diff --git a/.hgeol b/.hgeol index e13b08ced..c7a59fec5 100644 --- a/.hgeol +++ b/.hgeol @@ -1,6 +1,9 @@ [patterns] **.h = native **.cpp = native + +**/database.xml = BIN +**/msg.xml = BIN **.txt = native **.xml = native diff --git a/.hgignore b/.hgignore index 6f730f76e..530c92512 100644 --- a/.hgignore +++ b/.hgignore @@ -146,6 +146,10 @@ external_stlport .svn thumbs.db Thumbs.db +*.tpl.php +.SyncID +.SyncIgnore +.SyncArchive # build code/nel/build/* @@ -156,6 +160,7 @@ code/build/* code/build-2010/* build/* install/* +code/nel/tools/build_gamedata/configuration/buildsite.py # Linux nel compile code/nel/build/nel-config @@ -198,6 +203,16 @@ code/nel/tools/pacs/build_rbank/build_rbank code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/skills.skill_tree code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/xptable.xp_table code/ryzom/tools/server/sql/ryzom_admin_default_data.sql +code/ryzom/tools/server/ryzom_ams/drupal +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/autoload +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/configs +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/cron +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/img +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/plugins +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/smarty +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/translations +code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/libinclude.php +code/ryzom/tools/server/ryzom_ams/www/html/templates_c # Linux server compile code/ryzom/server/src/entities_game_service/entities_game_service @@ -209,5 +224,24 @@ code/ryzom/server/src/ryzom_admin_service/ryzom_admin_service code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service code/ryzom/server/src/tick_service/tick_service -# WebTT temp dir +# WebTT temp dir code/ryzom/tools/server/www/webtt/app/tmp +code\ryzom\tools\server\ryzom_ams\old + +# AMS ignore +code/ryzom/tools/server/ryzom_ams/www/config.php +code/ryzom/tools/server/ryzom_ams/www/is_installed + +#tools and external dir's +external +external_stlport +nel_tools* +ryzom_tools* + +#Dumps +*.dmp + +code/nel/tools/build_gamedata/processes/ai_wmap/ai_build_wmap.cfg +code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg +code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg +code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg diff --git a/code/CMakeLists.txt b/code/CMakeLists.txt index 1ae01610f..4f0439dfd 100644 --- a/code/CMakeLists.txt +++ b/code/CMakeLists.txt @@ -41,10 +41,8 @@ INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL) # Force out of source builds. CHECK_OUT_OF_SOURCE() -# Specify Mac OS X deployment target before including Darwin.cmake -IF(NOT CMAKE_OSX_DEPLOYMENT_TARGET) - SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.6") -ENDIF(NOT CMAKE_OSX_DEPLOYMENT_TARGET) +# To be able to specify a different deployment target on Mac OS X : +# export MACOSX_DEPLOYMENT_TARGET=10.6 CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(RyzomCore CXX C) @@ -106,14 +104,16 @@ IF(WIN32) ENDIF(WITH_MFC) ENDIF(WIN32) -FIND_PACKAGE(Threads REQUIRED) FIND_PACKAGE(LibXml2 REQUIRED) FIND_PACKAGE(PNG REQUIRED) FIND_PACKAGE(Jpeg) +IF(WITH_STATIC_LIBXML2) + SET(LIBXML2_DEFINITIONS ${LIBXML2_DEFINITIONS} -DLIBXML_STATIC) +ENDIF(WITH_STATIC_LIBXML2) + IF(WITH_STATIC) # libxml2 could need winsock2 library - SET(LIBXML2_DEFINITIONS ${LIBXML2_DEFINITIONS} -DLIBXML_STATIC) SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARIES} ${WINSOCK2_LIB}) # on Mac OS X libxml2 requires iconv and liblzma @@ -132,7 +132,7 @@ IF(FINAL_VERSION) ENDIF(FINAL_VERSION) IF(WITH_QT) - FIND_PACKAGE(Qt4 COMPONENTS QtCore QtGui QtXml REQUIRED) + FIND_PACKAGE(Qt4 COMPONENTS QtCore QtGui QtXml QtOpenGL REQUIRED) ENDIF(WITH_QT) IF(WITH_NEL) @@ -142,6 +142,31 @@ IF(WITH_NEL) IF(WITH_GUI) FIND_PACKAGE(Libwww REQUIRED) + FIND_PACKAGE(Luabind REQUIRED) + FIND_PACKAGE(CURL REQUIRED) + + IF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a") + SET(CURL_STATIC ON) + ENDIF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a") + + IF(CURL_STATIC) + SET(CURL_DEFINITIONS -DCURL_STATICLIB) + + FIND_PACKAGE(OpenSSL QUIET) + + IF(OPENSSL_FOUND) + SET(CURL_INCLUDE_DIRS ${CURL_INCLUDE_DIRS} ${OPENSSL_INCLUDE_DIR}) + SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES}) + ENDIF(OPENSSL_FOUND) + + # CURL Macports version depends on libidn, libintl and libiconv too + IF(APPLE) + FIND_LIBRARY(IDN_LIBRARY idn) + FIND_LIBRARY(INTL_LIBRARY intl) + + SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${IDN_LIBRARY} ${INTL_LIBRARY}) + ENDIF(APPLE) + ENDIF(CURL_STATIC) ENDIF(WITH_GUI) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/nel/include ${LIBXML2_INCLUDE_DIR}) diff --git a/code/CMakeModules/AndroidToolChain.cmake b/code/CMakeModules/AndroidToolChain.cmake new file mode 100644 index 000000000..049c39adf --- /dev/null +++ b/code/CMakeModules/AndroidToolChain.cmake @@ -0,0 +1,149 @@ +IF(DEFINED CMAKE_CROSSCOMPILING) + # subsequent toolchain loading is not really needed + RETURN() +ENDIF() + +# Standard settings +SET(CMAKE_SYSTEM_NAME Linux) +SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Linux version +SET(UNIX ON) +SET(LINUX ON) +SET(ANDROID ON) + +IF(NOT NDK_ROOT) + SET(NDK_ROOT $ENV{NDK_ROOT}) + + IF(CMAKE_HOST_WIN32) + FILE(TO_CMAKE_PATH ${NDK_ROOT} NDK_ROOT) + ENDIF(CMAKE_HOST_WIN32) +ENDIF(NOT NDK_ROOT) + +IF(NOT TARGET_CPU) + SET(TARGET_CPU "armv7") +ENDIF(NOT TARGET_CPU) + +IF(TARGET_CPU STREQUAL "armv7") + SET(LIBRARY_ARCHITECTURE "armeabi-v7a") + SET(CMAKE_SYSTEM_PROCESSOR "armv7") + SET(TOOLCHAIN_ARCH "arm") + SET(TOOLCHAIN_PREFIX "arm-linux-androideabi") + SET(TOOLCHAIN_BIN_PREFIX "arm") + SET(MINIMUM_NDK_TARGET 4) +ELSEIF(TARGET_CPU STREQUAL "armv5") + SET(LIBRARY_ARCHITECTURE "armeabi") + SET(CMAKE_SYSTEM_PROCESSOR "armv5") + SET(TOOLCHAIN_ARCH "arm") + SET(TOOLCHAIN_PREFIX "arm-linux-androideabi") + SET(TOOLCHAIN_BIN_PREFIX "arm") + SET(MINIMUM_NDK_TARGET 4) +ELSEIF(TARGET_CPU STREQUAL "x86") + SET(LIBRARY_ARCHITECTURE "x86") + SET(CMAKE_SYSTEM_PROCESSOR "x86") + SET(TOOLCHAIN_ARCH "x86") + SET(TOOLCHAIN_PREFIX "x86") + SET(TOOLCHAIN_BIN_PREFIX "i686") + SET(MINIMUM_NDK_TARGET 9) +ELSEIF(TARGET_CPU STREQUAL "mips") + SET(LIBRARY_ARCHITECTURE "mips") + SET(CMAKE_SYSTEM_PROCESSOR "mips") + SET(TOOLCHAIN_ARCH "mips") + SET(TOOLCHAIN_PREFIX "mipsel-linux-android") + SET(TOOLCHAIN_BIN_PREFIX "mipsel") + SET(MINIMUM_NDK_TARGET 9) +ENDIF(TARGET_CPU STREQUAL "armv7") + +IF(NOT NDK_TARGET) + SET(NDK_TARGET ${MINIMUM_NDK_TARGET}) +ENDIF(NOT NDK_TARGET) + +FILE(GLOB _TOOLCHAIN_VERSIONS "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-*") +IF(_TOOLCHAIN_VERSIONS) + LIST(SORT _TOOLCHAIN_VERSIONS) + LIST(REVERSE _TOOLCHAIN_VERSIONS) + FOREACH(_TOOLCHAIN_VERSION ${_TOOLCHAIN_VERSIONS}) + STRING(REGEX REPLACE ".+${TOOLCHAIN_PREFIX}-([0-9.]+)" "\\1" _TOOLCHAIN_VERSION "${_TOOLCHAIN_VERSION}") + IF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$") + LIST(APPEND NDK_TOOLCHAIN_VERSIONS ${_TOOLCHAIN_VERSION}) + ENDIF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$") + ENDFOREACH(_TOOLCHAIN_VERSION) +ENDIF(_TOOLCHAIN_VERSIONS) + +IF(NOT NDK_TOOLCHAIN_VERSIONS) + MESSAGE(FATAL_ERROR "No Android toolchain found in default search path ${NDK_ROOT}/toolchains") +ENDIF(NOT NDK_TOOLCHAIN_VERSIONS) + +IF(NDK_TOOLCHAIN_VERSION) + LIST(FIND NDK_TOOLCHAIN_VERSIONS "${NDK_TOOLCHAIN_VERSION}" _INDEX) + IF(_INDEX EQUAL -1) + LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION) + ENDIF(_INDEX EQUAL -1) +ELSE(NDK_TOOLCHAIN_VERSION) + LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION) +ENDIF(NDK_TOOLCHAIN_VERSION) + +MESSAGE(STATUS "Target Android NDK ${NDK_TARGET} and use GCC ${NDK_TOOLCHAIN_VERSION}") + +IF(CMAKE_HOST_WIN32) + SET(TOOLCHAIN_HOST "windows") + SET(TOOLCHAIN_BIN_SUFFIX ".exe") +ELSEIF(CMAKE_HOST_APPLE) + SET(TOOLCHAIN_HOST "apple") + SET(TOOLCHAIN_BIN_SUFFIX "") +ELSEIF(CMAKE_HOST_UNIX) + SET(TOOLCHAIN_HOST "linux") + SET(TOOLCHAIN_BIN_SUFFIX "") +ENDIF(CMAKE_HOST_WIN32) + +SET(TOOLCHAIN_ROOT "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-${NDK_TOOLCHAIN_VERSION}/prebuilt/${TOOLCHAIN_HOST}") +SET(PLATFORM_ROOT "${NDK_ROOT}/platforms/android-${NDK_TARGET}/arch-${TOOLCHAIN_ARCH}") + +IF(NOT EXISTS "${TOOLCHAIN_ROOT}") + FILE(GLOB _TOOLCHAIN_PREFIXES "${TOOLCHAIN_ROOT}*") + IF(_TOOLCHAIN_PREFIXES) + LIST(GET _TOOLCHAIN_PREFIXES 0 TOOLCHAIN_ROOT) + ENDIF(_TOOLCHAIN_PREFIXES) +ENDIF(NOT EXISTS "${TOOLCHAIN_ROOT}") + +MESSAGE(STATUS "Found Android toolchain in ${TOOLCHAIN_ROOT}") +MESSAGE(STATUS "Found Android platform in ${PLATFORM_ROOT}") + +# include dirs +SET(PLATFORM_INCLUDE_DIR "${PLATFORM_ROOT}/usr/include") +SET(STL_DIR "${NDK_ROOT}/sources/cxx-stl/gnu-libstdc++") + +IF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}") + # NDK version >= 8b + SET(STL_DIR "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}") +ENDIF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}") + +# Determine bin prefix for toolchain +FILE(GLOB _TOOLCHAIN_BIN_PREFIXES "${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-*-gcc${TOOLCHAIN_BIN_SUFFIX}") +IF(_TOOLCHAIN_BIN_PREFIXES) + LIST(GET _TOOLCHAIN_BIN_PREFIXES 0 _TOOLCHAIN_BIN_PREFIX) + STRING(REGEX REPLACE "${TOOLCHAIN_ROOT}/bin/([a-z0-9-]+)-gcc${TOOLCHAIN_BIN_SUFFIX}" "\\1" TOOLCHAIN_BIN_PREFIX "${_TOOLCHAIN_BIN_PREFIX}") +ENDIF(_TOOLCHAIN_BIN_PREFIXES) + +SET(STL_INCLUDE_DIR "${STL_DIR}/include") +SET(STL_LIBRARY_DIR "${STL_DIR}/libs/${LIBRARY_ARCHITECTURE}") +SET(STL_INCLUDE_CPU_DIR "${STL_LIBRARY_DIR}/include") +SET(STL_LIBRARY "${STL_LIBRARY_DIR}/libgnustl_static.a") + +SET(CMAKE_FIND_ROOT_PATH ${TOOLCHAIN_ROOT} ${PLATFORM_ROOT}/usr ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_ANDROID_PATH} CACHE string "Android find search path root") + +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) + +INCLUDE_DIRECTORIES(${STL_INCLUDE_DIR} ${STL_INCLUDE_CPU_DIR}) + +MACRO(SET_TOOLCHAIN_BINARY _NAME _BINARY) + SET(${_NAME} ${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-${_BINARY}${TOOLCHAIN_BIN_SUFFIX}) +ENDMACRO(SET_TOOLCHAIN_BINARY) + +SET_TOOLCHAIN_BINARY(CMAKE_C_COMPILER gcc) +SET_TOOLCHAIN_BINARY(CMAKE_CXX_COMPILER g++) + +# Force the compilers to GCC for Android +include (CMakeForceCompiler) +CMAKE_FORCE_C_COMPILER(${CMAKE_C_COMPILER} GNU) +CMAKE_FORCE_CXX_COMPILER(${CMAKE_CXX_COMPILER} GNU) diff --git a/code/CMakeModules/FindCustomMFC.cmake b/code/CMakeModules/FindCustomMFC.cmake index 7dd87c15f..621bf49ae 100644 --- a/code/CMakeModules/FindCustomMFC.cmake +++ b/code/CMakeModules/FindCustomMFC.cmake @@ -4,42 +4,32 @@ # MFC_LIBRARY_DIR, where to find libraries # MFC_INCLUDE_DIR, where to find headers -# Try to find MFC using official module, MFC_FOUND is set -FIND_PACKAGE(MFC) +IF(CustomMFC_FIND_REQUIRED) + SET(MFC_FIND_REQUIRED TRUE) +ENDIF(CustomMFC_FIND_REQUIRED) -SET(CUSTOM_MFC_DIR FALSE) +IF(NOT MFC_DIR) + # If MFC have been found, remember their directory + IF(VC_DIR) + SET(MFC_STANDARD_DIR "${VC_DIR}/atlmfc") + ENDIF(VC_DIR) -# If using STLport and MFC have been found, remember its directory -IF(WITH_STLPORT AND MFC_FOUND AND VC_DIR) - SET(MFC_STANDARD_DIR "${VC_DIR}/atlmfc") -ENDIF(WITH_STLPORT AND MFC_FOUND AND VC_DIR) - -# If using STLport or MFC haven't been found, search for afxwin.h -IF(WITH_STLPORT OR NOT MFC_FOUND) FIND_PATH(MFC_DIR include/afxwin.h - PATHS + HINTS ${MFC_STANDARD_DIR} ) +ENDIF(NOT MFC_DIR) - IF(CustomMFC_FIND_REQUIRED) - SET(MFC_FIND_REQUIRED TRUE) - ENDIF(CustomMFC_FIND_REQUIRED) +# Display an error message if MFC are not found, MFC_FOUND is updated +# User will be able to update MFC_DIR to the correct directory +INCLUDE(FindPackageHandleStandardArgs) +FIND_PACKAGE_HANDLE_STANDARD_ARGS(MFC DEFAULT_MSG MFC_DIR) - # Display an error message if MFC are not found, MFC_FOUND is updated - # User will be able to update MFC_DIR to the correct directory - INCLUDE(FindPackageHandleStandardArgs) - FIND_PACKAGE_HANDLE_STANDARD_ARGS(MFC DEFAULT_MSG MFC_DIR) +IF(MFC_FOUND) + SET(MFC_INCLUDE_DIR "${MFC_DIR}/include") + INCLUDE_DIRECTORIES(${MFC_INCLUDE_DIR}) - IF(MFC_FOUND) - SET(CUSTOM_MFC_DIR TRUE) - SET(MFC_INCLUDE_DIR "${MFC_DIR}/include") - INCLUDE_DIRECTORIES(${MFC_INCLUDE_DIR}) - ENDIF(MFC_FOUND) -ENDIF(WITH_STLPORT OR NOT MFC_FOUND) - -# Only if using a custom path -IF(CUSTOM_MFC_DIR) # Using 32 or 64 bits libraries IF(TARGET_X64) SET(MFC_LIBRARY_DIR "${MFC_DIR}/lib/amd64") @@ -49,11 +39,12 @@ IF(CUSTOM_MFC_DIR) # Add MFC libraries directory to default library path LINK_DIRECTORIES(${MFC_LIBRARY_DIR}) -ENDIF(CUSTOM_MFC_DIR) -IF(MFC_FOUND) # Set definitions for using MFC in DLL SET(MFC_DEFINITIONS -D_AFXDLL) + + # Set CMake flag to use MFC DLL + SET(CMAKE_MFC_FLAG 2) ENDIF(MFC_FOUND) # TODO: create a macro which set MFC_DEFINITIONS, MFC_LIBRARY_DIR and MFC_INCLUDE_DIR for a project diff --git a/code/CMakeModules/FindDInput.cmake b/code/CMakeModules/FindDInput.cmake deleted file mode 100644 index 100650652..000000000 --- a/code/CMakeModules/FindDInput.cmake +++ /dev/null @@ -1,38 +0,0 @@ -# - Find DirectInput -# Find the DirectSound includes and libraries -# -# DINPUT_INCLUDE_DIR - where to find dinput.h -# DINPUT_LIBRARIES - List of libraries when using DirectInput. -# DINPUT_FOUND - True if DirectInput found. - -if(DINPUT_INCLUDE_DIR) - # Already in cache, be silent - set(DINPUT_FIND_QUIETLY TRUE) -endif(DINPUT_INCLUDE_DIR) - -find_path(DINPUT_INCLUDE_DIR dinput.h - "$ENV{DXSDK_DIR}" - "$ENV{DXSDK_DIR}/Include" -) - -find_library(DINPUT_LIBRARY - NAMES dinput dinput8 - PATHS - "$ENV{DXSDK_DIR}" - "$ENV{DXSDK_DIR}/Lib" - "$ENV{DXSDK_DIR}/Lib/x86" -) - -# Handle the QUIETLY and REQUIRED arguments and set DINPUT_FOUND to TRUE if -# all listed variables are TRUE. -include(FindPackageHandleStandardArgs) -find_package_handle_standard_args(DINPUT DEFAULT_MSG - DINPUT_INCLUDE_DIR DINPUT_LIBRARY) - -if(DINPUT_FOUND) - set(DINPUT_LIBRARIES ${DINPUT_LIBRARY}) -else(DINPUT_FOUND) - set(DINPUT_LIBRARIES) -endif(DINPUT_FOUND) - -mark_as_advanced(DINPUT_INCLUDE_DIR DINPUT_LIBRARY) diff --git a/code/CMakeModules/FindDirectXSDK.cmake b/code/CMakeModules/FindDirectXSDK.cmake index 9947778db..dc6753a8b 100644 --- a/code/CMakeModules/FindDirectXSDK.cmake +++ b/code/CMakeModules/FindDirectXSDK.cmake @@ -6,8 +6,8 @@ # DXSDK_FOUND - True if MAX SDK found. IF(DXSDK_DIR) - # Already in cache, be silent - SET(DXSDK_FIND_QUIETLY TRUE) + # Already in cache, be silent + SET(DXSDK_FIND_QUIETLY TRUE) ENDIF(DXSDK_DIR) FIND_PATH(DXSDK_DIR @@ -26,10 +26,10 @@ FIND_PATH(DXSDK_DIR MACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME) FIND_LIBRARY(${MYLIBRARY} - NAMES ${MYLIBRARYNAME} - PATHS - "${DXSDK_LIBRARY_DIR}" - ) + NAMES ${MYLIBRARYNAME} + PATHS + "${DXSDK_LIBRARY_DIR}" + ) ENDMACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME) IF(DXSDK_DIR) diff --git a/code/CMakeModules/FindFreeType.cmake b/code/CMakeModules/FindFreeType.cmake index 4f3c84cbe..f6b827899 100644 --- a/code/CMakeModules/FindFreeType.cmake +++ b/code/CMakeModules/FindFreeType.cmake @@ -1,14 +1,13 @@ # - Locate FreeType library # This module defines -# FREETYPE_LIBRARY, the library to link against +# FREETYPE_LIBRARIES, libraries to link against # FREETYPE_FOUND, if false, do not try to link to FREETYPE # FREETYPE_INCLUDE_DIRS, where to find headers. -IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) +IF(FREETYPE_LIBRARIES AND FREETYPE_INCLUDE_DIRS) # in cache already - SET(FREETYPE_FIND_QUIETLY TRUE) -ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) - + SET(Freetype_FIND_QUIETLY TRUE) +ENDIF(FREETYPE_LIBRARIES AND FREETYPE_INCLUDE_DIRS) FIND_PATH(FREETYPE_INCLUDE_DIRS freetype @@ -20,9 +19,13 @@ FIND_PATH(FREETYPE_INCLUDE_DIRS /opt/local/include /opt/csw/include /opt/include - PATH_SUFFIXES freetype freetype2 + PATH_SUFFIXES freetype2 ) +IF(NOT FREETYPE_INCLUDE_DIRS) + SET(FREETYPE_INCLUDE_DIRS "") +ENDIF(NOT FREETYPE_INCLUDE_DIRS) + # ft2build.h does not reside in the freetype include dir FIND_PATH(FREETYPE_ADDITIONAL_INCLUDE_DIR ft2build.h @@ -33,6 +36,7 @@ FIND_PATH(FREETYPE_ADDITIONAL_INCLUDE_DIR /opt/local/include /opt/csw/include /opt/include + PATH_SUFFIXES freetype2 ) # combine both include directories into one variable @@ -40,7 +44,7 @@ IF(FREETYPE_ADDITIONAL_INCLUDE_DIR) SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${FREETYPE_ADDITIONAL_INCLUDE_DIR}) ENDIF(FREETYPE_ADDITIONAL_INCLUDE_DIR) -FIND_LIBRARY(FREETYPE_LIBRARY +FIND_LIBRARY(FREETYPE_LIBRARY_RELEASE NAMES freetype libfreetype freetype219 freetype246 PATHS $ENV{FREETYPE_DIR}/lib @@ -53,22 +57,54 @@ FIND_LIBRARY(FREETYPE_LIBRARY /opt/csw/lib /opt/lib /usr/freeware/lib64 + /usr/lib/x86_64-linux-gnu ) -IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) - SET(FREETYPE_FOUND "YES") +FIND_LIBRARY(FREETYPE_LIBRARY_DEBUG + NAMES freetyped libfreetyped freetype219d freetype246d + PATHS + $ENV{FREETYPE_DIR}/lib + /usr/local/lib + /usr/lib + /usr/local/X11R6/lib + /usr/X11R6/lib + /sw/lib + /opt/local/lib + /opt/csw/lib + /opt/lib + /usr/freeware/lib64 + /usr/lib/x86_64-linux-gnu +) + +IF(FREETYPE_INCLUDE_DIRS) + IF(FREETYPE_LIBRARY_RELEASE AND FREETYPE_LIBRARY_DEBUG) + # Case where both Release and Debug versions are provided + SET(FREETYPE_FOUND ON) + SET(FREETYPE_LIBRARIES optimized ${FREETYPE_LIBRARY_RELEASE} debug ${FREETYPE_LIBRARY_DEBUG}) + ELSEIF(FREETYPE_LIBRARY_RELEASE) + # Normal case + SET(FREETYPE_FOUND ON) + SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY_RELEASE}) + ELSEIF(FREETYPE_LIBRARY_DEBUG) + # Case where Freetype is compiled from sources (debug version is compiled by default) + SET(FREETYPE_FOUND ON) + SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY_DEBUG}) + ENDIF(FREETYPE_LIBRARY_RELEASE AND FREETYPE_LIBRARY_DEBUG) +ENDIF(FREETYPE_INCLUDE_DIRS) + +IF(FREETYPE_FOUND) IF(WITH_STATIC_EXTERNAL AND APPLE) FIND_PACKAGE(BZip2) IF(BZIP2_FOUND) SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${BZIP2_INCLUDE_DIR}) - SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARY} ${BZIP2_LIBRARIES}) + SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARIES} ${BZIP2_LIBRARIES}) ENDIF(BZIP2_FOUND) ENDIF(WITH_STATIC_EXTERNAL AND APPLE) - IF(NOT FREETYPE_FIND_QUIETLY) - MESSAGE(STATUS "Found FreeType: ${FREETYPE_LIBRARY}") - ENDIF(NOT FREETYPE_FIND_QUIETLY) + IF(NOT Freetype_FIND_QUIETLY) + MESSAGE(STATUS "Found FreeType: ${FREETYPE_LIBRARIES}") + ENDIF(NOT Freetype_FIND_QUIETLY) ELSE(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) - IF(NOT FREETYPE_FIND_QUIETLY) + IF(NOT Freetype_FIND_QUIETLY) MESSAGE(STATUS "Warning: Unable to find FreeType!") - ENDIF(NOT FREETYPE_FIND_QUIETLY) -ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) + ENDIF(NOT Freetype_FIND_QUIETLY) +ENDIF(FREETYPE_FOUND) diff --git a/code/CMakeModules/FindLibOVR.cmake b/code/CMakeModules/FindLibOVR.cmake new file mode 100644 index 000000000..1403a4b2c --- /dev/null +++ b/code/CMakeModules/FindLibOVR.cmake @@ -0,0 +1,70 @@ +# - Locate LibOVR library +# This module defines +# LIBOVR_LIBRARIES, the libraries to link against +# LIBOVR_FOUND, if false, do not try to link to LIBOVR +# LIBOVR_INCLUDE_DIR, where to find headers. + +IF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR) + # in cache already + SET(LIBOVR_FIND_QUIETLY TRUE) +ENDIF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR) + +FIND_PATH(LIBOVR_INCLUDE_DIR + OVR.h + PATHS + $ENV{LIBOVR_DIR}/Include + /usr/local/include + /usr/include + /sw/include + /opt/local/include + /opt/csw/include + /opt/include +) + +IF(UNIX) + IF(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/x86_64") + ELSE(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/i386") + ENDIF(TARGET_X64) +ELSEIF(APPLE) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/MacOS/Release") +ELSEIF(WIN32) + IF(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/x64") + ELSE(TARGET_X64) + SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Win32") + ENDIF(TARGET_X64) +ENDIF(UNIX) + +FIND_LIBRARY(LIBOVR_LIBRARY + NAMES ovr + PATHS + $ENV{LIBOVR_DIR}/${LIBOVR_LIBRARY_BUILD_PATH} + /usr/local/lib + /usr/lib + /usr/local/X11R6/lib + /usr/X11R6/lib + /sw/lib + /opt/local/lib + /opt/csw/lib + /opt/lib + /usr/freeware/lib64 +) + +IF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR) + IF(NOT LIBOVR_FIND_QUIETLY) + MESSAGE(STATUS "Found LibOVR: ${LIBOVR_LIBRARY}") + ENDIF(NOT LIBOVR_FIND_QUIETLY) + SET(LIBOVR_FOUND "YES") + SET(LIBOVR_DEFINITIONS "-DHAVE_LIBOVR") + IF(UNIX) + SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY} X11 Xinerama udev pthread) + ELSE(UNIX) + SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY}) + ENDIF(UNIX) +ELSE(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR) + IF(NOT LIBOVR_FIND_QUIETLY) + MESSAGE(STATUS "Warning: Unable to find LibOVR!") + ENDIF(NOT LIBOVR_FIND_QUIETLY) +ENDIF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR) diff --git a/code/CMakeModules/FindLibVR.cmake b/code/CMakeModules/FindLibVR.cmake new file mode 100644 index 000000000..eba9c347e --- /dev/null +++ b/code/CMakeModules/FindLibVR.cmake @@ -0,0 +1,32 @@ +# - Locate LibVR library +# This module defines +# LIBVR_LIBRARIES, the libraries to link against +# LIBVR_FOUND, if false, do not try to link to LIBVR +# LIBVR_INCLUDE_DIR, where to find headers. + +IF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR) + # in cache already + SET(LIBVR_FIND_QUIETLY TRUE) +ENDIF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR) + +FIND_PATH(LIBVR_INCLUDE_DIR hmd.h + PATH_SUFFIXES include/LibVR +) + +FIND_LIBRARY(LIBVR_LIBRARY + NAMES vr + PATH_SUFFIXES lib + PATHS +) + +IF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR) + IF(NOT LIBVR_FIND_QUIETLY) + MESSAGE(STATUS "Found LibVR: ${LIBVR_LIBRARY}") + ENDIF(NOT LIBVR_FIND_QUIETLY) + SET(LIBVR_FOUND "YES") + SET(LIBVR_DEFINITIONS "-DHAVE_LIBVR") +ELSE(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR) + IF(NOT LIBVR_FIND_QUIETLY) + MESSAGE(STATUS "Warning: Unable to find LibVR!") + ENDIF(NOT LIBVR_FIND_QUIETLY) +ENDIF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR) diff --git a/code/CMakeModules/FindLibwww.cmake b/code/CMakeModules/FindLibwww.cmake index e59d981c7..e742c6ae5 100644 --- a/code/CMakeModules/FindLibwww.cmake +++ b/code/CMakeModules/FindLibwww.cmake @@ -3,17 +3,15 @@ # # This module defines # LIBWWW_INCLUDE_DIR, where to find tiff.h, etc. -# LIBWWW_LIBRARY, where to find the LibWWW library. -# LIBWWW_FOUND, If false, do not try to use LibWWW. +# LIBWWW_LIBRARY, where to find the Libwww library. +# LIBWWW_FOUND, If false, do not try to use Libwww. OPTION(WITH_LIBWWW_STATIC "Use only static libraries for libwww" OFF) -SET(LIBWWW_FIND_QUIETLY ${Libwww_FIND_QUIETLY}) - # also defined, but not for general use are IF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR) # in cache already - SET(LIBWWW_FIND_QUIETLY TRUE) + SET(Libwww_FIND_QUIETLY TRUE) ENDIF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR) FIND_PATH(LIBWWW_INCLUDE_DIR @@ -47,14 +45,29 @@ IF(LIBWWW_ADDITIONAL_INCLUDE_DIR) ENDIF(LIBWWW_ADDITIONAL_INCLUDE_DIR) # helper to find all the libwww sub libraries -MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION) +MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION FILE) IF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL) SET(CMAKE_FIND_LIBRARY_SUFFIXES_OLD ${CMAKE_FIND_LIBRARY_SUFFIXES}) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a") ENDIF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL) - FIND_LIBRARY(${MYLIBRARY} - NAMES ${ARGN} + FIND_LIBRARY(${MYLIBRARY}_RELEASE + NAMES ${FILE} + PATHS + /usr/local/lib + /usr/lib + /usr/lib/x86_64-linux-gnu + /usr/local/X11R6/lib + /usr/X11R6/lib + /sw/lib + /opt/local/lib + /opt/csw/lib + /opt/lib + /usr/freeware/lib64 + ) + + FIND_LIBRARY(${MYLIBRARY}_DEBUG + NAMES ${FILE}d PATHS /usr/local/lib /usr/lib @@ -72,17 +85,25 @@ MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION) SET(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES_OLD}) ENDIF(CMAKE_FIND_LIBRARY_SUFFIXES_OLD) - IF(${MYLIBRARY}) + IF(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG) IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) - SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}}) + SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} optimized ${${MYLIBRARY}_RELEASE} debug ${${MYLIBRARY}_DEBUG}) ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) - ELSE(${MYLIBRARY}) - IF(NOT LIBWWW_FIND_QUIETLY AND NOT WIN32) + ELSEIF(${MYLIBRARY}_RELEASE) + IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) + SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}_RELEASE}) + ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) + ELSEIF(${MYLIBRARY}_DEBUG) + IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) + SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}_DEBUG}) + ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) + ELSE(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG) + IF(NOT Libwww_FIND_QUIETLY AND NOT WIN32) MESSAGE(STATUS "Warning: Libwww: Library not found: ${MYLIBRARY}") - ENDIF(NOT LIBWWW_FIND_QUIETLY AND NOT WIN32) - ENDIF(${MYLIBRARY}) + ENDIF(NOT Libwww_FIND_QUIETLY AND NOT WIN32) + ENDIF(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG) - MARK_AS_ADVANCED(${MYLIBRARY}) + MARK_AS_ADVANCED(${MYLIBRARY}_RELEASE ${MYLIBRARY}_DEBUG) ENDMACRO(FIND_WWW_LIBRARY) MACRO(LINK_WWW_LIBRARY MYLIBRARY OTHERLIBRARY SYMBOL) @@ -163,7 +184,7 @@ LINK_WWW_LIBRARY(LIBWWWAPP_LIBRARY LIBREGEX_LIBRARY regexec) LINK_WWW_LIBRARY(LIBWWWAPP_LIBRARY OPENSSL_LIBRARIES SSL_new) INCLUDE(FindPackageHandleStandardArgs) -FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibWWW DEFAULT_MSG +FIND_PACKAGE_HANDLE_STANDARD_ARGS(Libwww DEFAULT_MSG LIBWWW_LIBRARIES LIBWWW_INCLUDE_DIR ) diff --git a/code/CMakeModules/FindLua52.cmake b/code/CMakeModules/FindLua52.cmake new file mode 100644 index 000000000..0c25ea840 --- /dev/null +++ b/code/CMakeModules/FindLua52.cmake @@ -0,0 +1,81 @@ +# Locate Lua library +# This module defines +# LUA52_FOUND, if false, do not try to link to Lua +# LUA_LIBRARIES +# LUA_INCLUDE_DIR, where to find lua.h +# LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8) +# +# Note that the expected include convention is +# #include "lua.h" +# and not +# #include +# This is because, the lua location is not standardized and may exist +# in locations other than lua/ + +#============================================================================= +# Copyright 2007-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +find_path(LUA_INCLUDE_DIR lua.h + HINTS + ENV LUA_DIR + PATH_SUFFIXES include/lua52 include/lua5.2 include/lua-5.2 include/lua include + PATHS + ~/Library/Frameworks + /Library/Frameworks + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt +) + +find_library(LUA_LIBRARY + NAMES lua52 lua5.2 lua-5.2 lua + HINTS + ENV LUA_DIR + PATH_SUFFIXES lib + PATHS + ~/Library/Frameworks + /Library/Frameworks + /sw + /opt/local + /opt/csw + /opt +) + +if(LUA_LIBRARY) + # include the math library for Unix + if(UNIX AND NOT APPLE AND NOT BEOS) + find_library(LUA_MATH_LIBRARY m) + set( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries") + # For Windows and Mac, don't need to explicitly include the math library + else() + set( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries") + endif() +endif() + +if(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h") + file(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"") + + string(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}") + unset(lua_version_str) +endif() + +include(FindPackageHandleStandardArgs) +# handle the QUIETLY and REQUIRED arguments and set LUA_FOUND to TRUE if +# all listed variables are TRUE +FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua52 + REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR + VERSION_VAR LUA_VERSION_STRING) + +mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY) + diff --git a/code/CMakeModules/FindLuabind.cmake b/code/CMakeModules/FindLuabind.cmake index c94a61e30..f61885be8 100644 --- a/code/CMakeModules/FindLuabind.cmake +++ b/code/CMakeModules/FindLuabind.cmake @@ -4,6 +4,48 @@ # LUABIND_FOUND, if false, do not try to link to LUABIND # LUABIND_INCLUDE_DIR, where to find headers. +MACRO(FIND_CORRECT_LUA_VERSION) + # Check Lua version linked to Luabind under Linux + IF(LUABIND_LIBRARY_RELEASE MATCHES "\\.so") + INCLUDE(CheckDepends) + + SET(LUA52_LIBRARY "liblua5.2") + CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA52_LIBRARY LUALIB_FOUND) + + IF(LUALIB_FOUND) + MESSAGE(STATUS "Luabind is using Lua 5.2") + FIND_PACKAGE(Lua52 REQUIRED) + ELSE(LUALIB_FOUND) + SET(LUA51_LIBRARY "liblua5.1") + CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA51_LIBRARY LUALIB_FOUND) + + IF(LUALIB_FOUND) + MESSAGE(STATUS "Luabind is using Lua 5.1") + FIND_PACKAGE(Lua51 REQUIRED) + ELSE(LUALIB_FOUND) + SET(LUA50_LIBRARY "liblua5.0") + CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA50_LIBRARY LUALIB_FOUND) + + IF(LUALIB_FOUND) + MESSAGE(STATUS "Luabind is using Lua 5.0") + FIND_PACKAGE(Lua50 REQUIRED) + ELSE(LUALIB_FOUND) + MESSAGE(FATAL_ERROR "Can't determine Lua version used by Luabind") + ENDIF(LUALIB_FOUND) + ENDIF(LUALIB_FOUND) + ENDIF(LUALIB_FOUND) + ELSE(LUABIND_LIBRARY_RELEASE MATCHES "\\.so") + # TODO: find a way to detect Lua version + IF(WITH_LUA52) + FIND_PACKAGE(Lua52 REQUIRED) + ELSEIF(WITH_LUA51) + FIND_PACKAGE(Lua51 REQUIRED) + ELSE(WITH_LUA52) + FIND_PACKAGE(Lua50 REQUIRED) + ENDIF(WITH_LUA52) + ENDIF(LUABIND_LIBRARY_RELEASE MATCHES "\\.so") +ENDMACRO(FIND_CORRECT_LUA_VERSION) + IF(LUABIND_LIBRARIES AND LUABIND_INCLUDE_DIR) # in cache already SET(Luabind_FIND_QUIETLY TRUE) @@ -84,6 +126,9 @@ IF(LUABIND_FOUND) IF(LUABIND_VERSION_FILE) SET(LUABIND_DEFINITIONS "-DHAVE_LUABIND_VERSION") ENDIF(LUABIND_VERSION_FILE) + + FIND_CORRECT_LUA_VERSION() + IF(NOT Luabind_FIND_QUIETLY) MESSAGE(STATUS "Found Luabind: ${LUABIND_LIBRARIES}") ENDIF(NOT Luabind_FIND_QUIETLY) diff --git a/code/CMakeModules/FindMSVC.cmake b/code/CMakeModules/FindMSVC.cmake new file mode 100644 index 000000000..16455b02d --- /dev/null +++ b/code/CMakeModules/FindMSVC.cmake @@ -0,0 +1,96 @@ +# - Find MS Visual C++ +# +# VC_INCLUDE_DIR - where to find headers +# VC_INCLUDE_DIRS - where to find headers +# VC_LIBRARY_DIR - where to find libraries +# VC_FOUND - True if MSVC found. + +MACRO(DETECT_VC_VERSION_HELPER _ROOT _VERSION) + # Software/Wow6432Node/... + GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VC7;${_VERSION}]" ABSOLUTE) + + IF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry") + SET(VC${_VERSION}_DIR) + GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7;${_VERSION}]" ABSOLUTE) + IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry") + SET(VC${_VERSION}_DIR "${VC${_VERSION}_DIR}VC/") + ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry") + ENDIF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry") + + IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry") + SET(VC${_VERSION}_FOUND ON) + DETECT_EXPRESS_VERSION(${_VERSION}) + IF(NOT MSVC_FIND_QUIETLY) + SET(_VERSION_STR ${_VERSION}) + IF(MSVC_EXPRESS) + SET(_VERSION_STR "${_VERSION_STR} Express") + ENDIF(MSVC_EXPRESS) + MESSAGE(STATUS "Found Visual C++ ${_VERSION_STR} in ${VC${_VERSION}_DIR}") + ENDIF(NOT MSVC_FIND_QUIETLY) + ELSEIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry") + SET(VC${_VERSION}_FOUND OFF) + SET(VC${_VERSION}_DIR "") + ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry") +ENDMACRO(DETECT_VC_VERSION_HELPER) + +MACRO(DETECT_VC_VERSION _VERSION) + SET(VC${_VERSION}_FOUND OFF) + DETECT_VC_VERSION_HELPER("HKEY_CURRENT_USER" ${_VERSION}) + + IF(NOT VC${_VERSION}_FOUND) + DETECT_VC_VERSION_HELPER("HKEY_LOCAL_MACHINE" ${_VERSION}) + ENDIF(NOT VC${_VERSION}_FOUND) + + IF(VC${_VERSION}_FOUND) + SET(VC_FOUND ON) + SET(VC_DIR "${VC${_VERSION}_DIR}") + ENDIF(VC${_VERSION}_FOUND) +ENDMACRO(DETECT_VC_VERSION) + +MACRO(DETECT_EXPRESS_VERSION _VERSION) + GET_FILENAME_COMPONENT(MSVC_EXPRESS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\${_VERSION}\\Setup\\VC;ProductDir]" ABSOLUTE) + + IF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry") + SET(MSVC_EXPRESS ON) + ENDIF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry") +ENDMACRO(DETECT_EXPRESS_VERSION) + +IF(MSVC12) + DETECT_VC_VERSION("12.0") + + IF(NOT MSVC12_REDIST_DIR) + # If you have VC++ 2013 Express, put x64/Microsoft.VC120.CRT/*.dll in ${EXTERNAL_PATH}/redist + SET(MSVC12_REDIST_DIR "${EXTERNAL_PATH}/redist") + ENDIF(NOT MSVC11_REDIST_DIR) +ELSEIF(MSVC11) + DETECT_VC_VERSION("11.0") + + IF(NOT MSVC11_REDIST_DIR) + # If you have VC++ 2012 Express, put x64/Microsoft.VC110.CRT/*.dll in ${EXTERNAL_PATH}/redist + SET(MSVC11_REDIST_DIR "${EXTERNAL_PATH}/redist") + ENDIF(NOT MSVC11_REDIST_DIR) +ELSEIF(MSVC10) + DETECT_VC_VERSION("10.0") + + IF(NOT MSVC10_REDIST_DIR) + # If you have VC++ 2010 Express, put x64/Microsoft.VC100.CRT/*.dll in ${EXTERNAL_PATH}/redist + SET(MSVC10_REDIST_DIR "${EXTERNAL_PATH}/redist") + ENDIF(NOT MSVC10_REDIST_DIR) +ELSEIF(MSVC90) + DETECT_VC_VERSION("9.0") +ELSEIF(MSVC80) + DETECT_VC_VERSION("8.0") +ENDIF(MSVC12) + +# If you plan to use VC++ compilers with WINE, set VC_DIR environment variable +IF(NOT VC_DIR) + SET(VC_DIR $ENV{VC_DIR}) +ENDIF(NOT VC_DIR) + +IF(NOT VC_DIR) + STRING(REGEX REPLACE "/bin/.+" "" VC_DIR ${CMAKE_CXX_COMPILER}) +ENDIF(NOT VC_DIR) + +SET(VC_INCLUDE_DIR "${VC_DIR}/include") +SET(VC_INCLUDE_DIRS ${VC_INCLUDE_DIR}) +INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR}) diff --git a/code/CMakeModules/FindMercurial.cmake b/code/CMakeModules/FindMercurial.cmake index a18e50c43..dbb2110ff 100644 --- a/code/CMakeModules/FindMercurial.cmake +++ b/code/CMakeModules/FindMercurial.cmake @@ -48,7 +48,12 @@ # License text for the above reference.) FIND_PROGRAM(Mercurial_HG_EXECUTABLE hg - DOC "mercurial command line client") + DOC "mercurial command line client" + PATHS + /opt/local/bin + "C:/Program Files/TortoiseHg" + "C:/Program Files (x86)/TortoiseHg" + ) MARK_AS_ADVANCED(Mercurial_HG_EXECUTABLE) IF(Mercurial_HG_EXECUTABLE) @@ -58,7 +63,7 @@ IF(Mercurial_HG_EXECUTABLE) STRING(REGEX REPLACE ".*version ([\\.0-9]+).*" "\\1" Mercurial_VERSION_HG "${Mercurial_VERSION_HG}") - + MACRO(Mercurial_WC_INFO dir prefix) EXECUTE_PROCESS(COMMAND ${Mercurial_HG_EXECUTABLE} tip --template "{rev};{node};{tags};{author}" WORKING_DIRECTORY ${dir} diff --git a/code/CMakeModules/FindMySQL.cmake b/code/CMakeModules/FindMySQL.cmake index 1da6157fa..eb2102c8d 100644 --- a/code/CMakeModules/FindMySQL.cmake +++ b/code/CMakeModules/FindMySQL.cmake @@ -58,6 +58,8 @@ ELSE(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES) SET(MYSQL_LIBRARIES optimized ${MYSQL_LIBRARY_RELEASE}) IF(MYSQL_LIBRARY_DEBUG) SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_DEBUG}) + ELSE(MYSQL_LIBRARY_DEBUG) + SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_RELEASE}) ENDIF(MYSQL_LIBRARY_DEBUG) FIND_PACKAGE(OpenSSL) IF(OPENSSL_FOUND) diff --git a/code/CMakeModules/FindS3TC.cmake b/code/CMakeModules/FindS3TC.cmake deleted file mode 100644 index f4efb8c5e..000000000 --- a/code/CMakeModules/FindS3TC.cmake +++ /dev/null @@ -1,50 +0,0 @@ -# - Locate S3TC library -# This module defines -# S3TC_LIBRARY, the library to link against -# S3TC_FOUND, if false, do not try to link to S3TC -# S3TC_INCLUDE_DIR, where to find headers. - -IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - # in cache already - SET(S3TC_FIND_QUIETLY TRUE) -ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - - -FIND_PATH(S3TC_INCLUDE_DIR - s3_intrf.h - PATHS - $ENV{S3TC_DIR}/include - /usr/local/include - /usr/include - /sw/include - /opt/local/include - /opt/csw/include - /opt/include - PATH_SUFFIXES S3TC -) - -FIND_LIBRARY(S3TC_LIBRARY - NAMES s3tc libs3tc - PATHS - $ENV{S3TC_DIR}/lib - /usr/local/lib - /usr/lib - /usr/local/X11R6/lib - /usr/X11R6/lib - /sw/lib - /opt/local/lib - /opt/csw/lib - /opt/lib - /usr/freeware/lib64 -) - -IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - SET(S3TC_FOUND "YES") - IF(NOT S3TC_FIND_QUIETLY) - MESSAGE(STATUS "Found S3TC: ${S3TC_LIBRARY}") - ENDIF(NOT S3TC_FIND_QUIETLY) -ELSE(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - IF(NOT S3TC_FIND_QUIETLY) - MESSAGE(STATUS "Warning: Unable to find S3TC!") - ENDIF(NOT S3TC_FIND_QUIETLY) -ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) diff --git a/code/CMakeModules/FindWindowsSDK.cmake b/code/CMakeModules/FindWindowsSDK.cmake index 9d9b91777..2e72af9e5 100644 --- a/code/CMakeModules/FindWindowsSDK.cmake +++ b/code/CMakeModules/FindWindowsSDK.cmake @@ -6,80 +6,311 @@ # WINSDK_LIBRARY_DIR - where to find libraries # WINSDK_FOUND - True if Windows SDK found. -IF(WINSDK_INCLUDE_DIR) - # Already in cache, be silent - SET(WindowsSDK_FIND_QUIETLY TRUE) -ENDIF(WINSDK_INCLUDE_DIR) +IF(WINSDK_FOUND) + # If Windows SDK already found, skip it + RETURN() +ENDIF(WINSDK_FOUND) -# TODO: add the possibility to use a specific Windows SDK +# Values can be CURRENT or any existing versions 7.1, 8.0A, etc... +SET(WINSDK_VERSION "CURRENT" CACHE STRING "Windows SDK version to prefer") -IF(MSVC11) - GET_FILENAME_COMPONENT(WINSDK8_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]" ABSOLUTE CACHE) - GET_FILENAME_COMPONENT(WINSDK8_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;ProductVersion]" NAME) +MACRO(DETECT_WINSDK_VERSION_HELPER _ROOT _VERSION) + GET_FILENAME_COMPONENT(WINSDK${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v${_VERSION};InstallationFolder]" ABSOLUTE) - IF(WINSDK8_DIR) + IF(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry") + SET(WINSDK${_VERSION}_FOUND ON) + GET_FILENAME_COMPONENT(WINSDK${_VERSION}_VERSION_FULL "[${_ROOT}\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v${_VERSION};ProductVersion]" NAME) IF(NOT WindowsSDK_FIND_QUIETLY) - MESSAGE(STATUS "Found Windows SDK ${WINSDK8_VERSION} in ${WINSDK8_DIR}") + MESSAGE(STATUS "Found Windows SDK ${_VERSION} in ${WINSDK${_VERSION}_DIR}") ENDIF(NOT WindowsSDK_FIND_QUIETLY) - IF(TARGET_ARM) - SET(WINSDK8_SUFFIX "arm") - ELSEIF(TARGET_X64) - SET(WINSDK8_SUFFIX "x64") - ELSEIF(TARGET_X86) - SET(WINSDK8_SUFFIX "x86") - ENDIF(TARGET_ARM) - ENDIF(WINSDK8_DIR) -ENDIF(MSVC11) + ELSE(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry") + SET(WINSDK${_VERSION}_DIR "") + ENDIF(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry") +ENDMACRO(DETECT_WINSDK_VERSION_HELPER) -GET_FILENAME_COMPONENT(WINSDK71_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v7.1;InstallationFolder]" ABSOLUTE CACHE) -GET_FILENAME_COMPONENT(WINSDK71_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v7.1;ProductVersion]" NAME) +MACRO(DETECT_WINSDK_VERSION _VERSION) + SET(WINSDK${_VERSION}_FOUND OFF) + DETECT_WINSDK_VERSION_HELPER("HKEY_CURRENT_USER" ${_VERSION}) -IF(WINSDK71_DIR) - IF(NOT WindowsSDK_FIND_QUIETLY) - MESSAGE(STATUS "Found Windows SDK ${WINSDK71_VERSION} in ${WINSDK71_DIR}") - ENDIF(NOT WindowsSDK_FIND_QUIETLY) -ENDIF(WINSDK71_DIR) + IF(NOT WINSDK${_VERSION}_FOUND) + DETECT_WINSDK_VERSION_HELPER("HKEY_LOCAL_MACHINE" ${_VERSION}) + ENDIF(NOT WINSDK${_VERSION}_FOUND) +ENDMACRO(DETECT_WINSDK_VERSION) -GET_FILENAME_COMPONENT(WINSDKCURRENT_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" ABSOLUTE CACHE) -GET_FILENAME_COMPONENT(WINSDKCURRENT_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentVersion]" NAME) +SET(WINSDK_VERSIONS "8.0" "8.0A" "7.1" "7.1A" "7.0" "7.0A" "6.1" "6.0" "6.0A") +SET(WINSDK_DETECTED_VERSIONS) -IF(WINSDKCURRENT_DIR) - IF(NOT WindowsSDK_FIND_QUIETLY) - MESSAGE(STATUS "Found Windows SDK ${WINSDKCURRENT_VERSION} in ${WINSDKCURRENT_DIR}") - ENDIF(NOT WindowsSDK_FIND_QUIETLY) -ENDIF(WINSDKCURRENT_DIR) +# Search all supported Windows SDKs +FOREACH(_VERSION ${WINSDK_VERSIONS}) + DETECT_WINSDK_VERSION(${_VERSION}) + IF(WINSDK${_VERSION}_FOUND) + LIST(APPEND WINSDK_DETECTED_VERSIONS ${_VERSION}) + ENDIF(WINSDK${_VERSION}_FOUND) +ENDFOREACH(_VERSION) + +SET(WINSDK_SUFFIX) + +IF(TARGET_ARM) + SET(WINSDK8_SUFFIX "arm") +ELSEIF(TARGET_X64) + SET(WINSDK8_SUFFIX "x64") + SET(WINSDK_SUFFIX "x64") +ELSEIF(TARGET_X86) + SET(WINSDK8_SUFFIX "x86") +ENDIF(TARGET_ARM) + +SET(WINSDKCURRENT_VERSION_INCLUDE $ENV{INCLUDE}) + +IF(WINSDKCURRENT_VERSION_INCLUDE) + FILE(TO_CMAKE_PATH "${WINSDKCURRENT_VERSION_INCLUDE}" WINSDKCURRENT_VERSION_INCLUDE) +ENDIF(WINSDKCURRENT_VERSION_INCLUDE) + +SET(WINSDKENV_DIR $ENV{WINSDK_DIR}) + +MACRO(FIND_WINSDK_VERSION_HEADERS) + IF(WINSDK_DIR AND NOT WINSDK_VERSION) + # Search version in headers + FIND_FILE(_MSI_FILE Msi.h + PATHS + ${WINSDK_DIR}/Include/um + ${WINSDK_DIR}/Include + ) + + IF(_MSI_FILE) + + # Look for Windows SDK 8.0 + FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN8") + + IF(_CONTENT) + SET(WINSDK_VERSION "8.0") + ENDIF(_CONTENT) + + IF(NOT WINSDK_VERSION) + # Look for Windows SDK 7.0 + FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN7") + + IF(_CONTENT) + FIND_FILE(_WINSDKVER_FILE winsdkver.h WinSDKVer.h + PATHS + ${WINSDK_DIR}/Include/um + ${WINSDK_DIR}/Include + ) + + IF(_WINSDKVER_FILE) + # Load WinSDKVer.h content + FILE(STRINGS ${_WINSDKVER_FILE} _CONTENT REGEX "^#define NTDDI_MAXVER") + + # Get NTDDI_MAXVER value + STRING(REGEX REPLACE "^.*0x([0-9A-Fa-f]+).*$" "\\1" _WINSDKVER "${_CONTENT}") + + # In Windows SDK 7.1, NTDDI_MAXVER is wrong + IF(_WINSDKVER STREQUAL "06010000") + SET(WINSDK_VERSION "7.1") + ELSEIF(_WINSDKVER STREQUAL "0601") + SET(WINSDK_VERSION "7.0A") + ELSE(_WINSDKVER STREQUAL "06010000") + MESSAGE(FATAL_ERROR "Can't determine Windows SDK version with NTDDI_MAXVER 0x${_WINSDKVER}") + ENDIF(_WINSDKVER STREQUAL "06010000") + ELSE(_WINSDKVER_FILE) + SET(WINSDK_VERSION "7.0") + ENDIF(_WINSDKVER_FILE) + ENDIF(_CONTENT) + ENDIF(NOT WINSDK_VERSION) + + IF(NOT WINSDK_VERSION) + # Look for Windows SDK 6.0 + FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_VISTA") + + IF(_CONTENT) + SET(WINSDK_VERSION "6.0") + ENDIF(_CONTENT) + ENDIF(NOT WINSDK_VERSION) + + IF(NOT WINSDK_VERSION) + # Look for Windows SDK 5.2 + FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WS03SP1") + + IF(_CONTENT) + SET(WINSDK_VERSION "5.2") + ENDIF(_CONTENT) + ENDIF(NOT WINSDK_VERSION) + + IF(NOT WINSDK_VERSION) + # Look for Windows SDK 5.1 + FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WINXP") + + IF(_CONTENT) + SET(WINSDK_VERSION "5.1") + ENDIF(_CONTENT) + ENDIF(NOT WINSDK_VERSION) + + IF(NOT WINSDK_VERSION) + # Look for Windows SDK 5.0 + FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN2K") + + IF(_CONTENT) + SET(WINSDK_VERSION "5.0") + ENDIF(_CONTENT) + ENDIF(NOT WINSDK_VERSION) + ELSE(_MSI_FILE) + MESSAGE(FATAL_ERROR "Unable to find Msi.h in ${WINSDK_DIR}") + ENDIF(_MSI_FILE) + ENDIF(WINSDK_DIR AND NOT WINSDK_VERSION) +ENDMACRO(FIND_WINSDK_VERSION_HEADERS) + +MACRO(USE_CURRENT_WINSDK) + SET(WINSDK_DIR "") + SET(WINSDK_VERSION "") + SET(WINSDK_VERSION_FULL "") + + # Use WINSDK environment variable + IF(WINSDKENV_DIR) + FIND_PATH(WINSDK_DIR Windows.h + HINTS + ${WINSDKENV_DIR}/Include/um + ${WINSDKENV_DIR}/Include + ) + ENDIF(WINSDKENV_DIR) + + # Use INCLUDE environment variable + IF(NOT WINSDK_DIR AND WINSDKCURRENT_VERSION_INCLUDE) + FOREACH(_INCLUDE ${WINSDKCURRENT_VERSION_INCLUDE}) + FILE(TO_CMAKE_PATH ${_INCLUDE} _INCLUDE) + + # Look for Windows.h because there are several paths + IF(EXISTS ${_INCLUDE}/Windows.h) + STRING(REGEX REPLACE "/(include|INCLUDE|Include)(.*)" "" WINSDK_DIR ${_INCLUDE}) + MESSAGE(STATUS "Found Windows SDK from include environment variable in ${WINSDK_DIR}") + BREAK() + ENDIF(EXISTS ${_INCLUDE}/Windows.h) + ENDFOREACH(_INCLUDE) + ENDIF(NOT WINSDK_DIR AND WINSDKCURRENT_VERSION_INCLUDE) + + IF(WINSDK_DIR) + # Compare WINSDK_DIR with registered Windows SDKs + FOREACH(_VERSION ${WINSDK_DETECTED_VERSIONS}) + IF(WINSDK_DIR STREQUAL "${WINSDK${_VERSION}_DIR}") + SET(WINSDK_VERSION ${_VERSION}) + SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}") + BREAK() + ENDIF(WINSDK_DIR STREQUAL "${WINSDK${_VERSION}_DIR}") + ENDFOREACH(_VERSION) + + FIND_WINSDK_VERSION_HEADERS() + ENDIF(WINSDK_DIR) + + IF(NOT WINSDK_DIR) + # Use Windows SDK versions installed with VC++ when possible + IF(MSVC12) + SET(WINSDK_VERSION "8.1A") + ELSEIF(MSVC11) + SET(WINSDK_VERSION "8.0A") + ELSEIF(MSVC10) + IF(NOT TARGET_X64 OR NOT MSVC_EXPRESS) + SET(WINSDK_VERSION "7.0A") + ENDIF(NOT TARGET_X64 OR NOT MSVC_EXPRESS) + ELSEIF(MSVC90) + IF(NOT MSVC_EXPRESS) + SET(WINSDK_VERSION "6.0A") + ENDIF(NOT MSVC_EXPRESS) + ELSEIF(MSVC80) + IF(NOT MSVC_EXPRESS) + # TODO: fix this version + SET(WINSDK_VERSION "5.2A") + ENDIF(NOT MSVC_EXPRESS) + ELSE(MSVC12) + MESSAGE(FATAL_ERROR "Your compiler is either too old or too recent, please update this CMake module.") + ENDIF(MSVC12) + + # Use installed Windows SDK + IF(NOT WINSDK_VERSION) + IF(WINSDK7.1_FOUND) + SET(WINSDK_VERSION "7.1") + ELSEIF(WINSDK7.0_FOUND) + SET(WINSDK_VERSION "7.0") + ELSEIF(WINSDK6.1_FOUND) + SET(WINSDK_VERSION "6.1") + ELSEIF(WINSDK6.0_FOUND) + SET(WINSDK_VERSION "6.0") + ELSE(WINSDK7.1_FOUND) + MESSAGE(FATAL_ERROR "You have no compatible Windows SDK installed.") + ENDIF(WINSDK7.1_FOUND) + ENDIF(NOT WINSDK_VERSION) + + # Look for correct registered Windows SDK version + FOREACH(_VERSION ${WINSDK_DETECTED_VERSIONS}) + IF(WINSDK_VERSION STREQUAL _VERSION) + SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}") + SET(WINSDK_DIR "${WINSDK${WINSDK_VERSION}_DIR}") + BREAK() + ENDIF(WINSDK_VERSION STREQUAL _VERSION) + ENDFOREACH(_VERSION) + ENDIF(NOT WINSDK_DIR) +ENDMACRO(USE_CURRENT_WINSDK) + +IF(WINSDK_VERSION STREQUAL "CURRENT") + USE_CURRENT_WINSDK() +ELSE(WINSDK_VERSION STREQUAL "CURRENT") + IF(WINSDK${WINSDK_VERSION}_FOUND) + SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}") + SET(WINSDK_DIR "${WINSDK${WINSDK_VERSION}_DIR}") + ELSE(WINSDK${WINSDK_VERSION}_FOUND) + USE_CURRENT_WINSDK() + ENDIF(WINSDK${WINSDK_VERSION}_FOUND) +ENDIF(WINSDK_VERSION STREQUAL "CURRENT") + +IF(WINSDK_DIR) + MESSAGE(STATUS "Using Windows SDK ${WINSDK_VERSION}") +ELSE(WINSDK_DIR) + MESSAGE(FATAL_ERROR "Unable to find Windows SDK!") +ENDIF(WINSDK_DIR) + +# directory where Win32 headers are found FIND_PATH(WINSDK_INCLUDE_DIR Windows.h HINTS - ${WINSDK8_DIR}/Include/um - ${WINSDK71_DIR}/Include - ${WINSDKCURRENT_DIR}/Include + ${WINSDK_DIR}/Include/um + ${WINSDK_DIR}/Include ) +# directory where DirectX headers are found FIND_PATH(WINSDK_SHARED_INCLUDE_DIR d3d9.h HINTS - ${WINSDK8_DIR}/Include/shared - ${WINSDK71_DIR}/Include - ${WINSDKCURRENT_DIR}/Include + ${WINSDK_DIR}/Include/shared + ${WINSDK_DIR}/Include ) +# directory where all libraries are found FIND_PATH(WINSDK_LIBRARY_DIR ComCtl32.lib HINTS - ${WINSDK8_DIR}/Lib/win8/um/${WINSDK8_SUFFIX} - ${WINSDK71_DIR}/Lib - ${WINSDKCURRENT_DIR}/Lib + ${WINSDK_DIR}/Lib/win8/um/${WINSDK8_SUFFIX} + ${WINSDK_DIR}/Lib/${WINSDK_SUFFIX} ) +# signtool is used to sign executables FIND_PROGRAM(WINSDK_SIGNTOOL signtool HINTS - ${WINSDK8_DIR}/Bin/x86 - ${WINSDK71_DIR}/Bin - ${WINSDKCURRENT_DIR}/Bin + ${WINSDK_DIR}/Bin/x86 + ${WINSDK_DIR}/Bin +) + +# midl is used to generate IDL interfaces +FIND_PROGRAM(WINSDK_MIDL midl + HINTS + ${WINSDK_DIR}/Bin/x86 + ${WINSDK_DIR}/Bin ) IF(WINSDK_INCLUDE_DIR) - SET(WINSDK_FOUND TRUE) + SET(WINSDK_FOUND ON) SET(WINSDK_INCLUDE_DIRS ${WINSDK_INCLUDE_DIR} ${WINSDK_SHARED_INCLUDE_DIR}) + SET(CMAKE_LIBRARY_PATH ${WINSDK_LIBRARY_DIR} ${CMAKE_LIBRARY_PATH}) + INCLUDE_DIRECTORIES(${WINSDK_INCLUDE_DIRS}) + + # Fix for using Windows SDK 7.1 with Visual C++ 2012 + IF(WINSDK_VERSION STREQUAL "7.1" AND MSVC11) + ADD_DEFINITIONS(-D_USING_V110_SDK71_) + ENDIF(WINSDK_VERSION STREQUAL "7.1" AND MSVC11) ELSE(WINSDK_INCLUDE_DIR) IF(NOT WindowsSDK_FIND_QUIETLY) MESSAGE(STATUS "Warning: Unable to find Windows SDK!") diff --git a/code/CMakeModules/GetRevision.cmake b/code/CMakeModules/GetRevision.cmake index 18e997af2..21b234f74 100644 --- a/code/CMakeModules/GetRevision.cmake +++ b/code/CMakeModules/GetRevision.cmake @@ -19,6 +19,7 @@ IF(SOURCE_DIR) SET(SOURCE_DIR ${ROOT_DIR}) ENDIF(NOT SOURCE_DIR AND ROOT_DIR) ELSE(SOURCE_DIR) + SET(SOURCE_DIR ${CMAKE_SOURCE_DIR}) SET(ROOT_DIR ${CMAKE_SOURCE_DIR}) ENDIF(SOURCE_DIR) @@ -57,6 +58,15 @@ IF(EXISTS "${ROOT_DIR}/.hg/") ENDIF(MERCURIAL_FOUND) ENDIF(EXISTS "${ROOT_DIR}/.hg/") +# if processing exported sources, use "revision" file if exists +IF(SOURCE_DIR AND NOT DEFINED REVISION) + SET(REVISION_FILE ${SOURCE_DIR}/revision) + IF(EXISTS ${REVISION_FILE}) + FILE(STRINGS ${REVISION_FILE} REVISION LIMIT_COUNT 1) + MESSAGE(STATUS "Read revision ${REVISION} from file") + ENDIF(EXISTS ${REVISION_FILE}) +ENDIF(SOURCE_DIR AND NOT DEFINED REVISION) + IF(SOURCE_DIR AND DEFINED REVISION) IF(EXISTS ${SOURCE_DIR}/revision.h.in) MESSAGE(STATUS "Revision: ${REVISION}") diff --git a/code/CMakeModules/PCHSupport.cmake b/code/CMakeModules/PCHSupport.cmake index d444bfa3d..97b5ed88d 100644 --- a/code/CMakeModules/PCHSupport.cmake +++ b/code/CMakeModules/PCHSupport.cmake @@ -10,7 +10,6 @@ IF(MSVC) SET(PCHSupport_FOUND TRUE) - SET(_PCH_include_prefix "/I") ELSE(MSVC) IF(CMAKE_COMPILER_IS_GNUCXX) EXEC_PROGRAM(${CMAKE_CXX_COMPILER} @@ -26,8 +25,6 @@ ELSE(MSVC) # TODO: make tests for other compilers than GCC SET(PCHSupport_FOUND TRUE) ENDIF(CMAKE_COMPILER_IS_GNUCXX) - - SET(_PCH_include_prefix "-I") ENDIF(MSVC) # Set PCH_FLAGS for common flags, PCH_ARCH_XXX_FLAGS for specific archs flags and PCH_ARCHS for archs @@ -35,35 +32,43 @@ MACRO(PCH_SET_COMPILE_FLAGS _target) SET(PCH_FLAGS) SET(PCH_ARCHS) - SET(FLAGS) + SET(_FLAGS) LIST(APPEND _FLAGS ${CMAKE_CXX_FLAGS}) STRING(TOUPPER "${CMAKE_BUILD_TYPE}" _UPPER_BUILD) LIST(APPEND _FLAGS " ${CMAKE_CXX_FLAGS_${_UPPER_BUILD}}") - IF(NOT MSVC) - GET_TARGET_PROPERTY(_targetType ${_target} TYPE) - IF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY) - LIST(APPEND _FLAGS " -fPIC") - ENDIF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY) - ENDIF(NOT MSVC) + GET_TARGET_PROPERTY(_targetType ${_target} TYPE) + + IF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY) + LIST(APPEND _FLAGS " ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") + ELSE(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY) + GET_TARGET_PROPERTY(_pic ${_target} POSITION_INDEPENDENT_CODE) + IF(_pic) + LIST(APPEND _FLAGS " ${CMAKE_CXX_COMPILE_OPTIONS_PIE}") + ENDIF(_pic) + ENDIF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY) GET_DIRECTORY_PROPERTY(DIRINC INCLUDE_DIRECTORIES) FOREACH(item ${DIRINC}) - LIST(APPEND _FLAGS " ${_PCH_include_prefix}\"${item}\"") + LIST(APPEND _FLAGS " -I\"${item}\"") ENDFOREACH(item) # Required for CMake 2.6 SET(GLOBAL_DEFINITIONS) GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS) - FOREACH(item ${DEFINITIONS}) - LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") - ENDFOREACH(item) + IF(DEFINITIONS) + FOREACH(item ${DEFINITIONS}) + LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") + ENDFOREACH(item) + ENDIF(DEFINITIONS) GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS_${_UPPER_BUILD}) - FOREACH(item ${DEFINITIONS}) - LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") - ENDFOREACH(item) + IF(DEFINITIONS) + FOREACH(item ${DEFINITIONS}) + LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") + ENDFOREACH(item) + ENDIF(DEFINITIONS) GET_TARGET_PROPERTY(oldProps ${_target} COMPILE_FLAGS) IF(oldProps) @@ -75,16 +80,41 @@ MACRO(PCH_SET_COMPILE_FLAGS _target) LIST(APPEND _FLAGS " ${oldPropsBuild}") ENDIF(oldPropsBuild) + GET_TARGET_PROPERTY(DIRINC ${_target} INCLUDE_DIRECTORIES) + IF(DIRINC) + FOREACH(item ${DIRINC}) + LIST(APPEND _FLAGS " -I\"${item}\"") + ENDFOREACH(item) + ENDIF(DIRINC) + + GET_TARGET_PROPERTY(DEFINITIONS ${_target} COMPILE_DEFINITIONS) + IF(DEFINITIONS) + FOREACH(item ${DEFINITIONS}) + LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") + ENDFOREACH(item) + ENDIF(DEFINITIONS) + + GET_TARGET_PROPERTY(DEFINITIONS ${_target} COMPILE_DEFINITIONS_${_UPPER_BUILD}) + IF(DEFINITIONS) + FOREACH(item ${DEFINITIONS}) + LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") + ENDFOREACH(item) + ENDIF(DEFINITIONS) + GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS) GET_DIRECTORY_PROPERTY(_directory_definitions DIRECTORY ${CMAKE_SOURCE_DIR} DEFINITIONS) LIST(APPEND _FLAGS " ${GLOBAL_DEFINITIONS}") LIST(APPEND _FLAGS " ${_directory_flags}") LIST(APPEND _FLAGS " ${_directory_definitions}") - STRING(REGEX REPLACE " +" " " _FLAGS ${_FLAGS}) - # Format definitions - SEPARATE_ARGUMENTS(_FLAGS) + IF(MSVC) + # Fix path with space + SEPARATE_ARGUMENTS(_FLAGS UNIX_COMMAND "${_FLAGS}") + ELSE(MSVC) + STRING(REGEX REPLACE " +" " " _FLAGS ${_FLAGS}) + SEPARATE_ARGUMENTS(_FLAGS) + ENDIF(MSVC) IF(CLANG) # Determining all architectures and get common flags @@ -178,6 +208,9 @@ MACRO(PCH_SET_COMPILE_COMMAND _inputcpp _compile_FLAGS) IF(MSVC) GET_PDB_FILENAME(PDB_FILE ${_PCH_current_target}) SET(PCH_COMMAND ${CMAKE_CXX_COMPILER} ${pchsupport_compiler_cxx_arg1} ${_compile_FLAGS} /Yc /Fp"${PCH_OUTPUT}" ${_inputcpp} /Fd"${PDB_FILE}" /c /Fo"${PCH_OUTPUT}.obj") + # Ninja PCH Support + # http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html + SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES OBJECT_OUTPUTS "${PCH_OUTPUT}.obj") ELSE(MSVC) SET(HEADER_FORMAT "c++-header") SET(_FLAGS "") @@ -237,6 +270,25 @@ MACRO(ADD_PRECOMPILED_HEADER_TO_TARGET _targetName) IF(MSVC) SET(_target_cflags "${oldProps} /Yu\"${PCH_INPUT}\" /FI\"${PCH_INPUT}\" /Fp\"${PCH_OUTPUT}\"") + # Ninja PCH Support + # http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html + SET_TARGET_PROPERTIES(${_targetName} PROPERTIES OBJECT_DEPENDS "${PCH_OUTPUT}") + + # NMAKE-VS2012 Error LNK2011 (NMAKE-VS2010 do not complain) + # we need to link the pch.obj file, see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx + GET_TARGET_PROPERTY(_STATIC_LIBRARY_FLAGS ${_targetName} STATIC_LIBRARY_FLAGS) + IF(NOT _STATIC_LIBRARY_FLAGS) + SET(_STATIC_LIBRARY_FLAGS) + ENDIF(NOT _STATIC_LIBRARY_FLAGS) + SET(_STATIC_LIBRARY_FLAGS "${PCH_OUTPUT}.obj ${_STATIC_LIBRARY_FLAGS}") + + GET_TARGET_PROPERTY(_LINK_FLAGS ${_targetName} LINK_FLAGS) + IF(NOT _LINK_FLAGS) + SET(_LINK_FLAGS) + ENDIF(NOT _LINK_FLAGS) + SET(_LINK_FLAGS "${PCH_OUTPUT}.obj ${_LINK_FLAGS}") + + SET_TARGET_PROPERTIES(${_targetName} PROPERTIES STATIC_LIBRARY_FLAGS ${_STATIC_LIBRARY_FLAGS} LINK_FLAGS ${_LINK_FLAGS}) ELSE(MSVC) # for use with distcc and gcc >4.0.1 if preprocessed files are accessible # on all remote machines set @@ -324,17 +376,6 @@ MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp) SET_DIRECTORY_PROPERTIES(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "${PCH_OUTPUTS}") ENDMACRO(ADD_PRECOMPILED_HEADER) -# Macro to move PCH creation file to the front of files list -# or remove .cpp from library/executable to avoid warning -MACRO(FIX_PRECOMPILED_HEADER _files _pch) - # Remove .cpp creating PCH from the list - LIST(REMOVE_ITEM ${_files} ${_pch}) - IF(MSVC) - # Prepend .cpp creating PCH to the list - LIST(INSERT ${_files} 0 ${_pch}) - ENDIF(MSVC) -ENDMACRO(FIX_PRECOMPILED_HEADER) - MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp) IF(NOT PCHSupport_FOUND) MESSAGE(STATUS "PCH disabled because compiler doesn't support them") @@ -346,10 +387,6 @@ MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp) # 2 => setting PCH for XCode project, works for XCode projects IF(CMAKE_GENERATOR MATCHES "Visual Studio") SET(PCH_METHOD 1) - ELSEIF(CMAKE_GENERATOR MATCHES "NMake Makefiles" AND MFC_FOUND AND CMAKE_MFC_FLAG) - # To fix a bug with MFC - # Don't forget to use FIX_PRECOMPILED_HEADER before creating the target -# SET(PCH_METHOD 1) ELSEIF(CMAKE_GENERATOR MATCHES "Xcode") SET(PCH_METHOD 2) ELSE(CMAKE_GENERATOR MATCHES "Visual Studio") diff --git a/code/CMakeModules/iOSToolChain.cmake b/code/CMakeModules/iOSToolChain.cmake new file mode 100644 index 000000000..5b419778e --- /dev/null +++ b/code/CMakeModules/iOSToolChain.cmake @@ -0,0 +1,183 @@ +# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake +# files which are included with CMake 2.8.4 +# It has been altered for iOS development +# +# Options: +# +# IOS_VERSION = last(default) or specific one (4.3, 5.0, 4.1) +# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders +# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. +# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. +# +# IOS_PLATFORM = OS (default) or SIMULATOR or ALL +# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders +# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. +# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. +# +# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder +# By default this location is automatcially chosen based on the IOS_PLATFORM value above. +# If set manually, it will override the default location and force the user of a particular Developer Platform +# +# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder +# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. +# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. +# If set manually, this will force the use of a specific SDK version + +IF(DEFINED CMAKE_CROSSCOMPILING) + # subsequent toolchain loading is not really needed + RETURN() +ENDIF() + +# Standard settings +SET(CMAKE_SYSTEM_NAME Darwin) +SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Darwin version +SET(UNIX ON) +SET(APPLE ON) +SET(IOS ON) + +# Force the compilers to Clang for iOS +include (CMakeForceCompiler) +CMAKE_FORCE_C_COMPILER (clang Clang) +CMAKE_FORCE_CXX_COMPILER (clang++ Clang) + +# Setup iOS platform +if (NOT DEFINED IOS_PLATFORM) + set (IOS_PLATFORM "OS") +endif (NOT DEFINED IOS_PLATFORM) +set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") + +SET(IOS_PLATFORM_LOCATION "iPhoneOS.platform") +SET(IOS_SIMULATOR_PLATFORM_LOCATION "iPhoneSimulator.platform") + +# Check the platform selection and setup for developer root +if (${IOS_PLATFORM} STREQUAL "OS") + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +elseif (${IOS_PLATFORM} STREQUAL "ALL") + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator;-iphoneos") +else (${IOS_PLATFORM} STREQUAL "OS") + message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") +endif (${IOS_PLATFORM} STREQUAL "OS") +set (CMAKE_XCODE_EFFECTIVE_PLATFORMS ${CMAKE_XCODE_EFFECTIVE_PLATFORMS} CACHE PATH "iOS Platform") + +# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT +# Note Xcode 4.3 changed the installation location, choose the most recent one available +SET(XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms") +SET(XCODE_PRE_43_ROOT "/Developer/Platforms") + +IF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) + IF(EXISTS ${XCODE_POST_43_ROOT}) + SET(CMAKE_XCODE_ROOT ${XCODE_POST_43_ROOT}) + ELSEIF(EXISTS ${XCODE_PRE_43_ROOT}) + SET(CMAKE_XCODE_ROOT ${XCODE_PRE_43_ROOT}) + ENDIF(EXISTS ${XCODE_POST_43_ROOT}) + IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer) + SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer) + ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer) + IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer) + SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer) + ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer) +ENDIF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) +SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") +SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT} CACHE PATH "Location of iOS Simulator Platform") + +MACRO(GET_AVAILABLE_SDK_VERSIONS ROOT VERSIONS) + FILE(GLOB _CMAKE_IOS_SDKS "${ROOT}/SDKs/iPhoneOS*") + IF(_CMAKE_IOS_SDKS) + LIST(SORT _CMAKE_IOS_SDKS) + LIST(REVERSE _CMAKE_IOS_SDKS) + FOREACH(_CMAKE_IOS_SDK ${_CMAKE_IOS_SDKS}) + STRING(REGEX REPLACE ".+iPhoneOS([0-9.]+)\\.sdk" "\\1" _IOS_SDK "${_CMAKE_IOS_SDK}") + LIST(APPEND ${VERSIONS} ${_IOS_SDK}) + ENDFOREACH(_CMAKE_IOS_SDK) + ENDIF(_CMAKE_IOS_SDKS) +ENDMACRO(GET_AVAILABLE_SDK_VERSIONS) + +# Find and use the most recent iOS sdk +IF(NOT DEFINED CMAKE_IOS_SDK_ROOT) + # Search for a specific version of a SDK + GET_AVAILABLE_SDK_VERSIONS(${CMAKE_IOS_DEVELOPER_ROOT} IOS_VERSIONS) + + IF(NOT IOS_VERSIONS) + MESSAGE(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") + ENDIF(NOT IOS_VERSIONS) + + IF(IOS_VERSION) + LIST(FIND IOS_VERSIONS "${IOS_VERSION}" _INDEX) + IF(_INDEX EQUAL -1) + LIST(GET IOS_VERSIONS 0 IOS_SDK_VERSION) + ELSE(_INDEX EQUAL -1) + SET(IOS_SDK_VERSION ${IOS_VERSION}) + ENDIF(_INDEX EQUAL -1) + ELSE(IOS_VERSION) + LIST(GET IOS_VERSIONS 0 IOS_VERSION) + SET(IOS_SDK_VERSION ${IOS_VERSION}) + ENDIF(IOS_VERSION) + + MESSAGE(STATUS "Target iOS ${IOS_VERSION} and use SDK ${IOS_SDK_VERSION}") + + SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/iPhoneOS${IOS_SDK_VERSION}.sdk) + SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT}/SDKs/iPhoneSimulator${IOS_SDK_VERSION}.sdk) +endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) + +SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") +SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Location of the selected iOS Simulator SDK") + +SET(IOS_VERSION ${IOS_VERSION} CACHE STRING "iOS target version") + +# Set the sysroot default to the most recent SDK +SET(CMAKE_IOS_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") +SET(CMAKE_IOS_SIMULATOR_SYSROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Sysroot used for iOS Simulator support") + +IF(CMAKE_GENERATOR MATCHES Xcode) + SET(ARCHS "$(ARCHS_STANDARD_32_BIT)") + IF(${IOS_PLATFORM} STREQUAL "OS") + SET(CMAKE_SYSTEM_PROCESSOR "armv7") + ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR") + SET(CMAKE_SYSTEM_PROCESSOR "x86") + ELSEIF(${IOS_PLATFORM} STREQUAL "ALL") + SET(CMAKE_SYSTEM_PROCESSOR "armv7") + ENDIF(${IOS_PLATFORM} STREQUAL "OS") +ELSE(CMAKE_GENERATOR MATCHES Xcode) + IF(${IOS_PLATFORM} STREQUAL "OS") + SET(ARCHS "armv7") + SET(CMAKE_SYSTEM_PROCESSOR "armv7") + ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR") + # iPhone simulator targets i386 + SET(ARCHS "i386") + SET(CMAKE_SYSTEM_PROCESSOR "x86") + ELSEIF(${IOS_PLATFORM} STREQUAL "ALL") + SET(ARCHS "armv7;i386") + SET(CMAKE_SYSTEM_PROCESSOR "armv7") + ENDIF(${IOS_PLATFORM} STREQUAL "OS") +ENDIF(CMAKE_GENERATOR MATCHES Xcode) + +# set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv7,armv7s and appears to be XCode's standard. +# The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only +set (CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE string "Build architecture for iOS") + +# Set the find root to the iOS developer roots and to user defined paths +set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_IOS_PATH} CACHE string "iOS find search path root") + +# default to searching for frameworks first +set (CMAKE_FIND_FRAMEWORK FIRST) + +# set up the default search directories for frameworks +set (CMAKE_SYSTEM_FRAMEWORK_PATH + ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks + ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks + ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks +) + +# only search the iOS sdks, not the remainder of the host filesystem +set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) + +#SET(CMAKE_SYSTEM_INCLUDE_PATH /include /usr/include) +#SET(CMAKE_SYSTEM_LIBRARY_PATH /lib /usr/lib) +#SET(CMAKE_SYSTEM_PROGRAM_PATH /bin /usr/bin) diff --git a/code/CMakeModules/nel.cmake b/code/CMakeModules/nel.cmake index 72e2d07e4..b194b5ff9 100644 --- a/code/CMakeModules/nel.cmake +++ b/code/CMakeModules/nel.cmake @@ -123,12 +123,8 @@ MACRO(NL_DEFAULT_PROPS name label) VERSION ${NL_VERSION} SOVERSION ${NL_VERSION_MAJOR} COMPILE_FLAGS "/GA" - LINK_FLAGS "/VERSION:${NL_VERSION}") + LINK_FLAGS "/VERSION:${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}") ENDIF(${type} STREQUAL EXECUTABLE AND WIN32) - - IF(WITH_STLPORT AND WIN32) - SET_TARGET_PROPERTIES(${name} PROPERTIES COMPILE_FLAGS "/X") - ENDIF(WITH_STLPORT AND WIN32) ENDMACRO(NL_DEFAULT_PROPS) ### @@ -247,6 +243,11 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS) ELSE(WIN32) OPTION(WITH_STATIC "With static libraries." OFF) ENDIF(WIN32) + IF (WITH_STATIC) + OPTION(WITH_STATIC_LIBXML2 "With static libxml2" ON ) + ELSE(WITH_STATIC) + OPTION(WITH_STATIC_LIBXML2 "With static libxml2" OFF) + ENDIF(WITH_STATIC) OPTION(WITH_STATIC_DRIVERS "With static drivers." OFF) IF(WIN32) OPTION(WITH_EXTERNAL "With provided external." ON ) @@ -319,6 +320,10 @@ MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS) OPTION(WITH_NEL_MAXPLUGIN "Build NeL 3dsMax Plugin" OFF) OPTION(WITH_NEL_SAMPLES "Build NeL Samples" ON ) OPTION(WITH_NEL_TESTS "Build NeL Unit Tests" ON ) + + OPTION(WITH_LIBOVR "With LibOVR support" OFF) + OPTION(WITH_LIBVR "With LibVR support" OFF) + OPTION(WITH_PERFHUD "With NVIDIA PerfHUD support" OFF) ENDMACRO(NL_SETUP_NEL_DEFAULT_OPTIONS) MACRO(NL_SETUP_NELNS_DEFAULT_OPTIONS) @@ -337,11 +342,13 @@ MACRO(NL_SETUP_RYZOM_DEFAULT_OPTIONS) OPTION(WITH_RYZOM_TOOLS "Build Ryzom Core Tools" ON ) OPTION(WITH_RYZOM_SERVER "Build Ryzom Core Services" ON ) OPTION(WITH_RYZOM_SOUND "Enable Ryzom Core Sound" ON ) + OPTION(WITH_RYZOM_PATCH "Enable Ryzom in-game patch support" OFF) ### # Optional support ### - OPTION(WITH_LUA51 "Build Ryzom Core using Lua51" ON ) + OPTION(WITH_LUA51 "Build Ryzom Core using Lua 5.1" ON ) + OPTION(WITH_LUA52 "Build Ryzom Core using Lua 5.2" OFF) ENDMACRO(NL_SETUP_RYZOM_DEFAULT_OPTIONS) MACRO(NL_SETUP_SNOWBALLS_DEFAULT_OPTIONS) @@ -382,11 +389,11 @@ MACRO(NL_SETUP_BUILD) SET(HOST_CPU ${CMAKE_HOST_SYSTEM_PROCESSOR}) - IF(HOST_CPU MATCHES "amd64") + IF(HOST_CPU MATCHES "(amd|AMD)64") SET(HOST_CPU "x86_64") ELSEIF(HOST_CPU MATCHES "i.86") SET(HOST_CPU "x86") - ENDIF(HOST_CPU MATCHES "amd64") + ENDIF(HOST_CPU MATCHES "(amd|AMD)64") # Determine target CPU @@ -395,11 +402,11 @@ MACRO(NL_SETUP_BUILD) SET(TARGET_CPU ${CMAKE_SYSTEM_PROCESSOR}) ENDIF(NOT TARGET_CPU) - IF(TARGET_CPU MATCHES "amd64") + IF(TARGET_CPU MATCHES "(amd|AMD)64") SET(TARGET_CPU "x86_64") ELSEIF(TARGET_CPU MATCHES "i.86") SET(TARGET_CPU "x86") - ENDIF(TARGET_CPU MATCHES "amd64") + ENDIF(TARGET_CPU MATCHES "(amd|AMD)64") IF(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") SET(CLANG ON) @@ -411,6 +418,11 @@ MACRO(NL_SETUP_BUILD) MESSAGE(STATUS "Generating Xcode project") ENDIF(CMAKE_GENERATOR MATCHES "Xcode") + IF(CMAKE_GENERATOR MATCHES "NMake") + SET(NMAKE ON) + MESSAGE(STATUS "Generating NMake project") + ENDIF(CMAKE_GENERATOR MATCHES "NMake") + # If target and host CPU are the same IF("${HOST_CPU}" STREQUAL "${TARGET_CPU}" AND NOT CMAKE_CROSSCOMPILING) # x86-compatible CPU @@ -530,6 +542,9 @@ MACRO(NL_SETUP_BUILD) SET(MSVC11 ON) ENDIF(MSVC_VERSION EQUAL "1700" AND NOT MSVC11) + # Ignore default include paths + ADD_PLATFORM_FLAGS("/X") + IF(MSVC11) ADD_PLATFORM_FLAGS("/Gy- /MP") # /Ox is working with VC++ 2010, but custom optimizations don't exist @@ -582,7 +597,7 @@ MACRO(NL_SETUP_BUILD) SET(NL_DEBUG_CFLAGS "/Zi /MDd /RTC1 /D_DEBUG ${DEBUG_CFLAGS} ${NL_DEBUG_CFLAGS}") SET(NL_RELEASE_CFLAGS "/MD /DNDEBUG ${RELEASE_CFLAGS} ${NL_RELEASE_CFLAGS}") - SET(NL_DEBUG_LINKFLAGS "/DEBUG /OPT:NOREF /OPT:NOICF /NODEFAULTLIB:msvcrt /INCREMENTAL:YES ${NL_DEBUG_LINKFLAGS}") + SET(NL_DEBUG_LINKFLAGS "/DEBUG /OPT:NOREF /OPT:NOICF /NODEFAULTLIB:msvcrt ${MSVC_INCREMENTAL_YES_FLAG} ${NL_DEBUG_LINKFLAGS}") SET(NL_RELEASE_LINKFLAGS "/OPT:REF /OPT:ICF /INCREMENTAL:NO ${NL_RELEASE_LINKFLAGS}") IF(WITH_WARNINGS) @@ -773,16 +788,15 @@ MACRO(NL_SETUP_BUILD) ADD_PLATFORM_FLAGS("${XARCH}-isysroot${CMAKE_IOS_SIMULATOR_SYSROOT}") ADD_PLATFORM_FLAGS("${XARCH}-mios-simulator-version-min=${IOS_VERSION}") - SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} ${XARCH}-Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}") + IF(CMAKE_OSX_DEPLOYMENT_TARGET) + SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} ${XARCH}-Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}") + ENDIF(CMAKE_OSX_DEPLOYMENT_TARGET) ENDIF(CMAKE_IOS_SIMULATOR_SYSROOT AND TARGET_X86) ELSE(IOS) - IF(CMAKE_OSX_SYSROOT) - ADD_PLATFORM_FLAGS("-isysroot ${CMAKE_OSX_SYSROOT}") - ENDIF(CMAKE_OSX_SYSROOT) - # Always force -mmacosx-version-min to override environement variable - ADD_PLATFORM_FLAGS("-mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}") - SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}") + IF(CMAKE_OSX_DEPLOYMENT_TARGET) + SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}") + ENDIF(CMAKE_OSX_DEPLOYMENT_TARGET) ENDIF(IOS) SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-headerpad_max_install_names") @@ -875,7 +889,7 @@ MACRO(NL_SETUP_BUILD) SET(NL_RELEASE_CFLAGS "${NL_RELEASE_CFLAGS} -g") ELSE(WITH_SYMBOLS) IF(APPLE) - SET(NL_RELEASE_LINKFLAGS "-Wl,-dead_strip -Wl,-x ${NL_RELEASE_LINKFLAGS}") + SET(NL_RELEASE_LINKFLAGS "-Wl,-dead_strip ${NL_RELEASE_LINKFLAGS}") ELSE(APPLE) SET(NL_RELEASE_LINKFLAGS "-Wl,-s ${NL_RELEASE_LINKFLAGS}") ENDIF(APPLE) @@ -889,20 +903,23 @@ ENDMACRO(NL_SETUP_BUILD) MACRO(NL_SETUP_BUILD_FLAGS) SET(CMAKE_C_FLAGS ${PLATFORM_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_CXX_FLAGS ${PLATFORM_CXXFLAGS} CACHE STRING "" FORCE) + SET(CMAKE_EXE_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE) + SET(CMAKE_MODULE_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE) + SET(CMAKE_SHARED_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE) ## Debug SET(CMAKE_C_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_CXX_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE) - SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE) - SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE) - SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE) + SET(CMAKE_EXE_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE) + SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE) + SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE) ## Release SET(CMAKE_C_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_CXX_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE) - SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE) - SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE) - SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE) + SET(CMAKE_EXE_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE) + SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE) + SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE) ENDMACRO(NL_SETUP_BUILD_FLAGS) # Macro to create x_ABSOLUTE_PREFIX from x_PREFIX @@ -1056,74 +1073,14 @@ MACRO(SETUP_EXTERNAL) IF(WIN32) FIND_PACKAGE(External REQUIRED) - IF(NOT VC_DIR) - SET(VC_DIR $ENV{VC_DIR}) - ENDIF(NOT VC_DIR) - - IF(MSVC11) - IF(NOT MSVC_REDIST_DIR) - # If you have VC++ 2012 Express, put x64/Microsoft.VC110.CRT/*.dll in ${EXTERNAL_PATH}/redist - SET(MSVC_REDIST_DIR "${EXTERNAL_PATH}/redist") - ENDIF(NOT MSVC_REDIST_DIR) - - IF(NOT VC_DIR) - IF(NOT VC_ROOT_DIR) - GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\11.0_Config;InstallDir]" ABSOLUTE) - # VC_ROOT_DIR is set to "registry" when a key is not found - IF(VC_ROOT_DIR MATCHES "registry") - GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\WDExpress\\11.0_Config\\Setup\\VC;InstallDir]" ABSOLUTE) - IF(VC_ROOT_DIR MATCHES "registry") - SET(VS110COMNTOOLS $ENV{VS110COMNTOOLS}) - IF(VS110COMNTOOLS) - FILE(TO_CMAKE_PATH ${VS110COMNTOOLS} VC_ROOT_DIR) - ENDIF(VS110COMNTOOLS) - IF(NOT VC_ROOT_DIR) - MESSAGE(FATAL_ERROR "Unable to find VC++ 2012 directory!") - ENDIF(NOT VC_ROOT_DIR) - ENDIF(VC_ROOT_DIR MATCHES "registry") - ENDIF(VC_ROOT_DIR MATCHES "registry") - ENDIF(NOT VC_ROOT_DIR) - # convert IDE fullpath to VC++ path - STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_DIR}) - ENDIF(NOT VC_DIR) - ELSEIF(MSVC10) - IF(NOT MSVC_REDIST_DIR) - # If you have VC++ 2010 Express, put x64/Microsoft.VC100.CRT/*.dll in ${EXTERNAL_PATH}/redist - SET(MSVC_REDIST_DIR "${EXTERNAL_PATH}/redist") - ENDIF(NOT MSVC_REDIST_DIR) - - IF(NOT VC_DIR) - IF(NOT VC_ROOT_DIR) - GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0_Config;InstallDir]" ABSOLUTE) - # VC_ROOT_DIR is set to "registry" when a key is not found - IF(VC_ROOT_DIR MATCHES "registry") - GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VCExpress\\10.0_Config;InstallDir]" ABSOLUTE) - IF(VC_ROOT_DIR MATCHES "registry") - SET(VS100COMNTOOLS $ENV{VS100COMNTOOLS}) - IF(VS100COMNTOOLS) - FILE(TO_CMAKE_PATH ${VS100COMNTOOLS} VC_ROOT_DIR) - ENDIF(VS100COMNTOOLS) - IF(NOT VC_ROOT_DIR) - MESSAGE(FATAL_ERROR "Unable to find VC++ 2010 directory!") - ENDIF(NOT VC_ROOT_DIR) - ENDIF(VC_ROOT_DIR MATCHES "registry") - ENDIF(VC_ROOT_DIR MATCHES "registry") - ENDIF(NOT VC_ROOT_DIR) - # convert IDE fullpath to VC++ path - STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_DIR}) - ENDIF(NOT VC_DIR) - ELSE(MSVC11) - IF(NOT VC_DIR) - IF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7") - # convert IDE fullpath to VC++ path - STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${CMAKE_MAKE_PROGRAM}) - ELSE(${CMAKE_MAKE_PROGRAM} MATCHES "Common7") - # convert compiler fullpath to VC++ path - STRING(REGEX REPLACE "VC/bin/.+" "VC" VC_DIR ${CMAKE_CXX_COMPILER}) - ENDIF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7") - ENDIF(NOT VC_DIR) - ENDIF(MSVC11) + # If using custom boost, we need to define the right variables used by official boost CMake module + IF(DEFINED BOOST_DIR) + SET(BOOST_INCLUDEDIR ${BOOST_DIR}/include) + SET(BOOST_LIBRARYDIR ${BOOST_DIR}/lib) + ENDIF(DEFINED BOOST_DIR) ELSE(WIN32) + FIND_PACKAGE(External QUIET) + IF(APPLE) IF(WITH_STATIC_EXTERNAL) SET(CMAKE_FIND_LIBRARY_SUFFIXES .a) @@ -1139,15 +1096,22 @@ MACRO(SETUP_EXTERNAL) ENDIF(APPLE) ENDIF(WIN32) + # Android and iOS have pthread + IF(ANDROID OR IOS) + SET(CMAKE_USE_PTHREADS_INIT 1) + SET(Threads_FOUND TRUE) + ELSE(ANDROID OR IOS) + FIND_PACKAGE(Threads REQUIRED) + # TODO: replace all -l by absolute path to in CMAKE_THREAD_LIBS_INIT + ENDIF(ANDROID OR IOS) + IF(WITH_STLPORT) FIND_PACKAGE(STLport REQUIRED) INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR}) - IF(MSVC) - SET(VC_INCLUDE_DIR "${VC_DIR}/include") - - FIND_PACKAGE(WindowsSDK REQUIRED) - # use VC++ and Windows SDK include paths - INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR} ${WINSDK_INCLUDE_DIRS}) - ENDIF(MSVC) ENDIF(WITH_STLPORT) + + IF(MSVC) + FIND_PACKAGE(MSVC REQUIRED) + FIND_PACKAGE(WindowsSDK REQUIRED) + ENDIF(MSVC) ENDMACRO(SETUP_EXTERNAL) diff --git a/code/README b/code/README index 6a5d7ffad..ceb03081e 100644 --- a/code/README +++ b/code/README @@ -12,7 +12,7 @@ each other so you can use only the parts you really need in your project. If you want know more about the library content and functionalities, you should take a look on the documents present in the doc directory. -Ryzom Core is currently developped and tested under GNU/Linux and Windows +Ryzom Core is currently developed and tested under GNU/Linux and Windows environments. @@ -29,4 +29,7 @@ file for for more details on license terms and other legal issues. Installation ------------ -Please visit http://dev.ryzom.com for more information. +Please visit https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home for more information. +In particular the Getting Started section on the right side of the webpage includes build +instructions for Windows, Linux and Mac. + diff --git a/code/nel/CMakeLists.txt b/code/nel/CMakeLists.txt index 745278cd7..53bf071e3 100644 --- a/code/nel/CMakeLists.txt +++ b/code/nel/CMakeLists.txt @@ -41,6 +41,14 @@ IF(WITH_GTK) FIND_PACKAGE(GTK2) ENDIF(WITH_GTK) +IF(WITH_LIBOVR) + FIND_PACKAGE(LibOVR) +ENDIF(WITH_LIBOVR) + +IF(WITH_LIBVR) + FIND_PACKAGE(LibVR) +ENDIF(WITH_LIBVR) + IF(WITH_INSTALL_LIBRARIES) IF(UNIX) SET(prefix ${CMAKE_INSTALL_PREFIX}) @@ -68,7 +76,11 @@ IF(WITH_NEL_SAMPLES) ADD_SUBDIRECTORY(samples) ENDIF(WITH_NEL_SAMPLES) -IF(WITH_NEL_TOOLS) - FIND_PACKAGE(Squish) +# Allow to compile only max plugins without other tools. +IF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN) + IF(WITH_NEL_TOOLS) + FIND_PACKAGE(Squish) + ENDIF(WITH_NEL_TOOLS) ADD_SUBDIRECTORY(tools) -ENDIF(WITH_NEL_TOOLS) +ENDIF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN) + diff --git a/code/nel/include/nel/3d/bloom_effect.h b/code/nel/include/nel/3d/bloom_effect.h index 77673741c..c10967254 100644 --- a/code/nel/include/nel/3d/bloom_effect.h +++ b/code/nel/include/nel/3d/bloom_effect.h @@ -138,6 +138,8 @@ private: NLMISC::CSmartPtr _BlurFinalTex; // used as render target in first blur pass, and as displayed texture on second blur pass. NLMISC::CSmartPtr _BlurHorizontalTex; + // original render target + NLMISC::CSmartPtr _OriginalRenderTarget; // materials diff --git a/code/nel/include/nel/3d/driver.h b/code/nel/include/nel/3d/driver.h index d090d77da..3eb5823ca 100644 --- a/code/nel/include/nel/3d/driver.h +++ b/code/nel/include/nel/3d/driver.h @@ -26,10 +26,12 @@ #include "nel/misc/uv.h" #include "nel/misc/hierarchical_timer.h" #include "nel/3d/texture.h" -#include "nel/3d/shader.h" #include "nel/3d/vertex_buffer.h" #include "nel/3d/index_buffer.h" #include "nel/3d/vertex_program.h" +#include "nel/3d/pixel_program.h" +#include "nel/3d/geometry_program.h" +#include "nel/3d/gpu_program_params.h" #include "nel/3d/material.h" #include "nel/misc/mutex.h" #include "nel/3d/primitive_profile.h" @@ -119,9 +121,9 @@ public: static const uint32 InterfaceVersion; public: - enum TMessageBoxId { okId=0, yesId, noId, abortId, retryId, cancelId, ignoreId, idCount }; - enum TMessageBoxType { okType=0, okCancelType, yesNoType, abortRetryIgnoreType, yesNoCancelType, retryCancelType, typeCount }; - enum TMessageBoxIcon { noIcon=0, handIcon, questionIcon, exclamationIcon, asteriskIcon, warningIcon, errorIcon, informationIcon, stopIcon, iconCount }; + enum TMessageBoxId { okId = 0, yesId, noId, abortId, retryId, cancelId, ignoreId, idCount }; + enum TMessageBoxType { okType = 0, okCancelType, yesNoType, abortRetryIgnoreType, yesNoCancelType, retryCancelType, typeCount }; + enum TMessageBoxIcon { noIcon = 0, handIcon, questionIcon, exclamationIcon, asteriskIcon, warningIcon, errorIcon, informationIcon, stopIcon, iconCount }; enum TCullMode { CCW = 0, CW }; enum TStencilOp { keep = 0, zero, replace, incr, decr, invert }; enum TStencilFunc { never = 0, less, lessequal, equal, notequal, greaterequal, greater, always}; @@ -131,117 +133,225 @@ public: * * \see setPolygonMode, getPolygonMode */ - enum TPolygonMode { Filled=0, Line, Point }; - + enum TPolygonMode { Filled = 0, Line, Point }; /** * Driver Max matrix count. * Kept for backward compatibility. Suppose any Hardware VertexProgram can handle only 16 matrix * */ - enum TMatrixCount { MaxModelMatrix= 16 }; + enum TMatrixCount { MaxModelMatrix = 16 }; + enum TMatrix + { + ModelView= 0, + Projection, + ModelViewProjection, + NumMatrix + }; + + enum TTransform + { + Identity=0, + Inverse, + Transpose, + InverseTranspose, + NumTransform + }; + + enum TProgram + { + VertexProgram = 0, + PixelProgram = 1, + GeometryProgram = 2 + }; protected: + CSynchronized _SyncTexDrvInfos; + TTexDrvSharePtrList _TexDrvShares; + TMatDrvInfoPtrList _MatDrvInfos; + TVBDrvInfoPtrList _VBDrvInfos; + TIBDrvInfoPtrList _IBDrvInfos; + TGPUPrgDrvInfoPtrList _GPUPrgDrvInfos; - CSynchronized _SyncTexDrvInfos; - - TTexDrvSharePtrList _TexDrvShares; - TMatDrvInfoPtrList _MatDrvInfos; - TVBDrvInfoPtrList _VBDrvInfos; - TIBDrvInfoPtrList _IBDrvInfos; TPolygonMode _PolygonMode; - TVtxPrgDrvInfoPtrList _VtxPrgDrvInfos; - TShaderDrvInfoPtrList _ShaderDrvInfos; uint _ResetCounter; public: - IDriver(void); - virtual ~IDriver(void); + IDriver(); + virtual ~IDriver(); - virtual bool init (uint windowIcon = 0, emptyProc exitFunc = 0)=0; + virtual bool init(uint windowIcon = 0, emptyProc exitFunc = 0) = 0; + + /// Deriver should calls IDriver::release() first, to destroy all driver components (textures, shaders, VBuffers). + virtual bool release(); + + /// Before rendering via a driver in a thread, must activate() (per thread). + virtual bool activate() = 0; // Test if the device is lost. Can only happen with D3D. // The calling application may skip some part of its rendering when it is the case (this is not a requirement, but may save cpu for other applications) virtual bool isLost() const = 0; + /// Return true if driver is still active. Return false else. If he user close the window, must return false. + virtual bool isActive() = 0; + + + + /** Return the driver reset counter. + * The reset counter is incremented at each driver reset. + */ + uint getResetCounter() const { return _ResetCounter; } + + // get the number of call to swapBuffer since the driver was created + virtual uint64 getSwapBufferCounter() const = 0; + + + /// \name Disable Hardware Feature /** Disable some Feature that may be supported by the Hardware * Call before setDisplay() to work properly */ // @{ - virtual void disableHardwareVertexProgram()=0; - virtual void disableHardwareVertexArrayAGP()=0; - virtual void disableHardwareTextureShader()=0; + virtual void disableHardwareVertexProgram() = 0; + virtual void disableHardwarePixelProgram() = 0; + virtual void disableHardwareVertexArrayAGP() = 0; + virtual void disableHardwareTextureShader() = 0; // @} + + + /// \name Windowing + // @{ // first param is the associated window. // Must be a HWND for Windows (WIN32). - virtual bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show = true, bool resizeable = true) throw(EBadDisplay)=0; + virtual bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show = true, bool resizeable = true) throw(EBadDisplay) = 0; // Must be called after a setDisplay that initialize the mode - virtual bool setMode(const GfxMode& mode)=0; - virtual bool getModes(std::vector &modes)=0; + virtual bool setMode(const GfxMode &mode) = 0; + virtual bool getModes(std::vector &modes) = 0; /// Set the title of the NeL window - virtual void setWindowTitle(const ucstring &title)=0; - + virtual void setWindowTitle(const ucstring &title) = 0; /// Set icon(s) of the NeL window - virtual void setWindowIcon(const std::vector &bitmaps)=0; - + virtual void setWindowIcon(const std::vector &bitmaps) = 0; /// Set the position of the NeL window - virtual void setWindowPos(sint32 x, sint32 y)=0; - + virtual void setWindowPos(sint32 x, sint32 y) = 0; /// Show or hide the NeL window - virtual void showWindow(bool show)=0; + virtual void showWindow(bool show) = 0; /// return the current screen mode (if we are in windowed, return the screen mode behind the window) - virtual bool getCurrentScreenMode(GfxMode &mode)=0; + virtual bool getCurrentScreenMode(GfxMode &mode) = 0; /// enter/leave the dialog mode - virtual void beginDialogMode() =0; - virtual void endDialogMode() =0; + virtual void beginDialogMode() = 0; + virtual void endDialogMode() = 0; // Return is the associated window information. (Implementation dependent) // Must be a HWND for Windows (WIN32). - virtual nlWindow getDisplay() =0; + virtual nlWindow getDisplay() = 0; - /** - * Setup monitor color properties. - * - * Return false if setup failed. - */ - virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties) = 0; + /// Setup monitor color properties. Return false if setup failed + virtual bool setMonitorColorProperties(const CMonitorColorProperties &properties) = 0; // Return is the associated default window proc for the driver. (Implementation dependent) // Must be a void GlWndProc(IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) for Windows (WIN32). virtual emptyProc getWindowProc() = 0; - /// Before rendering via a driver in a thread, must activate() (per thread). - virtual bool activate(void) = 0; + virtual NLMISC::IEventEmitter *getEventEmitter() = 0; + + /// Copy a string to system clipboard. + virtual bool copyTextToClipboard(const ucstring &text) = 0; - /// Get the number of texture stage available, for multi texturing (Normal material shaders). Valid only after setDisplay(). - virtual uint getNbTextureStages() const = 0; + /// Paste a string from system clipboard. + virtual bool pasteTextFromClipboard(ucstring &text) = 0;/// Return the depth of the driver after init(). - /** is the texture is set up in the driver - * NB: this method is thread safe. - */ - virtual bool isTextureExist(const ITexture&tex)=0; + virtual uint8 getBitPerPixel() = 0; - virtual NLMISC::IEventEmitter* getEventEmitter(void) = 0; + /** Output a system message box and print a message with an icon. This method can be call even if the driver is not initialized. + * This method is used to return internal driver problem when string can't be displayed in the driver window. + * If the driver can't open a messageBox, it should not override this method and let the IDriver class manage it with the ASCII console. + * + * \param message This is the message to display in the message box. + * \param title This is the title of the message box. + * \param type This is the type of the message box, ie number of button and label of buttons. + * \param icon This is the icon of the message box should use like warning, error etc... + */ + virtual TMessageBoxId systemMessageBox(const char *message, const char *title, TMessageBoxType type = okType, TMessageBoxIcon icon = noIcon); - /* Clear the current target surface pixels. The function ignores the viewport settings but uses the scissor. */ + /// Get the width and the height of the window + virtual void getWindowSize(uint32 &width, uint32 &height) = 0; + + /// Get the position of the window always (0,0) in fullscreen + virtual void getWindowPos(sint32 &x, sint32 &y) = 0; + // @} + + + + /// \name Framebuffer operations + // @{ + /// Clear the current target surface pixels. The function ignores the viewport settings but uses the scissor. virtual bool clear2D(CRGBA rgba) = 0; - /* Clear the current target surface zbuffer. The function ignores the viewport settings but uses the scissor. */ + /// Clear the current target surface zbuffer. The function ignores the viewport settings but uses the scissor. virtual bool clearZBuffer(float zval=1) = 0; - /* Clear the current target surface stencil buffer. The function ignores the viewport settings but uses the scissor. */ + /// Clear the current target surface stencil buffer. The function ignores the viewport settings but uses the scissor. virtual bool clearStencilBuffer(float stencilval=0) = 0; /// Set the color mask filter through where the operation done will pass - virtual void setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha) = 0; + virtual void setColorMask(bool bRed, bool bGreen, bool bBlue, bool bAlpha) = 0; + // @} + + + /// \name Copy framebuffer to memory + // @{ + /** get the RGBA back buffer. After swapBuffers(), the content of the back buffer is undefined. + * + * \param bitmap the buffer will be written in this bitmap + */ + virtual void getBuffer(CBitmap &bitmap) = 0; + + /** get the ZBuffer (back buffer). + * + * \param zbuffer the returned array of Z. size of getWindowSize() . + */ + virtual void getZBuffer(std::vector &zbuffer) = 0; + + /** get a part of the RGBA back buffer. After swapBuffers(), the content of the back buffer is undefined. + * NB: 0,0 is the bottom left corner of the screen. + * + * \param bitmap the buffer will be written in this bitmap + * \param rect the in/out (wanted/clipped) part of Color buffer to retrieve. + */ + virtual void getBufferPart(CBitmap &bitmap, NLMISC::CRect &rect) = 0; + + /** get a part of the ZBuffer (back buffer). + * NB: 0,0 is the bottom left corner of the screen. + * + * \param zbuffer the returned array of Z. size of rec.Width*rec.Height. + * \param rect the in/out (wanted/clipped) part of ZBuffer to retrieve. + */ + virtual void getZBufferPart(std::vector &zbuffer, NLMISC::CRect &rect) = 0; + // @} + + + + /// \name Copy memory to framebuffer + // @{ + /** fill the RGBA back buffer + * + * \param bitmap will be written in the buffer. no-op if bad size. + * \return true if success + */ + virtual bool fillBuffer(CBitmap &bitmap) = 0; + // @} + + + + /// \name Viewport depth clipping + // @{ /** Set depth range. Depth range specify a linear mapping from device z coordinates (in the [-1, 1] range) to window coordinates (in the [0, 1] range) * This mapping occurs after clipping of primitives and division by w of vertices coordinates. * Default depth range is [0, 1]. @@ -250,11 +360,20 @@ public: virtual void setDepthRange(float znear, float zfar) = 0; // Get the current depth range virtual void getDepthRange(float &znear, float &zfar) const = 0; + // @} + + + /// \name Textures + // @{ + /** is the texture is set up in the driver + * NB: this method is thread safe. + */ + virtual bool isTextureExist(const ITexture &tex) = 0; /** setup a texture, generate and upload if needed. same as setupTextureEx(tex, true, dummy); */ - virtual bool setupTexture(ITexture& tex) = 0; + virtual bool setupTexture(ITexture &tex) = 0; /** setup a texture in the driver. * \param bUpload if true the texture is created and uploaded to VRAM, if false the texture is only created @@ -267,64 +386,81 @@ public: * is only bound to tex (thus creating and uploading nothing) * NB: the texture must be at least touch()-ed for the recreate to work. */ - virtual bool setupTextureEx (ITexture& tex, bool bUpload, bool& bAllUploaded, - bool bMustRecreateSharedTexture= false) = 0; + virtual bool setupTextureEx( ITexture &tex, bool bUpload, bool &bAllUploaded, + bool bMustRecreateSharedTexture = false) = 0; /** The texture must be created or uploadTexture do nothing. * These function can be used to upload piece by piece a texture. Use it in conjunction with setupTextureEx(..., false); * For compressed textures, the rect must aligned on pixel block. (a block of pixel size is 4x4 pixels). */ - virtual bool uploadTexture (ITexture& tex, NLMISC::CRect& rect, uint8 nNumMipMap) = 0; - virtual bool uploadTextureCube (ITexture& tex, NLMISC::CRect& rect, uint8 nNumMipMap, uint8 nNumFace) = 0; + virtual bool uploadTexture(ITexture &tex, NLMISC::CRect &rect, uint8 nNumMipMap) = 0; + virtual bool uploadTextureCube(ITexture &tex, NLMISC::CRect &rect, uint8 nNumMipMap, uint8 nNumFace) = 0; /** * Invalidate shared texture */ - bool invalidateShareTexture (ITexture &); + bool invalidateShareTexture(ITexture &); /** * Get the driver share texture name */ - static void getTextureShareName (const ITexture& tex, std::string &output); + static void getTextureShareName(const ITexture &tex, std::string &output); /** if true force all the uncompressed RGBA 32 bits and RGBA 24 bits texture to be DXTC5 compressed. * Do this only during upload if ITexture::allowDegradation() is true and if ITexture::UploadFormat is "Automatic" * and if bitmap format is RGBA. */ - virtual void forceDXTCCompression(bool dxtcComp)=0; + virtual void forceDXTCCompression(bool dxtcComp) = 0; /** if different from 0, enable anisotropic filter on textures. -1 enables max value. * Default is 0. */ - virtual void setAnisotropicFilter(sint filter)=0; + virtual void setAnisotropicFilter(sint filter) = 0; /** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..) * to be divided by Divisor (2, 4, 8...) * Default is 1. * NB: this is done only on TextureFile */ - virtual void forceTextureResize(uint divisor)=0; + virtual void forceTextureResize(uint divisor) = 0; - /** Sets enforcement of native fragment programs. This is by default enabled. - * - * \param nativeOnly If set to false, fragment programs don't need to be native to stay loaded, - * otherwise (aka if true) they will be purged. + /** Get the number of texture stage available, for multi texturing (Normal material shaders). Valid only after setDisplay(). */ - virtual void forceNativeFragmentPrograms(bool nativeOnly) = 0; + virtual uint getNbTextureStages() const = 0; - - virtual bool setupMaterial(CMaterial& mat)=0; - - /** - * Activate a shader, NULL to disable the current shader. + /** Get max number of per stage constant that can be used simultaneously. + * This will usually match the number of texture stages, but with a D3D driver, this feature is not available most of the time + * so it is emulated. If pixel shaders are available this will be fully supported. + * Under OpenGL this simply returns the maximum number of texture stages (getNbTextureStages) in both return values. */ - virtual bool activeShader(CShader *shd)=0; + virtual void getNumPerStageConstant(uint &lightedMaterial, uint &unlightedMaterial) const = 0; + + // [DEPRECATED] Return if this texture is a rectangle texture that requires RECT sampler (OpenGL specific pre-NPOT functionality) + virtual bool isTextureRectangle(ITexture *tex) const = 0; + + // Return true if driver support non-power of two textures + virtual bool supportNonPowerOfTwoTextures() const = 0; + // @} + + + + /// \name Texture operations + // @{ + // copy the first texture in a second one of different dimensions + virtual bool stretchRect(ITexture *srcText, NLMISC::CRect &srcRect, ITexture *destText, NLMISC::CRect &destRect) = 0; + // @} + + + + /// \name Material + // @{ + virtual bool setupMaterial(CMaterial &mat) = 0; /** Special for Faster Specular Setup. Call this between lot of primitives rendered with Specular Materials. * Visual Errors may arise if you don't correctly call endSpecularBatch(). */ - virtual void startSpecularBatch()=0; - virtual void endSpecularBatch()=0; + virtual void startSpecularBatch() = 0; + virtual void endSpecularBatch() = 0; /// \name Material multipass. /** NB: setupMaterial() must be called before those methods. @@ -332,18 +468,26 @@ public: * NB: Other render calls performs the needed setup automatically */ // @{ - /// init multipass for _CurrentMaterial. return number of pass required to render this material. - virtual sint beginMaterialMultiPass() = 0; - /// active the ith pass of this material. - virtual void setupMaterialPass(uint pass) = 0; - /// end multipass for this material. - virtual void endMaterialMultiPass() = 0; + /// init multipass for _CurrentMaterial. return number of pass required to render this material. + virtual sint beginMaterialMultiPass() = 0; + /// active the ith pass of this material. + virtual void setupMaterialPass(uint pass) = 0; + /// end multipass for this material. + virtual void endMaterialMultiPass() = 0; // @} + // Does the driver support the per-pixel lighting shader ? + virtual bool supportPerPixelLighting(bool specular) const = 0; + // @} + + + + /// \name Camera + // @{ // Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). - virtual void setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)=0; - virtual void setFrustumMatrix(CMatrix &frust)=0; - virtual CMatrix getFrustumMatrix()=0; + virtual void setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective = true) = 0; + virtual void setFrustumMatrix(CMatrix &frust) = 0; + virtual CMatrix getFrustumMatrix() = 0; virtual float getClipSpaceZMin() const = 0; @@ -351,7 +495,7 @@ public: * * NB: you must setupViewMatrix() BEFORE setupModelMatrix(), or else undefined results. */ - virtual void setupViewMatrix(const CMatrix& mtx)=0; + virtual void setupViewMatrix(const CMatrix &mtx)=0; /** setup the view matrix (inverse of camera matrix). * Extended: give a cameraPos (mtx.Pos() is not taken into account but for getViewMatrix()), @@ -365,38 +509,40 @@ public: * \param mtx the same view matrix (still with correct "inversed" camera position) as if passed in setupViewMatrix() * \param cameraPos position of the camera (before inversion, ie mtx.getPos()!=cameraPos ). */ - virtual void setupViewMatrixEx(const CMatrix& mtx, const CVector &cameraPos)=0; + virtual void setupViewMatrixEx(const CMatrix &mtx, const CVector &cameraPos) = 0; /** setup the model matrix. * * NB: you must setupModelMatrix() AFTER setupViewMatrix(), or else undefined results. */ - virtual void setupModelMatrix(const CMatrix& mtx)=0; + virtual void setupModelMatrix(const CMatrix &mtx) = 0; - virtual CMatrix getViewMatrix(void)const=0; + virtual CMatrix getViewMatrix() const = 0; + // @} + + /// \name Fixed pipeline vertex program + // @{ /** Force input normal to be normalized by the driver. default is false. * NB: driver force the normalization himself if: * - current Model matrix has a scale. */ - virtual void forceNormalize(bool normalize)=0; + virtual void forceNormalize(bool normalize) = 0; /** return the forceNormalize() state. */ - virtual bool isForceNormalize() const =0; + virtual bool isForceNormalize() const = 0; + // @} + - /** Get max number of per stage constant that can be used simultaneously. - * This will usually match the number of texture stages, but with a D3D driver, this feature is not available most of the time - * so it is emulated. If pixel shaders are available this will be fully supported. - */ - virtual void getNumPerStageConstant(uint &lightedMaterial, uint &unlightedMaterial) const = 0; - + /// \name Vertex Buffer Hard: Features + // @{ /** return true if driver support VertexBufferHard. */ - virtual bool supportVertexBufferHard() const =0; + virtual bool supportVertexBufferHard() const = 0; /** return true if volatile vertex buffer are supported. (e.g a vertex buffer which can be created with the flag CVertexBuffer::AGPVolatile or CVertexBuffer::RAMVolatile) * If these are not supported, a RAM vb is created instead (transparent to user) @@ -410,9 +556,13 @@ public: /** return true if driver support VertexBufferHard, but vbHard->unlock() are slow (ATI-openGL). */ - virtual bool slowUnlockVertexBufferHard() const =0; + virtual bool slowUnlockVertexBufferHard() const = 0; + // @} + + /// \name Vertex Buffer Hard: Settings + // @{ /* Returns true if static vertex and index buffers must by allocated in VRAM, false in AGP. * Default is false. */ @@ -423,16 +573,15 @@ public: */ void setStaticMemoryToVRAM(bool staticMemoryToVRAM); - /** Return the driver reset counter. - * The reset counter is incremented at each driver reset. - */ - uint getResetCounter () const { return _ResetCounter; } - /** return How many vertices VertexBufferHard support */ - virtual uint getMaxVerticesByVertexBufferHard() const =0; + virtual uint getMaxVerticesByVertexBufferHard() const = 0; + // @} + + /// \name Vertex Buffer Hard + // @{ /** Allocate the initial VertexArray Memory. (no-op if !supportVertexBufferHard()). * VertexArrayRange is first reseted, so any VBhard created before will be deleted. * NB: call it after setDisplay(). But setDisplay() by default call initVertexBufferHard(16Mo, 0); @@ -442,17 +591,21 @@ public: * \param vramMem amount of VRAM Memory required. if 0, reseted. * \return false if one the Buffer has not been allocated (at least at 500K). */ - virtual bool initVertexBufferHard(uint agpMem, uint vramMem=0) =0; + virtual bool initVertexBufferHard(uint agpMem, uint vramMem = 0) = 0; /** Return the amount of AGP memory allocated by initVertexBufferHard() to store vertices. */ - virtual uint32 getAvailableVertexAGPMemory () =0; + virtual uint32 getAvailableVertexAGPMemory() = 0; /** Return the amount of video memory allocated by initVertexBufferHard() to store vertices. */ - virtual uint32 getAvailableVertexVRAMMemory () =0; + virtual uint32 getAvailableVertexVRAMMemory() = 0; + // @} + + /// \name Vertex Buffer Objects + // @{ /** active a current VB, for future render(). * This method suppose that all vertices in the VB will be used. * @@ -462,30 +615,33 @@ public: * * \see activeVertexProgram */ - virtual bool activeVertexBuffer(CVertexBuffer& VB)=0; - + virtual bool activeVertexBuffer(CVertexBuffer &VB) = 0; /** active a current IB, for future render(). * * Don't change the index buffer format/size after having activated it. * Don't lock the index buffer after having activated it. */ - virtual bool activeIndexBuffer(CIndexBuffer& IB)=0; + virtual bool activeIndexBuffer(CIndexBuffer &IB) = 0; + // @} + + /// \name Rendering + // @{ /** Render a list of indexed lines with previously setuped VertexBuffer / IndexBuffer / Matrixes. * \param mat is the material to use during this rendering * \param firstIndex is the first index in the index buffer to use as first line. * \param nlines is the number of line to render. */ - virtual bool renderLines(CMaterial& mat, uint32 firstIndex, uint32 nlines)=0; + virtual bool renderLines(CMaterial &mat, uint32 firstIndex, uint32 nlines) = 0; /** Render a list of indexed triangles with previously setuped VertexBuffer / IndexBuffer / Matrixes. * \param mat is the material to use during this rendering * \param firstIndex is the first index in the index buffer to use as first triangle. * \param ntris is the number of triangle to render. */ - virtual bool renderTriangles(CMaterial& mat, uint32 firstIndex, uint32 ntris)=0; + virtual bool renderTriangles(CMaterial &mat, uint32 firstIndex, uint32 ntris) = 0; /** Render a list of triangles with previously setuped VertexBuffer / IndexBuffer / Matrixes, AND previously setuped MATERIAL!! * This use the last material setuped. It should be a "Normal shader" material, because no multi-pass is allowed @@ -496,7 +652,7 @@ public: * \param firstIndex is the first index in the index buffer to use as first triangle. * \param ntris is the number of triangle to render. */ - virtual bool renderSimpleTriangles(uint32 firstIndex, uint32 ntris)=0; + virtual bool renderSimpleTriangles(uint32 firstIndex, uint32 ntris) = 0; /** Render points with previously setuped VertexBuffer / Matrixes. * Points are stored as a sequence in the vertex buffer. @@ -504,7 +660,7 @@ public: * \param startVertex is the first vertex to use during this rendering. * \param numPoints is the number of point to render. */ - virtual bool renderRawPoints(CMaterial& mat, uint32 startVertex, uint32 numPoints)=0; + virtual bool renderRawPoints(CMaterial &mat, uint32 startVertex, uint32 numPoints) = 0; /** Render lines with previously setuped VertexBuffer / Matrixes. * Lines are stored as a sequence in the vertex buffer. @@ -512,7 +668,7 @@ public: * \param startVertex is the first vertex to use during this rendering. * \param numLine is the number of line to render. */ - virtual bool renderRawLines(CMaterial& mat, uint32 startVertex, uint32 numTri)=0; + virtual bool renderRawLines(CMaterial &mat, uint32 startVertex, uint32 numTri) = 0; /** Render triangles with previously setuped VertexBuffer / Matrixes. * Triangles are stored as a sequence in the vertex buffer. @@ -520,15 +676,15 @@ public: * \param startVertex is the first vertex to use during this rendering. * \param numTri is the number of triangle to render. */ - virtual bool renderRawTriangles(CMaterial& mat, uint32 startVertex, uint32 numTri)=0; + virtual bool renderRawTriangles(CMaterial &mat, uint32 startVertex, uint32 numTri) = 0; /** If the driver support it, primitive can be rendered with an offset added to each index * These are the offseted version of the 'render' functions * \see supportIndexOffset */ - virtual bool renderLinesWithIndexOffset(CMaterial& mat, uint32 firstIndex, uint32 nlines, uint indexOffset)=0; - virtual bool renderTrianglesWithIndexOffset(CMaterial& mat, uint32 firstIndex, uint32 ntris, uint indexOffset)=0; - virtual bool renderSimpleTrianglesWithIndexOffset(uint32 firstIndex, uint32 ntris, uint indexOffset)=0; + virtual bool renderLinesWithIndexOffset(CMaterial &mat, uint32 firstIndex, uint32 nlines, uint indexOffset) = 0; + virtual bool renderTrianglesWithIndexOffset(CMaterial &mat, uint32 firstIndex, uint32 ntris, uint indexOffset) = 0; + virtual bool renderSimpleTrianglesWithIndexOffset(uint32 firstIndex, uint32 ntris, uint indexOffset) = 0; /** render quads with previously setuped VertexBuffer / Matrixes. @@ -545,8 +701,13 @@ public: * \param startVertex is the first vertex to use during this rendering. * \param numQuad is the number of quad to render. */ - virtual bool renderRawQuads(CMaterial& mat, uint32 startVertex, uint32 numQuads)=0; + virtual bool renderRawQuads(CMaterial &mat, uint32 startVertex, uint32 numQuads) = 0; + // @} + + + /// \name Texture coordinates fixed pipeline + // @{ /** Say what Texture Stage use what UV coord. * by default activeVertexBuffer*() methods map all stage i to UV i. You can change this behavior, * after calling activeVertexBuffer*(), by using this method. @@ -558,63 +719,58 @@ public: * Warning!: some CMaterial Shader may change automatically this behavior too when setupMaterial() * (and so render*()) is called. But Normal shader doesn't do it. */ - virtual void mapTextureStageToUV(uint stage, uint uv)=0; + virtual void mapTextureStageToUV(uint stage, uint uv) = 0; + // @} + + + /// \name Buffer swapping + // @{ /// Swap the back and front buffers. - virtual bool swapBuffers(void)=0; - - /// Copy a string to system clipboard. - virtual bool copyTextToClipboard(const ucstring &text) =0; - - /// Paste a string from system clipboard. - virtual bool pasteTextFromClipboard(ucstring &text) =0; + virtual bool swapBuffers() = 0; /** set the number of VBL wait when a swapBuffers() is issued. 0 means no synchronisation to the VBL * Default is 1. Values >1 may be clamped to 1 by the driver. */ - virtual void setSwapVBLInterval(uint interval)=0; + virtual void setSwapVBLInterval(uint interval) = 0; /// get the number of VBL wait when a swapBuffers() is issued. 0 means no synchronisation to the VBL - virtual uint getSwapVBLInterval()=0; + virtual uint getSwapVBLInterval() = 0; + // @} + + + /// \name Profiling. // @{ - - /** Get the number of primitives rendered from the last swapBuffers() call. * \param pIn the number of requested rendered primitive. * \param pOut the number of effective rendered primitive. pOut==pIn if no multi-pass material is used * (Lightmap, Specular ...). */ - virtual void profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut) =0; - + virtual void profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut) = 0; /** Return the amount of Texture memory requested. taking mipmap, compression, texture format, etc... into account. * NB: because of GeForce*, RGB888 is considered to be 32 bits. So it may be false for others cards :). */ - virtual uint32 profileAllocatedTextureMemory() =0; - + virtual uint32 profileAllocatedTextureMemory() = 0; /** Get the number of material setuped from the last swapBuffers() call. */ - virtual uint32 profileSetupedMaterials() const =0; - + virtual uint32 profileSetupedMaterials() const = 0; /** Get the number of matrix setuped from the last swapBuffers() call. */ - virtual uint32 profileSetupedModelMatrix() const =0; - + virtual uint32 profileSetupedModelMatrix() const = 0; /** Enable the sum of texture memory used since last swapBuffers() call. To retrieve the memory used call getUsedTextureMemory(). */ - virtual void enableUsedTextureMemorySum (bool enable=true) =0; - + virtual void enableUsedTextureMemorySum (bool enable = true) = 0; /** Return the amount of texture video memory used since last swapBuffers() call. Before use this method, you should enable * the sum with enableUsedTextureMemorySum(). */ - virtual uint32 getUsedTextureMemory() const =0; - + virtual uint32 getUsedTextureMemory() const = 0; /** If the driver support it, enable profile VBHard locks. * No-Op if already profiling @@ -643,179 +799,126 @@ public: /** For each texture setuped in the driver, "print" result: type, shareName, format and size (mipmap included) */ void profileTextureUsage(std::vector &result); - // @} + /// \name Fog support. // @{ - virtual bool fogEnabled()=0; - virtual void enableFog(bool enable)=0; + virtual bool fogEnabled() = 0; + virtual void enableFog(bool enable = true) = 0; /// setup fog parameters. fog must enabled to see result. start and end are distance values. - virtual void setupFog(float start, float end, CRGBA color)=0; + virtual void setupFog(float start, float end, NLMISC::CRGBA color) = 0; /// Get. - virtual float getFogStart() const =0; - virtual float getFogEnd() const =0; - virtual CRGBA getFogColor() const =0; + virtual float getFogStart() const = 0; + virtual float getFogEnd() const = 0; + virtual NLMISC::CRGBA getFogColor() const = 0; // @} - /// Deriver should calls IDriver::release() first, to destroy all driver components (textures, shaders, VBuffers). - virtual bool release(void); - /// Return true if driver is still active. Return false else. If he user close the window, must return false. - virtual bool isActive()=0; - - /// Return the depth of the driver after init(). - virtual uint8 getBitPerPixel ()=0; - - /** Output a system message box and print a message with an icon. This method can be call even if the driver is not initialized. - * This method is used to return internal driver problem when string can't be displayed in the driver window. - * If the driver can't open a messageBox, it should not override this method and let the IDriver class manage it with the ASCII console. - * - * \param message This is the message to display in the message box. - * \param title This is the title of the message box. - * \param type This is the type of the message box, ie number of button and label of buttons. - * \param icon This is the icon of the message box should use like warning, error etc... - */ - virtual TMessageBoxId systemMessageBox (const char* message, const char* title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon); + /// \name Viewport + // @{ /** Set the current viewport * * \param viewport is a viewport to setup as current viewport. */ - virtual void setupViewport (const class CViewport& viewport)=0; + virtual void setupViewport(const class CViewport &viewport) = 0; /** Get the current viewport */ virtual void getViewport(CViewport &viewport) = 0; - /** Set the current Scissor. * \param scissor is a scissor to setup the current Scissor, in Window relative coordinate (0,1). */ - virtual void setupScissor (const class CScissor& scissor)=0; + virtual void setupScissor(const class CScissor &scissor) = 0; + // @} + + /// \name Driver information + // @{ /** * Get the driver version. Not the same than interface version. Incremented at each implementation change. * * \see InterfaceVersion */ - virtual uint32 getImplementationVersion () const = 0; + virtual uint32 getImplementationVersion() const = 0; /** * Get driver information. * get the nel name of the driver (ex: "Opengl 1.2 NeL Driver") */ - virtual const char* getDriverInformation () = 0; + virtual const char *getDriverInformation() = 0; /** * Get videocard information. * get the official name of the driver */ - virtual const char* getVideocardInformation () = 0; + virtual const char *getVideocardInformation () = 0; + // @} + + /// \name Mouse / Keyboard / Game devices // @{ - /// show cursor if b is true, or hide it if b is false - virtual void showCursor (bool b) = 0; + /// show cursor if b is true, or hide it if b is false + virtual void showCursor(bool b) = 0; - /// x and y must be between 0.0 and 1.0 - virtual void setMousePos (float x, float y) = 0; + /// x and y must be between 0.0 and 1.0 + virtual void setMousePos(float x, float y) = 0; - /** Enable / disable low level mouse. This allow to take advantage of some options (speed of the mouse, automatic wrapping) - * It returns a interface to these parameters when it is supported, or NULL otherwise - * The interface pointer is valid as long as the low level mouse is enabled. - * A call to disable the mouse returns NULL, and restore the default mouse behavior - * NB : - In this mode the mouse cursor isn't drawn. - * - Calls to showCursor have no effects - * - Calls to setCapture have no effects - */ - virtual NLMISC::IMouseDevice *enableLowLevelMouse(bool enable, bool exclusive) = 0; + /** Enable / disable low level mouse. This allow to take advantage of some options (speed of the mouse, automatic wrapping) + * It returns a interface to these parameters when it is supported, or NULL otherwise + * The interface pointer is valid as long as the low level mouse is enabled. + * A call to disable the mouse returns NULL, and restore the default mouse behavior + * NB : - In this mode the mouse cursor isn't drawn. + * - Calls to showCursor have no effects + * - Calls to setCapture have no effects + */ + virtual NLMISC::IMouseDevice *enableLowLevelMouse(bool enable, bool exclusive) = 0; - /** Enable / disable a low level keyboard. - * Such a keyboard can only send KeyDown and KeyUp event. It just consider the keyboard as a - * gamepad with lots of buttons... - * This returns a interface to some parameters when it is supported, or NULL otherwise. - * The interface pointer is valid as long as the low level keyboard is enabled. - * A call to disable the keyboard returns NULL, and restore the default keyboard behavior - */ - virtual NLMISC::IKeyboardDevice *enableLowLevelKeyboard(bool enable) = 0; + /** Enable / disable a low level keyboard. + * Such a keyboard can only send KeyDown and KeyUp event. It just consider the keyboard as a + * gamepad with lots of buttons... + * This returns a interface to some parameters when it is supported, or NULL otherwise. + * The interface pointer is valid as long as the low level keyboard is enabled. + * A call to disable the keyboard returns NULL, and restore the default keyboard behavior + */ + virtual NLMISC::IKeyboardDevice *enableLowLevelKeyboard(bool enable) = 0; - /** Get the delay in ms for mouse double clicks. - */ - virtual uint getDoubleClickDelay(bool hardwareMouse) = 0; + /** Get the delay in ms for mouse double clicks. + */ + virtual uint getDoubleClickDelay(bool hardwareMouse) = 0; - /** If true, capture the mouse to force it to stay under the window. - * NB : this has no effects if a low level mouse is used - */ - virtual void setCapture (bool b) = 0; + /** If true, capture the mouse to force it to stay under the window. + * NB : this has no effects if a low level mouse is used + */ + virtual void setCapture(bool b) = 0; - // see if system cursor is currently captured - virtual bool isSystemCursorCaptured() = 0; + // see if system cursor is currently captured + virtual bool isSystemCursorCaptured() = 0; - // Add a new cursor (name is case unsensitive) - virtual void addCursor(const std::string &name, const NLMISC::CBitmap &bitmap) = 0; + // Add a new cursor (name is case unsensitive) + virtual void addCursor(const std::string &name, const NLMISC::CBitmap &bitmap) = 0; - // Display a cursor from its name (case unsensitive) - virtual void setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild = false) = 0; + // Display a cursor from its name (case unsensitive) + virtual void setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild = false) = 0; - // Change default scale for all cursors - virtual void setCursorScale(float scale) = 0; + // Change default scale for all cursors + virtual void setCursorScale(float scale) = 0; - /** Check whether there is a low level device manager available, and get its interface. Return NULL if not available - * From this interface you can deal with mouse and keyboard as above, but you can also manage game device (joysticks, joypads ...) - */ - virtual NLMISC::IInputDeviceManager *getLowLevelInputDeviceManager() = 0; + /** Check whether there is a low level device manager available, and get its interface. Return NULL if not available + * From this interface you can deal with mouse and keyboard as above, but you can also manage game device (joysticks, joypads ...) + */ + virtual NLMISC::IInputDeviceManager *getLowLevelInputDeviceManager() = 0; // @} - /// Get the width and the height of the window - virtual void getWindowSize (uint32 &width, uint32 &height) = 0; - - /// Get the position of the window always (0,0) in fullscreen - virtual void getWindowPos (sint32 &x, sint32 &y) = 0; - - /** get the RGBA back buffer. After swapBuffers(), the content of the back buffer is undefined. - * - * \param bitmap the buffer will be written in this bitmap - */ - virtual void getBuffer (CBitmap &bitmap) = 0; - - /** get the ZBuffer (back buffer). - * - * \param zbuffer the returned array of Z. size of getWindowSize() . - */ - virtual void getZBuffer (std::vector &zbuffer) = 0; - - /** get a part of the RGBA back buffer. After swapBuffers(), the content of the back buffer is undefined. - * NB: 0,0 is the bottom left corner of the screen. - * - * \param bitmap the buffer will be written in this bitmap - * \param rect the in/out (wanted/clipped) part of Color buffer to retrieve. - */ - virtual void getBufferPart (CBitmap &bitmap, NLMISC::CRect &rect) = 0; - - // copy the first texture in a second one of different dimensions - virtual bool stretchRect (ITexture * srcText, NLMISC::CRect &srcRect, ITexture * destText, NLMISC::CRect &destRect) = 0; - - // is this texture a rectangle texture ? - virtual bool isTextureRectangle(ITexture * tex) const = 0; - - // return true if driver support Bloom effect. - virtual bool supportBloomEffect() const =0; - - // return true if driver support non-power of two textures - virtual bool supportNonPowerOfTwoTextures() const =0; - - /** get a part of the ZBuffer (back buffer). - * NB: 0,0 is the bottom left corner of the screen. - * - * \param zbuffer the returned array of Z. size of rec.Width*rec.Height. - * \param rect the in/out (wanted/clipped) part of ZBuffer to retrieve. - */ - virtual void getZBufferPart (std::vector &zbuffer, NLMISC::CRect &rect) = 0; + /// \name Render target // TODO: Handle Color/ZBuffer/Stencil consistently + // @{ /** Set the current render target. * * The render target can be a texture (tex pointer) or the back buffer (tex = NULL). @@ -848,14 +951,22 @@ public: * \param cubaFace the face of the cube to copy texture to. * \return true if the render target has been changed */ - virtual bool setRenderTarget (ITexture *tex, - uint32 x = 0, - uint32 y = 0, - uint32 width = 0, - uint32 height = 0, - uint32 mipmapLevel = 0, - uint32 cubeFace = 0 - ) = 0 ; + virtual bool setRenderTarget( ITexture *tex, + uint32 x = 0, + uint32 y = 0, + uint32 width = 0, + uint32 height = 0, + uint32 mipmapLevel = 0, + uint32 cubeFace = 0 + ) = 0; + + virtual ITexture *getRenderTarget() const = 0; + + /** Retrieve the render target size. + * If the render target is the frame buffer, it returns the size of the frame buffer. + * It the render target is a texture, it returns the size of the texture mipmap selected as render target. + */ + virtual bool getRenderTargetSize (uint32 &width, uint32 &height) = 0; /** Trick method : copy the current texture target into another texture without updating the current texture. * @@ -883,30 +994,21 @@ public: * \param height height of the renderable area to copy, if 0, use the whole size. * \param mipmapLevel the mipmap to copy texture to. */ - virtual bool copyTargetToTexture (ITexture *tex, - uint32 offsetx = 0, - uint32 offsety = 0, - uint32 x = 0, - uint32 y = 0, - uint32 width = 0, - uint32 height = 0, - uint32 mipmapLevel = 0 + virtual bool copyTargetToTexture( ITexture *tex, + uint32 offsetx = 0, + uint32 offsety = 0, + uint32 x = 0, + uint32 y = 0, + uint32 width = 0, + uint32 height = 0, + uint32 mipmapLevel = 0 ) = 0; - - /** Retrieve the render target size. - * If the render target is the frame buffer, it returns the size of the frame buffer. - * It the render target is a texture, it returns the size of the texture mipmap selected as render target. - */ - virtual bool getRenderTargetSize (uint32 &width, uint32 &height) = 0; - - /** fill the RGBA back buffer - * - * \param bitmap will be written in the buffer. no-op if bad size. - * \return true if success - */ - virtual bool fillBuffer (CBitmap &bitmap) = 0; + // @} + + /// \name Render state: Polygon mode + // @{ /** Set the global polygon mode. Can be filled, line or point. The implementation driver must * call IDriver::setPolygonMode and active this mode. * @@ -918,13 +1020,27 @@ public: _PolygonMode=mode; } + /** Get the global polygon mode. + * + * \param polygon mode choose in this driver. + * \see setPolygonMode(), TPolygonMode + */ + TPolygonMode getPolygonMode () + { + return _PolygonMode; + } + // @} + + + /// \name Fixed pipeline lights + // @{ /** * return the number of light supported by driver. typically 8. * * \see enableLight() setLight() */ - virtual uint getMaxLight () const = 0; + virtual uint getMaxLight() const = 0; /** * Setup a light. @@ -935,7 +1051,7 @@ public: * \param light is a light to set in this slot. * \see enableLight() */ - virtual void setLight (uint8 num, const CLight& light) = 0; + virtual void setLight(uint8 num, const CLight &light) = 0; /** * Enable / disable light. @@ -946,7 +1062,7 @@ public: * \param enable is true to enable the light, false to disable it. * \see setLight() */ - virtual void enableLight (uint8 num, bool enable=true) = 0; + virtual void enableLight(uint8 num, bool enable = true) = 0; /** * Set ambient. @@ -954,86 +1070,135 @@ public: * \param color is the new global ambient color for the scene. * \see setLight(), enableLight() */ - virtual void setAmbientColor (CRGBA color) = 0; + virtual void setAmbientColor(NLMISC::CRGBA color) = 0; /** Setup the light used for per pixel lighting. The given values should have been modulated by the material diffuse and specular. * This is only useful for material that have their shader set as 'PerPixelLighting' * \param the light used for per pixel lighting */ - virtual void setPerPixelLightingLight(CRGBA diffuse, CRGBA specular, float shininess) = 0; + virtual void setPerPixelLightingLight(NLMISC::CRGBA diffuse, NLMISC::CRGBA specular, float shininess) = 0; /** Setup the unique light used for Lightmap Shader. * Lightmaped primitives are lit per vertex with this light (should be local attenuated for maximum efficiency) * This is only useful for material that have their shader set as 'LightMap' * \param the light used for per pixel lighting */ - virtual void setLightMapDynamicLight (bool enable, const CLight& light) = 0; + virtual void setLightMapDynamicLight(bool enable, const CLight &light) = 0; + // @} - /** Get the global polygon mode. - * - * \param polygon mode choose in this driver. - * \see setPolygonMode(), TPolygonMode - */ - TPolygonMode getPolygonMode () - { - return _PolygonMode; - } - /// \name Vertex program interface + + /// \name Vertex Program // @{ - enum TMatrix - { - ModelView= 0, - Projection, - ModelViewProjection, - NumMatrix - }; - - enum TTransform - { - Identity=0, - Inverse, - Transpose, - InverseTranspose, - NumTransform - }; - - /** - * Does the driver supports vertex programs ? - */ - virtual bool isVertexProgramSupported () const =0; + // Order of preference + // - activeVertexProgram + // - CMaterial pass[n] VP (uses activeVertexProgram, but does not override if one already set by code) + // - default generic VP that mimics fixed pipeline / no VP with fixed pipeline /** * Does the driver supports vertex program, but emulated by CPU ? */ - virtual bool isVertexProgramEmulated () const =0; + virtual bool isVertexProgramEmulated() const = 0; - - - /** - * Activate / disactivate a vertex program - * - * \param program is a pointer on a vertex program. Can be NULL to disable the current vertex program. - * - * \return true if setup/unsetup succeeded, false else. + /** Return true if the driver supports the specified vertex program profile. */ - virtual bool activeVertexProgram (CVertexProgram *program) =0; + virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const = 0; - /** - * Setup constant values. + /** Compile the given vertex program, return if successful. + * If a vertex program was set active before compilation, + * the state of the active vertex program is undefined behaviour afterwards. */ - virtual void setConstant (uint index, float, float, float, float) =0; - virtual void setConstant (uint index, double, double, double, double) =0; - virtual void setConstant (uint index, const NLMISC::CVector& value) =0; - virtual void setConstant (uint index, const NLMISC::CVectorD& value) =0; - /// setup several 4 float csts taken from the given tab - virtual void setConstant (uint index, uint num, const float *src) =0; - /// setup several 4 double csts taken from the given tab - virtual void setConstant (uint index, uint num, const double *src) =0; + virtual bool compileVertexProgram(CVertexProgram *program) = 0; + /** Set the active vertex program. This will override vertex programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getVertexProgram returns NULL. + * The vertex program is activated immediately. + */ + virtual bool activeVertexProgram(CVertexProgram *program) = 0; + // @} + + + + /// \name Pixel Program + // @{ + + // Order of preference + // - activePixelProgram + // - CMaterial pass[n] PP (uses activePixelProgram, but does not override if one already set by code) + // - PP generated from CMaterial (uses activePixelProgram, but does not override if one already set by code) + + /** Return true if the driver supports the specified pixel program profile. + */ + virtual bool supportPixelProgram(CPixelProgram::TProfile profile) const = 0; + + /** Compile the given pixel program, return if successful. + * If a pixel program was set active before compilation, + * the state of the active pixel program is undefined behaviour afterwards. + */ + virtual bool compilePixelProgram(CPixelProgram *program) = 0; + + /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getPixelProgram returns NULL. + * The pixel program is activated immediately. + */ + virtual bool activePixelProgram(CPixelProgram *program) = 0; + // @} + + + + /// \name Geometry Program + // @{ + + // Order of preference + // - activeGeometryProgram + // - CMaterial pass[n] PP (uses activeGeometryProgram, but does not override if one already set by code) + // - none + + /** Return true if the driver supports the specified pixel program profile. + */ + virtual bool supportGeometryProgram(CGeometryProgram::TProfile profile) const = 0; + + /** Compile the given pixel program, return if successful. + * If a pixel program was set active before compilation, + * the state of the active pixel program is undefined behaviour afterwards. + */ + virtual bool compileGeometryProgram(CGeometryProgram *program) = 0; + + /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getGeometryProgram returns NULL. + * The pixel program is activated immediately. + */ + virtual bool activeGeometryProgram(CGeometryProgram *program) = 0; + // @} + + + + /// \name Program parameters + // @{ + // Set parameters + virtual void setUniform1f(TProgram program, uint index, float f0) = 0; + virtual void setUniform2f(TProgram program, uint index, float f0, float f1) = 0; + virtual void setUniform3f(TProgram program, uint index, float f0, float f1, float f2) = 0; + virtual void setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3) = 0; + virtual void setUniform1i(TProgram program, uint index, sint32 i0) = 0; + virtual void setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1) = 0; + virtual void setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2) = 0; + virtual void setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) = 0; + virtual void setUniform1ui(TProgram program, uint index, uint32 ui0) = 0; + virtual void setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1) = 0; + virtual void setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2) = 0; + virtual void setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) = 0; + virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v) = 0; + virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3) = 0; + virtual void setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba) = 0; + virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m) = 0; + virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src) = 0; + virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src) = 0; + virtual void setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src) = 0; + // Set builtin parameters /** - * Setup constants with a current matrix. + * Setup uniforms with a current matrix. * * This call must be done after setFrustum(), setupViewMatrix() or setupModelMatrix() to get correct * results. @@ -1043,10 +1208,9 @@ public: * \param transform is the transformation to apply to the matrix before store it in the constants. * */ - virtual void setConstantMatrix (uint index, TMatrix matrix, TTransform transform) =0; - + virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0; /** - * Setup the constant with the fog vector. This vector must be used to get the final fog value in a vertex shader. + * Setup the uniform with the fog vector. This vector must be used to get the final fog value in a vertex shader. * You must use it like this: * DP4 o[FOGC].x, c[4], R4; * With c[4] the constant used for the fog vector and R4 the vertex local position. @@ -1057,14 +1221,28 @@ public: * \param index is the index where to store the vector. * */ - virtual void setConstantFog (uint index) =0; + virtual void setUniformFog(TProgram program, uint index) = 0; + // Set feature parameters + virtual bool isUniformProgramState() = 0; + // @} - /// Check if the driver support double sided colors vertex programs - virtual bool supportVertexProgramDoubleSidedColor() const = 0; + + /// \name Legacy effects + // @{ // test if support for cloud render in a single pass virtual bool supportCloudRenderSinglePass() const = 0; + // [FIXME] Return true if driver support Bloom effect // FIXME: This is terrible + virtual bool supportBloomEffect() const = 0; + // @} + + + + /// \name Backface color + // @{ + /// Check if the driver support double sided colors vertex programs + virtual bool supportVertexProgramDoubleSidedColor() const = 0; /** * Activate VertexProgram 2Sided Color mode. In 2Sided mode, the BackFace (if material 2Sided enabled) read the * result from o[BFC0], and not o[COL0]. @@ -1072,27 +1250,29 @@ public: * NB: no-op if not supported by driver */ virtual void enableVertexProgramDoubleSidedColor(bool doubleSided) =0; - // @} + + /// \name Texture addressing modes aka textures/pixels shaders // @{ - /// test whether the device supports some form of texture shader. (could be limited to DX6 EMBM for example) - virtual bool supportTextureShaders() const = 0; - // Is the shader water supported ? If not, the driver caller should implement its own version - virtual bool isWaterShaderSupported() const = 0; - // - /// test whether a texture addressing mode is supported - virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode) const = 0; - /** setup the 2D matrix for the OffsetTexture, OffsetTextureScale and OffsetTexture addressing mode - * It should be stored as the following - * [a0 a1] - * [a2 a3] - */ - virtual void setMatrix2DForTextureOffsetAddrMode(const uint stage, const float mat[4]) = 0; + /// test whether the device supports some form of texture shader. (could be limited to DX6 EMBM for example) + virtual bool supportTextureShaders() const = 0; + // Is the shader water supported ? If not, the driver caller should implement its own version + virtual bool supportWaterShader() const = 0; + // + /// test whether a texture addressing mode is supported + virtual bool supportTextureAddrMode(CMaterial::TTexAddressingMode mode) const = 0; + /** setup the 2D matrix for the OffsetTexture, OffsetTextureScale and OffsetTexture addressing mode + * It should be stored as the following + * [a0 a1] + * [a2 a3] + */ + virtual void setMatrix2DForTextureOffsetAddrMode(const uint stage, const float mat[4]) = 0; //@} + /** \name EMBM support. If texture shaders are present, this is not available, must use them instead. * EMBM is a color op of CMaterial. * NB : EMBM is the equivalent of the CMaterial::OffsetTexture addressing mode. However, it is both a texture @@ -1104,38 +1284,35 @@ public: */ // @{ - // Test if EMBM is supported. - virtual bool supportEMBM() const = 0; - // Test if EMBM is supported for the given stage - virtual bool isEMBMSupportedAtStage(uint stage) const = 0; - // set the matrix used for EMBM addressing - virtual void setEMBMMatrix(const uint stage, const float mat[4]) = 0; + // Test if EMBM is supported. + virtual bool supportEMBM() const = 0; + // Test if EMBM is supported for the given stage + virtual bool isEMBMSupportedAtStage(uint stage) const = 0; + // set the matrix used for EMBM addressing + virtual void setEMBMMatrix(const uint stage, const float mat[4]) = 0; // @} - // Does the driver support the per-pixel lighting shader ? - virtual bool supportPerPixelLighting(bool specular) const = 0; /// \name Misc // @{ - /** Does the driver support Blend Constant Color ??? If yes CMaterial::blendConstant* enum can be used * for blend Src ord Dst factor. If no, using these enum will have undefined results. */ - virtual bool supportBlendConstantColor() const =0; + virtual bool supportBlendConstantColor() const = 0; /** see supportBlendConstantColor(). Set the current Blend Constant Color. */ - virtual void setBlendConstantColor(NLMISC::CRGBA col)=0; + virtual void setBlendConstantColor(NLMISC::CRGBA col) = 0; /** see supportBlendConstantColor(). Get the current Blend Constant Color. */ - virtual NLMISC::CRGBA getBlendConstantColor() const =0; + virtual NLMISC::CRGBA getBlendConstantColor() const = 0; /** force the driver to flush all command. glFinish() in opengl. * Interesting only for debug and profiling purpose. */ - virtual void finish() =0; + virtual void finish() = 0; // Flush command queue an immediately returns virtual void flush() = 0; @@ -1144,27 +1321,27 @@ public: * See GL_POLYGON_SMOOTH help, and GL_SRC_ALPHA_SATURATE OpenGL doc (not yet implemented now since * used only for alpha part in ShadowMap gen) */ - virtual void enablePolygonSmoothing(bool smooth) =0; + virtual void enablePolygonSmoothing(bool smooth) = 0; /// see enablePolygonSmoothing() - virtual bool isPolygonSmoothingEnabled() const =0; - + virtual bool isPolygonSmoothingEnabled() const = 0; // @} + /** Special method to internally swap the Driver handle of 2 textures. * USE IT WITH CARE (eg: may have Size problems, mipmap problems, format problems ...) * Actually, it is used only by CAsyncTextureManager, to manage Lods of DXTC CTextureFile. * NB: internally, all textures slots are disabled. */ - virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1) =0; + virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1) = 0; /** Advanced usage. Get the texture Handle.Useful for texture sorting for instance * NB: if the texture is not setuped in the driver, 0 is returned. * NB: if implementation does not support it, 0 may be returned. OpenGL ones return the Texture ID. * NB: unlike isTextureExist(), this method is not thread safe. */ - virtual uint getTextureHandle(const ITexture&tex)=0; + virtual uint getTextureHandle(const ITexture&tex) = 0; // see if the Multiply-Add Tex Env operator is supported (see CMaterial::Mad) virtual bool supportMADOperator() const = 0; @@ -1185,16 +1362,16 @@ public: }; // Get the number of hardware renderer available on the client platform. - virtual uint getNumAdapter() const=0; + virtual uint getNumAdapter() const = 0; // Get a hardware renderer description. - virtual bool getAdapter(uint adapter, CAdapter &desc) const=0; + virtual bool getAdapter(uint adapter, CAdapter &desc) const = 0; /** Choose the hardware renderer. * Call it before the setDisplay and enumModes methods * Choose adapter = 0xffffffff for the default one. */ - virtual bool setAdapter(uint adapter)=0; + virtual bool setAdapter(uint adapter) = 0; /** Tell if the vertex color memory format is RGBA (openGL) or BGRA (directx) * BGRA : @@ -1208,20 +1385,22 @@ public: */ virtual CVertexBuffer::TVertexColorType getVertexColorFormat() const =0; + + /// \name Bench // @{ - // Start the bench. See CHTimer::startBench(); - virtual void startBench (bool wantStandardDeviation = false, bool quick = false, bool reset = true) =0; + virtual void startBench(bool wantStandardDeviation = false, bool quick = false, bool reset = true) =0; // End the bench. See CHTimer::endBench(); - virtual void endBench () =0; + virtual void endBench () =0; // Display the bench result - virtual void displayBench (class NLMISC::CLog *log) =0; - + virtual void displayBench (class NLMISC::CLog *log) =0; // @} + + /// \name Occlusion query mechanism // @{ // Test whether this device supports the occlusion query mechanism @@ -1234,8 +1413,8 @@ public: virtual void deleteOcclusionQuery(IOcclusionQuery *oq) = 0; // @} - // get the number of call to swapBuffer since the driver was created - virtual uint64 getSwapBufferCounter() const = 0; + + /** Set cull mode * Useful for mirrors / cube map rendering or when the scene must be rendered upside down @@ -1252,25 +1431,25 @@ public: virtual void stencilMask(uint mask) = 0; protected: - friend class IVBDrvInfos; - friend class IIBDrvInfos; - friend class CTextureDrvShare; - friend class ITextureDrvInfos; - friend class IMaterialDrvInfos; - friend class IVertexProgramDrvInfos; - friend class IShaderDrvInfos; + friend class IVBDrvInfos; + friend class IIBDrvInfos; + friend class CTextureDrvShare; + friend class ITextureDrvInfos; + friend class IMaterialDrvInfos; + friend class IProgramDrvInfos; + friend class IProgramParamsDrvInfos; /// remove ptr from the lists in the driver. - void removeVBDrvInfoPtr(ItVBDrvInfoPtrList vbDrvInfoIt); - void removeIBDrvInfoPtr(ItIBDrvInfoPtrList ibDrvInfoIt); - void removeTextureDrvInfoPtr(ItTexDrvInfoPtrMap texDrvInfoIt); - void removeTextureDrvSharePtr(ItTexDrvSharePtrList texDrvShareIt); - void removeMatDrvInfoPtr(ItMatDrvInfoPtrList shaderIt); - void removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt); - void removeVtxPrgDrvInfoPtr(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt); + void removeVBDrvInfoPtr(ItVBDrvInfoPtrList vbDrvInfoIt); + void removeIBDrvInfoPtr(ItIBDrvInfoPtrList ibDrvInfoIt); + void removeTextureDrvInfoPtr(ItTexDrvInfoPtrMap texDrvInfoIt); + void removeTextureDrvSharePtr(ItTexDrvSharePtrList texDrvShareIt); + void removeMatDrvInfoPtr(ItMatDrvInfoPtrList shaderIt); + void removeGPUPrgDrvInfoPtr(ItGPUPrgDrvInfoPtrList gpuPrgDrvInfoIt); private: - bool _StaticMemoryToVRAM; + bool _StaticMemoryToVRAM; + }; // -------------------------------------------------- diff --git a/code/nel/include/nel/3d/driver_user.h b/code/nel/include/nel/3d/driver_user.h index bfe4c1755..30ea98c65 100644 --- a/code/nel/include/nel/3d/driver_user.h +++ b/code/nel/include/nel/3d/driver_user.h @@ -133,6 +133,7 @@ public: // @{ virtual void disableHardwareVertexProgram(); + virtual void disableHardwarePixelProgram(); virtual void disableHardwareVertexArrayAGP(); virtual void disableHardwareTextureShader(); @@ -473,7 +474,6 @@ public: virtual void forceDXTCCompression(bool dxtcComp); virtual void setAnisotropicFilter(sint filter); virtual void forceTextureResize(uint divisor); - virtual void forceNativeFragmentPrograms(bool nativeOnly); virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties); // @} diff --git a/code/nel/include/nel/3d/geometry_program.h b/code/nel/include/nel/3d/geometry_program.h new file mode 100644 index 000000000..48e48e260 --- /dev/null +++ b/code/nel/include/nel/3d/geometry_program.h @@ -0,0 +1,49 @@ +/** \file geometry_program.h + * Geometry program definition + */ + +/* Copyright, 2000, 2001 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#ifndef NL_GEOMETRY_PROGRAM_H +#define NL_GEOMETRY_PROGRAM_H + +#include +#include +#include + +#include + +namespace NL3D { + +class CGeometryProgram : public IProgram +{ +public: + /// Constructor + CGeometryProgram(); + /// Destructor + virtual ~CGeometryProgram (); +}; + +} // NL3D + + +#endif // NL_GEOMETRY_PROGRAM_H + +/* End of vertex_program.h */ diff --git a/code/nel/include/nel/3d/gpu_program_params.h b/code/nel/include/nel/3d/gpu_program_params.h new file mode 100644 index 000000000..ce6b8b2f0 --- /dev/null +++ b/code/nel/include/nel/3d/gpu_program_params.h @@ -0,0 +1,178 @@ +/** + * \file gpu_program_params.h + * \brief CGPUProgramParams + * \date 2013-09-07 22:17GMT + * \author Jan Boon (Kaetemi) + * CGPUProgramParams + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_GPU_PROGRAM_PARAMS_H +#define NL3D_GPU_PROGRAM_PARAMS_H +#include + +// STL includes +#include +#include + +// NeL includes + +// Project includes + +namespace NLMISC { + class CVector; + class CMatrix; +} + +namespace NL3D { + +/** + * \brief CGPUProgramParams + * \date 2013-09-07 22:17GMT + * \author Jan Boon (Kaetemi) + * A storage for USERCODE-PROVIDED parameters for GPU programs. + * Allows for fast updating and iteration of parameters. + * NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES + * OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!! + * The 4-component alignment that is done in this storage + * class is necessary to simplify support for register-based + * assembly shaders, which require setting per 4 components. + */ +class CGPUProgramParams +{ +public: + enum TType { Float, Int, UInt }; + struct CMeta { uint Index, Size, Count; TType Type; std::string Name; size_t Next, Prev; }; // size is element size, count is nb of elements + +private: + union CVec { float F[4]; sint32 I[4]; uint32 UI[4]; }; + +public: + CGPUProgramParams(); + virtual ~CGPUProgramParams(); + + /// \name User functions + // @{ + // Copy from another params storage + void copy(CGPUProgramParams *params); + + // Set by index, available only when the associated program has been compiled + void set1f(uint index, float f0); + void set2f(uint index, float f0, float f1); + void set3f(uint index, float f0, float f1, float f2); + void set4f(uint index, float f0, float f1, float f2, float f3); + void set1i(uint index, sint32 i0); + void set2i(uint index, sint32 i0, sint32 i1); + void set3i(uint index, sint32 i0, sint32 i1, sint32 i2); + void set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3); + void set1ui(uint index, uint32 ui0); + void set2ui(uint index, uint32 ui0, uint32 ui1); + void set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2); + void set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3); + void set3f(uint index, const NLMISC::CVector& v); + void set4f(uint index, const NLMISC::CVector& v, float f3); + void set4x4f(uint index, const NLMISC::CMatrix& m); + void set4fv(uint index, size_t num, const float *src); + void set4iv(uint index, size_t num, const sint32 *src); + void set4uiv(uint index, size_t num, const uint32 *src); + void unset(uint index); + + // Set by name, it is recommended to use index when repeatedly setting an element + void set1f(const std::string &name, float f0); + void set2f(const std::string &name, float f0, float f1); + void set3f(const std::string &name, float f0, float f1, float f2); + void set4f(const std::string &name, float f0, float f1, float f2, float f3); + void set1i(const std::string &name, sint32 i0); + void set2i(const std::string &name, sint32 i0, sint32 i1); + void set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2); + void set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3); + void set1ui(const std::string &name, uint32 ui0); + void set2ui(const std::string &name, uint32 ui0, uint32 ui1); + void set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2); + void set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3); + void set3f(const std::string &name, const NLMISC::CVector& v); + void set4f(const std::string &name, const NLMISC::CVector& v, float f3); + void set4x4f(const std::string &name, const NLMISC::CMatrix& m); + void set4fv(const std::string &name, size_t num, const float *src); + void set4iv(const std::string &name, size_t num, const sint32 *src); + void set4uiv(const std::string &name, size_t num, const uint32 *src); + void unset(const std::string &name); + // @} + + // Maps the given name to the given index. + // on duplicate entry the data set by name will be prefered, as it can be + // assumed to have been set after the data set by index, and the mapping + // will usually happen while iterating and finding an element with name + // but no known index. + // Unknown index will be set to ~0, unknown name will have an empty string. + void map(uint index, const std::string &name); + + /// \name Internal + // @{ + /// Allocate specified number of components if necessary (internal use only) + size_t allocOffset(uint index, uint size, uint count, TType type); + size_t allocOffset(const std::string &name, uint size, uint count, TType type); + size_t allocOffset(uint size, uint count, TType type); + /// Return offset for specified index + size_t getOffset(uint index) const; + size_t getOffset(const std::string &name) const; + /// Remove by offset + void freeOffset(size_t offset); + // @} + + /// \name Driver and dev tools + // @{ + // Iteration (returns the offsets for access using getFooByOffset) + inline size_t getBegin() const { return m_Meta.size() ? m_First : s_End; } + inline size_t getNext(size_t offset) const { return m_Meta[offset].Next; } + inline size_t getEnd() const { return s_End; } + + // Data access + inline uint getSizeByOffset(size_t offset) const { return m_Meta[offset].Size; } // size of element (4 for float4) + inline uint getCountByOffset(size_t offset) const { return m_Meta[offset].Count; } // number of elements (usually 1) + inline uint getNbComponentsByOffset(size_t offset) const { return m_Meta[offset].Size * m_Meta[offset].Count; } // nb of components (size * count) + inline float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; } + inline sint32 *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; } + inline uint32 *getPtrUIByOffset(size_t offset) { return m_Vec[offset].UI; } + inline TType getTypeByOffset(size_t offset) const { return m_Meta[offset].Type; } + inline uint getIndexByOffset(size_t offset) const { return m_Meta[offset].Index; } + const std::string &getNameByOffset(size_t offset) const { return m_Meta[offset].Name; }; + // @} + + // Utility + static inline uint getNbRegistersByComponents(uint nbComponents) { return (nbComponents + 3) >> 2; } // vector register per 4 components + +private: + std::vector m_Vec; + std::vector m_Meta; + std::vector m_Map; // map from index to offset + std::map m_MapName; // map from name to offset + size_t m_First; + size_t m_Last; + static const size_t s_End = -1; + +}; /* class CGPUProgramParams */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_GPU_PROGRAM_PARAMS_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/landscapevb_allocator.h b/code/nel/include/nel/3d/landscapevb_allocator.h index d3a081e7b..0e485e990 100644 --- a/code/nel/include/nel/3d/landscapevb_allocator.h +++ b/code/nel/include/nel/3d/landscapevb_allocator.h @@ -21,6 +21,7 @@ #include "nel/misc/smart_ptr.h" #include "nel/3d/tessellation.h" #include "nel/3d/vertex_buffer.h" +#include "nel/3d/vertex_program.h" namespace NL3D @@ -41,6 +42,7 @@ class CVertexProgram; #define NL3D_LANDSCAPE_VPPOS_DELTAPOS (CVertexBuffer::TexCoord3) #define NL3D_LANDSCAPE_VPPOS_ALPHAINFO (CVertexBuffer::TexCoord4) +class CVertexProgramLandscape; // *************************************************************************** /** @@ -107,6 +109,8 @@ public: * Give a vertexProgram Id to activate. Always 0, but 1 For tile Lightmap Pass. */ void activate(uint vpId); + void activateVP(uint vpId); + inline CVertexProgramLandscape *getVP(uint vpId) const { return _VertexProgram[vpId]; } // @} @@ -151,15 +155,35 @@ private: /// \name Vertex Program mgt . // @{ +public: enum {MaxVertexProgram= 2,}; // Vertex Program , NULL if not enabled. - CVertexProgram *_VertexProgram[MaxVertexProgram]; +private: + NLMISC::CSmartPtr _VertexProgram[MaxVertexProgram]; void deleteVertexProgram(); void setupVBFormatAndVertexProgram(bool withVertexProgram); // @} }; +class CVertexProgramLandscape : public CVertexProgram +{ +public: + struct CIdx + { + uint ProgramConstants0; + uint RefineCenter; + uint TileDist; + uint PZBModelPosition; + }; + CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap = false); + virtual ~CVertexProgramLandscape() { } + virtual void buildInfo(); +public: + const CIdx &idx() const { return m_Idx; } + CIdx m_Idx; +}; + } // NL3D diff --git a/code/nel/include/nel/3d/material.h b/code/nel/include/nel/3d/material.h index a7ca18bff..671f3339a 100644 --- a/code/nel/include/nel/3d/material.h +++ b/code/nel/include/nel/3d/material.h @@ -22,7 +22,6 @@ #include "nel/misc/rgba.h" #include "nel/misc/matrix.h" #include "nel/3d/texture.h" -#include "nel/3d/shader.h" #include @@ -171,7 +170,8 @@ public: * - Alpha of texture in stage 0 is blended with alpha of texture in stage 1. Blend done with the alpha color of each * stage and the whole is multiplied by the alpha in color vertex [AT0*ADiffuseCol+AT1*(1-ADiffuseCol)]*AStage * - RGB still unchanged - * + * Water : + * - Water */ enum TShader { Normal=0, Bump, @@ -183,7 +183,8 @@ public: PerPixelLightingNoSpec, Cloud, Water, - shaderCount}; + shaderCount, + Program /* internally used when a pixel program is active */ }; /// \name Texture Env Modes. // @{ diff --git a/code/nel/include/nel/3d/meshvp_per_pixel_light.h b/code/nel/include/nel/3d/meshvp_per_pixel_light.h index d7be0f3f9..a234feddd 100644 --- a/code/nel/include/nel/3d/meshvp_per_pixel_light.h +++ b/code/nel/include/nel/3d/meshvp_per_pixel_light.h @@ -27,6 +27,7 @@ namespace NL3D { +class CVertexProgramPerPixelLight; /** * This vertex program is used to perform perpixel lighting with meshs. Its outputs are : @@ -49,6 +50,8 @@ namespace NL3D { class CMeshVPPerPixelLight : public IMeshVertexProgram { public: + friend class CVertexProgramPerPixelLight; + /// true if want Specular Lighting. bool SpecularLighting; public: @@ -84,7 +87,9 @@ private: bool _IsPointLight; // enum { NumVp = 8}; - static std::auto_ptr _VertexProgram[NumVp]; + static NLMISC::CSmartPtr _VertexProgram[NumVp]; + + NLMISC::CRefPtr _ActiveVertexProgram; }; } // NL3D diff --git a/code/nel/include/nel/3d/meshvp_wind_tree.h b/code/nel/include/nel/3d/meshvp_wind_tree.h index 7553d7cca..e2c790d6d 100644 --- a/code/nel/include/nel/3d/meshvp_wind_tree.h +++ b/code/nel/include/nel/3d/meshvp_wind_tree.h @@ -24,6 +24,7 @@ namespace NL3D { +class CVertexProgramWindTree; // *************************************************************************** /** @@ -35,6 +36,7 @@ namespace NL3D { class CMeshVPWindTree : public IMeshVertexProgram { public: + friend class CVertexProgramWindTree; enum {HrcDepth= 3}; @@ -104,6 +106,7 @@ public: // @} private: + static void initVertexPrograms(); void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat); private: @@ -112,7 +115,9 @@ private: /** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1). * All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..) */ - static std::auto_ptr _VertexProgram[NumVp]; + static NLMISC::CSmartPtr _VertexProgram[NumVp]; + + NLMISC::CRefPtr _ActiveVertexProgram; // WindTree Time for this mesh param setup. Stored in mesh because same for all instances. float _CurrentTime[HrcDepth]; diff --git a/code/nel/include/nel/3d/pixel_program.h b/code/nel/include/nel/3d/pixel_program.h new file mode 100644 index 000000000..0787ae9fb --- /dev/null +++ b/code/nel/include/nel/3d/pixel_program.h @@ -0,0 +1,49 @@ +/** \file pixel_program.h + * Pixel program definition + */ + +/* Copyright, 2000, 2001 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#ifndef NL_PIXEL_PROGRAM_H +#define NL_PIXEL_PROGRAM_H + +#include +#include +#include + +#include + +namespace NL3D { + +class CPixelProgram : public IProgram +{ +public: + /// Constructor + CPixelProgram(); + /// Destructor + virtual ~CPixelProgram (); +}; + +} // NL3D + + +#endif // NL_PIXEL_PROGRAM_H + +/* End of vertex_program.h */ diff --git a/code/nel/include/nel/3d/program.h b/code/nel/include/nel/3d/program.h new file mode 100644 index 000000000..77e6baa62 --- /dev/null +++ b/code/nel/include/nel/3d/program.h @@ -0,0 +1,264 @@ +/** + * \file program.h + * \brief IProgram + * \date 2013-09-07 15:00GMT + * \author Jan Boon (Kaetemi) + * IProgram + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_PROGRAM_H +#define NL3D_PROGRAM_H +#include + +// STL includes + +// NeL includes +#include + +// Project includes + +namespace NL3D { + +// List typedef. +class IDriver; +class IProgramDrvInfos; +typedef std::list TGPUPrgDrvInfoPtrList; +typedef TGPUPrgDrvInfoPtrList::iterator ItGPUPrgDrvInfoPtrList; + +// Class for interaction of vertex program with Driver. +// IProgramDrvInfos represent the real data of the GPU program, stored into the driver (eg: just a GLint for opengl). +class IProgramDrvInfos : public NLMISC::CRefCount +{ +private: + IDriver *_Driver; + ItGPUPrgDrvInfoPtrList _DriverIterator; + +public: + IProgramDrvInfos (IDriver *drv, ItGPUPrgDrvInfoPtrList it); + // The virtual dtor is important. + virtual ~IProgramDrvInfos(void); + + virtual uint getUniformIndex(const char *name) const = 0; +}; + +// Features exposed by a program. Used to set builtin parameters on user provided shaders. +// This is only used for user provided shaders, not for builtin shaders, +// as it is a slow method which has to go through all of the options every time. +// Builtin shaders should set all flags to 0. +// Example: +// User shader flags Matrices in the Vertex Program: +// -> When rendering with a material, the driver will call setUniformDriver, +// which will check if the flag Matrices exists, and if so, it will use +// the index cache to find which matrices are needed by the shader, +// and set those which are found. +// This does not work extremely efficient, but it's the most practical option +// for passing builtin parameters onto user provided shaders. +// Note: May need additional flags related to scene sorting, etcetera. +struct CProgramFeatures +{ + CProgramFeatures() : DriverFlags(0), MaterialFlags(0) { } + + // Driver builtin parameters + enum TDriverFlags + { + // Matrices + Matrices = 0x00000001, + + // Fog + Fog = 0x00000002, + }; + uint32 DriverFlags; + + enum TMaterialFlags + { + /// Use the CMaterial texture stages as the textures for a Pixel Program + TextureStages = 0x00000001, + TextureMatrices = 0x00000002, + }; + // Material builtin parameters + uint32 MaterialFlags; +}; + +// Stucture used to cache the indices of builtin parameters which are used by the drivers +// Not used for parameters of specific nl3d programs +struct CProgramIndex +{ + enum TName + { + ModelView, + ModelViewInverse, + ModelViewTranspose, + ModelViewInverseTranspose, + + Projection, + ProjectionInverse, + ProjectionTranspose, + ProjectionInverseTranspose, + + ModelViewProjection, + ModelViewProjectionInverse, + ModelViewProjectionTranspose, + ModelViewProjectionInverseTranspose, + + Fog, + + NUM_UNIFORMS + }; + static const char *Names[NUM_UNIFORMS]; + uint Indices[NUM_UNIFORMS]; +}; + +/** + * \brief IProgram + * \date 2013-09-07 15:00GMT + * \author Jan Boon (Kaetemi) + * A generic GPU program + */ +class IProgram : public NLMISC::CRefCount +{ +public: + enum TProfile + { + none = 0, + + // types + // Vertex Shader = 0x01 + // Pixel Shader = 0x02 + // Geometry Shader = 0x03 + + // nel - 0x31,type,bitfield + nelvp = 0x31010001, // VP supported by CVertexProgramParser, similar to arbvp1, can be translated to vs_1_1 + + // direct3d - 0xD9,type,major,minor + // vertex programs + vs_1_1 = 0xD9010101, + vs_2_0 = 0xD9010200, + // vs_2_sw = 0xD9010201, // not sure... + // vs_2_x = 0xD9010202, // not sure... + // vs_3_0 = 0xD9010300, // not supported + // pixel programs + ps_1_1 = 0xD9020101, + ps_1_2 = 0xD9020102, + ps_1_3 = 0xD9020103, + ps_1_4 = 0xD9020104, + ps_2_0 = 0xD9020200, + // ps_2_x = 0xD9020201, // not sure... + // ps_3_0 = 0xD9020300, // not supported + + // opengl - 0x61,type,bitfield + // vertex programs + // vp20 = 0x61010001, // NV_vertex_program1_1, outdated + arbvp1 = 0x61010002, // ARB_vertex_program + vp30 = 0x61010004, // NV_vertex_program2 + vp40 = 0x61010008, // NV_vertex_program3 + NV_fragment_program3 + gp4vp = 0x61010010, // NV_gpu_program4 + gp5vp = 0x61010020, // NV_gpu_program5 + // pixel programs + // fp20 = 0x61020001, // very limited and outdated, unnecessary + // fp30 = 0x61020002, // NV_fragment_program, now arbfp1, redundant + arbfp1 = 0x61020004, // ARB_fragment_program + fp40 = 0x61020008, // NV_fragment_program2, arbfp1 with "OPTION NV_fragment_program2;\n" + gp4fp = 0x61020010, // NV_gpu_program4 + gp5fp = 0x61020020, // NV_gpu_program5 + // geometry programs + gp4gp = 0x61030001, // NV_gpu_program4 + gp5gp = 0x61030001, // NV_gpu_program5 + + // glsl - 0x65,type,version + glsl330v = 0x65010330, // GLSL vertex program version 330 + glsl330f = 0x65020330, // GLSL fragment program version 330 + glsl330g = 0x65030330, // GLSL geometry program version 330 + }; + + struct CSource : public NLMISC::CRefCount + { + public: + std::string DisplayName; + + /// Minimal required profile for this GPU program + IProgram::TProfile Profile; + + const char *SourcePtr; + size_t SourceLen; + /// Copy the source code string + inline void setSource(const std::string &source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); } + inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); } + /// Set pointer to source code string without copying the string + inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; } + inline void setSourcePtr(const char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = strlen(sourcePtr); } + + /// CVertexProgramInfo/CPixelProgramInfo/... NeL features + CProgramFeatures Features; + + /// Map with known parameter indices, used for assembly programs + std::map ParamIndices; + + private: + std::string SourceCopy; + }; + +public: + IProgram(); + virtual ~IProgram(); + + // Manage the sources, not allowed after compilation. + // Add multiple sources using different profiles, the driver will use the first one it supports. + inline size_t getSourceNb() const { return m_Sources.size(); }; + inline CSource *getSource(size_t i) const { return m_Sources[i]; }; + inline size_t addSource(CSource *source) { nlassert(!m_Source); m_Sources.push_back(source); return (m_Sources.size() - 1); } + inline void removeSource(size_t i) { nlassert(!m_Source); m_Sources.erase(m_Sources.begin() + i); } + + // Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0 + inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); }; + inline uint getUniformIndex(const std::string &name) const { return m_DrvInfo->getUniformIndex(name.c_str()); }; + inline uint getUniformIndex(CProgramIndex::TName name) const { return m_Index.Indices[name]; } + + // Get feature information of the current program + inline CSource *source() const { return m_Source; }; + inline const CProgramFeatures &features() const { return m_Source->Features; }; + inline TProfile profile() const { return m_Source->Profile; } + + // Build feature info, called automatically by the driver after compile succeeds + void buildInfo(CSource *source); + + // Override this to build additional info in a subclass + virtual void buildInfo(); + +protected: + /// The progam source + std::vector > m_Sources; + + /// The source used for compilation + NLMISC::CSmartPtr m_Source; + CProgramIndex m_Index; + +public: + /// The driver information. For the driver implementation only. + NLMISC::CRefPtr m_DrvInfo; + +}; /* class IProgram */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_PROGRAM_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/ps_attrib_maker_bin_op_inline.h b/code/nel/include/nel/3d/ps_attrib_maker_bin_op_inline.h index 421e059cb..2a9cbff45 100644 --- a/code/nel/include/nel/3d/ps_attrib_maker_bin_op_inline.h +++ b/code/nel/include/nel/3d/ps_attrib_maker_bin_op_inline.h @@ -128,7 +128,7 @@ inline uint32 CPSAttribMakerBinOp::getMinValue(void) const { uint32 lhs = _Arg[0]->getMinValue(); uint32 rhs = _Arg[1]->getMaxValue(); - return lhs > rhs ? 0 : lhs - rhs; + return rhs > lhs ? 0 : lhs - rhs; } break; default: @@ -153,7 +153,7 @@ inline uint32 CPSAttribMakerBinOp::getMaxValue(void) const { uint32 lhs = _Arg[0]->getMaxValue(); uint32 rhs = _Arg[1]->getMinValue(); - return lhs > rhs ? 0 : lhs - rhs; + return rhs > lhs ? 0 : lhs - rhs; } break; default: diff --git a/code/nel/include/nel/3d/render_trav.h b/code/nel/include/nel/3d/render_trav.h index 6e8d04b32..d50d2c242 100644 --- a/code/nel/include/nel/3d/render_trav.h +++ b/code/nel/include/nel/3d/render_trav.h @@ -27,6 +27,7 @@ #include "nel/3d/mesh_block_manager.h" #include "nel/3d/shadow_map_manager.h" #include "nel/3d/u_scene.h" +#include "nel/3d/vertex_program.h" #include @@ -68,6 +69,41 @@ class CWaterModel; #define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES 3000 #define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB 8 +/// Container for lighted vertex program. +class CVertexProgramLighted : public CVertexProgram +{ +public: + static const uint MaxLight = 4; + static const uint MaxPointLight = (MaxLight - 1); + struct CIdxLighted + { + uint Ambient; + uint Diffuse[MaxLight]; + uint Specular[MaxLight]; + uint DirOrPos[MaxLight]; // light 0, directional sun; light 1,2,3, omni point light + uint EyePosition; + uint DiffuseAlpha; + }; + struct CFeaturesLighted + { + /// Number of point lights that this program is generated for, varies from 0 to 3. + uint NumActivePointLights; + bool SupportSpecular; + bool Normalize; + /// Start of constants to use for lighting with assembly shaders. + uint CtStartNeLVP; + }; + CVertexProgramLighted() { } + virtual ~CVertexProgramLighted() { } + virtual void buildInfo(); + const CIdxLighted &idxLighted() const { return m_IdxLighted; } + const CFeaturesLighted &featuresLighted() const { return m_FeaturesLighted; } + +protected: + CIdxLighted m_IdxLighted; + CFeaturesLighted m_FeaturesLighted; + +}; // *************************************************************************** @@ -224,7 +260,7 @@ public: // @{ // Max VP Light setup Infos. - enum {MaxVPLight= 4}; + enum {MaxVPLight = CVertexProgramLighted::MaxLight}; /** reset the lighting setup in the driver (all lights are disabled). * called at beginning of traverse(). Must be called by any model (before and after rendering) @@ -244,7 +280,8 @@ public: */ void changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation); - + /// Must call before beginVPLightSetup + void prepareVPLightSetup(); /** setup the driver VP constants to get info from current LightSetup. * Only 0..3 Light + SunLights are supported. The VP do NOT support distance/Spot attenuation * Also it does not handle World Matrix with non uniform scale correctly since lighting is made in ObjectSpace @@ -253,7 +290,7 @@ public: * \param supportSpecular asitsounds. PointLights and dirLight are localViewer * \param invObjectWM the inverse of object matrix: lights are mul by this. Vp compute in object space. */ - void beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM); + void beginVPLightSetup(CVertexProgramLighted *program, const CMatrix &invObjectWM); /** change the driver VP LightSetup constants which depends on material. * \param excludeStrongest This remove the strongest light from the setup. The typical use is to have it computed by using perpixel lighting. @@ -299,7 +336,8 @@ public: * \param numActivePoinLights tells how many point light from 0 to 3 this VP must handle. NB: the Sun directionnal is not option * NB: nlassert(numActiveLights<=MaxVPLight-1). */ - static std::string getLightVPFragment(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize); + static std::string getLightVPFragmentNeLVP(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize); + // TODO_VP_GLSL /** This returns a reference to a driver light, by its index * \see getStrongestLightIndex @@ -381,12 +419,14 @@ private: mutable uint _StrongestLightIndex; mutable bool _StrongestLightTouched; + // Current vp setuped with beginVPLightSetup() + NLMISC::CRefPtr _VPCurrent; // Current ctStart setuped with beginVPLightSetup() - uint _VPCurrentCtStart; + //uint _VPCurrentCtStart; // Current num of VP lights enabled. uint _VPNumLights; // Current support of specular - bool _VPSupportSpecular; + // bool _VPSupportSpecular; // Sum of all ambiant of all lights + ambiantGlobal. NLMISC::CRGBAF _VPFinalAmbient; // Diffuse/Spec comp of all light / 255. diff --git a/code/nel/include/nel/3d/scene.h b/code/nel/include/nel/3d/scene.h index 1d54ce7a6..e0648ebd3 100644 --- a/code/nel/include/nel/3d/scene.h +++ b/code/nel/include/nel/3d/scene.h @@ -826,7 +826,8 @@ private: void flushSSSModelRequests(); // common vb for water display CVertexBuffer _WaterVB; - + + bool _RequestParticlesAnimate; }; diff --git a/code/nel/include/nel/3d/shader.h b/code/nel/include/nel/3d/shader.h deleted file mode 100644 index 3377c27d4..000000000 --- a/code/nel/include/nel/3d/shader.h +++ /dev/null @@ -1,99 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef NL_SHADER_H -#define NL_SHADER_H - -#include "nel/misc/types_nl.h" -#include "nel/misc/smart_ptr.h" -#include - - -namespace NL3D { - -using NLMISC::CRefCount; - - -class IDriver; - -// List typedef. -class IShaderDrvInfos; -typedef std::list TShaderDrvInfoPtrList; -typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList; - -/** - * Interface for shader driver infos. - */ -class IShaderDrvInfos : public CRefCount -{ -private: - IDriver *_Driver; - ItShaderDrvInfoPtrList _DriverIterator; - -public: - IShaderDrvInfos(IDriver *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;} - // The virtual dtor is important. - virtual ~IShaderDrvInfos(); -}; - - -/** - * Shader resource for the driver. It is just a container for a ".fx" text file. - */ -/* *** IMPORTANT ******************** - * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL - * ********************************** - */ -// -------------------------------------------------- -class CShader -{ -public: - CShader(); - ~CShader(); - - // Load a shader file - bool loadShaderFile (const char *filename); - - // Set the shader text - void setText (const char *text); - - // Get the shader text - const char *getText () const { return _Text.c_str(); } - - // Set the shader name - void setName (const char *name); - - // Get the shader name - const char *getName () const { return _Name.c_str(); } - -public: - // Private. For Driver only. - bool _ShaderChanged; - NLMISC::CRefPtr _DrvInfo; -private: - // The shader - std::string _Text; - // The shader name - std::string _Name; -}; - - -} // NL3D - - -#endif // NL_SHADER_H - -/* End of shader.h */ diff --git a/code/nel/include/nel/3d/skeleton_shape.h b/code/nel/include/nel/3d/skeleton_shape.h index 52a7c9e62..a47be7f17 100644 --- a/code/nel/include/nel/3d/skeleton_shape.h +++ b/code/nel/include/nel/3d/skeleton_shape.h @@ -88,7 +88,7 @@ public: /** return the bounding box of the shape. Default is to return Null bbox. */ - virtual void getAABBox(NLMISC::CAABBox &bbox) const; + virtual void getAABBox(NLMISC::CAABBox &bbox) const; /// get an approximation of the number of triangles this instance will render for a fixed distance. virtual float getNumTriangles (float distance); @@ -98,7 +98,7 @@ public: NLMISC_DECLARE_CLASS(CSkeletonShape); /// flush textures used by this shape. - virtual void flushTextures (IDriver &/* driver */, uint /* selectedTexture */) {} + virtual void flushTextures (IDriver &/* driver */, uint /* selectedTexture */) {} // @} diff --git a/code/nel/include/nel/3d/stereo_debugger.h b/code/nel/include/nel/3d/stereo_debugger.h new file mode 100644 index 000000000..b07a9630c --- /dev/null +++ b/code/nel/include/nel/3d/stereo_debugger.h @@ -0,0 +1,134 @@ +/** + * \file stereo_debugger.h + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#if !FINAL_VERSION +#ifndef NL3D_STEREO_DEBUGGER_H +#define NL3D_STEREO_DEBUGGER_H +#include + +// STL includes + +// NeL includes +#include +#include + +// Project includes +#include +#include +#include +#include + +#define NL_STEREO_MAX_USER_CAMERAS 8 + +namespace NL3D { + +class ITexture; +class CTextureUser; +class CPixelProgram; + +/** + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ +class CStereoDebugger : public IStereoDisplay +{ +public: + CStereoDebugger(); + virtual ~CStereoDebugger(); + + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver); + void releaseTextures(); + void initTextures(); + void setTextures(); + void verifyTextures(); + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height); + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera); + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; + + /// Is there a next pass + virtual bool nextPass(); + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const; + + /// At the start of a new render target + virtual bool wantClear(); + /// The 3D scene + virtual bool wantScene(); + /// Interface within the 3D scene + virtual bool wantInterface3D(); + /// 2D Interface + virtual bool wantInterface2D(); + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget(); + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget(); + + + static void listDevices(std::vector &devicesOut); + +private: + UDriver *m_Driver; + + int m_Stage; + int m_SubStage; + + CViewport m_LeftViewport; + CViewport m_RightViewport; + CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS]; + CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS]; + + NLMISC::CSmartPtr m_LeftTex; + NL3D::CTextureUser *m_LeftTexU; + NLMISC::CSmartPtr m_RightTex; + NL3D::CTextureUser *m_RightTexU; + NL3D::UMaterial m_Mat; + NLMISC::CQuadUV m_QuadUV; + CPixelProgram *m_PixelProgram; + +}; /* class CStereoDebugger */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */ +#endif /* #if !FINAL_VERSION */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_display.h b/code/nel/include/nel/3d/stereo_display.h new file mode 100644 index 000000000..570a62739 --- /dev/null +++ b/code/nel/include/nel/3d/stereo_display.h @@ -0,0 +1,143 @@ +/** + * \file stereo_display.h + * \brief IStereoDisplay + * \date 2013-06-27 16:29GMT + * \author Jan Boon (Kaetemi) + * IStereoDisplay + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_STEREO_DISPLAY_H +#define NL3D_STEREO_DISPLAY_H +#include + +// STL includes + +// NeL includes +#include + +// Project includes + +namespace NL3D { + +class UCamera; +class CViewport; +class CFrustum; +class IStereoDisplay; +class UTexture; +class UDriver; + +class IStereoDeviceFactory : public NLMISC::CRefCount +{ +public: + IStereoDeviceFactory() { } + virtual ~IStereoDeviceFactory() { } + virtual IStereoDisplay *createDevice() const = 0; +}; + +struct CStereoDeviceInfo +{ +public: + enum TStereoDeviceClass + { + StereoDisplay, + StereoHMD, + StereoNGHMD, + }; + + enum TStereoDeviceLibrary + { + NeL3D, + OVR, + LibVR, + OpenHMD, + }; + + NLMISC::CSmartPtr Factory; + + TStereoDeviceLibrary Library; + TStereoDeviceClass Class; + std::string Manufacturer; + std::string ProductName; + std::string Serial; // A unique device identifier + bool AllowAuto; // Allow this device to be automatically selected when no device is configured +}; + +/** + * \brief IStereoDisplay + * \date 2013-06-27 16:29GMT + * \author Jan Boon (Kaetemi) + * IStereoDisplay + */ +class IStereoDisplay +{ +public: + IStereoDisplay(); + virtual ~IStereoDisplay(); + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver) = 0; + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height) = 0; + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0; + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0; + + /// Is there a next pass + virtual bool nextPass() = 0; + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const = 0; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0; + + /// At the start of a new render target + virtual bool wantClear() = 0; + /// The 3D scene + virtual bool wantScene() = 0; + /// Interface within the 3D scene + virtual bool wantInterface3D() = 0; + /// 2D Interface + virtual bool wantInterface2D() = 0; + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget() = 0; + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget() = 0; + + static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library); + static void listDevices(std::vector &devicesOut); + static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo); + static void releaseUnusedLibraries(); + static void releaseAllLibraries(); + +}; /* class IStereoDisplay */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_DISPLAY_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_hmd.h b/code/nel/include/nel/3d/stereo_hmd.h new file mode 100644 index 000000000..95c159cfd --- /dev/null +++ b/code/nel/include/nel/3d/stereo_hmd.h @@ -0,0 +1,73 @@ +/** + * \file stereo_hmd.h + * \brief IStereoHMD + * \date 2013-06-27 16:30GMT + * \author Jan Boon (Kaetemi) + * IStereoHMD + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_STEREO_HMD_H +#define NL3D_STEREO_HMD_H +#include + +// STL includes + +// NeL includes + +// Project includes +#include + +namespace NL3D { + +/** + * \brief IStereoHMD + * \date 2013-06-27 16:30GMT + * \author Jan Boon (Kaetemi) + * IStereoHMD + */ +class IStereoHMD : public IStereoDisplay +{ +public: + IStereoHMD(); + virtual ~IStereoHMD(); + + /// Get the HMD orientation + virtual NLMISC::CQuat getOrientation() const = 0; + + /// Get GUI center (1 = width, 1 = height, 0 = center) + virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0; + + /// Set the head model, eye position relative to orientation point + virtual void setEyePosition(const NLMISC::CVector &v) = 0; + /// Get the head model, eye position relative to orientation point + virtual const NLMISC::CVector &getEyePosition() const = 0; + + /// Set the scale of the game in units per meter + virtual void setScale(float s) = 0; + +}; /* class IStereoHMD */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_HMD_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_libvr.h b/code/nel/include/nel/3d/stereo_libvr.h new file mode 100644 index 000000000..76d1966fe --- /dev/null +++ b/code/nel/include/nel/3d/stereo_libvr.h @@ -0,0 +1,160 @@ +/** + * \file stereo_libvr.h + * \brief CStereoLibVR + * \date 2013-08-19 19:17MT + * \author Thibaut Girka (ThibG) + * CStereoLibVR + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_STEREO_LIBVR_H +#define NL3D_STEREO_LIBVR_H + +#ifdef HAVE_LIBVR + +#include + +// STL includes + +// NeL includes +#include +#include + +// Project includes +#include +#include +#include +#include + +namespace NL3D { + +class ITexture; +class CTextureUser; +class CStereoLibVRDevicePtr; +class CStereoLibVRDeviceHandle; +class CPixelProgram; + +#define NL_STEREO_MAX_USER_CAMERAS 8 + +/** + * \brief CStereoOVR + * \date 2013-06-25 22:22GMT + * \author Jan Boon (Kaetemi) + * CStereoOVR + */ +class CStereoLibVR : public IStereoHMD +{ +public: + CStereoLibVR(const CStereoLibVRDeviceHandle *handle); + virtual ~CStereoLibVR(); + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver); + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height); + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera); + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; + + /// Is there a next pass + virtual bool nextPass(); + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const; + + /// At the start of a new render target + virtual bool wantClear(); + /// The 3D scene + virtual bool wantScene(); + /// Interface within the 3D scene + virtual bool wantInterface3D(); + /// 2D Interface + virtual bool wantInterface2D(); + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget(); + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget(); + + + /// Get the HMD orientation + virtual NLMISC::CQuat getOrientation() const; + + /// Get GUI center (1 = width, 1 = height, 0 = center) + virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const; + + /// Set the head model, eye position relative to orientation point + virtual void setEyePosition(const NLMISC::CVector &v); + /// Get the head model, eye position relative to orientation point + virtual const NLMISC::CVector &getEyePosition() const; + + /// Set the scale of the game in units per meter + virtual void setScale(float s); + + + static void listDevices(std::vector &devicesOut); + static bool isLibraryInUse(); + static void releaseLibrary(); + + + /// Calculates internal camera information based on the reference camera + void initCamera(uint cid, const NL3D::UCamera *camera); + /// Checks if the device used by this class was actually created + bool isDeviceCreated(); + +private: + CStereoLibVRDevicePtr *m_DevicePtr; + int m_Stage; + int m_SubStage; + CViewport m_LeftViewport; + CViewport m_RightViewport; + CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS]; + mutable bool m_OrientationCached; + mutable NLMISC::CQuat m_OrientationCache; + UDriver *m_Driver; + NLMISC::CSmartPtr m_BarrelTex; + NL3D::CTextureUser *m_BarrelTexU; + NL3D::UMaterial m_BarrelMat; + NLMISC::CQuadUV m_BarrelQuadLeft; + NLMISC::CQuadUV m_BarrelQuadRight; + CPixelProgram *m_PixelProgram; + NLMISC::CVector m_EyePosition; + float m_Scale; + +}; /* class CStereoLibVR */ + +} /* namespace NL3D */ + +#endif /* HAVE_LIBVR */ + +#endif /* #ifndef NL3D_STEREO_LIBVR_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_ng_hmd.h b/code/nel/include/nel/3d/stereo_ng_hmd.h new file mode 100644 index 000000000..1ab8ad144 --- /dev/null +++ b/code/nel/include/nel/3d/stereo_ng_hmd.h @@ -0,0 +1,62 @@ +/** + * \file stereo_ng_hmd.h + * \brief IStereoNGHMD + * \date 2014-04-01 10:53GMT + * \author Jan Boon (Kaetemi) + * IStereoNGHMD + */ + +/* + * Copyright (C) 2014 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifndef NL3D_STEREO_NG_HMD_H +#define NL3D_STEREO_NG_HMD_H +#include + +// STL includes + +// NeL includes + +// Project includes +#include + +namespace NL3D { + +/** + * \brief IStereoNGHMD + * \date 2014-04-01 10:53GMT + * \author Jan Boon (Kaetemi) + * IStereoNGHMD + */ +class IStereoNGHMD : public IStereoHMD +{ +public: + IStereoNGHMD(); + virtual ~IStereoNGHMD(); + + /// Kill the player + virtual void killUser() const = 0; + +}; /* class IStereoNGHMD */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_NG_HMD_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_ovr.h b/code/nel/include/nel/3d/stereo_ovr.h new file mode 100644 index 000000000..ba6895bf0 --- /dev/null +++ b/code/nel/include/nel/3d/stereo_ovr.h @@ -0,0 +1,176 @@ +/** + * \file stereo_ovr.h + * \brief CStereoOVR + * \date 2013-06-25 22:22GMT + * \author Jan Boon (Kaetemi) + * CStereoOVR + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + * + * Linking this library statically or dynamically with other modules + * is making a combined work based on this library. Thus, the terms + * and conditions of the GNU General Public License cover the whole + * combination. + * + * As a special exception, the copyright holders of this library give + * you permission to link this library with the Oculus SDK to produce + * an executable, regardless of the license terms of the Oculus SDK, + * and distribute linked combinations including the two, provided that + * you also meet the terms and conditions of the license of the Oculus + * SDK. You must obey the GNU General Public License in all respects + * for all of the code used other than the Oculus SDK. If you modify + * this file, you may extend this exception to your version of the + * file, but you are not obligated to do so. If you do not wish to do + * so, delete this exception statement from your version. + */ + +#ifndef NL3D_STEREO_OVR_H +#define NL3D_STEREO_OVR_H + +#ifdef HAVE_LIBOVR + +#include + +// STL includes + +// NeL includes +#include +#include + +// Project includes +#include +#include +#include +#include + +namespace NL3D { + +class ITexture; +class CTextureUser; +class CStereoOVRDevicePtr; +class CStereoOVRDeviceHandle; +class CPixelProgramOVR; + +#define NL_STEREO_MAX_USER_CAMERAS 8 + +/** + * \brief CStereoOVR + * \date 2013-06-25 22:22GMT + * \author Jan Boon (Kaetemi) + * CStereoOVR + */ +class CStereoOVR : public IStereoHMD +{ +public: + CStereoOVR(const CStereoOVRDeviceHandle *handle); + virtual ~CStereoOVR(); + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver); + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height); + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera); + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; + + /// Is there a next pass + virtual bool nextPass(); + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const; + + /// At the start of a new render target + virtual bool wantClear(); + /// The 3D scene + virtual bool wantScene(); + /// Interface within the 3D scene + virtual bool wantInterface3D(); + /// 2D Interface + virtual bool wantInterface2D(); + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget(); + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget(); + + + /// Get the HMD orientation + virtual NLMISC::CQuat getOrientation() const; + + /// Get GUI center (1 = width, 1 = height, 0 = center) + virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const; + + /// Set the head model, eye position relative to orientation point + virtual void setEyePosition(const NLMISC::CVector &v); + /// Get the head model, eye position relative to orientation point + virtual const NLMISC::CVector &getEyePosition() const; + + /// Set the scale of the game in units per meter + virtual void setScale(float s); + + + static void listDevices(std::vector &devicesOut); + static bool isLibraryInUse(); + static void releaseLibrary(); + + + /// Calculates internal camera information based on the reference camera + void initCamera(uint cid, const NL3D::UCamera *camera); + /// Checks if the device used by this class was actually created + bool isDeviceCreated(); + +private: + CStereoOVRDevicePtr *m_DevicePtr; + int m_Stage; + int m_SubStage; + CViewport m_LeftViewport; + CViewport m_RightViewport; + CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS]; + CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS]; + mutable bool m_OrientationCached; + mutable NLMISC::CQuat m_OrientationCache; + UDriver *m_Driver; + NLMISC::CSmartPtr m_BarrelTex; + NL3D::CTextureUser *m_BarrelTexU; + NL3D::UMaterial m_BarrelMat; + NLMISC::CQuadUV m_BarrelQuadLeft; + NLMISC::CQuadUV m_BarrelQuadRight; + NLMISC::CRefPtr m_PixelProgram; + NLMISC::CVector m_EyePosition; + float m_Scale; + +}; /* class CStereoOVR */ + +} /* namespace NL3D */ + +#endif /* HAVE_LIBOVR */ + +#endif /* #ifndef NL3D_STEREO_OVR_H */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/u_driver.h b/code/nel/include/nel/3d/u_driver.h index d66a72e47..2e74ae3fe 100644 --- a/code/nel/include/nel/3d/u_driver.h +++ b/code/nel/include/nel/3d/u_driver.h @@ -168,6 +168,7 @@ public: */ // @{ virtual void disableHardwareVertexProgram()=0; + virtual void disableHardwarePixelProgram()=0; virtual void disableHardwareVertexArrayAGP()=0; virtual void disableHardwareTextureShader()=0; // @} @@ -672,13 +673,6 @@ public: */ virtual void forceTextureResize(uint divisor)=0; - /** Sets enforcement of native fragment programs. This is by default enabled. - * - * \param nativeOnly If set to false, fragment programs don't need to be native to stay loaded, - * otherwise (aka if true) they will be purged. - */ - virtual void forceNativeFragmentPrograms(bool nativeOnly) = 0; - /** Setup monitor color properties. * * Return false if setup failed. diff --git a/code/nel/include/nel/3d/vegetable_manager.h b/code/nel/include/nel/3d/vegetable_manager.h index 71ed235e4..ee21af3f3 100644 --- a/code/nel/include/nel/3d/vegetable_manager.h +++ b/code/nel/include/nel/3d/vegetable_manager.h @@ -48,6 +48,7 @@ class CVegetableLightEx; // default distance is 60 meters. #define NL3D_VEGETABLE_DEFAULT_DIST_MAX 60.f +class CVertexProgramVeget; // *************************************************************************** /** @@ -306,7 +307,8 @@ private: // The same, but no VBHard. CVegetableVBAllocator _VBSoftAllocator[CVegetableVBAllocator::VBTypeCount]; // Vertex Program. One VertexProgram for each rdrPass (with / without fog) - CVertexProgram *_VertexProgram[NL3D_VEGETABLE_NRDRPASS][2]; + CSmartPtr _VertexProgram[NL3D_VEGETABLE_NRDRPASS][2]; + CRefPtr _ActiveVertexProgram; // Material. Useful for texture and alphaTest @@ -342,7 +344,7 @@ private: /// setup the vertexProgram constants. - void setupVertexProgramConstants(IDriver *driver); + void setupVertexProgramConstants(IDriver *driver, bool fogEnabled); /** swap the RdrPass type (hard or soft) of the rdrPass of an instance group. diff --git a/code/nel/include/nel/3d/vertex_program.h b/code/nel/include/nel/3d/vertex_program.h index 903e5ccf7..3d77c6104 100644 --- a/code/nel/include/nel/3d/vertex_program.h +++ b/code/nel/include/nel/3d/vertex_program.h @@ -19,90 +19,24 @@ #include "nel/misc/types_nl.h" #include "nel/misc/smart_ptr.h" +#include "nel/3d/program.h" #include - namespace NL3D { -// List typedef. -class IDriver; -class IVertexProgramDrvInfos; -typedef std::list TVtxPrgDrvInfoPtrList; -typedef TVtxPrgDrvInfoPtrList::iterator ItVtxPrgDrvInfoPtrList; - -// Class for interaction of vertex program with Driver. -// IVertexProgramDrvInfos represent the real data of the vertex program, stored into the driver (eg: just a GLint for opengl). -class IVertexProgramDrvInfos : public NLMISC::CRefCount -{ -private: - IDriver *_Driver; - ItVtxPrgDrvInfoPtrList _DriverIterator; - -public: - IVertexProgramDrvInfos (IDriver *drv, ItVtxPrgDrvInfoPtrList it); - // The virtual dtor is important. - virtual ~IVertexProgramDrvInfos(void); -}; - - -/** - * This class is a vertex program. - * - * D3D / OPENGL compatibility notes: - * --------------------------------- - * - * To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs - * - * - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc.. - * - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc.. - * - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc.. - * - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc.. - * - Use a semicolon to delineate instructions. - * - Use ARL instruction to load the adress register and not MOV. - * - Don't use the NOP instruction. - * - Don't use macros. - * - * -> Thoses programs work without any change under OpenGL. - * -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this: - * - "v[0]" must be changed in "v0" etc.. - * - "o[HPOS]" must be changed in oPos etc.. - * - Semicolon must be changed in line return character. - * - ARL instruction must be changed in MOV. - * - * Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)). - * LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..) - * - * Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions - * as LIT, EXPP .. - * - * \author Cyril 'Hulud' Corvazier - * \author Nevrax France - * \date 2001 - */ -class CVertexProgram : public NLMISC::CRefCount +class CVertexProgram : public IProgram { public: - /// Constructor - CVertexProgram (const char* program); + CVertexProgram(); + CVertexProgram(const char *nelvp); /// Destructor virtual ~CVertexProgram (); - /// Get the program - const std::string& getProgram () const { return _Program; }; - -private: - /// The progam - std::string _Program; - -public: - /// The driver information. For the driver implementation only. - NLMISC::CRefPtr _DrvInfo; }; - } // NL3D diff --git a/code/nel/include/nel/3d/vertex_program_parse.h b/code/nel/include/nel/3d/vertex_program_parse.h index cd9f414c9..88538da07 100644 --- a/code/nel/include/nel/3d/vertex_program_parse.h +++ b/code/nel/include/nel/3d/vertex_program_parse.h @@ -21,6 +21,40 @@ #include +/** + * This class is a vertex program. + * + * D3D / OPENGL compatibility notes: + * --------------------------------- + * + * To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs + * + * - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc.. + * - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc.. + * - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc.. + * - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc.. + * - Use a semicolon to delineate instructions. + * - Use ARL instruction to load the adress register and not MOV. + * - Don't use the NOP instruction. + * - Don't use macros. + * + * -> Thoses programs work without any change under OpenGL. + * -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this: + * - "v[0]" must be changed in "v0" etc.. + * - "o[HPOS]" must be changed in oPos etc.. + * - Semicolon must be changed in line return character. + * - ARL instruction must be changed in MOV. + * + * Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)). + * LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..) + * + * Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions + * as LIT, EXPP .. + * + * \author Cyril 'Hulud' Corvazier + * \author Nevrax France + * \date 2001 + */ /// Swizzle of an operand in a vertex program struct CVPSwizzle diff --git a/code/nel/include/nel/3d/water_env_map.h b/code/nel/include/nel/3d/water_env_map.h index 384f55b56..50fca18ec 100644 --- a/code/nel/include/nel/3d/water_env_map.h +++ b/code/nel/include/nel/3d/water_env_map.h @@ -61,7 +61,7 @@ public: // Get envmap 2D texture (after projection of cube map) ITexture *getEnvMap2D() const { return _Env2D; } // tmp for debug : render test mesh with current model / view matrixs - void renderTestMesh(IDriver &driver); + // void renderTestMesh(IDriver &driver); // set constant alpha of envmap void setAlpha(uint8 alpha) { _Alpha = alpha; } uint8 getAlpha() const { return _Alpha; } diff --git a/code/nel/include/nel/3d/water_shape.h b/code/nel/include/nel/3d/water_shape.h index f7a7e1b0b..dc7f20426 100644 --- a/code/nel/include/nel/3d/water_shape.h +++ b/code/nel/include/nel/3d/water_shape.h @@ -49,6 +49,29 @@ const NLMISC::CClassId WaveMakerModelClassId = NLMISC::CClassId(0x16da3356, 0x7 const uint WATER_VERTEX_HARD_SIZE = sizeof(float[3]); const uint WATER_VERTEX_SOFT_SIZE = sizeof(float[5]); +// VP Water No Wave +class CVertexProgramWaterVPNoWave : public CVertexProgram +{ +public: + struct CIdx + { + uint BumpMap0Scale; + uint BumpMap0Offset; + uint BumpMap1Scale; + uint BumpMap1Offset; + uint ObserverHeight; + uint ScaleReflectedRay; + uint DiffuseMapVector0; + uint DiffuseMapVector1; + }; + CVertexProgramWaterVPNoWave(bool diffuse); + virtual ~CVertexProgramWaterVPNoWave() { } + virtual void buildInfo(); + inline const CIdx &idx() const { return m_Idx; } +private: + CIdx m_Idx; + bool m_Diffuse; +}; /** * A water shape. @@ -247,17 +270,17 @@ private: static bool _GridSizeTouched; // - static std::auto_ptr _VertexProgramBump1; - static std::auto_ptr _VertexProgramBump2; + /*static NLMISC::CSmartPtr _VertexProgramBump1; + static NLMISC::CSmartPtr _VertexProgramBump2; // - static std::auto_ptr _VertexProgramBump1Diffuse; - static std::auto_ptr _VertexProgramBump2Diffuse; + static NLMISC::CSmartPtr _VertexProgramBump1Diffuse; + static NLMISC::CSmartPtr _VertexProgramBump2Diffuse; // - static std::auto_ptr _VertexProgramNoBump; - static std::auto_ptr _VertexProgramNoBumpDiffuse; + static NLMISC::CSmartPtr _VertexProgramNoBump; + static NLMISC::CSmartPtr _VertexProgramNoBumpDiffuse;*/ // - static std::auto_ptr _VertexProgramNoWave; - static std::auto_ptr _VertexProgramNoWaveDiffuse; + static NLMISC::CSmartPtr _VertexProgramNoWave; + static NLMISC::CSmartPtr _VertexProgramNoWaveDiffuse; }; diff --git a/code/nel/include/nel/3d/zone_lighter.h b/code/nel/include/nel/3d/zone_lighter.h index 357917f07..4f2910c52 100644 --- a/code/nel/include/nel/3d/zone_lighter.h +++ b/code/nel/include/nel/3d/zone_lighter.h @@ -466,6 +466,7 @@ private: uint _NumberOfPatchComputed; uint _ProcessCount; uint64 _CPUMask; + NLMISC::CMutex _ProcessExitedMutex; volatile uint _ProcessExited; // *** Bitmap sharing diff --git a/code/nel/include/nel/georges/form.h b/code/nel/include/nel/georges/form.h index aa734cc1d..d2b6a2f2d 100644 --- a/code/nel/include/nel/georges/form.h +++ b/code/nel/include/nel/georges/form.h @@ -44,7 +44,7 @@ public: UFormElm& getRootNode (); const UFormElm& getRootNode () const; const std::string &getComment () const; - void write (class NLMISC::IStream &stream, bool georges4CVS); + void write (class NLMISC::IStream &stream); void getDependencies (std::set &dependencies) const; uint getNumParent () const; UForm *getParentForm (uint parent) const; @@ -73,7 +73,7 @@ public: // ** IO functions // Set the filename before saving the form - void write (xmlDocPtr doc, const char *filename, bool georges4CVS); + void write (xmlDocPtr doc, const char *filename); // ** Parent access diff --git a/code/nel/include/nel/georges/form_dfn.h b/code/nel/include/nel/georges/form_dfn.h index d31dd5d39..283fd0fdd 100644 --- a/code/nel/include/nel/georges/form_dfn.h +++ b/code/nel/include/nel/georges/form_dfn.h @@ -161,7 +161,7 @@ public: }; // ** IO functions - void write (xmlDocPtr root, const char *filename, bool georges4CVS); + void write (xmlDocPtr root, const char *filename); // Count parent DFN uint countParentDfn (uint32 round=0) const; diff --git a/code/nel/include/nel/georges/form_loader.h b/code/nel/include/nel/georges/form_loader.h index 83ae86490..75d7152ec 100644 --- a/code/nel/include/nel/georges/form_loader.h +++ b/code/nel/include/nel/georges/form_loader.h @@ -63,7 +63,7 @@ private: TTypeMap _MapType; // Map of filename / CRefPtr - TFormDfnMap _MapFormDfn; + TFormDfnMap _MapFormDfn; // Map of form / CRefPtr TFormMap _MapForm; diff --git a/code/nel/include/nel/georges/header.h b/code/nel/include/nel/georges/header.h index 3733f0707..21b05445e 100644 --- a/code/nel/include/nel/georges/header.h +++ b/code/nel/include/nel/georges/header.h @@ -54,9 +54,6 @@ public: /// State of the form TState State; - /// CVS Revision string - std::string Revision; - /// Comments of the form std::string Comments; @@ -65,7 +62,7 @@ public: /// ** IO functions void read (xmlNodePtr root); - void write (xmlNodePtr node, bool georges4CVS) const; + void write (xmlNodePtr node) const; // Get state string static const char *getStateString (TState state); diff --git a/code/nel/include/nel/georges/load_form.h b/code/nel/include/nel/georges/load_form.h index 6bf6c83c3..4aaab43d0 100644 --- a/code/nel/include/nel/georges/load_form.h +++ b/code/nel/include/nel/georges/load_form.h @@ -109,7 +109,7 @@ struct TLoadFormDicoEntry } }; */ -const uint32 PACKED_SHEET_HEADER = 'PKSH'; +const uint32 PACKED_SHEET_HEADER = NELID("PKSH"); const uint32 PACKED_SHEET_VERSION = 5; // This Version may be used if you want to use the serialVersion() system in loadForm() const uint32 PACKED_SHEET_VERSION_COMPATIBLE = 0; diff --git a/code/nel/include/nel/georges/type.h b/code/nel/include/nel/georges/type.h index a57015a26..936506c7c 100644 --- a/code/nel/include/nel/georges/type.h +++ b/code/nel/include/nel/georges/type.h @@ -55,7 +55,7 @@ public: static bool uiCompatible (TType type, TUI ui); // ** IO functions - void write (xmlDocPtr doc, bool georges4CVS) const; + void write (xmlDocPtr doc) const; // Header CFileHeader Header; diff --git a/code/nel/include/nel/georges/u_form.h b/code/nel/include/nel/georges/u_form.h index 45d623340..d53e415f7 100644 --- a/code/nel/include/nel/georges/u_form.h +++ b/code/nel/include/nel/georges/u_form.h @@ -53,9 +53,8 @@ public: /** Write the form in a stream. * * \param stream is the stream used to write the form - * \param georges4CVS should be true if you use Georges with CVS false else */ - virtual void write (NLMISC::IStream &stream, bool georges4CVS) = 0; + virtual void write (NLMISC::IStream &stream) = 0; /** * Access form parents diff --git a/code/nel/include/nel/gui/group_container_base.h b/code/nel/include/nel/gui/group_container_base.h index fe3fc8d07..3e9d1c8bf 100644 --- a/code/nel/include/nel/gui/group_container_base.h +++ b/code/nel/include/nel/gui/group_container_base.h @@ -74,14 +74,14 @@ namespace NLGUI REFLECT_SINT32("rollover_container_alpha", getRolloverAlphaContainerAsSInt32, setRolloverAlphaContainer); REFLECT_BOOL("use_global_alpha_settings", isUsingGlobalAlpha, setUseGlobalAlpha); REFLECT_STRING("on_alpha_settings_changed", getAHOnAlphaSettingsChanged, setAHOnAlphaSettingsChanged); - REFLECT_STRING("on_alpha_settings_changed_aparams", getAHOnAlphaSettingsChangedParams, setAHOnAlphaSettingsChangedParams); + REFLECT_STRING("on_alpha_settings_changed_params", getAHOnAlphaSettingsChangedParams, setAHOnAlphaSettingsChangedParams); REFLECT_EXPORT_END virtual bool isMoving() const{ return false; } // Get the header color draw. NB: depends if grayed, and if active. virtual NLMISC::CRGBA getDrawnHeaderColor () const{ return NLMISC::CRGBA(); }; - + uint8 getCurrentContainerAlpha() const{ return _CurrentContainerAlpha; } uint8 getCurrentContentAlpha() const{ return _CurrentContentAlpha; } @@ -92,7 +92,7 @@ namespace NLGUI protected: void triggerAlphaSettingsChangedAH(); - + uint8 _CurrentContainerAlpha; uint8 _CurrentContentAlpha; uint8 _ContainerAlpha; diff --git a/code/nel/include/nel/gui/interface_link.h b/code/nel/include/nel/gui/interface_link.h index ffa6ac0c7..42fb2bbcf 100644 --- a/code/nel/include/nel/gui/interface_link.h +++ b/code/nel/include/nel/gui/interface_link.h @@ -66,6 +66,11 @@ namespace NLGUI */ bool affect(const CInterfaceExprValue &value); }; + struct CCDBTargetInfo + { + NLMISC::CRefPtr Leaf; + std::string LeafName; + }; /// Updates triggered interface links when triggered by the observed branch @@ -85,7 +90,7 @@ namespace NLGUI * If there are no target element, the link is permanent (removed at exit) * NB : The target is not updated during this call. */ - bool init(const std::vector &targets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parent); + bool init(const std::vector &targets, const std::vector &cdbTargets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parent); // force all the links that have been created to update their targets. This can be called when the interface has been loaded, and when the databse entries have been retrieved. static void updateAllLinks(); // force all trigered links to be updated @@ -119,6 +124,7 @@ namespace NLGUI * \return true if all targets are valid */ static bool splitLinkTargets(const std::string &targets, CInterfaceGroup *parentGroup, std::vector &targetsVect); + static bool splitLinkTargetsExt(const std::string &targets, CInterfaceGroup *parentGroup, std::vector &targetsVect, std::vector &cdbTargetsVect); //////////////////////////////////////////////////////////////////////////////////////////////////////// private: friend struct CRemoveTargetPred; @@ -135,12 +141,14 @@ namespace NLGUI typedef std::vector TNodeVect; private: std::vector _Targets; + std::vector _CDBTargets; TNodeVect _ObservedNodes; std::string _Expr; CInterfaceExprNode *_ParseTree; std::string _ActionHandler; std::string _AHParams; std::string _AHCond; + CInterfaceExprNode *_AHCondParsed; CInterfaceGroup *_AHParent; static TLinkList _LinkList; TLinkList::iterator _ListEntry; diff --git a/code/nel/include/nel/gui/lua_helper.h b/code/nel/include/nel/gui/lua_helper.h index 10b78daa8..69639fc04 100644 --- a/code/nel/include/nel/gui/lua_helper.h +++ b/code/nel/include/nel/gui/lua_helper.h @@ -217,6 +217,7 @@ namespace NLGUI void clear() { setTop(0); } int getTop(); bool empty() { return getTop() == 0; } + void pushGlobalTable(); void pushValue(int index); // copie nth element of stack to the top of the stack void remove(int index); // remove nth element of stack void insert(int index); // insert last element of the stack before the given position @@ -301,7 +302,8 @@ namespace NLGUI /** Helper : Execute a function by name. Lookup for the function is done in the table at the index 'funcTableIndex' * the behaviour is the same than with call of pcall. */ - int pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex = LUA_GLOBALSINDEX, int errfunc = 0); + int pcallByNameGlobal(const char *functionName, int nargs, int nresults, int errfunc = 0); + int pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex, int errfunc = 0); // push a C closure (pop n element from the stack and associate with the function) void pushCClosure(lua_CFunction function, int n); @@ -367,6 +369,7 @@ namespace NLGUI CLuaState &operator=(const CLuaState &/* other */) { nlassert(0); return *this; } void executeScriptInternal(const std::string &code, const std::string &dbgSrc, int numRet = 0); + int pcallByNameInternal(const char *functionName, int nargs, int nresults, int errfunc, int initialStackSize); }; diff --git a/code/nel/include/nel/gui/lua_helper_inline.h b/code/nel/include/nel/gui/lua_helper_inline.h index 0b9113ce1..01afd142f 100644 --- a/code/nel/include/nel/gui/lua_helper_inline.h +++ b/code/nel/include/nel/gui/lua_helper_inline.h @@ -42,10 +42,16 @@ inline void CLuaState::checkIndex(int index) //H_AUTO(Lua_CLuaState_checkIndex) // NB : more restrictive test that in the documentation there, because // we don't expose the check stack function +#if LUA_VERSION_NUM >= 502 + nlassert( (index!=0 && abs(index) <= getTop()) + || index == LUA_REGISTRYINDEX + ); +#else nlassert( (index!=0 && abs(index) <= getTop()) || index == LUA_REGISTRYINDEX || index == LUA_GLOBALSINDEX ); +#endif } //================================================================================ @@ -75,6 +81,18 @@ inline void CLuaState::setTop(int index) lua_settop(_State, index); } +//================================================================================ +inline void CLuaState::pushGlobalTable() +{ + //H_AUTO(Lua_CLuaState_pushGlobalTable) +#if LUA_VERSION_NUM >= 502 + lua_pushglobaltable(_State); +#else + checkIndex(LUA_GLOBALSINDEX); + lua_pushvalue(_State, LUA_GLOBALSINDEX); +#endif +} + //================================================================================ inline void CLuaState::pushValue(int index) { @@ -243,7 +261,11 @@ inline size_t CLuaState::strlen(int index) { //H_AUTO(Lua_CLuaState_strlen) checkIndex(index); +#if LUA_VERSION_NUM >= 502 + return lua_rawlen(_State, index); +#else return lua_strlen(_State, index); +#endif } //================================================================================ @@ -342,7 +364,11 @@ inline bool CLuaState::equal(int index1, int index2) //H_AUTO(Lua_CLuaState_equal) checkIndex(index1); checkIndex(index2); +#if LUA_VERSION_NUM >= 502 + return lua_compare(_State, index1, index2, LUA_OPEQ) != 0; +#else return lua_equal(_State, index1, index2) != 0; +#endif } //================================================================================ @@ -376,7 +402,11 @@ inline bool CLuaState::lessThan(int index1, int index2) //H_AUTO(Lua_CLuaState_lessThan) checkIndex(index1); checkIndex(index2); +#if LUA_VERSION_NUM >= 502 + return lua_compare(_State, index1, index2, LUA_OPLT) != 0; +#else return lua_lessthan(_State, index1, index2) != 0; +#endif } diff --git a/code/nel/include/nel/gui/widget_manager.h b/code/nel/include/nel/gui/widget_manager.h index 7ec4908a0..5fd75ac8a 100644 --- a/code/nel/include/nel/gui/widget_manager.h +++ b/code/nel/include/nel/gui/widget_manager.h @@ -447,7 +447,7 @@ namespace NLGUI } float getAlphaRolloverSpeed(); - void resetAlphaRolloverSpeed(); + void resetAlphaRolloverSpeedProps(); void setContainerAlpha( uint8 alpha ); uint8 getContainerAlpha() const { return _ContainerAlpha; } @@ -457,6 +457,7 @@ namespace NLGUI uint8 getGlobalRolloverFactorContainer() const { return _GlobalRolloverFactorContainer; } void updateGlobalAlphas(); + void resetGlobalAlphasProps(); const SInterfaceTimes& getInterfaceTimes() const{ return interfaceTimes; } void updateInterfaceTimes( const SInterfaceTimes × ){ interfaceTimes = times; } @@ -542,6 +543,11 @@ namespace NLGUI NLMISC::CCDBNodeLeaf *_BProp; NLMISC::CCDBNodeLeaf *_AProp; NLMISC::CCDBNodeLeaf *_AlphaRolloverSpeedDB; + + NLMISC::CCDBNodeLeaf *_GlobalContentAlphaDB; + NLMISC::CCDBNodeLeaf *_GlobalContainerAlphaDB; + NLMISC::CCDBNodeLeaf *_GlobalContentRolloverFactorDB; + NLMISC::CCDBNodeLeaf *_GlobalContainerRolloverFactorDB; uint8 _ContainerAlpha; uint8 _GlobalContentAlpha; diff --git a/code/nel/include/nel/misc/cdb_branch.h b/code/nel/include/nel/misc/cdb_branch.h index 11adbac0d..f8a979499 100644 --- a/code/nel/include/nel/misc/cdb_branch.h +++ b/code/nel/include/nel/misc/cdb_branch.h @@ -21,6 +21,8 @@ #include "cdb.h" +#define NL_CDB_OPTIMIZE_PREDICT 1 + namespace NLMISC{ /** @@ -247,6 +249,10 @@ protected: /// called by clear void removeAllBranchObserver(); + +#if NL_CDB_OPTIMIZE_PREDICT + CRefPtr _PredictNode; +#endif }; } diff --git a/code/nel/include/nel/misc/debug.h b/code/nel/include/nel/misc/debug.h index 8c2efc62e..690d340a3 100644 --- a/code/nel/include/nel/misc/debug.h +++ b/code/nel/include/nel/misc/debug.h @@ -586,7 +586,7 @@ template inline T type_cast(U o) #ifdef NL_ISO_CPP0X_AVAILABLE # define nlctassert(cond) static_assert(cond, "Compile time assert in "#cond) #else -# define nlctassert(cond) sizeof(uint[(cond) ? 1 : 0]) +# define nlctassert(cond) (void)sizeof(uint[(cond) ? 1 : 0]) #endif /** diff --git a/code/nel/include/nel/misc/fast_floor.h b/code/nel/include/nel/misc/fast_floor.h index f58e475e5..6cb8e209c 100644 --- a/code/nel/include/nel/misc/fast_floor.h +++ b/code/nel/include/nel/misc/fast_floor.h @@ -19,6 +19,7 @@ #include "types_nl.h" #include +#include namespace NLMISC { diff --git a/code/nel/include/nel/misc/stream.h b/code/nel/include/nel/misc/stream.h index ad0e8ddd4..5a342643d 100644 --- a/code/nel/include/nel/misc/stream.h +++ b/code/nel/include/nel/misc/stream.h @@ -53,6 +53,13 @@ class CMemStream; # endif # define NLMISC_BSWAP64(src) (src) = (((src)>>56)&0xFF) | ((((src)>>48)&0xFF)<<8) | ((((src)>>40)&0xFF)<<16) | ((((src)>>32)&0xFF)<<24) | ((((src)>>24)&0xFF)<<32) | ((((src)>>16)&0xFF)<<40) | ((((src)>>8)&0xFF)<<48) | (((src)&0xFF)<<56) +// convert a 4 characters string to uint32 +#ifdef NL_LITTLE_ENDIAN +# define NELID(x) (uint32((x[0] << 24) | (x[1] << 16) | (x[2] << 8) | (x[3]))) +#else +# define NELID(x) (uint32((x[3] << 24) | (x[2] << 16) | (x[1] << 8) | (x[0]))) +#endif + // ====================================================================================================== /** * Stream Exception. diff --git a/code/nel/include/nel/misc/types_nl.h b/code/nel/include/nel/misc/types_nl.h index 6485960f7..5c3b80475 100644 --- a/code/nel/include/nel/misc/types_nl.h +++ b/code/nel/include/nel/misc/types_nl.h @@ -90,6 +90,7 @@ # if defined(_HAS_TR1) && (_HAS_TR1 + 0) // VC9 TR1 feature pack or later # define NL_ISO_STDTR1_AVAILABLE # define NL_ISO_STDTR1_HEADER(header)
+# define NL_ISO_STDTR1_NAMESPACE std::tr1 # endif # ifdef _DEBUG # define NL_DEBUG @@ -104,6 +105,8 @@ // Windows 64bits platform SDK compilers doesn't support inline assembler # define NL_NO_ASM # endif +# undef _WIN32_WINNT +# define _WIN32_WINNT 0x0600 // force VISTA minimal version in 64 bits # endif // define NOMINMAX to be sure that windows includes will not define min max macros, but instead, use the stl template # define NOMINMAX @@ -151,8 +154,16 @@ #ifdef NL_COMP_GCC # define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) # if GCC_VERSION > 40100 -# define NL_ISO_STDTR1_AVAILABLE -# define NL_ISO_STDTR1_HEADER(header) + // new libc++ bundled with clang under Mac OS X 10.9+ doesn't define __GLIBCXX__ +# ifdef __GLIBCXX__ +# define NL_ISO_STDTR1_AVAILABLE +# define NL_ISO_STDTR1_HEADER(header) +# define NL_ISO_STDTR1_NAMESPACE std::tr1 +# else +# define NL_ISO_STDTR1_AVAILABLE +# define NL_ISO_STDTR1_HEADER(header)
+# define NL_ISO_STDTR1_NAMESPACE std +# endif # endif #endif @@ -329,9 +340,9 @@ typedef unsigned int uint; // at least 32bits (depend of processor) #elif defined(NL_ISO_STDTR1_AVAILABLE) // use std::tr1 for CHash* classes, if available (gcc 4.1+ and VC9 with TR1 feature pack) # include NL_ISO_STDTR1_HEADER(unordered_map) # include NL_ISO_STDTR1_HEADER(unordered_set) -# define CHashMap std::tr1::unordered_map -# define CHashSet std::tr1::unordered_set -# define CHashMultiMap std::tr1::unordered_multimap +# define CHashMap NL_ISO_STDTR1_NAMESPACE::unordered_map +# define CHashSet NL_ISO_STDTR1_NAMESPACE::unordered_set +# define CHashMultiMap NL_ISO_STDTR1_NAMESPACE::unordered_multimap #elif defined(NL_COMP_VC) && (NL_COMP_VC_VERSION >= 70 && NL_COMP_VC_VERSION <= 90) // VC7 through 9 # include # include diff --git a/code/nel/include/nel/misc/variable.h b/code/nel/include/nel/misc/variable.h index 80528a928..fa4ccd19c 100644 --- a/code/nel/include/nel/misc/variable.h +++ b/code/nel/include/nel/misc/variable.h @@ -316,14 +316,14 @@ public: // output the oldest part of the buffer first for (uint i=_Mean.getCurrentFrame(); i<_Mean.getNumFrame(); ++i) { - str << _Mean.getLastFrames()[i]; + str << (T)_Mean.getLastFrames()[i]; if (i < _Mean.getNumFrame()-1 || _Mean.getCurrentFrame() != 0) str << ","; } // then output the newest part for (uint i = 0; i < _Mean.getCurrentFrame(); i++) { - str << _Mean.getLastFrames()[i]; + str << (T)_Mean.getLastFrames()[i]; if (i < _Mean.getCurrentFrame()-1) str << ","; } diff --git a/code/nel/samples/3d/nel_qt/nel_qt.cfg b/code/nel/samples/3d/nel_qt/nel_qt.cfg index b2c141f89..b87b4767a 100644 --- a/code/nel/samples/3d/nel_qt/nel_qt.cfg +++ b/code/nel/samples/3d/nel_qt/nel_qt.cfg @@ -6,7 +6,7 @@ GraphicsDriver = "OpenGL"; SoundDriver = "OpenAL"; SoundDevice = ""; LanguageCode = "en"; -QtStyle = "Cleanlooks"; +QtStyle = ""; FontName = "andbasr.ttf"; FontShadow = 1; BackgroundColor = { diff --git a/code/nel/samples/georges/main.cpp b/code/nel/samples/georges/main.cpp index da2f09e37..bd7624689 100644 --- a/code/nel/samples/georges/main.cpp +++ b/code/nel/samples/georges/main.cpp @@ -289,7 +289,7 @@ int main(void) // and finally save the form out in case we made changes. // if you're accessing a form read-only (not using set*) you can skip this. NLMISC::COFile saveSample(sampleConfigFile); - form->write(saveSample, false); + form->write(saveSample); nlinfo("Saved sample config file."); } else { // CPath didn't find the file, just print an error and exit. diff --git a/code/nel/src/3d/CMakeLists.txt b/code/nel/src/3d/CMakeLists.txt index 6f632e261..d614029f7 100644 --- a/code/nel/src/3d/CMakeLists.txt +++ b/code/nel/src/3d/CMakeLists.txt @@ -153,8 +153,6 @@ SOURCE_GROUP(Driver FILES ../../include/nel/3d/scene.h scene_group.cpp ../../include/nel/3d/scene_group.h - shader.cpp - ../../include/nel/3d/shader.h texture.cpp ../../include/nel/3d/texture.h vertex_buffer.cpp @@ -164,7 +162,15 @@ SOURCE_GROUP(Driver FILES vertex_program.cpp ../../include/nel/3d/vertex_program.h vertex_program_parse.cpp - ../../include/nel/3d/vertex_program_parse.h) + ../../include/nel/3d/vertex_program_parse.h + pixel_program.cpp + ../../include/nel/3d/pixel_program.h + geometry_program.cpp + ../../include/nel/3d/geometry_program.h + program.cpp + ../../include/nel/3d/program.h + gpu_program_params.cpp + ../../include/nel/3d/gpu_program_params.h) SOURCE_GROUP(Font FILES computed_string.cpp @@ -686,12 +692,26 @@ SOURCE_GROUP(Shadows FILES ../../include/nel/3d/shadow_map_manager.h shadow_poly_receiver.cpp ../../include/nel/3d/shadow_poly_receiver.h) +SOURCE_GROUP(Stereo FILES + stereo_display.cpp + ../../include/nel/3d/stereo_display.h + stereo_hmd.cpp + ../../include/nel/3d/stereo_hmd.h + stereo_ng_hmd.cpp + ../../include/nel/3d/stereo_ng_hmd.h + stereo_ovr.cpp + stereo_ovr_fp.cpp + ../../include/nel/3d/stereo_ovr.h + stereo_libvr.cpp + ../../include/nel/3d/stereo_libvr.h + stereo_debugger.cpp + ../../include/nel/3d/stereo_debugger.h) NL_TARGET_LIB(nel3d ${HEADERS} ${SRC}) -INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIRS}) +INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIRS} ${LIBOVR_INCLUDE_DIR} ${LIBVR_INCLUDE_DIR}) -TARGET_LINK_LIBRARIES(nel3d nelmisc ${FREETYPE_LIBRARY}) +TARGET_LINK_LIBRARIES(nel3d nelmisc ${FREETYPE_LIBRARIES} ${LIBOVR_LIBRARIES} ${LIBVR_LIBRARY}) SET_TARGET_PROPERTIES(nel3d PROPERTIES LINK_INTERFACE_LIBRARIES "") NL_DEFAULT_PROPS(nel3d "NeL, Library: NeL 3D") NL_ADD_RUNTIME_FLAGS(nel3d) @@ -701,6 +721,9 @@ NL_ADD_LIB_SUFFIX(nel3d) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) +ADD_DEFINITIONS(${LIBOVR_DEFINITIONS}) +ADD_DEFINITIONS(${LIBVR_DEFINITIONS}) + IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(nel3d ${CMAKE_CURRENT_SOURCE_DIR}/std3d.h ${CMAKE_CURRENT_SOURCE_DIR}/std3d.cpp) ENDIF(WITH_PCH) diff --git a/code/nel/src/3d/animation.cpp b/code/nel/src/3d/animation.cpp index 9cfd3f26b..a604d2bde 100644 --- a/code/nel/src/3d/animation.cpp +++ b/code/nel/src/3d/animation.cpp @@ -89,8 +89,8 @@ void CAnimation::serial (NLMISC::IStream& f) nlassert(_IdByChannelId.empty()); // Serial a header - f.serialCheck ((uint32)'_LEN'); - f.serialCheck ((uint32)'MINA'); + f.serialCheck (NELID("_LEN")); + f.serialCheck (NELID("MINA")); // Serial a version sint version=f.serialVersion (2); diff --git a/code/nel/src/3d/animation_set.cpp b/code/nel/src/3d/animation_set.cpp index 94946799b..05db8a7be 100644 --- a/code/nel/src/3d/animation_set.cpp +++ b/code/nel/src/3d/animation_set.cpp @@ -185,9 +185,9 @@ void CAnimationSet::serial (NLMISC::IStream& f) nlassert(!_AnimHeaderOptimisation); // Serial an header - f.serialCheck ((uint32)'_LEN'); - f.serialCheck ((uint32)'MINA'); - f.serialCheck ((uint32)'TES_'); + f.serialCheck (NELID("_LEN")); + f.serialCheck (NELID("MINA")); + f.serialCheck (NELID("TES_")); // Serial a version uint ver= f.serialVersion (1); diff --git a/code/nel/src/3d/bloom_effect.cpp b/code/nel/src/3d/bloom_effect.cpp index 7cbb48310..7809aba2c 100644 --- a/code/nel/src/3d/bloom_effect.cpp +++ b/code/nel/src/3d/bloom_effect.cpp @@ -55,13 +55,18 @@ static const char *TextureOffset = END \n"; -static CVertexProgram TextureOffsetVertexProgram(TextureOffset); +static NLMISC::CSmartPtr TextureOffsetVertexProgram; //----------------------------------------------------------------------------------------------------------- CBloomEffect::CBloomEffect() { + if (!TextureOffsetVertexProgram) + { + TextureOffsetVertexProgram = new CVertexProgram(TextureOffset); + } + _Driver = NULL; _Scene = NULL; _SquareBloom = true; @@ -285,6 +290,8 @@ void CBloomEffect::initBloom() // clientcfg if(!_Init) init(); + _OriginalRenderTarget = static_cast(_Driver)->getDriver()->getRenderTarget(); + // if window resize, reinitialize textures if(_WndWidth!=_Driver->getWindowWidth() || _WndHeight!=_Driver->getWindowHeight()) { @@ -349,13 +356,15 @@ void CBloomEffect::initBloom() // clientcfg } } - NL3D::CTextureUser *txt = (_InitBloomEffect) ? (new CTextureUser(_InitText)) : (new CTextureUser()); - if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _WndWidth, _WndHeight)) + if (!_OriginalRenderTarget) { - nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); - return; + NL3D::CTextureUser txt = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()); + if(!(static_cast(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))) + { + nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); + return; + } } - delete txt; } //----------------------------------------------------------------------------------------------------------- @@ -371,13 +380,13 @@ void CBloomEffect::endBloom() // clientcfg if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0) return; - CTextureUser *txt1 = (_InitBloomEffect) ? (new CTextureUser(_InitText)) : (new CTextureUser()); - CTextureUser *txt2 = new CTextureUser(_BlurFinalTex); - CRect *rect1 = new CRect(0, 0, _WndWidth, _WndHeight); - CRect *rect2 = new CRect(0, 0, _BlurWidth, _BlurHeight); + CTextureUser txt1 = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser())); + CTextureUser txt2(_BlurFinalTex); + CRect rect1(0, 0, _WndWidth, _WndHeight); + CRect rect2(0, 0, _BlurWidth, _BlurHeight); // stretch rect - ((CDriverUser *) _Driver)->stretchRect(_Scene, *txt1 , *rect1, - *txt2, *rect2); + ((CDriverUser *) _Driver)->stretchRect(_Scene, txt1 , rect1, + txt2, rect2); // horizontal blur pass doBlur(true); @@ -387,10 +396,6 @@ void CBloomEffect::endBloom() // clientcfg // apply blur with a blend operation applyBlur(); - delete txt1; - delete txt2; - delete rect1; - delete rect2; } //----------------------------------------------------------------------------------------------------------- @@ -399,16 +404,30 @@ void CBloomEffect::applyBlur() { NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver(); - // in opengl, display in init texture - if(_InitBloomEffect) + /*if (_OriginalRenderTarget) { - CTextureUser *txt = new CTextureUser(_InitText); - if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _WndWidth, _WndHeight)) + CTextureUser txt(_OriginalRenderTarget); + if(!(static_cast(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))) + { + nlwarning("setRenderTarget return false with original render target for bloom effect\n"); + return; + } + } + // in opengl, display in init texture + else if(_InitBloomEffect) + { + CTextureUser txt(_InitText); + if(!(static_cast(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight))) { nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); return; } - delete txt; + }*/ + CTextureUser txtApply = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser())); + if(!(static_cast(_Driver)->setRenderTarget(txtApply, 0, 0, _WndWidth, _WndHeight))) + { + nlwarning("setRenderTarget return false with initial texture for bloom effect\n"); + return; } // display blur texture @@ -429,9 +448,9 @@ void CBloomEffect::applyBlur() } // initialize vertex program - drvInternal->activeVertexProgram(&TextureOffsetVertexProgram); - drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f); - drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f); + drvInternal->activeVertexProgram(TextureOffsetVertexProgram); + drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f); + drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f); // initialize blur material UMaterial displayBlurMat; @@ -463,7 +482,9 @@ void CBloomEffect::applyBlur() void CBloomEffect::endInterfacesDisplayBloom() // clientcfg { - if(_InitBloomEffect) + // Render from render target to screen if necessary. + // Don't do this when the blend was done to the screen or when rendering to a user provided rendertarget. + if ((_OriginalRenderTarget.getPtr() == NULL) && _InitBloomEffect) { if(!_Driver->supportBloomEffect() || !_Init) return; @@ -475,9 +496,8 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg return; NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver(); - CTextureUser *txt = new CTextureUser(); - ((CDriverUser *)_Driver)->setRenderTarget(*txt, 0, 0, 0, 0); - delete txt; + CTextureUser txtNull; + ((CDriverUser *)_Driver)->setRenderTarget(txtNull, 0, 0, 0, 0); // initialize texture coordinates float newU = drvInternal->isTextureRectangle(_InitText) ? (float)_WndWidth : 1.f; @@ -497,6 +517,8 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg _Driver->drawQuad(_DisplayQuad, _DisplayInitMat); _Driver->setMatrixMode3D(pCam); } + + _OriginalRenderTarget = NULL; } @@ -523,19 +545,18 @@ void CBloomEffect::doBlur(bool horizontalBlur) } NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver(); - CTextureUser *txt = new CTextureUser(endTexture); + CTextureUser txt(endTexture); // initialize render target - if(!((CDriverUser *) _Driver)->setRenderTarget(*txt, 0, 0, _BlurWidth, _BlurHeight)) + if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _BlurWidth, _BlurHeight)) { nlwarning("setRenderTarget return false with blur texture for bloom effect\n"); return; } - delete txt; // initialize vertex program - drvInternal->activeVertexProgram(&TextureOffsetVertexProgram); - drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f); - drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f); + drvInternal->activeVertexProgram(TextureOffsetVertexProgram); + drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f); + drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f); // set several decal constants in order to obtain in the render target texture a mix of color // of a texel and its neighbored texels on the axe of the pass. @@ -554,10 +575,10 @@ void CBloomEffect::doBlur(bool horizontalBlur) decalR = 1.f; decal2R = 2.f; } - drvInternal->setConstant(10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y, 0.f, 0.f); - drvInternal->setConstant(11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y, 0.f, 0.f); - drvInternal->setConstant(12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y, 0.f, 0.f); - drvInternal->setConstant(13, (decal2L/(float)_BlurWidth)*blurVec.x, (decal2L/(float)_BlurHeight)*blurVec.y, 0.f, 0.f); + drvInternal->setUniform2f(IDriver::VertexProgram, 10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y); + drvInternal->setUniform2f(IDriver::VertexProgram, 11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y); + drvInternal->setUniform2f(IDriver::VertexProgram, 12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y); + drvInternal->setUniform2f(IDriver::VertexProgram, 13, (decal2L/(float)_BlurWidth)*blurVec.x, (decal2L/(float)_BlurHeight)*blurVec.y); // initialize material textures CMaterial * matObject = _BlurMat.getObjectPtr(); @@ -579,10 +600,9 @@ void CBloomEffect::doBlur(bool horizontalBlur) // disable render target and vertex program drvInternal->activeVertexProgram(NULL); - txt = new CTextureUser(); - ((CDriverUser *)_Driver)->setRenderTarget(*txt, 0, 0, 0, 0); + CTextureUser cu; + ((CDriverUser *)_Driver)->setRenderTarget(cu, 0, 0, 0, 0); _Driver->setMatrixMode3D(pCam); - delete txt; } }; // NL3D diff --git a/code/nel/src/3d/computed_string.cpp b/code/nel/src/3d/computed_string.cpp index 0c2cd48de..a57191cc0 100644 --- a/code/nel/src/3d/computed_string.cpp +++ b/code/nel/src/3d/computed_string.cpp @@ -21,6 +21,7 @@ #include "nel/3d/index_buffer.h" #include "nel/3d/material.h" #include "nel/3d/frustum.h" +#include "nel/3d/viewport.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/debug.h" @@ -85,6 +86,10 @@ void CComputedString::render2D (IDriver& driver, // get window size uint32 wndWidth, wndHeight; driver.getWindowSize(wndWidth, wndHeight); + CViewport vp; + driver.getViewport(vp); + wndWidth = (uint32)((float)wndWidth * vp.getWidth()); + wndHeight = (uint32)((float)wndHeight * vp.getHeight()); // scale to window size. x*= wndWidth; z*= wndHeight; @@ -242,8 +247,8 @@ void CComputedString::render2DClip (IDriver& driver, CRenderStringBuffer &rdrBuf uint lastIndex = 0; for(uint i=0;i_MatDrvInfos is updated (entry deleted); - delete *itshd; - } - // Release VBs drv. ItVBDrvInfoPtrList itvb; while( (itvb = _VBDrvInfos.begin()) != _VBDrvInfos.end() ) @@ -119,12 +110,12 @@ bool IDriver::release(void) delete *itib; } - // Release VtxPrg drv. - ItVtxPrgDrvInfoPtrList itVtxPrg; - while( (itVtxPrg = _VtxPrgDrvInfos.begin()) != _VtxPrgDrvInfos.end() ) + // Release GPUPrg drv. + ItGPUPrgDrvInfoPtrList itGPUPrg; + while( (itGPUPrg = _GPUPrgDrvInfos.begin()) != _GPUPrgDrvInfos.end() ) { - // NB: at IVertexProgramDrvInfos deletion, this->_VtxPrgDrvInfos is updated (entry deleted); - delete *itVtxPrg; + // NB: at IVertexProgramDrvInfos deletion, this->_GPUPrgDrvInfos is updated (entry deleted); + delete *itGPUPrg; } return true; @@ -249,14 +240,9 @@ void IDriver::removeMatDrvInfoPtr(ItMatDrvInfoPtrList shaderIt) _MatDrvInfos.erase(shaderIt); } // *************************************************************************** -void IDriver::removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt) +void IDriver::removeGPUPrgDrvInfoPtr(ItGPUPrgDrvInfoPtrList gpuPrgDrvInfoIt) { - _ShaderDrvInfos.erase(shaderIt); -} -// *************************************************************************** -void IDriver::removeVtxPrgDrvInfoPtr(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt) -{ - _VtxPrgDrvInfos.erase(vtxPrgDrvInfoIt); + _GPUPrgDrvInfos.erase(gpuPrgDrvInfoIt); } // *************************************************************************** diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp index 412cb52da..864406205 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d.cpp @@ -193,6 +193,11 @@ CDriverD3D::CDriverD3D() #else // NL_DISABLE_HARDWARE_VERTEX_PROGAM _DisableHardwareVertexProgram = false; #endif // NL_DISABLE_HARDWARE_VERTEX_PROGAM +#ifdef NL_DISABLE_HARDWARE_PIXEL_PROGAM + _DisableHardwarePixelProgram = true; +#else // NL_DISABLE_HARDWARE_PIXEL_PROGAM + _DisableHardwarePixelProgram = false; +#endif // NL_DISABLE_HARDWARE_PIXEL_PROGAM #ifdef NL_DISABLE_HARDWARE_VERTEX_ARRAY_AGP _DisableHardwareVertexArrayAGP = true; #else // NL_DISABLE_HARDWARE_VERTEX_ARRAY_AGP @@ -1459,6 +1464,24 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r return false; } + #if WITH_PERFHUD + // Look for 'NVIDIA PerfHUD' adapter + // If it is present, override default settings + for (UINT gAdapter=0;gAdapter<_D3D->GetAdapterCount();gAdapter++) + { + D3DADAPTER_IDENTIFIER9 Identifier; + HRESULT Res; + Res = _D3D->GetAdapterIdentifier(gAdapter,0,&Identifier); + + if (strstr(Identifier.Description,"PerfHUD") != 0) + { + nlinfo ("Setting up with PerfHUD"); + adapter=gAdapter; + _Rasterizer=D3DDEVTYPE_REF; + break; + } + } + #endif WITH_PERFHUD // Create the D3D device HRESULT result = _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, ¶meters, &_DeviceInterface); if (result != D3D_OK) @@ -1482,6 +1505,8 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r } } + + // _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, ¶meters, &_DeviceInterface); // Check some caps @@ -1546,13 +1571,15 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r #endif // NL_FORCE_TEXTURE_STAGE_COUNT _VertexProgram = !_DisableHardwareVertexProgram && ((caps.VertexShaderVersion&0xffff) >= 0x0100); - _PixelShader = !_DisableHardwarePixelShader && (caps.PixelShaderVersion&0xffff) >= 0x0101; + _PixelProgramVersion = _DisableHardwareVertexProgram ? 0x0000 : caps.PixelShaderVersion & 0xffff; + nldebug("Pixel Program Version: %i.%i", (uint32)((_PixelProgramVersion & 0xFF00) >> 8), (uint32)(_PixelProgramVersion & 0xFF)); + _PixelProgram = _PixelProgramVersion >= 0x0101; _MaxVerticesByVertexBufferHard = caps.MaxVertexIndex; _MaxLight = caps.MaxActiveLights; if(_MaxLight > 0xFF) _MaxLight = 3; - if (_PixelShader) + if (_PixelProgram) { _MaxNumPerStageConstantLighted = _NbNeLTextureStages; _MaxNumPerStageConstantUnlighted = _NbNeLTextureStages; @@ -1703,6 +1730,13 @@ bool CDriverD3D::release() // Call IDriver::release() before, to destroy textures, shaders and VBs... IDriver::release(); + ItShaderDrvInfoPtrList itshd; + while( (itshd = _ShaderDrvInfos.begin()) != _ShaderDrvInfos.end() ) + { + // NB: at IShader deletion, this->_MatDrvInfos is updated (entry deleted); + delete *itshd; + } + _SwapBufferCounter = 0; if (_QuadIB) @@ -2016,6 +2050,8 @@ bool CDriverD3D::swapBuffers() // Reset vertex program setVertexProgram (NULL, NULL); + // Reset pixel program + setPixelShader (NULL); if (_VBHardProfiling) { @@ -2619,13 +2655,15 @@ bool CDriverD3D::reset (const GfxMode& mode) #ifndef NL_NO_ASM CFpuRestorer fpuRestorer; // fpu control word is changed by "Reset" #endif - HRESULT hr = _DeviceInterface->Reset (¶meters); - if (hr != D3D_OK) - { - nlwarning("CDriverD3D::reset: Reset on _DeviceInterface error 0x%x", hr); - // tmp - nlstopex(("CDriverD3D::reset: Reset on _DeviceInterface")); - return false; + if (_Rasterizer!=D3DDEVTYPE_REF) { + HRESULT hr = _DeviceInterface->Reset (¶meters); + if (hr != D3D_OK) + { + nlwarning("CDriverD3D::reset: Reset on _DeviceInterface error 0x%x", hr); + // tmp + nlstopex(("CDriverD3D::reset: Reset on _DeviceInterface")); + return false; + } } } @@ -2987,7 +3025,7 @@ bool CDriverD3D::stretchRect(ITexture * srcText, NLMISC::CRect &srcRect, ITextur bool CDriverD3D::supportBloomEffect() const { - return isVertexProgramSupported(); + return supportVertexProgram(CVertexProgram::nelvp); } // *************************************************************************** @@ -3330,9 +3368,9 @@ uint COcclusionQueryD3D::getVisibleCount() } // *************************************************************************** -bool CDriverD3D::isWaterShaderSupported() const +bool CDriverD3D::supportWaterShader() const { - H_AUTO_D3D(CDriverD3D_isWaterShaderSupported); + H_AUTO_D3D(CDriverD3D_supportWaterShader); return _PixelShaderVersion >= D3DPS_VERSION(1, 1); } @@ -3618,7 +3656,7 @@ void CDriverD3D::CVertexProgramPtrState::apply(CDriverD3D *driver) void CDriverD3D::CPixelShaderPtrState::apply(CDriverD3D *driver) { H_AUTO_D3D(CDriverD3D_CPixelShaderPtrState); - if (!driver->supportPixelShaders()) return; + if (!driver->_PixelProgram) return; driver->_DeviceInterface->SetPixelShader(PixelShader); } diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d.h b/code/nel/src/3d/driver/direct3d/driver_direct3d.h index cff7cb804..1055e105c 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d.h +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d.h @@ -35,7 +35,6 @@ #include "nel/3d/scissor.h" #include "nel/3d/driver.h" #include "nel/3d/material.h" -#include "nel/3d/shader.h" #include "nel/3d/vertex_buffer.h" #include "nel/3d/index_buffer.h" #include "nel/3d/ptr_set.h" @@ -181,6 +180,75 @@ public: }; +using NLMISC::CRefCount; + + +class IDriver; +class CDriverD3D; + +// List typedef. +class IShaderDrvInfos; +typedef std::list TShaderDrvInfoPtrList; +typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList; + +/** + * Interface for shader driver infos. + */ +class IShaderDrvInfos : public CRefCount +{ +private: + CDriverD3D *_Driver; + ItShaderDrvInfoPtrList _DriverIterator; + +public: + IShaderDrvInfos(CDriverD3D *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;} + // The virtual dtor is important. + virtual ~IShaderDrvInfos(); +}; + + +/** + * Shader resource for the driver. It is just a container for a ".fx" text file. + */ +/* *** IMPORTANT ******************** + * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL + * ********************************** + */ +// -------------------------------------------------- +class CD3DShaderFX +{ +public: + CD3DShaderFX(); + ~CD3DShaderFX(); + + // Load a shader file + bool loadShaderFile (const char *filename); + + // Set the shader text + void setText (const char *text); + + // Get the shader text + const char *getText () const { return _Text.c_str(); } + + // Set the shader name + void setName (const char *name); + + // Get the shader name + const char *getName () const { return _Name.c_str(); } + +public: + // Private. For Driver only. + bool _ShaderChanged; + NLMISC::CRefPtr _DrvInfo; +private: + // The shader + std::string _Text; + // The shader name + std::string _Name; +}; + + + // *************************************************************************** class CTextureDrvInfosD3D : public ITextureDrvInfos { @@ -229,16 +297,48 @@ public: }; + // *************************************************************************** -class CVertexProgamDrvInfosD3D : public IVertexProgramDrvInfos +class CVertexProgamDrvInfosD3D : public IProgramDrvInfos { public: // The shader IDirect3DVertexShader9 *Shader; - CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it); + CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it); ~CVertexProgamDrvInfosD3D(); + + virtual uint getUniformIndex(const char *name) const + { + std::map::const_iterator it = ParamIndices.find(name); + if (it != ParamIndices.end()) return it->second; + return ~0; + }; + + std::map ParamIndices; +}; + + +// *************************************************************************** +class CPixelProgramDrvInfosD3D : public IProgramDrvInfos +{ +public: + + // The shader + IDirect3DPixelShader9 *Shader; + + CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it); + ~CPixelProgramDrvInfosD3D(); + + virtual uint getUniformIndex(const char *name) const + { + std::map::const_iterator it = ParamIndices.find(name); + if (it != ParamIndices.end()) return it->second; + return ~0; + }; + + std::map ParamIndices; }; @@ -333,7 +433,7 @@ public: // Scalar handles D3DXHANDLE ScalarFloatHandle[MaxShaderTexture]; - CShaderDrvInfosD3D(IDriver *drv, ItShaderDrvInfoPtrList it); + CShaderDrvInfosD3D(CDriverD3D *drv, ItShaderDrvInfoPtrList it); virtual ~CShaderDrvInfosD3D(); }; @@ -773,13 +873,13 @@ public: // Driver parameters virtual void disableHardwareVertexProgram(); + virtual void disableHardwarePixelProgram(); virtual void disableHardwareIndexArrayAGP(); virtual void disableHardwareVertexArrayAGP(); virtual void disableHardwareTextureShader(); virtual void forceDXTCCompression(bool dxtcComp); virtual void setAnisotropicFilter(sint filter); virtual void forceTextureResize(uint divisor); - virtual void forceNativeFragmentPrograms(bool /* nativeOnly */) {} // ignored // Driver information virtual uint getNumAdapter() const; @@ -841,6 +941,7 @@ public: // todo hulud d3d buffers virtual void getZBufferPart (std::vector &zbuffer, NLMISC::CRect &rect); virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel, uint32 cubeFace); + virtual ITexture *getRenderTarget() const; virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel); virtual bool getRenderTargetSize (uint32 &width, uint32 &height); @@ -959,9 +1060,9 @@ public: virtual bool supportTextureShaders() const {return false;}; virtual bool supportMADOperator() const; // todo hulud d3d adressing mode - virtual bool isWaterShaderSupported() const; + virtual bool supportWaterShader() const; // todo hulud d3d adressing mode - virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode /* mode */) const {return false;}; + virtual bool supportTextureAddrMode(CMaterial::TTexAddressingMode /* mode */) const {return false;}; // todo hulud d3d adressing mode virtual void setMatrix2DForTextureOffsetAddrMode(const uint /* stage */, const float /* mat */[4]) {} @@ -991,18 +1092,133 @@ public: virtual void setupMaterialPass(uint pass); virtual void endMaterialMultiPass(); - // Vertex program - virtual bool isVertexProgramSupported () const; - virtual bool isVertexProgramEmulated () const; - virtual bool activeVertexProgram (CVertexProgram *program); - virtual void setConstant (uint index, float, float, float, float); - virtual void setConstant (uint index, double, double, double, double); - virtual void setConstant (uint index, const NLMISC::CVector& value); - virtual void setConstant (uint index, const NLMISC::CVectorD& value); - virtual void setConstant (uint index, uint num, const float *src); - virtual void setConstant (uint index, uint num, const double *src); - virtual void setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform); - virtual void setConstantFog (uint index); + + + + + + /// \name Vertex Program + // @{ + + // Order of preference + // - activeVertexProgram + // - CMaterial pass[n] VP (uses activeVertexProgram, but does not override if one already set by code) + // - default generic VP that mimics fixed pipeline / no VP with fixed pipeline + + /** + * Does the driver supports vertex program, but emulated by CPU ? + */ + virtual bool isVertexProgramEmulated() const; + + /** Return true if the driver supports the specified vertex program profile. + */ + virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const; + + /** Compile the given vertex program, return if successful. + * If a vertex program was set active before compilation, + * the state of the active vertex program is undefined behaviour afterwards. + */ + virtual bool compileVertexProgram(CVertexProgram *program); + + /** Set the active vertex program. This will override vertex programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getVertexProgram returns NULL. + * The vertex program is activated immediately. + */ + virtual bool activeVertexProgram(CVertexProgram *program); + // @} + + + + /// \name Pixel Program + // @{ + + // Order of preference + // - activePixelProgram + // - CMaterial pass[n] PP (uses activePixelProgram, but does not override if one already set by code) + // - PP generated from CMaterial (uses activePixelProgram, but does not override if one already set by code) + + /** Return true if the driver supports the specified pixel program profile. + */ + virtual bool supportPixelProgram(CPixelProgram::TProfile profile) const; + + /** Compile the given pixel program, return if successful. + * If a pixel program was set active before compilation, + * the state of the active pixel program is undefined behaviour afterwards. + */ + virtual bool compilePixelProgram(CPixelProgram *program); + + /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getPixelProgram returns NULL. + * The pixel program is activated immediately. + */ + virtual bool activePixelProgram(CPixelProgram *program); + // @} + + + + /// \name Geometry Program + // @{ + + // Order of preference + // - activeGeometryProgram + // - CMaterial pass[n] PP (uses activeGeometryProgram, but does not override if one already set by code) + // - none + + /** Return true if the driver supports the specified pixel program profile. + */ + virtual bool supportGeometryProgram(CGeometryProgram::TProfile profile) const { return false; } + + /** Compile the given pixel program, return if successful. + * If a pixel program was set active before compilation, + * the state of the active pixel program is undefined behaviour afterwards. + */ + virtual bool compileGeometryProgram(CGeometryProgram *program) { return false; } + + /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getGeometryProgram returns NULL. + * The pixel program is activated immediately. + */ + virtual bool activeGeometryProgram(CGeometryProgram *program) { return false; } + // @} + + + + /// \name Program parameters + // @{ + // Set parameters + virtual void setUniform1f(TProgram program, uint index, float f0); + virtual void setUniform2f(TProgram program, uint index, float f0, float f1); + virtual void setUniform3f(TProgram program, uint index, float f0, float f1, float f2); + virtual void setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3); + virtual void setUniform1i(TProgram program, uint index, sint32 i0); + virtual void setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1); + virtual void setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2); + virtual void setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3); + virtual void setUniform1ui(TProgram program, uint index, uint32 ui0); + virtual void setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1); + virtual void setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2); + virtual void setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3); + virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v); + virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3); + virtual void setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba); + virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m); + virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src); + virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src); + virtual void setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src); + // Set builtin parameters + virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform); + virtual void setUniformFog(TProgram program, uint index); + // Set feature parameters + virtual bool setUniformDriver(TProgram program); // set all driver-specific features params (based on program->features->DriverFlags) + virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags) + virtual void setUniformParams(TProgram program, CGPUProgramParams ¶ms); // set all user-provided params from the storage + virtual bool isUniformProgramState() { return false; } + // @} + + + + + virtual void enableVertexProgramDoubleSidedColor(bool doubleSided); virtual bool supportVertexProgramDoubleSidedColor() const; @@ -1021,7 +1237,7 @@ public: * ColorOp[n] = DISABLE; * AlphaOp[n] = DISABLE; */ - virtual bool activeShader(CShader *shd); + bool activeShader(CD3DShaderFX *shd); // Bench virtual void startBench (bool wantStandardDeviation = false, bool quick = false, bool reset = true); @@ -1040,8 +1256,6 @@ public: uint32 getMaxVertexIndex() const { return _MaxVertexIndex; } - bool supportPixelShaders() const { return _PixelShader; } - // *** Inline info uint inlGetNumTextStages() const { return _NbNeLTextureStages; } @@ -1892,12 +2106,21 @@ public: return d3dtex; } + // Get the d3dtext mirror of an existing setuped pixel program. + static inline CPixelProgramDrvInfosD3D* getPixelProgramD3D(CPixelProgram& pixelProgram) + { + H_AUTO_D3D(CDriverD3D_getPixelProgramD3D); + CPixelProgramDrvInfosD3D* d3dPixelProgram; + d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IProgramDrvInfos*)(pixelProgram.m_DrvInfo); + return d3dPixelProgram; + } + // Get the d3dtext mirror of an existing setuped vertex program. static inline CVertexProgamDrvInfosD3D* getVertexProgramD3D(CVertexProgram& vertexProgram) { H_AUTO_D3D(CDriverD3D_getVertexProgramD3D); CVertexProgamDrvInfosD3D* d3dVertexProgram; - d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IVertexProgramDrvInfos*)(vertexProgram._DrvInfo); + d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IProgramDrvInfos*)(vertexProgram.m_DrvInfo); return d3dVertexProgram; } @@ -1943,7 +2166,7 @@ public: void releaseInternalShaders(); bool setShaderTexture (uint textureHandle, ITexture *texture, CFXCache *cache); - bool validateShader(CShader *shader); + bool validateShader(CD3DShaderFX *shader); void activePass (uint pass) { @@ -2080,6 +2303,8 @@ private: void findNearestFullscreenVideoMode(); + TShaderDrvInfoPtrList _ShaderDrvInfos; + // Windows std::string _WindowClass; HWND _HWnd; @@ -2197,8 +2422,10 @@ private: bool _ForceDXTCCompression:1; bool _TextureCubeSupported; bool _VertexProgram; - bool _PixelShader; + bool _PixelProgram; + uint16 _PixelProgramVersion; bool _DisableHardwareVertexProgram; + bool _DisableHardwarePixelProgram; bool _DisableHardwareVertexArrayAGP; bool _DisableHardwareIndexArrayAGP; bool _DisableHardwarePixelShader; @@ -2316,6 +2543,9 @@ private: // The last vertex buffer needs vertex color bool _FogEnabled; + NLMISC::CRefPtr _VertexProgramUser; + NLMISC::CRefPtr _PixelProgramUser; + // *** Internal resources // Current render pass @@ -2344,7 +2574,7 @@ private: CIndexBuffer _QuadIndexesAGP; // The last setuped shader - CShader *_CurrentShader; + CD3DShaderFX *_CurrentShader; UINT _CurrentShaderPassCount; public: struct CTextureRef @@ -2369,29 +2599,29 @@ private: CRenderVariable *_ModifiedRenderState; // Internal shaders - CShader _ShaderLightmap0; - CShader _ShaderLightmap1; - CShader _ShaderLightmap2; - CShader _ShaderLightmap3; - CShader _ShaderLightmap4; - CShader _ShaderLightmap0Blend; - CShader _ShaderLightmap1Blend; - CShader _ShaderLightmap2Blend; - CShader _ShaderLightmap3Blend; - CShader _ShaderLightmap4Blend; - CShader _ShaderLightmap0X2; - CShader _ShaderLightmap1X2; - CShader _ShaderLightmap2X2; - CShader _ShaderLightmap3X2; - CShader _ShaderLightmap4X2; - CShader _ShaderLightmap0BlendX2; - CShader _ShaderLightmap1BlendX2; - CShader _ShaderLightmap2BlendX2; - CShader _ShaderLightmap3BlendX2; - CShader _ShaderLightmap4BlendX2; - CShader _ShaderCloud; - CShader _ShaderWaterNoDiffuse; - CShader _ShaderWaterDiffuse; + CD3DShaderFX _ShaderLightmap0; + CD3DShaderFX _ShaderLightmap1; + CD3DShaderFX _ShaderLightmap2; + CD3DShaderFX _ShaderLightmap3; + CD3DShaderFX _ShaderLightmap4; + CD3DShaderFX _ShaderLightmap0Blend; + CD3DShaderFX _ShaderLightmap1Blend; + CD3DShaderFX _ShaderLightmap2Blend; + CD3DShaderFX _ShaderLightmap3Blend; + CD3DShaderFX _ShaderLightmap4Blend; + CD3DShaderFX _ShaderLightmap0X2; + CD3DShaderFX _ShaderLightmap1X2; + CD3DShaderFX _ShaderLightmap2X2; + CD3DShaderFX _ShaderLightmap3X2; + CD3DShaderFX _ShaderLightmap4X2; + CD3DShaderFX _ShaderLightmap0BlendX2; + CD3DShaderFX _ShaderLightmap1BlendX2; + CD3DShaderFX _ShaderLightmap2BlendX2; + CD3DShaderFX _ShaderLightmap3BlendX2; + CD3DShaderFX _ShaderLightmap4BlendX2; + CD3DShaderFX _ShaderCloud; + CD3DShaderFX _ShaderWaterNoDiffuse; + CD3DShaderFX _ShaderWaterDiffuse; // Backup frame buffer @@ -2527,6 +2757,10 @@ public: // Clip the wanted rectangle with window. return true if rect is not NULL. bool clipRect(NLMISC::CRect &rect); + friend class IShaderDrvInfos; + + void removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt); + }; #define NL_D3DCOLOR_RGBA(rgba) (D3DCOLOR_ARGB(rgba.A,rgba.R,rgba.G,rgba.B)) diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp index a7d218e79..40d01039b 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp @@ -328,7 +328,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) pShader = static_cast((IMaterialDrvInfos*)(mat._MatDrvInfo)); // Now we can get the supported shader from the cache. - CMaterial::TShader matShader = mat.getShader(); + CMaterial::TShader matShader = _PixelProgramUser ? CMaterial::Program : mat.getShader(); if (_CurrentMaterialSupportedShader != CMaterial::Normal) { @@ -567,7 +567,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) normalShaderDesc.TexEnvMode[stage] = mat.getTexEnvMode(uint8(stage)); } - if (_PixelShader) + if (_PixelProgram) { #ifdef NL_DEBUG_D3D // Check, should not occured @@ -648,7 +648,9 @@ bool CDriverD3D::setupMaterial(CMaterial &mat) // Must separate texture setup and texture activation in 2 "for"... // because setupTexture() may disable all stage. - if (matShader == CMaterial::Normal) + if (matShader == CMaterial::Normal + || ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CProgramFeatures::TextureStages)) + ) { uint stage; for(stage=0 ; stagefeatures().MaterialFlags & CProgramFeatures::TextureStages)) + ) { uint stage; for(stage=0 ; stageNeedsConstantForDiffuse && _PixelShader) + if (!pShader->NeedsConstantForDiffuse && _PixelProgram) setPixelShader (pShader->PixelShader); } break; @@ -2019,7 +2023,7 @@ void CDriverD3D::endMaterialMultiPass() bool CDriverD3D::supportCloudRenderSinglePass () const { H_AUTO_D3D(CDriver3D_supportCloudRenderSinglePass); - return _PixelShader; + return _PixelProgram; } // *************************************************************************** diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_pixel_program.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_pixel_program.cpp new file mode 100644 index 000000000..e0a2cd4a4 --- /dev/null +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_pixel_program.cpp @@ -0,0 +1,153 @@ +/** \file driver_direct3d_pixel_program.cpp + * Direct 3d driver implementation + * + * $Id: driver_direct3d_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:26:35 legallo Exp $ + * + * \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver) + */ + +/* Copyright, 2000 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "stddirect3d.h" + +#include "driver_direct3d.h" + +using namespace std; +using namespace NLMISC; + +namespace NL3D +{ + +// *************************************************************************** + +CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it) +{ + H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgamDrvInfosD3D) + Shader = NULL; +} + +// *************************************************************************** + +CPixelProgramDrvInfosD3D::~CPixelProgramDrvInfosD3D() +{ + H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgramDrvInfosD3DDtor) + if (Shader) + Shader->Release(); +} + +// *************************************************************************** + +bool CDriverD3D::supportPixelProgram (CPixelProgram::TProfile profile) const +{ + H_AUTO_D3D(CDriverD3D_supportPixelProgram_profile) + return ((profile & 0xFFFF0000) == 0xD9020000) + && (_PixelProgramVersion >= (uint16)(profile & 0x0000FFFF)); +} + +// *************************************************************************** + +bool CDriverD3D::compilePixelProgram(CPixelProgram *program) +{ + // Program setuped ? + if (program->m_DrvInfo==NULL) + { + // Find a supported pixel program profile + IProgram::CSource *source = NULL; + for (uint i = 0; i < program->getSourceNb(); ++i) + { + if (supportPixelProgram(program->getSource(i)->Profile)) + { + source = program->getSource(i); + } + } + if (!source) + { + nlwarning("No supported source profile for pixel program"); + return false; + } + + _GPUPrgDrvInfos.push_front (NULL); + ItGPUPrgDrvInfoPtrList itPix = _GPUPrgDrvInfos.begin(); + CPixelProgramDrvInfosD3D *drvInfo; + *itPix = drvInfo = new CPixelProgramDrvInfosD3D(this, itPix); + + // Create a driver info structure + program->m_DrvInfo = *itPix; + + LPD3DXBUFFER pShader; + LPD3DXBUFFER pErrorMsgs; + if (D3DXAssembleShader(source->SourcePtr, source->SourceLen, NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK) + { + if (_DeviceInterface->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), &(getPixelProgramD3D(*program)->Shader)) != D3D_OK) + return false; + } + else + { + nlwarning ("Can't assemble pixel program:"); + nlwarning ((const char*)pErrorMsgs->GetBufferPointer()); + return false; + } + + // Set parameters for assembly programs + drvInfo->ParamIndices = source->ParamIndices; + + // Build the feature info + program->buildInfo(source); + } + + return true; +} + +// *************************************************************************** + +bool CDriverD3D::activePixelProgram(CPixelProgram *program) +{ + H_AUTO_D3D(CDriverD3D_activePixelProgram ) + if (_DisableHardwarePixelProgram) + return false; + + // Set the pixel program + if (program) + { + if (!CDriverD3D::compilePixelProgram(program)) return false; + + CPixelProgramDrvInfosD3D *info = static_cast((IProgramDrvInfos*)program->m_DrvInfo); + _PixelProgramUser = program; + setPixelShader(info->Shader); + } + else + { + setPixelShader(NULL); + _PixelProgramUser = NULL; + } + + return true; +} + +// *************************************************************************** + +void CDriverD3D::disableHardwarePixelProgram() +{ + H_AUTO_D3D(CDriverD3D_disableHardwarePixelProgram) + _DisableHardwarePixelProgram = true; + _PixelProgram = false; +} + +} // NL3D diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp index b9b757de1..5cc6c283c 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp @@ -17,6 +17,8 @@ #include "stddirect3d.h" #include "driver_direct3d.h" +#include "nel/misc/path.h" +#include "nel/misc/file.h" using namespace std; using namespace NLMISC; @@ -24,6 +26,93 @@ using namespace NLMISC; namespace NL3D { + +// *************************************************************************** + +CD3DShaderFX::~CD3DShaderFX() +{ + // Must kill the drv mirror of this shader. + _DrvInfo.kill(); +} + +// *************************************************************************** + +CD3DShaderFX::CD3DShaderFX() +{ + _ShaderChanged = true; +} + +// *************************************************************************** + +void CD3DShaderFX::setText (const char *text) +{ + _Text = text; + _ShaderChanged = true; +} + +// *************************************************************************** + +void CD3DShaderFX::setName (const char *name) +{ + _Name = name; + _ShaderChanged = true; +} + +// *************************************************************************** + +bool CD3DShaderFX::loadShaderFile (const char *filename) +{ + _Text = ""; + // Lookup + string _filename = NLMISC::CPath::lookup(filename, false, true, true); + if (!_filename.empty()) + { + // File length + uint size = NLMISC::CFile::getFileSize (_filename); + _Text.reserve (size+1); + + try + { + NLMISC::CIFile file; + if (file.open (_filename)) + { + // Read it + while (!file.eof ()) + { + char line[512]; + file.getline (line, 512); + _Text += line; + } + + // Set the shader name + _Name = NLMISC::CFile::getFilename (filename); + return true; + } + else + { + nlwarning ("Can't open the file %s for reading", _filename.c_str()); + } + } + catch (const Exception &e) + { + nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what()); + } + } + return false; +} + +// *************************************************************************** + +IShaderDrvInfos::~IShaderDrvInfos() +{ + _Driver->removeShaderDrvInfoPtr(_DriverIterator); +} + +void CDriverD3D::removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt) +{ + _ShaderDrvInfos.erase(shaderIt); +} + // mem allocator for state records std::allocator CStateRecord::Allocator; @@ -249,7 +338,7 @@ HRESULT CDriverD3D::SetVertexShaderConstantI(UINT StartRegister, CONST INT* pCon // *************************************************************************** -CShaderDrvInfosD3D::CShaderDrvInfosD3D(IDriver *drv, ItShaderDrvInfoPtrList it) : IShaderDrvInfos(drv, it) +CShaderDrvInfosD3D::CShaderDrvInfosD3D(CDriverD3D *drv, ItShaderDrvInfoPtrList it) : IShaderDrvInfos(drv, it) { H_AUTO_D3D(CShaderDrvInfosD3D_CShaderDrvInfosD3D) Validated = false; @@ -265,7 +354,7 @@ CShaderDrvInfosD3D::~CShaderDrvInfosD3D() // *************************************************************************** -bool CDriverD3D::validateShader(CShader *shader) +bool CDriverD3D::validateShader(CD3DShaderFX *shader) { H_AUTO_D3D(CDriverD3D_validateShader) CShaderDrvInfosD3D *shaderInfo = static_cast((IShaderDrvInfos*)shader->_DrvInfo); @@ -327,7 +416,7 @@ bool CDriverD3D::validateShader(CShader *shader) // *************************************************************************** -bool CDriverD3D::activeShader(CShader *shd) +bool CDriverD3D::activeShader(CD3DShaderFX *shd) { H_AUTO_D3D(CDriverD3D_activeShader) if (_DisableHardwarePixelShader) @@ -393,7 +482,7 @@ bool CDriverD3D::activeShader(CShader *shd) } -static void setFX(CShader &s, const char *name, const char *prog, CDriverD3D *drv) +static void setFX(CD3DShaderFX &s, const char *name, const char *prog, CDriverD3D *drv) { H_AUTO_D3D(setFX) diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp index 7922b30ea..87f41678b 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp @@ -1187,6 +1187,11 @@ bool CDriverD3D::setRenderTarget (ITexture *tex, uint32 /* x */, uint32 /* y */, return true; } +ITexture *CDriverD3D::getRenderTarget() const +{ + return _RenderTarget.Texture; +} + // *************************************************************************** bool CDriverD3D::copyTargetToTexture (ITexture * /* tex */, uint32 /* offsetx */, uint32 /* offsety */, uint32 /* x */, uint32 /* y */, uint32 /* width */, diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_uniform.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_uniform.cpp new file mode 100644 index 000000000..e44780e89 --- /dev/null +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_uniform.cpp @@ -0,0 +1,242 @@ +// NeL - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stddirect3d.h" + +#include "driver_direct3d.h" + +using namespace std; +using namespace NLMISC; + +namespace NL3D +{ + +void CDriverD3D::setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3) +{ + H_AUTO_D3D(CDriverD3D_setUniform4f); + + const float tabl[4] = { f0, f1, f2, f3 }; + switch (program) + { + case VertexProgram: + if (_VertexProgram) + { + setVertexProgramConstant(index, tabl); + } + break; + case PixelProgram: + if (_PixelProgram) + { + setPixelShaderConstant(index, tabl); + } + break; + } +} + +void CDriverD3D::setUniform4fv(TProgram program, uint index, size_t num, const float *src) +{ + H_AUTO_D3D(CDriverD3D_setUniform4fv); + + switch (program) + { + case VertexProgram: + if (_VertexProgram) + { + for (uint i = 0; i < num; ++i) + { + setVertexProgramConstant(index + i, src + (i * 4)); + } + } + break; + case PixelProgram: + if (_PixelProgram) + { + for (uint i = 0; i < num; ++i) + { + setPixelShaderConstant(index + i, src + (i * 4)); + } + } + break; + } +} + +void CDriverD3D::setUniform1f(TProgram program, uint index, float f0) +{ + CDriverD3D::setUniform4f(program, index, f0, 0.f, 0.f, 0.f); +} + +void CDriverD3D::setUniform2f(TProgram program, uint index, float f0, float f1) +{ + CDriverD3D::setUniform4f(program, index, f0, f1, 0.f, 0.f); +} + +void CDriverD3D::setUniform3f(TProgram program, uint index, float f0, float f1, float f2) +{ + CDriverD3D::setUniform4f(program, index, f0, f1, f2, 0.0f); +} + +void CDriverD3D::setUniform1i(TProgram program, uint index, sint32 i0) +{ + +} + +void CDriverD3D::setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1) +{ + +} + +void CDriverD3D::setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2) +{ + +} + +void CDriverD3D::setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) +{ + +} + +void CDriverD3D::setUniform1ui(TProgram program, uint index, uint32 ui0) +{ + +} + +void CDriverD3D::setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1) +{ + +} + +void CDriverD3D::setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2) +{ + +} + +void CDriverD3D::setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) +{ + +} + +void CDriverD3D::setUniform3f(TProgram program, uint index, const NLMISC::CVector& v) +{ + CDriverD3D::setUniform4f(program, index, v.x, v.y, v.z, 0.f); +} + +void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3) +{ + CDriverD3D::setUniform4f(program, index, v.x, v.y, v.z, f3); +} + +void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba) +{ + CDriverD3D::setUniform4fv(program, index, 1, &rgba.R); +} + +void CDriverD3D::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m) +{ + H_AUTO_D3D(CDriverD3D_setUniform4x4f); + + // TODO: Verify this! + NLMISC::CMatrix mat = m; + mat.transpose(); + const float *md = mat.get(); + + CDriverD3D::setUniform4fv(program, index, 4, md); +} + +void CDriverD3D::setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src) +{ + +} + +void CDriverD3D::setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src) +{ + +} + +void CDriverD3D::setUniformMatrix(NL3D::IDriver::TProgram program, uint index, NL3D::IDriver::TMatrix matrix, NL3D::IDriver::TTransform transform) +{ + H_AUTO_D3D(CDriverD3D_setUniformMatrix); + + D3DXMATRIX mat; + D3DXMATRIX *matPtr = NULL; + switch (matrix) + { + case IDriver::ModelView: + matPtr = &_D3DModelView; + break; + case IDriver::Projection: + matPtr = &(_MatrixCache[remapMatrixIndex(D3DTS_PROJECTION)].Matrix); + break; + case IDriver::ModelViewProjection: + matPtr = &_D3DModelViewProjection; + break; + } + if (transform != IDriver::Identity) + { + switch (transform) + { + case IDriver::Inverse: + D3DXMatrixInverse(&mat, NULL, matPtr); + break; + case IDriver::Transpose: + D3DXMatrixTranspose(&mat, matPtr); + break; + case IDriver::InverseTranspose: + D3DXMatrixInverse(&mat, NULL, matPtr); + D3DXMatrixTranspose(&mat, &mat); + break; + } + matPtr = &mat; + } + + D3DXMatrixTranspose(&mat, matPtr); + + CDriverD3D::setUniform4fv(program, index, 4, &mat.m[0][0]); +} + +void CDriverD3D::setUniformFog(NL3D::IDriver::TProgram program, uint index) +{ + H_AUTO_D3D(CDriverD3D_setUniformFog) + + /* "oFog" must always be between [1, 0] what ever you set in D3DRS_FOGSTART and D3DRS_FOGEND (1 for no fog, 0 for full fog). + The Geforce4 TI 4200 (drivers 53.03 and 45.23) doesn't accept other values for "oFog". */ + const float delta = _FogEnd - _FogStart; + CDriverD3D::setUniform4f(program, index, + -_D3DModelView._13 / delta, + -_D3DModelView._23 / delta, + -_D3DModelView._33 / delta, + 1 - (_D3DModelView._43 - _FogStart) / delta); +} + +bool CDriverD3D::setUniformDriver(TProgram program) +{ + // todo + + return true; +} + +bool CDriverD3D::setUniformMaterial(TProgram program, CMaterial &material) +{ + // todo + + return true; +} + +void CDriverD3D::setUniformParams(TProgram program, CGPUProgramParams ¶ms) +{ + // todo +} + +} // NL3D diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp b/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp index ce6bda220..d4af02592 100644 --- a/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp +++ b/code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp @@ -26,7 +26,7 @@ namespace NL3D // *************************************************************************** -CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it) : IVertexProgramDrvInfos (drv, it) +CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it) { H_AUTO_D3D(CVertexProgamDrvInfosD3D_CVertexProgamDrvInfosD3D) Shader = NULL; @@ -43,10 +43,10 @@ CVertexProgamDrvInfosD3D::~CVertexProgamDrvInfosD3D() // *************************************************************************** -bool CDriverD3D::isVertexProgramSupported () const +bool CDriverD3D::supportVertexProgram (CVertexProgram::TProfile profile) const { - H_AUTO_D3D(CDriverD3D_isVertexProgramSupported ) - return _VertexProgram; + H_AUTO_D3D(CDriverD3D_supportVertexProgram ) + return (profile == CVertexProgram::nelvp) && _VertexProgram; } // *************************************************************************** @@ -262,101 +262,130 @@ void dump(const CVPParser::TProgram &prg, std::string &dest) // *************************************************************************** +bool CDriverD3D::compileVertexProgram(NL3D::CVertexProgram *program) +{ + // Program setuped ? + if (program->m_DrvInfo == NULL) + { + // Find nelvp + IProgram::CSource *source = NULL; + for (uint i = 0; i < program->getSourceNb(); ++i) + { + if (program->getSource(i)->Profile == CVertexProgram::nelvp) + { + source = program->getSource(i); + } + } + if (!source) + { + nlwarning("Direct3D driver only supports 'nelvp' profile, vertex program cannot be used"); + return false; + } + + _GPUPrgDrvInfos.push_front (NULL); + ItGPUPrgDrvInfoPtrList itTex = _GPUPrgDrvInfos.begin(); + CVertexProgamDrvInfosD3D *drvInfo; + *itTex = drvInfo = new CVertexProgamDrvInfosD3D(this, itTex); + + // Create a driver info structure + program->m_DrvInfo = *itTex; + + /** Check with our parser if the program will works with other implemented extensions, too. (EXT_vertex_shader ..). + * There are some incompatibilities. + */ + CVPParser parser; + CVPParser::TProgram parsedProgram; + std::string errorOutput; + bool result = parser.parse(source->SourcePtr, parsedProgram, errorOutput); + if (!result) + { + nlwarning("Unable to parse a vertex program :"); + nlwarning(errorOutput.c_str()); + #ifdef NL_DEBUG_D3D + nlassert(0); + #endif // NL_DEBUG_D3D + return false; + } + + // tmp fix for Radeon 8500/9000/9200 + // Currently they hang when PaletteSkin / SkinWeight are present in the vertex declaration, but not used + // so disable them in the vertex declaration + // We don't use these component in vertex programs currently.. + #ifdef NL_DEBUG + for(uint k = 0; k < parsedProgram.size(); ++k) + { + for(uint l = 0; l < parsedProgram[k].getNumUsedSrc(); ++l) + { + const CVPOperand &op = parsedProgram[k].getSrc(l); + if (op.Type == CVPOperand::InputRegister) + { + nlassert(op.Value.InputRegisterValue != CVPOperand::IWeight); + nlassert(op.Value.InputRegisterValue != CVPOperand::IPaletteSkin); + } + } + } + #endif + + // Dump the vertex program + std::string dest; + dump(parsedProgram, dest); +#ifdef NL_DEBUG_D3D + nlinfo("Assemble Vertex Shader : "); + string::size_type lineBegin = 0; + string::size_type lineEnd; + while ((lineEnd = dest.find('\n', lineBegin)) != string::npos) + { + nlinfo(dest.substr (lineBegin, lineEnd-lineBegin).c_str()); + lineBegin = lineEnd+1; + } + nlinfo(dest.substr (lineBegin, lineEnd-lineBegin).c_str()); +#endif // NL_DEBUG_D3D + + LPD3DXBUFFER pShader; + LPD3DXBUFFER pErrorMsgs; + if (D3DXAssembleShader (dest.c_str(), (UINT)dest.size(), NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK) + { + if (_DeviceInterface->CreateVertexShader((DWORD*)pShader->GetBufferPointer(), &(getVertexProgramD3D(*program)->Shader)) != D3D_OK) + return false; + } + else + { + nlwarning ("Can't assemble vertex program:"); + nlwarning ((const char*)pErrorMsgs->GetBufferPointer()); + return false; + } + + // Set parameters for assembly programs + drvInfo->ParamIndices = source->ParamIndices; + + // Build the feature info + program->buildInfo(source); + } + + return true; +} + +// *************************************************************************** + bool CDriverD3D::activeVertexProgram (CVertexProgram *program) { H_AUTO_D3D(CDriverD3D_activeVertexProgram ) if (_DisableHardwareVertexProgram) return false; - // Setup or unsetup ? - if (program) - { - // Program setuped ? - if (program->_DrvInfo==NULL) - { - _VtxPrgDrvInfos.push_front (NULL); - ItVtxPrgDrvInfoPtrList itTex = _VtxPrgDrvInfos.begin(); - *itTex = new CVertexProgamDrvInfosD3D(this, itTex); - - // Create a driver info structure - program->_DrvInfo = *itTex; - - /** Check with our parser if the program will works with other implemented extensions, too. (EXT_vertex_shader ..). - * There are some incompatibilities. - */ - CVPParser parser; - CVPParser::TProgram parsedProgram; - std::string errorOutput; - bool result = parser.parse(program->getProgram().c_str(), parsedProgram, errorOutput); - if (!result) - { - nlwarning("Unable to parse a vertex program :"); - nlwarning(errorOutput.c_str()); - #ifdef NL_DEBUG_D3D - nlassert(0); - #endif // NL_DEBUG_D3D - return false; - } - - // tmp fix for Radeon 8500/9000/9200 - // Currently they hang when PaletteSkin / SkinWeight are present in the vertex declaration, but not used - // so disable them in the vertex declaration - // We don't use these component in vertex programs currently.. - #ifdef NL_DEBUG - for(uint k = 0; k < parsedProgram.size(); ++k) - { - for(uint l = 0; l < parsedProgram[k].getNumUsedSrc(); ++l) - { - const CVPOperand &op = parsedProgram[k].getSrc(l); - if (op.Type == CVPOperand::InputRegister) - { - nlassert(op.Value.InputRegisterValue != CVPOperand::IWeight); - nlassert(op.Value.InputRegisterValue != CVPOperand::IPaletteSkin); - } - } - } - #endif - - // Dump the vertex program - std::string dest; - dump(parsedProgram, dest); -#ifdef NL_DEBUG_D3D - nlinfo("Assemble Vertex Shader : "); - string::size_type lineBegin = 0; - string::size_type lineEnd; - while ((lineEnd = dest.find('\n', lineBegin)) != string::npos) - { - nlinfo(dest.substr (lineBegin, lineEnd-lineBegin).c_str()); - lineBegin = lineEnd+1; - } - nlinfo(dest.substr (lineBegin, lineEnd-lineBegin).c_str()); -#endif // NL_DEBUG_D3D - - LPD3DXBUFFER pShader; - LPD3DXBUFFER pErrorMsgs; - if (D3DXAssembleShader (dest.c_str(), (UINT)dest.size(), NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK) - { - if (_DeviceInterface->CreateVertexShader((DWORD*)pShader->GetBufferPointer(), &(getVertexProgramD3D(*program)->Shader)) != D3D_OK) - return false; - } - else - { - nlwarning ("Can't assemble vertex program:"); - nlwarning ((const char*)pErrorMsgs->GetBufferPointer()); - return false; - } - } - } - // Set the vertex program if (program) { - CVertexProgamDrvInfosD3D *info = static_cast((IVertexProgramDrvInfos*)program->_DrvInfo); + if (!CDriverD3D::compileVertexProgram(program)) return false; + + CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast((IProgramDrvInfos*)program->m_DrvInfo); + _VertexProgramUser = program; setVertexProgram (info->Shader, program); /* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects (random fog flicking) with Geforce4 TI 4200 (drivers 53.03 and 45.23). The other cards seam to interpret the "oFog"'s values using D3DRS_FOGSTART, D3DRS_FOGEND. + Related to setUniformFog(). */ float z = 0; float o = 1; @@ -366,6 +395,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program) else { setVertexProgram (NULL, NULL); + _VertexProgramUser = NULL; // Set the old fog range setRenderState (D3DRS_FOGSTART, *((DWORD*) (&_FogStart))); @@ -377,171 +407,6 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program) // *************************************************************************** -void CDriverD3D::setConstant (uint index, float f0, float f1, float f2, float f3) -{ - H_AUTO_D3D(CDriverD3D_setConstant ) - if (!_VertexProgram) - { - #ifdef NL_DEBUG - nlwarning("No vertex programs available!!"); - #endif - return; - } - const float tabl[4] = {f0, f1, f2, f3}; - setVertexProgramConstant (index, tabl); -} - -// *************************************************************************** - -void CDriverD3D::setConstant (uint index, double d0, double d1, double d2, double d3) -{ - H_AUTO_D3D(CDriverD3D_setConstant ) - if (!_VertexProgram) - { - #ifdef NL_DEBUG - nlwarning("No vertex programs available!!"); - #endif - return; - } - const float tabl[4] = {(float)d0, (float)d1, (float)d2, (float)d3}; - setVertexProgramConstant (index, tabl); -} - -// *************************************************************************** - -void CDriverD3D::setConstant (uint index, const NLMISC::CVector& value) -{ - H_AUTO_D3D(CDriverD3D_setConstant ) - if (!_VertexProgram) - { - #ifdef NL_DEBUG - nlwarning("No vertex programs available!!"); - #endif - return; - } - const float tabl[4] = {value.x, value.y, value.z, 0}; - setVertexProgramConstant (index, tabl); -} - -// *************************************************************************** - -void CDriverD3D::setConstant (uint index, const NLMISC::CVectorD& value) -{ - H_AUTO_D3D(CDriverD3D_setConstant ) - if (!_VertexProgram) - { - #ifdef NL_DEBUG - nlwarning("No vertex programs available!!"); - #endif - return; - } - const float tabl[4] = {(float)value.x, (float)value.y, (float)value.z, 0}; - setVertexProgramConstant (index, tabl); -} - -// *************************************************************************** - -void CDriverD3D::setConstant (uint index, uint num, const float *src) -{ - H_AUTO_D3D(CDriverD3D_setConstant ) - if (!_VertexProgram) - { - #ifdef NL_DEBUG - nlwarning("No vertex programs available!!"); - #endif - return; - } - uint i; - for (i=0; i_11, matPtr->_21, matPtr->_31, matPtr->_41); - setConstant (index+1, matPtr->_12, matPtr->_22, matPtr->_32, matPtr->_42); - setConstant (index+2, matPtr->_13, matPtr->_23, matPtr->_33, matPtr->_43); - setConstant (index+3, matPtr->_14, matPtr->_24, matPtr->_34, matPtr->_44); -} - -// *************************************************************************** - -void CDriverD3D::setConstantFog (uint index) -{ - H_AUTO_D3D(CDriverD3D_setConstantFog ) - /* "oFog" must always be between [1, 0] what ever you set in D3DRS_FOGSTART and D3DRS_FOGEND (1 for no fog, 0 for full fog). - The Geforce4 TI 4200 (drivers 53.03 and 45.23) doesn't accept other values for "oFog". */ - const float delta = _FogEnd-_FogStart; - setConstant (index, - _D3DModelView._13/delta, -_D3DModelView._23/delta, -_D3DModelView._33/delta, 1-(_D3DModelView._43-_FogStart)/delta); -} - -// *************************************************************************** - void CDriverD3D::enableVertexProgramDoubleSidedColor(bool /* doubleSided */) { H_AUTO_D3D(CDriverD3D_enableVertexProgramDoubleSidedColor) diff --git a/code/nel/src/3d/driver/opengl/GL/glext.h b/code/nel/src/3d/driver/opengl/GL/glext.h index 44ab7c62e..0ecf2b867 100644 --- a/code/nel/src/3d/driver/opengl/GL/glext.h +++ b/code/nel/src/3d/driver/opengl/GL/glext.h @@ -1,13 +1,13 @@ #ifndef __glext_h_ -#define __glext_h_ +#define __glext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* -** Copyright (c) 2007-2012 The Khronos Group Inc. -** +** Copyright (c) 2013-2014 The Khronos Group Inc. +** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including @@ -15,10 +15,10 @@ extern "C" { ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: -** +** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. -** +** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. @@ -27,15 +27,19 @@ extern "C" { ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ - -/* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated $Date: 2012-09-19 19:02:24 -0700 (Wed, 19 Sep 2012) $ */ -/* Current version at http://www.opengl.org/registry/ */ -#define GL_GLEXT_VERSION 85 -/* Function declaration macros - to move into glplatform.h */ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 26007 $ on $Date: 2014-03-19 01:28:09 -0700 (Wed, 19 Mar 2014) $ +*/ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 +#endif #include #endif @@ -49,9 +53,20 @@ extern "C" { #define GLAPI extern #endif -/*************************************************************/ +#define GL_GLEXT_VERSION 20140319 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ #ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 @@ -93,87 +108,20 @@ extern "C" { #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif - -#ifndef GL_ARB_imaging -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#endif +#endif /* GL_VERSION_1_2 */ #ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 @@ -270,9 +218,104 @@ extern "C" { #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); #endif +#endif /* GL_VERSION_1_3 */ #ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA @@ -312,9 +355,118 @@ extern "C" { #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); #endif +#endif /* GL_VERSION_1_4 */ #ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 @@ -365,9 +517,51 @@ extern "C" { #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); #endif +#endif /* GL_VERSION_1_5 */ #ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 @@ -452,9 +646,198 @@ extern "C" { #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #endif +#endif /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED @@ -478,9 +861,25 @@ extern "C" { #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif +#endif /* GL_VERSION_2_1 */ #ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 @@ -497,7 +896,7 @@ extern "C" { #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A @@ -581,1354 +980,9 @@ extern "C" { #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 -/* Reuse tokens from ARB_depth_buffer_float */ -/* reuse GL_DEPTH_COMPONENT32F */ -/* reuse GL_DEPTH32F_STENCIL8 */ -/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ -/* Reuse tokens from ARB_framebuffer_object */ -/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ -/* reuse GL_FRAMEBUFFER_DEFAULT */ -/* reuse GL_FRAMEBUFFER_UNDEFINED */ -/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ -/* reuse GL_INDEX */ -/* reuse GL_MAX_RENDERBUFFER_SIZE */ -/* reuse GL_DEPTH_STENCIL */ -/* reuse GL_UNSIGNED_INT_24_8 */ -/* reuse GL_DEPTH24_STENCIL8 */ -/* reuse GL_TEXTURE_STENCIL_SIZE */ -/* reuse GL_TEXTURE_RED_TYPE */ -/* reuse GL_TEXTURE_GREEN_TYPE */ -/* reuse GL_TEXTURE_BLUE_TYPE */ -/* reuse GL_TEXTURE_ALPHA_TYPE */ -/* reuse GL_TEXTURE_DEPTH_TYPE */ -/* reuse GL_UNSIGNED_NORMALIZED */ -/* reuse GL_FRAMEBUFFER_BINDING */ -/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ -/* reuse GL_RENDERBUFFER_BINDING */ -/* reuse GL_READ_FRAMEBUFFER */ -/* reuse GL_DRAW_FRAMEBUFFER */ -/* reuse GL_READ_FRAMEBUFFER_BINDING */ -/* reuse GL_RENDERBUFFER_SAMPLES */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ -/* reuse GL_FRAMEBUFFER_COMPLETE */ -/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ -/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ -/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ -/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ -/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ -/* reuse GL_MAX_COLOR_ATTACHMENTS */ -/* reuse GL_COLOR_ATTACHMENT0 */ -/* reuse GL_COLOR_ATTACHMENT1 */ -/* reuse GL_COLOR_ATTACHMENT2 */ -/* reuse GL_COLOR_ATTACHMENT3 */ -/* reuse GL_COLOR_ATTACHMENT4 */ -/* reuse GL_COLOR_ATTACHMENT5 */ -/* reuse GL_COLOR_ATTACHMENT6 */ -/* reuse GL_COLOR_ATTACHMENT7 */ -/* reuse GL_COLOR_ATTACHMENT8 */ -/* reuse GL_COLOR_ATTACHMENT9 */ -/* reuse GL_COLOR_ATTACHMENT10 */ -/* reuse GL_COLOR_ATTACHMENT11 */ -/* reuse GL_COLOR_ATTACHMENT12 */ -/* reuse GL_COLOR_ATTACHMENT13 */ -/* reuse GL_COLOR_ATTACHMENT14 */ -/* reuse GL_COLOR_ATTACHMENT15 */ -/* reuse GL_DEPTH_ATTACHMENT */ -/* reuse GL_STENCIL_ATTACHMENT */ -/* reuse GL_FRAMEBUFFER */ -/* reuse GL_RENDERBUFFER */ -/* reuse GL_RENDERBUFFER_WIDTH */ -/* reuse GL_RENDERBUFFER_HEIGHT */ -/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ -/* reuse GL_STENCIL_INDEX1 */ -/* reuse GL_STENCIL_INDEX4 */ -/* reuse GL_STENCIL_INDEX8 */ -/* reuse GL_STENCIL_INDEX16 */ -/* reuse GL_RENDERBUFFER_RED_SIZE */ -/* reuse GL_RENDERBUFFER_GREEN_SIZE */ -/* reuse GL_RENDERBUFFER_BLUE_SIZE */ -/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ -/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ -/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ -/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ -/* reuse GL_MAX_SAMPLES */ -/* Reuse tokens from ARB_framebuffer_sRGB */ -/* reuse GL_FRAMEBUFFER_SRGB */ -/* Reuse tokens from ARB_half_float_vertex */ -/* reuse GL_HALF_FLOAT */ -/* Reuse tokens from ARB_map_buffer_range */ -/* reuse GL_MAP_READ_BIT */ -/* reuse GL_MAP_WRITE_BIT */ -/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ -/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ -/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ -/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ -/* Reuse tokens from ARB_texture_compression_rgtc */ -/* reuse GL_COMPRESSED_RED_RGTC1 */ -/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ -/* reuse GL_COMPRESSED_RG_RGTC2 */ -/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ -/* Reuse tokens from ARB_texture_rg */ -/* reuse GL_RG */ -/* reuse GL_RG_INTEGER */ -/* reuse GL_R8 */ -/* reuse GL_R16 */ -/* reuse GL_RG8 */ -/* reuse GL_RG16 */ -/* reuse GL_R16F */ -/* reuse GL_R32F */ -/* reuse GL_RG16F */ -/* reuse GL_RG32F */ -/* reuse GL_R8I */ -/* reuse GL_R8UI */ -/* reuse GL_R16I */ -/* reuse GL_R16UI */ -/* reuse GL_R32I */ -/* reuse GL_R32UI */ -/* reuse GL_RG8I */ -/* reuse GL_RG8UI */ -/* reuse GL_RG16I */ -/* reuse GL_RG16UI */ -/* reuse GL_RG32I */ -/* reuse GL_RG32UI */ -/* Reuse tokens from ARB_vertex_array_object */ -/* reuse GL_VERTEX_ARRAY_BINDING */ -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -/* Reuse tokens from ARB_framebuffer_object */ -/* reuse GL_TEXTURE_LUMINANCE_TYPE */ -/* reuse GL_TEXTURE_INTENSITY_TYPE */ -#endif - -#ifndef GL_VERSION_3_1 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -/* Reuse tokens from ARB_copy_buffer */ -/* reuse GL_COPY_READ_BUFFER */ -/* reuse GL_COPY_WRITE_BUFFER */ -/* Reuse tokens from ARB_draw_instanced (none) */ -/* Reuse tokens from ARB_uniform_buffer_object */ -/* reuse GL_UNIFORM_BUFFER */ -/* reuse GL_UNIFORM_BUFFER_BINDING */ -/* reuse GL_UNIFORM_BUFFER_START */ -/* reuse GL_UNIFORM_BUFFER_SIZE */ -/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ -/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ -/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ -/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ -/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ -/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ -/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ -/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ -/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ -/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ -/* reuse GL_UNIFORM_TYPE */ -/* reuse GL_UNIFORM_SIZE */ -/* reuse GL_UNIFORM_NAME_LENGTH */ -/* reuse GL_UNIFORM_BLOCK_INDEX */ -/* reuse GL_UNIFORM_OFFSET */ -/* reuse GL_UNIFORM_ARRAY_STRIDE */ -/* reuse GL_UNIFORM_MATRIX_STRIDE */ -/* reuse GL_UNIFORM_IS_ROW_MAJOR */ -/* reuse GL_UNIFORM_BLOCK_BINDING */ -/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ -/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ -/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ -/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ -/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ -/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ -/* reuse GL_INVALID_INDEX */ -#endif - -#ifndef GL_VERSION_3_2 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -/* reuse GL_MAX_VARYING_COMPONENTS */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ -/* Reuse tokens from ARB_depth_clamp */ -/* reuse GL_DEPTH_CLAMP */ -/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ -/* Reuse tokens from ARB_fragment_coord_conventions (none) */ -/* Reuse tokens from ARB_provoking_vertex */ -/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ -/* reuse GL_FIRST_VERTEX_CONVENTION */ -/* reuse GL_LAST_VERTEX_CONVENTION */ -/* reuse GL_PROVOKING_VERTEX */ -/* Reuse tokens from ARB_seamless_cube_map */ -/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ -/* Reuse tokens from ARB_sync */ -/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ -/* reuse GL_OBJECT_TYPE */ -/* reuse GL_SYNC_CONDITION */ -/* reuse GL_SYNC_STATUS */ -/* reuse GL_SYNC_FLAGS */ -/* reuse GL_SYNC_FENCE */ -/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ -/* reuse GL_UNSIGNALED */ -/* reuse GL_SIGNALED */ -/* reuse GL_ALREADY_SIGNALED */ -/* reuse GL_TIMEOUT_EXPIRED */ -/* reuse GL_CONDITION_SATISFIED */ -/* reuse GL_WAIT_FAILED */ -/* reuse GL_TIMEOUT_IGNORED */ -/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ -/* reuse GL_TIMEOUT_IGNORED */ -/* Reuse tokens from ARB_texture_multisample */ -/* reuse GL_SAMPLE_POSITION */ -/* reuse GL_SAMPLE_MASK */ -/* reuse GL_SAMPLE_MASK_VALUE */ -/* reuse GL_MAX_SAMPLE_MASK_WORDS */ -/* reuse GL_TEXTURE_2D_MULTISAMPLE */ -/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ -/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ -/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_TEXTURE_SAMPLES */ -/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ -/* reuse GL_SAMPLER_2D_MULTISAMPLE */ -/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ -/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ -/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ -/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ -/* reuse GL_MAX_INTEGER_SAMPLES */ -/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -#endif - -#ifndef GL_VERSION_3_3 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -/* Reuse tokens from ARB_blend_func_extended */ -/* reuse GL_SRC1_COLOR */ -/* reuse GL_ONE_MINUS_SRC1_COLOR */ -/* reuse GL_ONE_MINUS_SRC1_ALPHA */ -/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ -/* Reuse tokens from ARB_explicit_attrib_location (none) */ -/* Reuse tokens from ARB_occlusion_query2 */ -/* reuse GL_ANY_SAMPLES_PASSED */ -/* Reuse tokens from ARB_sampler_objects */ -/* reuse GL_SAMPLER_BINDING */ -/* Reuse tokens from ARB_shader_bit_encoding (none) */ -/* Reuse tokens from ARB_texture_rgb10_a2ui */ -/* reuse GL_RGB10_A2UI */ -/* Reuse tokens from ARB_texture_swizzle */ -/* reuse GL_TEXTURE_SWIZZLE_R */ -/* reuse GL_TEXTURE_SWIZZLE_G */ -/* reuse GL_TEXTURE_SWIZZLE_B */ -/* reuse GL_TEXTURE_SWIZZLE_A */ -/* reuse GL_TEXTURE_SWIZZLE_RGBA */ -/* Reuse tokens from ARB_timer_query */ -/* reuse GL_TIME_ELAPSED */ -/* reuse GL_TIMESTAMP */ -/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ -/* reuse GL_INT_2_10_10_10_REV */ -#endif - -#ifndef GL_VERSION_4_0 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -/* Reuse tokens from ARB_texture_query_lod (none) */ -/* Reuse tokens from ARB_draw_buffers_blend (none) */ -/* Reuse tokens from ARB_draw_indirect */ -/* reuse GL_DRAW_INDIRECT_BUFFER */ -/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ -/* Reuse tokens from ARB_gpu_shader5 */ -/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ -/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ -/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ -/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ -/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ -/* reuse GL_MAX_VERTEX_STREAMS */ -/* Reuse tokens from ARB_gpu_shader_fp64 */ -/* reuse GL_DOUBLE_VEC2 */ -/* reuse GL_DOUBLE_VEC3 */ -/* reuse GL_DOUBLE_VEC4 */ -/* reuse GL_DOUBLE_MAT2 */ -/* reuse GL_DOUBLE_MAT3 */ -/* reuse GL_DOUBLE_MAT4 */ -/* reuse GL_DOUBLE_MAT2x3 */ -/* reuse GL_DOUBLE_MAT2x4 */ -/* reuse GL_DOUBLE_MAT3x2 */ -/* reuse GL_DOUBLE_MAT3x4 */ -/* reuse GL_DOUBLE_MAT4x2 */ -/* reuse GL_DOUBLE_MAT4x3 */ -/* Reuse tokens from ARB_shader_subroutine */ -/* reuse GL_ACTIVE_SUBROUTINES */ -/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ -/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ -/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ -/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ -/* reuse GL_MAX_SUBROUTINES */ -/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ -/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ -/* reuse GL_COMPATIBLE_SUBROUTINES */ -/* Reuse tokens from ARB_tessellation_shader */ -/* reuse GL_PATCHES */ -/* reuse GL_PATCH_VERTICES */ -/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ -/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ -/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ -/* reuse GL_TESS_GEN_MODE */ -/* reuse GL_TESS_GEN_SPACING */ -/* reuse GL_TESS_GEN_VERTEX_ORDER */ -/* reuse GL_TESS_GEN_POINT_MODE */ -/* reuse GL_ISOLINES */ -/* reuse GL_FRACTIONAL_ODD */ -/* reuse GL_FRACTIONAL_EVEN */ -/* reuse GL_MAX_PATCH_VERTICES */ -/* reuse GL_MAX_TESS_GEN_LEVEL */ -/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ -/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ -/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ -/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ -/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ -/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ -/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ -/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ -/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ -/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ -/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ -/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ -/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ -/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ -/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ -/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ -/* reuse GL_TESS_EVALUATION_SHADER */ -/* reuse GL_TESS_CONTROL_SHADER */ -/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ -/* Reuse tokens from ARB_transform_feedback2 */ -/* reuse GL_TRANSFORM_FEEDBACK */ -/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ -/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ -/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ -/* Reuse tokens from ARB_transform_feedback3 */ -/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ -/* reuse GL_MAX_VERTEX_STREAMS */ -#endif - -#ifndef GL_VERSION_4_1 -/* Reuse tokens from ARB_ES2_compatibility */ -/* reuse GL_FIXED */ -/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ -/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ -/* reuse GL_LOW_FLOAT */ -/* reuse GL_MEDIUM_FLOAT */ -/* reuse GL_HIGH_FLOAT */ -/* reuse GL_LOW_INT */ -/* reuse GL_MEDIUM_INT */ -/* reuse GL_HIGH_INT */ -/* reuse GL_SHADER_COMPILER */ -/* reuse GL_SHADER_BINARY_FORMATS */ -/* reuse GL_NUM_SHADER_BINARY_FORMATS */ -/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ -/* reuse GL_MAX_VARYING_VECTORS */ -/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ -/* reuse GL_RGB565 */ -/* Reuse tokens from ARB_get_program_binary */ -/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ -/* reuse GL_PROGRAM_BINARY_LENGTH */ -/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ -/* reuse GL_PROGRAM_BINARY_FORMATS */ -/* Reuse tokens from ARB_separate_shader_objects */ -/* reuse GL_VERTEX_SHADER_BIT */ -/* reuse GL_FRAGMENT_SHADER_BIT */ -/* reuse GL_GEOMETRY_SHADER_BIT */ -/* reuse GL_TESS_CONTROL_SHADER_BIT */ -/* reuse GL_TESS_EVALUATION_SHADER_BIT */ -/* reuse GL_ALL_SHADER_BITS */ -/* reuse GL_PROGRAM_SEPARABLE */ -/* reuse GL_ACTIVE_PROGRAM */ -/* reuse GL_PROGRAM_PIPELINE_BINDING */ -/* Reuse tokens from ARB_shader_precision (none) */ -/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ -/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ -/* reuse GL_MAX_VIEWPORTS */ -/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ -/* reuse GL_VIEWPORT_BOUNDS_RANGE */ -/* reuse GL_LAYER_PROVOKING_VERTEX */ -/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ -/* reuse GL_UNDEFINED_VERTEX */ -#endif - -#ifndef GL_VERSION_4_2 -/* Reuse tokens from ARB_base_instance (none) */ -/* Reuse tokens from ARB_shading_language_420pack (none) */ -/* Reuse tokens from ARB_transform_feedback_instanced (none) */ -/* Reuse tokens from ARB_compressed_texture_pixel_storage */ -/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ -/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ -/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ -/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ -/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ -/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ -/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ -/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ -/* Reuse tokens from ARB_conservative_depth (none) */ -/* Reuse tokens from ARB_internalformat_query */ -/* reuse GL_NUM_SAMPLE_COUNTS */ -/* Reuse tokens from ARB_map_buffer_alignment */ -/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ -/* Reuse tokens from ARB_shader_atomic_counters */ -/* reuse GL_ATOMIC_COUNTER_BUFFER */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_START */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ -/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ -/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ -/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ -/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ -/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ -/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ -/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ -/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ -/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ -/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ -/* Reuse tokens from ARB_shader_image_load_store */ -/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ -/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ -/* reuse GL_UNIFORM_BARRIER_BIT */ -/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ -/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ -/* reuse GL_COMMAND_BARRIER_BIT */ -/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ -/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ -/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ -/* reuse GL_FRAMEBUFFER_BARRIER_BIT */ -/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ -/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ -/* reuse GL_ALL_BARRIER_BITS */ -/* reuse GL_MAX_IMAGE_UNITS */ -/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ -/* reuse GL_IMAGE_BINDING_NAME */ -/* reuse GL_IMAGE_BINDING_LEVEL */ -/* reuse GL_IMAGE_BINDING_LAYERED */ -/* reuse GL_IMAGE_BINDING_LAYER */ -/* reuse GL_IMAGE_BINDING_ACCESS */ -/* reuse GL_IMAGE_1D */ -/* reuse GL_IMAGE_2D */ -/* reuse GL_IMAGE_3D */ -/* reuse GL_IMAGE_2D_RECT */ -/* reuse GL_IMAGE_CUBE */ -/* reuse GL_IMAGE_BUFFER */ -/* reuse GL_IMAGE_1D_ARRAY */ -/* reuse GL_IMAGE_2D_ARRAY */ -/* reuse GL_IMAGE_CUBE_MAP_ARRAY */ -/* reuse GL_IMAGE_2D_MULTISAMPLE */ -/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_INT_IMAGE_1D */ -/* reuse GL_INT_IMAGE_2D */ -/* reuse GL_INT_IMAGE_3D */ -/* reuse GL_INT_IMAGE_2D_RECT */ -/* reuse GL_INT_IMAGE_CUBE */ -/* reuse GL_INT_IMAGE_BUFFER */ -/* reuse GL_INT_IMAGE_1D_ARRAY */ -/* reuse GL_INT_IMAGE_2D_ARRAY */ -/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ -/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ -/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_UNSIGNED_INT_IMAGE_1D */ -/* reuse GL_UNSIGNED_INT_IMAGE_2D */ -/* reuse GL_UNSIGNED_INT_IMAGE_3D */ -/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ -/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ -/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ -/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ -/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ -/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ -/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ -/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_MAX_IMAGE_SAMPLES */ -/* reuse GL_IMAGE_BINDING_FORMAT */ -/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ -/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ -/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ -/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ -/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ -/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ -/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ -/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ -/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ -/* Reuse tokens from ARB_shading_language_packing (none) */ -/* Reuse tokens from ARB_texture_storage */ -/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ -#endif - -#ifndef GL_VERSION_4_3 -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -/* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */ -/* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */ -/* Reuse tokens from ARB_shader_image_size (none, GLSL only) */ -/* Reuse tokens from ARB_ES3_compatibility */ -/* reuse GL_COMPRESSED_RGB8_ETC2 */ -/* reuse GL_COMPRESSED_SRGB8_ETC2 */ -/* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ -/* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ -/* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */ -/* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */ -/* reuse GL_COMPRESSED_R11_EAC */ -/* reuse GL_COMPRESSED_SIGNED_R11_EAC */ -/* reuse GL_COMPRESSED_RG11_EAC */ -/* reuse GL_COMPRESSED_SIGNED_RG11_EAC */ -/* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */ -/* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */ -/* reuse GL_MAX_ELEMENT_INDEX */ -/* Reuse tokens from ARB_clear_buffer_object (none) */ -/* Reuse tokens from ARB_compute_shader */ -/* reuse GL_COMPUTE_SHADER */ -/* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */ -/* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */ -/* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */ -/* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */ -/* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */ -/* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */ -/* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */ -/* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */ -/* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */ -/* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */ -/* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */ -/* reuse GL_COMPUTE_LOCAL_WORK_SIZE */ -/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */ -/* reuse GL_DISPATCH_INDIRECT_BUFFER */ -/* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */ -/* Reuse tokens from ARB_copy_image (none) */ -/* Reuse tokens from KHR_debug */ -/* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */ -/* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */ -/* reuse GL_DEBUG_CALLBACK_FUNCTION */ -/* reuse GL_DEBUG_CALLBACK_USER_PARAM */ -/* reuse GL_DEBUG_SOURCE_API */ -/* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */ -/* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */ -/* reuse GL_DEBUG_SOURCE_THIRD_PARTY */ -/* reuse GL_DEBUG_SOURCE_APPLICATION */ -/* reuse GL_DEBUG_SOURCE_OTHER */ -/* reuse GL_DEBUG_TYPE_ERROR */ -/* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */ -/* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */ -/* reuse GL_DEBUG_TYPE_PORTABILITY */ -/* reuse GL_DEBUG_TYPE_PERFORMANCE */ -/* reuse GL_DEBUG_TYPE_OTHER */ -/* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */ -/* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */ -/* reuse GL_DEBUG_LOGGED_MESSAGES */ -/* reuse GL_DEBUG_SEVERITY_HIGH */ -/* reuse GL_DEBUG_SEVERITY_MEDIUM */ -/* reuse GL_DEBUG_SEVERITY_LOW */ -/* reuse GL_DEBUG_TYPE_MARKER */ -/* reuse GL_DEBUG_TYPE_PUSH_GROUP */ -/* reuse GL_DEBUG_TYPE_POP_GROUP */ -/* reuse GL_DEBUG_SEVERITY_NOTIFICATION */ -/* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */ -/* reuse GL_DEBUG_GROUP_STACK_DEPTH */ -/* reuse GL_BUFFER */ -/* reuse GL_SHADER */ -/* reuse GL_PROGRAM */ -/* reuse GL_QUERY */ -/* reuse GL_PROGRAM_PIPELINE */ -/* reuse GL_SAMPLER */ -/* reuse GL_DISPLAY_LIST */ -/* reuse GL_MAX_LABEL_LENGTH */ -/* reuse GL_DEBUG_OUTPUT */ -/* reuse GL_CONTEXT_FLAG_DEBUG_BIT */ -/* reuse GL_STACK_UNDERFLOW */ -/* reuse GL_STACK_OVERFLOW */ -/* Reuse tokens from ARB_explicit_uniform_location */ -/* reuse GL_MAX_UNIFORM_LOCATIONS */ -/* Reuse tokens from ARB_framebuffer_no_attachments */ -/* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */ -/* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */ -/* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */ -/* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */ -/* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */ -/* reuse GL_MAX_FRAMEBUFFER_WIDTH */ -/* reuse GL_MAX_FRAMEBUFFER_HEIGHT */ -/* reuse GL_MAX_FRAMEBUFFER_LAYERS */ -/* reuse GL_MAX_FRAMEBUFFER_SAMPLES */ -/* Reuse tokens from ARB_internalformat_query2 */ -/* reuse GL_INTERNALFORMAT_SUPPORTED */ -/* reuse GL_INTERNALFORMAT_PREFERRED */ -/* reuse GL_INTERNALFORMAT_RED_SIZE */ -/* reuse GL_INTERNALFORMAT_GREEN_SIZE */ -/* reuse GL_INTERNALFORMAT_BLUE_SIZE */ -/* reuse GL_INTERNALFORMAT_ALPHA_SIZE */ -/* reuse GL_INTERNALFORMAT_DEPTH_SIZE */ -/* reuse GL_INTERNALFORMAT_STENCIL_SIZE */ -/* reuse GL_INTERNALFORMAT_SHARED_SIZE */ -/* reuse GL_INTERNALFORMAT_RED_TYPE */ -/* reuse GL_INTERNALFORMAT_GREEN_TYPE */ -/* reuse GL_INTERNALFORMAT_BLUE_TYPE */ -/* reuse GL_INTERNALFORMAT_ALPHA_TYPE */ -/* reuse GL_INTERNALFORMAT_DEPTH_TYPE */ -/* reuse GL_INTERNALFORMAT_STENCIL_TYPE */ -/* reuse GL_MAX_WIDTH */ -/* reuse GL_MAX_HEIGHT */ -/* reuse GL_MAX_DEPTH */ -/* reuse GL_MAX_LAYERS */ -/* reuse GL_MAX_COMBINED_DIMENSIONS */ -/* reuse GL_COLOR_COMPONENTS */ -/* reuse GL_DEPTH_COMPONENTS */ -/* reuse GL_STENCIL_COMPONENTS */ -/* reuse GL_COLOR_RENDERABLE */ -/* reuse GL_DEPTH_RENDERABLE */ -/* reuse GL_STENCIL_RENDERABLE */ -/* reuse GL_FRAMEBUFFER_RENDERABLE */ -/* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */ -/* reuse GL_FRAMEBUFFER_BLEND */ -/* reuse GL_READ_PIXELS */ -/* reuse GL_READ_PIXELS_FORMAT */ -/* reuse GL_READ_PIXELS_TYPE */ -/* reuse GL_TEXTURE_IMAGE_FORMAT */ -/* reuse GL_TEXTURE_IMAGE_TYPE */ -/* reuse GL_GET_TEXTURE_IMAGE_FORMAT */ -/* reuse GL_GET_TEXTURE_IMAGE_TYPE */ -/* reuse GL_MIPMAP */ -/* reuse GL_MANUAL_GENERATE_MIPMAP */ -/* reuse GL_AUTO_GENERATE_MIPMAP */ -/* reuse GL_COLOR_ENCODING */ -/* reuse GL_SRGB_READ */ -/* reuse GL_SRGB_WRITE */ -/* reuse GL_FILTER */ -/* reuse GL_VERTEX_TEXTURE */ -/* reuse GL_TESS_CONTROL_TEXTURE */ -/* reuse GL_TESS_EVALUATION_TEXTURE */ -/* reuse GL_GEOMETRY_TEXTURE */ -/* reuse GL_FRAGMENT_TEXTURE */ -/* reuse GL_COMPUTE_TEXTURE */ -/* reuse GL_TEXTURE_SHADOW */ -/* reuse GL_TEXTURE_GATHER */ -/* reuse GL_TEXTURE_GATHER_SHADOW */ -/* reuse GL_SHADER_IMAGE_LOAD */ -/* reuse GL_SHADER_IMAGE_STORE */ -/* reuse GL_SHADER_IMAGE_ATOMIC */ -/* reuse GL_IMAGE_TEXEL_SIZE */ -/* reuse GL_IMAGE_COMPATIBILITY_CLASS */ -/* reuse GL_IMAGE_PIXEL_FORMAT */ -/* reuse GL_IMAGE_PIXEL_TYPE */ -/* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */ -/* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */ -/* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */ -/* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */ -/* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */ -/* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */ -/* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */ -/* reuse GL_CLEAR_BUFFER */ -/* reuse GL_TEXTURE_VIEW */ -/* reuse GL_VIEW_COMPATIBILITY_CLASS */ -/* reuse GL_FULL_SUPPORT */ -/* reuse GL_CAVEAT_SUPPORT */ -/* reuse GL_IMAGE_CLASS_4_X_32 */ -/* reuse GL_IMAGE_CLASS_2_X_32 */ -/* reuse GL_IMAGE_CLASS_1_X_32 */ -/* reuse GL_IMAGE_CLASS_4_X_16 */ -/* reuse GL_IMAGE_CLASS_2_X_16 */ -/* reuse GL_IMAGE_CLASS_1_X_16 */ -/* reuse GL_IMAGE_CLASS_4_X_8 */ -/* reuse GL_IMAGE_CLASS_2_X_8 */ -/* reuse GL_IMAGE_CLASS_1_X_8 */ -/* reuse GL_IMAGE_CLASS_11_11_10 */ -/* reuse GL_IMAGE_CLASS_10_10_10_2 */ -/* reuse GL_VIEW_CLASS_128_BITS */ -/* reuse GL_VIEW_CLASS_96_BITS */ -/* reuse GL_VIEW_CLASS_64_BITS */ -/* reuse GL_VIEW_CLASS_48_BITS */ -/* reuse GL_VIEW_CLASS_32_BITS */ -/* reuse GL_VIEW_CLASS_24_BITS */ -/* reuse GL_VIEW_CLASS_16_BITS */ -/* reuse GL_VIEW_CLASS_8_BITS */ -/* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */ -/* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */ -/* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */ -/* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */ -/* reuse GL_VIEW_CLASS_RGTC1_RED */ -/* reuse GL_VIEW_CLASS_RGTC2_RG */ -/* reuse GL_VIEW_CLASS_BPTC_UNORM */ -/* reuse GL_VIEW_CLASS_BPTC_FLOAT */ -/* Reuse tokens from ARB_invalidate_subdata (none) */ -/* Reuse tokens from ARB_multi_draw_indirect (none) */ -/* Reuse tokens from ARB_program_interface_query */ -/* reuse GL_UNIFORM */ -/* reuse GL_UNIFORM_BLOCK */ -/* reuse GL_PROGRAM_INPUT */ -/* reuse GL_PROGRAM_OUTPUT */ -/* reuse GL_BUFFER_VARIABLE */ -/* reuse GL_SHADER_STORAGE_BLOCK */ -/* reuse GL_VERTEX_SUBROUTINE */ -/* reuse GL_TESS_CONTROL_SUBROUTINE */ -/* reuse GL_TESS_EVALUATION_SUBROUTINE */ -/* reuse GL_GEOMETRY_SUBROUTINE */ -/* reuse GL_FRAGMENT_SUBROUTINE */ -/* reuse GL_COMPUTE_SUBROUTINE */ -/* reuse GL_VERTEX_SUBROUTINE_UNIFORM */ -/* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */ -/* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */ -/* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */ -/* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */ -/* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */ -/* reuse GL_TRANSFORM_FEEDBACK_VARYING */ -/* reuse GL_ACTIVE_RESOURCES */ -/* reuse GL_MAX_NAME_LENGTH */ -/* reuse GL_MAX_NUM_ACTIVE_VARIABLES */ -/* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */ -/* reuse GL_NAME_LENGTH */ -/* reuse GL_TYPE */ -/* reuse GL_ARRAY_SIZE */ -/* reuse GL_OFFSET */ -/* reuse GL_BLOCK_INDEX */ -/* reuse GL_ARRAY_STRIDE */ -/* reuse GL_MATRIX_STRIDE */ -/* reuse GL_IS_ROW_MAJOR */ -/* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */ -/* reuse GL_BUFFER_BINDING */ -/* reuse GL_BUFFER_DATA_SIZE */ -/* reuse GL_NUM_ACTIVE_VARIABLES */ -/* reuse GL_ACTIVE_VARIABLES */ -/* reuse GL_REFERENCED_BY_VERTEX_SHADER */ -/* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */ -/* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */ -/* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */ -/* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */ -/* reuse GL_REFERENCED_BY_COMPUTE_SHADER */ -/* reuse GL_TOP_LEVEL_ARRAY_SIZE */ -/* reuse GL_TOP_LEVEL_ARRAY_STRIDE */ -/* reuse GL_LOCATION */ -/* reuse GL_LOCATION_INDEX */ -/* reuse GL_IS_PER_PATCH */ -/* Reuse tokens from ARB_robust_buffer_access_behavior (none) */ -/* Reuse tokens from ARB_shader_storage_buffer_object */ -/* reuse GL_SHADER_STORAGE_BUFFER */ -/* reuse GL_SHADER_STORAGE_BUFFER_BINDING */ -/* reuse GL_SHADER_STORAGE_BUFFER_START */ -/* reuse GL_SHADER_STORAGE_BUFFER_SIZE */ -/* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */ -/* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */ -/* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */ -/* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */ -/* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */ -/* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */ -/* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */ -/* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */ -/* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */ -/* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */ -/* reuse GL_SHADER_STORAGE_BARRIER_BIT */ -/* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */ -/* Reuse tokens from ARB_stencil_texturing */ -/* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */ -/* Reuse tokens from ARB_texture_buffer_range */ -/* reuse GL_TEXTURE_BUFFER_OFFSET */ -/* reuse GL_TEXTURE_BUFFER_SIZE */ -/* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */ -/* Reuse tokens from ARB_texture_query_levels (none) */ -/* Reuse tokens from ARB_texture_storage_multisample (none) */ -/* Reuse tokens from ARB_texture_view */ -/* reuse GL_TEXTURE_VIEW_MIN_LEVEL */ -/* reuse GL_TEXTURE_VIEW_NUM_LEVELS */ -/* reuse GL_TEXTURE_VIEW_MIN_LAYER */ -/* reuse GL_TEXTURE_VIEW_NUM_LAYERS */ -/* reuse GL_TEXTURE_IMMUTABLE_LEVELS */ -/* Reuse tokens from ARB_vertex_attrib_binding */ -/* reuse GL_VERTEX_ATTRIB_BINDING */ -/* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */ -/* reuse GL_VERTEX_BINDING_DIVISOR */ -/* reuse GL_VERTEX_BINDING_OFFSET */ -/* reuse GL_VERTEX_BINDING_STRIDE */ -/* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */ -/* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */ -#endif - -#ifndef GL_ARB_multitexture -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#endif - -#ifndef GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif - -#ifndef GL_ARB_texture_env_add -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -#ifndef GL_ARB_texture_compression -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif - -#ifndef GL_ARB_point_parameters -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif - -#ifndef GL_ARB_shadow -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif - -#ifndef GL_ARB_window_pos -#endif - -#ifndef GL_ARB_vertex_program -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#endif - -#ifndef GL_ARB_fragment_program -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#endif - -#ifndef GL_ARB_shader_objects -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#endif - -#ifndef GL_ARB_point_sprite -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_HALF_FLOAT_ARB 0x140B -#endif - -#ifndef GL_ARB_texture_float -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif - -#ifndef GL_ARB_depth_buffer_float #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#endif - -#ifndef GL_ARB_draw_instanced -#endif - -#ifndef GL_ARB_framebuffer_object #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 @@ -1953,7 +1007,7 @@ extern "C" { #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 @@ -2009,68 +1063,18 @@ extern "C" { #define GL_INDEX 0x8222 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#endif - -#ifndef GL_ARB_framebuffer_sRGB #define GL_FRAMEBUFFER_SRGB 0x8DB9 -#endif - -#ifndef GL_ARB_geometry_shader4 -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -/* reuse GL_MAX_VARYING_COMPONENTS */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ -#endif - -#ifndef GL_ARB_half_float_vertex #define GL_HALF_FLOAT 0x140B -#endif - -#ifndef GL_ARB_instanced_arrays -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE -#endif - -#ifndef GL_ARB_map_buffer_range #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#endif - -#ifndef GL_ARB_texture_buffer_object -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -#endif - -#ifndef GL_ARB_texture_compression_rgtc #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#endif - -#ifndef GL_ARB_texture_rg #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 @@ -2093,25 +1097,222 @@ extern "C" { #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C -#endif - -#ifndef GL_ARB_vertex_array_object #define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif +#endif /* GL_VERSION_3_0 */ -#ifndef GL_ARB_uniform_buffer_object +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 @@ -2130,47 +1331,106 @@ extern "C" { #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif +#endif /* GL_VERSION_3_1 */ -#ifndef GL_ARB_compatibility -/* ARB_compatibility just defines tokens from core 3.0 */ +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include #endif - -#ifndef GL_ARB_copy_buffer -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING #endif - -#ifndef GL_ARB_shader_texture_lod -#endif - -#ifndef GL_ARB_depth_clamp +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F -#endif - -#ifndef GL_ARB_draw_elements_base_vertex -#endif - -#ifndef GL_ARB_fragment_coord_conventions -#endif - -#ifndef GL_ARB_provoking_vertex #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F -#endif - -#ifndef GL_ARB_seamless_cube_map #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#endif - -#ifndef GL_ARB_sync #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 @@ -2184,11 +1444,8 @@ extern "C" { #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull -#endif - -#ifndef GL_ARB_texture_multisample +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 @@ -2210,112 +1467,207 @@ extern "C" { #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); #endif +#endif /* GL_VERSION_3_2 */ -#ifndef GL_ARB_vertex_array_bgra -/* reuse GL_BGRA */ -#endif - -#ifndef GL_ARB_draw_buffers_blend -#endif - -#ifndef GL_ARB_sample_shading -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -#endif - -#ifndef GL_ARB_texture_cube_map_array -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#endif - -#ifndef GL_ARB_texture_gather -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#endif - -#ifndef GL_ARB_texture_query_lod -#endif - -#ifndef GL_ARB_shading_language_include -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -#endif - -#ifndef GL_ARB_texture_compression_bptc -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#endif - -#ifndef GL_ARB_blend_func_extended +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 -/* reuse GL_SRC1_ALPHA */ #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#endif - -#ifndef GL_ARB_explicit_attrib_location -#endif - -#ifndef GL_ARB_occlusion_query2 #define GL_ANY_SAMPLES_PASSED 0x8C2F -#endif - -#ifndef GL_ARB_sampler_objects #define GL_SAMPLER_BINDING 0x8919 -#endif - -#ifndef GL_ARB_shader_bit_encoding -#endif - -#ifndef GL_ARB_texture_rgb10_a2ui #define GL_RGB10_A2UI 0x906F -#endif - -#ifndef GL_ARB_texture_swizzle #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#endif - -#ifndef GL_ARB_timer_query #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 -#endif - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ #define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); #endif +#endif /* GL_VERSION_3_3 */ -#ifndef GL_ARB_draw_indirect +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#endif - -#ifndef GL_ARB_gpu_shader5 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -/* reuse GL_MAX_VERTEX_STREAMS */ -#endif - -#ifndef GL_ARB_gpu_shader_fp64 -/* reuse GL_DOUBLE */ +#define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE @@ -2328,9 +1680,6 @@ extern "C" { #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E -#endif - -#ifndef GL_ARB_shader_subroutine #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 @@ -2340,11 +1689,6 @@ extern "C" { #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B -/* reuse GL_UNIFORM_SIZE */ -/* reuse GL_UNIFORM_NAME_LENGTH */ -#endif - -#ifndef GL_ARB_tessellation_shader #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 @@ -2354,14 +1698,9 @@ extern "C" { #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 -/* reuse GL_TRIANGLES */ -/* reuse GL_QUADS */ #define GL_ISOLINES 0x8E7A -/* reuse GL_EQUAL */ #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C -/* reuse GL_CCW */ -/* reuse GL_CW */ #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F @@ -2382,29 +1721,109 @@ extern "C" { #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 -#endif - -#ifndef GL_ARB_texture_buffer_object_rgb32 -/* reuse GL_RGB32F */ -/* reuse GL_RGB32UI */ -/* reuse GL_RGB32I */ -#endif - -#ifndef GL_ARB_transform_feedback2 #define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#endif - -#ifndef GL_ARB_transform_feedback3 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif +#endif /* GL_VERSION_4_0 */ -#ifndef GL_ARB_ES2_compatibility +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B @@ -2421,16 +1840,10 @@ extern "C" { #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 -#endif - -#ifndef GL_ARB_get_program_binary #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF -#endif - -#ifndef GL_ARB_separate_shader_objects #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 @@ -2440,97 +1853,194 @@ extern "C" { #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A -#endif - -#ifndef GL_ARB_shader_precision -#endif - -#ifndef GL_ARB_vertex_attrib_64bit -/* reuse GL_RGB32I */ -/* reuse GL_DOUBLE_VEC2 */ -/* reuse GL_DOUBLE_VEC3 */ -/* reuse GL_DOUBLE_VEC4 */ -/* reuse GL_DOUBLE_MAT2 */ -/* reuse GL_DOUBLE_MAT3 */ -/* reuse GL_DOUBLE_MAT4 */ -/* reuse GL_DOUBLE_MAT2x3 */ -/* reuse GL_DOUBLE_MAT2x4 */ -/* reuse GL_DOUBLE_MAT3x2 */ -/* reuse GL_DOUBLE_MAT3x4 */ -/* reuse GL_DOUBLE_MAT4x2 */ -/* reuse GL_DOUBLE_MAT4x3 */ -#endif - -#ifndef GL_ARB_viewport_array -/* reuse GL_SCISSOR_BOX */ -/* reuse GL_VIEWPORT */ -/* reuse GL_DEPTH_RANGE */ -/* reuse GL_SCISSOR_TEST */ #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 -/* reuse GL_FIRST_VERTEX_CONVENTION */ -/* reuse GL_LAST_VERTEX_CONVENTION */ -/* reuse GL_PROVOKING_VERTEX */ +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif +#endif /* GL_VERSION_4_1 */ -#ifndef GL_ARB_cl_event -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -#endif - -#ifndef GL_ARB_debug_output -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -#endif - -#ifndef GL_ARB_robustness -/* reuse GL_NO_ERROR */ -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -#endif - -#ifndef GL_ARB_shader_stencil_export -#endif - -#ifndef GL_ARB_base_instance -#endif - -#ifndef GL_ARB_shading_language_420pack -#endif - -#ifndef GL_ARB_transform_feedback_instanced -#endif - -#ifndef GL_ARB_compressed_texture_pixel_storage +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 @@ -2539,20 +2049,8 @@ extern "C" { #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#endif - -#ifndef GL_ARB_conservative_depth -#endif - -#ifndef GL_ARB_internalformat_query #define GL_NUM_SAMPLE_COUNTS 0x9380 -#endif - -#ifndef GL_ARB_map_buffer_alignment #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#endif - -#ifndef GL_ARB_shader_atomic_counters #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 @@ -2582,9 +2080,6 @@ extern "C" { #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#endif - -#ifndef GL_ARB_shader_image_load_store #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 @@ -2649,47 +2144,74 @@ extern "C" { #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#endif - -#ifndef GL_ARB_shading_language_packing -#endif - -#ifndef GL_ARB_texture_storage +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif +#endif /* GL_VERSION_4_2 */ -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif - -#ifndef GL_KHR_debug +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 @@ -2706,6 +2228,12 @@ extern "C" { #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A @@ -2718,96 +2246,10 @@ extern "C" { #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 -#define GL_DISPLAY_LIST 0x82E7 -/* DISPLAY_LIST used in compatibility profile only */ #define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -/* reuse GL_STACK_UNDERFLOW */ -/* reuse GL_STACK_OVERFLOW */ -#endif - -#ifndef GL_ARB_arrays_of_arrays -#endif - -#ifndef GL_ARB_clear_buffer_object -#endif - -#ifndef GL_ARB_compute_shader -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#endif - -#ifndef GL_ARB_copy_image -#endif - -#ifndef GL_ARB_texture_view -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#endif - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#endif - -#ifndef GL_ARB_robustness_isolation -#endif - -#ifndef GL_ARB_ES3_compatibility -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#endif - -#ifndef GL_ARB_explicit_uniform_location #define GL_MAX_UNIFORM_LOCATIONS 0x826E -#endif - -#ifndef GL_ARB_fragment_layer_viewport -#endif - -#ifndef GL_ARB_framebuffer_no_attachments #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 @@ -2817,25 +2259,6 @@ extern "C" { #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#endif - -#ifndef GL_ARB_internalformat_query2 -/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ -/* reuse GL_NUM_SAMPLE_COUNTS */ -/* reuse GL_RENDERBUFFER */ -/* reuse GL_SAMPLES */ -/* reuse GL_TEXTURE_1D */ -/* reuse GL_TEXTURE_1D_ARRAY */ -/* reuse GL_TEXTURE_2D */ -/* reuse GL_TEXTURE_2D_ARRAY */ -/* reuse GL_TEXTURE_3D */ -/* reuse GL_TEXTURE_CUBE_MAP */ -/* reuse GL_TEXTURE_CUBE_MAP_ARRAY */ -/* reuse GL_TEXTURE_RECTANGLE */ -/* reuse GL_TEXTURE_BUFFER */ -/* reuse GL_TEXTURE_2D_MULTISAMPLE */ -/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ -/* reuse GL_TEXTURE_COMPRESSED */ #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 @@ -2878,7 +2301,6 @@ extern "C" { #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 -#define GL_SRGB_DECODE_ARB 0x8299 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C @@ -2935,22 +2357,12 @@ extern "C" { #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#endif - -#ifndef GL_ARB_invalidate_subdata -#endif - -#ifndef GL_ARB_multi_draw_indirect -#endif - -#ifndef GL_ARB_program_interface_query #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 -/* reuse GL_ATOMIC_COUNTER_BUFFER */ #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA @@ -2992,17 +2404,6 @@ extern "C" { #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 -/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ -/* reuse GL_COMPATIBLE_SUBROUTINES */ -#endif - -#ifndef GL_ARB_robust_buffer_access_behavior -#endif - -#ifndef GL_ARB_shader_image_size -#endif - -#ifndef GL_ARB_shader_storage_buffer_object #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 @@ -3017,1506 +2418,2829 @@ extern "C" { #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS -/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ -#endif - -#ifndef GL_ARB_stencil_texturing +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#endif - -#ifndef GL_ARB_texture_buffer_range #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ #ifndef GL_ARB_texture_query_levels -#endif +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ #ifndef GL_ARB_texture_storage_multisample -#endif - -#ifndef GL_EXT_abgr -#define GL_ABGR_EXT 0x8000 -#endif - -#ifndef GL_EXT_blend_color -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#endif - -#ifndef GL_EXT_texture -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif - -#ifndef GL_EXT_texture3D -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -#endif - -#ifndef GL_EXT_subtexture -#endif - -#ifndef GL_EXT_copy_texture -#endif - -#ifndef GL_EXT_histogram -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#endif - -#ifndef GL_EXT_convolution -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#endif - -#ifndef GL_SGI_color_matrix -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif - -#ifndef GL_SGI_color_table -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#endif - -#ifndef GL_SGIS_texture4D -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif - -#ifndef GL_EXT_cmyka -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif - -#ifndef GL_EXT_texture_object -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif - -#ifndef GL_SGIS_multisample -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif - -#ifndef GL_EXT_vertex_array -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#endif - -#ifndef GL_EXT_misc_attribute -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif - -#ifndef GL_SGIX_shadow -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif - -#ifndef GL_EXT_blend_logic_op -#endif - -#ifndef GL_SGIX_interlace -#define GL_INTERLACE_SGIX 0x8094 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif - -#ifndef GL_SGIS_texture_select -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif - -#ifndef GL_EXT_point_parameters -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#endif - -#ifndef GL_SGIX_instruments -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif - -#ifndef GL_SGIX_framezoom -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#endif - -#ifndef GL_FfdMaskSGIX -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#endif - -#ifndef GL_SGIX_flush_raster -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif - -#ifndef GL_HP_image_transform -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif - -#ifndef GL_INGR_palette_buffer -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif - -#ifndef GL_EXT_color_subtable -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_LIST_PRIORITY_SGIX 0x8182 -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif - -#ifndef GL_SGIX_texture_lod_bias -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif - -#ifndef GL_SGIX_shadow_ambient -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif - -#ifndef GL_EXT_index_texture -#endif - -#ifndef GL_EXT_index_material -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#endif - -#ifndef GL_EXT_index_func -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif - -#ifndef GL_SGIX_fragment_lighting -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#endif - -#ifndef GL_IBM_rasterpos_clip -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#endif - -#ifndef GL_WIN_phong_shading -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif - -#ifndef GL_WIN_specular_fog -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif - -#ifndef GL_EXT_light_texture -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -/* reuse GL_FRAGMENT_DEPTH_EXT */ -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif - -#ifndef GL_SGIX_impact_pixel_texture -#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 -#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 -#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 -#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 -#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 -#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 -#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A -#endif - -#ifndef GL_EXT_bgra -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif - -#ifndef GL_SGIX_async -#define GL_ASYNC_MARKER_SGIX 0x8329 -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif - -#ifndef GL_INTEL_texture_scissor -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#endif - -#ifndef GL_HP_occlusion_test -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif - -#ifndef GL_EXT_secondary_color -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#endif - -#ifndef GL_EXT_multi_draw_arrays -#endif - -#ifndef GL_EXT_fog_coord -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD -#endif - -#ifndef GL_SUNX_constant_data -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#endif - -#ifndef GL_SUN_global_alpha -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#endif - -#ifndef GL_SUN_triangle_list -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#endif - -#ifndef GL_SUN_vertex -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#endif - -#ifndef GL_INGR_color_clamp -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INTERLACE_READ_INGR 0x8568 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -#ifndef GL_EXT_texture_cube_map -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif - -#ifndef GL_EXT_texture_env_add -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT GL_MODELVIEW -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#endif - -#ifndef GL_NV_register_combiners -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif - -#ifndef GL_NV_fog_distance -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -/* reuse GL_EYE_PLANE */ -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif - -#ifndef GL_NV_blend_square -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#ifndef GL_MESA_resize_buffers -#endif - -#ifndef GL_MESA_window_pos -#endif - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_CULL_VERTEX_IBM 103050 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#endif - -#ifndef GL_SGIX_subsample -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif - -#ifndef GL_SGI_depth_pass_instrument -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ #ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif +#endif /* GL_3DFX_multisample */ #ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); #endif +#endif /* GL_3DFX_tbuffer */ -#ifndef GL_EXT_multisample -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#endif +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ -#ifndef GL_SGIX_vertex_preclip -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ -#ifndef GL_SGIX_convolution_accuracy -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ -#ifndef GL_SGIX_resample -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif +#endif /* GL_AMD_debug_output */ -#ifndef GL_SGIS_point_line_texgen -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ -#ifndef GL_SGIS_texture_color_mask -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #endif +#endif /* GL_AMD_draw_buffers_blend */ -#ifndef GL_EXT_texture_env_dot3 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); #endif +#endif /* GL_AMD_interleaved_elements */ -#ifndef GL_ATI_texture_mirror_once -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #endif +#endif /* GL_AMD_multi_draw_indirect */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); #endif +#endif /* GL_AMD_name_gen_delete */ -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_IBM 0x8370 +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); #endif +#endif /* GL_AMD_occlusion_query_event */ -#ifndef GL_NV_evaluators -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif +#endif /* GL_AMD_performance_monitor */ -#ifndef GL_NV_packed_depth_stencil -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ -#ifndef GL_NV_register_combiners2 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#endif +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ -#ifndef GL_NV_texture_compression_vtc +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); #endif +#endif /* GL_AMD_sample_positions */ -#ifndef GL_NV_texture_rectangle -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ -#ifndef GL_NV_texture_shader -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ -#ifndef GL_NV_texture_shader2 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ -#ifndef GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ -#ifndef GL_NV_vertex_program -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #endif +#endif /* GL_AMD_sparse_texture */ -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); #endif +#endif /* GL_AMD_stencil_operation_extended */ -#ifndef GL_SGIX_scalebias_hint -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ -#ifndef GL_OML_interlace -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ -#ifndef GL_OML_subsample -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ -#ifndef GL_OML_resample -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); #endif +#endif /* GL_AMD_vertex_shader_tessellator */ -#ifndef GL_NV_copy_depth_to_color -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ #ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 @@ -4525,9 +5249,20 @@ extern "C" { #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); #endif +#endif /* GL_ATI_envmap_bumpmap */ #ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 @@ -4632,9 +5367,63 @@ extern "C" { #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); #endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ #ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 @@ -4644,9 +5433,64 @@ extern "C" { #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); #endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ #ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 @@ -4655,9 +5499,2199 @@ extern "C" { #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); #endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ #ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 @@ -4768,183 +7802,758 @@ extern "C" { #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); #endif +#endif /* GL_EXT_vertex_shader */ -#ifndef GL_ATI_vertex_streams -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif +#endif /* GL_EXT_vertex_weighting */ -#ifndef GL_ATI_element_array -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #endif +#endif /* GL_EXT_x11_sync_object */ -#ifndef GL_SUN_mesh_array -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); #endif +#endif /* GL_GREMEDY_frame_terminator */ -#ifndef GL_SUN_slice_accum -#define GL_SLICE_ACCUM_SUN 0x85CC +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); #endif +#endif /* GL_GREMEDY_string_marker */ -#ifndef GL_NV_multisample_filter_hint -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); #endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ #ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F -#endif +#endif /* GL_NV_depth_clamp */ -#ifndef GL_NV_occlusion_query -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #endif +#endif /* GL_NV_draw_texture */ -#ifndef GL_NV_point_sprite -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); #endif +#endif /* GL_NV_evaluators */ -#ifndef GL_NV_texture_shader3 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); #endif +#endif /* GL_NV_explicit_multisample */ -#ifndef GL_NV_vertex_program1_1 -#endif - -#ifndef GL_EXT_shadow_funcs -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif - -#ifndef GL_APPLE_element_array -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -#endif - -#ifndef GL_APPLE_fence -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_YCBCR_422_APPLE 0x85B9 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -#ifndef GL_S3_s3tc -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif - -#ifndef GL_ATI_texture_float -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif +#endif /* GL_NV_fence */ #ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 @@ -4960,236 +8569,91 @@ extern "C" { #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ #ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif - -#ifndef GL_NV_half_float -#define GL_HALF_FLOAT_NV 0x140B -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -#endif - -#ifndef GL_NV_primitive_restart -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif - -#ifndef GL_NV_vertex_program2 -#endif - -#ifndef GL_ATI_map_object_buffer -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#endif - -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#endif - -#ifndef GL_MESA_pack_invert -#define GL_PACK_INVERT_MESA 0x8758 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif - -#ifndef GL_NV_fragment_program_option -#endif +#endif /* GL_NV_fragment_program */ #ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif +#endif /* GL_NV_fragment_program2 */ -#ifndef GL_NV_vertex_program2_option -/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ -/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ -#endif +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ -#ifndef GL_NV_vertex_program3 -/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ -#endif +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ -#ifndef GL_EXT_framebuffer_object -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif +#endif /* GL_NV_framebuffer_multisample_coverage */ -#ifndef GL_GREMEDY_string_marker +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif +#endif /* GL_NV_geometry_program4 */ -#ifndef GL_EXT_packed_depth_stencil -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#endif - -#ifndef GL_EXT_stencil_clear_tag -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -#endif - -#ifndef GL_EXT_texture_sRGB -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif - -#ifndef GL_EXT_framebuffer_blit -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#endif - -#ifndef GL_EXT_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#endif - -#ifndef GL_MESAX_texture_stack -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#endif - -#ifndef GL_EXT_timer_query -#define GL_TIME_ELAPSED_EXT 0x88BF -#endif - -#ifndef GL_EXT_gpu_program_parameters -#endif - -#ifndef GL_APPLE_flush_buffer_range -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -#endif +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ #ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 @@ -5198,629 +8662,44 @@ extern "C" { #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); #endif - -#ifndef GL_NV_geometry_program4 -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#endif - -#ifndef GL_EXT_geometry_shader4 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ -/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ -/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ -/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -/* reuse GL_LINES_ADJACENCY_EXT */ -/* reuse GL_LINE_STRIP_ADJACENCY_EXT */ -/* reuse GL_TRIANGLES_ADJACENCY_EXT */ -/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ -/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ -/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ -/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ -/* reuse GL_PROGRAM_POINT_SIZE_EXT */ -#endif - -#ifndef GL_NV_vertex_program4 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -#endif - -#ifndef GL_EXT_gpu_shader4 -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#endif - -#ifndef GL_EXT_draw_instanced -#endif - -#ifndef GL_EXT_packed_float -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#endif - -#ifndef GL_EXT_texture_array -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ -#endif - -#ifndef GL_EXT_texture_buffer_object -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E -#endif - -#ifndef GL_EXT_texture_compression_latc -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#endif - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif - -#ifndef GL_EXT_texture_shared_exponent -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#endif - -#ifndef GL_NV_depth_buffer_float -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -#endif - -#ifndef GL_NV_fragment_program4 -#endif - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -#endif - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#endif - -#ifndef GL_NV_geometry_shader4 -#endif - -#ifndef GL_NV_parameter_buffer_object -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -#endif - -#ifndef GL_EXT_draw_buffers2 -#endif - -#ifndef GL_NV_transform_feedback -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_LAYER_NV 0x8DAA -#define GL_NEXT_BUFFER_NV -2 -#define GL_SKIP_COMPONENTS4_NV -3 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS1_NV -6 -#endif - -#ifndef GL_EXT_bindable_uniform -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -#endif - -#ifndef GL_EXT_texture_integer -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -#endif - -#ifndef GL_GREMEDY_frame_terminator -#endif - -#ifndef GL_NV_conditional_render -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -#endif - -#ifndef GL_NV_present_video -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B -#endif - -#ifndef GL_EXT_transform_feedback -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -#endif - -#ifndef GL_EXT_direct_state_access -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -#endif - -#ifndef GL_EXT_vertex_array_bgra -/* reuse GL_BGRA */ -#endif - -#ifndef GL_EXT_texture_swizzle -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#endif - -#ifndef GL_NV_explicit_multisample -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -#endif - -#ifndef GL_NV_transform_feedback2 -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 -#endif - -#ifndef GL_ATI_meminfo -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#endif - -#ifndef GL_AMD_performance_monitor -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#endif - -#ifndef GL_AMD_texture_texture4 -#endif - -#ifndef GL_AMD_vertex_shader_tesselator -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 -#endif - -#ifndef GL_EXT_provoking_vertex -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F -#endif - -#ifndef GL_EXT_texture_snorm -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B -/* reuse GL_RED_SNORM */ -/* reuse GL_RG_SNORM */ -/* reuse GL_RGB_SNORM */ -/* reuse GL_RGBA_SNORM */ -/* reuse GL_R8_SNORM */ -/* reuse GL_RG8_SNORM */ -/* reuse GL_RGB8_SNORM */ -/* reuse GL_RGBA8_SNORM */ -/* reuse GL_R16_SNORM */ -/* reuse GL_RG16_SNORM */ -/* reuse GL_RGB16_SNORM */ -/* reuse GL_RGBA16_SNORM */ -/* reuse GL_SIGNED_NORMALIZED */ -#endif - -#ifndef GL_AMD_draw_buffers_blend -#endif - -#ifndef GL_APPLE_texture_range -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -/* reuse GL_STORAGE_CACHED_APPLE */ -/* reuse GL_STORAGE_SHARED_APPLE */ -#endif - -#ifndef GL_APPLE_float_pixels -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#endif - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 -#endif - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 -#endif - -#ifndef GL_APPLE_object_purgeable -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D -#endif - -#ifndef GL_APPLE_row_bytes -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 -#endif - -#ifndef GL_APPLE_rgb_422 -#define GL_RGB_422_APPLE 0x8A1F -/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ -/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ -#endif - -#ifndef GL_NV_video_capture -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C -#endif - -#ifndef GL_NV_copy_image -#endif - -#ifndef GL_EXT_separate_shader_objects -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D -#endif - -#ifndef GL_NV_parameter_buffer_object2 -#endif - -#ifndef GL_NV_shader_buffer_load -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 -#endif - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 -#endif - -#ifndef GL_NV_texture_barrier -#endif - -#ifndef GL_AMD_shader_stencil_export -#endif - -#ifndef GL_AMD_seamless_cubemap_per_texture -/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ -#endif - -#ifndef GL_AMD_conservative_depth -#endif - -#ifndef GL_EXT_shader_image_load_store -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF -#endif - -#ifndef GL_EXT_vertex_attrib_64bit -/* reuse GL_DOUBLE */ -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#endif +#endif /* GL_NV_gpu_program4 */ #ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C @@ -5829,9 +8708,21 @@ extern "C" { #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); #endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ #ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 @@ -5860,106 +8751,245 @@ extern "C" { #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB -/* reuse GL_PATCHES */ +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif +#endif /* GL_NV_gpu_shader5 */ -#ifndef GL_NV_shader_buffer_store -#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 -/* reuse GL_READ_WRITE */ -/* reuse GL_WRITE_ONLY */ +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); #endif +#endif /* GL_NV_half_float */ -#ifndef GL_NV_tessellation_program5 -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 -#endif - -#ifndef GL_NV_vertex_attrib_integer_64bit -/* reuse GL_INT64_NV */ -/* reuse GL_UNSIGNED_INT64_NV */ -#endif +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ #ifndef GL_NV_multisample_coverage -#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_NV_multisample_coverage 1 #define GL_COLOR_SAMPLES_NV 0x8E20 -#endif +#endif /* GL_NV_multisample_coverage */ -#ifndef GL_AMD_name_gen_delete -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 -#endif +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ -#ifndef GL_AMD_debug_output -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); #endif +#endif /* GL_NV_occlusion_query */ -#ifndef GL_NV_vdpau_interop -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE -#endif +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ -#ifndef GL_AMD_transform_feedback3_lines_triangles +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #endif +#endif /* GL_NV_parameter_buffer_object */ -#ifndef GL_AMD_depth_clamp_separate -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#endif - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif - -#ifndef GL_NV_texture_multisample -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -#endif - -#ifndef GL_AMD_blend_minmax_factor -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif - -#ifndef GL_AMD_sample_positions -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -#endif - -#ifndef GL_EXT_x11_sync_object -#define GL_SYNC_X11_FENCE_EXT 0x90E1 -#endif - -#ifndef GL_AMD_multi_draw_indirect -#endif - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB -#endif +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ #ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 @@ -5981,27 +9011,19 @@ extern "C" { #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_PATH_SAMPLE_QUALITY_NV 0x9085 -#define GL_PATH_STROKE_BOUND_NV 0x9086 -#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B -#define GL_MULTI_HULLS_NV 0x908C #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 -#define GL_PROJECTIVE_2D_NV 0x9093 #define GL_AFFINE_3D_NV 0x9094 -#define GL_PROJECTIVE_3D_NV 0x9095 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C @@ -6081,2879 +9103,1272 @@ extern "C" { #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_HAS_KERNING_NV 0x100 -#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_NV 0x00100000 -#define GL_FONT_ASCENDER_NV 0x00200000 -#define GL_FONT_DESCENDER_NV 0x00400000 -#define GL_FONT_HEIGHT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 -#define GL_FONT_HAS_KERNING_NV 0x10000000 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); #endif +#endif /* GL_NV_path_rendering */ -#ifndef GL_AMD_pinned_memory -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); #endif +#endif /* GL_NV_pixel_data_range */ -#ifndef GL_AMD_stencil_operation_extended -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); #endif +#endif /* GL_NV_point_sprite */ -#ifndef GL_AMD_vertex_shader_viewport_index +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); #endif +#endif /* GL_NV_present_video */ -#ifndef GL_AMD_vertex_shader_layer +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); #endif +#endif /* GL_NV_primitive_restart */ -#ifndef GL_NV_bindless_texture +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); #endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ #ifndef GL_NV_shader_atomic_float -#endif +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ -#ifndef GL_AMD_query_buffer_object -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif +#endif /* GL_NV_shader_buffer_load */ -#ifndef GL_AMD_sparse_texture -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); #endif +#endif /* GL_NV_texture_barrier */ +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ -/*************************************************************/ +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ -#include -#ifndef GL_VERSION_2_0 -/* GL type for program/shader text */ -typedef char GLchar; +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #endif +#endif /* GL_NV_texture_multisample */ -#ifndef GL_VERSION_1_5 -/* GL types for handling large vertex buffer objects */ -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -#endif +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ -#ifndef GL_ARB_vertex_buffer_object -/* GL types for handling large vertex buffer objects */ -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -#endif +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ -#ifndef GL_ARB_shader_objects -/* GL types for program/shader text and shader object handles */ -typedef char GLcharARB; -typedef unsigned int GLhandleARB; -#endif +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ -/* GL type for "half" precision (s10e5) float data in host memory */ -#ifndef GL_ARB_half_float_pixel -typedef unsigned short GLhalfARB; -#endif +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ -#ifndef GL_NV_half_float -typedef unsigned short GLhalfNV; +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #endif +#endif /* GL_NV_transform_feedback */ -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif - -#ifndef GL_EXT_timer_query -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -#endif - -#ifndef GL_ARB_sync -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef struct __GLsync *GLsync; -#endif - -#ifndef GL_ARB_cl_event -/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ -struct _cl_context; -struct _cl_event; -#endif - -#ifndef GL_ARB_debug_output -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); -#endif - -#ifndef GL_AMD_debug_output -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); -#endif - -#ifndef GL_KHR_debug -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); #endif +#endif /* GL_NV_transform_feedback2 */ #ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 typedef GLintptr GLvdpauSurfaceNV; -#endif - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glBlendEquation (GLenum mode); -GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogram (GLenum target); -GLAPI void APIENTRY glResetMinmax (GLenum target); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -#endif - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -#endif - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); -GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFogCoordf (GLfloat coord); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); -GLAPI void APIENTRY glFogCoordd (GLdouble coord); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2iv (const GLint *v); -GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); -GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3iv (const GLint *v); -GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -#endif - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQuery (GLuint id); -GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQuery (GLenum target); -GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); -GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY glCompileShader (GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum type); -GLAPI void APIENTRY glDeleteProgram (GLuint program); -GLAPI void APIENTRY glDeleteShader (GLuint shader); -GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); -GLAPI GLboolean APIENTRY glIsProgram (GLuint program); -GLAPI GLboolean APIENTRY glIsShader (GLuint shader); -GLAPI void APIENTRY glLinkProgram (GLuint program); -GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); -GLAPI void APIENTRY glUseProgram (GLuint program); -GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glValidateProgram (GLuint program); -GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -/* OpenGL 3.0 also reuses entry points from these extensions: */ -/* ARB_framebuffer_object */ -/* ARB_map_buffer_range */ -/* ARB_vertex_array_object */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); -GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); -GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedback (void); -GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); -GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRender (void); -GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -#endif - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -/* OpenGL 3.1 also reuses entry points from these extensions: */ -/* ARB_copy_buffer */ -/* ARB_uniform_buffer_object */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); -GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); -typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); -#endif - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -/* OpenGL 3.2 also reuses entry points from these extensions: */ -/* ARB_draw_elements_base_vertex */ -/* ARB_provoking_vertex */ -/* ARB_sync */ -/* ARB_texture_multisample */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); -GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -#endif - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -/* OpenGL 3.3 also reuses entry points from these extensions: */ -/* ARB_blend_func_extended */ -/* ARB_sampler_objects */ -/* ARB_explicit_attrib_location, but it has none */ -/* ARB_occlusion_query2 (no entry points) */ -/* ARB_shader_bit_encoding (no entry points) */ -/* ARB_texture_rgb10_a2ui (no entry points) */ -/* ARB_texture_swizzle (no entry points) */ -/* ARB_timer_query */ -/* ARB_vertex_type_2_10_10_10_rev */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); -#endif - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 -/* OpenGL 4.0 also reuses entry points from these extensions: */ -/* ARB_texture_query_lod (no entry points) */ -/* ARB_draw_indirect */ -/* ARB_gpu_shader5 (no entry points) */ -/* ARB_gpu_shader_fp64 */ -/* ARB_shader_subroutine */ -/* ARB_tessellation_shader */ -/* ARB_texture_buffer_object_rgb32 (no entry points) */ -/* ARB_texture_cube_map_array (no entry points) */ -/* ARB_texture_gather (no entry points) */ -/* ARB_transform_feedback2 */ -/* ARB_transform_feedback3 */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShading (GLfloat value); -GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -/* OpenGL 4.1 reuses entry points from these extensions: */ -/* ARB_ES2_compatibility */ -/* ARB_get_program_binary */ -/* ARB_separate_shader_objects */ -/* ARB_shader_precision (no entry points) */ -/* ARB_vertex_attrib_64bit */ -/* ARB_viewport_array */ -#endif - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -/* OpenGL 4.2 reuses entry points from these extensions: */ -/* ARB_base_instance */ -/* ARB_shading_language_420pack (no entry points) */ -/* ARB_transform_feedback_instanced */ -/* ARB_compressed_texture_pixel_storage (no entry points) */ -/* ARB_conservative_depth (no entry points) */ -/* ARB_internalformat_query */ -/* ARB_map_buffer_alignment (no entry points) */ -/* ARB_shader_atomic_counters */ -/* ARB_shader_image_load_store */ -/* ARB_shading_language_packing (no entry points) */ -/* ARB_texture_storage */ -#endif - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -/* OpenGL 4.3 reuses entry points from these extensions: */ -/* ARB_arrays_of_arrays (no entry points, GLSL only) */ -/* ARB_fragment_layer_viewport (no entry points, GLSL only) */ -/* ARB_shader_image_size (no entry points, GLSL only) */ -/* ARB_ES3_compatibility (no entry points) */ -/* ARB_clear_buffer_object */ -/* ARB_compute_shader */ -/* ARB_copy_image */ -/* KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes) */ -/* ARB_explicit_uniform_location (no entry points) */ -/* ARB_framebuffer_no_attachments */ -/* ARB_internalformat_query2 */ -/* ARB_invalidate_subdata */ -/* ARB_multi_draw_indirect */ -/* ARB_program_interface_query */ -/* ARB_robust_buffer_access_behavior (no entry points) */ -/* ARB_shader_storage_buffer_object */ -/* ARB_stencil_texturing (no entry points) */ -/* ARB_texture_buffer_range */ -/* ARB_texture_query_levels (no entry points) */ -/* ARB_texture_storage_multisample */ -/* ARB_texture_view */ -/* ARB_vertex_attrib_binding */ -#endif - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#endif - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); -#endif - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#endif - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#endif - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); -GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); -GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); -GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); -GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); -GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); -GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); -GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); -GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glVertexBlendARB (GLint count); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#endif - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#endif - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#endif - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); -GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#endif - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); -GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); -GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQueryARB (GLenum target); -GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -#endif - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#endif - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 -#endif - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmap (GLenum target); -GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -#endif - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 -#endif - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 -#endif - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); -#endif - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -#endif - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#endif - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 -#endif - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -#endif - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArray (GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); -#endif - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); -GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); -GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#endif - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 -#endif - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -#endif - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 -#endif - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 -#endif - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); -GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); -#endif - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 -#endif - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProvokingVertex (GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); -#endif - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 -#endif - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); -GLAPI GLboolean APIENTRY glIsSync (GLsync sync); -GLAPI void APIENTRY glDeleteSync (GLsync sync); -GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); -typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -#endif - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); -#endif - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 -#endif - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); -#endif - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 -#endif - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 -#endif - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 -#endif - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); -GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); -typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#endif - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 -#endif - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); -#endif - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 -#endif - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 -#endif - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); -GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); -GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); -GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); -GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); -GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); -#endif - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 -#endif - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 -#endif - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 -#endif - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); -GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); -#endif - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -#endif - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); -GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); -#endif - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 -#endif - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); -GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); -#endif - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); -GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -#endif - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); -GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); -#endif - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 -#endif - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedback (void); -GLAPI void APIENTRY glResumeTransformFeedback (void); -GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -#endif - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); -GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); -GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); -GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -#endif - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReleaseShaderCompiler (void); -GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); -GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GLAPI void APIENTRY glClearDepthf (GLfloat d); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -#endif - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); -#endif - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const *strings); -GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); -GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); -GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* const *strings); -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); -#endif - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); -GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); -GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); -GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); -#endif - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); -#endif - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#endif - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); -GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); -GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); -GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); -GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); -GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); -GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); -typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -#endif - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 -#endif - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -#endif - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 -#endif - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); -GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#endif - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 -#endif - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 -#endif - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -#endif - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 -#endif - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -#endif - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); -#endif - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 -#endif - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI void APIENTRY glPopDebugGroup (void); -GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 -#endif - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); -#endif - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); -#endif - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#endif - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#endif - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -#endif - -#ifndef GL_ARB_robustness_isolation -#define GL_ARB_robustness_isolation 1 -#endif - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 -#endif - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 -#endif - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 -#endif - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); -GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -#endif - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -#endif - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); -GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); -GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -#endif - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -#endif - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 -#endif - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 -#endif - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -#endif - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 -#endif - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#endif - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 -#endif - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -#endif - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#endif - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#endif - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#endif - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogramEXT (GLenum target); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#endif - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -#endif - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 -#endif - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#endif +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); @@ -8961,443 +10376,266 @@ GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #endif +#endif /* GL_SGIS_pixel_texture */ -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#endif - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#endif - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#endif - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#endif - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint i); -GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); -GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); -GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#endif - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#endif - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#endif - -#ifndef GL_SGIX_texture_select -#define GL_SGIX_texture_select 1 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#endif - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#endif +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #endif +#endif /* GL_SGIS_point_parameters */ -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); #endif +#endif /* GL_SGIS_sharpen_texture */ -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#endif - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #endif +#endif /* GL_SGIS_texture4D */ -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif +#endif /* GL_SGIS_texture_color_mask */ -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif +#endif /* GL_SGIS_texture_filter4 */ -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); #endif +#endif /* GL_SGIX_async */ -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#endif +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#endif +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#endif - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#endif - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); -GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); -GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#endif +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 -#endif +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#endif +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#endif +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +GLAPI void APIENTRY glFlushRasterSGIX (void); #endif +#endif /* GL_SGIX_flush_raster */ -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#endif +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); @@ -9417,299 +10655,332 @@ GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #endif +#endif /* GL_SGIX_fragment_lighting */ -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); #endif +#endif /* GL_SGIX_framezoom */ -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#endif - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#endif - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); -GLAPI void APIENTRY glTextureLightEXT (GLenum pname); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); #endif +#endif /* GL_SGIX_igloo_interface */ -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#endif - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#endif - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); #endif +#endif /* GL_SGIX_instruments */ -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#endif +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#endif +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer); -GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); #endif +#endif /* GL_SGIX_list_priority */ -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); #endif +#endif /* GL_SGIX_pixel_texture */ -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#endif - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); #endif +#endif /* GL_SGIX_polynomial_ffd */ -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); #endif +#endif /* GL_SGIX_reference_plane */ -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); #endif +#endif /* GL_SGIX_sprite */ -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glTagSampleBufferSGIX (void); #endif +#endif /* GL_SGIX_tag_sample_buffer */ -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#endif +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); -GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); -GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); -GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); #endif +#endif /* GL_SGI_color_table */ -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_SGIX_fog_scale 1 -#endif +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); @@ -9719,19 +10990,50 @@ GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); @@ -9739,19 +11041,52 @@ GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); #endif +#endif /* GL_SUN_triangle_list */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); @@ -9793,2945 +11128,19 @@ GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif +#endif /* GL_SUN_vertex */ -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#endif - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); -#endif - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#endif - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#endif - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#endif - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#endif - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -#endif - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#endif - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#endif - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#endif - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#endif - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#endif - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); -GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GLAPI void APIENTRY glFinishFenceNV (GLuint fence); -GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); -GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#endif - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#endif - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#endif - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#endif - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#endif - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#endif - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); -GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); -GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); -GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#endif - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#endif - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#endif - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#endif - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#endif - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#endif - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#endif - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#endif - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); -GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#endif - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#endif - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); -GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); -GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr); -GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); -GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); -GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); -GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); -GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); -GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); -GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); -GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); -GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#endif - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); -GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); -GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#endif - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#endif - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#endif - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#endif - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#endif - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#endif - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -/* This is really a WGL extension, but defines some associated GL enums. - * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. - */ -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#endif - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#endif - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#endif - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const GLvoid *pointer); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#endif - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#endif - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#endif - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#endif - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#endif - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#endif - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#endif - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); -#endif - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 -#endif - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); -#endif - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 -#endif - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 -#endif - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); -#endif - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#endif - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); -#endif - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -#endif - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); -GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -#endif - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -#endif - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -#endif - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 -#endif - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 -#endif - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#endif - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 -#endif - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#endif - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 -#endif - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); -GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -#endif - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 -#endif - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 -#endif - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 -#endif - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); -#endif - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); -#endif - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackNV (void); -GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); -GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); -GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); -GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#endif - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); -GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); -GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); -typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -#endif - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#endif - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); -#endif - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRenderNV (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); -#endif - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#endif - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackEXT (void); -GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#endif - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); -GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); -GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); -GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); -GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); -GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); -GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img); -GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); -GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img); -GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); -GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string); -GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); -GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); -GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params); -GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); -GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); -GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); -GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); -GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); -GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); -typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -#endif - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 -#endif - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 -#endif - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); -GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); -#endif - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedbackNV (void); -GLAPI void APIENTRY glResumeTransformFeedbackNV (void); -GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -#endif - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 -#endif - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 -#endif - -#ifndef GL_AMD_vertex_shader_tesselator -#define GL_AMD_vertex_shader_tesselator 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); -GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 -#endif - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#endif - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer); -GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 -#endif - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#endif - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 -#endif - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#endif - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 -#endif - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#endif - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#endif - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); -GLAPI void APIENTRY glActiveProgramEXT (GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); -typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); -#endif - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 -#endif - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); -GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); -GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); -GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); -GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); -GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); -GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); -GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); -GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); -GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); -GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); -typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); -GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); -#endif - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureBarrierNV (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); -#endif - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 -#endif - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 -#endif - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 -#endif - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); -#endif - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -#endif - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); -#endif - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); -GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); -GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); -GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); -GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); -GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif - -#ifndef GL_NV_shader_buffer_store -#define GL_NV_shader_buffer_store 1 -#endif - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 -#endif - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); -GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -#endif - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 -#endif - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); -GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); -GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); -typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); -typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); -#endif - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#endif - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress); -GLAPI void APIENTRY glVDPAUFiniNV (void); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); -GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress); -typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#endif - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 -#endif - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 -#endif - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#endif - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#endif - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 -#endif - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); -#endif - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#endif - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -#endif - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 -#endif - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); -GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); -GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); -GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); -GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); -GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); -GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); -GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); -GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); -GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); -GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); -GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); -GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); -GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); -GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); -GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); -GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); -GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); -GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); -GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); -GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); -typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); -typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); -typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); -typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); -typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); -typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); -typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -#endif - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 -#endif - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); -#endif - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 -#endif - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 -#endif - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -#endif - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 -#endif - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 -#endif - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#endif +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ #ifdef __cplusplus } diff --git a/code/nel/src/3d/driver/opengl/GL/glxext.h b/code/nel/src/3d/driver/opengl/GL/glxext.h index 580ba347d..6236d9244 100644 --- a/code/nel/src/3d/driver/opengl/GL/glxext.h +++ b/code/nel/src/3d/driver/opengl/GL/glxext.h @@ -1,13 +1,13 @@ #ifndef __glxext_h_ -#define __glxext_h_ +#define __glxext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* -** Copyright (c) 2007-2012 The Khronos Group Inc. -** +** Copyright (c) 2013-2014 The Khronos Group Inc. +** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including @@ -15,10 +15,10 @@ extern "C" { ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: -** +** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. -** +** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. @@ -27,468 +27,545 @@ extern "C" { ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 25923 $ on $Date: 2014-03-17 03:54:56 -0700 (Mon, 17 Mar 2014) $ +*/ -/* Function declaration macros - to move into glplatform.h */ +#define GLX_GLXEXT_VERSION 20140317 -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -/*************************************************************/ - -/* Header file version number, required by OpenGL ABI for Linux */ -/* glxext.h last updated 2012/02/29 */ -/* Current version at http://www.opengl.org/registry/ */ -#define GLX_GLXEXT_VERSION 33 +/* Generated C header for: + * API: glx + * Versions considered: .