From 854497830d8f7029c5f74e3f44646a10e8e89b0b Mon Sep 17 00:00:00 2001 From: SirCotare Date: Tue, 7 Aug 2012 17:42:25 +0200 Subject: [PATCH] #1470 initial EGS with achievements --- .../player_manager/character.cpp | 20 +++++ .../player_manager/character.h | 5 ++ .../player_manager/character_achievements.cpp | 90 +++++++++++++++++++ .../player_manager/character_achievements.h | 78 ++++++++++++++++ .../progression/progression_pve.cpp | 2 + 5 files changed, 195 insertions(+) create mode 100644 code/ryzom/server/src/entities_game_service/player_manager/character_achievements.cpp create mode 100644 code/ryzom/server/src/entities_game_service/player_manager/character_achievements.h diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character.cpp b/code/ryzom/server/src/entities_game_service/player_manager/character.cpp index 383d835a7..24ecd1ef5 100644 --- a/code/ryzom/server/src/entities_game_service/player_manager/character.cpp +++ b/code/ryzom/server/src/entities_game_service/player_manager/character.cpp @@ -147,6 +147,8 @@ #include "server_share/log_character_gen.h" #include "server_share/log_item_gen.h" +#include "player_manager/character_achievements.h" + /////////// // USING // /////////// @@ -600,6 +602,7 @@ CCharacter::CCharacter(): CEntityBase(false), _CurrentParrySkill = BarehandCombatSkill; _EncycloChar = new CCharacterEncyclopedia(*this); + _AchievementsChar = new CCharacterAchievements(*this); _GameEvent = new CCharacterGameEvent(*this); _RespawnPoints = new CCharacterRespawnPoints(*this); _PlayerRoom = new CPlayerRoomInterface; @@ -1520,6 +1523,8 @@ uint32 CCharacter::tickUpdate() nextUpdate = 8; } + _AchievementsPlayer->tickUpdate(); + return nextUpdate; } // tickUpdate // @@ -2777,6 +2782,7 @@ CCharacter::~CCharacter() _BarUpdateTimer.reset(); delete _EncycloChar; + delete _AchievementsChar; delete _GameEvent; delete _RespawnPoints; delete _PlayerRoom; @@ -2793,6 +2799,12 @@ CCharacter::~CCharacter() // NLMEMORY::StatisticsReport( "egs_memory_report.csv", false ); } // destructor // + +void CCharacter::mobKill(TDataSetRow creatureRowId) +{ + _AchievementsChar->mobKill(creatureRowId); +} + //--------------------------------------------------- // prepareToLoad: method called before applying a pdr save record // @@ -13030,7 +13042,10 @@ void CCharacter::setPlaces(const std::vector & places) const uint size = (uint)places.size(); _Places.resize(places.size()); for ( uint i = 0; i < size; i++ ) + { _Places[i] = places[i]->getId(); + _AchievementsChar->inPlace(places[i]); + } } //----------------------------------------------- @@ -14087,6 +14102,11 @@ void CCharacter::sendCloseTempInventoryImpulsion() //----------------------------------------------- void CCharacter::setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend) { + if (playerFame != NO_FAME) + { + _AchievementsChar->fameValue(factionIndex, playerFame); + } + uint32 firstTribeFameIndex = CStaticFames::getInstance().getFirstTribeFameIndex(); uint32 firstTribeDbIndex = CStaticFames::getInstance().getDatabaseIndex( firstTribeFameIndex ); uint32 fameIndexInDatabase = CStaticFames::getInstance().getDatabaseIndex( factionIndex ); diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character.h b/code/ryzom/server/src/entities_game_service/player_manager/character.h index b0d30b202..6cd88627f 100644 --- a/code/ryzom/server/src/entities_game_service/player_manager/character.h +++ b/code/ryzom/server/src/entities_game_service/player_manager/character.h @@ -115,6 +115,7 @@ class CMissionEvent; class CMissionSolo; class CCharacterVersionAdapter; class CCharacterEncyclopedia; +class CCharacterAchievements; class CCharacterGameEvent; class CCharacterRespawnPoints; class CCharacterShoppingList; @@ -435,6 +436,8 @@ private: NL_INSTANCE_COUNTER_DECL(CCharacter); public: + void mobKill(TDataSetRow creatureRowId); + // Start by declaring methods for persistent load/ save operations // The following macro is defined in persistent_data.h // At time of writing it evaluated to: @@ -3442,6 +3445,8 @@ private: CCharacterEncyclopedia *_EncycloChar; + CCharacterAchievements *_AchievementsChar; + CCharacterGameEvent *_GameEvent; CCharacterRespawnPoints *_RespawnPoints; diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character_achievements.cpp b/code/ryzom/server/src/entities_game_service/player_manager/character_achievements.cpp new file mode 100644 index 000000000..cfadc6716 --- /dev/null +++ b/code/ryzom/server/src/entities_game_service/player_manager/character_achievements.cpp @@ -0,0 +1,90 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +//----------------------------------------------------------------------------- +// includes +//----------------------------------------------------------------------------- + +#include "stdpch.h" +//#include "egs_sheets/egs_sheets.h" +//#include "egs_sheets/egs_static_encyclo.h" +//#include "game_share/msg_encyclopedia.h" +//#include "game_share/string_manager_sender.h" +//#include "player_manager/player_manager.h" +//#include "player_manager/player.h" +//#include "mission_manager/mission_manager.h" +#include "player_manager/character_achievements.h" +#include "player_manager/character.h" +#include "phrase_manager/phrase_utilities_functions.h" + +//----------------------------------------------------------------------------- +// namespaces +//----------------------------------------------------------------------------- + +using namespace std; +using namespace NLMISC; + +NL_INSTANCE_COUNTER_IMPL(CCharacterAchievements); + +//----------------------------------------------------------------------------- +// methods CCharacterEncyclopedia +//----------------------------------------------------------------------------- + +CCharacterAchievements::CCharacterAchievements(CCharacter &c) : _Char(c) +{ + init(); +} + +//----------------------------------------------------------------------------- + +void CCharacterAchievements::init() +{ + nlinfo("hello achievements"); + //load atoms +} + +//----------------------------------------------------------------------------- + +void CCharacterAchievements::clear() +{ + //clear atoms +} + +//----------------------------------------------------------------------------- + +void CCharacterAchievements::mobKill(TDataSetRow creatureRowId) +{ + const CCreature *creature = CreatureManager.getCreature(creatureRowId); + if (creature) + { + nlinfo("player has killed a mob: %s!",creature->getType().toString().c_str()); + } +} + +void CCharacterAchievements::inPlace(const CPlace *region) +{ + nlinfo("player in region %u",region->getId()); +} + +void CCharacterAchievements::fameValue(uint32 factionIndex, sint32 playerFame) +{ + nlinfo("fame: f(%u)=>v(%u)",factionIndex,playerFame); +} + +void CCharacterAchievements::tickUpdate() +{ + //evaluate atoms +} \ No newline at end of file diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character_achievements.h b/code/ryzom/server/src/entities_game_service/player_manager/character_achievements.h new file mode 100644 index 000000000..1613737e9 --- /dev/null +++ b/code/ryzom/server/src/entities_game_service/player_manager/character_achievements.h @@ -0,0 +1,78 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef EGS_CHARACTER_ACHIEVEMENTS_H +#define EGS_CHARACTER_ACHIEVEMENTS_H + + +//----------------------------------------------------------------------------- +// includes +//----------------------------------------------------------------------------- + +// game share +//#include "game_share/persistent_data.h" +#include "zone_manager.h" +#include "creature_manager/creature.h" +#include "creature_manager/creature_manager.h" + +//----------------------------------------------------------------------------- + +class CCharacter; + +/** + * Dynamic part of the encyclopedia stored in a character + * This structure is optimized for size because its stored directly in the player persistant data stuff + * We use CEncyMsgXXX for sending info to the player + * \author Matthieu 'Trap' Besson + * \author Nevrax France + * \date November 2004 + */ +class CCharacterAchievements +{ + NL_INSTANCE_COUNTER_DECL(CCharacterAchievements); +public: + + CCharacterAchievements(CCharacter &c); + + // Construct the encyclopedia album structure from the static sheet that defines encyclopedia + // This method ensure that we have at least the same number of album and the same number of thema by album + // as in the sheets defines the encyclopedia + void init(); + + // remove all + void clear(); + + void mobKill(TDataSetRow creatureRowId); + + void inPlace(const CPlace *region); + + void fameValue(uint32 factionIndex, sint32 playerFame); + + void tickUpdate(); + + +private: + + + +private: + + // The parent class + CCharacter &_Char; + +}; + +#endif // EGS_CHARACTER_ACHIEVEMENTS_H diff --git a/code/ryzom/server/src/entities_game_service/progression/progression_pve.cpp b/code/ryzom/server/src/entities_game_service/progression/progression_pve.cpp index f555f45e0..501408df9 100644 --- a/code/ryzom/server/src/entities_game_service/progression/progression_pve.cpp +++ b/code/ryzom/server/src/entities_game_service/progression/progression_pve.cpp @@ -1980,6 +1980,8 @@ bool CCharacterActions::dispatchXpGain( TDataSetRow actor, TDataSetRow creatureR // compute xp gain on creature, cap xp gain per player to MaxXPGainPerPlayer const float xpGainPerOpponent = min( MaxXPGainPerPlayer.get(), float(xpFactor * maxXPGain / equivalentXpMembers) ); + c->mobKill(creatureRowId); + TSkillProgressPerOpponentContainer::iterator it = _SkillProgressPerOpponent.find( creatureRowId ); if( it != _SkillProgressPerOpponent.end() ) {