Changed: #825 Remove all warning when compiling Ryzom

This commit is contained in:
kervala 2010-10-14 14:01:15 +02:00
parent 1c88b0ada0
commit e31861b62b
6 changed files with 20 additions and 16 deletions

View file

@ -148,7 +148,7 @@ public:
* for the HighestPri source.
* By default, reserve are set for each channel to the number of available tracks.
*/
virtual void setPriorityReserve(TSoundPriority priorityChannel, size_t reserve);
virtual void setPriorityReserve(TSoundPriority priorityChannel, uint reserve);
/** Set the Low water mark.
* This value is use to mute sound source that try to play when there priority
* channel is full (see setPriorityReserve).
@ -161,7 +161,7 @@ public:
* available tracks (witch is almos alwais the case). But this value will help
* the mixer make it's best.
*/
virtual void setLowWaterMark(size_t value);
virtual void setLowWaterMark(uint value);
virtual void changeMaxTrack(uint maxTrack);

View file

@ -229,7 +229,7 @@ public:
* for the HighestPri source.
* By default, reserve are set for each channel to the number of available tracks.
*/
virtual void setPriorityReserve(TSoundPriority priorityChannel, size_t reserve) = 0;
virtual void setPriorityReserve(TSoundPriority priorityChannel, uint reserve) = 0;
/** Set the Low water mark.
* This value is use to mute sound source that try to play when their priority
* channel is full (see setPriorityReserve).
@ -242,7 +242,7 @@ public:
* available tracks (which is almost always the case). But this value will help
* the mixer make its best.
*/
virtual void setLowWaterMark(size_t value) = 0;
virtual void setLowWaterMark(uint value) = 0;
/** Change the number of tracks in RealTime. If the number is lowered, random tracks are deleted.
* Any playing sources of such deleted track will be stopped
*/

View file

@ -2964,7 +2964,7 @@ pixelshader water_diffuse_2_0 = asm \n\
//bias result (include scaling) \n\
mad r0.xy, r0, c1.z, c1; \n\
//add envmap coord \n\
add r0.xy, r0, t2; \n\
add r0.xy, r0, t2; \n\
// read envmap \n\
texld r0, r0, s2; \n\
// read diffuse \n\
@ -3073,7 +3073,7 @@ pixelshader water_no_diffuse_2_0 = asm \n\
//bias result (include scaling) \n\
mad r0.xy, r0, c1.z, c1; \n\
//add envmap coord \n\
add r0.xy, r0, t2; \n\
add r0.xy, r0, t2; \n\
//read envmap \n\
texld r0, r0, s2; \n\
mov oC0, r0; \n\

View file

@ -545,6 +545,10 @@ void CTextureFar::rebuildPatch (const CVector2s texturePos, const CPatchIdent &p
// ** Fill the struct for the tile fill method for each layers
NL3D_CComputeTileFar TileFar;
TileFar.SrcDiffusePixels = NULL;
TileFar.SrcAdditivePixels = NULL;
TileFar.SrcDeltaX = 0;
TileFar.SrcDeltaY = 0;
TileFar.AsmMMX= false;
#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
TileFar.AsmMMX= NLMISC::CSystemInfo::hasMMX();

View file

@ -1411,7 +1411,7 @@ void CZone::setTileColor(bool monochrome, float factor)
void CZone::debugBinds(FILE *f)
{
fprintf(f, "*****************************\n");
fprintf(f, "ZoneId: %d. NPatchs:%zu\n", ZoneId, PatchConnects.size());
fprintf(f, "ZoneId: %d. NPatchs:%u\n", ZoneId, (uint)PatchConnects.size());
sint i;
for(i=0;i<(sint)PatchConnects.size();i++)
{
@ -1420,10 +1420,10 @@ void CZone::debugBinds(FILE *f)
for(sint j=0;j<4;j++)
{
CPatchInfo::CBindInfo &bd= pc.BindEdges[j];
fprintf(f, " edge%d: Zone:%d. NPatchs:%d. ", j, bd.ZoneId, bd.NPatchs);
fprintf(f, " edge%d: Zone:%u. NPatchs:%u. ", j, (uint)bd.ZoneId, (uint)bd.NPatchs);
for(sint k=0;k<bd.NPatchs;k++)
{
fprintf(f, "p%de%d - ", bd.Next[k], bd.Edge[k]);
fprintf(f, "p%ue%u - ", (uint)bd.Next[k], (uint)bd.Edge[k]);
}
fprintf(f, "\n");
}
@ -1432,9 +1432,9 @@ void CZone::debugBinds(FILE *f)
fprintf(f,"Vertices :\n");
for(i=0;i<(sint)BorderVertices.size();i++)
{
fprintf(f,"current : %d -> (zone %d) vertex %d\n",BorderVertices[i].CurrentVertex,
BorderVertices[i].NeighborZoneId,
BorderVertices[i].NeighborVertex);
fprintf(f,"current : %u -> (zone %u) vertex %u\n", (uint)BorderVertices[i].CurrentVertex,
(uint)BorderVertices[i].NeighborZoneId,
(uint)BorderVertices[i].NeighborVertex);
}
}

View file

@ -177,14 +177,14 @@ void CAudioMixerUser::initClusteredSound(NL3D::CScene *scene, float minGain, flo
}
void CAudioMixerUser::setPriorityReserve(TSoundPriority priorityChannel, size_t reserve)
void CAudioMixerUser::setPriorityReserve(TSoundPriority priorityChannel, uint reserve)
{
_PriorityReserve[priorityChannel] = (uint32)min(_Tracks.size(), reserve);
_PriorityReserve[priorityChannel] = (uint32)min((uint)_Tracks.size(), reserve);
}
void CAudioMixerUser::setLowWaterMark(size_t value)
void CAudioMixerUser::setLowWaterMark(uint value)
{
_LowWaterMark = (uint32)min(_Tracks.size(), value);
_LowWaterMark = (uint32)min((uint)_Tracks.size(), value);
}