* + * Versions emitted: 1\.[3-9] + * Default extensions included: glx + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ #ifndef GLX_VERSION_1_3 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_DONT_CARE 0xFFFFFFFF -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_VERSION_1_3 1 +typedef XID GLXContextID; +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements); +GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); +int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); +XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); +GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +void glXDestroyWindow (Display *dpy, GLXWindow win); +GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); +GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); +void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); +void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +GLXDrawable glXGetCurrentReadDrawable (void); +int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); +void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); +void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); #endif +#endif /* GLX_VERSION_1_3 */ #ifndef GLX_VERSION_1_4 -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 -#endif - -#ifndef GLX_ARB_get_proc_address -#endif - -#ifndef GLX_ARB_multisample -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 -#endif - -#ifndef GLX_ARB_vertex_buffer_object -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 -#endif - -#ifndef GLX_ARB_fbconfig_float -#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 -#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 -#endif - -#ifndef GLX_ARB_framebuffer_sRGB -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#define GLX_VERSION_1_4 1 +typedef void ( *__GLXextFuncPtr)(void); +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); +#ifdef GLX_GLXEXT_PROTOTYPES +__GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); #endif +#endif /* GLX_VERSION_1_4 */ #ifndef GLX_ARB_create_context -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_ARB_create_context 1 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #endif +#endif /* GLX_ARB_create_context */ #ifndef GLX_ARB_create_context_profile -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_ARB_create_context_profile 1 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 -#endif +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#endif /* GLX_ARB_create_context_profile */ #ifndef GLX_ARB_create_context_robustness -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_ARB_create_context_robustness 1 +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 -#endif +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* GLX_ARB_create_context_robustness */ -#ifndef GLX_SGIS_multisample -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 -#endif +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#endif /* GLX_ARB_fbconfig_float */ -#ifndef GLX_EXT_visual_info -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 -#endif - -#ifndef GLX_SGI_swap_control -#endif - -#ifndef GLX_SGI_video_sync -#endif - -#ifndef GLX_SGI_make_current_read -#endif - -#ifndef GLX_SGIX_video_source -#endif - -#ifndef GLX_EXT_visual_rating -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D -/* reuse GLX_NONE_EXT */ -#endif - -#ifndef GLX_EXT_import_context -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C -#endif - -#ifndef GLX_SGIX_fbconfig -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 -/* reuse GLX_SCREEN_EXT */ -#endif - -#ifndef GLX_SGIX_pbuffer -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#endif - -#ifndef GLX_SGI_cushion -#endif - -#ifndef GLX_SGIX_video_resize -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 -#endif - -#ifndef GLX_SGIX_dmbuffer -#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 -#endif - -#ifndef GLX_SGIX_swap_group -#endif - -#ifndef GLX_SGIX_swap_barrier -#endif - -#ifndef GLX_SGIS_blended_overlay -#define GLX_BLENDED_RGBA_SGIS 0x8025 -#endif - -#ifndef GLX_SGIS_shared_multisample -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 -#endif - -#ifndef GLX_SUN_get_transparent_index -#endif - -#ifndef GLX_3DFX_multisample -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 -#endif - -#ifndef GLX_MESA_copy_sub_buffer -#endif - -#ifndef GLX_MESA_pixmap_colormap -#endif - -#ifndef GLX_MESA_release_buffers -#endif - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 -#endif - -#ifndef GLX_SGIX_visual_select_group -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 -#endif - -#ifndef GLX_OML_swap_method -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 -#endif - -#ifndef GLX_OML_sync_control -#endif - -#ifndef GLX_NV_float_buffer -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 -#endif - -#ifndef GLX_SGIX_hyperpipe -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 -#endif - -#ifndef GLX_MESA_agp_offset -#endif - -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#endif - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 -#endif - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT -#define GLX_BACK_EXT GLX_BACK_LEFT_EXT -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB -#endif - -#ifndef GLX_NV_present_video -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 -#endif - -#ifndef GLX_NV_video_out -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC -#endif - -#ifndef GLX_NV_swap_group -#endif - -#ifndef GLX_NV_video_capture -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF -#endif - -#ifndef GLX_EXT_swap_control -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 -#endif - -#ifndef GLX_NV_copy_image -#endif - -#ifndef GLX_INTEL_swap_event -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#endif - -#ifndef GLX_NV_multisample_coverage -#define GLX_COVERAGE_SAMPLES_NV 100001 -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#endif - -#ifndef GLX_AMD_gpu_association -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 -#endif - -#ifndef GLX_EXT_create_context_es2_profile -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#endif - -#ifndef GLX_EXT_swap_control_tear -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 -#endif - -#ifndef GLX_EXT_buffer_age -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 -#endif - - -/*************************************************************/ +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif /* GLX_ARB_framebuffer_sRGB */ #ifndef GLX_ARB_get_proc_address -typedef void (*__GLXextFuncPtr)(void); +#define GLX_ARB_get_proc_address 1 +typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#ifdef GLX_GLXEXT_PROTOTYPES +__GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); #endif +#endif /* GLX_ARB_get_proc_address */ -#ifndef GLX_SGIX_video_source -typedef XID GLXVideoSourceSGIX; -#endif +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif /* GLX_ARB_multisample */ -#ifndef GLX_SGIX_fbconfig -typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; -#endif +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* GLX_ARB_robustness_application_isolation */ -#ifndef GLX_SGIX_pbuffer -typedef XID GLXPbufferSGIX; -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - Bool send_event; /* true if this came for SendEvent request */ - Display *display; /* display the event was read from */ - GLXDrawable drawable; /* i.d. of Drawable */ - int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ - int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ - unsigned int mask; /* mask indicating which buffers are affected*/ - int x, y; - int width, height; - int count; /* if nonzero, at least this many more */ -} GLXBufferClobberEventSGIX; -#endif +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 +#endif /* GLX_ARB_robustness_share_group_isolation */ -#ifndef GLX_NV_video_output -typedef unsigned int GLXVideoDeviceNV; +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif /* GLX_3DFX_multisample */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +#endif /* GLX_AMD_gpu_association */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 +#endif /* GLX_EXT_buffer_age */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* GLX_EXT_create_context_es_profile */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#ifdef GLX_GLXEXT_PROTOTYPES +Display *glXGetCurrentDisplayEXT (void); +int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); +GLXContextID glXGetContextIDEXT (const GLXContext context); +GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); +void glXFreeContextEXT (Display *dpy, GLXContext context); #endif +#endif /* GLX_EXT_import_context */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); +#endif +#endif /* GLX_EXT_swap_control */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#endif /* GLX_EXT_swap_control_tear */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT 0x20DE +#define GLX_BACK_EXT 0x20E0 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB +typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); +#endif +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif /* GLX_EXT_visual_info */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +#endif /* GLX_EXT_visual_rating */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#endif /* GLX_INTEL_swap_event */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); +#ifdef GLX_GLXEXT_PROTOTYPES +unsigned int glXGetAGPOffsetMESA (const void *pointer); +#endif +#endif /* GLX_MESA_agp_offset */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#ifdef GLX_GLXEXT_PROTOTYPES +GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif +#endif /* GLX_MESA_pixmap_colormap */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_RENDERER_ID_MESA 0x818E +typedef Bool ( *PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value); +typedef const char *( *PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( *PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef const char *( *PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int *value); +const char *glXQueryCurrentRendererStringMESA (int attribute); +Bool glXQueryRendererIntegerMESA (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); +const char *glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute); +#endif +#endif /* GLX_MESA_query_renderer */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); +#endif +#endif /* GLX_MESA_release_buffers */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXSet3DfxModeMESA (int mode); +#endif +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GLX_GLXEXT_PROTOTYPES +void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GLX_NV_copy_image */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 +typedef Bool ( *PFNGLXDELAYBEFORESWAPNVPROC) (Display *dpy, GLXDrawable drawable, GLfloat seconds); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXDelayBeforeSwapNV (Display *dpy, GLXDrawable drawable, GLfloat seconds); +#endif +#endif /* GLX_NV_delay_before_swap */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +#endif /* GLX_NV_float_buffer */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#endif /* GLX_NV_multisample_coverage */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#ifdef GLX_GLXEXT_PROTOTYPES +unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); +int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif +#endif /* GLX_NV_present_video */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); +typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); +typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); +#ifdef GLX_GLXEXT_PROTOTYPES +Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); +Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); +Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); +Bool glXResetFrameCountNV (Display *dpy, int screen); +#endif +#endif /* GLX_NV_swap_group */ #ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 typedef XID GLXVideoCaptureDeviceNV; +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); +void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); #endif +#endif /* GLX_NV_video_capture */ +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 +typedef unsigned int GLXVideoDeviceNV; +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); +typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); +int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* GLX_NV_video_output */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif /* GLX_OML_swap_method */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED @@ -522,485 +599,271 @@ typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else -#include /* Fallback option */ +/* Fallback if nothing above works */ +#include #endif #endif - -#ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 +typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #ifdef GLX_GLXEXT_PROTOTYPES -extern GLXFBConfig * glXGetFBConfigs (Display *dpy, int screen, int *nelements); -extern GLXFBConfig * glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); -extern int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); -extern XVisualInfo * glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); -extern GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -extern void glXDestroyWindow (Display *dpy, GLXWindow win); -extern GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -extern void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); -extern GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); -extern void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); -extern void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -extern GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -extern Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -extern GLXDrawable glXGetCurrentReadDrawable (void); -extern Display * glXGetCurrentDisplay (void); -extern int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); -extern void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); -extern void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); -typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); -typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); -typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); -typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); -typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void); -typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); -typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #endif +#endif /* GLX_OML_sync_control */ -#ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); -#endif - -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); -#endif - -#ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 -#endif - -#ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 -#endif - -#ifndef GLX_ARB_framebuffer_sRGB -#define GLX_ARB_framebuffer_sRGB 1 -#endif - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); -#endif - -#ifndef GLX_ARB_create_context_profile -#define GLX_ARB_create_context_profile 1 -#endif - -#ifndef GLX_ARB_create_context_robustness -#define GLX_ARB_create_context_robustness 1 -#endif +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif /* GLX_SGIS_blended_overlay */ #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 -#endif +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif /* GLX_SGIS_multisample */ -#ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 -#endif - -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXSwapIntervalSGI (int interval); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); -#endif - -#ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXGetVideoSyncSGI (unsigned int *count); -extern int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); -typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); -#endif - -#ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -extern GLXDrawable glXGetCurrentReadDrawableSGI (void); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); -#endif - -#ifndef GLX_SGIX_video_source -#define GLX_SGIX_video_source 1 -#ifdef _VL_H -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); -extern void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); -typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); -#endif /* _VL_H */ -#endif - -#ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 -#endif - -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Display * glXGetCurrentDisplayEXT (void); -extern int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); -extern GLXContextID glXGetContextIDEXT (const GLXContext context); -extern GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); -extern void glXFreeContextEXT (Display *dpy, GLXContext context); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); -typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); -typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); -typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); -typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); -#endif - -#ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); -extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); -extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); -extern GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); -extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); -extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); -typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); -typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); -typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); -typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); -#endif - -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); -extern void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); -extern int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); -extern void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); -extern void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); -typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); -typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); -typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); -#endif - -#ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXCushionSGI (Display *dpy, Window window, float cushion); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); -#endif - -#ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); -extern int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); -extern int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); -extern int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); -extern int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); -typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); -typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); -typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); -typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); -#endif +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif /* GLX_SGIS_shared_multisample */ #ifndef GLX_SGIX_dmbuffer #define GLX_SGIX_dmbuffer 1 +typedef XID GLXPbufferSGIX; #ifdef _DM_BUFFER_H_ +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); #ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif #endif /* _DM_BUFFER_H_ */ -#endif +#endif /* GLX_SGIX_dmbuffer */ -#ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); #ifdef GLX_GLXEXT_PROTOTYPES -extern void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); -#endif - -#ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); -extern Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); -#endif - -#ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); -#endif - -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); -#endif - -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); -#endif - -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); -#endif - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXSet3DfxModeMESA (int mode); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode); -#endif - -#ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 -#endif - -#ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 -#endif - -#ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); -extern Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); -extern int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -extern Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); -extern Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); -typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); -typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); -typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); -#endif - -#ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 +int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); +GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); +GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); #endif +#endif /* GLX_SGIX_fbconfig */ #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 - typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int networkId; } GLXHyperpipeNetworkSGIX; - typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int channel; - unsigned int - participationType; + unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; - typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int srcXOrigin, srcYOrigin, srcWidth, srcHeight; int destXOrigin, destYOrigin, destWidth, destHeight; } GLXPipeRect; - typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int XOrigin, YOrigin, maxHeight, maxWidth; } GLXPipeRectLimits; - +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); +typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #ifdef GLX_GLXEXT_PROTOTYPES -extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); -extern int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); -extern int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); -extern int glXBindHyperpipeSGIX (Display *dpy, int hpId); -extern int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -extern int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -extern int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); -typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); -typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); +int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); +int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); +int glXBindHyperpipeSGIX (Display *dpy, int hpId); +int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #endif +#endif /* GLX_SGIX_hyperpipe */ -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); #ifdef GLX_GLXEXT_PROTOTYPES -extern unsigned int glXGetAGPOffsetMESA (const void *pointer); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); +GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); +int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); +void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); #endif +#endif /* GLX_SGIX_pbuffer */ -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 -#endif - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 -#endif - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #ifdef GLX_GLXEXT_PROTOTYPES -extern void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); -extern void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); +Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); #endif +#endif /* GLX_SGIX_swap_barrier */ -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #ifdef GLX_GLXEXT_PROTOTYPES -extern unsigned int * glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); -extern int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef unsigned int * ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); -typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); #endif +#endif /* GLX_SGIX_swap_group */ -#ifndef GLX_NV_video_output -#define GLX_NV_video_output 1 +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); #ifdef GLX_GLXEXT_PROTOTYPES -extern int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -extern int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); -extern int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -extern int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); -extern int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); -extern int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); -typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); -typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); -typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); +int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); +int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); #endif +#endif /* GLX_SGIX_video_resize */ -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +typedef XID GLXVideoSourceSGIX; +#ifdef _VL_H +typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); #ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); -extern Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); -extern Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -extern Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -extern Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); -extern Bool glXResetFrameCountNV (Display *dpy, int screen); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); -typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); -typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); -typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); +GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); #endif +#endif /* _VL_H */ +#endif /* GLX_SGIX_video_source */ -#ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif /* GLX_SGIX_visual_select_group */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); #ifdef GLX_GLXEXT_PROTOTYPES -extern int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -extern GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); -extern void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); -extern int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -extern void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); -typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); -typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +void glXCushionSGI (Display *dpy, Window window, float cushion); #endif +#endif /* GLX_SGI_cushion */ -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); #ifdef GLX_GLXEXT_PROTOTYPES -extern void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); +Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +GLXDrawable glXGetCurrentReadDrawableSGI (void); #endif +#endif /* GLX_SGI_make_current_read */ -#ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval); #ifdef GLX_GLXEXT_PROTOTYPES -extern void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +int glXSwapIntervalSGI (int interval); #endif +#endif /* GLX_SGI_swap_control */ -#ifndef GLX_INTEL_swap_event -#define GLX_INTEL_swap_event 1 +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#ifdef GLX_GLXEXT_PROTOTYPES +int glXGetVideoSyncSGI (unsigned int *count); +int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); #endif +#endif /* GLX_SGI_video_sync */ -#ifndef GLX_NV_multisample_coverage -#define GLX_NV_multisample_coverage 1 +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#ifdef GLX_GLXEXT_PROTOTYPES +Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); #endif - -#ifndef GLX_EXT_swap_control_tear -#define GLX_EXT_swap_control_tear 1 -#endif - -#ifndef GLX_EXT_buffer_age -#define GLX_EXT_buffer_age 1 -#endif - +#endif /* GLX_SUN_get_transparent_index */ #ifdef __cplusplus } diff --git a/code/nel/src/3d/driver/opengl/GL/wglext.h b/code/nel/src/3d/driver/opengl/GL/wglext.h index b5dc7bf7f..e33232fa5 100644 --- a/code/nel/src/3d/driver/opengl/GL/wglext.h +++ b/code/nel/src/3d/driver/opengl/GL/wglext.h @@ -1,13 +1,13 @@ #ifndef __wglext_h_ -#define __wglext_h_ +#define __wglext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* -** Copyright (c) 2007-2012 The Khronos Group Inc. -** +** Copyright (c) 2013-2014 The Khronos Group Inc. +** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including @@ -15,10 +15,10 @@ extern "C" { ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: -** +** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. -** +** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. @@ -27,688 +27,515 @@ extern "C" { ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ - -/* Function declaration macros - to move into glplatform.h */ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 25923 $ on $Date: 2014-03-17 03:54:56 -0700 (Mon, 17 Mar 2014) $ +*/ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include #endif -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif +#define WGL_WGLEXT_VERSION 20140317 -/*************************************************************/ - -/* Header file version number */ -/* wglext.h last updated 2012/01/04 */ -/* Current version at http://www.opengl.org/registry/ */ -#define WGL_WGLEXT_VERSION 24 +/* Generated C header for: + * API: wgl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: wgl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ #ifndef WGL_ARB_buffer_region -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +#define WGL_ARB_buffer_region 1 +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#ifdef WGL_WGLEXT_PROTOTYPES +HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #endif +#endif /* WGL_ARB_buffer_region */ -#ifndef WGL_ARB_multisample -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#ifdef WGL_WGLEXT_PROTOTYPES +HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); #endif +#endif /* WGL_ARB_create_context */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif /* WGL_ARB_create_context_profile */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* WGL_ARB_create_context_robustness */ #ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringARB (HDC hdc); #endif +#endif /* WGL_ARB_extensions_string */ -#ifndef WGL_ARB_pixel_format -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#endif +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif /* WGL_ARB_framebuffer_sRGB */ #ifndef WGL_ARB_make_current_read -#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define WGL_ARB_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCARB (void); #endif +#endif /* WGL_ARB_make_current_read */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif /* WGL_ARB_multisample */ #ifndef WGL_ARB_pbuffer -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 +#define WGL_ARB_pbuffer 1 +DECLARE_HANDLE(HPBUFFERARB); +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #endif +#endif /* WGL_ARB_pbuffer */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_ARB_pixel_format */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif /* WGL_ARB_pixel_format_float */ #ifndef WGL_ARB_render_texture -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_ARB_render_texture 1 +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 -#endif - -#ifndef WGL_ARB_pixel_format_float -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 -#endif - -#ifndef WGL_ARB_framebuffer_sRGB -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 -#endif - -#ifndef WGL_ARB_create_context -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#endif - -#ifndef WGL_ARB_create_context_profile -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define ERROR_INVALID_PROFILE_ARB 0x2096 -#endif - -#ifndef WGL_ARB_create_context_robustness -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 -#endif - -#ifndef WGL_EXT_make_current_read -#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 -#endif - -#ifndef WGL_EXT_pixel_format -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C -#endif - -#ifndef WGL_EXT_pbuffer -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 -#endif - -#ifndef WGL_EXT_depth_float -#define WGL_DEPTH_FLOAT_EXT 0x2040 -#endif - -#ifndef WGL_3DFX_multisample -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 -#endif - -#ifndef WGL_EXT_multisample -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 -#endif - -#ifndef WGL_I3D_digital_video_control -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 -#endif - -#ifndef WGL_I3D_gamma -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F -#endif - -#ifndef WGL_I3D_genlock -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C -#endif - -#ifndef WGL_I3D_image_buffer -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 -#endif - -#ifndef WGL_I3D_swap_frame_lock -#endif - -#ifndef WGL_NV_render_depth_texture -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 -#endif - -#ifndef WGL_NV_render_texture_rectangle -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 -#endif - -#ifndef WGL_ATI_pixel_format_float -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#endif - -#ifndef WGL_NV_float_buffer -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 -#endif - -#ifndef WGL_3DL_stereo_control -#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 -#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 -#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 -#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 -#endif - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 -#endif - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 -#endif - -#ifndef WGL_NV_present_video -#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 -#endif - -#ifndef WGL_NV_video_out -#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 -#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 -#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 -#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 -#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 -#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 -#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define WGL_VIDEO_OUT_FRAME 0x20C8 -#define WGL_VIDEO_OUT_FIELD_1 0x20C9 -#define WGL_VIDEO_OUT_FIELD_2 0x20CA -#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB -#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC -#endif - -#ifndef WGL_NV_swap_group -#endif - -#ifndef WGL_NV_gpu_affinity -#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 -#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 -#endif - -#ifndef WGL_AMD_gpu_association -#define WGL_GPU_VENDOR_AMD 0x1F00 -#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 -#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define WGL_GPU_RAM_AMD 0x21A3 -#define WGL_GPU_CLOCK_AMD 0x21A4 -#define WGL_GPU_NUM_PIPES_AMD 0x21A5 -#define WGL_GPU_NUM_SIMD_AMD 0x21A6 -#define WGL_GPU_NUM_RB_AMD 0x21A7 -#define WGL_GPU_NUM_SPI_AMD 0x21A8 -#endif - -#ifndef WGL_NV_video_capture -#define WGL_UNIQUE_ID_NV 0x20CE -#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF -#endif - -#ifndef WGL_NV_copy_image -#endif - -#ifndef WGL_NV_multisample_coverage -#define WGL_COVERAGE_SAMPLES_NV 0x2042 -#define WGL_COLOR_SAMPLES_NV 0x20B9 -#endif - -#ifndef WGL_EXT_create_context_es2_profile -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#endif - -#ifndef WGL_NV_DX_interop -#define WGL_ACCESS_READ_ONLY_NV 0x00000000 -#define WGL_ACCESS_READ_WRITE_NV 0x00000001 -#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 -#endif - -#ifndef WGL_NV_DX_interop2 -#endif - -#ifndef WGL_EXT_swap_control_tear -#endif - - -/*************************************************************/ - -#ifndef WGL_ARB_pbuffer -DECLARE_HANDLE(HPBUFFERARB); -#endif -#ifndef WGL_EXT_pbuffer -DECLARE_HANDLE(HPBUFFEREXT); -#endif -#ifndef WGL_NV_present_video -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); -#endif -#ifndef WGL_NV_video_output -DECLARE_HANDLE(HPVIDEODEV); -#endif -#ifndef WGL_NV_gpu_affinity -DECLARE_HANDLE(HPGPUNV); -DECLARE_HANDLE(HGPUNV); - -typedef struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -} GPU_DEVICE, *PGPU_DEVICE; -#endif -#ifndef WGL_NV_video_capture -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); -#endif - -#ifndef WGL_ARB_buffer_region -#define WGL_ARB_buffer_region 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); -extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); -extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); -extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); -typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); -typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); -typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -#endif - -#ifndef WGL_ARB_multisample -#define WGL_ARB_multisample 1 -#endif - -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); -#endif - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); -extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); -extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -#endif - -#ifndef WGL_ARB_make_current_read -#define WGL_ARB_make_current_read 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -extern HDC WINAPI wglGetCurrentReadDCARB (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); -#endif - -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); -extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); -extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); -extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); -extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); -#endif - -#ifndef WGL_ARB_render_texture -#define WGL_ARB_render_texture 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); -extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); -extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); -#endif - -#ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 -#endif - -#ifndef WGL_ARB_framebuffer_sRGB -#define WGL_ARB_framebuffer_sRGB 1 -#endif - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 #ifdef WGL_WGLEXT_PROTOTYPES -extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); #endif +#endif /* WGL_ARB_render_texture */ -#ifndef WGL_ARB_create_context_profile -#define WGL_ARB_create_context_profile 1 -#endif +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* WGL_ARB_robustness_application_isolation */ -#ifndef WGL_ARB_create_context_robustness -#define WGL_ARB_create_context_robustness 1 +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif /* WGL_3DFX_multisample */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); #endif +#endif /* WGL_3DL_stereo_control */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef WGL_WGLEXT_PROTOTYPES +UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); +UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* WGL_AMD_gpu_association */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif /* WGL_ATI_pixel_format_float */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es_profile */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif /* WGL_EXT_depth_float */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); -extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); -extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); -extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); -#endif /* WGL_WGLEXT_PROTOTYPES */ typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#ifdef WGL_WGLEXT_PROTOTYPES +GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); #endif +#endif /* WGL_EXT_display_color_table */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES -extern const char * WINAPI wglGetExtensionsStringEXT (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +const char *WINAPI wglGetExtensionsStringEXT (void); #endif +#endif /* WGL_EXT_extensions_string */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif /* WGL_EXT_framebuffer_sRGB */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -extern HDC WINAPI wglGetCurrentReadDCEXT (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCEXT (void); #endif +#endif /* WGL_EXT_make_current_read */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif /* WGL_EXT_multisample */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); -extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); -extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); -extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); -extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); -#endif /* WGL_WGLEXT_PROTOTYPES */ +DECLARE_HANDLE(HPBUFFEREXT); +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #endif +#endif /* WGL_EXT_pbuffer */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); -extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); -extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif +#endif /* WGL_EXT_pixel_format */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif /* WGL_EXT_pixel_format_packed_float */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglSwapIntervalEXT (int interval); -extern int WINAPI wglGetSwapIntervalEXT (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); -#endif - -#ifndef WGL_EXT_depth_float -#define WGL_EXT_depth_float 1 -#endif - -#ifndef WGL_NV_vertex_array_range -#define WGL_NV_vertex_array_range 1 #ifdef WGL_WGLEXT_PROTOTYPES -extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); -extern void WINAPI wglFreeMemoryNV (void *pointer); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); -typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +BOOL WINAPI wglSwapIntervalEXT (int interval); +int WINAPI wglGetSwapIntervalEXT (void); #endif +#endif /* WGL_EXT_swap_control */ -#ifndef WGL_3DFX_multisample -#define WGL_3DFX_multisample 1 -#endif - -#ifndef WGL_EXT_multisample -#define WGL_EXT_multisample 1 -#endif - -#ifndef WGL_OML_sync_control -#define WGL_OML_sync_control 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); -extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); -extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); -extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); -typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); -#endif +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 +#endif /* WGL_EXT_swap_control_tear */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); -extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); #endif +#endif /* WGL_I3D_digital_video_control */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); -extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); -extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); -extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #endif +#endif /* WGL_I3D_gamma */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC); -extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC); -extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); -extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); -extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); -extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); -extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); -extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); -extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); -extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); -extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); -extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); @@ -721,202 +548,71 @@ typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate) typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #endif +#endif /* WGL_I3D_genlock */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); -extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); -extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); -extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#ifdef WGL_WGLEXT_PROTOTYPES +LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); #endif +#endif /* WGL_I3D_image_buffer */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglEnableFrameLockI3D (void); -extern BOOL WINAPI wglDisableFrameLockI3D (void); -extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); -extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); -#endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableFrameLockI3D (void); +BOOL WINAPI wglDisableFrameLockI3D (void); +BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); #endif +#endif /* WGL_I3D_swap_frame_lock */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); -extern BOOL WINAPI wglBeginFrameTrackingI3D (void); -extern BOOL WINAPI wglEndFrameTrackingI3D (void); -extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); -#endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); -#endif - -#ifndef WGL_ATI_pixel_format_float -#define WGL_ATI_pixel_format_float 1 -#endif - -#ifndef WGL_NV_float_buffer -#define WGL_NV_float_buffer 1 -#endif - -#ifndef WGL_3DL_stereo_control -#define WGL_3DL_stereo_control 1 #ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); -#endif - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_EXT_pixel_format_packed_float 1 -#endif - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_EXT_framebuffer_sRGB 1 -#endif - -#ifndef WGL_NV_present_video -#define WGL_NV_present_video 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); -extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); -extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); -typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); -typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); -#endif - -#ifndef WGL_NV_video_output -#define WGL_NV_video_output 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); -extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); -extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); -extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); -extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); -extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); -typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); -typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -#endif - -#ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); -extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); -extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); -extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); -extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); -extern BOOL WINAPI wglResetFrameCountNV (HDC hDC); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); -typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); -typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); -typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); -typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); -#endif - -#ifndef WGL_NV_gpu_affinity -#define WGL_NV_gpu_affinity 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); -extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); -extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); -extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); -extern BOOL WINAPI wglDeleteDCNV (HDC hdc); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); -typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); -typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); -typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); -typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); -#endif - -#ifndef WGL_AMD_gpu_association -#define WGL_AMD_gpu_association 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); -extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); -extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); -extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); -extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); -extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); -extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); -extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); -extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); -typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); -typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); -typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); -typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); -typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif - -#ifndef WGL_NV_video_capture -#define WGL_NV_video_capture 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); -extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); -extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); -extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); -typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); -typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -#endif - -#ifndef WGL_NV_copy_image -#define WGL_NV_copy_image 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif - -#ifndef WGL_NV_multisample_coverage -#define WGL_NV_multisample_coverage 1 +BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +BOOL WINAPI wglBeginFrameTrackingI3D (void); +BOOL WINAPI wglEndFrameTrackingI3D (void); +BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif +#endif /* WGL_I3D_swap_frame_usage */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); -extern HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); -extern BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); -extern HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); -extern BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); -extern BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); -extern BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); -extern BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); -#endif /* WGL_WGLEXT_PROTOTYPES */ +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); @@ -925,16 +621,210 @@ typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE h typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); +HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); +BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); +HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); +BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); +BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); #endif +#endif /* WGL_NV_DX_interop */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 -#endif +#endif /* WGL_NV_DX_interop2 */ -#ifndef WGL_EXT_swap_control_tear -#define WGL_EXT_swap_control_tear 1 +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif +#endif /* WGL_NV_copy_image */ +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); +#endif +#endif /* WGL_NV_delay_before_swap */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif /* WGL_NV_float_buffer */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +DECLARE_HANDLE(HGPUNV); +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +typedef struct _GPU_DEVICE *PGPU_DEVICE; +#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif +#endif /* WGL_NV_gpu_affinity */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif /* WGL_NV_multisample_coverage */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif +#endif /* WGL_NV_present_video */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif /* WGL_NV_render_depth_texture */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif /* WGL_NV_render_texture_rectangle */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif +#endif /* WGL_NV_swap_group */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#ifdef WGL_WGLEXT_PROTOTYPES +void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +void WINAPI wglFreeMemoryNV (void *pointer); +#endif +#endif /* WGL_NV_vertex_array_range */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif +#endif /* WGL_NV_video_capture */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +DECLARE_HANDLE(HPVIDEODEV); +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* WGL_NV_video_output */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif +#endif /* WGL_OML_sync_control */ #ifdef __cplusplus } diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp index 29e14a1a0..474750d2c 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp @@ -263,8 +263,6 @@ CDriverGL::CDriverGL() _CurrentFogColor[2]= 0; _CurrentFogColor[3]= 0; - _RenderTargetFBO = false; - _LightSetupDirty= false; _ModelViewMatrixDirty= false; _RenderSetupDirty= false; @@ -482,6 +480,7 @@ bool CDriverGL::setupDisplay() } _VertexProgramEnabled= false; + _PixelProgramEnabled= false; _LastSetupGLArrayVertexProgram= false; // Init VertexArrayRange according to supported extenstion. @@ -690,7 +689,7 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect // *************************************************************************** bool CDriverGL::supportBloomEffect() const { - return (isVertexProgramSupported() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle()); + return (supportVertexProgram(CVertexProgram::nelvp) && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle()); } // *************************************************************************** @@ -702,7 +701,7 @@ bool CDriverGL::supportNonPowerOfTwoTextures() const // *************************************************************************** bool CDriverGL::isTextureRectangle(ITexture * tex) const { - return (supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff() + return (!supportNonPowerOfTwoTextures() && supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff() && (!isPowerOf2(tex->getWidth()) || !isPowerOf2(tex->getHeight()))); } @@ -737,6 +736,12 @@ void CDriverGL::disableHardwareVertexProgram() _Extensions.DisableHardwareVertexProgram= true; } +void CDriverGL::disableHardwarePixelProgram() +{ + H_AUTO_OGL(CDriverGL_disableHardwarePixelProgram) + _Extensions.DisableHardwarePixelProgram= true; +} + // *************************************************************************** void CDriverGL::disableHardwareVertexArrayAGP() { @@ -854,6 +859,7 @@ bool CDriverGL::swapBuffers() // Reset texture shaders //resetTextureShaders(); activeVertexProgram(NULL); + activePixelProgram(NULL); #ifndef USE_OPENGLES /* Yoyo: must do this (GeForce bug ??) else weird results if end render with a VBHard. @@ -1400,6 +1406,7 @@ void CDriverGL::setupFog(float start, float end, CRGBA color) glFogfv(GL_FOG_COLOR, _CurrentFogColor); +#ifndef USE_OPENGLES /** Special : with vertex program, using the extension EXT_vertex_shader, fog is emulated using 1 more constant to scale result to [0, 1] */ if (_Extensions.EXTVertexShader && !_Extensions.NVVertexProgram && !_Extensions.ARBVertexProgram) @@ -1409,14 +1416,18 @@ void CDriverGL::setupFog(float start, float end, CRGBA color) // last constant is used to store fog information (fog must be rescaled to [0, 1], because of a driver bug) if (start != end) { - setConstant(_EVSNumConstant, 1.f / (start - end), - end / (start - end), 0, 0); + float datas[] = { 1.f / (start - end), - end / (start - end), 0, 0 }; + nglSetInvariantEXT(_EVSConstantHandle + _EVSNumConstant, GL_FLOAT, datas); } else { - setConstant(_EVSNumConstant, 0.f, 0, 0, 0); + float datas[] = { 0.f, 0, 0, 0 }; + nglSetInvariantEXT(_EVSConstantHandle + _EVSNumConstant, GL_FLOAT, datas); } } } +#endif + _FogStart = start; _FogEnd = end; } @@ -1488,7 +1499,10 @@ void CDriverGL::enableUsedTextureMemorySum (bool enable) H_AUTO_OGL(CDriverGL_enableUsedTextureMemorySum ) if (enable) + { nlinfo ("3D: PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverGL"); + _TextureUsed.reserve(512); + } _SumTextureMemoryUsed=enable; } @@ -1502,7 +1516,7 @@ uint32 CDriverGL::getUsedTextureMemory() const uint32 memory=0; // For each texture used - set::const_iterator ite=_TextureUsed.begin(); + std::vector::const_iterator ite = _TextureUsed.begin(); while (ite!=_TextureUsed.end()) { // Get the gl texture @@ -1510,7 +1524,8 @@ uint32 CDriverGL::getUsedTextureMemory() const gltext= (*ite); // Sum the memory used by this texture - memory+=gltext->TextureMemory; + if (gltext) + memory+=gltext->TextureMemory; // Next texture ite++; @@ -1531,9 +1546,9 @@ bool CDriverGL::supportTextureShaders() const } // *************************************************************************** -bool CDriverGL::isWaterShaderSupported() const +bool CDriverGL::supportWaterShader() const { - H_AUTO_OGL(CDriverGL_isWaterShaderSupported); + H_AUTO_OGL(CDriverGL_supportWaterShader); if(_Extensions.ARBFragmentProgram && ARBWaterShader[0] != 0) return true; @@ -1543,9 +1558,9 @@ bool CDriverGL::isWaterShaderSupported() const } // *************************************************************************** -bool CDriverGL::isTextureAddrModeSupported(CMaterial::TTexAddressingMode /* mode */) const +bool CDriverGL::supportTextureAddrMode(CMaterial::TTexAddressingMode /* mode */) const { - H_AUTO_OGL(CDriverGL_isTextureAddrModeSupported) + H_AUTO_OGL(CDriverGL_supportTextureAddrMode) if (_Extensions.NVTextureShader) { @@ -1983,12 +1998,6 @@ static void fetchPerturbedEnvMapR200() #endif } -// *************************************************************************** -void CDriverGL::forceNativeFragmentPrograms(bool nativeOnly) -{ - _ForceNativeFragmentPrograms = nativeOnly; -} - // *************************************************************************** void CDriverGL::initFragmentShaders() { @@ -2182,6 +2191,7 @@ void CDriverGL::setSwapVBLInterval(uint interval) res = nwglSwapIntervalEXT(_Interval) == TRUE; } #elif defined(NL_OS_MAC) + [_ctx setValues:(GLint*)&interval forParameter:NSOpenGLCPSwapInterval]; #elif defined(NL_OS_UNIX) if (_win && _Extensions.GLXEXTSwapControl) { @@ -2242,6 +2252,8 @@ void CDriverGL::enablePolygonSmoothing(bool smooth) { H_AUTO_OGL(CDriverGL_enablePolygonSmoothing); + if (_PolygonSmooth == smooth) return; + #ifndef USE_OPENGLES if(smooth) glEnable(GL_POLYGON_SMOOTH); @@ -2563,14 +2575,6 @@ CVertexBuffer::TVertexColorType CDriverGL::getVertexColorFormat() const return CVertexBuffer::TRGBA; } -// *************************************************************************** -bool CDriverGL::activeShader(CShader * /* shd */) -{ - H_AUTO_OGL(CDriverGL_activeShader) - - return false; -} - // *************************************************************************** void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset) { diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.h b/code/nel/src/3d/driver/opengl/driver_opengl.h index bfe73492d..57f73b0b6 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.h +++ b/code/nel/src/3d/driver/opengl/driver_opengl.h @@ -49,7 +49,6 @@ #include "nel/3d/driver.h" #include "nel/3d/material.h" -#include "nel/3d/shader.h" #include "nel/3d/vertex_buffer.h" #include "nel/3d/ptr_set.h" #include "nel/3d/texture_cube.h" @@ -196,6 +195,8 @@ public: bool initFrameBufferObject(ITexture * tex); bool activeFrameBufferObject(ITexture * tex); + + std::vector::size_type TextureUsedIdx; }; @@ -306,6 +307,7 @@ public: virtual bool init (uint windowIcon = 0, emptyProc exitFunc = 0); virtual void disableHardwareVertexProgram(); + virtual void disableHardwarePixelProgram(); virtual void disableHardwareVertexArrayAGP(); virtual void disableHardwareTextureShader(); @@ -368,8 +370,6 @@ public: virtual void forceTextureResize(uint divisor); - virtual void forceNativeFragmentPrograms(bool nativeOnly); - /// Setup texture env functions. Used by setupMaterial void setTextureEnvFunction(uint stage, CMaterial& mat); @@ -403,8 +403,6 @@ public: virtual CMatrix getViewMatrix() const; - virtual bool activeShader(CShader *shd); - virtual void forceNormalize(bool normalize) { _ForceNormalize= normalize; @@ -563,6 +561,8 @@ public: virtual bool setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel, uint32 cubeFace); + virtual ITexture *getRenderTarget() const; + virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, uint32 height, uint32 mipmapLevel); @@ -600,9 +600,9 @@ public: // @{ virtual bool supportTextureShaders() const; - virtual bool isWaterShaderSupported() const; + virtual bool supportWaterShader() const; - virtual bool isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode) const; + virtual bool supportTextureAddrMode(CMaterial::TTexAddressingMode mode) const; virtual void setMatrix2DForTextureOffsetAddrMode(const uint stage, const float mat[4]); // @} @@ -692,6 +692,7 @@ private: virtual class IVertexBufferHardGL *createVertexBufferHard(uint size, uint numVertices, CVertexBuffer::TPreferredMemory vbType, CVertexBuffer *vb); friend class CTextureDrvInfosGL; friend class CVertexProgamDrvInfosGL; + friend class CPixelProgamDrvInfosGL; private: // Version of the driver. Not the interface version!! Increment when implementation of the driver change. @@ -887,7 +888,7 @@ private: // viewport before call to setRenderTarget, if BFO extension is supported CViewport _OldViewport; - bool _RenderTargetFBO; + CSmartPtr _RenderTargetFBO; // Num lights return by GL_MAX_LIGHTS @@ -1273,7 +1274,7 @@ private: uint32 _NbSetupMaterialCall; uint32 _NbSetupModelMatrixCall; bool _SumTextureMemoryUsed; - std::set _TextureUsed; + std::vector _TextureUsed; uint computeMipMapMemoryUsage(uint w, uint h, GLint glfmt) const; // VBHard Lock Profiling @@ -1298,36 +1299,156 @@ private: // @} - /// \name Vertex program interface + + + + + /// \name Vertex Program // @{ - bool isVertexProgramSupported () const; - bool isVertexProgramEmulated () const; - bool activeVertexProgram (CVertexProgram *program); - void setConstant (uint index, float, float, float, float); - void setConstant (uint index, double, double, double, double); - void setConstant (uint indexStart, const NLMISC::CVector& value); - void setConstant (uint indexStart, const NLMISC::CVectorD& value); - void setConstant (uint index, uint num, const float *src); - void setConstant (uint index, uint num, const double *src); - void setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform); - void setConstantFog (uint index); - void enableVertexProgramDoubleSidedColor(bool doubleSided); - bool supportVertexProgramDoubleSidedColor() const; + // Order of preference + // - activeVertexProgram + // - CMaterial pass[n] VP (uses activeVertexProgram, but does not override if one already set by code) + // - default generic VP that mimics fixed pipeline / no VP with fixed pipeline + + /** + * Does the driver supports vertex program, but emulated by CPU ? + */ + virtual bool isVertexProgramEmulated() const; + + /** Return true if the driver supports the specified vertex program profile. + */ + virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const; + + /** Compile the given vertex program, return if successful. + * If a vertex program was set active before compilation, + * the state of the active vertex program is undefined behaviour afterwards. + */ + virtual bool compileVertexProgram(CVertexProgram *program); + + /** Set the active vertex program. This will override vertex programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getVertexProgram returns NULL. + * The vertex program is activated immediately. + */ + virtual bool activeVertexProgram(CVertexProgram *program); + // @} + + + + /// \name Pixel Program + // @{ + + // Order of preference + // - activePixelProgram + // - CMaterial pass[n] PP (uses activePixelProgram, but does not override if one already set by code) + // - PP generated from CMaterial (uses activePixelProgram, but does not override if one already set by code) + + /** Return true if the driver supports the specified pixel program profile. + */ + virtual bool supportPixelProgram(CPixelProgram::TProfile profile = CPixelProgram::arbfp1) const; + + /** Compile the given pixel program, return if successful. + * If a pixel program was set active before compilation, + * the state of the active pixel program is undefined behaviour afterwards. + */ + virtual bool compilePixelProgram(CPixelProgram *program); + + /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getPixelProgram returns NULL. + * The pixel program is activated immediately. + */ + virtual bool activePixelProgram(CPixelProgram *program); + // @} + + + + /// \name Geometry Program + // @{ + + // Order of preference + // - activeGeometryProgram + // - CMaterial pass[n] PP (uses activeGeometryProgram, but does not override if one already set by code) + // - none + + /** Return true if the driver supports the specified pixel program profile. + */ + virtual bool supportGeometryProgram(CGeometryProgram::TProfile profile) const { return false; } + + /** Compile the given pixel program, return if successful. + * If a pixel program was set active before compilation, + * the state of the active pixel program is undefined behaviour afterwards. + */ + virtual bool compileGeometryProgram(CGeometryProgram *program) { return false; } + + /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls. + * Also used internally by setupMaterial(CMaterial) when getGeometryProgram returns NULL. + * The pixel program is activated immediately. + */ + virtual bool activeGeometryProgram(CGeometryProgram *program) { return false; } + // @} + + + + /// \name Program parameters + // @{ + // Set parameters + inline void setUniform4fInl(TProgram program, uint index, float f0, float f1, float f2, float f3); + inline void setUniform4fvInl(TProgram program, uint index, size_t num, const float *src); + virtual void setUniform1f(TProgram program, uint index, float f0); + virtual void setUniform2f(TProgram program, uint index, float f0, float f1); + virtual void setUniform3f(TProgram program, uint index, float f0, float f1, float f2); + virtual void setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3); + virtual void setUniform1i(TProgram program, uint index, sint32 i0); + virtual void setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1); + virtual void setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2); + virtual void setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3); + virtual void setUniform1ui(TProgram program, uint index, uint32 ui0); + virtual void setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1); + virtual void setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2); + virtual void setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3); + virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v); + virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3); + virtual void setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba); + virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m); + virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src); + virtual void setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src); + virtual void setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src); + // Set builtin parameters + virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform); + virtual void setUniformFog(TProgram program, uint index); + // Set feature parameters + virtual bool isUniformProgramState() { return false; } + // @} + + + + + + virtual void enableVertexProgramDoubleSidedColor(bool doubleSided); + virtual bool supportVertexProgramDoubleSidedColor() const; virtual bool supportMADOperator() const ; - // @} /// \name Vertex program implementation // @{ bool activeNVVertexProgram (CVertexProgram *program); bool activeARBVertexProgram (CVertexProgram *program); bool activeEXTVertexShader (CVertexProgram *program); + + bool compileNVVertexProgram (CVertexProgram *program); + bool compileARBVertexProgram (CVertexProgram *program); + bool compileEXTVertexShader (CVertexProgram *program); //@} + /// \name Pixel program implementation + // @{ + bool activeARBPixelProgram (CPixelProgram *program); + bool setupPixelProgram (CPixelProgram *program, GLuint id/*, bool &specularWritten*/); + //@} + /// \fallback for material shaders // @{ @@ -1340,15 +1461,27 @@ private: // Don't use glIsEnabled, too slow. return _VertexProgramEnabled; } + + bool isPixelProgramEnabled () const + { + // Don't use glIsEnabled, too slow. + return _PixelProgramEnabled; + } // Track state of activeVertexProgram() bool _VertexProgramEnabled; + // Track state of activePixelProgram() + bool _PixelProgramEnabled; + // Say if last setupGlArrays() was a VertexProgram setup. bool _LastSetupGLArrayVertexProgram; // The last vertex program that was setupped NLMISC::CRefPtr _LastSetuppedVP; + // The last pixel program that was setupped + NLMISC::CRefPtr _LastSetuppedPP; + bool _ForceDXTCCompression; /// Divisor for textureResize (power). uint _ForceTextureResizePower; @@ -1494,7 +1627,7 @@ private: }; // *************************************************************************** -class CVertexProgamDrvInfosGL : public IVertexProgramDrvInfos +class CVertexProgamDrvInfosGL : public IProgramDrvInfos { public: // The GL Id. @@ -1515,7 +1648,36 @@ public: // The gl id is auto created here. - CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInfoPtrList it); + CVertexProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it); + + virtual uint getUniformIndex(const char *name) const + { + std::map::const_iterator it = ParamIndices.find(name); + if (it != ParamIndices.end()) return it->second; + return ~0; + }; + + std::map ParamIndices; +}; + +// *************************************************************************** +class CPixelProgamDrvInfosGL : public IProgramDrvInfos +{ +public: + // The GL Id. + GLuint ID; + + // The gl id is auto created here. + CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it); + + virtual uint getUniformIndex(const char *name) const + { + std::map::const_iterator it = ParamIndices.find(name); + if (it != ParamIndices.end()) return it->second; + return ~0; + }; + + std::map ParamIndices; }; #ifdef NL_STATIC diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp index d38ff8f51..3ded67d62 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp @@ -68,254 +68,252 @@ void (*nglGetProcAddress(const char *procName))() #ifdef USE_OPENGLES // GL_OES_mapbuffer -NEL_PFNGLMAPBUFFEROESPROC nglMapBufferOES; -NEL_PFNGLUNMAPBUFFEROESPROC nglUnmapBufferOES; -NEL_PFNGLGETBUFFERPOINTERVOESPROC nglGetBufferPointervOES; +PFNGLMAPBUFFEROESPROC nglMapBufferOES; +PFNGLUNMAPBUFFEROESPROC nglUnmapBufferOES; +PFNGLGETBUFFERPOINTERVOESPROC nglGetBufferPointervOES; -NEL_PFNGLBUFFERSUBDATAPROC nglBufferSubData; - -PFNGLDRAWTEXFOESPROC nglDrawTexfOES; +PFNGLDRAWTEXFOESPROC nglDrawTexfOES; // GL_OES_framebuffer_object -NEL_PFNGLISRENDERBUFFEROESPROC nglIsRenderbufferOES; -NEL_PFNGLBINDRENDERBUFFEROESPROC nglBindRenderbufferOES; -NEL_PFNGLDELETERENDERBUFFERSOESPROC nglDeleteRenderbuffersOES; -NEL_PFNGLGENRENDERBUFFERSOESPROC nglGenRenderbuffersOES; -NEL_PFNGLRENDERBUFFERSTORAGEOESPROC nglRenderbufferStorageOES; -NEL_PFNGLGETRENDERBUFFERPARAMETERIVOESPROC nglGetRenderbufferParameterivOES; -NEL_PFNGLISFRAMEBUFFEROESPROC nglIsFramebufferOES; -NEL_PFNGLBINDFRAMEBUFFEROESPROC nglBindFramebufferOES; -NEL_PFNGLDELETEFRAMEBUFFERSOESPROC nglDeleteFramebuffersOES; -NEL_PFNGLGENFRAMEBUFFERSOESPROC nglGenFramebuffersOES; -NEL_PFNGLCHECKFRAMEBUFFERSTATUSOESPROC nglCheckFramebufferStatusOES; -NEL_PFNGLFRAMEBUFFERRENDERBUFFEROESPROC nglFramebufferRenderbufferOES; -NEL_PFNGLFRAMEBUFFERTEXTURE2DOESPROC nglFramebufferTexture2DOES; -NEL_PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC nglGetFramebufferAttachmentParameterivOES; -NEL_PFNGLGENERATEMIPMAPOESPROC nglGenerateMipmapOES; +PFNGLISRENDERBUFFEROESPROC nglIsRenderbufferOES; +PFNGLBINDRENDERBUFFEROESPROC nglBindRenderbufferOES; +PFNGLDELETERENDERBUFFERSOESPROC nglDeleteRenderbuffersOES; +PFNGLGENRENDERBUFFERSOESPROC nglGenRenderbuffersOES; +PFNGLRENDERBUFFERSTORAGEOESPROC nglRenderbufferStorageOES; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC nglGetRenderbufferParameterivOES; +PFNGLISFRAMEBUFFEROESPROC nglIsFramebufferOES; +PFNGLBINDFRAMEBUFFEROESPROC nglBindFramebufferOES; +PFNGLDELETEFRAMEBUFFERSOESPROC nglDeleteFramebuffersOES; +PFNGLGENFRAMEBUFFERSOESPROC nglGenFramebuffersOES; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC nglCheckFramebufferStatusOES; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC nglFramebufferRenderbufferOES; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC nglFramebufferTexture2DOES; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC nglGetFramebufferAttachmentParameterivOES; +PFNGLGENERATEMIPMAPOESPROC nglGenerateMipmapOES; // GL_OES_texture_cube_map -NEL_PFNGLTEXGENFOESPROC nglTexGenfOES; -NEL_PFNGLTEXGENFVOESPROC nglTexGenfvOES; -NEL_PFNGLTEXGENIOESPROC nglTexGeniOES; -NEL_PFNGLTEXGENIVOESPROC nglTexGenivOES; -NEL_PFNGLTEXGENXOESPROC nglTexGenxOES; -NEL_PFNGLTEXGENXVOESPROC nglTexGenxvOES; -NEL_PFNGLGETTEXGENFVOESPROC nglGetTexGenfvOES; -NEL_PFNGLGETTEXGENIVOESPROC nglGetTexGenivOES; -NEL_PFNGLGETTEXGENXVOESPROC nglGetTexGenxvOES; +PFNGLTEXGENFOESPROC nglTexGenfOES; +PFNGLTEXGENFVOESPROC nglTexGenfvOES; +PFNGLTEXGENIOESPROC nglTexGeniOES; +PFNGLTEXGENIVOESPROC nglTexGenivOES; +PFNGLTEXGENXOESPROC nglTexGenxOES; +PFNGLTEXGENXVOESPROC nglTexGenxvOES; +PFNGLGETTEXGENFVOESPROC nglGetTexGenfvOES; +PFNGLGETTEXGENIVOESPROC nglGetTexGenivOES; +PFNGLGETTEXGENXVOESPROC nglGetTexGenxvOES; #else // ARB_multitexture -NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; -NEL_PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB; +PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; +PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB; -NEL_PFNGLMULTITEXCOORD1SARBPROC nglMultiTexCoord1sARB; -NEL_PFNGLMULTITEXCOORD1IARBPROC nglMultiTexCoord1iARB; -NEL_PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; -NEL_PFNGLMULTITEXCOORD1DARBPROC nglMultiTexCoord1dARB; -NEL_PFNGLMULTITEXCOORD2SARBPROC nglMultiTexCoord2sARB; -NEL_PFNGLMULTITEXCOORD2IARBPROC nglMultiTexCoord2iARB; -NEL_PFNGLMULTITEXCOORD2FARBPROC nglMultiTexCoord2fARB; -NEL_PFNGLMULTITEXCOORD2DARBPROC nglMultiTexCoord2dARB; -NEL_PFNGLMULTITEXCOORD3SARBPROC nglMultiTexCoord3sARB; -NEL_PFNGLMULTITEXCOORD3IARBPROC nglMultiTexCoord3iARB; -NEL_PFNGLMULTITEXCOORD3FARBPROC nglMultiTexCoord3fARB; -NEL_PFNGLMULTITEXCOORD3DARBPROC nglMultiTexCoord3dARB; -NEL_PFNGLMULTITEXCOORD4SARBPROC nglMultiTexCoord4sARB; -NEL_PFNGLMULTITEXCOORD4IARBPROC nglMultiTexCoord4iARB; -NEL_PFNGLMULTITEXCOORD4FARBPROC nglMultiTexCoord4fARB; -NEL_PFNGLMULTITEXCOORD4DARBPROC nglMultiTexCoord4dARB; +PFNGLMULTITEXCOORD1SARBPROC nglMultiTexCoord1sARB; +PFNGLMULTITEXCOORD1IARBPROC nglMultiTexCoord1iARB; +PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; +PFNGLMULTITEXCOORD1DARBPROC nglMultiTexCoord1dARB; +PFNGLMULTITEXCOORD2SARBPROC nglMultiTexCoord2sARB; +PFNGLMULTITEXCOORD2IARBPROC nglMultiTexCoord2iARB; +PFNGLMULTITEXCOORD2FARBPROC nglMultiTexCoord2fARB; +PFNGLMULTITEXCOORD2DARBPROC nglMultiTexCoord2dARB; +PFNGLMULTITEXCOORD3SARBPROC nglMultiTexCoord3sARB; +PFNGLMULTITEXCOORD3IARBPROC nglMultiTexCoord3iARB; +PFNGLMULTITEXCOORD3FARBPROC nglMultiTexCoord3fARB; +PFNGLMULTITEXCOORD3DARBPROC nglMultiTexCoord3dARB; +PFNGLMULTITEXCOORD4SARBPROC nglMultiTexCoord4sARB; +PFNGLMULTITEXCOORD4IARBPROC nglMultiTexCoord4iARB; +PFNGLMULTITEXCOORD4FARBPROC nglMultiTexCoord4fARB; +PFNGLMULTITEXCOORD4DARBPROC nglMultiTexCoord4dARB; -NEL_PFNGLMULTITEXCOORD1SVARBPROC nglMultiTexCoord1svARB; -NEL_PFNGLMULTITEXCOORD1IVARBPROC nglMultiTexCoord1ivARB; -NEL_PFNGLMULTITEXCOORD1FVARBPROC nglMultiTexCoord1fvARB; -NEL_PFNGLMULTITEXCOORD1DVARBPROC nglMultiTexCoord1dvARB; -NEL_PFNGLMULTITEXCOORD2SVARBPROC nglMultiTexCoord2svARB; -NEL_PFNGLMULTITEXCOORD2IVARBPROC nglMultiTexCoord2ivARB; -NEL_PFNGLMULTITEXCOORD2FVARBPROC nglMultiTexCoord2fvARB; -NEL_PFNGLMULTITEXCOORD2DVARBPROC nglMultiTexCoord2dvARB; -NEL_PFNGLMULTITEXCOORD3SVARBPROC nglMultiTexCoord3svARB; -NEL_PFNGLMULTITEXCOORD3IVARBPROC nglMultiTexCoord3ivARB; -NEL_PFNGLMULTITEXCOORD3FVARBPROC nglMultiTexCoord3fvARB; -NEL_PFNGLMULTITEXCOORD3DVARBPROC nglMultiTexCoord3dvARB; -NEL_PFNGLMULTITEXCOORD4SVARBPROC nglMultiTexCoord4svARB; -NEL_PFNGLMULTITEXCOORD4IVARBPROC nglMultiTexCoord4ivARB; -NEL_PFNGLMULTITEXCOORD4FVARBPROC nglMultiTexCoord4fvARB; -NEL_PFNGLMULTITEXCOORD4DVARBPROC nglMultiTexCoord4dvARB; +PFNGLMULTITEXCOORD1SVARBPROC nglMultiTexCoord1svARB; +PFNGLMULTITEXCOORD1IVARBPROC nglMultiTexCoord1ivARB; +PFNGLMULTITEXCOORD1FVARBPROC nglMultiTexCoord1fvARB; +PFNGLMULTITEXCOORD1DVARBPROC nglMultiTexCoord1dvARB; +PFNGLMULTITEXCOORD2SVARBPROC nglMultiTexCoord2svARB; +PFNGLMULTITEXCOORD2IVARBPROC nglMultiTexCoord2ivARB; +PFNGLMULTITEXCOORD2FVARBPROC nglMultiTexCoord2fvARB; +PFNGLMULTITEXCOORD2DVARBPROC nglMultiTexCoord2dvARB; +PFNGLMULTITEXCOORD3SVARBPROC nglMultiTexCoord3svARB; +PFNGLMULTITEXCOORD3IVARBPROC nglMultiTexCoord3ivARB; +PFNGLMULTITEXCOORD3FVARBPROC nglMultiTexCoord3fvARB; +PFNGLMULTITEXCOORD3DVARBPROC nglMultiTexCoord3dvARB; +PFNGLMULTITEXCOORD4SVARBPROC nglMultiTexCoord4svARB; +PFNGLMULTITEXCOORD4IVARBPROC nglMultiTexCoord4ivARB; +PFNGLMULTITEXCOORD4FVARBPROC nglMultiTexCoord4fvARB; +PFNGLMULTITEXCOORD4DVARBPROC nglMultiTexCoord4dvARB; // ARB_TextureCompression. -NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC nglCompressedTexImage3DARB; -NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC nglCompressedTexImage2DARB; -NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC nglCompressedTexImage1DARB; -NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC nglCompressedTexSubImage3DARB; -NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC nglCompressedTexSubImage2DARB; -NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC nglCompressedTexSubImage1DARB; -NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC nglGetCompressedTexImageARB; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC nglCompressedTexImage3DARB; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC nglCompressedTexImage2DARB; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC nglCompressedTexImage1DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC nglCompressedTexSubImage3DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC nglCompressedTexSubImage2DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC nglCompressedTexSubImage1DARB; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC nglGetCompressedTexImageARB; // VertexArrayRangeNV. -NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC nglFlushVertexArrayRangeNV; -NEL_PFNGLVERTEXARRAYRANGENVPROC nglVertexArrayRangeNV; +PFNGLFLUSHVERTEXARRAYRANGENVPROC nglFlushVertexArrayRangeNV; +PFNGLVERTEXARRAYRANGENVPROC nglVertexArrayRangeNV; // FenceNV. -NEL_PFNGLDELETEFENCESNVPROC nglDeleteFencesNV; -NEL_PFNGLGENFENCESNVPROC nglGenFencesNV; -NEL_PFNGLISFENCENVPROC nglIsFenceNV; -NEL_PFNGLTESTFENCENVPROC nglTestFenceNV; -NEL_PFNGLGETFENCEIVNVPROC nglGetFenceivNV; -NEL_PFNGLFINISHFENCENVPROC nglFinishFenceNV; -NEL_PFNGLSETFENCENVPROC nglSetFenceNV; +PFNGLDELETEFENCESNVPROC nglDeleteFencesNV; +PFNGLGENFENCESNVPROC nglGenFencesNV; +PFNGLISFENCENVPROC nglIsFenceNV; +PFNGLTESTFENCENVPROC nglTestFenceNV; +PFNGLGETFENCEIVNVPROC nglGetFenceivNV; +PFNGLFINISHFENCENVPROC nglFinishFenceNV; +PFNGLSETFENCENVPROC nglSetFenceNV; // VertexWeighting. -NEL_PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT; -NEL_PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT; -NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT; +PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT; +PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT; +PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT; // VertexProgramExtension. -NEL_PFNGLAREPROGRAMSRESIDENTNVPROC nglAreProgramsResidentNV; -NEL_PFNGLBINDPROGRAMNVPROC nglBindProgramNV; -NEL_PFNGLDELETEPROGRAMSNVPROC nglDeleteProgramsNV; -NEL_PFNGLEXECUTEPROGRAMNVPROC nglExecuteProgramNV; -NEL_PFNGLGENPROGRAMSNVPROC nglGenProgramsNV; -NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC nglGetProgramParameterdvNV; -NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC nglGetProgramParameterfvNV; -NEL_PFNGLGETPROGRAMIVNVPROC nglGetProgramivNV; -NEL_PFNGLGETPROGRAMSTRINGNVPROC nglGetProgramStringNV; -NEL_PFNGLGETTRACKMATRIXIVNVPROC nglGetTrackMatrixivNV; -NEL_PFNGLGETVERTEXATTRIBDVNVPROC nglGetVertexAttribdvNV; -NEL_PFNGLGETVERTEXATTRIBFVNVPROC nglGetVertexAttribfvNV; -NEL_PFNGLGETVERTEXATTRIBIVNVPROC nglGetVertexAttribivNV; -NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC nglGetVertexAttribPointervNV; -NEL_PFNGLISPROGRAMNVPROC nglIsProgramNV; -NEL_PFNGLLOADPROGRAMNVPROC nglLoadProgramNV; -NEL_PFNGLPROGRAMPARAMETER4DNVPROC nglProgramParameter4dNV; -NEL_PFNGLPROGRAMPARAMETER4DVNVPROC nglProgramParameter4dvNV; -NEL_PFNGLPROGRAMPARAMETER4FNVPROC nglProgramParameter4fNV; -NEL_PFNGLPROGRAMPARAMETER4FVNVPROC nglProgramParameter4fvNV; -NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC nglProgramParameters4dvNV; -NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC nglProgramParameters4fvNV; -NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC nglRequestResidentProgramsNV; -NEL_PFNGLTRACKMATRIXNVPROC nglTrackMatrixNV; -NEL_PFNGLVERTEXATTRIBPOINTERNVPROC nglVertexAttribPointerNV; -NEL_PFNGLVERTEXATTRIB1DNVPROC nglVertexAttrib1dNV; -NEL_PFNGLVERTEXATTRIB1DVNVPROC nglVertexAttrib1dvNV; -NEL_PFNGLVERTEXATTRIB1FNVPROC nglVertexAttrib1fNV; -NEL_PFNGLVERTEXATTRIB1FVNVPROC nglVertexAttrib1fvNV; -NEL_PFNGLVERTEXATTRIB1SNVPROC nglVertexAttrib1sNV; -NEL_PFNGLVERTEXATTRIB1SVNVPROC nglVertexAttrib1svNV; -NEL_PFNGLVERTEXATTRIB2DNVPROC nglVertexAttrib2dNV; -NEL_PFNGLVERTEXATTRIB2DVNVPROC nglVertexAttrib2dvNV; -NEL_PFNGLVERTEXATTRIB2FNVPROC nglVertexAttrib2fNV; -NEL_PFNGLVERTEXATTRIB2FVNVPROC nglVertexAttrib2fvNV; -NEL_PFNGLVERTEXATTRIB2SNVPROC nglVertexAttrib2sNV; -NEL_PFNGLVERTEXATTRIB2SVNVPROC nglVertexAttrib2svNV; -NEL_PFNGLVERTEXATTRIB3DNVPROC nglVertexAttrib3dNV; -NEL_PFNGLVERTEXATTRIB3DVNVPROC nglVertexAttrib3dvNV; -NEL_PFNGLVERTEXATTRIB3FNVPROC nglVertexAttrib3fNV; -NEL_PFNGLVERTEXATTRIB3FVNVPROC nglVertexAttrib3fvNV; -NEL_PFNGLVERTEXATTRIB3SNVPROC nglVertexAttrib3sNV; -NEL_PFNGLVERTEXATTRIB3SVNVPROC nglVertexAttrib3svNV; -NEL_PFNGLVERTEXATTRIB4DNVPROC nglVertexAttrib4dNV; -NEL_PFNGLVERTEXATTRIB4DVNVPROC nglVertexAttrib4dvNV; -NEL_PFNGLVERTEXATTRIB4FNVPROC nglVertexAttrib4fNV; -NEL_PFNGLVERTEXATTRIB4FVNVPROC nglVertexAttrib4fvNV; -NEL_PFNGLVERTEXATTRIB4SNVPROC nglVertexAttrib4sNV; -NEL_PFNGLVERTEXATTRIB4SVNVPROC nglVertexAttrib4svNV; -NEL_PFNGLVERTEXATTRIB4UBVNVPROC nglVertexAttrib4ubvNV; -NEL_PFNGLVERTEXATTRIBS1DVNVPROC nglVertexAttribs1dvNV; -NEL_PFNGLVERTEXATTRIBS1FVNVPROC nglVertexAttribs1fvNV; -NEL_PFNGLVERTEXATTRIBS1SVNVPROC nglVertexAttribs1svNV; -NEL_PFNGLVERTEXATTRIBS2DVNVPROC nglVertexAttribs2dvNV; -NEL_PFNGLVERTEXATTRIBS2FVNVPROC nglVertexAttribs2fvNV; -NEL_PFNGLVERTEXATTRIBS2SVNVPROC nglVertexAttribs2svNV; -NEL_PFNGLVERTEXATTRIBS3DVNVPROC nglVertexAttribs3dvNV; -NEL_PFNGLVERTEXATTRIBS3FVNVPROC nglVertexAttribs3fvNV; -NEL_PFNGLVERTEXATTRIBS3SVNVPROC nglVertexAttribs3svNV; -NEL_PFNGLVERTEXATTRIBS4DVNVPROC nglVertexAttribs4dvNV; -NEL_PFNGLVERTEXATTRIBS4FVNVPROC nglVertexAttribs4fvNV; -NEL_PFNGLVERTEXATTRIBS4SVNVPROC nglVertexAttribs4svNV; -NEL_PFNGLVERTEXATTRIBS4UBVNVPROC nglVertexAttribs4ubvNV; +PFNGLAREPROGRAMSRESIDENTNVPROC nglAreProgramsResidentNV; +PFNGLBINDPROGRAMNVPROC nglBindProgramNV; +PFNGLDELETEPROGRAMSNVPROC nglDeleteProgramsNV; +PFNGLEXECUTEPROGRAMNVPROC nglExecuteProgramNV; +PFNGLGENPROGRAMSNVPROC nglGenProgramsNV; +PFNGLGETPROGRAMPARAMETERDVNVPROC nglGetProgramParameterdvNV; +PFNGLGETPROGRAMPARAMETERFVNVPROC nglGetProgramParameterfvNV; +PFNGLGETPROGRAMIVNVPROC nglGetProgramivNV; +PFNGLGETPROGRAMSTRINGNVPROC nglGetProgramStringNV; +PFNGLGETTRACKMATRIXIVNVPROC nglGetTrackMatrixivNV; +PFNGLGETVERTEXATTRIBDVNVPROC nglGetVertexAttribdvNV; +PFNGLGETVERTEXATTRIBFVNVPROC nglGetVertexAttribfvNV; +PFNGLGETVERTEXATTRIBIVNVPROC nglGetVertexAttribivNV; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC nglGetVertexAttribPointervNV; +PFNGLISPROGRAMNVPROC nglIsProgramNV; +PFNGLLOADPROGRAMNVPROC nglLoadProgramNV; +PFNGLPROGRAMPARAMETER4DNVPROC nglProgramParameter4dNV; +PFNGLPROGRAMPARAMETER4DVNVPROC nglProgramParameter4dvNV; +PFNGLPROGRAMPARAMETER4FNVPROC nglProgramParameter4fNV; +PFNGLPROGRAMPARAMETER4FVNVPROC nglProgramParameter4fvNV; +PFNGLPROGRAMPARAMETERS4DVNVPROC nglProgramParameters4dvNV; +PFNGLPROGRAMPARAMETERS4FVNVPROC nglProgramParameters4fvNV; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC nglRequestResidentProgramsNV; +PFNGLTRACKMATRIXNVPROC nglTrackMatrixNV; +PFNGLVERTEXATTRIBPOINTERNVPROC nglVertexAttribPointerNV; +PFNGLVERTEXATTRIB1DNVPROC nglVertexAttrib1dNV; +PFNGLVERTEXATTRIB1DVNVPROC nglVertexAttrib1dvNV; +PFNGLVERTEXATTRIB1FNVPROC nglVertexAttrib1fNV; +PFNGLVERTEXATTRIB1FVNVPROC nglVertexAttrib1fvNV; +PFNGLVERTEXATTRIB1SNVPROC nglVertexAttrib1sNV; +PFNGLVERTEXATTRIB1SVNVPROC nglVertexAttrib1svNV; +PFNGLVERTEXATTRIB2DNVPROC nglVertexAttrib2dNV; +PFNGLVERTEXATTRIB2DVNVPROC nglVertexAttrib2dvNV; +PFNGLVERTEXATTRIB2FNVPROC nglVertexAttrib2fNV; +PFNGLVERTEXATTRIB2FVNVPROC nglVertexAttrib2fvNV; +PFNGLVERTEXATTRIB2SNVPROC nglVertexAttrib2sNV; +PFNGLVERTEXATTRIB2SVNVPROC nglVertexAttrib2svNV; +PFNGLVERTEXATTRIB3DNVPROC nglVertexAttrib3dNV; +PFNGLVERTEXATTRIB3DVNVPROC nglVertexAttrib3dvNV; +PFNGLVERTEXATTRIB3FNVPROC nglVertexAttrib3fNV; +PFNGLVERTEXATTRIB3FVNVPROC nglVertexAttrib3fvNV; +PFNGLVERTEXATTRIB3SNVPROC nglVertexAttrib3sNV; +PFNGLVERTEXATTRIB3SVNVPROC nglVertexAttrib3svNV; +PFNGLVERTEXATTRIB4DNVPROC nglVertexAttrib4dNV; +PFNGLVERTEXATTRIB4DVNVPROC nglVertexAttrib4dvNV; +PFNGLVERTEXATTRIB4FNVPROC nglVertexAttrib4fNV; +PFNGLVERTEXATTRIB4FVNVPROC nglVertexAttrib4fvNV; +PFNGLVERTEXATTRIB4SNVPROC nglVertexAttrib4sNV; +PFNGLVERTEXATTRIB4SVNVPROC nglVertexAttrib4svNV; +PFNGLVERTEXATTRIB4UBVNVPROC nglVertexAttrib4ubvNV; +PFNGLVERTEXATTRIBS1DVNVPROC nglVertexAttribs1dvNV; +PFNGLVERTEXATTRIBS1FVNVPROC nglVertexAttribs1fvNV; +PFNGLVERTEXATTRIBS1SVNVPROC nglVertexAttribs1svNV; +PFNGLVERTEXATTRIBS2DVNVPROC nglVertexAttribs2dvNV; +PFNGLVERTEXATTRIBS2FVNVPROC nglVertexAttribs2fvNV; +PFNGLVERTEXATTRIBS2SVNVPROC nglVertexAttribs2svNV; +PFNGLVERTEXATTRIBS3DVNVPROC nglVertexAttribs3dvNV; +PFNGLVERTEXATTRIBS3FVNVPROC nglVertexAttribs3fvNV; +PFNGLVERTEXATTRIBS3SVNVPROC nglVertexAttribs3svNV; +PFNGLVERTEXATTRIBS4DVNVPROC nglVertexAttribs4dvNV; +PFNGLVERTEXATTRIBS4FVNVPROC nglVertexAttribs4fvNV; +PFNGLVERTEXATTRIBS4SVNVPROC nglVertexAttribs4svNV; +PFNGLVERTEXATTRIBS4UBVNVPROC nglVertexAttribs4ubvNV; // VertexShaderExt extension -NEL_PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT; -NEL_PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT; -NEL_PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT; -NEL_PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT; -NEL_PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT; -NEL_PFNGLSHADEROP1EXTPROC nglShaderOp1EXT; -NEL_PFNGLSHADEROP2EXTPROC nglShaderOp2EXT; -NEL_PFNGLSHADEROP3EXTPROC nglShaderOp3EXT; -NEL_PFNGLSWIZZLEEXTPROC nglSwizzleEXT; -NEL_PFNGLWRITEMASKEXTPROC nglWriteMaskEXT; -NEL_PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT; -NEL_PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT; -NEL_PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT; -NEL_PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT; -NEL_PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT; -NEL_PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT; -NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT; -NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT; -NEL_PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT; -NEL_PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT; -NEL_PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT; -NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT; -NEL_PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT; -NEL_PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT; -NEL_PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT; -NEL_PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT; -NEL_PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT; -NEL_PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT; -NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT; -NEL_PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT; -NEL_PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT; -NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT; -NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT; -NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT; +PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT; +PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT; +PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT; +PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT; +PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT; +PFNGLSHADEROP1EXTPROC nglShaderOp1EXT; +PFNGLSHADEROP2EXTPROC nglShaderOp2EXT; +PFNGLSHADEROP3EXTPROC nglShaderOp3EXT; +PFNGLSWIZZLEEXTPROC nglSwizzleEXT; +PFNGLWRITEMASKEXTPROC nglWriteMaskEXT; +PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT; +PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT; +PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT; +PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT; +PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT; +PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT; +PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT; +PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT; +PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT; +PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT; +PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT; +PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT; +PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT; +PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT; +PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT; +PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT; +PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT; +PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT; // SecondaryColor extension -NEL_PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT; -NEL_PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT; -NEL_PFNGLSECONDARYCOLOR3DEXTPROC nglSecondaryColor3dEXT; -NEL_PFNGLSECONDARYCOLOR3DVEXTPROC nglSecondaryColor3dvEXT; -NEL_PFNGLSECONDARYCOLOR3FEXTPROC nglSecondaryColor3fEXT; -NEL_PFNGLSECONDARYCOLOR3FVEXTPROC nglSecondaryColor3fvEXT; -NEL_PFNGLSECONDARYCOLOR3IEXTPROC nglSecondaryColor3iEXT; -NEL_PFNGLSECONDARYCOLOR3IVEXTPROC nglSecondaryColor3ivEXT; -NEL_PFNGLSECONDARYCOLOR3SEXTPROC nglSecondaryColor3sEXT; -NEL_PFNGLSECONDARYCOLOR3SVEXTPROC nglSecondaryColor3svEXT; -NEL_PFNGLSECONDARYCOLOR3UBEXTPROC nglSecondaryColor3ubEXT; -NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC nglSecondaryColor3ubvEXT; -NEL_PFNGLSECONDARYCOLOR3UIEXTPROC nglSecondaryColor3uiEXT; -NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC nglSecondaryColor3uivEXT; -NEL_PFNGLSECONDARYCOLOR3USEXTPROC nglSecondaryColor3usEXT; -NEL_PFNGLSECONDARYCOLOR3USVEXTPROC nglSecondaryColor3usvEXT; -NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC nglSecondaryColorPointerEXT; +PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT; +PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT; +PFNGLSECONDARYCOLOR3DEXTPROC nglSecondaryColor3dEXT; +PFNGLSECONDARYCOLOR3DVEXTPROC nglSecondaryColor3dvEXT; +PFNGLSECONDARYCOLOR3FEXTPROC nglSecondaryColor3fEXT; +PFNGLSECONDARYCOLOR3FVEXTPROC nglSecondaryColor3fvEXT; +PFNGLSECONDARYCOLOR3IEXTPROC nglSecondaryColor3iEXT; +PFNGLSECONDARYCOLOR3IVEXTPROC nglSecondaryColor3ivEXT; +PFNGLSECONDARYCOLOR3SEXTPROC nglSecondaryColor3sEXT; +PFNGLSECONDARYCOLOR3SVEXTPROC nglSecondaryColor3svEXT; +PFNGLSECONDARYCOLOR3UBEXTPROC nglSecondaryColor3ubEXT; +PFNGLSECONDARYCOLOR3UBVEXTPROC nglSecondaryColor3ubvEXT; +PFNGLSECONDARYCOLOR3UIEXTPROC nglSecondaryColor3uiEXT; +PFNGLSECONDARYCOLOR3UIVEXTPROC nglSecondaryColor3uivEXT; +PFNGLSECONDARYCOLOR3USEXTPROC nglSecondaryColor3usEXT; +PFNGLSECONDARYCOLOR3USVEXTPROC nglSecondaryColor3usvEXT; +PFNGLSECONDARYCOLORPOINTEREXTPROC nglSecondaryColorPointerEXT; // BlendColor extension -NEL_PFNGLBLENDCOLOREXTPROC nglBlendColorEXT; +PFNGLBLENDCOLOREXTPROC nglBlendColorEXT; //======================== -NEL_PFNGLNEWOBJECTBUFFERATIPROC nglNewObjectBufferATI; -NEL_PFNGLISOBJECTBUFFERATIPROC nglIsObjectBufferATI; -NEL_PFNGLUPDATEOBJECTBUFFERATIPROC nglUpdateObjectBufferATI; -NEL_PFNGLGETOBJECTBUFFERFVATIPROC nglGetObjectBufferfvATI; -NEL_PFNGLGETOBJECTBUFFERIVATIPROC nglGetObjectBufferivATI; -NEL_PFNGLDELETEOBJECTBUFFERATIPROC nglDeleteObjectBufferATI; -NEL_PFNGLARRAYOBJECTATIPROC nglArrayObjectATI; -NEL_PFNGLGETARRAYOBJECTFVATIPROC nglGetArrayObjectfvATI; -NEL_PFNGLGETARRAYOBJECTIVATIPROC nglGetArrayObjectivATI; -NEL_PFNGLVARIANTARRAYOBJECTATIPROC nglVariantArrayObjectATI; -NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC nglGetVariantArrayObjectfvATI; -NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC nglGetVariantArrayObjectivATI; +PFNGLNEWOBJECTBUFFERATIPROC nglNewObjectBufferATI; +PFNGLISOBJECTBUFFERATIPROC nglIsObjectBufferATI; +PFNGLUPDATEOBJECTBUFFERATIPROC nglUpdateObjectBufferATI; +PFNGLGETOBJECTBUFFERFVATIPROC nglGetObjectBufferfvATI; +PFNGLGETOBJECTBUFFERIVATIPROC nglGetObjectBufferivATI; +PFNGLFREEOBJECTBUFFERATIPROC nglFreeObjectBufferATI; +PFNGLARRAYOBJECTATIPROC nglArrayObjectATI; +PFNGLGETARRAYOBJECTFVATIPROC nglGetArrayObjectfvATI; +PFNGLGETARRAYOBJECTIVATIPROC nglGetArrayObjectivATI; +PFNGLVARIANTARRAYOBJECTATIPROC nglVariantArrayObjectATI; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC nglGetVariantArrayObjectfvATI; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC nglGetVariantArrayObjectivATI; // GL_ATI_map_object_buffer -NEL_PFNGLMAPOBJECTBUFFERATIPROC nglMapObjectBufferATI; -NEL_PFNGLUNMAPOBJECTBUFFERATIPROC nglUnmapObjectBufferATI; +PFNGLMAPOBJECTBUFFERATIPROC nglMapObjectBufferATI; +PFNGLUNMAPOBJECTBUFFERATIPROC nglUnmapObjectBufferATI; // GL_ATI_vertex_attrib_array_object -NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC nglVertexAttribArrayObjectATI; -NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC nglGetVertexAttribArrayObjectfvATI; -NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC nglGetVertexAttribArrayObjectivATI; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC nglVertexAttribArrayObjectATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC nglGetVertexAttribArrayObjectfvATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC nglGetVertexAttribArrayObjectivATI; // GL_ATI_envmap_bumpmap extension PFNGLTEXBUMPPARAMETERIVATIPROC nglTexBumpParameterivATI; @@ -324,42 +322,42 @@ PFNGLGETTEXBUMPPARAMETERIVATIPROC nglGetTexBumpParameterivATI; PFNGLGETTEXBUMPPARAMETERFVATIPROC nglGetTexBumpParameterfvATI; // GL_ATI_fragment_shader extension -NEL_PFNGLGENFRAGMENTSHADERSATIPROC nglGenFragmentShadersATI; -NEL_PFNGLBINDFRAGMENTSHADERATIPROC nglBindFragmentShaderATI; -NEL_PFNGLDELETEFRAGMENTSHADERATIPROC nglDeleteFragmentShaderATI; -NEL_PFNGLBEGINFRAGMENTSHADERATIPROC nglBeginFragmentShaderATI; -NEL_PFNGLENDFRAGMENTSHADERATIPROC nglEndFragmentShaderATI; -NEL_PFNGLPASSTEXCOORDATIPROC nglPassTexCoordATI; -NEL_PFNGLSAMPLEMAPATIPROC nglSampleMapATI; -NEL_PFNGLCOLORFRAGMENTOP1ATIPROC nglColorFragmentOp1ATI; -NEL_PFNGLCOLORFRAGMENTOP2ATIPROC nglColorFragmentOp2ATI; -NEL_PFNGLCOLORFRAGMENTOP3ATIPROC nglColorFragmentOp3ATI; -NEL_PFNGLALPHAFRAGMENTOP1ATIPROC nglAlphaFragmentOp1ATI; -NEL_PFNGLALPHAFRAGMENTOP2ATIPROC nglAlphaFragmentOp2ATI; -NEL_PFNGLALPHAFRAGMENTOP3ATIPROC nglAlphaFragmentOp3ATI; -NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC nglSetFragmentShaderConstantATI; +PFNGLGENFRAGMENTSHADERSATIPROC nglGenFragmentShadersATI; +PFNGLBINDFRAGMENTSHADERATIPROC nglBindFragmentShaderATI; +PFNGLDELETEFRAGMENTSHADERATIPROC nglDeleteFragmentShaderATI; +PFNGLBEGINFRAGMENTSHADERATIPROC nglBeginFragmentShaderATI; +PFNGLENDFRAGMENTSHADERATIPROC nglEndFragmentShaderATI; +PFNGLPASSTEXCOORDATIPROC nglPassTexCoordATI; +PFNGLSAMPLEMAPATIPROC nglSampleMapATI; +PFNGLCOLORFRAGMENTOP1ATIPROC nglColorFragmentOp1ATI; +PFNGLCOLORFRAGMENTOP2ATIPROC nglColorFragmentOp2ATI; +PFNGLCOLORFRAGMENTOP3ATIPROC nglColorFragmentOp3ATI; +PFNGLALPHAFRAGMENTOP1ATIPROC nglAlphaFragmentOp1ATI; +PFNGLALPHAFRAGMENTOP2ATIPROC nglAlphaFragmentOp2ATI; +PFNGLALPHAFRAGMENTOP3ATIPROC nglAlphaFragmentOp3ATI; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC nglSetFragmentShaderConstantATI; // GL_ARB_fragment_program // the following functions are the sames than with GL_ARB_vertex_program -//NEL_PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; -//NEL_PFNGLBINDPROGRAMARBPROC nglBindProgramARB; -//NEL_PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; -//NEL_PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; -//NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; -//NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; -//NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; -//NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; -NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglGetProgramLocalParameter4dARB; -NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglGetProgramLocalParameter4dvARB; -NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglGetProgramLocalParameter4fARB; -NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglGetProgramLocalParameter4fvARB; -//NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; -//NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; -//NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; -//NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; -//NEL_PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; -//NEL_PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; -//NEL_PFNGLISPROGRAMARBPROC nglIsProgramARB; +//PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; +//PFNGLBINDPROGRAMARBPROC nglBindProgramARB; +//PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; +//PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; +//PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; +//PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; +//PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; +//PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglGetProgramLocalParameter4dARB; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglGetProgramLocalParameter4dvARB; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglGetProgramLocalParameter4fARB; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglGetProgramLocalParameter4fvARB; +//PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; +//PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; +//PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; +//PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; +//PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; +//PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; +//PFNGLISPROGRAMARBPROC nglIsProgramARB; // GL_ARB_vertex_buffer_object PFNGLBINDBUFFERARBPROC nglBindBufferARB; @@ -439,38 +437,38 @@ PFNGLGETVERTEXATTRIBPOINTERVARBPROC nglGetVertexAttribPointervARB; PFNGLISPROGRAMARBPROC nglIsProgramARB; // NV_occlusion_query -NEL_PFNGLGENOCCLUSIONQUERIESNVPROC nglGenOcclusionQueriesNV; -NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC nglDeleteOcclusionQueriesNV; -NEL_PFNGLISOCCLUSIONQUERYNVPROC nglIsOcclusionQueryNV; -NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC nglBeginOcclusionQueryNV; -NEL_PFNGLENDOCCLUSIONQUERYNVPROC nglEndOcclusionQueryNV; -NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV; -NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV; +PFNGLGENOCCLUSIONQUERIESNVPROC nglGenOcclusionQueriesNV; +PFNGLDELETEOCCLUSIONQUERIESNVPROC nglDeleteOcclusionQueriesNV; +PFNGLISOCCLUSIONQUERYNVPROC nglIsOcclusionQueryNV; +PFNGLBEGINOCCLUSIONQUERYNVPROC nglBeginOcclusionQueryNV; +PFNGLENDOCCLUSIONQUERYNVPROC nglEndOcclusionQueryNV; +PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV; +PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV; // GL_EXT_framebuffer_object -NEL_PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT; -NEL_PFNGLISFRAMEBUFFEREXTPROC nglIsFramebufferEXT; -NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC nglCheckFramebufferStatusEXT; -NEL_PFNGLGENFRAMEBUFFERSEXTPROC nglGenFramebuffersEXT; -NEL_PFNGLBINDFRAMEBUFFEREXTPROC nglBindFramebufferEXT; -NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC nglFramebufferTexture2DEXT; -NEL_PFNGLGENRENDERBUFFERSEXTPROC nglGenRenderbuffersEXT; -NEL_PFNGLBINDRENDERBUFFEREXTPROC nglBindRenderbufferEXT; -NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC nglRenderbufferStorageEXT; -NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC nglFramebufferRenderbufferEXT; -NEL_PFNGLDELETERENDERBUFFERSEXTPROC nglDeleteRenderbuffersEXT; -NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC nglDeleteFramebuffersEXT; -NEL_PFNGETRENDERBUFFERPARAMETERIVEXTPROC nglGetRenderbufferParameterivEXT; -NEL_PFNGENERATEMIPMAPEXTPROC nglGenerateMipmapEXT; +PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT; +PFNGLISFRAMEBUFFEREXTPROC nglIsFramebufferEXT; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC nglCheckFramebufferStatusEXT; +PFNGLGENFRAMEBUFFERSEXTPROC nglGenFramebuffersEXT; +PFNGLBINDFRAMEBUFFEREXTPROC nglBindFramebufferEXT; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC nglFramebufferTexture2DEXT; +PFNGLGENRENDERBUFFERSEXTPROC nglGenRenderbuffersEXT; +PFNGLBINDRENDERBUFFEREXTPROC nglBindRenderbufferEXT; +PFNGLRENDERBUFFERSTORAGEEXTPROC nglRenderbufferStorageEXT; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC nglFramebufferRenderbufferEXT; +PFNGLDELETERENDERBUFFERSEXTPROC nglDeleteRenderbuffersEXT; +PFNGLDELETEFRAMEBUFFERSEXTPROC nglDeleteFramebuffersEXT; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC nglGetRenderbufferParameterivEXT; +PFNGLGENERATEMIPMAPEXTPROC nglGenerateMipmapEXT; // GL_EXT_framebuffer_blit -NEL_PFNGLBLITFRAMEBUFFEREXTPROC nglBlitFramebufferEXT; +PFNGLBLITFRAMEBUFFEREXTPROC nglBlitFramebufferEXT; // GL_EXT_framebuffer_multisample -NEL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC nglRenderbufferStorageMultisampleEXT; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC nglRenderbufferStorageMultisampleEXT; // GL_ARB_multisample -NEL_PFNGLSAMPLECOVERAGEARBPROC nglSampleCoverageARB; +PFNGLSAMPLECOVERAGEARBPROC nglSampleCoverageARB; #ifdef NL_OS_WINDOWS PFNWGLALLOCATEMEMORYNVPROC nwglAllocateMemoryNV; @@ -495,19 +493,31 @@ PFNWGLGETSWAPINTERVALEXTPROC nwglGetSwapIntervalEXT; // WGL_ARB_extensions_string PFNWGLGETEXTENSIONSSTRINGARBPROC nwglGetExtensionsStringARB; +// WGL_AMD_gpu_association +//======================== +PFNWGLGETGPUIDSAMDPROC nwglGetGPUIDsAMD; +PFNWGLGETGPUINFOAMDPROC nwglGetGPUInfoAMD; +PFNWGLGETCONTEXTGPUIDAMDPROC nwglGetContextGPUIDAMD; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC nwglCreateAssociatedContextAMD; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC nwglCreateAssociatedContextAttribsAMD; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC nwglDeleteAssociatedContextAMD; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC nwglMakeAssociatedContextCurrentAMD; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC nwglGetCurrentAssociatedContextAMD; +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC nwglBlitContextFramebufferAMD; + #elif defined(NL_OS_MAC) #elif defined(NL_OS_UNIX) -NEL_PFNGLXALLOCATEMEMORYNVPROC nglXAllocateMemoryNV; -NEL_PFNGLXFREEMEMORYNVPROC nglXFreeMemoryNV; +PFNGLXALLOCATEMEMORYNVPROC nglXAllocateMemoryNV; +PFNGLXFREEMEMORYNVPROC nglXFreeMemoryNV; // Swap control extensions -NEL_PFNGLXSWAPINTERVALEXTPROC nglXSwapIntervalEXT; +PFNGLXSWAPINTERVALEXTPROC nglXSwapIntervalEXT; PFNGLXSWAPINTERVALSGIPROC nglXSwapIntervalSGI; -NEL_PFNGLXSWAPINTERVALMESAPROC nglXSwapIntervalMESA; -NEL_PFNGLXGETSWAPINTERVALMESAPROC nglXGetSwapIntervalMESA; +PFNGLXSWAPINTERVALMESAPROC nglXSwapIntervalMESA; +PFNGLXGETSWAPINTERVALMESAPROC nglXGetSwapIntervalMESA; #endif @@ -549,42 +559,42 @@ static bool setupARBMultiTexture(const char *glext) #ifndef USE_OPENGLES CHECK_EXT("GL_ARB_multitexture"); - CHECK_ADDRESS(NEL_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); - CHECK_ADDRESS(NEL_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); + CHECK_ADDRESS(PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); + CHECK_ADDRESS(PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1SARBPROC, glMultiTexCoord1sARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1IARBPROC, glMultiTexCoord1iARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1DARBPROC, glMultiTexCoord1dARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2SARBPROC, glMultiTexCoord2sARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2IARBPROC, glMultiTexCoord2iARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2DARBPROC, glMultiTexCoord2dARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3SARBPROC, glMultiTexCoord3sARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3IARBPROC, glMultiTexCoord3iARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3DARBPROC, glMultiTexCoord3dARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4SARBPROC, glMultiTexCoord4sARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IARBPROC, glMultiTexCoord4iARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DARBPROC, glMultiTexCoord4dARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1SARBPROC, glMultiTexCoord1sARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1IARBPROC, glMultiTexCoord1iARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1DARBPROC, glMultiTexCoord1dARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2SARBPROC, glMultiTexCoord2sARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2IARBPROC, glMultiTexCoord2iARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2DARBPROC, glMultiTexCoord2dARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3SARBPROC, glMultiTexCoord3sARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3IARBPROC, glMultiTexCoord3iARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3DARBPROC, glMultiTexCoord3dARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4SARBPROC, glMultiTexCoord4sARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4IARBPROC, glMultiTexCoord4iARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4DARBPROC, glMultiTexCoord4dARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1SVARBPROC, glMultiTexCoord1svARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1IVARBPROC, glMultiTexCoord1ivARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1DVARBPROC, glMultiTexCoord1dvARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2IVARBPROC, glMultiTexCoord2ivARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2DVARBPROC, glMultiTexCoord2dvARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3SVARBPROC, glMultiTexCoord3svARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3IVARBPROC, glMultiTexCoord3ivARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3DVARBPROC, glMultiTexCoord3dvARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IVARBPROC, glMultiTexCoord4ivARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB); - CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DVARBPROC, glMultiTexCoord4dvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1SVARBPROC, glMultiTexCoord1svARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1IVARBPROC, glMultiTexCoord1ivARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD1DVARBPROC, glMultiTexCoord1dvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2IVARBPROC, glMultiTexCoord2ivARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD2DVARBPROC, glMultiTexCoord2dvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3SVARBPROC, glMultiTexCoord3svARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3IVARBPROC, glMultiTexCoord3ivARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD3DVARBPROC, glMultiTexCoord3dvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4IVARBPROC, glMultiTexCoord4ivARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB); + CHECK_ADDRESS(PFNGLMULTITEXCOORD4DVARBPROC, glMultiTexCoord4dvARB); #endif return true; @@ -611,13 +621,13 @@ static bool setupARBTextureCompression(const char *glext) #ifndef USE_OPENGLES CHECK_EXT("GL_ARB_texture_compression"); - CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC, glCompressedTexImage3DARB); - CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC, glCompressedTexImage2DARB); - CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC, glCompressedTexImage1DARB); - CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC, glCompressedTexSubImage3DARB); - CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC, glCompressedTexSubImage2DARB); - CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC, glCompressedTexSubImage1DARB); - CHECK_ADDRESS(NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC, glGetCompressedTexImageARB); + CHECK_ADDRESS(PFNGLCOMPRESSEDTEXIMAGE3DARBPROC, glCompressedTexImage3DARB); + CHECK_ADDRESS(PFNGLCOMPRESSEDTEXIMAGE2DARBPROC, glCompressedTexImage2DARB); + CHECK_ADDRESS(PFNGLCOMPRESSEDTEXIMAGE1DARBPROC, glCompressedTexImage1DARB); + CHECK_ADDRESS(PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC, glCompressedTexSubImage3DARB); + CHECK_ADDRESS(PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC, glCompressedTexSubImage2DARB); + CHECK_ADDRESS(PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC, glCompressedTexSubImage1DARB); + CHECK_ADDRESS(PFNGLGETCOMPRESSEDTEXIMAGEARBPROC, glGetCompressedTexImageARB); #endif return true; @@ -643,9 +653,9 @@ static bool setupOESMapBuffer(const char *glext) CHECK_EXT("OES_mapbuffer"); #ifdef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLMAPBUFFEROESPROC, glMapBufferOES); - CHECK_ADDRESS(NEL_PFNGLUNMAPBUFFEROESPROC, glUnmapBufferOES); - CHECK_ADDRESS(NEL_PFNGLGETBUFFERPOINTERVOESPROC, glGetBufferPointervOES); + CHECK_ADDRESS(PFNGLMAPBUFFEROESPROC, glMapBufferOES); + CHECK_ADDRESS(PFNGLUNMAPBUFFEROESPROC, glUnmapBufferOES); + CHECK_ADDRESS(PFNGLGETBUFFERPOINTERVOESPROC, glGetBufferPointervOES); #endif return true; @@ -678,25 +688,25 @@ static bool setupNVVertexArrayRange(const char *glext) #ifndef USE_OPENGLES // Get VAR address. - CHECK_ADDRESS(NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC, glFlushVertexArrayRangeNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXARRAYRANGENVPROC, glVertexArrayRangeNV); + CHECK_ADDRESS(PFNGLFLUSHVERTEXARRAYRANGENVPROC, glFlushVertexArrayRangeNV); + CHECK_ADDRESS(PFNGLVERTEXARRAYRANGENVPROC, glVertexArrayRangeNV); #ifdef NL_OS_WINDOWS CHECK_ADDRESS(PFNWGLALLOCATEMEMORYNVPROC, wglAllocateMemoryNV); CHECK_ADDRESS(PFNWGLFREEMEMORYNVPROC, wglFreeMemoryNV); #elif defined(NL_OS_UNIX) && !defined(NL_OS_MAC) - CHECK_ADDRESS(NEL_PFNGLXALLOCATEMEMORYNVPROC, glXAllocateMemoryNV); - CHECK_ADDRESS(NEL_PFNGLXFREEMEMORYNVPROC, glXFreeMemoryNV); + CHECK_ADDRESS(PFNGLXALLOCATEMEMORYNVPROC, glXAllocateMemoryNV); + CHECK_ADDRESS(PFNGLXFREEMEMORYNVPROC, glXFreeMemoryNV); #endif // Get fence address. - CHECK_ADDRESS(NEL_PFNGLDELETEFENCESNVPROC, glDeleteFencesNV); - CHECK_ADDRESS(NEL_PFNGLGENFENCESNVPROC, glGenFencesNV); - CHECK_ADDRESS(NEL_PFNGLISFENCENVPROC, glIsFenceNV); - CHECK_ADDRESS(NEL_PFNGLTESTFENCENVPROC, glTestFenceNV); - CHECK_ADDRESS(NEL_PFNGLGETFENCEIVNVPROC, glGetFenceivNV); - CHECK_ADDRESS(NEL_PFNGLFINISHFENCENVPROC, glFinishFenceNV); - CHECK_ADDRESS(NEL_PFNGLSETFENCENVPROC, glSetFenceNV); + CHECK_ADDRESS(PFNGLDELETEFENCESNVPROC, glDeleteFencesNV); + CHECK_ADDRESS(PFNGLGENFENCESNVPROC, glGenFencesNV); + CHECK_ADDRESS(PFNGLISFENCENVPROC, glIsFenceNV); + CHECK_ADDRESS(PFNGLTESTFENCENVPROC, glTestFenceNV); + CHECK_ADDRESS(PFNGLGETFENCEIVNVPROC, glGetFenceivNV); + CHECK_ADDRESS(PFNGLFINISHFENCENVPROC, glFinishFenceNV); + CHECK_ADDRESS(PFNGLSETFENCENVPROC, glSetFenceNV); #endif return true; @@ -725,9 +735,9 @@ static bool setupEXTVertexWeighting(const char *glext) CHECK_EXT("GL_EXT_vertex_weighting"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFEXTPROC, glVertexWeightfEXT); - CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFVEXTPROC, glVertexWeightfvEXT); - CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC, glVertexWeightPointerEXT); + CHECK_ADDRESS(PFNGLVERTEXWEIGHTFEXTPROC, glVertexWeightfEXT); + CHECK_ADDRESS(PFNGLVERTEXWEIGHTFVEXTPROC, glVertexWeightfvEXT); + CHECK_ADDRESS(PFNGLVERTEXWEIGHTPOINTEREXTPROC, glVertexWeightPointerEXT); #endif return true; @@ -806,15 +816,15 @@ static bool setupARBTextureCubeMap(const char *glext) #ifdef USE_OPENGLES CHECK_EXT("OES_texture_cube_map"); - CHECK_ADDRESS(NEL_PFNGLTEXGENFOESPROC, glTexGenfOES); - CHECK_ADDRESS(NEL_PFNGLTEXGENFVOESPROC, glTexGenfvOES); - CHECK_ADDRESS(NEL_PFNGLTEXGENIOESPROC, glTexGeniOES); - CHECK_ADDRESS(NEL_PFNGLTEXGENIVOESPROC, glTexGenivOES); - CHECK_ADDRESS(NEL_PFNGLTEXGENXOESPROC, glTexGenxOES); - CHECK_ADDRESS(NEL_PFNGLTEXGENXVOESPROC, glTexGenxvOES); - CHECK_ADDRESS(NEL_PFNGLGETTEXGENFVOESPROC, glGetTexGenfvOES); - CHECK_ADDRESS(NEL_PFNGLGETTEXGENIVOESPROC, glGetTexGenivOES); - CHECK_ADDRESS(NEL_PFNGLGETTEXGENXVOESPROC, glGetTexGenxvOES); + CHECK_ADDRESS(PFNGLTEXGENFOESPROC, glTexGenfOES); + CHECK_ADDRESS(PFNGLTEXGENFVOESPROC, glTexGenfvOES); + CHECK_ADDRESS(PFNGLTEXGENIOESPROC, glTexGeniOES); + CHECK_ADDRESS(PFNGLTEXGENIVOESPROC, glTexGenivOES); + CHECK_ADDRESS(PFNGLTEXGENXOESPROC, glTexGenxOES); + CHECK_ADDRESS(PFNGLTEXGENXVOESPROC, glTexGenxvOES); + CHECK_ADDRESS(PFNGLGETTEXGENFVOESPROC, glGetTexGenfvOES); + CHECK_ADDRESS(PFNGLGETTEXGENIVOESPROC, glGetTexGenivOES); + CHECK_ADDRESS(PFNGLGETTEXGENXVOESPROC, glGetTexGenxvOES); #else CHECK_EXT("GL_ARB_texture_cube_map"); #endif @@ -838,69 +848,69 @@ static bool setupNVVertexProgram(const char *glext) CHECK_EXT("GL_NV_vertex_program"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLAREPROGRAMSRESIDENTNVPROC, glAreProgramsResidentNV); - CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMNVPROC, glBindProgramNV); - CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSNVPROC, glDeleteProgramsNV); - CHECK_ADDRESS(NEL_PFNGLEXECUTEPROGRAMNVPROC, glExecuteProgramNV); - CHECK_ADDRESS(NEL_PFNGLGENPROGRAMSNVPROC, glGenProgramsNV); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC, glGetProgramParameterdvNV); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC, glGetProgramParameterfvNV); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVNVPROC, glGetProgramivNV); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGNVPROC, glGetProgramStringNV); - CHECK_ADDRESS(NEL_PFNGLGETTRACKMATRIXIVNVPROC, glGetTrackMatrixivNV); - CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBDVNVPROC, glGetVertexAttribdvNV); - CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBFVNVPROC, glGetVertexAttribfvNV); - CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBIVNVPROC, glGetVertexAttribivNV); - CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC, glGetVertexAttribPointervNV); - CHECK_ADDRESS(NEL_PFNGLISPROGRAMNVPROC, glIsProgramNV); - CHECK_ADDRESS(NEL_PFNGLLOADPROGRAMNVPROC, glLoadProgramNV); - CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4DNVPROC, glProgramParameter4dNV); - CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4DVNVPROC, glProgramParameter4dvNV); - CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4FNVPROC, glProgramParameter4fNV); - CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4FVNVPROC, glProgramParameter4fvNV); - CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC, glProgramParameters4dvNV); - CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC, glProgramParameters4fvNV); - CHECK_ADDRESS(NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC, glRequestResidentProgramsNV); - CHECK_ADDRESS(NEL_PFNGLTRACKMATRIXNVPROC, glTrackMatrixNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBPOINTERNVPROC, glVertexAttribPointerNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1DNVPROC, glVertexAttrib1dNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1DVNVPROC, glVertexAttrib1dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1FNVPROC, glVertexAttrib1fNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1FVNVPROC, glVertexAttrib1fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1SNVPROC, glVertexAttrib1sNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1SVNVPROC, glVertexAttrib1svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2DNVPROC, glVertexAttrib2dNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2DVNVPROC, glVertexAttrib2dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2FNVPROC, glVertexAttrib2fNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2FVNVPROC, glVertexAttrib2fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2SNVPROC, glVertexAttrib2sNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2SVNVPROC, glVertexAttrib2svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3DNVPROC, glVertexAttrib3dNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3DVNVPROC, glVertexAttrib3dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3FNVPROC, glVertexAttrib3fNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3FVNVPROC, glVertexAttrib3fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3SNVPROC, glVertexAttrib3sNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3SVNVPROC, glVertexAttrib3svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4DNVPROC, glVertexAttrib4dNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4DVNVPROC, glVertexAttrib4dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4FNVPROC, glVertexAttrib4fNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4FVNVPROC, glVertexAttrib4fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4SNVPROC, glVertexAttrib4sNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4SVNVPROC, glVertexAttrib4svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4UBVNVPROC, glVertexAttrib4ubvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1DVNVPROC, glVertexAttribs1dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1FVNVPROC, glVertexAttribs1fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1SVNVPROC, glVertexAttribs1svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2DVNVPROC, glVertexAttribs2dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2FVNVPROC, glVertexAttribs2fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2SVNVPROC, glVertexAttribs2svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3DVNVPROC, glVertexAttribs3dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3FVNVPROC, glVertexAttribs3fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3SVNVPROC, glVertexAttribs3svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4DVNVPROC, glVertexAttribs4dvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4FVNVPROC, glVertexAttribs4fvNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4SVNVPROC, glVertexAttribs4svNV); - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4UBVNVPROC, glVertexAttribs4ubvNV); + CHECK_ADDRESS(PFNGLAREPROGRAMSRESIDENTNVPROC, glAreProgramsResidentNV); + CHECK_ADDRESS(PFNGLBINDPROGRAMNVPROC, glBindProgramNV); + CHECK_ADDRESS(PFNGLDELETEPROGRAMSNVPROC, glDeleteProgramsNV); + CHECK_ADDRESS(PFNGLEXECUTEPROGRAMNVPROC, glExecuteProgramNV); + CHECK_ADDRESS(PFNGLGENPROGRAMSNVPROC, glGenProgramsNV); + CHECK_ADDRESS(PFNGLGETPROGRAMPARAMETERDVNVPROC, glGetProgramParameterdvNV); + CHECK_ADDRESS(PFNGLGETPROGRAMPARAMETERFVNVPROC, glGetProgramParameterfvNV); + CHECK_ADDRESS(PFNGLGETPROGRAMIVNVPROC, glGetProgramivNV); + CHECK_ADDRESS(PFNGLGETPROGRAMSTRINGNVPROC, glGetProgramStringNV); + CHECK_ADDRESS(PFNGLGETTRACKMATRIXIVNVPROC, glGetTrackMatrixivNV); + CHECK_ADDRESS(PFNGLGETVERTEXATTRIBDVNVPROC, glGetVertexAttribdvNV); + CHECK_ADDRESS(PFNGLGETVERTEXATTRIBFVNVPROC, glGetVertexAttribfvNV); + CHECK_ADDRESS(PFNGLGETVERTEXATTRIBIVNVPROC, glGetVertexAttribivNV); + CHECK_ADDRESS(PFNGLGETVERTEXATTRIBPOINTERVNVPROC, glGetVertexAttribPointervNV); + CHECK_ADDRESS(PFNGLISPROGRAMNVPROC, glIsProgramNV); + CHECK_ADDRESS(PFNGLLOADPROGRAMNVPROC, glLoadProgramNV); + CHECK_ADDRESS(PFNGLPROGRAMPARAMETER4DNVPROC, glProgramParameter4dNV); + CHECK_ADDRESS(PFNGLPROGRAMPARAMETER4DVNVPROC, glProgramParameter4dvNV); + CHECK_ADDRESS(PFNGLPROGRAMPARAMETER4FNVPROC, glProgramParameter4fNV); + CHECK_ADDRESS(PFNGLPROGRAMPARAMETER4FVNVPROC, glProgramParameter4fvNV); + CHECK_ADDRESS(PFNGLPROGRAMPARAMETERS4DVNVPROC, glProgramParameters4dvNV); + CHECK_ADDRESS(PFNGLPROGRAMPARAMETERS4FVNVPROC, glProgramParameters4fvNV); + CHECK_ADDRESS(PFNGLREQUESTRESIDENTPROGRAMSNVPROC, glRequestResidentProgramsNV); + CHECK_ADDRESS(PFNGLTRACKMATRIXNVPROC, glTrackMatrixNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBPOINTERNVPROC, glVertexAttribPointerNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB1DNVPROC, glVertexAttrib1dNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB1DVNVPROC, glVertexAttrib1dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB1FNVPROC, glVertexAttrib1fNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB1FVNVPROC, glVertexAttrib1fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB1SNVPROC, glVertexAttrib1sNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB1SVNVPROC, glVertexAttrib1svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB2DNVPROC, glVertexAttrib2dNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB2DVNVPROC, glVertexAttrib2dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB2FNVPROC, glVertexAttrib2fNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB2FVNVPROC, glVertexAttrib2fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB2SNVPROC, glVertexAttrib2sNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB2SVNVPROC, glVertexAttrib2svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB3DNVPROC, glVertexAttrib3dNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB3DVNVPROC, glVertexAttrib3dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB3FNVPROC, glVertexAttrib3fNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB3FVNVPROC, glVertexAttrib3fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB3SNVPROC, glVertexAttrib3sNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB3SVNVPROC, glVertexAttrib3svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB4DNVPROC, glVertexAttrib4dNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB4DVNVPROC, glVertexAttrib4dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB4FNVPROC, glVertexAttrib4fNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB4FVNVPROC, glVertexAttrib4fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB4SNVPROC, glVertexAttrib4sNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB4SVNVPROC, glVertexAttrib4svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIB4UBVNVPROC, glVertexAttrib4ubvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS1DVNVPROC, glVertexAttribs1dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS1FVNVPROC, glVertexAttribs1fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS1SVNVPROC, glVertexAttribs1svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS2DVNVPROC, glVertexAttribs2dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS2FVNVPROC, glVertexAttribs2fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS2SVNVPROC, glVertexAttribs2svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS3DVNVPROC, glVertexAttribs3dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS3FVNVPROC, glVertexAttribs3fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS3SVNVPROC, glVertexAttribs3svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS4DVNVPROC, glVertexAttribs4dvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS4FVNVPROC, glVertexAttribs4fvNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS4SVNVPROC, glVertexAttribs4svNV); + CHECK_ADDRESS(PFNGLVERTEXATTRIBS4UBVNVPROC, glVertexAttribs4ubvNV); #endif return true; @@ -913,40 +923,40 @@ static bool setupEXTVertexShader(const char *glext) CHECK_EXT("GL_EXT_vertex_shader"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLBEGINVERTEXSHADEREXTPROC, glBeginVertexShaderEXT); - CHECK_ADDRESS(NEL_PFNGLENDVERTEXSHADEREXTPROC, glEndVertexShaderEXT); - CHECK_ADDRESS(NEL_PFNGLBINDVERTEXSHADEREXTPROC, glBindVertexShaderEXT); - CHECK_ADDRESS(NEL_PFNGLGENVERTEXSHADERSEXTPROC, glGenVertexShadersEXT); - CHECK_ADDRESS(NEL_PFNGLDELETEVERTEXSHADEREXTPROC, glDeleteVertexShaderEXT); - CHECK_ADDRESS(NEL_PFNGLSHADEROP1EXTPROC, glShaderOp1EXT); - CHECK_ADDRESS(NEL_PFNGLSHADEROP2EXTPROC, glShaderOp2EXT); - CHECK_ADDRESS(NEL_PFNGLSHADEROP3EXTPROC, glShaderOp3EXT); - CHECK_ADDRESS(NEL_PFNGLSWIZZLEEXTPROC, glSwizzleEXT); - CHECK_ADDRESS(NEL_PFNGLWRITEMASKEXTPROC, glWriteMaskEXT); - CHECK_ADDRESS(NEL_PFNGLINSERTCOMPONENTEXTPROC, glInsertComponentEXT); - CHECK_ADDRESS(NEL_PFNGLEXTRACTCOMPONENTEXTPROC, glExtractComponentEXT); - CHECK_ADDRESS(NEL_PFNGLGENSYMBOLSEXTPROC, glGenSymbolsEXT); - CHECK_ADDRESS(NEL_PFNGLSETINVARIANTEXTPROC, glSetInvariantEXT); - CHECK_ADDRESS(NEL_PFNGLSETLOCALCONSTANTEXTPROC, glSetLocalConstantEXT); - CHECK_ADDRESS(NEL_PFNGLVARIANTPOINTEREXTPROC, glVariantPointerEXT); - CHECK_ADDRESS(NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC, glEnableVariantClientStateEXT); - CHECK_ADDRESS(NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC, glDisableVariantClientStateEXT); - CHECK_ADDRESS(NEL_PFNGLBINDLIGHTPARAMETEREXTPROC, glBindLightParameterEXT); - CHECK_ADDRESS(NEL_PFNGLBINDMATERIALPARAMETEREXTPROC, glBindMaterialParameterEXT); - CHECK_ADDRESS(NEL_PFNGLBINDTEXGENPARAMETEREXTPROC, glBindTexGenParameterEXT); - CHECK_ADDRESS(NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC, glBindTextureUnitParameterEXT); - CHECK_ADDRESS(NEL_PFNGLBINDPARAMETEREXTPROC, glBindParameterEXT); - CHECK_ADDRESS(NEL_PFNGLISVARIANTENABLEDEXTPROC, glIsVariantEnabledEXT); - CHECK_ADDRESS(NEL_PFNGLGETVARIANTBOOLEANVEXTPROC, glGetVariantBooleanvEXT); - CHECK_ADDRESS(NEL_PFNGLGETVARIANTINTEGERVEXTPROC, glGetVariantIntegervEXT); - CHECK_ADDRESS(NEL_PFNGLGETVARIANTFLOATVEXTPROC, glGetVariantFloatvEXT); - CHECK_ADDRESS(NEL_PFNGLGETVARIANTPOINTERVEXTPROC, glGetVariantPointervEXT); - CHECK_ADDRESS(NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC, glGetInvariantBooleanvEXT); - CHECK_ADDRESS(NEL_PFNGLGETINVARIANTINTEGERVEXTPROC, glGetInvariantIntegervEXT); - CHECK_ADDRESS(NEL_PFNGLGETINVARIANTFLOATVEXTPROC, glGetInvariantFloatvEXT); - CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC, glGetLocalConstantBooleanvEXT); - CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC, glGetLocalConstantIntegervEXT); - CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC, glGetLocalConstantFloatvEXT); + CHECK_ADDRESS(PFNGLBEGINVERTEXSHADEREXTPROC, glBeginVertexShaderEXT); + CHECK_ADDRESS(PFNGLENDVERTEXSHADEREXTPROC, glEndVertexShaderEXT); + CHECK_ADDRESS(PFNGLBINDVERTEXSHADEREXTPROC, glBindVertexShaderEXT); + CHECK_ADDRESS(PFNGLGENVERTEXSHADERSEXTPROC, glGenVertexShadersEXT); + CHECK_ADDRESS(PFNGLDELETEVERTEXSHADEREXTPROC, glDeleteVertexShaderEXT); + CHECK_ADDRESS(PFNGLSHADEROP1EXTPROC, glShaderOp1EXT); + CHECK_ADDRESS(PFNGLSHADEROP2EXTPROC, glShaderOp2EXT); + CHECK_ADDRESS(PFNGLSHADEROP3EXTPROC, glShaderOp3EXT); + CHECK_ADDRESS(PFNGLSWIZZLEEXTPROC, glSwizzleEXT); + CHECK_ADDRESS(PFNGLWRITEMASKEXTPROC, glWriteMaskEXT); + CHECK_ADDRESS(PFNGLINSERTCOMPONENTEXTPROC, glInsertComponentEXT); + CHECK_ADDRESS(PFNGLEXTRACTCOMPONENTEXTPROC, glExtractComponentEXT); + CHECK_ADDRESS(PFNGLGENSYMBOLSEXTPROC, glGenSymbolsEXT); + CHECK_ADDRESS(PFNGLSETINVARIANTEXTPROC, glSetInvariantEXT); + CHECK_ADDRESS(PFNGLSETLOCALCONSTANTEXTPROC, glSetLocalConstantEXT); + CHECK_ADDRESS(PFNGLVARIANTPOINTEREXTPROC, glVariantPointerEXT); + CHECK_ADDRESS(PFNGLENABLEVARIANTCLIENTSTATEEXTPROC, glEnableVariantClientStateEXT); + CHECK_ADDRESS(PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC, glDisableVariantClientStateEXT); + CHECK_ADDRESS(PFNGLBINDLIGHTPARAMETEREXTPROC, glBindLightParameterEXT); + CHECK_ADDRESS(PFNGLBINDMATERIALPARAMETEREXTPROC, glBindMaterialParameterEXT); + CHECK_ADDRESS(PFNGLBINDTEXGENPARAMETEREXTPROC, glBindTexGenParameterEXT); + CHECK_ADDRESS(PFNGLBINDTEXTUREUNITPARAMETEREXTPROC, glBindTextureUnitParameterEXT); + CHECK_ADDRESS(PFNGLBINDPARAMETEREXTPROC, glBindParameterEXT); + CHECK_ADDRESS(PFNGLISVARIANTENABLEDEXTPROC, glIsVariantEnabledEXT); + CHECK_ADDRESS(PFNGLGETVARIANTBOOLEANVEXTPROC, glGetVariantBooleanvEXT); + CHECK_ADDRESS(PFNGLGETVARIANTINTEGERVEXTPROC, glGetVariantIntegervEXT); + CHECK_ADDRESS(PFNGLGETVARIANTFLOATVEXTPROC, glGetVariantFloatvEXT); + CHECK_ADDRESS(PFNGLGETVARIANTPOINTERVEXTPROC, glGetVariantPointervEXT); + CHECK_ADDRESS(PFNGLGETINVARIANTBOOLEANVEXTPROC, glGetInvariantBooleanvEXT); + CHECK_ADDRESS(PFNGLGETINVARIANTINTEGERVEXTPROC, glGetInvariantIntegervEXT); + CHECK_ADDRESS(PFNGLGETINVARIANTFLOATVEXTPROC, glGetInvariantFloatvEXT); + CHECK_ADDRESS(PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC, glGetLocalConstantBooleanvEXT); + CHECK_ADDRESS(PFNGLGETLOCALCONSTANTINTEGERVEXTPROC, glGetLocalConstantIntegervEXT); + CHECK_ADDRESS(PFNGLGETLOCALCONSTANTFLOATVEXTPROC, glGetLocalConstantFloatvEXT); // we require at least 128 instructions, 15 local register (r0, r1,..,r11) + 3 temporary vector for swizzle emulation + 1 vector for indexing temp + 3 temporary scalar for LOGG, EXPP and LIT emulation, 1 address register // we require 11 variants (4 textures + position + normal + primary color + secondary color + weight + palette skin + fog) @@ -989,23 +999,23 @@ static bool setupEXTSecondaryColor(const char *glext) CHECK_EXT("GL_EXT_secondary_color"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BEXTPROC, glSecondaryColor3bEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BVEXTPROC, glSecondaryColor3bvEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DEXTPROC, glSecondaryColor3dEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DVEXTPROC, glSecondaryColor3dvEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3IEXTPROC, glSecondaryColor3iEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3IVEXTPROC, glSecondaryColor3ivEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3SEXTPROC, glSecondaryColor3sEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3SVEXTPROC, glSecondaryColor3svEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UIEXTPROC, glSecondaryColor3uiEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC, glSecondaryColor3uivEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USEXTPROC, glSecondaryColor3usEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USVEXTPROC, glSecondaryColor3usvEXT); - CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3BEXTPROC, glSecondaryColor3bEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3BVEXTPROC, glSecondaryColor3bvEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3DEXTPROC, glSecondaryColor3dEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3DVEXTPROC, glSecondaryColor3dvEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3IEXTPROC, glSecondaryColor3iEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3IVEXTPROC, glSecondaryColor3ivEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3SEXTPROC, glSecondaryColor3sEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3SVEXTPROC, glSecondaryColor3svEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3UIEXTPROC, glSecondaryColor3uiEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3UIVEXTPROC, glSecondaryColor3uivEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3USEXTPROC, glSecondaryColor3usEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLOR3USVEXTPROC, glSecondaryColor3usvEXT); + CHECK_ADDRESS(PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); #endif return true; @@ -1037,7 +1047,7 @@ static bool setupARBMultisample(const char *glext) CHECK_EXT("GL_ARB_multisample"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB); + CHECK_ADDRESS(PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB); #endif return true; @@ -1084,7 +1094,7 @@ static bool setupEXTBlendColor(const char *glext) CHECK_EXT("GL_EXT_blend_color"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLBLENDCOLOREXTPROC, glBlendColorEXT); + CHECK_ADDRESS(PFNGLBLENDCOLOREXTPROC, glBlendColorEXT); #endif return true; @@ -1106,31 +1116,22 @@ static bool setupATIVertexArrayObject(const char *glext) CHECK_EXT("GL_ATI_vertex_array_object"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLNEWOBJECTBUFFERATIPROC, glNewObjectBufferATI); - CHECK_ADDRESS(NEL_PFNGLISOBJECTBUFFERATIPROC, glIsObjectBufferATI); - CHECK_ADDRESS(NEL_PFNGLUPDATEOBJECTBUFFERATIPROC, glUpdateObjectBufferATI); - CHECK_ADDRESS(NEL_PFNGLGETOBJECTBUFFERFVATIPROC, glGetObjectBufferfvATI); - CHECK_ADDRESS(NEL_PFNGLGETOBJECTBUFFERIVATIPROC, glGetObjectBufferivATI); - - nglDeleteObjectBufferATI = (NEL_PFNGLDELETEOBJECTBUFFERATIPROC)nglGetProcAddress("nglDeleteObjectBufferATI"); - - if(!nglDeleteObjectBufferATI) - { - // seems that on matrox parhelia driver, this procedure is named nglFreeObjectBufferATI !! - nglDeleteObjectBufferATI = (NEL_PFNGLDELETEOBJECTBUFFERATIPROC)nglGetProcAddress("nglFreeObjectBufferATI"); - if(!nglDeleteObjectBufferATI) return false; - } - - CHECK_ADDRESS(NEL_PFNGLARRAYOBJECTATIPROC, glArrayObjectATI); - CHECK_ADDRESS(NEL_PFNGLGETARRAYOBJECTFVATIPROC, glGetArrayObjectfvATI); - CHECK_ADDRESS(NEL_PFNGLGETARRAYOBJECTIVATIPROC, glGetArrayObjectivATI); + CHECK_ADDRESS(PFNGLNEWOBJECTBUFFERATIPROC, glNewObjectBufferATI); + CHECK_ADDRESS(PFNGLISOBJECTBUFFERATIPROC, glIsObjectBufferATI); + CHECK_ADDRESS(PFNGLUPDATEOBJECTBUFFERATIPROC, glUpdateObjectBufferATI); + CHECK_ADDRESS(PFNGLGETOBJECTBUFFERFVATIPROC, glGetObjectBufferfvATI); + CHECK_ADDRESS(PFNGLGETOBJECTBUFFERIVATIPROC, glGetObjectBufferivATI); + CHECK_ADDRESS(PFNGLFREEOBJECTBUFFERATIPROC, glFreeObjectBufferATI); + CHECK_ADDRESS(PFNGLARRAYOBJECTATIPROC, glArrayObjectATI); + CHECK_ADDRESS(PFNGLGETARRAYOBJECTFVATIPROC, glGetArrayObjectfvATI); + CHECK_ADDRESS(PFNGLGETARRAYOBJECTIVATIPROC, glGetArrayObjectivATI); if(strstr(glext, "GL_EXT_vertex_shader") != NULL) { // the following exist only if ext vertex shader is present - CHECK_ADDRESS(NEL_PFNGLVARIANTARRAYOBJECTATIPROC, glVariantArrayObjectATI); - CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glGetVariantArrayObjectfvATI); - CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glGetVariantArrayObjectivATI); + CHECK_ADDRESS(PFNGLVARIANTARRAYOBJECTATIPROC, glVariantArrayObjectATI); + CHECK_ADDRESS(PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glGetVariantArrayObjectfvATI); + CHECK_ADDRESS(PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glGetVariantArrayObjectivATI); } #endif @@ -1144,8 +1145,8 @@ static bool setupATIMapObjectBuffer(const char *glext) CHECK_EXT("GL_ATI_map_object_buffer"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLMAPOBJECTBUFFERATIPROC, glMapObjectBufferATI); - CHECK_ADDRESS(NEL_PFNGLUNMAPOBJECTBUFFERATIPROC, glUnmapObjectBufferATI); + CHECK_ADDRESS(PFNGLMAPOBJECTBUFFERATIPROC, glMapObjectBufferATI); + CHECK_ADDRESS(PFNGLUNMAPOBJECTBUFFERATIPROC, glUnmapObjectBufferATI); #endif return true; @@ -1160,20 +1161,20 @@ static bool setupATIFragmentShader(const char *glext) CHECK_EXT("GL_ATI_fragment_shader"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLGENFRAGMENTSHADERSATIPROC, glGenFragmentShadersATI); - CHECK_ADDRESS(NEL_PFNGLBINDFRAGMENTSHADERATIPROC, glBindFragmentShaderATI); - CHECK_ADDRESS(NEL_PFNGLDELETEFRAGMENTSHADERATIPROC, glDeleteFragmentShaderATI); - CHECK_ADDRESS(NEL_PFNGLBEGINFRAGMENTSHADERATIPROC, glBeginFragmentShaderATI); - CHECK_ADDRESS(NEL_PFNGLENDFRAGMENTSHADERATIPROC, glEndFragmentShaderATI); - CHECK_ADDRESS(NEL_PFNGLPASSTEXCOORDATIPROC, glPassTexCoordATI); - CHECK_ADDRESS(NEL_PFNGLSAMPLEMAPATIPROC, glSampleMapATI); - CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP1ATIPROC, glColorFragmentOp1ATI); - CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP2ATIPROC, glColorFragmentOp2ATI); - CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP3ATIPROC, glColorFragmentOp3ATI); - CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP1ATIPROC, glAlphaFragmentOp1ATI); - CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP2ATIPROC, glAlphaFragmentOp2ATI); - CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP3ATIPROC, glAlphaFragmentOp3ATI); - CHECK_ADDRESS(NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glSetFragmentShaderConstantATI); + CHECK_ADDRESS(PFNGLGENFRAGMENTSHADERSATIPROC, glGenFragmentShadersATI); + CHECK_ADDRESS(PFNGLBINDFRAGMENTSHADERATIPROC, glBindFragmentShaderATI); + CHECK_ADDRESS(PFNGLDELETEFRAGMENTSHADERATIPROC, glDeleteFragmentShaderATI); + CHECK_ADDRESS(PFNGLBEGINFRAGMENTSHADERATIPROC, glBeginFragmentShaderATI); + CHECK_ADDRESS(PFNGLENDFRAGMENTSHADERATIPROC, glEndFragmentShaderATI); + CHECK_ADDRESS(PFNGLPASSTEXCOORDATIPROC, glPassTexCoordATI); + CHECK_ADDRESS(PFNGLSAMPLEMAPATIPROC, glSampleMapATI); + CHECK_ADDRESS(PFNGLCOLORFRAGMENTOP1ATIPROC, glColorFragmentOp1ATI); + CHECK_ADDRESS(PFNGLCOLORFRAGMENTOP2ATIPROC, glColorFragmentOp2ATI); + CHECK_ADDRESS(PFNGLCOLORFRAGMENTOP3ATIPROC, glColorFragmentOp3ATI); + CHECK_ADDRESS(PFNGLALPHAFRAGMENTOP1ATIPROC, glAlphaFragmentOp1ATI); + CHECK_ADDRESS(PFNGLALPHAFRAGMENTOP2ATIPROC, glAlphaFragmentOp2ATI); + CHECK_ADDRESS(PFNGLALPHAFRAGMENTOP3ATIPROC, glAlphaFragmentOp3ATI); + CHECK_ADDRESS(PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glSetFragmentShaderConstantATI); #endif return true; @@ -1186,9 +1187,9 @@ static bool setupATIVertexAttribArrayObject(const char *glext) CHECK_EXT("GL_ATI_vertex_attrib_array_object"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glVertexAttribArrayObjectATI); - CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glGetVertexAttribArrayObjectfvATI); - CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glGetVertexAttribArrayObjectivATI); + CHECK_ADDRESS(PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glVertexAttribArrayObjectATI); + CHECK_ADDRESS(PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glGetVertexAttribArrayObjectfvATI); + CHECK_ADDRESS(PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glGetVertexAttribArrayObjectivATI); #endif return true; @@ -1201,30 +1202,39 @@ static bool setupARBFragmentProgram(const char *glext) CHECK_EXT("GL_ARB_fragment_program"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); - CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMARBPROC, glBindProgramARB); - CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); - CHECK_ADDRESS(NEL_PFNGLGENPROGRAMSARBPROC, glGenProgramsARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC, glProgramEnvParameter4dARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC, glProgramEnvParameter4dvARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC, glProgramEnvParameter4fARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glProgramLocalParameter4dARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glProgramLocalParameter4dvARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glProgramLocalParameter4fARB); - CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glGetProgramEnvParameterdvARB); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glGetProgramEnvParameterfvARB); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glGetProgramLocalParameterdvARB); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glGetProgramLocalParameterfvARB); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); - CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB); - CHECK_ADDRESS(NEL_PFNGLISPROGRAMARBPROC, glIsProgramARB); + CHECK_ADDRESS(PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); + CHECK_ADDRESS(PFNGLBINDPROGRAMARBPROC, glBindProgramARB); + CHECK_ADDRESS(PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); + CHECK_ADDRESS(PFNGLGENPROGRAMSARBPROC, glGenProgramsARB); + CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4DARBPROC, glProgramEnvParameter4dARB); + CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4DVARBPROC, glProgramEnvParameter4dvARB); + CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4FARBPROC, glProgramEnvParameter4fARB); + CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); + CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glProgramLocalParameter4dARB); + CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glProgramLocalParameter4dvARB); + CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glProgramLocalParameter4fARB); + CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB); + CHECK_ADDRESS(PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glGetProgramEnvParameterdvARB); + CHECK_ADDRESS(PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glGetProgramEnvParameterfvARB); + CHECK_ADDRESS(PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glGetProgramLocalParameterdvARB); + CHECK_ADDRESS(PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glGetProgramLocalParameterfvARB); + CHECK_ADDRESS(PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); + CHECK_ADDRESS(PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB); + CHECK_ADDRESS(PFNGLISPROGRAMARBPROC, glIsProgramARB); #endif return true; } +// ********************************* +static bool setupNVFragmentProgram2(const char *glext) +{ + H_AUTO_OGL(setupNVFragmentProgram2); + CHECK_EXT("GL_NV_fragment_program2"); + + return true; +} + // *************************************************************************** static bool setupARBVertexBufferObject(const char *glext) { @@ -1330,13 +1340,13 @@ static bool setupNVOcclusionQuery(const char *glext) CHECK_EXT("GL_NV_occlusion_query"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLGENOCCLUSIONQUERIESNVPROC, glGenOcclusionQueriesNV); - CHECK_ADDRESS(NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC, glDeleteOcclusionQueriesNV); - CHECK_ADDRESS(NEL_PFNGLISOCCLUSIONQUERYNVPROC, glIsOcclusionQueryNV); - CHECK_ADDRESS(NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC, glBeginOcclusionQueryNV); - CHECK_ADDRESS(NEL_PFNGLENDOCCLUSIONQUERYNVPROC, glEndOcclusionQueryNV); - CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC, glGetOcclusionQueryivNV); - CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC, glGetOcclusionQueryuivNV); + CHECK_ADDRESS(PFNGLGENOCCLUSIONQUERIESNVPROC, glGenOcclusionQueriesNV); + CHECK_ADDRESS(PFNGLDELETEOCCLUSIONQUERIESNVPROC, glDeleteOcclusionQueriesNV); + CHECK_ADDRESS(PFNGLISOCCLUSIONQUERYNVPROC, glIsOcclusionQueryNV); + CHECK_ADDRESS(PFNGLBEGINOCCLUSIONQUERYNVPROC, glBeginOcclusionQueryNV); + CHECK_ADDRESS(PFNGLENDOCCLUSIONQUERYNVPROC, glEndOcclusionQueryNV); + CHECK_ADDRESS(PFNGLGETOCCLUSIONQUERYIVNVPROC, glGetOcclusionQueryivNV); + CHECK_ADDRESS(PFNGLGETOCCLUSIONQUERYUIVNVPROC, glGetOcclusionQueryuivNV); #endif return true; @@ -1387,38 +1397,38 @@ static bool setupFrameBufferObject(const char *glext) #ifdef USE_OPENGLES CHECK_EXT("GL_OES_framebuffer_object"); - CHECK_ADDRESS(NEL_PFNGLISRENDERBUFFEROESPROC, glIsRenderbufferOES); - CHECK_ADDRESS(NEL_PFNGLBINDRENDERBUFFEROESPROC, glBindRenderbufferOES); - CHECK_ADDRESS(NEL_PFNGLDELETERENDERBUFFERSOESPROC, glDeleteRenderbuffersOES); - CHECK_ADDRESS(NEL_PFNGLGENRENDERBUFFERSOESPROC, glGenRenderbuffersOES); - CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEOESPROC, glRenderbufferStorageOES); - CHECK_ADDRESS(NEL_PFNGLGETRENDERBUFFERPARAMETERIVOESPROC, glGetRenderbufferParameterivOES); - CHECK_ADDRESS(NEL_PFNGLISFRAMEBUFFEROESPROC, glIsFramebufferOES); - CHECK_ADDRESS(NEL_PFNGLBINDFRAMEBUFFEROESPROC, glBindFramebufferOES); - CHECK_ADDRESS(NEL_PFNGLDELETEFRAMEBUFFERSOESPROC, glDeleteFramebuffersOES); - CHECK_ADDRESS(NEL_PFNGLGENFRAMEBUFFERSOESPROC, glGenFramebuffersOES); - CHECK_ADDRESS(NEL_PFNGLCHECKFRAMEBUFFERSTATUSOESPROC, glCheckFramebufferStatusOES); - CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERRENDERBUFFEROESPROC, glFramebufferRenderbufferOES); - CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERTEXTURE2DOESPROC, glFramebufferTexture2DOES); - CHECK_ADDRESS(NEL_PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC, glGetFramebufferAttachmentParameterivOES); - CHECK_ADDRESS(NEL_PFNGLGENERATEMIPMAPOESPROC, glGenerateMipmapOES); + CHECK_ADDRESS(PFNGLISRENDERBUFFEROESPROC, glIsRenderbufferOES); + CHECK_ADDRESS(PFNGLBINDRENDERBUFFEROESPROC, glBindRenderbufferOES); + CHECK_ADDRESS(PFNGLDELETERENDERBUFFERSOESPROC, glDeleteRenderbuffersOES); + CHECK_ADDRESS(PFNGLGENRENDERBUFFERSOESPROC, glGenRenderbuffersOES); + CHECK_ADDRESS(PFNGLRENDERBUFFERSTORAGEOESPROC, glRenderbufferStorageOES); + CHECK_ADDRESS(PFNGLGETRENDERBUFFERPARAMETERIVOESPROC, glGetRenderbufferParameterivOES); + CHECK_ADDRESS(PFNGLISFRAMEBUFFEROESPROC, glIsFramebufferOES); + CHECK_ADDRESS(PFNGLBINDFRAMEBUFFEROESPROC, glBindFramebufferOES); + CHECK_ADDRESS(PFNGLDELETEFRAMEBUFFERSOESPROC, glDeleteFramebuffersOES); + CHECK_ADDRESS(PFNGLGENFRAMEBUFFERSOESPROC, glGenFramebuffersOES); + CHECK_ADDRESS(PFNGLCHECKFRAMEBUFFERSTATUSOESPROC, glCheckFramebufferStatusOES); + CHECK_ADDRESS(PFNGLFRAMEBUFFERRENDERBUFFEROESPROC, glFramebufferRenderbufferOES); + CHECK_ADDRESS(PFNGLFRAMEBUFFERTEXTURE2DOESPROC, glFramebufferTexture2DOES); + CHECK_ADDRESS(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC, glGetFramebufferAttachmentParameterivOES); + CHECK_ADDRESS(PFNGLGENERATEMIPMAPOESPROC, glGenerateMipmapOES); #else CHECK_EXT("GL_EXT_framebuffer_object"); - CHECK_ADDRESS(NEL_PFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT); - CHECK_ADDRESS(NEL_PFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT); - CHECK_ADDRESS(NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); - CHECK_ADDRESS(NEL_PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); - CHECK_ADDRESS(NEL_PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); - CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); - CHECK_ADDRESS(NEL_PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT); - CHECK_ADDRESS(NEL_PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT); - CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT); - CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); - CHECK_ADDRESS(NEL_PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT); - CHECK_ADDRESS(NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); - CHECK_ADDRESS(NEL_PFNGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT); - CHECK_ADDRESS(NEL_PFNGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); + CHECK_ADDRESS(PFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT); + CHECK_ADDRESS(PFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT); + CHECK_ADDRESS(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); + CHECK_ADDRESS(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); + CHECK_ADDRESS(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); + CHECK_ADDRESS(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); + CHECK_ADDRESS(PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT); + CHECK_ADDRESS(PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT); + CHECK_ADDRESS(PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT); + CHECK_ADDRESS(PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); + CHECK_ADDRESS(PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT); + CHECK_ADDRESS(PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); + CHECK_ADDRESS(PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT); + CHECK_ADDRESS(PFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); #endif return true; @@ -1431,7 +1441,7 @@ static bool setupFrameBufferBlit(const char *glext) CHECK_EXT("GL_EXT_framebuffer_blit"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT); + CHECK_ADDRESS(PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT); #endif return true; @@ -1444,7 +1454,7 @@ static bool setupFrameBufferMultisample(const char *glext) CHECK_EXT("GL_EXT_framebuffer_multisample"); #ifndef USE_OPENGLES - CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT); + CHECK_ADDRESS(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT); #endif return true; @@ -1464,6 +1474,22 @@ static bool setupPackedDepthStencil(const char *glext) return true; } +// *************************************************************************** +static bool setupNVXGPUMemoryInfo(const char *glext) +{ + H_AUTO_OGL(setupNVXGPUMemoryInfo); + CHECK_EXT("GL_NVX_gpu_memory_info"); + return true; +} + +// *************************************************************************** +static bool setupATIMeminfo(const char *glext) +{ + H_AUTO_OGL(setupATIMeminfo); + CHECK_EXT("GL_ATI_meminfo"); + return true; +} + // *************************************************************************** // Extension Check. void registerGlExtensions(CGlExtensions &ext) @@ -1560,6 +1586,19 @@ void registerGlExtensions(CGlExtensions &ext) ext.EXTVertexShader = false; ext.ARBVertexProgram = false; } + + // Check pixel program + // Disable feature ??? + if (!ext.DisableHardwarePixelProgram) + { + ext.ARBFragmentProgram = setupARBFragmentProgram(glext); + ext.NVFragmentProgram2 = setupNVFragmentProgram2(glext); + } + else + { + ext.ARBFragmentProgram = false; + ext.NVFragmentProgram2 = false; + } ext.OESDrawTexture = setupOESDrawTexture(glext); ext.OESMapBuffer = setupOESMapBuffer(glext); @@ -1571,14 +1610,12 @@ void registerGlExtensions(CGlExtensions &ext) ext.NVTextureShader = setupNVTextureShader(glext); ext.ATIEnvMapBumpMap = setupATIEnvMapBumpMap(glext); ext.ATIFragmentShader = setupATIFragmentShader(glext); - ext.ARBFragmentProgram = setupARBFragmentProgram(glext); } else { ext.ATIEnvMapBumpMap = false; ext.NVTextureShader = false; ext.ATIFragmentShader = false; - ext.ARBFragmentProgram = false; } // For now, the only way to know if emulation, is to test some extension which exist only on GeForce3. @@ -1668,6 +1705,35 @@ void registerGlExtensions(CGlExtensions &ext) ext.ATIMapObjectBuffer = false; ext.ATIVertexAttribArrayObject = false; } + +#ifndef USE_OPENGLES + ext.NVXGPUMemoryInfo = setupNVXGPUMemoryInfo(glext); + + if (ext.NVXGPUMemoryInfo) + { +// GPU_MEMORY_INFO_EVICTION_COUNT_NVX; +// GPU_MEMORY_INFO_EVICTED_MEMORY_NVX; + + GLint nDedicatedMemoryInKB = 0; + glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &nDedicatedMemoryInKB); + + GLint nTotalMemoryInKB = 0; + glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &nTotalMemoryInKB); + + GLint nCurAvailMemoryInKB = 0; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &nCurAvailMemoryInKB); + + nlinfo("Memory: total: %d available: %d dedicated: %d", nTotalMemoryInKB, nCurAvailMemoryInKB, nDedicatedMemoryInKB); + } + + ext.ATIMeminfo = setupATIMeminfo(glext); + + if (ext.ATIMeminfo) + { + GLint nCurAvailMemoryInKB = 0; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &nCurAvailMemoryInKB); + } +#endif } @@ -1687,6 +1753,27 @@ static bool setupWGLEXTSwapControl(const char *glext) return true; } +// *************************************************************************** +static bool setupWGLAMDGPUAssociation(const char *glext) +{ + H_AUTO_OGL(setupWGLAMDGPUAssociation); + CHECK_EXT("WGL_AMD_gpu_association"); + +#if !defined(USE_OPENGLES) && defined(NL_OS_WINDOWS) + CHECK_ADDRESS(PFNWGLGETGPUIDSAMDPROC, wglGetGPUIDsAMD); + CHECK_ADDRESS(PFNWGLGETGPUINFOAMDPROC, wglGetGPUInfoAMD); + CHECK_ADDRESS(PFNWGLGETCONTEXTGPUIDAMDPROC, wglGetContextGPUIDAMD); + CHECK_ADDRESS(PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC, wglCreateAssociatedContextAMD); + CHECK_ADDRESS(PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC, wglCreateAssociatedContextAttribsAMD); + CHECK_ADDRESS(PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC, wglDeleteAssociatedContextAMD); + CHECK_ADDRESS(PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC, wglMakeAssociatedContextCurrentAMD); + CHECK_ADDRESS(PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC, wglGetCurrentAssociatedContextAMD); + CHECK_ADDRESS(PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC, wglBlitContextFramebufferAMD); +#endif + + return true; +} + // ********************************* static bool setupGLXEXTSwapControl(const char *glext) { @@ -1694,7 +1781,7 @@ static bool setupGLXEXTSwapControl(const char *glext) CHECK_EXT("GLX_EXT_swap_control"); #if defined(NL_OS_UNIX) && !defined(NL_OS_MAC) - CHECK_ADDRESS(NEL_PFNGLXSWAPINTERVALEXTPROC, glXSwapIntervalEXT); + CHECK_ADDRESS(PFNGLXSWAPINTERVALEXTPROC, glXSwapIntervalEXT); #endif return true; @@ -1720,8 +1807,8 @@ static bool setupGLXMESASwapControl(const char *glext) CHECK_EXT("GLX_MESA_swap_control"); #if defined(NL_OS_UNIX) && !defined(NL_OS_MAC) - CHECK_ADDRESS(NEL_PFNGLXSWAPINTERVALMESAPROC, glXSwapIntervalMESA); - CHECK_ADDRESS(NEL_PFNGLXGETSWAPINTERVALMESAPROC, glXGetSwapIntervalMESA); + CHECK_ADDRESS(PFNGLXSWAPINTERVALMESAPROC, glXSwapIntervalMESA); + CHECK_ADDRESS(PFNGLXGETSWAPINTERVALMESAPROC, glXGetSwapIntervalMESA); #endif return true; @@ -1799,6 +1886,20 @@ bool registerWGlExtensions(CGlExtensions &ext, HDC hDC) // Check for swap control ext.WGLEXTSwapControl= setupWGLEXTSwapControl(glext); + ext.WGLAMDGPUAssociation = setupWGLAMDGPUAssociation(glext); + + if (ext.WGLAMDGPUAssociation) + { + GLuint uNoOfGPUs = nwglGetGPUIDsAMD(0, 0); + GLuint *uGPUIDs = new GLuint[uNoOfGPUs]; + nwglGetGPUIDsAMD(uNoOfGPUs, uGPUIDs); + + GLuint uTotalMemoryInMB = 0; + nwglGetGPUInfoAMD(uGPUIDs[0], WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(GLuint), &uTotalMemoryInMB); + + delete [] uGPUIDs; + } + return true; } #elif defined(NL_OS_MAC) diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_extension.h b/code/nel/src/3d/driver/opengl/driver_opengl_extension.h index 9d28a15ab..938473029 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_extension.h +++ b/code/nel/src/3d/driver/opengl/driver_opengl_extension.h @@ -103,14 +103,29 @@ struct CGlExtensions bool ARBTextureNonPowerOfTwo; bool ARBMultisample; + // NV Pixel Programs + bool NVFragmentProgram2; + bool OESDrawTexture; bool OESMapBuffer; + // extensions to get memory info + + // GL_NVX_gpu_memory_info + bool NVXGPUMemoryInfo; + + // GL_ATI_meminfo + bool ATIMeminfo; + + // WGL_AMD_gpu_association + bool WGLAMDGPUAssociation; + public: /// \name Disable Hardware feature. False by default. setuped by IDriver // @{ bool DisableHardwareVertexProgram; + bool DisableHardwarePixelProgram; bool DisableHardwareVertexArrayAGP; bool DisableHardwareTextureShader; // @} @@ -147,7 +162,6 @@ public: ATIVertexArrayObject= false; ATIEnvMapBumpMap = false; ATIFragmentShader = false; - ATIVertexArrayObject = false; ATIMapObjectBuffer = false; ATIVertexAttribArrayObject = false; EXTVertexShader= false; @@ -172,8 +186,13 @@ public: OESDrawTexture = false; OESMapBuffer = false; + NVXGPUMemoryInfo = false; + ATIMeminfo = false; + WGLAMDGPUAssociation = false; + /// \name Disable Hardware feature. False by default. setuped by IDriver DisableHardwareVertexProgram= false; + DisableHardwarePixelProgram= false; DisableHardwareVertexArrayAGP= false; DisableHardwareTextureShader= false; } @@ -206,6 +225,7 @@ public: result += NVTextureShader ? "NVTextureShader " : ""; result += ATIFragmentShader ? "ATIFragmentShader " : ""; result += ARBFragmentProgram ? "ARBFragmentProgram " : ""; + result += NVFragmentProgram2 ? "NVFragmentProgram2 " : ""; result += ARBVertexProgram ? "ARBVertexProgram " : ""; result += NVVertexProgram ? "NVVertexProgram " : ""; result += EXTVertexShader ? "EXTVertexShader " : ""; @@ -219,12 +239,15 @@ public: result += NVOcclusionQuery ? "NVOcclusionQuery " : ""; result += NVStateVARWithoutFlush ? "NVStateVARWithoutFlush " : ""; result += ARBMultisample ? "ARBMultisample " : ""; + result += NVXGPUMemoryInfo ? "NVXGPUMemoryInfo " : ""; + result += ATIMeminfo ? "ATIMeminfo " : ""; #ifdef NL_OS_WINDOWS result += "\n WindowsGL: "; result += WGLARBPBuffer ? "WGLARBPBuffer " : ""; result += WGLARBPixelFormat ? "WGLARBPixelFormat " : ""; result += WGLEXTSwapControl ? "WGLEXTSwapControl " : ""; + result += WGLAMDGPUAssociation ? "WGLAMDGPUAssociation " : ""; #elif defined(NL_OS_MAC) #elif defined(NL_OS_UNIX) result += "\n GLX: "; @@ -288,230 +311,228 @@ void registerGlExtensions(CGlExtensions &ext); // OES_mapbuffer. //=============== -extern NEL_PFNGLMAPBUFFEROESPROC nglMapBufferOES; -extern NEL_PFNGLUNMAPBUFFEROESPROC nglUnmapBufferOES; -extern NEL_PFNGLGETBUFFERPOINTERVOESPROC nglGetBufferPointervOES; +extern PFNGLMAPBUFFEROESPROC nglMapBufferOES; +extern PFNGLUNMAPBUFFEROESPROC nglUnmapBufferOES; +extern PFNGLGETBUFFERPOINTERVOESPROC nglGetBufferPointervOES; -extern NEL_PFNGLBUFFERSUBDATAPROC nglBufferSubData; - -extern PFNGLDRAWTEXFOESPROC nglDrawTexfOES; +extern PFNGLDRAWTEXFOESPROC nglDrawTexfOES; // GL_OES_framebuffer_object -extern NEL_PFNGLISRENDERBUFFEROESPROC nglIsRenderbufferOES; -extern NEL_PFNGLBINDRENDERBUFFEROESPROC nglBindRenderbufferOES; -extern NEL_PFNGLDELETERENDERBUFFERSOESPROC nglDeleteRenderbuffersOES; -extern NEL_PFNGLGENRENDERBUFFERSOESPROC nglGenRenderbuffersOES; -extern NEL_PFNGLRENDERBUFFERSTORAGEOESPROC nglRenderbufferStorageOES; -extern NEL_PFNGLGETRENDERBUFFERPARAMETERIVOESPROC nglGetRenderbufferParameterivOES; -extern NEL_PFNGLISFRAMEBUFFEROESPROC nglIsFramebufferOES; -extern NEL_PFNGLBINDFRAMEBUFFEROESPROC nglBindFramebufferOES; -extern NEL_PFNGLDELETEFRAMEBUFFERSOESPROC nglDeleteFramebuffersOES; -extern NEL_PFNGLGENFRAMEBUFFERSOESPROC nglGenFramebuffersOES; -extern NEL_PFNGLCHECKFRAMEBUFFERSTATUSOESPROC nglCheckFramebufferStatusOES; -extern NEL_PFNGLFRAMEBUFFERRENDERBUFFEROESPROC nglFramebufferRenderbufferOES; -extern NEL_PFNGLFRAMEBUFFERTEXTURE2DOESPROC nglFramebufferTexture2DOES; -extern NEL_PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC nglGetFramebufferAttachmentParameterivOES; -extern NEL_PFNGLGENERATEMIPMAPOESPROC nglGenerateMipmapOES; +extern PFNGLISRENDERBUFFEROESPROC nglIsRenderbufferOES; +extern PFNGLBINDRENDERBUFFEROESPROC nglBindRenderbufferOES; +extern PFNGLDELETERENDERBUFFERSOESPROC nglDeleteRenderbuffersOES; +extern PFNGLGENRENDERBUFFERSOESPROC nglGenRenderbuffersOES; +extern PFNGLRENDERBUFFERSTORAGEOESPROC nglRenderbufferStorageOES; +extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC nglGetRenderbufferParameterivOES; +extern PFNGLISFRAMEBUFFEROESPROC nglIsFramebufferOES; +extern PFNGLBINDFRAMEBUFFEROESPROC nglBindFramebufferOES; +extern PFNGLDELETEFRAMEBUFFERSOESPROC nglDeleteFramebuffersOES; +extern PFNGLGENFRAMEBUFFERSOESPROC nglGenFramebuffersOES; +extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC nglCheckFramebufferStatusOES; +extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC nglFramebufferRenderbufferOES; +extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC nglFramebufferTexture2DOES; +extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC nglGetFramebufferAttachmentParameterivOES; +extern PFNGLGENERATEMIPMAPOESPROC nglGenerateMipmapOES; // GL_OES_texture_cube_map -extern NEL_PFNGLTEXGENFOESPROC nglTexGenfOES; -extern NEL_PFNGLTEXGENFVOESPROC nglTexGenfvOES; -extern NEL_PFNGLTEXGENIOESPROC nglTexGeniOES; -extern NEL_PFNGLTEXGENIVOESPROC nglTexGenivOES; -extern NEL_PFNGLTEXGENXOESPROC nglTexGenxOES; -extern NEL_PFNGLTEXGENXVOESPROC nglTexGenxvOES; -extern NEL_PFNGLGETTEXGENFVOESPROC nglGetTexGenfvOES; -extern NEL_PFNGLGETTEXGENIVOESPROC nglGetTexGenivOES; -extern NEL_PFNGLGETTEXGENXVOESPROC nglGetTexGenxvOES; +extern PFNGLTEXGENFOESPROC nglTexGenfOES; +extern PFNGLTEXGENFVOESPROC nglTexGenfvOES; +extern PFNGLTEXGENIOESPROC nglTexGeniOES; +extern PFNGLTEXGENIVOESPROC nglTexGenivOES; +extern PFNGLTEXGENXOESPROC nglTexGenxOES; +extern PFNGLTEXGENXVOESPROC nglTexGenxvOES; +extern PFNGLGETTEXGENFVOESPROC nglGetTexGenfvOES; +extern PFNGLGETTEXGENIVOESPROC nglGetTexGenivOES; +extern PFNGLGETTEXGENXVOESPROC nglGetTexGenxvOES; #else // ARB_multitexture //================= -extern NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; -extern NEL_PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB; +extern PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; +extern PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB; -extern NEL_PFNGLMULTITEXCOORD1SARBPROC nglMultiTexCoord1sARB; -extern NEL_PFNGLMULTITEXCOORD1IARBPROC nglMultiTexCoord1iARB; -extern NEL_PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; -extern NEL_PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; -extern NEL_PFNGLMULTITEXCOORD1DARBPROC nglMultiTexCoord1dARB; -extern NEL_PFNGLMULTITEXCOORD2SARBPROC nglMultiTexCoord2sARB; -extern NEL_PFNGLMULTITEXCOORD2IARBPROC nglMultiTexCoord2iARB; -extern NEL_PFNGLMULTITEXCOORD2FARBPROC nglMultiTexCoord2fARB; -extern NEL_PFNGLMULTITEXCOORD2DARBPROC nglMultiTexCoord2dARB; -extern NEL_PFNGLMULTITEXCOORD3SARBPROC nglMultiTexCoord3sARB; -extern NEL_PFNGLMULTITEXCOORD3IARBPROC nglMultiTexCoord3iARB; -extern NEL_PFNGLMULTITEXCOORD3FARBPROC nglMultiTexCoord3fARB; -extern NEL_PFNGLMULTITEXCOORD3DARBPROC nglMultiTexCoord3dARB; -extern NEL_PFNGLMULTITEXCOORD4SARBPROC nglMultiTexCoord4sARB; -extern NEL_PFNGLMULTITEXCOORD4IARBPROC nglMultiTexCoord4iARB; -extern NEL_PFNGLMULTITEXCOORD4FARBPROC nglMultiTexCoord4fARB; -extern NEL_PFNGLMULTITEXCOORD4DARBPROC nglMultiTexCoord4dARB; +extern PFNGLMULTITEXCOORD1SARBPROC nglMultiTexCoord1sARB; +extern PFNGLMULTITEXCOORD1IARBPROC nglMultiTexCoord1iARB; +extern PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; +extern PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB; +extern PFNGLMULTITEXCOORD1DARBPROC nglMultiTexCoord1dARB; +extern PFNGLMULTITEXCOORD2SARBPROC nglMultiTexCoord2sARB; +extern PFNGLMULTITEXCOORD2IARBPROC nglMultiTexCoord2iARB; +extern PFNGLMULTITEXCOORD2FARBPROC nglMultiTexCoord2fARB; +extern PFNGLMULTITEXCOORD2DARBPROC nglMultiTexCoord2dARB; +extern PFNGLMULTITEXCOORD3SARBPROC nglMultiTexCoord3sARB; +extern PFNGLMULTITEXCOORD3IARBPROC nglMultiTexCoord3iARB; +extern PFNGLMULTITEXCOORD3FARBPROC nglMultiTexCoord3fARB; +extern PFNGLMULTITEXCOORD3DARBPROC nglMultiTexCoord3dARB; +extern PFNGLMULTITEXCOORD4SARBPROC nglMultiTexCoord4sARB; +extern PFNGLMULTITEXCOORD4IARBPROC nglMultiTexCoord4iARB; +extern PFNGLMULTITEXCOORD4FARBPROC nglMultiTexCoord4fARB; +extern PFNGLMULTITEXCOORD4DARBPROC nglMultiTexCoord4dARB; -extern NEL_PFNGLMULTITEXCOORD1SVARBPROC nglMultiTexCoord1svARB; -extern NEL_PFNGLMULTITEXCOORD1IVARBPROC nglMultiTexCoord1ivARB; -extern NEL_PFNGLMULTITEXCOORD1FVARBPROC nglMultiTexCoord1fvARB; -extern NEL_PFNGLMULTITEXCOORD1DVARBPROC nglMultiTexCoord1dvARB; -extern NEL_PFNGLMULTITEXCOORD2SVARBPROC nglMultiTexCoord2svARB; -extern NEL_PFNGLMULTITEXCOORD2IVARBPROC nglMultiTexCoord2ivARB; -extern NEL_PFNGLMULTITEXCOORD2FVARBPROC nglMultiTexCoord2fvARB; -extern NEL_PFNGLMULTITEXCOORD2DVARBPROC nglMultiTexCoord2dvARB; -extern NEL_PFNGLMULTITEXCOORD3SVARBPROC nglMultiTexCoord3svARB; -extern NEL_PFNGLMULTITEXCOORD3IVARBPROC nglMultiTexCoord3ivARB; -extern NEL_PFNGLMULTITEXCOORD3FVARBPROC nglMultiTexCoord3fvARB; -extern NEL_PFNGLMULTITEXCOORD3DVARBPROC nglMultiTexCoord3dvARB; -extern NEL_PFNGLMULTITEXCOORD4SVARBPROC nglMultiTexCoord4svARB; -extern NEL_PFNGLMULTITEXCOORD4IVARBPROC nglMultiTexCoord4ivARB; -extern NEL_PFNGLMULTITEXCOORD4FVARBPROC nglMultiTexCoord4fvARB; -extern NEL_PFNGLMULTITEXCOORD4DVARBPROC nglMultiTexCoord4dvARB; +extern PFNGLMULTITEXCOORD1SVARBPROC nglMultiTexCoord1svARB; +extern PFNGLMULTITEXCOORD1IVARBPROC nglMultiTexCoord1ivARB; +extern PFNGLMULTITEXCOORD1FVARBPROC nglMultiTexCoord1fvARB; +extern PFNGLMULTITEXCOORD1DVARBPROC nglMultiTexCoord1dvARB; +extern PFNGLMULTITEXCOORD2SVARBPROC nglMultiTexCoord2svARB; +extern PFNGLMULTITEXCOORD2IVARBPROC nglMultiTexCoord2ivARB; +extern PFNGLMULTITEXCOORD2FVARBPROC nglMultiTexCoord2fvARB; +extern PFNGLMULTITEXCOORD2DVARBPROC nglMultiTexCoord2dvARB; +extern PFNGLMULTITEXCOORD3SVARBPROC nglMultiTexCoord3svARB; +extern PFNGLMULTITEXCOORD3IVARBPROC nglMultiTexCoord3ivARB; +extern PFNGLMULTITEXCOORD3FVARBPROC nglMultiTexCoord3fvARB; +extern PFNGLMULTITEXCOORD3DVARBPROC nglMultiTexCoord3dvARB; +extern PFNGLMULTITEXCOORD4SVARBPROC nglMultiTexCoord4svARB; +extern PFNGLMULTITEXCOORD4IVARBPROC nglMultiTexCoord4ivARB; +extern PFNGLMULTITEXCOORD4FVARBPROC nglMultiTexCoord4fvARB; +extern PFNGLMULTITEXCOORD4DVARBPROC nglMultiTexCoord4dvARB; // ARB_TextureCompression. //======================== -extern NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC nglCompressedTexImage3DARB; -extern NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC nglCompressedTexImage2DARB; -extern NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC nglCompressedTexImage1DARB; -extern NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC nglCompressedTexSubImage3DARB; -extern NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC nglCompressedTexSubImage2DARB; -extern NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC nglCompressedTexSubImage1DARB; -extern NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC nglGetCompressedTexImageARB; +extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC nglCompressedTexImage3DARB; +extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC nglCompressedTexImage2DARB; +extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC nglCompressedTexImage1DARB; +extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC nglCompressedTexSubImage3DARB; +extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC nglCompressedTexSubImage2DARB; +extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC nglCompressedTexSubImage1DARB; +extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC nglGetCompressedTexImageARB; // VertexArrayRangeNV. //==================== -extern NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC nglFlushVertexArrayRangeNV; -extern NEL_PFNGLVERTEXARRAYRANGENVPROC nglVertexArrayRangeNV; +extern PFNGLFLUSHVERTEXARRAYRANGENVPROC nglFlushVertexArrayRangeNV; +extern PFNGLVERTEXARRAYRANGENVPROC nglVertexArrayRangeNV; #ifdef NL_OS_WINDOWS extern PFNWGLALLOCATEMEMORYNVPROC nwglAllocateMemoryNV; extern PFNWGLFREEMEMORYNVPROC nwglFreeMemoryNV; #elif defined(NL_OS_UNIX) && !defined(NL_OS_MAC) -extern NEL_PFNGLXALLOCATEMEMORYNVPROC nglXAllocateMemoryNV; -extern NEL_PFNGLXFREEMEMORYNVPROC nglXFreeMemoryNV; +extern PFNGLXALLOCATEMEMORYNVPROC nglXAllocateMemoryNV; +extern PFNGLXFREEMEMORYNVPROC nglXFreeMemoryNV; #endif // FenceNV. //==================== -extern NEL_PFNGLDELETEFENCESNVPROC nglDeleteFencesNV; -extern NEL_PFNGLGENFENCESNVPROC nglGenFencesNV; -extern NEL_PFNGLISFENCENVPROC nglIsFenceNV; -extern NEL_PFNGLTESTFENCENVPROC nglTestFenceNV; -extern NEL_PFNGLGETFENCEIVNVPROC nglGetFenceivNV; -extern NEL_PFNGLFINISHFENCENVPROC nglFinishFenceNV; -extern NEL_PFNGLSETFENCENVPROC nglSetFenceNV; +extern PFNGLDELETEFENCESNVPROC nglDeleteFencesNV; +extern PFNGLGENFENCESNVPROC nglGenFencesNV; +extern PFNGLISFENCENVPROC nglIsFenceNV; +extern PFNGLTESTFENCENVPROC nglTestFenceNV; +extern PFNGLGETFENCEIVNVPROC nglGetFenceivNV; +extern PFNGLFINISHFENCENVPROC nglFinishFenceNV; +extern PFNGLSETFENCENVPROC nglSetFenceNV; // VertexWeighting. //================== -extern NEL_PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT; -extern NEL_PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT; -extern NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT; +extern PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT; +extern PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT; +extern PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT; // VertexProgramExtension. //======================== -extern NEL_PFNGLAREPROGRAMSRESIDENTNVPROC nglAreProgramsResidentNV; -extern NEL_PFNGLBINDPROGRAMNVPROC nglBindProgramNV; -extern NEL_PFNGLDELETEPROGRAMSNVPROC nglDeleteProgramsNV; -extern NEL_PFNGLEXECUTEPROGRAMNVPROC nglExecuteProgramNV; -extern NEL_PFNGLGENPROGRAMSNVPROC nglGenProgramsNV; -extern NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC nglGetProgramParameterdvNV; -extern NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC nglGetProgramParameterfvNV; -extern NEL_PFNGLGETPROGRAMIVNVPROC nglGetProgramivNV; -extern NEL_PFNGLGETPROGRAMSTRINGNVPROC nglGetProgramStringNV; -extern NEL_PFNGLGETTRACKMATRIXIVNVPROC nglGetTrackMatrixivNV; -extern NEL_PFNGLGETVERTEXATTRIBDVNVPROC nglGetVertexAttribdvNV; -extern NEL_PFNGLGETVERTEXATTRIBFVNVPROC nglGetVertexAttribfvNV; -extern NEL_PFNGLGETVERTEXATTRIBIVNVPROC nglGetVertexAttribivNV; -extern NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC nglGetVertexAttribPointervNV; -extern NEL_PFNGLISPROGRAMNVPROC nglIsProgramNV; -extern NEL_PFNGLLOADPROGRAMNVPROC nglLoadProgramNV; -extern NEL_PFNGLPROGRAMPARAMETER4DNVPROC nglProgramParameter4dNV; -extern NEL_PFNGLPROGRAMPARAMETER4DVNVPROC nglProgramParameter4dvNV; -extern NEL_PFNGLPROGRAMPARAMETER4FNVPROC nglProgramParameter4fNV; -extern NEL_PFNGLPROGRAMPARAMETER4FVNVPROC nglProgramParameter4fvNV; -extern NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC nglProgramParameters4dvNV; -extern NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC nglProgramParameters4fvNV; -extern NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC nglRequestResidentProgramsNV; -extern NEL_PFNGLTRACKMATRIXNVPROC nglTrackMatrixNV; -extern NEL_PFNGLVERTEXATTRIBPOINTERNVPROC nglVertexAttribPointerNV; -extern NEL_PFNGLVERTEXATTRIB1DNVPROC nglVertexAttrib1dNV; -extern NEL_PFNGLVERTEXATTRIB1DVNVPROC nglVertexAttrib1dvNV; -extern NEL_PFNGLVERTEXATTRIB1FNVPROC nglVertexAttrib1fNV; -extern NEL_PFNGLVERTEXATTRIB1FVNVPROC nglVertexAttrib1fvNV; -extern NEL_PFNGLVERTEXATTRIB1SNVPROC nglVertexAttrib1sNV; -extern NEL_PFNGLVERTEXATTRIB1SVNVPROC nglVertexAttrib1svNV; -extern NEL_PFNGLVERTEXATTRIB2DNVPROC nglVertexAttrib2dNV; -extern NEL_PFNGLVERTEXATTRIB2DVNVPROC nglVertexAttrib2dvNV; -extern NEL_PFNGLVERTEXATTRIB2FNVPROC nglVertexAttrib2fNV; -extern NEL_PFNGLVERTEXATTRIB2FVNVPROC nglVertexAttrib2fvNV; -extern NEL_PFNGLVERTEXATTRIB2SNVPROC nglVertexAttrib2sNV; -extern NEL_PFNGLVERTEXATTRIB2SVNVPROC nglVertexAttrib2svNV; -extern NEL_PFNGLVERTEXATTRIB3DNVPROC nglVertexAttrib3dNV; -extern NEL_PFNGLVERTEXATTRIB3DVNVPROC nglVertexAttrib3dvNV; -extern NEL_PFNGLVERTEXATTRIB3FNVPROC nglVertexAttrib3fNV; -extern NEL_PFNGLVERTEXATTRIB3FVNVPROC nglVertexAttrib3fvNV; -extern NEL_PFNGLVERTEXATTRIB3SNVPROC nglVertexAttrib3sNV; -extern NEL_PFNGLVERTEXATTRIB3SVNVPROC nglVertexAttrib3svNV; -extern NEL_PFNGLVERTEXATTRIB4DNVPROC nglVertexAttrib4dNV; -extern NEL_PFNGLVERTEXATTRIB4DVNVPROC nglVertexAttrib4dvNV; -extern NEL_PFNGLVERTEXATTRIB4FNVPROC nglVertexAttrib4fNV; -extern NEL_PFNGLVERTEXATTRIB4FVNVPROC nglVertexAttrib4fvNV; -extern NEL_PFNGLVERTEXATTRIB4SNVPROC nglVertexAttrib4sNV; -extern NEL_PFNGLVERTEXATTRIB4SVNVPROC nglVertexAttrib4svNV; -extern NEL_PFNGLVERTEXATTRIB4UBVNVPROC nglVertexAttrib4ubvNV; -extern NEL_PFNGLVERTEXATTRIBS1DVNVPROC nglVertexAttribs1dvNV; -extern NEL_PFNGLVERTEXATTRIBS1FVNVPROC nglVertexAttribs1fvNV; -extern NEL_PFNGLVERTEXATTRIBS1SVNVPROC nglVertexAttribs1svNV; -extern NEL_PFNGLVERTEXATTRIBS2DVNVPROC nglVertexAttribs2dvNV; -extern NEL_PFNGLVERTEXATTRIBS2FVNVPROC nglVertexAttribs2fvNV; -extern NEL_PFNGLVERTEXATTRIBS2SVNVPROC nglVertexAttribs2svNV; -extern NEL_PFNGLVERTEXATTRIBS3DVNVPROC nglVertexAttribs3dvNV; -extern NEL_PFNGLVERTEXATTRIBS3FVNVPROC nglVertexAttribs3fvNV; -extern NEL_PFNGLVERTEXATTRIBS3SVNVPROC nglVertexAttribs3svNV; -extern NEL_PFNGLVERTEXATTRIBS4DVNVPROC nglVertexAttribs4dvNV; -extern NEL_PFNGLVERTEXATTRIBS4FVNVPROC nglVertexAttribs4fvNV; -extern NEL_PFNGLVERTEXATTRIBS4SVNVPROC nglVertexAttribs4svNV; -extern NEL_PFNGLVERTEXATTRIBS4UBVNVPROC nglVertexAttribs4ubvNV; +extern PFNGLAREPROGRAMSRESIDENTNVPROC nglAreProgramsResidentNV; +extern PFNGLBINDPROGRAMNVPROC nglBindProgramNV; +extern PFNGLDELETEPROGRAMSNVPROC nglDeleteProgramsNV; +extern PFNGLEXECUTEPROGRAMNVPROC nglExecuteProgramNV; +extern PFNGLGENPROGRAMSNVPROC nglGenProgramsNV; +extern PFNGLGETPROGRAMPARAMETERDVNVPROC nglGetProgramParameterdvNV; +extern PFNGLGETPROGRAMPARAMETERFVNVPROC nglGetProgramParameterfvNV; +extern PFNGLGETPROGRAMIVNVPROC nglGetProgramivNV; +extern PFNGLGETPROGRAMSTRINGNVPROC nglGetProgramStringNV; +extern PFNGLGETTRACKMATRIXIVNVPROC nglGetTrackMatrixivNV; +extern PFNGLGETVERTEXATTRIBDVNVPROC nglGetVertexAttribdvNV; +extern PFNGLGETVERTEXATTRIBFVNVPROC nglGetVertexAttribfvNV; +extern PFNGLGETVERTEXATTRIBIVNVPROC nglGetVertexAttribivNV; +extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC nglGetVertexAttribPointervNV; +extern PFNGLISPROGRAMNVPROC nglIsProgramNV; +extern PFNGLLOADPROGRAMNVPROC nglLoadProgramNV; +extern PFNGLPROGRAMPARAMETER4DNVPROC nglProgramParameter4dNV; +extern PFNGLPROGRAMPARAMETER4DVNVPROC nglProgramParameter4dvNV; +extern PFNGLPROGRAMPARAMETER4FNVPROC nglProgramParameter4fNV; +extern PFNGLPROGRAMPARAMETER4FVNVPROC nglProgramParameter4fvNV; +extern PFNGLPROGRAMPARAMETERS4DVNVPROC nglProgramParameters4dvNV; +extern PFNGLPROGRAMPARAMETERS4FVNVPROC nglProgramParameters4fvNV; +extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC nglRequestResidentProgramsNV; +extern PFNGLTRACKMATRIXNVPROC nglTrackMatrixNV; +extern PFNGLVERTEXATTRIBPOINTERNVPROC nglVertexAttribPointerNV; +extern PFNGLVERTEXATTRIB1DNVPROC nglVertexAttrib1dNV; +extern PFNGLVERTEXATTRIB1DVNVPROC nglVertexAttrib1dvNV; +extern PFNGLVERTEXATTRIB1FNVPROC nglVertexAttrib1fNV; +extern PFNGLVERTEXATTRIB1FVNVPROC nglVertexAttrib1fvNV; +extern PFNGLVERTEXATTRIB1SNVPROC nglVertexAttrib1sNV; +extern PFNGLVERTEXATTRIB1SVNVPROC nglVertexAttrib1svNV; +extern PFNGLVERTEXATTRIB2DNVPROC nglVertexAttrib2dNV; +extern PFNGLVERTEXATTRIB2DVNVPROC nglVertexAttrib2dvNV; +extern PFNGLVERTEXATTRIB2FNVPROC nglVertexAttrib2fNV; +extern PFNGLVERTEXATTRIB2FVNVPROC nglVertexAttrib2fvNV; +extern PFNGLVERTEXATTRIB2SNVPROC nglVertexAttrib2sNV; +extern PFNGLVERTEXATTRIB2SVNVPROC nglVertexAttrib2svNV; +extern PFNGLVERTEXATTRIB3DNVPROC nglVertexAttrib3dNV; +extern PFNGLVERTEXATTRIB3DVNVPROC nglVertexAttrib3dvNV; +extern PFNGLVERTEXATTRIB3FNVPROC nglVertexAttrib3fNV; +extern PFNGLVERTEXATTRIB3FVNVPROC nglVertexAttrib3fvNV; +extern PFNGLVERTEXATTRIB3SNVPROC nglVertexAttrib3sNV; +extern PFNGLVERTEXATTRIB3SVNVPROC nglVertexAttrib3svNV; +extern PFNGLVERTEXATTRIB4DNVPROC nglVertexAttrib4dNV; +extern PFNGLVERTEXATTRIB4DVNVPROC nglVertexAttrib4dvNV; +extern PFNGLVERTEXATTRIB4FNVPROC nglVertexAttrib4fNV; +extern PFNGLVERTEXATTRIB4FVNVPROC nglVertexAttrib4fvNV; +extern PFNGLVERTEXATTRIB4SNVPROC nglVertexAttrib4sNV; +extern PFNGLVERTEXATTRIB4SVNVPROC nglVertexAttrib4svNV; +extern PFNGLVERTEXATTRIB4UBVNVPROC nglVertexAttrib4ubvNV; +extern PFNGLVERTEXATTRIBS1DVNVPROC nglVertexAttribs1dvNV; +extern PFNGLVERTEXATTRIBS1FVNVPROC nglVertexAttribs1fvNV; +extern PFNGLVERTEXATTRIBS1SVNVPROC nglVertexAttribs1svNV; +extern PFNGLVERTEXATTRIBS2DVNVPROC nglVertexAttribs2dvNV; +extern PFNGLVERTEXATTRIBS2FVNVPROC nglVertexAttribs2fvNV; +extern PFNGLVERTEXATTRIBS2SVNVPROC nglVertexAttribs2svNV; +extern PFNGLVERTEXATTRIBS3DVNVPROC nglVertexAttribs3dvNV; +extern PFNGLVERTEXATTRIBS3FVNVPROC nglVertexAttribs3fvNV; +extern PFNGLVERTEXATTRIBS3SVNVPROC nglVertexAttribs3svNV; +extern PFNGLVERTEXATTRIBS4DVNVPROC nglVertexAttribs4dvNV; +extern PFNGLVERTEXATTRIBS4FVNVPROC nglVertexAttribs4fvNV; +extern PFNGLVERTEXATTRIBS4SVNVPROC nglVertexAttribs4svNV; +extern PFNGLVERTEXATTRIBS4UBVNVPROC nglVertexAttribs4ubvNV; // VertexShaderExtension. //======================== -extern NEL_PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT; -extern NEL_PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT; -extern NEL_PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT; -extern NEL_PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT; -extern NEL_PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT; -extern NEL_PFNGLSHADEROP1EXTPROC nglShaderOp1EXT; -extern NEL_PFNGLSHADEROP2EXTPROC nglShaderOp2EXT; -extern NEL_PFNGLSHADEROP3EXTPROC nglShaderOp3EXT; -extern NEL_PFNGLSWIZZLEEXTPROC nglSwizzleEXT; -extern NEL_PFNGLWRITEMASKEXTPROC nglWriteMaskEXT; -extern NEL_PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT; -extern NEL_PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT; -extern NEL_PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT; -extern NEL_PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT; -extern NEL_PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT; -extern NEL_PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT; -extern NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT; -extern NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT; -extern NEL_PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT; -extern NEL_PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT; -extern NEL_PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT; -extern NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT; -extern NEL_PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT; -extern NEL_PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT; -extern NEL_PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT; -extern NEL_PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT; -extern NEL_PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT; -extern NEL_PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT; -extern NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT; -extern NEL_PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT; -extern NEL_PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT; -extern NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT; -extern NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT; -extern NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT; +extern PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT; +extern PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT; +extern PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT; +extern PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT; +extern PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT; +extern PFNGLSHADEROP1EXTPROC nglShaderOp1EXT; +extern PFNGLSHADEROP2EXTPROC nglShaderOp2EXT; +extern PFNGLSHADEROP3EXTPROC nglShaderOp3EXT; +extern PFNGLSWIZZLEEXTPROC nglSwizzleEXT; +extern PFNGLWRITEMASKEXTPROC nglWriteMaskEXT; +extern PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT; +extern PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT; +extern PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT; +extern PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT; +extern PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT; +extern PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT; +extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT; +extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT; +extern PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT; +extern PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT; +extern PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT; +extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT; +extern PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT; +extern PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT; +extern PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT; +extern PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT; +extern PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT; +extern PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT; +extern PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT; +extern PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT; +extern PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT; +extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT; +extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT; +extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT; // ATI_envmap_bumpmap extension @@ -524,100 +545,100 @@ extern PFNGLGETTEXBUMPPARAMETERFVATIPROC nglGetTexBumpParameterfvATI; // SecondaryColor extension //======================== -extern NEL_PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT; -extern NEL_PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT; -extern NEL_PFNGLSECONDARYCOLOR3DEXTPROC nglSecondaryColor3dEXT; -extern NEL_PFNGLSECONDARYCOLOR3DVEXTPROC nglSecondaryColor3dvEXT; -extern NEL_PFNGLSECONDARYCOLOR3FEXTPROC nglSecondaryColor3fEXT; -extern NEL_PFNGLSECONDARYCOLOR3FVEXTPROC nglSecondaryColor3fvEXT; -extern NEL_PFNGLSECONDARYCOLOR3IEXTPROC nglSecondaryColor3iEXT; -extern NEL_PFNGLSECONDARYCOLOR3IVEXTPROC nglSecondaryColor3ivEXT; -extern NEL_PFNGLSECONDARYCOLOR3SEXTPROC nglSecondaryColor3sEXT; -extern NEL_PFNGLSECONDARYCOLOR3SVEXTPROC nglSecondaryColor3svEXT; -extern NEL_PFNGLSECONDARYCOLOR3UBEXTPROC nglSecondaryColor3ubEXT; -extern NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC nglSecondaryColor3ubvEXT; -extern NEL_PFNGLSECONDARYCOLOR3UIEXTPROC nglSecondaryColor3uiEXT; -extern NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC nglSecondaryColor3uivEXT; -extern NEL_PFNGLSECONDARYCOLOR3USEXTPROC nglSecondaryColor3usEXT; -extern NEL_PFNGLSECONDARYCOLOR3USVEXTPROC nglSecondaryColor3usvEXT; -extern NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC nglSecondaryColorPointerEXT; +extern PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT; +extern PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT; +extern PFNGLSECONDARYCOLOR3DEXTPROC nglSecondaryColor3dEXT; +extern PFNGLSECONDARYCOLOR3DVEXTPROC nglSecondaryColor3dvEXT; +extern PFNGLSECONDARYCOLOR3FEXTPROC nglSecondaryColor3fEXT; +extern PFNGLSECONDARYCOLOR3FVEXTPROC nglSecondaryColor3fvEXT; +extern PFNGLSECONDARYCOLOR3IEXTPROC nglSecondaryColor3iEXT; +extern PFNGLSECONDARYCOLOR3IVEXTPROC nglSecondaryColor3ivEXT; +extern PFNGLSECONDARYCOLOR3SEXTPROC nglSecondaryColor3sEXT; +extern PFNGLSECONDARYCOLOR3SVEXTPROC nglSecondaryColor3svEXT; +extern PFNGLSECONDARYCOLOR3UBEXTPROC nglSecondaryColor3ubEXT; +extern PFNGLSECONDARYCOLOR3UBVEXTPROC nglSecondaryColor3ubvEXT; +extern PFNGLSECONDARYCOLOR3UIEXTPROC nglSecondaryColor3uiEXT; +extern PFNGLSECONDARYCOLOR3UIVEXTPROC nglSecondaryColor3uivEXT; +extern PFNGLSECONDARYCOLOR3USEXTPROC nglSecondaryColor3usEXT; +extern PFNGLSECONDARYCOLOR3USVEXTPROC nglSecondaryColor3usvEXT; +extern PFNGLSECONDARYCOLORPOINTEREXTPROC nglSecondaryColorPointerEXT; // BlendColor extension //======================== -extern NEL_PFNGLBLENDCOLOREXTPROC nglBlendColorEXT; +extern PFNGLBLENDCOLOREXTPROC nglBlendColorEXT; // GL_ATI_vertex_array_object extension //======================== -extern NEL_PFNGLNEWOBJECTBUFFERATIPROC nglNewObjectBufferATI; -extern NEL_PFNGLISOBJECTBUFFERATIPROC nglIsObjectBufferATI; -extern NEL_PFNGLUPDATEOBJECTBUFFERATIPROC nglUpdateObjectBufferATI; -extern NEL_PFNGLGETOBJECTBUFFERFVATIPROC nglGetObjectBufferfvATI; -extern NEL_PFNGLGETOBJECTBUFFERIVATIPROC nglGetObjectBufferivATI; -extern NEL_PFNGLDELETEOBJECTBUFFERATIPROC nglDeleteObjectBufferATI; -extern NEL_PFNGLARRAYOBJECTATIPROC nglArrayObjectATI; -extern NEL_PFNGLGETARRAYOBJECTFVATIPROC nglGetArrayObjectfvATI; -extern NEL_PFNGLGETARRAYOBJECTIVATIPROC nglGetArrayObjectivATI; -extern NEL_PFNGLVARIANTARRAYOBJECTATIPROC nglVariantArrayObjectATI; -extern NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC nglGetVariantArrayObjectfvATI; -extern NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC nglGetVariantArrayObjectivATI; +extern PFNGLNEWOBJECTBUFFERATIPROC nglNewObjectBufferATI; +extern PFNGLISOBJECTBUFFERATIPROC nglIsObjectBufferATI; +extern PFNGLUPDATEOBJECTBUFFERATIPROC nglUpdateObjectBufferATI; +extern PFNGLGETOBJECTBUFFERFVATIPROC nglGetObjectBufferfvATI; +extern PFNGLGETOBJECTBUFFERIVATIPROC nglGetObjectBufferivATI; +extern PFNGLFREEOBJECTBUFFERATIPROC nglFreeObjectBufferATI; +extern PFNGLARRAYOBJECTATIPROC nglArrayObjectATI; +extern PFNGLGETARRAYOBJECTFVATIPROC nglGetArrayObjectfvATI; +extern PFNGLGETARRAYOBJECTIVATIPROC nglGetArrayObjectivATI; +extern PFNGLVARIANTARRAYOBJECTATIPROC nglVariantArrayObjectATI; +extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC nglGetVariantArrayObjectfvATI; +extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC nglGetVariantArrayObjectivATI; // GL_ATI_map_object_buffer //=================================== -extern NEL_PFNGLMAPOBJECTBUFFERATIPROC nglMapObjectBufferATI; -extern NEL_PFNGLUNMAPOBJECTBUFFERATIPROC nglUnmapObjectBufferATI; +extern PFNGLMAPOBJECTBUFFERATIPROC nglMapObjectBufferATI; +extern PFNGLUNMAPOBJECTBUFFERATIPROC nglUnmapObjectBufferATI; // GL_ATI_fragment_shader extension //=================================== -extern NEL_PFNGLGENFRAGMENTSHADERSATIPROC nglGenFragmentShadersATI; -extern NEL_PFNGLBINDFRAGMENTSHADERATIPROC nglBindFragmentShaderATI; -extern NEL_PFNGLDELETEFRAGMENTSHADERATIPROC nglDeleteFragmentShaderATI; -extern NEL_PFNGLBEGINFRAGMENTSHADERATIPROC nglBeginFragmentShaderATI; -extern NEL_PFNGLENDFRAGMENTSHADERATIPROC nglEndFragmentShaderATI; -extern NEL_PFNGLPASSTEXCOORDATIPROC nglPassTexCoordATI; -extern NEL_PFNGLSAMPLEMAPATIPROC nglSampleMapATI; -extern NEL_PFNGLCOLORFRAGMENTOP1ATIPROC nglColorFragmentOp1ATI; -extern NEL_PFNGLCOLORFRAGMENTOP2ATIPROC nglColorFragmentOp2ATI; -extern NEL_PFNGLCOLORFRAGMENTOP3ATIPROC nglColorFragmentOp3ATI; -extern NEL_PFNGLALPHAFRAGMENTOP1ATIPROC nglAlphaFragmentOp1ATI; -extern NEL_PFNGLALPHAFRAGMENTOP2ATIPROC nglAlphaFragmentOp2ATI; -extern NEL_PFNGLALPHAFRAGMENTOP3ATIPROC nglAlphaFragmentOp3ATI; -extern NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC nglSetFragmentShaderConstantATI; +extern PFNGLGENFRAGMENTSHADERSATIPROC nglGenFragmentShadersATI; +extern PFNGLBINDFRAGMENTSHADERATIPROC nglBindFragmentShaderATI; +extern PFNGLDELETEFRAGMENTSHADERATIPROC nglDeleteFragmentShaderATI; +extern PFNGLBEGINFRAGMENTSHADERATIPROC nglBeginFragmentShaderATI; +extern PFNGLENDFRAGMENTSHADERATIPROC nglEndFragmentShaderATI; +extern PFNGLPASSTEXCOORDATIPROC nglPassTexCoordATI; +extern PFNGLSAMPLEMAPATIPROC nglSampleMapATI; +extern PFNGLCOLORFRAGMENTOP1ATIPROC nglColorFragmentOp1ATI; +extern PFNGLCOLORFRAGMENTOP2ATIPROC nglColorFragmentOp2ATI; +extern PFNGLCOLORFRAGMENTOP3ATIPROC nglColorFragmentOp3ATI; +extern PFNGLALPHAFRAGMENTOP1ATIPROC nglAlphaFragmentOp1ATI; +extern PFNGLALPHAFRAGMENTOP2ATIPROC nglAlphaFragmentOp2ATI; +extern PFNGLALPHAFRAGMENTOP3ATIPROC nglAlphaFragmentOp3ATI; +extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC nglSetFragmentShaderConstantATI; // GL_ATI_vertex_attrib_array_object //================================== -extern NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC nglVertexAttribArrayObjectATI; -extern NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC nglGetVertexAttribArrayObjectfvATI; -extern NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC nglGetVertexAttribArrayObjectivATI; +extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC nglVertexAttribArrayObjectATI; +extern PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC nglGetVertexAttribArrayObjectfvATI; +extern PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC nglGetVertexAttribArrayObjectivATI; // GL_ARB_fragment_shader_extension //================================== -extern NEL_PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; -extern NEL_PFNGLBINDPROGRAMARBPROC nglBindProgramARB; -extern NEL_PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; -extern NEL_PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; -extern NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; -extern NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; -extern NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; -extern NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; -extern NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglGetProgramLocalParameter4dARB; -extern NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglGetProgramLocalParameter4dvARB; -extern NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglGetProgramLocalParameter4fARB; -extern NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglGetProgramLocalParameter4fvARB; -extern NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; -extern NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; -extern NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; -extern NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; -extern NEL_PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; -extern NEL_PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; -extern NEL_PFNGLISPROGRAMARBPROC nglIsProgramARB; +extern PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB; +extern PFNGLBINDPROGRAMARBPROC nglBindProgramARB; +extern PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB; +extern PFNGLGENPROGRAMSARBPROC nglGenProgramsARB; +extern PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB; +extern PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB; +extern PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB; +extern PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB; +extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglGetProgramLocalParameter4dARB; +extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglGetProgramLocalParameter4dvARB; +extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglGetProgramLocalParameter4fARB; +extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglGetProgramLocalParameter4fvARB; +extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB; +extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB; +extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB; +extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB; +extern PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB; +extern PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB; +extern PFNGLISPROGRAMARBPROC nglIsProgramARB; // GL_ARB_vertex_buffer_object //================================== @@ -702,13 +723,13 @@ extern PFNGLISPROGRAMARBPROC nglIsProgramARB; // GL_NV_occlusion_query //================================== -extern NEL_PFNGLGENOCCLUSIONQUERIESNVPROC nglGenOcclusionQueriesNV; -extern NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC nglDeleteOcclusionQueriesNV; -extern NEL_PFNGLISOCCLUSIONQUERYNVPROC nglIsOcclusionQueryNV; -extern NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC nglBeginOcclusionQueryNV; -extern NEL_PFNGLENDOCCLUSIONQUERYNVPROC nglEndOcclusionQueryNV; -extern NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV; -extern NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV; +extern PFNGLGENOCCLUSIONQUERIESNVPROC nglGenOcclusionQueriesNV; +extern PFNGLDELETEOCCLUSIONQUERIESNVPROC nglDeleteOcclusionQueriesNV; +extern PFNGLISOCCLUSIONQUERYNVPROC nglIsOcclusionQueryNV; +extern PFNGLBEGINOCCLUSIONQUERYNVPROC nglBeginOcclusionQueryNV; +extern PFNGLENDOCCLUSIONQUERYNVPROC nglEndOcclusionQueryNV; +extern PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV; +extern PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV; @@ -737,46 +758,60 @@ extern PFNWGLGETSWAPINTERVALEXTPROC nwglGetSwapIntervalEXT; // WGL_ARB_extensions_string -extern PFNWGLGETEXTENSIONSSTRINGARBPROC nwglGetExtensionsStringARB; +extern PFNWGLGETEXTENSIONSSTRINGARBPROC nwglGetExtensionsStringARB; + + +// WGL_AMD_gpu_association +//======================== +extern PFNWGLGETGPUIDSAMDPROC nwglGetGPUIDsAMD; +extern PFNWGLGETGPUINFOAMDPROC nwglGetGPUInfoAMD; +extern PFNWGLGETCONTEXTGPUIDAMDPROC nwglGetContextGPUIDAMD; +extern PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC nwglCreateAssociatedContextAMD; +extern PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC nwglCreateAssociatedContextAttribsAMD; +extern PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC nwglDeleteAssociatedContextAMD; +extern PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC nwglMakeAssociatedContextCurrentAMD; +extern PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC nwglGetCurrentAssociatedContextAMD; +extern PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC nwglBlitContextFramebufferAMD; + #elif defined(NL_OS_MAC) #elif defined(NL_OS_UNIX) // Swap control extensions //=========================== -extern NEL_PFNGLXSWAPINTERVALEXTPROC nglXSwapIntervalEXT; +extern PFNGLXSWAPINTERVALEXTPROC nglXSwapIntervalEXT; -extern PFNGLXSWAPINTERVALSGIPROC nglXSwapIntervalSGI; +extern PFNGLXSWAPINTERVALSGIPROC nglXSwapIntervalSGI; -extern NEL_PFNGLXSWAPINTERVALMESAPROC nglXSwapIntervalMESA; -extern NEL_PFNGLXGETSWAPINTERVALMESAPROC nglXGetSwapIntervalMESA; +extern PFNGLXSWAPINTERVALMESAPROC nglXSwapIntervalMESA; +extern PFNGLXGETSWAPINTERVALMESAPROC nglXGetSwapIntervalMESA; #endif // GL_EXT_framebuffer_object -extern NEL_PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT; -extern NEL_PFNGLISFRAMEBUFFEREXTPROC nglIsFramebufferEXT; -extern NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC nglCheckFramebufferStatusEXT; -extern NEL_PFNGLGENFRAMEBUFFERSEXTPROC nglGenFramebuffersEXT; -extern NEL_PFNGLBINDFRAMEBUFFEREXTPROC nglBindFramebufferEXT; -extern NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC nglFramebufferTexture2DEXT; -extern NEL_PFNGLGENRENDERBUFFERSEXTPROC nglGenRenderbuffersEXT; -extern NEL_PFNGLBINDRENDERBUFFEREXTPROC nglBindRenderbufferEXT; -extern NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC nglRenderbufferStorageEXT; -extern NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC nglFramebufferRenderbufferEXT; -extern NEL_PFNGLDELETERENDERBUFFERSEXTPROC nglDeleteRenderbuffersEXT; -extern NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC nglDeleteFramebuffersEXT; -extern NEL_PFNGETRENDERBUFFERPARAMETERIVEXTPROC nglGetRenderbufferParameterivEXT; -extern NEL_PFNGENERATEMIPMAPEXTPROC nglGenerateMipmapEXT; +extern PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT; +extern PFNGLISFRAMEBUFFEREXTPROC nglIsFramebufferEXT; +extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC nglCheckFramebufferStatusEXT; +extern PFNGLGENFRAMEBUFFERSEXTPROC nglGenFramebuffersEXT; +extern PFNGLBINDFRAMEBUFFEREXTPROC nglBindFramebufferEXT; +extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC nglFramebufferTexture2DEXT; +extern PFNGLGENRENDERBUFFERSEXTPROC nglGenRenderbuffersEXT; +extern PFNGLBINDRENDERBUFFEREXTPROC nglBindRenderbufferEXT; +extern PFNGLRENDERBUFFERSTORAGEEXTPROC nglRenderbufferStorageEXT; +extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC nglFramebufferRenderbufferEXT; +extern PFNGLDELETERENDERBUFFERSEXTPROC nglDeleteRenderbuffersEXT; +extern PFNGLDELETEFRAMEBUFFERSEXTPROC nglDeleteFramebuffersEXT; +extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC nglGetRenderbufferParameterivEXT; +extern PFNGLGENERATEMIPMAPEXTPROC nglGenerateMipmapEXT; // GL_EXT_framebuffer_blit -extern NEL_PFNGLBLITFRAMEBUFFEREXTPROC nglBlitFramebufferEXT; +extern PFNGLBLITFRAMEBUFFEREXTPROC nglBlitFramebufferEXT; // GL_EXT_framebuffer_multisample -extern NEL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC nglRenderbufferStorageMultisampleEXT; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC nglRenderbufferStorageMultisampleEXT; // GL_ARB_multisample -extern NEL_PFNGLSAMPLECOVERAGEARBPROC nglSampleCoverageARB; +extern PFNGLSAMPLECOVERAGEARBPROC nglSampleCoverageARB; #endif // USE_OPENGLES diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_extension_def.h b/code/nel/src/3d/driver/opengl/driver_opengl_extension_def.h index a11d0cd1c..41d2c1366 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_extension_def.h +++ b/code/nel/src/3d/driver/opengl/driver_opengl_extension_def.h @@ -25,44 +25,8 @@ extern "C" { #endif #ifdef USE_OPENGLES -// OES_mapbuffer -//============== -typedef void* (APIENTRY * NEL_PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRY * NEL_PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (APIENTRY * NEL_PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); - -typedef void (APIENTRY * NEL_PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); - -// GL_OES_framebuffer_object -//================================== -typedef GLboolean (APIENTRY * NEL_PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); -typedef void (APIENTRY * NEL_PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRY * NEL_PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (APIENTRY * NEL_PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (APIENTRY * NEL_PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRY * NEL_PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (APIENTRY * NEL_PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); -typedef void (APIENTRY * NEL_PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRY * NEL_PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (APIENTRY * NEL_PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); -typedef GLenum (APIENTRY * NEL_PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); -typedef void (APIENTRY * NEL_PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRY * NEL_PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRY * NEL_PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (APIENTRY * NEL_PFNGLGENERATEMIPMAPOESPROC) (GLenum target); - -// GL_OES_texture_cube_map -//================================== -typedef void (APIENTRY * NEL_PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); -typedef void (APIENTRY * NEL_PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); -typedef void (APIENTRY * NEL_PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); -typedef void (APIENTRY * NEL_PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (APIENTRY * NEL_PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); -typedef void (APIENTRY * NEL_PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); -typedef void (APIENTRY * NEL_PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +// use same defines for OpenGL and OpenGL ES to simplify the code #define GL_MULTISAMPLE_ARB GL_MULTISAMPLE #define GL_TEXTURE_CUBE_MAP_ARB GL_TEXTURE_CUBE_MAP_OES #define GL_NONE 0 @@ -86,346 +50,6 @@ typedef void (APIENTRY * NEL_PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pnam #else -// *************************************************************************** -// *************************************************************************** -// The NEL Functions Typedefs. -// Must do it for compatibilities with futures version of gl.h -// eg: version 1.2 does not define PFNGLACTIVETEXTUREARBPROC. Hence, do it now, with our special name -// *************************************************************************** -// *************************************************************************** - -#define WGL_COVERAGE_SAMPLES_NV 0x2042 -#define WGL_COLOR_SAMPLES_NV 0x20B9 - -// ARB_multitexture -//================= -typedef void (APIENTRY * NEL_PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRY * NEL_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRY * NEL_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - - -// ARB_TextureCompression. -//======================== -typedef void (APIENTRY * NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRY * NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); - - -// VertexArrayRangeNV. -//==================== -typedef void (APIENTRY * NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRY * NEL_PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer); - - -// FenceNV. -//==================== -typedef void (APIENTRY * NEL_PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRY * NEL_PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRY * NEL_PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRY * NEL_PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRY * NEL_PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRY * NEL_PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRY * NEL_PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); - - -// VertexWeighting. -//================== -typedef void (APIENTRY * NEL_PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRY * NEL_PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRY * NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); - - -// VertexProgramExtension. -//======================== -typedef GLboolean (APIENTRY * NEL_PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRY * NEL_PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRY * NEL_PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRY * NEL_PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRY * NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRY * NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRY * NEL_PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRY * NEL_PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRY * NEL_PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRY * NEL_PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRY * NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRY * NEL_PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRY * NEL_PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRY * NEL_PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRY * NEL_PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRY * NEL_PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRY * NEL_PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); - -// VertexShaderExtension (EXT) -//============================ -typedef void (APIENTRY * NEL_PFNGLBEGINVERTEXSHADEREXTPROC) ( void ); -typedef void (APIENTRY * NEL_PFNGLENDVERTEXSHADEREXTPROC) ( void ); -typedef void (APIENTRY * NEL_PFNGLBINDVERTEXSHADEREXTPROC) ( GLuint id ); -typedef GLuint (APIENTRY * NEL_PFNGLGENVERTEXSHADERSEXTPROC) ( GLuint range ); -typedef void (APIENTRY * NEL_PFNGLDELETEVERTEXSHADEREXTPROC) ( GLuint id ); -typedef void (APIENTRY * NEL_PFNGLSHADEROP1EXTPROC) ( GLenum op, GLuint res, GLuint arg1 ); -typedef void (APIENTRY * NEL_PFNGLSHADEROP2EXTPROC) ( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ); -typedef void (APIENTRY * NEL_PFNGLSHADEROP3EXTPROC) ( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ); -typedef void (APIENTRY * NEL_PFNGLSWIZZLEEXTPROC) ( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); -typedef void (APIENTRY * NEL_PFNGLWRITEMASKEXTPROC) ( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); -typedef void (APIENTRY * NEL_PFNGLINSERTCOMPONENTEXTPROC) ( GLuint res, GLuint src, GLuint num ); -typedef void (APIENTRY * NEL_PFNGLEXTRACTCOMPONENTEXTPROC) ( GLuint res, GLuint src, GLuint num ); -typedef GLuint (APIENTRY * NEL_PFNGLGENSYMBOLSEXTPROC) ( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) ; -typedef void (APIENTRY * NEL_PFNGLSETINVARIANTEXTPROC) ( GLuint id, GLenum type, void *addr ); -typedef void (APIENTRY * NEL_PFNGLSETLOCALCONSTANTEXTPROC) ( GLuint id, GLenum type, void *addr ); -typedef void (APIENTRY * NEL_PFNGLVARIANTPOINTEREXTPROC) ( GLuint id, GLenum type, GLuint stride, void *addr ); -typedef void (APIENTRY * NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) ( GLuint id); -typedef void (APIENTRY * NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) ( GLuint id); -typedef GLuint (APIENTRY * NEL_PFNGLBINDLIGHTPARAMETEREXTPROC) ( GLenum light, GLenum value); -typedef GLuint (APIENTRY * NEL_PFNGLBINDMATERIALPARAMETEREXTPROC) ( GLenum face, GLenum value); -typedef GLuint (APIENTRY * NEL_PFNGLBINDTEXGENPARAMETEREXTPROC) ( GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRY * NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) ( GLenum unit, GLenum value); -typedef GLuint (APIENTRY * NEL_PFNGLBINDPARAMETEREXTPROC) ( GLenum value); -typedef GLboolean (APIENTRY * NEL_PFNGLISVARIANTENABLEDEXTPROC) ( GLuint id, GLenum cap); -typedef void (APIENTRY * NEL_PFNGLGETVARIANTBOOLEANVEXTPROC) ( GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRY * NEL_PFNGLGETVARIANTINTEGERVEXTPROC) ( GLuint id, GLenum value, GLint *data); -typedef void (APIENTRY * NEL_PFNGLGETVARIANTFLOATVEXTPROC) ( GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRY * NEL_PFNGLGETVARIANTPOINTERVEXTPROC) ( GLuint id, GLenum value, void **data); -typedef void (APIENTRY * NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC) ( GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRY * NEL_PFNGLGETINVARIANTINTEGERVEXTPROC) ( GLuint id, GLenum value, GLint *data); -typedef void (APIENTRY * NEL_PFNGLGETINVARIANTFLOATVEXTPROC) ( GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRY * NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) ( GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRY * NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) ( GLuint id, GLenum value, GLint *data); -typedef void (APIENTRY * NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC) ( GLuint id, GLenum value, GLfloat *data); - - -// SecondaryColor extension -//======================== -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRY * NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); - - -// BlendColor extension -//======================== -typedef void (APIENTRY * NEL_PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - - -// GL_ATI_vertex_array_object extension -//======================== -typedef GLuint (APIENTRY * NEL_PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); -typedef GLboolean (APIENTRY * NEL_PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRY * NEL_PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); -typedef void (APIENTRY * NEL_PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRY * NEL_PFNGLDELETEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRY * NEL_PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRY * NEL_PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRY * NEL_PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRY * NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRY * NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); - - -// GL_ATI_fragment_shader extension -//================================== -typedef GLuint (APIENTRY *NEL_PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); -typedef GLvoid (APIENTRY *NEL_PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); -typedef GLvoid (APIENTRY *NEL_PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); -typedef GLvoid (APIENTRY *NEL_PFNGLBEGINFRAGMENTSHADERATIPROC)(); -typedef GLvoid (APIENTRY *NEL_PFNGLENDFRAGMENTSHADERATIPROC)(); -typedef GLvoid (APIENTRY *NEL_PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); -typedef GLvoid (APIENTRY *NEL_PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); -typedef GLvoid (APIENTRY *NEL_PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod); -typedef GLvoid (APIENTRY *NEL_PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod); -typedef GLvoid (APIENTRY *NEL_PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, - GLuint arg3Mod); -typedef GLvoid (APIENTRY *NEL_PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef GLvoid (APIENTRY *NEL_PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, - GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef GLvoid (APIENTRY *NEL_PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, - GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, - GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef GLvoid (APIENTRY *NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value); - - - -// GL_ATI_map_object_buffer -//================================== -typedef void *(APIENTRY * NEL_PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); -typedef void (APIENTRY * NEL_PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); - - -// GL_ATI_vertex_attrib_array_object -//================================== - -typedef GLvoid (APIENTRY * NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef GLvoid (APIENTRY * NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params); -typedef GLvoid (APIENTRY * NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params); - - - - -// GL_ARB_fragment_program -//================================== -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len,const GLvoid *string); -typedef GLvoid (APIENTRY *NEL_PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); -typedef GLvoid (APIENTRY *NEL_PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs); -typedef GLvoid (APIENTRY *NEL_PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef GLvoid (APIENTRY *NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); -typedef GLvoid (APIENTRY *NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); -typedef GLvoid (APIENTRY *NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); -typedef GLvoid (APIENTRY *NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); -typedef GLvoid (APIENTRY *NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); -typedef GLvoid (APIENTRY *NEL_PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, int *params); -typedef GLvoid (APIENTRY *NEL_PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string); -typedef GLboolean (APIENTRY *NEL_PFNGLISPROGRAMARBPROC)(GLuint program); - - -typedef GLboolean (APIENTRY * NEL_PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef GLboolean (APIENTRY * NEL_PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef GLenum (APIENTRY * NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum pname); -typedef GLvoid (APIENTRY * NEL_PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLvoid (APIENTRY * NEL_PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef GLvoid (APIENTRY * NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef GLvoid (APIENTRY * NEL_PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef GLvoid (APIENTRY * NEL_PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef GLvoid (APIENTRY * NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef GLvoid (APIENTRY * NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef GLvoid (APIENTRY * NEL_PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef GLvoid (APIENTRY * NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef GLvoid (APIENTRY * NEL_PFNGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLvoid (APIENTRY * NEL_PFNGENERATEMIPMAPEXTPROC) (GLenum target); - -typedef GLvoid (APIENTRY * NEL_PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -typedef GLvoid (APIENTRY * NEL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#ifndef NL_GL_NV_occlusion_query -#define NL_GL_NV_occlusion_query 1 - -typedef GLvoid (APIENTRY * NEL_PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef GLvoid (APIENTRY * NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRY * NEL_PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef GLvoid (APIENTRY * NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef GLvoid (APIENTRY * NEL_PFNGLENDOCCLUSIONQUERYNVPROC) (); -typedef GLvoid (APIENTRY * NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef GLvoid (APIENTRY * NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); - -#endif /* GL_NV_occlusion_query */ - -#ifndef NL_GL_ARB_multisample -#define NL_GL_ARB_multisample 1 -typedef GLvoid (APIENTRY * NEL_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); -#endif - #if defined(NL_OS_MAC) // Mac GL extensions @@ -433,18 +57,6 @@ typedef GLvoid (APIENTRY * NEL_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, G #elif defined(NL_OS_UNIX) // GLX extensions -#ifndef NL_GLX_EXT_swap_control -#define NL_GLX_EXT_swap_control 1 - -#ifndef GLX_EXT_swap_control -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 -#endif - -typedef GLint (APIENTRY * NEL_PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, GLint interval); - -#endif // NL_GLX_EXT_swap_control - #ifndef NL_GLX_MESA_swap_control #define NL_GLX_MESA_swap_control 1 diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp index 6d9dbb247..ed43fe8c3 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp @@ -283,14 +283,15 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr< bool CDriverGL::setupMaterial(CMaterial& mat) { H_AUTO_OGL(CDriverGL_setupMaterial) - CShaderGL* pShader; - GLenum glenum = GL_ZERO; - uint32 touched = mat.getTouched(); - uint stage; // profile. _NbSetupMaterialCall++; + CMaterial::TShader matShader; + + CShaderGL* pShader; + GLenum glenum = GL_ZERO; + uint32 touched = mat.getTouched(); // 0. Retrieve/Create driver shader. //================================== @@ -359,9 +360,29 @@ bool CDriverGL::setupMaterial(CMaterial& mat) mat.clearTouched(0xFFFFFFFF); } - // Now we can get the supported shader from the cache. - CMaterial::TShader matShader = pShader->SupportedShader; + // 2b. User supplied pixel shader overrides material + //================================== + /*if (_VertexProgramEnabled) + { + if (!setUniformDriver(VertexProgram)) return false; + if (!setUniformMaterialInternal(VertexProgram, mat)) return false; + }*/ + if (_PixelProgramEnabled) + { + matShader = CMaterial::Program; + // if (!setUniformDriver(PixelProgram)) return false; + // if (!setUniformMaterialInternal(PixelProgram, mat)) return false; + if (!_LastSetuppedPP) return false; + } + else + { + // Now we can get the supported shader from the cache. + matShader = pShader->SupportedShader; + } + + // 2b. Update more shader state + //================================== // if the shader has changed since last time if(matShader != _CurrentMaterialSupportedShader) { @@ -382,9 +403,11 @@ bool CDriverGL::setupMaterial(CMaterial& mat) // Must setup textures each frame. (need to test if touched). // Must separate texture setup and texture activation in 2 "for"... // because setupTexture() may disable all stage. - if (matShader != CMaterial::Water) + if (matShader != CMaterial::Water + && ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CProgramFeatures::TextureStages)) + ) { - for(stage=0 ; stagefeatures().MaterialFlags & CProgramFeatures::TextureStages)) ) { - for(stage=0 ; stagefeatures().MaterialFlags & CProgramFeatures::TextureMatrices)) + ) { setupUserTextureMatrix(inlGetNumTextStages(), mat); } - else // deactivate texture matrix + else { disableUserTextureMatrix(); } @@ -1476,7 +1502,7 @@ CTextureCube *CDriverGL::getSpecularCubeMap(uint exp) { 1.f, 4.f, 8.f, 24.f, 48.f, 128.f, 256.f, 511.f }; - const uint numCubeMap = sizeof(expToCubeMap) / sizeof(float); + const uint numCubeMap = sizeof(cubeMapExp) / sizeof(float); static bool tableBuilt = false; if (!tableBuilt) diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_pixel_program.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_pixel_program.cpp new file mode 100644 index 000000000..899511a1b --- /dev/null +++ b/code/nel/src/3d/driver/opengl/driver_opengl_pixel_program.cpp @@ -0,0 +1,251 @@ +/** \file driver_opengl_pixel_program.cpp + * OpenGL driver implementation for pixel program manipulation. + * + * $Id: driver_opengl_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:29:00 legallo Exp $ + * + * \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver) + */ + +/* Copyright, 2000 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "stdopengl.h" + +#include "driver_opengl.h" +#include "nel/3d/index_buffer.h" +#include "nel/3d/pixel_program.h" +#include + +// tmp +#include "nel/misc/file.h" + +using namespace std; +using namespace NLMISC; + +namespace NL3D +{ + +#ifdef NL_STATIC +#ifdef USE_OPENGLES +namespace NLDRIVERGLES { +#else +namespace NLDRIVERGL { +#endif +#endif + +// *************************************************************************** + +CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it) +{ + H_AUTO_OGL(CPixelProgamDrvInfosGL_CPixelProgamDrvInfosGL) + +#ifndef USE_OPENGLES + // Extension must exist + nlassert(drv->_Extensions.ARBFragmentProgram); + + if (drv->_Extensions.ARBFragmentProgram) // ARB implementation + { + nglGenProgramsARB(1, &ID); + } +#endif +} + +// *************************************************************************** + +bool CDriverGL::supportPixelProgram(CPixelProgram::TProfile profile) const +{ + H_AUTO_OGL(CPixelProgamDrvInfosGL_supportPixelProgram_profile) + switch (profile) + { + case CPixelProgram::arbfp1: + return _Extensions.ARBFragmentProgram; + case CPixelProgram::fp40: + return _Extensions.NVFragmentProgram2; + } + return false; +} + +// *************************************************************************** + +bool CDriverGL::activePixelProgram(CPixelProgram *program) +{ + H_AUTO_OGL(CDriverGL_activePixelProgram) + + if (_Extensions.ARBFragmentProgram) + { + return activeARBPixelProgram(program); + } + + return false; +} + +// *************************************************************************** + +bool CDriverGL::compilePixelProgram(NL3D::CPixelProgram *program) +{ +#ifndef USE_OPENGLES + // Program setuped ? + if (program->m_DrvInfo == NULL) + { + glDisable(GL_FRAGMENT_PROGRAM_ARB); + _PixelProgramEnabled = false; + + // Insert into driver list. (so it is deleted when driver is deleted). + ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL); + + // Create a driver info + CPixelProgamDrvInfosGL *drvInfo; + *it = drvInfo = new CPixelProgamDrvInfosGL(this, it); + // Set the pointer + program->m_DrvInfo = drvInfo; + + if (!setupPixelProgram(program, drvInfo->ID)) + { + delete drvInfo; + program->m_DrvInfo = NULL; + _GPUPrgDrvInfos.erase(it); + return false; + } + } + + return true; +#else + return false; +#endif +} + +// *************************************************************************** + +bool CDriverGL::activeARBPixelProgram(CPixelProgram *program) +{ + H_AUTO_OGL(CDriverGL_activeARBPixelProgram) + +#ifndef USE_OPENGLES + // Setup or unsetup ? + if (program) + { + // Program setuped ? + if (!CDriverGL::compilePixelProgram(program)) return false; + + // Cast the driver info pointer + CPixelProgamDrvInfosGL *drvInfo = safe_cast((IProgramDrvInfos*)program->m_DrvInfo); + + glEnable(GL_FRAGMENT_PROGRAM_ARB); + _PixelProgramEnabled = true; + nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drvInfo->ID); + + _LastSetuppedPP = program; + } + else + { + glDisable(GL_FRAGMENT_PROGRAM_ARB); + _PixelProgramEnabled = false; + } + + return true; +#else + return false; +#endif +} + +// *************************************************************************** + +bool CDriverGL::setupPixelProgram(CPixelProgram *program, GLuint id/*, bool &specularWritten*/) +{ + H_AUTO_OGL(CDriverGL_setupARBPixelProgram); + +#ifndef USE_OPENGLES + CPixelProgamDrvInfosGL *drvInfo = static_cast((IProgramDrvInfos *)program->m_DrvInfo); + + // Find a supported pixel program profile + IProgram::CSource *source = NULL; + for (uint i = 0; i < program->getSourceNb(); ++i) + { + if (supportPixelProgram(program->getSource(i)->Profile)) + { + source = program->getSource(i); + } + } + if (!source) + { + nlwarning("No supported source profile for pixel program"); + return false; + } + + // Compile the program + nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, id); + glGetError(); + nglProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, source->SourceLen, source->SourcePtr); + GLenum err = glGetError(); + if (err != GL_NO_ERROR) + { + if (err == GL_INVALID_OPERATION) + { + GLint position; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &position); + nlassert(position != -1); // there was an error.. + nlassert(position < (GLint) source->SourceLen); + uint line = 0; + const char *lineStart = source->SourcePtr; + for(uint k = 0; k < (uint) position; ++k) + { + if (source->SourcePtr[k] == '\n') + { + lineStart = source->SourcePtr + k; + ++line; + } + } + nlwarning("ARB fragment program parse error at line %d.", (int) line); + // search end of line + const char *lineEnd = source->SourcePtr + source->SourceLen; + for(uint k = position; k < source->SourceLen; ++k) + { + if (source->SourcePtr[k] == '\n') + { + lineEnd = source->SourcePtr + k; + break; + } + } + nlwarning(std::string(lineStart, lineEnd).c_str()); + // display the gl error msg + const GLubyte *errorMsg = glGetString(GL_PROGRAM_ERROR_STRING_ARB); + nlassert((const char *) errorMsg); + nlwarning((const char *) errorMsg); + } + nlassert(0); + return false; + } + + // Set parameters for assembly programs + drvInfo->ParamIndices = source->ParamIndices; + + // Build the feature info + program->buildInfo(source); + + return true; +#else + return false; +#endif +} + +#ifdef NL_STATIC +} // NLDRIVERGL/ES +#endif + +} // NL3D diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp index 77954a8e3..96d95bd5d 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp @@ -79,6 +79,8 @@ CTextureDrvInfosGL::CTextureDrvInfosGL(IDriver *drv, ItTexDrvInfoPtrMap it, CDri InitFBO = false; AttachDepthStencil = true; UsePackedDepthStencil = drvGl->supportPackedDepthStencil(); + + TextureUsedIdx = 0; } // *************************************************************************** CTextureDrvInfosGL::~CTextureDrvInfosGL() @@ -91,7 +93,10 @@ CTextureDrvInfosGL::~CTextureDrvInfosGL() _Driver->_AllocatedTextureMemory-= TextureMemory; // release in TextureUsed. - _Driver->_TextureUsed.erase (this); + if (TextureUsedIdx < _Driver->_TextureUsed.size() && _Driver->_TextureUsed[TextureUsedIdx] == this) + { + _Driver->_TextureUsed[TextureUsedIdx] = NULL; + } if(InitFBO) { @@ -1492,7 +1497,11 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex) if (_SumTextureMemoryUsed) { // Insert the pointer of this texture - _TextureUsed.insert (gltext); + if (gltext->TextureUsedIdx >= _TextureUsed.size() || _TextureUsed[gltext->TextureUsedIdx] != gltext) + { + gltext->TextureUsedIdx = _TextureUsed.size(); + _TextureUsed.push_back(gltext); + } } if(tex->isTextureCube()) @@ -2314,7 +2323,7 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width newVP.init(0, 0, ((float)width/(float)w), ((float)height/(float)h)); setupViewport(newVP); - _RenderTargetFBO = true; + _RenderTargetFBO = tex; return activeFrameBufferObject(tex); } @@ -2334,7 +2343,7 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width setupViewport(_OldViewport); _OldViewport = _CurrViewport; - _RenderTargetFBO = false; + _RenderTargetFBO = NULL; return false; } @@ -2347,12 +2356,17 @@ bool CDriverGL::setRenderTarget (ITexture *tex, uint32 x, uint32 y, uint32 width // Update the scissor setupScissor (_CurrScissor); - _RenderTargetFBO = false; + _RenderTargetFBO = NULL; _OldViewport = _CurrViewport; return true; } +ITexture *CDriverGL::getRenderTarget() const +{ + return _RenderTargetFBO ? _RenderTargetFBO : _TextureTarget; +} + // *************************************************************************** bool CDriverGL::copyTargetToTexture (ITexture *tex, diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_uniform.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_uniform.cpp new file mode 100644 index 000000000..43ab3a85a --- /dev/null +++ b/code/nel/src/3d/driver/opengl/driver_opengl_uniform.cpp @@ -0,0 +1,509 @@ +// NeL - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdopengl.h" + +#include "driver_opengl.h" + +using namespace std; +using namespace NLMISC; + +namespace NL3D { + +#ifdef NL_STATIC +#ifdef USE_OPENGLES +namespace NLDRIVERGLES { +#else +namespace NLDRIVERGL { +#endif +#endif + +inline void CDriverGL::setUniform4fInl(TProgram program, uint index, float f0, float f1, float f2, float f3) +{ + H_AUTO_OGL(CDriverGL_setUniform4f); + +#ifndef USE_OPENGLES + switch (program) + { + case VertexProgram: + if (_Extensions.NVVertexProgram) + { + // Setup constant + nglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, index, f0, f1, f2, f3); + } + else if (_Extensions.ARBVertexProgram) + { + nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, f0, f1, f2, f3); + } + else if (_Extensions.EXTVertexShader) + { + float datas[] = { f0, f1, f2, f3 }; + nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas); + } + break; + case PixelProgram: + if (_Extensions.ARBFragmentProgram) + { + nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, f0, f1, f2, f3); + } + break; + } +#endif +} + +inline void CDriverGL::setUniform4fvInl(TProgram program, uint index, size_t num, const float *src) +{ + H_AUTO_OGL(CDriverGL_setUniform4fv); + +#ifndef USE_OPENGLES + switch (program) + { + case VertexProgram: + if (_Extensions.NVVertexProgram) + { + nglProgramParameters4fvNV(GL_VERTEX_PROGRAM_NV, index, num, src); + } + else if (_Extensions.ARBVertexProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists + { + for (uint k = 0; k < num; ++k) + { + nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k); + } + } + else if (_Extensions.EXTVertexShader) + { + for (uint k = 0; k < num; ++k) + { + nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *)(src + 4 * k)); + } + } + break; + case PixelProgram: + if (_Extensions.ARBFragmentProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists + { + for (uint k = 0; k < num; ++k) + { + nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k); + } + } + break; + } +#endif +} + +void CDriverGL::setUniform1f(TProgram program, uint index, float f0) +{ + CDriverGL::setUniform4fInl(program, index, f0, 0.f, 0.f, 0.f); +} + +void CDriverGL::setUniform2f(TProgram program, uint index, float f0, float f1) +{ + CDriverGL::setUniform4fInl(program, index, f0, f1, 0.f, 0.f); +} + +void CDriverGL::setUniform3f(TProgram program, uint index, float f0, float f1, float f2) +{ + CDriverGL::setUniform4fInl(program, index, f0, f1, f2, 0.0f); +} + +void CDriverGL::setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3) +{ + CDriverGL::setUniform4fInl(program, index, f0, f1, f2, f3); +} + +void CDriverGL::setUniform1i(TProgram program, uint index, sint32 i0) +{ + +} + +void CDriverGL::setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1) +{ + +} + +void CDriverGL::setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2) +{ + +} + +void CDriverGL::setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) +{ + +} + +void CDriverGL::setUniform1ui(TProgram program, uint index, uint32 ui0) +{ + +} + +void CDriverGL::setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1) +{ + +} + +void CDriverGL::setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2) +{ + +} + +void CDriverGL::setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) +{ + +} + +void CDriverGL::setUniform3f(TProgram program, uint index, const NLMISC::CVector& v) +{ + CDriverGL::setUniform4fInl(program, index, v.x, v.y, v.z, 0.f); +} + +void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3) +{ + CDriverGL::setUniform4fInl(program, index, v.x, v.y, v.z, f3); +} + +void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba) +{ + CDriverGL::setUniform4fvInl(program, index, 1, &rgba.R); +} + +void CDriverGL::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m) +{ + H_AUTO_OGL(CDriverGL_setUniform4x4f); + + // TODO: Verify this! + NLMISC::CMatrix mat = m; + mat.transpose(); + const float *md = mat.get(); + + CDriverGL::setUniform4fvInl(program, index, 4, md); +} + +void CDriverGL::setUniform4fv(TProgram program, uint index, size_t num, const float *src) +{ + CDriverGL::setUniform4fvInl(program, index, num, src); +} + +void CDriverGL::setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src) +{ + +} + +void CDriverGL::setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src) +{ + +} + +const uint CDriverGL::GLMatrix[IDriver::NumMatrix]= +{ + GL_MODELVIEW, + GL_PROJECTION, +#ifdef USE_OPENGLES + GL_MODELVIEW +#else + GL_MODELVIEW_PROJECTION_NV +#endif +}; + +const uint CDriverGL::GLTransform[IDriver::NumTransform]= +{ +#ifdef USE_OPENGLES + 0, + 0, + 0, + 0 +#else + GL_IDENTITY_NV, + GL_INVERSE_NV, + GL_TRANSPOSE_NV, + GL_INVERSE_TRANSPOSE_NV +#endif +}; + +void CDriverGL::setUniformMatrix(NL3D::IDriver::TProgram program, uint index, NL3D::IDriver::TMatrix matrix, NL3D::IDriver::TTransform transform) +{ + H_AUTO_OGL(CDriverGL_setUniformMatrix); + +#ifndef USE_OPENGLES + // Vertex program exist ? + if (program == VertexProgram && _Extensions.NVVertexProgram) + { + // First, ensure that the render setup is correclty setuped. + refreshRenderSetup(); + + // Track the matrix + nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GLMatrix[matrix], GLTransform[transform]); + // Release Track => matrix data is copied. + nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GL_NONE, GL_IDENTITY_NV); + } + else + { + // First, ensure that the render setup is correctly setuped. + refreshRenderSetup(); + + CMatrix mat; + switch (matrix) + { + case IDriver::ModelView: + mat = _ModelViewMatrix; + break; + case IDriver::Projection: + { + refreshProjMatrixFromGL(); + mat = _GLProjMat; + } + break; + case IDriver::ModelViewProjection: + refreshProjMatrixFromGL(); + mat = _GLProjMat * _ModelViewMatrix; + break; + default: + break; + } + + switch(transform) + { + case IDriver::Identity: break; + case IDriver::Inverse: + mat.invert(); + break; + case IDriver::Transpose: + mat.transpose(); + break; + case IDriver::InverseTranspose: + mat.invert(); + mat.transpose(); + break; + default: + break; + } + + mat.transpose(); + const float *md = mat.get(); + + CDriverGL::setUniform4fvInl(program, index, 4, md); + } +#endif +} + +void CDriverGL::setUniformFog(NL3D::IDriver::TProgram program, uint index) +{ + H_AUTO_OGL(CDriverGL_setUniformFog) + + const float *values = _ModelViewMatrix.get(); + CDriverGL::setUniform4fInl(program, index, -values[2], -values[6], -values[10], -values[14]); +} + +/* + +bool CDriverGL::setUniformDriver(TProgram program) +{ + IProgram *prog = NULL; + switch (program) + { + case VertexProgram: + prog = _LastSetuppedVP; + break; + case PixelProgram: + prog = _LastSetuppedPP; + break; + } + if (!prog) return false; + + const CProgramFeatures &features = prog->features(); + + if (features.DriverFlags) + { + if (features.DriverFlags & CProgramFeatures::Matrices) + { + if (prog->getUniformIndex(CProgramIndex::ModelView) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelView), ModelView, Identity); + } + if (prog->getUniformIndex(CProgramIndex::ModelViewInverse) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverse), ModelView, Inverse); + } + if (prog->getUniformIndex(CProgramIndex::ModelViewTranspose) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewTranspose), ModelView, Transpose); + } + if (prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose); + } + if (prog->getUniformIndex(CProgramIndex::Projection) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::Projection), Projection, Identity); + } + if (prog->getUniformIndex(CProgramIndex::ProjectionInverse) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverse), Projection, Inverse); + } + if (prog->getUniformIndex(CProgramIndex::ProjectionTranspose) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionTranspose), Projection, Transpose); + } + if (prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose); + } + if (prog->getUniformIndex(CProgramIndex::ModelViewProjection) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjection), ModelViewProjection, Identity); + } + if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse); + } + if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose); + } + if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose) != ~0) + { + setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose); + } + } + if (features.DriverFlags & CProgramFeatures::Fog) + { + if (prog->getUniformIndex(CProgramIndex::Fog) != ~0) + { + setUniformFog(program, prog->getUniformIndex(CProgramIndex::Fog)); + } + } + } + + return true; +} + +bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material) +{ + IProgram *prog = NULL; + switch (program) + { + case VertexProgram: + prog = _LastSetuppedVP; + break; + case PixelProgram: + prog = _LastSetuppedPP; + break; + } + if (!prog) return false; + + const CProgramFeatures &features = prog->features(); + + // These are also already set by setupMaterial, so setupMaterial uses setUniformMaterialInternal instead + if (features.MaterialFlags & (CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices)) + { + if (features.MaterialFlags & CProgramFeatures::TextureStages) + { + for (uint stage = 0; stage < inlGetNumTextStages(); ++stage) + { + ITexture *text= material.getTexture(uint8(stage)); + + // Must setup textures each frame. (need to test if touched). + if (text != NULL && !setupTexture(*text)) + return false; + + // activate the texture, or disable texturing if NULL. + activateTexture(stage, text); + + // If texture not NULL, Change texture env function. + setTextureEnvFunction(stage, material); + } + + + } + if (features.MaterialFlags & CProgramFeatures::TextureMatrices) + { + // Textures user matrix + setupUserTextureMatrix(inlGetNumTextStages(), material); + } + } + + return true; +} + +bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material) +{ + IProgram *prog = NULL; + switch (program) + { + case VertexProgram: + prog = _LastSetuppedVP; + break; + case PixelProgram: + prog = _LastSetuppedPP; + break; + } + if (!prog) return false; + + const CProgramFeatures &features = prog->features(); + + if (features.MaterialFlags & ~(CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices)) + { + // none + } + + return true; +} + +void CDriverGL::setUniformParams(TProgram program, CGPUProgramParams ¶ms) +{ + IProgram *prog = NULL; + switch (program) + { + case VertexProgram: + prog = _LastSetuppedVP; + break; + case PixelProgram: + prog = _LastSetuppedPP; + break; + } + if (!prog) return; + + size_t offset = params.getBegin(); + while (offset != params.getEnd()) + { + uint size = params.getSizeByOffset(offset); + uint count = params.getCountByOffset(offset); + + nlassert(size == 4 || count == 1); // only support float4 arrays + nlassert(params.getTypeByOffset(offset) == CGPUProgramParams::Float); // only support float + + uint index = params.getIndexByOffset(offset); + if (index == ~0) + { + const std::string &name = params.getNameByOffset(offset); + nlassert(!name.empty()); // missing both parameter name and index, code error + uint index = prog->getUniformIndex(name.c_str()); + nlassert(index != ~0); // invalid parameter name + params.map(index, name); + } + + setUniform4fv(program, index, count, params.getPtrFByOffset(offset)); + + offset = params.getNext(offset); + } +} + +*/ + +#ifdef NL_STATIC +} // NLDRIVERGL/ES +#endif + +} // NL3D diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp index 14ed83adb..c71e82ce4 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp @@ -1151,7 +1151,7 @@ void CDriverGL::toggleGlArraysForEXTVertexShader() CVertexProgram *vp = _LastSetuppedVP; if (vp) { - CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast((IVertexProgramDrvInfos *) vp->_DrvInfo); + CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast((IProgramDrvInfos *) vp->m_DrvInfo); if (drvInfo) { // Disable all VertexAttribs. @@ -1396,7 +1396,7 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb) CVertexProgram *vp = _LastSetuppedVP; if (!vp) return; - CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast((IVertexProgramDrvInfos *) vp->_DrvInfo); + CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast((IProgramDrvInfos *) vp->m_DrvInfo); if (!drvInfo) return; uint32 flags= vb.VertexFormat; @@ -1809,7 +1809,7 @@ void CDriverGL::fenceOnCurVBHardIfNeeded(IVertexBufferHardGL *newVBHard) #ifndef USE_OPENGLES // If old is not a VBHard, or if not a NVidia VBHard, no-op. - if( _CurrentVertexBufferHard==NULL || !_CurrentVertexBufferHard->VBType == IVertexBufferHardGL::NVidiaVB) + if( _CurrentVertexBufferHard==NULL || _CurrentVertexBufferHard->VBType != IVertexBufferHardGL::NVidiaVB) return; // if we do not activate the same (NB: newVBHard==NULL if not a VBHard). diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp index 60109cfb6..79c55ea16 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp @@ -551,7 +551,7 @@ void CVertexArrayRangeATI::free() _HeapMemory.reset(); // Free special memory. - nglDeleteObjectBufferATI(_VertexObjectId); + nglFreeObjectBufferATI(_VertexObjectId); _Allocated= false; _VertexArraySize= 0; @@ -839,7 +839,7 @@ bool CVertexArrayRangeMapObjectATI::allocate(uint32 size, CVertexBuffer::TPrefer if (vertexObjectId) { // free the object - nglDeleteObjectBufferATI(vertexObjectId); + nglFreeObjectBufferATI(vertexObjectId); // _SizeAllocated = size; _VBType = vbType; @@ -924,7 +924,7 @@ CVertexBufferHardGLMapObjectATI::CVertexBufferHardGLMapObjectATI(CDriverGL *drv, CVertexBufferHardGLMapObjectATI::~CVertexBufferHardGLMapObjectATI() { H_AUTO_OGL(CVertexBufferHardGLMapObjectATI_CVertexBufferHardGLMapObjectATIDtor) - if (_VertexObjectId) nglDeleteObjectBufferATI(_VertexObjectId); + if (_VertexObjectId) nglFreeObjectBufferATI(_VertexObjectId); #ifdef NL_DEBUG if (_VertexPtr) { @@ -1114,7 +1114,7 @@ void CVertexArrayRangeMapObjectATI::updateLostBuffers() { nlassert((*it)->_VertexObjectId); nlassert(nglIsObjectBufferATI((*it)->_VertexObjectId)); - nglDeleteObjectBufferATI((*it)->_VertexObjectId); + nglFreeObjectBufferATI((*it)->_VertexObjectId); (*it)->_VertexObjectId = 0; (*it)->VB->setLocation(CVertexBuffer::NotResident); } diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp index 5392bcbdd..5470ec5c5 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp @@ -41,7 +41,7 @@ namespace NLDRIVERGL { #endif // *************************************************************************** -CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInfoPtrList it) : IVertexProgramDrvInfos (drv, it) +CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL(CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it) { H_AUTO_OGL(CVertexProgamDrvInfosGL_CVertexProgamDrvInfosGL); @@ -70,23 +70,136 @@ CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInf // *************************************************************************** -bool CDriverGL::isVertexProgramSupported () const +bool CDriverGL::supportVertexProgram(CVertexProgram::TProfile profile) const { - H_AUTO_OGL(CVertexProgamDrvInfosGL_isVertexProgramSupported) - return _Extensions.NVVertexProgram || _Extensions.EXTVertexShader || _Extensions.ARBVertexProgram; + H_AUTO_OGL(CVertexProgamDrvInfosGL_supportVertexProgram) + return (profile == CVertexProgram::nelvp) + && (_Extensions.NVVertexProgram || _Extensions.EXTVertexShader || _Extensions.ARBVertexProgram); } // *************************************************************************** -bool CDriverGL::isVertexProgramEmulated () const +bool CDriverGL::isVertexProgramEmulated() const { H_AUTO_OGL(CVertexProgamDrvInfosGL_isVertexProgramEmulated) return _Extensions.NVVertexProgramEmulated; } +bool CDriverGL::compileNVVertexProgram(CVertexProgram *program) +{ + H_AUTO_OGL(CDriverGL_compileNVVertexProgram); +#ifndef USE_OPENGLES + + // Driver info + CVertexProgamDrvInfosGL *drvInfo; + + nlassert(!program->m_DrvInfo); + glDisable(GL_VERTEX_PROGRAM_NV); + _VertexProgramEnabled = false; + + // Find nelvp + IProgram::CSource *source = NULL; + for (uint i = 0; i < program->getSourceNb(); ++i) + { + if (program->getSource(i)->Profile == CVertexProgram::nelvp) + { + source = program->getSource(i); + } + } + if (!source) + { + nlwarning("OpenGL driver only supports 'nelvp' profile, vertex program cannot be used"); + return false; + } + + /** Check with our parser if the program will works with other implemented extensions, too. (EXT_vertex_shader ..). + * There are some incompatibilities. + */ + CVPParser parser; + CVPParser::TProgram parsedProgram; + std::string errorOutput; + bool result = parser.parse(source->SourcePtr, parsedProgram, errorOutput); + if (!result) + { + nlwarning("Unable to parse a vertex program :"); + nlwarning(errorOutput.c_str()); + #ifdef NL_DEBUG + nlassert(0); + #endif + return false; + } + + // Insert into driver list. (so it is deleted when driver is deleted). + ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL); + + // Create a driver info + *it = drvInfo = new CVertexProgamDrvInfosGL(this, it); + + // Set the pointer + program->m_DrvInfo = drvInfo; + + // Compile the program + nglLoadProgramNV(GL_VERTEX_PROGRAM_NV, drvInfo->ID, (GLsizei)source->SourceLen, (const GLubyte*)source->SourcePtr); + + // Get loading error code + GLint errorOff; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errorOff); + + // Compilation error ? + if (errorOff >= 0) + { + // String length + uint length = (uint)source->SourceLen; + const char* sString = source->SourcePtr; + + // Line count and char count + uint line=1; + uint charC=1; + + // Find the line + uint offset=0; + while ((offset < length) && (offset < (uint)errorOff)) + { + if (sString[offset]=='\n') + { + line++; + charC=1; + } + else + charC++; + + // Next character + offset++; + } + + // Show the error + nlwarning("3D: Vertex program syntax error line %d character %d\n", line, charC); + + // Setup not ok + delete drvInfo; + program->m_DrvInfo = NULL; + _GPUPrgDrvInfos.erase(it); + return false; + } + + // Set parameters for assembly programs + drvInfo->ParamIndices = source->ParamIndices; + + // Build the feature info + program->buildInfo(source); + + // Setup ok + return true; + +#else + + return false; + +#endif +} // *************************************************************************** -bool CDriverGL::activeNVVertexProgram (CVertexProgram *program) +bool CDriverGL::activeNVVertexProgram(CVertexProgram *program) { H_AUTO_OGL(CVertexProgamDrvInfosGL_activeNVVertexProgram); @@ -94,99 +207,16 @@ bool CDriverGL::activeNVVertexProgram (CVertexProgram *program) // Setup or unsetup ? if (program) { - // Enable vertex program - glEnable (GL_VERTEX_PROGRAM_NV); - _VertexProgramEnabled= true; - - // Driver info - CVertexProgamDrvInfosGL *drvInfo; + CVertexProgamDrvInfosGL *drvInfo = safe_cast((IProgramDrvInfos*)program->m_DrvInfo); + nlassert(drvInfo); - // Program setuped ? - if (program->_DrvInfo==NULL) - { - /** Check with our parser if the program will works with other implemented extensions, too. (EXT_vertex_shader ..). - * There are some incompatibilities. - */ - CVPParser parser; - CVPParser::TProgram parsedProgram; - std::string errorOutput; - bool result = parser.parse(program->getProgram().c_str(), parsedProgram, errorOutput); - if (!result) - { - nlwarning("Unable to parse a vertex program :"); - nlwarning(errorOutput.c_str()); - #ifdef NL_DEBUG - nlassert(0); - #endif - return false; - } - - // Insert into driver list. (so it is deleted when driver is deleted). - ItVtxPrgDrvInfoPtrList it= _VtxPrgDrvInfos.insert(_VtxPrgDrvInfos.end(), (NL3D::IVertexProgramDrvInfos*)NULL); - - // Create a driver info - *it = drvInfo = new CVertexProgamDrvInfosGL (this, it); - - // Set the pointer - program->_DrvInfo=drvInfo; - - // Compile the program - nglLoadProgramNV (GL_VERTEX_PROGRAM_NV, drvInfo->ID, (GLsizei)program->getProgram().length(), (const GLubyte*)program->getProgram().c_str()); - - // Get loading error code - GLint errorOff; - glGetIntegerv (GL_PROGRAM_ERROR_POSITION_NV, &errorOff); - - // Compilation error ? - if (errorOff>=0) - { - // String length - uint length = (uint)program->getProgram ().length(); - const char* sString= program->getProgram ().c_str(); - - // Line count and char count - uint line=1; - uint charC=1; - - // Find the line - uint offset=0; - while ((offset((IVertexProgramDrvInfos*)program->_DrvInfo); - } + // Enable vertex program + glEnable(GL_VERTEX_PROGRAM_NV); + _VertexProgramEnabled = true; // Setup this program - nglBindProgramNV (GL_VERTEX_PROGRAM_NV, drvInfo->ID); + nglBindProgramNV(GL_VERTEX_PROGRAM_NV, drvInfo->ID); _LastSetuppedVP = program; // Ok @@ -195,8 +225,8 @@ bool CDriverGL::activeNVVertexProgram (CVertexProgram *program) else // Unsetup { // Disable vertex program - glDisable (GL_VERTEX_PROGRAM_NV); - _VertexProgramEnabled= false; + glDisable(GL_VERTEX_PROGRAM_NV); + _VertexProgramEnabled = false; // Ok return true; } @@ -1486,165 +1516,273 @@ bool CDriverGL::setupARBVertexProgram (const CVPParser::TProgram &inParsedProgra #endif } +// *************************************************************************** +bool CDriverGL::compileARBVertexProgram(NL3D::CVertexProgram *program) +{ + H_AUTO_OGL(CDriverGL_compileARBVertexProgram); + +#ifndef USE_OPENGLES + + nlassert(!program->m_DrvInfo); + glDisable(GL_VERTEX_PROGRAM_ARB); + _VertexProgramEnabled = false; + + // Find nelvp + IProgram::CSource *source = NULL; + for (uint i = 0; i < program->getSourceNb(); ++i) + { + if (program->getSource(i)->Profile == CVertexProgram::nelvp) + { + source = program->getSource(i); + } + } + if (!source) + { + nlwarning("OpenGL driver only supports 'nelvp' profile, vertex program cannot be used"); + return false; + } + + // try to parse the program + CVPParser parser; + CVPParser::TProgram parsedProgram; + std::string errorOutput; + bool result = parser.parse(source->SourcePtr, parsedProgram, errorOutput); + if (!result) + { + nlwarning("Unable to parse a vertex program."); + #ifdef NL_DEBUG + nlerror(errorOutput.c_str()); + #endif + return false; + } + // Insert into driver list. (so it is deleted when driver is deleted). + ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL); + + // Create a driver info + CVertexProgamDrvInfosGL *drvInfo; + *it = drvInfo = new CVertexProgamDrvInfosGL(this, it); + // Set the pointer + program->m_DrvInfo = drvInfo; + + if (!setupARBVertexProgram(parsedProgram, drvInfo->ID, drvInfo->SpecularWritten)) + { + delete drvInfo; + program->m_DrvInfo = NULL; + _GPUPrgDrvInfos.erase(it); + return false; + } + + // Set parameters for assembly programs + drvInfo->ParamIndices = source->ParamIndices; + + // Build the feature info + program->buildInfo(source); + + return true; + +#else + + return false; + +#endif +} // *************************************************************************** -bool CDriverGL::activeARBVertexProgram (CVertexProgram *program) + +bool CDriverGL::activeARBVertexProgram(CVertexProgram *program) { H_AUTO_OGL(CDriverGL_activeARBVertexProgram); #ifndef USE_OPENGLES + // Setup or unsetup ? if (program) { // Driver info - CVertexProgamDrvInfosGL *drvInfo; + CVertexProgamDrvInfosGL *drvInfo = safe_cast((IProgramDrvInfos*)program->m_DrvInfo); + nlassert(drvInfo); - // Program setuped ? - if (program->_DrvInfo==NULL) - { - // try to parse the program - CVPParser parser; - CVPParser::TProgram parsedProgram; - std::string errorOutput; - bool result = parser.parse(program->getProgram().c_str(), parsedProgram, errorOutput); - if (!result) - { - nlwarning("Unable to parse a vertex program."); - #ifdef NL_DEBUG - nlerror(errorOutput.c_str()); - #endif - return false; - } - // Insert into driver list. (so it is deleted when driver is deleted). - ItVtxPrgDrvInfoPtrList it= _VtxPrgDrvInfos.insert(_VtxPrgDrvInfos.end(), (NL3D::IVertexProgramDrvInfos*)NULL); - - // Create a driver info - *it = drvInfo = new CVertexProgamDrvInfosGL (this, it); - // Set the pointer - program->_DrvInfo=drvInfo; - - if (!setupARBVertexProgram(parsedProgram, drvInfo->ID, drvInfo->SpecularWritten)) - { - delete drvInfo; - program->_DrvInfo = NULL; - _VtxPrgDrvInfos.erase(it); - return false; - } - } - else - { - // Cast the driver info pointer - drvInfo=safe_cast((IVertexProgramDrvInfos*)program->_DrvInfo); - } glEnable( GL_VERTEX_PROGRAM_ARB ); _VertexProgramEnabled = true; - nglBindProgramARB( GL_VERTEX_PROGRAM_ARB, drvInfo->ID ); + nglBindProgramARB(GL_VERTEX_PROGRAM_ARB, drvInfo->ID); if (drvInfo->SpecularWritten) { - glEnable( GL_COLOR_SUM_ARB ); + glEnable(GL_COLOR_SUM_ARB); } else { - glDisable( GL_COLOR_SUM_ARB ); // no specular written + glDisable(GL_COLOR_SUM_ARB); // no specular written } _LastSetuppedVP = program; } else { - glDisable( GL_VERTEX_PROGRAM_ARB ); - glDisable( GL_COLOR_SUM_ARB ); + glDisable(GL_VERTEX_PROGRAM_ARB); + glDisable(GL_COLOR_SUM_ARB); _VertexProgramEnabled = false; } return true; + #else + return false; + #endif } // *************************************************************************** -bool CDriverGL::activeEXTVertexShader (CVertexProgram *program) + +bool CDriverGL::compileEXTVertexShader(CVertexProgram *program) { H_AUTO_OGL(CDriverGL_activeEXTVertexShader); #ifndef USE_OPENGLES - // Setup or unsetup ? - if (program) + + nlassert(program->m_DrvInfo); + glDisable(GL_VERTEX_SHADER_EXT); + _VertexProgramEnabled = false; + + // Find nelvp + IProgram::CSource *source = NULL; + for (uint i = 0; i < program->getSourceNb(); ++i) { - // Driver info - CVertexProgamDrvInfosGL *drvInfo; - - // Program setuped ? - if (program->_DrvInfo==NULL) + if (program->getSource(i)->Profile == CVertexProgram::nelvp) { - // try to parse the program - CVPParser parser; - CVPParser::TProgram parsedProgram; - std::string errorOutput; - bool result = parser.parse(program->getProgram().c_str(), parsedProgram, errorOutput); - if (!result) - { - nlwarning("Unable to parse a vertex program."); - #ifdef NL_DEBUG - nlerror(errorOutput.c_str()); - #endif - return false; - } - - /* - FILE *f = fopen(getLogDirectory() + "test.txt", "wb"); - if (f) - { - std::string vpText; - CVPParser::dump(parsedProgram, vpText); - fwrite(vpText.c_str(), vpText.size(), 1, f); - fclose(f); - } - */ - - // Insert into driver list. (so it is deleted when driver is deleted). - ItVtxPrgDrvInfoPtrList it= _VtxPrgDrvInfos.insert(_VtxPrgDrvInfos.end(), (NL3D::IVertexProgramDrvInfos*)NULL); - - // Create a driver info - *it = drvInfo = new CVertexProgamDrvInfosGL (this, it); - // Set the pointer - program->_DrvInfo=drvInfo; - - if (!setupEXTVertexShader(parsedProgram, drvInfo->ID, drvInfo->Variants, drvInfo->UsedVertexComponents)) - { - delete drvInfo; - program->_DrvInfo = NULL; - _VtxPrgDrvInfos.erase(it); - return false; - } + source = program->getSource(i); } - else - { - // Cast the driver info pointer - drvInfo=safe_cast((IVertexProgramDrvInfos*)program->_DrvInfo); - } - - glEnable( GL_VERTEX_SHADER_EXT); - _VertexProgramEnabled = true; - nglBindVertexShaderEXT( drvInfo->ID ); - _LastSetuppedVP = program; } - else + if (!source) { - glDisable( GL_VERTEX_SHADER_EXT ); - _VertexProgramEnabled = false; + nlwarning("OpenGL driver only supports 'nelvp' profile, vertex program cannot be used"); + return false; } + + // try to parse the program + CVPParser parser; + CVPParser::TProgram parsedProgram; + std::string errorOutput; + bool result = parser.parse(source->SourcePtr, parsedProgram, errorOutput); + if (!result) + { + nlwarning("Unable to parse a vertex program."); + #ifdef NL_DEBUG + nlerror(errorOutput.c_str()); + #endif + return false; + } + + /* + FILE *f = fopen(getLogDirectory() + "test.txt", "wb"); + if (f) + { + std::string vpText; + CVPParser::dump(parsedProgram, vpText); + fwrite(vpText.c_str(), vpText.size(), 1, f); + fclose(f); + } + */ + + // Insert into driver list. (so it is deleted when driver is deleted). + ItGPUPrgDrvInfoPtrList it= _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL); + + // Create a driver info + CVertexProgamDrvInfosGL *drvInfo; + *it = drvInfo = new CVertexProgamDrvInfosGL (this, it); + // Set the pointer + program->m_DrvInfo=drvInfo; + + if (!setupEXTVertexShader(parsedProgram, drvInfo->ID, drvInfo->Variants, drvInfo->UsedVertexComponents)) + { + delete drvInfo; + program->m_DrvInfo = NULL; + _GPUPrgDrvInfos.erase(it); + return false; + } + + // Set parameters for assembly programs + drvInfo->ParamIndices = source->ParamIndices; + + // Build the feature info + program->buildInfo(source); + return true; + #else + return false; + #endif } // *************************************************************************** -bool CDriverGL::activeVertexProgram (CVertexProgram *program) + +bool CDriverGL::activeEXTVertexShader(CVertexProgram *program) +{ + H_AUTO_OGL(CDriverGL_activeEXTVertexShader); + +#ifndef USE_OPENGLES + + // Setup or unsetup ? + if (program) + { + // Driver info + CVertexProgamDrvInfosGL *drvInfo = safe_cast((IProgramDrvInfos*)program->m_DrvInfo); + nlassert(drvInfo); + + glEnable(GL_VERTEX_SHADER_EXT); + _VertexProgramEnabled = true; + nglBindVertexShaderEXT(drvInfo->ID); + _LastSetuppedVP = program; + } + else + { + glDisable(GL_VERTEX_SHADER_EXT); + _VertexProgramEnabled = false; + } + return true; + +#else + + return false; + +#endif +} + +bool CDriverGL::compileVertexProgram(NL3D::CVertexProgram *program) +{ + if (program->m_DrvInfo == NULL) + { + // Extension + if (_Extensions.NVVertexProgram) + { + return compileNVVertexProgram(program); + } + else if (_Extensions.ARBVertexProgram) + { + return compileARBVertexProgram(program); + } + else if (_Extensions.EXTVertexShader) + { + return compileEXTVertexShader(program); + } + + // Can't do anything + return false; + } + return true; +} + +// *************************************************************************** + +bool CDriverGL::activeVertexProgram(CVertexProgram *program) { H_AUTO_OGL(CDriverGL_activeVertexProgram) - // Extension here ? + + // Compile if necessary + if (program && !CDriverGL::compileVertexProgram(program)) return false; + + // Extension if (_Extensions.NVVertexProgram) { return activeNVVertexProgram(program); @@ -1662,287 +1800,6 @@ bool CDriverGL::activeVertexProgram (CVertexProgram *program) return false; } - -// *************************************************************************** - -void CDriverGL::setConstant (uint index, float f0, float f1, float f2, float f3) -{ - H_AUTO_OGL(CDriverGL_setConstant); - -#ifndef USE_OPENGLES - // Vertex program exist ? - if (_Extensions.NVVertexProgram) - { - // Setup constant - nglProgramParameter4fNV (GL_VERTEX_PROGRAM_NV, index, f0, f1, f2, f3); - } - else if (_Extensions.ARBVertexProgram) - { - nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, f0, f1, f2, f3); - } - else if (_Extensions.EXTVertexShader) - { - float datas[] = { f0, f1, f2, f3 }; - nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas); - } -#endif -} - - -// *************************************************************************** - -void CDriverGL::setConstant (uint index, double d0, double d1, double d2, double d3) -{ - H_AUTO_OGL(CDriverGL_setConstant); - -#ifndef USE_OPENGLES - // Vertex program exist ? - if (_Extensions.NVVertexProgram) - { - // Setup constant - nglProgramParameter4dNV (GL_VERTEX_PROGRAM_NV, index, d0, d1, d2, d3); - } - else if (_Extensions.ARBVertexProgram) - { - nglProgramEnvParameter4dARB(GL_VERTEX_PROGRAM_ARB, index, d0, d1, d2, d3); - } - else if (_Extensions.EXTVertexShader) - { - double datas[] = { d0, d1, d2, d3 }; - nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas); - } -#endif -} - - -// *************************************************************************** - -void CDriverGL::setConstant (uint index, const NLMISC::CVector& value) -{ - H_AUTO_OGL(CDriverGL_setConstant); - -#ifndef USE_OPENGLES - // Vertex program exist ? - if (_Extensions.NVVertexProgram) - { - // Setup constant - nglProgramParameter4fNV (GL_VERTEX_PROGRAM_NV, index, value.x, value.y, value.z, 0); - } - else if (_Extensions.ARBVertexProgram) - { - nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, value.x, value.y, value.z, 0); - } - else if (_Extensions.EXTVertexShader) - { - float datas[] = { value.x, value.y, value.z, 0 }; - nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas); - } -#endif -} - - -// *************************************************************************** - -void CDriverGL::setConstant (uint index, const NLMISC::CVectorD& value) -{ - H_AUTO_OGL(CDriverGL_setConstant); - -#ifndef USE_OPENGLES - // Vertex program exist ? - if (_Extensions.NVVertexProgram) - { - // Setup constant - nglProgramParameter4dNV (GL_VERTEX_PROGRAM_NV, index, value.x, value.y, value.z, 0); - } - else if (_Extensions.ARBVertexProgram) - { - nglProgramEnvParameter4dARB(GL_VERTEX_PROGRAM_ARB, index, value.x, value.y, value.z, 0); - } - else if (_Extensions.EXTVertexShader) - { - double datas[] = { value.x, value.y, value.z, 0 }; - nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas); - } -#endif -} - - -// *************************************************************************** -void CDriverGL::setConstant (uint index, uint num, const float *src) -{ - H_AUTO_OGL(CDriverGL_setConstant); - -#ifndef USE_OPENGLES - // Vertex program exist ? - if (_Extensions.NVVertexProgram) - { - nglProgramParameters4fvNV(GL_VERTEX_PROGRAM_NV, index, num, src); - } - else if (_Extensions.ARBVertexProgram) - { - for(uint k = 0; k < num; ++k) - { - nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k); - } - } - else if (_Extensions.EXTVertexShader) - { - for(uint k = 0; k < num; ++k) - { - nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *) (src + 4 * k)); - } - } -#endif -} - -// *************************************************************************** -void CDriverGL::setConstant (uint index, uint num, const double *src) -{ - H_AUTO_OGL(CDriverGL_setConstant); - -#ifndef USE_OPENGLES - // Vertex program exist ? - if (_Extensions.NVVertexProgram) - { - nglProgramParameters4dvNV(GL_VERTEX_PROGRAM_NV, index, num, src); - } - else if (_Extensions.ARBVertexProgram) - { - for(uint k = 0; k < num; ++k) - { - nglProgramEnvParameter4dvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k); - } - } - else if (_Extensions.EXTVertexShader) - { - for(uint k = 0; k < num; ++k) - { - nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_DOUBLE, (void *) (src + 4 * k)); - } - } -#endif -} - -// *************************************************************************** - -const uint CDriverGL::GLMatrix[IDriver::NumMatrix]= -{ - GL_MODELVIEW, - GL_PROJECTION, -#ifdef USE_OPENGLES - GL_MODELVIEW -#else - GL_MODELVIEW_PROJECTION_NV -#endif -}; - - -// *************************************************************************** - -const uint CDriverGL::GLTransform[IDriver::NumTransform]= -{ -#ifdef USE_OPENGLES - 0, - 0, - 0, - 0 -#else - GL_IDENTITY_NV, - GL_INVERSE_NV, - GL_TRANSPOSE_NV, - GL_INVERSE_TRANSPOSE_NV -#endif -}; - - -// *************************************************************************** - -void CDriverGL::setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform) -{ - H_AUTO_OGL(CDriverGL_setConstantMatrix); - -#ifndef USE_OPENGLES - // Vertex program exist ? - if (_Extensions.NVVertexProgram) - { - // First, ensure that the render setup is correclty setuped. - refreshRenderSetup(); - - // Track the matrix - nglTrackMatrixNV (GL_VERTEX_PROGRAM_NV, index, GLMatrix[matrix], GLTransform[transform]); - // Release Track => matrix data is copied. - nglTrackMatrixNV (GL_VERTEX_PROGRAM_NV, index, GL_NONE, GL_IDENTITY_NV); - } - else - { - // First, ensure that the render setup is correctly setuped. - refreshRenderSetup(); - CMatrix mat; - switch (matrix) - { - case IDriver::ModelView: - mat = _ModelViewMatrix; - break; - case IDriver::Projection: - { - refreshProjMatrixFromGL(); - mat = _GLProjMat; - } - break; - case IDriver::ModelViewProjection: - refreshProjMatrixFromGL(); - mat = _GLProjMat * _ModelViewMatrix; - break; - default: - break; - } - - switch(transform) - { - case IDriver::Identity: break; - case IDriver::Inverse: - mat.invert(); - break; - case IDriver::Transpose: - mat.transpose(); - break; - case IDriver::InverseTranspose: - mat.invert(); - mat.transpose(); - break; - default: - break; - } - mat.transpose(); - float matDatas[16]; - mat.get(matDatas); - if (_Extensions.ARBVertexProgram) - { - nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index, matDatas); - nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + 1, matDatas + 4); - nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + 2, matDatas + 8); - nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + 3, matDatas + 12); - } - else - { - nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, matDatas); - nglSetInvariantEXT(_EVSConstantHandle + index + 1, GL_FLOAT, matDatas + 4); - nglSetInvariantEXT(_EVSConstantHandle + index + 2, GL_FLOAT, matDatas + 8); - nglSetInvariantEXT(_EVSConstantHandle + index + 3, GL_FLOAT, matDatas + 12); - } - } -#endif -} - -// *************************************************************************** - -void CDriverGL::setConstantFog (uint index) -{ - H_AUTO_OGL(CDriverGL_setConstantFog) - const float *values = _ModelViewMatrix.get(); - setConstant (index, -values[2], -values[6], -values[10], -values[14]); -} - // *************************************************************************** void CDriverGL::enableVertexProgramDoubleSidedColor(bool doubleSided) diff --git a/code/nel/src/3d/driver/opengl/stdopengl.h b/code/nel/src/3d/driver/opengl/stdopengl.h index 336f15f47..544829b19 100644 --- a/code/nel/src/3d/driver/opengl/stdopengl.h +++ b/code/nel/src/3d/driver/opengl/stdopengl.h @@ -14,6 +14,9 @@ // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . +#ifndef STDOPENGL_H +#define STDOPENGL_H + #include "nel/misc/types_nl.h" #include @@ -67,5 +70,33 @@ #include "nel/misc/mem_stream.h" #include "nel/misc/time_nl.h" #include "nel/misc/command.h" +#include "nel/misc/matrix.h" +#include "nel/misc/smart_ptr.h" +#include "nel/misc/rgba.h" +#include "nel/misc/event_emitter.h" +#include "nel/misc/bit_set.h" +#include "nel/misc/hierarchical_timer.h" +#include "nel/misc/bitmap.h" +#include "nel/misc/heap_memory.h" +#include "nel/misc/event_emitter_multi.h" +#include "nel/misc/time_nl.h" +#include "nel/misc/rect.h" +#include "nel/misc/mouse_device.h" +#include "nel/misc/dynloadlib.h" +#include "nel/misc/file.h" #include "nel/3d/driver.h" +#include "nel/3d/material.h" +#include "nel/3d/vertex_buffer.h" +#include "nel/3d/ptr_set.h" +#include "nel/3d/texture_cube.h" +#include "nel/3d/vertex_program_parse.h" +#include "nel/3d/viewport.h" +#include "nel/3d/scissor.h" +#include "nel/3d/light.h" +#include "nel/3d/occlusion_query.h" +#include "nel/3d/u_driver.h" +#include "nel/3d/light.h" +#include "nel/3d/index_buffer.h" + +#endif diff --git a/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp b/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp index c59167183..c3a8552ac 100644 --- a/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp +++ b/code/nel/src/3d/driver/opengl/unix_event_emitter.cpp @@ -23,6 +23,7 @@ #include #include #include +#include #include "nel/misc/debug.h" @@ -566,7 +567,7 @@ bool CUnixEventEmitter::processMessage (XEvent &event, CEventServer *server) } else { - k = XKeycodeToKeysym(_dpy, keyCode, 0); + k = XkbKeycodeToKeysym(_dpy, keyCode, 0, 0); } // send CEventKeyDown event only if keyCode is defined diff --git a/code/nel/src/3d/driver_user.cpp b/code/nel/src/3d/driver_user.cpp index b45ebbd37..e5d814755 100644 --- a/code/nel/src/3d/driver_user.cpp +++ b/code/nel/src/3d/driver_user.cpp @@ -213,6 +213,12 @@ void CDriverUser::disableHardwareVertexProgram() _Driver->disableHardwareVertexProgram(); } +void CDriverUser::disableHardwarePixelProgram() +{ + NL3D_HAUTO_UI_DRIVER; + + _Driver->disableHardwarePixelProgram(); +} void CDriverUser::disableHardwareVertexArrayAGP() { NL3D_HAUTO_UI_DRIVER; @@ -1490,12 +1496,6 @@ void CDriverUser::forceTextureResize(uint divisor) _Driver->forceTextureResize(divisor); } -void CDriverUser::forceNativeFragmentPrograms(bool nativeOnly) -{ - NL3D_HAUTO_UI_DRIVER; - - _Driver->forceNativeFragmentPrograms(nativeOnly); -} bool CDriverUser::setMonitorColorProperties (const CMonitorColorProperties &properties) { NL3D_HAUTO_UI_DRIVER; diff --git a/code/nel/src/3d/flare_model.cpp b/code/nel/src/3d/flare_model.cpp index 47d9fdb43..6c422aac9 100644 --- a/code/nel/src/3d/flare_model.cpp +++ b/code/nel/src/3d/flare_model.cpp @@ -363,6 +363,8 @@ void CFlareModel::traverseRender() } // setup driver drv->activeVertexProgram(NULL); + drv->activePixelProgram(NULL); + drv->activeGeometryProgram(NULL); drv->setupModelMatrix(fs->getLookAtMode() ? CMatrix::Identity : getWorldMatrix()); // we don't change the fustrum to draw 2d shapes : it is costly, and we need to restore it after the drawing has been done // we setup Z to be (near + far) / 2, and setup x and y to get the screen coordinates we want @@ -565,6 +567,8 @@ void CFlareModel::updateOcclusionQueryBegin(IDriver *drv) { nlassert(drv); drv->activeVertexProgram(NULL); + drv->activePixelProgram(NULL); + drv->activeGeometryProgram(NULL); drv->setupModelMatrix(CMatrix::Identity); initStatics(); drv->setColorMask(false, false, false, false); // don't write any pixel during the test @@ -661,6 +665,8 @@ void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv) } drv.setColorMask(false, false, false, false); // don't write any pixel during the test drv.activeVertexProgram(NULL); + drv.activePixelProgram(NULL); + drv.activeGeometryProgram(NULL); setupOcclusionMeshMatrix(drv, *_Scene); drv.activeVertexBuffer(const_cast(mesh.getVertexBuffer())); // query drawn count diff --git a/code/nel/src/3d/font_generator.cpp b/code/nel/src/3d/font_generator.cpp index b512058e1..0e268a0c2 100644 --- a/code/nel/src/3d/font_generator.cpp +++ b/code/nel/src/3d/font_generator.cpp @@ -29,7 +29,8 @@ using namespace std; #ifndef NL_DONT_USE_EXTERNAL_CODE -#include +#include +#include FT_FREETYPE_H // for freetype 2.0 #ifdef FTERRORS_H @@ -51,7 +52,7 @@ int err_code; const char* err_msg; } ft_errors[] = -#include +#include FT_ERRORS_H using namespace NLMISC; diff --git a/code/nel/src/3d/geometry_program.cpp b/code/nel/src/3d/geometry_program.cpp new file mode 100644 index 000000000..26fb15ae9 --- /dev/null +++ b/code/nel/src/3d/geometry_program.cpp @@ -0,0 +1,49 @@ +/** \file geometry_program.cpp + * Geometry program definition + */ + +/* Copyright, 2000, 2001 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "std3d.h" + +#include + +#include + +namespace NL3D +{ + +// *************************************************************************** + +CGeometryProgram::CGeometryProgram() +{ + +} + +// *************************************************************************** + +CGeometryProgram::~CGeometryProgram () +{ + +} + +// *************************************************************************** + +} // NL3D diff --git a/code/nel/src/3d/gpu_program_params.cpp b/code/nel/src/3d/gpu_program_params.cpp new file mode 100644 index 000000000..e196154f8 --- /dev/null +++ b/code/nel/src/3d/gpu_program_params.cpp @@ -0,0 +1,587 @@ +/** + * \file gpu_program_params.cpp + * \brief CGPUProgramParams + * \date 2013-09-07 22:17GMT + * \author Jan Boon (Kaetemi) + * CGPUProgramParams + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#include +#include + +// STL includes + +// NeL includes +// #include +#include +#include + +// Project includes +#include + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +CGPUProgramParams::CGPUProgramParams() : m_First(s_End), m_Last(s_End) +{ + +} + +CGPUProgramParams::~CGPUProgramParams() +{ + +} + +void CGPUProgramParams::copy(CGPUProgramParams *params) +{ + size_t offset = params->getBegin(); + while (offset != params->getEnd()) + { + uint index = params->getIndexByOffset(offset); + const std::string &name = params->getNameByOffset(offset); + size_t local; + uint size = params->getSizeByOffset(offset); + uint count = params->getCountByOffset(offset); + uint nbComponents = size * count; + if (index) + { + local = allocOffset(index, size, count, params->getTypeByOffset(offset)); + if (!name.empty()) + { + map(index, name); + } + } + else + { + nlassert(!name.empty()); + local = allocOffset(name, size, count, params->getTypeByOffset(offset)); + } + + uint32 *src = params->getPtrUIByOffset(offset); + uint32 *dst = getPtrUIByOffset(local); + + for (uint c = 0; c < nbComponents; ++c) + { + dst[c] = src[c]; + } + + offset = params->getNext(offset); + } +} + +void CGPUProgramParams::set1f(uint index, float f0) +{ + float *f = getPtrFByOffset(allocOffset(index, 1, 1, Float)); + f[0] = f0; +} + +void CGPUProgramParams::set2f(uint index, float f0, float f1) +{ + float *f = getPtrFByOffset(allocOffset(index, 2, 1, Float)); + f[0] = f0; + f[1] = f1; +} + +void CGPUProgramParams::set3f(uint index, float f0, float f1, float f2) +{ + float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float)); + f[0] = f0; + f[1] = f1; + f[2] = f2; +} + +void CGPUProgramParams::set4f(uint index, float f0, float f1, float f2, float f3) +{ + float *f = getPtrFByOffset(allocOffset(index, 4, 1, Float)); + f[0] = f0; + f[1] = f1; + f[2] = f2; + f[3] = f3; +} + +void CGPUProgramParams::set1i(uint index, sint32 i0) +{ + sint32 *i = getPtrIByOffset(allocOffset(index, 1, 1, Int)); + i[0] = i0; +} + +void CGPUProgramParams::set2i(uint index, sint32 i0, sint32 i1) +{ + sint32 *i = getPtrIByOffset(allocOffset(index, 2, 1, Int)); + i[0] = i0; + i[1] = i1; +} + +void CGPUProgramParams::set3i(uint index, sint32 i0, sint32 i1, sint32 i2) +{ + sint32 *i = getPtrIByOffset(allocOffset(index, 3, 1, Int)); + i[0] = i0; + i[1] = i1; + i[2] = i2; +} + +void CGPUProgramParams::set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) +{ + sint32 *i = getPtrIByOffset(allocOffset(index, 4, 1, Int)); + i[0] = i0; + i[1] = i1; + i[2] = i2; + i[3] = i3; +} + +void CGPUProgramParams::set1ui(uint index, uint32 ui0) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(index, 1, 1, UInt)); + ui[0] = ui0; +} + +void CGPUProgramParams::set2ui(uint index, uint32 ui0, uint32 ui1) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(index, 2, 1, UInt)); + ui[0] = ui0; + ui[1] = ui1; +} + +void CGPUProgramParams::set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(index, 3, 1, UInt)); + ui[0] = ui0; + ui[1] = ui1; + ui[2] = ui2; +} + +void CGPUProgramParams::set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(index, 4, 1, UInt)); + ui[0] = ui0; + ui[1] = ui1; + ui[2] = ui2; + ui[3] = ui3; +} + +void CGPUProgramParams::set3f(uint index, const NLMISC::CVector& v) +{ + float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float)); + f[0] = v.x; + f[1] = v.y; + f[2] = v.z; +} + +void CGPUProgramParams::set4f(uint index, const NLMISC::CVector& v, float f3) +{ + float *f = getPtrFByOffset(allocOffset(index, 4, 1, Float)); + f[0] = v.x; + f[1] = v.y; + f[2] = v.z; + f[3] = f3; +} + +void CGPUProgramParams::set4x4f(uint index, const NLMISC::CMatrix& m) +{ + // TODO: Verify this! + float *f = getPtrFByOffset(allocOffset(index, 4, 4, Float)); + NLMISC::CMatrix mt = m; + mt.transpose(); + mt.get(f); +} + +void CGPUProgramParams::set4fv(uint index, size_t num, const float *src) +{ + float *f = getPtrFByOffset(allocOffset(index, 4, num, Float)); + size_t nb = 4 * num; + for (uint c = 0; c < nb; ++c) + f[c] = src[c]; +} + +void CGPUProgramParams::set4iv(uint index, size_t num, const sint32 *src) +{ + sint32 *i = getPtrIByOffset(allocOffset(index, 4, num, Int)); + size_t nb = 4 * num; + for (uint c = 0; c < nb; ++c) + i[c] = src[c]; +} + +void CGPUProgramParams::set4uiv(uint index, size_t num, const uint32 *src) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(index, 4, num, UInt)); + size_t nb = 4 * num; + for (uint c = 0; c < nb; ++c) + ui[c] = src[c]; +} + +void CGPUProgramParams::unset(uint index) +{ + size_t offset = getOffset(index); + if (offset != getEnd()) + { + freeOffset(offset); + } +} + +void CGPUProgramParams::set1f(const std::string &name, float f0) +{ + float *f = getPtrFByOffset(allocOffset(name, 1, 1, Float)); + f[0] = f0; +} + +void CGPUProgramParams::set2f(const std::string &name, float f0, float f1) +{ + float *f = getPtrFByOffset(allocOffset(name, 2, 1, Float)); + f[0] = f0; + f[1] = f1; +} + +void CGPUProgramParams::set3f(const std::string &name, float f0, float f1, float f2) +{ + float *f = getPtrFByOffset(allocOffset(name, 3, 1, Float)); + f[0] = f0; + f[1] = f1; + f[2] = f2; +} + +void CGPUProgramParams::set4f(const std::string &name, float f0, float f1, float f2, float f3) +{ + float *f = getPtrFByOffset(allocOffset(name, 4, 1, Float)); + f[0] = f0; + f[1] = f1; + f[2] = f2; + f[3] = f3; +} + +void CGPUProgramParams::set1i(const std::string &name, sint32 i0) +{ + sint32 *i = getPtrIByOffset(allocOffset(name, 1, 1, Int)); + i[0] = i0; +} + +void CGPUProgramParams::set2i(const std::string &name, sint32 i0, sint32 i1) +{ + sint32 *i = getPtrIByOffset(allocOffset(name, 2, 1, Int)); + i[0] = i0; + i[1] = i1; +} + +void CGPUProgramParams::set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2) +{ + sint32 *i = getPtrIByOffset(allocOffset(name, 3, 1, Int)); + i[0] = i0; + i[1] = i1; + i[2] = i2; +} + +void CGPUProgramParams::set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3) +{ + sint32 *i = getPtrIByOffset(allocOffset(name, 4, 1, Int)); + i[0] = i0; + i[1] = i1; + i[2] = i2; + i[3] = i3; +} + +void CGPUProgramParams::set1ui(const std::string &name, uint32 ui0) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(name, 1, 1, UInt)); + ui[0] = ui0; +} + +void CGPUProgramParams::set2ui(const std::string &name, uint32 ui0, uint32 ui1) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(name, 2, 1, UInt)); + ui[0] = ui0; + ui[1] = ui1; +} + +void CGPUProgramParams::set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(name, 3, 1, UInt)); + ui[0] = ui0; + ui[1] = ui1; + ui[2] = ui2; +} + +void CGPUProgramParams::set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(name, 4, 1, UInt)); + ui[0] = ui0; + ui[1] = ui1; + ui[2] = ui2; + ui[3] = ui3; +} + +void CGPUProgramParams::set3f(const std::string &name, const NLMISC::CVector& v) +{ + float *f = getPtrFByOffset(allocOffset(name, 3, 1, Float)); + f[0] = v.x; + f[1] = v.y; + f[2] = v.z; +} + +void CGPUProgramParams::set4f(const std::string &name, const NLMISC::CVector& v, float f3) +{ + float *f = getPtrFByOffset(allocOffset(name, 4, 1, Float)); + f[0] = v.x; + f[1] = v.y; + f[2] = v.z; + f[3] = f3; +} + +void CGPUProgramParams::set4x4f(const std::string &name, const NLMISC::CMatrix& m) +{ + // TODO: Verify this! + float *f = getPtrFByOffset(allocOffset(name, 4, 4, Float)); + NLMISC::CMatrix mt = m; + mt.transpose(); + mt.get(f); +} + +void CGPUProgramParams::set4fv(const std::string &name, size_t num, const float *src) +{ + float *f = getPtrFByOffset(allocOffset(name, 4, num, Float)); + size_t nb = 4 * num; + for (uint c = 0; c < nb; ++c) + f[c] = src[c]; +} + +void CGPUProgramParams::set4iv(const std::string &name, size_t num, const sint32 *src) +{ + sint32 *i = getPtrIByOffset(allocOffset(name, 4, num, Int)); + size_t nb = 4 * num; + for (uint c = 0; c < nb; ++c) + i[c] = src[c]; +} + +void CGPUProgramParams::set4uiv(const std::string &name, size_t num, const uint32 *src) +{ + uint32 *ui = getPtrUIByOffset(allocOffset(name, 4, num, UInt)); + size_t nb = 4 * num; + for (uint c = 0; c < nb; ++c) + ui[c] = src[c]; +} + +void CGPUProgramParams::unset(const std::string &name) +{ + size_t offset = getOffset(name); + if (offset != getEnd()) + { + freeOffset(offset); + } +} + +void CGPUProgramParams::map(uint index, const std::string &name) +{ + size_t offsetIndex = getOffset(index); + size_t offsetName = getOffset(name); + if (offsetName != getEnd()) + { + // Remove possible duplicate + if (offsetIndex != getEnd()) + { + freeOffset(offsetIndex); + } + + // Set index + m_Meta[offsetName].Index = index; + + // Map index to name + if (index >= m_Map.size()) + m_Map.resize(index + 1, s_End); + m_Map[index] = offsetName; + } + else if (offsetIndex != getEnd()) + { + // Set name + m_Meta[offsetIndex].Name = name; + + // Map name to index + m_MapName[name] = offsetIndex; + } +} + +/// Allocate specified number of components if necessary +size_t CGPUProgramParams::allocOffset(uint index, uint size, uint count, TType type) +{ + nlassert(count > 0); // this code will not properly handle 0 + nlassert(size > 0); // this code will not properly handle 0 + nlassert(index < 0xFFFF); // sanity check + + uint nbComponents = size * count; + size_t offset = getOffset(index); + if (offset != s_End) + { + if (getCountByOffset(offset) >= nbComponents) + { + m_Meta[offset].Type = type; + m_Meta[offset].Size = size; + m_Meta[offset].Count = count; + return offset; + } + if (getCountByOffset(offset) < nbComponents) + { + freeOffset(offset); + } + } + + // Allocate space + offset = allocOffset(size, count, type); + + // Fill + m_Meta[offset].Index = index; + + // Store offset in map + if (index >= m_Map.size()) + m_Map.resize(index + 1, s_End); + m_Map[index] = offset; + + return offset; +} + +/// Allocate specified number of components if necessary +size_t CGPUProgramParams::allocOffset(const std::string &name, uint size, uint count, TType type) +{ + nlassert(count > 0); // this code will not properly handle 0 + nlassert(size > 0); // this code will not properly handle 0 + nlassert(!name.empty()); // sanity check + + uint nbComponents = size * count; + size_t offset = getOffset(name); + if (offset != s_End) + { + if (getCountByOffset(offset) >= nbComponents) + { + m_Meta[offset].Type = type; + m_Meta[offset].Size = size; + m_Meta[offset].Count = count; + return offset; + } + if (getCountByOffset(offset) < nbComponents) + { + freeOffset(offset); + } + } + + // Allocate space + offset = allocOffset(size, count, type); + + // Fill + m_Meta[offset].Name = name; + + // Store offset in map + m_MapName[name] = offset; + + return offset; +} + +/// Allocate specified number of components if necessary +size_t CGPUProgramParams::allocOffset(uint size, uint count, TType type) +{ + uint nbComponents = size * count; + + // Allocate space + size_t offset = m_Meta.size(); + uint blocks = getNbRegistersByComponents(nbComponents); // per 4 components + m_Meta.resize(offset + blocks); + m_Vec.resize(offset + blocks); + + // Fill + m_Meta[offset].Size = size; + m_Meta[offset].Count = count; + m_Meta[offset].Type = type; + m_Meta[offset].Prev = m_Last; + m_Meta[offset].Next = s_End; + + // Link + if (m_Last == s_End) + { + m_First = m_Last = offset; + } + else + { + nlassert(m_Meta[m_Last].Next == s_End); // code error otherwise + m_Meta[m_Last].Next = offset; + m_Last = offset; + } + + return offset; +} + +/// Return offset for specified index +size_t CGPUProgramParams::getOffset(uint index) const +{ + if (index >= m_Map.size()) + return s_End; + return m_Map[index]; +} + +size_t CGPUProgramParams::getOffset(const std::string &name) const +{ + std::map::const_iterator it = m_MapName.find(name); + if (it == m_MapName.end()) + return s_End; + return it->second; +} + +/// Remove by offset +void CGPUProgramParams::freeOffset(size_t offset) +{ + uint index = getIndexByOffset(offset); + if (index != ~0) + { + if (m_Map.size() > index) + { + m_Map[index] = getEnd(); + } + } + const std::string &name = getNameByOffset(offset); + if (!name.empty()) + { + if (m_MapName.find(name) != m_MapName.end()) + { + m_MapName.erase(name); + } + } + if (offset == m_Last) + { + nlassert(m_Meta[offset].Next == s_End); + m_Last = m_Meta[offset].Prev; + } + else + { + nlassert(m_Meta[offset].Next != s_End); + m_Meta[m_Meta[offset].Next].Prev = m_Meta[offset].Prev; + } + if (offset == m_First) + { + nlassert(m_Meta[offset].Prev == s_End); + m_First = m_Meta[offset].Next; + } + else + { + nlassert(m_Meta[offset].Prev != s_End); + m_Meta[m_Meta[offset].Prev].Next = m_Meta[offset].Next; + } +} + +} /* namespace NL3D */ + +/* end of file */ diff --git a/code/nel/src/3d/landscape.cpp b/code/nel/src/3d/landscape.cpp index 31f1bb051..154f6f847 100644 --- a/code/nel/src/3d/landscape.cpp +++ b/code/nel/src/3d/landscape.cpp @@ -568,18 +568,21 @@ void CLandscape::clear() void CLandscape::setDriver(IDriver *drv) { nlassert(drv); - if(_Driver != drv) + if (_Driver != drv) { _Driver= drv; // Does the driver support VertexShader??? // only if VP supported by GPU. - _VertexShaderOk= (_Driver->isVertexProgramSupported() && !_Driver->isVertexProgramEmulated()); + _VertexShaderOk = (!_Driver->isVertexProgramEmulated() && ( + _Driver->supportVertexProgram(CVertexProgram::nelvp) + // || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL + )); // Does the driver has sufficient requirements for Vegetable??? // only if VP supported by GPU, and Only if max vertices allowed. - _DriverOkForVegetable= _VertexShaderOk && (_Driver->getMaxVerticesByVertexBufferHard()>=(uint)NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX); + _DriverOkForVegetable = _VertexShaderOk && (_Driver->getMaxVerticesByVertexBufferHard()>=(uint)NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX); } } @@ -1193,20 +1196,33 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto // If VertexShader enabled, setup VertexProgram Constants. - if(_VertexShaderOk) + if (_VertexShaderOk) { - // c[0..3] take the ModelViewProjection Matrix. - driver->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); - // c[4] take useful constants. - driver->setConstant(4, 0, 1, 0.5f, 0); - // c[5] take RefineCenter - driver->setConstant(5, refineCenter); - // c[6] take info for Geomorph trnasition to TileNear. - driver->setConstant(6, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr, 0, 0); - // c[10] take the fog vector. - driver->setConstantFog(10); - // c[12] take the current landscape Center / delta Pos to apply - driver->setConstant(12, _PZBModelPosition); + bool uprogstate = driver->isUniformProgramState(); + uint nbvp = uprogstate ? CLandscapeVBAllocator::MaxVertexProgram : 1; + for (uint i = 0; i < nbvp; ++i) + { + CVertexProgramLandscape *program = _TileVB.getVP(i); + if (program) + { + // activate the program to set the uniforms in the program state for all programs + // note: when uniforms are driver state, the indices must be the same across programs + _TileVB.activateVP(i); + + // c[0..3] take the ModelViewProjection Matrix. + driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity); + // c[4] take useful constants. + driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants0, 0, 1, 0.5f, 0); + // c[5] take RefineCenter + driver->setUniform3f(IDriver::VertexProgram, program->idx().RefineCenter, refineCenter); + // c[6] take info for Geomorph trnasition to TileNear. + driver->setUniform2f(IDriver::VertexProgram, program->idx().TileDist, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr); + // c[10] take the fog vector. + driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::Fog)); + // c[12] take the current landscape Center / delta Pos to apply + driver->setUniform3f(IDriver::VertexProgram, program->idx().PZBModelPosition, _PZBModelPosition); + } + } } diff --git a/code/nel/src/3d/landscapevb_allocator.cpp b/code/nel/src/3d/landscapevb_allocator.cpp index 00cf78f1f..2c30cc19b 100644 --- a/code/nel/src/3d/landscapevb_allocator.cpp +++ b/code/nel/src/3d/landscapevb_allocator.cpp @@ -82,7 +82,10 @@ void CLandscapeVBAllocator::updateDriver(IDriver *driver) deleteVertexProgram(); // Then rebuild VB format, and VertexProgram, if needed. // Do it only if VP supported by GPU. - setupVBFormatAndVertexProgram(_Driver->isVertexProgramSupported() && !_Driver->isVertexProgramEmulated()); + setupVBFormatAndVertexProgram(!_Driver->isVertexProgramEmulated() && ( + _Driver->supportVertexProgram(CVertexProgram::nelvp) + // || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL + )); // must reallocate the VertexBuffer. if( _NumVerticesAllocated>0 ) @@ -247,14 +250,23 @@ void CLandscapeVBAllocator::activate(uint vpId) nlassert(_Driver); nlassert(!_BufferLocked); + activateVP(vpId); + + _Driver->activeVertexBuffer(_VB); +} + + +// *************************************************************************** +void CLandscapeVBAllocator::activateVP(uint vpId) +{ + nlassert(_Driver); + // If enabled, activate Vertex program first. - if(_VertexProgram[vpId]) + if (_VertexProgram[vpId]) { //nlinfo("\nSTARTVP\n%s\nENDVP\n", _VertexProgram[vpId]->getProgram().c_str()); nlverify(_Driver->activeVertexProgram(_VertexProgram[vpId])); } - - _Driver->activeVertexBuffer(_VB); } @@ -516,12 +528,11 @@ const char* NL3D_LandscapeTileLightMapEndProgram= // *************************************************************************** void CLandscapeVBAllocator::deleteVertexProgram() { - for(uint i=0;icompileVertexProgram(_VertexProgram[0])); } else if(_Type==Far1) { @@ -577,9 +587,8 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr _VB.initEx(); // Init the Vertex Program. - string vpgram= string(NL3D_LandscapeCommonStartProgram) + - string(NL3D_LandscapeFar1EndProgram); - _VertexProgram[0]= new CVertexProgram(vpgram.c_str()); + _VertexProgram[0] = new CVertexProgramLandscape(Far1); + nlverify(_Driver->compileVertexProgram(_VertexProgram[0])); } else { @@ -594,20 +603,76 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr _VB.initEx(); // Init the Vertex Program. - string vpgram= string(NL3D_LandscapeCommonStartProgram) + - string(NL3D_LandscapeTileEndProgram); - _VertexProgram[0]= new CVertexProgram(vpgram.c_str()); + _VertexProgram[0] = new CVertexProgramLandscape(Tile, false); + nlverify(_Driver->compileVertexProgram(_VertexProgram[0])); // Init the Vertex Program for lightmap pass - vpgram= string(NL3D_LandscapeCommonStartProgram) + - string(NL3D_LandscapeTileLightMapEndProgram); - _VertexProgram[1]= new CVertexProgram(vpgram.c_str()); + _VertexProgram[1] = new CVertexProgramLandscape(Tile, true); + nlverify(_Driver->compileVertexProgram(_VertexProgram[1])); } } } +CVertexProgramLandscape::CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap) +{ + // nelvp + { + CSource *source = new CSource(); + source->Profile = nelvp; + source->DisplayName = "Landscape/nelvp"; + switch (type) + { + case CLandscapeVBAllocator::Far0: + source->DisplayName += "/far0"; + source->setSource(std::string(NL3D_LandscapeCommonStartProgram) + + std::string(NL3D_LandscapeFar0EndProgram)); + break; + case CLandscapeVBAllocator::Far1: + source->DisplayName += "/far1"; + source->setSource(std::string(NL3D_LandscapeCommonStartProgram) + + std::string(NL3D_LandscapeFar1EndProgram)); + break; + case CLandscapeVBAllocator::Tile: + source->DisplayName += "/tile"; + if (lightMap) + { + source->DisplayName += "/lightmap"; + source->setSource(std::string(NL3D_LandscapeCommonStartProgram) + + std::string(NL3D_LandscapeTileLightMapEndProgram)); + } + else + { + source->setSource(std::string(NL3D_LandscapeCommonStartProgram) + + std::string(NL3D_LandscapeTileEndProgram)); + } + break; + } + source->ParamIndices["modelViewProjection"] = 0; + source->ParamIndices["programConstants0"] = 4; + source->ParamIndices["refineCenter"] = 5; + source->ParamIndices["tileDist"] = 6; + source->ParamIndices["fog"] = 10; + source->ParamIndices["pzbModelPosition"] = 12; + addSource(source); + } + // TODO_VP_GLSL + { + // .... + } +} +void CVertexProgramLandscape::buildInfo() +{ + m_Idx.ProgramConstants0 = getUniformIndex("programConstants0"); + nlassert(m_Idx.ProgramConstants0 != ~0); + m_Idx.RefineCenter = getUniformIndex("refineCenter"); + nlassert(m_Idx.RefineCenter != ~0); + m_Idx.TileDist = getUniformIndex("tileDist"); + nlassert(m_Idx.TileDist != ~0); + m_Idx.PZBModelPosition = getUniformIndex("pzbModelPosition"); + nlassert(m_Idx.PZBModelPosition != ~0); +} } // NL3D diff --git a/code/nel/src/3d/lod_character_shape.cpp b/code/nel/src/3d/lod_character_shape.cpp index 09aded766..6250f2fb5 100644 --- a/code/nel/src/3d/lod_character_shape.cpp +++ b/code/nel/src/3d/lod_character_shape.cpp @@ -264,9 +264,9 @@ void CLodCharacterShapeBuild::compile(const std::vector &triangleSelection void CLodCharacterShapeBuild::serial(NLMISC::IStream &f) { // NEL_CLODBULD - f.serialCheck((uint32)'_LEN'); - f.serialCheck((uint32)'DOLC'); - f.serialCheck((uint32)'DLUB'); + f.serialCheck(NELID("_LEN")); + f.serialCheck(NELID("DOLC")); + f.serialCheck(NELID("DLUB")); /* Version 1: @@ -525,9 +525,9 @@ void CLodCharacterShape::CBoneInfluence::serial(NLMISC::IStream &f) void CLodCharacterShape::serial(NLMISC::IStream &f) { // NEL_CLODSHAP - f.serialCheck((uint32)'_LEN'); - f.serialCheck((uint32)'DOLC'); - f.serialCheck((uint32)'PAHS'); + f.serialCheck(NELID("_LEN")); + f.serialCheck(NELID("DOLC")); + f.serialCheck(NELID("PAHS")); /* Version 1: diff --git a/code/nel/src/3d/material.cpp b/code/nel/src/3d/material.cpp index 4f4386dc3..886f45308 100644 --- a/code/nel/src/3d/material.cpp +++ b/code/nel/src/3d/material.cpp @@ -18,7 +18,6 @@ #include "nel/3d/material.h" #include "nel/3d/texture.h" -#include "nel/3d/shader.h" #include "nel/3d/driver.h" #include "nel/misc/stream.h" diff --git a/code/nel/src/3d/mesh_multi_lod.cpp b/code/nel/src/3d/mesh_multi_lod.cpp index 2ddf0d2e0..e26632f6e 100644 --- a/code/nel/src/3d/mesh_multi_lod.cpp +++ b/code/nel/src/3d/mesh_multi_lod.cpp @@ -791,17 +791,20 @@ void CMeshMultiLod::compileCoarseMeshes() { slotRef.CoarseTriangles.resize(slotRef.CoarseNumTris * 3); TCoarseMeshIndexType *dstPtr= &slotRef.CoarseTriangles[0]; + uint totalTris = 0; for(uint i=0;igetNbRdrPass(0);i++) { const CIndexBuffer &pb= meshGeom->getRdrPassPrimitiveBlock(0, i); CIndexBufferRead ibaRead; pb.lock (ibaRead); uint numTris= pb.getNumIndexes()/3; + totalTris += numTris; if (pb.getFormat() == CIndexBuffer::Indices16) { if (sizeof(TCoarseMeshIndexType) == sizeof(uint16)) { memcpy(dstPtr, (uint16 *) ibaRead.getPtr(), numTris*3*sizeof(uint16)); + dstPtr+= numTris*3; } else { @@ -820,6 +823,7 @@ void CMeshMultiLod::compileCoarseMeshes() if (sizeof(TCoarseMeshIndexType) == sizeof(uint32)) { memcpy(dstPtr, (uint32 *) ibaRead.getPtr(), numTris*3*sizeof(uint32)); + dstPtr+= numTris*3; } else { @@ -836,8 +840,8 @@ void CMeshMultiLod::compileCoarseMeshes() } } } - dstPtr+= numTris*3; } + nlassert(totalTris == slotRef.CoarseNumTris); } } } diff --git a/code/nel/src/3d/meshvp_per_pixel_light.cpp b/code/nel/src/3d/meshvp_per_pixel_light.cpp index ab84492c4..816c20f3b 100644 --- a/code/nel/src/3d/meshvp_per_pixel_light.cpp +++ b/code/nel/src/3d/meshvp_per_pixel_light.cpp @@ -32,14 +32,13 @@ namespace NL3D { -std::auto_ptr CMeshVPPerPixelLight::_VertexProgram[NumVp]; + +NLMISC::CSmartPtr CMeshVPPerPixelLight::_VertexProgram[NumVp]; // *************************************************************************** // Light VP fragment constants start at 24 static const uint VPLightConstantStart = 24; - - // *************************************************************************** // *************************************************************************** @@ -355,18 +354,36 @@ static const char* PPLightingVPCodeTest = "; ***************************************************************/ - - - -//================================================================================= -void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi) +class CVertexProgramPerPixelLight : public CVertexProgramLighted { - // init the vertexProgram code. - static bool vpCreated= false; - if(!vpCreated) +public: + struct CIdx { - vpCreated= true; + /// Position or direction of strongest light + uint StrongestLight; + /// Viewer position + uint ViewerPos; + }; + CVertexProgramPerPixelLight(uint vp); + virtual ~CVertexProgramPerPixelLight() { }; + virtual void buildInfo(); + const CIdx &idx() const { return m_Idx; } +private: + CIdx m_Idx; + +}; + +CVertexProgramPerPixelLight::CVertexProgramPerPixelLight(uint vp) +{ + // lighted settings + m_FeaturesLighted.SupportSpecular = (vp & 2) != 0; + m_FeaturesLighted.NumActivePointLights = MaxLight - 1; + m_FeaturesLighted.Normalize = false; + m_FeaturesLighted.CtStartNeLVP = VPLightConstantStart; + + // nelvp + { // Gives each vp name // Bit 0 : 1 when it is a directionnal light // Bit 1 : 1 when specular is needed @@ -389,34 +406,89 @@ void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi) }; uint numvp = sizeof(vpName) / sizeof(const char *); - nlassert(NumVp == numvp); // make sure that it is in sync with header..todo : compile time assert :) + nlassert(CMeshVPPerPixelLight::NumVp == numvp); // make sure that it is in sync with header..todo : compile time assert :) + + // \todo yoyo TODO_OPTIM Manage different number of pointLights + // NB: never call getLightVPFragmentNeLVP() with normalize, because already done by PerPixel fragment before. + std::string vpCode = std::string(vpName[vp]) + + std::string("# ***************") // temp for debug + + CRenderTrav::getLightVPFragmentNeLVP( + m_FeaturesLighted.NumActivePointLights, + m_FeaturesLighted.CtStartNeLVP, + m_FeaturesLighted.SupportSpecular, + m_FeaturesLighted.Normalize) + + std::string("# ***************") // temp for debug + + std::string(PPLightingVPCodeEnd); + #ifdef NL_DEBUG + /** For test : parse those programs before they are used. + * As a matter of fact some program will works with the NV_VERTEX_PROGRAM extension, + * but won't with EXT_vertex_shader, because there are some limitations (can't read a temp + * register that hasn't been written before..) + */ + CVPParser vpParser; + CVPParser::TProgram result; + std::string parseOutput; + if (!vpParser.parse(vpCode.c_str(), result, parseOutput)) + { + nlwarning(parseOutput.c_str()); + nlassert(0); + } + #endif + + CSource *source = new CSource(); + source->DisplayName = NLMISC::toString("nelvp/MeshVPPerPixel/%i", vp); + source->Profile = CVertexProgram::nelvp; + source->setSource(vpCode); + source->ParamIndices["modelViewProjection"] = 0; + addSource(source); + } + + // glsl + { + // TODO_VP_GLSL + } +} + +void CVertexProgramPerPixelLight::buildInfo() +{ + CVertexProgramLighted::buildInfo(); + if (profile() == nelvp) + { + m_Idx.StrongestLight = 4; + if (m_FeaturesLighted.SupportSpecular) + { + m_Idx.ViewerPos = 5; + } + else + { + m_Idx.ViewerPos = ~0; + } + } + else + { + // TODO_VP_GLSL + } + nlassert(m_Idx.StrongestLight != ~0); + if (m_FeaturesLighted.SupportSpecular) + { + nlassert(m_Idx.ViewerPos != ~0); + } +} + + +//================================================================================= +void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi) +{ + // init the vertexProgram code. + static bool vpCreated= false; + if (!vpCreated) + { + vpCreated = true; + for (uint vp = 0; vp < NumVp; ++vp) { - // \todo yoyo TODO_OPTIM Manage different number of pointLights - // NB: never call getLightVPFragment() with normalize, because already done by PerPixel fragment before. - std::string vpCode = std::string(vpName[vp]) - + std::string("# ***************") // temp for debug - + CRenderTrav::getLightVPFragment(CRenderTrav::MaxVPLight-1, VPLightConstantStart, (vp & 2) != 0, false) - + std::string("# ***************") // temp for debug - + std::string(PPLightingVPCodeEnd); - #ifdef NL_DEBUG - /** For test : parse those programs before they are used. - * As a matter of fact some program will works with the NV_VERTEX_PROGRAM extension, - * but won't with EXT_vertex_shader, because there are some limitations (can't read a temp - * register that hasn't been written before..) - */ - CVPParser vpParser; - CVPParser::TProgram result; - std::string parseOutput; - if (!vpParser.parse(vpCode.c_str(), result, parseOutput)) - { - nlwarning(parseOutput.c_str()); - nlassert(0); - } - #endif - _VertexProgram[vp]= std::auto_ptr(new CVertexProgram(vpCode.c_str())); + _VertexProgram[vp] = new CVertexProgramPerPixelLight(vp); } - } } @@ -427,21 +499,24 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv, const NLMISC::CVector &viewerPos) { // test if supported by driver - if (! - (drv->isVertexProgramSupported() - && !drv->isVertexProgramEmulated() - && drv->supportPerPixelLighting(SpecularLighting) - ) - ) + if (drv->isVertexProgramEmulated() + || !drv->supportPerPixelLighting(SpecularLighting)) { return false; } // + enable(true, drv); // must enable the vertex program before the vb is activated + CVertexProgramPerPixelLight *program = _ActiveVertexProgram; + if (!program) + { + // failed to compile vertex program + return false; + } + // CRenderTrav *renderTrav= &scene->getRenderTrav(); /// Setup for gouraud lighting - renderTrav->beginVPLightSetup(VPLightConstantStart, - SpecularLighting, - invertedModelMat); + renderTrav->prepareVPLightSetup(); + renderTrav->beginVPLightSetup(program, invertedModelMat); // sint strongestLightIndex = renderTrav->getStrongestLightIndex(); if (strongestLightIndex == -1) return false; // if no strongest light, disable this vertex program @@ -455,7 +530,7 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv, { // put light direction in object space NLMISC::CVector lPos = invertedModelMat.mulVector(strongestLight.getDirection()); - drv->setConstant(4, lPos); + drv->setUniform3f(IDriver::VertexProgram, program->idx().StrongestLight, lPos); _IsPointLight = false; } break; @@ -463,7 +538,7 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv, { // put light in object space NLMISC::CVector lPos = invertedModelMat * strongestLight.getPosition(); - drv->setConstant(4, lPos); + drv->setUniform3f(IDriver::VertexProgram, program->idx().StrongestLight, lPos); _IsPointLight = true; } break; @@ -477,14 +552,12 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv, { // viewer pos in object space NLMISC::CVector vPos = invertedModelMat * viewerPos; - drv->setConstant(5, vPos); + drv->setUniform3f(IDriver::VertexProgram, program->idx().ViewerPos, vPos); } // c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix(); - drv->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); - // - enable(true, drv); // must enable the vertex program before the vb is activated - // + drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity); + return true; } @@ -521,11 +594,19 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv) | (SpecularLighting ? 2 : 0) | (_IsPointLight ? 1 : 0); // - drv->activeVertexProgram(_VertexProgram[idVP].get()); + if (drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP])) + { + _ActiveVertexProgram = _VertexProgram[idVP]; + } + else + { + _ActiveVertexProgram = NULL; + } } else { drv->activeVertexProgram(NULL); + _ActiveVertexProgram = NULL; } _Enabled = enabled; } @@ -538,6 +619,8 @@ bool CMeshVPPerPixelLight::setupForMaterial(const CMaterial &mat, ) { bool enabled = (mat.getShader() == CMaterial::PerPixelLighting || mat.getShader() == CMaterial::PerPixelLightingNoSpec); + bool change = (enabled != _Enabled); + enable(enabled, drv); // enable disable the vertex program (for material that don't have the right shader) if (enabled) { CRenderTrav *renderTrav= &scene->getRenderTrav(); @@ -547,8 +630,6 @@ bool CMeshVPPerPixelLight::setupForMaterial(const CMaterial &mat, renderTrav->getStrongestLightColors(pplDiffuse, pplSpecular); drv->setPerPixelLightingLight(pplDiffuse, pplSpecular, mat.getShininess()); } - bool change = (enabled != _Enabled); - enable(enabled, drv); // enable disable the vertex program (for material that don't have the right shader) return change; } //================================================================================= diff --git a/code/nel/src/3d/meshvp_wind_tree.cpp b/code/nel/src/3d/meshvp_wind_tree.cpp index bf04c6096..0d2e91363 100644 --- a/code/nel/src/3d/meshvp_wind_tree.cpp +++ b/code/nel/src/3d/meshvp_wind_tree.cpp @@ -35,11 +35,11 @@ namespace NL3D // *************************************************************************** // Light VP fragment constants start at 24 -static const uint VPLightConstantStart= 24; +static const uint VPLightConstantStart = 24; // *************************************************************************** -std::auto_ptr CMeshVPWindTree::_VertexProgram[CMeshVPWindTree::NumVp]; +NLMISC::CSmartPtr CMeshVPWindTree::_VertexProgram[CMeshVPWindTree::NumVp]; static const char* WindTreeVPCodeWave= "!!VP1.0 \n\ @@ -79,6 +79,83 @@ static const char* WindTreeVPCodeEnd= END \n\ "; + +class CVertexProgramWindTree : public CVertexProgramLighted +{ +public: + struct CIdx + { + uint ProgramConstants[3]; + uint WindLevel1; + uint WindLevel2[4]; + uint WindLevel3[4]; + }; + CVertexProgramWindTree(uint numPls, bool specular, bool normalize); + virtual ~CVertexProgramWindTree() { }; + virtual void buildInfo(); + const CIdx &idx() const { return m_Idx; } + + bool PerMeshSetup; + +private: + CIdx m_Idx; + +}; + +CVertexProgramWindTree::CVertexProgramWindTree(uint numPls, bool specular, bool normalize) +{ + // lighted settings + m_FeaturesLighted.SupportSpecular = specular; + m_FeaturesLighted.NumActivePointLights = numPls; + m_FeaturesLighted.Normalize = normalize; + m_FeaturesLighted.CtStartNeLVP = VPLightConstantStart; + + // constants cache + PerMeshSetup = false; + + // nelvp + { + std::string vpCode = std::string(WindTreeVPCodeWave) + + CRenderTrav::getLightVPFragmentNeLVP(numPls, VPLightConstantStart, specular, normalize) + + WindTreeVPCodeEnd; + + CSource *source = new CSource(); + source->DisplayName = NLMISC::toString("nelvp/MeshVPWindTree/%i/%s/%s", numPls, specular ? "spec" : "nospec", normalize ? "normalize" : "nonormalize"); + source->Profile = CVertexProgram::nelvp; + source->setSource(vpCode); + source->ParamIndices["modelViewProjection"] = 0; + source->ParamIndices["fog"] = 6; + addSource(source); + } + + // TODO_VP_GLSL +} + +void CVertexProgramWindTree::buildInfo() +{ + CVertexProgramLighted::buildInfo(); + if (profile() == nelvp) + { + m_Idx.ProgramConstants[0] = 8; + m_Idx.ProgramConstants[1] = 9; + m_Idx.ProgramConstants[2] = 10; + m_Idx.WindLevel1 = 15; + m_Idx.WindLevel2[0] = 16; + m_Idx.WindLevel2[1] = 17; + m_Idx.WindLevel2[2] = 18; + m_Idx.WindLevel2[3] = 19; + m_Idx.WindLevel3[0] = 20; + m_Idx.WindLevel3[1] = 21; + m_Idx.WindLevel3[2] = 22; + m_Idx.WindLevel3[3] = 23; + } + else + { + // TODO_VP_GLSL + } +} + + // *************************************************************************** float CMeshVPWindTree::speedCos(float angle) { @@ -130,21 +207,17 @@ void CMeshVPWindTree::serial(NLMISC::IStream &f) throw(NLMISC::EStream) f.serial(SpecularLighting); } - -// *************************************************************************** -void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi) +void CMeshVPWindTree::initVertexPrograms() { // init the vertexProgram code. static bool vpCreated= false; + if(!vpCreated) { vpCreated= true; // All vpcode and begin() written for HrcDepth==3 nlassert(HrcDepth==3); - // combine fragments. - string vpCode; - // For all possible VP. for(uint i=0;i(new CVertexProgram(vpCode.c_str())); + // combine + _VertexProgram[i] = new CVertexProgramWindTree(numPls, normalize, specular); } } +} + +// *************************************************************************** +void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi) +{ + initVertexPrograms(); // init a random phase. mbi->_VPWindTreePhase= frand(1); @@ -203,21 +279,27 @@ inline void CMeshVPWindTree::setupPerMesh(IDriver *driver, CScene *scene) } } + CVertexProgramWindTree *program = _ActiveVertexProgram; + nlassert(program); + // Setup common constants for each instances. // c[8] take useful constants. - static float ct8[4]= {0, 1, 0.5f, 2}; - driver->setConstant(8, 1, ct8); + driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants[0], + 0, 1, 0.5f, 2); // c[9] take other useful constants. - static float ct9[4]= {3.f, 0.f, -1.f, -2.f}; - driver->setConstant(9, 1, ct9); + driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants[1], + 3.f, 0.f, -1.f, -2.f); // c[10] take Number of phase (4) for level2 and 3. -0.01 to avoid int value == 4. - static float ct10[4]= {4-0.01f, 0, 0, 0}; - driver->setConstant(10, 1, ct10); + driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants[2], + 4-0.01f, 0, 0, 0); } // *************************************************************************** inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat) { + CVertexProgramWindTree *program = _ActiveVertexProgram; + nlassert(program); + // get instance info float instancePhase= mbi->_VPWindTreePhase; @@ -238,16 +320,18 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene setupLighting(scene, mbi, invertedModelMat); // c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix(); - driver->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); + driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), + IDriver::ModelViewProjection, IDriver::Identity); // c[4..7] take the ModelView Matrix. After setupModelMatrix();00 - driver->setConstantFog(6); + driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::Fog)); // c[15] take Wind of level 0. float f; f= _CurrentTime[0] + instancePhase; f= speedCos(f) + Bias[0]; - driver->setConstant(15, maxDeltaPosOS[0]*f ); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel1, + maxDeltaPosOS[0]*f ); // c[16-19] take Wind of level 1. @@ -255,16 +339,20 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene float instTime1= _CurrentTime[1] + instancePhase; // phase 0. f= speedCos( instTime1+0 ) + Bias[1]; - driver->setConstant(16+0, maxDeltaPosOS[1]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel2[0], + maxDeltaPosOS[1]*f); // phase 1. f= speedCos( instTime1+0.25f ) + Bias[1]; - driver->setConstant(16+1, maxDeltaPosOS[1]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel2[1], + maxDeltaPosOS[1]*f); // phase 2. f= speedCos( instTime1+0.50f ) + Bias[1]; - driver->setConstant(16+2, maxDeltaPosOS[1]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel2[2], + maxDeltaPosOS[1]*f); // phase 3. f= speedCos( instTime1+0.75f ) + Bias[1]; - driver->setConstant(16+3, maxDeltaPosOS[1]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel2[3], + maxDeltaPosOS[1]*f); // c[20, 23] take Wind of level 2. @@ -272,22 +360,54 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene float instTime2= _CurrentTime[2] + instancePhase; // phase 0. f= speedCos( instTime2+0 ) + Bias[2]; - driver->setConstant(20+0, maxDeltaPosOS[2]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel3[0], + maxDeltaPosOS[2]*f); // phase 1. f= speedCos( instTime2+0.25f ) + Bias[2]; - driver->setConstant(20+1, maxDeltaPosOS[2]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel3[1], + maxDeltaPosOS[2]*f); // phase 2. f= speedCos( instTime2+0.50f ) + Bias[2]; - driver->setConstant(20+2, maxDeltaPosOS[2]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel3[2], + maxDeltaPosOS[2]*f); // phase 3. f= speedCos( instTime2+0.75f ) + Bias[2]; - driver->setConstant(20+3, maxDeltaPosOS[2]*f); + driver->setUniform3f(IDriver::VertexProgram, program->idx().WindLevel3[3], + maxDeltaPosOS[2]*f); } // *************************************************************************** bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat, const NLMISC::CVector & /*viewerPos*/) { - if (!(driver->isVertexProgramSupported() && !driver->isVertexProgramEmulated())) return false; + if (driver->isVertexProgramEmulated()) return false; + + + // Activate the good VertexProgram + //=============== + + // Get how many pointLights are setuped now. + nlassert(scene != NULL); + CRenderTrav *renderTrav= &scene->getRenderTrav(); + renderTrav->prepareVPLightSetup(); + sint numPls= renderTrav->getNumVPLights()-1; + clamp(numPls, 0, CRenderTrav::MaxVPLight-1); + + + // Enable normalize only if requested by user. Because lighting don't manage correct "scale lighting" + uint idVP= (SpecularLighting?2:0) + (driver->isForceNormalize()?1:0) ; + // correct VP id for correct unmber of pls. + idVP= numPls*4 + idVP; + // activate VP. + if (driver->activeVertexProgram(_VertexProgram[idVP])) + { + _ActiveVertexProgram = _VertexProgram[idVP]; + } + else + { + // vertex program not supported + _ActiveVertexProgram = NULL; + return false; + } // precompute mesh @@ -296,22 +416,7 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m // Setup instance constants setupPerInstanceConstants(driver, scene, mbi, invertedModelMat); - // Activate the good VertexProgram - //=============== - // Get how many pointLights are setuped now. - nlassert(scene != NULL); - CRenderTrav *renderTrav= &scene->getRenderTrav(); - sint numPls= renderTrav->getNumVPLights()-1; - clamp(numPls, 0, CRenderTrav::MaxVPLight-1); - - // Enable normalize only if requested by user. Because lighting don't manage correct "scale lighting" - uint idVP= (SpecularLighting?2:0) + (driver->isForceNormalize()?1:0) ; - // correct VP id for correct unmber of pls. - idVP= numPls*4 + idVP; - - // activate VP. - driver->activeVertexProgram(_VertexProgram[idVP].get()); return true; @@ -322,6 +427,7 @@ void CMeshVPWindTree::end(IDriver *driver) { // Disable the VertexProgram driver->activeVertexProgram(NULL); + _ActiveVertexProgram = NULL; } // *************************************************************************** @@ -347,7 +453,8 @@ void CMeshVPWindTree::setupLighting(CScene *scene, CMeshBaseInstance *mbi, const nlassert(scene != NULL); CRenderTrav *renderTrav= &scene->getRenderTrav(); // setup cte for lighting - renderTrav->beginVPLightSetup(VPLightConstantStart, SpecularLighting, invertedModelMat); + CVertexProgramWindTree *program = _ActiveVertexProgram; + renderTrav->beginVPLightSetup(program, invertedModelMat); } @@ -367,47 +474,71 @@ bool CMeshVPWindTree::supportMeshBlockRendering() const // *************************************************************************** bool CMeshVPWindTree::isMBRVpOk(IDriver *driver) const { - return driver->isVertexProgramSupported() && !driver->isVertexProgramEmulated(); + initVertexPrograms(); + + if (driver->isVertexProgramEmulated()) + { + return false; + } + for (uint i = 0; i < NumVp; ++i) + { + if (!driver->compileVertexProgram(_VertexProgram[i])) + { + return false; + } + } + return true; } // *************************************************************************** void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene) { - // precompute mesh - setupPerMesh(driver, scene); - /* Since need a VertexProgram Activation before activeVBHard, activate a default one bet the common one will be "NoPointLight, NoSpecular, No ForceNormalize" => 0. */ - _LastMBRIdVP= 0; + _LastMBRIdVP = 0; // activate VP. - driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP].get()); + driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]); + _ActiveVertexProgram = _VertexProgram[_LastMBRIdVP]; + + // precompute mesh + setupPerMesh(driver, scene); + _VertexProgram[_LastMBRIdVP]->PerMeshSetup = true; } // *************************************************************************** void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat) { - // setup first constants for this instance - setupPerInstanceConstants(driver, scene, mbi, invertedModelMat); - // Get how many pointLights are setuped now. nlassert(scene != NULL); CRenderTrav *renderTrav= &scene->getRenderTrav(); + renderTrav->prepareVPLightSetup(); sint numPls= renderTrav->getNumVPLights()-1; clamp(numPls, 0, CRenderTrav::MaxVPLight-1); // Enable normalize only if requested by user. Because lighting don't manage correct "scale lighting" - uint idVP= (SpecularLighting?2:0) + (driver->isForceNormalize()?1:0) ; + uint idVP = (SpecularLighting?2:0) + (driver->isForceNormalize()?1:0) ; // correct VP id for correct number of pls. - idVP= numPls*4 + idVP; + idVP = numPls*4 + idVP; // re-activate VP if idVP different from last setup - if( idVP!=_LastMBRIdVP ) + if(idVP != _LastMBRIdVP) { _LastMBRIdVP= idVP; - driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP].get()); + driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]); + _ActiveVertexProgram = _VertexProgram[_LastMBRIdVP]; + + if (!_VertexProgram[_LastMBRIdVP]->PerMeshSetup) + { + // precompute mesh + setupPerMesh(driver, scene); + _VertexProgram[_LastMBRIdVP]->PerMeshSetup = true; + } } + + // setup first constants for this instance + setupPerInstanceConstants(driver, scene, mbi, invertedModelMat); } // *************************************************************************** @@ -415,6 +546,7 @@ void CMeshVPWindTree::endMBRMesh(IDriver *driver) { // Disable the VertexProgram driver->activeVertexProgram(NULL); + _ActiveVertexProgram = NULL; } // *************************************************************************** diff --git a/code/nel/src/3d/packed_world.cpp b/code/nel/src/3d/packed_world.cpp index 64b669fc4..15d59c724 100644 --- a/code/nel/src/3d/packed_world.cpp +++ b/code/nel/src/3d/packed_world.cpp @@ -152,7 +152,7 @@ void CPackedWorld::getZones(std::vector &zones) void CPackedWorld::serialZoneNames(NLMISC::IStream &f) throw(NLMISC::EStream) { f.serialVersion(1); - f.serialCheck((uint32) 'OWPA'); + f.serialCheck(NELID("OWPA")); f.serialCont(ZoneNames); } diff --git a/code/nel/src/3d/pixel_program.cpp b/code/nel/src/3d/pixel_program.cpp new file mode 100644 index 000000000..adb2163e5 --- /dev/null +++ b/code/nel/src/3d/pixel_program.cpp @@ -0,0 +1,49 @@ +/** \file pixel_program.cpp + * Pixel program definition + */ + +/* Copyright, 2000, 2001 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "std3d.h" + +#include + +#include + +namespace NL3D +{ + +// *************************************************************************** + +CPixelProgram::CPixelProgram() +{ + +} + +// *************************************************************************** + +CPixelProgram::~CPixelProgram () +{ + +} + +// *************************************************************************** + +} // NL3D diff --git a/code/nel/src/3d/program.cpp b/code/nel/src/3d/program.cpp new file mode 100644 index 000000000..facf877fc --- /dev/null +++ b/code/nel/src/3d/program.cpp @@ -0,0 +1,117 @@ +/** + * \file program.cpp + * \brief IProgram + * \date 2013-09-07 15:00GMT + * \author Jan Boon (Kaetemi) + * IProgram + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#include +#include + +// STL includes + +// NeL includes +// #include +#include + +// Project includes +#include + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +// *************************************************************************** + +IProgramDrvInfos::IProgramDrvInfos(IDriver *drv, ItGPUPrgDrvInfoPtrList it) +{ + _Driver = drv; + _DriverIterator = it; +} + +// *************************************************************************** + +IProgramDrvInfos::~IProgramDrvInfos () +{ + _Driver->removeGPUPrgDrvInfoPtr(_DriverIterator); +} + +// *************************************************************************** + +IProgram::IProgram() +{ + +} + +// *************************************************************************** + +IProgram::~IProgram() +{ + // Must kill the drv mirror of this program. + m_DrvInfo.kill(); +} + +const char *CProgramIndex::Names[NUM_UNIFORMS] = +{ + "modelView", + "modelViewInverse", + "modelViewTranspose", + "modelViewInverseTranspose", + + "projection", + "projectionInverse", + "projectionTranspose", + "projectionInverseTranspose", + + "modelViewProjection", + "modelViewProjectionInverse", + "modelViewProjectionTranspose", + "modelViewProjectionInverseTranspose", + + "fog", +}; + +void IProgram::buildInfo(CSource *source) +{ + nlassert(!m_Source); + + m_Source = source; + + // Fill index cache + for (int i = 0; i < CProgramIndex::NUM_UNIFORMS; ++i) + { + m_Index.Indices[i] = getUniformIndex(m_Index.Names[i]); + } + + buildInfo(); +} + +void IProgram::buildInfo() +{ + +} + +} /* namespace NL3D */ + +/* end of file */ diff --git a/code/nel/src/3d/ps_located.cpp b/code/nel/src/3d/ps_located.cpp index f066b6f3c..9be0baf41 100644 --- a/code/nel/src/3d/ps_located.cpp +++ b/code/nel/src/3d/ps_located.cpp @@ -73,7 +73,7 @@ CPSLocated::CPSLocated() : /*_MaxNumFaces(0),*/ _ParametricMotion(false), _TriggerOnDeath(false), _LastForever(true), - _TriggerID((uint32) 'NONE'), + _TriggerID(NELID("NONE")), _NonIntegrableForceNbRefs(0), _NumIntegrableForceWithDifferentBasis(0) { diff --git a/code/nel/src/3d/ps_particle_basic.cpp b/code/nel/src/3d/ps_particle_basic.cpp index 1cb57d2bc..c2d6b6357 100644 --- a/code/nel/src/3d/ps_particle_basic.cpp +++ b/code/nel/src/3d/ps_particle_basic.cpp @@ -786,7 +786,7 @@ void CPSMultiTexturedParticle::setupMaterial(ITexture *primary, IDriver *driver, /// if bump is used, the matrix must be setupped each time (not a material field) if (!_ForceBasicCaps && isMultiTextureEnabled() && _MainOp == EnvBumpMap) { - if (driver->isTextureAddrModeSupported(CMaterial::OffsetTexture)) + if (driver->supportTextureAddrMode(CMaterial::OffsetTexture)) { CTextureBump *tb = dynamic_cast((ITexture *) _Texture2); if (tb != NULL) @@ -858,7 +858,7 @@ void CPSMultiTexturedParticle::setupMaterial(ITexture *primary, IDriver *driver, } else { - if (!_ForceBasicCaps && (driver->isTextureAddrModeSupported(CMaterial::OffsetTexture) || driver->supportEMBM())) // envbumpmap supported ? + if (!_ForceBasicCaps && (driver->supportTextureAddrMode(CMaterial::OffsetTexture) || driver->supportEMBM())) // envbumpmap supported ? { CTextureBump *tb = dynamic_cast((ITexture *) _Texture2); if (tb != NULL) @@ -917,7 +917,7 @@ void CPSMultiTexturedParticle::setupMultiTexEnv(TOperator op, ITexture *tex1, IT mat.enableTexAddrMode(false); break; case EnvBumpMap: - if (drv.isTextureAddrModeSupported(CMaterial::OffsetTexture)) + if (drv.supportTextureAddrMode(CMaterial::OffsetTexture)) { mat.setTexture(0, tex2); mat.setTexture(1, tex1); @@ -1113,7 +1113,7 @@ void CPSMultiTexturedParticle::enumTexs(std::vector NL_PS_FUNC(CPSMultiTexturedParticle_enumTexs) if (_MainOp == EnvBumpMap && !_ForceBasicCaps) { - if (drv.isTextureAddrModeSupported(CMaterial::OffsetTexture) || drv.supportEMBM()) + if (drv.supportTextureAddrMode(CMaterial::OffsetTexture) || drv.supportEMBM()) { if (_Texture2) dest.push_back(_Texture2); } @@ -1132,7 +1132,7 @@ bool CPSMultiTexturedParticle::isAlternateTextureUsed(IDriver &driver) const NL_PS_FUNC(CPSMultiTexturedParticle_isAlternateTextureUsed) if (!isTouched() && areBasicCapsForcedLocal() == areBasicCapsForced()) return (_MultiTexState & AlternateTextureUsed) != 0; if (_MainOp != EnvBumpMap) return false; - return _ForceBasicCaps || (!driver.isTextureAddrModeSupported(CMaterial::OffsetTexture) && !driver.supportEMBM()); + return _ForceBasicCaps || (!driver.supportTextureAddrMode(CMaterial::OffsetTexture) && !driver.supportEMBM()); } } // NL3D diff --git a/code/nel/src/3d/render_trav.cpp b/code/nel/src/3d/render_trav.cpp index 5cf6fd20e..e7dfe89b1 100644 --- a/code/nel/src/3d/render_trav.cpp +++ b/code/nel/src/3d/render_trav.cpp @@ -760,15 +760,24 @@ void CRenderTrav::changeLightSetup(CLightContribution *lightContribution, bool // *************************************************************************** // *************************************************************************** - -// *************************************************************************** -void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM) +void CRenderTrav::prepareVPLightSetup() { - uint i; nlassert(MaxVPLight==4); _VPNumLights= min(_NumLightEnabled, (uint)MaxVPLight); - _VPCurrentCtStart= ctStart; - _VPSupportSpecular= supportSpecular; + // Must force real light setup at least the first time, in changeVPLightSetupMaterial() + _VPMaterialCacheDirty= true; +} + +// *************************************************************************** +void CRenderTrav::beginVPLightSetup(CVertexProgramLighted *program, const CMatrix &invObjectWM) +{ + uint i; + // nlassert(MaxVPLight==4); + // _VPNumLights= min(_NumLightEnabled, (uint)MaxVPLight); + // _VPCurrentCtStart= ctStart; + // _VPSupportSpecular= supportSpecular; + _VPCurrent = program; + bool supportSpecular = program->featuresLighted().SupportSpecular; // Prepare Colors (to be multiplied by material) //================ @@ -786,8 +795,11 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C // reset other to 0. for(; isetConstant(_VPCurrentCtStart+1+i, 0.f, 0.f, 0.f, 0.f); + _VPLightDiffuse[i] = CRGBA::Black; + if (program->idxLighted().Diffuse[i] != ~0) + { + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], 0.f, 0.f, 0.f, 0.f); + } } // Specular. _VPCurrentCtStart+5 to 8 (only if supportSpecular) if(supportSpecular) @@ -800,7 +812,10 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C for(; isetConstant(_VPCurrentCtStart+5+i, 0.f, 0.f, 0.f, 0.f); + if (program->idxLighted().Specular[i] != ~0) + { + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], 0.f, 0.f, 0.f, 0.f); + } } } @@ -816,40 +831,24 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C lightDir= invObjectWM.mulVector(_DriverLight[0].getDirection()); lightDir.normalize(); lightDir= -lightDir; - if(supportSpecular) - { - // Setup lightDir. - Driver->setConstant(_VPCurrentCtStart+9, lightDir); - } - else - { - // Setup lightDir. NB: no specular color! - Driver->setConstant(_VPCurrentCtStart+5, lightDir); - } + Driver->setUniform3f(IDriver::VertexProgram, program->idxLighted().DirOrPos[0], lightDir); // The sun is the same for every instance. // Setup PointLights //================ uint startPLPos; - if(supportSpecular) + if (supportSpecular) { // Setup eye in objectSpace for localViewer - Driver->setConstant(_VPCurrentCtStart+11, eye); - // Start at 12. - startPLPos= 12; - } - else - { - // Start at 6. - startPLPos= 6; + Driver->setUniform3f(IDriver::VertexProgram, program->idxLighted().EyePosition, eye); } // For all pointLight enabled (other are black: don't matter) for(i=1; i<_VPNumLights; i++) { // Setup position of light. CVector lightPos; - lightPos= invObjectWM * _DriverLight[i].getPosition(); - Driver->setConstant(_VPCurrentCtStart+startPLPos+(i-1), lightPos); + lightPos = invObjectWM * _DriverLight[i].getPosition(); + Driver->setUniform3f(IDriver::VertexProgram, program->idxLighted().DirOrPos[i], lightPos); } @@ -860,6 +859,9 @@ void CRenderTrav::beginVPLightSetup(uint ctStart, bool supportSpecular, const C // *************************************************************************** void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool excludeStrongest) { + CVertexProgramLighted *program = _VPCurrent; + nlassert(program); + // Must test if at least done one time. if(!_VPMaterialCacheDirty) { @@ -869,7 +871,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude _VPMaterialCacheDiffuse == mat.getDiffuse().getPacked() ) { // Same Diffuse part, test if same specular if necessary - if( !_VPSupportSpecular || + if( !program->featuresLighted().SupportSpecular || ( _VPMaterialCacheSpecular == mat.getSpecular().getPacked() && _VPMaterialCacheShininess == mat.getShininess() ) ) { @@ -899,7 +901,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude // setup Ambient + Emissive color= _VPFinalAmbient * mat.getAmbient(); color+= mat.getEmissive(); - Driver->setConstant(_VPCurrentCtStart+0, 1, &color.R); + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Ambient, color); // is the strongest light is not excluded, its index should have been setup to _VPNumLights @@ -908,7 +910,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude for(i = 0; i < strongestLightIndex; ++i) { color= _VPLightDiffuse[i] * matDiff; - Driver->setConstant(_VPCurrentCtStart+1+i, 1, &color.R); + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], color); } @@ -917,24 +919,24 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude color= _VPLightDiffuse[i] * matDiff; _StrongestLightDiffuse.set((uint8) (255.f * color.R), (uint8) (255.f * color.G), (uint8) (255.f * color.B), (uint8) (255.f * color.A)); // setup strongest light to black for the gouraud part - Driver->setConstant(_VPCurrentCtStart + 1 + i, 0.f, 0.f, 0.f, 0.f); + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], 0.f, 0.f, 0.f, 0.f); ++i; // setup other lights for(; i < _VPNumLights; i++) { color= _VPLightDiffuse[i] * matDiff; - Driver->setConstant(_VPCurrentCtStart + 1 + i, 1, &color.R); + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Diffuse[i], color); } } // setup Specular - if(_VPSupportSpecular) + if (program->featuresLighted().SupportSpecular) { for(i = 0; i < strongestLightIndex; ++i) { color= _VPLightSpecular[i] * matSpec; color.A= specExp; - Driver->setConstant(_VPCurrentCtStart+5+i, 1, &color.R); + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], color); } if (i != _VPNumLights) @@ -943,14 +945,14 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude _StrongestLightSpecular.set((uint8) (255.f * color.R), (uint8) (255.f * color.G), (uint8) (255.f * color.B), (uint8) (255.f * color.A)); // setup strongest light to black (for gouraud part) - Driver->setConstant(_VPCurrentCtStart + 5 + i, 0.f, 0.f, 0.f, 0.f); + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], 0.f, 0.f, 0.f, 0.f); ++i; // setup other lights for(; i < _VPNumLights; i++) { color= _VPLightSpecular[i] * matSpec; color.A= specExp; - Driver->setConstant(_VPCurrentCtStart + 5 + i, 1, &color.R); + Driver->setUniform4f(IDriver::VertexProgram, program->idxLighted().Specular[i], color); } } } @@ -959,10 +961,7 @@ void CRenderTrav::changeVPLightSetupMaterial(const CMaterial &mat, bool exclude static float alphaCte[4]= {0,0,1,0}; alphaCte[3]= matDiff.A; // setup at good place - if(_VPSupportSpecular) - Driver->setConstant(_VPCurrentCtStart+10, 1, alphaCte); - else - Driver->setConstant(_VPCurrentCtStart+9, 1, alphaCte); + Driver->setUniform4fv(IDriver::VertexProgram, program->idxLighted().DiffuseAlpha, 1, alphaCte); } // *************************************************************************** @@ -1071,9 +1070,9 @@ static const char* LightingVPFragmentSpecular_Begin= \n\ # Compute vertex-to-eye vector normed. \n\ ADD R4, c[CTS+11], -R5; \n\ - DP3 R4.w, R4, R4; \n\ - RSQ R4.w, R4.w; \n\ - MUL R4, R4, R4.w; \n\ + DP3 R1.w, R4, R4; \n\ + RSQ R1.w, R1.w; \n\ + MUL R4, R4, R1.w; \n\ \n\ # Diffuse-Specular Sun \n\ # Compute R1= halfAngleVector= (lightDir+R4).normed(). \n\ @@ -1168,8 +1167,66 @@ static void strReplaceAll(string &strInOut, const string &tokenSrc, const string } } +void CVertexProgramLighted::buildInfo() +{ + CVertexProgram::buildInfo(); + if (profile() == nelvp) + { + // Fixed uniform locations + m_IdxLighted.Ambient = m_FeaturesLighted.CtStartNeLVP + 0; + for (uint i = 0; i < MaxLight; ++i) + { + m_IdxLighted.Diffuse[i] = m_FeaturesLighted.CtStartNeLVP + 1 + i; + } + if (m_FeaturesLighted.SupportSpecular) + { + for (uint i = 0; i < MaxLight; ++i) + { + m_IdxLighted.Specular[i] = m_FeaturesLighted.CtStartNeLVP + 5 + i; + } + m_IdxLighted.DirOrPos[0] = 9; + for (uint i = 1; i < MaxLight; ++i) + { + m_IdxLighted.DirOrPos[i] = m_FeaturesLighted.CtStartNeLVP + (12 - 1) + i; + } + m_IdxLighted.DiffuseAlpha = m_FeaturesLighted.CtStartNeLVP + 10; + m_IdxLighted.EyePosition = m_FeaturesLighted.CtStartNeLVP + 11; + } + else + { + for (uint i = 0; i < MaxLight; ++i) + { + m_IdxLighted.Specular[i] = ~0; + } + for (uint i = 0; i < MaxLight; ++i) + { + m_IdxLighted.DirOrPos[i] = m_FeaturesLighted.CtStartNeLVP + 5 + i; + } + m_IdxLighted.DiffuseAlpha = m_FeaturesLighted.CtStartNeLVP + 9; + m_IdxLighted.EyePosition = ~0; + } + } + else + { + // Named uniform locations + // TODO_VP_GLSL + // m_IdxLighted.Ambient = getUniformIndex("ambient"); + // etc + } + + nlassert(m_IdxLighted.Diffuse[0] != ~0); + if (m_FeaturesLighted.SupportSpecular) + { + nlassert(m_IdxLighted.Specular[0] != ~0); + nlassert(m_IdxLighted.EyePosition != ~0); + } + nlassert(m_IdxLighted.DirOrPos[0] != ~0); + nlassert(m_IdxLighted.DiffuseAlpha != ~0); +} + +// generates the lighting part of a vertex program, nelvp profile // *************************************************************************** -std::string CRenderTrav::getLightVPFragment(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize) +std::string CRenderTrav::getLightVPFragmentNeLVP(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize) { string ret; diff --git a/code/nel/src/3d/scene.cpp b/code/nel/src/3d/scene.cpp index df5297e2f..fb2d476ac 100644 --- a/code/nel/src/3d/scene.cpp +++ b/code/nel/src/3d/scene.cpp @@ -191,6 +191,8 @@ CScene::CScene(bool bSmallScene) : LightTrav(bSmallScene) _WaterEnvMap = NULL; _GlobalSystemTime= 0.0; + + _RequestParticlesAnimate = false; } // *************************************************************************** void CScene::release() @@ -377,6 +379,13 @@ void CScene::endPartRender() // Reset profiling _NextRenderProfile= false; + IDriver *drv = getDriver(); + drv->activeVertexProgram(NULL); + drv->activePixelProgram(NULL); + drv->activeGeometryProgram(NULL); + + // Ensure nothing animates on subsequent renders + _EllapsedTime = 0.f; /* uint64 total = PSStatsRegisterPSModelObserver + @@ -614,7 +623,11 @@ void CScene::renderPart(UScene::TRenderPart rp, bool doHrcPass) // loadBalance LoadBalancingTrav.traverse(); // - _ParticleSystemManager.processAnimate(_EllapsedTime); // deals with permanently animated particle systems + if (_RequestParticlesAnimate) + { + _ParticleSystemManager.processAnimate(_EllapsedTime); // deals with permanently animated particle systems + _RequestParticlesAnimate = false; + } // Light LightTrav.traverse(); } @@ -860,6 +873,9 @@ void CScene::animate( TGlobalAnimationTime atTime ) // Rendered part are invalidate _RenderedPart = UScene::RenderNothing; + + // Particles are animated later due to dependencies + _RequestParticlesAnimate = true; } @@ -1561,6 +1577,8 @@ void CScene::renderOcclusionTestMeshs() nlassert(RenderTrav.getDriver()); RenderTrav.getDriver()->setupViewport(RenderTrav.getViewport()); RenderTrav.getDriver()->activeVertexProgram(NULL); + RenderTrav.getDriver()->activePixelProgram(NULL); + RenderTrav.getDriver()->activeGeometryProgram(NULL); IDriver::TPolygonMode oldPolygonMode = RenderTrav.getDriver()->getPolygonMode(); CMaterial m; m.initUnlit(); diff --git a/code/nel/src/3d/scene_group.cpp b/code/nel/src/3d/scene_group.cpp index 7cfa56b02..d539278cd 100644 --- a/code/nel/src/3d/scene_group.cpp +++ b/code/nel/src/3d/scene_group.cpp @@ -405,7 +405,7 @@ void CInstanceGroup::serial (NLMISC::IStream& f) * ***********************************************/ // Serial a header - f.serialCheck ((uint32)'TPRG'); + f.serialCheck (NELID("TPRG")); /* Version 5: diff --git a/code/nel/src/3d/shader.cpp b/code/nel/src/3d/shader.cpp deleted file mode 100644 index a0d0c3172..000000000 --- a/code/nel/src/3d/shader.cpp +++ /dev/null @@ -1,111 +0,0 @@ -// NeL - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "std3d.h" - -#include "nel/3d/shader.h" -#include "nel/3d/driver.h" -#include "nel/misc/path.h" -#include "nel/misc/file.h" - -using namespace std; -using namespace NLMISC; - -namespace NL3D -{ - -// *************************************************************************** - -CShader::~CShader() -{ - // Must kill the drv mirror of this shader. - _DrvInfo.kill(); -} - -// *************************************************************************** - -CShader::CShader() -{ - _ShaderChanged = true; -} - -// *************************************************************************** - -void CShader::setText (const char *text) -{ - _Text = text; - _ShaderChanged = true; -} - -// *************************************************************************** - -void CShader::setName (const char *name) -{ - _Name = name; - _ShaderChanged = true; -} - -// *************************************************************************** - -bool CShader::loadShaderFile (const char *filename) -{ - _Text = ""; - // Lookup - string _filename = CPath::lookup(filename, false, true, true); - if (!