#1470 initial EGS with achievements

This commit is contained in:
SirCotare 2012-08-07 17:42:25 +02:00
parent 9f6bd5774a
commit 854497830d
5 changed files with 195 additions and 0 deletions

View file

@ -147,6 +147,8 @@
#include "server_share/log_character_gen.h" #include "server_share/log_character_gen.h"
#include "server_share/log_item_gen.h" #include "server_share/log_item_gen.h"
#include "player_manager/character_achievements.h"
/////////// ///////////
// USING // // USING //
/////////// ///////////
@ -600,6 +602,7 @@ CCharacter::CCharacter(): CEntityBase(false),
_CurrentParrySkill = BarehandCombatSkill; _CurrentParrySkill = BarehandCombatSkill;
_EncycloChar = new CCharacterEncyclopedia(*this); _EncycloChar = new CCharacterEncyclopedia(*this);
_AchievementsChar = new CCharacterAchievements(*this);
_GameEvent = new CCharacterGameEvent(*this); _GameEvent = new CCharacterGameEvent(*this);
_RespawnPoints = new CCharacterRespawnPoints(*this); _RespawnPoints = new CCharacterRespawnPoints(*this);
_PlayerRoom = new CPlayerRoomInterface; _PlayerRoom = new CPlayerRoomInterface;
@ -1520,6 +1523,8 @@ uint32 CCharacter::tickUpdate()
nextUpdate = 8; nextUpdate = 8;
} }
_AchievementsPlayer->tickUpdate();
return nextUpdate; return nextUpdate;
} // tickUpdate // } // tickUpdate //
@ -2777,6 +2782,7 @@ CCharacter::~CCharacter()
_BarUpdateTimer.reset(); _BarUpdateTimer.reset();
delete _EncycloChar; delete _EncycloChar;
delete _AchievementsChar;
delete _GameEvent; delete _GameEvent;
delete _RespawnPoints; delete _RespawnPoints;
delete _PlayerRoom; delete _PlayerRoom;
@ -2793,6 +2799,12 @@ CCharacter::~CCharacter()
// NLMEMORY::StatisticsReport( "egs_memory_report.csv", false ); // NLMEMORY::StatisticsReport( "egs_memory_report.csv", false );
} // destructor // } // destructor //
void CCharacter::mobKill(TDataSetRow creatureRowId)
{
_AchievementsChar->mobKill(creatureRowId);
}
//--------------------------------------------------- //---------------------------------------------------
// prepareToLoad: method called before applying a pdr save record // prepareToLoad: method called before applying a pdr save record
// //
@ -13030,7 +13042,10 @@ void CCharacter::setPlaces(const std::vector<const CPlace*> & places)
const uint size = (uint)places.size(); const uint size = (uint)places.size();
_Places.resize(places.size()); _Places.resize(places.size());
for ( uint i = 0; i < size; i++ ) for ( uint i = 0; i < size; i++ )
{
_Places[i] = places[i]->getId(); _Places[i] = places[i]->getId();
_AchievementsChar->inPlace(places[i]);
}
} }
//----------------------------------------------- //-----------------------------------------------
@ -14087,6 +14102,11 @@ void CCharacter::sendCloseTempInventoryImpulsion()
//----------------------------------------------- //-----------------------------------------------
void CCharacter::setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend) void CCharacter::setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend)
{ {
if (playerFame != NO_FAME)
{
_AchievementsChar->fameValue(factionIndex, playerFame);
}
uint32 firstTribeFameIndex = CStaticFames::getInstance().getFirstTribeFameIndex(); uint32 firstTribeFameIndex = CStaticFames::getInstance().getFirstTribeFameIndex();
uint32 firstTribeDbIndex = CStaticFames::getInstance().getDatabaseIndex( firstTribeFameIndex ); uint32 firstTribeDbIndex = CStaticFames::getInstance().getDatabaseIndex( firstTribeFameIndex );
uint32 fameIndexInDatabase = CStaticFames::getInstance().getDatabaseIndex( factionIndex ); uint32 fameIndexInDatabase = CStaticFames::getInstance().getDatabaseIndex( factionIndex );

View file

@ -115,6 +115,7 @@ class CMissionEvent;
class CMissionSolo; class CMissionSolo;
class CCharacterVersionAdapter; class CCharacterVersionAdapter;
class CCharacterEncyclopedia; class CCharacterEncyclopedia;
class CCharacterAchievements;
class CCharacterGameEvent; class CCharacterGameEvent;
class CCharacterRespawnPoints; class CCharacterRespawnPoints;
class CCharacterShoppingList; class CCharacterShoppingList;
@ -435,6 +436,8 @@ private:
NL_INSTANCE_COUNTER_DECL(CCharacter); NL_INSTANCE_COUNTER_DECL(CCharacter);
public: public:
void mobKill(TDataSetRow creatureRowId);
// Start by declaring methods for persistent load/ save operations // Start by declaring methods for persistent load/ save operations
// The following macro is defined in persistent_data.h // The following macro is defined in persistent_data.h
// At time of writing it evaluated to: // At time of writing it evaluated to:
@ -3442,6 +3445,8 @@ private:
CCharacterEncyclopedia *_EncycloChar; CCharacterEncyclopedia *_EncycloChar;
CCharacterAchievements *_AchievementsChar;
CCharacterGameEvent *_GameEvent; CCharacterGameEvent *_GameEvent;
CCharacterRespawnPoints *_RespawnPoints; CCharacterRespawnPoints *_RespawnPoints;

