Fixed: EGS PCH compilation (allocated more memory)

This commit is contained in:
kervala 2010-10-14 15:48:11 +02:00
parent e31861b62b
commit 78c1be5e62

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="entities_game_service"
ProjectGUID="{739A60A6-232B-4334-B597-57C61FB93760}"
RootNamespace="entities_game_service"
@ -43,6 +43,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Zm1000"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../common/src;.;.."
@ -121,6 +122,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Zm1000"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../common/src;.;.."
@ -200,6 +202,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Zm1000"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
@ -286,6 +289,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Zm1000"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"