_filename.empty()) - { - // File length - uint size = CFile::getFileSize (_filename); - _Text.reserve (size+1); - - try - { - CIFile file; - if (file.open (_filename)) - { - // Read it - while (!file.eof ()) - { - char line[512]; - file.getline (line, 512); - _Text += line; - } - - // Set the shader name - _Name = CFile::getFilename (filename); - return true; - } - else - { - nlwarning ("Can't open the file %s for reading", _filename.c_str()); - } - } - catch (const Exception &e) - { - nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what()); - } - } - return false; -} - -// *************************************************************************** - -IShaderDrvInfos::~IShaderDrvInfos() -{ - _Driver->removeShaderDrvInfoPtr(_DriverIterator); -} - -} // NL3D diff --git a/code/nel/src/3d/shadow_map_manager.cpp b/code/nel/src/3d/shadow_map_manager.cpp index 79f4ade20..383a28184 100644 --- a/code/nel/src/3d/shadow_map_manager.cpp +++ b/code/nel/src/3d/shadow_map_manager.cpp @@ -244,11 +244,12 @@ void CShadowMapManager::addShadowReceiver(CTransform *model) void CShadowMapManager::renderGenerate(CScene *scene) { H_AUTO( NL3D_ShadowManager_Generate ); - + // Each frame, do a small garbage collector for unused free textures. garbageShadowTextures(scene); IDriver *driverForShadowGeneration= scene->getRenderTrav().getAuxDriver(); + CSmartPtr previousRenderTarget = driverForShadowGeneration->getRenderTarget(); // Init // ******** @@ -488,7 +489,7 @@ void CShadowMapManager::renderGenerate(CScene *scene) } // Set default render target - driverForShadowGeneration->setRenderTarget (NULL); + driverForShadowGeneration->setRenderTarget (previousRenderTarget); // Allow Writing on all. driverForShadowGeneration->setColorMask(true, true, true, true); diff --git a/code/nel/src/3d/shape.cpp b/code/nel/src/3d/shape.cpp index adc610827..cf61185cd 100644 --- a/code/nel/src/3d/shape.cpp +++ b/code/nel/src/3d/shape.cpp @@ -116,7 +116,7 @@ IShape* CShapeStream::getShapePointer () const void CShapeStream::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { // First, serial an header or checking if it is correct - f.serialCheck ((uint32)'PAHS'); + f.serialCheck (NELID("PAHS")); // Then, serial the shape f.serialPolyPtr (_Shape); diff --git a/code/nel/src/3d/skeleton_weight.cpp b/code/nel/src/3d/skeleton_weight.cpp index 4668a005a..ba037236a 100644 --- a/code/nel/src/3d/skeleton_weight.cpp +++ b/code/nel/src/3d/skeleton_weight.cpp @@ -60,7 +60,7 @@ void CSkeletonWeight::build (const TNodeArray& array) void CSkeletonWeight::serial (NLMISC::IStream& f) { // Serial a header - f.serialCheck ((uint32)'TWKS'); + f.serialCheck (NELID("TWKS")); // Serial a version number (void)f.serialVersion (0); diff --git a/code/nel/src/3d/stereo_debugger.cpp b/code/nel/src/3d/stereo_debugger.cpp new file mode 100644 index 000000000..34a348c80 --- /dev/null +++ b/code/nel/src/3d/stereo_debugger.cpp @@ -0,0 +1,464 @@ +/** + * \file stereo_debugger.cpp + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#if !FINAL_VERSION +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes +#include +#include +#include +#include +#include +#include +#include + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +namespace { + +const char *a_arbfp1 = + "!!ARBfp1.0\n" + "PARAM c[1] = { { 1, 0, 0.5 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEX R0, fragment.texcoord[0], texture[0], 2D;\n" + "TEX R1, fragment.texcoord[0], texture[1], 2D;\n" + "ADD R2, R0, -R1;\n" + "ADD R1, R0, R1;\n" + "MUL R1, R1, c[0].z;\n" + "ABS R2, R2;\n" + "CMP R2, -R2, c[0].x, c[0].y;\n" + "ADD_SAT R2.x, R2, R2.y;\n" + "ADD_SAT R2.x, R2, R2.z;\n" + "ADD_SAT R2.x, R2, R2.w;\n" + "ABS R2.x, R2;\n" + "CMP R2.x, -R2, c[0].y, c[0];\n" + "ABS R0.x, R2;\n" + "CMP R2.x, -R0, c[0].y, c[0];\n" + "MOV R0.xzw, R1;\n" + "MAD R0.y, R1, c[0].z, c[0].z;\n" + "CMP R0, -R2.x, R1, R0;\n" + "MAD R1.x, R0, c[0].z, c[0].z;\n" + "CMP result.color.x, -R2, R1, R0;\n" + "MOV result.color.yzw, R0;\n" + "END\n"; + +const char *a_ps_2_0 = + "ps_2_0\n" + // cgc version 3.1.0013, build date Apr 18 2012 + // command line args: -profile ps_2_0 + // source file: pp_stereo_debug.cg + //vendor NVIDIA Corporation + //version 3.1.0.13 + //profile ps_2_0 + //program pp_stereo_debug + //semantic pp_stereo_debug.cTex0 : TEX0 + //semantic pp_stereo_debug.cTex1 : TEX1 + //var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1 + //var sampler2D cTex0 : TEX0 : texunit 0 : 1 : 1 + //var sampler2D cTex1 : TEX1 : texunit 1 : 2 : 1 + //var float4 oCol : $vout.COLOR : COL : 3 : 1 + //const c[0] = 0 1 0.5 + "dcl_2d s0\n" + "dcl_2d s1\n" + "def c0, 0.00000000, 1.00000000, 0.50000000, 0\n" + "dcl t0.xy\n" + "texld r1, t0, s1\n" + "texld r2, t0, s0\n" + "add r0, r2, -r1\n" + "add r1, r2, r1\n" + "mul r1, r1, c0.z\n" + "abs r0, r0\n" + "cmp r0, -r0, c0.x, c0.y\n" + "add_pp_sat r0.x, r0, r0.y\n" + "add_pp_sat r0.x, r0, r0.z\n" + "add_pp_sat r0.x, r0, r0.w\n" + "abs_pp r0.x, r0\n" + "cmp_pp r0.x, -r0, c0.y, c0\n" + "abs_pp r0.x, r0\n" + "mov r2.xzw, r1\n" + "mad r2.y, r1, c0.z, c0.z\n" + "cmp r2, -r0.x, r1, r2\n" + "mad r1.x, r2, c0.z, c0.z\n" + "mov r0.yzw, r2\n" + "cmp r0.x, -r0, r1, r2\n" + "mov oC0, r0\n"; + +class CStereoDebuggerFactory : public IStereoDeviceFactory +{ +public: + IStereoDisplay *createDevice() const + { + return new CStereoDebugger(); + } +}; + +} /* anonymous namespace */ + +CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0), m_LeftTexU(NULL), m_RightTexU(NULL), m_PixelProgram(NULL) +{ + +} + +CStereoDebugger::~CStereoDebugger() +{ + releaseTextures(); + + if (!m_Mat.empty()) + { + m_Driver->deleteMaterial(m_Mat); + } + + delete m_PixelProgram; + m_PixelProgram = NULL; + + m_Driver = NULL; +} + +/// Sets driver and generates necessary render targets +void CStereoDebugger::setDriver(NL3D::UDriver *driver) +{ + nlassert(!m_PixelProgram); + + m_Driver = driver; + NL3D::IDriver *drvInternal = (static_cast(driver))->getDriver(); + + if (drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + m_PixelProgram = new CPixelProgram(); + // arbfp1 + { + IProgram::CSource *source = new IProgram::CSource(); + source->Features.MaterialFlags = CProgramFeatures::TextureStages; + source->Profile = IProgram::arbfp1; + source->setSourcePtr(a_arbfp1); + m_PixelProgram->addSource(source); + } + // ps_2_0 + { + IProgram::CSource *source = new IProgram::CSource(); + source->Features.MaterialFlags = CProgramFeatures::TextureStages; + source->Profile = IProgram::ps_2_0; + source->setSourcePtr(a_ps_2_0); + m_PixelProgram->addSource(source); + } + if (!drvInternal->compilePixelProgram(m_PixelProgram)) + { + nlwarning("No supported pixel program for stereo debugger"); + + delete m_PixelProgram; + m_PixelProgram = NULL; + } + } + + if (m_PixelProgram) + { + initTextures(); + + m_Mat = m_Driver->createMaterial(); + m_Mat.initUnlit(); + m_Mat.setColor(CRGBA::White); + m_Mat.setBlend (false); + m_Mat.setAlphaTest (false); + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setShader(NL3D::CMaterial::Normal); + mat->setBlendFunc(CMaterial::one, CMaterial::zero); + mat->setZWrite(false); + mat->setZFunc(CMaterial::always); + mat->setDoubleSided(true); + + setTextures(); + + m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f); + m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f); + m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f); + m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f); + + m_QuadUV.Uv0 = CUV(0.f, 0.f); + m_QuadUV.Uv1 = CUV(1.f, 0.f); + m_QuadUV.Uv2 = CUV(1.f, 1.f); + m_QuadUV.Uv3 = CUV(0.f, 1.f); + } +} + +void CStereoDebugger::releaseTextures() +{ + if (!m_Mat.empty()) + { + m_Mat.getObjectPtr()->setTexture(0, NULL); + m_Mat.getObjectPtr()->setTexture(1, NULL); + m_Driver->deleteMaterial(m_Mat); + } + + delete m_LeftTexU; + m_LeftTexU = NULL; + m_LeftTex = NULL; // CSmartPtr + + delete m_RightTexU; + m_RightTexU = NULL; + m_RightTex = NULL; // CSmartPtr +} + +void CStereoDebugger::initTextures() +{ + uint32 width, height; + m_Driver->getWindowSize(width, height); + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + + m_LeftTex = new CTextureBloom(); + m_LeftTex->setRenderTarget(true); + m_LeftTex->setReleasable(false); + m_LeftTex->resize(width, height); + m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_LeftTex->setWrapS(ITexture::Clamp); + m_LeftTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_LeftTex); + m_LeftTexU = new CTextureUser(m_LeftTex); + nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed + + m_RightTex = new CTextureBloom(); + m_RightTex->setRenderTarget(true); + m_RightTex->setReleasable(false); + m_RightTex->resize(width, height); + m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_RightTex->setWrapS(ITexture::Clamp); + m_RightTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_RightTex); + m_RightTexU = new CTextureUser(m_RightTex); + nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed +} + +void CStereoDebugger::setTextures() +{ + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setTexture(0, m_LeftTex); + mat->setTexture(1, m_RightTex); +} + +void CStereoDebugger::verifyTextures() +{ + if (m_Driver) + { + uint32 width, height; + m_Driver->getWindowSize(width, height); + if (m_LeftTex->getWidth() != width + || m_RightTex->getWidth() != width + || m_LeftTex->getHeight() != height + || m_RightTex->getHeight() != height) + { + nldebug("Rebuild textures"); + releaseTextures(); + initTextures(); + setTextures(); + } + } +} + +/// Gets the required screen resolution for this device +bool CStereoDebugger::getScreenResolution(uint &width, uint &height) +{ + return false; +} + +/// Set latest camera position etcetera +void CStereoDebugger::updateCamera(uint cid, const NL3D::UCamera *camera) +{ + m_Frustum[cid] = camera->getFrustum(); +} + +/// Get the frustum to use for clipping +void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// Is there a next pass +bool CStereoDebugger::nextPass() +{ + if (m_Driver->getPolygonMode() == UDriver::Filled) + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + ++m_Stage; + m_SubStage = 0; + return true; + case 2: + ++m_Stage; + m_SubStage = 0; + return true; + case 3: + m_Stage = 0; + m_SubStage = 0; + return false; + } + } + else + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + m_Stage = 0; + m_SubStage = 0; + return false; + } + } + return false; +} + +/// Gets the current viewport +const NL3D::CViewport &CStereoDebugger::getCurrentViewport() const +{ + if (m_Stage % 2) return m_LeftViewport; + else return m_RightViewport; +} + +/// Gets the current camera frustum +const NL3D::CFrustum &CStereoDebugger::getCurrentFrustum(uint cid) const +{ + return m_Frustum[cid]; +} + +/// Gets the current camera frustum +void CStereoDebugger::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// Gets the current camera matrix +void CStereoDebugger::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// At the start of a new render target +bool CStereoDebugger::wantClear() +{ + m_SubStage = 1; + return m_Stage != 3; +} + +/// The 3D scene +bool CStereoDebugger::wantScene() +{ + m_SubStage = 2; + return m_Stage != 3; +} + +/// Interface within the 3D scene +bool CStereoDebugger::wantInterface3D() +{ + m_SubStage = 3; + return m_Stage == 3; +} + +/// 2D Interface +bool CStereoDebugger::wantInterface2D() +{ + m_SubStage = 4; + return m_Stage == 3; +} + +/// Returns true if a new render target was set, always fase if not using render targets +bool CStereoDebugger::beginRenderTarget() +{ + if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled)) + { + if (m_Stage % 2) static_cast(m_Driver)->setRenderTarget(*m_RightTexU, 0, 0, 0, 0); + else static_cast(m_Driver)->setRenderTarget(*m_LeftTexU, 0, 0, 0, 0); + return true; + } + return false; +} + +/// Returns true if a render target was fully drawn, always false if not using render targets +bool CStereoDebugger::endRenderTarget() +{ + if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled)) + { + CTextureUser cu; + (static_cast(m_Driver))->setRenderTarget(cu); + bool fogEnabled = m_Driver->fogEnabled(); + m_Driver->enableFog(false); + + m_Driver->setMatrixMode2D11(); + CViewport vp = CViewport(); + m_Driver->setViewport(vp); + uint32 width, height; + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setTexture(0, m_LeftTex); + mat->setTexture(1, m_RightTex); + drvInternal->activePixelProgram(m_PixelProgram); + + m_Driver->drawQuad(m_QuadUV, m_Mat); + + drvInternal->activePixelProgram(NULL); + m_Driver->enableFog(fogEnabled); + + return true; + } + return false; +} + +void CStereoDebugger::listDevices(std::vector &devicesOut) +{ + CStereoDeviceInfo devInfo; + devInfo.Factory = new CStereoDebuggerFactory(); + devInfo.Library = CStereoDeviceInfo::NeL3D; + devInfo.Class = CStereoDeviceInfo::StereoDisplay; + devInfo.Manufacturer = "NeL"; + devInfo.ProductName = "Stereo Debugger"; + devInfo.Serial = "NL-3D-DEBUG"; + devInfo.AllowAuto = false; + devicesOut.push_back(devInfo); +} + +} /* namespace NL3D */ + +#endif /* #if !FINAL_VERSION */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_display.cpp b/code/nel/src/3d/stereo_display.cpp new file mode 100644 index 000000000..eace867fc --- /dev/null +++ b/code/nel/src/3d/stereo_display.cpp @@ -0,0 +1,112 @@ +/** + * \file stereo_display.cpp + * \brief IStereoDisplay + * \date 2013-06-27 16:29GMT + * \author Jan Boon (Kaetemi) + * IStereoDisplay + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes +#include +#include +#include + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +IStereoDisplay::IStereoDisplay() +{ + +} + +IStereoDisplay::~IStereoDisplay() +{ + +} + +const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library) +{ + static const char *nel3dName = "NeL 3D"; + static const char *ovrName = "Oculus SDK"; + static const char *libvrName = "LibVR"; + static const char *openhmdName = "OpenHMD"; + switch (library) + { + case CStereoDeviceInfo::NeL3D: + return nel3dName; + case CStereoDeviceInfo::OVR: + return ovrName; + case CStereoDeviceInfo::LibVR: + return libvrName; + case CStereoDeviceInfo::OpenHMD: + return openhmdName; + } + nlerror("Invalid device library specified"); + return ""; +} + +void IStereoDisplay::listDevices(std::vector &devicesOut) +{ +#ifdef HAVE_LIBOVR + CStereoOVR::listDevices(devicesOut); +#endif +#ifdef HAVE_LIBVR + CStereoLibVR::listDevices(devicesOut); +#endif +#if !FINAL_VERSION + CStereoDebugger::listDevices(devicesOut); +#endif +} + +IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo) +{ + return deviceInfo.Factory->createDevice(); +} + +void IStereoDisplay::releaseUnusedLibraries() +{ +#ifdef HAVE_LIBOVR + if (!CStereoOVR::isLibraryInUse()) + CStereoOVR::releaseLibrary(); +#endif +} + +void IStereoDisplay::releaseAllLibraries() +{ +#ifdef HAVE_LIBOVR + CStereoOVR::releaseLibrary(); +#endif +} + +} /* namespace NL3D */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_hmd.cpp b/code/nel/src/3d/stereo_hmd.cpp new file mode 100644 index 000000000..d28017482 --- /dev/null +++ b/code/nel/src/3d/stereo_hmd.cpp @@ -0,0 +1,55 @@ +/** + * \file stereo_hmd.cpp + * \brief IStereoHMD + * \date 2013-06-27 16:30GMT + * \author Jan Boon (Kaetemi) + * IStereoHMD + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +IStereoHMD::IStereoHMD() +{ + +} + +IStereoHMD::~IStereoHMD() +{ + +} + +} /* namespace NL3D */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_libvr.cpp b/code/nel/src/3d/stereo_libvr.cpp new file mode 100644 index 000000000..44a5a0a5a --- /dev/null +++ b/code/nel/src/3d/stereo_libvr.cpp @@ -0,0 +1,643 @@ +/** + * \file stereo_libvr.cpp + * \brief CStereoLibVR + * \date 2013-08-19 19:17MT + * \author Thibaut Girka (ThibG) + * CStereoLibVR + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#ifdef HAVE_LIBVR + +#include +#include +#include + +// STL includes +#include + +// External includes +extern "C" { +#include +} + +// NeL includes +// #include +#include +#include +#include +#include +#include +#include +#include + +// Project includes + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +extern const char *g_StereoOVR_fp40; //TODO: what? +extern const char *g_StereoOVR_arbfp1; //TODO: what? +extern const char *g_StereoOVR_ps_2_0; //TODO: what? + +namespace { +sint s_DeviceCounter = 0; +}; + +class CStereoLibVRDeviceHandle : public IStereoDeviceFactory +{ +public: + // fixme: virtual destructor??? + IStereoDisplay *createDevice() const + { + CStereoLibVR *stereo = new CStereoLibVR(this); + if (stereo->isDeviceCreated()) + return stereo; + delete stereo; + return NULL; + } +}; + +class CStereoLibVRDevicePtr +{ +public: + struct hmd *HMDDevice; + struct display_info HMDInfo; + float InterpupillaryDistance; +}; + +CStereoLibVR::CStereoLibVR(const CStereoLibVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_BarrelTexU(NULL), m_PixelProgram(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f) +{ + struct stereo_config st_conf; + + ++s_DeviceCounter; + // For now, LibVR doesn't support multiple devices... + m_DevicePtr = new CStereoLibVRDevicePtr(); + m_DevicePtr->HMDDevice = hmd_open_first(0); + m_DevicePtr->InterpupillaryDistance = 0.0647; //TODO + + if (m_DevicePtr->HMDDevice) + { + hmd_get_display_info(m_DevicePtr->HMDDevice, &m_DevicePtr->HMDInfo); + hmd_get_stereo_config(m_DevicePtr->HMDDevice, &st_conf); + nldebug("LibVR: HScreenSize: %f, VScreenSize: %f", m_DevicePtr->HMDInfo.h_screen_size, m_DevicePtr->HMDInfo.v_screen_size); + nldebug("LibVR: VScreenCenter: %f", m_DevicePtr->HMDInfo.v_center); + nldebug("LibVR: EyeToScreenDistance: %f", m_DevicePtr->HMDInfo.eye_to_screen[0]); + nldebug("LibVR: LensSeparationDistance: %f", m_DevicePtr->HMDInfo.lens_separation); + nldebug("LibVR: HResolution: %i, VResolution: %i", m_DevicePtr->HMDInfo.h_resolution, m_DevicePtr->HMDInfo.v_resolution); + nldebug("LibVR: DistortionK[0]: %f, DistortionK[1]: %f", m_DevicePtr->HMDInfo.distortion_k[0], m_DevicePtr->HMDInfo.distortion_k[1]); + nldebug("LibVR: DistortionK[2]: %f, DistortionK[3]: %f", m_DevicePtr->HMDInfo.distortion_k[2], m_DevicePtr->HMDInfo.distortion_k[3]); + nldebug("LibVR: Scale: %f", st_conf.distort.scale); + m_LeftViewport.init(0.f, 0.f, 0.5f, 1.0f); + m_RightViewport.init(0.5f, 0.f, 0.5f, 1.0f); + } +} + +CStereoLibVR::~CStereoLibVR() +{ + if (!m_BarrelMat.empty()) + { + m_BarrelMat.getObjectPtr()->setTexture(0, NULL); + m_Driver->deleteMaterial(m_BarrelMat); + } + delete m_BarrelTexU; + m_BarrelTexU = NULL; + m_BarrelTex = NULL; // CSmartPtr + + delete m_PixelProgram; + m_PixelProgram = NULL; + + m_Driver = NULL; + + if (m_DevicePtr->HMDDevice) + hmd_close(m_DevicePtr->HMDDevice); + + delete m_DevicePtr; + m_DevicePtr = NULL; + + --s_DeviceCounter; +} + +void CStereoLibVR::setDriver(NL3D::UDriver *driver) +{ + nlassert(!m_PixelProgram); + + NL3D::IDriver *drvInternal = (static_cast(driver))->getDriver(); + if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: fp40"); + m_PixelProgram = new CPixelProgram(g_StereoOVR_fp40); + } + else if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: arbfp1"); + m_PixelProgram = new CPixelProgram(g_StereoOVR_arbfp1); + } + else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0)) + { + nldebug("VR: ps_2_0"); + m_PixelProgram = new CPixelProgram(g_StereoOVR_ps_2_0); + } + + if (m_PixelProgram) + { + m_Driver = driver; + + m_BarrelTex = new CTextureBloom(); // lol bloom + m_BarrelTex->setRenderTarget(true); + m_BarrelTex->setReleasable(false); + m_BarrelTex->resize(m_DevicePtr->HMDInfo.h_resolution, m_DevicePtr->HMDInfo.v_resolution); + m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_BarrelTex->setWrapS(ITexture::Clamp); + m_BarrelTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_BarrelTex); + m_BarrelTexU = new CTextureUser(m_BarrelTex); + + m_BarrelMat = m_Driver->createMaterial(); + m_BarrelMat.initUnlit(); + m_BarrelMat.setColor(CRGBA::White); + m_BarrelMat.setBlend (false); + m_BarrelMat.setAlphaTest (false); + NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr(); + barrelMat->setShader(NL3D::CMaterial::PostProcessing); + barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero); + barrelMat->setZWrite(false); + barrelMat->setZFunc(CMaterial::always); + barrelMat->setDoubleSided(true); + barrelMat->setTexture(0, m_BarrelTex); + + m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f); + m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f); + m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f); + m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f); + + m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f); + m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f); + m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f); + m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f); + + nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed + + m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f); + m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f); + m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f); + m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f); + + m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f); + m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f); + m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f); + m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f); + } + else + { + nlwarning("VR: No pixel program support"); + } +} + +bool CStereoLibVR::getScreenResolution(uint &width, uint &height) +{ + width = m_DevicePtr->HMDInfo.h_resolution; + height = m_DevicePtr->HMDInfo.v_resolution; + return true; +} + +void CStereoLibVR::initCamera(uint cid, const NL3D::UCamera *camera) +{ + struct stereo_config st_conf; + hmd_get_stereo_config(m_DevicePtr->HMDDevice, &st_conf); + + float ar = st_conf.proj.aspect_ratio; + float fov = st_conf.proj.yfov; + m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far); + m_RightFrustum[cid] = m_LeftFrustum[cid]; + + float projectionCenterOffset = st_conf.proj.projection_offset * 0.5 * (m_LeftFrustum[cid].Right - m_LeftFrustum[cid].Left); + nldebug("LibVR: projectionCenterOffset = %f", projectionCenterOffset); + + m_LeftFrustum[cid].Left -= projectionCenterOffset; + m_LeftFrustum[cid].Right -= projectionCenterOffset; + m_RightFrustum[cid].Left += projectionCenterOffset; + m_RightFrustum[cid].Right += projectionCenterOffset; + + // TODO: Clipping frustum should also take into account the IPD + m_ClippingFrustum[cid] = m_LeftFrustum[cid]; + m_ClippingFrustum[cid].Left = min(m_LeftFrustum[cid].Left, m_RightFrustum[cid].Left); + m_ClippingFrustum[cid].Right = max(m_LeftFrustum[cid].Right, m_RightFrustum[cid].Right); +} + +/// Get the frustum to use for clipping +void CStereoLibVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const +{ + camera->setFrustum(m_ClippingFrustum[cid]); +} + +void CStereoLibVR::updateCamera(uint cid, const NL3D::UCamera *camera) +{ + if (camera->getFrustum().Near != m_LeftFrustum[cid].Near + || camera->getFrustum().Far != m_LeftFrustum[cid].Far) + CStereoLibVR::initCamera(cid, camera); + m_CameraMatrix[cid] = camera->getMatrix(); +} + +bool CStereoLibVR::nextPass() +{ + // Do not allow weird stuff. + uint32 width, height; + m_Driver->getWindowSize(width, height); + nlassert(width == m_DevicePtr->HMDInfo.h_resolution); + nlassert(height == m_DevicePtr->HMDInfo.v_resolution); + + if (m_Driver->getPolygonMode() == UDriver::Filled) + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + // stage 1: + // (initBloom) + // clear buffer + // draw scene left + return true; + case 1: + ++m_Stage; + m_SubStage = 0; + // stage 2: + // draw scene right + return true; + case 2: + ++m_Stage; + m_SubStage = 0; + // stage 3: + // (endBloom) + // draw interface 3d left + return true; + case 3: + ++m_Stage; + m_SubStage = 0; + // stage 4: + // draw interface 3d right + return true; + case 4: + ++m_Stage; + m_SubStage = 0; + // stage 5: + // (endInterfacesDisplayBloom) + // draw interface 2d left + return true; + case 5: + ++m_Stage; + m_SubStage = 0; + // stage 6: + // draw interface 2d right + return true; + case 6: + m_Stage = 0; + m_SubStage = 0; + // present + m_OrientationCached = false; + return false; + } + } + else + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + m_Stage = 0; + m_SubStage = 0; + return false; + } + } + nlerror("Invalid stage"); + m_Stage = 0; + m_SubStage = 0; + m_OrientationCached = false; + return false; +} + +const NL3D::CViewport &CStereoLibVR::getCurrentViewport() const +{ + if (m_Stage % 2) return m_LeftViewport; + else return m_RightViewport; +} + +const NL3D::CFrustum &CStereoLibVR::getCurrentFrustum(uint cid) const +{ + if (m_Stage % 2) return m_LeftFrustum[cid]; + else return m_RightFrustum[cid]; +} + +void CStereoLibVR::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const +{ + if (m_Stage % 2) camera->setFrustum(m_LeftFrustum[cid]); + else camera->setFrustum(m_RightFrustum[cid]); +} + +void CStereoLibVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const +{ + CMatrix translate; + if (m_Stage % 2) translate.translate(CVector((m_DevicePtr->InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f)); + else translate.translate(CVector((m_DevicePtr->InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f)); + CMatrix mat = m_CameraMatrix[cid] * translate; + if (camera->getTransformMode() == NL3D::UTransformable::RotQuat) + { + camera->setPos(mat.getPos()); + camera->setRotQuat(mat.getRot()); + } + else + { + // camera->setTransformMode(NL3D::UTransformable::DirectMatrix); + camera->setMatrix(mat); + } +} + +bool CStereoLibVR::wantClear() +{ + switch (m_Stage) + { + case 1: + m_SubStage = 1; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoLibVR::wantScene() +{ + switch (m_Stage) + { + case 1: + case 2: + m_SubStage = 2; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoLibVR::wantInterface3D() +{ + switch (m_Stage) + { + case 3: + case 4: + m_SubStage = 3; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoLibVR::wantInterface2D() +{ + switch (m_Stage) + { + case 5: + case 6: + m_SubStage = 4; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + + +/// Returns non-NULL if a new render target was set +bool CStereoLibVR::beginRenderTarget() +{ + // render target always set before driver clear + // nlassert(m_SubStage <= 1); + if (m_Driver && m_Stage == 1 && (m_Driver->getPolygonMode() == UDriver::Filled)) + { + static_cast(m_Driver)->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0); + return true; + } + return false; +} + +/// Returns true if a render target was fully drawn +bool CStereoLibVR::endRenderTarget() +{ + // after rendering of course + // nlassert(m_SubStage > 1); + if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui + { + struct stereo_config st_conf; + hmd_get_stereo_config(m_DevicePtr->HMDDevice, &st_conf); + CTextureUser cu; + (static_cast(m_Driver))->setRenderTarget(cu); + bool fogEnabled = m_Driver->fogEnabled(); + m_Driver->enableFog(false); + + m_Driver->setMatrixMode2D11(); + CViewport vp = CViewport(); + m_Driver->setViewport(vp); + uint32 width, height; + m_Driver->getWindowSize(width, height); + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr(); + barrelMat->setTexture(0, m_BarrelTex); + drvInternal->activePixelProgram(m_PixelProgram); + + float w = float(m_BarrelQuadLeft.V1.x),// / float(width), + h = float(m_BarrelQuadLeft.V2.y),// / float(height), + x = float(m_BarrelQuadLeft.V0.x),/// / float(width), + y = float(m_BarrelQuadLeft.V0.y);// / float(height); + + //TODO: stereo_config stuff + float lensViewportShift = st_conf.proj.projection_offset; + + float lensCenterX = x + (w + lensViewportShift * 0.5f) * 0.5f; + float lensCenterY = y + h * 0.5f; + float screenCenterX = x + w * 0.5f; + float screenCenterY = y + h * 0.5f; + float scaleX = (w / 2 / st_conf.distort.scale); + float scaleY = (h / 2 / st_conf.distort.scale); + float scaleInX = (2 / w); + float scaleInY = (2 / h); + drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(2, scaleX, scaleY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(3, scaleInX, scaleInY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(4, 1, st_conf.distort.distortion_k); + + + m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat); + + x = w; + lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f; + screenCenterX = x + w * 0.5f; + drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f); + drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f); + + m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat); + + drvInternal->activePixelProgram(NULL); + m_Driver->enableFog(fogEnabled); + + return true; + } + return false; +} + +NLMISC::CQuat CStereoLibVR::getOrientation() const +{ + if (m_OrientationCached) + return m_OrientationCache; + + unsigned int t = NLMISC::CTime::getLocalTime(); + hmd_update(m_DevicePtr->HMDDevice, &t); + + float quat[4]; + hmd_get_rotation(m_DevicePtr->HMDDevice, quat); + NLMISC::CMatrix coordsys; + float csys[] = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, -1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }; + coordsys.set(csys); + NLMISC::CMatrix matovr; + matovr.setRot(NLMISC::CQuat(quat[1], quat[2], quat[3], quat[0])); + NLMISC::CMatrix matr; + matr.rotateX(NLMISC::Pi * 0.5f); // fix this properly... :) (note: removing this allows you to use rift while lying down) + NLMISC::CMatrix matnel = matr * matovr * coordsys; + NLMISC::CQuat finalquat = matnel.getRot(); + m_OrientationCache = finalquat; + m_OrientationCached = true; + return finalquat; +} + +/// Get GUI shift +void CStereoLibVR::getInterface2DShift(uint cid, float &x, float &y, float distance) const +{ +#if 0 + + // todo: take into account m_EyePosition + + NLMISC::CVector vector = CVector(0.f, -distance, 0.f); + NLMISC::CQuat rot = getOrientation(); + rot.invert(); + NLMISC::CMatrix mat; + mat.rotate(rot); + //if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f)); + //else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f)); + mat.translate(vector); + CVector proj = CStereoOVR::getCurrentFrustum(cid).project(mat.getPos()); + + NLMISC::CVector ipd; + if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f); + else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f); + CVector projipd = CStereoOVR::getCurrentFrustum(cid).project(vector + ipd); + CVector projvec = CStereoOVR::getCurrentFrustum(cid).project(vector); + + x = (proj.x + projipd.x - projvec.x - 0.5f); + y = (proj.y + projipd.y - projvec.y - 0.5f); + +#elif 1 + + // Alternative method + // todo: take into account m_EyePosition + + NLMISC::CVector vec = CVector(0.f, -distance, 0.f); + NLMISC::CVector ipd; + if (m_Stage % 2) ipd = CVector((m_DevicePtr->InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f); + else ipd = CVector((m_DevicePtr->InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f); + + + NLMISC::CQuat rot = getOrientation(); + NLMISC::CQuat modrot = NLMISC::CQuat(CVector(0.f, 1.f, 0.f), NLMISC::Pi); + rot = rot * modrot; + float p = NLMISC::Pi + atan2f(2.0f * ((rot.x * rot.y) + (rot.z * rot.w)), 1.0f - 2.0f * ((rot.y * rot.y) + (rot.w * rot.w))); + if (p > NLMISC::Pi) p -= NLMISC::Pi * 2.0f; + float t = -atan2f(2.0f * ((rot.x * rot.w) + (rot.y * rot.z)), 1.0f - 2.0f * ((rot.z * rot.z) + (rot.w * rot.w)));// // asinf(2.0f * ((rot.x * rot.z) - (rot.w * rot.y))); + + CVector rotshift = CVector(p, 0.f, t) * -distance; + + CVector proj = CStereoLibVR::getCurrentFrustum(cid).project(vec + ipd + rotshift); + + x = (proj.x - 0.5f); + y = (proj.y - 0.5f); + +#endif +} + +void CStereoLibVR::setEyePosition(const NLMISC::CVector &v) +{ + m_EyePosition = v; +} + +const NLMISC::CVector &CStereoLibVR::getEyePosition() const +{ + return m_EyePosition; +} + +void CStereoLibVR::setScale(float s) +{ + m_EyePosition = m_EyePosition * (s / m_Scale); + m_Scale = s; +} + +void CStereoLibVR::listDevices(std::vector &devicesOut) +{ + // For now, LibVR doesn't support multiple devices + struct hmd *hmd = hmd_open_first(0); + if (hmd) + { + CStereoDeviceInfo deviceInfoOut; + CStereoLibVRDeviceHandle *handle = new CStereoLibVRDeviceHandle(); + deviceInfoOut.Factory = static_cast(handle); + deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD; + deviceInfoOut.Library = CStereoDeviceInfo::LibVR; + deviceInfoOut.AllowAuto = true; + //TODO: manufacturer, produc name + //TODO: serial + devicesOut.push_back(deviceInfoOut); + hmd_close(hmd); + } +} + +bool CStereoLibVR::isLibraryInUse() +{ + nlassert(s_DeviceCounter >= 0); + return s_DeviceCounter > 0; +} + +void CStereoLibVR::releaseLibrary() +{ + nlassert(s_DeviceCounter == 0); +} + +bool CStereoLibVR::isDeviceCreated() +{ + return m_DevicePtr->HMDDevice != NULL; +} + +} /* namespace NL3D */ + +#endif /* HAVE_LIBVR */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_ng_hmd.cpp b/code/nel/src/3d/stereo_ng_hmd.cpp new file mode 100644 index 000000000..1011b33e4 --- /dev/null +++ b/code/nel/src/3d/stereo_ng_hmd.cpp @@ -0,0 +1,55 @@ +/** + * \file stereo_hmd.cpp + * \brief IStereoNGHMD + * \date 2014-04-01 10:53GMT + * \author Jan Boon (Kaetemi) + * IStereoNGHMD + */ + +/* + * Copyright (C) 2014 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +IStereoNGHMD::IStereoNGHMD() +{ + +} + +IStereoNGHMD::~IStereoNGHMD() +{ + +} + +} /* namespace NL3D */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_ovr.cpp b/code/nel/src/3d/stereo_ovr.cpp new file mode 100644 index 000000000..402d9b2d0 --- /dev/null +++ b/code/nel/src/3d/stereo_ovr.cpp @@ -0,0 +1,851 @@ +/** + * \file stereo_ovr.cpp + * \brief CStereoOVR + * \date 2013-06-25 22:22GMT + * \author Jan Boon (Kaetemi) + * CStereoOVR + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + * + * Linking this library statically or dynamically with other modules + * is making a combined work based on this library. Thus, the terms + * and conditions of the GNU General Public License cover the whole + * combination. + * + * As a special exception, the copyright holders of this library give + * you permission to link this library with the Oculus SDK to produce + * an executable, regardless of the license terms of the Oculus SDK, + * and distribute linked combinations including the two, provided that + * you also meet the terms and conditions of the license of the Oculus + * SDK. You must obey the GNU General Public License in all respects + * for all of the code used other than the Oculus SDK. If you modify + * this file, you may extend this exception to your version of the + * file, but you are not obligated to do so. If you do not wish to do + * so, delete this exception statement from your version. + */ + +#ifdef HAVE_LIBOVR + +#include +#include + +// STL includes +#include + +// External includes +#include + +// NeL includes +// #include +#include +#include +#include +#include +#include +#include +#include + +// Project includes + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +extern const char *g_StereoOVR_fp40; +extern const char *g_StereoOVR_arbfp1; +extern const char *g_StereoOVR_ps_2_0; +extern const char *g_StereoOVR_glsl330f; + +namespace { + +class CStereoOVRLog : public OVR::Log +{ +public: + CStereoOVRLog(unsigned logMask = OVR::LogMask_All) : OVR::Log(logMask) + { + + } + + virtual void LogMessageVarg(OVR::LogMessageType messageType, const char* fmt, va_list argList) + { + if (NLMISC::INelContext::isContextInitialised()) + { + char buffer[MaxLogBufferMessageSize]; + FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList); + if (IsDebugMessage(messageType)) + NLMISC::INelContext::getInstance().getDebugLog()->displayNL("OVR: %s", buffer); + else + NLMISC::INelContext::getInstance().getInfoLog()->displayNL("OVR: %s", buffer); + } + } +}; + +CStereoOVRLog *s_StereoOVRLog = NULL; +OVR::Ptr s_DeviceManager; + +class CStereoOVRSystem +{ +public: + ~CStereoOVRSystem() + { + Release(); + } + + void Init() + { + if (!s_StereoOVRLog) + { + nldebug("Initialize OVR"); + s_StereoOVRLog = new CStereoOVRLog(); + } + if (!OVR::System::IsInitialized()) + OVR::System::Init(s_StereoOVRLog); + if (!s_DeviceManager) + s_DeviceManager = OVR::DeviceManager::Create(); + } + + void Release() + { + if (s_DeviceManager) + { + nldebug("Release OVR"); + s_DeviceManager->Release(); + } + s_DeviceManager.Clear(); + if (OVR::System::IsInitialized()) + OVR::System::Destroy(); + if (s_StereoOVRLog) + nldebug("Release OVR Ok"); + delete s_StereoOVRLog; + s_StereoOVRLog = NULL; + } +}; + +CStereoOVRSystem s_StereoOVRSystem; + +sint s_DeviceCounter = 0; + +} + +class CStereoOVRDeviceHandle : public IStereoDeviceFactory +{ +public: + // fixme: virtual destructor??? + OVR::DeviceEnumerator DeviceHandle; + IStereoDisplay *createDevice() const + { + CStereoOVR *stereo = new CStereoOVR(this); + if (stereo->isDeviceCreated()) + return stereo; + delete stereo; + return NULL; + } +}; + +class CStereoOVRDevicePtr +{ +public: + OVR::Ptr HMDDevice; + OVR::Ptr SensorDevice; + OVR::SensorFusion SensorFusion; + OVR::HMDInfo HMDInfo; +}; + +CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_BarrelTexU(NULL), m_PixelProgram(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f) +{ + ++s_DeviceCounter; + m_DevicePtr = new CStereoOVRDevicePtr(); + + OVR::DeviceEnumerator dh = handle->DeviceHandle; + m_DevicePtr->HMDDevice = dh.CreateDevice(); + + if (m_DevicePtr->HMDDevice) + { + m_DevicePtr->HMDDevice->GetDeviceInfo(&m_DevicePtr->HMDInfo); + nldebug("OVR: HScreenSize: %f, VScreenSize: %f", m_DevicePtr->HMDInfo.HScreenSize, m_DevicePtr->HMDInfo.VScreenSize); + nldebug("OVR: VScreenCenter: %f", m_DevicePtr->HMDInfo.VScreenCenter); + nldebug("OVR: EyeToScreenDistance: %f", m_DevicePtr->HMDInfo.EyeToScreenDistance); + nldebug("OVR: LensSeparationDistance: %f", m_DevicePtr->HMDInfo.LensSeparationDistance); + nldebug("OVR: InterpupillaryDistance: %f", m_DevicePtr->HMDInfo.InterpupillaryDistance); + nldebug("OVR: HResolution: %i, VResolution: %i", m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution); + nldebug("OVR: DistortionK[0]: %f, DistortionK[1]: %f", m_DevicePtr->HMDInfo.DistortionK[0], m_DevicePtr->HMDInfo.DistortionK[1]); + nldebug("OVR: DistortionK[2]: %f, DistortionK[3]: %f", m_DevicePtr->HMDInfo.DistortionK[2], m_DevicePtr->HMDInfo.DistortionK[3]); + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 160 NL3D::CStereoOVR::CStereoOVR : OVR: HScreenSize: 0.149760, VScreenSize: 0.093600 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 161 NL3D::CStereoOVR::CStereoOVR : OVR: VScreenCenter: 0.046800 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 162 NL3D::CStereoOVR::CStereoOVR : OVR: EyeToScreenDistance: 0.041000 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 163 NL3D::CStereoOVR::CStereoOVR : OVR: LensSeparationDistance: 0.063500 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 164 NL3D::CStereoOVR::CStereoOVR : OVR: InterpupillaryDistance: 0.064000 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 165 NL3D::CStereoOVR::CStereoOVR : OVR: HResolution: 1280, VResolution: 800 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 166 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[0]: 1.000000, DistortionK[1]: 0.220000 + //2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 167 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[2]: 0.240000, DistortionK[3]: 0.000000 + m_DevicePtr->SensorDevice = m_DevicePtr->HMDDevice->GetSensor(); + m_DevicePtr->SensorFusion.AttachToSensor(m_DevicePtr->SensorDevice); + m_DevicePtr->SensorFusion.SetGravityEnabled(true); + m_DevicePtr->SensorFusion.SetPredictionEnabled(true); + m_DevicePtr->SensorFusion.SetYawCorrectionEnabled(true); + m_LeftViewport.init(0.f, 0.f, 0.5f, 1.0f); + m_RightViewport.init(0.5f, 0.f, 0.5f, 1.0f); + } +} + +CStereoOVR::~CStereoOVR() +{ + if (!m_BarrelMat.empty()) + { + m_BarrelMat.getObjectPtr()->setTexture(0, NULL); + m_Driver->deleteMaterial(m_BarrelMat); + } + delete m_BarrelTexU; + m_BarrelTexU = NULL; + m_BarrelTex = NULL; // CSmartPtr + + delete m_PixelProgram; + m_PixelProgram = NULL; + + m_Driver = NULL; + + if (m_DevicePtr->SensorDevice) + m_DevicePtr->SensorDevice->Release(); + m_DevicePtr->SensorDevice.Clear(); + if (m_DevicePtr->HMDDevice) + m_DevicePtr->HMDDevice->Release(); + m_DevicePtr->HMDDevice.Clear(); + + delete m_DevicePtr; + m_DevicePtr = NULL; + --s_DeviceCounter; +} + +class CPixelProgramOVR : public CPixelProgram +{ +public: + struct COVRIndices + { + uint LensCenter; + uint ScreenCenter; + uint Scale; + uint ScaleIn; + uint HmdWarpParam; + }; + + CPixelProgramOVR() + { + { + CSource *source = new CSource(); + source->Profile = glsl330f; + source->Features.MaterialFlags = CProgramFeatures::TextureStages; + source->setSourcePtr(g_StereoOVR_glsl330f); + addSource(source); + } + { + CSource *source = new CSource(); + source->Profile = fp40; + source->Features.MaterialFlags = CProgramFeatures::TextureStages; + source->setSourcePtr(g_StereoOVR_fp40); + source->ParamIndices["cLensCenter"] = 0; + source->ParamIndices["cScreenCenter"] = 1; + source->ParamIndices["cScale"] = 2; + source->ParamIndices["cScaleIn"] = 3; + source->ParamIndices["cHmdWarpParam"] = 4; + addSource(source); + } + { + CSource *source = new CSource(); + source->Profile = arbfp1; + source->Features.MaterialFlags = CProgramFeatures::TextureStages; + source->setSourcePtr(g_StereoOVR_arbfp1); + source->ParamIndices["cLensCenter"] = 0; + source->ParamIndices["cScreenCenter"] = 1; + source->ParamIndices["cScale"] = 2; + source->ParamIndices["cScaleIn"] = 3; + source->ParamIndices["cHmdWarpParam"] = 4; + addSource(source); + } + { + CSource *source = new CSource(); + source->Profile = ps_2_0; + source->Features.MaterialFlags = CProgramFeatures::TextureStages; + source->setSourcePtr(g_StereoOVR_ps_2_0); + source->ParamIndices["cLensCenter"] = 0; + source->ParamIndices["cScreenCenter"] = 1; + source->ParamIndices["cScale"] = 2; + source->ParamIndices["cScaleIn"] = 3; + source->ParamIndices["cHmdWarpParam"] = 4; + addSource(source); + } + } + + virtual ~CPixelProgramOVR() + { + + } + + virtual void buildInfo() + { + CPixelProgram::buildInfo(); + + m_OVRIndices.LensCenter = getUniformIndex("cLensCenter"); + nlassert(m_OVRIndices.LensCenter != ~0); + m_OVRIndices.ScreenCenter = getUniformIndex("cScreenCenter"); + nlassert(m_OVRIndices.ScreenCenter != ~0); + m_OVRIndices.Scale = getUniformIndex("cScale"); + nlassert(m_OVRIndices.Scale != ~0); + m_OVRIndices.ScaleIn = getUniformIndex("cScaleIn"); + nlassert(m_OVRIndices.ScaleIn != ~0); + m_OVRIndices.HmdWarpParam = getUniformIndex("cHmdWarpParam"); + nlassert(m_OVRIndices.HmdWarpParam != ~0); + } + + inline const COVRIndices &ovrIndices() { return m_OVRIndices; } + +private: + COVRIndices m_OVRIndices; + +}; + +void CStereoOVR::setDriver(NL3D::UDriver *driver) +{ + nlassert(!m_PixelProgram); + + NL3D::IDriver *drvInternal = (static_cast(driver))->getDriver(); + + if (drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + m_PixelProgram = new CPixelProgramOVR(); + if (!drvInternal->compilePixelProgram(m_PixelProgram)) + { + m_PixelProgram.kill(); + } + } + + if (m_PixelProgram) + { + m_Driver = driver; + + m_BarrelTex = new CTextureBloom(); // lol bloom + m_BarrelTex->setRenderTarget(true); + m_BarrelTex->setReleasable(false); + m_BarrelTex->resize(m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution); + m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_BarrelTex->setWrapS(ITexture::Clamp); + m_BarrelTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_BarrelTex); + m_BarrelTexU = new CTextureUser(m_BarrelTex); + + m_BarrelMat = m_Driver->createMaterial(); + m_BarrelMat.initUnlit(); + m_BarrelMat.setColor(CRGBA::White); + m_BarrelMat.setBlend (false); + m_BarrelMat.setAlphaTest (false); + NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr(); + barrelMat->setShader(NL3D::CMaterial::Normal); + barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero); + barrelMat->setZWrite(false); + barrelMat->setZFunc(CMaterial::always); + barrelMat->setDoubleSided(true); + barrelMat->setTexture(0, m_BarrelTex); + + m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f); + m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f); + m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f); + m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f); + + m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f); + m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f); + m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f); + m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f); + + nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed + + m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f); + m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f); + m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f); + m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f); + + m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f); + m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f); + m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f); + m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f); + } + else + { + nlwarning("VR: No pixel program support"); + } +} + +bool CStereoOVR::getScreenResolution(uint &width, uint &height) +{ + width = m_DevicePtr->HMDInfo.HResolution; + height = m_DevicePtr->HMDInfo.VResolution; + return true; +} + +void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera) +{ + float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f); + float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance); + m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far); + m_RightFrustum[cid] = m_LeftFrustum[cid]; + + float viewCenter = m_DevicePtr->HMDInfo.HScreenSize * 0.25f; + float eyeProjectionShift = viewCenter - m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; // docs say LensSeparationDistance, why not InterpupillaryDistance? related to how the lenses work? + float projectionCenterOffset = (eyeProjectionShift / (m_DevicePtr->HMDInfo.HScreenSize * 0.5f)) * (m_LeftFrustum[cid].Right - m_LeftFrustum[cid].Left); // used logic for this one, but it ends up being the same as the one i made up + nldebug("OVR: projectionCenterOffset = %f", projectionCenterOffset); + + m_LeftFrustum[cid].Left -= projectionCenterOffset; + m_LeftFrustum[cid].Right -= projectionCenterOffset; + m_RightFrustum[cid].Left += projectionCenterOffset; + m_RightFrustum[cid].Right += projectionCenterOffset; + + // TODO: Clipping frustum should also take into account the IPD + m_ClippingFrustum[cid] = m_LeftFrustum[cid]; + m_ClippingFrustum[cid].Left = min(m_LeftFrustum[cid].Left, m_RightFrustum[cid].Left); + m_ClippingFrustum[cid].Right = max(m_LeftFrustum[cid].Right, m_RightFrustum[cid].Right); +} + +/// Get the frustum to use for clipping +void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const +{ + camera->setFrustum(m_ClippingFrustum[cid]); +} + +void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera) +{ + if (camera->getFrustum().Near != m_LeftFrustum[cid].Near + || camera->getFrustum().Far != m_LeftFrustum[cid].Far) + CStereoOVR::initCamera(cid, camera); + m_CameraMatrix[cid] = camera->getMatrix(); +} + +bool CStereoOVR::nextPass() +{ + // Do not allow weird stuff. + uint32 width, height; + m_Driver->getWindowSize(width, height); + nlassert(width == m_DevicePtr->HMDInfo.HResolution); + nlassert(height == m_DevicePtr->HMDInfo.VResolution); + + if (m_Driver->getPolygonMode() == UDriver::Filled) + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + // stage 1: + // (initBloom) + // clear buffer + // draw scene left + return true; + case 1: + ++m_Stage; + m_SubStage = 0; + // stage 2: + // draw scene right + return true; + case 2: + ++m_Stage; + m_SubStage = 0; + // stage 3: + // (endBloom) + // draw interface 3d left + return true; + case 3: + ++m_Stage; + m_SubStage = 0; + // stage 4: + // draw interface 3d right + return true; + case 4: + ++m_Stage; + m_SubStage = 0; + // stage 5: + // (endInterfacesDisplayBloom) + // draw interface 2d left + return true; + case 5: + ++m_Stage; + m_SubStage = 0; + // stage 6: + // draw interface 2d right + return true; + case 6: + m_Stage = 0; + m_SubStage = 0; + // present + m_OrientationCached = false; + return false; + } + } + else + { + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + m_Stage = 0; + m_SubStage = 0; + return false; + } + } + nlerror("Invalid stage"); + m_Stage = 0; + m_SubStage = 0; + m_OrientationCached = false; + return false; +} + +const NL3D::CViewport &CStereoOVR::getCurrentViewport() const +{ + if (m_Stage % 2) return m_LeftViewport; + else return m_RightViewport; +} + +const NL3D::CFrustum &CStereoOVR::getCurrentFrustum(uint cid) const +{ + if (m_Stage % 2) return m_LeftFrustum[cid]; + else return m_RightFrustum[cid]; +} + +void CStereoOVR::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const +{ + if (m_Stage % 2) camera->setFrustum(m_LeftFrustum[cid]); + else camera->setFrustum(m_RightFrustum[cid]); +} + +void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const +{ + CMatrix translate; + if (m_Stage % 2) translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f)); + else translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f)); + CMatrix mat = m_CameraMatrix[cid] * translate; + if (camera->getTransformMode() == NL3D::UTransformable::RotQuat) + { + camera->setPos(mat.getPos()); + camera->setRotQuat(mat.getRot()); + } + else + { + // camera->setTransformMode(NL3D::UTransformable::DirectMatrix); + camera->setMatrix(mat); + } +} + +bool CStereoOVR::wantClear() +{ + switch (m_Stage) + { + case 1: + m_SubStage = 1; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoOVR::wantScene() +{ + switch (m_Stage) + { + case 1: + case 2: + m_SubStage = 2; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoOVR::wantInterface3D() +{ + switch (m_Stage) + { + case 3: + case 4: + m_SubStage = 3; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + +bool CStereoOVR::wantInterface2D() +{ + switch (m_Stage) + { + case 5: + case 6: + m_SubStage = 4; + return true; + } + return m_Driver->getPolygonMode() != UDriver::Filled; +} + + +/// Returns non-NULL if a new render target was set +bool CStereoOVR::beginRenderTarget() +{ + // render target always set before driver clear + // nlassert(m_SubStage <= 1); + if (m_Driver && m_Stage == 1 && (m_Driver->getPolygonMode() == UDriver::Filled)) + { + static_cast(m_Driver)->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0); + return true; + } + return false; +} + +/// Returns true if a render target was fully drawn +bool CStereoOVR::endRenderTarget() +{ + // after rendering of course + // nlassert(m_SubStage > 1); + if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui + { + CTextureUser cu; + (static_cast(m_Driver))->setRenderTarget(cu); + bool fogEnabled = m_Driver->fogEnabled(); + m_Driver->enableFog(false); + + m_Driver->setMatrixMode2D11(); + CViewport vp = CViewport(); + m_Driver->setViewport(vp); + uint32 width, height; + m_Driver->getWindowSize(width, height); + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr(); + barrelMat->setTexture(0, m_BarrelTex); + + drvInternal->activePixelProgram(m_PixelProgram); + + float w = float(m_BarrelQuadLeft.V1.x),// / float(width), + h = float(m_BarrelQuadLeft.V2.y),// / float(height), + x = float(m_BarrelQuadLeft.V0.x),/// / float(width), + y = float(m_BarrelQuadLeft.V0.y);// / float(height); + + float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; + float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset; + float lensViewportShift = 4.0f * lensShift / m_DevicePtr->HMDInfo.HScreenSize; + + float lensCenterX = x + (w + lensViewportShift * 0.5f) * 0.5f; + float lensCenterY = y + h * 0.5f; + float screenCenterX = x + w * 0.5f; + float screenCenterY = y + h * 0.5f; + float scaleX = (w / 2); + float scaleY = (h / 2); + float scaleInX = (2 / w); + float scaleInY = (2 / h); + + + drvInternal->setUniform2f(IDriver::PixelProgram, + m_PixelProgram->ovrIndices().LensCenter, + lensCenterX, lensCenterY); + + drvInternal->setUniform2f(IDriver::PixelProgram, + m_PixelProgram->ovrIndices().ScreenCenter, + screenCenterX, screenCenterY); + + drvInternal->setUniform2f(IDriver::PixelProgram, + m_PixelProgram->ovrIndices().Scale, + scaleX, scaleY); + + drvInternal->setUniform2f(IDriver::PixelProgram, + m_PixelProgram->ovrIndices().ScaleIn, + scaleInX, scaleInY); + + + drvInternal->setUniform4fv(IDriver::PixelProgram, + m_PixelProgram->ovrIndices().HmdWarpParam, + 1, m_DevicePtr->HMDInfo.DistortionK); + + m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat); + + x = w; + lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f; + screenCenterX = x + w * 0.5f; + + + drvInternal->setUniform2f(IDriver::PixelProgram, + m_PixelProgram->ovrIndices().LensCenter, + lensCenterX, lensCenterY); + + drvInternal->setUniform2f(IDriver::PixelProgram, + m_PixelProgram->ovrIndices().ScreenCenter, + screenCenterX, screenCenterY); + + + m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat); + + drvInternal->activePixelProgram(NULL); + m_Driver->enableFog(fogEnabled); + + return true; + } + return false; +} + +NLMISC::CQuat CStereoOVR::getOrientation() const +{ + if (m_OrientationCached) + return m_OrientationCache; + + OVR::Quatf quatovr = m_DevicePtr->SensorFusion.GetPredictedOrientation(); + NLMISC::CMatrix coordsys; + float csys[] = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, -1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }; + coordsys.set(csys); + NLMISC::CMatrix matovr; + matovr.setRot(NLMISC::CQuat(quatovr.x, quatovr.y, quatovr.z, quatovr.w)); + NLMISC::CMatrix matr; + matr.rotateX(NLMISC::Pi * 0.5f); // fix this properly... :) (note: removing this allows you to use rift while lying down) + NLMISC::CMatrix matnel = matr * matovr * coordsys; + NLMISC::CQuat finalquat = matnel.getRot(); + m_OrientationCache = finalquat; + m_OrientationCached = true; + return finalquat; +} + +/// Get GUI shift +void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distance) const +{ +#if 0 + + // todo: take into account m_EyePosition + + NLMISC::CVector vector = CVector(0.f, -distance, 0.f); + NLMISC::CQuat rot = getOrientation(); + rot.invert(); + NLMISC::CMatrix mat; + mat.rotate(rot); + //if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f)); + //else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f)); + mat.translate(vector); + CVector proj = CStereoOVR::getCurrentFrustum(cid).project(mat.getPos()); + + NLMISC::CVector ipd; + if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f); + else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f); + CVector projipd = CStereoOVR::getCurrentFrustum(cid).project(vector + ipd); + CVector projvec = CStereoOVR::getCurrentFrustum(cid).project(vector); + + x = (proj.x + projipd.x - projvec.x - 0.5f); + y = (proj.y + projipd.y - projvec.y - 0.5f); + +#elif 1 + + // Alternative method + // todo: take into account m_EyePosition + + NLMISC::CVector vec = CVector(0.f, -distance, 0.f); + NLMISC::CVector ipd; + if (m_Stage % 2) ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f); + else ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f); + + + NLMISC::CQuat rot = getOrientation(); + NLMISC::CQuat modrot = NLMISC::CQuat(CVector(0.f, 1.f, 0.f), NLMISC::Pi); + rot = rot * modrot; + float p = NLMISC::Pi + atan2f(2.0f * ((rot.x * rot.y) + (rot.z * rot.w)), 1.0f - 2.0f * ((rot.y * rot.y) + (rot.w * rot.w))); + if (p > NLMISC::Pi) p -= NLMISC::Pi * 2.0f; + float t = -atan2f(2.0f * ((rot.x * rot.w) + (rot.y * rot.z)), 1.0f - 2.0f * ((rot.z * rot.z) + (rot.w * rot.w)));// // asinf(2.0f * ((rot.x * rot.z) - (rot.w * rot.y))); + + CVector rotshift = CVector(p, 0.f, t) * -distance; + + CVector proj = CStereoOVR::getCurrentFrustum(cid).project(vec + ipd + rotshift); + + x = (proj.x - 0.5f); + y = (proj.y - 0.5f); + +#endif +} + +void CStereoOVR::setEyePosition(const NLMISC::CVector &v) +{ + m_EyePosition = v; +} + +const NLMISC::CVector &CStereoOVR::getEyePosition() const +{ + return m_EyePosition; +} + +void CStereoOVR::setScale(float s) +{ + m_EyePosition = m_EyePosition * (s / m_Scale); + m_Scale = s; +} + +void CStereoOVR::listDevices(std::vector &devicesOut) +{ + s_StereoOVRSystem.Init(); + OVR::DeviceEnumerator devices = s_DeviceManager->EnumerateDevices(); + uint id = 1; + do + { + CStereoDeviceInfo deviceInfoOut; + OVR::DeviceInfo deviceInfo; + if (devices.IsAvailable()) + { + devices.GetDeviceInfo(&deviceInfo); + CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle(); + deviceInfoOut.Factory = static_cast(handle); + handle->DeviceHandle = devices; + deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD; // 1; // OVR::HMDDevice + deviceInfoOut.Library = CStereoDeviceInfo::OVR; // "Oculus SDK"; + deviceInfoOut.Manufacturer = deviceInfo.Manufacturer; + deviceInfoOut.ProductName = deviceInfo.ProductName; + deviceInfoOut.AllowAuto = true; + stringstream ser; + ser << id; + deviceInfoOut.Serial = ser.str(); // can't get the real serial from the sdk... + devicesOut.push_back(deviceInfoOut); + ++id; + } + + } while (devices.Next()); +} + +bool CStereoOVR::isLibraryInUse() +{ + nlassert(s_DeviceCounter >= 0); + return s_DeviceCounter > 0; +} + +void CStereoOVR::releaseLibrary() +{ + nlassert(s_DeviceCounter == 0); + s_StereoOVRSystem.Release(); +} + +bool CStereoOVR::isDeviceCreated() +{ + return m_DevicePtr->HMDDevice != NULL; +} + +} /* namespace NL3D */ + +#endif /* HAVE_LIBOVR */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_ovr_fp.cpp b/code/nel/src/3d/stereo_ovr_fp.cpp new file mode 100644 index 000000000..940be0bfe --- /dev/null +++ b/code/nel/src/3d/stereo_ovr_fp.cpp @@ -0,0 +1,249 @@ +/************************************************************************************ + +Filename : stereo_ovf_fp.cpp +Content : Barrel fragment program compiled to a blob of assembly +Created : July 01, 2013 +Modified by : Jan Boon (Kaetemi) + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +namespace NL3D { +const char *g_StereoOVR_fp40 = + "!!ARBfp1.0\n" + "OPTION NV_fragment_program2;\n" + //# cgc version 3.1.0013, build date Apr 18 2012 + //# command line args: -profile fp40 + //# source file: pp_oculus_vr.cg + //#vendor NVIDIA Corporation + //#version 3.1.0.13 + //#profile fp40 + //#program pp_oculus_vr + //#semantic pp_oculus_vr.cLensCenter + //#semantic pp_oculus_vr.cScreenCenter + //#semantic pp_oculus_vr.cScale + //#semantic pp_oculus_vr.cScaleIn + //#semantic pp_oculus_vr.cHmdWarpParam + //#semantic pp_oculus_vr.cTex0 : TEX0 + //#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1 + //#var float2 cLensCenter : : c[0] : 1 : 1 + //#var float2 cScreenCenter : : c[1] : 2 : 1 + //#var float2 cScale : : c[2] : 3 : 1 + //#var float2 cScaleIn : : c[3] : 4 : 1 + //#var float4 cHmdWarpParam : : c[4] : 5 : 1 + //#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1 + //#var float4 oCol : $vout.COLOR : COL : 7 : 1 + //#const c[5] = 0.25 0.5 0 + "PARAM c[6] = { program.env[0..4],\n" // program.local->program.env! + " { 0.25, 0.5, 0 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "SHORT TEMP H0;\n" + "TEMP RC;\n" + "TEMP HC;\n" + "OUTPUT oCol = result.color;\n" + "ADDR R0.xy, fragment.texcoord[0], -c[0];\n" + "MULR R0.xy, R0, c[3];\n" + "MULR R0.z, R0.y, R0.y;\n" + "MADR R1.x, R0, R0, R0.z;\n" + "MULR R0.zw, R1.x, c[4].xywz;\n" + "MADR R1.y, R1.x, c[4], c[4].x;\n" + "MADR R0.w, R0, R1.x, R1.y;\n" + "MULR R0.z, R0, R1.x;\n" + "MADR R0.z, R0, R1.x, R0.w;\n" + "MULR R1.xy, R0, R0.z;\n" + "MOVR R0.xy, c[5];\n" + "ADDR R1.zw, R0.xyxy, c[1].xyxy;\n" + "MOVR R0.zw, c[0].xyxy;\n" + "MADR R0.zw, R1.xyxy, c[2].xyxy, R0;\n" + "MINR R1.xy, R0.zwzw, R1.zwzw;\n" + "ADDR R0.xy, -R0, c[1];\n" + "MAXR R0.xy, R0, R1;\n" + "SEQR H0.xy, R0, R0.zwzw;\n" + "MULXC HC.x, H0, H0.y;\n" + "IF EQ.x;\n" + "MOVR oCol, c[5].z;\n" + "ELSE;\n" + "TEX oCol, R0.zwzw, texture[0], 2D;\n" + "ENDIF;\n" + "END\n"; + //# 24 instructions, 2 R-regs, 1 H-regs + +const char *g_StereoOVR_arbfp1 = + "!!ARBfp1.0\n" + //# cgc version 3.1.0013, build date Apr 18 2012 + //# command line args: -profile arbfp1 + //# source file: pp_oculus_vr.cg + //#vendor NVIDIA Corporation + //#version 3.1.0.13 + //#profile arbfp1 + //#program pp_oculus_vr + //#semantic pp_oculus_vr.cLensCenter + //#semantic pp_oculus_vr.cScreenCenter + //#semantic pp_oculus_vr.cScale + //#semantic pp_oculus_vr.cScaleIn + //#semantic pp_oculus_vr.cHmdWarpParam + //#semantic pp_oculus_vr.cTex0 : TEX0 + //#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1 + //#var float2 cLensCenter : : c[0] : 1 : 1 + //#var float2 cScreenCenter : : c[1] : 2 : 1 + //#var float2 cScale : : c[2] : 3 : 1 + //#var float2 cScaleIn : : c[3] : 4 : 1 + //#var float4 cHmdWarpParam : : c[4] : 5 : 1 + //#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1 + //#var float4 oCol : $vout.COLOR : COL : 7 : 1 + //#const c[5] = 0.25 0.5 0 1 + "PARAM c[6] = { program.env[0..4],\n" + " { 0.25, 0.5, 0, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "ADD R0.xy, fragment.texcoord[0], -c[0];\n" + "MUL R0.xy, R0, c[3];\n" + "MUL R0.z, R0.y, R0.y;\n" + "MAD R0.z, R0.x, R0.x, R0;\n" + "MUL R0.w, R0.z, c[4];\n" + "MUL R0.w, R0, R0.z;\n" + "MAD R1.y, R0.z, c[4], c[4].x;\n" + "MUL R1.x, R0.z, c[4].z;\n" + "MAD R1.x, R0.z, R1, R1.y;\n" + "MAD R0.z, R0.w, R0, R1.x;\n" + "MUL R0.xy, R0, R0.z;\n" + "MOV R0.zw, c[5].xyxy;\n" + "ADD R1.xy, R0.zwzw, c[1];\n" + "MUL R0.xy, R0, c[2];\n" + "ADD R0.xy, R0, c[0];\n" + "MIN R1.xy, R1, R0;\n" + "ADD R0.zw, -R0, c[1].xyxy;\n" + "MAX R0.zw, R0, R1.xyxy;\n" + "ADD R0.zw, R0, -R0.xyxy;\n" + "ABS R0.zw, R0;\n" + "CMP R0.zw, -R0, c[5].z, c[5].w;\n" + "MUL R0.z, R0, R0.w;\n" + "ABS R0.z, R0;\n" + "CMP R0.z, -R0, c[5], c[5].w;\n" + "ABS R1.x, R0.z;\n" + "TEX R0, R0, texture[0], 2D;\n" + "CMP R1.x, -R1, c[5].z, c[5].w;\n" + "CMP result.color, -R1.x, R0, c[5].z;\n" + "END\n"; + //# 28 instructions, 2 R-regs + +const char *g_StereoOVR_ps_2_0 = + "ps_2_0\n" + // cgc version 3.1.0013, build date Apr 18 2012 + // command line args: -profile ps_2_0 + // source file: pp_oculus_vr.cg + //vendor NVIDIA Corporation + //version 3.1.0.13 + //profile ps_2_0 + //program pp_oculus_vr + //semantic pp_oculus_vr.cLensCenter + //semantic pp_oculus_vr.cScreenCenter + //semantic pp_oculus_vr.cScale + //semantic pp_oculus_vr.cScaleIn + //semantic pp_oculus_vr.cHmdWarpParam + //semantic pp_oculus_vr.cTex0 : TEX0 + //var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1 + //var float2 cLensCenter : : c[0] : 1 : 1 + //var float2 cScreenCenter : : c[1] : 2 : 1 + //var float2 cScale : : c[2] : 3 : 1 + //var float2 cScaleIn : : c[3] : 4 : 1 + //var float4 cHmdWarpParam : : c[4] : 5 : 1 + //var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1 + //var float4 oCol : $vout.COLOR : COL : 7 : 1 + //const c[5] = -0.25 -0.5 0.25 0.5 + //const c[6] = 1 0 + "dcl_2d s0\n" + "def c5, -0.25000000, -0.50000000, 0.25000000, 0.50000000\n" + "def c6, 1.00000000, 0.00000000, 0, 0\n" + "dcl t0.xy\n" + "add r0.xy, t0, -c0\n" + "mul r4.xy, r0, c3\n" + "mul r0.x, r4.y, r4.y\n" + "mad r0.x, r4, r4, r0\n" + "mul r1.x, r0, c4.w\n" + "mul r1.x, r1, r0\n" + "mad r3.x, r0, c4.y, c4\n" + "mul r2.x, r0, c4.z\n" + "mad r2.x, r0, r2, r3\n" + "mad r0.x, r1, r0, r2\n" + "mul r0.xy, r4, r0.x\n" + "mul r0.xy, r0, c2\n" + "add r3.xy, r0, c0\n" + "mov r1.x, c5.z\n" + "mov r1.y, c5.w\n" + "mov r2.xy, c1\n" + "add r2.xy, r1, r2\n" + "mov r1.xy, c1\n" + "min r2.xy, r2, r3\n" + "add r1.xy, c5, r1\n" + "max r1.xy, r1, r2\n" + "add r1.xy, r1, -r3\n" + "abs r1.xy, r1\n" + "cmp r1.xy, -r1, c6.x, c6.y\n" + "mul_pp r1.x, r1, r1.y\n" + "abs_pp r1.x, r1\n" + "cmp_pp r1.x, -r1, c6, c6.y\n" + "abs_pp r1.x, r1\n" + "texld r0, r3, s0\n" + "cmp r0, -r1.x, r0, c6.y\n" + "mov oC0, r0\n"; + +const char *g_StereoOVR_glsl330f = + "#version 330\n" + "\n" + "bool _TMP2;\n" + "bvec2 _TMP1;\n" + "vec2 _TMP3;\n" + "uniform vec2 cLensCenter;\n" + "uniform vec2 cScreenCenter;\n" + "uniform vec2 cScale;\n" + "uniform vec2 cScaleIn;\n" + "uniform vec4 cHmdWarpParam;\n" + "uniform sampler2D nlTex0;\n" + "vec2 _TMP10;\n" + "vec2 _b0011;\n" + "vec2 _a0011;\n" + "in vec4 nlTexCoord0;\n" + "out vec4 nlCol;\n" + "\n" + "void main()\n" + "{\n" + " vec2 _theta;\n" + " float _rSq;\n" + " vec2 _theta1;\n" + " vec2 _tc;\n" + "\n" + " _theta = (nlTexCoord0.xy - cLensCenter)*cScaleIn;\n" + " _rSq = _theta.x*_theta.x + _theta.y*_theta.y;\n" + " _theta1 = _theta*(cHmdWarpParam.x + cHmdWarpParam.y*_rSq + cHmdWarpParam.z*_rSq*_rSq + cHmdWarpParam.w*_rSq*_rSq*_rSq);\n" + " _tc = cLensCenter + cScale*_theta1;\n" + " _a0011 = cScreenCenter - vec2( 0.25, 0.5);\n" + " _b0011 = cScreenCenter + vec2( 0.25, 0.5);\n" + " _TMP3 = min(_b0011, _tc);\n" + " _TMP10 = max(_a0011, _TMP3);\n" + " _TMP1 = bvec2(_TMP10.x == _tc.x, _TMP10.y == _tc.y);\n" + " _TMP2 = _TMP1.x && _TMP1.y;\n" + " if (!_TMP2) {\n" + " nlCol = vec4(0, 0, 0, 0);\n" + " } else {\n" + " nlCol = texture(nlTex0, _tc);\n" + " }\n" + "}\n"; + +} + +/* end of file */ diff --git a/code/nel/src/3d/tile_far_bank.cpp b/code/nel/src/3d/tile_far_bank.cpp index 75a758560..e62903904 100644 --- a/code/nel/src/3d/tile_far_bank.cpp +++ b/code/nel/src/3d/tile_far_bank.cpp @@ -104,8 +104,8 @@ const sint CTileFarBank::_Version=0x0; void CTileFarBank::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { // Write/Check "FAR_BANK" in header of the stream - f.serialCheck ((uint32)'_RAF'); - f.serialCheck ((uint32)'KNAB'); + f.serialCheck (NELID("_RAF")); + f.serialCheck (NELID("KNAB")); // Serial version (void)f.serialVersion(_Version); diff --git a/code/nel/src/3d/vegetable_manager.cpp b/code/nel/src/3d/vegetable_manager.cpp index fe1c63dc4..ba44a766f 100644 --- a/code/nel/src/3d/vegetable_manager.cpp +++ b/code/nel/src/3d/vegetable_manager.cpp @@ -126,9 +126,7 @@ CVegetableManager::~CVegetableManager() // delete All VP for(sint i=0; i Profile = nelvp; + source->DisplayName = "nelvp/Veget"; + + // Init the Vertex Program. + string vpgram; + // start always with Bend. + if( vpType==NL3D_VEGETABLE_RDRPASS_LIGHTED || vpType==NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED ) + { + source->DisplayName += "/Bend"; + vpgram= NL3D_BendProgram; + } + else + { + source->DisplayName += "/FastBend"; + vpgram= NL3D_FastBendProgram; + } + // combine the VP according to Type + switch(vpType) + { + case NL3D_VEGETABLE_RDRPASS_LIGHTED: + case NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED: + source->DisplayName += "/Lighted"; + vpgram+= string(NL3D_LightedStartVegetableProgram); + break; + case NL3D_VEGETABLE_RDRPASS_UNLIT: + case NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED: + source->DisplayName += "/Unlit"; + vpgram+= string(NL3D_UnlitVegetableProgram); + break; + case NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT: + source->DisplayName += "/UnlitAlphaBlend"; + vpgram+= string(NL3D_UnlitAlphaBlendVegetableProgram); + break; + } + + // common end of VP + vpgram+= string(NL3D_CommonEndVegetableProgram); + + if (fogEnabled) + { + source->DisplayName += "/Fog"; + vpgram+= string(NL3D_VegetableProgramFog); + } + + vpgram+="\nEND\n"; + + source->setSource(vpgram); + + source->ParamIndices["modelViewProjection"] = 0; + source->ParamIndices["fog"] = 6; + source->ParamIndices["programConstants0"] = 8; + source->ParamIndices["directionalLight"] = 9; + source->ParamIndices["viewCenter"] = 10; + source->ParamIndices["negInvTransDist"] = 11; + source->ParamIndices["angleAxis"] = 16; + source->ParamIndices["wind"] = 17; + source->ParamIndices["cosCoeff0"] = 18; + source->ParamIndices["cosCoeff1"] = 19; + source->ParamIndices["cosCoeff2"] = 20; + source->ParamIndices["quatConstants"] = 21; + source->ParamIndices["piConstants"] = 22; + source->ParamIndices["lutSize"] = 23; + for (uint i = 0; i < NL3D_VEGETABLE_VP_LUT_SIZE; ++i) + { + source->ParamIndices[NLMISC::toString("lut[%i]", i)] = 32 + i; + } + + addSource(source); + } + // TODO_VP_GLSL + } + virtual ~CVertexProgramVeget() + { + + } + virtual void buildInfo() + { + m_Idx.ProgramConstants0 = getUniformIndex("programConstants0"); + nlassert(m_Idx.ProgramConstants0 != ~0); + m_Idx.DirectionalLight = getUniformIndex("directionalLight"); + nlassert(m_Idx.DirectionalLight != ~0); + m_Idx.ViewCenter = getUniformIndex("viewCenter"); + nlassert(m_Idx.ViewCenter != ~0); + m_Idx.NegInvTransDist = getUniformIndex("negInvTransDist"); + nlassert(m_Idx.NegInvTransDist != ~0); + m_Idx.AngleAxis = getUniformIndex("angleAxis"); + nlassert(m_Idx.AngleAxis != ~0); + m_Idx.Wind = getUniformIndex("wind"); + nlassert(m_Idx.Wind != ~0); + m_Idx.CosCoeff0 = getUniformIndex("cosCoeff0"); + nlassert(m_Idx.CosCoeff0 != ~0); + m_Idx.CosCoeff1 = getUniformIndex("cosCoeff1"); + nlassert(m_Idx.CosCoeff1 != ~0); + m_Idx.CosCoeff2 = getUniformIndex("cosCoeff2"); + nlassert(m_Idx.CosCoeff2 != ~0); + m_Idx.QuatConstants = getUniformIndex("quatConstants"); + nlassert(m_Idx.QuatConstants != ~0); + m_Idx.PiConstants = getUniformIndex("piConstants"); + nlassert(m_Idx.PiConstants != ~0); + m_Idx.LUTSize = getUniformIndex("lutSize"); + nlassert(m_Idx.LUTSize != ~0); + for (uint i = 0; i < NL3D_VEGETABLE_VP_LUT_SIZE; ++i) + { + m_Idx.LUT[i] = getUniformIndex(NLMISC::toString("lut[%i]", i)); + nlassert(m_Idx.LUT[i] != ~0); + } + } + const CIdx &idx() const { return m_Idx; } +private: + CIdx m_Idx; +}; // *************************************************************************** void CVegetableManager::initVertexProgram(uint vpType, bool fogEnabled) { nlassert(_LastDriver); // update driver should have been called at least once ! - // Init the Vertex Program. - string vpgram; - // start always with Bend. - if( vpType==NL3D_VEGETABLE_RDRPASS_LIGHTED || vpType==NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED ) - vpgram= NL3D_BendProgram; - else - vpgram= NL3D_FastBendProgram; - - // combine the VP according to Type - switch(vpType) - { - case NL3D_VEGETABLE_RDRPASS_LIGHTED: - case NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED: - vpgram+= string(NL3D_LightedStartVegetableProgram); - break; - case NL3D_VEGETABLE_RDRPASS_UNLIT: - case NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED: - vpgram+= string(NL3D_UnlitVegetableProgram); - break; - case NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT: - vpgram+= string(NL3D_UnlitAlphaBlendVegetableProgram); - break; - } - - // common end of VP - vpgram+= string(NL3D_CommonEndVegetableProgram); - - if (fogEnabled) - { - vpgram+= string(NL3D_VegetableProgramFog); - } - - vpgram+="\nEND\n"; - + // create VP. - _VertexProgram[vpType][fogEnabled ? 1 : 0] = new CVertexProgram(vpgram.c_str()); - + _VertexProgram[vpType][fogEnabled ? 1 : 0] = new CVertexProgramVeget(vpType, fogEnabled); } @@ -1756,42 +1864,48 @@ public: // *************************************************************************** -void CVegetableManager::setupVertexProgramConstants(IDriver *driver) +void CVegetableManager::setupVertexProgramConstants(IDriver *driver, bool fogEnabled) { + nlassert(_ActiveVertexProgram); + + // Standard // setup VertexProgram constants. // c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix(); - driver->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); + driver->setUniformMatrix(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity); // c[6] take the Fog vector. After setupModelMatrix(); - driver->setConstantFog(6); + if (fogEnabled) + { + driver->setUniformFog(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CProgramIndex::Fog)); + } // c[8] take useful constants. - driver->setConstant(8, 0, 1, 0.5f, 2); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().ProgramConstants0, 0, 1, 0.5f, 2); // c[9] take normalized directional light - driver->setConstant(9, _DirectionalLight); + driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().DirectionalLight, _DirectionalLight); // c[10] take pos of camera - driver->setConstant(10, _ViewCenter); + driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().ViewCenter, _ViewCenter); // c[11] take factor for Blend formula - driver->setConstant(11, -1.f/NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST, 0, 0, 0); + driver->setUniform1f(IDriver::VertexProgram, _ActiveVertexProgram->idx().NegInvTransDist, -1.f/NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST); // Bend. // c[16]= quaternion axis. w==1, and z must be 0 - driver->setConstant( 16, _AngleAxis.x, _AngleAxis.y, _AngleAxis.z, 1); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().AngleAxis, _AngleAxis, 1); // c[17]= {timeAnim, WindPower, WindPower*(1-WindBendMin)/2, 0)} - driver->setConstant( 17, (float)_WindAnimTime, _WindPower, _WindPower*(1-_WindBendMin)/2, 0 ); + driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().Wind, (float)_WindAnimTime, _WindPower, _WindPower * (1 - _WindBendMin) / 2); // c[18]= High order Taylor cos coefficient: { -1/2, 1/24, -1/720, 1/40320 } - driver->setConstant( 18, -1/2.f, 1/24.f, -1/720.f, 1/40320.f ); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff0, -1/2.f, 1/24.f, -1/720.f, 1/40320.f ); // c[19]= Low order Taylor cos coefficient: { 1, -1/2, 1/24, -1/720 } - driver->setConstant( 19, 1, -1/2.f, 1/24.f, -1/720.f ); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff1, 1, -1/2.f, 1/24.f, -1/720.f ); // c[20]= Low order Taylor sin coefficient: { 1, -1/6, 1/120, -1/5040 } - driver->setConstant( 20, 1, -1/6.f, 1/120.f, -1/5040.f ); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff2, 1, -1/6.f, 1/120.f, -1/5040.f ); // c[21]= Special constant vector for quatToMatrix: { 0, 1, -1, 0 } - driver->setConstant( 21, 0.f, 1.f, -1.f, 0.f); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().QuatConstants, 0.f, 1.f, -1.f, 0.f); // c[22]= {0.5f, Pi, 2*Pi, 1/(2*Pi)} - driver->setConstant( 22, 0.5f, (float)Pi, (float)(2*Pi), (float)(1/(2*Pi)) ); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().PiConstants, 0.5f, (float)Pi, (float)(2*Pi), (float)(1/(2*Pi))); // c[23]= {NL3D_VEGETABLE_VP_LUT_SIZE, 0, 0, 0}. NL3D_VEGETABLE_VP_LUT_SIZE==64. - driver->setConstant( 23, NL3D_VEGETABLE_VP_LUT_SIZE, 0.f, 0.f, 0.f ); + driver->setUniform1f(IDriver::VertexProgram, _ActiveVertexProgram->idx().LUTSize, NL3D_VEGETABLE_VP_LUT_SIZE); // Fill constant. Start at 32. @@ -1799,7 +1913,7 @@ void CVegetableManager::setupVertexProgramConstants(IDriver *driver) { CVector2f cur= _WindTable[i]; CVector2f delta= _WindDeltaTable[i]; - driver->setConstant( 32+i, cur.x, cur.y, delta.x, delta.y ); + driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().LUT[i], cur.x, cur.y, delta.x, delta.y); } } @@ -1925,10 +2039,6 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front } - // setup VP constants. - setupVertexProgramConstants(driver); - - // Setup TexEnvs for Dynamic lightmapping //-------------------- // if the dynamic lightmap is provided @@ -1968,6 +2078,12 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front _VegetableMaterial.setZWrite(true); _VegetableMaterial.setAlphaTestThreshold(0.5f); + bool uprogst = driver->isUniformProgramState(); + bool progstateset[NL3D_VEGETABLE_NRDRPASS]; + for (sint rdrPass = 0; rdrPass < NL3D_VEGETABLE_NRDRPASS; ++rdrPass) + { + progstateset[rdrPass] = false; + } /* Prefer sort with Soft / Hard first. @@ -1995,14 +2111,20 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front // set the 2Sided flag in the material _VegetableMaterial.setDoubleSided( doubleSided ); - - // Activate the unique material. - driver->setupMaterial(_VegetableMaterial); - // activate Vertex program first. //nlinfo("\nSTARTVP\n%s\nENDVP\n", _VertexProgram[rdrPass]->getProgram().c_str()); - nlverify(driver->activeVertexProgram(_VertexProgram[rdrPass][fogged ? 1 : 0])); + _ActiveVertexProgram = _VertexProgram[rdrPass][fogged ? 1 : 0]; + nlverify(driver->activeVertexProgram(_ActiveVertexProgram)); + + // Set VP constants + if (!progstateset[uprogst ? rdrPass : 0]) + { + setupVertexProgramConstants(driver, uprogst ? fogged : true); + } + + // Activate the unique material. + driver->setupMaterial(_VegetableMaterial); // Activate the good VBuffer vbAllocator.activate(); @@ -2222,6 +2344,7 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front // disable VertexProgram. driver->activeVertexProgram(NULL); + _ActiveVertexProgram = NULL; // restore Fog. @@ -2261,25 +2384,25 @@ void CVegetableManager::setupRenderStateForBlendLayerModel(IDriver *driver) // set model matrix to the manager matrix. driver->setupModelMatrix(_ManagerMatrix); - // setup VP constants. - setupVertexProgramConstants(driver); - // Setup RdrPass. //============= uint rdrPass= NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT; - // Activate the unique material (correclty setuped for AlphaBlend in render()). - driver->setupMaterial(_VegetableMaterial); - // activate Vertex program first. //nlinfo("\nSTARTVP\n%s\nENDVP\n", _VertexProgram[rdrPass]->getProgram().c_str()); - nlverify(driver->activeVertexProgram(_VertexProgram[rdrPass][fogged ? 1 : 0])); + _ActiveVertexProgram = _VertexProgram[rdrPass][fogged ? 1 : 0]; + nlverify(driver->activeVertexProgram(_ActiveVertexProgram)); - if (fogged) + // setup VP constants. + setupVertexProgramConstants(driver, fogged); + + /*if (fogged) // duplicate { - driver->setConstantFog(6); - } + driver->setCon/stantFog(6); + }*/ + // Activate the unique material (correclty setuped for AlphaBlend in render()). + driver->setupMaterial(_VegetableMaterial); } @@ -2302,6 +2425,7 @@ void CVegetableManager::exitRenderStateForBlendLayerModel(IDriver *driver) { // disable VertexProgram. driver->activeVertexProgram(NULL); + _ActiveVertexProgram = NULL; // restore Fog. driver->enableFog(_BkupFog); diff --git a/code/nel/src/3d/vegetable_shape.cpp b/code/nel/src/3d/vegetable_shape.cpp index 0b8697d63..7d9991b65 100644 --- a/code/nel/src/3d/vegetable_shape.cpp +++ b/code/nel/src/3d/vegetable_shape.cpp @@ -192,10 +192,10 @@ void CVegetableShape::serial(NLMISC::IStream &f) - BestSidedPreComputeLighting */ sint ver= f.serialVersion(1); - f.serialCheck((uint32)'_LEN'); - f.serialCheck((uint32)'GEV_'); - f.serialCheck((uint32)'BATE'); - f.serialCheck((uint32)'__EL'); + f.serialCheck(NELID("_LEN")); + f.serialCheck(NELID("GEV_")); + f.serialCheck(NELID("BATE")); + f.serialCheck(NELID("__EL")); f.serial(Lighted); f.serial(DoubleSided); diff --git a/code/nel/src/3d/vegetablevb_allocator.cpp b/code/nel/src/3d/vegetablevb_allocator.cpp index 9c801b179..29a03b51d 100644 --- a/code/nel/src/3d/vegetablevb_allocator.cpp +++ b/code/nel/src/3d/vegetablevb_allocator.cpp @@ -98,7 +98,9 @@ void CVegetableVBAllocator::updateDriver(IDriver *driver) _VBHardOk= false; // Driver must support VP. - nlassert(_Driver->isVertexProgramSupported()); + nlassert(_Driver->supportVertexProgram(CVertexProgram::nelvp) + // || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL + ); // must reallocate the VertexBuffer. if( _NumVerticesAllocated>0 ) diff --git a/code/nel/src/3d/vertex_program.cpp b/code/nel/src/3d/vertex_program.cpp index 9e7587069..d0c0cfb79 100644 --- a/code/nel/src/3d/vertex_program.cpp +++ b/code/nel/src/3d/vertex_program.cpp @@ -24,34 +24,28 @@ namespace NL3D { - // *************************************************************************** -IVertexProgramDrvInfos::IVertexProgramDrvInfos (IDriver *drv, ItVtxPrgDrvInfoPtrList it) + +CVertexProgram::CVertexProgram() { - _Driver= drv; - _DriverIterator= it; + } - // *************************************************************************** -IVertexProgramDrvInfos::~IVertexProgramDrvInfos () + +CVertexProgram::CVertexProgram(const char *nelvp) { - _Driver->removeVtxPrgDrvInfoPtr (_DriverIterator); + CSource *source = new CSource(); + source->Profile = IProgram::nelvp; + source->setSource(nelvp); + addSource(source); } - // *************************************************************************** -CVertexProgram::CVertexProgram (const char* program) -{ - _Program=program; -} - -// *************************************************************************** CVertexProgram::~CVertexProgram () { - // Must kill the drv mirror of this VB. - _DrvInfo.kill(); + } } // NL3D diff --git a/code/nel/src/3d/vertex_program_parse.cpp b/code/nel/src/3d/vertex_program_parse.cpp index 9b535d551..40ac2282e 100644 --- a/code/nel/src/3d/vertex_program_parse.cpp +++ b/code/nel/src/3d/vertex_program_parse.cpp @@ -885,7 +885,7 @@ bool CVPParser::parseInstruction(CVPInstruction &instr, std::string &errorOutput } // it is not allowed to write to an adress register except for ARL - if (instrStr != 'ARL ') + if (instrStr != NELID("ARL ")) { if (instr.Dest.Type == CVPOperand::AddressRegister) { diff --git a/code/nel/src/3d/water_env_map.cpp b/code/nel/src/3d/water_env_map.cpp index 3d2f64a1f..a1b954764 100644 --- a/code/nel/src/3d/water_env_map.cpp +++ b/code/nel/src/3d/water_env_map.cpp @@ -226,9 +226,8 @@ void CWaterEnvMap::doInit() _MaterialPassThru.setZFunc(CMaterial::always); } } - - -static CVertexProgram testMeshVP( +/* +static const char *testMeshVPstr = "!!VP1.0\n\ DP4 o[HPOS].x, c[0], v[0]; \n\ DP4 o[HPOS].y, c[1], v[0]; \n\ @@ -236,14 +235,56 @@ static CVertexProgram testMeshVP( DP4 o[HPOS].w, c[3], v[0]; \n\ MAD o[COL0], v[8], c[4].xxxx, c[4].yyyy; \n\ MOV o[TEX0], v[8]; \n\ - END" -); + END"; + + +class CVertexProgramTestMeshVP : public CVertexProgram +{ +public: + struct CIdx + { + uint ProgramConstant0; + }; + CVertexProgramTestMeshVP() + { + // nelvp + { + CSource *source = new CSource(); + source->Profile = nelvp; + source->DisplayName = "testMeshVP/nelvp"; + source->setSourcePtr(testMeshVPstr); + source->ParamIndices["modelViewProjection"] = 0; + source->ParamIndices["programConstant0"] = 4; + addSource(source); + } + } + virtual ~CVertexProgramTestMeshVP() + { + + } + virtual void buildInfo() + { + m_Idx.ProgramConstant0 = getUniformIndex("programConstant0"); + nlassert(m_Idx.ProgramConstant0 != ~0); + } + inline const CIdx &idx() { return m_Idx; } +private: + CIdx m_Idx; +}; + + +static NLMISC::CSmartPtr testMeshVP; // ******************************************************************************* void CWaterEnvMap::renderTestMesh(IDriver &driver) { + if (!testMeshVP) + { + testMeshVP = new CVertexProgramTestMeshVP(); + } + doInit(); CMaterial testMat; testMat.setLighting(false); @@ -257,18 +298,17 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver) testMat.setZWrite(false); testMat.setZFunc(CMaterial::always); // tmp : test cubemap - driver.activeVertexProgram(&testMeshVP); + driver.activeVertexProgram(testMeshVP); driver.activeVertexBuffer(_TestVB); driver.activeIndexBuffer(_TestIB); - driver.setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); // tmp _MaterialPassThruZTest.setTexture(0, _EnvCubic); - driver.setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); - driver.setConstant(4, 2.f, 1.f, 0.f, 0.f); + driver.setUniformMatrix(IDriver::VertexProgram, testMeshVP->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity); + driver.setUniform2f(IDriver::VertexProgram, testMeshVP->idx().ProgramConstant0, 2.f, 1.f); //driver.renderTriangles(testMat, 0, TEST_VB_NUM_TRIS); driver.renderTriangles(_MaterialPassThruZTest, 0, TEST_VB_NUM_TRIS); driver.activeVertexProgram(NULL); } - +*/ // ******************************************************************************* void CWaterEnvMap::initFlattenVB() { diff --git a/code/nel/src/3d/water_model.cpp b/code/nel/src/3d/water_model.cpp index ddf3d35b2..eb8ceae27 100644 --- a/code/nel/src/3d/water_model.cpp +++ b/code/nel/src/3d/water_model.cpp @@ -61,7 +61,7 @@ void CWaterModel::setupVertexBuffer(CVertexBuffer &vb, uint numWantedVertices, I vb.setNumVertices(0); vb.setName("Water"); vb.setPreferredMemory(CVertexBuffer::AGPPreferred, false); - if (drv->isWaterShaderSupported()) + if (drv->supportWaterShader()) { vb.setVertexFormat(CVertexBuffer::PositionFlag); } @@ -377,7 +377,7 @@ void CWaterModel::traverseRender() #ifndef FORCE_SIMPLE_WATER_RENDER - if (!drv->isWaterShaderSupported()) + if (!drv->supportWaterShader()) #endif { doSimpleRender(drv); @@ -903,11 +903,12 @@ void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, c _WaterMat.setZWrite(true); _WaterMat.setShader(CMaterial::Water); } - const uint cstOffset = 5; // 4 places for the matrix - NLMISC::CVectorH cst[13]; //=========================// // setup Water material // //=========================// + shape->initVertexProgram(); + CVertexProgramWaterVPNoWave *program = shape->_ColorMap ? CWaterShape::_VertexProgramNoWaveDiffuse : CWaterShape::_VertexProgramNoWave; + drv->activeVertexProgram(program); CWaterModel::_WaterMat.setTexture(0, shape->_BumpMap[0]); CWaterModel::_WaterMat.setTexture(1, shape->_BumpMap[1]); CWaterModel::_WaterMat.setTexture(3, shape->_ColorMap); @@ -953,25 +954,21 @@ void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, c { // setup 2x3 matrix for lookup in diffuse map updateDiffuseMapMatrix(); - cst[11].set(_ColorMapMatColumn0.x, _ColorMapMatColumn1.x, 0, _ColorMapMatColumn0.x * obsPos.x + _ColorMapMatColumn1.x * obsPos.y + _ColorMapMatPos.x); - cst[12].set(_ColorMapMatColumn0.y, _ColorMapMatColumn1.y, 0, _ColorMapMatColumn0.y * obsPos.x + _ColorMapMatColumn1.y * obsPos.y + _ColorMapMatPos.y); + drv->setUniform4f(IDriver::VertexProgram, program->idx().DiffuseMapVector0, _ColorMapMatColumn0.x, _ColorMapMatColumn1.x, 0, _ColorMapMatColumn0.x * obsPos.x + _ColorMapMatColumn1.x * obsPos.y + _ColorMapMatPos.x); + drv->setUniform4f(IDriver::VertexProgram, program->idx().DiffuseMapVector1, _ColorMapMatColumn0.y, _ColorMapMatColumn1.y, 0, _ColorMapMatColumn0.y * obsPos.x + _ColorMapMatColumn1.y * obsPos.y + _ColorMapMatPos.y); } - /// set matrix - drv->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); + // set builtins + drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity); + drv->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::Fog)); // retrieve current time double date = scene->getCurrentTime(); // set bumpmaps pos - cst[6].set(fmodf(obsPos.x * shape->_HeightMapScale[0].x, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[0].x, 1), fmodf(shape->_HeightMapScale[0].y * obsPos.y, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[0].y, 1), 0.f, 1.f); // bump map 0 offset - cst[5].set(shape->_HeightMapScale[0].x, shape->_HeightMapScale[0].y, 0, 0); // bump map 0 scale - cst[8].set(fmodf(shape->_HeightMapScale[1].x * obsPos.x, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[1].x, 1), fmodf(shape->_HeightMapScale[1].y * obsPos.y, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[1].y, 1), 0.f, 1.f); // bump map 1 offset - cst[7].set(shape->_HeightMapScale[1].x, shape->_HeightMapScale[1].y, 0, 0); // bump map 1 scale - cst[9].set(0, 0, obsPos.z - zHeight, 1.f); - cst[10].set(0.5f, 0.5f, 0.f, 1.f); // used to scale reflected ray into the envmap - /// set all our constants in one call - drv->setConstant(cstOffset, sizeof(cst) / sizeof(cst[0]) - cstOffset, (float *) &cst[cstOffset]); - shape->initVertexProgram(); - drv->activeVertexProgram(shape->_ColorMap ? CWaterShape::_VertexProgramNoWaveDiffuse.get() : CWaterShape::_VertexProgramNoWave.get()); - drv->setConstantFog(4); + drv->setUniform4f(IDriver::VertexProgram, program->idx().BumpMap0Offset, fmodf(obsPos.x * shape->_HeightMapScale[0].x, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[0].x, 1), fmodf(shape->_HeightMapScale[0].y * obsPos.y, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[0].y, 1), 0.f, 1.f); // bump map 0 offset + drv->setUniform4f(IDriver::VertexProgram, program->idx().BumpMap0Scale, shape->_HeightMapScale[0].x, shape->_HeightMapScale[0].y, 0, 0); // bump map 0 scale + drv->setUniform4f(IDriver::VertexProgram, program->idx().BumpMap1Offset, fmodf(shape->_HeightMapScale[1].x * obsPos.x, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[1].x, 1), fmodf(shape->_HeightMapScale[1].y * obsPos.y, 1.f) + (float) fmod(date * shape->_HeightMapSpeed[1].y, 1), 0.f, 1.f); // bump map 1 offset + drv->setUniform4f(IDriver::VertexProgram, program->idx().BumpMap1Scale, shape->_HeightMapScale[1].x, shape->_HeightMapScale[1].y, 0, 0); // bump map 1 scale + drv->setUniform4f(IDriver::VertexProgram, program->idx().ObserverHeight, 0, 0, obsPos.z - zHeight, 1.f); + drv->setUniform4f(IDriver::VertexProgram, program->idx().ScaleReflectedRay, 0.5f, 0.5f, 0.f, 1.f); // used to scale reflected ray into the envmap } //================================================ @@ -1363,7 +1360,7 @@ uint CWaterModel::getNumWantedVertices() uint CWaterModel::fillVB(void *datas, uint startTri, IDriver &drv) { H_AUTO( NL3D_Water_Render ); - if (drv.isWaterShaderSupported()) + if (drv.supportWaterShader()) { return fillVBHard(datas, startTri); } @@ -1657,7 +1654,7 @@ void CWaterModel::traverseRender() drv->setupModelMatrix(modelMat); bool isAbove = obsPos.z > getWorldMatrix().getPos().z; CVertexBuffer &vb = renderTrav.Scene->getWaterVB(); - if (drv->isWaterShaderSupported()) + if (drv->supportWaterShader()) { setupMaterialNVertexShader(drv, shape, obsPos, isAbove, zHeight); nlassert(vb.getNumVertices() > 0); diff --git a/code/nel/src/3d/water_shape.cpp b/code/nel/src/3d/water_shape.cpp index 0196294c3..5c675b12b 100644 --- a/code/nel/src/3d/water_shape.cpp +++ b/code/nel/src/3d/water_shape.cpp @@ -81,7 +81,69 @@ DP4 o[TEX3].x, v[0], c[11]; #compute uv for diffuse texture \n\ DP4 o[TEX3].y, v[0], c[12]; \n\ END"; +CVertexProgramWaterVPNoWave::CVertexProgramWaterVPNoWave(bool diffuse) +{ + m_Diffuse = diffuse; + // nelvp + { + CSource *source = new CSource(); + source->Profile = nelvp; + source->DisplayName = "WaterVPNoWave/nelvp"; + source->ParamIndices["modelViewProjection"] = 0; + source->ParamIndices["fog"] = 4; + source->ParamIndices["bumpMap0Scale"] = 5; + source->ParamIndices["bumpMap0Offset"] = 6; + source->ParamIndices["bumpMap1Scale"] = 7; + source->ParamIndices["bumpMap1Offset"] = 8; + source->ParamIndices["observerHeight"] = 9; + source->ParamIndices["scaleReflectedRay"] = 10; + if (diffuse) + { + source->DisplayName += "/diffuse"; + source->ParamIndices["diffuseMapVector0"] = 11; + source->ParamIndices["diffuseMapVector1"] = 12; + source->setSourcePtr(WaterVPNoWaveDiffuse); + } + else + { + source->setSourcePtr(WaterVPNoWave); + } + addSource(source); + } + // glsl330v + { + // TODO_VP_GLSL + // CSource *source = new CSource(); + // source->Profile = glsl330v; + // source->DisplayName = "WaterVPNoWave/glsl330v"; + // if (diffuse) source->DisplayName += "/diffuse"; + // source->setSource... + // addSource(source); + } +} +void CVertexProgramWaterVPNoWave::buildInfo() +{ + m_Idx.BumpMap0Scale = getUniformIndex("bumpMap0Scale"); + nlassert(m_Idx.BumpMap0Scale != ~0); + m_Idx.BumpMap0Offset = getUniformIndex("bumpMap0Offset"); + nlassert(m_Idx.BumpMap0Offset != ~0); + m_Idx.BumpMap1Scale = getUniformIndex("bumpMap1Scale"); + nlassert(m_Idx.BumpMap1Scale != ~0); + m_Idx.BumpMap1Offset = getUniformIndex("bumpMap1Offset"); + nlassert(m_Idx.BumpMap1Offset != ~0); + m_Idx.ObserverHeight = getUniformIndex("observerHeight"); + nlassert(m_Idx.ObserverHeight != ~0); + m_Idx.ScaleReflectedRay = getUniformIndex("scaleReflectedRay"); + nlassert(m_Idx.ScaleReflectedRay != ~0); + if (m_Diffuse) + { + m_Idx.DiffuseMapVector0 = getUniformIndex("diffuseMapVector0"); + nlassert(m_Idx.DiffuseMapVector0 != ~0); + m_Idx.DiffuseMapVector1 = getUniformIndex("diffuseMapVector1"); + nlassert(m_Idx.DiffuseMapVector1 != ~0); + } +} //////////////// // WAVY WATER // @@ -188,19 +250,19 @@ uint32 CWaterShape::_XGridBorder = 4; uint32 CWaterShape::_YGridBorder = 4; uint32 CWaterShape::_MaxGridSize; bool CWaterShape::_GridSizeTouched = true; -std::auto_ptr CWaterShape::_VertexProgramBump1; -std::auto_ptr CWaterShape::_VertexProgramBump2; -std::auto_ptr CWaterShape::_VertexProgramBump1Diffuse; -std::auto_ptr CWaterShape::_VertexProgramBump2Diffuse; -std::auto_ptr CWaterShape::_VertexProgramNoBump; -std::auto_ptr CWaterShape::_VertexProgramNoBumpDiffuse; +/*NLMISC::CSmartPtr CWaterShape::_VertexProgramBump1; +NLMISC::CSmartPtr CWaterShape::_VertexProgramBump2; +NLMISC::CSmartPtr CWaterShape::_VertexProgramBump1Diffuse; +NLMISC::CSmartPtr CWaterShape::_VertexProgramBump2Diffuse; +NLMISC::CSmartPtr CWaterShape::_VertexProgramNoBump; +NLMISC::CSmartPtr CWaterShape::_VertexProgramNoBumpDiffuse;*/ // water with no waves -std::auto_ptr CWaterShape::_VertexProgramNoWave; -std::auto_ptr CWaterShape::_VertexProgramNoWaveDiffuse; +NLMISC::CSmartPtr CWaterShape::_VertexProgramNoWave; +NLMISC::CSmartPtr CWaterShape::_VertexProgramNoWaveDiffuse; /** Build a vertex program for water depending on requirements - */ + *//* static CVertexProgram *BuildWaterVP(bool diffuseMap, bool bumpMap, bool use2BumpMap) { std::string vp = WaterVPStartCode; @@ -224,7 +286,7 @@ static CVertexProgram *BuildWaterVP(bool diffuseMap, bool bumpMap, bool use2Bump vp += "\nEND"; return new CVertexProgram(vp.c_str()); } - +*/ //============================================ @@ -321,17 +383,17 @@ void CWaterShape::initVertexProgram() if (!created) { // waves - _VertexProgramBump1 = std::auto_ptr(BuildWaterVP(false, true, false)); - _VertexProgramBump2 = std::auto_ptr(BuildWaterVP(false, true, true)); + /*_VertexProgramBump1 = BuildWaterVP(false, true, false); + _VertexProgramBump2 = BuildWaterVP(false, true, true); - _VertexProgramBump1Diffuse = std::auto_ptr(BuildWaterVP(true, true, false)); - _VertexProgramBump2Diffuse = std::auto_ptr(BuildWaterVP(true, true, true)); + _VertexProgramBump1Diffuse = BuildWaterVP(true, true, false); + _VertexProgramBump2Diffuse = BuildWaterVP(true, true, true); - _VertexProgramNoBump = std::auto_ptr(BuildWaterVP(false, false, false)); - _VertexProgramNoBumpDiffuse = std::auto_ptr(BuildWaterVP(true, false, false)); + _VertexProgramNoBump = BuildWaterVP(false, false, false); + _VertexProgramNoBumpDiffuse = BuildWaterVP(true, false, false);*/ // no waves - _VertexProgramNoWave.reset(new CVertexProgram(WaterVPNoWave)); - _VertexProgramNoWaveDiffuse.reset(new CVertexProgram(WaterVPNoWaveDiffuse)); + _VertexProgramNoWave = new CVertexProgramWaterVPNoWave(false); + _VertexProgramNoWaveDiffuse = new CVertexProgramWaterVPNoWave(true); created = true; } } @@ -372,7 +434,7 @@ void CWaterShape::flushTextures (IDriver &driver, uint selectedTexture) /* if ( - (driver.supportTextureShaders() && driver.isTextureAddrModeSupported(CMaterial::OffsetTexture)) + (driver.supportTextureShaders() && driver.supportTextureAddrMode(CMaterial::OffsetTexture)) || driver.supportEMBM() ) { diff --git a/code/nel/src/3d/zone.cpp b/code/nel/src/3d/zone.cpp index 4acca80f5..c601f0fa4 100644 --- a/code/nel/src/3d/zone.cpp +++ b/code/nel/src/3d/zone.cpp @@ -458,7 +458,7 @@ void CZone::serial(NLMISC::IStream &f) throw EOlderStream(f); } - f.serialCheck((uint32)'ENOZ'); + f.serialCheck(NELID("ENOZ")); f.xmlSerial (ZoneId, "ZONE_ID"); f.xmlSerial (ZoneBB, "BB"); diff --git a/code/nel/src/3d/zone_lighter.cpp b/code/nel/src/3d/zone_lighter.cpp index 112df54e0..1d7ec5a66 100644 --- a/code/nel/src/3d/zone_lighter.cpp +++ b/code/nel/src/3d/zone_lighter.cpp @@ -373,7 +373,9 @@ public: setCPUMask (Thread, _Process); _ZoneLighter->processCalc (_Process, *_Description); + _ZoneLighter->_ProcessExitedMutex.enter(); _ZoneLighter->_ProcessExited++; + _ZoneLighter->_ProcessExitedMutex.leave(); } }; @@ -649,7 +651,9 @@ void NL3D::CRenderZBuffer::run() } // Exit + _ZoneLighter->_ProcessExitedMutex.enter(); _ZoneLighter->_ProcessExited++; + _ZoneLighter->_ProcessExitedMutex.leave(); } // *************************************************************************** @@ -676,7 +680,9 @@ public: void run() { _ZoneLighter->processLightableShapeCalc(_Process, _ShapesToLit, _FirstShape, _LastShape, *_Description); + _ZoneLighter->_ProcessExitedMutex.enter(); _ZoneLighter->_ProcessExited++; + _ZoneLighter->_ProcessExitedMutex.leave(); } private: CZoneLighter *_ZoneLighter; @@ -1170,8 +1176,7 @@ void CZoneLighter::light (CLandscape &landscape, CZone& output, uint zoneToLight { // Last patch uint lastPatch=firstPatch+patchCountByThread; - if (lastPatch>patchCount) - lastPatch=patchCount; + lastPatch %= patchCount; // Last patch computed _LastPatchComputed[process] = firstPatch; @@ -3772,6 +3777,8 @@ uint CZoneLighter::getAPatch (uint process) uint index = _LastPatchComputed[process]; uint firstIndex = index; + nlassert(index < _PatchInfo.size()); + if (access.value().size() == 0) // no more patches return 0xffffffff; diff --git a/code/nel/src/georges/form.cpp b/code/nel/src/georges/form.cpp index 65eb5ac89..5a23441ee 100644 --- a/code/nel/src/georges/form.cpp +++ b/code/nel/src/georges/form.cpp @@ -104,7 +104,7 @@ CForm::~CForm () // *************************************************************************** -void CForm::write (xmlDocPtr doc, const char *filename, bool georges4CVS) +void CForm::write (xmlDocPtr doc, const char *filename) { // Save the filename if (filename) @@ -137,7 +137,7 @@ void CForm::write (xmlDocPtr doc, const char *filename, bool georges4CVS) } // Header - Header.write (node, georges4CVS); + Header.write (node); } // *************************************************************************** @@ -259,14 +259,14 @@ const std::string &CForm::getComment () const // *************************************************************************** -void CForm::write (class NLMISC::IStream &stream, bool georges4CVS) +void CForm::write (class NLMISC::IStream &stream) { // Xml stream COXml xmlStream; xmlStream.init (&stream); // Write the file - write (xmlStream.getDocument (), NULL, georges4CVS); + write (xmlStream.getDocument (), NULL); } // *************************************************************************** diff --git a/code/nel/src/georges/form_dfn.cpp b/code/nel/src/georges/form_dfn.cpp index 2b9e53c87..715961a72 100644 --- a/code/nel/src/georges/form_dfn.cpp +++ b/code/nel/src/georges/form_dfn.cpp @@ -41,7 +41,7 @@ void warning (bool exception, const char *format, ... ); // *************************************************************************** -void CFormDfn::write (xmlDocPtr doc, const char *filename, bool georges4CVS) +void CFormDfn::write (xmlDocPtr doc, const char *filename) { // Save filename _Filename = CFile::getFilename (filename); @@ -101,7 +101,7 @@ void CFormDfn::write (xmlDocPtr doc, const char *filename, bool georges4CVS) } // Header - Header.write (node, georges4CVS); + Header.write (node); } // *************************************************************************** diff --git a/code/nel/src/georges/header.cpp b/code/nel/src/georges/header.cpp index 1fc215eda..ff92d60ea 100644 --- a/code/nel/src/georges/header.cpp +++ b/code/nel/src/georges/header.cpp @@ -38,27 +38,16 @@ CFileHeader::CFileHeader () MajorVersion = 0; MinorVersion = 0; State = Modified; - Revision = "$R"; - Revision += "evision$"; } // *************************************************************************** -void CFileHeader::write (xmlNodePtr node, bool georges4CVS) const +void CFileHeader::write (xmlNodePtr node) const { - // Version for CVS ? - if (georges4CVS) - { - // Georges version system - xmlSetProp (node, (const xmlChar*)"Revision", (const xmlChar*)Revision.c_str ()); - } - else - { - // Georges version system - char tmp[512]; - smprintf (tmp, 512, "%d.%d", MajorVersion, MinorVersion); - xmlSetProp (node, (const xmlChar*)"Version", (const xmlChar*)tmp); - } + // Georges version system + char tmp[512]; + smprintf (tmp, 512, "%d.%d", MajorVersion, MinorVersion); + xmlSetProp (node, (const xmlChar*)"Version", (const xmlChar*)tmp); // State if (State == Modified) @@ -137,23 +126,6 @@ void CFileHeader::read (xmlNodePtr root) MinorVersion = 0; } - // Get the revision - value = (const char*)xmlGetProp (root, (xmlChar*)"Revision"); - if (value) - { - // Set the value - Revision = value; - - // Delete the value - xmlFree ((void*)value); - } - else - { - // Set default - Revision = "$R"; - Revision += "evision$"; - } - // Get the version value = (const char*)xmlGetProp (root, (xmlChar*)"State"); if (value) diff --git a/code/nel/src/georges/type.cpp b/code/nel/src/georges/type.cpp index 5b18c65c5..f401c7ee8 100644 --- a/code/nel/src/georges/type.cpp +++ b/code/nel/src/georges/type.cpp @@ -54,7 +54,7 @@ CType::~CType () // *************************************************************************** -void CType::write (xmlDocPtr doc, bool georges4CVS) const +void CType::write (xmlDocPtr doc) const { // Create the first node xmlNodePtr node = xmlNewDocNode (doc, NULL, (const xmlChar*)"TYPE", NULL); @@ -98,7 +98,7 @@ void CType::write (xmlDocPtr doc, bool georges4CVS) const } // Header - Header.write (node, georges4CVS); + Header.write (node); } // *************************************************************************** @@ -350,7 +350,7 @@ public: { i++; // Set the result - result = atof (filename.c_str () + i); + NLMISC::fromString(filename.substr(i), result); } else { diff --git a/code/nel/src/gui/CMakeLists.txt b/code/nel/src/gui/CMakeLists.txt index 3f183a2ff..e3d501e23 100644 --- a/code/nel/src/gui/CMakeLists.txt +++ b/code/nel/src/gui/CMakeLists.txt @@ -1,8 +1,3 @@ -FIND_PACKAGE( Libwww REQUIRED ) -FIND_PACKAGE( CURL REQUIRED ) -FIND_PACKAGE( Lua51 REQUIRED ) -FIND_PACKAGE( Luabind REQUIRED ) - FILE(GLOB SRC *.cpp *.h) FILE(GLOB HEADERS ../../include/nel/gui/*.h) @@ -11,30 +6,21 @@ SOURCE_GROUP("src" FILES ${SRC}) NL_TARGET_LIB(nelgui ${SRC} ${HEADERS}) +INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR} ${LUABIND_INCLUDE_DIR} ${LIBWWW_INCLUDE_DIR}) + +TARGET_LINK_LIBRARIES(nelgui nelmisc nel3d ${LUA_LIBRARIES} ${LUABIND_LIBRARIES} ${LIBXML2_LIBRARIES} ${LIBWWW_LIBRARIES} ${CURL_LIBRARIES}) SET_TARGET_PROPERTIES(nelgui PROPERTIES LINK_INTERFACE_LIBRARIES "") NL_DEFAULT_PROPS(nelgui "NeL, Library: NeL GUI") NL_ADD_RUNTIME_FLAGS(nelgui) -INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR} ${LUABIND_INCLUDE_DIR} ${LIBWWW_INCLUDE_DIR}) - NL_ADD_LIB_SUFFIX(nelgui) -#MESSAGE( "libww libs: ${LIBWWW_LIBRARIES}" ) - -TARGET_LINK_LIBRARIES( nelgui - nelmisc - nel3d - ${LUA_LIBRARIES} - ${LUABIND_LIBRARIES} - ${LIBXML2_LIBRARIES} - ${LIBWWW_LIBRARIES} - ${CURL_LIBRARIES} - ) +ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} ${CURL_DEFINITIONS} ${LUABIND_DEFINITIONS}) IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(nelgui ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) ENDIF(WITH_PCH) IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC) - INSTALL(TARGETS nelgui LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries) + INSTALL(TARGETS nelgui LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries) ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC) diff --git a/code/nel/src/gui/ctrl_base_button.cpp b/code/nel/src/gui/ctrl_base_button.cpp index 74c6cf408..f7d452ca0 100644 --- a/code/nel/src/gui/ctrl_base_button.cpp +++ b/code/nel/src/gui/ctrl_base_button.cpp @@ -549,27 +549,27 @@ namespace NLGUI if( editorMode ) { prop = (char*) xmlGetProp( cur, BAD_CAST "onover" ); - if( prop != NULL ) + if (prop) mapAHString( "onover", std::string( (const char*)prop ) ); prop = (char*) xmlGetProp( cur, BAD_CAST "onclick_l" ); - if( prop != NULL ) + if (prop) mapAHString( "onclick_l", std::string( (const char*)prop ) ); prop = (char*) xmlGetProp( cur, BAD_CAST "ondblclick_l" ); - if( prop != NULL ) + if (prop) mapAHString( "ondblclick_l", std::string( (const char*)prop ) ); prop = (char*) xmlGetProp( cur, BAD_CAST "onclick_r" ); - if( prop != NULL ) + if (prop) mapAHString( "onclick_r", std::string( (const char*)prop ) ); prop = (char*) xmlGetProp( cur, BAD_CAST "onlongclick_l" ); - if( prop != NULL ) + if (prop) mapAHString( "onlongclick_l", std::string( (const char*)prop ) ); prop = (char*) xmlGetProp( cur, BAD_CAST "onclock_tick" ); - if( prop != NULL ) + if (prop) mapAHString( "onclock_tick", std::string( (const char*)prop ) ); } diff --git a/code/nel/src/gui/ctrl_button.cpp b/code/nel/src/gui/ctrl_button.cpp index 3a09dfc8e..bc54003da 100644 --- a/code/nel/src/gui/ctrl_button.cpp +++ b/code/nel/src/gui/ctrl_button.cpp @@ -202,24 +202,21 @@ namespace NLGUI prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_normal" ); if (prop) { - string TxName = (const char *) prop; - TxName = strlwr(TxName); + string TxName = NLMISC::toLower((const char *) prop); _TextureIdNormal.setTexture(TxName.c_str()); } prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_pushed" ); if (prop) { - string TxName = (const char *) prop; - TxName = strlwr(TxName); + string TxName = NLMISC::toLower((const char *) prop); _TextureIdPushed.setTexture(TxName.c_str()); } prop = (char*) xmlGetProp( cur, (xmlChar*)"tx_over" ); if (prop) { - string TxName = (const char *) prop; - TxName = strlwr(TxName); + string TxName = NLMISC::toLower((const char *) prop); _TextureIdOver.setTexture(TxName.c_str()); } diff --git a/code/nel/src/gui/dbgroup_combo_box.cpp b/code/nel/src/gui/dbgroup_combo_box.cpp index 83baa93b3..61b8ec3e6 100644 --- a/code/nel/src/gui/dbgroup_combo_box.cpp +++ b/code/nel/src/gui/dbgroup_combo_box.cpp @@ -28,10 +28,12 @@ using namespace std; using namespace NLMISC; -NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupComboBox, std::string, "combo_box"); - namespace NLGUI { + NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupComboBox, std::string, "combo_box"); + + void force_link_dbgroup_combo_box_cpp() { } + // Compare strings static inline bool lt_text(const std::pair &s1, const std::pair &s2) { diff --git a/code/nel/src/gui/dbgroup_select_number.cpp b/code/nel/src/gui/dbgroup_select_number.cpp index 409bf838f..b3dc2e8f1 100644 --- a/code/nel/src/gui/dbgroup_select_number.cpp +++ b/code/nel/src/gui/dbgroup_select_number.cpp @@ -31,6 +31,8 @@ namespace NLGUI { NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupSelectNumber, std::string, "select_number"); + void force_link_dbgroup_select_number_cpp() { } + // *************************************************************************** CDBGroupSelectNumber::CDBGroupSelectNumber(const TCtorParam ¶m) : CInterfaceGroup(param) diff --git a/code/nel/src/gui/group_container.cpp b/code/nel/src/gui/group_container.cpp index 9cb31deab..c3a7834c5 100644 --- a/code/nel/src/gui/group_container.cpp +++ b/code/nel/src/gui/group_container.cpp @@ -2233,35 +2233,35 @@ namespace NLGUI if( editorMode ) { ptr = xmlGetProp( cur, BAD_CAST "on_open" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_open", std::string( (const char*)ptr ) ); ptr = xmlGetProp( cur, BAD_CAST "on_close" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_close", std::string( (const char*)ptr ) ); ptr = xmlGetProp( cur, BAD_CAST "on_close_button" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_close_button", std::string( (const char*)ptr ) ); ptr = xmlGetProp( cur, BAD_CAST "on_move" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_move", std::string( (const char*)ptr ) ); ptr = xmlGetProp( cur, BAD_CAST "on_deactive_check" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_deactive_check", std::string( (const char*)ptr ) ); ptr = xmlGetProp( cur, BAD_CAST "on_resize" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_resize", std::string( (const char*)ptr ) ); ptr = xmlGetProp( cur, BAD_CAST "on_alpha_settings_changed" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_alpha_settings_changed", std::string( (const char*)ptr ) ); ptr = xmlGetProp( cur, BAD_CAST "on_begin_move" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_begin_move", std::string( (const char*)ptr ) ); } diff --git a/code/nel/src/gui/group_editbox.cpp b/code/nel/src/gui/group_editbox.cpp index 26feff20c..bfd56dbb4 100644 --- a/code/nel/src/gui/group_editbox.cpp +++ b/code/nel/src/gui/group_editbox.cpp @@ -540,7 +540,7 @@ namespace NLGUI if( editorMode ) { prop = (char*) xmlGetProp( cur, BAD_CAST "onenter" ); - if( prop != NULL ) + if (prop) mapAHString( "onenter", std::string( (const char*)prop ) ); } diff --git a/code/nel/src/gui/group_html.cpp b/code/nel/src/gui/group_html.cpp index d87d0db27..9f19f383a 100644 --- a/code/nel/src/gui/group_html.cpp +++ b/code/nel/src/gui/group_html.cpp @@ -3857,6 +3857,7 @@ namespace NLGUI else { /* Add our own request terminate handler. Nb: pass as param a UID, not the ptr */ + /* FIX ME - every connection is appending a new callback to the list, and its never removed (Vinicius Arroyo)*/ HTNet_addAfter(requestTerminater, NULL, (void*)(size_t)_GroupHtmlUID, HT_ALL, HT_FILTER_LAST); /* Set the timeout for long we are going to wait for a response */ @@ -4003,6 +4004,7 @@ namespace NLGUI else { /* Add our own request terminate handler. Nb: pass as param a UID, not the ptr */ + /* FIX ME - every connection is appending a new callback to the list, and its never removed (Vinicius Arroyo)*/ HTNet_addAfter(requestTerminater, NULL, (void*)(size_t)_GroupHtmlUID, HT_ALL, HT_FILTER_LAST); /* Start the first request */ @@ -4089,18 +4091,22 @@ namespace NLGUI // *************************************************************************** - void CGroupHTML::requestTerminated(HTRequest * /* request */) + void CGroupHTML::requestTerminated(HTRequest * request ) { - // set the browser as complete - _Browsing = false; - updateRefreshButton(); - // check that the title is set, or reset it (in the case the page - // does not provide a title) - if (_TitleString.empty()) + // this callback is being called for every request terminated + if (request == _LibWWW->Request) { - setTitle(_TitlePrefix); - } - } + // set the browser as complete + _Browsing = false; + updateRefreshButton(); + // check that the title is set, or reset it (in the case the page + // does not provide a title) + if (_TitleString.empty()) + { + setTitle(_TitlePrefix); + } + } + } // *************************************************************************** diff --git a/code/nel/src/gui/group_modal.cpp b/code/nel/src/gui/group_modal.cpp index 654a372f0..fb4c6d129 100644 --- a/code/nel/src/gui/group_modal.cpp +++ b/code/nel/src/gui/group_modal.cpp @@ -244,29 +244,29 @@ namespace NLGUI // read modal option CXMLAutoPtr prop; prop = xmlGetProp (cur, (xmlChar*)"mouse_pos"); - if ( prop ) SpawnOnMousePos= convertBool(prop); + if (prop) SpawnOnMousePos= convertBool(prop); prop = xmlGetProp (cur, (xmlChar*)"exit_click_out"); - if ( prop ) ExitClickOut= convertBool(prop); + if (prop) ExitClickOut= convertBool(prop); prop = xmlGetProp (cur, (xmlChar*)"exit_click_l"); - if ( prop ) ExitClickL= convertBool(prop); + if (prop) ExitClickL= convertBool(prop); prop = xmlGetProp (cur, (xmlChar*)"exit_click_r"); - if ( prop ) ExitClickR= convertBool(prop); + if (prop) ExitClickR= convertBool(prop); prop = xmlGetProp (cur, (xmlChar*)"exit_click_b"); - if ( prop ) ExitClickR= ExitClickL= convertBool(prop); + if (prop) ExitClickR= ExitClickL= convertBool(prop); prop = xmlGetProp (cur, (xmlChar*)"force_inside_screen"); - if ( prop ) ForceInsideScreen= convertBool(prop); + if (prop) ForceInsideScreen= convertBool(prop); prop = xmlGetProp (cur, (xmlChar*)"category"); - if ( prop ) Category= (const char *) prop; + if (prop) Category= (const char *) prop; prop = xmlGetProp (cur, (xmlChar*)"onclick_out"); - if ( prop ) OnClickOut = (const char *) prop; + if (prop) OnClickOut = (const char *) prop; prop = xmlGetProp (cur, (xmlChar*)"onclick_out_params"); - if ( prop ) OnClickOutParams = (const char *) prop; + if (prop) OnClickOutParams = (const char *) prop; prop = xmlGetProp (cur, (xmlChar*)"onpostclick_out"); - if ( prop ) OnPostClickOut = (const char *) prop; + if (prop) OnPostClickOut = (const char *) prop; prop = xmlGetProp (cur, (xmlChar*)"onpostclick_out_params"); - if ( prop ) OnPostClickOutParams = (const char *) prop; + if (prop) OnPostClickOutParams = (const char *) prop; prop = xmlGetProp (cur, (xmlChar*)"exit_key_pushed"); - if ( prop ) ExitKeyPushed= convertBool(prop); + if (prop) ExitKeyPushed= convertBool(prop); // Force parent hotspot for spawn on mouse if(SpawnOnMousePos) diff --git a/code/nel/src/gui/group_wheel.cpp b/code/nel/src/gui/group_wheel.cpp index 59172382e..6f4c96484 100644 --- a/code/nel/src/gui/group_wheel.cpp +++ b/code/nel/src/gui/group_wheel.cpp @@ -119,11 +119,11 @@ namespace NLGUI if( editorMode ) { CXMLAutoPtr ptr( (char*) xmlGetProp( cur, BAD_CAST "on_wheel_up" ) ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_wheel_up", std::string( (const char*)ptr ) ); ptr = (char*) xmlGetProp( cur, BAD_CAST "on_wheel_down" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_wheel_down", std::string( (const char*)ptr ) ); } diff --git a/code/nel/src/gui/interface_element.cpp b/code/nel/src/gui/interface_element.cpp index d125bf064..93705074a 100644 --- a/code/nel/src/gui/interface_element.cpp +++ b/code/nel/src/gui/interface_element.cpp @@ -884,38 +884,32 @@ namespace NLGUI { case Hotspot_TL: return "TL"; - break; case Hotspot_TM: return "TM"; - break; case Hotspot_TR: return "TR"; - break; case Hotspot_ML: return "ML"; - break; case Hotspot_MM: return "MM"; - break; case Hotspot_MR: return "MR"; - break; case Hotspot_BL: return "BL"; - break; case Hotspot_BM: return "BM"; - break; case Hotspot_BR: return "BR"; + + default: break; } diff --git a/code/nel/src/gui/interface_expr.cpp b/code/nel/src/gui/interface_expr.cpp index 90714e8d5..cbf3cace3 100644 --- a/code/nel/src/gui/interface_expr.cpp +++ b/code/nel/src/gui/interface_expr.cpp @@ -28,6 +28,21 @@ using namespace NLMISC; namespace NLGUI { + void ifexprufct_forcelink(); + + // Needed because otherwise GCC and co. omit the code in interface_expr_user_fct.cpp code + // causing the GUI not to work. + // It all happens because no function is called *directly* from that module. + struct LinkTrickster + { + LinkTrickster() + { + ifexprufct_forcelink(); + } + }; + + LinkTrickster linkTrickster; + // Yoyo: Act like a singleton, else registerUserFct may crash. CInterfaceExpr::TUserFctMap *CInterfaceExpr::_UserFct= NULL; diff --git a/code/nel/src/gui/interface_group.cpp b/code/nel/src/gui/interface_group.cpp index 4d896dfad..5fa83e1c5 100644 --- a/code/nel/src/gui/interface_group.cpp +++ b/code/nel/src/gui/interface_group.cpp @@ -349,27 +349,27 @@ namespace NLGUI if( editorMode ) { ptr = (char*) xmlGetProp( cur, BAD_CAST "on_active" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_active", std::string( (const char*)ptr ) ); ptr = (char*) xmlGetProp( cur, BAD_CAST "on_deactive" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_deactive", std::string( (const char*)ptr ) ); ptr = (char*) xmlGetProp( cur, BAD_CAST "group_onclick_r" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "group_onclick_r", std::string( (const char*)ptr ) ); ptr = (char*) xmlGetProp( cur, BAD_CAST "group_onclick_l" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "group_onclick_l", std::string( (const char*)ptr ) ); ptr = (char*) xmlGetProp( cur, BAD_CAST "on_enter" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_enter", std::string( (const char*)ptr ) ); ptr = (char*) xmlGetProp( cur, BAD_CAST "on_escape" ); - if( ptr != NULL ) + if( ptr ) mapAHString( "on_escape", std::string( (const char*)ptr ) ); } @@ -2331,7 +2331,8 @@ namespace NLGUI _LUAOnDbChange[dbList]= newLink; // Init and attach to list of untargeted links std::vector noTargets; - newLink->init(noTargets, NLMISC::toString("depends(%s)", dbList.c_str()), "lua", script, "", this); + std::vector noCdbTargets; + newLink->init(noTargets, noCdbTargets, NLMISC::toString("depends(%s)", dbList.c_str()), "lua", script, "", this); } // ------------------------------------------------------------------------------------------------ diff --git a/code/nel/src/gui/interface_link.cpp b/code/nel/src/gui/interface_link.cpp index d672e9402..282199ee7 100644 --- a/code/nel/src/gui/interface_link.cpp +++ b/code/nel/src/gui/interface_link.cpp @@ -165,6 +165,7 @@ namespace NLGUI _NextTriggeredLink[0] = _NextTriggeredLink[1] = NULL; _Triggered[0] = _Triggered[1] = false; _ParseTree = NULL; + _AHCondParsed = NULL; } //=========================================================== @@ -187,10 +188,13 @@ namespace NLGUI _LinkList.erase(_ListEntry); delete _ParseTree; + _ParseTree = NULL; + delete _AHCondParsed; + _AHCondParsed = NULL; } //=========================================================== - bool CInterfaceLink::init(const std::vector &targets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parentGroup) + bool CInterfaceLink::init(const std::vector &targets, const std::vector &cdbTargets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parentGroup) { CInterfaceExprValue result; // Build the parse tree @@ -236,6 +240,7 @@ namespace NLGUI // There are no target for this link, so, put in a dedicated list to ensure that the link will be destroyed at exit _LinksWithNoTarget.push_back(TLinkSmartPtr(this)); } + _CDBTargets = cdbTargets; // create observers createObservers(_ObservedNodes); @@ -243,7 +248,12 @@ namespace NLGUI // _ActionHandler = actionHandler; _AHParams = ahParams; + nlassert(!_AHCondParsed); _AHCond = ahCond; + if (!ahCond.empty()) + { + _AHCondParsed = CInterfaceExpr::buildExprTree(ahCond); + } _AHParent = parentGroup; return true; } @@ -356,19 +366,47 @@ namespace NLGUI } } } + if (_CDBTargets.size()) + { + CInterfaceExprValue resultCopy = result; + if (resultCopy.toInteger()) + { + sint64 resultValue = resultCopy.getInteger(); + for (uint k = 0; k < _CDBTargets.size(); ++k) + { + NLMISC::CCDBNodeLeaf *node = _CDBTargets[k].Leaf; + if (!node) + { + node = _CDBTargets[k].Leaf = NLGUI::CDBManager::getInstance()->getDbProp(_CDBTargets[k].LeafName, false); + } + if (node) + { + // assuming setvalue64 always works + node->setValue64(resultValue); + } + else + { + nlwarning("CInterfaceLink::update: Node does not exist: '%s'", _CDBTargets[k].LeafName.c_str()); + } + } + } + else + { + nlwarning("CInterfaceLink::update: Result conversion to db target failed"); + } + } // if there's an action handler, execute it if (!_ActionHandler.empty()) { // If there is a condition, test it. - bool launch= true; - if(!_AHCond.empty()) + bool launch = _AHCond.empty(); + if (_AHCondParsed) // todo: maybe makes more sense to make condition also cover target { - launch= false; - CInterfaceExprValue result; - if(CInterfaceExpr::eval(_AHCond, result)) - launch= result.getBool(); + CInterfaceExprValue result; + _AHCondParsed->eval(result); + launch = result.getBool(); } - if(launch) + if (launch) { CAHManager::getInstance()->runActionHandler(_ActionHandler, _AHParent, _AHParams); // do not add any code after this line because this can be deleted !!!! @@ -517,6 +555,11 @@ namespace NLGUI continue; } std::string::size_type lastPos = targetNames[k].find_last_not_of(" "); + if (startPos >= lastPos) + { + nlwarning(" empty target encountered"); + continue; + } if (!splitLinkTarget(targetNames[k].substr(startPos, lastPos - startPos+1), parentGroup, ti.PropertyName, ti.Elem)) { @@ -531,6 +574,70 @@ namespace NLGUI } + // *************************************************************************** + bool CInterfaceLink::splitLinkTargetsExt(const std::string &targets, CInterfaceGroup *parentGroup,std::vector &targetsVect, std::vector &cdbTargetsVect) + { + std::vector targetNames; + NLMISC::splitString(targets, ",", targetNames); + targetsVect.clear(); + targetsVect.reserve(targetNames.size()); + cdbTargetsVect.clear(); // no reserve because less used + bool everythingOk = true; + for (uint k = 0; k < targetNames.size(); ++k) + { + std::string::size_type startPos = targetNames[k].find_first_not_of(" "); + if(startPos == std::string::npos) + { + // todo hulud interface syntax error + nlwarning(" empty target encountered"); + continue; + } + std::string::size_type lastPos = targetNames[k].find_last_not_of(" "); + if (startPos >= (lastPos+1)) + { + nlwarning(" empty target encountered"); + continue; + } + + if (targetNames[k][startPos] == '@') + { + CInterfaceLink::CCDBTargetInfo ti; + ti.LeafName = targetNames[k].substr((startPos+1), (lastPos+1) - (startPos+1)); + // Do not allow Write on SERVER: or LOCAL: + static const std::string dbServer= "SERVER:"; + static const std::string dbLocal= "LOCAL:"; + static const std::string dbLocalR2= "LOCAL:R2"; + if( (0==ti.LeafName.compare(0, dbServer.size(), dbServer)) || + (0==ti.LeafName.compare(0, dbLocal.size(), dbLocal)) + ) + { + if (0!=ti.LeafName.compare(0, dbLocalR2.size(), dbLocalR2)) + { + //nlwarning("You are not allowed to write on 'SERVER:...' or 'LOCAL:...' database"); + nlstop; + return false; + } + } + ti.Leaf = NLGUI::CDBManager::getInstance()->getDbProp(ti.LeafName, false); + cdbTargetsVect.push_back(ti); + } + else + { + CInterfaceLink::CTargetInfo ti; + if (!splitLinkTarget(targetNames[k].substr(startPos, lastPos - startPos+1), parentGroup, ti.PropertyName, ti.Elem)) + { + // todo hulud interface syntax error + nlwarning(" Can't get link target"); + everythingOk = false; + continue; + } + targetsVect.push_back(ti); + } + } + return everythingOk; + } + + //=========================================================== void CInterfaceLink::checkNbRefs() { diff --git a/code/nel/src/gui/interface_parser.cpp b/code/nel/src/gui/interface_parser.cpp index 03cce1449..3d7a1c849 100644 --- a/code/nel/src/gui/interface_parser.cpp +++ b/code/nel/src/gui/interface_parser.cpp @@ -41,7 +41,7 @@ #ifdef LUA_NEVRAX_VERSION #include "lua_ide_dll_nevrax/include/lua_ide_dll/ide_interface.h" // external debugger #endif -const uint32 UI_CACHE_SERIAL_CHECK = (uint32) 'IUG_'; +const uint32 UI_CACHE_SERIAL_CHECK = NELID("IUG_"); using namespace NLMISC; using namespace std; @@ -997,14 +997,15 @@ namespace NLGUI std::vector targets; + std::vector cdbTargets; ptr = (char*) xmlGetProp (cur, (xmlChar*)"target"); std::string target; - if( ptr != NULL ) + if( ptr ) { target = std::string( (const char*)ptr ); if( !editorMode ) - CInterfaceLink::splitLinkTargets(std::string((const char*)ptr), parentGroup, targets); + CInterfaceLink::splitLinkTargetsExt(std::string((const char*)ptr), parentGroup, targets, cdbTargets); } // optional action handler @@ -1022,7 +1023,7 @@ namespace NLGUI if( !editorMode ) { CInterfaceLink *il = new CInterfaceLink; - il->init(targets, expr, action, params, cond, parentGroup); // init will add 'il' in the list of link present in 'elm' + il->init(targets, cdbTargets, expr, action, params, cond, parentGroup); // init will add 'il' in the list of link present in 'elm' } else { @@ -1135,17 +1136,17 @@ namespace NLGUI VariableData data; ptr = xmlGetProp( cur, BAD_CAST "entry" ); - if( ptr != NULL ) + if( ptr ) data.entry = std::string( (const char*)ptr ); data.type = type; ptr = xmlGetProp( cur, BAD_CAST "value" ); - if( ptr != NULL ) + if( ptr ) data.value = std::string( (const char*)ptr ); ptr = xmlGetProp( cur, BAD_CAST "size" ); - if( ptr != NULL ) + if( ptr ) fromString( std::string( (const char*)ptr ), data.size ); variableCache[ data.entry ] = data; @@ -2050,10 +2051,10 @@ namespace NLGUI // Clear all structures used only for init - //NLMISC::contReset (_ParentPositionsMap); - //NLMISC::contReset (_ParentSizesMap); - //NLMISC::contReset (_ParentSizesMaxMap); - //NLMISC::contReset (_LuaClassAssociation); + NLMISC::contReset (_ParentPositionsMap); + NLMISC::contReset (_ParentSizesMap); + NLMISC::contReset (_ParentSizesMaxMap); + NLMISC::contReset (_LuaClassAssociation); return true; } diff --git a/code/nel/src/gui/libwww.cpp b/code/nel/src/gui/libwww.cpp index 1926d6514..1e5f7a226 100644 --- a/code/nel/src/gui/libwww.cpp +++ b/code/nel/src/gui/libwww.cpp @@ -699,10 +699,15 @@ namespace NLGUI HTML_DTD->tags[HTML_DIV].number_of_attributes = sizeof(div_attr) / sizeof(HTAttr) - 1; // Set a request timeout - // HTHost_setEventTimeout (30000); - // HTHost_setActiveTimeout (30000); - // HTHost_setPersistTimeout (30000); + // HTHost_setEventTimeout (30000); + // HTHost_setActiveTimeout (30000); + // HTHost_setPersistTimeout (30000); + // libwww default value is 2000ms for POST/PUT requests on the first and 3000 on the second, smallest allowed value is 21ms + // too small values may create timeout problems but we want it low as possible + // second value is the timeout for the second try to we set that high + HTTP_setBodyWriteDelay(250, 3000); + // Initialized initialized = true; } diff --git a/code/nel/src/gui/link_hack.cpp b/code/nel/src/gui/link_hack.cpp index 7bc058891..1492012e1 100644 --- a/code/nel/src/gui/link_hack.cpp +++ b/code/nel/src/gui/link_hack.cpp @@ -24,6 +24,8 @@ namespace NLGUI { void ifexprufct_forcelink(); + void force_link_dbgroup_select_number_cpp(); + void force_link_dbgroup_combo_box_cpp(); /// Necessary so the linker doesn't drop the code of these classes from the library void LinkHack() @@ -33,5 +35,7 @@ namespace NLGUI CDBViewQuantity::forceLink(); CViewPointer::forceLink(); ifexprufct_forcelink(); + force_link_dbgroup_select_number_cpp(); + force_link_dbgroup_combo_box_cpp(); } } \ No newline at end of file diff --git a/code/nel/src/gui/lua_helper.cpp b/code/nel/src/gui/lua_helper.cpp index bc800725b..fb9466b36 100644 --- a/code/nel/src/gui/lua_helper.cpp +++ b/code/nel/src/gui/lua_helper.cpp @@ -197,6 +197,8 @@ namespace NLGUI { #ifdef LUA_NEVRAX_VERSION _State = lua_open(l_realloc_func, l_free_func); + #elif defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501 + _State = luaL_newstate(); #else _State = lua_open(); #endif @@ -361,7 +363,11 @@ namespace NLGUI rd.Str = &code; rd.Done = false; - int result = lua_load(_State, CHelper::luaChunkReaderFromString, (void *) &rd, dbgSrc.c_str()); + int result = lua_load(_State, CHelper::luaChunkReaderFromString, (void *) &rd, dbgSrc.c_str() +#if LUA_VERSION_NUM >= 502 + , NULL +#endif + ); if (result !=0) { // pop the error code @@ -569,9 +575,17 @@ namespace NLGUI //H_AUTO(Lua_CLuaState_registerFunc) nlassert(function); CLuaStackChecker lsc(this); +#if LUA_VERSION_NUM >= 502 + pushGlobalTable(); +#endif push(name); push(function); +#if LUA_VERSION_NUM >= 502 + setTable(-3); // -3 is the pushGlobalTable + pop(1); // pop the pushGlobalTable value (setTable popped the 2 pushes) +#else setTable(LUA_GLOBALSINDEX); +#endif } @@ -643,13 +657,31 @@ namespace NLGUI } // *************************************************************************** - int CLuaState::pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex /*=LUA_GLOBALSINDEX*/, int errfunc /*= 0*/) + int CLuaState::pcallByNameGlobal(const char *functionName, int nargs, int nresults, int errfunc /*= 0*/) + { + int initialStackSize = getTop(); + nlassert(functionName); +#if LUA_VERSION_NUM >= 502 + pushGlobalTable(); +#else + nlassert(isTable(LUA_GLOBALSINDEX)); + pushValue(LUA_GLOBALSINDEX); +#endif + return pcallByNameInternal(functionName, nargs, nresults, errfunc, initialStackSize); + } + + int CLuaState::pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex, int errfunc /*= 0*/) { - //H_AUTO(Lua_CLuaState_pcallByName) int initialStackSize = getTop(); nlassert(functionName); nlassert(isTable(funcTableIndex)); pushValue(funcTableIndex); + return pcallByNameInternal(functionName, nargs, nresults, errfunc, initialStackSize); + } + + int CLuaState::pcallByNameInternal(const char *functionName, int nargs, int nresults, int errfunc /*= 0*/, int initialStackSize) + { + //H_AUTO(Lua_CLuaState_pcallByName) push(functionName); getTable(-2); remove(-2); // get rid of the table @@ -782,7 +814,12 @@ namespace NLGUI int CLuaState::getGCCount() { //H_AUTO(Lua_CLuaState_getGCCount) +#if LUA_VERSION_NUM >= 502 + // deprecated + return 0; +#else return lua_getgccount(_State); +#endif } //================================================================================ diff --git a/code/nel/src/gui/lua_object.cpp b/code/nel/src/gui/lua_object.cpp index a7bbbb7f8..3f8924517 100644 --- a/code/nel/src/gui/lua_object.cpp +++ b/code/nel/src/gui/lua_object.cpp @@ -474,7 +474,11 @@ namespace NLGUI CLuaState *luaState = table.getLuaState(); CLuaStackChecker lsc(luaState); // get pointer to the 'next' function +#if LUA_VERSION_NUM >= 502 + luaState->pushGlobalTable(); +#else luaState->pushValue(LUA_GLOBALSINDEX); +#endif _NextFunction = CLuaObject(*luaState)["next"]; // nlassert(luaState); diff --git a/code/nel/src/gui/view_pointer.cpp b/code/nel/src/gui/view_pointer.cpp index 493f93044..5777ea848 100644 --- a/code/nel/src/gui/view_pointer.cpp +++ b/code/nel/src/gui/view_pointer.cpp @@ -408,7 +408,6 @@ namespace NLGUI splitString(tooltipInfos, "@", tooltipInfosList); texName = tooltipInfosList[0]; tooltip = tooltipInfosList[1]; - nlinfo(tooltip.c_str()); setString(ucstring(tooltip)); CViewRenderer &rVR = *CViewRenderer::getInstance(); sint32 texId = rVR.getTextureIdFromName (texName); diff --git a/code/nel/src/gui/view_renderer.cpp b/code/nel/src/gui/view_renderer.cpp index c61d8fa51..6d3ef62e7 100644 --- a/code/nel/src/gui/view_renderer.cpp +++ b/code/nel/src/gui/view_renderer.cpp @@ -354,6 +354,9 @@ namespace NLGUI // start to draw at the reference corner getTextureSizeFromId (nTxId, txw, txh); + // to avoid a division by zero crash later + if (txw < 0 || txh < 0) return; + if (rot > 3) rot = 3; sint32 startX = x, startY = y; diff --git a/code/nel/src/gui/widget_manager.cpp b/code/nel/src/gui/widget_manager.cpp index 6e7431b70..16357d373 100644 --- a/code/nel/src/gui/widget_manager.cpp +++ b/code/nel/src/gui/widget_manager.cpp @@ -1038,8 +1038,8 @@ namespace NLGUI _CapturedView = NULL; resetColorProps(); - - _AlphaRolloverSpeedDB = NULL; + resetAlphaRolloverSpeedProps(); + resetGlobalAlphasProps(); activeAnims.clear(); } @@ -1097,7 +1097,10 @@ namespace NLGUI bool updateCoordCalled= false; // updateCoords the window only if the master group is his parent and if need it // do it until updateCoords() no more invalidate coordinates!! - while (pIG->getParent()==rMG.Group && (pIG->getInvalidCoords()>0)) + + // add deadlock counter to prevent endless loop (Issue #73: web browser long scroll lockup) + int deadlock = 10; + while (--deadlock > 0 && pIG->getParent()==rMG.Group && (pIG->getInvalidCoords()>0)) { bRecomputeCtrlUnderPtr = true; // Update as many pass wanted (3 time for complex resizing, 1 for scroll for example) @@ -1970,10 +1973,18 @@ namespace NLGUI } // Update global color from database - setGlobalColor( NLMISC::CRGBA ( (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:R")->getValue32(), - (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:G")->getValue32(), - (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:B")->getValue32(), - (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:A")->getValue32() ) ); + if (!_RProp) + { + _RProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:R"); + _GProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:G"); + _BProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:B"); + _AProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:A"); + } + setGlobalColor(NLMISC::CRGBA( + (uint8)_RProp->getValue32(), + (uint8)_GProp->getValue32(), + (uint8)_BProp->getValue32(), + (uint8)_AProp->getValue32())); NLMISC::CRGBA c = getGlobalColorForContent(); NLMISC::CRGBA gc = getGlobalColor(); @@ -2917,7 +2928,7 @@ namespace NLGUI bool CWidgetManager::serializeTreeData( xmlNodePtr parentNode ) const { if( parentNode == NULL ) - return NULL; + return false; std::vector< SMasterGroup >::size_type i; for( i = 0; i < _MasterGroups.size(); i++ ) @@ -3010,7 +3021,7 @@ namespace NLGUI return fTmp*fTmp*fTmp; } - void CWidgetManager::resetAlphaRolloverSpeed() + void CWidgetManager::resetAlphaRolloverSpeedProps() { _AlphaRolloverSpeedDB = NULL; } @@ -3026,10 +3037,29 @@ namespace NLGUI void CWidgetManager::updateGlobalAlphas() { - _GlobalContentAlpha = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ALPHA")->getValue32(); - _GlobalContainerAlpha = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ALPHA")->getValue32(); - _GlobalRolloverFactorContent = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ROLLOVER_FACTOR")->getValue32(); - _GlobalRolloverFactorContainer = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ROLLOVER_FACTOR")->getValue32(); + if (!_GlobalContentAlphaDB) + { + _GlobalContentAlphaDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ALPHA"); + nlassert(_GlobalContentAlphaDB); + _GlobalContainerAlphaDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ALPHA"); + nlassert(_GlobalContainerAlphaDB); + _GlobalContentRolloverFactorDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ROLLOVER_FACTOR"); + nlassert(_GlobalContentRolloverFactorDB); + _GlobalContainerRolloverFactorDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ROLLOVER_FACTOR"); + nlassert(_GlobalContainerRolloverFactorDB); + } + _GlobalContentAlpha = (uint8)_GlobalContentAlphaDB->getValue32(); + _GlobalContainerAlpha = (uint8)_GlobalContainerAlphaDB->getValue32(); + _GlobalRolloverFactorContent = (uint8)_GlobalContentRolloverFactorDB->getValue32(); + _GlobalRolloverFactorContainer = (uint8)_GlobalContainerRolloverFactorDB->getValue32(); + } + + void CWidgetManager::resetGlobalAlphasProps() + { + _GlobalContentAlphaDB = NULL; + _GlobalContainerAlphaDB = NULL; + _GlobalContentRolloverFactorDB = NULL; + _GlobalContainerRolloverFactorDB = NULL; } void CWidgetManager::registerNewScreenSizeHandler( INewScreenSizeHandler *handler ) @@ -3307,6 +3337,7 @@ namespace NLGUI CWidgetManager::CWidgetManager() { + LinkHack(); CStringShared::createStringMapper(); CReflectableRegister::registerClasses(); @@ -3322,6 +3353,8 @@ namespace NLGUI _LastYContextHelp= -10000; resetColorProps(); + resetAlphaRolloverSpeedProps(); + resetGlobalAlphasProps(); _GlobalColor = NLMISC::CRGBA(255,255,255,255); _GlobalColorForContent = _GlobalColor; diff --git a/code/nel/src/ligo/ligo_material.cpp b/code/nel/src/ligo/ligo_material.cpp index 643629648..c5e7541a3 100644 --- a/code/nel/src/ligo/ligo_material.cpp +++ b/code/nel/src/ligo/ligo_material.cpp @@ -80,7 +80,7 @@ void CMaterial::serial (NLMISC::IStream &s) s.xmlPush ("LIGO_MATERIAL"); // Serial the header - s.serialCheck ((uint32)'TMOL'); + s.serialCheck (NELID("TMOL")); // Serial the version /*sint ver =*/ s.serialVersion (0); diff --git a/code/nel/src/ligo/primitive.cpp b/code/nel/src/ligo/primitive.cpp index 4120c2c2a..9cf7df13f 100644 --- a/code/nel/src/ligo/primitive.cpp +++ b/code/nel/src/ligo/primitive.cpp @@ -139,7 +139,7 @@ bool ReadFloat (const char *propName, float &result, const char *filename, xmlNo string value; if (GetPropertyString (value, filename, xmlNode, propName)) { - result = (float)atof (value.c_str ()); + NLMISC::fromString(value, result); return true; } return false; diff --git a/code/nel/src/ligo/primitive_class.cpp b/code/nel/src/ligo/primitive_class.cpp index 5f7903a89..2d7c6070d 100644 --- a/code/nel/src/ligo/primitive_class.cpp +++ b/code/nel/src/ligo/primitive_class.cpp @@ -38,7 +38,7 @@ bool ReadFloat (const char *propName, float &result, xmlNodePtr xmlNode) string value; if (CIXml::getPropertyString (value, xmlNode, propName)) { - result = (float)atof (value.c_str ()); + NLMISC::fromString(value, result); return true; } return false; diff --git a/code/nel/src/ligo/transition.cpp b/code/nel/src/ligo/transition.cpp index b13c4f566..ee6921c78 100644 --- a/code/nel/src/ligo/transition.cpp +++ b/code/nel/src/ligo/transition.cpp @@ -199,7 +199,7 @@ void CTransition::serial (NLMISC::IStream &s) s.xmlPush ("LIGO_TRANSITION"); // Serial the header - s.serialCheck ((uint32)'STGL'); + s.serialCheck (NELID("STGL")); // Serial the version /*sint ver =*/ s.serialVersion (0); diff --git a/code/nel/src/ligo/zone_bank.cpp b/code/nel/src/ligo/zone_bank.cpp index 1dc724ceb..ff24821af 100644 --- a/code/nel/src/ligo/zone_bank.cpp +++ b/code/nel/src/ligo/zone_bank.cpp @@ -19,14 +19,15 @@ #include "nel/ligo/zone_bank.h" -#ifdef NL_OS_WINDOWS - #include "nel/misc/debug.h" #include "nel/misc/file.h" #include "nel/misc/i_xml.h" #include "nel/misc/o_xml.h" + +#ifdef NL_OS_WINDOWS #define NOMINMAX #include +#endif // NL_OS_WINDOWS using namespace std; using namespace NLMISC; @@ -496,8 +497,9 @@ void CZoneBank::reset () _Selection.clear (); } +#ifdef NL_OS_WINDOWS // --------------------------------------------------------------------------- -bool CZoneBank::initFromPath(const string &sPathName, std::string &error) +bool CZoneBank::initFromPath(const std::string &sPathName, std::string &error) { char sDirBackup[512]; GetCurrentDirectory (512, sDirBackup); @@ -520,6 +522,7 @@ bool CZoneBank::initFromPath(const string &sPathName, std::string &error) SetCurrentDirectory (sDirBackup); return true; } +#endif // NL_OS_WINDOWS // --------------------------------------------------------------------------- bool CZoneBank::addElement (const std::string &elementName, std::string &error) @@ -695,5 +698,3 @@ void CZoneBank::getSelection (std::vector &SelectedElements) // *************************************************************************** } // namespace NLLIGO - -#endif // NL_OS_WINDOWS diff --git a/code/nel/src/ligo/zone_region.cpp b/code/nel/src/ligo/zone_region.cpp index ad65aec8e..9926d3757 100644 --- a/code/nel/src/ligo/zone_region.cpp +++ b/code/nel/src/ligo/zone_region.cpp @@ -153,7 +153,7 @@ void CZoneRegion::serial (NLMISC::IStream &f) f.xmlPush ("LAND"); sint32 version = f.serialVersion (1); - f.serialCheck ((uint32)'DNAL'); + f.serialCheck (NELID("DNAL")); f.xmlSerial (_MinX, "MIN_X"); f.xmlSerial (_MinY, "MIN_Y"); diff --git a/code/nel/src/misc/bitmap.cpp b/code/nel/src/misc/bitmap.cpp index cfe8cab89..f32980508 100644 --- a/code/nel/src/misc/bitmap.cpp +++ b/code/nel/src/misc/bitmap.cpp @@ -19,6 +19,7 @@ #include "nel/misc/bitmap.h" #include "nel/misc/stream.h" #include "nel/misc/file.h" +#include "nel/misc/system_info.h" // Define this to force all bitmap white (debug) // #define NEL_ALL_BITMAP_WHITE diff --git a/code/nel/src/misc/cdb_branch.cpp b/code/nel/src/misc/cdb_branch.cpp index 998ea8cd3..627c1f38b 100644 --- a/code/nel/src/misc/cdb_branch.cpp +++ b/code/nel/src/misc/cdb_branch.cpp @@ -232,6 +232,9 @@ void CCDBNodeBranch::attachChild( ICDBNode * node, string nodeName ) //nldebug ( "CDB: Attaching node" ); _NodesByName.push_back( node ); _Sorted = false; +#if NL_CDB_OPTIMIZE_PREDICT + _PredictNode = node; +#endif } } // attachChild // @@ -799,6 +802,18 @@ public: //----------------------------------------------- ICDBNode *CCDBNodeBranch::find(const std::string &nodeName) { +#if NL_CDB_OPTIMIZE_PREDICT + ICDBNode *predictNode = _PredictNode; + if (predictNode) + { + if (predictNode->getParent() == this + && *predictNode->getName() == nodeName) + { + return predictNode; + } + } +#endif + if (!_Sorted) { _Sorted = true; @@ -812,7 +827,15 @@ ICDBNode *CCDBNodeBranch::find(const std::string &nodeName) else { if (*(*it)->getName() == nodeName) + { +#if NL_CDB_OPTIMIZE_PREDICT + ICDBNode *node = *it; + _PredictNode = node; + return node; +#else return *it; +#endif + } else return NULL; } diff --git a/code/nel/src/misc/displayer.cpp b/code/nel/src/misc/displayer.cpp index d91193759..a1b1c7de8 100644 --- a/code/nel/src/misc/displayer.cpp +++ b/code/nel/src/misc/displayer.cpp @@ -31,10 +31,10 @@ #include "nel/misc/mutex.h" #include "nel/misc/report.h" #include "nel/misc/system_utils.h" +#include "nel/misc/variable.h" #include "nel/misc/debug.h" - #ifdef NL_OS_WINDOWS // these defines is for IsDebuggerPresent(). it'll not compile on windows 95 // just comment this and the IsDebuggerPresent to compile on windows 95 @@ -57,6 +57,8 @@ using namespace std; namespace NLMISC { +CVariable StdDisplayerColor("nel", "StdDisplayerColor", "Enable colors in std displayer", true, 0, true); + static const char *LogTypeToString[][8] = { { "", "ERR", "WRN", "INF", "DBG", "STT", "AST", "UKN" }, { "", "Error", "Warning", "Information", "Debug", "Statistic", "Assert", "Unknown" }, @@ -139,9 +141,20 @@ void CStdDisplayer::doDisplay ( const CLog::TDisplayInfo& args, const char *mess bool needSpace = false; //stringstream ss; string str; +#ifdef NL_OS_UNIX + bool colorSet = false; +#endif if (args.LogType != CLog::LOG_NO) { +#ifdef NL_OS_UNIX + if (StdDisplayerColor.get()) + { + if (args.LogType == CLog::LOG_ERROR || args.LogType == CLog::LOG_ASSERT) { str += "\e[0;30m\e[41m"; colorSet = true; } // black text, red background + else if (args.LogType == CLog::LOG_WARNING) { str += "\e[0;91m"; colorSet = true; } // bright red text + else if (args.LogType == CLog::LOG_DEBUG) { str += "\e[0;34m"; colorSet = true; } // blue text + } +#endif //ss << logTypeToString(args.LogType); str += logTypeToString(args.LogType); needSpace = true; @@ -218,6 +231,13 @@ void CStdDisplayer::doDisplay ( const CLog::TDisplayInfo& args, const char *mess } #endif // NL_OS_WINDOWS +#ifdef NL_OS_UNIX + if (colorSet) + { + str += "\e[0m"; + } +#endif + // Printf ? if (consoleMode) { diff --git a/code/nel/src/misc/gtk_displayer.cpp b/code/nel/src/misc/gtk_displayer.cpp index f558a4909..c2e04e67e 100644 --- a/code/nel/src/misc/gtk_displayer.cpp +++ b/code/nel/src/misc/gtk_displayer.cpp @@ -189,7 +189,8 @@ gint KeyIn(GtkWidget *Widget, GdkEventKey *Event, gpointer *Data) } break; case GDK_Down : - if (CommandHistoryPos + 1 < CommandHistory.size()) { + if (CommandHistoryPos + 1 < CommandHistory.size()) + { CommandHistoryPos++; gtk_entry_set_text (GTK_ENTRY(Widget), CommandHistory[CommandHistoryPos].c_str()); } @@ -374,7 +375,8 @@ gint updateInterf (gpointer data) { uint32 col = (*it).first; GtkTextTag *tag = NULL; - if ((col>>24) == 0) { + if ((col>>24) == 0) + { GdkColor color; color.red = (col >> 8) & 0xFF00; color.green = col & 0xFF00; diff --git a/code/nel/src/misc/p_thread.cpp b/code/nel/src/misc/p_thread.cpp index e4deab4ca..a24029b3c 100644 --- a/code/nel/src/misc/p_thread.cpp +++ b/code/nel/src/misc/p_thread.cpp @@ -17,6 +17,9 @@ #include "stdmisc.h" +#include +#include + #ifdef NL_OS_UNIX #include "nel/misc/p_thread.h" diff --git a/code/nel/src/misc/sstring.cpp b/code/nel/src/misc/sstring.cpp index 492a00db1..fe9332328 100644 --- a/code/nel/src/misc/sstring.cpp +++ b/code/nel/src/misc/sstring.cpp @@ -37,14 +37,13 @@ namespace NLMISC return token; } - uint i; + uint i, j; CSString result; // skip leading junk for (i=0;i #include #include @@ -44,16 +42,7 @@ #include #include -#include "nel/misc/debug.h" -#include "nel/misc/common.h" -#include "nel/misc/fast_mem.h" -#include "nel/misc/system_info.h" -#include "nel/misc/mem_displayer.h" -#include "nel/misc/stream.h" -#include "nel/misc/path.h" -#include "nel/misc/string_common.h" - -#ifdef NL_OS_WINDOWS +#ifdef _WIN32 #define NOMINMAX #include #include diff --git a/code/nel/src/misc/system_info.cpp b/code/nel/src/misc/system_info.cpp index 7ef96ec58..1fa91db6c 100644 --- a/code/nel/src/misc/system_info.cpp +++ b/code/nel/src/misc/system_info.cpp @@ -231,7 +231,14 @@ string CSystemInfo::getOS() } else if ( osvi.dwMajorVersion == 6 ) { - if ( osvi.dwMinorVersion == 1 ) + if ( osvi.dwMinorVersion == 2 ) + { + if( osvi.wProductType == VER_NT_WORKSTATION ) + OSString += " Windows 8"; + else + OSString += " Windows Server 2012"; + } + else if ( osvi.dwMinorVersion == 1 ) { if( osvi.wProductType == VER_NT_WORKSTATION ) OSString += " Windows 7"; diff --git a/code/nel/src/net/buf_server.cpp b/code/nel/src/net/buf_server.cpp index eeb356454..44c966e11 100644 --- a/code/nel/src/net/buf_server.cpp +++ b/code/nel/src/net/buf_server.cpp @@ -517,13 +517,6 @@ void CBufServer::receive( CMemStream& buffer, TSockId* phostid ) *phostid = *((TSockId*)&(buffer.buffer()[buffer.size()-sizeof(TSockId)-1])); nlassert( buffer.buffer()[buffer.size()-1] == CBufNetBase::User ); - // debug features, we number all packet to be sure that they are all sent and received - // \todo remove this debug feature when ok -#ifdef NL_BIG_ENDIAN - uint32 val = NLMISC_BSWAP32(*(uint32*)buffer.buffer()); -#else - uint32 val = *(uint32*)buffer.buffer(); -#endif buffer.resize( buffer.size()-sizeof(TSockId)-1 ); // TODO OPTIM remove the nldebug for speed diff --git a/code/nel/src/net/email.cpp b/code/nel/src/net/email.cpp index 589e3aa8e..ae6f92477 100644 --- a/code/nel/src/net/email.cpp +++ b/code/nel/src/net/email.cpp @@ -56,7 +56,8 @@ static void uuencode (const char *s, const char *store, const int length) unsigned char *us = (unsigned char *)s; /* Transform the 3x8 bits to 4x6 bits, as required by base64. */ - for (i = 0; i < length; i += 3) { + for (i = 0; i < length; i += 3) + { *p++ = tbl[us[0] >> 2]; *p++ = tbl[((us[0] & 3) << 4) + (us[1] >> 4)]; *p++ = tbl[((us[1] & 0xf) << 2) + (us[2] >> 6)]; @@ -64,10 +65,12 @@ static void uuencode (const char *s, const char *store, const int length) us += 3; } /* Pad the result if necessary... */ - if (i == length + 1) { + if (i == length + 1) + { *(p - 1) = tbl[64]; } - else if (i == length + 2) { + else if (i == length + 2) + { *(p - 1) = *(p - 2) = tbl[64]; } /* ...and zero-terminate it. */ diff --git a/code/nel/src/pacs/primitive_block_pacs.cpp b/code/nel/src/pacs/primitive_block_pacs.cpp index 0681d2eea..1ee0615ea 100644 --- a/code/nel/src/pacs/primitive_block_pacs.cpp +++ b/code/nel/src/pacs/primitive_block_pacs.cpp @@ -16,6 +16,7 @@ #include "stdpacs.h" #include "nel/misc/i_xml.h" +#include "nel/misc/stream.h" #include "nel/pacs/primitive_block.h" @@ -85,7 +86,7 @@ void CPrimitiveBlock::serial (NLMISC::IStream &s) s.xmlPush ("PRIMITIVE_BLOCK"); // Serial checks - s.serialCheck ((uint32)'KBRP'); + s.serialCheck (NELID("KBRP")); // Serial the version (void)s.serialVersion (0); diff --git a/code/nel/src/sound/driver/xaudio2/source_xaudio2.cpp b/code/nel/src/sound/driver/xaudio2/source_xaudio2.cpp index 3d2e69396..21290951c 100644 --- a/code/nel/src/sound/driver/xaudio2/source_xaudio2.cpp +++ b/code/nel/src/sound/driver/xaudio2/source_xaudio2.cpp @@ -242,9 +242,13 @@ void CSourceXAudio2::updateState() if (!_AdpcmUtility->getSourceData()) { _SoundDriver->getXAudio2()->CommitChanges(_OperationSet); - if (FAILED(_SourceVoice->Stop(0))) - nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop"); - _IsPlaying = false; + if (!_BufferStreaming) + { + // nldebug(NLSOUND_XAUDIO2_PREFIX "Stop"); + if (FAILED(_SourceVoice->Stop(0))) + nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop"); + _IsPlaying = false; + } } } else @@ -254,9 +258,13 @@ void CSourceXAudio2::updateState() if (!voice_state.BuffersQueued) { _SoundDriver->getXAudio2()->CommitChanges(_OperationSet); - if (FAILED(_SourceVoice->Stop(0))) - nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop"); - _IsPlaying = false; + if (!_BufferStreaming) + { + // nldebug(NLSOUND_XAUDIO2_PREFIX "Stop"); + if (FAILED(_SourceVoice->Stop(0))) + nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop"); + _IsPlaying = false; + } } } } @@ -265,6 +273,8 @@ void CSourceXAudio2::updateState() /// (Internal) Submit a buffer to the XAudio2 source voice. void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer) { + // nldebug(NLSOUND_XAUDIO2_PREFIX "submitBuffer %u", (uint32)(void *)this); + nlassert(_SourceVoice); nlassert(ibuffer->getFormat() == _Format && ibuffer->getChannels() == _Channels @@ -278,9 +288,9 @@ void CSourceXAudio2::submitBuffer(CBufferXAudio2 *ibuffer) { XAUDIO2_BUFFER buffer; buffer.AudioBytes = ibuffer->getSize(); - buffer.Flags = _IsLooping || _BufferStreaming ? 0 : XAUDIO2_END_OF_STREAM; + buffer.Flags = (_IsLooping || _BufferStreaming) ? 0 : XAUDIO2_END_OF_STREAM; buffer.LoopBegin = 0; - buffer.LoopCount = _IsLooping ? XAUDIO2_LOOP_INFINITE : 0; + buffer.LoopCount = (_IsLooping && !_BufferStreaming) ? XAUDIO2_LOOP_INFINITE : 0; buffer.LoopLength = 0; buffer.pAudioData = const_cast(ibuffer->getData()); buffer.pContext = ibuffer; @@ -336,7 +346,25 @@ void CSourceXAudio2::setupVoiceSends() void CSourceXAudio2::setStreaming(bool streaming) { nlassert(!_IsPlaying); + + // nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming %i", (uint32)streaming); + + if (_SourceVoice) + { + XAUDIO2_VOICE_STATE voice_state; + _SourceVoice->GetState(&voice_state); + if (!voice_state.BuffersQueued) + { + nlwarning(NLSOUND_XAUDIO2_PREFIX "Switched streaming mode while buffer still queued!?! Flush"); + _SoundDriver->getXAudio2()->CommitChanges(_OperationSet); + if (FAILED(_SourceVoice->FlushSourceBuffers())) + nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers"); + } + } + _BufferStreaming = streaming; + + // nldebug(NLSOUND_XAUDIO2_PREFIX "setStreaming done %i", (uint32)streaming); } /// Set the buffer that will be played (no streaming) @@ -344,6 +372,8 @@ void CSourceXAudio2::setStaticBuffer(IBuffer *buffer) { nlassert(!_BufferStreaming); + // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer"); + // if (buffer) // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer %s", _SoundDriver->getStringMapper()->unmap(buffer->getName()).c_str()); // else // nldebug(NLSOUND_XAUDIO2_PREFIX "setStaticBuffer NULL"); @@ -364,31 +394,19 @@ IBuffer *CSourceXAudio2::getStaticBuffer() /// Should be called by a thread which checks countStreamingBuffers every 100ms. void CSourceXAudio2::submitStreamingBuffer(IBuffer *buffer) { + // nldebug(NLSOUND_XAUDIO2_PREFIX "submitStreamingBuffer"); + nlassert(_BufferStreaming); - - IBuffer::TBufferFormat bufferFormat; - uint8 channels; - uint8 bitsPerSample; - uint32 frequency; - buffer->getFormat(bufferFormat, channels, bitsPerSample, frequency); + // allow to change the format if not playing if (!_IsPlaying) { - if (!_SourceVoice) - { - // if no source yet, prepare the format - preparePlay(bufferFormat, channels, bitsPerSample, frequency); - } - else - { - XAUDIO2_VOICE_STATE voice_state; - _SourceVoice->GetState(&voice_state); - // if no buffers queued, prepare the format - if (!voice_state.BuffersQueued) - { - preparePlay(bufferFormat, channels, bitsPerSample, frequency); - } - } + IBuffer::TBufferFormat bufferFormat; + uint8 channels; + uint8 bitsPerSample; + uint32 frequency; + buffer->getFormat(bufferFormat, channels, bitsPerSample, frequency); + preparePlay(bufferFormat, channels, bitsPerSample, frequency); } submitBuffer(static_cast(buffer)); @@ -414,9 +432,10 @@ uint CSourceXAudio2::countStreamingBuffers() const /// Set looping on/off for future playbacks (default: off) void CSourceXAudio2::setLooping(bool l) { + // nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l); + nlassert(!_BufferStreaming); - // nldebug(NLSOUND_XAUDIO2_PREFIX "setLooping %u", (uint32)l); if (_IsLooping != l) { _IsLooping = l; @@ -455,7 +474,7 @@ void CSourceXAudio2::setLooping(bool l) _SourceVoice->GetState(&voice_state); if (voice_state.BuffersQueued) { - nlwarning(NLSOUND_XAUDIO2_PREFIX "not playing but buffer already queued???"); + nlwarning(NLSOUND_XAUDIO2_PREFIX "Not playing but buffer already queued while switching loop mode!?! Flush and requeue"); if (FAILED(_SourceVoice->FlushSourceBuffers())) nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED FlushSourceBuffers"); // queue buffer with correct looping parameters @@ -580,7 +599,7 @@ bool CSourceXAudio2::preparePlay(IBuffer::TBufferFormat bufferFormat, uint8 chan /// Play the static buffer (or stream in and play). bool CSourceXAudio2::play() -{ +{ // nldebug(NLSOUND_XAUDIO2_PREFIX "play"); // Commit 3D changes before starting play @@ -603,6 +622,7 @@ bool CSourceXAudio2::play() // preparePlay already called, // stop already called before going into buffer streaming nlassert(!_IsPlaying); + nlassert(_SourceVoice); _PlayStart = CTime::getLocalTime(); if (SUCCEEDED(_SourceVoice->Start(0))) _IsPlaying = true; else nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Play (_BufferStreaming)"); diff --git a/code/nel/tools/3d/CMakeLists.txt b/code/nel/tools/3d/CMakeLists.txt index 58360aec0..cc3b54f02 100644 --- a/code/nel/tools/3d/CMakeLists.txt +++ b/code/nel/tools/3d/CMakeLists.txt @@ -1,61 +1,74 @@ -SUBDIRS( - build_coarse_mesh - build_far_bank - build_smallbank - ig_lighter - zone_dependencies - zone_ig_lighter - zone_lighter - zone_welder - animation_set_builder - anim_builder - build_clod_bank - build_clodtex - build_interface - build_shadow_skin - cluster_viewer - file_info - get_neighbors - ig_add - ig_info - shapes_exporter - tga_cut - tga_resize - zone_check_bind - zone_dump - zviewer) -IF(WIN32) - ADD_SUBDIRECTORY(ig_elevation) - ADD_SUBDIRECTORY(lightmap_optimizer) +IF(WITH_NEL_TOOLS) + SUBDIRS( + build_coarse_mesh + build_far_bank + build_smallbank + ig_lighter + ig_elevation + zone_dependencies + zone_ig_lighter + zone_lighter + zone_welder + animation_set_builder + anim_builder + build_clod_bank + build_clodtex + build_interface + build_shadow_skin + cluster_viewer + file_info + get_neighbors + ig_add + ig_info + shapes_exporter + tga_cut + tga_resize + shape2obj + zone_check_bind + zone_dump + zviewer) + +ENDIF(WITH_NEL_TOOLS) + +# For tools selection of only max plugins +IF(WIN32) IF(MFC_FOUND) ADD_SUBDIRECTORY(object_viewer) - ADD_SUBDIRECTORY(object_viewer_exe) - ADD_SUBDIRECTORY(tile_edit) + IF(WITH_NEL_MAXPLUGIN) + IF(MAXSDK_FOUND) + ADD_SUBDIRECTORY(plugin_max) + ADD_SUBDIRECTORY(ligo) + ENDIF(MAXSDK_FOUND) + ENDIF(WITH_NEL_MAXPLUGIN) ENDIF(MFC_FOUND) - - IF(WITH_NEL_MAXPLUGIN) - IF(MAXSDK_FOUND) - ADD_SUBDIRECTORY(plugin_max) - ADD_SUBDIRECTORY(ligo) - ENDIF(MAXSDK_FOUND) - ENDIF(WITH_NEL_MAXPLUGIN) - ENDIF(WIN32) -IF(WITH_QT) - ADD_SUBDIRECTORY(tile_edit_qt) - ADD_SUBDIRECTORY(object_viewer_qt) - ADD_SUBDIRECTORY(object_viewer_widget) -ENDIF(WITH_QT) +IF(WITH_NEL_TOOLS) + IF(WIN32) + ADD_SUBDIRECTORY(lightmap_optimizer) + IF(MFC_FOUND) + ADD_SUBDIRECTORY(object_viewer_exe) + ADD_SUBDIRECTORY(tile_edit) + ENDIF(MFC_FOUND) + ENDIF(WIN32) + + IF(WITH_QT) + ADD_SUBDIRECTORY(tile_edit_qt) + ADD_SUBDIRECTORY(object_viewer_qt) + ADD_SUBDIRECTORY(object_viewer_widget) + ENDIF(WITH_QT) + + IF(SQUISH_FOUND) + ADD_SUBDIRECTORY(s3tc_compressor_lib) + ADD_SUBDIRECTORY(panoply_maker) + ADD_SUBDIRECTORY(tga_2_dds) + ADD_SUBDIRECTORY(hls_bank_maker) + ENDIF(SQUISH_FOUND) -IF(SQUISH_FOUND) - ADD_SUBDIRECTORY(s3tc_compressor_lib) - ADD_SUBDIRECTORY(panoply_maker) - ADD_SUBDIRECTORY(tga_2_dds) - ADD_SUBDIRECTORY(hls_bank_maker) -ENDIF(SQUISH_FOUND) + #crash_log_analyser + #shapes_exporter + +ENDIF(WITH_NEL_TOOLS) -#crash_log_analyser -#shapes_exporter diff --git a/code/nel/tools/3d/ig_elevation/main.cpp b/code/nel/tools/3d/ig_elevation/main.cpp index 0d12d371b..3983dc4ec 100644 --- a/code/nel/tools/3d/ig_elevation/main.cpp +++ b/code/nel/tools/3d/ig_elevation/main.cpp @@ -35,7 +35,14 @@ #include "nel/3d/scene_group.h" -#include +#ifdef NL_OS_WINDOWS + #include +#else + #include /* for directories functions */ + #include + #include /* getcwd, chdir -- replacement for getCurDiretory & setCurDirectory on windows */ +#endif + // --------------------------------------------------------------------------- @@ -73,11 +80,11 @@ struct SExportOptions return false; else fclose (f); - + try { CConfigFile cf; - + cf.load (sFilename); // Out @@ -126,6 +133,7 @@ struct CZoneLimits }; // --------------------------------------------------------------------------- +#ifdef NL_OS_WINDOWS // win32 code void dir (const string &sFilter, vector &sAllFiles, bool bFullPath) { WIN32_FIND_DATA findData; @@ -133,7 +141,7 @@ void dir (const string &sFilter, vector &sAllFiles, bool bFullPath) char sCurDir[MAX_PATH]; sAllFiles.clear (); GetCurrentDirectory (MAX_PATH, sCurDir); - hFind = FindFirstFile (sFilter.c_str(), &findData); + hFind = FindFirstFile (("*"+sFilter).c_str(), &findData); while (hFind != INVALID_HANDLE_VALUE) { DWORD res = GetFileAttributes(findData.cFileName); @@ -150,6 +158,48 @@ void dir (const string &sFilter, vector &sAllFiles, bool bFullPath) FindClose (hFind); } +void getcwd (char *dir, int length) +{ + GetCurrentDirectoryA (length, dir); +} + +void chdir(const char *path) +{ + SetCurrentDirectoryA (path); +} + +#else // posix version of the void dir(...) function. +void dir (const string &sFilter, vector &sAllFiles, bool bFullPath) +{ + char sCurDir[MAX_PATH]; + DIR* dp = NULL; + struct dirent *dirp= NULL; + + getcwd ( sCurDir, MAX_PATH ) ; + sAllFiles.clear (); + if ( (dp = opendir( sCurDir )) == NULL) + { + string sTmp = string("ERROR : Can't open the dir : \"")+string(sCurDir)+string("\"") ; + outString ( sTmp ) ; + return ; + } + + while ( (dirp = readdir(dp)) != NULL) + { + std:string sFileName = std::string(dirp->d_name) ; + if (sFileName.substr((sFileName.length()-sFilter.length()),sFilter.length()).find(sFilter)!= std::string::npos ) + { + if (bFullPath) + sAllFiles.push_back(string(sCurDir) + "/" + sFileName); + else + sAllFiles.push_back(sFileName); + } + + } + closedir(dp); +} +#endif + // --------------------------------------------------------------------------- CZoneRegion *loadLand (const string &filename) @@ -222,17 +272,19 @@ void SaveInstanceGroup (const char* sFilename, CInstanceGroup *pIG) } catch (const Exception &e) { - outString(string(e.what())); + string stTmp = string(e.what()) ; + outString( stTmp ); } } else { - outString(string("Couldn't create ") + sFilename); + string stTemp = string("Couldn't create ") + string(sFilename) ; + outString( stTemp ); } } /** Get the Z of the height map at the given position - */ + */ static float getHeightMapZ(float x, float y, const CZoneLimits &zl, const SExportOptions &options, CBitmap *heightMap1, CBitmap *heightMap2) { float deltaZ = 0.0f, deltaZ2 = 0.0f; @@ -274,8 +326,8 @@ int main(int nNbArg, char**ppArgs) NL3D_BlockMemoryAssertOnPurge = false; char sCurDir[MAX_PATH]; - GetCurrentDirectory (MAX_PATH, sCurDir); - + getcwd (sCurDir, MAX_PATH); + if (nNbArg != 2) { printf ("Use : ig_elevation configfile.cfg\n"); @@ -322,7 +374,7 @@ int main(int nNbArg, char**ppArgs) // Load the 2 height maps CBitmap *HeightMap1 = NULL; - if (options.HeightMapFile1 != "") + if (!options.HeightMapFile1.empty()) { HeightMap1 = new CBitmap; try @@ -334,7 +386,9 @@ int main(int nNbArg, char**ppArgs) } else { - outString(string("Couldn't not open " + options.HeightMapFile1 + " : heightmap 1 map ignored")); + string sTmp = string("Couldn't not open ")+string(options.HeightMapFile1) + +string(" : heightmap 1 map ignored"); + outString(sTmp); delete HeightMap1; HeightMap1 = NULL; } @@ -348,7 +402,7 @@ int main(int nNbArg, char**ppArgs) } } CBitmap *HeightMap2 = NULL; - if (options.HeightMapFile2 != "") + if (!options.HeightMapFile2.empty()) { HeightMap2 = new CBitmap; try @@ -360,7 +414,9 @@ int main(int nNbArg, char**ppArgs) } else { - outString(string("Couldn't not open " + options.HeightMapFile2 + " : heightmap 2 map ignored\n")); + string sTmp = string("Couldn't not open ")+string(options.HeightMapFile2) + +string(" : heightmap 2 map ignored\n"); + outString(sTmp); delete HeightMap2; HeightMap2 = NULL; } @@ -376,15 +432,15 @@ int main(int nNbArg, char**ppArgs) // Get all files vector vAllFiles; - SetCurrentDirectory (options.InputIGDir.c_str()); - dir ("*.ig", vAllFiles, false); - SetCurrentDirectory (sCurDir); + chdir (options.InputIGDir.c_str()); + dir (".ig", vAllFiles, false); + chdir (sCurDir); for (uint32 i = 0; i < vAllFiles.size(); ++i) { - SetCurrentDirectory (options.InputIGDir.c_str()); + chdir (options.InputIGDir.c_str()); CInstanceGroup *pIG = LoadInstanceGroup (vAllFiles[i].c_str()); - SetCurrentDirectory (sCurDir); + chdir (sCurDir); if (pIG != NULL) { bool realTimeSunContribution = pIG->getRealTimeSunContribution(); @@ -395,14 +451,12 @@ int main(int nNbArg, char**ppArgs) vector Portals; vector PLN; pIG->retrieve (vGlobalPos, IA, Clusters, Portals, PLN); - + if (IA.empty() && PLN.empty() && Portals.empty() && Clusters.empty()) continue; uint k; - - // elevate instance for(k = 0; k < IA.size(); ++k) { @@ -416,7 +470,6 @@ int main(int nNbArg, char**ppArgs) CVector lightPos = vGlobalPos + PLN[k].getPosition(); PLN[k].setPosition( PLN[k].getPosition() + getHeightMapZ(lightPos.x, lightPos.y, zl, options, HeightMap1, HeightMap2) * CVector::K); } - // portals std::vector portal; @@ -459,12 +512,12 @@ int main(int nNbArg, char**ppArgs) pIGout->enableRealTimeSunContribution(realTimeSunContribution); - SetCurrentDirectory (options.OutputIGDir.c_str()); + chdir (options.OutputIGDir.c_str()); SaveInstanceGroup (vAllFiles[i].c_str(), pIGout); - SetCurrentDirectory (sCurDir); + chdir (sCurDir); delete pIG; } } return 1; -} \ No newline at end of file +} diff --git a/code/nel/tools/3d/object_viewer/object_viewer.cpp b/code/nel/tools/3d/object_viewer/object_viewer.cpp index 19490309b..ff530e007 100644 --- a/code/nel/tools/3d/object_viewer/object_viewer.cpp +++ b/code/nel/tools/3d/object_viewer/object_viewer.cpp @@ -1271,7 +1271,8 @@ void CObjectViewer::go () // Calc FPS static sint64 lastTime=NLMISC::CTime::getPerformanceTime (); sint64 newTime=NLMISC::CTime::getPerformanceTime (); - float fps = (float)(1.0 / NLMISC::CTime::ticksToSecond (newTime-lastTime)); + sint64 timeDiff = newTime - lastTime; + float fps = timeDiff > 0 ? (float)(1.0 / NLMISC::CTime::ticksToSecond (newTime-lastTime)) : 1000.0f; lastTime=newTime; char msgBar[1024]; uint nbPlayingSources, nbSources; @@ -1710,8 +1711,8 @@ void CObjectViewer::serial (NLMISC::IStream& f) { // version 4: include particle workspace infos // serial "OBJV_CFG" - f.serialCheck ((uint32)'VJBO'); - f.serialCheck ((uint32)'GFC_'); + f.serialCheck (NELID("VJBO")); + f.serialCheck (NELID("GFC_")); // serial the version int ver=f.serialVersion (4); diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/images/resetproperty.png b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/images/resetproperty.png new file mode 100644 index 000000000..9048252ec Binary files /dev/null and b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/images/resetproperty.png differ diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.cpp b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.cpp index e619cf8cb..2c45b77be 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.cpp @@ -1,17 +1,17 @@ /**************************************************************************** ** ** This file is part of a Qt Solutions component. -** +** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). -** +** ** Contact: Qt Software Information (qt-info@nokia.com) -** -** Commercial Usage +** +** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Solutions Commercial License Agreement provided ** with the Software or, alternatively, in accordance with the terms ** contained in a written agreement between you and Nokia. -** +** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software @@ -19,29 +19,29 @@ ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** +** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. -** -** GNU General Public License Usage +** +** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. -** +** ** Please note Third Party Software included with Qt Solutions may impose ** additional restrictions and it is the user's responsibility to ensure ** that they have met the licensing requirements of the GPL, LGPL, or Qt ** Solutions Commercial license and the relevant license of the Third ** Party Software they are using. -** +** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. -** +** ****************************************************************************/ /**************************************************************************** @@ -101,6 +101,13 @@ #include #include #include +#include +#include +#include +#include +#include +#include +#include #include #include @@ -652,6 +659,7 @@ class QtCheckBoxFactoryPrivate : public EditorFactoryPrivate public: void slotPropertyChanged(QtProperty *property, bool value); void slotSetValue(bool value); + void slotResetProperty(); }; void QtCheckBoxFactoryPrivate::slotPropertyChanged(QtProperty *property, bool value) @@ -662,6 +670,7 @@ void QtCheckBoxFactoryPrivate::slotPropertyChanged(QtProperty *property, bool va QListIterator itEditor(m_createdEditors[property]); while (itEditor.hasNext()) { QtBoolEdit *editor = itEditor.next(); + editor->setStateResetButton(property->isModified()); editor->blockCheckBoxSignals(true); editor->setChecked(value); editor->blockCheckBoxSignals(false); @@ -684,6 +693,22 @@ void QtCheckBoxFactoryPrivate::slotSetValue(bool value) } } +void QtCheckBoxFactoryPrivate::slotResetProperty() +{ + QObject *object = q_ptr->sender(); + + const QMap::ConstIterator ecend = m_editorToProperty.constEnd(); + for (QMap::ConstIterator itEditor = m_editorToProperty.constBegin(); itEditor != ecend; ++itEditor) + if (itEditor.key() == object) { + QtProperty *property = itEditor.value(); + QtBoolPropertyManager *manager = q_ptr->propertyManager(property); + if (!manager) + return; + manager->emitResetProperty(property); + return; + } +} + /*! \class QtCheckBoxFactory @@ -733,8 +758,10 @@ QWidget *QtCheckBoxFactory::createEditor(QtBoolPropertyManager *manager, QtPrope QWidget *parent) { QtBoolEdit *editor = d_ptr->createEditor(property, parent); + editor->setStateResetButton(property->isModified()); editor->setChecked(manager->value(property)); + connect(editor, SIGNAL(resetProperty()), this, SLOT(slotResetProperty())); connect(editor, SIGNAL(toggled(bool)), this, SLOT(slotSetValue(bool))); connect(editor, SIGNAL(destroyed(QObject *)), this, SLOT(slotEditorDestroyed(QObject *))); @@ -1853,9 +1880,87 @@ void QtCharEditorFactory::disconnectPropertyManager(QtCharPropertyManager *manag this, SLOT(slotPropertyChanged(QtProperty *, const QChar &))); } + +class QtEnumEditWidget : public QWidget { + Q_OBJECT + +public: + QtEnumEditWidget(QWidget *parent); + + bool blockComboBoxSignals(bool block); + void addItems(const QStringList &texts); + void clearComboBox(); + void setItemIcon(int index, const QIcon &icon); + +public Q_SLOTS: + void setValue(int value); + void setStateResetButton(bool enabled); + +Q_SIGNALS: + void valueChanged(int value); + void resetProperty(); + +private: + QComboBox *m_comboBox; + QToolButton *m_defaultButton; +}; + +QtEnumEditWidget::QtEnumEditWidget(QWidget *parent) : + QWidget(parent), + m_comboBox(new QComboBox), + m_defaultButton(new QToolButton) +{ + m_comboBox->view()->setTextElideMode(Qt::ElideRight); + + QHBoxLayout *lt = new QHBoxLayout(this); + lt->setContentsMargins(0, 0, 0, 0); + lt->setSpacing(0); + lt->addWidget(m_comboBox); + + m_defaultButton->setIcon(QIcon(":/trolltech/qtpropertybrowser/images/resetproperty.png")); + m_defaultButton->setMaximumWidth(16); + + connect(m_comboBox, SIGNAL(currentIndexChanged(int)), this, SIGNAL(valueChanged(int))); + connect(m_defaultButton, SIGNAL(clicked()), this, SIGNAL(resetProperty())); + lt->addWidget(m_defaultButton); + m_defaultButton->setEnabled(false); + setFocusProxy(m_comboBox); +} + +void QtEnumEditWidget::setValue(int value) +{ + if (m_comboBox->currentIndex() != value) + m_comboBox->setCurrentIndex(value); +} + +void QtEnumEditWidget::setStateResetButton(bool enabled) +{ + m_defaultButton->setEnabled(enabled); +} + +bool QtEnumEditWidget::blockComboBoxSignals(bool block) +{ + return m_comboBox->blockSignals(block); +} + +void QtEnumEditWidget::addItems(const QStringList &texts) +{ + m_comboBox->addItems(texts); +} + +void QtEnumEditWidget::clearComboBox() +{ + m_comboBox->clear(); +} + +void QtEnumEditWidget::setItemIcon(int index, const QIcon &icon) +{ + m_comboBox->setItemIcon(index, icon); +} + // QtEnumEditorFactory -class QtEnumEditorFactoryPrivate : public EditorFactoryPrivate +class QtEnumEditorFactoryPrivate : public EditorFactoryPrivate { QtEnumEditorFactory *q_ptr; Q_DECLARE_PUBLIC(QtEnumEditorFactory) @@ -1865,19 +1970,36 @@ public: void slotEnumNamesChanged(QtProperty *property, const QStringList &); void slotEnumIconsChanged(QtProperty *property, const QMap &); void slotSetValue(int value); + void slotResetProperty(); }; +void QtEnumEditorFactoryPrivate::slotResetProperty() +{ + QObject *object = q_ptr->sender(); + const EditorToPropertyMap::ConstIterator ecend = m_editorToProperty.constEnd(); + for (EditorToPropertyMap::ConstIterator itEditor = m_editorToProperty.constBegin(); itEditor != ecend; ++itEditor) + if (itEditor.key() == object) { + QtProperty *property = itEditor.value(); + QtEnumPropertyManager *manager = q_ptr->propertyManager(property); + if (!manager) + return; + manager->emitResetProperty(property); + return; + } +} + void QtEnumEditorFactoryPrivate::slotPropertyChanged(QtProperty *property, int value) { if (!m_createdEditors.contains(property)) return; - QListIterator itEditor(m_createdEditors[property]); + QListIterator itEditor(m_createdEditors[property]); while (itEditor.hasNext()) { - QComboBox *editor = itEditor.next(); - editor->blockSignals(true); - editor->setCurrentIndex(value); - editor->blockSignals(false); + QtEnumEditWidget *editor = itEditor.next(); + editor->setStateResetButton(property->isModified()); + editor->blockComboBoxSignals(true); + editor->setValue(value); + editor->blockComboBoxSignals(false); } } @@ -1893,17 +2015,17 @@ void QtEnumEditorFactoryPrivate::slotEnumNamesChanged(QtProperty *property, QMap enumIcons = manager->enumIcons(property); - QListIterator itEditor(m_createdEditors[property]); + QListIterator itEditor(m_createdEditors[property]); while (itEditor.hasNext()) { - QComboBox *editor = itEditor.next(); - editor->blockSignals(true); - editor->clear(); + QtEnumEditWidget *editor = itEditor.next(); + editor->blockComboBoxSignals(true); + editor->clearComboBox(); editor->addItems(enumNames); const int nameCount = enumNames.count(); for (int i = 0; i < nameCount; i++) editor->setItemIcon(i, enumIcons.value(i)); - editor->setCurrentIndex(manager->value(property)); - editor->blockSignals(false); + editor->setValue(manager->value(property)); + editor->blockComboBoxSignals(false); } } @@ -1918,23 +2040,23 @@ void QtEnumEditorFactoryPrivate::slotEnumIconsChanged(QtProperty *property, return; const QStringList enumNames = manager->enumNames(property); - QListIterator itEditor(m_createdEditors[property]); + QListIterator itEditor(m_createdEditors[property]); while (itEditor.hasNext()) { - QComboBox *editor = itEditor.next(); - editor->blockSignals(true); + QtEnumEditWidget *editor = itEditor.next(); + editor->blockComboBoxSignals(true); const int nameCount = enumNames.count(); for (int i = 0; i < nameCount; i++) editor->setItemIcon(i, enumIcons.value(i)); - editor->setCurrentIndex(manager->value(property)); - editor->blockSignals(false); + editor->setValue(manager->value(property)); + editor->blockComboBoxSignals(false); } } void QtEnumEditorFactoryPrivate::slotSetValue(int value) { QObject *object = q_ptr->sender(); - const QMap::ConstIterator ecend = m_editorToProperty.constEnd(); - for (QMap::ConstIterator itEditor = m_editorToProperty.constBegin(); itEditor != ecend; ++itEditor) + const QMap::ConstIterator ecend = m_editorToProperty.constEnd(); + for (QMap::ConstIterator itEditor = m_editorToProperty.constBegin(); itEditor != ecend; ++itEditor) if (itEditor.key() == object) { QtProperty *property = itEditor.value(); QtEnumPropertyManager *manager = q_ptr->propertyManager(property); @@ -1995,18 +2117,19 @@ void QtEnumEditorFactory::connectPropertyManager(QtEnumPropertyManager *manager) QWidget *QtEnumEditorFactory::createEditor(QtEnumPropertyManager *manager, QtProperty *property, QWidget *parent) { - QComboBox *editor = d_ptr->createEditor(property, parent); + QtEnumEditWidget *editor = d_ptr->createEditor(property, parent); editor->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Fixed); - editor->view()->setTextElideMode(Qt::ElideRight); QStringList enumNames = manager->enumNames(property); editor->addItems(enumNames); QMap enumIcons = manager->enumIcons(property); const int enumNamesCount = enumNames.count(); for (int i = 0; i < enumNamesCount; i++) editor->setItemIcon(i, enumIcons.value(i)); - editor->setCurrentIndex(manager->value(property)); + editor->setValue(manager->value(property)); + editor->setStateResetButton(property->isModified()); - connect(editor, SIGNAL(currentIndexChanged(int)), this, SLOT(slotSetValue(int))); + connect(editor, SIGNAL(resetProperty()), this, SLOT(slotResetProperty())); + connect(editor, SIGNAL(valueChanged(int)), this, SLOT(slotSetValue(int))); connect(editor, SIGNAL(destroyed(QObject *)), this, SLOT(slotEditorDestroyed(QObject *))); return editor; @@ -2601,6 +2724,267 @@ void QtFontEditorFactory::disconnectPropertyManager(QtFontPropertyManager *manag disconnect(manager, SIGNAL(valueChanged(QtProperty*,QFont)), this, SLOT(slotPropertyChanged(QtProperty*,QFont))); } +class QtTextEditWidget : public QWidget { + Q_OBJECT + +public: + QtTextEditWidget(QWidget *parent); + + bool eventFilter(QObject *obj, QEvent *ev); + +public Q_SLOTS: + void setValue(const QString &value); + void setStateResetButton(bool enabled); + +private Q_SLOTS: + void buttonClicked(); + +Q_SIGNALS: + void valueChanged(const QString &value); + void resetProperty(); + +private: + QLineEdit *m_lineEdit; + QToolButton *m_defaultButton; + QToolButton *m_button; +}; + +QtTextEditWidget::QtTextEditWidget(QWidget *parent) : + QWidget(parent), + m_lineEdit(new QLineEdit), + m_defaultButton(new QToolButton), + m_button(new QToolButton) +{ + QHBoxLayout *lt = new QHBoxLayout(this); + lt->setContentsMargins(0, 0, 0, 0); + lt->setSpacing(0); + lt->addWidget(m_lineEdit); + m_lineEdit->setReadOnly(true); + + m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Ignored); + m_button->setFixedWidth(20); + m_button->setText(tr("...")); + m_button->installEventFilter(this); + + setFocusProxy(m_button); + setFocusPolicy(m_button->focusPolicy()); + + m_defaultButton->setIcon(QIcon(":/trolltech/qtpropertybrowser/images/resetproperty.png")); + m_defaultButton->setMaximumWidth(16); + + connect(m_button, SIGNAL(clicked()), this, SLOT(buttonClicked())); + connect(m_defaultButton, SIGNAL(clicked()), this, SIGNAL(resetProperty())); + lt->addWidget(m_button); + lt->addWidget(m_defaultButton); + m_defaultButton->setEnabled(false); +} + +void QtTextEditWidget::setValue(const QString &value) +{ + if (m_lineEdit->text() != value) + m_lineEdit->setText(value); +} + +void QtTextEditWidget::setStateResetButton(bool enabled) +{ + m_defaultButton->setEnabled(enabled); +} + +void QtTextEditWidget::buttonClicked() +{ + QGridLayout *gridLayout; + QPlainTextEdit *plainTextEdit; + QDialogButtonBox *buttonBox; + QDialog *dialog; + + dialog = new QDialog(this); + dialog->resize(400, 300); + gridLayout = new QGridLayout(dialog); + plainTextEdit = new QPlainTextEdit(dialog); + + gridLayout->addWidget(plainTextEdit, 0, 0, 1, 1); + + buttonBox = new QDialogButtonBox(dialog); + buttonBox->setOrientation(Qt::Horizontal); + buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::Ok); + + gridLayout->addWidget(buttonBox, 1, 0, 1, 1); + + QObject::connect(buttonBox, SIGNAL(accepted()), dialog, SLOT(accept())); + QObject::connect(buttonBox, SIGNAL(rejected()), dialog, SLOT(reject())); + + plainTextEdit->textCursor().insertText(m_lineEdit->text()); + + dialog->setModal(true); + dialog->show(); + int result = dialog->exec(); + + if (result == QDialog::Accepted) + { + QString newText = plainTextEdit->document()->toPlainText(); + + setValue(newText); + if (plainTextEdit->document()->isModified()) + Q_EMIT valueChanged(newText); + } + + delete dialog; +} + +bool QtTextEditWidget::eventFilter(QObject *obj, QEvent *ev) +{ + if (obj == m_button) { + switch (ev->type()) { + case QEvent::KeyPress: + case QEvent::KeyRelease: { // Prevent the QToolButton from handling Enter/Escape meant control the delegate + switch (static_cast(ev)->key()) { + case Qt::Key_Escape: + case Qt::Key_Enter: + case Qt::Key_Return: + ev->ignore(); + return true; + default: + break; + } + } + break; + default: + break; + } + } + return QWidget::eventFilter(obj, ev); +} + +// QtLineEditFactory + +class QtTextEditorFactoryPrivate : public EditorFactoryPrivate +{ + QtTextEditorFactory *q_ptr; + Q_DECLARE_PUBLIC(QtTextEditorFactory) +public: + + void slotPropertyChanged(QtProperty *property, const QString &value); + void slotSetValue(const QString &value); + void slotResetProperty(); +}; + +void QtTextEditorFactoryPrivate::slotPropertyChanged(QtProperty *property, + const QString &value) +{ + const PropertyToEditorListMap::iterator it = m_createdEditors.find(property); + if (it == m_createdEditors.end()) + return; + QListIterator itEditor(it.value()); + + while (itEditor.hasNext()) + { + QtTextEditWidget *editor = itEditor.next(); + editor->setValue(value); + editor->setStateResetButton(property->isModified()); + } +} + +void QtTextEditorFactoryPrivate::slotSetValue(const QString &value) +{ + QObject *object = q_ptr->sender(); + const EditorToPropertyMap::ConstIterator ecend = m_editorToProperty.constEnd(); + for (EditorToPropertyMap::ConstIterator itEditor = m_editorToProperty.constBegin(); itEditor != ecend; ++itEditor) + if (itEditor.key() == object) { + QtProperty *property = itEditor.value(); + QtTextPropertyManager *manager = q_ptr->propertyManager(property); + if (!manager) + return; + manager->setValue(property, value); + return; + } +} + +void QtTextEditorFactoryPrivate::slotResetProperty() +{ + QObject *object = q_ptr->sender(); + const EditorToPropertyMap::ConstIterator ecend = m_editorToProperty.constEnd(); + for (EditorToPropertyMap::ConstIterator itEditor = m_editorToProperty.constBegin(); itEditor != ecend; ++itEditor) + if (itEditor.key() == object) { + QtProperty *property = itEditor.value(); + QtTextPropertyManager *manager = q_ptr->propertyManager(property); + if (!manager) + return; + manager->emitResetProperty(property); + return; + } +} + +/*! + \class QtTextEditFactory + + \brief The QtTextEditFactory class provides QTextEdit widgets for + properties created by QtStringPropertyManager objects. + + \sa QtAbstractEditorFactory, QtStringPropertyManager +*/ + +/*! + Creates a factory with the given \a parent. +*/ +QtTextEditorFactory::QtTextEditorFactory(QObject *parent) + : QtAbstractEditorFactory(parent) +{ + d_ptr = new QtTextEditorFactoryPrivate(); + d_ptr->q_ptr = this; + +} + +/*! + Destroys this factory, and all the widgets it has created. +*/ +QtTextEditorFactory::~QtTextEditorFactory() +{ + qDeleteAll(d_ptr->m_editorToProperty.keys()); + delete d_ptr; +} + +/*! + \internal + + Reimplemented from the QtAbstractEditorFactory class. +*/ +void QtTextEditorFactory::connectPropertyManager(QtTextPropertyManager *manager) +{ + connect(manager, SIGNAL(valueChanged(QtProperty *, const QString &)), + this, SLOT(slotPropertyChanged(QtProperty *, const QString &))); +} + +/*! + \internal + + Reimplemented from the QtAbstractEditorFactory class. +*/ +QWidget *QtTextEditorFactory::createEditor(QtTextPropertyManager *manager, + QtProperty *property, QWidget *parent) +{ + + QtTextEditWidget *editor = d_ptr->createEditor(property, parent); + + editor->setValue(manager->value(property)); + editor->setStateResetButton(property->isModified()); + + connect(editor, SIGNAL(resetProperty()), this, SLOT(slotResetProperty())); + connect(editor, SIGNAL(valueChanged(QString)), this, SLOT(slotSetValue(QString))); + connect(editor, SIGNAL(destroyed(QObject *)), this, SLOT(slotEditorDestroyed(QObject *))); + return editor; +} + +/*! + \internal + + Reimplemented from the QtAbstractEditorFactory class. +*/ +void QtTextEditorFactory::disconnectPropertyManager(QtTextPropertyManager *manager) +{ + disconnect(manager, SIGNAL(valueChanged(QtProperty *, const QString &)), + this, SLOT(slotPropertyChanged(QtProperty *, const QString &))); +} + #if QT_VERSION >= 0x040400 QT_END_NAMESPACE #endif diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.h b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.h index 47e7b507f..fe47d5f16 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.h +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qteditorfactory.h @@ -186,6 +186,7 @@ private: Q_PRIVATE_SLOT(d_func(), void slotPropertyChanged(QtProperty *, bool)) Q_PRIVATE_SLOT(d_func(), void slotSetValue(bool)) Q_PRIVATE_SLOT(d_func(), void slotEditorDestroyed(QObject *)) + Q_PRIVATE_SLOT(d_func(), void slotResetProperty()) }; class QtDoubleSpinBoxFactoryPrivate; @@ -373,6 +374,7 @@ private: const QMap &)) Q_PRIVATE_SLOT(d_func(), void slotSetValue(int)) Q_PRIVATE_SLOT(d_func(), void slotEditorDestroyed(QObject *)) + Q_PRIVATE_SLOT(d_func(), void slotResetProperty()) }; class QtCursorEditorFactoryPrivate; @@ -441,6 +443,29 @@ private: Q_PRIVATE_SLOT(d_func(), void slotSetValue(const QFont &)) }; +class QtTextEditorFactoryPrivate; + +class QT_QTPROPERTYBROWSER_EXPORT QtTextEditorFactory : public QtAbstractEditorFactory +{ + Q_OBJECT +public: + QtTextEditorFactory(QObject *parent = 0); + ~QtTextEditorFactory(); +protected: + void connectPropertyManager(QtTextPropertyManager *manager); + QWidget *createEditor(QtTextPropertyManager *manager, QtProperty *property, + QWidget *parent); + void disconnectPropertyManager(QtTextPropertyManager *manager); +private: + QtTextEditorFactoryPrivate *d_ptr; + Q_DECLARE_PRIVATE(QtTextEditorFactory) + Q_DISABLE_COPY(QtTextEditorFactory) + Q_PRIVATE_SLOT(d_func(), void slotPropertyChanged(QtProperty *, const QString &)) + Q_PRIVATE_SLOT(d_func(), void slotSetValue(const QString &)) + Q_PRIVATE_SLOT(d_func(), void slotEditorDestroyed(QObject *)) + Q_PRIVATE_SLOT(d_func(), void slotResetProperty()) +}; + #if QT_VERSION >= 0x040400 QT_END_NAMESPACE #endif diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.cpp b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.cpp index e8c103d9b..9b7d98b09 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.cpp @@ -808,6 +808,11 @@ QtProperty *QtAbstractPropertyManager::addProperty(const QString &name) return property; } +void QtAbstractPropertyManager::emitResetProperty(QtProperty *property) +{ + emit resetProperty(property); +} + /*! Creates a property. diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.h b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.h index 35b7ac0f8..5b63d3917 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.h +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.h @@ -170,6 +170,7 @@ public: void clear() const; QtProperty *addProperty(const QString &name = QString()); + void emitResetProperty(QtProperty *property); Q_SIGNALS: void propertyInserted(QtProperty *property, @@ -177,6 +178,7 @@ Q_SIGNALS: void propertyChanged(QtProperty *property); void propertyRemoved(QtProperty *property, QtProperty *parent); void propertyDestroyed(QtProperty *property); + void resetProperty(QtProperty *property); protected: virtual bool hasValue(const QtProperty *property) const; virtual QIcon valueIcon(const QtProperty *property) const; diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.qrc b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.qrc index 4f91ab782..50c2479f2 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.qrc +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowser.qrc @@ -18,6 +18,7 @@ images/cursor-vsplit.png images/cursor-wait.png images/cursor-whatsthis.png + images/resetproperty.png diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils.cpp b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils.cpp index ce198bfca..9b482a569 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils.cpp @@ -91,6 +91,7 @@ #include #include #include +#include #include #include @@ -260,16 +261,25 @@ QString QtPropertyBrowserUtils::fontValueText(const QFont &f) QtBoolEdit::QtBoolEdit(QWidget *parent) : QWidget(parent), m_checkBox(new QCheckBox(this)), + m_defaultButton(new QToolButton(this)), m_textVisible(true) { + m_defaultButton->setIcon(QIcon(":/trolltech/qtpropertybrowser/images/resetproperty.png")); + m_defaultButton->setMaximumWidth(16); + m_defaultButton->setEnabled(false); + QHBoxLayout *lt = new QHBoxLayout; if (QApplication::layoutDirection() == Qt::LeftToRight) lt->setContentsMargins(4, 0, 0, 0); else lt->setContentsMargins(0, 0, 4, 0); lt->addWidget(m_checkBox); + lt->addWidget(m_defaultButton); setLayout(lt); + connect(m_checkBox, SIGNAL(toggled(bool)), this, SIGNAL(toggled(bool))); + connect(m_defaultButton, SIGNAL(clicked()), this, SIGNAL(resetProperty())); + setFocusProxy(m_checkBox); m_checkBox->setText(QString()); } @@ -293,6 +303,11 @@ void QtBoolEdit::setCheckState(Qt::CheckState state) m_checkBox->setCheckState(state); } +void QtBoolEdit::setStateResetButton(bool enabled) +{ + m_defaultButton->setEnabled(enabled); +} + bool QtBoolEdit::isChecked() const { return m_checkBox->isChecked(); diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils_p.h b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils_p.h index dca4b8c37..66156c5d4 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils_p.h +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertybrowserutils_p.h @@ -110,6 +110,7 @@ QT_BEGIN_NAMESPACE class QMouseEvent; class QCheckBox; +class QToolButton; class QLineEdit; class QtCursorDatabase @@ -154,6 +155,7 @@ public: Qt::CheckState checkState() const; void setCheckState(Qt::CheckState state); + void setStateResetButton(bool enabled); bool isChecked() const; void setChecked(bool c); @@ -162,12 +164,14 @@ public: Q_SIGNALS: void toggled(bool); + void resetProperty(); protected: void mousePressEvent(QMouseEvent * event); private: QCheckBox *m_checkBox; + QToolButton *m_defaultButton; bool m_textVisible; }; diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.cpp b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.cpp index 20de19786..fe8ea92c9 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.cpp @@ -99,6 +99,7 @@ #include #include #include +#include #include #include @@ -6457,6 +6458,20 @@ void QtCursorPropertyManager::uninitializeProperty(QtProperty *property) d_ptr->m_values.remove(property); } +QString QtTextPropertyManager::valueText(const QtProperty *property) const +{ + QString text = QtStringPropertyManager::valueText(property); + for (int i = 0; i < text.size(); i++) + { + if (text.at(i) == '\n') + { + QStringRef ret(&text, 0, i); + return ret.toString() + " ..."; + } + } + return text; +} + #if QT_VERSION >= 0x040400 QT_END_NAMESPACE #endif diff --git a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.h b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.h index 709f2abf7..a19dd6e03 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.h +++ b/code/nel/tools/3d/object_viewer_qt/src/3rdparty/qtpropertybrowser/qtpropertymanager.h @@ -160,8 +160,10 @@ public: public Q_SLOTS: void setValue(QtProperty *property, bool val); + Q_SIGNALS: void valueChanged(QtProperty *property, bool val); + protected: QString valueText(const QtProperty *property) const; QIcon valueIcon(const QtProperty *property) const; @@ -789,6 +791,16 @@ private: Q_DISABLE_COPY(QtCursorPropertyManager) }; +class QT_QTPROPERTYBROWSER_EXPORT QtTextPropertyManager : public QtStringPropertyManager +{ + Q_OBJECT +public: + QtTextPropertyManager(QObject *parent = 0):QtStringPropertyManager(parent) {} + +protected: + virtual QString valueText(const QtProperty *property) const; +}; + #if QT_VERSION >= 0x040400 QT_END_NAMESPACE #endif diff --git a/code/nel/tools/3d/object_viewer_qt/src/images/nel_ide_load.png b/code/nel/tools/3d/object_viewer_qt/src/images/nel_ide_load.png index 217259d04..1ec9d823f 100644 Binary files a/code/nel/tools/3d/object_viewer_qt/src/images/nel_ide_load.png and b/code/nel/tools/3d/object_viewer_qt/src/images/nel_ide_load.png differ diff --git a/code/nel/tools/3d/object_viewer_qt/src/main.cpp b/code/nel/tools/3d/object_viewer_qt/src/main.cpp index d7569bda8..d0407ccfd 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/main.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/main.cpp @@ -104,7 +104,11 @@ static inline QString msgCoreLoadFailure(const QString &why) return QCoreApplication::translate("Application", "Failed to load Core plugin: %1").arg(why); } -sint main(int argc, char **argv) +#ifdef NL_OS_WINDOWS +int __stdcall WinMain(void *hInstance, void *hPrevInstance, void *lpCmdLine, int nShowCmd) +#else // NL_OS_WINDOWS +int main(int argc, char **argv) +#endif // NL_OS_WINDOWS { // go nel! new NLMISC::CApplicationContext; @@ -129,7 +133,11 @@ sint main(int argc, char **argv) nlinfo("Welcome to NeL Object Viewer Qt!"); } QApplication::setGraphicsSystem("raster"); +#ifdef NL_OS_WINDOWS + QApplication app(__argc, __argv); +#else // NL_OS_WINDOWS QApplication app(argc, argv); +#endif // NL_OS_WINDOWS QSplashScreen *splash = new QSplashScreen(); splash->setPixmap(QPixmap(":/images/nel_ide_load.png")); splash->show(); diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/CMakeLists.txt index 43900fe9e..3e99bdc43 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/CMakeLists.txt @@ -7,14 +7,16 @@ ADD_SUBDIRECTORY(disp_sheet_id) ADD_SUBDIRECTORY(object_viewer) ADD_SUBDIRECTORY(georges_editor) +ADD_SUBDIRECTORY(world_editor) IF(WITH_GUI) -ADD_SUBDIRECTORY(gui_editor) + ADD_SUBDIRECTORY(gui_editor) ENDIF(WITH_GUI) ADD_SUBDIRECTORY(translation_manager) ADD_SUBDIRECTORY(bnp_manager) # Note: Temporarily disabled until development continues. #ADD_SUBDIRECTORY(zone_painter) + # Ryzom Specific Plugins IF(WITH_RYZOM AND WITH_RYZOM_TOOLS) ADD_SUBDIRECTORY(mission_compiler) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/core/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/core/CMakeLists.txt index 17172c488..5a20ba46c 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/core/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/core/CMakeLists.txt @@ -57,15 +57,15 @@ ADD_DEFINITIONS(-DCORE_LIBRARY ${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${ IF(WIN32) IF(WITH_INSTALL_LIBRARIES) - INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) ELSE(WITH_INSTALL_LIBRARIES) - INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) ENDIF(WITH_INSTALL_LIBRARIES) ELSE(WIN32) IF(WITH_INSTALL_LIBRARIES) - INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) ELSE(WITH_INSTALL_LIBRARIES) - INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + INSTALL(TARGETS ovqt_plugin_core LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) ENDIF(WITH_INSTALL_LIBRARIES) ENDIF(WIN32) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/disp_sheet_id/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/disp_sheet_id/CMakeLists.txt index f7bb49daf..7e5c0e409 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/disp_sheet_id/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/disp_sheet_id/CMakeLists.txt @@ -40,6 +40,20 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_disp_sheet_id) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_disp_sheet_id LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_disp_sheet_id LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_disp_sheet_id LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_disp_sheet_id LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_disp_sheet_id LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_disp_sheet_id.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/example/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/example/CMakeLists.txt index 4b24a0363..27e8698df 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/example/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/example/CMakeLists.txt @@ -38,6 +38,19 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_example) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_example LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_example LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_example LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_example LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_example LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_example.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/CMakeLists.txt index 9f705e604..40a8dcbfe 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/CMakeLists.txt @@ -44,9 +44,24 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_georges_editor) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_georges_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) -INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_georges_editor.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(ovqt_plugin_georges_editor ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) ENDIF(WITH_PCH) + +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_georges_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_georges_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_georges_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_georges_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + +INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_georges_editor.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) + diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/expandable_headerview.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/expandable_headerview.h index f7f26eafc..4071b4637 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/expandable_headerview.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/expandable_headerview.h @@ -15,35 +15,35 @@ // along with this program. If not, see . #ifndef EXPANDABLE_HEADERVIEW_H -#define EXPANDABLE_HEADERVIEW_H - -// Qt includes -#include - -namespace GeorgesQt -{ - class ExpandableHeaderView : public QHeaderView - { - Q_OBJECT - public: - ExpandableHeaderView(Qt::Orientation orientation, QWidget * parent = 0); - - bool* expanded() { return &m_expanded; } - - protected: - void paintSection(QPainter *painter, const QRect &rect, int logicalIndex) const; - bool isPointInDecoration(int section, QPoint pos)const; - void mousePressEvent(QMouseEvent *event); - void mouseMoveEvent(QMouseEvent *event); - - private: - bool m_expanded; - bool m_inDecoration; - -Q_SIGNALS: - void headerClicked(int); - }; - -} /* namespace NLQT */ - -#endif // EXPANDABLE_HEADERVIEW_H +#define EXPANDABLE_HEADERVIEW_H + +// Qt includes +#include + +namespace GeorgesQt +{ + class ExpandableHeaderView : public QHeaderView + { + Q_OBJECT + public: + ExpandableHeaderView(Qt::Orientation orientation, QWidget * parent = 0); + + bool* expanded() { return &m_expanded; } + + protected: + void paintSection(QPainter *painter, const QRect &rect, int logicalIndex) const; + bool isPointInDecoration(int section, QPoint pos)const; + void mousePressEvent(QMouseEvent *event); + void mouseMoveEvent(QMouseEvent *event); + + private: + bool m_expanded; + bool m_inDecoration; + +Q_SIGNALS: + void headerClicked(int); + }; + +} /* namespace NLQT */ + +#endif // EXPANDABLE_HEADERVIEW_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/georges_treeview_dialog.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/georges_treeview_dialog.cpp index 0dda2c9a9..c19a01fd7 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/georges_treeview_dialog.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/georges_editor/georges_treeview_dialog.cpp @@ -364,7 +364,7 @@ namespace GeorgesQt // ((CForm*)(UForm*)Form)->Header.MinorVersion++; // }*/ // //((CForm*)(UForm*)Form)->write (xmlStream.getDocument (), lpszPathName, theApp.Georges4CVS); - m_form->write(file, false); + m_form->write(file); setWindowTitle(windowTitle().remove("*")); m_modified = false; // //if (strcmp (xmlStream.getErrorString (), "") != 0) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/CMakeLists.txt index 893ec263e..fd1283db8 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/CMakeLists.txt @@ -1,40 +1,8 @@ -IF(WITH_LUA51) - FIND_PACKAGE(Lua51 REQUIRED) -ELSE(WITH_LUA51) - FIND_PACKAGE(Lua50 REQUIRED) -ENDIF(WITH_LUA51) - FIND_PACKAGE(Luabind REQUIRED) - FIND_PACKAGE(CURL REQUIRED) - -IF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a") - SET(CURL_STATIC ON) -ENDIF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a") - -IF(CURL_STATIC) - SET(CURL_DEFINITIONS -DCURL_STATICLIB) - FIND_PACKAGE(OpenSSL QUIET) - - IF(OPENSSL_FOUND) - SET(CURL_INCLUDE_DIRS ${CURL_INCLUDE_DIRS} ${OPENSSL_INCLUDE_DIR}) - SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES}) - ENDIF(OPENSSL_FOUND) - - # CURL Macports version depends on libidn, libintl and libiconv too - IF(APPLE) - FIND_LIBRARY(IDN_LIBRARY idn) - FIND_LIBRARY(INTL_LIBRARY intl) - SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${IDN_LIBRARY} ${INTL_LIBRARY}) - ENDIF(APPLE) -ENDIF(CURL_STATIC) - -FIND_PACKAGE(Libwww REQUIRED) - - -INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR} - ${CMAKE_CURRENT_SOURCE_DIR} - ${LIBXML2_INCLUDE_DIR} - ${LUA_INCLUDE_DIR} - ${QT_INCLUDES}) +INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR} + ${CMAKE_CURRENT_SOURCE_DIR} + ${LIBXML2_INCLUDE_DIR} + ${QT_INCLUDES} + ${LUA_INCLUDE_DIR}) FILE(GLOB SRC *.cpp *.h) @@ -108,12 +76,8 @@ TARGET_LINK_LIBRARIES( nelgui ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY} - qt_property_browser - ${LUA_LIBRARIES} - ${LUABIND_LIBRARIES} - ${CURL_LIBRARIES} - ${LIBWWW_LIBRARIES} ${LIBXML2_LIBRARIES} + qt_property_browser ) NL_DEFAULT_PROPS(ovqt_plugin_gui_editor "NeL, Tools, 3D: Object Viewer Qt Plugin: GUI Editor") @@ -122,4 +86,18 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_gui_editor) ADD_DEFINITIONS(-DGUI_EDITOR_LIBRARY ${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_gui_editor LIBRARY DESTINATION lib RUNTIME DESTINATION bin ARCHIVE DESTINATION lib COMPONENT tools3d) +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_gui_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_gui_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_gui_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_gui_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + +INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_gui_editor.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/widget_properties_parser.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/widget_properties_parser.cpp index d4d708db4..e0f346fc9 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/widget_properties_parser.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/gui_editor/widget_properties_parser.cpp @@ -141,7 +141,7 @@ namespace GUIEditor info.description = value.toUtf8().constData(); else if( key == "icon" ) - info.icon == value.toUtf8().constData(); + info.icon = value.toUtf8().constData(); else if( key == "abstract" ) { diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/CMakeLists.txt index dc7a8a541..129f672c5 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/CMakeLists.txt @@ -11,9 +11,19 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin. SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_HDR landscape_editor_plugin.h landscape_editor_window.h + landscape_scene_base.h + landscape_scene.h + list_zones_model.h + list_zones_widget.h + landscape_view.h + project_settings_dialog.h + snapshot_dialog.h ) SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_UIS landscape_editor_window.ui + list_zones_widget.ui + project_settings_dialog.ui + shapshot_dialog.ui ) SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_RCS landscape_editor.qrc) @@ -31,13 +41,13 @@ SOURCE_GROUP(QtGeneratedMocQrcSrc FILES ${OVQT_PLUGIN_LANDSCAPE_EDITOR_MOC_SRC} SOURCE_GROUP("Landscape Editor Plugin" FILES ${SRC}) SOURCE_GROUP("OVQT Extension System" FILES ${OVQT_EXT_SYS_SRC}) -ADD_LIBRARY(ovqt_plugin_landscape_editor MODULE ${SRC} +ADD_LIBRARY(ovqt_plugin_landscape_editor SHARED ${SRC} ${OVQT_PLUGIN_LANDSCAPE_EDITOR_MOC_SRC} ${OVQT_EXT_SYS_SRC} ${OVQT_PLUGIN_LANDSCAPE_EDITOR_UI_HDRS} ${OVQT_PLUGIN_LANDSCAPE_EDITOR_RC_SRCS}) -TARGET_LINK_LIBRARIES(ovqt_plugin_landscape_editor ovqt_plugin_core nelmisc nel3d ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY}) +TARGET_LINK_LIBRARIES(ovqt_plugin_landscape_editor ovqt_plugin_core nelmisc nel3d nelgeorges nelligo ${QT_LIBRARIES} ${QT_QTOPENGL_LIBRARY}) NL_DEFAULT_PROPS(ovqt_plugin_landscape_editor "NeL, Tools, 3D: Object Viewer Qt Plugin: Landscape Editor") NL_ADD_RUNTIME_FLAGS(ovqt_plugin_landscape_editor) @@ -45,6 +55,20 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_landscape_editor) ADD_DEFINITIONS(-DLANDSCAPE_EDITOR_LIBRARY ${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_landscape_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) -#INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_landscape_editor.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) + +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_landscape_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_landscape_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_landscape_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_landscape_editor LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + +INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_landscape_editor.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone.cpp new file mode 100644 index 000000000..d8e74e564 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone.cpp @@ -0,0 +1,540 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "builder_zone.h" +#include "list_zones_widget.h" +#include "landscape_actions.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include + +namespace LandscapeEditor +{ +int LandCounter = 0; + +ZoneBuilder::ZoneBuilder(LandscapeScene *landscapeScene, ListZonesWidget *listZonesWidget, QUndoStack *undoStack) + : m_currentZoneRegion(-1), + m_pixmapDatabase(0), + m_listZonesWidget(listZonesWidget), + m_landscapeScene(landscapeScene), + m_undoStack(undoStack) +{ + nlassert(m_landscapeScene); + m_pixmapDatabase = new PixmapDatabase(); + m_lastPathName = ""; +} + +ZoneBuilder::~ZoneBuilder() +{ + delete m_pixmapDatabase; +} + +bool ZoneBuilder::init(const QString &pathName, bool displayProgress) +{ + if (pathName.isEmpty()) + return false; + if (pathName != m_lastPathName) + { + m_lastPathName = pathName; + QString zoneBankPath = pathName; + zoneBankPath += "/zoneligos/"; + + // Init the ZoneBank + m_zoneBank.reset(); + if (!initZoneBank (zoneBankPath)) + { + m_zoneBank.reset(); + return false; + } + // Construct the DataBase from the ZoneBank + QString zoneBitmapPath = pathName; + zoneBitmapPath += "/zonebitmaps/"; + m_pixmapDatabase->reset(); + if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank, displayProgress)) + { + m_zoneBank.reset(); + return false; + } + } + return true; +} + +void ZoneBuilder::actionLigoTile(const LigoData &data, const ZonePosition &zonePos) +{ + if (m_undoStack == 0) + return; + + checkBeginMacro(); + // nlinfo(QString("%1 %2 %3 (%4 %5)").arg(data.zoneName.c_str()).arg(zonePos.x).arg(zonePos.y).arg(data.posX).arg(data.posY).toUtf8().constData()); + m_zonePositionList.push_back(zonePos); + m_undoStack->push(new LigoTileCommand(data, zonePos, this, m_landscapeScene)); +} + +void ZoneBuilder::actionLigoMove(uint index, sint32 deltaX, sint32 deltaY) +{ + if (m_undoStack == 0) + return; + + checkBeginMacro(); + //m_undoStack->push(new LigoMoveCommand(index, deltaX, deltaY, this)); +} + +void ZoneBuilder::actionLigoResize(uint index, sint32 newMinX, sint32 newMaxX, sint32 newMinY, sint32 newMaxY) +{ + if (m_undoStack == 0) + return; + + checkBeginMacro(); + // nlinfo(QString("minX=%1 maxX=%2 minY=%3 maxY=%4").arg(newMinX).arg(newMaxX).arg(newMinY).arg(newMaxY).toUtf8().constData()); + m_undoStack->push(new LigoResizeCommand(index, newMinX, newMaxX, newMinY, newMaxY, this)); +} + +void ZoneBuilder::addZone(sint32 posX, sint32 posY) +{ + // Read-only mode + if ((m_listZonesWidget == 0) || (m_undoStack == 0)) + return; + + if (m_landscapeMap.empty()) + return; + + // Check zone name + std::string zoneName = m_listZonesWidget->currentZoneName().toUtf8().constData(); + if (zoneName.empty()) + return; + + BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion; + builderZoneRegion->init(this); + + uint8 rot = uint8(m_listZonesWidget->currentRot()); + uint8 flip = uint8(m_listZonesWidget->currentFlip()); + + NLLIGO::CZoneBankElement *zoneBankElement = getZoneBank().getElementByZoneName(zoneName); + + m_titleAction = QString("Add zone %1,%2").arg(posX).arg(posY); + m_createdAction = false; + m_zonePositionList.clear(); + if (m_listZonesWidget->isForce()) + { + builderZoneRegion->addForce(posX, posY, rot, flip, zoneBankElement); + } + else + { + if (m_listZonesWidget->isNotPropogate()) + builderZoneRegion->addNotPropagate(posX, posY, rot, flip, zoneBankElement); + else + builderZoneRegion->add(posX, posY, rot, flip, zoneBankElement); + } + checkEndMacro(); +} + +void ZoneBuilder::addTransition(const sint32 posX, const sint32 posY) +{ + // Read-only mode + if ((m_listZonesWidget == 0) || (m_undoStack == 0)) + return; + + if (m_landscapeMap.empty()) + return; + + m_titleAction = QString("Transition zone %1,%2").arg(posX).arg(posY); + m_createdAction = false; + m_zonePositionList.clear(); + + nlinfo(QString("trans %1,%2").arg(posX).arg(posY).toUtf8().constData()); + + sint32 x = (sint32)floor(float(posX) / m_landscapeScene->cellSize()); + sint32 y = (sint32)floor(float(posY) / m_landscapeScene->cellSize()); + sint32 k; + + // Detect if we are in a transition square to switch + BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion; + builderZoneRegion->init(this); + const NLLIGO::CZoneRegion &zoneRegion = currentZoneRegion()->ligoZoneRegion(); + bool bCutEdgeTouched = false; + for (uint8 transPos = 0; transPos < 4; ++transPos) + { + uint ce = zoneRegion.getCutEdge(x, y, transPos); + + if ((ce > 0) && (ce < 3)) + for (k = 0; k < 2; ++k) + { + float xTrans, yTrans; + + if ((transPos == 0) || (transPos == 1)) + { + if (ce == 1) + xTrans = m_landscapeScene->cellSize() / 3.0f; + else + xTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f; + } + else + { + if (transPos == 2) + xTrans = 0; + else + xTrans = m_landscapeScene->cellSize(); + } + xTrans += x * m_landscapeScene->cellSize(); + + if ((transPos == 2) || (transPos == 3)) + { + if (ce == 1) + yTrans = m_landscapeScene->cellSize() / 3.0f; + else + yTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f; + } + else + { + if (transPos == 1) + yTrans = 0; + else + yTrans = m_landscapeScene->cellSize(); + } + yTrans += y * m_landscapeScene->cellSize(); + + if ((posX >= (xTrans - m_landscapeScene->cellSize() / 12.0f)) && + (posX <= (xTrans + m_landscapeScene->cellSize() / 12.0f)) && + (posY >= (yTrans - m_landscapeScene->cellSize() / 12.0f)) && + (posY <= (yTrans + m_landscapeScene->cellSize() / 12.0f))) + { + builderZoneRegion->invertCutEdge (x, y, transPos); + bCutEdgeTouched = true; + } + ce = 3 - ce; + } + } + + // If not clicked to change the cutEdge so the user want to change the transition + if (!bCutEdgeTouched) + { + builderZoneRegion->cycleTransition (x, y); + } + checkEndMacro(); +} + +void ZoneBuilder::delZone(const sint32 posX, const sint32 posY) +{ + if ((m_listZonesWidget == 0) || (m_undoStack == 0)) + return; + + if (m_landscapeMap.empty()) + return; + + m_titleAction = QString("Del zone %1,%2").arg(posX).arg(posY); + m_createdAction = false; + + BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion; + + builderZoneRegion->init(this); + builderZoneRegion->del(posX, posY); + checkEndMacro(); +} + +int ZoneBuilder::createZoneRegion() +{ + LandscapeItem landItem; + landItem.zoneRegionObject = new ZoneRegionObject(); + landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter); + landItem.builderZoneRegion->init(this); + landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion()); + + m_landscapeMap.insert(LandCounter, landItem); + if (m_currentZoneRegion == -1) + setCurrentZoneRegion(LandCounter); + + calcMask(); + return LandCounter++; +} + +int ZoneBuilder::createZoneRegion(const QString &fileName) +{ + LandscapeItem landItem; + landItem.zoneRegionObject = new ZoneRegionObject(); + landItem.zoneRegionObject->load(fileName.toUtf8().constData()); + + if (checkOverlaps(landItem.zoneRegionObject->ligoZoneRegion())) + { + delete landItem.zoneRegionObject; + return -1; + } + landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter); + landItem.builderZoneRegion->init(this); + + m_landscapeScene->addZoneRegion(landItem.zoneRegionObject->ligoZoneRegion()); + landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion()); + m_landscapeMap.insert(LandCounter, landItem); + + if (m_currentZoneRegion == -1) + setCurrentZoneRegion(LandCounter); + + calcMask(); + return LandCounter++; +} + +void ZoneBuilder::deleteZoneRegion(int id) +{ + if (m_landscapeMap.contains(id)) + { + if (m_landscapeMap.value(id).rectItem != 0) + delete m_landscapeMap.value(id).rectItem; + m_landscapeScene->delZoneRegion(m_landscapeMap.value(id).zoneRegionObject->ligoZoneRegion()); + delete m_landscapeMap.value(id).zoneRegionObject; + delete m_landscapeMap.value(id).builderZoneRegion; + m_landscapeMap.remove(id); + calcMask(); + } + else + nlwarning("Landscape (id %i) not found", id); +} + +void ZoneBuilder::setCurrentZoneRegion(int id) +{ + if (m_landscapeMap.contains(id)) + { + if (currentIdZoneRegion() != -1) + { + NLLIGO::CZoneRegion &ligoRegion = m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject->ligoZoneRegion(); + m_landscapeMap[m_currentZoneRegion].rectItem = m_landscapeScene->createLayerBlackout(ligoRegion); + } + delete m_landscapeMap.value(id).rectItem; + m_landscapeMap[id].rectItem = 0; + m_currentZoneRegion = id; + calcMask(); + } + else + nlwarning("Landscape (id %i) not found", id); +} + +int ZoneBuilder::currentIdZoneRegion() const +{ + return m_currentZoneRegion; +} + +ZoneRegionObject *ZoneBuilder::currentZoneRegion() const +{ + ZoneRegionObject *result = 0; + if (m_landscapeMap.contains(m_currentZoneRegion)) + result = m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject; + + return result; +} + +int ZoneBuilder::countZoneRegion() const +{ + return m_landscapeMap.size(); +} + +ZoneRegionObject *ZoneBuilder::zoneRegion(int id) const +{ + ZoneRegionObject *result = 0; + if (m_landscapeMap.contains(id)) + result = m_landscapeMap.value(id).zoneRegionObject; + + return result; +} + +bool ZoneBuilder::ligoData(LigoData &data, const ZonePosition &zonePos) +{ + if (m_landscapeMap.contains(zonePos.region)) + { + m_landscapeMap.value(zonePos.region).zoneRegionObject->ligoData(data, zonePos.x, zonePos.y); + return true; + } + return false; +} + +void ZoneBuilder::setLigoData(LigoData &data, const ZonePosition &zonePos) +{ + if (m_landscapeMap.contains(zonePos.region)) + m_landscapeMap.value(zonePos.region).zoneRegionObject->setLigoData(data, zonePos.x, zonePos.y); +} + +bool ZoneBuilder::initZoneBank (const QString &pathName) +{ + QDir *dir = new QDir(pathName); + QStringList filters; + filters << "*.ligozone"; + + // Find all ligozone files in dir + QStringList listFiles = dir->entryList(filters, QDir::Files); + + std::string error; + Q_FOREACH(QString file, listFiles) + { + //nlinfo(file.toUtf8().constData()); + if (!m_zoneBank.addElement((pathName + file).toUtf8().constData(), error)) + QMessageBox::critical(0, QObject::tr("Landscape editor"), QString(error.c_str()), QMessageBox::Ok); + } + delete dir; + return true; +} + +PixmapDatabase *ZoneBuilder::pixmapDatabase() const +{ + return m_pixmapDatabase; +} + +QString ZoneBuilder::dataPath() const +{ + return m_lastPathName; +} + +bool ZoneBuilder::getZoneMask(sint32 x, sint32 y) +{ + if ((x < m_minX) || (x > m_maxX) || + (y < m_minY) || (y > m_maxY)) + return true; + else + return m_zoneMask[(x - m_minX) + (y - m_minY) * (1 + m_maxX - m_minX)]; +} + +void ZoneBuilder::calcMask() +{ + sint32 x, y; + + m_minY = m_minX = 1000000; + m_maxY = m_maxX = -1000000; + + if (m_landscapeMap.size() == 0) + return; + + QMapIterator i(m_landscapeMap); + while (i.hasNext()) + { + i.next(); + const NLLIGO::CZoneRegion ®ion = i.value().zoneRegionObject->ligoZoneRegion(); + + if (m_minX > region.getMinX()) + m_minX = region.getMinX(); + if (m_minY > region.getMinY()) + m_minY = region.getMinY(); + if (m_maxX < region.getMaxX()) + m_maxX = region.getMaxX(); + if (m_maxY < region.getMaxY()) + m_maxY = region.getMaxY(); + } + + m_zoneMask.resize ((1 + m_maxX - m_minX) * (1 + m_maxY - m_minY)); + sint32 stride = (1 + m_maxX - m_minX); + for (y = m_minY; y <= m_maxY; ++y) + for (x = m_minX; x <= m_maxX; ++x) + { + m_zoneMask[x - m_minX + (y - m_minY) * stride] = true; + + QMapIterator it(m_landscapeMap); + while (it.hasNext()) + { + it.next(); + if (int(it.key()) != m_currentZoneRegion) + { + const NLLIGO::CZoneRegion ®ion = it.value().zoneRegionObject->ligoZoneRegion(); + + const std::string &rSZone = region.getName (x, y); + if ((rSZone != STRING_OUT_OF_BOUND) && (rSZone != STRING_UNUSED)) + { + m_zoneMask[x - m_minX + (y - m_minY) * stride] = false; + } + } + } + } +} + +bool ZoneBuilder::getZoneAmongRegions(ZonePosition &zonePos, BuilderZoneRegion *builderZoneRegionFrom, sint32 x, sint32 y) +{ + QMapIterator it(m_landscapeMap); + while (it.hasNext()) + { + it.next(); + const NLLIGO::CZoneRegion ®ion = it.value().zoneRegionObject->ligoZoneRegion(); + if ((x < region.getMinX()) || (x > region.getMaxX()) || + (y < region.getMinY()) || (y > region.getMaxY())) + continue; + if (region.getName(x, y) != STRING_UNUSED) + { + builderZoneRegionFrom = it.value().builderZoneRegion; + zonePos = ZonePosition(x, y, it.key()); + return true; + } + } + + // The zone is not present in other region so it is an empty or oob zone of the current region + const NLLIGO::CZoneRegion ®ion = zoneRegion(builderZoneRegionFrom->getRegionId())->ligoZoneRegion(); + if ((x < region.getMinX()) || (x > region.getMaxX()) || + (y < region.getMinY()) || (y > region.getMaxY())) + return false; // Out Of Bound + + zonePos = ZonePosition(x, y, builderZoneRegionFrom->getRegionId()); + return true; +} + +void ZoneBuilder::checkBeginMacro() +{ + if (!m_createdAction) + { + m_createdAction = true; + m_undoStack->beginMacro(m_titleAction); + m_undoScanRegionCommand = new UndoScanRegionCommand(true, this, m_landscapeScene); + m_undoStack->push(m_undoScanRegionCommand); + } +} + +void ZoneBuilder::checkEndMacro() +{ + if (m_createdAction) + { + UndoScanRegionCommand *redoScanRegionCommand = new UndoScanRegionCommand(false, this, m_landscapeScene); + + // Sets list positions in which need apply changes + m_undoScanRegionCommand->setScanList(m_zonePositionList); + redoScanRegionCommand->setScanList(m_zonePositionList); + + // Adds command in the stack + m_undoStack->push(redoScanRegionCommand); + m_undoStack->endMacro(); + } +} + +bool ZoneBuilder::checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion) +{ + QMapIterator it(m_landscapeMap); + while (it.hasNext()) + { + it.next(); + const NLLIGO::CZoneRegion &zoneRegion = it.value().zoneRegionObject->ligoZoneRegion(); + for (sint32 y = zoneRegion.getMinY(); y <= zoneRegion.getMaxY(); ++y) + for (sint32 x = zoneRegion.getMinX(); x <= zoneRegion.getMaxX(); ++x) + { + const std::string &refZoneName = zoneRegion.getName(x, y); + if (refZoneName != STRING_UNUSED) + { + const std::string &zoneName = newZoneRegion.getName(x, y); + if ((zoneName != STRING_UNUSED) && (zoneName != STRING_OUT_OF_BOUND)) + return true; + } + } + } + return false; +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone.h new file mode 100644 index 000000000..106b8ee58 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone.h @@ -0,0 +1,174 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef BUILDER_ZONE_H +#define BUILDER_ZONE_H + +// Project includes +#include "builder_zone_base.h" +#include "builder_zone_region.h" +#include "zone_region_editor.h" +#include "pixmap_database.h" + +// NeL includes +#include +#include + +// STL includes +#include +#include + +// Qt includes +#include +#include +#include +#include +#include +#include +#include + +namespace LandscapeEditor +{ +class ListZonesWidget; +class LandscapeScene; +class UndoScanRegionCommand; + +/** +@class ZoneBuilder +@brief ZoneBuilder contains all the shared data between the tools and the engine. +@details ZoneBank contains the macro zones that is composed of several zones plus a mask. +PixmapDatabase contains the graphics for the zones +*/ +class ZoneBuilder +{ +public: + ZoneBuilder(LandscapeScene *landscapeScene, ListZonesWidget *listZonesWidget = 0, QUndoStack *undoStack = 0); + ~ZoneBuilder(); + + /// Inits zoneBank and init zone pixmap database + bool init(const QString &pathName, bool displayProgress = false); + + void calcMask(); + + /// @return false if in point (x, y) placed zone brick, else true + bool getZoneMask (sint32 x, sint32 y); + + bool getZoneAmongRegions(ZonePosition &zonePos, BuilderZoneRegion *builderZoneRegionFrom, sint32 x, sint32 y); + + /// Ligo Actions + /// @{ + + /// Adds the LigoTileCommand in undo stack + void actionLigoTile(const LigoData &data, const ZonePosition &zonePos); + + void actionLigoMove(uint index, sint32 deltaX, sint32 deltaY); + + /// Adds the LigoResizeCommand in undo stack + void actionLigoResize(uint index, sint32 newMinX, sint32 newMaxX, sint32 newMinY, sint32 newMaxY); + /// @} + + /// Zone Bricks + /// @{ + void addZone(const sint32 posX, const sint32 posY); + void addTransition(const sint32 posX, const sint32 posY); + void delZone(const sint32 posX, const sint32 posY); + /// @} + + /// Zone Region + /// @{ + + /// Creates empty zone region and adds in the workspace + /// @return id zone region + int createZoneRegion(); + + /// Loads zone region from file @fileName and adds in the workspace. + /// @return id zone region + int createZoneRegion(const QString &fileName); + + /// Unloads zone region from the workspace + void deleteZoneRegion(int id); + + /// Sets the current zone region with @id + void setCurrentZoneRegion(int id); + + /// @return id the current zone region, if workspace is empty then returns (-1) + int currentIdZoneRegion() const; + + ZoneRegionObject *currentZoneRegion() const; + int countZoneRegion() const; + ZoneRegionObject *zoneRegion(int id) const; + bool ligoData(LigoData &data, const ZonePosition &zonePos); + void setLigoData(LigoData &data, const ZonePosition &zonePos); + /// @} + + // Accessors + NLLIGO::CZoneBank &getZoneBank() + { + return m_zoneBank; + } + + PixmapDatabase *pixmapDatabase() const; + + QString dataPath() const; + +private: + + /// Scans ./zoneligos dir and add all *.ligozone files to zoneBank + bool initZoneBank (const QString &path); + + /// Checks enabled beginMacro mode for undo stack, if false, then enables mode + void checkBeginMacro(); + + /// Checks enabled on beginMacro mode for undo stack, if true, then adds UndoScanRegionCommand + /// in undo stack and disables beginMacro mode + void checkEndMacro(); + + /// Checks intersects between them zone regions + /// @return true if newZoneRegion intersects with loaded zone regions, else return false + bool checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion); + + struct LandscapeItem + { + BuilderZoneRegion *builderZoneRegion; + ZoneRegionObject *zoneRegionObject; + QGraphicsRectItem *rectItem; + }; + + sint32 m_minX, m_maxX, m_minY, m_maxY; + std::vector m_zoneMask; + + QString m_lastPathName; + + int m_currentZoneRegion; + //std::vector m_landscapeItems; + QMap m_landscapeMap; + + bool m_createdAction; + QString m_titleAction; + QList m_zonePositionList; + UndoScanRegionCommand *m_undoScanRegionCommand; + + PixmapDatabase *m_pixmapDatabase; + NLLIGO::CZoneBank m_zoneBank; + ListZonesWidget *m_listZonesWidget; + LandscapeScene *m_landscapeScene; + QUndoStack *m_undoStack; +}; + +} /* namespace LandscapeEditor */ + +#endif // BUILDER_ZONE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_base.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_base.cpp new file mode 100644 index 000000000..580068a56 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_base.cpp @@ -0,0 +1,206 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "builder_zone_base.h" +#include "landscape_scene_base.h" +#include "zone_region_editor.h" +#include "pixmap_database.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include + +namespace LandscapeEditor +{ +int NewLandId = 0; + +ZoneBuilderBase::ZoneBuilderBase(LandscapeSceneBase *landscapeScene) + : m_pixmapDatabase(0), + m_landscapeSceneBase(landscapeScene) +{ + nlassert(m_landscapeSceneBase); + m_pixmapDatabase = new PixmapDatabase(); + m_lastPathName = ""; +} + +ZoneBuilderBase::~ZoneBuilderBase() +{ + delete m_pixmapDatabase; +} + +bool ZoneBuilderBase::init(const QString &pathName, bool displayProgress) +{ + if (pathName.isEmpty()) + return false; + if (pathName != m_lastPathName) + { + m_lastPathName = pathName; + QString zoneBankPath = pathName; + zoneBankPath += "/zoneligos/"; + + // Init the ZoneBank + m_zoneBank.reset(); + if (!initZoneBank (zoneBankPath)) + { + m_zoneBank.reset(); + return false; + } + // Construct the DataBase from the ZoneBank + QString zoneBitmapPath = pathName; + zoneBitmapPath += "/zonebitmaps/"; + m_pixmapDatabase->reset(); + if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank, displayProgress)) + { + m_zoneBank.reset(); + return false; + } + } + return true; +} + +int ZoneBuilderBase::loadZoneRegion(const QString &fileName, int defaultId) +{ + LandscapeItem landItem; + landItem.zoneRegionObject = new ZoneRegionObject(); + landItem.zoneRegionObject->load(fileName.toUtf8().constData()); + + if (!checkOverlaps(landItem.zoneRegionObject->ligoZoneRegion())) + { + delete landItem.zoneRegionObject; + return -1; + } + int id = defaultId; + if (id == -1) + id = NewLandId++; +// landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter); +// landItem.builderZoneRegion->init(this); + + m_landscapeSceneBase->addZoneRegion(landItem.zoneRegionObject->ligoZoneRegion()); +// landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion()); + m_landscapeMap.insert(id, landItem); + + calcMask(); + return id; +} + +void ZoneBuilderBase::deleteZoneRegion(int id) +{ + if (m_landscapeMap.contains(id)) + { + m_landscapeSceneBase->delZoneRegion(m_landscapeMap.value(id).zoneRegionObject->ligoZoneRegion()); + delete m_landscapeMap.value(id).zoneRegionObject; +// delete m_landscapeMap.value(id).builderZoneRegion; + m_landscapeMap.remove(id); + calcMask(); + } + else + nlwarning("Landscape (id %i) not found", id); +} + +int ZoneBuilderBase::countZoneRegion() const +{ + return m_landscapeMap.size(); +} + +ZoneRegionObject *ZoneBuilderBase::zoneRegion(int id) const +{ + return m_landscapeMap.value(id).zoneRegionObject; +} + +bool ZoneBuilderBase::initZoneBank (const QString &pathName) +{ + QDir *dir = new QDir(pathName); + QStringList filters; + filters << "*.ligozone"; + + // Find all ligozone files in dir + QStringList listFiles = dir->entryList(filters, QDir::Files); + + std::string error; + Q_FOREACH(QString file, listFiles) + { + //nlinfo(file.toUtf8().constData()); + if (!m_zoneBank.addElement((pathName + file).toUtf8().constData(), error)) + QMessageBox::critical(0, QObject::tr("Landscape editor"), QString(error.c_str()), QMessageBox::Ok); + } + delete dir; + return true; +} + +PixmapDatabase *ZoneBuilderBase::pixmapDatabase() const +{ + return m_pixmapDatabase; +} + +QString ZoneBuilderBase::dataPath() const +{ + return m_lastPathName; +} + +void ZoneBuilderBase::calcMask() +{ + m_minY = m_minX = 1000000; + m_maxY = m_maxX = -1000000; + + if (m_landscapeMap.size() == 0) + return; + + QMapIterator i(m_landscapeMap); + while (i.hasNext()) + { + i.next(); + const NLLIGO::CZoneRegion ®ion = i.value().zoneRegionObject->ligoZoneRegion(); + + if (m_minX > region.getMinX()) + m_minX = region.getMinX(); + if (m_minY > region.getMinY()) + m_minY = region.getMinY(); + if (m_maxX < region.getMaxX()) + m_maxX = region.getMaxX(); + if (m_maxY < region.getMaxY()) + m_maxY = region.getMaxY(); + } +} + +bool ZoneBuilderBase::checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion) +{ + QMapIterator it(m_landscapeMap); + while (it.hasNext()) + { + it.next(); + const NLLIGO::CZoneRegion &zoneRegion = it.value().zoneRegionObject->ligoZoneRegion(); + for (sint32 y = zoneRegion.getMinY(); y <= zoneRegion.getMaxY(); ++y) + for (sint32 x = zoneRegion.getMinX(); x <= zoneRegion.getMaxX(); ++x) + { + const std::string &refZoneName = zoneRegion.getName(x, y); + if (refZoneName != STRING_UNUSED) + { + const std::string &zoneName = newZoneRegion.getName(x, y); + if ((zoneName != STRING_UNUSED) && (zoneName != STRING_OUT_OF_BOUND)) + return false; + } + } + } + return true; +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_base.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_base.h new file mode 100644 index 000000000..a8637d463 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_base.h @@ -0,0 +1,129 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef BUILDER_ZONE_BASE_H +#define BUILDER_ZONE_BASE_H + +// Project includes +#include "landscape_editor_global.h" + +// NeL includes +#include +#include + +// STL includes +#include +#include + +// Qt includes +#include +#include +#include +#include +#include +#include + +namespace LandscapeEditor +{ +class LandscapeSceneBase; +class PixmapDatabase; +class ZoneRegionObject; + +// Data +struct ZonePosition +{ + // Absolute position + sint32 x; + sint32 y; + int region; + + ZonePosition() + { + x = 0xffffffff; + y = 0xffffffff; + region = -1; + } + + ZonePosition(const sint32 posX, const sint32 posY, const int id) + { + x = posX; + y = posY; + region = id; + } +}; + +/** +@class ZoneBuilderBase +@brief ZoneBuilderBase contains all the shared data between the tools and the engine. +@details ZoneBank contains the macro zones that is composed of several zones plus a mask. +PixmapDatabase contains the graphics for the zones +*/ +class LANDSCAPE_EDITOR_EXPORT ZoneBuilderBase +{ +public: + explicit ZoneBuilderBase(LandscapeSceneBase *landscapeScene); + virtual ~ZoneBuilderBase(); + + /// Init zoneBank and init zone pixmap database + bool init(const QString &pathName, bool displayProgress = false); + + /// Zone Region + /// @{ + int loadZoneRegion(const QString &fileName, int defaultId = -1); + void deleteZoneRegion(int id); + int countZoneRegion() const; + ZoneRegionObject *zoneRegion(int id) const; + /// @} + + // Accessors + NLLIGO::CZoneBank &getZoneBank() + { + return m_zoneBank; + } + + PixmapDatabase *pixmapDatabase() const; + + QString dataPath() const; + +private: + + /// Scan ./zoneligos dir and add all *.ligozone files to zoneBank + bool initZoneBank (const QString &path); + + void calcMask(); + + bool checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion); + + struct LandscapeItem + { + ZoneRegionObject *zoneRegionObject; + }; + + sint32 m_minX, m_maxX, m_minY, m_maxY; + + QString m_lastPathName; + + QMap m_landscapeMap; + + PixmapDatabase *m_pixmapDatabase; + NLLIGO::CZoneBank m_zoneBank; + LandscapeSceneBase *m_landscapeSceneBase; +}; + +} /* namespace LandscapeEditor */ + +#endif // BUILDER_ZONE_BASE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_region.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_region.cpp new file mode 100644 index 000000000..45966ea94 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_region.cpp @@ -0,0 +1,2143 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "builder_zone_region.h" +#include "builder_zone.h" +#include "zone_region_editor.h" + +// NeL includes +#include + +// Qt includes + +namespace LandscapeEditor +{ + +BuilderZoneRegion::BuilderZoneRegion(uint regionId) + : m_regionId(regionId), + m_zoneBuilder(0), + m_firstInit(false) +{ +} + +bool BuilderZoneRegion::init(ZoneBuilder *zoneBuilder) +{ + if (m_firstInit) + return true; + + m_zoneBuilder = zoneBuilder; + + uint32 j, k; + SMatNode mn; + std::vector AllValues; + + // Build the material tree + m_zoneBuilder->getZoneBank().getCategoryValues("material", AllValues); + for (uint32 i = 0; i < AllValues.size(); ++i) + { + mn.Name = AllValues[i]; + m_matTree.push_back(mn); + } + + // Link between materials + AllValues.clear (); + m_zoneBuilder->getZoneBank().getCategoryValues("transname", AllValues); + for (uint32 i = 0; i < AllValues.size(); ++i) + { + // Get the 2 materials linked together + std::string matAstr, matBstr; + for (j = 0; j < AllValues[i].size(); ++j) + { + if (AllValues[i][j] == '-') + break; + else + matAstr += AllValues[i][j]; + } + ++j; + for (; j < AllValues[i].size(); ++j) + matBstr += AllValues[i][j]; + + // Find matA + for (j = 0; j < m_matTree.size(); ++j) + if (m_matTree[j].Name == matAstr) + break; + + if (j < m_matTree.size()) + { + // Find matB + for (k = 0; k < m_matTree.size(); ++k) + if (m_matTree[k].Name == matBstr) + break; + + if (k < m_matTree.size()) + { + // Add a ref to matB in node matA + m_matTree[j].Arcs.push_back(k); + + // Add a ref to matA in node matB + m_matTree[k].Arcs.push_back(j); + } + } + } + + m_firstInit = true; + return true; +} + +class ToUpdate +{ + struct SElement + { + sint32 x, y; + + // Material put into the cell to update + std::string matPut; + + BuilderZoneRegion *builderZoneRegion; + }; + + std::vector m_elements; + +public: + + void add(BuilderZoneRegion *builderZoneRegion, sint32 x, sint32 y, const std::string &matName) + { + bool bFound = false; + for (uint32 m = 0; m < m_elements.size(); ++m) + if ((m_elements[m].x == x) && (m_elements[m].y == y)) + { + bFound = true; + break; + } + if (!bFound) + { + SElement newElement; + newElement.x = x; + newElement.y = y; + newElement.matPut = matName; + newElement.builderZoneRegion = builderZoneRegion; + m_elements.push_back (newElement); + } + } + + void del(sint32 x, sint32 y) + { + bool bFound = false; + uint32 m; + for (m = 0; m < m_elements.size(); ++m) + if ((m_elements[m].x == x) && (m_elements[m].y == y)) + { + bFound = true; + break; + } + if (bFound) + { + for (; m < m_elements.size() - 1; ++m) + m_elements[m] = m_elements[m + 1]; + m_elements.resize (m_elements.size() - 1); + } + } + + uint32 size() + { + return m_elements.size(); + } + + sint32 getX(uint32 m) + { + return m_elements[m].x; + } + + sint32 getY(uint32 m) + { + return m_elements[m].y; + } + + BuilderZoneRegion *getBuilderZoneRegion(uint32 m) + { + return m_elements[m].builderZoneRegion; + } + + const std::string &getMat (uint32 m) + { + return m_elements[m].matPut; + } +}; + +void BuilderZoneRegion::add(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement) +{ + sint32 sizeX = zoneBankElement->getSizeX(), sizeY = zoneBankElement->getSizeY(); + sint32 i, j; + NLLIGO::SPiece sMask, sPosX, sPosY; + ToUpdate tUpdate; // Transition to update + + if (!m_zoneBuilder->getZoneMask (x,y)) + return; + + if (zoneBankElement->getCategory("transname") != STRING_NO_CAT_TYPE) + { + addTransition (x, y, rot, flip, zoneBankElement); + return; + } + + // Create the mask in the good rotation and flip + sMask.Tab.resize(sizeX * sizeY); + sPosX.Tab.resize(sizeX * sizeY); + sPosY.Tab.resize(sizeX * sizeY); + + for(j = 0; j < sizeY; ++j) + for(i = 0; i < sizeX; ++i) + { + sPosX.Tab[i + j * sizeX] = (uint8)i; + sPosY.Tab[i + j * sizeX] = (uint8)j; + sMask.Tab[i + j * sizeX] = zoneBankElement->getMask()[i + j * sizeX]; + } + sPosX.w = sPosY.w = sMask.w = sizeX; + sPosX.h = sPosY.h = sMask.h = sizeY; + sMask.rotFlip(rot, flip); + sPosX.rotFlip(rot, flip); + sPosY.rotFlip(rot, flip); + + // Test if the pieces can be put (due to mask) + for (j = 0; j < sMask.h; ++j) + for (i = 0; i < sMask.w; ++i) + if (sMask.Tab[i + j * sMask.w]) + { + if (m_zoneBuilder->getZoneMask(x + i, y + j) == false) + return; + } + + // Delete all pieces that are under the mask + for (j = 0; j < sMask.h; ++j) + for (i = 0; i < sMask.w; ++i) + if (sMask.Tab[i + j * sMask.w]) + { + del(x + i, y + j, true, &tUpdate); + } + + // Delete all around all material that are not from the same as us + const std::string &curMat = zoneBankElement->getCategory("material"); + + if (curMat != STRING_NO_CAT_TYPE) + { + // This element is a valid material + // Place the piece + const std::string &eltName = zoneBankElement->getName(); + placePiece(x, y, rot, flip, sMask, sPosX, sPosY, eltName); + + // Put all transitions between different materials + putTransitions (x, y, sMask, curMat, &tUpdate); + placePiece(x, y, rot, flip, sMask, sPosX, sPosY, eltName); + } +} + +void BuilderZoneRegion::invertCutEdge(sint32 x, sint32 y, uint8 cePos) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + if ((x < zoneRegion.getMinX ()) || (x > zoneRegion.getMaxX ()) || + (y < zoneRegion.getMinY ()) || (y > zoneRegion.getMaxY ())) + return; + + NLLIGO::CZoneBankElement *zoneBankElement = m_zoneBuilder->getZoneBank().getElementByZoneName(zoneRegion.getName(x, y)); + if (zoneBankElement == NULL) + return; + if (zoneBankElement->getCategory("transname") == STRING_NO_CAT_TYPE) + return; + + + ZonePosition zonePos(x, y, m_regionId); + LigoData dataZone; + + m_zoneBuilder->ligoData(dataZone, zonePos); + if (dataZone.sharingCutEdges[cePos] != 3 - dataZone.sharingCutEdges[cePos]) + { + dataZone.sharingCutEdges[cePos] = 3 - dataZone.sharingCutEdges[cePos]; + + m_zoneBuilder->actionLigoTile(dataZone, zonePos); + } + updateTrans(x, y); + + // If the transition number is not the same propagate the change + // Propagate where the edge is cut (1/3 or 2/3) and update the transition + if (cePos == 2) + if (dataZone.sharingMatNames[0] != dataZone.sharingMatNames[2]) + { + if (x > zoneRegion.getMinX ()) + { + // [x-1][y].right = [x][y].left + // _Zones[(x-1-zoneRegion->getMinX ())+(y-zoneRegion->getMinY ())*stride].SharingCutEdges[3] = dataZonePos.SharingCutEdges[2]; + ZonePosition zonePosTemp(x - 1, y, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + if (dataZoneTemp.sharingCutEdges[3] != dataZone.sharingCutEdges[2]) + { + dataZoneTemp.sharingCutEdges[3] = dataZone.sharingCutEdges[2]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } + } + updateTrans (x - 1, y); + } + if (cePos == 3) + if (dataZone.sharingMatNames[1] != dataZone.sharingMatNames[3]) + { + if (x < zoneRegion.getMaxX ()) + { + // [x+1][y].left = [x][y].right + ZonePosition zonePosTemp(x + 1, y, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + if (dataZoneTemp.sharingCutEdges[2] != dataZone.sharingCutEdges[3]) + { + dataZoneTemp.sharingCutEdges[2] = dataZone.sharingCutEdges[3]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } + } + updateTrans (x + 1, y); + } + if (cePos == 1) + if (dataZone.sharingMatNames[0] != dataZone.sharingMatNames[1]) + { + if (y > zoneRegion.getMinY ()) + { + // [x][y-1].up = [x][y].down + ZonePosition zonePosTemp(x, y - 1, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + if (dataZoneTemp.sharingCutEdges[0] != dataZone.sharingCutEdges[1]) + { + dataZoneTemp.sharingCutEdges[0] = dataZone.sharingCutEdges[1]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } + } + updateTrans (x, y-1); + } + if (cePos == 0) + if (dataZone.sharingMatNames[2] != dataZone.sharingMatNames[3]) + { + if (y < zoneRegion.getMaxY ()) + { + // [x][y+1].down = [x][y].up + ZonePosition zonePosTemp(x, y + 1, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + if (dataZoneTemp.sharingCutEdges[1] != dataZone.sharingCutEdges[0]) + { + dataZoneTemp.sharingCutEdges[1] = dataZone.sharingCutEdges[0]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } + } + updateTrans (x, y + 1); + } +} + +void BuilderZoneRegion::cycleTransition(sint32 x, sint32 y) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + if ((x < zoneRegion.getMinX ()) || (x > zoneRegion.getMaxX ()) || + (y < zoneRegion.getMinY ()) || (y > zoneRegion.getMaxY ())) + return; + + NLLIGO::CZoneBankElement *zoneBankElement = m_zoneBuilder->getZoneBank().getElementByZoneName(zoneRegion.getName (x, y)); + if (zoneBankElement == NULL) + return; + if (zoneBankElement->getCategory("transname") == STRING_NO_CAT_TYPE) + return; + + // \todo trap -> choose the good transition in function of the transition under the current location + // Choose the next possible transition if not the same as the first one + // Choose among all transition of the same number + + updateTrans (x, y); +} + +bool BuilderZoneRegion::addNotPropagate (sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return false; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + sint32 sizeX = zoneBankElement->getSizeX(), sizeY = zoneBankElement->getSizeY(); + sint32 i, j; + NLLIGO::SPiece sMask, sPosX, sPosY; + ToUpdate tUpdate; // Transition to update + + if (!m_zoneBuilder->getZoneMask (x, y)) + return false; + + if (zoneBankElement->getCategory("transname") != STRING_NO_CAT_TYPE) + { + addTransition (x, y, rot, flip, zoneBankElement); + return true; + } + + // Create the mask in the good rotation and flip + sMask.Tab.resize (sizeX * sizeY); + sPosX.Tab.resize (sizeX * sizeY); + sPosY.Tab.resize (sizeX * sizeY); + + for (j = 0; j < sizeY; ++j) + for (i = 0; i < sizeX; ++i) + { + sPosX.Tab[i + j * sizeX] = (uint8)i; + sPosY.Tab[i + j * sizeX] = (uint8)j; + sMask.Tab[i + j * sizeX] = zoneBankElement->getMask()[i + j * sizeX]; + } + sPosX.w = sPosY.w = sMask.w = sizeX; + sPosX.h = sPosY.h = sMask.h = sizeY; + sMask.rotFlip (rot, flip); + sPosX.rotFlip (rot, flip); + sPosY.rotFlip (rot, flip); + + // Test if the pieces can be put (due to mask) + sint32 stride = (1 + zoneRegion.getMaxX () - zoneRegion.getMinX ()); + for (j = 0; j < sMask.h; ++j) + for (i = 0; i < sMask.w; ++i) + if (sMask.Tab[i+j*sMask.w]) + { + if (m_zoneBuilder->getZoneMask(x + i, y + j) == false) + return false; + if (((x + i) < zoneRegion.getMinX ()) || ((x + i) > zoneRegion.getMaxX ()) || + ((y + j) < zoneRegion.getMinY ()) || ((y + j) > zoneRegion.getMaxY ())) + return false; + NLLIGO::CZoneBankElement *zoneBankElementUnder = m_zoneBuilder->getZoneBank().getElementByZoneName(zoneRegion.getName (x + i, y + j)); + if (zoneBankElementUnder == NULL) + return false; + if (zoneBankElementUnder->getCategory("material") != zoneBankElement->getCategory("material")) + return false; + } + + // Delete all pieces that are under the mask + for (j = 0; j < sMask.h; ++j) + for (i = 0; i < sMask.w; ++i) + if (sMask.Tab[i + j * sMask.w]) + { + del(x + i, y + j, true, &tUpdate); + } + + const std::string &curMat = zoneBankElement->getCategory("material"); + + if (curMat != STRING_NO_CAT_TYPE) + { + // This element is a valid material + // Place the piece + const std::string &eltName = zoneBankElement->getName(); + placePiece(x, y, rot, flip, sMask, sPosX, sPosY, eltName); + } + + return true; +} + +void BuilderZoneRegion::addForce (sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + sint32 sizeX = zoneBankElement->getSizeX(), sizeY = zoneBankElement->getSizeY(); + sint32 i, j; + NLLIGO::SPiece sMask, sPosX, sPosY; + ToUpdate tUpdate; // Transition to update + + if (!m_zoneBuilder->getZoneMask (x, y)) + return; + + /* + if (pElt->getCategory("transname") != STRING_NO_CAT_TYPE) + { + addTransition (x, y, nRot, nFlip, pElt); + return; + }*/ + + // Create the mask in the good rotation and flip + sMask.Tab.resize (sizeX * sizeY); + sPosX.Tab.resize (sizeX * sizeY); + sPosY.Tab.resize (sizeX * sizeY); + + for (j = 0; j < sizeY; ++j) + for (i = 0; i < sizeX; ++i) + { + sPosX.Tab[i + j * sizeX] = (uint8)i; + sPosY.Tab[i + j * sizeX] = (uint8)j; + sMask.Tab[i + j * sizeX] = zoneBankElement->getMask()[i + j * sizeX]; + } + sPosX.w = sPosY.w = sMask.w = sizeX; + sPosX.h = sPosY.h = sMask.h = sizeY; + sMask.rotFlip (rot, flip); + sPosX.rotFlip (rot, flip); + sPosY.rotFlip (rot, flip); + + // Test if the pieces can be put (due to mask) + // All space under the mask must be empty + sint32 stride = (1 + zoneRegion.getMaxX () - zoneRegion.getMinX ()); + for (j = 0; j < sMask.h; ++j) + for (i = 0; i < sMask.w; ++i) + if (sMask.Tab[i+j*sMask.w]) + { + if (m_zoneBuilder->getZoneMask(x+i, y+j) == false) + return; + if (((x+i) < zoneRegion.getMinX ()) || ((x+i) > zoneRegion.getMaxX ()) || + ((y+j) < zoneRegion.getMinY ()) || ((y+j) > zoneRegion.getMaxY ())) + return; + NLLIGO::CZoneBankElement *zoneBankElementUnder = m_zoneBuilder->getZoneBank().getElementByZoneName(zoneRegion.getName (x + i, y + i)); + if (zoneBankElementUnder != NULL) + return; + } + + // Delete all pieces that are under the mask + for (j = 0; j < sMask.h; ++j) + for (i = 0; i < sMask.w; ++i) + if (sMask.Tab[i+j*sMask.w]) + { + del(x+i, y+j, true, &tUpdate); + } + + const std::string &curMat = zoneBankElement->getCategory ("material"); + const bool transition = zoneBankElement->getCategory("transname") != STRING_NO_CAT_TYPE; + + if (curMat != STRING_NO_CAT_TYPE || transition) + { + // This element is a valid material + // Place the piece + const std::string &eltName = zoneBankElement->getName(); + for (j = 0; j < sMask.h; ++j) + for (i = 0; i < sMask.w; ++i) + if (sMask.Tab[i + j * sMask.w]) + { + set(x + i, y + j, sPosX.Tab[i + j * sPosX.w], sPosY.Tab[i + j * sPosY.w], eltName, transition); + setRot(x + i, y + j, rot); + setFlip(x + i, y + j, flip); + } + } +} + +uint8 TransToEdge[72][4] = +{ + { 0, 0, 1, 1 }, // TransNum = 0, Flip = 0, Rot = 0 + { 2, 2, 0, 0 }, // TransNum = 0, Flip = 0, Rot = 1 + { 0, 0, 2, 2 }, // TransNum = 0, Flip = 0, Rot = 2 + { 1, 1, 0, 0 }, // TransNum = 0, Flip = 0, Rot = 3 + { 0, 0, 1, 1 }, // TransNum = 0, Flip = 1, Rot = 0 + { 2, 2, 0, 0 }, // TransNum = 0, Flip = 1, Rot = 1 + { 0, 0, 2, 2 }, // TransNum = 0, Flip = 1, Rot = 2 + { 1, 1, 0, 0 }, // TransNum = 0, Flip = 1, Rot = 3 + + { 0, 0, 1, 2 }, // TransNum = 1, Flip = 0, Rot = 0 + { 1, 2, 0, 0 }, // TransNum = 1, Flip = 0, Rot = 1 + { 0, 0, 1, 2 }, // TransNum = 1, Flip = 0, Rot = 2 + { 1, 2, 0, 0 }, // TransNum = 1, Flip = 0, Rot = 3 + { 0, 0, 2, 1 }, // TransNum = 1, Flip = 1, Rot = 0 + { 2, 1, 0, 0 }, // TransNum = 1, Flip = 1, Rot = 1 + { 0, 0, 2, 1 }, // TransNum = 1, Flip = 1, Rot = 2 + { 2, 1, 0, 0 }, // TransNum = 1, Flip = 1, Rot = 3 + + { 0, 0, 2, 2 }, // TransNum = 2, Flip = 0, Rot = 0 + { 1, 1, 0, 0 }, // TransNum = 2, Flip = 0, Rot = 1 + { 0, 0, 1, 1 }, // TransNum = 2, Flip = 0, Rot = 2 + { 2, 2, 0, 0 }, // TransNum = 2, Flip = 0, Rot = 3 + { 0, 0, 2, 2 }, // TransNum = 2, Flip = 1, Rot = 0 + { 1, 1, 0, 0 }, // TransNum = 2, Flip = 1, Rot = 1 + { 0, 0, 1, 1 }, // TransNum = 2, Flip = 1, Rot = 2 + { 2, 2, 0, 0 }, // TransNum = 2, Flip = 1, Rot = 3 + + { 0, 1, 1, 0 }, // TransNum = 3, Flip = 0, Rot = 0 + { 0, 2, 0, 1 }, // TransNum = 3, Flip = 0, Rot = 1 + { 2, 0, 0, 2 }, // TransNum = 3, Flip = 0, Rot = 2 + { 1, 0, 2, 0 }, // TransNum = 3, Flip = 0, Rot = 3 + { 0, 2, 0, 1 }, // TransNum = 3, Flip = 1, Rot = 0 + { 2, 0, 0, 2 }, // TransNum = 3, Flip = 1, Rot = 1 + { 1, 0, 2, 0 }, // TransNum = 3, Flip = 1, Rot = 2 + { 0, 1, 1, 0 }, // TransNum = 3, Flip = 1, Rot = 3 + + { 0, 2, 1, 0 }, // TransNum = 4, Flip = 0, Rot = 0 + { 0, 2, 0, 2 }, // TransNum = 4, Flip = 0, Rot = 1 + { 1, 0, 0, 2 }, // TransNum = 4, Flip = 0, Rot = 2 + { 1, 0, 1, 0 }, // TransNum = 4, Flip = 0, Rot = 3 + { 0, 1, 0, 1 }, // TransNum = 4, Flip = 1, Rot = 0 + { 2, 0, 0, 1 }, // TransNum = 4, Flip = 1, Rot = 1 + { 2, 0, 2, 0 }, // TransNum = 4, Flip = 1, Rot = 2 + { 0, 1, 2, 0 }, // TransNum = 4, Flip = 1, Rot = 3 + + { 0, 2, 2, 0 }, // TransNum = 5, Flip = 0, Rot = 0 + { 0, 1, 0, 2 }, // TransNum = 5, Flip = 0, Rot = 1 + { 1, 0, 0, 1 }, // TransNum = 5, Flip = 0, Rot = 2 + { 2, 0, 1, 0 }, // TransNum = 5, Flip = 0, Rot = 3 + { 0, 1, 0, 2 }, // TransNum = 5, Flip = 1, Rot = 0 + { 1, 0, 0, 1 }, // TransNum = 5, Flip = 1, Rot = 1 + { 2, 0, 1, 0 }, // TransNum = 5, Flip = 1, Rot = 2 + { 0, 2, 2, 0 }, // TransNum = 5, Flip = 1, Rot = 3 + + { 0, 1, 1, 0 }, // TransNum = 6, Flip = 0, Rot = 0 + { 0, 2, 0, 1 }, // TransNum = 6, Flip = 0, Rot = 1 + { 2, 0, 0, 2 }, // TransNum = 6, Flip = 0, Rot = 2 + { 1, 0, 2, 0 }, // TransNum = 6, Flip = 0, Rot = 3 + { 0, 2, 0, 1 }, // TransNum = 6, Flip = 1, Rot = 0 + { 2, 0, 0, 2 }, // TransNum = 6, Flip = 1, Rot = 1 + { 1, 0, 2, 0 }, // TransNum = 6, Flip = 1, Rot = 2 + { 0, 1, 1, 0 }, // TransNum = 6, Flip = 1, Rot = 3 + + { 0, 2, 1, 0 }, // TransNum = 7, Flip = 0, Rot = 0 + { 0, 2, 0, 2 }, // TransNum = 7, Flip = 0, Rot = 1 + { 1, 0, 0, 2 }, // TransNum = 7, Flip = 0, Rot = 2 + { 1, 0, 1, 0 }, // TransNum = 7, Flip = 0, Rot = 3 + { 0, 1, 0, 1 }, // TransNum = 7, Flip = 1, Rot = 0 + { 2, 0, 0, 1 }, // TransNum = 7, Flip = 1, Rot = 1 + { 2, 0, 2, 0 }, // TransNum = 7, Flip = 1, Rot = 2 + { 0, 1, 2, 0 }, // TransNum = 7, Flip = 1, Rot = 3 + + { 0, 2, 2, 0 }, // TransNum = 8, Flip = 0, Rot = 0 + { 0, 1, 0, 2 }, // TransNum = 8, Flip = 0, Rot = 1 + { 1, 0, 0, 1 }, // TransNum = 8, Flip = 0, Rot = 2 + { 2, 0, 1, 0 }, // TransNum = 8, Flip = 0, Rot = 3 + { 0, 1, 0, 2 }, // TransNum = 8, Flip = 1, Rot = 0 + { 1, 0, 0, 1 }, // TransNum = 8, Flip = 1, Rot = 1 + { 2, 0, 1, 0 }, // TransNum = 8, Flip = 1, Rot = 2 + { 0, 2, 2, 0 }, // TransNum = 8, Flip = 1, Rot = 3 +}; + +void BuilderZoneRegion::addTransition (sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + uint32 i; + // Check that we write in an already defined place + if ((x < zoneRegion.getMinX ()) || (x > zoneRegion.getMaxX ()) || + (y < zoneRegion.getMinY ()) || (y > zoneRegion.getMaxY ())) + return; + + // Check size + if ((zoneBankElement->getSizeX() != 1) || (zoneBankElement->getSizeY() != 1)) + return; + + // Check that an element already exist at position we want put the transition + NLLIGO::CZoneBankElement *zoneBankElementUnder = m_zoneBuilder->getZoneBank().getElementByZoneName(zoneRegion.getName(x, y)); + if (zoneBankElementUnder == NULL) + return; + + // And check that this element is also a transition and the same transition + if (zoneBankElementUnder->getCategory ("transname") == STRING_NO_CAT_TYPE) + return; + if (zoneBankElementUnder->getCategory ("transname") != zoneBankElement->getCategory("transname")) + return; + + std::string underType = zoneBankElementUnder->getCategory("transtype"); + std::string overType = zoneBankElement->getCategory("transtype"); + std::string underNum = zoneBankElementUnder->getCategory("transnum"); + std::string overNum = zoneBankElement ->getCategory("transnum"); + + ZonePosition zonePosTemp(x, y, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + LigoData dataZoneOriginal = dataZoneTemp; + + bool bMustPropagate = false; + // Same type of transition ? + if (zoneBankElementUnder->getCategory("transtype") != zoneBankElement->getCategory("transtype")) + { + // No so random the cutEdges + for (i = 0; i < 4; ++i) + { + uint8 nCut = (uint8)(1.0f + NLMISC::frand(2.0f)); + NLMISC::clamp(nCut, (uint8)1, (uint8)2); + + dataZoneTemp.sharingCutEdges[i] = nCut; + } + zoneBankElement = NULL; + bMustPropagate = true; + } + else + { + // Put exactly the transition as given + sint32 transnum = atoi(zoneBankElement->getCategory("transnum").c_str()); + sint32 flip = zoneRegion.getFlip(x, y); + sint32 rot = zoneRegion.getRot(x, y); + sint32 pos1 = -1, pos2 = -1; + + for (i = 0; i < 4; ++i) + { + if ((TransToEdge[transnum * 8 + flip * 4 + rot][i] != 0) && + (TransToEdge[transnum * 8 + flip * 4 + rot][i] != dataZoneTemp.sharingCutEdges[i])) + bMustPropagate = true; + + dataZoneTemp.sharingCutEdges[i] = TransToEdge[transnum * 8 + flip * 4 + rot][i]; + + if ((pos1 != -1) && (dataZoneTemp.sharingCutEdges[i] != 0)) + pos2 = i; + if ((pos1 == -1) && (dataZoneTemp.sharingCutEdges[i] != 0)) + pos1 = i; + } + // Exchange cutedges != 0 one time /2 to permit all positions + if ((transnum == 1) || (transnum == 4) || (transnum == 7)) + if (zoneBankElement->getName() == zoneBankElementUnder->getName()) + { + bMustPropagate = true; + + dataZoneTemp.sharingCutEdges[pos1] = 3 - dataZoneTemp.sharingCutEdges[pos1]; + dataZoneTemp.sharingCutEdges[pos2] = 3 - dataZoneTemp.sharingCutEdges[pos2]; + } + } + if (dataZoneTemp != dataZoneOriginal) + { + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } + updateTrans (x, y, zoneBankElement); + + // If the transition number is not the same propagate the change + if (bMustPropagate) + { + // Propagate where the edge is cut (1/3 or 2/3) and update the transition + if (dataZoneTemp.sharingMatNames[0] != dataZoneTemp.sharingMatNames[2]) + { + if (x > zoneRegion.getMinX ()) + { + // [x-1][y].right = [x][y].left + // _Zones[(x-1-pBZR->getMinX ())+(y-pBZR->getMinY ())*stride].SharingCutEdges[3] = dataZoneTemp.SharingCutEdges[2]; + ZonePosition zonePosTemp2(x - 1, y, m_regionId); + LigoData dataZoneTemp2; + m_zoneBuilder->ligoData(dataZoneTemp2, zonePosTemp2); + if (dataZoneTemp2.sharingCutEdges[3] != dataZoneTemp.sharingCutEdges[2]) + { + dataZoneTemp2.sharingCutEdges[3] = dataZoneTemp.sharingCutEdges[2]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp2, zonePosTemp2); + } + } + updateTrans (x - 1, y); + } + if (dataZoneTemp.sharingMatNames[1] != dataZoneTemp.sharingMatNames[3]) + { + if (x < zoneRegion.getMaxX ()) + { + // [x+1][y].left = [x][y].right + //_Zones[(x+1-pBZR->getMinX ())+(y-pBZR->getMinY ())*stride].SharingCutEdges[2] = dataZoneTemp.SharingCutEdges[3]; + ZonePosition zonePosTemp2(x + 1, y, m_regionId); + LigoData dataZoneTemp2; + m_zoneBuilder->ligoData(dataZoneTemp2, zonePosTemp2); + if (dataZoneTemp2.sharingCutEdges[2] != dataZoneTemp.sharingCutEdges[3]) + { + dataZoneTemp2.sharingCutEdges[2] = dataZoneTemp.sharingCutEdges[3]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp2, zonePosTemp2); + } + } + updateTrans (x + 1, y); + } + if (dataZoneTemp.sharingMatNames[0] != dataZoneTemp.sharingMatNames[1]) + { + if (y > zoneRegion.getMinY ()) + { + // [x][y-1].up = [x][y].down + //_Zones[(x-pBZR->getMinX ())+(y-1-pBZR->getMinY ())*stride].SharingCutEdges[0] = dataZoneTemp.SharingCutEdges[1]; + ZonePosition zonePosTemp2(x, y - 1, m_regionId); + LigoData dataZoneTemp2; + m_zoneBuilder->ligoData(dataZoneTemp2, zonePosTemp2); + if (dataZoneTemp2.sharingCutEdges[0] != dataZoneTemp.sharingCutEdges[1]) + { + dataZoneTemp2.sharingCutEdges[0] = dataZoneTemp.sharingCutEdges[1]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp2, zonePosTemp2); + } + } + updateTrans (x, y - 1); + } + if (dataZoneTemp.sharingMatNames[2] != dataZoneTemp.sharingMatNames[3]) + { + if (y < zoneRegion.getMaxY ()) + { + // [x][y+1].down = [x][y].up + //_Zones[(x-pBZR->getMinX ())+(y+1-pBZR->getMinY ())*stride].SharingCutEdges[1] = dataZoneTemp.SharingCutEdges[0]; + ZonePosition zonePosTemp2(x, y + 1, m_regionId); + LigoData dataZoneTemp2; + m_zoneBuilder->ligoData(dataZoneTemp2, zonePosTemp2); + if (dataZoneTemp2.sharingCutEdges[1] != dataZoneTemp.sharingCutEdges[0]) + { + dataZoneTemp2.sharingCutEdges[1] = dataZoneTemp.sharingCutEdges[0]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp2, zonePosTemp2); + } + } + updateTrans (x, y + 1); + } + } +} + +void BuilderZoneRegion::addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, + const std::string &newMat, ToUpdate *ptCreate, ToUpdate *ptUpdate) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + sint32 stride = (1 + zoneRegion.getMaxX() - zoneRegion.getMinX()); + + ZonePosition zonePos; + if (m_zoneBuilder->getZoneAmongRegions(zonePos, builderZoneRegion, x, y)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePos); + if (data.sharingMatNames[sharePos] != newMat) + { + data.sharingMatNames[sharePos] = newMat; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePos); + } + builderZoneRegion->del(x, y, true, ptUpdate); + ptCreate->add(builderZoneRegion, x, y, newMat); + } +} + +void BuilderZoneRegion::putTransitions (sint32 inX, sint32 inY, const NLLIGO::SPiece &mask, const std::string &matName, + ToUpdate *ptUpdate) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + ToUpdate tCreate; // Transition to create + + sint32 i, j, k, l, m; + sint32 x = inX, y = inY; + for (j = 0; j < mask.h; ++j) + for (i = 0; i < mask.w; ++i) + if (mask.Tab[i + j * mask.w]) + { + for (k = -1; k <= 1; ++k) + for (l = -1; l <= 1; ++l) + { + BuilderZoneRegion *builderZoneRegion2 = this; + ZonePosition zonePos; + if (m_zoneBuilder->getZoneAmongRegions(zonePos, builderZoneRegion2, inX + i + l, inY + j + k)) + tCreate.add(builderZoneRegion2, inX + i + l, inY + j + k, matName); + } + } + + // Check coherency of the transition to update + for (m = 0; m < (sint32)tCreate.size(); ++m) + { + BuilderZoneRegion *builderZoneRegion2 = tCreate.getBuilderZoneRegion(m); + x = tCreate.getX(m); + y = tCreate.getY(m); + std::string putMat = tCreate.getMat(m); + + //if ((x < pBZR->getMinX ())||(x > pBZR->getMaxX ())||(y < pBZR->getMinY ())||(y > pBZR->getMaxY ())) + // continue; + + ZonePosition zoneTemp(x, y, builderZoneRegion2->getRegionId()); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zoneTemp); + + if (!((dataZoneTemp.sharingMatNames[0] == dataZoneTemp.sharingMatNames[1])&& + (dataZoneTemp.sharingMatNames[1] == dataZoneTemp.sharingMatNames[2])&& + (dataZoneTemp.sharingMatNames[2] == dataZoneTemp.sharingMatNames[3]))) + builderZoneRegion2->del(x, y, true, ptUpdate); + + // Check to see material can be posed + uint corner; + for (corner = 0; corner < 4; corner++) + { + std::string newMat = getNextMatInTree (putMat, dataZoneTemp.sharingMatNames[corner]); + + // Can't be posed ? + if (newMat == STRING_UNUSED) + break; + } + if ( (corner < 4) && (m != 0) ) + { + // The material can't be paused + for (int t = 0; t < 4; ++t) + dataZoneTemp.sharingMatNames[t] = STRING_UNUSED; + + // Don't propagate any more + } + else + { + // Expand material for the 1st quarter + std::string newMat = getNextMatInTree(putMat, dataZoneTemp.sharingMatNames[0]); + if (newMat != dataZoneTemp.sharingMatNames[0]) + { + // Update the quarter + if (dataZoneTemp.sharingMatNames[0] != newMat) + { + dataZoneTemp.sharingMatNames[0] = newMat; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + + addToUpdateAndCreate(builderZoneRegion2, 1, x - 1, y, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 3, x - 1, y - 1, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 2, x, y - 1, newMat, &tCreate, ptUpdate); + } + + // Expand material for the 2nd quarter + newMat = getNextMatInTree(putMat, dataZoneTemp.sharingMatNames[1]); + if (newMat != dataZoneTemp.sharingMatNames[1]) + { + // Update the quarter + //if (_Builder->getZoneMask(x,y)) + if (dataZoneTemp.sharingMatNames[1] != newMat) + { + dataZoneTemp.sharingMatNames[1] = newMat; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + + addToUpdateAndCreate(builderZoneRegion2, 0, x + 1, y, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 2, x + 1, y - 1, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 3, x, y - 1, newMat, &tCreate, ptUpdate); + } + + // Expand material for the 3rd quarter + newMat = getNextMatInTree(putMat, dataZoneTemp.sharingMatNames[2]); + if (newMat != dataZoneTemp.sharingMatNames[2]) + { + // Update the quarter + //if (_Builder->getZoneMask(x,y)) + if (dataZoneTemp.sharingMatNames[2] != newMat) + { + dataZoneTemp.sharingMatNames[2] = newMat; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + + addToUpdateAndCreate(builderZoneRegion2, 3, x - 1, y, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 1, x - 1, y + 1, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 0, x, y + 1, newMat, &tCreate, ptUpdate); + } + + // Expand material for the 4th quarter + newMat = getNextMatInTree(putMat, dataZoneTemp.sharingMatNames[3]); + if (newMat != dataZoneTemp.sharingMatNames[3]) + { + // Update the quarter + //if (_Builder->getZoneMask(x,y)) + if (dataZoneTemp.sharingMatNames[3] != newMat) + { + dataZoneTemp.sharingMatNames[3] = newMat; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + + addToUpdateAndCreate(builderZoneRegion2, 2, x + 1, y, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 0, x + 1, y + 1, newMat, &tCreate, ptUpdate); + addToUpdateAndCreate(builderZoneRegion2, 1, x, y + 1, newMat, &tCreate, ptUpdate); + } + } + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + + // Delete transitions that are inside the mask + for (j = 0; j < mask.h; ++j) + for (i = 0; i < mask.w; ++i) + if (mask.Tab[i + j * mask.w]) + { + tCreate.del(inX + i, inY + j); + } + + // For all transition to update choose the cut edge + for (m = 0; m < (sint32)tCreate.size(); ++m) + { + ZoneRegionObject *zoneRegionObj2 = m_zoneBuilder->zoneRegion(tCreate.getBuilderZoneRegion(m)->getRegionId()); + if (zoneRegionObj2 == 0) + continue; + + const NLLIGO::CZoneRegion &zoneRegion2 = zoneRegionObj2->ligoZoneRegion(); + x = tCreate.getX(m); + y = tCreate.getY(m); + + if ((x < zoneRegion.getMinX()) || (x > zoneRegion.getMaxX()) || + (y < zoneRegion.getMinY()) || (y > zoneRegion.getMaxY())) + continue; + + ZonePosition zoneTemp(x, y, tCreate.getBuilderZoneRegion(m)->getRegionId()); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zoneTemp); + LigoData dataZoneTempOriginal = dataZoneTemp; + + for (i = 0; i < 4; ++i) + { + uint8 nCut = (uint8)(1.0f + NLMISC::frand(2.0f)); + NLMISC::clamp(nCut, (uint8)1, (uint8)2); + dataZoneTemp.sharingCutEdges[i] = nCut; + } + + // Add modification landscape + if (dataZoneTempOriginal != dataZoneTemp) + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + + // Propagate + if (dataZoneTemp.sharingMatNames[0] != dataZoneTemp.sharingMatNames[2]) + { + // [x-1][y].right = [x][y].left + BuilderZoneRegion *builderZoneRegion3 = tCreate.getBuilderZoneRegion(m); + ZonePosition zonePosU; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion3, x - 1, y)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingCutEdges[3] != dataZoneTemp.sharingCutEdges[2]) + { + data.sharingCutEdges[3] = dataZoneTemp.sharingCutEdges[2]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + ptUpdate->add(builderZoneRegion3, x - 1, y, ""); + } + } + else + { + m_zoneBuilder->ligoData(dataZoneTemp, zoneTemp); + if (dataZoneTemp.sharingCutEdges[2] != 0) + { + dataZoneTemp.sharingCutEdges[2] = 0; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + } + + if (dataZoneTemp.sharingMatNames[0] != dataZoneTemp.sharingMatNames[1]) + { + // [x][y-1].up = [x][y].down + BuilderZoneRegion *builderZoneRegion3 = tCreate.getBuilderZoneRegion(m); + ZonePosition zonePosU; + if (m_zoneBuilder->getZoneAmongRegions (zonePosU, builderZoneRegion3, x, y - 1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingCutEdges[0] != dataZoneTemp.sharingCutEdges[1]) + { + data.sharingCutEdges[0] = dataZoneTemp.sharingCutEdges[1]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + ptUpdate->add (builderZoneRegion3, x, y - 1, ""); + } + } + else + { + m_zoneBuilder->ligoData(dataZoneTemp, zoneTemp); + if (dataZoneTemp.sharingCutEdges[1] != 0) + { + dataZoneTemp.sharingCutEdges[1] = 0; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + } + + if (dataZoneTemp.sharingMatNames[3] != dataZoneTemp.sharingMatNames[1]) + { + // [x+1][y].left = [x][y].right + BuilderZoneRegion *builderZoneRegion3 = tCreate.getBuilderZoneRegion(m); + ZonePosition zonePosU; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion3, x + 1, y)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingCutEdges[2] != dataZoneTemp.sharingCutEdges[3]) + { + data.sharingCutEdges[2] = dataZoneTemp.sharingCutEdges[3]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + ptUpdate->add(builderZoneRegion3, x + 1, y, ""); + } + } + else + { + m_zoneBuilder->ligoData(dataZoneTemp, zoneTemp); + if (dataZoneTemp.sharingCutEdges[3] != 0) + { + dataZoneTemp.sharingCutEdges[3] = 0; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + } + + if (dataZoneTemp.sharingMatNames[2] != dataZoneTemp.sharingMatNames[3]) + { + // [x][y+1].down = [x][y].up + BuilderZoneRegion *builderZoneRegion3 = tCreate.getBuilderZoneRegion(m); + ZonePosition zonePosU; + if (m_zoneBuilder->getZoneAmongRegions (zonePosU, builderZoneRegion3, x, y+1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingCutEdges[1] = dataZoneTemp.sharingCutEdges[0]) + { + data.sharingCutEdges[1] = dataZoneTemp.sharingCutEdges[0]; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + ptUpdate->add (builderZoneRegion3, x, y + 1, ""); + } + } + else + { + m_zoneBuilder->ligoData(dataZoneTemp, zoneTemp); + if (dataZoneTemp.sharingCutEdges[0] = 0) + { + dataZoneTemp.sharingCutEdges[0] = 0; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zoneTemp); + } + } + } + + // Delete in tUpdate each element in common with tCreate + for (m = 0; m < (sint32)tCreate.size(); ++m) + { + x = tCreate.getX(m); + y = tCreate.getY(m); + ptUpdate->del (x,y); + } + + // Finally update all transition + for (m = 0; m < (sint32)tCreate.size(); ++m) + { + const NLLIGO::CZoneRegion &zoneRegion2 = m_zoneBuilder->zoneRegion(tCreate.getBuilderZoneRegion(m)->getRegionId())->ligoZoneRegion(); + x = tCreate.getX(m); + y = tCreate.getY(m); + + if ((x >= zoneRegion2.getMinX()) && (x <= zoneRegion2.getMaxX()) && + (y >= zoneRegion2.getMinY()) && (y <= zoneRegion2.getMaxY())) + tCreate.getBuilderZoneRegion(m)->updateTrans(x, y); + } + + // WARNING: TODO: check this for + for (m = 0; m < (sint32)ptUpdate->size(); ++m) + { + const NLLIGO::CZoneRegion &zoneRegion2 = m_zoneBuilder->zoneRegion(ptUpdate->getBuilderZoneRegion(m)->getRegionId())->ligoZoneRegion(); + x = ptUpdate->getX(m); + y = ptUpdate->getY(m); + if ((x >= zoneRegion2.getMinX()) && (x <= zoneRegion2.getMaxX()) && + (y >= zoneRegion2.getMinY()) && (y <= zoneRegion2.getMaxY())) + ptUpdate->getBuilderZoneRegion(m)->updateTrans(x, y); + } + + // Cross material + for (m = 0; m < (sint32)tCreate.size(); ++m) + { + const NLLIGO::CZoneRegion &zoneRegion2 = m_zoneBuilder->zoneRegion(tCreate.getBuilderZoneRegion(m)->getRegionId())->ligoZoneRegion(); + x = tCreate.getX(m); + y = tCreate.getY(m); + + + ZonePosition zoneTemp(x, y, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zoneTemp); + + std::set matNameSet; + for (i = 0; i < 4; ++i) + matNameSet.insert(dataZoneTemp.sharingMatNames[i]); + + if (((dataZoneTemp.sharingMatNames[0] == dataZoneTemp.sharingMatNames[3]) && + (dataZoneTemp.sharingMatNames[1] == dataZoneTemp.sharingMatNames[2]) && + (dataZoneTemp.sharingMatNames[0] != dataZoneTemp.sharingMatNames[1])) + || (matNameSet.size()>2)) + { + NLLIGO::CZoneBank &zoneBank = m_zoneBuilder->getZoneBank(); + zoneBank.resetSelection(); + zoneBank.addOrSwitch("material", tCreate.getMat(m)); + zoneBank.addAndSwitch("size", "1x1"); + std::vector vElts; + zoneBank.getSelection(vElts); + if (vElts.size() == 0) + return; + sint32 nRan = (sint32)(NLMISC::frand((float)vElts.size())); + NLMISC::clamp(nRan, (sint32)0, (sint32)(vElts.size() - 1)); + NLLIGO::CZoneBankElement *zoneBankElement = vElts[nRan]; + nRan = (uint32)(NLMISC::frand (1.0) * 4); + NLMISC::clamp(nRan, (sint32)0, (sint32)3); + uint8 rot = (uint8)nRan; + nRan = (uint32)(NLMISC::frand (1.0) * 2); + NLMISC::clamp (nRan, (sint32)0, (sint32)1); + uint8 flip = (uint8)nRan; + + tCreate.getBuilderZoneRegion(m)->add(x, y, rot, flip, zoneBankElement); + } + } +} + +struct STrans +{ + uint8 Num; + uint8 Rot; + uint8 Flip; +}; + +STrans TranConvTable[128] = +{ + { 0,0,0 }, // Quart = 0, CutEdge = 0, Np = 0 UNUSED + { 0,0,0 }, // Quart = 0, CutEdge = 0, Np = 1 UNUSED + { 0,0,0 }, // Quart = 0, CutEdge = 1, Np = 0 UNUSED + { 0,0,0 }, // Quart = 0, CutEdge = 1, Np = 1 UNUSED + { 0,0,0 }, // Quart = 0, CutEdge = 2, Np = 0 UNUSED + { 0,0,0 }, // Quart = 0, CutEdge = 2, Np = 1 UNUSED + { 0,0,0 }, // Quart = 0, CutEdge = 3, Np = 0 UNUSED + { 0,0,0 }, // Quart = 0, CutEdge = 3, Np = 1 UNUSED + + { 6,0,0 }, // Quart = 1, CutEdge = 0, Np = 0 + { 6,3,1 }, // Quart = 1, CutEdge = 0, Np = 1 + { 7,0,0 }, // Quart = 1, CutEdge = 1, Np = 0 + { 7,0,0 }, // Quart = 1, CutEdge = 1, Np = 1 + { 7,3,1 }, // Quart = 1, CutEdge = 2, Np = 0 + { 7,3,1 }, // Quart = 1, CutEdge = 2, Np = 1 + { 8,0,0 }, // Quart = 1, CutEdge = 3, Np = 0 + { 8,3,1 }, // Quart = 1, CutEdge = 3, Np = 1 + + { 7,0,1 }, // Quart = 2, CutEdge = 0, Np = 0 + { 7,0,1 }, // Quart = 2, CutEdge = 0, Np = 1 + { 6,0,1 }, // Quart = 2, CutEdge = 1, Np = 0 + { 6,1,0 }, // Quart = 2, CutEdge = 1, Np = 1 + { 8,1,0 }, // Quart = 2, CutEdge = 2, Np = 0 + { 8,0,1 }, // Quart = 2, CutEdge = 2, Np = 1 + { 7,1,0 }, // Quart = 2, CutEdge = 3, Np = 0 + { 7,1,0 }, // Quart = 2, CutEdge = 3, Np = 1 + + { 0,0,0 }, // Quart = 3, CutEdge = 0, Np = 0 + { 0,0,1 }, // Quart = 3, CutEdge = 0, Np = 1 + { 1,0,1 }, // Quart = 3, CutEdge = 1, Np = 0 + { 1,0,1 }, // Quart = 3, CutEdge = 1, Np = 1 + { 1,0,0 }, // Quart = 3, CutEdge = 2, Np = 0 + { 1,0,0 }, // Quart = 3, CutEdge = 2, Np = 1 + { 2,0,0 }, // Quart = 3, CutEdge = 3, Np = 0 + { 2,0,1 }, // Quart = 3, CutEdge = 3, Np = 1 + + { 7,3,0 }, // Quart = 4, CutEdge = 0, Np = 0 + { 7,3,0 }, // Quart = 4, CutEdge = 0, Np = 1 + { 8,3,0 }, // Quart = 4, CutEdge = 1, Np = 0 + { 8,2,1 }, // Quart = 4, CutEdge = 1, Np = 1 + { 6,3,0 }, // Quart = 4, CutEdge = 2, Np = 0 + { 6,2,1 }, // Quart = 4, CutEdge = 2, Np = 1 + { 7,2,1 }, // Quart = 4, CutEdge = 3, Np = 0 + { 7,2,1 }, // Quart = 4, CutEdge = 3, Np = 1 + + { 0,3,0 }, // Quart = 5, CutEdge = 0, Np = 0 + { 0,3,1 }, // Quart = 5, CutEdge = 0, Np = 1 + { 1,3,1 }, // Quart = 5, CutEdge = 1, Np = 0 + { 1,3,1 }, // Quart = 5, CutEdge = 1, Np = 1 + { 1,3,0 }, // Quart = 5, CutEdge = 2, Np = 0 + { 1,3,0 }, // Quart = 5, CutEdge = 2, Np = 1 + { 2,3,0 }, // Quart = 5, CutEdge = 3, Np = 0 + { 2,3,1 }, // Quart = 5, CutEdge = 3, Np = 1 + + { 0,0,0 }, // Quart = 6, CutEdge = 0, Np = 0 UNUSED + { 0,0,0 }, // Quart = 6, CutEdge = 0, Np = 1 UNUSED + { 0,0,0 }, // Quart = 6, CutEdge = 1, Np = 0 UNUSED + { 0,0,0 }, // Quart = 6, CutEdge = 1, Np = 1 UNUSED + { 0,0,0 }, // Quart = 6, CutEdge = 2, Np = 0 UNUSED + { 0,0,0 }, // Quart = 6, CutEdge = 2, Np = 1 UNUSED + { 0,0,0 }, // Quart = 6, CutEdge = 3, Np = 0 UNUSED + { 0,0,0 }, // Quart = 6, CutEdge = 3, Np = 1 UNUSED + + { 5,2,0 }, // Quart = 7, CutEdge = 0, Np = 0 + { 5,1,1 }, // Quart = 7, CutEdge = 0, Np = 1 + { 4,1,1 }, // Quart = 7, CutEdge = 1, Np = 0 + { 4,1,1 }, // Quart = 7, CutEdge = 1, Np = 1 + { 4,2,0 }, // Quart = 7, CutEdge = 2, Np = 0 + { 4,2,0 }, // Quart = 7, CutEdge = 2, Np = 1 + { 3,2,0 }, // Quart = 7, CutEdge = 3, Np = 0 + { 3,1,1 }, // Quart = 7, CutEdge = 3, Np = 1 + + { 8,2,0 }, // Quart = 8, CutEdge = 0, Np = 0 + { 8,1,1 }, // Quart = 8, CutEdge = 0, Np = 1 + { 7,1,1 }, // Quart = 8, CutEdge = 1, Np = 0 + { 7,1,1 }, // Quart = 8, CutEdge = 1, Np = 1 + { 7,2,0 }, // Quart = 8, CutEdge = 2, Np = 0 + { 7,2,0 }, // Quart = 8, CutEdge = 2, Np = 1 + { 6,2,0 }, // Quart = 8, CutEdge = 3, Np = 0 + { 6,1,1 }, // Quart = 8, CutEdge = 3, Np = 1 + + { 0,0,0 }, // Quart = 9, CutEdge = 0, Np = 0 UNUSED + { 0,0,0 }, // Quart = 9, CutEdge = 0, Np = 1 UNUSED + { 0,0,0 }, // Quart = 9, CutEdge = 1, Np = 0 UNUSED + { 0,0,0 }, // Quart = 9, CutEdge = 1, Np = 1 UNUSED + { 0,0,0 }, // Quart = 9, CutEdge = 2, Np = 0 UNUSED + { 0,0,0 }, // Quart = 9, CutEdge = 2, Np = 1 UNUSED + { 0,0,0 }, // Quart = 9, CutEdge = 3, Np = 0 UNUSED + { 0,0,0 }, // Quart = 9, CutEdge = 3, Np = 1 UNUSED + + { 2,1,0 }, // Quart = 10, CutEdge = 0, Np = 0 + { 2,1,1 }, // Quart = 10, CutEdge = 0, Np = 1 + { 1,1,1 }, // Quart = 10, CutEdge = 1, Np = 0 + { 1,1,1 }, // Quart = 10, CutEdge = 1, Np = 1 + { 1,1,0 }, // Quart = 10, CutEdge = 2, Np = 0 + { 1,1,0 }, // Quart = 10, CutEdge = 2, Np = 1 + { 0,1,0 }, // Quart = 10, CutEdge = 3, Np = 0 + { 0,1,1 }, // Quart = 10, CutEdge = 3, Np = 1 + + { 4,3,0 }, // Quart = 11, CutEdge = 0, Np = 0 + { 4,3,0 }, // Quart = 11, CutEdge = 0, Np = 1 + { 5,3,0 }, // Quart = 11, CutEdge = 1, Np = 0 + { 5,2,1 }, // Quart = 11, CutEdge = 1, Np = 1 + { 3,3,0 }, // Quart = 11, CutEdge = 2, Np = 0 + { 3,2,1 }, // Quart = 11, CutEdge = 2, Np = 1 + { 4,2,1 }, // Quart = 11, CutEdge = 3, Np = 0 + { 4,2,1 }, // Quart = 11, CutEdge = 3, Np = 1 + + { 2,2,0 }, // Quart = 12, CutEdge = 0, Np = 0 + { 2,2,1 }, // Quart = 12, CutEdge = 0, Np = 1 + { 1,2,1 }, // Quart = 12, CutEdge = 1, Np = 0 + { 1,2,1 }, // Quart = 12, CutEdge = 1, Np = 1 + { 1,2,0 }, // Quart = 12, CutEdge = 2, Np = 0 + { 1,2,0 }, // Quart = 12, CutEdge = 2, Np = 1 + { 0,2,0 }, // Quart = 12, CutEdge = 3, Np = 0 + { 0,2,1 }, // Quart = 12, CutEdge = 3, Np = 1 + + { 4,0,1 }, // Quart = 13, CutEdge = 0, Np = 0 + { 4,0,1 }, // Quart = 13, CutEdge = 0, Np = 1 + { 3,1,0 }, // Quart = 13, CutEdge = 1, Np = 0 + { 3,0,1 }, // Quart = 13, CutEdge = 1, Np = 1 + { 5,1,0 }, // Quart = 13, CutEdge = 2, Np = 0 + { 5,0,1 }, // Quart = 13, CutEdge = 2, Np = 1 + { 4,1,0 }, // Quart = 13, CutEdge = 3, Np = 0 + { 4,1,0 }, // Quart = 13, CutEdge = 3, Np = 1 + + { 3,0,0 }, // Quart = 14, CutEdge = 0, Np = 0 + { 3,3,1 }, // Quart = 14, CutEdge = 0, Np = 1 + { 4,0,0 }, // Quart = 14, CutEdge = 1, Np = 0 + { 4,0,0 }, // Quart = 14, CutEdge = 1, Np = 1 + { 4,3,1 }, // Quart = 14, CutEdge = 2, Np = 0 + { 4,3,1 }, // Quart = 14, CutEdge = 2, Np = 1 + { 5,0,0 }, // Quart = 14, CutEdge = 3, Np = 0 + { 5,3,1 }, // Quart = 14, CutEdge = 3, Np = 1 + + { 0,0,0 }, // Quart = 15, CutEdge = 0, Np = 0 UNUSED + { 0,0,0 }, // Quart = 15, CutEdge = 0, Np = 1 UNUSED + { 0,0,0 }, // Quart = 15, CutEdge = 1, Np = 0 UNUSED + { 0,0,0 }, // Quart = 15, CutEdge = 1, Np = 1 UNUSED + { 0,0,0 }, // Quart = 15, CutEdge = 2, Np = 0 UNUSED + { 0,0,0 }, // Quart = 15, CutEdge = 2, Np = 1 UNUSED + { 0,0,0 }, // Quart = 15, CutEdge = 3, Np = 0 UNUSED + { 0,0,0 } // Quart = 15, CutEdge = 3, Np = 1 UNUSED +}; + +void BuilderZoneRegion::updateTrans (sint32 x, sint32 y, NLLIGO::CZoneBankElement *zoneBankElement) +{ + const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion(); + if ((x < zoneRegion.getMinX()) || (x > zoneRegion.getMaxX()) || + (y < zoneRegion.getMinY()) || (y > zoneRegion.getMaxY())) + return; + + //if (!_Builder->getZoneMask(x,y)) + // return; + + // Interpret the transition info + x -= zoneRegion.getMinX (); + y -= zoneRegion.getMinY (); + sint32 m; + + // Calculate the number of material around with transition info + std::set matNameSet; + + ZonePosition zonePosTemp(x + zoneRegion.getMinX(), y + zoneRegion.getMinY(), m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + LigoData dataZoneTempOriginal = dataZoneTemp; + + for (m = 0; m < 4; ++m) + matNameSet.insert(dataZoneTemp.sharingMatNames[m]); + + if (matNameSet.size() == 1) + { + if (dataZoneTemp.sharingMatNames[0] == STRING_UNUSED) + { + del(x + zoneRegion.getMinX (), y + zoneRegion.getMinY ()); + // set (x+pBZR->getMinX (), y+pBZR->getMinY (), 0, 0, STRING_UNUSED, false); + return; + } + else + { + NLLIGO::CZoneBankElement *zoneBankElement2 = m_zoneBuilder->getZoneBank().getElementByZoneName(dataZoneTemp.zoneName); + if ((zoneBankElement != NULL) && (zoneBankElement2 != NULL) && (zoneBankElement2->getCategory("material") == dataZoneTemp.sharingMatNames[0])) + return; + + NLLIGO::CZoneBank &zoneBank = m_zoneBuilder->getZoneBank(); + zoneBank.resetSelection (); + zoneBank.addOrSwitch ("material", dataZoneTemp.sharingMatNames[0]); + zoneBank.addAndSwitch ("size", "1x1"); + std::vector vElts; + zoneBank.getSelection (vElts); + if (vElts.size() == 0) + return; + sint32 nRan = (sint32)(NLMISC::frand((float)vElts.size())); + NLMISC::clamp (nRan, (sint32)0, (sint32)(vElts.size()-1)); + zoneBankElement = vElts[nRan]; + nRan = (uint32)(NLMISC::frand(1.0) * 4); + NLMISC::clamp (nRan, (sint32)0, (sint32)3); + uint8 rot = (uint8)nRan; + nRan = (uint32)(NLMISC::frand(1.0) * 2); + NLMISC::clamp (nRan, (sint32)0, (sint32)1); + uint8 flip = (uint8)nRan; + + set(x + zoneRegion.getMinX(), y + zoneRegion.getMinY(), 0, 0, zoneBankElement->getName(), false); + setRot(x + zoneRegion.getMinX(), y + zoneRegion.getMinY(), rot); + setFlip(x + zoneRegion.getMinX(), y + zoneRegion.getMinY(), flip); + return; + } + } + + // No 2 materials so the transition system dont work + if (matNameSet.size() != 2) + return; + + std::set::iterator it = matNameSet.begin(); + std::string matA = *it; + ++it; + std::string matB = *it; + + NLLIGO::CZoneBank &zoneBank = m_zoneBuilder->getZoneBank(); + zoneBank.resetSelection (); + zoneBank.addOrSwitch("transname", matA + "-" + matB); + std::vector selection; + zoneBank.getSelection(selection); + if (selection.size() == 0) + { + std::string matTmp = matA; + matA = matB; + matB = matTmp; + zoneBank.resetSelection (); + zoneBank.addOrSwitch ("transname", matA + "-" + matB); + zoneBank.getSelection (selection); + } + + if (selection.size() == 0) + return; + + // Convert the sharingCutEdges and SharingNames to the num and type of transition + uint8 nQuart = 0; // 0-MatA 1-MatB + for (m = 0; m < 4; ++m) + if (dataZoneTemp.sharingMatNames[m] == matB) + nQuart |= (1 << m); + + if ((nQuart == 0) || (nQuart == 6) || + (nQuart == 9) || (nQuart == 15)) + return; // No transition for those types + + uint8 nCutEdge = 0; + uint8 nPosCorner = 0; + + // If up edge is cut write the cut position in nCutEdge bitfield (1->0, 2->1) + if ((nQuart == 4) || (nQuart == 5) || + (nQuart == 7) || (nQuart == 8) || + (nQuart == 10) || (nQuart == 11)) + { + if (dataZoneTemp.sharingCutEdges[0] == 2) + nCutEdge |= 1 << nPosCorner; + ++nPosCorner; + } + else + { + dataZoneTemp.sharingCutEdges[0] = 0; + } + + // Same for down edge + if ((nQuart == 1) || (nQuart == 2) || + (nQuart == 5) || (nQuart == 10) || + (nQuart == 13) || (nQuart == 14)) + { + if (dataZoneTemp.sharingCutEdges[1] == 2) + nCutEdge |= 1 << nPosCorner; + ++nPosCorner; + } + else + { + dataZoneTemp.sharingCutEdges[1] = 0; + } + + // Same for left edge + if ((nQuart == 1) || (nQuart == 3) || + (nQuart == 4) ||(nQuart == 11) || + (nQuart == 12) || (nQuart == 14)) + { + if (dataZoneTemp.sharingCutEdges[2] == 2) + nCutEdge |= 1 << nPosCorner; + ++nPosCorner; + } + else + { + dataZoneTemp.sharingCutEdges[2] = 0; + } + + // Same for right edge + if ((nQuart == 2) || (nQuart == 3) || + (nQuart == 7) || (nQuart == 8) || + (nQuart == 12) || (nQuart == 13)) + { + if (dataZoneTemp.sharingCutEdges[3] == 2) + nCutEdge |= 1 << nPosCorner; + ++nPosCorner; + } + else + { + dataZoneTemp.sharingCutEdges[3] = 0; + } + + nlassert (nPosCorner == 2); // If not this means that more than 2 edges are cut which is not possible + + STrans Trans, TransTmp1, TransTmp2; + + TransTmp1 = TranConvTable[nQuart * 8 + 2 * nCutEdge + 0]; + TransTmp2 = TranConvTable[nQuart * 8 + 2 * nCutEdge + 1]; + + // Choose one or the two + sint32 nTrans = (sint32)(NLMISC::frand(2.0f)); + NLMISC::clamp(nTrans, (sint32)0, (sint32)1); + if (nTrans == 0) + Trans = TransTmp1; + else + Trans = TransTmp2; + + zoneBank.addAndSwitch ("transnum", NLMISC::toString(Trans.Num)); + zoneBank.getSelection (selection); + + if (selection.size() > 0) + { + if (zoneBankElement != NULL) + { + dataZoneTemp.zoneName = zoneBankElement->getName(); + } + else + { + nTrans = (uint32)(NLMISC::frand (1.0) * selection.size()); + NLMISC::clamp(nTrans, (sint32)0, (sint32)(selection.size() - 1)); + dataZoneTemp.zoneName = selection[nTrans]->getName(); + } + dataZoneTemp.posX = dataZoneTemp.posY = 0; + dataZoneTemp.rot = Trans.Rot; + dataZoneTemp.flip = Trans.Flip; + } + + // Add modification landscape + if (dataZoneTempOriginal != dataZoneTemp) + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); +} + +std::string BuilderZoneRegion::getNextMatInTree (const std::string &matA, const std::string &matB) +{ + const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion(); + uint32 i, posA = 10000, posB = 10000; + + if (matA == matB) + return matA; + + for (i = 0; i < m_matTree.size(); ++i) + { + if (m_matTree[i].Name == matA) + posA = i; + if (m_matTree[i].Name == matB) + posB = i; + } + if ((posA == 10000) || (posB == 10000)) + return STRING_UNUSED; + + std::vector vTemp; + tryPath (posA, posB, vTemp); + if (vTemp.size() <= 1) + return STRING_UNUSED; + else + return m_matTree[vTemp[1]].Name; +} + +struct SNode +{ + sint32 NodePos, Dist, PrevNodePos; + + SNode() + { + NodePos = Dist = PrevNodePos = -1; + } +}; + +void BuilderZoneRegion::tryPath(uint32 posA, uint32 posB, std::vector &path) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + + // Build the adjascence matrix + std::vector matAdj; + sint32 numNodes = m_matTree.size(); + sint32 i, j, cost; + matAdj.resize(numNodes * numNodes, -1); + for (i = 0; i < numNodes; ++i) + for (j = 0; j < (sint32)m_matTree[i].Arcs.size(); ++j) + matAdj[i + m_matTree[i].Arcs[j] * numNodes] = 1; + + std::vector vNodes; // NodesPos == index + vNodes.resize (numNodes); + for (i = 0; i < numNodes; ++i) + vNodes[i].NodePos = i; + vNodes[posA].Dist = 0; + + std::queue qNodes; + qNodes.push (vNodes[posA]); + + while (qNodes.size() > 0) + { + SNode node = qNodes.front(); + qNodes.pop (); + + for (i = 0; i < numNodes; ++i) + { + cost = matAdj[node.NodePos + i * numNodes]; + if (cost != -1) + { + if ((vNodes[i].Dist == -1) || (vNodes[i].Dist > (cost + node.Dist))) + { + vNodes[i].Dist = cost + node.Dist; + vNodes[i].PrevNodePos = node.NodePos; + qNodes.push(vNodes[i]); + } + } + } + } + + // Get path length + i = posB; + j = 0; + while (i != -1) + { + ++j; + i = vNodes[i].PrevNodePos; + } + + // Write the path in the good order (from posA to posB) + path.resize(j); + i = posB; + while (i != -1) + { + --j; + path[j] = i; + i = vNodes[i].PrevNodePos; + } +} + +void BuilderZoneRegion::del(sint32 x, sint32 y, bool transition, ToUpdate *pUpdate) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + if (!m_zoneBuilder->getZoneMask(x, y)) + return; + + const std::string &nameZone = zoneRegion.getName(x, y); + NLLIGO::CZoneBankElement *zoneBankElement = m_zoneBuilder->getZoneBank().getElementByZoneName(nameZone); + if (zoneBankElement != NULL) + { + sint32 sizeX = zoneBankElement->getSizeX(), sizeY = zoneBankElement->getSizeY(); + sint32 posX = zoneRegion.getPosX (x, y), posY = zoneRegion.getPosY (x, y); + uint8 rot = zoneRegion.getRot (x, y); + uint8 flip = zoneRegion.getFlip (x, y); + sint32 i, j; + sint32 deltaX, deltaY; + + if (flip == 0) + { + switch (rot) + { + case 0: + deltaX = -posX; + deltaY = -posY; + break; + case 1: + deltaX = -(sizeY - 1 - posY); + deltaY = -posX; + break; + case 2: + deltaX = -(sizeX - 1 - posX); + deltaY = -(sizeY - 1 - posY); + break; + case 3: + deltaX = -posY; + deltaY = -(sizeX - 1 - posX); + break; + } + } + else + { + switch (rot) + { + case 0: + deltaX = -(sizeX - 1 - posX); + deltaY = -posY; + break; + case 1: + deltaX = -(sizeY - 1 - posY); + deltaY = -(sizeX - 1 - posX); + break; + case 2: + deltaX = -posX; + deltaY = -(sizeY - 1 - posY); + break; + case 3: + deltaX = -posY; + deltaY = -posX; + break; + } + } + + NLLIGO::SPiece mask; + mask.Tab.resize (sizeX * sizeY); + for(i = 0; i < sizeX * sizeY; ++i) + mask.Tab[i] = zoneBankElement->getMask()[i]; + mask.w = sizeX; + mask.h = sizeY; + mask.rotFlip (rot, flip); + + for (j = 0; j < mask.h; ++j) + for (i = 0; i < mask.w; ++i) + if (mask.Tab[i + j * mask.w]) + { + set(x + deltaX + i, y + deltaY + j, 0, 0, STRING_UNUSED, true); + setRot(x + deltaX + i, y + deltaY + j, 0); + setFlip(x + deltaX + i, y + deltaY + j, 0); + if (pUpdate != NULL) + { + pUpdate->add(this, x + deltaX + i, y + deltaY + j, ""); + } + } + if (!transition) + reduceMin (); + } + else + { + if ((x < zoneRegion.getMinX()) || (x > zoneRegion.getMaxX()) || + (y < zoneRegion.getMinY()) || (y > zoneRegion.getMaxY())) + return; + + ZonePosition zonePosTemp(x, y, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + LigoData dataZoneTempOriginal = dataZoneTemp; + + dataZoneTemp.zoneName = STRING_UNUSED; + dataZoneTemp.posX = 0; + dataZoneTemp.posY = 0; + + for (uint32 i = 0; i < 4; ++i) + { + dataZoneTemp.sharingMatNames[i] = STRING_UNUSED; + dataZoneTemp.sharingCutEdges[i] = 0; + } + + // Add modification landscape + if (dataZoneTempOriginal != dataZoneTemp) + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + + } +} + +void BuilderZoneRegion::move (sint32 x, sint32 y) +{ + m_zoneBuilder->actionLigoMove(m_regionId, x, y); +} + +uint32 BuilderZoneRegion::countZones () +{ + const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion(); + sint32 x, y; + + uint32 counter = 0; + + for (y = zoneRegion.getMinY (); y <= zoneRegion.getMaxY (); ++y) + for (x = zoneRegion.getMinX (); x <= zoneRegion.getMaxX (); ++x) + if (zoneRegion.getName (x, y) != STRING_UNUSED) + ++counter; + + return counter; +} + +void BuilderZoneRegion::set(sint32 x, sint32 y, sint32 posX, sint32 posY, + const std::string &zoneName, bool transition) +{ + ZoneRegionObject *zoneRegionObj = m_zoneBuilder->zoneRegion(m_regionId); + if (zoneRegionObj == 0) + return; + + const NLLIGO::CZoneRegion &zoneRegion = zoneRegionObj->ligoZoneRegion(); + + // Do we need to resize ? + if ((x < zoneRegion.getMinX()) || (x > zoneRegion.getMaxX()) || + (y < zoneRegion.getMinY()) || (y > zoneRegion.getMaxY())) + { + sint32 newMinX = (x < zoneRegion.getMinX() ? x: zoneRegion.getMinX()), newMinY = (y < zoneRegion.getMinY() ? y: zoneRegion.getMinY()); + sint32 newMaxX = (x > zoneRegion.getMaxX() ? x: zoneRegion.getMaxX()), newMaxY = (y > zoneRegion.getMaxY() ? y: zoneRegion.getMaxY()); + + resize(newMinX, newMaxX, newMinY, newMaxY); + } + + ZonePosition zonePosTemp(x, y, m_regionId); + LigoData dataZoneTemp; + if (!m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp)) + return; + LigoData dataZoneTempOriginal = dataZoneTemp; + + dataZoneTemp.zoneName = zoneName; + dataZoneTemp.posX = (uint8)posX; + dataZoneTemp.posY = (uint8)posY; + + if (!transition) + { + NLLIGO::CZoneBankElement *zoneBankElem = m_zoneBuilder->getZoneBank().getElementByZoneName(zoneName); + if (zoneBankElem == NULL) + return; + + const std::string &matName = zoneBankElem->getCategory ("material"); + if (matName == STRING_NO_CAT_TYPE) + return; + for (uint32 i = 0; i < 4; ++i) + { + dataZoneTemp.sharingMatNames[i] = matName; + dataZoneTemp.sharingCutEdges[i] = 0; + } + + // Add modification landscape + if (dataZoneTempOriginal != dataZoneTemp) + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + + BuilderZoneRegion *builderZoneRegion = this; + ZonePosition zonePosU; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x - 1, y - 1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingMatNames[3] != matName) + { + data.sharingMatNames[3] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + builderZoneRegion = this; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x, y - 1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if ((data.sharingMatNames[2] != matName) || (data.sharingMatNames[3] != matName)) + { + data.sharingMatNames[2] = matName; + data.sharingMatNames[3] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + builderZoneRegion = this; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x + 1, y - 1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingMatNames[2] != matName) + { + data.sharingMatNames[2] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + builderZoneRegion = this; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x - 1, y)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if ((data.sharingMatNames[1] != matName) || (data.sharingMatNames[3] != matName)) + { + data.sharingMatNames[1] = matName; + data.sharingMatNames[3] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + builderZoneRegion = this; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x + 1, y)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if ((data.sharingMatNames[0] != matName) || (data.sharingMatNames[2] != matName)) + { + data.sharingMatNames[0] = matName; + data.sharingMatNames[2] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + builderZoneRegion = this; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x - 1, y + 1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingMatNames[1] != matName) + { + data.sharingMatNames[1] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + builderZoneRegion = this; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x, y + 1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if ((data.sharingMatNames[0] != matName) || (data.sharingMatNames[1] != matName)) + { + data.sharingMatNames[0] = matName; + data.sharingMatNames[1] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + builderZoneRegion = this; + if (m_zoneBuilder->getZoneAmongRegions(zonePosU, builderZoneRegion, x + 1, y + 1)) + { + LigoData data; + m_zoneBuilder->ligoData(data, zonePosU); + if (data.sharingMatNames[0] != matName) + { + data.sharingMatNames[0] = matName; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(data, zonePosU); + } + } + } + else + { + // Add modification landscape + if (dataZoneTempOriginal != dataZoneTemp) + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } +} + +void BuilderZoneRegion::setRot (sint32 x, sint32 y, uint8 rot) +{ + ZonePosition zonePosTemp(x, y, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + if (dataZoneTemp.rot != rot) + { + dataZoneTemp.rot = rot; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } +} + +void BuilderZoneRegion::setFlip(sint32 x, sint32 y, uint8 flip) +{ + ZonePosition zonePosTemp(x, y, m_regionId); + LigoData dataZoneTemp; + m_zoneBuilder->ligoData(dataZoneTemp, zonePosTemp); + if (dataZoneTemp.flip != flip) + { + dataZoneTemp.flip = flip; + + // Add modification landscape + m_zoneBuilder->actionLigoTile(dataZoneTemp, zonePosTemp); + } +} + + +void BuilderZoneRegion::reduceMin () +{ + const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion(); + sint32 i, j; + + sint32 newMinX = zoneRegion.getMinX(), newMinY = zoneRegion.getMinY (); + sint32 newMaxX = zoneRegion.getMaxX(), newMaxY = zoneRegion.getMaxY (); + bool bCanSuppr; + + // Reduce the MinY + while (true) + { + if (newMinY == newMaxY) + break; + j = newMinY; + bCanSuppr = true; + for (i = newMinX; i <= newMaxX; ++i) + { + std::string str = zoneRegion.getName (i, j) ; + if (!str.empty() && (str != STRING_UNUSED)) + { + bCanSuppr = false; + break; + } + } + if (bCanSuppr) + ++newMinY; + else + break; + } + + // Reduce the MaxY + while (true) + { + if (newMinY == newMaxY) + break; + j = newMaxY; + bCanSuppr = true; + for (i = newMinX; i <= newMaxX; ++i) + { + std::string str = zoneRegion.getName (i, j) ; + if (!str.empty() && (str != STRING_UNUSED)) + { + bCanSuppr = false; + break; + } + } + if (bCanSuppr) + --newMaxY; + else + break; + } + + // Reduce the MinX + while (true) + { + if (newMinX == newMaxX) + break; + i = newMinX; + bCanSuppr = true; + for (j = newMinY; j <= newMaxY; ++j) + { + std::string str = zoneRegion.getName (i, j) ; + if (!str.empty() && (str != STRING_UNUSED)) + { + bCanSuppr = false; + break; + } + } + if (bCanSuppr) + ++newMinX; + else + break; + } + + // Reduce the MaxX + while (true) + { + if (newMinX == newMaxX) + break; + i = newMaxX; + bCanSuppr = true; + for (j = newMinY; j <= newMaxY; ++j) + { + std::string str = zoneRegion.getName (i, j) ; + if (!str.empty() && (str != STRING_UNUSED)) + { + bCanSuppr = false; + break; + } + } + if (bCanSuppr) + --newMaxX; + else + break; + } + + if ((newMinX != zoneRegion.getMinX ()) || + (newMinY != zoneRegion.getMinY ()) || + (newMaxX != zoneRegion.getMaxX ()) || + (newMaxY != zoneRegion.getMaxY ())) + { + resize(newMinX, newMaxX, newMinY, newMaxY); + } +} + +uint BuilderZoneRegion::getRegionId() const +{ + return m_regionId; +} + +void BuilderZoneRegion::resize (sint32 newMinX, sint32 newMaxX, sint32 newMinY, sint32 newMaxY) +{ + const NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->zoneRegion(m_regionId)->ligoZoneRegion(); + if ((zoneRegion.getMinX ()!= newMinX) || + (zoneRegion.getMaxX ()!= newMaxX) || + (zoneRegion.getMinY ()!= newMinY) || + (zoneRegion.getMaxY ()!= newMaxY)) + { + m_zoneBuilder->actionLigoResize(m_regionId, newMinX, newMaxX, newMinY, newMaxY); + } +} + +void BuilderZoneRegion::placePiece(sint32 x, sint32 y, uint8 rot, uint8 flip, + NLLIGO::SPiece &sMask, NLLIGO::SPiece &sPosX, NLLIGO::SPiece &sPosY, + const std::string &eltName) +{ + for (int j = 0; j < sMask.h; ++j) + for (int i = 0; i < sMask.w; ++i) + if (sMask.Tab[i + j * sMask.w]) + { + set(x + i, y + j, sPosX.Tab[i + j * sPosX.w], sPosY.Tab[i + j * sPosY.w], eltName); + setRot(x + i, y + j, rot); + setFlip(x + i, y + j, flip); + } +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_region.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_region.h new file mode 100644 index 000000000..fbc347ef0 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/builder_zone_region.h @@ -0,0 +1,107 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef BUILDER_ZONE_REGION_H +#define BUILDER_ZONE_REGION_H + +// Project includes + +// NeL includes +#include +#include + +// STL includes +#include +#include +#include + +// Qt includes + +namespace LandscapeEditor +{ +class ZoneBuilder; +class ToUpdate; + +// CZoneRegion contains informations about the zones painted. +// (Legacy class from old world editor. It needs to refactoring!) +class BuilderZoneRegion +{ +public: + + explicit BuilderZoneRegion(uint regionId); + + // New interface + bool init(ZoneBuilder *zoneBuilder); + void add(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement); + void invertCutEdge(sint32 x, sint32 y, uint8 cePos); + void cycleTransition(sint32 x, sint32 y); + bool addNotPropagate(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement); + + /// Brutal adding a zone over empty space do not propagate in any way -> can result + /// in inconsistency when trying the propagation mode + void addForce (sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement); + void del(sint32 x, sint32 y, bool transition = false, ToUpdate *pUpdate = 0); + void move(sint32 x, sint32 y); + uint32 countZones(); + void reduceMin(); + uint getRegionId() const; + +private: + + // An element of the graph + struct SMatNode + { + std::string Name; + // Position in the tree (vector of nodes) + std::vector Arcs; + }; + + void addTransition(sint32 x, sint32 y, uint8 rot, uint8 flip, NLLIGO::CZoneBankElement *zoneBankElement); + + void addToUpdateAndCreate(BuilderZoneRegion *builderZoneRegion, sint32 sharePos, sint32 x, sint32 y, + const std::string &newMat, ToUpdate *ptCreate, ToUpdate *ptUpdate); + + void putTransitions(sint32 x, sint32 y, const NLLIGO::SPiece &mask, const std::string &matName, ToUpdate *ptUpdate); + void updateTrans(sint32 x, sint32 y, NLLIGO::CZoneBankElement *zoneBankElement = 0); + + std::string getNextMatInTree(const std::string &matA, const std::string &matB); + + /// Find the fastest way between posA and posB in the MatTree (Dijkstra) + void tryPath(uint32 posA, uint32 posB, std::vector &path); + + void set(sint32 x, sint32 y, sint32 posX, sint32 posY, const std::string &zoneName, bool transition = false); + void setRot(sint32 x, sint32 y, uint8 rot); + void setFlip(sint32 x, sint32 y, uint8 flip); + void resize(sint32 newMinX, sint32 newMaxX, sint32 newMinY, sint32 newMaxY); + + void placePiece(sint32 x, sint32 y, uint8 rot, uint8 flip, + NLLIGO::SPiece &sMask, NLLIGO::SPiece &sPosX, NLLIGO::SPiece &sPosY, + const std::string &eltName); + + uint m_regionId; + + // To use the global mask + ZoneBuilder *m_zoneBuilder; + + // The tree of transition between materials + std::vector m_matTree; + + bool m_firstInit; +}; + +} /* namespace LandscapeEditor */ + +#endif // BUILDER_ZONE_REGION_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_grid.png b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_grid.png new file mode 100644 index 000000000..3534b70ae Binary files /dev/null and b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_grid.png differ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_nel_transition_land.png b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_nel_transition_land.png new file mode 100644 index 000000000..99da545b1 Binary files /dev/null and b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_nel_transition_land.png differ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_nel_zones.png b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_nel_zones.png new file mode 100644 index 000000000..cdb8230ea Binary files /dev/null and b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_nel_zones.png differ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_snapshot.png b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_snapshot.png new file mode 100644 index 000000000..a45143aa4 Binary files /dev/null and b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/icons/ic_snapshot.png differ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_actions.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_actions.cpp new file mode 100644 index 000000000..05b4d1671 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_actions.cpp @@ -0,0 +1,178 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "landscape_actions.h" +#include "builder_zone.h" + +// NeL includes +#include + +// Qt includes + +namespace LandscapeEditor +{ + +LigoTileCommand::LigoTileCommand(const LigoData &data, const ZonePosition &zonePos, + ZoneBuilder *zoneBuilder, LandscapeScene *scene, + QUndoCommand *parent) + : QUndoCommand(parent), + m_zoneBuilder(zoneBuilder), + m_scene(scene) +{ + // Backup position + m_zonePos = zonePos; + + // Backup new data + m_newLigoData = data; + + // Backup old data + m_zoneBuilder->ligoData(m_oldLigoData, m_zonePos); +} + +LigoTileCommand::~LigoTileCommand() +{ +} + +void LigoTileCommand::undo () +{ + m_zoneBuilder->setLigoData(m_oldLigoData, m_zonePos); +} + +void LigoTileCommand::redo () +{ + m_zoneBuilder->setLigoData(m_newLigoData, m_zonePos); +} + +UndoScanRegionCommand::UndoScanRegionCommand(bool direction, ZoneBuilder *zoneBuilder, LandscapeScene *scene, QUndoCommand *parent) + : QUndoCommand(parent), + m_direction(direction), + m_zoneBuilder(zoneBuilder), + m_scene(scene) +{ +} + +UndoScanRegionCommand::~UndoScanRegionCommand() +{ + m_zonePositionList.clear(); +} + +void UndoScanRegionCommand::setScanList(const QList &zonePositionList) +{ + m_zonePositionList = zonePositionList; +} + +void UndoScanRegionCommand::undo() +{ + if (m_direction) + applyChanges(); +} + +void UndoScanRegionCommand::redo() +{ + if (!m_direction) + applyChanges(); +} + +void UndoScanRegionCommand::applyChanges() +{ + for (int i = 0; i < m_zonePositionList.size(); ++i) + m_scene->deleteItemZone(m_zonePositionList.at(i)); + + for (int i = 0; i < m_zonePositionList.size(); ++i) + { + LigoData data; + m_zoneBuilder->ligoData(data, m_zonePositionList.at(i)); + m_scene->createItemZone(data, m_zonePositionList.at(i)); + } +} + +LigoResizeCommand::LigoResizeCommand(int index, sint32 newMinX, sint32 newMaxX, + sint32 newMinY, sint32 newMaxY, ZoneBuilder *zoneBuilder, + QUndoCommand *parent) + : QUndoCommand(parent), + m_zoneBuilder(zoneBuilder) +{ + m_index = index; + m_newMinX = newMinX; + m_newMaxX = newMaxX; + m_newMinY = newMinY; + m_newMaxY = newMaxY; + + // Backup old region zone + m_oldZoneRegion = m_zoneBuilder->zoneRegion(m_index)->ligoZoneRegion(); +} + +LigoResizeCommand::~LigoResizeCommand() +{ +} + +void LigoResizeCommand::undo () +{ + // Restore old region zone + m_zoneBuilder->zoneRegion(m_index)->setLigoZoneRegion(m_oldZoneRegion); +} + +void LigoResizeCommand::redo () +{ + // Get the zone region + NLLIGO::CZoneRegion ®ion = m_zoneBuilder->zoneRegion(m_index)->ligoZoneRegion(); + + sint32 i, j; + std::vector newZones; + newZones.resize((1 + m_newMaxX - m_newMinX) * (1 + m_newMaxY - m_newMinY)); + + sint32 newStride = 1 + m_newMaxX - m_newMinX; + sint32 Stride = 1 + region.getMaxX() - region.getMinX(); + + for (j = m_newMinY; j <= m_newMaxY; ++j) + for (i = m_newMinX; i <= m_newMaxX; ++i) + { + // Ref on the new value + LigoData &data = newZones[(i - m_newMinX) + (j - m_newMinY) * newStride]; + + // In the old array ? + if ((i >= region.getMinX()) && (i <= region.getMaxX()) && + (j >= region.getMinY()) && (j <= region.getMaxY())) + { + // Backup values + m_zoneBuilder->ligoData(data, ZonePosition(i, j, m_index)); + } + } + region.resize(m_newMinX, m_newMaxX, m_newMinY, m_newMaxY); + + for (j = m_newMinY; j <= m_newMaxY; ++j) + for (i = m_newMinX; i <= m_newMaxX; ++i) + { + // Ref on the new value + const LigoData &data = newZones[(i - m_newMinX) + (j - m_newMinY) * newStride]; + + region.setName(i, j, data.zoneName); + region.setPosX(i, j, data.posX); + region.setPosY(i, j, data.posY); + region.setRot(i, j, data.rot); + region.setFlip(i, j, data.flip); + uint k; + for (k = 0; k < 4; k++) + { + region.setSharingMatNames(i, j, k, data.sharingMatNames[k]); + region.setSharingCutEdges(i, j, k, data.sharingCutEdges[k]); + } + } +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_actions.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_actions.h new file mode 100644 index 000000000..c976360fa --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_actions.h @@ -0,0 +1,111 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef LANDSCAPE_ACTIONS_H +#define LANDSCAPE_ACTIONS_H + +// Project includes +#include "builder_zone.h" +#include "landscape_scene.h" + +// NeL includes + +// Qt includes +#include +#include +#include + +namespace LandscapeEditor +{ + +/** +@class LigoTileCommand +@brief +@details +*/ +class LigoTileCommand: public QUndoCommand +{ +public: + LigoTileCommand(const LigoData &data, const ZonePosition &zonePos, + ZoneBuilder *zoneBuilder, LandscapeScene *scene, + QUndoCommand *parent = 0); + virtual ~LigoTileCommand(); + + virtual void undo(); + virtual void redo(); + +private: + ZonePosition m_zonePos; + LigoData m_newLigoData; + LigoData m_oldLigoData; + ZoneBuilder *m_zoneBuilder; + LandscapeScene *m_scene; +}; + +/** +@class UndoScanRegionCommand +@brief +@details +*/ +class UndoScanRegionCommand: public QUndoCommand +{ +public: + UndoScanRegionCommand(bool direction, ZoneBuilder *zoneBuilder, LandscapeScene *scene, QUndoCommand *parent = 0); + virtual ~UndoScanRegionCommand(); + + void setScanList(const QList &zonePositionList); + virtual void undo(); + virtual void redo(); + +private: + void applyChanges(); + + bool m_direction; + QList m_zonePositionList; + ZoneBuilder *m_zoneBuilder; + LandscapeScene *m_scene; +}; + +/** +@class LigoResizeCommand +@brief +@details +*/ +class LigoResizeCommand: public QUndoCommand +{ +public: + LigoResizeCommand(int index, sint32 newMinX, sint32 newMaxX, + sint32 newMinY, sint32 newMaxY, ZoneBuilder *zoneBuilder, + QUndoCommand *parent = 0); + virtual ~LigoResizeCommand(); + + virtual void undo(); + virtual void redo(); + +private: + int m_index; + sint32 m_newMinX; + sint32 m_newMaxX; + sint32 m_newMinY; + sint32 m_newMaxY; + NLLIGO::CZoneRegion m_oldZoneRegion; + ZoneBuilder *m_zoneBuilder; +}; + +} /* namespace LandscapeEditor */ + +#endif // LANDSCAPE_ACTIONS_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor.qrc b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor.qrc index 5dba9074b..2666d8a60 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor.qrc +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor.qrc @@ -1,5 +1,9 @@ + icons/ic_nel_zones.png + icons/ic_snapshot.png + icons/ic_grid.png + icons/ic_nel_transition_land.png icons/ic_nel_landscape_item.png icons/ic_nel_landscape_settings.png icons/ic_nel_world_editor.png diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_constants.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_constants.h index 52775f4c4..92845abb8 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_constants.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_constants.h @@ -1,5 +1,4 @@ // Object Viewer Qt - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2011 Dzmitry Kamiahin // // This program is free software: you can redistribute it and/or modify @@ -22,13 +21,19 @@ namespace LandscapeEditor { namespace Constants { -const char * const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor"; +const char *const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor"; //settings -const char * const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor"; +const char *const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor"; +const char *const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState"; +const char *const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry"; +const char *const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory"; +const char *const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL"; //resources -const char * const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png"; +const char *const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png"; +const char *const ICON_ZONE_ITEM = ":/icons/ic_nel_zone.png"; +const char *const ICON_LANDSCAPE_ZONES = ":/icons/ic_nel_zones.png"; } // namespace Constants diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.cpp index de3694e10..73a6f5b25 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.cpp @@ -68,33 +68,6 @@ void LandscapeEditorPlugin::setNelContext(NLMISC::INelContext *nelContext) m_libContext = new NLMISC::CLibraryContext(*nelContext); } -QString LandscapeEditorPlugin::name() const -{ - return tr("LandscapeEditor"); -} - -QString LandscapeEditorPlugin::version() const -{ - return "0.0.1"; -} - -QString LandscapeEditorPlugin::vendor() const -{ - return "GSoC2011_dnk-88"; -} - -QString LandscapeEditorPlugin::description() const -{ - return "Landscape editor ovqt plugin."; -} - -QStringList LandscapeEditorPlugin::dependencies() const -{ - QStringList list; - list.append(Core::Constants::OVQT_CORE_PLUGIN); - return list; -} - void LandscapeEditorPlugin::addAutoReleasedObject(QObject *obj) { m_plugMan->addObject(obj); @@ -124,5 +97,4 @@ QWidget *LandscapeEditorContext::widget() } } - -Q_EXPORT_PLUGIN(LandscapeEditor::LandscapeEditorPlugin) \ No newline at end of file +Q_EXPORT_PLUGIN(LandscapeEditor::LandscapeEditorPlugin) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.h index 67a3172ee..a01867894 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_plugin.h @@ -1,5 +1,4 @@ // Object Viewer Qt - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2011 Dzmitry Kamiahin // // This program is free software: you can redistribute it and/or modify @@ -35,11 +34,6 @@ namespace NLMISC class CLibraryContext; } -namespace ExtensionSystem -{ -class IPluginSpec; -} - namespace LandscapeEditor { class LandscapeEditorWindow; @@ -55,15 +49,8 @@ public: bool initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString); void extensionsInitialized(); void shutdown(); - void setNelContext(NLMISC::INelContext *nelContext); - QString name() const; - QString version() const; - QString vendor() const; - QString description() const; - QStringList dependencies() const; - void addAutoReleasedObject(QObject *obj); protected: @@ -78,7 +65,7 @@ class LandscapeEditorContext: public Core::IContext { Q_OBJECT public: - LandscapeEditorContext(QObject *parent = 0); + explicit LandscapeEditorContext(QObject *parent = 0); virtual ~LandscapeEditorContext() {} virtual QString id() const @@ -91,7 +78,7 @@ public: } virtual QIcon icon() const { - return QIcon(); + return QIcon(Constants::ICON_LANDSCAPE_ITEM); } virtual void open(); diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.cpp index 1d95315d4..bbc996b94 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.cpp @@ -1,5 +1,4 @@ // Object Viewer Qt - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2011 Dzmitry Kamiahin // // This program is free software: you can redistribute it and/or modify @@ -18,8 +17,14 @@ // Project includes #include "landscape_editor_window.h" #include "landscape_editor_constants.h" +#include "builder_zone.h" +#include "zone_region_editor.h" +#include "landscape_scene.h" +#include "project_settings_dialog.h" +#include "snapshot_dialog.h" #include "../core/icore.h" +#include "../core/menu_manager.h" #include "../core/core_constants.h" // NeL includes @@ -27,26 +32,78 @@ // Qt includes #include +#include #include +#include +#include namespace LandscapeEditor { + +static const int LANDSCAPE_ID = 32; +int NewLandCounter = 0; QString _lastDir; LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent) - : QMainWindow(parent) + : QMainWindow(parent), + m_currentItem(0), + m_landscapeScene(0), + m_zoneBuilder(0), + m_undoStack(0), + m_oglWidget(0) { m_ui.setupUi(this); m_undoStack = new QUndoStack(this); + m_landscapeScene = new LandscapeScene(160, this); + + m_zoneBuilder = new ZoneBuilder(m_landscapeScene, m_ui.zoneListWidget, m_undoStack); + m_ui.zoneListWidget->setZoneBuilder(m_zoneBuilder); + m_ui.zoneListWidget->updateUi(); + + m_landscapeScene->setZoneBuilder(m_zoneBuilder); + m_ui.graphicsView->setScene(m_landscapeScene); + + m_ui.newLandAction->setIcon(QIcon(Core::Constants::ICON_NEW)); + m_ui.saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE)); + m_ui.saveLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE)); + m_ui.saveAsLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE_AS)); + m_ui.zonesDockWidget->toggleViewAction()->setIcon(QIcon(Constants::ICON_LANDSCAPE_ZONES)); + m_ui.landscapesDockWidget->toggleViewAction()->setIcon(QIcon(Constants::ICON_ZONE_ITEM)); + + m_ui.deleteLandAction->setEnabled(false); createMenus(); + createToolBars(); readSettings(); + + connect(m_ui.saveAction, SIGNAL(triggered()), this, SLOT(save())); + connect(m_ui.projectSettingsAction, SIGNAL(triggered()), this, SLOT(openProjectSettings())); + connect(m_ui.snapshotAction, SIGNAL(triggered()), this, SLOT(openSnapshotDialog())); + connect(m_ui.enableGridAction, SIGNAL(toggled(bool)), m_ui.graphicsView, SLOT(setVisibleGrid(bool))); + + connect(m_ui.newLandAction, SIGNAL(triggered()), this, SLOT(newLand())); + connect(m_ui.setActiveLandAction, SIGNAL(triggered()), this, SLOT(setActiveLand())); + connect(m_ui.saveLandAction, SIGNAL(triggered()), this, SLOT(saveSelectedLand())); + connect(m_ui.saveAsLandAction, SIGNAL(triggered()), this, SLOT(saveAsSelectedLand())); + connect(m_ui.deleteLandAction, SIGNAL(triggered()), this, SLOT(deleteSelectedLand())); + connect(m_ui.transitionModeAction, SIGNAL(toggled(bool)), m_landscapeScene, SLOT(setTransitionMode(bool))); + + connect(m_ui.landscapesListWidget, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenu())); + m_ui.landscapesListWidget->setContextMenuPolicy(Qt::CustomContextMenu); + + m_statusBarTimer = new QTimer(this); + connect(m_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar())); + + m_statusInfo = new QLabel(this); + m_statusInfo->hide(); + Core::ICore::instance()->mainWindow()->statusBar()->addPermanentWidget(m_statusInfo); } LandscapeEditorWindow::~LandscapeEditorWindow() { writeSettings(); + delete m_zoneBuilder; } QUndoStack *LandscapeEditorWindow::undoStack() const @@ -65,18 +122,281 @@ void LandscapeEditorWindow::open() { QStringList list = fileNames; _lastDir = QFileInfo(list.front()).absolutePath(); + Q_FOREACH(QString fileName, fileNames) + { + int row = createLandscape(fileName); + if (row != -1) + setActiveLandscape(row); + } } setCursor(Qt::ArrowCursor); } +void LandscapeEditorWindow::save() +{ + saveLandscape(m_ui.landscapesListWidget->row(m_currentItem), true); +} + +void LandscapeEditorWindow::openProjectSettings() +{ + ProjectSettingsDialog *dialog = new ProjectSettingsDialog(m_zoneBuilder->dataPath(), this); + dialog->show(); + int ok = dialog->exec(); + if (ok == QDialog::Accepted) + { + m_zoneBuilder->init(dialog->dataPath(), true); + m_ui.zoneListWidget->updateUi(); + } + delete dialog; +} + +void LandscapeEditorWindow::openSnapshotDialog() +{ + SnapshotDialog *dialog = new SnapshotDialog(this); + dialog->show(); + int ok = dialog->exec(); + if (ok == QDialog::Accepted) + { + QString fileName = QFileDialog::getSaveFileName(this, + tr("Save screenshot landscape"), _lastDir, + tr("Image file (*.png)")); + + setCursor(Qt::WaitCursor); + + NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->currentZoneRegion()->ligoZoneRegion(); + sint32 regionMinX = zoneRegion.getMinX(); + sint32 regionMaxX = zoneRegion.getMaxX(); + sint32 regionMinY = zoneRegion.getMinY(); + sint32 regionMaxY = zoneRegion.getMaxY(); + + int regionWidth = (regionMaxX - regionMinX + 1); + int regionHeight = (regionMaxY - regionMinY + 1); + + int cellSize = m_landscapeScene->cellSize(); + QRectF rect(regionMinX * cellSize, abs(regionMaxY) * cellSize, regionWidth * cellSize, regionHeight * cellSize); + + if (dialog->isCustomSize()) + { + int widthSnapshot = dialog->widthSnapshot(); + int heightSnapshot = dialog->heightSnapshot(); + if (dialog->isKeepRatio()) + heightSnapshot = (widthSnapshot / regionWidth) * regionHeight; + + m_landscapeScene->snapshot(fileName, widthSnapshot, heightSnapshot, rect); + } + else + { + m_landscapeScene->snapshot(fileName, regionWidth * dialog->resolutionZone(), + regionHeight * dialog->resolutionZone(), rect); + } + setCursor(Qt::ArrowCursor); + } + delete dialog; +} + +void LandscapeEditorWindow::customContextMenu() +{ + if (m_ui.landscapesListWidget->currentRow() == -1) + return; + QMenu *popurMenu = new QMenu(this); + popurMenu->addAction(m_ui.setActiveLandAction); + popurMenu->addAction(m_ui.saveLandAction); + popurMenu->addAction(m_ui.saveAsLandAction); + popurMenu->addAction(m_ui.deleteLandAction); + popurMenu->exec(QCursor::pos()); + delete popurMenu; +} + +void LandscapeEditorWindow::newLand() +{ + int row = createLandscape(QString()); + if (row != -1) + setActiveLandscape(row); +} + +void LandscapeEditorWindow::setActiveLand() +{ + setActiveLandscape(m_ui.landscapesListWidget->currentRow()); +} + +void LandscapeEditorWindow::saveSelectedLand() +{ + saveLandscape(m_ui.landscapesListWidget->currentRow(), true); +} + +void LandscapeEditorWindow::saveAsSelectedLand() +{ + saveLandscape(m_ui.landscapesListWidget->currentRow(), false); +} + +void LandscapeEditorWindow::deleteSelectedLand() +{ + int row = m_ui.landscapesListWidget->currentRow(); + int current_row = m_ui.landscapesListWidget->row(m_currentItem); + QListWidgetItem *item = m_ui.landscapesListWidget->item(row); + if (row == current_row) + { + if (row == 0) + ++row; + else + --row; + setActiveLandscape(row); + } + m_zoneBuilder->deleteZoneRegion(item->data(LANDSCAPE_ID).toInt()); + m_ui.landscapesListWidget->removeItemWidget(item); + delete item; + + if (m_ui.landscapesListWidget->count() == 1) + m_ui.deleteLandAction->setEnabled(false); + + m_undoStack->clear(); +} + +int LandscapeEditorWindow::createLandscape(const QString &fileName) +{ + int id; + if (fileName.isEmpty()) + id = m_zoneBuilder->createZoneRegion(); + else + id = m_zoneBuilder->createZoneRegion(fileName); + + if (id == -1) + { + QMessageBox::critical(this, "Landscape Editor", tr("Cannot add this zone because it overlaps existing ones")); + return -1; + } + ZoneRegionObject *zoneRegion = m_zoneBuilder->zoneRegion(id); + m_ui.graphicsView->setCenter(QPointF(zoneRegion->ligoZoneRegion().getMinX() * m_landscapeScene->cellSize(), + abs(zoneRegion->ligoZoneRegion().getMinY()) * m_landscapeScene->cellSize())); + + QListWidgetItem *item; + if (fileName.isEmpty()) + item = new QListWidgetItem(QString("NewLandscape%1").arg(NewLandCounter++), m_ui.landscapesListWidget); + else + item = new QListWidgetItem(fileName, m_ui.landscapesListWidget); + + item->setData(LANDSCAPE_ID, id); + item->setFont(QFont("SansSerif", 9, QFont::Normal)); + + if (m_ui.landscapesListWidget->count() > 1) + m_ui.deleteLandAction->setEnabled(true); + + return m_ui.landscapesListWidget->count() - 1; +} + +void LandscapeEditorWindow::setActiveLandscape(int row) +{ + if ((0 <= row) && (row < m_ui.landscapesListWidget->count())) + { + if (m_currentItem != 0) + m_currentItem->setFont(QFont("SansSerif", 9, QFont::Normal)); + + QListWidgetItem *item = m_ui.landscapesListWidget->item(row); + item->setFont(QFont("SansSerif", 9, QFont::Bold)); + m_zoneBuilder->setCurrentZoneRegion(item->data(LANDSCAPE_ID).toInt()); + m_currentItem = item; + } +} + +void LandscapeEditorWindow::saveLandscape(int row, bool force) +{ + if ((0 <= row) && (row < m_ui.landscapesListWidget->count())) + { + QListWidgetItem *item = m_ui.landscapesListWidget->item(row); + ZoneRegionObject *regionObject = m_zoneBuilder->zoneRegion(item->data(LANDSCAPE_ID).toInt()); + if ((!force) || (regionObject->fileName().empty())) + { + QString fileName = QFileDialog::getSaveFileName(this, + tr("Save NeL Ligo land file"), _lastDir, + tr("NeL Ligo land file (*.land)")); + if (!fileName.isEmpty()) + { + regionObject->setFileName(fileName.toUtf8().constData()); + regionObject->save(); + regionObject->setModified(false); + item->setText(fileName); + } + } + else + { + regionObject->save(); + regionObject->setModified(false); + } + } +} + +void LandscapeEditorWindow::showEvent(QShowEvent *showEvent) +{ + QMainWindow::showEvent(showEvent); + if (m_oglWidget != 0) + m_oglWidget->makeCurrent(); + m_statusInfo->show(); + m_statusBarTimer->start(100); +} + +void LandscapeEditorWindow::hideEvent(QHideEvent *hideEvent) +{ + QMainWindow::hideEvent(hideEvent); + m_statusInfo->hide(); + m_statusBarTimer->stop(); +} + +void LandscapeEditorWindow::updateStatusBar() +{ + m_statusInfo->setText(m_landscapeScene->zoneNameFromMousePos()); +} + void LandscapeEditorWindow::createMenus() { + Core::MenuManager *menuManager = Core::ICore::instance()->menuManager(); +} + +void LandscapeEditorWindow::createToolBars() +{ + Core::MenuManager *menuManager = Core::ICore::instance()->menuManager(); + //QAction *action = menuManager->action(Core::Constants::NEW); + //m_ui.fileToolBar->addAction(action); + //action = menuManager->action(Core::Constants::SAVE); + //m_ui.fileToolBar->addAction(action); + //action = menuManager->action(Core::Constants::SAVE_AS); + //m_ui.fileToolBar->addAction(action); + + QAction *action = menuManager->action(Core::Constants::OPEN); + m_ui.fileToolBar->addAction(m_ui.newLandAction); + m_ui.fileToolBar->addAction(action); + m_ui.fileToolBar->addAction(m_ui.saveAction); + m_ui.fileToolBar->addSeparator(); + + action = menuManager->action(Core::Constants::UNDO); + if (action != 0) + m_ui.fileToolBar->addAction(action); + + action = menuManager->action(Core::Constants::REDO); + if (action != 0) + m_ui.fileToolBar->addAction(action); + + m_ui.zoneToolBar->insertAction(m_ui.enableGridAction, m_ui.landscapesDockWidget->toggleViewAction()); + m_ui.zoneToolBar->insertAction(m_ui.enableGridAction, m_ui.zonesDockWidget->toggleViewAction()); } void LandscapeEditorWindow::readSettings() { QSettings *settings = Core::ICore::instance()->settings(); settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION); + restoreState(settings->value(Constants::LANDSCAPE_WINDOW_STATE).toByteArray()); + restoreGeometry(settings->value(Constants::LANDSCAPE_WINDOW_GEOMETRY).toByteArray()); + + // Read landscape data directory (contains sub-paths: zone logos, zone bitmaps) + m_zoneBuilder->init(settings->value(Constants::LANDSCAPE_DATA_DIRECTORY).toString()); + m_ui.zoneListWidget->updateUi(); + + // Use OpenGL graphics system instead raster graphics system + if (settings->value(Constants::LANDSCAPE_USE_OPENGL, false).toBool()) + { + m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer)); + m_ui.graphicsView->setViewport(m_oglWidget); + } + settings->endGroup(); } @@ -84,6 +404,9 @@ void LandscapeEditorWindow::writeSettings() { QSettings *settings = Core::ICore::instance()->settings(); settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION); + settings->setValue(Constants::LANDSCAPE_WINDOW_STATE, saveState()); + settings->setValue(Constants::LANDSCAPE_WINDOW_GEOMETRY, saveGeometry()); + settings->setValue(Constants::LANDSCAPE_DATA_DIRECTORY, m_zoneBuilder->dataPath()); settings->endGroup(); settings->sync(); } diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.h index cc17e6cbc..6047a9e5e 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.h @@ -1,5 +1,4 @@ // Object Viewer Qt - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited // Copyright (C) 2011 Dzmitry Kamiahin // // This program is free software: you can redistribute it and/or modify @@ -23,16 +22,22 @@ // Qt includes #include +#include +#include +#include namespace LandscapeEditor { +class LandscapeScene; +class ZoneBuilder; + class LandscapeEditorWindow: public QMainWindow { Q_OBJECT public: - LandscapeEditorWindow(QWidget *parent = 0); + explicit LandscapeEditorWindow(QWidget *parent = 0); ~LandscapeEditorWindow(); QUndoStack *undoStack() const; @@ -40,14 +45,41 @@ public: Q_SIGNALS: public Q_SLOTS: void open(); + void save(); private Q_SLOTS: + void openProjectSettings(); + void openSnapshotDialog(); + void customContextMenu(); + void updateStatusBar(); + void newLand(); + void setActiveLand(); + void saveSelectedLand(); + void saveAsSelectedLand(); + void deleteSelectedLand(); + +protected: + virtual void showEvent(QShowEvent *showEvent); + virtual void hideEvent(QHideEvent *hideEvent); + private: void createMenus(); + void createToolBars(); void readSettings(); void writeSettings(); + void setActiveLandscape(int row); + void saveLandscape(int row, bool force); + int createLandscape(const QString &fileName); + + QLabel *m_statusInfo; + QTimer *m_statusBarTimer; + + QListWidgetItem *m_currentItem; + LandscapeScene *m_landscapeScene; + ZoneBuilder *m_zoneBuilder; QUndoStack *m_undoStack; + QGLWidget *m_oglWidget; Ui::LandscapeEditorWindow m_ui; }; /* class LandscapeEditorWindow */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.ui index 5d9606ddf..77133c593 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.ui +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_editor_window.ui @@ -19,12 +19,42 @@ + + 3 + + + 3 + - + + + + 0.000000000000000 + 0.000000000000000 + 0.000000000000000 + 0.000000000000000 + + + + QGraphicsView::NoDrag + + + QGraphicsView::AnchorUnderMouse + + + QGraphicsView::AnchorUnderMouse + + + QGraphicsView::FullViewportUpdate + + + QGraphicsView::DontSavePainterState + + - + toolBar @@ -35,7 +65,177 @@ false + + + + :/icons/ic_nel_zones.png:/icons/ic_nel_zones.png + + + Zones + + + 2 + + + + + + + :/icons/ic_nel_zone.png:/icons/ic_nel_zone.png + + + Landscapes + + + 1 + + + + + 3 + + + 3 + + + + + + + + + + toolBar + + + TopToolBarArea + + + false + + + + + + + + + + :/icons/ic_nel_landscape_settings.png:/icons/ic_nel_landscape_settings.png + + + Project settings + + + + + true + + + true + + + + :/icons/ic_grid.png:/icons/ic_grid.png + + + EnableGrid + + + Show/Hide Grid + + + Ctrl+G + + + + + + :/icons/ic_snapshot.png:/icons/ic_snapshot.png + + + snapshot + + + + + Save + + + + + + :/icons/ic_nel_zone.png:/icons/ic_nel_zone.png + + + Set active + + + Set active selected landscape + + + + + Save + + + Save selected landscape + + + + + Save As landscape + + + Save as selected landscape + + + + + Delete + + + Delete selected landscape + + + + + New + + + Create new landscape + + + + + true + + + + :/icons/ic_nel_landscape_item.png + :/icons/ic_nel_transition_land.png:/icons/ic_nel_landscape_item.png + + + Transition mode + + + Enable transition mode + + + + + LandscapeEditor::ListZonesWidget + QWidget +
list_zones_widget.h
+ 1 +
+ + LandscapeEditor::LandscapeView + QGraphicsView +
landscape_view.h
+
+
diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene.cpp new file mode 100644 index 000000000..1b9aaa9dc --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene.cpp @@ -0,0 +1,498 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "landscape_scene.h" +#include "pixmap_database.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include +#include + +namespace LandscapeEditor +{ + +static const int ZONE_NAME = 0; +static const int LAYER_ZONES = 2; +static const int LAYER_EMPTY_ZONES = 3; +static const int LAYER_BLACKOUT = 4; +const char *const LAYER_BLACKOUT_NAME = "blackout"; + +const int MAX_SCENE_WIDTH = 256; +const int MAX_SCENE_HEIGHT = 256; + +LandscapeScene::LandscapeScene(int sizeCell, QObject *parent) + : QGraphicsScene(parent), + m_cellSize(sizeCell), + m_transitionMode(false), + m_mouseButton(Qt::NoButton), + m_zoneBuilder(0) +{ + setSceneRect(QRectF(0, m_cellSize, MAX_SCENE_WIDTH * m_cellSize, MAX_SCENE_HEIGHT * m_cellSize)); +} + +LandscapeScene::~LandscapeScene() +{ +} + +int LandscapeScene::cellSize() const +{ + return m_cellSize; +} + +void LandscapeScene::setZoneBuilder(ZoneBuilder *zoneBuilder) +{ + m_zoneBuilder = zoneBuilder; +} + +QGraphicsItem *LandscapeScene::createItemZone(const LigoData &data, const ZonePosition &zonePos) +{ + if ((data.zoneName == STRING_OUT_OF_BOUND) || (checkUnderZone(zonePos.x, zonePos.y))) + return 0; + + if (data.zoneName == STRING_UNUSED) + return createItemEmptyZone(zonePos); + + if ((m_zoneBuilder == 0) || (data.zoneName.empty())) + return 0; + + // Get image from pixmap database + QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(data.zoneName.c_str())); + if (pixmap == 0) + return 0; + + // Rotate the image counterclockwise + QMatrix matrix; + matrix.rotate(-data.rot * 90.0); + + QGraphicsPixmapItem *item; + + if (data.flip == 0) + { + item = addPixmap(pixmap->transformed(matrix, Qt::SmoothTransformation)); + } + else + { + // mirror image + QImage mirrorImage = pixmap->toImage(); + QPixmap mirrorPixmap = QPixmap::fromImage(mirrorImage.mirrored(true, false)); + item = addPixmap(mirrorPixmap.transformed(matrix, Qt::SmoothTransformation)); + } + // Enable bilinear filtering + item->setTransformationMode(Qt::SmoothTransformation); + + sint32 sizeX = 1, sizeY = 1; + sizeX = float(pixmap->width()) / m_zoneBuilder->pixmapDatabase()->textureSize(); + sizeY = float(pixmap->width()) / m_zoneBuilder->pixmapDatabase()->textureSize(); + + sint32 deltaX = 0, deltaY = 0; + + // Calculate offset for graphics item (for items with size that are larger than 1) + if ((sizeX > 1) || (sizeY > 1)) + { + if (data.flip == 0) + { + switch (data.rot) + { + case 0: + deltaX = -data.posX; + deltaY = -data.posY + sizeY - 1; + break; + case 1: + deltaX = -(sizeY - 1 - data.posY); + deltaY = -data.posX + sizeX - 1; + break; + case 2: + deltaX = -(sizeX - 1 - data.posX); + deltaY = data.posY; + break; + case 3: + deltaX = -data.posY; + deltaY = data.posX; + break; + } + } + else + { + switch (data.rot) + { + case 0: + deltaX = -(sizeX - 1 - data.posX); + deltaY = -data.posY + sizeY - 1; + break; + case 1: + deltaX = -(sizeY - 1 - data.posY); + deltaY = +data.posX; + break; + case 2: + deltaX = -data.posX; + deltaY = data.posY; + break; + case 3: + deltaX = -data.posY; + deltaY = -data.posX + sizeX - 1; + break; + } + } + } + + // Set position graphics item with offset for large piece + item->setPos((zonePos.x + deltaX) * m_cellSize, (abs(int(zonePos.y + deltaY))) * m_cellSize); + + // The size graphics item should be equal or proportional m_cellSize + item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize()); + + item->setData(ZONE_NAME, QString(data.zoneName.c_str())); + + // for not full item zone + item->setZValue(LAYER_ZONES); + + item->setShapeMode(QGraphicsPixmapItem::BoundingRectShape); + + return item; +} + +QGraphicsItem *LandscapeScene::createItemEmptyZone(const ZonePosition &zonePos) +{ + if (m_zoneBuilder == 0) + return 0; + + if (checkUnderZone(zonePos.x, zonePos.y)) + return 0; + + // Get image from pixmap database + QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(STRING_UNUSED)); + + if (pixmap == 0) + return 0; + + QGraphicsPixmapItem *item = addPixmap(*pixmap); + + // Enable bilinear filtering + item->setTransformationMode(Qt::SmoothTransformation); + + // Set position graphics item + item->setPos(zonePos.x * m_cellSize, abs(int(zonePos.y)) * m_cellSize); + + // The size graphics item should be equal or proportional m_cellSize + item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize()); + + // for not full item zone + item->setZValue(LAYER_EMPTY_ZONES); + + item->setShapeMode(QGraphicsPixmapItem::BoundingRectShape); + + return item; +} + +QGraphicsRectItem *LandscapeScene::createLayerBlackout(const NLLIGO::CZoneRegion &zoneRegion) +{ + QGraphicsRectItem *rectItem = addRect(zoneRegion.getMinX() * m_cellSize, + abs(zoneRegion.getMaxY()) * m_cellSize, + (abs(zoneRegion.getMaxX() - zoneRegion.getMinX()) + 1) * m_cellSize, + (abs(zoneRegion.getMaxY() - zoneRegion.getMinY()) + 1) * m_cellSize, + Qt::NoPen, QBrush(QColor(0, 0, 0, 50))); + + rectItem->setZValue(LAYER_BLACKOUT); + rectItem->setData(ZONE_NAME, QString(LAYER_BLACKOUT_NAME)); + return rectItem; +} + +void LandscapeScene::deleteItemZone(const ZonePosition &zonePos) +{ + QGraphicsItem *item = itemAt(zonePos.x * m_cellSize, abs(zonePos.y) * m_cellSize); + if ((item != 0) && (item->data(ZONE_NAME).toString() != QString(LAYER_BLACKOUT_NAME))) + { + removeItem(item); + delete item; + } +} + +void LandscapeScene::addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion) +{ + for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i) + { + for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j) + { + + std::string zoneName = zoneRegion.getName(i, j); + if (zoneName == STRING_UNUSED) + { + ZonePosition zonePos(i, j, -1); + QGraphicsItem *item = createItemEmptyZone(zonePos); + } + else if (!zoneName.empty()) + { + LigoData data; + ZonePosition zonePos(i, j, -1); + data.zoneName = zoneName; + data.rot = zoneRegion.getRot(i, j); + data.flip = zoneRegion.getFlip(i, j); + data.posX = zoneRegion.getPosX(i, j); + data.posY = zoneRegion.getPosY(i, j); + QGraphicsItem *item = createItemZone(data, zonePos); + } + } + } +} + +void LandscapeScene::delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion) +{ + for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i) + { + for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j) + { + deleteItemZone(ZonePosition(i, -j, -1)); + } + } +} + +void LandscapeScene::snapshot(const QString &fileName, int width, int height, const QRectF &landRect) +{ + if (m_zoneBuilder == 0) + return; + + // Create image + QImage image(landRect.width(), landRect.height(), QImage::Format_RGB888); + QPainter painter(&image); + painter.setRenderHint(QPainter::Antialiasing, true); + + // Add white background + painter.setBrush(QBrush(Qt::white)); + painter.setPen(Qt::NoPen); + painter.drawRect(0, 0, landRect.width(), landRect.height()); + + // Paint landscape + render(&painter, QRectF(0, 0, landRect.width(), landRect.height()), landRect); + + QImage scaledImage = image.scaled(width, height, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); + scaledImage.save(fileName); +} + +QString LandscapeScene::zoneNameFromMousePos() const +{ + if ((m_posY > 0) || (m_posY < -MAX_SCENE_HEIGHT) || + (m_posX < 0) || (m_posX > MAX_SCENE_WIDTH)) + return "NOT A VALID ZONE"; + + return QString("%1_%2%3 %4 %5 ").arg(-m_posY).arg(QChar('A' + (m_posX/26))). + arg(QChar('A' + (m_posX%26))).arg(m_mouseX, 0,'f',2).arg(-m_mouseY, 0,'f',2); +} + +void LandscapeScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + qreal x = mouseEvent->scenePos().x(); + qreal y = mouseEvent->scenePos().y(); + if ((x < 0) || (y < 0)) + return; + + m_posX = sint32(floor(x / m_cellSize)); + m_posY = sint32(-floor(y / m_cellSize)); + + if (m_zoneBuilder == 0) + return; + if (m_transitionMode) + { + if (mouseEvent->button() == Qt::LeftButton) + + // Need add offset(= cellSize) on y axes + m_zoneBuilder->addTransition(sint(x), sint(-y + m_cellSize)); + } + else + { + if (mouseEvent->button() == Qt::LeftButton) + m_zoneBuilder->addZone(m_posX, m_posY); + else if (mouseEvent->button() == Qt::RightButton) + m_zoneBuilder->delZone(m_posX, m_posY); + } + m_mouseButton = mouseEvent->button(); + + QGraphicsScene::mousePressEvent(mouseEvent); +} + +void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + qreal x = mouseEvent->scenePos().x(); + qreal y = mouseEvent->scenePos().y(); + + sint32 posX = sint32(floor(x / m_cellSize)); + sint32 posY = sint32(-floor(y / m_cellSize)); + + if ((m_posX != posX || m_posY != posY) && + (m_mouseButton == Qt::LeftButton || + m_mouseButton == Qt::RightButton)) + { + if (m_transitionMode) + { + } + else + { + if (m_mouseButton == Qt::LeftButton) + m_zoneBuilder->addZone(posX, posY); + else if (m_mouseButton == Qt::RightButton) + m_zoneBuilder->delZone(posX, posY); + } + m_posX = posX; + m_posY = posY; + QApplication::processEvents(); + } + + m_posX = posX; + m_posY = posY; + + m_mouseX = mouseEvent->scenePos().x(); + m_mouseY = mouseEvent->scenePos().y() - m_cellSize; + QGraphicsScene::mouseMoveEvent(mouseEvent); +} + +void LandscapeScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + m_mouseButton = Qt::NoButton; +} + +bool LandscapeScene::checkUnderZone(const int posX, const int posY) +{ + QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize); + if (item != 0) + { + //if (item->data(ZONE_NAME) == QString(LAYER_BLACKOUT_NAME)) + // return false; + //else + return true; + } + return false; +} + +bool LandscapeScene::transitionMode() const +{ + return m_transitionMode; +} + +void LandscapeScene::setTransitionMode(bool enabled) +{ + m_transitionMode = enabled; + update(); +} + +void LandscapeScene::drawForeground(QPainter *painter, const QRectF &rect) +{ + QGraphicsScene::drawForeground(painter, rect); + if ((m_zoneBuilder->currentIdZoneRegion() != -1) && (m_transitionMode)) + drawTransition(painter, rect); +} + +void LandscapeScene::drawTransition(QPainter *painter, const QRectF &rect) +{ + int left = int(floor(rect.left() / m_cellSize)); + int right = int(floor(rect.right() / m_cellSize)); + int top = int(floor(rect.top() / m_cellSize)); + int bottom = int(floor(rect.bottom() / m_cellSize)); + + QVector redLines; + QVector whiteLines; + + for (int i = left; i < right + 1; ++i) + { + for (int j = top; j < bottom + 1; ++j) + { + // Get LIGO data + NLLIGO::CZoneRegion &zoneRegion = m_zoneBuilder->currentZoneRegion()->ligoZoneRegion(); + uint8 ceUp = zoneRegion.getCutEdge (i, -j, 0); + uint8 ceLeft = zoneRegion.getCutEdge (i, -j, 2); + if ((ceUp > 0) && (ceUp < 3)) + { + // Calculate position vertical lines + int x1, x2, y1, y2; + + y1 = j * m_cellSize + m_cellSize / 12.0f; + y2 = y1 - (m_cellSize / 6.0f); + + x1 = i * m_cellSize + 3.0f * m_cellSize / 12.0f; + x2 = i * m_cellSize + 5.0f * m_cellSize / 12.0f; + if (ceUp == 1) + { + whiteLines.push_back(QLine(x1, y1, x1, y2)); + whiteLines.push_back(QLine(x2, y1, x2, y2)); + } + else + { + redLines.push_back(QLine(x1, y1, x1, y2)); + redLines.push_back(QLine(x2, y1, x2, y2)); + } + + x1 = i * m_cellSize + 7.0f * m_cellSize / 12.0f; + x2 = i * m_cellSize + 9.0f * m_cellSize / 12.0f; + if (ceUp == 1) + { + redLines.push_back(QLine(x1, y1, x1, y2)); + redLines.push_back(QLine(x2, y1, x2, y2)); + } + else + { + whiteLines.push_back(QLine(x1, y1, x1, y2)); + whiteLines.push_back(QLine(x2, y1, x2, y2)); + } + } + if ((ceLeft > 0) && (ceLeft < 3)) + { + // Calculate position horizontal lines + int x1, x2, y1, y2; + + x1 = i * m_cellSize - m_cellSize / 12.0f; + x2 = x1 + (m_cellSize / 6.0f); + + y1 = j * m_cellSize + 3.0f * m_cellSize / 12.0f; + y2 = j * m_cellSize + 5.0f * m_cellSize / 12.0f; + if (ceLeft == 1) + { + redLines.push_back(QLine(x1, y1, x2, y1)); + redLines.push_back(QLine(x1, y2, x2, y2)); + } + else + { + whiteLines.push_back(QLine(x1, y1, x2, y1)); + whiteLines.push_back(QLine(x1, y2, x2, y2)); + } + + y1 = j * m_cellSize + 7.0f * m_cellSize / 12.0f; + y2 = j * m_cellSize + 9.0f * m_cellSize / 12.0f; + if (ceLeft == 1) + { + whiteLines.push_back(QLine(x1, y1, x2, y1)); + whiteLines.push_back(QLine(x1, y2, x2, y2)); + } + else + { + redLines.push_back(QLine(x1, y1, x2, y1)); + redLines.push_back(QLine(x1, y2, x2, y2)); + } + } + } + } + + // Draw lines + painter->setPen(QPen(Qt::red, 0, Qt::SolidLine)); + painter->drawLines(redLines); + painter->setPen(QPen(Qt::white, 0, Qt::SolidLine)); + painter->drawLines(whiteLines); +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene.h new file mode 100644 index 000000000..612eaca76 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene.h @@ -0,0 +1,89 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef LANDSCAPE_SCENE_H +#define LANDSCAPE_SCENE_H + +// Project includes +#include "zone_region_editor.h" +#include "builder_zone.h" +#include "landscape_editor_global.h" + +// NeL includes +#include + +// Qt includes +#include +#include + +namespace LandscapeEditor +{ + +/** +@class LandscapeScene +@brief +@details +*/ +class LandscapeScene : public QGraphicsScene +{ + Q_OBJECT + +public: + LandscapeScene(int sizeCell = 160, QObject *parent = 0); + virtual ~LandscapeScene(); + + int cellSize() const; + void setZoneBuilder(ZoneBuilder *zoneBuilder); + + QGraphicsItem *createItemZone(const LigoData &data, const ZonePosition &zonePos); + QGraphicsItem *createItemEmptyZone(const ZonePosition &zonePos); + QGraphicsRectItem *createLayerBlackout(const NLLIGO::CZoneRegion &zoneRegion); + void deleteItemZone(const ZonePosition &zonePos); + + void addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion); + void delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion); + + void snapshot(const QString &fileName, int width, int height, const QRectF &landRect); + + QString zoneNameFromMousePos() const; + bool transitionMode() const; + +public Q_SLOTS: + void setTransitionMode(bool enabled); + +protected: + virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent); + virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent); + virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent); + virtual void drawForeground(QPainter *painter, const QRectF &rect); + + void drawTransition(QPainter *painter, const QRectF &rect); + +private: + bool checkUnderZone(const int posX, const int posY); + + int m_cellSize; + bool m_transitionMode; + qreal m_mouseX, m_mouseY; + sint32 m_posX, m_posY; + Qt::MouseButton m_mouseButton; + ZoneBuilder *m_zoneBuilder; +}; + +} /* namespace LandscapeEditor */ + +#endif // LANDSCAPE_SCENE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene_base.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene_base.cpp new file mode 100644 index 000000000..0aaa1ef1f --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene_base.cpp @@ -0,0 +1,331 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "landscape_scene_base.h" +#include "pixmap_database.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include +#include + +namespace LandscapeEditor +{ +static const int ZONE_NAME = 0; +static const int LAYER_ZONES = 2; +static const int LAYER_EMPTY_ZONES = 3; + +// TODO: delete +const char *const LAYER_BLACKOUT_NAME = "blackout"; + +const int MAX_SCENE_WIDTH = 256; +const int MAX_SCENE_HEIGHT = 256; + +LandscapeSceneBase::LandscapeSceneBase(int sizeCell, QObject *parent) + : QGraphicsScene(parent), + m_cellSize(sizeCell), + m_zoneBuilderBase(0) +{ + setSceneRect(QRectF(0, m_cellSize, MAX_SCENE_WIDTH * m_cellSize, MAX_SCENE_HEIGHT * m_cellSize)); +} + +LandscapeSceneBase::~LandscapeSceneBase() +{ +} + +int LandscapeSceneBase::cellSize() const +{ + return m_cellSize; +} + +void LandscapeSceneBase::setZoneBuilder(ZoneBuilderBase *zoneBuilder) +{ + m_zoneBuilderBase = zoneBuilder; +} + +QGraphicsItem *LandscapeSceneBase::createItemZone(const LigoData &data, const ZonePosition &zonePos) +{ + if ((data.zoneName == STRING_OUT_OF_BOUND) || (checkUnderZone(zonePos.x, zonePos.y))) + return 0; + + if (data.zoneName == STRING_UNUSED) + return createItemEmptyZone(zonePos); + + if ((m_zoneBuilderBase == 0) || (data.zoneName.empty())) + return 0; + + // Get image from pixmap database + QPixmap *pixmap = m_zoneBuilderBase->pixmapDatabase()->pixmap(QString(data.zoneName.c_str())); + if (pixmap == 0) + return 0; + + // Rotate the image counter clockwise + QMatrix matrix; + matrix.rotate(-data.rot * 90.0); + + QGraphicsPixmapItem *item; + + if (data.flip == 0) + { + item = addPixmap(pixmap->transformed(matrix, Qt::SmoothTransformation)); + } + else + { + // mirror image + QImage mirrorImage = pixmap->toImage(); + QPixmap mirrorPixmap = QPixmap::fromImage(mirrorImage.mirrored(true, false)); + item = addPixmap(mirrorPixmap.transformed(matrix, Qt::SmoothTransformation)); + } + // Enable bilinear filtering + item->setTransformationMode(Qt::SmoothTransformation); + + sint32 sizeX = 1, sizeY = 1; + sizeX = float(pixmap->width()) / m_zoneBuilderBase->pixmapDatabase()->textureSize(); + sizeY = float(pixmap->width()) / m_zoneBuilderBase->pixmapDatabase()->textureSize(); + + sint32 deltaX = 0, deltaY = 0; + + // Calculate offset for graphics item (for items with size that are larger than 1) + if ((sizeX > 1) || (sizeY > 1)) + { + if (data.flip == 0) + { + switch (data.rot) + { + case 0: + deltaX = -data.posX; + deltaY = -data.posY + sizeY - 1; + break; + case 1: + deltaX = -(sizeY - 1 - data.posY); + deltaY = -data.posX + sizeX - 1; + break; + case 2: + deltaX = -(sizeX - 1 - data.posX); + deltaY = data.posY; + break; + case 3: + deltaX = -data.posY; + deltaY = data.posX; + break; + } + } + else + { + switch (data.rot) + { + case 0: + deltaX = -(sizeX - 1 - data.posX); + deltaY = -data.posY + sizeY - 1; + break; + case 1: + deltaX = -(sizeY - 1 - data.posY); + deltaY = +data.posX; + break; + case 2: + deltaX = -data.posX; + deltaY = data.posY; + break; + case 3: + deltaX = -data.posY; + deltaY = -data.posX + sizeX - 1; + break; + } + } + } + + // Set position graphics item with offset for large piece + item->setPos((zonePos.x + deltaX) * m_cellSize, (abs(int(zonePos.y + deltaY))) * m_cellSize); + + // The size graphics item should be equal or proportional m_cellSize + item->setScale(float(m_cellSize) / m_zoneBuilderBase->pixmapDatabase()->textureSize()); + + item->setData(ZONE_NAME, QString(data.zoneName.c_str())); + + // for not full item zone + item->setZValue(LAYER_ZONES); + + item->setShapeMode(QGraphicsPixmapItem::BoundingRectShape); + + return item; +} + +QGraphicsItem *LandscapeSceneBase::createItemEmptyZone(const ZonePosition &zonePos) +{ + if (m_zoneBuilderBase == 0) + return 0; + + if (checkUnderZone(zonePos.x, zonePos.y)) + return 0; + + // Get image from pixmap database + QPixmap *pixmap = m_zoneBuilderBase->pixmapDatabase()->pixmap(QString(STRING_UNUSED)); + if (pixmap == 0) + return 0; + + QGraphicsPixmapItem *item = addPixmap(*pixmap); + + // Enable bilinear filtering + item->setTransformationMode(Qt::SmoothTransformation); + + // Set position graphics item + item->setPos(zonePos.x * m_cellSize, abs(int(zonePos.y)) * m_cellSize); + + // The size graphics item should be equal or proportional m_cellSize + item->setScale(float(m_cellSize) / m_zoneBuilderBase->pixmapDatabase()->textureSize()); + + // for not full item zone + item->setZValue(LAYER_EMPTY_ZONES); + + item->setShapeMode(QGraphicsPixmapItem::BoundingRectShape); + + return item; +} + +void LandscapeSceneBase::deleteItemZone(const ZonePosition &zonePos) +{ + QList listItems = items(QPointF(zonePos.x * m_cellSize + 10, abs(zonePos.y) * m_cellSize + 10), + Qt::IntersectsItemBoundingRect, Qt::AscendingOrder); + Q_FOREACH(QGraphicsItem *item, listItems) + { + if (qgraphicsitem_cast(item) != 0) + { + removeItem(item); + delete item; + return; + } + } +} + +void LandscapeSceneBase::addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion) +{ + for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i) + { + for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j) + { + + std::string zoneName = zoneRegion.getName(i, j); + if (zoneName == STRING_UNUSED) + { + ZonePosition zonePos(i, j, -1); + QGraphicsItem *item = createItemEmptyZone(zonePos); + } + else if (!zoneName.empty()) + { + LigoData data; + ZonePosition zonePos(i, j, -1); + data.zoneName = zoneName; + data.rot = zoneRegion.getRot(i, j); + data.flip = zoneRegion.getFlip(i, j); + data.posX = zoneRegion.getPosX(i, j); + data.posY = zoneRegion.getPosY(i, j); + QGraphicsItem *item = createItemZone(data, zonePos); + } + } + } +} + +void LandscapeSceneBase::delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion) +{ + for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i) + { + for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j) + { + + deleteItemZone(ZonePosition(i, -j, -1)); + } + } +} + +void LandscapeSceneBase::snapshot(const QString &fileName, int width, int height, const QRectF &landRect) +{ + if (m_zoneBuilderBase == 0) + return; + + // Create image + QImage image(landRect.width(), landRect.height(), QImage::Format_RGB888); + QPainter painter(&image); + painter.setRenderHint(QPainter::Antialiasing, true); + + // Add white background + painter.setBrush(QBrush(Qt::white)); + painter.setPen(Qt::NoPen); + painter.drawRect(0, 0, landRect.width(), landRect.height()); + + // Paint landscape + render(&painter, QRectF(0, 0, landRect.width(), landRect.height()), landRect); + + QImage scaledImage = image.scaled(width, height, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); + scaledImage.save(fileName); +} + +QString LandscapeSceneBase::zoneNameFromMousePos() const +{ + if ((m_posY > 0) || (m_posY < -MAX_SCENE_HEIGHT) || + (m_posX < 0) || (m_posX > MAX_SCENE_WIDTH)) + return "NOT A VALID ZONE"; + + return QString("%1_%2%3 %4 %5 ").arg(-m_posY+1).arg(QChar('A' + (m_posX/26))). + arg(QChar('A' + (m_posX%26))).arg(m_mouseX, 0,'f',2).arg(-m_mouseY, 0,'f',2); +} + +void LandscapeSceneBase::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + QGraphicsScene::mousePressEvent(mouseEvent); + + qreal x = mouseEvent->scenePos().x(); + qreal y = mouseEvent->scenePos().y(); + m_posX = sint32(floor(x / m_cellSize)); + m_posY = sint32(-floor(y / m_cellSize)); +} + +void LandscapeSceneBase::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + m_mouseX = mouseEvent->scenePos().x(); + m_mouseY = mouseEvent->scenePos().y() - m_cellSize; + + m_posX = sint32(floor(m_mouseX / m_cellSize)); + m_posY = sint32(-floor(m_mouseY / m_cellSize)); + + QGraphicsScene::mouseMoveEvent(mouseEvent); +} + +bool LandscapeSceneBase::checkUnderZone(const int posX, const int posY) +{ + // TODO: Why crash program? + // QList listItems = items(QPointF(posX * m_cellSize + 10, abs(posY) * m_cellSize + 10), + // Qt::IntersectsItemBoundingRect, Qt::AscendingOrder); + + QList listItems = items(); + + QPointF point(posX, abs(posY)); + Q_FOREACH(QGraphicsItem *item, listItems) + { + if (item->pos() == point) + { + if (qgraphicsitem_cast(item) != 0) + return true; + } + } + return false; +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene_base.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene_base.h new file mode 100644 index 000000000..b392b8a85 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_scene_base.h @@ -0,0 +1,79 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef LANDSCAPE_SCENE_BASE_H +#define LANDSCAPE_SCENE_BASE_H + +// Project includes +#include "landscape_editor_global.h" +#include "builder_zone_base.h" +#include "zone_region_editor.h" + +// NeL includes +#include + +// Qt includes +#include +#include + +namespace LandscapeEditor +{ + +/** +@class LandscapeSceneBase +@brief +@details +*/ +class LANDSCAPE_EDITOR_EXPORT LandscapeSceneBase : public QGraphicsScene +{ + Q_OBJECT + +public: + LandscapeSceneBase(int sizeCell = 160, QObject *parent = 0); + virtual ~LandscapeSceneBase(); + + int cellSize() const; + void setZoneBuilder(ZoneBuilderBase *zoneBuilder); + + QGraphicsItem *createItemZone(const LigoData &data, const ZonePosition &zonePos); + QGraphicsItem *createItemEmptyZone(const ZonePosition &zonePos); + void deleteItemZone(const ZonePosition &zonePos); + + void addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion); + void delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion); + + void snapshot(const QString &fileName, int width, int height, const QRectF &landRect); + + QString zoneNameFromMousePos() const; + +public Q_SLOTS: + +protected: + virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent); + virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent); + +private: + bool checkUnderZone(const int posX, const int posY); + + int m_cellSize; + qreal m_mouseX, m_mouseY; + sint32 m_posX, m_posY; + ZoneBuilderBase *m_zoneBuilderBase; +}; + +} /* namespace LandscapeEditor */ + +#endif // LANDSCAPE_SCENE_BASE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_view.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_view.cpp new file mode 100644 index 000000000..74d6f9e7c --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_view.cpp @@ -0,0 +1,254 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "landscape_view.h" +#include "landscape_editor_constants.h" + +#include "../core/icore.h" +#include "../core/core_constants.h" + +// NeL includes +#include + +// Qt includes +#include + +namespace LandscapeEditor +{ + +LandscapeView::LandscapeView(QWidget *parent) + : QGraphicsView(parent), + m_visibleGrid(true), + m_visibleText(true) +{ + setTransformationAnchor(AnchorUnderMouse); + setBackgroundBrush(QBrush(Qt::lightGray)); + + m_cellSize = 160; + m_maxView = 0.06; + m_minView = 32.0; + m_maxViewText = 0.6; + + //A modified version of centerOn(), handles special cases + setCenter(QPointF(500.0, 500.0)); +} + +LandscapeView::~LandscapeView() +{ +} + +bool LandscapeView::isVisibleGrid() const +{ + return m_visibleGrid; +} + +void LandscapeView::setVisibleGrid(bool visible) +{ + m_visibleGrid = visible; + scene()->update(); +} + +void LandscapeView::setVisibleText(bool visible) +{ + m_visibleText = visible; + scene()->update(); +} + +void LandscapeView::wheelEvent(QWheelEvent *event) +{ + //How fast we zoom + float numSteps = (( event->delta() / 8 ) / 15) * 1.2; + + QMatrix mat = matrix(); + QPointF mousePosition = event->pos(); + + mat.translate((width() / 2) - mousePosition.x(), (height() / 2) - mousePosition.y()); + + if ( numSteps > 0 ) + mat.scale(numSteps, numSteps); + else + mat.scale(-1 / numSteps, -1 / numSteps); + + mat.translate(mousePosition.x() - (width() / 2), mousePosition.y() - (height() / 2)); + + //Adjust to the new center for correct zooming + setMatrix(mat); + event->accept(); +} + +void LandscapeView::mousePressEvent(QMouseEvent *event) +{ + QGraphicsView::mousePressEvent(event); + if (event->button() != Qt::MiddleButton) + return; + + //For panning the view + m_lastPanPoint = event->pos(); + setCursor(Qt::ClosedHandCursor); +} + +void LandscapeView::mouseMoveEvent(QMouseEvent *event) +{ + if(!m_lastPanPoint.isNull()) + { + //Get how much we panned + QPointF delta = mapToScene(m_lastPanPoint) - mapToScene(event->pos()); + m_lastPanPoint = event->pos(); + + //Update the center ie. do the pan + setCenter(getCenter() + delta); + } + + QGraphicsView::mouseMoveEvent(event); +} + +void LandscapeView::mouseReleaseEvent(QMouseEvent *event) +{ + m_lastPanPoint = QPoint(); + setCursor(Qt::ArrowCursor); + QGraphicsView::mouseReleaseEvent(event); +} + +void LandscapeView::resizeEvent(QResizeEvent *event) +{ + //Get the rectangle of the visible area in scene coords + QRectF visibleArea = mapToScene(rect()).boundingRect(); + setCenter(visibleArea.center()); + + //Call the subclass resize so the scrollbars are updated correctly + QGraphicsView::resizeEvent(event); +} + +void LandscapeView::setCenter(const QPointF ¢erPoint) +{ + //Get the rectangle of the visible area in scene coords + QRectF visibleArea = mapToScene(rect()).boundingRect(); + + //Get the scene area + QRectF sceneBounds = sceneRect(); + + double boundX = visibleArea.width() / 2.0; + double boundY = visibleArea.height() / 2.0; + double boundWidth = sceneBounds.width() - 2.0 * boundX; + double boundHeight = sceneBounds.height() - 2.0 * boundY; + + //The max boundary that the centerPoint can be to + QRectF bounds(boundX, boundY, boundWidth, boundHeight); + + if(bounds.contains(centerPoint)) + { + //We are within the bounds + m_currentCenterPoint = centerPoint; + } + else + { + //We need to clamp or use the center of the screen + if(visibleArea.contains(sceneBounds)) + { + //Use the center of scene ie. we can see the whole scene + m_currentCenterPoint = sceneBounds.center(); + } + else + { + m_currentCenterPoint = centerPoint; + + //We need to clamp the center. The centerPoint is too large + if (centerPoint.x() > bounds.x() + bounds.width()) + m_currentCenterPoint.setX(bounds.x() + bounds.width()); + else if(centerPoint.x() < bounds.x()) + m_currentCenterPoint.setX(bounds.x()); + + if(centerPoint.y() > bounds.y() + bounds.height()) + m_currentCenterPoint.setY(bounds.y() + bounds.height()); + else if(centerPoint.y() < bounds.y()) + m_currentCenterPoint.setY(bounds.y()); + } + } + + //Update the scrollbars + centerOn(m_currentCenterPoint); +} + +QPointF LandscapeView::getCenter() const +{ + //return m_currentCenterPoint; + return mapToScene(viewport()->rect().center()); +} + +void LandscapeView::drawForeground(QPainter *painter, const QRectF &rect) +{ + QGraphicsView::drawForeground(painter, rect); + + if (!m_visibleGrid) + return; + + painter->setPen(QPen(Qt::white, 0, Qt::SolidLine)); + drawGrid(painter, rect); + + if (!m_visibleText) + return; + + if (transform().m11() > m_maxViewText) + { + painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine)); + drawZoneNames(painter, rect); + } +} + +void LandscapeView::drawGrid(QPainter *painter, const QRectF &rect) +{ + qreal left = m_cellSize * floor(rect.left() / m_cellSize); + qreal top = m_cellSize * floor(rect.top() / m_cellSize); + + QVector lines; + + // Calculate vertical lines + while (left < rect.right()) + { + lines.push_back(QLine(int(left), int(rect.bottom()), int(left), int(rect.top()))); + left += m_cellSize; + } + + // Calculate horizontal lines + while (top < rect.bottom()) + { + lines.push_back(QLine(int(rect.left()), int(top), int(rect.right()), int(top))); + top += m_cellSize; + } + + // Draw lines + painter->drawLines(lines); +} + +void LandscapeView::drawZoneNames(QPainter *painter, const QRectF &rect) +{ + int leftSide = int(floor(rect.left() / m_cellSize)); + int rightSide = int(floor(rect.right() / m_cellSize)); + int topSide = int(floor(rect.top() / m_cellSize)); + int bottomSide = int(floor(rect.bottom() / m_cellSize)); + + for (int i = leftSide; i < rightSide + 1; ++i) + { + for (int j = topSide; j < bottomSide + 1; ++j) + { + QString text = QString("%1_%2%3").arg(j).arg(QChar('A' + (i / 26))).arg(QChar('A' + (i % 26))); + painter->drawText(i * m_cellSize + 5, j * m_cellSize + 15, text); + } + } +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_view.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_view.h new file mode 100644 index 000000000..158edfaa9 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/landscape_view.h @@ -0,0 +1,84 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef LANDSCAPE_VIEW_H +#define LANDSCAPE_VIEW_H + +// Project includes +#include "landscape_editor_global.h" + +// Qt includes +#include +#include + +namespace LandscapeEditor +{ + +/** +@class LandscapeView +@brief Provides graphics view for viewing zone regions. +@details Also provides zooming, panning and displaying grid +*/ +class LANDSCAPE_EDITOR_EXPORT LandscapeView: public QGraphicsView +{ + Q_OBJECT + +public: + explicit LandscapeView(QWidget *parent = 0); + virtual ~LandscapeView(); + + //Set the current centerpoint in the + void setCenter(const QPointF ¢erPoint); + QPointF getCenter() const; + + bool isVisibleGrid() const; + +public Q_SLOTS: + + /// Enable/disable displaying grid. + void setVisibleGrid(bool visible); + + /// Enable/disable displaying text(coord.) above each zone bricks. + void setVisibleText(bool visible); + +private Q_SLOTS: +protected: + //Take over the interaction + virtual void wheelEvent(QWheelEvent *event); + virtual void mousePressEvent(QMouseEvent *event); + virtual void mouseMoveEvent(QMouseEvent *event); + virtual void mouseReleaseEvent(QMouseEvent *event); + virtual void drawForeground(QPainter *painter, const QRectF &rect); + virtual void resizeEvent(QResizeEvent *event); + + void drawGrid(QPainter *painter, const QRectF &rect); + void drawZoneNames(QPainter *painter, const QRectF &rect); +private: + + bool m_visibleGrid, m_visibleText; + qreal m_maxView, m_minView, m_maxViewText; + int m_cellSize; + + //Holds the current centerpoint for the view, used for panning and zooming + QPointF m_currentCenterPoint; + + //From panning the view + QPoint m_lastPanPoint; +}; /* class LandscapeView */ + +} /* namespace LandscapeEditor */ + +#endif // LANDSCAPE_VIEW_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_model.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_model.cpp new file mode 100644 index 000000000..fabd56a40 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_model.cpp @@ -0,0 +1,137 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "list_zones_model.h" +#include "builder_zone.h" + +// NeL includes +#include + +// STL includes +#include +#include + +// Qt includes +#include +#include + +namespace LandscapeEditor +{ + +ListZonesModel::ListZonesModel(int scaleRatio, QObject *parent) + : QAbstractListModel(parent), + m_scaleRatio(scaleRatio) +{ + +} +ListZonesModel::~ListZonesModel() +{ + resetModel(); +} + +int ListZonesModel::rowCount(const QModelIndex & /* parent */) const +{ + return m_listNames.count(); +} + +int ListZonesModel::columnCount(const QModelIndex & /* parent */) const +{ + return 1; +} + +QVariant ListZonesModel::data(const QModelIndex &index, int role) const +{ + if (!index.isValid()) + return QVariant(); + + switch (role) + { + case Qt::TextAlignmentRole: + return int(Qt::AlignLeft | Qt::AlignVCenter); + case Qt::DisplayRole: + return m_listNames.at(index.row()); + case Qt::DecorationRole: + { + QPixmap *pixmap = getPixmap(m_listNames.at(index.row())); + return qVariantFromValue(*pixmap); + } + default: + return QVariant(); + } +} + +QVariant ListZonesModel::headerData(int section, Qt::Orientation, int role) const +{ + return QVariant(); +} + +void ListZonesModel::setScaleRatio(int scaleRatio) +{ + m_scaleRatio = scaleRatio; +} + +void ListZonesModel::setListZones(QStringList &listZones) +{ + beginResetModel(); + m_listNames.clear(); + m_listNames = listZones; + endResetModel(); +} + +void ListZonesModel::resetModel() +{ + beginResetModel(); + QStringList listNames(m_pixmapMap.keys()); + Q_FOREACH(QString name, listNames) + { + QPixmap *pixmap = m_pixmapMap.value(name); + delete pixmap; + } + m_pixmapMap.clear(); + m_listNames.clear(); + endResetModel(); +} + +void ListZonesModel::rebuildModel(PixmapDatabase *pixmapDatabase) +{ + resetModel(); + + beginResetModel(); + QStringList listNames; + listNames = pixmapDatabase->listPixmaps(); + + Q_FOREACH(QString name, listNames) + { + QPixmap *pixmap = pixmapDatabase->pixmap(name); + QPixmap *smallPixmap = new QPixmap(pixmap->scaled(pixmap->width() / m_scaleRatio, pixmap->height() / m_scaleRatio)); + m_pixmapMap.insert(name, smallPixmap); + } + endResetModel(); +} + +QPixmap *ListZonesModel::getPixmap(const QString &zoneName) const +{ + QPixmap *result = 0; + if (!m_pixmapMap.contains(zoneName)) + nlwarning("QPixmap %s not found", zoneName.toUtf8().constData()); + else + result = m_pixmapMap.value(zoneName); + return result; +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_model.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_model.h new file mode 100644 index 000000000..e4682ebea --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_model.h @@ -0,0 +1,79 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef LIST_ZONES_MODEL_H +#define LIST_ZONES_MODEL_H + +// Project includes + +// NeL includes +#include + +// Qt includes +#include +#include +#include +#include + +namespace LandscapeEditor +{ +class PixmapDatabase; + +/** +@class ListZonesModel +@brief ListZonesModel is used for managed list bricks by ListZonesWidget +@details ListZonesModel contains the small images for QListView +*/ +class ListZonesModel : public QAbstractListModel +{ + Q_OBJECT +public: + ListZonesModel(int scaleRatio = 4, QObject *parent = 0); + ~ListZonesModel(); + + int rowCount(const QModelIndex &parent) const; + int columnCount(const QModelIndex &parent) const; + QVariant data(const QModelIndex &index, int role) const; + QVariant headerData(int section, Qt::Orientation orientation, + int role) const; + + /// Set size for small pixmaps + /// Value should be set before calling rebuildModel + void setScaleRatio(int scaleRatio); + + /// Delete all small images and reset model + void resetModel(); + + /// Set current list zones which will be available in QListView + void setListZones(QStringList &listZones); + + /// Build own pixmaps database(all images are scaled: width/scaleRatio, height/scaleRatio) from pixmapDatabase + void rebuildModel(PixmapDatabase *pixmapDatabase); + +private: + /// Get pixmap + /// @return QPixmap* if the image is in the database ; otherwise returns 0. + QPixmap *getPixmap(const QString &zoneName) const; + + int m_scaleRatio; + QMap m_pixmapMap; + QStringList m_listNames; +}; + +} /* namespace LandscapeEditor */ + +#endif // LIST_ZONES_MODEL_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.cpp new file mode 100644 index 000000000..42f472a81 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.cpp @@ -0,0 +1,308 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "list_zones_widget.h" +#include "list_zones_model.h" +#include "builder_zone.h" + +// NeL includes +#include +#include +#include + +// STL includes +#include +#include + +// Qt includes +#include +#include + +namespace LandscapeEditor +{ + +ListZonesWidget::ListZonesWidget(QWidget *parent) + : QWidget(parent), + m_rotCycle(0), + m_flipCycle(0), + m_listZonesModel(0), + m_zoneBuilder(0) +{ + m_ui.setupUi(this); + + m_listZonesModel = new ListZonesModel(4, this); + m_ui.listView->setModel(m_listZonesModel); + + m_ui.addFilterButton_1->setChecked(false); + m_ui.addFilterButton_2->setChecked(false); + m_ui.addFilterButton_3->setChecked(false); + + connect(m_ui.categoryTypeComboBox_1, SIGNAL(currentIndexChanged(QString)), this, SLOT(updateFilters_1(QString))); + connect(m_ui.categoryTypeComboBox_2, SIGNAL(currentIndexChanged(QString)), this, SLOT(updateFilters_2(QString))); + connect(m_ui.categoryTypeComboBox_3, SIGNAL(currentIndexChanged(QString)), this, SLOT(updateFilters_3(QString))); + connect(m_ui.categoryTypeComboBox_4, SIGNAL(currentIndexChanged(QString)), this, SLOT(updateFilters_4(QString))); + connect(m_ui.categoryValueComboBox_1, SIGNAL(currentIndexChanged(int)), this, SLOT(updateListZones())); + connect(m_ui.categoryValueComboBox_2, SIGNAL(currentIndexChanged(int)), this, SLOT(updateListZones())); + connect(m_ui.categoryValueComboBox_3, SIGNAL(currentIndexChanged(int)), this, SLOT(updateListZones())); + connect(m_ui.categoryValueComboBox_4, SIGNAL(currentIndexChanged(int)), this, SLOT(updateListZones())); + connect(m_ui.logicComboBox_2, SIGNAL(currentIndexChanged(int)), this, SLOT(updateListZones())); + connect(m_ui.logicComboBox_3, SIGNAL(currentIndexChanged(int)), this, SLOT(updateListZones())); + connect(m_ui.logicComboBox_4, SIGNAL(currentIndexChanged(int)), this, SLOT(updateListZones())); +} + +ListZonesWidget::~ListZonesWidget() +{ +} + +void ListZonesWidget::updateUi() +{ + if (m_zoneBuilder == 0) + return; + + disableSignals(true); + std::vector listCategoryType; + m_zoneBuilder->getZoneBank().getCategoriesType(listCategoryType); + + QStringList listCategories; + + listCategories << STRING_UNUSED; + for (size_t i = 0; i < listCategoryType.size(); ++i) + listCategories << QString(listCategoryType[i].c_str()); + + m_ui.categoryTypeComboBox_1->clear(); + m_ui.categoryTypeComboBox_2->clear(); + m_ui.categoryTypeComboBox_3->clear(); + m_ui.categoryTypeComboBox_4->clear(); + m_ui.categoryValueComboBox_1->clear(); + m_ui.categoryValueComboBox_2->clear(); + m_ui.categoryValueComboBox_3->clear(); + m_ui.categoryValueComboBox_4->clear(); + + m_ui.categoryTypeComboBox_1->addItems(listCategories); + m_ui.categoryTypeComboBox_2->addItems(listCategories); + m_ui.categoryTypeComboBox_3->addItems(listCategories); + m_ui.categoryTypeComboBox_4->addItems(listCategories); + + disableSignals(false); + + m_listZonesModel->rebuildModel(m_zoneBuilder->pixmapDatabase()); +} + +QString ListZonesWidget::currentZoneName() +{ + QString zoneName = ""; + QModelIndex index = m_ui.listView->currentIndex(); + if (index.isValid()) + zoneName = index.data().toString(); + if (m_ui.zoneSelectComboBox->currentIndex() == 1) + { + // Random value + if (m_listSelection.size() > 0) + { + uint32 randZone = uint32(NLMISC::frand(m_listSelection.size())); + NLMISC::clamp(randZone, (uint32)0, uint32(m_listSelection.size() - 1)); + zoneName = m_listSelection[randZone]; + } + } + else if (m_ui.zoneSelectComboBox->currentIndex() == 2) + { + // Full cycle + if (m_listSelection.size() > 0) + { + zoneName = m_listSelection[m_zoneNameCycle]; + m_zoneNameCycle++; + m_zoneNameCycle = m_zoneNameCycle % m_listSelection.size(); + } + } + return zoneName; +} + +int ListZonesWidget::currentRot() +{ + int rot = m_ui.rotComboBox->currentIndex(); + if (rot == 4) + { + // Random value + uint32 randRot = uint32(NLMISC::frand(4.0)); + NLMISC::clamp(randRot, (uint32)0, (uint32)3); + rot = int(randRot); + } + else if (rot == 5) + { + // Full cycle + rot = m_rotCycle; + m_rotCycle++; + m_rotCycle = m_rotCycle % 4; + } + return rot; +} + +int ListZonesWidget::currentFlip() +{ + int flip = m_ui.flipComboBox->currentIndex(); + if (flip == 2) + { + // Random value + uint32 randFlip = uint32(NLMISC::frand(2.0)); + NLMISC::clamp (randFlip, (uint32)0, (uint32)1); + flip = int(randFlip); + } + else if (flip == 3) + { + // Full cycle + flip = m_flipCycle; + m_flipCycle++; + m_flipCycle = m_flipCycle % 2; + } + return flip; +} + +bool ListZonesWidget::isNotPropogate() const +{ + return m_ui.propogateCheckBox->isChecked(); +} + +bool ListZonesWidget::isForce() const +{ + return m_ui.forceCheckBox->isChecked(); +} + +void ListZonesWidget::setZoneBuilder(ZoneBuilder *zoneBuilder) +{ + m_zoneBuilder = zoneBuilder; +} + +void ListZonesWidget::updateFilters_1(const QString &value) +{ + disableSignals(true); + std::vector allCategoryValues; + m_zoneBuilder->getZoneBank().getCategoryValues(value.toUtf8().constData(), allCategoryValues); + m_ui.categoryValueComboBox_1->clear(); + for(size_t i = 0; i < allCategoryValues.size(); ++i) + m_ui.categoryValueComboBox_1->addItem(QString(allCategoryValues[i].c_str())); + + disableSignals(false); + updateListZones(); +} + +void ListZonesWidget::updateFilters_2(const QString &value) +{ + disableSignals(true); + std::vector allCategoryValues; + m_zoneBuilder->getZoneBank().getCategoryValues(value.toUtf8().constData(), allCategoryValues); + + m_ui.categoryValueComboBox_2->clear(); + for(size_t i = 0; i < allCategoryValues.size(); ++i) + m_ui.categoryValueComboBox_2->addItem(QString(allCategoryValues[i].c_str())); + + disableSignals(false); + updateListZones(); +} + +void ListZonesWidget::updateFilters_3(const QString &value) +{ + disableSignals(true); + std::vector allCategoryValues; + m_zoneBuilder->getZoneBank().getCategoryValues(value.toUtf8().constData(), allCategoryValues); + + m_ui.categoryValueComboBox_3->clear(); + for(size_t i = 0; i < allCategoryValues.size(); ++i) + m_ui.categoryValueComboBox_3->addItem(QString(allCategoryValues[i].c_str())); + + disableSignals(false); + updateListZones(); +} + +void ListZonesWidget::updateFilters_4(const QString &value) +{ + disableSignals(true); + std::vector allCategoryValues; + m_zoneBuilder->getZoneBank().getCategoryValues(value.toUtf8().constData(), allCategoryValues); + + m_ui.categoryValueComboBox_4->clear(); + for(size_t i = 0; i < allCategoryValues.size(); ++i) + m_ui.categoryValueComboBox_4->addItem(QString(allCategoryValues[i].c_str())); + + disableSignals(false); + updateListZones(); +} + +void ListZonesWidget::updateListZones() +{ + // Execute the filter + NLLIGO::CZoneBank &zoneBank = m_zoneBuilder->getZoneBank(); + zoneBank.resetSelection (); + + if(m_ui.categoryTypeComboBox_1->currentIndex() > 0 ) + zoneBank.addOrSwitch (m_ui.categoryTypeComboBox_1->currentText().toUtf8().constData() + , m_ui.categoryValueComboBox_1->currentText().toUtf8().constData()); + + if(m_ui.categoryTypeComboBox_2->currentIndex() > 0 ) + { + if (m_ui.logicComboBox_2->currentIndex() == 0) // AND switch wanted + zoneBank.addAndSwitch(m_ui.categoryTypeComboBox_2->currentText().toUtf8().constData() + ,m_ui.categoryValueComboBox_2->currentText().toUtf8().constData()); + else // OR switch wanted + zoneBank.addOrSwitch(m_ui.categoryTypeComboBox_2->currentText().toUtf8().constData() + ,m_ui.categoryValueComboBox_2->currentText().toUtf8().constData()); + } + + if(m_ui.categoryTypeComboBox_3->currentIndex() > 0 ) + { + if (m_ui.logicComboBox_3->currentIndex() == 0) // AND switch wanted + zoneBank.addAndSwitch(m_ui.categoryTypeComboBox_3->currentText().toUtf8().constData() + ,m_ui.categoryValueComboBox_3->currentText().toUtf8().constData()); + else // OR switch wanted + zoneBank.addOrSwitch(m_ui.categoryTypeComboBox_3->currentText().toUtf8().constData() + ,m_ui.categoryValueComboBox_3->currentText().toUtf8().constData()); + } + + if(m_ui.categoryTypeComboBox_4->currentIndex() > 0 ) + { + if (m_ui.logicComboBox_4->currentIndex() == 0) // AND switch wanted + zoneBank.addAndSwitch(m_ui.categoryTypeComboBox_4->currentText().toUtf8().constData() + ,m_ui.categoryValueComboBox_4->currentText().toUtf8().constData()); + else // OR switch wanted + zoneBank.addOrSwitch(m_ui.categoryTypeComboBox_4->currentText().toUtf8().constData() + ,m_ui.categoryValueComboBox_4->currentText().toUtf8().constData()); + } + + std::vector currentSelection; + zoneBank.getSelection (currentSelection); + + m_listSelection.clear(); + m_zoneNameCycle = 0; + for (size_t i = 0; i < currentSelection.size(); ++i) + m_listSelection << currentSelection[i]->getName().c_str(); + + m_listZonesModel->setListZones(m_listSelection); +} + +void ListZonesWidget::disableSignals(bool block) +{ + m_ui.categoryTypeComboBox_1->blockSignals(block); + m_ui.categoryTypeComboBox_2->blockSignals(block); + m_ui.categoryTypeComboBox_3->blockSignals(block); + m_ui.categoryTypeComboBox_4->blockSignals(block); + m_ui.categoryValueComboBox_1->blockSignals(block); + m_ui.categoryValueComboBox_2->blockSignals(block); + m_ui.categoryValueComboBox_3->blockSignals(block); + m_ui.categoryValueComboBox_4->blockSignals(block); +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.h new file mode 100644 index 000000000..f33eda706 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.h @@ -0,0 +1,83 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef LIST_ZONES_WIDGET_H +#define LIST_ZONES_WIDGET_H + +// Project includes +#include "ui_list_zones_widget.h" + +// NeL includes + +// Qt includes + +namespace LandscapeEditor +{ +class ListZonesModel; +class ZoneBuilder; + +/** +@class ZoneListWidget +@brief ZoneListWidget displays list available zones in accordance with the filter settings +@details +*/ +class ListZonesWidget: public QWidget +{ + Q_OBJECT + +public: + explicit ListZonesWidget(QWidget *parent = 0); + ~ListZonesWidget(); + + void updateUi(); + + /// Set zone builder, call this method before using this class + void setZoneBuilder(ZoneBuilder *zoneBuilder); + + /// Get current zone name which user selected from list. + QString currentZoneName(); + + /// Get current rotation value which user selected (Rot 0-0deg, 1-90deg, 2-180deg, 3-270deg). + int currentRot(); + + /// Get current flip value which user selected (Flip 0-false, 1-true). + int currentFlip(); + + bool isNotPropogate() const; + bool isForce() const; + +private Q_SLOTS: + void updateFilters_1(const QString &value); + void updateFilters_2(const QString &value); + void updateFilters_3(const QString &value); + void updateFilters_4(const QString &value); + void updateListZones(); + +private: + void disableSignals(bool block); + + int m_rotCycle, m_flipCycle; + int m_zoneNameCycle; + QStringList m_listSelection; + + ListZonesModel *m_listZonesModel; + ZoneBuilder *m_zoneBuilder; + Ui::ListZonesWidget m_ui; +}; /* ZoneListWidget */ + +} /* namespace LandscapeEditor */ + +#endif // LIST_ZONES_WIDGET_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.ui new file mode 100644 index 000000000..ed9faf74e --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/list_zones_widget.ui @@ -0,0 +1,493 @@ + + + ListZonesWidget + + + + 0 + 0 + 359 + 579 + + + + Form + + + + 3 + + + 3 + + + + + Filter + + + + 6 + + + 3 + + + + + + + + + + + + Select + + + + + Random + + + + + Fyll cycle + + + + + + + + true + + + + + + + true + + + + + + + true + + + + And + + + + + Or + + + + + + + + true + + + + + + + true + + + + + + + true + + + + And + + + + + Or + + + + + + + + true + + + + + + + true + + + + + + + true + + + + And + + + + + Or + + + + + + + + ... + + + + :/core/icons/ic_nel_add_item.png + :/core/icons/ic_nel_delete_item.png:/core/icons/ic_nel_add_item.png + + + true + + + true + + + + + + + ... + + + + :/core/icons/ic_nel_add_item.png + :/core/icons/ic_nel_delete_item.png:/core/icons/ic_nel_add_item.png + + + true + + + true + + + + + + + ... + + + + :/core/icons/ic_nel_add_item.png + :/core/icons/ic_nel_delete_item.png:/core/icons/ic_nel_add_item.png + + + true + + + true + + + + + + + + + + Placement + + + + 6 + + + 3 + + + + + + 0° + + + + + 90° + + + + + 180° + + + + + 270° + + + + + Random + + + + + Full cycle + + + + + + + + + NoFlip + + + + + Flip + + + + + Random + + + + + Fyll cycle + + + + + + + + Force + + + + + + + Not propogate + + + + + + + + + + false + + + QAbstractItemView::ScrollPerPixel + + + 1 + + + + + + + + + + + addFilterButton_1 + toggled(bool) + categoryTypeComboBox_2 + setVisible(bool) + + + 20 + 36 + + + 81 + 53 + + + + + addFilterButton_1 + toggled(bool) + categoryValueComboBox_2 + setVisible(bool) + + + 24 + 32 + + + 181 + 50 + + + + + addFilterButton_1 + toggled(bool) + logicComboBox_2 + setVisible(bool) + + + 20 + 31 + + + 301 + 55 + + + + + addFilterButton_2 + toggled(bool) + categoryTypeComboBox_3 + setVisible(bool) + + + 27 + 62 + + + 57 + 75 + + + + + addFilterButton_2 + toggled(bool) + categoryValueComboBox_3 + setVisible(bool) + + + 23 + 58 + + + 156 + 76 + + + + + addFilterButton_2 + toggled(bool) + logicComboBox_3 + setVisible(bool) + + + 23 + 53 + + + 255 + 77 + + + + + addFilterButton_3 + toggled(bool) + categoryTypeComboBox_4 + setVisible(bool) + + + 32 + 94 + + + 44 + 104 + + + + + addFilterButton_3 + toggled(bool) + categoryValueComboBox_4 + setVisible(bool) + + + 32 + 94 + + + 207 + 103 + + + + + addFilterButton_3 + toggled(bool) + logicComboBox_4 + setVisible(bool) + + + 21 + 81 + + + 278 + 104 + + + + + addFilterButton_2 + toggled(bool) + addFilterButton_3 + setVisible(bool) + + + 15 + 59 + + + 16 + 80 + + + + + addFilterButton_1 + toggled(bool) + addFilterButton_2 + setVisible(bool) + + + 13 + 35 + + + 17 + 60 + + + + + diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/ovqt_plugin_landscape_editor.xml b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/ovqt_plugin_landscape_editor.xml new file mode 100644 index 000000000..a0d32a22a --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/ovqt_plugin_landscape_editor.xml @@ -0,0 +1,10 @@ + + ovqt_plugin_landscape_editor + LandscapeEditor + 0.8 + GSoC2011_dnk-88 + Landscape editor ovqt plugin. + + + + \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/pixmap_database.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/pixmap_database.cpp new file mode 100644 index 000000000..075624333 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/pixmap_database.cpp @@ -0,0 +1,154 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "pixmap_database.h" + +// NeL includes +#include +#include + +// STL includes +#include +#include + +// Qt includes +#include +#include +#include +#include +#include + +namespace LandscapeEditor +{ + +PixmapDatabase::PixmapDatabase(int textureSize) + : m_textureSize(textureSize), + m_errorPixmap(0) +{ + // Create pixmap for case if pixmap and LIGO files not found + m_errorPixmap = new QPixmap(QSize(m_textureSize, m_textureSize)); + QPainter painter(m_errorPixmap); + painter.setRenderHint(QPainter::Antialiasing, true); + painter.fillRect(m_errorPixmap->rect(), QBrush(QColor(Qt::black))); + painter.setFont(QFont("Helvetica [Cronyx]", 14)); + painter.setPen(QPen(Qt::red, 2, Qt::SolidLine)); + painter.drawText(m_errorPixmap->rect(), Qt::AlignCenter | Qt::TextWordWrap, + QObject::tr("Pixmap and LIGO files not found.")); + painter.end(); +} + +PixmapDatabase::~PixmapDatabase() +{ + delete m_errorPixmap; + reset(); +} + +bool PixmapDatabase::loadPixmaps(const QString &zonePath, NLLIGO::CZoneBank &zoneBank, bool displayProgress) +{ + QProgressDialog *progressDialog; + std::vector listNames; + zoneBank.getCategoryValues ("zone", listNames); + if (displayProgress) + { + progressDialog = new QProgressDialog(QObject::tr("Loading ligo zones."), QObject::tr("Cancel"), 0, listNames.size()); + progressDialog->show(); + } + + for (uint i = 0; i < listNames.size(); ++i) + { + QApplication::processEvents(); + + if (displayProgress) + progressDialog->setValue(i); + + NLLIGO::CZoneBankElement *zoneBankItem = zoneBank.getElementByZoneName (listNames[i]); + + // Read the texture file + QString zonePixmapName(listNames[i].c_str()); + uint8 sizeX = zoneBankItem->getSizeX(); + uint8 sizeY = zoneBankItem->getSizeY(); + + QPixmap *pixmap = new QPixmap(zonePath + zonePixmapName + ".png"); + if (pixmap->isNull()) + { + // Generate filled pixmap if could not load pixmap + QPixmap *emptyPixmap = new QPixmap(QSize(sizeX * m_textureSize, sizeY * m_textureSize)); + QPainter painter(emptyPixmap); + painter.setRenderHint(QPainter::Antialiasing, true); + painter.fillRect(emptyPixmap->rect(), QBrush(QColor(Qt::black))); + painter.setFont(QFont("Helvetica [Cronyx]", 18)); + painter.setPen(QPen(Qt::red, 2, Qt::SolidLine)); + painter.drawText(emptyPixmap->rect(), Qt::AlignCenter, QObject::tr("Pixmap not found")); + painter.end(); + delete pixmap; + m_pixmapMap.insert(zonePixmapName, emptyPixmap); + nlwarning(QString("not found " + zonePath + zonePixmapName + ".png").toUtf8().constData()); + } + // All pixmaps must be have same size + else if (pixmap->width() != sizeX * m_textureSize) + { + QPixmap *scaledPixmap = new QPixmap(pixmap->scaled(sizeX * m_textureSize, sizeY * m_textureSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); + delete pixmap; + m_pixmapMap.insert(zonePixmapName, scaledPixmap); + } + else + m_pixmapMap.insert(zonePixmapName, pixmap); + } + + QPixmap *pixmap = new QPixmap(zonePath + "_unused_.png"); + QPixmap *scaledPixmap = new QPixmap(pixmap->scaled(m_textureSize, m_textureSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); + delete pixmap; + m_pixmapMap.insert(QString(STRING_UNUSED), scaledPixmap); + + if (displayProgress) + delete progressDialog; + + return true; +} + +void PixmapDatabase::reset() +{ + QStringList listNames(m_pixmapMap.keys()); + Q_FOREACH(QString name, listNames) + { + QPixmap *pixmap = m_pixmapMap.value(name); + delete pixmap; + } + m_pixmapMap.clear(); +} + +QStringList PixmapDatabase::listPixmaps() const +{ + return m_pixmapMap.keys(); +} + +QPixmap *PixmapDatabase::pixmap(const QString &zoneName) const +{ + QPixmap *result = m_errorPixmap; + if (!m_pixmapMap.contains(zoneName)) + nlwarning("QPixmap %s not found", zoneName.toUtf8().constData()); + else + result = m_pixmapMap.value(zoneName); + return result; +} + +int PixmapDatabase::textureSize() const +{ + return m_textureSize; +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/pixmap_database.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/pixmap_database.h new file mode 100644 index 000000000..282872343 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/pixmap_database.h @@ -0,0 +1,70 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef PIXMAP_DATABASE_H +#define PIXMAP_DATABASE_H + +// Project includes +#include "landscape_editor_global.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include + +namespace LandscapeEditor +{ + +/** +@class PixmapDatabase +@brief PixmapDatabase contains the image database +@details +*/ +class LANDSCAPE_EDITOR_EXPORT PixmapDatabase +{ +public: + explicit PixmapDatabase(int textureSize = 256); + ~PixmapDatabase(); + + /// Load all images(png) from zonePath, list images gets from zoneBank + bool loadPixmaps(const QString &zonePath, NLLIGO::CZoneBank &zoneBank, bool displayProgress = false); + + /// Unload all images + void reset(); + + /// Get list names all loaded pixmaps + QStringList listPixmaps() const; + + /// Get original pixmap + /// @return QPixmap* if the image is in the database ; + /// otherwise returns pixmap which contains error message. + QPixmap *pixmap(const QString &zoneName) const; + + int textureSize() const; + +private: + + int m_textureSize; + QPixmap *m_errorPixmap; + QMap m_pixmapMap; +}; + +} /* namespace LandscapeEditor */ + +#endif // PIXMAP_DATABASE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.cpp new file mode 100644 index 000000000..9cf5794b0 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.cpp @@ -0,0 +1,60 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "project_settings_dialog.h" +#include "landscape_editor_constants.h" + +#include "../core/icore.h" +#include "../core/core_constants.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include + +namespace LandscapeEditor +{ + +ProjectSettingsDialog::ProjectSettingsDialog(const QString &dataPath, QWidget *parent) + : QDialog(parent) +{ + m_ui.setupUi(this); + m_ui.pathLineEdit->setText(dataPath); + setFixedHeight(sizeHint().height()); + connect(m_ui.selectPathButton, SIGNAL(clicked()), this, SLOT(selectPath())); +} + +ProjectSettingsDialog::~ProjectSettingsDialog() +{ +} + +QString ProjectSettingsDialog::dataPath() const +{ + return m_ui.pathLineEdit->text(); +} + +void ProjectSettingsDialog::selectPath() +{ + QString dataPath = QFileDialog::getExistingDirectory(this, tr("Select data path"), m_ui.pathLineEdit->text()); + if (!dataPath.isEmpty()) + m_ui.pathLineEdit->setText(dataPath); +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.h new file mode 100644 index 000000000..ecad06f58 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.h @@ -0,0 +1,48 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef PROJECT_SETTINGS_DIALOG_H +#define PROJECT_SETTINGS_DIALOG_H + +// Project includes +#include "ui_project_settings_dialog.h" + +// Qt includes + +namespace LandscapeEditor +{ + +class ProjectSettingsDialog: public QDialog +{ + Q_OBJECT + +public: + ProjectSettingsDialog(const QString &dataPath, QWidget *parent = 0); + ~ProjectSettingsDialog(); + + QString dataPath() const; + +private Q_SLOTS: + void selectPath(); + +private: + + Ui::ProjectSettingsDialog m_ui; +}; /* class ProjectSettingsDialog */ + +} /* namespace LandscapeEditor */ + +#endif // PROJECT_SETTINGS_DIALOG_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.ui new file mode 100644 index 000000000..a666cb71c --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/project_settings_dialog.ui @@ -0,0 +1,90 @@ + + + ProjectSettingsDialog + + + + 0 + 0 + 419 + 67 + + + + Project settings + + + + :/icons/ic_nel_landscape_settings.png:/icons/ic_nel_landscape_settings.png + + + + + + Data directory: + + + pathLineEdit + + + + + + + + + + ... + + + + + + + Qt::Horizontal + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + + + buttonBox + accepted() + ProjectSettingsDialog + accept() + + + 257 + 83 + + + 157 + 274 + + + + + buttonBox + rejected() + ProjectSettingsDialog + reject() + + + 325 + 83 + + + 286 + 274 + + + + + diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/shapshot_dialog.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/shapshot_dialog.ui new file mode 100644 index 000000000..66f657012 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/shapshot_dialog.ui @@ -0,0 +1,228 @@ + + + SnapshotDialog + + + + 0 + 0 + 230 + 187 + + + + Snapshot + + + + :/icons/ic_snapshot.png:/icons/ic_snapshot.png + + + + + + + + Original size + + + true + + + + + + + 1024 + + + 128 + + + + + + + + + true + + + Custom size + + + + + + + false + + + + + + + + + 99999 + + + 512 + + + + + + + false + + + Height: + + + heightSpinBox + + + + + + + false + + + 99999 + + + 512 + + + + + + + Width: + + + widthSpinBox + + + + + + + Keep bitmap ratio + + + true + + + + + + + + + + Qt::Horizontal + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + originalSizeRadioButton + customSizeRadioButton + widthSpinBox + heightSpinBox + keepRatioCheckBox + buttonBox + + + + + + + buttonBox + accepted() + SnapshotDialog + accept() + + + 227 + 164 + + + 157 + 158 + + + + + buttonBox + rejected() + SnapshotDialog + reject() + + + 276 + 170 + + + 285 + 158 + + + + + customSizeRadioButton + toggled(bool) + groupBox + setEnabled(bool) + + + 59 + 39 + + + 78 + 62 + + + + + keepRatioCheckBox + toggled(bool) + heightSpinBox + setDisabled(bool) + + + 84 + 122 + + + 178 + 106 + + + + + keepRatioCheckBox + toggled(bool) + label_2 + setDisabled(bool) + + + 55 + 129 + + + 48 + 103 + + + + + diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/snapshot_dialog.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/snapshot_dialog.cpp new file mode 100644 index 000000000..68a75b2e8 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/snapshot_dialog.cpp @@ -0,0 +1,70 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "snapshot_dialog.h" +#include "landscape_editor_constants.h" + +#include "../core/icore.h" +#include "../core/core_constants.h" + +// NeL includes +#include + +// Qt includes +#include +#include + +namespace LandscapeEditor +{ + +SnapshotDialog::SnapshotDialog(QWidget *parent) + : QDialog(parent) +{ + m_ui.setupUi(this); + setFixedHeight(sizeHint().height()); +} + +SnapshotDialog::~SnapshotDialog() +{ +} + +bool SnapshotDialog::isCustomSize() const +{ + return m_ui.customSizeRadioButton->isChecked(); +} + +bool SnapshotDialog::isKeepRatio() const +{ + return m_ui.keepRatioCheckBox->isChecked(); +} + +int SnapshotDialog::resolutionZone() const +{ + return m_ui.resSpinBox->value(); +} + +int SnapshotDialog::widthSnapshot() const +{ + return m_ui.widthSpinBox->value(); +} + +int SnapshotDialog::heightSnapshot() const +{ + return m_ui.heightSpinBox->value(); +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/snapshot_dialog.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/snapshot_dialog.h new file mode 100644 index 000000000..07844ce31 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/snapshot_dialog.h @@ -0,0 +1,49 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef SNAPSHOT_DIALOG_H +#define SNAPSHOT_DIALOG_H + +// Project includes +#include "ui_shapshot_dialog.h" + +// Qt includes + +namespace LandscapeEditor +{ + +class SnapshotDialog: public QDialog +{ + Q_OBJECT + +public: + explicit SnapshotDialog(QWidget *parent = 0); + ~SnapshotDialog(); + + bool isCustomSize() const; + bool isKeepRatio() const; + int resolutionZone() const; + int widthSnapshot() const; + int heightSnapshot() const; + +private: + + Ui::SnapshotDialog m_ui; +}; /* class SnapshotDialog */ + +} /* namespace LandscapeEditor */ + +#endif // SNAPSHOT_DIALOG_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/zone_region_editor.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/zone_region_editor.cpp new file mode 100644 index 000000000..5bf855297 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/zone_region_editor.cpp @@ -0,0 +1,181 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "zone_region_editor.h" + +// NeL includes +#include +#include +#include +#include + +// Qt includes +#include + +namespace LandscapeEditor +{ + +ZoneRegionObject::ZoneRegionObject() +{ + m_fileName = ""; +} + +ZoneRegionObject::~ZoneRegionObject() +{ +} + +bool ZoneRegionObject::load(const std::string &fileName) +{ + bool result = true; + try + { + // Open it + NLMISC::CIFile fileIn; + if (fileIn.open(fileName)) + { + NLMISC::CIXml xml(true); + xml.init(fileIn); + m_zoneRegion.serial(xml); + } + else + { + nlwarning("Can't open file %s for reading", fileName.c_str()); + result = false; + } + } + catch (NLMISC::Exception &e) + { + nlwarning("Error reading file %s : %s", fileName.c_str(), e.what ()); + result = false; + } + if (result) + m_fileName = fileName; + return result; +} + +bool ZoneRegionObject::save() +{ + if (m_fileName.empty()) + return false; + + bool result = true; + // Save the landscape + try + { + + // Open file for writing + NLMISC::COFile fileOut; + if (fileOut.open(m_fileName, false, false, true)) + { + // Be careful with the flushing of the COXml object + { + NLMISC::COXml xmlOut; + xmlOut.init(&fileOut); + m_zoneRegion.serial(xmlOut); + // Done + m_modified = false; + } + fileOut.close(); + } + else + { + nlwarning("Can't open file %s for writing.", m_fileName.c_str()); + result = false; + } + } + catch (NLMISC::Exception &e) + { + nlwarning("Error writing file %s : %s", m_fileName.c_str(), e.what()); + result = false; + } + return result; +} + +std::string ZoneRegionObject::fileName() const +{ + return m_fileName; +} + +void ZoneRegionObject::setFileName(const std::string &fileName) +{ + m_fileName = fileName; +} + +void ZoneRegionObject::ligoData(LigoData &data, const sint32 x, const sint32 y) +{ + data.posX = m_zoneRegion.getPosX(x, y); + data.posY = m_zoneRegion.getPosY(x, y); + data.zoneName = m_zoneRegion.getName(x, y); + data.rot = m_zoneRegion.getRot(x, y); + data.flip = m_zoneRegion.getFlip(x, y); + data.sharingMatNames[0] = m_zoneRegion.getSharingMatNames(x, y, 0); + data.sharingMatNames[1] = m_zoneRegion.getSharingMatNames(x, y, 1); + data.sharingMatNames[2] = m_zoneRegion.getSharingMatNames(x, y, 2); + data.sharingMatNames[3] = m_zoneRegion.getSharingMatNames(x, y, 3); + data.sharingCutEdges[0] = m_zoneRegion.getSharingCutEdges(x, y, 0); + data.sharingCutEdges[1] = m_zoneRegion.getSharingCutEdges(x, y, 1); + data.sharingCutEdges[2] = m_zoneRegion.getSharingCutEdges(x, y, 2); + data.sharingCutEdges[3] = m_zoneRegion.getSharingCutEdges(x, y, 3); +} + +void ZoneRegionObject::setLigoData(const LigoData &data, const sint32 x, const sint32 y) +{ + m_zoneRegion.setPosX(x, y, data.posX); + m_zoneRegion.setPosY(x, y, data.posY); + m_zoneRegion.setName(x, y, data.zoneName); + m_zoneRegion.setRot(x, y, data.rot); + m_zoneRegion.setFlip(x, y, data.flip); + m_zoneRegion.setSharingMatNames(x, y, 0, data.sharingMatNames[0]); + m_zoneRegion.setSharingMatNames(x, y, 1, data.sharingMatNames[1]); + m_zoneRegion.setSharingMatNames(x, y, 2, data.sharingMatNames[2]); + m_zoneRegion.setSharingMatNames(x, y, 3, data.sharingMatNames[3]); + m_zoneRegion.setSharingCutEdges(x, y, 0, data.sharingCutEdges[0]); + m_zoneRegion.setSharingCutEdges(x, y, 1, data.sharingCutEdges[1]); + m_zoneRegion.setSharingCutEdges(x, y, 2, data.sharingCutEdges[2]); + m_zoneRegion.setSharingCutEdges(x, y, 3, data.sharingCutEdges[3]); +} + +NLLIGO::CZoneRegion &ZoneRegionObject::ligoZoneRegion() +{ + return m_zoneRegion; +} + +void ZoneRegionObject::setLigoZoneRegion(const NLLIGO::CZoneRegion &zoneRegion) +{ + m_zoneRegion = zoneRegion; +} + +bool ZoneRegionObject::checkPos(const sint32 x, const sint32 y) +{ + return ((x >= m_zoneRegion.getMinX()) && + (x <= m_zoneRegion.getMaxX()) && + (y >= m_zoneRegion.getMinY()) && + (y <= m_zoneRegion.getMaxY())); +} + +bool ZoneRegionObject::isModified() const +{ + return m_modified; +} + +void ZoneRegionObject::setModified(bool modified) +{ + m_modified = modified; +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/zone_region_editor.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/zone_region_editor.h new file mode 100644 index 000000000..e40aba9d4 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/landscape_editor/zone_region_editor.h @@ -0,0 +1,133 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef LANDSCAPE_EDITOR_H +#define LANDSCAPE_EDITOR_H + +// Project includes +#include "landscape_editor_global.h" + +// NeL includes +#include +#include + +// STL includes +#include + +namespace LandscapeEditor +{ + +// Data +struct LigoData +{ + uint8 posX; + uint8 posY; + uint8 rot; + uint8 flip; + std::string zoneName; + std::string sharingMatNames[4]; + uint8 sharingCutEdges[4]; + + LigoData() + { + posX = 0; + posY = 0; + zoneName = ""; + rot = 0; + flip = 0; + sharingMatNames[0] = ""; + sharingMatNames[1] = ""; + sharingMatNames[2] = ""; + sharingMatNames[3] = ""; + sharingCutEdges[0] = 0; + sharingCutEdges[1] = 0; + sharingCutEdges[2] = 0; + sharingCutEdges[3] = 0; + } + bool operator!= (const LigoData &other) const + { + return (posX != other.posX) || + (posY != other.posY) || + (rot != other.rot) || + (flip != other.flip) || + (zoneName != other.zoneName) || + (sharingMatNames[0] != other.sharingMatNames[0]) || + (sharingMatNames[1] != other.sharingMatNames[1]) || + (sharingMatNames[2] != other.sharingMatNames[2]) || + (sharingMatNames[3] != other.sharingMatNames[3]) || + (sharingCutEdges[0] != other.sharingCutEdges[0]) || + (sharingCutEdges[1] != other.sharingCutEdges[1]) || + (sharingCutEdges[2] != other.sharingCutEdges[2]) || + (sharingCutEdges[3] != other.sharingCutEdges[3]); + } +}; + +/** +@class ZoneRegionObject +@brief The class contains NLLIGO::CZoneRegion object and provides basic operations above it +@details +*/ +class LANDSCAPE_EDITOR_EXPORT ZoneRegionObject +{ +public: + ZoneRegionObject(); + ~ZoneRegionObject(); + + /// Load landscape data from file + bool load(const std::string &fileName); + + /// Save landscape data to file (before save, should set file name). + bool save(); + + /// Get ligo data + void ligoData(LigoData &data, const sint32 x, const sint32 y); + + /// Set ligo data + void setLigoData(const LigoData &data, const sint32 x, const sint32 y); + + /// Get file name + std::string fileName() const; + + /// Set file name, use for saving data in file + void setFileName(const std::string &fileName); + + /// Accessor to LIGO CZoneRegion + NLLIGO::CZoneRegion &ligoZoneRegion(); + + void setLigoZoneRegion(const NLLIGO::CZoneRegion &zoneRegion); + + /// Check position, it belongs to the landscape + bool checkPos(const sint32 x, const sint32 y); + + /// Helper flag to know if the zone region has been modified + /// @{ + bool isModified() const; + + void setModified(bool modified); + /// @} + +private: + + bool m_modified; + bool m_editable; + std::string m_fileName; + NLLIGO::CZoneRegion m_zoneRegion; +}; + +} /* namespace LandscapeEditor */ + +#endif // LANDSCAPE_EDITOR_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/CMakeLists.txt index 1e0511a1c..4cee3da24 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/CMakeLists.txt @@ -36,6 +36,20 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_log) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_log LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_log LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_log LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_log LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_log LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_log.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.cpp index 5a8c64f93..0f86ab90c 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.cpp @@ -1,191 +1,191 @@ -// Object Viewer Qt - Log Plugin - MMORPG Framework -// Copyright (C) 2011 Adrian Jaekel -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -// Project includes -#include "log_plugin.h" -#include "log_settings_page.h" -#include "qt_displayer.h" - -#include "../core/icore.h" -#include "../core/core_constants.h" -#include "../core/menu_manager.h" -#include "../../extension_system/iplugin_spec.h" - -// Qt includes -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -// NeL includes -#include - -namespace Plugin -{ - - CLogPlugin::CLogPlugin(QWidget *parent): QDockWidget(parent) - { - m_ui.setupUi(this); - } - - CLogPlugin::~CLogPlugin() - { - Q_FOREACH(QObject *obj, m_autoReleaseObjects) - { - m_plugMan->removeObject(obj); - } - qDeleteAll(m_autoReleaseObjects); - m_autoReleaseObjects.clear(); - - NLMISC::ErrorLog->removeDisplayer(m_displayer); - NLMISC::WarningLog->removeDisplayer(m_displayer); - NLMISC::DebugLog->removeDisplayer(m_displayer); - NLMISC::AssertLog->removeDisplayer(m_displayer); - NLMISC::InfoLog->removeDisplayer(m_displayer); - delete m_displayer; - } - - bool CLogPlugin::initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString) - { - Q_UNUSED(errorString); - m_plugMan = pluginManager; - m_logSettingsPage = new CLogSettingsPage(this, this); - addAutoReleasedObject(m_logSettingsPage); - return true; - } - - void CLogPlugin::extensionsInitialized() - { - setDisplayers(); - - Core::ICore *core = Core::ICore::instance(); - Core::MenuManager *menuManager = core->menuManager(); - QMenu *viewMenu = menuManager->menu(Core::Constants::M_VIEW); - - QMainWindow *wnd = Core::ICore::instance()->mainWindow(); - wnd->addDockWidget(Qt::RightDockWidgetArea, this); - hide(); - - viewMenu->addAction(this->toggleViewAction()); - } - - void CLogPlugin::setNelContext(NLMISC::INelContext *nelContext) - { -#ifdef NL_OS_WINDOWS - // Ensure that a context doesn't exist yet. - // This only applies to platforms without PIC, e.g. Windows. - nlassert(!NLMISC::INelContext::isContextInitialised()); -#endif // fdef NL_OS_WINDOWS^M - m_libContext = new NLMISC::CLibraryContext(*nelContext); - - m_displayer = new NLQT::CQtDisplayer(m_ui.plainTextEdit); - - } - - QString CLogPlugin::name() const - { - return "LogPlugin"; - } - - QString CLogPlugin::version() const - { - return "1.1"; - } - - QString CLogPlugin::vendor() const - { - return "aquiles"; - } - - QString CLogPlugin::description() const - { - return tr("DockWidget to display all log messages from NeL."); - } - - QStringList CLogPlugin::dependencies() const - { - QStringList list; - list.append(Core::Constants::OVQT_CORE_PLUGIN); - return list; - } - - void CLogPlugin::addAutoReleasedObject(QObject *obj) - { - m_plugMan->addObject(obj); - m_autoReleaseObjects.prepend(obj); - } - - void CLogPlugin::setDisplayers() - { - QSettings *settings = Core::ICore::instance()->settings(); - - settings->beginGroup(Core::Constants::LOG_SECTION); +// Object Viewer Qt - Log Plugin - MMORPG Framework +// Copyright (C) 2011 Adrian Jaekel +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "log_plugin.h" +#include "log_settings_page.h" +#include "qt_displayer.h" + +#include "../core/icore.h" +#include "../core/core_constants.h" +#include "../core/menu_manager.h" +#include "../../extension_system/iplugin_spec.h" + +// Qt includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// NeL includes +#include + +namespace Plugin +{ + + CLogPlugin::CLogPlugin(QWidget *parent): QDockWidget(parent) + { + m_ui.setupUi(this); + } + + CLogPlugin::~CLogPlugin() + { + Q_FOREACH(QObject *obj, m_autoReleaseObjects) + { + m_plugMan->removeObject(obj); + } + qDeleteAll(m_autoReleaseObjects); + m_autoReleaseObjects.clear(); + + NLMISC::ErrorLog->removeDisplayer(m_displayer); + NLMISC::WarningLog->removeDisplayer(m_displayer); + NLMISC::DebugLog->removeDisplayer(m_displayer); + NLMISC::AssertLog->removeDisplayer(m_displayer); + NLMISC::InfoLog->removeDisplayer(m_displayer); + delete m_displayer; + } + + bool CLogPlugin::initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString) + { + Q_UNUSED(errorString); + m_plugMan = pluginManager; + m_logSettingsPage = new CLogSettingsPage(this, this); + addAutoReleasedObject(m_logSettingsPage); + return true; + } + + void CLogPlugin::extensionsInitialized() + { + setDisplayers(); + + Core::ICore *core = Core::ICore::instance(); + Core::MenuManager *menuManager = core->menuManager(); + QMenu *viewMenu = menuManager->menu(Core::Constants::M_VIEW); + + QMainWindow *wnd = Core::ICore::instance()->mainWindow(); + wnd->addDockWidget(Qt::RightDockWidgetArea, this); + hide(); + + viewMenu->addAction(this->toggleViewAction()); + } + + void CLogPlugin::setNelContext(NLMISC::INelContext *nelContext) + { +#ifdef NL_OS_WINDOWS + // Ensure that a context doesn't exist yet. + // This only applies to platforms without PIC, e.g. Windows. + nlassert(!NLMISC::INelContext::isContextInitialised()); +#endif // fdef NL_OS_WINDOWS^M + m_libContext = new NLMISC::CLibraryContext(*nelContext); + + m_displayer = new NLQT::CQtDisplayer(m_ui.plainTextEdit); + + } + + QString CLogPlugin::name() const + { + return "LogPlugin"; + } + + QString CLogPlugin::version() const + { + return "1.1"; + } + + QString CLogPlugin::vendor() const + { + return "aquiles"; + } + + QString CLogPlugin::description() const + { + return tr("DockWidget to display all log messages from NeL."); + } + + QStringList CLogPlugin::dependencies() const + { + QStringList list; + list.append(Core::Constants::OVQT_CORE_PLUGIN); + return list; + } + + void CLogPlugin::addAutoReleasedObject(QObject *obj) + { + m_plugMan->addObject(obj); + m_autoReleaseObjects.prepend(obj); + } + + void CLogPlugin::setDisplayers() + { + QSettings *settings = Core::ICore::instance()->settings(); + + settings->beginGroup(Core::Constants::LOG_SECTION); bool error = settings->value(Core::Constants::LOG_ERROR, true).toBool(); bool warning = settings->value(Core::Constants::LOG_WARNING, true).toBool(); bool debug = settings->value(Core::Constants::LOG_DEBUG, true).toBool(); bool assert = settings->value(Core::Constants::LOG_ASSERT, true).toBool(); - bool info = settings->value(Core::Constants::LOG_INFO, true).toBool(); - settings->endGroup(); - - if (error) { - if (!NLMISC::ErrorLog->attached(m_displayer)) - NLMISC::ErrorLog->addDisplayer(m_displayer); - } else { - if (m_displayer) { - NLMISC::ErrorLog->removeDisplayer(m_displayer); - } - } - if (warning) { - if (!NLMISC::WarningLog->attached(m_displayer)) - NLMISC::WarningLog->addDisplayer(m_displayer); - } else { - if (m_displayer) { - NLMISC::WarningLog->removeDisplayer(m_displayer); - } - } - if (debug) { - if (!NLMISC::DebugLog->attached(m_displayer)) - NLMISC::DebugLog->addDisplayer(m_displayer); - } else { - if (m_displayer) { - NLMISC::DebugLog->removeDisplayer(m_displayer); - } - } - if (assert) { - if (!NLMISC::AssertLog->attached(m_displayer)) - NLMISC::AssertLog->addDisplayer(m_displayer); - } else { - if (m_displayer) { - NLMISC::AssertLog->removeDisplayer(m_displayer); - } - } - if (info) { - if (!NLMISC::InfoLog->attached(m_displayer)) - NLMISC::InfoLog->addDisplayer(m_displayer); - } else { - if (m_displayer) { - NLMISC::InfoLog->removeDisplayer(m_displayer); - } - } - } -} -Q_EXPORT_PLUGIN(Plugin::CLogPlugin) + bool info = settings->value(Core::Constants::LOG_INFO, true).toBool(); + settings->endGroup(); + + if (error) { + if (!NLMISC::ErrorLog->attached(m_displayer)) + NLMISC::ErrorLog->addDisplayer(m_displayer); + } else { + if (m_displayer) { + NLMISC::ErrorLog->removeDisplayer(m_displayer); + } + } + if (warning) { + if (!NLMISC::WarningLog->attached(m_displayer)) + NLMISC::WarningLog->addDisplayer(m_displayer); + } else { + if (m_displayer) { + NLMISC::WarningLog->removeDisplayer(m_displayer); + } + } + if (debug) { + if (!NLMISC::DebugLog->attached(m_displayer)) + NLMISC::DebugLog->addDisplayer(m_displayer); + } else { + if (m_displayer) { + NLMISC::DebugLog->removeDisplayer(m_displayer); + } + } + if (assert) { + if (!NLMISC::AssertLog->attached(m_displayer)) + NLMISC::AssertLog->addDisplayer(m_displayer); + } else { + if (m_displayer) { + NLMISC::AssertLog->removeDisplayer(m_displayer); + } + } + if (info) { + if (!NLMISC::InfoLog->attached(m_displayer)) + NLMISC::InfoLog->addDisplayer(m_displayer); + } else { + if (m_displayer) { + NLMISC::InfoLog->removeDisplayer(m_displayer); + } + } + } +} +Q_EXPORT_PLUGIN(Plugin::CLogPlugin) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.h index 6a2d78f79..2221195a8 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_plugin.h @@ -1,33 +1,33 @@ -/* -Log Plugin Qt -Copyright (C) 2011 Adrian Jaekel - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - +/* +Log Plugin Qt +Copyright (C) 2011 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + */ #ifndef LOG_PLUGIN_H #define LOG_PLUGIN_H -// Project includes +// Project includes #include "ui_log_form.h" #include "../../extension_system/iplugin.h" // NeL includes #include "nel/misc/app_context.h" -// Qt includes +// Qt includes #include namespace NLMISC @@ -54,7 +54,7 @@ namespace Plugin Q_OBJECT Q_INTERFACES(ExtensionSystem::IPlugin) public: - CLogPlugin(QWidget *parent = 0); + CLogPlugin(QWidget *parent = 0); ~CLogPlugin(); bool initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString); @@ -63,26 +63,26 @@ namespace Plugin void setNelContext(NLMISC::INelContext *nelContext); NLQT::CQtDisplayer* displayer() { return m_displayer; } - QString name() const; - QString version() const; - QString vendor() const; + QString name() const; + QString version() const; + QString vendor() const; QString description() const; - QStringList dependencies() const; - - void addAutoReleasedObject(QObject *obj); - - void setDisplayers(); - - protected: - NLMISC::CLibraryContext *m_libContext; + QStringList dependencies() const; + + void addAutoReleasedObject(QObject *obj); + + void setDisplayers(); + + protected: + NLMISC::CLibraryContext *m_libContext; private: ExtensionSystem::IPluginManager *m_plugMan; QList m_autoReleaseObjects; CLogSettingsPage *m_logSettingsPage; - Ui::CLogPlugin m_ui; - + Ui::CLogPlugin m_ui; + NLQT::CQtDisplayer *m_displayer; }; diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_settings_page.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_settings_page.cpp index 3aba359a5..4b3fa1ebb 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_settings_page.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/log/log_settings_page.cpp @@ -1,133 +1,133 @@ -// Object Viewer Qt - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// Copyright (C) 2011 Adrian Jaekel -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -// Project includes -#include "log_settings_page.h" -#include "log_plugin.h" -#include "../core/core_constants.h" -#include "../core/icore.h" -#include "../../extension_system/plugin_manager.h" - -// NeL includes - -// Qt includes -#include -#include - +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Adrian Jaekel +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "log_settings_page.h" +#include "log_plugin.h" +#include "../core/core_constants.h" +#include "../core/icore.h" +#include "../../extension_system/plugin_manager.h" + +// NeL includes + +// Qt includes +#include +#include + namespace ExtensionSystem { - class IPluginManager; -} - -namespace Plugin -{ - - class CLogPlugin; - - CLogSettingsPage::CLogSettingsPage(CLogPlugin *logPlugin, QObject *parent) - : IOptionsPage(parent), - m_logPlugin(logPlugin), - m_currentPage(NULL), + class IPluginManager; +} + +namespace Plugin +{ + + class CLogPlugin; + + CLogSettingsPage::CLogSettingsPage(CLogPlugin *logPlugin, QObject *parent) + : IOptionsPage(parent), + m_logPlugin(logPlugin), + m_currentPage(NULL), m_error(true), m_warning(true), m_debug(true), m_assert(true), - m_info(true) - { - } - - QString CLogSettingsPage::id() const - { - return QLatin1String("log"); - } - - QString CLogSettingsPage::trName() const - { - return tr("Log"); - } - - QString CLogSettingsPage::category() const - { - return QLatin1String(Core::Constants::SETTINGS_CATEGORY_GENERAL); - } - - QString CLogSettingsPage::trCategory() const - { - return tr(Core::Constants::SETTINGS_TR_CATEGORY_GENERAL); - } - - QIcon CLogSettingsPage::categoryIcon() const - { - return QIcon(); - } - - QWidget *CLogSettingsPage::createPage(QWidget *parent) - { - m_currentPage = new QWidget(parent); - m_ui.setupUi(m_currentPage); - - readSettings(); - m_ui.errorCheck->setChecked(m_error); - m_ui.warningCheck->setChecked(m_warning); - m_ui.debugCheck->setChecked(m_debug); - m_ui.assertCheck->setChecked(m_assert); - m_ui.infoCheck->setChecked(m_info); - - return m_currentPage; - } - - void CLogSettingsPage::apply() - { - m_error = m_ui.errorCheck->isChecked(); - m_warning = m_ui.warningCheck->isChecked(); - m_debug = m_ui.debugCheck->isChecked(); - m_assert = m_ui.assertCheck->isChecked(); - m_info = m_ui.infoCheck->isChecked(); - - writeSettings(); - m_logPlugin->setDisplayers(); - } - - void CLogSettingsPage::readSettings() - { - QSettings *settings = Core::ICore::instance()->settings(); - - settings->beginGroup(Core::Constants::LOG_SECTION); + m_info(true) + { + } + + QString CLogSettingsPage::id() const + { + return QLatin1String("log"); + } + + QString CLogSettingsPage::trName() const + { + return tr("Log"); + } + + QString CLogSettingsPage::category() const + { + return QLatin1String(Core::Constants::SETTINGS_CATEGORY_GENERAL); + } + + QString CLogSettingsPage::trCategory() const + { + return tr(Core::Constants::SETTINGS_TR_CATEGORY_GENERAL); + } + + QIcon CLogSettingsPage::categoryIcon() const + { + return QIcon(); + } + + QWidget *CLogSettingsPage::createPage(QWidget *parent) + { + m_currentPage = new QWidget(parent); + m_ui.setupUi(m_currentPage); + + readSettings(); + m_ui.errorCheck->setChecked(m_error); + m_ui.warningCheck->setChecked(m_warning); + m_ui.debugCheck->setChecked(m_debug); + m_ui.assertCheck->setChecked(m_assert); + m_ui.infoCheck->setChecked(m_info); + + return m_currentPage; + } + + void CLogSettingsPage::apply() + { + m_error = m_ui.errorCheck->isChecked(); + m_warning = m_ui.warningCheck->isChecked(); + m_debug = m_ui.debugCheck->isChecked(); + m_assert = m_ui.assertCheck->isChecked(); + m_info = m_ui.infoCheck->isChecked(); + + writeSettings(); + m_logPlugin->setDisplayers(); + } + + void CLogSettingsPage::readSettings() + { + QSettings *settings = Core::ICore::instance()->settings(); + + settings->beginGroup(Core::Constants::LOG_SECTION); m_error = settings->value(Core::Constants::LOG_ERROR, true).toBool(); m_warning = settings->value(Core::Constants::LOG_WARNING, true).toBool(); m_debug = settings->value(Core::Constants::LOG_DEBUG, true).toBool(); m_assert = settings->value(Core::Constants::LOG_ASSERT, true).toBool(); - m_info = settings->value(Core::Constants::LOG_INFO, true).toBool(); - settings->endGroup(); - } - - void CLogSettingsPage::writeSettings() - { - QSettings *settings = Core::ICore::instance()->settings(); - - settings->beginGroup(Core::Constants::LOG_SECTION); - settings->setValue(Core::Constants::LOG_ERROR, m_error); - settings->setValue(Core::Constants::LOG_WARNING, m_warning); - settings->setValue(Core::Constants::LOG_DEBUG, m_debug); - settings->setValue(Core::Constants::LOG_ASSERT, m_assert); - settings->setValue(Core::Constants::LOG_INFO, m_info); - settings->endGroup(); - - settings->sync(); - } - + m_info = settings->value(Core::Constants::LOG_INFO, true).toBool(); + settings->endGroup(); + } + + void CLogSettingsPage::writeSettings() + { + QSettings *settings = Core::ICore::instance()->settings(); + + settings->beginGroup(Core::Constants::LOG_SECTION); + settings->setValue(Core::Constants::LOG_ERROR, m_error); + settings->setValue(Core::Constants::LOG_WARNING, m_warning); + settings->setValue(Core::Constants::LOG_DEBUG, m_debug); + settings->setValue(Core::Constants::LOG_ASSERT, m_assert); + settings->setValue(Core::Constants::LOG_INFO, m_info); + settings->endGroup(); + + settings->sync(); + } + } /* namespace Plugin */ \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/CMakeLists.txt index 03f1a6a2f..1dcbebfa8 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/CMakeLists.txt @@ -46,6 +46,21 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_mission_compiler) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_mission_compiler LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + + +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_mission_compiler LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_mission_compiler LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_mission_compiler LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_mission_compiler LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_mission_compiler.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.h index 1dffea313..dc19db1c6 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.h @@ -1,56 +1,56 @@ -#ifndef MISSION_COMPILER_MAIN_WINDOW_H -#define MISSION_COMPILER_MAIN_WINDOW_H - -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include - -namespace Ui { - class MissionCompilerMainWindow; -} - -struct CMission; - -class MissionCompilerMainWindow : public QMainWindow -{ - Q_OBJECT - -public: - explicit MissionCompilerMainWindow(QWidget *parent = 0); - ~MissionCompilerMainWindow(); - - void loadConfig(); - void saveConfig(); - QUndoStack *getUndoStack() { return m_undoStack; } - - typedef std::map TMissionContainer; - -public Q_SLOTS: - void handleFilterChanged(const QString &text); - void handleValidation(); - void handleCompile(); - void handlePublish(); - void handleAllDoubleClick(const QModelIndex &index); - void handleSelDoubleClick(const QModelIndex &index); - void handleMoveSelectedRight(); - void handleMoveSelectedLeft(); - void handleMoveAllRight(); - void handleMoveAllLeft(); - void handleDataDirButton(); - void handleDataDirChanged(const QString &text); - void handleResetFiltersButton(); - void handleChangedSettings(); - -private: - Ui::MissionCompilerMainWindow *ui; +#ifndef MISSION_COMPILER_MAIN_WINDOW_H +#define MISSION_COMPILER_MAIN_WINDOW_H + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include + +namespace Ui { + class MissionCompilerMainWindow; +} + +struct CMission; + +class MissionCompilerMainWindow : public QMainWindow +{ + Q_OBJECT + +public: + explicit MissionCompilerMainWindow(QWidget *parent = 0); + ~MissionCompilerMainWindow(); + + void loadConfig(); + void saveConfig(); + QUndoStack *getUndoStack() { return m_undoStack; } + + typedef std::map TMissionContainer; + +public Q_SLOTS: + void handleFilterChanged(const QString &text); + void handleValidation(); + void handleCompile(); + void handlePublish(); + void handleAllDoubleClick(const QModelIndex &index); + void handleSelDoubleClick(const QModelIndex &index); + void handleMoveSelectedRight(); + void handleMoveSelectedLeft(); + void handleMoveAllRight(); + void handleMoveAllLeft(); + void handleDataDirButton(); + void handleDataDirChanged(const QString &text); + void handleResetFiltersButton(); + void handleChangedSettings(); + +private: + Ui::MissionCompilerMainWindow *ui; void updateCompileLog(); void populateAllPrimitives(const QString &dataDir = QString()); @@ -60,16 +60,16 @@ private: void applyCheckboxes(const QStringList &servers); - QMenu *_toolModeMenu; - QUndoStack *m_undoStack; - QStringListModel *m_allPrimitivesModel; - QStringListModel *m_selectedPrimitivesModel; - QSortFilterProxyModel *m_filteredProxyModel; - QRegExp *m_regexpFilter; - QString m_compileLog; - QString m_lastDir; - - NLLIGO::CLigoConfig m_ligoConfig; -}; - -#endif // MISSION_COMPILER_MAIN_WINDOW_H + QMenu *_toolModeMenu; + QUndoStack *m_undoStack; + QStringListModel *m_allPrimitivesModel; + QStringListModel *m_selectedPrimitivesModel; + QSortFilterProxyModel *m_filteredProxyModel; + QRegExp *m_regexpFilter; + QString m_compileLog; + QString m_lastDir; + + NLLIGO::CLigoConfig m_ligoConfig; +}; + +#endif // MISSION_COMPILER_MAIN_WINDOW_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.ui index dace315ab..3adc8e176 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.ui +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/mission_compiler_main_window.ui @@ -253,10 +253,7 @@ - horizontalLayoutWidget dataDirLabel - horizontalLayoutWidget -
diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.cpp index a9ef08f50..206f0db77 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.cpp @@ -1,63 +1,63 @@ -// Object Viewer Qt - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// Copyright (C) 2011 Dzmitry Kamiahin -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -// Project includes -#include "server_entry_dialog.h" - -#include "ui_server_entry_dialog.h" - -// NeL includes - -// Qt includes -#include - -namespace MissionCompiler -{ - -ServerEntryDialog::ServerEntryDialog(QWidget *parent) - : QDialog(parent), - m_ui(new Ui::ServerEntryDialog) -{ - m_ui->setupUi(this); - - connect(m_ui->serverTextPathButton, SIGNAL(clicked()), this, SLOT(lookupTextPath())); - connect(m_ui->serverPrimPathButton, SIGNAL(clicked()), this, SLOT(lookupPrimPath())); -} - -ServerEntryDialog::~ServerEntryDialog() -{ - delete m_ui; -} - +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "server_entry_dialog.h" + +#include "ui_server_entry_dialog.h" + +// NeL includes + +// Qt includes +#include + +namespace MissionCompiler +{ + +ServerEntryDialog::ServerEntryDialog(QWidget *parent) + : QDialog(parent), + m_ui(new Ui::ServerEntryDialog) +{ + m_ui->setupUi(this); + + connect(m_ui->serverTextPathButton, SIGNAL(clicked()), this, SLOT(lookupTextPath())); + connect(m_ui->serverPrimPathButton, SIGNAL(clicked()), this, SLOT(lookupPrimPath())); +} + +ServerEntryDialog::~ServerEntryDialog() +{ + delete m_ui; +} + QString ServerEntryDialog::getServerName() { return m_ui->serverNameEdit->text(); } -QString ServerEntryDialog::getTextPath() -{ - return m_ui->serverTextPathEdit->text(); -} - -QString ServerEntryDialog::getPrimPath() -{ - return m_ui->serverPrimPathEdit->text(); -} - +QString ServerEntryDialog::getTextPath() +{ + return m_ui->serverTextPathEdit->text(); +} + +QString ServerEntryDialog::getPrimPath() +{ + return m_ui->serverPrimPathEdit->text(); +} + void ServerEntryDialog::setServerName(QString name) { m_ui->serverNameEdit->setText(name); @@ -68,22 +68,22 @@ void ServerEntryDialog::setTextPath(QString path) m_ui->serverTextPathEdit->setText(path); } -void ServerEntryDialog::setPrimPath(QString path) -{ - m_ui->serverPrimPathEdit->setText(path); -} - -void ServerEntryDialog::lookupTextPath() -{ - QString curPath = m_ui->serverTextPathEdit->text(); - QString path = QFileDialog::getExistingDirectory(this, "", curPath); - m_ui->serverTextPathEdit->setText(path); -} - -void ServerEntryDialog::lookupPrimPath() -{ - QString curPath = m_ui->serverPrimPathEdit->text(); - QString path = QFileDialog::getExistingDirectory(this, "", curPath); - m_ui->serverPrimPathEdit->setText(path); -} +void ServerEntryDialog::setPrimPath(QString path) +{ + m_ui->serverPrimPathEdit->setText(path); +} + +void ServerEntryDialog::lookupTextPath() +{ + QString curPath = m_ui->serverTextPathEdit->text(); + QString path = QFileDialog::getExistingDirectory(this, "", curPath); + m_ui->serverTextPathEdit->setText(path); +} + +void ServerEntryDialog::lookupPrimPath() +{ + QString curPath = m_ui->serverPrimPathEdit->text(); + QString path = QFileDialog::getExistingDirectory(this, "", curPath); + m_ui->serverPrimPathEdit->setText(path); +} } /* namespace MissionCompiler */ \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.h index 98a086cd0..6dd560876 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/mission_compiler/server_entry_dialog.h @@ -21,8 +21,8 @@ #include -namespace Ui { - class ServerEntryDialog; +namespace Ui { + class ServerEntryDialog; } namespace MissionCompiler diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/CMakeLists.txt index 0ebc8a0b1..b550e8ea0 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/CMakeLists.txt @@ -196,6 +196,21 @@ IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(ovqt_plugin_object_viewer ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) ENDIF(WITH_PCH) -INSTALL(TARGETS ovqt_plugin_object_viewer LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + + +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_object_viewer LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_object_viewer LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_object_viewer LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_object_viewer LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_object_viewer.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/scheme_manager.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/scheme_manager.cpp index 74b5cfbdb..b859d9d66 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/scheme_manager.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/scheme_manager.cpp @@ -50,8 +50,8 @@ void CSchemeManager::getSchemes(const std::string &type, std::vector + ovqt_plugin_world_editor + WorldEditor + 0.6 + GSoC2011_dnk-88 + Landscape editor ovqt plugin. + + + + + \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitive_item.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitive_item.cpp new file mode 100644 index 000000000..e14736bb0 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitive_item.cpp @@ -0,0 +1,312 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "primitive_item.h" +#include "world_editor_misc.h" +#include "world_editor_constants.h" + +#include "../landscape_editor/landscape_editor_constants.h" + +// NeL includes +#include + +// Qt includes +#include +#include + +namespace WorldEditor +{ + +Node::Node() + : m_parent(0) +{ + setData(Constants::PRIMITIVE_IS_VISIBLE, true); +} + +Node::~Node() +{ + if (m_parent) + m_parent->removeChildNode(this); + + qDeleteAll(m_children); + nlassert(m_children.isEmpty()); + m_data.clear(); +} + +void Node::prependChildNode(Node *node) +{ + // Node is already a child + nlassert(!m_children.contains(node)); + + // Node already has a parent + nlassert(!m_children.contains(node)); + + m_children.prepend(node); + node->m_parent = this; +} + +void Node::appendChildNode(Node *node) +{ + // Node is already a child + nlassert(!m_children.contains(node)); + + // Node already has a parent + nlassert(!m_children.contains(node)); + + m_children.append(node); + node->m_parent = this; +} + +void Node::insertChildNodeBefore(Node *node, Node *before) +{ + // Node is already a child + nlassert(!m_children.contains(node)); + + // Node already has a parent + nlassert(!m_children.contains(node)); + + int idx = before ? m_children.indexOf(before) : -1; + if (idx == -1) + m_children.append(node); + else + m_children.insert(idx, node); + node->m_parent = this; +} + +void Node::insertChildNodeAfter(Node *node, Node *after) +{ + // Node is already a child + nlassert(!m_children.contains(node)); + + // Node already has a parent + nlassert(!m_children.contains(node)); + + int idx = after ? m_children.indexOf(after) : -1; + if (idx == -1) + m_children.append(node); + else + m_children.insert(idx + 1, node); + node->m_parent = this; +} + +void Node::insertChildNode(int pos, Node *node) +{ + // Node is already a child + nlassert(!m_children.contains(node)); + + // Node already has a parent + nlassert(!m_children.contains(node)); + + m_children.insert(pos, node); + node->m_parent = this; +} + +void Node::removeChildNode(Node *node) +{ + nlassert(m_children.contains(node)); + nlassert(node->parent() == this); + + m_children.removeOne(node); + + node->m_parent = 0; +} + +Node *Node::child(int row) +{ + return m_children.at(row); +} + +int Node::childCount() const +{ + return m_children.count(); +} + +QVariant Node::data(int key) const +{ + return m_data[key]; +} + +void Node::setData(int key, const QVariant &data) +{ + m_data[key] = data; +} + +Node *Node::parent() +{ + return m_parent; +} + +int Node::row() const +{ + if (m_parent) + return m_parent->m_children.indexOf(const_cast(this)); + + return 0; +} + +Node::NodeType Node::type() const +{ + return BasicNodeType; +} + +WorldEditNode::WorldEditNode(const QString &name) +{ + setData(Qt::DisplayRole, name); + setData(Qt::DecorationRole, QIcon(Constants::ICON_WORLD_EDITOR)); +} + +WorldEditNode::~WorldEditNode() +{ +} + +void WorldEditNode::setContext(const QString &name) +{ + m_context = name; +} + +QString WorldEditNode::context() const +{ + return m_context; +} + +void WorldEditNode::setDataPath(const QString &path) +{ + m_dataPath = path; +} + +QString WorldEditNode::dataPath() const +{ + return m_dataPath; +} + +Node::NodeType WorldEditNode::type() const +{ + return WorldEditNodeType; +} + +LandscapeNode::LandscapeNode(const QString &name, int id) + : m_id(id), + m_fileName(name) +{ + setData(Qt::DisplayRole, name); + setData(Qt::DecorationRole, QIcon(LandscapeEditor::Constants::ICON_ZONE_ITEM)); +} + +LandscapeNode::~LandscapeNode() +{ +} + +QString LandscapeNode::fileName() const +{ + return m_fileName; +} + +int LandscapeNode::id() const +{ + return m_id; +} + +Node::NodeType LandscapeNode::type() const +{ + return LandscapeNodeType; +} + +PrimitiveNode::PrimitiveNode(NLLIGO::IPrimitive *primitive) + : m_primitive(primitive) +{ + setData(Qt::DisplayRole, QString(m_primitive->getName().c_str())); + setData(Qt::ToolTipRole, QString(m_primitive->getClassName().c_str())); + + std::string className; + m_primitive->getPropertyByName("class", className); + + // Set Icon + QString nameIcon = QString("%1/%2.ico").arg(Constants::PATH_TO_OLD_ICONS).arg(className.c_str()); + QIcon icon(nameIcon); + if (!QFile::exists(nameIcon)) + { + if (primitive->getParent() == NULL) + icon = QIcon(Constants::ICON_ROOT_PRIMITIVE); + else if (primitive->getNumChildren() == 0) + icon = QIcon(Constants::ICON_PROPERTY); + else + icon = QIcon(Constants::ICON_FOLDER); + } + setData(Qt::DecorationRole, icon); +} + +PrimitiveNode::~PrimitiveNode() +{ +} + +NLLIGO::IPrimitive *PrimitiveNode::primitive() const +{ + return m_primitive; +} + +const NLLIGO::CPrimitiveClass *PrimitiveNode::primitiveClass() const +{ + return Utils::ligoConfig()->getPrimitiveClass(*m_primitive); +} + +RootPrimitiveNode *PrimitiveNode::rootPrimitiveNode() +{ + Node *node = this; + while (node && (node->type() != Node::RootPrimitiveNodeType)) + node = node->parent(); + return static_cast(node); +} + +Node::NodeType PrimitiveNode::type() const +{ + return PrimitiveNodeType; +} + +RootPrimitiveNode::RootPrimitiveNode(const QString &name, NLLIGO::CPrimitives *primitives) + : PrimitiveNode(primitives->RootNode), + m_fileName(name), + m_primitives(primitives) +{ + setData(Qt::DisplayRole, name); +} + +RootPrimitiveNode::~RootPrimitiveNode() +{ +} + +NLLIGO::CPrimitives *RootPrimitiveNode::primitives() const +{ + return m_primitives; +} + +void RootPrimitiveNode::setFileName(const QString &fileName) +{ + setData(Qt::DisplayRole, fileName); + m_fileName = fileName; +} + +QString RootPrimitiveNode::fileName() const +{ + return m_fileName; +} + +Node::NodeType RootPrimitiveNode::type() const +{ + return RootPrimitiveNodeType; +} + +} /* namespace WorldEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitive_item.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitive_item.h new file mode 100644 index 000000000..0b7cd8b4e --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitive_item.h @@ -0,0 +1,200 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef PRIMITIVE_ITEM_H +#define PRIMITIVE_ITEM_H + +// Project includes + +// NeL includes +#include +#include + +// Qt includes +#include +#include +#include + +namespace WorldEditor +{ +class RootPrimitiveNode; + +/* +@class Node +@brief +@details +*/ +class Node +{ +public: + + enum NodeType + { + BasicNodeType, + WorldEditNodeType, + RootPrimitiveNodeType, + LandscapeNodeType, + PrimitiveNodeType, + UserNodeType = 1024 + }; + + Node(); + virtual ~Node(); + + /// Remove child node from the child list. + void removeChildNode(Node *node); + + /// Insert node at the beginning of the list. + void prependChildNode(Node *node); + + /// Insert node at the end of the list. + void appendChildNode(Node *node); + + /// Insert node in front of the node pointed to by the pointer before. + void insertChildNodeBefore(Node *node, Node *before); + + /// Insert node in back of the node pointed to by the pointer after. + void insertChildNodeAfter(Node *node, Node *after); + + /// Insert node in pos + void insertChildNode(int pos, Node *node); + + /// Return the node at index position row in the child list. + Node *child(int row); + + /// Return the number of nodes in the list. + int childCount() const; + + /// Return a row index this node. + int row() const; + + /// Return a pointer to this node's parent item. If this node does not have a parent, 0 is returned. + Node *parent(); + + /// Set this node's custom data for the key key to value. + void setData(int key, const QVariant &data); + + /// Return this node's custom data for the key key as a QVariant. + QVariant data(int key) const; + + /// Return a type this node. + virtual NodeType type() const; + +private: + Q_DISABLE_COPY(Node) + + Node *m_parent; + QList m_children; + QHash m_data; +}; + +/* +@class WorldEditNode +@brief +@details +*/ +class WorldEditNode: public Node +{ +public: + WorldEditNode(const QString &name); + virtual ~WorldEditNode(); + + void setContext(const QString &name); + QString context() const; + void setDataPath(const QString &path); + QString dataPath() const; + + virtual NodeType type() const; + +private: + QString m_context; + QString m_dataPath; +}; + +/* +@class LandscapeNode +@brief +@details +*/ +class LandscapeNode: public Node +{ +public: + LandscapeNode(const QString &name, int id); + virtual ~LandscapeNode(); + + int id() const; + QString fileName() const; + + virtual NodeType type() const; + +private: + + QString m_fileName; + int m_id; +}; + +/* +@class PrimitiveNode +@brief +@details +*/ +class PrimitiveNode: public Node +{ +public: + explicit PrimitiveNode(NLLIGO::IPrimitive *primitive); + virtual ~PrimitiveNode(); + + NLLIGO::IPrimitive *primitive() const; + const NLLIGO::CPrimitiveClass *primitiveClass() const; + RootPrimitiveNode *rootPrimitiveNode(); + + virtual NodeType type() const; + +private: + NLLIGO::IPrimitive *m_primitive; +}; + +/* +@class RootPrimitiveNode +@brief +@details +*/ +class RootPrimitiveNode: public PrimitiveNode +{ +public: + RootPrimitiveNode(const QString &name, NLLIGO::CPrimitives *primitives); + virtual ~RootPrimitiveNode(); + + NLLIGO::CPrimitives *primitives() const; + + void setFileName(const QString &fileName); + QString fileName() const; + virtual NodeType type() const; + +private: + + QString m_fileName; + NLLIGO::CPrimitives *m_primitives; +}; + +typedef QList NodeList; + +} /* namespace WorldEditor */ + +// Enable the use of QVariant with this class. +Q_DECLARE_METATYPE(WorldEditor::Node *) + +#endif // PRIMITIVE_ITEM_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_model.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_model.cpp new file mode 100644 index 000000000..db8a7f44b --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_model.cpp @@ -0,0 +1,328 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "primitive_item.h" +#include "primitives_model.h" +#include "world_editor_misc.h" +#include "world_editor_constants.h" + +// NeL includes +#include +#include +#include + +// Qt includes +#include + +namespace WorldEditor +{ + +PrimitivesTreeModel::PrimitivesTreeModel(QObject *parent) + : QAbstractItemModel(parent), + m_worldEditNode(0) +{ + m_rootNode = new Node(); + m_rootNode->setData(Qt::DisplayRole, "Name"); +} + +PrimitivesTreeModel::~PrimitivesTreeModel() +{ + delete m_rootNode; +} + +int PrimitivesTreeModel::columnCount(const QModelIndex &parent) const +{ + /* if (parent.isValid()) + return static_cast(parent.internalPointer())->columnCount(); + else + return m_rootItem->columnCount(); + */ + return 1; +} + +QVariant PrimitivesTreeModel::data(const QModelIndex &index, int role) const +{ + if (!index.isValid()) + return QVariant(); + + Node *item = static_cast(index.internalPointer()); + switch (role) + { +// case Qt::TextAlignmentRole: +// return int(Qt::AlignLeft | Qt::AlignVCenter); + case Qt::DisplayRole: + return item->data(Qt::DisplayRole); + case Qt::DecorationRole: + return item->data(Qt::DecorationRole); + default: + return QVariant(); + } +} + +Qt::ItemFlags PrimitivesTreeModel::flags(const QModelIndex &index) const +{ + if (!index.isValid()) + return 0; + + return Qt::ItemIsEnabled | Qt::ItemIsSelectable; +} + +QVariant PrimitivesTreeModel::headerData(int section, Qt::Orientation orientation, int role) const +{ + if (orientation == Qt::Horizontal && role == Qt::DisplayRole) +// return m_rootNode->data(section); + return m_rootNode->data(Qt::DisplayRole); + + return QVariant(); +} + +QModelIndex PrimitivesTreeModel::index(int row, int column, const QModelIndex &parent) const +{ + if (!hasIndex(row, column, parent)) + return QModelIndex(); + + Node *parentNode; + + if (!parent.isValid()) + parentNode = m_rootNode; + else + parentNode = static_cast(parent.internalPointer()); + + Node *childNode = parentNode->child(row); + if (childNode) + return createIndex(row, column, childNode); + else + return QModelIndex(); +} + +QModelIndex PrimitivesTreeModel::parent(const QModelIndex &index) const +{ + if (!index.isValid()) + return QModelIndex(); + + Node *childNode = static_cast(index.internalPointer()); + Node *parentNode = childNode->parent(); + + if (parentNode == m_rootNode) + return QModelIndex(); + + return createIndex(parentNode->row(), 0, parentNode); +} + +int PrimitivesTreeModel::rowCount(const QModelIndex &parent) const +{ + Node *parentNode; + if (parent.column() > 0) + return 0; + + if (!parent.isValid()) + parentNode = m_rootNode; + else + parentNode = static_cast(parent.internalPointer()); + + return parentNode->childCount(); +} + +Path PrimitivesTreeModel::pathFromIndex(const QModelIndex &index) +{ + QModelIndex iter = index; + Path path; + while(iter.isValid()) + { + path.prepend(PathItem(iter.row(), iter.column())); + iter = iter.parent(); + } + return path; +} + +Path PrimitivesTreeModel::pathFromNode(Node *node) +{ + Node *iter = node; + Path path; + while(iter != 0) + { + path.prepend(PathItem(iter->row(), 0)); + iter = iter->parent(); + } + return path; +} + +QModelIndex PrimitivesTreeModel::pathToIndex(const Path &path) +{ + QModelIndex iter; + for(int i = 0; i < path.size(); i++) + { + iter = index(path[i].first, path[i].second, iter); + } + return iter; +} + +Node *PrimitivesTreeModel::pathToNode(const Path &path) +{ + Node *node = m_rootNode; + for(int i = 1; i < path.size(); i++) + { + node = node->child(path[i].first); + } + return node; +} + +void PrimitivesTreeModel::createWorldEditNode(const QString &fileName) +{ + // World edit node already is created, if yes is showing error message box + if (m_worldEditNode != 0) + nlerror("World edit node already is created."); + + beginResetModel(); + m_worldEditNode = new WorldEditNode(fileName); + m_rootNode->appendChildNode(m_worldEditNode); + endResetModel(); +} + +void PrimitivesTreeModel::deleteWorldEditNode() +{ + beginResetModel(); + if (m_worldEditNode != 0) + { + delete m_worldEditNode; + m_worldEditNode = 0; + } + endResetModel(); +} + +bool PrimitivesTreeModel::isWorldEditNodeLoaded() const +{ + if (m_worldEditNode == 0) + return false; + else + return true; +} + +Path PrimitivesTreeModel::createLandscapeNode(const QString &fileName, int id, int pos) +{ + if (m_worldEditNode == 0) + createWorldEditNode("NewWorldEdit"); + + QModelIndex parentIndex = index(0, 0, QModelIndex()); + int insPos = pos; + if (pos == -1) + insPos = 0; + + beginInsertRows(parentIndex, insPos, insPos); + LandscapeNode *newNode = new LandscapeNode(fileName, id); + m_worldEditNode->insertChildNode(insPos, newNode); + endInsertRows(); + return pathFromIndex(index(0, 0, index(insPos, 0, QModelIndex()))); +} + + +Path PrimitivesTreeModel::createRootPrimitiveNode(const QString &fileName, NLLIGO::CPrimitives *primitives, int pos) +{ + if (m_worldEditNode == 0) + createWorldEditNode("NewWorldEdit"); + + QString name = "NewPrimitive"; + if (!fileName.isEmpty()) + name = fileName; + + int insPos = pos; + + // Get position + if (pos == AtTheEnd) + insPos = m_worldEditNode->childCount(); + + QModelIndex parentIndex = index(0, 0, QModelIndex()); + + // Add root node in tree model + beginInsertRows(parentIndex, insPos, insPos); + RootPrimitiveNode *newNode = new RootPrimitiveNode(name, primitives); + m_worldEditNode->insertChildNode(insPos, newNode); + endInsertRows(); + + newNode->setData(Constants::PRIMITIVE_FILE_IS_CREATED, !fileName.isEmpty()); + newNode->setData(Constants::PRIMITIVE_IS_MODIFIED, false); + + QModelIndex rootPrimIndex = index(insPos, 0, parentIndex); + + // Scan childs items and add in the tree model + for (uint i = 0; i < primitives->RootNode->getNumChildren(); ++i) + { + NLLIGO::IPrimitive *childPrim; + primitives->RootNode->getChild(childPrim, i); + createChildNodes(childPrim, i, rootPrimIndex); + } + + return pathFromIndex(rootPrimIndex); +} + +Path PrimitivesTreeModel::createPrimitiveNode(NLLIGO::IPrimitive *primitive, const Path &parent, int pos) +{ + QModelIndex parentIndex = pathToIndex(parent); + Node *parentNode = static_cast(parentIndex.internalPointer()); + + int insPos = pos; + if (pos == AtTheEnd) + insPos = parentNode->childCount(); + + createChildNodes(primitive, insPos, parentIndex); + + return pathFromIndex(index(insPos, 0, parentIndex)); +} + +void PrimitivesTreeModel::deleteNode(const Path &path) +{ + QModelIndex nodeIndex = pathToIndex(path); + QModelIndex parentIndex = nodeIndex.parent(); + Node *node = static_cast(nodeIndex.internalPointer()); + + // Scan childs items and delete from the tree model + removeChildNodes(node, parentIndex); +} + +void PrimitivesTreeModel::createChildNodes(NLLIGO::IPrimitive *primitive, int pos, const QModelIndex &parent) +{ + Node *parentNode = static_cast(parent.internalPointer()); + + // Add node in the tree model + beginInsertRows(parent, pos, pos); + PrimitiveNode *newNode = new PrimitiveNode(primitive); + parentNode->insertChildNode(pos, newNode); + endInsertRows(); + + // Scan childs items and add in the tree model + QModelIndex childIndex = index(pos, 0, parent); + for (uint i = 0; i < primitive->getNumChildren(); ++i) + { + NLLIGO::IPrimitive *childPrim; + primitive->getChild(childPrim, i); + createChildNodes(childPrim, i, childIndex); + } +} + +void PrimitivesTreeModel::removeChildNodes(Node *node, const QModelIndex &parent) +{ + // Delete all child nodes from the tree model + while (node->childCount() != 0) + removeChildNodes(node->child(node->childCount() - 1), parent.child(node->row(), 0)); + + // Delete node from the tree model + beginRemoveRows(parent, node->row(), node->row()); + delete node; + endRemoveRows(); +} + +} /* namespace WorldEditor */ \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_model.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_model.h new file mode 100644 index 000000000..cd01532dd --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_model.h @@ -0,0 +1,104 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + + +#ifndef PRIMITIVES_MODEL_H +#define PRIMITIVES_MODEL_H + +// NeL includes +#include +#include +#include +#include + +// Qt includes +#include +#include +#include + +namespace WorldEditor +{ +class Node; +class WorldEditNode; + +const int AtTheEnd = -1; + +typedef QPair PathItem; +/* +@typedef Path +@brief It store a list of row and column numbers which have to walk through from the root index of the model to reach the need item. +It is used for undo/redo commands. +*/ +typedef QList Path; + +/** +@class PrimitivesTreeModel +@brief +@details +*/ +class PrimitivesTreeModel : public QAbstractItemModel +{ + Q_OBJECT + +public: + explicit PrimitivesTreeModel(QObject *parent = 0); + ~PrimitivesTreeModel(); + + QVariant data(const QModelIndex &index, int role) const; + Qt::ItemFlags flags(const QModelIndex &index) const; + QVariant headerData(int section, Qt::Orientation orientation, + int role = Qt::DisplayRole) const; + QModelIndex index(int row, int column, + const QModelIndex &parent = QModelIndex()) const; + QModelIndex parent(const QModelIndex &index) const; + int rowCount(const QModelIndex &parent = QModelIndex()) const; + int columnCount(const QModelIndex &parent = QModelIndex()) const; + + /// Convert QModelIndex to the persistent index - @Path. + /// @Path is a list of [row,column] pairs showing us the way through the model. + Path pathFromIndex(const QModelIndex &index); + QModelIndex pathToIndex(const Path &path); + + Path pathFromNode(Node *node); + Node *pathToNode(const Path &path); + + void createWorldEditNode(const QString &fileName); + void deleteWorldEditNode(); + bool isWorldEditNodeLoaded() const; + + /// Add new landscape node in tree model. + Path createLandscapeNode(const QString &fileName, int id, int pos = AtTheEnd); + + /// Add new root primitive node and all sub-primitives in the tree model. + Path createRootPrimitiveNode(const QString &fileName, NLLIGO::CPrimitives *primitives, int pos = AtTheEnd); + + /// Add new primitive node and all sub-primitives in the tree model. + Path createPrimitiveNode(NLLIGO::IPrimitive *primitive, const Path &parent, int pos = AtTheEnd); + + /// Delete node and all child nodes from the tree model + void deleteNode(const Path &path); + +private: + void createChildNodes(NLLIGO::IPrimitive *primitive, int pos, const QModelIndex &parent); + void removeChildNodes(Node *node, const QModelIndex &parent); + + Node *m_rootNode; + WorldEditNode *m_worldEditNode; +}; + +} /* namespace WorldEditor */ + +#endif // PRIMITIVES_MODEL_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_view.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_view.cpp new file mode 100644 index 000000000..ffa4ae955 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_view.cpp @@ -0,0 +1,458 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "primitives_view.h" +#include "primitives_model.h" +#include "world_editor_actions.h" +#include "world_editor_constants.h" + +#include "../core/core_constants.h" +#include "../landscape_editor/landscape_editor_constants.h" +#include "../landscape_editor/builder_zone_base.h" + +// NeL includes +#include +#include +#include +#include + +// Qt includes +#include +#include +#include +#include +#include + +namespace WorldEditor +{ + +PrimitivesView::PrimitivesView(QWidget *parent) + : QTreeView(parent), + m_undoStack(0), + m_worldEditorScene(0), + m_zoneBuilder(0), + m_primitivesTreeModel(0) +{ + setContextMenuPolicy(Qt::DefaultContextMenu); + + m_unloadAction = new QAction("Unload", this); + + m_saveAction = new QAction("Save", this); + m_saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE)); + + m_saveAsAction = new QAction("Save As...", this); + m_saveAsAction->setIcon(QIcon(Core::Constants::ICON_SAVE_AS)); + + m_loadLandAction = new QAction("Load landscape file", this); + m_loadLandAction->setIcon(QIcon(LandscapeEditor::Constants::ICON_ZONE_ITEM)); + + m_loadPrimitiveAction = new QAction("Load primitive file", this); + m_loadPrimitiveAction->setIcon(QIcon(Constants::ICON_ROOT_PRIMITIVE)); + + m_newPrimitiveAction = new QAction("New primitive", this); + + m_deleteAction = new QAction("Delete", this); + + m_selectChildrenAction = new QAction("Select children", this); + + m_helpAction = new QAction("Help", this); + m_helpAction->setEnabled(false); + + m_showAction = new QAction("Show", this); + m_showAction->setEnabled(false); + + m_hideAction = new QAction("Hide", this); + m_hideAction->setEnabled(false); + + connect(m_loadLandAction, SIGNAL(triggered()), this, SLOT(loadLandscape())); + connect(m_loadPrimitiveAction, SIGNAL(triggered()), this, SLOT(loadRootPrimitive())); + connect(m_newPrimitiveAction, SIGNAL(triggered()), this, SLOT(createRootPrimitive())); + connect(m_selectChildrenAction, SIGNAL(triggered()), this, SLOT(selectChildren())); + connect(m_deleteAction, SIGNAL(triggered()), this, SLOT(deletePrimitives())); + connect(m_saveAction, SIGNAL(triggered()), this, SLOT(save())); + connect(m_saveAsAction, SIGNAL(triggered()), this, SLOT(saveAs())); + connect(m_unloadAction, SIGNAL(triggered()), this, SLOT(unload())); + connect(m_showAction, SIGNAL(triggered()), this, SLOT(showPrimitive())); + connect(m_hideAction, SIGNAL(triggered()), this, SLOT(hidePrimitive())); + +#ifdef Q_OS_DARWIN + setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); +#endif +} + +PrimitivesView::~PrimitivesView() +{ +} + +void PrimitivesView::setUndoStack(QUndoStack *undoStack) +{ + m_undoStack = undoStack; +} + +void PrimitivesView::setZoneBuilder(LandscapeEditor::ZoneBuilderBase *zoneBuilder) +{ + m_zoneBuilder = zoneBuilder; +} + +void PrimitivesView::setWorldScene(WorldEditorScene *worldEditorScene) +{ + m_worldEditorScene = worldEditorScene; +} + +void PrimitivesView::setModel(PrimitivesTreeModel *model) +{ + QTreeView::setModel(model); + m_primitivesTreeModel = model; +} + +void PrimitivesView::loadRootPrimitive() +{ + nlassert(m_undoStack); + nlassert(m_primitivesTreeModel); + + QStringList fileNames = QFileDialog::getOpenFileNames(this, + tr("Open NeL Ligo primitive file"), m_lastDir, + tr("All NeL Ligo primitive files (*.primitive)")); + + setCursor(Qt::WaitCursor); + if (!fileNames.isEmpty()) + { + if (fileNames.count() > 1) + m_undoStack->beginMacro(tr("Load primitive files")); + + Q_FOREACH(QString fileName, fileNames) + { + m_lastDir = QFileInfo(fileName).absolutePath(); + m_undoStack->push(new LoadRootPrimitiveCommand(fileName, m_worldEditorScene, m_primitivesTreeModel, this)); + } + + if (fileNames.count() > 1) + m_undoStack->endMacro(); + } + setCursor(Qt::ArrowCursor); +} + +void PrimitivesView::loadLandscape() +{ + nlassert(m_undoStack); + nlassert(m_zoneBuilder); + nlassert(m_primitivesTreeModel); + + QStringList fileNames = QFileDialog::getOpenFileNames(this, + tr("Open NeL Ligo land file"), m_lastDir, + tr("All NeL Ligo land files (*.land)")); + + setCursor(Qt::WaitCursor); + if (!fileNames.isEmpty()) + { + if (fileNames.count() > 1) + m_undoStack->beginMacro(tr("Load land files")); + + Q_FOREACH(QString fileName, fileNames) + { + m_lastDir = QFileInfo(fileName).absolutePath(); + m_undoStack->push(new LoadLandscapeCommand(fileName, m_primitivesTreeModel, m_zoneBuilder)); + } + + if (fileNames.count() > 1) + m_undoStack->endMacro(); + } + setCursor(Qt::ArrowCursor); +} + +void PrimitivesView::createRootPrimitive() +{ + nlassert(m_undoStack); + nlassert(m_primitivesTreeModel); + + m_undoStack->push(new CreateRootPrimitiveCommand("NewPrimitive", m_primitivesTreeModel)); +} + +void PrimitivesView::selectChildren() +{ + QModelIndexList indexList = selectionModel()->selectedRows(); + QModelIndex parentIndex = indexList.first(); + + selectionModel()->clearSelection(); + + QItemSelection itemSelection; + selectChildren(parentIndex, itemSelection); + selectionModel()->select(itemSelection, QItemSelectionModel::Select); +} + +void PrimitivesView::save() +{ + nlassert(m_primitivesTreeModel); + + QModelIndexList indexList = selectionModel()->selectedRows(); + QModelIndex index = indexList.first(); + + RootPrimitiveNode *node = static_cast(index.internalPointer()); + + if (node->data(Constants::PRIMITIVE_FILE_IS_CREATED).toBool()) + { + if (!NLLIGO::saveXmlPrimitiveFile(*node->primitives(), node->fileName().toUtf8().constData())) + QMessageBox::warning(this, "World Editor Qt", tr("Error writing output file: %1").arg(node->fileName())); + else + node->setData(Constants::PRIMITIVE_IS_MODIFIED, false); + } + else + saveAs(); +} + +void PrimitivesView::saveAs() +{ + nlassert(m_primitivesTreeModel); + + QString fileName = QFileDialog::getSaveFileName(this, + tr("Save NeL Ligo primitive file"), m_lastDir, + tr("NeL Ligo primitive file (*.primitive)")); + + setCursor(Qt::WaitCursor); + if (!fileName.isEmpty()) + { + QModelIndexList indexList = selectionModel()->selectedRows(); + QModelIndex index = indexList.first(); + + RootPrimitiveNode *node = static_cast(index.internalPointer()); + + if (!NLLIGO::saveXmlPrimitiveFile(*node->primitives(), fileName.toUtf8().constData())) + QMessageBox::warning(this, "World Editor Qt", tr("Error writing output file: %1").arg(fileName)); + else + { + node->setFileName(fileName); + node->setData(Constants::PRIMITIVE_FILE_IS_CREATED, true); + node->setData(Constants::PRIMITIVE_IS_MODIFIED, false); + } + } + setCursor(Qt::ArrowCursor); +} + +void PrimitivesView::deletePrimitives() +{ + nlassert(m_undoStack); + nlassert(m_primitivesTreeModel); + + QModelIndexList indexList = selectionModel()->selectedRows(); + + QModelIndex index = indexList.first(); + + PrimitiveNode *node = static_cast(index.internalPointer()); + + if (node->primitiveClass()->Deletable) + m_undoStack->push(new DeletePrimitiveCommand(index, m_primitivesTreeModel, m_worldEditorScene, this)); + +} + +void PrimitivesView::unload() +{ + nlassert(m_undoStack); + nlassert(m_primitivesTreeModel); + + QModelIndexList indexList = selectionModel()->selectedRows(); + QModelIndex index = indexList.first(); + Node *node = static_cast(index.internalPointer()); + switch (node->type()) + { + case Node::WorldEditNodeType: + { + break; + } + case Node::LandscapeNodeType: + { + m_undoStack->push(new UnloadLandscapeCommand(index, m_primitivesTreeModel, m_zoneBuilder)); + break; + } + case Node::RootPrimitiveNodeType: + { + m_undoStack->push(new UnloadRootPrimitiveCommand(index, m_worldEditorScene, m_primitivesTreeModel, this)); + break; + } + } +} + +void PrimitivesView::showPrimitive() +{ +} + +void PrimitivesView::hidePrimitive() +{ +} + +void PrimitivesView::addNewPrimitiveByClass(int value) +{ + nlassert(m_undoStack); + nlassert(m_primitivesTreeModel); + + QModelIndexList indexList = selectionModel()->selectedRows(); + + PrimitiveNode *node = static_cast(indexList.first().internalPointer()); + + // Get class name + QString className = node->primitiveClass()->DynamicChildren[value].ClassName.c_str(); + + m_undoStack->push(new AddPrimitiveByClassCommand(className, m_primitivesTreeModel->pathFromIndex(indexList.first()), + m_worldEditorScene, m_primitivesTreeModel, this)); +} + +void PrimitivesView::generatePrimitives(int value) +{ +} + +void PrimitivesView::openItem(int value) +{ +} + +void PrimitivesView::contextMenuEvent(QContextMenuEvent *event) +{ + QWidget::contextMenuEvent(event); + QModelIndexList indexList = selectionModel()->selectedRows(); + if (indexList.size() == 0) + return; + + QMenu *popurMenu = new QMenu(this); + + if (indexList.size() == 1) + { + Node *node = static_cast(indexList.first().internalPointer()); + switch (node->type()) + { + case Node::WorldEditNodeType: + fillMenu_WorldEdit(popurMenu); + break; + case Node::RootPrimitiveNodeType: + fillMenu_RootPrimitive(popurMenu, indexList.first()); + break; + case Node::LandscapeNodeType: + fillMenu_Landscape(popurMenu); + break; + case Node::PrimitiveNodeType: + fillMenu_Primitive(popurMenu, indexList.first()); + break; + }; + } + + popurMenu->exec(event->globalPos()); + delete popurMenu; + event->accept(); +} + +void PrimitivesView::selectChildren(const QModelIndex &parent, QItemSelection &itemSelection) +{ + const int rowCount = model()->rowCount(parent); + + QItemSelection mergeItemSelection(parent.child(0, 0), parent.child(rowCount - 1, 0)); + itemSelection.merge(mergeItemSelection, QItemSelectionModel::Select); + + for (int i = 0; i < rowCount; ++i) + { + QModelIndex childIndex = parent.child(i, 0); + if (model()->rowCount(childIndex) != 0) + selectChildren(childIndex, itemSelection); + } +} + +void PrimitivesView::fillMenu_WorldEdit(QMenu *menu) +{ + //menu->addAction(m_unloadAction); + //menu->addAction(m_saveAction); + //menu->addAction(m_saveAsAction); + menu->addSeparator(); + menu->addAction(m_loadLandAction); + menu->addAction(m_loadPrimitiveAction); + menu->addAction(m_newPrimitiveAction); + menu->addSeparator(); + menu->addAction(m_helpAction); +} + +void PrimitivesView::fillMenu_Landscape(QMenu *menu) +{ + menu->addAction(m_unloadAction); + menu->addSeparator(); + menu->addAction(m_showAction); + menu->addAction(m_hideAction); +} + +void PrimitivesView::fillMenu_RootPrimitive(QMenu *menu, const QModelIndex &index) +{ + menu->addAction(m_saveAction); + menu->addAction(m_saveAsAction); + menu->addAction(m_unloadAction); + fillMenu_Primitive(menu, index); + menu->removeAction(m_deleteAction); +} + +void PrimitivesView::fillMenu_Primitive(QMenu *menu, const QModelIndex &index) +{ + menu->addAction(m_deleteAction); + menu->addAction(m_selectChildrenAction); + menu->addAction(m_helpAction); + menu->addSeparator(); + menu->addAction(m_showAction); + menu->addAction(m_hideAction); + + QSignalMapper *addSignalMapper = new QSignalMapper(menu); + QSignalMapper *generateSignalMapper = new QSignalMapper(menu); + //QSignalMapper *openSignalMapper = new QSignalMapper(menu); + connect(addSignalMapper, SIGNAL(mapped(int)), this, SLOT(addNewPrimitiveByClass(int))); + connect(generateSignalMapper, SIGNAL(mapped(int)), this, SLOT(generatePrimitives(int))); + //connect(openSignalMapper, SIGNAL(mapped(int)), this, SLOT(openItem(int))); + + PrimitiveNode *node = static_cast(index.internalPointer()); + const NLLIGO::CPrimitiveClass *primClass = node->primitiveClass(); + + // What class is it ? + if (primClass && primClass->DynamicChildren.size()) + { + menu->addSeparator(); + + // For each child, add a create method + for (size_t i = 0; i < primClass->DynamicChildren.size(); i++) + { + // Get class name + QString className = primClass->DynamicChildren[i].ClassName.c_str(); + + // Get icon + QIcon icon(QString("%1/%2.ico").arg(Constants::PATH_TO_OLD_ICONS).arg(className)); + + // Create and add action in popur menu + QAction *action = menu->addAction(icon, tr("Add %1").arg(className)); + addSignalMapper->setMapping(action, i); + connect(action, SIGNAL(triggered()), addSignalMapper, SLOT(map())); + } + } + + // What class is it ? + if (primClass && primClass->GeneratedChildren.size()) + { + menu->addSeparator(); + + // For each child, add a create method + for (size_t i = 0; i < primClass->GeneratedChildren.size(); i++) + { + // Get class name + QString childName = primClass->GeneratedChildren[i].ClassName.c_str(); + + // Create and add action in popur menu + QAction *action = menu->addAction(tr("Generate %1").arg(childName)); + generateSignalMapper->setMapping(action, i); + connect(action, SIGNAL(triggered()), generateSignalMapper, SLOT(map())); + } + } +} + +} /* namespace WorldEditor */ \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_view.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_view.h new file mode 100644 index 000000000..5810b6780 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/primitives_view.h @@ -0,0 +1,112 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + + +#ifndef PRIMITIVES_VIEW_H +#define PRIMITIVES_VIEW_H + +// Project includes +#include "primitive_item.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include +#include +#include +#include +#include + +namespace LandscapeEditor +{ +class ZoneBuilderBase; +} + +namespace WorldEditor +{ +class PrimitivesTreeModel; +class WorldEditorScene; + +/** +@class PrimitivesView +@brief +@details +*/ +class PrimitivesView : public QTreeView +{ + Q_OBJECT + +public: + explicit PrimitivesView(QWidget *parent = 0); + ~PrimitivesView(); + + void setUndoStack(QUndoStack *undoStack); + void setZoneBuilder(LandscapeEditor::ZoneBuilderBase *zoneBuilder); + void setWorldScene(WorldEditorScene *worldEditorScene); + virtual void setModel(PrimitivesTreeModel *model); + +private Q_SLOTS: + void loadLandscape(); + void loadRootPrimitive(); + void createRootPrimitive(); + void selectChildren(); + + void save(); + void saveAs(); + void deletePrimitives(); + void unload(); + void showPrimitive(); + void hidePrimitive(); + void addNewPrimitiveByClass(int value); + void generatePrimitives(int value); + void openItem(int value); + +protected: + void contextMenuEvent(QContextMenuEvent *event); + +private: + void selectChildren(const QModelIndex &parent, QItemSelection &itemSelection); + void fillMenu_WorldEdit(QMenu *menu); + void fillMenu_Landscape(QMenu *menu); + void fillMenu_RootPrimitive(QMenu *menu, const QModelIndex &index); + void fillMenu_Primitive(QMenu *menu, const QModelIndex &index); + + QString m_lastDir; + + QAction *m_unloadAction; + QAction *m_saveAction; + QAction *m_saveAsAction; + QAction *m_loadLandAction; + QAction *m_loadPrimitiveAction; + QAction *m_newPrimitiveAction; + QAction *m_deleteAction; + QAction *m_selectChildrenAction; + QAction *m_helpAction; + QAction *m_showAction; + QAction *m_hideAction; + + QUndoStack *m_undoStack; + WorldEditorScene *m_worldEditorScene; + LandscapeEditor::ZoneBuilderBase *m_zoneBuilder; + PrimitivesTreeModel *m_primitivesTreeModel; +}; + +} /* namespace WorldEditor */ + +#endif // PRIMITIVES_VIEW_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.cpp new file mode 100644 index 000000000..86da1bb31 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.cpp @@ -0,0 +1,68 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "project_settings_dialog.h" +#include "world_editor_misc.h" + +#include "../core/icore.h" +#include "../core/core_constants.h" + +// NeL includes +#include +#include + +// Qt includes +#include +#include +#include + +namespace WorldEditor +{ + +ProjectSettingsDialog::ProjectSettingsDialog(const QString &dataPath, QWidget *parent) + : QDialog(parent) +{ + m_ui.setupUi(this); + m_ui.pathLineEdit->setText(dataPath); + m_ui.contextComboBox->addItem("empty"); + + // Init the combo box + const std::vector &contexts = Utils::ligoConfig()->getContextString(); + for (uint i = 0; i < contexts.size(); i++) + m_ui.contextComboBox->addItem(QString(contexts[i].c_str())); + + setFixedHeight(sizeHint().height()); + connect(m_ui.selectPathButton, SIGNAL(clicked()), this, SLOT(selectPath())); +} + +ProjectSettingsDialog::~ProjectSettingsDialog() +{ +} + +QString ProjectSettingsDialog::dataPath() const +{ + return m_ui.pathLineEdit->text(); +} + +void ProjectSettingsDialog::selectPath() +{ + QString dataPath = QFileDialog::getExistingDirectory(this, tr("Select data path"), m_ui.pathLineEdit->text()); + if (!dataPath.isEmpty()) + m_ui.pathLineEdit->setText(dataPath); +} + +} /* namespace WorldEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.h new file mode 100644 index 000000000..b9a54b9ed --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.h @@ -0,0 +1,48 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef PROJECT_SETTINGS_DIALOG_WE_H +#define PROJECT_SETTINGS_DIALOG_WE_H + +// Project includes +#include "ui_project_settings_dialog.h" + +// Qt includes + +namespace WorldEditor +{ + +class ProjectSettingsDialog: public QDialog +{ + Q_OBJECT + +public: + ProjectSettingsDialog(const QString &dataPath, QWidget *parent = 0); + ~ProjectSettingsDialog(); + + QString dataPath() const; + +private Q_SLOTS: + void selectPath(); + +private: + + Ui::ProjectSettingsDialog m_ui; +}; /* class ProjectSettingsDialog */ + +} /* namespace WorldEditor */ + +#endif // PROJECT_SETTINGS_DIALOG_WE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.ui new file mode 100644 index 000000000..6904a57a2 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/project_settings_dialog.ui @@ -0,0 +1,103 @@ + + + ProjectSettingsDialog + + + + 0 + 0 + 419 + 93 + + + + Project settings + + + + :/icons/ic_nel_landscape_settings.png:/icons/ic_nel_landscape_settings.png + + + + + + Data directory: + + + pathLineEdit + + + + + + + + + + ... + + + + + + + Context: + + + contextComboBox + + + + + + + + + + Qt::Horizontal + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + + + buttonBox + accepted() + ProjectSettingsDialog + accept() + + + 257 + 83 + + + 157 + 274 + + + + + buttonBox + rejected() + ProjectSettingsDialog + reject() + + + 325 + 83 + + + 286 + 274 + + + + + diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.cpp new file mode 100644 index 000000000..6d3fdaec1 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.cpp @@ -0,0 +1,434 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "property_editor_widget.h" +#include "world_editor_misc.h" + +// NeL includes +#include + +// STL includes +#include +#include + +// Qt includes +#include + +namespace WorldEditor +{ + +PropertyEditorWidget::PropertyEditorWidget(QWidget *parent) + : QWidget(parent) +{ + m_ui.setupUi(this); + + m_stringManager = new QtStringPropertyManager(this); + m_boolManager = new QtBoolPropertyManager(this); + m_enumManager = new QtEnumPropertyManager(this); + m_stringArrayManager = new QtTextPropertyManager(this); + + QtLineEditFactory *lineEditFactory = new QtLineEditFactory(this); + QtCheckBoxFactory *boolFactory = new QtCheckBoxFactory(this); + QtEnumEditorFactory *enumFactory = new QtEnumEditorFactory(this); + QtTextEditorFactory *textFactory = new QtTextEditorFactory(this); + + m_ui.treePropertyBrowser->setFactoryForManager(m_stringManager, lineEditFactory); + m_ui.treePropertyBrowser->setFactoryForManager(m_boolManager, boolFactory); + m_ui.treePropertyBrowser->setFactoryForManager(m_enumManager, enumFactory); + m_ui.treePropertyBrowser->setFactoryForManager(m_stringArrayManager, textFactory); + + m_groupManager = new QtGroupPropertyManager(this); + + connect(m_stringManager, SIGNAL(propertyChanged(QtProperty *)), this, SLOT(propertyChanged(QtProperty *))); + connect(m_boolManager, SIGNAL(propertyChanged(QtProperty *)), this, SLOT(propertyChanged(QtProperty *))); + connect(m_enumManager, SIGNAL(propertyChanged(QtProperty *)), this, SLOT(propertyChanged(QtProperty *))); + connect(m_stringArrayManager, SIGNAL(propertyChanged(QtProperty *)), this, SLOT(propertyChanged(QtProperty *))); + + connect(m_boolManager, SIGNAL(resetProperty(QtProperty *)), this, SLOT(resetProperty(QtProperty *))); + connect(m_stringManager, SIGNAL(resetProperty(QtProperty *)), this, SLOT(resetProperty(QtProperty *))); + connect(m_enumManager, SIGNAL(resetProperty(QtProperty *)), this, SLOT(resetProperty(QtProperty *))); + connect(m_stringArrayManager, SIGNAL(resetProperty(QtProperty *)), this, SLOT(resetProperty(QtProperty *))); +} + +PropertyEditorWidget::~PropertyEditorWidget() +{ +} + +void PropertyEditorWidget::clearProperties() +{ + m_ui.treePropertyBrowser->clear(); +} + +void PropertyEditorWidget::updateSelection(Node *node) +{ + clearProperties(); + + if ((node == 0) || (node->type() != Node::PrimitiveNodeType)) + return; + + blockSignalsOfProperties(true); + + // The parameter list + std::list parameterList; + + PrimitiveNode *primNode = static_cast(node); + const NLLIGO::IPrimitive *primitive = primNode->primitive(); + const NLLIGO::CPrimitiveClass *primClass = primNode->primitiveClass(); + + // Use the class or not ? + if (primClass) + { + // For each properties of the class + for (uint p = 0; p < primClass->Parameters.size(); p++) + { + // Is the parameter visible ? + if (primClass->Parameters[p].Visible) + { + if (primClass->Parameters[p].Name == "name") + parameterList.push_front(primClass->Parameters[p]); + else + parameterList.push_back(primClass->Parameters[p]); + } + } + } + else + { + // For each primitive property + uint numProp = primitive->getNumProperty(); + for (uint p = 0; p < numProp; p++) + { + // Get the property + std::string propertyName; + const NLLIGO::IProperty *prop; + nlverify(primitive->getProperty(p, propertyName, prop)); + + // Add a default property + NLLIGO::CPrimitiveClass::CParameter defProp(*prop, propertyName.c_str()); + + if (defProp.Name == "name") + parameterList.push_front(defProp); + else + parameterList.push_back(defProp); + } + } + + // Remove property class + std::list::iterator ite = parameterList.begin (); + while (ite != parameterList.end ()) + { + std::list::iterator next = ite; + next++; + if (ite->Name == "class") + { + parameterList.erase(ite); + } + ite = next; + } + + QtProperty *groupNode; + groupNode = m_groupManager->addProperty(QString("%1(%2)").arg(node->data(Qt::DisplayRole).toString()).arg(primClass->Name.c_str())); + m_ui.treePropertyBrowser->addProperty(groupNode); + + ite = parameterList.begin(); + while (ite != parameterList.end()) + { + NLLIGO::CPrimitiveClass::CParameter ¶meter = (*ite); + QtProperty *prop; + NLLIGO::IProperty *ligoProperty = 0; + primitive->getPropertyByName(parameter.Name.c_str(), ligoProperty); + + if (parameter.Type == NLLIGO::CPrimitiveClass::CParameter::ConstString) + prop = addConstStringProperty(ligoProperty, parameter, primitive); + else if (parameter.Type == NLLIGO::CPrimitiveClass::CParameter::String) + prop = addStringProperty(ligoProperty, parameter, primitive); + else if (parameter.Type == NLLIGO::CPrimitiveClass::CParameter::StringArray) + prop = addStringArrayProperty(ligoProperty, parameter, primitive); + else if (parameter.Type == NLLIGO::CPrimitiveClass::CParameter::ConstStringArray) + prop = addConstStringArrayProperty(ligoProperty, parameter, primitive); + else + prop = addBoolProperty(ligoProperty, parameter, primitive); + + // Default value ? + if ((ligoProperty == NULL) || (ligoProperty->Default)) + prop->setModified(false); + else + prop->setModified(true); + + bool staticChildSelected = Utils::ligoConfig()->isStaticChild(*primitive); + if (parameter.ReadOnly || (staticChildSelected && (parameter.Name == "name"))) + prop->setEnabled(false); + + // File ? + if (parameter.Filename && (parameter.FileExtension.empty() || parameter.Type != NLLIGO::CPrimitiveClass::CParameter::StringArray)) + { + // TODO: Create an edit box + // CHECK: only for ConstString + } + + groupNode->addSubProperty(prop); + + ite++; + } + + blockSignalsOfProperties(false); +} + +void PropertyEditorWidget::propertyChanged(QtProperty *property) +{ + nlinfo(QString("property %1 changed").arg(property->propertyName()).toUtf8().constData()); +} + +void PropertyEditorWidget::resetProperty(QtProperty *property) +{ + nlinfo(QString("property %1 reset").arg(property->propertyName()).toUtf8().constData()); +} + +QtProperty *PropertyEditorWidget::addBoolProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive) +{ + std::string value; + std::string name = parameter.Name.c_str(); + primitive->getPropertyByName(name.c_str(), value); + QtProperty *prop = m_boolManager->addProperty(name.c_str()); + // if (Default) + { + //DialogProperties->setDefaultValue (this, value); + m_boolManager->setValue(prop, bool((value=="true")?1:0)); + } + return prop; +} + +QtProperty *PropertyEditorWidget::addConstStringProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive) +{ + std::string value; + std::string name = parameter.Name.c_str(); + + // Get current value + primitive->getPropertyByName(name.c_str(), value); + + // Create qt property + QtProperty *prop = m_enumManager->addProperty(parameter.Name.c_str()); + + QStringList listEnums = getComboValues(parameter); + + if (listEnums.isEmpty()) + { + listEnums << QString(value.c_str()) + tr(" (WRN: Check leveldesign!)"); + m_enumManager->setEnumNames(prop, listEnums); + m_enumManager->setValue(prop, 0); + prop->setEnabled(false); + } + else + { + // TODO: check this logic + if (parameter.DefaultValue.empty() || (parameter.DefaultValue[0].Name.empty())) + listEnums.prepend(""); + + // Fill qt property + m_enumManager->setEnumNames(prop, listEnums); + + // Find index of current value + for (int i = 0; i < listEnums.size(); i++) + { + if (value == std::string(listEnums[i].toUtf8().constData())) + { + m_enumManager->setValue(prop, i); + break; + } + } + } + + return prop; +} + +QtProperty *PropertyEditorWidget::addStringProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive) +{ + std::string value; + std::string name = parameter.Name.c_str(); + primitive->getPropertyByName(name.c_str(), value); + QtProperty *prop = m_stringManager->addProperty(parameter.Name.c_str()); + m_stringManager->setValue(prop, QString(value.c_str())); + return prop; +} + +QtProperty *PropertyEditorWidget::addStringArrayProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive) +{ + std::string name = parameter.Name.c_str(); + QtProperty *prop = m_stringArrayManager->addProperty(parameter.Name.c_str()); + + const NLLIGO::IProperty *ligoProperty; + std::vector vectString; + + if (primitive->getPropertyByName(parameter.Name.c_str (), ligoProperty)) + { + const NLLIGO::CPropertyStringArray *const propStringArray = dynamic_cast (ligoProperty); + if (propStringArray) + { + const std::vector &vectString = propStringArray->StringArray; + if (!vectString.empty()) + { + std::string temp; + for (size_t i = 0; i < vectString.size(); i++) + { + temp += vectString[i]; + if (i != (vectString.size() - 1)) + temp += '\n'; + } + m_stringArrayManager->setValue(prop, temp.c_str()); + prop->setToolTip(temp.c_str()); + } + } + else + { + m_stringArrayManager->setValue(prop, "StringArray :("); + } + } + + // Create an "EDIT" button if the text is editable (FileExtension != "") + if (parameter.FileExtension != "") + { + // Create an edit box + // TODO: + } + return prop; +} + +QtProperty *PropertyEditorWidget::addConstStringArrayProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive) +{ + std::string value; + std::string name = parameter.Name.c_str(); + + // Get current value + primitive->getPropertyByName(name.c_str(), value); + + // Create qt property +// QtProperty *prop = m_enumManager->addProperty(parameter.Name.c_str()); + QtProperty *prop = m_stringArrayManager->addProperty(parameter.Name.c_str()); + + QStringList listEnums = getComboValues(parameter); + + if (listEnums.isEmpty()) + { +// listEnums << QString(value.c_str()) + tr(" (WRN: Check leveldesign!)"); +// m_enumManager->setEnumNames(prop, listEnums); +// m_enumManager->setValue(prop, 0); + prop->setEnabled(false); + } + else + { + // Fill qt property + m_enumManager->setEnumNames(prop, listEnums); + + // Find index of current value + //for (int i = 0; i < listEnums.size(); i++) + //{ + // if (value == std::string(listEnums[i].toUtf8().constData())) + // { + // m_enumManager->setValue(prop, i); + // break; + // } + //} + + const NLLIGO::IProperty *ligoProperty; + std::vector vectString; + + if (primitive->getPropertyByName (parameter.Name.c_str(), ligoProperty)) + { + const NLLIGO::CPropertyStringArray *const propStringArray = dynamic_cast (ligoProperty); + if (propStringArray) + { + const std::vector &vectString = propStringArray->StringArray; + if (!vectString.empty()) + { + std::string temp; + for (size_t i = 0; i < vectString.size(); i++) + { + temp += vectString[i]; + if (i != (vectString.size() - 1)) + temp += '\n'; + } + m_stringArrayManager->setValue(prop, temp.c_str()); + prop->setToolTip(temp.c_str()); + } + } + else + { + m_stringArrayManager->setValue(prop, "StringArray :("); + } + } + + m_enumManager->setValue(prop, 0); + } + + return prop; +} + +QStringList PropertyEditorWidget::getComboValues(const NLLIGO::CPrimitiveClass::CParameter ¶meter) +{ + // TODO: get context value from dialog + std::string context("jungle"); + std::string defaultContext("default"); + + std::vector listContext; + + if (context != defaultContext) + listContext.push_back(context); + listContext.push_back(defaultContext); + + QStringList listEnums; + + // Correct fill properties with *both* contexts if the current context is not default and is valid. + for (size_t j = 0; j < listContext.size(); j++) + { + std::map::const_iterator ite = parameter.ComboValues.find(listContext[j].c_str()); + + if (ite != parameter.ComboValues.end()) + { + std::vector pathList; + + // Fill pathList + ite->second.appendFilePath(pathList); + + if (parameter.SortEntries) + std::sort(pathList.begin(), pathList.end()); + + for (size_t i = 0; i < pathList.size(); ++i) + listEnums.append(pathList[i].c_str()); + } + } + + return listEnums; +} + +void PropertyEditorWidget::blockSignalsOfProperties(bool block) +{ + m_stringManager->blockSignals(block); + m_boolManager->blockSignals(block); + m_enumManager->blockSignals(block); + m_stringArrayManager->blockSignals(block); +} +} /* namespace WorldEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.h new file mode 100644 index 000000000..85935cccd --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.h @@ -0,0 +1,92 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef PROPERTY_EDITOR_WIDGET_H +#define PROPERTY_EDITOR_WIDGET_H + +// Project includes +#include "ui_property_editor_widget.h" +#include "primitives_model.h" +#include "primitive_item.h" + + +// 3rdparty +#include "qtvariantproperty.h" +#include "qtpropertymanager.h" +#include "qteditorfactory.h" + +// NeL includes + +// Qt includes + +namespace WorldEditor +{ +/** +@class PropertyEditorWidget +@brief PropertyEditorWidget +@details +*/ +class PropertyEditorWidget: public QWidget +{ + Q_OBJECT + +public: + explicit PropertyEditorWidget(QWidget *parent = 0); + ~PropertyEditorWidget(); + +public Q_SLOTS: + void clearProperties(); + + /// Update of selections + void updateSelection(Node *node); + + void propertyChanged(QtProperty *property); + void resetProperty(QtProperty *property); + +private: + QtProperty *addBoolProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive); + QtProperty *addConstStringProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive); + QtProperty *addStringProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive); + QtProperty *addStringArrayProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive); + QtProperty *addConstStringArrayProperty(const NLLIGO::IProperty *property, + const NLLIGO::CPrimitiveClass::CParameter ¶meter, + const NLLIGO::IPrimitive *primitive); + + QStringList getComboValues(const NLLIGO::CPrimitiveClass::CParameter ¶meter); + + void blockSignalsOfProperties(bool block); + + QtBoolPropertyManager *m_boolManager; + QtStringPropertyManager *m_stringManager; + QtEnumPropertyManager *m_enumManager; + QtGroupPropertyManager *m_groupManager; + QtTextPropertyManager *m_stringArrayManager; + + Ui::PropertyEditorWidget m_ui; +}; /* PropertyEditorWidget */ + +} /* namespace WorldEditor */ + +#endif // PROPERTY_EDITOR_WIDGET_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.ui new file mode 100644 index 000000000..a703c7aac --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/property_editor_widget.ui @@ -0,0 +1,40 @@ + + + PropertyEditorWidget + + + + 0 + 0 + 183 + 128 + + + + Form + + + + 3 + + + 3 + + + + + + + + + QtTreePropertyBrowser + QWidget +
qttreepropertybrowser.h
+ 1 +
+
+ + + + +
diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor.qrc b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor.qrc new file mode 100644 index 000000000..02ffcbe00 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor.qrc @@ -0,0 +1,10 @@ + + + icons/ic_nel_select.png + icons/ic_nel_scale.png + icons/ic_nel_rotate.png + icons/ic_nel_move.png + icons/ic_nel_turn.png + icons/ic_nel_world_editor.png + + diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_actions.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_actions.cpp new file mode 100644 index 000000000..e10e15745 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_actions.cpp @@ -0,0 +1,793 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "world_editor_actions.h" +#include "world_editor_constants.h" +#include "world_editor_misc.h" +#include "primitive_item.h" +#include "world_editor_scene.h" +#include "world_editor_scene_item.h" + +// Lanscape Editor plugin +#include "../landscape_editor/builder_zone_base.h" + +// STL includes +#include + +// NeL includes +#include +#include +#include +#include +#include +#include + +// Qt includes +#include +#include +#include + +namespace WorldEditor +{ + +QGraphicsItem *getGraphicsItem(Node *node) +{ + QGraphicsItem *result = 0; + if (node->type() == Node::PrimitiveNodeType) + { + PrimitiveNode *primitiveNode = static_cast(node); + if (primitiveNode != 0) + { + switch (primitiveNode->primitiveClass()->Type) + { + case NLLIGO::CPrimitiveClass::Point: + case NLLIGO::CPrimitiveClass::Path: + case NLLIGO::CPrimitiveClass::Zone: + { + result = qvariant_cast(primitiveNode->data(Constants::GRAPHICS_DATA_QT4_2D)); + break; + } + } + } + } + return result; +} + +void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene) +{ + PrimitiveNode *node = static_cast(primIndex.internalPointer()); + + float cellSize = Utils::ligoConfig()->CellSize; + if (node != 0) + { + NLLIGO::IPrimitive *primitive = node->primitive(); + NLLIGO::CPrimVector *vec = 0; + AbstractWorldItem *item = 0; + + // Draw arrow ? + bool showArrow = node->primitiveClass()->ShowArrow; + + switch (node->primitiveClass()->Type) + { + case NLLIGO::CPrimitiveClass::Point: + { + vec = primitive->getPrimVector(); + NLLIGO::CPrimPoint *primPoint = static_cast(primitive); + + // Have a radius ? + std::string strRadius; + qreal radius = 0; + if (primitive->getPropertyByName ("radius", strRadius)) + radius = atof(strRadius.c_str()); + qreal angle = ((2 * NLMISC::Pi - primPoint->Angle) * 180 / NLMISC::Pi); + item = scene->addWorldItemPoint(QPointF(vec->x, -vec->y + cellSize), + angle, radius, showArrow); + break; + } + case NLLIGO::CPrimitiveClass::Path: + { + QPolygonF polygon; + vec = primitive->getPrimVector(); + int sizeVec = primitive->getNumVector(); + for (int i = 0; i < sizeVec; ++i) + { + polygon << QPointF(vec->x, -vec->y + cellSize); + ++vec; + } + item = scene->addWorldItemPath(polygon, showArrow); + break; + } + case NLLIGO::CPrimitiveClass::Zone: + { + QPolygonF polygon; + vec = primitive->getPrimVector(); + int sizeVec = primitive->getNumVector(); + for (int i = 0; i < sizeVec; ++i) + { + polygon << QPointF(vec->x, cellSize - vec->y); + ++vec; + } + item = scene->addWorldItemZone(polygon); + break; + } + } + + if (item != 0) + { + // Get color from world_editor_classes.xml + NLMISC::CRGBA color = Utils::ligoConfig()->getPrimitiveColor(*primitive); + primitive->getPropertyByName ("Color", color); + item->setColor(QColor(color.R, color.G, color.B)); + + QVariant variantNode; + variantNode.setValue(node); + item->setData(Constants::WORLD_EDITOR_NODE, variantNode); + + QVariant graphicsData; + graphicsData.setValue(item); + node->setData(Constants::GRAPHICS_DATA_QT4_2D, graphicsData); + + QVariant persistenVariant; + QPersistentModelIndex *persistentIndex = new QPersistentModelIndex(primIndex); + persistenVariant.setValue(persistentIndex); + item->setData(Constants::NODE_PERISTENT_INDEX, persistenVariant); + } + } + + int count = model->rowCount(primIndex); + for (int i = 0; i < count; ++i) + { + addNewGraphicsItems(primIndex.child(i, 0), model, scene); + } +} + +void removeGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene) +{ + Node *node = static_cast(primIndex.internalPointer()); + + if (node != 0) + { + QGraphicsItem *item = getGraphicsItem(node); + if (item != 0) + { + delete qvariant_cast(item->data(Constants::NODE_PERISTENT_INDEX)); + scene->removeWorldItem(item); + } + } + + int count = model->rowCount(primIndex); + for (int i = 0; i < count; ++i) + { + removeGraphicsItems(primIndex.child(i, 0), model, scene); + } +} + +QList polygonsFromItems(const QList &items) +{ + QList result; + Q_FOREACH(QGraphicsItem *item, items) + { + AbstractWorldItem *worldItem = qgraphicsitem_cast(item); + result.push_back(worldItem->polygon()); + } + return result; +} + +CreateWorldCommand::CreateWorldCommand(const QString &fileName, PrimitivesTreeModel *model, QUndoCommand *parent) + : QUndoCommand(parent), + m_fileName(fileName), + m_model(model) +{ + setText(QObject::tr("Create new world")); +} + +CreateWorldCommand::~CreateWorldCommand() +{ +} + +void CreateWorldCommand::undo() +{ + m_model->deleteWorldEditNode(); +} + +void CreateWorldCommand::redo() +{ + m_model->createWorldEditNode(m_fileName); +} + +LoadLandscapeCommand::LoadLandscapeCommand(const QString &fileName, PrimitivesTreeModel *model, + LandscapeEditor::ZoneBuilderBase *zoneBuilder, QUndoCommand *parent) + : QUndoCommand(parent), + m_id(-1), + m_fileName(fileName), + m_model(model), + m_zoneBuilder(zoneBuilder) +{ + setText(QObject::tr("Load land file")); +} + +LoadLandscapeCommand::~LoadLandscapeCommand() +{ +} + +void LoadLandscapeCommand::undo() +{ + m_zoneBuilder->deleteZoneRegion(m_id); + m_model->deleteNode(landIndex); +} + +void LoadLandscapeCommand::redo() +{ + if (m_id == -1) + m_id = m_zoneBuilder->loadZoneRegion(m_fileName); + else + m_zoneBuilder->loadZoneRegion(m_fileName, m_id); + + landIndex = m_model->createLandscapeNode(m_fileName, m_id); +} + + +UnloadLandscapeCommand::UnloadLandscapeCommand(const QModelIndex &index, PrimitivesTreeModel *model, + LandscapeEditor::ZoneBuilderBase *zoneBuilder, QUndoCommand *parent) + : QUndoCommand(parent), + m_model(model), + m_zoneBuilder(zoneBuilder) +{ + setText(QObject::tr("Unload land file")); + m_path = m_model->pathFromIndex(index); +} + +UnloadLandscapeCommand::~UnloadLandscapeCommand() +{ +} + +void UnloadLandscapeCommand::undo() +{ + m_zoneBuilder->loadZoneRegion(m_fileName, m_id); + + m_model->createLandscapeNode(m_fileName, m_id, m_path.back().first); +} + +void UnloadLandscapeCommand::redo() +{ + QModelIndex index = m_model->pathToIndex(m_path); + LandscapeNode *node = static_cast(index.internalPointer()); + + m_id = node->id(); + m_fileName = node->fileName(); + + m_zoneBuilder->deleteZoneRegion(m_id); + m_model->deleteNode(m_path); +} + +CreateRootPrimitiveCommand::CreateRootPrimitiveCommand(const QString &fileName, PrimitivesTreeModel *model, QUndoCommand *parent) + : QUndoCommand(parent), + m_fileName(fileName), + m_model(model) +{ + setText(QObject::tr("Create new primitive")); +} + +CreateRootPrimitiveCommand::~CreateRootPrimitiveCommand() +{ +} + +void CreateRootPrimitiveCommand::undo() +{ + QModelIndex index = m_model->pathToIndex(m_rootPrimIndex); + + RootPrimitiveNode *node = static_cast(index.internalPointer()); + + delete node->primitives(); + + m_model->deleteNode(m_rootPrimIndex); +} + +void CreateRootPrimitiveCommand::redo() +{ + NLLIGO::CPrimitives *newRootPrim = new NLLIGO::CPrimitives(); + m_rootPrimIndex = m_model->createRootPrimitiveNode("", newRootPrim); +} + + +LoadRootPrimitiveCommand::LoadRootPrimitiveCommand(const QString &fileName, WorldEditorScene *scene, + PrimitivesTreeModel *model, QTreeView *view, QUndoCommand *parent) + : QUndoCommand(parent), + m_fileName(fileName), + m_scene(scene), + m_model(model), + m_view(view) +{ + setText(QObject::tr("Load primitive file")); +} + +LoadRootPrimitiveCommand::~LoadRootPrimitiveCommand() +{ +} + +void LoadRootPrimitiveCommand::undo() +{ + // Disable edit points mode + m_scene->setEnabledEditPoints(false); + + m_view->selectionModel()->clearSelection(); + + QModelIndex index = m_model->pathToIndex(m_rootPrimIndex); + + removeGraphicsItems(index, m_model, m_scene); + + RootPrimitiveNode *node = static_cast(index.internalPointer()); + + delete node->primitives(); + + m_model->deleteNode(m_rootPrimIndex); +} + +void LoadRootPrimitiveCommand::redo() +{ + m_scene->setEnabledEditPoints(false); + + NLLIGO::CPrimitives *primitives = new NLLIGO::CPrimitives(); + + // set the primitive context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = primitives; + + NLLIGO::loadXmlPrimitiveFile(*primitives, m_fileName.toUtf8().constData(), *Utils::ligoConfig()); + + // unset the context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = NULL; + + + // Initialize default values + Utils::recursiveUpdateDefaultValues(primitives->RootNode); + + // Check property types + if (Utils::recursiveUpdateDefaultValues(primitives->RootNode)) + { + nlwarning("In file (%s) : Some primitives have been modified to initialise their default values\nor to change their properties type.", m_fileName.toUtf8().constData()); + } + + m_rootPrimIndex = m_model->createRootPrimitiveNode(m_fileName, primitives); + + addNewGraphicsItems(m_model->pathToIndex(m_rootPrimIndex), m_model, m_scene); +} + + +UnloadRootPrimitiveCommand::UnloadRootPrimitiveCommand(const QModelIndex &index, WorldEditorScene *scene, + PrimitivesTreeModel *model, QTreeView *view, QUndoCommand *parent) + : QUndoCommand(parent), + m_scene(scene), + m_model(model), + m_view(view) +{ + setText(QObject::tr("Unload primitive file")); + m_path = m_model->pathFromIndex(index); +} + +UnloadRootPrimitiveCommand::~UnloadRootPrimitiveCommand() +{ +} + +void UnloadRootPrimitiveCommand::undo() +{ + // Disable edit points mode + m_scene->setEnabledEditPoints(false); + + m_path = m_model->createRootPrimitiveNode(m_fileName, m_primitives, m_path.back().first); + + addNewGraphicsItems(m_model->pathToIndex(m_path), m_model, m_scene); +} + +void UnloadRootPrimitiveCommand::redo() +{ + m_scene->setEnabledEditPoints(false); + + m_view->selectionModel()->clearSelection(); + QModelIndex index = m_model->pathToIndex(m_path); + RootPrimitiveNode *node = static_cast(index.internalPointer()); + m_fileName = node->fileName(); + m_primitives = node->primitives(); + + removeGraphicsItems(index, m_model, m_scene); + + m_model->deleteNode(m_path); +} + +AddPrimitiveByClassCommand::AddPrimitiveByClassCommand(const QString &className, const Path &parentIndex, + WorldEditorScene *scene, PrimitivesTreeModel *model, QTreeView *view, QUndoCommand *parent) + : QUndoCommand(parent), + m_className(className), + m_parentIndex(parentIndex), + m_scene(scene), + m_model(model), + m_view(view) +{ + setText(QObject::tr("Add %1").arg(m_className)); + + QGraphicsView *graphicsView = m_scene->views().first(); + + // TODO: returns incorrect position when zoom in + QRectF visibleArea = graphicsView->mapToScene(view->rect()).boundingRect(); + m_delta = visibleArea.height() / 10.0; + m_initPos = visibleArea.center(); +} + +AddPrimitiveByClassCommand::~AddPrimitiveByClassCommand() +{ +} + +void AddPrimitiveByClassCommand::undo() +{ + m_scene->setEnabledEditPoints(false); + + m_view->selectionModel()->clearSelection(); + + QModelIndex index = m_model->pathToIndex(m_newPrimIndex); + PrimitiveNode *node = static_cast(index.internalPointer()); + + // set the primitive context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = node->rootPrimitiveNode()->primitives(); + + removeGraphicsItems(index, m_model, m_scene); + + Utils::deletePrimitive(node->primitive()); + + // unset the context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = NULL; + + m_model->deleteNode(m_newPrimIndex); +} + +void AddPrimitiveByClassCommand::redo() +{ + m_scene->setEnabledEditPoints(false); + + QModelIndex parentIndex = m_model->pathToIndex(m_parentIndex); + PrimitiveNode *parentNode = static_cast(parentIndex.internalPointer()); + const NLLIGO::CPrimitiveClass *primClass = parentNode->primitiveClass(); + + std::string className = m_className.toUtf8().constData(); + + int id = 0; + while (primClass->DynamicChildren[id].ClassName != className) + ++id; + + // set the primitive context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = parentNode->rootPrimitiveNode()->primitives(); + + QString namePrimititve = QString("%1_%2").arg(m_className).arg(parentNode->childCount()); + NLLIGO::IPrimitive *newPrimitive = Utils::createPrimitive(m_className.toUtf8().constData(), namePrimititve.toUtf8().constData(), + NLMISC::CVector(m_initPos.x(), -m_initPos.y(), 0.0), m_delta, primClass->DynamicChildren[id].Parameters, parentNode->primitive()); + + // unset the context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = NULL; + + m_newPrimIndex = m_model->createPrimitiveNode(newPrimitive, m_parentIndex); + + addNewGraphicsItems(m_model->pathToIndex(m_newPrimIndex), m_model, m_scene); +} + +DeletePrimitiveCommand::DeletePrimitiveCommand(const QModelIndex &index, PrimitivesTreeModel *model, + WorldEditorScene *scene, QTreeView *view, QUndoCommand *parent) + : QUndoCommand(parent), + m_scene(scene), + m_model(model), + m_view(view) +{ + setText(QObject::tr("Delete primitive")); + + // Save path to primitive + m_path = m_model->pathFromIndex(index); + m_parentPath = m_model->pathFromIndex(index.parent()); + + PrimitiveNode *node = static_cast(index.internalPointer()); + + NLLIGO::IPrimitive *primitive = node->primitive(); + + // Backup primitive + m_oldPrimitive = primitive->copy(); + + // Backup position primitive + primitive->getParent()->getChildId(m_posPrimitive, primitive); +} + +DeletePrimitiveCommand::~DeletePrimitiveCommand() +{ + delete m_oldPrimitive; +} + +void DeletePrimitiveCommand::undo() +{ + m_scene->setEnabledEditPoints(false); + m_view->selectionModel()->clearSelection(); + + QModelIndex parentIndex = m_model->pathToIndex(m_parentPath); + PrimitiveNode *parentNode = static_cast(parentIndex.internalPointer()); + + // set the primitive context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = parentNode->rootPrimitiveNode()->primitives(); + + NLLIGO::IPrimitive *newPrimitive = m_oldPrimitive->copy(); + if (!parentNode->primitive()->insertChild(newPrimitive, m_posPrimitive)) + nlerror("Primitive can't insert, m_posPrimitive is not a valid."); + + // Insert primitive node in tree model + Path newPath = m_model->createPrimitiveNode(newPrimitive, m_parentPath, m_path.back().first); + + // Scan graphics model + addNewGraphicsItems(m_model->pathToIndex(newPath), m_model, m_scene); + + // unset the context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = NULL; +} + +void DeletePrimitiveCommand::redo() +{ + m_scene->setEnabledEditPoints(false); + m_view->selectionModel()->clearSelection(); + + QModelIndex index = m_model->pathToIndex(m_path); + PrimitiveNode *node = static_cast(index.internalPointer()); + NLLIGO::IPrimitive *primitive = node->primitive(); + + // Removes all graphics items + removeGraphicsItems(index, m_model, m_scene); + + // set the primitive context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = node->rootPrimitiveNode()->primitives(); + + // Delete primitive + Utils::deletePrimitive(primitive); + + // unset the context + NLLIGO::CPrimitiveContext::instance().CurrentPrimitive = NULL; + + // Remove primitive from tree model + m_model->deleteNode(m_path); +} + +AbstractWorldItemCommand::AbstractWorldItemCommand(const QList &items, + WorldEditorScene *scene, + PrimitivesTreeModel *model, + QUndoCommand *parent) + : QUndoCommand(parent), + m_listPaths(graphicsItemsToPaths(items, model)), + m_model(model), + m_scene(scene), + m_firstRun(true) +{ +} + +AbstractWorldItemCommand::~AbstractWorldItemCommand() +{ +} + +void AbstractWorldItemCommand::undo() +{ + bool pointsMode = m_scene->isEnabledEditPoints(); + m_scene->setEnabledEditPoints(false); + for (int i = 0; i < m_listPaths.count(); ++i) + { + Node *node = m_model->pathToNode(m_listPaths.at(i)); + AbstractWorldItem *item = qvariant_cast(node->data(Constants::GRAPHICS_DATA_QT4_2D)); + undoChangeItem(i, item); + updatePrimitiveData(item); + } + m_scene->setEnabledEditPoints(pointsMode); +} + +void AbstractWorldItemCommand::redo() +{ + if (!m_firstRun) + { + bool pointsMode = m_scene->isEnabledEditPoints(); + m_scene->setEnabledEditPoints(false); + for (int i = 0; i < m_listPaths.count(); ++i) + { + Node *node = m_model->pathToNode(m_listPaths.at(i)); + AbstractWorldItem *item = qvariant_cast(node->data(Constants::GRAPHICS_DATA_QT4_2D)); + redoChangeItem(i, item); + updatePrimitiveData(item); + } + m_scene->setEnabledEditPoints(pointsMode); + } + else + { + for (int i = 0; i < m_listPaths.count(); ++i) + { + Node *node = m_model->pathToNode(m_listPaths.at(i)); + AbstractWorldItem *item = qvariant_cast(node->data(Constants::GRAPHICS_DATA_QT4_2D)); + updatePrimitiveData(item); + } + } + + m_firstRun = false; +} + +void AbstractWorldItemCommand::updatePrimitiveData(AbstractWorldItem *item) +{ + float cellSize = Utils::ligoConfig()->CellSize; + Node *node = qvariant_cast(item->data(Constants::WORLD_EDITOR_NODE)); + PrimitiveNode *primitiveNode = static_cast(node); + if (primitiveNode != 0) + { + NLLIGO::IPrimitive *primitive = primitiveNode->primitive(); + + std::vector vPoints; + QPolygonF polygon = item->polygon(); + polygon.translate(item->pos()); + + for (int i = 0; i < polygon.size(); ++i) + { + NLMISC::CVector vec(polygon.at(i).x(), cellSize - polygon.at(i).y(), 0.0); + vPoints.push_back(NLLIGO::CPrimVector(vec)); + } + + switch (primitiveNode->primitiveClass()->Type) + { + case NLLIGO::CPrimitiveClass::Point: + { + qreal angle = static_cast(item)->angle(); + angle = 2 * NLMISC::Pi - (angle * NLMISC::Pi / 180.0); + NLLIGO::CPrimPoint *point = static_cast(primitive); + point->Point = vPoints.front(); + point->Angle = angle; + break; + } + case NLLIGO::CPrimitiveClass::Path: + { + NLLIGO::CPrimPath *path = static_cast(primitive); + path->VPoints = vPoints; + break; + } + case NLLIGO::CPrimitiveClass::Zone: + { + NLLIGO::CPrimZone *zone = static_cast(primitive); + zone->VPoints = vPoints; + break; + } + } + } +} + +QList AbstractWorldItemCommand::graphicsItemsToPaths(const QList &items, PrimitivesTreeModel *model) +{ + QList result; + Q_FOREACH(QGraphicsItem *item, items) + { + Node *node = qvariant_cast(item->data(Constants::WORLD_EDITOR_NODE)); + result.push_back(model->pathFromNode(node)); + } + return result; +} + +MoveWorldItemsCommand::MoveWorldItemsCommand(const QList &items, const QPointF &offset, + WorldEditorScene *scene, PrimitivesTreeModel *model, QUndoCommand *parent) + : AbstractWorldItemCommand(items, scene, model, parent), + m_offset(offset) +{ + setText(QObject::tr("Move item(s)")); +} + +MoveWorldItemsCommand::~MoveWorldItemsCommand() +{ +} + +void MoveWorldItemsCommand::undoChangeItem(int i, AbstractWorldItem *item) +{ + item->moveBy(-m_offset.x(), -m_offset.y()); +} + +void MoveWorldItemsCommand::redoChangeItem(int i, AbstractWorldItem *item) +{ + item->moveBy(m_offset.x(), m_offset.y()); +} + +RotateWorldItemsCommand::RotateWorldItemsCommand(const QList &items, const qreal angle, + const QPointF &pivot, WorldEditorScene *scene, PrimitivesTreeModel *model, QUndoCommand *parent) + : AbstractWorldItemCommand(items, scene, model, parent), + m_angle(angle), + m_pivot(pivot) +{ + setText(QObject::tr("Rotate item(s)")); +} + +RotateWorldItemsCommand::~RotateWorldItemsCommand() +{ +} + +void RotateWorldItemsCommand::undoChangeItem(int i, AbstractWorldItem *item) +{ + item->rotateOn(m_pivot, -m_angle); +} + +void RotateWorldItemsCommand::redoChangeItem(int i, AbstractWorldItem *item) +{ + item->rotateOn(m_pivot, m_angle); +} + +ScaleWorldItemsCommand::ScaleWorldItemsCommand(const QList &items, const QPointF &factor, + const QPointF &pivot, WorldEditorScene *scene, PrimitivesTreeModel *model, QUndoCommand *parent) + : AbstractWorldItemCommand(items, scene, model, parent), + m_factor(factor), + m_pivot(pivot) +{ + setText(QObject::tr("Scale item(s)")); +} + +ScaleWorldItemsCommand::~ScaleWorldItemsCommand() +{ +} + +void ScaleWorldItemsCommand::undoChangeItem(int i, AbstractWorldItem *item) +{ + QPointF m_invertFactor(1 / m_factor.x(), 1 / m_factor.y()); + item->scaleOn(m_pivot, m_invertFactor); +} + +void ScaleWorldItemsCommand::redoChangeItem(int i, AbstractWorldItem *item) +{ + item->scaleOn(m_pivot, m_factor); +} + +TurnWorldItemsCommand::TurnWorldItemsCommand(const QList &items, const qreal angle, + WorldEditorScene *scene, PrimitivesTreeModel *model, QUndoCommand *parent) + : AbstractWorldItemCommand(items, scene, model, parent), + m_angle(angle) +{ + setText(QObject::tr("Turn item(s)")); +} + +TurnWorldItemsCommand::~TurnWorldItemsCommand() +{ +} + +void TurnWorldItemsCommand::undoChangeItem(int i, AbstractWorldItem *item) +{ + item->turnOn(-m_angle); +} + +void TurnWorldItemsCommand::redoChangeItem(int i, AbstractWorldItem *item) +{ + item->turnOn(m_angle); +} + +ShapeWorldItemsCommand::ShapeWorldItemsCommand(const QList &items, const QList &polygons, + WorldEditorScene *scene, PrimitivesTreeModel *model, + QUndoCommand *parent) + : AbstractWorldItemCommand(items, scene, model, parent), + m_redoPolygons(polygons), + m_undoPolygons(polygonsFromItems(items)) +{ + setText(QObject::tr("Change shape")); +} + +ShapeWorldItemsCommand::~ShapeWorldItemsCommand() +{ +} + +void ShapeWorldItemsCommand::undoChangeItem(int i, AbstractWorldItem *item) +{ + item->setPolygon(m_redoPolygons.at(i)); +} + +void ShapeWorldItemsCommand::redoChangeItem(int i, AbstractWorldItem *item) +{ + item->setPolygon(m_undoPolygons.at(i)); +} + +} /* namespace WorldEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_actions.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_actions.h new file mode 100644 index 000000000..89de14e9a --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_actions.h @@ -0,0 +1,388 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_ACTIONS_H +#define WORLD_EDITOR_ACTIONS_H + +// Project includes +#include "primitives_model.h" + +// NeL includes + +// Qt includes +#include +#include +#include +#include +#include + +namespace LandscapeEditor +{ +class ZoneBuilderBase; +} + +namespace WorldEditor +{ +class WorldEditorScene; +class AbstractWorldItem; + +// Auxiliary operations + +// Return QGraphicsItem if node contains it +QGraphicsItem *getGraphicsItem(Node *node); + +// Scan primitives model for create/add necessary QGraphicsItems +void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene); + +// Recursive scan primitives model for delete Graphics Items +void removeGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *model, WorldEditorScene *scene); + +QList polygonsFromItems(const QList &items); + + +/** +@class CreateWorldCommand +@brief +@details +*/ +class CreateWorldCommand: public QUndoCommand +{ +public: + CreateWorldCommand(const QString &fileName, PrimitivesTreeModel *model, QUndoCommand *parent = 0); + virtual ~CreateWorldCommand(); + + virtual void undo(); + virtual void redo(); +private: + + const QString m_fileName; + PrimitivesTreeModel *const m_model; +}; + +/** +@class LoadLandscapeCommand +@brief +@details +*/ +class LoadLandscapeCommand: public QUndoCommand +{ +public: + LoadLandscapeCommand(const QString &fileName, PrimitivesTreeModel *model, + LandscapeEditor::ZoneBuilderBase *zoneBuilder, QUndoCommand *parent = 0); + virtual ~LoadLandscapeCommand(); + + virtual void undo(); + virtual void redo(); +private: + + Path landIndex; + int m_id; + const QString m_fileName; + PrimitivesTreeModel *const m_model; + LandscapeEditor::ZoneBuilderBase *const m_zoneBuilder; +}; + +/** +@class UnloadLandscapeCommand +@brief +@details +*/ +class UnloadLandscapeCommand: public QUndoCommand +{ +public: + UnloadLandscapeCommand(const QModelIndex &index, PrimitivesTreeModel *model, + LandscapeEditor::ZoneBuilderBase *zoneBuilder, QUndoCommand *parent = 0); + virtual ~UnloadLandscapeCommand(); + + virtual void undo(); + virtual void redo(); +private: + + Path m_path; + int m_id; + QString m_fileName; + PrimitivesTreeModel *const m_model; + LandscapeEditor::ZoneBuilderBase *const m_zoneBuilder; +}; + +/** +@class CreateRootPrimitiveCommand +@brief +@details +*/ +class CreateRootPrimitiveCommand: public QUndoCommand +{ +public: + CreateRootPrimitiveCommand(const QString &fileName, PrimitivesTreeModel *model, + QUndoCommand *parent = 0); + virtual ~CreateRootPrimitiveCommand(); + + virtual void undo(); + virtual void redo(); +private: + + const QString m_fileName; + Path m_rootPrimIndex; + PrimitivesTreeModel *const m_model; +}; + +/** +@class LoadRootPrimitiveCommand +@brief +@details +*/ +class LoadRootPrimitiveCommand: public QUndoCommand +{ +public: + LoadRootPrimitiveCommand(const QString &fileName, WorldEditorScene *scene, + PrimitivesTreeModel *model, QTreeView *view, + QUndoCommand *parent = 0); + virtual ~LoadRootPrimitiveCommand(); + + virtual void undo(); + virtual void redo(); +private: + + Path m_rootPrimIndex; + const QString m_fileName; + WorldEditorScene *const m_scene; + PrimitivesTreeModel *const m_model; + QTreeView *m_view; +}; + +/** +@class UnloadRootPrimitiveCommand +@brief +@details +*/ +class UnloadRootPrimitiveCommand: public QUndoCommand +{ +public: + UnloadRootPrimitiveCommand(const QModelIndex &index, WorldEditorScene *scene, + PrimitivesTreeModel *model, QTreeView *view, + QUndoCommand *parent = 0); + virtual ~UnloadRootPrimitiveCommand(); + + virtual void undo(); + virtual void redo(); +private: + + Path m_path; + QString m_fileName; + NLLIGO::CPrimitives *m_primitives; + WorldEditorScene *const m_scene; + PrimitivesTreeModel *const m_model; + QTreeView *m_view; +}; + +/** +@class AddPrimitiveByClassCommand +@brief +@details +*/ +class AddPrimitiveByClassCommand: public QUndoCommand +{ +public: + AddPrimitiveByClassCommand(const QString &className, const Path &parentIndex, + WorldEditorScene *scene, PrimitivesTreeModel *model, + QTreeView *view, QUndoCommand *parent = 0); + virtual ~AddPrimitiveByClassCommand(); + + virtual void undo(); + virtual void redo(); +private: + + QPointF m_initPos; + float m_delta; + const QString m_className; + Path m_parentIndex, m_newPrimIndex; + WorldEditorScene *const m_scene; + PrimitivesTreeModel *const m_model; + QTreeView *const m_view; +}; + +/** +@class DeletePrimitiveCommand +@brief +@details +*/ +class DeletePrimitiveCommand: public QUndoCommand +{ +public: + DeletePrimitiveCommand(const QModelIndex &index, PrimitivesTreeModel *model, + WorldEditorScene *scene, QTreeView *view, QUndoCommand *parent = 0); + virtual ~DeletePrimitiveCommand(); + + virtual void undo(); + virtual void redo(); +private: + + Path m_path, m_parentPath; + uint m_posPrimitive; + NLLIGO::IPrimitive *m_oldPrimitive; + WorldEditorScene *const m_scene; + PrimitivesTreeModel *const m_model; + QTreeView *const m_view; +}; + +/** +@class AbstractWorldItemCommand +@brief +@details +*/ +class AbstractWorldItemCommand: public QUndoCommand +{ +public: + AbstractWorldItemCommand(const QList &items, WorldEditorScene *scene, + PrimitivesTreeModel *model, QUndoCommand *parent = 0); + virtual ~AbstractWorldItemCommand(); + + virtual void undo(); + virtual void redo(); + +protected: + virtual void undoChangeItem(int i, AbstractWorldItem *item) = 0; + virtual void redoChangeItem(int i, AbstractWorldItem *item) = 0; + void updatePrimitiveData(AbstractWorldItem *item); + +private: + QList graphicsItemsToPaths(const QList &items, PrimitivesTreeModel *model); + + const QList m_listPaths; + PrimitivesTreeModel *const m_model; + WorldEditorScene *const m_scene; + bool m_firstRun; +}; + +/** +@class MoveWorldItemsCommand +@brief +@details +*/ +class MoveWorldItemsCommand: public AbstractWorldItemCommand +{ +public: + MoveWorldItemsCommand(const QList &items, const QPointF &offset, + WorldEditorScene *scene, PrimitivesTreeModel *model, + QUndoCommand *parent = 0); + virtual ~MoveWorldItemsCommand(); + +protected: + virtual void undoChangeItem(int i, AbstractWorldItem *item); + virtual void redoChangeItem(int i, AbstractWorldItem *item); + +private: + + const QPointF m_offset; +}; + +/** +@class RotateWorldItemsCommand +@brief +@details +*/ +class RotateWorldItemsCommand: public AbstractWorldItemCommand +{ +public: + RotateWorldItemsCommand(const QList &items, const qreal angle, + const QPointF &pivot, WorldEditorScene *scene, + PrimitivesTreeModel *model, QUndoCommand *parent = 0); + virtual ~RotateWorldItemsCommand(); + +protected: + virtual void undoChangeItem(int i, AbstractWorldItem *item); + virtual void redoChangeItem(int i, AbstractWorldItem *item); + +private: + + const qreal m_angle; + const QPointF m_pivot; +}; + +/** +@class ScaleWorldItemsCommand +@brief +@details +*/ +class ScaleWorldItemsCommand: public AbstractWorldItemCommand +{ +public: + ScaleWorldItemsCommand(const QList &items, const QPointF &factor, + const QPointF &pivot, WorldEditorScene *scene, + PrimitivesTreeModel *model, QUndoCommand *parent = 0); + virtual ~ScaleWorldItemsCommand(); + +protected: + virtual void undoChangeItem(int i, AbstractWorldItem *item); + virtual void redoChangeItem(int i, AbstractWorldItem *item); + +private: + + const QPointF m_factor; + const QPointF m_pivot; +}; + +/** +@class TurnWorldItemsCommand +@brief +@details +*/ +class TurnWorldItemsCommand: public AbstractWorldItemCommand +{ +public: + TurnWorldItemsCommand(const QList &items, const qreal angle, + WorldEditorScene *scene, PrimitivesTreeModel *model, + QUndoCommand *parent = 0); + virtual ~TurnWorldItemsCommand(); + +protected: + virtual void undoChangeItem(int i, AbstractWorldItem *item); + virtual void redoChangeItem(int i, AbstractWorldItem *item); + +private: + + const qreal m_angle; +}; + +/** +@class TurnWorldItemsCommand +@brief +@details +*/ +class ShapeWorldItemsCommand: public AbstractWorldItemCommand +{ +public: + ShapeWorldItemsCommand(const QList &items, const QList &polygons, + WorldEditorScene *scene, PrimitivesTreeModel *model, + QUndoCommand *parent = 0); + virtual ~ShapeWorldItemsCommand(); + +protected: + virtual void undoChangeItem(int i, AbstractWorldItem *item); + virtual void redoChangeItem(int i, AbstractWorldItem *item); + +private: + + const QList m_redoPolygons; + const QList m_undoPolygons; +}; + +} /* namespace WorldEditor */ + +// Enable the use of QVariant with this class. +Q_DECLARE_METATYPE(QPersistentModelIndex *) + +#endif // WORLD_EDITOR_ACTIONS_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_constants.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_constants.h new file mode 100644 index 000000000..7ca698697 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_constants.h @@ -0,0 +1,64 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_CONSTANTS_H +#define WORLD_EDITOR_CONSTANTS_H + +namespace WorldEditor +{ +namespace Constants +{ +const char *const WORLD_EDITOR_PLUGIN = "WorldEditor"; + +const int USER_TYPE = 65536; +const int NODE_PERISTENT_INDEX = USER_TYPE + 1; +const int WORLD_EDITOR_NODE = USER_TYPE + 2; +const int GRAPHICS_DATA_QT4_2D = USER_TYPE + 3; +const int GRAPHICS_DATA_NEL3D = USER_TYPE + 4; +const int PRIMITIVE_IS_MODIFIED = USER_TYPE + 5; +const int PRIMITIVE_FILE_IS_CREATED = USER_TYPE + 6; +const int PRIMITIVE_IS_VISIBLE = USER_TYPE + 7; +const int PRIMITIVE_IS_ENABLD = USER_TYPE + 8; +const int PRIMITIVE_FILE_NAME = USER_TYPE + 9; +const int PRIMITIVE_NON_REMOVABLE = USER_TYPE + 10; +const int ROOT_PRIMITIVE_CONTEXT = USER_TYPE + 20; +const int ROOT_PRIMITIVE_DATA_DIRECTORY = USER_TYPE + 21; + +//properties editor +const char *const DIFFERENT_VALUE_STRING = ""; +const char *const DIFFERENT_VALUE_MULTI_STRING = ""; + +//settings +const char *const WORLD_EDITOR_SECTION = "WorldEditor"; +const char *const WORLD_WINDOW_STATE = "WorldWindowState"; +const char *const WORLD_WINDOW_GEOMETRY = "WorldWindowGeometry"; +const char *const WORLD_EDITOR_CELL_SIZE = "WorldEditorCellSize"; +const char *const WORLD_EDITOR_SNAP = "WorldEditorSnap"; +const char *const WORLD_EDITOR_USE_OPENGL = "WorldEditorUseOpenGL"; +const char *const ZONE_SNAPSHOT_RES = "WorldEditorZoneSnapshotRes"; +const char *const PRIMITIVE_CLASS_FILENAME = "WorldEditorPrimitiveClassFilename"; + +//resources +const char *const ICON_WORLD_EDITOR = ":/icons/ic_nel_world_editor.png"; +const char *const ICON_ROOT_PRIMITIVE = "./old_ico/root.ico"; +const char *const ICON_PROPERTY = "./old_ico/property.ico"; +const char *const ICON_FOLDER = "./old_ico/folder_h.ico"; +const char *const PATH_TO_OLD_ICONS = "./old_ico"; + +} // namespace Constants +} // namespace WorldEditor + +#endif // WORLD_EDITOR_CONSTANTS_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_global.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_global.h new file mode 100644 index 000000000..a7a94ca75 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_global.h @@ -0,0 +1,30 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009. +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_GLOBAL_H +#define WORLD_EDITOR_GLOBAL_H + +#include + +#if defined(WORLD_EDITOR_LIBRARY) +# define WORLD_EDITOR_EXPORT Q_DECL_EXPORT +#else +# define WORLD_EDITOR_EXPORT Q_DECL_IMPORT +#endif + +#endif // WORLD_EDITOR_GLOBAL_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_misc.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_misc.cpp new file mode 100644 index 000000000..7401f49fb --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_misc.cpp @@ -0,0 +1,666 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "world_editor_misc.h" + +// NeL includes +#include +#include +#include +#include +#include +#include +#include + + +// Qt includes + +namespace WorldEditor +{ +namespace Utils +{ + +void syntaxError(const char *filename, xmlNodePtr xmlNode, const char *format, ...) +{ + char buffer[1024]; + + if (format) + { + va_list args; + va_start( args, format ); + sint ret = vsnprintf( buffer, 1024, format, args ); + va_end( args ); + } + else + { + strcpy(buffer, "Unknown error"); + } + + nlerror("(%s), node (%s), line (%s) :\n%s", filename, xmlNode->name, xmlNode->content, buffer); +} + +bool getPropertyString(std::string &result, const char *filename, xmlNodePtr xmlNode, const char *propName) +{ + // Call the CIXml version + if (!NLMISC::CIXml::getPropertyString(result, xmlNode, propName)) + { + // Output a formated error + syntaxError(filename, xmlNode, "Missing XML node property (%s)", propName); + return false; + } + return true; +} + +uint32 getUniqueId() +{ + // Wait 1 ms + sint64 time = NLMISC::CTime::getLocalTime (); + sint64 time2; + while ((time2 = NLMISC::CTime::getLocalTime ()) == time) + { + } + + return (uint32)time2; +} + +bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList) +{ + bool result = false; + + // Load the document + NLMISC::CIFile file; + if (file.open(fileName)) + { + try + { + // Load the document in XML + NLMISC::CIXml xml; + xml.init(file); + + // Get root node + xmlNodePtr rootNode = xml.getRootNode(); + if (rootNode) + { + // Good header ? + if (strcmp((const char *)(rootNode->name), "NEL_WORLD_EDITOR_PROJECT") == 0) + { + int version = -1; + + // Read the parameters + xmlNodePtr node = NLMISC::CIXml::getFirstChildNode(rootNode, "VERSION"); + if (node) + { + std::string versionString; + if (NLMISC::CIXml::getContentString (versionString, node)) + version = atoi(versionString.c_str ()); + } + + if (version == -1) + syntaxError(fileName.c_str(), rootNode, "No version node"); + else + { + // Old format, + if (version <= 1) + { + syntaxError(fileName.c_str(), rootNode, "Old version node"); + } + else + { + // Read it + if (version > WORLD_EDITOR_FILE_VERSION) + { + syntaxError(fileName.c_str(), node, "Unknown file version"); + } + else + { + // Read data directory + node = NLMISC::CIXml::getFirstChildNode(rootNode, "DATA_DIRECTORY"); + if (node) + { + std::string dataDir; + NLMISC::CIXml::getPropertyString(dataDir, node, "VALUE"); + worldEditList.push_back(WorldEditItem(DataDirectoryType, dataDir)); + } + + // Read data directory + node = NLMISC::CIXml::getFirstChildNode(rootNode, "CONTEXT"); + if (node) + { + std::string context; + NLMISC::CIXml::getPropertyString(context, node, "VALUE"); + worldEditList.push_back(WorldEditItem(ContextType, context)); + } + + // Read the database element + node = NLMISC::CIXml::getFirstChildNode(rootNode, "DATABASE_ELEMENT"); + if (node) + { + do + { + // Get the type + std::string type; + if (getPropertyString(type, fileName.c_str(), node, "TYPE")) + { + // Read the filename + std::string filenameChild; + if (getPropertyString(filenameChild, fileName.c_str(), node, "FILENAME")) + { + // Is it a landscape ? + if (type == "landscape") + { + worldEditList.push_back(WorldEditItem(LandscapeType, filenameChild)); + + // Get the primitives + xmlNodePtr primitives = NLMISC::CIXml::getFirstChildNode(node, "PRIMITIVES"); + if (primitives) + { + NLLIGO::CPrimitives ligoPrimitives; + + // Read it + ligoPrimitives.read(primitives, fileName.c_str(), *ligoConfig()); + //_DataHierarchy.back ().Primitives.read (primitives, filename, theApp.Config); + + // Set the filename + //_DataHierarchy.back ().Filename = filenameChild; + } + } + else + { + worldEditList.push_back(WorldEditItem(PrimitiveType, filenameChild)); + } + + } + } + } + while (node = NLMISC::CIXml::getNextChildNode(node, "DATABASE_ELEMENT")); + } + + // Done + result = true; + } + } + } + } + else + { + // Error + syntaxError(fileName.c_str(), rootNode, "Unknown file header : %s", rootNode->name); + } + } + } + catch (NLMISC::Exception &e) + { + nlerror("Error reading file %s : %s", fileName.c_str(), e.what()); + } + } + else + nlerror("Can't open the file %s for reading.", fileName.c_str()); + + return result; +} + +NLLIGO::IPrimitive *getRootPrimitive(NLLIGO::IPrimitive *primitive) +{ + nlassert(primitive); + + if (primitive->getParent() == NULL) + return primitive; + else + return getRootPrimitive(primitive->getParent()); +} + +void initPrimitiveParameters(const NLLIGO::CPrimitiveClass &primClass, NLLIGO::IPrimitive &primitive, + const std::vector &initParameters) +{ + // Other parameters + for (uint p = 0; p < initParameters.size(); ++p) + { + // The property + const NLLIGO::CPrimitiveClass::CInitParameters ¶meter = initParameters[p]; + + // Look for it in the class + uint cp; + for (cp = 0; cp < primClass.Parameters.size(); ++cp) + { + // Good one ? + if (primClass.Parameters[cp].Name == initParameters[p].Name) + break; + } + + // The primitive type + NLLIGO::CPrimitiveClass::CParameter::TType type; + + // Found ? + if (cp < primClass.Parameters.size()) + type = primClass.Parameters[cp].Type; + + if (initParameters[p].Name == "name") + type = NLLIGO::CPrimitiveClass::CParameter::String; + + if (cp < primClass.Parameters.size () || (initParameters[p].Name == "name")) + { + // Default value ? + if (!parameter.DefaultValue.empty()) + { + // Type of property + switch (type) + { + case NLLIGO::CPrimitiveClass::CParameter::Boolean: + case NLLIGO::CPrimitiveClass::CParameter::ConstString: + case NLLIGO::CPrimitiveClass::CParameter::String: + { + // Some feedback + if (parameter.DefaultValue.size() > 1) + nlerror("Warning: parameter (%s) in class name (%s) has more than 1 default value (%d).", + parameter.Name.c_str(), primClass.Name.c_str(), parameter.DefaultValue.size()); + + if ((cp < primClass.Parameters.size() && !primClass.Parameters[cp].Visible) + || parameter.DefaultValue[0].GenID) + { + // Remove this property + primitive.removePropertyByName(parameter.Name.c_str()); + + // Add this property + primitive.addPropertyByName(parameter.Name.c_str(), + new NLLIGO::CPropertyString((parameter.DefaultValue[0].GenID ? NLMISC::toString(getUniqueId()) : "").c_str ())); + } + break; + } + case NLLIGO::CPrimitiveClass::CParameter::ConstStringArray: + case NLLIGO::CPrimitiveClass::CParameter::StringArray: + { + bool Visible = false; + if (cp < primClass.Parameters.size() && !primClass.Parameters[cp].Visible) + Visible = true; + for (size_t i = 0; i < parameter.DefaultValue.size(); ++i) + { + // Generate a unique id ? + if (parameter.DefaultValue[i].GenID) + Visible = true; + } + if (Visible) + { + // Remove this property + primitive.removePropertyByName (parameter.Name.c_str()); + + // Add this property + NLLIGO::CPropertyStringArray *str = new NLLIGO::CPropertyStringArray(); + str->StringArray.resize (parameter.DefaultValue.size()); + for (size_t i = 0; i < parameter.DefaultValue.size(); ++i) + { + // Generate a unique id ? + if (parameter.DefaultValue[i].GenID) + str->StringArray[i] = NLMISC::toString(getUniqueId()); + else + str->StringArray[i] = ""; + } + primitive.addPropertyByName(parameter.Name.c_str(), str); + } + break; + } + } + } + } + else + { + // Some feedback + nlerror("Warning: parameter (%s) doesn't exist in class (%s).", + initParameters[p].Name.c_str(), primClass.Name.c_str()); + } + } +} + +NLLIGO::IPrimitive *createPrimitive(const char *className, const char *primName, + const NLMISC::CVector &initPos, float deltaPos, + const std::vector &initParameters, + NLLIGO::IPrimitive *parent) +{ + // Get the prim class + const NLLIGO::CPrimitiveClass *primClass = ligoConfig()->getPrimitiveClass(className); + if (primClass) + { + // Create the base primitive + NLLIGO::IPrimitive *primitive = NULL; + switch (primClass->Type) + { + case NLLIGO::CPrimitiveClass::Node: + primitive = new NLLIGO::CPrimNode; + break; + case NLLIGO::CPrimitiveClass::Point: + { + NLLIGO::CPrimPoint *point = new NLLIGO::CPrimPoint; + primitive = point; + point->Point.CVector::operator = (initPos); + } + break; + case NLLIGO::CPrimitiveClass::Path: + { + NLLIGO::CPrimPath *path = new NLLIGO::CPrimPath; + primitive = path; + path->VPoints.push_back(NLLIGO::CPrimVector(initPos)); + NLMISC::CVector secondPos = NLMISC::CVector(initPos.x + deltaPos, initPos.y, 0.0); + path->VPoints.push_back(NLLIGO::CPrimVector(secondPos)); + break; + } + case NLLIGO::CPrimitiveClass::Zone: + { + NLLIGO::CPrimZone *zone = new NLLIGO::CPrimZone; + primitive = zone; + zone->VPoints.push_back(NLLIGO::CPrimVector(initPos)); + NLMISC::CVector secondPos = NLMISC::CVector(initPos.x + deltaPos, initPos.y, 0.0); + zone->VPoints.push_back(NLLIGO::CPrimVector(secondPos)); + secondPos.y = initPos.y + deltaPos; + zone->VPoints.push_back(NLLIGO::CPrimVector(secondPos)); + break; + } + case NLLIGO::CPrimitiveClass::Alias: + primitive = new NLLIGO::CPrimAlias; + break; + case NLLIGO::CPrimitiveClass::Bitmap: + primitive = new NLLIGO::CPrimNode; + break; + } + nlassert(primitive); + + // Add properties + primitive->addPropertyByName("class", new NLLIGO::CPropertyString(className)); + primitive->addPropertyByName("name", new NLLIGO::CPropertyString(primName, primName[0] == 0)); + + // Init with default parameters + std::vector tempParam; + tempParam.reserve(primClass->Parameters.size()); + for (size_t i = 0; i < primClass->Parameters.size(); i++) + tempParam.push_back (primClass->Parameters[i]); + initPrimitiveParameters (*primClass, *primitive, tempParam); + + // Init with option parameters + initPrimitiveParameters(*primClass, *primitive, initParameters); + + parent->insertChild(primitive); + /* + // Insert the primitive + insertPrimitive (locator, primitive); + */ + // The new pos + NLMISC::CVector newPos = initPos; + newPos.x += deltaPos; + + // Create static children + uint c; + for (c = 0; c < primClass->StaticChildren.size(); c++) + { + // The child ref + const NLLIGO::CPrimitiveClass::CChild &child = primClass->StaticChildren[c]; + + // Create the child + const NLLIGO::IPrimitive *childPrim = createPrimitive(child.ClassName.c_str(), child.Name.c_str(), + newPos, deltaPos, primClass->StaticChildren[c].Parameters, primitive); + + // The new pos + newPos.y += deltaPos; + } + + // Canceled ? + if (c < primClass->StaticChildren.size()) + { + deletePrimitive(primitive); + return NULL; + } + + if (primitive) + { + if (!primClass->AutoInit) + { + // TODO + } + + // Eval the default name property + std::string name; + if (!primitive->getPropertyByName ("name", name) || name.empty()) + { + const NLLIGO::CPrimitiveClass *primClass = ligoConfig()->getPrimitiveClass(*primitive); + if (primClass) + { + for (size_t i = 0; i < primClass->Parameters.size(); ++i) + { + if (primClass->Parameters[i].Name == "name") + { + std::string result; + primClass->Parameters[i].getDefaultValue(result, *primitive, *primClass, NULL); + if (!result.empty()) + { + primitive->removePropertyByName("name"); + primitive->addPropertyByName("name", new NLLIGO::CPropertyString(result.c_str(), true)); + } + } + } + } + } + + primitive->initDefaultValues(*ligoConfig()); + } + return primitive; + } + else + nlerror("Unknown primitive class name : %s", className); + + return 0; +} + +void deletePrimitive(NLLIGO::IPrimitive *primitive) +{ + // Get the parent + NLLIGO::IPrimitive *parent = primitive->getParent(); + nlassert(parent); + + // Get the child id + uint childId; + nlverify(parent->getChildId(childId, primitive)); + + // Delete the child + nlverify(parent->removeChild(childId)); +} + +bool updateDefaultValues(NLLIGO::IPrimitive *primitive) +{ + bool modified = false; + + // Get the prim class + const NLLIGO::CPrimitiveClass *primClass = ligoConfig()->getPrimitiveClass(*primitive); + nlassert(primClass); + + if (primClass) + { + // For each parameters + for (uint i = 0; i < primClass->Parameters.size(); i++) + { + // First check the primitive property has to good type + NLLIGO::IProperty *prop; + if (primitive->getPropertyByName(primClass->Parameters[i].Name.c_str(), prop)) + { + // String to array ? + NLLIGO::CPropertyString *propString = dynamic_cast(prop); + const bool classStringArray = primClass->Parameters[i].Type == NLLIGO::CPrimitiveClass::CParameter::StringArray || + primClass->Parameters[i].Type == NLLIGO::CPrimitiveClass::CParameter::ConstStringArray; + if (propString && classStringArray) + { + // Build an array string + std::vector strings; + if (!propString->String.empty()) + strings.push_back(propString->String); + prop = new NLLIGO::CPropertyStringArray(strings); + primitive->removePropertyByName(primClass->Parameters[i].Name.c_str()); + primitive->addPropertyByName(primClass->Parameters[i].Name.c_str(), prop); + modified = true; + } + + // Array to string ? + NLLIGO::CPropertyStringArray *propStringArray = dynamic_cast(prop); + if (propStringArray && !classStringArray) + { + // Build an array string + std::string str; + if (!propStringArray->StringArray.empty()) + str = propStringArray->StringArray[0]; + prop = new NLLIGO::CPropertyString(str); + primitive->removePropertyByName(primClass->Parameters[i].Name.c_str()); + primitive->addPropertyByName(primClass->Parameters[i].Name.c_str(), prop); + modified = true; + } + } + + // String or string array ? + if (primClass->Parameters[i].Type == NLLIGO::CPrimitiveClass::CParameter::String) + { + // Default value available ? + if (!primClass->Parameters[i].DefaultValue.empty ()) + { + // Unique Id ? + if (primClass->Parameters[i].DefaultValue[0].GenID) + { + // The doesn't exist ? + std::string result; + if (!primitive->getPropertyByName(primClass->Parameters[i].Name.c_str(), result)) + { + // Add it ! + primitive->addPropertyByName(primClass->Parameters[i].Name.c_str(), new NLLIGO::CPropertyString(NLMISC::toString(getUniqueId()).c_str())); + modified = true; + } + } + // Hidden ? + else if (!primClass->Parameters[i].Visible) + { + // The doesn't exist ? + std::string result; + if (!primitive->getPropertyByName (primClass->Parameters[i].Name.c_str (), result)) + { + // Add it ! + primitive->addPropertyByName (primClass->Parameters[i].Name.c_str (), new NLLIGO::CPropertyString ("")); + modified = true; + } + } + } + } + else if ((primClass->Parameters[i].Type == NLLIGO::CPrimitiveClass::CParameter::StringArray) || + (primClass->Parameters[i].Type == NLLIGO::CPrimitiveClass::CParameter::ConstStringArray)) + { + for (uint j = 0; j < primClass->Parameters[i].DefaultValue.size(); j++) + { + // Unique Id ? + if (primClass->Parameters[i].DefaultValue[j].GenID) + { + // The doesn't exist ? + std::vector result; + std::vector *resultPtr = NULL; + if (!primitive->getPropertyByName(primClass->Parameters[i].Name.c_str(), resultPtr) || + (resultPtr->size() <= j)) + { + // Copy + if (resultPtr) + result = *resultPtr; + + // Resize + if (result.size() <= j) + result.resize(j + 1); + + // Resize to it + primitive->removePropertyByName(primClass->Parameters[i].Name.c_str()); + + // Set the value + result[j] = NLMISC::toString(getUniqueId()); + + // Add the new property array + primitive->addPropertyByName(primClass->Parameters[i].Name.c_str(), new NLLIGO::CPropertyStringArray(result)); + modified = true; + } + } + // Hidden ? + else if (!primClass->Parameters[i].Visible) + { + // The doesn't exist ? + std::vector result; + std::vector *resultPtr = NULL; + if (!primitive->getPropertyByName(primClass->Parameters[i].Name.c_str(), resultPtr) || (resultPtr->size () <= j)) + { + // Copy + if (resultPtr) + result = *resultPtr; + + // Resize + if (result.size() <= j) + result.resize(j + 1); + + // Resize to it + primitive->removePropertyByName(primClass->Parameters[i].Name.c_str()); + + // Set the value + result[j] = ""; + + // Add the new property array + primitive->addPropertyByName(primClass->Parameters[i].Name.c_str(), new NLLIGO::CPropertyStringArray(result)); + modified = true; + } + } + } + } + else + { + // Default value available ? + if (!primClass->Parameters[i].DefaultValue.empty ()) + { + // Hidden ? + if (!primClass->Parameters[i].Visible) + { + // The doesn't exist ? + std::string result; + if (!primitive->getPropertyByName(primClass->Parameters[i].Name.c_str(), result)) + { + // Add it ! + primitive->addPropertyByName(primClass->Parameters[i].Name.c_str(), new NLLIGO::CPropertyString("")); + modified = true; + } + } + } + } + } + } + return modified; +} + +bool recursiveUpdateDefaultValues(NLLIGO::IPrimitive *primitive) +{ + bool modified = updateDefaultValues(primitive); + + const uint count = primitive->getNumChildren(); + for (uint i = 0; i < count; ++i) + { + // Get the child + NLLIGO::IPrimitive *child; + nlverify(primitive->getChild(child, i)); + modified |= recursiveUpdateDefaultValues(child); + } + + return modified; +} + +NLLIGO::CLigoConfig *ligoConfig() +{ + return NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig; +} + +} /* namespace Utils */ +} /* namespace WorldEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_misc.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_misc.h new file mode 100644 index 000000000..d29b2553b --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_misc.h @@ -0,0 +1,78 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_MISC_H +#define WORLD_EDITOR_MISC_H + +// Project includes + +// NeL includes +#include +#include +#include + +// STL includes +#include +#include + +#define WORLD_EDITOR_FILE_VERSION 2 +#define WORLD_EDITOR_DATABASE_SIZE 100 + +namespace WorldEditor +{ +namespace Utils +{ +enum ItemType +{ + DataDirectoryType = 0, + ContextType, + LandscapeType, + PrimitiveType +}; + +typedef std::pair WorldEditItem; +typedef std::vector WorldEditList; + +// Generate unique identificator +uint32 getUniqueId(); + +// Load *.worldedit file and return list primitives and landscapes. +bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList); + +// Get root primitive +NLLIGO::IPrimitive *getRootPrimitive(NLLIGO::IPrimitive *primitive); + +// Init a primitive parameters +void initPrimitiveParameters(const NLLIGO::CPrimitiveClass &primClass, NLLIGO::IPrimitive &primitive, + const std::vector &initParameters); + +NLLIGO::IPrimitive *createPrimitive(const char *className, const char *primName, + const NLMISC::CVector &initPos, float deltaPos, + const std::vector &initParameters, + NLLIGO::IPrimitive *parent); + +void deletePrimitive(NLLIGO::IPrimitive *primitive); + +bool updateDefaultValues(NLLIGO::IPrimitive *primitive); + +bool recursiveUpdateDefaultValues(NLLIGO::IPrimitive *primitive); + +NLLIGO::CLigoConfig *ligoConfig(); + +} /* namespace Utils */ +} /* namespace WorldEditor */ + +#endif // WORLD_EDITOR_MISC_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_plugin.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_plugin.cpp new file mode 100644 index 000000000..301939cb6 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_plugin.cpp @@ -0,0 +1,136 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "world_editor_plugin.h" +#include "world_editor_window.h" +#include "world_editor_settings_page.h" + +#include "../core/icore.h" +#include "../core/core_constants.h" + +// NeL includes +#include "nel/misc/debug.h" +#include +#include +#include + +// Qt includes +#include + +namespace WorldEditor +{ + +WorldEditorPlugin::~WorldEditorPlugin() +{ + Q_FOREACH(QObject *obj, m_autoReleaseObjects) + { + m_plugMan->removeObject(obj); + } + qDeleteAll(m_autoReleaseObjects); + m_autoReleaseObjects.clear(); +} + +bool WorldEditorPlugin::initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString) +{ + m_plugMan = pluginManager; + + WorldEditorSettingsPage *weSettings = new WorldEditorSettingsPage(this); + addAutoReleasedObject(weSettings); + + QSettings *settings = Core::ICore::instance()->settings(); + settings->beginGroup(Constants::WORLD_EDITOR_SECTION); + m_ligoConfig.CellSize = settings->value(Constants::WORLD_EDITOR_CELL_SIZE, "160").toFloat(); + m_ligoConfig.Snap = settings->value(Constants::WORLD_EDITOR_SNAP, "1").toFloat(); + m_ligoConfig.ZoneSnapShotRes = settings->value(Constants::ZONE_SNAPSHOT_RES, "128").toUInt(); + QString fileName = settings->value(Constants::PRIMITIVE_CLASS_FILENAME, "world_editor_classes.xml").toString(); + settings->endGroup(); + try + { + // Search path of file world_editor_classes.xml + std::string ligoPath = NLMISC::CPath::lookup(fileName.toUtf8().constData()); + // Init LIGO + m_ligoConfig.readPrimitiveClass(ligoPath.c_str(), true); + NLLIGO::Register(); + NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig = &m_ligoConfig; + } + catch (NLMISC::Exception &e) + { + *errorString = tr("(%1)").arg(e.what()); + return false; + } + + // Reset + m_ligoConfig.resetPrimitiveConfiguration (); + + // TODO: get file names! from settings + m_ligoConfig.readPrimitiveClass("world_editor_primitive_configuration.xml", true); + + + addAutoReleasedObject(new WorldEditorContext(this)); + return true; +} + +void WorldEditorPlugin::extensionsInitialized() +{ +} + +void WorldEditorPlugin::shutdown() +{ +} + +void WorldEditorPlugin::setNelContext(NLMISC::INelContext *nelContext) +{ +#ifdef NL_OS_WINDOWS + // Ensure that a context doesn't exist yet. + // This only applies to platforms without PIC, e.g. Windows. + nlassert(!NLMISC::INelContext::isContextInitialised()); +#endif // NL_OS_WINDOWS + m_libContext = new NLMISC::CLibraryContext(*nelContext); +} + +void WorldEditorPlugin::addAutoReleasedObject(QObject *obj) +{ + m_plugMan->addObject(obj); + m_autoReleaseObjects.prepend(obj); +} + +WorldEditorContext::WorldEditorContext(QObject *parent) + : IContext(parent), + m_worldEditorWindow(0) +{ + m_worldEditorWindow = new WorldEditorWindow(); +} + +QUndoStack *WorldEditorContext::undoStack() +{ + return m_worldEditorWindow->undoStack(); +} + +void WorldEditorContext::open() +{ + m_worldEditorWindow->open(); +} + +QWidget *WorldEditorContext::widget() +{ + return m_worldEditorWindow; +} + +} + +Q_EXPORT_PLUGIN(WorldEditor::WorldEditorPlugin) \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_plugin.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_plugin.h new file mode 100644 index 000000000..686b87e14 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_plugin.h @@ -0,0 +1,98 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_PLUGIN_H +#define WORLD_EDITOR_PLUGIN_H + +// Project includes +#include "world_editor_constants.h" +#include "../../extension_system/iplugin.h" +#include "../core/icontext.h" + +// NeL includes +#include "nel/misc/app_context.h" +#include + +// Qt includes +#include +#include + +namespace NLMISC +{ +class CLibraryContext; +} + +namespace WorldEditor +{ +class WorldEditorWindow; + +class WorldEditorPlugin : public QObject, public ExtensionSystem::IPlugin +{ + Q_OBJECT + Q_INTERFACES(ExtensionSystem::IPlugin) +public: + + virtual ~WorldEditorPlugin(); + + bool initialize(ExtensionSystem::IPluginManager *pluginManager, QString *errorString); + void extensionsInitialized(); + void shutdown(); + void setNelContext(NLMISC::INelContext *nelContext); + + void addAutoReleasedObject(QObject *obj); + +protected: + NLMISC::CLibraryContext *m_libContext; + +private: + NLLIGO::CLigoConfig m_ligoConfig; + ExtensionSystem::IPluginManager *m_plugMan; + QList m_autoReleaseObjects; +}; + +class WorldEditorContext: public Core::IContext +{ + Q_OBJECT +public: + WorldEditorContext(QObject *parent = 0); + virtual ~WorldEditorContext() {} + + virtual QString id() const + { + return QLatin1String("WorldEditorContext"); + } + virtual QString trName() const + { + return tr("World Editor"); + } + virtual QIcon icon() const + { + return QIcon(Constants::ICON_WORLD_EDITOR); + } + + virtual void open(); + + virtual QUndoStack *undoStack(); + + virtual QWidget *widget(); + + WorldEditorWindow *m_worldEditorWindow; +}; + +} // namespace WorldEditor + +#endif // WORLD_EDITOR_PLUGIN_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene.cpp new file mode 100644 index 000000000..b4be9c30e --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene.cpp @@ -0,0 +1,604 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "world_editor_scene.h" +#include "world_editor_scene_item.h" +#include "world_editor_actions.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include +#include + +namespace WorldEditor +{ + +WorldEditorScene::WorldEditorScene(int sizeCell, PrimitivesTreeModel *model, QUndoStack *undoStack, QObject *parent) + : LandscapeEditor::LandscapeSceneBase(sizeCell, parent), + m_editedSelectedItems(false), + m_lastPickedPrimitive(0), + m_mode(SelectMode), + m_pointsMode(false), + m_undoStack(undoStack), + m_model(model) +{ + setItemIndexMethod(NoIndex); + + // TODO: get params from settings + setSceneRect(QRectF(-20 * 160, -20 * 160, 256 * 160, 256 * 160)); + + m_greenPen.setColor(QColor(50, 255, 155)); + m_greenPen.setWidth(0); + m_greenBrush.setColor(QColor(50, 255, 155, 80)); + m_greenBrush.setStyle(Qt::SolidPattern); + + m_purplePen.setColor(QColor(100, 0, 255)); + m_purplePen.setWidth(0); + m_purpleBrush.setColor(QColor(100, 0, 255, 80)); + m_purpleBrush.setStyle(Qt::SolidPattern); +} + +WorldEditorScene::~WorldEditorScene() +{ +} + +AbstractWorldItem *WorldEditorScene::addWorldItemPoint(const QPointF &point, const qreal angle, + const qreal radius, bool showArrow) +{ + WorldItemPoint *item = new WorldItemPoint(point, angle, radius, showArrow); + addItem(item); + return item; +} + +AbstractWorldItem *WorldEditorScene::addWorldItemPath(const QPolygonF &polyline, bool showArrow) +{ + WorldItemPath *item = new WorldItemPath(polyline); + addItem(item); + return item; +} + +AbstractWorldItem *WorldEditorScene::addWorldItemZone(const QPolygonF &polygon) +{ + WorldItemZone *item = new WorldItemZone(polygon); + addItem(item); + return item; +} + +void WorldEditorScene::removeWorldItem(QGraphicsItem *item) +{ + updateSelectedWorldItems(true); + m_selectedItems.clear(); + m_editedSelectedItems = false; + m_firstSelection = false; + delete item; +} + +void WorldEditorScene::setModeEdit(WorldEditorScene::ModeEdit mode) +{ + if (mode == WorldEditorScene::SelectMode) + m_editedSelectedItems = false; + + m_mode = mode; +} + +WorldEditorScene::ModeEdit WorldEditorScene::editMode() const +{ + return m_mode; +} + +bool WorldEditorScene::isEnabledEditPoints() const +{ + return m_pointsMode; +} + +void WorldEditorScene::setEnabledEditPoints(bool enabled) +{ + if (m_pointsMode == enabled) + return; + + m_pointsMode = enabled; + + Q_FOREACH(QGraphicsItem *item, m_selectedItems) + { + AbstractWorldItem *worldItem = qgraphicsitem_cast(item); + if (worldItem != 0) + worldItem->setEnabledSubPoints(enabled); + } + + m_selectedPoints.clear(); +} + +void WorldEditorScene::updateSelection(const QList &selected, const QList &deselected) +{ + // Deselect and remove from list graphics items. + Q_FOREACH(QGraphicsItem *item, deselected) + { + // Item is selected? + int i = m_selectedItems.indexOf(item); + if (i != -1) + { + updateSelectedWorldItem(item, false); + m_selectedItems.takeAt(i); + } + } + + // Select and add from list graphics items. + Q_FOREACH(QGraphicsItem *item, selected) + { + // Item is selected? + int i = m_selectedItems.indexOf(item); + if (i == -1) + { + updateSelectedWorldItem(item, true); + m_selectedItems.push_back(item); + } + } + + update(); + m_firstSelection = true; +} + +void WorldEditorScene::drawForeground(QPainter *painter, const QRectF &rect) +{ + QGraphicsScene::drawForeground(painter, rect); + + if ((m_selectionArea.left() != 0) && (m_selectionArea.right() != 0)) + { + // Draw selection area + if (m_selectionArea.left() < m_selectionArea.right()) + { + painter->setPen(m_greenPen); + painter->setBrush(m_greenBrush); + } + else + { + painter->setPen(m_purplePen); + painter->setBrush(m_purpleBrush); + } + painter->drawRect(m_selectionArea); + } +} + +void WorldEditorScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + m_firstPick = mouseEvent->scenePos(); + + if (isEnabledEditPoints()) + { + m_polygons = polygonsFromItems(m_selectedItems); + + if (mouseEvent->button() == Qt::LeftButton) + { + // Create new sub-points + // Call method mousePressEvent for sub-point located under mouse + LandscapeEditor::LandscapeSceneBase::mousePressEvent(mouseEvent); + + if ((!m_editedSelectedItems && m_selectedPoints.isEmpty()) || + (!calcBoundingRect(m_selectedPoints).contains(mouseEvent->scenePos()))) + { + updatePickSelectionPoints(mouseEvent->scenePos()); + m_firstSelection = true; + } + m_pivot = calcBoundingRect(m_selectedPoints).center(); + } + else if (mouseEvent->button() == Qt::RightButton) + { + updateSelectedPointItems(false); + m_selectedPoints.clear(); + + // Delete sub-points if it located under mouse + // Call method mousePressEvent for sub-point located under mouse + LandscapeEditor::LandscapeSceneBase::mousePressEvent(mouseEvent); + } + } + else + { + LandscapeEditor::LandscapeSceneBase::mousePressEvent(mouseEvent); + + if (mouseEvent->button() != Qt::LeftButton) + return; + + if ((!m_editedSelectedItems && m_selectedItems.isEmpty()) || + (!calcBoundingRect(m_selectedItems).contains(mouseEvent->scenePos()))) + { + updatePickSelection(mouseEvent->scenePos()); + m_firstSelection = true; + } + + m_pivot = calcBoundingRect(m_selectedItems).center(); + } + + m_editedSelectedItems = false; + m_offset = QPointF(0, 0); + m_angle = 0; + m_scaleFactor = QPointF(1.0, 1.0); + + if (m_mode == WorldEditorScene::SelectMode) + m_selectionArea.setTopLeft(mouseEvent->scenePos()); +} + +void WorldEditorScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + if (QApplication::mouseButtons() == Qt::LeftButton) + { + m_selectionArea.setBottomRight(mouseEvent->scenePos()); + switch (m_mode) + { + case WorldEditorScene::SelectMode: + break; + case WorldEditorScene::MoveMode: + updateWorldItemsMove(mouseEvent); + break; + case WorldEditorScene::RotateMode: + updateWorldItemsRotate(mouseEvent); + break; + case WorldEditorScene::ScaleMode: + updateWorldItemsScale(mouseEvent); + break; + case WorldEditorScene::TurnMode: + updateWorldItemsTurn(mouseEvent); + break; + case WorldEditorScene::RadiusMode: + updateWorldItemsRadius(mouseEvent); + break; + }; + + if (isEnabledEditPoints()) + { + if ((editMode() != WorldEditorScene::SelectMode) && (!m_selectedPoints.isEmpty())) + m_editedSelectedItems = true; + else + m_editedSelectedItems = false; + } + else + { + if ((editMode() != WorldEditorScene::SelectMode) && (!m_selectedItems.isEmpty())) + m_editedSelectedItems = true; + else + m_editedSelectedItems = false; + } + // Update render (drawing selection area when enabled multiple selection mode) + update(); + } + + LandscapeEditor::LandscapeSceneBase::mouseMoveEvent(mouseEvent); +} + +void WorldEditorScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + if (mouseEvent->button() == Qt::MidButton) + return; + + if (mouseEvent->button() == Qt::LeftButton) + { + checkUndo(); + + // Update selection + if ((m_selectionArea.left() != 0) && (m_selectionArea.right() != 0)) + { + QList listItems; + + // Clear selection + updateSelectedPointItems(false); + m_selectedPoints.clear(); + + // Return list of selected items + if (m_selectionArea.left() < m_selectionArea.right()) + listItems = items(m_selectionArea, Qt::IntersectsItemShape, Qt::AscendingOrder); + else + listItems = items(m_selectionArea, Qt::ContainsItemShape, Qt::AscendingOrder); + + if (isEnabledEditPoints()) + { + Q_FOREACH(QGraphicsItem *item, listItems) + { + if (qgraphicsitem_cast(item) == 0) + continue; + m_selectedPoints.push_back(item); + } + updateSelectedPointItems(true); + } + else + { + Q_FOREACH(QGraphicsItem *item, listItems) + { + if (qgraphicsitem_cast(item) == 0) + continue; + m_selectedItems.push_back(item); + } + Q_EMIT updateSelectedItems(m_selectedItems); + updateSelectedWorldItems(true); + } + m_selectionArea = QRectF(); + update(); + } + else + { + if ((!m_editedSelectedItems) && (!m_firstSelection)) + { + if (isEnabledEditPoints()) + updatePickSelectionPoints(mouseEvent->scenePos()); + else + updatePickSelection(mouseEvent->scenePos()); + } + else + m_firstSelection = false; + } + + if (isEnabledEditPoints()) + checkUndoPointsMode(); + } + m_selectionArea = QRectF(); + LandscapeEditor::LandscapeSceneBase::mouseReleaseEvent(mouseEvent); +} + +QRectF WorldEditorScene::calcBoundingRect(const QList &listItems) +{ + QRectF rect; + Q_FOREACH(QGraphicsItem *item, listItems) + { + QRectF itemRect = item->boundingRect(); + rect = rect.united(itemRect.translated(item->scenePos())); + } + return rect; +} + +QPainterPath WorldEditorScene::calcBoundingShape(const QList &listItems) +{ + QPainterPath painterPath; + Q_FOREACH(QGraphicsItem *item, listItems) + { + QPainterPath itemPath = item->shape(); + painterPath = painterPath.united(itemPath.translated(item->scenePos())); + } + return painterPath; +} + +void WorldEditorScene::updateSelectedWorldItems(bool value) +{ + Q_FOREACH(QGraphicsItem *item, m_selectedItems) + { + updateSelectedWorldItem(item, value); + } + update(); +} + +void WorldEditorScene::updateSelectedWorldItem(QGraphicsItem *item, bool value) +{ + AbstractWorldItem *worldItem = qgraphicsitem_cast(item); + if (worldItem != 0) + worldItem->setActived(value); +} + +void WorldEditorScene::updateSelectedPointItems(bool value) +{ + Q_FOREACH(QGraphicsItem *item, m_selectedPoints) + { + updateSelectedPointItem(item, value); + } + update(); +} + +void WorldEditorScene::updateSelectedPointItem(QGraphicsItem *item, bool value) +{ + WorldItemSubPoint *worldItem = qgraphicsitem_cast(item); + if (worldItem != 0) + worldItem->setActived(value); +} + +void WorldEditorScene::updatePickSelection(const QPointF &point) +{ + updateSelectedWorldItems(false); + m_selectedItems.clear(); + + QList listItems = items(point, Qt::ContainsItemShape, + Qt::AscendingOrder); + + QList worldItemsItems; + + Q_FOREACH(QGraphicsItem *item, listItems) + { + AbstractWorldItem *worldItem = qgraphicsitem_cast(item); + if (worldItem != 0) + worldItemsItems.push_back(worldItem); + } + + if (!worldItemsItems.isEmpty()) + { + // Next primitives + m_lastPickedPrimitive++; + m_lastPickedPrimitive %= worldItemsItems.size(); + + m_selectedItems.push_back(worldItemsItems.at(m_lastPickedPrimitive)); + updateSelectedWorldItems(true); + } + + Q_EMIT updateSelectedItems(m_selectedItems); +} + +void WorldEditorScene::updatePickSelectionPoints(const QPointF &point) +{ + updateSelectedPointItems(false); + m_selectedPoints.clear(); + + QList listItems = items(point, Qt::IntersectsItemBoundingRect, + Qt::AscendingOrder); + + QList subPointsItems; + + Q_FOREACH(QGraphicsItem *item, listItems) + { + WorldItemSubPoint *subPointItem = qgraphicsitem_cast(item); + if (subPointItem != 0) + { + if (subPointItem->subPointType() == WorldItemSubPoint::EdgeType) + subPointsItems.push_back(subPointItem); + } + } + + if (!subPointsItems.isEmpty()) + { + // Next primitives + m_lastPickedPrimitive++; + m_lastPickedPrimitive %= subPointsItems.size(); + + m_selectedPoints.push_back(subPointsItems.at(m_lastPickedPrimitive)); + updateSelectedPointItems(true); + } +} + +void WorldEditorScene::checkUndo() +{ + if (m_editedSelectedItems && (!isEnabledEditPoints())) + { + switch (m_mode) + { + case WorldEditorScene::SelectMode: + break; + case WorldEditorScene::MoveMode: + m_undoStack->push(new MoveWorldItemsCommand(m_selectedItems, m_offset, this, m_model)); + break; + case WorldEditorScene::RotateMode: + m_undoStack->push(new RotateWorldItemsCommand(m_selectedItems, m_angle, m_pivot, this, m_model)); + break; + case WorldEditorScene::ScaleMode: + m_undoStack->push(new ScaleWorldItemsCommand(m_selectedItems, m_scaleFactor, m_pivot, this, m_model)); + break; + case WorldEditorScene::TurnMode: + m_undoStack->push(new TurnWorldItemsCommand(m_selectedItems, m_angle, this, m_model)); + break; + case WorldEditorScene::RadiusMode: + break; + }; + } +} + +void WorldEditorScene::checkUndoPointsMode() +{ + if (m_pointsMode) + { + QList items; + QList polygons; + Q_FOREACH(QGraphicsItem *item, m_selectedItems) + { + AbstractWorldItem *worldItem = qgraphicsitem_cast(item); + if (worldItem->isShapeChanged()) + { + items.push_back(item); + polygons.push_back(m_polygons.at(m_selectedItems.indexOf(item))); + worldItem->setShapeChanged(false); + } + } + if (!items.isEmpty()) + { + m_undoStack->push(new ShapeWorldItemsCommand(items, polygons, this, m_model)); + m_polygons.clear(); + } + } +} + +void WorldEditorScene::updateWorldItemsMove(QGraphicsSceneMouseEvent *mouseEvent) +{ + QPointF offset = mouseEvent->scenePos() - mouseEvent->lastScenePos(); + m_offset += offset; + if (m_pointsMode) + Q_FOREACH(QGraphicsItem *item, m_selectedPoints) + { + item->moveBy(offset.x(), offset.y()); + } + else + Q_FOREACH(QGraphicsItem *item, m_selectedItems) + { + item->moveBy(offset.x(), offset.y()); + } +} + +void WorldEditorScene::updateWorldItemsScale(QGraphicsSceneMouseEvent *mouseEvent) +{ + QPointF offset(mouseEvent->scenePos() - mouseEvent->lastScenePos()); + + qreal scaleRatio = 5000; + + // Calculate scale factor + if (offset.x() > 0) + offset.setX(1.0 + (offset.x() / scaleRatio)); + else + offset.setX(1.0 / (1.0 + (-offset.x() / scaleRatio))); + + if (offset.y() < 0) + offset.setY(1.0 - (offset.y() / scaleRatio)); + else + offset.setY(1.0 / (1.0 + (offset.y() / scaleRatio))); + + m_scaleFactor.setX(offset.x() * m_scaleFactor.x()); + m_scaleFactor.setY(offset.y() * m_scaleFactor.y()); + + if (m_pointsMode) + Q_FOREACH(QGraphicsItem *item, m_selectedPoints) + { + qgraphicsitem_cast(item)->scaleOn(m_pivot, offset); + } + else + Q_FOREACH(QGraphicsItem *item, m_selectedItems) + { + qgraphicsitem_cast(item)->scaleOn(m_pivot, offset); + } +} + +void WorldEditorScene::updateWorldItemsRotate(QGraphicsSceneMouseEvent *mouseEvent) +{ + // Caluculate angle between two line + QLineF firstLine(m_pivot, mouseEvent->lastScenePos()); + QLineF secondLine(m_pivot, mouseEvent->scenePos()); + qreal angle = secondLine.angleTo(firstLine); + m_angle += angle; + + if (m_pointsMode) + Q_FOREACH(QGraphicsItem *item, m_selectedPoints) + { + qgraphicsitem_cast(item)->rotateOn(m_pivot, angle); + } + else + Q_FOREACH(QGraphicsItem *item, m_selectedItems) + { + qgraphicsitem_cast(item)->rotateOn(m_pivot, angle); + } +} + +void WorldEditorScene::updateWorldItemsTurn(QGraphicsSceneMouseEvent *mouseEvent) +{ + // Caluculate angle between two line + QLineF firstLine(m_pivot, mouseEvent->lastScenePos()); + QLineF secondLine(m_pivot, mouseEvent->scenePos()); + qreal angle = secondLine.angleTo(firstLine); + m_angle += angle; + + Q_FOREACH(QGraphicsItem *item, m_selectedItems) + { + qgraphicsitem_cast(item)->turnOn(angle); + } +} + +void WorldEditorScene::updateWorldItemsRadius(QGraphicsSceneMouseEvent *mouseEvent) +{ +} + +} /* namespace WorldEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene.h new file mode 100644 index 000000000..7174c69c8 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene.h @@ -0,0 +1,142 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_SCENE_H +#define WORLD_EDITOR_SCENE_H + +// Project includes +#include "world_editor_global.h" + +#include "../landscape_editor/landscape_scene_base.h" + +// NeL includes + +// Qt includes +#include + +namespace WorldEditor +{ +class PrimitivesTreeModel; +class AbstractWorldItem; + +/* +@class WorldEditorScene +@brief The WorldEditorScene provides a surface for managing a large number of 2D world items(point/path/zone). +@details WorldEditorScene also provides 'selections model' functionality, which differs from standart selection model. +*/ +class WORLD_EDITOR_EXPORT WorldEditorScene : public LandscapeEditor::LandscapeSceneBase +{ + Q_OBJECT + +public: + enum ModeEdit + { + SelectMode = 0, + MoveMode, + RotateMode, + ScaleMode, + TurnMode, + RadiusMode + }; + + WorldEditorScene(int sizeCell, PrimitivesTreeModel *model, + QUndoStack *undoStack, QObject *parent = 0); + virtual ~WorldEditorScene(); + + /// Create WorldItemPoint and add in scene. + AbstractWorldItem *addWorldItemPoint(const QPointF &point, const qreal angle, + const qreal radius, bool showArrow); + + /// Create WorldItemPath and add in scene. + AbstractWorldItem *addWorldItemPath(const QPolygonF &polyline, bool showArrow); + + /// Create WorldItemZone and add in scene. + AbstractWorldItem *addWorldItemZone(const QPolygonF &polygon); + + /// Remove a world item from the scene. + void removeWorldItem(QGraphicsItem *item); + + /// Set current mode editing(select/move/rotate/scale/turn), above world items. + void setModeEdit(WorldEditorScene::ModeEdit mode); + + WorldEditorScene::ModeEdit editMode() const; + + /// @return true if edit points mode is enabled, else false. + bool isEnabledEditPoints() const; + +Q_SIGNALS: + /// This signal is emitted by WorldEditorScene when the selections changes. + /// The @selected value contains a list of all selected items. + void updateSelectedItems(const QList &selected); + +public Q_SLOTS: + /// Enable/disable edit points mode (user can change shape of WorldItemZone and WorldItemPath) + /// + void setEnabledEditPoints(bool enabled); + + /// Update of selections + void updateSelection(const QList &selected, const QList &deselected); + +protected: + virtual void drawForeground(QPainter *painter, const QRectF &rect); + + virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent); + virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent); + virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent); + +private: + QRectF calcBoundingRect(const QList &listItems); + QPainterPath calcBoundingShape(const QList &listItems); + + void updateSelectedWorldItems(bool value); + void updateSelectedWorldItem(QGraphicsItem *item, bool value); + void updateSelectedPointItems(bool value); + void updateSelectedPointItem(QGraphicsItem *item, bool value); + + void updatePickSelection(const QPointF &point); + void updatePickSelectionPoints(const QPointF &point); + + void checkUndo(); + void checkUndoPointsMode(); + + void updateWorldItemsMove(QGraphicsSceneMouseEvent *mouseEvent); + void updateWorldItemsScale(QGraphicsSceneMouseEvent *mouseEvent); + void updateWorldItemsRotate(QGraphicsSceneMouseEvent *mouseEvent); + void updateWorldItemsTurn(QGraphicsSceneMouseEvent *mouseEvent); + void updateWorldItemsRadius(QGraphicsSceneMouseEvent *mouseEvent); + + QPen m_greenPen, m_purplePen; + QBrush m_greenBrush, m_purpleBrush; + + QPointF m_firstPick, m_scaleFactor, m_pivot, m_offset; + QRectF m_selectionArea; + qreal m_firstPickX, m_firstPickY, m_angle; + + QList m_selectedItems; + QList m_selectedPoints; + QList m_polygons; + + bool m_editedSelectedItems, m_firstSelection; + uint m_lastPickedPrimitive; + ModeEdit m_mode; + bool m_pointsMode; + QUndoStack *m_undoStack; + PrimitivesTreeModel *m_model; +}; + +} /* namespace WorldEditor */ + +#endif // WORLD_EDITOR_SCENE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene_item.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene_item.cpp new file mode 100644 index 000000000..544feae89 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene_item.cpp @@ -0,0 +1,741 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "world_editor_scene_item.h" + +// NeL includes +#include + +// Qt includes +#include +#include +#include +#include +#include +#include + +namespace WorldEditor +{ + +static QPainterPath qt_graphicsItem_shapeFromPath(const QPainterPath &path, const QPen &pen) +{ + // We unfortunately need this hack as QPainterPathStroker will set a width of 1.0 + // if we pass a value of 0.0 to QPainterPathStroker::setWidth() + const qreal penWidthZero = qreal(0.00000001); + + if (path == QPainterPath()) + return path; + QPainterPathStroker ps; + ps.setCapStyle(pen.capStyle()); + if (pen.widthF() <= 0.0) + ps.setWidth(penWidthZero); + else + ps.setWidth(pen.widthF()); + ps.setJoinStyle(pen.joinStyle()); + ps.setMiterLimit(pen.miterLimit()); + QPainterPath p = ps.createStroke(path); + p.addPath(path); + return p; +} + +AbstractWorldItem::AbstractWorldItem(QGraphicsItem *parent) + : QGraphicsItem(parent), + m_active(false), + m_shapeChanged(false) +{ +} + +AbstractWorldItem::~AbstractWorldItem() +{ +} + +int AbstractWorldItem::type() const +{ + return Type; +} + +void AbstractWorldItem::setActived(bool actived) +{ + m_active = actived; +} + +bool AbstractWorldItem::isActived() const +{ + return m_active; +} + +void AbstractWorldItem::setShapeChanged(bool value) +{ + m_shapeChanged = value; +} + +bool AbstractWorldItem::isShapeChanged() const +{ + return m_shapeChanged; +} + +WorldItemPoint::WorldItemPoint(const QPointF &point, const qreal angle, const qreal radius, + bool showArrow, QGraphicsItem *parent) + : AbstractWorldItem(parent), + m_angle(angle), + m_radius(radius), + m_showArrow(showArrow) +{ + setZValue(WORLD_POINT_LAYER); + + //setFlag(ItemIgnoresTransformations); + + setPos(point); + + m_rect.setCoords(-SIZE_POINT, -SIZE_POINT, SIZE_POINT, SIZE_POINT); + + m_pen.setColor(QColor(255, 100, 10)); + //m_pen.setWidth(0); + + m_selectedPen.setColor(Qt::white); + //m_selectedPen.setWidth(0); + + m_brush.setColor(QColor(255, 100, 10)); + m_brush.setStyle(Qt::SolidPattern); + + m_selectedBrush.setColor(Qt::white); + m_selectedBrush.setStyle(Qt::SolidPattern); + + createCircle(); + + // Create arrow + if (showArrow) + { + m_arrow.push_back(QLine(0, 0, SIZE_ARROW, 0)); + m_arrow.push_back(QLine(SIZE_ARROW - 2, -2, SIZE_ARROW, 0)); + m_arrow.push_back(QLine(SIZE_ARROW - 2, 2, SIZE_ARROW, 0)); + } + + updateBoundingRect(); +} + +WorldItemPoint::~WorldItemPoint() +{ +} + +qreal WorldItemPoint::angle() const +{ + return m_angle; +} + +void WorldItemPoint::rotateOn(const QPointF &pivot, const qreal deltaAngle) +{ + prepareGeometryChange(); + + QPolygonF rotatedPolygon(m_rect); + + rotatedPolygon.translate(pos() - pivot); + + QTransform trans; + trans = trans.rotate(deltaAngle); + rotatedPolygon = trans.map(rotatedPolygon); + rotatedPolygon.translate(pivot); + + setPos(rotatedPolygon.boundingRect().center()); +} + +void WorldItemPoint::scaleOn(const QPointF &pivot, const QPointF &factor) +{ + prepareGeometryChange(); + + QPolygonF scaledPolygon(m_rect); + + scaledPolygon.translate(pos() - pivot); + + QTransform trans; + trans = trans.scale(factor.x(), factor.y()); + scaledPolygon = trans.map(scaledPolygon); + scaledPolygon.translate(pivot); + + setPos(scaledPolygon.boundingRect().center()); +} + +void WorldItemPoint::turnOn(const qreal angle) +{ + m_angle += angle; + m_angle -= floor(m_angle / 360) * 360; + update(); +} + +void WorldItemPoint::radiusOn(const qreal radius) +{ + if (m_radius == 0) + return; + + // TODO: implement +} + +void WorldItemPoint::setColor(const QColor &color) +{ + m_pen.setColor(color); + m_brush.setColor(color); +} + +void WorldItemPoint::setPolygon(const QPolygonF &polygon) +{ +} + +QPolygonF WorldItemPoint::polygon() const +{ + QPolygonF polygon; + polygon << QPointF(0, 0); + return polygon; +} + +void WorldItemPoint::createCircle() +{ + if (m_radius != 0) + { + // Create circle + int segmentCount = 20; + QPointF circlePoint(m_radius, 0); + m_circle << circlePoint; + for (int i = 1; i < segmentCount + 1; ++i) + { + qreal angle = i * (2 * NLMISC::Pi / segmentCount); + circlePoint.setX(cos(angle) * m_radius); + circlePoint.setY(sin(angle) * m_radius); + m_circle << circlePoint; + } + } +} + +void WorldItemPoint::updateBoundingRect() +{ + m_boundingRect.setCoords(-SIZE_POINT, -SIZE_POINT, SIZE_POINT, SIZE_POINT); + QRectF circleBoundingRect; + circleBoundingRect.setCoords(-m_radius, -m_radius, m_radius, m_radius); + m_boundingRect = m_boundingRect.united(circleBoundingRect); +} + +QPainterPath WorldItemPoint::shape() const +{ + QPainterPath path; + + path.addRect(m_boundingRect); + return qt_graphicsItem_shapeFromPath(path, m_pen); +} + +QRectF WorldItemPoint::boundingRect() const +{ + return m_boundingRect; +} + +void WorldItemPoint::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) +{ + painter->setPen(m_pen); + + // Draw circle + // Draws artefacts with using opengl painter + // painter->drawEllipse(-m_radius / 2, -m_radius / 2, m_radius, m_radius); + painter->drawPolygon(m_circle); + + painter->rotate(m_angle); + + // Draw arrow + painter->drawLines(m_arrow); + + painter->setPen(Qt::NoPen); + if (isActived()) + painter->setBrush(m_selectedBrush); + else + painter->setBrush(m_brush); + + // Draw point + painter->drawRect(m_rect); +} + +BaseWorldItemPolyline::BaseWorldItemPolyline(const QPolygonF &polygon, QGraphicsItem *parent) + : AbstractWorldItem(parent), + m_polyline(polygon), + m_pointEdit(false) +{ + //setFlag(ItemIsSelectable); + QPointF center = m_polyline.boundingRect().center(); + m_polyline.translate(-center); + setPos(center); +} + +BaseWorldItemPolyline::~BaseWorldItemPolyline() +{ +} + +void BaseWorldItemPolyline::rotateOn(const QPointF &pivot, const qreal deltaAngle) +{ + prepareGeometryChange(); + + QPolygonF rotatedPolygon(m_polyline); + rotatedPolygon.translate(pos() - pivot); + + QTransform trans; + trans = trans.rotate(deltaAngle); + m_polyline = trans.map(rotatedPolygon); + + m_polyline.translate(pivot - pos()); +} + +void BaseWorldItemPolyline::scaleOn(const QPointF &pivot, const QPointF &factor) +{ + prepareGeometryChange(); + + QPolygonF scaledPolygon(m_polyline); + scaledPolygon.translate(pos() - pivot); + + QTransform trans; + trans = trans.scale(factor.x(), factor.y()); + m_polyline = trans.map(scaledPolygon); + + m_polyline.translate(pivot - pos()); +} + +void BaseWorldItemPolyline::setEnabledSubPoints(bool enabled) +{ + m_pointEdit = enabled; + if (m_pointEdit) + createSubPoints(); + else + removeSubPoints(); + + setShapeChanged(false); +} + +void BaseWorldItemPolyline::moveSubPoint(WorldItemSubPoint *subPoint) +{ + prepareGeometryChange(); + + QPolygonF polygon; + + // Update polygon + Q_FOREACH(WorldItemSubPoint *node, m_listItems) + { + polygon << node->pos(); + } + + // Update middle points + for (int i = 0; i < m_listLines.size(); ++i) + m_listLines.at(i).itemPoint->setPos((m_listLines.at(i).lineItem.first->pos() + m_listLines.at(i).lineItem.second->pos()) / 2); + + m_polyline = polygon; + setShapeChanged(true); + update(); +} + +void BaseWorldItemPolyline::addSubPoint(WorldItemSubPoint *subPoint) +{ + prepareGeometryChange(); + + for (int i = 0; i < m_listLines.size(); ++i) + { + if (subPoint == m_listLines.at(i).itemPoint) + { + LineStruct oldLineItem = m_listLines[i]; + + // Create the first middle sub-point + WorldItemSubPoint *firstItem = new WorldItemSubPoint(WorldItemSubPoint::MiddleType, this); + firstItem->setPos((oldLineItem.lineItem.first->pos() + subPoint->pos()) / 2); + + // Create the second middle sub-point + WorldItemSubPoint *secondItem = new WorldItemSubPoint(WorldItemSubPoint::MiddleType, this); + secondItem->setPos((oldLineItem.lineItem.second->pos() + subPoint->pos()) / 2); + + // Add first line in the list + LineStruct firstNewLineItem; + firstNewLineItem.itemPoint = firstItem; + firstNewLineItem.lineItem = LineItem(oldLineItem.lineItem.first, subPoint); + m_listLines.push_back(firstNewLineItem); + + // Add second line in the list + LineStruct secondNewLineItem; + secondNewLineItem.itemPoint = secondItem; + secondNewLineItem.lineItem = LineItem(subPoint, oldLineItem.lineItem.second); + m_listLines.push_back(secondNewLineItem); + + m_listLines.removeAt(i); + + int pos = m_listItems.indexOf(oldLineItem.lineItem.second); + m_listItems.insert(pos, subPoint); + subPoint->setFlag(ItemSendsScenePositionChanges); + + break; + } + } + setShapeChanged(true); +} + +bool BaseWorldItemPolyline::removeSubPoint(WorldItemSubPoint *subPoint) +{ + prepareGeometryChange(); + + int pos = m_listItems.indexOf(subPoint); + m_listItems.takeAt(pos); + LineStruct newLineItem; + newLineItem.itemPoint = subPoint; + + // Delete first line + for (int i = 0; i < m_listLines.size(); ++i) + { + if (subPoint == m_listLines.at(i).lineItem.first) + { + // Saving second point for new line + newLineItem.lineItem.second = m_listLines.at(i).lineItem.second; + delete m_listLines.at(i).itemPoint; + m_listLines.removeAt(i); + break; + } + } + + // Delete second line + for (int i = 0; i < m_listLines.size(); ++i) + { + if (subPoint == m_listLines.at(i).lineItem.second) + { + // Saving first point for new line + newLineItem.lineItem.first = m_listLines.at(i).lineItem.first; + delete m_listLines.at(i).itemPoint; + m_listLines.removeAt(i); + break; + } + } + subPoint->setPos((newLineItem.lineItem.first->pos() + newLineItem.lineItem.second->pos()) / 2); + m_listLines.push_back(newLineItem); + subPoint->setFlag(ItemSendsScenePositionChanges, false); + setShapeChanged(true); + return true; +} + +void BaseWorldItemPolyline::setPolygon(const QPolygonF &polygon) +{ + prepareGeometryChange(); + m_polyline = polygon; + update(); +} + +QPolygonF BaseWorldItemPolyline::polygon() const +{ + return m_polyline; +} + +QRectF BaseWorldItemPolyline::boundingRect() const +{ + return m_polyline.boundingRect(); +} + +void BaseWorldItemPolyline::createSubPoints() +{ + WorldItemSubPoint *firstPoint; + firstPoint = new WorldItemSubPoint(WorldItemSubPoint::EdgeType, this); + firstPoint->setPos(m_polyline.front()); + firstPoint->setFlag(ItemSendsScenePositionChanges); + m_listItems.push_back(firstPoint); + + for (int i = 1; i < m_polyline.count(); ++i) + { + WorldItemSubPoint *secondPoint = new WorldItemSubPoint(WorldItemSubPoint::EdgeType, this); + secondPoint->setPos(m_polyline.at(i)); + secondPoint->setFlag(ItemSendsScenePositionChanges); + + WorldItemSubPoint *middlePoint = new WorldItemSubPoint(WorldItemSubPoint::MiddleType, this); + middlePoint->setPos((firstPoint->pos() + secondPoint->pos()) / 2); + + LineStruct newLineItem; + newLineItem.itemPoint = middlePoint; + newLineItem.lineItem = LineItem(firstPoint, secondPoint); + m_listLines.push_back(newLineItem); + + firstPoint = secondPoint; + m_listItems.push_back(firstPoint); + } +} + +void BaseWorldItemPolyline::removeSubPoints() +{ + for (int i = 0; i < m_listLines.count(); ++i) + delete m_listLines.at(i).itemPoint; + + for (int i = 0; i < m_listItems.count(); ++i) + delete m_listItems.at(i); + + m_listItems.clear(); + m_listLines.clear(); +} + +WorldItemPath::WorldItemPath(const QPolygonF &polygon, QGraphicsItem *parent) + : BaseWorldItemPolyline(polygon, parent) +{ + setZValue(WORLD_PATH_LAYER); + + m_pen.setColor(Qt::black); + m_pen.setWidth(3); + m_pen.setJoinStyle(Qt::MiterJoin); + + m_selectedPen.setColor(Qt::white); + m_selectedPen.setWidth(3); + m_selectedPen.setJoinStyle(Qt::MiterJoin); +} + +WorldItemPath::~WorldItemPath() +{ +} + +void WorldItemPath::setColor(const QColor &color) +{ + m_pen.setColor(color); +} + +bool WorldItemPath::removeSubPoint(WorldItemSubPoint *subPoint) +{ + int pos = m_listItems.indexOf(subPoint); + + // First and second points can not be removed + if ((pos == 0) || (pos == m_listItems.size() - 1)) + return false; + + return BaseWorldItemPolyline::removeSubPoint(subPoint); +} + +QPainterPath WorldItemPath::shape() const +{ + QPainterPath path; + + path.moveTo(m_polyline.first()); + for (int i = 1; i < m_polyline.count(); ++i) + path.lineTo(m_polyline.at(i)); + + return qt_graphicsItem_shapeFromPath(path, m_pen); +} + +void WorldItemPath::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) +{ + if (isActived()) + painter->setPen(m_selectedPen); + else + painter->setPen(m_pen); + + painter->drawPolyline(m_polyline); +} + + +WorldItemZone::WorldItemZone(const QPolygonF &polygon, QGraphicsItem *parent) + : BaseWorldItemPolyline(polygon, parent) +{ + setZValue(WORLD_ZONE_LAYER); + + m_pen.setColor(QColor(20, 100, 255)); + m_pen.setWidth(0); + m_selectedPen.setColor(Qt::white); + m_selectedPen.setWidth(0); + m_brush.setColor(QColor(20, 100, 255, TRANSPARENCY)); + m_brush.setStyle(Qt::SolidPattern); + m_selectedBrush.setColor(QColor(255, 255, 255, 100)); + m_selectedBrush.setStyle(Qt::SolidPattern); +} + +WorldItemZone::~WorldItemZone() +{ +} + +void WorldItemZone::setColor(const QColor &color) +{ + m_pen.setColor(color); + QColor brushColor(color); + brushColor.setAlpha(TRANSPARENCY); + m_brush.setColor(brushColor); +} + +bool WorldItemZone::removeSubPoint(WorldItemSubPoint *subPoint) +{ + if (m_listItems.size() < 4) + return false; + + return BaseWorldItemPolyline::removeSubPoint(subPoint); +} + +QPainterPath WorldItemZone::shape() const +{ + QPainterPath path; + path.addPolygon(m_polyline); + return qt_graphicsItem_shapeFromPath(path, m_pen); +} + +void WorldItemZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) +{ + if (isActived()) + { + painter->setPen(m_selectedPen); + painter->setBrush(m_selectedBrush); + } + else + { + painter->setPen(m_pen); + painter->setBrush(m_brush); + } + + painter->drawPolygon(m_polyline); +} + +void WorldItemZone::createSubPoints() +{ + BaseWorldItemPolyline::createSubPoints(); + + LineStruct endLineItem; + endLineItem.itemPoint = new WorldItemSubPoint(WorldItemSubPoint::MiddleType, this); + endLineItem.itemPoint->setPos((m_listItems.first()->pos() + m_listItems.last()->pos()) / 2); + endLineItem.lineItem = LineItem(m_listItems.last(), m_listItems.first()); + m_listLines.push_back(endLineItem); +} + +//******************************************* + +WorldItemSubPoint::WorldItemSubPoint(SubPointType pointType, AbstractWorldItem *parent) + : QGraphicsObject(parent), + m_type(pointType), + m_active(false), + m_parent(parent) +{ + setZValue(WORLD_POINT_LAYER); + + m_brush.setColor(QColor(20, 100, 255)); + m_brush.setStyle(Qt::SolidPattern); + + m_brushMiddle.setColor(QColor(255, 25, 100)); + m_brushMiddle.setStyle(Qt::SolidPattern); + + m_selectedBrush.setColor(QColor(255, 255, 255, 100)); + m_selectedBrush.setStyle(Qt::SolidPattern); + + m_rect.setCoords(-SIZE_POINT, -SIZE_POINT, SIZE_POINT, SIZE_POINT); + updateBoundingRect(); + + //setFlag(ItemIgnoresTransformations); + //setFlag(ItemSendsScenePositionChanges); +} + +WorldItemSubPoint::~WorldItemSubPoint() +{ +} + +void WorldItemSubPoint::setSubPointType(SubPointType nodeType) +{ + m_type = nodeType; + setFlag(ItemSendsScenePositionChanges); +} + +WorldItemSubPoint::SubPointType WorldItemSubPoint::subPointType() const +{ + return m_type; +} + +void WorldItemSubPoint::rotateOn(const QPointF &pivot, const qreal deltaAngle) +{ + prepareGeometryChange(); + + QPolygonF rotatedPolygon(m_rect); + rotatedPolygon.translate(scenePos() - pivot); + + QTransform trans; + trans = trans.rotate(deltaAngle); + rotatedPolygon = trans.map(rotatedPolygon); + rotatedPolygon.translate(pivot); + + setPos(m_parent->mapFromParent(rotatedPolygon.boundingRect().center())); +} + +void WorldItemSubPoint::scaleOn(const QPointF &pivot, const QPointF &factor) +{ + prepareGeometryChange(); + + QPolygonF scaledPolygon(m_rect); + scaledPolygon.translate(scenePos() - pivot); + + QTransform trans; + trans = trans.scale(factor.x(), factor.y()); + scaledPolygon = trans.map(scaledPolygon); + scaledPolygon.translate(pivot); + + setPos(m_parent->mapFromParent(scaledPolygon.boundingRect().center())); +} + +QRectF WorldItemSubPoint::boundingRect() const +{ + return m_boundingRect; +} + +void WorldItemSubPoint::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) +{ + painter->setPen(Qt::NoPen); + if (m_type == WorldItemSubPoint::EdgeType) + { + if (isActived()) + painter->setBrush(m_selectedBrush); + else + painter->setBrush(m_brush); + } + else + painter->setBrush(m_brushMiddle); + + // Draw point + painter->drawRect(m_rect); +} + +int WorldItemSubPoint::type() const +{ + return Type; +} + +void WorldItemSubPoint::setActived(bool actived) +{ + m_active = actived; +} + +bool WorldItemSubPoint::isActived() const +{ + return m_active; +} + +QVariant WorldItemSubPoint::itemChange(GraphicsItemChange change, const QVariant &value) +{ + if (change == ItemPositionHasChanged) + m_parent->moveSubPoint(this); + return QGraphicsItem::itemChange(change, value); +} + +void WorldItemSubPoint::mousePressEvent(QGraphicsSceneMouseEvent *event) +{ + if ((m_type == MiddleType) && (event->button() == Qt::LeftButton)) + { + m_parent->addSubPoint(this); + setSubPointType(EdgeType); + } + else if ((m_type == EdgeType) && (event->button() == Qt::RightButton)) + { + if (m_parent->removeSubPoint(this)) + setSubPointType(MiddleType); + } + update(); +} + +void WorldItemSubPoint::updateBoundingRect() +{ + m_boundingRect.setCoords(-SIZE_POINT, -SIZE_POINT, SIZE_POINT, SIZE_POINT); +} + +} /* namespace WorldEditor */ \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene_item.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene_item.h new file mode 100644 index 000000000..9752d783d --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_scene_item.h @@ -0,0 +1,298 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_SCENE_ITEM_H +#define WORLD_EDITOR_SCENE_ITEM_H + +// Project includes +#include "world_editor_global.h" + +// NeL includes + +// Qt includes +#include +#include +#include +#include +#include +#include + +namespace WorldEditor +{ +class WorldItemSubPoint; + +typedef QPair LineItem; + +struct LineStruct +{ + WorldItemSubPoint *itemPoint; + LineItem lineItem; +}; + +const int SELECTED_LAYER = 200; +const int UNSELECTED_LAYER = 100; +const int WORLD_ZONE_LAYER = 100; +const int WORLD_POINT_LAYER = 200; +const int WORLD_PATH_LAYER = 200; +const int MIDDLE_POINT_LAYER = 201; +const int EDGE_POINT_LAYER = 201; + +const int SIZE_ARROW = 20; + +/* +@class AbstractWorldItem +@brief Abstract class for graphics item +@details +*/ +class AbstractWorldItem: public QGraphicsItem +{ +public: + AbstractWorldItem(QGraphicsItem *parent = 0); + virtual ~AbstractWorldItem(); + + enum { Type = QGraphicsItem::UserType + 1 }; + + /// Rotate item around @pivot point on &deltaAngle (deg). + virtual void rotateOn(const QPointF &pivot, const qreal deltaAngle) {} + + /// Scales item relatively @pivot point + // TODO: add modes: IgnoreAspectRatio, KeepAspectRatio + virtual void scaleOn(const QPointF &pivot, const QPointF &factor) {} + + /// Rotate arrow on angle (deg). (only for WorldItemPoint) + virtual void turnOn(const qreal angle) {} + virtual void radiusOn(const qreal radius) {} + + /// Change color + virtual void setColor(const QColor &color) {} + + /// Enable/disable the mode edit shape (only for WorldItemPath and WorldItemPath) + virtual void setEnabledSubPoints(bool enabled) {} + + virtual void moveSubPoint(WorldItemSubPoint *subPoint) {} + virtual void addSubPoint(WorldItemSubPoint *subPoint) {} + virtual bool removeSubPoint(WorldItemSubPoint *subPoint) + { + return false; + } + + virtual void setPolygon(const QPolygonF &polygon) {} + virtual QPolygonF polygon() const + { + return QPolygonF(); + } + + void setActived(bool actived); + bool isActived() const; + + void setShapeChanged(bool value); + bool isShapeChanged() const; + + // Enable the use of qgraphicsitem_cast with this item. + int type() const; + +protected: + + bool m_active, m_shapeChanged; +}; + +/* +@class WorldItemPoint +@brief WorldItemPoint class provides a dot item with arrow and circle(@radius) +that you can add to a WorldEditorScene. +@details +*/ +class WorldItemPoint: public AbstractWorldItem +{ +public: + WorldItemPoint(const QPointF &point, const qreal angle, const qreal radius, + bool showArrow, QGraphicsItem *parent = 0); + virtual ~WorldItemPoint(); + + qreal angle() const; + + virtual void rotateOn(const QPointF &pivot, const qreal deltaAngle); + virtual void scaleOn(const QPointF &pivot, const QPointF &factor); + virtual void turnOn(const qreal angle); + virtual void radiusOn(const qreal radius); + + virtual void setColor(const QColor &color); + virtual void setEnabledSubPoints(bool enabled) {} + + virtual void setPolygon(const QPolygonF &polygon); + virtual QPolygonF polygon() const; + + virtual QRectF boundingRect() const; + virtual QPainterPath shape() const; + virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); + +private: + void createCircle(); + void updateBoundingRect(); + + static const int SIZE_POINT = 2; + + QPen m_pen, m_selectedPen; + QBrush m_brush, m_selectedBrush; + + QPolygonF m_circle; + QVector m_arrow; + QRectF m_rect, m_boundingRect; + qreal m_angle, m_radius; + bool m_showArrow; +}; + +/* +@class BaseWorldItemPolyline +@brief +@details +*/ +class BaseWorldItemPolyline: public AbstractWorldItem +{ +public: + BaseWorldItemPolyline(const QPolygonF &polygon, QGraphicsItem *parent = 0); + virtual ~BaseWorldItemPolyline(); + + virtual void rotateOn(const QPointF &pivot, const qreal deltaAngle); + virtual void scaleOn(const QPointF &pivot, const QPointF &factor); + + virtual void setEnabledSubPoints(bool enabled); + virtual void moveSubPoint(WorldItemSubPoint *subPoint); + virtual void addSubPoint(WorldItemSubPoint *subPoint); + virtual bool removeSubPoint(WorldItemSubPoint *subPoint); + + virtual void setPolygon(const QPolygonF &polygon); + virtual QPolygonF polygon() const; + + virtual QRectF boundingRect() const; + +protected: + virtual void createSubPoints(); + virtual void removeSubPoints(); + + bool m_pointEdit; + QPolygonF m_polyline; + QPen m_pen, m_selectedPen; + + QList m_listItems; + QList m_listLines; +}; + +/* +@class WorldItemPath +@brief WorldItemPath class provides a polyline item that you can add to a WorldEditorScene. +@details +*/ +class WorldItemPath: public BaseWorldItemPolyline +{ +public: + WorldItemPath(const QPolygonF &polygon, QGraphicsItem *parent = 0); + virtual ~WorldItemPath(); + + virtual void setColor(const QColor &color); + virtual bool removeSubPoint(WorldItemSubPoint *subPoint); + virtual QPainterPath shape() const; + virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); + +private: + + QPen m_pen, m_selectedPen; +}; + +/* +@class WorldItemZone +@brief The WorldItemZone class provides a polygon item that you can add to a WorldEditorScene. +@details +*/ +class WorldItemZone: public BaseWorldItemPolyline +{ +public: + WorldItemZone(const QPolygonF &polygon, QGraphicsItem *parent = 0); + virtual ~WorldItemZone(); + + virtual void setColor(const QColor &color); + virtual bool removeSubPoint(WorldItemSubPoint *subPoint); + virtual QPainterPath shape() const; + virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); + +protected: + virtual void createSubPoints(); + +private: + static const int TRANSPARENCY = 38; + + QPen m_pen, m_selectedPen; + QBrush m_brush, m_selectedBrush; +}; + +/* +@class WorldItemSubPoint +@brief +@details +*/ +class WorldItemSubPoint: public QGraphicsObject +{ + Q_OBJECT +public: + enum SubPointType + { + EdgeType = 0, + MiddleType + }; + + enum { Type = QGraphicsItem::UserType + 2 }; + + WorldItemSubPoint(SubPointType pointType, AbstractWorldItem *parent = 0); + virtual ~WorldItemSubPoint(); + + void setSubPointType(SubPointType nodeType); + SubPointType subPointType() const; + + void rotateOn(const QPointF &pivot, const qreal deltaAngle); + void scaleOn(const QPointF &pivot, const QPointF &factor); + + virtual QRectF boundingRect() const; + virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); + + void setActived(bool actived); + bool isActived() const; + + // Enable the use of qgraphicsitem_cast with this item. + int type() const; + +protected: + virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value); + virtual void mousePressEvent(QGraphicsSceneMouseEvent *event); + +private: + void updateBoundingRect(); + + static const int SIZE_POINT = 6; + + QBrush m_brush, m_brushMiddle, m_selectedBrush; + + QRectF m_rect, m_boundingRect; + SubPointType m_type; + bool m_active; + AbstractWorldItem *m_parent; +}; + +} /* namespace WorldEditor */ + +// Enable the use of QVariant with this class. +Q_DECLARE_METATYPE(WorldEditor::AbstractWorldItem *) + +#endif // WORLD_EDITOR_SCENE_ITEM_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.cpp new file mode 100644 index 000000000..bb8ef2a00 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.cpp @@ -0,0 +1,71 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "world_editor_settings_page.h" +#include "world_editor_constants.h" + +// Qt includes +#include + +// NeL includes + +namespace WorldEditor +{ + +WorldEditorSettingsPage::WorldEditorSettingsPage(QObject *parent) + : IOptionsPage(parent), + m_currentPage(NULL) +{ +} + +QString WorldEditorSettingsPage::id() const +{ + return QLatin1String(Constants::WORLD_EDITOR_PLUGIN); +} + +QString WorldEditorSettingsPage::trName() const +{ + return tr("General"); +} + +QString WorldEditorSettingsPage::category() const +{ + return QLatin1String(Constants::WORLD_EDITOR_PLUGIN); +} + +QString WorldEditorSettingsPage::trCategory() const +{ + return tr("World Editor"); +} + +QIcon WorldEditorSettingsPage::categoryIcon() const +{ + return QIcon(); +} + +QWidget *WorldEditorSettingsPage::createPage(QWidget *parent) +{ + m_currentPage = new QWidget(parent); + m_ui.setupUi(m_currentPage); + return m_currentPage; +} + +void WorldEditorSettingsPage::apply() +{ +} + +} /* namespace WorldEditor */ \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.h new file mode 100644 index 000000000..aa7677b9f --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.h @@ -0,0 +1,59 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + + +#ifndef WORLD_EDITOR_SETTINGS_PAGE_H +#define WORLD_EDITOR_SETTINGS_PAGE_H + +#include + +#include "../core/ioptions_page.h" + +#include "ui_world_editor_settings_page.h" + +class QWidget; + +namespace WorldEditor +{ + +/** +@class WorldEditorSettingsPage +*/ +class WorldEditorSettingsPage : public Core::IOptionsPage +{ + Q_OBJECT +public: + explicit WorldEditorSettingsPage(QObject *parent = 0); + virtual ~WorldEditorSettingsPage() {} + + virtual QString id() const; + virtual QString trName() const; + virtual QString category() const; + virtual QString trCategory() const; + QIcon categoryIcon() const; + virtual QWidget *createPage(QWidget *parent); + + virtual void apply(); + virtual void finish() {} + +private: + QWidget *m_currentPage; + Ui::WorldEditorSettingsPage m_ui; +}; + +} // namespace WorldEditor + +#endif // WORLD_EDITOR_SETTINGS_PAGE_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.ui new file mode 100644 index 000000000..9219da6c4 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_settings_page.ui @@ -0,0 +1,137 @@ + + + WorldEditorSettingsPage + + + false + + + + 0 + 0 + 329 + 239 + + + + Form + + + + 6 + + + 3 + + + + + Workspace + + + + + + Top Left + + + + + + + + + + + + + Bottom Right + + + + + + + + + + + + + Use OpenGL + + + + + + + + + + Ligoscape + + + + + + Cell size + + + + + + + + + + Snap + + + + + + + + + + Ligo class + + + + + + + + + + + + ... + + + + + + + + + + + + Qt::Vertical + + + + 20 + 0 + + + + + + + + + + + diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.cpp new file mode 100644 index 000000000..b23e62063 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.cpp @@ -0,0 +1,422 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +// Project includes +#include "world_editor_window.h" +#include "world_editor_constants.h" +#include "primitives_model.h" +#include "world_editor_scene.h" +#include "world_editor_misc.h" +#include "world_editor_actions.h" +#include "world_editor_scene_item.h" +#include "project_settings_dialog.h" + +// Core +#include "../core/icore.h" +#include "../core/menu_manager.h" +#include "../core/core_constants.h" + +// Lanscape Editor plugin +#include "../landscape_editor/builder_zone_base.h" + +// NeL includes + +// Qt includes +#include +#include +#include +#include +#include + +namespace WorldEditor +{ + +WorldEditorWindow::WorldEditorWindow(QWidget *parent) + : QMainWindow(parent), + m_primitivesModel(0), + m_undoStack(0), + m_oglWidget(0) +{ + m_ui.setupUi(this); + m_undoStack = new QUndoStack(this); + + m_primitivesModel = new PrimitivesTreeModel(this); + + m_worldEditorScene = new WorldEditorScene(Utils::ligoConfig()->CellSize, m_primitivesModel, m_undoStack, this); + m_zoneBuilderBase = new LandscapeEditor::ZoneBuilderBase(m_worldEditorScene); + + m_worldEditorScene->setZoneBuilder(m_zoneBuilderBase); + m_ui.graphicsView->setScene(m_worldEditorScene); + m_ui.graphicsView->setVisibleText(false); + + m_ui.treePrimitivesView->setModel(m_primitivesModel); + m_ui.treePrimitivesView->setUndoStack(m_undoStack); + m_ui.treePrimitivesView->setZoneBuilder(m_zoneBuilderBase); + m_ui.treePrimitivesView->setWorldScene(m_worldEditorScene); + + QActionGroup *sceneModeGroup = new QActionGroup(this); + sceneModeGroup->addAction(m_ui.selectAction); + sceneModeGroup->addAction(m_ui.moveAction); + sceneModeGroup->addAction(m_ui.rotateAction); + sceneModeGroup->addAction(m_ui.scaleAction); + sceneModeGroup->addAction(m_ui.turnAction); + m_ui.selectAction->setChecked(true); + + m_ui.newWorldEditAction->setIcon(QIcon(Core::Constants::ICON_NEW)); + m_ui.saveWorldEditAction->setIcon(QIcon(Core::Constants::ICON_SAVE)); + + createMenus(); + createToolBars(); + readSettings(); + + QSignalMapper *m_modeMapper = new QSignalMapper(this); + connect(m_ui.selectAction, SIGNAL(triggered()), m_modeMapper, SLOT(map())); + m_modeMapper->setMapping(m_ui.selectAction, 0); + connect(m_ui.moveAction, SIGNAL(triggered()), m_modeMapper, SLOT(map())); + m_modeMapper->setMapping(m_ui.moveAction, 1); + connect(m_ui.rotateAction, SIGNAL(triggered()), m_modeMapper, SLOT(map())); + m_modeMapper->setMapping(m_ui.rotateAction, 2); + connect(m_ui.scaleAction, SIGNAL(triggered()), m_modeMapper, SLOT(map())); + m_modeMapper->setMapping(m_ui.scaleAction, 3); + connect(m_ui.turnAction, SIGNAL(triggered()), m_modeMapper, SLOT(map())); + m_modeMapper->setMapping(m_ui.turnAction, 4); + + connect(m_modeMapper, SIGNAL(mapped(int)), this, SLOT(setMode(int))); + connect(m_ui.pointsAction, SIGNAL(triggered(bool)), m_worldEditorScene, SLOT(setEnabledEditPoints(bool))); + + connect(m_ui.settingsAction, SIGNAL(triggered()), this, SLOT(openProjectSettings())); + connect(m_ui.newWorldEditAction, SIGNAL(triggered()), this, SLOT(newWorldEditFile())); + connect(m_ui.saveWorldEditAction, SIGNAL(triggered()), this, SLOT(saveWorldEditFile())); + connect(m_ui.visibleGridAction, SIGNAL(toggled(bool)), m_ui.graphicsView, SLOT(setVisibleGrid(bool))); + + connect(m_ui.treePrimitivesView->selectionModel(), SIGNAL(selectionChanged(QItemSelection, QItemSelection)), + this, SLOT(updateSelection(QItemSelection, QItemSelection))); + + connect(m_worldEditorScene, SIGNAL(updateSelectedItems(QList)), + this, SLOT(selectedItemsInScene(QList))); + + m_statusBarTimer = new QTimer(this); + connect(m_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar())); + + m_statusInfo = new QLabel(this); + m_statusInfo->hide(); + Core::ICore::instance()->mainWindow()->statusBar()->addPermanentWidget(m_statusInfo); +} + +WorldEditorWindow::~WorldEditorWindow() +{ + writeSettings(); + + delete m_zoneBuilderBase; +} + +QUndoStack *WorldEditorWindow::undoStack() const +{ + return m_undoStack; +} + +void WorldEditorWindow::maybeSave() +{ + QMessageBox *messageBox = new QMessageBox(tr("World Editor"), + tr("The data has been modified.\n" + "Do you want to save your changes?"), + QMessageBox::Warning, + QMessageBox::Yes | QMessageBox::Default, + QMessageBox::No, + QMessageBox::Cancel | QMessageBox::Escape, + this, Qt::Sheet); + + messageBox->setButtonText(QMessageBox::Yes, + tr("Save")); + + messageBox->setButtonText(QMessageBox::No, tr("Don't Save")); + + messageBox->show(); +} + +void WorldEditorWindow::open() +{ + QString fileName = QFileDialog::getOpenFileName(this, + tr("Open NeL World Edit file"), m_lastDir, + tr("All NeL World Editor file (*.worldedit)")); + + setCursor(Qt::WaitCursor); + if (!fileName.isEmpty()) + { + m_lastDir = QFileInfo(fileName).absolutePath(); + loadWorldEditFile(fileName); + } + setCursor(Qt::ArrowCursor); +} + +void WorldEditorWindow::loadWorldEditFile(const QString &fileName) +{ + if (m_primitivesModel->isWorldEditNodeLoaded()) + return; + + Utils::WorldEditList worldEditList; + if (!Utils::loadWorldEditFile(fileName.toUtf8().constData(), worldEditList)) + { + // TODO: add the message box + return; + } + + m_undoStack->beginMacro(tr("Load %1").arg(fileName)); + + checkCurrentWorld(); + + m_undoStack->push(new CreateWorldCommand(fileName, m_primitivesModel)); + for (size_t i = 0; i < worldEditList.size(); ++i) + { + switch (worldEditList[i].first) + { + case Utils::DataDirectoryType: + m_zoneBuilderBase->init(QString(worldEditList[i].second.c_str()), true); + break; + case Utils::ContextType: + break; + case Utils::LandscapeType: + m_undoStack->push(new LoadLandscapeCommand(QString(worldEditList[i].second.c_str()), m_primitivesModel, m_zoneBuilderBase)); + break; + case Utils::PrimitiveType: + m_undoStack->push(new LoadRootPrimitiveCommand(QString(worldEditList[i].second.c_str()), + m_worldEditorScene, m_primitivesModel, m_ui.treePrimitivesView)); + break; + }; + } + m_undoStack->endMacro(); +} + +void WorldEditorWindow::checkCurrentWorld() +{ +} + +void WorldEditorWindow::newWorldEditFile() +{ + checkCurrentWorld(); + m_undoStack->push(new CreateWorldCommand("NewWorldEdit", m_primitivesModel)); +} + +void WorldEditorWindow::saveWorldEditFile() +{ +} + +void WorldEditorWindow::openProjectSettings() +{ + ProjectSettingsDialog *dialog = new ProjectSettingsDialog(m_zoneBuilderBase->dataPath(), this); + dialog->show(); + int ok = dialog->exec(); + if (ok == QDialog::Accepted) + { + m_zoneBuilderBase->init(dialog->dataPath(), true); + } + delete dialog; +} + +void WorldEditorWindow::setMode(int value) +{ + switch (value) + { + case 0: + m_worldEditorScene->setModeEdit(WorldEditorScene::SelectMode); + break; + case 1: + m_worldEditorScene->setModeEdit(WorldEditorScene::MoveMode); + break; + case 2: + m_worldEditorScene->setModeEdit(WorldEditorScene::RotateMode); + break; + case 3: + m_worldEditorScene->setModeEdit(WorldEditorScene::ScaleMode); + break; + case 4: + m_worldEditorScene->setModeEdit(WorldEditorScene::TurnMode); + break; + case 5: + m_worldEditorScene->setModeEdit(WorldEditorScene::RadiusMode); + break; + } +} + +void WorldEditorWindow::updateStatusBar() +{ + m_statusInfo->setText(m_worldEditorScene->zoneNameFromMousePos()); +} + +void WorldEditorWindow::updateSelection(const QItemSelection &selected, const QItemSelection &deselected) +{ + m_ui.pointsAction->setChecked(false); + m_worldEditorScene->setEnabledEditPoints(false); + + NodeList nodesSelected; + Q_FOREACH(QModelIndex modelIndex, selected.indexes()) + { + Node *node = static_cast(modelIndex.internalPointer()); + nodesSelected.push_back(node); + } + + NodeList nodesDeselected; + Q_FOREACH(QModelIndex modelIndex, deselected.indexes()) + { + Node *node = static_cast(modelIndex.internalPointer()); + nodesDeselected.push_back(node); + } + + // update property editor + if (nodesSelected.size() > 0) + { + // only single selection + m_ui.propertyEditWidget->updateSelection(nodesSelected.at(0)); + } + else + { + m_ui.propertyEditWidget->clearProperties(); + } + + QList itemSelected; + Q_FOREACH(Node *node, nodesSelected) + { + QGraphicsItem *item = getGraphicsItem(node); + if (item != 0) + itemSelected.push_back(item); + } + + QList itemDeselected; + Q_FOREACH(Node *node, nodesDeselected) + { + QGraphicsItem *item = getGraphicsItem(node); + if (item != 0) + itemDeselected.push_back(item); + } + + // Update world editor scene + m_worldEditorScene->updateSelection(itemSelected, itemDeselected); +} + +void WorldEditorWindow::selectedItemsInScene(const QList &selected) +{ + QItemSelectionModel *selectionModel = m_ui.treePrimitivesView->selectionModel(); + disconnect(m_ui.treePrimitivesView->selectionModel(), SIGNAL(selectionChanged(QItemSelection, QItemSelection)), + this, SLOT(updateSelection(QItemSelection, QItemSelection))); + + selectionModel->clear(); + QItemSelection itemSelection; + Q_FOREACH(QGraphicsItem *item, selected) + { + QPersistentModelIndex *index = qvariant_cast(item->data(Constants::NODE_PERISTENT_INDEX)); + if (index->isValid()) + { + QModelIndex modelIndex = index->operator const QModelIndex &(); + QItemSelection mergeItemSelection(modelIndex, modelIndex); + itemSelection.merge(mergeItemSelection, QItemSelectionModel::Select); + } + QApplication::processEvents(); + } + + selectionModel->select(itemSelection, QItemSelectionModel::Select); + + // update property editor + if (!selected.isEmpty()) + { + // only single selection + Node *node = qvariant_cast(selected.at(0)->data(Constants::WORLD_EDITOR_NODE)); + m_ui.propertyEditWidget->updateSelection(node); + } + else + { + m_ui.propertyEditWidget->clearProperties(); + } + + connect(m_ui.treePrimitivesView->selectionModel(), SIGNAL(selectionChanged(QItemSelection, QItemSelection)), + this, SLOT(updateSelection(QItemSelection, QItemSelection))); +} + +void WorldEditorWindow::showEvent(QShowEvent *showEvent) +{ + QMainWindow::showEvent(showEvent); + if (m_oglWidget != 0) + m_oglWidget->makeCurrent(); + m_statusInfo->show(); + m_statusBarTimer->start(100); +} + +void WorldEditorWindow::hideEvent(QHideEvent *hideEvent) +{ + QMainWindow::hideEvent(hideEvent); + m_statusInfo->hide(); + m_statusBarTimer->stop(); +} + +void WorldEditorWindow::createMenus() +{ + //Core::MenuManager *menuManager = Core::ICore::instance()->menuManager(); +} + +void WorldEditorWindow::createToolBars() +{ + Core::MenuManager *menuManager = Core::ICore::instance()->menuManager(); + //QAction *action = menuManager->action(Core::Constants::NEW); + //m_ui.fileToolBar->addAction(action); + + m_ui.fileToolBar->addAction(m_ui.newWorldEditAction); + QAction *action = menuManager->action(Core::Constants::OPEN); + m_ui.fileToolBar->addAction(action); + m_ui.fileToolBar->addAction(m_ui.saveWorldEditAction); + m_ui.fileToolBar->addSeparator(); + + action = menuManager->action(Core::Constants::UNDO); + if (action != 0) + m_ui.fileToolBar->addAction(action); + + action = menuManager->action(Core::Constants::REDO); + if (action != 0) + m_ui.fileToolBar->addAction(action); + + //action = menuManager->action(Core::Constants::SAVE); + //m_ui.fileToolBar->addAction(action); + //action = menuManager->action(Core::Constants::SAVE_AS); + //m_ui.fileToolBar->addAction(action); +} + +void WorldEditorWindow::readSettings() +{ + QSettings *settings = Core::ICore::instance()->settings(); + settings->beginGroup(Constants::WORLD_EDITOR_SECTION); + restoreState(settings->value(Constants::WORLD_WINDOW_STATE).toByteArray()); + restoreGeometry(settings->value(Constants::WORLD_WINDOW_GEOMETRY).toByteArray()); + + // Use OpenGL graphics system instead raster graphics system + if (settings->value(Constants::WORLD_EDITOR_USE_OPENGL, true).toBool()) + { + m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer)); + //m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::SampleBuffers)); + m_ui.graphicsView->setViewport(m_oglWidget); + } + + settings->endGroup(); +} + +void WorldEditorWindow::writeSettings() +{ + QSettings *settings = Core::ICore::instance()->settings(); + settings->beginGroup(Constants::WORLD_EDITOR_SECTION); + settings->setValue(Constants::WORLD_WINDOW_STATE, saveState()); + settings->setValue(Constants::WORLD_WINDOW_GEOMETRY, saveGeometry()); + settings->endGroup(); + settings->sync(); +} + +} /* namespace LandscapeEditor */ diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.h new file mode 100644 index 000000000..f289e6c2a --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.h @@ -0,0 +1,95 @@ +// Object Viewer Qt - MMORPG Framework +// Copyright (C) 2011 Dzmitry Kamiahin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WORLD_EDITOR_WINDOW_H +#define WORLD_EDITOR_WINDOW_H + +// Project includes +#include "ui_world_editor_window.h" + +// Qt includes +#include +#include +#include +#include +#include + +namespace LandscapeEditor +{ +class ZoneBuilderBase; +} + +namespace WorldEditor +{ +class PrimitivesTreeModel; +class WorldEditorScene; + +class WorldEditorWindow: public QMainWindow +{ + Q_OBJECT + +public: + explicit WorldEditorWindow(QWidget *parent = 0); + ~WorldEditorWindow(); + + QUndoStack *undoStack() const; + void maybeSave(); + +Q_SIGNALS: +public Q_SLOTS: + void open(); + +private Q_SLOTS: + void newWorldEditFile(); + void saveWorldEditFile(); + void openProjectSettings(); + + void setMode(int value); + void updateStatusBar(); + + void updateSelection(const QItemSelection &selected, const QItemSelection &deselected); + void selectedItemsInScene(const QList &selected); + +protected: + virtual void showEvent(QShowEvent *showEvent); + virtual void hideEvent(QHideEvent *hideEvent); + +private: + void createMenus(); + void createToolBars(); + void readSettings(); + void writeSettings(); + + void loadWorldEditFile(const QString &fileName); + void checkCurrentWorld(); + + QString m_lastDir; + + QLabel *m_statusInfo; + QTimer *m_statusBarTimer; + + PrimitivesTreeModel *m_primitivesModel; + QUndoStack *m_undoStack; + WorldEditorScene *m_worldEditorScene; + LandscapeEditor::ZoneBuilderBase *m_zoneBuilderBase; + QSignalMapper m_modeMapper; + QGLWidget *m_oglWidget; + Ui::WorldEditorWindow m_ui; +}; /* class WorldEditorWindow */ + +} /* namespace WorldEditor */ + +#endif // WORLD_EDITOR_WINDOW_H diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.ui new file mode 100644 index 000000000..d9b6f8ac3 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/world_editor/world_editor_window.ui @@ -0,0 +1,379 @@ + + + WorldEditorWindow + + + + 0 + 0 + 819 + 600 + + + + MainWindow + + + + :/icons/ic_nel_world_editor.png:/icons/ic_nel_world_editor.png + + + + + + + true + + + Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop + + + QPainter::SmoothPixmapTransform + + + QGraphicsView::NoDrag + + + QGraphicsView::AnchorUnderMouse + + + QGraphicsView::AnchorUnderMouse + + + QGraphicsView::FullViewportUpdate + + + QGraphicsView::DontAdjustForAntialiasing|QGraphicsView::DontClipPainter + + + + + + + + toolBar + + + TopToolBarArea + + + false + + + + + toolBar + + + TopToolBarArea + + + false + + + + + + + + + + + + Primitives + + + 2 + + + + + 3 + + + 3 + + + + + true + + + QAbstractItemView::ExtendedSelection + + + true + + + 250 + + + + + + + + + toolBar + + + TopToolBarArea + + + false + + + + + + + + + + + + + + Property Editor + + + 2 + + + + + + loadPrimitive + + + + + newPrimitive + + + + + + :/icons/ic_nel_zonel.png:/icons/ic_nel_zonel.png + + + loadLand + + + + + + :/icons/ic_nel_landscape_settings.png:/icons/ic_nel_landscape_settings.png + + + Settings + + + + + true + + + false + + + S/H Land + + + + + true + + + false + + + S/H Zone primitives + + + S/H Zone Primitives + + + + + true + + + false + + + S/H Path primitives + + + + + true + + + false + + + S/H Details + + + + + true + + + true + + + true + + + + :/icons/ic_grid.png:/icons/ic_grid.png + + + S/H Grid + + + + + true + + + false + + + S/H Grid points + + + + + New World Edit file + + + + + Save World Edit file + + + + + true + + + + :/icons/ic_nel_select.png:/icons/ic_nel_select.png + + + Select + + + + + true + + + + :/icons/ic_nel_move.png:/icons/ic_nel_move.png + + + Move + + + + + true + + + + :/icons/ic_nel_rotate.png:/icons/ic_nel_rotate.png + + + Rotate + + + + + true + + + + :/icons/ic_nel_scale.png:/icons/ic_nel_scale.png + + + Scale + + + + + true + + + true + + + + :/icons/ic_nel_turn.png:/icons/ic_nel_turn.png + + + Turn + + + + + true + + + true + + + Edit points + + + + + + :/icons/ic_nel_landscape_settings.png:/icons/ic_nel_landscape_settings.png + + + Project settings + + + + + true + + + false + + + S/H Points primitives + + + S/H Points primitives + + + + + + LandscapeEditor::LandscapeView + QGraphicsView +
../landscape_editor/landscape_view.h
+
+ + WorldEditor::PrimitivesView + QTreeView +
primitives_view.h
+
+ + WorldEditor::PropertyEditorWidget + QWidget +
property_editor_widget.h
+ 1 +
+
+ + + + + +
diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/CMakeLists.txt b/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/CMakeLists.txt index e9023c4b9..729658ab4 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/CMakeLists.txt +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/CMakeLists.txt @@ -42,6 +42,20 @@ NL_ADD_LIB_SUFFIX(ovqt_plugin_zone_painter) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} -DQT_PLUGIN -DQT_SHARED ${QT_DEFINITIONS}) -INSTALL(TARGETS ovqt_plugin_zone_painter LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} ARCHIVE DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + +IF(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_zone_painter LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_zone_painter LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${OVQT_PLUGIN_DIR} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ELSE(WIN32) + IF(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_zone_painter LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} ARCHIVE DESTINATION ${NL_LIB_PREFIX} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ELSE(WITH_INSTALL_LIBRARIES) + INSTALL(TARGETS ovqt_plugin_zone_painter LIBRARY DESTINATION ${OVQT_PLUGIN_DIR} RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d) + ENDIF(WITH_INSTALL_LIBRARIES) +ENDIF(WIN32) + INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/ovqt_plugin_zone_painter.xml DESTINATION ${OVQT_PLUGIN_SPECS_DIR} COMPONENT tools3d) diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.cpp index e0c2dab0c..8cbc89200 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.cpp +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.cpp @@ -1,155 +1,155 @@ -#include "zone_painter_main_window.h" -#include "ui_zone_painter_main_window.h" - -#include -#include -#include -#include -#include - -#include "qnel_widget.h" -#include "painter_dock_widget.h" - -#include "../core/icore.h" -#include "../core/menu_manager.h" -#include "../core/core_constants.h" - -ZonePainterMainWindow::ZonePainterMainWindow(QWidget *parent) : - QMainWindow(parent), - ui(new Ui::ZonePainterMainWindow) -{ - ui->setupUi(this); - m_nelWidget = new NLQT::QNLWidget(this); - setCentralWidget(m_nelWidget); - - // Load the settings. - loadConfig(); - - // Set up dock widget(s) and toolbar. - m_painterDockWidget = new PainterDockWidget(this); - addDockWidget(Qt::RightDockWidgetArea, m_painterDockWidget); - m_painterDockWidget->setVisible(true); - - // Insert tool modes - _toolModeMenu = new QMenu(tr("Tool Mode"), ui->painterToolBar); - _toolModeMenu->setIcon(QIcon(":/painterTools/images/draw-brush.png")); - ui->painterToolBar->addAction(_toolModeMenu->menuAction()); - //connect(_renderModeMenu->menuAction(), SIGNAL(triggered()), this, SLOT(setRenderMode())); - - QSignalMapper *modeMapper = new QSignalMapper(this); - - _toolPaintModeAction = _toolModeMenu->addAction(tr("Paint Mode")); - _toolPaintModeAction->setIcon(QIcon(":/painterTools/images/draw-brush.png")); - _toolPaintModeAction->setStatusTip(tr("Set paint mode")); - connect(_toolPaintModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); - modeMapper->setMapping(_toolPaintModeAction, 0); - - _toolFillModeAction = _toolModeMenu->addAction(tr("Fill Mode")); - _toolFillModeAction->setStatusTip(tr("Set fill mode")); - _toolFillModeAction->setIcon(QIcon(":/painterTools/images/color-fill.png")); - connect(_toolFillModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); - modeMapper->setMapping(_toolFillModeAction, 1); - - _toolSelectModeAction = _toolModeMenu->addAction(tr("Select mode")); - _toolSelectModeAction->setIcon(QIcon(":/painterTools/images/go-jump-4.png")); - _toolSelectModeAction->setStatusTip(tr("Set select mode")); - connect(_toolSelectModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); - modeMapper->setMapping(_toolSelectModeAction, 2); - - _toolPickModeAction = _toolModeMenu->addAction(tr("Pick mode")); - _toolPickModeAction->setIcon(QIcon(":/painterTools/images/color-picker-black.png")); - _toolPickModeAction->setStatusTip(tr("Set color picking mode")); - connect(_toolPickModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); - modeMapper->setMapping(_toolPickModeAction, 2); - - connect(modeMapper, SIGNAL(mapped(int)), this, SLOT(setToolMode(int))); - - m_statusBarTimer = new QTimer(this); - connect(m_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar())); - m_statusInfo = new QLabel(this); - m_statusInfo->hide(); - - // Set Background Color Toolbar - - - connect(ui->actionBackground_Dlg, SIGNAL(triggered()), this, SLOT(setBackgroundColor())); - - - Core::ICore::instance()->mainWindow()->statusBar()->addPermanentWidget(m_statusInfo); - - m_undoStack = new QUndoStack(this); -} - -void ZonePainterMainWindow::showEvent(QShowEvent *showEvent) -{ - QMainWindow::showEvent(showEvent); - m_statusBarTimer->start(1000); - m_statusInfo->show(); -} - -void ZonePainterMainWindow::hideEvent(QHideEvent *hideEvent) -{ - m_statusBarTimer->stop(); - m_statusInfo->hide(); - QMainWindow::hideEvent(hideEvent); -} - -void ZonePainterMainWindow::updateStatusBar() -{ - m_statusInfo->setText(QString("Tool Mode: Paint Mode")); -} - -void ZonePainterMainWindow::setToolMode(int value) -{ - switch (value) - { - case 0: - //Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Point); - break; - case 1: - //Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Line); - break; - case 2: - //Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Filled); - break; - } -} - -void ZonePainterMainWindow::setToolMode() -{ - //switch (Modules::objView().getDriver()->getPolygonMode()) - //{ - //case NL3D::UDriver::Filled: - // Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Line); - // break; - //case NL3D::UDriver::Line: - // Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Point); - // break; - //case NL3D::UDriver::Point: - // Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Filled); - // break; - //} -} - -void ZonePainterMainWindow::setBackgroundColor() { - QColor color = QColorDialog::getColor(QColor(m_nelWidget->backgroundColor().R, - m_nelWidget->backgroundColor().G, - m_nelWidget->backgroundColor().B)); - if (color.isValid()) - m_nelWidget->setBackgroundColor(NLMISC::CRGBA(color.red(), color.green(), color.blue())); -} - -void ZonePainterMainWindow::loadConfig() { +#include "zone_painter_main_window.h" +#include "ui_zone_painter_main_window.h" + +#include +#include +#include +#include +#include + +#include "qnel_widget.h" +#include "painter_dock_widget.h" + +#include "../core/icore.h" +#include "../core/menu_manager.h" +#include "../core/core_constants.h" + +ZonePainterMainWindow::ZonePainterMainWindow(QWidget *parent) : + QMainWindow(parent), + ui(new Ui::ZonePainterMainWindow) +{ + ui->setupUi(this); + m_nelWidget = new NLQT::QNLWidget(this); + setCentralWidget(m_nelWidget); + + // Load the settings. + loadConfig(); + + // Set up dock widget(s) and toolbar. + m_painterDockWidget = new PainterDockWidget(this); + addDockWidget(Qt::RightDockWidgetArea, m_painterDockWidget); + m_painterDockWidget->setVisible(true); + + // Insert tool modes + _toolModeMenu = new QMenu(tr("Tool Mode"), ui->painterToolBar); + _toolModeMenu->setIcon(QIcon(":/painterTools/images/draw-brush.png")); + ui->painterToolBar->addAction(_toolModeMenu->menuAction()); + //connect(_renderModeMenu->menuAction(), SIGNAL(triggered()), this, SLOT(setRenderMode())); + + QSignalMapper *modeMapper = new QSignalMapper(this); + + _toolPaintModeAction = _toolModeMenu->addAction(tr("Paint Mode")); + _toolPaintModeAction->setIcon(QIcon(":/painterTools/images/draw-brush.png")); + _toolPaintModeAction->setStatusTip(tr("Set paint mode")); + connect(_toolPaintModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); + modeMapper->setMapping(_toolPaintModeAction, 0); + + _toolFillModeAction = _toolModeMenu->addAction(tr("Fill Mode")); + _toolFillModeAction->setStatusTip(tr("Set fill mode")); + _toolFillModeAction->setIcon(QIcon(":/painterTools/images/color-fill.png")); + connect(_toolFillModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); + modeMapper->setMapping(_toolFillModeAction, 1); + + _toolSelectModeAction = _toolModeMenu->addAction(tr("Select mode")); + _toolSelectModeAction->setIcon(QIcon(":/painterTools/images/go-jump-4.png")); + _toolSelectModeAction->setStatusTip(tr("Set select mode")); + connect(_toolSelectModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); + modeMapper->setMapping(_toolSelectModeAction, 2); + + _toolPickModeAction = _toolModeMenu->addAction(tr("Pick mode")); + _toolPickModeAction->setIcon(QIcon(":/painterTools/images/color-picker-black.png")); + _toolPickModeAction->setStatusTip(tr("Set color picking mode")); + connect(_toolPickModeAction, SIGNAL(triggered()), modeMapper, SLOT(map())); + modeMapper->setMapping(_toolPickModeAction, 2); + + connect(modeMapper, SIGNAL(mapped(int)), this, SLOT(setToolMode(int))); + + m_statusBarTimer = new QTimer(this); + connect(m_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar())); + m_statusInfo = new QLabel(this); + m_statusInfo->hide(); + + // Set Background Color Toolbar + + + connect(ui->actionBackground_Dlg, SIGNAL(triggered()), this, SLOT(setBackgroundColor())); + + + Core::ICore::instance()->mainWindow()->statusBar()->addPermanentWidget(m_statusInfo); + + m_undoStack = new QUndoStack(this); +} + +void ZonePainterMainWindow::showEvent(QShowEvent *showEvent) +{ + QMainWindow::showEvent(showEvent); + m_statusBarTimer->start(1000); + m_statusInfo->show(); +} + +void ZonePainterMainWindow::hideEvent(QHideEvent *hideEvent) +{ + m_statusBarTimer->stop(); + m_statusInfo->hide(); + QMainWindow::hideEvent(hideEvent); +} + +void ZonePainterMainWindow::updateStatusBar() +{ + m_statusInfo->setText(QString("Tool Mode: Paint Mode")); +} + +void ZonePainterMainWindow::setToolMode(int value) +{ + switch (value) + { + case 0: + //Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Point); + break; + case 1: + //Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Line); + break; + case 2: + //Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Filled); + break; + } +} + +void ZonePainterMainWindow::setToolMode() +{ + //switch (Modules::objView().getDriver()->getPolygonMode()) + //{ + //case NL3D::UDriver::Filled: + // Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Line); + // break; + //case NL3D::UDriver::Line: + // Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Point); + // break; + //case NL3D::UDriver::Point: + // Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Filled); + // break; + //} +} + +void ZonePainterMainWindow::setBackgroundColor() { + QColor color = QColorDialog::getColor(QColor(m_nelWidget->backgroundColor().R, + m_nelWidget->backgroundColor().G, + m_nelWidget->backgroundColor().B)); + if (color.isValid()) + m_nelWidget->setBackgroundColor(NLMISC::CRGBA(color.red(), color.green(), color.blue())); +} + +void ZonePainterMainWindow::loadConfig() { QSettings *settings = Core::ICore::instance()->settings(); settings->beginGroup("ZonePainter"); QColor color; color = settings->value("BackgroundColor", QColor(80, 80, 80)).value(); settings->endGroup(); - m_nelWidget->setBackgroundColor(NLMISC::CRGBA(color.red(), color.green(), color.blue(), color.alpha())); -} - -void ZonePainterMainWindow::saveConfig() { + m_nelWidget->setBackgroundColor(NLMISC::CRGBA(color.red(), color.green(), color.blue(), color.alpha())); +} + +void ZonePainterMainWindow::saveConfig() { QSettings *settings = Core::ICore::instance()->settings(); settings->beginGroup("ZonePainter" ); @@ -157,12 +157,12 @@ void ZonePainterMainWindow::saveConfig() { settings->setValue("BackgroundColor", color); settings->endGroup(); - settings->sync(); -} - -ZonePainterMainWindow::~ZonePainterMainWindow() -{ - delete ui; - delete m_nelWidget; - delete m_painterDockWidget; -} + settings->sync(); +} + +ZonePainterMainWindow::~ZonePainterMainWindow() +{ + delete ui; + delete m_nelWidget; + delete m_painterDockWidget; +} diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.h b/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.h index 0dbfd9948..caa4433e4 100644 --- a/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.h +++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/zone_painter/zone_painter_main_window.h @@ -1,57 +1,57 @@ -#ifndef ZONE_PAINTER_MAIN_WINDOW_H -#define ZONE_PAINTER_MAIN_WINDOW_H - -#include -#include -#include -#include -#include - -namespace NLQT { - class QNLWidget; -} - -namespace Ui { - class ZonePainterMainWindow; -} - -class PainterDockWidget; - -class ZonePainterMainWindow : public QMainWindow -{ - Q_OBJECT - -public: - explicit ZonePainterMainWindow(QWidget *parent = 0); - ~ZonePainterMainWindow(); - - void loadConfig(); - void saveConfig(); - QUndoStack *getUndoStack() { return m_undoStack; } -public Q_SLOTS: +#ifndef ZONE_PAINTER_MAIN_WINDOW_H +#define ZONE_PAINTER_MAIN_WINDOW_H + +#include +#include +#include +#include +#include + +namespace NLQT { + class QNLWidget; +} + +namespace Ui { + class ZonePainterMainWindow; +} + +class PainterDockWidget; + +class ZonePainterMainWindow : public QMainWindow +{ + Q_OBJECT + +public: + explicit ZonePainterMainWindow(QWidget *parent = 0); + ~ZonePainterMainWindow(); + + void loadConfig(); + void saveConfig(); + QUndoStack *getUndoStack() { return m_undoStack; } +public Q_SLOTS: void setToolMode(int value); - void setToolMode(); - void updateStatusBar(); - void setBackgroundColor(); - -protected: - virtual void showEvent(QShowEvent *showEvent); - virtual void hideEvent(QHideEvent *hideEvent); - -private: - Ui::ZonePainterMainWindow *ui; - NLQT::QNLWidget *m_nelWidget; - PainterDockWidget *m_painterDockWidget; - QTimer *m_statusBarTimer; - QLabel *m_statusInfo; - + void setToolMode(); + void updateStatusBar(); + void setBackgroundColor(); + +protected: + virtual void showEvent(QShowEvent *showEvent); + virtual void hideEvent(QHideEvent *hideEvent); + +private: + Ui::ZonePainterMainWindow *ui; + NLQT::QNLWidget *m_nelWidget; + PainterDockWidget *m_painterDockWidget; + QTimer *m_statusBarTimer; + QLabel *m_statusInfo; + QAction *_toolPaintModeAction; QAction *_toolFillModeAction; QAction *_toolSelectModeAction; QAction *_toolPickModeAction; - QMenu *_toolModeMenu; - QUndoStack *m_undoStack; - //QAction *m_setBackColorAction; -}; - -#endif // ZONE_PAINTER_MAIN_WINDOW_H + QMenu *_toolModeMenu; + QUndoStack *m_undoStack; + //QAction *m_setBackColorAction; +}; + +#endif // ZONE_PAINTER_MAIN_WINDOW_H diff --git a/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp index 70bf51f81..af026b3df 100644 --- a/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp +++ b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp @@ -1,724 +1,724 @@ -/* -Object Viewer Qt Widget -Copyright (C) 2010 Adrian Jaekel - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -#include "object_viewer_widget.h" - -// STL includes - -// NeL includes -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -// Qt includes -#include - -// Project includes - -Q_EXPORT_PLUGIN2(object_viewer_widget_qt, NLQT::CObjectViewerWidget) - -using namespace NLMISC; -using namespace NL3D; -using namespace std; - -namespace NLQT -{ - CObjectViewerWidget *CObjectViewerWidget::_objectViewerWidget = NULL; - - CObjectViewerWidget::CObjectViewerWidget(QWidget *parent) - : _isGraphicsInitialized(false), _isGraphicsEnabled(false), - _Driver(NULL), _Light(0), _phi(0), _psi(0),_dist(2), - _CameraFocal(75), _CurrentInstance(""), _BloomEffect(false), - _Scene(0), QWidget(parent) - { +/* +Object Viewer Qt Widget +Copyright (C) 2010 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "object_viewer_widget.h" + +// STL includes + +// NeL includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// Qt includes +#include + +// Project includes + +Q_EXPORT_PLUGIN2(object_viewer_widget_qt, NLQT::CObjectViewerWidget) + +using namespace NLMISC; +using namespace NL3D; +using namespace std; + +namespace NLQT +{ + CObjectViewerWidget *CObjectViewerWidget::_objectViewerWidget = NULL; + + CObjectViewerWidget::CObjectViewerWidget(QWidget *parent) + : _isGraphicsInitialized(false), _isGraphicsEnabled(false), + _Driver(NULL), _Light(0), _phi(0), _psi(0),_dist(2), + _CameraFocal(75), _CurrentInstance(""), _BloomEffect(false), + _Scene(0), QWidget(parent) + { setMouseTracking(true); - setFocusPolicy(Qt::StrongFocus); - _objectViewerWidget = this; - - _isGraphicsEnabled = true; - - // As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. - // This can be used to do heavy work while providing a snappy user interface. - _mainTimer = new QTimer(this); - connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender())); - // timer->start(); // <- timeout 0 - // it's heavy on cpu, though, when no 3d driver initialized :) - _mainTimer->start(25); // 25fps - } - - CObjectViewerWidget::~CObjectViewerWidget() - { - release(); - } - - void CObjectViewerWidget::showEvent ( QShowEvent * event ) - { - if (!_mainTimer->isActive()) - { - _mainTimer->start(25); - } - } - - void CObjectViewerWidget::setNelContext(NLMISC::INelContext &nelContext) - { - _LibContext = new CLibraryContext(nelContext); - } - - void CObjectViewerWidget::init() - { - - connect(this, SIGNAL(topLevelChanged(bool)), - this, SLOT(topLevelChanged(bool))); - //H_AUTO2 - //nldebug("%d %d %d",_nlw->winId(), width(), height()); - - -#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC) - //dynamic_cast(widget())->makeCurrent(); -#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC) - - nlWindow wnd = (nlWindow)winId(); - uint16 w = width(); - uint16 h = height(); - - setMouseTracking(true); - - // set background color from config - //NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor"); - //_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2)); - _BackgroundColor = CRGBA(255, 255, 255); - - // set graphics driver from config - //NLMISC::CConfigFile::CVar v2 = Modules::config().getConfigFile().getVar("GraphicsDriver"); - // Choose driver opengl to work correctly under Linux example - _Direct3D = false; //_Driver = OpenGL; - -#ifdef NL_OS_WINDOWS - //std::string driver = v2.asString(); - //if (driver == "Direct3D") _Direct3D = true; //m_Driver = Direct3D; - //else if (driver == "OpenGL") _Direct3D = false; //m_Driver = OpenGL; - //else nlwarning("Invalid driver specified, defaulting to OpenGL"); -#endif - - //Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal)); - //Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect)); - - // create the driver - nlassert(!_Driver); - - _Driver = UDriver::createDriver(0, _Direct3D, 0); - nlassert(_Driver); - - // initialize the window with config file values - _Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); - - //_Light = ULight::createLight(); - - //// set mode of the light - //_Light->setMode(ULight::DirectionalLight); - - //// set position of the light - //_Light->setPosition(CVector(-20.f, 30.f, 10.f)); - - //// white light - //_Light->setAmbiant(CRGBA(255, 255, 255)); - - //// set and enable the light - //_Driver->setLight(0, *_Light); - //_Driver->enableLight(0); - - // Create a scene - _Scene = _Driver->createScene(true); - - _PlayListManager = _Scene->createPlayListManager(); - - //_Scene->enableLightingSystem(true); - - // create the camera - UCamera camera = _Scene->getCam(); - - camera.setTransformMode (UTransformable::DirectMatrix); - - setSizeViewport(w, h); - - // camera will look at entities - camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5)); - - NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0); - - _MouseListener = _Driver->create3dMouseListener(); - _MouseListener->setMatrix(_Scene->getCam().getMatrix()); - _MouseListener->setFrustrum(_Scene->getCam().getFrustum()); - _MouseListener->setHotSpot(hotSpot); - _MouseListener->setMouseMode(U3dMouseListener::edit3d); - - NL3D::CBloomEffect::instance().setDriver(_Driver); - NL3D::CBloomEffect::instance().setScene(_Scene); - NL3D::CBloomEffect::instance().init(!_Direct3D); - //NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt()); - //NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool()); - } - - void CObjectViewerWidget::release() - { - //H_AUTO2 - nldebug(""); - - _Driver->delete3dMouseListener(_MouseListener); - - // delete all entities - deleteEntities(); - - _Scene->deletePlayListManager(_PlayListManager); - - // delete the scene - _Driver->deleteScene(_Scene); - - // delete the light - delete _Light; - - // release driver - nlassert(_Driver); - _Driver->release(); - delete _Driver; - _Driver = NULL; - } - - void CObjectViewerWidget::updateRender() - { - //nldebug("CMainWindow::updateRender"); - updateInitialization(isVisible()); - - //QModelIndex index = _dirModel->setRootPath("D:/Dev/Ryzom/code/ryzom/common/data_leveldesign/leveldesign"); - //_dirTree->setRootIndex(index); - - if (isVisible()) - { - // call all update functions - // 01. Update Utilities (configuration etc) - - // 02. Update Time (deltas) - // ... - - // 03. Update Receive (network, servertime, receive messages) - // ... - - // 04. Update Input (keyboard controls, etc) - if (_isGraphicsInitialized) - updateInput(); - - // 05. Update Weather (sky, snow, wind, fog, sun) - // ... - - // 06. Update Entities (movement, do after possible tp from incoming messages etc) - // - Move other entities - // - Update self entity - // - Move bullets - // ... - - // 07. Update Landscape (async zone loading near entity) - // ... - - // 08. Update Collisions (entities) - // - Update entities - // - Update move container (swap with Update entities? todo: check code!) - // - Update bullets - // ... - - // 09. Update Animations (playlists) - // - Needs to be either before or after entities, not sure, - // there was a problem with wrong order a while ago!!! - - - //updateAnimation(_AnimationDialog->getTime()); - updateAnimatePS(); - // 10. Update Camera (depends on entities) - // ... - - // 11. Update Interface (login, ui, etc) - // ... - - // 12. Update Sound (sound driver) - // ... - - // 13. Update Send (network, send new position etc) - // ... - - // 14. Update Debug (stuff for dev) - // ... - - if (_isGraphicsInitialized && !getDriver()->isLost()) - { - // 01. Render Driver (background color) - renderDriver(); // clear all buffers - - // 02. Render Sky (sky scene) - // ... - - // 04. Render Scene (entity scene) - renderScene(); - - // 05. Render Effects (flare) - // ... - - // 06. Render Interface 3D (player names) - // ... - - // 07. Render Debug 3D - // ... - - // 08. Render Interface 2D (chatboxes etc, optionally does have 3d) - // ... - - // 09. Render Debug 2D (stuff for dev) - renderDebug2D(); - - // swap 3d buffers - getDriver()->swapBuffers(); - } - } - } - - void CObjectViewerWidget::updateInitialization(bool visible) - { - //nldebug("CMainWindow::updateInitialization"); - bool done; - do - { - done = true; // set false whenever change - bool wantGraphics = _isGraphicsEnabled && visible; - // bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled; - - // .. stuff that depends on other stuff goes on top to prioritize deinitialization - - // Landscape - // ... - - // Graphics (Driver) - if (_isGraphicsInitialized) - { - if (!wantGraphics) - { - //_isGraphicsInitialized = false; - //release(); - _mainTimer->stop(); - //done = false; - } - } - else - { - if (wantGraphics) - { - init(); - _isGraphicsInitialized = true; - _mainTimer->start(25); - //done = false; - } - } - } - while (!done); - } - - void CObjectViewerWidget::updateInput() - { - _Driver->EventServer.pump(); - - // New matrix from camera - _Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix); - _Scene->getCam().setMatrix (_MouseListener->getViewMatrix()); - - //nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str()); - } - - void CObjectViewerWidget::renderDriver() - { - // Render the scene. - if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) - { - NL3D::CBloomEffect::instance().initBloom(); - } - _Driver->clearBuffers(_BackgroundColor); - } - - void CObjectViewerWidget::renderScene() - { - // render the scene - _Scene->render(); - - if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) - { - NL3D::CBloomEffect::instance().endBloom(); - NL3D::CBloomEffect::instance().endInterfacesDisplayBloom(); - } - } - - void CObjectViewerWidget::renderDebug2D() - { - } - - void CObjectViewerWidget::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga) - { - //H_AUTO2 - - // FIXME: create screenshot path if it doesn't exist! - - // empty bitmap - CBitmap bitmap; - // copy the driver buffer to the bitmap - _Driver->getBuffer(bitmap); - // create the file name - string filename = std::string("./") + nameFile; - // write the bitmap as a jpg, png or tga to the file - if (jpg) - { - string newfilename = CFile::findNewFile(filename + ".jpg"); - COFile outputFile(newfilename); - bitmap.writeJPG(outputFile, 100); - nlinfo("Screenshot '%s' saved", newfilename.c_str()); - } - if (png) - { - string newfilename = CFile::findNewFile(filename + ".png"); - COFile outputFile(newfilename); - bitmap.writePNG(outputFile, 24); - nlinfo("Screenshot '%s' saved", newfilename.c_str()); - } - if (tga) - { - string newfilename = CFile::findNewFile(filename + ".tga"); - COFile outputFile(newfilename); - bitmap.writeTGA(outputFile, 24, false); - nlinfo("Screenshot '%s' saved", newfilename.c_str()); - } - } - - bool CObjectViewerWidget::loadMesh(const std::string &meshFileName, const std::string &skelFileName) - { - std::string fileName = CFile::getFilenameWithoutExtension(meshFileName); - if ( _Entities.count(fileName) != 0) - return false; - - CPath::addSearchPath(CFile::getPath(meshFileName), false, false); - - // create instance of the mesh character - UInstance Entity = _Scene->createInstance(meshFileName); - - CAABBox bbox; - Entity.getShapeAABBox(bbox); - setCamera(_Scene, bbox , Entity, true); - - _MouseListener->setMatrix(_Scene->getCam().getMatrix()); - - USkeleton Skeleton = _Scene->createSkeleton(skelFileName); - - // if we can't create entity, skip it - if (Entity.empty()) return false; - - // create a new entity - EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first; - CEntity &entity = (*eit).second; - - // set the entity up - entity._Name = fileName; - entity._FileNameShape = meshFileName; - entity._FileNameSkeleton = skelFileName; - entity._Instance = Entity; - if (!Skeleton.empty()) - { - entity._Skeleton = Skeleton; - entity._Skeleton.bindSkin (entity._Instance); - } - entity._AnimationSet = _Driver->createAnimationSet(false); - entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet); - return true; - } - - void CObjectViewerWidget::setVisible(bool visible) - { - // called by show() - // code assuming visible window needed to init the 3d driver - nldebug("%d", visible); - if (visible) - { - QWidget::setVisible(true); - } - else - { - QWidget::setVisible(false); - } - } - - void CObjectViewerWidget::resetScene() - { - deleteEntities(); - - // Reset camera. - //.. - - // to load files with the same name but located in different directories - //CPath::clearMap(); - - // load and set search paths from config - //Modules::config().configSearchPaths(); - - _CurrentInstance = ""; - - nlinfo("Scene cleared"); - } - - void CObjectViewerWidget::setBackgroundColor(NLMISC::CRGBA backgroundColor) - { - _BackgroundColor = backgroundColor; - - // config file variable changes - //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.R, 0); - //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.G, 1); - //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.B, 2); - } - - void CObjectViewerWidget::setGraphicsDriver(bool Direct3D) - { - //_Direct3D = Direct3D; - - //if (_Direct3D) Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("Direct3D"); - //else Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("OpenGL"); - } - - void CObjectViewerWidget::setSizeViewport(uint16 w, uint16 h) - { - _Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); - } - - void CObjectViewerWidget::setCurrentObject(const std::string &name) - { - if ((_Entities.count(name) != 0) || ( name.empty() )) _CurrentInstance = name; - else nlerror ("Entity %s not found", name.c_str()); - nlinfo("set current entity %s", _CurrentInstance.c_str()); - } - - CEntity& CObjectViewerWidget::getEntity(const std::string &name) - { - if ( _Entities.count(name) == 0) nlerror("Entity %s not found", name.c_str()); - EIT eit = _Entities.find (name); - return (*eit).second; - } - - void CObjectViewerWidget::getListObjects(std::vector &listObj) - { - listObj.clear(); - for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit) - listObj.push_back((*eit).second._Name); - } - - void CObjectViewerWidget::deleteEntity(CEntity &entity) - { - if (entity._PlayList != NULL) - { - _PlayListManager->deletePlayList (entity._PlayList); - entity._PlayList = NULL; - } - - if (entity._AnimationSet != NULL) - { - _Driver->deleteAnimationSet(entity._AnimationSet); - entity._AnimationSet = NULL; - } - - if (!entity._Skeleton.empty()) - { - entity._Skeleton.detachSkeletonSon(entity._Instance); - - _Scene->deleteSkeleton(entity._Skeleton); - entity._Skeleton = NULL; - } - - if (!entity._Instance.empty()) - { - _Scene->deleteInstance(entity._Instance); - entity._Instance = NULL; - } - } - - void CObjectViewerWidget::deleteEntities() - { - for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit) - { - CEntity &entity = (*eit).second; - deleteEntity(entity); - } - _Entities.clear(); - } - - void CObjectViewerWidget::setCamera(NL3D::UScene *scene, CAABBox &bbox, UTransform &entity, bool high_z) - { - CVector pos(0.f, 0.f, 0.f); - CQuat quat(0.f, 0.f, 0.f, 0.f); - NL3D::UInstance inst; - inst.cast(entity); - if (!inst.empty()) - { - inst.getDefaultPos(pos); - inst.getDefaultRotQuat(quat); - } - - // fix scale (some shapes have a different value) - entity.setScale(1.f, 1.f, 1.f); - - UCamera Camera = scene->getCam(); - CVector max_radius = bbox.getHalfSize(); - - CVector center = bbox.getCenter(); - entity.setPivot(center); - center += pos; - - //scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); - float fov = float(_CameraFocal * (float)Pi/180.0); - //Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f); - float radius = max(max(max_radius.x, max_radius.y), max_radius.z); - if (radius == 0.f) radius = 1.f; - float left, right, bottom, top, znear, zfar; - Camera.getFrustum(left, right, bottom, top, znear, zfar); - float dist = (radius / (tan(fov/2))) * 0.2; - CVector eye(center); - CVector ax(quat.getAxis()); - - if (ax.isNull() || ax == CVector::I) - { - ax = CVector::J; - } - else if (ax == -CVector::K) - { - ax = -CVector::J; - } - - eye -= ax * (dist+radius); - if (high_z) - eye.z += max_radius.z/1.0f; - Camera.lookAt(eye, center); - setupLight(eye, center - eye); - } - - bool CObjectViewerWidget::setupLight(const CVector &position, const CVector &direction) - { - if (!_Light) - _Light = ULight::createLight(); - if (!_Light) return false; - - // set mode of the light - _Light->setMode(ULight::DirectionalLight); - - // set position of the light - // Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction); - NLMISC::CRGBA light_ambiant = CRGBA(0,0,0); - NLMISC::CRGBA light_diffuse = CRGBA(255,255,255); - NLMISC::CRGBA light_specular = CRGBA(255,255,255); - NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25); - _Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction); - - // set and enable the light - _Driver->setLight(0, *_Light); - _Driver->enableLight(0); - - return true; - } - - QIcon* CObjectViewerWidget::saveOneImage(string shapename) - { - int output_width = 128; - int output_height = 128; - - // Create a scene - NL3D::UScene* Scene = _Driver->createScene(true); - if (!Scene) return 0; - - // get scene camera - if (Scene->getCam().empty()) - { - nlwarning("can't get camera from scene"); - return 0; - } - - // add an entity to the scene - UInstance Entity = Scene->createInstance(shapename.c_str()); - - // if we can't create entity, skip it - if (Entity.empty()) - { - nlwarning("can't create instance from %s", shapename.c_str()); - return 0; - } - - // get AABox of Entity - CAABBox bbox; - Entity.getShapeAABBox(bbox); - setCamera(Scene, bbox , Entity, true); - Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)output_width/output_height, 0.1f, 1000); - - string filename = CPath::standardizePath("") + toString("%s.%s", shapename.c_str(), "png"); - - // the background is white - _Driver->clearBuffers(); - - // render the scene - Scene->render(); - - CBitmap btm; - _Driver->getBuffer(btm); - - btm.resample(output_width, output_height); - - COFile fs; - - if (fs.open(filename)) - { - if (!btm.writePNG(fs, 24)) - { - nlwarning("can't save image to PNG"); - return 0; - } - } - else - { - nlwarning("can't create %s", "test.png"); - return 0; - } - fs.close(); - - QIcon *icon = new QIcon(QString(filename.c_str())); - //CFile::deleteFile(filename); - return icon; - } + setFocusPolicy(Qt::StrongFocus); + _objectViewerWidget = this; + + _isGraphicsEnabled = true; + + // As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. + // This can be used to do heavy work while providing a snappy user interface. + _mainTimer = new QTimer(this); + connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender())); + // timer->start(); // <- timeout 0 + // it's heavy on cpu, though, when no 3d driver initialized :) + _mainTimer->start(25); // 25fps + } + + CObjectViewerWidget::~CObjectViewerWidget() + { + release(); + } + + void CObjectViewerWidget::showEvent ( QShowEvent * event ) + { + if (!_mainTimer->isActive()) + { + _mainTimer->start(25); + } + } + + void CObjectViewerWidget::setNelContext(NLMISC::INelContext &nelContext) + { + _LibContext = new CLibraryContext(nelContext); + } + + void CObjectViewerWidget::init() + { + + connect(this, SIGNAL(topLevelChanged(bool)), + this, SLOT(topLevelChanged(bool))); + //H_AUTO2 + //nldebug("%d %d %d",_nlw->winId(), width(), height()); + + +#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC) + //dynamic_cast(widget())->makeCurrent(); +#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC) + + nlWindow wnd = (nlWindow)winId(); + uint16 w = width(); + uint16 h = height(); + + setMouseTracking(true); + + // set background color from config + //NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor"); + //_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2)); + _BackgroundColor = CRGBA(255, 255, 255); + + // set graphics driver from config + //NLMISC::CConfigFile::CVar v2 = Modules::config().getConfigFile().getVar("GraphicsDriver"); + // Choose driver opengl to work correctly under Linux example + _Direct3D = false; //_Driver = OpenGL; + +#ifdef NL_OS_WINDOWS + //std::string driver = v2.asString(); + //if (driver == "Direct3D") _Direct3D = true; //m_Driver = Direct3D; + //else if (driver == "OpenGL") _Direct3D = false; //m_Driver = OpenGL; + //else nlwarning("Invalid driver specified, defaulting to OpenGL"); +#endif + + //Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal)); + //Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect)); + + // create the driver + nlassert(!_Driver); + + _Driver = UDriver::createDriver(0, _Direct3D, 0); + nlassert(_Driver); + + // initialize the window with config file values + _Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); + + //_Light = ULight::createLight(); + + //// set mode of the light + //_Light->setMode(ULight::DirectionalLight); + + //// set position of the light + //_Light->setPosition(CVector(-20.f, 30.f, 10.f)); + + //// white light + //_Light->setAmbiant(CRGBA(255, 255, 255)); + + //// set and enable the light + //_Driver->setLight(0, *_Light); + //_Driver->enableLight(0); + + // Create a scene + _Scene = _Driver->createScene(true); + + _PlayListManager = _Scene->createPlayListManager(); + + //_Scene->enableLightingSystem(true); + + // create the camera + UCamera camera = _Scene->getCam(); + + camera.setTransformMode (UTransformable::DirectMatrix); + + setSizeViewport(w, h); + + // camera will look at entities + camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5)); + + NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0); + + _MouseListener = _Driver->create3dMouseListener(); + _MouseListener->setMatrix(_Scene->getCam().getMatrix()); + _MouseListener->setFrustrum(_Scene->getCam().getFrustum()); + _MouseListener->setHotSpot(hotSpot); + _MouseListener->setMouseMode(U3dMouseListener::edit3d); + + NL3D::CBloomEffect::instance().setDriver(_Driver); + NL3D::CBloomEffect::instance().setScene(_Scene); + NL3D::CBloomEffect::instance().init(!_Direct3D); + //NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt()); + //NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool()); + } + + void CObjectViewerWidget::release() + { + //H_AUTO2 + nldebug(""); + + _Driver->delete3dMouseListener(_MouseListener); + + // delete all entities + deleteEntities(); + + _Scene->deletePlayListManager(_PlayListManager); + + // delete the scene + _Driver->deleteScene(_Scene); + + // delete the light + delete _Light; + + // release driver + nlassert(_Driver); + _Driver->release(); + delete _Driver; + _Driver = NULL; + } + + void CObjectViewerWidget::updateRender() + { + //nldebug("CMainWindow::updateRender"); + updateInitialization(isVisible()); + + //QModelIndex index = _dirModel->setRootPath("D:/Dev/Ryzom/code/ryzom/common/data_leveldesign/leveldesign"); + //_dirTree->setRootIndex(index); + + if (isVisible()) + { + // call all update functions + // 01. Update Utilities (configuration etc) + + // 02. Update Time (deltas) + // ... + + // 03. Update Receive (network, servertime, receive messages) + // ... + + // 04. Update Input (keyboard controls, etc) + if (_isGraphicsInitialized) + updateInput(); + + // 05. Update Weather (sky, snow, wind, fog, sun) + // ... + + // 06. Update Entities (movement, do after possible tp from incoming messages etc) + // - Move other entities + // - Update self entity + // - Move bullets + // ... + + // 07. Update Landscape (async zone loading near entity) + // ... + + // 08. Update Collisions (entities) + // - Update entities + // - Update move container (swap with Update entities? todo: check code!) + // - Update bullets + // ... + + // 09. Update Animations (playlists) + // - Needs to be either before or after entities, not sure, + // there was a problem with wrong order a while ago!!! + + + //updateAnimation(_AnimationDialog->getTime()); + updateAnimatePS(); + // 10. Update Camera (depends on entities) + // ... + + // 11. Update Interface (login, ui, etc) + // ... + + // 12. Update Sound (sound driver) + // ... + + // 13. Update Send (network, send new position etc) + // ... + + // 14. Update Debug (stuff for dev) + // ... + + if (_isGraphicsInitialized && !getDriver()->isLost()) + { + // 01. Render Driver (background color) + renderDriver(); // clear all buffers + + // 02. Render Sky (sky scene) + // ... + + // 04. Render Scene (entity scene) + renderScene(); + + // 05. Render Effects (flare) + // ... + + // 06. Render Interface 3D (player names) + // ... + + // 07. Render Debug 3D + // ... + + // 08. Render Interface 2D (chatboxes etc, optionally does have 3d) + // ... + + // 09. Render Debug 2D (stuff for dev) + renderDebug2D(); + + // swap 3d buffers + getDriver()->swapBuffers(); + } + } + } + + void CObjectViewerWidget::updateInitialization(bool visible) + { + //nldebug("CMainWindow::updateInitialization"); + bool done; + do + { + done = true; // set false whenever change + bool wantGraphics = _isGraphicsEnabled && visible; + // bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled; + + // .. stuff that depends on other stuff goes on top to prioritize deinitialization + + // Landscape + // ... + + // Graphics (Driver) + if (_isGraphicsInitialized) + { + if (!wantGraphics) + { + //_isGraphicsInitialized = false; + //release(); + _mainTimer->stop(); + //done = false; + } + } + else + { + if (wantGraphics) + { + init(); + _isGraphicsInitialized = true; + _mainTimer->start(25); + //done = false; + } + } + } + while (!done); + } + + void CObjectViewerWidget::updateInput() + { + _Driver->EventServer.pump(); + + // New matrix from camera + _Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix); + _Scene->getCam().setMatrix (_MouseListener->getViewMatrix()); + + //nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str()); + } + + void CObjectViewerWidget::renderDriver() + { + // Render the scene. + if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) + { + NL3D::CBloomEffect::instance().initBloom(); + } + _Driver->clearBuffers(_BackgroundColor); + } + + void CObjectViewerWidget::renderScene() + { + // render the scene + _Scene->render(); + + if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) + { + NL3D::CBloomEffect::instance().endBloom(); + NL3D::CBloomEffect::instance().endInterfacesDisplayBloom(); + } + } + + void CObjectViewerWidget::renderDebug2D() + { + } + + void CObjectViewerWidget::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga) + { + //H_AUTO2 + + // FIXME: create screenshot path if it doesn't exist! + + // empty bitmap + CBitmap bitmap; + // copy the driver buffer to the bitmap + _Driver->getBuffer(bitmap); + // create the file name + string filename = std::string("./") + nameFile; + // write the bitmap as a jpg, png or tga to the file + if (jpg) + { + string newfilename = CFile::findNewFile(filename + ".jpg"); + COFile outputFile(newfilename); + bitmap.writeJPG(outputFile, 100); + nlinfo("Screenshot '%s' saved", newfilename.c_str()); + } + if (png) + { + string newfilename = CFile::findNewFile(filename + ".png"); + COFile outputFile(newfilename); + bitmap.writePNG(outputFile, 24); + nlinfo("Screenshot '%s' saved", newfilename.c_str()); + } + if (tga) + { + string newfilename = CFile::findNewFile(filename + ".tga"); + COFile outputFile(newfilename); + bitmap.writeTGA(outputFile, 24, false); + nlinfo("Screenshot '%s' saved", newfilename.c_str()); + } + } + + bool CObjectViewerWidget::loadMesh(const std::string &meshFileName, const std::string &skelFileName) + { + std::string fileName = CFile::getFilenameWithoutExtension(meshFileName); + if ( _Entities.count(fileName) != 0) + return false; + + CPath::addSearchPath(CFile::getPath(meshFileName), false, false); + + // create instance of the mesh character + UInstance Entity = _Scene->createInstance(meshFileName); + + CAABBox bbox; + Entity.getShapeAABBox(bbox); + setCamera(_Scene, bbox , Entity, true); + + _MouseListener->setMatrix(_Scene->getCam().getMatrix()); + + USkeleton Skeleton = _Scene->createSkeleton(skelFileName); + + // if we can't create entity, skip it + if (Entity.empty()) return false; + + // create a new entity + EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first; + CEntity &entity = (*eit).second; + + // set the entity up + entity._Name = fileName; + entity._FileNameShape = meshFileName; + entity._FileNameSkeleton = skelFileName; + entity._Instance = Entity; + if (!Skeleton.empty()) + { + entity._Skeleton = Skeleton; + entity._Skeleton.bindSkin (entity._Instance); + } + entity._AnimationSet = _Driver->createAnimationSet(false); + entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet); + return true; + } + + void CObjectViewerWidget::setVisible(bool visible) + { + // called by show() + // code assuming visible window needed to init the 3d driver + nldebug("%d", visible); + if (visible) + { + QWidget::setVisible(true); + } + else + { + QWidget::setVisible(false); + } + } + + void CObjectViewerWidget::resetScene() + { + deleteEntities(); + + // Reset camera. + //.. + + // to load files with the same name but located in different directories + //CPath::clearMap(); + + // load and set search paths from config + //Modules::config().configSearchPaths(); + + _CurrentInstance = ""; + + nlinfo("Scene cleared"); + } + + void CObjectViewerWidget::setBackgroundColor(NLMISC::CRGBA backgroundColor) + { + _BackgroundColor = backgroundColor; + + // config file variable changes + //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.R, 0); + //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.G, 1); + //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.B, 2); + } + + void CObjectViewerWidget::setGraphicsDriver(bool Direct3D) + { + //_Direct3D = Direct3D; + + //if (_Direct3D) Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("Direct3D"); + //else Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("OpenGL"); + } + + void CObjectViewerWidget::setSizeViewport(uint16 w, uint16 h) + { + _Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); + } + + void CObjectViewerWidget::setCurrentObject(const std::string &name) + { + if ((_Entities.count(name) != 0) || ( name.empty() )) _CurrentInstance = name; + else nlerror ("Entity %s not found", name.c_str()); + nlinfo("set current entity %s", _CurrentInstance.c_str()); + } + + CEntity& CObjectViewerWidget::getEntity(const std::string &name) + { + if ( _Entities.count(name) == 0) nlerror("Entity %s not found", name.c_str()); + EIT eit = _Entities.find (name); + return (*eit).second; + } + + void CObjectViewerWidget::getListObjects(std::vector &listObj) + { + listObj.clear(); + for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit) + listObj.push_back((*eit).second._Name); + } + + void CObjectViewerWidget::deleteEntity(CEntity &entity) + { + if (entity._PlayList != NULL) + { + _PlayListManager->deletePlayList (entity._PlayList); + entity._PlayList = NULL; + } + + if (entity._AnimationSet != NULL) + { + _Driver->deleteAnimationSet(entity._AnimationSet); + entity._AnimationSet = NULL; + } + + if (!entity._Skeleton.empty()) + { + entity._Skeleton.detachSkeletonSon(entity._Instance); + + _Scene->deleteSkeleton(entity._Skeleton); + entity._Skeleton = NULL; + } + + if (!entity._Instance.empty()) + { + _Scene->deleteInstance(entity._Instance); + entity._Instance = NULL; + } + } + + void CObjectViewerWidget::deleteEntities() + { + for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit) + { + CEntity &entity = (*eit).second; + deleteEntity(entity); + } + _Entities.clear(); + } + + void CObjectViewerWidget::setCamera(NL3D::UScene *scene, CAABBox &bbox, UTransform &entity, bool high_z) + { + CVector pos(0.f, 0.f, 0.f); + CQuat quat(0.f, 0.f, 0.f, 0.f); + NL3D::UInstance inst; + inst.cast(entity); + if (!inst.empty()) + { + inst.getDefaultPos(pos); + inst.getDefaultRotQuat(quat); + } + + // fix scale (some shapes have a different value) + entity.setScale(1.f, 1.f, 1.f); + + UCamera Camera = scene->getCam(); + CVector max_radius = bbox.getHalfSize(); + + CVector center = bbox.getCenter(); + entity.setPivot(center); + center += pos; + + //scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); + float fov = float(_CameraFocal * (float)Pi/180.0); + //Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f); + float radius = max(max(max_radius.x, max_radius.y), max_radius.z); + if (radius == 0.f) radius = 1.f; + float left, right, bottom, top, znear, zfar; + Camera.getFrustum(left, right, bottom, top, znear, zfar); + float dist = (radius / (tan(fov/2))) * 0.2; + CVector eye(center); + CVector ax(quat.getAxis()); + + if (ax.isNull() || ax == CVector::I) + { + ax = CVector::J; + } + else if (ax == -CVector::K) + { + ax = -CVector::J; + } + + eye -= ax * (dist+radius); + if (high_z) + eye.z += max_radius.z/1.0f; + Camera.lookAt(eye, center); + setupLight(eye, center - eye); + } + + bool CObjectViewerWidget::setupLight(const CVector &position, const CVector &direction) + { + if (!_Light) + _Light = ULight::createLight(); + if (!_Light) return false; + + // set mode of the light + _Light->setMode(ULight::DirectionalLight); + + // set position of the light + // Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction); + NLMISC::CRGBA light_ambiant = CRGBA(0,0,0); + NLMISC::CRGBA light_diffuse = CRGBA(255,255,255); + NLMISC::CRGBA light_specular = CRGBA(255,255,255); + NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25); + _Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction); + + // set and enable the light + _Driver->setLight(0, *_Light); + _Driver->enableLight(0); + + return true; + } + + QIcon* CObjectViewerWidget::saveOneImage(string shapename) + { + int output_width = 128; + int output_height = 128; + + // Create a scene + NL3D::UScene* Scene = _Driver->createScene(true); + if (!Scene) return 0; + + // get scene camera + if (Scene->getCam().empty()) + { + nlwarning("can't get camera from scene"); + return 0; + } + + // add an entity to the scene + UInstance Entity = Scene->createInstance(shapename.c_str()); + + // if we can't create entity, skip it + if (Entity.empty()) + { + nlwarning("can't create instance from %s", shapename.c_str()); + return 0; + } + + // get AABox of Entity + CAABBox bbox; + Entity.getShapeAABBox(bbox); + setCamera(Scene, bbox , Entity, true); + Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)output_width/output_height, 0.1f, 1000); + + string filename = CPath::standardizePath("") + toString("%s.%s", shapename.c_str(), "png"); + + // the background is white + _Driver->clearBuffers(); + + // render the scene + Scene->render(); + + CBitmap btm; + _Driver->getBuffer(btm); + + btm.resample(output_width, output_height); + + COFile fs; + + if (fs.open(filename)) + { + if (!btm.writePNG(fs, 24)) + { + nlwarning("can't save image to PNG"); + return 0; + } + } + else + { + nlwarning("can't create %s", "test.png"); + return 0; + } + fs.close(); + + QIcon *icon = new QIcon(QString(filename.c_str())); + //CFile::deleteFile(filename); + return icon; + } void CObjectViewerWidget::updateAnimatePS(uint64 deltaTime) { @@ -731,67 +731,67 @@ namespace NLQT lastTime += deltaTime; float fdelta = 0.001f * (float) (lastTime - firstTime); _Scene->animate ( fdelta); - } - -#if defined(NL_OS_WINDOWS) - - typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); - - bool CObjectViewerWidget::winEvent(MSG * message, long * result) - { - if (getDriver() && getDriver()->isActive()) - { - NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); - if (driver) - { - winProc proc = (winProc)driver->getWindowProc(); - return proc(driver, message->hwnd, message->message, message->wParam, message->lParam); - } - } - - return false; - } - -#elif defined(NL_OS_MAC) - - typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e); - - bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event) - { - if(caller) - nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt"); - - if (getDriver() && getDriver()->isActive()) - { - NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); - if (driver) - { - cocoaProc proc = (cocoaProc)driver->getWindowProc(); - return proc(driver, event); - } - } - - return false; - } - -#elif defined(NL_OS_UNIX) - - typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e); - - bool CObjectViewerWidget::x11Event(XEvent *event) - { - if (getDriver() && getDriver()->isActive()) - { - NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); - if (driver) - { - x11Proc proc = (x11Proc)driver->getWindowProc(); - return proc(driver, event); - } - } - - return false; - } -#endif - -} /* namespace NLQT */ + } + +#if defined(NL_OS_WINDOWS) + + typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + + bool CObjectViewerWidget::winEvent(MSG * message, long * result) + { + if (getDriver() && getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); + if (driver) + { + winProc proc = (winProc)driver->getWindowProc(); + return proc(driver, message->hwnd, message->message, message->wParam, message->lParam); + } + } + + return false; + } + +#elif defined(NL_OS_MAC) + + typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e); + + bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event) + { + if(caller) + nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt"); + + if (getDriver() && getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); + if (driver) + { + cocoaProc proc = (cocoaProc)driver->getWindowProc(); + return proc(driver, event); + } + } + + return false; + } + +#elif defined(NL_OS_UNIX) + + typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e); + + bool CObjectViewerWidget::x11Event(XEvent *event) + { + if (getDriver() && getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); + if (driver) + { + x11Proc proc = (x11Proc)driver->getWindowProc(); + return proc(driver, event); + } + } + + return false; + } +#endif + +} /* namespace NLQT */ diff --git a/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h index 15c9b0fa9..fb6656679 100644 --- a/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h +++ b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h @@ -1,229 +1,229 @@ -/* -Object Viewer Qt Widget -Copyright (C) 2010 Adrian Jaekel - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -#ifndef OBJECT_VIEWER_WIDGET_H -#define OBJECT_VIEWER_WIDGET_H - -// STL includes - -// Qt includes -#include -#include - -// NeL includes -#include -#include - -// Project includes -#include "entity.h" -#include "interfaces.h" - -namespace NL3D -{ - class UDriver; - class UScene; - class ULight; - class UInstance; - class UCamera; - class USkeleton; - class UPlayListManager; - class U3dMouseListener; -} - -class QIcon; -/** -namespace NLQT -@brief namespace NLQT -*/ -namespace NLQT -{ - class CObjectViewerWidget: - public QWidget, - public IObjectViewer - { - Q_OBJECT - Q_INTERFACES(NLQT::IObjectViewer) - - public: - /// Default constructor. - CObjectViewerWidget(QWidget *parent = 0); - virtual ~CObjectViewerWidget(); - - virtual QPaintEngine* paintEngine() const { return NULL; } - virtual void showEvent ( QShowEvent * event ); - - void setNelContext(NLMISC::INelContext &nelContext); - - static CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; } - - /// Init a driver and create scene. - void init(); - - /// Release class. - void release(); - - /// Update mouse and keyboard events. And update camera matrix. - void updateInput(); - - /// Render Driver (clear all buffers and set background color). - void renderDriver(); - - /// Render current scene. - void renderScene(); - - /// Render Debug 2D (stuff for dev). - void renderDebug2D(); - - /// Make a screenshot of the current scene and save. - void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga); - - /// Load a mesh or particle system and add to current scene. - /// @param meshFileName - name loading shape or ps file. - /// @param skelFileName - name loading skeletin file. - /// @return true if file have been loaded, false if file have not been loaded. - bool loadMesh (const std::string &meshFileName, const std::string &skelFileName); - - /// Reset current scene. - void resetScene(); - - /// Set the background color. - /// @param backgroundColor - background color. - void setBackgroundColor(NLMISC::CRGBA backgroundColor); - - /// Set type driver. - /// @param Direct3D - type driver (true - Direct3D) or (false -OpenGL) - void setGraphicsDriver(bool Direct3D); - - /// Set size viewport for correct set perspective - /// @param w - width window. - /// @param h - height window. - void setSizeViewport(uint16 w, uint16 h); - - void setBloomEffect(bool enabled) { _BloomEffect = enabled; } - - /// Select instance from the scene - /// @param name - name instance, "" if no instance edited - void setCurrentObject(const std::string &name); - - /// Get current instance from the scene - /// @return name current instance, "" if no instance edited - const std::string& getCurrentObject() { return _CurrentInstance; } - - /// Get entity from the scene - /// @return ref Entity - CEntity& getEntity(const std::string &name); - - /// Get full list instances from the scene - /// @param listObj - ref of return list instances - void getListObjects(std::vector &listObj); - - /// Get value background color. - /// @return background color. - NLMISC::CRGBA getBackgroundColor() { return _BackgroundColor; } - - /// Get type driver. - /// @return true if have used Direct3D driver, false OpenGL driver. - inline bool getDirect3D() { return _Direct3D; } - - inline bool getBloomEffect() const { return _BloomEffect; } - - /// Get a pointer to the driver. - /// @return pointer to the driver. - inline NL3D::UDriver *getDriver() { return _Driver; } - - /// Get a pointer to the scene. - /// @return pointer to the scene. - inline NL3D::UScene *getScene() { return _Scene; } - - /// Get a manager of playlist - /// @return pointer to the UPlayListManager - inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; } - - void setCamera(NL3D::UScene *scene, NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z=false); - bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction); - - QIcon* saveOneImage(std::string shapename); - - virtual void setVisible(bool visible); - - QWidget* getWidget() {return this;} - - virtual QString name() const {return ("ObjectViewerWidget");} - - protected: -#if defined(NL_OS_WINDOWS) - virtual bool winEvent(MSG * message, long * result); -#elif defined(NL_OS_MAC) - virtual bool macEvent(EventHandlerCallRef caller, EventRef event); -#elif defined(NL_OS_UNIX) - virtual bool x11Event(XEvent *event); -#endif - - private Q_SLOTS: - void updateRender(); - - private: +/* +Object Viewer Qt Widget +Copyright (C) 2010 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef OBJECT_VIEWER_WIDGET_H +#define OBJECT_VIEWER_WIDGET_H + +// STL includes + +// Qt includes +#include +#include + +// NeL includes +#include +#include + +// Project includes +#include "entity.h" +#include "interfaces.h" + +namespace NL3D +{ + class UDriver; + class UScene; + class ULight; + class UInstance; + class UCamera; + class USkeleton; + class UPlayListManager; + class U3dMouseListener; +} + +class QIcon; +/** +namespace NLQT +@brief namespace NLQT +*/ +namespace NLQT +{ + class CObjectViewerWidget: + public QWidget, + public IObjectViewer + { + Q_OBJECT + Q_INTERFACES(NLQT::IObjectViewer) + + public: + /// Default constructor. + CObjectViewerWidget(QWidget *parent = 0); + virtual ~CObjectViewerWidget(); + + virtual QPaintEngine* paintEngine() const { return NULL; } + virtual void showEvent ( QShowEvent * event ); + + void setNelContext(NLMISC::INelContext &nelContext); + + static CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; } + + /// Init a driver and create scene. + void init(); + + /// Release class. + void release(); + + /// Update mouse and keyboard events. And update camera matrix. + void updateInput(); + + /// Render Driver (clear all buffers and set background color). + void renderDriver(); + + /// Render current scene. + void renderScene(); + + /// Render Debug 2D (stuff for dev). + void renderDebug2D(); + + /// Make a screenshot of the current scene and save. + void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga); + + /// Load a mesh or particle system and add to current scene. + /// @param meshFileName - name loading shape or ps file. + /// @param skelFileName - name loading skeletin file. + /// @return true if file have been loaded, false if file have not been loaded. + bool loadMesh (const std::string &meshFileName, const std::string &skelFileName); + + /// Reset current scene. + void resetScene(); + + /// Set the background color. + /// @param backgroundColor - background color. + void setBackgroundColor(NLMISC::CRGBA backgroundColor); + + /// Set type driver. + /// @param Direct3D - type driver (true - Direct3D) or (false -OpenGL) + void setGraphicsDriver(bool Direct3D); + + /// Set size viewport for correct set perspective + /// @param w - width window. + /// @param h - height window. + void setSizeViewport(uint16 w, uint16 h); + + void setBloomEffect(bool enabled) { _BloomEffect = enabled; } + + /// Select instance from the scene + /// @param name - name instance, "" if no instance edited + void setCurrentObject(const std::string &name); + + /// Get current instance from the scene + /// @return name current instance, "" if no instance edited + const std::string& getCurrentObject() { return _CurrentInstance; } + + /// Get entity from the scene + /// @return ref Entity + CEntity& getEntity(const std::string &name); + + /// Get full list instances from the scene + /// @param listObj - ref of return list instances + void getListObjects(std::vector &listObj); + + /// Get value background color. + /// @return background color. + NLMISC::CRGBA getBackgroundColor() { return _BackgroundColor; } + + /// Get type driver. + /// @return true if have used Direct3D driver, false OpenGL driver. + inline bool getDirect3D() { return _Direct3D; } + + inline bool getBloomEffect() const { return _BloomEffect; } + + /// Get a pointer to the driver. + /// @return pointer to the driver. + inline NL3D::UDriver *getDriver() { return _Driver; } + + /// Get a pointer to the scene. + /// @return pointer to the scene. + inline NL3D::UScene *getScene() { return _Scene; } + + /// Get a manager of playlist + /// @return pointer to the UPlayListManager + inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; } + + void setCamera(NL3D::UScene *scene, NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z=false); + bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction); + + QIcon* saveOneImage(std::string shapename); + + virtual void setVisible(bool visible); + + QWidget* getWidget() {return this;} + + virtual QString name() const {return ("ObjectViewerWidget");} + + protected: +#if defined(NL_OS_WINDOWS) + virtual bool winEvent(MSG * message, long * result); +#elif defined(NL_OS_MAC) + virtual bool macEvent(EventHandlerCallRef caller, EventRef event); +#elif defined(NL_OS_UNIX) + virtual bool x11Event(XEvent *event); +#endif + + private Q_SLOTS: + void updateRender(); + + private: /// Update the animation time for Particle System animation. /// @param deltaTime - set the manual animation time. - void updateAnimatePS(uint64 deltaTime = 0); - - static CObjectViewerWidget *_objectViewerWidget; - - NLMISC::CLibraryContext *_LibContext; - - // render stuff - QTimer *_mainTimer; - bool _isGraphicsInitialized, _isGraphicsEnabled; - - void updateInitialization(bool visible); - - void deleteEntity (CEntity &entity); - - /// Delete all entities - void deleteEntities(); - - NLMISC::CRGBA _BackgroundColor; - - NL3D::UDriver *_Driver; - NL3D::UScene *_Scene; - NL3D::UPlayListManager *_PlayListManager; - NL3D::ULight *_Light; - NL3D::UCamera *_Camera; - NL3D::U3dMouseListener *_MouseListener; - - // The entities storage - CEntities _Entities; - - /// Camera parameters. - float _phi, _psi, _dist; - float _CameraFocal; - - bool _Direct3D; - bool _BloomEffect; - - std::string _CurrentInstance; - - // a temporary solution, and later remove - friend class CAnimationSetDialog; - - };/* class CObjectViewerWidget */ - -} /* namespace NLQT */ - -#endif // OBJECT_VIEWER_WIDGET_H + void updateAnimatePS(uint64 deltaTime = 0); + + static CObjectViewerWidget *_objectViewerWidget; + + NLMISC::CLibraryContext *_LibContext; + + // render stuff + QTimer *_mainTimer; + bool _isGraphicsInitialized, _isGraphicsEnabled; + + void updateInitialization(bool visible); + + void deleteEntity (CEntity &entity); + + /// Delete all entities + void deleteEntities(); + + NLMISC::CRGBA _BackgroundColor; + + NL3D::UDriver *_Driver; + NL3D::UScene *_Scene; + NL3D::UPlayListManager *_PlayListManager; + NL3D::ULight *_Light; + NL3D::UCamera *_Camera; + NL3D::U3dMouseListener *_MouseListener; + + // The entities storage + CEntities _Entities; + + /// Camera parameters. + float _phi, _psi, _dist; + float _CameraFocal; + + bool _Direct3D; + bool _BloomEffect; + + std::string _CurrentInstance; + + // a temporary solution, and later remove + friend class CAnimationSetDialog; + + };/* class CObjectViewerWidget */ + +} /* namespace NLQT */ + +#endif // OBJECT_VIEWER_WIDGET_H diff --git a/code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp b/code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp index e5875aca1..3dd66d085 100644 --- a/code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp +++ b/code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp @@ -1,5 +1,5 @@ /* -Object Viewer Qt Widget +Object Viewer Qt Widget Copyright (C) 2010 Adrian Jaekel This program is free software: you can redistribute it and/or modify diff --git a/code/nel/tools/3d/plugin_max/CMakeLists.txt b/code/nel/tools/3d/plugin_max/CMakeLists.txt index 80fe711d7..04aee4a9e 100644 --- a/code/nel/tools/3d/plugin_max/CMakeLists.txt +++ b/code/nel/tools/3d/plugin_max/CMakeLists.txt @@ -4,7 +4,6 @@ ADD_SUBDIRECTORY(nel_patch_converter) ADD_SUBDIRECTORY(nel_3dsmax_shared) ADD_SUBDIRECTORY(nel_export) ADD_SUBDIRECTORY(nel_patch_edit) -ADD_SUBDIRECTORY(nel_patch_edit_adv) ADD_SUBDIRECTORY(nel_patch_paint) ADD_SUBDIRECTORY(nel_vertex_tree_paint) ADD_SUBDIRECTORY(tile_utility) diff --git a/code/nel/tools/3d/plugin_max/nel_export/nel_export_export.cpp b/code/nel/tools/3d/plugin_max/nel_export/nel_export_export.cpp index fbca1f037..46d88757b 100644 --- a/code/nel/tools/3d/plugin_max/nel_export/nel_export_export.cpp +++ b/code/nel/tools/3d/plugin_max/nel_export/nel_export_export.cpp @@ -142,7 +142,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time) { bool tempBRet = bRet; bRet = false; - // delete pShape; // FIXME: there is a delete bug with CMeshMultiLod exported from max!!! + delete pShape; bRet = tempBRet; } catch (...) diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp index 27ba7b796..155bbe5b5 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp @@ -99,7 +99,7 @@ bool SLightBuild::canConvertFromMaxLight (INode *node, TimeValue tvTime) return false; if( deleteIt ) - maxLight->MaybeAutoDelete(); + maxLight->DeleteThis(); return true; } @@ -305,7 +305,7 @@ void SLightBuild::convertFromMaxLight (INode *node,TimeValue tvTime) this->rSoftShadowConeLength = (float)atof(sTmp.c_str()); if( deleteIt ) - maxLight->MaybeAutoDelete(); + maxLight->DeleteThis(); } // *********************************************************************************************** diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp index ecc9e8127..0a01a9fb8 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_collision.cpp @@ -135,7 +135,7 @@ CCollisionMeshBuild* CExportNel::createCollisionMeshBuild(std::vector & // Delete the triObject if we should... if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); } } diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_flare.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_flare.cpp index 4df66b224..8249eda39 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_flare.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_flare.cpp @@ -41,8 +41,10 @@ IShape* CExportNel::buildFlare(INode& node, TimeValue time) CExportNel::getValueByNameUsingParamBlock2(node, "PersistenceParam", (ParamType2)TYPE_FLOAT, &persistence, 0); fshape->setPersistence(persistence); // retrieve spacing of the flare - CExportNel::getValueByNameUsingParamBlock2(node, "Spacing", (ParamType2)TYPE_FLOAT, &spacing, 0); - fshape->setFlareSpacing(spacing); + bool hasSpacing = CExportNel::getValueByNameUsingParamBlock2(node, "Spacing", (ParamType2)TYPE_FLOAT, &spacing, 0) + || CExportNel::getValueByNameUsingParamBlock2(node, "spacing", (ParamType2)TYPE_FLOAT, &spacing, 0); + if (hasSpacing) fshape->setFlareSpacing(spacing); + else nlwarning("FAILED CFlareShape Spacing"); // retrieve use of radial attenuation CExportNel::getValueByNameUsingParamBlock2(node, "Attenuable", (ParamType2) TYPE_BOOL, &attenuable, 0); if (attenuable) diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp index f1cfaa85d..3a497419b 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_light.cpp @@ -238,7 +238,7 @@ void CExportNel::getLights (std::vector& vectLight, TimeValue time, INod // Delete the GenLight if we should... if (deleteIt) - maxLight->MaybeAutoDelete(); + maxLight->DeleteThis(); } } diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp index 2d45e14ef..7feca2009 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_lod_character.cpp @@ -179,7 +179,7 @@ bool CExportNel::buildLodCharacter (NL3D::CLodCharacterShapeBuild& lodBuild, IN // Delete the triObject if we should... if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); } } } diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_material.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_material.cpp index b3e632547..afe64907b 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_material.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_material.cpp @@ -17,6 +17,7 @@ #include "stdafx.h" #include "export_nel.h" #include "../tile_utility/tile_utility.h" +#include "nel/misc/path.h" #include "nel/3d/texture_file.h" #include "nel/3d/texture_multi_file.h" #include "nel/3d/texture_cube.h" @@ -1139,9 +1140,9 @@ int CExportNel::getVertMapChannel (Texmap& texmap, Matrix3& channelMatrix, TimeV } // get the absolute or relative path from a texture filename -static std::string ConvertTexFileName(const char *src, bool _AbsolutePath) +static std::string ConvertTexFileName(const std::string &path, bool _AbsolutePath) { - // File name, maxlen 256 under windows + /*// File name, maxlen 256 under windows char sFileName[512]; strcpy (sFileName, src); @@ -1156,7 +1157,15 @@ static std::string ConvertTexFileName(const char *src, bool _AbsolutePath) // Make the final path _makepath (sFileName, NULL, NULL, sName, sExt); } - return std::string(sFileName); + return std::string(sFileName);*/ + if (_AbsolutePath) + { + return path; + } + else + { + return NLMISC::CFile::getFilename(path); + } } // Build a NeL texture corresponding with a max Texmap. @@ -1243,7 +1252,7 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC if (l == 1 && !fileName[0].empty()) { srcTex = new CTextureFile; - static_cast(srcTex)->setFileName (ConvertTexFileName(fileName[0].c_str(), _AbsolutePath)); + static_cast(srcTex)->setFileName (ConvertTexFileName(fileName[0], _AbsolutePath)); } else { @@ -1253,7 +1262,8 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC if (!fileName[k].empty()) { /// set the name of the texture after converting it - static_cast(srcTex)->setFileName(k, ConvertTexFileName(fileName[k].c_str(), _AbsolutePath).c_str()); + std::string convertMultiTex = ConvertTexFileName(fileName[k], _AbsolutePath); + static_cast(srcTex)->setFileName(k, convertMultiTex.c_str()); } } } @@ -1261,7 +1271,8 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC else // standard texture { srcTex = new CTextureFile; - static_cast(srcTex)->setFileName (ConvertTexFileName(pBitmap->GetMapName(), _AbsolutePath)); + std::string mapName = pBitmap->GetMapName(); + static_cast(srcTex)->setFileName (ConvertTexFileName(mapName, _AbsolutePath)); } // 2) Use this texture 'as it', or duplicate it to create the faces of a cube map @@ -1361,7 +1372,7 @@ NL3D::CTextureCube *CExportNel::buildTextureCubeFromReflectRefract(Texmap &texma CTextureFile *pT = new CTextureFile(); // Set the file name - pT->setFileName(ConvertTexFileName(names[i].c_str(), _AbsolutePath)); + pT->setFileName(ConvertTexFileName(names[i], _AbsolutePath)); // Set the texture pTextureCube->setTexture(tfNewOrder[i], pT); diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp index afde40770..bd48be1ea 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh.cpp @@ -110,7 +110,7 @@ CMesh::CMeshBuild* CExportNel::createMeshBuild(INode& node, TimeValue tvTime, CM // Delete the triObject if we should... if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; } } @@ -449,7 +449,7 @@ NL3D::IShape *CExportNel::buildShape (INode& node, TimeValue time, const TInodeP // Delete the triObject if we should... if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; } } @@ -1406,7 +1406,7 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP // Delete the triObject if we should... if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; } } @@ -2058,7 +2058,7 @@ NL3D::IShape *CExportNel::buildWaterShape(INode& node, TimeValue time) // Delete the triObject if we should... if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; nlinfo("WaterShape : build succesful"); return ws; @@ -2100,11 +2100,8 @@ bool CExportNel::buildMeshAABBox(INode &node, NLMISC::CAABBox &dest, TimeValue t dest.setMinMax(nelMin, nelMax); // if (deleteIt) - { -#ifdef NL_DONT_FIND_MAX_CRASH - tri->MaybeAutoDelete(); -#endif // NL_DEBUG - } + tri->DeleteThis(); + tri = NULL; return true; } diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp index fdcfea8da..899c28a28 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_mesh_interface.cpp @@ -180,7 +180,7 @@ bool CMeshInterface::buildFromMaxMesh(INode &node, TimeValue tvTime) } // if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; return true; } @@ -362,7 +362,7 @@ static void AddNodeToQuadGrid(const NLMISC::CAABBox &delimiter, TNodeFaceQG &des nldebug("%d faces where added", numFaceAdded); // if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; } } @@ -495,7 +495,7 @@ static bool SelectVerticesInMeshFromInterfaces(const std::vector if (obj != tri) { // not a mesh object, so do nothing - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; return false; } diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp index 44f51fc75..738e6b724 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_misc.cpp @@ -409,7 +409,7 @@ bool getValueByNameUsingParamBlock2Internal (Animatable& node, const char* sName } else { - nldebug("Invalid type specified for pblock2 value with name '%s', given type '%u', found '%u'", + nlwarning("Invalid type specified for pblock2 value with name '%s', given type '%u', found '%u'", sName, (uint32)type, (uint32)paramType); } } @@ -448,7 +448,7 @@ bool CExportNel::getValueByNameUsingParamBlock2 (Animatable& node, const char* s } else { - // nlwarning ("Can't found ParamBlock named %s", sName); + // nlwarning ("FAILED Can't find ParamBlock named '%s'", sName); return false; } } @@ -1272,7 +1272,7 @@ void CExportNel::buildCamera(NL3D::CCameraInfo &cameraInfo, INode& node, TimeVal cameraInfo.Fov = genCamera->GetFOV(time); if (deleteIt) - genCamera->MaybeAutoDelete(); + genCamera->DeleteThis(); genCamera = NULL; } } diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp index 41741f86d..f8dce3ac6 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp @@ -1446,7 +1446,7 @@ bool CExportNel::mirrorPhysiqueSelection(INode &node, TimeValue tvTime, const st // Delete the triObject if we should... if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); tri = NULL; // ok! diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp index af6cbcdac..a39388786 100644 --- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp +++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_vegetable.cpp @@ -154,7 +154,7 @@ bool CExportNel::buildVegetableShape (NL3D::CVegetableShape& skeletonShape, INo } if (deleteIt) - tri->MaybeAutoDelete(); + tri->DeleteThis(); } } } diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/Bevel.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/Bevel.cur deleted file mode 100644 index 94ed805b1..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/Bevel.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/CMakeLists.txt b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/CMakeLists.txt deleted file mode 100644 index 08b8f49ab..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/CMakeLists.txt +++ /dev/null @@ -1,21 +0,0 @@ -FILE(GLOB SRC *.cpp *.h *.def) - -ADD_LIBRARY(nel_patch_edit_adv SHARED ${SRC} mods.rc) - -INCLUDE_DIRECTORIES(${MAXSDK_INCLUDE_DIR}) -TARGET_LINK_LIBRARIES(nel_patch_edit_adv - nelmisc - nel3d - nel_mesh_lib - nel_patch_lib - nel_3dsmax_shared - ${MAXSDK_LIBRARIES} - Version.lib - comctl32.lib) - -SET_TARGET_PROPERTIES(nel_patch_edit_adv PROPERTIES SUFFIX ".dlm") -NL_DEFAULT_PROPS(nel_patch_edit_adv "MAX Plugin: NeL Patch Edit (Adv)") -NL_ADD_RUNTIME_FLAGS(nel_patch_edit_adv) -NL_ADD_LIB_SUFFIX(nel_patch_edit_adv) - -INSTALL(TARGETS nel_patch_edit_adv RUNTIME DESTINATION maxplugin/plugins LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries) diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/CROSSHR.CUR b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/CROSSHR.CUR deleted file mode 100644 index 9cf5b47d6..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/CROSSHR.CUR and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP.cpp deleted file mode 100644 index 7b1c9c644..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP.cpp +++ /dev/null @@ -1,857 +0,0 @@ - -/********************************************************************** - *< - FILE: editpat.cpp - - DESCRIPTION: Edit Patch OSM - - CREATED BY: Tom Hudson, Dan Silva & Rolf Berteig - - HISTORY: created 23 June, 1995 - - IMPORTANT USAGE NOTE: - - When you do an operation in edit patch which will change the topology, the form - of the code should look like this code, taken from the vertex deletion: - - ----- - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - --> RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - PatchMesh *patch = patchData->TempData(this)->GetPatch(t); - if (!patch) - continue; - --> patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->vertSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, "DoVertDelete")); - // Call the vertex delete function - DeleteSelVerts(patch); - --> patchData->UpdateChanges(patch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - --> ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_VERTDELETE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOVERTSSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - ----- - - The key elements in the "changed topology" case are the calls noted by arrows. - These record special tags inside the object so that after the topology is changed - by the modifier code, the UpdateChanges code can make a new mapping from the old - object topology to the new. - - If the operation doesn't change the topology, then the three topology tag calls - aren't needed and the UpdateChanges call becomes: - - patchData->UpdateChanges(patch, FALSE); - - This tells UpdateChanges not to bother remapping the topology. - - *> Copyright(c) 1994, All Rights Reserved. - **********************************************************************/ -#include "stdafx.h" -#include "editpat.h" -#include "../nel_patch_lib/vertex_neighborhood.h" - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx - -#define DBG_NAMEDSELSx - -// Uncomment this for vert mapper debugging -//#define VMAP_DEBUG 1 - -// Forward references -INT_PTR CALLBACK PatchSelectDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchOpsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchObjSurfDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchSurfDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchTileDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchEdgeDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); - -void ResetVert (PatchMesh *patch); - -// A handy zero point -Point3 zeroPoint(0, 0, 0); - -// Our temporary prompts last 2 seconds: -#define PROMPT_TIME 2000 - -// in mods.cpp -extern HINSTANCE hInstance; - -// Select by material parameters -int sbmParams[4] = {1, 1, RPO_DEFAULT_TESSEL, RPO_DEFAULT_TESSEL}; - -// Select by smooth parameters -DWORD sbsParams[3] = {1, 1, 0}; - -float weldThreshold = 0.1f; - -// Checkbox items for rollup pages - -int attachReorient = 0; -// This is a special override value which allows us to hit-test on -// any sub-part of a patch - -extern int patchHitOverride; // If zero, no override is done - -void SetPatchHitOverride(int value) -{ - patchHitOverride = value; -} - -void ClearPatchHitOverride() -{ - patchHitOverride = 0; -} - - - - -PatchDeleteUser pDel; -extern PatchRightMenu pMenu; - -/*-------------------------------------------------------------------*/ - -static EditPatchClassDesc editPatchDesc; -extern ClassDesc* GetEditPatchModDesc() { return &editPatchDesc; } - -void EditPatchClassDesc::ResetClassParams(BOOL fileReset) -{ - sbmParams[0] = 1; - sbmParams[1] = 1; - sbmParams[2] = RPO_DEFAULT_TESSEL; - sbmParams[3] = RPO_DEFAULT_TESSEL; - EditPatchMod::condenseMat = FALSE; - EditPatchMod::attachMat = ATTACHMAT_IDTOMAT; -} - -/*-------------------------------------------------------------------*/ - -int EditPatchMod::Display(TimeValue t, INode* inode, ViewExp *vpt, int flags, ModContext *mc) -{ - return 0; -} - -void EditPatchMod::GetWorldBoundBox(TimeValue t, INode* inode, ViewExp *vpt, Box3& box, ModContext *mc) -{ - box.Init(); -} - -//--------------------------------------------------------------------- -// UI stuff - -void EditPatchMod::RecordTopologyTags() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patch->RecordTopologyTags(); - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); -} - -class ChangeNamedSetRestore : public RestoreObj -{ -public: - BitArray oldset, newset; - int index; - GenericNamedSelSetList *setList; - - ChangeNamedSetRestore(GenericNamedSelSetList *sl, int ix, BitArray *o) - { - setList = sl; - index = ix; - oldset = *o; - } - void Restore(int isUndo) - { - newset = *(setList->sets[index]); - *(setList->sets[index]) = oldset; - } - void Redo() - { - *(setList->sets[index]) = newset; - } - - TSTR Description() {return TSTR(_T("Change Named Sel Set"));} -}; - -// Selection set, misc fixup utility function -// This depends on PatchMesh::RecordTopologyTags being called prior to the topo changes -void EditPatchMod::ResolveTopoChanges() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - // First, the vertex selections - int set; - for (set = 0; set < patchData->vselSet.Count(); ++set) - { - BitArray *oldVS = &patchData->vselSet[set]; - BitArray newVS; - newVS.SetSize(patch->numVerts); - for (int vert = 0; vert < patch->numVerts; ++vert) - { - // Get the knot's previous location, then copy that selection into the new set - int tag = patch->verts[vert].aux1; - if (tag >= 0) - newVS.Set(vert, (*oldVS)[tag]); - else - newVS.Clear(vert); - } - if (theHold.Holding()) - theHold.Put(new ChangeNamedSetRestore(&patchData->vselSet, set, oldVS)); - patchData->vselSet[set] = newVS; - } - // Now the edge selections - for (set = 0; set < patchData->eselSet.Count(); ++set) - { - BitArray *oldES = &patchData->eselSet[set]; - BitArray newES; - newES.SetSize(patch->numEdges); - for (int edge = 0; edge < patch->numEdges; ++edge) - { - // Get the knot's previous location, then copy that selection into the new set - int tag = patch->edges[edge].aux1; - if (tag >= 0) - newES.Set(edge, (*oldES)[tag]); - else - newES.Clear(edge); - } - if (theHold.Holding()) - theHold.Put(new ChangeNamedSetRestore(&patchData->eselSet, set, oldES)); - patchData->eselSet[set] = newES; - } - // Now the patch selections - for (set = 0; set < patchData->pselSet.Count(); ++set) - { - BitArray *oldPS = &patchData->pselSet[set]; - BitArray newPS; - newPS.SetSize(patch->numPatches); - for (int p = 0; p < patch->numPatches; ++p) - { - // Get the knot's previous location, then copy that selection into the new set - int tag = patch->patches[p].aux1; - if (tag >= 0) - newPS.Set(p, (*oldPS)[tag]); - else - newPS.Clear(p); - } - if (theHold.Holding()) - theHold.Put(new ChangeNamedSetRestore(&patchData->pselSet, set, oldPS)); - patchData->pselSet[set] = newPS; - } - - // watje 4-16-99 - patch->HookFixTopology(); - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); -} - -class EPModContextEnumProc : public ModContextEnumProc -{ - float f; -public: - EPModContextEnumProc(float f) { this->f = f; } - BOOL proc(ModContext *mc); // Return FALSE to stop, TRUE to continue. -}; - -BOOL EPModContextEnumProc::proc(ModContext *mc) -{ - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (patchData) - patchData->RescaleWorldUnits(f); - return TRUE; -} - -// World scaling -void EditPatchMod::RescaleWorldUnits(float f) -{ - if (TestAFlag(A_WORK1)) - return; - SetAFlag(A_WORK1); - - // rescale all our references - for (int i = 0; i < NumRefs(); i++) - { - ReferenceMaker *srm = GetReference(i); - if (srm) - srm->RescaleWorldUnits(f); - } - - // Now rescale stuff inside our data structures - EPModContextEnumProc proc(f); - EnumModContexts(&proc); - NotifyDependents(FOREVER, PART_GEOM, REFMSG_CHANGE); -} - -void EditPatchMod::InvalidateSurfaceUI() -{ - if (hSurfPanel && selLevel == EP_PATCH) - { - InvalidateRect(hSurfPanel, NULL, FALSE); - patchUIValid = FALSE; - } -} - -void EditPatchMod::InvalidateTileUI() -{ - if (hTilePanel && selLevel == EP_TILE) - { - InvalidateRect(hTilePanel, NULL, FALSE); - tileUIValid = FALSE; - } -} - -void EditPatchMod::InvalidateEdgeUI() -{ - if (hEdgePanel && selLevel == EP_EDGE) - { - InvalidateRect(hEdgePanel, NULL, FALSE); - edgeUIValid = FALSE; - } -} - -BitArray *EditPatchMod::GetLevelSelectionSet(PatchMesh *patch, RPatchMesh *rpatch) -{ - switch (selLevel) - { - case EP_VERTEX: - return &patch->vertSel; - - case EP_PATCH: - return &patch->patchSel; - - case EP_EDGE: - return &patch->edgeSel; - - case EP_TILE: - return &rpatch->tileSel; - } - nlassert(0); - return NULL; -} - -void EditPatchMod::UpdateSelectDisplay() -{ - TSTR buf; - int num, j; - - if (!hSelectPanel) - return; - - ModContextList mcList; - INodeTab nodes; - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - - switch (GetSubobjectLevel()) - { - case EP_OBJECT: - buf.printf(GetString(IDS_TH_OBJECT_SEL)); - break; - - case EP_VERTEX: - { - num = 0; - PatchMesh *thePatch = NULL; - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - if (patchData->tempData && patchData->TempData(this)->PatchCached(ip->GetTime())) - { - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - int thisNum = patch->vertSel.NumberSet(); - if (thisNum) - { - num += thisNum; - thePatch = patch; - } - } - } - if (num == 1) - { - for (j = 0; j < thePatch->vertSel.GetSize(); j++) - if (thePatch->vertSel[j]) - break; - buf.printf(GetString(IDS_TH_NUMVERTSEL), j + 1); - } - else - buf.printf(GetString(IDS_TH_NUMVERTSELP), num); - } - break; - - case EP_PATCH: - { - num = 0; - PatchMesh *thePatch = NULL; - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - if (patchData->tempData && patchData->TempData(this)->PatchCached(ip->GetTime())) - { - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - int thisNum = patch->patchSel.NumberSet(); - if (thisNum) - { - num += thisNum; - thePatch = patch; - } - } - } - if (num == 1) - { - for (j = 0; j < thePatch->patchSel.GetSize(); j++) - if (thePatch->patchSel[j]) - break; - buf.printf(GetString(IDS_TH_NUMPATCHSEL), j + 1); - } - else - buf.printf(GetString(IDS_TH_NUMPATCHSELP), num); - } - break; - - case EP_EDGE: - { - num = 0; - PatchMesh *thePatch = NULL; - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - if (patchData->tempData && patchData->TempData(this)->PatchCached(ip->GetTime())) - { - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - int thisNum = patch->edgeSel.NumberSet(); - if (thisNum) - { - num += thisNum; - thePatch = patch; - } - } - } - if (num == 1) - { - for (j = 0; j < thePatch->edgeSel.GetSize(); j++) - if (thePatch->edgeSel[j]) - break; - buf.printf(GetString(IDS_TH_NUMEDGESEL), j + 1); - } - else - buf.printf(GetString(IDS_TH_NUMEDGESELP), num); - } - break; - - case EP_TILE: - { - num = 0; - RPatchMesh *thePatch = NULL; - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - if (patchData->tempData && patchData->TempData(this)->PatchCached(ip->GetTime())) - { - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - int thisNum = rpatch->tileSel.NumberSet(); - if (thisNum) - { - num += thisNum; - thePatch = rpatch; - } - } - } - if (num == 1) - { - for (j = 0; j < thePatch->tileSel.GetSize(); j++) - if (thePatch->tileSel[j]) - break; - buf.printf("Tile %d Selected", j + 1); - } - else - buf.printf("%d Tiles Selected", num); - } - break; - } - - nodes.DisposeTemporary(); - SetDlgItemText(hSelectPanel, IDC_NUMSEL_LABEL, buf); -} - -void EditPatchMod::DoVertWeld() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - BOOL hadSel = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->vertSel.NumberSet() > 1) - { - hadSel = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoVertWeld")); - // Call the patch weld function - if (patch->Weld(weldThreshold)) - { - rpatch->Weld (patch); - altered = holdNeeded = TRUE; - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_VERTWELD)); - } - else - { - if (!hadSel) - ip->DisplayTempPrompt(GetString(IDS_TH_NOVERTSSEL), PROMPT_TIME); - else - ip->DisplayTempPrompt(GetString(IDS_TH_NOWELDPERFORMED), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::DoVertReset () -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - BOOL hadSel = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->vertSel.NumberSet() > 0) - { - hadSel = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoVertReset")); - // Call the patch weld function - ResetVert (patch); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_GEOM); - /*if (patch->Weld(weldThreshold)) - { - rpatch->Weld (patch); - altered = holdNeeded = TRUE; - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - }*/ - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - ResolveTopoChanges(); - theHold.Accept("Reset Vertex"); - /*if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_VERTWELD)); - } - else - { - if (!hadSel) - ip->DisplayTempPrompt(GetString(IDS_TH_NOVERTSSEL), PROMPT_TIME); - else - ip->DisplayTempPrompt(GetString(IDS_TH_NOWELDPERFORMED), PROMPT_TIME); - theHold.End(); - }*/ - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_GEOM, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::PatchSelChanged() -{ - SelectionChanged(); - if (hSurfPanel && selLevel == EP_PATCH) - InvalidateSurfaceUI(); - if (hTilePanel && selLevel == EP_TILE) - InvalidateTileUI(); - if (hEdgePanel && selLevel == EP_EDGE) - InvalidateEdgeUI(); -} - -/* -class AdvParams -{ -public: - TessSubdivStyle mStyle; - int mMin, mMax; - int mTris; -}; -*/ - - - - - -void EditPatchMod::LocalDataChanged() -{ -} - -int GetPointIndex (int nVertex, int nPatch, PatchMesh* patch) -{ - for (int n=0; n<4; n++) - { - if (patch->patches[nPatch].v[n]==nVertex) - return n; - } - nlassert (0); - return 0; -} - -Point3 GetInterior (int nPatch, int nInt, PatchMesh* patch) -{ - return patch->vecs[patch->patches[nPatch].interior[nInt]].p; -} - -void ResetVert (PatchMesh *patch) -{ - // Make a edge table - // Static table to avoid alloc prb - CVertexNeighborhood& edgeTab=vertexNeighborhoodGlobal; - edgeTab.build (*patch); - - // For each vertices - for (int nV=0; nVnumVerts; nV++) - { - // Selected ? - if (patch->vertSel[nV]) - { - Point3 vert=patch->verts[nV].p; - Point3 normal (0,0,0); - - // Count of neigbor for vertex n - uint listSize=edgeTab.getNeighborCount (nV); - - // List of neigbor - const uint* pList=edgeTab.getNeighborList (nV); - - // For each neigbor - uint nn; - for (nn=0; nnedges[pList[nn]].patch1!=-1) - normal+=patch->PatchNormal(patch->edges[pList[nn]].patch1); - if (patch->edges[pList[nn]].patch2!=-1) - normal+=patch->PatchNormal(patch->edges[pList[nn]].patch2); -#else // (MAX_RELEASE <= 4000) - // Compute average plane - if (patch->edges[pList[nn]].patches[0]!=-1) - normal+=patch->PatchNormal(patch->edges[pList[nn]].patches[0]); - if (patch->edges[pList[nn]].patches[1]!=-1) - normal+=patch->PatchNormal(patch->edges[pList[nn]].patches[1]); -#endif // (MAX_RELEASE <= 4000) - } - - // Normalize - normal=normal.Normalize(); - - // Plane - float fD=-DotProd(normal, vert); - - // Reset normales - float fNorme=0.f; - - // For each neigbor - for (nn=0; nnverts[(patch->edges[pList[nn]].v1==nV)?patch->edges[pList[nn]].v2:patch->edges[pList[nn]].v1].p; - vect2-=vert; - vect2/=3.f; - Point3 tmp1=CrossProd (vect2, normal); - tmp1=CrossProd (normal, tmp1); - tmp1=Normalize(tmp1); - int nTang=(patch->edges[pList[nn]].v1==nV)?patch->edges[pList[nn]].vec12:patch->edges[pList[nn]].vec21; - patch->vecs[nTang].p=vert+tmp1*DotProd (tmp1,vect2); - tmp1=patch->vecs[nTang].p; - tmp1-=vert; - fNorme+=tmp1.Length(); - } - - // Renorme new normal - /*fNorme/=(float)edgeTab[nV].size(); - ite=edgeTab[nV].begin(); - while (ite!=edgeTab[nV].end()) - { - int nTang=(patch->edges[pList[nn]].v1==nV)?patch->edges[pList[nn]].vec12:patch->edges[pList[nn]].vec21; - patch->vecs[nTang].p=fNorme*(Normalize(patch->vecs[nTang].p-vert))+vert; - - ite++; - }*/ - } - } - patch->computeInteriors(); - patch->InvalidateGeomCache (); -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_AddPatches.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_AddPatches.cpp deleted file mode 100644 index 9e37d9aba..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_AddPatches.cpp +++ /dev/null @@ -1,425 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern int attachReorient; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -static void AddPatches(int type, PatchMesh *patch, RPatchMesh *rpatch, BOOL postWeld) -{ - if (!patch->edgeSel.NumberSet()) - return; // Nothing to do! - - int lastVert = patch->getNumVerts(); - int edges = patch->getNumEdges(); - - if (type==PATCH_TRI) - MessageBox (NULL, "Rykol tools", "C'est pas cool les tripatches...", MB_OK|MB_ICONEXCLAMATION); - - // Add a patch of the desired type to each selected edge that doesn't have two patches atatched! - for (int i = 0; i < edges; ++i) - { - if (patch->edgeSel[i]) - { - PatchEdge &edge = patch->edges[i]; -#if (MAX_RELEASE < 4000) - int nFirstPatch=edge.patch1; - if (edge.patch2 < 0) -#else // (MAX_RELEASE < 4000) - int nFirstPatch=edge.patches[0]; - if (edge.patches[1] < 0) -#endif // (MAX_RELEASE < 4000) - { - int verts = patch->getNumVerts(); - int vecs = patch->getNumVecs(); - int patches = patch->getNumPatches(); - patch->setNumPatches(patches + 1, TRUE); // Add a patch - patch->patches[patches].SetType(type); // Make it the type we want - patch->setNumVerts(verts + type - 2, TRUE); // Add the appropriate number of verts - rpatch->SetNumVerts(verts + type - 2); // And the appropriate vector count - patch->setNumVecs(vecs +(type - 1) * 2 + type, TRUE); // And the appropriate vector count - Point3 p1 = patch->verts[edge.v1].p; - Point3 p2 = patch->verts[edge.v2].p; - Point3 v12 = patch->vecs[edge.vec12].p; - Point3 v21 = patch->vecs[edge.vec21].p; - Point3 edgeCenter =(p1 + p2) / 2.0f; - // Load up the patch with the correct vert/vector indices -#if (MAX_RELEASE < 4000) - Patch &spatch = patch->patches[edge.patch1]; -#else // (MAX_RELEASE < 4000) - Patch &spatch = patch->patches[edge.patches[0]]; -#endif // (MAX_RELEASE < 4000) - Patch &dpatch = patch->patches[patches]; - switch (type) - { - case PATCH_TRI: - dpatch.setVerts(edge.v2, edge.v1, verts); - dpatch.setVecs(edge.vec21, edge.vec12, vecs, vecs + 1, vecs + 2, vecs + 3); - dpatch.setInteriors(vecs + 4, vecs + 5, vecs + 6); - switch (spatch.type) - { - case PATCH_TRI: - { // Tri from Tri - // Find the opposite vertex in the source triangle - int opposite, o2a, o1a; - if (spatch.edge[0] == i) - { - opposite = 2; - o1a = 5; - o2a = 2; - } - else - if (spatch.edge[1] == i) - { - opposite = 0; - o1a = 1; - o2a = 4; - } - else - { - opposite = 1; - o1a = 3; - o2a = 0; - } - // Compute the new vert position - Point3 oppVec = edgeCenter - patch->verts[spatch.v[opposite]].p; - float oppLen = Length(oppVec); - if (oppLen == 0.0f) - { - oppVec = Point3(0, 0, 1); - oppLen = 1.0f; - } - Point3 v1a = patch->vecs[spatch.vec[o1a]].p - p1; - Point3 v2a = patch->vecs[spatch.vec[o2a]].p - p2; - Point3 n1a, n2a; - if (Length(v1a) > 0.0f) - n1a = Normalize(v1a); - else - n1a = Normalize(oppVec); - if (Length(v2a) > 0.0f) - n2a = Normalize(v2a); - else - n2a = Normalize(oppVec); - - // Build a composite vector based on the two edge vectors - Point3 compVec = Normalize((n1a + n2a) / 2.0f); - - // Create the new vertex - Point3 newPos = edgeCenter - compVec * oppLen; - patch->verts[verts].p = newPos; - - // Compute the vectors - patch->vecs[vecs].p = p1 - v1a; - patch->vecs[vecs + 1].p = newPos -(newPos - p1) / 3.0f; - patch->vecs[vecs + 2].p = newPos -(newPos - p2) / 3.0f; - patch->vecs[vecs + 3].p = p2 - v2a; - } - break; - case PATCH_QUAD: - { // Tri from Quad - // Find the opposite edge verts in the source quad - int opposite1, opposite2, o1a, o2a; - if (spatch.edge[0] == i) - { - opposite1 = 2; - opposite2 = 3; - o1a = 7; - o2a = 2; - } - else - if (spatch.edge[1] == i) - { - opposite1 = 3; - opposite2 = 0; - o1a = 1; - o2a = 4; - } - else - if (spatch.edge[2] == i) - { - opposite1 = 0; - opposite2 = 1; - o1a = 3; - o2a = 6; - } - else - { - opposite1 = 1; - opposite2 = 2; - o1a = 5; - o2a = 0; - } - // Compute the new vert position - Point3 otherCenter =(patch->verts[spatch.v[opposite1]].p + patch->verts[spatch.v[opposite2]].p) / 2.0f; - Point3 oppVec = edgeCenter - otherCenter; - float oppLen = Length(oppVec); - if (oppLen == 0.0f) - { - oppVec = Point3(0, 0, 1); - oppLen = 1.0f; - } - Point3 v1a = patch->vecs[spatch.vec[o1a]].p - p1; - Point3 v2a = patch->vecs[spatch.vec[o2a]].p - p2; - Point3 n1a, n2a; - if (Length(v1a) > 0.0f) - n1a = Normalize(v1a); - else - n1a = Normalize(oppVec); - if (Length(v2a) > 0.0f) - n2a = Normalize(v2a); - else - n2a = Normalize(oppVec); - - // Build a composite vector based on the two edge vectors - Point3 compVec = Normalize((n1a + n2a) / 2.0f); - - // Create the new vertex - Point3 newPos = edgeCenter - compVec * oppLen; - patch->verts[verts].p = newPos; - - // Compute the vectors - patch->vecs[vecs].p = p1 - v1a; - patch->vecs[vecs + 1].p = newPos -(newPos - p1) / 3.0f; - patch->vecs[vecs + 2].p = newPos -(newPos - p2) / 3.0f; - patch->vecs[vecs + 3].p = p2 - v2a; - } - break; - } - break; - case PATCH_QUAD: - dpatch.setVerts(edge.v2, edge.v1, verts, verts + 1); - dpatch.setVecs(edge.vec21, edge.vec12, vecs, vecs + 1, vecs + 2, vecs + 3, vecs + 4, vecs + 5); - dpatch.setInteriors(vecs + 6, vecs + 7, vecs + 8, vecs + 9); - switch (spatch.type) - { - case PATCH_TRI: - { // Quad from Tri - // Find the opposite vertex in the source triangle - int opposite, o2a, o1a; - if (spatch.edge[0] == i) - { - opposite = 2; - o1a = 5; - o2a = 2; - } - else - if (spatch.edge[1] == i) - { - opposite = 0; - o1a = 1; - o2a = 4; - } - else - { - opposite = 1; - o1a = 3; - o2a = 0; - } - - Point3 oppVec = edgeCenter - patch->verts[spatch.v[opposite]].p; - float oppLen = Length(oppVec); - if (oppLen == 0.0f) - { - oppVec = Point3(0, 0, 1); - oppLen = 1.0f; - } - Point3 v1a = patch->vecs[spatch.vec[o1a]].p - p1; - Point3 v2a = patch->vecs[spatch.vec[o2a]].p - p2; - Point3 n1a, n2a; - if (Length(v1a) > 0.0f) - n1a = Normalize(v1a); - else - n1a = Normalize(oppVec); - if (Length(v2a) > 0.0f) - n2a = Normalize(v2a); - else - n2a = Normalize(oppVec); - - // Compute the new vert positions - Point3 newPos1 = p1 - n1a * oppLen; - Point3 newPos2 = p2 - n2a * oppLen; - patch->verts[verts].p = newPos1; - patch->verts[verts + 1].p = newPos2; - // Compute the vectors - patch->vecs[vecs].p = p1 - v1a; - patch->vecs[vecs + 1].p = newPos1 -(newPos1 - p1) / 3.0f; - patch->vecs[vecs + 2].p = newPos1 +(v12 - p1); - patch->vecs[vecs + 3].p = newPos2 +(v21 - p2); - patch->vecs[vecs + 4].p = newPos2 +(p2 - newPos2) / 3.0f; - patch->vecs[vecs + 5].p = p2 - v2a; - } - break; - case PATCH_QUAD: - { // Quad from Quad - // Find the opposite edge verts in the source quad - int opposite1, opposite2, o1a, o2a; - if (spatch.edge[0] == i) - { - opposite1 = 2; - opposite2 = 3; - o1a = 7; - o2a = 2; - } - else - if (spatch.edge[1] == i) - { - opposite1 = 3; - opposite2 = 0; - o1a = 1; - o2a = 4; - } - else - if (spatch.edge[2] == i) - { - opposite1 = 0; - opposite2 = 1; - o1a = 3; - o2a = 6; - } - else - { - opposite1 = 1; - opposite2 = 2; - o1a = 5; - o2a = 0; - } - - Point3 otherCenter =(patch->verts[spatch.v[opposite1]].p + patch->verts[spatch.v[opposite2]].p) / 2.0f; - Point3 oppVec = edgeCenter - otherCenter; - float oppLen = Length(oppVec); - if (oppLen == 0.0f) - { - oppVec = Point3(0, 0, 1); - oppLen = 1.0f; - } - Point3 v1a = patch->vecs[spatch.vec[o1a]].p - p1; - Point3 v2a = patch->vecs[spatch.vec[o2a]].p - p2; - Point3 n1a, n2a; - if (Length(v1a) > 0.0f) - n1a = Normalize(v1a); - else - n1a = Normalize(oppVec); - if (Length(v2a) > 0.0f) - n2a = Normalize(v2a); - else - n2a = Normalize(oppVec); - - // Compute the new vert position - Point3 newPos1 = p1 - n1a * oppLen; - Point3 newPos2 = p2 - n2a * oppLen; - patch->verts[verts].p = newPos1; - patch->verts[verts + 1].p = newPos2; - - // Compute the vectors - patch->vecs[vecs].p = p1 - v1a; - patch->vecs[vecs + 1].p = newPos1 -(newPos1 - p1) / 3.0f; - patch->vecs[vecs + 2].p = newPos1 +(v12 - p1); - patch->vecs[vecs + 3].p = newPos2 +(v21 - p2); - patch->vecs[vecs + 4].p = newPos2 +(p2 - newPos2) / 3.0f; - patch->vecs[vecs + 5].p = p2 - v2a; - } - break; - } - break; - } - rpatch->AddPatch (i, nFirstPatch, patch); - } - } - } - patch->computeInteriors(); - patch->buildLinkages(); - // This step welds all new identical verts - if (postWeld &&(patch->getNumVerts() != lastVert)) - patch->Weld(0.0f, TRUE, lastVert); -} - -// --------------------------------------------------------------------------- - -BOOL PatchAddRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - AddPatches(type, patch, rpatch, postWeld); - return TRUE; -} - -// --------------------------------------------------------------------------- - -void EditPatchMod::DoPatchAdd(int type) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->edgeSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoPatchAdd")); - // Call the patch add function - AddPatches(type, patch, rpatch, TRUE); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHADD)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOVALIDEDGESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Attach.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Attach.cpp deleted file mode 100644 index 7ea26ddb5..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Attach.cpp +++ /dev/null @@ -1,276 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern int attachReorient; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::DoAttach(INode *node, PatchMesh *attPatch, RPatchMesh *rattPatch, bool & canUndo) -{ - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return 0; - - ip->GetModContexts(mcList, nodes); - - if (mcList.Count() != 1) - { - nodes.DisposeTemporary(); - return 0; - } - - EditPatchData *patchData =(EditPatchData*)mcList[0]->localData; - if (!patchData) - { - nodes.DisposeTemporary(); - return 0; - } - patchData->BeginEdit(ip->GetTime()); - - // If the mesh isn't yet cached, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - { - nodes.DisposeTemporary(); - return 0; - } - patchData->RecordTopologyTags(patch); - RecordTopologyTags(); - - // Transform the shape for attachment: - // If reorienting, just translate to align pivots - // Otherwise, transform to match our transform - Matrix3 attMat(1); - if (attachReorient) - { - Matrix3 thisTM = nodes[0]->GetNodeTM(ip->GetTime()); - Matrix3 thisOTMBWSM = nodes[0]->GetObjTMBeforeWSM(ip->GetTime()); - Matrix3 thisPivTM = thisTM * Inverse(thisOTMBWSM); - Matrix3 otherTM = node->GetNodeTM(ip->GetTime()); - Matrix3 otherOTMBWSM = node->GetObjTMBeforeWSM(ip->GetTime()); - Matrix3 otherPivTM = otherTM * Inverse(otherOTMBWSM); - Point3 otherObjOffset = node->GetObjOffsetPos(); - attMat = Inverse(otherPivTM) * thisPivTM; - } - else - { - attMat = node->GetObjectTM(ip->GetTime()) * - Inverse(nodes[0]->GetObjectTM(ip->GetTime())); - } - - // RB 3-17-96 : Check for mirroring - AffineParts parts; - decomp_affine(attMat, &parts); - if (parts.f < 0.0f) - { - int v[8], ct, ct2, j; - Point3 p[9]; - - for (int i = 0; i < attPatch->numPatches; i++) - { - - // Re-order rpatch - if (attPatch->patches[i].type == PATCH_QUAD) - { - UI_PATCH rpatch=rattPatch->getUIPatch (i); - int ctU=rpatch.NbTilesU<<1; - int ctV=rpatch.NbTilesV<<1; - int nU; - for (nU=0; nUgetUIPatch (i).getTileDesc (nU+nV*ctU)=rpatch.getTileDesc (ctU-1-nU+(ctV-1-nV)*ctU); - } - } - for (nU=0; nUgetUIPatch (i).setColor (nU+nV*(ctU+1), rpatch.getColor (ctU-nU+(ctV-nV)*ctU)); - } - } - } - - // Re-order vertices - ct = attPatch->patches[i].type == PATCH_QUAD ? 4 : 3; - for (j = 0; j < ct; j++) - { - v[j] = attPatch->patches[i].v[j]; - } - for (j = 0; j < ct; j++) - { - attPatch->patches[i].v[j] = v[ct - j - 1]; - } - - // Re-order vecs - ct = attPatch->patches[i].type == PATCH_QUAD ? 8 : 6; - ct2 = attPatch->patches[i].type == PATCH_QUAD ? 5 : 3; - for (j = 0; j < ct; j++) - { - v[j] = attPatch->patches[i].vec[j]; - } - for (j = 0; j < ct; j++, ct2--) - { - if (ct2 < 0) - ct2 = ct - 1; - attPatch->patches[i].vec[j] = v[ct2]; - } - - // Re-order enteriors - if (attPatch->patches[i].type == PATCH_QUAD) - { - ct = 4; - for (j = 0; j < ct; j++) - { - v[j] = attPatch->patches[i].interior[j]; - } - for (j = 0; j < ct; j++) - { - attPatch->patches[i].interior[j] = v[ct - j - 1]; - } - } - - // Re-order aux - if (attPatch->patches[i].type == PATCH_TRI) - { - ct = 9; - for (j = 0; j < ct; j++) - { - p[j] = attPatch->patches[i].aux[j]; - } - for (j = 0; j < ct; j++) - { - attPatch->patches[i].aux[j] = p[ct - j - 1]; - } - } - - // Re-order TV faces if present - for (int chan = 0; chan < patch->getNumMaps(); ++chan) - { - if (attPatch->tvPatches[chan]) - { - ct = 4; - for (j = 0; j < ct; j++) - { - v[j] = attPatch->tvPatches[chan][i].tv[j]; - } - for (j = 0; j < ct; j++) - { - attPatch->tvPatches[chan][i].tv[j] = v[ct - j - 1]; - } - } - } - } - } - - int i; - for (i = 0; i < attPatch->numVerts; ++i) - attPatch->verts[i].p = attPatch->verts[i].p * attMat; - for (i = 0; i < attPatch->numVecs; ++i) - attPatch->vecs[i].p = attPatch->vecs[i].p * attMat; - attPatch->computeInteriors(); - - theHold.Begin(); - - // Combine the materials of the two nodes. - int mat2Offset = 0; - Mtl *m1 = nodes[0]->GetMtl(); - Mtl *m2 = node->GetMtl(); - bool condenseMe = FALSE; - if (m1 && m2 &&(m1 != m2)) - { - if (attachMat == ATTACHMAT_IDTOMAT) - { - int ct = 1; - if (m1->IsMultiMtl()) - ct = m1->NumSubMtls(); - for (int i = 0; i < patch->numPatches; ++i) - { - int mtid = patch->getPatchMtlIndex(i); - if (mtid >= ct) - patch->setPatchMtlIndex(i, mtid % ct); - } - FitPatchIDsToMaterial(*attPatch, m2); - if (condenseMat) - condenseMe = TRUE; - } - // the theHold calls here were a vain attempt to make this all undoable. - // This should be revisited in the future so we don't have to use the SYSSET_CLEAR_UNDO. - theHold.Suspend(); - if (attachMat == ATTACHMAT_MATTOID) - { - m1 = FitMaterialToPatchIDs(*patch, m1); - m2 = FitMaterialToPatchIDs(*attPatch, m2); - } - - Mtl *multi = CombineMaterials(m1, m2, mat2Offset); - if (attachMat == ATTACHMAT_NEITHER) - mat2Offset = 0; - theHold.Resume(); - // We can't be in face subobject mode, else we screw up the materials: - DWORD oldSL = patch->selLevel; - DWORD roldSL = patch->selLevel; - patch->selLevel = PATCH_OBJECT; - rpatch->SetSelLevel (EP_OBJECT); - nodes[0]->SetMtl(multi); - patch->selLevel = oldSL; - rpatch->SetSelLevel (roldSL); - m1 = multi; - canUndo = FALSE; // Absolutely cannot undo material combinations. - } - if (!m1 && m2) - { - // We can't be in face subobject mode, else we screw up the materials: - DWORD oldSL = patch->selLevel; - DWORD roldSL = rpatch->GetSelLevel(); - patch->selLevel = PATCH_OBJECT; - rpatch->SetSelLevel (EP_OBJECT); - nodes[0]->SetMtl(m2); - patch->selLevel = oldSL; - rpatch->SetSelLevel (roldSL); - m1 = m2; - } - - // Start a restore object... - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoAttach")); - - // Do the attach - patch->Attach(attPatch, mat2Offset); - rpatch->Attach(rattPatch, *patch); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO | PART_GEOM); - - // Get rid of the original node - ip->DeleteNode(node); - - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_ATTACH)); - - if (m1 && condenseMe) - { - // Following clears undo stack. - patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - m1 = CondenseMatAssignments(*patch, m1); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO | PART_GEOM, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - return 1; -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Bevel.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Bevel.cpp deleted file mode 100644 index 0021d62f1..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Bevel.cpp +++ /dev/null @@ -1,382 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EPM_BevelMouseProc::proc(HWND hwnd, int msg, int point, int flags, IPoint2 m) -{ - ViewExp *vpt = ip->GetViewport(hwnd); - Point3 p0, p1; - ISpinnerControl *spin; - int ln, ln2; - IPoint2 m2; - float amount; - - switch (msg) - { - case MOUSE_PROPCLICK: - ip->SetStdCommandMode(CID_OBJMOVE); - break; - - case MOUSE_POINT: - if (point == 0) - { - po->BeginExtrude(ip->GetTime()); - om = m; - } - else if (point == 1) - { - po->EndExtrude(ip->GetTime(), TRUE); - po->BeginBevel(ip->GetTime()); - om = m; - } - else - { - ip->RedrawViews(ip->GetTime(), REDRAW_END); - po->EndBevel(ip->GetTime(), TRUE); - } - break; - - case MOUSE_MOVE: - if (point == 1) - { - p0 = vpt->MapScreenToView(om, float(-200)); - // sca 1999.02.24: find worldspace point with om's x value and m's y value - m2.x = om.x; - m2.y = m.y; - p1 = vpt->MapScreenToView(m2, float(-200)); - amount = Length(p1 - p0); - ln = IsDlgButtonChecked(po->hOpsPanel, IDC_EM_EXTYPE_B); - if (om.y < m.y) - amount *= -1.0f; - po->Extrude(ip->GetTime(), amount, ln); - - spin = GetISpinner(GetDlgItem(po->hOpsPanel, IDC_EP_EXTRUDESPINNER)); - if (spin) - { - spin->SetValue(amount, FALSE); - ReleaseISpinner(spin); - } - ip->RedrawViews(ip->GetTime(), REDRAW_INTERACTIVE); - } - else if (point == 2) - { - p0 = vpt->MapScreenToView(om, float(-200)); - // sca 1999.02.24: find worldspace point with om's x value and m's y value - m2.x = om.x; - m2.y = m.y; - p1 = vpt->MapScreenToView(m2, float(-200)); - if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH)) - ln = 0; - else if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH2)) - ln = 1; - else if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH3)) - ln = 2; - - if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH4)) - ln2 = 0; - else if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH5)) - ln2 = 1; - else if (IsDlgButtonChecked(po->hOpsPanel, IDC_EP_SM_SMOOTH6)) - ln2 = 2; - - amount = Length(p1 - p0); - if (om.y < m.y) - amount *= -1.0f; - po->Bevel(ip->GetTime(), amount, ln, ln2); - - spin = GetISpinner(GetDlgItem(po->hOpsPanel, IDC_EP_OUTLINESPINNER)); - if (spin) - { - spin->SetValue(amount, FALSE); - ReleaseISpinner(spin); - } - ip->RedrawViews(ip->GetTime(), REDRAW_INTERACTIVE); - } - break; - - case MOUSE_ABORT: - if (point == 1) - po->EndExtrude(ip->GetTime(), FALSE); - else if (point>1) - po->EndBevel(ip->GetTime(), FALSE); - - - ip->RedrawViews(ip->GetTime(), REDRAW_END); - break; - } - - if (vpt) - ip->ReleaseViewport(vpt); - return TRUE; -} - -// -------------------------------------------------------------------------------- - -HCURSOR EPM_BevelSelectionProcessor::GetTransformCursor() -{ - static HCURSOR hCur = NULL; - if (!hCur) - hCur = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_BEVEL)); - return hCur; -} - -// -------------------------------------------------------------------------------- - -void EPM_BevelCMode::EnterMode() -{ - if (!po->hOpsPanel) - return; - ICustButton *but = GetICustButton(GetDlgItem(po->hOpsPanel, IDC_EP_BEVEL)); - but->SetCheck(TRUE); - ReleaseICustButton(but); -} - -// -------------------------------------------------------------------------------- - -void EPM_BevelCMode::ExitMode() -{ - if (!po->hOpsPanel) - return; - ICustButton *but = GetICustButton(GetDlgItem(po->hOpsPanel, IDC_EP_BEVEL)); - but->SetCheck(FALSE); - ReleaseICustButton(but); - ISpinnerControl *spin; - spin = GetISpinner(GetDlgItem(po->hOpsPanel, IDC_EP_OUTLINESPINNER)); - if (spin) - { - spin->SetValue(0.0f, FALSE); - ReleaseISpinner(spin); - } - -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoBevel() -{ - - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - patch->CreateBevel(); -// patch->CreateExtrusion(); -// patch->InvalidateGeomCache(); -// InvalidateMesh(); - - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - - /* - theHold.Begin(); - patch.RecordTopologyTags(); - POPatchGenRecord *rec = new POPatchGenRecord(this); - if (theHold.Holding()) - theHold.Put(new PatchObjectRestore(this, rec)); - - patch.CreateBevel(); - - ResolveTopoChanges(); - theHold.Accept(GetResString(IDS_TH_PATCHADD)); - - patch.InvalidateGeomCache(); - InvalidateMesh(); - - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -*/ -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::BeginBevel(TimeValue t) -{ - if (inBevel) - return; - inBevel = TRUE; - theHold.SuperBegin(); - DoBevel(); -// PlugControllersSel(t,sel); - theHold.Begin(); -} - -void EditPatchMod::EndBevel(TimeValue t, BOOL accept) -{ - if (!ip) - return; - if (!inBevel) - return; - inBevel = FALSE; -// TempData()->freeBevelInfo(); - ISpinnerControl *spin; - - spin = GetISpinner(GetDlgItem(hOpsPanel, IDC_EP_OUTLINESPINNER)); - if (spin) - { - spin->SetValue(0, FALSE); - ReleaseISpinner(spin); - } - - - theHold.Accept(GetString(IDS_EM_BEVEL)); - if (accept) - theHold.SuperAccept(GetString(IDS_EM_BEVEL)); - else theHold.SuperCancel(); - -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::Bevel(TimeValue t, float amount, BOOL smoothStart, BOOL smoothEnd) -{ - if (!inBevel) - return; - - - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - -// theHold.Begin(); - - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - patch->Bevel(amount, smoothStart, smoothEnd); -// patch->MoveNormal(amount,useLocalNorms); -// patch->InvalidateGeomCache(); -// InvalidateMesh(); - - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -/* - theHold.Restore(); - patch.Bevel(amount, smoothStart, smoothEnd); - - patch.InvalidateGeomCache(); - InvalidateMesh(); - - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -*/ -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Del.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Del.cpp deleted file mode 100644 index 3a5f23069..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Del.cpp +++ /dev/null @@ -1,541 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern void DeletePatchParts(PatchMesh *patch, RPatchMesh *rpatch, BitArray &delVerts, BitArray &delPatches); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoDeleteSelected() -{ - switch (GetSubobjectLevel()) - { - case EP_VERTEX: - DoVertDelete(); - break; - case EP_EDGE: - DoEdgeDelete(); - break; - case EP_PATCH: - DoPatchDelete(); - break; - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -static void DeleteSelPatches(PatchMesh *patch, RPatchMesh *rpatch) -{ - if (!patch->patchSel.NumberSet()) - return; // Nothing to do! - - int patches = patch->getNumPatches(); - int verts = patch->getNumVerts(); - - // Tag the patches that are selected - BitArray delPatches(patches); - delPatches = patch->patchSel; - - BitArray delVerts(verts); - delVerts.ClearAll(); - - DeletePatchParts(patch, rpatch, delVerts, delPatches); - patch->computeInteriors(); -} - -// --------------------------------------------------------------------------- - -BOOL PatchDeleteRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - DeleteSelPatches(patch, rpatch); - return TRUE; -} - -// --------------------------------------------------------------------------- - -void EditPatchMod::DoPatchDelete() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoPatchDelete")); - // Call the patch delete function - DeleteSelPatches(patch, rpatch); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHDELETE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void DeleteSelVerts(PatchMesh *patch, RPatchMesh *rpatch) -{ - if (!patch->vertSel.NumberSet()) - return; // Nothing to do! - - int patches = patch->getNumPatches(); - int verts = patch->getNumVerts(); - - // Tag the patches that use selected vertices - BitArray delPatches(patches); - delPatches.ClearAll(); - for (int i = 0; i < patches; ++i) - { - Patch& p = patch->patches[i]; - for (int j = 0; j < p.type; ++j) - { - if (patch->vertSel[p.v[j]]) - { - delPatches.Set(i); - goto next_patch; - } - } -next_patch:; - } - - BitArray delVerts(verts); - delVerts = patch->vertSel; - DeletePatchParts(patch, rpatch, delVerts, delPatches); - patch->computeInteriors(); -} - -// --------------------------------------------------------------------------- - -// Vertex Delete modifier method -void EditPatchMod::DoVertDelete() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->vertSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoVertDelete")); - // Call the vertex delete function - DeleteSelVerts(patch, rpatch); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_VERTDELETE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOVERTSSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// Edger Delete modifier method -void EditPatchMod::DoEdgeDelete() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->edgeSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoEdgeDelete")); - int edges = patch->getNumEdges(); - int patches = patch->getNumPatches(); - int verts = patch->getNumVerts(); - - // Tag the patches that are attached to selected edges - BitArray delPatches(patches); - delPatches.ClearAll(); - - for (int i = 0; i < edges; ++i) - { - if (patch->edgeSel[i]) - { -#if (MAX_RELEASE < 4000) - if (patch->edges[i].patch1 >= 0) - delPatches.Set(patch->edges[i].patch1); - if (patch->edges[i].patch2 >= 0) - delPatches.Set(patch->edges[i].patch2); -#else // (MAX_RELEASE < 4000) - if (patch->edges[i].patches[0] >= 0) - delPatches.Set(patch->edges[i].patches[0]); - if (patch->edges[i].patches[1] >= 0) - delPatches.Set(patch->edges[i].patches[1]); -#endif // (MAX_RELEASE < 4000) - } - } - - BitArray delVerts(verts); - delVerts.ClearAll(); - - DeletePatchParts(patch, rpatch, delVerts, delPatches); - patch->computeInteriors(); - - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_EDGEDELETE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOEDGESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// Deletes any vertices tagged, also any patches tagged. Automatically deletes the vectors that -// are deleted as a result of the patch deletion and sweeps any vertices floating in space. - -void DeletePatchParts(PatchMesh *patch, RPatchMesh *rpatch, BitArray &delVerts, BitArray &delPatches) -{ - int patches = patch->getNumPatches(); - int verts = patch->getNumVerts(); - int vecs = patch->getNumVecs(); - int dest; - - // We treat vectors specially in order to clean up after welds. First, we tag 'em all, - // then untag only those on unselected patches so that any dangling vectors will be deleted. - BitArray delVectors(vecs); - delVectors.SetAll(); - - // Untag vectors that are on nondeleted patches - int i; - for (i = 0; i < patches; ++i) - { - if (!delPatches[i]) - { - Patch& p = patch->patches[i]; - int j; - for (j = 0; j <(p.type * 2); ++j) - { - delVectors.Clear(p.vec[j]); - } - for (j = 0; j < p.type; ++j) - delVectors.Clear(p.interior[j]); - } - } - - // Make a table of vertices that are still in use -- Used to - // delete those vertices which are floating, unused, in space. - BitArray usedVerts(verts); - usedVerts.ClearAll(); - for (i = 0; i < patches; ++i) - { - if (!delPatches[i]) - { - Patch& p = patch->patches[i]; - for (int j = 0; j < p.type; ++j) - { - usedVerts.Set(p.v[j]); - } - } - } - for (i = 0; i < verts; ++i) - { - if (!usedVerts[i]) - delVerts.Set(i); - } - - // If we have texture vertices, handle them, too - for (int chan = 0; chan < patch->getNumMaps(); ++chan) - { - int tverts = patch->numTVerts[chan]; - if (tverts && patch->tvPatches[chan]) - { - BitArray delTVerts(tverts); - delTVerts.SetAll(); - for (i = 0; i < patches; ++i) - { - if (!delPatches[i]) - { - Patch& p = patch->patches[i]; - TVPatch& tp = patch->tvPatches[chan][i]; - for (int j = 0; j < p.type; ++j) - delTVerts.Clear(tp.tv[j]); - } - } - // Got the list of tverts to delete -- now delete 'em - // Build a table of redirected texture vertex indices - int newTVerts = tverts - delTVerts.NumberSet(); - IntTab tVertIndex; - tVertIndex.SetCount(tverts); - UVVert *newTVertArray = new UVVert[newTVerts]; - dest = 0; - for (i = 0; i < tverts; ++i) - { - if (!delTVerts[i]) - { - newTVertArray[dest] = patch->tVerts[chan][i]; - tVertIndex[i] = dest++; - } - } - delete[] patch->tVerts[chan]; -#if MAX_RELEASE <= 3100 - patch->tVerts[chan] = newTVertArray; -#else - *(patch->tVerts[chan]) = *newTVertArray; -#endif - patch->numTVerts[chan] = newTVerts; - // Now, copy the untagged texture patches to a new array - // While you're at it, redirect the vertex indices - int newTVPatches = patches - delPatches.NumberSet(); - TVPatch *newArray = new TVPatch[newTVPatches]; - dest = 0; - for (i = 0; i < patches; ++i) - { - if (!delPatches[i]) - { - Patch& p = patch->patches[i]; - TVPatch& tp = newArray[dest++]; - tp = patch->tvPatches[chan][i]; - for (int j = 0; j < p.type; ++j) - tp.tv[j] = tVertIndex[tp.tv[j]]; - } - } - delete[] patch->tvPatches[chan]; - patch->tvPatches[chan] = newArray;; - } - } - - // Build a table of redirected vector indices - IntTab vecIndex; - vecIndex.SetCount(vecs); - int newVectors = vecs - delVectors.NumberSet(); - PatchVec *newVecArray = new PatchVec[newVectors]; - dest = 0; - for (i = 0; i < vecs; ++i) - { - if (!delVectors[i]) - { - newVecArray[dest] = patch->vecs[i]; - vecIndex[i] = dest++; - } - else - vecIndex[i] = -1; - } - delete[] patch->vecs; - patch->vecs = newVecArray; - patch->numVecs = newVectors; - - // Build a table of redirected vertex indices - int newVerts = verts - delVerts.NumberSet(); - IntTab vertIndex; - vertIndex.SetCount(verts); - PatchVert *newVertArray = new PatchVert[newVerts]; - BitArray newVertSel(newVerts); - newVertSel.ClearAll(); - dest = 0; - for (i = 0; i < verts; ++i) - { - if (!delVerts[i]) - { - newVertArray[dest] = patch->verts[i]; - newVertSel.Set(dest, patch->vertSel[i]); - // redirect & adjust attached vector list - PatchVert& v = newVertArray[dest]; - for (int j = 0; j < v.vectors.Count(); ++j) - { - v.vectors[j] = vecIndex[v.vectors[j]]; - if (v.vectors[j] < 0) - { - v.vectors.Delete(j, 1); - j--; // realign index - } - } - vertIndex[i] = dest++; - } - } - delete[] patch->verts; - patch->verts = newVertArray; - patch->numVerts = newVerts; - patch->vertSel = newVertSel; - - // Now, copy the untagged patches to a new array - // While you're at it, redirect the vertex and vector indices - int newPatches = patches - delPatches.NumberSet(); - Patch *newArray = new Patch[newPatches]; - BitArray newPatchSel(newPatches); - newPatchSel.ClearAll(); - dest = 0; - for (i = 0; i < patches; ++i) - { - if (!delPatches[i]) - { - newArray[dest] = patch->patches[i]; - Patch& p = newArray[dest]; - int j; - for (j = 0; j < p.type; ++j) - p.v[j] = vertIndex[p.v[j]]; - for (j = 0; j <(p.type * 2); ++j) - p.vec[j] = vecIndex[p.vec[j]]; - for (j = 0; j < p.type; ++j) - p.interior[j] = vecIndex[p.interior[j]]; - newPatchSel.Set(dest++, patch->patchSel[i]); - } - } - - // Rebuild info in rpatch - rpatch->DeleteAndSweep (delVerts, delPatches, *patch); - - delete[] patch->patches; - patch->patches = newArray;; - patch->numPatches = newPatches; - patch->patchSel.SetSize(newPatches, TRUE); - patch->patchSel = newPatchSel; - patch->buildLinkages(); -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Detach.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Detach.cpp deleted file mode 100644 index eaf0c7369..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Detach.cpp +++ /dev/null @@ -1,297 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern void DeletePatchParts(PatchMesh *patch, RPatchMesh *rpatch, BitArray &delVerts, BitArray &delPatches); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -static TSTR detachName; - -static BOOL CALLBACK DetachDialogProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) -{ - TCHAR tempName[256]; - switch (message) - { - case WM_INITDIALOG: - SetDlgItemText(hDlg, IDC_DETACH_NAME, detachName); - SetFocus(GetDlgItem(hDlg, IDC_DETACH_NAME)); - return FALSE; - case WM_COMMAND: - switch (LOWORD(wParam)) - { - case IDOK: - GetDlgItemText(hDlg, IDC_DETACH_NAME, tempName, 255); - detachName = TSTR(tempName); - EndDialog(hDlg, 1); - return TRUE; - case IDCANCEL: - EndDialog(hDlg, 0); - return TRUE; - } - } - return FALSE; -} - -// --------------------------------------------------------------------------- - -static int GetDetachOptions(IObjParam *ip, TSTR& newName) -{ - detachName = newName; - ip->MakeNameUnique(detachName); - if (DialogBox(hInstance, MAKEINTRESOURCE(IDD_DETACH), ip->GetMAXHWnd(), (DLGPROC)DetachDialogProc) == 1) - { - newName = detachName; - return 1; - } - return 0; -} - -// --------------------------------------------------------------------------- - -static void MakeDummyMapPatches(int channel, PatchMesh *patch) -{ - patch->setNumMapVerts(channel, 1); - patch->tVerts[channel][0] = UVVert(0, 0, 0); - patch->setNumMapPatches(channel, patch->numPatches); - for (int i = 0; i < patch->numPatches; ++i) - { - Patch &p = patch->patches[i]; - TVPatch &tp = patch->tvPatches[channel][i]; - tp.Init(); // Sets all indices to zero - } - } - -// --------------------------------------------------------------------------- - -// Detach all selected patches -void EditPatchMod::DoPatchDetach(int copy, int reorient) -{ - int dialoged = 0; - TSTR newName(GetString(IDS_TH_PATCH)); - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - - // Create a patch mesh object - RPO *patchOb = new RPO; - patchOb->rpatch = new RPatchMesh; - PatchMesh &pmesh = patchOb->patch; - RPatchMesh &prmesh = *patchOb->rpatch; - int verts = 0; - int vecs = 0; - int patches = 0; - - int multipleObjects =(mcList.Count() > 1) ? 1 : 0; - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any patches selected, we'll need to process this one - if (patch->patchSel.NumberSet()) - { - if (!dialoged) - { - dialoged = 1; - if (!GetDetachOptions(ip, newName)) - goto bail_out; - } - // Save the unmodified info. - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoPatchDetach")); - } - PatchMesh wpatch = *patch; - RPatchMesh wrpatch = *rpatch; - BitArray vdel(wpatch.numVerts); - vdel.ClearAll(); - BitArray pdel = wpatch.patchSel; // Get inverse selection set - // If not copying, delete the patches from this object - if (!copy) - DeletePatchParts(patch, rpatch, vdel, pdel); - pdel = ~wpatch.patchSel; // Get inverse selection set - if (pdel.NumberSet()) - { - vdel.ClearAll(); - DeletePatchParts(&wpatch, &wrpatch, vdel, pdel); - } - - // RPatchMesh validity - wrpatch.Validity (wpatch, true); - - // We've deleted everything that wasn't selected -- Now add this to the patch object accumulator - int oldVerts = pmesh.numVerts; - int oldVecs = pmesh.numVecs; - int oldPatches = pmesh.numPatches; - int newVerts = oldVerts + wpatch.numVerts; - int newVecs = oldVecs + wpatch.numVecs; - int newPatches = oldPatches + wpatch.numPatches; - pmesh.setNumVerts(newVerts, TRUE); - pmesh.setNumVecs(newVecs, TRUE); - pmesh.setNumPatches(newPatches, TRUE); - prmesh.SetNumVerts (newVerts); - prmesh.SetNumPatches (newPatches); - altered = holdNeeded = 1; - Matrix3 tm(1); - if (multipleObjects && !reorient) - tm = nodes[i]->GetObjectTM(t); - int i, i2; - for (i = 0, i2 = oldVerts; i < wpatch.numVerts; ++i, ++i2) - { - pmesh.verts[i2] = wpatch.verts[i]; - pmesh.verts[i2].p = pmesh.verts[i2].p * tm; - - // Copy rpatch info - prmesh.getUIVertex (i2)=wrpatch.getUIVertex (i); - } - for (i = 0, i2 = oldVecs; i < wpatch.numVecs; ++i, ++i2) - { - pmesh.vecs[i2] = wpatch.vecs[i]; - pmesh.vecs[i2].p = pmesh.vecs[i2].p * tm; - } - for (i = 0, i2 = oldPatches; i < wpatch.numPatches; ++i, ++i2) - { - Patch &p = wpatch.patches[i]; - Patch &p2 = pmesh.patches[i2]; - p2 = p; - int j; - for (j = 0; j < p2.type; ++j) - { - // Adjust vertices and interior vectors - p2.v[j] += oldVerts; - p2.interior[j] += oldVecs; - } - for (j = 0; j <(p2.type * 2); ++j) // Adjust edge vectors - p2.vec[j] += oldVecs; - - // Copy rpatch info - prmesh.getUIPatch (i2)=wrpatch.getUIPatch (i); - } - // Now copy over mapping information - int dmaps = pmesh.getNumMaps(); - int smaps = wpatch.getNumMaps(); - int maxMaps = dmaps > smaps ? dmaps : smaps; - if (maxMaps != dmaps) - pmesh.setNumMaps(maxMaps, TRUE); - if (maxMaps != smaps) - wpatch.setNumMaps(maxMaps, TRUE); - // Then make sure any active maps are active in both: - int chan; - for (chan = 0; chan < maxMaps; ++chan) - { - if (pmesh.tvPatches[chan] || wpatch.tvPatches[chan]) - { - if (!pmesh.tvPatches[chan]) - MakeDummyMapPatches(chan, &pmesh); - if (!wpatch.tvPatches[chan]) - MakeDummyMapPatches(chan, &wpatch); - } - } - for (chan = 0; chan < pmesh.getNumMaps(); ++chan) - { - if (chan < wpatch.getNumMaps()) - { - int oldTVerts = pmesh.numTVerts[chan]; - int newTVerts = oldTVerts + wpatch.numTVerts[chan]; - pmesh.setNumMapVerts(chan, newTVerts, TRUE); - for (i = 0, i2 = oldTVerts; i < wpatch.numTVerts[chan]; ++i, ++i2) - pmesh.tVerts[chan][i2] = wpatch.tVerts[chan][i]; - if (pmesh.tvPatches[chan]) - { - for (i = 0, i2 = oldPatches; i < wpatch.numPatches; ++i, ++i2) - { - Patch &p = wpatch.patches[i]; - TVPatch &tp = wpatch.tvPatches[chan][i]; - TVPatch &tp2 = pmesh.tvPatches[chan][i2]; - tp2 = tp; - for (int j = 0; j < p.type; ++j) // Adjust vertices - tp2.tv[j] += oldTVerts; - } - } - } - } - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - - bail_out: - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - pmesh.computeInteriors(); - pmesh.buildLinkages(); - INode *newNode = ip->CreateObjectNode(patchOb); - newNode->SetMtl(nodes[0]->GetMtl()); - newNode->SetName(newName.data()); - patchOb->patch.InvalidateGeomCache(); - if (!multipleObjects) - { - // Single input object? - if (!reorient) - { - Matrix3 tm = nodes[0]->GetObjectTM(t); - newNode->SetNodeTM(t, tm); // Use this object's TM. - } - } - else - { - if (!reorient) - { - Matrix3 matrix; - matrix.IdentityMatrix(); - newNode->SetNodeTM(t, matrix); // Use identity TM - } - } - newNode->FlagForeground(t); // WORKAROUND! - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_DETACHPATCH)); - } - else - { - delete patchOb; // Didn't need it after all! - if (!dialoged) - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(t, REDRAW_NORMAL); - } diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Extrude.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Extrude.cpp deleted file mode 100644 index c4c502de9..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Extrude.cpp +++ /dev/null @@ -1,341 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EPM_ExtrudeMouseProc::proc(HWND hwnd, int msg, int point, int flags, IPoint2 m) -{ - ViewExp *vpt = ip->GetViewport(hwnd); - Point3 p0, p1; - ISpinnerControl *spin; - BOOL ln; - IPoint2 m2; - float amount; - switch (msg) - { - case MOUSE_PROPCLICK: - ip->SetStdCommandMode(CID_OBJMOVE); - break; - - case MOUSE_POINT: - if (!point) - { - po->BeginExtrude(ip->GetTime()); - om = m; - } else - { - ip->RedrawViews(ip->GetTime(), REDRAW_END); - po->EndExtrude(ip->GetTime(), TRUE); - - } - break; - - case MOUSE_MOVE: - p0 = vpt->MapScreenToView(om, float(-200)); - // sca 1999.02.24: Find m's projection in om's vertical axis: - m2.x = om.x; - m2.y = m.y; - p1 = vpt->MapScreenToView(m2, float(-200)); - amount = Length(p1 - p0); - if (m.y > om.y) - amount *= -1.0f; - - ln = IsDlgButtonChecked(po->hOpsPanel, IDC_EM_EXTYPE_B); - po->Extrude(ip->GetTime(), amount, ln); - - spin = GetISpinner(GetDlgItem(po->hOpsPanel, IDC_EP_EXTRUDESPINNER)); - if (spin) - { - spin->SetValue(amount, FALSE); // sca - use signed value here too. - ReleaseISpinner(spin); - } - ip->RedrawViews(ip->GetTime(), REDRAW_INTERACTIVE); - break; - - case MOUSE_ABORT: - po->EndExtrude(ip->GetTime(), FALSE); - ip->RedrawViews(ip->GetTime(), REDRAW_END); - break; - } - - if (vpt) - ip->ReleaseViewport(vpt); - return TRUE; -} - -// -------------------------------------------------------------------------------- - -HCURSOR EPM_ExtrudeSelectionProcessor::GetTransformCursor() -{ - static HCURSOR hCur = NULL; - if (!hCur) - hCur = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_EXTRUDECUR)); - return hCur; -} - -// -------------------------------------------------------------------------------- - -void EPM_ExtrudeCMode::EnterMode() -{ - if (!po->hOpsPanel) - return; - ICustButton *but = GetICustButton(GetDlgItem(po->hOpsPanel, IDC_EP_EXTRUDE)); - but->SetCheck(TRUE); - ReleaseICustButton(but); -} - -// -------------------------------------------------------------------------------- - -void EPM_ExtrudeCMode::ExitMode() -{ - if (!po->hOpsPanel) - return; - ICustButton *but = GetICustButton(GetDlgItem(po->hOpsPanel, IDC_EP_EXTRUDE)); - but->SetCheck(FALSE); - ReleaseICustButton(but); - ISpinnerControl *spin; - spin = GetISpinner(GetDlgItem(po->hOpsPanel, IDC_EP_EXTRUDESPINNER)); - if (spin) - { - spin->SetValue(0.0f, FALSE); - ReleaseISpinner(spin); - } - -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoExtrude() -{ - - - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - patch->CreateExtrusion(); - rpatch->CreateExtrusion(patch); -// patch->InvalidateGeomCache(); -// InvalidateMesh(); - - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - -/* - theHold.Begin(); - patch.RecordTopologyTags(); - POPatchGenRecord *rec = new POPatchGenRecord(this); - if (theHold.Holding()) - theHold.Put(new PatchObjectRestore(this, rec)); - - patch.CreateExtrusion(); - - ResolveTopoChanges(); - theHold.Accept(GetResString(IDS_TH_PATCHADD)); - - patch.InvalidateGeomCache(); - InvalidateMesh(); - - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -*/ -} - - -void EditPatchMod::BeginExtrude(TimeValue t) -{ - if (inExtrude) - return; - inExtrude = TRUE; - theHold.SuperBegin(); - DoExtrude(); -// PlugControllersSel(t,sel); - theHold.Begin(); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::EndExtrude(TimeValue t, BOOL accept) -{ - if (!ip) - return; - - if (!inExtrude) - return; - - ISpinnerControl *spin; - inExtrude = FALSE; - spin = GetISpinner(GetDlgItem(hOpsPanel, IDC_EP_EXTRUDESPINNER)); - if (spin) - { - spin->SetValue(0, FALSE); - ReleaseISpinner(spin); - } -// TempData()->freeBevelInfo(); - - theHold.Accept(GetString(IDS_RB_EXTRUDE)); - if (accept) - theHold.SuperAccept(GetString(IDS_RB_EXTRUDE)); - else theHold.SuperCancel(); - -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::Extrude(TimeValue t, float amount, BOOL useLocalNorms) -{ - if (!inExtrude) - return; - - - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - -// theHold.Begin(); - RecordTopologyTags(); - - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - - // Call the vertex type change function - #if (MAX_RELEASE < 4000) - patch->MoveNormal(amount, useLocalNorms); - #else - patch->MoveNormal(amount, useLocalNorms, PATCH_PATCH); - #endif - patch->InvalidateGeomCache(); - //InvalidateMesh(); - - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - -/* theHold.Restore(); - patch.MoveNormal(amount, useLocalNorms); - - patch.InvalidateGeomCache(); - InvalidateMesh(); - - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -*/ - - -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_File.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_File.cpp deleted file mode 100644 index 511669424..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_File.cpp +++ /dev/null @@ -1,326 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define OLD_SEL_LEVEL_CHUNK 0x1000 // Original backwards ordering -#define SEL_LEVEL_CHUNK 0x1001 -#define DISP_LATTICE_CHUNK 0x1010 -#define DISP_SURFACE_CHUNK 0x1020 -#define DISP_VERTS_CHUNK 0x1030 -#define EPM_MESH_ATTRIB_CHUNK 0x1040 -#define EPM_VTESS_ATTRIB_CHUNK 0x1090 -#define EPM_PTESS_ATTRIB_CHUNK 0x10a0 -#define EPM_DTESS_ATTRIB_CHUNK 0x10b0 -#define EPM_NORMAL_TESS_ATTRIB_CHUNK 0x10c0 -#define EPM_WELD_TESS_ATTRIB_CHUNK 0x10d0 -#define EPM_RENDERSTEPS_CHUNK 0x10e0 -#define EPM_SHOWINTERIOR_CHUNK 0x10f0 -// The following chunk is written on r3 and later files -// If not present, named selection data structures need fixup -#define EPM_SEL_NAMES_OK 0x1100 - -// Names of named selection sets -#define NAMEDVSEL_NAMES_CHUNK 0x1050 -#define NAMEDESEL_NAMES_CHUNK 0x1060 -#define NAMEDPSEL_NAMES_CHUNK 0x1070 -#define NAMEDSEL_STRING_CHUNK 0x1080 - -#define RPO_MODE_TILE 0x2000 -#define RPO_MODE_TILE_TRANSITION 0x2001 -#define RPO_INCLUDE_MESHES 0x2002 - -static int namedSelID[] = -{ - NAMEDVSEL_NAMES_CHUNK, - NAMEDESEL_NAMES_CHUNK, - NAMEDPSEL_NAMES_CHUNK -}; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -IOResult EditPatchMod::Save(ISave *isave) -{ - Modifier::Save(isave); - Interval valid; - ULONG nb; - // In r3 and later, if the named sel names are OK, write this chunk - if (!namedSelNeedsFixup) - { - isave->BeginChunk(EPM_SEL_NAMES_OK); - isave->EndChunk(); - } - isave->BeginChunk(SEL_LEVEL_CHUNK); - isave->Write(&selLevel, sizeof(int), &nb); - isave-> EndChunk(); - isave->BeginChunk(DISP_LATTICE_CHUNK); - isave->Write(&displayLattice, sizeof(BOOL), &nb); - isave-> EndChunk(); - isave->BeginChunk(DISP_SURFACE_CHUNK); - isave->Write(&displaySurface, sizeof(BOOL), &nb); - isave-> EndChunk(); - isave->BeginChunk(EPM_MESH_ATTRIB_CHUNK); - isave->Write(&meshSteps, sizeof(int), &nb); -// Future use (Not used now) - BOOL fakeAdaptive = FALSE; - isave->Write(&fakeAdaptive, sizeof(BOOL), &nb); -// isave->Write(&meshAdaptive,sizeof(BOOL),&nb); // Future use (Not used now) - isave-> EndChunk(); - -// 3-18-99 to suport render steps and removal of the mental tesselator - isave->BeginChunk(EPM_RENDERSTEPS_CHUNK); - if ((meshStepsRender < 0) ||(meshStepsRender > 100)) - { - meshStepsRender = 5; - nlassert(0); - } - isave->Write(&meshStepsRender, sizeof(int), &nb); - isave-> EndChunk(); - isave->BeginChunk(EPM_SHOWINTERIOR_CHUNK); - isave->Write(&showInterior, sizeof(BOOL), &nb); - isave-> EndChunk(); - - isave->BeginChunk(EPM_VTESS_ATTRIB_CHUNK); - viewTess.Save(isave); - isave-> EndChunk(); - isave->BeginChunk(EPM_PTESS_ATTRIB_CHUNK); - prodTess.Save(isave); - isave-> EndChunk(); - isave->BeginChunk(EPM_DTESS_ATTRIB_CHUNK); - dispTess.Save(isave); - isave-> EndChunk(); - - // Tile mode - isave->BeginChunk(RPO_MODE_TILE); - isave->Write(&tileMode, sizeof(tileMode), &nb); - isave->Write(&tileLevel, sizeof(tileLevel), &nb); - isave->Write(&keepMapping, sizeof(keepMapping), &nb); - isave-> EndChunk(); - - // Tile mode - isave->BeginChunk(RPO_INCLUDE_MESHES); - isave->Write(&includeMeshes, sizeof(includeMeshes), &nb); - isave-> EndChunk(); - - // Tile mode - isave->BeginChunk(RPO_MODE_TILE_TRANSITION); - isave->Write(&transitionType, sizeof(transitionType), &nb); - isave-> EndChunk(); - - isave->BeginChunk(EPM_NORMAL_TESS_ATTRIB_CHUNK); - isave->Write(&mViewTessNormals, sizeof(BOOL), &nb); - isave->Write(&mProdTessNormals, sizeof(BOOL), &nb); - isave-> EndChunk(); - isave->BeginChunk(EPM_WELD_TESS_ATTRIB_CHUNK); - isave->Write(&mViewTessWeld, sizeof(BOOL), &nb); - isave->Write(&mProdTessWeld, sizeof(BOOL), &nb); - isave-> EndChunk(); - - // Save names of named selection sets - for (int j = 0; j < 3; j++) - { - if (namedSel[j].Count()) - { - isave->BeginChunk(namedSelID[j]); - for (int i = 0; i < namedSel[j].Count(); i++) - { - isave->BeginChunk(NAMEDSEL_STRING_CHUNK); - isave->WriteWString(*namedSel[j][i]); - isave->EndChunk(); - } - isave->EndChunk(); - } - } - return IO_OK; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -IOResult EditPatchMod::LoadNamedSelChunk(ILoad *iload, int level) - { - IOResult res; - - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case NAMEDSEL_STRING_CHUNK: - { - TCHAR *name; - res = iload->ReadWStringChunk(&name); - // Set the name in the modifier - AddSet(TSTR(name), level + 1); - break; - } - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -IOResult EditPatchMod::Load(ILoad *iload) -{ - Modifier::Load(iload); - IOResult res; - ULONG nb; - namedSelNeedsFixup = TRUE; // Pre-r3 default - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case EPM_SEL_NAMES_OK: - namedSelNeedsFixup = FALSE; - break; - case NAMEDVSEL_NAMES_CHUNK: - { - res = LoadNamedSelChunk(iload, 0); - break; - } - case NAMEDESEL_NAMES_CHUNK: - { - res = LoadNamedSelChunk(iload, 1); - break; - } - case NAMEDPSEL_NAMES_CHUNK: - { - res = LoadNamedSelChunk(iload, 2); - break; - } - - case OLD_SEL_LEVEL_CHUNK: // Correct backwards ordering - { - short sl; - res = iload->Read(&sl, sizeof(short), &nb); - selLevel = sl; - switch (selLevel) - { - case 1: - selLevel = EP_PATCH; - break; - case 3: - selLevel = EP_VERTEX; - break; - } - } - break; - case SEL_LEVEL_CHUNK: - res = iload->Read(&selLevel, sizeof(int), &nb); - break; - case DISP_LATTICE_CHUNK: - res = iload->Read(&displayLattice, sizeof(BOOL), &nb); - break; - case DISP_SURFACE_CHUNK: - res = iload->Read(&displaySurface, sizeof(BOOL), &nb); - break; - case DISP_VERTS_CHUNK: - iload->SetObsolete(); - break; - case EPM_MESH_ATTRIB_CHUNK: - res = iload->Read(&meshSteps, sizeof(int), &nb); - res = iload->Read(&meshAdaptive, sizeof(BOOL), &nb); - break; -// 3-18-99 to suport render steps and removal of the mental tesselator - case EPM_RENDERSTEPS_CHUNK: - res = iload->Read(&meshStepsRender, sizeof(int), &nb); - if ((meshStepsRender < 0) ||(meshStepsRender > 100)) - { - meshStepsRender = 5; - nlassert(0); - } - break; - case EPM_SHOWINTERIOR_CHUNK: - res = iload->Read(&showInterior, sizeof(BOOL), &nb); - break; - - case EPM_VTESS_ATTRIB_CHUNK: - viewTess.Load(iload); - break; - case EPM_PTESS_ATTRIB_CHUNK: - prodTess.Load(iload); - break; - case EPM_DTESS_ATTRIB_CHUNK: - dispTess.Load(iload); - break; - case EPM_NORMAL_TESS_ATTRIB_CHUNK: - res = iload->Read(&mViewTessNormals, sizeof(BOOL), &nb); - res = iload->Read(&mProdTessNormals, sizeof(BOOL), &nb); - break; - case EPM_WELD_TESS_ATTRIB_CHUNK: - res = iload->Read(&mViewTessWeld, sizeof(BOOL), &nb); - res = iload->Read(&mProdTessWeld, sizeof(BOOL), &nb); - break; - - case RPO_MODE_TILE: - res = iload->Read(&tileMode, sizeof(tileMode), &nb); - res = iload->Read(&tileLevel, sizeof(tileLevel), &nb); - res = iload->Read(&keepMapping, sizeof(keepMapping), &nb); - break; - - case RPO_INCLUDE_MESHES: - res = iload->Read(&includeMeshes, sizeof(includeMeshes), &nb); - break; - - case RPO_MODE_TILE_TRANSITION: - res = iload->Read(&transitionType, sizeof(transitionType), &nb); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define EDITPATCHDATA_CHUNK 0x1000 - -IOResult EditPatchMod::SaveLocalData(ISave *isave, LocalModData *ld) -{ - EditPatchData *ep =(EditPatchData *)ld; - - isave->BeginChunk(EDITPATCHDATA_CHUNK); - ep->Save(isave); - isave->EndChunk(); - - return IO_OK; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -IOResult EditPatchMod::LoadLocalData(ILoad *iload, LocalModData **pld) -{ - IOResult res; - EditPatchData *ep; - if (*pld == NULL) - { - *pld =(LocalModData *) new EditPatchData(this); - } - ep =(EditPatchData *)*pld; - - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case EDITPATCHDATA_CHUNK: - res = ep->Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; - } diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_GUI.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_GUI.cpp deleted file mode 100644 index ddabff766..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_GUI.cpp +++ /dev/null @@ -1,161 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern HIMAGELIST hFaceImages; -int patchHitOverride = 0; // If zero, no override is done - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -class EPImageListDestroyer -{ - ~EPImageListDestroyer() - { - if (hFaceImages) - ImageList_Destroy(hFaceImages); - } -}; - -PatchRightMenu pMenu; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void LoadImages() -{ - if (hFaceImages) - return; - - HBITMAP hBitmap, hMask; - hFaceImages = ImageList_Create(24, 23, ILC_COLOR | ILC_MASK, 6, 0); - hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_PATCHSELTYPES)); - hMask = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_PATCHSELMASK)); - ImageList_Add(hFaceImages, hBitmap, hMask); - DeleteObject(hBitmap); - DeleteObject(hMask); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void PatchRightMenu::Init(RightClickMenuManager* manager, HWND hWnd, IPoint2 m) -{ - switch (ep->GetSubobjectLevel()) - { - case EP_VERTEX: - if (ep->RememberVertThere(hWnd, m)) - { - int oldType = -1; - int flags1, flags2; - flags1 = flags2 = MF_STRING; - switch (ep->rememberedData) - { - case PVERT_COPLANAR: - flags1 |= MF_CHECKED; - break; - case 0: - flags2 |= MF_CHECKED; - break; - } - manager->AddMenu(this, MF_SEPARATOR, 0, NULL); - manager->AddMenu(this, flags1, PVERT_COPLANAR, GetString(IDS_TH_COPLANAR)); - manager->AddMenu(this, flags2, 0, GetString(IDS_TH_CORNER)); - } - break; - case EP_PATCH: - if (ep->RememberPatchThere(hWnd, m)) - { - int oldType = -1; - int flags1, flags2; - flags1 = flags2 = MF_STRING; - switch (ep->rememberedData) - { - case PATCH_AUTO: - flags1 |= MF_CHECKED; - break; - case 0: - flags2 |= MF_CHECKED; - break; - } - manager->AddMenu(this, MF_SEPARATOR, 0, NULL); - manager->AddMenu(this, flags1, PATCH_AUTO, GetString(IDS_TH_AUTOINTERIOR)); - manager->AddMenu(this, flags2, 0, GetString(IDS_TH_MANUALINTERIOR)); - } - break; - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void PatchRightMenu::Selected(UINT id) -{ - switch (ep->GetSubobjectLevel()) - { - case EP_VERTEX: - ep->SetRememberedVertType((int)id); - break; - case EP_PATCH: - ep->SetRememberedPatchType((int)id); - break; - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::HitTest(TimeValue t, INode* inode, int type, int crossing, - int flags, IPoint2 *p, ViewExp *vpt, ModContext* mc) -{ - Interval valid; - int savedLimits, res = 0; - GraphicsWindow *gw = vpt->getGW(); - HitRegion hr; - MakeHitRegion(hr, type, crossing, 4, p); - gw->setHitRegion(&hr); - Matrix3 mat = inode->GetObjectTM(t); - gw->setTransform(mat); - gw->setRndLimits(((savedLimits = gw->getRndLimits()) | GW_PICK) & ~GW_ILLUM); - gw->clearHitCode(); - - if (mc->localData) - { - EditPatchData *patchData =(EditPatchData*)mc->localData; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - return FALSE; - - SubPatchHitList hitList; - PatchSubHitRec *rec; - - rpatch->UpdateBinding (*patch, t); - - if (selLevel!=EP_TILE) - { - res = patch->SubObjectHitTest(gw, gw->getMaterial(), &hr, - flags | ((patchHitOverride) ? patchHitLevel[patchHitOverride] : patchHitLevel[selLevel]), hitList); - } - else - { - res = rpatch->SubObjectHitTest(gw, gw->getMaterial(), &hr, - flags | ((patchHitOverride) ? patchHitLevel[patchHitOverride] : patchHitLevel[selLevel]), hitList, - t, *patch); - } - - rec = hitList.First(); - while (rec) - { - vpt->LogHit(inode, mc, rec->dist, 123456, new PatchHitData(rec->patch, rec->index, rec->type)); - rec = rec->Next(); - } - } - - gw->setRndLimits(savedLimits); - return res; -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Hide.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Hide.cpp deleted file mode 100644 index a6c057c31..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Hide.cpp +++ /dev/null @@ -1,464 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// watje unhide all -static void UnHidePatches(PatchMesh *patch) -{ - // If positive vertex number, do it to just one vertex - int patches = patch->numPatches; - int i; - for (i = 0; i < patches; i++) - { - if (patch->patches[i].IsHidden()) - patch->patches[i].SetHidden(FALSE); - } - int verts = patch->numVerts; - for (i = 0; i < verts; i++) - { - if (patch->verts[i].IsHidden()) - patch->verts[i].SetHidden(FALSE); - } -} - -// -------------------------------------------------------------------------------- - -// watje 12-10-98 -void EditPatchMod::DoUnHide() { - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! -// if(patch->patchSel.NumberSet()) { - if (1) - { - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - UnHidePatches(patch); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoHide(int type) -{ - switch (type) - { - case EP_VERTEX: - DoVertHide(); - break; - case EP_EDGE: - DoEdgeHide(); - break; - case EP_PATCH: - DoPatchHide(); - break; - } - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// watje -static void FixUpVerts(PatchMesh *patch) -{ - int patches = patch->numPatches; - for (int i = 0; i < patches; i++) - { - - if (!(patch->patches[i].IsHidden())) - { - int ct = 4; - if (patch->patches[i].type == PATCH_TRI) - ct = 3; - for (int k = 0; k < ct; k++) - { - int a = patch->patches[i].v[k]; - patch->verts[a].SetHidden(FALSE); - } - - } - } - -} - -// -------------------------------------------------------------------------------- - -// watje hide patch -static void HidePatches(PatchMesh *patch) -{ - // If positive vertex number, do it to just one vertex - int patches = patch->numPatches; - BitArray &psel = patch->patchSel; - for (int i = 0; i < patches; i++) - { - if (psel[i]) - { - patch->patches[i].SetHidden(TRUE); - // hide all - int ct = 4; - if (patch->patches[i].type == PATCH_TRI) - ct = 3; - for (int k = 0; k < ct; k++) - { - int a = patch->patches[i].v[k]; - patch->verts[a].SetHidden(TRUE); - } - } - } - FixUpVerts(patch); -} - -// -------------------------------------------------------------------------------- - -void EditPatchMod::DoPatchHide() - { - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - HidePatches(patch); - patch->patchSel.ClearAll(); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// watje hide patches by verts -static void HideVerts(PatchMesh *patch) -{ - // If positive vertex number, do it to just one vertex - int patches = patch->numPatches; - BitArray &vsel = patch->vertSel; - int i; - for (i = 0; i < patches; i++) - { - int ct = 4; - if (patch->patches[i].type == PATCH_TRI) - ct = 3; - for (int k = 0; k < ct; k++) - { - int a = patch->patches[i].v[k]; - - if (vsel[a]) - { - patch->patches[i].SetHidden(TRUE); - } - } - } - for (i = 0; i < patches; i++) - { - if (patch->patches[i].IsHidden()) - { - // hide all - int ct = 4; - if (patch->patches[i].type == PATCH_TRI) - ct = 3; - for (int k = 0; k < ct; k++) - { - int a = patch->patches[i].v[k]; - patch->verts[a].SetHidden(TRUE); - } - } - } - - FixUpVerts(patch); -} - -// -------------------------------------------------------------------------------- - -void EditPatchMod::DoVertHide() - { - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->vertSel.NumberSet()) - { - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - HideVerts(patch); - patch->vertSel.ClearAll(); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// watje hide patches by verts -static void HideEdges(PatchMesh *patch) -{ - // If positive vertex number, do it to just one vertex - int edges = patch->numEdges; - BitArray &esel = patch->edgeSel; - int i; - for (i = 0; i < edges; i++) - { - if (esel[i]) - { -#if (MAX_RELEASE < 4000) - int a = patch->edges[i].patch1; - int b = patch->edges[i].patch2; -#else // (MAX_RELEASE < 4000) - int a = patch->edges[i].patches[0]; - int b = patch->edges[i].patches[1]; -#endif // (MAX_RELEASE < 4000) - if (a>0) - patch->patches[a].SetHidden(TRUE); - if (b>0) - patch->patches[b].SetHidden(TRUE); - } - } - int patches = patch->numPatches; - for (i = 0; i < patches; i++) - { - if (patch->patches[i].IsHidden()) - { - // hide all - int ct = 4; - if (patch->patches[i].type == PATCH_TRI) - ct = 3; - for (int k = 0; k < ct; k++) - { - int a = patch->patches[i].v[k]; - patch->verts[a].SetHidden(TRUE); - } - } - } - FixUpVerts(patch); -} - -// -------------------------------------------------------------------------------- - -void EditPatchMod::DoEdgeHide() - { - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->edgeSel.NumberSet()) - { - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - HideEdges(patch); - patch->edgeSel.ClearAll(); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - - } diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Hook.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Hook.cpp deleted file mode 100644 index f5cb62dd7..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Hook.cpp +++ /dev/null @@ -1,203 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoAddHook(PatchMesh *pMesh, int vert0, int vert1, int vert2, int seg, int config) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - - if (mcList.Count() != 1) - return; - - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); -// RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if ((!patch) ||(patch != pMesh)) - continue; -// patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! -// if(patch->vertSel.NumberSet()) { - - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - - // ** Hulud bug hack for hooking my way \\\\\\\\\/////////// - - //patch->AddHook(vert1, seg); - - // Config 0 - switch (config) - { - case 0: - rpatch->AddHook (vert1, seg, *patch); - break; - case 1: - rpatch->AddHook (vert0, vert1, vert2, seg, *patch); - break; - default: - nlassert (0); - } - - // ** //////////\\\\\\\\\\ - -// patch->UpdateHooks(); -// InvalidateMesh(); - - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); -// } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { -// ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - -/* // If any bits are set in the selection set, let's DO IT!! - if (!ip) - return; - theHold.Begin(); - POPatchGenRecord *rec = new POPatchGenRecord(this); - if (theHold.Holding()) - theHold.Put(new PatchObjectRestore(this, rec)); - // Call the patch type change function - - patch.AddHook(); - patch.InvalidateGeomCache(); - InvalidateMesh(); - theHold.Accept(GetResString(IDS_TH_PATCHCHANGE)); - - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -*/ - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoRemoveHook() -{ - - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->vertSel.NumberSet()) - { - - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - // Call the vertex type change function - - // Modif by Hulud - //patch->RemoveHook(); - rpatch->RemoveHook (*patch); - -// patch->InvalidateGeomCache(); -// InvalidateMesh(); - - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - - - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Material.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Material.cpp deleted file mode 100644 index 7b56162b1..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Material.cpp +++ /dev/null @@ -1,1128 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::GetSelMatIndex() - { - ModContextList mcList; - INodeTab nodes; - BOOL first = 1; - int mat=-1; - - if (!ip) - return -1; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - if (first) - { - first = FALSE; - mat =(int)patch->getPatchMtlIndex(j); - } else - { - if ((int)patch->getPatchMtlIndex(j) != mat) - { - return -1; - } - } - } - } - } - - nodes.DisposeTemporary(); - return mat; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetSelMatIndex(int index) -{ - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - BOOL altered = FALSE; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SetSelMatIndex")); - } - - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - altered = holdNeeded = TRUE; - patch->setPatchMtlIndex(j, (MtlID)index); - } - } - - if (altered) - { - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept(GetString(IDS_TH_PATCHMTLCHANGE)); - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - InvalidateSurfaceUI(); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::GetSelTessU() -{ - ModContextList mcList; - INodeTab nodes; - BOOL first = 1; - int mat=-1; - - if (!ip) - return -1; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - if (first) - { - first = FALSE; - mat = (int)rpatch->getUIPatch (j).NbTilesU; - } - else - { - if ((int)rpatch->getUIPatch (j).NbTilesU != mat) - { - return -1; - } - } - } - } - } - - nodes.DisposeTemporary(); - return mat; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::GetSelTessV() -{ - ModContextList mcList; - INodeTab nodes; - BOOL first = 1; - int mat=-1; - - if (!ip) - return -1; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - if (first) - { - first = FALSE; - mat = (int)rpatch->getUIPatch (j).NbTilesV; - } - else - { - if ((int)rpatch->getUIPatch (j).NbTilesV != mat) - { - return -1; - } - } - } - } - } - - nodes.DisposeTemporary(); - return mat; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetSelTess(int nU, int nV) -{ - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - BOOL altered = FALSE; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SetSelTess")); - } - - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - altered = holdNeeded = TRUE; - rpatch->getUIPatch (j).Init (nU, nV, true); - } - } - - if (altered) - { - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept("Tile count in U and V change"); - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - InvalidateSurfaceUI(); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::getSmoothFlags () -{ - ModContextList mcList; - INodeTab nodes; - bool notFlagged=false; - bool flagged=false; - - if (!ip) - return -1; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // For each edges - for (int j = 0; j < patch->getNumEdges(); j++) - { - // Is edge selected - if (patch->edgeSel[j]) - { - // Patch num -#if (MAX_RELEASE < 4000) - int p0=patch->edges[j].patch1; - int p1=patch->edges[j].patch2; -#else // (MAX_RELEASE < 4000) - int p0=patch->edges[j].patches[0]; - int p1=patch->edges[j].patches[1]; -#endif // (MAX_RELEASE < 4000) - - // Is edge flaged ? - if ( - ((p0!=-1)&&(rpatch->getUIPatch (p0).getEdgeFlag (WhereIsTheEdge (p0, j, *patch)))) || - ((p1!=-1)&&(rpatch->getUIPatch (p1).getEdgeFlag (WhereIsTheEdge (p1, j, *patch)))) - ) - { - // Flagged ! - flagged=true; - } - else - { - // Not flagged ! - notFlagged=true; - } - } - } - } - - nodes.DisposeTemporary(); - return flagged?(notFlagged?2:1):0; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::setSmoothFlags (bool smooth) -{ - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - BOOL altered = FALSE; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SetSmoothFlags")); - } - - // For each edges - for (int j = 0; j < patch->getNumEdges(); j++) - { - // Is edge selected - if (patch->edgeSel[j]) - { - // Patch num -#if (MAX_RELEASE < 4000) - int p0=patch->edges[j].patch1; - int p1=patch->edges[j].patch2; -#else // (MAX_RELEASE < 4000) - int p0=patch->edges[j].patches[0]; - int p1=patch->edges[j].patches[1]; -#endif // (MAX_RELEASE < 4000) - - // Patch exist ? - if (p0!=-1) - { - // Set the flag - rpatch->getUIPatch (p0).setEdgeFlag (WhereIsTheEdge (p0, j, *patch), smooth); - - // Touched - altered=TRUE; - holdNeeded=TRUE; - } - - // idem patch #2 - if (p1!=-1) - { - // Set the flag - rpatch->getUIPatch (p1).setEdgeFlag (WhereIsTheEdge (p1, j, *patch), smooth); - - // Touched - altered=TRUE; - holdNeeded=TRUE; - } - } - } - - // If touched - if (altered) - { - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept("Tile count in U and V change"); - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - InvalidateEdgeUI(); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::BalanceSelPatch (int patch, int size, bool balanceU, std::set& visitedU, std::set& visitedV, RPatchMesh* rpatch, PatchMesh *ppatch) -{ - // already visited ? - if ((balanceU&&(visitedU.find(patch)!=visitedU.end()))||((!balanceU)&&(visitedV.find(patch)!=visitedV.end()))) - return; - - // insert in the visit set - if (balanceU) - visitedU.insert (patch); - else - visitedV.insert (patch); - - // Get patch tess level.. - int nU=rpatch->getUIPatch (patch).NbTilesU; - int nV=rpatch->getUIPatch (patch).NbTilesV; - if (balanceU) - nU=size; - else - nV=size; - - // Resize the patch - rpatch->getUIPatch (patch).Init (nU, nV, true); - - // Call neiborhood - for (int i=0; i<4; i++) - { - int nEdge=ppatch->patches[patch].edge[i]; -#if (MAX_RELEASE < 4000) - int nOtherPatch=(ppatch->edges[nEdge].patch1==patch)?ppatch->edges[nEdge].patch2:ppatch->edges[nEdge].patch1; -#else // (MAX_RELEASE < 4000) - int nOtherPatch=(ppatch->edges[nEdge].patches[0]==patch)?ppatch->edges[nEdge].patches[1]:ppatch->edges[nEdge].patches[0]; -#endif // (MAX_RELEASE < 4000) - if (nOtherPatch>=0) - { - int nNeiborEdge=WhereIsTheEdge (nOtherPatch, nEdge, *ppatch); - BalanceSelPatch (nOtherPatch, (i&1)?nU:nV, (nNeiborEdge&1)!=0, visitedU, visitedV, rpatch, ppatch); - } - } -} - -void EditPatchMod::BalanceSelPatch () -{ - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - BOOL altered = FALSE; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SetSelTess")); - } - - std::set visitedU; - std::set visitedV; - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - altered = holdNeeded = TRUE; - - // insert it - visitedU.insert (j); - visitedV.insert (j); - - // Get patch tess level.. - int nU=rpatch->getUIPatch (j).NbTilesU; - int nV=rpatch->getUIPatch (j).NbTilesV; - - // Call neiborhood - for (int i=0; i<4; i++) - { - int nEdge=patch->patches[j].edge[i]; -#if (MAX_RELEASE < 4000) - int nOtherPatch=(patch->edges[nEdge].patch1==j)?patch->edges[nEdge].patch2:patch->edges[nEdge].patch1; -#else // (MAX_RELEASE < 4000) - int nOtherPatch=(patch->edges[nEdge].patches[0]==j)?patch->edges[nEdge].patches[1]:patch->edges[nEdge].patches[0]; -#endif // (MAX_RELEASE < 4000) - if (nOtherPatch>=0) - { - int nNeiborEdge=WhereIsTheEdge (nOtherPatch, nEdge, *patch); - BalanceSelPatch (nOtherPatch, (i&1)?nU:nV, (nNeiborEdge&1)!=0, visitedU, visitedV, rpatch, patch); - } - } - - } - } - - if (altered) - { - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept("Balance tile"); - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - InvalidateSurfaceUI(); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -/*void EditPatchMod::SetTileNum (ULONG nU) -{ - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - BOOL altered = FALSE; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SetTileNum")); - } - - nlassert (patch->numPatches==(int)rpatch->UIPatch.size()); - for (int j = 0; j < patch->getNumPatches(); j++) - { - int nTileU=1<UIPatch[j].NbTilesU; - int nTileV=1<UIPatch[j].NbTilesV; - - for (int v = 0; v < nTileV; v++) - for (int u= 0; u < nTileU; u++) - { - if (rpatch->tileSel[rpatch->GetTileNumber(j, u, v)]) - { - altered = holdNeeded = TRUE; - rpatch->UIPatch[j].Tile[u+v*nTileU].MatID = nU; - } - } - } - - if (altered) - { - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept("Tile number change"); - else - { - ip->DisplayTempPrompt("No tile selected", PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - InvalidateSurfaceUI(); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); -}*/ - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -/*ULONG EditPatchMod::GetTileNum () -{ - ModContextList mcList; - INodeTab nodes; - BOOL first = 1; - ULONG num=0xffffffff; - - if (!ip) - return -1; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - nlassert (patch->numPatches==(int)rpatch->UIPatch.size()); - for (int j = 0; j < patch->getNumPatches(); j++) - { - int nTileU=1<UIPatch[j].NbTilesU; - int nTileV=1<UIPatch[j].NbTilesV; - - for (int v = 0; v < nTileV; v++) - for (int u= 0; u < nTileU; u++) - { - if (rpatch->tileSel[rpatch->GetTileNumber(j, u, v)]) - { - if (first) - { - first = FALSE; - num = rpatch->UIPatch[j].Tile[u+v*nTileU].MatID; - } - else - { - if (rpatch->UIPatch[j].Tile[u+v*nTileU].MatID != num) - { - return 0xffffffff; - } - } - } - } - } - } - - nodes.DisposeTemporary(); - return num; -}*/ - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -/*void EditPatchMod::SetTileRot (int nRot) -{ - ModContextList mcList; - INodeTab nodes; - BOOL holdNeeded = FALSE; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - BOOL altered = FALSE; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SetTileRot")); - } - - nlassert (patch->numPatches==(int)rpatch->UIPatch.size()); - for (int j = 0; j < patch->getNumPatches(); j++) - { - int nTileU=1<UIPatch[j].NbTilesU; - int nTileV=1<UIPatch[j].NbTilesV; - - for (int v = 0; v < nTileV; v++) - for (int u= 0; u < nTileU; u++) - { - if (rpatch->tileSel[rpatch->GetTileNumber(j, u, v)]) - { - altered = holdNeeded = TRUE; - rpatch->UIPatch[j].Tile[u+v*nTileU].Rotate = nRot; - } - } - } - - if (altered) - { - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept("Tile rotation change"); - else - { - ip->DisplayTempPrompt("No tile selected", PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - InvalidateSurfaceUI(); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); -}*/ - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -/*int EditPatchMod::GetTileRot () -{ - ModContextList mcList; - INodeTab nodes; - BOOL first = 1; - int rot=-1; - - if (!ip) - return -1; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - nlassert (patch->numPatches==(int)rpatch->UIPatch.size()); - for (int j = 0; j < patch->getNumPatches(); j++) - { - int nTileU=1<UIPatch[j].NbTilesU; - int nTileV=1<UIPatch[j].NbTilesV; - - for (int v = 0; v < nTileV; v++) - for (int u= 0; u < nTileU; u++) - { - if (rpatch->tileSel[rpatch->GetTileNumber(j, u, v)]) - { - if (first) - { - first = FALSE; - rot = rpatch->UIPatch[j].Tile[u+v*nTileU].Rotate; - } - else - { - if (rpatch->UIPatch[j].Tile[u+v*nTileU].Rotate != rot) - { - return -1; - } - } - } - } - } - } - - nodes.DisposeTemporary(); - return rot; -}*/ - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SelectByMat(int index, BOOL clear) - { - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchSelRestore(patchData, this, patch)); - } - - if (clear) - patch->patchSel.ClearAll(); - - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->getPatchMtlIndex(j) == index) - patch->patchSel.Set(j); - } - - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->SetFlag(EPD_BEENDONE, TRUE); - patchData->TempData(this)->Invalidate(PART_SELECT); - } - - PatchSelChanged(); - theHold.Accept(GetString(IDS_RB_SELECTBYMATID)); - - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_SELECT, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -MtlID EditPatchMod::GetNextAvailMtlID(ModContext* mc) -{ - if (!mc) - return 1; - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (!patchData) - return 1; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - return 1; - - int mtlID = GetSelFaceUniqueMtlID(mc); - - if (mtlID == -1) - { - int i; - - MtlID min, max; - BOOL first = TRUE; - - int p; - for (p = 0; p < patch->numPatches; ++p) - { - MtlID thisID = patch->getPatchMtlIndex(p); - if (first) - { - min = max = thisID; - first = FALSE; - } - else - if (thisID < min) - min = thisID; - else - if (thisID > max) - max = thisID; - } - // If room below, return it - if (min > 0) - return min - 1; - // Build a bit array to find any gaps - BitArray b; - int bits = max - min + 1; - b.SetSize(bits); - b.ClearAll(); - for (p = 0; p < patch->numPatches; ++p) - b.Set(patch->getPatchMtlIndex(p) - min); - for (i = 0; i < bits; ++i) - { - if (!b[i]) - return (MtlID)(i + min); - } - // No gaps! If room above, return it - if (max < 65535) - return max + 1; - } - return (MtlID)mtlID; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL EditPatchMod::HasFaceSelection(ModContext* mc) -{ - // Are we the edited object? - if (ip == NULL) - return FALSE; - - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (!patchData) - return FALSE; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - return FALSE; - - // Is Patch selection active? - if (selLevel == EP_PATCH && patch->patchSel.NumberSet()) - return TRUE; - - return FALSE; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetSelFaceMtlID(ModContext* mc, MtlID id, BOOL bResetUnsel) -{ - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (!patchData) - return; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - return; - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(ip->GetTime()); - - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch)); - - for (int p = 0; p < patch->numPatches; ++p) - { - if (patch->patchSel[p]) - { - altered = TRUE; - patch->setPatchMtlIndex(p, id); - } - } - - if (altered) - { - patchData->UpdateChanges(patch, rpatch, FALSE); - InvalidateSurfaceUI(); - } - - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::GetSelFaceUniqueMtlID(ModContext* mc) -{ - int mtlID; - - mtlID = GetSelFaceAnyMtlID(mc); - if (mtlID == -1) - return mtlID; - - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (!patchData) - return 1; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - return 1; - - for (int p = 0; p < patch->numPatches; ++p) - { - if (patch->patchSel[p]) - continue; - if (patch->getPatchMtlIndex(p) != mtlID) - continue; - mtlID = -1; - } - return mtlID; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::GetSelFaceAnyMtlID(ModContext* mc) -{ - int mtlID = -1; - BOOL bGotFirst = FALSE; - - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (!patchData) - return 1; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - return 1; - - for (int p = 0; p < patch->numPatches; ++p) - { - if (!patch->patchSel[p]) - continue; - if (bGotFirst) - { - if (mtlID != patch->getPatchMtlIndex(p)) - { - mtlID = -1; - break; - } - } - else - { - mtlID = patch->getPatchMtlIndex(p); - bGotFirst = TRUE; - } - } - return mtlID; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::GetMaxMtlID(ModContext* mc) -{ - MtlID mtlID = 0; - - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (!patchData) - return 1; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - return 1; - - for (int p = 0; p < patch->numPatches; ++p) - mtlID = std::max(mtlID, patch->getPatchMtlIndex(p)); - - return mtlID; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - - - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Remember.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Remember.cpp deleted file mode 100644 index 3ab9a629b..