Khanat is based upon OpenNeL engine, initiated by Nevrax and core systemp of Ryzom Core and Ryzom game.
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kervala 8bf9bb2bbd Changed: Implement CI18N::setSystemLanguageCode, if we must force it
Fixed: CI18N::getSystemLanguageCode under Windows (use 2 different methods)
2016-03-18 15:07:49 +01:00
code Changed: Implement CI18N::setSystemLanguageCode, if we must force it 2016-03-18 15:07:49 +01:00
dist/debian Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
.editorconfig Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
.gitignore Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
.hgeol Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
.hgignore Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
.travis.yml Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00
README.md Create fopen wrapper that internally uses wide characters under Windows, issue #261 2016-02-20 17:46:11 +01:00

Ryzom Core Build Status

Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.

Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.