Changed: Implement CI18N::setSystemLanguageCode, if we must force it
Fixed: CI18N::getSystemLanguageCode under Windows (use 2 different methods)
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01ac4d3001
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2 changed files with 114 additions and 14 deletions
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@ -127,6 +127,9 @@ public:
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/// Returns the code of the language ("fr", "en", ...) defined on system
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/// Returns the code of the language ("fr", "en", ...) defined on system
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static std::string getSystemLanguageCode ();
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static std::string getSystemLanguageCode ();
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/// Define the code of the language ("fr", "en", ...) defined on system
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static bool setSystemLanguageCode (const std::string &languageCode);
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/// Find a string in the selected language and return his association.
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/// Find a string in the selected language and return his association.
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static const ucstring &get (const std::string &label);
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static const ucstring &get (const std::string &label);
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@ -230,6 +233,7 @@ private:
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static std::vector<std::string> _LanguageCodes;
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static std::vector<std::string> _LanguageCodes;
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static std::vector<ucstring> _LanguageNames;
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static std::vector<ucstring> _LanguageNames;
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static std::string _SystemLanguageCode;
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static bool _LanguagesNamesLoaded;
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static bool _LanguagesNamesLoaded;
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@ -43,6 +43,7 @@ string CI18N::_SelectedLanguageCode;
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CI18N::ILoadProxy *CI18N::_LoadProxy = 0;
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CI18N::ILoadProxy *CI18N::_LoadProxy = 0;
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vector<string> CI18N::_LanguageCodes;
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vector<string> CI18N::_LanguageCodes;
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vector<ucstring> CI18N::_LanguageNames;
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vector<ucstring> CI18N::_LanguageNames;
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std::string CI18N::_SystemLanguageCode;
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bool CI18N::noResolution = false;
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bool CI18N::noResolution = false;
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void CI18N::setLoadProxy(ILoadProxy *loadProxy)
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void CI18N::setLoadProxy(ILoadProxy *loadProxy)
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@ -248,10 +249,8 @@ bool CI18N::isLanguageCodeSupported(const std::string &lang)
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std::string CI18N::getSystemLanguageCode ()
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std::string CI18N::getSystemLanguageCode ()
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{
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{
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static std::string s_cachedSystemLanguage;
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if (!_SystemLanguageCode.empty())
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return _SystemLanguageCode;
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if (!s_cachedSystemLanguage.empty())
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return s_cachedSystemLanguage;
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#ifdef NL_OS_MAC
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#ifdef NL_OS_MAC
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// under OS X, locale is only defined in console, not in UI
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// under OS X, locale is only defined in console, not in UI
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@ -317,7 +316,7 @@ std::string CI18N::getSystemLanguageCode ()
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// only keep language code if supported by NeL
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// only keep language code if supported by NeL
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if (isLanguageCodeSupported(lang))
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if (isLanguageCodeSupported(lang))
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{
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{
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s_cachedSystemLanguage = lang;
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_SystemLanguageCode = lang;
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break;
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break;
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}
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}
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}
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}
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@ -328,21 +327,118 @@ std::string CI18N::getSystemLanguageCode ()
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}
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}
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#endif
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#endif
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// use system locale (works under Linux and Windows)
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#ifdef NL_OS_WINDOWS
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if (s_cachedSystemLanguage.empty())
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// use user locale under Windows (since Vista)
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if (_SystemLanguageCode.empty() && false)
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{
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{
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std::string lang = NLMISC::toLower(std::string(setlocale(LC_CTYPE, "")));
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// GetUserDefaultLocaleName prototype
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typedef int (WINAPI* GetUserDefaultLocaleNamePtr)(LPWSTR lpLocaleName, int cchLocaleName);
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// get pointer on GetUserDefaultLocaleName, kernel32.dll is always in memory so no need to call LoadLibrary
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GetUserDefaultLocaleNamePtr nlGetUserDefaultLocaleName = (GetUserDefaultLocaleNamePtr)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetUserDefaultLocaleName");
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// only use it if found
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if (nlGetUserDefaultLocaleName)
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{
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// get user locale
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wchar_t buffer[LOCALE_NAME_MAX_LENGTH];
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sint res = nlGetUserDefaultLocaleName(buffer, LOCALE_NAME_MAX_LENGTH);
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// convert wide string to std::string
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std::string lang = wideToUtf8(buffer);
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// only keep 2 first characters
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// only keep 2 first characters
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if (lang.size() > 1)
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if (lang.size() > 1)
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s_cachedSystemLanguage = lang.substr(0, 2);
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_SystemLanguageCode = lang.substr(0, 2);
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}
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}
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#endif
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// use system locale (works under OS X, Linux and Windows)
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if (_SystemLanguageCode.empty())
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{
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// get default locale
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char *locale = setlocale(LC_CTYPE, "");
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if (locale)
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{
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std::string lang(locale);
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#ifdef NL_OS_WINDOWS
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// be sure supported languages are initialized
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initLanguages();
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// locales names are different under Windows, for example: French_France.1252
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for(uint i = 0; i < _LanguageNames.size(); ++i)
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{
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std::string name = _LanguageNames[i].toUtf8();
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// so we compare the language name with the supported ones
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if (lang.compare(0, name.length(), name) == 0)
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{
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// found, so use its code
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_SystemLanguageCode = _LanguageCodes[i];
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break;
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}
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}
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#else
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std::string lang = NLMISC::toLower(lang);
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// only keep 2 first characters
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if (lang.size() > 1)
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_SystemLanguageCode = lang.substr(0, 2);
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#endif
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}
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}
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}
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// english is default language
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// english is default language
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if (s_cachedSystemLanguage.empty())
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if (_SystemLanguageCode.empty())
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s_cachedSystemLanguage = "en";
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_SystemLanguageCode = "en";
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return s_cachedSystemLanguage;
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return _SystemLanguageCode;
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}
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bool CI18N::setSystemLanguageCode (const std::string &languageCode)
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{
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// be sure supported languages are initialized
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initLanguages();
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std::string lang = NLMISC::toLower(languageCode);
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// specified language is really a code (2 characters)
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if (lang.length() == 2)
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{
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// check if language code is supported
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for(uint i = 0; i < _LanguageCodes.size(); ++i)
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{
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std::string code = NLMISC::toLower(_LanguageCodes[i]);
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if (lang == code)
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{
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// found, so use it
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_SystemLanguageCode = lang;
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return true;
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}
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}
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}
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// specified language is something else
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else
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{
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// check if language name is supported
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for(uint i = 0; i < _LanguageNames.size(); ++i)
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{
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std::string name = NLMISC::toLower(_LanguageNames[i].toUtf8());
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if (name == lang)
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{
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// found, so use its code
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_SystemLanguageCode = _LanguageCodes[i];
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return true;
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}
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}
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}
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return false;
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}
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}
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void CI18N::removeCComment(ucstring &commentedString)
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void CI18N::removeCComment(ucstring &commentedString)
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