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Remember.cpp +++ /dev/null @@ -1,321 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern void ChangePatchType(PatchMesh *patch, int index, int type); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::RememberPatchThere(HWND hWnd, IPoint2 m) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - - // Initialize so there isn't any remembered patch - rememberedPatch = NULL; - - if (!ip) - return 0; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - // See if we're over a patch - ViewExp *vpt = ip->GetViewport(hWnd); - GraphicsWindow *gw = vpt->getGW(); - HitRegion hr; - MakeHitRegion(hr, HITTYPE_POINT, 1, 4, &m); - gw->setHitRegion(&hr); - SubPatchHitList hitList; - - int result = 0; - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - INode *inode = nodes[i]; - Matrix3 mat = inode->GetObjectTM(t); - gw->setTransform(mat); - patch->SubObjectHitTest(gw, gw->getMaterial(), &hr, SUBHIT_PATCH_PATCHES/* | HIT_ABORTONHIT*/, hitList); - PatchSubHitRec *hit = hitList.First(); - if (hit) - { - result = 1; - // Go thru the list and see if we have one that's selected - // If more than one selected and they're different types, set unknown type - hit = hitList.First(); - while (hit) - { - if (patch->patchSel[hit->index]) - { - if (patch->SelPatchesSameType()) - { - rememberedPatch = NULL; - rememberedData = patch->patches[hit->index].flags &(~PATCH_INTERIOR_MASK); - goto finish; - } - // Selected patches not all the same type! - rememberedPatch = NULL; - rememberedData = -1; // Not all the same! - goto finish; - } - hit = hit->Next(); - } - if (ip->SelectionFrozen()) - goto finish; - // Select just this patch - hit = hitList.First(); - theHold.Begin(); - if (theHold.Holding()) - theHold.Put(new PatchSelRestore(patchData, this, patch)); - patch->patchSel.ClearAll(); - patch->patchSel.Set(hit->index); - patchData->UpdateChanges(patch, rpatch, FALSE); - theHold.Accept(GetString(IDS_DS_SELECT)); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - PatchSelChanged(); - - rememberedPatch = patch; - rememberedIndex = hit->index; - rememberedData = patch->patches[rememberedIndex].flags &(~PATCH_INTERIOR_MASK); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - -finish: - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - if (vpt) - ip->ReleaseViewport(vpt); - return result; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::ChangeRememberedPatch(int type) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - if (patch == rememberedPatch) - { - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - theHold.Begin(); - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "ChangeRememberedPatch")); - // Call the patch type change function - ChangePatchType(patch, rememberedIndex, type); - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - nodes.DisposeTemporary(); - return; - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::RememberVertThere(HWND hWnd, IPoint2 m) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - - // Initialize so there isn't any remembered patch - rememberedPatch = NULL; - - if (!ip) - return 0; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - // See if we're over a vertex - ViewExp *vpt = ip->GetViewport(hWnd); - GraphicsWindow *gw = vpt->getGW(); - HitRegion hr; - MakeHitRegion(hr, HITTYPE_POINT, 1, 4, &m); - gw->setHitRegion(&hr); - SubPatchHitList hitList; - - int result = 0; - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - INode *inode = nodes[i]; - Matrix3 mat = inode->GetObjectTM(t); - gw->setTransform(mat); - patch->SubObjectHitTest(gw, gw->getMaterial(), &hr, SUBHIT_PATCH_VERTS/* | HIT_ABORTONHIT*/, hitList); - PatchSubHitRec *hit = hitList.First(); - if (hit) - { - result = 1; - // Go thru the list and see if we have one that's selected - // If more than one selected and they're different types, set unknown type - hit = hitList.First(); - while (hit) - { - if (patch->vertSel[hit->index]) - { - if (patch->SelVertsSameType()) - { - rememberedPatch = NULL; - rememberedData = patch->verts[hit->index].flags &(~PVERT_TYPE_MASK); - goto finish; - } - // Selected verts not all the same type! - rememberedPatch = NULL; - rememberedData = -1; // Not all the same! - goto finish; - } - hit = hit->Next(); - } - if (ip->SelectionFrozen()) - goto finish; - // Select just this vertex - hit = hitList.First(); - theHold.Begin(); - if (theHold.Holding()) - theHold.Put(new PatchSelRestore(patchData, this, patch)); - patch->vertSel.ClearAll(); - patch->vertSel.Set(hit->index); - patchData->UpdateChanges(patch, rpatch, FALSE); - theHold.Accept(GetString(IDS_DS_SELECT)); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - PatchSelChanged(); - - rememberedPatch = patch; - rememberedIndex = hit->index; - rememberedData = patch->verts[rememberedIndex].flags &(~PVERT_TYPE_MASK); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - -finish: - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - if (vpt) - ip->ReleaseViewport(vpt); - return result; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::ChangeRememberedVert(int type) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - if (patch == rememberedPatch) - { - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - theHold.Begin(); - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "ChangeRememberedVert")); - // Call the vertex type change function - patch->ChangeVertType(rememberedIndex, type); - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - theHold.Accept(GetString(IDS_TH_VERTCHANGE)); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - nodes.DisposeTemporary(); - return; - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Selection.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Selection.cpp deleted file mode 100644 index 3814a2df9..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Selection.cpp +++ /dev/null @@ -1,1208 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -INT_PTR CALLBACK PatchSurfDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchTileDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchEdgeDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -extern void ChangePatchType(PatchMesh *patch, int index, int type); -extern BOOL filterVerts; -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -int EditPatchMod::GetSubobjectLevel() -{ - return selLevel; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetSubobjectLevel(int level) -{ - selLevel = level; - if (hSelectPanel) - RefreshSelType(); - // Setup named selection sets - SetupNamedSelDropDown(); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -static int butIDs[] = { 0, EP_VERTEX, EP_EDGE, EP_PATCH, EP_TILE }; - -void EditPatchMod::RefreshSelType() -{ - if (!hSelectPanel) - return; - if (hOpsPanel) - { - // Set up or remove the surface properties rollup if needed - if (hSurfPanel) - { - rsSurf = IsRollupPanelOpen(hSurfPanel); - ip->DeleteRollupPage(hSurfPanel); - hSurfPanel = NULL; - } - if (hTilePanel) - { - rsTile = IsRollupPanelOpen(hTilePanel); - ip->DeleteRollupPage(hTilePanel); - hTilePanel = NULL; - } - if (hEdgePanel) - { - rsEdge = IsRollupPanelOpen(hEdgePanel); - ip->DeleteRollupPage(hEdgePanel); - hEdgePanel = NULL; - } - /* watje 3 - 18 - 99 - if (selLevel == EP_OBJECT) - { - hSurfPanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_SURF_OBJ), - PatchObjSurfDlgProc, GetString(IDS_TH_SURFACEPROPERTIES), (LPARAM) this, rsSurf ? 0 : APPENDROLL_CLOSED); - } - else - */ - if (selLevel == EP_PATCH) - { - hSurfPanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_SURF), - PatchSurfDlgProc, GetString(IDS_TH_SURFACEPROPERTIES), (LPARAM) this, rsSurf ? 0 : APPENDROLL_CLOSED); - } - if (selLevel == EP_TILE) - { - hTilePanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_TILE), - PatchTileDlgProc, "Tile Properties", (LPARAM) this, rsTile ? 0 : APPENDROLL_CLOSED); - } - if (selLevel == EP_EDGE) - { - hEdgePanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_EDGE), - PatchEdgeDlgProc, "Edge Properties", (LPARAM) this, rsEdge ? 0 : APPENDROLL_CLOSED); - } - SetSurfDlgEnables(); - SetTileDlgEnables(); - SetEdgeDlgEnables(); - } - - ICustToolbar *iToolbar = GetICustToolbar(GetDlgItem(hSelectPanel, IDC_SELTYPE)); - ICustButton *but; - for (int i = 1; i < 5; i++) - { - but = iToolbar->GetICustButton(butIDs[i]); - but->SetCheck(GetSubobjectLevel() == i); - ReleaseICustButton(but); - } - ReleaseICustToolbar(iToolbar); - SetSelDlgEnables(); - SetOpsDlgEnables(); - UpdateSelectDisplay(); - PatchSelChanged(); -} - -void EditPatchMod::SelectionChanged() -{ - if (hSelectPanel) - { - UpdateSelectDisplay(); - InvalidateRect(hSelectPanel, NULL, FALSE); - } - // Now see if the selection set matches one of the named selections! - if (ip &&(selLevel != EP_OBJECT)&&(selLevel != EP_TILE)) - { - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - ip->GetModContexts(mcList, nodes); - int sublevel = selLevel - 1; - int dataSet; - for (int set = 0; set < namedSel[sublevel].Count(); ++set) - { - ClearPatchDataFlag(mcList, EPD_BEENDONE); - BOOL gotMatch = FALSE; - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - // See if this patch has the named selection set - switch (selLevel) - { - case EP_VERTEX: - for (dataSet = 0; dataSet < patchData->vselSet.Count(); ++dataSet) - { - if (*(patchData->vselSet.names[dataSet]) == *namedSel[sublevel][set]) - { - if (!(*patchData->vselSet.sets[set] == patch->vertSel)) - goto next_set; - gotMatch = TRUE; - break; - } - } - break; - case EP_EDGE: - for (dataSet = 0; dataSet < patchData->eselSet.Count(); ++dataSet) - { - if (*(patchData->eselSet.names[dataSet]) == *namedSel[sublevel][set]) - { - if (!(*patchData->eselSet.sets[set] == patch->edgeSel)) - goto next_set; - gotMatch = TRUE; - break; - } - } - break; - case EP_PATCH: - for (dataSet = 0; dataSet < patchData->pselSet.Count(); ++dataSet) - { - if (*(patchData->pselSet.names[dataSet]) == *namedSel[sublevel][set]) - { - if (!(*patchData->pselSet.sets[set] == patch->patchSel)) - goto next_set; - gotMatch = TRUE; - break; - } - } - break; - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - // If we reach here, we might have a set that matches - if (gotMatch) - { - ip->SetCurNamedSelSet(*namedSel[sublevel][set]); - goto namedSelUpdated; - } -next_set:; - } - // No set matches, clear the named selection - ip->ClearCurNamedSelSet(); - - -namedSelUpdated: - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetSelDlgEnables() -{ - if (!hSelectPanel) - return; - ICustButton *but = GetICustButton(GetDlgItem(hSelectPanel, IDC_NS_PASTE)); - but->Disable(); - switch (GetSubobjectLevel()) - { - case PO_VERTEX: - if (GetPatchNamedSelClip(CLIP_P_VERT)) - but->Enable(); - break; - case PO_EDGE: - if (GetPatchNamedSelClip(CLIP_P_EDGE)) - but->Enable(); - break; - case PO_PATCH: - if (GetPatchNamedSelClip(CLIP_P_PATCH)) - but->Enable(); - break; - case PO_TILE: - break; - } - ReleaseICustButton(but); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -DWORD EditPatchMod::GetSelLevel() -{ - return GetSubobjectLevel(); -} - -void EditPatchMod::SetSelLevel(DWORD level) -{ -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// Select a subcomponent within our object(s). WARNING! Because the HitRecord list can -// indicate any of the objects contained within the group of patches being edited, we need -// to watch for control breaks in the patchData pointer within the HitRecord! - - void EditPatchMod::SelectSubComponent(HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert) -{ - // Don't do anything if at vertex level with verts turned off - if (selLevel == EP_VERTEX && !filterVerts) - return; - - if (!ip) - return; - TimeValue t = ip->GetTime(); - - ip->ClearCurNamedSelSet(); - - // Keep processing hit records as long as we have them! - while (hitRec) - { - EditPatchData *patchData =(EditPatchData*)hitRec->modContext->localData; - - if (!patchData) - return; - - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - return; - - patchData->BeginEdit(t); - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SelectSubComponent")); - - switch (selLevel) - { - case EP_VERTEX: - { - if (all) - { - if (invert) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto vert_done; - int index =((PatchHitData *)(hitRec->hitData))->index; - if (((PatchHitData *)(hitRec->hitData))->type == PATCH_HIT_VERTEX) - { - if (patch->vertSel[index]) - patch->vertSel.Clear(index); - else - patch->vertSel.Set(index); - } - hitRec = hitRec->Next(); - } - } - else - if (selected) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto vert_done; - PatchHitData *hit =(PatchHitData *)(hitRec->hitData); - if (hit->type == PATCH_HIT_VERTEX) - patch->vertSel.Set(hit->index); - hitRec = hitRec->Next(); - } - } - else - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto vert_done; - PatchHitData *hit =(PatchHitData *)(hitRec->hitData); - if (hit->type == PATCH_HIT_VERTEX) - patch->vertSel.Clear(hit->index); - hitRec = hitRec->Next(); - } - } - } - else - { - int index =((PatchHitData *)(hitRec->hitData))->index; - if (((PatchHitData *)(hitRec->hitData))->type == PATCH_HIT_VERTEX) - { - if (invert) - { - if (patch->vertSel[index]) - patch->vertSel.Clear(index); - else - patch->vertSel.Set(index); - } - else - if (selected) - patch->vertSel.Set(index); - else - patch->vertSel.Clear(index); - } - hitRec = NULL; // Reset it so we can exit - } -vert_done: - break; - } - case EP_EDGE: - { - if (all) - { - if (invert) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto edge_done; - int index =((PatchHitData *)(hitRec->hitData))->index; - if (patch->edgeSel[index]) - patch->edgeSel.Clear(index); - else - patch->edgeSel.Set(index); - hitRec = hitRec->Next(); - } - } - else - if (selected) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto edge_done; - patch->edgeSel.Set(((PatchHitData *)(hitRec->hitData))->index); - hitRec = hitRec->Next(); - } - } - else - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto edge_done; - patch->edgeSel.Clear(((PatchHitData *)(hitRec->hitData))->index); - hitRec = hitRec->Next(); - } - } - } - else - { - int index =((PatchHitData *)(hitRec->hitData))->index; - if (invert) - { - if (patch->edgeSel[index]) - patch->edgeSel.Clear(index); - else - patch->edgeSel.Set(index); - } - else - if (selected) - { - patch->edgeSel.Set(index); - } - else - { - patch->edgeSel.Clear(index); - } - hitRec = NULL; // Reset it so we can exit - } -edge_done: - break; - } - case EP_PATCH: - { - if (all) - { - if (invert) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto patch_done; - int index =((PatchHitData *)(hitRec->hitData))->index; - if (patch->patchSel[index]) - patch->patchSel.Clear(index); - else - patch->patchSel.Set(index); - hitRec = hitRec->Next(); - } - } - else - if (selected) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto patch_done; - patch->patchSel.Set(((PatchHitData *)(hitRec->hitData))->index); - hitRec = hitRec->Next(); - } - } - else - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto patch_done; - patch->patchSel.Clear(((PatchHitData *)(hitRec->hitData))->index); - hitRec = hitRec->Next(); - } - } - } - else - { - int index =((PatchHitData *)(hitRec->hitData))->index; - if (invert) - { - if (patch->patchSel[index]) - patch->patchSel.Clear(index); - else - patch->patchSel.Set(index); - } - else - if (selected) - { - patch->patchSel.Set(index); - } - else - { - patch->patchSel.Clear(index); - } - hitRec = NULL; // Reset it so we can exit - } -patch_done: - break; - } - case EP_TILE: - { - if (all) - { - if (invert) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto tile_done; - int index =((PatchHitData *)(hitRec->hitData))->index; - if (rpatch->tileSel[index]) - rpatch->tileSel.Clear(index); - else - rpatch->tileSel.Set(index); - hitRec = hitRec->Next(); - } - } - else - if (selected) - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto tile_done; - rpatch->tileSel.Set(((PatchHitData *)(hitRec->hitData))->index); - hitRec = hitRec->Next(); - } - } - else - { - while (hitRec) - { - // If the object changes, we're done! - if (patchData !=(EditPatchData*)hitRec->modContext->localData) - goto tile_done; - rpatch->tileSel.Clear(((PatchHitData *)(hitRec->hitData))->index); - hitRec = hitRec->Next(); - } - } - } - else - { - int index =((PatchHitData *)(hitRec->hitData))->index; - if (invert) - { - if (rpatch->tileSel[index]) - rpatch->tileSel.Clear(index); - else - rpatch->tileSel.Set(index); - } - else - if (selected) - { - rpatch->tileSel.Set(index); - } - else - { - rpatch->tileSel.Clear(index); - } - hitRec = NULL; // Reset it so we can exit - } -tile_done: - break; - } - case EP_OBJECT: - default: - return; - } - patchData->UpdateChanges(patch, rpatch, FALSE); - if (patchData->tempData) - { - patchData->tempData->Invalidate(PART_SELECT); - } - PatchSelChanged(); - } - - UpdateSelectDisplay(); - NotifyDependents(FOREVER, PART_SELECT, REFMSG_CHANGE); -} - - - -void EditPatchMod::ClearSelection(int selLevel) -{ - // Don't do anything if at vertex level with verts turned off - if (selLevel == EP_VERTEX && !filterVerts) - return; - if (selLevel == EP_OBJECT) - return; - - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - ip->ClearCurNamedSelSet(); - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - patchData->BeginEdit(ip->GetTime()); - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "ClearSelection")); - } - - switch (selLevel) - { - case EP_VERTEX: - { - patch->vertSel.ClearAll(); - break; - } - case EP_EDGE: - { - patch->edgeSel.ClearAll(); - break; - } - case EP_PATCH: - { - patch->patchSel.ClearAll(); - break; - } - case EP_TILE: - { - rpatch->tileSel.ClearAll(); - break; - } - } - patchData->UpdateChanges(patch, rpatch, FALSE); - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_SELECT); - } - PatchSelChanged(); - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_SELECT, REFMSG_CHANGE); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void UnselectHiddenPatches(int level, PatchMesh *patch) -{ - switch (level) - { - case EP_VERTEX: - { - for (int i = 0; i < patch->numVerts; i++) - { - if (patch->getVert(i).IsHidden()) - patch->vertSel.Set(i, FALSE); - } - break; - } - case EP_EDGE: - { - for (int i = 0; i < patch->numEdges; i++) - { - int a, b; - a = patch->edges[i].v1; - b = patch->edges[i].v2; - if (patch->getVert(a).IsHidden() && patch->getVert(b).IsHidden()) - patch->edgeSel.Set(i, FALSE); - } - break; - } - case EP_PATCH: - { - for (int i = 0; i < patch->numPatches; i++) - { - if (patch->patches[i].IsHidden()) - patch->patchSel.Set(i, FALSE); - } - break; - } - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SelectAll(int selLevel) -{ - // Don't do anything if at vertex level with verts turned off - if (selLevel == EP_VERTEX && !filterVerts) - return; - if (selLevel == EP_OBJECT) - return; - - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ip->ClearCurNamedSelSet(); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - patchData->BeginEdit(ip->GetTime()); - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "SelectAll")); - } - - switch (selLevel) - { - case EP_VERTEX: - { - patch->vertSel.SetAll(); - break; - } - case EP_EDGE: - { - patch->edgeSel.SetAll(); - break; - } - case EP_PATCH: - { - patch->patchSel.SetAll(); - break; - } - case EP_TILE: - { - rpatch->tileSel.SetAll(); - break; - } - } - UnselectHiddenPatches(selLevel, patch); - patchData->UpdateChanges(patch, rpatch, FALSE); - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_SELECT); - } - PatchSelChanged(); - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_SELECT, REFMSG_CHANGE); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::InvertSelection(int selLevel) -{ - // Don't do anything if at vertex level with verts turned off - if (selLevel == EP_VERTEX && !filterVerts) - return; - if (selLevel == EP_OBJECT) - return; - - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ip->ClearCurNamedSelSet(); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - patchData->BeginEdit(ip->GetTime()); - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "InvertSelection")); - - switch (selLevel) - { - case EP_VERTEX: - { - patch->vertSel = ~patch->vertSel; - break; - } - case EP_EDGE: - { - patch->edgeSel = ~patch->edgeSel; - break; - } - case EP_PATCH: - { - patch->patchSel = ~patch->patchSel; - break; - } - case EP_TILE: - { - rpatch->tileSel = ~rpatch->tileSel; - break; - } - } - UnselectHiddenPatches(selLevel, patch); - patchData->UpdateChanges(patch, rpatch, FALSE); - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_SELECT); - } - PatchSelChanged(); - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_SELECT, REFMSG_CHANGE); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::ActivateSubobjSel(int level, XFormModes& modes) -{ - ModContextList mcList; - INodeTab nodes; - int old = selLevel; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - - selLevel = level; - // 3-10-99 watje - if (level != EP_PATCH) - { - if (ip->GetCommandMode() == bevelMode) - ip->SetStdCommandMode(CID_OBJMOVE); - if (ip->GetCommandMode() == extrudeMode) - ip->SetStdCommandMode(CID_OBJMOVE); - if (inBevel) - { - ISpinnerControl *spin; - spin = GetISpinner(GetDlgItem(hOpsPanel, IDC_EP_OUTLINESPINNER)); - if (spin) - { - HWND hWnd = spin->GetHwnd(); - SendMessage(hWnd, WM_LBUTTONUP, 0, 0); - ReleaseISpinner(spin); - } - - } - if (inExtrude) - { - ISpinnerControl *spin; - spin = GetISpinner(GetDlgItem(hOpsPanel, IDC_EP_EXTRUDESPINNER)); - if (spin) - { - HWND hWnd = spin->GetHwnd(); - SendMessage(hWnd, WM_LBUTTONUP, 0, 0); - ReleaseISpinner(spin); - } - } - } - if (level != EP_VERTEX) - { - if (ip->GetCommandMode() == bindMode) - ip->SetStdCommandMode(CID_OBJMOVE); - } - - - switch (level) - { - case EP_OBJECT: - // Not imp. - break; - - case EP_PATCH: - modes = XFormModes(moveMode, rotMode, nuscaleMode, uscaleMode, squashMode, selectMode); - break; - - case EP_EDGE: - modes = XFormModes(moveMode, rotMode, nuscaleMode, uscaleMode, squashMode, selectMode); - break; - - case EP_VERTEX: - - modes = XFormModes(moveMode, rotMode, nuscaleMode, uscaleMode, squashMode, selectMode); - break; - - case EP_TILE: - - modes = XFormModes(NULL, NULL, NULL, NULL, NULL, selectMode); - break; - } - - if (selLevel != old) - { - SetSubobjectLevel(level); - - // Modify the caches to reflect the new sel level. - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - if (patchData->tempData && patchData->TempData(this)->PatchCached(ip->GetTime())) - { - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (patch) - { - if (selLevel == EP_VERTEX) - patch->dispFlags = DISP_VERTS; - else - patch->dispFlags = 0; - if (displayLattice) - patch->SetDispFlag(DISP_LATTICE); - patch->SetDispFlag(patchLevelDispFlags[selLevel]); - patch->selLevel = patchLevel[selLevel]; - rpatch->SetSelLevel (selLevel); - } - } - } - - NotifyDependents(FOREVER, PART_SUBSEL_TYPE | PART_DISPLAY, REFMSG_CHANGE); - ip->PipeSelLevelChanged(); - // Update selection UI display, named sel - SelectionChanged(); - } - - nodes.DisposeTemporary(); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::ChangeSelPatches(int type) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "ChangeSelPatches")); - // Call the vertex type change function - ChangePatchType(patch, -1, type); - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept(GetString(IDS_TH_PATCHCHANGE)); - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetRememberedPatchType(int type) -{ - if (rememberedPatch) - ChangeRememberedPatch(type); - else - ChangeSelPatches(type); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::ChangeSelVerts(int type) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - BOOL holdNeeded = FALSE; - BOOL hadSelected = FALSE; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - BOOL altered = FALSE; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->vertSel.NumberSet()) - { - altered = holdNeeded = TRUE; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "ChangeSelVerts")); - // Call the vertex type change function - patch->ChangeVertType(-1, type); - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - theHold.Accept(GetString(IDS_TH_VERTCHANGE)); - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOVERTSSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -static void AssignSetMatchSize(BitArray &dst, BitArray &src) -{ - int size = dst.GetSize(); - dst = src; - if (dst.GetSize() != size) - { - dst.SetSize(size, TRUE); - } -} - -void EditPatchMod::ActivateSubSelSet(TSTR &setName) -{ - MaybeFixupNamedSels(); - ModContextList mcList; - INodeTab nodes; - int index = FindSet(setName, selLevel); - if (index < 0 || !ip) - return; - - ip->GetModContexts(mcList, nodes); - - theHold.Begin(); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - patchData->BeginEdit(ip->GetTime()); - // If that set exists in this context, deal with it - GenericNamedSelSetList &sel = patchData->GetSelSet(this); - BitArray *set = sel.GetSet(setName); - if (set) - { - if (theHold.Holding()) - theHold.Put(new PatchSelRestore(patchData, this, patch)); - BitArray *psel = GetLevelSelectionSet(patch, rpatch); // Get the appropriate selection set - AssignSetMatchSize(*psel, *set); - PatchSelChanged(); - } - - patchData->UpdateChanges(patch, rpatch, FALSE); - if (patchData->tempData) - patchData->TempData(this)->Invalidate(PART_SELECT); - } - - theHold.Accept(GetString(IDS_DS_SELECT)); - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_SELECT, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::NewSetFromCurSel(TSTR &setName) -{ - MaybeFixupNamedSels(); - - ModContextList mcList; - INodeTab nodes; - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - GenericNamedSelSetList &sel = patchData->GetSelSet(this); - BitArray *exist = sel.GetSet(setName); - switch (selLevel) - { - case EP_VERTEX: - if (exist) - { - *exist = patch->vertSel; - } else - { - patchData->vselSet.AppendSet(patch->vertSel, 0, setName); - } - break; - - case EP_PATCH: - if (exist) - { - *exist = patch->patchSel; - } else - { - patchData->pselSet.AppendSet(patch->patchSel, 0, setName); - } - break; - - case EP_EDGE: - if (exist) - { - *exist = patch->edgeSel; - } else - { - patchData->eselSet.AppendSet(patch->edgeSel, 0, setName); - } - break; - } - } - - int index = FindSet(setName, selLevel); - if (index < 0) - AddSet(setName, selLevel); - nodes.DisposeTemporary(); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::RemoveSubSelSet(TSTR &setName) -{ - MaybeFixupNamedSels(); - - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - patchData->BeginEdit(ip->GetTime()); - GenericNamedSelSetList &sel = patchData->GetSelSet(this); - sel.RemoveSet(setName); - } - // Remove the modifier's entry - RemoveSet(setName, selLevel); - ip->ClearCurNamedSelSet(); - SetupNamedSelDropDown(); - nodes.DisposeTemporary(); -} \ No newline at end of file diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Subdivide.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Subdivide.cpp deleted file mode 100644 index e3a85f893..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Subdivide.cpp +++ /dev/null @@ -1,1470 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 -#define SUBDIV_EDGES 0 -#define SUBDIV_PATCHES 1 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -class NewEdge -{ -public: - int oldEdge; - int v1; - int vec12; - int vec21; - int v2; - int vec23; - int vec32; - int v3; - NewEdge() { oldEdge = v1 = v2 = v3 = vec12 = vec21 = vec23 = vec32 = -1; } -}; - -class PatchDivInfo -{ -public: - BOOL div02; - BOOL div13; - PatchDivInfo() { div02 = div13 = FALSE; } -}; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void DeletePatchParts(PatchMesh *patch, RPatchMesh *rpatch, BitArray &delVerts, BitArray &delPatches); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// Handy fractional constants -#define _1_16 0.0625f -#define _1_8 0.125f -#define _3_16 0.1875f -#define _1_4 0.25f - -static Point3 GetOuterInside(Point3 a, Point3 b, Point3 c, Point3 d, Point3 e, Point3 f) -{ - return a * _1_8 + b * _1_8 + c * _1_4 + d * _1_8 + e * _1_4 + f * _1_8; -} - -// -------------------------------------------------------------------------------- - -static Point3 GetNewEdgeVec(Point3 a, Point3 b, Point3 c, Point3 d, Point3 e, Point3 f, Point3 g, Point3 h) -{ - return a * _1_16 + b * _1_16 + c * _3_16 + d * _3_16 + e * _1_16 + f * _1_16 + g * _3_16 + h * _3_16; -} - -// -------------------------------------------------------------------------------- - -static Point3 GetCentralInterior(Point3 a, Point3 b, Point3 c, Point3 d, Point3 e, Point3 f, Point3 g, Point3 h, Point3 i, Point3 j) -{ - return a * _1_16 + b * _1_8 + c * _1_16 + d * _1_16 + e * _1_16 + f * _1_16 + g * _1_16 + h * _3_16 + i * _3_16 + j * _1_8; -} - -// -------------------------------------------------------------------------------- - -static Point3 GetNewEdgeCenter(Point3 a, Point3 b, Point3 c, Point3 d, Point3 e, Point3 f, Point3 g, Point3 h, Point3 i) -{ - return a * _1_16 + b * _1_8 + c * _1_16 + d * _1_8 + e * _1_16 + f * _1_16 + g * _1_4 + h * _1_8 + i * _1_8; -} - -// -------------------------------------------------------------------------------- - -static Point3 GetOuterOutside(Point3 a, Point3 b, Point3 c, Point3 d) -{ - return a * _1_4 + b * _1_4 + c * _1_4 + d * _1_4; -} - -// -------------------------------------------------------------------------------- - -static Point3 InterpCenter(PatchMesh *patch, int index, int e1, int i1, int i2, int e2, Point3 *v1 = NULL, Point3 *v2 = NULL, Point3 *v3 = NULL, Point3 *v4 = NULL) -{ - PatchVec *v = patch->vecs; - Patch &p = patch->patches[index]; - Point3 e1i1 =(v[p.vec[e1]].p + v[p.interior[i1]].p) / 2.0f; - Point3 i1i2 =(v[p.interior[i1]].p + v[p.interior[i2]].p) / 2.0f; - Point3 i2e2 =(v[p.interior[i2]].p + v[p.vec[e2]].p) / 2.0f; - Point3 a =(e1i1 + i1i2) / 2.0f; - Point3 b =(i1i2 + i2e2) / 2.0f; - if (v1) - *v1 = e1i1; - if (v2) - *v2 = a; - if (v3) - *v3 = b; - if (v4) - *v4 = i2e2; - return (a + b) / 2.0f; -} - -// -------------------------------------------------------------------------------- - -static Point3 InterpCenter(PatchMesh *patch, int index, int e1, int i1, int e2, Point3 *v1 = NULL, Point3 *v2 = NULL) -{ - PatchVec *v = patch->vecs; - Patch &p = patch->patches[index]; - Point3 a =(p.aux[e1] + v[p.interior[i1]].p) / 2.0f; - Point3 b =(v[p.interior[i1]].p + p.aux[e2]) / 2.0f; - if (v1) - *v1 = a; - if (v2) - *v2 = b; - return (a + b) / 2.0f; -} - -// -------------------------------------------------------------------------------- - -static Point3 InterpCenter(Point3 e1, Point3 i1, Point3 i2, Point3 e2, Point3 *v1 = NULL, Point3 *v2 = NULL, Point3 *v3 = NULL, Point3 *v4 = NULL) -{ - Point3 e1i1 =(e1 + i1) / 2.0f; - Point3 i1i2 =(i1 + i2) / 2.0f; - Point3 i2e2 =(i2 + e2) / 2.0f; - Point3 a =(e1i1 + i1i2) / 2.0f; - Point3 b =(i1i2 + i2e2) / 2.0f; - if (v1) - *v1 = e1i1; - if (v2) - *v2 = a; - if (v3) - *v3 = b; - if (v4) - *v4 = i2e2; - return (a + b) / 2.0f; -} - -// -------------------------------------------------------------------------------- - -static Point3 InterpCenter(Point3 e1, Point3 i1, Point3 e2, Point3 *v1 = NULL, Point3 *v2 = NULL) -{ - Point3 a =(e1 + i1) / 2.0f; - Point3 b =(i1 + e2) / 2.0f; - if (v1) - *v1 = a; - if (v2) - *v2 = b; - return (a + b) / 2.0f; -} - -// -------------------------------------------------------------------------------- - -static Point3 InterpEdge(PatchMesh *patch, int index, float pct, int c1, int e1, int e2, int c2, Point3 *v1 = NULL, Point3 *v2 = NULL, Point3 *v3 = NULL, Point3 *v4 = NULL) -{ - PatchVert *vert = patch->verts; - PatchVec *v = patch->vecs; - Patch &p = patch->patches[index]; - Point3 pv1 = vert[p.v[c1]].p; - Point3 pv2 = vert[p.v[c2]].p; - Point3 pe1 = v[p.vec[e1]].p; - Point3 pe2 = v[p.vec[e2]].p; - Point3 v1e1 = pv1 +(pe1 - pv1) * pct; - Point3 e1e2 = pe1 +(pe2 - pe1) * pct; - Point3 e2v2 = pe2 +(pv2 - pe2) * pct; - Point3 a = v1e1 +(e1e2 - v1e1) * pct; - Point3 b = e1e2 +(e2v2 - e1e2) * pct; - if (v1) - *v1 = v1e1; - if (v2) - *v2 = a; - if (v3) - *v3 = b; - if (v4) - *v4 = e2v2; - return a +(b - a) * pct; -} - -// -------------------------------------------------------------------------------- - -static void FindNewTriEdge(PatchMesh *patch, Patch &p, int vert, Point3 &e1, Point3 &e2, Point3 &e3) -{ - int a = vert; - int b = vert * 3; - int c = b + 1; - int d =(b + 8) % 9; - int e =(b + 7) % 9; - int f =(b + 4) % 9; - int g = vert; - int h =(g + 1) % 3; - int i =(g + 2) % 3; - int j =(b + 6) % 9; - int k =(b + 5) % 9; - int l = b + 2; - int m =(b + 3) % 9; - Point3 pa = patch->verts[p.v[a]].p; - Point3 pb = p.aux[b]; - Point3 pc = p.aux[c]; - Point3 pd = p.aux[d]; - Point3 pe = p.aux[e]; - Point3 pf = p.aux[f]; - Point3 pg = patch->vecs[p.interior[g]].p; - Point3 ph = patch->vecs[p.interior[h]].p; - Point3 pi = patch->vecs[p.interior[i]].p; - Point3 pj = p.aux[j]; - Point3 pk = p.aux[k]; - Point3 pl = p.aux[l]; - Point3 pm = p.aux[m]; - e1 = GetNewEdgeVec(pa, pb, pd, pe, pj, pk, pg, pi); - e2 = GetNewEdgeCenter(pa, pb, pc, pd, pe, pf, pg, ph, pi); - e3 = GetNewEdgeVec(pa, pd, pb, pc, pl, pm, pg, ph); -} - -// -------------------------------------------------------------------------------- - -static void FindNewOuterTriInteriors(PatchMesh *patch, Patch &p, int vert, Point3 &i1, Point3 &i2, Point3 &i3) -{ - int a = vert; - int b = vert * 3; - int c =(b + 8) % 9; - int d =(b + 7) % 9; - int e = vert; - int f =(e + 2) % 3; - int g = b + 1; - int h =(e + 1) % 3; - Point3 pa = patch->verts[p.v[a]].p; - Point3 pb = p.aux[b]; - Point3 pc = p.aux[c]; - Point3 pd = p.aux[d]; - Point3 pe = patch->vecs[p.interior[e]].p; - Point3 pf = patch->vecs[p.interior[f]].p; - Point3 pg = p.aux[g]; - Point3 ph = patch->vecs[p.interior[h]].p; - i1 = GetOuterOutside(pa, pb, pc, pe); - i2 = GetOuterInside(pa, pc, pb, pg, pe, ph); - i3 = GetOuterInside(pa, pb, pc, pd, pe, pf); -} - -// -------------------------------------------------------------------------------- - -static void FindNewInnerTriInteriors(PatchMesh *patch, Patch &p, Point3 &i1, Point3 &i2, Point3 &i3) -{ - Point3 pa = p.aux[0]; - Point3 pb = p.aux[1]; - Point3 pc = p.aux[2]; - Point3 pd = p.aux[3]; - Point3 pe = p.aux[4]; - Point3 pf = p.aux[5]; - Point3 pg = p.aux[6]; - Point3 ph = p.aux[7]; - Point3 pi = p.aux[8]; - Point3 pj = patch->vecs[p.interior[0]].p; - Point3 pk = patch->vecs[p.interior[1]].p; - Point3 pl = patch->vecs[p.interior[2]].p; - i1 = GetCentralInterior(pa, pb, pc, pi, ph, pe, pd, pj, pk, pl); - i2 = GetCentralInterior(pd, pe, pf, pc, pb, ph, pg, pk, pl, pj); - i3 = GetCentralInterior(pg, ph, pi, pf, pe, pb, pa, pl, pj, pk); -} - -// This is a first shot at a degree reducer which turns a degree-4 curve into a degree-3 curve, -// it probably won't give very good results unless the curve was converted from degree 3 to degree 4 -// returns just the vector points -static void CubicFromQuartic(Point3 q1, Point3 q2, Point3 q3, Point3 q4, Point3 q5, Point3 &c2, Point3 &c3) -{ - c2 = q1 +(q2 - q1) * 1.33333f; - c3 = q5 +(q4 - q5) * 1.33333f; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void SubdividePatch(int type, BOOL propagate, PatchMesh *patch, RPatchMesh *rpatch) -{ - int i; - - int verts = patch->getNumVerts(); - int vecs = patch->getNumVecs(); - int edges = patch->getNumEdges(); - int patches = patch->getNumPatches(); - - // Make an edge flags array to note which edges must be processed - BitArray eDiv(edges); - // Make a patch flags array to note which patches must be processed - BitArray pDiv(patches); - // Make an edge flags array to note which edges have been done - BitArray eDone(edges); - eDone.ClearAll(); - // Make a patch flags array to note which patches have been done - BitArray pDone(patches); - pDone.ClearAll(); - - switch (type) - { - case SUBDIV_EDGES: - if (!patch->edgeSel.NumberSet()) - return; // Nothing to do! - eDiv = patch->edgeSel; - pDiv.ClearAll(); - break; - case SUBDIV_PATCHES: - if (!patch->patchSel.NumberSet()) - return; // Nothing to do! - eDiv.ClearAll(); - pDiv = patch->patchSel; - for (i = 0; i < patches; ++i) - { - if (pDiv[i]) - { - Patch &p = patch->patches[i]; - // Mark all edges for division - eDiv.Set(p.edge[0]); - eDiv.Set(p.edge[1]); - eDiv.Set(p.edge[2]); - if (p.type == PATCH_QUAD) - eDiv.Set(p.edge[3]); - } - } - // If not propagating, mark the edges as done - if (!propagate) - eDone = eDiv; - break; - } - - BOOL more = TRUE; - while (more) - { - BOOL altered = FALSE; - for (i = 0; i < edges; ++i) - { - if (eDiv[i] && !eDone[i]) - { - PatchEdge &e = patch->edges[i]; -#if (MAX_RELEASE < 4000) - pDiv.Set(e.patch1); - if (e.patch2 >= 0) - pDiv.Set(e.patch2); -#else // (MAX_RELEASE < 4000) - pDiv.Set(e.patches[0]); - if (e.patches[1] >= 0) - pDiv.Set(e.patches[1]); -#endif // (MAX_RELEASE < 4000) - eDone.Set(i); - altered = TRUE; - } - } - if (altered && propagate) - { - for (i = 0; i < patches; ++i) - { - if (pDiv[i] && !pDone[i]) - { - Patch &p = patch->patches[i]; - if (p.type == PATCH_TRI) - { - // Triangle -- tag all edges for division - eDiv.Set(p.edge[0]); - eDiv.Set(p.edge[1]); - eDiv.Set(p.edge[2]); - } - else - { // Quad -- Tag edges opposite tagged edges - if (eDiv[p.edge[0]]) - eDiv.Set(p.edge[2]); - if (eDiv[p.edge[1]]) - eDiv.Set(p.edge[3]); - if (eDiv[p.edge[2]]) - eDiv.Set(p.edge[0]); - if (eDiv[p.edge[3]]) - eDiv.Set(p.edge[1]); - } - pDone.Set(i); - } - } - } - else - more = FALSE; - } - - // Keep a count of the new interior vectors - int newInteriors = 0; - - // Also keep a count of the new vertices inside double-divided quads - int newCenters = 0; - - // And a count of new texture vertices - Tab < int> newTVerts; - newTVerts.SetCount(patch->getNumMaps()); - int chan; - for (chan = 0; chan < patch->getNumMaps(); ++chan) - newTVerts[chan] = 0; - - // And a count of new patches - int newPatches = 0; - - int divPatches = pDiv.NumberSet(); - PatchDivInfo *pInfo = new PatchDivInfo[divPatches]; - int pDivIx; - - // Tag the edges that are on tagged patches but aren't tagged (only happens in propagate=0) - // And set up a table with useful division info - for (i = 0, pDivIx = 0; i < patches; ++i) - { - if (pDiv[i]) - { - PatchDivInfo &pi = pInfo[pDivIx]; - Patch &p = patch->patches[i]; - if (p.type == PATCH_TRI) - { - // Triangle -- tag all edges for division - eDiv.Set(p.edge[0]); - eDiv.Set(p.edge[1]); - eDiv.Set(p.edge[2]); - newInteriors +=(6 + 12); - newPatches += 4; - for (chan = 0; chan < patch->getNumMaps(); ++chan) - { - if (patch->tvPatches[chan]) - newTVerts[chan] += 3; - } - } - else - { // Quad -- Tag edges opposite tagged edges - int divs = 0; - pi.div02 = pi.div13 = FALSE; - if (eDiv[p.edge[0]]) - { - eDiv.Set(p.edge[2]); - divs++; - pi.div02 = TRUE; - } - else - if (eDiv[p.edge[2]]) - { - eDiv.Set(p.edge[0]); - divs++; - pi.div02 = TRUE; - } - if (eDiv[p.edge[1]]) - { - eDiv.Set(p.edge[3]); - divs++; - pi.div13 = TRUE; - } - else - if (eDiv[p.edge[3]]) - { - eDiv.Set(p.edge[1]); - divs++; - pi.div13 = TRUE; - } - newPatches +=(divs == 1) ? 2 : 4; - newInteriors +=(divs == 1) ?(2 + 8) :(8 + 16); - for (chan = 0; chan < patch->getNumMaps(); ++chan) - { - if (patch->tvPatches[chan]) - { - if (divs == 2) - newTVerts[chan] += 5; - else - newTVerts[chan] += 2; - } - } - if (divs == 2) - newCenters++; - } - pDivIx++; - } - } - - // Figure out how many new verts and vecs we'll need... - int divEdges = eDiv.NumberSet(); - int newVerts = divEdges + newCenters; // 1 new vert per edge - int newVecs = divEdges * 4 + newInteriors; // 4 new vectors per edge + new interior verts - - int vert = verts; - Tab < int> tvert; - tvert.SetCount(patch->getNumMaps()); - Tab < int> tverts; - tverts.SetCount(patch->getNumMaps()); - Tab < int> tpat; - tpat.SetCount(patch->getNumMaps()); - for (chan = 0; chan < patch->getNumMaps(); ++chan) - { - tverts[chan] = tvert[chan] = patch->getNumMapVerts(chan); - tpat[chan] = patches; - } - int vec = vecs; - int pat = patches; - - // Add the new vertices - patch->setNumVerts(verts + newVerts, TRUE); - rpatch->SetNumVerts(verts + newVerts); - - // Add the new texture vertices - for (chan = 0; chan < patch->getNumMaps(); ++chan) - patch->setNumMapVerts(chan, tverts[chan] + newTVerts[chan], TRUE); - - // Add the new vectors - patch->setNumVecs(vecs + newVecs, TRUE); - - // Add the new patches - patch->setNumPatches(patches + newPatches, TRUE); - rpatch->SetNumPatches(patches + newPatches); - - // Create a new edge map - NewEdge *eMap = new NewEdge[edges]; - for (i = 0; i < edges; ++i) - { - if (eDiv[i]) - { - PatchEdge &edge = patch->edges[i]; - NewEdge &map = eMap[i]; - map.oldEdge = i; - map.v1 = edge.v1; - map.vec12 = vec++; - map.vec21 = vec++; - map.v2 = vert++; - map.vec23 = vec++; - map.vec32 = vec++; - map.v3 = edge.v2; - - // Compute the new edge vertex and vectors - Point3 v00 = patch->verts[edge.v1].p; - Point3 v10 = patch->vecs[edge.vec12].p; - Point3 v20 = patch->vecs[edge.vec21].p; - Point3 v30 = patch->verts[edge.v2].p; - Point3 v01 =(v10 + v00) / 2.0f; - Point3 v21 =(v30 + v20) / 2.0f; - Point3 v11 =(v20 + v10) / 2.0f; - Point3 v02 =(v11 + v01) / 2.0f; - Point3 v12 =(v21 + v11) / 2.0f; - Point3 v03 =(v12 + v02) / 2.0f; - - patch->verts[map.v2].p = v03; - patch->vecs[map.vec12].p = v01; - patch->vecs[map.vec21].p = v02; - patch->vecs[map.vec23].p = v12; - patch->vecs[map.vec32].p = v21; - } - } - -#ifdef DUMPING - // Dump edge map - DebugPrint("Edge map:\n"); - for (i = 0; i < edges; ++i) - { - NewEdge &e = eMap[i]; - DebugPrint("Old edge: %d New edge: %d (%d %d) %d (%d %d) %d\n", e.oldEdge, e.v1, e.vec12, e.vec21, e.v2, e.vec23, e.vec32, e.v3); - } -#endif - - // Now go and subdivide them! - - for (i = 0, pDivIx = 0; i < patches; ++i) - { - if (pDiv[i]) - { - PatchDivInfo &pi = pInfo[pDivIx]; - Patch &p = patch->patches[i]; - if (p.type == PATCH_TRI) - { - // Need to create four new patches - int newev1 = vec++; // edge 0 -> edge 1 - int newev2 = vec++; // edge 1 -> edge 0 - int newev3 = vec++; // edge 1 -> edge 2 - int newev4 = vec++; // edge 2 -> edge 1 - int newev5 = vec++; // edge 2 -> edge 0 - int newev6 = vec++; // edge 0 -> edge 2 - - // Get pointers to new edges - NewEdge &e0 = eMap[p.edge[0]]; - NewEdge &e1 = eMap[p.edge[1]]; - NewEdge &e2 = eMap[p.edge[2]]; - - // See if edges need to be flopped - BOOL flop0 =(e0.v1 == p.v[0]) ? FALSE : TRUE; - BOOL flop1 =(e1.v1 == p.v[1]) ? FALSE : TRUE; - BOOL flop2 =(e2.v1 == p.v[2]) ? FALSE : TRUE; - - // Create the four new patches - Patch &p1 = patch->patches[pat++]; - Patch &p2 = patch->patches[pat++]; - Patch &p3 = patch->patches[pat++]; - Patch &p4 = patch->patches[pat++]; - - p1.SetType(PATCH_TRI); - p1.v[0] = e0.v2; - p1.v[1] = flop1 ? e1.v3 : e1.v1; - p1.v[2] = e1.v2; - p1.vec[0] = flop0 ? e0.vec21 : e0.vec23; - p1.vec[1] = flop0 ? e0.vec12 : e0.vec32; - p1.vec[2] = flop1 ? e1.vec32 : e1.vec12; - p1.vec[3] = flop1 ? e1.vec23 : e1.vec21; - p1.vec[4] = newev2; - p1.vec[5] = newev1; - p1.interior[0] = vec++; - p1.interior[1] = vec++; - p1.interior[2] = vec++; - - p2.SetType(PATCH_TRI); - p2.v[0] = e1.v2; - p2.v[1] = flop2 ? e2.v3 : e2.v1; - p2.v[2] = e2.v2; - p2.vec[0] = flop1 ? e1.vec21 : e1.vec23; - p2.vec[1] = flop1 ? e1.vec12 : e1.vec32; - p2.vec[2] = flop2 ? e2.vec32 : e2.vec12; - p2.vec[3] = flop2 ? e2.vec23 : e2.vec21; - p2.vec[4] = newev4; - p2.vec[5] = newev3; - p2.interior[0] = vec++; - p2.interior[1] = vec++; - p2.interior[2] = vec++; - - p3.SetType(PATCH_TRI); - p3.v[0] = e0.v2; - p3.v[1] = e1.v2; - p3.v[2] = e2.v2; - p3.vec[0] = newev1; - p3.vec[1] = newev2; - p3.vec[2] = newev3; - p3.vec[3] = newev4; - p3.vec[4] = newev5; - p3.vec[5] = newev6; - p3.interior[0] = vec++; - p3.interior[1] = vec++; - p3.interior[2] = vec++; - - p4.SetType(PATCH_TRI); - p4.v[0] = flop0 ? e0.v3 : e0.v1; - p4.v[1] = e0.v2; - p4.v[2] = e2.v2; - p4.vec[0] = flop0 ? e0.vec32 : e0.vec12; - p4.vec[1] = flop0 ? e0.vec23 : e0.vec21; - p4.vec[2] = newev6; - p4.vec[3] = newev5; - p4.vec[4] = flop2 ? e2.vec21 : e2.vec23; - p4.vec[5] = flop2 ? e2.vec12 : e2.vec32; - p4.interior[0] = vec++; - p4.interior[1] = vec++; - p4.interior[2] = vec++; - - // If this patch is textured, create three new texture verts for it - for (chan = 0; chan < patch->getNumMaps(); ++chan) - { - if (patch->tvPatches[chan]) - { - int tva = tvert[chan]++; - int tvb = tvert[chan]++; - int tvc = tvert[chan]++; - TVPatch &tp = patch->tvPatches[chan][i]; - TVPatch &tp1 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp2 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp3 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp4 = patch->tvPatches[chan][tpat[chan]++]; - tp1.tv[0] = tva; - tp1.tv[1] = tp.tv[1]; - tp1.tv[2] = tvb; - tp2.tv[0] = tvb; - tp2.tv[1] = tp.tv[2]; - tp2.tv[2] = tvc; - tp3.tv[0] = tva; - tp3.tv[1] = tvb; - tp3.tv[2] = tvc; - tp4.tv[0] = tp.tv[0]; - tp4.tv[1] = tva; - tp4.tv[2] = tvc; -#if MAX_RELEASE <= 3100 - patch->tVerts[chan][tva] =(patch->tVerts[chan][tp.tv[0]] + patch->tVerts[chan][tp.tv[1]]) / 2.0f; - patch->tVerts[chan][tvb] =(patch->tVerts[chan][tp.tv[1]] + patch->tVerts[chan][tp.tv[2]]) / 2.0f; - patch->tVerts[chan][tvc] =(patch->tVerts[chan][tp.tv[2]] + patch->tVerts[chan][tp.tv[0]]) / 2.0f; -#else - patch->tVerts[chan][tva] =((UVVert&)patch->tVerts[chan][tp.tv[0]] + (UVVert&)patch->tVerts[chan][tp.tv[1]]) / 2.0f; - patch->tVerts[chan][tvb] =((UVVert&)patch->tVerts[chan][tp.tv[1]] + (UVVert&)patch->tVerts[chan][tp.tv[2]]) / 2.0f; - patch->tVerts[chan][tvc] =((UVVert&)patch->tVerts[chan][tp.tv[2]] + (UVVert&)patch->tVerts[chan][tp.tv[0]]) / 2.0f; -#endif - } - } - - // Now we'll compute the vectors for the three new edges being created inside this patch - // These come back as degree 4's, and we need to reduce them to degree 3 for use in our - // edges -- This is a bit risky because we aren't guaranteed a perfect fit. - Point3 i1, i2, i3, i4, i5, i6, i7, i8, i9; - FindNewTriEdge(patch, p, 0, i1, i2, i3); - FindNewTriEdge(patch, p, 1, i4, i5, i6); - FindNewTriEdge(patch, p, 2, i7, i8, i9); - Point3 v1, v2, v3, v4, v5, v6; - CubicFromQuartic(patch->verts[e2.v2].p, i1, i2, i3, patch->verts[e0.v2].p, v1, v2); - CubicFromQuartic(patch->verts[e0.v2].p, i4, i5, i6, patch->verts[e1.v2].p, v3, v4); - CubicFromQuartic(patch->verts[e1.v2].p, i7, i8, i9, patch->verts[e2.v2].p, v5, v6); - patch->vecs[newev1].p = v3; - patch->vecs[newev2].p = v4; - patch->vecs[newev3].p = v5; - patch->vecs[newev4].p = v6; - patch->vecs[newev5].p = v1; - patch->vecs[newev6].p = v2; - // Now compute the interior vectors for the new patches if the one we're dividing isn't automatic - // Must compute vectors for this patch's divided edges - if (!(p.flags & PATCH_AUTO)) - { - p1.flags &= ~PATCH_AUTO; - p2.flags &= ~PATCH_AUTO; - p3.flags &= ~PATCH_AUTO; - p4.flags &= ~PATCH_AUTO; - - FindNewOuterTriInteriors(patch, p, 1, patch->vecs[p1.interior[1]].p, patch->vecs[p1.interior[2]].p, patch->vecs[p1.interior[0]].p); - FindNewOuterTriInteriors(patch, p, 2, patch->vecs[p2.interior[1]].p, patch->vecs[p2.interior[2]].p, patch->vecs[p2.interior[0]].p); - FindNewInnerTriInteriors(patch, p, patch->vecs[p3.interior[0]].p, patch->vecs[p3.interior[1]].p, patch->vecs[p3.interior[2]].p); - FindNewOuterTriInteriors(patch, p, 0, patch->vecs[p4.interior[0]].p, patch->vecs[p4.interior[1]].p, patch->vecs[p4.interior[2]].p); - } - } - else - { // Quad patch - // Check division flags to see how many patches we'll need - if (pi.div02 && pi.div13) - { - // Divide both ways - // Need a new central vertex - Point3 newc = p.interp(patch, 0.5f, 0.5f); - patch->verts[vert].p = newc; - int center = vert++; - - // Need to create four new patches - int newev1 = vec++; // edge 0 -> center - int newev2 = vec++; // center -> edge 0 - int newev3 = vec++; // edge 1 -> center - int newev4 = vec++; // center -> edge 1 - int newev5 = vec++; // edge 2 -> center - int newev6 = vec++; // center -> edge 2 - int newev7 = vec++; // edge 3 -> center - int newev8 = vec++; // center -> edge 3 - - // Get pointers to new edges - NewEdge &e0 = eMap[p.edge[0]]; - NewEdge &e1 = eMap[p.edge[1]]; - NewEdge &e2 = eMap[p.edge[2]]; - NewEdge &e3 = eMap[p.edge[3]]; - - // See if edges need to be flopped - BOOL flop0 =(e0.v1 == p.v[0]) ? FALSE : TRUE; - BOOL flop1 =(e1.v1 == p.v[1]) ? FALSE : TRUE; - BOOL flop2 =(e2.v1 == p.v[2]) ? FALSE : TRUE; - BOOL flop3 =(e3.v1 == p.v[3]) ? FALSE : TRUE; - - // Compute the new vectors for the dividing line - Point3 w1, w2, w3, w4; - w1 = InterpCenter(patch, i, 7, 0, 1, 2); - w2 = InterpCenter(patch, i, 6, 3, 2, 3); - w3 = InterpCenter(patch, i, 1, 1, 2, 4); - w4 = InterpCenter(patch, i, 0, 0, 3, 5); - Point3 new0 = patch->verts[e0.v2].p; - Point3 new1 = patch->verts[e1.v2].p; - Point3 new2 = patch->verts[e2.v2].p; - Point3 new3 = patch->verts[e3.v2].p; - InterpCenter(new0, w1, w2, new2, &patch->vecs[newev1].p, &patch->vecs[newev2].p, &patch->vecs[newev6].p, &patch->vecs[newev5].p); - InterpCenter(new1, w3, w4, new3, &patch->vecs[newev3].p, &patch->vecs[newev4].p, &patch->vecs[newev8].p, &patch->vecs[newev7].p); - - // Create the four new patches - Patch &p1 = patch->patches[pat++]; - Patch &p2 = patch->patches[pat++]; - Patch &p3 = patch->patches[pat++]; - Patch &p4 = patch->patches[pat++]; - - p1.SetType(PATCH_QUAD); - p1.v[0] = p.v[0]; - p1.v[1] = e0.v2; - p1.v[2] = center; - p1.v[3] = e3.v2; - p1.vec[0] = flop0 ? e0.vec32 : e0.vec12; - p1.vec[1] = flop0 ? e0.vec23 : e0.vec21; - p1.vec[2] = newev1; - p1.vec[3] = newev2; - p1.vec[4] = newev8; - p1.vec[5] = newev7; - p1.vec[6] = flop3 ? e3.vec21 : e3.vec23; - p1.vec[7] = flop3 ? e3.vec12 : e3.vec32; - p1.interior[0] = vec++; - p1.interior[1] = vec++; - p1.interior[2] = vec++; - p1.interior[3] = vec++; - -#define RPO_REMAR_V2(a,b,c) (a) - p2.SetType(PATCH_QUAD); - p2.v[RPO_REMAR_V2(0,1,4)] = p.v[1]; - p2.v[RPO_REMAR_V2(1,1,4)] = e1.v2; - p2.v[RPO_REMAR_V2(2,1,4)] = center; - p2.v[RPO_REMAR_V2(3,1,4)] = e0.v2; - p2.vec[RPO_REMAR_V2(0,1,8)] = flop1 ? e1.vec32 : e1.vec12; - p2.vec[RPO_REMAR_V2(1,1,8)] = flop1 ? e1.vec23 : e1.vec21; - p2.vec[RPO_REMAR_V2(2,1,8)] = newev3; - p2.vec[RPO_REMAR_V2(3,1,8)] = newev4; - p2.vec[RPO_REMAR_V2(4,1,8)] = newev2; - p2.vec[RPO_REMAR_V2(5,1,8)] = newev1; - p2.vec[RPO_REMAR_V2(6,1,8)] = flop0 ? e0.vec21 : e0.vec23; - p2.vec[RPO_REMAR_V2(7,1,8)] = flop0 ? e0.vec12 : e0.vec32; - p2.interior[RPO_REMAR_V2(0,1,4)] = vec++; - p2.interior[RPO_REMAR_V2(1,1,4)] = vec++; - p2.interior[RPO_REMAR_V2(2,1,4)] = vec++; - p2.interior[RPO_REMAR_V2(3,1,4)] = vec++; - - p3.SetType(PATCH_QUAD); - p3.v[RPO_REMAR_V2(0,2,4)] = p.v[2]; - p3.v[RPO_REMAR_V2(1,2,4)] = e2.v2; - p3.v[RPO_REMAR_V2(2,2,4)] = center; - p3.v[RPO_REMAR_V2(3,2,4)] = e1.v2; - p3.vec[RPO_REMAR_V2(0,2,8)] = flop2 ? e2.vec32 : e2.vec12; - p3.vec[RPO_REMAR_V2(1,2,8)] = flop2 ? e2.vec23 : e2.vec21; - p3.vec[RPO_REMAR_V2(2,2,8)] = newev5; - p3.vec[RPO_REMAR_V2(3,2,8)] = newev6; - p3.vec[RPO_REMAR_V2(4,2,8)] = newev4; - p3.vec[RPO_REMAR_V2(5,2,8)] = newev3; - p3.vec[RPO_REMAR_V2(6,2,8)] = flop1 ? e1.vec21 : e1.vec23; - p3.vec[RPO_REMAR_V2(7,2,8)] = flop1 ? e1.vec12 : e1.vec32; - p3.interior[RPO_REMAR_V2(0,2,4)] = vec++; - p3.interior[RPO_REMAR_V2(1,2,4)] = vec++; - p3.interior[RPO_REMAR_V2(2,2,4)] = vec++; - p3.interior[RPO_REMAR_V2(3,2,4)] = vec++; - - p4.SetType(PATCH_QUAD); - p4.v[RPO_REMAR_V2(0,3,4)] = p.v[3]; - p4.v[RPO_REMAR_V2(1,3,4)] = e3.v2; - p4.v[RPO_REMAR_V2(2,3,4)] = center; - p4.v[RPO_REMAR_V2(3,3,4)] = e2.v2; - p4.vec[RPO_REMAR_V2(0,3,8)] = flop3 ? e3.vec32 : e3.vec12; - p4.vec[RPO_REMAR_V2(1,3,8)] = flop3 ? e3.vec23 : e3.vec21; - p4.vec[RPO_REMAR_V2(2,3,8)] = newev7; - p4.vec[RPO_REMAR_V2(3,3,8)] = newev8; - p4.vec[RPO_REMAR_V2(4,3,8)] = newev6; - p4.vec[RPO_REMAR_V2(5,3,8)] = newev5; - p4.vec[RPO_REMAR_V2(6,3,8)] = flop2 ? e2.vec21 : e2.vec23; - p4.vec[RPO_REMAR_V2(7,3,8)] = flop2 ? e2.vec12 : e2.vec32; - p4.interior[RPO_REMAR_V2(0,3,4)] = vec++; - p4.interior[RPO_REMAR_V2(1,3,4)] = vec++; - p4.interior[RPO_REMAR_V2(2,3,4)] = vec++; - p4.interior[RPO_REMAR_V2(3,3,4)] = vec++; - - // If this patch is textured, create five new texture verts for it - for (chan = 0; chan < patch->getNumMaps(); ++chan) - { - if (patch->tvPatches[chan]) - { - int tva = tvert[chan]++; - int tvb = tvert[chan]++; - int tvc = tvert[chan]++; - int tvd = tvert[chan]++; - int tve = tvert[chan]++; - TVPatch &tp = patch->tvPatches[chan][i]; - TVPatch &tp1 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp2 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp3 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp4 = patch->tvPatches[chan][tpat[chan]++]; - tp1.tv[0] = tp.tv[0]; - tp1.tv[1] = tva; - tp1.tv[2] = tve; - tp1.tv[3] = tvd; - tp2.tv[RPO_REMAR_V2(0,1,4)] = tp.tv[1]; - tp2.tv[RPO_REMAR_V2(1,1,4)] = tvb; - tp2.tv[RPO_REMAR_V2(2,1,4)] = tve; - tp2.tv[RPO_REMAR_V2(3,1,4)] = tva; - tp3.tv[RPO_REMAR_V2(0,2,4)] = tp.tv[2]; - tp3.tv[RPO_REMAR_V2(1,2,4)] = tvc; - tp3.tv[RPO_REMAR_V2(2,2,4)] = tve; - tp3.tv[RPO_REMAR_V2(3,2,4)] = tvb; - tp4.tv[RPO_REMAR_V2(0,3,4)] = tp.tv[3]; - tp4.tv[RPO_REMAR_V2(1,3,4)] = tvd; - tp4.tv[RPO_REMAR_V2(2,3,4)] = tve; - tp4.tv[RPO_REMAR_V2(3,3,4)] = tvc; -#if MAX_RELEASE <= 3100 - patch->tVerts[chan][tva] =(patch->tVerts[chan][tp.tv[0]] + patch->tVerts[chan][tp.tv[1]]) / 2.0f; - patch->tVerts[chan][tvb] =(patch->tVerts[chan][tp.tv[1]] + patch->tVerts[chan][tp.tv[2]]) / 2.0f; - patch->tVerts[chan][tvc] =(patch->tVerts[chan][tp.tv[3]] + patch->tVerts[chan][tp.tv[0]]) / 2.0f; - patch->tVerts[chan][tve] =(patch->tVerts[chan][tp.tv[0]] + patch->tVerts[chan][tp.tv[1]] + patch->tVerts[chan][tp.tv[2]] + patch->tVerts[chan][tp.tv[3]]) / 4.0f; -#else - patch->tVerts[chan][tva] =((UVVert&)patch->tVerts[chan][tp.tv[0]] + (UVVert&)patch->tVerts[chan][tp.tv[1]]) / 2.0f; - patch->tVerts[chan][tvb] =((UVVert&)patch->tVerts[chan][tp.tv[1]] + (UVVert&)patch->tVerts[chan][tp.tv[2]]) / 2.0f; - patch->tVerts[chan][tvc] =((UVVert&)patch->tVerts[chan][tp.tv[3]] + (UVVert&)patch->tVerts[chan][tp.tv[0]]) / 2.0f; - patch->tVerts[chan][tve] =((UVVert&)patch->tVerts[chan][tp.tv[0]] + (UVVert&)patch->tVerts[chan][tp.tv[1]] + patch->tVerts[chan][tp.tv[2]] + patch->tVerts[chan][tp.tv[3]]) / 4.0f; -#endif - } - } - - // If it's not an auto patch, compute the new interior points - if (!(p.flags & PATCH_AUTO)) - { - p1.flags &= ~PATCH_AUTO; - p2.flags &= ~PATCH_AUTO; - p3.flags &= ~PATCH_AUTO; - p4.flags &= ~PATCH_AUTO; - - Point3 a, b, c, d; - Point3 a1, b1, c1, d1; - Point3 a2, b2, c2, d2; - Point3 a3, b3, c3, d3; - Point3 a4, b4, c4, d4; - InterpEdge(patch, i, 0.5f, 0, 0, 1, 1, &a1, &b1, &c1, &d1); - InterpCenter(patch, i, 7, 0, 1, 2, &a2, &b2, &c2, &d2); - InterpCenter(patch, i, 6, 3, 2, 3, &a3, &b3, &c3, &d3); - InterpEdge(patch, i, 0.5f, 3, 5, 4, 2, &a4, &b4, &c4, &d4); - - InterpCenter(a1, a2, a3, a4, &a, &b, &c, &d); - patch->vecs[p1.interior[0]].p = a; - patch->vecs[p1.interior[3]].p = b; - patch->vecs[p4.interior[1]].p = c; - patch->vecs[p4.interior[0]].p = d; - InterpCenter(b1, b2, b3, b4, &a, &b, &c, &d); - patch->vecs[p1.interior[1]].p = a; - patch->vecs[p1.interior[2]].p = b; - patch->vecs[p4.interior[2]].p = c; - patch->vecs[p4.interior[3]].p = d; - InterpCenter(c1, c2, c3, c4, &a, &b, &c, &d); - patch->vecs[p2.interior[3]].p = a; - patch->vecs[p2.interior[2]].p = b; - patch->vecs[p3.interior[2]].p = c; - patch->vecs[p3.interior[1]].p = d; - InterpCenter(d1, d2, d3, d4, &a, &b, &c, &d); - patch->vecs[p2.interior[0]].p = a; - patch->vecs[p2.interior[1]].p = b; - patch->vecs[p3.interior[3]].p = c; - patch->vecs[p3.interior[0]].p = d; - } - - // Subdivide both ways the rpatch - rpatch->Subdivide (i, e0.v2, e1.v2, e2.v2, e3.v2, center, pat-4, *patch); - } - else - if (pi.div02) - { - // Divide edges 0 & 2 - // Need to create two new patches - // Compute new edge vectors between new edge verts - int newev1 = vec++; // edge 0 -> edge 2 - int newev2 = vec++; // edge 2 -> edge 0 - - // Get pointers to new edges - NewEdge &e0 = eMap[p.edge[0]]; - NewEdge &e2 = eMap[p.edge[2]]; - - // See if edges need to be flopped - BOOL flop0 =(e0.v1 == p.v[0]) ? FALSE : TRUE; - BOOL flop2 =(e2.v1 == p.v[2]) ? FALSE : TRUE; - - // Compute the new vectors for the dividing line - - patch->vecs[newev1].p = InterpCenter(patch, i, 7, 0, 1, 2); - patch->vecs[newev2].p = InterpCenter(patch, i, 6, 3, 2, 3); - - // Create the two new patches - Patch &p1 = patch->patches[pat++]; - Patch &p2 = patch->patches[pat++]; - - p1.SetType(PATCH_QUAD); - p1.v[0] = flop0 ? e0.v3 : e0.v1; - p1.v[1] = e0.v2; - p1.v[2] = e2.v2; - p1.v[3] = flop2 ? e2.v1 : e2.v3; - p1.vec[0] = flop0 ? e0.vec32 : e0.vec12; - p1.vec[1] = flop0 ? e0.vec23 : e0.vec21; - p1.vec[2] = newev1; - p1.vec[3] = newev2; - p1.vec[4] = flop2 ? e2.vec21 : e2.vec23; - p1.vec[5] = flop2 ? e2.vec12 : e2.vec32; - p1.vec[6] = p.vec[6]; - p1.vec[7] = p.vec[7]; - p1.interior[0] = vec++; - p1.interior[1] = vec++; - p1.interior[2] = vec++; - p1.interior[3] = vec++; - - p2.SetType(PATCH_QUAD); - p2.v[0] = e0.v2; - p2.v[1] = flop0 ? e0.v1 : e0.v3; - p2.v[2] = flop2 ? e2.v3 : e2.v1; - p2.v[3] = e2.v2; - p2.vec[0] = flop0 ? e0.vec21 : e0.vec23; - p2.vec[1] = flop0 ? e0.vec12 : e0.vec32; - p2.vec[2] = p.vec[2]; - p2.vec[3] = p.vec[3]; - p2.vec[4] = flop2 ? e2.vec32 : e2.vec12; - p2.vec[5] = flop2 ? e2.vec23 : e2.vec21; - p2.vec[6] = newev2; - p2.vec[7] = newev1; - p2.interior[0] = vec++; - p2.interior[1] = vec++; - p2.interior[2] = vec++; - p2.interior[3] = vec++; - - // If this patch is textured, create two new texture verts for it - for (chan = 0; chan < patch->getNumMaps(); ++chan) - { - if (patch->tvPatches[chan]) - { - int tva = tvert[chan]++; - int tvb = tvert[chan]++; - TVPatch &tp = patch->tvPatches[chan][i]; - TVPatch &tp1 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp2 = patch->tvPatches[chan][tpat[chan]++]; - tp1.tv[0] = tp.tv[0]; - tp1.tv[1] = tva; - tp1.tv[2] = tvb; - tp1.tv[3] = tp.tv[3]; - tp2.tv[0] = tva; - tp2.tv[1] = tp.tv[1]; - tp2.tv[2] = tp.tv[2]; - tp2.tv[3] = tvb; -#if MAX_RELEASE <= 3100 - patch->tVerts[chan][tva] =(patch->tVerts[chan][tp.tv[0]] + patch->tVerts[chan][tp.tv[1]]) / 2.0f; - patch->tVerts[chan][tvb] =(patch->tVerts[chan][tp.tv[2]] + patch->tVerts[chan][tp.tv[3]]) / 2.0f; -#else - patch->tVerts[chan][tva] =((UVVert&)patch->tVerts[chan][tp.tv[0]] + (UVVert&)patch->tVerts[chan][tp.tv[1]]) / 2.0f; - patch->tVerts[chan][tvb] =((UVVert&)patch->tVerts[chan][tp.tv[2]] + (UVVert&)patch->tVerts[chan][tp.tv[3]]) / 2.0f; -#endif - } - } - - // If it's not an auto patch, compute the new interior points - if (!(p.flags & PATCH_AUTO)) - { - p1.flags &= ~PATCH_AUTO; - p2.flags &= ~PATCH_AUTO; - - Point3 a, b, c, d; - InterpCenter(patch, i, 7, 0, 1, 2, &a, &b, &c, &d); - patch->vecs[p1.interior[0]].p = a; - patch->vecs[p1.interior[1]].p = b; - patch->vecs[p2.interior[0]].p = c; - patch->vecs[p2.interior[1]].p = d; - InterpCenter(patch, i, 6, 3, 2, 3, &a, &b, &c, &d); - patch->vecs[p1.interior[3]].p = a; - patch->vecs[p1.interior[2]].p = b; - patch->vecs[p2.interior[3]].p = c; - patch->vecs[p2.interior[2]].p = d; - } - - // Subdivide edge 0 and 2 - rpatch->SubdivideV (i, p1.v[1], p2.v[0], pat-2, *patch); - } - else - { // Divide edges 1 & 3 - // Need to create two new patches - // Compute new edge vectors between new edge verts - int newev1 = vec++; // edge 1 -> edge 3 - int newev2 = vec++; // edge 3 -> edge 1 - - // Get pointers to new edges - NewEdge &e1 = eMap[p.edge[1]]; - NewEdge &e3 = eMap[p.edge[3]]; - - // See if edges need to be flopped - BOOL flop1 =(e1.v1 == p.v[1]) ? FALSE : TRUE; - BOOL flop3 =(e3.v1 == p.v[3]) ? FALSE : TRUE; - - // Compute the new vectors for the dividing line - patch->vecs[newev1].p = InterpCenter(patch, i, 1, 1, 2, 4); - patch->vecs[newev2].p = InterpCenter(patch, i, 0, 0, 3, 5); - - // Create the two new patches - Patch &p1 = patch->patches[pat++]; - Patch &p2 = patch->patches[pat++]; - -#define RPO_REMAP_V(a) (a) -#define RPO_REMAP_VEC(a) (a) - p1.SetType(PATCH_QUAD); - p1.v[RPO_REMAP_V(0)] = p.v[1]; - p1.v[RPO_REMAP_V(1)] = e1.v2; - p1.v[RPO_REMAP_V(2)] = e3.v2; - p1.v[RPO_REMAP_V(3)] = p.v[0]; - p1.vec[RPO_REMAP_VEC(0)] = flop1 ? e1.vec32 : e1.vec12; - p1.vec[RPO_REMAP_VEC(1)] = flop1 ? e1.vec23 : e1.vec21; - p1.vec[RPO_REMAP_VEC(2)] = newev1; - p1.vec[RPO_REMAP_VEC(3)] = newev2; - p1.vec[RPO_REMAP_VEC(4)] = flop3 ? e3.vec21 : e3.vec23; - p1.vec[RPO_REMAP_VEC(5)] = flop3 ? e3.vec12 : e3.vec32; - p1.vec[RPO_REMAP_VEC(6)] = p.vec[0]; - p1.vec[RPO_REMAP_VEC(7)] = p.vec[1]; - p1.interior[RPO_REMAP_V(0)] = vec++; - p1.interior[RPO_REMAP_V(1)] = vec++; - p1.interior[RPO_REMAP_V(2)] = vec++; - p1.interior[RPO_REMAP_V(3)] = vec++; - - p2.SetType(PATCH_QUAD); - p2.v[RPO_REMAP_V(0)] = e1.v2; - p2.v[RPO_REMAP_V(1)] = p.v[2]; - p2.v[RPO_REMAP_V(2)] = p.v[3]; - p2.v[RPO_REMAP_V(3)] = e3.v2; - p2.vec[RPO_REMAP_VEC(0)] = flop1 ? e1.vec21 : e1.vec23; - p2.vec[RPO_REMAP_VEC(1)] = flop1 ? e1.vec12 : e1.vec32; - p2.vec[RPO_REMAP_VEC(2)] = p.vec[4]; - p2.vec[RPO_REMAP_VEC(3)] = p.vec[5]; - p2.vec[RPO_REMAP_VEC(4)] = flop3 ? e3.vec32 : e3.vec12; - p2.vec[RPO_REMAP_VEC(5)] = flop3 ? e3.vec23 : e3.vec21; - p2.vec[RPO_REMAP_VEC(6)] = newev2; - p2.vec[RPO_REMAP_VEC(7)] = newev1; - p2.interior[RPO_REMAP_V(0)] = vec++; - p2.interior[RPO_REMAP_V(1)] = vec++; - p2.interior[RPO_REMAP_V(2)] = vec++; - p2.interior[RPO_REMAP_V(3)] = vec++; - - // If this patch is textured, create two new texture verts for it - for (chan = 0; chan < patch->getNumMaps(); ++chan) - { - if (patch->tvPatches[chan]) - { - int tva = tvert[chan]++; - int tvb = tvert[chan]++; - TVPatch &tp = patch->tvPatches[chan][i]; - TVPatch &tp1 = patch->tvPatches[chan][tpat[chan]++]; - TVPatch &tp2 = patch->tvPatches[chan][tpat[chan]++]; - tp1.tv[RPO_REMAP_V(0)] = tp.tv[1]; - tp1.tv[RPO_REMAP_V(1)] = tva; - tp1.tv[RPO_REMAP_V(2)] = tvb; - tp1.tv[RPO_REMAP_V(3)] = tp.tv[0]; - tp2.tv[RPO_REMAP_V(0)] = tva; - tp2.tv[RPO_REMAP_V(1)] = tp.tv[2]; - tp2.tv[RPO_REMAP_V(2)] = tp.tv[3]; - tp2.tv[RPO_REMAP_V(3)] = tvb; -#if MAX_RELEASE <= 3100 - patch->tVerts[chan][tva] =(patch->tVerts[chan][tp.tv[1]] + patch->tVerts[chan][tp.tv[2]]) / 2.0f; - patch->tVerts[chan][tvb] =(patch->tVerts[chan][tp.tv[0]] + patch->tVerts[chan][tp.tv[3]]) / 2.0f; -#else - patch->tVerts[chan][tva] =((UVVert&)patch->tVerts[chan][tp.tv[1]] + (UVVert&)patch->tVerts[chan][tp.tv[2]]) / 2.0f; - patch->tVerts[chan][tvb] =((UVVert&)patch->tVerts[chan][tp.tv[0]] + (UVVert&)patch->tVerts[chan][tp.tv[3]]) / 2.0f; -#endif - } - } - - // If it's not an auto patch, compute the new interior points - if (!(p.flags & PATCH_AUTO)) - { - p1.flags &= ~PATCH_AUTO; - p2.flags &= ~PATCH_AUTO; - - Point3 a, b, c, d; - InterpCenter(patch, i, 1, 1, 2, 4, &a, &b, &c, &d); - patch->vecs[p1.interior[0]].p = a; - patch->vecs[p1.interior[1]].p = b; - patch->vecs[p2.interior[0]].p = c; - patch->vecs[p2.interior[1]].p = d; - InterpCenter(patch, i, 0, 0, 3, 5, &a, &b, &c, &d); - patch->vecs[p1.interior[3]].p = a; - patch->vecs[p1.interior[2]].p = b; - patch->vecs[p2.interior[3]].p = c; - patch->vecs[p2.interior[2]].p = d; - } - - // Subdivide edge 1 and 3 - rpatch->SubdivideU (i, p1.v[1], p2.v[0], pat-2, *patch); - } - } - pDivIx++; - } - } - - delete[] pInfo; - delete[] eMap; - - // Now call the DeletePatchParts function to clean it all up - BitArray dumVerts(patch->getNumVerts()); - dumVerts.ClearAll(); - BitArray dumPatches(patch->getNumPatches()); - dumPatches.ClearAll(); - // Mark the subdivided patches as deleted - for (i = 0; i < patches; ++i) - dumPatches.Set(i, pDiv[i]); - -#ifdef DUMPING - DebugPrint("Before:\n"); - patch->Dump(); -#endif - - DeletePatchParts(patch, rpatch, dumVerts, dumPatches); - -#ifdef DUMPING - DebugPrint("After:\n"); - patch->Dump(); -#endif - - patch->computeInteriors(); - patch->buildLinkages(); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoSubdivide(int type) -{ - switch (type) - { - case EP_EDGE: - DoEdgeSubdivide(); - break; - case EP_PATCH: - DoPatchSubdivide(); - break; - } - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoEdgeSubdivide() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->edgeSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoEdgeSubdivide")); - // Call the patch add function - SubdividePatch(SUBDIV_EDGES, propagate, patch, rpatch); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_EDGESUBDIVIDE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOVALIDEDGESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::DoPatchSubdivide() -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoPatchSubdivide")); - // Call the patch add function - SubdividePatch(SUBDIV_PATCHES, propagate, patch, rpatch); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHSUBDIVIDE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void TurnPatch(PatchMesh *patch, RPatchMesh *rpatch, bool ccw) -{ - // - if (ccw) - { - // For each patches - for (int p=0; pnumPatches; p++) - { - // Selected and quad ? - if ((patch->patchSel[p])&&(patch->patches[p].type==PATCH_QUAD)) - { - // Turn it! - - // Turn the vertices - int tmp=patch->patches[p].v[3]; - patch->patches[p].v[3]=patch->patches[p].v[0]; - patch->patches[p].v[0]=patch->patches[p].v[1]; - patch->patches[p].v[1]=patch->patches[p].v[2]; - patch->patches[p].v[2]=tmp; - - // Turn the vectors - tmp=patch->patches[p].vec[6]; - int tmp2=patch->patches[p].vec[7]; - patch->patches[p].vec[6]=patch->patches[p].vec[0]; - patch->patches[p].vec[7]=patch->patches[p].vec[1]; - patch->patches[p].vec[0]=patch->patches[p].vec[2]; - patch->patches[p].vec[1]=patch->patches[p].vec[3]; - patch->patches[p].vec[2]=patch->patches[p].vec[4]; - patch->patches[p].vec[3]=patch->patches[p].vec[5]; - patch->patches[p].vec[4]=tmp; - patch->patches[p].vec[5]=tmp2; - - // Turn the interiors - tmp=patch->patches[p].interior[3]; - patch->patches[p].interior[3]=patch->patches[p].interior[0]; - patch->patches[p].interior[0]=patch->patches[p].interior[1]; - patch->patches[p].interior[1]=patch->patches[p].interior[2]; - patch->patches[p].interior[2]=tmp; - -#if MAX_RELEASE <= 3100 - // Turn the adjacents - tmp=patch->patches[p].adjacent[3]; - patch->patches[p].adjacent[3]=patch->patches[p].adjacent[0]; - patch->patches[p].adjacent[0]=patch->patches[p].adjacent[1]; - patch->patches[p].adjacent[1]=patch->patches[p].adjacent[2]; - patch->patches[p].adjacent[2]=tmp; -#else -// todo, there s no more adj. what to do? -#endif - // Turn the edges - tmp=patch->patches[p].edge[3]; - patch->patches[p].edge[3]=patch->patches[p].edge[0]; - patch->patches[p].edge[0]=patch->patches[p].edge[1]; - patch->patches[p].edge[1]=patch->patches[p].edge[2]; - patch->patches[p].edge[2]=tmp; - } - } - - // Turn the rpatch - rpatch->TurnPatch(patch); - } - else - { - // Turn three times the other way - TurnPatch(patch, rpatch, true); - TurnPatch(patch, rpatch, true); - TurnPatch(patch, rpatch, true); - } -} - -void EditPatchMod::DoPatchTurn(bool ccw) -{ - ModContextList mcList; - INodeTab nodes; - TimeValue t = ip->GetTime(); - int holdNeeded = 0; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - RecordTopologyTags(); - for (int i = 0; i < mcList.Count(); i++) - { - int altered = 0; - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - patchData->RecordTopologyTags(patch); - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // If any bits are set in the selection set, let's DO IT!! - if (patch->patchSel.NumberSet()) - { - altered = holdNeeded = 1; - if (theHold.Holding()) - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoTurnPatch")); - - // Call the patch add function - TurnPatch (patch, rpatch, ccw); - patchData->UpdateChanges(patch, rpatch); - patchData->TempData(this)->Invalidate(PART_TOPO); - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - if (holdNeeded) - { - ResolveTopoChanges(); - theHold.Accept(GetString(IDS_TH_PATCHSUBDIVIDE)); - } - else - { - ip->DisplayTempPrompt(GetString(IDS_TH_NOPATCHESSEL), PROMPT_TIME); - theHold.End(); - } - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Surface.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Surface.cpp deleted file mode 100644 index 4f72420b1..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Surface.cpp +++ /dev/null @@ -1,789 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern int sbmParams[4]; -extern DWORD sbsParams[3]; -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -INT_PTR CALLBACK SelectByMatDlgProc( - HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) - { - static int *param; - switch (msg) - { - case WM_INITDIALOG: - param =(int*)lParam; - SetupIntSpinner(hWnd, IDC_MAT_IDSPIN, IDC_MAT_ID, 1, MAX_MATID, param[0]); - CheckDlgButton(hWnd, IDC_CLEARSELECTION, param[1]); - /*SetupIntSpinner(hWnd, IDC_TESS_U_SPIN, IDC_TESS_U2, 1, RPO_DEFAULT_TESSEL, param[2]); - SetupIntSpinner(hWnd, IDC_TESS_V_SPIN, IDC_TESS_V2, 1, RPO_DEFAULT_TESSEL, param[3]);*/ - CenterWindow(hWnd, GetParent(hWnd)); - break; - - case WM_COMMAND: - switch (LOWORD(wParam)) - { - case IDOK: - { - ISpinnerControl *spin = GetISpinner(GetDlgItem(hWnd, IDC_MAT_IDSPIN)); - param[0] = spin->GetIVal(); - param[1] = IsDlgButtonChecked(hWnd, IDC_CLEARSELECTION); - ReleaseISpinner(spin); - EndDialog(hWnd, 1); - break; - } - - case IDCANCEL: - EndDialog(hWnd, 0); - break; - } - break; - - default: - return FALSE; - } - return TRUE; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void SetSmoothButtonState(HWND hWnd, DWORD bits, DWORD invalid, DWORD unused = 0) -{ - for (int i = IDC_SMOOTH_GRP1; i < IDC_SMOOTH_GRP1 + 32; i++) - { - if ((unused&(1 << (i - IDC_SMOOTH_GRP1)))) - { - ShowWindow(GetDlgItem(hWnd, i), SW_HIDE); - continue; - } - - if ((invalid&(1 << (i - IDC_SMOOTH_GRP1)))) - { - SetWindowText(GetDlgItem(hWnd, i), NULL); - SendMessage(GetDlgItem(hWnd, i), CC_COMMAND, CC_CMD_SET_STATE, FALSE); - } else - { - TSTR buf; - buf.printf(_T("%d"), i - IDC_SMOOTH_GRP1 + 1); - SetWindowText(GetDlgItem(hWnd, i), buf); - SendMessage(GetDlgItem(hWnd, i), CC_COMMAND, CC_CMD_SET_STATE,(bits&(1 << (i - IDC_SMOOTH_GRP1)))?TRUE:FALSE); - } - InvalidateRect(GetDlgItem(hWnd, i), NULL, TRUE); - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -INT_PTR CALLBACK SelectBySmoothDlgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - static DWORD *param; - switch (msg) - { - case WM_INITDIALOG: - param =(DWORD*)lParam; - int i; - for (i = IDC_SMOOTH_GRP1; i < IDC_SMOOTH_GRP1 + 32; i++) - SendMessage(GetDlgItem(hWnd, i), CC_COMMAND, CC_CMD_SET_TYPE, CBT_CHECK); - SetSmoothButtonState(hWnd, param[0], 0, param[2]); - CheckDlgButton(hWnd, IDC_CLEARSELECTION, param[1]); - CenterWindow(hWnd, GetParent(hWnd)); - break; - - case WM_COMMAND: - if (LOWORD(wParam) >= IDC_SMOOTH_GRP1 && - LOWORD(wParam) <= IDC_SMOOTH_GRP32) - { - ICustButton *iBut = GetICustButton(GetDlgItem(hWnd, LOWORD(wParam))); - int shift = LOWORD(wParam) - IDC_SMOOTH_GRP1; - if (iBut->IsChecked()) - { - param[0] |= 1 << shift; - } else - { - param[0] &= ~(1 << shift); - } - ReleaseICustButton(iBut); - break; - } - - switch (LOWORD(wParam)) - { - case IDOK: - param[1] = IsDlgButtonChecked(hWnd, IDC_CLEARSELECTION); - EndDialog(hWnd, 1); - break; - - case IDCANCEL: - EndDialog(hWnd, 0); - break; - } - break; - - default: - return FALSE; - } - return TRUE; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -INT_PTR CALLBACK PatchTileDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) -{ - EditPatchMod *ep =(EditPatchMod *)GetWindowLongPtr(hDlg, GWLP_USERDATA); - if (!ep && message != WM_INITDIALOG) - return FALSE; - - switch (message) - { - case WM_INITDIALOG: - { - - ep =(EditPatchMod *)lParam; - ep->hTilePanel = hDlg; - SetWindowLongPtr(hDlg, GWLP_USERDATA, (LONG_PTR)ep); - ep->tileNum = SetupIntSpinner(hDlg, IDC_TILE_MAT_SPIN, IDC_TILE_MAT, 0, 65535, 0); - ep->tileRot = SetupIntSpinner(hDlg, IDC_TILE_ROT_SPIN, IDC_TILE_ROT, 0, 3, 0); - ep->SetTileDlgEnables(); - return TRUE; - } - - case WM_DESTROY: - if (ep->tileNum) - { - ReleaseISpinner(ep->tileNum); - ep->tileNum = NULL; - } - if (ep->tileRot) - { - ReleaseISpinner(ep->tileRot); - ep->tileRot = NULL; - } - return FALSE; - - case CC_SPINNER_CHANGE: - /*switch (LOWORD(wParam)) - { - case IDC_TILE_MAT_SPIN: - if (HIWORD(wParam)) - break; // No interactive action - ep->SetTileNum (ep->tileNum->GetIVal()); - break; - case IDC_TILE_ROT_SPIN: - if (HIWORD(wParam)) - break; // No interactive action - ep->SetTileRot (ep->tileRot->GetIVal()); - break; - }*/ - break; - - case CC_SPINNER_BUTTONUP: - /*switch (LOWORD(wParam)) - { - case IDC_TILE_MAT_SPIN: - ep->SetTileNum (ep->tileNum->GetIVal()); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - break; - case IDC_TILE_ROT_SPIN: - ep->SetTileRot (ep->tileRot->GetIVal()); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - break; - }*/ - break; - - case WM_PAINT: - if (!ep->tileUIValid) - { - // Tilenum - /*ULONG u = ep->GetTileNum(); - if (u == 0xffffffff) - { - ep->tileNum->SetIndeterminate(TRUE); - } - else - { - ep->tileNum->SetIndeterminate(FALSE); - ep->tileNum->SetValue((int)u, FALSE); - } - - // Tilerot - int v = ep->GetTileRot(); - if (v == -1) - { - ep->tileRot->SetIndeterminate(TRUE); - } - else - { - ep->tileRot->SetIndeterminate(FALSE); - ep->tileRot->SetValue(v, FALSE); - }*/ - - ep->patchUIValid = TRUE; - } - return FALSE; - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MOUSEMOVE: - ep->ip->RollupMouseMessage(hDlg, message, wParam, lParam); - return FALSE; - - case WM_COMMAND: - /*switch (LOWORD(wParam)) - { - }*/ - break; - } - - return FALSE; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -INT_PTR CALLBACK PatchEdgeDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) -{ - EditPatchMod *ep =(EditPatchMod *)GetWindowLongPtr(hDlg, GWLP_USERDATA); - if (!ep && message != WM_INITDIALOG) - return FALSE; - - switch (message) - { - case WM_INITDIALOG: - { - - ep =(EditPatchMod *)lParam; - ep->hEdgePanel = hDlg; - SetWindowLongPtr(hDlg, GWLP_USERDATA, (LONG_PTR)ep); - ep->SetEdgeDlgEnables(); - return TRUE; - } - - case WM_DESTROY: - return FALSE; - - case WM_PAINT: - if (!ep->edgeUIValid) - { - // No smooth active ? - HWND hButton=GetDlgItem (hDlg, IDC_NO_SMOOTH); - nlassert (hButton); - if (IsWindowEnabled (hButton)) - { - // Get its value - switch (ep->getSmoothFlags ()) - { - case 0: - CheckDlgButton (hDlg, IDC_NO_SMOOTH, BST_UNCHECKED); - break; - case 1: - CheckDlgButton (hDlg, IDC_NO_SMOOTH, BST_CHECKED); - break; - case 2: - CheckDlgButton (hDlg, IDC_NO_SMOOTH, BST_INDETERMINATE); - break; - } - } - - // Valid now - ep->edgeUIValid = TRUE; - } - return FALSE; - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MOUSEMOVE: - ep->ip->RollupMouseMessage(hDlg, message, wParam, lParam); - return FALSE; - - case WM_COMMAND: - switch (LOWORD(wParam)) - { - case IDC_NO_SMOOTH: - // 3 states management - if (IsDlgButtonChecked(hDlg, IDC_NO_SMOOTH)==BST_INDETERMINATE) - CheckDlgButton (hDlg, IDC_NO_SMOOTH, BST_UNCHECKED); - - // Set the smooth flag for selected edges if state is checked or indeterminate - ep->setSmoothFlags (IsDlgButtonChecked(hDlg, IDC_NO_SMOOTH)==BST_CHECKED); - break; - } - break; - } - - return FALSE; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -INT_PTR CALLBACK PatchSurfDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) -{ - EditPatchMod *ep =(EditPatchMod *)GetWindowLongPtr(hDlg, GWLP_USERDATA); - if (!ep && message != WM_INITDIALOG) - return FALSE; - - switch (message) - { - case WM_INITDIALOG: - { - ep = (EditPatchMod *)lParam; - ep->hSurfPanel = hDlg; - - for (int i = IDC_SMOOTH_GRP1; i < IDC_SMOOTH_GRP1 + 32; i++) - SendMessage(GetDlgItem(hDlg, i), CC_COMMAND, CC_CMD_SET_TYPE, CBT_CHECK); - SetWindowLongPtr(hDlg, GWLP_USERDATA, (LONG_PTR)ep); - ep->matSpin = SetupIntSpinner(hDlg, IDC_MAT_IDSPIN, IDC_MAT_ID, 1, MAX_MATID, 0); - ep->tessUSpin = SetupIntSpinner(hDlg, IDC_TESS_U_SPIN, IDC_TESS_U2, 1, 4, RPO_DEFAULT_TESSEL); - ep->tessVSpin = SetupIntSpinner(hDlg, IDC_TESS_V_SPIN, IDC_TESS_V2, 1, 4, RPO_DEFAULT_TESSEL); - - ep->SetSurfDlgEnables(); - - return TRUE; - } - - case WM_DESTROY: - if (ep->matSpin) - { - ReleaseISpinner(ep->matSpin); - ep->matSpin = NULL; - } - if (ep->tessUSpin) - { - ReleaseISpinner(ep->tessUSpin); - ep->tessUSpin = NULL; - } - if (ep->tessVSpin) - { - ReleaseISpinner(ep->tessVSpin); - ep->tessVSpin = NULL; - } - return FALSE; - - case CC_SPINNER_CHANGE: - switch (LOWORD(wParam)) - { - case IDC_MAT_IDSPIN: - if (HIWORD(wParam)) - break; // No interactive action - ep->SetSelMatIndex(ep->matSpin->GetIVal() - 1); - break; - case IDC_TESS_U_SPIN: - case IDC_TESS_V_SPIN: - if (HIWORD(wParam)) - break; // No interactive action - ep->SetSelTess(ep->tessUSpin->GetIVal(), ep->tessVSpin->GetIVal()); - break; - } - break; - - case CC_SPINNER_BUTTONUP: - switch (LOWORD(wParam)) - { - case IDC_MAT_IDSPIN: - ep->SetSelMatIndex(ep->matSpin->GetIVal() - 1); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - break; - case IDC_TESS_U_SPIN: - case IDC_TESS_V_SPIN: - ep->SetSelTess(ep->tessUSpin->GetIVal(), ep->tessVSpin->GetIVal()); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - break; - } - break; - - case WM_PAINT: - if (!ep->patchUIValid) - { - // Material index - int mat = ep->GetSelMatIndex(); - if (mat == -1) - { - ep->matSpin->SetIndeterminate(TRUE); - } - else - { - ep->matSpin->SetIndeterminate(FALSE); - ep->matSpin->SetValue(mat + 1, FALSE); - } - // Smoothing groups - DWORD invalid, bits; - bits = ep->GetSelSmoothBits(invalid); - SetSmoothButtonState(hDlg, bits, invalid); - - // U tess index - int u = ep->GetSelTessU(); - if (u == -1) - { - ep->tessUSpin->SetIndeterminate(TRUE); - } - else - { - ep->tessUSpin->SetIndeterminate(FALSE); - ep->tessUSpin->SetValue(u, FALSE); - } - - // V tess index - int v = ep->GetSelTessV(); - if (v == -1) - { - ep->tessVSpin->SetIndeterminate(TRUE); - } - else - { - ep->tessVSpin->SetIndeterminate(FALSE); - ep->tessVSpin->SetValue(v, FALSE); - } - - ep->patchUIValid = TRUE; - } - return FALSE; - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MOUSEMOVE: - ep->ip->RollupMouseMessage(hDlg, message, wParam, lParam); - return FALSE; - - case WM_COMMAND: - if (LOWORD(wParam) >= IDC_SMOOTH_GRP1 && - LOWORD(wParam) <= IDC_SMOOTH_GRP32) - { - ICustButton *iBut = GetICustButton(GetDlgItem(hDlg, LOWORD(wParam))); - int bit = iBut->IsChecked() ? 1 : 0; - int shift = LOWORD(wParam) - IDC_SMOOTH_GRP1; - ep->SetSelSmoothBits(bit << shift, 1 << shift); - ReleaseICustButton(iBut); - break; - } - switch (LOWORD(wParam)) - { - // Material - case IDC_SELECT_BYID: - { - if (DialogBoxParam( - hInstance, - MAKEINTRESOURCE(IDD_SELECTBYMAT), - ep->ip->GetMAXHWnd(), - SelectByMatDlgProc, - (LPARAM)sbmParams)) - { - - ep->SelectByMat(sbmParams[0] - 1/*index*/, sbmParams[1]/*clear*/); - } - break; - } - // Smoothing groups - case IDC_SELECTBYSMOOTH: - { - sbsParams[2] = ~ep->GetUsedSmoothBits(); - if (DialogBoxParam(hInstance, MAKEINTRESOURCE(IDD_EM_SELECTBYSMOOTH), - ep->ip->GetMAXHWnd(), SelectBySmoothDlgProc, (LPARAM)sbsParams)) - { - ep->SelectBySmoothGroup(sbsParams[0], (BOOL)sbsParams[1]); - } - break; - } - case IDC_SMOOTH_CLEAR: - ep->SetSelSmoothBits(0, 0xffffffff); - break; - // Balance button - case IDC_BALANCE_SELECTED: - { - ep->BalanceSelPatch (); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - } - break; - } - break; - } - - return FALSE; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetSurfDlgEnables() -{ - if (!hSurfPanel) - return; - - nlassert(ip); - - BOOL oType =(GetSubobjectLevel() == EP_OBJECT) ? TRUE : FALSE; - BOOL pType =(GetSubobjectLevel() == EP_PATCH) ? TRUE : FALSE; - - if (oType) - return; - if (!pType) - return; - - ICustButton *but; - ISpinnerControl *spin; - but = GetICustButton(GetDlgItem(hSurfPanel, IDC_SELECT_BYID)); - but->Enable(pType); - ReleaseICustButton(but); - spin = GetISpinner(GetDlgItem(hSurfPanel, IDC_MAT_IDSPIN)); - spin->Enable(pType); - ReleaseISpinner(spin); - for (int i = 0; i < 32; ++i) - { - but = GetICustButton(GetDlgItem(hSurfPanel, IDC_SMOOTH_GRP1 + i)); - but->Enable(pType); - ReleaseICustButton(but); - } - but = GetICustButton(GetDlgItem(hSurfPanel, IDC_SELECTBYSMOOTH)); - but->Enable(pType); - ReleaseICustButton(but); - but = GetICustButton(GetDlgItem(hSurfPanel, IDC_SMOOTH_CLEAR)); - but->Enable(pType); - ReleaseICustButton(but); -} - - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetTileDlgEnables() -{ - if (!hTilePanel) - return; - - nlassert(ip); - - BOOL oType =(GetSubobjectLevel() == EP_OBJECT) ? TRUE : FALSE; - BOOL pType =(GetSubobjectLevel() == EP_TILE) ? TRUE : FALSE; - - if (oType) - return; - if (!pType) - return; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetEdgeDlgEnables() -{ - if (!hEdgePanel) - return; - - nlassert(ip); - - BOOL oType =(GetSubobjectLevel() == EP_OBJECT) ? TRUE : FALSE; - BOOL pType =(GetSubobjectLevel() == EP_TILE) ? TRUE : FALSE; - - if (oType) - return; - if (!pType) - return; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -DWORD EditPatchMod::GetSelSmoothBits(DWORD &invalid) - { - BOOL first = 1; - DWORD bits = 0; - invalid = 0; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return 0; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - if (first) - { - first = FALSE; - bits = patch->patches[j].smGroup; - } else - { - if (patch->patches[j].smGroup != bits) - { - invalid |= patch->patches[j].smGroup^bits; - } - } - } - } - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - nodes.DisposeTemporary(); - return bits; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -DWORD EditPatchMod::GetUsedSmoothBits() - { - DWORD bits = 0; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return 0; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - for (int j = 0; j < patch->getNumPatches(); j++) - { - bits |= patch->patches[j].smGroup; - } - - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - nodes.DisposeTemporary(); - return bits; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SelectBySmoothGroup(DWORD bits, BOOL clear) - { - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchSelRestore(patchData, this, patch)); - } - - if (clear) - patch->patchSel.ClearAll(); - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patches[j].smGroup & bits) - { - patch->patchSel.Set(j); - } - } - - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->SetFlag(EPD_BEENDONE, TRUE); - patchData->TempData(this)->Invalidate(PART_SELECT); - } - - PatchSelChanged(); - theHold.Accept(GetString(IDS_RB_SELECTBYSMOOTH)); - - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_SELECT, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime()); - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetSelSmoothBits(DWORD bits, DWORD which) - { - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - - theHold.Begin(); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - patchData->BeginEdit(ip->GetTime()); - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - // Start a restore object... - if (theHold.Holding()) - { - theHold.Put(new PatchSelRestore(patchData, this, patch)); - } - - for (int j = 0; j < patch->getNumPatches(); j++) - { - if (patch->patchSel[j]) - { - patch->patches[j].smGroup &= ~which; - patch->patches[j].smGroup |= bits&which; - } - } - - patchData->UpdateChanges(patch, rpatch, FALSE); - patchData->SetFlag(EPD_BEENDONE, TRUE); - patchData->TempData(this)->Invalidate(PART_SELECT); - } - - PatchSelChanged(); - theHold.Accept(GetString(IDS_RB_SETSMOOTHGROUP)); - - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - InvalidateSurfaceUI(); - ip->RedrawViews(ip->GetTime()); - } - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Tess.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Tess.cpp deleted file mode 100644 index 5a1a54cb4..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPM_Tess.cpp +++ /dev/null @@ -1,956 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -extern AdvParams sParams; -INT_PTR CALLBACK AdvParametersDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetTessUI(HWND hDlg, TessApprox *tess) -{ - EnableWindow(GetDlgItem(hDlg, IDC_TESS_U), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_U_SPINNER), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_V), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_V_SPINNER), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_EDGE), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_EDGE_SPINNER), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_DIST), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_DIST_SPINNER), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_ANG), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_ANG_SPINNER), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_ADVANCED_PARAMETERS), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_NORMALS), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), FALSE); - EnableWindow(GetDlgItem(hDlg, IDC_WELDTESS), FALSE); - - CheckDlgButton(hDlg, IDC_TESS_SET, FALSE); - CheckDlgButton(hDlg, IDC_TESS_REGULAR, FALSE); - CheckDlgButton(hDlg, IDC_TESS_PARAM, FALSE); - CheckDlgButton(hDlg, IDC_TESS_SPATIAL, FALSE); - CheckDlgButton(hDlg, IDC_TESS_CURV, FALSE); - CheckDlgButton(hDlg, IDC_TESS_LDA, FALSE); - - ShowWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), SW_HIDE); - ShowWindow(GetDlgItem(hDlg, IDC_TESS_NORMALS), SW_HIDE); - ShowWindow(GetDlgItem(hDlg, IDC_WELDTESS), SW_HIDE); - ShowWindow(GetDlgItem(hDlg, IDC_MESH), SW_HIDE); - ShowWindow(GetDlgItem(hDlg, IDC_DISP), SW_HIDE); - -// watje 12-10-98 - if (tess->showInteriorFaces) - CheckDlgButton(hDlg, IDC_SHOW_INTERIOR_FACES, TRUE); - else CheckDlgButton(hDlg, IDC_SHOW_INTERIOR_FACES, FALSE); - if (tileMode) - { - CheckDlgButton(hDlg, IDC_TILE_MODE, TRUE); - } - else - { - CheckDlgButton(hDlg, IDC_TILE_MODE, FALSE); - } - // Old - BOOL bCheck=(IsDlgButtonChecked(hDlg, IDC_TILE_MODE)==BST_CHECKED); - EnableWindow (GetDlgItem (hDlg, IDC_STEPS), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSSPINNER), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPS_RENDER), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSRENDERSPINNER), !bCheck); - - // New - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPS), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPSSPINNER), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITION), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITIONSPINNER), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_KEEP_MAPPING), bCheck); - - if (keepMapping) - CheckDlgButton(hDlg, IDC_KEEP_MAPPING, TRUE); - else - CheckDlgButton(hDlg, IDC_KEEP_MAPPING, FALSE); - - switch (tess->type) - { - case TESS_SET: - CheckDlgButton(hDlg, IDC_TESS_SET, TRUE); - mergeSpin->Disable(); - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), TRUE); - break; - - case TESS_REGULAR: - CheckDlgButton(hDlg, IDC_TESS_REGULAR, TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_U), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_U_SPINNER), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_V), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_V_SPINNER), TRUE); - - ShowWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), SW_HIDE); - mergeSpin->Enable(); - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), FALSE); - break; - - case TESS_PARAM: - CheckDlgButton(hDlg, IDC_TESS_PARAM, TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_U), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_U_SPINNER), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_V), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_V_SPINNER), TRUE); - - mergeSpin->Enable(); - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), FALSE); - break; - - case TESS_SPATIAL: - CheckDlgButton(hDlg, IDC_TESS_SPATIAL, TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_EDGE), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_EDGE_SPINNER), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), TRUE); - - EnableWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), !settingViewportTess); - ShowWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), settingViewportTess?SW_HIDE:SW_SHOW); - EnableWindow(GetDlgItem(hDlg, IDC_ADVANCED_PARAMETERS), TRUE); - mergeSpin->Enable(); - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), FALSE); - break; - - case TESS_CURVE: - CheckDlgButton(hDlg, IDC_TESS_CURV, TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_DIST), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_DIST_SPINNER), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_ANG), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_ANG_SPINNER), TRUE); - - EnableWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), !settingViewportTess); - ShowWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), settingViewportTess?SW_HIDE:SW_SHOW); - EnableWindow(GetDlgItem(hDlg, IDC_ADVANCED_PARAMETERS), TRUE); - mergeSpin->Enable(); - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), FALSE); - break; - - case TESS_LDA: - CheckDlgButton(hDlg, IDC_TESS_LDA, TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_EDGE), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_EDGE_SPINNER), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_DIST), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_DIST_SPINNER), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_ANG), TRUE); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_ANG_SPINNER), TRUE); - - EnableWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), !settingViewportTess); - ShowWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), settingViewportTess?SW_HIDE:SW_SHOW); - EnableWindow(GetDlgItem(hDlg, IDC_ADVANCED_PARAMETERS), TRUE); - mergeSpin->Enable(); - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), FALSE); - break; - } - - - if (settingViewportTess) - { - ShowWindow(GetDlgItem(hDlg, IDC_TESS_SET), SW_SHOW); - - if (tess->type != TESS_SET) - { - ShowWindow(GetDlgItem(hDlg, IDC_TESS_NORMALS), SW_SHOW); - ShowWindow(GetDlgItem(hDlg, IDC_WELDTESS), SW_SHOW); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_NORMALS), !GetViewTessWeld()); - EnableWindow(GetDlgItem(hDlg, IDC_WELDTESS), tess->merge > 0.0f); - } - } else - { - if (settingDisp) - { - ShowWindow(GetDlgItem(hDlg, IDC_MESH), SW_SHOW); - ShowWindow(GetDlgItem(hDlg, IDC_DISP), SW_SHOW); - } else - { - if (tess->type != TESS_SET) - { - ShowWindow(GetDlgItem(hDlg, IDC_MESH), SW_SHOW); - ShowWindow(GetDlgItem(hDlg, IDC_DISP), SW_SHOW); - ShowWindow(GetDlgItem(hDlg, IDC_TESS_NORMALS), SW_SHOW); - ShowWindow(GetDlgItem(hDlg, IDC_WELDTESS), SW_SHOW); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_NORMALS), !GetProdTessWeld()); - EnableWindow(GetDlgItem(hDlg, IDC_WELDTESS), tess->merge > 0.0f); - CheckDlgButton(hDlg, IDC_MESH, TRUE); - } - ShowWindow(GetDlgItem(hDlg, IDC_TESS_SET), SW_SHOW); - } - } - - // now set all the settings - uSpin->SetValue(tess->u, FALSE); - vSpin->SetValue(tess->v, FALSE); - edgeSpin->SetValue(tess->edge, FALSE); - distSpin->SetValue(tess->dist, FALSE); - angSpin->SetValue(tess->ang, FALSE); - mergeSpin->SetValue(tess->merge, FALSE); - CheckDlgButton(hDlg, IDC_TESS_VIEW_DEP, tess->view); - if (settingViewportTess) - { - CheckDlgButton(hDlg, IDC_TESS_VIEW, TRUE); - CheckDlgButton(hDlg, IDC_TESS_RENDERER, FALSE); - CheckDlgButton(hDlg, IDC_TESS_NORMALS, GetViewTessNormals()); - CheckDlgButton(hDlg, IDC_WELDTESS, GetViewTessWeld()); - } else - { - CheckDlgButton(hDlg, IDC_TESS_VIEW, FALSE); - CheckDlgButton(hDlg, IDC_TESS_RENDERER, TRUE); - CheckDlgButton(hDlg, IDC_TESS_NORMALS, GetProdTessNormals()); - CheckDlgButton(hDlg, IDC_WELDTESS, GetProdTessWeld()); - } - CheckDlgButton(hDlg, IDC_DISP, settingDisp); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -INT_PTR CALLBACK PatchObjSurfDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) - { - EditPatchMod *ep =(EditPatchMod *)GetWindowLongPtr(hDlg, GWLP_USERDATA); - if (!ep && message != WM_INITDIALOG) - return FALSE; - - switch (message) - { - case WM_INITDIALOG: - { - - ep =(EditPatchMod *)lParam; - ep->hSurfPanel = hDlg; - SetWindowLongPtr(hDlg, GWLP_USERDATA, (LONG_PTR)ep); - if (!ep->settingViewportTess && ep->settingDisp && ep->GetProdTess().type == TESS_SET) - ep->settingDisp = FALSE; - TessApprox t; - if (ep->settingViewportTess) - { - t = ep->GetViewTess(); - } else - { - if (ep->settingDisp) - t = ep->GetDispTess(); - else - t = ep->GetProdTess(); - } - ep->uSpin = SetupIntSpinner(hDlg, IDC_TESS_U_SPINNER, IDC_TESS_U, 1, 100, t.u); - ep->vSpin = SetupIntSpinner(hDlg, IDC_TESS_V_SPINNER, IDC_TESS_V, 1, 100, t.v); -#define MAX_F 1000.0f - ep->edgeSpin = SetupFloatSpinner(hDlg, IDC_TESS_EDGE_SPINNER, IDC_TESS_EDGE, 0.0f, MAX_F, t.edge); - ep->distSpin = SetupFloatSpinner(hDlg, IDC_TESS_DIST_SPINNER, IDC_TESS_DIST, 0.0f, MAX_F, t.dist); - ep->angSpin = SetupFloatSpinner(hDlg, IDC_TESS_ANG_SPINNER, IDC_TESS_ANG, 0.0f, MAX_F, t.ang); - ep->mergeSpin = SetupFloatSpinner(hDlg, IDC_MERGE_SPINNER, IDC_MERGE, 0.000f, MAX_F, t.merge); - ep->SetTessUI(hDlg, &t); - ep->SetSurfDlgEnables(); - ep->SetTileDlgEnables(); - return TRUE; - } - - case WM_DESTROY: - if (ep->uSpin) - { - ReleaseISpinner(ep->uSpin); - ep->uSpin = NULL; - } - if (ep->vSpin) - { - ReleaseISpinner(ep->vSpin); - ep->vSpin = NULL; - } - if (ep->edgeSpin) - { - ReleaseISpinner(ep->edgeSpin); - ep->edgeSpin = NULL; - } - if (ep->distSpin) - { - ReleaseISpinner(ep->distSpin); - ep->distSpin = NULL; - } - if (ep->angSpin) - { - ReleaseISpinner(ep->angSpin); - ep->angSpin = NULL; - } - if (ep->mergeSpin) - { - ReleaseISpinner(ep->mergeSpin); - ep->mergeSpin = NULL; - } - return FALSE; - - case CC_SPINNER_BUTTONUP: - { - TessApprox tess; - if (ep->settingViewportTess) - { - tess = ep->GetViewTess(); - } else - { - if (ep->settingDisp) - tess = ep->GetDispTess(); - else - tess = ep->GetProdTess(); - } - ep->SetTessUI(hDlg, &tess); - } - break; - - case CC_SPINNER_CHANGE: - switch (LOWORD(wParam)) - { - case IDC_TESS_U_SPINNER: - case IDC_TESS_V_SPINNER: - case IDC_TESS_EDGE_SPINNER: - case IDC_TESS_DIST_SPINNER: - case IDC_TESS_ANG_SPINNER: - case IDC_MERGE_SPINNER: - { - TessApprox tess; - if (ep->settingViewportTess) - { - tess = ep->GetViewTess(); - } else - { - if (ep->settingDisp) - tess = ep->GetDispTess(); - else - tess = ep->GetProdTess(); - } - switch (LOWORD(wParam)) - { - case IDC_TESS_U_SPINNER: - tess.u = ep->uSpin->GetIVal(); - break; - case IDC_TESS_V_SPINNER: - tess.v = ep->vSpin->GetIVal(); - break; - case IDC_TESS_EDGE_SPINNER: - tess.edge = ep->edgeSpin->GetFVal(); - break; - case IDC_TESS_DIST_SPINNER: - tess.dist = ep->distSpin->GetFVal(); - break; - case IDC_TESS_ANG_SPINNER: - tess.ang = ep->angSpin->GetFVal(); - break; - case IDC_MERGE_SPINNER: - tess.merge = ep->mergeSpin->GetFVal(); - break; - } - if (ep->settingViewportTess) - { - ep->SetViewTess(tess); - } else - { - if (ep->settingDisp) - ep->SetDispTess(tess); - else - ep->SetProdTess(tess); - } - if (!HIWORD(wParam)) - ep->SetTessUI(hDlg, &tess); - break; - } - } - break; - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MOUSEMOVE: - ep->ip->RollupMouseMessage(hDlg, message, wParam, lParam); - return FALSE; - - case WM_COMMAND: - switch (LOWORD(wParam)) - { - // Tessellation - case IDC_TESS_VIEW: - { - ep->settingViewportTess = TRUE; - TessApprox t = ep->GetViewTess(); - ep->SetTessUI(hDlg, &t); - EnableWindow(GetDlgItem(hDlg, IDC_TESS_VIEW_DEP), FALSE); // always off here - break; - } - case IDC_TESS_RENDERER: - { - ep->settingViewportTess = FALSE; - if (ep->settingDisp) - { - TessApprox t = ep->GetDispTess(); - ep->SetTessUI(hDlg, &t); - } else - { - TessApprox t = ep->GetProdTess(); - ep->SetTessUI(hDlg, &t); - } - break; - } - case IDC_MESH: - ep->settingDisp = FALSE; - ep->SetTessUI(hDlg, &ep->GetProdTess()); - break; - case IDC_DISP: - ep->settingDisp = TRUE; - ep->SetTessUI(hDlg, &ep->GetDispTess()); - break; - case IDC_TILE_MODE: - { - BOOL bCheck=(IsDlgButtonChecked(hDlg, IDC_TILE_MODE)==BST_CHECKED); - ep->SetTileMode (bCheck!=0); - - // Old - EnableWindow (GetDlgItem (hDlg, IDC_STEPS), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSSPINNER), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPS_RENDER), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSRENDERSPINNER), !bCheck); - - // New - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPS), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPSSPINNER), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITION), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITIONSPINNER), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_KEEP_MAPPING), bCheck); - - ep->SetTessUI(hDlg, &ep->GetDispTess()); - } - break; - case IDC_KEEP_MAPPING: - ep->SetKeepMapping (IsDlgButtonChecked(hDlg, IDC_KEEP_MAPPING)!=0); - ep->SetTessUI(hDlg, &ep->GetDispTess()); - break; -// watje 12-10-98 - case IDC_SHOW_INTERIOR_FACES: - case IDC_TESS_SET: - case IDC_TESS_REGULAR: - case IDC_TESS_PARAM: - case IDC_TESS_SPATIAL: - case IDC_TESS_CURV: - case IDC_TESS_LDA: - { - TessApprox tess; - if (ep->settingViewportTess) - { - tess = ep->GetViewTess(); - } else - { - if (ep->settingDisp) - tess = ep->GetDispTess(); - else - tess = ep->GetProdTess(); - } - switch (LOWORD(wParam)) - { -// watje 12-10-98 - case IDC_SHOW_INTERIOR_FACES: - tess.showInteriorFaces = IsDlgButtonChecked(hDlg, IDC_SHOW_INTERIOR_FACES); - break; - case IDC_TESS_SET: - tess.type = TESS_SET; - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), TRUE); - break; - case IDC_TESS_REGULAR: - tess.type = TESS_REGULAR; - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), TRUE); - break; - case IDC_TESS_PARAM: - tess.type = TESS_PARAM; - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), TRUE); - break; - case IDC_TESS_SPATIAL: - tess.type = TESS_SPATIAL; - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), TRUE); - break; - case IDC_TESS_CURV: - tess.type = TESS_CURVE; - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), TRUE); - break; - case IDC_TESS_LDA: - tess.type = TESS_LDA; - EnableWindow(GetDlgItem(hDlg, IDC_SHOW_INTERIOR_FACES), TRUE); - break; - } - if (ep->settingViewportTess) - { - ep->SetViewTess(tess); - } else - { - if (ep->settingDisp) - ep->SetDispTess(tess); - else - ep->SetProdTess(tess); - } - ep->SetTessUI(hDlg, &tess); - } - break; - case IDC_TESS_VIEW_DEP: - { - TessApprox tess; - tess = ep->GetProdTess(); - tess.view = IsDlgButtonChecked(hDlg, IDC_TESS_VIEW_DEP); - if (ep->settingDisp) - ep->SetDispTess(tess); - else - ep->SetProdTess(tess); - } - break; - case IDC_TESS_NORMALS: - if (ep->settingViewportTess) - { - ep->SetViewTessNormals(IsDlgButtonChecked(hDlg, IDC_TESS_NORMALS)); - ep->SetTessUI(hDlg, &ep->GetViewTess()); - } else - { - ep->SetProdTessNormals(IsDlgButtonChecked(hDlg, IDC_TESS_NORMALS)); - if (ep->settingDisp) - ep->SetTessUI(hDlg, &ep->GetDispTess()); - else - ep->SetTessUI(hDlg, &ep->GetProdTess()); - } - break; - case IDC_WELDTESS: - if (ep->settingViewportTess) - { - ep->SetViewTessWeld(IsDlgButtonChecked(hDlg, IDC_WELDTESS)); - ep->SetTessUI(hDlg, &ep->GetViewTess()); - } else - { - ep->SetProdTessWeld(IsDlgButtonChecked(hDlg, IDC_WELDTESS)); - if (ep->settingDisp) - ep->SetTessUI(hDlg, &ep->GetDispTess()); - else - ep->SetTessUI(hDlg, &ep->GetProdTess()); - } - break; - case IDC_ADVANCED_PARAMETERS: - { - TessApprox tess; - if (ep->settingViewportTess) - { - tess = ep->GetViewTess(); - } else - { - if (ep->settingDisp) - tess = ep->GetDispTess(); - else - tess = ep->GetProdTess(); - } - sParams.mStyle = tess.subdiv; - sParams.mMin = tess.minSub; - sParams.mMax = tess.maxSub; - sParams.mTris = tess.maxTris; - int retval = DialogBox(hInstance, - MAKEINTRESOURCE(IDD_SURF_APPROX_ADV), - ep->ip->GetMAXHWnd(), AdvParametersDialogProc); - if (retval == 1) - { - BOOL confirm = FALSE; - if ((sParams.mStyle == SUBDIV_DELAUNAY && sParams.mTris > 200000) || -(sParams.mStyle != SUBDIV_DELAUNAY && sParams.mMax > 5)) - { - // warning! - TSTR title = GetString(IDS_ADV_SURF_APPROX_WARNING_TITLE), - warning = GetString(IDS_ADV_SURF_APPROX_WARNING); - if (MessageBox(hDlg, warning, title, - MB_YESNO | MB_ICONWARNING | MB_DEFBUTTON2) == IDYES) - confirm = TRUE; - - } else - confirm = TRUE; - if (confirm) - { - // do it, they've been warned! - tess.subdiv = sParams.mStyle; - tess.minSub = sParams.mMin; - tess.maxSub = sParams.mMax; - tess.maxTris = sParams.mTris; - if (ep->settingViewportTess) - { - ep->SetViewTess(tess); - } else - { - if (ep->settingDisp) - ep->SetDispTess(tess); - else - ep->SetProdTess(tess); - } - } - } - break; - } - } - break; - } - - return FALSE; - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -AdvParams sParams; -static ISpinnerControl* psMinSpin = NULL; -static ISpinnerControl* psMaxSpin = NULL; -static ISpinnerControl* psMaxTrisSpin = NULL; -// this max matches the MI max. -#define MAX_SUBDIV 7 -static BOOL initing = FALSE; // this is a hack but CenterWindow causes bad commands -INT_PTR CALLBACK -AdvParametersDialogProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - switch (uMsg) - { - case WM_INITDIALOG: - { - initing = TRUE; - CenterWindow(hDlg, GetCOREInterface()->GetMAXHWnd()); - initing = FALSE; - psMinSpin = SetupIntSpinner(hDlg, IDC_TESS_MIN_REC_SPINNER, IDC_TESS_MIN_REC, 0, sParams.mMax, sParams.mMin); - psMaxSpin = SetupIntSpinner(hDlg, IDC_TESS_MAX_REC_SPINNER, IDC_TESS_MAX_REC, sParams.mMin, MAX_SUBDIV, sParams.mMax); - psMaxTrisSpin = SetupIntSpinner(hDlg, IDC_TESS_MAX_TRIS_SPINNER, IDC_TESS_MAX_TRIS, 0, 2000000, sParams.mTris); - switch (sParams.mStyle) - { - case SUBDIV_GRID: - CheckDlgButton(hDlg, IDC_GRID, TRUE); - CheckDlgButton(hDlg, IDC_TREE, FALSE); - CheckDlgButton(hDlg, IDC_DELAUNAY, FALSE); - break; - case SUBDIV_TREE: - CheckDlgButton(hDlg, IDC_GRID, FALSE); - CheckDlgButton(hDlg, IDC_TREE, TRUE); - CheckDlgButton(hDlg, IDC_DELAUNAY, FALSE); - break; - case SUBDIV_DELAUNAY: - CheckDlgButton(hDlg, IDC_GRID, FALSE); - CheckDlgButton(hDlg, IDC_TREE, FALSE); - CheckDlgButton(hDlg, IDC_DELAUNAY, TRUE); - break; - } - break; - } - - case WM_COMMAND: - if (initing) - return FALSE; - switch (LOWORD(wParam)) - { - case IDOK: - EndDialog(hDlg, 1); - break; - case IDCANCEL: - EndDialog(hDlg, 0); - break; - case IDC_GRID: - sParams.mStyle = SUBDIV_GRID; - CheckDlgButton(hDlg, IDC_GRID, TRUE); - CheckDlgButton(hDlg, IDC_TREE, FALSE); - CheckDlgButton(hDlg, IDC_DELAUNAY, FALSE); - break; - case IDC_TREE: - sParams.mStyle = SUBDIV_TREE; - CheckDlgButton(hDlg, IDC_GRID, FALSE); - CheckDlgButton(hDlg, IDC_TREE, TRUE); - CheckDlgButton(hDlg, IDC_DELAUNAY, FALSE); - break; - case IDC_DELAUNAY: - sParams.mStyle = SUBDIV_DELAUNAY; - CheckDlgButton(hDlg, IDC_GRID, FALSE); - CheckDlgButton(hDlg, IDC_TREE, FALSE); - CheckDlgButton(hDlg, IDC_DELAUNAY, TRUE); - break; - } - break; - - case CC_SPINNER_CHANGE: - switch (LOWORD(wParam)) - { - case IDC_TESS_MIN_REC_SPINNER: - sParams.mMin = psMinSpin->GetIVal(); - psMinSpin->SetLimits(0, sParams.mMax, FALSE); - psMaxSpin->SetLimits(sParams.mMin, MAX_SUBDIV, FALSE); - break; - case IDC_TESS_MAX_REC_SPINNER: - sParams.mMax = psMaxSpin->GetIVal(); - psMinSpin->SetLimits(0, sParams.mMax, FALSE); - psMaxSpin->SetLimits(sParams.mMin, MAX_SUBDIV, FALSE); - break; - case IDC_TESS_MAX_TRIS_SPINNER: - sParams.mTris = psMaxTrisSpin->GetIVal(); - break; - } - break; - - case WM_DESTROY: - if (psMinSpin) - { - ReleaseISpinner(psMinSpin); - psMinSpin = NULL; - } - if (psMaxSpin) - { - ReleaseISpinner(psMaxSpin); - psMaxSpin = NULL; - } - if (psMaxTrisSpin) - { - ReleaseISpinner(psMaxTrisSpin); - psMaxTrisSpin = NULL; - } - break; - } - - return FALSE; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetViewTess(TessApprox &tess) -{ - viewTess = tess; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - patch->SetViewTess(tess); - patchData->viewTess = tess; - //rpatch->rTess = rTess; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetProdTess(TessApprox &tess) -{ - prodTess = tess; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - patch->SetProdTess(tess); - patchData->prodTess = tess; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetDispTess(TessApprox &tess) -{ - dispTess = tess; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - patch->SetDispTess(tess); - patchData->dispTess = tess; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetViewTessNormals(BOOL use) -{ - mViewTessNormals = use; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - patch->SetViewTessNormals(use); - patchData->mViewTessNormals = use; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetProdTessNormals(BOOL use) -{ - mProdTessNormals = use; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - patch->SetProdTessNormals(use); - patchData->mProdTessNormals = use; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetViewTessWeld(BOOL weld) -{ - mViewTessWeld = weld; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - patch->SetViewTessWeld(weld); - patchData->mViewTessWeld = weld; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetProdTessWeld(BOOL weld) -{ - mProdTessWeld = weld; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(),rpatch); - if (!patch) - continue; - - patch->SetProdTessWeld(weld); - patchData->mProdTessWeld = weld; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPVertMapper.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPVertMapper.cpp deleted file mode 100644 index 0398263d7..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EPVertMapper.cpp +++ /dev/null @@ -1,301 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern Point3 zeroPoint; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -EPVertMapper::~EPVertMapper() -{ - if (vertMap) - { - delete[] vertMap; - vertMap = NULL; - } - if (vecMap) - { - delete[] vecMap; - vecMap = NULL; - } -} - -void EPVertMapper::Build(PatchMesh &patch) -{ - verts = patch.numVerts; - if (vertMap) - delete[] vertMap; - vertMap = new EPMapVert[verts]; - vecs = patch.numVecs; - if (vecMap) - delete[] vecMap; - vecMap = new EPMapVert[vecs]; - int i; - for (i = 0; i < verts; ++i) - vertMap[i] = EPMapVert(i, patch.verts[i].p, zeroPoint); - for (i = 0; i < vecs; ++i) - vecMap[i] = EPMapVert(i, patch.vecs[i].p, zeroPoint); -} - -void EPVertMapper::RecordTopologyTags(PatchMesh &patch) -{ - int i; - for (i = 0; i < verts; ++i) - { - // If it's still mapped, record it! - if (vertMap[i].vert >= 0) - patch.verts[vertMap[i].vert].aux1 = i; - } - for (i = 0; i < vecs; ++i) - { - // If it's still mapped, record it! - if (vecMap[i].vert >= 0) - patch.vecs[vecMap[i].vert].aux1 = i; - } -} - -void EPVertMapper::UpdateMapping(PatchMesh &patch) -{ - // Flush existing mapping - int i; - for (i = 0; i < verts; ++i) - vertMap[i].vert = -1; - for (i = 0; i < vecs; ++i) - vecMap[i].vert = -1; - // Build the new mapping - int verts = patch.numVerts; - for (int vert = 0; vert < verts; ++vert) - { - int aux = patch.verts[vert].aux1; - if (aux != 0xffffffff) - vertMap[aux].vert = vert; - } - int vecs = patch.numVecs; - for (int vec = 0; vec < vecs; ++vec) - { - int aux = patch.vecs[vec].aux1; - if (aux != 0xffffffff) - vecMap[aux].vert = vec; - } -} - -void EPVertMapper::RecomputeDeltas(PatchMesh &patch) -{ - int i; - for (i = 0; i < verts; ++i) - { - EPMapVert &map = vertMap[i]; - if (map.vert >= 0 && map.originalStored) - { - Point3 pnew = patch.verts[map.vert].p; -#ifdef VMAP_DEBUG - Point3 oldDelta = map.delta; -#endif - map.delta = pnew - map.original; -#ifdef VMAP_DEBUG - if (map.delta != oldDelta) - DebugPrint("Vert %d delta changed from %.2f %.2f %.2f to %.2 %.2f %.2f\n", i, oldDelta.x, oldDelta.y, oldDelta.z, map.delta.x, map.delta.y, map.delta.z); -#endif - } - } - for (i = 0; i < vecs; ++i) - { - EPMapVert &map = vecMap[i]; - if (map.vert >= 0 && map.originalStored) - { - Point3 pnew = patch.vecs[map.vert].p; -#ifdef VMAP_DEBUG - Point3 oldDelta = map.delta; -#endif - map.delta = pnew - map.original; -#ifdef VMAP_DEBUG - if (map.delta != oldDelta) - DebugPrint("Vec %d delta changed from %.2f %.2f %.2f to %.2 %.2f %.2f\n", i, oldDelta.x, oldDelta.y, oldDelta.z, map.delta.x, map.delta.y, map.delta.z); -#endif - } - } -} - -void EPVertMapper::UpdateAndApplyDeltas(PatchMesh &inPatch, PatchMesh &outPatch) -{ - - // watje 4-27-99 here to handle 0 patch situations - if (inPatch.numPatches == 0) - { - // outPatch.setNumVerts(0,TRUE); - return; - } - - - // Update the original point locations - int i; - for (i = 0; i < verts; ++i) - { - // If this table has more in it than we need, forget the rest - // This can happen if the input object changes to fewer verts - if (i >= inPatch.numVerts) - break; - // If it's still mapped, update it! - if (vertMap[i].vert >= 0) - { - vertMap[i].original = inPatch.verts[i].p; - vertMap[i].originalStored = TRUE; - } - } - for (i = 0; i < vecs; ++i) - { - // If this table has more in it than we need, forget the rest - // This can happen if the input object changes to fewer vecs - if (i >= inPatch.numVecs) - break; - // If it's still mapped, update it! - if (vecMap[i].vert >= 0) - { - vecMap[i].original = inPatch.vecs[i].p; - vecMap[i].originalStored = TRUE; - } - } - // Now apply to output - for (i = 0; i < verts; ++i) - { - EPMapVert &pv = vertMap[i]; - if (pv.vert >= 0 && pv.originalStored) - { - // nlassert(pv.vert >= 0 && pv.vert < outPatch.numVerts); - // watje 4-27-99 instead just throwing an nlassert it pops a message box up and troes to recover - if (!(pv.vert >= 0 && pv.vert < outPatch.numVerts)) - { - outPatch.setNumVerts(pv.vert + 1, TRUE); - TSTR title = GetString(IDS_TH_EDITPATCH_CLASS), - warning = GetString(IDS_PW_SURFACEERROR); - - MessageBox(GetCOREInterface()->GetMAXHWnd(), - warning, title, MB_OK | MB_APPLMODAL); - } - - if (i >= inPatch.numVerts) - outPatch.verts[pv.vert].p = zeroPoint; - else - outPatch.verts[pv.vert].p = pv.original + pv.delta; -#ifdef VMAP_DEBUG - if (pv.delta != zeroPoint) - DebugPrint("Vert %d applied delta of %.2f %.2f %.2f\n", i, pv.delta.x, pv.delta.y, pv.delta.z); -#endif - } - } - for (i = 0; i < vecs; ++i) - { - EPMapVert &pv = vecMap[i]; - if (pv.vert >= 0 && pv.originalStored) - { - // nlassert(pv.vert >= 0 && pv.vert < outPatch.numVecs); - // watje 4-27-99 instead just throwing an nlassert it pops a message box up and troes to recover - if (!(pv.vert >= 0 && pv.vert < outPatch.numVecs)) - { - outPatch.setNumVecs(pv.vert + 1, TRUE); - - TSTR title = GetString(IDS_TH_EDITPATCH_CLASS), - warning = GetString(IDS_PW_SURFACEERROR); - - MessageBox(GetCOREInterface()->GetMAXHWnd(), - warning, title, MB_OK | MB_APPLMODAL); - } - - if (i >= inPatch.numVecs) - outPatch.vecs[pv.vert].p = zeroPoint; - else - outPatch.vecs[pv.vert].p = pv.original + pv.delta; -#ifdef VMAP_DEBUG - if (pv.delta != zeroPoint) - DebugPrint("Vec %d applied delta of %.2f %.2f %.2f\n", i, pv.delta.x, pv.delta.y, pv.delta.z); -#endif - } - } -} - -EPVertMapper& EPVertMapper::operator=(EPVertMapper &from) -{ - if (vertMap) - delete[] vertMap; - verts = from.verts; - vertMap = new EPMapVert[verts]; - int i; - for (i = 0; i < verts; ++i) - vertMap[i] = from.vertMap[i]; - if (vecMap) - delete[] vecMap; - vecs = from.vecs; - vecMap = new EPMapVert[vecs]; - for (i = 0; i < vecs; ++i) - vecMap[i] = from.vecMap[i]; - return *this; -} - -void EPVertMapper::RescaleWorldUnits(float f) -{ - int i; - for (i = 0; i < verts; ++i) - { - vertMap[i].delta *= f; - if (vertMap[i].originalStored) - vertMap[i].original *= f; - } - for (i = 0; i < vecs; ++i) - { - vecMap[i].delta *= f; - if (vecMap[i].originalStored) - vecMap[i].original *= f; - } -} - -#define EPVM_DATA_CHUNK 0x1000 - -IOResult EPVertMapper::Save(ISave *isave) -{ - ULONG nb; - isave->BeginChunk(EPVM_DATA_CHUNK); - isave->Write(&verts, sizeof(int), &nb); - isave->Write(vertMap, sizeof(EPMapVert) * verts, &nb); - isave->Write(&vecs, sizeof(int), &nb); - isave->Write(vecMap, sizeof(EPMapVert) * vecs, &nb); - isave->EndChunk(); - return IO_OK; -} - -IOResult EPVertMapper::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - int index = 0; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case EPVM_DATA_CHUNK: - res = iload->Read(&verts, sizeof(int), &nb); - if (vertMap) - delete[] vertMap; - vertMap = new EPMapVert[verts]; - res = iload->Read(vertMap, sizeof(EPMapVert) * verts, &nb); - res = iload->Read(&vecs, sizeof(int), &nb); - if (vecMap) - delete[] vecMap; - vecMap = new EPMapVert[vecs]; - res = iload->Read(vecMap, sizeof(EPMapVert) * vecs, &nb); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EditPatchData.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EditPatchData.cpp deleted file mode 100644 index 74907ead7..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EditPatchData.cpp +++ /dev/null @@ -1,714 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" -#include "nel/misc/time_nl.h" - -using namespace NLMISC; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -class EPVertMapRestore : public RestoreObj -{ -public: - BOOL gotRedo; - EPVertMapper undo; - EPVertMapper redo; - EditPatchData *epd; - - EPVertMapRestore(EditPatchData *d) - { - undo = d->vertMap; - epd = d; - gotRedo = FALSE; - } - - void Restore(int isUndo) - { - if (!gotRedo) - { - gotRedo = TRUE; - redo = epd->vertMap; - } - epd->vertMap = undo; - } - - void Redo() - { - epd->vertMap = redo; - } - - int Size() { return 1; } - void EndHold() { } - TSTR Description() { return TSTR(_T("EPVertMapRestore")); } -}; - -// -------------------------------------------------------------------------------------- - -class FinalPatchRestore : public RestoreObj -{ -public: - BOOL gotRedo; - PatchMesh undo; - PatchMesh redo; - PatchMesh *patch; - RPatchMesh *rundo; - RPatchMesh *rredo; - RPatchMesh *rpatch; - - FinalPatchRestore(PatchMesh *s, RPatchMesh *rs) - { - rundo = NULL; - rredo = NULL; - - undo = *s; - - if (rs) - { - rundo=new RPatchMesh(); - *rundo = *rs; - } - - patch = s; - rpatch = rs; - gotRedo = FALSE; - } - - virtual ~FinalPatchRestore() - { - if (rundo) - delete rundo; - if (rredo) - delete rredo; - } - - void Restore(int isUndo) - { - if (!gotRedo) - { - gotRedo = TRUE; - redo = *patch; - - if (rpatch) - { - if (rredo==NULL) - rredo=new RPatchMesh(); - - *rredo = *rpatch; - } - } - *patch = undo; - - if (rundo) - *rpatch = *rundo; - } - - void Redo() - { - *patch = redo; - - if (rredo) - *rpatch = *rredo; - } - - int Size() { return 1; } - void EndHold() { } - TSTR Description() { return TSTR(_T("FinalPatchRestore")); } -}; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -EditPatchData::EditPatchData(EditPatchMod *mod) -{ - meshSteps = mod->meshSteps; - // 3-18-99 to suport render steps and removal of the mental tesselator - meshStepsRender = mod->meshStepsRender; - showInterior = mod->showInterior; - - // meshAdaptive = mod->meshAdaptive; // Future use (Not used now) - viewTess = mod->viewTess; - prodTess = mod->prodTess; - dispTess = mod->dispTess; - tileLevel = mod->tileLevel; - tileMode = mod->tileMode; - includeMeshes = mod->includeMeshes; - transitionType = mod->transitionType; - keepMapping = mod->keepMapping; - mViewTessNormals = mod->mViewTessNormals; - mProdTessNormals = mod->mProdTessNormals; - mViewTessWeld = mod->mViewTessWeld; - mProdTessWeld = mod->mProdTessWeld; - displayLattice = mod->displayLattice; - displaySurface = mod->displaySurface; - flags = 0; - tempData = NULL; -} - -EditPatchData::EditPatchData(EditPatchData& emc) -{ - meshSteps = emc.meshSteps; - // 3-18-99 to suport render steps and removal of the mental tesselator - meshStepsRender = emc.meshStepsRender; - showInterior = emc.showInterior; - - // meshAdaptive = emc.meshAdaptive; // Future use (Not used now) - viewTess = emc.viewTess; - prodTess = emc.prodTess; - dispTess = emc.dispTess; - tileLevel = emc.tileLevel; - transitionType = emc.transitionType; - tileMode = emc.tileMode; - includeMeshes = emc.includeMeshes; - keepMapping = emc.keepMapping; - mViewTessNormals = emc.mViewTessNormals; - mProdTessNormals = emc.mProdTessNormals; - mViewTessWeld = emc.mViewTessWeld; - mProdTessWeld = emc.mProdTessWeld; - displayLattice = emc.displayLattice; - displaySurface = emc.displaySurface; - flags = emc.flags; - tempData = NULL; - vertMap = emc.vertMap; - finalPatch = emc.finalPatch; - rfinalPatch = emc.rfinalPatch; -} - -void EditPatchData::Apply(TimeValue t, RPO *patchOb, int selLevel) -{ - TTicks ticks=CTime::getPerformanceTime (); - // Either just copy it from the existing cache or rebuild from previous level! - if (!GetFlag(EPD_UPDATING_CACHE) && tempData - && tempData->PatchCached(t)) - { - RPatchMesh *rpatch; - PatchMesh *patch=tempData->GetPatch(t, rpatch); - patchOb->patch.DeepCopy( patch, - PART_GEOM | SELECT_CHANNEL | PART_SUBSEL_TYPE| - PART_DISPLAY | PART_TOPO | TEXMAP_CHANNEL); - //rpatch->UpdateBinding (*patch, t); - *patchOb->rpatch=*rpatch; - patchOb->PointsWereChanged(); - } - else if (GetFlag(EPD_HASDATA)) - { - // For old files, which contain exhaustive data to reconstruct the editing process - // of patches, we'll have data in the 'changes' table. If it's there, go ahead and - // replay the edits, then store the alterations in our new delta format and discard - // the change table! - int count = changes.Count(); - if (count) - { - // DebugPrint("*** Applying old style (%d) ***\n", count); - // Store the topology for future reference - vertMap.Build(patchOb->patch); - finalPatch = patchOb->patch; - rfinalPatch = *patchOb->rpatch; - for (int i = 0; i < count; ++i) - { - PModRecord *rec = changes[i]; - // Record the topo flags - RecordTopologyTags(&patchOb->patch); - BOOL result = rec->Redo(&patchOb->patch, patchOb->rpatch, 0); - UpdateChanges(&patchOb->patch, patchOb->rpatch); - // If we hit one that didn't play back OK, we need to flush the remainder - if (!result) - { - for (int j = i; j < count; ++j) - delete changes[j]; - changes.Delete(i, count - i); - break; - } - } - // Nuke the changes table - count = changes.Count(); - for (int k = 0; k < count; ++k) - delete changes[k]; - changes.Delete(0, count); - changes.Shrink(); - count = 0; - } - else - { - // Apply deltas to incoming shape, placing into finalPatch - vertMap.UpdateAndApplyDeltas(patchOb->patch, finalPatch); - patchOb->patch = finalPatch; - *patchOb->rpatch = rfinalPatch; - } - patchOb->PointsWereChanged(); - // Kind of a waste when there's no animation... - patchOb->UpdateValidity(GEOM_CHAN_NUM, FOREVER); - patchOb->UpdateValidity(TOPO_CHAN_NUM, FOREVER); - patchOb->UpdateValidity(SELECT_CHAN_NUM, FOREVER); - patchOb->UpdateValidity(SUBSEL_TYPE_CHAN_NUM, FOREVER); - patchOb->UpdateValidity(DISP_ATTRIB_CHAN_NUM, FOREVER); - } - else - { // No data yet -- Store initial required data - // DebugPrint("<<>>\n"); - vertMap.Build(patchOb->patch); - finalPatch = patchOb->patch; - rfinalPatch = *patchOb->rpatch; - } - - // Hand it its mesh interpolation info - patchOb->SetMeshSteps(meshSteps); - // 3-18-99 to suport render steps and removal of the mental tesselator - patchOb->SetMeshStepsRender(meshStepsRender); - patchOb->SetShowInterior(showInterior); - - // patchOb->SetAdaptive(meshAdaptive); // Future use (Not used now) - patchOb->SetViewTess(viewTess); - patchOb->SetProdTess(prodTess); - patchOb->SetDispTess(dispTess); - patchOb->rpatch->rTess.ModeTile=tileMode; - patchOb->rpatch->rTess.TileTesselLevel=tileLevel; - patchOb->rpatch->rTess.TransitionType=transitionType; - patchOb->rpatch->rTess.KeepMapping=keepMapping; - patchOb->SetViewTessNormals(mViewTessNormals); - patchOb->SetProdTessNormals(mProdTessNormals); - patchOb->SetViewTessWeld(mViewTessWeld); - patchOb->SetProdTessWeld(mProdTessWeld); - - patchOb->showMesh = displaySurface; - patchOb->SetShowLattice(displayLattice); - patchOb->patch.dispFlags = 0; // TH 3/3/99 - switch (selLevel) - { - case EP_PATCH: - patchOb->patch.SetDispFlag(DISP_SELPATCHES); - break; - case EP_EDGE: - patchOb->patch.SetDispFlag(DISP_SELEDGES); - break; - case EP_VERTEX: - patchOb->patch.SetDispFlag(DISP_VERTTICKS | DISP_SELVERTS | DISP_VERTS); - break; - case EP_TILE: - //patchOb->patch.SetDispFlag(DISP_VERTTICKS | DISP_SELVERTS | DISP_VERTS); - break; - } - patchOb->patch.selLevel = patchLevel[selLevel]; - patchOb->rpatch->SetSelLevel (selLevel); - - /*rfinalPatch.UpdateBinding (finalPatch, t); - patchOb->rpatch->UpdateBinding (patchOb->patch, t);*/ - - if (GetFlag(EPD_UPDATING_CACHE)) - { - nlassert(tempData); - tempData->UpdateCache(patchOb); - SetFlag(EPD_UPDATING_CACHE, FALSE); - } - ticks=CTime::getPerformanceTime ()-ticks; - nldebug ("%f", CTime::ticksToSecond(ticks)); -} - -void EditPatchData::Invalidate(PartID part, BOOL patchValid) -{ - if (tempData) - { - tempData->Invalidate(part, patchValid); - } -} - -void EditPatchData::BeginEdit(TimeValue t) -{ - nlassert(tempData); - if (!GetFlag(EPD_HASDATA)) - SetFlag(EPD_HASDATA, TRUE); -} - -EPTempData *EditPatchData::TempData(EditPatchMod *mod) -{ - if (!tempData) - { - nlassert(mod->ip); - tempData = new EPTempData(mod, this); - } - return tempData; -} - -void EditPatchData::RescaleWorldUnits(float f) -{ - // Scale the deltas inside the vertex map - vertMap.RescaleWorldUnits(f); - // Now rescale stuff inside our data structures - Matrix3 stm = ScaleMatrix(Point3(f, f, f)); - finalPatch.Transform(stm); -} - -void EditPatchData::RecordTopologyTags(PatchMesh *patch) -{ - // First, stuff all -1's into aux fields - int i; - for (i = 0; i < patch->numVerts; ++i) - patch->verts[i].aux1 = 0xffffffff; - for (i = 0; i < patch->numVecs; ++i) - patch->vecs[i].aux1 = 0xffffffff; - for (i = 0; i < patch->numPatches; ++i) - patch->patches[i].aux1 = 0xffffffff; - // Now put in our tags - vertMap.RecordTopologyTags(*patch); -} - -GenericNamedSelSetList &EditPatchData::GetSelSet(EditPatchMod *mod) -{ - switch (mod->GetSubobjectLevel()) - { - case EP_VERTEX: - return vselSet; - case EP_EDGE: - return eselSet; - case EP_PATCH: - case EP_TILE: - default: - return pselSet; - } -} - -GenericNamedSelSetList &EditPatchData::GetSelSet(int level) -{ - switch (level + EP_VERTEX) - { - case EP_VERTEX: - return vselSet; - case EP_EDGE: - return eselSet; - case EP_PATCH: - case EP_TILE: - default: - return pselSet; - } -} - - -void EditPatchData::UpdateChanges(PatchMesh *patch, RPatchMesh *rpatch, BOOL checkTopology) -{ - if (theHold.Holding()) - { - theHold.Put(new EPVertMapRestore(this)); - //theHold.Put(new FinalPatchRestore(&finalPatch, &rfinalPatch)); - if (rpatch) - theHold.Put(new FinalPatchRestore(&finalPatch, &rfinalPatch)); - else - theHold.Put(new FinalPatchRestore(&finalPatch, NULL)); - } - // Update the mapper's indices - if (checkTopology) - vertMap.UpdateMapping(*patch); - // Update mapper's XYZ deltas - vertMap.RecomputeDeltas(*patch); - // Store the final shape - finalPatch = *patch; - - if (rpatch) - rfinalPatch = *rpatch; -} - -#define EPD_GENERAL_CHUNK 0x1000 // Obsolete as of 11/12/98 (r3) -#define CHANGE_CHUNK 0x1010 // Obsolete as of 11/12/98 (r3) -#define EPD_R3_GENERAL_CHUNK 0x1015 -#define MESH_ATTRIB_CHUNK 0x1020 -#define DISP_PARTS_CHUNK 0x1030 -#define VTESS_ATTRIB_CHUNK 0x1070 -#define PTESS_ATTRIB_CHUNK 0x1080 -#define DTESS_ATTRIB_CHUNK 0x1090 -#define NORMAL_TESS_ATTRIB_CHUNK 0x1110 -#define WELD_TESS_ATTRIB_CHUNK 0x1120 -#define VERTMAP_CHUNK 0x1130 -#define FINALPATCH_CHUNK 0x1140 -#define RENDERSTEPS_CHUNK 0x1150 -#define SHOWINTERIOR_CHUNK 0x1160 - -// Named sel set chunks -#define VSELSET_CHUNK 0x1040 -#define ESELSET_CHUNK 0x1050 -#define PSELSET_CHUNK 0x1060 - -#define RPO_MODE_TILE 0x4000 -#define RFINALPATCH_CHUNK 0x4001 -#define RPO_MODE_TILE_TRANSITION 0x4002 -#define RPO_INCLUDE_MESHES 0x4003 - -IOResult EditPatchData::Save(ISave *isave) -{ - ULONG nb; - isave->BeginChunk(EPD_R3_GENERAL_CHUNK); - isave->Write(&flags, sizeof(DWORD), &nb); - isave->EndChunk(); - isave->BeginChunk(MESH_ATTRIB_CHUNK); - isave->Write(&meshSteps, sizeof(int), &nb); - // Future use (Not used now) - BOOL fakeAdaptive = FALSE; - isave->Write(&fakeAdaptive, sizeof(BOOL), &nb); - // isave->Write(&meshAdaptive,sizeof(BOOL),&nb); // Future use (Not used now) - isave->EndChunk(); - - // 3-18-99 to suport render steps and removal of the mental tesselator - isave->BeginChunk(RENDERSTEPS_CHUNK); - if ((meshStepsRender < 0) ||(meshStepsRender > 100)) - { - meshStepsRender = 5; - nlassert(0); - } - isave->Write(&meshStepsRender, sizeof(int), &nb); - isave->EndChunk(); - isave->BeginChunk(SHOWINTERIOR_CHUNK); - isave->Write(&showInterior, sizeof(BOOL), &nb); - isave->EndChunk(); - - - isave->BeginChunk(VTESS_ATTRIB_CHUNK); - viewTess.Save(isave); - isave->EndChunk(); - isave->BeginChunk(PTESS_ATTRIB_CHUNK); - prodTess.Save(isave); - isave->EndChunk(); - isave->BeginChunk(DTESS_ATTRIB_CHUNK); - dispTess.Save(isave); - isave->EndChunk(); - isave->BeginChunk(DISP_PARTS_CHUNK); - isave->Write(&displaySurface, sizeof(BOOL), &nb); - isave->Write(&displayLattice, sizeof(BOOL), &nb); - isave->EndChunk(); - - isave->BeginChunk(NORMAL_TESS_ATTRIB_CHUNK); - isave->Write(&mViewTessNormals, sizeof(BOOL), &nb); - isave->Write(&mProdTessNormals, sizeof(BOOL), &nb); - isave->EndChunk(); - - isave->BeginChunk(WELD_TESS_ATTRIB_CHUNK); - isave->Write(&mViewTessWeld, sizeof(BOOL), &nb); - isave->Write(&mProdTessWeld, sizeof(BOOL), &nb); - isave->EndChunk(); - - isave->BeginChunk(RPO_MODE_TILE); - isave->Write(&tileMode, sizeof(tileMode), &nb); - isave->Write(&tileLevel, sizeof(tileLevel), &nb); - isave->Write(&keepMapping, sizeof(keepMapping), &nb); - isave->EndChunk(); - - isave->BeginChunk(RPO_INCLUDE_MESHES); - isave->Write(&includeMeshes, sizeof(includeMeshes), &nb); - isave->EndChunk(); - - isave->BeginChunk(RPO_MODE_TILE_TRANSITION); - isave->Write(&transitionType, sizeof(transitionType), &nb); - isave->EndChunk(); - - // Save named sel sets - if (vselSet.Count()) - { - isave->BeginChunk(VSELSET_CHUNK); - vselSet.Save(isave); - isave->EndChunk(); - } - if (eselSet.Count()) - { - isave->BeginChunk(ESELSET_CHUNK); - eselSet.Save(isave); - isave->EndChunk(); - } - if (pselSet.Count()) - { - isave->BeginChunk(PSELSET_CHUNK); - pselSet.Save(isave); - isave->EndChunk(); - } - - isave->BeginChunk(VERTMAP_CHUNK); - vertMap.Save(isave); - isave->EndChunk(); - isave->BeginChunk(FINALPATCH_CHUNK); - finalPatch.Save(isave); - isave->EndChunk(); - - isave->BeginChunk(RFINALPATCH_CHUNK); - rfinalPatch.Save(isave); - isave->EndChunk(); - - return IO_OK; -} - -IOResult EditPatchData::Load(ILoad *iload) -{ -IOResult res; -ULONG nb; -PModRecord *theChange; -while (IO_OK == (res = iload->OpenChunk())) -{ - switch (iload->CurChunkID()) - { - // The following code is here to load pre-release 3 files. - case EPD_GENERAL_CHUNK: - iload->SetObsolete(); - iload->Read(&flags, sizeof(DWORD), &nb); - break; - case CLEARVERTSELRECORD_CHUNK: - theChange = new ClearPVertSelRecord; - goto load_change; - case SETVERTSELRECORD_CHUNK: - theChange = new SetPVertSelRecord; - goto load_change; - case INVERTVERTSELRECORD_CHUNK: - theChange = new InvertPVertSelRecord; - goto load_change; - case CLEAREDGESELRECORD_CHUNK: - theChange = new ClearPEdgeSelRecord; - goto load_change; - case SETEDGESELRECORD_CHUNK: - theChange = new SetPEdgeSelRecord; - goto load_change; - case INVERTEDGESELRECORD_CHUNK: - theChange = new InvertPEdgeSelRecord; - goto load_change; - case CLEARPATCHSELRECORD_CHUNK: - theChange = new ClearPatchSelRecord; - goto load_change; - case SETPATCHSELRECORD_CHUNK: - theChange = new SetPatchSelRecord; - goto load_change; - case INVERTPATCHSELRECORD_CHUNK: - theChange = new InvertPatchSelRecord; - goto load_change; - case VERTSELRECORD_CHUNK: - theChange = new PVertSelRecord; - goto load_change; - case EDGESELRECORD_CHUNK: - theChange = new PEdgeSelRecord; - goto load_change; - case PATCHSELRECORD_CHUNK: - theChange = new PatchSelRecord; - goto load_change; - case PATCHDELETERECORD_CHUNK: - theChange = new PatchDeleteRecord; - goto load_change; - case VERTMOVERECORD_CHUNK: - theChange = new PVertMoveRecord; - goto load_change; - case PATCHCHANGERECORD_CHUNK: - theChange = new PatchChangeRecord; - goto load_change; - case VERTCHANGERECORD_CHUNK: - theChange = new PVertChangeRecord; - goto load_change; - case PATCHADDRECORD_CHUNK: - theChange = new PatchAddRecord; - goto load_change; - case EDGESUBDIVIDERECORD_CHUNK: - theChange = new EdgeSubdivideRecord; - goto load_change; - case PATCHSUBDIVIDERECORD_CHUNK: - theChange = new PatchSubdivideRecord; - goto load_change; - case PATTACHRECORD_CHUNK: - theChange = new PAttachRecord; - goto load_change; - case PATCHDETACHRECORD_CHUNK: - theChange = new PatchDetachRecord; - goto load_change; - case PATCHMTLRECORD_CHUNK: - theChange = new PatchMtlRecord; - goto load_change; - case VERTWELDRECORD_CHUNK: - theChange = new PVertWeldRecord; - goto load_change; - case VERTDELETERECORD_CHUNK: - theChange = new PVertDeleteRecord; - // Intentional fall-thru! -load_change: - changes.Append(1, &theChange); - changes[changes.Count() - 1]->Load(iload); - break; - // - // The following code is used for post-release 3 files - // - case EPD_R3_GENERAL_CHUNK: - res = iload->Read(&flags, sizeof(DWORD), &nb); - break; - case VERTMAP_CHUNK: - res = vertMap.Load(iload); - break; - case FINALPATCH_CHUNK: - res = finalPatch.Load(iload); - break; - case RFINALPATCH_CHUNK: - res = rfinalPatch.Load(iload); - break; - // - // The following code is common to all versions' files - // - case MESH_ATTRIB_CHUNK: - iload->Read(&meshSteps, sizeof(int), &nb); - res = iload->Read(&meshAdaptive, sizeof(BOOL), &nb); // Future use (Not used now) - break; - // 3-18-99 to suport render steps and removal of the mental tesselator - case RENDERSTEPS_CHUNK: - iload->Read(&meshStepsRender, sizeof(int), &nb); - if ((meshStepsRender < 0) ||(meshStepsRender > 100)) - { - meshStepsRender = 5; - nlassert(0); - } - - break; - case SHOWINTERIOR_CHUNK: - iload->Read(&showInterior, sizeof(BOOL), &nb); - break; - - case VTESS_ATTRIB_CHUNK: - viewTess.Load(iload); - break; - case PTESS_ATTRIB_CHUNK: - prodTess.Load(iload); - break; - case DTESS_ATTRIB_CHUNK: - dispTess.Load(iload); - break; - case NORMAL_TESS_ATTRIB_CHUNK: - iload->Read(&mViewTessNormals, sizeof(BOOL), &nb); - res = iload->Read(&mProdTessNormals, sizeof(BOOL), &nb); - break; - case WELD_TESS_ATTRIB_CHUNK: - iload->Read(&mViewTessWeld, sizeof(BOOL), &nb); - res = iload->Read(&mProdTessWeld, sizeof(BOOL), &nb); - break; - case DISP_PARTS_CHUNK: - iload->Read(&displaySurface, sizeof(BOOL), &nb); - res = iload->Read(&displayLattice, sizeof(BOOL), &nb); - break; - // Load named selection sets - case VSELSET_CHUNK: - res = vselSet.Load(iload); - break; - case PSELSET_CHUNK: - res = pselSet.Load(iload); - break; - case ESELSET_CHUNK: - res = eselSet.Load(iload); - break; - - case RPO_MODE_TILE: - res = iload->Read(&tileMode, sizeof(tileMode), &nb); - res = iload->Read(&tileLevel, sizeof(tileLevel), &nb); - res = iload->Read(&keepMapping, sizeof(keepMapping), &nb); - break; - - case RPO_INCLUDE_MESHES: - res = iload->Read(&includeMeshes, sizeof(includeMeshes), &nb); - break; - - case RPO_MODE_TILE_TRANSITION: - res = iload->Read(&transitionType, sizeof(transitionType), &nb); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EditPatchMod.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EditPatchMod.cpp deleted file mode 100644 index 55825158b..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_EditPatchMod.cpp +++ /dev/null @@ -1,1798 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -class EPSelSetNameRestore : public RestoreObj -{ -public: - TSTR undo, redo; - TSTR *target; - EditPatchMod *mod; - EPSelSetNameRestore(EditPatchMod *m, TSTR *t, TSTR &newName) - { - mod = m; - undo = *t; - target = t; - } - void Restore(int isUndo) - { - if (isUndo) - redo = *target; - *target = undo; - if (mod->ip) - mod->ip->NamedSelSetListChanged(); - } - void Redo() - { - *target = redo; - if (mod->ip) - mod->ip->NamedSelSetListChanged(); - } - - TSTR Description() {return TSTR(_T("Sel Set Name"));} -}; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern int attachReorient; -extern Point3 zeroPoint; -extern BOOL filterVerts; -extern int lockedHandles; - -extern void ChangePatchType(PatchMesh *patch, int index, int type); - -HWND EditPatchMod::hSelectPanel = NULL; -HWND EditPatchMod::hOpsPanel = NULL; -HWND EditPatchMod::hSurfPanel = NULL; -HWND EditPatchMod::hTilePanel = NULL; -HWND EditPatchMod::hEdgePanel = NULL; -BOOL EditPatchMod::rsSel = TRUE; -BOOL EditPatchMod::rsOps = TRUE; -BOOL EditPatchMod::rsSurf = TRUE; -BOOL EditPatchMod::rsTile = TRUE; -BOOL EditPatchMod::rsEdge = TRUE; -IObjParam* EditPatchMod::ip = NULL; -MoveModBoxCMode* EditPatchMod::moveMode = NULL; -RotateModBoxCMode* EditPatchMod::rotMode = NULL; -UScaleModBoxCMode* EditPatchMod::uscaleMode = NULL; -NUScaleModBoxCMode* EditPatchMod::nuscaleMode = NULL; -SquashModBoxCMode * EditPatchMod::squashMode = NULL; -SelectModBoxCMode* EditPatchMod::selectMode = NULL; -ISpinnerControl* EditPatchMod::weldSpin = NULL; -ISpinnerControl* EditPatchMod::stepsSpin = NULL; -ISpinnerControl* EditPatchMod::tileSpin = NULL; -ISpinnerControl* EditPatchMod::transitionSpin = NULL; - -// 3-18-99 to suport render steps and removal of the mental tesselator -ISpinnerControl* EditPatchMod::stepsRenderSpin = NULL; - -BOOL EditPatchMod::settingViewportTess = FALSE; -BOOL EditPatchMod::settingDisp = FALSE; -ISpinnerControl* EditPatchMod::uSpin = NULL; -ISpinnerControl* EditPatchMod::vSpin = NULL; -ISpinnerControl* EditPatchMod::edgeSpin = NULL; -ISpinnerControl* EditPatchMod::distSpin = NULL; -ISpinnerControl* EditPatchMod::angSpin = NULL; -ISpinnerControl* EditPatchMod::mergeSpin = NULL; -ISpinnerControl* EditPatchMod::matSpin = NULL; -ISpinnerControl* EditPatchMod::tessUSpin = NULL; -ISpinnerControl* EditPatchMod::tessVSpin = NULL; -ISpinnerControl* EditPatchMod::tileNum = NULL; -ISpinnerControl* EditPatchMod::tileRot = NULL; -BOOL EditPatchMod::patchUIValid = TRUE; -BOOL EditPatchMod::tileUIValid = TRUE; -BOOL EditPatchMod::edgeUIValid = TRUE; -PickPatchAttach EditPatchMod::pickCB; -int EditPatchMod::condenseMat = FALSE; -int EditPatchMod::attachMat = ATTACHMAT_IDTOMAT; -int EditPatchMod::channelModified = EDITPAT_CHANNELS; - -EPM_BindCMode* EditPatchMod::bindMode = NULL; -EPM_ExtrudeCMode* EditPatchMod::extrudeMode = NULL; -EPM_BevelCMode* EditPatchMod::bevelMode = NULL; -int EditPatchMod::CurrentTileSet = -1; -int EditPatchMod::brushSize = 0; // Default 1 tile -int EditPatchMod::ColorBushSize = 0; -int EditPatchMod::tileSize = 1; // Default 256 -bool EditPatchMod::additiveTile = false; // -int EditPatchMod::TileGroup=0; // Default all tiles -int EditPatchMod::DisplaceTile=0; // Default displace 0 -int EditPatchMod::DisplaceTileSet=-1; // -uint EditPatchMod::TileFillRotation=0; -bool EditPatchMod::TileTrick=false; -bool EditPatchMod::automaticLighting=false; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -//--- Named Selection Set Methods ------------------------------------ - -// Used by EditPatchMod destructor to free pointers -void EditPatchMod::ClearSetNames() -{ - for (int i = 0; i < 3; i++) - { - for (int j = 0; j < namedSel[i].Count(); j++) - { - delete namedSel[i][j]; - namedSel[i][j] = NULL; - } - } -} - -int EditPatchMod::FindSet(TSTR &setName, int level) -{ - nlassert(level>0 && level < 4); - for (int i = 0; i < namedSel[level - 1].Count(); i++) - { - if (setName == *namedSel[level - 1][i]) - { - return i; - } - } - return -1; -} - -void EditPatchMod::AddSet(TSTR &setName, int level) -{ - nlassert(level>0 && level < 4); - TSTR *name = new TSTR(setName); - namedSel[level - 1].Append(1, &name); -} - -void EditPatchMod::RemoveSet(TSTR &setName, int level) -{ - MaybeFixupNamedSels(); - nlassert(level>0 && level < 4); - int i = FindSet(setName, level); - if (i >= 0) - { - delete namedSel[level - 1][i]; - namedSel[level - 1].Delete(i, 1); - } -} - - - -void EditPatchMod::SetupNamedSelDropDown() -{ - // Setup named selection sets - if (selLevel == EP_OBJECT) - return; - ip->ClearSubObjectNamedSelSets(); - for (int i = 0; i < namedSel[selLevel - 1].Count(); i++) - ip->AppendSubObjectNamedSelSet(*namedSel[selLevel - 1][i]); -} - -int EditPatchMod::NumNamedSelSets() -{ - if (GetSubobjectLevel() == PO_OBJECT) - return 0; - if (GetSubobjectLevel() == PO_TILE) - return 0; - return namedSel[selLevel - 1].Count(); -} - -TSTR EditPatchMod::GetNamedSelSetName(int i) -{ - return *namedSel[selLevel - 1][i]; -} - - -void EditPatchMod::SetNamedSelSetName(int index, TSTR &newName) -{ - if (!ip) - return; - MaybeFixupNamedSels(); - - // First do the master name list - if (theHold.Holding()) - theHold.Put(new EPSelSetNameRestore(this, namedSel[selLevel - 1][index], newName)); - - // Save the old name so we can change those in the EditPatchData - TSTR oldName = *namedSel[selLevel - 1][index]; - *namedSel[selLevel - 1][index] = newName; - - ModContextList mcList; - INodeTab nodes; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (patchData) - patchData->GetSelSet(this).RenameSet(oldName, newName); - } - nodes.DisposeTemporary(); -} - -void EditPatchMod::NewSetByOperator(TSTR &newName, Tab < int> &sets, int op) -{ - MaybeFixupNamedSels(); - - // First do it in the master name list - AddSet(newName, selLevel); - // TO DO: Undo? - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - GenericNamedSelSetList &set = patchData->GetSelSet(this); - BitArray bits = *set.GetSetByIndex(sets[0]); - for (i = 1; i < sets.Count(); i++) - { - BitArray *bit2 = set.GetSetByIndex(sets[i]); - switch (op) - { - case NEWSET_MERGE: - bits |= *bit2; - break; - - case NEWSET_INTERSECTION: - bits &= *bit2; - break; - - case NEWSET_SUBTRACT: - bits &= ~(*bit2); - break; - } - } - set.AppendSet(bits, 0, newName); - } - - nodes.DisposeTemporary(); -} -// ----------------------------------------------------------------------------------------------------------------------------------------------- - -// Named selection set copy/paste methods follow... - -static INT_PTR CALLBACK PickSetNameDlgProc( - HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - static TSTR *name; - - switch (msg) - { - case WM_INITDIALOG: - { - name =(TSTR*)lParam; - ICustEdit *edit =GetICustEdit(GetDlgItem(hWnd, IDC_SET_NAME)); - edit->SetText(*name); - ReleaseICustEdit(edit); - break; - } - - case WM_COMMAND: - switch (LOWORD(wParam)) - { - case IDOK: - { - ICustEdit *edit =GetICustEdit(GetDlgItem(hWnd, IDC_SET_NAME)); - TCHAR buf[256]; - edit->GetText(buf, 256); - *name = TSTR(buf); - ReleaseICustEdit(edit); - EndDialog(hWnd, 1); - break; - } - - case IDCANCEL: - EndDialog(hWnd, 0); - break; - } - break; - - default: - return FALSE; - }; - return TRUE; -} - -BOOL EditPatchMod::GetUniqueSetName(TSTR &name) -{ - while (1) - { - if (FindSet(name, selLevel) < 0) - break; - - if (!DialogBoxParam( - hInstance, - MAKEINTRESOURCE(IDD_PASTE_NAMEDSET), - ip->GetMAXHWnd(), - PickSetNameDlgProc, - (LPARAM)&name)) - return FALSE; - } - return TRUE; -} - - - - - -static INT_PTR CALLBACK PickSetDlgProc( - HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - switch (msg) - { - case WM_INITDIALOG: - { - Tab &names = *((Tab < TSTR*>*)lParam); - for (int i = 0; i < names.Count(); i++) - { - int pos = SendDlgItemMessage(hWnd, IDC_NS_LIST, LB_ADDSTRING, 0, - (LPARAM)(TCHAR*)*names[i]); - SendDlgItemMessage(hWnd, IDC_NS_LIST, LB_SETITEMDATA, pos, i); - } - break; - } - - case WM_COMMAND: - switch (LOWORD(wParam)) - { - case IDC_NS_LIST: - if (HIWORD(wParam) != LBN_DBLCLK) - break; - // fall through - case IDOK: - { - int sel = SendDlgItemMessage(hWnd, IDC_NS_LIST, LB_GETCURSEL, 0, 0); - if (sel != LB_ERR) - { - int res =SendDlgItemMessage(hWnd, IDC_NS_LIST, LB_GETITEMDATA, sel, 0); - EndDialog(hWnd, res); - break; - } - // fall through - } - - case IDCANCEL: - EndDialog(hWnd, - 1); - break; - } - break; - - default: - return FALSE; - }; - return TRUE; -} - -// ------------------------------------------------------------------------------------------------------------------------------------- - - -int EditPatchMod::SelectNamedSet() -{ - Tab < TSTR*> names = namedSel[selLevel - 1]; - return DialogBoxParam( - hInstance, - MAKEINTRESOURCE(IDD_SEL_NAMEDSET), - ip->GetMAXHWnd(), - PickSetDlgProc, - (LPARAM)&names); -} - -void EditPatchMod::NSCopy() -{ - MaybeFixupNamedSels(); - if (selLevel == EP_OBJECT) - return; - int index = SelectNamedSet(); - if (index < 0) - return; - if (!ip) - return; - // Get the name for that index - int nsl = namedSetLevel[selLevel]; - TSTR setName = *namedSel[nsl][index]; - PatchNamedSelClip *clip = new PatchNamedSelClip(setName); - - ModContextList mcList; - INodeTab nodes; - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - GenericNamedSelSetList &setList = patchData->GetSelSet(this); - BitArray *set = setList.GetSet(setName); - if (set) - { - BitArray *bits = new BitArray(*set); - clip->sets.Append(1, &bits); - } - } - SetPatchNamedSelClip(clip, namedClipLevel[selLevel]); - - // Enable the paste button - ICustButton *but = GetICustButton(GetDlgItem(hSelectPanel, IDC_NS_PASTE)); - but->Enable(); - ReleaseICustButton(but); -} - -void EditPatchMod::NSPaste() -{ - MaybeFixupNamedSels(); - if (selLevel == EP_OBJECT) - return; - int nsl = namedSetLevel[selLevel]; - PatchNamedSelClip *clip = GetPatchNamedSelClip(namedClipLevel[selLevel]); - if (!clip) - return; - TSTR name = clip->name; - if (!GetUniqueSetName(name)) - return; - if (!ip) - return; - - ModContextList mcList; - INodeTab nodes; - - AddSet(name, selLevel); - - ip->GetModContexts(mcList, nodes); - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - GenericNamedSelSetList & setList = patchData->GetSelSet(this); - - if (i >= clip->sets.Count()) - { - BitArray bits; - setList.AppendSet(bits, 0, name); - } - else - setList.AppendSet(*clip->sets[i], 0, name); - } - - ActivateSubSelSet(name); - ip->SetCurNamedSelSet(name); - SetupNamedSelDropDown(); -} - -// Old MAX files (pre-r3) have EditPatchData named selections without names assigned. This -// assigns them their proper names for r3 and later code. If no fixup is required, this does nothing. -void EditPatchMod::MaybeFixupNamedSels() -{ - int i; - if (!ip) - return; - - // Go thru the modifier contexts, and stuff the named selection names into the EditPatchData - ModContextList mcList; - INodeTab nodes; - - ip->GetModContexts(mcList, nodes); - -#ifdef DBG_NAMEDSELS - DebugPrint("Context/named sels:\n"); - for (i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - // Go thru each subobject level - for (int j = 0; j < 3; ++j) - { - GenericNamedSelSetList &pdSel = patchData->GetSelSet(j); - for (int k = 0; k < pdSel.Count(); ++k) - DebugPrint("Context %d, level %d, set %d: [%s]\n", i, j, k, *pdSel.names[k]); - } - } -#endif // DBG_NAMEDSELS - - if (!namedSelNeedsFixup) - { -#ifdef DBG_NAMEDSELS - DebugPrint("!!! NO FIXUP REQUIRED !!!\n"); -#endif // DBG_NAMEDSELS - return; - } - -#ifdef DBG_NAMEDSELS - DebugPrint("*** Fixing up named sels ***\n"); -#endif // DBG_NAMEDSELS - - for (i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - // Go thru each subobject level - for (int j = 0; j < 3; ++j) - { - Tab < TSTR*> &mSel = namedSel[j]; - GenericNamedSelSetList &pdSel = patchData->GetSelSet(j); - // Some old files may have improper counts in the EditPatchData. Limit the counter - int mc = mSel.Count(); - int pdc = pdSel.Count(); - int limit =(mc < pdc) ? mc : pdc; -#ifdef DBG_NAMEDSELS - if (mc != pdc) - DebugPrint("****** mSel.Count=%d, pdSel.Count=%d ******\n", mc, pdc); -#endif // DBG_NAMEDSELS - for (int k = 0; k < limit; ++k) - *pdSel.names[k] = *mSel[k]; - } - } - - nodes.DisposeTemporary(); - namedSelNeedsFixup = FALSE; -} - -void EditPatchMod::RemoveAllSets() -{ - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - - int j; - for (j = patchData->vselSet.Count() - 1; j >= 0; j--) - { - patchData->vselSet.DeleteSet(j); - } - for (j = patchData->pselSet.Count() - 1; j >= 0; j--) - { - patchData->pselSet.DeleteSet(j); - } - for (j = patchData->eselSet.Count() - 1; j >= 0; j--) - { - patchData->eselSet.DeleteSet(j); - } - } - - for (int j = 0; j < 3; j++) - { - for (int i = 0; i < namedSel[j].Count(); i++) - { - delete namedSel[j][i]; - } - namedSel[j].Resize(0); - } - - ip->ClearCurNamedSelSet(); - ip->ClearSubObjectNamedSelSets(); - nodes.DisposeTemporary(); -} - -Interval EditPatchMod::LocalValidity(TimeValue t) -{ - // Force a cache if being edited. - if (TestAFlag(A_MOD_BEING_EDITED)) - return NEVER; - return FOREVER; -} - -RefTargetHandle EditPatchMod::Clone(RemapDir& remap) -{ - EditPatchMod* newmod = new EditPatchMod(); - newmod->selLevel = selLevel; - newmod->displaySurface = displaySurface; - newmod->displayLattice = displayLattice; - newmod->meshSteps = meshSteps; - // 3-18-99 to suport render steps and removal of the mental tesselator - newmod->meshStepsRender = meshStepsRender; - newmod->showInterior = showInterior; - - // newmod->meshAdaptive = meshAdaptive; // Future use (Not used now) - newmod->transitionType = transitionType; - newmod->tileLevel = tileLevel; - newmod->tileMode = tileMode; - newmod->includeMeshes = includeMeshes; - newmod->keepMapping = keepMapping; - newmod->viewTess = viewTess; - newmod->prodTess = prodTess; - newmod->dispTess = dispTess; - newmod->mViewTessNormals = mViewTessNormals; - newmod->mProdTessNormals = mProdTessNormals; - newmod->mViewTessWeld = mViewTessWeld; - newmod->mProdTessWeld = mProdTessWeld; - newmod->propagate = propagate; - return (newmod); -} - -void EditPatchMod::ClearPatchDataFlag(ModContextList& mcList, DWORD f) -{ - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - patchData->SetFlag(f, FALSE); - } -} - -void EditPatchMod::XFormHandles(XFormProc *xproc, TimeValue t, Matrix3& partm, Matrix3& tmAxis, int object, int handleIndex) -{ -ModContextList mcList; -INodeTab nodes; -Matrix3 mat, imat, theMatrix; -Interval valid; -int numAxis; -Point3 oldpt, newpt, oldin, oldout, rel; -BOOL shiftPressed = FALSE; -static BOOL wasBroken; -Point3 theKnot; -Point3 oldVector; -Point3 newVector; -float oldLen; -float newLen; -// DebugPrint("XFormHandles\n"); -shiftPressed =(GetKeyState(VK_SHIFT) & 0x8000) ? TRUE : FALSE; - -if (!ip) - return; - -ip->GetModContexts(mcList, nodes); -numAxis = ip->GetNumAxis(); -ClearPatchDataFlag(mcList, EPD_BEENDONE); - -EditPatchData *patchData =(EditPatchData*)mcList[object]->localData; -if (!patchData) -{ - nodes.DisposeTemporary(); - return; -} - -// If the mesh isn't yet cache, this will cause it to get cached. -RPatchMesh *rpatch; -PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); -if (!patch) -{ - nodes.DisposeTemporary(); - return; -} - -// If this is the first edit, then the delta arrays will be allocated -patchData->BeginEdit(t); - -// Create a change record for this object and store a pointer to its delta info in this EditPatchData -if (!TestAFlag(A_HELD)) -{ - patchData->vdelta.SetSize(*patch, FALSE); - if (theHold.Holding()) - { - theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "XFormHandles")); - } - patchData->vdelta.Zero(); // Reset all deltas - patchData->ClearHandleFlag(); - wasBroken = FALSE; -} -else -{ - if (wasBroken && !shiftPressed) - wasBroken = FALSE; - if (patchData->DoingHandles()) - patchData->ApplyHandlesAndZero(*patch); // Reapply the slave handle deltas - else - patchData->vdelta.Zero(); -} - -patchData->SetHandleFlag(handleIndex); -int primaryKnot = patch->vecs[handleIndex].vert; -Point3Tab &pDeltas = patchData->vdelta.dtab.vtab; - -tmAxis = ip->GetTransformAxis(nodes[object], primaryKnot); -mat = nodes[object]->GetObjectTM(t, &valid) * Inverse(tmAxis); -imat = Inverse(mat); -xproc->SetMat(mat); - -// XForm the cache vertices -oldpt = patch->vecs[handleIndex].p; -newpt = xproc->proc(oldpt, mat, imat); - -// Update the vector being moved -patch->vecs[handleIndex].p = newpt; - -// Move the delta's vertices. -patchData->vdelta.SetVec(handleIndex, newpt - oldpt); - -if (primaryKnot >= 0) -{ - PatchVert &vert = patch->verts[primaryKnot]; - theKnot = vert.p; - // If locked handles, turn the movement into a transformation matrix - // and transform all the handles attached to the owner vertex - if (lockedHandles) - { - if (!wasBroken && shiftPressed) - wasBroken = TRUE; - goto locked_handles; - } - else - { - if (shiftPressed) - { - wasBroken = TRUE; - vert.flags &= ~PVERT_COPLANAR; - // Need to record this for undo! - patchData->vdelta.SetVertType(primaryKnot, PVERT_COPLANAR); - } - // If a coplanar knot, do the other vectors! - // If at the same point as knot, do nothing! - if ((vert.flags & PVERT_COPLANAR) &&(vert.vectors.Count() > 2) && !(newpt == theKnot)) - { -locked_handles: - oldVector = oldpt - theKnot; - newVector = newpt - theKnot; - oldLen = Length(oldVector); - newLen = Length(newVector); - Point3 oldNorm = Normalize(oldVector); - Point3 newNorm = Normalize(newVector); - theMatrix.IdentityMatrix(); - Point3 axis; - float angle = 0.0f; - int owner = patch->vecs[handleIndex].vert; - if (owner >= 0) - { - PatchVert &vert = patch->verts[owner]; - int vectors = vert.vectors.Count(); - // Watch out for cases where the vectors are exactly opposite -- This - // results in an invalid axis for transformation! - // In this case, we look for a vector to one of the other handles that - // will give us a useful vector for the rotational axis - if (newNorm == -oldNorm) - { - for (int v = 0; v < vectors; ++v) - { - int theVec = vert.vectors[v]; - // Ignore the vector being moved! - if (theVec != handleIndex) - { - Point3 testVec = patch->vecs[theVec].p - pDeltas[theVec] - theKnot; - if (testVec != zeroPoint) - { - Point3 testNorm = Normalize(testVec); - if (!(testNorm == newNorm) && !(testNorm == oldNorm)) - { - // Cross product gives us the normal of the rotational axis - axis = Normalize(testNorm ^ newNorm); - // The angle is 180 degrees - angle = PI; - goto build_matrix; - } - } - } - } - } - else - { - // Get a matrix that will transform the old point to the new one - // Cross product gives us the normal of the rotational axis - axis = Normalize(oldNorm ^ newNorm); - // Dot product gives us the angle - float dot = DotProd(oldNorm, newNorm); - if (dot >= -1.0f && dot <= 1.0f) - angle =(float) - acos(dot); - } -build_matrix: - if (angle != 0.0f) - { - // Now let's build a matrix that'll do this for us! - Quat quat = QFromAngAxis(angle, axis); - quat.MakeMatrix(theMatrix); - if (lockedHandles) - { - // If need to break the vector, - if (shiftPressed && vert.flags & PVERT_COPLANAR) - { - vert.flags &= ~PVERT_COPLANAR; - patchData->vdelta.SetVertType(primaryKnot, PVERT_COPLANAR); - } - } - } - // Process all other handles through the matrix - for (int v = 0; v < vectors; ++v) - { - int theVec = vert.vectors[v]; - // Ignore the vector being moved! - if (theVec != handleIndex) - { - Point3 oldpt2 = patch->vecs[theVec].p - pDeltas[theVec]; - Point3 newpt2 =(oldpt2 - theKnot) * theMatrix + theKnot; - patch->vecs[theVec].p = newpt2; - // Move the delta's vertices. - patchData->vdelta.SetVec(theVec, newpt2 - oldpt2); - } - } - } - } - } - } - - // Really only need to do this if neighbor knots are non-bezier - patch->computeInteriors(); - - patchData->UpdateChanges(patch, rpatch); - rpatch->InvalidateBindingPos (); - patchData->TempData(this)->Invalidate(PART_GEOM); - patchData->SetFlag(EPD_BEENDONE, TRUE); - - // Mark all objects in selection set - SetAFlag(A_HELD); - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_GEOM, REFMSG_CHANGE); -} - -void EditPatchMod::XFormVerts( - XFormProc *xproc, - TimeValue t, - Matrix3& partm, - Matrix3& tmAxis) -{ -ModContextList mcList; -INodeTab nodes; -Matrix3 mat, imat; -Interval valid; -int numAxis; -Point3 oldpt, newpt, rel, delta; -int shiftPressed =(GetKeyState(VK_SHIFT) & 0x8000) ? 1 : 0; -static BOOL wasBroken; -static BOOL handleEdit = FALSE; -static int handleObject; -static int handleIndex; - -if (!ip) - return; - -ip->GetModContexts(mcList, nodes); -numAxis = ip->GetNumAxis(); -ClearPatchDataFlag(mcList, EPD_BEENDONE); - -if (!TestAFlag(A_HELD)) -{ - handleEdit = FALSE; - // DebugPrint("Handle edit cleared\n"); - // Check all patches to see if they are altering a bezier vector handle... - if (selLevel == EP_VERTEX) - { - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - - if (!ip->SelectionFrozen() && patch->bezVecVert >= 0) - { - // Editing a bezier handle -- Go do it! - handleEdit = TRUE; - handleObject = i; - handleIndex = patch->bezVecVert; - goto edit_handles; - } - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - } -} - -// If editing the handles, cut to the chase! -if (handleEdit) -{ -edit_handles: -XFormHandles(xproc, t, partm, tmAxis, handleObject, handleIndex); -nodes.DisposeTemporary(); -return; -} - -// Not doing handles, just plain ol' verts -ClearPatchDataFlag(mcList, EPD_BEENDONE); // Clear these out again -for (int i = 0; i < mcList.Count(); i++) -{ - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->GetFlag(EPD_BEENDONE)) - continue; - - // If the mesh isn't yet cache, this will cause it to get cached. - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - if (!patch) - continue; - - // If this is the first edit, then the delta arrays will be allocated - patchData->BeginEdit(t); - - // Create a change record for this object and store a pointer to its delta info in this EditPatchData - if (!TestAFlag(A_HELD)) - { - patchData->vdelta.SetSize(*patch, FALSE); - if (theHold.Holding()) - { - // Hulud: here, i pass a NULL pointer because rpatch are not modified by xform - theHold.Put(new PatchRestore(patchData, this, patch, NULL, "XFormVerts")); - } - patchData->vdelta.Zero(); // Reset all deltas - patchData->ClearHandleFlag(); - wasBroken = FALSE; - } - else - { - if (wasBroken) - shiftPressed = TRUE; - if (patchData->DoingHandles()) - patchData->ApplyHandlesAndZero(*patch); // Reapply the slave handle deltas - else - patchData->vdelta.Zero(); - } - - // Compute the transforms - if (numAxis == NUMAXIS_INDIVIDUAL) - { - switch (selLevel) - { - case EP_VERTEX: - { - // Selected vertices - either directly or indirectly through selected faces or edges. - BitArray sel = patch->VertexTempSel(); - int verts = patch->numVerts; - for (int vert = 0; vert < verts; vert++) - { - if (sel[vert]) - { - tmAxis = ip->GetTransformAxis(nodes[i], vert); - mat = nodes[i]->GetObjectTM(t, &valid) * Inverse(tmAxis); - imat = Inverse(mat); - xproc->SetMat(mat); - - // XForm the cache vertices - oldpt = patch->verts[vert].p; - newpt = xproc->proc(oldpt, mat, imat); - patch->verts[vert].p = newpt; - delta = newpt - oldpt; - - // Move the delta's vertices. - patchData->vdelta.MoveVert(vert, delta); - - // Also affect its vectors - int vecs = patch->verts[vert].vectors.Count(); - for (int vec = 0; vec < vecs; ++vec) - { - int index = patch->verts[vert].vectors[vec]; - // XForm the cache vertices - oldpt = patch->vecs[index].p; - newpt = xproc->proc(oldpt, mat, imat); - patch->vecs[index].p = newpt; - delta = newpt - oldpt; - - // Move the delta's vertices. - patchData->vdelta.MoveVec(index, delta); - } - } - } - patch->computeInteriors(); // Kind of broad-spectrum -- only need to recompute affected patches - } - break; - case EP_EDGE: - case EP_PATCH: - { - // Selected vertices - either directly or indirectly through selected faces or edges. - BitArray sel = patch->VertexTempSel(); - int verts = patch->numVerts; - for (int vert = 0; vert < verts; vert++) - { - if (sel[vert]) - { - tmAxis = ip->GetTransformAxis(nodes[i], vert); - mat = nodes[i]->GetObjectTM(t, &valid) * Inverse(tmAxis); - imat = Inverse(mat); - xproc->SetMat(mat); - - // XForm the cache vertices - oldpt = patch->verts[vert].p; - newpt = xproc->proc(oldpt, mat, imat); - patch->verts[vert].p = newpt; - delta = newpt - oldpt; - - // Move the delta's vertices. - patchData->vdelta.MoveVert(vert, delta); - - // Also affect its vectors - int vecs = patch->verts[vert].vectors.Count(); - for (int vec = 0; vec < vecs; ++vec) - { - int index = patch->verts[vert].vectors[vec]; - // XForm the cache vertices - oldpt = patch->vecs[index].p; - newpt = xproc->proc(oldpt, mat, imat); - patch->vecs[index].p = newpt; - delta = newpt - oldpt; - - // Move the delta's vertices. - patchData->vdelta.MoveVec(index, delta); - } - } - } - patch->computeInteriors(); - } - break; - } - } - else - { - mat = nodes[i]->GetObjectTM(t, &valid) * Inverse(tmAxis); - imat = Inverse(mat); - xproc->SetMat(mat); - - // Selected vertices - either directly or indirectly through selected faces or edges. - BitArray sel = patch->VertexTempSel(); - int verts = patch->numVerts; - for (int vert = 0; vert < verts; vert++) - { - if (sel[vert]) - { - // XForm the cache vertices - oldpt = patch->verts[vert].p; - newpt = xproc->proc(oldpt, mat, imat); - patch->verts[vert].p = newpt; - delta = newpt - oldpt; - - // Move the delta's vertices. - patchData->vdelta.MoveVert(vert, delta); - - // Also affect its vectors - int vecs = patch->verts[vert].vectors.Count(); - for (int vec = 0; vec < vecs; ++vec) - { - int index = patch->verts[vert].vectors[vec]; - // XForm the cache vertices - oldpt = patch->vecs[index].p; - newpt = xproc->proc(oldpt, mat, imat); - patch->vecs[index].p = newpt; - delta = newpt - oldpt; - - // Move the delta's vertices. - patchData->vdelta.MoveVec(index, delta); - } - } - } - patch->computeInteriors(); - } - rpatch->InvalidateBindingPos (); - patchData->UpdateChanges(patch, NULL); // Hulud: here, i pass a NULL pointer because rpatch are not modified by xform - patchData->TempData(this)->Invalidate(PART_GEOM); - patchData->SetFlag(EPD_BEENDONE, TRUE); - } - - // Mark all objects in selection set - SetAFlag(A_HELD); - - nodes.DisposeTemporary(); - ClearPatchDataFlag(mcList, EPD_BEENDONE); - NotifyDependents(FOREVER, PART_GEOM, REFMSG_CHANGE); -} - -void EditPatchMod::Move(TimeValue t, Matrix3& partm, Matrix3& tmAxis, Point3& val, BOOL localOrigin) -{ - MoveXForm proc(val); - XFormVerts(&proc, t, partm, tmAxis); -} - -void EditPatchMod::Rotate(TimeValue t, Matrix3& partm, Matrix3& tmAxis, Quat& val, BOOL localOrigin) -{ - RotateXForm proc(val); - XFormVerts(&proc, t, partm, tmAxis); -} - -void EditPatchMod::Scale(TimeValue t, Matrix3& partm, Matrix3& tmAxis, Point3& val, BOOL localOrigin) -{ - ScaleXForm proc(val); - XFormVerts(&proc, t, partm, tmAxis); -} - -void EditPatchMod::TransformStart(TimeValue t) -{ - if (ip) - ip->LockAxisTripods(TRUE); -} - -void EditPatchMod::TransformFinish(TimeValue t) -{ - if (ip) - ip->LockAxisTripods(FALSE); - UpdateSelectDisplay(); - - if (!ip) - return; - ModContextList mcList; - INodeTab nodes; - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - patchData->UpdateChanges(patch, rpatch, FALSE); - } -} - -void EditPatchMod::TransformCancel(TimeValue t) -{ - if (ip) - ip->LockAxisTripods(FALSE); -} - -void EditPatchMod::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *node) -{ - // Alert(_T("in ModifyObject")); - nlassert(os->obj->ClassID() == RYKOLPATCHOBJ_CLASS_ID); - // Alert(_T("ModifyObject class ID is OK")); - - RPO *patchOb =(RPO*)os->obj; - EditPatchData *patchData; - - if (!mc.localData) - { - mc.localData = new EditPatchData(this); - patchData =(EditPatchData*)mc.localData; - meshSteps = patchData->meshSteps = patchOb->GetMeshSteps(); - // 3-18-99 to suport render steps and removal of the mental tesselator - meshStepsRender = patchData->meshStepsRender = patchOb->GetMeshStepsRender(); - showInterior = patchData->showInterior = patchOb->GetShowInterior(); - - // meshAdaptive = patchData->meshAdaptive = patchOb->GetAdaptive(); // Future use (Not used now) - tileLevel = patchData->tileLevel = patchOb->rpatch->rTess.TileTesselLevel; - transitionType = patchData->transitionType = patchOb->rpatch->rTess.TransitionType; - tileMode = patchData->tileMode = patchOb->rpatch->rTess.ModeTile; - keepMapping = patchData->keepMapping = patchOb->rpatch->rTess.KeepMapping; - viewTess = patchData->viewTess = patchOb->GetViewTess(); - prodTess = patchData->prodTess = patchOb->GetProdTess(); - dispTess = patchData->dispTess = patchOb->GetDispTess(); - mViewTessNormals = patchData->mViewTessNormals = patchOb->GetViewTessNormals(); - mProdTessNormals = patchData->mProdTessNormals = patchOb->GetProdTessNormals(); - mViewTessWeld = patchData->mViewTessWeld = patchOb->GetViewTessWeld(); - mProdTessWeld = patchData->mProdTessWeld = patchOb->GetProdTessWeld(); - displayLattice = patchData->displayLattice = patchOb->ShowLattice(); - displaySurface = patchData->displaySurface = patchOb->showMesh; - } else - { - patchData =(EditPatchData*)mc.localData; - } - - PatchMesh &pmesh = patchOb->patch; - nlassert(pmesh.numVerts == pmesh.vertSel.GetSize()); - nlassert(pmesh.getNumEdges() == pmesh.edgeSel.GetSize()); - nlassert(pmesh.numPatches == pmesh.patchSel.GetSize()); - - patchData->Apply(t, patchOb, selLevel); -} - -void EditPatchMod::NotifyInputChanged(Interval changeInt, PartID partID, RefMessage message, ModContext *mc) -{ - if (mc->localData) - { - EditPatchData *patchData =(EditPatchData*)mc->localData; - if (patchData) - { - // The FALSE parameter indicates the the mesh cache itself is - // invalid in addition to any other caches that depend on the - // mesh cache. - patchData->Invalidate(partID, FALSE); - } - } -} - -void EditPatchMod::SetDisplaySurface(BOOL sw) -{ - sw = TRUE; - displaySurface = sw; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - patchData->displaySurface = sw; - - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::SetDisplayLattice(BOOL sw) -{ - displayLattice = sw; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - patchData->displayLattice = sw; - - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - if (sw) - patch->SetDispFlag(DISP_LATTICE); - else - patch->ClearDispFlag(DISP_LATTICE); - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::SetPropagate(BOOL sw) -{ - propagate = sw; -} - -void EditPatchMod::SetMeshSteps(int steps) -{ - meshSteps = steps; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - patch->SetMeshSteps(steps); - patchData->meshSteps = steps; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::SetTileMode (bool bTile) -{ - tileMode=bTile; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - rpatch->rTess.ModeTile=bTile; - patchData->tileMode=bTile; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::SetKeepMapping (bool bKeep) -{ - keepMapping=bKeep; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - rpatch->rTess.KeepMapping=bKeep; - patchData->keepMapping=bKeep; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::SetTileSteps(int steps) -{ - tileLevel=steps; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - rpatch->rTess.TileTesselLevel=steps; - patchData->tileLevel=steps; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::SetTransitionLevel(int transition) -{ - transitionType=transition; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - rpatch->rTess.TransitionType=transition; - patchData->transitionType=transition; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -// 3-18-99 to suport render steps and removal of the mental tesselator -void EditPatchMod::SetMeshStepsRender(int steps) -{ - meshStepsRender = steps; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - patch->SetMeshStepsRender(steps); - patchData->meshStepsRender = steps; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -void EditPatchMod::SetShowInterior(BOOL si) -{ - showInterior = si; - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - if (!patch) - continue; - - patch->SetShowInterior(si); - patchData->showInterior = si; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - nodes.DisposeTemporary(); - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); -} - -/* -// Future use (Not used now) -void EditPatchMod::SetMeshAdaptive(BOOL sw) -{ -meshAdaptive = sw; -ModContextList mcList; -INodeTab nodes; - -if (!ip) -return; - -ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime()); - patch->SetAdaptive(sw); - patchData->meshAdaptive = sw; - if (patchData->tempData) - { - patchData->TempData(this)->Invalidate(PART_DISPLAY); - } - } - NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL); - } -*/ - - -int EditPatchMod::SubObjectIndex(HitRecord *hitRec) -{ - EditPatchData *patchData =(EditPatchData*)hitRec->modContext->localData; - if (!patchData) - return 0; - if (!ip) - return 0; - TimeValue t = ip->GetTime(); - PatchHitData *hit =(PatchHitData *)(hitRec->hitData); - switch (selLevel) - { - case EP_VERTEX: - { - if (hit->type != PATCH_HIT_VERTEX) - return 0; - int hitIndex = hit->index; - return hitIndex; - } - case EP_EDGE: - { - int hitIndex = hit->index; - return hitIndex; - } - case EP_PATCH: - { - int hitIndex = hit->index; - return hitIndex; - } - case EP_TILE: - { - int hitIndex = hit->index; - return hitIndex; - } - default: - return 0; - } -} - -void EditPatchMod::GetSubObjectTMs( - SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) -{ - Interval valid; - if (mc->localData) - { - EditPatchData *patchData =(EditPatchData*)mc->localData; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch); - // Watch out -- The system can call us even if we didn't get a valid patch object - if (!patch) - return; - - switch (selLevel) - { - case EP_VERTEX: - { - Matrix3 otm = node->GetObjectTM(t, &valid); - Matrix3 tm = node->GetNodeTM(t, &valid); - BitArray sel = patch->VertexTempSel(); - int count = sel.GetSize(); - for (int i = 0; i < count; ++i) - { - if (sel[i]) - { - tm.SetTrans(patch->verts[i].p * otm); - cb->TM(tm, i); - } - } - break; - } - case EP_EDGE: - case EP_PATCH: - { - Matrix3 otm = node->GetObjectTM(t, &valid); - Matrix3 tm = node->GetNodeTM(t, &valid); - Box3 box; - BitArray sel = patch->VertexTempSel(); - int count = sel.GetSize(); - for (int i = 0; i < count; i++) - { - if (sel[i]) - box += patch->verts[i].p; - } - tm.SetTrans(otm * box.Center()); - cb->TM(tm, 0); - break; - } - case EP_TILE: - { - bool bHasSel; - Matrix3 pt=rpatch->GetSelTileTm(*patch, t, node, bHasSel); - if (bHasSel) - cb->TM(pt, 0); - break; - } - } - } -} - -void EditPatchMod::GetSubObjectCenters( - SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) -{ - Interval valid; - Matrix3 tm = node->GetObjectTM(t, &valid); - - nlassert(ip); - if (mc->localData) - { - EditPatchData *patchData =(EditPatchData*)mc->localData; - RPatchMesh *rpatch; - PatchMesh *patch = patchData->TempData(this)->GetPatch(ip->GetTime(), rpatch); - - rpatch->UpdateBinding (*patch, t); - - // Watch out -- The system can call us even if we didn't get a valid patch object - if (!patch) - return; - - switch (selLevel) - { - case EP_VERTEX: - { - Box3 box; - BitArray sel = patch->VertexTempSel(); - int verts = patch->numVerts; - for (int i = 0; i < verts; i++) - { - if (sel[i]) - cb->Center(patch->verts[i].p * tm, i); - } - break; - } - case EP_EDGE: - case EP_PATCH: - { - Box3 box; - BOOL bHasSel = FALSE; - BitArray sel = patch->VertexTempSel(); - int verts = patch->numVerts; - for (int i = 0; i < verts; i++) - { - if (sel[i]) - { - box += patch->verts[i].p * tm; - bHasSel = TRUE; - } - } - if (bHasSel) - cb->Center(box.Center(), 0); - break; - } - case EP_TILE: - { - bool bHasSel; - Point3 pt=rpatch->GetSelTileCenter(*patch, t, node, bHasSel); - if (bHasSel) - cb->Center(pt, 0); - break; - } - default: - cb->Center(tm.GetTrans(), 0); - break; - } - } -} - - -BOOL EditPatchMod::DependOnTopology(ModContext &mc) -{ - EditPatchData *patchData =(EditPatchData*)mc.localData; - if (patchData) - { - if (patchData->GetFlag(EPD_HASDATA)) - { - return TRUE; - } - } - return FALSE; -} - -void EditPatchMod::DeletePatchDataTempData() -{ - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (patchData->tempData) - { - delete patchData->tempData; - } - patchData->tempData = NULL; - } - nodes.DisposeTemporary(); -} - - -void EditPatchMod::CreatePatchDataTempData() -{ - ModContextList mcList; - INodeTab nodes; - - if (!ip) - return; - ip->GetModContexts(mcList, nodes); - - for (int i = 0; i < mcList.Count(); i++) - { - EditPatchData *patchData =(EditPatchData*)mcList[i]->localData; - if (!patchData) - continue; - if (!patchData->tempData) - { - patchData->tempData = new EPTempData(this, patchData); - } - } - nodes.DisposeTemporary(); -} - -//-------------------------------------------------------------- - -void EditPatchMod::SetRememberedVertType(int type) -{ - if (rememberedPatch) - ChangeRememberedVert(type); - else - ChangeSelVerts(type); -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_GUI_Bind.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_GUI_Bind.cpp deleted file mode 100644 index 4b3d4b6b4..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_GUI_Bind.cpp +++ /dev/null @@ -1,311 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - - -void EPM_BindCMode::EnterMode() - { - if (pobj->hOpsPanel) - { - ICustButton *but = GetICustButton(GetDlgItem(pobj->hOpsPanel, IDC_BIND)); - but->SetCheck(TRUE); - ReleaseICustButton(but); - } - } - -void EPM_BindCMode::ExitMode() - { - if (pobj->hOpsPanel) - { - ICustButton *but = GetICustButton(GetDlgItem(pobj->hOpsPanel, IDC_BIND)); - but->SetCheck(FALSE); - ReleaseICustButton(but); - } - } - -/*-------------------------------------------------------------------*/ - -HCURSOR EPM_BindMouseProc::GetTransformCursor() - { - static HCURSOR hCur = NULL; - - if (!hCur) - { - hCur = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_SEGREFINECUR)); - } - - return hCur; - } - -BOOL EPM_BindMouseProc::HitTest( - ViewExp *vpt, IPoint2 *p, int type, int flags, int subType) - { - vpt->ClearSubObjHitList(); - SetPatchHitOverride(subType); - - ip->SubObHitTest(ip->GetTime(), type, ip->GetCrossing(), flags, p, vpt); - ClearPatchHitOverride(); - if (vpt->NumSubObjHits()) - { - return TRUE; - } else - { - return FALSE; - } - } - -BOOL EPM_BindMouseProc::HitAKnot(ViewExp *vpt, IPoint2 *p, int *vert) -{ - int first = 1; - - if (HitTest(vpt, p, HITTYPE_POINT, 0, 1)) - { - HitLog &hits = vpt->GetSubObjHitList(); - HitRecord *rec = hits.First(); - DWORD best = 9999; - HitRecord *bestRec; - while (rec) - { - PatchHitData *hit =((PatchHitData *)rec->hitData); - // If there's an exclusion shape, this must be a part of it! - pMesh = hit->patch; - - if (1) - { - if (hit->type == PATCH_HIT_VERTEX) - { - - // If there's an exclusion shape, the vert & poly can't be the same! - if (first || rec->distance < best) - { - first = 0; - best = rec->distance; - bestRec = rec; - } - } - } - rec = rec->Next(); - } - if (!first) - { - PatchHitData *hit =((PatchHitData *)bestRec->hitData); - *vert = hit->index; - return TRUE; - } - } - return FALSE; -} - - -BOOL EPM_BindMouseProc::HitASegment(ViewExp *vpt, IPoint2 *p, int *seg) -{ - int first = 1; - - if (HitTest(vpt, p, HITTYPE_POINT, 0, 2)) - { - HitLog &hits = vpt->GetSubObjHitList(); - HitRecord *rec = hits.First(); - DWORD best = 9999; - HitRecord *bestRec; - while (rec) - { - PatchHitData *hit =((PatchHitData *)rec->hitData); - // If there's an exclusion shape, this must be a part of it! - if (pMesh == hit->patch) - { - if (hit->type == PATCH_HIT_EDGE) - { - - // If there's an exclusion shape, the vert & poly can't be the same! - if (first || rec->distance < best) - { - first = 0; - best = rec->distance; - bestRec = rec; - } - } - } - rec = rec->Next(); - } - if (!first) - { - PatchHitData *hit =((PatchHitData *)bestRec->hitData); - *seg = hit->index; - return TRUE; - } - } - return FALSE; - } - -static void PatchXORDottedLine(HWND hwnd, IPoint2 p0, IPoint2 p1) -{ - HDC hdc; - hdc = GetDC(hwnd); - SetROP2(hdc, R2_XORPEN); - SetBkMode(hdc, TRANSPARENT); - SelectObject(hdc, CreatePen(PS_DOT, 0, RGB(255, 255, 255))); - MoveToEx(hdc, p0.x, p0.y, NULL); - LineTo(hdc, p1.x, p1.y); - DeleteObject(SelectObject(hdc, GetStockObject(BLACK_PEN))); - ReleaseDC(hwnd, hdc); -} - - -int EPM_BindMouseProc::proc( - HWND hwnd, - int msg, - int point, - int flags, - IPoint2 m) -{ - ViewExp *vpt = ip->GetViewport(hwnd); - int res = TRUE; - static PatchMesh *shape1 = NULL; - static int poly1, vert1, seg1; - static IPoint2 anchor, lastPoint; - - switch (msg) - { - case MOUSE_PROPCLICK: - ip->SetStdCommandMode(CID_OBJMOVE); - break; - - case MOUSE_POINT: - switch (point) - { - case 0: - { - if (HitAKnot(vpt, &m, &vert1)) - { - //if (rpatch->UIVertex[vert1].binded) - { - res = TRUE; - anchor = lastPoint = m; - PatchXORDottedLine(hwnd, anchor, m); // Draw it! - // get valid seg list - /*knotList.SetSize(pMesh->numVerts); - knotList.ClearAll(); - for (int i = 0; i < pMesh->numEdges; i++) - { - if (pMesh->edges[i].v1 == vert1) - { - knotList.Set(pMesh->edges[i].v2); - - } - if (pMesh->edges[i].v2 == vert1) - { - knotList.Set(pMesh->edges[i].v1); - } - }*/ - - tab.build (*pMesh); - } - } - - else res = FALSE; - - break; - } - case 1: - PatchXORDottedLine(hwnd, anchor, lastPoint); // Erase it! -// if(HitAnEndpoint(vpt, &m, shape1, poly1, vert1, NULL, &poly2, &vert2)) -// ss->DoVertConnect(vpt, shape1, poly1, vert1, poly2, vert2); - if (HitASegment(vpt, &m, &seg1)) - { -// if a valid segemtn change cursor - /*int a = pMesh->edges[seg1].v1; - int b = pMesh->edges[seg1].v2; - if (knotList[a] && knotList[b]) - pobj->DoAddHook(pMesh, vert1, seg1);*/ - int v0, v1, v2, v3; - switch (CheckBind (vert1, seg1, v0, v1, v2, v3, tab, *pMesh, false, true)) - { - case 0: - pobj->DoAddHook(pMesh, v2, vert1, v3, seg1, 0); - break; - case 1: - pobj->DoAddHook(pMesh, v2, vert1, v3, seg1, 1); - break; - case -1: - break; - default: - nlassert (0); - } - } - res = FALSE; - break; - default: - nlassert(0); - } - break; - - case MOUSE_MOVE: - // Erase old dotted line - PatchXORDottedLine(hwnd, anchor, lastPoint); - // Draw new dotted line - PatchXORDottedLine(hwnd, anchor, m); - lastPoint = m; - if (HitASegment(vpt, &m, &seg1)) - { -// if a valid segemtn change cursor - /*int a = pMesh->edges[seg1].v1; - int b = pMesh->edges[seg1].v2; - if (knotList[a] && knotList[b]) - SetCursor(LoadCursor(hInstance, MAKEINTRESOURCE(IDC_TH_SELCURSOR))); - else SetCursor(LoadCursor(NULL, IDC_ARROW));*/ - int v0, v1, v2, v3; - if (CheckBind (vert1, seg1, v0, v1, v2, v3, tab, *pMesh, false, true)!=-1) - SetCursor(LoadCursor(hInstance, MAKEINTRESOURCE(IDC_TH_SELCURSOR))); - else - SetCursor(LoadCursor(NULL, IDC_ARROW)); - } - else - { - SetCursor(LoadCursor(NULL, IDC_ARROW)); - } - - break; - - case MOUSE_FREEMOVE: - if (HitAKnot(vpt, &m, &vert1)) - { - SetCursor(LoadCursor(hInstance, MAKEINTRESOURCE(IDC_TH_SELCURSOR))); - } - else - { - SetCursor(LoadCursor(NULL, IDC_ARROW)); - } -/* - if (HitTest(vpt, &m, HITTYPE_POINT, HIT_ABORTONHIT, 1)) - { - HitLog &hits = vpt->GetSubObjHitList(); - HitRecord *rec = hits.First(); - if (rec) - { - SetCursor(LoadCursor(hInstance, MAKEINTRESOURCE(IDC_TH_SELCURSOR))); - } - } - SetCursor(LoadCursor(NULL, IDC_ARROW)); -*/ - break; - - case MOUSE_ABORT: - // Erase old dotted line - PatchXORDottedLine(hwnd, anchor, lastPoint); - break; - } - - if (vpt) - ip->ReleaseViewport(vpt); - return res; -} - -/*-------------------------------------------------------------------*/ - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Main.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Main.cpp deleted file mode 100644 index a6592893b..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Main.cpp +++ /dev/null @@ -1,341 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -INT_PTR CALLBACK PatchSelectDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchOpsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchObjSurfDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchSurfDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchTileDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); -INT_PTR CALLBACK PatchEdgeDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); - -extern void CancelEditPatchModes(IObjParam *ip); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// This function checks the current command mode and resets it to CID_OBJMOVE if -// it's one of our command modes -void CancelEditPatchModes(IObjParam *ip) -{ - switch (ip->GetCommandMode()->ID()) - { - case CID_STDPICK: - ip->SetStdCommandMode(CID_OBJMOVE); - break; - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// This gets rid of two-step modes, like booleans. This is necessary because -// the first step, which activates the mode button, validates the selection set. -// If the selection set changes, the mode must be turned off because the new -// selection set may not be valid for the mode. -void Cancel2StepPatchModes(IObjParam *ip) -{ - // switch(ip->GetCommandMode()->ID()) { - // case CID_BOOLEAN: - // ip->SetStdCommandMode( CID_OBJMOVE ); - // break; - // } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// -------------------------------------------------------------------- -// IPatchSelect and IPatchOps interfaces (JBW 2/2/99) -void* EditPatchMod::GetInterface(ULONG id) -{ - switch (id) - { - case I_PATCHSELECT: - return (IPatchSelect*)this; - case I_PATCHSELECTDATA: - return (IPatchSelectData*)this; - case I_PATCHOPS: - return (IPatchOps*)this; - case I_SUBMTLAPI: - return (ISubMtlAPI*)this; - } - return Modifier::GetInterface(id); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::StartCommandMode(patchCommandMode mode) -{ - switch (mode) - { - case PcmAttach: - if (hOpsPanel != NULL) - PostMessage(hOpsPanel, WM_COMMAND, IDC_ATTACH, 0); - break; - case PcmExtrude: - if (hOpsPanel != NULL) - PostMessage(hOpsPanel, WM_COMMAND, IDC_EP_EXTRUDE, 0); - break; - case PcmBevel: - if (hOpsPanel != NULL) - PostMessage(hOpsPanel, WM_COMMAND, IDC_EP_BEVEL, 0); - break; - case PcmBind: - if (hOpsPanel != NULL) - PostMessage(hOpsPanel, WM_COMMAND, IDC_BIND, 0); - break; - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::ButtonOp(patchButtonOp opcode) -{ - switch (opcode) - { - case PopUnbind: - if (hOpsPanel != NULL) - PostMessage(hOpsPanel, WM_COMMAND, IDC_UNBIND, 0); - break; - case PopHide: - if (hOpsPanel != NULL) - PostMessage(hOpsPanel, WM_COMMAND, IDC_HIDE, 0); - break; - case PopUnhideAll: - if (hOpsPanel != NULL) - PostMessage(hOpsPanel, WM_COMMAND, IDC_UNHIDE, 0); - break; - case PopWeld: - if (hOpsPanel != NULL && GetSubobjectLevel() == PO_VERTEX) - PostMessage(hOpsPanel, WM_COMMAND, IDC_WELD, 0); - break; - case PopDelete: - if (hOpsPanel != NULL && GetSubobjectLevel() >= PO_VERTEX) - PostMessage(hOpsPanel, WM_COMMAND, IDC_PATCH_DELETE, 0); - break; - case PopSubdivide: - if (hOpsPanel != NULL && GetSubobjectLevel() >= PO_EDGE && GetSubobjectLevel() != PO_TILE) - PostMessage(hOpsPanel, WM_COMMAND, IDC_SUBDIVIDE, 0); - break; - case PopAddTri: - if (hOpsPanel != NULL && GetSubobjectLevel() == PO_EDGE) - PostMessage(hOpsPanel, WM_COMMAND, IDC_ADDTRI, 0); - break; - case PopAddQuad: - if (hOpsPanel != NULL && GetSubobjectLevel() == PO_EDGE) - PostMessage(hOpsPanel, WM_COMMAND, IDC_ADDQUAD, 0); - break; - case PopDetach: - if (hOpsPanel != NULL && GetSubobjectLevel() == PO_PATCH) - PostMessage(hOpsPanel, WM_COMMAND, IDC_DETACH, 0); - break; - } -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev) -{ - this->ip = ip; - - patchUIValid = FALSE; - CreatePatchDataTempData(); - - hSelectPanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_SELECT), - PatchSelectDlgProc, GetString(IDS_TH_SELECTION), (LPARAM)this, rsSel ? 0 : APPENDROLL_CLOSED); - hOpsPanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_OPS), - PatchOpsDlgProc, GetString(IDS_TH_GEOMETRY), (LPARAM) this, rsOps ? 0 : APPENDROLL_CLOSED); - /* watje 3 - 18 - 99 - if (selLevel == EP_OBJECT) - { - hSurfPanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_SURF_OBJ), - PatchObjSurfDlgProc, GetString(IDS_TH_SURFACEPROPERTIES), (LPARAM) this, rsSurf ? 0 : APPENDROLL_CLOSED); - } - else - */ - if (selLevel == EP_PATCH) - { - hSurfPanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_SURF), - PatchSurfDlgProc, GetString(IDS_TH_SURFACEPROPERTIES), (LPARAM) this, rsSurf ? 0 : APPENDROLL_CLOSED); - } - else - hSurfPanel = NULL; - - if (selLevel == EP_TILE) - { - hTilePanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_TILE), - PatchTileDlgProc, "Tile Properties", (LPARAM) this, rsTile ? 0 : APPENDROLL_CLOSED); - } - else - hTilePanel = NULL; - - if (selLevel == EP_EDGE) - { - hEdgePanel = ip->AddRollupPage(hInstance, MAKEINTRESOURCE(IDD_EDPATCH_EDGE), - PatchEdgeDlgProc, "Edge Properties", (LPARAM) this, rsEdge ? 0 : APPENDROLL_CLOSED); - } - else - hEdgePanel = NULL; - - // Create sub object editing modes. - moveMode = new MoveModBoxCMode(this, ip); - rotMode = new RotateModBoxCMode(this, ip); - uscaleMode = new UScaleModBoxCMode(this, ip); - nuscaleMode = new NUScaleModBoxCMode(this, ip); - squashMode = new SquashModBoxCMode(this, ip); - selectMode = new SelectModBoxCMode(this, ip); - extrudeMode = new EPM_ExtrudeCMode(this, ip); - bevelMode = new EPM_BevelCMode(this, ip); - bindMode = new EPM_BindCMode(this, ip); - - - // Add our sub object type - TSTR type1(GetString(IDS_TH_VERTEX)); - TSTR type2(GetString(IDS_TH_EDGE)); - TSTR type3(GetString(IDS_TH_PATCH)); - TSTR type4("Tile"); - const TCHAR *ptype[] = { type1, type2, type3 , type4 }; - ip->RegisterSubObjectTypes(ptype, 4); - - // Restore the selection level. - ip->SetSubObjectLevel(selLevel); - - // Disable show end result. - ip->EnableShowEndResult(FALSE); - - // Setup named selection sets - SetupNamedSelDropDown(); - - // Update selection UI display - SelectionChanged(); - - TimeValue t = ip->GetTime(); - NotifyDependents(Interval(t, t), PART_ALL, REFMSG_BEGIN_EDIT); - NotifyDependents(Interval(t, t), PART_ALL, REFMSG_MOD_DISPLAY_ON); - SetAFlag(A_MOD_BEING_EDITED); -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::EndEditParams(IObjParam *ip, ULONG flags, Animatable *next) -{ - if (hSelectPanel) - { - rsSel = IsRollupPanelOpen(hSelectPanel); - ip->DeleteRollupPage(hSelectPanel); - hSelectPanel = NULL; - } - if (hOpsPanel) - { - rsOps = IsRollupPanelOpen(hOpsPanel); - ip->DeleteRollupPage(hOpsPanel); - hOpsPanel = NULL; - } - if (hSurfPanel) - { - rsSurf = IsRollupPanelOpen(hSurfPanel); - ip->DeleteRollupPage(hSurfPanel); - hSurfPanel = NULL; - } - if (hTilePanel) - { - rsTile = IsRollupPanelOpen(hTilePanel); - ip->DeleteRollupPage(hTilePanel); - hTilePanel = NULL; - } - if (hEdgePanel) - { - rsEdge = IsRollupPanelOpen(hEdgePanel); - ip->DeleteRollupPage(hEdgePanel); - hEdgePanel = NULL; - } - - // Enable show end result - ip->EnableShowEndResult(TRUE); - - CancelEditPatchModes(ip); - - if (ip->GetCommandMode()->ID()==CID_EP_PAINT) - ip->SetStdCommandMode(CID_OBJMOVE); - - TimeValue t = ip->GetTime(); - NotifyDependents(Interval(t, t), PART_ALL, REFMSG_END_EDIT); - NotifyDependents(Interval(t, t), PART_ALL, REFMSG_MOD_DISPLAY_OFF); - ClearAFlag(A_MOD_BEING_EDITED); - - DeletePatchDataTempData(); - this->ip = NULL; - - // if ( ip->GetCommandMode()->ID() == CID_EP_EXTRUDE ) ip->SetStdCommandMode( CID_OBJMOVE ); - // if ( ip->GetCommandMode()->ID() == CID_EP_BEVEL ) ip->SetStdCommandMode( CID_OBJMOVE ); - - ip->DeleteMode(moveMode); - ip->DeleteMode(rotMode); - ip->DeleteMode(uscaleMode); - ip->DeleteMode(nuscaleMode); - ip->DeleteMode(squashMode); - ip->DeleteMode(selectMode); - ip->DeleteMode(extrudeMode); - ip->DeleteMode(bevelMode); - ip->DeleteMode(bindMode); - - if (moveMode) - delete moveMode; - moveMode = NULL; - if (rotMode) - delete rotMode; - rotMode = NULL; - if (uscaleMode) - delete uscaleMode; - uscaleMode = NULL; - if (nuscaleMode) - delete nuscaleMode; - nuscaleMode = NULL; - if (squashMode) - delete squashMode; - squashMode = NULL; - if (selectMode) - delete selectMode; - selectMode = NULL; - - if (extrudeMode) - delete extrudeMode; - extrudeMode = NULL; - - if (bevelMode) - delete bevelMode; - bevelMode = NULL; - if (bindMode) - delete bindMode; - bindMode = NULL; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -EditPatchMod::EditPatchMod() -{ - selLevel = EP_OBJECT; - displayLattice = TRUE; - displaySurface = TRUE; - propagate = TRUE; - meshSteps = 5; - transitionType = 1; - channelModified = EDITPAT_CHANNELS; - // 3-18-99 to suport render steps and removal of the mental tesselator - meshStepsRender = 5; - showInterior = TRUE; - - namedSelNeedsFixup = FALSE; - includeMeshes=false; - // meshAdaptive = FALSE; // Future use (Not used now) -} - -EditPatchMod::~EditPatchMod() -{ - ClearSetNames(); -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchPointTab.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchPointTab.cpp deleted file mode 100644 index 87208dfc8..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchPointTab.cpp +++ /dev/null @@ -1,197 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern Point3 zeroPoint; - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -PatchPointTab::PatchPointTab() -{ -} - -PatchPointTab::~PatchPointTab() -{ -} - -void PatchPointTab::Empty() -{ - ptab.Delete(0, ptab.Count()); - vtab.Delete(0, vtab.Count()); - pttab.Delete(0, pttab.Count()); -} - -void PatchPointTab::Zero() -{ - // DebugPrint("Zeroing\n"); - int points = ptab.Count(); - int vectors = vtab.Count(); - Point3 zero(0, 0, 0); - - int i; - for (i = 0; i < points; ++i) - { - ptab[i] = zero; - pttab[i] = 0; - } - for (i = 0; i < vectors; ++i) - vtab[i] = zero; -} - -void PatchPointTab::MakeCompatible(PatchMesh& patch, int clear) -{ - int izero = 0; - if (clear) - { - ptab.Delete(0, ptab.Count()); - pttab.Delete(0, pttab.Count()); - vtab.Delete(0, vtab.Count()); - } - // First, the verts - int size = patch.numVerts; - if (ptab.Count() > size) - { - int diff = ptab.Count() - size; - ptab.Delete(ptab.Count() - diff, diff); - pttab.Delete(pttab.Count() - diff, diff); - } - if (ptab.Count() < size) - { - int diff = size - ptab.Count(); - ptab.Resize(size); - pttab.Resize(size); - for (int j = 0; j < diff; j++) - { - ptab.Append(1, &zeroPoint); - pttab.Append(1, &izero); - } - } - // Now, the vectors - size = patch.numVecs; - if (vtab.Count() > size) - { - int diff = vtab.Count() - size; - vtab.Delete(vtab.Count() - diff, diff); - } - if (vtab.Count() < size) - { - int diff = size - vtab.Count(); - vtab.Resize(size); - for (int j = 0; j < diff; j++) - vtab.Append(1, &zeroPoint); - } -} - -PatchPointTab& PatchPointTab::operator=(PatchPointTab& from) -{ - ptab = from.ptab; - vtab = from.vtab; - pttab = from.pttab; - return *this; -} - -BOOL PatchPointTab::IsCompatible(PatchMesh &patch) -{ - if (ptab.Count() != patch.numVerts) - return FALSE; - if (pttab.Count() != patch.numVerts) - return FALSE; - if (vtab.Count() != patch.numVecs) - return FALSE; - return TRUE; -} - -void PatchPointTab::RescaleWorldUnits(float f) -{ - Matrix3 stm = ScaleMatrix(Point3(f, f, f)); - int points = ptab.Count(); - int vectors = vtab.Count(); - - int i; - for (i = 0; i < points; ++i) - ptab[i] = ptab[i] * stm; - for (i = 0; i < vectors; ++i) - vtab[i] = vtab[i] * stm; -} - -#define PPT_VERT_CHUNK 0x1000 -#define PPT_VEC_CHUNK 0x1010 -#define PPT_VERTTYPE_CHUNK 0x1020 - -IOResult PatchPointTab::Save(ISave *isave) -{ - int i; - ULONG nb; - isave->BeginChunk(PPT_VERT_CHUNK); - int count = ptab.Count(); - isave->Write(&count, sizeof(int), &nb); - for (i = 0; i < count; ++i) - isave->Write(&ptab[i], sizeof(Point3), &nb); - isave->EndChunk(); - isave->BeginChunk(PPT_VERTTYPE_CHUNK); - count = pttab.Count(); - isave->Write(&count, sizeof(int), &nb); - for (i = 0; i < count; ++i) - isave->Write(&pttab[i], sizeof(int), &nb); - isave->EndChunk(); - isave->BeginChunk(PPT_VEC_CHUNK); - count = vtab.Count(); - isave->Write(&count, sizeof(int), &nb); - for (i = 0; i < count; ++i) - isave->Write(&vtab[i], sizeof(Point3), &nb); - isave->EndChunk(); - return IO_OK; -} - -IOResult PatchPointTab::Load(ILoad *iload) -{ - int i, count; - Point3 workpt; - int workint; - IOResult res; - ULONG nb; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PPT_VERT_CHUNK: - ptab.Delete(0, ptab.Count()); - iload->Read(&count, sizeof(int), &nb); - for (i = 0; i < count; ++i) - { - iload->Read(&workpt, sizeof(Point3), &nb); - ptab.Append(1, &workpt); - } - break; - case PPT_VERTTYPE_CHUNK: - pttab.Delete(0, pttab.Count()); - iload->Read(&count, sizeof(int), &nb); - for (i = 0; i < count; ++i) - { - iload->Read(&workint, sizeof(int), &nb); - pttab.Append(1, &workint); - } - break; - case PPT_VEC_CHUNK: - vtab.Delete(0, vtab.Count()); - iload->Read(&count, sizeof(int), &nb); - for (i = 0; i < count; ++i) - { - iload->Read(&workpt, sizeof(Point3), &nb); - vtab.Append(1, &workpt); - } - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchRestore.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchRestore.cpp deleted file mode 100644 index 02ff6e93f..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchRestore.cpp +++ /dev/null @@ -1,123 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern void Cancel2StepPatchModes(IObjParam *ip); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -PatchRestore::PatchRestore(EditPatchData* pd, EditPatchMod* mod, PatchMesh *patch, RPatchMesh *rpatch, TCHAR *id) -{ - gotRedo = FALSE; - epd = pd; - this->mod = mod; - oldPatch = *patch; - - roldPatch=NULL; - rnewPatch=NULL; - - // rpatch - if (rpatch) - { - roldPatch=new RPatchMesh(); - *roldPatch = *rpatch; - } - - t = mod->ip->GetTime(); - where = TSTR(id); -} - -PatchRestore::~PatchRestore() -{ - if (roldPatch) - delete roldPatch; - if (rnewPatch) - delete rnewPatch; -} - -void PatchRestore::Restore(int isUndo) -{ - if (epd->tempData && epd->TempData(mod)->PatchCached(t)) - { - RPatchMesh *rpatch; - PatchMesh *patch = epd->TempData(mod)->GetPatch(t,rpatch); - if (patch) - { - if (isUndo && !gotRedo) - { - newPatch = *patch; - - // rpatch - if (!rnewPatch) - rnewPatch = new RPatchMesh(); - - *rnewPatch = *rpatch; - - gotRedo = TRUE; - } - } - DWORD selLevel = patch->selLevel; // Grab this... - DWORD dispFlags = patch->dispFlags; // Grab this... - *patch = oldPatch; - - if (roldPatch) - *rpatch = *roldPatch; - - patch->selLevel = selLevel; // ...and put it back in - patch->dispFlags = dispFlags; // ...and put it back in - patch->InvalidateGeomCache(); - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT); - } - else - if (epd->tempData) - { - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT, FALSE); - } - if (mod->ip) - Cancel2StepPatchModes(mod->ip); - mod->InvalidateSurfaceUI(); - mod->SelectionChanged(); - mod->NotifyDependents(FOREVER, PART_GEOM | PART_TOPO | PART_SELECT, REFMSG_CHANGE); -} - -void PatchRestore::Redo() -{ - if (epd->tempData && epd->TempData(mod)->PatchCached(t)) - { - RPatchMesh *rpatch; - PatchMesh *patch = epd->TempData(mod)->GetPatch(t,rpatch); - if (patch) - { - DWORD selLevel = patch->selLevel; // Grab this... - DWORD dispFlags = patch->dispFlags; // Grab this... - *patch = newPatch; - - nlassert (rnewPatch); // should not be NULL - *rpatch = *rnewPatch; - - patch->selLevel = selLevel; // ...and put it back in - patch->dispFlags = dispFlags; // ...and put it back in - patch->InvalidateGeomCache(); - } - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT); - } - else - if (epd->tempData) - { - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT, FALSE); - } - if (mod->ip) - Cancel2StepPatchModes(mod->ip); - mod->InvalidateSurfaceUI(); - mod->SelectionChanged(); - mod->NotifyDependents(FOREVER, PART_GEOM | PART_TOPO | PART_SELECT, REFMSG_CHANGE); -} - - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchSelRestore.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchSelRestore.cpp deleted file mode 100644 index 6107114b0..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchSelRestore.cpp +++ /dev/null @@ -1,87 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern void Cancel2StepPatchModes(IObjParam *ip); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -PatchSelRestore::PatchSelRestore(EditPatchData* pd, EditPatchMod* mod, PatchMesh *patch) -{ - gotRedo = FALSE; - epd = pd; - this->mod = mod; - oldVSel = patch->vertSel; - oldESel = patch->edgeSel; - oldPSel = patch->patchSel; - t = mod->ip->GetTime(); -} - -void PatchSelRestore::Restore(int isUndo) -{ - if (epd->tempData && epd->TempData(mod)->PatchCached(t)) - { - RPatchMesh *rpatch; - PatchMesh *patch = epd->TempData(mod)->GetPatch(t, rpatch); - if (patch) - { - if (isUndo && !gotRedo) - { - newVSel = patch->vertSel; - newESel = patch->edgeSel; - newPSel = patch->patchSel; - gotRedo = TRUE; - } - } - patch->vertSel = oldVSel; - patch->edgeSel = oldESel; - patch->patchSel = oldPSel; - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT); - } - else - if (epd->tempData) - { - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT, FALSE); - } - if (mod->ip) - Cancel2StepPatchModes(mod->ip); - mod->InvalidateSurfaceUI(); - // mod->PatchSelChanged(); - // mod->UpdateSelectDisplay(); - mod->NotifyDependents(FOREVER, PART_GEOM | PART_TOPO | PART_SELECT, REFMSG_CHANGE); -} - -void PatchSelRestore::Redo() -{ - if (epd->tempData && epd->TempData(mod)->PatchCached(t)) - { - RPatchMesh *rpatch; - PatchMesh *patch = epd->TempData(mod)->GetPatch(t,rpatch); - if (patch) - { - patch->vertSel = newVSel; - patch->edgeSel = newESel; - patch->patchSel = newPSel; - } - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT); - } - else - if (epd->tempData) - { - epd->TempData(mod)->Invalidate(PART_GEOM | PART_TOPO | PART_SELECT, FALSE); - } - if (mod->ip) - Cancel2StepPatchModes(mod->ip); - mod->InvalidateSurfaceUI(); - // mod->PatchSelChanged(); - // mod->UpdateSelectDisplay(); - mod->NotifyDependents(FOREVER, PART_GEOM | PART_TOPO | PART_SELECT, REFMSG_CHANGE); -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchVertexDelta.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchVertexDelta.cpp deleted file mode 100644 index c0ce52823..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PatchVertexDelta.cpp +++ /dev/null @@ -1,138 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - - -void PatchVertexDelta::SetSize(PatchMesh& patch, BOOL load) -{ - dtab.MakeCompatible(patch, FALSE); - - // Load it if necessary - if (load) - { - int verts = patch.numVerts; - int vecs = patch.numVecs; - int i; - for (i = 0; i < verts; ++i) - { - dtab.ptab[i] = patch.verts[i].p; - dtab.pttab[i] = patch.verts[i].flags & PVERT_COPLANAR; - } - for (i = 0; i < vecs; ++i) - dtab.vtab[i] = patch.vecs[i].p; - } -} - -void PatchVertexDelta::Apply(PatchMesh &patch) -{ - // DebugPrint(_T("PVD:Applying\n")); - // This does nothing if the number of verts hasn't changed in the mesh. - SetSize(patch, FALSE); - - // Apply the deltas - int verts = patch.numVerts; - int vecs = patch.numVecs; - int i; - for (i = 0; i < verts; ++i) - { - patch.verts[i].p += dtab.ptab[i]; - patch.verts[i].flags ^= dtab.pttab[i]; - } - for (i = 0; i < vecs; ++i) - { - patch.vecs[i].p += dtab.vtab[i]; - } - patch.computeInteriors(); -} - -void PatchVertexDelta::UnApply(PatchMesh &patch) -{ - // DebugPrint(_T("PVD:UnApplying\n")); - // This does nothing if the number of verts hasn't changed in the mesh. - SetSize(patch, FALSE); - - // Apply the deltas - int verts = patch.numVerts; - int vecs = patch.numVecs; - int i; - for (i = 0; i < verts; ++i) - { - patch.verts[i].p -= dtab.ptab[i]; - patch.verts[i].flags ^= dtab.pttab[i]; - } - for (i = 0; i < vecs; ++i) - { - patch.vecs[i].p -= dtab.vtab[i]; - } - patch.computeInteriors(); -} - -// This function applies the current changes to slave handles and their knots, and zeroes everything else -void PatchVertexDelta::ApplyHandlesAndZero(PatchMesh &patch, int handleVert) -{ - // DebugPrint(_T("PVD:ApplyAndZero\n")); - // This does nothing if the number of verts hasn't changed in the mesh. - SetSize(patch, FALSE); - - Point3 zeroPt(0.0f, 0.0f, 0.0f); - - // Apply the deltas to just the slave handles - int verts = patch.numVerts; - int vecs = patch.numVecs; - Point3Tab& delta = dtab.vtab; - IntTab& kdelta = dtab.pttab; - int i; - for (i = 0; i < vecs; ++i) - { - if (!(delta[i] == zeroPt)) - { - if (i != handleVert) - patch.vecs[i].p += delta[i]; - else - delta[i] = zeroPt; - } - } - - for (i = 0; i < verts; ++i) - { - if (kdelta[i]) - patch.verts[i].flags ^= kdelta[i]; - } -} - - -#define PVD_POINTTAB_CHUNK 0x1000 - -IOResult PatchVertexDelta::Save(ISave *isave) -{ - isave->BeginChunk(PVD_POINTTAB_CHUNK); - dtab.Save(isave); - isave-> EndChunk(); - return IO_OK; -} - -IOResult PatchVertexDelta::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PVD_POINTTAB_CHUNK: - res = dtab.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PickPatchAttach.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PickPatchAttach.cpp deleted file mode 100644 index e9250b21b..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_PickPatchAttach.cpp +++ /dev/null @@ -1,138 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PickPatchAttach::Filter(INode *node) -{ - ModContextList mcList; - INodeTab nodes; - if (node) - { - // Make sure the node does not depend on us - node->BeginDependencyTest(); - ep->NotifyDependents(FOREVER, 0, REFMSG_TEST_DEPENDENCY); - if (node->EndDependencyTest()) - return FALSE; - - ObjectState os = node->GetObjectRef()->Eval(ep->ip->GetTime()); - GeomObject *object =(GeomObject *)os.obj; - // Make sure it isn't one of the nodes we're editing, for heaven's sake! - ep->ip->GetModContexts(mcList, nodes); - int numNodes = nodes.Count(); - for (int i = 0; i < numNodes; ++i) - { - if (nodes[i] == node) - { - nodes.DisposeTemporary(); - return FALSE; - } - } - if (object->CanConvertToType(RYKOLPATCHOBJ_CLASS_ID)) - { - nodes.DisposeTemporary(); - return TRUE; - } - } - nodes.DisposeTemporary(); - return FALSE; -} - -BOOL PickPatchAttach::HitTest( - IObjParam *ip, HWND hWnd, ViewExp *vpt, IPoint2 m, int flags) -{ - INode *node = ip->PickNode(hWnd, m, this); - ModContextList mcList; - INodeTab nodes; - - if (node) - { - ObjectState os = node->GetObjectRef()->Eval(ip->GetTime()); - GeomObject *object =(GeomObject *)os.obj; - // Make sure it isn't one of the nodes we're editing, for heaven's sake! - ep->ip->GetModContexts(mcList, nodes); - int numNodes = nodes.Count(); - for (int i = 0; i < numNodes; ++i) - { - if (nodes[i] == node) - { - nodes.DisposeTemporary(); - return FALSE; - } - } - if (object->CanConvertToType(RYKOLPATCHOBJ_CLASS_ID)) - { - nodes.DisposeTemporary(); - return TRUE; - } - } - - nodes.DisposeTemporary(); - return FALSE; -} - -BOOL PickPatchAttach::Pick(IObjParam *ip, ViewExp *vpt) -{ - INode *node = vpt->GetClosestHit(); - nlassert(node); - GeomObject *object =(GeomObject *)node->GetObjectRef()->Eval(ip->GetTime()).obj; - if (object->CanConvertToType(RYKOLPATCHOBJ_CLASS_ID)) - { - RPO *attPatch =(RPO *)object->ConvertToType(ip->GetTime(), RYKOLPATCHOBJ_CLASS_ID); - if (attPatch) - { - PatchMesh patch = attPatch->patch; - RPatchMesh rpatch = *attPatch->rpatch; - ModContextList mcList; - INodeTab nodes; - ip->GetModContexts(mcList, nodes); - BOOL res = TRUE; - if (nodes[0]->GetMtl() && node->GetMtl() &&(nodes[0]->GetMtl() != node->GetMtl())) - res = DoAttachMatOptionDialog(ep->ip, ep); - if (res) - { - bool canUndo = TRUE; - ep->DoAttach(node, &patch, &rpatch, canUndo); - if (!canUndo) - GetSystemSetting(SYSSET_CLEAR_UNDO); - } - nodes.DisposeTemporary(); - // Discard the copy it made, if it isn't the same as the object itself - if (attPatch !=(PatchObject *)object) - delete attPatch; - } - } - return FALSE; -} - - -void PickPatchAttach::EnterMode(IObjParam *ip) -{ - if (ep->hOpsPanel) - { - ICustButton *but = GetICustButton(GetDlgItem(ep->hOpsPanel, IDC_ATTACH)); - but->SetCheck(TRUE); - ReleaseICustButton(but); - } -} - -void PickPatchAttach::ExitMode(IObjParam *ip) -{ - if (ep->hOpsPanel) - { - ICustButton *but = GetICustButton(GetDlgItem(ep->hOpsPanel, IDC_ATTACH)); - but->SetCheck(FALSE); - ReleaseICustButton(but); - } -} - -HCURSOR PickPatchAttach::GetHitCursor(IObjParam *ip) -{ - return LoadCursor(hInstance, MAKEINTRESOURCE(IDC_ATTACHCUR)); -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Record.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Record.cpp deleted file mode 100644 index 47338c7e1..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Record.cpp +++ /dev/null @@ -1,895 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -extern void DeletePatchParts(PatchMesh *patch, RPatchMesh *rpatch, BitArray &delVerts, BitArray &delPatches); - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -static BOOL IsCompatible(BitArray &a, BitArray &b) -{ - return (a.GetSize() == b.GetSize()) ? TRUE : FALSE; -} - - -BOOL ClearPVertSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - sel = patch->vertSel; - patch->vertSel.ClearAll(); - return TRUE; -} - -#define CVSR_SEL_CHUNK 0x1000 - -IOResult ClearPVertSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case CVSR_SEL_CHUNK: - res = sel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - - -BOOL SetPVertSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - sel = patch->vertSel; - patch->vertSel.SetAll(); - return TRUE; -} - -#define SVSR_SEL_CHUNK 0x1000 - -IOResult SetPVertSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case SVSR_SEL_CHUNK: - res = sel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL InvertPVertSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - patch->vertSel = ~patch->vertSel; - return TRUE; -} - -IOResult InvertPVertSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - // switch(iload->CurChunkID()) { - // default: - // break; - // } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL ClearPEdgeSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - sel = patch->edgeSel; - patch->edgeSel.ClearAll(); - return TRUE; -} - -#define CESR_SEL_CHUNK 0x1000 - -IOResult ClearPEdgeSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case CESR_SEL_CHUNK: - res = sel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL SetPEdgeSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - sel = patch->edgeSel; - patch->edgeSel.SetAll(); - return TRUE; -} - -#define SESR_SEL_CHUNK 0x1000 - -IOResult SetPEdgeSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case SESR_SEL_CHUNK: - res = sel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL InvertPEdgeSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - patch->edgeSel = ~patch->edgeSel; - return TRUE; -} - -IOResult InvertPEdgeSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - // switch(iload->CurChunkID()) { - // default: - // break; - // } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL ClearPatchSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - sel = patch->patchSel; - patch->patchSel.ClearAll(); - return TRUE; -} - -#define CPSR_SEL_CHUNK 0x1000 - -IOResult ClearPatchSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case CPSR_SEL_CHUNK: - res = sel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL SetPatchSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - sel = patch->patchSel; - patch->patchSel.SetAll(); - return TRUE; -} - -#define SPSR_SEL_CHUNK 0x1000 - -IOResult SetPatchSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case SPSR_SEL_CHUNK: - res = sel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL InvertPatchSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - patch->patchSel = ~patch->patchSel; - return TRUE; -} - -IOResult InvertPatchSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - // switch(iload->CurChunkID()) { - // default: - // break; - // } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PVertSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (!IsCompatible(patch->vertSel, newSel)) - return FALSE; - patch->vertSel = newSel; - return TRUE; -} - -#define VSR_OLDSEL_CHUNK 0x1000 -#define VSR_NEWSEL_CHUNK 0x1010 - -IOResult PVertSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case VSR_OLDSEL_CHUNK: - res = oldSel.Load(iload); - break; - case VSR_NEWSEL_CHUNK: - res = newSel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PEdgeSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (!IsCompatible(patch->edgeSel, newSel)) - return FALSE; - patch->edgeSel = newSel; - return TRUE; -} - -#define ESR_OLDSEL_CHUNK 0x1000 -#define ESR_NEWSEL_CHUNK 0x1010 - -IOResult PEdgeSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case ESR_OLDSEL_CHUNK: - res = oldSel.Load(iload); - break; - case ESR_NEWSEL_CHUNK: - res = newSel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PatchSelRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (!IsCompatible(patch->patchSel, newSel)) - return FALSE; - patch->patchSel = newSel; - return TRUE; -} - -#define PSR_OLDSEL_CHUNK 0x1000 -#define PSR_NEWSEL_CHUNK 0x1010 - -IOResult PatchSelRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PSR_OLDSEL_CHUNK: - res = oldSel.Load(iload); - break; - case PSR_NEWSEL_CHUNK: - res = newSel.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define PDELR_PATCH_CHUNK 0x1060 - -IOResult PatchDeleteRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - // switch(iload->CurChunkID()) { - // case PDELR_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - // } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PVertMoveRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (!delta.IsCompatible(*patch)) - return FALSE; - delta.Apply(*patch); - return TRUE; -} - -#define VMR_DELTA_CHUNK 0x1000 - -IOResult PVertMoveRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case VMR_DELTA_CHUNK: - res = delta.Load(iload); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - - -extern void DeleteSelVerts(PatchMesh *patch, RPatchMesh *rpatch); - -BOOL PVertDeleteRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - DeleteSelVerts(patch, rpatch); - return TRUE; -} - -#define VDELR_PATCH_CHUNK 0x1060 - -IOResult PVertDeleteRecord::Load(ILoad *iload) -{ - IOResult res; - while (IO_OK == (res = iload->OpenChunk())) - { - // switch(iload->CurChunkID()) { - // case VDELR_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - // } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PVertChangeRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - patch->ChangeVertType(index, type); - return TRUE; -} - -#define VCHG_GENERAL_CHUNK 0x1001 -#define VCHG_PATCH_CHUNK 0x1010 - -IOResult PVertChangeRecord::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case VCHG_GENERAL_CHUNK: - res = iload->Read(&index, sizeof(int), &nb); - res = iload->Read(&type, sizeof(int), &nb); - break; - // case VCHG_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PAttachRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - oldPatchCount = patch->numPatches; - patch->Attach(&attPatch, mtlOffset); - return TRUE; -} - -#define ATTR_GENERAL_CHUNK 0x1001 -#define ATTR_ATTPATCH_CHUNK 0x1010 -#define ATTR_MTLOFFSET_CHUNK 0x1020 - -IOResult PAttachRecord::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case ATTR_GENERAL_CHUNK: - res = iload->Read(&oldPatchCount, sizeof(int), &nb); - break; - case ATTR_ATTPATCH_CHUNK: - res = attPatch.Load(iload); - break; - case ATTR_MTLOFFSET_CHUNK: - res = iload->Read(&mtlOffset, sizeof(int), &nb); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PatchDetachRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord && !copy) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - if (!copy) - { - BitArray vdel(patch->numVerts); - vdel.ClearAll(); - BitArray pdel = patch->patchSel; - DeletePatchParts(patch, rpatch, vdel, pdel); - } - return TRUE; -} - -#define PDETR_GENERAL_CHUNK 0x1000 -#define PDETR_PATCH_CHUNK 0x1030 - -IOResult PatchDetachRecord::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PDETR_GENERAL_CHUNK: - res = iload->Read(©, sizeof(int), &nb); - break; - // case PDETR_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PatchMtlRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - for (int i = 0; i < patch->numPatches; ++i) - { - if (patch->patchSel[i]) - patch->patches[i].setMatID(index); - } - return TRUE; -} - -#define PMTLR_GENERAL_CHUNK 0x1000 -#define PMTLR_INDEX_CHUNK 0x1020 - -IOResult PatchMtlRecord::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PMTLR_INDEX_CHUNK: - res = iload->Read(&index, sizeof(MtlID), &nb); - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void ChangePatchType(PatchMesh *patch, int index, int type) -{ - // If positive vertex number, do it to just one vertex - if (index >= 0) - { - patch->patches[index].flags = type; - patch->computeInteriors(); - return; - } - - // Otherwise, do it to all selected vertices! - int patches = patch->numPatches; - BitArray &psel = patch->patchSel; - for (int i = 0; i < patches; ++i) - { - if (psel[i]) - patch->patches[i].flags = type; - } - patch->computeInteriors(); -} - - - -BOOL PatchChangeRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (index >= 0 && index >= patch->numPatches) - return FALSE; - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - ChangePatchType(patch, index, type); - return TRUE; -} - -#define PCHG_GENERAL_CHUNK 0x1001 -#define PCHG_PATCH_CHUNK 0x1010 - -IOResult PatchChangeRecord::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PCHG_GENERAL_CHUNK: - res = iload->Read(&index, sizeof(int), &nb); - res = iload->Read(&type, sizeof(int), &nb); - break; - // case PCHG_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define PADDR_TYPE_CHUNK 0x1000 -#define PADDR_PATCH_CHUNK 0x1010 -#define PADDR_POSTWELD_CHUNK 0x1020 - -IOResult PatchAddRecord::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - postWeld = FALSE; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PADDR_TYPE_CHUNK: - res = iload->Read(&type, sizeof(int), &nb); - break; - // case PADDR_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - // If the following chunk is present, it's a MAX 2.0 file and a post-addition - // weld is to be performed - case PADDR_POSTWELD_CHUNK: - postWeld = TRUE; - break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -// Compute midpoint division for patch vectors -- Provide patchmesh, patch number, 4 bez points -// returns 2 new vectors -/* -static Point3 InterpPoint(PatchMesh *patch, int index, float pct, int e1, int i1, int i2, int e2, Point3 *v1 = NULL, Point3 *v2 = NULL, Point3 *v3 = NULL, Point3 *v4 = NULL) -{ - PatchVec *v = patch->vecs; - Patch &p = patch->patches[index]; - Point3 pe1 = v[p.vec[e1]].p; - Point3 pe2 = v[p.vec[e2]].p; - Point3 pi1 = v[p.interior[i1]].p; - Point3 pi2 = v[p.interior[i2]].p; - Point3 e1i1 = pe1 +(pi1 - pe1) * pct; - Point3 i1i2 = pi1 +(pi2 - pi1) * pct; - Point3 i2e2 = pi2 +(pe2 - pi2) * pct; - Point3 a = e1i1 +(i1i2 - e1i1) * pct; - Point3 b = i1i2 +(i2e2 - i1i2) * pct; - if (v1) - *v1 = e1i1; - if (v2) - *v2 = a; - if (v3) - *v3 = b; - if (v4) - *v4 = i2e2; - return a +(b - a) * pct; -} - -static Point3 InterpPoint(float pct, Point3 e1, Point3 i1, Point3 i2, Point3 e2, Point3 *v1 = NULL, Point3 *v2 = NULL, Point3 *v3 = NULL, Point3 *v4 = NULL) -{ - Point3 e1i1 = e1 +(i1 - e1) * pct; - Point3 i1i2 = i1 +(i2 - i1) * pct; - Point3 i2e2 = i2 +(e2 - i2) * pct; - Point3 a = e1i1 +(i1i2 - e1i1) * pct; - Point3 b = i1i2 +(i2e2 - i1i2) * pct; - if (v1) - *v1 = e1i1; - if (v2) - *v2 = a; - if (v3) - *v3 = b; - if (v4) - *v4 = i2e2; - return a +(b - a) * pct; -} - -static Point3 InterpLinear(Point3 a, Point3 b, float interp) -{ - return a +(a - b) * interp; -} - -static Point3 InterpDegree2(Point3 a, Point3 b, Point3 c, float interp) -{ - Point3 ab = a +(b - a) * interp; - Point3 bc = b +(c - b) * interp; - return ab +(bc - ab) * interp; -} - -static Point3 InterpDegree3(Point3 a, Point3 b, Point3 c, Point3 d, float interp) -{ - Point3 ab = a +(b - a) * interp; - Point3 bc = b +(c - b) * interp; - Point3 cd = c +(d - c) * interp; - Point3 abbc = ab +(bc - ab) * interp; - Point3 bccd = bc +(cd - bc) * interp; - return abbc +(bccd - abbc) * interp; -} -*/ -extern void SubdividePatch(int type, BOOL propagate, PatchMesh *patch, RPatchMesh *rpatch); - -BOOL EdgeSubdivideRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - SubdividePatch(SUBDIV_EDGES, propagate, patch, rpatch); - return TRUE; -} - -#define ESUBR_PROPAGATE_CHUNK 0x1000 -#define ESUBR_PATCH_CHUNK 0x1010 - -IOResult EdgeSubdivideRecord::Load(ILoad *iload) -{ - IOResult res; - propagate = FALSE; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case ESUBR_PROPAGATE_CHUNK: - propagate = TRUE; - break; - // case ESUBR_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -BOOL PatchSubdivideRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - SubdividePatch(SUBDIV_PATCHES, propagate, patch, rpatch); - return TRUE; -} - -#define PSUBR_PROPAGATE_CHUNK 0x1000 -#define PSUBR_PATCH_CHUNK 0x1010 - -IOResult PatchSubdivideRecord::Load(ILoad *iload) -{ - IOResult res; - propagate = FALSE; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case PSUBR_PROPAGATE_CHUNK: - propagate = TRUE; - break; - // case PSUBR_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} - -BOOL PVertWeldRecord::Redo(PatchMesh *patch, RPatchMesh *rpatch, int reRecord) -{ - if (reRecord) - { - oldPatch = *patch; - roldPatch = *rpatch; - } - patch->Weld(thresh); - return TRUE; -} - -#define WELDR_THRESH_CHUNK 0x1010 -#define WELDR_PATCH_CHUNK 0x1000 - -IOResult PVertWeldRecord::Load(ILoad *iload) -{ - IOResult res; - ULONG nb; - propagate = FALSE; - while (IO_OK == (res = iload->OpenChunk())) - { - switch (iload->CurChunkID()) - { - case WELDR_THRESH_CHUNK: - res = iload->Read(&thresh, sizeof(float), &nb); - break; - // case WELDR_PATCH_CHUNK: - // res = oldPatch.Load(iload); - // break; - } - iload->CloseChunk(); - if (res != IO_OK) - return res; - } - return IO_OK; -} diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Rollup.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Rollup.cpp deleted file mode 100644 index 22b06376b..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_Rollup.cpp +++ /dev/null @@ -1,816 +0,0 @@ -#include "stdafx.h" -#include "editpat.h" - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -#define DBGWELD_DUMPx -#define DBGWELD_ACTIONx -#define DBG_NAMEDSELSx - -#define PROMPT_TIME 2000 - -extern int attachReorient; -extern float weldThreshold; -extern PatchRightMenu pMenu; -extern PatchDeleteUser pDel; -static int patchDetachCopy = 0; -static int patchDetachReorient = 0; -; -int lockedHandles = 0; -HIMAGELIST hFaceImages = NULL; -BOOL filterVerts = TRUE; -static BOOL filterVecs = TRUE; - - -static void SetVertFilter() -{ - patchHitLevel[EP_VERTEX] =(filterVerts ? SUBHIT_PATCH_VERTS : 0) |(filterVecs ? SUBHIT_PATCH_VECS : 0); -} - - -extern void CancelEditPatchModes(IObjParam *ip); -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -extern void LoadImages(); - -INT_PTR CALLBACK PatchSelectDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) -{ - static char string[64]; - EditPatchMod *ep =(EditPatchMod *)GetWindowLongPtr(hDlg, GWLP_USERDATA); - ICustToolbar *iToolbar; - if (!ep && message != WM_INITDIALOG) - return FALSE; - - switch (message) - { - case WM_INITDIALOG: - { - // Get the module path - HMODULE hModule = GetModuleHandle("neleditpatch.dlm"); - if (hModule) - { - // Get module file name - char moduldeFileName[512]; - if (GetModuleFileName (hModule, moduldeFileName, 512)) - { - // Get version info size - DWORD doomy; - uint versionInfoSize=GetFileVersionInfoSize (moduldeFileName, &doomy); - if (versionInfoSize) - { - // Alloc the buffer - char *buffer=new char[versionInfoSize]; - - // Find the verion resource - if (GetFileVersionInfo(moduldeFileName, 0, versionInfoSize, buffer)) - { - uint *versionTab; - uint versionSize; - if (VerQueryValue (buffer, "\\", (void**)&versionTab, &versionSize)) - { - // Get the pointer on the structure - VS_FIXEDFILEINFO *info=(VS_FIXEDFILEINFO*)versionTab; - if (info) - { - // Setup version number - char version[512]; - sprintf (version, "Version %d.%d.%d.%d", - info->dwFileVersionMS>>16, - info->dwFileVersionMS&0xffff, - info->dwFileVersionLS>>16, - info->dwFileVersionLS&0xffff); - SetWindowText (GetDlgItem (hDlg, IDC_VERSION), version); - } - else - SetWindowText (GetDlgItem (hDlg, IDC_VERSION), "VS_FIXEDFILEINFO * is NULL"); - } - else - SetWindowText (GetDlgItem (hDlg, IDC_VERSION), "VerQueryValue failed"); - } - else - SetWindowText (GetDlgItem (hDlg, IDC_VERSION), "GetFileVersionInfo failed"); - - // Free the buffer - delete [] buffer; - } - else - SetWindowText (GetDlgItem (hDlg, IDC_VERSION), "GetFileVersionInfoSize failed"); - } - else - SetWindowText (GetDlgItem (hDlg, IDC_VERSION), "GetModuleFileName failed"); - } - else - SetWindowText (GetDlgItem (hDlg, IDC_VERSION), "GetModuleHandle failed"); - - ep =(EditPatchMod *)lParam; - ep->hSelectPanel = hDlg; - SetWindowLongPtr(hDlg, GWLP_USERDATA, (LONG_PTR)ep); - // Set up the editing level selector - LoadImages(); - iToolbar = GetICustToolbar(GetDlgItem(hDlg, IDC_SELTYPE)); - iToolbar->SetImage(hFaceImages); - iToolbar->AddTool(ToolButtonItem(CTB_CHECKBUTTON, 0, 4, 0, 4, 24, 23, 24, 23, EP_VERTEX)); - iToolbar->AddTool(ToolButtonItem(CTB_CHECKBUTTON, 1, 5, 1, 5, 24, 23, 24, 23, EP_EDGE)); - iToolbar->AddTool(ToolButtonItem(CTB_CHECKBUTTON, 2, 6, 2, 6, 24, 23, 24, 23, EP_PATCH)); - iToolbar->AddTool(ToolButtonItem(CTB_CHECKBUTTON, 3, 7, 3, 7, 24, 23, 24, 23, EP_TILE)); - ReleaseICustToolbar(iToolbar); - ep->RefreshSelType(); - CheckDlgButton(hDlg, IDC_DISPLATTICE, ep->displayLattice); -// CheckDlgButton( hDlg, IDC_DISPSURFACE, ep->displaySurface); - CheckDlgButton(hDlg, IDC_FILTVERTS, filterVerts); - CheckDlgButton(hDlg, IDC_FILTVECS, filterVecs); - CheckDlgButton(hDlg, IDC_LOCK_HANDLES, lockedHandles); - ep->SetSelDlgEnables(); - - sprintf(string,"%s - %s",__DATE__,__TIME__); - SetDlgItemText(hDlg,ID_VERSION,string); - return TRUE; - } - - case WM_DESTROY: - // Don't leave in one of our modes! - ep->ip->ClearPickMode(); - CancelEditPatchModes(ep->ip); - return FALSE; - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MOUSEMOVE: - ep->ip->RollupMouseMessage(hDlg, message, wParam, lParam); - return FALSE; - - case WM_COMMAND: - { - BOOL needRedraw = FALSE; - switch (LOWORD(wParam)) - { - case EP_VERTEX: - if (ep->GetSubobjectLevel() == EP_VERTEX) - ep->ip->SetSubObjectLevel(PO_OBJECT); - else ep->ip->SetSubObjectLevel(EP_VERTEX); - needRedraw = TRUE; - break; - - case EP_EDGE: - if (ep->GetSubobjectLevel() == EP_EDGE) - ep->ip->SetSubObjectLevel(PO_OBJECT); - else ep->ip->SetSubObjectLevel(EP_EDGE); - needRedraw = TRUE; - break; - - case EP_PATCH: - if (ep->GetSubobjectLevel() == EP_PATCH) - ep->ip->SetSubObjectLevel(PO_OBJECT); - else ep->ip->SetSubObjectLevel(EP_PATCH); - needRedraw = TRUE; - break; - - case EP_TILE: - if (ep->GetSubobjectLevel() == EP_TILE) - ep->ip->SetSubObjectLevel(PO_OBJECT); - else ep->ip->SetSubObjectLevel(EP_TILE); - needRedraw = TRUE; - break; - - case IDC_DISPLATTICE: - ep->SetDisplayLattice(IsDlgButtonChecked(hDlg, IDC_DISPLATTICE)); - needRedraw = TRUE; - break; - case IDC_DISPSURFACE: - ep->SetDisplaySurface(IsDlgButtonChecked(hDlg, IDC_DISPSURFACE)); - needRedraw = TRUE; - break; - case IDC_FILTVERTS: - filterVerts = IsDlgButtonChecked(hDlg, IDC_FILTVERTS); - EnableWindow(GetDlgItem(hDlg, IDC_FILTVECS), filterVerts ? TRUE : FALSE); - SetVertFilter(); - break; - case IDC_FILTVECS: - filterVecs = IsDlgButtonChecked(hDlg, IDC_FILTVECS); - EnableWindow(GetDlgItem(hDlg, IDC_FILTVERTS), filterVecs ? TRUE : FALSE); - SetVertFilter(); - break; - case IDC_LOCK_HANDLES: - lockedHandles = IsDlgButtonChecked(hDlg, IDC_LOCK_HANDLES); - break; - case IDC_NS_COPY: - ep->NSCopy(); - break; - case IDC_NS_PASTE: - ep->NSPaste(); - break; - } - if (needRedraw) - { - ep->NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_NORMAL); - } - } - break; - case WM_NOTIFY: - if (((LPNMHDR)lParam)->code == TTN_NEEDTEXT) - { - LPTOOLTIPTEXT lpttt; - lpttt =(LPTOOLTIPTEXT)lParam; - switch (lpttt->hdr.idFrom) - { - case EP_VERTEX: - lpttt->lpszText = GetString(IDS_TH_VERTEX); - break; - case EP_EDGE: - lpttt->lpszText = GetString(IDS_TH_EDGE); - break; - case EP_PATCH: - lpttt->lpszText = GetString(IDS_TH_PATCH); - break; - case EP_TILE: - lpttt->lpszText = "Tile"; - break; - } - } - break; - - } - - return FALSE; -} - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -void EditPatchMod::SetOpsDlgEnables() -{ - if (!hOpsPanel) - return; - - nlassert(ip); - - // Disconnect right-click and delete mechanisms - ip->GetRightClickMenuManager()->Unregister(&pMenu); - ip->UnRegisterDeleteUser(&pDel); - - BOOL oType =(GetSubobjectLevel() == EP_OBJECT) ? TRUE : FALSE; - BOOL vType =(GetSubobjectLevel() == EP_VERTEX) ? TRUE : FALSE; - BOOL eType =(GetSubobjectLevel() == EP_EDGE) ? TRUE : FALSE; - BOOL pType =(GetSubobjectLevel() == EP_PATCH) ? TRUE : FALSE; - BOOL tType =(GetSubobjectLevel() == EP_TILE) ? TRUE : FALSE; - BOOL epType =(eType || pType) ? TRUE : FALSE; - BOOL vepType =(vType || eType || pType) ? TRUE : FALSE; - - - ICustButton *but; - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_BIND)); - but->Enable(vType); - ReleaseICustButton(but); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_UNBIND)); - but->Enable(vType); - ReleaseICustButton(but); - - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_SUBDIVIDE)); - but->Enable(epType); - ReleaseICustButton(but); - EnableWindow(GetDlgItem(hOpsPanel, IDC_PROPAGATE), epType); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_ADDTRI)); - but->Enable(eType); - ReleaseICustButton(but); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_ADDQUAD)); - but->Enable(eType); - ReleaseICustButton(but); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_WELD)); - but->Enable(vType); - ReleaseICustButton(but); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_RESET)); - but->Enable(vType); - ReleaseICustButton(but); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_DETACH)); - but->Enable(pType); - ReleaseICustButton(but); - EnableWindow(GetDlgItem(hOpsPanel, IDC_DETACHREORIENT), pType); - EnableWindow(GetDlgItem(hOpsPanel, IDC_DETACHCOPY), pType); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_PATCH_DELETE)); - but->Enable(vepType); - ReleaseICustButton(but); - ISpinnerControl *spin; - spin = GetISpinner(GetDlgItem(hOpsPanel, IDC_THRESHSPINNER)); - spin->Enable(vType); - ReleaseISpinner(spin); - -// 3-1-99 watje -// 10-4-00 hulud --- bug! :-) - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_HIDE)); - but->Enable(vepType); - ReleaseICustButton(but); - - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_UNHIDE)); - but->Enable(!tType); - ReleaseICustButton(but); - - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_EP_EXTRUDE)); - but->Enable(pType); - ReleaseICustButton(but); - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_EP_BEVEL)); - but->Enable(pType); - ReleaseICustButton(but); - - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_TURN)); - but->Enable(pType); - ReleaseICustButton(but); - - but = GetICustButton(GetDlgItem(hOpsPanel, IDC_TURN2)); - but->Enable(pType); - ReleaseICustButton(but); - - spin = GetISpinner(GetDlgItem(hOpsPanel, IDC_EP_EXTRUDESPINNER)); - spin->Enable(pType); - ReleaseISpinner(spin); - - spin = GetISpinner(GetDlgItem(hOpsPanel, IDC_EP_OUTLINESPINNER)); - spin->Enable(pType); - ReleaseISpinner(spin); - EnableWindow(GetDlgItem(hOpsPanel, IDC_EM_EXTYPE_A), pType); - EnableWindow(GetDlgItem(hOpsPanel, IDC_EM_EXTYPE_B), pType); - - EnableWindow(GetDlgItem(hOpsPanel, IDC_EP_SM_SMOOTH4), pType); - EnableWindow(GetDlgItem(hOpsPanel, IDC_EP_SM_SMOOTH5), pType); - EnableWindow(GetDlgItem(hOpsPanel, IDC_EP_SM_SMOOTH6), pType); - - EnableWindow(GetDlgItem(hOpsPanel, IDC_EP_SM_SMOOTH), pType); - EnableWindow(GetDlgItem(hOpsPanel, IDC_EP_SM_SMOOTH2), pType); - EnableWindow(GetDlgItem(hOpsPanel, IDC_EP_SM_SMOOTH3), pType); - - // Enable/disable right-click and delete mechanisms - if (!oType) - { - pMenu.SetMod(this); - ip->GetRightClickMenuManager()->Register(&pMenu); - pDel.SetMod(this); - ip->RegisterDeleteUser(&pDel); - } - } - -// ------------------------------------------------------------------------------------------------------------------------------------------------------ - -INT_PTR CALLBACK PatchOpsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) -{ - EditPatchMod *ep =(EditPatchMod *)GetWindowLongPtr(hDlg, GWLP_USERDATA); - if (!ep && message != WM_INITDIALOG) - return FALSE; - - - ISpinnerControl *spin; - ICustButton *ebut; - - switch (message) - { - case WM_INITDIALOG: - { - ep =(EditPatchMod *)lParam; - ep->hOpsPanel = hDlg; - for (int i = IDC_SMOOTH_GRP1; i < IDC_SMOOTH_GRP1 + 32; i++) - SendMessage(GetDlgItem(hDlg, i), CC_COMMAND, CC_CMD_SET_TYPE, CBT_CHECK); - SetWindowLongPtr(hDlg, GWLP_USERDATA, (LONG_PTR)ep); - ICustButton *but = GetICustButton(GetDlgItem(hDlg, IDC_ATTACH)); - but->SetHighlightColor(GREEN_WASH); - but->SetType(CBT_CHECK); - ReleaseICustButton(but); - CheckDlgButton(hDlg, IDC_ATTACHREORIENT, attachReorient); - CheckDlgButton(hDlg, IDC_DETACHCOPY, patchDetachCopy); - CheckDlgButton(hDlg, IDC_DETACHREORIENT, patchDetachReorient); - CheckDlgButton(hDlg, IDC_PROPAGATE, ep->GetPropagate()); - ep->stepsSpin = GetISpinner(GetDlgItem(hDlg, IDC_STEPSSPINNER)); - ep->stepsSpin->SetLimits(0, 100, FALSE); - ep->stepsSpin->LinkToEdit(GetDlgItem(hDlg, IDC_STEPS), EDITTYPE_POS_INT); - ep->stepsSpin->SetValue(ep->GetMeshSteps(), FALSE); - - // Tile Step - ep->tileSpin = GetISpinner(GetDlgItem(hDlg, IDC_TILESTEPSSPINNER)); - ep->tileSpin->SetLimits(-5, 5, FALSE); - ep->tileSpin->LinkToEdit(GetDlgItem(hDlg, IDC_TILESTEPS), EDITTYPE_INT); - ep->tileSpin->SetValue(ep->GetTileLevel(), FALSE); - - // Tile Step - ep->transitionSpin = GetISpinner(GetDlgItem(hDlg, IDC_TRANSITIONSPINNER)); - ep->transitionSpin->SetLimits(1, 3, FALSE); - ep->transitionSpin->LinkToEdit(GetDlgItem(hDlg, IDC_TRANSITION), EDITTYPE_INT); - ep->transitionSpin->SetValue(ep->GetTransitionLevel(), FALSE); - -// 3-18-99 to suport render steps and removal of the mental tesselator - ep->stepsRenderSpin = GetISpinner(GetDlgItem(hDlg, IDC_STEPSRENDERSPINNER)); - ep->stepsRenderSpin->SetLimits(0, 100, FALSE); - ep->stepsRenderSpin->LinkToEdit(GetDlgItem(hDlg, IDC_STEPS_RENDER), EDITTYPE_POS_INT); - ep->stepsRenderSpin->SetValue(ep->GetMeshStepsRender(), FALSE); - CheckDlgButton(hDlg, IDC_TILE_MODE, ep->GetTileMode()); - CheckDlgButton(hDlg, IDC_SHOW_INTERIOR_FACES, ep->GetShowInterior()); - CheckDlgButton(hDlg, IDC_KEEP_MAPPING, ep->GetKeepMapping()); - - // Old - EnableWindow (GetDlgItem (hDlg, IDC_STEPS), !IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSSPINNER), !IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - EnableWindow (GetDlgItem (hDlg, IDC_STEPS_RENDER), !IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSRENDERSPINNER), !IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - - // New - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPS), IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPSSPINNER), IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - EnableWindow (GetDlgItem (hDlg, IDC_KEEP_MAPPING), IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - - // New - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITION), IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITIONSPINNER), IsDlgButtonChecked(hDlg, IDC_TILE_MODE)); - - ep->weldSpin = GetISpinner(GetDlgItem(hDlg, IDC_THRESHSPINNER)); - ep->weldSpin->SetLimits(0, 999999, FALSE); - ep->weldSpin->LinkToEdit(GetDlgItem(hDlg, IDC_WELDTHRESH), EDITTYPE_UNIVERSE); - ep->weldSpin->SetValue(weldThreshold, FALSE); - - CheckDlgButton(hDlg, IDC_EM_EXTYPE_B, TRUE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH, TRUE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH4, TRUE); - - ep->inExtrude = FALSE; - ep->inBevel = FALSE; - - // Set up spinners - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_EXTRUDESPINNER)); - spin->SetLimits(-9999999, 9999999, FALSE); - spin->LinkToEdit(GetDlgItem(hDlg, IDC_EP_EXTRUDEAMOUNT), EDITTYPE_FLOAT); - ReleaseISpinner(spin); - - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_OUTLINESPINNER)); - spin->SetLimits(-9999999, 9999999, FALSE); - spin->LinkToEdit(GetDlgItem(hDlg, IDC_EP_OUTLINEAMOUNT), EDITTYPE_FLOAT); - ReleaseISpinner(spin); - - - ebut = GetICustButton(GetDlgItem(hDlg, IDC_EP_EXTRUDE)); - ebut->SetType(CBT_CHECK); - ebut->SetHighlightColor(GREEN_WASH); - ReleaseICustButton(ebut); - - ebut = GetICustButton(GetDlgItem(hDlg, IDC_EP_BEVEL)); - ebut->SetType(CBT_CHECK); - ebut->SetHighlightColor(GREEN_WASH); - ReleaseICustButton(ebut); - - ebut = GetICustButton(GetDlgItem(hDlg, IDC_BIND)); - ebut->SetType(CBT_CHECK); - ebut->SetHighlightColor(GREEN_WASH); - ReleaseICustButton(ebut); - - ep->matSpin = SetupIntSpinner(hDlg, IDC_MAT_IDSPIN, IDC_MAT_ID, 1, MAX_MATID, 0); - ep->tessUSpin = SetupIntSpinner(hDlg, IDC_TESS_U_SPIN, IDC_TESS_U2, 1, RPO_DEFAULT_TESSEL, 0); - ep->tessVSpin = SetupIntSpinner(hDlg, IDC_TESS_V_SPIN, IDC_TESS_V2, 1, RPO_DEFAULT_TESSEL, 0); - ep->tileNum = SetupIntSpinner(hDlg, IDC_TILE_MAT_SPIN, IDC_TILE_MAT, 0, 65535, 0); - ep->tileRot = SetupIntSpinner(hDlg, IDC_TILE_ROT_SPIN, IDC_TILE_ROT, 0, 3, 0); - ep->SetOpsDlgEnables(); - - return TRUE; - } - - case WM_DESTROY: - if (ep->weldSpin) - { - ReleaseISpinner(ep->weldSpin); - ep->weldSpin = NULL; - } - if (ep->stepsSpin) - { - ReleaseISpinner(ep->stepsSpin); - ep->stepsSpin = NULL; - } - if (ep->tileSpin) - { - ReleaseISpinner(ep->tileSpin); - ep->tileSpin = NULL; - } - if (ep->transitionSpin) - { - ReleaseISpinner(ep->transitionSpin); - ep->transitionSpin = NULL; - } -// 3-18-99 to suport render steps and removal of the mental tesselator - if (ep->stepsRenderSpin) - { - ReleaseISpinner(ep->stepsRenderSpin); - ep->stepsRenderSpin = NULL; - } - - // Don't leave in one of our modes! - ep->ip->ClearPickMode(); - CancelEditPatchModes(ep->ip); - ep->ip->UnRegisterDeleteUser(&pDel); - ep->ip->GetRightClickMenuManager()->Unregister(&pMenu); - return FALSE; - - case CC_SPINNER_CHANGE: - switch (LOWORD(wParam)) - { - case IDC_STEPSSPINNER: - ep->SetMeshSteps(ep->stepsSpin->GetIVal()); - ep->NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_NORMAL); - break; - case IDC_TILESTEPSSPINNER: - ep->SetTileSteps(ep->tileSpin->GetIVal()); - ep->NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_NORMAL); - break; - case IDC_TRANSITIONSPINNER: - ep->SetTransitionLevel(ep->transitionSpin->GetIVal()); - ep->NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_NORMAL); - break; - case IDC_STEPSRENDERSPINNER: - ep->SetMeshStepsRender(ep->stepsRenderSpin->GetIVal()); - break; - - case IDC_THRESHSPINNER: - weldThreshold = ep->weldSpin->GetFVal(); - break; - case IDC_EP_EXTRUDESPINNER: - { - bool enterKey; - enterKey = FALSE; - if (!HIWORD(wParam) && !ep->inExtrude) - { - enterKey = TRUE; - ep->BeginExtrude(ep->ip->GetTime()); - } - BOOL ln = IsDlgButtonChecked(hDlg, IDC_EM_EXTYPE_B); - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_EXTRUDESPINNER)); - - ep->Extrude(ep->ip->GetTime(), spin->GetFVal(), ln); - if (enterKey) - { - ep->EndExtrude(ep->ip->GetTime(), TRUE); - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_EXTRUDESPINNER)); - if (spin) - { - spin->SetValue(0, FALSE); - ReleaseISpinner(spin); - } - - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - } else - { - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_INTERACTIVE); - } - break; - } - case IDC_EP_OUTLINESPINNER: - { - bool enterKey; - enterKey = FALSE; - if (!HIWORD(wParam) && !ep->inBevel) - { - enterKey = TRUE; - ep->BeginBevel(ep->ip->GetTime()); - } - int sm =0; - int sm2 = 0; - if (IsDlgButtonChecked(hDlg, IDC_EP_SM_SMOOTH)) - sm = 0; - else if (IsDlgButtonChecked(hDlg, IDC_EP_SM_SMOOTH2)) - sm = 1; - else if (IsDlgButtonChecked(hDlg, IDC_EP_SM_SMOOTH3)) - sm = 2; - - if (IsDlgButtonChecked(hDlg, IDC_EP_SM_SMOOTH4)) - sm2 = 0; - else if (IsDlgButtonChecked(hDlg, IDC_EP_SM_SMOOTH5)) - sm2 = 1; - else if (IsDlgButtonChecked(hDlg, IDC_EP_SM_SMOOTH6)) - sm2 = 2; - - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_OUTLINESPINNER)); - ep->Bevel(ep->ip->GetTime(), spin->GetFVal(), sm, sm2); - if (enterKey) - { - ep->EndBevel(ep->ip->GetTime(), TRUE); - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_OUTLINESPINNER)); - if (spin) - { - spin->SetValue(0, FALSE); - ReleaseISpinner(spin); - } - - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - } else - { - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_INTERACTIVE); - } - break; - } - - } - break; - case CC_SPINNER_BUTTONDOWN: - switch (LOWORD(wParam)) - { - case IDC_EP_EXTRUDESPINNER: - ep->BeginExtrude(ep->ip->GetTime()); - break; - case IDC_EP_OUTLINESPINNER: - ep->BeginBevel(ep->ip->GetTime()); - break; - } - break; - - case CC_SPINNER_BUTTONUP: - switch (LOWORD(wParam)) - { - case IDC_EP_EXTRUDESPINNER: - ep->EndExtrude(ep->ip->GetTime(), HIWORD(wParam)); - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_EXTRUDESPINNER)); - if (spin) - { - spin->SetValue(0, FALSE); - ReleaseISpinner(spin); - } - - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - break; - case IDC_EP_OUTLINESPINNER: - ep->EndBevel(ep->ip->GetTime(), HIWORD(wParam)); - spin = GetISpinner(GetDlgItem(hDlg, IDC_EP_OUTLINESPINNER)); - if (spin) - { - spin->SetValue(0, FALSE); - ReleaseISpinner(spin); - } - - ep->ip->RedrawViews(ep->ip->GetTime(), REDRAW_END); - break; - - - } - break; - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MOUSEMOVE: - ep->ip->RollupMouseMessage(hDlg, message, wParam, lParam); - return FALSE; - - case WM_COMMAND: - switch (LOWORD(wParam)) - { - // Subdivision -// watje 3-18-99 - case IDC_SHOW_INTERIOR_FACES: - ep->SetShowInterior(IsDlgButtonChecked(hDlg, IDC_SHOW_INTERIOR_FACES)); -// ep->InvalidateMesh(); -// ep->NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE); -// ep->ip->RedrawViews (ep->ip->GetTime(),REDRAW_END); - break; - case IDC_TILE_MODE: - { - BOOL bCheck=(IsDlgButtonChecked(hDlg, IDC_TILE_MODE)==BST_CHECKED); - ep->SetTileMode (bCheck!=0); - - // Old - EnableWindow (GetDlgItem (hDlg, IDC_STEPS), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSSPINNER), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPS_RENDER), !bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_STEPSRENDERSPINNER), !bCheck); - - // New - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPS), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TILESTEPSSPINNER), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_KEEP_MAPPING), bCheck); - - // New - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITION), bCheck); - EnableWindow (GetDlgItem (hDlg, IDC_TRANSITIONSPINNER), bCheck); - break; - } - case IDC_KEEP_MAPPING: - { - ep->SetKeepMapping(IsDlgButtonChecked(hDlg, IDC_KEEP_MAPPING)!=0); - break; - } -// watje 12-10-98 - case IDC_HIDE: - ep->DoHide(ep->GetSubobjectLevel()); - break; - case IDC_UNHIDE: - ep->DoUnHide(); - break; - case IDC_BIND: -// ep->DoAddHook(); - if (ep->ip->GetCommandMode() == ep->bindMode) - ep->ip->SetStdCommandMode(CID_OBJMOVE); - else ep->ip->SetCommandMode(ep->bindMode); - break; - case IDC_UNBIND: - ep->DoRemoveHook(); - break; -// extrude and bevel stuff -// watje 12-10-98 - case IDC_EP_SM_SMOOTH: - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH2, FALSE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH3, FALSE); - break; - case IDC_EP_SM_SMOOTH2: - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH, FALSE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH3, FALSE); - break; - case IDC_EP_SM_SMOOTH3: - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH2, FALSE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH, FALSE); - break; - - case IDC_EP_SM_SMOOTH4: - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH5, FALSE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH6, FALSE); - break; - case IDC_EP_SM_SMOOTH5: - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH4, FALSE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH6, FALSE); - break; - case IDC_EP_SM_SMOOTH6: - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH4, FALSE); - CheckDlgButton(hDlg, IDC_EP_SM_SMOOTH5, FALSE); - break; - - - case IDC_EP_EXTRUDE: - if (ep->ip->GetCommandMode() == ep->extrudeMode) - ep->ip->SetStdCommandMode(CID_OBJMOVE); - else ep->ip->SetCommandMode(ep->extrudeMode); - break; - case IDC_EP_BEVEL: - if (ep->ip->GetCommandMode() == ep->bevelMode) - ep->ip->SetStdCommandMode(CID_OBJMOVE); - else ep->ip->SetCommandMode(ep->bevelMode); - break; - - case IDC_TURN: - nlassert (ep->GetSubobjectLevel()==PO_PATCH); - ep->DoPatchTurn(true); - break; - - case IDC_TURN2: - nlassert (ep->GetSubobjectLevel()==PO_PATCH); - ep->DoPatchTurn(false); - break; - - case IDC_SUBDIVIDE: - ep->DoSubdivide(ep->GetSubobjectLevel()); - break; - case IDC_PROPAGATE: - ep->SetPropagate(IsDlgButtonChecked(hDlg, IDC_PROPAGATE)); - break; - // Topology - case IDC_ADDTRI: - if (ep->GetSubobjectLevel() == PO_EDGE) - ep->DoPatchAdd(PATCH_TRI); - break; - case IDC_ADDQUAD: - if (ep->GetSubobjectLevel() == PO_EDGE) - ep->DoPatchAdd(PATCH_QUAD); - break; - case IDC_WELD: - ep->DoVertWeld(); - break; - case IDC_RESET: - ep->DoVertReset(); - break; - case IDC_DETACH: - ep->DoPatchDetach(patchDetachCopy, patchDetachReorient); - break; - case IDC_DETACHCOPY: - patchDetachCopy = IsDlgButtonChecked(hDlg, IDC_DETACHCOPY); - break; - case IDC_DETACHREORIENT: - patchDetachReorient = IsDlgButtonChecked(hDlg, IDC_DETACHREORIENT); - break; - case IDC_ATTACH: - { - ModContextList mcList; - INodeTab nodes; - // If the mode is on, turn it off and bail - if (ep->ip->GetCommandMode()->ID() == CID_STDPICK) - { - ep->ip->SetStdCommandMode(CID_OBJMOVE); - return FALSE; - } - // Want to turn on the mode. Make sure we're valid first - ep->ip->GetModContexts(mcList, nodes); - ep->pickCB.ep = ep; - ep->ip->SetPickMode(&ep->pickCB); - nodes.DisposeTemporary(); - break; - } - case IDC_ATTACHREORIENT: - attachReorient = IsDlgButtonChecked(hDlg, IDC_ATTACHREORIENT); - break; - case IDC_PATCH_DELETE: - ep->DoDeleteSelected(); - break; - } - break; - } - - return FALSE; -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_editpops.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_editpops.cpp deleted file mode 100644 index abbd4e34d..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_editpops.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/********************************************************************** - *< - FILE: editsops.cpp - - DESCRIPTION: Edit Shape OSM operations - - CREATED BY: Tom Hudson & Rolf Berteig - - HISTORY: created 25 April, 1995 - - *> Copyright (c) 1995, All Rights Reserved. - **********************************************************************/ -#include "stdafx.h" -#include "editpat.h" - -extern CoreExport Class_ID patchClassID; - -// in mods.cpp -extern HINSTANCE hInstance; - -/*-------------------------------------------------------------------*/ - -static void XORDottedLine( HWND hwnd, IPoint2 p0, IPoint2 p1 ) - { - HDC hdc; - hdc = GetDC( hwnd ); - SetROP2( hdc, R2_XORPEN ); - SetBkMode( hdc, TRANSPARENT ); - SelectObject( hdc, CreatePen( PS_DOT, 0, RGB(255,255,255) ) ); - MoveToEx( hdc, p0.x, p0.y, NULL ); - LineTo( hdc, p1.x, p1.y ); - DeleteObject( SelectObject( hdc, GetStockObject( BLACK_PEN ) ) ); - ReleaseDC( hwnd, hdc ); - } - -/*-------------------------------------------------------------------*/ - -EPTempData::~EPTempData() - { - if (patch) delete patch; - if (rpatch) delete rpatch; - } - -EPTempData::EPTempData(EditPatchMod *m,EditPatchData *pd) - { - patch = NULL; - rpatch = NULL; - patchValid.SetEmpty(); - patchData = pd; - mod = m; - } - -void EPTempData::Invalidate(PartID part,BOOL patchValid) - { - if ( !patchValid ) - { - delete patch; - patch = NULL; - delete rpatch; - rpatch = NULL; - } - if ( part & PART_TOPO ) - { - if (rpatch) - rpatch->InvalidateChannels (PART_TOPO|PART_GEOM|PART_SELECT|TEXMAP_CHANNEL); - } - if ( part & PART_GEOM ) - { - if (rpatch) - rpatch->InvalidateChannels (PART_GEOM); - } - if ( part & PART_SELECT ) - { - if (rpatch) - rpatch->InvalidateChannels (PART_SELECT); - } -} - -PatchMesh *EPTempData::GetPatch(TimeValue t, RPatchMesh *&rPatch) - { - if ( patchValid.InInterval(t) && patch ) - { - rPatch=rpatch; - return patch; - } - else - { - patchData->SetFlag(EPD_UPDATING_CACHE,TRUE); - mod->NotifyDependents(Interval(t,t), - PART_GEOM|SELECT_CHANNEL|PART_SUBSEL_TYPE|PART_DISPLAY|PART_TOPO, - REFMSG_MOD_EVAL); - patchData->SetFlag(EPD_UPDATING_CACHE,FALSE); - rPatch=rpatch; - return patch; - } - } - -BOOL EPTempData::PatchCached(TimeValue t) -{ - return (patchValid.InInterval(t) && patch); -} - -void EPTempData::UpdateCache(RPO *patchOb) -{ - if ( patch ) delete patch; - if ( rpatch ) delete rpatch; - patch = new PatchMesh(patchOb->patch); - rpatch = new RPatchMesh(*patchOb->rpatch); - - patchValid = FOREVER; - - // These are the channels we care about. - patchValid &= patchOb->ChannelValidity(0,GEOM_CHAN_NUM); - patchValid &= patchOb->ChannelValidity(0,TOPO_CHAN_NUM); - patchValid &= patchOb->ChannelValidity(0,SELECT_CHAN_NUM); - patchValid &= patchOb->ChannelValidity(0,SUBSEL_TYPE_CHAN_NUM); - patchValid &= patchOb->ChannelValidity(0,DISP_ATTRIB_CHAN_NUM); - patchValid &= patchOb->ChannelValidity(0,TEXMAP_CHAN_NUM); -} - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_mods.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_mods.cpp deleted file mode 100644 index 4020110e3..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/NP_mods.cpp +++ /dev/null @@ -1,254 +0,0 @@ -/********************************************************************** - *< - FILE: mods.cpp - - DESCRIPTION: DLL implementation of modifiers - - CREATED BY: Rolf Berteig (based on prim.cpp) - - HISTORY: created 30 January 1995 - - *> Copyright (c) 1994, All Rights Reserved. - **********************************************************************/ - -#include "stdafx.h" -#include "editpat.h" -#include "nel/misc/debug.h" - -HINSTANCE hInstance; -int controlsInit = FALSE; - -using namespace NLMISC; - -/** public functions **/ -BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved) -{ - hInstance = hinstDLL; - - if ( !controlsInit ) - { - controlsInit = TRUE; - - // jaguar controls - InitCustomControls(hInstance); - -#ifdef OLD3DCONTROLS - // initialize 3D controls - Ctl3dRegister(hinstDLL); - Ctl3dAutoSubclass(hinstDLL); -#endif - - // initialize Chicago controls - InitCommonControls(); - } - - switch(fdwReason) { - case DLL_PROCESS_ATTACH: - break; - case DLL_THREAD_ATTACH: - break; - case DLL_THREAD_DETACH: - break; - case DLL_PROCESS_DETACH: - break; - } - return(TRUE); - } - - -//------------------------------------------------------ -// This is the interface to Jaguar: -//------------------------------------------------------ - -__declspec( dllexport ) const TCHAR * -LibDescription() -{ - return "Ryzom patch"; -} - - -#ifndef DESIGN_VER - -/// MUST CHANGE THIS NUMBER WHEN ADD NEW CLASS -__declspec( dllexport ) int LibNumberClasses() {return 1;} - -__declspec( dllexport ) ClassDesc* -LibClassDesc(int i) { - switch(i) { - case 0: return GetEditPatchModDesc(); - /* - case 0: return GetBendModDesc(); - case 1: return GetTaperModDesc(); - case 2: return GetSinWaveObjDesc(); - case 3: return GetSinWaveModDesc(); - case 4: return GetEditMeshModDesc(); - case 5: return GetEditSplineModDesc(); - case 6: return GetEditPatchModDesc(); - case 7: return GetTwistModDesc(); - case 8: return GetExtrudeModDesc(); - case 9: return GetBombObjDesc(); - case 10: return GetBombModDesc(); - case 11: return GetClustModDesc(); - case 12: return GetSkewModDesc(); - case 13: return GetNoiseModDesc(); - case 14: return GetSinWaveOModDesc(); - case 15: return GetLinWaveObjDesc(); - case 16: return GetLinWaveModDesc(); - case 17: return GetLinWaveOModDesc(); - case 18: return GetOptModDesc(); - case 19: return GetDispModDesc(); - case 20: return GetClustNodeModDesc(); - case 21: return GetGravityObjDesc(); - case 22: return GetGravityModDesc(); - case 23: return GetWindObjDesc(); - case 24: return GetWindModDesc(); - case 25: return GetDispObjDesc(); - case 26: return GetDispWSModDesc(); - case 27: return GetDeflectObjDesc(); - case 28: return GetDeflectModDesc(); - case 29: return GetUVWMapModDesc(); - case 30: return GetSelModDesc(); - case 31: return GetSmoothModDesc(); - case 32: return GetMatModDesc(); - case 33: return GetNormalModDesc(); - case 34: return GetSurfrevModDesc(); - case 35: return GetResetXFormDesc(); - case 36: return GetAFRModDesc(); - case 37: return GetTessModDesc(); - case 38: return GetDeleteModDesc(); - case 39: return GetMeshSelModDesc(); - case 40: return GetFaceExtrudeModDesc(); - case 41: return GetUVWXFormModDesc(); - case 42: return GetMirrorModDesc(); - case 43: return GetUnwrapModDesc(); - case 44: return GetBendWSMDesc(); - case 45: return GetTwistWSMDesc(); - case 46: return GetTaperWSMDesc(); - case 47: return GetSkewWSMDesc(); - case 48: return GetNoiseWSMDesc(); - case 49: return GetSDeleteModDesc(); - case 50: return GetDispApproxModDesc(); - case 51: return GetMeshMesherWSMDesc(); - case 52: return GetNormalizeSplineDesc();*/ - default: return 0; - } - - } - -#else - -// -// DESIGN VERSION EXCLUDES SOME PLUG_INS -// - -/// MUST CHANGE THIS NUMBER WHEN ADD NEW CLASS -__declspec( dllexport ) int LibNumberClasses() {return 1;} - -__declspec( dllexport ) ClassDesc* -LibClassDesc(int i) { - switch(i) { - case 0: return GetEditPatchModDesc(); - /* - case 0: return GetBendModDesc(); - case 1: return GetTaperModDesc(); - //case 2: return GetSinWaveObjDesc(); - //case 3: return GetSinWaveModDesc(); - case 2: return GetEditMeshModDesc(); - case 3: return GetEditSplineModDesc(); - case 4: return GetEditPatchModDesc(); - case 5: return GetTwistModDesc(); - case 6: return GetExtrudeModDesc(); - //case 9: return GetBombObjDesc(); - //case 10: return GetBombModDesc(); - case 7: return GetClustModDesc(); - case 8: return GetSkewModDesc(); - case 9: return GetNoiseModDesc(); - case 10: return GetSinWaveOModDesc(); - //case 15: return GetLinWaveObjDesc(); - //case 16: return GetLinWaveModDesc(); - case 11: return GetLinWaveOModDesc(); - case 12: return GetOptModDesc(); - case 13: return GetDispModDesc(); - case 14: return GetClustNodeModDesc(); - //case 21: return GetGravityObjDesc(); - //case 22: return GetGravityModDesc(); - //case 23: return GetWindObjDesc(); - //case 24: return GetWindModDesc(); - //case 25: return GetDispObjDesc(); - //case 26: return GetDispWSModDesc(); - //case 27: return GetDeflectObjDesc(); - //case 28: return GetDeflectModDesc(); - case 15: return GetUVWMapModDesc(); - case 16: return GetSelModDesc(); - case 17: return GetSmoothModDesc(); - case 18: return GetMatModDesc(); - case 19: return GetNormalModDesc(); - case 20: return GetSurfrevModDesc(); - case 21: return GetResetXFormDesc(); - case 22: return GetAFRModDesc(); - case 23: return GetTessModDesc(); - case 24: return GetDeleteModDesc(); - case 25: return GetMeshSelModDesc(); - case 26: return GetFaceExtrudeModDesc(); - case 27: return GetUVWXFormModDesc(); - case 28: return GetMirrorModDesc(); -// case 29: return GetUnwrapModDesc(); - case 29: return GetBendWSMDesc(); - case 30: return GetTwistWSMDesc(); - case 31: return GetTaperWSMDesc(); - case 32: return GetSkewWSMDesc(); - case 33: return GetNoiseWSMDesc(); - case 34: return GetSDeleteModDesc(); - case 35: return GetDispApproxModDesc(); - case 36: return GetMeshMesherWSMDesc(); - case 37: return GetNormalizeSplineDesc(); -*/ - default: return 0; - } - - } - -#endif - - - -// Return version so can detect obsolete DLLs -__declspec( dllexport ) ULONG -LibVersion() { return VERSION_3DSMAX; } - -// Let the plug-in register itself for deferred loading -__declspec( dllexport ) ULONG CanAutoDefer() -{ - return 1; -} - -BOOL CALLBACK DefaultSOTProc( - HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam) - { - IObjParam *ip = (IObjParam*)GetWindowLongPtr(hWnd,GWLP_USERDATA); - - switch (msg) { - case WM_INITDIALOG: - SetWindowLongPtr(hWnd,GWLP_USERDATA,lParam); - break; - - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_MOUSEMOVE: - if (ip) ip->RollupMouseMessage(hWnd,msg,wParam,lParam); - return FALSE; - - default: - return FALSE; - } - return TRUE; - } - -TCHAR *GetString(int id) - { - static TCHAR buf[256]; - - if (hInstance) - return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL; - return NULL; - } diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/Trim.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/Trim.cur deleted file mode 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a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/echamfer.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/echamfer.cur deleted file mode 100644 index c55865b8b..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/echamfer.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/editpat.h b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/editpat.h deleted file mode 100644 index 5898888ff..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/editpat.h +++ /dev/null @@ -1,1506 +0,0 @@ - -/********************************************************************** - *< - FILE: editpat.h - - DESCRIPTION: Edit Patch OSM - - CREATED BY: Tom Hudson, Dan Silva & Rolf Berteig - - HISTORY: created 23 June 1995 - - *> Copyright (c) 1995, All Rights Reserved. - **********************************************************************/ - - -#ifndef __EDITPATCH_H__ -#define __EDITPATCH_H__ - -#include "mods.h" -#include "modsres.h" -#include "nel/misc/rgba.h" -#include "nel/3d/quad_tree.h" -#include -#include "../nel_patch_lib/rpo.h" -#include "nel/3d/tile_bank.h" -#include -#include "../nel_patch_lib/vertex_neighborhood.h" - -// For MAX_RELEASE -#include - -namespace NL3D -{ -class CCamera; -class CViewport; -class CLandscape; -} - -using namespace NL3D; -using namespace NLMISC; - -#define Alert(x) MessageBox(GetActiveWindow(),x,_T("Alert"),MB_OK); - -#define EDITPAT_CHANNELS (PART_GEOM|SELECT_CHANNEL|PART_SUBSEL_TYPE|PART_DISPLAY|PART_TOPO|TEXMAP_CHANNEL) -#define CID_EP_PAINT CID_EP_BEVEL+5 - -// These are values for selLevel. -#define EP_OBJECT 0 -#define EP_VERTEX 1 -#define EP_EDGE 2 -#define EP_PATCH 3 -#define EP_TILE 4 - -#define COLOR_BRUSH_STEP 10 -#define COLOR_BRUSH_MIN (2.f) -#define COLOR_BRUSH_MAX (32.f) - -// Named selection set levels: -#define EP_NS_VERTEX 0 -#define EP_NS_EDGE 1 -#define EP_NS_PATCH 2 -// Conversion from selLevel to named selection level: -static int namedSetLevel[] = { EP_NS_VERTEX, EP_NS_VERTEX, EP_NS_EDGE, EP_NS_PATCH }; -static int namedClipLevel[] = { CLIP_P_VERT, CLIP_P_VERT, CLIP_P_EDGE, CLIP_P_PATCH }; - -#define MAX_MATID 0xffff - -#define UNDEFINED 0xffffffff - -#define CID_EPM_BIND CID_USER + 203 -#define CID_EPM_EXTRUDE CID_USER + 204 -#define CID_EPM_BEVEL CID_USER + 205 - -class EditPatchMod; -class CNelPatchChanger; - -#define BRUSH_COUNT 3 - -// Advanced TessApprox settings... -class AdvParams -{ -public: - TessSubdivStyle mStyle; - int mMin, mMax; - int mTris; -}; - -class PatchRightMenu : public RightClickMenu -{ -private: - EditPatchMod *ep; -public: - void Init(RightClickMenuManager* manager, HWND hWnd, IPoint2 m); - void Selected(UINT id); - void SetMod(EditPatchMod *ep) { this->ep = ep; } -}; - -class EPM_BindMouseProc : public MouseCallBack -{ - friend class MouseListener; - private: - EditPatchMod *pobj; - IObjParam *ip; - IPoint2 om; - BitArray knotList; - PatchMesh *pMesh; - RPatchMesh *rpMesh; - CVertexNeighborhood tab; - - protected: - HCURSOR GetTransformCursor(); - BOOL HitAKnot(ViewExp *vpt, IPoint2 *p, int *vert); - BOOL HitASegment(ViewExp *vpt, IPoint2 *p, int *Seg); - - BOOL HitTest( ViewExp *vpt, IPoint2 *p, int type, int flags, int subType ); - BOOL AnyHits( ViewExp *vpt ) { return vpt->NumSubObjHits(); } - - public: - EPM_BindMouseProc(EditPatchMod* spl, IObjParam *i) { pobj=spl; ip=i; } - int proc( - HWND hwnd, - int msg, - int point, - int flags, - IPoint2 m ); -}; - -struct EPM_Mesh -{ - EPM_Mesh (PatchMesh *pmesh, RPatchMesh *rmesh, class EditPatchData *patchData, INode* node, ModContext *mod, int mcListIndex) - { - PMesh=pmesh; - RMesh=rmesh; - PatchData=patchData; - Node=node; - Mod=mod; - McListIndex=mcListIndex; - } - PatchMesh *PMesh; - RPatchMesh *RMesh; - INode *Node; - ModContext *Mod; - int McListIndex; - class EditPatchData *PatchData; -}; - -struct EPM_PaintVertex -{ - EPM_PaintVertex (sint32 mesh, sint32 vert) - { - Mesh=mesh; - vertex=vert; - } - sint32 Mesh; - sint32 vertex; -}; - -struct EPM_PaintTile -{ - EPM_PaintTile () - { - Mesh=-1; - } - EPM_PaintTile* get2Voisin (int i) - { - if (voisins[i]) - { - return voisins[i]->voisins[(i+rotate[i])&3]; - } - return NULL; - } - int get2VoisinRotate (int i) - { - if (voisins[i]) - { - return rotate[i]+voisins[i]->rotate[(i+rotate[i])&3]; - } - return NULL; - } - EPM_PaintTile* getRight256 (int rot, int& _rotate) - { - _rotate=rotate[(2+rot)&3]; - return voisins[(2+rot)&3]; - } - EPM_PaintTile* getBottom256 (int rot, int& _rotate) - { - _rotate=rotate[(1+rot)&3]; - return voisins[(1+rot)&3]; - } - EPM_PaintTile* getRightBottom256 (int rot, int& _rotate) - { - int rightRot; - EPM_PaintTile* right=getRight256 (rot, rightRot); - if (right) - return right->getBottom256 ((rot-rightRot)&3, _rotate); - else - return NULL; - } - EPM_PaintTile* getBottomRight256 (int rot, int& _rotate) - { - int bottomRot; - EPM_PaintTile* bottom=getBottom256 (rot, bottomRot); - if (bottom) - return bottom->getRight256 ((rot-bottomRot)&3, _rotate); - else - return NULL; - } - bool validFor256 (int rot) - { - int _rotate; - if (!getRight256 (rot, _rotate)) - return false; - if (!getBottom256 (rot, _rotate)) - return false; - if (!getRightBottom256 (rot, _rotate)) - return false; - if (getRightBottom256 (rot, _rotate)!=getBottomRight256 (rot, _rotate)) - return false; - return true; - } - void set256 (int rotate) - { - } - bool intersect (const Ray& ray, std::vector& vectMesh, TimeValue t, NLMISC::CVector& hit); - sint32 patch; - sint32 tile; - sint16 Mesh; - uint8 u; - uint8 v; - EPM_PaintTile* voisins[4]; - uint8 rotate[4]; - CVector Center; - float Radius; -}; - -struct EPM_PaintPatch -{ - enum TBorder {left=0, bottom, right, top, count}; - EPM_PaintPatch () - { - Mesh=-1; - } - EPM_PaintPatch (sint32 mesh, sint32 p) - { - Mesh=mesh; - patch=p; - } - sint32 Mesh; - sint32 patch; -}; - -/*-------------------------------------------------------------------*/ - -class tileSetIndex -{ -public: - int TileSet; - int Rotate; - bool operator< (const tileSetIndex& other) const - { - if (TileSetother.TileSet) - return false; - int delta=(other.Rotate-Rotate)&3; - if (delta==1) - return true; - if (delta==3) - return false; - if (delta==0) - return false; - nlassert (0); // no! - return false; - } - bool operator!= (const tileSetIndex& other) const - { - return ((TileSet!=other.TileSet)||(Rotate!=other.Rotate)); - } - bool operator== (const tileSetIndex& other) const - { - return ((TileSet==other.TileSet)&&(Rotate==other.Rotate)); - } -}; - -/*-------------------------------------------------------------------*/ - -class CBackupValue -{ -public: - // Ctor - CBackupValue () {} - CBackupValue (const tileDesc& desc, uint mesh, uint tile) : Desc (desc), Mesh (mesh), Tile (tile) - {} - - // Public data - tileDesc Desc; - uint Mesh; - uint Tile; -}; - -/*-------------------------------------------------------------------*/ - -class EPM_PaintMouseProc : public MouseCallBack -{ - friend class MouseListener; - friend DWORD WINAPI myThread (LPVOID vData); - friend class CTileUndo; - friend class CPaintColor; - friend class CFillPatch; - -private: - EditPatchMod *pobj; - IObjParam *ip; - IPoint2 om; - //PatchMesh *pMesh; - //sint32 Mesh; - //std::map metaMeshIndex; - std::vector > metaTile; - std::vector bitArray; - int Rotation; - int TileIndex; - CQuadTree quadTreeSelect; - -protected: - - // Paint algorithm - void SetTile (int mesh, int tile, const tileDesc& desc, std::vector& vectMesh, CLandscape* land, CNelPatchChanger& nelPatchChg, - std::vector* backupStack, bool undo=true, bool updateDisplace=false); - - // Get a tile - void GetTile (int mesh, int tile, tileDesc& desc, std::vector& vectMesh, CLandscape* land); - - bool PutATile ( EPM_PaintTile* pTile, int tileSet, int curRotation, const NL3D::CTileBank& bank, - bool selectCycle, std::set& visited, std::vector& vectMesh, - NL3D::CLandscape* land, CNelPatchChanger& nelPatchChg, bool _256); - - void PutADisplacetile ( EPM_PaintTile* pTile, const CTileBank& bank, - std::vector& vectMesh, - CLandscape* land, CNelPatchChanger& nelPatchChg); - - BOOL PutDisplace (int tile, int mesh, const CTileBank& bank, std::vector& vectMesh, CLandscape* land, - int recurs, std::set& alreadyRecursed, CNelPatchChanger& nelPatchChg); - - int selectTile (uint tileSet, bool selectCycle, bool _256, uint group, const CTileBank& bank); - bool GetBorderDesc (EPM_PaintTile* tile, tileSetIndex *pVoisinCorner, NL3D::CTileSet::TFlagBorder pBorder[4][3], - tileDesc *pVoisinIndex, const NL3D::CTileBank& bank, std::vector& vectMesh, CNelPatchChanger& nelPatchChg); - - const NL3D::CTileSetTransition* FindTransition (int nTileSet, int nRotate, const NL3D::CTileSet::TFlagBorder *border, - const NL3D::CTileBank& bank); - bool PropagateBorder (EPM_PaintTile* tile, int curRotation, int curTileSet, std::set& visited, - const NL3D::CTileBank& bank, std::vector& vectMesh, NL3D::CLandscape* land, CNelPatchChanger& nelPatchChg, - std::vector& backupStack, bool recurseNoDiff=true); - - // Calc rotate path - uint8 CalcRotPath (EPM_PaintTile* from, EPM_PaintTile* to, int depth, int rotate, int& deltaX, int& deltaY, int& cost); - - // Just put a tile - BOOL PutTile (int tile, int mesh, bool first, const NL3D::CTileBank& bank, int tileSet, std::vector& vectMesh, NL3D::CLandscape* land, - int recurs, std::set& alreadyRecursed, CNelPatchChanger& nelPatchChg, bool _256); - - void RecursTile (EPM_PaintTile* pTile, const CTileBank& bank, int tileSet, std::vector& vectMesh, CLandscape* land, int recurs, - std::set& alreadyRecursed, bool first, int rotation, CNelPatchChanger& nelPatchChg, bool _256); - - - BOOL HitATile(ViewExp *vpt, IPoint2 *p, int *tile, int *mesh, TimeValue t, std::vector& vectMesh, NLMISC::CVector& hit); - BOOL HitATile(const CViewport& viewport, const CCamera& camera, float x, float y, int *tile, int *mesh, TimeValue t, std::vector& vectMesh, NLMISC::CVector& hit); - BOOL AnyHits( ViewExp *vpt ) - { - return vpt->NumSubObjHits(); - } - -public: - EPM_PaintMouseProc(EditPatchMod* spl, IObjParam *i) - { - pobj=spl; - ip=i; - TileIndex=0; - - // Init plane matrix XY - NLMISC::CMatrix tmp; - NLMISC::CVector I(1,0,0); - NLMISC::CVector J(0,0,-1); - NLMISC::CVector K(0,1,0); - tmp.identity(); - tmp.setRot(I,J,K, true); - quadTreeSelect.changeBase (tmp); - } - int proc( - HWND hwnd, - int msg, - int point, - int flags, - IPoint2 m ); -}; - - -class EPM_BindCMode : public CommandMode -{ - private: - ChangeFGObject fgProc; - EPM_BindMouseProc eproc; - EditPatchMod* pobj; -// int type; // See above - - public: - EPM_BindCMode(EditPatchMod* spl, IObjParam *i) : - fgProc((ReferenceTarget*)spl), eproc(spl,i) {pobj=spl;} - - int Class() { return MODIFY_COMMAND; } - int ID() { return CID_EP_BIND; } - MouseCallBack *MouseProc(int *numPoints) { *numPoints=2; return &eproc; } - ChangeForegroundCallback *ChangeFGProc() { return &fgProc; } - BOOL ChangeFG( CommandMode *oldMode ) { return oldMode->ChangeFGProc() != &fgProc; } - void EnterMode(); - void ExitMode(); -// void SetType(int type) { this->type = type; eproc.SetType(type); } -}; - -class EPM_ExtrudeMouseProc : public MouseCallBack { -private: - MoveTransformer moveTrans; - EditPatchMod *po; - Interface *ip; - IPoint2 om; - Point3 ndir; -public: - EPM_ExtrudeMouseProc(EditPatchMod* o, IObjParam *i) : moveTrans(i) {po=o;ip=i;} - int proc(HWND hwnd, int msg, int point, int flags, IPoint2 m); -}; - - -class EPM_ExtrudeSelectionProcessor : public GenModSelectionProcessor { -protected: - HCURSOR GetTransformCursor(); -public: - EPM_ExtrudeSelectionProcessor(EPM_ExtrudeMouseProc *mc, EditPatchMod *o, IObjParam *i) - : GenModSelectionProcessor(mc,(BaseObject*) o,i) {} -}; - - -class EPM_ExtrudeCMode : public CommandMode { -private: - ChangeFGObject fgProc; - EPM_ExtrudeSelectionProcessor mouseProc; - EPM_ExtrudeMouseProc eproc; - EditPatchMod* po; - -public: - EPM_ExtrudeCMode(EditPatchMod* o, IObjParam *i) : - fgProc((ReferenceTarget *)o), mouseProc(&eproc,o,i), eproc(o,i) {po=o;} - int Class() { return MODIFY_COMMAND; } - int ID() { return CID_EPM_EXTRUDE; } - MouseCallBack *MouseProc(int *numPoints) { *numPoints=2; return &mouseProc; } - ChangeForegroundCallback *ChangeFGProc() { return &fgProc; } - BOOL ChangeFG( CommandMode *oldMode ) { return oldMode->ChangeFGProc() != &fgProc; } - void EnterMode(); - void ExitMode(); -}; - - - - -class EPM_BevelMouseProc : public MouseCallBack { -private: - MoveTransformer moveTrans; - EditPatchMod *po; - Interface *ip; - IPoint2 om; - -public: - EPM_BevelMouseProc(EditPatchMod* o, IObjParam *i) : moveTrans(i) {po=o;ip=i;} - int proc(HWND hwnd, int msg, int point, int flags, IPoint2 m); -}; - - -class EPM_BevelSelectionProcessor : public GenModSelectionProcessor { -protected: - HCURSOR GetTransformCursor(); -public: - EPM_BevelSelectionProcessor(EPM_BevelMouseProc *mc, EditPatchMod *o, IObjParam *i) - : GenModSelectionProcessor(mc,(BaseObject*) o,i) {} -}; - - -class EPM_BevelCMode : public CommandMode { -private: - ChangeFGObject fgProc; - EPM_BevelSelectionProcessor mouseProc; - EPM_BevelMouseProc eproc; - EditPatchMod* po; - -public: - EPM_BevelCMode(EditPatchMod* o, IObjParam *i) : - fgProc((ReferenceTarget *)o), mouseProc(&eproc,o,i), eproc(o,i) {po=o;} - int Class() { return MODIFY_COMMAND; } - int ID() { return CID_EPM_BEVEL; } - MouseCallBack *MouseProc(int *numPoints) { *numPoints=3; return &mouseProc; } - ChangeForegroundCallback *ChangeFGProc() { return &fgProc; } - BOOL ChangeFG( CommandMode *oldMode ) { return oldMode->ChangeFGProc() != &fgProc; } - void EnterMode(); - void ExitMode(); -}; - -class VertInsertRecord; -class PickPatchAttach; - -class EditPatchMod : public Modifier, IPatchOps, IPatchSelect, ISubMtlAPI, AttachMatDlgUser -{ - friend class EPTempData; - friend class EditPatchData; - friend class XFormProc; - friend class PatchRestore; - friend class PVertexRightMenu; - friend class PatchRightMenu; - friend class PickPatchAttach; - - public: - static HWND hSelectPanel, hOpsPanel, hSurfPanel, hTilePanel, hEdgePanel; - static BOOL rsSel, rsOps, rsSurf, rsTile, rsEdge; // rollup states (FALSE = rolled up) - static IObjParam *ip; - - static MoveModBoxCMode *moveMode; - static RotateModBoxCMode *rotMode; - static UScaleModBoxCMode *uscaleMode; - static NUScaleModBoxCMode *nuscaleMode; - static SquashModBoxCMode *squashMode; - static SelectModBoxCMode *selectMode; - static ISpinnerControl *weldSpin; - static ISpinnerControl *stepsSpin; - static ISpinnerControl *tileSpin; - static ISpinnerControl *transitionSpin; -//3-18-99 to suport render steps and removal of the mental tesselator - static ISpinnerControl *stepsRenderSpin; - static PickPatchAttach pickCB; - static BOOL patchUIValid; - static BOOL tileUIValid; - static BOOL edgeUIValid; - -//watje command mode for the extrude and beevl - static EPM_ExtrudeCMode *extrudeMode; - static EPM_BevelCMode *bevelMode; - static EPM_BindCMode *bindMode; - - // for the tessellation controls - static BOOL settingViewportTess; // are we doing viewport or renderer - static BOOL settingDisp; // if we're doign renderer is it mesh or displacmenent - static ISpinnerControl *uSpin; - static ISpinnerControl *vSpin; - static ISpinnerControl *edgeSpin; - static ISpinnerControl *angSpin; - static ISpinnerControl *distSpin; - static ISpinnerControl *mergeSpin; - static ISpinnerControl *matSpin; - static ISpinnerControl *tessUSpin; - static ISpinnerControl *tessVSpin; - static ISpinnerControl *tileNum; - static ISpinnerControl *tileRot; - static int attachMat; - static BOOL condenseMat; - static int CurrentTileSet; - static int brushSize; - static int ColorBushSize; - static int tileSize; - static int TileGroup; // Active group of tiles. 0: no gourp, 1-4: group 0 to 3 - static int DisplaceTile; // Active displace tile - static int DisplaceTileSet; // Active tileset in displace - static uint TileFillRotation; // Rotation used in fill - static bool TileTrick; // Trick - static int tileSetSet; - static int channelModified; - static bool additiveTile; - static bool automaticLighting; - - RefResult NotifyRefChanged( Interval changeInt,RefTargetHandle hTarget, - PartID& partID, RefMessage message ) { return REF_SUCCEED; } - - int selLevel; - - // RB:named sel sets - BOOL namedSelNeedsFixup; // TRUE for pre-r3 files - Tab namedSel[5]; - int FindSet(TSTR &setName,int level); - void AddSet(TSTR &setName,int level); - void RemoveSet(TSTR &setName,int level); - void RemoveAllSets(); - void ClearSetNames(); - - // Remembered info - PatchMesh *rememberedPatch; // NULL if using all selected patches - int rememberedIndex; - int rememberedData; - - BOOL displaySurface; - BOOL displayLattice; - int meshSteps; -//3-18-99 to suport render steps and removal of the mental tesselator - int meshStepsRender; - BOOL showInterior; - int tileLevel; - bool tileMode; - bool includeMeshes; - bool keepMapping; - int transitionType; - - BOOL meshAdaptive; // Future use (Not used now) - TessApprox viewTess; // for GAP tessellation - TessApprox prodTess; - TessApprox dispTess; - - BOOL mViewTessNormals; // use normals from the tesselator - BOOL mProdTessNormals; // use normals from the tesselator - BOOL mViewTessWeld; // Weld the mesh after tessellation - BOOL mProdTessWeld; // Weld the mesh after tessellation - BOOL propagate; - - BOOL inExtrude; - BOOL inBevel; - - - EditPatchMod(); - ~EditPatchMod(); - - Interval LocalValidity(TimeValue t); - ChannelMask ChannelsUsed() { return EDITPAT_CHANNELS; } - ChannelMask ChannelsChanged() { return channelModified; } - void ModifyObject(TimeValue t, ModContext &mc, ObjectState *os, INode *node); - void NotifyInputChanged(Interval changeInt, PartID partID, RefMessage message, ModContext *mc); - Class_ID InputType() { return RYKOLPATCHOBJ_CLASS_ID; } - - int CompMatrix(TimeValue t, ModContext& mc, Matrix3& tm, Interval& valid); - - // From Animatable - void DeleteThis() { delete this; } - void GetClassName(TSTR& s) { s= TSTR(_T("EditPatchRyzomMod")); } - Class_ID ClassID() { return Class_ID(0x4dd14a3c, 0x4ac23c0c); } - void* GetInterface(ULONG id); - - // From BaseObject - int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext* mc); - int Display(TimeValue t, INode* inode, ViewExp *vpt, int flagst, ModContext *mc); - void GetWorldBoundBox(TimeValue t,INode* inode, ViewExp *vpt, Box3& box, ModContext *mc); - - void GetSubObjectCenters(SubObjAxisCallback *cb,TimeValue t,INode *node,ModContext *mc); - void GetSubObjectTMs(SubObjAxisCallback *cb,TimeValue t,INode *node,ModContext *mc); - int SubObjectIndex(HitRecord *hitRec); - - BOOL DependOnTopology(ModContext &mc); - - // Generic xform procedure. - void XFormVerts( XFormProc *xproc, TimeValue t, Matrix3& partm, Matrix3& tmAxis ); - - // Specialized xform for bezier handles - void XFormHandles( XFormProc *xproc, TimeValue t, Matrix3& partm, Matrix3& tmAxis, int object, int handleIndex ); - - // Affine transform methods - void Move( TimeValue t, Matrix3& partm, Matrix3& tmAxis, Point3& val, BOOL localOrigin=FALSE ); - void Rotate( TimeValue t, Matrix3& partm, Matrix3& tmAxis, Quat& val, BOOL localOrigin=FALSE ); - void Scale( TimeValue t, Matrix3& partm, Matrix3& tmAxis, Point3& val, BOOL localOrigin=FALSE ); - - // The following is called before the first Move(), Rotate() or Scale() call - void TransformStart(TimeValue t); - - // The following is called after the user has completed the Move, Rotate or Scale operation and - // the undo object has been accepted. - void TransformFinish(TimeValue t); - - // The following is called when the transform operation is cancelled by a right-click and the undo - // has been cancelled. - void TransformCancel(TimeValue t); - - BOOL SupportsNamedSubSels() {return TRUE;} - void ActivateSubSelSet(TSTR &setName); - void NewSetFromCurSel(TSTR &setName); - void RemoveSubSelSet(TSTR &setName); - void SetupNamedSelDropDown(); - int NumNamedSelSets(); - TSTR GetNamedSelSetName(int i); - void SetNamedSelSetName(int i,TSTR &newName); - void NewSetByOperator(TSTR &newName,Tab &sets,int op); - BOOL GetUniqueSetName(TSTR &name); - int SelectNamedSet(); - void NSCopy(); - void NSPaste(); - void MaybeFixupNamedSels(); - -//watje 12-10-98 - void DoHide(int type); - void DoUnHide(); - void DoPatchHide(); - void DoVertHide(); - void DoEdgeHide(); - - void DoAddHook(PatchMesh *pMesh, int vert0, int vert1, int vert2, int seg, int config); - void DoRemoveHook(); - -//watje bevel and extrusion stuff - void DoExtrude() ; - void BeginExtrude(TimeValue t); - void EndExtrude (TimeValue t, BOOL accept=TRUE); - void Extrude( TimeValue t, float amount, BOOL useLocalNorm ); - - - void DoBevel() ; - void BeginBevel(TimeValue t); - void EndBevel (TimeValue t, BOOL accept=TRUE); - void Bevel( TimeValue t, float amount, BOOL smoothStart, BOOL smoothEnd ); - - - - - void DoDeleteSelected(); - void DoVertDelete(); - void DoEdgeDelete(); - void DoPatchDelete(); - void DoPatchAdd(int type); - void DoSubdivide(int type); - void DoEdgeSubdivide(); - void DoPatchSubdivide(); - void DoVertWeld(); - void DoVertReset(); - void DoPatchDetach(int copy, int reorient); - void DoPatchTurn(bool ccw); - - void ClearPatchDataFlag(ModContextList& mcList,DWORD f); - void DeletePatchDataTempData(); - void CreatePatchDataTempData(); - - int NumRefs() { return 0; } - RefTargetHandle GetReference(int i) { return NULL; } - void SetReference(int i, RefTargetHandle rtarg) {} - - void ChangeRememberedPatch(int type); - void ChangeSelPatches(int type); - int RememberPatchThere(HWND hWnd, IPoint2 m); - void SetRememberedPatchType(int type); - void ChangeRememberedVert(int type); - void ChangeSelVerts(int type); - int RememberVertThere(HWND hWnd, IPoint2 m); - void SetRememberedVertType(int type); - - // IO - IOResult Save(ISave *isave); - IOResult Load(ILoad *iload); - IOResult SaveLocalData(ISave *isave, LocalModData *ld); - IOResult LoadLocalData(ILoad *iload, LocalModData **pld); - IOResult LoadNamedSelChunk(ILoad *iload,int level); - - CreateMouseCallBack* GetCreateMouseCallBack() { return NULL; } - void BeginEditParams( IObjParam *ip, ULONG flags, Animatable *prev ); - void EndEditParams( IObjParam *ip, ULONG flags, Animatable *next ); - RefTargetHandle Clone(RemapDir& remap = DefaultRemapDir()); - TCHAR *GetObjectName() { return GetString(IDS_TH_EDITPATCH); } - void ActivateSubobjSel(int level, XFormModes& modes ); - int NeedUseSubselButton() { return 0; } - void SelectSubComponent( HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert ); - void ClearSelection(int selLevel); - void SelectAll(int selLevel); - void InvertSelection(int selLevel); - - void SetDisplaySurface(BOOL sw); - void SetDisplayLattice(BOOL sw); - void SetPropagate(BOOL sw); - BOOL GetPropagate() {return propagate;} - void SetMeshSteps(int count); - int GetMeshSteps() { return meshSteps; } -//3-18-99 to suport render steps and removal of the mental tesselator - void SetMeshStepsRender(int count); - int GetMeshStepsRender() { return meshStepsRender; } - void SetShowInterior(BOOL si); - BOOL GetShowInterior() { return showInterior; } - void SetTileSteps(int steps); - int GetTileLevel() { return tileLevel; } - void SetTileMode (bool bTile); - bool GetTileMode() { return tileMode; } - bool GetIncludeMeshes() { return includeMeshes; } - void SetKeepMapping (bool bKeep); - bool GetKeepMapping() { return keepMapping; } - int GetTransitionLevel() { return transitionType; } - void SetTransitionLevel(int transition); - -// Future use (Not used now) -// void SetMeshAdaptive(BOOL sw); - void SetViewTess(TessApprox &tess); - TessApprox GetViewTess() { return viewTess; } - void SetProdTess(TessApprox &tess); - TessApprox GetProdTess() { return prodTess; } - void SetDispTess(TessApprox &tess); - TessApprox GetDispTess() { return dispTess; } - void SetTessUI(HWND hDlg, TessApprox *tess); - BOOL GetViewTessNormals() { return mViewTessNormals; } - void SetViewTessNormals(BOOL use); - BOOL GetProdTessNormals() { return mProdTessNormals; } - void SetProdTessNormals(BOOL use); - BOOL GetViewTessWeld() { return mViewTessWeld; } - void SetViewTessWeld(BOOL weld); - BOOL GetProdTessWeld() { return mProdTessWeld; } - void SetProdTessWeld(BOOL weld); - - // Get the commonality of material index for the selection (-1 indicates no commonality) - int GetSelMatIndex(); - void SetSelMatIndex(int index); - void SelectByMat(int index,BOOL clear); - - // Tile tess - int GetSelTessU (); - int GetSelTessV (); - void SetSelTess (int nU, int nV); - void BalanceSelPatch (int patch, int size, bool balanceU, std::set& visitedU, std::set& visitedV, RPatchMesh* rpatch, PatchMesh *); - void BalanceSelPatch (); - - // *** Smooth flags - - /** - * Return 0 if no edge are selected or no selected edges have the flag set. - * Return 1 if all the selected edge have the flag set. - * Return 2 if some of the selected edge of the flag set but not all of them. - */ - int getSmoothFlags (); - - /// Set the smmoth flag for the selected edges. - void setSmoothFlags (bool smooth); - - /*void SetTileNum (ULONG nU); - ULONG GetTileNum (); - void SetTileRot (int nU); - int GetTileRot ();*/ - - // Smoothing - DWORD GetSelSmoothBits(DWORD &invalid); - DWORD GetUsedSmoothBits(); - void SelectBySmoothGroup(DWORD bits,BOOL clear); - void SetSelSmoothBits(DWORD bits,DWORD which); - - void PatchSelChanged(); - - // from AttachMatDlgUser - int GetAttachMat() { return attachMat; } - void SetAttachMat(int value) { attachMat = value; } - BOOL GetCondenseMat() { return condenseMat; } - void SetCondenseMat(BOOL sw) { condenseMat = sw; } - - int DoAttach(INode *node, PatchMesh *attPatch, RPatchMesh *rattPatch, bool & canUndo); - - // Store current topology in the PatchObject - void RecordTopologyTags(); - - // Re-match named selection sets, etc. with changed topology (Call RecordTopologyTags - // before making the changes to the shape, then call this) - void ResolveTopoChanges(); - - void RescaleWorldUnits(float f); - - int GetSubobjectLevel(); - void SetSubobjectLevel(int level); - void RefreshSelType(); - void UpdateSelectDisplay(); - void SetSelDlgEnables(); - void SetOpsDlgEnables(); - void SetSurfDlgEnables(); - void SetTileDlgEnables(); - void SetEdgeDlgEnables(); - void SelectionChanged(); - void InvalidateSurfaceUI(); - void InvalidateTileUI(); - void InvalidateEdgeUI(); - BitArray *GetLevelSelectionSet(PatchMesh *patch, RPatchMesh *rpatch); - - // patch select and operations interfaces, JBW 2/2/99 - void StartCommandMode(patchCommandMode mode); - void ButtonOp(patchButtonOp opcode); - - DWORD GetSelLevel(); - void SetSelLevel(DWORD level); - void LocalDataChanged(); - - // ISubMtlAPI methods: - MtlID GetNextAvailMtlID(ModContext* mc); - BOOL HasFaceSelection(ModContext* mc); - void SetSelFaceMtlID(ModContext* mc, MtlID id, BOOL bResetUnsel = FALSE); - int GetSelFaceUniqueMtlID(ModContext* mc); - int GetSelFaceAnyMtlID(ModContext* mc); - int GetMaxMtlID(ModContext* mc); -}; - -class PickPatchAttach : - public PickModeCallback, - public PickNodeCallback { - public: - EditPatchMod *ep; - - PickPatchAttach() {ep=NULL;} - - BOOL HitTest(IObjParam *ip,HWND hWnd,ViewExp *vpt,IPoint2 m,int flags); - BOOL Pick(IObjParam *ip,ViewExp *vpt); - - void EnterMode(IObjParam *ip); - void ExitMode(IObjParam *ip); - - HCURSOR GetHitCursor(IObjParam *ip); - - BOOL Filter(INode *node); - - PickNodeCallback *GetFilter() {return this;} - - BOOL RightClick(IObjParam *ip,ViewExp *vpt) {return TRUE;} - }; - -// Table to convert selLevel values to patch selLevel flags. -const int patchLevel[] = {PATCH_OBJECT,PATCH_VERTEX,PATCH_EDGE,PATCH_PATCH,PATCH_OBJECT}; - -// Get display flags based on selLevel. -const DWORD patchLevelDispFlags[] = {0,DISP_VERTTICKS|DISP_SELVERTS,DISP_SELEDGES,DISP_SELPATCHES,0}; - -// For hit testing... -static int patchHitLevel[] = {0,SUBHIT_PATCH_VERTS | SUBHIT_PATCH_VECS,SUBHIT_PATCH_EDGES,SUBHIT_PATCH_PATCHES, 0}; - -class EditPatchClassDesc:public ClassDesc { - public: - int IsPublic() { return 1; } - void * Create(BOOL loading = FALSE ) - { - return new EditPatchMod; - } - const TCHAR * ClassName() { return "NeL Edit Advanced"; } - SClass_ID SuperClassID() { return OSM_CLASS_ID; } - Class_ID ClassID() { return Class_ID(0x4dd14a3c, 0x4ac23c0c); } - const TCHAR* Category() { return "NeL Tools";} - void ResetClassParams(BOOL fileReset); - }; - -typedef Tab Point3Tab; - -class XFormProc { - public: - virtual Point3 proc(Point3& p, Matrix3 &mat, Matrix3 &imat)=0; - virtual void SetMat( Matrix3& mat ) {} - }; - -class MoveXForm : public XFormProc { - private: - Point3 delta, tdelta; - public: - Point3 proc(Point3& p, Matrix3 &mat, Matrix3 &imat) - { return p + tdelta; } - void SetMat( Matrix3& mat ) - { tdelta = VectorTransform(Inverse(mat),delta); } - MoveXForm(Point3 d) { delta = d; } - }; - -class RotateXForm : public XFormProc { - private: - Matrix3 rot, trot; - public: - Point3 proc(Point3& p, Matrix3 &mat, Matrix3 &imat) - { return (trot*p)*imat; } - void SetMat( Matrix3& mat ) - { trot = mat * rot; } - RotateXForm(Quat q) { q.MakeMatrix(rot); } - }; - -class ScaleXForm : public XFormProc { - private: - Matrix3 scale, tscale; - public: - Point3 proc(Point3& p, Matrix3 &mat, Matrix3 &imat) - { return (p*tscale)*imat; } - void SetMat( Matrix3& mat ) - { tscale = mat*scale; } - ScaleXForm(Point3 s) { scale = ScaleMatrix(s); } - }; - -typedef Tab IntTab; - -// General-purpose patch point table -- Maintains point table for each of n polygons -class PatchPointTab { - public: - Point3Tab ptab; // Patch mesh points - Point3Tab vtab; // Patch mesh vectors - IntTab pttab; // Patch point types - PatchPointTab(); - ~PatchPointTab(); - void Empty(); - void Zero(); - void MakeCompatible(PatchMesh& patch, BOOL clear=TRUE); - PatchPointTab& operator=(PatchPointTab& from); - BOOL IsCompatible(PatchMesh &patch); - void RescaleWorldUnits(float f); - IOResult Save(ISave *isave); - IOResult Load(ILoad *iload); - }; - -class PatchVertexDelta { - public: - PatchPointTab dtab; - - void SetSize(PatchMesh &patch, BOOL load=TRUE); - void Empty() { dtab.Empty(); } - void Zero() { dtab.Zero(); } - void SetVert(int i, const Point3& p) { dtab.ptab[i] = p; } - void SetVertType(int i, int k) { dtab.pttab[i] = k; } - void SetVec(int i, const Point3& p) { dtab.vtab[i] = p; } - void MoveVert(int i, const Point3& p) { dtab.ptab[i] += p; } - void MoveVec(int i, const Point3& p) { dtab.vtab[i] += p; } - void Apply(PatchMesh& patch); - void UnApply(PatchMesh& patch); - PatchVertexDelta& operator=(PatchVertexDelta& from) { dtab = from.dtab; return *this; } - void ApplyHandlesAndZero(PatchMesh &patch, int handleVert); - BOOL IsCompatible(PatchMesh &patch) { return dtab.IsCompatible(patch); } - void RescaleWorldUnits(float f) { dtab.RescaleWorldUnits(f); } - IOResult Save(ISave *isave); - IOResult Load(ILoad *iload); - }; - -class AdjEdgeList; -class EPTempData; - -/*-------------------------------------------------------------------*/ - -// Class for recording changes -- This is used to reconstruct an object from the original whenever -// the modifier is re-entered or whenever the system needs to reconstruct an object's cache. This may be -// slow if a lot of changes have been recorded, but it's about the only way to properly reconstruct an object -// because the output of one operation becomes the input of the next. - -// These are used as follows: -// When a user makes a modification to an object, a StartChangeGroup call needs to be made to the EditPatchData -// object. Then a change record needs to be added for each sub-operation that makes up the modification. These -// records are owned by the EditPatchData object, but they should also be referenced by the undo object for that -// operation. If an undo is done, ownership of the modification record transfers to the undo/redo object and the -// record is REMOVED (NOT DELETED) from the EditPatchData object. This keeps the record around for a redo operation -// but removes it from the list of records for the modifier. If the undo is redone, ownership transfers back to -// the modifier, when it is re-added to the modification record list. - -// Note that this class contains load and save methods, necessary because the modifier needs to be able to save -// and load them. When you subclass off of this, be sure your load and save methods call the base class's first! - -class PatchRestore; - -class PModRecord { - public: - virtual BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord)=0; - virtual IOResult Load(ILoad *iload)=0; - }; - -typedef PModRecord* PPModRecord; -typedef Tab ModRecordTab; - -/*-------------------------------------------------------------------*/ - -// Here are the types of modification records we use! - -#define CLEARVERTSELRECORD_CHUNK 0x2000 -#define SETVERTSELRECORD_CHUNK 0x2001 -#define INVERTVERTSELRECORD_CHUNK 0x2002 -#define CLEAREDGESELRECORD_CHUNK 0x2005 -#define SETEDGESELRECORD_CHUNK 0x2006 -#define INVERTEDGESELRECORD_CHUNK 0x2007 -#define CLEARPATCHSELRECORD_CHUNK 0x2010 -#define SETPATCHSELRECORD_CHUNK 0x2011 -#define INVERTPATCHSELRECORD_CHUNK 0x2012 -#define VERTSELRECORD_CHUNK 0x2020 -#define EDGESELRECORD_CHUNK 0x2025 -#define PATCHSELRECORD_CHUNK 0x2030 -#define VERTMOVERECORD_CHUNK 0x2040 -#define PATCHDELETERECORD_CHUNK 0x2050 -#define VERTDELETERECORD_CHUNK 0x2060 -#define PATCHCHANGERECORD_CHUNK 0x2070 -#define VERTCHANGERECORD_CHUNK 0x2080 -#define PATCHADDRECORD_CHUNK 0x2090 -#define EDGESUBDIVIDERECORD_CHUNK 0x20A0 -#define PATCHSUBDIVIDERECORD_CHUNK 0x20B0 -#define VERTWELDRECORD_CHUNK 0x20C0 -#define PATTACHRECORD_CHUNK 0x20D0 -#define PATCHDETACHRECORD_CHUNK 0x20E0 -#define PATCHMTLRECORD_CHUNK 0x20F0 - -class ClearPVertSelRecord : public PModRecord { - public: - BitArray sel; // Old state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class SetPVertSelRecord : public PModRecord { - public: - BitArray sel; // Old state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class InvertPVertSelRecord : public PModRecord { - public: - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class ClearPEdgeSelRecord : public PModRecord { - public: - BitArray sel; // Old state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class SetPEdgeSelRecord : public PModRecord { - public: - BitArray sel; // Old state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class InvertPEdgeSelRecord : public PModRecord { - public: - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class ClearPatchSelRecord : public PModRecord { - public: - BitArray sel; // Old state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class SetPatchSelRecord : public PModRecord { - public: - BitArray sel; // Old state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class InvertPatchSelRecord : public PModRecord { - public: - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PVertSelRecord : public PModRecord { - public: - BitArray oldSel; // Old state - BitArray newSel; // New state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PEdgeSelRecord : public PModRecord { - public: - BitArray oldSel; // Old state - BitArray newSel; // New state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PatchSelRecord : public PModRecord { - public: - BitArray oldSel; // Old state - BitArray newSel; // New state - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PVertMoveRecord : public PModRecord { - public: - PatchVertexDelta delta; // Position changes for each vertex (Wasteful! Change later?) - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PatchDeleteRecord : public PModRecord { - public: - PatchMesh oldPatch; // How the spline looked before the delete - RPatchMesh roldPatch; // How the spline looked before the delete - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PVertDeleteRecord : public PModRecord { - public: - PatchMesh oldPatch; // How the patch looked before the delete - RPatchMesh roldPatch; // How the patch looked before the delete - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PatchChangeRecord : public PModRecord { - public: - PatchMesh oldPatch; // How the patch mesh looked before the change - RPatchMesh roldPatch; // How the patch looked before the delete - int index; - int type; - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PVertChangeRecord : public PModRecord { - public: - PatchMesh oldPatch; // How the patch mesh looked before the change - RPatchMesh roldPatch; // How the patch looked before the delete - int index; - int type; - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PatchAddRecord : public PModRecord { - public: - BOOL postWeld; // Present in MAX 2.0 and up - int type; // 3 or 4 sides! - PatchMesh oldPatch; // How the patch looked before the addition - RPatchMesh roldPatch; // How the patch looked before the delete - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class EdgeSubdivideRecord : public PModRecord { - public: - BOOL propagate; // Carry around entire patch mesh? - PatchMesh oldPatch; // How the patch looked before the addition - RPatchMesh roldPatch; // How the patch looked before the delete - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PatchSubdivideRecord : public PModRecord { - public: - BOOL propagate; // Carry around entire patch mesh? - PatchMesh oldPatch; // How the patch looked before the addition - RPatchMesh roldPatch; // How the patch looked before the delete - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PVertWeldRecord : public PModRecord { - public: - float thresh; // Weld threshold - BOOL propagate; // Carry around entire patch mesh? - PatchMesh oldPatch; // How the patch looked before the addition - RPatchMesh roldPatch; // How the patch looked before the delete - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PAttachRecord : public PModRecord { - public: - PatchMesh attPatch; // The patch we're attaching - int oldPatchCount; // The number of splines present before attaching - int mtlOffset; - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -class PatchDetachRecord : public PModRecord { - public: - int copy; - PatchMesh oldPatch; - RPatchMesh roldPatch; // How the patch looked before the delete - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -typedef Tab MtlIDTab; - -class PatchMtlRecord : public PModRecord { - public: - MtlIDTab materials; // Materials from selected patches - MtlID index; // New material index assigned - BOOL Redo(PatchMesh *patch,RPatchMesh *rpatch,int reRecord); - IOResult Load(ILoad *iload); - }; - -/*-------------------------------------------------------------------*/ - -// Vertex Mapping class -- Gives mapping from vert in original patch to -// vert in modified patch - -class EPMapVert { - public: - BOOL originalStored; - int vert; - Point3 original; // Original point location - Point3 delta; // The delta we've applied - EPMapVert() { originalStored = FALSE; vert = 0; original = Point3(0,0,0); delta = Point3(0,0,0); } - EPMapVert(int v, Point3 &o, Point3 &d) { vert = v; original = o; delta = d; originalStored = TRUE; } - }; - -class EPVertMapper { - public: - int verts; - EPMapVert *vertMap; - int vecs; - EPMapVert *vecMap; - EPVertMapper() { verts = vecs = 0; vertMap = vecMap = NULL; } - ~EPVertMapper(); - // Set up remap data structures. - void Build(PatchMesh &patch); - // Update the deltas we have stored, if necessary and apply to output patch mesh. - // This is in response to the original shape changing - void UpdateAndApplyDeltas(PatchMesh &inPatch, PatchMesh &outPatch); - // Recompute the deltas we have stored - // This is done after the modifier's user interaction changes the shape - void RecomputeDeltas(PatchMesh &patch); - // Record the topology tags in the specified shape - void RecordTopologyTags(PatchMesh &patch); - // Update the topology tag mapping - void UpdateMapping(PatchMesh &patch); - EPVertMapper& operator=(EPVertMapper &from); - void RescaleWorldUnits(float f); - IOResult Save(ISave *isave); - IOResult Load(ILoad *iload); - }; - -/*-------------------------------------------------------------------*/ - -// EditPatchData flags -#define EPD_BEENDONE (1<<0) -#define EPD_UPDATING_CACHE (1<<1) -#define EPD_HASDATA (1<<2) -#define EMD_HELD (1<<3) // equivalent to A_HELD - -// This is the data that each mod app will have. -class EditPatchData : public LocalModData { - public: - BOOL handleFlag; - int handleVert; - - // Stuff we need to have for the patch's mesh conversion -- These are - // Here because they're kind of a global change -- not undoable. - int meshSteps; -//3-18-99 to suport render steps and removal of the mental tesselator - int meshStepsRender; - BOOL showInterior; - int tileLevel; - bool tileMode; - bool includeMeshes; - bool keepMapping; - int transitionType; - - BOOL meshAdaptive; // Future use (Not used now) - TessApprox viewTess; - TessApprox prodTess; - TessApprox dispTess; - BOOL mViewTessNormals; // use normals from the tesselator - BOOL mProdTessNormals; // use normals from the tesselator - BOOL mViewTessWeld; // Weld the mesh after tessellation - BOOL mProdTessWeld; // Weld the mesh after tessellation - BOOL displaySurface; - BOOL displayLattice; - - DWORD flags; - - // This records the changes to the incoming object. - ModRecordTab changes; - - // A pointer to the change record's vertex delta object - PatchVertexDelta vdelta; - - // RB: Named selection set lists - GenericNamedSelSetList vselSet; // Vertex - GenericNamedSelSetList eselSet; // Edge - GenericNamedSelSetList pselSet; // Patch - - // While an object is being edited, this exists. - EPTempData *tempData; - - // The knot mapping for the edited patch - EPVertMapper vertMap; - - // The final edited patch - PatchMesh finalPatch; - RPatchMesh rfinalPatch; - - EditPatchData(EditPatchMod *mod); - EditPatchData(EditPatchData& emc); - - // Applies modifications to a patchObject - void Apply(TimeValue t,RPO *patchOb,int selLevel); - - // Invalidates any caches affected by the change. - void Invalidate(PartID part,BOOL meshValid=TRUE); - - // If this is the first edit, then the delta arrays will be allocated - void BeginEdit(TimeValue t); - - LocalModData *Clone() { return new EditPatchData(*this); } - - void SetFlag(DWORD f,BOOL on) - { - if ( on ) { - flags|=f; - } else { - flags&=~f; - } - } - DWORD GetFlag(DWORD f) { return flags&f; } - - EPTempData *TempData(EditPatchMod *mod); - - // Change recording functions: - void ClearHandleFlag() { handleFlag = FALSE; } - void SetHandleFlag(int vert) { handleVert = vert; handleFlag = TRUE; } - BOOL DoingHandles() { return handleFlag; } - void ApplyHandlesAndZero(PatchMesh &patch) { vdelta.ApplyHandlesAndZero(patch, handleVert); } - void RescaleWorldUnits(float f); - - // MAXr3: New recording system - void RecordTopologyTags(PatchMesh *patch); - void UpdateChanges(PatchMesh *patch, RPatchMesh *rpatch, BOOL checkTopology=TRUE); - - // Named selection set access - GenericNamedSelSetList &GetSelSet(EditPatchMod *mod); // Get the one for the current subobject selection level - GenericNamedSelSetList &GetSelSet(int level); // Get the one for the specified subobject selection level - - // IO - IOResult Save(ISave *isave); - IOResult Load(ILoad *iload); - }; - -// My generic restore class - -class PatchRestore : public RestoreObj -{ - public: - bool RPatchModified; - PatchMesh oldPatch, newPatch; - RPatchMesh *roldPatch, *rnewPatch; // How the patch looked before the delete - BOOL gotRedo; - TimeValue t; - EditPatchData *epd; - EditPatchMod *mod; - TSTR where; - - PatchRestore (EditPatchData* pd, EditPatchMod* mod, PatchMesh *patch, RPatchMesh *rpatch, TCHAR *id=_T("")); - virtual ~PatchRestore (); - - void Restore(int isUndo); - void Redo(); - int Size() { return 1; } - void EndHold() {mod->ClearAFlag(A_HELD);} - TSTR Description() - { - TSTR string; - string.printf(_T("Generic patch restore [%s]"),where); - return string; - } -}; - -// Patch selection restore class - -class PatchSelRestore : public RestoreObj { - public: - BitArray oldVSel, newVSel; - BitArray oldESel, newESel; - BitArray oldPSel, newPSel; - BOOL gotRedo; - TimeValue t; - EditPatchData *epd; - EditPatchMod *mod; - - PatchSelRestore(EditPatchData* pd, EditPatchMod* mod, PatchMesh *patch); - - void Restore(int isUndo); - void Redo(); - int Size() { return 1; } - void EndHold() {mod->ClearAFlag(A_HELD);} - TSTR Description() { return TSTR(_T("Patch Select restore")); } - }; - -/*-------------------------------------------------------------------*/ - -class EPTempData { - private: - PatchMesh *patch; - RPatchMesh *rpatch; - Interval patchValid; - - EditPatchMod *mod; - EditPatchData *patchData; - - public: - - ~EPTempData(); - EPTempData(EditPatchMod *m,EditPatchData *md); - void Invalidate(PartID part,BOOL meshValid=TRUE); - - PatchMesh *GetPatch(TimeValue t, RPatchMesh *&rPatch); - - BOOL PatchCached(TimeValue t); - void UpdateCache(RPO *patchOb); - EditPatchMod *GetMod() { return mod; } - }; - - -class PatchDeleteUser : public EventUser -{ -private: - EditPatchMod *ep; -public: - void Notify() { ep->DoDeleteSelected(); } - void SetMod(EditPatchMod *ep) { this->ep = ep; } -}; - - -// Patch hit override functions - -extern void SetPatchHitOverride(int value); -extern void ClearPatchHitOverride(); - -#endif // __EDITPATCH_H__ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/extrudec.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/extrudec.cur deleted file mode 100644 index 055108330..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/extrudec.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/faceselt.bmp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/faceselt.bmp deleted file mode 100644 index d703e242a..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/faceselt.bmp and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/fillet.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/fillet.cur deleted file mode 100644 index b7f9385f2..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/fillet.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon1.ico b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon1.ico deleted file mode 100644 index 8ba93283a..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon1.ico and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon2.ico b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon2.ico deleted file mode 100644 index 8ba93283a..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon2.ico and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon3.ico b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon3.ico deleted file mode 100644 index 8ba93283a..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/icon3.ico and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/keys.cfg b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/keys.cfg deleted file mode 100644 index 29fcb771e..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/keys.cfg +++ /dev/null @@ -1,172 +0,0 @@ -// Key config file - -/*************** - *This is the key map: don't touch it. - ****************/ - -Key0 = 48; -Key1 = 49; -Key2 = 50; -Key3 = 51; -Key4 = 52; -Key5 = 53; -Key6 = 54; -Key7 = 55; -Key8 = 56; -Key9 = 57; -KeyA = 65; -KeyB = 66; -KeyC = 67; -KeyD = 68; -KeyE = 69; -KeyF = 70; -KeyG = 71; -KeyH = 72; -KeyI = 73; -KeyJ = 74; -KeyK = 75; -KeyL = 76; -KeyM = 77; -KeyN = 78; -KeyO = 79; -KeyP = 80; -KeyQ = 81; -KeyR = 82; -KeyS = 83; -KeyT = 84; -KeyU = 85; -KeyV = 86; -KeyW = 87; -KeyX = 88; -KeyY = 89; -KeyZ = 90; -KeyLBUTTON = 0x01; -KeyRBUTTON = 0x02; -KeyCANCEL = 0x03; -KeyMBUTTON = 0x04; -KeyBACK = 0x08; -KeyTAB = 0x09; -KeyCLEAR = 0x0C; -KeyRETURN = 0x0D; -KeySHIFT = 0x10; -KeyCONTROL = 0x11; -KeyMENU = 0x12; -KeyPAUSE = 0x13; -KeyCAPITAL = 0x14; -KeyKANA = 0x15; -KeyHANGEUL = 0x15; -KeyHANGUL = 0x15; -KeyJUNJA = 0x17; -KeyFINAL = 0x18; -KeyHANJA = 0x19; -KeyKANJI = 0x19; -KeyESCAPE = 0x1B; -KeyCONVERT = 0x1C; -KeyNONCONVERT = 0x1D; -KeyACCEPT = 0x1E; -KeyMODECHANGE = 0x1F; -KeySPACE = 0x20; -KeyPRIOR = 0x21; -KeyNEXT = 0x22; -KeyEND = 0x23; -KeyHOME = 0x24; -KeyLEFT = 0x25; -KeyUP = 0x26; -KeyRIGHT = 0x27; -KeyDOWN = 0x28; -KeySELECT = 0x29; -KeyPRINT = 0x2A; -KeyEXECUTE = 0x2B; -KeySNAPSHOT = 0x2C; -KeyINSERT = 0x2D; -KeyDELETE = 0x2E; -KeyHELP = 0x2F; -KeyLWIN = 0x5B; -KeyRWIN = 0x5C; -KeyAPPS = 0x5D; -KeyNUMPAD0 = 0x60; -KeyNUMPAD1 = 0x61; -KeyNUMPAD2 = 0x62; -KeyNUMPAD3 = 0x63; -KeyNUMPAD4 = 0x64; -KeyNUMPAD5 = 0x65; -KeyNUMPAD6 = 0x66; -KeyNUMPAD7 = 0x67; -KeyNUMPAD8 = 0x68; -KeyNUMPAD9 = 0x69; -KeyMULTIPLY = 0x6A; -KeyADD = 0x6B; -KeySEPARATOR = 0x6C; -KeySUBTRACT = 0x6D; -KeyDECIMAL = 0x6E; -KeyDIVIDE = 0x6F; -KeyF1 = 0x70; -KeyF2 = 0x71; -KeyF3 = 0x72; -KeyF4 = 0x73; -KeyF5 = 0x74; -KeyF6 = 0x75; -KeyF7 = 0x76; -KeyF8 = 0x77; -KeyF9 = 0x78; -KeyF10 = 0x79; -KeyF11 = 0x7A; -KeyF12 = 0x7B; -KeyF13 = 0x7C; -KeyF14 = 0x7D; -KeyF15 = 0x7E; -KeyF16 = 0x7F; -KeyF17 = 0x80; -KeyF18 = 0x81; -KeyF19 = 0x82; -KeyF20 = 0x83; -KeyF21 = 0x84; -KeyF22 = 0x85; -KeyF23 = 0x86; -KeyF24 = 0x87; -KeyNUMLOCK = 0x90; -KeySCROLL = 0x91; -KeyLSHIFT = 0xA0; -KeyRSHIFT = 0xA1; -KeyLCONTROL = 0xA2; -KeyRCONTROL = 0xA3; -KeyLMENU = 0xA4; -KeyRMENU = 0xA5; -KeyPROCESSKEY = 0xE5; -KeyATTN = 0xF6; -KeyCRSEL = 0xF7; -KeyEXSEL = 0xF8; -KeyEREOF = 0xF9; -KeyPLAY = 0xFA; -KeyZOOM = 0xFB; -KeyNONAME = 0xFC; -KeyPA1 = 0xFD; -KeyOEM_CLEAR = 0xFE; - -/*************** - *This is the key assignation: modify here. - ****************/ - -Select = KeySPACE; -Pick = KeyP; -Fill0 = KeyF5; -Fill1 = KeyF6; -Fill2 = KeyF7; -Fill3 = KeyF8; -ModeTile = KeyF1; -ModeColor = KeyF2; -ModeDisplace = KeyF3; -ToggleColor = KeyX; -SizeUp = KeyINSERT; -SizeDown = KeyDELETE; -ToggleTileSize = KeyW; -GroupUp = KeyF; -GroupDown = KeyV; -BackgroundColor = KeyB; -ToggleArrows = KeyC; -HardnessUp = KeyPRIOR; -HardnessDown = KeyNEXT; -OpacityUp = KeyHOME; -OpacityDown = KeyEND; -Zouille = KeyF11; -// AutomaticLighting = KeyA; diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/large.cpp b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/large.cpp deleted file mode 100644 index 702d5a335..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/large.cpp +++ /dev/null @@ -1,2068 +0,0 @@ -/** - * Generated by bin2c.exe - * binfile: .\large.tga - */ - -extern const unsigned char large[]; -extern const unsigned int largeSize; - -static const unsigned char large[] = -{ - 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* Generated by bin2c.exe - * binfile: .\light.tga - */ - -extern const unsigned char light[]; -extern const unsigned int lightSize; - -static const unsigned char light[] = -{ - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00, - 0x20, 0x08, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0x9a, 0xad, 0x00, 0x94, 0x9a, - 0xad, 0x00, 0x94, 0xa2, 0xad, 0x00, 0x9c, 0xa6, - 0xb5, 0x00, 0x9c, 0xa6, 0xb5, 0x00, 0x94, 0xa2, - 0xad, 0x00, 0x94, 0x9e, 0xad, 0x00, 0x94, 0x9a, - 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* Generated by bin2c.exe - * binfile: .\medium.tga - */ - -extern const unsigned char medium[]; -extern const unsigned int mediumSize; - -static const unsigned char medium[] = -{ - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, - 0x20, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 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LibDescription @1 - LibNumberClasses @2 - LibClassDesc @3 - LibVersion @4 - CanAutoDefer @5 -SECTIONS - .data READ WRITE diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/mods.h b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/mods.h deleted file mode 100644 index ed727501a..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/mods.h +++ /dev/null @@ -1,124 +0,0 @@ -/********************************************************************** - *< - FILE: mods.h - - DESCRIPTION: - - CREATED BY: Rolf Berteig (based on prim.h) - - HISTORY: - - *> Copyright (c) 1994, All Rights Reserved. - **********************************************************************/ - -#ifndef __MODS__H -#define __MODS__H - -#pragma warning (disable : 4786) -#include "Max.h" -//#include "reslib.h" - - -TCHAR *GetString(int id); - -/*#define EDITMESH_CLASS_ID 0x00050 -#define EDITSPLINE_CLASS_ID 0x00060 -#define EDITPATCH_CLASS_ID 0x00070 -#define EDITLOFT_CLASS_ID 0x00080 - -#define CLUSTOSM_CLASS_ID 0x25215824 - -#define RESET_XFORM_CLASS_ID 0x8d562b81 -#define CLUSTNODEOSM_CLASS_ID 0xc4d33*/ - - -/*extern ClassDesc* GetBombObjDesc(); -extern ClassDesc* GetBombModDesc(); - -extern ClassDesc* GetBendModDesc(); -extern ClassDesc* GetTaperModDesc(); -extern ClassDesc* GetSinWaveObjDesc(); -extern ClassDesc* GetSinWaveModDesc(); -extern ClassDesc* GetLinWaveObjDesc(); -extern ClassDesc* GetLinWaveModDesc(); -extern ClassDesc* GetEditMeshModDesc(); -extern ClassDesc* GetEditSplineModDesc();*/ -extern ClassDesc* GetEditPatchModDesc(); -/*extern ClassDesc* GetTwistModDesc(); -extern ClassDesc* GetTwistModDesc2(); -extern ClassDesc* GetExtrudeModDesc(); -extern ClassDesc* GetClustModDesc(); -extern ClassDesc* GetSkewModDesc(); -extern ClassDesc* GetNoiseModDesc(); -extern ClassDesc* GetSinWaveOModDesc(); -extern ClassDesc* GetLinWaveOModDesc(); -extern ClassDesc* GetOptModDesc(); -extern ClassDesc* GetDispModDesc(); -extern ClassDesc* GetClustNodeModDesc(); -extern ClassDesc* GetGravityObjDesc(); -extern ClassDesc* GetGravityModDesc(); -extern ClassDesc* GetWindObjDesc(); -extern ClassDesc* GetWindModDesc(); -extern ClassDesc* GetDispObjDesc(); -extern ClassDesc* GetDispWSModDesc(); -extern ClassDesc* GetDeflectObjDesc(); -extern ClassDesc* GetDeflectModDesc(); -extern ClassDesc* GetUVWMapModDesc(); -extern ClassDesc* GetSelModDesc(); -extern ClassDesc* GetSmoothModDesc(); -extern ClassDesc* GetMatModDesc(); -extern ClassDesc* GetNormalModDesc(); -extern ClassDesc* GetSurfrevModDesc(); -extern ClassDesc* GetResetXFormDesc(); -extern ClassDesc* GetAFRModDesc(); -extern ClassDesc* GetTessModDesc(); -extern ClassDesc* GetDeleteModDesc(); -extern ClassDesc* GetMeshSelModDesc(); -extern ClassDesc* GetFaceExtrudeModDesc(); -extern ClassDesc* GetUVWXFormModDesc(); -extern ClassDesc* GetMirrorModDesc(); -extern ClassDesc* GetUnwrapModDesc(); -extern ClassDesc* GetBendWSMDesc(); -extern ClassDesc* GetTwistWSMDesc(); -extern ClassDesc* GetTaperWSMDesc(); -extern ClassDesc* GetSkewWSMDesc(); -extern ClassDesc* GetNoiseWSMDesc(); -extern ClassDesc* GetDispApproxModDesc(); -extern ClassDesc* GetMeshMesherWSMDesc(); -extern ClassDesc* GetNormalizeSplineDesc();*/ - - -// This is just temporary to make some extra mods so I can -// implement the 'more' system in the modify panel. -extern ClassDesc* GetBendModDesc2(); -extern ClassDesc* GetBendModDesc3(); -extern ClassDesc* GetBendModDesc4(); -extern ClassDesc* GetBendModDesc5(); -extern ClassDesc* GetSDeleteModDesc(); -// in mods.cpp -extern HINSTANCE hInstance; - -// For 'Supports Object of Type' rollups -extern BOOL CALLBACK DefaultSOTProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam); - -#define BIGFLOAT float(999999) - -#define NEWSWMCAT _T("Modifiers") - -// Image list used for mesh sub-object toolbar in Edit Mesh, Mesh Select: -class MeshSelImageHandler { -public: - HIMAGELIST images; - MeshSelImageHandler () { images = NULL; } - ~MeshSelImageHandler () { if (images) ImageList_Destroy (images); } - HIMAGELIST LoadImages (); -}; -#define IDC_SELVERTEX 0x3260 -#define IDC_SELEDGE 0x3261 -#define IDC_SELFACE 0x3262 -#define IDC_SELPOLY 0x3263 -#define IDC_SELELEMENT 0x3264 -extern int *meshSubTypeToolbarIDs; - -#endif - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/mods.rc b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/mods.rc deleted file mode 100644 index b07d45abe..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/mods.rc +++ /dev/null @@ -1,1427 +0,0 @@ -//Microsoft Developer Studio generated resource script. -// -#include "modsres.h" - -#define APSTUDIO_READONLY_SYMBOLS -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 2 resource. -// -#define APSTUDIO_HIDDEN_SYMBOLS -#include "windows.h" -#undef APSTUDIO_HIDDEN_SYMBOLS - - -///////////////////////////////////////////////////////////////////////////// -#undef APSTUDIO_READONLY_SYMBOLS - -///////////////////////////////////////////////////////////////////////////// -// English (U.S.) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) -#ifdef _WIN32 -LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US -#pragma code_page(1252) -#endif //_WIN32 - -///////////////////////////////////////////////////////////////////////////// -// -// Dialog -// - -IDD_DETACH DIALOG DISCARDABLE 0, 0, 165, 65 -STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU -CAPTION "Detach" -FONT 8, "MS Sans Serif" -BEGIN - DEFPUSHBUTTON "OK",IDOK,101,30,50,14 - PUSHBUTTON "Cancel",IDCANCEL,101,46,50,14 - EDITTEXT IDC_DETACH_NAME,51,8,101,12,ES_AUTOHSCROLL - LTEXT "Detach as:",IDC_STATIC,11,10,37,8 -END - -IDD_EM_SELECTBYSMOOTH DIALOG DISCARDABLE 0, 0, 171, 77 -STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU -CAPTION "Select By Smooth Groups" -FONT 8, "MS Sans Serif" -BEGIN - DEFPUSHBUTTON "OK",IDOK,112,9,50,14 - PUSHBUTTON "Cancel",IDCANCEL,112,25,50,14 - CONTROL "Clear Selection",IDC_CLEARSELECTION,"Button", - BS_AUTOCHECKBOX,8,58,66,10 - CONTROL "1",IDC_SMOOTH_GRP1,"CustButton",WS_TABSTOP,8,8,10,10 - CONTROL "2",IDC_SMOOTH_GRP2,"CustButton",WS_TABSTOP,20,8,10,10 - CONTROL "3",IDC_SMOOTH_GRP3,"CustButton",WS_TABSTOP,32,8,10,10 - CONTROL "4",IDC_SMOOTH_GRP4,"CustButton",WS_TABSTOP,44,8,10,10 - CONTROL "5",IDC_SMOOTH_GRP5,"CustButton",WS_TABSTOP,56,8,10,10 - CONTROL "6",IDC_SMOOTH_GRP6,"CustButton",WS_TABSTOP,68,8,10,10 - CONTROL "7",IDC_SMOOTH_GRP7,"CustButton",WS_TABSTOP,80,8,10,10 - CONTROL "8",IDC_SMOOTH_GRP8,"CustButton",WS_TABSTOP,92,8,10,10 - CONTROL "9",IDC_SMOOTH_GRP9,"CustButton",WS_TABSTOP,8,20,10,10 - CONTROL "10",IDC_SMOOTH_GRP10,"CustButton",WS_TABSTOP,20,20,10, - 10 - CONTROL "11",IDC_SMOOTH_GRP11,"CustButton",WS_TABSTOP,32,20,10, - 10 - CONTROL "12",IDC_SMOOTH_GRP12,"CustButton",WS_TABSTOP,44,20,10, - 10 - CONTROL "13",IDC_SMOOTH_GRP13,"CustButton",WS_TABSTOP,56,20,10, - 10 - CONTROL "14",IDC_SMOOTH_GRP14,"CustButton",WS_TABSTOP,68,20,10, - 10 - CONTROL "15",IDC_SMOOTH_GRP15,"CustButton",WS_TABSTOP,80,20,10, - 10 - CONTROL "16",IDC_SMOOTH_GRP16,"CustButton",WS_TABSTOP,92,20,10, - 10 - CONTROL "17",IDC_SMOOTH_GRP17,"CustButton",WS_TABSTOP,8,32,10,10 - CONTROL "18",IDC_SMOOTH_GRP18,"CustButton",WS_TABSTOP,20,32,10, - 10 - CONTROL "19",IDC_SMOOTH_GRP19,"CustButton",WS_TABSTOP,32,32,10, - 10 - CONTROL "20",IDC_SMOOTH_GRP20,"CustButton",WS_TABSTOP,44,32,10, - 10 - CONTROL "21",IDC_SMOOTH_GRP21,"CustButton",WS_TABSTOP,56,32,10, - 10 - CONTROL "22",IDC_SMOOTH_GRP22,"CustButton",WS_TABSTOP,68,32,10, - 10 - CONTROL "23",IDC_SMOOTH_GRP23,"CustButton",WS_TABSTOP,80,32,10, - 10 - CONTROL "24",IDC_SMOOTH_GRP24,"CustButton",WS_TABSTOP,92,32,10, - 10 - CONTROL "25",IDC_SMOOTH_GRP25,"CustButton",WS_TABSTOP,8,44,10,10 - CONTROL "26",IDC_SMOOTH_GRP26,"CustButton",WS_TABSTOP,20,44,10, - 10 - CONTROL "27",IDC_SMOOTH_GRP27,"CustButton",WS_TABSTOP,32,44,10, - 10 - CONTROL "28",IDC_SMOOTH_GRP28,"CustButton",WS_TABSTOP,44,44,10, - 10 - CONTROL "29",IDC_SMOOTH_GRP29,"CustButton",WS_TABSTOP,56,44,10, - 10 - CONTROL "30",IDC_SMOOTH_GRP30,"CustButton",WS_TABSTOP,68,44,10, - 10 - CONTROL "31",IDC_SMOOTH_GRP31,"CustButton",WS_TABSTOP,80,44,10, - 10 - CONTROL "32",IDC_SMOOTH_GRP32,"CustButton",WS_TABSTOP,92,44,10, - 10 -END - -IDD_PASTE_NAMEDSET DIALOG DISCARDABLE 0, 0, 186, 57 -STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU -CAPTION "Paste Named Selection" -FONT 8, "MS Sans Serif" -BEGIN - DEFPUSHBUTTON "OK",IDOK,129,7,50,14 - PUSHBUTTON "Cancel",IDCANCEL,129,24,50,14 - CONTROL "",IDC_SET_NAME,"CustEdit",WS_TABSTOP,7,40,106,10 - LTEXT "A named selection set already exists with the same name. Please select a new name", - IDC_STATIC,7,7,112,30 -END - -IDD_SEL_NAMEDSET DIALOG DISCARDABLE 0, 0, 186, 127 -STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION | - WS_SYSMENU -CAPTION "Copy Named Selection" -FONT 8, "MS Sans Serif" -BEGIN - DEFPUSHBUTTON "OK",IDOK,129,7,50,14 - PUSHBUTTON "Cancel",IDCANCEL,129,24,50,14 - LISTBOX IDC_NS_LIST,7,7,108,113,LBS_SORT | LBS_NOINTEGRALHEIGHT | - WS_VSCROLL | WS_TABSTOP -END - -IDD_EDPATCH_SELECT DIALOG DISCARDABLE 0, 0, 108, 111 -STYLE WS_CHILD -FONT 8, "MS Sans Serif" -BEGIN - CONTROL "",IDC_SELTYPE,"CustToolbar",WS_TABSTOP,22,5,64,14 - RTEXT "123456 Vertices Selected",IDC_NUMSEL_LABEL,12,84,92,8 - CONTROL "Lattice",IDC_DISPLATTICE,"Button",BS_AUTOCHECKBOX | NOT - WS_VISIBLE | WS_DISABLED | WS_TABSTOP,12,8,34,10 - CONTROL "Surface",IDC_DISPSURFACE,"Button",BS_AUTOCHECKBOX | NOT - WS_VISIBLE | WS_DISABLED | WS_TABSTOP,59,8,37,10 - GROUPBOX "Filter",IDC_STATIC,3,45,102,24 - CONTROL "Vertices",IDC_FILTVERTS,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,12,56,38,10 - CONTROL "Vectors",IDC_FILTVECS,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,59,56,36,10 - CONTROL "Lock Handles",IDC_LOCK_HANDLES,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,3,72,56,10 - GROUPBOX "Named Selections:",IDC_STATIC,3,21,102,24 - CONTROL "Copy",IDC_NS_COPY,"CustButton",WS_TABSTOP,15,30,37,11 - CONTROL "Paste",IDC_NS_PASTE,"CustButton",WS_TABSTOP,59,30,37,11 - CTEXT "Can't load version",IDC_VERSION,5,100,100,8, - SS_CENTERIMAGE -END - -IDD_EDPATCH_OPS DIALOG DISCARDABLE 0, 0, 108, 396 -STYLE WS_CHILD -FONT 8, "MS Sans Serif" -BEGIN - GROUPBOX "Subdivision",IDC_STATIC,4,232,102,43 - CONTROL "Subdivide",IDC_SUBDIVIDE,"CustButton",WS_TABSTOP,11,242, - 43,11 - CONTROL "Propagate",IDC_PROPAGATE,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,56,242,45,10 - CONTROL "Bind",IDC_BIND,"CustButton",WS_TABSTOP,11,257,43,11 - CONTROL "Unbind",IDC_UNBIND,"CustButton",WS_TABSTOP,56,257,43,11 - GROUPBOX "Topology",IDC_STATIC,3,107,102,122 - CONTROL "Add Tri",IDC_ADDTRI,"CustButton",WS_TABSTOP,10,119,43, - 11 - CONTROL "Add Quad",IDC_ADDQUAD,"CustButton",WS_TABSTOP,55,119,43, - 11 - CONTROL "Weld",IDC_WELD,"CustButton",WS_TABSTOP,10,134,43,11 - CONTROL "",IDC_WELDTHRESH,"CustEdit",WS_TABSTOP,55,134,35,10 - CONTROL "",IDC_THRESHSPINNER,"SpinnerControl",0x0,90,134,7,10 - CONTROL "Detach",IDC_DETACH,"CustButton",WS_GROUP | WS_TABSTOP, - 10,149,43,11 - CONTROL "Reorient",IDC_DETACHREORIENT,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,55,144,39,10 - CONTROL "Copy",IDC_DETACHCOPY,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,55,154,28,10 - CONTROL "Attach",IDC_ATTACH,"CustButton",WS_TABSTOP,10,164,43,11 - CONTROL "Reorient",IDC_ATTACHREORIENT,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,55,164,39,10 - CONTROL "Delete",IDC_PATCH_DELETE,"CustButton",WS_TABSTOP,10,184, - 43,11 - CONTROL "Hide",IDC_HIDE,"CustButton",WS_TABSTOP,10,199,43,11 - CONTROL "Unhide All",IDC_UNHIDE,"CustButton",WS_TABSTOP,55,199, - 43,11 - GROUPBOX "Extrude && Bevel",IDC_STATIC,4,277,101,115 - CONTROL "Extrude",IDC_EP_EXTRUDE,"CustButton",WS_TABSTOP,11,287, - 43,11 - CONTROL "Bevel",IDC_EP_BEVEL,"CustButton",WS_TABSTOP,56,287,45, - 11 - RTEXT "Extrusion:",IDC_STATIC,21,302,32,8 - CONTROL "",IDC_EP_EXTRUDEAMOUNT,"CustEdit",WS_TABSTOP,56,302,35, - 10 - CONTROL "",IDC_EP_EXTRUDESPINNER,"SpinnerControl",0x0,91,302,7, - 10 - RTEXT "Outlining:",IDC_STATIC,21,312,32,8 - CONTROL "",IDC_EP_OUTLINEAMOUNT,"CustEdit",WS_TABSTOP,56,312,35, - 10 - CONTROL "",IDC_EP_OUTLINESPINNER,"SpinnerControl",0x0,91,312,7, - 10 - LTEXT "Normal:",IDC_STATIC,11,327,25,8 - CONTROL "Group",IDC_EM_EXTYPE_A,"Button",BS_AUTORADIOBUTTON | - WS_GROUP,35,327,35,10 - CONTROL "Local",IDC_EM_EXTYPE_B,"Button",BS_AUTORADIOBUTTON,71, - 327,33,10 - LTEXT "Bevel Smoothing",IDC_STATIC,11,337,85,8 - LTEXT "Start ",IDC_STATIC,11,347,45,8 - LTEXT "End ",IDC_STATIC,56,347,45,8 - CONTROL "Smooth",IDC_EP_SM_SMOOTH,"Button",BS_AUTORADIOBUTTON | - WS_GROUP,11,357,40,10 - CONTROL "Smooth",IDC_EP_SM_SMOOTH4,"Button",BS_AUTORADIOBUTTON | - WS_GROUP,56,357,40,10 - CONTROL "Linear",IDC_EP_SM_SMOOTH2,"Button",BS_AUTORADIOBUTTON | - WS_GROUP,11,367,35,10 - CONTROL "Linear",IDC_EP_SM_SMOOTH5,"Button",BS_AUTORADIOBUTTON | - WS_GROUP,56,367,35,10 - CONTROL "None",IDC_EP_SM_SMOOTH3,"Button",BS_AUTORADIOBUTTON | - WS_GROUP,11,377,33,10 - CONTROL "None",IDC_EP_SM_SMOOTH6,"Button",BS_AUTORADIOBUTTON | - WS_GROUP,56,377,33,10 - GROUPBOX "Surface",IDC_STATIC,3,2,101,48 - RTEXT "View Steps:",IDC_STATIC,10,10,44,8 - CONTROL "",IDC_STEPS,"CustEdit",WS_TABSTOP,55,10,35,10 - CONTROL "",IDC_STEPSSPINNER,"SpinnerControl",0x0,90,10,7,10 - RTEXT "Render Steps:",IDC_STATIC,10,20,46,8 - CONTROL "",IDC_STEPS_RENDER,"CustEdit",WS_TABSTOP,55,20,35,10 - CONTROL "",IDC_STEPSRENDERSPINNER,"SpinnerControl",0x0,90,20,7, - 10 - CONTROL "Show Interior Edges",IDC_SHOW_INTERIOR_FACES,"Button", - BS_AUTOCHECKBOX | WS_TABSTOP,10,35,77,10 - CONTROL "Tiled mode",IDC_TILE_MODE,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,12,80,50,10 - GROUPBOX "Tiles",IDC_STATIC,3,50,102,54 - RTEXT "Tile Steps:",IDC_STATIC,12,60,44,8 - CONTROL "",IDC_TILESTEPS,"CustEdit",WS_TABSTOP,57,60,35,10 - CONTROL "",IDC_TILESTEPSSPINNER,"SpinnerControl",0x0,92,60,7,10 - CONTROL "Keep mapping",IDC_KEEP_MAPPING,"Button",BS_AUTOCHECKBOX | - WS_TABSTOP,12,90,61,10 - CONTROL "Reset",IDC_RESET,"CustButton",WS_TABSTOP,55,184,43,11 - RTEXT "Transitions:",IDC_STATIC,7,70,49,8 - CONTROL "",IDC_TRANSITION,"CustEdit",WS_TABSTOP,57,70,35,10 - CONTROL "",IDC_TRANSITIONSPINNER,"SpinnerControl",0x0,92,70,7,10 - CONTROL "Turn CCW",IDC_TURN,"CustButton",WS_TABSTOP,10,214,43,11 - CONTROL "Turn CW",IDC_TURN2,"CustButton",WS_TABSTOP,55,214,43,11 -END - -IDD_SELECTBYMAT DIALOG DISCARDABLE 0, 0, 151, 47 -STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU -CAPTION "Select By Material ID" -FONT 8, "MS Sans Serif" -BEGIN - CONTROL "",IDC_MAT_ID,"CustEdit",WS_TABSTOP,25,7,36,10 - DEFPUSHBUTTON "OK",IDOK,90,8,50,14 - PUSHBUTTON "Cancel",IDCANCEL,90,25,50,14 - CONTROL "Clear Selection",IDC_CLEARSELECTION,"Button", - BS_AUTOCHECKBOX,15,22,66,10 - CONTROL "",IDC_MAT_IDSPIN,"SpinnerControl",0x0,62,7,7,10 - RTEXT "ID:",IDC_STATIC,8,7,17,8 -END - -IDD_SURF_APPROX_ADV DIALOG DISCARDABLE 0, 0, 180, 116 -STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU -CAPTION "Advanced Surface Approx." -FONT 8, "MS Sans Serif" -BEGIN - CONTROL "Grid",IDC_GRID,"Button",BS_AUTORADIOBUTTON | WS_GROUP | - WS_TABSTOP,10,19,29,10 - CONTROL "Tree",IDC_TREE,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP, - 10,30,31,10 - DEFPUSHBUTTON "OK",IDOK,7,95,50,14 - PUSHBUTTON "Cancel",IDCANCEL,123,95,50,14 - LTEXT "Subdivision Style:",IDC_STATIC,10,9,56,8 - CONTROL "",IDC_TESS_MIN_REC,"CustEdit",WS_TABSTOP,116,41,36,10 - CONTROL "",IDC_TESS_MIN_REC_SPINNER,"SpinnerControl",0x0,152,41, - 7,10 - LTEXT "Minimum Subdivison Levels",IDC_STATIC,19,43,88,8 - CONTROL "",IDC_TESS_MAX_REC,"CustEdit",WS_TABSTOP,116,54,36,10 - CONTROL "",IDC_TESS_MAX_REC_SPINNER,"SpinnerControl",0x0,152,54, - 7,10 - LTEXT "Maximum Subdivisions Levels",IDC_STATIC,19,56,94,8 - CONTROL "Delaunay",IDC_DELAUNAY,"Button",BS_AUTORADIOBUTTON,10, - 68,46,10 - CONTROL "",IDC_TESS_MAX_TRIS,"CustEdit",WS_TABSTOP,116,80,36,10 - CONTROL "",IDC_TESS_MAX_TRIS_SPINNER,"SpinnerControl",0x0,152,80, - 7,10 - LTEXT "Maximum Number of Triangles",IDC_STATIC,19,82,96,8 -END - -IDD_EDPATCH_SURF DIALOG DISCARDABLE 0, 0, 108, 187 -STYLE WS_CHILD -FONT 8, "MS Sans Serif" -BEGIN - CONTROL "",IDC_MAT_ID,"CustEdit",WS_TABSTOP,41,12,36,10 - CONTROL "Select By ID",IDC_SELECT_BYID,"CustButton",WS_TABSTOP, - 21,26,64,11 - GROUPBOX "Material:",-1,2,3,102,41 - CONTROL "",IDC_MAT_IDSPIN,"SpinnerControl",0x0,78,12,7,10 - RTEXT "ID:",-1,23,14,17,8 - CONTROL "1",IDC_SMOOTH_GRP1,"CustButton",WS_TABSTOP,5,60,11,11 - CONTROL "2",IDC_SMOOTH_GRP2,"CustButton",WS_TABSTOP,17,60,11,11 - CONTROL "3",IDC_SMOOTH_GRP3,"CustButton",WS_TABSTOP,29,60,11,11 - CONTROL "4",IDC_SMOOTH_GRP4,"CustButton",WS_TABSTOP,41,60,11,11 - CONTROL "5",IDC_SMOOTH_GRP5,"CustButton",WS_TABSTOP,53,60,11,11 - CONTROL "6",IDC_SMOOTH_GRP6,"CustButton",WS_TABSTOP,65,60,11,11 - CONTROL "7",IDC_SMOOTH_GRP7,"CustButton",WS_TABSTOP,77,60,11,11 - CONTROL "8",IDC_SMOOTH_GRP8,"CustButton",WS_TABSTOP,89,60,11,11 - CONTROL "9",IDC_SMOOTH_GRP9,"CustButton",WS_TABSTOP,5,73,11,11 - CONTROL "10",IDC_SMOOTH_GRP10,"CustButton",WS_TABSTOP,17,73,11, - 11 - CONTROL "11",IDC_SMOOTH_GRP11,"CustButton",WS_TABSTOP,29,73,11, - 11 - CONTROL "12",IDC_SMOOTH_GRP12,"CustButton",WS_TABSTOP,41,73,11, - 11 - CONTROL "13",IDC_SMOOTH_GRP13,"CustButton",WS_TABSTOP,53,73,11, - 11 - CONTROL "14",IDC_SMOOTH_GRP14,"CustButton",WS_TABSTOP,65,73,11, - 11 - CONTROL "15",IDC_SMOOTH_GRP15,"CustButton",WS_TABSTOP,77,73,11, - 11 - CONTROL "16",IDC_SMOOTH_GRP16,"CustButton",WS_TABSTOP,89,73,11, - 11 - CONTROL "17",IDC_SMOOTH_GRP17,"CustButton",WS_TABSTOP,5,84,11,11 - CONTROL "18",IDC_SMOOTH_GRP18,"CustButton",WS_TABSTOP,17,84,11, - 11 - CONTROL "19",IDC_SMOOTH_GRP19,"CustButton",WS_TABSTOP,29,84,11, - 11 - CONTROL "20",IDC_SMOOTH_GRP20,"CustButton",WS_TABSTOP,41,84,11, - 11 - CONTROL "21",IDC_SMOOTH_GRP21,"CustButton",WS_TABSTOP,53,84,11, - 11 - CONTROL "22",IDC_SMOOTH_GRP22,"CustButton",WS_TABSTOP,65,84,11, - 11 - CONTROL "23",IDC_SMOOTH_GRP23,"CustButton",WS_TABSTOP,77,84,11, - 11 - CONTROL "24",IDC_SMOOTH_GRP24,"CustButton",WS_TABSTOP,89,84,11, - 11 - CONTROL "25",IDC_SMOOTH_GRP25,"CustButton",WS_TABSTOP,5,97,11,11 - CONTROL "26",IDC_SMOOTH_GRP26,"CustButton",WS_TABSTOP,17,97,11, - 11 - CONTROL "27",IDC_SMOOTH_GRP27,"CustButton",WS_TABSTOP,29,97,11, - 11 - CONTROL "28",IDC_SMOOTH_GRP28,"CustButton",WS_TABSTOP,41,97,11, - 11 - CONTROL "29",IDC_SMOOTH_GRP29,"CustButton",WS_TABSTOP,53,97,11, - 11 - CONTROL "30",IDC_SMOOTH_GRP30,"CustButton",WS_TABSTOP,65,97,11, - 11 - CONTROL "31",IDC_SMOOTH_GRP31,"CustButton",WS_TABSTOP,77,97,11, - 11 - CONTROL "32",IDC_SMOOTH_GRP32,"CustButton",WS_TABSTOP,89,97,11, - 11 - CONTROL "Select By SG",IDC_SELECTBYSMOOTH,"CustButton", - WS_TABSTOP,5,111,46,11 - GROUPBOX "Smoothing Groups:",-1,2,48,102,79 - CONTROL "Clear All",IDC_SMOOTH_CLEAR,"CustButton",WS_TABSTOP,54, - 111,46,11 - GROUPBOX "Tiles",-1,2,130,102,54 - CONTROL "",IDC_TESS_U2,"CustEdit",WS_TABSTOP,41,140,36,10 - CONTROL "",IDC_TESS_U_SPIN,"SpinnerControl",0x0,78,140,7,10 - RTEXT "U tess:",-1,10,140,30,8 - CONTROL "",IDC_TESS_V2,"CustEdit",WS_TABSTOP,41,154,36,10 - CONTROL "",IDC_TESS_V_SPIN,"SpinnerControl",0x0,78,154,7,10 - RTEXT "V tess:",-1,9,154,30,8 - CONTROL "Balance Selected",IDC_BALANCE_SELECTED,"CustButton", - WS_TABSTOP,21,168,64,11 -END - -IDD_EDPATCH_SURF_OBJ DIALOG DISCARDABLE 0, 0, 108, 250 -STYLE WS_CHILD -FONT 8, "MS Sans Serif" -BEGIN - CONTROL "Viewports",IDC_TESS_VIEW,"Button",BS_AUTORADIOBUTTON | - WS_GROUP | WS_TABSTOP,7,14,47,10 - CONTROL "Renderer",IDC_TESS_RENDERER,"Button",BS_AUTORADIOBUTTON, - 55,14,43,10 - CONTROL "Fixed (original)",IDC_TESS_SET,"Button", - BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,9,41,61,10 - CONTROL "Parametric",IDC_TESS_PARAM,"Button",BS_AUTORADIOBUTTON, - 9,74,49,10 - CONTROL "Spatial",IDC_TESS_SPATIAL,"Button",BS_AUTORADIOBUTTON,9, - 110,37,10 - CONTROL "Curvature",IDC_TESS_CURV,"Button",BS_AUTORADIOBUTTON,9, - 121,47,10 - CONTROL "",IDC_TESS_U,"CustEdit",WS_TABSTOP,55,84,36,10 - CONTROL "",IDC_TESS_V,"CustEdit",WS_TABSTOP,55,97,36,10 - CONTROL "",IDC_TESS_EDGE,"CustEdit",WS_TABSTOP,55,143,36,10 - CONTROL "",IDC_TESS_DIST,"CustEdit",WS_TABSTOP,55,156,36,10 - CONTROL "",IDC_TESS_ANG,"CustEdit",WS_TABSTOP,55,169,36,10 - CONTROL "View Dependant",IDC_TESS_VIEW_DEP,"Button", - BS_AUTOCHECKBOX | WS_TABSTOP,18,182,69,10 - GROUPBOX "Tessellation",-1,3,3,102,36 - CONTROL "",IDC_TESS_U_SPINNER,"SpinnerControl",0x0,91,84,7,10 - CONTROL "",IDC_TESS_V_SPINNER,"SpinnerControl",0x0,91,97,7,10 - CONTROL "",IDC_TESS_DIST_SPINNER,"SpinnerControl",0x0,91,156,7, - 10 - CONTROL "",IDC_TESS_ANG_SPINNER,"SpinnerControl",0x0,91,169,7,10 - LTEXT "U Steps:",-1,19,86,28,8 - LTEXT "V Steps:",-1,19,97,28,8 - LTEXT "Distance:",-1,19,155,31,8 - LTEXT "Angle:",-1,19,168,21,8 - CONTROL "",IDC_TESS_EDGE_SPINNER,"SpinnerControl",0x0,91,143,7, - 10 - LTEXT "Edge:",-1,19,144,20,8 - CONTROL "Spatial and Curvature",IDC_TESS_LDA,"Button", - BS_AUTORADIOBUTTON | WS_TABSTOP,9,132,84,10 - CONTROL "",IDC_MERGE,"CustEdit",WS_TABSTOP,44,195,36,10 - CONTROL "",IDC_MERGE_SPINNER,"SpinnerControl",0x0,80,195,7,10 - LTEXT "Merge:",-1,10,195,23,8 - PUSHBUTTON "Advanced Parameters...",IDC_ADVANCED_PARAMETERS,13,232, - 81,11 - CONTROL "Regular",IDC_TESS_REGULAR,"Button",BS_AUTORADIOBUTTON,9, - 63,41,10 - CONTROL "Mesh",IDC_MESH,"Button",BS_AUTORADIOBUTTON | - BS_PUSHLIKE | WS_GROUP | WS_TABSTOP,8,26,33,10 - CONTROL "Displacement",IDC_DISP,"Button",BS_AUTORADIOBUTTON | - BS_PUSHLIKE | WS_TABSTOP,41,26,59,10 - GROUPBOX "",-1,3,34,102,213 - CONTROL "Use Tesselator Normals",IDC_TESS_NORMALS,"Button", - BS_AUTOCHECKBOX | WS_TABSTOP,10,219,91,10 - CONTROL "Post Tesselation Weld",IDC_WELDTESS,"Button", - BS_AUTOCHECKBOX | WS_TABSTOP,10,207,87,10 - CONTROL "Show Interior Edges",IDC_SHOW_INTERIOR_FACES,"Button", - BS_AUTOCHECKBOX | WS_TABSTOP,24,52,77,10 -END - -IDD_EDPATCH_TILE DIALOG DISCARDABLE 0, 0, 108, 48 -STYLE WS_CHILD -FONT 8, "MS Sans Serif" -BEGIN - GROUPBOX "Tiles",-1,2,3,102,41 - CONTROL "",IDC_TILE_MAT,"CustEdit",WS_TABSTOP,41,14,36,10 - CONTROL "",IDC_TILE_MAT_SPIN,"SpinnerControl",0x0,78,14,7,10 - LTEXT "Tile#:",-1,10,14,27,8 - CONTROL "",IDC_TILE_ROT,"CustEdit",WS_TABSTOP,41,27,36,10 - CONTROL "",IDC_TILE_ROT_SPIN,"SpinnerControl",0x0,78,27,7,10 - LTEXT "Rotation:",-1,9,27,30,8 -END - -IDD_EDPATCH_EDGE DIALOG DISCARDABLE 0, 0, 108, 34 -STYLE WS_CHILD -FONT 8, "MS Sans Serif" -BEGIN - GROUPBOX "Edge",-1,2,3,102,27 - CONTROL "No smooth",IDC_NO_SMOOTH,"Button",BS_AUTO3STATE | - WS_TABSTOP,10,15,50,10 -END - - -#ifdef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// TEXTINCLUDE -// - -1 TEXTINCLUDE DISCARDABLE -BEGIN - "modsres.h\0" -END - -2 TEXTINCLUDE DISCARDABLE -BEGIN - "#define APSTUDIO_HIDDEN_SYMBOLS\r\n" - "#include ""windows.h""\r\n" - "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n" - "\r\n" - "\0" -END - -3 TEXTINCLUDE DISCARDABLE -BEGIN - "\r\n" - "\0" -END - -#endif // APSTUDIO_INVOKED - - -///////////////////////////////////////////////////////////////////////////// -// -// Cursor -// - -IDC_EXTRUDECUR CURSOR DISCARDABLE "extrudec.cur" -IDC_OUTLINECUR CURSOR DISCARDABLE "outline.cur" -IDC_SEGBREAKCUR CURSOR DISCARDABLE "segbreak.cur" -IDC_SEGREFINECUR CURSOR DISCARDABLE "segrefin.cur" -IDC_VERTCONNECTCUR CURSOR DISCARDABLE "vertconn.cur" -IDC_VERTINSERTCUR CURSOR DISCARDABLE "vinsert.cur" -IDC_BOOLUNION CURSOR DISCARDABLE "boolunio.cur" -IDC_BOOLSUBTRACTION CURSOR DISCARDABLE "boolsubt.cur" -IDC_BOOLINTERSECTION CURSOR DISCARDABLE "boolinte.cur" -IDC_ATTACHCUR CURSOR DISCARDABLE "attach.cur" -IDC_ADDVERTCUR CURSOR DISCARDABLE "addvertc.cur" -IDC_TH_SELCURSOR CURSOR DISCARDABLE "thselcur.cur" -IDC_BEVEL CURSOR DISCARDABLE "Bevel.cur" -IDC_CROSSINSERTCUR CURSOR DISCARDABLE "crossins.cur" -IDC_ECHAMFERCUR CURSOR DISCARDABLE "echamfer.cur" -IDC_VCHAMFERCUR CURSOR DISCARDABLE "vchamfer.cur" -IDC_CHAMFERCUR CURSOR DISCARDABLE "chamfer.cur" -IDC_FILLETCUR CURSOR DISCARDABLE "fillet.cur" -IDC_CUR_TRIM CURSOR DISCARDABLE "Trim.cur" -IDC_MOVEX CURSOR DISCARDABLE "move_x.cur" -IDC_MOVEY CURSOR DISCARDABLE "move_y.cur" -IDC_PANHAND CURSOR DISCARDABLE "panhand.cur" -IDC_SCALEX CURSOR DISCARDABLE "scale_x.cur" -IDC_SCALEY CURSOR DISCARDABLE "scale_y.cur" -IDC_WELDCUR CURSOR DISCARDABLE "weld.cur" -IDC_ZOOM CURSOR DISCARDABLE "magnify.cur" -IDC_ZOOMREG CURSOR DISCARDABLE "region.cur" -IDC_ES_CROSS_HAIR CURSOR DISCARDABLE "CROSSHR.CUR" -IDC_CURSOR1 CURSOR DISCARDABLE "cur00002.cur" - -///////////////////////////////////////////////////////////////////////////// -// -// Bitmap -// - -IDB_FACESELTYPES BITMAP DISCARDABLE "faceselt.bmp" -IDB_MASK_FACESELTYPES BITMAP DISCARDABLE "mask_fac.bmp" -IDB_BOOLEANTYPES BITMAP DISCARDABLE "booleant.bmp" -IDB_MASK_BOOLEANTYPES BITMAP DISCARDABLE "mask_boo.bmp" -IDB_MASK_BULBS BITMAP DISCARDABLE "bulbmask.bmp" -IDB_BULBS BITMAP DISCARDABLE "bulbs.bmp" -IDB_MASK_MIRRORTYPES BITMAP DISCARDABLE "bmp00002.bmp" -IDB_MIRRORTYPES BITMAP DISCARDABLE "bmp00001.bmp" -IDB_UNWRAPTOOL BITMAP DISCARDABLE "unwrapto.bmp" -IDB_MASK_UNWRAPTOOL BITMAP DISCARDABLE "mask_unw.bmp" -IDB_EM_SELTYPES BITMAP DISCARDABLE "bmp00003.bmp" -IDB_UNWRAP_VIEW_MASK BITMAP DISCARDABLE "unwrap_view_mask.bmp" -IDB_UNWRAP_OPTION_MASK BITMAP DISCARDABLE "unwrap_option_mask.bmp" -IDB_UNWRAP_TRANSFORM BITMAP DISCARDABLE "unwrap_transform.bmp" -IDB_UNWRAP_TRANSFORM_MASK BITMAP DISCARDABLE "unwrap_transform_mask.bmp" -IDB_UNWRAP_VERT BITMAP DISCARDABLE "unwrap_verts.bmp" -IDB_UNWRAP_VERT_MASK BITMAP DISCARDABLE "unwrap_verts_mask.bmp" -IDB_UNWRAP_VIEW BITMAP DISCARDABLE "unwrap_view.bmp" -IDB_UNWRAP_OPTION BITMAP DISCARDABLE "unwrap_option.bmp" -IDB_EM_SELMASK BITMAP DISCARDABLE "selmask.bmp" -IDB_SPLINESELTYPES BITMAP DISCARDABLE "splinese.bmp" -IDB_PATCHSELTYPES BITMAP DISCARDABLE "patselt.bmp" -IDB_SPLINESELMASK BITMAP DISCARDABLE "splselm.bmp" -IDB_PATCHSELMASK BITMAP DISCARDABLE "patselm.bmp" - -///////////////////////////////////////////////////////////////////////////// -// -// DESIGNINFO -// - -#ifdef APSTUDIO_INVOKED -GUIDELINES DESIGNINFO DISCARDABLE -BEGIN - IDD_PASTE_NAMEDSET, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 179 - TOPMARGIN, 7 - BOTTOMMARGIN, 50 - END - - IDD_SEL_NAMEDSET, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 179 - TOPMARGIN, 7 - BOTTOMMARGIN, 120 - END - - IDD_EDPATCH_OPS, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 101 - TOPMARGIN, 7 - BOTTOMMARGIN, 392 - END - - IDD_SURF_APPROX_ADV, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 173 - TOPMARGIN, 7 - BOTTOMMARGIN, 109 - END - - IDD_EDPATCH_SURF, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 101 - TOPMARGIN, 7 - BOTTOMMARGIN, 184 - END - - IDD_EDPATCH_SURF_OBJ, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 101 - TOPMARGIN, 7 - BOTTOMMARGIN, 247 - END - - IDD_EDPATCH_TILE, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 101 - TOPMARGIN, 7 - BOTTOMMARGIN, 45 - END - - IDD_EDPATCH_EDGE, DIALOG - BEGIN - LEFTMARGIN, 7 - RIGHTMARGIN, 101 - TOPMARGIN, 7 - BOTTOMMARGIN, 31 - END -END -#endif // APSTUDIO_INVOKED - - -#ifndef _MAC -///////////////////////////////////////////////////////////////////////////// -// -// Version -// - -VS_VERSION_INFO VERSIONINFO - FILEVERSION 1,0,0,49 - PRODUCTVERSION 3,0,0,0 - FILEFLAGSMASK 0x3fL -#ifdef _DEBUG - FILEFLAGS 0x1L -#else - FILEFLAGS 0x0L -#endif - FILEOS 0x40004L - FILETYPE 0x2L - FILESUBTYPE 0x0L -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "Comments", "TECH: steve.anderson\0" - VALUE "CompanyName", "Kinetix, a division of Autodesk, Inc.\0" - VALUE "FileDescription", "Standard modifiers (plugin)\0" - VALUE "FileVersion", "1, 0, 0, 49\0" - VALUE "InternalName", "mods\0" - VALUE "LegalCopyright", "Copyright © 1998 Autodesk Inc.\0" - VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0" - VALUE "OriginalFilename", "mods.dlm\0" - VALUE "ProductName", "3D Studio MAX\0" - VALUE "ProductVersion", "3.0.0.0\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END - -#endif // !_MAC - - -///////////////////////////////////////////////////////////////////////////// -// -// Icon -// - -// Icon with lowest ID value placed first to ensure application icon -// remains consistent on all systems. -IDI_ICON1 ICON DISCARDABLE "icon1.ico" -IDI_ICON2 ICON DISCARDABLE "icon2.ico" -IDI_ICON3 ICON DISCARDABLE "icon3.ico" - -///////////////////////////////////////////////////////////////////////////// -// -// String Table -// - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_NORMALMOD "NormalMod" - IDS_RB_SKEWMOD "SkewMod" - IDS_RB_SKEW "Skew" - IDS_RB_SMOOTH2 "Smooth" - IDS_RB_WAVE "Wave" - IDS_RB_WAVEMOD "WaveMod" - IDS_RB_WAVEBINDING "Wave Binding" - IDS_RB_AMPLITUDE1 "Amplitude 1" - IDS_RB_AMPLITUDE2 "Amplitude 2" - IDS_RB_VOLSELECT "Vol. Select" - IDS_RB_THRESHOLD "Threshold" - IDS_RB_GIZMO "Gizmo" - IDS_RB_NORMAL "Normal" - IDS_RB_BEND_CLASS "Bend" - IDS_RB_DISPLACE_CLASS "Displace" - IDS_RB_VOLSELECT_CLASS "Vol. Select" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_EDITMESH_CLASS "Edit Mesh" - IDS_RB_PARAMETERS "Parameters" - IDS_RB_ANGLE "Angle" - IDS_RB_DIRECTION "Direction" - IDS_RB_AMOUNT "Amount" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_BEND2 "Bend" - IDS_RB_FROM "Lower Limit" - IDS_RB_TO "Upper Limit" - IDS_RB_BOMBOBJECT "MeshBombObject" - IDS_RB_BOMB "MeshBomb" - IDS_RB_BOMBMOD "MeshBombMod" - IDS_RB_BOMBBINDING "MeshBomb Binding" - IDS_RB_CLUSTNODEMOD "ClustNodeMod" - IDS_RB_XFORM "XForm" - IDS_RB_DEFLECTOR "Deflector" - IDS_RB_DEFLECTMOD "DeflectMod" - IDS_RB_DEFLECTORBINDING "Deflector Binding" - IDS_RB_BOUNCE "Bounce" - IDS_RB_DISPMOD "DispMod" - IDS_RB_DISPLACE "Displace" - IDS_RB_DISPLACEMOD "DisplaceMod" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_NODEXFORM "Linked XForm" - IDS_RB_NODEXFORM_CLASS "Linked XForm" - IDS_RB_XFORM_CLASS "XForm" - IDS_RB_EDITSURFACE "Surface Properties" - IDS_RB_SETSMOOTHGROUP "Assign Smooth Group" - IDS_RB_ASSIGNMATID "Assign Material ID" - IDS_RB_FLIPNORMALS "Flip Normals" - IDS_RB_UNIFYNORMALS "Unify Normals" - IDS_RB_AUTOSMOOTH "Auto Smooth" - IDS_RB_SELECTBYMATID "Select By Material ID" - IDS_RB_SELECTBYSMOOTH "Select By Smooth Groups" - IDS_RB_SOT "Supports Objects of Type" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_BIASL2 "Bias L2" - IDS_RB_EDITMESHMOD "EditMeshMod" - IDS_RB_TWISTMOD "TwistMod" - IDS_RB_TWIST2 "Twist2" - IDS_RB_TWISTPLUGIN "Twist Plug-in" - IDS_RB_BIAS "Bias" - IDS_RB_INCORRECTSTRING "Incorrect authorization string" - IDS_RB_AUTHORIZATION "Authorization" - IDS_RB_TAPERMOD "TaperMod" - IDS_RB_SYMMETRY "Symmetry" - IDS_RB_MATMOD "matMod" - IDS_RB_MATERIAL3 "Material" - IDS_RB_MATERIALID "Material ID" - IDS_RB_MATERIAL4 "Material" - IDS_RB_MATERIALID2 "Material ID" - IDS_RB_SMOOTHMOD "SmoothMod" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_EXTRUDE "Extrude" - IDS_RB_TAPER "Taper" - IDS_RB_OBJECT "Object" - IDS_RB_EDITMESH "Edit Mesh" - IDS_RB_VERTEX "Vertex" - IDS_RB_FACE "Face" - IDS_RB_EDGE "Edge" - IDS_RB_CENTER "Center" - IDS_RB_APPARATUS "Gizmo" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_FREQUENCY "Frequency" - IDS_RB_MAPMOD "MapMod" - IDS_RB_UVWMAPPING "UVW Mapping" - IDS_RB_UVWMAP "UVW Map" - IDS_RB_NOISEMOD "NoiseMod" - IDS_RB_SEED "Seed" - IDS_RB_FRACTAL "Fractal" - IDS_RB_ROUGH "Rough" - IDS_RB_ITERATIONS "Iterations" - IDS_RB_OPTMOD "OptMod" - IDS_RB_OPTIMIZE "Optimize" - IDS_RB_FACETHRESHL1 "Face Threshold L1" - IDS_RB_FACETHRESHL2 "Face Threshold L2" - IDS_RB_EDGETHRESHL1 "Edge Threshold L1" - IDS_RB_EDGETHRESHL2 "Edge Threshold L2" - IDS_RB_BIASL1 "Bias L1" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_AMOUNT2 "Amount" - IDS_RB_CURVITURE "Curvature" - IDS_RB_AMPLITUDE "Amplitude" - IDS_RB_WAVELEN "Wave Length" - IDS_RB_PHASE "Phase" - IDS_RB_DECAY "Decay" - IDS_RB_FLEXIBILITY "Flexibility" - IDS_RB_WIDTH "Width" - IDS_RB_HEIGHT "Height" - IDS_DB_EXTRUDE "Extrude" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_RIPPLE "Ripple" - IDS_RB_RIPPLE_BINDING "Ripple Binding" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_DELETEVERT "Delete Vertex" - IDS_RB_DELETEFACE "Delete Face" - IDS_RB_ADDVERTS "Create Vertex" - IDS_RB_ATTACHOBJECT "Attach Object" - IDS_RB_FACECOLLAPSE "Collapse Face" - IDS_RB_MAKEPLANAR "Make Planar" - IDS_RB_BUILDFACE "Create Face" - IDS_RB_HIDEFACE "Hide Face" - IDS_RB_UNHIDEALLFACES "Unhide All" - IDS_RB_EDGEVISIBLE "Edge Visible" - IDS_RB_EDGEINVISIBLE "Edge Invisible" - IDS_RB_AUTOEDGE "Auto Edge" - IDS_RB_EDGEDIVIDE "Edge Divide" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_EDGETURN "Edge Turn" - IDS_RB_DELETEEDGE "Delete Edge" - IDS_RB_COLLAPSEEDGE "Collapse Edges" - IDS_RB_CLONE "Clone" - IDS_RB_TESSELLATE "Tessellate" - IDS_RB_DELETEISOLATED "Delete Isolated Vertices?" - IDS_PW_PLANAR "Planar Map" - IDS_PW_LATTICE "Lattice Map" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_DEFDEFORMATIONS "MAX STANDARD" - IDS_RB_DEFEDIT "MAX EDIT" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_DEFLECTOR_CLASS "Deflector" - IDS_RB_HIDEVERT "Hide Vertices" - IDS_RB_DEFSURFACE "MAX SURFACE" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_NOISE "Noise" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_ROTATION2 "Rotation" - IDS_RB_TWIST "Twist" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_BENDMOD "BendMod" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_DISPLACEBINDING "Displace Binding" - IDS_RB_SELECTDISPIMAGE "Select Displacement Image" - IDS_RB_SELECTIMAGE "Select Image" - IDS_RB_UTILE "U Tile" - IDS_RB_VTILE "V Tile" - IDS_RB_WTILE "W Tile" - IDS_RB_BLUR "Blur" - IDS_RB_DOCREATENEWOBJECT "Do you want to create a new object?" - IDS_RB_EDITMESH2 "Edit Mesh" - IDS_RB_GRAVITY "Gravity" - IDS_RB_WIND "Wind" - IDS_RB_GRAVITYMOD "GravityMod" - IDS_RB_GRAVITYBINDING "Gravity Binding" - IDS_RB_WINDMOD "WindMod" - IDS_RB_WINDBINDING "Wind Binding" - IDS_RB_TURBULENCE "Turbulence" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_SKEW_CLASS "Skew" - IDS_RB_MATERIAL3_CLASS "Material" - IDS_RB_SMOOTH2_CLASS "Smooth" - IDS_RB_NORMAL_CLASS "Normal" - IDS_TH_LATHE_CLASS "Lathe" - IDS_RB_EXPLODE "Explode" - IDS_RB_COLLAPSE "Collapse" - IDS_RB_WELDVERTS "Weld" - IDS_RB_TAPER_CLASS "Taper" - IDS_RB_TWIST2_CLASS "Twist" - IDS_RB_TWIST_CLASS "Twist" - IDS_RB_BOMBOBJECT_CLASS "MeshBombObject" - IDS_RB_BOMB_CLASS "Bomb" - IDS_RB_RIPPLE_CLASS "Ripple" - IDS_RB_WAVE_CLASS "Wave" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_STRENGTH2 "Strength" - IDS_DS_MOVE "Move" - IDS_RB_FACESEL "Face" - IDS_RB_POLYGONSEL "Polygon" - IDS_RB_ELEMENTSEL "Element" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_NOVERTSTOWELD "No vertices within weld threshold." - IDS_RB_CHAOS "Chaos" - IDS_RB_DETONATION "Detonation" - IDS_RB_BOMBPARAMS "Bomb Parameters" - IDS_RB_EDITMESHTITLE "Edit Mesh Modifier" - IDS_RB_DUPFACEWARNING "This face already exists." -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_NONE "None" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_SCALE "Scale" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_DS_MOVE2 "Move" - IDS_DS_SELECT "Select" - IDS_DS_CREATE "Create" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_VERTDELETE "Delete Vertex" - IDS_TH_BEZIERCORNER "Bezier Corner" - IDS_TH_AMOUNT "Amount" - IDS_TH_EDITPATCH "Edit Ryzom Patch" - IDS_TH_PATCH "Patch" - IDS_TH_SEGMENTS "Segments" - IDS_TH_PATCHDELETE "Delete Patch" - IDS_TH_NOPATCHESSEL "No patches selected" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_EDGESUBDIVIDE "Edge Subdivide" - IDS_TH_PATCHSUBDIVIDE "Patch Subdivide" - IDS_TH_CREATELINE "Create Line" - IDS_TH_MIRROR_H "Mirror Horizontally" - IDS_TH_MIRROR_V "Mirror Vertically" - IDS_TH_MIRROR_BOTH "Mirror Both" - IDS_TH_MIRROR "Mirror" - IDS_TH_PATCHCHANGE "Patch Change" - IDS_TH_COPLANAR "Coplanar" - IDS_TH_POLYCONNECT "Poly Connect" - IDS_TH_CONNECT_COINCIDENT "Weld coincident endpoints?" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_BOOLWELDFAILED "ERROR: Final boolean weld stage failed" - IDS_TH_COINCIDENTVERTEX "Cannot perform boolean because splines have coincident vertices" - IDS_TH_SPLINESMUSTOVERLAP - "Cannot perform boolean because splines must overlap" - IDS_TH_SELECTCLOSEDSPLINE "Please select a closed spline" - IDS_TH_SPLINESELFINTERSECTS "Spline is invalid: Self-intersects" - IDS_TH_ATTACH "Attach" - IDS_TH_CANHAVEONLYONESHAPE - "Can only have one shape in modifier for this operation" - IDS_TH_NOVERTSSEL "No vertices selected" - IDS_TH_VERTCHANGE "Vertex Change" - IDS_TH_SMOOTH "Smooth" - IDS_TH_CORNER "Corner" - IDS_RB_RESETXFORM_CLASS "Reset XForm" - IDS_TH_BEZIER "Bezier" - IDS_TH_SEGCHANGE "Segment Change" - IDS_TH_CURVE "Curve" - IDS_TH_LINE "Line" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_MAKEFIRST "Make First" - IDS_TH_EDITEDGE "Edit Edge" - IDS_TH_EDGE "Edge" - IDS_TH_AUTOINTERIOR "Auto Interior" - IDS_TH_MANUALINTERIOR "Manual Interior" - IDS_TH_NOVALIDEDGESSEL "No valid edges selected" - IDS_TH_PATCHADD "Patch Add" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_EDITSPLINE "Edit Spline" - IDS_TH_EDITSEGMENT "Edit Segment" - IDS_TH_EDITVERTEX "Edit Vertex" - IDS_TH_SPLINE "Spline" - IDS_TH_SEGMENT "Segment" - IDS_TH_VERTEX "Vertex" - IDS_TH_EDITOBJECT "Edit Object" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_DETACHSPLINE "Detach Spline" - IDS_TH_OUTLINE "Outline Spline" - IDS_TH_SEGDETACH "Detach Segment" - IDS_TH_SHAPE "Shape" - IDS_TH_REFINE "Refine" - IDS_TH_SEGBREAK "Break Segment" - IDS_TH_VERTCONNECT "Connect Vertex" - IDS_TH_VERTINSERT "Insert Vertex" - IDS_TH_VERTWELD "Weld Vertex" - IDS_TH_NOWELDPERFORMED "No vertices within weld threshold." - IDS_TH_SELECTONESPLINE "Please select one spline" - IDS_TH_MORETHANONESPLINESEL "More than one spline selected" - IDS_TH_BOOLEAN "Boolean" - IDS_TH_UNION "Union" - IDS_TH_SUBTRACTION "Subtraction" - IDS_TH_INTERSECTION "Intersection" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_CANHAVEONLYONEPATCH - "Can only have one patch object in modifier for this operation" - IDS_TH_DETACHPATCH "Detach Patch" - IDS_TH_COPY_SPLINE "Copy Spline" - IDS_TH_COPY_SEGMENT "Copy Segment" - IDS_TH_SPLINECHANGE "Spline Change" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_EDITPATCH_CLASS "Edit Ryzom Patch" - IDS_TH_EDITSPLINE_CLASS "Edit Spline" - IDS_RB_EXTRUDE_CLASS "Extrude" - IDS_RB_GRAVITY_CLASS "Gravity" - IDS_RB_WIND_CLASS "Wind" - IDS_RB_UVWMAP_CLASS "UVW Map" - IDS_RB_NOISE_CLASS "Noise" - IDS_TH_CLOSESPLINE "Close Spline" - IDS_RB_OPTIMIZE_CLASS "Optimize" - IDS_TH_DELETESPLINE "Delete Spline" - IDS_TH_NOVALIDSPLINESSEL "No valid splines selected" - IDS_TH_NOSPLINESSEL "No splines selected" - IDS_TH_VERTBREAK "Break Vertex" - IDS_TH_NOVALIDVERTSSEL "No valid vertices selected" - IDS_TH_SEGDELETE "Delete Segment" - IDS_TH_NOSEGSSEL "No segments selected" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_DEGREES "Degrees" - IDS_TH_AXIS "Axis" - IDS_TH_LATHE "Lathe" - IDS_TH_VERTWELDRESULT "%d Vertices out of %d welded." - IDS_RB_RESETXFORM "Reset Transform" - IDS_RB_AFRMOD "Affect Region" - IDS_RB_STARTPOINT "Start Point" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_MIRRORSPLINE "Mirror Spline" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_ENDPOINT "End Point" - IDS_RB_AFRPOINTS "Points" - IDS_AFR_FALLOFF "Falloff" - IDS_AFR_PINCH "Pinch" - IDS_AFR_BUBBLE "Bubble" - IDS_RB_TESSMOD "Tessellate" - IDS_TESS_TENSION "Tension" - IDS_RB_DELETEMOD "DeleteMesh" - IDS_RB_MESHSELMOD "Mesh Select" - IDS_RB_FACEEXTRUDEMOD "Face Extrude" - IDS_RB_EXTRUDECENT "Extrude Center" - IDS_EXT_AMOUNT "Amount" - IDS_EXT_SCALE "Scale" - IDS_RB_UVWXFORMMOD "UVW Xform" - IDS_RB_UOFFSET "U Offset" - IDS_RB_VOFFSET "V Offset" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_WOFFSET "W Offset" - IDS_RB_MAXEDGE1 "Max Edge Length 1" - IDS_RB_MAXEDGE2 "Max Edge Length 2" - IDS_RB_CENTERPOINT "Center" - IDS_RB_MIRRORMOD "Mirror" - IDS_RB_MIRRORCENTER "Mirror Center" - IDS_RB_OFFSET "Mirror Offset" - IDS_RB_SELVERTEX "Select Vertex" - IDS_RB_SELFACE "Select Face" - IDS_RB_SELEDGE "Select Edge" - IDS_RB_SELOBJECT "Select Object" - IDS_RB_UNWRAPMOD "Unwrap UVW" - IDS_AP_SDELETEMOD "DeleteSpline" - IDS_RB_RESETUVWS "Reset UVWs" - IDS_RB_SETCHANNEL "Set UVW Channel" - IDS_RB_SHOULDRESET "Do you also want to reset the Unwrap UVW modifier\nto inherit the mapping from the new channel?\n\nChanges made within the UVW modifier will be lost." -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_NUMVERTSELP "%d Vertices Selected" - IDS_RB_NUMFACESELP "%d Faces Selected" - IDS_RB_NUMEDGESELP "%d Edges Selected" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_RESETUNWRAPUVWS "Are you sure you want to reset?\n\nAll changes made within the Unwrap UVW modifier will be lost." - IDS_RB_LENGTH "Length" - IDS_SA_TRIANGLE "Faces" - IDS_SA_POLYGON "Polygons" - IDS_SA_TRI_POLY_RESTORE "Faces/Polygons Toggle" - IDS_RB_SPIN "Spin" - IDS_RB_FALLOFF "Falloff" - IDS_TH_PATCHMTLCHANGE "Patch material ID change" - IDS_RB_MOVE "Move" - IDS_RB_ROTATE "Rotate" - IDS_RB_PAN "Pan" - IDS_RB_ZOOM "Zoom" - IDS_RB_PICKMAP "Pick Map" - IDS_RB_UPDATE "Update Map" - IDS_RB_ZOOMEXT "Zoom Extents" - IDS_RB_ZOOMREG "Zoom Region" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_RB_UVW "Coordinates" - IDS_RB_PROP "Unwrap Options" - IDS_RB_SHOWMAP "Show Map" - IDS_RB_DEFMODS "Standard modifiers (Kinetix)" - SPACEWARPS_FOR_BOTH "Particles & Dynamics" - SPACEWARPS_FOR_PARTICLES "Particles Only" - SW_TEST "testing" - IDS_EM_SELECTION "Selection" - IDS_EM_POLY "Polygon" - IDS_EM_ELEMENT "Element" - IDS_EM_OBJECT_SEL "Whole Object Selected" - IDS_EM_WHICHVERTSEL "Vertex %d Selected" - IDS_EM_WHICHEDGESEL "Edge %d Selected" - IDS_EM_WHICHFACESEL "Face %d Selected" - IDS_EM_EDIT_GEOM "Edit Geometry" - IDS_EM_SHAPE "Shape" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_ADV_SURF_APPROX_WARNING_TITLE "Surface Approximation Verification" - IDS_ADV_SURF_APPROX_WARNING - "You have selected a potentially dangerous setting for the SubDivision limits. Are you sure you want to do this?" - IDS_PW_PICK "Pick Texture" - IDS_PW_SNAP "Pixel Snap" - IDS_PW_WELD "Target Weld" - IDS_PW_FACEMAP "Face Map" - IDS_PW_SELECTFACE "Select Face" - IDS_PW_UVWFILES "UVW files(*.uvw)" - IDS_PW_SAVEOBJECT "Save UVW" - IDS_PW_FILEEXISTS "%s already exists.\nDo you want to replace it?" - IDS_PW_LOADOBJECT "Load UVW" - IDS_PW_MIRRORH "Mirror Horizontal" - IDS_PW_EXPANDSELECTION "Expand Selection" - IDS_PW_FALLOFF "Falloff type" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_EM_SELBYCOLOR "Select By Color" - IDS_EM_VERTEXCOLOR "Vertex Color" - IDS_EM_SETVERTCOLOR "Set Vertex Color" - IDS_EM_CREATE_MESH "Create Mesh" - IDS_EM_NEWOBJECTNAME "Mesh" - IDS_MS_PARAMS "Mesh Select Parameters" - IDS_EM_FACE_DIVIDE "Face Divide" - IDS_EM_SELECT_OPEN "Select Open Edges" - IDS_EM_CREATECURVE "Create Curve" - IDS_EM_DELETE_ISOVERTS "Delete Isolated Vertices" - IDS_MS_AFFECTREGION "Soft Selection" - IDS_EM_ALIGN "Align" - IDS_EM_VERT_BREAK "Vertex Break" - IDS_EM_SLICE "Slice" - IDS_EM_CUT "Cut" - IDS_EM_DETACHFACES "Detach Faces" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_EM_DETACHVERTS "Detach Verts" - IDS_EM_INHERIT_MATERIAL "Inherit Material" - IDS_EM_COMBINE_MATERIALS "Combine Materials" - IDS_EM_NOEDGESSELECTED "No Edges Selected" - IDS_UVWX_CHANNEL "Map or Vertex Color" - IDS_UVWX_MAPCHANNEL "Map Channel" - IDS_UVWX_UFLIP "U Flip" - IDS_UVWX_VFLIP "V Flip" - IDS_UVWX_WFLIP "W Flip" - IDS_EM_FLIP_NORMAL "Flip Normal" - IDS_TH_SPLSEGSEL "Spline %d/Seg %d Selected" - IDS_TH_NUMSEGSELP "%d Segments Selected" - IDS_TH_NUMSPLINESEL "Spline %d Selected (%s)" - IDS_TH_NUMSPLINESELP "%d Splines Selected" - IDS_TH_SPLVERTSEL "Spline %d/Vert %d Selected" - IDS_TH_SPLINE_VERT_COUNT "Vertex Count: %d" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_SELECTION "Selection" - IDS_TH_OBJECT_SEL "Whole Object Selected" - IDS_TH_NUMVERTSEL "Vertex %d Selected" - IDS_TH_NUMVERTSELP "%d Vertices Selected" - IDS_TH_GEOMETRY "Geometry" - IDS_TH_MULTIATTACH "Attach Multiple" - IDS_TH_NUMEDGESEL "Edge %d Selected" - IDS_TH_NUMEDGESELP "%d Edges Selected" - IDS_TH_NUMPATCHSEL "Patch %d Selected" - IDS_TH_NUMPATCHSELP "%d Patches Selected" - IDS_MS_USE_AR "Use Soft Selection" - IDS_TH_EXPLODE "Explode" - IDS_TH_DIVIDE_SEGMENT "Divide Segment" - IDS_TH_REVERSE_SPLINE "Reverse Spline" - IDS_TH_MULTIPLE_NODES "Can't Proceed: Modifier applied to multiple splines." - IDS_TH_CROSS_INSERT "Cross Insert" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_EM_BEVEL "Bevel" - IDS_EM_OUTLINE "Outline" - IDS_ADV_DISP_APPROX_WARNING_TITLE - "Displacement Approximation Verification" - IDS_ADV_DISP_APPROX_WARNING - "You have selected a potential dangerous setting for the SubDivision limits. Are you sure you want to do this?" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_PW_FALLOFFSPACE "World Falloff Space" - IDS_PW_BREAK "Break Selected Vertices" - IDS_PW_LOCKSELECTED "Lock selected vertices" - IDS_PW_HIDE "Hide" - IDS_PW_FREEZE "Freeze" - IDS_PW_FACEFILTER "Filter SelectedFaces" - IDS_PW_LEVEL "Level" - IDS_PW_USE_AR "Use affect region" - IDS_PW_PINCH "Pinch" - IDS_PW_BUBBLE "Bubble" - IDS_PW_METHOD "Method" - IDS_PW_TYPE "Type" - IDS_PW_VOLUME "Volume" - IDS_PW_INVERT "Invert" - IDS_PW_NODE "Node" - IDS_PW_TEXMAP "TextureMap" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_PW_CHANNEL "Map Channel" - IDS_PW_MAP "Map Channel Type" - IDS_PW_MIRRORV "Mirror Vertical" - IDS_PW_CONTRACTSELECTION "Contract selection" - IDS_PW_FALLOFFSPACEUVW "Texture Falloff Space" - IDS_PW_UNHIDE "Unhide" - IDS_PW_UNFREEZE "Unfreeze" - IDS_PW_FALLOFF2 "Falloff" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_CROSS_NOT_IN_THRESHOLD - "Crossing lines not within specified threshold" - IDS_TH_EDGEDELETE "Delete Edge" - IDS_TH_NOEDGESSEL "No edges selected" - IDS_TH_SEGMTLCHANGE "Segment material ID change" - IDS_CT_DISPAPPROX_CLASS "Disp Approx" - IDS_CT_DISP_APPROX "Displacement Approx." - IDS_CT_DISP_APPROX_CHANGE "Displacement Approximation" - IDS_CT_MESH_MESHER_CLASS "Displace Mesh" - IDS_CT_MESH_MESHER "Displace Mesh" - IDS_PW_NSPLINE "Normalize Spline" - IDS_EM_CHAMFER "Chamfer" - IDS_EM_BREAK "Break" - IDS_EM_DIVIDE "Divide" - IDS_TH_OPEN "Open" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_TH_CLOSED "Closed" - IDS_EM_ATTACH_LIST "Attach List" - IDS_EM_DETACH "Detach" - IDS_VS_MATID "Material ID" - IDS_VS_SMGROUP "Smoothing Group" - IDS_TH_TRIM "Trim" - IDS_TH_EXTEND "Extend" - IDS_TH_FILLET "Fillet" - IDS_TH_CHAMFER "Chamfer" - IDS_CHANGEWEIGHT "Change Weight" - IDS_TH_PASTE_NAMED_SEL "Paste Named Selection" - IDS_TH_SURFACEPROPERTIES "Surface Properties" - IDS_PW_MOVEH "Move Horizontal" - IDS_PW_MOVEV "Move Vertical" - IDS_PW_SCALEH "Scale Horizontal" - IDS_PW_SCALEV "Scale Vertical" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_PW_WELDSELECTED "Weld Selected" - IDS_PW_APPLYPLANAR "Apply Planar" - IDS_PW_FACEMODE "Face Mode" - IDS_PW_UVW_VERT_EDIT "UVW Vert Edit" - IDS_PW_UVW_EDIT "UVW Edit" - IDS_PW_SELECT_UVW "Select UVWs" - IDS_PW_RESET_UNWRAP "Reset Unwrap" - IDS_PW_SELECTRESTORE "Select Restore" - IDS_PW_PLANARMAP "PlanarMap" - IDS_PW_POINT "Point" - IDS_PW_MOVE_UVW "Move UVWs" - IDS_PW_ID_ALLID "All IDs" - IDS_PW_UNWRAPVIEW "UnwrapView" - IDS_PW_DELETE_SELECTED "Delete Selected" - IDS_PW_HIDE_SELECTED "Hide Selected" - IDS_PW_UNHIDEALL "Unhide All" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_PW_FREEZE_SELECTED "Freeze Selected" - IDS_PW_UNFREEZEALL "Unfreeze All" - IDS_PW_ASSIGN_CONTROLLER "Assign Controlle" - IDS_PW_ROTATE_UVW "Rotate UVWs" - IDS_PW_SCALE_UVW "Scale UVWs" - IDS_PW_WELD_UVW "Weld UVWs" - IDS_PW_LINECOLOR "Line Color" - IDS_RB_UNSUPPORTED_MAP_TYPE - "The Displace modifier does not support the mapping type that has been selected to acquire." - IDS_MM_ACQ_MAPPING "Aquire Mapping" - IDS_PARAM_CHANGE "Parameter Change" - IDS_PW_UNDO_RESET "Reset" - IDS_PW_UNDO_FIT "Fit" - IDS_PW_MOUSE_CENTER "CTRL and ALT centers operation on cursor" - IDS_PW_MOUSE_ADD "CTRL adds to selection" - IDS_PW_MOUSE_SUBTRACT "ALT subtracts from selection" - IDS_PW_MOUSE_CONSTRAIN "SHIFT constrains the mouse to X/Y" -END - -STRINGTABLE DISCARDABLE -BEGIN - IDS_PW_MOUSE_SELECTTV "Select texture vertices" - IDS_PW_MOUSE_SELECTTRI "SHIFT selects triangle faces" - IDS_PW_MOUSE_SELECTFACE "Select faces" - IDS_PW_CYCLE "Cycle" - IDS_PW_FUSE "Fuse Vertices" - IDS_PW_AUTOFIT "Auto fit" - IDS_PW_BIND "Bind" - IDS_PW_UNBIND "Unbind" - IDS_PW_SURFACEERROR "An old version of Surface Tools might have created a bad patch trying to recover" - IDS_PW_VOLDATA "Vol. Select Data" - IDS_PW_ERROR "Error" - IDS_PW_INSTANCEERROR "Error UVW Unwrap cannot be instanced please make it unique" -END - -#endif // English (U.S.) resources -///////////////////////////////////////////////////////////////////////////// - - -///////////////////////////////////////////////////////////////////////////// -// French (France) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRA) -#ifdef _WIN32 -LANGUAGE LANG_FRENCH, SUBLANG_FRENCH -#pragma code_page(1252) -#endif //_WIN32 - -///////////////////////////////////////////////////////////////////////////// -// -// Cursor -// - -IDC_PICK_COLOR CURSOR DISCARDABLE "pick_color.cur" -IDC_FILL CURSOR DISCARDABLE "cursor1.cur" -IDC_TRICK CURSOR DISCARDABLE "cur00001.cur" -#endif // French (France) resources -///////////////////////////////////////////////////////////////////////////// - - - -#ifndef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 3 resource. -// - - -///////////////////////////////////////////////////////////////////////////// -#endif // not APSTUDIO_INVOKED - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/modsres.h b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/modsres.h deleted file mode 100644 index 349a125d2..