Add key in patch painter to reset a patch mesh
--HG-- branch : develop
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b762356a16
commit
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4 changed files with 36 additions and 2 deletions
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@ -176,6 +176,7 @@ LockBorders = KeyL;
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ZoomIn = Key1;
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ZoomOut = Key2;
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GetState = Key3;
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ResetPatch = KeyF10;
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/***************
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*This is the the light settings
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@ -145,7 +145,7 @@ std::vector<CZoneSymmetrisation> symVector;
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// Painter modes
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enum TModePaint { ModeTile, ModeColor, ModeDisplace};
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enum TModeMouse { ModePaint, ModeSelect, ModePick, ModeFill, ModeGetState };
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enum TModeMouse { ModePaint, ModeSelect, ModePick, ModeFill, ModeGetState, ModeResetPatch };
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/*-------------------------------------------------------------------*/
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@ -2585,6 +2585,13 @@ void mainproc(CScene& scene, CEventListenerAsync& AsyncListener, CEvent3dMouseLi
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// Set mode
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modeSelect=ModeGetState;
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// Mode reset zone
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if (AsyncListener.isKeyDown ((TKey)PainterKeys[ResetPatch]))
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{
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// Set mode
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modeSelect=ModeResetPatch;
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}
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// Mode picking
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if (AsyncListener.isKeyDown ((TKey)PainterKeys[Fill0]))
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{
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@ -2891,6 +2898,8 @@ void mainproc(CScene& scene, CEventListenerAsync& AsyncListener, CEvent3dMouseLi
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SetCursor (bankCont->HFill);
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else if (pData->pobj->TileTrick)
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SetCursor (bankCont->HTrick);
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else if (modeSelect==ModeResetPatch)
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SetCursor (LoadCursor (NULL, IDC_NO));
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else
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SetCursor (LoadCursor (NULL, IDC_ARROW));
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@ -3140,9 +3149,30 @@ private:
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_FillTile.fillColor (mesh1, patch, _VectMesh, maxToNel (color1), (uint16)(256.f*opa1), PaintColor);
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else if (nModeTexture==ModeDisplace)
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// Fill this patch with the current color
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// Fill this patch with the current displace
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_FillTile.fillDisplace (mesh1, patch, _VectMesh, bank);
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}
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else if (modeSelect==ModeResetPatch)
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{
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int np = _VectMesh[mesh1].PMesh->numPatches;
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for (int pp = 0; pp < np; ++pp)
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{
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// Fill default tile
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_FillTile.fillTile (mesh1, pp, _VectMesh, -1, 0, 0, true, bank);
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// Fill default color
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_FillTile.fillColor (mesh1, pp, _VectMesh, CRGBA(255, 255, 255), 256, PaintColor);
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// Backup current displace, fill default, restore
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int bkdt = _Pobj->DisplaceTile;
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int bkdts = _Pobj->DisplaceTileSet;
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_Pobj->DisplaceTile = 0;
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_Pobj->DisplaceTileSet = -1;
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_FillTile.fillDisplace (mesh1, pp, _VectMesh, bank);
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_Pobj->DisplaceTile = bkdt;
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_Pobj->DisplaceTileSet = bkdts;
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}
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}
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}
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}
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// Pick with right mouse
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@ -43,6 +43,7 @@ uint PainterKeys[KeyCounter]=
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Key1,
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Key2,
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KeyI,
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KeyF10,
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};
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// Keys
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@ -77,6 +78,7 @@ const char* PainterKeysName[KeyCounter]=
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"ZoomIn",
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"ZoomOut",
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"GetState",
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"ResetPatch",
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};
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// Light settings
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@ -122,6 +122,7 @@ enum PainterKeysType
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ZoomIn,
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ZoomOut,
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GetState,
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ResetPatch,
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KeyCounter
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};
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