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@ -0,0 +1,90 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "stdpch.h"
//#include "egs_sheets/egs_sheets.h"
//#include "egs_sheets/egs_static_encyclo.h"
//#include "game_share/msg_encyclopedia.h"
//#include "game_share/string_manager_sender.h"
//#include "player_manager/player_manager.h"
//#include "player_manager/player.h"
//#include "mission_manager/mission_manager.h"
#include "player_manager/character_achievements.h"
#include "player_manager/character.h"
#include "phrase_manager/phrase_utilities_functions.h"
//-----------------------------------------------------------------------------
// namespaces
//-----------------------------------------------------------------------------
using namespace std;
using namespace NLMISC;
NL_INSTANCE_COUNTER_IMPL(CCharacterAchievements);
//-----------------------------------------------------------------------------
// methods CCharacterEncyclopedia
//-----------------------------------------------------------------------------
CCharacterAchievements::CCharacterAchievements(CCharacter &c) : _Char(c)
{
init();
}
//-----------------------------------------------------------------------------
void CCharacterAchievements::init()
{
nlinfo("hello achievements");
//load atoms
}
//-----------------------------------------------------------------------------
void CCharacterAchievements::clear()
{
//clear atoms
}
//-----------------------------------------------------------------------------
void CCharacterAchievements::mobKill(TDataSetRow creatureRowId)
{
const CCreature *creature = CreatureManager.getCreature(creatureRowId);
if (creature)
{
nlinfo("player has killed a mob: %s!",creature->getType().toString().c_str());
}
}
void CCharacterAchievements::inPlace(const CPlace *region)
{
nlinfo("player in region %u",region->getId());
}
void CCharacterAchievements::fameValue(uint32 factionIndex, sint32 playerFame)
{
nlinfo("fame: f(%u)=>v(%u)",factionIndex,playerFame);
}
void CCharacterAchievements::tickUpdate()
{
//evaluate atoms
}

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@ -0,0 +1,78 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef EGS_CHARACTER_ACHIEVEMENTS_H
#define EGS_CHARACTER_ACHIEVEMENTS_H
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
// game share
//#include "game_share/persistent_data.h"
#include "zone_manager.h"
#include "creature_manager/creature.h"
#include "creature_manager/creature_manager.h"
//-----------------------------------------------------------------------------
class CCharacter;
/**
* Dynamic part of the encyclopedia stored in a character
* This structure is optimized for size because its stored directly in the player persistant data stuff
* We use CEncyMsgXXX for sending info to the player
* \author Matthieu 'Trap' Besson
* \author Nevrax France
* \date November 2004
*/
class CCharacterAchievements
{
NL_INSTANCE_COUNTER_DECL(CCharacterAchievements);
public:
CCharacterAchievements(CCharacter &c);
// Construct the encyclopedia album structure from the static sheet that defines encyclopedia
// This method ensure that we have at least the same number of album and the same number of thema by album
// as in the sheets defines the encyclopedia
void init();
// remove all
void clear();
void mobKill(TDataSetRow creatureRowId);
void inPlace(const CPlace *region);
void fameValue(uint32 factionIndex, sint32 playerFame);
void tickUpdate();
private:
private:
// The parent class
CCharacter &_Char;
};
#endif // EGS_CHARACTER_ACHIEVEMENTS_H

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@ -1980,6 +1980,8 @@ bool CCharacterActions::dispatchXpGain( TDataSetRow actor, TDataSetRow creatureR
// compute xp gain on creature, cap xp gain per player to MaxXPGainPerPlayer // compute xp gain on creature, cap xp gain per player to MaxXPGainPerPlayer
const float xpGainPerOpponent = min( MaxXPGainPerPlayer.get(), float(xpFactor * maxXPGain / equivalentXpMembers) ); const float xpGainPerOpponent = min( MaxXPGainPerPlayer.get(), float(xpFactor * maxXPGain / equivalentXpMembers) );
c->mobKill(creatureRowId);
TSkillProgressPerOpponentContainer::iterator it = _SkillProgressPerOpponent.find( creatureRowId ); TSkillProgressPerOpponentContainer::iterator it = _SkillProgressPerOpponent.find( creatureRowId );
if( it != _SkillProgressPerOpponent.end() ) if( it != _SkillProgressPerOpponent.end() )
{ {