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/modsres.h +++ /dev/null @@ -1,1427 +0,0 @@ -//{{NO_DEPENDENCIES}} -// Microsoft Developer Studio generated include file. -// Used by mods.rc -// -#define IDD_BENDPARAM 101 -#define IDC_TH_SELCURSOR 101 -#define IDD_TAPERPARAM 102 -#define IDC_EXTRUDECUR 102 -#define IDD_SINWAVEPARAM1 103 -#define IDB_FACESELTYPES 103 -#define IDC_OUTLINECUR 103 -#define IDB_MASK_FACESELTYPES 104 -#define IDC_SEGBREAKCUR 104 -#define IDD_SINWAVEMODPARAM 105 -#define IDC_SEGREFINECUR 105 -#define IDC_VERTCONNECTCUR 106 -#define IDC_VERTINSERTCUR 107 -#define IDD_DETACH 109 -#define IDB_BOOLEANTYPES 110 -#define IDD_EM_ATTACH_MATS 110 -#define IDB_MASK_BOOLEANTYPES 111 -#define IDD_AUTHMSG 116 -#define IDD_AUTHORIZE 117 -#define IDB_MASK_BULBS 117 -#define IDD_TWISTPARAM 118 -#define IDB_BULBS 118 -#define IDC_ADDVERTCUR 119 -#define IDB_MASK_MIRRORTYPES 119 -#define IDD_EXTRUDEPARAM 120 -#define IDB_MIRRORTYPES 120 -#define IDB_EM_SELTYPES 123 -#define IDD_BOMBPARAMS 124 -#define IDB_EM_SELMASK 124 -#define IDD_ELPARAM_OBJECT 125 -#define IDD_ELPARAM_PATH 126 -#define IDB_PATCHSELTYPES 126 -#define IDD_ELPARAM_SECTION 127 -#define IDB_SPLINESELTYPES 127 -#define IDD_SKEWPARAM 129 -#define IDD_NOISEPARAM 130 -#define IDD_SINWAVEOMODPARAM 131 -#define IDD_LINWAVEPARAM1 132 -#define IDD_LINWAVEOMODPARAM 133 -#define IDD_OPTIMIZEPARAM 134 -#define IDD_DISPLACEPARAM 135 -#define IDD_CLUSTNODEPARAM 136 -#define IDD_EM_SELECTBYMAT 137 -#define IDD_WINDPARAM 138 -#define IDD_GRAVITYPARAM 139 -#define IDD_DEFLECTORPARAM 140 -#define IDD_UVWMAPPARAM 141 -#define IDD_EM_SELECTBYSMOOTH 143 -#define IDD_DISPLACE_SOT 144 -#define IDD_WINDRAIN_SOT 145 -#define IDD_SINWAVE_SOT 146 -#define IDD_BOMB_SOT 147 -#define IDD_SELECTPARAM 148 -#define IDD_MATERIALPARAM 149 -#define IDD_SMOOTHPARAM 150 -#define IDD_NORMALPARAM 151 -#define IDC_CUR_TRIM 151 -#define IDD_SURFREVPARAM 152 -#define IDD_DISPLACEPARAM_WS 154 -#define IDD_UNWRAP_FLOATER 155 -#define IDB_UNWRAPTOOL 156 -#define IDC_ES_CROSS_HAIR 156 -#define IDB_MASK_UNWRAPTOOL 157 -#define IDD_UNWRAP_PROP 157 -#define IDB_UNWRAP_VIEW_MASK 160 -#define IDB_UNWRAP_OPTION_MASK 161 -#define IDB_UNWRAP_TRANSFORM 162 -#define IDB_UNWRAP_TRANSFORM_MASK 163 -#define IDB_UNWRAP_VERT 164 -#define IDB_UNWRAP_VERT_MASK 165 -#define IDB_UNWRAP_VIEW 166 -#define IDB_UNWRAP_OPTION 167 -#define IDB_SPLINESELMASK 168 -#define IDB_PATCHSELMASK 169 -#define IDC_BEVEL 170 -#define IDR_UNWRAP_RIGHT_MENU 171 -#define IDC_ECHAMFERCUR 172 -#define IDC_VCHAMFERCUR 173 -#define IDC_SCALEY 176 -#define IDC_MOVEY 177 -#define IDC_SCALEX 178 -#define IDC_MOVEX 179 -#define IDC_ZOOMREG 180 -#define IDC_PANHAND 181 -#define IDC_ZOOM 182 -#define IDR_SMALL 185 -#define IDR_MEDIUM 187 -#define IDR_LARGE 188 -#define IDR_128 189 -#define IDR_256 190 -#define IDC_PICK_COLOR 192 -#define IDC_FILL 193 -#define IDC_TRICK 194 -#define IDC_CURSOR1 196 -#define IDI_ICON1 197 -#define IDI_ICON2 198 -#define IDI_ICON3 199 -#define IDD_MAP_ACQUIRE 201 -#define IDD_RESETXFORM_PANEL 202 -#define IDD_AFRPARAM 203 -#define IDD_TESSPARAM 204 -#define IDD_FACEEXTRUDEPARAM 209 -#define IDD_UVWXFORMPARAM 210 -#define IDD_MIRRORPARAM 211 -#define IDD_UNWRAP_PARAMS 212 -#define IDD_PASTE_NAMEDSET 213 -#define IDD_SEL_NAMEDSET 214 -#define IDD_WINDGRAV_SOT 215 -#define IDS_ADV_SURF_APPROX_WARNING_TITLE 322 -#define IDS_ADV_SURF_APPROX_WARNING 323 -#define IDS_PW_PICK 324 -#define IDS_PW_SNAP 325 -#define IDS_PW_WELD 326 -#define IDS_PW_FACEMAP 327 -#define IDS_PW_SELECTFACE 328 -#define IDS_PW_UVWFILES 329 -#define IDS_PW_SAVEOBJECT 330 -#define IDS_PW_FILEEXISTS 331 -#define IDS_PW_LOADOBJECT 332 -#define IDS_PW_MIRRORH 333 -#define IDS_PW_EXPANDSELECTION 334 -#define IDS_PW_FALLOFF 335 -#define IDS_PW_FALLOFFSPACE 336 -#define IDS_PW_BREAK 337 -#define IDS_PW_LOCKSELECTED 338 -#define IDS_PW_HIDE 339 -#define IDS_PW_FREEZE 340 -#define IDS_PW_FACEFILTER 341 -#define IDS_PW_LEVEL 342 -#define IDS_PW_USE_AR 343 -#define IDS_PW_PINCH 344 -#define IDS_PW_BUBBLE 345 -#define IDS_PW_METHOD 346 -#define IDS_PW_TYPE 347 -#define IDS_PW_VOLUME 348 -#define IDS_PW_INVERT 349 -#define IDS_PW_NODE 350 -#define IDS_PW_TEXMAP 351 -#define IDS_PW_CHANNEL 352 -#define IDS_PW_MAP 353 -#define IDS_PW_MIRRORV 354 -#define IDS_PW_CONTRACTSELECTION 355 -#define IDS_PW_FALLOFFSPACEUVW 356 -#define IDS_PW_UNHIDE 357 -#define IDS_PW_UNFREEZE 358 -#define IDS_PW_FALLOFF2 359 -#define IDD_SURF_APPROX_ADV 413 -#define IDD_EM_SELECT 414 -#define IDD_EM_GEOM 415 -#define IDD_EM_SURF_VERT 416 -#define IDD_EM_SURF_FACE 417 -#define IDD_EM_SURF_EDGE 418 -#define IDD_EM_CREATECURVE 419 -#define IDD_EM_DETACH 420 -#define IDD_MESH_SELECT 421 -#define IDD_MESHSEL_AFFECTREGION 422 -#define IDC_ANGLE 1000 -#define IDC_X 1001 -#define IDC_PHASE 1001 -#define IDC_Y 1002 -#define IDC_Z 1003 -#define IDC_DIR 1004 -#define IDC_TWIST_BIAS 1004 -#define IDC_EM_IGNORE_VISEDGE 1004 -#define IDC_ANGLESPINNER 1005 -#define IDC_MODNOISE_SEED 1005 -#define IDC_EM_IGNORE_BACKFACES 1005 -#define IDC_DIRSPINNER 1006 -#define IDC_TWIST_BIASSPIN 1006 -#define IDC_CRV 1007 -#define IDC_PHASESPINNER 1007 -#define IDC_MODNOISE_SEEDSPIN 1007 -#define IDC_OPT_BIAS 1007 -#define IDC_DISP_UTILE 1007 -#define IDC_NS_LIST 1007 -#define IDC_AMT 1008 -#define IDC_DECAYSPINNER 1008 -#define IDC_MODNOISE_ROUGHNESS 1008 -#define IDC_OPT_BIASSPIN 1008 -#define IDC_DISP_UTILESPIN 1008 -#define IDC_SET_NAME 1008 -#define IDC_AMTSPINNER 1009 -#define IDC_DECAY 1009 -#define IDC_MODNOISE_ROUGHNESSSPIN 1009 -#define IDC_DISP_VTILE 1009 -#define IDC_OPT_MAXEDGE 1009 -#define IDC_CRVSPINNER 1010 -#define IDC_MODNOISE_ITERATIONS 1010 -#define IDC_DISP_VTILESPIN 1010 -#define IDC_OPT_MAXEDGESPIN 1010 -#define IDC_AMPLITUDE 1011 -#define IDC_TAPER_FROM 1011 -#define IDC_MODNOISE_ITERATIONSSPIN 1011 -#define IDC_DISP_STRENGTH 1011 -#define IDC_EM_DETACH_ELEM 1011 -#define IDC_AMPSPINNER 1012 -#define IDC_TAPER_TO 1012 -#define IDC_DISP_STRENGTHSPIN 1012 -#define IDC_WAVELEN 1013 -#define IDC_TAPER_FROMSPIN 1013 -#define IDC_DISP_DECAY 1013 -#define IDC_EM_NUMBER_SEL 1013 -#define IDC_NUMSEL_LABEL 1013 -#define IDC_EM_DETACH_CLONE 1013 -#define IDC_WAVELENSPINNER 1014 -#define IDC_TAPER_TOSPIN 1014 -#define IDC_DISP_DECAYSPIN 1014 -#define IDC_CIRCLES 1015 -#define IDC_DISP_BLUR 1015 -#define IDC_CIRCLESSPINNER 1016 -#define IDC_DISP_BLURSPIN 1016 -#define IDC_EMCURVE_NAME 1016 -#define IDC_SEGS 1017 -#define IDC_DISP_CENTERL 1017 -#define IDC_EMCURVE_SMOOTH 1017 -#define IDC_SVN_SELECTED 1017 -#define IDC_WELDTESS 1017 -#define IDC_SEGSPINNER 1018 -#define IDC_DISP_CENTERLSPIN 1018 -#define IDC_EMCURVE_LINEAR 1018 -#define IDC_DIVISIONS 1019 -#define IDC_EMCURVE_IGNOREHIDDEN 1019 -#define IDC_DIVSPINNER 1020 -#define IDC_FLEX 1021 -#define IDC_STRENGTH 1021 -#define IDC_AMPSPINNER2 1021 -#define IDC_FLEXSPINNER 1022 -#define IDC_STRENGTHSPIN 1022 -#define IDC_AMPLITUDE2 1022 -#define IDC_AUTHORIZE 1023 -#define IDC_GRAVITYSPIN 1023 -#define IDC_LOCKID 1024 -#define IDC_GRAVITY 1024 -#define IDC_EDIT2 1025 -#define IDC_DETONATIONSPIN 1025 -#define IDC_DETACH 1026 -#define IDC_DETONATION 1026 -#define IDC_BOMB_CHAOSSPIN 1027 -#define IDC_BOMB_CHAOS 1028 -#define IDC_WELDTHRESH 1030 -#define IDC_THRESHSPINNER 1031 -#define IDC_LENGTH_EDIT 1031 -#define IDC_SMOOTH_THRESHSPIN 1035 -#define IDC_EM_VERT_SELG 1035 -#define IDC_TES_EDGE 1036 -#define IDC_SMOOTH_THRESH 1036 -#define IDC_TES_CENTER 1037 -#define IDC_TENSION 1039 -#define IDC_MAT_IDSPIN 1039 -#define IDC_MAT_ID 1040 -#define IDC_WELD 1041 -#define IDC_WELDCUR 1041 -#define IDC_ES_INSERT 1042 -#define IDC_TESS_U_SPIN 1042 -#define IDC_LEVEL 1043 -#define IDC_ES_BREAK 1043 -#define IDC_LEVELSPINNER 1044 -#define IDC_ES_MAKEFIRST 1044 -#define IDC_TESS_V_SPIN 1044 -#define IDC_TES_FACE_TRI 1045 -#define IDC_SELTYPE 1045 -#define IDC_ES_FUSE 1045 -#define IDC_ES_CLOSE 1046 -#define IDC_TES_FACE_POLY 1047 -#define IDC_ES_OUTLINE 1047 -#define IDC_ES_BOOLEAN 1048 -#define IDC_ES_OUTCENTER 1049 -#define IDC_DETACHCOPY 1050 -#define IDC_LENGTH_SPIN 1050 -#define IDC_ES_FILLET 1050 -#define IDC_EM_ALIGNCONST 1051 -#define IDC_ES_EXPLODE 1051 -#define IDC_ATTACH 1052 -#define IDC_ATTACHCUR 1052 -#define IDC_EM_ANGLETHRESH 1052 -#define IDC_ES_CHAMFER 1052 -#define IDC_EM_REMOVE_ISO_VERTS 1053 -#define IDC_ES_CREATELINE 1053 -#define IDC_EM_CREATE_CURVE 1054 -#define IDC_ES_ATTACH_MULTIPLE 1054 -#define IDC_DETACH_NAME 1055 -#define IDC_ALIGNMIN 1055 -#define IDC_ES_CROSS_INSERT 1055 -#define IDD_EDSPLINE_OPS 1055 -#define IDC_GETSHAPE 1056 -#define IDC_EM_SPLIT 1056 -#define IDD_EDSPLINE_SELECT 1056 -#define IDC_LOCK_HANDLES 1057 -#define IDC_EM_REFINE 1057 -#define IDD_EDPATCH_SELECT 1057 -#define IDC_LOCKALIKE 1058 -#define IDC_ALIGNCENTER 1058 -#define IDC_EM_CUT 1058 -#define IDC_ES_SEGDIVIDE 1058 -#define IDD_EDPATCH_OPS 1058 -#define IDC_LOCKALL 1059 -#define IDC_ALIGNMAX 1059 -#define IDC_EM_SLICEPLANE 1059 -#define IDD_SELECTBYMAT 1059 -#define IDC_ATTACHREORIENT 1060 -#define IDC_EM_SLICE 1060 -#define IDC_SHOW_VERTEX_NUMBERS 1060 -#define IDC_DETACHREORIENT 1061 -#define IDC_EM_TES_TEXT 1061 -#define IDD_EM_CLONE 1061 -#define IDC_AREA_SELECTION 1061 -#define IDC_EM_EXP_TEXT 1062 -#define IDC_ES_SAMESHAPE 1062 -#define IDD_EM_EXPLODE 1062 -#define IDC_AMOUNT 1063 -#define IDC_EM_PIXELS_TEXT 1063 -#define IDC_ES_OUTLINESPINNER 1063 -#define IDD_DISP_APPROX_ADV 1063 -#define IDC_AMOUNTSPINNER 1064 -#define IDC_ES_OUTLINEWIDTH 1064 -#define IDC_NO_SMOOTH 1064 -#define IDC_SEGMENTSPINNER 1065 -#define IDC_ADDTRI 1065 -#define IDC_ES_BOOL_TYPE 1065 -#define IDC_SEGMENTS 1066 -#define IDC_ADDQUAD 1066 -#define IDC_ES_FILLETWIDTH 1066 -#define IDC_CAPSTART 1067 -#define IDC_ES_MIRROR 1067 -#define IDC_CAPEND 1068 -#define IDC_ES_MIRROR_TYPE 1068 -#define IDC_ES_COPY_MIRROR 1069 -#define IDC_HIDE 1069 -#define IDC_SECDELETE 1070 -#define IDC_ES_REVERSE 1070 -#define IDC_UNHIDE 1070 -#define IDC_GETPATH 1071 -#define IDC_SECALIGN 1071 -#define IDC_BIND 1071 -#define IDC_ES_FILLETSPINNER 1071 -#define IDC_SECCENTER 1072 -#define IDC_UNBIND 1072 -#define IDC_ES_CHAMFERWIDTH 1072 -#define IDC_ALIGNTYPES 1073 -#define IDC_ES_CHAMFERSPINNER 1073 -#define IDC_PAINT 1073 -#define IDC_ES_ABOUT_PIVOT 1074 -#define IDC_TURN 1074 -#define IDC_ES_RCLINEAR 1075 -#define IDC_TURN2 1075 -#define IDC_ES_SHOW_SELECTED 1076 -#define IDC_ES_TRIM 1077 -#define IDC_ES_RCCLOSED 1078 -#define IDC_ES_BINDFIRST 1079 -#define IDC_ES_BINDLAST 1080 -#define IDC_ES_EXTEND 1081 -#define IDC_ES_TRIM_INFINITE 1082 -#define IDC_ES_RCONNECT 1083 -#define IDC_FALLOFF 1086 -#define IDC_EM_DELETE 1086 -#define IDC_FALLOFFSPIN 1087 -#define IDC_PINCHSPIN 1088 -#define IDC_SPIN 1088 -#define IDC_EM_T_THR_SPIN 1088 -#define IDC_PINCH 1089 -#define IDC_SPINSPIN 1089 -#define IDC_BUBBLESPIN 1090 -#define IDC_MINFRAG 1090 -#define IDC_BUBBLE 1091 -#define IDC_MINFRAGSPIN 1091 -#define IDC_NEARLABEL 1092 -#define IDC_MAXFRAG 1092 -#define IDC_FARLEFTLABEL 1093 -#define IDC_MAXFRAGSPIN 1093 -#define IDC_FARRIGHTLABEL 1094 -#define IDC_SEED 1094 -#define IDC_AR_GRAPH 1095 -#define IDC_SEEDSPIN 1095 -#define IDC_TENSTEXT 1096 -#define IDC_EM_VERT_SELRSPIN 1096 -#define IDC_EM_E_ITER_SPIN 1096 -#define IDC_EM_VERT_SELGSPIN 1097 -#define IDC_TAPER_AFFECTREGION 1098 -#define IDC_EM_VERT_SELBSPIN 1098 -#define IDC_EFFECT_X 1104 -#define IDC_EFFECT_Y 1105 -#define IDC_EFFECT_BOTH 1106 -#define IDC_TAPER_SYMMETRY 1107 -#define IDC_BEND_AFFECTREGION 1108 -#define IDC_BEND_TO 1109 -#define IDC_BEND_TOSPIN 1110 -#define IDC_BEND_FROM 1111 -#define IDC_BEND_FROMSPIN 1112 -#define IDC_TWIST_AFFECTREGION 1113 -#define IDC_MODNOISE_FRACTAL 1113 -#define IDC_MERGE_SPINNER 1113 -#define IDC_TWIST_TO 1114 -#define IDC_MODNOISE_ANIMATE 1114 -#define IDC_TWIST_TOSPIN 1115 -#define IDC_EM_EXTYPE_A 1115 -#define IDC_TWIST_FROM 1116 -#define IDC_EM_EXTYPE_B 1116 -#define IDC_TWIST_FROMSPIN 1117 -#define IDC_MERGE 1117 -#define IDC_SKEW_AMOUNT 1118 -#define IDC_EP_SM_SMOOTH 1118 -#define IDC_SKEW_AMOUNTSPIN 1119 -#define IDC_EP_SM_SMOOTH2 1119 -#define IDC_SKEW_AFFECTREGION 1120 -#define IDC_EP_SM_SMOOTH3 1120 -#define IDC_SKEW_TO 1121 -#define IDC_EM_CLONE_OBJ 1121 -#define IDC_EP_SM_SMOOTH4 1121 -#define IDC_SKEW_TOSPIN 1122 -#define IDC_EM_CLONE_ELEM 1122 -#define IDC_EP_SM_SMOOTH5 1122 -#define IDC_SKEW_FROM 1123 -#define IDC_DO_SUBDIV 1123 -#define IDC_EP_SM_SMOOTH6 1123 -#define IDC_SKEW_FROMSPIN 1124 -#define IDC_MODNOISE_XSTRENGTH 1127 -#define IDC_MODNOISE_XSTRENGTHSPIN 1128 -#define IDC_MODNOISE_YSTRENGTH 1129 -#define IDC_MODNOISE_YSTRENGTHSPIN 1130 -#define IDC_MODNOISE_ZSTRENGTH 1131 -#define IDC_TESS_MIN_REC_SPINNER 1131 -#define IDC_MODNOISE_ZSTRENGTHSPIN 1132 -#define IDC_TESS_MAX_REC_SPINNER 1132 -#define IDC_MODNOISE_SCALE 1133 -#define IDC_TESS_MAX_TRIS_SPINNER 1133 -#define IDC_MODNOISE_SCALESPIN 1134 -#define IDC_MODNOISE_ROUGHNESSLABEL 1135 -#define IDC_TESS_MIN_REC 1135 -#define IDC_MODNOISE_FREQ 1136 -#define IDC_OPT_PRESERVEMAT 1136 -#define IDC_TESS_MAX_REC 1136 -#define IDC_MODNOISE_FREQSPIN 1137 -#define IDC_OPT_RENDERL1 1137 -#define IDC_TESS_MAX_TRIS 1137 -#define IDC_OPT_RENDERL2 1138 -#define IDC_MODNOISE_PHASE 1138 -#define IDC_OPT_VIEWSL1 1139 -#define IDC_MODNOISE_PHASESPIN 1139 -#define IDC_OPT_VIEWSL2 1140 -#define IDC_MODNOISE_ITERATIONSLABEL 1140 -#define IDC_OPT_FACETHRESH 1141 -#define IDC_OPT_FACETHRESHSPIN 1142 -#define IDD_DISP_APPROX 1142 -#define IDC_OPT_EDGETHRESH 1143 -#define IDD_MESHER_DISP_APPROX 1143 -#define IDC_OPT_EDGETHRESHSPIN 1144 -#define IDD_NSPLINE 1144 -#define IDC_OPT_PRESERVESMOOTH 1145 -#define IDD_EM_AFFECTREGION 1145 -#define IDC_OPT_AUTOEDGE 1146 -#define IDD_ES_EXPLODE 1146 -#define IDC_OPT_VERTCOUNT 1147 -#define IDC_TESS_LDA 1147 -#define IDC_OPT_FACECOUNT 1148 -#define IDD_EDSPLINE_SURF 1148 -#define IDC_DISP_PLANAR 1149 -#define IDD_EDPATCH_SURF 1149 -#define IDC_DISP_CYL 1150 -#define IDD_EDPATCH_SURF_OBJ 1150 -#define IDC_DISP_SPHERE 1151 -#define IDD_NOISEPARAM_VIZ 1151 -#define IDD_EDPATCH_TILE 1151 -#define IDC_DISP_USEMAP 1152 -#define IDD_EDPATCH_EDGE 1152 -#define IDC_DISP_APPLYMAP 1153 -#define IDC_DISP_CENTERLUM 1154 -#define IDC_DISP_PICKIMAGE 1155 -#define IDC_DISP_REMOVEIMAGE 1156 -#define IDC_CLUST_PICKNODE 1157 -#define IDC_DISP_PICKMAP 1157 -#define IDC_CLUST_NODENAME 1158 -#define IDC_DISP_REMOVEMAP 1158 -#define IDC_DISPLENGTH 1161 -#define IDC_DISPLENGTHSPIN 1162 -#define IDC_WIND_STRENGTH 1163 -#define IDC_WIND_STRENGTHSPIN 1164 -#define IDC_FORCE_PLANAR 1165 -#define IDC_FORCE_SPHERICAL 1166 -#define IDC_WIND_DECAYSPIN 1167 -#define IDC_WIND_DECAY 1168 -#define IDC_WIND_TURBSPIN 1169 -#define IDC_WIND_TURB 1170 -#define IDC_GRAV_STRENGTH 1171 -#define IDC_WIND_FREQSPIN 1171 -#define IDC_GRAV_STRENGTHSPIN 1172 -#define IDC_WIND_FREQ 1172 -#define IDC_GRAV_DECAY 1173 -#define IDC_WIND_SCALESPIN 1173 -#define IDC_GRAV_DECAYSPIN 1174 -#define IDC_WIND_SCALE 1174 -#define IDC_DEFLECT_BOUNCE 1175 -#define IDC_DEFLECT_BOUNCESPIN 1176 -#define IDC_DEFLECT_WIDTH 1177 -#define IDC_DEFLECT_WIDTHSPIN 1178 -#define IDC_DEFLECT_HEIGHTSPIN 1179 -#define IDC_MAP_PLANAR 1179 -#define IDC_DEFLECT_HEIGHT 1180 -#define IDC_MAP_CYL 1180 -#define IDC_ES_DIVISIONS 1180 -#define IDC_MAP_SPHERE 1181 -#define IDC_ES_DIVSSPINNER 1181 -#define IDC_MAP_BALL 1182 -#define IDC_MAP_FIT 1183 -#define IDC_MAP_CENTER 1184 -#define IDC_MAP_VIEWALIGN 1185 -#define IDC_MAP_NORMALALIGN 1186 -#define IDC_MAP_BOX 1187 -#define IDC_MAP_FITREGION 1188 -#define IDC_PATCH_DELETE 1188 -#define IDC_MAP_BITMAPFIT 1189 -#define IDC_RESET 1189 -#define IDC_MAP_UFLIP 1190 -#define IDC_MAP_VFLIP 1191 -#define IDC_MAP_UTILESPIN 1192 -#define IDC_MAP_VTILESPIN 1193 -#define IDC_MAP_VTILE 1194 -#define IDC_MAP_UTILE 1195 -#define IDC_MAP_WTILE 1196 -#define IDC_SMOOTH_AUTO 1196 -#define IDC_MAP_WTILESPIN 1197 -#define IDC_SMOOTH_PREVENTINDIRECT 1197 -#define IDC_MAP_WFLIP 1198 -#define IDC_MAP_UOFFSET 1199 -#define IDC_MAP_RESET 1199 -#define IDC_SELECT_BYID 1200 -#define IDC_CLEARSELECTION 1200 -#define IDC_MAP_VOFFSET 1200 -#define IDC_MAP_ACQUIRE 1200 -#define IDC_SEL_OBJECT 1201 -#define IDC_MAP_WOFFSET 1201 -#define IDC_MAP_FACE 1201 -#define IDC_SELECTBYSMOOTH 1201 -#define IDC_SEL_VERTEX 1202 -#define IDC_MAP_UOFFSETSPIN 1202 -#define IDC_MAP_LENGTH 1202 -#define IDC_EM_SMOOTH_CLEAR 1202 -#define IDC_SMOOTH_CLEAR 1202 -#define IDC_SEL_FACE 1203 -#define IDC_MAP_VOFFSETSPIN 1203 -#define IDC_MAP_WIDTH 1203 -#define IDC_BALANCE_SELECTED 1203 -#define IDC_SEL_ADD 1204 -#define IDC_MAP_WOFFSETSPIN 1204 -#define IDC_MAP_HEIGHT 1204 -#define IDC_EM_NORMAL_FLIPMODE 1204 -#define IDC_SEL_SUBTRACT 1205 -#define IDC_MAP_LENGTHSPIN 1205 -#define IDC_SEL_REPLACE 1206 -#define IDC_MAP_WIDTHSPIN 1206 -#define IDC_SEL_WINDOW 1207 -#define IDC_MAP_HEIGHTSPIN 1207 -#define IDC_SEL_CROSSING 1208 -#define IDC_MAP_XYZTOUVW 1208 -#define IDC_SEL_FIT 1212 -#define IDC_SEL_CENTER 1213 -#define IDC_SEL_RESET 1214 -#define IDC_MATID 1215 -#define IDC_MATIDSPIN 1216 -#define IDC_SEL_OBJECT_BUTTON 1217 -#define IDC_SEL_INVERT 1218 -#define IDC_NORM_UNIFY 1219 -#define IDC_SEL_TEXTURE_BUTTON 1219 -#define IDC_NORM_FLIP 1220 -#define IDC_MAP_CAP 1220 -#define IDC_SEL_BOXB 1220 -#define IDC_DEGREES 1221 -#define IDC_SEL_SPHEREB 1221 -#define IDC_DEGREESSPINNER 1222 -#define IDC_SEL_CYLINDERB 1222 -#define IDC_MORPHCAP 1223 -#define IDC_SEL_MESH_OBJECTB 1223 -#define IDC_GRIDCAP 1224 -#define IDC_SEL_AUTOFIT 1224 -#define IDC_SEL_MATB 1225 -#define IDC_WELDCORE 1226 -#define IDC_SEL_SMGROUPB 1226 -#define IDC_SEL_TEXTURE_MAPB 1227 -#define IDC_DISPLATTICE 1229 -#define IDC_DISPSURFACE 1230 -#define IDC_SUBDIVIDE 1233 -#define IDC_PROPAGATE 1235 -#define IDC_STEPS 1237 -#define IDC_STEPSSPINNER 1238 -#define IDC_DISP_BALL 1239 -#define IDC_TESS_U_SPINNER 1239 -#define IDC_STEPS_RENDER 1239 -#define IDC_TESS_U 1240 -#define IDC_STEPSRENDERSPINNER 1240 -#define IDC_TESS_V_SPINNER 1241 -#define IDC_TILESTEPS 1241 -#define IDC_DISP_WTILE 1242 -#define IDC_TESS_V 1242 -#define IDC_TILESTEPSSPINNER 1242 -#define IDC_DISP_WTILESPIN 1243 -#define IDC_TESS_DIST_SPINNER 1243 -#define IDC_TRANSITION 1243 -#define IDC_DISP_WFLIP 1244 -#define IDC_TESS_DIST 1244 -#define IDC_TRANSITIONSPINNER 1244 -#define IDC_DISP_VFLIP 1245 -#define IDC_TESS_ANG_SPINNER 1245 -#define IDC_DISP_UFLIP 1246 -#define IDC_TESS_ANG 1246 -#define IDC_DISP_FIT 1247 -#define IDC_TESS_EDGE_SPINNER 1247 -#define IDC_DISP_CENTER 1248 -#define IDC_TESS_EDGE 1248 -#define IDC_DISP_BITMAPFIT 1249 -#define IDC_DISP_NORMALALIGN 1250 -#define IDC_DISP_RESET 1251 -#define IDC_DISP_ACQUIRE 1252 -#define IDC_PATCH 1254 -#define IDC_MESH 1255 -#define IDC_FILTVERTS 1255 -#define IDC_FILTVECS 1256 -#define IDC_GENMAPPING 1257 -#define IDC_EM_VERT_SELBYCOLOR 1257 -#define IDC_FLIPNORMALS 1258 -#define IDC_SPLINE_VERT_COUNT 1259 -#define IDC_GEN_MATIDS 1259 -#define IDC_USE_SHAPE_IDS 1260 -#define IDC_RESETTM_SELECTED 1261 -#define IDC_SMOOTH 1261 -#define IDC_AFR_FALLOFF 1262 -#define IDC_AFR_FALLOFFSPIN 1263 -#define IDC_AFR_BACKFACE 1264 -#define IDC_EXT_SCALE 1264 -#define IDC_EXT_SCALESPIN 1265 -#define IDC_AFR_PINCH 1266 -#define IDC_TENSIONSPIN 1266 -#define IDC_AFR_PINCHSPIN 1267 -#define IDC_ITERATIONS1 1267 -#define IDC_AFR_BUBBLE 1268 -#define IDC_ITERATIONS2 1268 -#define IDC_AFR_BUBBLESPIN 1269 -#define IDC_ITERATIONS3 1269 -#define IDC_ITERATIONS4 1270 -#define IDC_EXT_CENTER 1271 -#define IDC_EXT_AMOUNT 1272 -#define IDC_EXT_AMOUNTSPIN 1273 -#define IDC_DISP_VIEWALIGN 1274 -#define IDC_DISP_FITREGION 1275 -#define IDS_MIRROR_X 1277 -#define IDS_MIRROR_Y 1278 -#define IDS_MIRROR_Z 1279 -#define IDS_MIRROR_XY 1280 -#define IDS_MIRROR_YZ 1281 -#define IDS_MIRROR_ZX 1282 -#define IDC_MIRROR_COPY 1283 -#define IDC_MIRROR_OFFSET 1284 -#define IDC_MIRROR_OFFSETSPIN 1285 -#define IDC_UNWRAP_EDIT 1287 -#define IDC_UNWARP_TOOLBAR 1288 -#define IDC_UNWRAP_RESET 1288 -#define IDC_GRID 1288 -#define IDC_TREE 1289 -#define IDC_UNWRAP_VERTS_TOOLBAR 1289 -#define IDC_UNWRAP_SAVE 1289 -#define IDC_UNWRAP_VIEW 1290 -#define IDC_UNWRAP_LOAD 1290 -#define IDC_UNWRAP_LINECOLOR 1291 -#define IDC_UNWRAP_OPTION_TOOLBAR 1291 -#define IDC_UNWARP_VIEW_TOOLBAR 1292 -#define IDC_UNWRAP_SELCOLOR 1293 -#define IDC_UNWRAP_FILTER_TOOLBAR 1293 -#define IDC_UNWRAP_CONSTANTUPDATE 1294 -#define IDC_UNWRAP_WIDTH 1295 -#define IDC_UNWRAP_WIDTHSPIN 1296 -#define IDC_UNWRAP_HEIGHT 1297 -#define IDC_UNWRAP_HEIGHTSPIN 1298 -#define IDC_UNWRAP_DEFAULTS 1299 -#define IDC_UNWRAP_SELECT_VERTS 1300 -#define IDC_TESS_VIEW 1301 -#define IDC_UNWRAP_MIDPIXEL_SNAP 1301 -#define IDC_TESS_RENDERER 1302 -#define IDC_UNWRAP_WELDTHRESH 1302 -#define IDC_TESS_SET 1303 -#define IDC_UNWRAP_WELDTHRESHSPIN 1303 -#define IDC_UNWRAP_USEBITMAPRES 1304 -#define IDC_OPT_UPDATE 1305 -#define IDC_TESS_PARAM 1305 -#define IDC_OPT_MANUPDATE 1306 -#define IDC_TESS_SPATIAL 1306 -#define IDC_TESS_CURV 1307 -#define IDC_DISP_CAP 1307 -#define IDC_TESS_VIEW_DEP 1308 -#define IDC_SHOW_INTERIOR_FACES 1309 -#define IDC_MAP_CHAN1 1310 -#define IDC_TILE_MODE 1310 -#define IDC_LENGTH_LABEL 1311 -#define IDC_KEEP_MAPPING 1311 -#define IDC_MAP_CHAN2 1312 -#define IDC_INCLUDE_MESHES 1312 -#define IDC_WIDTH_LABEL 1313 -#define IDC_HEIGHT_LABEL 1314 -#define IDC_MAP_X 1315 -#define IDC_MAP_Y 1316 -#define IDC_EM_VERT_SELCOLOR 1316 -#define IDC_MAP_Z 1317 -#define IDC_DISP_LENGTH 1318 -#define IDC_DISP_LENGTHSPIN 1319 -#define IDC_DISP_WIDTH 1320 -#define IDC_DISP_WIDTHSPIN 1321 -#define IDC_DISP_HEIGHT 1322 -#define IDC_DISP_HEIGHTSPIN 1323 -#define IDC_DISP_X 1324 -#define IDC_DISP_Y 1325 -#define IDC_DISP_Z 1326 -#define IDC_NURBS 1327 -#define IDC_UNWRAP_U 1328 -#define IDC_ADVANCED 1328 -#define IDC_EM_EXPLODE 1328 -#define IDC_ADVANCED_PARAMETERS 1328 -#define IDC_UNWRAP_USPIN 1329 -#define IDC_EM_CREATE 1329 -#define IDC_UNWRAP_ULABEL 1330 -#define IDC_EM_DETACH 1330 -#define IDC_UNWRAP_V 1331 -#define IDC_FALLOFF_ON 1331 -#define IDC_UNWRAP_VSPIN 1332 -#define IDC_TESS_REGULAR 1332 -#define IDC_EM_WELDTOVERT 1332 -#define IDC_UNWRAP_VLABEL 1333 -#define IDC_EM_SELTYPE 1333 -#define IDC_UNWRAP_W 1334 -#define IDC_EM_SEL_BYVERT 1334 -#define IDC_EM_VERT_SELR 1334 -#define IDC_UNWRAP_WSPIN 1335 -#define IDC_EM_PLANAR 1335 -#define IDC_EM_SMOOTH_THRESHSPIN 1335 -#define IDC_UNWRAP_WLABEL 1336 -#define IDC_EM_PLANARSPINNER 1336 -#define IDC_EM_SMOOTH_THRESH 1336 -#define IDC_EM_MAKEPLANAR 1337 -#define IDC_EM_NORMAL_SCALESPIN 1337 -#define IDC_UNWRAP_STR 1337 -#define IDC_EM_EXTRUDE 1338 -#define IDC_EM_NORMAL_SCALE 1338 -#define IDC_UNWRAP_STRSPIN 1338 -#define IDC_EP_EXTRUDE 1338 -#define IDC_EM_EXTRUDEAMOUNT 1339 -#define IDC_EM_MAT_IDSPIN 1339 -#define IDC_EP_EXTRUDEAMOUNT 1339 -#define IDC_EM_EXTRUDESPINNER 1340 -#define IDC_EM_MAT_ID 1340 -#define IDC_EP_EXTRUDESPINNER 1340 -#define IDC_EM_AFFECT_REGION 1341 -#define IDC_EM_TESSELLATE 1342 -#define IDC_EM_TENSION 1343 -#define IDC_EM_E_DIST 1345 -#define IDC_EM_TENSIONSPINNER 1346 -#define IDC_EM_COLLAPSE 1347 -#define IDC_EM_E_ITER 1348 -#define IDC_EM_HIDE 1349 -#define IDC_EM_TES_EDGE 1349 -#define IDC_EM_UNHIDEALL 1350 -#define IDC_EM_TES_CENTER 1350 -#define IDC_EM_ANGLETHRESHSPIN 1351 -#define IDC_EM_COPYNS 1351 -#define IDC_EM_NORMAL_SHOW 1352 -#define IDC_EM_PASTENS 1352 -#define IDC_EM_OUTLINEAMOUNT 1352 -#define IDC_EP_OUTLINEAMOUNT 1352 -#define IDC_EM_NORMAL_FLIP 1353 -#define IDC_EM_OUTLINESPINNER 1353 -#define IDC_EP_OUTLINESPINNER 1353 -#define IDC_EM_NORMAL_UNIFY 1354 -#define IDC_EM_SELECT_OPEN 1355 -#define IDC_EM_VERT_COLOR 1355 -#define IDC_EM_SELECT_BYID 1356 -#define IDC_EM_SELECTBYSMOOTH 1357 -#define IDC_EM_SMOOTH_AUTO 1358 -#define IDC_EM_DETACH_NAME 1359 -#define IDC_EM_DETACH_NAMELABEL 1360 -#define IDC_MS_IGNORE_BACKFACES 1361 -#define IDC_MS_IGNORE_VISEDGE 1362 -#define IDC_MS_SEL_BYVERT 1363 -#define IDC_MS_PLANAR_TEXT 1364 -#define IDC_MS_PLANAR 1365 -#define IDC_MS_PLANARSPINNER 1366 -#define IDC_MS_GETVERT 1367 -#define IDC_MS_GETFACE 1368 -#define IDC_MS_GETEDGE 1369 -#define IDC_MS_COPYNS 1370 -#define IDC_MS_PASTENS 1371 -#define IDC_MS_NUMBER_SEL 1372 -#define IDC_MS_SELTYPE 1373 -#define IDC_MS_MATID 1374 -#define IDC_MS_MATIDSPIN 1375 -#define IDC_MS_SELBYMAT 1376 -#define IDC_EM_EXP_OBJECTS 1377 -#define IDC_MS_SELBYMAT_BOX 1377 -#define IDC_EM_EXP_ELEMENTS 1378 -#define IDC_MS_SELBYMAT_TEXT 1378 -#define IDC_EM_OBJ_ATTACH 1379 -#define IDC_MS_SELOPEN 1379 -#define IDC_MS_AR_USE 1380 -#define IDC_FALLOFF_LABEL 1381 -#define IDC_PINCH_LABEL 1382 -#define IDC_BUBBLE_LABEL 1383 -#define IDC_DISP 1386 -#define IDC_UNWRAP_APPLY 1390 -#define IDC_FOO 1391 -#define IDC_UNWRAP_ALIGN_TO_NORMAL 1391 -#define IDC_MAP_TEXMAP 1392 -#define IDC_UNWRAP_FIT 1392 -#define IDC_MAP_VERTCOL 1393 -#define IDC_MAP_CHAN 1394 -#define IDC_MAP_CHAN_SPIN 1395 -#define IDC_VS_MATID 1396 -#define IDC_VS_MATIDSPIN 1397 -#define IDC_VS_SMG 1398 -#define IDC_VS_SMGSPIN 1399 -#define IDC_DELAUNAY 1416 -#define IDC_PRESET3 1425 -#define IDC_PRESET2 1427 -#define IDC_PRESET1 1429 -#define IDC_EM_W_THR 1431 -#define IDC_ES_DELETE 1434 -#define IDC_EM_T_THR 1435 -#define IDC_NS_COPY 1435 -#define IDC_EM_VERT_SELB 1436 -#define IDC_NS_PASTE 1436 -#define IDC_ES_BIND 1436 -#define IDC_ES_REFINE 1437 -#define IDC_ES_DETACH 1438 -#define IDC_ES_CONNECT 1439 -#define IDC_ES_ATTACH 1440 -#define IDC_ES_ATTACHREORIENT 1441 -#define IDC_ES_WELD 1442 -#define IDC_ES_WELDTHRESH 1443 -#define IDC_ES_THRESHSPINNER 1444 -#define IDC_ES_DETACHREORIENT 1445 -#define IDC_ES_DETACHCOPY 1446 -#define IDC_ES_UNBIND 1447 -#define IDC_ES_HIDE 1448 -#define IDC_EM_DIVIDE 1449 -#define IDC_ES_CROSSTHRESH 1449 -#define IDC_EM_ALIGNVIEW 1450 -#define IDC_ES_CROSSTHRESHSPINNER 1450 -#define IDC_TESS_NORMALS 1451 -#define IDC_ES_UNHIDE 1451 -#define IDC_ES_CYCLE 1452 -#define IDC_TO_SPLINES 1480 -#define IDC_EM_TURN 1481 -#define IDC_TO_OBJECTS 1481 -#define IDC_EM_EDGE_VIS 1482 -#define IDC_EM_EDGE_INVIS 1483 -#define IDC_EM_EDGE_AUTO 1484 -#define IDC_SELECTAREA 1484 -#define IDC_SELECTAREA_SPIN 1485 -#define IDC_ACQUIRE_REL 1552 -#define IDC_ACQUIRE_ABS 1553 -#define IDC_EM_WELD 1584 -#define IDC_EM_W_THR_SPIN 1685 -#define IDC_SMOOTH_GRP1 1701 -#define IDC_SMOOTH_GRP2 1702 -#define IDC_SMOOTH_GRP3 1703 -#define IDC_SMOOTH_GRP4 1704 -#define IDC_SMOOTH_GRP5 1705 -#define IDC_SMOOTH_GRP6 1706 -#define IDC_SMOOTH_GRP7 1707 -#define IDC_SMOOTH_GRP8 1708 -#define IDC_SMOOTH_GRP9 1709 -#define IDC_SMOOTH_GRP10 1710 -#define IDC_SMOOTH_GRP11 1711 -#define IDC_SMOOTH_GRP12 1712 -#define IDC_SMOOTH_GRP13 1713 -#define IDC_SMOOTH_GRP14 1714 -#define IDC_SMOOTH_GRP15 1715 -#define IDC_SMOOTH_GRP16 1716 -#define IDC_SMOOTH_GRP17 1717 -#define IDC_SMOOTH_GRP18 1718 -#define IDC_SMOOTH_GRP19 1719 -#define IDC_SMOOTH_GRP20 1720 -#define IDC_SMOOTH_GRP21 1721 -#define IDC_SMOOTH_GRP22 1722 -#define IDC_SMOOTH_GRP23 1723 -#define IDC_SMOOTH_GRP24 1724 -#define IDC_SMOOTH_GRP25 1725 -#define IDC_SMOOTH_GRP26 1726 -#define IDC_SMOOTH_GRP27 1727 -#define IDC_SMOOTH_GRP28 1728 -#define IDC_SMOOTH_GRP29 1729 -#define IDC_SMOOTH_GRP30 1730 -#define IDC_SMOOTH_GRP31 1731 -#define IDC_SMOOTH_GRP32 1732 -#define IDC_EP_HOOPSON 1734 -#define IDC_EM_CLONE_NAME 1735 -#define IDC_EM_EXPLODE_NAMELABEL 1736 -#define IDC_ES_EXPLODE_NAMELABEL 1736 -#define IDC_EM_EXPLODE_NAME 1737 -#define IDC_ES_EXPLODE_NAME 1737 -#define IDC_EM_BEVEL 1738 -#define IDC_EP_BEVEL 1738 -#define IDC_EM_AE_SET 1739 -#define IDC_EM_AR_BACK 1740 -#define IDC_EM_AE_CLEAR 1741 -#define IDC_RADIO1 1741 -#define IDC_EM_AE_SETCLEAR 1742 -#define IDC_RADIO2 1742 -#define IDC_CUSTOM 1742 -#define IDC_RADIO3 1743 -#define IDC_UPDATE 1743 -#define IDC_RADIO4 1744 -#define IDC_SPLITMESH 1744 -#define IDC_NURBS_TXT_SRF 1746 -#define IDC_EM_WEIGHT 1749 -#define IDC_EM_WEIGHTSPIN 1750 -#define IDC_EM_WEIGHT_LABEL 1751 -#define IDC_DISP_CHAN 1752 -#define IDC_DISP_CHAN_SPIN 1753 -#define IDC_DISP_TEXMAP 1754 -#define IDC_DISP_VERTCOL 1755 -#define ID_VERSION 1756 -#define IDC_TESS_U2 1757 -#define IDC_TESS_V2 1758 -#define IDC_TILE_MAT 1759 -#define IDC_TILE_MAT_SPIN 1760 -#define IDC_TILE_ROT 1761 -#define IDC_TILE_ROT_SPIN 1762 -#define IDC_VERSION 1764 -#define IDC_TESS_RECALC 3012 -#define IDC_TESS_UPDATE_RENDER 3016 -#define IDC_TESS_UPDATE_MANUAL 3017 -#define IDC_TESS_UPDATE_ALWAYS 3018 -#define IDC_BOOLUNION 5010 -#define IDC_BOOLSUBTRACTION 5011 -#define IDC_BOOLINTERSECTION 5012 -#define IDC_CROSSINSERTCUR 5016 -#define IDC_FILLETCUR 5017 -#define IDC_CHAMFERCUR 5018 -#define IDS_DS_MOVE2 10004 -#define IDS_DS_SELECT 10007 -#define IDS_DS_CREATE 10008 -#define IDS_RB_EXTRUDE 30001 -#define IDS_RB_TAPER 30003 -#define IDS_RB_OBJECT 30004 -#define IDS_RB_EDITMESH 30009 -#define IDS_RB_VERTEX 30011 -#define IDS_RB_FACE 30012 -#define IDS_RB_EDGE 30013 -#define IDS_RB_CENTER 30014 -#define IDS_RB_APPARATUS 30015 -#define IDS_RB_EDITMESH_CLASS 30022 -#define IDS_RB_PARAMETERS 30028 -#define IDS_RB_ANGLE 30029 -#define IDS_RB_DIRECTION 30030 -#define IDS_RB_AMOUNT 30031 -#define IDS_RB_AMOUNT2 30032 -#define IDS_RB_CURVITURE 30033 -#define IDS_RB_AMPLITUDE 30034 -#define IDS_RB_WAVELEN 30035 -#define IDS_RB_PHASE 30036 -#define IDS_RB_DECAY 30037 -#define IDS_RB_FLEXIBILITY 30038 -#define IDS_RB_WIDTH 30039 -#define IDS_RB_HEIGHT 30040 -#define IDS_DB_EXTRUDE 30041 -#define IDS_RB_NONE 30137 -#define IDS_RB_RIPPLE 30155 -#define IDS_RB_RIPPLE_BINDING 30156 -#define IDS_RB_DELETEVERT 30211 -#define IDS_RB_DELETEFACE 30212 -#define IDS_RB_ADDVERTS 30213 -#define IDS_RB_ATTACHOBJECT 30214 -#define IDS_RB_FACECOLLAPSE 30215 -#define IDS_RB_MAKEPLANAR 30216 -#define IDS_RB_BUILDFACE 30217 -#define IDS_RB_HIDEFACE 30218 -#define IDS_RB_UNHIDEALLFACES 30219 -#define IDS_RB_EDGEVISIBLE 30220 -#define IDS_RB_EDGEINVISIBLE 30221 -#define IDS_RB_AUTOEDGE 30222 -#define IDS_RB_EDGEDIVIDE 30223 -#define IDS_RB_EDGETURN 30224 -#define IDS_RB_DELETEEDGE 30225 -#define IDS_RB_COLLAPSEEDGE 30226 -#define IDS_RB_CLONE 30227 -#define IDS_RB_TESSELLATE 30228 -#define IDS_RB_DELETEISOLATED 30229 -#define IDS_PW_PLANAR 30230 -#define IDS_PW_LATTICE 30231 -#define IDS_RB_DEFDEFORMATIONS 30270 -#define IDS_RB_DEFEDIT 30271 -#define IDS_RB_NODEXFORM 30276 -#define IDS_RB_NODEXFORM_CLASS 30277 -#define IDS_RB_XFORM_CLASS 30278 -#define IDS_RB_EDITSURFACE 30279 -#define IDS_RB_SETSMOOTHGROUP 30280 -#define IDS_RB_ASSIGNMATID 30281 -#define IDS_RB_FLIPNORMALS 30282 -#define IDS_RB_UNIFYNORMALS 30283 -#define IDS_RB_AUTOSMOOTH 30284 -#define IDS_RB_SELECTBYMATID 30285 -#define IDS_RB_SELECTBYSMOOTH 30286 -#define IDS_RB_SOT 30287 -#define IDS_RB_DEFLECTOR_CLASS 30288 -#define IDS_RB_HIDEVERT 30294 -#define IDS_RB_DEFSURFACE 30298 -#define IDS_RB_SCALE 30377 -#define IDS_RB_NOISE 30411 -#define IDS_RB_ROTATION2 30521 -#define IDS_RB_TWIST 30522 -#define IDS_RB_BENDMOD 30543 -#define IDS_RB_BEND2 30544 -#define IDS_RB_FROM 30545 -#define IDS_RB_TO 30546 -#define IDS_RB_BOMBOBJECT 30547 -#define IDS_RB_BOMB 30548 -#define IDS_RB_BOMBMOD 30549 -#define IDS_RB_BOMBBINDING 30550 -#define IDS_RB_CLUSTNODEMOD 30551 -#define IDS_RB_XFORM 30552 -#define IDS_RB_DEFLECTOR 30553 -#define IDS_RB_DEFLECTMOD 30554 -#define IDS_RB_DEFLECTORBINDING 30555 -#define IDS_RB_BOUNCE 30556 -#define IDS_RB_DISPMOD 30557 -#define IDS_RB_DISPLACE 30558 -#define IDS_RB_DISPLACEMOD 30559 -#define IDS_RB_DISPLACEBINDING 30560 -#define IDS_RB_SELECTDISPIMAGE 30561 -#define IDS_RB_SELECTIMAGE 30562 -#define IDS_RB_UTILE 30563 -#define IDS_RB_VTILE 30564 -#define IDS_RB_WTILE 30565 -#define IDS_RB_BLUR 30566 -#define IDS_RB_DOCREATENEWOBJECT 30567 -#define IDS_RB_EDITMESH2 30568 -#define IDS_RB_GRAVITY 30569 -#define IDS_RB_WIND 30570 -#define IDS_RB_GRAVITYMOD 30571 -#define IDS_RB_GRAVITYBINDING 30572 -#define IDS_RB_WINDMOD 30573 -#define IDS_RB_WINDBINDING 30574 -#define IDS_RB_TURBULENCE 30575 -#define IDS_RB_FREQUENCY 30576 -#define IDS_RB_MAPMOD 30577 -#define IDS_RB_UVWMAPPING 30578 -#define IDS_RB_UVWMAP 30579 -#define IDS_RB_NOISEMOD 30580 -#define IDS_RB_SEED 30581 -#define IDS_RB_FRACTAL 30582 -#define IDS_RB_ROUGH 30583 -#define IDS_RB_ITERATIONS 30584 -#define IDS_RB_OPTMOD 30585 -#define IDS_RB_OPTIMIZE 30586 -#define IDS_RB_FACETHRESHL1 30587 -#define IDS_RB_FACETHRESHL2 30588 -#define IDS_RB_EDGETHRESHL1 30589 -#define IDS_RB_EDGETHRESHL2 30590 -#define IDS_RB_BIASL1 30591 -#define IDS_RB_BIASL2 30592 -#define IDS_RB_EDITMESHMOD 30593 -#define IDS_RB_TWISTMOD 30594 -#define IDS_RB_TWIST2 30595 -#define IDS_RB_TWISTPLUGIN 30596 -#define IDS_RB_BIAS 30597 -#define IDS_RB_INCORRECTSTRING 30598 -#define IDS_RB_AUTHORIZATION 30599 -#define IDS_RB_TAPERMOD 30600 -#define IDS_RB_SYMMETRY 30601 -#define IDS_RB_MATMOD 30602 -#define IDS_RB_MATERIAL3 30603 -#define IDS_RB_MATERIALID 30604 -#define IDS_RB_MATERIAL4 30605 -#define IDS_RB_MATERIALID2 30606 -#define IDS_RB_SMOOTHMOD 30607 -#define IDS_RB_NORMALMOD 30608 -#define IDS_RB_SKEWMOD 30609 -#define IDS_RB_SKEW 30610 -#define IDS_RB_SMOOTH2 30611 -#define IDS_RB_WAVE 30612 -#define IDS_RB_WAVEMOD 30613 -#define IDS_RB_WAVEBINDING 30614 -#define IDS_RB_AMPLITUDE1 30615 -#define IDS_RB_AMPLITUDE2 30616 -#define IDS_RB_VOLSELECT 30617 -#define IDS_RB_THRESHOLD 30618 -#define IDS_RB_GIZMO 30619 -#define IDS_RB_NORMAL 30620 -#define IDS_RB_BEND_CLASS 30621 -#define IDS_RB_DISPLACE_CLASS 30622 -#define IDS_RB_VOLSELECT_CLASS 30623 -#define IDS_RB_SKEW_CLASS 30624 -#define IDS_RB_MATERIAL3_CLASS 30625 -#define IDS_RB_SMOOTH2_CLASS 30626 -#define IDS_RB_NORMAL_CLASS 30627 -#define IDS_TH_LATHE_CLASS 30628 -#define IDS_RB_EXPLODE 30629 -#define IDS_RB_COLLAPSE 30630 -#define IDS_RB_WELDVERTS 30631 -#define IDS_RB_TAPER_CLASS 30632 -#define IDS_RB_TWIST2_CLASS 30633 -#define IDS_RB_TWIST_CLASS 30634 -#define IDS_RB_BOMBOBJECT_CLASS 30635 -#define IDS_RB_BOMB_CLASS 30636 -#define IDS_RB_RIPPLE_CLASS 30637 -#define IDS_RB_WAVE_CLASS 30638 -#define IDS_RB_STRENGTH2 30646 -#define IDS_DS_MOVE 30647 -#define IDS_RB_FACESEL 30651 -#define IDS_RB_POLYGONSEL 30652 -#define IDS_RB_ELEMENTSEL 30653 -#define IDS_RB_NOVERTSTOWELD 30680 -#define IDS_RB_CHAOS 30681 -#define IDS_RB_DETONATION 30682 -#define IDS_RB_BOMBPARAMS 30683 -#define IDS_RB_EDITMESHTITLE 30684 -#define IDS_RB_DUPFACEWARNING 30685 -#define IDS_RB_NUMVERTSELP 30699 -#define IDS_RB_NUMFACESELP 30701 -#define IDS_RB_NUMEDGESELP 30703 -#define IDS_EM_BEVEL 30738 -#define IDS_EM_OUTLINE 30739 -#define IDS_ADV_DISP_APPROX_WARNING_TITLE 30740 -#define IDS_ADV_DISP_APPROX_WARNING 30741 -#define ID_UNWRAP_MOVE 40002 -#define ID_UNWRAP_ROTATE 40003 -#define ID_UNWRAP_SCALE 40004 -#define ID_UNWRAP 40005 -#define ID_UNWRAP_BREAK 40006 -#define ID_UNWRAP_WELD 40007 -#define ID_UNWRAP_WELDSELECTED 40008 -#define ID_UNWRAP_PAN 40010 -#define ID_UNWRAP_ZOOM 40011 -#define ID_UNWRAP_ZOOMREGION 40012 -#define ID_UNWRAP_EXTENT 40013 -#define ID_UNWRAP_MIRROR 40014 -#define IDS_TH_EDITSPLINE 40025 -#define IDS_TH_EDITSEGMENT 40026 -#define IDS_TH_EDITVERTEX 40027 -#define IDS_TH_SPLINE 40028 -#define IDS_TH_SEGMENT 40029 -#define IDS_TH_VERTEX 40030 -#define IDS_TH_EDITOBJECT 40031 -#define IDS_TH_EDITPATCH_CLASS 40032 -#define IDS_TH_EDITSPLINE_CLASS 40033 -#define IDS_RB_EXTRUDE_CLASS 40034 -#define IDS_RB_GRAVITY_CLASS 40035 -#define IDS_RB_WIND_CLASS 40036 -#define IDS_RB_UVWMAP_CLASS 40037 -#define IDS_RB_NOISE_CLASS 40038 -#define IDS_TH_CLOSESPLINE 40039 -#define IDS_RB_OPTIMIZE_CLASS 40040 -#define IDS_TH_DELETESPLINE 40041 -#define IDS_TH_NOVALIDSPLINESSEL 40042 -#define IDS_TH_NOSPLINESSEL 40043 -#define IDS_TH_VERTBREAK 40044 -#define IDS_TH_NOVALIDVERTSSEL 40045 -#define IDS_TH_SEGDELETE 40046 -#define IDS_TH_NOSEGSSEL 40047 -#define IDS_TH_DETACHSPLINE 40048 -#define IDS_TH_OUTLINE 40049 -#define IDS_TH_SEGDETACH 40050 -#define IDS_TH_SHAPE 40051 -#define IDS_TH_REFINE 40052 -#define IDS_TH_SEGBREAK 40053 -#define IDS_TH_VERTCONNECT 40054 -#define IDS_TH_VERTINSERT 40055 -#define IDS_TH_VERTWELD 40056 -#define IDS_TH_NOWELDPERFORMED 40057 -#define IDS_TH_SELECTONESPLINE 40058 -#define IDS_TH_MORETHANONESPLINESEL 40059 -#define IDS_TH_BOOLEAN 40060 -#define IDS_TH_UNION 40061 -#define IDS_TH_SUBTRACTION 40062 -#define IDS_TH_INTERSECTION 40063 -#define IDS_TH_BOOLWELDFAILED 40064 -#define IDS_TH_COINCIDENTVERTEX 40065 -#define IDS_TH_SPLINESMUSTOVERLAP 40066 -#define IDS_TH_SELECTCLOSEDSPLINE 40067 -#define IDS_TH_SPLINESELFINTERSECTS 40068 -#define IDS_TH_ATTACH 40069 -#define IDS_TH_CANHAVEONLYONESHAPE 40070 -#define IDS_TH_NOVERTSSEL 40071 -#define IDS_TH_VERTCHANGE 40072 -#define IDS_TH_SMOOTH 40073 -#define IDS_TH_CORNER 40074 -#define IDS_RB_RESETXFORM_CLASS 40075 -#define IDS_TH_BEZIER 40076 -#define IDS_TH_SEGCHANGE 40077 -#define IDS_TH_CURVE 40078 -#define IDS_TH_LINE 40079 -#define IDS_TH_VERTDELETE 40080 -#define IDS_TH_BEZIERCORNER 40081 -#define IDS_TH_AMOUNT 40082 -#define IDS_TH_EDITPATCH 40083 -#define IDS_TH_PATCH 40084 -#define IDS_TH_SEGMENTS 40085 -#define IDS_TH_PATCHDELETE 40086 -#define IDS_TH_NOPATCHESSEL 40087 -#define IDS_TH_MAKEFIRST 40160 -#define IDS_TH_EDITEDGE 40170 -#define IDS_TH_EDGE 40171 -#define IDS_TH_AUTOINTERIOR 40172 -#define IDS_TH_MANUALINTERIOR 40173 -#define IDS_TH_NOVALIDEDGESSEL 40174 -#define IDS_TH_PATCHADD 40175 -#define IDS_TH_EDGESUBDIVIDE 40176 -#define IDS_TH_PATCHSUBDIVIDE 40177 -#define IDS_TH_CREATELINE 40178 -#define IDS_TH_MIRROR_H 40179 -#define IDS_TH_MIRROR_V 40180 -#define IDS_TH_MIRROR_BOTH 40181 -#define IDS_TH_MIRROR 40182 -#define IDS_TH_PATCHCHANGE 40186 -#define IDS_TH_COPLANAR 40187 -#define IDS_TH_POLYCONNECT 40190 -#define IDS_TH_CONNECT_COINCIDENT 40191 -#define IDS_TH_CANHAVEONLYONEPATCH 40192 -#define IDS_TH_DETACHPATCH 40193 -#define IDS_TH_COPY_SPLINE 40196 -#define IDS_TH_COPY_SEGMENT 40197 -#define IDS_TH_SPLINECHANGE 40201 -#define IDS_TH_MIRRORSPLINE 40279 -#define IDS_TH_DEGREES 40308 -#define IDS_TH_AXIS 40309 -#define IDS_TH_LATHE 40310 -#define IDS_TH_VERTWELDRESULT 40316 -#define IDS_RB_RESETXFORM 40317 -#define IDS_RB_AFRMOD 40318 -#define IDS_RB_STARTPOINT 40319 -#define IDS_RB_ENDPOINT 40320 -#define IDS_RB_AFRPOINTS 40321 -#define IDS_AFR_FALLOFF 40322 -#define IDS_AFR_PINCH 40323 -#define IDS_AFR_BUBBLE 40324 -#define IDS_RB_TESSMOD 40325 -#define IDS_TESS_TENSION 40326 -#define IDS_RB_DELETEMOD 40327 -#define IDS_RB_MESHSELMOD 40328 -#define IDS_RB_FACEEXTRUDEMOD 40329 -#define IDS_RB_EXTRUDECENT 40330 -#define IDS_EXT_AMOUNT 40331 -#define IDS_EXT_SCALE 40332 -#define IDS_RB_UVWXFORMMOD 40333 -#define IDS_RB_UOFFSET 40334 -#define IDS_RB_VOFFSET 40335 -#define IDS_RB_WOFFSET 40336 -#define IDS_RB_MAXEDGE1 40337 -#define IDS_RB_MAXEDGE2 40338 -#define IDS_RB_CENTERPOINT 40339 -#define IDS_RB_MIRRORMOD 40340 -#define IDS_RB_MIRRORCENTER 40341 -#define IDS_RB_OFFSET 40342 -#define IDS_RB_SELVERTEX 40343 -#define IDS_RB_SELFACE 40344 -#define IDS_RB_SELEDGE 40345 -#define IDS_RB_SELOBJECT 40346 -#define IDS_RB_UNWRAPMOD 40347 -#define IDS_AP_SDELETEMOD 40348 -#define IDS_RB_RESETUVWS 40349 -#define IDS_RB_SETCHANNEL 40350 -#define IDS_RB_SHOULDRESET 40351 -#define IDS_RB_RESETUNWRAPUVWS 40352 -#define IDS_RB_LENGTH 40353 -#define IDS_SA_TRIANGLE 40354 -#define IDS_SA_POLYGON 40355 -#define IDS_SA_TRI_POLY_RESTORE 40356 -#define IDS_RB_SPIN 40357 -#define IDS_RB_FALLOFF 40358 -#define IDS_TH_PATCHMTLCHANGE 40359 -#define IDS_RB_MOVE 40360 -#define IDS_RB_ROTATE 40361 -#define IDS_RB_PAN 40362 -#define IDS_RB_ZOOM 40363 -#define IDS_RB_PICKMAP 40364 -#define IDS_RB_UPDATE 40365 -#define IDS_RB_ZOOMEXT 40366 -#define IDS_RB_ZOOMREG 40367 -#define IDS_RB_UVW 40368 -#define IDS_RB_PROP 40369 -#define IDS_RB_SHOWMAP 40370 -#define IDS_RB_DEFMODS 40371 -#define SPACEWARPS_FOR_BOTH 40372 -#define SPACEWARPS_FOR_PARTICLES 40373 -#define SW_TEST 40374 -#define IDS_EM_SELECTION 40375 -#define IDS_EM_POLY 40376 -#define IDS_EM_ELEMENT 40377 -#define IDS_EM_OBJECT_SEL 40378 -#define IDS_EM_WHICHVERTSEL 40379 -#define IDS_EM_WHICHEDGESEL 40380 -#define IDS_EM_WHICHFACESEL 40381 -#define IDS_EM_EDIT_GEOM 40382 -#define IDS_EM_SHAPE 40383 -#define IDS_EM_SELBYCOLOR 40384 -#define IDS_EM_VERTEXCOLOR 40385 -#define IDS_EM_SETVERTCOLOR 40386 -#define IDS_EM_CREATE_MESH 40387 -#define IDS_EM_NEWOBJECTNAME 40388 -#define IDS_MS_PARAMS 40389 -#define IDS_EM_FACE_DIVIDE 40390 -#define IDS_EM_SELECT_OPEN 40391 -#define IDS_EM_CREATECURVE 40392 -#define IDS_EM_DELETE_ISOVERTS 40393 -#define IDS_MS_AFFECTREGION 40394 -#define IDS_EM_ALIGN 40395 -#define IDS_EM_VERT_BREAK 40396 -#define IDS_EM_SLICE 40397 -#define IDS_EM_CUT 40398 -#define IDS_EM_DETACHFACES 40399 -#define IDS_EM_DETACHVERTS 40400 -#define IDS_EM_INHERIT_MATERIAL 40401 -#define IDS_EM_COMBINE_MATERIALS 40402 -#define IDS_EM_NOEDGESSELECTED 40403 -#define IDS_UVWX_CHANNEL 40404 -#define IDS_UVWX_MAPCHANNEL 40405 -#define IDS_UVWX_UFLIP 40406 -#define IDS_UVWX_VFLIP 40407 -#define IDS_UVWX_WFLIP 40408 -#define IDS_EM_FLIP_NORMAL 40409 -#define IDS_TH_SPLSEGSEL 40410 -#define IDS_TH_NUMSEGSELP 40411 -#define IDS_TH_NUMSPLINESEL 40412 -#define IDS_TH_NUMSPLINESELP 40413 -#define IDS_TH_SPLVERTSEL 40414 -#define IDS_TH_SPLINE_VERT_COUNT 40415 -#define IDS_TH_SELECTION 40416 -#define IDS_TH_OBJECT_SEL 40417 -#define IDS_TH_NUMVERTSEL 40418 -#define IDS_TH_NUMVERTSELP 40419 -#define IDS_TH_GEOMETRY 40420 -#define IDS_TH_MULTIATTACH 40421 -#define IDS_TH_NUMEDGESEL 40422 -#define IDS_TH_NUMEDGESELP 40423 -#define IDS_TH_NUMPATCHSEL 40424 -#define IDS_TH_NUMPATCHSELP 40425 -#define IDS_MS_USE_AR 40426 -#define IDS_TH_EXPLODE 40427 -#define IDS_TH_DIVIDE_SEGMENT 40428 -#define IDS_TH_REVERSE_SPLINE 40429 -#define IDS_TH_MULTIPLE_NODES 40430 -#define IDS_TH_CROSS_INSERT 40431 -#define IDS_TH_CROSS_NOT_IN_THRESHOLD 40432 -#define IDS_TH_EDGEDELETE 40433 -#define IDS_TH_NOEDGESSEL 40434 -#define IDS_TH_SEGMTLCHANGE 40435 -#define IDS_CT_DISPAPPROX_CLASS 40436 -#define IDS_CT_DISP_APPROX 40437 -#define IDS_CT_DISP_APPROX_CHANGE 40438 -#define IDS_CT_MESH_MESHER_CLASS 40439 -#define IDS_CT_MESH_MESHER 40440 -#define IDS_PW_NSPLINE 40441 -#define IDS_EM_CHAMFER 40442 -#define IDS_EM_BREAK 40445 -#define IDS_EM_DIVIDE 40446 -#define IDS_TH_OPEN 40447 -#define IDS_TH_CLOSED 40448 -#define IDS_EM_ATTACH_LIST 40449 -#define IDS_EM_DETACH 40450 -#define IDS_VS_MATID 40451 -#define IDS_VS_SMGROUP 40452 -#define IDS_TH_TRIM 40453 -#define IDS_TH_EXTEND 40454 -#define IDS_TH_FILLET 40455 -#define IDS_TH_CHAMFER 40456 -#define IDS_CHANGEWEIGHT 40457 -#define IDS_TH_PASTE_NAMED_SEL 40458 -#define IDS_TH_SURFACEPROPERTIES 40459 -#define IDS_PW_MOVEH 40460 -#define IDS_PW_MOVEV 40461 -#define IDS_PW_SCALEH 40462 -#define IDS_PW_SCALEV 40463 -#define IDS_PW_WELDSELECTED 40464 -#define IDS_PW_APPLYPLANAR 40465 -#define IDS_PW_FACEMODE 40466 -#define IDS_PW_UVW_VERT_EDIT 40467 -#define IDS_PW_UVW_EDIT 40468 -#define IDS_PW_SELECT_UVW 40469 -#define IDS_PW_RESET_UNWRAP 40470 -#define IDS_PW_SELECTRESTORE 40471 -#define IDS_PW_PLANARMAP 40472 -#define IDS_PW_POINT 40473 -#define IDS_PW_MOVE_UVW 40474 -#define IDS_PW_ID_ALLID 40475 -#define IDS_PW_UNWRAPVIEW 40476 -#define IDS_PW_DELETE_SELECTED 40477 -#define IDS_PW_HIDE_SELECTED 40478 -#define IDS_PW_UNHIDEALL 40479 -#define IDS_PW_FREEZE_SELECTED 40480 -#define IDS_PW_UNFREEZEALL 40481 -#define IDS_PW_ASSIGN_CONTROLLER 40482 -#define IDS_PW_ROTATE_UVW 40483 -#define IDS_PW_SCALE_UVW 40484 -#define IDS_PW_WELD_UVW 40485 -#define IDS_PW_LINECOLOR 40486 -#define IDS_RB_UNSUPPORTED_MAP_TYPE 40487 -#define IDS_MM_ACQ_MAPPING 40488 -#define IDS_PARAM_CHANGE 40489 -#define IDS_PW_UNDO_RESET 40490 -#define IDS_PW_UNDO_FIT 40491 -#define IDS_PW_MOUSE_CENTER 40492 -#define IDS_PW_MOUSE_ADD 40493 -#define IDS_PW_MOUSE_SUBTRACT 40494 -#define IDS_PW_MOUSE_CONSTRAIN 40495 -#define IDS_PW_MOUSE_SELECTTV 40496 -#define IDS_PW_MOUSE_SELECTTRI 40497 -#define IDS_PW_MOUSE_SELECTFACE 40498 -#define IDS_PW_CYCLE 40499 -#define IDS_PW_FUSE 40500 -#define IDS_PW_AUTOFIT 40501 -#define IDS_PW_BIND 40502 -#define IDS_PW_UNBIND 40503 -#define IDS_PW_SURFACEERROR 40504 -#define IDS_PW_VOLDATA 40505 -#define IDS_PW_ERROR 40506 -#define IDS_PW_INSTANCEERROR 40507 -#define IDC_STATIC -1 -#define IDC_EM_SEL_PT_TEXT 65535 - -// Next default values for new objects -// -#ifdef APSTUDIO_INVOKED -#ifndef APSTUDIO_READONLY_SYMBOLS -#define _APS_NEXT_RESOURCE_VALUE 200 -#define _APS_NEXT_COMMAND_VALUE 40002 -#define _APS_NEXT_CONTROL_VALUE 1765 -#define _APS_NEXT_SYMED_VALUE 107 -#endif -#endif diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/move_x.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/move_x.cur deleted file mode 100644 index 7172f0c49..000000000 Binary files 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a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/user_guide.txt b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/user_guide.txt deleted file mode 100644 index f59affd13..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/user_guide.txt +++ /dev/null @@ -1,72 +0,0 @@ -*** Painter user guide. - -Function keys: --------------- - -F1: TILE MODE - Go in tile mode. - -F2: COLOR MODE - Go in vertex color mode - -F3: DISPLACE MODE - Go in displace mode (not operational) - -SPACE: CHANGE MATERIAL - In tile mode, select a tileset in the list. - In color mode, select a color in the list. - In dispace moden select a displace map in the list. - -CTRL+Z: UNDO - -CTRL+E: REDO - -P: PICK - In tile mode, pick a tileset on the landscape. - In color mode, pick a color on the landscape. - In dispace moden pick a displace map on the landscape. - -F5: FILL - In tile mode, fill the patch you click on with the current tileset with rotation = 0. - In color mode, fill the patch you click on with the current color. - In displace mode, fill the patch you click on with the current displace map. - -F6: FILL - In tile mode, fill the patch you click on with the current tileset with rotation = 1. - -F7: FILL - In tile mode, fill the patch you click on with the current tileset with rotation = 2. - -F8: FILL - In tile mode, fill the patch you click on with the current tileset with rotation = 3. - -W: - Toggle texture 256 / texture 128 - -X: - Toggle vertex colors - -INSERT / SUPPR: - Select the brush size (small, medium large) - -F / V: - Select your tile group you want to paint with (All, 0, 1, 2, 3, 4, 5, 6, 7). - -B: - Select your background color. - -C: - Show/hide orientation arrows. - -C: - Show/hide orientation arrows. - -HOME / END: - Select the opacity of the brush (for vertex color) - -PAGEUP / PAGEDOWN: - Select the hardness of the brush (for vertex color) - -F11: - Trick mode: donesn't try to propagate border. Use ONLY when you can't do anything else. - diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vchamfer.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vchamfer.cur deleted file mode 100644 index bdd7db913..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vchamfer.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/version.ver b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/version.ver deleted file mode 100644 index 242d21687..000000000 --- a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/version.ver +++ /dev/null @@ -1,50 +0,0 @@ -1, 0, 0, 49 2001-10-16 15:59:04 (Tue, 16-Oct) -1, 0, 0, 48 2001-10-15 16:11:51 (Mon, 15-Oct) -1, 0, 0, 47 2001-10-15 15:03:03 (Mon, 15-Oct) -1, 0, 0, 46 2001-10-12 16:00:53 (Fri, 12-Oct) -1, 0, 0, 45 2001-10-11 18:43:59 (Thu, 11-Oct) -1, 0, 0, 44 2001-10-11 18:24:15 (Thu, 11-Oct) -1, 0, 0, 43 2001-10-11 10:35:33 (Thu, 11-Oct) -1, 0, 0, 42 2001-10-11 09:51:08 (Thu, 11-Oct) -1, 0, 0, 41 2001-10-08 16:57:18 (Mon, 08-Oct) -1, 0, 0, 40 2001-10-08 16:46:47 (Mon, 08-Oct) -1, 0, 0, 39 2001-09-26 18:49:53 (Wed, 26-Sep) -1, 0, 0, 38 2001-09-26 18:47:19 (Wed, 26-Sep) -1, 0, 0, 37 2001-09-26 18:06:55 (Wed, 26-Sep) -1, 0, 0, 36 2001-09-26 17:58:18 (Wed, 26-Sep) -1, 0, 0, 35 2001-09-26 17:51:27 (Wed, 26-Sep) -1, 0, 0, 34 2001-09-20 17:30:54 (Thu, 20-Sep) -1, 0, 0, 33 2001-09-20 17:10:24 (Thu, 20-Sep) -1, 0, 0, 32 2001-09-19 10:42:15 (Wed, 19-Sep) -1, 0, 0, 31 2001-09-19 10:41:12 (Wed, 19-Sep) -1, 0, 0, 30 2001-09-18 16:33:15 (Tue, 18-Sep) -1, 0, 0, 29 2001-09-13 19:32:49 (Thu, 13-Sep) -1, 0, 0, 28 2001-09-12 15:03:28 (Wed, 12-Sep) -1, 0, 0, 27 2001-09-12 11:38:40 (Wed, 12-Sep) -1, 0, 0, 26 2001-09-12 10:14:17 (Wed, 12-Sep) -1, 0, 0, 25 2001-09-10 16:27:20 (Mon, 10-Sep) -1, 0, 0, 24 2001-09-10 15:40:12 (Mon, 10-Sep) -1, 0, 0, 23 2001-09-10 13:48:32 (Mon, 10-Sep) -1, 0, 0, 22 2001-09-06 21:47:44 (Thu, 06-Sep) -1, 0, 0, 21 2001-09-06 09:01:16 (Thu, 06-Sep) -1, 0, 0, 20 2001-08-29 16:59:45 (Wed, 29-Aug) -1, 0, 0, 19 2001-08-29 16:58:41 (Wed, 29-Aug) -1, 0, 0, 18 2001-08-29 16:57:59 (Wed, 29-Aug) -1, 0, 0, 17 2001-08-29 16:54:02 (Wed, 29-Aug) -1, 0, 0, 16 2001-08-29 16:33:35 (Wed, 29-Aug) -1, 0, 0, 15 2001-08-29 15:48:13 (Wed, 29-Aug) -1, 0, 0, 14 2001-08-29 15:11:51 (Wed, 29-Aug) -1, 0, 0, 13 2001-08-29 15:11:10 (Wed, 29-Aug) -1, 0, 0, 12 2001-08-29 15:04:40 (Wed, 29-Aug) -1, 0, 0, 11 2001-08-29 15:04:23 (Wed, 29-Aug) -1, 0, 0, 10 2001-08-29 14:31:27 (Wed, 29-Aug) -1, 0, 0, 9 2001-08-28 18:19:08 (Tue, 28-Aug) -1, 0, 0, 8 2001-08-28 17:01:35 (Tue, 28-Aug) -1, 0, 0, 7 2001-08-24 15:37:01 (Fri, 24-Aug) -1, 0, 0, 6 2001-08-24 15:25:26 (Fri, 24-Aug) -1, 0, 0, 5 2001-08-24 15:24:29 (Fri, 24-Aug) -1, 0, 0, 4 2001-08-24 15:04:39 (Fri, 24-Aug) -1, 0, 0, 3 2001-08-22 11:40:09 (Wed, 22-Aug) -1, 0, 0, 2 2001-08-21 19:11:24 (Tue, 21-Aug) -1, 0, 0, 1 2001-08-21 18:57:36 (Tue, 21-Aug) -1, 0, 0, 0 2001-08-20 17:04:04 (Mon, 20-Aug) diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vertconn.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vertconn.cur deleted file mode 100644 index f03816b2f..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vertconn.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vinsert.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vinsert.cur deleted file mode 100644 index b45008ce7..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/vinsert.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/weld.cur b/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/weld.cur deleted file mode 100644 index c985ba743..000000000 Binary files a/code/nel/tools/3d/plugin_max/nel_patch_edit_adv/weld.cur and /dev/null differ diff --git a/code/nel/tools/3d/plugin_max/nel_vertex_tree_paint/vertex_tree_paint.cpp b/code/nel/tools/3d/plugin_max/nel_vertex_tree_paint/vertex_tree_paint.cpp index 9c82f5421..a2465ba4c 100644 --- a/code/nel/tools/3d/plugin_max/nel_vertex_tree_paint/vertex_tree_paint.cpp +++ b/code/nel/tools/3d/plugin_max/nel_vertex_tree_paint/vertex_tree_paint.cpp @@ -217,7 +217,7 @@ LRESULT APIENTRY colorSwatchSubclassWndProc( case WM_LBUTTONUP: case WM_LBUTTONDBLCLK: { HWND hPanel = GetParent(hwnd); - LONG mod = GetWindowLongPtr(hPanel,GWLP_USERDATA); + LONG_PTR mod = GetWindowLongPtr(hPanel,GWLP_USERDATA); if (mod) { ((VertexPaint*)mod)->PaletteButton(hwnd); } @@ -424,9 +424,10 @@ void VertexPaint::BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev ) SendMessage(hParams, WM_POSTINIT, 0, 0); } - else { + else + { SetWindowLongPtr(hParams,GWLP_USERDATA,(LONG_PTR)this); - } + } iTint = SetupIntSpinner (hParams, IDC_TINT_SPIN, IDC_TINT, 0, 100, (int) (fTint*100.0f)); @@ -440,7 +441,7 @@ void VertexPaint::BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev ) // Force an eval to update caches. NotifyDependents(FOREVER, PART_VERTCOLOR, REFMSG_CHANGE); - } +} void VertexPaint::EndEditParams( IObjParam *ip, ULONG flags,Animatable *next) { diff --git a/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms b/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms index 02f07dfe6..06021c45f 100644 --- a/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms +++ b/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms @@ -574,36 +574,6 @@ plugin material NelMaterial CheckBox cbUseSelfIllumColor "Use Color" checked:false align:#right ) - on cbTwoSided changed bval do - updateUI false - - on cpAmbient changed cval do - updateUI false - - on cpDiffuse changed cval do - updateUI false - - on spOpacity changed pval do - updateUI false - - on cpSpecular changed cval do - updateUI false - - on spSpecularLevel changed pval do - updateUI false - - on spGlossiness changed pval do - updateUI false - - on cpSelfIllumColor changed cval do - updateUI false - - on spSelfIllumAmount changed bval do - updateUI false - - on cbUseSelfIllumColor changed bval do - updateUI false - Fn updateUI update = ( if (version >= 14) then @@ -655,6 +625,36 @@ plugin material NelMaterial ) ) + on cbTwoSided changed bval do + updateUI false + + on cpAmbient changed cval do + updateUI false + + on cpDiffuse changed cval do + updateUI false + + on spOpacity changed pval do + updateUI false + + on cpSpecular changed cval do + updateUI false + + on spSpecularLevel changed pval do + updateUI false + + on spGlossiness changed pval do + updateUI false + + on cpSelfIllumColor changed cval do + updateUI false + + on spSelfIllumAmount changed bval do + updateUI false + + on cbUseSelfIllumColor changed bval do + updateUI false + on nelBasicParameters open do ( updateUI true diff --git a/code/nel/tools/3d/s3tc_compressor_lib/s3tc_compressor.cpp b/code/nel/tools/3d/s3tc_compressor_lib/s3tc_compressor.cpp index 0d2ea6a7e..9d6506197 100644 --- a/code/nel/tools/3d/s3tc_compressor_lib/s3tc_compressor.cpp +++ b/code/nel/tools/3d/s3tc_compressor_lib/s3tc_compressor.cpp @@ -42,15 +42,15 @@ static void compressMipMap(uint8 *pixSrc, sint width, sint height, vector(shapeMesh); @@ -666,3 +670,5 @@ bool ProcessMesh(const std::string &filename, IShape *shapeMesh) return true; } + +*/ \ No newline at end of file diff --git a/code/nel/tools/3d/zone_dependencies/zone_dependencies.cpp b/code/nel/tools/3d/zone_dependencies/zone_dependencies.cpp index 2d26e5a00..7d958d81c 100644 --- a/code/nel/tools/3d/zone_dependencies/zone_dependencies.cpp +++ b/code/nel/tools/3d/zone_dependencies/zone_dependencies.cpp @@ -610,7 +610,7 @@ static void computeIGBBox(const NL3D::CInstanceGroup &ig, CLightingBBox &result, if (shapePathName.empty()) { - nlwarning("Unable to find shape %s", it->Name.c_str()); + nlwarning("Unable to find shape '%s'", it->Name.c_str()); } else { diff --git a/code/nel/tools/3d/zone_welder/zone_welder.cpp b/code/nel/tools/3d/zone_welder/zone_welder.cpp index 3afd5aca6..f30a4b38b 100644 --- a/code/nel/tools/3d/zone_welder/zone_welder.cpp +++ b/code/nel/tools/3d/zone_welder/zone_welder.cpp @@ -991,7 +991,7 @@ int main(sint argc, char **argv) if(argc == 4) { - weldRadius = (float) atof(argv[3]); + NLMISC::fromString(argv[3], weldRadius); } std::string center=getName(argv[1]).c_str(); diff --git a/code/nel/tools/CMakeLists.txt b/code/nel/tools/CMakeLists.txt index 49a8abef4..abc5dff02 100644 --- a/code/nel/tools/CMakeLists.txt +++ b/code/nel/tools/CMakeLists.txt @@ -1,28 +1,34 @@ -ADD_SUBDIRECTORY(misc) -ADD_SUBDIRECTORY(memory) +# Don't add other subdirectories if only max plugins are selected. +IF(WITH_NEL_TOOLS) + ADD_SUBDIRECTORY(misc) + ADD_SUBDIRECTORY(memory) +ENDIF(WITH_NEL_TOOLS) + +# Max plugins are under the 3d directory as well. IF(WITH_3D) ADD_SUBDIRECTORY(3d) ENDIF(WITH_3D) -IF(WITH_PACS) - ADD_SUBDIRECTORY(pacs) -ENDIF(WITH_PACS) - -IF(WITH_LOGIC) - ADD_SUBDIRECTORY(logic) -ENDIF(WITH_LOGIC) - -IF(WITH_GEORGES) - ADD_SUBDIRECTORY(georges) -ENDIF(WITH_GEORGES) - -IF(WITH_SOUND) - ADD_SUBDIRECTORY(sound) -ENDIF(WITH_SOUND) - -IF(WITH_NEL_TESTS) - ADD_SUBDIRECTORY(nel_unit_test) -ENDIF(WITH_NEL_TESTS) - -#build_gamedata +# Don't add other subdirectories if only max plugins are selected. +IF(WITH_NEL_TOOLS) + IF(WITH_PACS) + ADD_SUBDIRECTORY(pacs) + ENDIF(WITH_PACS) + + IF(WITH_LOGIC) + ADD_SUBDIRECTORY(logic) + ENDIF(WITH_LOGIC) + + IF(WITH_GEORGES) + ADD_SUBDIRECTORY(georges) + ENDIF(WITH_GEORGES) + + IF(WITH_SOUND) + ADD_SUBDIRECTORY(sound) + ENDIF(WITH_SOUND) + + IF(WITH_NEL_TESTS) + ADD_SUBDIRECTORY(nel_unit_test) + ENDIF(WITH_NEL_TESTS) +ENDIF(WITH_NEL_TOOLS) diff --git a/code/nel/tools/build_gamedata/0_setup.py b/code/nel/tools/build_gamedata/0_setup.py index 4c1289587..1e1824b2c 100644 --- a/code/nel/tools/build_gamedata/0_setup.py +++ b/code/nel/tools/build_gamedata/0_setup.py @@ -78,7 +78,7 @@ if not args.noconf: try: WorkspaceDirectory except NameError: - WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace" + WorkspaceDirectory = "L:/workspace" try: DatabaseDirectory except NameError: @@ -86,27 +86,31 @@ if not args.noconf: try: ExportBuildDirectory except NameError: - ExportBuildDirectory = "W:/export" + ExportBuildDirectory = "T:/export" try: InstallDirectory except NameError: - InstallDirectory = "W:/install" - try: - DataShardDirectory - except NameError: - DataShardDirectory = "R:/code/ryzom/server/data_shard" + InstallDirectory = "T:/install" try: ClientDevDirectory except NameError: - ClientDevDirectory = "W:/client_dev" + ClientDevDirectory = "T:/client_dev" try: ClientPatchDirectory except NameError: - ClientPatchDirectory = "W:/client_patch" + ClientPatchDirectory = "T:/client_patch" try: ClientInstallDirectory except NameError: - ClientInstallDirectory = "W:/client_install" + ClientInstallDirectory = "T:/client_install" + try: + ShardInstallDirectory + except NameError: + ShardInstallDirectory = "T:/shard" + try: + WorldEditInstallDirectory + except NameError: + WorldEditInstallDirectory = "T:/worldedit" try: LeveldesignDirectory except NameError: @@ -114,7 +118,7 @@ if not args.noconf: try: LeveldesignDfnDirectory except NameError: - LeveldesignDfnDirectory = "L:/leveldesign/dfn" + LeveldesignDfnDirectory = "L:/leveldesign/DFN" try: LeveldesignWorldDirectory except NameError: @@ -127,14 +131,54 @@ if not args.noconf: GamedevDirectory except NameError: GamedevDirectory = "R:/code/ryzom/client/data/gamedev" + try: + DataShardDirectory + except NameError: + DataShardDirectory = "R:/code/ryzom/server/data_shard" try: DataCommonDirectory except NameError: DataCommonDirectory = "R:/code/ryzom/common/data_common" + try: + LeveldesignDataShardDirectory + except NameError: + LeveldesignDataShardDirectory = "L:/shard" + try: + LeveldesignDataCommonDirectory + except NameError: + LeveldesignDataCommonDirectory = "L:/common" + try: + TranslationDirectory + except NameError: + TranslationDirectory = "L:/translation" + try: + WorldEditorFilesDirectory + except NameError: + WorldEditorFilesDirectory = "R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files" try: WindowsExeDllCfgDirectories except NameError: WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ] + try: + LinuxServiceExecutableDirectory + except NameError: + LinuxServiceExecutableDirectory = "S:/devls_x64/bin" + try: + LinuxClientExecutableDirectory + except NameError: + LinuxClientExecutableDirectory = "S:/devl_x64/bin" + try: + PatchmanCfgAdminDirectory + except NameError: + PatchmanCfgAdminDirectory = "R:/code/ryzom/server/patchman_cfg/admin_install" + try: + PatchmanCfgDefaultDirectory + except NameError: + PatchmanCfgDefaultDirectory = "R:/code/ryzom/server/patchman_cfg/default" + try: + PatchmanBridgeServerDirectory + except NameError: + PatchmanBridgeServerDirectory = "T:/bridge_server" try: MaxAvailable except NameError: @@ -146,7 +190,12 @@ if not args.noconf: try: MaxUserDirectory except NameError: - MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu" + import os + try: + MaxUserDirectory = os.path.normpath(os.environ["LOCALAPPDATA"] + "/Autodesk/3dsMax/2010 - 32bit/enu") + except KeyError: + MaxAvailable = 0 + MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu" try: MaxExecutable except NameError: @@ -163,31 +212,42 @@ if not args.noconf: printLog(log, "Use -- if you need to insert an empty value.") printLog(log, "") BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality))) - ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/") - ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/") + ToolDirectories[0] = askVar(log, "[IN] Primary Tool Directory", ToolDirectories[0]).replace("\\", "/") + ToolDirectories[1] = askVar(log, "[IN] Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/") ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix) - ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/") - WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/") - DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/") - ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/") - InstallDirectory = askVar(log, "Install Directory", InstallDirectory).replace("\\", "/") - DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/") - ClientDevDirectory = askVar(log, "Client Dev Directory", ClientDevDirectory).replace("\\", "/") - ClientPatchDirectory = askVar(log, "Client Patch Directory", ClientPatchDirectory).replace("\\", "/") - ClientInstallDirectory = askVar(log, "Client Install Directory", ClientInstallDirectory).replace("\\", "/") - LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") - LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") - LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") - PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/") - GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/") - DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/") - WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") - WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") - WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") - WindowsExeDllCfgDirectories[3] = askVar(log, "Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/") - WindowsExeDllCfgDirectories[4] = askVar(log, "Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/") - WindowsExeDllCfgDirectories[5] = askVar(log, "Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/") - WindowsExeDllCfgDirectories[6] = askVar(log, "Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/") + ScriptDirectory = askVar(log, "[IN] Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/") + WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/") + DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/") + ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/") + InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/") + ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/") + ClientPatchDirectory = askVar(log, "[OUT] Client Patch Directory", ClientPatchDirectory).replace("\\", "/") + ClientInstallDirectory = askVar(log, "[OUT] Client Install Directory", ClientInstallDirectory).replace("\\", "/") + ShardInstallDirectory = askVar(log, "[OUT] Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/") + WorldEditInstallDirectory = askVar(log, "[OUT] World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/") + LeveldesignDirectory = askVar(log, "[IN] Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") + LeveldesignDfnDirectory = askVar(log, "[IN] Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") + LeveldesignWorldDirectory = askVar(log, "[IN] Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") + PrimitivesDirectory = askVar(log, "[IN] Primitives Directory", PrimitivesDirectory).replace("\\", "/") + GamedevDirectory = askVar(log, "[IN] Gamedev Directory", GamedevDirectory).replace("\\", "/") + DataShardDirectory = askVar(log, "[IN] Data Shard Directory", DataShardDirectory).replace("\\", "/") + DataCommonDirectory = askVar(log, "[IN] Data Common Directory", DataCommonDirectory).replace("\\", "/") + TranslationDirectory = askVar(log, "[IN] Translation Directory", TranslationDirectory).replace("\\", "/") + LeveldesignDataShardDirectory = askVar(log, "[IN] Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/") + LeveldesignDataCommonDirectory = askVar(log, "[IN] Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/") + WorldEditorFilesDirectory = askVar(log, "[IN] World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/") + WindowsExeDllCfgDirectories[0] = askVar(log, "[IN] Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") + WindowsExeDllCfgDirectories[1] = askVar(log, "[IN] Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") + WindowsExeDllCfgDirectories[2] = askVar(log, "[IN] Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") + WindowsExeDllCfgDirectories[3] = askVar(log, "[IN] Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/") + WindowsExeDllCfgDirectories[4] = askVar(log, "[IN] Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/") + WindowsExeDllCfgDirectories[5] = askVar(log, "[IN] Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/") + WindowsExeDllCfgDirectories[6] = askVar(log, "[IN] Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/") + LinuxServiceExecutableDirectory = askVar(log, "[IN] Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/") + LinuxClientExecutableDirectory = askVar(log, "[IN] Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/") + PatchmanCfgAdminDirectory = askVar(log, "[IN] Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/") + PatchmanCfgDefaultDirectory = askVar(log, "[IN] Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/") + PatchmanBridgeServerDirectory = askVar(log, "[OUT] Patchman Bridge Server Patch Directory", PatchmanBridgeServerDirectory).replace("\\", "/") MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable))) if MaxAvailable: MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/") @@ -245,23 +305,34 @@ if not args.noconf: sf.write("\n") sf.write("# Install directories\n") sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n") - sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n") sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n") sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n") sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n") + sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n") + sf.write("WorldEditInstallDirectory = \"" + str(WorldEditInstallDirectory) + "\"\n") sf.write("\n") - sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n") + sf.write("# Utility directories\n") + sf.write("WorldEditorFilesDirectory = \"" + str(WorldEditorFilesDirectory) + "\"\n") sf.write("\n") sf.write("# Leveldesign directories\n") sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n") sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n") sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n") sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n") + sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n") + sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n") + sf.write("TranslationDirectory = \"" + str(TranslationDirectory) + "\"\n") sf.write("\n") sf.write("# Misc data directories\n") sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n") sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n") + sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n") sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n") + sf.write("LinuxServiceExecutableDirectory = \"" + str(LinuxServiceExecutableDirectory) + "\"\n") + sf.write("LinuxClientExecutableDirectory = \"" + str(LinuxClientExecutableDirectory) + "\"\n") + sf.write("PatchmanCfgAdminDirectory = \"" + str(PatchmanCfgAdminDirectory) + "\"\n") + sf.write("PatchmanCfgDefaultDirectory = \"" + str(PatchmanCfgDefaultDirectory) + "\"\n") + sf.write("PatchmanBridgeServerDirectory = \"" + str(PatchmanBridgeServerDirectory) + "\"\n") sf.write("\n") sf.write("# 3dsMax directives\n") sf.write("MaxAvailable = " + str(MaxAvailable) + "\n") @@ -360,6 +431,7 @@ if not args.noverify: findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix) findTool(log, ToolDirectories, TgaCutTool, ToolSuffix) findTool(log, ToolDirectories, PatchGenTool, ToolSuffix) + findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) log.close() if os.path.isfile("0_setup.log"): diff --git a/code/nel/tools/build_gamedata/4_data_shard.py b/code/nel/tools/build_gamedata/4_data_shard.py deleted file mode 100644 index 873a70e93..000000000 --- a/code/nel/tools/build_gamedata/4_data_shard.py +++ /dev/null @@ -1,64 +0,0 @@ -#!/usr/bin/python -# -# \file 4_data_shard.py -# \brief Install to data shard -# \date 2009-02-18 16:19GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Install to data shard -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import time, sys, os, shutil, subprocess, distutils.dir_util -sys.path.append("configuration") - -if os.path.isfile("log.log"): - os.remove("log.log") -log = open("log.log", "w") -from scripts import * -from buildsite import * -from tools import * - -sys.path.append(WorkspaceDirectory) -from projects import * - -# Log error -printLog(log, "") -printLog(log, "-------") -printLog(log, "--- Install to data shard") -printLog(log, "-------") -printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) -printLog(log, "") - -for dir in InstallShardDataDirectories: - printLog(log, "SHARD DIRECTORY " + dir) - mkPath(log, InstallDirectory + "/" + dir) - mkPath(log, DataShardDirectory + "/" + dir) - copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + dir, DataShardDirectory + "/" + dir) -for dir in InstallShardDataCollisionsDirectories: - printLog(log, "SHARD COLLISIONS " + dir) - mkPath(log, InstallDirectory + "/" + dir) - mkPath(log, DataShardDirectory + "/collisions/" + dir) - copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + dir, DataShardDirectory + "/collisions/" + dir) -printLog(log, "") - -log.close() -if os.path.isfile("4_data_shard.log"): - os.remove("4_data_shard.log") -shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_data_shard.log") -shutil.move("log.log", "4_data_shard.log") diff --git a/code/nel/tools/build_gamedata/5_client_dev.py b/code/nel/tools/build_gamedata/5_client_dev.py deleted file mode 100644 index afd3b01c9..000000000 --- a/code/nel/tools/build_gamedata/5_client_dev.py +++ /dev/null @@ -1,75 +0,0 @@ -#!/usr/bin/python -# -# \file 5_client_dev.py -# \brief Install to client dev -# \date 2009-02-18 16:19GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Install to client dev -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import time, sys, os, shutil, subprocess, distutils.dir_util -sys.path.append("configuration") - -if os.path.isfile("log.log"): - os.remove("log.log") -log = open("log.log", "w") -from scripts import * -from buildsite import * -from tools import * - -sys.path.append(WorkspaceDirectory) -from projects import * - -# Log error -printLog(log, "") -printLog(log, "-------") -printLog(log, "--- Install to client dev") -printLog(log, "-------") -printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) -printLog(log, "") - -if not os.path.isfile(ClientDevDirectory + "/client.cfg"): - printLog(log, ">>> Generate client.cfg <<<") - cfg = open(ClientDevDirectory + "/client.cfg", "w") - cfg.write("RootConfigFilename = \"client_default.cfg\";\n") - cfg.write("PreDataPath = {\n") - cfg.write("\t\"W:/install\", \"user\", \"patch\", \"data\", \"examples\" \n") - cfg.write("};\n") - printLog(log, "") - -printLog(log, ">>> Install data <<<") -for category in InstallClientData: - if (category["UnpackTo"] != None): - printLog(log, "CATEGORY " + category["Name"]) - targetPath = ClientDevDirectory - if (category["UnpackTo"] != ""): - targetPath += "/" + category["UnpackTo"] - mkPath(log, targetPath) - for package in category["Packages"]: - printLog(log, "PACKAGE " + package[0]) - mkPath(log, InstallDirectory + "/" + package[0]) - copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + package[0], targetPath) -printLog(log, "") - -log.close() -if os.path.isfile("5_client_dev.log"): - os.remove("5_client_dev.log") -shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_dev.log") -shutil.move("log.log", "5_client_dev.log") diff --git a/code/nel/tools/build_gamedata/6_client_patch.py b/code/nel/tools/build_gamedata/6_client_patch.py deleted file mode 100644 index cd3838bc2..000000000 --- a/code/nel/tools/build_gamedata/6_client_patch.py +++ /dev/null @@ -1,155 +0,0 @@ -#!/usr/bin/python -# -# \file 6_client_patch.py -# \brief Install to client patch -# \date 2009-02-18 16:19GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Install to client patch -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import time, sys, os, shutil, subprocess, distutils.dir_util, argparse -sys.path.append("configuration") - -parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Client Patch') -parser.add_argument('--bnponly', '-bo', action='store_true') -args = parser.parse_args() - -if os.path.isfile("log.log"): - os.remove("log.log") -log = open("log.log", "w") -from scripts import * -from buildsite import * -from tools import * - -sys.path.append(WorkspaceDirectory) -from projects import * - -# Log error -printLog(log, "") -printLog(log, "-------") -printLog(log, "--- Install to client patch") -printLog(log, "-------") -printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) -printLog(log, "") - -# Find tools -BnpMake = findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix) -PatchGen = findTool(log, ToolDirectories, PatchGenTool, ToolSuffix) -printLog(log, "") - -# Find **** HARDCODED **** WINDOWS **** tools ... TODO: fix patch_gen tool !!! -Lzma = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, "lzma.exe") -printLog(log, "LZMA " + Lzma) -XDelta = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, "xdelta.exe") -printLog(log, "XDELTA " + XDelta) -printLog(log, "") - -if BnpMake == "": - toolLogFail(log, BnpMakeTool, ToolSuffix) -elif PatchGen == "" and not args.bnponly: - toolLogFail(log, PatchGenTool, ToolSuffix) -elif Lzma == "" and not args.bnponly: - toolLogFail(log, "LZMA", ToolSuffix) -elif XDelta == "" and not args.bnponly: - toolLogFail(log, "XDELTA", ToolSuffix) -elif os.path.dirname(Lzma) != os.path.dirname(XDelta): - printLog(log, "FAIL lzma.exe and xdelta.exe must be in the same directory") -else: - mkPath(log, ClientPatchDirectory) - if not args.bnponly: - productXml = ClientPatchDirectory + "/" + ProductName + ".xml" - if not os.path.isfile(productXml): - printLog(log, ">>> Create new product <<<") - subprocess.call([ PatchGen, "createNewProduct", productXml ]) - printLog(log, "") - printLog(log, ">>> Rewrite " + ProductName + ".xml <<<") # because we know better. - shutil.move(productXml, productXml + ".old") - oldCfg = open(productXml + ".old", "r") - cfg = open(productXml, "w") - inCategories = 0 - for line in oldCfg: - if not inCategories: - if line.strip() == "<_Categories>": - inCategories = 1 - cfg.write("\t<_Categories>\n") - for category in InstallClientData: - cfg.write("\t\t<_Category>\n") - cfg.write("\t\t\t<_Name type=\"STRING\" value=\"" + category["Name"] + "\"/>\n") - if category["UnpackTo"] != None: - if category["UnpackTo"] != "": - cfg.write("\t\t\t<_UnpackTo type=\"STRING\" value=\"./" + category["UnpackTo"] + "/\"/>\n") - else: - cfg.write("\t\t\t<_UnpackTo type=\"SINT32\" value=\"./\"/>\n") - cfg.write("\t\t\t<_IsOptional type=\"SINT32\" value=\"" + str(category["IsOptional"]) + "\"/>\n") - cfg.write("\t\t\t<_IsIncremental type=\"SINT32\" value=\"" + str(category["IsIncremental"]) + "\"/>\n") - for package in category["Packages"]: - if (len(package[1]) > 0): - cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + package[1][0] + "\"/>\n") - else: - cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + package[0] + ".bnp\"/>\n") - cfg.write("\t\t\n") - cfg.write("\t\n") - else: - cfg.write(line) - else: - if line.strip() == "": - inCategories = 0 - oldCfg.close() - cfg.close() - os.remove(productXml + ".old") - printLog(log, "") - printLog(log, ">>> Make bnp <<<") - targetPath = ClientPatchDirectory + "/bnp" - mkPath(log, targetPath) - for category in InstallClientData: - for package in category["Packages"]: - printLog(log, "PACKAGE " + package[0]) - sourcePath = InstallDirectory + "/" + package[0] - mkPath(log, sourcePath) - targetBnp = targetPath + "/" + package[0] + ".bnp" - if (len(package[1]) > 0): - targetBnp = targetPath + "/" + package[1][0] - printLog(log, "TARGET " + package[1][0]) - needUpdateBnp = 1 - if (len(package) > 2): - needUpdateBnp = needUpdate(log, sourcePath + "/" + package[2], targetBnp) - else: - needUpdateBnp = needUpdateDirNoSubdirFile(log, sourcePath, targetBnp) - if (needUpdateBnp): - printLog(log, "BNP " + targetBnp) - subprocess.call([ BnpMake, "/p", sourcePath, targetPath ] + package[1]) - else: - printLog(log, "SKIP " + targetBnp) - printLog(log, "") - if not args.bnponly: - printLog(log, ">>> Update product <<<") - cwDir = os.getcwd().replace("\\", "/") - toolDir = os.path.dirname(Lzma).replace("\\", "/") - os.chdir(toolDir) - subprocess.call([ PatchGen, "updateProduct", productXml ]) - os.chdir(cwDir) - printLog(log, "") - - -log.close() -if os.path.isfile("6_client_patch.log"): - os.remove("6_client_patch.log") -shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_patch.log") -shutil.move("log.log", "6_client_patch.log") diff --git a/code/nel/tools/build_gamedata/7_client_install.py b/code/nel/tools/build_gamedata/7_client_install.py deleted file mode 100644 index 9087d620b..000000000 --- a/code/nel/tools/build_gamedata/7_client_install.py +++ /dev/null @@ -1,78 +0,0 @@ -#!/usr/bin/python -# -# \file 7_client_install.py -# \brief Install to client install -# \date 2009-02-18 16:19GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Install to client install -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import time, sys, os, shutil, subprocess, distutils.dir_util -sys.path.append("configuration") - -if os.path.isfile("log.log"): - os.remove("log.log") -log = open("log.log", "w") -from scripts import * -from buildsite import * -from tools import * - -sys.path.append(WorkspaceDirectory) -from projects import * - -# Log error -printLog(log, "") -printLog(log, "-------") -printLog(log, "--- Install to client install") -printLog(log, "-------") -printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) -printLog(log, "") - -for category in InstallClientData: - printLog(log, "CATEGORY " + category["Name"]) - if (category["UnpackTo"] != None): - targetPath = ClientInstallDirectory - if (category["UnpackTo"] != ""): - targetPath += "/" + category["UnpackTo"] - mkPath(log, targetPath) - for package in category["Packages"]: - printLog(log, "PACKAGE " + package[0]) - mkPath(log, InstallDirectory + "/" + package[0]) - copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + package[0], targetPath) - else: - sourcePath = ClientPatchDirectory + "/bnp" - targetPath = ClientInstallDirectory + "/data" - mkPath(log, targetPath) - for package in category["Packages"]: - printLog(log, "PACKAGE " + package[0]) - sourceBnp = sourcePath + "/" + package[0] + ".bnp" - targetBnp = targetPath + "/" + package[0] + ".bnp" - if (len(package[1]) > 0): - sourceBnp = sourcePath + "/" + package[1][0] - targetBnp = targetPath + "/" + package[1][0] - printLog(log, "TARGET " + package[1][0]) - copyFileIfNeeded(log, sourceBnp, targetBnp) -printLog(log, "") - -log.close() -if os.path.isfile("7_client_install.log"): - os.remove("7_client_install.log") -shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_install.log") -shutil.move("log.log", "7_client_install.log") diff --git a/code/nel/tools/build_gamedata/8_upload.py b/code/nel/tools/build_gamedata/8_upload.py deleted file mode 100644 index 90570e89c..000000000 --- a/code/nel/tools/build_gamedata/8_upload.py +++ /dev/null @@ -1,181 +0,0 @@ -#!/usr/bin/python -# -# \file 8_upload.py -# \brief Upload data to servers -# \date 2009-02-18 16:19GMT -# \author Jan Boon (Kaetemi) -# Game data build pipeline. -# Upload data to servers -# -# NeL - MMORPG Framework -# Copyright (C) 2011 Kaetemi -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import time, sys, os, shutil, subprocess, distutils.dir_util -sys.path.append("configuration") - -if os.path.isfile("log.log"): - os.remove("log.log") -log = open("log.log", "w") -from scripts import * -from buildsite import * -from tools import * - -try: - from upload import * -except ImportError: - # Not documenting this. Because we can. - printLog(log, "ERROR Upload not configured, bye.") - exit() - -sys.path.append(WorkspaceDirectory) -from projects import * - -# Log error -printLog(log, "") -printLog(log, "-------") -printLog(log, "--- Upload data to servers") -printLog(log, "-------") -printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) -printLog(log, "") - -# Find tools -# Not documenting this. Because we can. -Psftp = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, UploadPsftpTool) -printLog(log, "PSFTP " + Psftp) - -def downloadVersionTag(server, user, sshkey, dir): - if os.path.isfile("upload.tag"): - os.remove("upload.tag") - if os.path.isfile("upload.batch"): - os.remove("upload.batch") - ub = open("upload.batch", "w") - ub.write("cd " + dir + "\n") - ub.write("get upload.tag upload.tag\n") - ub.write("quit\n") - ub.close() - subprocess.call([ Psftp, "-b", "upload.batch", "-i", sshkey, user + "@" + server ]) - os.remove("upload.batch") - if os.path.isfile("upload.tag"): - ft = open("upload.tag") - result = float(ft.read()) # float, really - ft.close() - os.remove("upload.tag") - printLog(log, "INFO Upload tag is " + str(result)) - return result - else: - printLog(log, "WARNING Upload tag not found, uploading everything") - return 0 - -def isDirectoryNeeded(ft, dir): - files = os.listdir(dir) - for fileName in files: - if isLegalFileName(fileName): - fileFull = dir + "/" + fileName - if os.path.isfile(fileFull): - nftf = os.stat(fileFull).st_mtime - if nftf > ft: - return True - elif os.path.isdir(fileFull): - if isDirectoryNeeded(ft, fileFull): - return True - elif not os.path.isdir(fileFull): - printLog(log, "isDirectoryNeeded: file not dir or file?!" + fileFull) - return False - -def listDirectoryUpload(ft, ub, udb, dir): - nft = 0 - files = os.listdir(dir) - for fileName in files: - if isLegalFileName(fileName): - fileFull = dir + "/" + fileName - if os.path.isfile(fileFull): - nftf = os.stat(fileFull).st_mtime - if nftf > ft: - ub.write("put " + fileFull + " " + fileName + "\n") - if nftf > nft: - nft = nftf - elif os.path.isdir(fileFull): - if isDirectoryNeeded(ft, fileFull): - udb.write("mkdir " + fileName + "\n") - ub.write("cd " + fileName + "\n") - udb.write("cd " + fileName + "\n") - nft2 = listDirectoryUpload(ft, ub, udb, fileFull) - if (nft2 > nft): - nft = nft2 - ub.write("cd ..\n") - udb.write("cd ..\n") - elif not os.path.isdir(fileFull): - printLog(log, "listDirectoryUpload: file not dir or file?!" + fileFull) - return nft - -def uploadSftp(server, user, sshkey, dir_to, dir_from, addcmd): - ft = downloadVersionTag(server, user, sshkey, dir_to) - if isDirectoryNeeded(ft, dir_from): - if os.path.isfile("upload_dir.batch"): - os.remove("upload_dir.batch") - if os.path.isfile("upload.batch"): - os.remove("upload.batch") - udb = open("upload_dir.batch", "w") - udb.write("cd " + dir_to + "\n") - ub = open("upload.batch", "w") - ub.write("cd " + dir_to + "\n") - for ac in addcmd: - ub.write(ac + "\n") - ftn = listDirectoryUpload(ft, ub, udb, dir_from) - if (ft > ftn): - ftn = ft - nft = open("upload.tag", "w") - nft.write(str(ftn)) - nft.close() - ub.write("put upload.tag upload.tag\n") - ub.write("quit\n") - ub.close() - udb.write("quit\n") - udb.close() - subprocess.call([ Psftp, "-be", "-b", "upload_dir.batch", "-i", sshkey, user + "@" + server ]) - subprocess.call([ Psftp, "-b", "upload.batch", "-i", sshkey, user + "@" + server ]) - os.remove("upload_dir.batch") - os.remove("upload.batch") - os.remove("upload.tag") - else: - printLog(log, "SKIP " + dir_to) - -printLog(log, ">>> Upload patch <<<") -for target in UploadPatch: - uploadSftp(target[0], target[1], target[2], target[3], ClientPatchDirectory + "/patch", [ ]) - -printLog(log, ">>> Upload data_shard <<<") -for target in UploadShard: - uploadSftp(target[0], target[1], target[2], target[3], DataShardDirectory, [ "rm *.packed_sheets", "rm primitive_cache/*.binprim" ]) - -printLog(log, ">>> Upload data_common <<<") -for target in UploadCommon: - uploadSftp(target[0], target[1], target[2], target[3], DataCommonDirectory, [ ]) - -printLog(log, ">>> Upload data_leveldesign/leveldesign <<<") -for target in UploadLeveldesign: - uploadSftp(target[0], target[1], target[2], target[3], LeveldesignDirectory, [ ]) - -printLog(log, ">>> Upload data_leveldesign/primitives <<<") -for target in UploadPrimitives: - uploadSftp(target[0], target[1], target[2], target[3], PrimitivesDirectory, [ ]) - -log.close() -if os.path.isfile("8_upload.log"): - os.remove("8_upload.log") -shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_upload.log") -shutil.move("log.log", "8_upload.log") diff --git a/code/nel/tools/build_gamedata/9_upload.py b/code/nel/tools/build_gamedata/9_upload.py new file mode 100644 index 000000000..31f6852b5 --- /dev/null +++ b/code/nel/tools/build_gamedata/9_upload.py @@ -0,0 +1,181 @@ +#!/usr/bin/python +# +# \file 9_upload.py +# \brief Upload data to servers +# \date 2009-02-18 16:19GMT +# \author Jan Boon (Kaetemi) +# Game data build pipeline. +# Upload data to servers +# +# NeL - MMORPG Framework +# Copyright (C) 2011 Kaetemi +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from tools import * + +try: + from upload import * +except ImportError: + # Not documenting this. Because we can. + printLog(log, "ERROR Upload not configured, bye.") + exit() + +sys.path.append(WorkspaceDirectory) +from projects import * + +# Log error +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Upload data to servers") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# Find tools +# Not documenting this. Because we can. +Psftp = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, UploadPsftpTool) +printLog(log, "PSFTP " + Psftp) + +def downloadVersionTag(server, user, sshkey, dir): + if os.path.isfile("upload.tag"): + os.remove("upload.tag") + if os.path.isfile("upload.batch"): + os.remove("upload.batch") + ub = open("upload.batch", "w") + ub.write("cd " + dir + "\n") + ub.write("get upload.tag upload.tag\n") + ub.write("quit\n") + ub.close() + subprocess.call([ Psftp, "-b", "upload.batch", "-i", sshkey, user + "@" + server ]) + os.remove("upload.batch") + if os.path.isfile("upload.tag"): + ft = open("upload.tag") + result = float(ft.read()) # float, really + ft.close() + os.remove("upload.tag") + printLog(log, "INFO Upload tag is " + str(result)) + return result + else: + printLog(log, "WARNING Upload tag not found, uploading everything") + return 0 + +def isDirectoryNeeded(ft, dir): + files = os.listdir(dir) + for fileName in files: + if isLegalFileName(fileName): + fileFull = dir + "/" + fileName + if os.path.isfile(fileFull): + nftf = os.stat(fileFull).st_mtime + if nftf > ft: + return True + elif os.path.isdir(fileFull): + if isDirectoryNeeded(ft, fileFull): + return True + elif not os.path.isdir(fileFull): + printLog(log, "isDirectoryNeeded: file not dir or file?!" + fileFull) + return False + +def listDirectoryUpload(ft, ub, udb, dir): + nft = 0 + files = os.listdir(dir) + for fileName in files: + if isLegalFileName(fileName): + fileFull = dir + "/" + fileName + if os.path.isfile(fileFull): + nftf = os.stat(fileFull).st_mtime + if nftf > ft: + ub.write("put " + fileFull + " " + fileName + "\n") + if nftf > nft: + nft = nftf + elif os.path.isdir(fileFull): + if isDirectoryNeeded(ft, fileFull): + udb.write("mkdir " + fileName + "\n") + ub.write("cd " + fileName + "\n") + udb.write("cd " + fileName + "\n") + nft2 = listDirectoryUpload(ft, ub, udb, fileFull) + if (nft2 > nft): + nft = nft2 + ub.write("cd ..\n") + udb.write("cd ..\n") + elif not os.path.isdir(fileFull): + printLog(log, "listDirectoryUpload: file not dir or file?!" + fileFull) + return nft + +def uploadSftp(server, user, sshkey, dir_to, dir_from, addcmd): + ft = downloadVersionTag(server, user, sshkey, dir_to) + if isDirectoryNeeded(ft, dir_from): + if os.path.isfile("upload_dir.batch"): + os.remove("upload_dir.batch") + if os.path.isfile("upload.batch"): + os.remove("upload.batch") + udb = open("upload_dir.batch", "w") + udb.write("cd " + dir_to + "\n") + ub = open("upload.batch", "w") + ub.write("cd " + dir_to + "\n") + for ac in addcmd: + ub.write(ac + "\n") + ftn = listDirectoryUpload(ft, ub, udb, dir_from) + if (ft > ftn): + ftn = ft + nft = open("upload.tag", "w") + nft.write(str(ftn)) + nft.close() + ub.write("put upload.tag upload.tag\n") + ub.write("quit\n") + ub.close() + udb.write("quit\n") + udb.close() + subprocess.call([ Psftp, "-be", "-b", "upload_dir.batch", "-i", sshkey, user + "@" + server ]) + subprocess.call([ Psftp, "-b", "upload.batch", "-i", sshkey, user + "@" + server ]) + os.remove("upload_dir.batch") + os.remove("upload.batch") + os.remove("upload.tag") + else: + printLog(log, "SKIP " + dir_to) + +printLog(log, ">>> Upload patch <<<") +for target in UploadPatch: + uploadSftp(target[0], target[1], target[2], target[3], ClientPatchDirectory + "/patch", [ ]) + +printLog(log, ">>> Upload data_shard <<<") +for target in UploadShard: + uploadSftp(target[0], target[1], target[2], target[3], DataShardDirectory, [ "rm *.packed_sheets", "rm primitive_cache/*.binprim" ]) + +printLog(log, ">>> Upload data_common <<<") +for target in UploadCommon: + uploadSftp(target[0], target[1], target[2], target[3], DataCommonDirectory, [ ]) + +printLog(log, ">>> Upload data_leveldesign/leveldesign <<<") +for target in UploadLeveldesign: + uploadSftp(target[0], target[1], target[2], target[3], LeveldesignDirectory, [ ]) + +printLog(log, ">>> Upload data_leveldesign/primitives <<<") +for target in UploadPrimitives: + uploadSftp(target[0], target[1], target[2], target[3], PrimitivesDirectory, [ ]) + +log.close() +if os.path.isfile("9_upload.log"): + os.remove("9_upload.log") +shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_upload.log") +shutil.move("log.log", "9_upload.log") diff --git a/code/ryzom/server/data_shard/invalid_entity_names.txt b/code/nel/tools/build_gamedata/a1_worldedit_data.py similarity index 100% rename from code/ryzom/server/data_shard/invalid_entity_names.txt rename to code/nel/tools/build_gamedata/a1_worldedit_data.py diff --git a/code/nel/tools/build_gamedata/all_dev.bat b/code/nel/tools/build_gamedata/all_dev.bat new file mode 100644 index 000000000..c9c13eba3 --- /dev/null +++ b/code/nel/tools/build_gamedata/all_dev.bat @@ -0,0 +1,13 @@ +title Ryzom Core: 1_export.py +1_export.py +title Ryzom Core: 2_build.py +2_build.py +title Ryzom Core: 3_install.py +3_install.py +title Ryzom Core: a1_worldedit_data.py +a1_worldedit_data.py +title Ryzom Core: b1_client_dev.py +b1_client_dev.py +title Ryzom Core: b2_shard_data.py +b2_shard_data.py +title Ryzom Core: Ready diff --git a/code/nel/tools/build_gamedata/b1_client_dev.py b/code/nel/tools/build_gamedata/b1_client_dev.py new file mode 100644 index 000000000..9553ed6df --- /dev/null +++ b/code/nel/tools/build_gamedata/b1_client_dev.py @@ -0,0 +1,75 @@ +#!/usr/bin/python +# +# \file b1_client_dev.py +# \brief Install to client dev +# \date 2009-02-18 16:19GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Install to client dev +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from tools import * + +sys.path.append(WorkspaceDirectory) +from projects import * + +# Log error +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Install to client dev") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +if not os.path.isfile(ClientDevDirectory + "/client.cfg"): + printLog(log, ">>> Generate client.cfg <<<") + cfg = open(ClientDevDirectory + "/client.cfg", "w") + cfg.write("RootConfigFilename = \"client_default.cfg\";\n") + cfg.write("PreDataPath = {\n") + cfg.write("\t\"" + InstallDirectory + "\", \"user\", \"patch\", \"data\", \"examples\" \n") + cfg.write("};\n") + printLog(log, "") + +printLog(log, ">>> Install data <<<") +for category in InstallClientData: + if (category["UnpackTo"] != None): + printLog(log, "CATEGORY " + category["Name"]) + targetPath = ClientDevDirectory + if (category["UnpackTo"] != ""): + targetPath += "/" + category["UnpackTo"] + mkPath(log, targetPath) + for package in category["Packages"]: + printLog(log, "PACKAGE " + package[0]) + mkPath(log, InstallDirectory + "/" + package[0]) + copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + package[0], targetPath) +printLog(log, "") + +log.close() +if os.path.isfile("b1_client_dev.log"): + os.remove("b1_client_dev.log") +shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_dev.log") +shutil.move("log.log", "b1_client_dev.log") diff --git a/code/nel/tools/build_gamedata/b2_shard_data.py b/code/nel/tools/build_gamedata/b2_shard_data.py new file mode 100644 index 000000000..2843769e9 --- /dev/null +++ b/code/nel/tools/build_gamedata/b2_shard_data.py @@ -0,0 +1,93 @@ +#!/usr/bin/python +# +# \file b2_shard_data.py +# \brief Install shard data +# \date 2009-02-18 16:19GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Install shard data +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from tools import * + +sys.path.append(WorkspaceDirectory) +from projects import * + +# Log error +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Install shard data") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +for dir in InstallShardDataDirectories: + printLog(log, "SHARD PACKAGE " + dir) + mkPath(log, ShardInstallDirectory + "/" + dir) + printLog(log, "FROM " + dir) + mkPath(log, InstallDirectory + "/" + dir) + copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + dir, ShardInstallDirectory + "/" + dir) +for package in InstallShardDataFiles: + dstDir = package[0] + mkPath(log, ShardInstallDirectory + "/" + dstDir) + printLog(log, "SHARD PACKAGE " + dstDir) + copyFileListNoTreeIfNeeded(log, InstallDirectory, ShardInstallDirectory + "/" + dstDir, package[1]) +for multiDir in InstallShardDataMultiDirectories: + dstDir = multiDir[0] + mkPath(log, ShardInstallDirectory + "/" + dstDir) + printLog(log, "SHARD PACKAGE " + dstDir) + for srcDir in multiDir[1]: + printLog(log, "FROM " + srcDir) + mkPath(log, InstallDirectory + "/" + srcDir) + mkPath(log, ShardInstallDirectory + "/" + dstDir + "/" + srcDir) + copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + srcDir, ShardInstallDirectory + "/" + dstDir + "/" + srcDir) +for multiDir in InstallShardDataPrimitivesDirectories: + dstDir = multiDir[0] + mkPath(log, ShardInstallDirectory + "/" + dstDir) + printLog(log, "SHARD PACKAGE " + dstDir) + for srcDir in multiDir[1]: + printLog(log, "FROM PRIMITIVES " + srcDir) + mkPath(log, PrimitivesDirectory + "/" + srcDir) + mkPath(log, ShardInstallDirectory + "/" + dstDir + "/" + srcDir) + copyFilesNoTreeIfNeeded(log, PrimitivesDirectory + "/" + srcDir, ShardInstallDirectory + "/" + dstDir + "/" + srcDir) +for execDir in InstallShardDataExecutables: + dstDir = execDir[0] + mkPath(log, LinuxServiceExecutableDirectory) + mkPath(log, PatchmanCfgDefaultDirectory) + mkPath(log, InstallDirectory) + mkPath(log, ShardInstallDirectory + "/" + dstDir) + printLog(log, "SHARD PACKAGE " + dstDir) + copyFileIfNeeded(log, LinuxServiceExecutableDirectory + "/" + execDir[1][1], ShardInstallDirectory + "/" + dstDir + "/" + execDir[1][0]) + copyFileListNoTreeIfNeeded(log, PatchmanCfgDefaultDirectory, ShardInstallDirectory + "/" + dstDir, execDir[2]) + copyFileListNoTreeIfNeeded(log, InstallDirectory, ShardInstallDirectory + "/" + dstDir, execDir[3]) +printLog(log, "") + +log.close() +if os.path.isfile("b2_shard_data.log"): + os.remove("b2_shard_data.log") +shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_shard_data.log") +shutil.move("log.log", "b2_shard_data.log") diff --git a/code/nel/tools/build_gamedata/c1_shard_patch.py b/code/nel/tools/build_gamedata/c1_shard_patch.py new file mode 100644 index 000000000..a67613f67 --- /dev/null +++ b/code/nel/tools/build_gamedata/c1_shard_patch.py @@ -0,0 +1,109 @@ +#!/usr/bin/python +# +# \file c1_shard_patch.py +# \brief Create a new patch for the patchman bridge +# \date 2014-02-20 00:27GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Create a new patch for the patchman bridge +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util, tarfile +sys.path.append("configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from tools import * + +sys.path.append(WorkspaceDirectory) +from projects import * + +# Log error +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Create a new patch for the patchman bridge") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# List the directories that will be used +archiveDirectories = [ ] +for dir in InstallShardDataDirectories: + if not dir in archiveDirectories: + archiveDirectories += [ dir ] +for package in InstallShardDataFiles: + dstDir = package[0] + if not dstDir in archiveDirectories: + archiveDirectories += [ dstDir ] +for multiDir in InstallShardDataMultiDirectories: + dstDir = multiDir[0] + if not dstDir in archiveDirectories: + archiveDirectories += [ dstDir ] +for multiDir in InstallShardDataPrimitivesDirectories: + dstDir = multiDir[0] + if not dstDir in archiveDirectories: + archiveDirectories += [ dstDir ] +for execDir in InstallShardDataExecutables: + dstDir = execDir[0] + if not dstDir in archiveDirectories: + archiveDirectories += [ dstDir ] + +printLog(log, ">>> Archive new admin_install.tgz <<<") +mkPath(log, PatchmanBridgeServerDirectory) +adminInstallTgz = PatchmanBridgeServerDirectory + "/admin_install.tgz" +patchmanExecutable = LinuxServiceExecutableDirectory + "/ryzom_patchman_service" +if needUpdateDirNoSubdirFile(log, PatchmanCfgAdminDirectory + "/bin", adminInstallTgz) or needUpdateDirNoSubdirFile(log, PatchmanCfgAdminDirectory + "/patchman", adminInstallTgz) or needUpdate(log, patchmanExecutable, adminInstallTgz): + printLog(log, "WRITE " + adminInstallTgz) + if os.path.isfile(adminInstallTgz): + os.remove(adminInstallTgz) + tar = tarfile.open(adminInstallTgz, "w:gz") + tar.add(PatchmanCfgAdminDirectory + "/bin", arcname = "bin") + tar.add(PatchmanCfgAdminDirectory + "/patchman", arcname = "patchman") + tar.add(patchmanExecutable, arcname = "patchman/ryzom_patchman_service") + tar.close() +else: + printLog(log, "SKIP " + adminInstallTgz) +printLog(log, "") + +printLog(log, ">>> Create new version <<<") +newVersion = 1 +vstr = str(newVersion).zfill(6) +vpath = PatchmanBridgeServerDirectory + "/" + vstr +while os.path.exists(vpath): + newVersion = newVersion + 1 + vstr = str(newVersion).zfill(6) + vpath = PatchmanBridgeServerDirectory + "/" + vstr +mkPath(log, vpath) +for dir in archiveDirectories: + mkPath(log, ShardInstallDirectory + "/" + dir) + tgzPath = vpath + "/" + dir + ".tgz" + printLog(log, "WRITE " + tgzPath) + tar = tarfile.open(tgzPath, "w:gz") + tar.add(ShardInstallDirectory + "/" + dir, arcname = dir) + tar.close() +printLog(log, "") + +log.close() +if os.path.isfile("c1_shard_patch.log"): + os.remove("c1_shard_patch.log") +shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_shard_patch.log") +shutil.move("log.log", "c1_shard_patch.log") diff --git a/code/nel/tools/build_gamedata/configuration/scripts.py b/code/nel/tools/build_gamedata/configuration/scripts.py index a338ec84d..d7122d3a3 100644 --- a/code/nel/tools/build_gamedata/configuration/scripts.py +++ b/code/nel/tools/build_gamedata/configuration/scripts.py @@ -82,6 +82,13 @@ def copyFileList(log, dir_source, dir_target, files): if needUpdateLogRemoveDest(log, dir_source + "/" + fileName, dir_target + "/" + fileName): shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName) +def copyFileListLogless(log, dir_source, dir_target, files): + for fileName in files: + if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*": + if (os.path.isfile(dir_source + "/" + fileName)): + if needUpdateRemoveDest(log, dir_source + "/" + fileName, dir_target + "/" + fileName): + shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName) + def copyFileListNoTree(log, dir_source, dir_target, files): for fileName in files: if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*": @@ -145,6 +152,9 @@ def copyFilesRecursive(log, dir_source, dir_target): def copyFiles(log, dir_source, dir_target): copyFileList(log, dir_source, dir_target, os.listdir(dir_source)) +def copyFilesLogless(log, dir_source, dir_target): + copyFileListLogless(log, dir_source, dir_target, os.listdir(dir_source)) + def copyFilesExt(log, dir_source, dir_target, file_ext): files = os.listdir(dir_source) len_file_ext = len(file_ext) @@ -288,6 +298,31 @@ def findFile(log, dir_where, file_name): printLog(log, "findFile: file not dir or file?! " + filePath) return "" +def needUpdateDirByLowercaseTagLog(log, dir_source, ext_source, dir_dest, ext_dest): + updateCount = 0 + skipCount = 0 + lenSrcExt = len(ext_source) + sourceFiles = findFilesNoSubdir(log, dir_source, ext_source) + destFiles = findFilesNoSubdir(log, dir_dest, ext_dest) + for file in sourceFiles: + sourceFile = dir_source + "/" + file + tagFile = dir_dest + "/" + file[0:-lenSrcExt].lower() + ext_dest + if os.path.isfile(tagFile): + sourceTime = os.stat(sourceFile).st_mtime + tagTime = os.stat(tagFile).st_mtime + if (sourceTime > tagTime): + updateCount = updateCount + 1 + else: + skipCount = skipCount + 1 + else: + updateCount = updateCount + 1 + if updateCount > 0: + printLog(log, "UPDATE " + str(updateCount) + " / " + str(len(sourceFiles)) + "; SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles))) + return 1 + else: + printLog(log, "SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles))) + return 0 + def needUpdateDirByTagLog(log, dir_source, ext_source, dir_dest, ext_dest): updateCount = 0 skipCount = 0 @@ -327,12 +362,72 @@ def needUpdateDirNoSubdirFile(log, dir_source, file_dest): else: return 0 +def needUpdateFileDirNoSubdir(log, file_source, dir_dest): + if not os.path.isfile(file_source): + printLog(log, "WARNING MISSING " + file_source) + return 0 + sourceTime = os.stat(file_source).st_mtime + destFiles = os.listdir(dir_dest) + for file in destFiles: + filePath = dir_dest + "/" + file + if os.path.isfile(filePath): + fileTime = os.stat(filePath).st_mtime + if sourceTime > fileTime: + return 1 + else: + return 0 + +def needUpdateDirNoSubdirMultiFile(log, dir_source, root_file, files_dest): + for file_dest in files_dest: + if needUpdateDirNoSubdirFile(log, dir_source, root_file + "/" + file_dest): + return 1 + return 0 + +def needUpdateDirNoSubdirMultiFileExt(log, dir_source, root_file, files_dest, file_ext): + for file_dest in files_dest: + if needUpdateDirNoSubdirFile(log, dir_source, root_file + "/" + file_dest + file_ext): + return 1 + return 0 + def needUpdateMultiDirNoSubdirFile(log, root_dir, dirs_source, file_dest): for dir_source in dirs_source: if needUpdateDirNoSubdirFile(log, root_dir + "/" + dir_source, file_dest): return 1 return 0 +def needUpdateMultiDirNoSubdirMultiFileExt(log, root_dir, dirs_source, root_file, files_dest, file_ext): + for file_dest in files_dest: + if needUpdateMultiDirNoSubdirFile(log, root_dir, dirs_source, root_file + "/" + file_dest + file_ext): + return 1 + return 0 + +def needUpdateMultiDirNoSubdir(log, root_dir, dirs_source, dir_dest): + for dir_source in dirs_source: + if needUpdateDirNoSubdir(log, root_dir + "/" + dir_source, dir_dest): + return 1 + return 0 + +def needUpdateDirNoSubdirExtFile(log, dir_source, dir_ext, file_dest): + if not os.path.isfile(file_dest): + return 1 + destTime = os.stat(file_dest).st_mtime + sourceFiles = os.listdir(dir_source) + for file in sourceFiles: + if file.endswith(dir_ext): + filePath = dir_source + "/" + file + if os.path.isfile(filePath): + fileTime = os.stat(filePath).st_mtime + if fileTime > destTime: + return 1 + else: + return 0 + +def needUpdateDirNoSubdirExtMultiFileExt(log, dir_source, dir_ext, root_file, files_dest, file_ext): + for file_dest in files_dest: + if needUpdateDirNoSubdirExtFile(log, dir_source, dir_ext, root_file + "/" + file_dest + file_ext): + return 1 + return 0 + def needUpdateDirNoSubdir(log, dir_source, dir_dest): latestSourceFile = 0 oldestDestFile = 0 diff --git a/code/nel/tools/build_gamedata/configuration/tools.py b/code/nel/tools/build_gamedata/configuration/tools.py index 34242af68..f9cc54964 100644 --- a/code/nel/tools/build_gamedata/configuration/tools.py +++ b/code/nel/tools/build_gamedata/configuration/tools.py @@ -85,7 +85,9 @@ IgElevationTool = "ig_elevation" IgAddTool = "ig_add" BuildClodBankTool = "build_clod_bank" SheetsPackerTool = "sheets_packer" +SheetsPackerShardTool = "sheets_packer_shard" BnpMakeTool = "bnp_make" AiBuildWmapTool = "ai_build_wmap" TgaCutTool = "tga_cut" PatchGenTool = "patch_gen" +TranslationToolsTool = "translation_tools" diff --git a/code/nel/tools/build_gamedata/d1_client_patch.py b/code/nel/tools/build_gamedata/d1_client_patch.py new file mode 100644 index 000000000..861ea8bd0 --- /dev/null +++ b/code/nel/tools/build_gamedata/d1_client_patch.py @@ -0,0 +1,157 @@ +#!/usr/bin/python +# +# \file d1_client_patch.py +# \brief Install to client patch +# \date 2009-02-18 16:19GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Install to client patch +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse +sys.path.append("configuration") + +parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Client Patch') +parser.add_argument('--bnponly', '-bo', action='store_true') +args = parser.parse_args() + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from tools import * + +sys.path.append(WorkspaceDirectory) +from projects import * + +# Log error +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Install to client patch") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# Find tools +BnpMake = findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix) +PatchGen = findTool(log, ToolDirectories, PatchGenTool, ToolSuffix) +printLog(log, "") + +# Find **** HARDCODED **** WINDOWS **** tools ... TODO: fix patch_gen tool !!! +Lzma = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, "lzma.exe") +printLog(log, "LZMA " + Lzma) +XDelta = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, "xdelta.exe") +printLog(log, "XDELTA " + XDelta) +printLog(log, "") + +if BnpMake == "": + toolLogFail(log, BnpMakeTool, ToolSuffix) +elif PatchGen == "" and not args.bnponly: + toolLogFail(log, PatchGenTool, ToolSuffix) +elif Lzma == "" and not args.bnponly: + toolLogFail(log, "LZMA", ToolSuffix) +elif XDelta == "" and not args.bnponly: + toolLogFail(log, "XDELTA", ToolSuffix) +elif os.path.dirname(Lzma) != os.path.dirname(XDelta): + printLog(log, "FAIL lzma.exe and xdelta.exe must be in the same directory") +else: + mkPath(log, ClientPatchDirectory) + if not args.bnponly: + productXml = ClientPatchDirectory + "/" + ProductName + ".xml" + if not os.path.isfile(productXml): + printLog(log, ">>> Create new product <<<") + subprocess.call([ PatchGen, "createNewProduct", productXml ]) + printLog(log, "") + printLog(log, ">>> Rewrite " + ProductName + ".xml <<<") # because we know better. + shutil.move(productXml, productXml + ".old") + oldCfg = open(productXml + ".old", "r") + cfg = open(productXml, "w") + inCategories = 0 + for line in oldCfg: + if not inCategories: + if line.strip() == "<_Categories>": + inCategories = 1 + cfg.write("\t<_Categories>\n") + for category in InstallClientData: + cfg.write("\t\t<_Category>\n") + cfg.write("\t\t\t<_Name type=\"STRING\" value=\"" + category["Name"] + "\"/>\n") + if category["UnpackTo"] != None: + if category["UnpackTo"] != "": + cfg.write("\t\t\t<_UnpackTo type=\"STRING\" value=\"./" + category["UnpackTo"] + "/\"/>\n") + else: + cfg.write("\t\t\t<_UnpackTo type=\"SINT32\" value=\"./\"/>\n") + cfg.write("\t\t\t<_IsOptional type=\"SINT32\" value=\"" + str(category["IsOptional"]) + "\"/>\n") + cfg.write("\t\t\t<_IsIncremental type=\"SINT32\" value=\"" + str(category["IsIncremental"]) + "\"/>\n") + for package in category["Packages"]: + if (len(package[1]) > 0): + cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + package[1][0] + "\"/>\n") + else: + cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + package[0] + ".bnp\"/>\n") + for ref in category["Refs"]: + cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + ref + "_.ref\"/>\n") + cfg.write("\t\t\n") + cfg.write("\t\n") + else: + cfg.write(line) + else: + if line.strip() == "": + inCategories = 0 + oldCfg.close() + cfg.close() + os.remove(productXml + ".old") + printLog(log, "") + printLog(log, ">>> Make bnp <<<") + targetPath = ClientPatchDirectory + "/bnp" + mkPath(log, targetPath) + for category in InstallClientData: + for package in category["Packages"]: + printLog(log, "PACKAGE " + package[0]) + sourcePath = InstallDirectory + "/" + package[0] + mkPath(log, sourcePath) + targetBnp = targetPath + "/" + package[0] + ".bnp" + if (len(package[1]) > 0): + targetBnp = targetPath + "/" + package[1][0] + printLog(log, "TARGET " + package[1][0]) + needUpdateBnp = 1 + if (len(package) > 2): + needUpdateBnp = needUpdate(log, sourcePath + "/" + package[2], targetBnp) + else: + needUpdateBnp = needUpdateDirNoSubdirFile(log, sourcePath, targetBnp) + if (needUpdateBnp): + printLog(log, "BNP " + targetBnp) + subprocess.call([ BnpMake, "/p", sourcePath, targetPath ] + package[1]) + else: + printLog(log, "SKIP " + targetBnp) + printLog(log, "") + if not args.bnponly: + printLog(log, ">>> Update product <<<") + cwDir = os.getcwd().replace("\\", "/") + toolDir = os.path.dirname(Lzma).replace("\\", "/") + os.chdir(toolDir) + subprocess.call([ PatchGen, "updateProduct", productXml ]) + os.chdir(cwDir) + printLog(log, "") + + +log.close() +if os.path.isfile("d1_client_patch.log"): + os.remove("d1_client_patch.log") +shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_patch.log") +shutil.move("log.log", "d1_client_patch.log") diff --git a/code/nel/tools/build_gamedata/d2_client_install.py b/code/nel/tools/build_gamedata/d2_client_install.py new file mode 100644 index 000000000..26fc4f5c5 --- /dev/null +++ b/code/nel/tools/build_gamedata/d2_client_install.py @@ -0,0 +1,83 @@ +#!/usr/bin/python +# +# \file d2_client_install.py +# \brief Install to client install +# \date 2009-02-18 16:19GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Install to client install +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from tools import * + +sys.path.append(WorkspaceDirectory) +from projects import * + +# Log error +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Install to client install") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +for category in InstallClientData: + printLog(log, "CATEGORY " + category["Name"]) + if (category["UnpackTo"] != None): + targetPath = ClientInstallDirectory + if (category["UnpackTo"] != ""): + targetPath += "/" + category["UnpackTo"] + mkPath(log, targetPath) + for package in category["Packages"]: + printLog(log, "PACKAGE " + package[0]) + mkPath(log, InstallDirectory + "/" + package[0]) + copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + package[0], targetPath) + else: + sourcePath = ClientPatchDirectory + "/bnp" + targetPath = ClientInstallDirectory + "/data" + mkPath(log, targetPath) + for package in category["Packages"]: + printLog(log, "PACKAGE " + package[0]) + sourceBnp = sourcePath + "/" + package[0] + ".bnp" + targetBnp = targetPath + "/" + package[0] + ".bnp" + if (len(package[1]) > 0): + sourceBnp = sourcePath + "/" + package[1][0] + targetBnp = targetPath + "/" + package[1][0] + printLog(log, "TARGET " + package[1][0]) + copyFileIfNeeded(log, sourceBnp, targetBnp) + for ref in category["Refs"]: + printLog(log, "REFERENCE " + ref) + sourceRef = sourcePath + "/" + ref + "_.ref" + targetRef = targetPath + "/" + ref + "_.ref" + copyFileIfNeeded(log, sourceRef, targetRef) +printLog(log, "") + +log.close() +if os.path.isfile("d2_client_install.log"): + os.remove("d2_client_install.log") +shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_install.log") +shutil.move("log.log", "d2_client_install.log") diff --git a/code/nel/tools/build_gamedata/executables_dev.bat b/code/nel/tools/build_gamedata/executables_dev.bat new file mode 100644 index 000000000..d693b49e0 --- /dev/null +++ b/code/nel/tools/build_gamedata/executables_dev.bat @@ -0,0 +1,7 @@ +title Ryzom Core: 3_install.py (EXECUTABLES) +3_install.py -ipj common/gamedev common/exedll common/cfg +title Ryzom Core: b1_client_dev.py +b1_client_dev.py +title Ryzom Core: b2_shard_data.py +b2_shard_data.py +title Ryzom Core: Ready diff --git a/code/nel/tools/build_gamedata/generators/ecosystem_project_template/directories.py b/code/nel/tools/build_gamedata/generators/ecosystem_project_template/directories.py index 5eb60e311..90c8b5a91 100644 --- a/code/nel/tools/build_gamedata/generators/ecosystem_project_template/directories.py +++ b/code/nel/tools/build_gamedata/generators/ecosystem_project_template/directories.py @@ -145,18 +145,19 @@ VegetTagExportDirectory = CommonPath + "/veget_tag" VegetSetExportDirectory = CommonPath + "/veget_set" # Ligo directories -LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName -LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" -LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" -LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" -LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" -LigoTagExportDirectory = CommonPath + "/ligo_tag" +LigoEcosystemExportDirectory = CommonPath + "/ligo_es" +LigoEcosystemIgExportDirectory = LigoEcosystemExportDirectory + "/igs" +LigoEcosystemZoneExportDirectory = LigoEcosystemExportDirectory + "/zones" +LigoEcosystemZoneLigoExportDirectory = LigoEcosystemExportDirectory + "/zoneligos" +LigoEcosystemCmbExportDirectory = LigoEcosystemExportDirectory + "/cmb" +LigoEcosystemTagExportDirectory = CommonPath + "/ligo_es_tag" # Zone directories ZoneExportDirectory = CommonPath + "/zone" # PACS primitives directories PacsPrimExportDirectory = CommonPath + "/pacs_prim" +PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** diff --git a/code/nel/tools/build_gamedata/generators/ecosystem_project_template/process.py b/code/nel/tools/build_gamedata/generators/ecosystem_project_template/process.py index 3bacb5310..2e3d9643a 100644 --- a/code/nel/tools/build_gamedata/generators/ecosystem_project_template/process.py +++ b/code/nel/tools/build_gamedata/generators/ecosystem_project_template/process.py @@ -82,8 +82,6 @@ ShapeExportOptLightmapLog = "%PreGenShapeExportOptLightmapLog%" # Coarse mesh texture mul size TextureMulSizeValue = "%PreGenTextureMulSizeValue%" -DoBuildShadowSkin = 0 - ClodConfigFile = "" # *** COARSE MESH TEXTURE NAME *** @@ -117,7 +115,7 @@ MapHlsBankFileName = None # *** SHAPE BUILD OPTIONS * -DoBuildShadowSkin = False +BuildShadowSkinEnabled = False ClodConfigFile = "" # *** PACS_PRIM OPTIONS *** diff --git a/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py b/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py index f034c5d19..cd8a9039f 100644 --- a/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py +++ b/code/nel/tools/build_gamedata/generators/generate_simple_max_exporters.py @@ -88,8 +88,6 @@ def generateSimpleMaxExporter(processName, fileExtension, sourceDirectoriesVaria -generateSimpleMaxExporter("pacs_prim", "pacs_prim", "PacsPrimSourceDirectories", "PacsPrimExportDirectory", "PacsPrimInstallDirectory") - generateSimpleMaxExporter("skel", "skel", "SkelSourceDirectories", "SkelExportDirectory", "SkelInstallDirectory") generateSimpleMaxExporter("swt", "swt", "SwtSourceDirectories", "SwtExportDirectory", "SwtInstallDirectory") diff --git a/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py b/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py index e10a23cea..89a65d3fb 100644 --- a/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py +++ b/code/nel/tools/build_gamedata/generators/generate_tagged_max_exporters.py @@ -100,6 +100,8 @@ def generateTaggedMaxExporter(processName, fileExtension, sourceDirectoriesVaria +generateTaggedMaxExporter("pacs_prim", "pacs_prim", "PacsPrimSourceDirectories", "PacsPrimExportDirectory", "PacsPrimTagExportDirectory", "PacsPrimInstallDirectory") + generateTaggedMaxExporter("clodbank", "clod", "ClodSourceDirectories", "ClodExportDirectory", "ClodTagExportDirectory", "ClodInstallDirectory") generateTaggedMaxScript("ig", "ig") diff --git a/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/1_export_header.py b/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/1_export_header.py index 39906238d..1844e0777 100644 --- a/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/1_export_header.py +++ b/code/nel/tools/build_gamedata/generators/simple_max_exporter_template/1_export_header.py @@ -82,7 +82,7 @@ if MaxAvailable: sDst.close() while tagDiff > 0: printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-mip" ]) tagList = findFiles(log, outputDirectory, "", ".%PreGenFileExtension%") newTagLen = len(tagList) tagDiff = newTagLen - tagLen diff --git a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py index a780feecd..d16797a40 100644 --- a/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py +++ b/code/nel/tools/build_gamedata/generators/tagged_max_exporter_template/1_export_header.py @@ -93,7 +93,7 @@ if MaxAvailable: mrt.write("moe-moe-kyun") mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-mip" ]) if os.path.exists(outputLogfile): try: lSrc = open(outputLogfile, "r") diff --git a/code/nel/tools/build_gamedata/install_client_dev.py b/code/nel/tools/build_gamedata/install_client_dev.py deleted file mode 100644 index 0d444cfdb..000000000 --- a/code/nel/tools/build_gamedata/install_client_dev.py +++ /dev/null @@ -1,31 +0,0 @@ -#!/usr/bin/python -# -# \file export_build_install.py -# \brief Run all processes -# \date 2009-02-18 15:28GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Run all processes -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import shutil, subprocess - -subprocess.call([ "python", "3_install.py" ]) -subprocess.call([ "python", "5_client_dev.py" ]) - diff --git a/code/nel/tools/build_gamedata/install_data_shard.py b/code/nel/tools/build_gamedata/install_data_shard.py deleted file mode 100644 index 6a9d9a120..000000000 --- a/code/nel/tools/build_gamedata/install_data_shard.py +++ /dev/null @@ -1,31 +0,0 @@ -#!/usr/bin/python -# -# \file export_build_install.py -# \brief Run all processes -# \date 2009-02-18 15:28GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Run all processes -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import shutil, subprocess - -subprocess.call([ "python", "3_install.py" ]) -subprocess.call([ "python", "4_data_shard.py" ]) - diff --git a/code/nel/tools/build_gamedata/interface_dev.bat b/code/nel/tools/build_gamedata/interface_dev.bat index 1c5fa04eb..6f54f220e 100644 --- a/code/nel/tools/build_gamedata/interface_dev.bat +++ b/code/nel/tools/build_gamedata/interface_dev.bat @@ -1,4 +1,9 @@ +title Ryzom Core: 1_export.py (INTERFACE) 1_export.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame +title Ryzom Core: 2_build.py (INTERFACE) 2_build.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame +title Ryzom Core: 3_install.py (INTERFACE) 3_install.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame -5_client_dev.py +title Ryzom Core: b1_client_dev.py +b1_client_dev.py +title Ryzom Core: Ready diff --git a/code/nel/tools/build_gamedata/leveldesign_dev.bat b/code/nel/tools/build_gamedata/leveldesign_dev.bat index fca3c1561..1692cc155 100644 --- a/code/nel/tools/build_gamedata/leveldesign_dev.bat +++ b/code/nel/tools/build_gamedata/leveldesign_dev.bat @@ -1,4 +1,11 @@ -1_export.py -ipj common/gamedev common/data_common common/leveldesign common/exedll common/cfg -2_build.py -ipj common/gamedev common/data_common common/leveldesign common/exedll common/cfg -3_install.py -ipj common/gamedev common/data_common common/leveldesign common/exedll common/cfg -5_client_dev.py +title Ryzom Core: 1_export.py (LEVELDESIGN) +1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share +title Ryzom Core: 2_build.py (LEVELDESIGN) +2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share +title Ryzom Core: 3_install.py (LEVELDESIGN) +3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share +title Ryzom Core: b1_client_dev.py (LEVELDESIGN) +b1_client_dev.py +title Ryzom Core: b2_shard_data.py (LEVELDESIGN) +b2_shard_data.py +title Ryzom Core: Ready diff --git a/code/nel/tools/build_gamedata/processes/_dummy/1_export.py b/code/nel/tools/build_gamedata/processes/_dummy/1_export.py index f49c8e687..851dd8077 100644 --- a/code/nel/tools/build_gamedata/processes/_dummy/1_export.py +++ b/code/nel/tools/build_gamedata/processes/_dummy/1_export.py @@ -99,7 +99,7 @@ if MaxAvailable: # sDst.close() # while tagDiff > 0: # printLog(log, "MAXSCRIPT " + scriptDst) - # subprocess.call([ Max, "-U", "MAXScript", "dummy_export.ms", "-q", "-mi", "-vn" ]) + # subprocess.call([ Max, "-U", "MAXScript", "dummy_export.ms", "-q", "-mi", "-mip" ]) # tagList = findFiles(log, outDirTag, "", ".tag") # newTagLen = len(tagList) # tagDiff = newTagLen - tagLen diff --git a/code/nel/tools/build_gamedata/processes/ai_wmap/2_build.py b/code/nel/tools/build_gamedata/processes/ai_wmap/2_build.py index 845ff9f53..f32cc4d91 100644 --- a/code/nel/tools/build_gamedata/processes/ai_wmap/2_build.py +++ b/code/nel/tools/build_gamedata/processes/ai_wmap/2_build.py @@ -86,7 +86,7 @@ else: tagFile.write(time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())) + "\n") tagFile.close() else: - printLog("SKIP *") + printLog(log, "SKIP *") printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/anim/1_export.py b/code/nel/tools/build_gamedata/processes/anim/1_export.py index 1ddd412fd..c59056266 100644 --- a/code/nel/tools/build_gamedata/processes/anim/1_export.py +++ b/code/nel/tools/build_gamedata/processes/anim/1_export.py @@ -93,7 +93,7 @@ if MaxAvailable: mrt.write("moe-moe-kyun") mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "anim_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "anim_export.ms", "-q", "-mi", "-mip" ]) if os.path.exists(outputLogfile): try: lSrc = open(outputLogfile, "r") diff --git a/code/nel/tools/build_gamedata/processes/clodbank/1_export.py b/code/nel/tools/build_gamedata/processes/clodbank/1_export.py index 5dfc467ad..0046c2a01 100644 --- a/code/nel/tools/build_gamedata/processes/clodbank/1_export.py +++ b/code/nel/tools/build_gamedata/processes/clodbank/1_export.py @@ -93,7 +93,7 @@ if MaxAvailable: mrt.write("moe-moe-kyun") mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "clod_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "clod_export.ms", "-q", "-mi", "-mip" ]) if os.path.exists(outputLogfile): try: lSrc = open(outputLogfile, "r") diff --git a/code/nel/tools/build_gamedata/processes/ig/1_export.py b/code/nel/tools/build_gamedata/processes/ig/1_export.py index 8ec800098..6a2958a12 100644 --- a/code/nel/tools/build_gamedata/processes/ig/1_export.py +++ b/code/nel/tools/build_gamedata/processes/ig/1_export.py @@ -78,7 +78,7 @@ def igExport(sourceDir, targetDir): mrt.write("moe-moe-kyun") mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "ig_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "ig_export.ms", "-q", "-mi", "-mip" ]) if os.path.exists(outputLogfile): try: lSrc = open(outputLogfile, "r") diff --git a/code/nel/tools/build_gamedata/processes/ig/2_build.py b/code/nel/tools/build_gamedata/processes/ig/2_build.py index 6c5b14961..50eb1dbfa 100644 --- a/code/nel/tools/build_gamedata/processes/ig/2_build.py +++ b/code/nel/tools/build_gamedata/processes/ig/2_build.py @@ -54,34 +54,56 @@ mkPath(log, configDir) def igElevation(inputIgDir, outputIgDir): printLog(log, ">>> IG Elevation <<<") - - mkPath(log, inputIgDir) - mkPath(log, outputIgDir) - mkPath(log, DatabaseDirectory + "/" + LigoBaseSourceDirectory) - - configFile = configDir + "/ig_elevation.cfg" - if os.path.isfile(configFile): + needUpdateIg = needUpdateDirByTagLog(log, inputIgDir, ".ig", outputIgDir, ".ig") + if needUpdateIg: + printLog(log, "DETECT UPDATE IG->Elevated") + else: + printLog(log, "DETECT SKIP IG->Elevated") + needUpdateHeightMap = needUpdateFileDirNoSubdir(log, DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap1, outputIgDir) or needUpdateFileDirNoSubdir(log, DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap2, outputIgDir) + if needUpdateHeightMap: + printLog(log, "DETECT UPDATE HeightMap->Elevated") + else: + printLog(log, "DETECT SKIP HeightMap->Elevated") + needUpdateLand = needUpdateFileDirNoSubdir(log, DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportLand, outputIgDir) + if needUpdateLand: + printLog(log, "DETECT UPDATE Land->Elevated") + else: + printLog(log, "DETECT SKIP Land->Elevated") + if needUpdateIg or needUpdateHeightMap or needUpdateLand: + printLog(log, "DETECT DECIDE UPDATE") + mkPath(log, inputIgDir) + mkPath(log, outputIgDir) + mkPath(log, DatabaseDirectory + "/" + LigoBaseSourceDirectory) + + configFile = configDir + "/ig_elevation.cfg" + if os.path.isfile(configFile): + os.remove(configFile) + + printLog(log, "CONFIG " + configFile) + cf = open(configFile, "w") + cf.write("// ig_elevation.cfg\n") + cf.write("\n") + cf.write("InputIGDir = \"" + inputIgDir + "\";\n") + cf.write("OutputIGDir = \"" + outputIgDir + "\";\n") + cf.write("\n") + cf.write("CellSize = 160.0;") + cf.write("\n") + cf.write("HeightMapFile1 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap1 + "\";\n") + cf.write("ZFactor1 = " + LigoExportZFactor1 + ";\n") + cf.write("HeightMapFile2 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap2 + "\";\n") + cf.write("ZFactor2 = " + LigoExportZFactor2 + ";\n") + cf.write("\n") + cf.write("LandFile = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportLand + "\";\n") + cf.write("\n") + cf.close() + subprocess.call([ IgElevation, configFile ]) os.remove(configFile) - - printLog(log, "CONFIG " + configFile) - cf = open(configFile, "w") - cf.write("// ig_elevation.cfg\n") - cf.write("\n") - cf.write("InputIGDir = \"" + inputIgDir + "\";\n") - cf.write("OutputIGDir = \"" + outputIgDir + "\";\n") - cf.write("\n") - cf.write("CellSize = 160.0;") - cf.write("\n") - cf.write("HeightMapFile1 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap1 + "\";\n") - cf.write("ZFactor1 = " + LigoExportZFactor1 + ";\n") - cf.write("HeightMapFile2 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap2 + "\";\n") - cf.write("ZFactor2 = " + LigoExportZFactor2 + ";\n") - cf.write("\n") - cf.write("LandFile = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportLand + "\";\n") - cf.write("\n") - cf.close() - subprocess.call([ IgElevation, configFile ]) - os.remove(configFile) + + # Copy remaining IG files + copyFilesLogless(log, inputIgDir, outputIgDir) + else: + printLog(log, "DETECT DECIDE SKIP") + printLog(log, "SKIP *") # Build process if (ContinentLeveldesignWorldDirectory != "") or (len(IgOtherSourceDirectories) > 0): @@ -101,6 +123,8 @@ if (ContinentLeveldesignWorldDirectory != "") or (len(IgOtherSourceDirectories) mkPath(log, continentDir) formDir = LeveldesignDirectory mkPath(log, LeveldesignDirectory) + worldEditorFiles = WorldEditorFilesDirectory + mkPath(log, WorldEditorFilesDirectory) printLog(log, "CONFIG " + configFile) cf = open(configFile, "w") @@ -123,6 +147,7 @@ if (ContinentLeveldesignWorldDirectory != "") or (len(IgOtherSourceDirectories) cf.write("};\n") cf.write("\n") cf.write("FormDir = \"" + formDir + "\";\n") + cf.write("WorldEditorFiles = \"" + worldEditorFiles + "\";\n") cf.write("\n") cf.close() subprocess.call([ PrimExport, configFile ]) @@ -131,7 +156,6 @@ if (ContinentLeveldesignWorldDirectory != "") or (len(IgOtherSourceDirectories) igElevation(ExportBuildDirectory + "/" + LigoIgLandBuildDirectory, ExportBuildDirectory + "/" + IgElevLandLigoBuildDirectory) igElevation(ExportBuildDirectory + "/" + IgStaticLandExportDirectory, ExportBuildDirectory + "/" + IgElevLandStaticBuildDirectory) - printLog(log, ">>> Merge land IGs <<<") mkPath(log, ExportBuildDirectory + "/" + IgTempLandMergeBuildDirectory) @@ -222,13 +246,16 @@ for igFile in igFilesAll: # Write land IGs TXT printLog(log, ">>> Write land IGs TXT <<<") igTxtFile = ExportBuildDirectory + "/" + IgLandBuildDirectory + "/" + LandscapeName + "_ig.txt" -printLog(log, "WRITE " + ExportBuildDirectory + "/" + IgLandBuildDirectory + "/" + LandscapeName + "_ig.txt") -if os.path.isfile(igTxtFile): - os.remove(igTxtFile) -igTxt = open(igTxtFile, "w") -for igFile in igFilesAll: - igTxt.write(igFile + "\n") -igTxt.close() +if needUpdateDirNoSubdirFile(log, ExportBuildDirectory + "/" + IgLandBuildDirectory, igTxtFile): + printLog(log, "WRITE " + ExportBuildDirectory + "/" + IgLandBuildDirectory + "/" + LandscapeName + "_ig.txt") + if os.path.isfile(igTxtFile): + os.remove(igTxtFile) + igTxt = open(igTxtFile, "w") + for igFile in igFilesAll: + igTxt.write(igFile + "\n") + igTxt.close() +else: + printLog(log, "SKIP *") # Merge other IGs printLog(log, ">>> Merge other IGs <<<") # (not true merge, since not necesserary) diff --git a/code/nel/tools/build_gamedata/processes/interface/2_build.py b/code/nel/tools/build_gamedata/processes/interface/2_build.py index f4a0f7461..0e1a0061f 100644 --- a/code/nel/tools/build_gamedata/processes/interface/2_build.py +++ b/code/nel/tools/build_gamedata/processes/interface/2_build.py @@ -54,8 +54,13 @@ if BuildInterface == "": else: mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory) for dir in os.listdir(ExportBuildDirectory + "/" + InterfaceExportDirectory): - if (os.path.isdir(ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir)) and dir != ".svn" and dir != "*.*": - subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceBuildDirectory + "/texture_" + dir + ".tga", ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir ]) + dirPath = ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir + if (os.path.isdir(dirPath)) and dir != ".svn" and dir != "*.*": + texturePath = ExportBuildDirectory + "/" + InterfaceBuildDirectory + "/texture_" + dir + ".tga" + if needUpdateDirNoSubdirFile(log, dirPath, texturePath): + subprocess.call([ BuildInterface, texturePath, dirPath ]) + else: + printLog(log, "SKIP " + texturePath) printLog(log, "") # For each interface directory to compress in one DXTC @@ -64,7 +69,12 @@ if BuildInterface == "": toolLogFail(log, BuildInterfaceTool, ToolSuffix) else: mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory) - subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory + "/texture_interfaces_dxtc.tga", ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory ]) + dirPath = ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory + texturePath = ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory + "/texture_interfaces_dxtc.tga" + if needUpdateDirNoSubdirFile(log, dirPath, texturePath): + subprocess.call([ BuildInterface, texturePath, dirPath ]) + else: + printLog(log, "SKIP " + texturePath) printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/ligo/0_setup.py b/code/nel/tools/build_gamedata/processes/ligo/0_setup.py index 0a558c9b1..3343e07ce 100644 --- a/code/nel/tools/build_gamedata/processes/ligo/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/ligo/0_setup.py @@ -52,12 +52,12 @@ mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory[0]) # Setup export directories printLog(log, ">>> Setup export directories <<<") mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory) -mkPath(log, DatabaseDirectory + "/" + LigoDatabaseExportDirectory) -mkPath(log, DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory) -mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory) -mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory) -mkPath(log, DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory) -mkPath(log, ExportBuildDirectory + "/" + LigoTagExportDirectory) +mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemExportDirectory) +mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemIgExportDirectory) +mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemZoneExportDirectory) +mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemZoneLigoExportDirectory) +mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemCmbExportDirectory) +mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemTagExportDirectory) mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory) # Setup build directories @@ -83,11 +83,11 @@ if LigoExportLand != "": cf.write("OutIGDir = \"" + ExportBuildDirectory + "/" + LigoIgLandBuildDirectory + "\";\n") cf.write("AdditionnalIGOutDir = \"" + ExportBuildDirectory + "/" + LigoIgOtherBuildDirectory + "\";\n") cf.write("\n") - cf.write("RefZoneDir = \"" + DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory+ "\";\n") # FIXME - cf.write("RefIGDir = \"" + DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory + "\";\n") - cf.write("AdditionnalIGInDir = \"" + DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory + "\";\n") # FIXME + cf.write("RefZoneDir = \"" + ExportBuildDirectory + "/" + LigoEcosystemZoneExportDirectory+ "\";\n") # FIXME + cf.write("RefIGDir = \"" + ExportBuildDirectory + "/" + LigoEcosystemIgExportDirectory + "\";\n") + cf.write("AdditionnalIGInDir = \"" + ExportBuildDirectory + "/" + LigoEcosystemIgExportDirectory + "\";\n") # FIXME cf.write("ContinentsDir = \"" + LeveldesignWorldDirectory + "\";\n") - cf.write("LigoBankDir = \"" + DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory + "\";\n") # FIXME + cf.write("LigoBankDir = \"" + ExportBuildDirectory + "/" + LigoEcosystemZoneLigoExportDirectory + "\";\n") # FIXME cf.write("\n") cf.write("TileBankFile = \"" + DatabaseDirectory + "/" + LigoTileBankFile + "\";\n") cf.write("\n") @@ -102,7 +102,7 @@ if LigoExportLand != "": cf.write("Threshold = 1;\n") cf.write("\n") cf.write("DFNDir = \"" + LeveldesignDfnDirectory + "\";\n") - cf.write("RefCMBDir = \"" + DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory + "\";\n") # FIXME + cf.write("RefCMBDir = \"" + ExportBuildDirectory + "/" + LigoEcosystemCmbExportDirectory + "\";\n") # FIXME cf.write("OutCMBDir = \"" + ExportBuildDirectory + "/" + RBankCmbExportDirectory + "\";\n") cf.write("\n") cf.write("ContinentFile = \"" + LeveldesignWorldDirectory + "/" + ContinentFile + "\";\n") diff --git a/code/nel/tools/build_gamedata/processes/ligo/1_export.py b/code/nel/tools/build_gamedata/processes/ligo/1_export.py index c18eceee7..8204926ac 100644 --- a/code/nel/tools/build_gamedata/processes/ligo/1_export.py +++ b/code/nel/tools/build_gamedata/processes/ligo/1_export.py @@ -55,23 +55,23 @@ if LigoExportLand == "" or LigoExportOnePass == 1: ligoIniPath = MaxUserDirectory + "/plugcfg/nelligo.ini" mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory) mkPath(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory) - mkPath(log, DatabaseDirectory + "/" + LigoDatabaseExportDirectory) - mkPath(log, DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory) - mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory) - mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory) - mkPath(log, DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory) + mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemExportDirectory) + mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemIgExportDirectory) + mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemZoneExportDirectory) + mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemZoneLigoExportDirectory) + mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemCmbExportDirectory) mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory[0]) - mkPath(log, ExportBuildDirectory + "/" + LigoTagExportDirectory) - if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory, ".max", ExportBuildDirectory + "/" + LigoTagExportDirectory, ".max.tag")): + mkPath(log, ExportBuildDirectory + "/" + LigoEcosystemTagExportDirectory) + if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory, ".max", ExportBuildDirectory + "/" + LigoEcosystemTagExportDirectory, ".max.tag")): printLog(log, "WRITE " + ligoIniPath) ligoIni = open(ligoIniPath, "w") ligoIni.write("[LigoConfig]\n") ligoIni.write("LigoPath=" + DatabaseDirectory + "/" + LigoMaxSourceDirectory + "/\n") - ligoIni.write("LigoExportPath=" + DatabaseDirectory + "/" + LigoDatabaseExportDirectory + "/\n") + ligoIni.write("LigoExportPath=" + ExportBuildDirectory + "/" + LigoEcosystemExportDirectory + "/\n") ligoIni.write("LigoOldZonePath=" + DatabaseDirectory + "/" + ZoneSourceDirectory[0] + "/\n") ligoIni.close() - outDirTag = ExportBuildDirectory + "/" + LigoTagExportDirectory + outDirTag = ExportBuildDirectory + "/" + LigoEcosystemTagExportDirectory logFile = ScriptDirectory + "/processes/ligo/log.log" smallBank = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + BankTileBankName + ".smallbank" @@ -93,7 +93,7 @@ if LigoExportLand == "" or LigoExportOnePass == 1: sDst.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "nel_ligo_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "nel_ligo_export.ms", "-q", "-mi", "-mip" ]) os.remove(scriptDst) printLog(log, "") diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py b/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py index b793fe0f8..511467d3c 100644 --- a/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py +++ b/code/nel/tools/build_gamedata/processes/pacs_prim/1_export.py @@ -6,7 +6,7 @@ # # \file 1_export.py # \brief Export pacs_prim -# \date 2011-09-28-07-42-GMT +# \date 2013-07-24-14-21-GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Export pacs_prim @@ -33,7 +33,9 @@ sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * @@ -47,6 +49,7 @@ printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") + # Find tools # ... @@ -58,15 +61,18 @@ if MaxAvailable: printLog(log, ">>> Export pacs_prim 3dsmax <<<") mkPath(log, ExportBuildDirectory + "/" + PacsPrimExportDirectory) + mkPath(log, ExportBuildDirectory + "/" + PacsPrimTagExportDirectory) for dir in PacsPrimSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) - if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + PacsPrimExportDirectory, ".pacs_prim")): + if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + PacsPrimTagExportDirectory, ".max.tag")): scriptSrc = "maxscript/pacs_prim_export.ms" scriptDst = MaxUserDirectory + "/scripts/pacs_prim_export.ms" outputLogfile = ScriptDirectory + "/processes/pacs_prim/log.log" outputDirectory = ExportBuildDirectory + "/" + PacsPrimExportDirectory + tagDirectory = ExportBuildDirectory + "/" + PacsPrimTagExportDirectory maxSourceDir = DatabaseDirectory + "/" + dir - tagList = findFiles(log, outputDirectory, "", ".pacs_prim") + maxRunningTagFile = tagDirectory + "/max_running.tag" + tagList = findFiles(log, tagDirectory, "", ".max.tag") tagLen = len(tagList) if os.path.isfile(scriptDst): os.remove(scriptDst) @@ -77,30 +83,57 @@ if MaxAvailable: newline = line.replace("%OutputLogfile%", outputLogfile) newline = newline.replace("%MaxSourceDirectory%", maxSourceDir) newline = newline.replace("%OutputDirectory%", outputDirectory) + newline = newline.replace("%TagDirectory%", tagDirectory) sDst.write(newline) sSrc.close() sDst.close() + zeroRetryLimit = 3 while tagDiff > 0: + mrt = open(maxRunningTagFile, "w") + mrt.write("moe-moe-kyun") + mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "pacs_prim_export.ms", "-q", "-mi", "-vn" ]) - tagList = findFiles(log, outputDirectory, "", ".pacs_prim") + subprocess.call([ Max, "-U", "MAXScript", "pacs_prim_export.ms", "-q", "-mi", "-mip" ]) + if os.path.exists(outputLogfile): + try: + lSrc = open(outputLogfile, "r") + for line in lSrc: + lineStrip = line.strip() + if (len(lineStrip) > 0): + printLog(log, lineStrip) + lSrc.close() + os.remove(outputLogfile) + except Exception: + printLog(log, "ERROR Failed to read 3dsmax log") + else: + printLog(log, "WARNING No 3dsmax log") + tagList = findFiles(log, tagDirectory, "", ".max.tag") newTagLen = len(tagList) tagDiff = newTagLen - tagLen tagLen = newTagLen - printLog(log, "Exported " + str(tagDiff) + " .pacs_prim files!") + addTagDiff = 0 + if os.path.exists(maxRunningTagFile): + printLog(log, "FAIL 3ds Max crashed and/or file export failed!") + if tagDiff == 0: + if zeroRetryLimit > 0: + zeroRetryLimit = zeroRetryLimit - 1 + addTagDiff = 1 + else: + printLog(log, "FAIL Retry limit reached!") + else: + addTagDiff = 1 + os.remove(maxRunningTagFile) + printLog(log, "Exported " + str(tagDiff) + " .max files!") + tagDiff += addTagDiff os.remove(scriptDst) + printLog(log, "") -# Remove bad file from previous script version -listPath = ExportBuildDirectory + "/" + PacsPrimExportDirectory + "/landscape_col_prim_pacs_list.txt" -if os.path.isfile(listPath): - os.remove(listPath) - - - -printLog(log, "") log.close() +if os.path.isfile("log.log"): + os.remove("log.log") +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms b/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms index 21bdcdd4c..ddfc0014a 100644 --- a/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms +++ b/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms @@ -8,6 +8,9 @@ -- Allocate 20 Me for the script heapSize += 15000000 +-- In case of error just abort the app and don't show nel report window +NelForceQuitOnMsgDisplayer() + nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then @@ -110,75 +113,128 @@ fn runNelMaxExport inputMaxFile = +removeRunningTag = true + try ( - -- Get files in the %MaxSourceDirectory% directory - files = getFiles "%MaxSourceDirectory%/*.max" - gc() - - -- Sort files - sort files - gc() - - -- No file ? - if files.count != 0 then + undo off ( - -- For each files - for i = 1 to files.count do + -- Get files in the %MaxSourceDirectory% directory + files = getFiles "%MaxSourceDirectory%/*.max" + gc() + + -- Sort files + sort files + gc() + + -- No file ? + if files.count != 0 then ( - inputMaxFile = files[i] - outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".pacs_prim") - - try + -- For each files + for i = 1 to files.count do ( - -- Compare file date - if (NeLTestFileDate outputNelFile inputMaxFile) == true then - ( - -- Free memory and file handles - gc() - heapfree - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Open the max project - nlerror("Scanning file " + inputMaxFile + " ...") - if (loadMaxFile inputMaxFile quiet:true) == true then + inputMaxFile = files[i] + outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag") + + --try + --( + -- Compare file date + if (NeLTestFileDate outputTagFile inputMaxFile) == true then ( - runNelMaxExport(inputMaxFile) + -- Free memory and file handles + gc() + heapfree + + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Open the max project + nlerror("Scanning file " + inputMaxFile + " ...") + if (loadMaxFile inputMaxFile quiet:true) == true then + ( + tagThisFile = runNelMaxExport(inputMaxFile) + + -- Write a tag file + if tagThisFile == true then + ( + tagFile = createFile outputTagFile + if tagFile == undefined then + ( + nlerror("WARNING can't create tag file " + outputTagFile) + removeRunningTag = false + ) + else + ( + print "mukyu" to: tagFile + close tagFile + ) + ) + else + ( + removeRunningTag = false + ) + ) + else + ( + -- Error + nlerror("ERROR exporting 'pacs_prim': can't open the file " + inputMaxFile) + removeRunningTag = false + ) ) else ( - -- Error - nlerror("ERROR exporting 'pacs_prim': can't open the file " + inputMaxFile) + nlerror("SKIPPED BY TAG " + inputMaxFile) ) - ) - else - ( - nlerror("SKIPPED " + inputMaxFile) - ) - ) - catch - ( - -- Error - nlerror("ERROR error exporting 'pacs_prim' in files " + inputMaxFile) + --) + --catch + --( + -- -- Error + -- nlerror("ERROR error exporting 'pacs_prim' in file " + inputMaxFile) + -- removeRunningTag = false + --) ) ) - ) - else - ( - nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + else + ( + nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") + ) ) ) catch ( -- Error - nlerror("ERROR fatal error exporting 'pacs_prim' in folder %MaxSourceDirectory%") + nlerror("ERROR Fatal error exporting 'pacs_prim' in folder %MaxSourceDirectory%") + nlerror("FAIL Fatal error occured") + NelForceQuitRightNow() + removeRunningTag = false +) + +try +( + if (removeRunningTag) then + ( + resetMAXFile #noPrompt + ) +) +catch +( + nlerror("FAIL Last reset fails") + removeRunningTag = false +) + +if (removeRunningTag) then +( + nlerror("SUCCESS All .max files have been successfully exported") + deleteFile("%TagDirectory%/max_running.tag") +) +else +( + nlerror("FAIL One or more issues occured") + NelForceQuitRightNow() ) -- Bye - -resetMAXFile #noprompt +nlerror("BYE") quitMAX #noPrompt quitMAX() #noPrompt diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py b/code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py index 49f62b327..c761b033c 100644 --- a/code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/pacs_prim_list/0_setup.py @@ -50,7 +50,11 @@ for dir in PacsPrimExportSourceDirectories: # Setup build directories printLog(log, ">>> Setup build directories <<<") -mkPath(log, DataCommonDirectory) # no choice +mkPath(log, ExportBuildDirectory + "/" + PacsPrimListBuildDirectory) + +# Setup client directories +printLog(log, ">>> Setup client directories <<<") +mkPath(log, InstallDirectory + "/" + PacsPrimListInstallDirectory) log.close() diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py b/code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py index 464c5839b..169b8ee76 100644 --- a/code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py +++ b/code/nel/tools/build_gamedata/processes/pacs_prim_list/2_build.py @@ -44,7 +44,7 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") printLog(log, ">>> List pacs_prim <<<") -listPath = DataCommonDirectory + "/landscape_col_prim_pacs_list.txt" +listPath = ExportBuildDirectory + "/" + PacsPrimListBuildDirectory + "/landscape_col_prim_pacs_list.txt" if os.path.isfile(listPath): os.remove(listPath) listFile = open(listPath, "w") diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py b/code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py index a8b23f15e..50d920fe1 100644 --- a/code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py +++ b/code/nel/tools/build_gamedata/processes/pacs_prim_list/3_install.py @@ -43,7 +43,10 @@ printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") -printLog(log, ">>> Nothing to do! <<<") +printLog(log, ">>> Install pacs_prim_list <<<") +installPath = InstallDirectory + "/" + PacsPrimListInstallDirectory +mkPath(log, installPath) +copyFileIfNeeded(log, ExportBuildDirectory + "/" + PacsPrimListBuildDirectory + "/landscape_col_prim_pacs_list.txt", installPath + "/landscape_col_prim_pacs_list.txt") printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/properties/0_setup.py b/code/nel/tools/build_gamedata/processes/properties/0_setup.py index a6f0bb534..4118cfeb3 100644 --- a/code/nel/tools/build_gamedata/processes/properties/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/properties/0_setup.py @@ -47,6 +47,14 @@ printLog(log, "") mkPath(log, ActiveProjectDirectory + "/generated") zlp = open(ActiveProjectDirectory + "/generated/properties.cfg", "w") +zlp.write("\n") +zlp.write("// Search pathes\n") +zlp.write("search_pathes = \n") +zlp.write("{\n") +for searchPath in PropertiesExportBuildSearchPaths: + zlp.write("\t\"" + ExportBuildDirectory + "/" + searchPath + "\",\n") +zlp.write("};\n") +zlp.write("\n") ps = open(ActiveProjectDirectory + "/properties_base.cfg", "r") for line in ps: try: diff --git a/code/nel/tools/build_gamedata/processes/rbank/0_setup.py b/code/nel/tools/build_gamedata/processes/rbank/0_setup.py index 32f5d2d17..4c11c57b1 100644 --- a/code/nel/tools/build_gamedata/processes/rbank/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/rbank/0_setup.py @@ -48,6 +48,7 @@ printLog(log, ">>> Setup source directories <<<") for dir in RBankCmbSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) mkPath(log, LeveldesignWorldDirectory) +mkPath(log, WorldEditorFilesDirectory) # Setup export directories printLog(log, ">>> Setup export directories <<<") diff --git a/code/nel/tools/build_gamedata/processes/rbank/1_export.py b/code/nel/tools/build_gamedata/processes/rbank/1_export.py index d6b67bb8d..ea078d41d 100644 --- a/code/nel/tools/build_gamedata/processes/rbank/1_export.py +++ b/code/nel/tools/build_gamedata/processes/rbank/1_export.py @@ -93,7 +93,7 @@ if MaxAvailable: mrt.write("moe-moe-kyun") mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "cmb_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "cmb_export.ms", "-q", "-mi", "-mip" ]) if os.path.exists(outputLogfile): try: lSrc = open(outputLogfile, "r") diff --git a/code/nel/tools/build_gamedata/processes/rbank/2_build.py b/code/nel/tools/build_gamedata/processes/rbank/2_build.py index 1eb327374..0da42fed5 100644 --- a/code/nel/tools/build_gamedata/processes/rbank/2_build.py +++ b/code/nel/tools/build_gamedata/processes/rbank/2_build.py @@ -54,33 +54,49 @@ printLog(log, "") # Build rbank bbox printLog(log, ">>> Build rbank bbox <<<") +tempBbox = ExportBuildDirectory + "/" + RbankBboxBuildDirectory + "/temp.bbox" if BuildIgBoxes == "": toolLogFail(log, BuildIgBoxesTool, ToolSuffix) else: mkPath(log, ExportBuildDirectory + "/" + RbankBboxBuildDirectory) - cf = open("build_ig_boxes.cfg", "w") - cf.write("\n") - cf.write("Pathes = {\n") - for dir in IgLookupDirectories: - mkPath(log, ExportBuildDirectory + "/" + dir) - cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n") - for dir in ShapeLookupDirectories: - mkPath(log, ExportBuildDirectory + "/" + dir) - cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n") - cf.write("};\n") - cf.write("\n") - cf.write("IGs = {\n") - for dir in IgLookupDirectories: - files = findFiles(log, ExportBuildDirectory + "/" + dir, "", ".ig") - for file in files: - cf.write("\t\"" + os.path.basename(file)[0:-len(".ig")] + "\", \n") - cf.write("};\n") - cf.write("\n") - cf.write("Output = \"" + ExportBuildDirectory + "/" + RbankBboxBuildDirectory + "/temp.bbox\";\n") - cf.write("\n") - cf.close() - subprocess.call([ BuildIgBoxes ]) - os.remove("build_ig_boxes.cfg") + needUpdateIg = needUpdateMultiDirNoSubdirFile(log, ExportBuildDirectory, IgLookupDirectories, tempBbox) + if needUpdateIg: + printLog(log, "DETECT UPDATE IG->Bbox") + else: + printLog(log, "DETECT SKIP IG->Bbox") + needUpdateShape = needUpdateMultiDirNoSubdirFile(log, ExportBuildDirectory, ShapeLookupDirectories, tempBbox) + if needUpdateShape: + printLog(log, "DETECT UPDATE Shape->Bbox") + else: + printLog(log, "DETECT SKIP Shape->Bbox") + if needUpdateIg or needUpdateShape: + printLog(log, "DETECT DECIDE UPDATE") + cf = open("build_ig_boxes.cfg", "w") + cf.write("\n") + cf.write("Pathes = {\n") + for dir in IgLookupDirectories: + mkPath(log, ExportBuildDirectory + "/" + dir) + cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n") + for dir in ShapeLookupDirectories: + mkPath(log, ExportBuildDirectory + "/" + dir) + cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n") + cf.write("};\n") + cf.write("\n") + cf.write("IGs = {\n") + for dir in IgLookupDirectories: + files = findFiles(log, ExportBuildDirectory + "/" + dir, "", ".ig") + for file in files: + cf.write("\t\"" + os.path.basename(file)[0:-len(".ig")] + "\", \n") + cf.write("};\n") + cf.write("\n") + cf.write("Output = \"" + tempBbox + "\";\n") + cf.write("\n") + cf.close() + subprocess.call([ BuildIgBoxes ]) + os.remove("build_ig_boxes.cfg") + else: + printLog(log, "DETECT DECIDE SKIP") + printLog(log, "SKIP *") printLog(log, "") printLog(log, ">>> Build rbank build config <<<") @@ -97,7 +113,7 @@ cf.write("BanksPath = \"" + ExportBuildDirectory + "/" + SmallbankExportDirector cf.write("Bank = \"" + ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + BankTileBankName + ".smallbank\";\n") cf.write("ZoneExt = \".zonew\";\n") cf.write("ZoneNHExt = \".zonenhw\";\n") -cf.write("IGBoxes = \"" + ExportBuildDirectory + "/" + RbankBboxBuildDirectory + "/temp.bbox\";\n") +cf.write("IGBoxes = \"" + tempBbox + "\";\n") mkPath(log, LeveldesignWorldDirectory) cf.write("LevelDesignWorldPath = \"" + LeveldesignWorldDirectory + "\";\n") mkPath(log, ExportBuildDirectory + "/" + IgLandBuildDirectory) @@ -157,6 +173,8 @@ for file in files: cf.write("};\n") cf.write("\n") cf.write("Pathes = {\n") +mkPath(log, WorldEditorFilesDirectory); +cf.write("\t\"" + WorldEditorFilesDirectory + "\", \n"); for dir in IgLookupDirectories: mkPath(log, ExportBuildDirectory + "/" + dir) cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n") @@ -205,71 +223,102 @@ else: printLog(log, "SKIP " + lr1) printLog(log, "") -printLog(log, ">>> Build rbank process global <<<") # TODO: Check if the LR changed? -if BuildRbank == "": - toolLogFail(log, BuildRbankTool, ToolSuffix) -elif ExecTimeout == "": - toolLogFail(log, ExecTimeoutTool, ToolSuffix) +printLog(log, ">>> Detect modifications to rebuild lr <<<") +needUpdateCmbLr = needUpdateDirByTagLog(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory, ".cmb", ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory, ".lr") +if needUpdateCmbLr: + printLog(log, "DETECT UPDATE Cmb->Lr") else: - subprocess.call([ ExecTimeout, str(RbankBuildProcglobalTimeout), BuildRbank, "-c", "-P", "-G" ]) -printLog(log, "") -os.remove("build_rbank.cfg") + printLog(log, "DETECT SKIP Cmb->Lr") +needUpdateCmbRbank = needUpdateDirNoSubdirFile(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory, ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "/" + RbankRbankName + ".rbank") +if needUpdateCmbRbank: + printLog(log, "DETECT UPDATE Cmb->Rbank") +else: + printLog(log, "DETECT SKIP Cmb->Rbank") +needUpdateLrRbank = needUpdateDirNoSubdirFile(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory, ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "/" + RbankRbankName + ".rbank") +if needUpdateLrRbank: + printLog(log, "DETECT UPDATE Lr->Rbank") +else: + printLog(log, "DETECT SKIP Lr->Rbank") +needUpdateBboxRbank = needUpdate(log, tempBbox, ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "/" + RbankRbankName + ".rbank") +if needUpdateBboxRbank: + printLog(log, "DETECT UPDATE Lr->Rbank") +else: + printLog(log, "DETECT SKIP Lr->Rbank") + +if needUpdateCmbLr or needUpdateCmbRbank or needUpdateLrRbank or needUpdateBboxRbank: + printLog(log, "DETECT DECIDE UPDATE") + printLog(log, ">>> Build rbank process global <<<") # This generates temp lr files. TODO: Check if the LR changed? + if BuildRbank == "": + toolLogFail(log, BuildRbankTool, ToolSuffix) + elif ExecTimeout == "": + toolLogFail(log, ExecTimeoutTool, ToolSuffix) + else: + subprocess.call([ ExecTimeout, str(RbankBuildProcglobalTimeout), BuildRbank, "-c", "-P", "-G" ]) + printLog(log, "") + os.remove("build_rbank.cfg") + + printLog(log, ">>> Build rbank indoor <<<") # This generates the retrievers for the ig that have the cmb export + if BuildIndoorRbank == "": + toolLogFail(log, BuildIndoorRbankTool, ToolSuffix) + elif ExecTimeout == "": + toolLogFail(log, ExecTimeoutTool, ToolSuffix) + else: + retrieversDir = ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory + mkPath(log, retrieversDir) + removeFilesRecursiveExt(log, retrieversDir, ".rbank") + removeFilesRecursiveExt(log, retrieversDir, ".gr") + removeFilesRecursiveExt(log, retrieversDir, ".lr") + cf = open("build_indoor_rbank.cfg", "w") + cf.write("\n") + mkPath(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory) + cf.write("MeshPath = \"" + ExportBuildDirectory + "/" + RBankCmbExportDirectory + "/\";\n") + # cf.write("Meshes = { };\n") + cf.write("Meshes = \n") + cf.write("{\n") + meshFiles = findFilesNoSubdir(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory, ".cmb") + lenCmbExt = len(".cmb") + for file in meshFiles: + cf.write("\t\"" + file[0:-lenCmbExt] + "\", \n") + cf.write("};\n") + cf.write("OutputPath = \"" + retrieversDir + "/\";\n") + # mkPath(log, ExportBuildDirectory + "/" + RbankOutputBuildDirectory) + # cf.write("OutputPath = \"" + ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "/\";\n") + cf.write("OutputPrefix = \"unused\";\n") + cf.write("Merge = 1;\n") + mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory) + cf.write("MergePath = \"" + ExportBuildDirectory + "/" + RbankSmoothBuildDirectory + "/\";\n") + cf.write("MergeInputPrefix = \"temp\";\n") + cf.write("MergeOutputPrefix = \"tempMerged\";\n") + # cf.write("MergeOutputPrefix = \"" + RbankRbankName + "\";\n") + cf.write("AddToRetriever = 1;\n") + cf.write("\n") + cf.close() + subprocess.call([ ExecTimeout, str(RbankBuildIndoorTimeout), BuildIndoorRbank ]) + os.remove("build_indoor_rbank.cfg") + printLog(log, "") -printLog(log, ">>> Build rbank indoor <<<") -if BuildIndoorRbank == "": - toolLogFail(log, BuildIndoorRbankTool, ToolSuffix) -elif ExecTimeout == "": - toolLogFail(log, ExecTimeoutTool, ToolSuffix) -else: retrieversDir = ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory mkPath(log, retrieversDir) - removeFilesRecursiveExt(log, retrieversDir, ".rbank") - removeFilesRecursiveExt(log, retrieversDir, ".gr") - removeFilesRecursiveExt(log, retrieversDir, ".lr") - cf = open("build_indoor_rbank.cfg", "w") - cf.write("\n") - mkPath(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory) - cf.write("MeshPath = \"" + ExportBuildDirectory + "/" + RBankCmbExportDirectory + "/\";\n") - # cf.write("Meshes = { };\n") - cf.write("Meshes = \n") - cf.write("{\n") - meshFiles = findFilesNoSubdir(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory, ".cmb") - lenCmbExt = len(".cmb") - for file in meshFiles: - cf.write("\t\"" + file[0:-lenCmbExt] + "\", \n") - cf.write("};\n") - cf.write("OutputPath = \"" + retrieversDir + "/\";\n") - # mkPath(log, ExportBuildDirectory + "/" + RbankOutputBuildDirectory) - # cf.write("OutputPath = \"" + ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "/\";\n") - cf.write("OutputPrefix = \"unused\";\n") - cf.write("Merge = 1;\n") - mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory) - cf.write("MergePath = \"" + ExportBuildDirectory + "/" + RbankSmoothBuildDirectory + "/\";\n") - cf.write("MergeInputPrefix = \"temp\";\n") - cf.write("MergeOutputPrefix = \"tempMerged\";\n") - # cf.write("MergeOutputPrefix = \"" + RbankRbankName + "\";\n") - cf.write("AddToRetriever = 1;\n") - cf.write("\n") - cf.close() - subprocess.call([ ExecTimeout, str(RbankBuildIndoorTimeout), BuildIndoorRbank ]) - os.remove("build_indoor_rbank.cfg") -printLog(log, "") - -retrieversDir = ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory -mkPath(log, retrieversDir) -outputDir = ExportBuildDirectory + "/" + RbankOutputBuildDirectory -mkPath(log, outputDir) -printLog(log, ">>> Move gr, rbank and lr <<<") -if needUpdateDirNoSubdir(log, retrieversDir, outputDir): - removeFilesRecursiveExt(log, outputDir, ".rbank") - removeFilesRecursiveExt(log, outputDir, ".gr") - removeFilesRecursiveExt(log, outputDir, ".lr") - copyFilesRenamePrefixExt(log, retrieversDir, outputDir, "tempMerged", RbankRbankName, ".rbank") - copyFilesRenamePrefixExt(log, retrieversDir, outputDir, "tempMerged", RbankRbankName, ".gr") - copyFilesRenamePrefixExt(log, retrieversDir, outputDir, "tempMerged_", RbankRbankName + "_", ".lr") + outputDir = ExportBuildDirectory + "/" + RbankOutputBuildDirectory + mkPath(log, outputDir) + printLog(log, ">>> Move gr, rbank and lr <<<") # This simply renames everything + if needUpdateDirNoSubdir(log, retrieversDir, outputDir): + removeFilesRecursiveExt(log, outputDir, ".rbank") + removeFilesRecursiveExt(log, outputDir, ".gr") + removeFilesRecursiveExt(log, outputDir, ".lr") + copyFilesRenamePrefixExt(log, retrieversDir, outputDir, "tempMerged", RbankRbankName, ".rbank") + copyFilesRenamePrefixExt(log, retrieversDir, outputDir, "tempMerged", RbankRbankName, ".gr") + copyFilesRenamePrefixExt(log, retrieversDir, outputDir, "tempMerged_", RbankRbankName + "_", ".lr") + else: + printLog(log, "SKIP *") else: + printLog(log, "DETECT DECIDE SKIP") printLog(log, "SKIP *") +# Remove pacs.packed_prims when done +if os.path.isfile("pacs.packed_prims"): + os.remove("pacs.packed_prims") + log.close() diff --git a/code/nel/tools/build_gamedata/processes/shape/0_setup.py b/code/nel/tools/build_gamedata/processes/shape/0_setup.py index 6dbcd5978..71dfd097e 100644 --- a/code/nel/tools/build_gamedata/processes/shape/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/shape/0_setup.py @@ -62,6 +62,8 @@ mkPath(log, ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirector mkPath(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory) if ClodConfigFile != "": mkPath(log, ExportBuildDirectory + "/" + ClodExportDirectory) +if BuildShadowSkinEnabled: + mkPath(log, ExportBuildDirectory + "/" + ShapeShadowSkinBuildDirectory) # Setup build directories printLog(log, ">>> Setup build directories <<<") diff --git a/code/nel/tools/build_gamedata/processes/shape/1_export.py b/code/nel/tools/build_gamedata/processes/shape/1_export.py index 41fad76d9..92bb9c3e9 100644 --- a/code/nel/tools/build_gamedata/processes/shape/1_export.py +++ b/code/nel/tools/build_gamedata/processes/shape/1_export.py @@ -112,7 +112,7 @@ if MaxAvailable: mrt.write("moe-moe-kyun") mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-mip" ]) if os.path.exists(outputLogfile): try: lSrc = open(outputLogfile, "r") diff --git a/code/nel/tools/build_gamedata/processes/shape/2_build.py b/code/nel/tools/build_gamedata/processes/shape/2_build.py index 65462af83..48a658378 100644 --- a/code/nel/tools/build_gamedata/processes/shape/2_build.py +++ b/code/nel/tools/build_gamedata/processes/shape/2_build.py @@ -51,32 +51,47 @@ LightmapOptimizer = findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSu TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix) BuildCoarseMesh = findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix) -if DoBuildShadowSkin: +shapeDirectory = ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory +if BuildShadowSkinEnabled: + mkPath(log, shapeDirectory) + shadowSkinBuildDirectory = ExportBuildDirectory + "/" + ShapeShadowSkinBuildDirectory printLog(log, ">>> BuildShadowSkin <<<") - printLog(log, "********************************") - printLog(log, "******** TODO ********") - printLog(log, "********************************") + shadowSkinShapes = findFilesNoSubdir(log, shapeDirectory, ".shape") + for shadowSkinShape in shadowSkinShapes: + srcShape = shapeDirectory + "/" + shadowSkinShape + dstShape = shadowSkinBuildDirectory + "/" + shadowSkinShape + if needUpdateLogRemoveDest(log, srcShape, dstShape): + subprocess.call([ BuildShadowSkin, srcShape, dstShape, str(BuildShadowSkinRatio), str(BuildShadowSkinMaxface) ]) + shapeDirectory = shadowSkinBuildDirectory -mkPath(log, ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory) +mkPath(log, shapeDirectory) mkPath(log, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory) if ClodConfigFile != "": mkPath(log, ExportBuildDirectory + "/" + ClodExportDirectory) printLog(log, ">>> Build CLodTex <<<") - subprocess.call([ BuildClodtex, "-d", DatabaseDirectory + "/" + ClodConfigFile, ExportBuildDirectory + "/" + ClodExportDirectory, ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory ]) + subprocess.call([ BuildClodtex, "-d", DatabaseDirectory + "/" + ClodConfigFile, ExportBuildDirectory + "/" + ClodExportDirectory, shapeDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory ]) else: printLog(log, ">>> Copy Shape <<<") - copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory, ".shape") + copyFilesExtNoTreeIfNeeded(log, shapeDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory, ".shape") # copy lightmap_not_optimized to lightmap printLog(log, ">>> Optimize lightmaps <<<") -mkPath(log, ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory) -mkPath(log, ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory) -mkPath(log, ExportBuildDirectory + "/" + ShapeTagExportDirectory) -mkPath(log, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory) -removeFilesRecursive(log, ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory) -copyFiles(log, ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory, ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory) -# Optimize lightmaps if any. Additionnaly, output a file indicating which lightmaps are 8 bits -subprocess.call([ LightmapOptimizer, ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory, ExportBuildDirectory + "/" + ShapeTagExportDirectory, ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory + "/list_lm_8bit.txt" ]) +loPathLightmapsOriginal = ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory +mkPath(log, loPathLightmapsOriginal) +loPathLightmaps = ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory +loPathShapes = ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory +loPathTags = ExportBuildDirectory + "/" + ShapeTagExportDirectory +mkPath(log, loPathLightmaps) +mkPath(log, loPathShapes) +mkPath(log, loPathTags) +if needUpdateDirByTagLog(log, loPathLightmapsOriginal, ".txt", loPathLightmaps, ".txt") or needUpdateDirNoSubdir(log, loPathLightmapsOriginal, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathShapes, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathTags, loPathLightmaps): + removeFilesRecursive(log, loPathLightmaps) + copyFiles(log, loPathLightmapsOriginal, loPathLightmaps) + # Optimize lightmaps if any. Additionnaly, output a file indicating which lightmaps are 8 bits + # lightmap_optimizer [path_tags] [path_flag8bit] + subprocess.call([ LightmapOptimizer, loPathLightmaps, loPathShapes, loPathTags, ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory + "/list_lm_8bit.txt" ]) +else: + printLog(log, "SKIP *") # Convert lightmap in 16 bits mode if they are not 8 bits lightmap printLog(log, ">>> Convert lightmaps in 16 or 8 bits <<<") @@ -105,39 +120,65 @@ if len(CoarseMeshTextureNames) > 0: mkPath(log, shapeWithCoarseMesh) shapeWithCoarseMeshBuilded = ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory mkPath(log, shapeWithCoarseMeshBuilded) - cf = open("config_generated.cfg", "w") - cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n") - cf.write("\n") - cf.write("search_path = \n") - cf.write("{\n") - cf.write("\t\"" + shapeWithCoarseMesh + "\", \n") - for dir in MapLookupDirectories: - cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n") - cf.write("};\n") - cf.write("\n") - cf.write("list_mesh = \n") - cf.write("{\n") - # For each shape with coarse mesh - files = findFiles(log, shapeWithCoarseMesh, "", ".shape") - for file in files: - sourceFile = shapeWithCoarseMesh + "/" + file - if os.path.isfile(sourceFile): - destFile = shapeWithCoarseMeshBuilded + "/" + file - cf.write("\t\"" + file + "\", \"" + destFile + "\", \n") - cf.write("};\n") - cf.write("\n") - cf.write("output_textures = \n") - cf.write("{\n") - # For each shape with coarse mesh - for tn in CoarseMeshTextureNames: - cf.write("\t\"" + shapeWithCoarseMesh + "/" + tn + ".tga\", \n") - cf.write("};\n") - cf.close() - subprocess.call([ BuildCoarseMesh, "config_generated.cfg" ]) - os.remove("config_generated.cfg") + # This builds from shapeWithCoarseMesh .shape to shapeWithCoarseMesh .tga + # And from shapeWithCoarseMesh .shape to shapeWithCoarseMeshBuilded .shape + # Then builds from shapeWithCoarseMesh .tga to shapeWithCoarseMeshBuilded .tga + # Depends on MapLookupDirectories + needUpdateMaps = needUpdateMultiDirNoSubdirMultiFileExt(log, ExportBuildDirectory, MapLookupDirectories, shapeWithCoarseMesh, CoarseMeshTextureNames, ".tga") or needUpdateMultiDirNoSubdir(log, ExportBuildDirectory, MapLookupDirectories, shapeWithCoarseMeshBuilded) + if needUpdateMaps: + printLog(log, "DETECT UPDATE Maps->*") + else: + printLog(log, "DETECT SKIP Maps->*") + needUpdateShapeShape = needUpdateDirByTagLog(log, shapeWithCoarseMesh, ".shape", shapeWithCoarseMeshBuilded, ".shape") + if needUpdateShapeShape: + printLog(log, "DETECT UPDATE Shape->Shape") + else: + printLog(log, "DETECT SKIP Shape->Shape") + needUpdateShapeCoarse = needUpdateDirNoSubdirExtMultiFileExt(log, shapeWithCoarseMesh, ".shape", shapeWithCoarseMesh, CoarseMeshTextureNames, ".tga") + if needUpdateShapeCoarse: + printLog(log, "DETECT UPDATE Shape->Coarse") + else: + printLog(log, "DETECT SKIP Shape->Coarse") + if needUpdateMaps or needUpdateShapeShape or needUpdateShapeCoarse: + cf = open("config_generated.cfg", "w") + cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n") + cf.write("\n") + cf.write("search_path = \n") + cf.write("{\n") + cf.write("\t\"" + shapeWithCoarseMesh + "\", \n") + for dir in MapLookupDirectories: + cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n") + cf.write("};\n") + cf.write("\n") + cf.write("list_mesh = \n") + cf.write("{\n") + # For each shape with coarse mesh + files = findFiles(log, shapeWithCoarseMesh, "", ".shape") + for file in files: + sourceFile = shapeWithCoarseMesh + "/" + file + if os.path.isfile(sourceFile): + destFile = shapeWithCoarseMeshBuilded + "/" + file + cf.write("\t\"" + file + "\", \"" + destFile + "\", \n") + cf.write("};\n") + cf.write("\n") + cf.write("output_textures = \n") + cf.write("{\n") + # For each shape with coarse mesh + for tn in CoarseMeshTextureNames: + cf.write("\t\"" + shapeWithCoarseMesh + "/" + tn + ".tga\", \n") + cf.write("};\n") + cf.close() + subprocess.call([ BuildCoarseMesh, "config_generated.cfg" ]) + os.remove("config_generated.cfg") + needUpdateCoarse = needUpdateDirNoSubdirExtMultiFileExt(log, shapeWithCoarseMesh, ".tga", shapeWithCoarseMeshBuilded, CoarseMeshTextureNames, ".dds") + if needUpdateCoarse: + printLog(log, "DETECT UPDATE Coarse->DDS") + else: + printLog(log, "DETECT SKIP Coarse->DDS") # Convert the coarse texture to dds - for tn in CoarseMeshTextureNames: - subprocess.call([ TgaToDds, shapeWithCoarseMesh + "/" + tn + ".tga", "-o", shapeWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ]) + if needUpdateCoarse: + for tn in CoarseMeshTextureNames: + subprocess.call([ TgaToDds, shapeWithCoarseMesh + "/" + tn + ".tga", "-o", shapeWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ]) else: printLog(log, ">>> No coarse meshes <<<") diff --git a/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py b/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py index a2932ccb1..b29914913 100644 --- a/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py +++ b/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py @@ -54,7 +54,7 @@ if MakeSheetId == "": else: mkPath(log, LeveldesignDirectory) mkPath(log, LeveldesignWorldDirectory) - subprocess.call([ MakeSheetId, "-o" + LeveldesignDirectory + "/game_elem/sheet_id.bin", LeveldesignDirectory + "/game_elem", LeveldesignDirectory + "/game_element", LeveldesignWorldDirectory, DataShardDirectory + "mirror_sheets" ]) + subprocess.call([ MakeSheetId, "-o" + LeveldesignDirectory + "/game_elem/sheet_id.bin", LeveldesignDirectory + "/game_elem", LeveldesignDirectory + "/game_element", LeveldesignWorldDirectory, DataShardDirectory + "/mirror_sheets" ]) # FIXME: Hardcoded path mirror_sheets printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/sheets/0_setup.py b/code/nel/tools/build_gamedata/processes/sheets/0_setup.py index 91682b77c..7dc36ab9d 100644 --- a/code/nel/tools/build_gamedata/processes/sheets/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/sheets/0_setup.py @@ -57,6 +57,7 @@ printLog(log, ">>> Setup export directories <<<") # Setup build directories printLog(log, ">>> Setup build directories <<<") mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory) +mkPath(log, ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory) # Setup client directories printLog(log, ">>> Setup client directories <<<") diff --git a/code/nel/tools/build_gamedata/processes/sheets/2_build.py b/code/nel/tools/build_gamedata/processes/sheets/2_build.py index 8ad5464aa..d9690f52a 100644 --- a/code/nel/tools/build_gamedata/processes/sheets/2_build.py +++ b/code/nel/tools/build_gamedata/processes/sheets/2_build.py @@ -77,7 +77,8 @@ else: cf.write("\n") cf.close() subprocess.call([ SheetsPacker ]) - copyFileIfNeeded(log, "visual_slot.tab", DataCommonDirectory + "/visual_slot.tab") + mkPath(log, ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory) + copyFileIfNeeded(log, "visual_slot.tab", ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory + "/visual_slot.tab") os.remove("visual_slot.tab") printLog(log, "") diff --git a/code/nel/tools/build_gamedata/processes/sheets_shard/0_setup.py b/code/nel/tools/build_gamedata/processes/sheets_shard/0_setup.py new file mode 100644 index 000000000..bc3024f3b --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sheets_shard/0_setup.py @@ -0,0 +1,67 @@ +#!/usr/bin/python +# +# \file 0_setup.py +# \brief Setup sheets +# \date 2014-02-19 22:39GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Setup shard sheets +# +# NeL - MMORPG Framework +# Copyright (C) 2010-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Setup shard sheets") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# Setup source directories +printLog(log, ">>> Setup source directories <<<") +mkPath(log, LeveldesignDirectory) +mkPath(log, LeveldesignDfnDirectory) +mkPath(log, ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory) +mkPath(log, DataShardDirectory + "/mirror_sheets") # FIXME: Hardcoded path mirror_sheets + +# Setup export directories +printLog(log, ">>> Setup export directories <<<") + +# Setup build directories +printLog(log, ">>> Setup build directories <<<") +mkPath(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory) + +# Setup client directories +printLog(log, ">>> Setup client directories <<<") +mkPath(log, InstallDirectory + "/" + SheetsShardInstallDirectory) + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/sheets_shard/1_export.py b/code/nel/tools/build_gamedata/processes/sheets_shard/1_export.py new file mode 100644 index 000000000..650e0307d --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sheets_shard/1_export.py @@ -0,0 +1,49 @@ +#!/usr/bin/python +# +# \file 1_export.py +# \brief Export sheets +# \date 2014-02-19 22:39GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Export shard sheets +# +# NeL - MMORPG Framework +# Copyright (C) 2010-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Export shard sheets") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/sheets_shard/2_build.py b/code/nel/tools/build_gamedata/processes/sheets_shard/2_build.py new file mode 100644 index 000000000..c66de2b28 --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sheets_shard/2_build.py @@ -0,0 +1,67 @@ +#!/usr/bin/python +# +# \file 2_build.py +# \brief Build sheets +# \date 2014-02-19 22:39GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Build shard sheets +# +# NeL - MMORPG Framework +# Copyright (C) 2010-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Build sheets") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +# Find tools +SheetsPackerShard = findTool(log, ToolDirectories, SheetsPackerShardTool, ToolSuffix) +printLog(log, "") + +# For each sheets directory +printLog(log, ">>> Build shard sheets <<<") +if SheetsPackerShard == "": + toolLogFail(log, SheetsPackerShardTool, ToolSuffix) +else: + mkPath(log, LeveldesignDirectory) + mkPath(log, LeveldesignDfnDirectory) + mkPath(log, ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory) + mkPath(log, DataShardDirectory + "/mirror_sheets") # FIXME: Hardcoded path mirror_sheets + mkPath(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory) + # sheets_packer_shard + subprocess.call([ SheetsPackerShard, LeveldesignDirectory, LeveldesignDfnDirectory, DataShardDirectory + "/mirror_sheets", ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory, ExportBuildDirectory + "/" + SheetsShardBuildDirectory ]) +printLog(log, "") + +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/sheets_shard/3_install.py b/code/nel/tools/build_gamedata/processes/sheets_shard/3_install.py new file mode 100644 index 000000000..ba7e1a8a8 --- /dev/null +++ b/code/nel/tools/build_gamedata/processes/sheets_shard/3_install.py @@ -0,0 +1,57 @@ +#!/usr/bin/python +# +# \file 3_install.py +# \brief Install sheets +# \date 2014-02-19 22:39GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Install shard sheets +# +# NeL - MMORPG Framework +# Copyright (C) 2010-2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../../configuration") + +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") +from scripts import * +from buildsite import * +from process import * +from tools import * +from directories import * + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Install shard sheets") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + +installPath = InstallDirectory + "/" + SheetsShardInstallDirectory +mkPath(log, installPath) + +printLog(log, ">>> Install sheets <<<") +mkPath(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory) +copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory, installPath, ".packed_sheets") + +printLog(log, "") +log.close() + + +# end of file diff --git a/code/nel/tools/build_gamedata/processes/skel/1_export.py b/code/nel/tools/build_gamedata/processes/skel/1_export.py index 1beaf482e..b0c54cb23 100644 --- a/code/nel/tools/build_gamedata/processes/skel/1_export.py +++ b/code/nel/tools/build_gamedata/processes/skel/1_export.py @@ -82,7 +82,7 @@ if MaxAvailable: sDst.close() while tagDiff > 0: printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "skel_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "skel_export.ms", "-q", "-mi", "-mip" ]) tagList = findFiles(log, outputDirectory, "", ".skel") newTagLen = len(tagList) tagDiff = newTagLen - tagLen diff --git a/code/nel/tools/build_gamedata/processes/swt/1_export.py b/code/nel/tools/build_gamedata/processes/swt/1_export.py index 9cc244599..9b1913f36 100644 --- a/code/nel/tools/build_gamedata/processes/swt/1_export.py +++ b/code/nel/tools/build_gamedata/processes/swt/1_export.py @@ -82,7 +82,7 @@ if MaxAvailable: sDst.close() while tagDiff > 0: printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "swt_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "swt_export.ms", "-q", "-mi", "-mip" ]) tagList = findFiles(log, outputDirectory, "", ".swt") newTagLen = len(tagList) tagDiff = newTagLen - tagLen diff --git a/code/nel/tools/build_gamedata/processes/veget/1_export.py b/code/nel/tools/build_gamedata/processes/veget/1_export.py index 5ae02d245..04d3dc06b 100644 --- a/code/nel/tools/build_gamedata/processes/veget/1_export.py +++ b/code/nel/tools/build_gamedata/processes/veget/1_export.py @@ -93,7 +93,7 @@ if MaxAvailable: mrt.write("moe-moe-kyun") mrt.close() printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "veget_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "veget_export.ms", "-q", "-mi", "-mip" ]) if os.path.exists(outputLogfile): try: lSrc = open(outputLogfile, "r") diff --git a/code/nel/tools/build_gamedata/processes/zone/1_export.py b/code/nel/tools/build_gamedata/processes/zone/1_export.py index fef927231..2897ccc0e 100644 --- a/code/nel/tools/build_gamedata/processes/zone/1_export.py +++ b/code/nel/tools/build_gamedata/processes/zone/1_export.py @@ -82,7 +82,7 @@ if MaxAvailable: sDst.close() while tagDiff > 0: printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "zone_export.ms", "-q", "-mi", "-vn" ]) + subprocess.call([ Max, "-U", "MAXScript", "zone_export.ms", "-q", "-mi", "-mip" ]) tagList = findFiles(log, outputDirectory, "", ".zone") newTagLen = len(tagList) tagDiff = newTagLen - tagLen diff --git a/code/nel/tools/build_gamedata/processes/zone/2_build.py b/code/nel/tools/build_gamedata/processes/zone/2_build.py index 1b1008da7..31ad7d6e0 100644 --- a/code/nel/tools/build_gamedata/processes/zone/2_build.py +++ b/code/nel/tools/build_gamedata/processes/zone/2_build.py @@ -59,23 +59,43 @@ if BuildQuality == 1: else: mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory) mkPath(log, ExportBuildDirectory + "/" + ZoneDependBuildDirectory) - mkPath(log, ActiveProjectDirectory + "/generated") - configFile = ActiveProjectDirectory + "/generated/zone_dependencies.cfg" - templateCf = open(ActiveProjectDirectory + "/generated/properties.cfg", "r") - cf = open(configFile, "w") - for line in templateCf: - cf.write(line) - cf.write("\n"); - cf.write("level_design_directory = \"" + LeveldesignDirectory + "\";\n"); - cf.write("level_design_world_directory = \"" + LeveldesignWorldDirectory + "\";\n"); - cf.write("level_design_dfn_directory = \"" + LeveldesignDfnDirectory + "\";\n"); - cf.write("continent_name = \"" + ContinentName + "\";\n"); - cf.write("\n"); - cf.close() - - for zoneRegion in ZoneRegions: - subprocess.call([ ExecTimeout, str(ZoneBuildDependTimeout), ZoneDependencies, configFile, ExportBuildDirectory + "/" + ZoneExportDirectory + "/" + zoneRegion[0] + ".zone", ExportBuildDirectory + "/" + ZoneExportDirectory + "/" + zoneRegion[1] + ".zone", ExportBuildDirectory + "/" + ZoneDependBuildDirectory + "/doomy.depend" ]) - + needUpdateZoneDepend = needUpdateDirByLowercaseTagLog(log, ExportBuildDirectory + "/" + ZoneExportDirectory, ".zone", ExportBuildDirectory + "/" + ZoneDependBuildDirectory, ".depend") + if needUpdateZoneDepend: + printLog(log, "DETECT UPDATE Zone->Depend") + else: + printLog(log, "DETECT SKIP Zone->Depend") + needUpdateContinentDepend = needUpdateFileDirNoSubdir(log, LeveldesignWorldDirectory + "/" + ContinentFile, ExportBuildDirectory + "/" + ZoneDependBuildDirectory) + if needUpdateContinentDepend: + printLog(log, "DETECT UPDATE Continent->Depend") + else: + printLog(log, "DETECT SKIP Continent->Depend") + needUpdateSearchPaths = needUpdateMultiDirNoSubdir(log, ExportBuildDirectory, PropertiesExportBuildSearchPaths, ExportBuildDirectory + "/" + ZoneDependBuildDirectory) + if needUpdateSearchPaths: + printLog(log, "DETECT UPDATE SearchPaths->Depend") + else: + printLog(log, "DETECT SKIP SearchPaths->Depend") + if needUpdateZoneDepend or needUpdateContinentDepend or needUpdateSearchPaths: + printLog(log, "DETECT DECIDE UPDATE") + mkPath(log, ActiveProjectDirectory + "/generated") + configFile = ActiveProjectDirectory + "/generated/zone_dependencies.cfg" + templateCf = open(ActiveProjectDirectory + "/generated/properties.cfg", "r") + cf = open(configFile, "w") + for line in templateCf: + cf.write(line) + cf.write("\n"); + cf.write("level_design_directory = \"" + LeveldesignDirectory + "\";\n"); + cf.write("level_design_world_directory = \"" + LeveldesignWorldDirectory + "\";\n"); + cf.write("level_design_dfn_directory = \"" + LeveldesignDfnDirectory + "\";\n"); + cf.write("continent_name = \"" + ContinentName + "\";\n"); + cf.write("\n"); + cf.close() + + for zoneRegion in ZoneRegions: + # zone_dependencies [properties.cfg] [firstZone.zone] [lastzone.zone] [output_dependencies.cfg] + subprocess.call([ ExecTimeout, str(ZoneBuildDependTimeout), ZoneDependencies, configFile, ExportBuildDirectory + "/" + ZoneExportDirectory + "/" + zoneRegion[0] + ".zone", ExportBuildDirectory + "/" + ZoneExportDirectory + "/" + zoneRegion[1] + ".zone", ExportBuildDirectory + "/" + ZoneDependBuildDirectory + "/doomy.depend" ]) + else: + printLog(log, "DETECT DECIDE SKIP") + printLog(log, "SKIP *") printLog(log, "") # For each zone directory diff --git a/code/nel/tools/build_gamedata/translation/README.md b/code/nel/tools/build_gamedata/translation/README.md new file mode 100644 index 000000000..7ebd7c181 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/README.md @@ -0,0 +1,26 @@ +Translation Procedure + +Run the respective make diff tool, this will create a diff of work/wk file with translation/wk file. + +The wk language is used while developing. + +Open the diff file for this wk, and remove the NOT TRANSLATED tag at the bottom. + +Run the respective merge diff tool. + +After you are done developing, and things need to be translated, proceed as follows. + +Now run the make diff tool again, this will create the diff between the translation/wk file and the translation languages. + +Translate the diff files and remove the NOT TRANSLATED tag. + +Run the merge diff tool to merge the translations in. + +---- + +Or the easy way: + +Run make_merge_wk.py to merge in changes from work/wk to translation/wk automatically. + +Run make_merge_all.py afterwards to make diffs and merge in any translated diffs automatically. + diff --git a/code/nel/tools/build_gamedata/translation/a1_make_phrase_diff.py b/code/nel/tools/build_gamedata/translation/a1_make_phrase_diff.py new file mode 100644 index 000000000..ba9293aae --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/a1_make_phrase_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Make phrase diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "make_phrase_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("a1_make_phrase_diff.log"): + os.remove("a1_make_phrase_diff.log") +shutil.copy("log.log", "a1_make_phrase_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "a1_make_phrase_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/a2_merge_phrase_diff.py b/code/nel/tools/build_gamedata/translation/a2_merge_phrase_diff.py new file mode 100644 index 000000000..89be176c3 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/a2_merge_phrase_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Merge phrase diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "merge_phrase_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("a2_merge_phrase_diff.log"): + os.remove("a2_merge_phrase_diff.log") +shutil.copy("log.log", "a2_merge_phrase_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "a2_merge_phrase_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/a3_make_clause_diff.py b/code/nel/tools/build_gamedata/translation/a3_make_clause_diff.py new file mode 100644 index 000000000..3c92af90c --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/a3_make_clause_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Make clause diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "make_clause_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("a3_make_clause_diff.log"): + os.remove("a3_make_clause_diff.log") +shutil.copy("log.log", "a3_make_clause_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "a3_make_clause_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/a4_merge_clause_diff.py b/code/nel/tools/build_gamedata/translation/a4_merge_clause_diff.py new file mode 100644 index 000000000..5fc2efabe --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/a4_merge_clause_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- merge clause diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "merge_clause_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("a4_merge_clause_diff.log"): + os.remove("a4_merge_clause_diff.log") +shutil.copy("log.log", "a4_merge_clause_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "a4_merge_clause_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/b1_make_words_diff.py b/code/nel/tools/build_gamedata/translation/b1_make_words_diff.py new file mode 100644 index 000000000..845a60831 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/b1_make_words_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Make words diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "make_words_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("b1_make_words_diff.log"): + os.remove("b1_make_words_diff.log") +shutil.copy("log.log", "b1_make_words_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "b1_make_words_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/b2_merge_words_diff.py b/code/nel/tools/build_gamedata/translation/b2_merge_words_diff.py new file mode 100644 index 000000000..b6048bf05 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/b2_merge_words_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Merge words diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "merge_words_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("b2_merge_words_diff.log"): + os.remove("b2_merge_words_diff.log") +shutil.copy("log.log", "b2_merge_words_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "b2_merge_words_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/c1_make_string_diff.py b/code/nel/tools/build_gamedata/translation/c1_make_string_diff.py new file mode 100644 index 000000000..915909051 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/c1_make_string_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Make string diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "make_string_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("c1_make_string_diff.log"): + os.remove("c1_make_string_diff.log") +shutil.copy("log.log", "c1_make_string_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "c1_make_string_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/c2_merge_string_diff.py b/code/nel/tools/build_gamedata/translation/c2_merge_string_diff.py new file mode 100644 index 000000000..44f27a6ed --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/c2_merge_string_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Merge string diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "merge_string_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("c2_merge_string_diff.log"): + os.remove("c2_merge_string_diff.log") +shutil.copy("log.log", "c2_merge_string_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "c2_merge_string_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/d1_make_botnames_diff.py b/code/nel/tools/build_gamedata/translation/d1_make_botnames_diff.py new file mode 100644 index 000000000..330e9e670 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/d1_make_botnames_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Make botnames diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "make_worksheet_diff", "bot_names.txt" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("d1_make_botnames_diff.log"): + os.remove("d1_make_botnames_diff.log") +shutil.copy("log.log", "d1_make_botnames_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "d1_make_botnames_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/d2_merge_botnames_diff.py b/code/nel/tools/build_gamedata/translation/d2_merge_botnames_diff.py new file mode 100644 index 000000000..e2b0dd2ec --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/d2_merge_botnames_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Merge botnames diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "merge_worksheet_diff", "bot_names.txt" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("d2_merge_botnames_diff.log"): + os.remove("d2_merge_botnames_diff.log") +shutil.copy("log.log", "d2_merge_botnames_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "d2_merge_botnames_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/e1_clean_string_diff.py b/code/nel/tools/build_gamedata/translation/e1_clean_string_diff.py new file mode 100644 index 000000000..9eafba1a6 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/e1_clean_string_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Lukasz Kolasa (Maczuga) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Clean string diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "clean_string_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("e1_clean_string_diff.log"): + os.remove("e1_clean_string_diff.log") +shutil.copy("log.log", "e1_clean_string_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "e1_clean_string_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/e2_clean_words_diff.py b/code/nel/tools/build_gamedata/translation/e2_clean_words_diff.py new file mode 100644 index 000000000..a98c7b27c --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/e2_clean_words_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Lukasz Kolasa (Maczuga) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Clean words diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "clean_words_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("e2_clean_words_diff.log"): + os.remove("e2_clean_words_diff.log") +shutil.copy("log.log", "e2_clean_words_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "e2_clean_words_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/e3_clean_clause_diff.py b/code/nel/tools/build_gamedata/translation/e3_clean_clause_diff.py new file mode 100644 index 000000000..337ac6e99 --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/e3_clean_clause_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Lukasz Kolasa (Maczuga) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Clean clause diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "clean_clause_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("e3_clean_clause_diff.log"): + os.remove("e3_clean_clause_diff.log") +shutil.copy("log.log", "e3_clean_clause_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "e3_clean_clause_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/e4_clean_phrase_diff.py b/code/nel/tools/build_gamedata/translation/e4_clean_phrase_diff.py new file mode 100644 index 000000000..8f08d73ea --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/e4_clean_phrase_diff.py @@ -0,0 +1,54 @@ +#!/usr/bin/python +# +# \author Lukasz Kolasa (Maczuga) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Clean phrase diff") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "clean_phrase_diff" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("e4_clean_phrase_diff.log"): + os.remove("e4_clean_phrase_diff.log") +shutil.copy("log.log", "e4_clean_phrase_diff_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "e4_clean_phrase_diff.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/make_merge_all.py b/code/nel/tools/build_gamedata/translation/make_merge_all.py new file mode 100644 index 000000000..f4dbd95fb --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/make_merge_all.py @@ -0,0 +1,67 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Make and merge all translations") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +try: + subprocess.call([ TranslationTools, "make_phrase_diff" ]) + subprocess.call([ TranslationTools, "merge_phrase_diff" ]) + subprocess.call([ TranslationTools, "make_clause_diff" ]) + subprocess.call([ TranslationTools, "merge_clause_diff" ]) + subprocess.call([ TranslationTools, "make_words_diff" ]) + subprocess.call([ TranslationTools, "merge_words_diff" ]) + subprocess.call([ TranslationTools, "make_string_diff" ]) + subprocess.call([ TranslationTools, "merge_string_diff" ]) + subprocess.call([ TranslationTools, "clean_string_diff" ]) + subprocess.call([ TranslationTools, "clean_words_diff" ]) + subprocess.call([ TranslationTools, "clean_clause_diff" ]) + subprocess.call([ TranslationTools, "clean_phrase_diff" ]) + subprocess.call([ TranslationTools, "make_worksheet_diff", "bot_names.txt" ]) + subprocess.call([ TranslationTools, "merge_worksheet_diff", "bot_names.txt" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +log.close() +if os.path.isfile("make_merge_all.log"): + os.remove("make_merge_all.log") +shutil.copy("log.log", "make_merge_all_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "make_merge_all.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/build_gamedata/translation/make_merge_wk.py b/code/nel/tools/build_gamedata/translation/make_merge_wk.py new file mode 100644 index 000000000..4442232ab --- /dev/null +++ b/code/nel/tools/build_gamedata/translation/make_merge_wk.py @@ -0,0 +1,112 @@ +#!/usr/bin/python +# +# \author Jan Boon (Kaetemi) +# +# NeL - MMORPG Framework +# Copyright (C) 2014 by authors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +import time, sys, os, shutil, subprocess, distutils.dir_util +sys.path.append("../configuration") +from scripts import * +from buildsite import * +from tools import * +os.chdir(TranslationDirectory) +if os.path.isfile("log.log"): + os.remove("log.log") +log = open("log.log", "w") + +printLog(log, "") +printLog(log, "-------") +printLog(log, "--- Make, merge and clean work") +printLog(log, "-------") +printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) +printLog(log, "") + + +TranslationTools = findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix) +printLog(log, ">>> Override languages.txt <<<") +if not os.path.isfile("make_merge_wk_languages.txt"): + shutil.move("languages.txt", "make_merge_wk_languages.txt") +languagesTxt = open("languages.txt", "w") +languagesTxt.write("wk\n") +languagesTxt.close() + + +printLog(log, ">>> Merge diff <<<") # This is necessary, because when we crop lines, we should only do this from untranslated files +try: + subprocess.call([ TranslationTools, "merge_phrase_diff" ]) + subprocess.call([ TranslationTools, "merge_clause_diff" ]) + subprocess.call([ TranslationTools, "merge_words_diff" ]) + subprocess.call([ TranslationTools, "merge_string_diff" ]) + subprocess.call([ TranslationTools, "merge_worksheet_diff", "bot_names.txt" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +printLog(log, ">>> Make diff <<<") +try: + subprocess.call([ TranslationTools, "make_phrase_diff" ]) + subprocess.call([ TranslationTools, "make_clause_diff" ]) + subprocess.call([ TranslationTools, "make_words_diff" ]) + subprocess.call([ TranslationTools, "make_string_diff" ]) + subprocess.call([ TranslationTools, "make_worksheet_diff", "bot_names.txt" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + + +printLog(log, ">>> Mark diffs as translated <<<") +diffFiles = os.listdir("diff") +for diffFile in diffFiles: + if "wk_diff_" in diffFile: + printLog(log, "DIFF " + "diff/" + diffFile) + subprocess.call([ TranslationTools, "crop_lines", "diff/" + diffFile, "3" ]) + +#printLog(log, ">>> Clean diff <<<") +#try: +# subprocess.call([ TranslationTools, "clean_string_diff" ]) +# subprocess.call([ TranslationTools, "clean_phrase_diff" ]) +# subprocess.call([ TranslationTools, "clean_clause_diff" ]) +# subprocess.call([ TranslationTools, "clean_words_diff" ]) +#except Exception, e: +# printLog(log, "<" + processName + "> " + str(e)) +#printLog(log, "") + +printLog(log, ">>> Merge diff <<<") +try: + subprocess.call([ TranslationTools, "merge_phrase_diff" ]) + subprocess.call([ TranslationTools, "merge_clause_diff" ]) + subprocess.call([ TranslationTools, "merge_words_diff" ]) + subprocess.call([ TranslationTools, "merge_string_diff" ]) + subprocess.call([ TranslationTools, "merge_worksheet_diff", "bot_names.txt" ]) +except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) +printLog(log, "") + + +printLog(log, ">>> Restore languages.txt <<<") +os.remove("languages.txt") +shutil.move("make_merge_wk_languages.txt", "languages.txt") + + +log.close() +if os.path.isfile("make_merge_wk.log"): + os.remove("make_merge_wk.log") +shutil.copy("log.log", "make_merge_wk_" + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + ".log") +shutil.move("log.log", "make_merge_wk.log") + +raw_input("PRESS ANY KEY TO EXIT") diff --git a/code/nel/tools/georges/georges2csv/georges2csv.cpp b/code/nel/tools/georges/georges2csv/georges2csv.cpp index 790c308b4..f400a2976 100644 --- a/code/nel/tools/georges/georges2csv/georges2csv.cpp +++ b/code/nel/tools/georges/georges2csv/georges2csv.cpp @@ -1200,7 +1200,7 @@ void convertCsvFile( const string &file, bool generate, const string& sheetType } else { - form->write(output, true); + form->write(output); output.close(); if (!CPath::exists(filename + ext)) diff --git a/code/nel/tools/pacs/build_rbank/prim_checker.cpp b/code/nel/tools/pacs/build_rbank/prim_checker.cpp index 91d709ed8..7bd8b74be 100644 --- a/code/nel/tools/pacs/build_rbank/prim_checker.cpp +++ b/code/nel/tools/pacs/build_rbank/prim_checker.cpp @@ -103,6 +103,9 @@ bool CPrimChecker::build(const string &primitivesPath, const string &igLandPath, // load ig associated to the zone string igname = files[i]; + if (CFile::getExtension(igname) != "ig") + continue; + string ignamelookup = CPath::lookup(igname); //nlinfo("Reading ig '%s'", ignamelookup.c_str()); CIFile igStream(ignamelookup); diff --git a/code/nel/tools/pacs/build_rbank/prim_checker.h b/code/nel/tools/pacs/build_rbank/prim_checker.h index 01658eedf..80a0043d6 100644 --- a/code/nel/tools/pacs/build_rbank/prim_checker.h +++ b/code/nel/tools/pacs/build_rbank/prim_checker.h @@ -154,7 +154,7 @@ private: /// Serializes void serial(NLMISC::IStream &f) { - f.serialCheck((uint32)('PCHK')); + f.serialCheck(NELID("PCHK")); f.serialVersion(0); if (f.isReading()) diff --git a/code/nelns/CMakeLists.txt b/code/nelns/CMakeLists.txt index 63916ba08..fe72e20b3 100644 --- a/code/nelns/CMakeLists.txt +++ b/code/nelns/CMakeLists.txt @@ -1,5 +1,4 @@ FIND_PACKAGE(MySQL) -FIND_PACKAGE(CURL) IF(WITH_NELNS_SERVER) ADD_SUBDIRECTORY(admin_executor_service) diff --git a/code/nelns/login_system/nel_launcher_windows_ext2/CMakeLists.txt b/code/nelns/login_system/nel_launcher_windows_ext2/CMakeLists.txt index f139252b8..2851d5f1d 100644 --- a/code/nelns/login_system/nel_launcher_windows_ext2/CMakeLists.txt +++ b/code/nelns/login_system/nel_launcher_windows_ext2/CMakeLists.txt @@ -10,7 +10,7 @@ TARGET_LINK_LIBRARIES(nel_launcher_ext2 nelnet nelmisc ${ZLIB_LIBRARY} - ${CURL_LIBRARY}) + ${CURL_LIBRARIES}) NL_DEFAULT_PROPS(nel_launcher_ext2 "NeLNS, Launcher: NeL Launcher Ext2") NL_ADD_RUNTIME_FLAGS(nel_launcher_ext2) diff --git a/code/ryzom/CMakeLists.txt b/code/ryzom/CMakeLists.txt index 991437159..eda0375d2 100644 --- a/code/ryzom/CMakeLists.txt +++ b/code/ryzom/CMakeLists.txt @@ -14,37 +14,9 @@ IF(WITH_RYZOM_CLIENT) MESSAGE( FATAL_ERROR "The client cannot be built without the NeL GUI Library (WITH_GUI)") ENDIF(NOT WITH_GUI) - IF(WITH_LUA51) - FIND_PACKAGE(Lua51 REQUIRED) - ELSE(WITH_LUA51) - FIND_PACKAGE(Lua50 REQUIRED) - ENDIF(WITH_LUA51) - FIND_PACKAGE(Luabind REQUIRED) - FIND_PACKAGE(CURL REQUIRED) - - IF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a") - SET(CURL_STATIC ON) - ENDIF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a") - - IF(CURL_STATIC) - SET(CURL_DEFINITIONS -DCURL_STATICLIB) - - FIND_PACKAGE(OpenSSL QUIET) - - IF(OPENSSL_FOUND) - SET(CURL_INCLUDE_DIRS ${CURL_INCLUDE_DIRS} ${OPENSSL_INCLUDE_DIR}) - SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES}) - ENDIF(OPENSSL_FOUND) - - # CURL Macports version depends on libidn, libintl and libiconv too - IF(APPLE) - FIND_LIBRARY(IDN_LIBRARY idn) - FIND_LIBRARY(INTL_LIBRARY intl) - - SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${IDN_LIBRARY} ${INTL_LIBRARY}) - ENDIF(APPLE) - ENDIF(CURL_STATIC) - + ADD_SUBDIRECTORY(client) +ELSEIF(WITH_RYZOM_TOOLS) + # Need clientsheets lib for sheets packer tool ADD_SUBDIRECTORY(client) ENDIF(WITH_RYZOM_CLIENT) @@ -52,7 +24,9 @@ IF(WITH_RYZOM_TOOLS) ADD_SUBDIRECTORY(tools) ENDIF(WITH_RYZOM_TOOLS) -IF(WITH_RYZOM_SERVER) +IF(WITH_RYZOM_SERVER OR WITH_RYZOM_TOOLS) + # Need servershare for build packed collision tool + # Need aishare for build wmap tool FIND_PACKAGE(MySQL REQUIRED) ADD_SUBDIRECTORY(server) -ENDIF(WITH_RYZOM_SERVER) +ENDIF(WITH_RYZOM_SERVER OR WITH_RYZOM_TOOLS) diff --git a/code/ryzom/client/CMakeLists.txt b/code/ryzom/client/CMakeLists.txt index 36090be7b..78cbbbd04 100644 --- a/code/ryzom/client/CMakeLists.txt +++ b/code/ryzom/client/CMakeLists.txt @@ -1,4 +1,9 @@ + +# Need clientsheets lib for sheets packer tool ADD_SUBDIRECTORY(src) + +IF(WITH_RYZOM_CLIENT) + #ADD_SUBDIRECTORY(data) #ADD_SUBDIRECTORY(patcher) @@ -12,3 +17,5 @@ IF(RYZOM_ETC_PREFIX) ELSE(RYZOM_ETC_PREFIX) INSTALL(FILES client_default.cfg DESTINATION etc/ryzom) ENDIF(RYZOM_ETC_PREFIX) + +ENDIF(WITH_RYZOM_CLIENT) diff --git a/code/ryzom/client/client_default.cfg b/code/ryzom/client/client_default.cfg index f95a5c2b6..a27e69ee0 100644 --- a/code/ryzom/client/client_default.cfg +++ b/code/ryzom/client/client_default.cfg @@ -44,10 +44,14 @@ BackgroundDownloader = 0; PatchServer = ""; PatchWanted = 0; SignUpURL = ""; -StartupHost = "open.ryzom.com:40916"; +StartupHost = "shard.ryzomcore.org:40916"; StartupPage = "/login/r2_login.php"; InstallStatsUrl = "http://open.ryzom.com:50000/stats/stats.php"; -CreateAccountURL = ""; +CreateAccountURL = "http://shard.ryzomcore.org/ams/?page=register"; +EditAccountURL = "http://shard.ryzomcore.org/ams/?page=settings"; +ConditionsTermsURL = "http://www.gnu.org/licenses/agpl-3.0.html"; +ForgetPwdURL = "http://shard.ryzomcore.org/ams/?page=forgot_password"; +LoginSupportURL = "https://plus.google.com/u/0/communities/103798956862568269036"; InstallWebPage = ""; @@ -126,24 +130,24 @@ AutoEquipTool = 1; // *** LANDSCAPE -LandscapeTileNear = 150.000000; -LandscapeTileNear_min = 20.000000; -LandscapeTileNear_max = 250.000000; -LandscapeTileNear_step = 10.0; -LandscapeTileNear_ps0 = 20.0; -LandscapeTileNear_ps1 = 100.0; -LandscapeTileNear_ps2 = 150.0; -LandscapeTileNear_ps3 = 200.0; +LandscapeTileNear = 50.000000; +LandscapeTileNear_min = 20.000000; +LandscapeTileNear_max = 100.000000; +LandscapeTileNear_step = 10.0; +LandscapeTileNear_ps0 = 20.0; +LandscapeTileNear_ps1 = 40.0; +LandscapeTileNear_ps2 = 50.0; +LandscapeTileNear_ps3 = 80.0; // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible -LandscapeThreshold = 2000.0; -LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold -LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold -LandscapeThreshold_step = 100.0; -LandscapeThreshold_ps0 = 100.0; -LandscapeThreshold_ps1 = 1000.0; -LandscapeThreshold_ps2 = 2000.0; -LandscapeThreshold_ps3 = 3000.0; +LandscapeThreshold = 1000.0; +LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold +LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold +LandscapeThreshold_step = 100.0; +LandscapeThreshold_ps0 = 100.0; +LandscapeThreshold_ps1 = 500.0; +LandscapeThreshold_ps2 = 1000.0; +LandscapeThreshold_ps3 = 2000.0; Vision = 500.000000; Vision_min = 200.000000; diff --git a/code/ryzom/client/client_default.cfg.in b/code/ryzom/client/client_default.cfg.in index 41c3dd1de..030a4a2b2 100644 --- a/code/ryzom/client/client_default.cfg.in +++ b/code/ryzom/client/client_default.cfg.in @@ -126,24 +126,24 @@ AutoEquipTool = 1; // *** LANDSCAPE -LandscapeTileNear = 150.000000; -LandscapeTileNear_min = 20.000000; -LandscapeTileNear_max = 250.000000; -LandscapeTileNear_step = 10.0; -LandscapeTileNear_ps0 = 20.0; -LandscapeTileNear_ps1 = 100.0; -LandscapeTileNear_ps2 = 150.0; -LandscapeTileNear_ps3 = 200.0; +LandscapeTileNear = 50.000000; +LandscapeTileNear_min = 20.000000; +LandscapeTileNear_max = 100.000000; +LandscapeTileNear_step = 10.0; +LandscapeTileNear_ps0 = 20.0; +LandscapeTileNear_ps1 = 40.0; +LandscapeTileNear_ps2 = 50.0; +LandscapeTileNear_ps3 = 80.0; // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible -LandscapeThreshold = 2000.0; -LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold -LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold -LandscapeThreshold_step = 100.0; -LandscapeThreshold_ps0 = 100.0; -LandscapeThreshold_ps1 = 1000.0; -LandscapeThreshold_ps2 = 2000.0; -LandscapeThreshold_ps3 = 3000.0; +LandscapeThreshold = 1000.0; +LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold +LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold +LandscapeThreshold_step = 100.0; +LandscapeThreshold_ps0 = 100.0; +LandscapeThreshold_ps1 = 500.0; +LandscapeThreshold_ps2 = 1000.0; +LandscapeThreshold_ps3 = 2000.0; Vision = 500.000000; Vision_min = 200.000000; diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/color_palette.dds b/code/ryzom/client/data/gamedev/adds/interfaces/color_palette.dds deleted file mode 100644 index 86be36532..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/color_palette.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/matis_island_2_map.tga b/code/ryzom/client/data/gamedev/adds/interfaces/matis_island_2_map.tga deleted file mode 100644 index 881a465b9..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/matis_island_2_map.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/matis_island_full_map.tga b/code/ryzom/client/data/gamedev/adds/interfaces/matis_island_full_map.tga deleted file mode 100644 index 36ff71c6c..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/matis_island_full_map.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg.tga deleted file mode 100644 index ddb4ff7b4..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg_0.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg_0.tga deleted file mode 100644 index 231de6f31..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg_0.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg_1.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg_1.tga deleted file mode 100644 index 30ea0abf1..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_launcher_bg_1.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_loading_bg_0.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_loading_bg_0.tga deleted file mode 100644 index 03d27eed3..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_loading_bg_0.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_loading_bg_1.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_loading_bg_1.tga deleted file mode 100644 index b7fb5873f..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_loading_bg_1.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_caravane_bg_0.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_caravane_bg_0.tga deleted file mode 100644 index 075b8d316..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_caravane_bg_0.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_caravane_bg_1.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_caravane_bg_1.tga deleted file mode 100644 index 132132bbb..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_caravane_bg_1.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_kami_bg_0.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_kami_bg_0.tga deleted file mode 100644 index dfd6e59e0..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_kami_bg_0.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_kami_bg_1.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_kami_bg_1.tga deleted file mode 100644 index 761307080..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_resurect_kami_bg_1.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_caravan_bg_0.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_caravan_bg_0.tga deleted file mode 100644 index 1aa2241e2..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_caravan_bg_0.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_caravan_bg_1.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_caravan_bg_1.tga deleted file mode 100644 index f61de48fc..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_caravan_bg_1.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_kami_bg_0.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_kami_bg_0.tga deleted file mode 100644 index 3d88015a4..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_kami_bg_0.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_kami_bg_1.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_kami_bg_1.tga deleted file mode 100644 index cac78404c..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_teleport_kami_bg_1.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_texture_interfaces_dxtc.tga b/code/ryzom/client/data/gamedev/adds/interfaces/new_texture_interfaces_dxtc.tga deleted file mode 100644 index 91e87e2e7..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/interfaces/new_texture_interfaces_dxtc.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/interfaces/new_texture_interfaces_dxtc.txt b/code/ryzom/client/data/gamedev/adds/interfaces/new_texture_interfaces_dxtc.txt deleted file mode 100644 index 38dc07e79..000000000 --- a/code/ryzom/client/data/gamedev/adds/interfaces/new_texture_interfaces_dxtc.txt +++ /dev/null @@ -1,684 +0,0 @@ -r2_live.tga 0.000000000000 0.000000000000 0.042968750000 0.038085937500 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a/code/ryzom/client/data/gamedev/adds/textures/ul_mission_hall_of_fame.dds b/code/ryzom/client/data/gamedev/adds/textures/ul_mission_hall_of_fame.dds deleted file mode 100644 index 03f9e0442..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/textures/ul_mission_hall_of_fame.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c1.dds b/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c1.dds deleted file mode 100644 index 5ed471264..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c1.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c2.dds b/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c2.dds deleted file mode 100644 index d2a5a9079..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c2.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c3.dds b/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c3.dds deleted file mode 100644 index 5185b969c..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/textures/z_pick-blades_c3.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c1.dds b/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c1.dds deleted file mode 100644 index 369422d09..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c1.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c2.dds b/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c2.dds deleted file mode 100644 index db7efaea0..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c2.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c3.dds b/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c3.dds deleted file mode 100644 index 26940042d..000000000 Binary files a/code/ryzom/client/data/gamedev/adds/textures/z_pick-stick_c3.dds and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/bg_downloader.lua b/code/ryzom/client/data/gamedev/interfaces_v3/bg_downloader.lua index 686e21b6c..c2569b301 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/bg_downloader.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/bg_downloader.lua @@ -84,7 +84,7 @@ function bgdownloader:setPatchProgress(progress) self:getPrioCB().active = true local progressPercentText = string.format("%d%%", 100 * progress) - local progressPostfix = math.mod(os.time(), 3) + local progressPostfix = math.fmod(os.time(), 3) local progressDate = nltime.getLocalTime() / 500 local colValue = math.floor(230 + 24 * math.sin(progressDate)) local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255) diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/config.xml b/code/ryzom/client/data/gamedev/interfaces_v3/config.xml index 630ecd4c6..4114143e5 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/config.xml +++ b/code/ryzom/client/data/gamedev/interfaces_v3/config.xml @@ -2882,15 +2882,12 @@ This MUST follow the Enum MISSION_DESC::TIconId type="bool" value="true" /> - - - + + + diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua b/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua index 82ca4e48d..b5ed493d7 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/game_config.lua @@ -111,7 +111,7 @@ function game:configHideAll() local uiList = { 'explanation', 'general', 'landscape', 'fx', 'char', 'hud', 'language', 'alpha_colors', 'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy', - 'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'sound', 'landmark_colors', 'help' + 'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help' }; for k,v in pairs(uiList) do diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/game_config.xml b/code/ryzom/client/data/gamedev/interfaces_v3/game_config.xml index 0a5c3c085..5e9072b93 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/game_config.xml +++ b/code/ryzom/client/data/gamedev/interfaces_v3/game_config.xml @@ -429,6 +429,9 @@ + @@ -694,6 +697,12 @@ params="game:configShowOne('fx')" fontsize="10" y_decal="-1" /> + + + + + + + + + + + + + + + + value="http://shard.ryzomcore.org/ams/index.php" /> + + + + + + - - - - - - - - diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/interaction.lua b/code/ryzom/client/data/gamedev/interfaces_v3/interaction.lua index 07d081874..d36486e99 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/interaction.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/interaction.lua @@ -131,7 +131,7 @@ local function levelToForceRegion(level) end local function levelToLevelForce(level) - return math.floor(math.mod(level, 50) * 5 / 50) + 1 + return math.floor(math.fmod(level, 50) * 5 / 50) + 1 end diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/login_main.xml b/code/ryzom/client/data/gamedev/interfaces_v3/login_main.xml index f6dab0c1e..041a47359 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/login_main.xml +++ b/code/ryzom/client/data/gamedev/interfaces_v3/login_main.xml @@ -45,7 +45,7 @@ text_ref="BM BM" text_y="-2" reset_focus_on_hide="false" max_historic="0" onenter="set_keyboard_focus" params="target=ui:login:checkpass:content:submit_gr:eb_password:eb|select_all=false" - prompt="" enter_loose_focus="true" multi_line="false" max_num_chars="20" color="135 243 28 255" /> + prompt="" enter_loose_focus="true" multi_line="false" max_num_chars="12" color="135 243 28 255" /> - + - - + - + prompt="" enter_loose_focus="true" multi_line="false" max_num_chars="20" color="135 243 28 255" /> - + - + prompt="" enter_loose_focus="true" multi_line="false" max_num_chars="20" color="135 243 28 255" /> - + + prompt="" enter_loose_focus="true" multi_line="false" max_num_chars="254" color="135 243 28 255" /> - + - @@ -701,8 +701,8 @@ on_enter="leave_modal" options="no_bordure" mouse_pos="false" exit_key_pushed="t - + diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/map.xml b/code/ryzom/client/data/gamedev/interfaces_v3/map.xml index f84e9841d..bbc3682d5 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/map.xml +++ b/code/ryzom/client/data/gamedev/interfaces_v3/map.xml @@ -425,9 +425,7 @@ - + + - + diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/player.lua b/code/ryzom/client/data/gamedev/interfaces_v3/player.lua index c1abe7b22..3827593b1 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/player.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/player.lua @@ -8,6 +8,12 @@ function getDbPropU(dbEntry) return value end +if string.find(_VERSION, "Lua 5.0") then + function math.fmod(a, b) + return math.mod(a, b) + end +end + ------------------------------------------------------------------------------------------------------------ -- create the game namespace without reseting if already created in an other file. if (game==nil) then @@ -803,8 +809,8 @@ end function game:timeInSecondsToReadableTime(regenTime) - local seconds = math.mod(regenTime, 60) - local minutes = math.mod(math.floor(regenTime / 60), 60) + local seconds = math.fmod(regenTime, 60) + local minutes = math.fmod(math.floor(regenTime / 60), 60) local hours = math.floor(regenTime / 3600) local result = "" if seconds > 0 then result = concatUCString(tostring(seconds), i18n.get("uittSecondsShort")) end diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/ring_access_point.lua b/code/ryzom/client/data/gamedev/interfaces_v3/ring_access_point.lua index d07f5abee..ca04561f1 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/ring_access_point.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/ring_access_point.lua @@ -904,7 +904,7 @@ function RingAccessPoint:onDraw() self.LastRefreshTime = nltime.getLocalTime() / 1000 --self:getWindow():find("refreshText").active = false else - local waitText = i18n.get("uiRAP_WaitMsg" .. math.mod(os.time(), 3)) + local waitText = i18n.get("uiRAP_WaitMsg" .. math.fmod(os.time(), 3)) self:setInfoMessage(waitText) --local refreshText = self:getWindow():find("refreshText") --if not self.ListReceived then diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/texture_interfaces_v3.tga b/code/ryzom/client/data/gamedev/interfaces_v3/texture_interfaces_v3.tga deleted file mode 100644 index 2b9f1a254..000000000 Binary files a/code/ryzom/client/data/gamedev/interfaces_v3/texture_interfaces_v3.tga and /dev/null differ diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/texture_interfaces_v3.txt 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a/code/ryzom/client/data_r2ed_ui/rollout_opened.tga and /dev/null differ diff --git a/code/ryzom/client/src/CMakeLists.txt b/code/ryzom/client/src/CMakeLists.txt index 93b141c95..1fc53145b 100644 --- a/code/ryzom/client/src/CMakeLists.txt +++ b/code/ryzom/client/src/CMakeLists.txt @@ -1,12 +1,18 @@ -# These are Windows/MFC apps -IF(WIN32) -# ADD_SUBDIRECTORY(bug_report) - SET(SEVENZIP_LIBRARY "ryzom_sevenzip") -ENDIF(WIN32) +# Need clientsheets lib for sheets packer tool ADD_SUBDIRECTORY(client_sheets) + +IF(WITH_RYZOM_CLIENT) + +# These are Windows/MFC apps +SET(SEVENZIP_LIBRARY "ryzom_sevenzip") + ADD_SUBDIRECTORY(seven_zip) +IF(WITH_RYZOM_PATCH) + ADD_DEFINITIONS(-DRZ_USE_PATCH) +ENDIF(WITH_RYZOM_PATCH) + FILE(GLOB CFG ../*.cfg ../*.cfg.in) FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h client.rc) FILE(GLOB SRC_INTERFACE interface_v3/*.h interface_v3/*.cpp) @@ -42,10 +48,6 @@ SOURCE_GROUP("r2" FILES ${SRC_R2}) # on Mac, create a .App Bundle if(APPLE) - IF(NOT CMAKE_OSX_DEPLOYMENT_TARGET) - SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.6") - ENDIF(NOT CMAKE_OSX_DEPLOYMENT_TARGET) - SET(MACOSX_BUNDLE_INFO_STRING "Ryzom Core Client") SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns") SET(MACOSX_BUNDLE_GUI_IDENTIFIER "") @@ -124,3 +126,5 @@ IF(WITH_PCH) ENDIF(WITH_PCH) INSTALL(TARGETS ryzom_client RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client BUNDLE DESTINATION /Applications) + +ENDIF(WITH_RYZOM_CLIENT) diff --git a/code/ryzom/client/src/camera.cpp b/code/ryzom/client/src/camera.cpp new file mode 100644 index 000000000..c409f9e58 --- /dev/null +++ b/code/ryzom/client/src/camera.cpp @@ -0,0 +1,85 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "camera.h" + +#include + +#include "global.h" +#include "misc.h" + +using namespace NLMISC; +using namespace NL3D; + +//--------------------------------------------------- +// update the camera perspective setup +//--------------------------------------------------- +void updateCameraPerspective() +{ + float fov, aspectRatio; + computeCurrentFovAspectRatio(fov, aspectRatio); + + // change the perspective of the scene + if(!MainCam.empty()) + MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision); + // change the perspective of the root scene + if(SceneRoot) + { + UCamera cam= SceneRoot->getCam(); + cam.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar); + } +} + +void buildCameraClippingPyramid(std::vector &planes) +{ + if (StereoDisplay) StereoDisplay->getClippingFrustum(0, &MainCam); + + // Compute pyramid in view basis. + CVector pfoc(0,0,0); + const CFrustum &frustum = MainCam.getFrustum(); + InvMainSceneViewMatrix = MainCam.getMatrix(); + MainSceneViewMatrix = InvMainSceneViewMatrix; + MainSceneViewMatrix.invert(); + + CVector lb(frustum.Left, frustum.Near, frustum.Bottom ); + CVector lt(frustum.Left, frustum.Near, frustum.Top ); + CVector rb(frustum.Right, frustum.Near, frustum.Bottom ); + CVector rt(frustum.Right, frustum.Near, frustum.Top ); + + CVector lbFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Bottom); + CVector ltFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Top ); + CVector rtFar(frustum.Right, ClientCfg.CharacterFarClip, frustum.Top ); + + planes.resize (4); + // planes[0].make(lbFar, ltFar, rtFar); + planes[0].make(pfoc, lt, lb); + planes[1].make(pfoc, rt, lt); + planes[2].make(pfoc, rb, rt); + planes[3].make(pfoc, lb, rb); + + // Compute pyramid in World basis. + // The vector transformation M of a plane p is computed as p*M-1. + // Here, ViewMatrix== CamMatrix-1. Hence the following formula. + uint i; + + for (i = 0; i < 4; i++) + { + planes[i] = planes[i]*MainSceneViewMatrix; + } +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/camera.h b/code/ryzom/client/src/camera.h new file mode 100644 index 000000000..037661c3a --- /dev/null +++ b/code/ryzom/client/src/camera.h @@ -0,0 +1,29 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_CAMERA_H +#define CL_CAMERA_H + +#include + +#include + +void updateCameraPerspective(); +void buildCameraClippingPyramid(std::vector &planes); + +#endif // CL_CAMERA_H + +/* end of file */ diff --git a/code/ryzom/client/src/cdb_synchronised.cpp b/code/ryzom/client/src/cdb_synchronised.cpp index 08189fdd4..45c57dd55 100644 --- a/code/ryzom/client/src/cdb_synchronised.cpp +++ b/code/ryzom/client/src/cdb_synchronised.cpp @@ -318,7 +318,11 @@ void CCDBSynchronised::writeInitInProgressIntoUIDB() { CInterfaceManager *pIM = CInterfaceManager::getInstance(); if (pIM) - NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")->setValueBool(_InitInProgress); + { + NLMISC::CCDBNodeLeaf *node = m_CDBInitInProgressDB ? (&*m_CDBInitInProgressDB) + : &*(m_CDBInitInProgressDB = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")); + node->setValueBool(_InitInProgress); + } else nlwarning("InterfaceManager not created"); } diff --git a/code/ryzom/client/src/cdb_synchronised.h b/code/ryzom/client/src/cdb_synchronised.h index 7f8f1fb5e..e5c2f4876 100644 --- a/code/ryzom/client/src/cdb_synchronised.h +++ b/code/ryzom/client/src/cdb_synchronised.h @@ -151,6 +151,8 @@ private: bool allInitPacketReceived() const { return _InitDeltaReceived == 2; } // Classic database + inventory void writeInitInProgressIntoUIDB(); + + NLMISC::CRefPtr m_CDBInitInProgressDB; }; diff --git a/code/ryzom/client/src/character_cl.cpp b/code/ryzom/client/src/character_cl.cpp index e3b453cfc..f8ee31eaa 100644 --- a/code/ryzom/client/src/character_cl.cpp +++ b/code/ryzom/client/src/character_cl.cpp @@ -488,7 +488,7 @@ void CCharacterCL::stopAttachedFXForCurrrentAnim(bool stopLoopingFX) { if(!(*tmpItAttached)->FX.empty()) { - if (!(*tmpItAttached)->FX.removeByID('STOP') && !(*tmpItAttached)->FX.removeByID('main')) + if (!(*tmpItAttached)->FX.removeByID(NELID("STOP")) && !(*tmpItAttached)->FX.removeByID(NELID("main"))) { (*tmpItAttached)->FX.activateEmitters(false); } @@ -2291,6 +2291,21 @@ void CCharacterCL::endAnimTransition() // If the next mode in the automaton != Current Mode if(_CurrentState->NextMode != _Mode) { + // Undo previous behaviour + switch(_Mode) + { + case MBEHAV::DEATH: + // Restore collisions. + if(_Primitive) + { + // TODO: Without this dynamic cast + if(dynamic_cast(this)) + _Primitive->setOcclusionMask(MaskColPlayer); + else + _Primitive->setOcclusionMask(MaskColNpc); + } + break; + } if(ClientCfg.UsePACSForAll && _Primitive) _Primitive->setCollisionMask(MaskColNone); //// AJOUT //// @@ -9373,7 +9388,7 @@ void CCharacterCL::CWornItem::enableAdvantageFX(NL3D::UInstance parent) if (!enabled) { // well, it is unlikely that player will loses its ability to master an item after he gained it, but manage the case anyway. - if (!AdvantageFX.removeByID('STOP') && !AdvantageFX.removeByID('main')) + if (!AdvantageFX.removeByID(NELID("STOP")) && !AdvantageFX.removeByID(NELID("main"))) { AdvantageFX.activateEmitters(false); } diff --git a/code/ryzom/client/src/client.cpp b/code/ryzom/client/src/client.cpp index 368afe0ee..19af0545d 100644 --- a/code/ryzom/client/src/client.cpp +++ b/code/ryzom/client/src/client.cpp @@ -536,15 +536,17 @@ int main(int argc, char **argv) strcpy(filename, argv[0]); - // ignore signal SIGPIPE generated by libwww signal(SIGPIPE, sigHandler); + // Delete the .sh file because it s not useful anymore + if (NLMISC::CFile::fileExists("updt_nl.sh")) + NLMISC::CFile::deleteFile("updt_nl.sh"); #endif // initialize patch manager and set the ryzom full path, before it's used CPatchManager *pPM = CPatchManager::getInstance(); - pPM->setRyzomFilename(NLMISC::CFile::getFilename(filename)); + pPM->setRyzomFilename(filename); ///////////////////////////////// // Initialize the application. // diff --git a/code/ryzom/client/src/client_cfg.cpp b/code/ryzom/client/src/client_cfg.cpp index 5bbd90e01..56decaa63 100644 --- a/code/ryzom/client/src/client_cfg.cpp +++ b/code/ryzom/client/src/client_cfg.cpp @@ -302,6 +302,10 @@ CClientConfig::CClientConfig() Contrast = 0.f; // Default Monitor Contrast. Luminosity = 0.f; // Default Monitor Luminosity. Gamma = 0.f; // Default Monitor Gamma. + + VREnable = false; + VRDisplayDevice = "Auto"; + VRDisplayDeviceId = ""; Local = false; // Default is Net Mode. FSHost = ""; // Default Host. @@ -323,13 +327,13 @@ CClientConfig::CClientConfig() TexturesLoginInterface.push_back("texture_interfaces_v3_login"); DisplayAccountButtons = true; - CreateAccountURL = "https://secure.ryzom.com/signup/from_client.php"; + CreateAccountURL = "http://shard.ryzomcore.org/ams/index.php?page=register"; ConditionsTermsURL = "https://secure.ryzom.com/signup/terms_of_use.php"; - EditAccountURL = "https://secure.ryzom.com/payment_profile/index.php"; + EditAccountURL = "http://shard.ryzomcore.org/ams/index.php?page=settings"; BetaAccountURL = "http://www.ryzom.com/profile"; - ForgetPwdURL = "https://secure.ryzom.com/payment_profile/lost_secure_password.php"; + ForgetPwdURL = "http://shard.ryzomcore.org/ams/index.php?page=forgot_password"; FreeTrialURL = "http://www.ryzom.com/join/?freetrial=1"; - LoginSupportURL = "http://www.ryzom.com/en/support.html"; + LoginSupportURL = "http://shard.ryzomcore.org/ams/index.php"; Position = CVector(0.f, 0.f, 0.f); // Default Position. Heading = CVector(0.f, 1.f, 0.f); // Default Heading. EyesHeight = 1.5f; // Default User Eyes Height. @@ -418,16 +422,16 @@ CClientConfig::CClientConfig() MouseOverFX = "sfx_selection_mouseover.ps"; SelectionFXSize = 0.8f; - // only force patching under Windows by default -#ifdef NL_OS_WINDOWS +#if RZ_USE_PATCH PatchWanted = true; #else PatchWanted = false; #endif - PatchUrl = ""; - PatchletUrl = ""; - PatchVersion = ""; - PatchServer = ""; + + PatchUrl.clear(); + PatchletUrl.clear(); + PatchVersion.clear(); + PatchServer.clear(); WebIgMainDomain = "atys.ryzom.com"; WebIgTrustedDomains.push_back(WebIgMainDomain); @@ -842,11 +846,13 @@ void CClientConfig::setValues() if (nlstricmp(varPtr->asString(), "Auto") == 0 || nlstricmp(varPtr->asString(), "0") == 0) ClientCfg.Driver3D = CClientConfig::DrvAuto; else if (nlstricmp(varPtr->asString(), "OpenGL") == 0 || nlstricmp(varPtr->asString(), "1") == 0) ClientCfg.Driver3D = CClientConfig::OpenGL; else if (nlstricmp(varPtr->asString(), "Direct3D") == 0 || nlstricmp(varPtr->asString(), "2") == 0) ClientCfg.Driver3D = CClientConfig::Direct3D; - else if (nlstricmp(varPtr->asString(), "OpenGLES") == 0 || nlstricmp(varPtr->asString(), "3") == 0) ClientCfg.Driver3D = CClientConfig::OpenGLES; } else cfgWarning ("Default value used for 'Driver3D' !!!"); + READ_BOOL_FV(VREnable) + READ_STRING_FV(VRDisplayDevice) + READ_STRING_FV(VRDisplayDeviceId) //////////// // INPUTS // @@ -881,6 +887,14 @@ void CClientConfig::setValues() READ_STRING_DEV(ForgetPwdURL) READ_STRING_DEV(FreeTrialURL) READ_STRING_DEV(LoginSupportURL) + + READ_STRING_FV(CreateAccountURL) + READ_STRING_FV(EditAccountURL) + READ_STRING_FV(ConditionsTermsURL) + READ_STRING_FV(BetaAccountURL) + READ_STRING_FV(ForgetPwdURL) + READ_STRING_FV(FreeTrialURL) + READ_STRING_FV(LoginSupportURL) #ifndef RZ_NO_CLIENT // if cookie is not empty, it means that the client was launch @@ -1044,11 +1058,18 @@ void CClientConfig::setValues() ///////////////////////// // NEW PATCHING SYSTEM // READ_BOOL_FV(PatchWanted) + READ_STRING_FV(PatchServer) + READ_STRING_FV(PatchUrl) + READ_STRING_FV(PatchVersion) + READ_STRING_FV(RingReleaseNotePath) + READ_STRING_FV(ReleaseNotePath) + READ_BOOL_DEV(PatchWanted) + READ_STRING_DEV(PatchServer) READ_STRING_DEV(PatchUrl) READ_STRING_DEV(PatchVersion) READ_STRING_DEV(RingReleaseNotePath) READ_STRING_DEV(ReleaseNotePath) - READ_STRING_FV(PatchServer) + ///////////////////////// // NEW PATCHLET SYSTEM // diff --git a/code/ryzom/client/src/client_cfg.h b/code/ryzom/client/src/client_cfg.h index c76cfaf36..44ddf3891 100644 --- a/code/ryzom/client/src/client_cfg.h +++ b/code/ryzom/client/src/client_cfg.h @@ -146,6 +146,11 @@ struct CClientConfig /// Monitor Gamma [-1 ~ 1], default 0 float Gamma; + // VR + bool VREnable; + std::string VRDisplayDevice; + std::string VRDisplayDeviceId; + /// Client in Local mode or not. bool Local; /// Host. diff --git a/code/ryzom/client/src/commands.cpp b/code/ryzom/client/src/commands.cpp index 406d554e3..3805122f2 100644 --- a/code/ryzom/client/src/commands.cpp +++ b/code/ryzom/client/src/commands.cpp @@ -5164,7 +5164,7 @@ NLMISC_COMMAND(luaObject, "Dump the content of a lua object", " [max CLuaIHMRyzom::debugInfo(e.what()); return false; } - luaState->pushValue(LUA_GLOBALSINDEX); + luaState->pushGlobalTable(); CLuaObject env; env.pop(*luaState); uint maxDepth; diff --git a/code/ryzom/client/src/continent_manager.cpp b/code/ryzom/client/src/continent_manager.cpp index 5eeb1a232..87172ce1a 100644 --- a/code/ryzom/client/src/continent_manager.cpp +++ b/code/ryzom/client/src/continent_manager.cpp @@ -529,36 +529,18 @@ void CContinentManager::serialUserLandMarks(NLMISC::IStream &f) f.serialCont(dummy); } } - - // The number of stored landmarks is not checked at this time, but if we receive a - // lower value in the server database, we will cut down using checkNumberOfUserLandmarks() } } //----------------------------------------------- -// checkNumberOfLandmarks +// updateUserLandMarks //----------------------------------------------- -void CContinentManager::checkNumberOfUserLandmarks( uint maxNumber ) +void CContinentManager::updateUserLandMarks() { - for ( TContinents::iterator it=_Continents.begin(); it!=_Continents.end(); ++it ) - { - CContinent *cont = (*it).second; - if ( cont->UserLandMarks.size() > maxNumber ) - { - // Just cut down the last landmarks (in case of hacked file) - if ( cont == _Current ) - { - CGroupMap *pMap = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:actual_map")); - if ( pMap ) - pMap->removeExceedingUserLandMarks( maxNumber ); - } - else - { - cont->UserLandMarks.resize( maxNumber ); - } - } - } + CGroupMap *pMap = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:actual_map")); + if ( pMap ) + pMap->updateUserLandMarks(); } diff --git a/code/ryzom/client/src/continent_manager.h b/code/ryzom/client/src/continent_manager.h index f9d3a64ea..c51498967 100644 --- a/code/ryzom/client/src/continent_manager.h +++ b/code/ryzom/client/src/continent_manager.h @@ -112,8 +112,8 @@ public: // load / saves all user landMarks void serialUserLandMarks(NLMISC::IStream &f); - // ensure the number of landmarks per continent does not exceed maxNumber - void checkNumberOfUserLandmarks( uint maxNumber ); + // rebuild visible landmarks on current map + void updateUserLandMarks(); // load / saves all fow maps void serialFOWMaps(); diff --git a/code/ryzom/client/src/cursor_functions.cpp b/code/ryzom/client/src/cursor_functions.cpp index a51877be1..8c3bc3a32 100644 --- a/code/ryzom/client/src/cursor_functions.cpp +++ b/code/ryzom/client/src/cursor_functions.cpp @@ -58,6 +58,7 @@ uint32 MissionRingId = 0; UInstance selectedInstance; const UInstance noSelectedInstance; string selectedInstanceURL; +static NLMISC::CRefPtr s_UserCharFade; /////////////// @@ -273,7 +274,8 @@ void checkUnderCursor() entity= EntitiesMngr.getEntityUnderPos(cursX, cursY, ClientCfg.SelectionDist, isPlayerUnderCursor); // If the mouse is over the player make the player transparent - CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false); + CCDBNodeLeaf *pNL = s_UserCharFade ? &*s_UserCharFade + : &*(s_UserCharFade = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false)); if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable()) { // If the nearest entity is the player, hide! diff --git a/code/ryzom/client/src/decal.cpp b/code/ryzom/client/src/decal.cpp index 45c5311ac..1454d9f59 100644 --- a/code/ryzom/client/src/decal.cpp +++ b/code/ryzom/client/src/decal.cpp @@ -84,7 +84,65 @@ static const char *DecalAttenuationVertexProgramCode = MUL o[COL0].w, v[3], R0.w; \n\ END \n"; -static NL3D::CVertexProgram DecalAttenuationVertexProgram(DecalAttenuationVertexProgramCode); +class CVertexProgramDecalAttenuation : public CVertexProgram +{ +public: + struct CIdx + { + // 0-3 mvp + uint WorldToUV0; // 4 + uint WorldToUV1; // 5 + uint RefCamDist; // 6 + uint DistScaleBias; // 7 + uint Diffuse; // 8 + // 9 + // 10 + uint BlendScale; // 11 + }; + CVertexProgramDecalAttenuation() + { + // nelvp + { + CSource *source = new CSource(); + source->Profile = nelvp; + source->DisplayName = "nelvp/DecalAttenuation"; + source->setSourcePtr(DecalAttenuationVertexProgramCode); + source->ParamIndices["modelViewProjection"] = 0; + source->ParamIndices["worldToUV0"] = 4; + source->ParamIndices["worldToUV1"] = 5; + source->ParamIndices["refCamDist"] = 6; + source->ParamIndices["distScaleBias"] = 7; + source->ParamIndices["diffuse"] = 8; + source->ParamIndices["blendScale"] = 11; + addSource(source); + } + // TODO_VP_GLSL + } + ~CVertexProgramDecalAttenuation() + { + + } + virtual void buildInfo() + { + m_Idx.WorldToUV0 = getUniformIndex("worldToUV0"); + nlassert(m_Idx.WorldToUV0 != ~0); + m_Idx.WorldToUV1 = getUniformIndex("worldToUV1"); + nlassert(m_Idx.WorldToUV1 != ~0); + m_Idx.RefCamDist = getUniformIndex("refCamDist"); + nlassert(m_Idx.RefCamDist != ~0); + m_Idx.DistScaleBias = getUniformIndex("distScaleBias"); + nlassert(m_Idx.DistScaleBias != ~0); + m_Idx.Diffuse = getUniformIndex("diffuse"); + nlassert(m_Idx.Diffuse != ~0); + m_Idx.BlendScale = getUniformIndex("blendScale"); + nlassert(m_Idx.BlendScale != ~0); + } + inline const CIdx &idx() const { return m_Idx; } +private: + CIdx m_Idx; +}; + +static NLMISC::CSmartPtr DecalAttenuationVertexProgram; typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex; @@ -92,6 +150,10 @@ typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex; // **************************************************************************** CDecal::CDecal() { + if (!DecalAttenuationVertexProgram) + { + DecalAttenuationVertexProgram = new CVertexProgramDecalAttenuation(); + } _ShadowMap = new CShadowMap(&(((CSceneUser *) Scene)->getScene().getRenderTrav().getShadowMapManager())); _Material.initUnlit(); _Diffuse = CRGBA::White; @@ -303,6 +365,7 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/* drv.setupModelMatrix(modelMat); if (useVertexProgram) { + CVertexProgramDecalAttenuation *program = DecalAttenuationVertexProgram; { CVertexBufferReadWrite vba; _VB.setNumVertices((uint32)_TriCache.size()); @@ -310,16 +373,16 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/* memcpy(vba.getVertexCoordPointer(), &_TriCache[0], sizeof(CRGBAVertex) * _TriCache.size()); } drv.activeVertexBuffer(_VB); - drv.setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity); - drv.setConstant(4, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]); - drv.setConstant(5, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]); - drv.setConstant(8, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f); + drv.setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity); + drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]); + drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]); + drv.setUniform4f(IDriver::VertexProgram, program->idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f); const NLMISC::CVector &camPos = MainCam.getMatrix().getPos(); - drv.setConstant(6, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f); + drv.setUniform4f(IDriver::VertexProgram, program->idx().RefCamDist, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f); // bottom & top blend float bottomBlendScale = 1.f / favoid0(_BottomBlendZMax - _BottomBlendZMin); float topBlendScale = 1.f / favoid0(_TopBlendZMin - _TopBlendZMax); - drv.setConstant(11, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin), + drv.setUniform4f(IDriver::VertexProgram, program->idx().BlendScale, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin), topBlendScale, topBlendScale * (_RefPosition.z - _TopBlendZMax)); // static volatile bool wantSimpleMat = false; @@ -560,12 +623,12 @@ void CDecalRenderList::renderAllDecals() NL3D::IDriver *drvInternal = ((CDriverUser *) Driver)->getDriver(); // static volatile bool forceNoVertexProgram = false; - if (drvInternal->isVertexProgramSupported() && !forceNoVertexProgram) + if (!forceNoVertexProgram && drvInternal->compileVertexProgram(DecalAttenuationVertexProgram)) { - //drvInternal->setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity); - drvInternal->setConstant(7, _DistScale, _DistBias, 0.f, 1.f); + drvInternal->activeVertexProgram(DecalAttenuationVertexProgram); + //drvInternal->setCons/tantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity); + drvInternal->setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram->idx().DistScaleBias, _DistScale, _DistBias, 0.f, 1.f); useVertexProgram = true; - drvInternal->activeVertexProgram(&DecalAttenuationVertexProgram); } else { diff --git a/code/ryzom/client/src/entities.cpp b/code/ryzom/client/src/entities.cpp index eec5a6b5a..7bc478ce7 100644 --- a/code/ryzom/client/src/entities.cpp +++ b/code/ryzom/client/src/entities.cpp @@ -435,28 +435,47 @@ void CEntityManager::initialize(uint nbMaxEntity) for (i=0; igetDB()->addObserver(&MissionTargetObserver, textId ); + _MissionTargetTitleDB[i][j] = NLGUI::CDBManager::getInstance()->getDbProp(text, false); + nlassert(_MissionTargetTitleDB[i][j]); } // Add an Observer to the Team database for (i=0; igetDB()->addObserver(&TeamUIDObserver, textId ); + _GroupMemberUidDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false); + nlassert(_GroupMemberUidDB[i]); - textId = ICDBNode::CTextId( toString(TEAM_DB_PATH ":%d:NAME", i) ); + text = toString(TEAM_DB_PATH ":%d:NAME", i); + textId = ICDBNode::CTextId(text); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&TeamPresentObserver, textId ); + _GroupMemberNameDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false); + nlassert(_GroupMemberNameDB[i]); } // Add an Observer to the Animal database for (i=0; igetDB()->addObserver(&AnimalUIDObserver, textId ); + std::string text = toString("SERVER:PACK_ANIMAL:BEAST%d:UID", i); + textId = ICDBNode::CTextId(text); + NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalUIDObserver, textId); + _BeastUidDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false); + nlassert(_BeastUidDB[i]); - textId = ICDBNode::CTextId( toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS",i) ); - NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalStatusObserver, textId ); + text = toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", i); + textId = ICDBNode::CTextId(text); + NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalStatusObserver, textId); + _BeastStatusDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false); + nlassert(_BeastStatusDB[i]); + + text = toString("SERVER:PACK_ANIMAL:BEAST%d:TYPE", i); + _BeastTypeDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false); + nlassert(_BeastTypeDB[i]); } }// initialize // diff --git a/code/ryzom/client/src/entities.h b/code/ryzom/client/src/entities.h index 27551141a..f71240b63 100644 --- a/code/ryzom/client/src/entities.h +++ b/code/ryzom/client/src/entities.h @@ -29,6 +29,9 @@ #include "ground_fx_manager.h" #include "projectile_manager.h" #include "user_entity.h" +// Some constants +#include "game_share/mission_desc.h" +#include "game_share/inventories.h" // Misc. #include "nel/misc/types_nl.h" #include "nel/misc/stream.h" @@ -36,6 +39,7 @@ #include "nel/misc/vector.h" #include "nel/misc/file.h" #include "nel/misc/aabbox.h" +#include "nel/misc/cdb_leaf.h" // 3D #include "nel/3d/u_instance.h" // Std. @@ -149,6 +153,14 @@ private: NL3D::UInstance _LastInstanceUnderPos; + // DB node pointers used to update some entity flags + NLMISC::CRefPtr _MissionTargetTitleDB[MAX_NUM_MISSIONS][MAX_NUM_MISSION_TARGETS]; + NLMISC::CRefPtr _GroupMemberUidDB[8]; // MaxNumPeopleInTeam in people_interaction.h + NLMISC::CRefPtr _GroupMemberNameDB[8]; // MaxNumPeopleInTeam in people_interaction.h + NLMISC::CRefPtr _BeastUidDB[MAX_INVENTORY_ANIMAL]; + NLMISC::CRefPtr _BeastStatusDB[MAX_INVENTORY_ANIMAL]; + NLMISC::CRefPtr _BeastTypeDB[MAX_INVENTORY_ANIMAL]; + ////////////// //// DEBUG /// uint _NbUser; @@ -344,6 +356,13 @@ public: */ void refreshInsceneInterfaceOfFriendNPC(uint slot); + inline NLMISC::CCDBNodeLeaf *getMissionTargetTitleDB(int mission, int target) { return _MissionTargetTitleDB[mission][target]; } + inline NLMISC::CCDBNodeLeaf *getGroupMemberUidDB(int member) { return _GroupMemberUidDB[member]; } + inline NLMISC::CCDBNodeLeaf *getGroupMemberNameDB(int member) { return _GroupMemberNameDB[member]; } + inline NLMISC::CCDBNodeLeaf *getBeastUidDB(int beast) { return _BeastUidDB[beast]; } + inline NLMISC::CCDBNodeLeaf *getBeastStatusDB(int beast) { return _BeastStatusDB[beast]; } + inline NLMISC::CCDBNodeLeaf *getBeastTypeDB(int beast) { return _BeastTypeDB[beast]; } + private: // NB: don't return unselectable entities diff --git a/code/ryzom/client/src/entity_cl.cpp b/code/ryzom/client/src/entity_cl.cpp index 9aef8b1c8..0063c93f4 100644 --- a/code/ryzom/client/src/entity_cl.cpp +++ b/code/ryzom/client/src/entity_cl.cpp @@ -120,6 +120,7 @@ NLMISC::CRGBA CEntityCL::_PvpAllyColor; NLMISC::CRGBA CEntityCL::_GMTitleColor[CHARACTER_TITLE::EndGmTitle - CHARACTER_TITLE::BeginGmTitle + 1]; uint8 CEntityCL::_InvalidGMTitleCode = 0xFF; NLMISC::CRefPtr CEntityCL::_OpacityMinNodeLeaf; +NLMISC::CRefPtr CEntityCL::_ShowReticleLeaf; // Context help @@ -2646,7 +2647,7 @@ void CEntityCL::updateMissionTarget() for (j=0; jgetDbProp("SERVER:MISSIONS:"+toString(i)+":TARGET"+toString(j)+":TITLE", false); + CCDBNodeLeaf *prop = EntitiesMngr.getMissionTargetTitleDB(i, j); // NLGUI::CDBManager::getInstance()->getDbProp("SERVER:MISSIONS:"+toString(i)+":TARGET"+toString(j)+":TITLE", false); if (prop) { _MissionTarget = _NameId == (uint32)prop->getValue32(); @@ -2846,8 +2847,8 @@ void CEntityCL::updateIsInTeam () for (uint i=0; igetDbProp(toString(TEAM_DB_PATH ":%d:UID", i), false); - CCDBNodeLeaf *presentProp = NLGUI::CDBManager::getInstance()->getDbProp(toString(TEAM_DB_PATH ":%d:NAME", i), false); + CCDBNodeLeaf *uidProp = EntitiesMngr.getGroupMemberUidDB(i); + CCDBNodeLeaf *presentProp = EntitiesMngr.getGroupMemberNameDB(i); // If same Entity uid than the one in the Database, ok the entity is in the Player TEAM!! if (uidProp && uidProp->getValue32() == (sint32)dataSetId() && presentProp && presentProp->getValueBool() ) @@ -2876,9 +2877,9 @@ void CEntityCL::updateIsUserAnimal () for (uint i=0; igetDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:UID", i), false); - CCDBNodeLeaf *statusProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", i), false); - CCDBNodeLeaf *typeProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:TYPE", i), false); + CCDBNodeLeaf *uidProp = EntitiesMngr.getBeastUidDB(i); + CCDBNodeLeaf *statusProp = EntitiesMngr.getBeastStatusDB(i); + CCDBNodeLeaf *typeProp = EntitiesMngr.getBeastTypeDB(i); // I must have the same Id, and the animal entry must be ok. if(uidProp && statusProp && typeProp && uidProp->getValue32() == (sint32)dataSetId() && ANIMAL_STATUS::isSpawned((ANIMAL_STATUS::EAnimalStatus)(statusProp->getValue32()) )) @@ -3041,7 +3042,9 @@ void CEntityCL::updateVisiblePostPos(const NLMISC::TTime &/* currentTimeInMs */, bool bShowReticle = true; - CCDBNodeLeaf* node = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:SHOW_RETICLE"); + CCDBNodeLeaf *node = (CCDBNodeLeaf *)_ShowReticleLeaf ? &*_ShowReticleLeaf + : &*(_ShowReticleLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:SHOW_RETICLE", false)); + if (node) { bShowReticle = node->getValueBool(); diff --git a/code/ryzom/client/src/entity_cl.h b/code/ryzom/client/src/entity_cl.h index 696efc61d..f7a26e03f 100644 --- a/code/ryzom/client/src/entity_cl.h +++ b/code/ryzom/client/src/entity_cl.h @@ -1111,7 +1111,8 @@ protected: // for localSelectBox() computing sint64 _LastLocalSelectBoxComputeTime; - static NLMISC::CRefPtr _OpacityMinNodeLeaf; + static NLMISC::CRefPtr _OpacityMinNodeLeaf; + static NLMISC::CRefPtr _ShowReticleLeaf; protected: /** diff --git a/code/ryzom/client/src/far_tp.cpp b/code/ryzom/client/src/far_tp.cpp index da661c9a3..5ecd90c9c 100644 --- a/code/ryzom/client/src/far_tp.cpp +++ b/code/ryzom/client/src/far_tp.cpp @@ -977,7 +977,8 @@ void CFarTP::requestReturnToPreviousSession(TSessionId rejectedSessionId) void CFarTP::requestReconnection() { _ReselectingChar = true; - requestFarTPToSession(TSessionId(std::numeric_limits::max()), std::numeric_limits::max(), CFarTP::JoinMainland, false); + if (!requestFarTPToSession(TSessionId(std::numeric_limits::max()), std::numeric_limits::max(), CFarTP::JoinMainland, false)) + _ReselectingChar = false; } diff --git a/code/ryzom/client/src/fx_cl.cpp b/code/ryzom/client/src/fx_cl.cpp index 971100386..7a5418c3a 100644 --- a/code/ryzom/client/src/fx_cl.cpp +++ b/code/ryzom/client/src/fx_cl.cpp @@ -263,7 +263,7 @@ CFxCL::~CFxCL() // Stop emitters UParticleSystemInstance fxInst; fxInst.cast (_Instance); - if (!fxInst.removeByID( 'STOP' ) && !fxInst.removeByID( 'main' ) ) + if (!fxInst.removeByID(NELID("STOP")) && !fxInst.removeByID(NELID("main"))) { fxInst.activateEmitters( false ); } diff --git a/code/ryzom/client/src/fx_manager.h b/code/ryzom/client/src/fx_manager.h index 71df3f2c4..e41171e9e 100644 --- a/code/ryzom/client/src/fx_manager.h +++ b/code/ryzom/client/src/fx_manager.h @@ -77,7 +77,7 @@ protected: float TimeOut; bool TestNoMoreParticles; public: - CFX2Remove(NL3D::UParticleSystemInstance instance=NL3D::UParticleSystemInstance(), float timeOut = NULL, bool testNoMoreParticles = false) + CFX2Remove(NL3D::UParticleSystemInstance instance=NL3D::UParticleSystemInstance(), float timeOut = 0.f, bool testNoMoreParticles = false) { Instance = instance; TimeOut = timeOut; diff --git a/code/ryzom/client/src/game_context_menu.cpp b/code/ryzom/client/src/game_context_menu.cpp index 852d90931..9cf2e0e64 100644 --- a/code/ryzom/client/src/game_context_menu.cpp +++ b/code/ryzom/client/src/game_context_menu.cpp @@ -473,7 +473,7 @@ void CGameContextMenu::update() // Action possible only if the client is not already busy and the selection is able to do this with you.. _TextFollow->setActive( selection && - (! selection->slot() == UserEntity->slot()) && + (selection->slot() != UserEntity->slot()) && (!selection->isForageSource()) && (selection->isDead()==false) && (((availablePrograms & (1 << BOTCHATTYPE::DontFollow)) == 0))); @@ -484,7 +484,7 @@ void CGameContextMenu::update() if(_TextAssist) { // Action possible only if the client is not already busy and the selection is able to do this with you.. - _TextAssist->setActive(!R2::getEditor().isDMing() && selection && (! selection->slot() == UserEntity->slot()) && (!selection->isForageSource()) && (selection->isDead()==false)); + _TextAssist->setActive(!R2::getEditor().isDMing() && selection && (selection->slot() != UserEntity->slot()) && (!selection->isForageSource()) && (selection->isDead()==false)); // See also below for mount/packer } diff --git a/code/ryzom/client/src/global.cpp b/code/ryzom/client/src/global.cpp index 8bd6f10fa..29db04f5e 100644 --- a/code/ryzom/client/src/global.cpp +++ b/code/ryzom/client/src/global.cpp @@ -26,6 +26,9 @@ using namespace NLMISC; // *************************************************************************** // Main System NL3D::UDriver *Driver = 0; // The main 3D Driver +NL3D::IStereoDisplay *StereoDisplay = NULL; // Stereo display +NL3D::IStereoHMD *StereoHMD = NULL; // Head mount display +NL3D::IStereoNGHMD *StereoNGHMD = NULL; // HMD with player death support CSoundManager *SoundMngr = 0; // the sound manager NL3D::UMaterial GenericMat; // Generic Material NL3D::UTextContext *TextContext = 0; // Context for all the text in the client. @@ -66,6 +69,11 @@ bool PermanentlyBanned = false; bool IgnoreEntityDbUpdates = false; bool FreeTrial = false; +bool NoLogout = false; + +std::vector > VRDeviceCache; + /// Ring main page string RingMainURL; diff --git a/code/ryzom/client/src/global.h b/code/ryzom/client/src/global.h index a6b7a03c6..f22f786d6 100644 --- a/code/ryzom/client/src/global.h +++ b/code/ryzom/client/src/global.h @@ -40,6 +40,9 @@ namespace NL3D class UMaterial; class UTextContext; class UWaterEnvMap; + class IStereoDisplay; + class IStereoHMD; + class IStereoNGHMD; } class CEntityAnimationManager; @@ -77,6 +80,9 @@ const float ExtraZoneLoadingVision = 100.f; // *************************************************************************** // Main System extern NL3D::UDriver *Driver; // The main 3D Driver +extern NL3D::IStereoDisplay *StereoDisplay; // Stereo display +extern NL3D::IStereoHMD *StereoHMD; // Head mount display +extern NL3D::IStereoNGHMD *StereoNGHMD; // HMD with player death support extern CSoundManager *SoundMngr; // the sound manager extern NL3D::UMaterial GenericMat; // Generic Material extern NL3D::UTextContext *TextContext; // Context for all the text in the client. @@ -116,10 +122,16 @@ extern bool ConnectionReadySent; extern bool PermanentlyBanned; extern bool IgnoreEntityDbUpdates; +// VR +extern std::vector > VRDeviceCache; + extern std::string Cookie, FSAddr; extern std::string RingMainURL; extern bool FreeTrial; +extern bool NoLogout; + void resetTextContext (const char *font, bool resetInterfaceManager); #endif // CL_GLOBAL_H diff --git a/code/ryzom/client/src/hair_set.cpp b/code/ryzom/client/src/hair_set.cpp index 1bc6f030c..d82733162 100644 --- a/code/ryzom/client/src/hair_set.cpp +++ b/code/ryzom/client/src/hair_set.cpp @@ -47,8 +47,8 @@ void CHairSet::init (NLMISC::IProgressCallback &progress) const CItemSheet *item = SheetMngr.getItem(SLOTTYPE::HEAD_SLOT, k); if( (item) && (!item->getShape().empty()) ) { - std::string itemName = item->getShape(); - itemName = NLMISC::strlwr(itemName); + std::string itemName = NLMISC::toLower(item->getShape()); + if (item->getShape().find("cheveux", 0) != std::string::npos) { // get race diff --git a/code/ryzom/client/src/init.cpp b/code/ryzom/client/src/init.cpp index 9d515fabd..d0a64b0a4 100644 --- a/code/ryzom/client/src/init.cpp +++ b/code/ryzom/client/src/init.cpp @@ -39,6 +39,8 @@ #include "nel/3d/u_driver.h" #include "nel/3d/u_text_context.h" #include "nel/3d/u_shape_bank.h" +#include "nel/3d/stereo_hmd.h" +#include "nel/3d/stereo_ng_hmd.h" // Net. #include "nel/net/email.h" // Ligo. @@ -46,6 +48,7 @@ // Std. #include +#include // Game Share #include "game_share/ryzom_version.h" // Client @@ -573,6 +576,94 @@ static std::string replaceApplicationDirToken(const std::string &dir) return dir; } +void listStereoDisplayDevices(std::vector &devices) +{ + bool cache = VRDeviceCache.empty(); + nldebug("VR [C]: List devices"); + if (cache) + { + VRDeviceCache.push_back(std::pair("Auto", "0")); + } + IStereoDisplay::listDevices(devices); + for (std::vector::iterator it(devices.begin()), end(devices.end()); it != end; ++it) + { + std::stringstream name; + name << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName; + std::stringstream fullname; + fullname << std::string("[") << name << "] [" << it->Serial << "]"; + nlinfo("VR [C]: Stereo Display: %s", name.str().c_str()); + if (cache) + { + VRDeviceCache.push_back(std::pair(name.str(), it->Serial)); // VR_CONFIG + } + } +} + +void cacheStereoDisplayDevices() // VR_CONFIG +{ + if (VRDeviceCache.empty()) + { + std::vector devices; + listStereoDisplayDevices(devices); + } +} + +void initStereoDisplayDevice() +{ + if (ClientCfg.VREnable) + { + // VR_CONFIG + nldebug("VR [C]: Enabled"); + std::vector devices; + listStereoDisplayDevices(devices); + CStereoDeviceInfo *deviceInfo = NULL; + if (ClientCfg.VRDisplayDevice == std::string("Auto") + && devices.begin() != devices.end()) + { + deviceInfo = &devices[0]; + } + else + { + for (std::vector::iterator it(devices.begin()), end(devices.end()); it != end; ++it) + { + std::stringstream name; + name << IStereoDisplay::getLibraryName(it->Library) << " - " << it->Manufacturer << " - " << it->ProductName; + if (name.str() == ClientCfg.VRDisplayDevice) + deviceInfo = &(*it); + if (ClientCfg.VRDisplayDeviceId == it->Serial) + break; + } + } + if (deviceInfo) + { + nlinfo("VR [C]: Create VR stereo display device"); + StereoDisplay = IStereoDisplay::createDevice(*deviceInfo); + if (StereoDisplay) + { + if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD + || deviceInfo->Class == CStereoDeviceInfo::StereoNGHMD) + { + nlinfo("VR [C]: Stereo display device is a HMD"); + StereoHMD = static_cast(StereoDisplay); + if (deviceInfo->Class == CStereoDeviceInfo::StereoNGHMD) + { + StereoNGHMD = static_cast(StereoDisplay); + } + } + if (Driver) // VR_DRIVER + { + StereoDisplay->setDriver(Driver); + } + } + } + } + else + { + nldebug("VR [C]: NOT Enabled"); + } + IStereoDisplay::releaseUnusedLibraries(); +} + void addSearchPaths(IProgressCallback &progress) { // Add search path of UI addon. Allow only a subset of files. @@ -744,13 +835,6 @@ void prelogInit() CLoginProgressPostThread::getInstance().init(ClientCfg.ConfigFile); - // tmp for patcher debug - extern void tmpFlagMainlandPatchCategories(NLMISC::CConfigFile &cf); - extern void tmpFlagRemovedPatchCategories(NLMISC::CConfigFile &cf); - tmpFlagMainlandPatchCategories(ClientCfg.ConfigFile); - tmpFlagRemovedPatchCategories(ClientCfg.ConfigFile); - - // check "BuildName" in ClientCfg //nlassert(!ClientCfg.BuildName.empty()); // TMP comment by nico do not commit @@ -792,6 +876,11 @@ void prelogInit() // Check driver version checkDriverVersion(); + // Initialize the VR devices (even more important than the most important part of the client) + nmsg = "Initializing VR devices..."; + ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); + initStereoDisplayDevice(); // VR_CONFIG + // Create the driver (most important part of the client). nmsg = "Creating 3d driver..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); @@ -860,6 +949,11 @@ void prelogInit() Driver->setSwapVBLInterval(1); else Driver->setSwapVBLInterval(0); + + if (StereoDisplay) // VR_CONFIG // VR_DRIVER + { + // override mode TODO + } // Set the mode of the window. if (!Driver->setDisplay (mode, false)) @@ -1102,6 +1196,12 @@ void prelogInit() // init bloom effect CBloomEffect::getInstance().init(driver != UDriver::Direct3d); + + if (StereoDisplay) // VR_CONFIG + { + // Init stereo display resources + StereoDisplay->setDriver(Driver); // VR_DRIVER + } nlinfo ("PROFILE: %d seconds for prelogInit", (uint32)(ryzomGetLocalTime ()-initStart)/1000); diff --git a/code/ryzom/client/src/interface_v3/action_handler_game.cpp b/code/ryzom/client/src/interface_v3/action_handler_game.cpp index 5d886a8ee..63d2c93b7 100644 --- a/code/ryzom/client/src/interface_v3/action_handler_game.cpp +++ b/code/ryzom/client/src/interface_v3/action_handler_game.cpp @@ -19,6 +19,8 @@ #include "stdpch.h" +#include + // Interface includes #include "interface_manager.h" #include "nel/gui/action_handler.h" @@ -2919,6 +2921,11 @@ static vector VideoModes; // We allow only this RGB depth to be taken #define GAME_CONFIG_VIDEO_DEPTH_REQ 32 +// VR_CONFIG +#define GAME_CONFIG_VR_ENABLE_BUTTON "ui:interface:game_config:content:vr:enabler:c" +#define GAME_CONFIG_VR_DEVICES_COMBO "ui:interface:game_config:content:vr:vr_devices" +#define GAME_CONFIG_VR_DEVICE_DB "UI:TEMP:VR_DEVICE" + // The combo for Texture Mode selected #define GAME_CONFIG_TEXTURE_MODE_COMBO "ui:interface:game_config:content:general:texture_mode:combo" #define GAME_CONFIG_TEXTURE_MODE_DB "UI:TEMP:TEXTURE_MODE" @@ -2926,6 +2933,50 @@ static vector VideoModes; // The 3 possible modes editable (NB: do not allow client.cfg HDEntityTexture==1 and DivideTextureSizeBy2=2 enum TTextureMode {LowTextureMode= 0, NormalTextureMode= 1, HighTextureMode= 2}; +void cacheStereoDisplayDevices(); // from init.cpp + +void updateVRDevicesComboUI(bool enable) +{ + // VR_CONFIG + nldebug("Init VR device name list from cache into UI"); + // init vr device name list from cache + CDBGroupComboBox *pCB = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_DEVICES_COMBO)); + if (pCB) + { + pCB->setActive(enable); + if (enable) + { + nldebug("pCB ok"); + cacheStereoDisplayDevices(); + pCB->resetTexts(); + sint32 selectedDevice = -1; + for (uint i = 0; i < VRDeviceCache.size(); ++i) + { + std::stringstream displayname; + displayname << std::string("[") << VRDeviceCache[i].first << "] [" << VRDeviceCache[i].second << "]"; + pCB->addText(ucstring(displayname.str())); + if (ClientCfg.VRDisplayDevice == VRDeviceCache[i].first) + { + if (selectedDevice == -1 || ClientCfg.VRDisplayDeviceId == VRDeviceCache[i].second) + { + selectedDevice = i; + } + } + } + if (selectedDevice == -1) + { + // configured device not found, add a dummy + std::stringstream displayname; + displayname << std::string("[") << ClientCfg.VRDisplayDevice << "] [" << ClientCfg.VRDisplayDeviceId<< "] [DEVICE NOT FOUND]"; + pCB->addText(ucstring(displayname.str())); + selectedDevice = VRDeviceCache.size(); + } + NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->setValue32(-1); + NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->setValue32(selectedDevice); + } + } +} + // *************************************************************************** class CHandlerGameConfigInit : public IActionHandler { @@ -2975,6 +3026,14 @@ public: pCB->addText(CI18N::get("uigcHighTextureMode")); } + // VR_CONFIG + pBut = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON)); + if (pBut) + { + pBut->setPushed(ClientCfg.VREnable); + } + updateVRDevicesComboUI(ClientCfg.VREnable); + // init the mode in DB TTextureMode texMode; if(ClientCfg.DivideTextureSizeBy2) @@ -3025,7 +3084,7 @@ class CHandlerGameConfigMode : public IActionHandler sint oldVideoMode= NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_MODE_DB )->getOldValue32(); sint nVideModeNb = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_VIDEO_MODE_DB )->getValue32(); - if (nVideModeNb == -1) return; + if (nVideModeNb == -1 || oldVideoMode == -1) return; CDBGroupComboBox *pCB= dynamic_cast(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO )); if( pCB == NULL ) return; @@ -3204,6 +3263,54 @@ class CHandlerGameConfigFullscreen : public IActionHandler }; REGISTER_ACTION_HANDLER (CHandlerGameConfigFullscreen, "game_config_change_vid_fullscreen"); +// *************************************************************************** +class CHandlerGameConfigVREnable : public IActionHandler +{ + virtual void execute (CCtrlBase *pCaller, const string &/* Params */) + { + // VR_CONFIG + + CCtrlBaseButton *pBut = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON)); + if (pBut) + { + // hide or show device list depending on enabled or not + updateVRDevicesComboUI(pBut->getPushed()); + } + + if (pCaller) + { + CDDXManager *pDM = CDDXManager::getInstance(); + CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX); + if(pDDX) + pDDX->validateApplyButton(); + } + } +}; +REGISTER_ACTION_HANDLER (CHandlerGameConfigVREnable, "game_config_change_vr_enable"); + +// *************************************************************************** +class CHandlerGameConfigVRDevice : public IActionHandler +{ + virtual void execute (CCtrlBase *pCaller, const string &/* Params */) + { + // VR_CONFIG + + sint oldDevice = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->getOldValue32(); + sint newDevice = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->getValue32(); + + if (oldDevice != -1 && newDevice != -1 && pCaller) + { + // nldebug("TODO_VR switch vr device (from combo box)"); + + CDDXManager *pDM = CDDXManager::getInstance(); + CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX); + if(pDDX) + pDDX->validateApplyButton(); + } + } +}; +REGISTER_ACTION_HANDLER (CHandlerGameConfigVRDevice, "game_config_change_vr_device"); + // *************************************************************************** class CHandlerGameConfigApply : public IActionHandler { @@ -3297,6 +3404,23 @@ class CHandlerGameConfigApply : public IActionHandler } } + CCtrlBaseButton *pBut = dynamic_cast(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON)); + if (pBut) + { + // store the new config variables + ClientCfg.VREnable = pBut->getPushed(); + ClientCfg.writeBool("VREnable", pBut->getPushed()); + } + if (ClientCfg.VREnable) + { + // store the new config variables + sint deviceIdx = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_VR_DEVICE_DB)->getValue32(); + ClientCfg.VRDisplayDevice = VRDeviceCache[deviceIdx].first; + ClientCfg.VRDisplayDeviceId = VRDeviceCache[deviceIdx].second; + ClientCfg.writeString("VRDisplayDevice", VRDeviceCache[deviceIdx].first); + ClientCfg.writeString("VRDisplayDeviceId", VRDeviceCache[deviceIdx].second); + } + bool requestReboot = false; // **** Apply the texture mode diff --git a/code/ryzom/client/src/interface_v3/action_handler_misc.cpp b/code/ryzom/client/src/interface_v3/action_handler_misc.cpp index 6a21858f5..688c27635 100644 --- a/code/ryzom/client/src/interface_v3/action_handler_misc.cpp +++ b/code/ryzom/client/src/interface_v3/action_handler_misc.cpp @@ -425,14 +425,15 @@ class CActionHandlerAddLink : public IActionHandler } std::vector targetsVect; - bool result = CInterfaceLink::splitLinkTargets(targets, parentGroup, targetsVect); + std::vector cdbTargetsVect; + bool result = CInterfaceLink::splitLinkTargetsExt(targets, parentGroup, targetsVect, cdbTargetsVect); if (!result) { nlwarning(" Couldn't parse all links"); } // add the link CInterfaceLink *il = new CInterfaceLink; - il->init(targetsVect, expr, ah, ahparam, ahcond, parentGroup); + il->init(targetsVect, cdbTargetsVect, expr, ah, ahparam, ahcond, parentGroup); CInterfaceManager *im = CInterfaceManager::getInstance(); CWidgetManager::getInstance()->getParser()->addLink(il, id); il->update(); @@ -541,10 +542,12 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s { CCameraBackup cbScene = setupCameraForScreenshot(*Scene, left, right, top, bottom, screenShotWidth, screenShotHeight); CCameraBackup cbCanopy = setupCameraForScreenshot(*SceneRoot, left, right, top, bottom, screenShotWidth, screenShotHeight); + commitCamera(); // sky setup are copied from main scene before rendering so no setup done here - renderAll(ClientCfg.ScreenShotFullDetail); + renderScene(ClientCfg.ScreenShotFullDetail, ClientCfg.Bloom); restoreCamera(*Scene, cbScene); restoreCamera(*SceneRoot, cbCanopy); + commitCamera(); } // *************************************************************************** diff --git a/code/ryzom/client/src/interface_v3/animal_position_state.cpp b/code/ryzom/client/src/interface_v3/animal_position_state.cpp index 9789d4012..50e6d4265 100644 --- a/code/ryzom/client/src/interface_v3/animal_position_state.cpp +++ b/code/ryzom/client/src/interface_v3/animal_position_state.cpp @@ -64,7 +64,7 @@ bool CPositionState::getPos(sint32 &px, sint32 &py) // *************************************************************************** void CPositionState::serialNodeLeaf(NLMISC::IStream &f, CCDBNodeLeaf *&dbNode) { - f.serialCheck((uint32) 'NL__'); + f.serialCheck(NELID("NL__")); f.serialVersion(0); std::string dbPath; if (f.isReading()) @@ -85,18 +85,18 @@ void CPositionState::serialNodeLeaf(NLMISC::IStream &f, CCDBNodeLeaf *&dbNode) } f.serial(dbPath); } - f.serialCheck((uint32) 'END_'); + f.serialCheck(NELID("END_")); } // *************************************************************************** void CUIDEntityPositionState::serial(NLMISC::IStream &f) { - f.serialCheck((uint32) 'UIDE'); + f.serialCheck(NELID("UIDE")); f.serialVersion(0); serialNodeLeaf(f, _DBPos); serialNodeLeaf(f, _Uid); - f.serialCheck((uint32) '_END'); + f.serialCheck(NELID("_END")); } // *************************************************************************** @@ -241,11 +241,11 @@ bool CAnimalPositionState::getPos(sint32 &px, sint32 &py) // *************************************************************************** void CAnimalPositionState::serial(NLMISC::IStream &f) { - f.serialCheck((uint32) 'APS_'); + f.serialCheck(NELID("APS_")); f.serialVersion(0); CUIDEntityPositionState::serial(f); serialNodeLeaf(f, _Status); - f.serialCheck((uint32) 'END_'); + f.serialCheck(NELID("END_")); } @@ -257,7 +257,7 @@ void CAnimalPositionState::serial(NLMISC::IStream &f) // *************************************************************************** CEntityCL *CNamedEntityPositionState::getEntity() { - if (!dbOk()) return false; + if (!dbOk()) return NULL; return EntitiesMngr.getEntityByName(_Name->getValue32()); } @@ -299,11 +299,11 @@ bool CDialogEntityPositionState::getDbPos(sint32 &px, sint32 &py) // *************************************************************************** void CNamedEntityPositionState::serial(NLMISC::IStream &f) { - f.serialCheck((uint32) 'NEPS'); + f.serialCheck(NELID("NEPS")); f.serialVersion(0); serialNodeLeaf(f, _Name); serialNodeLeaf(f, _X); serialNodeLeaf(f, _Y); - f.serialCheck((uint32) 'END_'); + f.serialCheck(NELID("END_")); } diff --git a/code/ryzom/client/src/interface_v3/bot_chat_page_ring_sessions.h b/code/ryzom/client/src/interface_v3/bot_chat_page_ring_sessions.h index 5c9a492c5..2839cc775 100644 --- a/code/ryzom/client/src/interface_v3/bot_chat_page_ring_sessions.h +++ b/code/ryzom/client/src/interface_v3/bot_chat_page_ring_sessions.h @@ -15,7 +15,7 @@ // along with this program. If not, see . #ifndef CL_BOT_CHAT_PAGE_RING_SESSIONS_H -#define CL_BOT_CHAT_PAGE_RING_SSSIONS_H +#define CL_BOT_CHAT_PAGE_RING_SESSIONS_H #include "bot_chat_page.h" #include "../entity_cl.h" diff --git a/code/ryzom/client/src/interface_v3/character_3d.cpp b/code/ryzom/client/src/interface_v3/character_3d.cpp index fca3dcb8f..c76407f11 100644 --- a/code/ryzom/client/src/interface_v3/character_3d.cpp +++ b/code/ryzom/client/src/interface_v3/character_3d.cpp @@ -564,7 +564,7 @@ CCharacter3D::CCharacter3D() _CurrentSetup.ArmsWidth = _CurrentSetup.LegsWidth = _CurrentSetup.BreastSize = -20.0f; _PelvisPos.set(0.f,0.f,-20.0f); _CurPosX = _CurPosY = _CurPosZ = 0.0f; - _CurRotX, _CurRotY, _CurRotZ = 0.0f; + _CurRotX = _CurRotY = _CurRotZ = 0.0f; _NextBlinkTime = 0; _CopyAnim=false; } diff --git a/code/ryzom/client/src/interface_v3/chat_window.cpp b/code/ryzom/client/src/interface_v3/chat_window.cpp index 24b1e15c6..e74392432 100644 --- a/code/ryzom/client/src/interface_v3/chat_window.cpp +++ b/code/ryzom/client/src/interface_v3/chat_window.cpp @@ -924,33 +924,28 @@ void CChatGroupWindow::removeAllFreeTellers() void CChatGroupWindow::saveFreeTeller(NLMISC::IStream &f) { f.serialVersion(2); - - uint32 nNbFreeTellerSaved = 0; - - f.serial(nNbFreeTellerSaved); - - // Don't save the free tellers - //// Save the free teller only if it is present in the friend list to avoid the only-growing situation - //// because free tellers are never deleted in game if we save/load all the free tellers, we just create more - //// and more container. - - //uint32 i, nNbFreeTellerSaved = 0; - //for (i = 0; i < _FreeTellers.size(); ++i) - // if (PeopleInterraction.FriendList.getIndexFromName(_FreeTellers[i]->getUCTitle()) != -1) - // nNbFreeTellerSaved++; - - //f.serial(nNbFreeTellerSaved); - - //for (i = 0; i < _FreeTellers.size(); ++i) - //{ - // CGroupContainer *pGC = _FreeTellers[i]; - // if (PeopleInterraction.FriendList.getIndexFromName(pGC->getUCTitle()) != -1) - // { - // ucstring sTitle = pGC->getUCTitle(); - // f.serial(sTitle); - // } - //} + // Save the free teller only if it is present in the friend list to avoid the only-growing situation + // because free tellers are never deleted in game if we save/load all the free tellers, we just create more + // and more container. + + uint32 i, nNbFreeTellerSaved = 0; + for (i = 0; i < _FreeTellers.size(); ++i) + if (PeopleInterraction.FriendList.getIndexFromName(_FreeTellers[i]->getUCTitle()) != -1) + nNbFreeTellerSaved++; + + f.serial(nNbFreeTellerSaved); + + for (i = 0; i < _FreeTellers.size(); ++i) + { + CGroupContainer *pGC = _FreeTellers[i]; + + if (PeopleInterraction.FriendList.getIndexFromName(pGC->getUCTitle()) != -1) + { + ucstring sTitle = pGC->getUCTitle(); + f.serial(sTitle); + } + } } //================================================================================= @@ -979,12 +974,11 @@ void CChatGroupWindow::loadFreeTeller(NLMISC::IStream &f) ucstring sTitle; f.serial(sTitle); - // Don't actually create the free teller - //CGroupContainer *pGC = createFreeTeller(sTitle, ""); + CGroupContainer *pGC = createFreeTeller(sTitle, ""); - //// With version 1 all tells are active because windows information have "title based" ids and no "sID based". - //if ((ver == 1) && (pGC != NULL)) - // pGC->setActive(false); + // With version 1 all tells are active because windows information have "title based" ids and no "sID based". + if ((ver == 1) && (pGC != NULL)) + pGC->setActive(false); } } diff --git a/code/ryzom/client/src/interface_v3/dbctrl_sheet.cpp b/code/ryzom/client/src/interface_v3/dbctrl_sheet.cpp index 088bcc571..293582f52 100644 --- a/code/ryzom/client/src/interface_v3/dbctrl_sheet.cpp +++ b/code/ryzom/client/src/interface_v3/dbctrl_sheet.cpp @@ -108,7 +108,7 @@ ucstring CControlSheetTooltipInfoWaiter::infoValidated(CDBCtrlSheet* ctrlSheet, CLuaStackRestorer lsr(ls, 0); CLuaIHM::pushReflectableOnStack(*ls, (CReflectableRefPtrTarget *)ctrlSheet); - ls->pushValue(LUA_GLOBALSINDEX); + ls->pushGlobalTable(); CLuaObject game(*ls); game = game["game"]; game.callMethodByNameNoThrow(luaMethodName.c_str(), 1, 1); @@ -591,7 +591,7 @@ bool CDBCtrlSheet::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup) return false; prop = (char*) xmlGetProp( cur, (xmlChar*)"dragable" ); - if( prop != NULL ) + if (prop) setDraggable( CInterfaceElement::convertBool(prop) ); else setDraggable( false ); @@ -3170,7 +3170,7 @@ void CDBCtrlSheet::getContextHelp(ucstring &help) const _PhraseAdapter = new CSPhraseComAdpater; _PhraseAdapter->Phrase = pPM->getPhrase(phraseId); CLuaIHM::pushReflectableOnStack(*ls, _PhraseAdapter); - ls->pushValue(LUA_GLOBALSINDEX); + ls->pushGlobalTable(); CLuaObject game(*ls); game = game["game"]; game.callMethodByNameNoThrow("updatePhraseTooltip", 1, 1); diff --git a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.cpp b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.cpp index 5db9ce827..74bd2be47 100644 --- a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.cpp +++ b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.cpp @@ -84,6 +84,8 @@ CDBGroupListSheet::CDBGroupListSheet(const TCtorParam ¶m) _CacheAnimalStatus= -1; _ListLeaveSpace= false; + + _Draggable = false; } // *************************************************************************** @@ -110,7 +112,7 @@ bool CDBGroupListSheet::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup) // value prop = xmlGetProp (cur, (xmlChar*)"value"); - if ( prop ) + if (prop) { // get a branch in the database. CCDBNodeBranch *branch= NLGUI::CDBManager::getInstance()->getDbBranch(prop); @@ -227,6 +229,10 @@ bool CDBGroupListSheet::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup) _AnimalStatus= NLGUI::CDBManager::getInstance()->getDbProp((const char*)prop, false); } + // issue #78: dragable is not parsed by _CtrlInfo, need to do it here. + prop = (char*) xmlGetProp( cur, (xmlChar*)"dragable" ); + if (prop) _Draggable = convertBool(prop); + return true; } @@ -864,6 +870,7 @@ void CDBGroupListSheet::setup() ctrl->setToolTipParent(getToolTipParent()); ctrl->setToolTipParentPosRef(getToolTipParentPosRef()); ctrl->setToolTipPosRef(getToolTipPosRef()); + ctrl->setDraggable(_Draggable); // link on the element i+_StartDbIdx if (_DisplayEmptySlot) { diff --git a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.h b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.h index a78ce8308..546b80b0d 100644 --- a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.h +++ b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet.h @@ -171,6 +171,7 @@ protected: bool _Squarify : 1; bool _CanDrop : 1; + bool _Draggable : 1; // Children bool _Setuped; diff --git a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.cpp b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.cpp index 6007c33b8..a05d1e4aa 100644 --- a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.cpp +++ b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.cpp @@ -69,6 +69,7 @@ CDBGroupListSheetText::CDBGroupListSheetText(const TCtorParam ¶m) _AnimalStatus= NULL; _CacheAnimalStatus= -1; _CanDrop= false; + _Draggable= false; for(uint i=0;igetDbBranch(prop); @@ -214,6 +215,10 @@ bool CDBGroupListSheetText::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup) _AnimalStatus= NLGUI::CDBManager::getInstance()->getDbProp((const char*)prop, false); } + // issue #78: dragable is not parsed by _CtrlInfo, need to do it here. + prop = (char*) xmlGetProp( cur, (xmlChar*)"dragable" ); + if (prop) _Draggable = convertBool(prop); + return true; } @@ -855,6 +860,7 @@ void CDBGroupListSheetText::setup() ctrl->setParamsOnLeftClick(toString(i)); ctrl->setActionOnRightClick("lst_rclick"); ctrl->setParamsOnRightClick(toString(i)); + ctrl->setDraggable(_Draggable); // Add it to the list. _List->addCtrl(ctrl); diff --git a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.h b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.h index 2ae903c25..e607883d3 100644 --- a/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.h +++ b/code/ryzom/client/src/interface_v3/dbgroup_list_sheet_text.h @@ -224,6 +224,7 @@ protected: bool _GrayTextWithCtrlState; bool _CanDrop; + bool _Draggable; // Common Info for ctrl and group CCtrlSheetInfo _CtrlInfo; diff --git a/code/ryzom/client/src/interface_v3/filtered_chat_summary.cpp b/code/ryzom/client/src/interface_v3/filtered_chat_summary.cpp index 40b8c7bd4..d4a00e8e4 100644 --- a/code/ryzom/client/src/interface_v3/filtered_chat_summary.cpp +++ b/code/ryzom/client/src/interface_v3/filtered_chat_summary.cpp @@ -23,7 +23,7 @@ void CFilteredChatSummary::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { sint ver= f.serialVersion(2); - f.serialCheck((uint32) 'USHC'); + f.serialCheck(NELID("USHC")); f.serial(SrcGuild); f.serial(SrcTeam); f.serial(SrcAroundMe); @@ -42,7 +42,7 @@ void CFilteredChatSummary::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CFilteredDynChatSummary::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { sint ver = f.serialVersion(0); - f.serialCheck((uint32) 'USHC'); + f.serialCheck(NELID("USHC")); if (ver >= 0) { for (uint8 i = 0; i < CChatGroup::MaxDynChanPerPlayer; i++) diff --git a/code/ryzom/client/src/interface_v3/group_compas.cpp b/code/ryzom/client/src/interface_v3/group_compas.cpp index 20257cbaa..d4d0631ce 100644 --- a/code/ryzom/client/src/interface_v3/group_compas.cpp +++ b/code/ryzom/client/src/interface_v3/group_compas.cpp @@ -68,7 +68,7 @@ void CCompassTarget::serial(NLMISC::IStream &f) return; } } - f.serialCheck((uint32) 'CTAR'); + f.serialCheck(NELID("CTAR")); f.serialVersion(0); f.serial(Pos); // for the name, try to save a string identifier if possible, because language may be changed between @@ -95,7 +95,7 @@ void CCompassTarget::serial(NLMISC::IStream &f) _PositionState = NULL; } } - f.serialCheck((uint32) '_END'); + f.serialCheck(NELID("_END")); // if language has been modified, then we are not able to display correctly the name, so just // reset the compass to north to avoid incoherency if (f.isReading()) @@ -811,18 +811,19 @@ void CGroupCompasMenu::setActive (bool state) uint nbUserLandMarks = std::min( uint(currCont->UserLandMarks.size()), CContinent::getMaxNbUserLandMarks() ); // Sort the landmarks - std::sort(currCont->UserLandMarks.begin(), currCont->UserLandMarks.end(), UserLandMarksSortPredicate); + std::vector sortedLandmarks(currCont->UserLandMarks); + std::sort(sortedLandmarks.begin(), sortedLandmarks.end(), UserLandMarksSortPredicate); for(k = 0; k < nbUserLandMarks; ++k) { - if (currCont->UserLandMarks[k].Type < CUserLandMark::UserLandMarkTypeCount) + if (sortedLandmarks[k].Type < CUserLandMark::UserLandMarkTypeCount) { CCompassTarget ct; ct.setType(CCompassTarget::UserLandMark); - ct.Pos = currCont->UserLandMarks[k].Pos; - ct.Name = currCont->UserLandMarks[k].Title; + ct.Pos = sortedLandmarks[k].Pos; + ct.Name = sortedLandmarks[k].Title; Targets.push_back(ct); - landMarkSubMenus[currCont->UserLandMarks[k].Type]->addLine(ct.Name, "set_compas", toString("compass=%s|id=%d|menu=%s", _TargetCompass.c_str(), (int) Targets.size() - 1, _Id.c_str())); + landMarkSubMenus[sortedLandmarks[k].Type]->addLine(ct.Name, "set_compas", toString("compass=%s|id=%d|menu=%s", _TargetCompass.c_str(), (int) Targets.size() - 1, _Id.c_str())); selectable= true; } } diff --git a/code/ryzom/client/src/interface_v3/group_in_scene_user_info.cpp b/code/ryzom/client/src/interface_v3/group_in_scene_user_info.cpp index e313c7ae4..76d97c519 100644 --- a/code/ryzom/client/src/interface_v3/group_in_scene_user_info.cpp +++ b/code/ryzom/client/src/interface_v3/group_in_scene_user_info.cpp @@ -41,16 +41,77 @@ uint CGroupInSceneUserInfo::_BatLength = 0; CCDBNodeLeaf *CGroupInSceneUserInfo::_Value = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueBegin = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueEnd = NULL; +NLMISC::CRefPtr CGroupInSceneUserInfo::_GuildIconLeaf[256]; // *************************************************************************** NLMISC_REGISTER_OBJECT(CViewBase, CGroupInSceneUserInfo, std::string, "in_scene_user_info"); REGISTER_UI_CLASS(CGroupInSceneUserInfo) +namespace { + +// Has more entries than actually in config, as not all types have all entries. +class CConfigSaveInsceneDB +{ +public: + void setPrefix(const std::string &prefix) { _DBPrefix = prefix; } + inline NLMISC::CCDBNodeLeaf *getGuildSymbol() { return _GuildSymbol ? (&*_GuildSymbol) : &*(_GuildSymbol = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "GUILD_SYMBOL")); } + inline NLMISC::CCDBNodeLeaf *getName() { return _Name ? (&*_Name) : &*(_Name = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NAME")); } + inline NLMISC::CCDBNodeLeaf *getTitle() { return _Title ? (&*_Title) : &*(_Title = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "TITLE")); } + inline NLMISC::CCDBNodeLeaf *getRPTags() { return _RPTags ? (&*_RPTags) : &*(_RPTags = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "RPTAGS")); } + inline NLMISC::CCDBNodeLeaf *getGuildName() { return _GuildName ? (&*_GuildName) : &*(_GuildName = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "GUILD_NAME")); } + inline NLMISC::CCDBNodeLeaf *getHP() { return _HP ? (&*_HP) : &*(_HP = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "HP")); } + inline NLMISC::CCDBNodeLeaf *getSta() { return _Sta ? (&*_Sta) : &*(_Sta = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "STA")); } + inline NLMISC::CCDBNodeLeaf *getSap() { return _Sap ? (&*_Sap) : &*(_Sap = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "SAP")); } + inline NLMISC::CCDBNodeLeaf *getFocus() { return _Focus ? (&*_Focus) : &*(_Focus = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "FOCUS")); } + inline NLMISC::CCDBNodeLeaf *getAction() { return _Action ? (&*_Action) : &*(_Action = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "ACTION")); } + inline NLMISC::CCDBNodeLeaf *getMessages() { return _Messages ? (&*_Messages) : &*(_Messages = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MESSAGES")); } + inline NLMISC::CCDBNodeLeaf *getPvPLogo() { return _PvPLogo ? (&*_PvPLogo) : &*(_PvPLogo = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "PVP_LOGO")); } + inline NLMISC::CCDBNodeLeaf *getNPCName() { return _NPCName ? (&*_NPCName) : &*(_NPCName = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NPCNAME")); } + inline NLMISC::CCDBNodeLeaf *getNPCTitle() { return _NPCTitle ? (&*_NPCTitle) : &*(_NPCTitle = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NPCTITLE")); } + inline NLMISC::CCDBNodeLeaf *getMissionIcon() { return _MissionIcon ? (&*_MissionIcon) : &*(_MissionIcon = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MISSION_ICON")); } + inline NLMISC::CCDBNodeLeaf *getMiniMissionIcon() { return _MiniMissionIcon ? (&*_MiniMissionIcon) : &*(_MiniMissionIcon = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MINI_MISSION_ICON")); } +private: + std::string _DBPrefix; + NLMISC::CRefPtr _GuildSymbol; + NLMISC::CRefPtr _Name; + NLMISC::CRefPtr _Title; + NLMISC::CRefPtr _RPTags; + NLMISC::CRefPtr _GuildName; + NLMISC::CRefPtr _HP; + NLMISC::CRefPtr _Sta; + NLMISC::CRefPtr _Sap; + NLMISC::CRefPtr _Focus; + NLMISC::CRefPtr _Action; + NLMISC::CRefPtr _Messages; + NLMISC::CRefPtr _PvPLogo; + NLMISC::CRefPtr _NPCName; + NLMISC::CRefPtr _NPCTitle; + NLMISC::CRefPtr _MissionIcon; + NLMISC::CRefPtr _MiniMissionIcon; +}; + +CConfigSaveInsceneDB _ConfigSaveInsceneDB[4]; // USER/FRIEND/ENEMY/SOURCE +bool _ConfigSaveInsceneDBInit = false; + +#define SAVE_USER 0 +#define SAVE_FRIEND 1 +#define SAVE_ENEMY 2 +#define SAVE_SOURCE 3 + +} CGroupInSceneUserInfo::CGroupInSceneUserInfo(const TCtorParam ¶m) : CGroupInScene(param) { + if (!_ConfigSaveInsceneDBInit) + { + _ConfigSaveInsceneDB[0].setPrefix("UI:SAVE:INSCENE:USER:"); + _ConfigSaveInsceneDB[1].setPrefix("UI:SAVE:INSCENE:FRIEND:"); + _ConfigSaveInsceneDB[2].setPrefix("UI:SAVE:INSCENE:ENEMY:"); + _ConfigSaveInsceneDB[3].setPrefix("UI:SAVE:INSCENE:SOURCE:"); + _ConfigSaveInsceneDBInit = true; + } _Name = NULL; _Title = NULL; _GuildName = NULL; @@ -130,7 +191,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity) bool needPvPLogo= false; bool permanentContent = false; bool rpTags = false; - bool displayMissionIcons = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:INSCENE:FRIEND:MISSION_ICON")->getValueBool(); + bool displayMissionIcons = _ConfigSaveInsceneDB[SAVE_FRIEND].getMissionIcon()->getValueBool(); // Names const char *templateName; @@ -156,7 +217,6 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity) // Active fields and bars if ( isForageSource ) { - string dbEntry = "UI:SAVE:INSCENE:SOURCE:"; CForageSourceCL *forageSource = static_cast(entity); name = !entityName.empty() /*&& NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()*/; @@ -175,32 +235,32 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity) } else if(npcFriendAndNeutral) { - string dbEntry; + int dbEntry; getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars ); // For RoleMasters, merchants etc... must display name and function, and nothing else for(uint i=0;igetDbProp(dbEntry+"NPCNAME")->getValueBool(); + name= !entityName.empty() && _ConfigSaveInsceneDB[dbEntry].getNPCName()->getValueBool(); symbol= false; - title= !entityTitle.empty() && CDBManager::getInstance()->getDbProp(dbEntry+"NPCTITLE")->getValueBool(); + title= !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getNPCTitle()->getValueBool(); guildName= false; templateName = "in_scene_user_info"; - rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"RPTAGS")->getValueBool(); + rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && _ConfigSaveInsceneDB[dbEntry].getRPTags()->getValueBool(); } else { // Base entry in database - string dbEntry; + int dbEntry; getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars ); - name = !entityName.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool(); - title = !entityTitle.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"TITLE")->getValueBool(); - rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"RPTAGS")->getValueBool(); + name = !entityName.empty() && _ConfigSaveInsceneDB[dbEntry].getName()->getValueBool(); + title = !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getTitle()->getValueBool(); + rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && _ConfigSaveInsceneDB[dbEntry].getRPTags()->getValueBool(); // if name is empty but not title, title is displayed as name - if (!title && entityName.empty() && !entityTitle.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()) + if (!title && entityName.empty() && !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getName()->getValueBool()) title = true; templateName = "in_scene_user_info"; // special guild - if(NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"GUILD_SYMBOL")->getValueBool()) + if(_ConfigSaveInsceneDB[dbEntry].getGuildSymbol()->getValueBool()) { // if symbol not still available, wait for one when VP received symbol = (entity->getGuildSymbol() != 0); @@ -211,7 +271,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity) symbol= false; needGuildSymbolId = false; } - if(NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"GUILD_NAME")->getValueBool()) + if(_ConfigSaveInsceneDB[dbEntry].getGuildName()->getValueBool()) { // if guild name not still available, wait for one when VP received guildName = (entity->getGuildNameID() != 0); @@ -222,7 +282,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity) guildName= false; needGuildNameId= false; } - needPvPLogo = NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"PVP_LOGO")->getValueBool(); + needPvPLogo = _ConfigSaveInsceneDB[dbEntry].getPvPLogo()->getValueBool(); eventFaction = (entity->getEventFactionID() != 0); } @@ -799,9 +859,9 @@ REGISTER_ACTION_HANDLER( CHandlerResetCharacterInScene, "reset_character_in_scen // *************************************************************************** -void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, std::string& dbEntry, bool *bars ) +void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, int &dbEntry, bool *bars ) { - dbEntry = isUser?"UI:SAVE:INSCENE:USER:":isFriend?"UI:SAVE:INSCENE:FRIEND:":"UI:SAVE:INSCENE:ENEMY:"; + dbEntry = isUser?SAVE_USER:isFriend?SAVE_FRIEND:SAVE_ENEMY; // if currently is edition mode, then bars are not displayed if (ClientCfg.R2EDEnabled && R2::isEditionCurrent()) { @@ -813,11 +873,11 @@ void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser, } else { - bars[HP] = NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"HP")->getValueBool(); - bars[SAP] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"SAP")->getValueBool(); - bars[STA] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"STA")->getValueBool(); - bars[Focus] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"FOCUS")->getValueBool(); - bars[Action] = (isUser) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"ACTION")->getValueBool(); + bars[HP] = _ConfigSaveInsceneDB[dbEntry].getHP()->getValueBool(); + bars[SAP] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getSap()->getValueBool(); + bars[STA] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getSta()->getValueBool(); + bars[Focus] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getFocus()->getValueBool(); + bars[Action] = (isUser) && _ConfigSaveInsceneDB[dbEntry].getAction()->getValueBool(); } } @@ -831,7 +891,7 @@ void CGroupInSceneUserInfo::setLeftGroupActive( bool active ) if ( _Entity->isUser() || _Entity->isForageSource() ) return; - string dbEntry; + int dbEntry; bool barSettings [NumBars]; getBarSettings( CInterfaceManager::getInstance(), _Entity->isUser(), _Entity->isPlayer(), _Entity->isViewedAsFriend(), dbEntry, barSettings ); @@ -943,8 +1003,13 @@ void CGroupInSceneUserInfo::updateDynamicData () if (_Entity->getGuildSymbol() != 0) { CInterfaceManager *pIM = CInterfaceManager::getInstance(); - string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON"; - NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf)->setValue64(_Entity->getGuildSymbol()); + if (!_GuildIconLeaf[_Entity->slot()]) + { + string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON"; + _GuildIconLeaf[_Entity->slot()] = NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf); + } + nlassert(&*_GuildIconLeaf[_Entity->slot()]); + (&*_GuildIconLeaf[_Entity->slot()])->setValue64(_Entity->getGuildSymbol()); } // Set the event faction diff --git a/code/ryzom/client/src/interface_v3/group_in_scene_user_info.h b/code/ryzom/client/src/interface_v3/group_in_scene_user_info.h index 4a9dd6ddd..3869a74b1 100644 --- a/code/ryzom/client/src/interface_v3/group_in_scene_user_info.h +++ b/code/ryzom/client/src/interface_v3/group_in_scene_user_info.h @@ -72,7 +72,7 @@ protected: }; /// Fill NumBars elements into bars and set dbEntry - static void getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, std::string& dbEntry, bool *bars ); + static void getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, int &dbEntry, bool *bars ); // The entity (character or forage source) CEntityCL *_Entity; @@ -97,6 +97,9 @@ protected: static NLMISC::CCDBNodeLeaf *_ValueBegin; static NLMISC::CCDBNodeLeaf *_ValueEnd; + // Guild icon leafs + static NLMISC::CRefPtr _GuildIconLeaf[256]; + // Special guild bool _NeedGuildNameId; bool _NeedGuildSymbolId; diff --git a/code/ryzom/client/src/interface_v3/group_map.cpp b/code/ryzom/client/src/interface_v3/group_map.cpp index 8cf3e4a23..31d70d0d7 100644 --- a/code/ryzom/client/src/interface_v3/group_map.cpp +++ b/code/ryzom/client/src/interface_v3/group_map.cpp @@ -2390,8 +2390,9 @@ void CGroupMap::createContinentLandMarks() // Continent Landmarks createLMWidgets(_CurContinent->ContLandMarks); + uint nbUserLandMarks = std::min( uint(_CurContinent->UserLandMarks.size()), CContinent::getMaxNbUserLandMarks()); // User Landmarks - for(k = 0; k < _CurContinent->UserLandMarks.size(); ++k) + for(k = 0; k < nbUserLandMarks; ++k) { NLMISC::CVector2f mapPos; worldToMap(mapPos, _CurContinent->UserLandMarks[k].Pos); @@ -2429,7 +2430,8 @@ void CGroupMap::updateUserLandMarks() removeLandMarks(_UserLM); // Re create User Landmarks - for(k = 0; k < _CurContinent->UserLandMarks.size(); ++k) + uint nbUserLandMarks = std::min( uint(_CurContinent->UserLandMarks.size()), CContinent::getMaxNbUserLandMarks()); + for(k = 0; k < nbUserLandMarks; ++k) { NLMISC::CVector2f mapPos; worldToMap(mapPos, _CurContinent->UserLandMarks[k].Pos); @@ -2520,7 +2522,7 @@ CCtrlButton *CGroupMap::addUserLandMark(const NLMISC::CVector2f &pos, const ucst void CGroupMap::removeUserLandMark(CCtrlButton *button) { if (_CurContinent == NULL) return; - nlassert(_CurContinent->UserLandMarks.size() == _UserLM.size()); + nlassert(_CurContinent->UserLandMarks.size() >= _UserLM.size()); for(uint k = 0; k < _UserLM.size(); ++k) { if (_UserLM[k] == button) @@ -2528,6 +2530,13 @@ void CGroupMap::removeUserLandMark(CCtrlButton *button) delCtrl(_UserLM[k]); _UserLM.erase(_UserLM.begin() + k); _CurContinent->UserLandMarks.erase(_CurContinent->UserLandMarks.begin() + k); + + if (_CurContinent->UserLandMarks.size() > _UserLM.size()) + { + // if user has over the limit landmarks, then rebuild visible markers + updateUserLandMarks(); + } + return; } } @@ -2537,7 +2546,7 @@ void CGroupMap::removeUserLandMark(CCtrlButton *button) void CGroupMap::updateUserLandMark(CCtrlButton *button, const ucstring &newTitle, const CUserLandMark::EUserLandMarkType lmType) { if (_CurContinent == NULL) return; - nlassert(_CurContinent->UserLandMarks.size() == _UserLM.size()); + nlassert(_CurContinent->UserLandMarks.size() >= _UserLM.size()); for(uint k = 0; k < _UserLM.size(); ++k) { if (_UserLM[k] == button) @@ -2557,7 +2566,7 @@ CUserLandMark CGroupMap::getUserLandMark(CCtrlButton *button) const { CUserLandMark ulm; if (_CurContinent == NULL) return ulm; - nlassert(_CurContinent->UserLandMarks.size() == _UserLM.size()); + nlassert(_CurContinent->UserLandMarks.size() >= _UserLM.size()); for(uint k = 0; k < _UserLM.size(); ++k) { if (_UserLM[k] == button) @@ -2569,15 +2578,6 @@ CUserLandMark CGroupMap::getUserLandMark(CCtrlButton *button) const return ulm; } -//============================================================================================================ -void CGroupMap::removeExceedingUserLandMarks(uint maxNumber) -{ - while (_UserLM.size() > maxNumber) - { - removeUserLandMark(_UserLM.back()); - } -} - //============================================================================================================ uint CGroupMap::getNumUserLandMarks() const diff --git a/code/ryzom/client/src/interface_v3/group_map.h b/code/ryzom/client/src/interface_v3/group_map.h index 36ec0452e..a252bae11 100644 --- a/code/ryzom/client/src/interface_v3/group_map.h +++ b/code/ryzom/client/src/interface_v3/group_map.h @@ -171,8 +171,6 @@ public: void targetLandmark(CCtrlButton *lm); // get the world position of a landmark or return vector Null if not found void getLandmarkPosition(const CCtrlButton *lm, NLMISC::CVector2f &worldPos); - // remove some landmarks if there are too many - void removeExceedingUserLandMarks(uint maxNumber); //Remove and re-create UserLandMarks void updateUserLandMarks(); diff --git a/code/ryzom/client/src/interface_v3/group_quick_help.cpp b/code/ryzom/client/src/interface_v3/group_quick_help.cpp index 8990d46d8..d2444d413 100644 --- a/code/ryzom/client/src/interface_v3/group_quick_help.cpp +++ b/code/ryzom/client/src/interface_v3/group_quick_help.cpp @@ -163,7 +163,7 @@ void CGroupQuickHelp::setGroupTextSize (CInterfaceGroup *group, bool selected) { bool globalColor = selected ? TextColorGlobalColor : _NonSelectedGlobalColor; bool linkGlobalColor = selected ? LinkColorGlobalColor : _NonSelectedGlobalColor; - uint fontSize = selected ? TextFontSize : _NonSelectedSize;_NonSelectedSize; + uint fontSize = selected ? TextFontSize : _NonSelectedSize; NLMISC::CRGBA color = selected ? TextColor : _NonSelectedColor; NLMISC::CRGBA linkColor = selected ? LinkColor : _NonSelectedLinkColor; diff --git a/code/ryzom/client/src/interface_v3/interface_manager.cpp b/code/ryzom/client/src/interface_v3/interface_manager.cpp index d352aff91..df2cb0376 100644 --- a/code/ryzom/client/src/interface_v3/interface_manager.cpp +++ b/code/ryzom/client/src/interface_v3/interface_manager.cpp @@ -21,8 +21,6 @@ // Memory #include -#include "game_share/ryzom_version.h" - #include "nel/misc/i_xml.h" #include "nel/misc/o_xml.h" #include "nel/misc/algo.h" @@ -131,29 +129,7 @@ using namespace NLGUI; #include "parser_modules.h" #include "../global.h" - -#ifdef HAVE_REVISION_H -#include "revision.h" -#endif - -#if defined(HAVE_X86_64) -#define RYZOM_ARCH "x64" -#elif defined(HAVE_X86) -#define RYZOM_ARCH "x86" -#elif defined(HAVE_ARM) -#define RYZOM_ARCH "arm" -#else -#define RYZOM_ARCH "unknow" -#endif -#if defined(NL_OS_WINDOWS) -#define RYZOM_SYSTEM "windows" -#elif defined(NL_OS_MAC) -#define RYZOM_SYSTEM "mac" -#elif defined(NL_OS_UNIX) -#define RYZOM_SYSTEM "unix" -#else -#define RYZOM_SYSTEM "unkown" -#endif +#include "user_agent.h" using namespace NLMISC; @@ -355,7 +331,7 @@ public: case 't': // add text ID formatedResult += paramString; break; - + case 'P': case 'p': // add player name if (ClientCfg.Local) @@ -489,18 +465,10 @@ CInterfaceManager::CInterfaceManager() CViewTextID::setTextProvider( &SMTextProvider ); CViewTextFormated::setFormatter( &RyzomTextFormatter ); - char buffer[256]; - -#ifdef REVISION - sprintf(buffer, "%s.%s-%s-%s", RYZOM_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH); -#else - sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH); -#endif - CGroupHTML::options.trustedDomains = ClientCfg.WebIgTrustedDomains; CGroupHTML::options.languageCode = ClientCfg.getHtmlLanguageCode(); CGroupHTML::options.appName = "Ryzom"; - CGroupHTML::options.appVersion = buffer; + CGroupHTML::options.appVersion = getUserAgent(); NLGUI::CDBManager::getInstance()->resizeBanks( NB_CDB_BANKS ); interfaceLinkUpdater = new CInterfaceLink::CInterfaceLinkUpdater(); @@ -511,6 +479,8 @@ CInterfaceManager::CInterfaceManager() _LogState = false; _KeysLoaded = false; CWidgetManager::getInstance()->resetColorProps(); + CWidgetManager::getInstance()->resetAlphaRolloverSpeedProps(); + CWidgetManager::getInstance()->resetGlobalAlphasProps(); _NeutralColor = NULL; _WarningColor = NULL; _ErrorColor = NULL; @@ -576,7 +546,7 @@ CInterfaceManager::~CInterfaceManager() // release the database observers releaseServerToLocalAutoCopyObservers(); - + /* removeFlushObserver( interfaceLinkUpdater ); delete interfaceLinkUpdater; @@ -599,7 +569,7 @@ void CInterfaceManager::reset() _NeutralColor = NULL; _WarningColor = NULL; _ErrorColor = NULL; - + } // ------------------------------------------------------------------------------------------------ @@ -742,7 +712,7 @@ void CInterfaceManager::initOutGame() // Init LUA Scripting initLUA(); - if (ClientCfg.SelectCharacter != -1) + if (ClientCfg.SelectCharacter != -1) return; { @@ -834,7 +804,7 @@ void CInterfaceManager::uninitOutGame() initStart = ryzomGetLocalTime (); CWidgetManager::getInstance()->activateMasterGroup ("ui:outgame", false); - + CInterfaceParser *parser = dynamic_cast< CInterfaceParser* >( CWidgetManager::getInstance()->getParser() ); //nlinfo ("%d seconds for activateMasterGroup", (uint32)(ryzomGetLocalTime ()-initStart)/1000); initStart = ryzomGetLocalTime (); @@ -1119,6 +1089,7 @@ void CInterfaceManager::configureQuitDialogBox() // Show Launch Editor if not in editor mode CInterfaceElement *eltCancel = quitDlg->getElement(quitDialogStr+":cancel"); CInterfaceElement *eltEdit = quitDlg->getElement(quitDialogStr+":launch_editor"); + if (eltEdit) { if (UserRoleInSession != R2::TUserRole::ur_editor && !sessionOwner) @@ -1189,6 +1160,18 @@ void CInterfaceManager::configureQuitDialogBox() eltQuitNow->setActive(false); } } + + if (NoLogout) + { + eltEdit->setY(0); + eltEdit->setActive(false); + eltQuit->setY(0); + eltQuit->setActive(false); + eltQuitNow->setY(0); + eltQuitNow->setActive(false); + eltRet->setY(0); + eltRet->setActive(false); + } } // Make all controls have the same size @@ -1420,8 +1403,9 @@ void CInterfaceManager::uninitInGame1 () _NeutralColor = NULL; _WarningColor = NULL; _ErrorColor = NULL; - CWidgetManager::getInstance()->resetAlphaRolloverSpeed(); CWidgetManager::getInstance()->resetColorProps(); + CWidgetManager::getInstance()->resetAlphaRolloverSpeedProps(); + CWidgetManager::getInstance()->resetGlobalAlphasProps(); #ifdef AJM_DEBUG_TRACK_INTERFACE_GROUPS CInterfaceManager::getInstance()->DebugTrackGroupsDump(); @@ -1572,10 +1556,10 @@ void CInterfaceManager::setupOptions() { CWidgetManager *wm = CWidgetManager::getInstance(); wm->setupOptions(); - + // Try to change font if any string sFont = wm->getSystemOption( CWidgetManager::OptionFont ).getValStr(); - + if ((!sFont.empty()) && (Driver != NULL)) resetTextContext(sFont.c_str(), true); // Continue to parse the rest of the interface @@ -1660,7 +1644,7 @@ bool CInterfaceManager::loadConfig (const string &filename) // serial user chats info (serial it before position of windows so that they can be updated properly) if (ver >= 1) { - f.serialCheck(uint32('_ICU')); + f.serialCheck(NELID("_ICU")); if (!PeopleInterraction.loadUserChatsInfos(f)) { nlwarning("Bad user chat saving"); @@ -1668,7 +1652,7 @@ bool CInterfaceManager::loadConfig (const string &filename) } // header - f.serialCheck(uint32('GFCI')); + f.serialCheck(NELID("GFCI")); f.serial(nNbMode); f.serial(_CurrentMode); if(ver>=10) @@ -1807,8 +1791,7 @@ bool CInterfaceManager::loadConfig (const string &filename) // ------------------------------------------------------------------------------------------------ void CInterfaceManager::CDBLandmarkObs::update(ICDBNode *node) { - uint nbBonusLandmarks = ((CCDBNodeLeaf*)node)->getValue32(); - ContinentMngr.checkNumberOfUserLandmarks( STANDARD_NUM_USER_LANDMARKS + nbBonusLandmarks ); + ContinentMngr.updateUserLandMarks(); } @@ -1894,7 +1877,7 @@ bool CInterfaceManager::saveConfig (const string &filename) f.serialVersion(ICFG_STREAM_VERSION); // serial user chats info (serial it before position of windows so that they can be updated properly) - f.serialCheck(uint32('_ICU')); + f.serialCheck(NELID("_ICU")); if (!PeopleInterraction.saveUserChatsInfos(f)) { nlwarning("Config saving failed"); @@ -1904,7 +1887,7 @@ bool CInterfaceManager::saveConfig (const string &filename) } // header - f.serialCheck(uint32('GFCI')); + f.serialCheck(NELID("GFCI")); f.serial(i); f.serial(_CurrentMode); f.serial(_LastInGameScreenW); @@ -1978,7 +1961,11 @@ void CInterfaceManager::drawViews(NL3D::UCamera camera) // Update Player characteristics (for Item carac requirement Redifying) nlctassert(CHARACTERISTICS::NUM_CHARACTERISTICS==8); for (uint i=0; igetDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i)); + { + NLMISC::CCDBNodeLeaf *node = _CurrentPlayerCharacLeaf[i] ? &*_CurrentPlayerCharacLeaf[i] + : &*(_CurrentPlayerCharacLeaf[i] = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i), false)); + _CurrentPlayerCharac[i] = node ? node->getValue32() : 0; + } CWidgetManager::getInstance()->drawViews( camera ); @@ -2319,7 +2306,7 @@ void CInterfaceManager::displaySystemInfo(const ucstring &str, const string &cat // If over popup a string at the bottom of the screen if ((mode == CClientConfig::SSysInfoParam::Over) || (mode == CClientConfig::SSysInfoParam::OverOnly)) InSceneBubbleManager.addMessagePopup(str, color); - else if ( (mode == CClientConfig::SSysInfoParam::Around || mode == CClientConfig::SSysInfoParam::CenterAround) + else if ( (mode == CClientConfig::SSysInfoParam::Around || mode == CClientConfig::SSysInfoParam::CenterAround) && PeopleInterraction.AroundMe.Window) PeopleInterraction.ChatInput.AroundMe.displayMessage(str, color, 2); } @@ -3553,7 +3540,7 @@ void CInterfaceManager::CServerToLocalAutoCopy::init(const std::string &dbPath) if(_ServerCounter) { ICDBNode::CTextId textId; - + // **** Add Observers on all nodes // add the observers when server node change textId = ICDBNode::CTextId( string("SERVER:") + dbPath ); @@ -3730,23 +3717,23 @@ char* CInterfaceManager::getTimestampHuman(const char* format /* "[%H:%M:%S] " * /* * Parse tokens in a chatmessage or emote - * + * * Valid subjects: * $me$ * $t$ * $tt$ * $tm1$..$tm8$ - * + * * Valid parameters: * $.name$ * $.title$ - * $.race$ - * $.guild$ + * $.race$ + * $.guild$ * $.gs(m/f/n)$ * * Default parameter if parameter result is empty: * $./$ - * + * * All \d's in default parameter remove a following character. */ bool CInterfaceManager::parseTokens(ucstring& ucstr) @@ -3764,14 +3751,14 @@ bool CInterfaceManager::parseTokens(ucstring& ucstr) endless_loop_protector++; if (endless_loop_protector > 100) { - break; + break; } // Get the whole token substring first end_pos = str.find(end_token, start_pos + 1); - if ((start_pos == ucstring::npos) || - (end_pos == ucstring::npos) || + if ((start_pos == ucstring::npos) || + (end_pos == ucstring::npos) || (end_pos <= start_pos + 1)) { // Wrong formatting; give up on this one. @@ -3887,7 +3874,7 @@ bool CInterfaceManager::parseTokens(ucstring& ucstr) // Index is the database index (serverIndex() not used for team list) CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp( NLMISC::toString(TEAM_DB_PATH ":%hu:NAME", indexInTeam ), false); if (pNL && pNL->getValueBool() ) - { + { // There is a character corresponding to this index pNL = NLGUI::CDBManager::getInstance()->getDbProp( NLMISC::toString( TEAM_DB_PATH ":%hu:UID", indexInTeam ), false ); if (pNL) diff --git a/code/ryzom/client/src/interface_v3/interface_manager.h b/code/ryzom/client/src/interface_v3/interface_manager.h index 567c07a7b..36bd909e3 100644 --- a/code/ryzom/client/src/interface_v3/interface_manager.h +++ b/code/ryzom/client/src/interface_v3/interface_manager.h @@ -633,7 +633,8 @@ private: std::vector _EmoteCmds; // Item Carac requirement - sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS]; + sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS]; + NLMISC::CRefPtr _CurrentPlayerCharacLeaf[CHARACTERISTICS::NUM_CHARACTERISTICS]; // observers for copying database branch changes CServerToLocalAutoCopy ServerToLocalAutoCopyInventory; diff --git a/code/ryzom/client/src/interface_v3/interface_options_ryzom.h b/code/ryzom/client/src/interface_v3/interface_options_ryzom.h index 8862eaea6..ebce72956 100644 --- a/code/ryzom/client/src/interface_v3/interface_options_ryzom.h +++ b/code/ryzom/client/src/interface_v3/interface_options_ryzom.h @@ -16,7 +16,7 @@ #ifndef IF_OPTIONS_RZ -#define IP_OPTIONS_RZ +#define IF_OPTIONS_RZ #include "nel/gui/interface_options.h" diff --git a/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp b/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp index 06b0b8557..fe4c6a716 100644 --- a/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp +++ b/code/ryzom/client/src/interface_v3/lua_ihm_ryzom.cpp @@ -187,9 +187,11 @@ static DECLARE_INTERFACE_USER_FCT(lua) // *** clear return value const std::string retId= "__ui_internal_ret_"; CLuaStackChecker lsc(&ls); + ls.pushGlobalTable(); ls.push(retId); ls.pushNil(); - ls.setTable(LUA_GLOBALSINDEX); + ls.setTable(-3); //pop pop + ls.pop(); // *** execute script @@ -201,8 +203,10 @@ static DECLARE_INTERFACE_USER_FCT(lua) // *** retrieve and convert return value + ls.pushGlobalTable(); ls.push(retId); - ls.getTable(LUA_GLOBALSINDEX); + ls.getTable(-2); + ls.remove(-2); bool ok= false; sint type= ls.type(); if (type==LUA_TBOOLEAN) @@ -370,7 +374,7 @@ void CLuaIHMRyzom::RegisterRyzomFunctions( NLGUI::CLuaState &ls ) ls.registerFunc("SNode", CUICtor::SNode); // *** Register the metatable for access to client.cfg (nb nico this may be more general later -> access to any config file ...) - ls.pushValue(LUA_GLOBALSINDEX); + ls.pushGlobalTable(); CLuaObject globals(ls); CLuaObject clientCfg = globals.newTable("config"); CLuaObject mt = globals.newTable("__cfmt"); diff --git a/code/ryzom/client/src/interface_v3/people_interraction.cpp b/code/ryzom/client/src/interface_v3/people_interraction.cpp index b0a050f29..332bcac57 100644 --- a/code/ryzom/client/src/interface_v3/people_interraction.cpp +++ b/code/ryzom/client/src/interface_v3/people_interraction.cpp @@ -558,7 +558,8 @@ void CPeopleInterraction::createTeamList() { CInterfaceLink *il = new CInterfaceLink; vector targets; - il->init(targets, sExpr, sAction, sParams, sCond, TeamChat->getContainer()); + vector cdbTargets; + il->init(targets, cdbTargets, sExpr, sAction, sParams, sCond, TeamChat->getContainer()); } } @@ -1694,14 +1695,14 @@ bool CPeopleInterraction::saveUserChatsInfos(NLMISC::IStream &f) try { sint ver= f.serialVersion(USER_CHATS_INFO_VERSION); - f.serialCheck((uint32) 'TAHC'); + f.serialCheck(NELID("TAHC")); //saveFilteredChat(f, MainChat); saveFilteredChat(f, ChatGroup); for(uint k = 0; k < MaxNumUserChats; ++k) { saveFilteredChat(f, UserChat[k]); } - f.serialCheck((uint32) 'TAHC'); + f.serialCheck(NELID("TAHC")); if (ver>=1) { CChatGroupWindow *pCGW = PeopleInterraction.getChatGroupWindow(); @@ -1731,7 +1732,7 @@ bool CPeopleInterraction::saveUserDynChatsInfos(NLMISC::IStream &f) try { sint ver = f.serialVersion(USER_DYN_CHATS_INFO_VERSION); - f.serialCheck((uint32) 'OMGY'); + f.serialCheck(NELID("OMGY")); if (ver >= 1) { saveFilteredDynChat(f, TheUserChat); @@ -1754,7 +1755,7 @@ bool CPeopleInterraction::loadUserChatsInfos(NLMISC::IStream &f) { bool present; sint ver = f.serialVersion(USER_CHATS_INFO_VERSION); - f.serialCheck((uint32) 'TAHC'); + f.serialCheck(NELID("TAHC")); f.serial(present); if (!present) { @@ -1776,7 +1777,7 @@ bool CPeopleInterraction::loadUserChatsInfos(NLMISC::IStream &f) setupUserChatFromSummary(fcs, UserChat[k]); } } - f.serialCheck((uint32) 'TAHC'); + f.serialCheck(NELID("TAHC")); if (ver>=1) { // CChatGroupWindow *pCGW = PeopleInterraction.getChatGroupWindow(); @@ -1818,7 +1819,7 @@ bool CPeopleInterraction::loadUserDynChatsInfos(NLMISC::IStream &f) { bool present; sint ver = f.serialVersion(USER_DYN_CHATS_INFO_VERSION); - f.serialCheck((uint32) 'OMGY'); + f.serialCheck(NELID("OMGY")); f.serial(present); if (!present) { diff --git a/code/ryzom/client/src/interface_v3/sphrase_manager.cpp b/code/ryzom/client/src/interface_v3/sphrase_manager.cpp index 8abb66c8c..3d6155d23 100644 --- a/code/ryzom/client/src/interface_v3/sphrase_manager.cpp +++ b/code/ryzom/client/src/interface_v3/sphrase_manager.cpp @@ -941,6 +941,8 @@ void CSPhraseManager::reset() CSkillManager *pSM= CSkillManager::getInstance(); pBM->removeBrickLearnedCallback(&_ProgressionUpdate); pSM->removeSkillChangeCallback(&_ProgressionUpdate); + + _TotalMalusEquipLeaf = NULL; } // *************************************************************************** @@ -1122,7 +1124,9 @@ void CSPhraseManager::buildPhraseDesc(ucstring &text, const CSPhraseCom &phrase, // **** Compute Phrase Elements from phrase // get the current action malus (0-100) uint32 totalActionMalus= 0; - CCDBNodeLeaf *actMalus= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false); + CCDBNodeLeaf *actMalus = _TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf + : &*(_TotalMalusEquipLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false)); + // root brick must not be Power or aura, because Action malus don't apply to them // (ie leave 0 ActionMalus for Aura or Powers if(actMalus && !rootBrick->isSpecialPower()) @@ -1652,7 +1656,8 @@ float CSPhraseManager::getPhraseSumBrickProp(const CSPhraseCom &phrase, uint else if(propId==CSBrickManager::getInstance()->StaPropId && brick->Properties[j].PropId==CSBrickManager::getInstance()->StaWeightFactorId) { CInterfaceManager *im = CInterfaceManager::getInstance(); - uint32 weight = (uint32) NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")->getValue32() / 10; // weight must be in dg here + if (!_ServerUserDefaultWeightHandsLeaf) _ServerUserDefaultWeightHandsLeaf = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS"); + uint32 weight = (uint32)(&*_ServerUserDefaultWeightHandsLeaf)->getValue32() / 10; // weight must be in dg here CDBCtrlSheet *ctrlSheet = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:gestionsets:hands:handr")); if (ctrlSheet) { @@ -4501,7 +4506,8 @@ uint32 CSPhraseManager::getTotalActionMalus(const CSPhraseCom &phrase) const CInterfaceManager *pIM = CInterfaceManager::getInstance(); CSBrickManager *pBM= CSBrickManager::getInstance(); uint32 totalActionMalus= 0; - CCDBNodeLeaf *actMalus= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false); + CCDBNodeLeaf *actMalus = _TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf + : &*(_TotalMalusEquipLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false)); // root brick must not be Power or aura, because Action malus don't apply to them // (ie leave 0 ActionMalus for Aura or Powers if (!phrase.Bricks.empty()) diff --git a/code/ryzom/client/src/interface_v3/sphrase_manager.h b/code/ryzom/client/src/interface_v3/sphrase_manager.h index b28ff39ed..c14b584ab 100644 --- a/code/ryzom/client/src/interface_v3/sphrase_manager.h +++ b/code/ryzom/client/src/interface_v3/sphrase_manager.h @@ -651,6 +651,10 @@ private: void computePhraseProgression(); void insertProgressionSkillRecurs(SKILLS::ESkills skill, uint32 value, sint *skillReqLevel, std::vector &skillsToInsert); + mutable NLMISC::CRefPtr _TotalMalusEquipLeaf; + + NLMISC::CRefPtr _ServerUserDefaultWeightHandsLeaf; + // @} /// return the skill of the root diff --git a/code/ryzom/client/src/landscape_poly_drawer.h b/code/ryzom/client/src/landscape_poly_drawer.h index 0012b5dcb..73d7fcadc 100644 --- a/code/ryzom/client/src/landscape_poly_drawer.h +++ b/code/ryzom/client/src/landscape_poly_drawer.h @@ -95,11 +95,11 @@ public: private: - // renderAll is called in main loop. It can called beginRenderLandscapePolyPart and renderLandscapePolyPart + // renderScene is called in main loop. It can called beginRenderLandscapePolyPart and renderLandscapePolyPart // methods. - friend void renderAll(bool); + friend void renderScene(); - // Enable stencil test and initialize function and operation of stencil at the beginning of renderAll method, + // Enable stencil test and initialize function and operation of stencil at the beginning of renderScene method, // before opaque render of canopy and main scene parts. // The eighth bit will be written with a 0 during next render to mark stencil buffer parts which will // support Shadow Volume algorithm. diff --git a/code/ryzom/client/src/login.cpp b/code/ryzom/client/src/login.cpp index 69fc35230..45e3fea51 100644 --- a/code/ryzom/client/src/login.cpp +++ b/code/ryzom/client/src/login.cpp @@ -1943,16 +1943,21 @@ class CAHInitResLod : public IActionHandler VideoModes.clear(); StringModeList.clear(); - StringModeList.push_back("uiConfigWindowed"); CurrentMode = getRyzomModes(VideoModes, StringModeList); + // getRyzomModes() expects empty list, so we need to insert 'Windowed' after mode list is filled + StringModeList.insert(StringModeList.begin(), "uiConfigWindowed"); + // If the client is in windowed mode, still in windowed mode and do not change anything if (ClientCfg.Windowed) CurrentMode = 0; // If we have not found the mode so it can be an error or machine change, so propose the first available else if (CurrentMode == -1) CurrentMode = 1; + // We inserted 'Windowed' as first mode, so index needs to move too + else + ++CurrentMode; CInterfaceManager *pIM = CInterfaceManager::getInstance(); CViewText *pVT = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:login:checkpass:content:res_value")); @@ -2111,7 +2116,12 @@ class CAHUninitResLod : public IActionHandler //nlinfo("CAHUninitResLod called"); // If the mode requested is a windowed mode do nothnig - if (CurrentMode != 0) + if (CurrentMode == 0) + { + ClientCfg.Windowed = true; + ClientCfg.writeBool("FullScreen", false); + } + else { ClientCfg.Windowed = false; // Get W, H @@ -2125,6 +2135,10 @@ class CAHUninitResLod : public IActionHandler } ClientCfg.Width = w; ClientCfg.Height = h; + + ClientCfg.writeBool("FullScreen", true); + ClientCfg.writeInt("Width", w); + ClientCfg.writeInt("Height", h); } if (CurrentPreset != 4) // CInterfaceDDX::CustomPreset diff --git a/code/ryzom/client/src/login_patch.cpp b/code/ryzom/client/src/login_patch.cpp index 860f5c7f2..5b9a83c83 100644 --- a/code/ryzom/client/src/login_patch.cpp +++ b/code/ryzom/client/src/login_patch.cpp @@ -20,6 +20,12 @@ #include "stdpch.h" +#include + +#ifndef NL_OS_WINDOWS + #include +#endif + #include #include @@ -28,8 +34,8 @@ #ifdef USE_CURL #include #endif -#include +#include #include "nel/misc/debug.h" #include "nel/misc/path.h" @@ -38,12 +44,10 @@ #include "nel/misc/big_file.h" #include "nel/misc/i18n.h" -#ifdef NL_OS_WINOWS - #define NL_USE_SEVENZIP 1 -#endif +#define RZ_USE_SEVENZIP 1 // 7 zip includes -#ifdef NL_USE_SEVENZIP +#ifdef RZ_USE_SEVENZIP #include "seven_zip/7zCrc.h" #include "seven_zip/7zIn.h" #include "seven_zip/7zExtract.h" @@ -64,7 +68,7 @@ #endif #ifdef NL_OS_WINDOWS -#include + #include #endif // @@ -75,35 +79,6 @@ static std::vector ForceMainlandPatchCategories; static std::vector ForceRemovePatchCategories; -// TMP for debug : force some category in the patch to be flagged as 'mainland' until -// the actual file is updated -void tmpFlagMainlandPatchCategories(NLMISC::CConfigFile &cf) -{ - NLMISC::CConfigFile::CVar *catList = cf.getVarPtr("ForceMainlandPatchCategories"); - if (catList) - { - for (uint k = 0; k < catList->size(); ++k) - { - ForceMainlandPatchCategories.push_back(catList->asString(k)); - } - } -} - -// TMP for debug : force some category in the patch to be flagged as 'mainland' until -// the actual file is updated -void tmpFlagRemovedPatchCategories(NLMISC::CConfigFile &cf) -{ - NLMISC::CConfigFile::CVar *catList = cf.getVarPtr("RemovePatchCategories"); - if (catList) - { - for (uint k = 0; k < catList->size(); ++k) - { - ForceRemovePatchCategories.push_back(catList->asString(k)); - } - } -} - - using namespace std; using namespace NLMISC; @@ -112,11 +87,12 @@ extern string VersionName; extern string R2ServerVersion; #ifdef __CLIENT_INSTALL_EXE__ -extern std::string TheTmpInstallDirectory; -extern std::string ClientLauncherUrl; + extern std::string TheTmpInstallDirectory; + extern std::string ClientLauncherUrl; #else -std::string TheTmpInstallDirectory ="patch/client_install"; + std::string TheTmpInstallDirectory = "patch/client_install"; #endif + // **************************************************************************** // **************************************************************************** // **************************************************************************** @@ -135,7 +111,7 @@ struct EPatchDownloadException : public Exception CPatchManager *CPatchManager::_Instance = NULL; -#ifdef NL_USE_SEVENZIP +#ifdef RZ_USE_SEVENZIP /// Input stream class for 7zip archive class CNel7ZipInStream : public _ISzInStream { @@ -193,7 +169,11 @@ CPatchManager::CPatchManager() : State("t_state"), DataScanState("t_data_scan_st { DescFilename = "ryzom_xxxxx.idx"; +#ifdef NL_OS_WINDOWS UpdateBatchFilename = "updt_nl.bat"; +#else + UpdateBatchFilename = "updt_nl.sh"; +#endif // use current directory by default setClientRootPath("./"); @@ -215,6 +195,13 @@ CPatchManager::CPatchManager() : State("t_state"), DataScanState("t_data_scan_st _AsyncDownloader = NULL; _StateListener = NULL; _StartRyzomAtEnd = true; + +#ifdef NL_OS_UNIX + // don't use cfg, exe and dll from Windows version + ForceRemovePatchCategories.clear(); + ForceRemovePatchCategories.push_back("main_exedll"); + ForceRemovePatchCategories.push_back("main_cfg"); +#endif } // **************************************************************************** @@ -273,16 +260,20 @@ void CPatchManager::init(const std::vector& patchURIs, const std::s try { CConfigFile *cf; - #ifdef RY_BG_DOWNLOADER - cf = &theApp.ConfigFile; - #else - cf = &ClientCfg.ConfigFile; - #endif + +#ifdef RY_BG_DOWNLOADER + cf = &theApp.ConfigFile; +#else + cf = &ClientCfg.ConfigFile; +#endif + std::string appName = "ryzom_live"; + if (cf->getVarPtr("Application")) { appName = cf->getVar("Application").asString(0); } + std::string versionFileName = appName + ".version"; getServerFile(versionFileName); @@ -294,13 +285,14 @@ void CPatchManager::init(const std::vector& patchURIs, const std::s versionFile.getline(buffer, 1024); CSString line(buffer); - #ifdef NL_DEBUG - CConfigFile::CVar *forceVersion = cf->getVarPtr("ForceVersion"); - if (forceVersion != NULL) - { - line = forceVersion->asString(); - } - #endif +#ifdef NL_DEBUG + CConfigFile::CVar *forceVersion = cf->getVarPtr("ForceVersion"); + + if (forceVersion != NULL) + { + line = forceVersion->asString(); + } +#endif ServerVersion = line.firstWord(true); VersionName = line.firstWord(true); @@ -308,7 +300,7 @@ void CPatchManager::init(const std::vector& patchURIs, const std::s // force the R2ServerVersion R2ServerVersion = ServerVersion; - #ifdef __CLIENT_INSTALL_EXE__ +#ifdef __CLIENT_INSTALL_EXE__ { //The install program load a the url of the mini web site in the patch directory @@ -346,7 +338,7 @@ void CPatchManager::init(const std::vector& patchURIs, const std::s } } } - #endif +#endif } catch (...) { @@ -416,6 +408,7 @@ void CPatchManager::startCheckThread(bool includeBackgroundPatch) nlassert (thread != NULL); thread->start (); } + // **************************************************************************** bool CPatchManager::isCheckThreadEnded(bool &ok) { @@ -753,7 +746,13 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool string err = toString("Can't open file '%s' for writing: code=%d %s (error code 29)", UpdateBatchFilename.c_str(), errno, strerror(errno)); throw Exception (err); } + + //use bat if windows if not use sh +#ifdef NL_OS_WINDOWS fprintf(fp, "@echo off\n"); +#else + fprintf(fp, "#!/bin/sh\n"); +#endif } // Unpack files with category ExtractPath non empty @@ -785,6 +784,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool throw; } + if (!result) { //:TODO: handle exception? @@ -804,12 +804,17 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool string SrcPath = ClientPatchPath; string DstPath = rCat.getUnpackTo(); NLMISC::CFile::createDirectoryTree(DstPath); - // this file must be moved + // this file must be moved if (useBatchFile) { +#ifdef NL_OS_WINDOWS SrcPath = CPath::standardizeDosPath(SrcPath); DstPath = CPath::standardizeDosPath(DstPath); +#else + SrcPath = CPath::standardizePath(SrcPath); + DstPath = CPath::standardizePath(DstPath); +#endif } std::string SrcName = SrcPath + vFilenames[fff]; @@ -817,11 +822,17 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool if (useBatchFile) { + // write windows .bat format else write sh format +#ifdef NL_OS_WINDOWS fprintf(fp, ":loop%u\n", nblab); fprintf(fp, "attrib -r -a -s -h %s\n", DstName.c_str()); fprintf(fp, "del %s\n", DstName.c_str()); fprintf(fp, "if exist %s goto loop%u\n", DstName.c_str(), nblab); fprintf(fp, "move %s %s\n", SrcName.c_str(), DstPath.c_str()); +#else + fprintf(fp, "rm -rf %s\n", DstName.c_str()); + fprintf(fp, "mv %s %s\n", SrcName.c_str(), DstPath.c_str()); +#endif } else { @@ -838,18 +849,25 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool // Finalize batch file if (NLMISC::CFile::isExists("patch") && NLMISC::CFile::isDirectory("patch")) { +#ifdef NL_OS_WINDOWS if (useBatchFile) { fprintf(fp, ":looppatch\n"); } - +#endif + vector vFileList; CPath::getPathContent ("patch", false, false, true, vFileList, NULL, false); + for(uint32 i = 0; i < vFileList.size(); ++i) { if (useBatchFile) { +#ifdef NL_OS_WINDOWS fprintf(fp, "del %s\n", CPath::standardizeDosPath(vFileList[i]).c_str()); +#else + fprintf(fp, "rm -f %s\n", CPath::standardizePath(vFileList[i]).c_str()); +#endif } else { @@ -859,8 +877,12 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool if (useBatchFile) { +#ifdef NL_OS_WINDOWS fprintf(fp, "rd /Q /S patch\n"); fprintf(fp, "if exist patch goto looppatch\n"); +#else + fprintf(fp, "rm -rf patch\n"); +#endif } else { @@ -872,7 +894,11 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool { if (wantRyzomRestart) { +#ifdef NL_OS_WINDOWS fprintf(fp, "start %s %%1 %%2 %%3\n", RyzomFilename.c_str()); +#else + fprintf(fp, "%s $1 $2 $3\n", RyzomFilename.c_str()); +#endif } bool writeError = ferror(fp) != 0; @@ -887,6 +913,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool throw NLMISC::EWriteError(UpdateBatchFilename.c_str()); } } + } // **************************************************************************** @@ -944,7 +971,42 @@ void CPatchManager::executeBatchFile() // CloseHandle( pi.hThread ); #else - // TODO for Linux and Mac OS + // Start the child process. + bool r2Mode = false; + +#ifndef RY_BG_DOWNLOADER + r2Mode = ClientCfg.R2Mode; +#endif + + string strCmdLine; + + strCmdLine = "./" + UpdateBatchFilename; + + chmod(strCmdLine.c_str(), S_IRWXU); + if (r2Mode) + { + if (execl(strCmdLine.c_str(), strCmdLine.c_str(), LoginLogin.c_str(), LoginPassword.c_str(), (char *) NULL) == -1) + { + int errsv = errno; + nlerror("Execl Error: %d %s", errsv, strCmdLine.c_str(), (char *) NULL); + } + else + { + nlinfo("Ran batch file r2Mode Success"); + } + } + else + { + if (execl(strCmdLine.c_str(), strCmdLine.c_str(), LoginLogin.c_str(), LoginPassword.c_str(), toString(LoginShardId).c_str(), (char *) NULL) == -1) + { + int errsv = errno; + nlerror("Execl r2mode Error: %d %s", errsv, strCmdLine.c_str()); + } + else + { + nlinfo("Ran batch file Success"); + } + } #endif // exit(0); @@ -1261,7 +1323,7 @@ void CPatchManager::downloadFileWithCurl (const string &source, const string &de DownloadInProgress = true; try { - #ifdef USE_CURL +#ifdef USE_CURL ucstring s = CI18N::get("uiDLWithCurl") + " " + dest; setState(true, s); @@ -1316,7 +1378,7 @@ void CPatchManager::downloadFileWithCurl (const string &source, const string &de fclose(fp); curl_global_cleanup(); - CurrentFile = ""; + CurrentFile.clear(); if (diskFull) { @@ -1358,9 +1420,9 @@ void CPatchManager::downloadFileWithCurl (const string &source, const string &de throw EPatchDownloadException (NLMISC::toString("curl download failed: (ec %d %d)", res, r)); } - #else +#else throw Exception("USE_CURL is not defined, no curl method"); - #endif +#endif } catch(...) { @@ -2074,10 +2136,8 @@ void CPatchManager::getCorruptedFileInfo(const SFileToPatch &ftp, ucstring &sTra bool CPatchManager::unpack7Zip(const std::string &sevenZipFile, const std::string &destFileName) { -#ifdef NL_USE_SEVENZIP - nlinfo("Uncompressing 7zip archive '%s' to '%s'", - sevenZipFile.c_str(), - destFileName.c_str()); +#ifdef RZ_USE_SEVENZIP + nlinfo("Uncompressing 7zip archive '%s' to '%s'", sevenZipFile.c_str(), destFileName.c_str()); // init seven zip ISzAlloc allocImp; @@ -2166,7 +2226,7 @@ bool CPatchManager::unpack7Zip(const std::string &sevenZipFile, const std::strin bool CPatchManager::unpackLZMA(const std::string &lzmaFile, const std::string &destFileName) { -#ifdef NL_USE_SEVENZIP +#ifdef RZ_USE_SEVENZIP nldebug("unpackLZMA : decompression the lzma file '%s' into output file '%s", lzmaFile.c_str(), destFileName.c_str()); CIFile inStream(lzmaFile); uint32 inSize = inStream.getFileSize(); @@ -2278,10 +2338,24 @@ void CCheckThread::run () return; } - sint32 nServerVersion; + sint32 nServerVersion, nClientVersion; fromString(sServerVersion, nServerVersion); + fromString(sClientVersion, nClientVersion); - if (sClientVersion != sServerVersion) +#ifdef NL_OS_UNIX + string sClientNewVersion = ClientCfg.BuildName; + + sint32 nClientNewVersion; + fromString(sClientNewVersion, nClientNewVersion); + + // servers files are not compatible with current client, use last client version + if (nClientNewVersion && nServerVersion > nClientNewVersion) + { + nServerVersion = nClientNewVersion; + } +#endif + + if (nClientVersion != nServerVersion) { // first, try in the version subdirectory try diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp index 45c6b5b3a..bd5112f99 100644 --- a/code/ryzom/client/src/main_loop.cpp +++ b/code/ryzom/client/src/main_loop.cpp @@ -42,6 +42,7 @@ #include "nel/3d/u_material.h" #include "nel/3d/u_instance_material.h" #include "nel/3d/u_cloud_scape.h" +#include "nel/3d/stereo_hmd.h" // game share #include "game_share/brick_types.h" #include "game_share/light_cycle.h" @@ -77,7 +78,7 @@ #include "world_database_manager.h" #include "continent_manager.h" #include "ig_callback.h" -#include "fog_map.h" +//#include "fog_map.h" #include "movie_shooter.h" #include "sound_manager.h" #include "graph.h" @@ -124,16 +125,6 @@ #include "nel/misc/check_fpu.h" -// TMP TMP -#include "nel/gui/ctrl_polygon.h" -// TMP TMP -#include "game_share/scenario_entry_points.h" -#include "nel/3d/driver.h" -#include "nel/3d/texture_file.h" - -#include "nel/3d/packed_world.h" -#include "nel/3d/packed_zone.h" -#include "nel/3d/driver_user.h" #ifdef USE_WATER_ENV_MAP @@ -148,6 +139,14 @@ #include "nel/gui/lua_manager.h" #include "nel/gui/group_table.h" +// pulled from main_loop.cpp +#include "ping.h" +#include "profiling.h" +#include "camera.h" +#include "main_loop_debug.h" +#include "main_loop_temp.h" +#include "main_loop_utilities.h" + /////////// // USING // @@ -159,20 +158,12 @@ using namespace NLNET; using namespace std; -// TMP TMP -static void viewportToScissor(const CViewport &vp, CScissor &scissor) -{ - scissor.X = vp.getX(); - scissor.Y = vp.getY(); - scissor.Width = vp.getWidth(); - scissor.Height = vp.getHeight(); -} + //////////// // EXTERN // //////////// -extern std::set LodCharactersNotFound; extern UDriver *Driver; extern IMouseDevice *MouseDevice; extern UScene *Scene; @@ -187,13 +178,16 @@ extern TTime UniversalTime; extern UMaterial GenericMat; extern UCamera MainCam; extern CEventsListener EventsListener; -extern uint32 NbDatabaseChanges; extern CMatrix MainSceneViewMatrix; extern CMatrix InvMainSceneViewMatrix; extern std::vector LogoBitmaps; extern bool IsInRingSession; extern std::string UsedFSAddr; +// temp +extern NLMISC::CValueSmoother smoothFPS; +extern NLMISC::CValueSmoother moreSmoothFPS; + void loadBackgroundBitmap (TBackground background); void destroyLoadingBitmap (); void drawLoadingBitmap (float progress); @@ -216,84 +210,6 @@ uint64 SimulatedServerTick = 0; -/////////// -// CLASS // -/////////// -/** - * Class to manage the ping computed with the database. - * \author Guillaume PUZIN - * \author Nevrax France - * \date 2003 - */ -class CPing : public ICDBNode::IPropertyObserver -{ -private: - uint32 _Ping; - bool _RdyToPing; - -public: - // Constructor. - CPing() {_Ping = 0; _RdyToPing = true;} - // Destructor. - ~CPing() {;} - - // Add an observer on the database for the ping. - void init() - { - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - if(pIM) - { - CCDBNodeLeaf *pNodeLeaf = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); - if(pNodeLeaf) - { - ICDBNode::CTextId textId; - pNodeLeaf->addObserver(this, textId); - // nlwarning("CPing: cannot add the observer"); - } - else - nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); - } - } - - // Release the observer on the database for the ping. - void release() - { - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - if(pIM) - { - CCDBNodeLeaf *pNodeLeaf = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); - if(pNodeLeaf) - { - ICDBNode::CTextId textId; - pNodeLeaf->removeObserver(this, textId); - } - else - nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); - } - } - - // Method called when the ping message is back. - virtual void update(ICDBNode* node) - { - CCDBNodeLeaf *leaf = safe_cast(node); - uint32 before = (uint32)leaf->getValue32(); - uint32 current = (uint32)(0xFFFFFFFF & ryzomGetLocalTime()); - if(before > current) - { - //nlwarning("DB PING Pb before '%u' after '%u'.", before, current); - if(ClientCfg.Check) - nlstop; - } - _Ping = current - before; - _RdyToPing = true; - } - - // return the ping in ms. - uint32 getValue() {return _Ping;} - - void rdyToPing(bool rdy) {_RdyToPing = rdy;} - bool rdyToPing() const {return _RdyToPing;} -}; ///////////// // GLOBALS // @@ -327,12 +243,6 @@ uint8 ShowInfos = 0; // 0=no info 1=text info 2=graph info bool bZeroCpu = false; // For no Cpu use if application is minimize TODO: intercept minimize message, called by CTRL + Z at this -bool Profiling = false; // Are we in Profile mode? -uint ProfileNumFrame = 0; -bool WantProfiling = false; -bool ProfilingVBLock = false; -bool WantProfilingVBLock = false; - bool MovieShooterSaving= false; // Are we in Shooting mode? @@ -379,8 +289,9 @@ CGameContextMenu GameContextMenu; -NLMISC::CValueSmoother smoothFPS; -NLMISC::CValueSmoother moreSmoothFPS(64); + +static CRefPtr s_FpsLeaf; +static CRefPtr s_UiDirectionLeaf; // Profile @@ -422,12 +333,6 @@ H_AUTO_DECL ( RZ_Client_Main_Loop_Net ) /////////////// // FUNCTIONS // /////////////// -// Display some debug infos. -void displayDebug(); -void displayDebugFps(); -void displayDebugUIUnderMouse(); -// Display an Help. -void displayHelp(); //update the sound manager (listener pos, user walk/run sound...) void updateSound(); @@ -450,476 +355,11 @@ void displaySceneProfiles(); // validate current dialogs (end them if the player is too far from its interlocutor) void validateDialogs(const CGameContextMenu &gcm); -void buildCameraClippingPyramid (vector &planes) -{ - // Compute pyramid in view basis. - CVector pfoc(0,0,0); - const CFrustum &frustum = MainCam.getFrustum(); - InvMainSceneViewMatrix = MainCam.getMatrix(); - MainSceneViewMatrix = InvMainSceneViewMatrix; - MainSceneViewMatrix.invert(); - CVector lb(frustum.Left, frustum.Near, frustum.Bottom ); - CVector lt(frustum.Left, frustum.Near, frustum.Top ); - CVector rb(frustum.Right, frustum.Near, frustum.Bottom ); - CVector rt(frustum.Right, frustum.Near, frustum.Top ); +// *************************************************************************** - CVector lbFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Bottom); - CVector ltFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Top ); - CVector rtFar(frustum.Right, ClientCfg.CharacterFarClip, frustum.Top ); - - planes.resize (4); - // planes[0].make(lbFar, ltFar, rtFar); - planes[0].make(pfoc, lt, lb); - planes[1].make(pfoc, rt, lt); - planes[2].make(pfoc, rb, rt); - planes[3].make(pfoc, lb, rb); - - // Compute pyramid in World basis. - // The vector transformation M of a plane p is computed as p*M-1. - // Here, ViewMatrix== CamMatrix-1. Hence the following formula. - uint i; - - for (i = 0; i < 4; i++) - { - planes[i] = planes[i]*MainSceneViewMatrix; - } -} - - -//--------------------------------------------------- -// Test Profiling and run? -//--------------------------------------------------- -void testLaunchProfile() -{ - if(!WantProfiling) - return; - - // comes from ActionHandler - WantProfiling= false; - -#ifdef _PROFILE_ON_ - if( !Profiling ) - { - // start the bench. - NLMISC::CHTimer::startBench(); - ProfileNumFrame = 0; - Driver->startBench(); - if (SoundMngr) - SoundMngr->getMixer()->startDriverBench(); - // state - Profiling= true; - } - else - { - // end the bench. - if (SoundMngr) - SoundMngr->getMixer()->endDriverBench(); - NLMISC::CHTimer::endBench(); - Driver->endBench(); - - - // Display and save profile to a File. - CLog log; - CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile.log")); - CStdDisplayer stdDisplayer; - log.addDisplayer(&fileDisplayer); - log.addDisplayer(&stdDisplayer); - // diplay - NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2); - NLMISC::CHTimer::displayHierarchical(&log, true, 48, 2); - NLMISC::CHTimer::displayByExecutionPath(&log, CHTimer::TotalTime); - NLMISC::CHTimer::display(&log, CHTimer::TotalTime); - NLMISC::CHTimer::display(&log, CHTimer::TotalTimeWithoutSons); - Driver->displayBench(&log); - - if (SoundMngr) - SoundMngr->getMixer()->displayDriverBench(&log); - - // state - Profiling= false; - } -#endif // #ifdef _PROFILE_ON_ -} - - -//--------------------------------------------------- -// Test ProfilingVBLock and run? -//--------------------------------------------------- -void testLaunchProfileVBLock() -{ - // If running, must stop for this frame. - if(ProfilingVBLock) - { - vector strs; - Driver->endProfileVBHardLock(strs); - nlinfo("Profile VBLock"); - nlinfo("**************"); - for(uint i=0;iprofileVBHardAllocation(strs); - for(uint i=0;iendProfileIBLock(strs); - nlinfo("Profile Index Buffer Lock"); - nlinfo("**************"); - for(uint i=0;iprofileIBAllocation(strs); - for(uint i=0;istartProfileVBHardLock(); - Driver->startProfileIBLock(); - } -} - - -//--------------------------------------------------- -// update the camera perspective setup -//--------------------------------------------------- -void updateCameraPerspective() -{ - float fov, aspectRatio; - computeCurrentFovAspectRatio(fov, aspectRatio); - - // change the perspective of the scene - if(!MainCam.empty()) - MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision); - // change the perspective of the root scene - if(SceneRoot) - { - UCamera cam= SceneRoot->getCam(); - cam.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar); - } -} - -//--------------------------------------------------- -// Compare ClientCfg and LastClientCfg to know what we must update -//--------------------------------------------------- -void updateFromClientCfg() -{ - CClientConfig::setValues(); - ClientCfg.IsInvalidated = false; - - // GRAPHICS - GENERAL - //--------------------------------------------------- - if ((ClientCfg.Windowed != LastClientCfg.Windowed) || - (ClientCfg.Width != LastClientCfg.Width) || - (ClientCfg.Height != LastClientCfg.Height) || - (ClientCfg.Depth != LastClientCfg.Depth) || - (ClientCfg.Frequency != LastClientCfg.Frequency)) - { - setVideoMode(UDriver::CMode(ClientCfg.Width, ClientCfg.Height, (uint8)ClientCfg.Depth, - ClientCfg.Windowed, ClientCfg.Frequency)); - } - - if (ClientCfg.DivideTextureSizeBy2 != LastClientCfg.DivideTextureSizeBy2) - { - if (ClientCfg.DivideTextureSizeBy2) - Driver->forceTextureResize(2); - else - Driver->forceTextureResize(1); - } - - //--------------------------------------------------- - if (ClientCfg.WaitVBL != LastClientCfg.WaitVBL) - { - if(ClientCfg.WaitVBL) - Driver->setSwapVBLInterval(1); - else - Driver->setSwapVBLInterval(0); - } - - // GRAPHICS - LANDSCAPE - //--------------------------------------------------- - if (ClientCfg.LandscapeThreshold != LastClientCfg.LandscapeThreshold) - { - if (Landscape) Landscape->setThreshold(ClientCfg.getActualLandscapeThreshold()); - } - - //--------------------------------------------------- - if (ClientCfg.LandscapeTileNear != LastClientCfg.LandscapeTileNear) - { - if (Landscape) Landscape->setTileNear(ClientCfg.LandscapeTileNear); - } - - //--------------------------------------------------- - if (Landscape) - { - if (ClientCfg.Vision != LastClientCfg.Vision) - { - if (!ClientCfg.Light) - { - // Not in an indoor ? - if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor) - { - // Refresh All Zone in streaming according to the refine position - vector zonesAdded; - vector zonesRemoved; - const R2::CScenarioEntryPoints::CCompleteIsland *ci = R2::CScenarioEntryPoints::getInstance().getCompleteIslandFromCoords(CVector2f((float) UserEntity->pos().x, (float) UserEntity->pos().y)); - Landscape->refreshAllZonesAround(View.refinePos(), ClientCfg.Vision + ExtraZoneLoadingVision, zonesAdded, zonesRemoved, ProgressBar, ci ? &(ci->ZoneIDs) : NULL); - LandscapeIGManager.unloadArrayZoneIG(zonesRemoved); - LandscapeIGManager.loadArrayZoneIG(zonesAdded); - } - } - } - } - - //--------------------------------------------------- - if (ClientCfg.Vision != LastClientCfg.Vision || ClientCfg.FoV!=LastClientCfg.FoV || - ClientCfg.Windowed != LastClientCfg.Windowed || ClientCfg.ScreenAspectRatio != LastClientCfg.ScreenAspectRatio ) - { - updateCameraPerspective(); - } - - //--------------------------------------------------- - if (Landscape) - { - if (ClientCfg.MicroVeget != LastClientCfg.MicroVeget) - { - if(ClientCfg.MicroVeget) - { - // if configured, enable the vegetable and load the texture. - Landscape->enableVegetable(true); - // Default setup. TODO later by gameDev. - Landscape->setVegetableWind(CVector(0.5, 0.5, 0).normed(), 0.5, 1, 0); - // Default setup. should work well for night/day transition in 30 minutes. - // Because all vegetables will be updated every 20 seconds => 90 steps. - Landscape->setVegetableUpdateLightingFrequency(1/20.f); - // Density (percentage to ratio) - Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); - } - else - { - Landscape->enableVegetable(false); - } - } - } - - //--------------------------------------------------- - if (ClientCfg.MicroVegetDensity != LastClientCfg.MicroVegetDensity) - { - // Density (percentage to ratio) - if (Landscape) Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); - } - - // GRAPHICS - SPECIAL EFFECTS - //--------------------------------------------------- - if (ClientCfg.FxNbMaxPoly != LastClientCfg.FxNbMaxPoly) - { - if (Scene->getGroupLoadMaxPolygon("Fx") != ClientCfg.FxNbMaxPoly) - Scene->setGroupLoadMaxPolygon("Fx", ClientCfg.FxNbMaxPoly); - } - - //--------------------------------------------------- - if (ClientCfg.Cloud != LastClientCfg.Cloud) - { - if (ClientCfg.Cloud) - { - InitCloudScape = true; - CloudScape = Scene->createCloudScape(); - } - else - { - if (CloudScape != NULL) - Scene->deleteCloudScape(CloudScape); - CloudScape = NULL; - } - } - - //--------------------------------------------------- - if (ClientCfg.CloudQuality != LastClientCfg.CloudQuality) - { - if (CloudScape != NULL) - CloudScape->setQuality(ClientCfg.CloudQuality); - } - - //--------------------------------------------------- - if (ClientCfg.CloudUpdate != LastClientCfg.CloudUpdate) - { - if (CloudScape != NULL) - CloudScape->setNbCloudToUpdateIn80ms(ClientCfg.CloudUpdate); - } - - //--------------------------------------------------- - if (ClientCfg.Shadows != LastClientCfg.Shadows) - { - // Enable/Disable Receive on Landscape - if(Landscape) - { - Landscape->enableReceiveShadowMap(ClientCfg.Shadows); - } - // Enable/Disable Cast for all entities - for(uint i=0;iupdateCastShadowMap(); - } - } - - // GRAPHICS - CHARACTERS - //--------------------------------------------------- - if (ClientCfg.SkinNbMaxPoly != LastClientCfg.SkinNbMaxPoly) - { - if (Scene->getGroupLoadMaxPolygon("Skin") != ClientCfg.SkinNbMaxPoly) - Scene->setGroupLoadMaxPolygon("Skin", ClientCfg.SkinNbMaxPoly); - } - - //--------------------------------------------------- - if (ClientCfg.NbMaxSkeletonNotCLod != LastClientCfg.NbMaxSkeletonNotCLod ) - { - Scene->setMaxSkeletonsInNotCLodForm(ClientCfg.NbMaxSkeletonNotCLod); - } - - //--------------------------------------------------- - if (ClientCfg.CharacterFarClip != LastClientCfg.CharacterFarClip) - { - // Nothing to do - } - - //--------------------------------------------------- - if (ClientCfg.HDEntityTexture != LastClientCfg.HDEntityTexture) - { - // Don't reload Texture, will be done at next Game Start - } - - // INTERFACE works - - - // INPUTS - //--------------------------------------------------- - if (ClientCfg.CursorSpeed != LastClientCfg.CursorSpeed) - SetMouseSpeed (ClientCfg.CursorSpeed); - - if (ClientCfg.CursorAcceleration != LastClientCfg.CursorAcceleration) - SetMouseAcceleration (ClientCfg.CursorAcceleration); - - if (ClientCfg.HardwareCursor != LastClientCfg.HardwareCursor) - { - if (ClientCfg.HardwareCursor != IsMouseCursorHardware()) - { - InitMouseWithCursor (ClientCfg.HardwareCursor); - } - } - - - // SOUND - //--------------------------------------------------- - bool mustReloadSoundMngrContinent= false; - - // disable/enable sound? - if (ClientCfg.SoundOn != LastClientCfg.SoundOn) - { - if (SoundMngr && !ClientCfg.SoundOn) - { - nlwarning("Deleting sound manager..."); - delete SoundMngr; - SoundMngr = NULL; - } - else if (SoundMngr == NULL && ClientCfg.SoundOn) - { - nlwarning("Creating sound manager..."); - SoundMngr = new CSoundManager(); - try - { - SoundMngr->init(NULL); - } - catch(const Exception &e) - { - nlwarning("init : Error when creating 'SoundMngr' : %s", e.what()); - SoundMngr = 0; - } - - // re-init with good SFX/Music Volume - if(SoundMngr) - { - SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); - SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); - } - } - else - { - nlwarning("Sound config error !"); - } - - mustReloadSoundMngrContinent= true; - } - - // change EAX? - if ( SoundMngr && LastClientCfg.SoundOn && - (ClientCfg.UseEax != LastClientCfg.UseEax) ) - { - SoundMngr->reset(); - - mustReloadSoundMngrContinent= true; - } - - // change SoundForceSoftwareBuffer? - if ( SoundMngr && LastClientCfg.SoundOn && - (ClientCfg.SoundForceSoftwareBuffer != LastClientCfg.SoundForceSoftwareBuffer) ) - { - SoundMngr->reset(); - - mustReloadSoundMngrContinent= true; - } - - // change MaxTrack? don't reset - if ( SoundMngr && LastClientCfg.SoundOn && - (ClientCfg.MaxTrack != LastClientCfg.MaxTrack)) - { - SoundMngr->getMixer()->changeMaxTrack(ClientCfg.MaxTrack); - } - - // change SoundFX Volume? don't reset - if (SoundMngr && ClientCfg.SoundSFXVolume != LastClientCfg.SoundSFXVolume) - { - SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); - } - - // change Game Music Volume? don't reset - if (SoundMngr && ClientCfg.SoundGameMusicVolume != LastClientCfg.SoundGameMusicVolume) - { - SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); - } - - // reload only if active and reseted - if (mustReloadSoundMngrContinent && SoundMngr && ContinentMngr.cur() && !ContinentMngr.cur()->Indoor && UserEntity) - { - SoundMngr->loadContinent(ContinentMngr.getCurrentContinentSelectName(), UserEntity->pos()); - } - - // Ok backup the new clientcfg - LastClientCfg = ClientCfg; -} +enum TSkyMode { NoSky, OldSky, NewSky }; +static TSkyMode s_SkyMode = NoSky; void preRenderNewSky () { @@ -931,29 +371,43 @@ void preRenderNewSky () cd.Hour = 12.f; } sky.setup(cd, SmoothedClientDate, WeatherManager.getWeatherValue(), MainFogState.FogColor, Scene->getSunDirection(), false); - // setup camera - CFrustum frust = MainCam.getFrustum(); - UCamera camSky = sky.getScene()->getCam(); - sky.getScene()->setViewport(Scene->getViewport()); - camSky.setTransformMode(UTransform::DirectMatrix); - // must have our own Far!!! - frust.Far= SkyCameraZFar; - camSky.setFrustum(frust); - CMatrix skyCameraMatrix; - skyCameraMatrix.identity(); - skyCameraMatrix= MainCam.getMatrix(); - skyCameraMatrix.setPos(CVector::Null); - camSky.setMatrix(skyCameraMatrix); } -//uint32 MainLoopCounter = 0; +void commitCamera() +{ + // Set the sky camera + if (s_SkyMode == NewSky) + { + CSky &sky = ContinentMngr.cur()->CurrentSky; + // setup camera + CFrustum frust = MainCam.getFrustum(); + UCamera camSky = sky.getScene()->getCam(); + sky.getScene()->setViewport(Scene->getViewport()); + camSky.setTransformMode(UTransform::DirectMatrix); + // must have our own Far!!! + frust.Far= SkyCameraZFar; + camSky.setFrustum(frust); + CMatrix skyCameraMatrix; + skyCameraMatrix.identity(); + skyCameraMatrix= MainCam.getMatrix(); + skyCameraMatrix.setPos(CVector::Null); + camSky.setMatrix(skyCameraMatrix); + } + // Set The Root Camera + UCamera camRoot = SceneRoot->getCam(); + if(!camRoot.empty()) + { + // Update Camera Position/Rotation. + //camRoot.setPos(View.currentViewPos()); + //camRoot.setRotQuat(View.currentViewQuat()); + camRoot.setPos(MainCam.getPos()); + camRoot.setRotQuat(MainCam.getRotQuat()); + } +} // *************************************************************************** -enum TSkyMode { NoSky, OldSky, NewSky }; - -// *************************************************************************** void beginRenderCanopyPart() { SceneRoot->beginPartRender(); @@ -972,17 +426,17 @@ void endRenderMainScenePart() Scene->endPartRender(true); } -void beginRenderSkyPart(TSkyMode skyMode) +void beginRenderSkyPart() { - if(skyMode == NewSky) + if (s_SkyMode == NewSky) { CSky &sky = ContinentMngr.cur()->CurrentSky; sky.getScene()->beginPartRender(); } } -void endRenderSkyPart(TSkyMode skyMode) +void endRenderSkyPart() { - if(skyMode == NewSky) + if (s_SkyMode == NewSky) { CSky &sky = ContinentMngr.cur()->CurrentSky; sky.getScene()->endPartRender(false); @@ -1000,14 +454,6 @@ static void renderCanopyPart(UScene::TRenderPart renderPart) ContinentMngr.getFogState(CanopyFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), RootFogState); RootFogState.setupInDriver(*Driver); - // Set The Root Camera - UCamera camRoot = SceneRoot->getCam(); - if(!camRoot.empty()) - { - // Update Camera Position/Rotation. - camRoot.setPos(View.currentViewPos()); - camRoot.setRotQuat(View.currentView()); - } // Render the root scene SceneRoot->renderPart(renderPart); } @@ -1032,12 +478,12 @@ static void renderMainScenePart(UScene::TRenderPart renderPart) // *************************************************************************************************************************** // Render a part of the sky -static void renderSkyPart(UScene::TRenderPart renderPart, TSkyMode skyMode) +static void renderSkyPart(UScene::TRenderPart renderPart) { - nlassert(skyMode != NoSky); + nlassert(s_SkyMode != NoSky); Driver->setDepthRange(SKY_DEPTH_RANGE_START, 1.f); Driver->enableFog(false); - if (skyMode == NewSky) + if (s_SkyMode == NewSky) { CSky &sky = ContinentMngr.cur()->CurrentSky; sky.getScene()->renderPart(renderPart); @@ -1056,95 +502,49 @@ static void renderSkyPart(UScene::TRenderPart renderPart, TSkyMode skyMode) #endif } - // *************************************************************************************************************************** -// Render all scenes -void renderAll(bool forceFullDetail) +// Utility to force full detail +struct CForceFullDetail { - if (ClientCfg.Bloom) +public: + void backup() { - // set bloom parameters before applying bloom effect - CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom); - CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom); - // init bloom - CBloomEffect::getInstance().initBloom(); + maxFullDetailChar = Scene->getMaxSkeletonsInNotCLodForm(); + oldBalancingMode = Scene->getPolygonBalancingMode(); + oldSkyBalancingMode = UScene::PolygonBalancingOff; + UScene *skyScene = getSkyScene(); + if (skyScene) oldSkyBalancingMode = skyScene->getPolygonBalancingMode(); } - - // backup old balancing mode - uint maxFullDetailChar = Scene->getMaxSkeletonsInNotCLodForm(); - UScene *skyScene = getSkyScene(); - UScene::TPolygonBalancingMode oldBalancingMode = Scene->getPolygonBalancingMode(); - UScene::TPolygonBalancingMode oldSkyBalancingMode = UScene::PolygonBalancingOff; - if (skyScene) - { - oldSkyBalancingMode = skyScene->getPolygonBalancingMode(); - } - // disable load balancing for that frame only if asked - if (forceFullDetail) + void set() { Scene->setMaxSkeletonsInNotCLodForm(1000000); Scene->setPolygonBalancingMode(UScene::PolygonBalancingOff); - if (skyScene) - { - skyScene->setPolygonBalancingMode(UScene::PolygonBalancingOff); - } + UScene *skyScene = getSkyScene(); + if (skyScene) skyScene->setPolygonBalancingMode(UScene::PolygonBalancingOff); } - + void restore() { - H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather ) - - //HeightGrid.update(Scene->getCam().getPos()); - - // update description of light cycle - updateLightDesc(); - - // server driven weather mgt - updateDBDrivenWeatherValue(); - - // Update the weather manager - updateWeatherManager(MainCam.getMatrix(), ContinentMngr.cur()); - - // compute thunder color - ThunderColor.modulateFromui(WeatherManager.getCurrWeatherState().ThunderColor, (uint) (256.f * WeatherManager.getThunderLevel())); - - // Update the lighting - LightCycleManager.setHour(DayNightCycleHour, WeatherManager, ThunderColor); - - #ifdef RENDER_CLOUDS - if (Filter3D[FilterCloud]) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Update_Cloud_Scape ); - updateClouds(); - } - #endif - - - ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), MainFogState); + Scene->setMaxSkeletonsInNotCLodForm(maxFullDetailChar); + Scene->setPolygonBalancingMode(oldBalancingMode); + UScene *skyScene = getSkyScene(); + if (skyScene) skyScene->setPolygonBalancingMode(oldSkyBalancingMode); + } +private: + uint maxFullDetailChar; + UScene::TPolygonBalancingMode oldBalancingMode; + UScene::TPolygonBalancingMode oldSkyBalancingMode; +}; +static CForceFullDetail s_ForceFullDetail; +void clearBuffers() +{ + if (Render) + { if (Driver->getPolygonMode() == UDriver::Filled) { Driver->clearZBuffer(); } - #ifdef RENDER_CLOUDS - if (CloudScape != NULL && Filter3D[FilterCloud]) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Anim_Cloud_Scape ); - - Driver->enableFog (false); - - // Force polygon mode to filled - NL3D::UDriver::TPolygonMode oldMode = Driver->getPolygonMode(); - Driver->setPolygonMode(NL3D::UDriver::Filled); - - CloudScape->anim (DT); // WARNING this function work with screen - - Driver->enableFog (true); - - // Reset backuped polygon mode - Driver->setPolygonMode(oldMode); - } - #endif // Sky is used to clear the frame buffer now, but if in line or point polygon mode, we should draw it if (Driver->getPolygonMode() != UDriver::Filled) { @@ -1154,6 +554,164 @@ void renderAll(bool forceFullDetail) } } } + else + { + Driver->clearBuffers(ClientCfg.BGColor); + } +} + +void renderScene(bool forceFullDetail, bool bloom) +{ + if (bloom) + { + // set bloom parameters before applying bloom effect + CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom); + CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom); + // init bloom + CBloomEffect::getInstance().initBloom(); + } + if (forceFullDetail) + { + s_ForceFullDetail.backup(); + s_ForceFullDetail.set(); + } + clearBuffers(); + renderScene(); + if (forceFullDetail) + { + s_ForceFullDetail.restore(); + } + if (bloom) + { + // apply bloom effect + CBloomEffect::getInstance().endBloom(); + CBloomEffect::getInstance().endInterfacesDisplayBloom(); + } +} + +// *************************************************************************************************************************** + +void updateWaterEnvMap() +{ + #ifdef USE_WATER_ENV_MAP + if (WaterEnvMapRefCount > 0) // water env map needed + { + if (!WaterEnvMap) + { + CSky &sky = ContinentMngr.cur()->CurrentSky; + if (sky.getScene()) + { + nlassert(WaterEnvMapSkyCam.empty()); + WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect + nlassert(WaterEnvMapCanopyCam.empty()); + WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect + // Create water env map if not already created + WaterEnvMap = Driver->createWaterEnvMap(); + if(WaterEnvMap) + { + WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime); + WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr); + Scene->setWaterEnvMap(WaterEnvMap); + } + } + } + WaterEnvMapRdr.CurrDate = SmoothedClientDate; + WaterEnvMapRdr.AnimationDate = SmoothedClientDate; + if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting()) + { + WaterEnvMapRdr.CurrDate.Hour = 12.f; + } + WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor; + WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec; + WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue(); + CSky &sky = ContinentMngr.cur()->CurrentSky; + WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha()); + Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec); + } + #endif +} + +// *************************************************************************************************************************** + +void updateWeather() +{ + H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather ) + + //HeightGrid.update(Scene->getCam().getPos()); + + // update description of light cycle + updateLightDesc(); + + // server driven weather mgt + updateDBDrivenWeatherValue(); + + // Update the weather manager + updateWeatherManager(MainCam.getMatrix(), ContinentMngr.cur()); + + // compute thunder color + ThunderColor.modulateFromui(WeatherManager.getCurrWeatherState().ThunderColor, (uint) (256.f * WeatherManager.getThunderLevel())); + + // Update the lighting + LightCycleManager.setHour(DayNightCycleHour, WeatherManager, ThunderColor); + + #ifdef RENDER_CLOUDS + if (Filter3D[FilterCloud]) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Update_Cloud_Scape ); + updateClouds(); + } + #endif + + ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), MainFogState); + + // TODO: ZBuffer clear was originally before this, but should not be necessary normally. + // The anim function renders new clouds. Ensure this does not break. + // These are old-style nel clouds. + + #ifdef RENDER_CLOUDS + if (CloudScape != NULL && Filter3D[FilterCloud]) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Anim_Cloud_Scape ); + + Driver->enableFog (false); + + // Force polygon mode to filled + NL3D::UDriver::TPolygonMode oldMode = Driver->getPolygonMode(); + Driver->setPolygonMode(NL3D::UDriver::Filled); + + CloudScape->anim (DT); // WARNING this function work with screen + + Driver->enableFog (true); + + // Reset backuped polygon mode + Driver->setPolygonMode(oldMode); + } + #endif + + // FIXME: temporary fix for teleportation crash + // Update new sky + if (ContinentMngr.cur() && Driver->getPolygonMode() == UDriver::Filled && Filter3D[FilterSky]) + { + CSky &sky = ContinentMngr.cur()->CurrentSky; + + if (!ContinentMngr.cur()->Indoor && sky.getScene()) + { + s_SkyMode = NewSky; + sky.getScene()->animate(TimeInSec-FirstTimeInSec); + // Setup the sky camera + preRenderNewSky(); + } + else + { + s_SkyMode = OldSky; + } + } +} + +// *************************************************************************************************************************** +// Render all scenes +void renderScene() +{ // Update Filter Flags Scene->enableElementRender(UScene::FilterAllMeshNoVP, Filter3D[FilterMeshNoVP]); Scene->enableElementRender(UScene::FilterAllMeshVP, Filter3D[FilterMeshVP]); @@ -1167,36 +725,13 @@ void renderAll(bool forceFullDetail) if(Scene_Profile) Scene->profileNextRender(); - TSkyMode skyMode = NoSky; - if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor) - { - if(Driver->getPolygonMode() == UDriver::Filled) - { - if (Filter3D[FilterSky]) - { - CSky &sky = ContinentMngr.cur()->CurrentSky; - if (sky.getScene()) - { - skyMode = NewSky; - sky.getScene()->animate(TimeInSec-FirstTimeInSec); - // Setup the sky camera - preRenderNewSky(); - } - else - { - skyMode = OldSky; - } - } - } - } - // initialisation of polygons renderer CLandscapePolyDrawer::getInstance().beginRenderLandscapePolyPart(); // Start Part Rendering beginRenderCanopyPart(); beginRenderMainScenePart(); - beginRenderSkyPart(skyMode); + beginRenderSkyPart(); // Render part // WARNING: always must begin rendering with at least UScene::RenderOpaque, // else dynamic shadows won't work @@ -1206,32 +741,17 @@ void renderAll(bool forceFullDetail) // render of polygons on landscape CLandscapePolyDrawer::getInstance().renderLandscapePolyPart(); - if (skyMode != NoSky) renderSkyPart((UScene::TRenderPart) (UScene::RenderOpaque | UScene::RenderTransparent), skyMode); + if (s_SkyMode != NoSky) renderSkyPart((UScene::TRenderPart) (UScene::RenderOpaque | UScene::RenderTransparent)); renderCanopyPart((UScene::TRenderPart) (UScene::RenderTransparent | UScene::RenderFlare)); renderMainScenePart((UScene::TRenderPart) (UScene::RenderTransparent | UScene::RenderFlare)); - if (skyMode == NewSky) renderSkyPart(UScene::RenderFlare, skyMode); + if (s_SkyMode == NewSky) renderSkyPart(UScene::RenderFlare); // End Part Rendering - endRenderSkyPart(skyMode); + endRenderSkyPart(); endRenderMainScenePart(); endRenderCanopyPart(); // reset depth range Driver->setDepthRange(0.f, CANOPY_DEPTH_RANGE_START); - - // restore load balancing mode - if (forceFullDetail) - { - Scene->setMaxSkeletonsInNotCLodForm(maxFullDetailChar); - Scene->setPolygonBalancingMode(oldBalancingMode); - if (skyScene) - { - skyScene->setPolygonBalancingMode(oldSkyBalancingMode); - } - } - - // apply bloom effect - if (ClientCfg.Bloom) - CBloomEffect::getInstance().endBloom(); } @@ -1473,7 +993,6 @@ bool mainLoop() // Init GameContextMenu. - GameContextMenu; GameContextMenu.init(""); // Active inputs @@ -1535,6 +1054,14 @@ bool mainLoop() while( !UserEntity->permanentDeath() && !game_exit ) { + // If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!! + testLaunchProfile(); + + // Test and may run a VBLock profile (only once) + testLaunchProfileVBLock(); + + // Start Bench + H_AUTO_USE ( RZ_Client_Main_Loop ) if (isBGDownloadEnabled()) { @@ -1609,11 +1136,6 @@ bool mainLoop() } { - // If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!! - testLaunchProfile(); - - // Test and may run a VBLock profile (only once) - testLaunchProfileVBLock(); // Stop the Outgame music, with fade effect outgameFader.fade(); @@ -1621,10 +1143,6 @@ bool mainLoop() // update quit feature updateGameQuitting(); - // Start Bench - H_AUTO_USE ( RZ_Client_Main_Loop ) - - // update module manager NLNET::IModuleManager::getInstance().updateModules(); @@ -1859,9 +1377,30 @@ bool mainLoop() // Update Camera Position/Orientation. CVector currViewPos = View.currentViewPos(); - MainCam.setPos(currViewPos);; - MainCam.setRotQuat(View.currentView()); - + MainCam.setTransformMode(UTransformable::RotQuat); + MainCam.setPos(currViewPos); + MainCam.setRotQuat(View.currentViewQuat()); + if (StereoHMD) + { + NLMISC::CQuat hmdOrient = StereoHMD->getOrientation(); + NLMISC::CMatrix camMatrix = MainCam.getMatrix(); + NLMISC::CMatrix hmdMatrix; + hmdMatrix.setRot(hmdOrient); + NLMISC::CMatrix posMatrix; // minimal head modeling, will be changed in the future + posMatrix.translate(StereoHMD->getEyePosition()); + NLMISC::CMatrix mat = ((camMatrix * hmdMatrix) * posMatrix); + MainCam.setPos(mat.getPos()); + MainCam.setRotQuat(mat.getRot()); + } + if (StereoDisplay) + { + StereoDisplay->updateCamera(0, &MainCam); + if (SceneRoot) + { + UCamera cam = SceneRoot->getCam(); + StereoDisplay->updateCamera(1, &cam); + } + } // see if camera is below water (useful for sort order) if (ContinentMngr.cur()) @@ -1952,9 +1491,6 @@ bool mainLoop() } - ////////////////////////// - // RENDER THE FRAME 3D // - ////////////////////////// if (!ClientCfg.Light) { CClientDate newDate(RT.getRyzomDay(), DayNightCycleHour); @@ -2041,9 +1577,6 @@ bool mainLoop() } } - // Set the matrix in 3D Mode. - Driver->setMatrixMode3D(MainCam); - // R2ED pre render update if (ClientCfg.R2EDEnabled) @@ -2051,237 +1584,306 @@ bool mainLoop() R2::getEditor().updateBeforeRender(); } - - // Position the camera to prepare the render if (!ClientCfg.Light) { - // Render if(Render) { - #ifdef USE_WATER_ENV_MAP - if (WaterEnvMapRefCount > 0) // water env map needed + // Update water env map (happens when continent changed etc) + updateWaterEnvMap(); + + // Update weather + updateWeather(); + } + } + + uint i = 0; + uint bloomStage = 0; + while ((!StereoDisplay && i == 0) || (StereoDisplay && StereoDisplay->nextPass())) + { + ++i; + /////////////////// + // SETUP CAMERAS // + /////////////////// + + if (StereoDisplay) + { + // modify cameras for stereo display + const CViewport &vp = StereoDisplay->getCurrentViewport(); + Driver->setViewport(vp); + nlassert(Scene); + Scene->setViewport(vp); + if (SceneRoot) { - if (!WaterEnvMap) + SceneRoot->setViewport(vp); + } + //MainCam.setTransformMode(UTransformable::DirectMatrix); + StereoDisplay->getCurrentMatrix(0, &MainCam); + StereoDisplay->getCurrentFrustum(0, &MainCam); + if (SceneRoot) + { + // matrix updated during commitCamera from maincam + UCamera cam = SceneRoot->getCam(); + StereoDisplay->getCurrentFrustum(1, &cam); + } + } + + // Commit camera changes + commitCamera(); + + ////////////////////////// + // RENDER THE FRAME 3D // + ////////////////////////// + + bool stereoRenderTarget = (StereoDisplay != NULL) && StereoDisplay->beginRenderTarget(); + + if (!StereoDisplay || StereoDisplay->wantClear()) + { + if (Render) + { + if (ClientCfg.Bloom) { - CSky &sky = ContinentMngr.cur()->CurrentSky; - if (sky.getScene()) + nlassert(bloomStage == 0); + // set bloom parameters before applying bloom effect + CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom); + CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom); + // start bloom effect (just before the first scene element render) + CBloomEffect::instance().initBloom(); + bloomStage = 1; + } + } + + // Clear buffers + clearBuffers(); + } + + if (!StereoDisplay || StereoDisplay->wantScene()) + { + if (!ClientCfg.Light) + { + // Render + if(Render) + { + // nb : force full detail if a screenshot is asked + // todo : move outside render code + bool fullDetail = ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail; + if (fullDetail) { - WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect - WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect - // Create water env map if not already created - WaterEnvMap = Driver->createWaterEnvMap(); - if(WaterEnvMap) - { - WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime); - WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr); - Scene->setWaterEnvMap(WaterEnvMap); - } + s_ForceFullDetail.backup(); + s_ForceFullDetail.set(); + } + + // Render scene + renderScene(); + + if (fullDetail) + { + s_ForceFullDetail.restore(); } } - WaterEnvMapRdr.CurrDate = SmoothedClientDate; - WaterEnvMapRdr.AnimationDate = SmoothedClientDate; - if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting()) - { - WaterEnvMapRdr.CurrDate.Hour = 12.f; - } - WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor; - WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec; - WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue(); - CSky &sky = ContinentMngr.cur()->CurrentSky; - WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha()); - Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec); } - #endif - renderAll(ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail); // nb : force full detail if a screenshot is asked + } - // for that frame and - // tmp : display height grid - //static volatile bool displayHeightGrid = true; - /*if (displayHeightGrid) + if (!StereoDisplay || StereoDisplay->wantInterface3D()) + { + if (!ClientCfg.Light) { - HeightGrid.display(*Driver); - }*/ - // display results? - if(Scene_Profile) + // Render + if (Render) + { + if (ClientCfg.Bloom && bloomStage == 1) + { + // End the actual bloom effect visible in the scene. + if (StereoDisplay) Driver->setViewport(NL3D::CViewport()); + CBloomEffect::instance().endBloom(); + if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport()); + bloomStage = 2; + } + + // for that frame and + // tmp : display height grid + //static volatile bool displayHeightGrid = true; + /*if (displayHeightGrid) + { + HeightGrid.display(*Driver); + }*/ + // display results? + if(Scene_Profile) + { + displaySceneProfiles(); + Scene_Profile= false; + } + // Render the primitives + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + PrimFiles.display (*Driver); + } + } /* if (Render) */ + + // Draw Extra 3D Objects + Driver->setMatrixMode3D(MainCam); + Driver->setModelMatrix(CMatrix::Identity); + + // Display PACS borders. + if (PACSBorders) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + displayPACSBorders(); + displayPACSPrimitive(); + } + + // display Sound box + if (SoundBox) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + displaySoundBox(); + } + + // display Debug of Clusters + if (DebugClusters) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + displayDebugClusters(); + } + } /* if (!ClientCfg.Light) */ + else { - displaySceneProfiles(); - Scene_Profile= false; + // static UTextureFile *backgroundBitmap = NULL; + // if (backgroundBitmap == NULL) + // backgroundBitmap = Driver->createTextureFile("temp_background.tga"); + // Driver->setMatrixMode2D11(); + // Driver->drawBitmap (0.f, 0.f, 1024.f/1024.f, 1024.f/768.f, (UTexture&)*backgroundBitmap); + // Driver->setMatrixMode3D(MainCam); + + Driver->clearBuffers(CRGBA (0,0,0,0)); + displayPACSBorders(); + displayPACSPrimitive(); } - // Render the primitives + + if (!ClientCfg.Light && !Landscape) + { + displayPACSBorders(); + } + + // Display some things not in the scene like the name, the entity path, etc. + EntitiesMngr.updatePostRender(); + + // Render the stat graphs if needed { H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - PrimFiles.display (*Driver); + CGraph::render (ShowInfos); } - } - else + + } /* if (!StereoDisplay || StereoDisplay->wantInterface3D()) */ + + if (!StereoDisplay || StereoDisplay->wantInterface2D()) { - Driver->clearBuffers(ClientCfg.BGColor); - } + // Render in 2D Mode to display 2D Interfaces and 2D texts. + Driver->setMatrixMode2D11(); - // Draw Extra 3D Objects - Driver->setMatrixMode3D(MainCam); - Driver->setModelMatrix(CMatrix::Identity); - - // Display PACS borders. - if (PACSBorders) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - displayPACSBorders(); - displayPACSPrimitive(); - } - - // display Sound box - if (SoundBox) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - displaySoundBox(); - } - - // display Debug of Clusters - if (DebugClusters) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - displayDebugClusters(); - } - - } - else - { -// static UTextureFile *backgroundBitmap = NULL; -// if (backgroundBitmap == NULL) -// backgroundBitmap = Driver->createTextureFile("temp_background.tga"); -// Driver->setMatrixMode2D11(); -// Driver->drawBitmap (0.f, 0.f, 1024.f/1024.f, 1024.f/768.f, (UTexture&)*backgroundBitmap); -// Driver->setMatrixMode3D(MainCam); - - Driver->clearBuffers(CRGBA (0,0,0,0)); - displayPACSBorders(); - displayPACSPrimitive(); - } - - if (!ClientCfg.Light && !Landscape) - { - displayPACSBorders(); - } - - // Display some things not in the scene like the name, the entity path, etc. - EntitiesMngr.updatePostRender(); - - // R2ED pre render update - if (ClientCfg.R2EDEnabled) - { - // IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because - // entity may be added / removed there ! - R2::getEditor().updateAfterRender(); - } - - // Update FXs (remove them). - FXMngr.update(); - - // Render the stat graphs if needed - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - CGraph::render (ShowInfos); - } - - // Render in 2D Mode to display 2D Interfaces and 2D texts. - Driver->setMatrixMode2D11(); - - // draw a big quad to represent thunder strokes - if (Render && WeatherManager.getThunderLevel() != 0.f) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Render_Thunder ) - Driver->drawQuad(0, 0, 1, 1, ThunderColor); - - // TODO : boris : add sound here ! - } - - // Update the contextual menu - { - H_AUTO_USE ( RZ_Client_Main_Loop_Interface ) - - // Update the game cursor. - ContextCur.check(); - GameContextMenu.update(); - - // validate dialogs - validateDialogs(GameContextMenu); - - // Display interface v3 - Driver->enableFog (false); - if (!Driver->isLost()) - { - if(ShowInterface) - pIMinstance->updateFrameViews (MainCam); - if(DebugUIView) - pIMinstance->displayUIViewBBoxs(DebugUIFilter); - if(DebugUICtrl) - pIMinstance->displayUICtrlBBoxs(DebugUIFilter); - if(DebugUIGroup) - pIMinstance->displayUIGroupBBoxs(DebugUIFilter); - } - - // special case in OpenGL : all scene has been display in render target, - // now, final texture is display with a quad - if(!ClientCfg.Light && ClientCfg.Bloom) - CBloomEffect::getInstance().endInterfacesDisplayBloom(); - } - - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - if (!Driver->isLost()) - { - // If show information is Active. - if(ShowInfos == 1) - displayDebug(); - - // If show information is Active. - if(ShowInfos == 2) - displayNetDebug(); - - // If show information is Active. - if(ShowInfos == 4) - displayDebugFps(); - - // If show information is Active. - if(ShowInfos == 5) - displayDebugUIUnderMouse(); - - // If show information is Active. - displayStreamingDebug(); - - // If Show Help is active -> Display an help. - if(ShowHelp) - displayHelp(); - - // Yoyo: indicate profiling state - if( Profiling ) - displaySpecialTextProgress("Profiling"); - - // Display frame rate - - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(10); - // Set the text color - TextContext->setColor(CRGBA(255,255,255)); - - // temporary values for conversions - float x, y, width, height; - - for(uint i = 0; i < ClientCfg.Logos.size(); i++) + // draw a big quad to represent thunder strokes + /*if (Render && WeatherManager.getThunderLevel() != 0.f) { - std::vector res; - explode(ClientCfg.Logos[i],std::string(":"), res); - if(res.size()==9 && idrawQuad(0, 0, 1, 1, ThunderColor); + + // TODO : boris : add sound here ! + // Needs more explosions + }*/ + + // Update the contextual menu + { + H_AUTO_USE ( RZ_Client_Main_Loop_Interface ) + + // Update the game cursor. + ContextCur.check(); + GameContextMenu.update(); + + // validate dialogs + validateDialogs(GameContextMenu); + + // Display interface v3 + Driver->enableFog (false); + if (!Driver->isLost()) { - fromString(res[5], x); - fromString(res[6], y); - fromString(res[7], width); - fromString(res[8], height); - Driver->drawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]); + if(ShowInterface) + pIMinstance->updateFrameViews (MainCam); + if(DebugUIView) + pIMinstance->displayUIViewBBoxs(DebugUIFilter); + if(DebugUICtrl) + pIMinstance->displayUICtrlBBoxs(DebugUIFilter); + if(DebugUIGroup) + pIMinstance->displayUIGroupBBoxs(DebugUIFilter); + } + + // special case in OpenGL : all scene has been display in render target, + // now, final texture is display with a quad + if (!ClientCfg.Light && ClientCfg.Bloom && Render && bloomStage == 2) + { + // End bloom effect system after drawing the 3d interface (z buffer related). + if (StereoDisplay) Driver->setViewport(NL3D::CViewport()); + CBloomEffect::instance().endInterfacesDisplayBloom(); + if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport()); + bloomStage = 0; + } + } + + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + if (!Driver->isLost()) + { + // If show information is Active. + if(ShowInfos == 1) + displayDebug(); + + // If show information is Active. + if(ShowInfos == 2) + displayNetDebug(); + + // If show information is Active. + if(ShowInfos == 4) + displayDebugFps(); + + // If show information is Active. + if(ShowInfos == 5) + displayDebugUIUnderMouse(); + + // If show information is Active. + displayStreamingDebug(); + + // If Show Help is active -> Display an help. + if(ShowHelp) + displayHelp(); + + // Yoyo: indicate profiling state + if( Profiling ) + displaySpecialTextProgress("Profiling"); + + // Display frame rate + + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(10); + // Set the text color + TextContext->setColor(CRGBA(255,255,255)); + + // temporary values for conversions + float x, y, width, height; + + for(uint i = 0; i < ClientCfg.Logos.size(); i++) + { + std::vector res; + explode(ClientCfg.Logos[i],std::string(":"), res); + if(res.size()==9 && idrawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]); + } + } } } @@ -2296,11 +1898,23 @@ bool mainLoop() deltaTime = smoothFPS.getSmoothValue (); if (deltaTime > 0.0) { - CCDBNodeLeaf*pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS"); + CCDBNodeLeaf *pNL = s_FpsLeaf ? &*s_FpsLeaf + : &*(s_FpsLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS")); pNL->setValue64((sint64)(1.f/deltaTime)); } } + // R2ED post render update + if (ClientCfg.R2EDEnabled) + { + // IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because + // entity may be added / removed there ! + R2::getEditor().updateAfterRender(); + } + + // Update FXs (remove them). + FXMngr.update(); + // Detect disconnection / server down: display information text // but keep the rendering so that the player can remember where he is // and what he was doing. He can't move because the connection quality returns false. @@ -2314,211 +1928,216 @@ bool mainLoop() // from the EGS, resume the sequence because the EGS is down and won't reply. FarTP.onServerQuitOk(); } - } - } - // Yoyo: MovieShooter. - if(MovieShooterSaving) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - - // Add the buffer frame to the movie. - if(!MovieShooter.addFrame(TimeInSec, Driver)) - { - // Fail to add the frame => abort. - endMovieShooting(); - } - else - { - // Ok, just add a display. - displaySpecialTextProgress("MovieShooting"); - } - } - - if (isRecordingCamera()) - { - displaySpecialTextProgress("CameraRecording"); - } - - // Temp for weather test - if (ClientCfg.ManualWeatherSetup && ContinentMngr.cur() && ContinentMngr.cur()->WeatherFunction) - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - static float displayHourDelta = 0.04f; // static for edition during debug.. - - // Display weather function - if (DisplayWeatherFunction) - { - uint64 currDay = RT.getRyzomDay(); - float currHour = DayNightCycleHour; - float singleHourDelta = fmodf(currHour, 1.f); - uint32 wndWidth, wndHeight; - Driver->getWindowSize(wndWidth, wndHeight); - Driver->setMatrixMode2D(CFrustum(0, 800, 600, 0, 0, 1, false)); - const float lineHeight = 100.f; - - // draw the weather function - for(uint x = 0; x < wndWidth; ++x) + // Yoyo: MovieShooter. + if(MovieShooterSaving) { - float weatherValue; - if(ContinentMngr.cur()) - weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + + // Add the buffer frame to the movie. + if(!MovieShooter.addFrame(TimeInSec, Driver)) + { + // Fail to add the frame => abort. + endMovieShooting(); + } else - weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, 0); - - NLMISC::clamp(weatherValue, 0.f, 1.f); - CRGBA seasonToColor[EGSPD::CSeason::Invalid] = { - CRGBA::Green, - CRGBA::Yellow, - CRGBA::Red, - CRGBA::Blue - }; - Driver->drawLine((float) x, 0.f, (float) x, lineHeight * weatherValue, seasonToColor[CRyzomTime::getSeasonByDay((uint32)currDay)]); - currHour += displayHourDelta; - if (currHour >= 24.f) - { - ++currDay; - currHour -= 24.f; - } - singleHourDelta += displayHourDelta; - if (singleHourDelta >= 1.f) - { - singleHourDelta -= 1.f; - Driver->drawLine((float) x, 100.f, (float) x, 130, CRGBA::Red); + // Ok, just add a display. + displaySpecialTextProgress("MovieShooting"); } } - if(ContinentMngr.cur()) + if (isRecordingCamera()) { - // draw lines for current weather setups - uint numWeatherSetups = ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups(); - for (uint y = 0; y < numWeatherSetups; ++y) + displaySpecialTextProgress("CameraRecording"); + } + + // Temp for weather test + if (ClientCfg.ManualWeatherSetup && ContinentMngr.cur() && ContinentMngr.cur()->WeatherFunction) + { + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + static float displayHourDelta = 0.04f; // static for edition during debug.. + + // Display weather function + if (DisplayWeatherFunction) { - float py = lineHeight * (y / (float) numWeatherSetups); - Driver->drawLine(0.f, py, 800.f, py, CRGBA::Magenta); + uint64 currDay = RT.getRyzomDay(); + float currHour = DayNightCycleHour; + float singleHourDelta = fmodf(currHour, 1.f); + uint32 wndWidth, wndHeight; + Driver->getWindowSize(wndWidth, wndHeight); + Driver->setMatrixMode2D(CFrustum(0, 800, 600, 0, 0, 1, false)); + const float lineHeight = 100.f; + + // draw the weather function + for(uint x = 0; x < wndWidth; ++x) + { + float weatherValue; + if(ContinentMngr.cur()) + weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + else + weatherValue = ::getBlendedWeather(currDay, currHour, *WeatherFunctionParams, 0); + + NLMISC::clamp(weatherValue, 0.f, 1.f); + CRGBA seasonToColor[EGSPD::CSeason::Invalid] = + { + CRGBA::Green, + CRGBA::Yellow, + CRGBA::Red, + CRGBA::Blue + }; + Driver->drawLine((float) x, 0.f, (float) x, lineHeight * weatherValue, seasonToColor[CRyzomTime::getSeasonByDay((uint32)currDay)]); + currHour += displayHourDelta; + if (currHour >= 24.f) + { + ++currDay; + currHour -= 24.f; + } + singleHourDelta += displayHourDelta; + if (singleHourDelta >= 1.f) + { + singleHourDelta -= 1.f; + Driver->drawLine((float) x, 100.f, (float) x, 130, CRGBA::Red); + } + } + + if(ContinentMngr.cur()) + { + // draw lines for current weather setups + uint numWeatherSetups = ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups(); + for (uint y = 0; y < numWeatherSetups; ++y) + { + float py = lineHeight * (y / (float) numWeatherSetups); + Driver->drawLine(0.f, py, 800.f, py, CRGBA::Magenta); + } + } + } + + // Ctrl+ & Ctrl- change the weather value + if (Actions.valide ("inc_time")) + { + ManualWeatherValue += DT * 0.04f; + } + if (Actions.valide ("dec_time")) + { + ManualWeatherValue -= DT * 0.04f; + } + NLMISC::clamp(ManualWeatherValue, 0.f, 1.f); + + if (ForcedDayNightCycleHour < 0) // if time is forced then can't change it manually ... + { + // Ctrl-K increase hour + if (Actions.valide ("inc_hour")) + { + RT.increaseTickOffset( (uint32)(2000 * displayHourDelta) ); + RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); + } + + // Ctrl-L decrease hour + if (Actions.valide ("dec_hour")) + { + RT.decreaseTickOffset( (uint32)(2000 * displayHourDelta) ); + RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); + CTimedFXManager::getInstance().setDate(CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime())); + if (IGCallbacks) + { + IGCallbacks->changeSeason(); // the season doesn't change, but this force fxs to be recreated + } + } + } + + // Ctrl-M generate statistics in a file + /* + if (Actions.valide ("weather_stats")) + { + // Only usable if there is a continent loaded. + if(ContinentMngr.cur()) + CPredictWeather::generateWeatherStats("weather_stats.csv", WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + }*/ + + // Ctrl-B decrease display factor + if (Actions.valide ("dec_display_factor")) + { + displayHourDelta *= 0.90f; + } + // Ctrl-J increase display factor + if (Actions.valide ("inc_display_factor")) + { + displayHourDelta *= 1.1f; + displayHourDelta = std::min(1000.f, displayHourDelta); } } - } - // Ctrl+ & Ctrl- change the weather value - if (Actions.valide ("inc_time")) - { - ManualWeatherValue += DT * 0.04f; - } - if (Actions.valide ("dec_time")) - { - ManualWeatherValue -= DT * 0.04f; - } - NLMISC::clamp(ManualWeatherValue, 0.f, 1.f); - - if (ForcedDayNightCycleHour < 0) // if time is forced then can't change it manually ... - { - // Ctrl-K increase hour - if (Actions.valide ("inc_hour")) + // Ctrl-AltGR-Z show timed FXs + if (ShowTimedFX) { - RT.increaseTickOffset( (uint32)(2000 * displayHourDelta) ); - RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); - } - - // Ctrl-L decrease hour - if (Actions.valide ("dec_hour")) - { - RT.decreaseTickOffset( (uint32)(2000 * displayHourDelta) ); - RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); - CTimedFXManager::getInstance().setDate(CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime())); - if (IGCallbacks) + if (!Driver->isLost()) { - IGCallbacks->changeSeason(); // the season doesn't change, but this force fxs to be recreated + CTimedFXManager::getInstance().displayFXBoxes(ShowTimedFXMode); } } - } - // Ctrl-M generate statistics in a file - /* - if (Actions.valide ("weather_stats")) - { - // Only usable if there is a continent loaded. - if(ContinentMngr.cur()) - CPredictWeather::generateWeatherStats("weather_stats.csv", WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); - }*/ + #if !FINAL_VERSION + CVector2f camPos(Scene->getCam().getPos().x, Scene->getCam().getPos().y); + if (!ClientCfg.Light) + { + if (DisplayMicroLifeZones) + { + CMicroLifeManager::getInstance().renderMLZones(camPos); + } + } + if (DisplayWaterMap) + { + if (ContinentMngr.cur()) + { + ContinentMngr.cur()->WaterMap.render(camPos); + } + } + #endif - // Ctrl-B decrease display factor - if (Actions.valide ("dec_display_factor")) - { - displayHourDelta *= 0.90f; - } - // Ctrl-J increase display factor - if (Actions.valide ("inc_display_factor")) - { - displayHourDelta *= 1.1f; - displayHourDelta = std::min(1000.f, displayHourDelta); - } - } + #ifdef NL_DEBUG + if (!ClientCfg.Light) + { + if (DisplayMicroLifeActiveTiles) + { + CMicroLifeManager::getInstance().renderActiveTiles(); + } + } + #endif + // tmp : debug of ground fxs + //TestGroundFX.displayFXBoxes(); - // Ctrl-AltGR-Z show timed FXs - if (ShowTimedFX) - { - if (!Driver->isLost()) - { - CTimedFXManager::getInstance().displayFXBoxes(ShowTimedFXMode); - } - } - -#if !FINAL_VERSION - CVector2f camPos(Scene->getCam().getPos().x, Scene->getCam().getPos().y); - if (!ClientCfg.Light) - { - if (DisplayMicroLifeZones) + // Temp for sound debug { - CMicroLifeManager::getInstance().renderMLZones(camPos); - } - } - if (DisplayWaterMap) - { - if (ContinentMngr.cur()) - { - ContinentMngr.cur()->WaterMap.render(camPos); - } - } + H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) + + if (SoundMngr != 0) + { + static bool drawSound = false; + static float camHeigh = 150.0f; + + #if FINAL_VERSION + if (ClientCfg.ExtendedCommands) #endif + if (Actions.valide ("draw_sound")) + drawSound = !drawSound; - #ifdef NL_DEBUG - if (!ClientCfg.Light) - { - if (DisplayMicroLifeActiveTiles) - { - CMicroLifeManager::getInstance().renderActiveTiles(); + if (Actions.valide ("inc_camera_height")) + camHeigh -= 10.0f; + if (Actions.valide ("dec_camera_height")) + camHeigh += 10.0f; + + if (drawSound) + SoundMngr->drawSounds(camHeigh); + } } - } - #endif - // tmp : debug of ground fxs - //TestGroundFX.displayFXBoxes(); + } /* if (!StereoDisplay || StereoDisplay->wantInterface2D()) */ - // Temp for sound debug - { - H_AUTO_USE ( RZ_Client_Main_Loop_Debug ) - - if (SoundMngr != 0) + if (StereoDisplay) { - static bool drawSound = false; - static float camHeigh = 150.0f; - -#if FINAL_VERSION - if (ClientCfg.ExtendedCommands) -#endif - if (Actions.valide ("draw_sound")) - drawSound = !drawSound; - - if (Actions.valide ("inc_camera_height")) - camHeigh -= 10.0f; - if (Actions.valide ("dec_camera_height")) - camHeigh += 10.0f; - - if (drawSound) - SoundMngr->drawSounds(camHeigh); + StereoDisplay->endRenderTarget(); } - } + } /* stereo pass */ // Draw to screen. static CQuat MainCamOri; @@ -2577,169 +2196,11 @@ bool mainLoop() // TMP TMP static volatile bool dumpValidPolys = false; - if (dumpValidPolys) - { - struct CPolyDisp : public CInterfaceElementVisitor - { - virtual void visitCtrl(CCtrlBase *ctrl) - { - CCtrlPolygon *cp = dynamic_cast(ctrl); - if (cp) - { - sint32 cornerX, cornerY; - cp->getParent()->getCorner(cornerX, cornerY, cp->getParentPosRef()); - for(sint32 y = 0; y < (sint32) Screen.getHeight(); ++y) - { - for(sint32 x = 0; x < (sint32) Screen.getWidth(); ++x) - { - if (cp->contains(CVector2f((float) (x - cornerX), (float) (y - cornerY)))) - { - ((CRGBA *) &Screen.getPixels()[0])[x + (Screen.getHeight() - 1 - y) * Screen.getWidth()] = CRGBA::Magenta; - } - } - } - } - } - CBitmap Screen; - } polyDisp; - Driver->getBuffer(polyDisp.Screen); - CInterfaceManager::getInstance()->visit(&polyDisp); - COFile output("poly.tga"); - polyDisp.Screen.writeTGA(output); - dumpValidPolys = false; - }; + if (dumpValidPolys) { tempDumpValidPolys(); dumpValidPolys = false; } // TMP TMP static volatile bool dumpColPolys = false; - if (dumpColPolys) - { - CPackedWorld *pw = R2::getEditor().getIslandCollision().getPackedIsland(); - if (pw) - { - static CMaterial material; - static CMaterial wiredMaterial; - static CMaterial texturedMaterial; - static CVertexBuffer vb; - static bool initDone = false; - if (!initDone) - { - vb.setVertexFormat(CVertexBuffer::PositionFlag); - vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false); - material.initUnlit(); - material.setDoubleSided(true); - material.setZFunc(CMaterial::lessequal); - wiredMaterial.initUnlit(); - wiredMaterial.setDoubleSided(true); - wiredMaterial.setZFunc(CMaterial::lessequal); - wiredMaterial.setColor(CRGBA(255, 255, 255, 250)); - wiredMaterial.texEnvOpAlpha(0, CMaterial::Replace); - wiredMaterial.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha); - wiredMaterial.setBlend(true); - wiredMaterial.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha); - texturedMaterial.initUnlit(); - texturedMaterial.setDoubleSided(true); - texturedMaterial.setZFunc(CMaterial::lessequal); - initDone = true; - } - // just add a projected texture - R2::getEditor().getIslandCollision().loadEntryPoints(); - R2::CScenarioEntryPoints &sep = R2::CScenarioEntryPoints::getInstance(); - CVectorD playerPos = UserEntity->pos(); - R2::CScenarioEntryPoints::CCompleteIsland *island = sep.getCompleteIslandFromCoords(CVector2f((float) playerPos.x, (float) playerPos.y)); - static CSString currIsland; - if (island && island->Island != currIsland) - { - currIsland = island->Island; - CTextureFile *newTex = new CTextureFile(currIsland + "_sp.tga"); - newTex->setWrapS(ITexture::Clamp); - newTex->setWrapT(ITexture::Clamp); - texturedMaterial.setTexture(0, newTex); - texturedMaterial.texEnvOpRGB(0, CMaterial::Replace); - texturedMaterial.texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor); - texturedMaterial.setTexCoordGen(0, true); - texturedMaterial.setTexCoordGenMode(0, CMaterial::TexCoordGenObjectSpace); - CMatrix mat; - CVector scale((float) (island->XMax - island->XMin), - (float) (island->YMax - island->YMin), 0.f); - scale.x = 1.f / favoid0(scale.x); - scale.y = 1.f / favoid0(scale.y); - scale.z = 0.f; - mat.setScale(scale); - mat.setPos(CVector(- island->XMin * scale.x, - island->YMin * scale.y, 0.f)); - // - CMatrix uvScaleMat; - // - uint texWidth = (uint) (island->XMax - island->XMin); - uint texHeight = (uint) (island->YMax - island->YMin); - float UScale = (float) texWidth / raiseToNextPowerOf2(texWidth); - float VScale = (float) texHeight / raiseToNextPowerOf2(texHeight); - // - uvScaleMat.setScale(CVector(UScale, - VScale, 0.f)); - uvScaleMat.setPos(CVector(0.f, VScale, 0.f)); - // - texturedMaterial.enableUserTexMat(0, true); - texturedMaterial.setUserTexMat(0, uvScaleMat * mat); - } - const CFrustum &frust = MainCam.getFrustum(); - - // - IDriver *driver = ((CDriverUser *) Driver)->getDriver(); - - driver->enableFog(true); - const CRGBA clearColor = CRGBA(0, 0, 127, 0); - driver->setupFog(frust.Far * 0.8f, frust.Far, clearColor); - CViewport vp; - vp.init(0.f, 0.f, 1.f, 1.f); - driver->setupViewport(vp); - CScissor scissor; - viewportToScissor(vp, scissor); - driver->setupScissor(scissor); - // - driver->setFrustum(frust.Left, frust.Right, frust.Bottom, frust.Top, frust.Near, frust.Far, frust.Perspective); - driver->setupViewMatrix(MainCam.getMatrix().inverted()); - driver->setupModelMatrix(CMatrix::Identity); - // - // - const CVector localFrustCorners[8] = - { - CVector(frust.Left, frust.Near, frust.Top), - CVector(frust.Right, frust.Near, frust.Top), - CVector(frust.Right, frust.Near, frust.Bottom), - CVector(frust.Left, frust.Near, frust.Bottom), - CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), - CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), - CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near), - CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near) - }; - // roughly compute covered zones - // - /* - sint frustZoneMinX = INT_MAX; - sint frustZoneMaxX = INT_MIN; - sint frustZoneMinY = INT_MAX; - sint frustZoneMaxY = INT_MIN; - for(uint k = 0; k < sizeofarray(localFrustCorners); ++k) - { - CVector corner = camMat * localFrustCorners[k]; - sint zoneX = (sint) (corner.x / 160.f) - zoneMinX; - sint zoneY = (sint) floorf(corner.y / 160.f) - zoneMinY; - frustZoneMinX = std::min(frustZoneMinX, zoneX); - frustZoneMinY = std::min(frustZoneMinY, zoneY); - frustZoneMaxX = std::max(frustZoneMaxX, zoneX); - frustZoneMaxY = std::max(frustZoneMaxY, zoneY); - } - */ - - const uint TRI_BATCH_SIZE = 10000; // batch size for rendering - static std::vector zones; - zones.clear(); - pw->getZones(zones); - for(uint k = 0; k < zones.size(); ++k) - { - zones[k]->render(vb, *driver, texturedMaterial, wiredMaterial, MainCam.getMatrix(), TRI_BATCH_SIZE, localFrustCorners); - } - } - } + if (dumpColPolys) { tempDumpColPolys(); } if (ClientCfg.R2EDEnabled) { @@ -2801,8 +2262,10 @@ bool mainLoop() H_AUTO_USE ( RZ_Client_Main_Loop_Net ) // Put here things you have to send to the server only once per tick like user position. // UPDATE COMPASS + NLMISC::CCDBNodeLeaf *node = s_UiDirectionLeaf ? (&*s_UiDirectionLeaf) + : &*(s_UiDirectionLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:DIRECTION")); CInterfaceProperty prop; - prop.readDouble("UI:VARIABLES:DIRECTION"," "); + prop.setNodePtr(node); if(CompassMode == 1) { double camDir = atan2(View.view().y, View.view().x); @@ -2892,6 +2355,9 @@ bool mainLoop() frameToSkip--; } + /////////////// + // FAR_TP -> // + /////////////// // Enter a network loop during the FarTP process, without doing the whole real main loop. // This code must remain at the very end of the main loop. if(LoginSM.getCurrentState() == CLoginStateMachine::st_enter_far_tp_main_loop) @@ -2975,7 +2441,10 @@ bool mainLoop() connectionState = NetMngr.getConnectionState(); CLuaManager::getInstance().executeLuaScript("game:onFarTpEnd()"); - } + } + /////////////// + // <- FAR_TP // + /////////////// } // end of main loop @@ -3043,690 +2512,6 @@ bool mainLoop() return ryzom_exit || (Driver == NULL) || (!Driver->isActive ()); }// mainLoop // -//--------------------------------------------------- -// displayDebug : -// Display some debug infos. -//--------------------------------------------------- -void displayDebugFps() -{ - float lineStep = ClientCfg.DebugLineStep; - float line; - - // Initialize Pen // - //----------------// - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.DebugFontSize); - // Set the text color - TextContext->setColor(ClientCfg.DebugFontColor); - - // TOP LEFT // - //----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 0.9f; - // Ms per frame - { - float spf = smoothFPS.getSmoothValue (); - // Ms per frame - TextContext->printfAt(0.1f, line, "FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); - line-= lineStep; - // More Smoothed Ms per frame - spf = moreSmoothFPS.getSmoothValue (); - TextContext->printfAt(0.1f, line, "Smoothed FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); - line-= lineStep; - } -} - -static NLMISC::CRefPtr HighlightedDebugUI; - -// displayDebug : -// Display information about ui elements that are under the mouse -//--------------------------------------------------- -void displayDebugUIUnderMouse() -{ - float lineStep = ClientCfg.DebugLineStep; - float line; - - // Initialize Pen // - //----------------// - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.DebugFontSize); - - - - // TOP LEFT // - //----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 0.9f; - - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - // for now only accessible with R2ED - if (ClientCfg.R2EDEnabled) - { - TextContext->setColor(CRGBA::Cyan); - TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+A) to cycle prev"); - line-= lineStep; - TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+Q) to cycle next"); - line-= lineStep; - TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+W) to inspect element"); - line-= 2 * lineStep; - } - // - const vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer (); - const vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer (); - // If previous highlighted element is found in the list, then keep it, else reset to first element - if (std::find(rICL.begin(), rICL.end(), HighlightedDebugUI) == rICL.end() && - std::find(rIGL.begin(), rIGL.end(), HighlightedDebugUI) == rIGL.end()) - { - if (!rICL.empty()) - { - HighlightedDebugUI = rICL[0]; - } - else - if (!rIGL.empty()) - { - HighlightedDebugUI = rIGL[0]; - } - else - { - HighlightedDebugUI = NULL; - } - } - // - TextContext->setColor(CRGBA::Green); - TextContext->printfAt(0.1f, line, "Controls under cursor "); - line -= lineStep * 1.4f; - TextContext->printfAt(0.1f, line, "----------------------"); - line -= lineStep; - for(uint k = 0; k < rICL.size(); ++k) - { - if (rICL[k]) - { - TextContext->setColor(rICL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); - TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rICL[k]->getId().c_str(), rICL[k], rICL[k]->getParent()); - } - else - { - TextContext->setColor(CRGBA::Blue); - TextContext->printfAt(0.1f, line, " control found !!!"); - } - line-= lineStep; - } - // - TextContext->setColor(CRGBA::Green); - TextContext->printfAt(0.1f, line, "Groups under cursor "); - line -= lineStep * 1.4f; - TextContext->printfAt(0.1f, line, "----------------------"); - line-= lineStep; - for(uint k = 0; k < rIGL.size(); ++k) - { - if (rIGL[k]) - { - TextContext->setColor(rIGL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); - TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rIGL[k]->getId().c_str(), rIGL[k], rIGL[k]->getParent()); - } - else - { - TextContext->setColor(CRGBA::Blue); - TextContext->printfAt(0.1f, line, " group found !!!"); - } - line-= lineStep; - } -} - - - -// get all element under the mouse in a single vector -static void getElementsUnderMouse(vector &ielem) -{ - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - const vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer(); - const vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer(); - ielem.clear(); - ielem.insert(ielem.end(), rICL.begin(), rICL.end()); - ielem.insert(ielem.end(), rIGL.begin(), rIGL.end()); -} - -class CHandlerDebugUiPrevElementUnderMouse : public IActionHandler -{ - virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) - { - vector ielem; - getElementsUnderMouse(ielem); - for(uint k = 0; k < ielem.size(); ++k) - { - if (HighlightedDebugUI == ielem[k]) - { - HighlightedDebugUI = ielem[k == 0 ? ielem.size() - 1 : k - 1]; - return; - } - } - } -}; -REGISTER_ACTION_HANDLER( CHandlerDebugUiPrevElementUnderMouse, "debug_ui_prev_element_under_mouse"); - -class CHandlerDebugUiNextElementUnderMouse : public IActionHandler -{ - virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) - { - vector ielem; - getElementsUnderMouse(ielem); - for(uint k = 0; k < ielem.size(); ++k) - { - if (HighlightedDebugUI == ielem[k]) - { - HighlightedDebugUI = ielem[(k + 1) % ielem.size()]; - return; - } - } - } -}; -REGISTER_ACTION_HANDLER( CHandlerDebugUiNextElementUnderMouse, "debug_ui_next_element_under_mouse"); - -class CHandlerDebugUiDumpElementUnderMouse : public IActionHandler -{ - virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) - { - if (HighlightedDebugUI == NULL) return; - CLuaState *lua = CLuaManager::getInstance().getLuaState(); - if (!lua) return; - CLuaStackRestorer lsr(lua, 0); - CLuaIHM::pushUIOnStack(*lua, HighlightedDebugUI); - lua->pushValue(LUA_GLOBALSINDEX); - CLuaObject env(*lua); - env["inspect"].callNoThrow(1, 0); - } -}; -REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect_element_under_mouse"); - - -//--------------------------------------------------- -// displayDebug : -// Display some debug infos. -//--------------------------------------------------- -void displayDebug() -{ - float lineStep = ClientCfg.DebugLineStep; - float line; - - // Initialize Pen // - //----------------// - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.DebugFontSize); - // Set the text color - TextContext->setColor(ClientCfg.DebugFontColor); - - // TOP LEFT // - //----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 0.9f; - // FPS and Ms per frame - { - // smooth across frames. - double deltaTime = smoothFPS.getSmoothValue (); - // FPS and Ms per frame - if(deltaTime != 0.f) - TextContext->printfAt(0.f, line,"%.1f fps", 1.f/deltaTime); - else - TextContext->printfAt(0.f, line,"%.1f fps", 0.f); - TextContext->printfAt(0.1f, line, "%d ms", (uint)(deltaTime*1000)); - } - line -= lineStep; - line -= lineStep; - - // USER - // Front - TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) front", atan2(UserEntity->front().y, UserEntity->front().x), UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); - line -= lineStep; - // Dir - TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) dir", atan2(UserEntity->dir().y, UserEntity->dir().x), UserEntity->dir().x, UserEntity->dir().y, UserEntity->dir().z); - line -= lineStep; - // NB Stage - TextContext->printfAt(0.0f, line, " NB Stage: %d", UserEntity->nbStage()); - line -= lineStep; - // NB Animation FXs still remaining in the remove list. - TextContext->printfAt(0.0f, line, " NB FXs to remove: %d", UserEntity->nbAnimFXToRemove()); - line -= lineStep; - // Mode. - TextContext->printfAt(0.0f, line, " Mode: %d (%s)", (sint)UserEntity->mode(), MBEHAV::modeToString(UserEntity->mode()).c_str()); - line -= lineStep; - // Behaviour. - TextContext->printfAt(0.0f, line, " Behaviour: %d (%s)", (sint)UserEntity->behaviour(), MBEHAV::behaviourToString(UserEntity->behaviour()).c_str()); - line -= lineStep; - // Display the target mount. - TextContext->printfAt(0.0f, line, " Mount: %d", UserEntity->mount()); - line -= lineStep; - // Display the target rider. - TextContext->printfAt(0.0f, line, " Rider: %d", UserEntity->rider()); - line -= lineStep; - // Display the current animation name. - TextContext->printfAt(0.0f, line, " Current Animation Name: %s", UserEntity->currentAnimationName().c_str()); - line -= lineStep; - // Display the current move animation set name. - TextContext->printfAt(0.0f, line, " Current AnimationSet Name (MOVE): %s", UserEntity->currentAnimationSetName(MOVE).c_str()); - line -= lineStep; - // Display Missing Animations - if(::CAnimation::MissingAnim.empty() == false) - { - TextContext->printfAt(0.0f, line, " '%u' Missing Animations, 1st: '%s'", ::CAnimation::MissingAnim.size(), (*(::CAnimation::MissingAnim.begin())).c_str()); - line -= lineStep; - } - // Display Missing LoD - if(LodCharactersNotFound.empty() == false) - { - TextContext->printfAt(0.0f, line, " '%u' Missing LoD, 1st: '%s'", LodCharactersNotFound.size(), (*(LodCharactersNotFound.begin())).c_str()); - line -= lineStep; - } - - // Watched Entity - line -= lineStep; - // Now Displaying the selection. - TextContext->printfAt(0.0f, line, "--*** Watched entity ***--"); - line -= lineStep; - // Display information about the debug entity slot. - if(WatchedEntitySlot != CLFECOMMON::INVALID_SLOT) - { - // Get a pointer on the target. - CEntityCL *watchedEntity = EntitiesMngr.entity(WatchedEntitySlot); - if(watchedEntity) - { - // Display Debug Information about the Selection. - watchedEntity->displayDebug(0.0f, line, -lineStep); - - // Distance of the target - CVectorD diffvector = UserEntity->pos() - watchedEntity->pos(); - TextContext->printfAt(0.0f, line, " Distance: %10.2f (Manhattan: %.2f)", diffvector.norm(), fabs(diffvector.x) + fabs(diffvector.y) ); - line -= lineStep; - } - // Target not allocated - else - { - TextContext->printfAt(0.0f, line, "Not allocated (%d)", WatchedEntitySlot); - line -= lineStep; - } - } - // No Target - else - { - TextContext->printfAt(0.0f, line, "None"); - line -= lineStep; - } - - /* Ca rame grave ! - - uint nMem = NLMEMORY::GetAllocatedMemory(); - line -= lineStep; - TextContext->printfAt(0.0f, line, "Mem Used: %d",nMem);*/ - - // 3D Filters information: -#ifdef _PROFILE_ON_ - line-= lineStep; - TextContext->printfAt(0.0f, line, "3D Filters:"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "MeshNoVP: %s", Filter3D[FilterMeshNoVP]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "MeshVP: %s", Filter3D[FilterMeshVP]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "FXs: %s", Filter3D[FilterFXs]?"Ok":"NOT RENDERED!"); - line-= lineStep; - if (Landscape) - { - TextContext->printfAt(0.0f, line, "Landscape: %s", Filter3D[FilterLandscape]?"Ok":"NOT RENDERED!"); - line-= lineStep; - } - else - { - TextContext->printfAt(0.0f, line, "Landscape not enabled"); - } - TextContext->printfAt(0.0f, line, "Vegetable: %s", Filter3D[FilterVegetable]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Skeleton: %s", Filter3D[FilterSkeleton]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Water: %s", Filter3D[FilterWater]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Cloud: %s", Filter3D[FilterCloud]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "CoarseMesh: %s", Filter3D[FilterCoarseMesh]?"Ok":"NOT RENDERED!"); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Sky: %s", Filter3D[FilterSky]?"Ok":"NOT RENDERED!"); - line-= lineStep; - // Materials Infos - TextContext->printfAt(0.0f, line, "SetupedMatrix: %d", Driver->profileSetupedModelMatrix() ); - line-= lineStep; - TextContext->printfAt(0.0f, line, "SetupedMaterials: %d", Driver->profileSetupedMaterials() ); - line-= lineStep; - // Display camera cluster system - TextContext->printfAt(0.0f, line, "ClusterSystem: %p", MainCam.getClusterSystem() ); - line-= 2 * lineStep; - // Lua stuffs - CInterfaceManager *pIM = CInterfaceManager::getInstance(); - TextContext->printfAt(0.0f, line, "Lua mem (kb) : %d / %d", CLuaManager::getInstance().getLuaState()->getGCCount(), CLuaManager::getInstance().getLuaState()->getGCThreshold()); - line-= lineStep; - TextContext->printfAt(0.0f, line, "Lua stack size = %d", CLuaManager::getInstance().getLuaState()->getTop()); - line-= lineStep; - -#endif - - // TOP LEFT // - //-----------// - TextContext->setHotSpot(UTextContext::TopLeft); - line = 1.f; - string str; -#if FINAL_VERSION - str = "FV"; -#else - str = "DEV"; -#endif - if(ClientCfg.ExtendedCommands) - str += "_E"; - str += " "RYZOM_VERSION; - TextContext->printfAt(0.f, line, "Version %s", str.c_str()); - - // TOP MIDDLE // - //------------// - TextContext->setHotSpot(UTextContext::MiddleTop); - line = 1.f; - // Motion Mode - TextContext->printfAt(0.5f, line, "%s", UserControls.modeStr().c_str()); - line -= lineStep; - - // TOP RIGHT // - //-----------// - TextContext->setHotSpot(UTextContext::TopRight); - line = 1.f; - //// 3D Infos - // Video mem allocated. - TextContext->printfAt(1.f, line, "Video mem. : %f", Driver->profileAllocatedTextureMemory()/(1024.f*1024.f)); - line -= lineStep; - // Video mem used since last swapBuffers(). - TextContext->printfAt(1.f, line, "Video mem. since last swap buffer: %f", Driver->getUsedTextureMemory()/(1024.f*1024.f)); - line -= lineStep; - // Get the last face count asked from the main scene before reduction. - TextContext->printfAt(1.f, line, "Nb Skin Face Asked: %f", Scene->getGroupNbFaceAsked("Skin")); - line -= lineStep; - TextContext->printfAt(1.f, line, "Nb Fx Face Asked: %f", Scene->getGroupNbFaceAsked("Fx")); - line -= lineStep; - // All Triangles In - CPrimitiveProfile pIn; - CPrimitiveProfile pOut; - Driver->profileRenderedPrimitives(pIn, pOut); - TextContext->printfAt(1.f, line, "Tri In : %d", pIn.NTriangles+2*pIn.NQuads); - line -= lineStep; - // All Triangles Out - TextContext->printfAt(1.f, line, "Tri Out : %d", pOut.NTriangles+2*pIn.NQuads); - line -= lineStep; - // Current Cluster - string strPos; - // Check there is a PACS Primitive before using it. - if(UserEntity->getPrimitive() && GR) - { - UGlobalPosition gPos; - UserEntity->getPrimitive()->getGlobalPosition(gPos, dynamicWI); - string strPos = GR->getIdentifier(gPos); - } - else - strPos = "No Primitive"; - TextContext->printfAt(1.f, line, "Cluster : %s", strPos.c_str()); - line -= lineStep; - //// SOUND Infos - line -= lineStep; - if(SoundMngr) - { - TextContext->printfAt(1.f, line, "Sound source instance: %u", SoundMngr->getSourcesInstanceCount()); - line -= lineStep; - TextContext->printfAt(1.f, line, "Logical playing SoundSource: %u", SoundMngr->getMixer()->getPlayingSourcesCount ()); - line -= lineStep; - TextContext->printfAt(1.f, line, "Audio tracks: %u/%u", SoundMngr->getMixer()->getUsedTracksCount(), SoundMngr->getMixer()->getPolyphony()); - line -= lineStep; - if (SoundMngr->getMixer()->getMutedPlayingSourcesCount() > 0) - { - TextContext->printfAt(1.f, line, "Source muted: %u !", SoundMngr->getMixer()->getMutedPlayingSourcesCount()); - line -= lineStep; - } - TextContext->printfAt(1.f, line, "Samples in memory: %g MB", SoundMngr->getLoadingSamplesSize() / (1024.0f*1024.0f)); - line -= lineStep; - - } - - // BOTTOM RIGHT // - //--------------// - TextContext->setHotSpot(UTextContext::BottomRight); - line = 0.f; - //// POSITION - CVector postmp = View.viewPos(); - // Pos - TextContext->printfAt(1.f, line, "Position : %d %d %d",(int)postmp.x,(int)postmp.y,(int)postmp.z); - line += lineStep; - // Body Heading - TextContext->printfAt(1.f, line, "Front : %.2f %.2f %.2f", UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); - line += lineStep; - // Speed - TextContext->printfAt(1.f, line, "Speed : %.2f", (float) UserEntity->speed()); - line += lineStep; - // Zone - if (!ClientCfg.Light) - { - if (Landscape) - { - TextContext->printfAt(1.f, line, "Zone: %s", Landscape->getZoneName(postmp).c_str()); - line += lineStep; - } - } - // Prim File - string primFile = PrimFiles.getCurrentPrimitive (); - if (!primFile.empty ()) - { - TextContext->printfAt(1.f, line, "Prim File: %s", primFile.c_str ()); - line += lineStep; - } - - //// CONNECTION - line += lineStep; - // Ryzom Day. - TextContext->printfAt(1.f, line, "Ryzom Day : %d", RT.getRyzomDay()); - line += lineStep; - // hour in the game - float dayNightCycleHour = (float)RT.getRyzomTime(); - TextContext->printfAt(1.f, line, "Ryzom Time : %2u:%02u", int(dayNightCycleHour), int((dayNightCycleHour-int(dayNightCycleHour))*60.0f)); - line += lineStep; - // light hour in the game, used to display te day/night - TextContext->printfAt(1.f, line, "Ryzom Light Time : %2u:%02u (%s)", int(DayNightCycleHour), int((DayNightCycleHour-int(DayNightCycleHour))*60.0f), LightCycleManager.getStateString().c_str()); - line += lineStep; - // Server GameCycle - TextContext->printfAt(1.f, line, "Server GameCycle : %u", (uint)NetMngr.getCurrentServerTick()); - line += lineStep; - // Current GameCycle - TextContext->printfAt(1.f, line, "Current GameCycle : %u", (uint)NetMngr.getCurrentClientTick()); - line += lineStep; - // Current GameCycle - TextContext->printfAt(1.f, line, "Ms per Cycle : %d", NetMngr.getMsPerTick()); - line += lineStep; - // Packet Loss - TextContext->printfAt(1.f, line, "Packet Loss : %.1f %%", NetMngr.getMeanPacketLoss()*100.0f); - line += lineStep; - // Packet Loss - TextContext->printfAt(1.f, line, "Packets Lost : %u", NetMngr.getTotalLostPackets()); - line += lineStep; - // Mean Upload - TextContext->printfAt(1.f, line, "Mean Upld : %.3f kbps", NetMngr.getMeanUpload()); - line += lineStep; - // Mean Download - TextContext->printfAt(1.f, line, "Mean Dnld : %.3f kbps", NetMngr.getMeanDownload()); - line += lineStep; - - // Mean Download - TextContext->printfAt(1.f, line, "Nb in Vision : %d(%d,%d,%d)", - EntitiesMngr.nbEntitiesAllocated(), - EntitiesMngr.nbUser(), - EntitiesMngr.nbPlayer(), - EntitiesMngr.nbChar()); - line += lineStep; - - // Number of database changes - TextContext->printfAt(1.f, line, "DB Changes : %u", NbDatabaseChanges ); - line += lineStep; - - // Ping - TextContext->printfAt(1.f, line, "DB Ping : %u ms", Ping.getValue()); - line += lineStep; - - - - - - // Manual weather setup - { - if(ContinentMngr.cur()) // Only usable if there is a continent loaded. - { - if (!ForceTrueWeatherValue) - { - const CWeatherFunction &wf = ContinentMngr.cur()->WeatherFunction[CurrSeason]; - float wv; - if (ClientCfg.ManualWeatherSetup) - { - wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ManualWeatherValue; - } - else - { - wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ::getBlendedWeather(RT.getRyzomDay(), RT.getRyzomTime(), *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); - } - const CWeatherSetup *ws = wf.getWeatherSetup((uint) floorf(wv)); - std::string name0 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; - ws = wf.getWeatherSetup(std::min((uint) (floorf(wv) + 1), wf.getNumWeatherSetups() - 1)); - std::string name1 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; - TextContext->printfAt(1.f, line, "Weather value : %.02f : %s -> %s", ws ? wv : 0.f, name0.c_str(), name1.c_str()); - line += lineStep; - } - else - { - TextContext->printfAt(1.f, line, "Weather value : %.02f", WeatherManager.getWeatherValue() * std::max(ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups() - 1, 0u)); - line += lineStep; - TextContext->printfAt(1.f, line, "TEST WEATHER FUNCTION"); - line += lineStep; - } - // season - TextContext->printfAt(1.f, line, "Season : %s", EGSPD::CSeason::toString(CurrSeason).c_str()); - line += lineStep; - } - } - - // fog dist - if (ContinentMngr.cur()) - { - TextContext->printfAt(1.f, line, "Continent fog min near = %.1f, max far = %.1f", ContinentMngr.cur()->FogStart, ContinentMngr.cur()->FogEnd); - line += lineStep; - CFogState tmpFog; - ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), tmpFog); - TextContext->printfAt(1.f, line, "Continent fog curr near = %.1f, curr far = %.1f", tmpFog.FogStartDist, tmpFog.FogEndDist); - line += lineStep; - } - const CWeatherState &ws = WeatherManager.getCurrWeatherState(); - TextContext->printfAt(1.f, line, "Weather fog near = %.1f, far = %.1f", ws.FogNear[MainFog], ws.FogFar[MainFog]); - line += lineStep; - TextContext->printfAt(1.f, line, "Final fog near = %.1f, far = %.1f", MainFogState.FogStartDist, MainFogState.FogEndDist); - line += lineStep; - float left, right, bottom, top, znear, zfar; - Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar); - TextContext->printfAt(1.f, line, "Clip near = %.1f, far = %.1f", znear, zfar); - line += lineStep; - - // Connection states - TextContext->printfAt(1.f, line, "State : %s", NetMngr.getConnectionStateCStr() ); - line += lineStep; - -// UGlobalPosition globalPos; -// UserEntity->getPrimitive()->getGlobalPosition(globalPos, dynamicWI); -// uint32 material = GR->getMaterial( globalPos ); -// TextContext->printfAt(0.5f,0.5f,"Material : %d Gpos=(inst=%d,surf=%d,x=%.2f,y=%.2f",material, globalPos.InstanceId, globalPos.LocalPosition.Surface, globalPos.LocalPosition.Estimation.x, globalPos.LocalPosition.Estimation.y); - - // No more shadow when displaying a text. - TextContext->setShaded(false); -}// displayDebug // - -//----------------------------------------------- -// Macro to Display a Text -//----------------------------------------------- -#define DISP_TEXT(x, text) \ - /* Display the text at the right place */ \ - TextContext->printfAt(x, line, text); \ - /* Change the line */ \ - line += lineStep; \ - -//--------------------------------------------------- -// displayHelp : -// Display an Help. -//--------------------------------------------------- -void displayHelp() -{ - float line = 1.f; - float lineStep = -ClientCfg.HelpLineStep; - - // Create a shadow when displaying a text. - TextContext->setShaded(true); - // Set the font size. - TextContext->setFontSize(ClientCfg.HelpFontSize); - // Set the text color - TextContext->setColor(ClientCfg.HelpFontColor); - - - line = 1.f; - TextContext->setHotSpot(UTextContext::TopLeft); - DISP_TEXT(0.0f, "SHIFT + F1 : This Menu") - DISP_TEXT(0.0f, "SHIFT + F2 : Display Debug Infos") - DISP_TEXT(0.0f, "SHIFT + F3 : Wire mode"); - DISP_TEXT(0.0f, "SHIFT + F4 : Do not Render the Scene"); - DISP_TEXT(0.0f, "SHIFT + F5 : Toogle Display OSD interfaces"); -// DISP_TEXT(0.0f, "SHIFT + F6 : Not used"); - DISP_TEXT(0.0f, "SHIFT + F7 : Compass Mode (User/Camera)"); - DISP_TEXT(0.0f, "SHIFT + F8 : Camera Mode (INSERT to change your position)"); - DISP_TEXT(0.0f, "SHIFT + F9 : Free Mouse"); - DISP_TEXT(0.0f, "SHIFT + F10 : Take a Screen Shot (+CTRL) for jpg"); -// DISP_TEXT(0.0f, "SHIFT + F11 : Test"); - DISP_TEXT(0.0f, "SHIFT + ESCAPE : Quit"); - DISP_TEXT(0.0f, "SHIFT + C : First/Third Person View"); - - line = 1.f; - TextContext->setHotSpot(UTextContext::TopRight); - DISP_TEXT(1.0f, "UP : FORWARD"); - DISP_TEXT(1.0f, "DOWN : BACKWARD"); - DISP_TEXT(1.0f, "LEFT : ROTATE LEFT"); - DISP_TEXT(1.0f, "RIGHT : ROTATE RIGHT"); - DISP_TEXT(1.0f, "CTRL + LEFT : STRAFE LEFT"); - DISP_TEXT(1.0f, "CTRL + RIGHT : STRAFE RIGHT"); - DISP_TEXT(1.0f, "END : Auto Walk"); - DISP_TEXT(1.0f, "DELETE : Walk/Run"); - DISP_TEXT(1.0f, "PG UP : Look Up"); - DISP_TEXT(1.0f, "PG DOWN : Look Down"); -// DISP_TEXT(1.0f, "CTRL + I : Inventory"); -// DISP_TEXT(1.0f, "CTRL + C : Spells composition interface"); -// DISP_TEXT(1.0f, "CTRL + S : Memorized Spells interface"); - DISP_TEXT(1.0f, "CTRL + B : Show/Hide PACS Borders"); - DISP_TEXT(1.0f, "CTRL + P : Player target himself"); - DISP_TEXT(1.0f, "CTRL + D : Unselect target"); - DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout"); - DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File"); -// DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting"); - DISP_TEXT(1.0f, "CTRL + F2 : Profile on / off"); - DISP_TEXT(1.0f, "CTRL + F3 : Movie Shooter record / stop"); - DISP_TEXT(1.0f, "CTRL + F4 : Movie Shooter replay"); - DISP_TEXT(1.0f, "CTRL + F5 : Movie Shooter save"); -#ifndef NL_USE_DEFAULT_MEMORY_MANAGER - DISP_TEXT(1.0f, "CTRL + F6 : Save memory stat report"); -#endif // NL_USE_DEFAULT_MEMORY_MANAGER - DISP_TEXT(1.0f, "CTRL + F7 : Show / hide prim file"); - DISP_TEXT(1.0f, "CTRL + F8 : Change prim file UP"); - DISP_TEXT(1.0f, "CTRL + F9 : Change prim file DOWN"); - - // No more shadow when displaying a text. - TextContext->setShaded(false); -}// displayHelp // - - //--------------------------------------------------- // Just Display some text with ... anim at some place. //--------------------------------------------------- diff --git a/code/ryzom/client/src/main_loop.h b/code/ryzom/client/src/main_loop.h index c8cd0af5a..21f64d37e 100644 --- a/code/ryzom/client/src/main_loop.h +++ b/code/ryzom/client/src/main_loop.h @@ -29,9 +29,13 @@ const uint NUM_MISSION_OPTIONS = 8; bool mainLoop(); // render all -void renderAll(bool forceFullDetail = false); +void renderScene(); +void renderScene(bool forceFullDetail, bool bloom); void setDefaultChatWindow(CChatWindow *defaultChatWindow); +// Commit sky scene camera for rendering +void commitCamera(); + void updateDayNightCycleHour(); diff --git a/code/ryzom/client/src/main_loop_debug.cpp b/code/ryzom/client/src/main_loop_debug.cpp new file mode 100644 index 000000000..dbcb47b96 --- /dev/null +++ b/code/ryzom/client/src/main_loop_debug.cpp @@ -0,0 +1,774 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "main_loop_debug.h" + +#include +#include + +#include "game_share/ryzom_version.h" + +#include "global.h" +#include "client_cfg.h" +#include "user_entity.h" +#include "debug_client.h" +#include "entities.h" +#include "motion/user_controls.h" +#include "pacs_client.h" +#include "sound_manager.h" +#include "view.h" +#include "prim_file.h" +#include "weather.h" +#include "light_cycle_manager.h" +#include "net_manager.h" +#include "ping.h" +#include "world_database_manager.h" +#include "continent_manager.h" +#include "client_sheets/weather_function_params_sheet.h" +#include "weather_manager_client.h" +#include "fog_map.h" +#include "misc.h" +#include "interface_v3/interface_manager.h" + +using namespace NLMISC; +using namespace NL3D; +using namespace NLGUI; + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +extern std::set LodCharactersNotFound; +extern uint32 NbDatabaseChanges; +extern CFogState MainFogState; +extern CPing Ping; +extern bool Filter3D[RYZOM_MAX_FILTER_3D]; + +//namespace /* anonymous */ { + +NLMISC::CValueSmoother smoothFPS; +NLMISC::CValueSmoother moreSmoothFPS(64); + +//} /* anonymous namespace */ + +//--------------------------------------------------- +// displayDebug : +// Display some debug infos. +//--------------------------------------------------- +void displayDebug() +{ + float lineStep = ClientCfg.DebugLineStep; + float line; + + // Initialize Pen // + //----------------// + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.DebugFontSize); + // Set the text color + TextContext->setColor(ClientCfg.DebugFontColor); + + // TOP LEFT // + //----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 0.9f; + // FPS and Ms per frame + { + // smooth across frames. + double deltaTime = smoothFPS.getSmoothValue (); + // FPS and Ms per frame + if(deltaTime != 0.f) + TextContext->printfAt(0.f, line,"%.1f fps", 1.f/deltaTime); + else + TextContext->printfAt(0.f, line,"%.1f fps", 0.f); + TextContext->printfAt(0.1f, line, "%d ms", (uint)(deltaTime*1000)); + } + line -= lineStep; + line -= lineStep; + + // USER + // Front + TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) front", atan2(UserEntity->front().y, UserEntity->front().x), UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); + line -= lineStep; + // Dir + TextContext->printfAt(0.0f, line, " %f (%f,%f,%f) dir", atan2(UserEntity->dir().y, UserEntity->dir().x), UserEntity->dir().x, UserEntity->dir().y, UserEntity->dir().z); + line -= lineStep; + // NB Stage + TextContext->printfAt(0.0f, line, " NB Stage: %d", UserEntity->nbStage()); + line -= lineStep; + // NB Animation FXs still remaining in the remove list. + TextContext->printfAt(0.0f, line, " NB FXs to remove: %d", UserEntity->nbAnimFXToRemove()); + line -= lineStep; + // Mode. + TextContext->printfAt(0.0f, line, " Mode: %d (%s)", (sint)UserEntity->mode(), MBEHAV::modeToString(UserEntity->mode()).c_str()); + line -= lineStep; + // Behaviour. + TextContext->printfAt(0.0f, line, " Behaviour: %d (%s)", (sint)UserEntity->behaviour(), MBEHAV::behaviourToString(UserEntity->behaviour()).c_str()); + line -= lineStep; + // Display the target mount. + TextContext->printfAt(0.0f, line, " Mount: %d", UserEntity->mount()); + line -= lineStep; + // Display the target rider. + TextContext->printfAt(0.0f, line, " Rider: %d", UserEntity->rider()); + line -= lineStep; + // Display the current animation name. + TextContext->printfAt(0.0f, line, " Current Animation Name: %s", UserEntity->currentAnimationName().c_str()); + line -= lineStep; + // Display the current move animation set name. + TextContext->printfAt(0.0f, line, " Current AnimationSet Name (MOVE): %s", UserEntity->currentAnimationSetName(MOVE).c_str()); + line -= lineStep; + // Display Missing Animations + if(::CAnimation::MissingAnim.empty() == false) + { + TextContext->printfAt(0.0f, line, " '%u' Missing Animations, 1st: '%s'", ::CAnimation::MissingAnim.size(), (*(::CAnimation::MissingAnim.begin())).c_str()); + line -= lineStep; + } + // Display Missing LoD + if(LodCharactersNotFound.empty() == false) + { + TextContext->printfAt(0.0f, line, " '%u' Missing LoD, 1st: '%s'", LodCharactersNotFound.size(), (*(LodCharactersNotFound.begin())).c_str()); + line -= lineStep; + } + + // Watched Entity + line -= lineStep; + // Now Displaying the selection. + TextContext->printfAt(0.0f, line, "--*** Watched entity ***--"); + line -= lineStep; + // Display information about the debug entity slot. + if(WatchedEntitySlot != CLFECOMMON::INVALID_SLOT) + { + // Get a pointer on the target. + CEntityCL *watchedEntity = EntitiesMngr.entity(WatchedEntitySlot); + if(watchedEntity) + { + // Display Debug Information about the Selection. + watchedEntity->displayDebug(0.0f, line, -lineStep); + + // Distance of the target + CVectorD diffvector = UserEntity->pos() - watchedEntity->pos(); + TextContext->printfAt(0.0f, line, " Distance: %10.2f (Manhattan: %.2f)", diffvector.norm(), fabs(diffvector.x) + fabs(diffvector.y) ); + line -= lineStep; + } + // Target not allocated + else + { + TextContext->printfAt(0.0f, line, "Not allocated (%d)", WatchedEntitySlot); + line -= lineStep; + } + } + // No Target + else + { + TextContext->printfAt(0.0f, line, "None"); + line -= lineStep; + } + + /* Ca rame grave ! + + uint nMem = NLMEMORY::GetAllocatedMemory(); + line -= lineStep; + TextContext->printfAt(0.0f, line, "Mem Used: %d",nMem);*/ + + // 3D Filters information: +#ifdef _PROFILE_ON_ + line-= lineStep; + TextContext->printfAt(0.0f, line, "3D Filters:"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "MeshNoVP: %s", Filter3D[FilterMeshNoVP]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "MeshVP: %s", Filter3D[FilterMeshVP]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "FXs: %s", Filter3D[FilterFXs]?"Ok":"NOT RENDERED!"); + line-= lineStep; + if (Landscape) + { + TextContext->printfAt(0.0f, line, "Landscape: %s", Filter3D[FilterLandscape]?"Ok":"NOT RENDERED!"); + line-= lineStep; + } + else + { + TextContext->printfAt(0.0f, line, "Landscape not enabled"); + } + TextContext->printfAt(0.0f, line, "Vegetable: %s", Filter3D[FilterVegetable]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Skeleton: %s", Filter3D[FilterSkeleton]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Water: %s", Filter3D[FilterWater]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Cloud: %s", Filter3D[FilterCloud]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "CoarseMesh: %s", Filter3D[FilterCoarseMesh]?"Ok":"NOT RENDERED!"); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Sky: %s", Filter3D[FilterSky]?"Ok":"NOT RENDERED!"); + line-= lineStep; + // Materials Infos + TextContext->printfAt(0.0f, line, "SetupedMatrix: %d", Driver->profileSetupedModelMatrix() ); + line-= lineStep; + TextContext->printfAt(0.0f, line, "SetupedMaterials: %d", Driver->profileSetupedMaterials() ); + line-= lineStep; + // Display camera cluster system + TextContext->printfAt(0.0f, line, "ClusterSystem: %p", MainCam.getClusterSystem() ); + line-= 2 * lineStep; + // Lua stuffs + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + TextContext->printfAt(0.0f, line, "Lua mem (kb) : %d / %d", CLuaManager::getInstance().getLuaState()->getGCCount(), CLuaManager::getInstance().getLuaState()->getGCThreshold()); + line-= lineStep; + TextContext->printfAt(0.0f, line, "Lua stack size = %d", CLuaManager::getInstance().getLuaState()->getTop()); + line-= lineStep; + +#endif + + // TOP LEFT // + //-----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 1.f; + string str; +#if FINAL_VERSION + str = "FV"; +#else + str = "DEV"; +#endif + if(ClientCfg.ExtendedCommands) + str += "_E"; + str += " "RYZOM_VERSION; + TextContext->printfAt(0.f, line, "Version %s", str.c_str()); + + // TOP MIDDLE // + //------------// + TextContext->setHotSpot(UTextContext::MiddleTop); + line = 1.f; + // Motion Mode + TextContext->printfAt(0.5f, line, "%s", UserControls.modeStr().c_str()); + line -= lineStep; + + // TOP RIGHT // + //-----------// + TextContext->setHotSpot(UTextContext::TopRight); + line = 1.f; + //// 3D Infos + // Video mem allocated. + TextContext->printfAt(1.f, line, "Video mem. : %f", Driver->profileAllocatedTextureMemory()/(1024.f*1024.f)); + line -= lineStep; + // Video mem used since last swapBuffers(). + TextContext->printfAt(1.f, line, "Video mem. since last swap buffer: %f", Driver->getUsedTextureMemory()/(1024.f*1024.f)); + line -= lineStep; + // Get the last face count asked from the main scene before reduction. + TextContext->printfAt(1.f, line, "Nb Skin Face Asked: %f", Scene->getGroupNbFaceAsked("Skin")); + line -= lineStep; + TextContext->printfAt(1.f, line, "Nb Fx Face Asked: %f", Scene->getGroupNbFaceAsked("Fx")); + line -= lineStep; + // All Triangles In + CPrimitiveProfile pIn; + CPrimitiveProfile pOut; + Driver->profileRenderedPrimitives(pIn, pOut); + TextContext->printfAt(1.f, line, "Tri In : %d", pIn.NTriangles+2*pIn.NQuads); + line -= lineStep; + // All Triangles Out + TextContext->printfAt(1.f, line, "Tri Out : %d", pOut.NTriangles+2*pIn.NQuads); + line -= lineStep; + // Current Cluster + string strPos; + // Check there is a PACS Primitive before using it. + if(UserEntity->getPrimitive() && GR) + { + UGlobalPosition gPos; + UserEntity->getPrimitive()->getGlobalPosition(gPos, dynamicWI); + string strPos = GR->getIdentifier(gPos); + } + else + strPos = "No Primitive"; + TextContext->printfAt(1.f, line, "Cluster : %s", strPos.c_str()); + line -= lineStep; + //// SOUND Infos + line -= lineStep; + if(SoundMngr) + { + TextContext->printfAt(1.f, line, "Sound source instance: %u", SoundMngr->getSourcesInstanceCount()); + line -= lineStep; + TextContext->printfAt(1.f, line, "Logical playing SoundSource: %u", SoundMngr->getMixer()->getPlayingSourcesCount ()); + line -= lineStep; + TextContext->printfAt(1.f, line, "Audio tracks: %u/%u", SoundMngr->getMixer()->getUsedTracksCount(), SoundMngr->getMixer()->getPolyphony()); + line -= lineStep; + if (SoundMngr->getMixer()->getMutedPlayingSourcesCount() > 0) + { + TextContext->printfAt(1.f, line, "Source muted: %u !", SoundMngr->getMixer()->getMutedPlayingSourcesCount()); + line -= lineStep; + } + TextContext->printfAt(1.f, line, "Samples in memory: %g MB", SoundMngr->getLoadingSamplesSize() / (1024.0f*1024.0f)); + line -= lineStep; + + } + + // BOTTOM RIGHT // + //--------------// + TextContext->setHotSpot(UTextContext::BottomRight); + line = 0.f; + //// POSITION + CVector postmp = View.viewPos(); + // Pos + TextContext->printfAt(1.f, line, "Position : %d %d %d",(int)postmp.x,(int)postmp.y,(int)postmp.z); + line += lineStep; + // Body Heading + TextContext->printfAt(1.f, line, "Front : %.2f %.2f %.2f", UserEntity->front().x, UserEntity->front().y, UserEntity->front().z); + line += lineStep; + // Speed + TextContext->printfAt(1.f, line, "Speed : %.2f", (float) UserEntity->speed()); + line += lineStep; + // Zone + if (!ClientCfg.Light) + { + if (Landscape) + { + TextContext->printfAt(1.f, line, "Zone: %s", Landscape->getZoneName(postmp).c_str()); + line += lineStep; + } + } + // Prim File + string primFile = PrimFiles.getCurrentPrimitive (); + if (!primFile.empty ()) + { + TextContext->printfAt(1.f, line, "Prim File: %s", primFile.c_str ()); + line += lineStep; + } + + //// CONNECTION + line += lineStep; + // Ryzom Day. + TextContext->printfAt(1.f, line, "Ryzom Day : %d", RT.getRyzomDay()); + line += lineStep; + // hour in the game + float dayNightCycleHour = (float)RT.getRyzomTime(); + TextContext->printfAt(1.f, line, "Ryzom Time : %2u:%02u", int(dayNightCycleHour), int((dayNightCycleHour-int(dayNightCycleHour))*60.0f)); + line += lineStep; + // light hour in the game, used to display te day/night + TextContext->printfAt(1.f, line, "Ryzom Light Time : %2u:%02u (%s)", int(DayNightCycleHour), int((DayNightCycleHour-int(DayNightCycleHour))*60.0f), LightCycleManager.getStateString().c_str()); + line += lineStep; + // Server GameCycle + TextContext->printfAt(1.f, line, "Server GameCycle : %u", (uint)NetMngr.getCurrentServerTick()); + line += lineStep; + // Current GameCycle + TextContext->printfAt(1.f, line, "Current GameCycle : %u", (uint)NetMngr.getCurrentClientTick()); + line += lineStep; + // Current GameCycle + TextContext->printfAt(1.f, line, "Ms per Cycle : %d", NetMngr.getMsPerTick()); + line += lineStep; + // Packet Loss + TextContext->printfAt(1.f, line, "Packet Loss : %.1f %%", NetMngr.getMeanPacketLoss()*100.0f); + line += lineStep; + // Packet Loss + TextContext->printfAt(1.f, line, "Packets Lost : %u", NetMngr.getTotalLostPackets()); + line += lineStep; + // Mean Upload + TextContext->printfAt(1.f, line, "Mean Upld : %.3f kbps", NetMngr.getMeanUpload()); + line += lineStep; + // Mean Download + TextContext->printfAt(1.f, line, "Mean Dnld : %.3f kbps", NetMngr.getMeanDownload()); + line += lineStep; + + // Mean Download + TextContext->printfAt(1.f, line, "Nb in Vision : %d(%d,%d,%d)", + EntitiesMngr.nbEntitiesAllocated(), + EntitiesMngr.nbUser(), + EntitiesMngr.nbPlayer(), + EntitiesMngr.nbChar()); + line += lineStep; + + // Number of database changes + TextContext->printfAt(1.f, line, "DB Changes : %u", NbDatabaseChanges ); + line += lineStep; + + // Ping + TextContext->printfAt(1.f, line, "DB Ping : %u ms", Ping.getValue()); + line += lineStep; + + + + + + // Manual weather setup + { + if(ContinentMngr.cur()) // Only usable if there is a continent loaded. + { + if (!ForceTrueWeatherValue) + { + const CWeatherFunction &wf = ContinentMngr.cur()->WeatherFunction[CurrSeason]; + float wv; + if (ClientCfg.ManualWeatherSetup) + { + wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ManualWeatherValue; + } + else + { + wv = std::max(wf.getNumWeatherSetups() - 1, 0u) * ::getBlendedWeather(RT.getRyzomDay(), RT.getRyzomTime(), *WeatherFunctionParams, ContinentMngr.cur()->WeatherFunction); + } + const CWeatherSetup *ws = wf.getWeatherSetup((uint) floorf(wv)); + std::string name0 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; + ws = wf.getWeatherSetup(std::min((uint) (floorf(wv) + 1), wf.getNumWeatherSetups() - 1)); + std::string name1 = ws ? NLMISC::CStringMapper::unmap(ws->SetupName) : "???"; + TextContext->printfAt(1.f, line, "Weather value : %.02f : %s -> %s", ws ? wv : 0.f, name0.c_str(), name1.c_str()); + line += lineStep; + } + else + { + TextContext->printfAt(1.f, line, "Weather value : %.02f", WeatherManager.getWeatherValue() * std::max(ContinentMngr.cur()->WeatherFunction[CurrSeason].getNumWeatherSetups() - 1, 0u)); + line += lineStep; + TextContext->printfAt(1.f, line, "TEST WEATHER FUNCTION"); + line += lineStep; + } + // season + TextContext->printfAt(1.f, line, "Season : %s", EGSPD::CSeason::toString(CurrSeason).c_str()); + line += lineStep; + } + } + + // fog dist + if (ContinentMngr.cur()) + { + TextContext->printfAt(1.f, line, "Continent fog min near = %.1f, max far = %.1f", ContinentMngr.cur()->FogStart, ContinentMngr.cur()->FogEnd); + line += lineStep; + CFogState tmpFog; + ContinentMngr.getFogState(MainFog, LightCycleManager.getLightLevel(), LightCycleManager.getLightDesc().DuskRatio, LightCycleManager.getState(), View.viewPos(), tmpFog); + TextContext->printfAt(1.f, line, "Continent fog curr near = %.1f, curr far = %.1f", tmpFog.FogStartDist, tmpFog.FogEndDist); + line += lineStep; + } + const CWeatherState &ws = WeatherManager.getCurrWeatherState(); + TextContext->printfAt(1.f, line, "Weather fog near = %.1f, far = %.1f", ws.FogNear[MainFog], ws.FogFar[MainFog]); + line += lineStep; + TextContext->printfAt(1.f, line, "Final fog near = %.1f, far = %.1f", MainFogState.FogStartDist, MainFogState.FogEndDist); + line += lineStep; + float left, right, bottom, top, znear, zfar; + Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar); + TextContext->printfAt(1.f, line, "Clip near = %.1f, far = %.1f", znear, zfar); + line += lineStep; + + // Connection states + TextContext->printfAt(1.f, line, "State : %s", NetMngr.getConnectionStateCStr() ); + line += lineStep; + +// UGlobalPosition globalPos; +// UserEntity->getPrimitive()->getGlobalPosition(globalPos, dynamicWI); +// uint32 material = GR->getMaterial( globalPos ); +// TextContext->printfAt(0.5f,0.5f,"Material : %d Gpos=(inst=%d,surf=%d,x=%.2f,y=%.2f",material, globalPos.InstanceId, globalPos.LocalPosition.Surface, globalPos.LocalPosition.Estimation.x, globalPos.LocalPosition.Estimation.y); + + // No more shadow when displaying a text. + TextContext->setShaded(false); +}// displayDebug // + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +//--------------------------------------------------- +// displayDebug : +// Display some debug infos. +//--------------------------------------------------- +void displayDebugFps() +{ + float lineStep = ClientCfg.DebugLineStep; + float line; + + // Initialize Pen // + //----------------// + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.DebugFontSize); + // Set the text color + TextContext->setColor(ClientCfg.DebugFontColor); + + // TOP LEFT // + //----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 0.9f; + // Ms per frame + { + float spf = smoothFPS.getSmoothValue (); + // Ms per frame + TextContext->printfAt(0.1f, line, "FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); + line-= lineStep; + // More Smoothed Ms per frame + spf = moreSmoothFPS.getSmoothValue (); + TextContext->printfAt(0.1f, line, "Smoothed FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf); + line-= lineStep; + } +} + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +static NLMISC::CRefPtr HighlightedDebugUI; + +// displayDebug : +// Display information about ui elements that are under the mouse +//--------------------------------------------------- +void displayDebugUIUnderMouse() +{ + float lineStep = ClientCfg.DebugLineStep; + float line; + + // Initialize Pen // + //----------------// + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.DebugFontSize); + + + + // TOP LEFT // + //----------// + TextContext->setHotSpot(UTextContext::TopLeft); + line = 0.9f; + + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + // for now only accessible with R2ED + if (ClientCfg.R2EDEnabled) + { + TextContext->setColor(CRGBA::Cyan); + TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+A) to cycle prev"); + line-= lineStep; + TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+Q) to cycle next"); + line-= lineStep; + TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+W) to inspect element"); + line-= 2 * lineStep; + } + // + const std::vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer (); + const std::vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer (); + // If previous highlighted element is found in the list, then keep it, else reset to first element + if (std::find(rICL.begin(), rICL.end(), HighlightedDebugUI) == rICL.end() && + std::find(rIGL.begin(), rIGL.end(), HighlightedDebugUI) == rIGL.end()) + { + if (!rICL.empty()) + { + HighlightedDebugUI = rICL[0]; + } + else + if (!rIGL.empty()) + { + HighlightedDebugUI = rIGL[0]; + } + else + { + HighlightedDebugUI = NULL; + } + } + // + TextContext->setColor(CRGBA::Green); + TextContext->printfAt(0.1f, line, "Controls under cursor "); + line -= lineStep * 1.4f; + TextContext->printfAt(0.1f, line, "----------------------"); + line -= lineStep; + for(uint k = 0; k < rICL.size(); ++k) + { + if (rICL[k]) + { + TextContext->setColor(rICL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); + TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rICL[k]->getId().c_str(), rICL[k], rICL[k]->getParent()); + } + else + { + TextContext->setColor(CRGBA::Blue); + TextContext->printfAt(0.1f, line, " control found !!!"); + } + line-= lineStep; + } + // + TextContext->setColor(CRGBA::Green); + TextContext->printfAt(0.1f, line, "Groups under cursor "); + line -= lineStep * 1.4f; + TextContext->printfAt(0.1f, line, "----------------------"); + line-= lineStep; + for(uint k = 0; k < rIGL.size(); ++k) + { + if (rIGL[k]) + { + TextContext->setColor(rIGL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red); + TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rIGL[k]->getId().c_str(), rIGL[k], rIGL[k]->getParent()); + } + else + { + TextContext->setColor(CRGBA::Blue); + TextContext->printfAt(0.1f, line, " group found !!!"); + } + line-= lineStep; + } +} + +// get all element under the mouse in a single vector +static void getElementsUnderMouse(std::vector &ielem) +{ + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + const std::vector &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer(); + const std::vector &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer(); + ielem.clear(); + ielem.insert(ielem.end(), rICL.begin(), rICL.end()); + ielem.insert(ielem.end(), rIGL.begin(), rIGL.end()); +} + +class CHandlerDebugUiPrevElementUnderMouse : public IActionHandler +{ + virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) + { + std::vector ielem; + getElementsUnderMouse(ielem); + for(uint k = 0; k < ielem.size(); ++k) + { + if (HighlightedDebugUI == ielem[k]) + { + HighlightedDebugUI = ielem[k == 0 ? ielem.size() - 1 : k - 1]; + return; + } + } + } +}; +REGISTER_ACTION_HANDLER( CHandlerDebugUiPrevElementUnderMouse, "debug_ui_prev_element_under_mouse"); + +class CHandlerDebugUiNextElementUnderMouse : public IActionHandler +{ + virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) + { + std::vector ielem; + getElementsUnderMouse(ielem); + for(uint k = 0; k < ielem.size(); ++k) + { + if (HighlightedDebugUI == ielem[k]) + { + HighlightedDebugUI = ielem[(k + 1) % ielem.size()]; + return; + } + } + } +}; +REGISTER_ACTION_HANDLER( CHandlerDebugUiNextElementUnderMouse, "debug_ui_next_element_under_mouse"); + +class CHandlerDebugUiDumpElementUnderMouse : public IActionHandler +{ + virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) + { + if (HighlightedDebugUI == NULL) return; + CLuaState *lua = CLuaManager::getInstance().getLuaState(); + if (!lua) return; + CLuaStackRestorer lsr(lua, 0); + CLuaIHM::pushUIOnStack(*lua, HighlightedDebugUI); + lua->pushGlobalTable(); + CLuaObject env(*lua); + env["inspect"].callNoThrow(1, 0); + } +}; +REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect_element_under_mouse"); + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +//----------------------------------------------- +// Macro to Display a Text +//----------------------------------------------- +#define DISP_TEXT(x, text) \ + /* Display the text at the right place */ \ + TextContext->printfAt(x, line, text); \ + /* Change the line */ \ + line += lineStep; \ + +//--------------------------------------------------- +// displayHelp : +// Display an Help. +//--------------------------------------------------- +void displayHelp() +{ + float line = 1.f; + float lineStep = -ClientCfg.HelpLineStep; + + // Create a shadow when displaying a text. + TextContext->setShaded(true); + // Set the font size. + TextContext->setFontSize(ClientCfg.HelpFontSize); + // Set the text color + TextContext->setColor(ClientCfg.HelpFontColor); + + + line = 1.f; + TextContext->setHotSpot(UTextContext::TopLeft); + DISP_TEXT(0.0f, "SHIFT + F1 : This Menu") + DISP_TEXT(0.0f, "SHIFT + F2 : Display Debug Infos") + DISP_TEXT(0.0f, "SHIFT + F3 : Wire mode"); + DISP_TEXT(0.0f, "SHIFT + F4 : Do not Render the Scene"); + DISP_TEXT(0.0f, "SHIFT + F5 : Toogle Display OSD interfaces"); +// DISP_TEXT(0.0f, "SHIFT + F6 : Not used"); + DISP_TEXT(0.0f, "SHIFT + F7 : Compass Mode (User/Camera)"); + DISP_TEXT(0.0f, "SHIFT + F8 : Camera Mode (INSERT to change your position)"); + DISP_TEXT(0.0f, "SHIFT + F9 : Free Mouse"); + DISP_TEXT(0.0f, "SHIFT + F10 : Take a Screen Shot (+CTRL) for jpg"); +// DISP_TEXT(0.0f, "SHIFT + F11 : Test"); + DISP_TEXT(0.0f, "SHIFT + ESCAPE : Quit"); + DISP_TEXT(0.0f, "SHIFT + C : First/Third Person View"); + + line = 1.f; + TextContext->setHotSpot(UTextContext::TopRight); + DISP_TEXT(1.0f, "UP : FORWARD"); + DISP_TEXT(1.0f, "DOWN : BACKWARD"); + DISP_TEXT(1.0f, "LEFT : ROTATE LEFT"); + DISP_TEXT(1.0f, "RIGHT : ROTATE RIGHT"); + DISP_TEXT(1.0f, "CTRL + LEFT : STRAFE LEFT"); + DISP_TEXT(1.0f, "CTRL + RIGHT : STRAFE RIGHT"); + DISP_TEXT(1.0f, "END : Auto Walk"); + DISP_TEXT(1.0f, "DELETE : Walk/Run"); + DISP_TEXT(1.0f, "PG UP : Look Up"); + DISP_TEXT(1.0f, "PG DOWN : Look Down"); +// DISP_TEXT(1.0f, "CTRL + I : Inventory"); +// DISP_TEXT(1.0f, "CTRL + C : Spells composition interface"); +// DISP_TEXT(1.0f, "CTRL + S : Memorized Spells interface"); + DISP_TEXT(1.0f, "CTRL + B : Show/Hide PACS Borders"); + DISP_TEXT(1.0f, "CTRL + P : Player target himself"); + DISP_TEXT(1.0f, "CTRL + D : Unselect target"); + DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout"); + DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File"); +// DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting"); + DISP_TEXT(1.0f, "CTRL + F2 : Profile on / off"); + DISP_TEXT(1.0f, "CTRL + F3 : Movie Shooter record / stop"); + DISP_TEXT(1.0f, "CTRL + F4 : Movie Shooter replay"); + DISP_TEXT(1.0f, "CTRL + F5 : Movie Shooter save"); +#ifndef NL_USE_DEFAULT_MEMORY_MANAGER + DISP_TEXT(1.0f, "CTRL + F6 : Save memory stat report"); +#endif // NL_USE_DEFAULT_MEMORY_MANAGER + DISP_TEXT(1.0f, "CTRL + F7 : Show / hide prim file"); + DISP_TEXT(1.0f, "CTRL + F8 : Change prim file UP"); + DISP_TEXT(1.0f, "CTRL + F9 : Change prim file DOWN"); + + // No more shadow when displaying a text. + TextContext->setShaded(false); +}// displayHelp // + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_debug.h b/code/ryzom/client/src/main_loop_debug.h new file mode 100644 index 000000000..70139290e --- /dev/null +++ b/code/ryzom/client/src/main_loop_debug.h @@ -0,0 +1,31 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_MAIN_LOOP_DEBUG_H +#define CL_MAIN_LOOP_DEBUG_H + +#include + +// Display some debug infos. +void displayDebug(); +void displayDebugFps(); +void displayDebugUIUnderMouse(); +// Display an Help. +void displayHelp(); + +#endif // CL_MAIN_LOOP_DEBUG_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_temp.cpp b/code/ryzom/client/src/main_loop_temp.cpp new file mode 100644 index 000000000..0b3f24fa3 --- /dev/null +++ b/code/ryzom/client/src/main_loop_temp.cpp @@ -0,0 +1,226 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "main_loop_temp.h" + +#include "global.h" + +// tempDumpValidPolys +#include +#include +#include "interface_v3/interface_manager.h" + +// tempDumpColPolys +#include +#include "r2/editor.h" +#include "user_entity.h" +#include + +using namespace NLMISC; +using namespace NL3D; + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +// TMP TMP +void tempDumpValidPolys() +{ + struct CPolyDisp : public CInterfaceElementVisitor + { + virtual void visitCtrl(CCtrlBase *ctrl) + { + CCtrlPolygon *cp = dynamic_cast(ctrl); + if (cp) + { + sint32 cornerX, cornerY; + cp->getParent()->getCorner(cornerX, cornerY, cp->getParentPosRef()); + for(sint32 y = 0; y < (sint32) Screen.getHeight(); ++y) + { + for(sint32 x = 0; x < (sint32) Screen.getWidth(); ++x) + { + if (cp->contains(CVector2f((float) (x - cornerX), (float) (y - cornerY)))) + { + ((CRGBA *) &Screen.getPixels()[0])[x + (Screen.getHeight() - 1 - y) * Screen.getWidth()] = CRGBA::Magenta; + } + } + } + } + } + CBitmap Screen; + } polyDisp; + Driver->getBuffer(polyDisp.Screen); + CInterfaceManager::getInstance()->visit(&polyDisp); + COFile output("poly.tga"); + polyDisp.Screen.writeTGA(output); +} + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +// TMP TMP +static void viewportToScissor(const CViewport &vp, CScissor &scissor) +{ + scissor.X = vp.getX(); + scissor.Y = vp.getY(); + scissor.Width = vp.getWidth(); + scissor.Height = vp.getHeight(); +} + +// TMP TMP +void tempDumpColPolys() +{ + CPackedWorld *pw = R2::getEditor().getIslandCollision().getPackedIsland(); + if (pw) + { + static CMaterial material; + static CMaterial wiredMaterial; + static CMaterial texturedMaterial; + static CVertexBuffer vb; + static bool initDone = false; + if (!initDone) + { + vb.setVertexFormat(CVertexBuffer::PositionFlag); + vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false); + material.initUnlit(); + material.setDoubleSided(true); + material.setZFunc(CMaterial::lessequal); + wiredMaterial.initUnlit(); + wiredMaterial.setDoubleSided(true); + wiredMaterial.setZFunc(CMaterial::lessequal); + wiredMaterial.setColor(CRGBA(255, 255, 255, 250)); + wiredMaterial.texEnvOpAlpha(0, CMaterial::Replace); + wiredMaterial.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha); + wiredMaterial.setBlend(true); + wiredMaterial.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha); + texturedMaterial.initUnlit(); + texturedMaterial.setDoubleSided(true); + texturedMaterial.setZFunc(CMaterial::lessequal); + initDone = true; + } + // just add a projected texture + R2::getEditor().getIslandCollision().loadEntryPoints(); + R2::CScenarioEntryPoints &sep = R2::CScenarioEntryPoints::getInstance(); + CVectorD playerPos = UserEntity->pos(); + R2::CScenarioEntryPoints::CCompleteIsland *island = sep.getCompleteIslandFromCoords(CVector2f((float) playerPos.x, (float) playerPos.y)); + static CSString currIsland; + if (island && island->Island != currIsland) + { + currIsland = island->Island; + CTextureFile *newTex = new CTextureFile(currIsland + "_sp.tga"); + newTex->setWrapS(ITexture::Clamp); + newTex->setWrapT(ITexture::Clamp); + texturedMaterial.setTexture(0, newTex); + texturedMaterial.texEnvOpRGB(0, CMaterial::Replace); + texturedMaterial.texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor); + texturedMaterial.setTexCoordGen(0, true); + texturedMaterial.setTexCoordGenMode(0, CMaterial::TexCoordGenObjectSpace); + CMatrix mat; + CVector scale((float) (island->XMax - island->XMin), + (float) (island->YMax - island->YMin), 0.f); + scale.x = 1.f / favoid0(scale.x); + scale.y = 1.f / favoid0(scale.y); + scale.z = 0.f; + mat.setScale(scale); + mat.setPos(CVector(- island->XMin * scale.x, - island->YMin * scale.y, 0.f)); + // + CMatrix uvScaleMat; + // + uint texWidth = (uint) (island->XMax - island->XMin); + uint texHeight = (uint) (island->YMax - island->YMin); + float UScale = (float) texWidth / raiseToNextPowerOf2(texWidth); + float VScale = (float) texHeight / raiseToNextPowerOf2(texHeight); + // + uvScaleMat.setScale(CVector(UScale, - VScale, 0.f)); + uvScaleMat.setPos(CVector(0.f, VScale, 0.f)); + // + texturedMaterial.enableUserTexMat(0, true); + texturedMaterial.setUserTexMat(0, uvScaleMat * mat); + } + const CFrustum &frust = MainCam.getFrustum(); + + // + IDriver *driver = ((CDriverUser *) Driver)->getDriver(); + + driver->enableFog(true); + const CRGBA clearColor = CRGBA(0, 0, 127, 0); + driver->setupFog(frust.Far * 0.8f, frust.Far, clearColor); + CViewport vp; + vp.init(0.f, 0.f, 1.f, 1.f); + driver->setupViewport(vp); + CScissor scissor; + viewportToScissor(vp, scissor); + driver->setupScissor(scissor); + // + driver->setFrustum(frust.Left, frust.Right, frust.Bottom, frust.Top, frust.Near, frust.Far, frust.Perspective); + driver->setupViewMatrix(MainCam.getMatrix().inverted()); + driver->setupModelMatrix(CMatrix::Identity); + // + // + const CVector localFrustCorners[8] = + { + CVector(frust.Left, frust.Near, frust.Top), + CVector(frust.Right, frust.Near, frust.Top), + CVector(frust.Right, frust.Near, frust.Bottom), + CVector(frust.Left, frust.Near, frust.Bottom), + CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), + CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near), + CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near), + CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near) + }; + // roughly compute covered zones + // + /* + sint frustZoneMinX = INT_MAX; + sint frustZoneMaxX = INT_MIN; + sint frustZoneMinY = INT_MAX; + sint frustZoneMaxY = INT_MIN; + for(uint k = 0; k < sizeofarray(localFrustCorners); ++k) + { + CVector corner = camMat * localFrustCorners[k]; + sint zoneX = (sint) (corner.x / 160.f) - zoneMinX; + sint zoneY = (sint) floorf(corner.y / 160.f) - zoneMinY; + frustZoneMinX = std::min(frustZoneMinX, zoneX); + frustZoneMinY = std::min(frustZoneMinY, zoneY); + frustZoneMaxX = std::max(frustZoneMaxX, zoneX); + frustZoneMaxY = std::max(frustZoneMaxY, zoneY); + } + */ + + const uint TRI_BATCH_SIZE = 10000; // batch size for rendering + static std::vector zones; + zones.clear(); + pw->getZones(zones); + for(uint k = 0; k < zones.size(); ++k) + { + zones[k]->render(vb, *driver, texturedMaterial, wiredMaterial, MainCam.getMatrix(), TRI_BATCH_SIZE, localFrustCorners); + } + } +} + +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** +// ******************************************************************** + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_temp.h b/code/ryzom/client/src/main_loop_temp.h new file mode 100644 index 000000000..4f24972f7 --- /dev/null +++ b/code/ryzom/client/src/main_loop_temp.h @@ -0,0 +1,30 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_MAIN_LOOP_TEMP_H +#define CL_MAIN_LOOP_TEMP_H + +#include + +// TMP TMP +void tempDumpValidPolys(); + +// TMP TMP +void tempDumpColPolys(); + +#endif // CL_MAIN_LOOP_TEMP_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_utilities.cpp b/code/ryzom/client/src/main_loop_utilities.cpp new file mode 100644 index 000000000..bca1ccad2 --- /dev/null +++ b/code/ryzom/client/src/main_loop_utilities.cpp @@ -0,0 +1,356 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "main_loop_utilities.h" + +#include +#include + +#include "game_share/scenario_entry_points.h" + +#include "client_cfg.h" +#include "misc.h" +#include "global.h" +#include "world_database_manager.h" +#include "continent_manager.h" +#include "user_entity.h" +#include "view.h" +#include "ig_client.h" +#include "entities.h" +#include "input.h" +#include "sound_manager.h" +#include "camera.h" + +using namespace NLMISC; +using namespace NL3D; + +void updateVRDevicesComboUI(); // from action_handler_game.cpp +void initStereoDisplayDevice(); // from init.cpp +void releaseStereoDisplayDevice(); // from release.cpp + +//--------------------------------------------------- +// Compare ClientCfg and LastClientCfg to know what we must update +//--------------------------------------------------- +void updateFromClientCfg() +{ + CClientConfig::setValues(); + ClientCfg.IsInvalidated = false; + + if ((ClientCfg.VREnable != LastClientCfg.VREnable) + || (ClientCfg.VREnable && ( + ClientCfg.VRDisplayDevice != LastClientCfg.VRDisplayDevice + || ClientCfg.VRDisplayDeviceId != LastClientCfg.VRDisplayDeviceId + ))) + { + nldebug("Apply VR device change"); + releaseStereoDisplayDevice(); + initStereoDisplayDevice(); + } + + // GRAPHICS - GENERAL + //--------------------------------------------------- + if ((ClientCfg.Windowed != LastClientCfg.Windowed) || + (ClientCfg.Width != LastClientCfg.Width) || + (ClientCfg.Height != LastClientCfg.Height) || + (ClientCfg.Depth != LastClientCfg.Depth) || + (ClientCfg.Frequency != LastClientCfg.Frequency)) + { + setVideoMode(UDriver::CMode(ClientCfg.Width, ClientCfg.Height, (uint8)ClientCfg.Depth, + ClientCfg.Windowed, ClientCfg.Frequency)); + } + + if (ClientCfg.DivideTextureSizeBy2 != LastClientCfg.DivideTextureSizeBy2) + { + if (ClientCfg.DivideTextureSizeBy2) + Driver->forceTextureResize(2); + else + Driver->forceTextureResize(1); + } + + //--------------------------------------------------- + if (ClientCfg.WaitVBL != LastClientCfg.WaitVBL) + { + if(ClientCfg.WaitVBL) + Driver->setSwapVBLInterval(1); + else + Driver->setSwapVBLInterval(0); + } + + // GRAPHICS - LANDSCAPE + //--------------------------------------------------- + if (ClientCfg.LandscapeThreshold != LastClientCfg.LandscapeThreshold) + { + if (Landscape) Landscape->setThreshold(ClientCfg.getActualLandscapeThreshold()); + } + + //--------------------------------------------------- + if (ClientCfg.LandscapeTileNear != LastClientCfg.LandscapeTileNear) + { + if (Landscape) Landscape->setTileNear(ClientCfg.LandscapeTileNear); + } + + //--------------------------------------------------- + if (Landscape) + { + if (ClientCfg.Vision != LastClientCfg.Vision) + { + if (!ClientCfg.Light) + { + // Not in an indoor ? + if (ContinentMngr.cur() && !ContinentMngr.cur()->Indoor) + { + // Refresh All Zone in streaming according to the refine position + std::vector zonesAdded; + std::vector zonesRemoved; + const R2::CScenarioEntryPoints::CCompleteIsland *ci = R2::CScenarioEntryPoints::getInstance().getCompleteIslandFromCoords(CVector2f((float) UserEntity->pos().x, (float) UserEntity->pos().y)); + Landscape->refreshAllZonesAround(View.refinePos(), ClientCfg.Vision + ExtraZoneLoadingVision, zonesAdded, zonesRemoved, ProgressBar, ci ? &(ci->ZoneIDs) : NULL); + LandscapeIGManager.unloadArrayZoneIG(zonesRemoved); + LandscapeIGManager.loadArrayZoneIG(zonesAdded); + } + } + } + } + + //--------------------------------------------------- + if (ClientCfg.Vision != LastClientCfg.Vision || ClientCfg.FoV!=LastClientCfg.FoV || + ClientCfg.Windowed != LastClientCfg.Windowed || ClientCfg.ScreenAspectRatio != LastClientCfg.ScreenAspectRatio ) + { + updateCameraPerspective(); + } + + //--------------------------------------------------- + if (Landscape) + { + if (ClientCfg.MicroVeget != LastClientCfg.MicroVeget) + { + if(ClientCfg.MicroVeget) + { + // if configured, enable the vegetable and load the texture. + Landscape->enableVegetable(true); + // Default setup. TODO later by gameDev. + Landscape->setVegetableWind(CVector(0.5, 0.5, 0).normed(), 0.5, 1, 0); + // Default setup. should work well for night/day transition in 30 minutes. + // Because all vegetables will be updated every 20 seconds => 90 steps. + Landscape->setVegetableUpdateLightingFrequency(1/20.f); + // Density (percentage to ratio) + Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); + } + else + { + Landscape->enableVegetable(false); + } + } + } + + //--------------------------------------------------- + if (ClientCfg.MicroVegetDensity != LastClientCfg.MicroVegetDensity) + { + // Density (percentage to ratio) + if (Landscape) Landscape->setVegetableDensity(ClientCfg.MicroVegetDensity/100.f); + } + + // GRAPHICS - SPECIAL EFFECTS + //--------------------------------------------------- + if (ClientCfg.FxNbMaxPoly != LastClientCfg.FxNbMaxPoly) + { + if (Scene->getGroupLoadMaxPolygon("Fx") != ClientCfg.FxNbMaxPoly) + Scene->setGroupLoadMaxPolygon("Fx", ClientCfg.FxNbMaxPoly); + } + + //--------------------------------------------------- + if (ClientCfg.Cloud != LastClientCfg.Cloud) + { + if (ClientCfg.Cloud) + { + InitCloudScape = true; + CloudScape = Scene->createCloudScape(); + } + else + { + if (CloudScape != NULL) + Scene->deleteCloudScape(CloudScape); + CloudScape = NULL; + } + } + + //--------------------------------------------------- + if (ClientCfg.CloudQuality != LastClientCfg.CloudQuality) + { + if (CloudScape != NULL) + CloudScape->setQuality(ClientCfg.CloudQuality); + } + + //--------------------------------------------------- + if (ClientCfg.CloudUpdate != LastClientCfg.CloudUpdate) + { + if (CloudScape != NULL) + CloudScape->setNbCloudToUpdateIn80ms(ClientCfg.CloudUpdate); + } + + //--------------------------------------------------- + if (ClientCfg.Shadows != LastClientCfg.Shadows) + { + // Enable/Disable Receive on Landscape + if(Landscape) + { + Landscape->enableReceiveShadowMap(ClientCfg.Shadows); + } + // Enable/Disable Cast for all entities + for(uint i=0;iupdateCastShadowMap(); + } + } + + // GRAPHICS - CHARACTERS + //--------------------------------------------------- + if (ClientCfg.SkinNbMaxPoly != LastClientCfg.SkinNbMaxPoly) + { + if (Scene->getGroupLoadMaxPolygon("Skin") != ClientCfg.SkinNbMaxPoly) + Scene->setGroupLoadMaxPolygon("Skin", ClientCfg.SkinNbMaxPoly); + } + + //--------------------------------------------------- + if (ClientCfg.NbMaxSkeletonNotCLod != LastClientCfg.NbMaxSkeletonNotCLod ) + { + Scene->setMaxSkeletonsInNotCLodForm(ClientCfg.NbMaxSkeletonNotCLod); + } + + //--------------------------------------------------- + if (ClientCfg.CharacterFarClip != LastClientCfg.CharacterFarClip) + { + // Nothing to do + } + + //--------------------------------------------------- + if (ClientCfg.HDEntityTexture != LastClientCfg.HDEntityTexture) + { + // Don't reload Texture, will be done at next Game Start + } + + // INTERFACE works + + + // INPUTS + //--------------------------------------------------- + if (ClientCfg.CursorSpeed != LastClientCfg.CursorSpeed) + SetMouseSpeed (ClientCfg.CursorSpeed); + + if (ClientCfg.CursorAcceleration != LastClientCfg.CursorAcceleration) + SetMouseAcceleration (ClientCfg.CursorAcceleration); + + if (ClientCfg.HardwareCursor != LastClientCfg.HardwareCursor) + { + if (ClientCfg.HardwareCursor != IsMouseCursorHardware()) + { + InitMouseWithCursor (ClientCfg.HardwareCursor); + } + } + + + // SOUND + //--------------------------------------------------- + bool mustReloadSoundMngrContinent= false; + + // disable/enable sound? + if (ClientCfg.SoundOn != LastClientCfg.SoundOn) + { + if (SoundMngr && !ClientCfg.SoundOn) + { + nlwarning("Deleting sound manager..."); + delete SoundMngr; + SoundMngr = NULL; + } + else if (SoundMngr == NULL && ClientCfg.SoundOn) + { + nlwarning("Creating sound manager..."); + SoundMngr = new CSoundManager(); + try + { + SoundMngr->init(NULL); + } + catch(const Exception &e) + { + nlwarning("init : Error when creating 'SoundMngr' : %s", e.what()); + SoundMngr = 0; + } + + // re-init with good SFX/Music Volume + if(SoundMngr) + { + SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); + SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); + } + } + else + { + nlwarning("Sound config error !"); + } + + mustReloadSoundMngrContinent= true; + } + + // change EAX? + if ( SoundMngr && LastClientCfg.SoundOn && + (ClientCfg.UseEax != LastClientCfg.UseEax) ) + { + SoundMngr->reset(); + + mustReloadSoundMngrContinent= true; + } + + // change SoundForceSoftwareBuffer? + if ( SoundMngr && LastClientCfg.SoundOn && + (ClientCfg.SoundForceSoftwareBuffer != LastClientCfg.SoundForceSoftwareBuffer) ) + { + SoundMngr->reset(); + + mustReloadSoundMngrContinent= true; + } + + // change MaxTrack? don't reset + if ( SoundMngr && LastClientCfg.SoundOn && + (ClientCfg.MaxTrack != LastClientCfg.MaxTrack)) + { + SoundMngr->getMixer()->changeMaxTrack(ClientCfg.MaxTrack); + } + + // change SoundFX Volume? don't reset + if (SoundMngr && ClientCfg.SoundSFXVolume != LastClientCfg.SoundSFXVolume) + { + SoundMngr->setSFXVolume(ClientCfg.SoundSFXVolume); + } + + // change Game Music Volume? don't reset + if (SoundMngr && ClientCfg.SoundGameMusicVolume != LastClientCfg.SoundGameMusicVolume) + { + SoundMngr->setGameMusicVolume(ClientCfg.SoundGameMusicVolume); + } + + // reload only if active and reseted + if (mustReloadSoundMngrContinent && SoundMngr && ContinentMngr.cur() && !ContinentMngr.cur()->Indoor && UserEntity) + { + SoundMngr->loadContinent(ContinentMngr.getCurrentContinentSelectName(), UserEntity->pos()); + } + + // Ok backup the new clientcfg + LastClientCfg = ClientCfg; +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/main_loop_utilities.h b/code/ryzom/client/src/main_loop_utilities.h new file mode 100644 index 000000000..d8ea3dedf --- /dev/null +++ b/code/ryzom/client/src/main_loop_utilities.h @@ -0,0 +1,32 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_MAIN_LOOP_UTILITIES_H +#define CL_MAIN_LOOP_UTILITIES_H + +#include + +// Update Utilities (configuration etc) +// Only put utility update functions here that are used in the main loop. +// This is mainly for system configuration related functions +// such as config file changes. + +/// Compare ClientCfg and LastClientCfg to know what we must update +void updateFromClientCfg(); + +#endif // CL_MAIN_LOOP_UTILITIES_H + +/* end of file */ diff --git a/code/ryzom/client/src/motion/modes/death_mode.cpp b/code/ryzom/client/src/motion/modes/death_mode.cpp index cd987b635..4e39f394f 100644 --- a/code/ryzom/client/src/motion/modes/death_mode.cpp +++ b/code/ryzom/client/src/motion/modes/death_mode.cpp @@ -21,6 +21,9 @@ // INCLUDES // ////////////// #include "stdpch.h" + +#include "nel/3d/stereo_ng_hmd.h" + // Client. #include "../../input.h" #include "../user_controls.h" @@ -28,6 +31,7 @@ #include "../../view.h" #include "../../interface_v3/interface_manager.h" #include "../../entities.h" +#include "global.h" /////////// @@ -61,6 +65,9 @@ void CUserControls::deathModeStart() _InternalView = false; // Show/hide all or parts of the user body (after _InternaView is set). UserEntity->updateVisualDisplay(); + // Kill the player + if (StereoNGHMD) + StereoNGHMD->killUser(); }// deathModeStart // //----------------------------------------------- diff --git a/code/ryzom/client/src/motion/user_controls.cpp b/code/ryzom/client/src/motion/user_controls.cpp index b780927e2..527bfb5d4 100644 --- a/code/ryzom/client/src/motion/user_controls.cpp +++ b/code/ryzom/client/src/motion/user_controls.cpp @@ -294,7 +294,9 @@ void CUserControls::update() // update camera collision once per frame View.updateCameraCollision(); - NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MK_MOVE")->setValue32(autowalkState()); + NLMISC::CCDBNodeLeaf *node = _UiVarMkMoveDB ? &*_UiVarMkMoveDB + : &*(_UiVarMkMoveDB = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MK_MOVE")); + node->setValue32(autowalkState()); }// update // diff --git a/code/ryzom/client/src/motion/user_controls.h b/code/ryzom/client/src/motion/user_controls.h index be1cbaf99..eb4de2020 100644 --- a/code/ryzom/client/src/motion/user_controls.h +++ b/code/ryzom/client/src/motion/user_controls.h @@ -31,6 +31,9 @@ // Std. #include +namespace NLMISC { + class CCDBNodeLeaf; +} /////////// // CLASS // @@ -305,6 +308,8 @@ private: /// when true the next forward action will cancel any moveto bool _NextForwardCancelMoveTo; + + NLMISC::CRefPtr _UiVarMkMoveDB; }; /// User Controls (mouse, keyboard, interfaces, ...) diff --git a/code/ryzom/client/src/net_manager.cpp b/code/ryzom/client/src/net_manager.cpp index f9a5628ca..487e05358 100644 --- a/code/ryzom/client/src/net_manager.cpp +++ b/code/ryzom/client/src/net_manager.cpp @@ -3555,6 +3555,13 @@ void impulseSetNpcIconTimer(NLMISC::CBitMemStream &impulse) CNPCIconCache::getInstance().setMissionGiverTimer(delay); } +void impulseEventDisableLogoutButton(NLMISC::CBitMemStream &impulse) +{ + NoLogout = true; + CInterfaceManager *im = CInterfaceManager::getInstance(); + im->configureQuitDialogBox(); +} + //----------------------------------------------- // initializeNetwork : //----------------------------------------------- @@ -3704,6 +3711,8 @@ void initializeNetwork() GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_DESC", impulseSetNpcIconDesc ); GenericMsgHeaderMngr.setCallback( "NPC_ICON:SVR_EVENT_MIS_AVL", impulseServerEventForMissionAvailability ); GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_TIMER", impulseSetNpcIconTimer ); + + GenericMsgHeaderMngr.setCallback( "EVENT:DISABLE_LOGOUT_BUTTON", impulseEventDisableLogoutButton ); } @@ -3861,22 +3870,28 @@ bool CNetManager::update() CInterfaceManager *im = CInterfaceManager::getInstance(); if (im) { - CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PING", false); + CCDBNodeLeaf *node = m_PingLeaf ? &*m_PingLeaf + : &*(m_PingLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PING", false)); if (node) node->setValue32(getPing()); - node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:UPLOAD", false); + node = m_UploadLeaf ? &*m_UploadLeaf + : &*(m_UploadLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:UPLOAD", false)); if (node) node->setValue32((sint32)(getMeanUpload()*1024.f/8.f)); - node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:DOWNLOAD", false); + node = m_DownloadLeaf ? &*m_DownloadLeaf + : &*(m_DownloadLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:DOWNLOAD", false)); if (node) node->setValue32((sint32)(getMeanDownload()*1024.f/8.f)); - node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PACKETLOST", false); + node = m_PacketLostLeaf ? &* m_PacketLostLeaf + : &*(m_PacketLostLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PACKETLOST", false)); if (node) node->setValue32((sint32)getMeanPacketLoss()); - node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:SERVERSTATE", false); + node = m_ServerStateLeaf ? &*m_ServerStateLeaf + : &*(m_ServerStateLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:SERVERSTATE", false)); if (node) node->setValue32((sint32)getConnectionState()); - node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CONNECTION_QUALITY", false); + node = m_ConnectionQualityLeaf ? &*m_ConnectionQualityLeaf + : &*(m_ConnectionQualityLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CONNECTION_QUALITY", false)); if (node) node->setValue32((sint32)getConnectionQuality()); } diff --git a/code/ryzom/client/src/net_manager.h b/code/ryzom/client/src/net_manager.h index 9fef4bc1d..06d6a7621 100644 --- a/code/ryzom/client/src/net_manager.h +++ b/code/ryzom/client/src/net_manager.h @@ -43,6 +43,7 @@ void initializeNetwork(); namespace NLMISC { class CBitMemStream; + class CCDBNodeLeaf; }; @@ -126,6 +127,13 @@ public: protected: bool _IsReplayStarting; #endif + + NLMISC::CRefPtr m_PingLeaf; + NLMISC::CRefPtr m_UploadLeaf; + NLMISC::CRefPtr m_DownloadLeaf; + NLMISC::CRefPtr m_PacketLostLeaf; + NLMISC::CRefPtr m_ServerStateLeaf; + NLMISC::CRefPtr m_ConnectionQualityLeaf; }; diff --git a/code/ryzom/client/src/ping.cpp b/code/ryzom/client/src/ping.cpp new file mode 100644 index 000000000..5a07a2b9d --- /dev/null +++ b/code/ryzom/client/src/ping.cpp @@ -0,0 +1,74 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "ping.h" + +#include "interface_v3/interface_manager.h" +#include "time_client.h" + +using namespace NLMISC; +using namespace NLGUI; + +void CPing::init() +{ + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + if(pIM) + { + CCDBNodeLeaf *pNodeLeaf = CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); + if(pNodeLeaf) + { + ICDBNode::CTextId textId; + pNodeLeaf->addObserver(this, textId); + // nlwarning("CPing: cannot add the observer"); + } + else + nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); + } +} + +void CPing::release() +{ + CInterfaceManager *pIM = CInterfaceManager::getInstance(); + if(pIM) + { + CCDBNodeLeaf *pNodeLeaf = CDBManager::getInstance()->getDbProp("SERVER:DEBUG_INFO:Ping", false); + if(pNodeLeaf) + { + ICDBNode::CTextId textId; + pNodeLeaf->removeObserver(this, textId); + } + else + nlwarning("CPing: 'SERVER:DEBUG_INFO:Ping' does not exist."); + } +} + +void CPing::update(NLMISC::ICDBNode* node) +{ + CCDBNodeLeaf *leaf = safe_cast(node); + uint32 before = (uint32)leaf->getValue32(); + uint32 current = (uint32)(0xFFFFFFFF & ryzomGetLocalTime()); + if(before > current) + { + //nlwarning("DB PING Pb before '%u' after '%u'.", before, current); + if(ClientCfg.Check) + nlstop; + } + _Ping = current - before; + _RdyToPing = true; +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/ping.h b/code/ryzom/client/src/ping.h new file mode 100644 index 000000000..46a7e2c13 --- /dev/null +++ b/code/ryzom/client/src/ping.h @@ -0,0 +1,62 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_PING_H +#define CL_PING_H + +#include +#include + +/////////// +// CLASS // +/////////// +/** + * Class to manage the ping computed with the database. + * \author Guillaume PUZIN + * \author Nevrax France + * \date 2003 + */ +class CPing : public NLMISC::ICDBNode::IPropertyObserver +{ +private: + uint32 _Ping; + bool _RdyToPing; + +public: + // Constructor. + CPing() {_Ping = 0; _RdyToPing = true;} + // Destructor. + ~CPing() {;} + + // Add an observer on the database for the ping. + void init(); + + // Release the observer on the database for the ping. + void release(); + + // Method called when the ping message is back. + virtual void update(NLMISC::ICDBNode* node); + + // return the ping in ms. + uint32 getValue() {return _Ping;} + + void rdyToPing(bool rdy) {_RdyToPing = rdy;} + bool rdyToPing() const {return _RdyToPing;} +}; + +#endif // CL_PING_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/profiling.cpp b/code/ryzom/client/src/profiling.cpp new file mode 100644 index 000000000..a5a0f770f --- /dev/null +++ b/code/ryzom/client/src/profiling.cpp @@ -0,0 +1,160 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "profiling.h" + +// NeL includes +#include + +// Project includes +#include "misc.h" +#include "sound_manager.h" + +/////////// +// USING // +/////////// +using namespace NLMISC; +using namespace NL3D; + +//////////// +// EXTERN // +//////////// +extern UDriver *Driver; + +///////////// +// GLOBALS // +///////////// +bool Profiling = false; // Are we in Profile mode? +uint ProfileNumFrame = 0; +bool WantProfiling = false; +bool ProfilingVBLock = false; +bool WantProfilingVBLock = false; + +// ******************************************************************** + +/// Test Profiling and run? +void testLaunchProfile() +{ + if(!WantProfiling) + return; + + // comes from ActionHandler + WantProfiling= false; + +#ifdef _PROFILE_ON_ + if( !Profiling ) + { + // start the bench. + NLMISC::CHTimer::startBench(); + ProfileNumFrame = 0; + Driver->startBench(); + if (SoundMngr) + SoundMngr->getMixer()->startDriverBench(); + // state + Profiling= true; + } + else + { + // end the bench. + if (SoundMngr) + SoundMngr->getMixer()->endDriverBench(); + NLMISC::CHTimer::endBench(); + Driver->endBench(); + + + // Display and save profile to a File. + CLog log; + CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile.log")); + CStdDisplayer stdDisplayer; + log.addDisplayer(&fileDisplayer); + log.addDisplayer(&stdDisplayer); + // diplay + NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2); + NLMISC::CHTimer::displayHierarchical(&log, true, 48, 2); + NLMISC::CHTimer::displayByExecutionPath(&log, CHTimer::TotalTime); + NLMISC::CHTimer::display(&log, CHTimer::TotalTime); + NLMISC::CHTimer::display(&log, CHTimer::TotalTimeWithoutSons); + Driver->displayBench(&log); + + if (SoundMngr) + SoundMngr->getMixer()->displayDriverBench(&log); + + // state + Profiling= false; + } +#endif // #ifdef _PROFILE_ON_ +} + +// ******************************************************************** + +/// Test ProfilingVBLock and run? +void testLaunchProfileVBLock() +{ + // If running, must stop for this frame. + if(ProfilingVBLock) + { + std::vector strs; + Driver->endProfileVBHardLock(strs); + nlinfo("Profile VBLock"); + nlinfo("**************"); + for(uint i=0;iprofileVBHardAllocation(strs); + for(uint i=0;iendProfileIBLock(strs); + nlinfo("Profile Index Buffer Lock"); + nlinfo("**************"); + for(uint i=0;iprofileIBAllocation(strs); + for(uint i=0;istartProfileVBHardLock(); + Driver->startProfileIBLock(); + } +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/profiling.h b/code/ryzom/client/src/profiling.h new file mode 100644 index 000000000..2499fa20b --- /dev/null +++ b/code/ryzom/client/src/profiling.h @@ -0,0 +1,36 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_PROFILING_H +#define CL_PROFILING_H + +#include + +extern bool Profiling; // Are we in Profile mode? +extern uint ProfileNumFrame; +extern bool WantProfiling; +extern bool ProfilingVBLock; +extern bool WantProfilingVBLock; + +/// Test Profiling and run? +void testLaunchProfile(); + +/// Test ProfilingVBLock and run? +void testLaunchProfileVBLock(); + +#endif // CL_PROFILING_H + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/projectile_manager.cpp b/code/ryzom/client/src/projectile_manager.cpp index 80db533c5..6b4e6c7c1 100644 --- a/code/ryzom/client/src/projectile_manager.cpp +++ b/code/ryzom/client/src/projectile_manager.cpp @@ -648,7 +648,7 @@ void CProjectileManager::CProjectile::shutDown(CCharacterCL *target) target->buildAlignMatrix(userMatrix); FX[k].forceSetUserMatrix(userMatrix); } - if (!FX[k].removeByID('STOP') && !FX[k].removeByID('main')) + if (!FX[k].removeByID(NELID("STOP")) && !FX[k].removeByID(NELID("main"))) { FX[k].activateEmitters(false); //nlwarning("Projectile with a particle system that has no 'STOP' emitter"); diff --git a/code/ryzom/client/src/r2/dmc/com_lua_module.cpp b/code/ryzom/client/src/r2/dmc/com_lua_module.cpp index 80275d280..b91aca95c 100644 --- a/code/ryzom/client/src/r2/dmc/com_lua_module.cpp +++ b/code/ryzom/client/src/r2/dmc/com_lua_module.cpp @@ -77,7 +77,7 @@ CComLuaModule::CComLuaModule(CDynamicMapClient* client, lua_State *luaState /*= #ifdef LUA_NEVRAX_VERSION _LuaState = lua_open(NULL, NULL); #else - _LuaState = lua_open(); + _LuaState = luaL_newstate(); #endif _LuaOwnerShip = false; luaopen_base(_LuaState); @@ -105,7 +105,7 @@ CComLuaModule::CComLuaModule(CDynamicMapClient* client, lua_State *luaState /*= void CComLuaModule::initLuaLib() { //H_AUTO(R2_CComLuaModule_initLuaLib) - const luaL_reg methods[] = + const luaL_Reg methods[] = { {"updateScenario", CComLuaModule::luaUpdateScenario}, {"requestUpdateRtScenario", CComLuaModule::luaRequestUpdateRtScenario}, @@ -237,7 +237,12 @@ void CComLuaModule::initLuaLib() }; int initialStackSize = lua_gettop(_LuaState); +#if LUA_VERSION_NUM >= 502 + luaL_newlib(_LuaState, methods); + lua_setglobal(_LuaState, R2_LUA_PATH); +#else luaL_openlib(_LuaState, R2_LUA_PATH, methods, 0); +#endif lua_settop(_LuaState, initialStackSize); } @@ -1046,7 +1051,11 @@ void CComLuaModule::setObjectToLua(lua_State* state, CObject* object) { int initialStackSize = lua_gettop(state); +#if LUA_VERSION_NUM >= 502 + lua_pushglobaltable(state); // _G +#else lua_pushvalue(state, LUA_GLOBALSINDEX); // _G +#endif lua_pushstring(state, "r2"); // _G, "r2" lua_gettable(state, -2); // G, r2 @@ -1106,6 +1115,8 @@ void CComLuaModule::setObjectToLua(lua_State* state, CObject* object) } } +#if 0 + // okay! if (0) { @@ -1128,6 +1139,7 @@ void CComLuaModule::setObjectToLua(lua_State* state, CObject* object) } } } +#endif } else { @@ -1147,8 +1159,11 @@ CObject* CComLuaModule::getObjectFromLua(lua_State* state, sint idx) { if (lua_getmetatable(state, -1)) { - +#if LUA_VERSION_NUM >= 502 + lua_pushglobaltable(state); // obj, mt, _G +#else lua_pushvalue(state, LUA_GLOBALSINDEX); // obj, mt, _G +#endif lua_pushstring(state, "r2"); // obj, mt, _G, "r2" diff --git a/code/ryzom/client/src/r2/editor.cpp b/code/ryzom/client/src/r2/editor.cpp index bee527bbd..bb09bec52 100644 --- a/code/ryzom/client/src/r2/editor.cpp +++ b/code/ryzom/client/src/r2/editor.cpp @@ -206,14 +206,14 @@ CDynamicMapClient(eid, clientGateway, luaState) void CDynamicMapClientEventForwarder::nodeErased(const std::string& instanceId, const std::string& attrName, sint32 position) { //H_AUTO(R2_CDynamicMapClientEventForwarder_nodeErased) - if (!getEditor().getMode() == CEditor::EditionMode) return; + if (getEditor().getMode() != CEditor::EditionMode) return; getEditor().nodeErased(instanceId, attrName, position); } void CDynamicMapClientEventForwarder::nodeSet(const std::string& instanceId, const std::string& attrName, CObject* value) { //H_AUTO(R2_CDynamicMapClientEventForwarder_nodeSet) - if (!getEditor().getMode() == CEditor::EditionMode) return; + if (getEditor().getMode() != CEditor::EditionMode) return; getEditor().nodeSet(instanceId, attrName, value); } @@ -221,7 +221,7 @@ void CDynamicMapClientEventForwarder::nodeInserted(const std::string& instanceId const std::string& key, CObject* value) { //H_AUTO(R2_CDynamicMapClientEventForwarder_nodeInserted) - if (!getEditor().getMode() == CEditor::EditionMode) return; + if (getEditor().getMode() != CEditor::EditionMode) return; getEditor().nodeInserted(instanceId, attrName, position, key, value); } @@ -230,14 +230,14 @@ void CDynamicMapClientEventForwarder::nodeMoved( const std::string& destInstanceId, const std::string& destAttrName, sint32 destPosition) { //H_AUTO(R2_CDynamicMapClientEventForwarder_nodeMoved) - if (!getEditor().getMode() == CEditor::EditionMode) return; + if (getEditor().getMode() != CEditor::EditionMode) return; getEditor().nodeMoved(instanceId, attrName, position, destInstanceId, destAttrName, destPosition); } void CDynamicMapClientEventForwarder::scenarioUpdated(CObject* highLevel, bool willTP, uint32 initialActIndex) { //H_AUTO(R2_CDynamicMapClientEventForwarder_scenarioUpdated) - if (!getEditor().getMode() == CEditor::EditionMode) return; + if (getEditor().getMode() != CEditor::EditionMode) return; getEditor().scenarioUpdated(highLevel, willTP, initialActIndex); } @@ -2613,7 +2613,7 @@ void CEditor::init(TMode initialMode, TAccessMode accessMode) } // CLuaStackChecker lsc(&getLua()); - getLua().pushValue(LUA_GLOBALSINDEX); + getLua().pushGlobalTable(); _Globals.pop(getLua()); getLua().pushValue(LUA_REGISTRYINDEX); _Registry.pop(getLua()); @@ -3956,9 +3956,11 @@ void CEditor::release() // clear the environment if (CLuaManager::getInstance().getLuaState()) { + getLua().pushGlobalTable(); getLua().push(R2_LUA_PATH); getLua().pushNil(); - getLua().setTable(LUA_GLOBALSINDEX); + getLua().setTable(-3); // pop pop + getLua().pop(); _Globals.release(); _Registry.release(); _ObjectProjectionMetatable.release(); // AJM diff --git a/code/ryzom/client/src/r2/island_collision.cpp b/code/ryzom/client/src/r2/island_collision.cpp index 5018e41aa..fbc5a14ba 100644 --- a/code/ryzom/client/src/r2/island_collision.cpp +++ b/code/ryzom/client/src/r2/island_collision.cpp @@ -429,7 +429,7 @@ CPackedWorld *CIslandCollision::reloadPackedIsland(const CScenarioEntryPoints::C try { CIFile f(CPath::lookup(islandDesc.Island + ".island_hm")); - f.serialCheck((uint32) 'MHSI'); + f.serialCheck(NELID("MHSI")); f.serial(_HeightMap); } catch(const Exception &e) diff --git a/code/ryzom/client/src/r2/tool.cpp b/code/ryzom/client/src/r2/tool.cpp index ddc97fb95..995394b94 100644 --- a/code/ryzom/client/src/r2/tool.cpp +++ b/code/ryzom/client/src/r2/tool.cpp @@ -55,6 +55,7 @@ const uint32 DEFAULT_ENTITY_MIN_OPACITY = 128; bool CTool::_MouseCaptured = false; +NLMISC::CRefPtr CTool::_UserCharFade; static const CVector cardinals[] = { @@ -551,7 +552,8 @@ void CTool::handleMouseOverPlayer(bool over) { //H_AUTO(R2_CTool_handleMouseOverPlayer) // If the mouse is over the player make the player transparent - CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false); + CCDBNodeLeaf *pNL = _UserCharFade ? &*_UserCharFade + : &*(_UserCharFade = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false)); if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable()) { // If the nearest entity is the player, hide! diff --git a/code/ryzom/client/src/r2/tool.h b/code/ryzom/client/src/r2/tool.h index f7262efc4..d36c514c1 100644 --- a/code/ryzom/client/src/r2/tool.h +++ b/code/ryzom/client/src/r2/tool.h @@ -284,6 +284,7 @@ private: sint64 _AutoPanDelay; sint64 _NumPans; static bool _MouseCaptured; + static NLMISC::CRefPtr _UserCharFade; private: /** compute the nearest valid surface at a given position from the island heightmap * (heightmap must not be empty or an assertion is raised) diff --git a/code/ryzom/client/src/release.cpp b/code/ryzom/client/src/release.cpp index 0c975aebe..cdf5dbcb5 100644 --- a/code/ryzom/client/src/release.cpp +++ b/code/ryzom/client/src/release.cpp @@ -35,6 +35,8 @@ #include "nel/3d/u_scene.h" #include "nel/3d/u_visual_collision_manager.h" #include "nel/3d/u_shape_bank.h" +#include "nel/3d/stereo_hmd.h" +#include "nel/3d/stereo_ng_hmd.h" // Client #include "global.h" #include "release.h" @@ -467,8 +469,6 @@ void releaseOutGame() // flush the server string cache STRING_MANAGER::CStringManagerClient::instance()->flushStringCache(); - ClientCfg.release (); - // Disconnect the client from the server. NetMngr.disconnect(); @@ -513,6 +513,21 @@ void releaseOutGame() ContinentMngr.reset(); } +void releaseStereoDisplayDevice() +{ + if (StereoDisplay) + { + if (NoLogout && StereoNGHMD) + StereoNGHMD->killUser(); + + delete StereoDisplay; + StereoDisplay = NULL; + StereoHMD = NULL; + StereoNGHMD = NULL; + } + IStereoDisplay::releaseAllLibraries(); +} + // *************************************************************************** // final release : Release before exit. void release() @@ -559,6 +574,9 @@ void release() CEntityAnimationManager::delInstance(); EAM= NULL; + nldebug("VR [C]: VR Shutting down"); + releaseStereoDisplayDevice(); + // Delete the driver. if(Driver) { diff --git a/code/ryzom/client/src/session_browser_impl.cpp b/code/ryzom/client/src/session_browser_impl.cpp index 5cdd69291..1802aefbf 100644 --- a/code/ryzom/client/src/session_browser_impl.cpp +++ b/code/ryzom/client/src/session_browser_impl.cpp @@ -51,7 +51,7 @@ void CSessionBrowserImpl::init(CLuaState *ls) { nlassert(ls); _Lua = ls; - _Lua->pushValue(LUA_GLOBALSINDEX); + _Lua->pushGlobalTable(); CLuaObject game(*_Lua); game = game["game"]; game.setValue("getRingSessionList", luaGetRingSessionList); @@ -759,7 +759,7 @@ void CSessionBrowserImpl::callRingAccessPointMethod(const char *name, int numArg nlassert(name); { CLuaStackRestorer lsr(_Lua, _Lua->getTop() + numResult); - _Lua->pushValue(LUA_GLOBALSINDEX); + _Lua->pushGlobalTable(); CLuaObject rap(*_Lua); rap = rap["RingAccessPoint"]; rap.callMethodByNameNoThrow(name, numArg, numResult); @@ -774,7 +774,7 @@ void CSessionBrowserImpl::callRingCharTrackingMethod(const char *name, int numAr nlassert(name); { CLuaStackRestorer lsr(_Lua, _Lua->getTop() + numResult); - _Lua->pushValue(LUA_GLOBALSINDEX); + _Lua->pushGlobalTable(); CLuaObject rap(*_Lua); rap = rap["CharTracking"]; rap.callMethodByNameNoThrow(name, numArg, numResult); @@ -789,7 +789,7 @@ void CSessionBrowserImpl::callRingPlayerInfoMethod(const char *name, int numArg, nlassert(name); { CLuaStackRestorer lsr(_Lua, _Lua->getTop() + numResult); - _Lua->pushValue(LUA_GLOBALSINDEX); + _Lua->pushGlobalTable(); CLuaObject rap(*_Lua); rap = rap["RingPlayerInfo"]; rap.callMethodByNameNoThrow(name, numArg, numResult); @@ -804,7 +804,7 @@ void CSessionBrowserImpl::callScenarioScoresMethod(const char *name, int numArg, nlassert(name); { CLuaStackRestorer lsr(_Lua, _Lua->getTop() + numResult); - _Lua->pushValue(LUA_GLOBALSINDEX); + _Lua->pushGlobalTable(); CLuaObject rap(*_Lua); rap = rap["ScenarioScores"]; rap.callMethodByNameNoThrow(name, numArg, numResult); diff --git a/code/ryzom/client/src/streamable_ig.cpp b/code/ryzom/client/src/streamable_ig.cpp index 514357b0c..f73df6126 100644 --- a/code/ryzom/client/src/streamable_ig.cpp +++ b/code/ryzom/client/src/streamable_ig.cpp @@ -144,12 +144,14 @@ CStreamableIG::~CStreamableIG() #ifdef NL_DEBUG //nlinfo("Loading : %s", Name.c_str()); #endif + std::vector waitForIg; + waitForIg.resize(_IGs.size()); for(uint k = 0; k < _IGs.size(); ++k) { #ifdef NL_DEBUG //nlinfo("Loading ig %s", _IGs[k].Name.c_str()); #endif - progress.progress((float)k/(float)_IGs.size()); + progress.progress((float)k/((float)_IGs.size()*2.f)); if (!_IGs[k].IG) { @@ -161,19 +163,15 @@ CStreamableIG::~CStreamableIG() //nlinfo("start blocking load"); // blocking load + // block after queueing all _Callback.Owner = this; _Scene->createInstanceGroupAndAddToSceneAsync(_IGs[k].Name + ".ig", &_IGs[k].IG, _IGs[k].Pos, _IGs[k].Rot, season, &_Callback); + _IGs[k].Loading = true; } + + _Scene->updateWaitingInstances(1000); /* set a high value to upload texture at a fast rate */ - //nlinfo("wait for end of blockin load"); - // blocking call - while (!_IGs[k].IG) - { - NLMISC::nlSleep(0); - // wait till loaded... - _Scene->updateWaitingInstances(1000); /* set a high value to upload texture at a fast rate */ - } - _IGs[k].Loading = false; + waitForIg[k] = true; } else { @@ -181,6 +179,25 @@ CStreamableIG::~CStreamableIG() { _IGs[k].Loading = false; } + + waitForIg[k] = false; + } + } + for(uint k = 0; k < _IGs.size(); ++k) + { + progress.progress(((float)k + (float)_IGs.size())/((float)_IGs.size()*2.f)); + + if (waitForIg[k]) + { + //nlinfo("wait for end of blockin load"); + // blocking call + while (!_IGs[k].IG) + { + NLMISC::nlSleep(1); + // wait till loaded... + _Scene->updateWaitingInstances(1000); /* set a high value to upload texture at a fast rate */ + } + _IGs[k].Loading = false; } } linkInstances(); diff --git a/code/ryzom/client/src/string_manager_client.h b/code/ryzom/client/src/string_manager_client.h index 89e05acd0..14f541c10 100644 --- a/code/ryzom/client/src/string_manager_client.h +++ b/code/ryzom/client/src/string_manager_client.h @@ -341,8 +341,8 @@ private: void serial(NLMISC::IStream &f) { - f.serialCheck((uint32)'_RTS'); - f.serialCheck((uint32)'KCAP'); + f.serialCheck(NELID("_RTS")); + f.serialCheck(NELID("KCAP")); f.serialVersion(0); f.serial(PackedVersion); f.serial(LanguageCode); diff --git a/code/ryzom/client/src/timed_fx_manager.cpp b/code/ryzom/client/src/timed_fx_manager.cpp index 6ea6f273b..9f7f40caf 100644 --- a/code/ryzom/client/src/timed_fx_manager.cpp +++ b/code/ryzom/client/src/timed_fx_manager.cpp @@ -544,7 +544,7 @@ void CTimedFXManager::CManagedFX::shutDown(NL3D::UScene *scene, CFXManager &fxMa // fx isn't spwaned, so must tell fx to stop its emitters if (Instance.isSystemPresent() && Instance.isValid()) { - if (!Instance.removeByID('main') && !Instance.removeByID('STOP')) + if (!Instance.removeByID(NELID("main")) && !Instance.removeByID(NELID("STOP"))) { // if a specific emitter has not be tagged, just stop all emitters if there's no better solution Instance.activateEmitters(false); @@ -1100,7 +1100,7 @@ void CTimedFXManager::setMaxNumFXInstances(uint maxNumInstances) FPU_CHECKER H_AUTO_USE(RZ_TimedFX) _MaxNumberOfFXInstances = maxNumInstances; - _CandidateFXListTouched; + _CandidateFXListTouched = true; } // ******************************************************************************************* diff --git a/code/ryzom/client/src/user_agent.cpp b/code/ryzom/client/src/user_agent.cpp new file mode 100644 index 000000000..af07e8b86 --- /dev/null +++ b/code/ryzom/client/src/user_agent.cpp @@ -0,0 +1,65 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + + + +#include "stdpch.h" +#include "user_agent.h" + +#include "game_share/ryzom_version.h" + +#ifdef HAVE_REVISION_H +#include "revision.h" +#endif + +#if defined(HAVE_X86_64) +#define RYZOM_ARCH "x64" +#elif defined(HAVE_X86) +#define RYZOM_ARCH "x86" +#elif defined(HAVE_ARM) +#define RYZOM_ARCH "arm" +#else +#define RYZOM_ARCH "unknown" +#endif +#if defined(NL_OS_WINDOWS) +#define RYZOM_SYSTEM "windows" +#elif defined(NL_OS_MAC) +#define RYZOM_SYSTEM "mac" +#elif defined(NL_OS_UNIX) +#define RYZOM_SYSTEM "unix" +#else +#define RYZOM_SYSTEM "unknown" +#endif + +std::string getUserAgent() +{ + static std::string s_userAgent; + + if (s_userAgent.empty()) + { + char buffer[256]; + +#ifdef REVISION + sprintf(buffer, "%s.%s-%s-%s", RYZOM_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH); +#else + sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH); +#endif + + s_userAgent = buffer; + } + + return s_userAgent; +} diff --git a/code/ryzom/client/src/user_agent.h b/code/ryzom/client/src/user_agent.h new file mode 100644 index 000000000..e42635871 --- /dev/null +++ b/code/ryzom/client/src/user_agent.h @@ -0,0 +1,87 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_USER_AGENT_H +#define CL_USER_AGENT_H + +std::string getUserAgent(); + +#endif // CL_USER_AGENT_H + +/* End of user_agent.h */ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/code/ryzom/client/src/user_entity.cpp b/code/ryzom/client/src/user_entity.cpp index 5f7fc3868..c8652fd43 100644 --- a/code/ryzom/client/src/user_entity.cpp +++ b/code/ryzom/client/src/user_entity.cpp @@ -3552,12 +3552,13 @@ void CUserEntity::CSpeedFactor::update(ICDBNode *node) // virtual //nlinfo("SpeedFactor changed to %f / %"NL_I64"u", _Value, leaf->getValue64()); // clamp the value (2.0 is the egg item or the level 6 speed up power up, nothing should be faster) - if(_Value > 2.0f) - { + // commented because ring editor speed is in fact faster + //if(_Value > 2.0f) + //{ //nlwarning("HACK: you try to change the speed factor to %f", _Value); //nlstop; //_Value = 2.0f; - } + //} }// CSpeedFactor::update // diff --git a/code/ryzom/client/src/view.cpp b/code/ryzom/client/src/view.cpp index ded81013d..4bc52af08 100644 --- a/code/ryzom/client/src/view.cpp +++ b/code/ryzom/client/src/view.cpp @@ -183,7 +183,6 @@ CVector CView::currentViewPos() const //----------------------------------------------- // currentView : -// Set the user position. //----------------------------------------------- CVector CView::currentView() const { @@ -200,6 +199,14 @@ CVector CView::currentView() const return _View; }// currentView // +NLMISC::CQuat CView::currentViewQuat() const +{ + CMatrix mat; + mat.setRot(CVector::I, currentView(), CVector::K); + mat.normalize(CMatrix::YZX); + return mat.getRot(); +} + //----------------------------------------------- // currentCameraTarget : //----------------------------------------------- diff --git a/code/ryzom/client/src/view.h b/code/ryzom/client/src/view.h index 69fcea994..e1c57d4ca 100644 --- a/code/ryzom/client/src/view.h +++ b/code/ryzom/client/src/view.h @@ -115,6 +115,8 @@ public: CVector currentViewPos() const; // Return the current view (rear or normal) CVector currentView() const; + // Return the current view as a quaternion + NLMISC::CQuat currentViewQuat() const; // Return the current Camera Target (for 3rd person only. 1st person: return currentViewPos()) CVector currentCameraTarget() const; diff --git a/code/ryzom/client/src/weather.cpp b/code/ryzom/client/src/weather.cpp index 1f5f0f822..91fad6f7c 100644 --- a/code/ryzom/client/src/weather.cpp +++ b/code/ryzom/client/src/weather.cpp @@ -194,10 +194,13 @@ bool ServerDrivenWeather = false; const float WEATHER_BLEND_SPEED = 1.f / 8.f; // number of seconds to blend betwen weather states +static NLMISC::CRefPtr s_ServerWeatherValueDB; + // *************************************************************************** static uint16 getServerWeather() { - CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:WEATHER:VALUE"); + CCDBNodeLeaf *node = s_ServerWeatherValueDB ? &*s_ServerWeatherValueDB + : &*(s_ServerWeatherValueDB = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:WEATHER:VALUE")); if (!node) return 0; return (uint16) node->getValue16(); } diff --git a/code/ryzom/common/data_common/landscape_col_prim_pacs_list.txt b/code/ryzom/common/data_common/landscape_col_prim_pacs_list.txt deleted file mode 100644 index a1e4fb801..000000000 --- a/code/ryzom/common/data_common/landscape_col_prim_pacs_list.txt +++ /dev/null @@ -1,493 +0,0 @@ -FY_S1_baobab_A.pacs_prim -FY_S1_baobab_B.pacs_prim -FY_S1_baobab_C.pacs_prim -FY_S1_burnedtree_A.pacs_prim -FY_S1_burnedtree_B.pacs_prim -FY_S2_coconuts_A.pacs_prim -FY_S2_coconuts_B.pacs_prim -FY_S2_palmtree_A.pacs_prim -FY_S2_palmtree_B.pacs_prim -FY_S2_palmtree_C.pacs_prim -FY_S2_palmtree_D.pacs_prim -FY_S2_palmtree_E.pacs_prim -FY_S3_Termitiere_A.pacs_prim -FY_S3_Termitiere_B.pacs_prim -FY_S3_Termitiere_C.pacs_prim -FY_S3_Termitiere_D.pacs_prim -fy_acc_asc_appart_joueur.pacs_prim -fy_acc_asc_hall_conseil.pacs_prim -fy_acc_asc_hall_vitrine_hall_reunion_rdc_1.pacs_prim -fy_acc_asc_hall_vitrine_hall_reunion_rdc_2.pacs_prim -fy_acc_asc_hall_vitrine_hall_reunion_ss_1.pacs_prim -fy_acc_asc_hall_vitrine_hall_reunion_ss_2.pacs_prim -fy_acc_asc_hall_vitrine_hall_reunion_ss_3.pacs_prim -fy_acc_asc_hall_vitrine_hall_reunion_ss_4.pacs_prim -fy_acc_asc_oasis_1er.pacs_prim -fy_acc_asc_oasis_rdc.pacs_prim -fy_acc_asc_salle_npc.pacs_prim -fy_acc_ascenseur_01_city.pacs_prim -fy_acc_ascenseur_01_war.pacs_prim -fy_acc_ascenseur_02_city.pacs_prim -fy_acc_ascenseur_02_war.pacs_prim -fy_acc_ascenseur_03_city.pacs_prim -fy_acc_ascenseur_04_city.pacs_prim -fy_acc_ascenseur_05_city.pacs_prim -fy_acc_ascenseur_06_city.pacs_prim -fy_acc_ascenseur_07_city.pacs_prim -fy_acc_ascenseur_08_city.pacs_prim -fy_acc_ascenseur_09_city.pacs_prim -fy_acc_ascenseur_10_city.pacs_prim -fy_acc_ascenseur_11_city.pacs_prim -fy_acc_ascenseur_12_city.pacs_prim 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-tr_saucisse_asc_03_app_02_village_c.pacs_prim -tr_saucisse_asc_04_app_02_village_c.pacs_prim -tr_saucisse_asc_05_app_02_village_c.pacs_prim -tr_saucisse_asc_06_app_02_village_c.pacs_prim -tr_saucisse_asr01_02_village_b.pacs_prim -tr_saucisse_asr02_02_village_b.pacs_prim -tr_saucisse_asr03_02_village_b.pacs_prim -tr_saucisse_asr04_02_village_b.pacs_prim -tr_saucisse_asr05_02_village_b.pacs_prim -tr_saucisse_asr06_02_village_b.pacs_prim -tr_saucisse_asr_01_app_01_village_c.pacs_prim -tr_saucisse_asr_02_app_01_village_c.pacs_prim -tr_saucisse_asr_03_app_01_village_c.pacs_prim -tr_saucisse_asr_04_app_01_village_c.pacs_prim -tr_saucisse_asr_05_app_01_village_c.pacs_prim -tr_saucisse_asr_06_app_01_village_c.pacs_prim -PR_S1_rotaflore_A.pacs_prim -PR_S1_rotaflore_B.pacs_prim -PR_S1_rotaflore_C.pacs_prim -PR_S2_Mycotree_A.pacs_prim -PR_S2_Mycotree_B.pacs_prim -PR_S2_Toopetz_A.pacs_prim -PR_S2_Toopetz_B.pacs_prim -PR_S2_Toopetz_C.pacs_prim -PR_S3_cokamool_A.pacs_prim -PR_S3_cokamool_B.pacs_prim -PR_S3_cokamool_C.pacs_prim -PR_S3_ploomweed_A.pacs_prim -PR_S3_ploomweed_B.pacs_prim -pr_asc_104_bi.pacs_prim -pr_asc_105_bs.pacs_prim -pr_asc_61_bj.pacs_prim -pr_asc_62_ai.pacs_prim -pr_asc_62_av.pacs_prim -pr_asc_70_ae.pacs_prim -pr_asc_71_au.pacs_prim -pr_asc_77_bp.pacs_prim -pr_asc_89_ar.pacs_prim -pr_asc_91_ad.pacs_prim -pr_s1_lumiseed_a.pacs_prim -pr_s1_lumiseed_b.pacs_prim -pr_s1_lumiseed_c.pacs_prim -pr_s1_lumiseed_d.pacs_prim -pr_s3_amoeba_a.pacs_prim -pr_s3_amoeba_b.pacs_prim -pr_s3_amoeba_c.pacs_prim -pr_s3_small_lumiseed_a.pacs_prim -pr_s3_small_lumiseed_b.pacs_prim -ma_asc_to_kitiniere.pacs_prim -pr_asc_kitiniere.pacs_prim diff --git a/code/ryzom/common/data_common/msg.xml b/code/ryzom/common/data_common/msg.xml index 3fa75650e..9ae6fab16 100644 --- a/code/ryzom/common/data_common/msg.xml +++ b/code/ryzom/common/data_common/msg.xml @@ -1111,8 +1111,8 @@ sendto="EGS" format="u32 u32 uc" description="set the cursom of the item in inventory $inventory in slot $slot to $text" /> - + - - - - - Converted from old format - Fri May 17 15:24:01 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_fog.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/_fog.dfn deleted file mode 100644 index 18609f130..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_fog.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Converted from old format - Fri May 17 15:24:01 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_light.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/_light.dfn deleted file mode 100644 index c0774b520..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_light.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:02 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_primitive.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/_primitive.dfn deleted file mode 100644 index 3d528d01c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_primitive.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:02 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_rgba.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/_rgba.dfn deleted file mode 100644 index 9c4519e3e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_rgba.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:02 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_vector.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/_vector.dfn deleted file mode 100644 index 91013f939..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/_vector.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Converted from old format - Fri May 17 15:24:02 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_data_elem.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_data_elem.dfn deleted file mode 100644 index 4e5c776a7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_data_elem.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - Tue Sep 24 16:46:37 2002 (cado) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_data_elem.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_data_elem.typ deleted file mode 100644 index 24d55df31..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_data_elem.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_typ.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_typ.dfn deleted file mode 100644 index 04c70e8a4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_typ.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:34 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_type.typ deleted file mode 100644 index 669f0ff06..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:34 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/boolean.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/boolean.typ deleted file mode 100644 index 3eacccd1a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/boolean.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:33 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/color.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/color.typ deleted file mode 100644 index e546c650a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/color.typ +++ /dev/null @@ -1,6 +0,0 @@ - - - Mon Oct 21 17:55:45 2002 (Nicolas Vizerie) Type Default = 0;0;0 -Mon Oct 21 17:55:45 2002 (Nicolas Vizerie) Type Type = Color -Thu Oct 24 18:21:00 2002 (Nicolas Vizerie) Type UI = ColorEdit - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/dataset.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/dataset.dfn deleted file mode 100644 index ec2fcb10a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/dataset.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Mon Sep 23 12:11:21 2002 (cado) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/edit.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/edit.typ deleted file mode 100644 index 0a1ab8b2b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/edit.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Tue Aug 27 16:48:17 2002 (corvazier) Type Type = String -Tue Aug 27 16:48:17 2002 (corvazier) Type UI = BigEdit - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/filename.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/filename.typ deleted file mode 100644 index 0b409c42f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/filename.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:33 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/float.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/float.typ deleted file mode 100644 index 0b73be92d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/float.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:33 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/iboolean.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/iboolean.typ deleted file mode 100644 index f6db719d1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/iboolean.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:33 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/int.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/int.typ deleted file mode 100644 index 6cd5792a9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/int.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:33 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint16.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint16.typ deleted file mode 100644 index f8861fcc4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint16.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:39 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint32.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint32.typ deleted file mode 100644 index 8a5296ca2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint32.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:39 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint64.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint64.typ deleted file mode 100644 index 7a40ae79d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint64.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint8.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint8.typ deleted file mode 100644 index 1d91d83f5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/sint8.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/string.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/string.typ deleted file mode 100644 index 6fc601733..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/string.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:33 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/type_property.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/type_property.typ deleted file mode 100644 index 3ecf7c52b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/type_property.typ +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - - - Add Sid type - Fri May 17 15:24:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint16.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint16.typ deleted file mode 100644 index 1238ab375..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint16.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint32.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint32.typ deleted file mode 100644 index 7647748ac..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint32.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:41 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint64.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint64.typ deleted file mode 100644 index 8f119d97b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint64.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:41 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint8.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint8.typ deleted file mode 100644 index d50d92538..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/basics/uint8.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:41 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/People.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/People.typ deleted file mode 100644 index bff2d9688..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/People.typ +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed May 12 19:55:03 2004 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant.plant b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant.plant deleted file mode 100644 index 58aae157d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant.plant +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:17 2002 (corvazier) File converted from old format -Tue Jan 27 10:28:17 2004 (vizerie) .3D.SpringFX.FXName = brazierB.ps - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_3D_info.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_3D_info.dfn deleted file mode 100644 index 5aeaf5bc0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_3D_info.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:17 2002 (corvazier) File converted from old format -Mon Nov 18 10:52:15 2002 (Nicolas Vizerie) Dfn Structure = -Mon Nov 18 16:00:26 2002 (Nicolas Vizerie) Dfn Structure = -Thu Jul 03 18:40:47 2003 (Nicolas Vizerie) Dfn Structure = -Thu Jul 03 19:03:12 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_fx_info.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_fx_info.dfn deleted file mode 100644 index 0c100d8ba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_fx_info.dfn +++ /dev/null @@ -1,49 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 03 18:34:54 2003 (Nicolas Vizerie) Dfn Structure = -Wed Jul 09 14:37:40 2003 (Nicolas Vizerie) Dfn Structure = -Mon Aug 04 12:01:43 2003 (Nicolas Vizerie) Dfn Structure = -Mon Aug 04 12:05:37 2003 (Nicolas Vizerie) Dfn Structure = -Tue Aug 05 15:56:00 2003 (Nicolas Vizerie) Dfn Structure = -Tue Dec 02 17:54:51 2003 (vizerie) Dfn Structure = -Tue Dec 02 17:56:21 2003 (vizerie) Dfn Structure = -Fri Jan 16 11:50:11 2004 (vizerie) Dfn Structure = -Fri Jan 16 14:34:24 2004 (vizerie) Dfn Structure = -Mon Jan 19 15:01:32 2004 (vizerie) Dfn Structure = -Tue Jan 20 18:56:40 2004 (vizerie) Dfn Structure = -Wed Jan 21 10:30:52 2004 (vizerie) Dfn Structure = -Wed Mar 17 11:37:08 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_game_param.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_game_param.dfn deleted file mode 100644 index 1eb3e2be4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_game_param.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:18 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_instance.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_instance.dfn deleted file mode 100644 index b3ff7abae..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/_plant_instance.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:18 2002 (corvazier) File converted from old format -Wed Jan 21 15:01:55 2004 (vizerie) Dfn Structure = -Wed Jan 21 15:04:13 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/timed_fx_mode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/timed_fx_mode.typ deleted file mode 100644 index 0a81f7642..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_Plant/timed_fx_mode.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Mon Aug 04 12:00:40 2003 (Nicolas Vizerie) Type Default = 0 -Mon Aug 04 12:00:40 2003 (Nicolas Vizerie) Type Predef = -Mon Aug 04 12:05:20 2003 (Nicolas Vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_paliers.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_paliers.dfn deleted file mode 100644 index 6d504c1a6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_paliers.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Mon Jun 17 21:07:58 2002 (saffray) Dfn Structure = -Mon Jun 17 21:09:09 2002 (saffray) Dfn Structure = -Tue Aug 26 10:43:39 2003 (saffray) Dfn Structure = -Fri Dec 05 14:58:11 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_skill_stage_association.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_skill_stage_association.dfn deleted file mode 100644 index 3d814ddbb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_skill_stage_association.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Tue Jun 18 13:48:40 2002 (saffray) Dfn Structure = -Wed Jun 26 12:04:13 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_type.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_type.dfn deleted file mode 100644 index 0ccbc8600..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/_type.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Mon Jun 17 21:25:16 2002 (saffray) Dfn Structure = -Mon Jun 17 21:25:27 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/action_xp_factor.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/action_xp_factor.dfn deleted file mode 100644 index 78013a8a1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/action_xp_factor.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Mon May 24 11:06:42 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/skill_stage_type_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/skill_stage_type_table.dfn deleted file mode 100644 index d613645f9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/skill_stage_type_table.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Jun 18 13:51:26 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/xp_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/xp_table.dfn deleted file mode 100644 index 38d04159d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_XpTables/xp_table.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Mon Jun 17 21:11:22 2002 (saffray) Dfn Structure = -Tue Jun 25 14:12:17 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_action_server.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_action_server.typ deleted file mode 100644 index fb60b2f68..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_action_server.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_animal.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_animal.dfn deleted file mode 100644 index 134809d16..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_animal.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Jun 25 17:21:37 2002 (Administrateur) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_attribut.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_attribut.typ deleted file mode 100644 index 1d5d52502..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_attribut.typ +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_bag.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_bag.dfn deleted file mode 100644 index c4f096681..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_bag.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - Mon Aug 12 15:33:33 2002 (chafik) Dfn Parents = -Mon Aug 12 15:33:33 2002 (chafik) Dfn Structure = -Mon Aug 12 15:34:05 2002 (chafik) Dfn Structure = -Mon Aug 12 15:36:13 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_behaviour.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_behaviour.dfn deleted file mode 100644 index 21dc7abfd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_behaviour.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - This DFN describes an operator and its parameters, to be included in a creature. - Fri Aug 02 11:24:55 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_behaviour_param.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_behaviour_param.dfn deleted file mode 100644 index b8716baff..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_behaviour_param.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_combatif.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_combatif.dfn deleted file mode 100644 index 542817187..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_combatif.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - Thu Jul 18 15:59:41 2002 (chafik) Dfn Parents = -Thu Jul 18 15:59:41 2002 (chafik) Dfn Structure = -Thu Sep 12 15:30:10 2002 (robert) Dfn Parents = -Fri Sep 13 10:14:36 2002 (robert) Dfn Parents = -Fri Sep 13 10:19:00 2002 (robert) Dfn Parents = -Fri Sep 13 10:20:35 2002 (robert) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature.dfn deleted file mode 100644 index 7b263b199..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature.dfn +++ /dev/null @@ -1,36 +0,0 @@ - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:24 2002 (corvazier) File converted from old format -Thu Jul 18 16:07:29 2002 (chafik) Dfn Structure = -Thu Jul 18 17:03:21 2002 (Administrateur) Dfn Structure = -Fri Jul 19 11:01:54 2002 (Administrateur) Dfn Structure = -Fri Jul 19 11:04:46 2002 (Administrateur) Dfn Parents = -Fri Jul 19 11:04:46 2002 (Administrateur) Dfn Structure = -Mon Jul 22 10:21:52 2002 (chafik) Dfn Structure = -Mon Jul 22 17:03:29 2002 (chafik) Dfn Structure = -Mon Jul 22 17:03:39 2002 (chafik) Dfn Structure = -Mon Jul 22 17:45:19 2002 (chafik) Dfn Structure = -Tue Jul 23 11:22:59 2002 (chafik) Dfn Structure = -Wed Jul 24 11:57:08 2002 (chafik) Dfn Structure = -Wed Jul 24 16:35:54 2002 (chafik) Dfn Structure = -Wed Jul 24 16:36:41 2002 (chafik) Dfn Structure = -Thu Jul 25 14:56:11 2002 (robert) Dfn Structure = -Fri Jul 26 12:40:37 2002 (chafik) Dfn Structure = -Fri Jul 26 12:44:01 2002 (chafik) Dfn Structure = -Fri Jul 26 15:02:55 2002 (chafik) Dfn Structure = -Mon Aug 12 14:47:43 2002 (Administrateur) Dfn Structure = -Fri Sep 13 10:33:37 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_elem.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_elem.dfn deleted file mode 100644 index f9d742be3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_elem.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:23 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_spawn.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_spawn.dfn deleted file mode 100644 index c68c50b63..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_spawn.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_type.typ deleted file mode 100644 index 31146854d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_creature_type.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:23 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_dynmaic_object.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_dynmaic_object.dfn deleted file mode 100644 index 2924c11bf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_dynmaic_object.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_fish.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_fish.dfn deleted file mode 100644 index a2d4a526c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_fish.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Fri Sep 20 14:30:04 2002 (Administrateur) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_gabari.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_gabari.dfn deleted file mode 100644 index cf96694e1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_gabari.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_game_var.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_game_var.dfn deleted file mode 100644 index 254077cb7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_game_var.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Wed Jul 24 16:39:03 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_action.dfn deleted file mode 100644 index ed9c34016..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_action.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Wed Oct 02 14:21:17 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:21:17 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:22:35 2002 (Administrateur) Dfn Structure = -Wed Oct 02 17:11:51 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_attack.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_attack.typ deleted file mode 100644 index 4111f0809..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_attack.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - Wed Oct 02 14:19:30 2002 (Administrateur) Type Predef = -Wed Oct 02 15:27:44 2002 (Administrateur) Type Predef = -Wed Oct 02 17:51:51 2002 (Administrateur) Type Predef = -Mon Oct 07 11:24:33 2002 (Administrateur) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_move.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_move.typ deleted file mode 100644 index e5efec95a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_group_move.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Wed Oct 02 14:19:30 2002 (Administrateur) Type Predef = -Mon Oct 07 11:25:00 2002 (Administrateur) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_herbe.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_herbe.dfn deleted file mode 100644 index 8718a0565..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_herbe.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var.dfn deleted file mode 100644 index a2a1596f0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - Wed Jul 03 15:44:49 2002 (robert) Dfn Structure = -Wed Jul 03 16:38:04 2002 (robert) Dfn Structure = -Wed Jul 03 17:33:46 2002 (robert) Dfn Structure = -Fri Jul 05 11:37:21 2002 (robert) Dfn Structure = -Fri Jul 05 14:40:20 2002 (robert) Dfn Structure = -Fri Jul 05 14:42:29 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:37 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:47 2002 (robert) Dfn Structure = -Thu Jul 25 15:22:49 2002 (robert) Dfn Structure = -Thu Jul 25 17:02:34 2002 (robert) Dfn Structure = -Fri Jul 26 14:57:50 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var.typ deleted file mode 100644 index cb35d709e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - Fri Jul 05 11:07:40 2002 (robert) Type Default = Health -Fri Jul 05 11:07:40 2002 (robert) Type Predef = -Fri Jul 05 11:07:40 2002 (robert) Type Type = String -Fri Jul 05 11:07:40 2002 (robert) Type UI = NonEditableCombo -Thu Jul 25 16:42:25 2002 (robert) Type Predef = -Thu Jul 25 16:54:05 2002 (robert) Type Predef = -Fri Jul 26 14:56:59 2002 (chafik) Type Predef = -Thu Aug 22 15:22:29 2002 (chafik) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var_value.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var_value.dfn deleted file mode 100644 index d80e5429a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_init_var_value.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Fri Jul 26 12:39:58 2002 (chafik) Dfn Structure = -Fri Jul 26 12:42:47 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_location.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_location.dfn deleted file mode 100644 index af3e46720..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_location.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Tue Jul 02 11:38:59 2002 (Administrateur) Dfn Structure = -Thu Jul 04 18:34:33 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_manager.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_manager.dfn deleted file mode 100644 index 7fcba84cb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_manager.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - Converted from old format - Fri May 17 15:24:23 2002 (corvazier) File converted from old format -Tue Jul 02 18:36:54 2002 (Administrateur) Dfn Structure = -Tue Jul 02 18:41:30 2002 (Administrateur) Dfn Structure = -Tue Jul 02 18:51:24 2002 (Administrateur) Dfn Structure = -Tue Jul 02 18:51:27 2002 (Administrateur) Dfn Structure = -Tue Jul 02 19:02:30 2002 (Administrateur) Dfn Structure = -Tue Jul 02 19:02:51 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_manager_param.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_manager_param.dfn deleted file mode 100644 index 23a4250f7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_manager_param.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jul 02 18:40:27 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation.dfn deleted file mode 100644 index 62b856925..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - Wed Jul 03 15:44:49 2002 (robert) Dfn Structure = -Wed Jul 03 16:38:04 2002 (robert) Dfn Structure = -Wed Jul 03 17:33:46 2002 (robert) Dfn Structure = -Fri Jul 05 11:37:21 2002 (robert) Dfn Structure = -Fri Jul 05 14:40:20 2002 (robert) Dfn Structure = -Fri Jul 05 14:42:29 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:37 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:47 2002 (robert) Dfn Structure = -Thu Jul 25 15:22:49 2002 (robert) Dfn Structure = -Thu Jul 25 17:02:34 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation.typ deleted file mode 100644 index f32f4a11f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation.typ +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - Fri Jul 05 11:07:40 2002 (robert) Type Default = Health -Fri Jul 05 11:07:40 2002 (robert) Type Predef = -Fri Jul 05 11:07:40 2002 (robert) Type Type = String -Fri Jul 05 11:07:40 2002 (robert) Type UI = NonEditableCombo -Thu Jul 25 16:42:25 2002 (robert) Type Predef = -Thu Jul 25 16:54:05 2002 (robert) Type Predef = -Fri Aug 02 11:22:51 2002 (robert) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation_influence.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation_influence.dfn deleted file mode 100644 index b3ac71ffa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation_influence.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - Force must be between -100 (max inhibition) and +100 (max excitation) - - Fri Aug 02 11:23:28 2002 (robert) Dfn Structure = -Fri Aug 02 11:23:28 2002 (robert) Header Comments = Force must be between -100 (max inhibition) and +100 (max excitation) - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation_value.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation_value.typ deleted file mode 100644 index aab6e1300..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation_value.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - Thu Jul 25 17:00:26 2002 (robert) Type Default = 10 -Thu Jul 25 17:00:26 2002 (robert) Type Max = 100 -Thu Jul 25 17:00:26 2002 (robert) Type Min = 0 -Tue Sep 10 15:47:11 2002 (robert) Type Default = 50 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_mouvable.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_mouvable.dfn deleted file mode 100644 index 4ec993b1d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_mouvable.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_object.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_object.dfn deleted file mode 100644 index efa3a2902..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_object.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:24 2002 (corvazier) File converted from old format -Fri Jul 19 11:07:34 2002 (Administrateur) Dfn Structure = -Fri Jul 19 11:11:44 2002 (Administrateur) Dfn Structure = -Fri Jul 19 11:12:05 2002 (Administrateur) Dfn Structure = -Mon Jul 22 10:20:57 2002 (chafik) Dfn Structure = -Fri Sep 13 09:57:55 2002 (robert) Dfn Structure = -Fri Sep 13 10:11:42 2002 (robert) Dfn Structure = -Fri Sep 13 10:13:15 2002 (robert) Dfn Structure = -Fri Sep 13 10:13:32 2002 (robert) Dfn Structure = -Fri Sep 13 10:31:50 2002 (robert) Dfn Structure = -Fri Sep 13 10:32:22 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_object_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_object_type.typ deleted file mode 100644 index a27f02626..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_object_type.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:24 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_operational.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_operational.dfn deleted file mode 100644 index 2473441d0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_operational.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_operator.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_operator.typ deleted file mode 100644 index 0645d3ba9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_operator.typ +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - - - List of operators to use to create a creature - Thu Jul 18 16:06:57 2002 (Administrateur) Type Predef = -Mon Jul 22 16:14:40 2002 (chafik) Type Predef = -Mon Aug 12 11:34:16 2002 (Administrateur) Type Predef = -Tue Aug 13 14:20:39 2002 (Administrateur) Type Predef = -Tue Aug 13 14:20:40 2002 (Administrateur) Type Predef = -Tue Aug 13 16:19:02 2002 (Administrateur) Type Predef = -Tue Aug 27 12:13:07 2002 (chafik) Type Predef = -Fri Aug 30 13:56:15 2002 (chafik) Type Predef = -Mon Sep 02 15:49:08 2002 (chafik) Type Predef = -Wed Oct 02 17:26:32 2002 (chafik) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_pastatoid.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_pastatoid.dfn deleted file mode 100644 index 65293bfeb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_pastatoid.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_pastatoid_def.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_pastatoid_def.dfn deleted file mode 100644 index 13e33bb58..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_pastatoid_def.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_patate.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_patate.dfn deleted file mode 100644 index c7227f8b8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_patate.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:24 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_path_elm.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_path_elm.dfn deleted file mode 100644 index 33e06122f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_path_elm.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:24 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_path_finding.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_path_finding.dfn deleted file mode 100644 index 253313214..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_path_finding.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:25 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_player.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_player.dfn deleted file mode 100644 index 540b49707..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_player.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - Fri Oct 25 11:38:09 2002 (chafik) Dfn Structure = -Fri Oct 25 11:50:47 2002 (chafik) Dfn Structure = -Fri Oct 25 11:51:40 2002 (chafik) Dfn Structure = -Fri Oct 25 11:55:33 2002 (chafik) Dfn Structure = -Fri Oct 25 11:57:58 2002 (chafik) Dfn Structure = -Fri Oct 25 12:02:02 2002 (chafik) Dfn Structure = -Fri Oct 25 13:50:19 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_population.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_population.dfn deleted file mode 100644 index aed88708b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_population.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - Tue Jul 02 11:36:55 2002 (Administrateur) Dfn Structure = -Tue Jul 02 18:45:49 2002 (Administrateur) Dfn Structure = -Wed Jul 03 16:24:59 2002 (Administrateur) Dfn Structure = -Wed Jul 17 10:42:35 2002 (chafik) Dfn Structure = -Wed Jul 17 16:17:17 2002 (chafik) Dfn Structure = -Mon Jul 22 14:55:31 2002 (chafik) Dfn Structure = -Wed Sep 11 17:22:11 2002 (chafik) Dfn Structure = -Wed Sep 11 17:22:25 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_relation.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_relation.dfn deleted file mode 100644 index 58cee30de..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_relation.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Mon Jul 22 17:02:37 2002 (chafik) Dfn Structure = -Tue Jul 23 11:25:57 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_saison.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_saison.typ deleted file mode 100644 index ba288ab6f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_saison.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_static_object.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_static_object.dfn deleted file mode 100644 index a670c6baa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_static_object.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_static_type.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_static_type.dfn deleted file mode 100644 index 80d4055e9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_static_type.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:25 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_type.typ deleted file mode 100644 index aaa12a821..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_type.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_type_def.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_type_def.dfn deleted file mode 100644 index 5e9b741ac..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_type_def.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Wed Jul 24 16:38:53 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_virtual_dfn_arry.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_virtual_dfn_arry.dfn deleted file mode 100644 index af706acde..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_virtual_dfn_arry.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Thu Sep 12 14:44:44 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_vitesse.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_vitesse.dfn deleted file mode 100644 index a65415239..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_vitesse.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Fri Jun 28 18:27:21 2002 (mauduit) Dfn Structure = -Thu Jul 18 15:33:58 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/actions_groupe.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/actions_groupe.dfn deleted file mode 100644 index f5066d4db..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/actions_groupe.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - Wed Oct 02 14:30:26 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:30:26 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:30:56 2002 (Administrateur) Dfn Structure = -Wed Oct 02 17:04:35 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_group_move.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_group_move.typ deleted file mode 100644 index 6e8d15d3a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_group_move.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Wed Oct 02 14:20:47 2002 (Administrateur) Type Predef = -Wed Oct 02 15:26:51 2002 (Administrateur) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_manager.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_manager.dfn deleted file mode 100644 index 794761104..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_manager.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Tue Jul 02 11:13:15 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_pastatoid_def.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_pastatoid_def.dfn deleted file mode 100644 index 13e33bb58..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/ai_pastatoid_def.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param01.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param01.dfn deleted file mode 100644 index 231ca85c7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param01.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:26 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param02.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param02.dfn deleted file mode 100644 index a8057ffc3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param02.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:26 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param03.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param03.dfn deleted file mode 100644 index 7f3e8e528..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param03.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:26 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param04.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param04.dfn deleted file mode 100644 index 04d0d0e22..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param04.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:26 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param05.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param05.dfn deleted file mode 100644 index af2ddba02..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param05.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:27 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param06.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param06.dfn deleted file mode 100644 index 1cc781d73..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param06.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:27 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param07.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param07.dfn deleted file mode 100644 index 6c4c55548..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param07.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:27 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param08.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param08.dfn deleted file mode 100644 index 20ced2025..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param08.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:27 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param09.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param09.dfn deleted file mode 100644 index 4048b1296..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param09.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:27 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param10.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param10.dfn deleted file mode 100644 index 924599797..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param10.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:28 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param11.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param11.dfn deleted file mode 100644 index 1fd5dc421..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param11.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:28 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param12.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param12.dfn deleted file mode 100644 index 0f488eb3d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param12.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:28 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param13.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param13.dfn deleted file mode 100644 index d866645b2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param13.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:28 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param14.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param14.dfn deleted file mode 100644 index e33a06610..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param14.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:28 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param15.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param15.dfn deleted file mode 100644 index 1084c58af..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param15.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:29 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param16.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param16.dfn deleted file mode 100644 index 51b1f32ee..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param16.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:29 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param17.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param17.dfn deleted file mode 100644 index 4586d09cd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param17.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:29 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param18.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param18.dfn deleted file mode 100644 index 957e5e9f8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param18.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:29 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param19.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param19.dfn deleted file mode 100644 index 17822a9ae..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param19.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:30 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param20.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param20.dfn deleted file mode 100644 index 53463726b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/blah/_ai_manager_param20.dfn +++ /dev/null @@ -1,26 +0,0 @@ - - - 1179603533 - 0 - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/caster_attack_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/caster_attack_group_action.dfn deleted file mode 100644 index 5d1c0a17d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/caster_attack_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:17:52 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:55:10 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/caster_buffer_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/caster_buffer_group_action.dfn deleted file mode 100644 index 20c0e2a37..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/caster_buffer_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:17:53 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:55:09 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement.dfn deleted file mode 100644 index 48ae84ce1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Thu Aug 29 15:52:29 2002 (chafik) Dfn Structure = -Thu Aug 29 16:59:28 2002 (chafik) Dfn Structure = -Fri Aug 30 13:59:16 2002 (chafik) Dfn Structure = -Fri Sep 06 14:15:31 2002 (robert) Dfn Structure = -Thu Oct 03 10:55:38 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_chase.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_chase.dfn deleted file mode 100644 index 7b778b974..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_chase.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - Thu Aug 29 15:52:11 2002 (chafik) Dfn Parents = -Thu Aug 29 15:52:11 2002 (chafik) Dfn Structure = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Parents = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:00 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:34 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:51 2002 (chafik) Dfn Structure = -Fri Aug 30 13:55:27 2002 (chafik) Dfn Structure = -Fri Aug 30 13:55:50 2002 (chafik) Dfn Structure = -Fri Aug 30 13:56:08 2002 (chafik) Dfn Structure = -Fri Aug 30 14:50:23 2002 (corvazier) Dfn Parents = -Mon Sep 09 16:49:48 2002 (robert) Dfn Structure = -Mon Sep 09 16:51:13 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_eat.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_eat.dfn deleted file mode 100644 index f3ca34be3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_eat.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - Thu Aug 29 15:52:11 2002 (chafik) Dfn Parents = -Thu Aug 29 15:52:11 2002 (chafik) Dfn Structure = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Parents = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Structure = -Mon Sep 09 16:49:58 2002 (robert) Dfn Structure = -Mon Sep 09 16:51:42 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_explore.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_explore.dfn deleted file mode 100644 index 357c6b7ee..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_explore.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - Thu Aug 29 15:52:11 2002 (chafik) Dfn Parents = -Thu Aug 29 15:52:11 2002 (chafik) Dfn Structure = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Parents = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:00 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:34 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:51 2002 (chafik) Dfn Structure = -Fri Aug 30 13:55:27 2002 (chafik) Dfn Structure = -Fri Aug 30 13:55:50 2002 (chafik) Dfn Structure = -Thu Sep 05 14:05:00 2002 (chafik) Dfn Structure = -Mon Sep 09 16:49:35 2002 (robert) Dfn Structure = -Mon Sep 09 16:51:49 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_fight.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_fight.dfn deleted file mode 100644 index b8b1ff667..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_fight.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - Thu Aug 29 15:52:11 2002 (chafik) Dfn Parents = -Thu Aug 29 15:52:11 2002 (chafik) Dfn Structure = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Parents = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:00 2002 (chafik) Dfn Structure = -Fri Aug 30 14:52:24 2002 (corvazier) Dfn Parents = -Mon Sep 09 16:50:06 2002 (robert) Dfn Structure = -Mon Sep 09 16:52:10 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_sleep.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_sleep.dfn deleted file mode 100644 index 8b0b64054..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_sleep.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - Thu Aug 29 15:52:11 2002 (chafik) Dfn Parents = -Thu Aug 29 15:52:11 2002 (chafik) Dfn Structure = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Parents = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:00 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:34 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:51 2002 (chafik) Dfn Structure = -Fri Aug 30 14:52:07 2002 (corvazier) Dfn Parents = -Mon Sep 09 16:50:11 2002 (robert) Dfn Structure = -Mon Sep 09 16:52:16 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_tolk.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_tolk.dfn deleted file mode 100644 index fc998bd5e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_tolk.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - Thu Aug 29 15:52:11 2002 (chafik) Dfn Parents = -Thu Aug 29 15:52:11 2002 (chafik) Dfn Structure = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Parents = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:00 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:34 2002 (chafik) Dfn Structure = -Fri Aug 30 14:51:45 2002 (corvazier) Dfn Parents = -Mon Sep 09 16:50:17 2002 (robert) Dfn Structure = -Mon Sep 09 16:52:32 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_walk.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_walk.dfn deleted file mode 100644 index 449ed5a0c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_comportement_walk.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - Thu Aug 29 15:52:11 2002 (chafik) Dfn Parents = -Thu Aug 29 15:52:11 2002 (chafik) Dfn Structure = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Parents = -Fri Aug 30 13:53:42 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:00 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:34 2002 (chafik) Dfn Structure = -Fri Aug 30 13:54:51 2002 (chafik) Dfn Structure = -Fri Aug 30 13:55:27 2002 (chafik) Dfn Structure = -Fri Aug 30 13:55:50 2002 (chafik) Dfn Structure = -Thu Sep 05 14:05:00 2002 (chafik) Dfn Structure = -Mon Sep 09 16:49:35 2002 (robert) Dfn Structure = -Mon Sep 09 16:51:49 2002 (robert) Dfn Structure = -Wed Oct 02 17:27:57 2002 (chafik) Dfn Structure = -Wed Oct 02 17:31:04 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_fame.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_fame.dfn deleted file mode 100644 index 95883bfc9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_fame.dfn +++ /dev/null @@ -1,45 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 29 14:29:53 2002 (chafik) Dfn Structure = -Tue Sep 10 17:29:51 2002 (robert) Dfn Structure = -Thu Oct 31 16:03:14 2002 (receveur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_food.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_food.dfn deleted file mode 100644 index 6b517721b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_food.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Thu Aug 29 14:29:53 2002 (chafik) Dfn Structure = -Tue Sep 10 16:30:32 2002 (robert) Dfn Structure = -Thu Sep 19 17:47:59 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_is_a.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_is_a.dfn deleted file mode 100644 index 12be923af..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_is_a.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Thu Sep 12 15:23:56 2002 (robert) Dfn Structure = -Thu Sep 12 16:10:52 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_lair.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_lair.dfn deleted file mode 100644 index 72cb80caf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_lair.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - Thu Aug 29 14:29:53 2002 (chafik) Dfn Structure = -Thu Sep 12 11:55:57 2002 (robert) Dfn Structure = -Thu Sep 19 17:49:58 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_model_creature.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_model_creature.dfn deleted file mode 100644 index 0b79be242..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_model_creature.dfn +++ /dev/null @@ -1,50 +0,0 @@ - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:24 2002 (corvazier) File converted from old format -Thu Jul 18 16:07:29 2002 (chafik) Dfn Structure = -Thu Jul 18 17:03:21 2002 (Administrateur) Dfn Structure = -Fri Jul 19 11:01:54 2002 (Administrateur) Dfn Structure = -Fri Jul 19 11:04:46 2002 (Administrateur) Dfn Parents = -Fri Jul 19 11:04:46 2002 (Administrateur) Dfn Structure = -Mon Jul 22 10:21:52 2002 (chafik) Dfn Structure = -Mon Jul 22 17:03:29 2002 (chafik) Dfn Structure = -Mon Jul 22 17:03:39 2002 (chafik) Dfn Structure = -Mon Jul 22 17:45:19 2002 (chafik) Dfn Structure = -Tue Jul 23 11:22:59 2002 (chafik) Dfn Structure = -Wed Jul 24 11:57:08 2002 (chafik) Dfn Structure = -Wed Jul 24 16:35:54 2002 (chafik) Dfn Structure = -Wed Jul 24 16:36:41 2002 (chafik) Dfn Structure = -Thu Jul 25 14:56:11 2002 (robert) Dfn Structure = -Fri Jul 26 12:40:37 2002 (chafik) Dfn Structure = -Fri Jul 26 12:44:01 2002 (chafik) Dfn Structure = -Fri Jul 26 15:02:55 2002 (chafik) Dfn Structure = -Mon Aug 12 14:47:43 2002 (Administrateur) Dfn Structure = -Thu Aug 29 15:54:46 2002 (chafik) Dfn Structure = -Thu Aug 29 15:57:08 2002 (chafik) Dfn Structure = -Thu Aug 29 16:00:25 2002 (chafik) Dfn Structure = -Thu Aug 29 16:02:06 2002 (chafik) Dfn Structure = -Thu Aug 29 16:13:40 2002 (chafik) Dfn Structure = -Thu Aug 29 16:16:43 2002 (chafik) Dfn Structure = -Thu Aug 29 17:22:44 2002 (chafik) Dfn Structure = -Thu Aug 29 17:23:06 2002 (chafik) Dfn Structure = -Thu Aug 29 17:23:35 2002 (chafik) Dfn Structure = -Thu Sep 12 15:28:47 2002 (robert) Dfn Parents = -Thu Sep 12 15:28:47 2002 (robert) Dfn Structure = -Fri Sep 13 09:58:55 2002 (robert) Dfn Parents = -Fri Sep 13 11:03:22 2002 (robert) Dfn Structure = -Fri Sep 13 11:03:27 2002 (robert) Dfn Structure = -Thu Sep 19 18:02:56 2002 (robert) Dfn Structure = -Thu Sep 19 18:05:48 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_dfn.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_dfn.dfn deleted file mode 100644 index 80242cce5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_dfn.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - Thu Aug 29 14:44:23 2002 (chafik) Dfn Structure = -Thu Sep 05 14:31:28 2002 (chafik) Dfn Structure = -Fri Sep 06 14:11:52 2002 (robert) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_explore.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_explore.dfn deleted file mode 100644 index 9e1eb3ef2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_explore.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - Wed Jul 03 15:44:49 2002 (robert) Dfn Structure = -Wed Jul 03 16:38:04 2002 (robert) Dfn Structure = -Wed Jul 03 17:33:46 2002 (robert) Dfn Structure = -Fri Jul 05 11:37:21 2002 (robert) Dfn Structure = -Fri Jul 05 14:40:20 2002 (robert) Dfn Structure = -Fri Jul 05 14:42:29 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:37 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:47 2002 (robert) Dfn Structure = -Thu Jul 25 15:22:49 2002 (robert) Dfn Structure = -Thu Jul 25 17:02:34 2002 (robert) Dfn Structure = -Thu Sep 05 14:24:06 2002 (chafik) Dfn Structure = -Thu Sep 05 14:24:58 2002 (chafik) Dfn Structure = -Thu Sep 05 14:25:22 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_fatigue.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_fatigue.dfn deleted file mode 100644 index edcfa86c6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_fatigue.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - Wed Jul 03 15:44:49 2002 (robert) Dfn Structure = -Wed Jul 03 16:38:04 2002 (robert) Dfn Structure = -Wed Jul 03 17:33:46 2002 (robert) Dfn Structure = -Fri Jul 05 11:37:21 2002 (robert) Dfn Structure = -Fri Jul 05 14:40:20 2002 (robert) Dfn Structure = -Fri Jul 05 14:42:29 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:37 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:47 2002 (robert) Dfn Structure = -Thu Jul 25 15:22:49 2002 (robert) Dfn Structure = -Thu Jul 25 17:02:34 2002 (robert) Dfn Structure = -Thu Sep 05 14:27:02 2002 (chafik) Dfn Structure = -Thu Sep 05 14:27:16 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_health.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_health.dfn deleted file mode 100644 index 969c9a42f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_health.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - Wed Jul 03 15:44:49 2002 (robert) Dfn Structure = -Wed Jul 03 16:38:04 2002 (robert) Dfn Structure = -Wed Jul 03 17:33:46 2002 (robert) Dfn Structure = -Fri Jul 05 11:37:21 2002 (robert) Dfn Structure = -Fri Jul 05 14:40:20 2002 (robert) Dfn Structure = -Fri Jul 05 14:42:29 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:37 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:47 2002 (robert) Dfn Structure = -Thu Jul 25 15:22:49 2002 (robert) Dfn Structure = -Thu Jul 25 17:02:34 2002 (robert) Dfn Structure = -Thu Sep 05 14:24:06 2002 (chafik) Dfn Structure = -Thu Sep 05 14:24:58 2002 (chafik) Dfn Structure = -Thu Sep 05 14:25:22 2002 (chafik) Dfn Structure = -Thu Sep 05 14:25:55 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_hunger.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_hunger.dfn deleted file mode 100644 index 8374f0f30..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_hunger.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - Wed Jul 03 15:44:49 2002 (robert) Dfn Structure = -Wed Jul 03 16:38:04 2002 (robert) Dfn Structure = -Wed Jul 03 17:33:46 2002 (robert) Dfn Structure = -Fri Jul 05 11:37:21 2002 (robert) Dfn Structure = -Fri Jul 05 14:40:20 2002 (robert) Dfn Structure = -Fri Jul 05 14:42:29 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:37 2002 (robert) Dfn Structure = -Thu Jul 25 15:19:47 2002 (robert) Dfn Structure = -Thu Jul 25 15:22:49 2002 (robert) Dfn Structure = -Thu Jul 25 17:02:34 2002 (robert) Dfn Structure = -Thu Sep 05 14:27:02 2002 (chafik) Dfn Structure = -Thu Sep 05 14:27:16 2002 (chafik) Dfn Structure = -Thu Sep 05 14:32:13 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param.dfn deleted file mode 100644 index 50c4e14b9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - Thu Aug 29 14:57:53 2002 (chafik) Dfn Structure = -Thu Aug 29 16:08:48 2002 (chafik) Dfn Parents = -Thu Aug 29 16:08:48 2002 (chafik) Dfn Structure = -Thu Aug 29 17:13:09 2002 (chafik) Dfn Structure = -Thu Aug 29 17:13:49 2002 (chafik) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param_fatigue.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param_fatigue.dfn deleted file mode 100644 index adfed5b2b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param_fatigue.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - Thu Aug 29 14:57:53 2002 (chafik) Dfn Structure = -Thu Aug 29 16:08:48 2002 (chafik) Dfn Parents = -Thu Aug 29 16:08:48 2002 (chafik) Dfn Structure = -Thu Aug 29 17:13:09 2002 (chafik) Dfn Structure = -Thu Aug 29 17:13:49 2002 (chafik) Dfn Structure = -Thu Sep 05 14:28:21 2002 (chafik) Dfn Parents = -Thu Sep 05 14:30:13 2002 (chafik) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param_hunger.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param_hunger.dfn deleted file mode 100644 index b137afe72..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_motivation_param_hunger.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - Thu Aug 29 14:57:53 2002 (chafik) Dfn Structure = -Thu Aug 29 16:08:48 2002 (chafik) Dfn Parents = -Thu Aug 29 16:08:48 2002 (chafik) Dfn Structure = -Thu Aug 29 17:13:09 2002 (chafik) Dfn Structure = -Thu Aug 29 17:13:49 2002 (chafik) Dfn Structure = -Thu Sep 05 14:28:21 2002 (chafik) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_timer.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_timer.typ deleted file mode 100644 index fc3af5c4d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/creature/_ai_timer.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Thu Aug 29 17:09:47 2002 (chafik) Type Predef = -Thu Aug 29 17:09:47 2002 (chafik) Type Type = Double - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/faber_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/faber_group_action.dfn deleted file mode 100644 index 0b1c225b1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/faber_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:14:14 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:55:08 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_charogne.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_charogne.dfn deleted file mode 100644 index 7526f9688..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_charogne.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_nourriture.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_nourriture.dfn deleted file mode 100644 index 54f9a9adc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_nourriture.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_poisson.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_poisson.dfn deleted file mode 100644 index 7526f9688..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_poisson.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_vegetal.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_vegetal.dfn deleted file mode 100644 index 24395a09f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_vegetal.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_vegetal_terrestre.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_vegetal_terrestre.dfn deleted file mode 100644 index 677a0c059..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_vegetal_terrestre.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_viande.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_viande.dfn deleted file mode 100644 index 7526f9688..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_viande.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_viande_terrestre.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_viande_terrestre.dfn deleted file mode 100644 index e8cf2372f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/flesh/_ai_viande_terrestre.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/gameDev/game_creature.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/gameDev/game_creature.typ deleted file mode 100644 index c04ed0c41..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/gameDev/game_creature.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/group_actions.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/group_actions.dfn deleted file mode 100644 index 24c3e5aa3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/group_actions.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - - Wed Oct 02 15:04:26 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/harvester_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/harvester_group_action.dfn deleted file mode 100644 index e1a69c13c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/harvester_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:17:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:55:02 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/healer_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/healer_group_action.dfn deleted file mode 100644 index de7ca8744..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/healer_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:17:51 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:55:01 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair.dfn deleted file mode 100644 index bce29fe73..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Fri Aug 09 16:33:48 2002 (Administrateur) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_charognard_lair.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_charognard_lair.dfn deleted file mode 100644 index 05e98794a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_charognard_lair.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Mon Sep 23 14:15:21 2002 (robert) Dfn Parents = -Mon Sep 23 14:17:42 2002 (robert) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_herbivore_lair.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_herbivore_lair.dfn deleted file mode 100644 index 587728137..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_herbivore_lair.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Mon Sep 23 14:15:21 2002 (robert) Dfn Parents = -Mon Sep 23 14:17:50 2002 (robert) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_omnivore_lair.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_omnivore_lair.dfn deleted file mode 100644 index f30778cb4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_omnivore_lair.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Mon Sep 23 14:15:21 2002 (robert) Dfn Parents = -Mon Sep 23 14:17:56 2002 (robert) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_poisson_lair.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_poisson_lair.dfn deleted file mode 100644 index 333d7f186..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_poisson_lair.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Mon Sep 23 14:15:21 2002 (robert) Dfn Parents = -Mon Sep 23 14:18:02 2002 (robert) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_predateur_lair.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_predateur_lair.dfn deleted file mode 100644 index f8f6cc270..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/lair/ai_predateur_lair.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Fri Aug 09 16:33:48 2002 (Administrateur) Dfn Parents = -Mon Sep 23 14:18:06 2002 (robert) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/melee_fighter_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/melee_fighter_group_action.dfn deleted file mode 100644 index 058c09395..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/melee_fighter_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:17:55 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:55:00 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/range_fighter_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/range_fighter_group_action.dfn deleted file mode 100644 index 12a00320f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/range_fighter_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:17:57 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:54:59 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/table.group_actions b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/table.group_actions deleted file mode 100644 index b3f624539..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/table.group_actions +++ /dev/null @@ -1,2601 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Attack = Seek -Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Move = Seek -Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Attack = Normale -Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded -Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = caster attack -Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded -Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = range fighter -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Attack = Rien -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Move = Defense -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Target = caster healer -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Attack = Rien -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Move = Defense -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Target = caster healer -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Attack = Normale -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Move = IfNeeded -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Attack = Normale -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Move = IfNeeded -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Attack = Forte -Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Move = IfNeeded -Mon Oct 07 11:36:59 2002 (favre) .Faber.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Attack = Forte -Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Move = IfNeeded -Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Attack = Forte -Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Move = IfNeeded -Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Target = harvester -Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Attack = Rien -Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Move = Defense -Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Target = caster healer -Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Attack = Normale -Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Move = IfNeeded -Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Target = harvester -Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Attack = Normale -Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Move = IfNeeded -Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Target = harvester -Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Attack = Rien -Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Move = Defense -Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Target = caster healer -Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Attack = Normale -Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Move = IfNeeded -Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Attack = Rien -Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Move = Defense -Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Target = caster healer -Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Attack = Normale -Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Move = IfNeeded -Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Target = shopkeeper -Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Attack = Normale -Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Move = Defense -Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Target = shopkeeper -Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Attack = Forte -Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Move = IfNeeded -Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Attack = Rien -Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Move = Defense -Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Target = caster healer -Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Attack = Rien -Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Move = Defense -Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Target = caster healer -Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Attack = Normale -Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Move = IfNeeded -Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Target = caster healer -Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Attack = Normale -Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Move = Defense -Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Target = caster healer -Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Attack = Forte -Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Move = IfNeeded -Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Target = melee fighter -Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Attack = Rien -Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Move = Defense -Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Target = caster healer -Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Attack = Rien -Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Move = Defense -Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Target = caster healer -Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Attack = Normale -Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Move = IfNeeded -Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Attack = Normale -Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Move = IfNeeded -Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Target = melee fighter -Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Attack = Tres forte -Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Move = Seek -Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Attack = Forte -Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Move = Seek -Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Attack = Rien -Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Move = Defense -Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Attack = Normale -Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Move = Seek -Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Attack = Normale -Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Move = Seek -Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Target = caster buffer -Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Attack = Tres forte -Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Move = Seek -Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Attack = Forte -Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Move = Seek -Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Target = range fighter -Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Attack = Rien -Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Move = Defense -Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Target = range fighter -Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Attack = Normale -Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Move = Seek -Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Target = range fighter -Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Attack = Normale -Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Move = Seek -Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Target = range fighter -Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Attack = Tres forte -Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Move = Seek -Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Target = caster attack -Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Attack = Rien -Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Move = Defense -Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Attack = Rien -Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Move = Defense -Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Attack = Normale -Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Move = Seek -Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Target = caster attack -Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Attack = Normale -Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Move = Seek -Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Target = caster attack -Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Attack = Cast -Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Move = Hide -Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Attack = Cast -Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Move = Hide -Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Attack = Cast -Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Move = Hide -Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Attack = Cast -Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Move = Hide -Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Attack = Cast -Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Move = Hide -Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Attack = Cast -Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Move = Hide -Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Attack = Cast -Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Move = Hide -Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Attack = Cast -Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Move = Hide -Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Attack = Cast -Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Move = Hide -Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Attack = Cast -Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Move = Hide -Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Attack = Cast -Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Move = Hide -Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Attack = Cast -Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Move = Hide -Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Attack = Cast -Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Move = Hide -Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Attack = Cast -Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Move = Hide -Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Attack = Cast -Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Move = Hide -Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Attack = Cast -Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Move = Hide -Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Attack = Cast -Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide -Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide -Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Attack = Cast -Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Move = Hide -Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Attack = Cast -Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Move = Hide -Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Attack = Cast -Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Move = Hide -Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Attack = Cast -Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Move = Hide -Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Attack = Cast -Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Move = Hide -Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Attack = Cast -Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Move = Hide -Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Attack = Cast -Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Move = Hide -Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Attack = Cast -Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Move = Hide -Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Attack = Cast -Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Move = Hide -Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Attack = Cast -Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Move = Hide -Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Attack = Cast -Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Move = Hide -Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Attack = Cast -Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Move = Hide -Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Attack = Cast -Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Move = Hide -Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Attack = Cast -Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Move = Hide -Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Attack = Cast -Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Move = Hide -Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Attack = Cast -Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Move = Hide -Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Attack = Cast -Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Move = Hide -Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Attack = Cast -Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Move = Hide -Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Attack = Cast -Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Move = Hide -Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Attack = Cast -Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Move = Hide -Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Attack = Cast -Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Move = Hide -Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Attack = Cast -Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Move = Hide -Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Attack = Cast -Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Move = Hide -Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.defavorable.Target = harvester -Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.equilibre.Target = harvester -Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.favorable.Target = harvester -Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres favorable.Target = harvester -Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.defavorable.Target = caster healer -Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.equilibre.Target = caster healer -Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.favorable.Target = caster healer -Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres favorable.Target = caster healer -Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres favorable.Target = caster buffer -Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.favorable.Target = caster attack -Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres favorable.Target = caster attack -Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres_defavorable.Target = caster attack -Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.defavorable.Target = melee fighter -Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.equilibre.Target = melee fighter -Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres favorable.Target = melee fighter -Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres_defavorable.Target = melee fighter -Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.defavorable.Target = range fighter -Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.equilibre.Target = range fighter -Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.favorable.Target = range fighter -Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres favorable.Target = range fighter -Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.defavorable.Target = shopkeeper -Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.equilibre.Target = shopkeeper -Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.favorable.Target = shopkeeper -Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres favorable.Target = shopkeeper -Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Move = IfNeeded -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Target = range fighter -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Forte -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Move = IfNeeded -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Target = range fighter -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Attack = Tres forte -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = IfNeeded -Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Forte -Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Move = IfNeeded -Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Target = range fighter -Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Attack = Normale -Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = IfNeeded -Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Target = range fighter -Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Attack = Tres forte -Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = IfNeeded -Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Target = caster attack -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Attack = Normale -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Move = Seek -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Attack = Normale -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Move = Seek -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Attack = Normale -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Move = IfNeeded -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Target = caster attack -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Attack = Normale -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Move = IfNeeded -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Target = caster attack -Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = Seek -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Attack = Tres forte -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Move = Seek -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Attack = Forte -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Move = Seek -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Attack = Normale -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Move = IfNeeded -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Attack = Normale -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Move = IfNeeded -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Target = caster buffer -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Attack = Tres forte -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Move = Seek -Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 12:03:20 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = Seek -Mon Oct 07 12:03:25 2002 (favre) .range_fighter.Range fighter.defavorable.Move = Seek -Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Normale -Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Normale -Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte -Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.equilibre.Move = Seek -Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Normale -Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Move = Seek -Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = Seek -Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.defavorable.Target = caster healer -Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.equilibre.Target = caster healer -Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.favorable.Target = caster healer -Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres favorable.Target = caster healer -Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Attack = Normale -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Move = Seek -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Attack = Normale -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Move = Seek -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Attack = Normale -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Move = Seek -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Attack = Normale -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Move = Defense -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Attack = Forte -Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Move = IfNeeded -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Attack = Normale -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Move = Seek -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Attack = Normale -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Move = Seek -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Attack = Normale -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Move = Defense -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Attack = Normale -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Move = Defense -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Attack = Forte -Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Move = IfNeeded -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Attack = Normale -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Move = Seek -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Target = shopkeeper -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Attack = Normale -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Move = Defense -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Target = -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Attack = Normale -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Move = Defense -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Target = -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Attack = Normale -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Move = Defense -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Target = -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Attack = Forte -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Move = IfNeeded -Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Attack = Forte -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Move = Seek -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Target = melee fighter -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Attack = Normale -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Move = Seek -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Target = melee fighter -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Attack = Normale -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Move = IfNeeded -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Attack = Normale -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Move = IfNeeded -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Target = melee fighter -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Attack = Tres forte -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Move = Seek -Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Target = melee fighter -Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.defavorable.Target = harvester -Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.equilibre.Target = harvester -Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.favorable.Target = harvester -Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres favorable.Target = harvester -Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Attack = Normale -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Move = Seek -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Attack = Normale -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Move = Seek -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Attack = Normale -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Move = Seek -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Attack = Normale -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Move = Defense -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Target = -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Attack = Forte -Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Move = IfNeeded -Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.defavorable.Target = harvester -Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.equilibre.Target = harvester -Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.favorable.Target = caster healer -Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = harvester -Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Attack = Forte -Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Move = IfNeeded -Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Attack = Normale -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Move = Seek -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Attack = Normale -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Move = Seek -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Attack = Seek -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Move = Defense -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Target = -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Attack = Seek -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Move = Defense -Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = -Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Attack = Forte -Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Move = IfNeeded -Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Attack = Normale -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Move = Seek -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Target = caster healer -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Attack = Normale -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Move = Seek -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Target = caster healer -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Attack = Normale -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Move = Seek -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Target = caster healer -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Attack = Seek -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Move = Defense -Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Target = -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Attack = Normale -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Move = Seek -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Attack = Normale -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Move = Seek -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Attack = Normale -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Move = Seek -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Attack = Normale -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Move = Seek -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Target = caster buffer -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Attack = Tres forte -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.favorable.Target = caster attack -Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Target = caster attack -Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Target = caster attack -Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Attack = Tres forte -Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Attack = Tres forte -Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Move = IfNeeded -Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Attack = Forte -Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Move = IfNeeded -Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Attack = Normale -Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Move = Seek -Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Attack = Normale -Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Move = Seek -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Attack = Forte -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Move = IfNeeded -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Target = melee fighter -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Attack = Forte -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Move = IfNeeded -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Target = melee fighter -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Attack = Forte -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Move = IfNeeded -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Attack = Normale -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Move = IfNeeded -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Target = melee fighter -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Attack = Tres forte -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Target = range fighter -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Attack = Normale -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Move = Seek -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Target = range fighter -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Attack = Normale -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Move = Seek -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Target = range fighter -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Attack = Normale -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Move = Seek -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Target = range fighter -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Attack = Normale -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Move = Seek -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Target = range fighter -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Attack = Tres forte -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Move = Seek -Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Attack = Normale -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Move = Seek -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Target = shopkeeper -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Attack = Normale -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Move = Defense -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Target = -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Attack = Normale -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Move = Defense -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Target = -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Attack = Normale -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Move = Defense -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Target = -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Attack = Forte -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Attack = Normale -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Move = IfNeeded -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Attack = Normale -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Move = IfNeeded -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Attack = Normale -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Move = Defense -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Attack = Normale -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Move = Defense -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Attack = Forte -Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Attack = Cast -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Move = Hide -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Target = harvester -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Attack = Cast -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Move = Hide -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Target = harvester -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Attack = Cast -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Move = Defense -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Attack = Cast -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Move = Defense -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Attack = Cast -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Move = Hide -Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Attack = Cast -Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Move = Hide -Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Attack = Cast -Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Move = Hide -Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Target = caster healer -Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Attack = Cast -Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Move = Hide -Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Target = caster healer -Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Attack = Cast -Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Move = Defense -Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Attack = Cast -Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Move = Defense -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Attack = Cast -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Move = Hide -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Attack = Cast -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Move = Hide -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Target = caster buffer -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Attack = Cast -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Move = Hide -Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Attack = Cast -Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Move = Hide -Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Attack = Cast -Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Move = Hide -Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.favorable.Target = caster attack -Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Target = caster attack -Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Attack = Cast -Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Move = Hide -Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Attack = Cast -Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Move = Hide -Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Attack = Cast -Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Move = Hide -Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Attack = Cast -Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Move = Hide -Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Attack = Cast -Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Move = Defense -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Attack = Cast -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Move = Hide -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Target = melee fighter -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Attack = Cast -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Move = Hide -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Target = melee fighter -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Attack = Cast -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Move = Hide -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Attack = Cast -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Move = Hide -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Target = melee fighter -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Attack = Cast -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Move = Hide -Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Target = melee fighter -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Attack = Cast -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Move = Hide -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Target = range fighter -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Attack = Cast -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Move = Hide -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Target = range fighter -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Attack = Cast -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Move = Hide -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Target = range fighter -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Attack = Cast -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Move = Defense -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Attack = Cast -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Move = Hide -Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Attack = Cast -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Move = Hide -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Target = shopkeeper -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Attack = Cast -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Move = Defense -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Attack = Cast -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Move = Defense -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Attack = Cast -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Move = Defense -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Attack = Cast -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Move = Hide -Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Attack = Cast -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Move = Hide -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Attack = Cast -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Move = Defense -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Attack = Cast -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Move = Defense -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Attack = Cast -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Move = Defense -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Attack = Cast -Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Move = Hide -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Attack = Normale -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Move = Defense -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Target = caster healer -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Attack = Normale -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Move = Defense -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Target = caster healer -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Attack = Normale -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Move = IfNeeded -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Target = harvester -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Attack = Normale -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Move = IfNeeded -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Target = harvester -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Attack = Forte -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.defavorable.Target = caster healer -Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.equilibre.Target = caster healer -Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.favorable.Target = caster healer -Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Attack = Forte -Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Attack = Forte -Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Move = IfNeeded -Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Attack = Normale -Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Move = Defense -Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Attack = Normale -Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Move = IfNeeded -Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Attack = Normale -Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Move = Defense -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Attack = Forte -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Move = Hide -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Attack = Rien -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Move = Defense -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Attack = Normale -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Move = Seek -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Attack = Normale -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Move = Seek -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Target = caster buffer -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Attack = Tres forte -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Move = Seek -Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Attack = Rien -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Move = Defense -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Attack = Rien -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Move = Defense -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Attack = Normale -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Move = Seek -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Target = caster attack -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Attack = Normale -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Move = Seek -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Target = caster attack -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Attack = Tres forte -Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Move = Seek -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Attack = Rien -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Move = Defense -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Target = caster healer -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Attack = Rien -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Move = Defense -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Target = caster healer -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Attack = Normale -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Move = IfNeeded -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Attack = Normale -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Move = IfNeeded -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Target = melee fighter -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Attack = Forte -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Target = melee fighter -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Attack = Forte -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Move = Seek -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Target = range fighter -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Attack = Rien -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Move = Defense -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Target = range fighter -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Attack = Normale -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Move = IfNeeded -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Target = range fighter -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Attack = Normale -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Move = IfNeeded -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Target = range fighter -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Attack = Tres forte -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Move = Seek -Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Attack = Normale -Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Attack = Rien -Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Move = IfNeeded -Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Target = caster healer -Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Attack = Rien -Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Move = Defense -Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Target = caster healer -Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Attack = Normale -Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Move = IfNeeded -Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Target = shopkeeper -Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Attack = Normale -Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Move = Defense -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Attack = Rien -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Move = Defense -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Target = caster healer -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Attack = Rien -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Move = Defense -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Target = caster healer -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Attack = Normale -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Move = IfNeeded -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Attack = Normale -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Move = Defense -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Attack = Normale -Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Attack = Rien -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Move = Defense -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Target = caster healer -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Attack = Rien -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Move = Defense -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Target = caster healer -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Attack = Normale -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Move = IfNeeded -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Target = harvester -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Attack = Normale -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Move = Defense -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Attack = Normale -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Move = IfNeeded -Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Attack = Rien -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Move = Defense -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Target = caster healer -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Attack = Rien -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Move = Defense -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Target = caster healer -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Attack = Normale -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Move = IfNeeded -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Target = caster healer -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Attack = Normale -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Move = Defense -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Target = -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Attack = Normale -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Move = IfNeeded -Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Attack = Rien -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Move = Defense -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Attack = Rien -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Move = Defense -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Attack = Normale -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Move = Seek -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Attack = Normale -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Move = Defense -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Attack = Forte -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Move = Seek -Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Attack = Rien -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Move = Defense -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Attack = Rien -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Move = Defense -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Attack = Forte -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Move = IfNeeded -Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Target = caster attack -Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Attack = Normale -Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Move = Seek -Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Target = caster attack -Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Attack = Normale -Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Move = Defense -Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Attack = Normale -Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Move = Defense -Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Attack = Forte -Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Move = IfNeeded -Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Target = melee fighter -Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Attack = Rien -Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Move = Defense -Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Target = caster healer -Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Attack = Normale -Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Move = IfNeeded -Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Attack = Normale -Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Move = Defense -Mon Oct 07 15:05:20 2002 (favre) .trader.Melee fighter.tres favorable.Target = melee fighter -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Attack = Rien -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Move = Defense -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Target = range fighter -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Attack = Rien -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Move = Defense -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Target = range fighter -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Attack = Normale -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Move = Seek -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Target = range fighter -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Attack = Normale -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Move = Defense -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Target = -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Attack = Forte -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Move = Seek -Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Attack = Rien -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Move = Defense -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Target = caster healer -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Attack = Rien -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Move = Defense -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Target = caster healer -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Attack = Normale -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Move = IfNeeded -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Target = shopkeeper -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Attack = Normale -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Move = IfNeeded -Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Attack = Normale -Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Move = Defense -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Attack = Rien -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Move = Defense -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Target = caster healer -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Attack = Rien -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Move = Defense -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Target = caster healer -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Attack = Normale -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Move = IfNeeded -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Attack = Normale -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Move = Defense -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Attack = Normale -Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Move = IfNeeded -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Attack = Cast -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Move = Hide -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Target = harvester -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Attack = Normale -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Move = Defense -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Target = -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Attack = Normale -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Move = Defense -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Target = -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Attack = Normale -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Move = Defense -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Target = -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Attack = Cast -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Move = Hide -Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Target = harvester -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Attack = Cast -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Move = Hide -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Target = caster healer -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Attack = Cast -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Move = Hide -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Target = caster healer -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Attack = Cast -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Move = Hide -Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Target = caster healer -Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Attack = Normale -Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Move = Defense -Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Attack = Normale -Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Move = Defense -Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.defavorable.Target = caster buffer -Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.equilibre.Target = caster buffer -Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.favorable.Target = caster buffer -Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres favorable.Target = caster buffer -Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Attack = Cast -Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Move = Hide -Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Target = caster buffer -Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.defavorable.Move = Hide -Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.equilibre.Move = Hide -Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.favorable.Move = Hide -Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.tres favorable.Move = Hide -Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.defavorable.Attack = Cast -Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.equilibre.Attack = Cast -Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.favorable.Attack = Cast -Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.tres favorable.Attack = Cast -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Attack = Cast -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Move = Hide -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Target = caster attack -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Attack = Cast -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Move = Hide -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Target = caster attack -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Attack = Cast -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Move = Hide -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Target = caster attack -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Attack = Cast -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Move = Hide -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Target = caster attack -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Attack = Cast -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Move = Hide -Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Target = caster attack -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Attack = Cast -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Move = Hide -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Target = melee fighter -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Attack = Cast -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Move = Hide -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Target = melee fighter -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Attack = Cast -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Move = Hide -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Target = melee fighter -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Attack = Normale -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Move = Defense -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Attack = Cast -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Move = Hide -Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Target = melee fighter -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Attack = Cast -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Move = Hide -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Target = range fighter -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Attack = Cast -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Move = Hide -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Target = range fighter -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Attack = Cast -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Move = Hide -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Target = range fighter -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Attack = Normale -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Move = Defense -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Attack = Cast -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Move = Hide -Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Target = range fighter -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Attack = Normale -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Move = Defense -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Attack = Normale -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Move = Defense -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Attack = Normale -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Move = Defense -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Attack = Normale -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Move = Defense -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Attack = Cast -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Move = Hide -Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Target = shopkeeper -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Attack = Normale -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Move = Defense -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Attack = Normale -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Move = Defense -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Attack = Normale -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Move = Defense -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Attack = Normale -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Move = Defense -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Attack = Cast -Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Move = Hide - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/test.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/test.typ deleted file mode 100644 index 666e846d0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/test.typ +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Liste de chaine de caract貥 pour d馩nir les ensembles pour les cr顴ures. - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/trader_group_action.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/trader_group_action.dfn deleted file mode 100644 index 90c481393..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/trader_group_action.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Parents = -Wed Oct 02 14:35:45 2002 (Administrateur) Dfn Structure = -Wed Oct 02 14:51:54 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:17:48 2002 (Administrateur) Dfn Structure = -Wed Oct 02 16:54:58 2002 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation.dfn deleted file mode 100644 index 34feccf00..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation.dfn +++ /dev/null @@ -1,34 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Tue May 20 14:54:06 2003 (puzin) -Wed Nov 19 19:51:45 2003 (vizerie) Dfn Structure = -Mon Nov 24 21:42:20 2003 (vizerie) Dfn Structure = -Mon Jan 03 12:21:32 2005 (berenguier) Dfn Structure = -Mon Jan 03 12:25:07 2005 (berenguier) Dfn Structure = -Mon Jan 03 12:26:59 2005 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation_set.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation_set.dfn deleted file mode 100644 index 115238d1f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation_set.dfn +++ /dev/null @@ -1,331 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Feb 17 15:35:04 2003 (puzin) - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation_state.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation_state.dfn deleted file mode 100644 index c2a7137c5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animation_state.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - Wed Jul 01 21:10:31 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_list.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_list.dfn deleted file mode 100644 index 6eb39dcc7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_list.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Wed Dec 11 12:13:32 2002 (puzin) -Tue Jul 08 19:35:15 2003 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_mode.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_mode.dfn deleted file mode 100644 index a3649350b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_mode.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - - - Wed Dec 11 11:29:57 2002 (puzin) -Thu Dec 09 14:18:23 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_type.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_type.dfn deleted file mode 100644 index 87c7b8e95..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/animset_type.dfn +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Mar 27 18:30:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton.dfn deleted file mode 100644 index 90552a24c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - - - - - Added: 'comments' and 'move dist'. - Fri May 30 16:30:00 2003 (puzin) -Thu Aug 21 11:19:33 2003 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_atk_states.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_atk_states.dfn deleted file mode 100644 index b0090d723..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_atk_states.dfn +++ /dev/null @@ -1,22 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - Fri May 30 16:30:00 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_generic_states.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_generic_states.dfn deleted file mode 100644 index 8bdf52649..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_generic_states.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Tue May 20 19:15:31 2003 (puzin) Dfn Structure = -Tue May 20 19:16:21 2003 (puzin) Dfn Structure = -Tue May 20 19:19:45 2003 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_list.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_list.dfn deleted file mode 100644 index 74f68f164..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_list.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Tue Dec 10 17:27:40 2002 (puzin) Dfn Structure = -Tue Dec 10 17:32:06 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_mode_states.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_mode_states.dfn deleted file mode 100644 index b8505ae65..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_mode_states.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - - - - Fri May 30 16:30:00 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_motion_states.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_motion_states.dfn deleted file mode 100644 index 91b543f4d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_motion_states.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - - - - - - Fri May 30 16:30:00 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_other_states.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_other_states.dfn deleted file mode 100644 index d1b9e5c25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_other_states.dfn +++ /dev/null @@ -1,32 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri May 30 16:30:00 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_spell_states.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_spell_states.dfn deleted file mode 100644 index 17fc5699d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_spell_states.dfn +++ /dev/null @@ -1,127 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri May 30 16:30:00 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_state.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_state.dfn deleted file mode 100644 index 7a90ae573..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_state.dfn +++ /dev/null @@ -1,53 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sun Mar 16 02:02:00 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx.dfn deleted file mode 100644 index 06789daeb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - Mon Oct 13 17:25:01 2003 (Nicolas Vizerie) Dfn Structure = -Mon Oct 13 17:39:31 2003 (Nicolas Vizerie) Dfn Structure = -Mon Oct 13 19:40:33 2003 (Nicolas Vizerie) Dfn Structure = -Tue Oct 14 19:26:40 2003 (Nicolas Vizerie) Dfn Structure = -Wed Oct 15 14:30:57 2003 (Nicolas Vizerie) Dfn Structure = -Tue Oct 21 15:21:23 2003 (Nicolas Vizerie) Dfn Structure = -Thu Nov 13 19:02:59 2003 (vizerie) Dfn Structure = -Mon Nov 24 15:44:56 2003 (vizerie) Dfn Structure = -Fri Mar 18 12:02:41 2005 (vizerie) Dfn Structure = -Mon Mar 21 10:15:39 2005 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx_set.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx_set.dfn deleted file mode 100644 index 518b90145..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx_set.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - - Mon Oct 13 17:26:04 2003 (Nicolas Vizerie) Dfn Structure = -Mon Oct 13 17:49:15 2003 (Nicolas Vizerie) Dfn Structure = -Wed Oct 15 13:50:41 2003 (Nicolas Vizerie) Dfn Structure = -Tue Mar 22 14:07:42 2005 (vizerie) Dfn Structure = -Tue Mar 22 14:41:25 2005 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx_set_by_lvl.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx_set_by_lvl.dfn deleted file mode 100644 index fa6f42627..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_fx_set_by_lvl.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Mon Oct 13 17:53:06 2003 (Nicolas Vizerie) Dfn Structure = -Thu Nov 20 19:36:54 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_magic.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_magic.dfn deleted file mode 100644 index ef0f119d5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/animation_magic.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Wed Oct 15 14:42:05 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/cast_fx.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/cast_fx.dfn deleted file mode 100644 index f1f65d55f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/cast_fx.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - Wed Oct 15 14:42:05 2003 (Nicolas Vizerie) Dfn Structure = -Fri Nov 21 15:09:30 2003 (vizerie) Dfn Structure = -Fri Nov 21 15:50:36 2003 (vizerie) Dfn Structure = -Tue Jan 06 11:04:59 2004 (vizerie) Dfn Structure = -Tue Jan 06 11:05:12 2004 (vizerie) Dfn Structure = -Tue Jan 06 11:05:43 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell.dfn deleted file mode 100644 index c1d1c15fc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - Wed Oct 15 13:43:28 2003 (Nicolas Vizerie) Dfn Structure = -Thu Oct 16 19:35:24 2003 (Nicolas Vizerie) Dfn Structure = -Thu Nov 13 14:54:21 2003 (vizerie) Dfn Structure = -Thu Nov 13 19:04:22 2003 (vizerie) Dfn Structure = -Thu Nov 13 19:06:28 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell_id.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell_id.dfn deleted file mode 100644 index 3077a93a0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell_id.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - Wed Oct 15 18:12:14 2003 (Nicolas Vizerie) Dfn Structure = -Wed Oct 15 18:12:57 2003 (Nicolas Vizerie) Dfn Structure = -Wed Oct 15 19:40:08 2003 (Nicolas Vizerie) Dfn Structure = -Fri Nov 21 14:13:23 2003 (vizerie) Dfn Structure = -Fri Nov 21 14:26:58 2003 (vizerie) Dfn Structure = -Fri Nov 21 15:12:14 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell_list.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell_list.dfn deleted file mode 100644 index d259b80fe..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/spell_list.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Wed Oct 15 18:13:32 2003 (Nicolas Vizerie) Dfn Structure = -Fri Nov 07 10:30:04 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/stick_mode.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/stick_mode.dfn deleted file mode 100644 index ba8ab3ed9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx/stick_mode.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Thu Nov 13 18:03:15 2003 (vizerie) Dfn Structure = -Wed Nov 19 14:27:08 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx_repeat_mode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx_repeat_mode.typ deleted file mode 100644 index 643efa916..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/fx_repeat_mode.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Mon Nov 24 15:44:03 2003 (vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/job_mode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/job_mode.typ deleted file mode 100644 index 9310ca17a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/job_mode.typ +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - - - - Mon Jan 03 12:20:22 2005 (berenguier) Type Default = None -Mon Jan 03 12:20:22 2005 (berenguier) Type UI = NonEditableCombo -Mon Jan 03 12:20:33 2005 (berenguier) Type Default = 0 -Mon Jan 03 12:22:56 2005 (berenguier) Type Default = None - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_cast_stage.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_cast_stage.typ deleted file mode 100644 index b57b35913..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_cast_stage.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jan 06 11:02:01 2004 (vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_id.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_id.typ deleted file mode 100644 index dd57124a6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_id.typ +++ /dev/null @@ -1,31 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jan 27 10:58:22 2004 (vizerie) Type Default = 0 -Tue Jan 27 10:58:22 2004 (vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_mode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_mode.typ deleted file mode 100644 index f23918f2f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_mode.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Wed Oct 15 13:39:57 2003 (Nicolas Vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_type.typ deleted file mode 100644 index 92d2a718f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/spell_type.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Fri Nov 21 14:10:44 2003 (vizerie) Type Predef = -Fri Nov 21 15:12:17 2003 (vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/stick_mode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/stick_mode.typ deleted file mode 100644 index a4d48dd84..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/stick_mode.typ +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - - Mon Oct 13 17:38:14 2003 (Nicolas Vizerie) Type Predef = -Tue Oct 14 14:23:38 2003 (Nicolas Vizerie) Type Predef = -Wed Nov 26 11:52:52 2003 (vizerie) Type Predef = -Fri Jan 09 10:54:39 2004 (vizerie) Type Predef = -Mon Jan 12 15:18:29 2004 (vizerie) Type Predef = -Mon Jan 12 15:18:34 2004 (vizerie) Type Predef = -Fri Feb 18 19:05:55 2005 (vizerie) Type Predef = -Thu Mar 17 19:02:31 2005 (vizerie) Type Predef = -Tue Mar 22 10:15:58 2005 (vizerie) Type Predef = -Tue Mar 22 10:19:38 2005 (vizerie) Type Predef = -Wed Apr 11 16:41:04 2007 (nouveau) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/string_array.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/string_array.dfn deleted file mode 100644 index e33544a50..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/string_array.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Thu Oct 23 13:58:24 2003 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat.dfn deleted file mode 100644 index 1bb44ee49..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat.dfn +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - - - - - - - - - - Thu Dec 05 11:31:39 2002 (Nicolas Vizerie) Dfn Structure = -Thu Dec 05 19:43:46 2002 (Nicolas Vizerie) Dfn Structure = -Fri Dec 06 10:33:46 2002 (Nicolas Vizerie) Dfn Structure = -Mon Jan 27 16:00:15 2003 (Nicolas Vizerie) Dfn Structure = -Tue Jan 28 19:26:27 2003 (Nicolas Vizerie) Dfn Structure = -Mon Mar 10 19:04:41 2003 (Nicolas Vizerie) Dfn Structure = -Tue Mar 11 18:41:57 2003 (Nicolas Vizerie) Dfn Structure = -Wed Mar 12 11:47:28 2003 (Nicolas Vizerie) Dfn Structure = -Wed Mar 12 15:11:47 2003 (Nicolas Vizerie) Dfn Structure = -Wed Mar 12 17:47:49 2003 (Nicolas Vizerie) Dfn Structure = -Wed Mar 12 17:51:39 2003 (Nicolas Vizerie) Dfn Structure = -Wed Mar 26 12:01:09 2003 (Nicolas Vizerie) Dfn Structure = -Wed Apr 02 14:52:53 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_action.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_action.typ deleted file mode 100644 index 8882483bf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_action.typ +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - Wed Jan 29 12:03:54 2003 (Nicolas Vizerie) Type Predef = -Wed Jan 29 15:16:04 2003 (Nicolas Vizerie) Type Predef = -Wed Jan 29 17:34:44 2003 (Nicolas Vizerie) Type Predef = -Wed Jan 29 18:17:30 2003 (Nicolas Vizerie) Type Type = String -Wed Jan 29 19:11:06 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 15:15:40 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 18:35:50 2003 (Nicolas Vizerie) Type Predef = -Mon Jun 02 15:48:57 2003 (Nicolas Vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_choice_list.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_choice_list.typ deleted file mode 100644 index 1e02da279..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_choice_list.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Tue Mar 11 16:25:59 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 19:15:20 2003 (Nicolas Vizerie) Type Type = String -Mon Jun 16 16:33:43 2003 (Nicolas Vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_family.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_family.typ deleted file mode 100644 index 853c9768d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_family.typ +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - - - - - - Wed Mar 12 17:47:52 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 19:15:18 2003 (Nicolas Vizerie) Type Type = String -Wed Jun 11 11:02:01 2003 (Nicolas Vizerie) Type Predef = -Mon Jun 16 16:30:16 2003 (Nicolas Vizerie) Type Predef = -Tue Aug 12 11:01:24 2003 (besson) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_option.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_option.dfn deleted file mode 100644 index 6f17c7187..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_option.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - Thu Dec 05 19:15:32 2002 (Nicolas Vizerie) Dfn Structure = -Mon Jan 27 16:00:18 2003 (Nicolas Vizerie) Dfn Structure = -Tue Jan 28 14:26:34 2003 (Nicolas Vizerie) Dfn Structure = -Wed Jan 29 12:03:25 2003 (Nicolas Vizerie) Dfn Structure = -Tue Mar 11 12:21:42 2003 (Nicolas Vizerie) Dfn Structure = -Tue Mar 11 14:08:40 2003 (Nicolas Vizerie) Dfn Structure = -Tue Mar 11 18:41:58 2003 (Nicolas Vizerie) Dfn Structure = -Wed Mar 12 15:11:50 2003 (Nicolas Vizerie) Dfn Structure = -Wed Mar 26 11:52:40 2003 (Nicolas Vizerie) Dfn Structure = -Wed Apr 02 12:16:50 2003 (Nicolas Vizerie) Dfn Structure = -Wed Apr 02 14:29:40 2003 (Nicolas Vizerie) Dfn Structure = -Mon Jun 16 17:17:41 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_page.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_page.typ deleted file mode 100644 index f3cce9e00..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_page.typ +++ /dev/null @@ -1,45 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jan 29 11:59:23 2003 (Nicolas Vizerie) Type Predef = -Wed Jan 29 18:16:43 2003 (Nicolas Vizerie) Type Type = String -Wed Mar 12 15:20:21 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 17:47:58 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 17:59:30 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 18:21:39 2003 (Nicolas Vizerie) Type Predef = -Wed Mar 12 19:15:16 2003 (Nicolas Vizerie) Type Type = String -Wed Apr 02 14:53:15 2003 (Nicolas Vizerie) Type Predef = -Wed Jun 11 10:59:17 2003 (Nicolas Vizerie) Type Predef = -Wed Jun 11 19:42:51 2003 (Nicolas Vizerie) Type Predef = -Mon Jun 16 16:30:14 2003 (Nicolas Vizerie) Type Predef = -Mon Jun 16 16:44:01 2003 (Nicolas Vizerie) Type Predef = -Tue Aug 12 11:00:51 2003 (besson) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_program.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_program.typ deleted file mode 100644 index a77ec77bc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_bot_chat/bot_chat_program.typ +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - Thu Dec 05 11:30:07 2002 (Nicolas Vizerie) Type Default = 0 -Thu Dec 05 11:30:07 2002 (Nicolas Vizerie) Type Predef = -Tue Jan 07 16:14:32 2003 (Nicolas Vizerie) Type Predef = -Tue Jan 07 16:15:20 2003 (Nicolas Vizerie) Type Predef = -Wed Jan 08 16:52:59 2003 (Nicolas Vizerie) Type Predef = -Wed Jan 29 18:17:19 2003 (Nicolas Vizerie) Type Type = String -Wed Jan 29 18:17:27 2003 (Nicolas Vizerie) Type Type = UnsignedInt -Wed Mar 12 19:15:14 2003 (Nicolas Vizerie) Type Type = String -Thu Mar 13 12:09:27 2003 (Nicolas Vizerie) Type Predef = -Thu Mar 13 15:15:27 2003 (Nicolas Vizerie) Type Predef = -Wed Apr 02 14:52:57 2003 (Nicolas Vizerie) Type Predef = -Wed Jun 11 11:01:58 2003 (Nicolas Vizerie) Type Predef = -Tue Aug 12 11:01:38 2003 (besson) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_basics.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_basics.dfn deleted file mode 100644 index d7f002390..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_basics.dfn +++ /dev/null @@ -1,57 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 10:47:31 2002 (fleury) Dfn Structure = -Mon Nov 18 11:36:40 2002 (fleury) Dfn Structure = -Tue Dec 03 18:21:13 2002 (fleury) Dfn Structure = -Wed Dec 04 12:24:05 2002 (fleury) Dfn Structure = -Wed Dec 11 10:49:07 2002 (brigand) Dfn Structure = -Wed Dec 11 11:04:15 2002 (brigand) Dfn Structure = -Wed Feb 12 16:04:53 2003 (fleury) Dfn Structure = -Wed Mar 05 15:03:21 2003 (fleury) Dfn Structure = -Wed May 05 14:04:10 2004 (nouveau) Dfn Structure = -Wed May 05 14:35:20 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_client.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_client.dfn deleted file mode 100644 index 638eaf5fc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_client.dfn +++ /dev/null @@ -1,34 +0,0 @@ - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 10:37:31 2002 (fleury) Dfn Structure = -Tue Dec 10 17:00:14 2002 (berenguier) Dfn Structure = -Tue Dec 10 17:00:38 2002 (berenguier) Dfn Structure = -Tue Dec 10 17:07:58 2002 (berenguier) Dfn Structure = -Mon Jun 16 10:39:48 2003 (berenguier) Dfn Structure = -Mon Jun 16 10:41:20 2003 (berenguier) Dfn Structure = -Wed Sep 10 14:11:23 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_energy_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_energy_type.typ deleted file mode 100644 index a94cc2722..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_energy_type.typ +++ /dev/null @@ -1,20 +0,0 @@ - - - - - Fri Jun 14 18:36:04 2002 (fleury) Type Predef = -Thu Aug 22 17:10:09 2002 (fleury) Type Predef = -Mon Sep 16 13:51:17 2002 (fleury) Type Default = none -Mon Sep 16 13:51:17 2002 (fleury) Type Max = 19 -Mon Sep 16 13:51:17 2002 (fleury) Type Min = -1 -Mon Sep 16 13:51:17 2002 (fleury) Type Predef = -Mon Sep 16 13:51:42 2002 (fleury) Type Type = SignedInt -Tue Sep 17 10:48:09 2002 (fleury) Type Max = 20 -Tue Sep 17 10:48:09 2002 (fleury) Type Predef = -Tue Sep 17 10:48:32 2002 (fleury) Type Increment = 1 -Tue Oct 08 11:06:39 2002 (fleury) Type Default = Stamina -Tue Oct 08 11:06:39 2002 (fleury) Type Predef = -Tue Oct 08 11:06:39 2002 (fleury) Type Type = String -Tue Oct 08 11:08:12 2002 (fleury) Type Default = Stamina -Fri Nov 08 16:39:25 2002 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_families.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_families.typ deleted file mode 100644 index cbb48fcf3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_families.typ +++ /dev/null @@ -1,545 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jan 03 17:49:53 2003 (fleury) Type Predef = -Tue Jan 07 16:49:54 2003 (fleury) Type Predef = -Fri Apr 25 17:55:48 2003 (fleury) Type Predef = -Fri Apr 25 17:55:48 2003 (fleury) Type Type = Color -Mon Sep 20 08:54:23 2010 (kervala) Type Type = String - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_family.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_family.typ deleted file mode 100644 index d16e9cf25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_family.typ +++ /dev/null @@ -1,35 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 14 18:36:04 2002 (fleury) Type Predef = -Thu Aug 22 17:10:09 2002 (fleury) Type Predef = -Mon Sep 16 13:51:17 2002 (fleury) Type Default = none -Mon Sep 16 13:51:17 2002 (fleury) Type Max = 19 -Mon Sep 16 13:51:17 2002 (fleury) Type Min = -1 -Mon Sep 16 13:51:17 2002 (fleury) Type Predef = -Mon Sep 16 13:51:42 2002 (fleury) Type Type = SignedInt -Tue Sep 17 10:48:09 2002 (fleury) Type Max = 20 -Tue Sep 17 10:48:09 2002 (fleury) Type Predef = -Tue Sep 17 10:48:32 2002 (fleury) Type Increment = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_learning.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_learning.dfn deleted file mode 100644 index 117bff474..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_learning.dfn +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 14:54:17 2002 (fleury) Dfn Structure = -Wed Nov 13 14:54:57 2002 (fleury) Dfn Structure = -Wed Nov 13 14:56:49 2002 (fleury) Dfn Structure = -Wed Nov 13 14:57:05 2002 (fleury) Dfn Structure = -Wed Dec 11 11:54:45 2002 (brigand) Dfn Structure = -Thu Feb 13 14:45:06 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_level_adjustment_line.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_level_adjustment_line.dfn deleted file mode 100644 index ef41190c0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_level_adjustment_line.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:11 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_mp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_mp.dfn deleted file mode 100644 index eaf9e1bf8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_mp.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - Mon Sep 16 10:51:45 2002 (fleury) Dfn Structure = -Mon Sep 16 11:09:39 2002 (fleury) Dfn Structure = -Thu Sep 26 12:07:20 2002 (fleury) Dfn Structure = -Thu Sep 26 12:11:01 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_power.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_power.typ deleted file mode 100644 index 159ce546c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_power.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:01 2002 (corvazier) File converted from old format -Wed Nov 13 16:20:16 2002 (fleury) Type Default = Minor - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_type.typ deleted file mode 100644 index f8039e249..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_type.typ +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:01 2002 (corvazier) File converted from old format -Mon Jul 01 12:47:13 2002 (fleury) Type Predef = -Tue Nov 05 16:19:57 2002 (saffray) Type Predef = -Tue Nov 05 16:21:31 2002 (saffray) Type Predef = -Thu Dec 19 17:07:13 2002 (fleury) Type Predef = -Mon Apr 07 16:20:14 2003 (fleury) Type Predef = -Wed Apr 23 20:42:44 2003 (fleury) Type Predef = -Wed Dec 10 14:16:48 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_valid_targets.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_valid_targets.dfn deleted file mode 100644 index b2963a9f7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_valid_targets.dfn +++ /dev/null @@ -1,33 +0,0 @@ - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 10:52:21 2002 (fleury) Dfn Structure = -Wed Nov 13 10:53:57 2002 (fleury) Dfn Structure = -Wed Nov 13 11:09:03 2002 (fleury) Dfn Structure = -Wed Nov 13 11:09:38 2002 (fleury) Dfn Structure = -Wed Jun 11 11:58:21 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_effect_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_effect_type.typ deleted file mode 100644 index fd729326b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_effect_type.typ +++ /dev/null @@ -1,108 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Dec 03 17:35:51 2002 (fleury) Type Predef = -Tue Dec 03 17:35:51 2002 (fleury) Type Type = String -Tue Dec 03 17:35:51 2002 (fleury) Type UI = NonEditableCombo -Tue Dec 03 17:40:51 2002 (fleury) Type Predef = -Tue Dec 03 17:41:12 2002 (fleury) Type Default = UNKNOWN -Tue Dec 03 17:41:12 2002 (fleury) Type Predef = -Thu Dec 05 11:00:14 2002 (brigand) Type Predef = -Thu Dec 05 11:22:00 2002 (brigand) Type Predef = -Thu Dec 05 11:51:06 2002 (brigand) Type Predef = -Fri Dec 06 15:15:15 2002 (fleury) Type Predef = -Mon Jan 06 14:35:59 2003 (brigand) Type Predef = -Fri Jan 10 15:12:41 2003 (fleury) Type Predef = -Mon Jan 13 18:30:46 2003 (brigand) Type Predef = -Wed Jan 15 18:18:06 2003 (brigand) Type Predef = -Mon Jan 27 19:17:35 2003 (brigand) Type Predef = -Tue Jan 28 11:19:57 2003 (brigand) Type Predef = -Tue Jan 28 12:14:29 2003 (brigand) Type Predef = -Tue Jan 28 12:19:31 2003 (brigand) Type Predef = -Tue Jan 28 12:23:13 2003 (brigand) Type Predef = -Tue Jan 28 15:21:45 2003 (brigand) Type Predef = -Tue Jan 28 17:16:01 2003 (brigand) Type Predef = -Tue Jan 28 19:40:40 2003 (brigand) Type Predef = -Tue Jan 28 19:44:09 2003 (brigand) Type Predef = -Wed Jan 29 11:43:20 2003 (brigand) Type Predef = -Wed Jan 29 13:45:17 2003 (brigand) Type Predef = -Wed Jan 29 14:03:04 2003 (brigand) Type Predef = -Mon Mar 24 12:03:14 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_faction.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_faction.typ deleted file mode 100644 index 91f2e02b8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_faction.typ +++ /dev/null @@ -1,62 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_fauna_races.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_fauna_races.dfn deleted file mode 100644 index 5c6073778..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_fauna_races.dfn +++ /dev/null @@ -1,49 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jun 11 11:01:00 2003 (fleury) Dfn Structure = -Wed Jun 11 11:37:18 2003 (fleury) Dfn Structure = -Wed Jun 11 11:37:21 2003 (fleury) Dfn Structure = -Wed Jun 11 11:37:24 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_flora_races.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_flora_races.dfn deleted file mode 100644 index 2a5656677..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_flora_races.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - Wed Jun 11 11:24:39 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_functionality.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_functionality.dfn deleted file mode 100644 index ef6f4c687..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_functionality.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:12 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_functionality_attribute.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_functionality_attribute.dfn deleted file mode 100644 index 380ad7997..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_functionality_attribute.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Converted from old format - Fri May 17 15:24:12 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_homins_races.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_homins_races.dfn deleted file mode 100644 index f1a0ed83e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_homins_races.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - - - Wed Jun 11 11:50:29 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_learning_playable_races.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_learning_playable_races.typ deleted file mode 100644 index aedc844a1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_learning_playable_races.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - Thu Feb 13 14:44:37 2003 (fleury) Type Default = All -Thu Feb 13 14:44:37 2003 (fleury) Type Predef = -Thu Feb 13 14:44:37 2003 (fleury) Type Type = String -Thu Feb 13 14:44:37 2003 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_localisation_slot.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_localisation_slot.typ deleted file mode 100644 index 5d7a2b4e1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_localisation_slot.typ +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - - - - - Wed Jun 19 12:06:08 2002 (fleury) Type Predef = -Tue Jun 25 19:27:05 2002 (puzin) Type Default = UNDEFINED -Tue Jun 25 19:27:05 2002 (puzin) Type Predef = -Fri Aug 09 18:39:21 2002 (saffray) Type Predef = -Wed Nov 13 11:41:14 2002 (fleury) Type Predef = -Thu Dec 12 19:26:53 2002 (fleury) Type Predef = -Thu Dec 12 19:33:57 2002 (fleury) Type Default = Undefined -Thu Dec 12 19:33:57 2002 (fleury) Type Predef = -Thu Dec 12 19:34:44 2002 (fleury) Type Predef = -Thu Aug 14 18:36:14 2003 (fleury) Type Predef = -Thu Aug 14 18:36:19 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_phrase_nature.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_phrase_nature.typ deleted file mode 100644 index 7f7289e45..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_phrase_nature.typ +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - Thu Aug 21 12:01:08 2003 (brigand) Type Default = -Thu Aug 21 12:01:08 2003 (brigand) Type Predef = -Thu Aug 21 12:01:08 2003 (brigand) Type Type = String -Thu Aug 21 12:01:08 2003 (brigand) Type UI = NonEditableCombo -Thu Aug 21 12:02:18 2003 (brigand) Type Default = OFFENSIVE -Thu Oct 02 15:40:05 2003 (fleury) Type Predef = -Thu Oct 02 15:40:39 2003 (fleury) Type Default = UNKNOWN - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_position_in_family.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_position_in_family.typ deleted file mode 100644 index e97d63948..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_position_in_family.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - Thu Aug 14 15:48:23 2003 (fleury) Type Increment = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_basics.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_basics.dfn deleted file mode 100644 index fe69d3130..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_basics.dfn +++ /dev/null @@ -1,83 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Thu Aug 21 12:03:02 2003 (brigand) Dfn Structure = -Mon Aug 04 14:43:48 2003 (fleury) Dfn Structure = -Thu Aug 14 15:02:04 2003 (fleury) Dfn Structure = -Thu Aug 14 15:21:42 2003 (fleury) Dfn Structure = -Thu Aug 14 15:49:08 2003 (fleury) Dfn Structure = -Thu Aug 14 15:50:44 2003 (fleury) Dfn Structure = -Thu Aug 14 15:50:54 2003 (fleury) Dfn Structure = -Thu Aug 14 15:51:07 2003 (fleury) Dfn Structure = -Thu Aug 14 15:51:23 2003 (fleury) Dfn Structure = -Thu Aug 14 18:35:06 2003 (fleury) Dfn Structure = -Fri Aug 22 16:30:18 2003 (brigand) Dfn Structure = -Fri Aug 22 19:56:45 2003 (brigand) Dfn Structure = -Fri Aug 22 19:57:14 2003 (brigand) Dfn Structure = -Tue Sep 02 16:00:53 2003 (berenguier) Dfn Structure = -Tue Sep 09 12:01:35 2003 (berenguier) Dfn Structure = -Mon Sep 15 09:59:03 2003 (miller) Dfn Structure = -Wed Sep 17 12:23:17 2003 (cado) Dfn Structure = -Wed Sep 17 15:32:16 2003 (cado) Dfn Structure = -Wed Sep 17 15:35:09 2003 (cado) Dfn Structure = -Wed Sep 17 19:04:11 2003 (berenguier) Dfn Structure = -Thu Sep 18 12:04:39 2003 (berenguier) Dfn Structure = -Wed Nov 26 11:11:46 2003 (coutelas) Dfn Structure = -Tue Jan 13 15:03:41 2004 (fleury) Dfn Structure = -Tue Jan 13 15:06:08 2004 (fleury) Dfn Structure = -Tue Jan 13 15:09:55 2004 (fleury) Dfn Structure = -Wed Jan 14 14:13:33 2004 (coutelas) Dfn Structure = -Tue Feb 17 11:50:44 2004 (cado) Dfn Structure = -Tue Mar 16 18:01:36 2004 (nouveau) Dfn Structure = -Wed May 12 11:15:14 2004 (nouveau) Dfn Structure = -Tue Jul 13 15:49:48 2004 (coutelas) Dfn Structure = -Mon Sep 06 16:07:26 2004 (cado) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_credit.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_credit.dfn deleted file mode 100644 index 9c8e1d844..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_credit.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - - - - Wed Sep 03 17:38:08 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_families.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_families.typ deleted file mode 100644 index 89f38c757..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_families.typ +++ /dev/null @@ -1,478 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jan 14 19:26:40 2004 (fleury) Type Predef = -Thu Jan 15 11:28:54 2004 (fleury) Type Predef = -Wed Feb 11 18:21:53 2004 (fleury) Type Predef = -Wed Feb 11 19:46:06 2004 (fleury) Type Predef = -Tue Feb 17 16:44:27 2004 (fleury) Type Predef = -Tue May 11 14:41:33 2004 (fleury) Type Predef = -Wed May 12 18:58:50 2004 (fleury) Type Predef = -Wed May 12 18:59:05 2004 (fleury) Type Predef = -Tue Jul 13 18:31:29 2004 (fleury) Type Predef = -Mon Aug 16 11:51:52 2004 (fleury) Type Predef = -Tue Aug 31 17:13:43 2004 (fleury) Type Predef = -Wed Sep 01 11:12:37 2004 (fleury) Type Predef = -Wed Sep 01 21:14:56 2004 (fleury) Type Predef = -Thu Sep 02 12:15:01 2004 (fleury) Type Predef = -Wed Mar 18 15:14:33 2009 (kervala) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_mandatory.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_mandatory.dfn deleted file mode 100644 index 9c8e1d844..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_mandatory.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - - - - Wed Sep 03 17:38:08 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_optional.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_optional.dfn deleted file mode 100644 index 86a149cf2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_optional.dfn +++ /dev/null @@ -1,36 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Sep 03 17:38:08 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_parameter.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_parameter.dfn deleted file mode 100644 index 278147502..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_parameter.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Wed Sep 03 17:38:08 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_target_restriction.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_target_restriction.typ deleted file mode 100644 index 5ada44162..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_sbrick_target_restriction.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Wed Nov 05 15:02:22 2003 (puzin) Type Type = String -Wed Nov 05 15:03:16 2003 (puzin) Type Default = everybody - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_static_string.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_static_string.dfn deleted file mode 100644 index b14d103e6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_static_string.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Mon Jan 20 15:57:31 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_success_chances_line.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_success_chances_line.dfn deleted file mode 100644 index e72750cb2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_success_chances_line.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:12 2002 (corvazier) File converted from old format -Tue Sep 07 18:08:41 2004 (fleury) Dfn Structure = -Tue Sep 07 18:12:34 2004 (fleury) Dfn Structure = -Tue Sep 07 19:19:47 2004 (fleury) Dfn Structure = -Tue Sep 07 20:53:21 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_suffix_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_suffix_type.typ deleted file mode 100644 index 65ad2dc52..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_suffix_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Wed Mar 05 15:02:26 2003 (fleury) Type Default = None -Wed Mar 05 15:02:26 2003 (fleury) Type Predef = -Wed Mar 05 15:02:26 2003 (fleury) Type Type = String -Wed Mar 05 15:02:26 2003 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_valid_target_races.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_valid_target_races.dfn deleted file mode 100644 index 9e63531e5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_valid_target_races.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - Wed Jun 11 12:00:31 2003 (fleury) Dfn Structure = -Wed Jun 11 14:49:22 2003 (fleury) Dfn Structure = -Mon Jun 30 16:54:13 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick.dfn deleted file mode 100644 index f74074965..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick.dfn +++ /dev/null @@ -1,46 +0,0 @@ - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 15:13:19 2002 (fleury) Dfn Structure = -Wed Nov 13 15:14:00 2002 (fleury) Dfn Structure = -Wed Nov 13 15:15:20 2002 (fleury) Dfn Structure = -Mon Nov 18 11:36:32 2002 (fleury) Dfn Structure = -Tue Nov 26 11:30:11 2002 (fleury) Dfn Structure = -Fri Nov 29 17:04:26 2002 (fleury) Dfn Structure = -Fri Nov 29 17:08:26 2002 (fleury) Dfn Structure = -Thu Feb 06 12:10:05 2003 (fleury) Dfn Structure = -Wed Mar 19 16:11:41 2003 (coutelas) Dfn Structure = -Wed Jun 11 12:01:29 2003 (fleury) Dfn Structure = -Fri Jun 13 16:57:38 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick_base.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick_base.dfn deleted file mode 100644 index dd0aa449d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick_base.dfn +++ /dev/null @@ -1,51 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick_level_adjustment_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick_level_adjustment_table.dfn deleted file mode 100644 index ad644fb6b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/brick_level_adjustment_table.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/carrier_phrases.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/carrier_phrases.dfn deleted file mode 100644 index e17beacbe..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/carrier_phrases.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - Tue Mar 04 17:19:56 2003 (Administrateur) Dfn Structure = -Wed Mar 05 14:18:57 2003 (Administrateur) Dfn Structure = -Thu Mar 06 14:28:20 2003 (receveur) Dfn Structure = -Mon Apr 28 17:43:15 2003 (Administrateur) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/effect_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/effect_type.typ deleted file mode 100644 index 3cdaa3fb9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/effect_type.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - Thu Oct 02 17:07:05 2003 (ledorze) Type Default = NEGATIVE -Thu Oct 02 17:07:05 2003 (ledorze) Type Predef = -Thu Oct 02 17:07:05 2003 (ledorze) Type Type = String - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_absorb_score.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_absorb_score.dfn deleted file mode 100644 index 558a48fd6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_absorb_score.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - Thu Dec 05 14:56:20 2002 (fleury) Dfn Structure = -Thu Dec 05 15:05:28 2002 (fleury) Dfn Structure = -Thu Dec 05 15:12:18 2002 (fleury) Dfn Structure = - -Thu Dec 05 15:58:21 2002 (fleury) Dfn Structure = -Fri Dec 06 11:08:59 2002 (brigand) Dfn Structure = -Fri Dec 06 11:27:12 2002 (brigand) Dfn Structure = -Tue Apr 22 15:33:39 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_add_valid_target_type.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_add_valid_target_type.dfn deleted file mode 100644 index 344b82edb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_add_valid_target_type.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - Tue Nov 26 14:30:04 2002 (fleury) Dfn Structure = -Thu Jan 30 19:48:04 2003 (fleury) Dfn Structure = -Mon Feb 03 16:13:17 2003 (fleury) Dfn Structure = -Wed Feb 05 14:48:13 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_affect_aggressors.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_affect_aggressors.dfn deleted file mode 100644 index 14e4c6284..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_affect_aggressors.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Tue Nov 26 11:33:54 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_area_effect.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_area_effect.dfn deleted file mode 100644 index 9779af26a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_area_effect.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - Fri Nov 29 17:12:25 2002 (brigand) Dfn Structure = -Thu Jan 30 14:37:33 2003 (fleury) Dfn Structure = -Wed Feb 05 12:22:06 2003 (fleury) Dfn Structure = -Wed Feb 05 14:48:43 2003 (fleury) Dfn Structure = -Mon Jun 23 10:46:43 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_berserk.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_berserk.dfn deleted file mode 100644 index f2c944845..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_berserk.dfn +++ /dev/null @@ -1,2 +0,0 @@ - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cancel_effect.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cancel_effect.dfn deleted file mode 100644 index 870eea735..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cancel_effect.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Tue Jan 28 10:48:23 2003 (brigand) Dfn Structure = -Tue Jan 28 12:38:46 2003 (brigand) Dfn Structure = -Thu Jan 30 18:27:20 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cancel_effet_type.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cancel_effet_type.dfn deleted file mode 100644 index 9c982c0cc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cancel_effet_type.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - Tue Nov 26 14:02:49 2002 (fleury) Dfn Structure = -Tue Nov 26 14:05:31 2002 (fleury) Dfn Structure = -Tue Nov 26 14:08:01 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_ai_state.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_ai_state.dfn deleted file mode 100644 index 6d902ac82..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_ai_state.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - Thu Jan 16 17:03:04 2003 (fleury) Dfn Structure = -Wed Feb 05 19:48:32 2003 (fleury) Dfn Structure = -Wed Feb 05 19:50:14 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_behaviour.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_behaviour.dfn deleted file mode 100644 index 816ea9a24..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_behaviour.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - - - - Tue Nov 26 11:37:53 2002 (fleury) Dfn Structure = -Tue Nov 26 11:38:51 2002 (fleury) Dfn Structure = -Wed Nov 27 19:12:27 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_sentence_latency.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_sentence_latency.dfn deleted file mode 100644 index 6b66b1250..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_sentence_latency.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Tue Nov 26 11:44:02 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_armor_set.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_armor_set.dfn deleted file mode 100644 index 034b9fb54..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_armor_set.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Nov 26 11:49:21 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_continent.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_continent.dfn deleted file mode 100644 index e57e68b1d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_continent.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - Tue Nov 26 15:02:42 2002 (fleury) Dfn Structure = -Thu Apr 24 16:19:33 2003 (fleury) Dfn Structure = -Thu Apr 24 16:42:17 2003 (fleury) Dfn Structure = -Thu Apr 24 16:43:02 2003 (fleury) Dfn Structure = -Thu Apr 24 16:43:22 2003 (fleury) Dfn Structure = -Fri Apr 25 11:25:57 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_target_actions.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_target_actions.dfn deleted file mode 100644 index 172847c19..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_target_actions.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - - - Mon Jan 13 16:20:03 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_target_level.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_target_level.dfn deleted file mode 100644 index f2c944845..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_check_target_level.dfn +++ /dev/null @@ -1,2 +0,0 @@ - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cost_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cost_modifier.dfn deleted file mode 100644 index dc957aa57..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_cost_modifier.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Mon Feb 03 13:58:09 2003 (brigand) Dfn Structure = -Mon Feb 03 13:59:51 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_damage_value.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_damage_value.typ deleted file mode 100644 index e93d5376b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_damage_value.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - Thu Dec 05 15:06:14 2002 (fleury) Type Predef = -Thu Dec 05 15:06:14 2002 (fleury) Type Type = String -Thu Dec 05 15:06:14 2002 (fleury) Type UI = NonEditableCombo -Thu Dec 05 17:50:48 2002 (fleury) Type Default = NONE -Thu Dec 05 17:50:48 2002 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_difficulty_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_difficulty_modifier.dfn deleted file mode 100644 index 7998aaf8a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_difficulty_modifier.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Mon Feb 03 12:28:09 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_disengage.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_disengage.dfn deleted file mode 100644 index cc939ea1f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_disengage.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Fri Dec 13 16:03:09 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_display_static_texts.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_display_static_texts.dfn deleted file mode 100644 index 33b62f471..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_display_static_texts.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - Mon Jan 20 16:06:42 2003 (fleury) Dfn Structure = -Fri Jan 24 14:00:27 2003 (fleury) Dfn Structure = -Fri Jan 24 14:01:01 2003 (fleury) Dfn Structure = -Fri Jan 24 17:07:03 2003 (fleury) Dfn Structure = -Wed Apr 09 10:52:42 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_duration_in_action_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_duration_in_action_type.typ deleted file mode 100644 index 0e9a8284d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_duration_in_action_type.typ +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - Tue Jan 14 15:16:54 2003 (brigand) Type Predef = -Tue Jan 14 15:16:54 2003 (brigand) Type UI = NonEditableCombo -Tue Jan 14 15:21:09 2003 (brigand) Type Default = 0 -Tue Jan 14 15:21:56 2003 (brigand) Type Type = UnsignedInt -Tue Jan 14 15:22:43 2003 (brigand) Type Type = String -Tue Jan 14 15:24:22 2003 (brigand) Type Type = UnsignedInt -Tue Jan 14 15:25:39 2003 (brigand) Type Default = INVALID -Fri Feb 07 17:40:04 2003 (brigand) Type Predef = -Fri Feb 07 17:40:04 2003 (brigand) Type Type = String -Fri Feb 07 17:41:16 2003 (brigand) Type Predef = -Fri Feb 07 17:41:38 2003 (brigand) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect.dfn deleted file mode 100644 index ccb4dc75a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect.dfn +++ /dev/null @@ -1,93 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Nov 26 11:56:29 2002 (fleury) Dfn Structure = -Tue Nov 26 11:57:55 2002 (fleury) Dfn Structure = -Tue Nov 26 11:58:10 2002 (fleury) Dfn Structure = -Tue Nov 26 11:58:23 2002 (fleury) Dfn Structure = -Tue Nov 26 12:00:15 2002 (fleury) Dfn Structure = -Tue Nov 26 12:00:48 2002 (fleury) Dfn Structure = -Tue Nov 26 12:01:12 2002 (fleury) Dfn Structure = -Tue Nov 26 12:01:26 2002 (fleury) Dfn Structure = -Tue Nov 26 12:01:49 2002 (fleury) Dfn Structure = -Tue Nov 26 16:34:08 2002 (fleury) Dfn Structure = -Tue Nov 26 16:34:18 2002 (fleury) Dfn Structure = -Tue Nov 26 16:37:38 2002 (fleury) Dfn Structure = -Thu Nov 28 12:12:45 2002 (fleury) Dfn Structure = -Thu Nov 28 12:14:14 2002 (fleury) Dfn Structure = -Fri Nov 29 17:23:15 2002 (brigand) Dfn Structure = -Tue Dec 03 10:47:08 2002 (brigand) Dfn Structure = -Tue Dec 03 11:24:59 2002 (brigand) Dfn Structure = -Tue Dec 03 18:44:45 2002 (fleury) Dfn Structure = -Wed Dec 04 19:43:44 2002 (brigand) Dfn Structure = -Thu Dec 05 15:59:55 2002 (brigand) Dfn Structure = -Fri Dec 06 14:19:16 2002 (fleury) Dfn Structure = -Fri Dec 06 14:19:32 2002 (fleury) Dfn Structure = -Tue Dec 10 15:39:32 2002 (brigand) Dfn Structure = -Mon Dec 16 15:21:54 2002 (fleury) Dfn Structure = -Mon Dec 16 15:30:45 2002 (fleury) Dfn Structure = -Mon Dec 16 16:28:09 2002 (fleury) Dfn Structure = -Mon Dec 16 16:28:24 2002 (fleury) Dfn Structure = -Tue Dec 10 15:39:32 2002 (brigand) Dfn Structure = -Tue Dec 17 18:41:31 2002 (brigand) Dfn Structure = -Tue Jan 14 12:08:22 2003 (brigand) Dfn Structure = -Tue Jan 14 14:45:29 2003 (brigand) Dfn Structure = -Tue Jan 14 14:48:38 2003 (brigand) Dfn Structure = -Tue Jan 14 15:16:59 2003 (brigand) Dfn Structure = -Tue Jan 14 15:17:10 2003 (brigand) Dfn Structure = -Tue Jan 14 15:21:34 2003 (brigand) Dfn Structure = -Tue Jan 14 15:23:50 2003 (brigand) Dfn Structure = -Tue Jan 14 15:24:32 2003 (brigand) Dfn Structure = -Tue Jan 14 15:25:56 2003 (brigand) Dfn Structure = -Tue Dec 17 18:41:31 2002 (brigand) Dfn Structure = -Wed Jan 15 14:03:03 2003 (fleury) Dfn Structure = -Wed Jan 15 14:13:27 2003 (fleury) Dfn Structure = - -Mon Feb 10 15:13:14 2003 (fleury) Dfn Structure = -Mon Feb 10 15:14:01 2003 (fleury) Dfn Structure = -Mon Mar 24 19:10:20 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect_functions.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect_functions.typ deleted file mode 100644 index b6c2b2646..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect_functions.typ +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - Tue Jan 28 14:32:37 2003 (fleury) Type Default = None -Tue Jan 28 14:32:37 2003 (fleury) Type Predef = -Tue Jan 28 14:32:37 2003 (fleury) Type Type = String -Tue Jan 28 14:32:37 2003 (fleury) Type UI = NonEditableCombo -Wed Jan 29 11:40:18 2003 (fleury) Type Predef = -Mon Mar 24 12:04:22 2003 (fleury) Type Predef = -Mon Mar 31 17:23:43 2003 (fleury) Type Predef = -Tue May 13 12:07:57 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect_modifier.dfn deleted file mode 100644 index 86e62f3ed..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_effect_modifier.dfn +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - Tue Nov 26 11:56:29 2002 (fleury) Dfn Structure = -Tue Nov 26 11:57:55 2002 (fleury) Dfn Structure = -Tue Nov 26 11:58:10 2002 (fleury) Dfn Structure = -Tue Nov 26 11:58:23 2002 (fleury) Dfn Structure = -Tue Nov 26 12:00:15 2002 (fleury) Dfn Structure = -Tue Nov 26 12:00:48 2002 (fleury) Dfn Structure = -Tue Nov 26 12:01:12 2002 (fleury) Dfn Structure = -Tue Nov 26 12:01:26 2002 (fleury) Dfn Structure = -Tue Nov 26 12:01:49 2002 (fleury) Dfn Structure = -Tue Nov 26 16:34:08 2002 (fleury) Dfn Structure = -Tue Nov 26 16:34:18 2002 (fleury) Dfn Structure = -Tue Nov 26 16:37:38 2002 (fleury) Dfn Structure = -Thu Nov 28 12:12:45 2002 (fleury) Dfn Structure = -Thu Nov 28 12:14:14 2002 (fleury) Dfn Structure = -Mon Dec 02 10:36:06 2002 (fleury) Dfn Structure = -Mon Dec 02 11:00:49 2002 (fleury) Dfn Structure = -Thu Jan 16 14:55:36 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_engage.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_engage.dfn deleted file mode 100644 index 66204c9da..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_engage.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - Tue Nov 26 15:03:06 2002 (fleury) Dfn Structure = -Wed Nov 27 16:44:52 2002 (fleury) Dfn Structure = -Wed Nov 27 16:46:01 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_engage_mode.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_engage_mode.dfn deleted file mode 100644 index f517dfa07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_engage_mode.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Nov 26 15:03:06 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_entity_msgs.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_entity_msgs.dfn deleted file mode 100644 index 118bd2342..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_entity_msgs.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - Mon Jan 20 16:06:42 2003 (fleury) Dfn Structure = -Fri Jan 24 13:59:51 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_faber_filter1.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_faber_filter1.typ deleted file mode 100644 index a752a943c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_faber_filter1.typ +++ /dev/null @@ -1,30 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jan 14 14:09:29 2003 (berenguier) Type Default = undefined -Tue Jan 14 14:09:29 2003 (berenguier) Type Predef = -Tue Jan 14 14:09:29 2003 (berenguier) Type Type = String -Tue Jan 14 14:09:29 2003 (berenguier) Type UI = NonEditableCombo -Tue Jan 14 14:26:07 2003 (berenguier) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_faber_filter2.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_faber_filter2.typ deleted file mode 100644 index 231ae5002..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_faber_filter2.typ +++ /dev/null @@ -1,53 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jan 14 14:16:49 2003 (berenguier) Type Default = undefined -Tue Jan 14 14:16:49 2003 (berenguier) Type Predef = -Tue Jan 14 14:16:49 2003 (berenguier) Type Type = String -Tue Jan 14 14:16:49 2003 (berenguier) Type UI = NonEditableCombo -Tue Jan 14 14:33:12 2003 (berenguier) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_global_resist.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_global_resist.dfn deleted file mode 100644 index ee45eba5f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_global_resist.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - - - Tue Dec 03 14:50:17 2002 (brigand) Dfn Structure = -Mon Dec 16 17:22:00 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_ignore_protection.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_ignore_protection.dfn deleted file mode 100644 index 3ff0ff2df..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_ignore_protection.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Tue Nov 26 14:30:04 2002 (fleury) Dfn Structure = -Tue Nov 26 14:40:52 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_kamic_impregnation.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_kamic_impregnation.dfn deleted file mode 100644 index 4468c67ef..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_kamic_impregnation.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Wed Feb 05 11:52:21 2003 (brigand) Dfn Structure = -Wed Feb 05 11:53:36 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_knowledge_market.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_knowledge_market.dfn deleted file mode 100644 index da2ccfa47..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_knowledge_market.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Wed Feb 12 14:17:52 2003 (berenguier) Dfn Structure = -Tue Feb 18 16:12:18 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_knowledge_mp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_knowledge_mp.dfn deleted file mode 100644 index dccd4c675..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_knowledge_mp.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Wed Feb 12 12:20:10 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_latency_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_latency_modifier.dfn deleted file mode 100644 index 9203a4129..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_latency_modifier.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Wed Feb 05 11:20:36 2003 (brigand) Dfn Structure = - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_length.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_length.dfn deleted file mode 100644 index cdb668d0e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_length.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Nov 26 15:02:42 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_magical_damage.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_magical_damage.dfn deleted file mode 100644 index b586581ab..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_magical_damage.dfn +++ /dev/null @@ -1,33 +0,0 @@ - - - - - - - - - - - - - - - - - - Tue Nov 26 12:05:39 2002 (fleury) Dfn Structure = -Thu Dec 19 17:44:53 2002 (fleury) Dfn Structure = -Thu Jan 02 16:23:01 2003 (fleury) Dfn Structure = -Thu Jan 02 16:34:14 2003 (fleury) Dfn Structure = -Thu Jan 02 17:17:49 2003 (fleury) Dfn Structure = -Fri Dec 20 17:39:19 2002 (brigand) Dfn Structure = -Fri Dec 20 17:44:38 2002 (brigand) Dfn Structure = -Mon Jan 06 15:01:37 2003 (brigand) Dfn Structure = -Fri Jan 10 15:03:49 2003 (fleury) Dfn Structure = -Thu Jan 16 17:17:59 2003 (brigand) Dfn Structure = -Fri Jan 17 14:30:30 2003 (brigand) Dfn Structure = -Tue Apr 22 15:34:42 2003 (fleury) Dfn Structure = -Tue Apr 22 15:35:46 2003 (fleury) Dfn Structure = -Thu Jun 26 10:40:45 2003 (fleury) Dfn Structure = -Thu Jun 26 10:57:32 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modifier.dfn deleted file mode 100644 index 4e765800e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modifier.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - Wed Jan 15 13:56:59 2003 (fleury) Dfn Structure = -Wed Jan 15 14:00:58 2003 (fleury) Dfn Structure = -Thu Jan 16 14:48:28 2003 (fleury) Dfn Structure = -Thu Jan 16 14:48:39 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modifier_mode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modifier_mode.typ deleted file mode 100644 index 045e57e22..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modifier_mode.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Nov 26 11:42:15 2002 (fleury) Type Default = Modify -Tue Nov 26 11:42:15 2002 (fleury) Type Predef = -Tue Nov 26 11:42:15 2002 (fleury) Type Type = String - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modify_var.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modify_var.dfn deleted file mode 100644 index cf7980593..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modify_var.dfn +++ /dev/null @@ -1,36 +0,0 @@ - - - - - - - - - - - - - - - - - - - Tue Nov 26 12:07:52 2002 (fleury) Dfn Structure = -Tue Jan 28 15:01:15 2003 (brigand) Dfn Structure = -Tue Jan 28 17:37:33 2003 (brigand) Dfn Structure = -Thu Jan 30 16:47:26 2003 (brigand) Dfn Structure = -Thu Jan 30 17:31:03 2003 (fleury) Dfn Structure = -Thu Jan 30 17:31:26 2003 (fleury) Dfn Structure = -Thu Jan 30 17:31:32 2003 (fleury) Dfn Structure = -Thu Jan 30 18:06:27 2003 (fleury) Dfn Structure = -Thu Jan 30 18:08:48 2003 (fleury) Dfn Structure = -Thu Jan 30 18:09:51 2003 (fleury) Dfn Structure = -Thu Jan 30 18:10:14 2003 (fleury) Dfn Structure = -Thu Jan 30 18:18:02 2003 (fleury) Dfn Structure = -Mon Feb 03 11:57:38 2003 (brigand) Dfn Structure = -Mon Feb 03 14:07:43 2003 (brigand) Dfn Structure = -Mon Feb 03 14:16:44 2003 (brigand) Dfn Structure = -Mon Feb 03 14:18:09 2003 (brigand) Dfn Structure = -Wed Apr 09 10:53:46 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modify_var_temp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modify_var_temp.dfn deleted file mode 100644 index fd328028f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_modify_var_temp.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Tue Nov 26 12:07:52 2002 (fleury) Dfn Structure = -Tue Nov 26 17:24:47 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_physical_damage.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_physical_damage.dfn deleted file mode 100644 index bc233f5ed..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_physical_damage.dfn +++ /dev/null @@ -1,38 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - Tue Nov 26 12:11:49 2002 (fleury) Dfn Structure = -Tue Nov 26 12:12:07 2002 (fleury) Dfn Structure = -Tue Nov 26 12:16:43 2002 (fleury) Dfn Structure = -Tue Nov 26 12:17:00 2002 (fleury) Dfn Structure = -Fri Nov 29 17:29:20 2002 (brigand) Dfn Structure = -Mon Dec 02 15:36:28 2002 (brigand) Dfn Structure = -Tue Dec 03 18:58:58 2002 (fleury) Dfn Structure = -Tue Dec 03 19:03:17 2002 (fleury) Dfn Structure = -Thu Dec 05 14:05:45 2002 (fleury) Dfn Structure = -Thu Dec 05 15:13:41 2002 (fleury) Dfn Structure = -Thu Dec 05 17:55:00 2002 (brigand) Dfn Structure = -Thu Dec 05 19:25:21 2002 (brigand) Dfn Structure = -Fri Dec 06 16:20:31 2002 (fleury) Dfn Structure = -Tue Apr 22 15:28:44 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_range.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_range.dfn deleted file mode 100644 index 93e240d6c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_range.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - Tue Nov 26 12:18:08 2002 (fleury) Dfn Structure = -Mon Dec 16 15:08:57 2002 (fleury) Dfn Structure = -Tue Jan 07 14:19:03 2003 (fleury) Dfn Structure = -Tue Jan 07 15:03:17 2003 (fleury) Dfn Structure = -Tue Apr 22 14:57:14 2003 (fleury) Dfn Structure = -Tue Apr 22 14:58:27 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_range_combat_damage_modifiers.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_range_combat_damage_modifiers.dfn deleted file mode 100644 index f241c8620..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_range_combat_damage_modifiers.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - Thu Dec 05 19:24:26 2002 (brigand) Dfn Structure = -Thu Dec 05 19:25:35 2002 (brigand) Dfn Structure = -Fri Dec 06 14:29:50 2002 (fleury) Dfn Structure = -Fri Dec 06 14:54:07 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_restore_mp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_restore_mp.dfn deleted file mode 100644 index 6040ae6ef..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_restore_mp.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - Thu Jan 02 19:07:12 2003 (fleury) Dfn Structure = -Thu Jan 02 19:15:52 2003 (fleury) Dfn Structure = -Thu Jan 02 19:18:28 2003 (fleury) Dfn Structure = -Thu Jan 02 19:20:48 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_add_to_train.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_add_to_train.dfn deleted file mode 100644 index 4e0513113..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_add_to_train.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - Thu Dec 19 17:39:51 2002 (fleury) Dfn Structure = -Fri Mar 14 21:50:50 2003 (fleury) Dfn Structure = -Thu May 22 16:37:52 2003 (fleury) Dfn Structure = -Thu May 22 16:38:13 2003 (fleury) Dfn Structure = -Thu May 22 16:40:17 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_common.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_common.dfn deleted file mode 100644 index aab7a9ec2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_common.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - Tue Nov 26 12:18:52 2002 (fleury) Dfn Structure = -Wed Dec 04 16:05:48 2002 (brigand) Dfn Structure = -Wed Dec 04 16:18:23 2002 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_default_attack.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_default_attack.dfn deleted file mode 100644 index 45d4b0db1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_default_attack.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - Tue Nov 26 12:18:52 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_faber.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_faber.dfn deleted file mode 100644 index d6f8eaf25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_faber.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - Tue Nov 26 12:22:16 2002 (fleury) Dfn Structure = -Tue Jan 14 14:35:04 2003 (berenguier) Dfn Structure = -Thu Feb 06 11:51:47 2003 (fleury) Dfn Structure = -Mon Feb 24 15:12:20 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_harvest.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_harvest.dfn deleted file mode 100644 index ca309c725..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_harvest.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Mon Dec 16 15:01:54 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_magic.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_magic.dfn deleted file mode 100644 index 6d1d38333..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_magic.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Fri Jan 10 15:04:31 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_melee_combat.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_melee_combat.dfn deleted file mode 100644 index 90f50ac23..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_melee_combat.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - Tue Nov 26 14:02:49 2002 (fleury) Dfn Structure = -Mon Dec 02 19:06:02 2002 (brigand) Dfn Structure = -Mon Dec 02 19:08:20 2002 (brigand) Dfn Structure = -Wed Dec 04 11:36:50 2002 (fleury) Dfn Structure = -Thu Dec 05 17:31:09 2002 (fleury) Dfn Structure = -Wed Dec 11 15:56:50 2002 (brigand) Dfn Structure = -Wed Dec 11 17:05:17 2002 (brigand) Dfn Structure = -Wed Dec 11 17:05:27 2002 (brigand) Dfn Structure = -Wed Dec 11 17:06:02 2002 (brigand) Dfn Structure = -Wed Dec 11 17:06:14 2002 (brigand) Dfn Structure = -Wed Dec 11 17:22:36 2002 (brigand) Dfn Structure = -Fri Dec 20 16:26:55 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_range_combat.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_range_combat.dfn deleted file mode 100644 index 7496d5a09..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_range_combat.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - Tue Nov 26 14:02:49 2002 (fleury) Dfn Structure = -Thu Nov 28 19:41:47 2002 (fleury) Dfn Structure = -Thu Nov 28 19:41:54 2002 (fleury) Dfn Structure = -Wed Dec 04 11:37:15 2002 (fleury) Dfn Structure = -Thu Dec 05 11:03:13 2002 (fleury) Dfn Structure = -Thu Dec 05 19:33:34 2002 (fleury) Dfn Structure = -Wed Jan 08 18:31:59 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_refine_item.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_refine_item.dfn deleted file mode 100644 index 68c5c3de9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_refine_item.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - Tue Nov 26 14:02:49 2002 (fleury) Dfn Structure = -Tue Nov 26 14:05:31 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_repair_item.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_repair_item.dfn deleted file mode 100644 index 68c5c3de9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_repair_item.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - Tue Nov 26 14:02:49 2002 (fleury) Dfn Structure = -Tue Nov 26 14:05:31 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_tame.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_tame.dfn deleted file mode 100644 index 191429163..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_tame.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - Thu Dec 19 17:39:51 2002 (fleury) Dfn Structure = -Fri Mar 14 21:50:50 2003 (fleury) Dfn Structure = -Thu May 22 16:40:08 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_tracking.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_tracking.dfn deleted file mode 100644 index f729b67b9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_tracking.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Thu Dec 19 17:39:51 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_training.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_training.dfn deleted file mode 100644 index eb2e011ae..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_root_training.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - Thu Dec 19 17:39:51 2002 (fleury) Dfn Structure = -Fri Mar 14 21:50:50 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_sentence_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_sentence_modifier.dfn deleted file mode 100644 index b51e13d52..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_sentence_modifier.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - Fri Nov 29 17:40:11 2002 (brigand) Dfn Structure = -Mon Dec 16 17:15:27 2002 (fleury) Dfn Structure = -Mon Dec 16 17:32:07 2002 (fleury) Dfn Structure = -Mon Dec 16 17:32:11 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_sentence_modifier_operator.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_sentence_modifier_operator.typ deleted file mode 100644 index 9ca0b3cdd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_sentence_modifier_operator.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Fri Nov 29 17:39:04 2002 (brigand) Type Predef = -Fri Nov 29 17:39:04 2002 (brigand) Type UI = NonEditableCombo -Tue Mar 04 15:06:01 2003 (fleury) Type Default = SET - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_dispell_transfert.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_dispell_transfert.dfn deleted file mode 100644 index cb32e71bb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_dispell_transfert.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Jan 28 14:02:27 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_duration.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_duration.dfn deleted file mode 100644 index 8c40524af..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_duration.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Tue Nov 26 15:02:42 2002 (fleury) Dfn Structure = -Fri Jan 03 13:31:08 2003 (fleury) Dfn Structure = -Fri Jan 03 13:53:25 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_dynamic_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_dynamic_modifier.dfn deleted file mode 100644 index 6e5be55f5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_dynamic_modifier.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Fri Jan 17 18:37:51 2003 (brigand) Dfn Structure = -Fri Jan 17 19:08:13 2003 (brigand) Dfn Structure = -Tue Jan 28 18:24:01 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_modifier.dfn deleted file mode 100644 index 07dded1c3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_effect_modifier.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Fri Jan 17 18:37:51 2003 (brigand) Dfn Structure = -Fri Jan 17 19:08:13 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_localisation.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_localisation.dfn deleted file mode 100644 index 49d4eb3b4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_localisation.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - Tue Nov 26 14:44:28 2002 (fleury) Dfn Structure = -Tue Nov 26 14:58:37 2002 (fleury) Dfn Structure = -Thu Dec 12 19:34:56 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_sentence_nb_cycles.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_sentence_nb_cycles.dfn deleted file mode 100644 index 68020be9b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_set_sentence_nb_cycles.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - Thu Dec 05 19:00:51 2002 (fleury) Dfn Structure = -Thu May 29 17:01:33 2003 (fleury) Dfn Structure = -Thu May 29 18:12:58 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_static_string_params.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_static_string_params.typ deleted file mode 100644 index f6b742855..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_static_string_params.typ +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - Mon Jan 20 15:55:54 2003 (fleury) Type Default = None -Mon Jan 20 15:55:54 2003 (fleury) Type Predef = -Mon Jan 20 15:55:54 2003 (fleury) Type Type = String -Mon Jan 20 15:55:54 2003 (fleury) Type UI = NonEditableCombo -Tue Apr 08 12:10:15 2003 (fleury) Type Predef = -Tue Apr 08 12:24:12 2003 (fleury) Type Predef = -Tue Apr 08 14:19:28 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_stun.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_stun.dfn deleted file mode 100644 index 5b3fdc689..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_stun.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - Tue Nov 26 15:03:43 2002 (fleury) Dfn Structure = -Wed Dec 04 19:38:42 2002 (fleury) Dfn Structure = -Thu Dec 05 17:18:20 2002 (brigand) Dfn Structure = -Thu Dec 19 18:06:50 2002 (fleury) Dfn Structure = -Thu Jun 26 19:44:01 2003 (fleury) Dfn Structure = -Thu Jun 26 19:49:07 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_beasts_train.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_beasts_train.dfn deleted file mode 100644 index 9a6b0c448..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_beasts_train.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - Mon Feb 03 12:28:09 2003 (brigand) Dfn Structure = -Fri Apr 25 16:29:12 2003 (fleury) Dfn Structure = -Fri Apr 25 16:30:03 2003 (fleury) Dfn Structure = -Fri Apr 25 16:32:26 2003 (fleury) Dfn Structure = -Fri Apr 25 16:33:29 2003 (fleury) Dfn Structure = -Tue May 20 10:26:32 2003 (fleury) Dfn Structure = -Tue May 20 10:26:59 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_pets.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_pets.dfn deleted file mode 100644 index 61dd2406c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_pets.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - Mon Feb 03 12:28:09 2003 (brigand) Dfn Structure = -Fri Apr 25 16:29:12 2003 (fleury) Dfn Structure = -Fri Apr 25 16:30:03 2003 (fleury) Dfn Structure = -Fri Apr 25 16:32:26 2003 (fleury) Dfn Structure = -Fri Apr 25 16:33:29 2003 (fleury) Dfn Structure = -Tue May 20 10:26:39 2003 (fleury) Dfn Structure = -Tue May 20 10:27:15 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_types.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_types.typ deleted file mode 100644 index 054ae57ac..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_target_types.typ +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - - - Thu Jan 30 19:47:38 2003 (fleury) Type Predef = -Thu Jan 30 19:47:38 2003 (fleury) Type Type = String -Thu Jan 30 19:47:38 2003 (fleury) Type UI = NonEditableCombo -Mon Feb 03 16:35:12 2003 (fleury) Type Default = unknown - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_temporal_acceleration.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_temporal_acceleration.dfn deleted file mode 100644 index fae64792a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_temporal_acceleration.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Wed Feb 05 11:20:36 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_transfert.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_transfert.dfn deleted file mode 100644 index a631ffad5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_transfert.dfn +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - - - - - - - - - - - Mon Jan 27 16:03:53 2003 (fleury) Dfn Structure = -Mon Jan 27 16:04:44 2003 (fleury) Dfn Structure = -Mon Jan 27 16:04:50 2003 (fleury) Dfn Structure = -Mon Jan 27 16:27:47 2003 (fleury) Dfn Structure = -Mon Jan 27 16:32:36 2003 (fleury) Dfn Structure = -Mon Jan 27 16:32:54 2003 (fleury) Dfn Structure = -Mon Jan 27 16:33:52 2003 (fleury) Dfn Structure = -Mon Jan 27 16:34:02 2003 (fleury) Dfn Structure = -Tue Jan 28 16:00:54 2003 (fleury) Dfn Structure = -Tue Feb 04 16:18:05 2003 (fleury) Dfn Structure = -Tue Feb 04 17:26:32 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/phrase.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/phrase.dfn deleted file mode 100644 index c516ecfce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/phrase.dfn +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - - - - Tue Mar 04 17:17:07 2003 (Administrateur) Dfn Structure = -Tue Mar 04 17:27:34 2003 (Administrateur) Dfn Structure = -Wed Mar 05 14:17:47 2003 (Administrateur) Dfn Structure = -Wed Mar 05 14:23:25 2003 (Administrateur) Dfn Structure = -Wed Mar 05 14:24:20 2003 (Administrateur) Dfn Structure = -Wed Mar 05 14:24:37 2003 (Administrateur) Dfn Structure = -Thu Mar 06 11:45:50 2003 (fleury) Dfn Structure = -Thu Mar 06 11:48:38 2003 (fleury) Dfn Structure = -Thu Mar 06 11:49:03 2003 (fleury) Dfn Structure = -Thu Mar 06 12:00:30 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/saibrick.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/saibrick.dfn deleted file mode 100644 index f83565ad1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/saibrick.dfn +++ /dev/null @@ -1,42 +0,0 @@ - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 15:13:19 2002 (fleury) Dfn Structure = -Wed Nov 13 15:14:00 2002 (fleury) Dfn Structure = -Wed Nov 13 15:15:20 2002 (fleury) Dfn Structure = -Mon Nov 18 11:36:32 2002 (fleury) Dfn Structure = -Tue Nov 26 11:30:11 2002 (fleury) Dfn Structure = -Fri Nov 29 17:04:26 2002 (fleury) Dfn Structure = -Fri Nov 29 17:08:26 2002 (fleury) Dfn Structure = -Thu Feb 06 12:10:05 2003 (fleury) Dfn Structure = -Wed Mar 19 16:11:41 2003 (coutelas) Dfn Structure = -Wed Jun 11 12:01:29 2003 (fleury) Dfn Structure = -Fri Jun 13 16:57:38 2003 (fleury) Dfn Structure = -Fri Aug 01 14:25:00 2003 (fleury) Dfn Structure = -Mon Aug 04 14:16:21 2003 (fleury) Dfn Structure = -Mon Aug 04 14:18:47 2003 (fleury) Dfn Structure = -Mon Aug 04 14:24:58 2003 (fleury) Dfn Structure = -Wed Sep 03 17:44:29 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/saiphrase.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/saiphrase.dfn deleted file mode 100644 index 569e1ffe1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/saiphrase.dfn +++ /dev/null @@ -1,122 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Sep 08 10:59:01 2003 (besson) Dfn Structure = -Mon Sep 08 11:05:11 2003 (besson) Dfn Structure = -Mon Sep 08 11:10:26 2003 (besson) Dfn Structure = -Mon Sep 08 11:21:52 2003 (besson) Dfn Structure = -Fri Sep 19 11:16:51 2003 (berenguier) Dfn Structure = -Thu Oct 02 17:07:24 2003 (ledorze) Dfn Structure = -Thu Oct 02 17:08:32 2003 (ledorze) Dfn Structure = -Wed Oct 08 10:46:51 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:12:41 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:23:30 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:44:52 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:55:03 2003 (ledorze) Dfn Parents = -Wed Oct 08 11:55:03 2003 (ledorze) Dfn Structure = -Wed Oct 08 14:07:41 2003 (ledorze) Dfn Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sbrick.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sbrick.dfn deleted file mode 100644 index 2fa9c64b0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sbrick.dfn +++ /dev/null @@ -1,42 +0,0 @@ - - - - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 15:13:19 2002 (fleury) Dfn Structure = -Wed Nov 13 15:14:00 2002 (fleury) Dfn Structure = -Wed Nov 13 15:15:20 2002 (fleury) Dfn Structure = -Mon Nov 18 11:36:32 2002 (fleury) Dfn Structure = -Tue Nov 26 11:30:11 2002 (fleury) Dfn Structure = -Fri Nov 29 17:04:26 2002 (fleury) Dfn Structure = -Fri Nov 29 17:08:26 2002 (fleury) Dfn Structure = -Thu Feb 06 12:10:05 2003 (fleury) Dfn Structure = -Wed Mar 19 16:11:41 2003 (coutelas) Dfn Structure = -Wed Jun 11 12:01:29 2003 (fleury) Dfn Structure = -Fri Jun 13 16:57:38 2003 (fleury) Dfn Structure = -Fri Aug 01 14:25:00 2003 (fleury) Dfn Structure = -Mon Aug 04 14:16:21 2003 (fleury) Dfn Structure = -Mon Aug 04 14:18:47 2003 (fleury) Dfn Structure = -Mon Aug 04 14:24:58 2003 (fleury) Dfn Structure = -Wed Sep 03 17:44:29 2003 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sbrick_magic_range.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sbrick_magic_range.dfn deleted file mode 100644 index 3c35dff7c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sbrick_magic_range.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - Fri Aug 22 19:50:52 2003 (brigand) Dfn Structure = -Mon Aug 25 02:50:38 2003 (brigand) Dfn Structure = -Mon Aug 25 03:38:16 2003 (brigand) Dfn Structure = -Mon Oct 27 16:25:52 2003 (puzin) Dfn Structure = -Mon Oct 27 16:27:17 2003 (puzin) Dfn Structure = -Mon Oct 27 16:43:39 2003 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sphrase.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sphrase.dfn deleted file mode 100644 index a78753b22..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/sphrase.dfn +++ /dev/null @@ -1,126 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Sep 08 10:59:01 2003 (besson) Dfn Structure = -Mon Sep 08 11:05:11 2003 (besson) Dfn Structure = -Mon Sep 08 11:10:26 2003 (besson) Dfn Structure = -Mon Sep 08 11:21:52 2003 (besson) Dfn Structure = -Fri Sep 19 11:16:51 2003 (berenguier) Dfn Structure = -Thu Oct 02 17:07:24 2003 (ledorze) Dfn Structure = -Thu Oct 02 17:08:32 2003 (ledorze) Dfn Structure = -Wed Oct 08 10:46:51 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:12:41 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:23:30 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:44:52 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:55:03 2003 (ledorze) Dfn Parents = -Wed Oct 08 11:55:03 2003 (ledorze) Dfn Structure = -Wed Oct 08 14:07:41 2003 (ledorze) Dfn Parents = -Wed Nov 26 11:11:27 2003 (coutelas) Dfn Structure = -Thu Jul 29 17:09:56 2004 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_building_power.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_building_power.dfn deleted file mode 100644 index f2c944845..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_building_power.dfn +++ /dev/null @@ -1,2 +0,0 @@ - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_building_powers.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_building_powers.dfn deleted file mode 100644 index 1b5e8ea26..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_building_powers.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - Mon May 17 16:58:34 2004 (nouveau) Dfn Structure = -Mon May 17 16:58:52 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_classification_types.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_classification_types.typ deleted file mode 100644 index 95ca05c5a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_classification_types.typ +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - Mon Mar 21 15:27:28 2005 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_combat_move.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_combat_move.dfn deleted file mode 100644 index 4c1f794a2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_combat_move.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:11 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_default_equipment.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_default_equipment.dfn deleted file mode 100644 index 857ac5061..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_default_equipment.dfn +++ /dev/null @@ -1,39 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Sep 10 18:32:46 2002 (saffray) Dfn Structure = -Wed Sep 11 18:37:33 2002 (saffray) Dfn Structure = -Fri Feb 06 17:35:37 2004 (besson) Dfn Structure = -Mon Dec 20 20:16:18 2004 (guignot) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_player_default_equipment.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_player_default_equipment.dfn deleted file mode 100644 index 97de742ba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_player_default_equipment.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Tue Sep 10 18:32:46 2002 (saffray) Dfn Structure = -Wed Sep 11 18:37:33 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_player_skin.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_player_skin.typ deleted file mode 100644 index 7c0abe601..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_player_skin.typ +++ /dev/null @@ -1,27 +0,0 @@ - - - - - - - - Thu Jul 11 19:25:40 2002 (puzin) Type Default = None -Thu Jul 11 19:25:40 2002 (puzin) Type Predef = -Thu Jul 11 19:25:40 2002 (puzin) Type Type = SignedInt -Thu Jul 11 19:25:40 2002 (puzin) Type UI = NonEditableCombo -Thu Jul 11 19:25:52 2002 (puzin) Type Min = None -Thu Jul 11 19:28:04 2002 (puzin) Type Predef = -Thu Jul 11 19:28:51 2002 (puzin) Type Predef = -Thu Jul 11 19:30:24 2002 (puzin) Type Predef = -Thu Jul 11 19:30:43 2002 (puzin) Type Predef = -Thu Jul 11 19:31:05 2002 (puzin) Type Predef = -Thu Jul 11 19:53:25 2002 (puzin) Type Predef = -Thu Jul 18 18:27:23 2002 (puzin) Type Default = default -Thu Jul 18 18:27:23 2002 (puzin) Type Max = 4 -Thu Jul 18 18:27:23 2002 (puzin) Type Min = default -Thu Jul 18 18:27:23 2002 (puzin) Type Predef = -Thu Jul 18 18:27:23 2002 (puzin) Type Type = UnsignedInt -Thu Jul 18 19:24:03 2002 (puzin) Type Predef = -Mon Oct 07 14:47:48 2002 (puzin) Type Min = 0 -Mon Oct 07 14:47:53 2002 (puzin) Type Max = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_sentence.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_sentence.dfn deleted file mode 100644 index 888b8b4fc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_sentence.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:16 2002 (corvazier) File converted from old format -Wed Oct 09 12:05:17 2002 (fleury) Dfn Structure = -Fri Dec 06 17:09:42 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_training_progression.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_training_progression.dfn deleted file mode 100644 index 5bda2bc98..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/_training_progression.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - - Fri Dec 13 19:38:02 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/race_stats.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/race_stats.dfn deleted file mode 100644 index ab020f573..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/race_stats.dfn +++ /dev/null @@ -1,31 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - Tue Sep 10 18:32:46 2002 (saffray) Dfn Structure = -Wed Sep 11 18:37:33 2002 (saffray) Dfn Structure = -Fri Sep 27 15:28:20 2002 (saffray) Dfn Structure = -Mon Oct 07 14:48:56 2002 (puzin) Dfn Structure = -Fri Oct 25 14:37:55 2002 (chafik) Dfn Structure = -Fri Dec 13 19:39:07 2002 (saffray) Dfn Structure = -Tue Aug 12 16:51:11 2003 (Nicolas Vizerie) Dfn Structure = -Mon Aug 18 15:23:59 2003 (Nicolas Vizerie) Dfn Structure = -Tue Dec 16 19:04:46 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/role.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/role.typ deleted file mode 100644 index edefc188e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/role.typ +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - - Fri Oct 25 14:03:06 2002 (fleury) Type Default = melee fighter -Wed Nov 13 11:46:30 2002 (fleury) Type Predef = -Wed Nov 13 11:46:30 2002 (fleury) Type Type = String -Wed Nov 13 14:08:25 2002 (fleury) Type Default = Tous -Wed Nov 13 14:08:25 2002 (fleury) Type Predef = -Fri Nov 29 18:59:27 2002 (fleury) Type Default = All -Fri Nov 29 18:59:27 2002 (fleury) Type Predef = -Fri Nov 29 18:59:51 2002 (fleury) Type Predef = -Mon Dec 30 14:45:02 2002 (fleury) Type Predef = -Fri Feb 14 15:39:19 2003 (fleury) Type Predef = -Wed Apr 02 16:30:45 2003 (fleury) Type Predef = -Wed Apr 02 16:34:51 2003 (fleury) Type Predef = -Wed Apr 02 16:35:01 2003 (fleury) Type Predef = -Fri Feb 20 18:01:41 2004 (saffray) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/starting_role.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/starting_role.dfn deleted file mode 100644 index 0737f558a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_create_perso/starting_role.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d.dfn deleted file mode 100644 index 293390695..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d.dfn +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Oct 09 16:42:38 2003 (puzin) -Thu Nov 20 17:36:46 2003 (vizerie) Dfn Structure = -Mon Jul 26 11:48:42 2004 (boucher) Dfn Structure = -Wed Jul 28 17:59:01 2004 (berenguier) Dfn Structure = -Wed Sep 01 19:48:50 2004 (boucher) Dfn Structure = -Mon Dec 20 12:25:38 2004 (guignot) Dfn Structure = -Mon Dec 20 19:38:38 2004 (guignot) Dfn Structure = -Mon Feb 14 18:40:54 2005 (vizerie) Dfn Structure = -Mon Feb 14 18:41:08 2005 (vizerie) Dfn Structure = -Mon Feb 14 19:15:50 2005 (vizerie) Dfn Structure = -Thu Feb 17 18:16:55 2005 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_equipment.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_equipment.dfn deleted file mode 100644 index b405c28d3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_equipment.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - Tue Jun 18 11:17:44 2002 (puzin) Dfn Structure = -Tue Jun 18 11:18:10 2002 (puzin) Dfn Structure = -Tue Jun 18 11:23:21 2002 (puzin) Dfn Structure = -Tue Jun 18 11:23:26 2002 (puzin) Dfn Structure = -Tue Jun 18 16:25:22 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_eyes_color.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_eyes_color.typ deleted file mode 100644 index 705279a89..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_eyes_color.typ +++ /dev/null @@ -1,38 +0,0 @@ - - - - - - - - - - - - - Thu Jul 11 19:25:40 2002 (puzin) Type Default = None -Thu Jul 11 19:25:40 2002 (puzin) Type Predef = -Thu Jul 11 19:25:40 2002 (puzin) Type Type = SignedInt -Thu Jul 11 19:25:40 2002 (puzin) Type UI = NonEditableCombo -Thu Jul 11 19:25:52 2002 (puzin) Type Min = None -Thu Jul 11 19:28:04 2002 (puzin) Type Predef = -Thu Jul 11 19:28:51 2002 (puzin) Type Predef = -Thu Jul 11 19:30:24 2002 (puzin) Type Predef = -Thu Jul 11 19:30:43 2002 (puzin) Type Predef = -Thu Jul 11 19:31:05 2002 (puzin) Type Predef = -Thu Jul 11 19:53:25 2002 (puzin) Type Predef = -Tue Sep 24 16:31:26 2002 (puzin) Type Predef = -Tue Sep 24 17:54:35 2002 (puzin) Type Predef = -Tue Sep 24 18:35:33 2002 (puzin) Type Default = Default -Tue Sep 24 18:35:33 2002 (puzin) Type Predef = -Tue Sep 24 18:36:28 2002 (puzin) Type Max = Random -Tue Sep 24 18:36:28 2002 (puzin) Type Min = Default -Tue Sep 24 18:36:28 2002 (puzin) Type Predef = -Tue Sep 24 18:37:08 2002 (puzin) Type Predef = -Tue Sep 24 18:37:25 2002 (puzin) Type Max = Random (Nb Color) -Tue Sep 24 18:37:25 2002 (puzin) Type Predef = -Tue Sep 24 18:40:56 2002 (puzin) Type Predef = -Tue Sep 24 19:31:57 2002 (puzin) Type Predef = -Tue Sep 24 19:32:02 2002 (puzin) Type Max = Random -Fri Feb 07 11:24:24 2003 (puzin) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_ground_fx.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_ground_fx.dfn deleted file mode 100644 index 9b97efa86..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_ground_fx.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Tue Aug 12 11:31:28 2003 (Nicolas Vizerie) Dfn Structure = -Tue Aug 12 12:12:44 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_hair_color.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_hair_color.typ deleted file mode 100644 index 90eded0d2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_hair_color.typ +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - Thu Jul 11 19:25:40 2002 (puzin) Type Default = None -Thu Jul 11 19:25:40 2002 (puzin) Type Predef = -Thu Jul 11 19:25:40 2002 (puzin) Type Type = SignedInt -Thu Jul 11 19:25:40 2002 (puzin) Type UI = NonEditableCombo -Thu Jul 11 19:25:52 2002 (puzin) Type Min = None -Thu Jul 11 19:28:04 2002 (puzin) Type Predef = -Thu Jul 11 19:28:51 2002 (puzin) Type Predef = -Thu Jul 11 19:30:24 2002 (puzin) Type Predef = -Thu Jul 11 19:30:43 2002 (puzin) Type Predef = -Thu Jul 11 19:31:05 2002 (puzin) Type Predef = -Thu Jul 11 19:53:25 2002 (puzin) Type Predef = -Wed Sep 25 11:07:02 2002 (puzin) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_shadow.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_shadow.dfn deleted file mode 100644 index ea3d46e6d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_shadow.dfn +++ /dev/null @@ -1,35 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Jun 17 20:42:38 2002 (puzin) Dfn Structure = -Mon Jun 17 20:45:42 2002 (puzin) Dfn Structure = -Wed Jul 10 22:35:27 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_skin.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_skin.typ deleted file mode 100644 index 4889a1e8f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_3d_skin.typ +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - Thu Jul 11 19:25:40 2002 (puzin) Type Default = None -Thu Jul 11 19:25:40 2002 (puzin) Type Predef = -Thu Jul 11 19:25:40 2002 (puzin) Type Type = SignedInt -Thu Jul 11 19:25:40 2002 (puzin) Type UI = NonEditableCombo -Thu Jul 11 19:25:52 2002 (puzin) Type Min = None -Thu Jul 11 19:28:04 2002 (puzin) Type Predef = -Thu Jul 11 19:28:51 2002 (puzin) Type Predef = -Thu Jul 11 19:30:24 2002 (puzin) Type Predef = -Thu Jul 11 19:30:43 2002 (puzin) Type Predef = -Thu Jul 11 19:31:05 2002 (puzin) Type Predef = -Thu Jul 11 19:53:25 2002 (puzin) Type Predef = -Thu Jul 18 18:27:23 2002 (puzin) Type Default = default -Thu Jul 18 18:27:23 2002 (puzin) Type Max = 4 -Thu Jul 18 18:27:23 2002 (puzin) Type Min = default -Thu Jul 18 18:27:23 2002 (puzin) Type Predef = -Thu Jul 18 18:27:23 2002 (puzin) Type Type = UnsignedInt -Thu Jul 18 19:24:03 2002 (puzin) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_IA.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_IA.dfn deleted file mode 100644 index f301658dc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_IA.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - This file is now out of date -I haven't deleted it somply so that the game designers -can looup the values they put in previously - Fri Dec 27 23:16:06 2002 (miller) Header Comments = This file is now out of date -I haven't deleted it somply so that the game designers -can looup the values they put in previously - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_bag.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_bag.dfn deleted file mode 100644 index a4c4bb26d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_bag.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_basics.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_basics.dfn deleted file mode 100644 index d34fb3e02..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_basics.dfn +++ /dev/null @@ -1,83 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jun 26 11:50:43 2002 (fleury) Dfn Structure = -Tue Jul 09 11:44:36 2002 (puzin) Dfn Structure = -Fri Jul 19 17:27:09 2002 (nevrax) Dfn Structure = -Fri Jul 19 17:38:46 2002 (nevrax) Dfn Structure = -Fri Jul 19 17:58:50 2002 (nevrax) Dfn Structure = -Tue Aug 13 12:07:41 2002 (miller) Dfn Structure = -Tue Sep 03 11:59:14 2002 (saffray) Dfn Structure = -Mon Feb 03 16:51:55 2003 (fleury) Dfn Structure = -Wed Feb 26 16:46:28 2003 (puzin) Dfn Structure = -Wed Feb 26 16:54:26 2003 (puzin) Dfn Structure = -Wed Feb 26 17:23:43 2003 (puzin) Dfn Structure = -Mon Mar 17 14:24:10 2003 (saffray) Dfn Structure = -Fri Jun 06 12:04:42 2003 (mauduit) Dfn Structure = -Thu Oct 16 15:24:43 2003 (boucher) Dfn Structure = -Fri Oct 17 10:53:19 2003 (boucher) Dfn Structure = -Fri Nov 21 15:12:07 2003 (ledorze) Dfn Structure = -Tue Dec 02 12:08:53 2003 (ledorze) Dfn Structure = -Wed Jan 21 16:59:28 2004 (ledorze) Dfn Structure = -Wed Mar 17 12:13:15 2004 (ledorze) Dfn Structure = -Tue Mar 23 10:34:10 2004 (ledorze) Dfn Structure = -Mon May 10 17:44:16 2004 (fleury) Dfn Structure = -Mon May 10 17:50:14 2004 (fleury) Dfn Structure = -Tue Jul 13 17:22:54 2004 (fleury) Dfn Structure = -Tue Jul 13 17:23:39 2004 (fleury) Dfn Structure = -Tue Jul 13 17:24:13 2004 (fleury) Dfn Structure = -Tue Jul 13 17:24:45 2004 (fleury) Dfn Structure = -Thu Aug 26 15:15:29 2004 (ledorze) Dfn Structure = -Tue Oct 05 13:50:58 2004 (besson) Dfn Structure = -Wed Jan 05 12:27:40 2005 (fleury) Dfn Structure = -Mon May 09 17:51:35 2005 (vuarand) Dfn Structure = -Tue Aug 02 11:37:03 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_basics_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_basics_type.typ deleted file mode 100644 index 5b4a11d0e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_basics_type.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - Fri Jun 06 12:04:16 2003 (mauduit) Type Default = herbivore -Fri Jun 06 12:04:16 2003 (mauduit) Type Predef = -Fri Jun 06 12:04:16 2003 (mauduit) Type Type = String -Fri Jun 06 14:40:06 2003 (mauduit) Type Predef = -Wed Jun 11 15:37:38 2003 (portier) Type Predef = -Wed Jun 11 15:37:51 2003 (portier) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_characteristics.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_characteristics.dfn deleted file mode 100644 index af96c5774..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_characteristics.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:13 2002 (corvazier) File converted from old format -Thu Sep 04 15:31:34 2003 (boucher) Dfn Structure = -Wed Oct 15 11:26:33 2003 (fleury) Dfn Structure = -Wed Sep 29 17:29:18 2004 (boucher) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_chat_profile.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_chat_profile.typ deleted file mode 100644 index 12e0ac6ce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_chat_profile.typ +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_collision.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_collision.dfn deleted file mode 100644 index 2daf2b7f2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_collision.dfn +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - - - - - Wed Jun 26 16:58:04 2002 (legros) Dfn Structure = -Wed Jun 26 17:05:59 2002 (legros) Dfn Structure = -Tue Jul 02 11:35:12 2002 (legros) Dfn Structure = -Tue Jul 02 11:38:40 2002 (legros) Dfn Structure = -Tue Aug 27 15:43:37 2002 (tran) Dfn Structure = -Tue Aug 27 15:48:25 2002 (tran) Dfn Structure = -Mon Jul 26 11:49:13 2004 (boucher) Dfn Structure = -Mon Jul 26 11:55:07 2004 (boucher) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_color_equipment.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_color_equipment.typ deleted file mode 100644 index b276b2ac5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_color_equipment.typ +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - - - - - Tue Jun 18 11:04:12 2002 (puzin) Type Default = 0 -Tue Jun 18 11:04:29 2002 (puzin) Type Max = 7 -Tue Jun 18 11:06:03 2002 (puzin) Type Predef = -Tue Jun 18 11:06:12 2002 (puzin) Type Predef = -Tue Jun 18 11:06:29 2002 (puzin) Type Predef = -Tue Jun 18 11:15:25 2002 (puzin) Type Predef = -Tue Jun 18 11:22:12 2002 (puzin) Type Type = SignedInt -Tue Jun 18 11:22:20 2002 (puzin) Type Default = -1 -Tue Jun 18 11:22:20 2002 (puzin) Type Min = -1 -Tue Jun 18 11:22:36 2002 (puzin) Type Predef = -Tue Jun 18 11:26:02 2002 (puzin) Type Increment = 1 -Tue Jun 18 11:26:32 2002 (puzin) Type Increment = -Fri Jul 12 17:44:03 2002 (puzin) Type Predef = -Fri Jul 12 17:44:09 2002 (puzin) Type Default = From Item -Fri Jul 12 17:44:09 2002 (puzin) Type Min = From Item -Fri Jul 12 17:48:23 2002 (puzin) Type Predef = -Fri Jul 12 17:48:55 2002 (puzin) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_combat.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_combat.dfn deleted file mode 100644 index fb0ca2c11..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_combat.dfn +++ /dev/null @@ -1,36 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - Thu Jan 30 14:32:17 2003 (Administrateur) Dfn Structure = -Wed Feb 12 11:41:22 2003 (Administrateur) Dfn Structure = -Wed Mar 19 02:31:02 2003 (miller) Dfn Structure = -Tue May 27 11:10:34 2003 (portier) Dfn Structure = -Tue May 27 11:36:09 2003 (portier) Dfn Structure = -Wed May 28 17:57:05 2003 (portier) Dfn Structure = -Mon Aug 25 15:43:24 2003 (ledorze) Dfn Structure = -Mon Aug 25 17:33:45 2003 (ledorze) Dfn Structure = -Mon Aug 25 17:34:44 2003 (ledorze) Dfn Structure = -Wed Jan 28 15:44:34 2004 (ledorze) Dfn Structure = -Wed Mar 23 17:05:09 2005 (vuarand) Dfn Structure = -Tue Mar 29 18:47:22 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_combat_move.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_combat_move.dfn deleted file mode 100644 index 6eb2192d7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_combat_move.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:13 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_damage_shield.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_damage_shield.dfn deleted file mode 100644 index 18817f5a1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_damage_shield.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - Tue Jul 23 19:46:30 2002 (miller) Dfn Structure = -Tue Jul 23 19:47:18 2002 (miller) Dfn Structure = -Tue Jul 23 19:47:40 2002 (miller) Dfn Structure = -Tue Mar 16 17:23:14 2004 (fleury) Dfn Structure = -Tue Mar 16 17:33:40 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_derivated_scores.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_derivated_scores.dfn deleted file mode 100644 index 579a091c8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_derivated_scores.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - - Fri May 17 15:24:13 2002 (corvazier) File converted from old format -Fri Jun 21 15:50:03 2002 (mauduit) Dfn Structure = -Fri Jul 19 18:18:46 2002 (nevrax) Dfn Structure = -Tue Aug 13 12:09:05 2002 (miller) Dfn Structure = -Mon Aug 25 10:19:07 2003 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_ecosystem.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_ecosystem.typ deleted file mode 100644 index 73cb74903..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_ecosystem.typ +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Thu Sep 26 11:34:08 2002 (fleury) Type Predef = -Thu Sep 26 11:34:16 2002 (fleury) Type Max = 6 -Wed Mar 12 19:27:04 2003 (fleury) Type Predef = -Wed Mar 12 19:27:04 2003 (fleury) Type Type = String -Wed Mar 12 19:27:17 2003 (fleury) Type Predef = -Wed Mar 12 19:30:09 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_equipment.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_equipment.dfn deleted file mode 100644 index 3ae11ae19..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_equipment.dfn +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_harvest.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_harvest.dfn deleted file mode 100644 index dc0051c04..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_harvest.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_items.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_items.dfn deleted file mode 100644 index 2e7456e91..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_items.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:13 2002 (corvazier) File converted from old format -Mon Jun 17 14:18:19 2002 (mauduit) Dfn Structure = -Thu Jul 04 23:02:03 2002 (saffray) Dfn Structure = -Fri Jul 05 14:05:14 2002 (puzin) Dfn Structure = -Mon Jul 08 15:38:42 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_loot.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_loot.dfn deleted file mode 100644 index 3783c8109..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_loot.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - Tue Jul 23 19:46:30 2002 (miller) Dfn Structure = -Tue Jul 23 19:47:18 2002 (miller) Dfn Structure = -Tue Jul 23 19:47:40 2002 (miller) Dfn Structure = -Wed Nov 08 17:07:36 2006 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_loot_harvest_state.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_loot_harvest_state.typ deleted file mode 100644 index c73c547fb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_loot_harvest_state.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - Wed Aug 28 16:26:00 2002 (fleury) Type Default = None -Wed Aug 28 16:26:00 2002 (fleury) Type Predef = -Wed Aug 28 16:26:00 2002 (fleury) Type Type = String -Wed Aug 28 16:26:00 2002 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_movespeed.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_movespeed.dfn deleted file mode 100644 index facfdbd4f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_movespeed.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Mon Sep 01 15:57:53 2003 (ledorze) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_mp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_mp.dfn deleted file mode 100644 index 01ded3cf5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_mp.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - Thu Aug 22 15:48:01 2002 (fleury) Dfn Structure = -Thu Aug 22 15:50:15 2002 (fleury) Dfn Structure = -Thu Aug 22 17:44:36 2002 (fleury) Dfn Structure = -Thu Aug 22 17:45:27 2002 (fleury) Dfn Structure = -Tue Aug 27 16:46:34 2002 (fleury) Dfn Structure = -Fri Sep 06 14:29:35 2002 (fleury) Dfn Structure = -Fri Sep 06 14:59:55 2002 (fleury) Dfn Structure = -Fri Sep 06 15:00:00 2002 (fleury) Dfn Structure = -Fri Sep 06 16:31:55 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases.dfn deleted file mode 100644 index 24b0abfaf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Tue Jul 23 20:59:27 2002 (miller) Dfn Structure = -Tue Jul 23 21:00:24 2002 (miller) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_buffer.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_buffer.dfn deleted file mode 100644 index fb26e576e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_buffer.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jul 23 20:35:14 2002 (miller) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_healer.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_healer.dfn deleted file mode 100644 index e163275a7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_healer.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jul 23 20:35:14 2002 (miller) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_mage.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_mage.dfn deleted file mode 100644 index 0757fee5d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_mage.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jul 23 20:35:14 2002 (miller) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_melee.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_melee.dfn deleted file mode 100644 index 42bf2bc3a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_melee.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jul 23 20:35:14 2002 (miller) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_shooter.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_shooter.dfn deleted file mode 100644 index 68bc827b1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_phrases_shooter.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jul 23 20:35:14 2002 (miller) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_properties.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_properties.dfn deleted file mode 100644 index 43dfe8ad7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_properties.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - Wed Jun 26 19:48:38 2002 (puzin) Dfn Parents = -Wed Jun 26 19:48:38 2002 (puzin) Dfn Structure = -Wed Jun 26 19:54:18 2002 (puzin) Dfn Structure = -Wed Jun 26 20:36:22 2002 (puzin) Dfn Structure = -Wed Aug 28 16:27:15 2002 (fleury) Dfn Structure = -Fri Aug 30 11:52:56 2002 (fleury) Dfn Structure = -Tue Nov 19 14:22:46 2002 (saffray) Dfn Structure = -Thu Feb 12 11:14:31 2004 (ledorze) Dfn Structure = -Thu Jun 03 11:37:03 2004 (fleury) Dfn Structure = -Thu Jun 03 11:38:53 2004 (fleury) Dfn Structure = -Thu Jun 03 12:12:23 2004 (fleury) Dfn Structure = -Thu Nov 25 18:11:13 2004 (guignot) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_race.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_race.typ deleted file mode 100644 index ce942716f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_race.typ +++ /dev/null @@ -1,159 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 28 18:51:15 2002 (fleury) Type Predef = -Wed Sep 25 12:23:23 2002 (fleury) Type Predef = -Wed Sep 25 12:24:17 2002 (fleury) Type Increment = 1 -Wed Sep 25 12:24:17 2002 (fleury) Type Max = 47 -Wed Sep 25 12:24:17 2002 (fleury) Type Min = 0 -Wed Sep 25 12:24:17 2002 (fleury) Type Predef = -Wed Sep 25 12:24:17 2002 (fleury) Type UI = NonEditableCombo -Wed Sep 25 12:25:46 2002 (fleury) Type Predef = -Tue Oct 01 11:44:03 2002 (fleury) Type Predef = -Tue Oct 01 11:44:03 2002 (fleury) Type Type = String -Tue Oct 01 12:01:42 2002 (fleury) Type Predef = -Tue Oct 01 12:01:53 2002 (fleury) Type Predef = -Thu Sep 11 14:45:16 2003 (cado) Type Predef = -Mon Nov 24 18:33:25 2003 (cado) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_resists.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_resists.dfn deleted file mode 100644 index b973189fc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_resists.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - - - - Wed Feb 18 19:41:15 2004 (fleury) Dfn Structure = -Wed Feb 18 19:41:46 2004 (fleury) Dfn Structure = -Wed Feb 18 19:45:58 2004 (fleury) Dfn Structure = -Wed Feb 18 19:46:03 2004 (fleury) Dfn Structure = -Wed Feb 18 19:46:56 2004 (fleury) Dfn Structure = -Fri Feb 20 13:58:55 2004 (fleury) Dfn Structure = -Fri Feb 20 13:59:08 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_shopkeeper_type.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_shopkeeper_type.dfn deleted file mode 100644 index af321b55f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_shopkeeper_type.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - - - - - Wed Sep 18 15:37:59 2002 (saffray) Dfn Structure = -Wed Sep 18 15:50:28 2002 (saffray) Dfn Structure = -Mon Oct 07 17:19:52 2002 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_size.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_size.typ deleted file mode 100644 index 2981b90d9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_size.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Wed Jun 26 11:50:59 2002 (fleury) Type UI = NonEditableCombo -Wed Jun 26 11:51:04 2002 (fleury) Type Type = String -Wed Jun 26 11:51:10 2002 (fleury) Type Default = homin -Wed Jun 26 22:42:58 2002 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_species.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_species.typ deleted file mode 100644 index adebf872d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_species.typ +++ /dev/null @@ -1,88 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 28 18:51:15 2002 (fleury) Type Predef = -Wed Sep 25 12:23:23 2002 (fleury) Type Predef = -Wed Sep 25 12:24:17 2002 (fleury) Type Increment = 1 -Wed Sep 25 12:24:17 2002 (fleury) Type Max = 47 -Wed Sep 25 12:24:17 2002 (fleury) Type Min = 0 -Wed Sep 25 12:24:17 2002 (fleury) Type Predef = -Wed Sep 25 12:24:17 2002 (fleury) Type UI = NonEditableCombo -Wed Sep 25 12:25:46 2002 (fleury) Type Predef = -Tue Oct 01 11:44:03 2002 (fleury) Type Predef = -Tue Oct 01 11:44:03 2002 (fleury) Type Type = String -Tue Oct 01 12:01:42 2002 (fleury) Type Predef = -Tue Oct 01 12:01:53 2002 (fleury) Type Predef = -Mon Feb 03 16:51:06 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_text_id.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_text_id.dfn deleted file mode 100644 index e0a3a77f1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_text_id.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Mon Jan 27 14:44:17 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_texture.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_texture.typ deleted file mode 100644 index 9b358a8dd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_texture.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_texture_equipment.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_texture_equipment.typ deleted file mode 100644 index 26fb3a8b6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_texture_equipment.typ +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - - - Tue Jun 18 16:23:59 2002 (puzin) Type Default = -1 -Tue Jun 18 16:23:59 2002 (puzin) Type Min = -1 -Tue Jun 18 16:24:11 2002 (puzin) Type Predef = -Tue Jun 18 16:26:28 2002 (puzin) Type Type = SignedInt - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_type.typ deleted file mode 100644 index a382ca2a3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/_creature_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Wed Jun 11 14:49:37 2003 (portier) Type Predef = -Wed Jun 11 14:49:37 2003 (portier) Type Type = String -Wed Jun 11 14:49:37 2003 (portier) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/creature_stat.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/creature_stat.typ deleted file mode 100644 index 34403c363..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/creature_stat.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - - Mon Aug 25 10:16:51 2003 (saffray) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/fight_config.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/fight_config.dfn deleted file mode 100644 index 10ad6f088..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/fight_config.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - Fri Sep 26 16:32:02 2003 (ledorze) Dfn Structure = -Fri Sep 26 16:40:30 2003 (ledorze) Dfn Structure = -Fri Sep 26 17:54:44 2003 (ledorze) Dfn Structure = -Thu Oct 02 15:56:56 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:13:49 2003 (ledorze) Dfn Structure = -Wed Oct 08 11:23:19 2003 (ledorze) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/teleport_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/teleport_type.typ deleted file mode 100644 index 2db8b8758..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/teleport_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Mon Oct 07 17:19:38 2002 (brigand) Type Default = None -Mon Oct 07 17:19:38 2002 (brigand) Type Predef = -Mon Oct 07 17:19:38 2002 (brigand) Type Type = String -Mon Oct 07 17:19:38 2002 (brigand) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/text_id_correspondance.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/text_id_correspondance.dfn deleted file mode 100644 index 70eabb4f6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_creature/text_id_correspondance.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Mon Jan 27 14:42:50 2003 (Nicolas Vizerie) Dfn Structure = -Mon Jan 27 17:03:52 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_deposit/_deposit_mp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_deposit/_deposit_mp.dfn deleted file mode 100644 index 374c3db16..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_deposit/_deposit_mp.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - Tue Sep 16 16:06:29 2003 (saffray) Dfn Structure = -Tue Sep 16 16:28:30 2003 (saffray) Dfn Structure = -Fri Nov 14 15:25:38 2003 (cado) Dfn Structure = -Fri Nov 14 15:25:44 2003 (cado) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_deposit/_deposit_mp_season.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_deposit/_deposit_mp_season.dfn deleted file mode 100644 index b7a523ef1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_deposit/_deposit_mp_season.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - Tue Sep 16 16:29:15 2003 (saffray) Dfn Structure = -Tue Sep 16 16:38:55 2003 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_difficulty_appreciation.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_difficulty_appreciation.typ deleted file mode 100644 index 2acc5aae3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_difficulty_appreciation.typ +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:12 2002 (corvazier) File converted from old format -Tue Jun 25 17:21:29 2002 (fleury) Type Predef = -Fri Apr 18 17:27:02 2003 (fleury) Type Predef = -Fri Apr 18 17:27:14 2003 (fleury) Type Predef = -Fri Apr 18 17:27:28 2003 (fleury) Type Predef = -Fri Apr 18 17:27:37 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_economic/_bot_buy_sell.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_economic/_bot_buy_sell.dfn deleted file mode 100644 index 15a501416..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_economic/_bot_buy_sell.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Mon Nov 25 18:30:46 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_economic/prices_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_economic/prices_table.dfn deleted file mode 100644 index 55210301e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_economic/prices_table.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - Mon Nov 25 18:31:57 2002 (saffray) Dfn Structure = -Tue Nov 26 14:34:49 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/_text_emote.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/_text_emote.dfn deleted file mode 100644 index 69f667af0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/_text_emote.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - - - - - - Tue Apr 27 10:40:13 2004 (nouveau) Dfn Structure = -Wed Apr 28 18:39:18 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/emot.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/emot.dfn deleted file mode 100644 index b3eb6ece5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/emot.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Wed Feb 12 19:02:00 2003 (puzin) Dfn Structure = -Wed Feb 12 19:02:07 2003 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/text_emotes.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/text_emotes.dfn deleted file mode 100644 index 2101dd5f1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_emote/text_emotes.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Tue Apr 27 10:40:44 2004 (nouveau) Dfn Structure = -Tue Apr 27 10:52:27 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_encyclopedia/encyclo_album.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_encyclopedia/encyclo_album.dfn deleted file mode 100644 index 6472f9189..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_encyclopedia/encyclo_album.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - Mon Nov 15 17:24:57 2004 (besson) Dfn Structure = -Tue Nov 16 10:49:35 2004 (besson) Dfn Structure = -Tue Nov 16 10:50:57 2004 (besson) Dfn Structure = -Tue Nov 16 10:51:30 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_encyclopedia/encyclo_thema.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_encyclopedia/encyclo_thema.dfn deleted file mode 100644 index 657515cc0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_encyclopedia/encyclo_thema.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - - Mon Nov 15 17:27:40 2004 (besson) Dfn Structure = -Tue Nov 16 10:49:34 2004 (besson) Dfn Structure = -Tue Nov 16 10:51:19 2004 (besson) Dfn Structure = -Tue Nov 16 11:36:00 2004 (besson) Dfn Structure = -Mon Dec 06 11:38:26 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_entity_types.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_entity_types.typ deleted file mode 100644 index 65648fd5a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_entity_types.typ +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - - - - - - Mon Jun 24 18:25:33 2002 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps.dfn deleted file mode 100644 index b5742e928..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = -Thu Aug 01 18:18:46 2002 (puzin) Dfn Structure = -Tue Aug 06 16:28:58 2002 (puzin) Dfn Structure = -Tue Aug 06 17:57:01 2002 (puzin) Dfn Structure = -Wed Aug 07 14:06:49 2002 (puzin) Dfn Structure = -Wed Aug 07 15:48:14 2002 (puzin) Dfn Structure = -Mon Sep 23 19:12:47 2002 (puzin) Dfn Structure = -Mon Sep 23 19:15:42 2002 (puzin) Dfn Structure = -Mon Sep 23 19:18:07 2002 (puzin) Dfn Structure = -Mon Sep 23 19:26:51 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_critical.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_critical.dfn deleted file mode 100644 index 95136f48b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_critical.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = -Thu Aug 01 18:18:46 2002 (puzin) Dfn Structure = -Tue Aug 06 16:28:58 2002 (puzin) Dfn Structure = -Tue Aug 06 17:57:01 2002 (puzin) Dfn Structure = -Wed Aug 07 14:06:49 2002 (puzin) Dfn Structure = -Wed Aug 07 15:48:14 2002 (puzin) Dfn Structure = -Mon Sep 23 19:12:47 2002 (puzin) Dfn Structure = -Mon Sep 23 19:14:36 2002 (puzin) Dfn Structure = -Mon Sep 23 19:28:16 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_standard.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_standard.dfn deleted file mode 100644 index 95c0cdd2c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_standard.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = -Thu Aug 01 18:18:46 2002 (puzin) Dfn Structure = -Tue Aug 06 16:28:58 2002 (puzin) Dfn Structure = -Tue Aug 06 17:57:01 2002 (puzin) Dfn Structure = -Wed Aug 07 14:06:49 2002 (puzin) Dfn Structure = -Wed Aug 07 15:48:14 2002 (puzin) Dfn Structure = -Mon Sep 23 19:12:47 2002 (puzin) Dfn Structure = -Mon Sep 23 19:14:36 2002 (puzin) Dfn Structure = -Mon Sep 23 19:27:45 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_strong.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_strong.dfn deleted file mode 100644 index 5320a1c7e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_strong.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = -Thu Aug 01 18:18:46 2002 (puzin) Dfn Structure = -Tue Aug 06 16:28:58 2002 (puzin) Dfn Structure = -Tue Aug 06 17:57:01 2002 (puzin) Dfn Structure = -Wed Aug 07 14:06:49 2002 (puzin) Dfn Structure = -Wed Aug 07 15:48:14 2002 (puzin) Dfn Structure = -Mon Sep 23 19:12:47 2002 (puzin) Dfn Structure = -Mon Sep 23 19:14:36 2002 (puzin) Dfn Structure = -Mon Sep 23 19:27:59 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_strong_combo.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_strong_combo.dfn deleted file mode 100644 index 26e6a439a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_strong_combo.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = -Thu Aug 01 18:18:46 2002 (puzin) Dfn Structure = -Tue Aug 06 16:28:58 2002 (puzin) Dfn Structure = -Tue Aug 06 17:57:01 2002 (puzin) Dfn Structure = -Wed Aug 07 14:06:49 2002 (puzin) Dfn Structure = -Wed Aug 07 15:48:14 2002 (puzin) Dfn Structure = -Mon Sep 23 19:12:47 2002 (puzin) Dfn Structure = -Mon Sep 23 19:14:36 2002 (puzin) Dfn Structure = -Mon Sep 23 19:29:07 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_weak.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_weak.dfn deleted file mode 100644 index 5f7fc84c4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_weak.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = -Thu Aug 01 18:18:46 2002 (puzin) Dfn Structure = -Tue Aug 06 16:28:58 2002 (puzin) Dfn Structure = -Tue Aug 06 17:57:01 2002 (puzin) Dfn Structure = -Wed Aug 07 14:06:49 2002 (puzin) Dfn Structure = -Wed Aug 07 15:48:14 2002 (puzin) Dfn Structure = -Mon Sep 23 19:12:47 2002 (puzin) Dfn Structure = -Mon Sep 23 19:14:36 2002 (puzin) Dfn Structure = -Mon Sep 23 19:27:21 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_weak_combo.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_weak_combo.dfn deleted file mode 100644 index c648e0a22..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_ps_user_params_weak_combo.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = -Thu Aug 01 18:18:46 2002 (puzin) Dfn Structure = -Tue Aug 06 16:28:58 2002 (puzin) Dfn Structure = -Tue Aug 06 17:57:01 2002 (puzin) Dfn Structure = -Wed Aug 07 14:06:49 2002 (puzin) Dfn Structure = -Wed Aug 07 15:48:14 2002 (puzin) Dfn Structure = -Mon Sep 23 19:12:47 2002 (puzin) Dfn Structure = -Mon Sep 23 19:14:36 2002 (puzin) Dfn Structure = -Mon Sep 23 19:28:32 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_trail.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_trail.dfn deleted file mode 100644 index f7ff46817..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_trail.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:17:02 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_user_param.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_user_param.typ deleted file mode 100644 index a86b417dc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/_fx_user_param.typ +++ /dev/null @@ -1,24 +0,0 @@ - - - - Wed Aug 07 15:47:13 2002 (puzin) Type Default = default -Wed Aug 07 15:47:13 2002 (puzin) Type Increment = 0.1 -Wed Aug 07 15:47:13 2002 (puzin) Type Max = 1 -Wed Aug 07 15:47:13 2002 (puzin) Type Min = 0 -Wed Aug 07 15:47:13 2002 (puzin) Type Predef = -Wed Aug 07 15:47:13 2002 (puzin) Type Type = Double -Wed Aug 07 15:47:13 2002 (puzin) Type UI = EditSpin -Wed Aug 07 15:49:47 2002 (puzin) Type Max = 1.0 -Wed Aug 07 15:49:47 2002 (puzin) Type Min = 0.0 -Wed Aug 07 15:49:47 2002 (puzin) Type Predef = -Wed Aug 07 15:49:47 2002 (puzin) Type Type = Double -Wed Aug 07 15:52:15 2002 (puzin) Type Increment = -Wed Aug 07 15:52:15 2002 (puzin) Type Type = Double -Wed Aug 07 15:52:15 2002 (puzin) Type UI = Edit -Wed Aug 07 15:53:15 2002 (puzin) Type Default = 0.0 -Wed Aug 07 15:53:22 2002 (puzin) Type Predef = -Wed Aug 07 15:59:17 2002 (puzin) Type Default = default -Wed Aug 07 15:59:17 2002 (puzin) Type Increment = 0.01 -Wed Aug 07 15:59:17 2002 (puzin) Type Predef = -Wed Aug 07 15:59:17 2002 (puzin) Type UI = EditSpin - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/fx.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/fx.dfn deleted file mode 100644 index 52585ec8a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_fx(tmp)/fx.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:22 2002 (corvazier) File converted from old format -Thu Aug 01 18:12:44 2002 (puzin) Dfn Structure = -Thu Aug 01 18:14:10 2002 (puzin) Dfn Structure = -Thu Aug 01 18:16:30 2002 (puzin) Dfn Structure = -Thu Aug 01 18:19:25 2002 (puzin) Dfn Structure = -Thu Aug 01 18:19:59 2002 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d.dfn deleted file mode 100644 index 7cfb9e643..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d.dfn +++ /dev/null @@ -1,37 +0,0 @@ - - - - - - - - - - - - - - - - - - - - Tue Jun 18 17:20:13 2002 (besson) Dfn Structure = -Tue Jun 25 16:14:15 2002 (puzin) Dfn Structure = -Tue Jun 25 16:28:18 2002 (puzin) Dfn Structure = -Wed Jul 03 22:09:57 2002 (puzin) Dfn Structure = -Fri Jul 05 13:51:00 2002 (puzin) Dfn Structure = -Fri Jul 05 14:56:36 2002 (puzin) Dfn Structure = -Fri Jul 12 18:36:26 2002 (puzin) Dfn Structure = -Mon Aug 05 10:50:53 2002 (puzin) Dfn Structure = -Tue Aug 06 20:13:39 2002 (puzin) Dfn Structure = -Thu Aug 08 16:42:09 2002 (puzin) Dfn Structure = -Tue Aug 27 11:20:33 2002 (miller) Dfn Structure = -Mon Sep 23 18:40:27 2002 (puzin) Dfn Structure = -Mon Sep 23 18:52:15 2002 (puzin) Dfn Structure = -Mon Sep 23 18:53:25 2002 (puzin) Dfn Structure = -Tue Apr 27 17:12:34 2004 (coutelas) Dfn Structure = -Thu Sep 23 16:12:27 2004 (coutelas) Dfn Structure = -Thu Sep 23 16:13:09 2004 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d_fx.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d_fx.dfn deleted file mode 100644 index b0143f9d7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d_fx.dfn +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - - - - Tue Aug 06 20:12:57 2002 (puzin) Dfn Structure = -Tue Aug 06 20:16:12 2002 (puzin) Dfn Structure = -Wed Sep 04 15:47:55 2002 (puzin) Dfn Structure = -Wed Sep 04 15:59:25 2002 (puzin) Dfn Structure = -Mon Sep 23 18:54:06 2002 (puzin) Dfn Structure = -Mon Dec 15 14:40:45 2003 (vizerie) Dfn Structure = -Wed Dec 17 18:55:50 2003 (vizerie) Dfn Structure = -Mon Jan 05 17:00:50 2004 (vizerie) Dfn Structure = -Thu Mar 18 16:48:54 2004 (gatto) Dfn Structure = -Thu Mar 18 16:49:06 2004 (gatto) Dfn Structure = -Thu Mar 18 16:49:35 2004 (gatto) Dfn Structure = -Tue Apr 27 16:58:19 2004 (vizerie) Dfn Structure = -Wed Sep 08 14:55:42 2004 (vizerie) Dfn Structure = -Wed Sep 08 14:58:49 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d_fx_static.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d_fx_static.dfn deleted file mode 100644 index 72407b6fc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_3d_fx_static.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Wed Sep 08 14:52:37 2004 (vizerie) Dfn Structure = -Fri Sep 10 11:19:56 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_ammo.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_ammo.dfn deleted file mode 100644 index c6b9af8da..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_ammo.dfn +++ /dev/null @@ -1,33 +0,0 @@ - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Wed Jul 24 18:39:46 2002 (miller) Dfn Structure = -Wed Jul 24 18:41:49 2002 (miller) Dfn Structure = -Wed Jul 24 18:48:50 2002 (miller) Dfn Structure = -Fri Aug 23 14:31:16 2002 (fleury) Dfn Structure = -Tue Aug 27 17:08:02 2002 (miller) Dfn Structure = -Mon Oct 21 16:07:53 2002 (fleury) Dfn Structure = -Tue Nov 12 18:04:57 2002 (fleury) Dfn Structure = -Tue Nov 12 18:06:19 2002 (fleury) Dfn Structure = -Tue Nov 12 18:06:52 2002 (fleury) Dfn Structure = -Tue Nov 12 18:08:15 2002 (fleury) Dfn Structure = -Tue Nov 12 18:10:30 2002 (fleury) Dfn Structure = -Tue Nov 12 18:15:42 2002 (fleury) Dfn Structure = -Wed Nov 27 15:32:01 2002 (fleury) Dfn Structure = -Wed Nov 27 15:34:31 2002 (fleury) Dfn Structure = -Mon Mar 03 15:08:35 2003 (fleury) Dfn Structure = -Wed Apr 02 18:05:48 2003 (fleury) Dfn Structure = -Mon Jun 02 19:16:39 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_armor.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_armor.dfn deleted file mode 100644 index 31b6be9b1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_armor.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Fri Jun 28 21:18:07 2002 (saffray) Dfn Structure = -Mon Jul 01 10:35:01 2002 (saffray) Dfn Structure = -Tue Jul 23 21:36:22 2002 (miller) Dfn Structure = -Tue Jul 23 21:47:47 2002 (miller) Dfn Structure = -Wed Jul 24 18:29:58 2002 (miller) Dfn Structure = -Wed Jul 24 18:34:39 2002 (miller) Dfn Structure = -Tue Aug 27 17:07:09 2002 (miller) Dfn Structure = -Wed Apr 02 18:05:39 2003 (fleury) Dfn Structure = -Thu Sep 04 17:36:26 2003 (brigand) Dfn Structure = -Mon Aug 16 15:06:44 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_bag.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_bag.dfn deleted file mode 100644 index 1de6454ad..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_bag.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_basics.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_basics.dfn deleted file mode 100644 index 7339970e0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_basics.dfn +++ /dev/null @@ -1,41 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Thu Aug 28 17:50:51 2003 (saffray) Dfn Structure = -Wed Jan 28 14:19:28 2004 (nouveau) Dfn Structure = -Thu Feb 05 15:55:37 2004 (nouveau) Dfn Structure = -Thu Sep 02 10:52:00 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_command_ticket.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_command_ticket.dfn deleted file mode 100644 index 6040adcbe..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_command_ticket.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_consumable.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_consumable.dfn deleted file mode 100644 index 67a812f18..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_consumable.dfn +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - - - - - - - - - Wed Apr 27 16:56:42 2005 (fleury) Dfn Structure = -Thu Apr 28 17:51:13 2005 (fleury) Dfn Structure = -Tue Jul 05 11:12:03 2005 (vuarand) Dfn Structure = -Tue Jul 05 11:12:30 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_cosmetics.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_cosmetics.dfn deleted file mode 100644 index 50ab583c7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_cosmetics.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - Tue Nov 16 18:08:25 2004 (nouveau) Dfn Structure = -Tue Nov 16 18:12:37 2004 (nouveau) Dfn Structure = -Wed Nov 17 14:28:58 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_crafting_tool.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_crafting_tool.dfn deleted file mode 100644 index 3ae1cc190..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_crafting_tool.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:21 2002 (corvazier) File converted from old format -Tue Aug 27 11:13:33 2002 (fleury) Dfn Structure = -Tue Aug 27 11:25:09 2002 (fleury) Dfn Structure = -Tue Aug 27 11:25:37 2002 (fleury) Dfn Structure = -Tue Aug 27 11:41:41 2002 (fleury) Dfn Structure = -Tue Aug 27 11:50:51 2002 (fleury) Dfn Structure = -Fri Sep 27 15:32:44 2002 (fleury) Dfn Structure = -Fri Sep 27 15:34:33 2002 (fleury) Dfn Structure = -Tue Oct 01 15:36:33 2002 (fleury) Dfn Structure = -Wed Feb 26 17:08:06 2003 (fleury) Dfn Structure = -Wed Apr 02 18:00:35 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_effects.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_effects.dfn deleted file mode 100644 index 0cc6fa823..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_effects.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Mon Oct 10 16:55:54 2005 (vuarand) Dfn Structure = -Mon Oct 10 16:56:02 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_equipment_info.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_equipment_info.dfn deleted file mode 100644 index 9f9778d7f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_equipment_info.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Fri Jun 28 20:54:38 2002 (saffray) Dfn Structure = -Tue Jan 13 11:31:01 2004 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_equipment_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_equipment_modifier.dfn deleted file mode 100644 index 2ac9d079a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_equipment_modifier.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - Fri Jun 28 20:51:48 2002 (saffray) Dfn Structure = -Fri Jun 28 20:57:43 2002 (saffray) Dfn Structure = -Mon Jul 01 10:48:27 2002 (saffray) Dfn Structure = -Tue Dec 10 14:23:52 2002 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber.dfn deleted file mode 100644 index 0ea0f5c13..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber.dfn +++ /dev/null @@ -1,57 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Mar 16 11:02:55 2005 (fleury) Dfn Structure = -Wed Mar 16 11:03:03 2005 (fleury) Dfn Structure = -Wed Mar 16 11:06:13 2005 (fleury) Dfn Structure = -Thu Mar 17 14:48:56 2005 (fleury) Dfn Structure = -Thu Mar 17 14:49:19 2005 (fleury) Dfn Structure = -Fri Mar 18 18:38:54 2005 (fleury) Dfn Structure = -Fri Mar 18 18:51:25 2005 (fleury) Dfn Structure = -Mon Mar 21 12:00:58 2005 (fleury) Dfn Structure = -Mon Mar 21 12:01:19 2005 (fleury) Dfn Structure = -Fri Aug 05 11:00:25 2005 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_component.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_component.dfn deleted file mode 100644 index 7f997416f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_component.dfn +++ /dev/null @@ -1,21 +0,0 @@ - - - - Tue Nov 26 12:22:16 2002 (fleury) Dfn Structure = -Tue Jan 14 14:35:04 2003 (berenguier) Dfn Structure = -Thu Feb 06 11:51:47 2003 (fleury) Dfn Structure = -Tue Feb 11 13:56:55 2003 (fleury) Dfn Structure = -Tue Feb 11 14:16:34 2003 (fleury) Dfn Structure = -Tue Feb 11 14:18:53 2003 (fleury) Dfn Structure = -Tue Feb 11 14:20:06 2003 (fleury) Dfn Structure = -Tue Feb 11 14:20:40 2003 (fleury) Dfn Structure = -Tue Feb 11 14:38:48 2003 (fleury) Dfn Structure = -Tue Feb 11 14:48:48 2003 (fleury) Dfn Structure = -Tue Feb 11 16:34:53 2003 (fleury) Dfn Structure = -Tue Feb 11 17:12:33 2003 (fleury) Dfn Structure = -Tue Feb 11 17:56:56 2003 (fleury) Dfn Structure = -Thu Feb 20 17:48:53 2003 (fleury) Dfn Structure = -Thu Feb 20 17:49:01 2003 (fleury) Dfn Structure = -Tue Feb 25 16:43:36 2003 (fleury) Dfn Structure = -Mon May 05 16:17:13 2003 (boucher) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_learning.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_learning.dfn deleted file mode 100644 index c8eddf974..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_learning.dfn +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Mon Jun 24 21:42:12 2002 (fleury) Dfn Structure = -Tue Jun 25 15:48:52 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:21 2002 (fleury) Dfn Structure = -Tue Jun 25 15:49:35 2002 (fleury) Dfn Structure = -Mon Jul 01 11:15:43 2002 (fleury) Dfn Structure = -Tue Jul 23 11:24:43 2002 (besson) Dfn Structure = -Thu Jul 25 11:28:31 2002 (brigand) Dfn Structure = -Thu Jul 25 11:29:31 2002 (brigand) Dfn Structure = -Tue Jul 30 15:30:46 2002 (fleury) Dfn Structure = -Thu Aug 22 16:53:29 2002 (fleury) Dfn Structure = -Mon Sep 16 10:49:23 2002 (fleury) Dfn Structure = -Tue Oct 08 11:07:44 2002 (fleury) Dfn Structure = -Tue Oct 08 11:09:36 2002 (fleury) Dfn Structure = -Wed Nov 13 14:54:17 2002 (fleury) Dfn Structure = -Wed Nov 13 14:54:57 2002 (fleury) Dfn Structure = -Wed Nov 13 14:56:49 2002 (fleury) Dfn Structure = -Wed Nov 13 14:57:05 2002 (fleury) Dfn Structure = -Wed Dec 11 11:54:45 2002 (brigand) Dfn Structure = -Tue Feb 11 17:11:29 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_mp_parameters.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_mp_parameters.dfn deleted file mode 100644 index 4f8a072cc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_mp_parameters.dfn +++ /dev/null @@ -1,47 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Oct 20 19:56:21 2003 (cado) Dfn Structure = -Thu Jan 08 15:01:23 2004 (berenguier) Dfn Structure = -Thu Jan 08 15:01:44 2004 (berenguier) Dfn Structure = -Fri Jun 18 11:33:13 2004 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_plan.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_plan.dfn deleted file mode 100644 index f0406b3dd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_faber_plan.dfn +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - Tue Nov 26 12:22:16 2002 (fleury) Dfn Structure = -Mon May 05 16:18:54 2003 (boucher) Dfn Structure = -Wed Jun 25 18:39:32 2003 (fleury) Dfn Structure = -Tue Jul 05 10:48:30 2005 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_food.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_food.dfn deleted file mode 100644 index 92395b5a6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_food.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Thu Jan 15 15:14:35 2004 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_guild_option.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_guild_option.dfn deleted file mode 100644 index b2cf49ba2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_guild_option.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Mon Mar 15 14:19:49 2004 (nouveau) Dfn Structure = -Mon Mar 15 17:54:19 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_harvest_tool.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_harvest_tool.dfn deleted file mode 100644 index 591e59a11..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_harvest_tool.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:21 2002 (corvazier) File converted from old format -Tue Aug 27 11:13:33 2002 (fleury) Dfn Structure = -Tue Aug 27 11:25:09 2002 (fleury) Dfn Structure = -Tue Aug 27 11:25:37 2002 (fleury) Dfn Structure = -Tue Aug 27 11:41:41 2002 (fleury) Dfn Structure = -Tue Aug 27 11:50:51 2002 (fleury) Dfn Structure = -Wed Apr 02 18:00:44 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_melee_weapon.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_melee_weapon.dfn deleted file mode 100644 index 06d099a28..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_melee_weapon.dfn +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Wed Jul 24 18:40:17 2002 (miller) Dfn Structure = -Wed Jul 24 18:41:53 2002 (miller) Dfn Structure = -Wed Jul 24 18:48:51 2002 (miller) Dfn Structure = -Tue Aug 27 17:07:38 2002 (miller) Dfn Structure = -Mon Mar 03 15:07:57 2003 (fleury) Dfn Structure = -Wed Apr 02 18:00:18 2003 (fleury) Dfn Structure = -Thu May 29 16:02:37 2003 (fleury) Dfn Structure = -Mon May 10 17:21:00 2004 (coutelas) Dfn Structure = -Wed Jun 16 15:15:49 2004 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_mp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_mp.dfn deleted file mode 100644 index de07e38cf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_mp.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - - - - - Mon Dec 01 14:43:08 2003 (cado) Dfn Structure = -Mon Dec 15 15:51:46 2003 (cado) Dfn Structure = -Thu Jan 08 15:02:23 2004 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_mp_param.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_mp_param.dfn deleted file mode 100644 index 35383d9c6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_mp_param.dfn +++ /dev/null @@ -1,30 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_pet.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_pet.dfn deleted file mode 100644 index 128e2bff6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_pet.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Thu Jan 15 15:14:35 2004 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_range_weapon.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_range_weapon.dfn deleted file mode 100644 index f25d48f36..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_range_weapon.dfn +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Wed Apr 02 18:00:54 2003 (fleury) Dfn Structure = -Tue Jan 06 19:12:39 2004 (vizerie) Dfn Structure = -Wed Jan 07 11:59:12 2004 (vizerie) Dfn Structure = -Wed Jan 07 12:08:36 2004 (vizerie) Dfn Structure = -Wed Jan 07 14:18:16 2004 (vizerie) Dfn Structure = -Wed Jan 07 15:10:55 2004 (vizerie) Dfn Structure = -Wed Jan 07 15:13:26 2004 (vizerie) Dfn Structure = -Thu Jan 08 19:04:46 2004 (nouveau) Dfn Structure = -Thu Jan 08 19:17:45 2004 (nouveau) Dfn Structure = -Thu Jan 08 19:21:13 2004 (nouveau) Dfn Structure = -Thu Jan 08 19:54:06 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_regen_characteristic_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_regen_characteristic_modifier.dfn deleted file mode 100644 index c05af64fb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_regen_characteristic_modifier.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_regen_scores_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_regen_scores_modifier.dfn deleted file mode 100644 index 5c578bb9f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_regen_scores_modifier.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_scores_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_scores_modifier.dfn deleted file mode 100644 index 5c578bb9f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_scores_modifier.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_scroll.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_scroll.dfn deleted file mode 100644 index 757d9cfd1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_scroll.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Thu Jul 21 18:40:06 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_service.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_service.dfn deleted file mode 100644 index bfcd702e2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_service.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Thu Feb 03 15:39:39 2005 (guignot) Dfn Structure = -Thu Feb 03 15:41:35 2005 (guignot) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_shield.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_shield.dfn deleted file mode 100644 index 2c124d1ea..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_shield.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:21 2002 (corvazier) File converted from old format -Tue Jun 25 22:12:03 2002 (fleury) Dfn Structure = -Tue Jun 25 23:44:34 2002 (fleury) Dfn Structure = -Mon Jul 01 10:38:39 2002 (saffray) Dfn Structure = -Wed Apr 02 18:00:27 2003 (fleury) Dfn Structure = -Thu Sep 04 18:13:38 2003 (brigand) Dfn Structure = -Tue Feb 10 12:12:21 2004 (fleury) Dfn Structure = -Tue Feb 10 12:12:31 2004 (fleury) Dfn Structure = -Tue Feb 10 12:13:55 2004 (fleury) Dfn Structure = -Mon Aug 16 15:06:33 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_skills_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_skills_modifier.dfn deleted file mode 100644 index eb1d763aa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_skills_modifier.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_special_effect.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_special_effect.dfn deleted file mode 100644 index cd7a44bbf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_special_effect.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Wed Jul 24 18:40:17 2002 (miller) Dfn Structure = -Wed Jul 24 18:41:53 2002 (miller) Dfn Structure = -Wed Jul 24 18:48:51 2002 (miller) Dfn Structure = -Tue Aug 27 17:07:38 2002 (miller) Dfn Structure = -Mon Mar 03 15:07:57 2003 (fleury) Dfn Structure = -Wed Apr 02 17:25:44 2003 (fleury) Dfn Structure = -Wed Apr 02 17:45:08 2003 (fleury) Dfn Structure = -Thu Apr 03 16:59:53 2003 (fleury) Dfn Structure = -Thu Apr 03 18:56:15 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_special_effects.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_special_effects.dfn deleted file mode 100644 index 826dabc04..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_special_effects.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Wed Jul 24 18:40:17 2002 (miller) Dfn Structure = -Wed Jul 24 18:41:53 2002 (miller) Dfn Structure = -Wed Jul 24 18:48:51 2002 (miller) Dfn Structure = -Tue Aug 27 17:07:38 2002 (miller) Dfn Structure = -Mon Mar 03 15:07:57 2003 (fleury) Dfn Structure = -Wed Apr 02 17:53:20 2003 (fleury) Dfn Structure = -Wed Apr 02 17:54:01 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_taming_tool.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_taming_tool.dfn deleted file mode 100644 index 40c9ab06c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_taming_tool.dfn +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - Tue Aug 27 10:59:16 2002 (fleury) Dfn Structure = -Tue Aug 27 11:04:07 2002 (fleury) Dfn Structure = -Tue Aug 27 11:04:56 2002 (fleury) Dfn Structure = -Tue Aug 27 11:10:06 2002 (fleury) Dfn Structure = -Tue Aug 27 11:10:30 2002 (fleury) Dfn Structure = -Tue Aug 27 11:12:13 2002 (fleury) Dfn Structure = -Tue Aug 27 11:12:33 2002 (fleury) Dfn Structure = -Tue Aug 27 11:20:58 2002 (fleury) Dfn Structure = -Tue Aug 27 11:41:31 2002 (fleury) Dfn Structure = -Tue Aug 27 11:50:54 2002 (fleury) Dfn Structure = -Tue Aug 27 11:52:26 2002 (fleury) Dfn Structure = -Wed Apr 02 18:01:02 2003 (fleury) Dfn Structure = -Tue May 20 11:11:11 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_teleport.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_teleport.dfn deleted file mode 100644 index c9aceb5d1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_teleport.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - Wed Dec 18 16:37:50 2002 (fleury) Dfn Structure = -Fri Jan 24 13:57:57 2003 (brigand) Dfn Structure = -Tue Feb 04 12:22:08 2003 (brigand) Dfn Structure = -Thu Jan 15 19:33:19 2004 (saffray) Dfn Structure = -Mon May 10 18:34:29 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_training_tool.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_training_tool.dfn deleted file mode 100644 index 40eb7b3e6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_training_tool.dfn +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - Tue Aug 27 10:59:16 2002 (fleury) Dfn Structure = -Tue Aug 27 11:04:07 2002 (fleury) Dfn Structure = -Tue Aug 27 11:04:56 2002 (fleury) Dfn Structure = -Tue Aug 27 11:10:06 2002 (fleury) Dfn Structure = -Tue Aug 27 11:10:30 2002 (fleury) Dfn Structure = -Tue Aug 27 11:12:13 2002 (fleury) Dfn Structure = -Tue Aug 27 11:12:33 2002 (fleury) Dfn Structure = -Tue Aug 27 11:20:58 2002 (fleury) Dfn Structure = -Tue Aug 27 11:41:31 2002 (fleury) Dfn Structure = -Tue Aug 27 11:50:54 2002 (fleury) Dfn Structure = -Tue Aug 27 11:52:26 2002 (fleury) Dfn Structure = -Thu Mar 06 15:13:32 2003 (fleury) Dfn Structure = -Thu Mar 06 15:14:57 2003 (fleury) Dfn Structure = -Thu Mar 06 15:15:39 2003 (fleury) Dfn Structure = -Thu Mar 06 15:30:06 2003 (fleury) Dfn Structure = -Thu Apr 24 16:29:48 2003 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_xp_catalyser.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_xp_catalyser.dfn deleted file mode 100644 index 1ef7a4d06..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_xp_catalyser.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Tue Sep 19 10:47:45 2006 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_protections.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_protections.dfn deleted file mode 100644 index 32271db7a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_protections.dfn +++ /dev/null @@ -1,44 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Sep 04 17:13:16 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_ammo_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_ammo_type.typ deleted file mode 100644 index 6b428575f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_ammo_type.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - Wed Nov 27 15:31:43 2002 (fleury) Type Default = Ammo1 -Wed Nov 27 15:31:43 2002 (fleury) Type Predef = -Wed Nov 27 15:31:43 2002 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_animset.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_animset.typ deleted file mode 100644 index 129e1ced3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_animset.typ +++ /dev/null @@ -1,34 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Mar 28 11:12:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_armor_max_protection.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_armor_max_protection.typ deleted file mode 100644 index 19ee73cfc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_armor_max_protection.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Wed Jul 24 18:28:46 2002 (miller) Type Predef = -Wed Jul 24 18:29:00 2002 (miller) Type Predef = -Wed Jul 24 18:29:10 2002 (miller) Type Default = default - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_armor_protection.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_armor_protection.typ deleted file mode 100644 index 79a16597e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_armor_protection.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Fri Jul 12 17:02:34 2002 (fleury) Type Predef = -Tue Jul 23 21:31:42 2002 (miller) Type Predef = -Tue Jul 23 21:31:42 2002 (miller) Type Type = UnsignedInt -Tue Jul 23 21:31:42 2002 (miller) Type UI = Edit - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_attack_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_attack_type.typ deleted file mode 100644 index 5c84f0593..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_attack_type.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_category.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_category.typ deleted file mode 100644 index 5e68e825d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_category.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Fri Jul 12 17:02:34 2002 (fleury) Type Predef = -Wed Apr 02 18:27:41 2003 (fleury) Type Default = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_color.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_color.typ deleted file mode 100644 index b58fdd541..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_color.typ +++ /dev/null @@ -1,32 +0,0 @@ - - - - - - - - - - - - - Tue Jun 18 11:04:12 2002 (puzin) Type Default = 0 -Tue Jun 18 11:04:29 2002 (puzin) Type Max = 7 -Tue Jun 18 11:06:03 2002 (puzin) Type Predef = -Tue Jun 18 11:06:12 2002 (puzin) Type Predef = -Tue Jun 18 11:06:29 2002 (puzin) Type Predef = -Tue Jun 18 11:15:25 2002 (puzin) Type Predef = -Tue Jun 18 11:22:12 2002 (puzin) Type Type = SignedInt -Tue Jun 18 11:22:20 2002 (puzin) Type Default = -2 -Tue Jun 18 11:22:20 2002 (puzin) Type Min = -2 -Tue Jun 18 11:22:36 2002 (puzin) Type Predef = -Tue Jun 18 11:26:02 2002 (puzin) Type Increment = 1 -Tue Jun 18 11:26:32 2002 (puzin) Type Increment = -Fri Jul 05 13:57:12 2002 (puzin) Type Predef = -Fri Jul 05 13:57:12 2002 (puzin) Type Type = SignedInt -Fri Jul 05 14:27:29 2002 (puzin) Type Predef = -Fri Jul 12 17:27:23 2002 (puzin) Type Predef = -Fri Jul 12 17:27:44 2002 (puzin) Type Default = None -Fri Jul 12 17:27:44 2002 (puzin) Type Min = None -Fri Jul 12 17:27:44 2002 (puzin) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_cosmetics_types.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_cosmetics_types.typ deleted file mode 100644 index 17fa3d856..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_cosmetics_types.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - Tue Nov 16 17:47:14 2004 (nouveau) Type Predef = -Tue Nov 16 17:47:14 2004 (nouveau) Type UI = NonEditableCombo -Tue Nov 16 17:47:26 2004 (nouveau) Type Default = Hair -Tue Nov 16 17:53:58 2004 (nouveau) Type Default = -Tue Nov 16 18:05:10 2004 (nouveau) Type Default = Hair -Tue Nov 16 18:05:10 2004 (nouveau) Type Type = String - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_crafting_tool_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_crafting_tool_type.typ deleted file mode 100644 index 93df73155..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_crafting_tool_type.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - Wed Feb 26 17:02:32 2003 (fleury) Type Default = None -Wed Feb 26 17:02:32 2003 (fleury) Type Predef = -Wed Feb 26 17:02:32 2003 (fleury) Type Type = String -Wed Feb 26 17:02:32 2003 (fleury) Type UI = NonEditableCombo -Fri Oct 10 01:52:01 2003 (saffray) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_damage_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_damage_type.typ deleted file mode 100644 index 4e587dc01..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_damage_type.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Wed Apr 02 18:27:25 2003 (fleury) Type Default = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_effect_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_effect_type.typ deleted file mode 100644 index dc6cbaf3f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_effect_type.typ +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_family.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_family.typ deleted file mode 100644 index dc1c05734..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_family.typ +++ /dev/null @@ -1,49 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Tue Jan 06 17:41:00 2004 (saffray) Type Predef = -Mon Mar 15 17:06:59 2004 (nouveau) Type Predef = -Tue Nov 16 18:27:51 2004 (nouveau) Type Predef = -Mon Jan 24 16:44:25 2005 (guignot) Type Predef = -Wed Apr 27 11:47:11 2005 (fleury) Type Predef = -Fri Jul 15 15:26:09 2005 (vuarand) Type Predef = -Fri Oct 27 17:50:30 2006 (saffray) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_firing_range.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_firing_range.typ deleted file mode 100644 index e955189b5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_firing_range.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Tue Nov 12 15:54:44 2002 (favre) Type Default = 0 -Wed Jun 25 11:19:28 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_guild_option_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_guild_option_type.typ deleted file mode 100644 index 8ba291e4a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_guild_option_type.typ +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - Mon Mar 15 14:17:39 2004 (nouveau) Type Default = Unknwon -Mon Mar 15 14:17:39 2004 (nouveau) Type Predef = -Mon Mar 15 14:17:39 2004 (nouveau) Type Type = String -Mon Mar 15 14:17:39 2004 (nouveau) Type UI = NonEditableCombo -Mon Mar 15 14:21:58 2004 (nouveau) Type Default = Unknown -Mon Mar 15 14:21:58 2004 (nouveau) Type Predef = -Mon Mar 15 17:50:25 2004 (nouveau) Type Predef = -Thu May 06 16:48:17 2004 (nouveau) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_magazine_size.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_magazine_size.typ deleted file mode 100644 index 5efe106dd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_magazine_size.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - Mon Oct 21 11:34:01 2002 (fleury) Type Default = one -Mon Oct 21 11:34:01 2002 (fleury) Type Min = -Mon Oct 21 11:34:01 2002 (fleury) Type Predef = -Mon Oct 21 11:34:01 2002 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_map.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_map.typ deleted file mode 100644 index b1347c8b6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_map.typ +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - Tue Jun 18 16:23:59 2002 (puzin) Type Default = -1 -Tue Jun 18 16:23:59 2002 (puzin) Type Min = -1 -Tue Jun 18 16:24:11 2002 (puzin) Type Predef = -Tue Jun 18 16:26:28 2002 (puzin) Type Type = SignedInt -Fri Jul 12 18:33:46 2002 (puzin) Type Predef = -Fri Jul 12 18:34:02 2002 (puzin) Type Default = Default -Fri Jul 12 18:34:02 2002 (puzin) Type Max = 2 -Fri Jul 12 18:34:02 2002 (puzin) Type Min = Default -Fri Jul 12 18:34:02 2002 (puzin) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_memorization_slot_types.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_memorization_slot_types.typ deleted file mode 100644 index e36039848..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_memorization_slot_types.typ +++ /dev/null @@ -1,27 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - Mon Sep 22 19:35:24 2003 (fleury) Type Predef = -Wed Oct 29 16:56:49 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_category.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_category.typ deleted file mode 100644 index 1b3ced834..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_category.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Aug 27 10:44:04 2002 (fleury) Type Predef = -Tue Aug 27 10:44:04 2002 (fleury) Type Type = String -Tue Aug 27 10:44:04 2002 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_property.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_property.typ deleted file mode 100644 index 141bb18a1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_property.typ +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - Tue Aug 27 10:46:07 2002 (fleury) Type Predef = -Tue Aug 27 10:46:07 2002 (fleury) Type Type = String -Tue Aug 27 10:46:07 2002 (fleury) Type UI = NonEditableCombo -Fri Oct 25 16:27:06 2002 (fleury) Type Predef = -Fri Oct 25 16:30:19 2002 (fleury) Type Predef = -Fri Oct 25 16:34:10 2002 (fleury) Type Predef = -Fri Oct 25 16:37:13 2002 (fleury) Type Predef = -Fri Oct 25 16:37:52 2002 (fleury) Type Predef = -Fri Oct 25 16:39:26 2002 (fleury) Type Predef = -Fri Oct 25 16:40:07 2002 (fleury) Type Predef = -Fri Oct 25 16:41:42 2002 (fleury) Type Predef = -Fri Oct 25 16:41:42 2002 (fleury) Type Type = Color -Mon Oct 28 11:10:40 2002 (fleury) Type Predef = -Mon Oct 28 11:51:02 2002 (fleury) Type Predef = -Mon Sep 20 08:55:32 2010 (kervala) Type Type = String - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_type.typ deleted file mode 100644 index 27fa4b8c5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_type.typ +++ /dev/null @@ -1,33 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 27 10:46:07 2002 (fleury) Type Predef = -Tue Aug 27 10:46:07 2002 (fleury) Type Type = String -Mon Oct 28 11:51:02 2002 (fleury) Type Predef = -Mon Sep 20 08:56:01 2010 (kervala) Type Type = String - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_family.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_family.typ deleted file mode 100644 index 0d856f402..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_family.typ +++ /dev/null @@ -1,794 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_group.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_group.typ deleted file mode 100644 index a1928899c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_group.typ +++ /dev/null @@ -1,36 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_property.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_property.typ deleted file mode 100644 index c79c61b3d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_property.typ +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_property_depth.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_property_depth.typ deleted file mode 100644 index 6e6688812..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_property_depth.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_protection_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_protection_type.typ deleted file mode 100644 index f6a3ce10b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_protection_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_use.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_use.typ deleted file mode 100644 index 8e9ac04b0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_use.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - Mon Feb 17 15:22:12 2003 (fleury) Type Default = Faber -Mon Feb 17 15:22:12 2003 (fleury) Type Predef = -Mon Feb 17 15:22:12 2003 (fleury) Type Type = String -Mon Feb 17 15:22:12 2003 (fleury) Type UI = NonEditableCombo -Wed Mar 12 19:22:01 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_origine.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_origine.typ deleted file mode 100644 index 59868fcb4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_origine.typ +++ /dev/null @@ -1,22 +0,0 @@ - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:19 2002 (corvazier) File converted from old format -Mon Jul 01 10:43:38 2002 (saffray) Type Predef = -Mon Jul 01 10:43:38 2002 (saffray) Type Type = String -Mon Jul 01 10:49:52 2002 (saffray) Type Predef = -Fri Oct 25 10:37:10 2002 (fleury) Type Default = common -Fri Oct 25 10:37:10 2002 (fleury) Type Predef = -Thu Jul 03 17:54:13 2003 (saffray) Type Predef = -Thu Jan 08 19:15:48 2004 (cado) Type Predef = -Tue May 03 14:52:37 2005 (peloille) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_service.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_service.typ deleted file mode 100644 index f06ba10a6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_service.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - Thu Feb 03 15:41:03 2005 (guignot) Type Predef = -Thu Feb 03 15:56:22 2005 (guignot) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_shield_category.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_shield_category.typ deleted file mode 100644 index d5d852d21..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_shield_category.typ +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_slot.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_slot.typ deleted file mode 100644 index 08f947e70..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_slot.typ +++ /dev/null @@ -1,27 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jun 19 12:06:08 2002 (fleury) Type Predef = -Fri Aug 09 18:35:21 2002 (saffray) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_slot_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_slot_type.typ deleted file mode 100644 index 1bbd6b1db..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_slot_type.typ +++ /dev/null @@ -1,35 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jun 19 12:06:08 2002 (fleury) Type Predef = -Tue Jun 25 19:27:05 2002 (puzin) Type Default = UNDEFINED -Tue Jun 25 19:27:05 2002 (puzin) Type Predef = -Fri Aug 09 18:39:21 2002 (saffray) Type Predef = -Wed Nov 13 11:41:14 2002 (fleury) Type Predef = -Mon Mar 17 14:40:30 2003 (puzin) Type Predef = -Tue Jun 08 12:21:11 2004 (saffray) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_taming_range.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_taming_range.typ deleted file mode 100644 index 5811c8501..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_taming_range.typ +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_taming_tool_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_taming_tool_type.typ deleted file mode 100644 index cd7277608..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_taming_tool_type.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - Wed Feb 26 17:02:32 2003 (fleury) Type Default = None -Wed Feb 26 17:02:32 2003 (fleury) Type Predef = -Wed Feb 26 17:02:32 2003 (fleury) Type Type = String -Wed Feb 26 17:02:32 2003 (fleury) Type UI = NonEditableCombo -Tue May 20 11:10:34 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_teleport_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_teleport_type.typ deleted file mode 100644 index aae579828..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_teleport_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Tue Feb 04 12:21:40 2003 (brigand) Type Default = NONE -Tue Feb 04 12:21:40 2003 (brigand) Type Predef = -Tue Feb 04 12:21:40 2003 (brigand) Type Type = String -Tue Feb 04 12:21:40 2003 (brigand) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_type.typ deleted file mode 100644 index 804c3e4ea..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_type.typ +++ /dev/null @@ -1,85 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Sep 02 10:51:46 2003 (saffray) Type Predef = -Fri Jun 18 11:04:28 2004 (fleury) Type Predef = -Fri Jun 18 14:40:09 2004 (fleury) Type Predef = -Wed Nov 17 11:47:58 2004 (nouveau) Type Predef = -Thu Nov 18 12:27:38 2004 (nouveau) Type Predef = -Thu Nov 18 12:27:38 2004 (nouveau) Type Type = Color -Thu Nov 18 17:34:24 2004 (nouveau) Type Predef = -Fri Nov 26 11:31:56 2004 (nouveau) Type Predef = -Tue Jan 25 11:23:07 2005 (guignot) Type Predef = -Tue May 03 17:23:18 2005 (peloille) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_weapon_max_damage.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_weapon_max_damage.typ deleted file mode 100644 index bc163144a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_weapon_max_damage.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - Wed Jul 24 18:28:46 2002 (miller) Type Predef = -Wed Jul 24 18:29:00 2002 (miller) Type Predef = -Wed Jul 24 18:29:10 2002 (miller) Type Default = default -Wed Jul 24 18:45:19 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_weight.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_weight.typ deleted file mode 100644 index ff6b09396..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_weight.typ +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - Wed Jul 24 18:28:46 2002 (miller) Type Predef = -Wed Jul 24 18:29:00 2002 (miller) Type Predef = -Wed Jul 24 18:29:10 2002 (miller) Type Default = default -Wed Jul 24 18:45:19 2002 (miller) Type Predef = -Wed Oct 02 14:40:18 2002 (fleury) Type Predef = -Wed Feb 19 18:10:56 2003 (Nicolas Vizerie) Type Type = Double - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_workshop_needed.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_workshop_needed.typ deleted file mode 100644 index df6dad52c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_workshop_needed.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - Tue Feb 11 17:54:27 2003 (fleury) Type Type = String -Tue Feb 11 17:54:27 2003 (fleury) Type UI = NonEditableCombo -Tue Feb 11 17:55:11 2003 (fleury) Type Predef = -Tue Feb 11 17:56:34 2003 (fleury) Type Default = None - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_localisation_size_adjustment.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_localisation_size_adjustment.dfn deleted file mode 100644 index 0c2e5b8e1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_localisation_size_adjustment.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Wed Jun 26 11:54:52 2002 (fleury) Dfn Structure = -Wed Jun 26 11:57:07 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_localisation_table_line.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_localisation_table_line.dfn deleted file mode 100644 index 5b0451399..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_localisation_table_line.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot.dfn deleted file mode 100644 index 63398316f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - Tue Jul 23 19:51:38 2002 (miller) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_money.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_money.dfn deleted file mode 100644 index 5090be761..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_money.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_set_row.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_set_row.dfn deleted file mode 100644 index a5c3ebe69..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_set_row.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - Thu Aug 22 18:42:42 2002 (saffray) Dfn Structure = -Mon Nov 22 18:35:19 2004 (coutelas) Dfn Structure = -Tue Nov 23 14:08:07 2004 (coutelas) Dfn Structure = -Tue Nov 23 14:15:04 2004 (coutelas) Dfn Structure = -Tue Nov 23 14:24:17 2004 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_table_row.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_table_row.dfn deleted file mode 100644 index b3ec01121..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/_loot_table_row.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - Thu Aug 22 18:42:42 2002 (saffray) Dfn Structure = -Mon Nov 22 18:35:19 2004 (coutelas) Dfn Structure = -Tue Nov 23 14:08:07 2004 (coutelas) Dfn Structure = -Tue Nov 23 14:15:04 2004 (coutelas) Dfn Structure = -Tue Nov 23 14:24:17 2004 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/loot_set.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/loot_set.dfn deleted file mode 100644 index 0cb29f4ed..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/loot_set.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/loot_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/loot_table.dfn deleted file mode 100644 index 79dd5a1ed..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_loot_tables/loot_table.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - Thu Aug 22 18:42:42 2002 (saffray) Dfn Structure = -Mon Nov 22 18:35:19 2004 (coutelas) Dfn Structure = -Tue Nov 23 14:08:07 2004 (coutelas) Dfn Structure = -Wed Oct 25 11:46:22 2006 (coutelas) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/_mission_logic_table_entry.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/_mission_logic_table_entry.dfn deleted file mode 100644 index 5877c669a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/_mission_logic_table_entry.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Thu Feb 27 14:59:39 2003 (brigand) Dfn Structure = -Thu Feb 27 15:44:11 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/mission_icon.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/mission_icon.dfn deleted file mode 100644 index 4236a1d30..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/mission_icon.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Mon Dec 13 13:41:33 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/mission_logic_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/mission_logic_table.dfn deleted file mode 100644 index 8f573b973..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_mission/mission_logic_table.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Thu Feb 27 15:00:02 2003 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/_outpost_building_driller.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/_outpost_building_driller.dfn deleted file mode 100644 index d85430e7d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/_outpost_building_driller.dfn +++ /dev/null @@ -1,30 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Sep 23 10:43:20 2005 (besson) Dfn Structure = -Fri Sep 23 11:04:16 2005 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/_outpost_building_driller_mp.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/_outpost_building_driller_mp.dfn deleted file mode 100644 index 48e580bd9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/_outpost_building_driller_mp.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Fri Sep 23 11:03:47 2005 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost.dfn deleted file mode 100644 index 6fca45b7e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - Thu Jan 27 12:45:30 2005 (nouveau) Dfn Structure = -Thu Jan 27 12:51:52 2005 (nouveau) Dfn Structure = -Thu Apr 21 10:33:16 2005 (besson) Dfn Structure = -Thu Apr 21 10:34:29 2005 (besson) Dfn Structure = -Thu Apr 21 10:36:27 2005 (besson) Dfn Structure = -Wed Sep 21 10:07:46 2005 (besson) Dfn Structure = -Thu Sep 29 11:38:01 2005 (besson) Dfn Structure = -Mon Oct 17 11:22:30 2005 (vuarand) Dfn Structure = -Wed Oct 19 15:23:24 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_building.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_building.dfn deleted file mode 100644 index 5c080c228..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_building.dfn +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - - - - - - - - - - - - Tue Sep 20 18:14:55 2005 (besson) Dfn Structure = -Wed Sep 21 09:01:13 2005 (besson) Dfn Structure = -Wed Sep 21 09:41:46 2005 (besson) Dfn Structure = -Wed Sep 21 09:46:22 2005 (besson) Dfn Structure = -Wed Sep 21 09:51:52 2005 (besson) Dfn Structure = -Fri Sep 23 10:43:48 2005 (besson) Dfn Structure = -Fri Sep 23 11:05:09 2005 (besson) Dfn Structure = -Thu Sep 29 11:27:27 2005 (besson) Dfn Structure = -Mon Oct 03 18:45:35 2005 (besson) Dfn Structure = -Wed Oct 05 15:45:15 2005 (besson) Dfn Structure = -Thu Oct 06 11:50:18 2005 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_building_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_building_type.typ deleted file mode 100644 index 3cb13b065..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_building_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Wed Sep 21 09:45:20 2005 (besson) Type Default = Empty -Wed Sep 21 09:45:20 2005 (besson) Type Predef = -Wed Sep 21 09:53:21 2005 (besson) Type Type = String -Wed Sep 21 09:53:21 2005 (besson) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_squad.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_squad.dfn deleted file mode 100644 index a8d30bec8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_outposts/outpost_squad.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Wed Mar 30 16:43:39 2005 (cado) Dfn Structure = -Tue Sep 27 10:48:46 2005 (guignot) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_pacts/_stats.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_pacts/_stats.dfn deleted file mode 100644 index cc94724b4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_pacts/_stats.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - Tue Jul 02 10:25:26 2002 (saffray) Dfn Structure = -Wed Feb 19 18:16:22 2003 (Nicolas Vizerie) Dfn Structure = -Fri Feb 28 18:16:56 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_pacts/death_impact.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_pacts/death_impact.dfn deleted file mode 100644 index 61078e7aa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_pacts/death_impact.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Tue Jul 02 10:26:47 2002 (saffray) Dfn Structure = -Mon Feb 17 16:45:17 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_plant_textureset.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_plant_textureset.typ deleted file mode 100644 index a943f5188..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_plant_textureset.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:12 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/_pacte_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/_pacte_type.typ deleted file mode 100644 index 8157c7f5a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/_pacte_type.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:15 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/_peuple.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/_peuple.typ deleted file mode 100644 index 7b4634ee9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/_peuple.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - - Enum was a string but values were 0, 1, 2 etc. Value return now a real string ex: FYROS for Fyros. - Fri May 17 15:24:15 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/player.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/player.dfn deleted file mode 100644 index a4500e271..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_player(tmp)/player.dfn +++ /dev/null @@ -1,31 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:12 2002 (corvazier) File converted from old format -Fri Jun 14 16:31:27 2002 (saffray) Dfn Structure = -Wed Jun 26 15:49:53 2002 (berenguier) Dfn Structure = -Mon Sep 30 16:07:53 2002 (fleury) Dfn Structure = -Mon Sep 30 16:08:08 2002 (fleury) Dfn Structure = -Mon Sep 30 16:15:18 2002 (fleury) Dfn Structure = -Wed Oct 09 12:05:57 2002 (fleury) Dfn Structure = -Fri Dec 06 17:09:54 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_regen/_regen.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_regen/_regen.dfn deleted file mode 100644 index ef3dd6675..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_regen/_regen.dfn +++ /dev/null @@ -1,45 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Mar 05 18:52:11 2003 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_regen/regen_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_regen/regen_table.dfn deleted file mode 100644 index 89bb88297..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_regen/regen_table.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Wed Mar 05 18:53:45 2003 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_action_nature.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_action_nature.typ deleted file mode 100644 index 80145bd31..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_action_nature.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_career.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_career.typ deleted file mode 100644 index 8fa1d963a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_career.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_characteristic.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_characteristic.typ deleted file mode 100644 index 4bd76f1b3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_characteristic.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - - Thu Mar 17 14:47:02 2005 (fleury) Type Predef = -Thu Mar 17 14:48:16 2005 (fleury) Type Predef = -Thu Mar 17 14:48:21 2005 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_job.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_job.typ deleted file mode 100644 index d6412e4ae..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_job.typ +++ /dev/null @@ -1,53 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Oct 25 14:03:06 2002 (fleury) Type Default = melee fighter -Wed Nov 13 11:46:30 2002 (fleury) Type Predef = -Wed Nov 13 11:46:30 2002 (fleury) Type Type = String -Wed Nov 13 14:08:25 2002 (fleury) Type Default = Tous -Wed Nov 13 14:08:25 2002 (fleury) Type Predef = -Fri Nov 29 18:59:27 2002 (fleury) Type Default = All -Fri Nov 29 18:59:27 2002 (fleury) Type Predef = -Fri Nov 29 18:59:51 2002 (fleury) Type Predef = -Mon Dec 30 14:45:02 2002 (fleury) Type Predef = -Fri Feb 14 15:39:19 2003 (fleury) Type Predef = -Wed Apr 02 16:30:45 2003 (fleury) Type Predef = -Wed Apr 02 16:34:51 2003 (fleury) Type Predef = -Wed Apr 02 16:35:01 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_role_master.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_role_master.typ deleted file mode 100644 index a5291e1e6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_role_master.typ +++ /dev/null @@ -1,12 +0,0 @@ - - - - - Fri Oct 25 14:03:06 2002 (fleury) Type Default = melee fighter -Wed Nov 13 14:55:58 2002 (fleury) Type Default = All -Wed Nov 13 14:55:58 2002 (fleury) Type Max = -Wed Nov 13 14:55:58 2002 (fleury) Type Min = -Wed Nov 13 14:55:58 2002 (fleury) Type Predef = -Wed Nov 13 14:55:58 2002 (fleury) Type Type = String -Mon Dec 02 14:47:38 2002 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_scores.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_scores.typ deleted file mode 100644 index 47afc1f1d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_scores.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_category.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_category.typ deleted file mode 100644 index c03ff54b2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_category.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_role_category.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_role_category.typ deleted file mode 100644 index 91211248e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_role_category.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_type_and_associated_carac.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_type_and_associated_carac.dfn deleted file mode 100644 index 755423e25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_skill_type_and_associated_carac.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_specialized_skill_type_and_associated_carac.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_specialized_skill_type_and_associated_carac.dfn deleted file mode 100644 index ecff0af66..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/_specialized_skill_type_and_associated_carac.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/role_definition.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/role_definition.dfn deleted file mode 100644 index 6feb36ade..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_role/role_definition.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Wed Feb 12 16:27:19 2003 (besson) Dfn Structure = -Tue Apr 29 14:17:39 2003 (saffray) Dfn Structure = -Tue Apr 29 14:18:26 2003 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_season_light_cycle.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_season_light_cycle.dfn deleted file mode 100644 index e83f05802..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_season_light_cycle.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Tue Oct 22 16:27:22 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 25 15:18:23 2002 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/Skills.csv b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/Skills.csv deleted file mode 100644 index 8ea780e07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/Skills.csv +++ /dev/null @@ -1,228 +0,0 @@ -SF;SF;None;20;0;Combat -SFM;M;SF;50;0;Combat -SFMC;C;SFM;100;0;Combat -SFMCA;A;SFMC;150;0;Combat -SFMCAD;D;SFMCA;200;0;Combat -SFMCADM;M;SFMCAD;250;0;Combat -SFMCAH;H;SFMCA;200;0;Combat -SFMCAHM;M;SFMCAH;250;0;Combat -SFM1;1;SFM;100;0;Combat -SFM1B;B;SFM1;150;0;Combat -SFM1BM;M;SFM1B;200;0;Combat -SFM1BMM;M;SFM1BM;250;0;Combat -SFM1BS;S;SFM1B;200;0;Combat -SFM1BSM;M;SFM1BS;250;0;Combat -SFM1P;P;SFM1;150;0;Combat -SFM1PS;S;SFM1P;200;0;Combat -SFM1PSM;M;SFM1PS;250;0;Combat -SFM1S;S;SFM1;150;0;Combat -SFM1SA;A;SFM1S;200;0;Combat -SFM1SAM;M;SFM1SA;250;0;Combat -SFM1SS;S;SFM1S;200;0;Combat -SFM1SSM;M;SFM1SS;250;0;Combat -SFM2;2;SFM;100;0;Combat -SFM2B;B;SFM2;150;0;Combat -SFM2BM;M;SFM2B;200;0;Combat -SFM2BMM;M;SFM2BM;250;0;Combat -SFM2P;P;SFM2;150;0;Combat -SFM2PP;P;SFM2P;200;0;Combat -SFM2PPM;M;SFM2PP;250;0;Combat -SFM2S;S;SFM2;150;0;Combat -SFM2SA;A;SFM2S;200;0;Combat -SFM2SAM;M;SFM2SA;250;0;Combat -SFM2SS;S;SFM2S;200;0;Combat -SFM2SSM;M;SFM2SS;250;0;Combat -SFR;R;SF;50;0;Combat -SFR1;1;SFR;100;0;Combat -SFR1A;A;SFR1;150;0;Combat -SFR1AP;P;SFR1A;200;0;Combat -SFR1APM;M;SFR1AP;250;0;Combat -SFR2;2;SFR;100;0;Combat -SFR2A;A;SFR2;150;0;Combat -SFR2AA;A;SFR2A;200;0;Combat -SFR2AAM;M;SFR2AA;250;0;Combat -SFR2AL;L;SFR2A;200;0;Combat -SFR2ALM;M;SFR2AL;250;0;Combat -SFR2AR;R;SFR2A;200;0;Combat -SFR2ARM;M;SFR2AR;250;0;Combat - -SC;SC;None;20;1;Craft -SCA;A;SC;50;1;Craft -SCJ;J;SC;50;1;Craft -SCM;M;SC;50;1;Craft -SCR;R;SC;50;1;Craft -SCAH;H;SCA;100;1;Craft -SCAL;L;SCA;100;1;Craft -SCAM;M;SCA;100;1;Craft -SCAS;S;SCA;100;1;Craft -SCJA;A;SCJ;100;1;Craft -SCJB;B;SCJ;100;1;Craft -SCJD;D;SCJ;100;1;Craft -SCJE;E;SCJ;100;1;Craft 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-SHFF;F;SHF;100;0;Harvest -SHFFA;A;SHFF;150;0;Harvest -SHFFAE;E;SHFFA;200;0;Harvest -SHFFAEM;M;SHFFAE;250;0;Harvest -SHFD;D;SHF;100;0;Harvest -SHFDA;A;SHFD;150;0;Harvest -SHFDAE;E;SHFDA;200;0;Harvest -SHFDAEM;M;SHFDAE;250;0;Harvest -SHFJ;J;SHF;100;0;Harvest -SHFJA;A;SHFJ;150;0;Harvest -SHFJAE;E;SHFJA;200;0;Harvest -SHFJAEM;M;SHFJAE;250;0;Harvest -SHFL;L;SHF;100;0;Harvest -SHFLA;A;SHFL;150;0;Harvest -SHFLAE;E;SHFLA;200;0;Harvest -SHFLAEM;M;SHFLAE;250;0;Harvest -SHFP;P;SHF;100;0;Harvest -SHFPA;A;SHFP;150;0;Harvest -SHFPAE;E;SHFPA;200;0;Harvest -SHFPAEM;M;SHFPAE;250;0;Harvest diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/SkillsCategory.xls b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/SkillsCategory.xls deleted file mode 100644 index 1825bff6f..000000000 Binary files a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/SkillsCategory.xls and /dev/null differ diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_skills.dfn deleted file mode 100644 index 59f2fa1d2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_skills.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_skills.typ deleted file mode 100644 index 84d343b2a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_skills.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_civilization_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_craft_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_craft_skills.dfn deleted file mode 100644 index d6bbabcc7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_craft_skills.dfn +++ /dev/null @@ -1,140 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_craft_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_craft_skills.typ deleted file mode 100644 index ac70529d7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_craft_skills.typ +++ /dev/null @@ -1,141 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_crafting_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_crafting_skills.dfn deleted file mode 100644 index 14d2e0bab..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_crafting_skills.dfn +++ /dev/null @@ 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- - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_defense_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_defense_skills.dfn deleted file mode 100644 index ff658cc05..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_defense_skills.dfn +++ /dev/null @@ -1,76 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_defense_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_defense_skills.typ deleted file mode 100644 index 78468ffbc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_defense_skills.typ +++ /dev/null @@ -1,77 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_skills.dfn deleted file mode 100644 index 7a0f2abc3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_skills.dfn +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_skills.typ deleted file mode 100644 index 9e261aff0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_skills.typ +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_generic_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_skills.dfn deleted file mode 100644 index f732cce5d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_skills.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_skills.typ deleted file mode 100644 index 2a70d51db..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_skills.typ +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_harvest_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_skills.dfn deleted file mode 100644 index 7d6cff859..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_skills.dfn +++ /dev/null @@ -1,30 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_skills.typ deleted file mode 100644 index 522586ca3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_skills.typ +++ /dev/null @@ -1,43 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_specialized_skills.typ deleted file mode 100644 index 2612424ff..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_specialized_skills.typ +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_skills.dfn deleted file mode 100644 index 2426d545b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_skills.dfn +++ /dev/null @@ -1,34 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_skills.typ deleted file mode 100644 index 7ee65abde..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_skills.typ +++ /dev/null @@ -1,41 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_specialized_skills.typ deleted file mode 100644 index 2612424ff..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_attack_specialized_skills.typ +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_skills.dfn deleted file mode 100644 index ad87c9634..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_skills.dfn +++ /dev/null @@ -1,31 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_skills.typ deleted file mode 100644 index 0e063d6f2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_skills.typ +++ /dev/null @@ -1,38 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_specialized_skills.typ deleted file mode 100644 index 2612424ff..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_healer_specialized_skills.typ +++ /dev/null @@ -1,28 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_skills.dfn deleted file mode 100644 index c36a3659b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_skills.dfn +++ /dev/null @@ -1,22 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_skills.typ deleted file mode 100644 index 34a813146..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_skills.typ +++ /dev/null @@ -1,23 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_skills.dfn deleted file mode 100644 index c5e8fe645..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_skills.dfn +++ /dev/null @@ -1,50 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_skills.typ deleted file mode 100644 index 6e60153d2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_skills.typ +++ /dev/null @@ -1,51 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_melee_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_move_competences.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_move_competences.dfn deleted file mode 100644 index 6fe9142fb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_move_competences.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Converted from old format - Fri May 17 15:24:15 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_skills.dfn deleted file mode 100644 index c5e8fe645..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_skills.dfn +++ /dev/null @@ -1,50 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_skills.typ deleted file mode 100644 index 6e60153d2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_skills.typ +++ /dev/null @@ -1,51 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_range_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skill_data.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skill_data.dfn deleted file mode 100644 index 9a88da0d6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skill_data.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - - Tue Jun 18 13:48:40 2002 (saffray) Dfn Structure = -Wed Jun 26 12:04:13 2002 (saffray) Dfn Structure = -Wed Aug 06 18:19:53 2003 (saffray) Dfn Structure = -Wed Aug 06 18:21:01 2003 (saffray) Dfn Structure = -Wed Aug 06 18:22:56 2003 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skills.typ deleted file mode 100644 index 7241d120c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skills.typ +++ /dev/null @@ -1,229 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skillsCode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skillsCode.typ deleted file mode 100644 index efca9b92e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skillsCode.typ +++ /dev/null @@ -1,228 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skills_and_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skills_and_specialized_skills.typ deleted file mode 100644 index 2a3a1a832..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_skills_and_specialized_skills.typ +++ /dev/null @@ -1,340 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_specialized_skills.typ deleted file mode 100644 index c3cd4d9da..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_specialized_skills.typ +++ /dev/null @@ -1,78 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title.typ deleted file mode 100644 index d6a7e65bd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title.typ +++ /dev/null @@ -1,278 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 15 12:22:53 2003 (besson) Type Default = Refugee -Wed Oct 15 12:22:53 2003 (besson) Type Predef = -Wed Oct 15 12:22:53 2003 (besson) Type Type = String -Wed Oct 15 12:22:53 2003 (besson) Type UI = NonEditableCombo -Wed Oct 29 14:02:53 2003 (besson) Type Predef = -Mon Apr 05 17:14:16 2004 (nouveau) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_civ.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_civ.typ deleted file mode 100644 index 2d91c57ec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_civ.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - Wed Feb 25 13:35:34 2009 (kervala) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_cult.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_cult.typ deleted file mode 100644 index a7ce57fac..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_cult.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_unblock.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_unblock.dfn deleted file mode 100644 index 8009af389..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_title_unblock.dfn +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - - - - - - - - Wed Oct 15 12:16:16 2003 (besson) Dfn Structure = -Wed Oct 15 12:23:33 2003 (besson) Dfn Structure = -Wed Oct 15 13:38:27 2003 (besson) Dfn Structure = -Wed Oct 13 11:34:51 2004 (besson) Dfn Structure = -Tue Nov 23 11:40:30 2004 (guignot) Dfn Structure = -Thu Mar 04 22:41:03 2010 (kervala) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_skills.dfn deleted file mode 100644 index daed8da5a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_skills.dfn +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_skills.typ deleted file mode 100644 index 0365b0471..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_skills.typ +++ /dev/null @@ -1,30 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_trading_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_skills.dfn deleted file mode 100644 index c56fbadb3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_skills.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_skills.typ deleted file mode 100644 index e75021418..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_skills.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_characteristic_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_skills.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_skills.dfn deleted file mode 100644 index 48fd4aac5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_skills.dfn +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_skills.typ deleted file mode 100644 index 308a11053..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_skills.typ +++ /dev/null @@ -1,30 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_score_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_skills.typ deleted file mode 100644 index c12fded50..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_skills.typ +++ /dev/null @@ -1,39 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_specialized_skills.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_specialized_skills.typ deleted file mode 100644 index 530cb8553..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_training_specialized_skills.typ +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/generate_skills_dfn.bat b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/generate_skills_dfn.bat deleted file mode 100644 index 012273555..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/generate_skills_dfn.bat +++ /dev/null @@ -1,18 +0,0 @@ -skill_extractor_df.exe yes _melee_skills.dfn Skills.csv +Combat -skill_extractor_df.exe no _melee_skills.typ Skills.csv +Combat - -skill_extractor_df.exe no _range_skills.dfn Skills.csv +Combat -skill_extractor_df.exe no _range_skills.typ Skills.csv +Combat - -skill_extractor_df.exe no _craft_skills.dfn Skills.csv +Craft -skill_extractor_df.exe no _craft_skills.typ Skills.csv +Craft - -skill_extractor_df.exe no _magic_skills.dfn Skills.csv +Magic -skill_extractor_df.exe no _magic_skills.typ Skills.csv +Magic - -skill_extractor_df.exe no _harvest_skills.dfn Skills.csv +Harvest -skill_extractor_df.exe no _harvest_skills.typ Skills.csv +Harvest - -skill_extractor_df.exe no _skills.typ Skills.csv +Combat +Craft +Magic +Harvest - -Pause \ No newline at end of file diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/skill_extractor.cfg b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/skill_extractor.cfg deleted file mode 100644 index a2735be1d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/skill_extractor.cfg +++ /dev/null @@ -1,5 +0,0 @@ -CsvDir = "R:\code\ryzom\data_leveldesign\leveldesign\DFN\game_elem\_skills"; -DfnDir = "R:\code\ryzom\data_leveldesign\leveldesign\DFN\game_elem\_skills"; -SrcDir = "R:\code\ryzom\src_v2\game_share"; -PdsDir = "R:\code\ryzom\src_v2\gameplay_service"; -SkillTreeDir = "R:\code\ryzom\data_leveldesign\leveldesign\game_element\xp_table"; diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/skill_tree.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/skill_tree.dfn deleted file mode 100644 index 367fb3e67..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/skill_tree.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - Tue Jun 18 13:51:26 2002 (saffray) Dfn Structure = -Wed Oct 15 12:16:54 2003 (besson) Dfn Structure = -Tue Mar 16 11:51:40 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/titles.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/titles.dfn deleted file mode 100644 index 7f392609d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/titles.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Mar 16 11:52:56 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/actionlist.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/actionlist.dfn deleted file mode 100644 index 4265fc15e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/actionlist.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - Thu Oct 09 16:59:23 2003 (ledorze) Dfn Structure = -Thu Oct 09 17:00:20 2003 (ledorze) Dfn Structure = -Fri Oct 10 16:12:33 2003 (ledorze) Dfn Structure = -Tue Oct 14 15:25:44 2003 (ledorze) Dfn Structure = -Thu Dec 11 10:56:50 2003 (ledorze) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction.dfn deleted file mode 100644 index a1774479a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction.dfn +++ /dev/null @@ -1,59 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Feb 03 20:07:06 2004 (fleury) Dfn Structure = -Fri Apr 09 14:15:01 2004 (ledorze) Dfn Structure = -Tue Apr 13 15:52:27 2004 (fleury) Dfn Structure = -Tue Apr 13 19:10:02 2004 (fleury) Dfn Structure = -Tue Apr 13 19:10:25 2004 (fleury) Dfn Structure = -Wed Apr 14 11:14:15 2004 (fleury) Dfn Structure = -Wed Apr 14 11:15:07 2004 (fleury) Dfn Structure = -Wed Apr 14 11:20:14 2004 (fleury) Dfn Structure = -Wed Apr 14 16:10:12 2004 (fleury) Dfn Structure = -Wed Aug 25 19:35:58 2004 (fleury) Dfn Structure = -Fri Dec 09 17:37:11 2005 (vuarand) Dfn Structure = -Thu Aug 03 16:07:19 2006 (puzin) Dfn Structure = -Thu Aug 03 18:25:35 2006 (puzin) Dfn Structure = -Thu Sep 28 16:40:56 2006 (puzin) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_aiming_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_aiming_type.typ deleted file mode 100644 index 273965275..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_aiming_type.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_area_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_area_type.typ deleted file mode 100644 index c0a98fd37..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_area_type.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_combat_damage_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_combat_damage_type.typ deleted file mode 100644 index 9f39a1c25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_combat_damage_type.typ +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - - - - Thu Aug 03 16:04:35 2006 (puzin) Type Default = UNDEFINED -Thu Aug 03 16:04:35 2006 (puzin) Type Predef = -Thu Aug 03 16:04:35 2006 (puzin) Type Type = String -Thu Aug 03 16:04:35 2006 (puzin) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_effect_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_effect_type.typ deleted file mode 100644 index 407486cd3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_effect_type.typ +++ /dev/null @@ -1,39 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_linkOTType.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_linkOTType.typ deleted file mode 100644 index b74c2b3d0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_linkOTType.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Thu Nov 27 11:20:10 2003 (ledorze) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_type.typ deleted file mode 100644 index e840e376e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_type.typ +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - - - - - - - - Thu Nov 27 11:00:46 2003 (ledorze) Type Predef = -Thu Nov 27 11:00:46 2003 (ledorze) Type Type = String -Thu Nov 27 11:29:14 2003 (ledorze) Type Predef = -Mon Feb 02 16:18:08 2004 (fleury) Type Predef = -Mon Feb 02 16:18:36 2004 (fleury) Type Predef = -Thu Aug 03 18:24:09 2006 (puzin) Type Default = UnknownType -Thu Aug 03 18:24:09 2006 (puzin) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/armor.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/armor.dfn deleted file mode 100644 index ef004e075..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/armor.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - Mon Oct 13 11:42:14 2003 (ledorze) Dfn Structure = -Mon Oct 13 11:43:24 2003 (ledorze) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/armorpiece.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/armorpiece.dfn deleted file mode 100644 index ac3051ce9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/armorpiece.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - - - - Mon Oct 13 11:46:48 2003 (ledorze) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack.dfn deleted file mode 100644 index fa11a7d78..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack.dfn +++ /dev/null @@ -1,48 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - Tue Jan 27 10:48:41 2004 (vizerie) Dfn Structure = -Tue Jan 27 10:50:53 2004 (vizerie) Dfn Structure = -Tue Jan 27 11:01:56 2004 (vizerie) Dfn Structure = -Tue Jan 27 19:58:23 2004 (vizerie) Dfn Structure = -Wed Jan 28 10:55:10 2004 (vizerie) Dfn Structure = -Wed Jan 28 20:39:29 2004 (vizerie) Dfn Structure = -Wed Feb 04 15:00:30 2004 (vizerie) Dfn Structure = -Wed Feb 04 15:56:51 2004 (vizerie) Dfn Structure = -Thu Feb 05 11:40:36 2004 (vizerie) Dfn Structure = -Thu Feb 05 15:05:48 2004 (vizerie) Dfn Structure = -Thu Feb 05 17:20:40 2004 (vizerie) Dfn Structure = -Thu Feb 05 19:08:17 2004 (vizerie) Dfn Structure = -Fri Feb 13 16:04:58 2004 (vizerie) Dfn Structure = -Fri Feb 18 17:10:29 2005 (vizerie) Dfn Structure = -Thu Feb 24 10:37:09 2005 (vizerie) Dfn Structure = -Wed Mar 16 12:02:14 2005 (vizerie) Dfn Structure = -Thu Mar 17 17:55:04 2005 (vizerie) Dfn Structure = -Tue Mar 22 10:20:10 2005 (vizerie) Dfn Structure = -Tue Mar 22 10:29:27 2005 (vizerie) Dfn Structure = -Tue Mar 22 10:37:09 2005 (vizerie) Dfn Structure = -Tue Mar 22 11:13:33 2005 (vizerie) Dfn Structure = -Wed Mar 23 10:09:32 2005 (vizerie) Dfn Structure = -Wed Mar 23 10:15:35 2005 (vizerie) Dfn Structure = -Wed Mar 23 10:25:44 2005 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_id.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_id.dfn deleted file mode 100644 index 8bd83fc57..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_id.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - - Wed Feb 04 15:06:13 2004 (vizerie) Dfn Structure = -Wed Feb 04 15:09:36 2004 (vizerie) Dfn Structure = -Wed Feb 04 18:22:31 2004 (vizerie) Dfn Structure = -Wed Mar 03 10:41:43 2004 (vizerie) Dfn Structure = -Tue Mar 29 14:11:36 2005 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_list.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_list.dfn deleted file mode 100644 index 42a9f826d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_list.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Wed Feb 04 15:13:25 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_list_entry.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_list_entry.dfn deleted file mode 100644 index b0be5b964..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_list_entry.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Wed Feb 04 15:12:35 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_type.typ deleted file mode 100644 index eb748cbf6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/attack_type.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Wed Feb 04 15:02:29 2004 (vizerie) Type Predef = -Tue Mar 29 16:42:09 2005 (vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/audioFX.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/audioFX.dfn deleted file mode 100644 index 393845f1b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/audioFX.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/body_to_bone.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/body_to_bone.dfn deleted file mode 100644 index fa79af704..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/body_to_bone.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - Tue Dec 16 17:42:39 2003 (vizerie) Dfn Structure = -Tue Dec 16 17:45:34 2003 (vizerie) Dfn Structure = -Tue Dec 16 17:47:53 2003 (vizerie) Dfn Structure = -Tue Dec 16 19:04:48 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/building.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/building.dfn deleted file mode 100644 index c1722abea..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/building.dfn +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format -Thu Oct 16 11:50:01 2003 (nevrax) Dfn Structure = -Fri Oct 31 11:12:34 2003 (nevrax) Dfn Structure = -Fri Oct 31 11:14:08 2003 (nevrax) Dfn Structure = -Fri Oct 31 11:14:49 2003 (nevrax) Dfn Structure = -Mon May 17 16:59:11 2004 (nouveau) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/cast_ray.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/cast_ray.dfn deleted file mode 100644 index a04daad92..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/cast_ray.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Fri Feb 18 11:04:39 2005 (vizerie) Dfn Structure = -Fri Feb 18 11:08:17 2005 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/characterdamagelocalisationtable.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/characterdamagelocalisationtable.typ deleted file mode 100644 index 149526346..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/characterdamagelocalisationtable.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - Fri Jul 19 17:32:28 2002 (nevrax) Type Predef = -Fri Jul 19 17:32:28 2002 (nevrax) Type Type = String -Fri Jul 19 17:32:28 2002 (nevrax) Type UI = NonEditableCombo -Thu Jan 30 16:32:22 2003 (fleury) Type Predef = -Mon Feb 03 16:57:52 2003 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/civilisation.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/civilisation.dfn deleted file mode 100644 index 566cc4d28..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/civilisation.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:07 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/commission.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/commission.dfn deleted file mode 100644 index 2572b4755..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/commission.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:08 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/continents.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/continents.typ deleted file mode 100644 index a0ce6a272..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/continents.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Tue Feb 18 15:59:50 2003 (fleury) Type Predef = -Tue Feb 18 15:59:50 2003 (fleury) Type Type = String -Tue Feb 18 15:59:50 2003 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/creature.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/creature.dfn deleted file mode 100644 index 3a6e055d1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/creature.dfn +++ /dev/null @@ -1,54 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Mar 31 16:54:16 2004 (ledorze) Dfn Structure = -Fri Feb 20 11:26:49 2004 (fleury) Dfn Structure = -Tue Mar 16 17:23:50 2004 (fleury) Dfn Structure = -Wed Mar 17 14:44:31 2004 (ledorze) Dfn Structure = -Wed Mar 17 14:44:31 2004 (ledorze) Dfn Structure = -Mon Apr 05 17:10:58 2004 (ledorze) Dfn Structure = -Thu May 13 15:58:49 2004 (ledorze) Dfn Structure = -Wed Jun 02 14:15:05 2004 (ledorze) Dfn Structure = -Tue Aug 30 12:02:22 2005 (typhainel) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/damage_shield_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/damage_shield_type.typ deleted file mode 100644 index 28a65dd90..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/damage_shield_type.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - Tue Mar 29 14:08:57 2005 (vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/deathpact.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/deathpact.dfn deleted file mode 100644 index 9059ad975..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/deathpact.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:08 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/deposit.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/deposit.dfn deleted file mode 100644 index e6caad371..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/deposit.dfn +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - - - - Fri Nov 14 15:21:04 2003 (cado) Dfn Structure = -Fri Nov 14 15:27:03 2003 (cado) Dfn Structure = -Fri Nov 14 15:30:31 2003 (cado) Dfn Structure = -Fri Nov 14 15:33:08 2003 (cado) Dfn Structure = -Mon Nov 17 18:11:00 2003 (cado) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/forage_source.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/forage_source.dfn deleted file mode 100644 index cb9c2921f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/forage_source.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - Thu Dec 18 11:43:31 2003 (cado) Dfn Structure = -Thu Dec 18 11:48:24 2003 (cado) Dfn Structure = -Thu Dec 18 14:41:33 2003 (cado) Dfn Structure = -Thu Dec 18 16:25:27 2003 (cado) Dfn Structure = -Tue Dec 23 11:31:58 2003 (cado) Dfn Structure = -Wed Oct 26 10:54:35 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/gender.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/gender.typ deleted file mode 100644 index 5f4b6b0ef..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/gender.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Converted from old format - Fri May 17 15:24:08 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/id_to_string.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/id_to_string.dfn deleted file mode 100644 index c9f7cd4c7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/id_to_string.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - Thu Oct 23 13:58:24 2003 (puzin) Dfn Structure = -Tue Dec 09 19:19:26 2003 (vizerie) Dfn Structure = -Wed Dec 10 15:02:48 2003 (vizerie) Dfn Structure = -Wed Dec 10 15:04:30 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/id_to_string_array.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/id_to_string_array.dfn deleted file mode 100644 index 67cc87005..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/id_to_string_array.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Tue Dec 09 19:23:11 2003 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/item.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/item.dfn deleted file mode 100644 index 8c8b4eba8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/item.dfn +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:08 2002 (corvazier) File converted from old format -Wed Aug 27 18:24:18 2003 (saffray) Dfn Structure = -Tue Jan 06 17:38:58 2004 (saffray) Dfn Structure = -Tue Jan 06 17:42:57 2004 (saffray) Dfn Structure = -Tue Jan 06 17:43:17 2004 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/item.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/item.typ deleted file mode 100644 index ef69105d1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/item.typ +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:09 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/itemstat.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/itemstat.dfn deleted file mode 100644 index bcceee755..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/itemstat.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Mon Oct 13 11:48:44 2003 (ledorze) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/law.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/law.dfn deleted file mode 100644 index b773732cd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/law.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:09 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/light_cycle.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/light_cycle.dfn deleted file mode 100644 index 36366cc46..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/light_cycle.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - Tue Oct 22 16:40:31 2002 (Nicolas Vizerie) Dfn Structure = -Wed Nov 06 17:04:21 2002 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/localisation_size_adjustment_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/localisation_size_adjustment_table.dfn deleted file mode 100644 index 31307ecba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/localisation_size_adjustment_table.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - - Wed Jun 26 11:59:35 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/localisation_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/localisation_table.dfn deleted file mode 100644 index ee77b1b70..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/localisation_table.dfn +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/plant.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/plant.dfn deleted file mode 100644 index 0db615f79..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/plant.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:09 2002 (corvazier) File converted from old format -Fri Sep 06 17:25:13 2002 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/race.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/race.dfn deleted file mode 100644 index c2f44dd54..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/race.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:10 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/range_weapon_type.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/range_weapon_type.typ deleted file mode 100644 index 481e46600..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/range_weapon_type.typ +++ /dev/null @@ -1,14 +0,0 @@ - - - - - - Tue Jan 06 19:10:57 2004 (vizerie) Type Predef = -Wed Jan 07 10:26:09 2004 (vizerie) Type Predef = -Wed Jan 07 15:01:45 2004 (vizerie) Type Predef = -Wed Jan 07 15:05:38 2004 (vizerie) Type Predef = -Wed Jan 07 15:10:28 2004 (vizerie) Type Predef = -Wed Jan 07 15:15:27 2004 (vizerie) Type Default = Generic -Wed Jan 07 15:15:27 2004 (vizerie) Type Predef = -Wed Jan 07 15:27:55 2004 (vizerie) Type Type = String - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/region_list.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/region_list.typ deleted file mode 100644 index 3d87ecd82..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/region_list.typ +++ /dev/null @@ -1,48 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Dec 18 16:11:37 2002 (fleury) Type Type = String -Wed Dec 18 16:11:37 2002 (fleury) Type UI = NonEditableCombo -Wed Dec 18 16:12:23 2002 (fleury) Type Predef = -Wed Dec 18 16:31:26 2002 (fleury) Type Predef = -Wed Dec 18 16:38:46 2002 (fleury) Type Predef = -Wed Dec 18 16:38:50 2002 (fleury) Type Default = unknown - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/role.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/role.dfn deleted file mode 100644 index 8025a5751..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/role.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:10 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sitem.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sitem.dfn deleted file mode 100644 index e034ff933..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sitem.dfn +++ /dev/null @@ -1,48 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:08 2002 (corvazier) File converted from old format -Wed Aug 27 18:24:18 2003 (saffray) Dfn Structure = -Tue Oct 21 11:24:51 2003 (saffray) Dfn Structure = -Tue Jan 06 17:44:51 2004 (saffray) Dfn Structure = -Mon Mar 15 14:20:46 2004 (nouveau) Dfn Structure = -Thu Sep 02 10:54:45 2004 (fleury) Dfn Structure = -Tue Nov 16 17:40:41 2004 (nouveau) Dfn Structure = - -Tue Nov 16 17:41:43 2004 (nouveau) Dfn Structure = -Tue Nov 16 17:50:14 2004 (nouveau) Dfn Structure = -Tue Nov 16 17:50:53 2004 (nouveau) Dfn Structure = -Tue Nov 16 17:51:33 2004 (nouveau) Dfn Structure = -Tue Nov 16 17:54:39 2004 (nouveau) Dfn Structure = -Tue Nov 16 18:02:03 2004 (nouveau) Dfn Structure = -Tue Nov 16 18:03:48 2004 (nouveau) Dfn Structure = -Tue Nov 16 18:07:22 2004 (nouveau) Dfn Structure = -Mon Jan 24 17:34:23 2005 (guignot) Dfn Structure = -Thu Jul 21 18:40:28 2005 (vuarand) Dfn Structure = -Mon Oct 10 16:57:11 2005 (vuarand) Dfn Structure = -Fri Oct 27 17:45:52 2006 (saffray) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky.dfn deleted file mode 100644 index 8fb42d8b1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky.dfn +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - Tue Mar 16 14:40:21 2004 (vizerie) Dfn Structure = -Tue Mar 16 18:55:41 2004 (vizerie) Dfn Structure = -Fri Mar 26 12:02:48 2004 (vizerie) Dfn Structure = -Fri Mar 26 14:55:12 2004 (vizerie) Dfn Structure = -Fri Mar 26 15:12:03 2004 (vizerie) Dfn Structure = -Fri Mar 26 15:17:04 2004 (vizerie) Dfn Structure = -Tue Apr 13 15:13:56 2004 (vizerie) Dfn Structure = -Thu Apr 15 15:45:21 2004 (vizerie) Dfn Structure = -Thu Apr 15 16:12:34 2004 (vizerie) Dfn Structure = -Tue Jul 20 15:30:12 2004 (vizerie) Dfn Structure = -Tue Jul 20 15:33:28 2004 (vizerie) Dfn Structure = -Tue Jul 20 15:34:21 2004 (vizerie) Dfn Structure = -Tue Jul 20 15:35:02 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_gradient_info.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_gradient_info.dfn deleted file mode 100644 index ceac68b23..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_gradient_info.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Wed Mar 17 14:41:50 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_info.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_info.dfn deleted file mode 100644 index 35e80295b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_info.dfn +++ /dev/null @@ -1,9 +0,0 @@ - - - - - Tue Mar 16 14:29:33 2004 (vizerie) Dfn Structure = -Wed Mar 17 19:50:24 2004 (vizerie) Dfn Structure = -Tue Mar 23 17:48:18 2004 (vizerie) Dfn Structure = -Tue Mar 23 18:02:47 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_mode.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_mode.typ deleted file mode 100644 index 4e2c3d25a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_color_mode.typ +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - Wed Mar 17 10:33:55 2004 (vizerie) Type Predef = -Tue Mar 23 18:03:57 2004 (vizerie) Type Default = 0 -Tue Mar 23 18:05:11 2004 (vizerie) Type Default = Unused - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object.dfn deleted file mode 100644 index 7134cef43..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Tue Mar 16 14:39:32 2004 (vizerie) Dfn Structure = -Tue Jul 13 16:37:27 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object_priority.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object_priority.typ deleted file mode 100644 index 77a7c09a5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object_priority.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - Tue Mar 16 14:32:40 2004 (vizerie) Type Max = 63 -Tue Mar 16 14:32:40 2004 (vizerie) Type Min = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object_version.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object_version.dfn deleted file mode 100644 index 317353c2c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_object_version.dfn +++ /dev/null @@ -1,51 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Mar 16 14:37:49 2004 (vizerie) Dfn Structure = -Wed Mar 17 14:46:35 2004 (vizerie) Dfn Structure = -Tue Mar 23 17:49:24 2004 (vizerie) Dfn Structure = -Tue Mar 23 17:50:43 2004 (vizerie) Dfn Structure = -Tue Mar 23 17:53:31 2004 (vizerie) Dfn Structure = -Thu Mar 25 12:12:56 2004 (vizerie) Dfn Structure = -Thu Mar 25 17:12:39 2004 (vizerie) Dfn Structure = -Thu Mar 25 19:18:34 2004 (vizerie) Dfn Structure = -Tue Apr 13 17:31:33 2004 (vizerie) Dfn Structure = -Tue Apr 13 18:01:58 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_ref_color.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_ref_color.typ deleted file mode 100644 index 42d53747d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/sky_ref_color.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - Tue Mar 16 18:55:36 2004 (vizerie) Type Predef = -Thu Mar 25 12:13:36 2004 (vizerie) Type Default = None -Thu Mar 25 12:13:36 2004 (vizerie) Type Predef = -Thu Mar 25 12:21:44 2004 (vizerie) Type Default = DiffuseColor -Tue Apr 13 19:26:03 2004 (vizerie) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/succes_chances_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/succes_chances_table.dfn deleted file mode 100644 index 247423345..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/succes_chances_table.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - Converted from old format - Fri May 17 15:24:10 2002 (corvazier) File converted from old format -Thu Mar 25 16:23:09 2004 (fleury) Dfn Structure = -Thu Jun 03 20:40:35 2004 (fleury) Dfn Structure = -Thu Jun 03 20:40:57 2004 (fleury) Dfn Structure = -Tue Sep 07 18:53:34 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/success_chances_table.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/success_chances_table.dfn deleted file mode 100644 index 1eebd9019..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/success_chances_table.dfn +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:10 2002 (corvazier) File converted from old format -Thu Mar 25 16:23:09 2004 (fleury) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/town_list.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/town_list.typ deleted file mode 100644 index a7e856c11..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/town_list.typ +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Feb 18 15:59:50 2003 (fleury) Type Predef = -Tue Feb 18 15:59:50 2003 (fleury) Type Type = String -Tue Feb 18 15:59:50 2003 (fleury) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/tribe.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/tribe.dfn deleted file mode 100644 index 6a7dd11d5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/tribe.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:11 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function.dfn deleted file mode 100644 index 33e855169..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function.dfn +++ /dev/null @@ -1,27 +0,0 @@ - - - - - - - Fri Oct 18 14:17:00 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 18 15:21:16 2002 (Nicolas Vizerie) Dfn Structure = -Mon Oct 21 10:17:52 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 18:40:07 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 25 11:04:52 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 25 15:21:10 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 25 15:39:46 2002 (Nicolas Vizerie) Dfn Structure = -Tue Oct 29 11:22:07 2002 (Nicolas Vizerie) Dfn Structure = -Tue Oct 29 11:44:53 2002 (Nicolas Vizerie) Dfn Structure = -Tue Oct 29 12:08:49 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 05 16:11:47 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 05 16:29:53 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 05 17:18:38 2002 (Nicolas Vizerie) Dfn Structure = -Wed Nov 06 10:55:49 2002 (Nicolas Vizerie) Dfn Structure = -Wed Nov 06 17:19:26 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 12 18:05:05 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 12 18:05:41 2002 (Nicolas Vizerie) Dfn Structure = -Wed May 19 15:45:51 2004 (vizerie) Dfn Structure = -Wed May 19 16:01:48 2004 (vizerie) Dfn Structure = -Wed May 19 16:05:26 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_modifier.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_modifier.dfn deleted file mode 100644 index f98576b02..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_modifier.dfn +++ /dev/null @@ -1,8 +0,0 @@ - - - - - Wed Nov 06 17:15:04 2002 (Nicolas Vizerie) Dfn Structure = -Wed Nov 06 17:35:40 2002 (Nicolas Vizerie) Dfn Structure = -Wed May 19 15:44:37 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_params.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_params.dfn deleted file mode 100644 index ab722148e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_params.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - Wed Nov 06 11:14:53 2002 (Nicolas Vizerie) Dfn Structure = -Wed Nov 06 11:17:06 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 12 11:20:04 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 12 17:48:46 2002 (Nicolas Vizerie) Dfn Structure = -Fri Nov 15 16:49:56 2002 (Nicolas Vizerie) Dfn Structure = -Fri Nov 15 17:02:09 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 26 15:22:41 2002 (gatto) Dfn Structure = -Wed May 19 15:53:01 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_visual.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_visual.dfn deleted file mode 100644 index 5555d8817..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_function_visual.dfn +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - - Wed Nov 06 17:09:26 2002 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_setup.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_setup.dfn deleted file mode 100644 index 4a8584a99..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/weather_setup.dfn +++ /dev/null @@ -1,57 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Oct 18 10:31:55 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 18 10:44:00 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 18 10:46:21 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 18 11:30:15 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 18 14:10:09 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 18 14:15:28 2002 (Nicolas Vizerie) Dfn Structure = -Fri Oct 18 14:20:05 2002 (Nicolas Vizerie) Dfn Structure = -Mon Oct 21 16:46:46 2002 (Nicolas Vizerie) Dfn Structure = -Mon Oct 21 18:06:34 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 15:34:20 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 18:15:23 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 18:15:28 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 18:16:52 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 18:17:09 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 18:19:55 2002 (Nicolas Vizerie) Dfn Structure = -Thu Oct 24 18:30:02 2002 (Nicolas Vizerie) Dfn Structure = -Mon Oct 28 11:33:45 2002 (Nicolas Vizerie) Dfn Structure = -Tue Oct 29 12:24:35 2002 (Nicolas Vizerie) Dfn Structure = -Tue Oct 29 17:03:12 2002 (Nicolas Vizerie) Dfn Structure = -Tue Oct 29 18:35:33 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 05 18:03:00 2002 (Nicolas Vizerie) Dfn Structure = -Thu Nov 07 19:07:55 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 12 17:48:42 2002 (Nicolas Vizerie) Dfn Structure = -Mon Nov 25 10:27:00 2002 (Nicolas Vizerie) Dfn Structure = -Mon Nov 25 14:32:44 2002 (Nicolas Vizerie) Dfn Structure = -Wed Nov 12 12:22:05 2003 (corvazier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/ico/creature.ico b/code/ryzom/common/data_leveldesign/leveldesign/DFN/ico/creature.ico deleted file mode 100644 index 9fabaefdc..000000000 Binary files a/code/ryzom/common/data_leveldesign/leveldesign/DFN/ico/creature.ico and /dev/null differ diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/ico/item.ico b/code/ryzom/common/data_leveldesign/leveldesign/DFN/ico/item.ico deleted file mode 100644 index f8a617885..000000000 Binary files a/code/ryzom/common/data_leveldesign/leveldesign/DFN/ico/item.ico and /dev/null differ diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_buffer_attack_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_buffer_attack_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_buffer_attack_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_buffer_defence_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_buffer_defence_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_buffer_defence_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_healer_defence_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_healer_defence_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_healer_defence_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_healer_special_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_healer_special_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_healer_special_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_mage_attack_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_mage_attack_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_mage_attack_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_mage_special_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_mage_special_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_mage_special_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_melee_attack_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_melee_attack_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_melee_attack_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_melee_defence_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_melee_defence_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_melee_defence_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_shooter_attack_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_shooter_attack_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_shooter_attack_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_shooter_special_phrases.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_shooter_special_phrases.typ deleted file mode 100644 index 07762558f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/bot_shooter_special_phrases.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Tue Jul 23 20:34:08 2002 (miller) Type Predef = -Tue Jul 23 20:34:08 2002 (miller) Type Type = String -Tue Jul 23 20:37:45 2002 (miller) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/character_characteristics.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/character_characteristics.typ deleted file mode 100644 index b42210454..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/character_characteristics.typ +++ /dev/null @@ -1,350 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Jun 17 18:07:16 2002 (miller) Type Predef = -Mon Jun 17 18:07:16 2002 (miller) Type Type = String -Mon Jun 17 18:07:16 2002 (miller) Type UI = NonEditableCombo -Wed Jul 24 15:22:26 2002 (chafik) Type UI = Edit -Fri Jul 26 14:03:31 2002 (chafik) Type Predef = -Fri Jul 26 14:03:35 2002 (chafik) Type Predef = -Fri Jul 26 14:35:23 2002 (chafik) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/character_name.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/character_name.typ deleted file mode 100644 index 609d276bc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/character_name.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - Fri Jul 19 17:22:41 2002 (nevrax) Type Predef = -Fri Jul 19 17:22:41 2002 (nevrax) Type Type = String -Fri Jul 19 17:22:41 2002 (nevrax) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_hitpoint_formuli.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_hitpoint_formuli.typ deleted file mode 100644 index 353c9cde0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_hitpoint_formuli.typ +++ /dev/null @@ -1,16 +0,0 @@ - - - -((2*("Basics.PlayerSkillLevel"-1)+2)*"Basics.NbPlayers"-0.5)*(35+10*"Basics.PlayerSkillLevel")*0.65 - - - - - - - Fri Jul 19 18:17:35 2002 (nevrax) Type Default = default -Fri Jul 19 18:17:35 2002 (nevrax) Type Predef = -Fri Jul 19 18:17:35 2002 (nevrax) Type Type = UnsignedInt -Fri Jul 19 18:17:35 2002 (nevrax) Type UI = NonEditableCombo -Wed Jul 24 16:55:05 2002 (miller) Type UI = Edit - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_sap_formuli.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_sap_formuli.typ deleted file mode 100644 index d005ac460..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_sap_formuli.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - Fri Jul 19 18:17:35 2002 (nevrax) Type Default = default -Fri Jul 19 18:17:35 2002 (nevrax) Type Predef = -Fri Jul 19 18:17:35 2002 (nevrax) Type Type = UnsignedInt -Fri Jul 19 18:17:35 2002 (nevrax) Type UI = NonEditableCombo -Wed Jul 24 16:55:05 2002 (miller) Type UI = Edit - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_stamina_formuli.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_stamina_formuli.typ deleted file mode 100644 index d005ac460..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_stamina_formuli.typ +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - Fri Jul 19 18:17:35 2002 (nevrax) Type Default = default -Fri Jul 19 18:17:35 2002 (nevrax) Type Predef = -Fri Jul 19 18:17:35 2002 (nevrax) Type Type = UnsignedInt -Fri Jul 19 18:17:35 2002 (nevrax) Type UI = NonEditableCombo -Wed Jul 24 16:55:05 2002 (miller) Type UI = Edit - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/ecosystem.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/ecosystem.typ deleted file mode 100644 index 763ecd9c8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/ecosystem.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - Converted from old format - Fri May 17 15:24:05 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/floradensity.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/floradensity.typ deleted file mode 100644 index 5c49a0675..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/floradensity.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - Converted from old format - Fri May 17 15:24:06 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/formulae.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/formulae.typ deleted file mode 100644 index e7624b665..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/formulae.typ +++ /dev/null @@ -1,56 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Dec 02 14:10:34 2002 (brigand) Type Default = HP default -Fri Dec 06 17:29:50 2002 (brigand) Type Default = HP Default -Fri Dec 06 17:29:50 2002 (brigand) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/item_hitpoint_formuli.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/item_hitpoint_formuli.typ deleted file mode 100644 index 02f4443c3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/item_hitpoint_formuli.typ +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - Fri Jul 19 18:17:35 2002 (nevrax) Type Default = default -Fri Jul 19 18:17:35 2002 (nevrax) Type Predef = -Fri Jul 19 18:17:35 2002 (nevrax) Type Type = UnsignedInt -Fri Jul 19 18:17:35 2002 (nevrax) Type UI = NonEditableCombo -Wed Jul 24 16:55:05 2002 (miller) Type UI = Edit -Wed Oct 02 15:24:56 2002 (fleury) Type Predef = -Thu Oct 03 14:27:44 2002 (fleury) Type Predef = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/item_special_effect.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/item_special_effect.typ deleted file mode 100644 index defd0e252..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/item_special_effect.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - Tue Jul 23 21:47:44 2002 (miller) Type Predef = -Tue Jul 23 21:47:44 2002 (miller) Type Type = String -Tue Jul 23 21:47:44 2002 (miller) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/plantscalemax.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/plantscalemax.typ deleted file mode 100644 index 27fef6f06..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/plantscalemax.typ +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:06 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/plantscalemin.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/plantscalemin.typ deleted file mode 100644 index 430ca2ddb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/plantscalemin.typ +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:06 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/randomseed.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/randomseed.typ deleted file mode 100644 index 71baacfc2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/randomseed.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:06 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/primitive.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/primitive.typ deleted file mode 100644 index 596af5649..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/primitive.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:00 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/reaction.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/reaction.typ deleted file mode 100644 index f58ff5311..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/reaction.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:00 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/tmp/plant_name.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/tmp/plant_name.typ deleted file mode 100644 index 63988da4b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/tmp/plant_name.typ +++ /dev/null @@ -1,5 +0,0 @@ - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/tmp/point_name.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/tmp/point_name.typ deleted file mode 100644 index 65516ec92..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/tmp/point_name.typ +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - Converted from old format - Fri May 17 15:24:05 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/trigger.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/trigger.typ deleted file mode 100644 index c8f349aef..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/trigger.typ +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - Converted from old format - Fri May 17 15:24:01 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/__TRAP__filename.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/__TRAP__filename.typ deleted file mode 100644 index d29ac279e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/__TRAP__filename.typ +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:04 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_continent.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_continent.dfn deleted file mode 100644 index 18b663aeb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_continent.dfn +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - Converted from old format - Fri May 17 15:24:04 2002 (corvazier) File converted from old format -Tue Oct 08 10:39:17 2002 (brigand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_map.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_map.dfn deleted file mode 100644 index 21a67ab94..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_map.dfn +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - - - - - - Tue Jun 15 14:42:55 2004 (besson) Dfn Structure = -Tue Jun 15 14:45:47 2004 (besson) Dfn Structure = -Tue Jun 15 14:47:00 2004 (besson) Dfn Structure = -Tue Jun 15 15:09:12 2004 (besson) Dfn Structure = -Wed Jun 16 18:09:12 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_map_child.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_map_child.dfn deleted file mode 100644 index 403443353..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/_world_map_child.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - Tue Jun 15 14:42:11 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/ai.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/ai.dfn deleted file mode 100644 index ac7f40bb8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/ai.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:02 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/aimgr.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/aimgr.dfn deleted file mode 100644 index a98318f7f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/aimgr.dfn +++ /dev/null @@ -1,5 +0,0 @@ - - - Converted from old format - Fri May 17 15:24:02 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/area.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/area.dfn deleted file mode 100644 index 167a53092..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/area.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - Converted from old format - Fri May 17 15:24:03 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/continent.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/continent.dfn deleted file mode 100644 index 0ee378bf9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/continent.dfn +++ /dev/null @@ -1,99 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:03 2002 (corvazier) File converted from old format -Tue Jun 25 11:00:07 2002 (corvazier) Dfn Structure = -Fri Oct 18 11:22:08 2002 (corvazier) Dfn Structure = -Fri Oct 18 11:23:25 2002 (corvazier) Dfn Structure = -Fri Oct 18 11:07:31 2002 (Nicolas Vizerie) Dfn Structure = -Wed Oct 30 11:28:02 2002 (corvazier) Dfn Structure = -Wed Nov 06 19:57:10 2002 (Nicolas Vizerie) Dfn Structure = -Tue Nov 12 18:26:07 2002 (Nicolas Vizerie) Dfn Structure = -Wed Nov 13 17:16:24 2002 (Nicolas Vizerie) Dfn Structure = -Mon Nov 18 11:51:13 2002 (Nicolas Vizerie) Dfn Structure = -Tue Feb 04 14:47:31 2003 (corvazier) Dfn Structure = -Wed May 21 14:22:18 2003 (nevrax) Dfn Structure = -Wed May 21 14:22:32 2003 (nevrax) Dfn Structure = -Wed May 21 14:22:44 2003 (nevrax) Dfn Structure = -Wed May 21 14:22:47 2003 (nevrax) Dfn Structure = -Wed May 21 17:05:30 2003 (nevrax) Dfn Structure = -Thu Sep 11 19:23:01 2003 (Nicolas Vizerie) Dfn Structure = -Fri Sep 12 18:34:31 2003 (Nicolas Vizerie) Dfn Structure = -Wed Nov 12 15:11:11 2003 (corvazier) Dfn Structure = -Mon Jan 19 15:05:14 2004 (vizerie) Dfn Structure = -Wed Feb 04 16:30:32 2004 (besson) Dfn Structure = -Wed Feb 04 16:35:42 2004 (besson) Dfn Structure = -Thu Feb 05 10:24:56 2004 (besson) Dfn Structure = -Fri Feb 06 14:02:10 2004 (besson) Dfn Structure = -Fri Feb 06 14:38:32 2004 (besson) Dfn Structure = -Tue Apr 13 15:13:59 2004 (vizerie) Dfn Structure = -Tue Jun 06 14:32:34 2006 (berenguier) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/ecosystem.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/ecosystem.dfn deleted file mode 100644 index 1bbb698ea..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/ecosystem.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - Converted from old format - Fri May 17 15:24:03 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/faction.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/faction.dfn deleted file mode 100644 index 2197028aa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/faction.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Tue Jun 14 17:48:07 2005 (vuarand) Dfn Structure = -Tue Jun 14 18:19:11 2005 (vuarand) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/flora.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/flora.dfn deleted file mode 100644 index 16da51a99..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/flora.dfn +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:03 2002 (corvazier) File converted from old format -Thu Jan 15 18:58:57 2004 (vizerie) Dfn Structure = -Thu Jan 15 19:46:07 2004 (vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/landmark.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/landmark.dfn deleted file mode 100644 index 72d6f5ebd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/landmark.dfn +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - Fri Sep 12 11:56:23 2003 (Nicolas Vizerie) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/region.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/region.dfn deleted file mode 100644 index efbbb97d3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/region.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - Converted from old format - Fri May 17 15:24:03 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/season.typ b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/season.typ deleted file mode 100644 index 720ba7a96..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/season.typ +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - Tue Jun 06 14:29:32 2006 (berenguier) Type Default = Spring -Tue Jun 06 14:29:32 2006 (berenguier) Type Predef = -Tue Jun 06 14:29:32 2006 (berenguier) Type Type = String -Tue Jun 06 14:29:32 2006 (berenguier) Type UI = NonEditableCombo - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/village.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/village.dfn deleted file mode 100644 index 3db072220..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/village.dfn +++ /dev/null @@ -1,24 +0,0 @@ - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:03 2002 (corvazier) File converted from old format -Mon Dec 30 18:27:50 2002 (corvazier) Dfn Structure = -Mon Dec 30 18:27:59 2002 (corvazier) Dfn Structure = -Mon Dec 30 18:45:46 2002 (corvazier) Dfn Structure = -Wed Oct 15 15:45:36 2003 (nevrax) Dfn Structure = -Wed Oct 15 15:47:29 2003 (nevrax) Dfn Structure = -Wed Oct 15 15:48:25 2003 (nevrax) Dfn Structure = -Wed Oct 15 15:52:30 2003 (nevrax) Dfn Structure = -Wed Oct 15 16:59:51 2003 (nevrax) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/village_ig.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/village_ig.dfn deleted file mode 100644 index 7db7d33d6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/village_ig.dfn +++ /dev/null @@ -1,6 +0,0 @@ - - - - - An ig in a village, and its parent ig (for cluster linking) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/world.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/world.dfn deleted file mode 100644 index 43e55e0db..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/world.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Converted from old format - Fri May 17 15:24:04 2002 (corvazier) File converted from old format -Tue Jun 15 14:43:21 2004 (besson) Dfn Structure = -Tue Jun 15 14:45:24 2004 (besson) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/zc.dfn b/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/zc.dfn deleted file mode 100644 index 38ea24da9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/DFN/world/zc.dfn +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - Thu Oct 16 15:25:41 2003 (nevrax) Dfn Structure = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/desert.ecosystem b/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/desert.ecosystem deleted file mode 100644 index 9b5406fdd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/desert.ecosystem +++ /dev/null @@ -1,19 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:23:59 2002 (corvazier) File converted from old format -Mon Jul 22 10:06:03 2002 (corvazier) .FarBank = desert.farbank -Mon Jul 22 10:06:03 2002 (corvazier) .SmallBank = desert.smallbank -Wed Apr 21 14:07:53 2004 (corvazier) .Name = t鴩 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/jungle.ecosystem b/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/jungle.ecosystem deleted file mode 100644 index 7554b3c73..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/jungle.ecosystem +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - Converted from old format - Fri May 17 15:23:59 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/lacustre.ecosystem b/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/lacustre.ecosystem deleted file mode 100644 index 000ee340c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/lacustre.ecosystem +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:24:00 2002 (corvazier) File converted from old format -Mon Jul 22 10:06:39 2002 (corvazier) .FarBank = lacustre.farbank -Mon Jul 22 10:06:39 2002 (corvazier) .SmallBank = lacustre.smallbank - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/primes_roots.ecosystem b/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/primes_roots.ecosystem deleted file mode 100644 index e4896af79..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Ecosystems/primes_roots.ecosystem +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:24:00 2002 (corvazier) File converted from old format -Fri Jun 14 11:50:53 2002 (berenguier) .MicroVeget = microveget_prime_roots.tga -Thu Jan 16 16:02:27 2003 (gatto) .CoarseMeshMap = nel_coarse_mesh_primes_racines.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Building/guard_tower.building b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Building/guard_tower.building deleted file mode 100644 index 5e7652f13..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Building/guard_tower.building +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_craftsman.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_craftsman.starting_role deleted file mode 100644 index d0e8cb6b8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_craftsman.starting_role +++ /dev/null @@ -1,107 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sun Sep 21 05:16:47 2003 (saffray) .Race = matis -Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter -Sun Sep 21 05:17:09 2003 (saffray) .Race = fyros -Sun Sep 21 05:17:23 2003 (saffray) .Race = tryker -Sun Sep 21 05:17:36 2003 (saffray) .Race = zorai -Sun Sep 21 05:18:19 2003 (saffray) .Race = fyros -Sun Sep 21 05:18:19 2003 (saffray) .Role = magician -Sun Sep 21 05:18:37 2003 (saffray) .Race = matis -Sun Sep 21 05:18:59 2003 (saffray) .Race = tryker -Sun Sep 21 05:19:10 2003 (saffray) .Race = zorai -Sun Sep 21 05:19:35 2003 (saffray) .Race = fyros -Sun Sep 21 05:19:35 2003 (saffray) .Role = craftsman -Sun Sep 21 05:19:47 2003 (saffray) .Race = matis -Wed Sep 24 14:33:04 2003 (coutelas) .Race = -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Arms.Item = refugee_vest_beige.sitem -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_beige.sitem -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_beige.sitem -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_beige.sitem -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_beige.sitem -Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Arms.Quality = 5 -Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Body.Quality = 5 -Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Feet.Quality = 5 -Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Hands.Quality = 5 -Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Head.Quality = "Basics.Level" -Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Legs.Quality = 5 -Mon Feb 23 16:47:14 2004 (puzin) .Role = Crafter -Fri Aug 13 19:10:33 2004 (puzin) .StartEquipment1.HandR.Item = itarmor.sitem -Fri Aug 13 19:10:39 2004 (puzin) .StartEquipment2.HandR.Item = itarmor.sitem -Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment1.HandR.Quality = 1 -Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment2.HandR.Quality = 1 -Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment3.HandR.Item = itmwea.sitem -Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment3.HandR.Quality = 1 -Fri Aug 13 19:17:26 2004 (puzin) .StartEquipment2.HandR.Item = -Fri Aug 13 19:17:26 2004 (puzin) .StartEquipment2.HandR.Quality = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_fighter.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_fighter.starting_role deleted file mode 100644 index 86864d887..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_fighter.starting_role +++ /dev/null @@ -1,366 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sun Sep 21 05:16:47 2003 (saffray) .Race = matis -Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter -Sun Sep 21 07:56:22 2003 (saffray) .StartEquipment.RightHand.Quality = 1 -Mon Sep 22 18:00:24 2003 (saffray) .StartEquipment.RightHand.Item = matis_dagger.sitem -Mon Sep 22 18:00:24 2003 (saffray) .StartEquipment.RightHand.Quality = 4 -Mon Sep 22 18:00:24 2003 (saffray) formName Resized = 1 -Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfou01.sphrase -Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfou02.sphrase -Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfou03.sphrase -Mon Sep 22 18:05:37 2003 (saffray) formName Resized = 3 -Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfoa01.sphrase -Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfoa02.sphrase -Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfoa03.sphrase -Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfod01.sphrase -Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfou03.sphrase -Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfm1hoc01.sphrase -Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfm1hoc01.sphrase -Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = -Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = -Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfm1bof01.sphrase -Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfm1poc01.sphrase -Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[3].Sabrina Phrase = abfm1soc01.sphrase -Mon Sep 22 18:16:37 2003 (saffray) formName Resized = 4 -Mon Sep 22 18:19:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfm1poc01.sphrase -Mon Sep 22 18:19:37 2003 (saffray) .PreMemorizedSentences[3].Sabrina Phrase = -Mon Sep 22 18:19:37 2003 (saffray) formName Resized = 2 -Mon Sep 22 18:26:02 2003 (saffray) .StartEquipment.RightHand.Quality = 3 -Mon Sep 22 18:28:01 2003 (saffray) .StartEquipment.HandR.Item = matis_dagger.sitem -Mon Sep 22 18:28:01 2003 (saffray) .StartEquipment.HandR.Quality = 4 -Mon Sep 22 19:53:07 2003 (saffray) .PreMemorizedSentences[0].Memory Type = Dagger -Mon Sep 22 19:53:07 2003 (saffray) .PreMemorizedSentences[1].Memory Type = Dagger -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Arms.Item = refugee_sleeves_blue.sitem -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_blue.sitem -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_blue.sitem -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_blue.sitem -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_blue.sitem -Wed Sep 24 14:30:26 2003 (coutelas) .Race = -Wed Sep 24 18:26:26 2003 (saffray) .StartEquipment.Body.Quality = 5 -Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Arms.Quality = 5 -Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Feet.Quality = 5 -Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.HandR.Quality = 5 -Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Hands.Quality = 5 -Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Legs.Quality = 5 -Mon Feb 23 16:47:27 2004 (puzin) .Role = Fighter -Mon Feb 23 20:21:24 2004 (puzin) .PreMemorizedSentences1[0].Memory Type = Dagger -Mon Feb 23 20:21:24 2004 (puzin) .PreMemorizedSentences1[1].Memory Type = Dagger -Tue Jun 22 14:51:19 2004 (coutelas) .StartEquipment2.HandR.Item = iccm1ss.sitem -Tue Jun 22 14:51:19 2004 (coutelas) .StartEquipment3.HandR.Item = iccm1ss.sitem -Tue Jul 06 14:11:46 2004 (coutelas) .PreMemorizedSentences2[26] Renamed = accurate attack -Tue Jul 06 14:11:46 2004 (coutelas) .PreMemorizedSentences2[26].Sabrina Phrase = abfmc01.sphrase -Tue Jul 06 14:12:02 2004 (coutelas) .PreMemorizedSentences3[27] Renamed = accurate atk -Tue Jul 06 14:12:02 2004 (coutelas) .PreMemorizedSentences3[27].Sabrina Phrase = abfmc01.sphrase -Tue Jul 06 14:12:11 2004 (coutelas) .PreMemorizedSentences2[26] Renamed = accurate atk -Fri Aug 13 19:18:11 2004 (puzin) .StartEquipment3.HandR.Item = -Fri Aug 13 19:18:11 2004 (puzin) .StartEquipment3.HandR.Quality = -Fri Aug 13 19:20:34 2004 (puzin) .StartEquipment1.HandR.Quality = 10 -Fri Aug 13 19:20:44 2004 (puzin) .StartEquipment2.HandR.Quality = 10 -Fri Aug 13 19:21:20 2004 (puzin) .StartEquipment1.HandR.Quality = 5 -Fri Aug 13 19:21:20 2004 (puzin) .StartEquipment2.HandR.Quality = 5 -Fri Aug 13 19:21:40 2004 (puzin) .StartEquipment1.HandR.Quality = 1 -Fri Aug 13 19:21:40 2004 (puzin) .StartEquipment2.HandR.Quality = 1 -Tue Aug 17 16:49:53 2004 (puzin) .StartEquipment3.HandR.Item = iccm1ss.sitem -Tue Aug 17 16:49:53 2004 (puzin) .StartEquipment3.HandR.Quality = 1 -Tue Aug 17 16:50:19 2004 (puzin) .StartEquipment2.HandR.Item = -Tue Aug 17 16:50:19 2004 (puzin) .StartEquipment2.HandR.Quality = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_fyros.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_fyros.starting_role deleted file mode 100644 index 4a0160d8b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_fyros.starting_role +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_harvester.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_harvester.starting_role deleted file mode 100644 index 6dbeba8cc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_harvester.starting_role +++ /dev/null @@ -1,349 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sun Sep 21 05:16:47 2003 (saffray) .Race = matis -Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter -Sun Sep 21 05:17:09 2003 (saffray) .Race = fyros -Sun Sep 21 05:17:23 2003 (saffray) .Race = tryker -Sun Sep 21 05:17:36 2003 (saffray) .Race = zorai -Sun Sep 21 05:18:19 2003 (saffray) .Race = fyros -Sun Sep 21 05:18:19 2003 (saffray) .Role = magician -Sun Sep 21 05:18:37 2003 (saffray) .Race = matis -Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abm_blunt_dmg_1.sphrase -Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slas_dmg_1.sphrase -Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abm_pierce_dmg_1.sphrase -Mon Sep 22 18:09:49 2003 (saffray) formName Resized = 3 -Mon Sep 22 18:10:17 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slash_dmg_1.sphrase -Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[0].Memory Type = EmptyHand -Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[1].Memory Type = EmptyHand -Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[2].Memory Type = EmptyHand -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Item = refugee_sleeves_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_red.sitem -Wed Sep 24 14:30:32 2003 (coutelas) .Race = -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Arms.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Body.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Feet.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Hands.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Head.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Legs.Quality = 5 -Mon Feb 23 16:47:41 2004 (puzin) .Role = Caster -Mon Feb 23 16:48:02 2004 (puzin) .Role = Harvester -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences1[2].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences2[2].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences2[3].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences2[4].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[2].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[3].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[4].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[5].Memory Type = Harvest -Mon Feb 23 20:28:38 2004 (puzin) .PreMemorizedSentences3[6].Memory Type = Harvest -Fri Aug 13 18:40:32 2004 (puzin) .StartEquipment1.HandR.Item = itforage.sitem -Fri Aug 13 18:40:32 2004 (puzin) .StartEquipment1.HandR.Quality = 1 -Fri Aug 13 18:40:42 2004 (puzin) .StartEquipment2.HandR.Item = itforage.sitem -Fri Aug 13 18:40:42 2004 (puzin) .StartEquipment2.HandR.Quality = 1 -Fri Aug 13 18:40:51 2004 (puzin) .StartEquipment3.HandR.Item = itforage.sitem -Fri Aug 13 18:40:51 2004 (puzin) .StartEquipment3.HandR.Quality = 1 -Fri Aug 13 19:18:44 2004 (puzin) .StartEquipment2.HandR.Item = -Fri Aug 13 19:18:44 2004 (puzin) .StartEquipment2.HandR.Quality = -Fri Aug 13 19:19:00 2004 (puzin) .StartEquipment3.HandR.Item = -Fri Aug 13 19:19:00 2004 (puzin) .StartEquipment3.HandR.Quality = -Thu Feb 02 18:55:17 2006 (berenguier) formName Deleted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_magician.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_magician.starting_role deleted file mode 100644 index 40ae797c1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_magician.starting_role +++ /dev/null @@ -1,385 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sun Sep 21 05:16:47 2003 (saffray) .Race = matis -Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter -Sun Sep 21 05:17:09 2003 (saffray) .Race = fyros -Sun Sep 21 05:17:23 2003 (saffray) .Race = tryker -Sun Sep 21 05:17:36 2003 (saffray) .Race = zorai -Sun Sep 21 05:18:19 2003 (saffray) .Race = fyros -Sun Sep 21 05:18:19 2003 (saffray) .Role = magician -Sun Sep 21 05:18:37 2003 (saffray) .Race = matis -Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abm_blunt_dmg_1.sphrase -Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slas_dmg_1.sphrase -Mon Sep 22 18:09:49 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abm_pierce_dmg_1.sphrase -Mon Sep 22 18:09:49 2003 (saffray) formName Resized = 3 -Mon Sep 22 18:10:17 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abm_slash_dmg_1.sphrase -Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[0].Memory Type = EmptyHand -Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[1].Memory Type = EmptyHand -Mon Sep 22 19:54:56 2003 (saffray) .PreMemorizedSentences[2].Memory Type = EmptyHand -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Arms.Item = refugee_sleeves_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_red.sitem -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor) -Wed Sep 24 14:25:41 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_red.sitem -Wed Sep 24 14:30:32 2003 (coutelas) .Race = -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Arms.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Body.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Feet.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Hands.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Head.Quality = 5 -Wed Sep 24 18:28:11 2003 (saffray) .StartEquipment.Legs.Quality = 5 -Mon Feb 23 16:47:41 2004 (puzin) .Role = Caster -Mon Feb 23 17:11:20 2004 (puzin) .PreMemorizedSentences1[2] Renamed = self heal -Mon Feb 23 17:11:20 2004 (puzin) .PreMemorizedSentences1[2].Sabrina Phrase = abm_mt_self_heal_00005.sphrase -Mon Feb 23 17:11:20 2004 (puzin) formName Resized = 3 -Mon Feb 23 17:11:39 2004 (puzin) .PreMemorizedSentences2[2] Renamed = self heal -Mon Feb 23 17:11:39 2004 (puzin) .PreMemorizedSentences2[2].Sabrina Phrase = abm_mt_self_heal_00005.sphrase -Mon Feb 23 17:11:39 2004 (puzin) formName Resized = 3 -Mon Feb 23 17:11:53 2004 (puzin) .PreMemorizedSentences3[2] Renamed = self heal -Mon Feb 23 17:11:53 2004 (puzin) .PreMemorizedSentences3[2].Sabrina Phrase = abm_mt_self_heal_00005.sphrase -Mon Feb 23 17:11:53 2004 (puzin) formName Resized = 3 -Mon Feb 23 17:12:14 2004 (puzin) .PreMemorizedSentences2[3] Renamed = heal -Mon Feb 23 17:12:14 2004 (puzin) .PreMemorizedSentences2[3].Sabrina Phrase = abm_mt_heal_00005.sphrase -Mon Feb 23 17:12:14 2004 (puzin) formName Resized = 5 -Mon Feb 23 17:12:22 2004 (puzin) .PreMemorizedSentences3[3] Renamed = heal -Mon Feb 23 17:12:22 2004 (puzin) .PreMemorizedSentences3[3].Sabrina Phrase = abm_mt_heal_00005.sphrase -Mon Feb 23 17:12:22 2004 (puzin) formName Resized = 5 -Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences2[4] Renamed = acid -Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences2[4].Sabrina Phrase = abm_mt_acid_00003.sphrase -Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences3[4] Renamed = acid -Mon Feb 23 17:12:40 2004 (puzin) .PreMemorizedSentences3[4].Sabrina Phrase = abm_mt_acid_00003.sphrase -Mon Feb 23 17:13:00 2004 (puzin) .PreMemorizedSentences3[5] Renamed = fear -Mon Feb 23 17:13:00 2004 (puzin) .PreMemorizedSentences3[5].Sabrina Phrase = abm_ml_fear_00010.sphrase -Mon Feb 23 17:13:00 2004 (puzin) formName Resized = 7 -Mon Feb 23 17:13:11 2004 (puzin) .PreMemorizedSentences3[6] Renamed = root -Mon Feb 23 17:13:11 2004 (puzin) .PreMemorizedSentences3[6].Sabrina Phrase = abm_ml_root_00010.sphrase -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences1[0].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences1[1].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences1[2].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[0].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[1].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[2].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[3].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences2[4].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[0].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[1].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[2].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[3].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[4].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[5].Memory Type = EmptyHand -Mon Feb 23 20:25:34 2004 (puzin) .PreMemorizedSentences3[6].Memory Type = EmptyHand -Wed Jun 02 18:54:39 2004 (coutelas) formName Deleted = -Tue Jun 22 11:48:39 2004 (coutelas) .StartEquipment1.Hands.Item = iccm2ms.sitem -Tue Jun 22 11:48:39 2004 (coutelas) .StartEquipment2.Hands.Item = iccm2ms.sitem -Tue Jun 22 11:48:39 2004 (coutelas) .StartEquipment3.Hands.Item = iccm2ms.sitem -Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment1.HandR.Item = iccm2ms.sitem -Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment1.Hands.Item = -Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment2.HandR.Item = iccm2ms.sitem -Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment2.Hands.Item = -Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment3.HandR.Item = iccm2ms.sitem -Tue Jun 22 11:50:18 2004 (coutelas) .StartEquipment3.Hands.Item = -Tue Jun 22 11:51:24 2004 (coutelas) .StartEquipment1.HandR.Quality = 1 -Tue Jun 22 11:51:24 2004 (coutelas) .StartEquipment2.HandR.Quality = 1 -Tue Jun 22 11:51:24 2004 (coutelas) .StartEquipment3.HandR.Quality = 1 -Thu Jul 15 11:44:11 2004 (coutelas) .StartEquipment1.HandR.Quality = 10 -Thu Jul 15 11:44:26 2004 (coutelas) .StartEquipment2.HandR.Quality = 10 -Thu Jul 15 11:45:04 2004 (coutelas) .StartEquipment3.HandR.Quality = 10 -Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment2.HandR.Item = -Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment2.HandR.Quality = -Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment3.HandR.Item = -Fri Aug 13 19:19:54 2004 (puzin) .StartEquipment3.HandR.Quality = -Thu Feb 02 18:52:50 2006 (berenguier) .PreMemorizedSentences2[26] Renamed = fear -Thu Feb 02 18:52:50 2006 (berenguier) .PreMemorizedSentences2[26].Sabrina Phrase = abm_ml_fear_00010.sphrase - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_matis.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_matis.starting_role deleted file mode 100644 index 561c92fe4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_matis.starting_role +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_parent.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_parent.starting_role deleted file mode 100644 index 33b86a258..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_parent.starting_role +++ /dev/null @@ -1,271 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 16:06:01 2004 (puzin) .StartEquipment1.Feet.Item = icrabe.sitem -Mon Feb 23 16:06:39 2004 (puzin) .StartEquipment1.Hands.Item = icrage.sitem -Mon Feb 23 16:07:09 2004 (puzin) .StartEquipment1.Legs.Item = icrape.sitem -Mon Feb 23 16:07:31 2004 (puzin) .StartEquipment1.Arms.Item = icrase.sitem -Mon Feb 23 16:07:42 2004 (puzin) .StartEquipment1.Body.Item = icrave.sitem -Mon Feb 23 16:10:01 2004 (puzin) formName Pasted = -Mon Feb 23 20:08:52 2004 (puzin) .StartEquipment1.Body.Quality = 1 -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Arms.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Body.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Feet.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Hands.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment2.Legs.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Arms.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Body.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Feet.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Hands.Quality = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Item = -Fri Aug 13 19:23:21 2004 (puzin) .StartEquipment3.Legs.Quality = -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleL.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.AnkleR.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarL.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.EarR.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Face.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerL.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.FingerR.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandL.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.HandR.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Head.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Headdress.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.Neck.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristL.Quality = 0 -Mon Aug 16 15:21:59 2004 (puzin) .StartEquipment1.WristR.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleL.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.AnkleR.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Arms.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Body.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarL.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.EarR.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Face.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Feet.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerL.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.FingerR.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandL.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.HandR.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Hands.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Head.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Headdress.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Legs.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.Neck.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristL.Quality = 0 -Mon Aug 16 15:22:48 2004 (puzin) .StartEquipment2.WristR.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleL.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.AnkleR.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Arms.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Body.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarL.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.EarR.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Face.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Feet.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerL.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.FingerR.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandL.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.HandR.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Hands.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Head.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Headdress.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Legs.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.Neck.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristL.Quality = 0 -Mon Aug 16 15:23:41 2004 (puzin) .StartEquipment3.WristR.Quality = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_parent_attacks.race_stats b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_parent_attacks.race_stats deleted file mode 100644 index cee9ab901..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_parent_attacks.race_stats +++ /dev/null @@ -1,253 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Feb 19 15:10:13 2004 (vizerie) .attack_list0 = magic_cur_homin.attack_list -Thu Feb 19 15:10:13 2004 (vizerie) .attack_list1 = magic_off_homin.attack_list -Thu Feb 19 15:10:13 2004 (vizerie) .attack_list2 = melee.attack_list -Thu Feb 19 15:10:13 2004 (vizerie) .attack_list3 = range.attack_list - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_tryker.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_tryker.starting_role deleted file mode 100644 index 78abdcc56..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_tryker.starting_role +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_zorai.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_zorai.starting_role deleted file mode 100644 index c51a8dc6d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/_parent/_zorai.starting_role +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Mon Feb 23 18:01:20 2004 (puzin) .Race = fyros - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros.race_stats b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros.race_stats deleted file mode 100644 index 337d923a5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros.race_stats +++ /dev/null @@ -1,172 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Agility = 30 -Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Charisme = 20 -Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Constitution = 35 -Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Empathie = 30 -Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Intelligence = 20 -Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Perception = 30 -Fri Sep 27 11:26:02 2002 (simon) .Characteristics.Strength = 30 -Fri Sep 27 11:26:02 2002 (simon) .Characteristics.WellBalanced = 30 -Fri Sep 27 11:26:02 2002 (simon) .Gender = Male -Fri Sep 27 11:26:02 2002 (simon) .Race = fyros -Fri Sep 27 11:26:02 2002 (simon) .Scores.DiseaseResist = 10 -Fri Sep 27 11:26:02 2002 (simon) .Scores.HitPoints = "Characteristics.Constitution" -Fri Sep 27 11:26:02 2002 (simon) .Scores.HitPointsRegenerate = "Scores.HitPoints"/100+1 -Fri Sep 27 11:26:02 2002 (simon) .Scores.ImpactResist = 10 -Fri Sep 27 11:26:02 2002 (simon) .Scores.MagicResist = 10 -Fri Sep 27 11:26:02 2002 (simon) .Scores.MagicResistRegenerate = 0 -Fri Sep 27 11:26:02 2002 (simon) .Scores.Sap = ("Characteristics.Intelligence"+"Characteristics.WellBalanced")/2 -Fri Sep 27 11:26:02 2002 (simon) .Scores.Stamina = ("Characteristics.Constitution"+"Characteristics.Strength")/2 -Fri Sep 27 11:26:02 2002 (simon) .Scores.StaminaRegenerate = "Basics.Scores.Stamina"/100 -Fri Sep 27 11:26:02 2002 (simon) .Scores.TechnoResist = 10 -Fri Sep 27 11:30:19 2002 (simon) .Scores.FearResist = 10 -Fri Sep 27 11:30:19 2002 (simon) .Scores.SapRegenerate = "Scores.Sap"/100+1 -Fri Sep 27 11:30:19 2002 (simon) .Scores.StaminaRegenerate = "Scores.Stamina"/100+1 -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultArms = fy_underwear_armpad.sitem -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultChest = fy_underwear_gilet.sitem -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFace = fy_visage.sitem -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFeet = fy_underwear_bottes.sitem -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = fy_cheveux_medium01.sitem -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHands = fy_underwear_hand.sitem -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultLegs = fy_underwear_pantabottes.sitem -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = FY_HOF_skel.skel -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom -Wed Oct 02 16:25:29 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = FY_HOM_skel.skel -Wed Oct 02 16:25:29 2002 (mauduit) formName Pasted = -Mon Oct 07 14:50:28 2002 (puzin) .Skin = fyros -Fri Oct 25 14:31:16 2002 (receveur) Form Parents = -Wed Oct 30 10:59:32 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = FY_HOF_LOD -Wed Oct 30 10:59:32 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = FY_HOM_LOD -Tue Feb 25 15:16:40 2003 (favre) .Characteristics.Will = 35 -Tue May 06 18:47:49 2003 (favre) .Scores.HitPointsRegenerate = -Tue May 06 18:47:49 2003 (favre) .Scores.SapRegenerate = -Tue May 06 18:47:49 2003 (favre) .Scores.StaminaRegenerate = -Mon Aug 25 16:05:38 2003 (saffray) .Scores.HitPoints = 140 -Mon Aug 25 16:05:38 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0 -Mon Aug 25 16:05:38 2003 (saffray) .Scores.Sap = 60 -Mon Aug 25 16:05:38 2003 (saffray) .Scores.SapRegenerateRate = 1 -Mon Aug 25 16:05:38 2003 (saffray) .Scores.Stamina = 140 -Mon Aug 25 16:05:38 2003 (saffray) .Scores.StaminaRegenerateRate = 1 -Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igfau.sitem -Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igfvu.sitem -Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igfbu.sitem -Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igfgu.sitem -Fri Oct 03 19:11:58 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igfpu.sitem -Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igfau.sitem -Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igfvu.sitem -Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igfbu.sitem -Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igfgu.sitem -Fri Oct 03 19:12:30 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igfpu.sitem -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin0 = -100.0 -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin1 = -100.0 -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin2 = -100.0 -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin3 = -100.0 -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin4 = -100.0 -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin5 = -100.0 -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin6 = -100.0 -Mon Feb 09 11:36:15 2004 (besson) .DefaultEquipment.Male equipment.MorphTargetMin7 = -100.0 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin0 = -70 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin1 = -70 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin2 = -50 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin3 = -55 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin4 = -40 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin5 = -70 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin6 = -20 -Mon Feb 09 15:09:30 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin7 = -50 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin0 = -55 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -70 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin2 = -40 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin3 = -80 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin4 = -25 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -55 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = -30 -Mon Feb 09 15:10:37 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin7 = -40 -Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.MorphTargetMin7 = 0.0 -Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.3 -Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15 -Mon Jan 31 11:47:41 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 2.0 -Mon Jan 31 11:49:19 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.85 -Mon Jan 31 11:52:01 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.35 -Mon Jan 31 11:52:01 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.0 -Mon Jan 31 11:52:01 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.0 -Mon Jan 31 14:07:17 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.5 -Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.0 -Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.2 -Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9 -Tue Feb 01 14:38:53 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9 -Tue Feb 01 14:40:31 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_craftsman.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_craftsman.starting_role deleted file mode 100644 index 49e3af1b2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_craftsman.starting_role +++ /dev/null @@ -1,301 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:39 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_fighter.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_fighter.starting_role deleted file mode 100644 index 76316d48f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_fighter.starting_role +++ /dev/null @@ -1,17 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 17:46:19 2004 (puzin) .StartEquipment1.HandR.Item = icfm1pd.sitem -Mon Feb 23 17:48:44 2004 (puzin) .StartEquipment1.HandR.Item = icfm1pd.sitem -Mon Feb 23 17:48:44 2004 (puzin) .StartEquipment2.HandR.Item = icfm1pd.sitem -Mon Feb 23 17:48:48 2004 (puzin) .StartEquipment3.HandR.Item = icfm1pd.sitem -Tue Aug 17 16:08:44 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_harvester.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_harvester.starting_role deleted file mode 100644 index c930a746b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_harvester.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:31 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_magician.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_magician.starting_role deleted file mode 100644 index 65c40712a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/fyros_magician.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:25 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis.race_stats b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis.race_stats deleted file mode 100644 index 5563b0fbf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis.race_stats +++ /dev/null @@ -1,176 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Agility = 30 -Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Constitution = 35 -Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Empathie = 30 -Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Perception = 30 -Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Strength = 30 -Fri Sep 27 11:45:01 2002 (simon) .Characteristics.WellBalanced = 20 -Fri Sep 27 11:45:01 2002 (simon) .Characteristics.Will = 30 -Fri Sep 27 11:45:01 2002 (simon) .Race = matis -Fri Sep 27 11:45:01 2002 (simon) .Scores.DiseaseResist = 10 -Fri Sep 27 11:45:01 2002 (simon) .Scores.FearResist = 10 -Fri Sep 27 11:45:01 2002 (simon) .Scores.HitPoints = "Characteristics.Constitution" -Fri Sep 27 11:45:01 2002 (simon) .Scores.HitPointsRegenerate = "Scores.HitPoints"/100+1 -Fri Sep 27 11:45:01 2002 (simon) .Scores.ImpactResist = 10 -Fri Sep 27 11:45:01 2002 (simon) .Scores.MagicResistRegenerate = 10 -Fri Sep 27 11:45:01 2002 (simon) .Scores.Sap = ("Characteristics.Intelligence"+"Characteristics.WellBalanced")/2 -Fri Sep 27 11:45:01 2002 (simon) .Scores.SapRegenerate = "Scores.Sap"/100+1 -Fri Sep 27 11:45:01 2002 (simon) .Scores.Stamina = ("Characteristics.Constitution"+"Characteristics.Strength")/2 -Fri Sep 27 11:45:01 2002 (simon) .Scores.StaminaRegenerate = "Scores.Stamina"/100+1 -Fri Sep 27 11:45:01 2002 (simon) .Scores.TechnoResist = 10 -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = MA_HOF_skel.skel -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.CharacterScalePos = 1.08 -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultArms = ma_underwear_armpad.sitem -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultChest = ma_underwear_gilet.sitem -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultFace = ma_visage.sitem -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultFeet = ma_underwear_bottes.sitem -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHair = ma_cheveux_medium01.sitem -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHands = ma_underwear_hand.sitem -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultLegs = ma_underwear_pantabottes.sitem -Wed Oct 02 16:28:34 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = MA_HOM_skel.skel -Wed Oct 02 16:28:34 2002 (mauduit) formName Pasted = -Fri Oct 04 11:57:01 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = ma_cheveux02.sitem -Fri Oct 04 11:57:10 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHair = ma_cheveux02.sitem -Fri Oct 04 11:57:28 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = ma_cheveux01.sitem -Fri Oct 04 11:57:28 2002 (mauduit) .DefaultEquipment.Male equipment.DefaultHair = ma_cheveux01.sitem -Mon Oct 07 14:50:38 2002 (puzin) .Skin = matis -Fri Oct 25 14:31:10 2002 (receveur) Form Parents = -Wed Oct 30 10:59:16 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = MA_HOF_LOD -Wed Oct 30 10:59:16 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = MA_HOM_LOD -Mon Jan 06 15:45:20 2003 (favre) .Characteristics.Charisme = 35 -Mon Jan 06 15:45:20 2003 (favre) .Characteristics.Constitution = 20 -Mon Jan 06 15:45:20 2003 (favre) .Characteristics.Intelligence = 35 -Tue May 06 18:47:07 2003 (favre) .Scores.HitPointsRegenerate = -Tue May 06 18:47:07 2003 (favre) .Scores.SapRegenerate = -Tue May 06 18:47:07 2003 (favre) .Scores.StaminaRegenerate = -Tue May 06 18:48:37 2003 (favre) .Scores.HitPointsRegenerate = "Scores.HitPoints"/10+1 -Tue May 06 18:48:37 2003 (favre) .Scores.StaminaRegenerate = "Scores.Stamina"/12+1 -Mon Aug 25 16:06:44 2003 (saffray) .Scores.HitPoints = 110 -Mon Aug 25 16:06:44 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0 -Mon Aug 25 16:06:44 2003 (saffray) .Scores.Sap = 90 -Mon Aug 25 16:06:44 2003 (saffray) .Scores.SapRegenerateRate = 1.0 -Mon Aug 25 16:06:44 2003 (saffray) .Scores.Stamina = 110 -Mon Aug 25 16:06:44 2003 (saffray) .Scores.StaminaRegenerateRate = 1.0 -Mon Aug 25 16:07:20 2003 (saffray) .Scores.Sap = 100 -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igmau.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igmvu.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igmbu.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igmgu.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igmpu.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igmau.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igmvu.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igmbu.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igmgu.sitem -Fri Oct 03 19:11:26 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igmpu.sitem -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin0 = -70 -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin1 = -70 -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin2 = -75 -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin3 = -75 -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin4 = -60 -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin5 = -70 -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin6 = -20 -Mon Feb 09 15:12:05 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin7 = -90 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin0 = -80 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -75 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin2 = -30 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin3 = -50 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin4 = -80 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -85 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = -20 -Mon Feb 09 15:13:17 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin7 = -50 -Wed Sep 08 11:09:34 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -70 -Wed Oct 13 11:45:43 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -45 -Wed Oct 13 11:45:43 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -50 -Mon Jan 31 12:29:59 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.6 -Mon Jan 31 12:29:59 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.25 -Mon Jan 31 12:29:59 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 2.0 -Mon Jan 31 12:32:34 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.1 -Mon Jan 31 12:32:34 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.2 -Mon Jan 31 12:33:17 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.6 -Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.6 -Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15 -Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9 -Tue Feb 01 14:45:36 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9 -Tue Feb 01 14:47:57 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9 -Tue Feb 01 17:15:57 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 2.8 -Tue Feb 01 17:15:57 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_craftsman.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_craftsman.starting_role deleted file mode 100644 index 0edbd5b1a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_craftsman.starting_role +++ /dev/null @@ -1,298 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 16:59:17 2004 (puzin) Form Parents = -Mon Feb 23 17:32:57 2004 (puzin) .PreMemorizedSentences1[2].Sabrina Phrase = abcmaca01.sphrase -Mon Feb 23 17:37:46 2004 (puzin) .PreMemorizedSentences1[2].Memory Type = Craft - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_fighter.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_fighter.starting_role deleted file mode 100644 index 1a31a1607..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_fighter.starting_role +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 17:47:57 2004 (puzin) .StartEquipment1.HandR.Item = icmm1pd.sitem -Mon Feb 23 17:48:01 2004 (puzin) .StartEquipment2.HandR.Item = icmm1pd.sitem -Mon Feb 23 17:48:06 2004 (puzin) .StartEquipment3.HandR.Item = icmm1pd.sitem - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_harvester.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_harvester.starting_role deleted file mode 100644 index 1eabca414..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_harvester.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:31 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_magician.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_magician.starting_role deleted file mode 100644 index 162453832..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/matis_magician.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:25 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker.race_stats b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker.race_stats deleted file mode 100644 index f1d272ddd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker.race_stats +++ /dev/null @@ -1,172 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Constitution = 30 -Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Intelligence = 30 -Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Strength = 20 -Fri Sep 27 11:37:24 2002 (simon) .Characteristics.WellBalanced = 30 -Fri Sep 27 11:37:24 2002 (simon) .Characteristics.Will = 20 -Fri Sep 27 11:37:24 2002 (simon) .Race = tryker -Fri Sep 27 11:37:24 2002 (simon) .Scores.DiseaseResist = 10 -Fri Sep 27 11:37:24 2002 (simon) .Scores.FearResist = 10 -Fri Sep 27 11:37:24 2002 (simon) .Scores.HitPoints = "Characteristics.Constitution" -Fri Sep 27 11:37:24 2002 (simon) .Scores.HitPointsRegenerate = "Scores.HitPoints"/100+1 -Fri Sep 27 11:37:24 2002 (simon) .Scores.ImpactResist = 10 -Fri Sep 27 11:37:24 2002 (simon) .Scores.MagicResistRegenerate = 10 -Fri Sep 27 11:37:24 2002 (simon) .Scores.Sap = ("Characteristics.Intelligence"+"Characteristics.WellBalanced")/2 -Fri Sep 27 11:37:24 2002 (simon) .Scores.SapRegenerate = "Scores.Sap"/100+1 -Fri Sep 27 11:37:24 2002 (simon) .Scores.Stamina = ("Characteristics.Constitution"+"Characteristics.Strength")/2 -Fri Sep 27 11:37:24 2002 (simon) .Scores.StaminaRegenerate = "Scores.Stamina"/100+1 -Fri Sep 27 11:37:24 2002 (simon) .Scores.TechnoResist = 10 -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.CharacterScalePos = 0.88 -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultArms = tr_underwear_armpad.sitem -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultChest = tr_underwear_gilet.sitem -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFace = tr_visage.sitem -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFeet = tr_underwear_bottes.sitem -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = tr_cheveux_medium01.sitem -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHands = tr_underwear_hand.sitem -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultLegs = tr_underwear_pantabottes.sitem -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = TR_HOF_skel.skel -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom -Wed Oct 02 16:30:47 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = TR_HOM_skel.skel -Wed Oct 02 16:30:47 2002 (mauduit) formName Pasted = -Mon Oct 07 14:50:47 2002 (puzin) .Skin = tryker -Fri Oct 25 14:31:01 2002 (receveur) Form Parents = -Wed Oct 30 10:58:53 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = TR_HOF_LOD -Wed Oct 30 10:58:53 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = TR_HOM_LOD -Mon Jan 06 15:45:02 2003 (favre) .Characteristics.Charisme = 30 -Mon Jan 06 15:45:02 2003 (favre) .Characteristics.Empathie = 35 -Mon Jan 06 15:45:02 2003 (favre) .Characteristics.Perception = 35 -Tue Feb 25 15:16:58 2003 (favre) .Characteristics.Agility = 30 -Tue Feb 25 16:43:57 2003 (favre) .Characteristics.Agility = 35 -Tue May 06 18:46:26 2003 (favre) .Scores.HitPointsRegenerate = -Tue May 06 18:46:26 2003 (favre) .Scores.SapRegenerate = -Tue May 06 18:46:26 2003 (favre) .Scores.StaminaRegenerate = -Tue May 06 18:48:48 2003 (favre) .Scores.StaminaRegenerate = "Scores.Stamina"/12+1 -Mon Aug 25 16:08:13 2003 (saffray) .Scores.HitPoints = 90 -Mon Aug 25 16:08:13 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0 -Mon Aug 25 16:08:13 2003 (saffray) .Scores.Sap = 100 -Mon Aug 25 16:08:13 2003 (saffray) .Scores.SapRegenerateRate = 1.0 -Mon Aug 25 16:08:13 2003 (saffray) .Scores.Stamina = 100 -Mon Aug 25 16:08:13 2003 (saffray) .Scores.StaminaRegenerateRate = 1.0 -Mon Aug 25 16:09:07 2003 (saffray) .Scores.Stamina = 80 -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igtau.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igtvu.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igtbu.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igtgu.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igtpu.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igtau.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igtvu.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igtbu.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igtgu.sitem -Fri Oct 03 19:09:48 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igtpu.sitem -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin0 = -75 -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin1 = -70 -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin2 = -70 -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin3 = -50 -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin4 = -60 -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin5 = -60 -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin6 = -20 -Mon Feb 09 15:14:50 2004 (beaume) .DefaultEquipment.Female equipment.MorphTargetMin7 = -50 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin0 = -50 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin1 = -35 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin2 = -65 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin3 = -70 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin4 = -70 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin5 = -75 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = -30 -Mon Feb 09 15:15:45 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin7 = -45 -Thu Oct 21 16:34:32 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMax6 = -30 -Thu Oct 21 16:34:32 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = 100 -Thu Oct 21 17:00:15 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMax6 = 100 -Thu Oct 21 17:00:15 2004 (beaume) .DefaultEquipment.Male equipment.MorphTargetMin6 = 0 -Mon Jan 31 14:00:33 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 2.9 -Mon Jan 31 14:00:33 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.0 -Mon Jan 31 14:00:33 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.6 -Mon Jan 31 14:03:03 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.0 -Mon Jan 31 14:03:03 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.88 -Mon Jan 31 14:03:03 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.76 -Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15 -Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9 -Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.15 -Tue Feb 01 14:46:16 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9 -Tue Feb 01 14:47:43 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9 -Tue Feb 01 17:16:36 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 3.5 -Tue Feb 01 17:16:36 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 3.6 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_craftsman.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_craftsman.starting_role deleted file mode 100644 index 86a9c999e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_craftsman.starting_role +++ /dev/null @@ -1,296 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 16:59:10 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_fighter.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_fighter.starting_role deleted file mode 100644 index 7cb7a7bf7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_fighter.starting_role +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 17:47:32 2004 (puzin) .StartEquipment1.HandR.Item = ictm1pd.sitem -Mon Feb 23 17:47:37 2004 (puzin) .StartEquipment2.HandR.Item = ictm1pd.sitem -Mon Feb 23 17:47:42 2004 (puzin) .StartEquipment3.HandR.Item = ictm1pd.sitem - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_harvester.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_harvester.starting_role deleted file mode 100644 index 1f265df17..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_harvester.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:31 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_magician.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_magician.starting_role deleted file mode 100644 index cdfdd84a3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/tryker_magician.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:25 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai.race_stats b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai.race_stats deleted file mode 100644 index 7bc9e1814..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai.race_stats +++ /dev/null @@ -1,134 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Agility = 30 -Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Charisme = 30 -Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Constitution = 30 -Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Empathie = 30 -Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Perception = 20 -Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Strength = 20 -Fri Sep 27 11:50:31 2002 (simon) .Characteristics.WellBalanced = 30 -Fri Sep 27 11:50:31 2002 (simon) .Characteristics.Will = 35 -Fri Sep 27 11:50:31 2002 (simon) .Race = zorai -Fri Sep 27 11:50:31 2002 (simon) .Scores.DiseaseResist = 10 -Fri Sep 27 11:50:31 2002 (simon) .Scores.FearResist = 10 -Fri Sep 27 11:50:31 2002 (simon) .Scores.HitPoints = "Characteristics.Constitution" -Fri Sep 27 11:50:31 2002 (simon) .Scores.HitPointsRegenerate = "Scores.HitPoints"/100+1 -Fri Sep 27 11:50:31 2002 (simon) .Scores.ImpactResist = 10 -Fri Sep 27 11:50:31 2002 (simon) .Scores.MagicResist = 10 -Fri Sep 27 11:50:31 2002 (simon) .Scores.MagicResistRegenerate = 0 -Fri Sep 27 11:50:31 2002 (simon) .Scores.Sap = ("Characteristics.Intelligence"+"Characteristics.WellBalanced")/2 -Fri Sep 27 11:50:31 2002 (simon) .Scores.SapRegenerate = "Scores.Sap"/100+1 -Fri Sep 27 11:50:31 2002 (simon) .Scores.Stamina = ("Characteristics.Constitution"+"Characteristics.Strength")/2 -Fri Sep 27 11:50:31 2002 (simon) .Scores.StaminaRegenerate = "Scores.Stamina"/100+1 -Fri Sep 27 11:50:31 2002 (simon) .Scores.TechnoResist = 10 -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.AnimSetBaseName = fy_hof -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.CharacterScalePos = 1.25 -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultArms = zo_underwear_armpad.sitem -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultChest = zo_underwear_gilet.sitem -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFace = zo_visage.sitem -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultFeet = zo_underwear_bottes.sitem -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHair = zo_cheveux_medium01.sitem -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultHands = zo_underwear_hand.sitem -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.DefaultLegs = zo_underwear_pantabottes.sitem -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Female equipment.Skel = ZO_HOF_skel.skel -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Male equipment.AnimSetBaseName = fy_hom -Wed Oct 02 16:32:38 2002 (mauduit) .DefaultEquipment.Male equipment.Skel = ZO_HOM_skel.skel -Wed Oct 02 16:32:38 2002 (mauduit) formName Pasted = -Mon Oct 07 14:50:54 2002 (puzin) .Skin = zorai -Fri Oct 25 14:30:56 2002 (receveur) Form Parents = -Wed Oct 30 10:58:35 2002 (mauduit) .DefaultEquipment.Female equipment.LodCharacterName = ZO_HOF_LOD -Wed Oct 30 10:58:35 2002 (mauduit) .DefaultEquipment.Male equipment.LodCharacterName = ZO_HOM_LOD -Mon Jan 06 15:44:40 2003 (favre) .Characteristics.Intelligence = 35 -Tue May 06 18:46:39 2003 (favre) .Scores.HitPointsRegenerate = -Tue May 06 18:46:39 2003 (favre) .Scores.SapRegenerate = -Tue May 06 18:46:39 2003 (favre) .Scores.StaminaRegenerate = -Tue May 06 18:48:17 2003 (favre) .Scores.StaminaRegenerate = "Scores.Stamina"/12+1 -Mon Aug 25 16:08:58 2003 (saffray) .Scores.HitPoints = 100 -Mon Aug 25 16:08:58 2003 (saffray) .Scores.HitPointsRegenerateRate = 1.0 -Mon Aug 25 16:08:58 2003 (saffray) .Scores.Sap = 140 -Mon Aug 25 16:08:58 2003 (saffray) .Scores.SapRegenerateRate = 1.0 -Mon Aug 25 16:08:58 2003 (saffray) .Scores.Stamina = 90 -Mon Aug 25 16:08:58 2003 (saffray) .Scores.StaminaRegenerateRate = 1.0 -Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultArms = igzau.sitem -Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultChest = igzvu.sitem -Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultFeet = igzbu.sitem -Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultHands = igzgu.sitem -Fri Oct 03 19:13:26 2003 (saffray) .DefaultEquipment.Female equipment.DefaultLegs = igzpu.sitem -Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultArms = igzau.sitem -Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultChest = igzvu.sitem -Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultFeet = igzbu.sitem -Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultHands = igzgu.sitem -Fri Oct 03 19:13:46 2003 (saffray) .DefaultEquipment.Male equipment.DefaultLegs = igzpu.sitem -Thu Feb 19 15:11:46 2004 (vizerie) Form Parents = -Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 4.1 -Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.44 -Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 2.3 -Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 4.2 -Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 1.25 -Mon Jan 31 14:08:21 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 2.5 -Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZLow = 1.15 -Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZNormal = 1.9 -Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZLow = 0.9 -Tue Feb 01 14:47:25 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZNormal = 1.9 -Tue Feb 01 17:16:56 2005 (peloille) .DefaultEquipment.Female equipment.NamePosZHigh = 2.6 -Tue Feb 01 17:17:06 2005 (peloille) .DefaultEquipment.Male equipment.NamePosZHigh = 2.6 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_craftsman.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_craftsman.starting_role deleted file mode 100644 index 79f2092cf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_craftsman.starting_role +++ /dev/null @@ -1,296 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 16:58:20 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_fighter.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_fighter.starting_role deleted file mode 100644 index 0f2866281..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_fighter.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) -Mon Feb 23 17:46:55 2004 (puzin) .StartEquipment1.HandR.Item = icmm1pd.sitem -Mon Feb 23 17:47:02 2004 (puzin) .StartEquipment2.HandR.Item = icmm1pd.sitem -Mon Feb 23 17:47:11 2004 (puzin) .StartEquipment3.HandR.Item = icmm1pd.sitem -Mon Feb 23 17:49:05 2004 (puzin) .StartEquipment1.HandR.Item = iczm1pd.sitem -Mon Feb 23 17:49:09 2004 (puzin) .StartEquipment2.HandR.Item = iczm1pd.sitem -Mon Feb 23 17:49:14 2004 (puzin) .StartEquipment3.HandR.Item = iczm1pd.sitem - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_harvester.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_harvester.starting_role deleted file mode 100644 index b1e22af7c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_harvester.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:31 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_magician.starting_role b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_magician.starting_role deleted file mode 100644 index f38c38231..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/CreatePerso/zorai_magician.starting_role +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - Mon Feb 23 15:10:31 2004 (puzin) .PreMemorizedSentences1[0].Sabrina Phrase = abf01.sphrase -Mon Feb 23 15:10:31 2004 (puzin) formName Resized = 1 -Mon Feb 23 15:11:06 2004 (puzin) .PreMemorizedSentences1[0] Renamed = default atk -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1] Renamed = power -Mon Feb 23 15:11:58 2004 (puzin) .PreMemorizedSentences1[1].Sabrina Phrase = abe_use_item_power.sphrase -Mon Feb 23 15:11:58 2004 (puzin) formName Resized = 2 -Mon Feb 23 16:45:25 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/actionlist/amftm1.actionlist b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/actionlist/amftm1.actionlist deleted file mode 100644 index 9ee6c56ef..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/actionlist/amftm1.actionlist +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/actionlist/dag_attack.actionlist b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/actionlist/dag_attack.actionlist deleted file mode 100644 index 27c2dbe40..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/actionlist/dag_attack.actionlist +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/dag_attack.aiaction b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/dag_attack.aiaction deleted file mode 100644 index f53487158..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/dag_attack.aiaction +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/default_fauna_attack_slash.aiaction b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/default_fauna_attack_slash.aiaction deleted file mode 100644 index 2f6067054..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/default_fauna_attack_slash.aiaction +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/melee_extra_damage_f.aiaction b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/melee_extra_damage_f.aiaction deleted file mode 100644 index eb00dcdf5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/melee_extra_damage_f.aiaction +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/melee_normal_damage_f.aiaction b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/melee_normal_damage_f.aiaction deleted file mode 100644 index 6d995d6f0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/aiaction/melee_normal_damage_f.aiaction +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/_attack_type_parents/dag_attack.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/_attack_type_parents/dag_attack.creature deleted file mode 100644 index 856d45b80..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/_attack_type_parents/dag_attack.creature +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/company_of_the_drill_loge_master_z_h_b1.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/company_of_the_drill_loge_master_z_h_b1.creature deleted file mode 100644 index 853d20fb5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/company_of_the_drill_loge_master_z_h_b1.creature +++ /dev/null @@ -1,92 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/drill_zohc3.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/drill_zohc3.creature deleted file mode 100644 index b130187db..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/drill_zohc3.creature +++ /dev/null @@ -1,113 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:04:07 2002 (mauduit) Form Parents = -Thu Jul 25 15:04:35 2002 (mauduit) Form Parents = -Thu Jul 25 15:50:11 2002 (mauduit) .3d data.HairColor = Color 6 -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Color = White -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Color = White -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Color = Beige -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Feet.Color = White -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Hands.Color = White -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Color = Beige -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Head.Texture = Lacustre/Low Quality/Young -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Color = White -Thu Jul 25 15:50:11 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young -Thu Jul 25 17:18:00 2002 (mauduit) Form Parents = -Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old -Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old -Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old -Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old -Thu Jul 25 17:53:29 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old -Mon Aug 19 15:13:29 2002 (mauduit) Form Parents = -Mon Sep 09 14:13:24 2002 (mauduit) .3d data.HairColor = Color 1 -Mon Sep 09 14:13:24 2002 (mauduit) Form Parents = -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Item = tr_civil01_armpad.item -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Arms.Texture = Lacustre/Low Quality/Young -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Item = tr_civil01_gilet.item -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Body.Texture = Lacustre/Low Quality/Young -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Item = tr_visage.item -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Item = tr_civil01_bottes.item -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Feet.Texture = Lacustre/Low Quality/Young -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Item = tr_underwear_hand.item -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Hands.Texture = Lacustre/Low Quality/Young -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_medium01.item -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Item = tr_civil01_pantabotte.item -Mon Sep 09 14:16:01 2002 (mauduit) .Basics.Equipment.Legs.Texture = Lacustre/Low Quality/Young -Mon Sep 09 14:16:01 2002 (mauduit) Form Parents = -Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Arms.Texture = Jungle/High Quality/Old - - -Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old -Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Face.Texture = Jungle/High Quality/Old -Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Feet.Texture = Jungle/High Quality/Old -Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Hands.Texture = Jungle/High Quality/Old -Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Head.Texture = Jungle/High Quality/Old -Mon Sep 09 14:16:57 2002 (mauduit) .Basics.Equipment.Legs.Texture = Jungle/High Quality/Old -Mon Sep 09 14:18:05 2002 (mauduit) Form Parents = -Wed Jan 29 16:12:20 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_long01.item -Tue Feb 04 14:08:16 2003 (mauduit) .Basics.Equipment.Head.Item = tr_cheveux_short01.item -Fri Feb 07 11:54:43 2003 (mauduit) .3d data.EyesColor = Color 8 -Fri Feb 07 11:54:43 2003 (mauduit) .3d data.HairColor = Color 6 -Mon Mar 31 16:47:25 2003 (mauduit) .Basics.Equipment.Head.Item = -Tue Apr 01 14:10:27 2003 (mauduit) .Basics.Equipment.Hands.Item = tr_civil01_hand.item -Wed Jan 07 14:13:50 2004 (camerlo) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young -Tue Oct 11 14:33:30 2005 (monnerot) Form Parents = -Tue Oct 11 14:35:39 2005 (monnerot) .Basics.Equipment.Face.Item = -Tue Oct 11 14:40:05 2005 (monnerot) Form Parents = -Tue Oct 11 14:40:49 2005 (monnerot) Form Parents = -Tue Oct 25 09:55:55 2005 (monnerot) .Basics.Equipment.Face.Item = zo_visage.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/fmftm1.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/fmftm1.creature deleted file mode 100644 index 28be6e385..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/fmftm1.creature +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_fyros_female.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_fyros_female.creature deleted file mode 100644 index 2d4b58081..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_fyros_female.creature +++ /dev/null @@ -1,69 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:25:50 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set -Wed Jul 03 14:25:50 2002 (mauduit) .3d data.Skel = FY_HOF_skel.skel -Wed Jul 03 14:27:13 2002 (mauduit) Form Parents = -Thu Jul 11 16:22:07 2002 (mauduit) formName Pasted = -Thu Jul 18 18:37:45 2002 (mauduit) .3d data.Skin = fyros -Thu Jul 25 17:39:06 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Tue Jul 30 20:11:07 2002 (receveur) Form Parents = -Tue Aug 06 09:36:43 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof -Fri Sep 06 12:08:27 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:08:27 2002 (mauduit) .3d data.LodCharacterName = FY_HOF_LOD -Tue Sep 10 10:20:00 2002 (mauduit) .Basics.Gender = Female -Tue Sep 10 10:21:21 2002 (mauduit) .Basics.Race = fyros -Tue Mar 18 13:55:51 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[0] Renamed = long -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[0].Item = fy_cheveux_long01.item -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[1] Renamed = medium -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[1].Item = fy_cheveux_medium01.item -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[2] Renamed = shave -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[2].Item = fy_cheveux_shave01.item -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[3] Renamed = short -Thu Mar 20 17:03:49 2003 (puzin) .3d data.HairItem[3].Item = fy_cheveux_short01.item -Thu Mar 20 17:03:49 2003 (puzin) formName Resized = 4 -Tue Aug 19 15:11:28 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:51:00 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_fyros_male.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_fyros_male.creature deleted file mode 100644 index 49ea7390f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_fyros_male.creature +++ /dev/null @@ -1,67 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:23:50 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set -Wed Jul 03 14:23:50 2002 (mauduit) .3d data.Skel = FY_HOM_skel.skel -Wed Jul 03 14:27:20 2002 (mauduit) Form Parents = -Thu Jul 11 16:21:53 2002 (mauduit) .3d data.Shadow.Shadow Bone 0 = Bip01 -Thu Jul 11 16:21:53 2002 (mauduit) .3d data.Shadow.Shadow Size 0 = 1.5 -Thu Jul 18 18:37:37 2002 (mauduit) .3d data.Skin = fyros -Thu Jul 25 17:38:46 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Tue Jul 30 20:11:03 2002 (receveur) Form Parents = -Fri Sep 06 12:10:03 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:10:03 2002 (mauduit) .3d data.LodCharacterName = FY_HOM_LOD -Tue Sep 10 10:22:07 2002 (mauduit) .Basics.Race = fyros -Tue Mar 18 13:56:00 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[0] Renamed = long -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[0].Item = fy_cheveux_long01.item -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[1] Renamed = medium -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[1].Item = fy_cheveux_medium01.item -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[2] Renamed = shave -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[2].Item = fy_cheveux_shave01.item -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[3] Renamed = short -Thu Mar 20 17:02:54 2003 (puzin) .3d data.HairItem[3].Item = fy_cheveux_short01.item -Thu Mar 20 17:02:54 2003 (puzin) formName Resized = 4 -Tue Aug 19 15:11:48 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:56 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_homin_attack.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_homin_attack.creature deleted file mode 100644 index 6bde956c9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_homin_attack.creature +++ /dev/null @@ -1,138 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Mar 18 19:49:03 2004 (nouveau) .attack_list0 = magic_cur_homin.attack_list -Thu Mar 18 19:49:03 2004 (nouveau) .attack_list1 = magic_off_homin.attack_list -Thu Mar 18 19:49:03 2004 (nouveau) .attack_list2 = melee.attack_list -Thu Mar 18 19:49:03 2004 (nouveau) .attack_list3 = range.attack_list -Thu May 27 19:23:10 2004 (tran) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_karavan_female.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_karavan_female.creature deleted file mode 100644 index 109b3fe5d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_karavan_female.creature +++ /dev/null @@ -1,73 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:27:29 2002 (mauduit) Form Parents = -Thu Jul 11 16:22:23 2002 (mauduit) formName Pasted = -Fri Jul 12 09:36:24 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Fri Jul 12 09:36:24 2002 (mauduit) .3d data.Skel = MA_HOF_skel.skel -Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Gender = Female -Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Race = matis - -Thu Jul 18 18:37:28 2002 (mauduit) .3d data.Skin = matis -Thu Jul 25 16:17:53 2002 (mauduit) .3d data.CharacterScalePos = 1.08 -Tue Jul 30 20:11:00 2002 (receveur) Form Parents = -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item -Tue Aug 06 09:36:29 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof -Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterName = MA_HOF_LOD -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.AnimSetBaseName = ca_hof -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.LodCharacterName = CA_HOF_LOD -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skel = CA_HOF_armor01.skel -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skin = default -Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Face.Item = -Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Head.Item = -Tue Mar 18 13:56:07 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:15:54 2003 (puzin) .3d data.HairItem[0] Renamed = medium -Thu Mar 20 17:15:54 2003 (puzin) .3d data.HairItem[0].Item = ka_cheveux_medium01.item -Thu Mar 20 17:15:54 2003 (puzin) formName Resized = 1 -Tue Aug 19 15:12:00 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:55 2004 (nouveau) Form Parents = -Wed Mar 23 16:05:23 2005 (tran) .attack_list4 = range_karavan.attack_list -Thu Mar 31 14:29:02 2005 (tran) .attack_list4 = range_karavan_f.attack_list - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_karavan_male.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_karavan_male.creature deleted file mode 100644 index 0f574945b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_karavan_male.creature +++ /dev/null @@ -1,75 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:27:29 2002 (mauduit) Form Parents = -Thu Jul 11 16:22:23 2002 (mauduit) formName Pasted = -Fri Jul 12 09:36:24 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Fri Jul 12 09:36:24 2002 (mauduit) .3d data.Skel = MA_HOF_skel.skel -Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Gender = Female -Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Race = matis - -Thu Jul 18 18:37:28 2002 (mauduit) .3d data.Skin = matis -Thu Jul 25 16:17:53 2002 (mauduit) .3d data.CharacterScalePos = 1.08 -Tue Jul 30 20:11:00 2002 (receveur) Form Parents = -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item -Tue Aug 06 09:36:29 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof -Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterName = MA_HOF_LOD -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.AnimSetBaseName = ca_hof -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.LodCharacterName = CA_HOF_LOD -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skel = CA_HOF_armor01.skel -Thu Dec 19 10:37:59 2002 (mauduit) .3d data.Skin = default -Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Face.Item = -Thu Dec 19 10:37:59 2002 (mauduit) .Basics.Equipment.Head.Item = -Tue Feb 04 11:32:21 2003 (mauduit) .3d data.AnimSetBaseName = ca_hom -Tue Feb 04 11:32:21 2003 (mauduit) .3d data.LodCharacterName = CA_HOM_LOD -Tue Feb 04 11:32:21 2003 (mauduit) .3d data.Skel = CA_HOM_armor01.skel -Tue Feb 04 11:32:21 2003 (mauduit) .Basics.Gender = Male -Tue Mar 18 13:56:14 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:16:13 2003 (puzin) formName Pasted = -Tue Aug 19 15:12:16 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:54 2004 (nouveau) Form Parents = -Wed Mar 23 16:05:14 2005 (tran) .attack_list4 = range_karavan.attack_list -Thu Mar 31 14:28:44 2005 (tran) .attack_list4 = range_karavan_h.attack_list - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_matis_female.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_matis_female.creature deleted file mode 100644 index dd7ab705a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_matis_female.creature +++ /dev/null @@ -1,74 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:27:29 2002 (mauduit) Form Parents = -Thu Jul 11 16:22:23 2002 (mauduit) formName Pasted = -Fri Jul 12 09:36:24 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Fri Jul 12 09:36:24 2002 (mauduit) .3d data.Skel = MA_HOF_skel.skel -Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Gender = Female -Fri Jul 12 09:36:24 2002 (mauduit) .Basics.Race = matis - -Thu Jul 18 18:37:28 2002 (mauduit) .3d data.Skin = matis -Thu Jul 25 16:17:53 2002 (mauduit) .3d data.CharacterScalePos = 1.08 -Tue Jul 30 20:11:00 2002 (receveur) Form Parents = -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young -Wed Jul 31 01:13:31 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item -Tue Aug 06 09:36:29 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof -Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:09:50 2002 (mauduit) .3d data.LodCharacterName = MA_HOF_LOD -Tue Mar 18 13:56:21 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[0] Renamed = long -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[0].Item = ma_cheveux_long01.item -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[1] Renamed = medium -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[1].Item = ma_cheveux_medium01.item -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[2] Renamed = shave -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[2].Item = ma_cheveux_shave01.item -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[3] Renamed = short -Thu Mar 20 17:11:30 2003 (puzin) .3d data.HairItem[3].Item = ma_cheveux_short01.item -Thu Mar 20 17:11:30 2003 (puzin) formName Resized = 4 -Tue Aug 19 15:12:25 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:51:58 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_matis_male.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_matis_male.creature deleted file mode 100644 index eea79fb0d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_matis_male.creature +++ /dev/null @@ -1,63 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:27:36 2002 (mauduit) Form Parents = -Thu Jul 11 16:22:24 2002 (mauduit) formName Pasted = -Fri Jul 12 09:36:58 2002 (mauduit) .3d data.AnimSetBaseName = fy_homs -Fri Jul 12 09:36:58 2002 (mauduit) .3d data.Skel = MA_HOM_skel.skel -Fri Jul 12 09:36:58 2002 (mauduit) .Basics.Race = matis -Thu Jul 18 18:37:21 2002 (mauduit) .3d data.Skin = matis -Thu Jul 25 15:26:23 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Thu Jul 25 16:17:44 2002 (mauduit) .3d data.CharacterScalePos = 1.08 -Tue Jul 30 20:10:56 2002 (receveur) Form Parents = -Wed Jul 31 01:13:32 2002 (mauduit) .Basics.Equipment.Face.Item = ma_VISAGE.item -Wed Jul 31 01:13:32 2002 (mauduit) .Basics.Equipment.Face.Texture = Lacustre/Low Quality/Young -Wed Jul 31 01:13:32 2002 (mauduit) .Basics.Equipment.Head.Item = ma_cheveux01.item -Fri Sep 06 12:09:39 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:09:39 2002 (mauduit) .3d data.LodCharacterName = MA_HOM_LOD -Tue Mar 18 13:56:30 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:12:01 2003 (puzin) formName Pasted = -Tue Aug 19 15:12:37 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:52 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_tryker_female.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_tryker_female.creature deleted file mode 100644 index d9b0a983c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_tryker_female.creature +++ /dev/null @@ -1,72 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:22:33 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set -Wed Jul 03 14:22:33 2002 (mauduit) .3d data.Skel = TR_HOF_skel.skel -Wed Jul 03 14:27:44 2002 (mauduit) Form Parents = -Wed Jul 03 18:28:22 2002 (tran) .3d data.CharacterScalePos = 0.9 -Thu Jul 04 10:39:32 2002 (gatto) .3d data.CharacterScalePos = 0.87 -Tue Jul 09 14:21:05 2002 (mauduit) .Basics.Gender = Female -Tue Jul 09 14:21:05 2002 (mauduit) .Basics.Race = tryker -Tue Jul 09 14:53:42 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Thu Jul 11 16:22:35 2002 (mauduit) formName Pasted = -Mon Jul 15 14:59:47 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof -Mon Jul 15 15:18:40 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Tue Jul 16 15:03:16 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof -Thu Jul 18 18:37:14 2002 (mauduit) .3d data.Skin = tryker -Thu Jul 25 16:17:38 2002 (mauduit) .3d data.CharacterScalePos = 0.88 -Tue Jul 30 20:10:50 2002 (receveur) Form Parents = -Fri Sep 06 12:09:26 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:09:26 2002 (mauduit) .3d data.LodCharacterName = TR_HOF_LOD -Tue Mar 18 13:56:37 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[0].Item = tr_cheveux_long01.item -Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[1].Item = tr_cheveux_medium01.item -Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[2].Item = tr_cheveux_shave01.item -Thu Mar 20 17:13:51 2003 (puzin) .3d data.HairItem[3].Item = tr_cheveux_short01.item -Thu Mar 20 17:13:51 2003 (puzin) formName Pasted = - -Tue Aug 19 15:12:50 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:51 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_tryker_male.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_tryker_male.creature deleted file mode 100644 index fa3aef51a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_tryker_male.creature +++ /dev/null @@ -1,61 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:23:17 2002 (mauduit) .3d data.AnimSetNormal = fy_hom_normal.animation_set -Wed Jul 03 14:23:17 2002 (mauduit) .3d data.Skel = TR_HOM_skel.skel -Wed Jul 03 14:27:52 2002 (mauduit) Form Parents = -Wed Jul 03 19:00:51 2002 (tran) .3d data.CharacterScalePos = 0.9 -Tue Jul 09 14:21:08 2002 (mauduit) .Basics.Race = tryker -Tue Jul 09 14:53:51 2002 (mauduit) .3d data.AnimSetBaseName = fy_hom -Thu Jul 11 16:22:32 2002 (mauduit) formName Pasted = -Thu Jul 18 18:37:06 2002 (mauduit) .3d data.Skin = tryker -Thu Jul 25 16:17:14 2002 (mauduit) .3d data.CharacterScalePos = 0.88 -Tue Jul 30 20:10:45 2002 (receveur) Form Parents = -Fri Sep 06 12:09:18 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:09:18 2002 (mauduit) .3d data.LodCharacterName = TR_HOM_LOD -Tue Mar 18 13:56:47 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:14:12 2003 (puzin) formName Pasted = -Tue Aug 19 15:13:02 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:50 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_zorai_female.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_zorai_female.creature deleted file mode 100644 index bda476a99..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_zorai_female.creature +++ /dev/null @@ -1,65 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:27:59 2002 (mauduit) Form Parents = -Thu Jul 11 16:22:46 2002 (mauduit) formName Pasted = -Tue Jul 30 20:11:16 2002 (receveur) Form Parents = -Fri Sep 06 12:09:06 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:09:06 2002 (mauduit) .3d data.LodCharacterName = ZO_HOF_LOD -Mon Sep 09 14:43:02 2002 (mauduit) .3d data.AnimSetBaseName = fy_hof -Mon Sep 09 14:43:02 2002 (mauduit) .3d data.CharacterScalePos = 1.25 -Mon Sep 09 14:43:02 2002 (mauduit) .3d data.Skel = ZO_HOF_skel.skel -Tue Sep 10 10:20:16 2002 (mauduit) .Basics.Gender = Female -Tue Sep 10 10:21:05 2002 (mauduit) .Basics.Race = zorai -Fri Sep 13 10:34:02 2002 (mauduit) .3d data.Skin = zorai -Tue Mar 18 13:56:55 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[0].Item = zo_cheveux_long01.item -Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[1].Item = zo_cheveux_medium01.item -Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[2].Item = zo_cheveux_shave01.item -Thu Mar 20 17:14:47 2003 (puzin) .3d data.HairItem[3].Item = zo_cheveux_short01.item -Thu Mar 20 17:14:47 2003 (puzin) formName Pasted = -Tue Aug 19 15:13:15 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:50 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_zorai_male.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_zorai_male.creature deleted file mode 100644 index f9a965c37..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_zorai_male.creature +++ /dev/null @@ -1,61 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Jul 03 14:28:05 2002 (mauduit) Form Parents = -Thu Jul 11 16:22:42 2002 (mauduit) formName Pasted = -Tue Jul 30 20:11:11 2002 (receveur) Form Parents = -Fri Sep 06 12:08:55 2002 (mauduit) .3d data.LodCharacterDistance = 40.0 -Fri Sep 06 12:08:55 2002 (mauduit) .3d data.LodCharacterName = ZO_HOM_LOD -Mon Sep 09 14:42:39 2002 (mauduit) .3d data.AnimSetBaseName = fy_hoM -Mon Sep 09 14:42:39 2002 (mauduit) .3d data.CharacterScalePos = 1.25 -Mon Sep 09 14:42:39 2002 (mauduit) .3d data.Skel = ZO_HOH_skel.skel -Mon Sep 09 14:42:41 2002 (mauduit) .3d data.Skin = zorai -Mon Sep 09 15:56:17 2002 (mauduit) .3d data.Skel = ZO_HOM_skel.skel -Tue Sep 10 10:21:53 2002 (mauduit) .Basics.Race = zorai -Thu Mar 13 12:00:35 2003 (tran) .3d data.AnimSetBaseName = fy_hom -Tue Mar 18 13:57:01 2003 (mauduit) .Properties.Talkable = true -Thu Mar 20 17:14:55 2003 (puzin) formName Pasted = -Tue Aug 19 15:13:31 2003 (mory) .Basics.MovementSpeeds.WalkSpeed = 1.66 -Thu Mar 18 19:50:48 2004 (nouveau) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_default_NPC_caracteristics.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_default_NPC_caracteristics.creature deleted file mode 100644 index 6aad9bfd7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_default_NPC_caracteristics.creature +++ /dev/null @@ -1,627 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 14 18:12:04 2002 (tran) .3d data.Shape[5] = FY_HOM_hand.shape -Fri Jun 14 18:12:04 2002 (tran) Array Insert = 5 -Wed Jul 03 14:24:41 2002 (mauduit) .3d data.LodCharacterDistance = -Wed Jul 03 14:24:41 2002 (mauduit) .3d data.LodCharacterName = -Wed Jul 03 14:24:41 2002 (mauduit) .3d data.Skel = -Wed Jul 03 14:24:41 2002 (mauduit) formName Resized = -1 -Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.A = -Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.B = -Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.G = -Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.R = -Wed Jul 10 11:20:06 2002 (mauduit) .Basics.Name = -Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[0] Renamed = fight -Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[0].Operator = Fight -Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[1] Renamed = wander -Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[1].Operator = Wander -Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[2] Renamed = tolking -Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[2].Operator = Tolking -Mon Jul 29 15:05:06 2002 (receveur) formName Pasted = -Mon Jul 29 15:05:06 2002 (receveur) formName Resized = 3 -Mon Jul 29 15:05:39 2002 (receveur) .AI.IsA[0].IsA.seuil_fuite = 160.0 -Mon Jul 29 15:06:07 2002 (receveur) .AI.IsA[0].IsA.seuil_attaque = 30.0 -Mon Jul 29 15:06:07 2002 (receveur) .AI.IsA[0].IsA.seuil_danger = 80.0 -Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0] Renamed = health -Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0].Name = Health -Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0].RelativePower = 50 -Mon Jul 29 15:07:39 2002 (receveur) formName Resized = 1 -Mon Jul 29 15:08:11 2002 (receveur) .AI.InitIaVar[0].Name = rancune_max -Mon Jul 29 15:08:11 2002 (receveur) .AI.InitIaVar[0].RelativePower = 600 -Mon Jul 29 15:08:11 2002 (receveur) formName Resized = 1 -Mon Jul 29 15:08:34 2002 (receveur) .AI.InitIaVar[0] Renamed = rancunemax -Mon Sep 23 18:14:27 2002 (receveur) .Properties.Givable = true -Mon Sep 23 18:14:27 2002 (receveur) .Properties.LootHarvestState = Lootable -Mon Sep 23 18:14:27 2002 (receveur) .Properties.Talkable = true -Mon Sep 23 18:16:16 2002 (receveur) formName Pasted = -Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Eat.Active = false -Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Sleep.Active = false -Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Talk.Active = true -Mon Sep 23 18:16:58 2002 (receveur) .AI.Fame.Mektoub packer.Weight = 600 -Mon Sep 23 18:17:02 2002 (receveur) .AI.Fame.Mektoub .Weight = 600 -Mon Sep 23 18:17:37 2002 (receveur) .AI.Motivations.Hunger.RelativePower = 0 -Mon Sep 23 18:17:59 2002 (receveur) .AI.Motivations.Health.RelativePower = 50 -Mon Sep 23 18:18:06 2002 (receveur) .AI.Motivations.Fatigue.RelativePower = 0 -Mon Sep 23 18:18:19 2002 (receveur) .AI.IsA.combatif.seuil_fuite = 180.0 -Mon Sep 23 18:18:23 2002 (receveur) .AI.IsA.combatif.seuil_danger = 160 -Mon Sep 23 18:18:36 2002 (receveur) .AI.IsA.combatif.seuil_belliqueux = 10 -Mon Sep 23 18:19:29 2002 (receveur) .Basics.DamageLocalisationTable = homin -Mon Sep 23 18:19:29 2002 (receveur) .Basics.Race = unknown -Mon Sep 23 18:19:36 2002 (receveur) .Basics.Level = $filename -Mon Sep 23 18:19:43 2002 (receveur) .Basics.Ecosystem = unknown -Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.HitPoints = default -Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.Sap = default -Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.Stamina = default -Tue Sep 24 10:45:48 2002 (receveur) .Basics.Scores.MagicResist = "Basics.Level"*10 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResist = "Basics.Level"*10 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResistRegenerate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResistRegenerateRate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResist = "Basics.Level"*10 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResistRegenerate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResistRegenerateRate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/100 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResist = "Basics.Level"*10 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResistRegenerate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResistRegenerateRate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.MagicResistRegenerate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.MagicResistRegenerateRate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.SapRegenerate = "Basics.Scores.Sap"/100 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.StaminaRegenerate = "Basics.Scores.Stamina"/100 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResist = "Basics.Level"*10 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResistRegenerate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResistRegenerateRate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.WeightRegenerate = 0 -Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.WeightRegenerateRate = 0 -Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.HitPointsRegenerateRate = 1 -Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.SapRegenerateRate = 1 -Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.StaminaRegenerateRate = 1 -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Axe = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.BersekAttack = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Dagger = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Dodging = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.DualWield = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.GreatAxe = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.GreatMass = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Mass = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.OnHorseBackMelee = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Pike = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Rondache = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Stick = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Sword = default -Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.TwoHandsSword = default -Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Grenade = default -Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.HeavyWeapon = default -Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.OnHorseBackShoot = default -Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = default -Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = default -Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Rocket = default -Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.Sylve = default -Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveAutomn = default -Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveSpring = default -Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveSummer = default -Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveWinter = default -Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.Dryade = default -Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeAutomn = default -Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeSpring = default -Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeSummer = default -Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeWinter = default -Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.Mandragore = default -Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreAutomn = default -Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreSpring = default -Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreSummer = default -Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreWinter = default -Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Digging = default -Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Diving = default -Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Fishing = default -Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Harvest = default -Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Quartering = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Apothecary = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Building = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.ClothTailoring = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Cooking = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Jewellery = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.LeatherTailoring = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.MakeShiftRepair = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.MakeThrowingWeapons = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Mechanic = default -Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.WeaponsCutting = default -Tue Sep 24 10:51:41 2002 (receveur) .Basics.TameCompetences.LeadAnimal = default -Tue Sep 24 10:51:44 2002 (receveur) .Basics.CommerceCompetences.Trading = default -Tue Sep 24 10:51:49 2002 (receveur) .Basics.MoveCompetences.Running = default -Tue Sep 24 10:51:50 2002 (receveur) .Basics.MoveCompetences.Riding = default -Tue Sep 24 10:51:51 2002 (receveur) .Basics.MoveCompetences.Swimming = default -Tue Sep 24 10:51:56 2002 (receveur) .Basics.SurvivingKnowledge.Desert = default -Tue Sep 24 10:51:57 2002 (receveur) .Basics.SurvivingKnowledge.Jungle = default -Tue Sep 24 10:51:58 2002 (receveur) .Basics.SurvivingKnowledge.Lake = default -Tue Sep 24 10:51:59 2002 (receveur) .Basics.SurvivingKnowledge.PrimaryRoots = default -Tue Sep 24 10:52:00 2002 (receveur) .Basics.SurvivingKnowledge.FirstAid = default -Tue Sep 24 10:52:02 2002 (receveur) .Basics.SurvivingKnowledge.NumberOfPactes = default -Tue Sep 24 10:52:14 2002 (receveur) .Basics.SurvivingKnowledge.PacteType = -Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Dragon = default -Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Fyros = default -Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Kitin = default -Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Matis = default -Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Tryker = default -Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Zorai = default -Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Caravan = default -Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Goo = default -Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Kami = default -Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Rocktabou = default -Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.MatisMystery = default -Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.TrykerMystery = default -Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.ZoraiMystery = default -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Agility = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Charisme = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Constitution = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Empathie = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Intelligence = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Perception = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Strength = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.WellBalanced = "Basics.Level"+10 -Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Will = "Basics.Level"+10 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.AgilityRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.AgilityRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.CharismeRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.CharismeRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.ConstitutionRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.ConstitutionRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.EmpathieRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.EmpathieRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.IntelligenceRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.IntelligenceRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.PerceptionRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.PerceptionRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.StrengthRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.StrengthRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WellBalancedRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WellBalancedRegenerateRate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WillRegenerate = 0 -Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WillRegenerateRate = 0 -Tue Oct 29 10:41:17 2002 (receveur) formName Pasted = -Fri Apr 11 15:20:38 2003 (saffray) .Basics.Level = $filename -Wed Oct 15 11:19:45 2003 (ledorze) .Basics.Level = 1 -Mon Feb 09 15:24:53 2004 (vizerie) .attack_list2 = melee.attack_list -Mon Feb 09 15:27:42 2004 (vizerie) .attack_list0 = melee.attack_list -Mon Feb 09 15:27:42 2004 (vizerie) .attack_list2 = -Thu May 27 19:42:17 2004 (tran) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/_formuli.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/_formuli.creature deleted file mode 100644 index 5c392f96b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/_formuli.creature +++ /dev/null @@ -1,595 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Axe = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.BersekAttack = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Dagger = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Dodging = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.DualWield = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosDagger = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosHeavyArmourWear = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosLongSword = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosMediumArmourWear = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosRondache = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosSaber = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosShield = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosSword = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosTwoHandsSword = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.GreatAxe = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.GreatMass = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.HandToHand = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.HeavyArmourWear = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Kick = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.LightArmourWear = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.LongSword = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Mass = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.MediumArmourWear = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.OnHorseBackMelee = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Pike = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Rondache = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Saber = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Shield = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Stick = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.Sword = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.MeleeFightingCompetences.TwoHandsSword = "Basics.Level"*10 -Fri Jul 19 17:38:43 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingStrength = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingAgility = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingCharisme = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingConstitution = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingDiseaseResist = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingEmpathie = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingFearResist = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingHp = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingImpactResist = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingIntelligence = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingMagicResist = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingPerception = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingSeve = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingStamina = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingTechnoResist = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingWellBalanced = "Basics.Level"*10 -Fri Jul 19 17:44:58 2002 (nevrax) .Basics.TrainingCharacteristicsCompetences.TrainingWill = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Dragon = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Fyros = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Kitin = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Matis = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Tryker = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CivilizationKnowledge.Zorai = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CreatureFightingCompetences.Normal attack = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.CreatureFightingCompetences.Special attack = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.FaberCompetences.ArmorAndWeaponSmithing = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.FaberCompetences.Blacksmithing = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylve = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveAutomn = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveSpring = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveSummer = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAlterationCompetences.MajorSylveWinter = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragore = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreAutomn = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreSpring = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreSummer = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicAttackCompetences.MajorMandragoreWinter = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicGenericCompetences.MagicObjects = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicGenericCompetences.MagicTransfert = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryade = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeAutomn = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeSpring = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeSummer = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MagicHealingCompetences.MajorDryadeWinter = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.MeleeFightingCompetences.FyrosLightArmourWear = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.BowPistol = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.BowRifle = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosBowPistol = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosPistol = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RangeFightingCompetences.FyrosRifle = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Caravan = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Goo = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Kami = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.MatisMystery = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.Rocktabou = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.TrykerMystery = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.RyzomKnowledge.ZoraiMystery = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Camouflage = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Desert = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.FirstAid = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.HominOpponentConsider = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Jungle = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.Lake = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.NumberOfPactes = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.SurvivingKnowledge.PrimaryRoots = "Basics.Level"*10 -Fri Jul 19 17:47:27 2002 (nevrax) .Basics.TameCompetences.TrainAnimal = "Basics.Level"*10 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Level = 20 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.DiseaseResist = "Basics.Level"*10 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.FearResist = "Basics.Level"*10 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPoints = pow(1.2,"Basics.Level"-1)*35 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/100 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.HitPointsRegenerateRate = 16.0 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.ImpactResist = "Basics.Level"*10 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.MagicResist = "Basics.Level"*10 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.Sap = pow(1.2,"Basics.Level"-1)*35 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.SapRegenerate = "Basics.Scores.Sap"/100 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.SapRegenerateRate = 16.0 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.Stamina = pow(1.2,"Basics.Level"-1)*35 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.StaminaRegenerate = "Basics.Scores.Stamina"/100 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.StaminaRegenerateRate = 16.0 -Fri Jul 19 18:18:52 2002 (nevrax) .Basics.Scores.TechnoResist = "Basics.Level"*10 -Fri Jul 19 18:19:27 2002 (nevrax) .Basics.Scores.HitPoints = default -Tue Jul 23 19:42:14 2002 (miller) formName Resized = 0 -Tue Jul 23 21:21:34 2002 (miller) .Basics.Level = $filename -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Agility = 35 -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Charisme = 35 -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Constitution = 35 -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Empathie = 35 -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Intelligence = 35 -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Perception = 35 -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Strength = 35 -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.WellBalanced = 35 - -Thu Jul 25 12:02:37 2002 (receveur) .Basics.Characteristics.Will = 35 -Thu Jul 25 12:03:19 2002 (receveur) .Basics.Training Characteristics and scores.TrainingConstitution = "Basics.Level"*10 -Thu Jul 25 12:03:19 2002 (receveur) .Basics.Training Characteristics and scores.TrainingStrength = "Basics.Level"*10 -Thu Jul 25 12:06:05 2002 (receveur) .Basics.CharacterName = -Fri Jul 26 14:41:46 2002 (chafik) .AI = _ai_creature.dfn -Fri Jul 26 14:42:54 2002 (chafik) .AI.Connect[0].Init.Value = 10.0 -Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].IaName = MaxLifePoint -Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].Source = Basics.Scores -Fri Jul 26 14:42:54 2002 (chafik) .AI.InitValue[0].VarName = HitPoints -Fri Jul 26 14:42:54 2002 (chafik) formName Resized = 1 - -Fri Jul 26 14:43:02 2002 (chafik) .AI.Connect[0].Init.Value = 10 -Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[0].Name = rancune_max -Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[0].RelativePower = 250 -Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[1].Name = weight_life -Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[1].RelativePower = 3 -Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[2].Name = danger_perception -Fri Jul 26 15:04:15 2002 (chafik) .AI.InitIaVar[2].RelativePower = 8 -Fri Jul 26 15:04:15 2002 (chafik) formName Resized = 3 -Fri Jul 26 15:37:37 2002 (chafik) .AI.InitIaVar[1].RelativePower = 5 -Mon Jul 29 14:54:40 2002 (receveur) .AI.InitIaVar[0].RelativePower = 600 -Mon Jul 29 14:54:40 2002 (receveur) formName Resized = 4 -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[0] Renamed = explore -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[0].Name = Explore -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[1] Renamed = fatigue -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[1].Name = Fatigue -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[2] Renamed = health -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[2].Name = Health -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[3] Renamed = hunger -Mon Jul 29 14:56:36 2002 (receveur) .AI.Motivations[3].Name = Hunger -Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[0].RelativePower = 50 -Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[1].RelativePower = 50 -Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[2].RelativePower = 50 -Mon Jul 29 14:56:56 2002 (receveur) .AI.Motivations[3].RelativePower = 50 -Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[0] Renamed = rancunemax -Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[1] Renamed = weight_life -Mon Jul 29 15:15:40 2002 (receveur) .AI.InitIaVar[2] Renamed = DangerPerception -Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].IaName = Level -Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].Source = Basics -Mon Jul 29 16:18:17 2002 (chafik) .AI.InitValue[0].VarName = Level -Mon Jul 29 16:18:17 2002 (chafik) formName Resized = 2 -Tue Jul 30 11:37:27 2002 (chafik) .AI.InitValue[1].IaName = MaxLifePoint -Tue Jul 30 11:37:27 2002 (chafik) .AI.InitValue[1].VarName = HitPoints -Tue Jul 30 11:37:59 2002 (chafik) .AI.InitValue[1].VarName = MaxLifePoint -Tue Jul 30 11:40:08 2002 (chafik) .AI.InitValue[1].VarName = HitPoints -Tue Jul 30 15:29:40 2002 (chafik) .AI.Motivations[0].RelativePower = 10 -Tue Jul 30 15:33:39 2002 (chafik) .AI.InitIaVar[2].RelativePower = 20 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingAgility = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingCharisme = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingDiseaseResist = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingEmpathie = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingFearResist = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingHp = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingImpactResist = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingIntelligence = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingMagicResist = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingPerception = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingSeve = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingStamina = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingTechnoResist = "Basics.Level"*10 -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingWellBalanced = "Basics.Level"*10 - -Thu Aug 08 12:14:21 2002 (receveur) .Basics.Training Characteristics and scores.TrainingWill = "Basics.Level"*10 -Thu Aug 22 18:42:36 2002 (receveur) .Basics.Scores.Sap = default -Thu Aug 22 18:42:36 2002 (receveur) .Basics.Scores.Stamina = default -August 27th - hand editted by sadge - all formuli moved from here into the dfns - only AI was'nt touched - -Wed Aug 28 17:13:48 2002 (receveur) .Properties.LootHarvestState = Harvestable -Fri Sep 13 15:59:56 2002 (receveur) .Harvest.Skill = Quartening -Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[0] Renamed = HitPoint -Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[1] Renamed = Stamina -Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[1].Name = CurrentStamina -Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[2] Renamed = Sap -Tue Sep 17 11:45:21 2002 (chafik) .AI.Connect[2].Name = CurrentSap -Tue Sep 17 11:45:21 2002 (chafik) formName Resized = 3 -Wed Sep 18 14:19:43 2002 (robert) .AI = _ai_model_creature.dfn -Wed Sep 18 14:19:43 2002 (robert) .AI.Fame = test._ai_fame - -Wed Sep 18 14:19:43 2002 (robert) .AI.Foods = test._ai_food -Wed Sep 18 14:19:43 2002 (robert) .AI.Lairs = test._ai_lair -Wed Sep 18 14:20:50 2002 (robert) .AI.IsA.chair = _ai_viande_terrestre.dfn -Wed Sep 18 14:20:50 2002 (robert) .AI.IsA.combatif = _ai_combatif.dfn -Thu Sep 19 18:44:41 2002 (receveur) .AI.Fame.Arma .Name = _arma.creature -Thu Sep 19 18:44:48 2002 (receveur) .AI.Fame.baldusa .Name = _balduse.creature -Thu Sep 19 18:44:53 2002 (receveur) .AI.Fame.Bul .Name = _bul.creature -Thu Sep 19 18:44:58 2002 (receveur) .AI.Fame.Capryni .Name = _capryni.creature -Thu Sep 19 18:45:02 2002 (receveur) .AI.Fame.Chonari .Name = _chonari.creature -Thu Sep 19 18:45:08 2002 (receveur) .AI.Fame.clapclap .Name = _clapclap.creature -Thu Sep 19 18:45:12 2002 (receveur) .AI.Fame.Cococlaw .Name = _cococlaw.creature -Thu Sep 19 18:45:16 2002 (receveur) .AI.Fame.Cute .Name = _cute.creature -Thu Sep 19 18:45:21 2002 (receveur) .AI.Fame.Dag .Name = _dag.creature -Thu Sep 19 18:45:25 2002 (receveur) .AI.Fame.Diranak .Name = _diranak.creature -Thu Sep 19 18:45:29 2002 (receveur) .AI.Fame.Estrasson .Name = _estrasson.creature -Thu Sep 19 18:45:33 2002 (receveur) .AI.Fame.Filin .Name = _filin.creature -Thu Sep 19 18:45:37 2002 (receveur) .AI.Fame.Frahar .Name = _frahar.creature -Thu Sep 19 18:45:42 2002 (receveur) .AI.Fame.gibbai .Name = _gibbai.creature -Thu Sep 19 18:45:46 2002 (receveur) .AI.Fame.Hachtaha .Name = _hachtaha.creature -Thu Sep 19 18:45:53 2002 (receveur) .AI.Fame.jungler .Name = _jungler.creature -Thu Sep 19 18:45:59 2002 (receveur) .AI.Fame.kakty .Name = _kakty.creature -Thu Sep 19 18:46:05 2002 (receveur) .AI.Fame.Kazoar .Name = _kazoar.creature -Thu Sep 19 18:46:08 2002 (receveur) .AI.Fame.kitifly .Name = _kitifly.creature -Thu Sep 19 18:46:16 2002 (receveur) .AI.Fame.Kitihank .Name = _kitihank.creature -Thu Sep 19 18:46:21 2002 (receveur) .AI.Fame.Kitiharak .Name = _kitiharak.creature -Thu Sep 19 18:46:25 2002 (receveur) .AI.Fame.kitikil .Name = _kitikil.creature -Thu Sep 19 18:46:33 2002 (receveur) .AI.Fame.Kitimandib .Name = _kitimandib.creature -Thu Sep 19 18:46:41 2002 (receveur) .AI.Fame.kitinagan .Name = _kitinagan.creature -Thu Sep 19 18:46:47 2002 (receveur) .AI.Fame.Kitinega .Name = _kitinega.creature -Thu Sep 19 18:46:51 2002 (receveur) .AI.Fame.Kitinokto .Name = _kitinokto.creature -Thu Sep 19 18:46:57 2002 (receveur) .AI.Fame.Lightbird .Name = _lightbird.creature -Thu Sep 19 18:47:09 2002 (receveur) .AI.Fame.Mektoub .Name = _mektoub.creature -Thu Sep 19 18:47:19 2002 (receveur) .AI.Fame.Mektoub packer.Name = _mektoub_packer.creature -Thu Sep 19 18:47:27 2002 (receveur) .AI.Fame.pucetron .Name = _pucetron.creature -Thu Sep 19 18:47:34 2002 (receveur) .AI.Fame.Regus .Name = _regus.creature -Thu Sep 19 18:47:42 2002 (receveur) .AI.Fame.ryzerb .Name = _ryzerb.creature -Thu Sep 19 18:47:48 2002 (receveur) .AI.Fame.ryzoholo .Name = _ryzoholo.creature -Thu Sep 19 18:47:53 2002 (receveur) .AI.Fame.ryzoholok .Name = _ryzoholok.creature -Thu Sep 19 18:47:59 2002 (receveur) .AI.Fame.vampignon .Name = _vampignon.creature -Thu Sep 19 18:48:05 2002 (receveur) .AI.Fame.Varinx .Name = _varinx.creature -Thu Sep 19 18:48:11 2002 (receveur) .AI.Fame.Yber .Name = _yber.creature -Thu Sep 19 18:48:16 2002 (receveur) .AI.Fame.zerx .Name = _zerx.creature -Thu Sep 19 18:48:50 2002 (receveur) .AI.Foods.Herbe.Name = _ai_herbe.dfn -Thu Sep 19 18:48:58 2002 (receveur) .AI.Foods.Viande.Name = _ai_viande.dfn -Thu Sep 19 18:53:19 2002 (receveur) .AI.Fame.Arma .Weight = -400 -Thu Sep 19 18:53:24 2002 (receveur) .AI.Fame.baldusa .Weight = -400 -Thu Sep 19 18:53:27 2002 (receveur) .AI.Fame.Bul .Weight = -400 -Thu Sep 19 18:53:31 2002 (receveur) .AI.Fame.Capryni .Weight = -400 -Thu Sep 19 18:53:34 2002 (receveur) .AI.Fame.Chonari .Weight = -400 -Thu Sep 19 18:53:37 2002 (receveur) .AI.Fame.clapclap .Weight = -400 -Thu Sep 19 18:53:39 2002 (receveur) .AI.Fame.Cococlaw .Weight = -400 -Thu Sep 19 18:53:43 2002 (receveur) .AI.Fame.Cute .Weight = -400 -Thu Sep 19 18:53:46 2002 (receveur) .AI.Fame.Dag .Weight = -400 -Thu Sep 19 18:53:50 2002 (receveur) .AI.Fame.Diranak .Weight = -400 -Thu Sep 19 18:53:53 2002 (receveur) .AI.Fame.Estrasson .Weight = -400 -Thu Sep 19 18:53:58 2002 (receveur) .AI.Fame.Filin .Weight = -400 -Thu Sep 19 18:54:01 2002 (receveur) .AI.Fame.Frahar .Weight = -400 -Thu Sep 19 18:54:06 2002 (receveur) .AI.Fame.gibbai .Weight = -400 -Thu Sep 19 18:54:12 2002 (receveur) .AI.Fame.Hachtaha .Weight = -400 -Thu Sep 19 18:54:16 2002 (receveur) .AI.Fame.jungler .Weight = -400 -Thu Sep 19 18:54:20 2002 (receveur) .AI.Fame.kakty .Weight = -400 -Thu Sep 19 18:54:23 2002 (receveur) .AI.Fame.Kazoar .Weight = -400 -Thu Sep 19 18:54:26 2002 (receveur) .AI.Fame.kitifly .Weight = -400 -Thu Sep 19 18:54:29 2002 (receveur) .AI.Fame.Kitihank .Weight = -400 -Thu Sep 19 18:54:32 2002 (receveur) .AI.Fame.Kitiharak .Weight = -400 -Thu Sep 19 18:54:36 2002 (receveur) .AI.Fame.kitikil .Weight = -400 -Thu Sep 19 18:54:39 2002 (receveur) .AI.Fame.Kitimandib .Weight = -400 -Thu Sep 19 18:54:43 2002 (receveur) .AI.Fame.kitinagan .Weight = -400 -Thu Sep 19 18:54:48 2002 (receveur) .AI.Fame.Kitinega .Weight = -400 -Thu Sep 19 18:54:57 2002 (receveur) .AI.Fame.Kitinokto .Weight = -400 -Thu Sep 19 18:55:00 2002 (receveur) .AI.Fame.Lightbird .Weight = -400 -Thu Sep 19 18:55:03 2002 (receveur) .AI.Fame.Mektoub .Weight = -400 -Thu Sep 19 18:55:06 2002 (receveur) .AI.Fame.Mektoub packer.Weight = -400 -Thu Sep 19 18:55:09 2002 (receveur) .AI.Fame.pucetron .Weight = -400 -Thu Sep 19 18:55:13 2002 (receveur) .AI.Fame.Regus .Weight = -400 -Thu Sep 19 18:55:16 2002 (receveur) .AI.Fame.ryzerb .Weight = -400 -Thu Sep 19 18:55:19 2002 (receveur) .AI.Fame.ryzoholo .Weight = -400 -Thu Sep 19 18:55:23 2002 (receveur) .AI.Fame.ryzoholok .Weight = -400 -Thu Sep 19 18:55:26 2002 (receveur) .AI.Fame.vampignon .Weight = -400 -Thu Sep 19 18:55:29 2002 (receveur) .AI.Fame.Varinx .Weight = -400 -Thu Sep 19 18:55:34 2002 (receveur) .AI.Fame.Yber .Weight = -400 -Thu Sep 19 18:55:38 2002 (receveur) .AI.Fame.zerx .Weight = -400 -Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Chase.Active = true -Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Eat.Active = true -Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Fight.Active = true -Fri Sep 20 14:47:49 2002 (receveur) .AI.Behaviours.Sleep.Active = true -Fri Sep 20 14:50:01 2002 (receveur) .AI.Behaviours.Explore.Active = true -Fri Sep 20 17:17:51 2002 (receveur) .Harvest.MP1.MaxQuality = "Basics.Level" -Fri Sep 20 17:18:16 2002 (receveur) .Harvest.MP1.MaxQuality = .Harvest.MP1.MaxQuality -Fri Sep 20 17:18:16 2002 (receveur) .Harvest.MP2.MaxQuality = "Basics.Level" -Fri Sep 20 17:18:19 2002 (receveur) .Harvest.MP3.MaxQuality = "Basics.Level" -Fri Sep 20 17:18:23 2002 (receveur) .Harvest.MP4.MaxQuality = "Basics.Level" -Fri Sep 20 17:33:18 2002 (receveur) .Harvest.MP1.MinQuantity = 1 -Fri Sep 20 17:33:18 2002 (receveur) .Harvest.MP1.Quantity = 1 -Fri Sep 20 17:34:49 2002 (receveur) .Harvest.MP2.MinQuantity = 1 -Fri Sep 20 17:34:49 2002 (receveur) .Harvest.MP2.Quantity = 1 -Fri Sep 20 17:34:52 2002 (receveur) .Harvest.MP3.MinQuantity = 1 -Fri Sep 20 17:34:52 2002 (receveur) .Harvest.MP3.Quantity = 1 -Fri Sep 20 17:34:56 2002 (receveur) .Harvest.MP4.MinQuantity = 1 -Fri Sep 20 17:34:56 2002 (receveur) .Harvest.MP4.Quantity = 1 -Fri Sep 20 17:39:05 2002 (receveur) .Basics.Level = $filename -Fri Sep 20 18:06:11 2002 (receveur) .Harvest.MP1.MinQuality = 1 - -Fri Sep 20 18:06:13 2002 (receveur) .Harvest.MP2.MinQuality = 1 -Fri Sep 20 18:06:17 2002 (receveur) .Harvest.MP3.MinQuality = 1 -Fri Sep 20 18:06:23 2002 (receveur) .Harvest.MP4.MinQuality = 1 -Mon Sep 23 14:30:44 2002 (receveur) .AI.Foods.Herbe.Name = _ai_vegetal.dfn -Mon Sep 23 14:30:56 2002 (receveur) .AI.Foods.Poisson.Name = _ai_poisson.dfn -Mon Sep 23 14:31:09 2002 (receveur) .AI.Lairs.Predateur.Name = ai_predateur_lair.dfn -Mon Sep 23 14:31:14 2002 (receveur) .AI.Lairs.Omnivore.Name = ai_omnivore_lair.dfn -Mon Sep 23 14:31:20 2002 (receveur) .AI.Lairs.Herbivore.Name = ai_herbivore_lair.dfn -Mon Sep 23 14:31:26 2002 (receveur) .AI.Lairs.Charognard.Name = ai_charognard_lair.dfn -Mon Sep 23 14:31:31 2002 (receveur) .AI.Lairs.Poisson.Name = ai_poisson_lair.dfn -Mon Sep 23 14:31:59 2002 (receveur) .AI.Foods.Charogne.Name = _ai_charogne.dfn -Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.HitPointsRegenerateRate = 4 -Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.SapRegenerateRate = 4 -Mon Oct 14 11:13:07 2002 (receveur) .Basics.Scores.StaminaRegenerateRate = 4 -Mon Oct 21 15:56:25 2002 (mauduit) .Basics.First Name = erreur de syntaxe dans la regle de grammaire -Mon Oct 21 15:57:04 2002 (mauduit) .Basics.First Name = creature name missing -Fri Oct 25 11:59:34 2002 (favre) .Basics.Profile = melee fighter -Fri Oct 25 14:08:46 2002 (receveur) .Basics.Profile = -Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[0] Renamed = HitPoint -Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[1] Renamed = BetterRole -Fri Oct 25 17:22:18 2002 (chafik) .AI.Connect[2] Renamed = BetterLevel -Fri Oct 25 17:22:18 2002 (chafik) formName Pasted = -Thu Oct 31 16:09:22 2002 (receveur) .AI.Fame.Player.Name = _ai_player.dfn -Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0] Renamed = MaxLife -Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0].IaName = MaxLifePoint -Mon Nov 04 14:38:28 2002 (chafik) .AI.InitValue[0].VarName = HitPoint -Mon Nov 04 14:38:28 2002 (chafik) formName Resized = 1 -Mon Nov 04 14:47:17 2002 (chafik) .AI.InitValue[0].VarName = HitPoints -Mon Nov 04 15:55:37 2002 (receveur) .AI.Fame.Player.Name = ai_player_race.race_stats -Tue Nov 05 12:08:53 2002 (favre) .AI.Fame.Player.Name = _ai_player_race.race_stats -Wed Nov 06 16:25:31 2002 (receveur) .AI.Motivations.Comment = health : signifie l'aggresivit頤e la la cr顴ure et non sa peur du fait d'avoir perdu beaucoup de points de vie au pr顬able - -Wed Nov 06 16:26:30 2002 (receveur) .AI.Motivations.Comment = health : signifie l'aggresivite de la la creature et non sa peur du fait d'avoir perdu beaucoup de points de vie au prealable -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Arma .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Bul .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Capryni .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Chonari .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Cococlaw .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Cute .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Dag .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Diranak .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Estrasson .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Filin .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Frahar .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Hachtaha .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kazoar .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitihank .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitiharak .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitimandib .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitinega .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Kitinokto .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Lightbird .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Mektoub .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Mektoub packer.Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Regus .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Varinx .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.Yber .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.baldusa .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.clapclap .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.gibbai .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.jungler .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kakty .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitifly .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitikil .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.kitinagan .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.pucetron .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzerb .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzoholo .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.ryzoholok .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.vampignon .Weight = -Thu Nov 07 12:29:10 2002 (receveur) .AI.Fame.zerx .Weight = -Wed Jan 08 10:16:34 2003 (favre) .Harvest.Skill = quartering -Wed Feb 05 15:31:22 2003 (receveur) .Harvest.MP1.MinQuality = int (("Basics.Level"-1)/5)*5+1 -Wed Feb 05 15:31:28 2003 (receveur) .Harvest.MP2.MinQuality = int (("Basics.Level"-1)/5)*5+1 -Wed Feb 05 15:31:32 2003 (receveur) .Harvest.MP3.MinQuality = int (("Basics.Level"-1)/5)*5+1 -Wed Feb 05 15:31:37 2003 (receveur) .Harvest.MP4.MinQuality = int (("Basics.Level"-1)/5)*5+1 -Wed Mar 19 16:47:29 2003 (receveur) .Harvest.MP1.PresenceProbabilities = 75 -Wed Mar 19 16:47:33 2003 (receveur) .Harvest.MP2.PresenceProbabilities = 75 -Wed Mar 19 16:47:37 2003 (receveur) .Harvest.MP3.PresenceProbabilities = 75 -Fri Apr 25 18:16:47 2003 (saffray) .Properties.LootHarvestState = Lootable And Harvestable -Mon Aug 25 09:47:35 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Level "*100 -Mon Aug 25 09:53:16 2003 (saffray) .Basics.Scores.HitPointsRegenerate = ("Basics.Level "-1)*120+50 -Mon Aug 25 09:54:37 2003 (saffray) .Basics.Scores.HitPointsRegenerate = ("Basics.Level"-1)*115+60 -Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.HitPoints = ("Basics.Level"-1)*115+60 -Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/60 -Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.Sap = ("Basics.Level"-1)*115+60 -Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.SapRegenerate = "Basics.Scores.HitPoints"/60 -Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.Stamina = ("Basics.Level"-1)*115+60 -Mon Aug 25 09:57:39 2003 (saffray) .Basics.Scores.StaminaRegenerate = "Basics.Scores.HitPoints"/60 -Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/120 -Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.Sap = ("Basics.Level"-1)*115+60 -Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.SapRegenerate = "Basics.Scores.HitPoints"/120 -Mon Aug 25 11:28:52 2003 (saffray) .Basics.Scores.StaminaRegenerate = "Basics.Scores.HitPoints"/120 -Mon Aug 25 11:30:22 2003 (saffray) .Basics.Scores.HitPointsRegenerate = "Basics.Scores.HitPoints"/120 -Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.HitPoints = -Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.HitPointsRegenerate = -Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.Sap = -Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.SapRegenerate = -Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.Stamina = -Mon Aug 25 11:35:25 2003 (saffray) .Basics.Scores.StaminaRegenerate = -Mon Aug 25 15:30:19 2003 (saffray) .Basics.Scores.HitPoints = -Mon Nov 24 11:53:10 2003 (tran) formName Pasted = -Mon Nov 24 11:53:10 2003 (tran) formName Resized = 29 -Thu Feb 12 11:52:35 2004 (vizerie) .attack_list0 = melee.attack_list -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP1.MinQuantity = -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP1.Quantity = -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP2.MinQuantity = -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP2.Quantity = -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP3.MinQuantity = -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP3.Quantity = -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP4.MinQuantity = -Fri Apr 09 17:11:45 2004 (mea) .Harvest.MP4.Quantity = -Tue May 04 16:57:02 2004 (nouveau) .Harvest.MP1.MaxQuality = min( max( 1, "Basics.Level"+5),250) -Tue May 04 16:57:02 2004 (nouveau) .Harvest.MP1.MinQuality = max( 1, "Basics.Level"-5) -Tue May 11 11:24:02 2004 (nouveau) .Harvest.MP1.MaxQuality = min( max( 1, "creature_level" * 10+5),250) -Tue May 11 11:24:02 2004 (nouveau) .Harvest.MP1.MinQuality = max( 1, "creature_level"*10 -5) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fame_parent/_fame_none.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fame_parent/_fame_none.creature deleted file mode 100644 index 79de7e7ee..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fame_parent/_fame_none.creature +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - - Thu Oct 16 15:26:51 2003 (boucher) .Basics.Fame = matis -Thu Jul 15 15:12:54 2004 (monnerot) .Basics.Fame = none - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fame_parent/_fame_zorai.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fame_parent/_fame_zorai.creature deleted file mode 100644 index 5336b66f1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fame_parent/_fame_zorai.creature +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - Thu Oct 16 15:26:51 2003 (boucher) .Basics.Fame = matis - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/Ecosystem/forest/_dag_for.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/Ecosystem/forest/_dag_for.creature deleted file mode 100644 index 0718606cd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/Ecosystem/forest/_dag_for.creature +++ /dev/null @@ -1,31 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:23:09 2002 (corvazier) File converted from old format -Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old -Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old -Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest -Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 = -Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem = -Tue Dec 20 17:45:43 2005 (gueney) Form Parents = -Thu Jan 05 15:05:07 2006 (gueney) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/Parent_creature_prototype/_dag.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/Parent_creature_prototype/_dag.creature deleted file mode 100644 index 958600c3b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/Parent_creature_prototype/_dag.creature +++ /dev/null @@ -1,141 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:22:27 2002 (corvazier) File converted from old format -Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag -Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape -Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default -Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel -Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1 -Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set -Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set -Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set -Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel -Thu Jun 27 17:44:19 2002 (mauduit) Form Parents = -Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag -Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape -Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel -Tue Jul 23 15:03:48 2002 (receveur) Form Parents = -Tue Jul 23 17:07:05 2002 (receveur) formName Pasted = -Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600 -Wed Jul 24 10:43:05 2002 (receveur) formName Pasted = -Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small -Wed Jul 24 16:40:39 2002 (miller) Form Parents = -Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40 -Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60 -Thu Jul 25 18:27:40 2002 (receveur) formName Pasted = -Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped -Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior -Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag -Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag - -Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item -Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low -Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default -Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low -Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player -Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player -Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0 -Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38 -Fri Sep 20 16:01:11 2002 (receveur) Form Parents = -Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn -Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600 -Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item -Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat -Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item -Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines -Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item -Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue -Wed Sep 25 15:27:25 2002 (favre) Form Parents = -Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item -Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile = -Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler -Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD -Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel -Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0 -Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus -Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD -Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel -Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item -Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag -Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName = -Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag -Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD -Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel -Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item -Wed Jun 04 14:52:21 2003 (receveur) Form Parents = -Tue Sep 23 16:58:23 2003 (ledorze) Form Parents = -Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem = -Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem = -Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem = -Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32 -Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5 -Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/ai_parent/_ai_herbivore_craintif.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/ai_parent/_ai_herbivore_craintif.creature deleted file mode 100644 index 47b0ae5f4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/ai_parent/_ai_herbivore_craintif.creature +++ /dev/null @@ -1,62 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Sep 20 14:56:31 2002 (receveur) formName Pasted = -Fri Sep 20 14:56:50 2002 (receveur) .AI.IsA.combatif.seuil_danger = 70.0 -Fri Sep 20 14:56:50 2002 (receveur) .AI.IsA.combatif.seuil_fuite = 90 -Fri Sep 20 14:56:50 2002 (receveur) .AI.IsA.combatif.survie_initiale = 30 -Fri Sep 20 15:06:28 2002 (receveur) .AI.IsA.combatif.blessure_critique = 10.0 -Fri Sep 20 15:06:49 2002 (receveur) .AI.IsA.combatif.rancune_initiale = 5 -Fri Sep 20 15:06:49 2002 (receveur) .AI.IsA.combatif.seuil_attaque = 80 -Fri Sep 20 15:06:49 2002 (receveur) .AI.IsA.combatif.seuil_belliqueux = 60 - -Fri Sep 20 15:14:25 2002 (receveur) .AI.Foods.Herbe.Weight = 100 -Fri Sep 20 15:14:32 2002 (receveur) .AI.Lairs.Herbivore.Weight = 100 -Fri Sep 20 15:29:28 2002 (receveur) .AI.Motivations.Explore.RelativePower = 1 -Fri Sep 20 15:29:34 2002 (receveur) .AI.Motivations.Hunger.RelativePower = 100 -Fri Sep 20 15:30:05 2002 (receveur) .AI.Motivations.Hunger.Affame = 560 -Fri Sep 20 15:30:05 2002 (receveur) .AI.Motivations.Hunger.Faim = 180 -Fri Sep 20 15:30:05 2002 (receveur) .AI.Motivations.Hunger.Tres faim = 360 -Fri Sep 20 15:30:12 2002 (receveur) .AI.Motivations.Health.RelativePower = 100 -Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.Affame = 2400 -Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.Faim = 900 -Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.RelativePower = 1 -Fri Sep 20 15:30:56 2002 (receveur) .AI.Motivations.Fatigue.Tres faim = 1500 -Wed Oct 23 17:55:39 2002 (receveur) .AI.Behaviours.Chase.Active = false -Thu Oct 31 16:11:12 2002 (receveur) .AI.Fame.Player.Weight = 100 -Mon Nov 04 17:06:26 2002 (receveur) .AI.Motivations.Health.RelativePower = 1 -Wed Nov 06 12:24:30 2002 (receveur) .AI.Fame.Player.Weight = -100 -Wed Nov 06 16:29:16 2002 (receveur) .AI.Fame.Player.Weight = 100 -Fri Nov 08 12:19:10 2002 (receveur) formName Pasted = -Fri Nov 08 12:19:23 2002 (receveur) formName Pasted = -Fri Nov 08 12:19:25 2002 (receveur) .AI.Motivations.Fatigue.RelativePower = 1 -Fri Dec 27 23:47:45 2002 (miller) .Combat.AggroThreshold = 1 -Fri Dec 27 23:47:45 2002 (miller) .Combat.AttackThreshold = 1 -Fri Dec 27 23:47:45 2002 (miller) .Combat.CriticalInjury = 1 -Fri Dec 27 23:47:45 2002 (miller) .Combat.DangerThreshold = 1 -Fri Dec 27 23:47:45 2002 (miller) .Combat.FleeThreshold = 1 -Fri Dec 27 23:47:45 2002 (miller) .Combat.InitialSurvival = 1 -Fri Dec 27 23:47:45 2002 (miller) .Combat.SurvivalThreshold = 1 -Wed Feb 26 18:39:48 2003 (receveur) .Combat.Solidarity = 20 -Wed Mar 19 02:42:43 2003 (miller) .Combat.InitialAggro = 5 -Fri Jun 06 12:07:25 2003 (mauduit) .Basics.type = herbivore - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/bestiary/forest/chdfa1.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/bestiary/forest/chdfa1.creature deleted file mode 100644 index b914a7fa4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/bestiary/forest/chdfa1.creature +++ /dev/null @@ -1,156 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1 -Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100 -Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50 -Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/set_armure/_medium_slashing_armor_set.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/set_armure/_medium_slashing_armor_set.creature deleted file mode 100644 index df53a9568..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/fauna/set_armure/_medium_slashing_armor_set.creature +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Arms.Item = medium_slashing_arms_lvl_01.item -Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Feet.Item = medium_slashing_feet_lvl_01.item -Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Hands.Item = medium_slashing_hands_lvl_01.item -Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Head.Item = medium_slashing_head_lvl_01.item -Wed Sep 25 14:58:19 2002 (favre) .Basics.Equipment.Legs.Item = medium_slashing_legs_lvl_01.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/objects/_parent_botobject.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/objects/_parent_botobject.creature deleted file mode 100644 index 6d1a0978f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/objects/_parent_botobject.creature +++ /dev/null @@ -1,91 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Sep 25 12:22:57 2002 (receveur) .Basics.Race = karavan -Wed Sep 25 12:23:20 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = "Basics.Level"*10 -Wed Sep 25 12:23:33 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = "Basics.Level"*10 -Wed Sep 25 12:23:36 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = "Basics.Level"*10 -Wed Sep 25 12:28:31 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = "Basics.Level"*10 -Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = "Basics.Level"*10 -Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = "Basics.Level"*10 -Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = "Basics.Level"*10 -Tue Oct 29 10:30:52 2002 (receveur) formName Pasted = -Tue Oct 29 10:41:56 2002 (receveur) formName Resized = -Tue Oct 29 15:12:56 2002 (receveur) .Basics.First Name = karavan -Wed Feb 05 18:18:27 2003 (receveur) .Basics.Species = karavan -Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Automaton = -Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Skel = Ma_roadsign_1_skel.skel -Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Equipment.Body.Item = Ma_roadsign_poteau_1.shape -Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Race = -Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Species = -Fri Sep 19 11:54:24 2003 (mauduit) .Basics.DamageLocalisationTable = -Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Gender = -Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Size = -Fri Sep 19 11:54:43 2003 (mauduit) Form Parents = -Fri Sep 19 12:16:12 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1_default_.animation_set -Thu Sep 25 14:44:56 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1 -Wed Mar 17 14:28:37 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Kamik.shape -Wed Mar 17 14:29:50 2004 (camerlo) .3d data.AnimSetBaseName = -Wed Mar 17 14:29:50 2004 (camerlo) .3d data.Skel = -Wed Mar 17 14:33:50 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Karavan.shape -Wed May 26 14:09:11 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Caisse.shape -Wed May 26 14:09:29 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_3_Caisse.shape -Wed May 26 14:10:00 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape -Tue Jun 22 16:20:46 2004 (ly) .Basics.Equipment.Body.Item = GEN_Mission_1_Tonneau.shape -Tue Jun 22 17:25:22 2004 (ly) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape -Tue Jul 06 14:31:21 2004 (camerlo) .Collision.CollisionRadius = 0.7 -Thu Jul 08 18:34:47 2004 (camerlo) .Collision.CollisionRadius = 0.6 -Thu Jul 15 14:11:43 2004 (camerlo) .3d data.DisplayOSD = false -Thu Jul 15 14:12:35 2004 (camerlo) .3d data.DisplayOSD = -Thu Jul 15 14:12:47 2004 (camerlo) .Basics.Equipment.Body.Item = -Thu Jul 15 14:13:30 2004 (camerlo) .Collision.CollisionRadius = -Thu Jul 15 14:13:34 2004 (camerlo) .3d data.DisplayOSD = false -Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayBars = false -Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayInRadar = false -Wed Jul 28 19:04:36 2004 (camerlo) .3d data.DisplayName = false -Wed Jul 28 19:04:41 2004 (camerlo) .Collision.NotTraversable = true -Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Attackable = false -Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Curativable = false -Wed Jul 28 19:05:09 2004 (camerlo) .Properties.Selectable = false -Thu Nov 25 18:16:30 2004 (guignot) .Properties.Turn = false -Thu Feb 10 17:29:20 2005 (monnerot) .attack_list0 = magic_cur_homin.attack_list -Thu Feb 10 17:29:20 2005 (monnerot) .attack_list1 = magic_off_homin.attack_list -Thu Feb 10 17:29:20 2005 (monnerot) .attack_list2 = melee.attack_list -Thu Feb 10 17:29:20 2005 (monnerot) .attack_list3 = range.attack_list -Thu Feb 10 17:29:20 2005 (monnerot) .attack_list4 = -Thu Feb 10 17:29:20 2005 (monnerot) .item_r_stat = -Thu Apr 14 18:08:13 2005 (monnerot) .Basics.Fame = none -Mon Nov 21 14:28:27 2005 (monnerot) .Basics.MovementSpeeds.RunSpeed = 0 -Mon Nov 21 14:28:27 2005 (monnerot) .Basics.MovementSpeeds.WalkSpeed = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/objects/object_watch_tower.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/objects/object_watch_tower.creature deleted file mode 100644 index 93d9a8978..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/objects/object_watch_tower.creature +++ /dev/null @@ -1,77 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Sep 25 12:22:57 2002 (receveur) .Basics.Race = karavan -Wed Sep 25 12:23:20 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = "Basics.Level"*10 -Wed Sep 25 12:23:33 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = "Basics.Level"*10 -Wed Sep 25 12:23:36 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = "Basics.Level"*10 -Wed Sep 25 12:28:31 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = "Basics.Level"*10 -Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = "Basics.Level"*10 -Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = "Basics.Level"*10 -Wed Sep 25 12:28:45 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = "Basics.Level"*10 -Tue Oct 29 10:30:52 2002 (receveur) formName Pasted = -Tue Oct 29 10:41:56 2002 (receveur) formName Resized = -Tue Oct 29 15:12:56 2002 (receveur) .Basics.First Name = karavan -Wed Feb 05 18:18:27 2003 (receveur) .Basics.Species = karavan -Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Automaton = -Fri Sep 19 11:54:01 2003 (mauduit) .3d data.Skel = Ma_roadsign_1_skel.skel -Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Equipment.Body.Item = Ma_roadsign_poteau_1.shape -Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Race = -Fri Sep 19 11:54:01 2003 (mauduit) .Basics.Species = -Fri Sep 19 11:54:24 2003 (mauduit) .Basics.DamageLocalisationTable = -Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Gender = -Fri Sep 19 11:54:24 2003 (mauduit) .Basics.Size = -Fri Sep 19 11:54:43 2003 (mauduit) Form Parents = -Fri Sep 19 12:16:12 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1_default_.animation_set -Thu Sep 25 14:44:56 2003 (mauduit) .3d data.AnimSetBaseName = roadsign_1 -Wed Mar 17 14:28:37 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Kamik.shape -Wed Mar 17 14:29:50 2004 (camerlo) .3d data.AnimSetBaseName = -Wed Mar 17 14:29:50 2004 (camerlo) .3d data.Skel = -Wed Mar 17 14:33:50 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_Altar_Karavan.shape -Wed May 26 14:09:11 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Caisse.shape -Wed May 26 14:09:29 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_3_Caisse.shape -Wed May 26 14:10:00 2004 (camerlo) .Basics.Equipment.Body.Item = GE_Mission_1_Tonneau.shape -Tue Jun 15 17:46:36 2004 (ly) .Basics.Equipment.Body.Item = Gen_Mission_Tonneau_broke -Tue Jun 15 17:47:25 2004 (ly) .Basics.Equipment.Body.Item = GE_Mission_Tourgarde -Tue Jul 06 14:44:53 2004 (camerlo) .Collision.CollisionRadius = 8 -Thu Jul 08 18:48:31 2004 (camerlo) .Collision.CollisionRadius = 7.8 -Thu Jul 15 14:43:29 2004 (camerlo) Form Parents = -Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Height = 15 -Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Length = 0 -Tue Jul 20 16:17:27 2004 (camerlo) .Collision.Width = 0 -Thu Feb 17 11:18:15 2005 (tran) .3d data.ProjectileCastOffsetZ = 8.5 -Mon May 02 14:23:43 2005 (tran) .3d data.ProjectileCastRay[0].Origin.Z = 8.5 -Mon May 02 14:23:43 2005 (tran) formName Resized = 1 -Tue May 03 17:42:15 2005 (tran) .3d data.ProjectileCastRay[0].Pos.Z = 8.5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/raw_material_assignment/_chdfa1_mp.creature b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/raw_material_assignment/_chdfa1_mp.creature deleted file mode 100644 index 526ed0b8f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/raw_material_assignment/_chdfa1_mp.creature +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_displeasure_04_01.deposit b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_displeasure_04_01.deposit deleted file mode 100644 index 31e5c2845..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_displeasure_04_01.deposit +++ /dev/null @@ -1,30 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Tue Sep 24 15:29:35 2002 (receveur) .MP1.AngryLevel = 1 -Tue Sep 24 15:29:35 2002 (receveur) .MP1.DispleasureLevel = 4 -Tue Sep 24 15:29:39 2002 (receveur) formName Pasted = -Tue Sep 24 15:29:40 2002 (receveur) formName Pasted = -Tue Sep 24 15:29:42 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_level.deposit b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_level.deposit deleted file mode 100644 index be30b7fcd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_level.deposit +++ /dev/null @@ -1,31 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Tue Sep 24 14:50:19 2002 (receveur) .MP1.MaxQuality = "MP1.MinQuality"+4 -Tue Sep 24 14:50:19 2002 (receveur) .MP1.MinQuality = 1 -Tue Sep 24 14:50:19 2002 (receveur) .MP2.MaxQuality = "MP2.MinQuality"+4 -Tue Sep 24 14:50:19 2002 (receveur) .MP2.MinQuality = 1 -Tue Sep 24 14:50:32 2002 (receveur) .MP2.MinQuality = 0 -Tue Sep 24 14:50:36 2002 (receveur) .MP1.MinQuality = 0 -Tue Sep 24 14:50:47 2002 (receveur) .MP3.MaxQuality = "MP3.MinQuality"+4 -Tue Sep 24 14:50:53 2002 (receveur) .MP4.MaxQuality = "MP4.MinQuality"+4 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_lvl_01_05.deposit b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_lvl_01_05.deposit deleted file mode 100644 index 278045ccf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_lvl_01_05.deposit +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Tue Sep 24 15:06:11 2002 (receveur) .MP1.MinQuality = 1 -Tue Sep 24 15:06:17 2002 (receveur) .MP2.MinQuality = 1 -Tue Sep 24 15:06:20 2002 (receveur) .MP3.MinQuality = 1 -Tue Sep 24 15:06:23 2002 (receveur) .MP4.MinQuality = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_quantity_11_15.deposit b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_quantity_11_15.deposit deleted file mode 100644 index f97a84624..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_quantity_11_15.deposit +++ /dev/null @@ -1,28 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Tue Sep 24 15:16:47 2002 (receveur) .MP1.MaxTotalQuantity = 15 -Tue Sep 24 15:16:47 2002 (receveur) .MP1.MinTotalQuantity = 11 -Tue Sep 24 15:17:35 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_quantity_forest.deposit b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_quantity_forest.deposit deleted file mode 100644 index e914553c4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_quantity_forest.deposit +++ /dev/null @@ -1,100 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Sep 24 16:23:50 2002 (receveur) .MP1.Spring.RegenRate = 60 -Tue Sep 24 17:59:53 2002 (receveur) .MP1.Winter.RegenRate = 0 -Tue Sep 24 17:59:59 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_regen_forest_040.deposit b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_regen_forest_040.deposit deleted file mode 100644 index 689500070..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Deposit/parent/_regen_forest_040.deposit +++ /dev/null @@ -1,72 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Sep 24 16:25:18 2002 (receveur) .MP1.Spring.RegenRate = 40 -Tue Sep 24 16:25:22 2002 (receveur) .MP1.Summer.RegenRate = 60 -Tue Sep 24 16:25:27 2002 (receveur) .MP1.Autumn.RegenRate = 80 -Tue Sep 24 16:25:31 2002 (receveur) .MP1.Winter.RegenRate = 100 -Tue Sep 24 16:25:39 2002 (receveur) formName Pasted = -Tue Sep 24 16:25:40 2002 (receveur) formName Pasted = -Tue Sep 24 16:25:41 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/_meat_loot_lvl.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/_meat_loot_lvl.loot deleted file mode 100644 index b6730dfbf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/_meat_loot_lvl.loot +++ /dev/null @@ -1,29 +0,0 @@ - -
- - - - - - - - - - - - - - - - Mon Sep 30 16:40:10 2002 (favre) .LootTable[0].Item = meat -Mon Sep 30 16:40:10 2002 (favre) .LootTable[0].Probability = 0 -Mon Sep 30 16:40:10 2002 (favre) .LootTable[0].RangeLevel = 1 -Mon Sep 30 16:40:10 2002 (favre) formName Resized = 1 -Mon Sep 30 16:55:01 2002 (favre) .LootTable[0].Item = meat_loot_lvl_01.item -Mon Sep 30 16:55:01 2002 (favre) .LootTable[0].MaxLevel = 1.0 -Mon Sep 30 16:55:01 2002 (favre) .LootTable[0].MinLevel = 1.0 -Mon Sep 30 16:55:34 2002 (favre) .LootTable[0] Renamed = meat_loot -Mon Sep 30 17:23:10 2002 (favre) .LootTable[0].Probability = 70 -Tue Oct 08 16:49:51 2002 (favre) .LootTable[0].Item = meat_loot_lvl_1.item -Mon Nov 18 17:29:34 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_01_05.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_01_05.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_01_05.loot deleted file mode 100644 index a020aebf8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_01_05.loot +++ /dev/null @@ -1,25 +0,0 @@ - -
- - - - - - - - - - - - - - Mon Sep 30 17:09:01 2002 (favre) .LootTable[0].MaxLevel = 5.0 -Mon Sep 30 17:09:01 2002 (favre) .LootTable[0].Probability = 100 -Mon Sep 30 17:15:04 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_01_05 -Mon Sep 30 17:23:31 2002 (favre) .LootTable[0].Probability = -Tue Oct 08 16:53:03 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_1_5 -Tue Oct 08 17:05:03 2002 (favre) Form Parents = -Tue Oct 08 17:13:21 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_01_05 -Tue Oct 08 17:13:21 2002 (favre) .LootTable[0].Item = meat_loot_lvl_01.item -Mon Nov 18 17:29:21 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_01_05.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_06_10.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_06_10.loot deleted file mode 100644 index 827167908..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_06_10.loot +++ /dev/null @@ -1,30 +0,0 @@ - -
- - - - - - - - - - - - - - - Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].Item = meat_loot_lvl_06.item -Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].MaxLevel = 10.0 -Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].MinLevel = 6.0 -Mon Sep 30 17:09:56 2002 (favre) .LootTable[0].Probability = 100 -Mon Sep 30 17:15:28 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_06_10 -Mon Sep 30 17:23:41 2002 (favre) .LootTable[0].Probability = -Tue Oct 08 16:50:36 2002 (favre) .LootTable[0].Item = meat_loot_lvl_6.item -Tue Oct 08 16:52:48 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_6_10 -Tue Oct 08 16:52:48 2002 (favre) formName Resized = 1 -Tue Oct 08 17:04:55 2002 (favre) Form Parents = -Tue Oct 08 17:13:39 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_06_10 -Tue Oct 08 17:13:39 2002 (favre) .LootTable[0].Item = meat_loot_lvl_06.item -Mon Nov 18 17:29:10 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_06_10.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_11_15.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_11_15.loot deleted file mode 100644 index 4789dccb3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_11_15.loot +++ /dev/null @@ -1,25 +0,0 @@ - -
- - - - - - - - - - - - - - - Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].Item = meat_loot_lvl_11.item -Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].MaxLevel = 15.0 -Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].MinLevel = 11.0 -Mon Sep 30 17:12:48 2002 (favre) .LootTable[0].Probability = 100 -Mon Sep 30 17:15:46 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_11_15 -Mon Sep 30 17:23:49 2002 (favre) .LootTable[0].Probability = -Tue Oct 08 17:05:08 2002 (favre) Form Parents = -Mon Nov 18 17:28:59 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_11_15.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_16_20.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_16_20.loot deleted file mode 100644 index ea68d9280..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_16_20.loot +++ /dev/null @@ -1,25 +0,0 @@ - -
- - - - - - - - - - - - - - - - Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].Item = meat_loot_lvl_16.item -Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].MaxLevel = 20.0 -Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].MinLevel = 16.0 -Mon Sep 30 17:13:40 2002 (favre) .LootTable[0].Probability = 100 -Mon Sep 30 17:16:12 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_16_20 -Tue Oct 08 17:05:05 2002 (favre) Form Parents = -Mon Nov 18 17:28:48 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_16_20.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_21_25.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_21_25.loot deleted file mode 100644 index d4ed634e7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Loot/Loot_Creature/meat_loot_lvl_21_25.loot +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].Item = meat_loot_lvl_21.item -Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].MaxLevel = 25.0 -Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].MinLevel = 21.0 -Mon Sep 30 17:14:39 2002 (favre) .LootTable[0].Probability = 100 -Mon Sep 30 17:16:29 2002 (favre) .LootTable[0] Renamed = meat_loot_lvl_21_25 -Mon Sep 30 17:24:00 2002 (favre) .LootTable[0].Probability = 70 -Tue Oct 08 17:05:00 2002 (favre) Form Parents = -Mon Nov 18 17:28:39 2002 (mauduit) .LootTable[0].Item = meat_loot_lvl_21_25.item - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/LootTables/axe_dagger_matis.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/LootTables/axe_dagger_matis.loot deleted file mode 100644 index 35d6e1cfe..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/LootTables/axe_dagger_matis.loot +++ /dev/null @@ -1,66 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Item = shield_of_kelpeucalya_lvl_08.item -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MaxLevel = 40 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MinLevel = 1 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Probability = 25 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].RangeLevel = 5 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Item = matis_pistol_lvl_12.item -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MaxLevel = 40 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MinLevel = 1 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Probability = 25 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].RangeLevel = 5 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Item = matis_sword_lvl_11.item -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MaxLevel = 40 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MinLevel = 1 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Probability = 25 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].RangeLevel = 5 - -Mon Aug 26 16:00:49 2002 (saffray) formName Resized = 3 -Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MaxLevel = 10 -Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MinLevel = 6 -Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MaxLevel = 13 -Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MinLevel = 10 -Mon Aug 26 16:47:50 2002 (saffray) formName Resized = 4 -Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MaxLevel = 13 -Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MinLevel = 10 -Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].RangeLevel = 1 -Mon Aug 26 16:49:38 2002 (saffray) .LootTable[0].RangeLevel = 1 -Mon Aug 26 16:49:38 2002 (saffray) .LootTable[1].RangeLevel = 1 -Mon Aug 26 16:49:38 2002 (saffray) .LootTable[3].RangeLevel = 1 -Mon Aug 26 17:04:48 2002 (saffray) formName Resized = 3 -Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0] Renamed = axe -Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].Item = matis_axe_lvl_01_05.item -Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].MaxLevel = 5 -Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].MinLevel = 1 -Mon Nov 25 17:45:29 2002 (receveur) .LootTable[0].Probability = 30 -Mon Nov 25 17:45:29 2002 (receveur) .LootTable[1] Renamed = dagger -Mon Nov 25 17:45:29 2002 (receveur) formName Resized = 2 -Mon Nov 25 17:45:44 2002 (receveur) .LootTable[1].Item = matis_dagger_lvl_01_05.item -Mon Nov 25 17:45:58 2002 (receveur) .LootTable[1].MaxLevel = 5 -Mon Nov 25 17:45:58 2002 (receveur) .LootTable[1].MinLevel = 1 -Mon Nov 25 17:45:58 2002 (receveur) .LootTable[1].Probability = 60 -Mon Nov 25 17:46:11 2002 (receveur) .LootTable[1].Probability = 50 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/LootTables/test_loot_table.loot b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/LootTables/test_loot_table.loot deleted file mode 100644 index 87b9c983e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/LootTables/test_loot_table.loot +++ /dev/null @@ -1,60 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Item = shield_of_kelpeucalya_lvl_08.item -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MaxLevel = 40 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].MinLevel = 1 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].Probability = 25 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[0].RangeLevel = 5 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Item = matis_pistol_lvl_12.item -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MaxLevel = 40 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].MinLevel = 1 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].Probability = 25 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[1].RangeLevel = 5 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Item = matis_sword_lvl_11.item -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MaxLevel = 40 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].MinLevel = 1 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].Probability = 25 -Mon Aug 26 16:00:49 2002 (saffray) .LootTable[2].RangeLevel = 5 -Mon Aug 26 16:00:49 2002 (saffray) formName Resized = 3 -Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MaxLevel = 10 -Mon Aug 26 16:47:20 2002 (saffray) .LootTable[0].MinLevel = 6 -Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MaxLevel = 13 -Mon Aug 26 16:47:50 2002 (saffray) .LootTable[1].MinLevel = 10 -Mon Aug 26 16:47:50 2002 (saffray) formName Resized = 4 -Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MaxLevel = 13 -Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].MinLevel = 10 -Mon Aug 26 16:48:31 2002 (saffray) .LootTable[2].RangeLevel = 1 -Mon Aug 26 16:49:38 2002 (saffray) .LootTable[0].RangeLevel = 1 -Mon Aug 26 16:49:38 2002 (saffray) .LootTable[1].RangeLevel = 1 -Mon Aug 26 16:49:38 2002 (saffray) .LootTable[3].RangeLevel = 1 -Mon Aug 26 17:04:48 2002 (saffray) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Pacts/pacts.death_impact b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Pacts/pacts.death_impact deleted file mode 100644 index f1639ce18..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Pacts/pacts.death_impact +++ /dev/null @@ -1,9 +0,0 @@ - -
- - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/forest/FO_type_01_b.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/forest/FO_type_01_b.flora deleted file mode 100644 index ef3785f84..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/forest/FO_type_01_b.flora +++ /dev/null @@ -1,136 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Thu Oct 31 16:59:51 2002 (Schnittger) .Include_patats[0] = flora_test-forest-002 -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[0].File name = Fo_s3_buissonaepine.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].Density = Rare -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].File name = fo_S3_champignou_A.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].Density = Rare -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].File name = fo_S3_champignou_B.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].Density = Normal -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].File name = FO_S3_fougere.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Max = 1.5 -Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Min = 0.5 -Thu Oct 31 16:59:51 2002 (Schnittger) Form Parents = -Thu Oct 31 16:59:51 2002 (Schnittger) formName Resized = 4 -Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[1].Density = VeryRare -Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[2].Density = VeryRare -Tue Nov 05 12:03:12 2002 (Schnittger) .Include_patats[0] = flora_test-forest-007 -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[0].File name = Fo_s1_giant_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[10].File name = fo_S3_champignou_A.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[11].File name = fo_S3_champignou_B.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[12].File name = fo_S3_dead_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[13].File name = FO_S3_fougere.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[14].File name = fo_s3_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].File name = FX_Fo-bugsA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].File name = FX_Fo-bugsB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].File name = FX_Fo-bugsC.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].File name = FX_Fo-Ju-ColibrisB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].File name = FX_Fo-SolBirthA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[1].File name = Fo_S1_giant_trunk.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].File name = FX_Fo-treefallA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].File name = FX_Fo-treefallB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].File name = FX_Fo-treefallC.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].File name = FX_Fo-treefallD.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].File name = FX_Fo-treefallE.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[2].File name = fo_s2_arbragrelot.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[3].File name = Fo_s2_big_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[4].File name = FO_S2_bigroot_A.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[5].File name = FO_S2_bigroot_B.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[6].File name = FO_S2_bigroot_C.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[7].File name = FO_S2_birch.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[8].File name = FO_S2_spiketree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[9].File name = Fo_s3_buissonaepine.plant -Tue Nov 05 12:03:12 2002 (Schnittger) formName Resized = 25 -Tue Nov 05 12:13:16 2002 (Schnittger) .Include_patats[0] = flora_test-forest-002 -Tue Nov 05 12:13:16 2002 (Schnittger) formName Deleted = -Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[2].Density = VeryRare -Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[3].Density = VeryRare -Tue Nov 05 13:10:58 2002 (Schnittger) formName Deleted = -Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[0].Density = VeryRare -Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[8].File name = fo_s2_arbragrelot.plant -Tue Nov 05 13:27:23 2002 (Schnittger) formName Resized = 9 -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].Density = Rare -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].File name = FO_S2_bigroot_B.plant -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].Density = Rare -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].File name = FO_S2_bigroot_C.plant -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].Density = Rare -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].File name = FO_S2_bigroot_A.plant -Tue Nov 05 13:39:03 2002 (Schnittger) formName Resized = 12 -Tue Nov 05 13:39:33 2002 (Schnittger) formName Deleted = -Tue Nov 05 13:52:17 2002 (Schnittger) .Plants[1].Density = 0.005 -Tue Nov 05 13:52:17 2002 (Schnittger) .Plants[2].Density = 0.005 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/forest/FO_type_04_b.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/forest/FO_type_04_b.flora deleted file mode 100644 index 4cebcca24..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/forest/FO_type_04_b.flora +++ /dev/null @@ -1,147 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Thu Oct 31 16:59:51 2002 (Schnittger) .Include_patats[0] = flora_test-zone-002 -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[0].File name = Fo_s3_buissonaepine.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].Density = Rare -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].File name = fo_S3_champignou_A.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].Density = Rare -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].File name = fo_S3_champignou_B.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].Density = Normal -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].File name = FO_S3_fougere.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Max = 1.5 -Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Min = 0.5 -Thu Oct 31 16:59:51 2002 (Schnittger) Form Parents = -Thu Oct 31 16:59:51 2002 (Schnittger) formName Resized = 4 -Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[1].Density = VeryRare -Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[2].Density = VeryRare -Tue Nov 05 12:03:12 2002 (Schnittger) .Include_patats[0] = flora_test-zone-007 -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[0].File name = Fo_s1_giant_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[10].File name = fo_S3_champignou_A.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[11].File name = fo_S3_champignou_B.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[12].File name = fo_S3_dead_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[13].File name = FO_S3_fougere.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[14].File name = fo_s3_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].File name = FX_Fo-bugsA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].File name = FX_Fo-bugsB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].File name = FX_Fo-bugsC.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].File name = FX_Fo-Ju-ColibrisB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].File name = FX_Fo-SolBirthA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[1].File name = Fo_S1_giant_trunk.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].File name = FX_Fo-treefallA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].File name = FX_Fo-treefallB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].File name = FX_Fo-treefallC.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].File name = FX_Fo-treefallD.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].File name = FX_Fo-treefallE.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[2].File name = fo_s2_arbragrelot.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[3].File name = Fo_s2_big_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[4].File name = FO_S2_bigroot_A.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[5].File name = FO_S2_bigroot_B.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[6].File name = FO_S2_bigroot_C.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[7].File name = FO_S2_birch.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[8].File name = FO_S2_spiketree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[9].File name = Fo_s3_buissonaepine.plant -Tue Nov 05 12:03:12 2002 (Schnittger) formName Resized = 25 -Tue Nov 05 12:13:16 2002 (Schnittger) .Include_patats[0] = flora_test-zone-002 -Tue Nov 05 12:13:16 2002 (Schnittger) formName Deleted = -Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[2].Density = VeryRare -Tue Nov 05 12:29:21 2002 (Schnittger) .Plants[3].Density = VeryRare -Tue Nov 05 13:10:58 2002 (Schnittger) formName Deleted = -Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[0].Density = VeryRare -Tue Nov 05 13:27:23 2002 (Schnittger) .Plants[8].File name = fo_s2_arbragrelot.plant -Tue Nov 05 13:27:23 2002 (Schnittger) formName Resized = 9 -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].Density = Rare -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[10].File name = FO_S2_bigroot_B.plant -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].Density = Rare -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[11].File name = FO_S2_bigroot_C.plant -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].Density = Rare -Tue Nov 05 13:39:03 2002 (Schnittger) .Plants[9].File name = FO_S2_bigroot_A.plant -Tue Nov 05 13:39:03 2002 (Schnittger) formName Resized = 12 -Tue Nov 05 13:40:13 2002 (Schnittger) .Include_patats[0] = flora_test-zone-003 -Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[10].Density = VeryRare -Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[11].Density = VeryRare -Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[1].Density = 0.005 -Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[2].Density = 0.005 -Tue Nov 05 13:52:07 2002 (Schnittger) .Plants[9].Density = VeryRare -Tue Nov 05 13:56:09 2002 (Schnittger) .Include_patats[0] = flora_test-zone-004 -Tue Nov 05 13:56:09 2002 (Schnittger) .Plants[8].File name = Fo_s3_buissonaepine.plant -Tue Nov 05 13:56:09 2002 (Schnittger) formName Deleted = -Tue Nov 05 13:56:09 2002 (Schnittger) formName Resized = 9 -Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[8].Density = 0.005 -Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[8].File name = fo_S3_champignou_A.plant -Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[9].Density = 0.005 -Tue Nov 05 14:16:57 2002 (Schnittger) .Plants[9].File name = fo_S3_champignou_B.plant -Tue Nov 05 14:16:57 2002 (Schnittger) formName Resized = 10 -Tue Nov 05 14:17:05 2002 (Schnittger) .Include_patats[0] = flora_test-zone-005 -Tue Nov 05 14:37:05 2002 (Schnittger) .Plants[8].Density = Normal -Tue Nov 05 14:37:05 2002 (Schnittger) .Plants[8].File name = fo_s2_arbragrelot.plant -Tue Nov 05 14:37:05 2002 (Schnittger) formName Deleted = -Tue Nov 05 14:37:17 2002 (Schnittger) .Include_patats[0] = flora_test-zone-006 -Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[5].Density = Rare -Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[5].File name = FO_S2_spiketree.plant -Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[6].Density = Rare -Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[6].File name = Ju_S3_bamboo.plant -Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[7].Density = Rare -Tue Nov 05 16:43:23 2002 (Schnittger) .Plants[7].File name = Ju_S1_bamboo.plant -Tue Nov 05 16:43:23 2002 (Schnittger) formName Deleted = -Tue Nov 05 16:43:23 2002 (Schnittger) formName Resized = 8 -Tue Nov 05 17:18:13 2002 (Schnittger) .Plants[5].Density = VeryRare -Tue Nov 05 17:18:13 2002 (Schnittger) .Plants[6].Density = VeryRare -Wed Nov 06 17:40:11 2002 (Schnittger) .Scale_Max = 0.75 -Wed Dec 18 14:40:49 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:40:49 2002 (Schnittger) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_a.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_a.flora deleted file mode 100644 index 9d346b5ab..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_a.flora +++ /dev/null @@ -1,114 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:13:30 2002 (Schnittger) .Plants[12].Density = VeryRare -Wed Dec 18 14:13:30 2002 (Schnittger) .Plants[13].Density = VeryRare - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_b.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_b.flora deleted file mode 100644 index 8550667bc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_b.flora +++ /dev/null @@ -1,112 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_c.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_c.flora deleted file mode 100644 index 50a350b47..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_c.flora +++ /dev/null @@ -1,119 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal -Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant -Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:15:39 2002 (Schnittger) .Plants[12].Density = Normal -Wed Dec 18 14:15:39 2002 (Schnittger) .Plants[13].Density = Normal -Wed Dec 18 14:15:39 2002 (Schnittger) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_d.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_d.flora deleted file mode 100644 index bbcd27ff4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_d.flora +++ /dev/null @@ -1,112 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal -Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant -Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_e.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_e.flora deleted file mode 100644 index 2e3cd8997..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_e.flora +++ /dev/null @@ -1,113 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal -Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant -Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:16:36 2002 (Schnittger) .Plants[12].File name = Ju_S3_fantree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_f.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_f.flora deleted file mode 100644 index 2f4b828cb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_f.flora +++ /dev/null @@ -1,114 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal -Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant -Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:16:36 2002 (Schnittger) .Plants[12].File name = Ju_S3_fantree.plant -Wed Dec 18 14:16:58 2002 (Schnittger) .Plants[12].File name = Ju_S3_fougere.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_g.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_g.flora deleted file mode 100644 index 50e5eb877..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_g.flora +++ /dev/null @@ -1,115 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:12:52 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[12].Density = Normal -Wed Dec 18 14:13:46 2002 (Schnittger) .Plants[13].Density = Normal -Wed Dec 18 14:14:30 2002 (Schnittger) .Plants[12].File name = Ju_S3_dead_tree.plant -Wed Dec 18 14:14:30 2002 (Schnittger) formName Deleted = -Wed Dec 18 14:16:36 2002 (Schnittger) .Plants[12].File name = Ju_S3_fantree.plant -Wed Dec 18 14:16:58 2002 (Schnittger) .Plants[12].File name = Ju_S3_fougere.plant -Wed Dec 18 14:17:26 2002 (Schnittger) .Plants[12].File name = Ju_S3_Banana_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_h.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_h.flora deleted file mode 100644 index b3363bb51..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_h.flora +++ /dev/null @@ -1,182 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[0].Density = Normal -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[12].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[13].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[16].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[17].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[18].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[19].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[1].Density = Normal -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[20].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[21].Density = Rare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[23].Density = VeryRare -Wed Dec 18 14:20:51 2002 (Schnittger) .Plants[24].Density = VeryRare -Wed Dec 18 14:23:36 2002 (Schnittger) .Plants[23].Density = 0.0001 -Thu Jan 09 15:25:29 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:25:29 2003 (Schnittger) .Scale_Min = 0.75 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_i.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_i.flora deleted file mode 100644 index 21f522c4f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_i.flora +++ /dev/null @@ -1,171 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_j.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_j.flora deleted file mode 100644 index 5737bc860..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/JU_type_01_j.flora +++ /dev/null @@ -1,174 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[12].Density = Normal -Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[22].Density = Rare -Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[23].Density = Normal -Wed Dec 18 14:21:43 2002 (Schnittger) .Plants[24].Density = Normal -Wed Dec 18 14:24:28 2002 (Schnittger) .Plants[24].Density = Dense -Thu Jan 09 17:59:27 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 17:59:27 2003 (Schnittger) .Scale_Min = 0.75 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_all_fx.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_all_fx.flora deleted file mode 100644 index c06f45ae5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_all_fx.flora +++ /dev/null @@ -1,241 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 - -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare -Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1 -Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant -Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant -Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant -Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant -Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant -Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant -Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant -Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant -Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant -Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant -Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant -Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001 -Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant -Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant -Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant -Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant -Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3 -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX -Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10 -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant -Wed Feb 25 16:39:22 2004 (rang) formName Pasted = -Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant -Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1 -Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11 -Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3 -Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2 -Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7 -Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX -Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) formName Pasted = -Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5 -Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2 -Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5 -Mon Mar 01 14:53:56 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Tue Mar 02 17:14:08 2004 (rang) .Plants[11].Density = FX -Tue Mar 02 17:14:08 2004 (rang) .Plants[11].File name = FX_Fo_pollen.plant -Tue Mar 02 17:14:08 2004 (rang) formName Resized = 12 -Tue Mar 02 18:46:36 2004 (rang) .Plants[11] Renamed = -Tue Mar 02 18:46:36 2004 (rang) formName Resized = 11 -Fri Mar 05 10:59:19 2004 (rang) formName Deleted = -Fri Mar 12 18:48:12 2004 (rang) .Plants[1].File name = FX_Ju_Fo_ratsC.plant -Fri Mar 19 15:54:25 2004 (rang) .MicroLifeThreshold = 0.95 -Fri Mar 19 16:38:50 2004 (rang) .MicroLifeThreshold = 0.93 -Wed Jun 16 15:09:22 2004 (gatto) .Plants[4].MicroLifeWeight = 1 -Wed Jun 16 15:09:22 2004 (gatto) .Plants[5].MicroLifeWeight = 1 -Wed Jun 16 16:21:21 2004 (gatto) .Plants[0].MicroLifeWeight = 4 -Wed Jun 16 16:21:24 2004 (gatto) .Plants[0].MicroLifeWeight = 5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_aqua_fx.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_aqua_fx.flora deleted file mode 100644 index f160ec1ec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_aqua_fx.flora +++ /dev/null @@ -1,189 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 - -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare -Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1 -Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant -Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant -Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant -Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant -Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant -Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant -Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant -Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant -Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant -Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant -Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant -Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001 -Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant -Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant -Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant -Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant -Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3 -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX -Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10 -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant -Wed Feb 25 16:39:22 2004 (rang) formName Pasted = -Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant -Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1 -Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11 -Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3 -Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2 -Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7 -Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX -Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) formName Pasted = -Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5 -Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2 -Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5 -Mon Mar 01 14:19:04 2004 (rang) .Plants[0].File name = Ju_Fo_GrenouilleC3.ps -Mon Mar 01 14:19:04 2004 (rang) formName Deleted = -Mon Mar 01 14:35:08 2004 (rang) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Mon Mar 01 17:34:45 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Mon Mar 01 17:34:45 2004 (rang) .Plants[1].Density = FX -Mon Mar 01 17:34:45 2004 (rang) .Plants[1].File name = FX_tr-fishes.plant -Mon Mar 01 17:34:45 2004 (rang) formName Resized = 2 -Tue Mar 02 14:03:34 2004 (rang) formName Deleted = -Tue Mar 02 14:38:46 2004 (rang) .Plants[1].Density = FX -Tue Mar 02 14:38:46 2004 (rang) .Plants[1].File name = FX_Fo_Fishes.plant -Tue Mar 02 14:38:46 2004 (rang) formName Resized = 2 -Tue Mar 02 15:27:25 2004 (rang) formName Deleted = -Wed Mar 03 15:36:05 2004 (rang) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Wed Mar 03 18:31:41 2004 (rang) .MicroLifeThreshold = 0.95 -Thu Mar 04 10:00:19 2004 (rang) .MicroLifeThreshold = 0.97 -Fri Mar 05 12:13:38 2004 (rang) .MicroLifeThreshold = 0.99 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_desert_fx.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_desert_fx.flora deleted file mode 100644 index 68a97c654..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_desert_fx.flora +++ /dev/null @@ -1,202 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 - -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare -Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1 -Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant -Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant -Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant -Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant -Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant -Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant -Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant -Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant -Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant -Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant -Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant -Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001 -Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant -Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant -Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant -Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant -Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3 -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX -Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10 -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant -Wed Feb 25 16:39:22 2004 (rang) formName Pasted = -Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant -Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1 -Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11 -Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3 -Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2 -Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7 -Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX -Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) formName Pasted = -Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5 -Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2 -Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5 -Mon Mar 01 14:05:44 2004 (rang) .Plants[1].MicroLifeWeight = 3 -Mon Mar 01 14:05:44 2004 (rang) formName Deleted = -Mon Mar 01 16:43:56 2004 (rang) formName Deleted = -Tue Mar 02 10:37:23 2004 (rang) .Plants[2].Density = FX -Tue Mar 02 10:37:23 2004 (rang) .Plants[2].File name = FX_desert-SandblastA.plant -Tue Mar 02 10:37:23 2004 (rang) formName Resized = 3 -Tue Mar 02 10:39:44 2004 (rang) .Plants[3].Density = FX -Tue Mar 02 10:39:44 2004 (rang) .Plants[3].File name = FX_desert-SandblastB.plant -Tue Mar 02 10:39:44 2004 (rang) formName Resized = 4 -Tue Mar 02 12:07:16 2004 (rang) .Plants[0].MicroLifeWeight = 10 -Tue Mar 02 12:07:16 2004 (rang) .Plants[1].MicroLifeWeight = 2 -Tue Mar 02 12:07:16 2004 (rang) .Plants[2].MicroLifeWeight = 3 -Tue Mar 02 12:07:16 2004 (rang) .Plants[3].MicroLifeWeight = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_pollen_fx.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_pollen_fx.flora deleted file mode 100644 index e6a3a2840..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_pollen_fx.flora +++ /dev/null @@ -1,193 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 - -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare -Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1 -Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant -Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant -Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant -Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant -Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant -Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant -Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant -Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant -Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant -Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant -Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant -Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001 -Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant -Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant -Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant -Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant -Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3 -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX -Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10 -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant -Wed Feb 25 16:39:22 2004 (rang) formName Pasted = -Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant -Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1 -Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11 -Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3 -Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2 -Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7 -Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX -Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) formName Pasted = -Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5 -Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2 -Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5 -Mon Mar 01 14:53:56 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Tue Mar 02 17:14:08 2004 (rang) .Plants[11].Density = FX -Tue Mar 02 17:14:08 2004 (rang) .Plants[11].File name = FX_Fo_pollen.plant -Tue Mar 02 17:14:08 2004 (rang) formName Resized = 12 -Tue Mar 02 17:29:07 2004 (rang) .Plants[0].File name = FX_Fo_pollen.plant -Tue Mar 02 17:29:07 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Tue Mar 02 17:29:07 2004 (rang) formName Resized = 1 -Tue Mar 02 17:43:43 2004 (rang) .MicroLifeThreshold = 0.99 -Wed Mar 03 16:08:45 2004 (rang) .MicroLifeThreshold = 0.9 -Wed Mar 03 17:57:57 2004 (rang) .Plants[0].MicroLifeWeight = 10 -Wed Mar 03 18:22:23 2004 (rang) .MicroLifeThreshold = 0.998 -Wed Mar 03 18:23:51 2004 (rang) .MicroLifeThreshold = 0.95 -Wed Mar 03 18:27:02 2004 (rang) .MicroLifeThreshold = 0.99 -Wed Mar 03 18:31:20 2004 (rang) .MicroLifeThreshold = 0.97 -Wed Mar 03 18:35:58 2004 (rang) .MicroLifeThreshold = 0.95 -Wed Mar 03 18:37:44 2004 (rang) .MicroLifeThreshold = 0.97 -Wed Mar 03 18:38:47 2004 (rang) .MicroLifeThreshold = 0.99 -Thu Mar 04 12:48:03 2004 (rang) .Plants[0].File name = FX_Fo_pollen.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_serpent_scorpion.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_serpent_scorpion.flora deleted file mode 100644 index 0cfc04d06..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_ju_fo_serpent_scorpion.flora +++ /dev/null @@ -1,204 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 - -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare -Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1 -Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant -Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant -Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant -Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant -Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant -Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant -Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant -Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant -Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant -Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant -Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant -Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001 -Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant -Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant -Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant -Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant -Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3 -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX -Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10 -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant -Wed Feb 25 16:39:22 2004 (rang) formName Pasted = -Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant -Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1 -Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11 -Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3 -Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2 -Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7 -Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX -Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) formName Pasted = -Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5 -Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2 -Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5 -Mon Mar 08 17:03:10 2004 (millas) .MicroLifeThreshold = 0.97 -Mon Mar 08 17:04:36 2004 (millas) .Plants[1].MicroLifeWeight = 2 -Mon Mar 08 17:04:36 2004 (millas) .Plants[3].MicroLifeWeight = 4 -Mon Mar 08 18:28:50 2004 (millas) .Plants[0].MicroLifeWeight = 7 -Mon Mar 08 18:28:50 2004 (millas) .Plants[10].MicroLifeWeight = 3 -Mon Mar 08 18:28:50 2004 (millas) .Plants[2].MicroLifeWeight = 3 -Mon Mar 08 18:28:50 2004 (millas) .Plants[6].MicroLifeWeight = 4 -Mon Mar 08 18:28:50 2004 (millas) .Plants[7].MicroLifeWeight = 4 -Mon Mar 08 18:28:50 2004 (millas) .Plants[9].MicroLifeWeight = 3 -Mon Mar 08 18:57:33 2004 (millas) .MicroLifeThreshold = 0.8 -Mon Mar 08 18:57:33 2004 (millas) .Scale_Max = 10 -Mon Mar 08 18:57:33 2004 (millas) .Scale_Min = 5 -Mon Mar 08 18:57:33 2004 (millas) formName Deleted = -Mon Mar 08 18:57:53 2004 (millas) .Scale_Max = 20 -Mon Mar 08 18:57:53 2004 (millas) .Scale_Min = 10 -Mon Mar 08 19:07:15 2004 (millas) .Scale_Max = 1000 -Mon Mar 08 19:07:15 2004 (millas) .Scale_Min = 500 -Mon Mar 08 19:20:28 2004 (millas) .Scale_Max = 1 -Mon Mar 08 19:20:28 2004 (millas) .Scale_Min = 1 -Mon Mar 08 19:22:38 2004 (millas) .Plants[0].File name = FX_Fo_Ju_Serpent_geant.plant -Mon Mar 08 19:22:38 2004 (millas) .Plants[1].File name = FX_Ju_Fo_Scorpion_geant.plant -Mon Mar 08 19:41:25 2004 (millas) .Plants[0].File name = FX_Fo_Ju_Serpent.plant -Mon Mar 08 19:41:25 2004 (millas) .Plants[1].File name = FX_Ju_Fo_Scorpion2.plant -Mon Mar 08 19:41:48 2004 (millas) .MicroLifeThreshold = 0.5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_matis_ju_fo_all_fx.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_matis_ju_fo_all_fx.flora deleted file mode 100644 index 76461ba3a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/fx_matis_ju_fo_all_fx.flora +++ /dev/null @@ -1,244 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 - -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare -Wed Jul 23 17:00:00 2003 (firroloni) formName Resized = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Max = 1 -Thu Jul 24 11:51:57 2003 (firroloni) .Scale_Min = 1 -Thu Jul 24 12:10:16 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Fee.plant -Thu Jul 24 12:11:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_brumes.plant -Thu Jul 24 12:14:35 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4A.plant -Thu Jul 24 12:17:08 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4B.plant -Thu Jul 24 12:17:56 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Geyser4C.plant -Thu Jul 24 12:18:39 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Grenouille3.plant -Thu Jul 24 14:07:54 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleB3.plant -Thu Jul 24 14:08:21 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_GrenouilleC3.plant -Thu Jul 24 14:09:50 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_ratsC.plant -Thu Jul 24 14:10:12 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Rotasecte.plant -Thu Jul 24 14:10:34 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Scorpion2.plant -Thu Jul 24 14:10:58 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Taupe.plant -Fri Jul 25 15:19:10 2003 (firroloni) .Plants[0].Density = 0.001 -Mon Jul 28 17:00:55 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Birds.plant -Mon Jul 28 17:01:36 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsB.plant -Mon Jul 28 17:01:59 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_BirdsC.plant -Mon Jul 28 17:02:28 2003 (firroloni) .Plants[0].File name = FX_Ju_Fo_Vent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[0].File name = FX_Fo_Ju_Serpent.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[1].File name = FX_Ju_Fo_Taupe.plant -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].Density = 0.001 -Fri Aug 08 12:02:11 2003 (firroloni) .Plants[2].File name = FX_Ju_Fo_Scorpion2.plant -Fri Aug 08 12:02:11 2003 (firroloni) formName Resized = 3 -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[0].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[1].Density = FX -Fri Aug 08 12:06:25 2003 (firroloni) .Plants[2].Density = FX -Wed Feb 25 16:14:55 2004 (rang) formName Resized = 10 -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].Density = FX -Wed Feb 25 16:39:22 2004 (rang) .Plants[3].File name = FX_Ju_Fo_bibubirdB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[4].File name = FX_Ju_Fo_brumes.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[5].File name = FX_Ju_Fo_brumesB.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[6].File name = FX_Ju_Fo_Fee.plant -Wed Feb 25 16:39:22 2004 (rang) .Plants[7].File name = FX_Ju_Fo_Rotasecte.plant -Wed Feb 25 16:39:22 2004 (rang) formName Pasted = -Wed Feb 25 16:40:03 2004 (rang) .Plants[8].File name = FX_Ju_Fo_Scorpion2.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[8].File name = FX_Ju-SolbirthA.plant -Wed Feb 25 16:42:54 2004 (rang) .Plants[9].File name = FX_Ju-SolbirthB.plant -Wed Feb 25 18:54:33 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Wed Feb 25 18:54:33 2004 (rang) .Plants[3].MicroLifeWeight = 1 -Thu Feb 26 11:45:41 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 11:59:16 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 11:59:16 2004 (rang) formName Resized = 11 -Thu Feb 26 14:37:11 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 16:27:27 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 16:27:27 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[1].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[2].MicroLifeWeight = .5 -Thu Feb 26 16:27:27 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 16:33:21 2004 (rang) .Plants[1].MicroLifeWeight = .3 -Thu Feb 26 16:38:23 2004 (rang) .Plants[0].MicroLifeWeight = .2 -Thu Feb 26 16:46:29 2004 (rang) .Plants[0].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 16:46:29 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 16:48:25 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 16:48:25 2004 (rang) .Plants[1].MicroLifeWeight = .7 -Thu Feb 26 16:48:25 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 16:53:34 2004 (rang) .Plants[10].MicroLifeWeight = .5 -Thu Feb 26 16:53:34 2004 (rang) .Plants[7].MicroLifeWeight = .5 -Thu Feb 26 17:02:23 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:06:19 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:26:38 2004 (rang) .Plants[10].Density = FX -Thu Feb 26 17:27:02 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].File name = FX_Ju_Fo_RotasecteB.plant -Thu Feb 26 17:38:07 2004 (rang) .Plants[10].MicroLifeWeight = .7 -Thu Feb 26 17:38:07 2004 (rang) formName Pasted = -Thu Feb 26 17:47:41 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 17:52:48 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 17:59:58 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:03:58 2004 (rang) .Plants[10].MicroLifeWeight = .8 -Thu Feb 26 18:03:58 2004 (rang) .Plants[2].MicroLifeWeight = 1.5 -Thu Feb 26 18:03:58 2004 (rang) .Plants[7].MicroLifeWeight = .8 -Thu Feb 26 18:06:10 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:06:10 2004 (rang) .Plants[2].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[0].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[10].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[1].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[3].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[4].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[5].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[6].MicroLifeWeight = 2 -Thu Feb 26 18:16:43 2004 (rang) .Plants[7].MicroLifeWeight = 1 -Thu Feb 26 18:16:43 2004 (rang) .Plants[9].MicroLifeWeight = 2 -Thu Feb 26 18:23:53 2004 (rang) .Plants[0].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[3].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[4].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[5].MicroLifeWeight = 1 -Thu Feb 26 18:23:53 2004 (rang) .Plants[6].MicroLifeWeight = 3 -Thu Feb 26 18:23:53 2004 (rang) .Plants[9].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[0].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[10].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[1].MicroLifeWeight = 3 -Mon Mar 01 10:00:55 2004 (rang) .Plants[2].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[3].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[4].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[5].MicroLifeWeight = 4 -Mon Mar 01 10:00:55 2004 (rang) .Plants[6].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[7].MicroLifeWeight = 2 -Mon Mar 01 10:00:55 2004 (rang) .Plants[8].MicroLifeWeight = 5 -Mon Mar 01 10:00:55 2004 (rang) .Plants[9].MicroLifeWeight = 5 -Mon Mar 08 17:03:10 2004 (millas) .MicroLifeThreshold = 0.97 -Mon Mar 08 17:04:36 2004 (millas) .Plants[1].MicroLifeWeight = 2 -Mon Mar 08 17:04:36 2004 (millas) .Plants[3].MicroLifeWeight = 4 -Mon Mar 08 18:28:50 2004 (millas) .Plants[0].MicroLifeWeight = 7 -Mon Mar 08 18:28:50 2004 (millas) .Plants[10].MicroLifeWeight = 3 -Mon Mar 08 18:28:50 2004 (millas) .Plants[2].MicroLifeWeight = 3 -Mon Mar 08 18:28:50 2004 (millas) .Plants[6].MicroLifeWeight = 4 -Mon Mar 08 18:28:50 2004 (millas) .Plants[7].MicroLifeWeight = 4 -Mon Mar 08 18:28:50 2004 (millas) .Plants[9].MicroLifeWeight = 3 -Tue Mar 09 18:08:14 2004 (millas) .Plants[3].File name = FX_matis_Ju_Fo_bibubirdB.plant -Tue Mar 09 18:09:45 2004 (millas) .Plants[3].File name = FX_matis_Ju_Fo_bibubirdB.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S2_young_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S2_young_tree.flora deleted file mode 100644 index a871479da..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S2_young_tree.flora +++ /dev/null @@ -1,80 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_Banana_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_Banana_tree.flora deleted file mode 100644 index 448316846..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_Banana_tree.flora +++ /dev/null @@ -1,85 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:02:14 2003 (Schnittger) .Plants[4].File name = Ju_S3_Banana_tree.plant -Wed Jan 15 16:25:36 2003 (Schnittger) .Plants[4].Density = Rare - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_Carni_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_Carni_tree.flora deleted file mode 100644 index 8c5ad73c1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_Carni_tree.flora +++ /dev/null @@ -1,81 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:25:29 2003 (Schnittger) .Plants[4].Density = Rare -Wed Jan 15 16:43:44 2003 (Schnittger) .Plants[4].Density = Normal - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_bush_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_bush_tree.flora deleted file mode 100644 index 4ccbd1245..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_bush_tree.flora +++ /dev/null @@ -1,83 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:25:23 2003 (Schnittger) .Plants[4].Density = Rare - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_fantree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_fantree.flora deleted file mode 100644 index e9bb59a86..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_fantree.flora +++ /dev/null @@ -1,78 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_plantegrasse.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_plantegrasse.flora deleted file mode 100644 index 659f2136d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_S3_plantegrasse.flora +++ /dev/null @@ -1,84 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:01:02 2003 (Schnittger) .Plants[4].File name = Ju_S3_bush_tree.plant -Wed Jan 15 16:01:35 2003 (Schnittger) .Plants[4].File name = Ju_S3_plantegrasse.plant -Wed Jan 15 16:25:43 2003 (Schnittger) .Plants[4].Density = Rare - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_s3_plante.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_s3_plante.flora deleted file mode 100644 index df4e5b1a6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/ju_type_s3_plante.flora +++ /dev/null @@ -1,82 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Wed Jan 15 16:00:30 2003 (Schnittger) .Plants[4].File name = ju_s3_plante.plant -Wed Jan 15 16:25:49 2003 (Schnittger) .Plants[4].Density = Rare - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_bamboo.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_bamboo.flora deleted file mode 100644 index 48a355a17..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_bamboo.flora +++ /dev/null @@ -1,96 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:42:07 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:42:07 2003 (mea) .Plants[0].File name = Ju_S1_bamboo.plant -Tue Nov 25 16:42:07 2003 (mea) .Plants[1].Density = 0.001 -Tue Nov 25 16:42:07 2003 (mea) .Plants[1].File name = Ju_S3_bamboo.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_banana_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_banana_tree.flora deleted file mode 100644 index 9a63f8596..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_banana_tree.flora +++ /dev/null @@ -1,90 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:42:53 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:42:53 2003 (mea) .Plants[0].File name = Ju_S3_Banana_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_big_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_big_tree.flora deleted file mode 100644 index 0004bef26..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_big_tree.flora +++ /dev/null @@ -1,90 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:43:07 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:43:07 2003 (mea) .Plants[0].File name = Ju_S2_big_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_bush_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_bush_tree.flora deleted file mode 100644 index cbfc31f1a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_bush_tree.flora +++ /dev/null @@ -1,90 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:43:20 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:43:20 2003 (mea) .Plants[0].File name = Ju_S3_bush_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_canopy_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_canopy_tree.flora deleted file mode 100644 index 9e490cd5d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_canopy_tree.flora +++ /dev/null @@ -1,90 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:42:36 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:42:36 2003 (mea) .Plants[0].File name = Ju_S1_canopy_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_dead_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_dead_tree.flora deleted file mode 100644 index 654d31f39..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_dead_tree.flora +++ /dev/null @@ -1,90 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:44:23 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:44:23 2003 (mea) .Plants[0].File name = Ju_S3_dead_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_fantree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_fantree.flora deleted file mode 100644 index f454da350..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_fantree.flora +++ /dev/null @@ -1,95 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:44:39 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:44:39 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Wed Nov 26 14:09:47 2003 (mea) .Plants[0].Density = VeryDense -Wed Nov 26 14:16:40 2003 (mea) .Plants[0].Density = Rare -Wed Nov 26 14:25:23 2003 (mea) .Plants[0].File name = Ju_S3_fantree.plant -Wed Nov 26 14:25:26 2003 (mea) .Plants[0].Density = VeryDense -Wed Nov 26 14:56:15 2003 (mea) .Plants[0].Density = 0.001 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_fx.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_fx.flora deleted file mode 100644 index fb3ccfc2d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_fx.flora +++ /dev/null @@ -1,141 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_plante.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_plante.flora deleted file mode 100644 index 27ffb5648..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_plante.flora +++ /dev/null @@ -1,103 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:45:29 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:45:29 2003 (mea) .Plants[0].File name = Ju_S3_plante.plant -Wed Nov 26 15:52:48 2003 (mea) .Plants[1].Density = 0.001 -Wed Nov 26 15:52:48 2003 (mea) .Plants[1].File name = Ju_S3_plantegrasse.plant -Wed Nov 26 15:52:48 2003 (mea) .Plants[2].Density = 0.001 -Wed Nov 26 15:52:48 2003 (mea) .Plants[2].File name = Ju_S3_fougere.plant -Wed Nov 26 15:52:48 2003 (mea) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_tree.flora deleted file mode 100644 index c437c908f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_tree.flora +++ /dev/null @@ -1,90 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:45:56 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:45:56 2003 (mea) .Plants[0].File name = Ju_S3_tree.plant - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_young_tree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_young_tree.flora deleted file mode 100644 index 5d42db033..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/jungle/jungle_young_tree.flora +++ /dev/null @@ -1,93 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[0] = verdant_heights-jungle-001 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[1] = verdant_heights-jungle-002 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[2] = verdant_heights-jungle-003 -Wed Oct 30 15:30:18 2002 (Schnittger) .Include_patats[3] = verdant_heights-jungle-004 -Wed Oct 30 15:30:18 2002 (Schnittger) Form Parents = -Wed Oct 30 15:30:18 2002 (Schnittger) formName Resized = 4 -Tue Nov 05 18:09:49 2002 (Schnittger) .Include_patats[0] = flora_test-forest-013 -Tue Nov 05 18:09:49 2002 (Schnittger) formName Deleted = -Thu Nov 07 18:13:34 2002 (Schnittger) .Include_patats[0] = flora_test-forest-014 -Thu Nov 07 18:14:10 2002 (Schnittger) .Include_patats[0] = flora_test-jungle-001 -Wed Nov 27 17:25:32 2002 (Schnittger) Form Parents = -Wed Nov 27 17:25:32 2002 (Schnittger) formName Pasted = -Wed Dec 18 14:11:17 2002 (Schnittger) .Plants[24].Density = Rare -Wed Dec 18 14:24:12 2002 (Schnittger) .Plants[23].Density = VeryRare -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Max = 1.25 -Thu Jan 09 15:27:32 2003 (Schnittger) .Scale_Min = 0.75 -Tue Jan 14 10:48:43 2003 (Schnittger) .Plants[1].Density = 1 -Tue Jan 14 11:20:06 2003 (Schnittger) .Plants[4].Density = Rare -Tue Jan 14 11:20:06 2003 (Schnittger) formName Deleted = -Tue Jan 14 14:36:27 2003 (Schnittger) .Plants[4].Density = VeryRare -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Max = 1.50 -Tue Jan 14 14:36:27 2003 (Schnittger) .Scale_Min = 0.50 -Wed Jan 15 15:57:06 2003 (Schnittger) .Plants[4].File name = Ju_S3_Carni_tree.plant -Wed Jan 15 16:00:08 2003 (Schnittger) .Plants[4].File name = ju_s2_young_tree.plant -Tue Nov 25 16:26:17 2003 (mea) formName Resized = 14 -Tue Nov 25 16:28:54 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[10].File name = FX_Ju-treefallA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[11].File name = FX_Ju-treefallB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[12].File name = FX_Ju-treefallC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[13].File name = FX_Ju-treefallD.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[1].File name = FX_Ju-bugsA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[2].File name = FX_Ju-bugsB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[3].File name = FX_Ju-DragonFlyA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[4].File name = FX_Ju-GhostA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[5].File name = FX_Ju-GhostB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[6].File name = FX_Ju-SolbirthA.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[7].File name = FX_Ju-SolbirthB.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[8].File name = FX_Ju-SolbirthC.plant -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].Density = 0.0001 -Tue Nov 25 16:28:54 2003 (mea) .Plants[9].File name = FX_Ju-SolBirthD.plant -Tue Nov 25 16:36:12 2003 (mea) formName Resized = 2 -Tue Nov 25 16:36:55 2003 (mea) formName Resized = 1 -Tue Nov 25 16:46:24 2003 (mea) .Plants[0].Density = 0.001 -Tue Nov 25 16:46:24 2003 (mea) .Plants[0].File name = FX_Ju-batA.plant -Wed Nov 26 15:26:07 2003 (mea) .Plants[0].Density = VeryDense -Wed Nov 26 15:26:07 2003 (mea) .Plants[0].File name = Ju_S2_young_tree.plant -Wed Nov 26 15:35:36 2003 (mea) .Plants[0].Density = 0.001 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/lacustre/tr_palmtree.flora b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/lacustre/tr_palmtree.flora deleted file mode 100644 index 7ffa744b4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/Flora_template/lacustre/tr_palmtree.flora +++ /dev/null @@ -1,148 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest-001 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[1] = verdant_heights-forest-002 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[2] = verdant_heights-forest-003 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[3] = verdant_heights-forest-004 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[4] = verdant_heights-forest-005 -Wed Oct 23 14:44:00 2002 (Schnittger) .Include_patats[5] = verdant_heights-forest-006 -Wed Oct 23 14:44:00 2002 (Schnittger) Form Parents = -Wed Oct 23 14:44:00 2002 (Schnittger) formName Resized = 6 -Wed Oct 23 14:44:51 2002 (Schnittger) .Jitter_Pos = 1 -Wed Oct 23 15:41:42 2002 (Schnittger) Form Parents = -Wed Oct 23 17:47:20 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Wed Oct 23 17:47:20 2002 (Schnittger) formName Resized = 1 -Wed Oct 23 17:47:40 2002 (Schnittger) Form Parents = -Wed Oct 23 18:02:27 2002 (Schnittger) .Include_patats[0] = verdant_heights-forest_edge-001 -Wed Oct 23 18:10:50 2002 (Schnittger) .Include_patats[0] = verdant_heights-bush-001 -Thu Oct 31 16:59:51 2002 (Schnittger) .Include_patats[0] = flora_test-forest-002 -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[0].File name = Fo_s3_buissonaepine.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].Density = Rare -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[1].File name = fo_S3_champignou_A.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].Density = Rare -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[2].File name = fo_S3_champignou_B.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].Density = Normal -Thu Oct 31 16:59:51 2002 (Schnittger) .Plants[3].File name = FO_S3_fougere.plant -Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Max = 1.5 -Thu Oct 31 16:59:51 2002 (Schnittger) .Scale_Min = 0.5 -Thu Oct 31 16:59:51 2002 (Schnittger) Form Parents = -Thu Oct 31 16:59:51 2002 (Schnittger) formName Resized = 4 -Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[1].Density = VeryRare -Thu Oct 31 17:32:24 2002 (Schnittger) .Plants[2].Density = VeryRare -Tue Nov 05 12:03:12 2002 (Schnittger) .Include_patats[0] = flora_test-forest-007 -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[0].File name = Fo_s1_giant_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[10].File name = fo_S3_champignou_A.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[11].File name = fo_S3_champignou_B.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[12].File name = fo_S3_dead_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[13].File name = FO_S3_fougere.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[14].File name = fo_s3_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[15].File name = FX_Fo-bugsA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[16].File name = FX_Fo-bugsB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[17].File name = FX_Fo-bugsC.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[18].File name = FX_Fo-Ju-ColibrisB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[19].File name = FX_Fo-SolBirthA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[1].File name = Fo_S1_giant_trunk.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[20].File name = FX_Fo-treefallA.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[21].File name = FX_Fo-treefallB.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[22].File name = FX_Fo-treefallC.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[23].File name = FX_Fo-treefallD.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].Density = FX -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[24].File name = FX_Fo-treefallE.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[2].File name = fo_s2_arbragrelot.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[3].File name = Fo_s2_big_tree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[4].File name = FO_S2_bigroot_A.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[5].File name = FO_S2_bigroot_B.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[6].File name = FO_S2_bigroot_C.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[7].File name = FO_S2_birch.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[8].File name = FO_S2_spiketree.plant -Tue Nov 05 12:03:12 2002 (Schnittger) .Plants[9].File name = Fo_s3_buissonaepine.plant -Tue Nov 05 12:03:12 2002 (Schnittger) formName Resized = 25 -Tue Nov 05 12:14:30 2002 (Schnittger) .Include_patats[0] = flora_test-forest-001 -Tue Nov 05 12:14:30 2002 (Schnittger) formName Deleted = -Fri Jan 10 16:30:17 2003 (mauduit) .Plants[0].File name = FY_S2_palmtree_A.plant -Fri Jan 10 16:30:17 2003 (mauduit) .Plants[1].File name = FY_S2_palmtree_B.plant - -Fri Jan 10 16:30:17 2003 (mauduit) .Plants[2].File name = FY_S2_palmtree_C.plant -Fri Jan 10 16:30:17 2003 (mauduit) .Plants[3].File name = FY_S2_palmtree_D.plant -Fri Jan 10 16:30:17 2003 (mauduit) .Plants[4].File name = FY_S2_palmtree_E.plant -Fri Jan 10 16:30:17 2003 (mauduit) formName Resized = 5 -Fri Jan 10 16:34:55 2003 (mauduit) .Plants[0].Density = 0.2 -Fri Jan 10 16:34:55 2003 (mauduit) .Plants[1].Density = 0.2 -Fri Jan 10 16:34:55 2003 (mauduit) .Plants[2].Density = 0.2 -Fri Jan 10 16:34:55 2003 (mauduit) .Plants[3].Density = 0.2 -Fri Jan 10 16:34:55 2003 (mauduit) .Plants[4].Density = 0.2 -Wed Jan 15 16:55:00 2003 (mauduit) .Plants[0].Density = 0.01 -Wed Jan 15 16:55:00 2003 (mauduit) .Plants[0].File name = FY_S1_baobab_C.plant -Wed Jan 15 16:55:00 2003 (mauduit) formName Deleted = -Thu Jan 16 15:10:15 2003 (mauduit) .Plants[1].File name = FY_S1_baobab_B.plant -Thu Jan 16 15:10:15 2003 (mauduit) .Plants[2].File name = FY_S1_baobab_A.plant -Thu Jan 16 15:10:15 2003 (mauduit) formName Pasted = - -Thu Jan 16 15:10:15 2003 (mauduit) formName Resized = 3 -Thu Jan 16 15:11:12 2003 (mauduit) .Plants[0].Density = 0.1 -Thu Jan 16 15:11:12 2003 (mauduit) .Plants[1].Density = 0.1 -Thu Jan 16 15:11:12 2003 (mauduit) .Plants[2].Density = 0.1 -Mon Mar 03 10:41:45 2003 (mauduit) .Plants[0].Density = 0.001 -Mon Mar 03 10:41:45 2003 (mauduit) .Plants[1].Density = 0.001 -Mon Mar 03 10:41:45 2003 (mauduit) .Plants[2].Density = 0.001 -Mon Mar 03 10:41:45 2003 (mauduit) .Scale_Max = 1.2 -Mon Jun 30 11:14:59 2003 (mauduit) .Plants[0].File name = tr_s2_palmtree_a.plant -Mon Jun 30 11:14:59 2003 (mauduit) .Plants[1].File name = tr_s2_palmtree_b.plant -Mon Jun 30 11:14:59 2003 (mauduit) .Plants[2].File name = tr_s2_palmtree_c.plant -Mon Jun 30 11:14:59 2003 (mauduit) .Plants[3] Renamed = -Mon Jun 30 11:14:59 2003 (mauduit) .Plants[3].File name = tr_s2_palmtree_d.plant -Mon Jun 30 11:14:59 2003 (mauduit) .Plants[4].File name = tr_s2_palmtree_e.plant -Mon Jun 30 11:14:59 2003 (mauduit) formName Deleted = -Mon Jun 30 11:14:59 2003 (mauduit) formName Pasted = -Mon Jun 30 11:14:59 2003 (mauduit) formName Resized = 5 -Mon Jun 30 16:39:08 2003 (mauduit) .Plants[5].File name = tr_s2_palmtree_f.plant -Mon Jun 30 16:39:08 2003 (mauduit) formName Pasted = -Mon Jun 30 16:39:08 2003 (mauduit) formName Resized = 6 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-Ju-ColibrisB.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-Ju-ColibrisB.plant deleted file mode 100644 index 20cf4d719..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-Ju-ColibrisB.plant +++ /dev/null @@ -1,64 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Wed Aug 06 10:25:21 2003 (firroloni) .3D.Shape = -Wed Aug 06 10:25:21 2003 (firroloni) .3D.SummerFX.EndHourMax = 20 -Wed Aug 06 10:25:21 2003 (firroloni) .3D.SummerFX.EndHourMin = 18 -Wed Aug 06 10:25:21 2003 (firroloni) .3D.SummerFX.FXName = Fo-Ju-ColibrisB.ps -Wed Aug 06 10:25:21 2003 (firroloni) .3D.SummerFX.Mode = UseEndHour -Wed Aug 06 10:25:21 2003 (firroloni) .3D.SummerFX.StartHourMax = 10 -Wed Aug 06 10:25:21 2003 (firroloni) .3D.SummerFX.StartHourMin = 8 -Wed Aug 06 10:26:12 2003 (firroloni) .3D.WinterFX.EndHourMax = 14 -Wed Aug 06 10:26:12 2003 (firroloni) .3D.WinterFX.EndHourMin = 13.5 -Wed Aug 06 10:26:12 2003 (firroloni) .3D.WinterFX.FXName = -Wed Aug 06 10:26:12 2003 (firroloni) .3D.WinterFX.StartHourMax = 12.5 -Wed Aug 06 10:26:12 2003 (firroloni) .3D.WinterFX.StartHourMin = 12 -Wed Aug 06 10:26:12 2003 (firroloni) formName Pasted = -Thu Mar 04 16:28:02 2004 (millas) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-SolBirthA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-SolBirthA.plant deleted file mode 100644 index 6ecbac5d9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-SolBirthA.plant +++ /dev/null @@ -1,87 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:46 2002 (corvazier) File converted from old format -Wed Aug 06 10:29:31 2003 (firroloni) .3D.AutomnFX.FXName = Fo-SolBirthA.ps -Wed Aug 06 10:29:31 2003 (firroloni) .3D.Shape = -Wed Aug 06 10:29:31 2003 (firroloni) .3D.SpringFX.FXName = Fo-SolBirthA.ps -Wed Aug 06 10:29:31 2003 (firroloni) .3D.SummerFX.FXName = Fo-SolBirthA.ps -Wed Aug 06 10:29:31 2003 (firroloni) .3D.WinterFX.FXName = Fo-SolBirthA.ps -Wed Aug 06 10:37:39 2003 (firroloni) .3D.SpringFX.EndHourMax = 17 -Wed Aug 06 10:37:39 2003 (firroloni) .3D.SpringFX.EndHourMin = 16 -Wed Aug 06 10:37:39 2003 (firroloni) .3D.SpringFX.StartHourMax = 7 -Wed Aug 06 10:37:39 2003 (firroloni) .3D.SpringFX.StartHourMin = 5 -Wed Aug 06 10:37:39 2003 (firroloni) formName Pasted = -Wed Aug 06 10:44:39 2003 (firroloni) .3D.AutomnFX.Mode = UseEndHour -Wed Aug 06 10:44:39 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 10:44:39 2003 (firroloni) .3D.SummerFX.Mode = UseEndHour -Wed Aug 06 10:44:39 2003 (firroloni) .3D.WinterFX.Mode = UseEndHour -Tue Mar 02 16:47:39 2004 (millas) .3D.SpringFX.EndHourMax = 20 -Tue Mar 02 16:47:39 2004 (millas) .3D.SpringFX.EndHourMin = 19 -Tue Mar 02 16:47:39 2004 (millas) .3D.WinterFX.StartHourMin = 6 -Tue Mar 02 16:47:39 2004 (millas) formName Pasted = -Tue Mar 02 18:15:48 2004 (millas) .3D.SpringFX.EndHourMax = 20.1 -Tue Mar 02 18:15:48 2004 (millas) .3D.SpringFX.EndHourMin = 20 -Tue Mar 02 18:15:48 2004 (millas) .3D.SpringFX.StartHourMax = 19.1 -Tue Mar 02 18:15:48 2004 (millas) .3D.SpringFX.StartHourMin = 19 -Tue Mar 02 18:15:48 2004 (millas) .3D.WinterFX.FXName = Fo-SolBirthA.ps -Tue Mar 02 18:15:48 2004 (millas) formName Pasted = -Tue Mar 02 19:03:49 2004 (millas) .3D.SpringFX.Mode = UseEndHour -Tue Mar 02 19:03:49 2004 (millas) .3D.WinterFX.EndHourMax = 19.1 -Tue Mar 02 19:03:49 2004 (millas) .3D.WinterFX.EndHourMin = 19 -Tue Mar 02 19:03:49 2004 (millas) .3D.WinterFX.StartHourMax = 18.1 -Tue Mar 02 19:03:49 2004 (millas) .3D.WinterFX.StartHourMin = 18 -Tue Mar 02 19:06:00 2004 (millas) formName Pasted = -Wed Mar 03 14:58:10 2004 (millas) .3D.SpringFX.EndHourMin = 19.0 -Wed Mar 03 14:58:10 2004 (millas) .3D.SpringFX.StartHourMax = 17.1 -Wed Mar 03 14:58:10 2004 (millas) .3D.SpringFX.StartHourMin = 17.0 -Wed Mar 03 15:01:14 2004 (millas) .3D.SpringFX.EndHourMax = 19.9 -Wed Mar 03 15:01:14 2004 (millas) .3D.WinterFX.EndHourMin = 19 -Wed Mar 03 15:01:14 2004 (millas) .3D.WinterFX.StartHourMin = 17 -Wed Mar 03 15:01:14 2004 (millas) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsA.plant deleted file mode 100644 index b584804a7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsA.plant +++ /dev/null @@ -1,61 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Aug 05 16:50:05 2003 (firroloni) .3D.AutomnFX.FXName = Fo-BugsA.ps -Tue Aug 05 16:50:05 2003 (firroloni) .3D.Shape = -Tue Aug 05 16:50:05 2003 (firroloni) .3D.SpringFX.FXName = Fo-BugsA.ps -Tue Aug 05 16:50:05 2003 (firroloni) .3D.SummerFX.FXName = Fo-BugsA.ps -Tue Aug 05 16:50:05 2003 (firroloni) .3D.WinterFX.FXName = Fo-BugsA.ps -Wed Aug 06 10:22:14 2003 (firroloni) .3D.SpringFX.EndHourMax = 20 -Wed Aug 06 10:22:14 2003 (firroloni) .3D.SpringFX.EndHourMin = 18 -Wed Aug 06 10:22:14 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 10:22:14 2003 (firroloni) .3D.SpringFX.StartHourMax = 10 -Wed Aug 06 10:22:14 2003 (firroloni) .3D.SpringFX.StartHourMin = 8 -Wed Aug 06 10:22:14 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsB.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsB.plant deleted file mode 100644 index fadff666d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsB.plant +++ /dev/null @@ -1,61 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Wed Aug 06 10:23:00 2003 (firroloni) .3D.SpringFX.EndHourMax = 22 -Wed Aug 06 10:23:00 2003 (firroloni) .3D.SpringFX.EndHourMin = 20 -Wed Aug 06 10:23:00 2003 (firroloni) .3D.SpringFX.StartHourMax = 8 -Wed Aug 06 10:23:00 2003 (firroloni) .3D.SpringFX.StartHourMin = 5 -Wed Aug 06 10:23:00 2003 (firroloni) formName Pasted = -Wed Aug 06 10:23:48 2003 (firroloni) .3D.AutomnFX.FXName = Fo-BugsB.ps -Wed Aug 06 10:23:48 2003 (firroloni) .3D.Shape = -Wed Aug 06 10:23:48 2003 (firroloni) .3D.SpringFX.FXName = Fo-BugsB.ps -Wed Aug 06 10:23:48 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 10:23:48 2003 (firroloni) .3D.SummerFX.FXName = Fo-BugsB.ps -Wed Aug 06 10:23:48 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsC.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsC.plant deleted file mode 100644 index 9067d216a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo-bugsC.plant +++ /dev/null @@ -1,61 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Wed Aug 06 10:24:21 2003 (firroloni) .3D.SpringFX.EndHourMax = 13 -Wed Aug 06 10:24:21 2003 (firroloni) .3D.SpringFX.EndHourMin = 12 -Wed Aug 06 10:24:21 2003 (firroloni) .3D.SpringFX.FXName = Fo-BugsC.ps -Wed Aug 06 10:24:21 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 10:24:21 2003 (firroloni) .3D.SpringFX.StartHourMax = 5 -Wed Aug 06 10:24:21 2003 (firroloni) .3D.SpringFX.StartHourMin = 3 -Wed Aug 06 10:24:21 2003 (firroloni) formName Pasted = -Thu Mar 04 16:24:45 2004 (millas) .3D.SpringFX.StartHourMax = 7 -Thu Mar 04 16:24:45 2004 (millas) .3D.SpringFX.StartHourMin = 6 -Thu Mar 04 16:25:22 2004 (millas) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo_Fishes.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo_Fishes.plant deleted file mode 100644 index 5093dedb0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/FX/FX_Fo_Fishes.plant +++ /dev/null @@ -1,159 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:51 2002 (corvazier) File converted from old format -Tue Jul 29 11:20:04 2003 (firroloni) .3D.Shape = Desert-SandBlast.ps -Tue Jul 29 11:22:34 2003 (firroloni) .3D.Shape = Desert-SandBlastB.ps -Tue Jul 29 11:23:34 2003 (firroloni) .3D.Shape = Fy-SandBlastADesert.ps -Tue Jul 29 11:23:51 2003 (firroloni) .3D.Shape = Fy-SandBlastDesert.ps -Wed Aug 06 11:53:50 2003 (firroloni) .3D.Shape = -Wed Aug 06 11:53:50 2003 (firroloni) .3D.SpringFX.FXName = Fy-SandBlastDesert.ps -Wed Aug 06 11:53:50 2003 (firroloni) .3D.SpringFX.Mode = Spawn -Wed Aug 06 11:53:50 2003 (firroloni) .3D.SpringFX.StartHourMax = 23.9 -Wed Aug 06 15:08:24 2003 (firroloni) .3D.SpringFX.CycleDuration = 1 -Wed Aug 06 15:08:24 2003 (firroloni) .3D.SpringFX.StartHourMax = .99 -Tue Aug 12 10:21:56 2003 (firroloni) .3D.SpringFX.CycleDuration = 24 -Tue Aug 12 10:21:56 2003 (firroloni) .3D.SpringFX.FXName = De_Scorpion2.ps -Tue Aug 12 10:21:56 2003 (firroloni) .3D.SpringFX.StartHourMax = 20 -Tue Aug 12 10:21:56 2003 (firroloni) .3D.SpringFX.StartHourMin = 12 -Tue Aug 12 10:21:56 2003 (firroloni) formName Pasted = -Tue Aug 12 12:23:01 2003 (firroloni) .3D.Shape = FY_S1_baobab_A.shape -Fri Oct 17 17:36:11 2003 (firroloni) .3D.Shape = -Mon Dec 01 15:07:38 2003 (firroloni) .3D.SpringFX.FXName = fy_geyser_feu.ps -Mon Dec 01 15:07:38 2003 (firroloni) formName Pasted = -Mon Dec 01 15:12:52 2003 (firroloni) .3D.WinterFX.CycleDuration = 1 -Mon Dec 01 15:12:52 2003 (firroloni) .3D.WinterFX.StartHourMax = .9 -Mon Dec 01 15:12:52 2003 (firroloni) .3D.WinterFX.StartHourMin = 0 -Mon Dec 01 15:12:52 2003 (firroloni) formName Pasted = -Mon Dec 01 15:51:41 2003 (firroloni) .3D.SpringFX.CycleDuration = .1 -Mon Dec 01 15:51:41 2003 (firroloni) .3D.SpringFX.StartHourMax = .09 -Mon Dec 01 16:30:44 2003 (firroloni) .3D.SpringFX.CycleDuration = .5 -Mon Dec 01 16:30:44 2003 (firroloni) .3D.SpringFX.StartHourMax = .49 -Mon Dec 01 16:30:49 2003 (firroloni) formName Pasted = -Mon Dec 01 16:44:57 2003 (firroloni) .3D.SpringFX.FXName = fy_geyser_fumee.ps -Mon Dec 01 16:44:57 2003 (firroloni) formName Pasted = -Mon Dec 01 17:16:20 2003 (firroloni) .3D.SpringFX.CycleDuration = 1.5 -Mon Dec 01 17:16:20 2003 (firroloni) .3D.SpringFX.StartHourMax = 1.49 -Mon Dec 01 17:16:20 2003 (firroloni) formName Pasted = -Mon Dec 01 17:52:48 2003 (firroloni) .3D.AutomnFX.EndHourMax = 15 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.AutomnFX.EndHourMin = 14 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.AutomnFX.StartHourMax = 2 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.AutomnFX.StartHourMin = 1 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SpringFX.CycleDuration = 24 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SpringFX.EndHourMax = 9 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SpringFX.EndHourMin = 8 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SpringFX.FXName = fy_vapeurs.ps -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SpringFX.StartHourMax = 4 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SpringFX.StartHourMin = 3 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SummerFX.EndHourMax = 13 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.SummerFX.EndHourMin = 12 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.WinterFX.EndHourMax = 18 -Mon Dec 01 17:52:48 2003 (firroloni) .3D.WinterFX.EndHourMin = 17 -Mon Dec 01 17:52:48 2003 (firroloni) formName Pasted = -Thu Dec 04 18:08:26 2003 (firroloni) .3D.AutomnFX.EndHourMax = 20 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.AutomnFX.EndHourMin = 18 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.AutomnFX.FXName = Fy-BirdA.ps -Thu Dec 04 18:08:26 2003 (firroloni) .3D.AutomnFX.StartHourMax = 14 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.AutomnFX.StartHourMin = 12 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SpringFX.EndHourMax = 14 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SpringFX.EndHourMin = 12 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SpringFX.FXName = Fy-BirdA.ps -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SpringFX.StartHourMax = 9 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SpringFX.StartHourMin = 8 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SummerFX.EndHourMax = 16 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SummerFX.EndHourMin = 15 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SummerFX.FXName = Fy-BirdA.ps -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SummerFX.StartHourMax = 11 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.SummerFX.StartHourMin = 10 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.WinterFX.EndHourMax = 20 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.WinterFX.EndHourMin = 19 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.WinterFX.FXName = Fy-BirdA.ps -Thu Dec 04 18:08:26 2003 (firroloni) .3D.WinterFX.StartHourMax = 11 -Thu Dec 04 18:08:26 2003 (firroloni) .3D.WinterFX.StartHourMin = 10 -Fri Dec 05 15:57:49 2003 (firroloni) .3D.AutomnFX.UserParam0Max = 1 -Fri Dec 05 15:57:49 2003 (firroloni) .3D.SpringFX.UserParam0Max = 1 -Fri Dec 05 15:57:49 2003 (firroloni) .3D.SummerFX.UserParam0Max = 1 -Fri Dec 05 15:57:49 2003 (firroloni) .3D.WinterFX.UserParam0Max = 1 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.AutomnFX.StartHourMax = 4 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.AutomnFX.StartHourMin = 2 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.SpringFX.EndHourMax = 16 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.SpringFX.EndHourMin = 15 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.SummerFX.EndHourMax = 19 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.SummerFX.EndHourMin = 18 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.SummerFX.StartHourMax = 6 -Mon Dec 08 19:14:03 2003 (firroloni) .3D.SummerFX.StartHourMin = 5 -Thu Feb 19 10:49:53 2004 (gatto) .3D.SpringFX.CycleDuration = 24 -Thu Feb 19 10:49:53 2004 (gatto) .3D.SpringFX.EndHourMax = 24 -Thu Feb 19 10:49:53 2004 (gatto) .3D.SpringFX.EndHourMin = 24 -Thu Feb 19 10:49:53 2004 (gatto) .3D.SpringFX.FXName = tr-fishesb.ps -Thu Feb 19 10:49:53 2004 (gatto) .3D.SpringFX.StartHourMax = 24 -Thu Feb 19 10:49:53 2004 (gatto) .3D.SpringFX.StartHourMin = 0.01 -Thu Feb 19 10:50:02 2004 (gatto) .3D.SpringFX.AngleMax = 80 -Thu Feb 19 10:52:18 2004 (gatto) formName Pasted = -Thu Feb 19 10:53:42 2004 (gatto) .3D.SpringFX.FXName = tr-fishes.ps -Thu Feb 19 10:53:42 2004 (gatto) formName Pasted = -Tue Mar 02 14:51:52 2004 (rang) .3D.SpringFX.FXName = Ju_Fo_Fishes.ps -Tue Mar 02 14:51:52 2004 (rang) formName Pasted = -Tue Mar 02 15:18:18 2004 (rang) .3D.SpringFX.AngleMax = 60 -Tue Mar 02 15:18:18 2004 (rang) formName Pasted = -Fri Mar 05 15:58:50 2004 (rang) .3D.SpringFX.Mode = AlwaysStarted -Fri Mar 05 15:58:50 2004 (rang) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_A.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_A.plant deleted file mode 100644 index 16a904391..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_A.plant +++ /dev/null @@ -1,39 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Bounding Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Collision Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .Plant Name = S2 tree -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Bounding Radius = 1.1 -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Collision Radius = 1.1 -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .Plant Name = S3 mushroom -Wed Oct 16 12:24:28 2002 (Schnittger) .3D.Bounding Radius = 1.4 -Wed Oct 16 12:24:28 2002 (Schnittger) .3D.Collision Radius = 1.4 -Wed Oct 23 16:07:19 2002 (Schnittger) .3D.Shadow Shape = FO_S2_bigroot_A.shape -Wed Oct 23 16:07:19 2002 (Schnittger) .3D.Shape = FO_S2_bigroot_A.shape -Wed Oct 23 16:07:19 2002 (Schnittger) .Plant Name = S3 big root -Wed Oct 23 16:08:09 2002 (Schnittger) .3D.Bounding Radius = 6 -Wed Oct 23 16:08:09 2002 (Schnittger) .3D.Collision Radius = 6 -Wed Oct 23 16:09:21 2002 (Schnittger) .3D.Bounding Radius = 6.0 -Wed Oct 23 16:09:21 2002 (Schnittger) .3D.Collision Radius = 6.0 -Wed Oct 23 16:12:53 2002 (Schnittger) .Plant Name = S2 big root - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_B.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_B.plant deleted file mode 100644 index 117908ea4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_B.plant +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Bounding Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Collision Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .Plant Name = S2 tree -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Bounding Radius = 1.1 -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Collision Radius = 1.1 -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .Plant Name = S3 mushroom -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Bounding Radius = 1.4 -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Collision Radius = 1.4 -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_02.shape -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Shape = FO_S3_champignou_02.shape -Wed Oct 23 16:07:52 2002 (Schnittger) .3D.Shadow Shape = FO_S2_bigroot_B.shape -Wed Oct 23 16:07:52 2002 (Schnittger) .3D.Shape = FO_S2_bigroot_B.shape -Wed Oct 23 16:09:13 2002 (Schnittger) .3D.Bounding Radius = 3.5 -Wed Oct 23 16:09:13 2002 (Schnittger) .3D.Collision Radius = 3.5 -Wed Oct 23 16:12:35 2002 (Schnittger) .Plant Name = s2 root - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_C.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_C.plant deleted file mode 100644 index d531fe87d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_bigroot_C.plant +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Bounding Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Collision Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .Plant Name = S2 tree -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Bounding Radius = 1.1 -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Collision Radius = 1.1 -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .Plant Name = S3 mushroom -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Bounding Radius = 1.4 -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Collision Radius = 1.4 -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_02.shape -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Shape = FO_S3_champignou_02.shape -Wed Oct 23 16:07:52 2002 (Schnittger) .3D.Shadow Shape = FO_S2_bigroot_B.shape -Wed Oct 23 16:07:52 2002 (Schnittger) .3D.Shape = FO_S2_bigroot_B.shape -Wed Oct 23 16:09:13 2002 (Schnittger) .3D.Bounding Radius = 3.5 -Wed Oct 23 16:09:13 2002 (Schnittger) .3D.Collision Radius = 3.5 -Wed Oct 23 16:12:35 2002 (Schnittger) .Plant Name = s2 root -Fri Oct 25 15:17:22 2002 (Schnittger) .3D.Shadow Shape = FO_S2_bigroot_C.shape -Fri Oct 25 15:17:22 2002 (Schnittger) .3D.Shape = FO_S2_bigroot_C.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_birch.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_birch.plant deleted file mode 100644 index 75b7191fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_birch.plant +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Bounding Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Collision Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .Plant Name = S2 tree -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Bounding Radius = 1.1 -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Collision Radius = 1.1 -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .Plant Name = S3 mushroom -Wed Oct 16 12:24:28 2002 (Schnittger) .3D.Bounding Radius = 1.4 -Wed Oct 16 12:24:28 2002 (Schnittger) .3D.Collision Radius = 1.4 -Tue Oct 29 11:45:31 2002 (Schnittger) .3D.Bounding Radius = 4 -Tue Oct 29 11:45:31 2002 (Schnittger) .3D.Collision Radius = 4 -Tue Oct 29 11:45:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_bouleau.shape -Tue Oct 29 11:45:31 2002 (Schnittger) .3D.Shape = FO_S2_bouleau.shape -Tue Oct 29 11:45:31 2002 (Schnittger) .Plant Name = s2 birch -Tue Oct 29 12:12:07 2002 (Schnittger) .3D.Bounding Radius = 2.0 -Tue Oct 29 12:12:07 2002 (Schnittger) .3D.Collision Radius = 0.25 -Thu Nov 07 15:56:02 2002 (Schnittger) .3D.Shadow Shape = FO_S2_birch.shape -Thu Nov 07 15:56:02 2002 (Schnittger) .3D.Shape = FO_S2_birch.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_spiketree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_spiketree.plant deleted file mode 100644 index 145a7e3b7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/FO_S2_spiketree.plant +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Bounding Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Collision Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .Plant Name = S2 tree -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Bounding Radius = 1.1 -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Collision Radius = 1.1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/Fo_s1_giant_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/Fo_s1_giant_tree.plant deleted file mode 100644 index c2e4bd2a9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/Fo_s1_giant_tree.plant +++ /dev/null @@ -1,69 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:43 2002 (corvazier) File converted from old format -Wed Oct 23 18:14:04 2002 (Schnittger) .3D.Bounding Radius = 5 -Wed Oct 23 18:22:39 2002 (Schnittger) .3D.Collision Radius = 1 -Wed Oct 23 18:41:25 2002 (Schnittger) .3D.Bounding Radius = 1 -Wed Oct 23 18:41:25 2002 (Schnittger) .3D.Collision Radius = 5 -Wed Oct 23 18:56:15 2002 (Schnittger) .3D.Bounding Radius = 6 -Wed Oct 23 18:56:15 2002 (Schnittger) .3D.Collision Radius = 2 -Tue Nov 05 11:11:44 2002 (Schnittger) .3D.Collision Radius = 4 -Wed Nov 19 14:21:47 2003 (firroloni) .3D.SpringFX.CycleDuration = 12 -Wed Nov 19 14:21:47 2003 (firroloni) .3D.SpringFX.FXName = Ju_Fo_Birds.ps -Wed Nov 19 14:21:47 2003 (firroloni) .3D.SpringFX.Mode = Spawn -Wed Nov 19 14:21:47 2003 (firroloni) .3D.SpringFX.StartHourMax = 11.9 -Wed Nov 19 14:21:47 2003 (firroloni) .3D.SpringFX.UserParam0Max = 1 -Wed Nov 19 14:21:47 2003 (firroloni) .3D.SpringFX.UserParam0Min = .5 -Wed Nov 19 14:21:47 2003 (firroloni) formName Pasted = -Wed Nov 19 14:23:27 2003 (firroloni) .3D.WinterFX.CycleDuration = 24 -Wed Nov 19 14:23:27 2003 (firroloni) .3D.WinterFX.StartHourMax = 23.9 -Wed Nov 19 14:23:27 2003 (firroloni) .3D.WinterFX.UserParam0Max = .5 -Wed Nov 19 14:23:27 2003 (firroloni) .3D.WinterFX.UserParam0Min = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_S3_champignou_A.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_S3_champignou_A.plant deleted file mode 100644 index c126a8a2a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_S3_champignou_A.plant +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Bounding Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Collision Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .Plant Name = S2 tree -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Bounding Radius = 1.1 -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Collision Radius = 1.1 -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .Plant Name = S3 mushroom -Wed Oct 16 12:24:28 2002 (Schnittger) .3D.Bounding Radius = 1.4 -Wed Oct 16 12:24:28 2002 (Schnittger) .3D.Collision Radius = 1.4 -Wed Nov 27 10:13:21 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_A.shape -Wed Nov 27 10:13:21 2002 (Schnittger) .3D.Shape = FO_S3_champignou_A.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_S3_champignou_B.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_S3_champignou_B.plant deleted file mode 100644 index 9bb4e1fd2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_S3_champignou_B.plant +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:45 2002 (corvazier) File converted from old format -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Bounding Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Collision Radius = 3 -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shadow Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .3D.Shape = FO_S2_spiketree.shape -Tue Oct 08 16:16:31 2002 (Schnittger) .Plant Name = S2 tree -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Bounding Radius = 1.1 -Wed Oct 09 17:28:56 2002 (Schnittger) .3D.Collision Radius = 1.1 -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .3D.Shape = FO_S3_champignou_01.shape -Wed Oct 16 12:23:19 2002 (Schnittger) .Plant Name = S3 mushroom -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Bounding Radius = 1.4 -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Collision Radius = 1.4 -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_02.shape -Wed Oct 16 12:24:10 2002 (Schnittger) .3D.Shape = FO_S3_champignou_02.shape -Wed Nov 27 10:13:04 2002 (Schnittger) .3D.Shadow Shape = FO_S3_champignou_B.shape -Wed Nov 27 10:13:04 2002 (Schnittger) .3D.Shape = FO_S3_champignou_B.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_s1_arbreagrelot.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_s1_arbreagrelot.plant deleted file mode 100644 index 0d433b8b7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_s1_arbreagrelot.plant +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 28 14:33:11 2003 (delord) .3D.Shadow Shape = fo_S1_arbreagrelot -Thu Aug 28 14:33:11 2003 (delord) .3D.Shape = fo_s1_arbreagrelot -Thu Aug 28 15:26:21 2003 (delord) .3D.Bounding Radius = 5 -Thu Aug 28 16:50:35 2003 (delord) .3D.Bounding Radius = 10 -Thu Aug 28 16:50:35 2003 (delord) .3D.Collision Radius = 5 -Thu Aug 28 16:50:46 2003 (delord) .3D.Shadow Shape = fo_S1_arbreagrelot.shape -Thu Aug 28 16:50:46 2003 (delord) .3D.Shape = fo_s1_arbreagrelot.shape -Mon Sep 08 10:22:30 2003 (mauduit) .3D.Shadow Shape = fo_S1_arbragrelot.shape -Mon Sep 08 10:22:30 2003 (mauduit) .3D.Shape = fo_s1_arbragrelot.shape -Wed Nov 19 14:18:06 2003 (firroloni) .3D.AutomnFX.CycleDuration = 10 -Wed Nov 19 14:18:06 2003 (firroloni) .3D.AutomnFX.StartHourMax = 9.9 -Wed Nov 19 14:18:06 2003 (firroloni) .3D.WinterFX.CycleDuration = 24 -Wed Nov 19 14:18:06 2003 (firroloni) .3D.WinterFX.StartHourMax = 20 -Wed Nov 19 14:18:06 2003 (firroloni) .3D.WinterFX.StartHourMin = 5 -Wed Nov 19 14:18:06 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_s2_arbragrelot.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_s2_arbragrelot.plant deleted file mode 100644 index 210ab664e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/forest/common/fo_s2_arbragrelot.plant +++ /dev/null @@ -1,53 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:44 2002 (corvazier) File converted from old format -Wed Nov 19 14:18:56 2003 (firroloni) .3D.AutomnFX.CycleDuration = 10 -Wed Nov 19 14:18:56 2003 (firroloni) .3D.AutomnFX.StartHourMax = 9.9 -Wed Nov 19 14:18:56 2003 (firroloni) .3D.WinterFX.CycleDuration = 24 -Wed Nov 19 14:18:56 2003 (firroloni) .3D.WinterFX.StartHourMax = 22 -Wed Nov 19 14:18:56 2003 (firroloni) .3D.WinterFX.StartHourMin = 2 -Wed Nov 19 14:18:56 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-DragonFlyA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-DragonFlyA.plant deleted file mode 100644 index 9b8d31d24..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-DragonFlyA.plant +++ /dev/null @@ -1,58 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:38 2002 (corvazier) File converted from old format -Wed Aug 06 11:58:10 2003 (firroloni) .3D.Shape = -Wed Aug 06 11:58:10 2003 (firroloni) .3D.SpringFX.EndHourMax = 22 -Wed Aug 06 11:58:10 2003 (firroloni) .3D.SpringFX.EndHourMin = 15 -Wed Aug 06 11:58:10 2003 (firroloni) .3D.SpringFX.FXName = Ju-DragonFlyA.ps -Wed Aug 06 11:58:10 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 11:58:10 2003 (firroloni) .3D.SpringFX.StartHourMax = 7 -Wed Aug 06 11:58:10 2003 (firroloni) .3D.SpringFX.StartHourMin = 5 -Wed Aug 06 11:58:10 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-GhostA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-GhostA.plant deleted file mode 100644 index c6df5fe6d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-GhostA.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:38 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-GhostB.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-GhostB.plant deleted file mode 100644 index 6302dec6f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-GhostB.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:38 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolBirthD.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolBirthD.plant deleted file mode 100644 index da8f67c8b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolBirthD.plant +++ /dev/null @@ -1,59 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format -Tue Jul 29 12:07:41 2003 (firroloni) .3D.Shape = Ju-SolBirthD.ps -Wed Aug 06 12:01:12 2003 (firroloni) .3D.Shape = -Wed Aug 06 12:01:12 2003 (firroloni) .3D.SpringFX.EndHourMax = 18 -Wed Aug 06 12:01:12 2003 (firroloni) .3D.SpringFX.EndHourMin = 17 -Wed Aug 06 12:01:12 2003 (firroloni) .3D.SpringFX.FXName = Ju-SolBirthD.ps -Wed Aug 06 12:01:12 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 12:01:12 2003 (firroloni) .3D.SpringFX.StartHourMax = 3 -Wed Aug 06 12:01:12 2003 (firroloni) .3D.SpringFX.StartHourMin = 2 -Wed Aug 06 12:01:12 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthA.plant deleted file mode 100644 index cfd5ddb82..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthA.plant +++ /dev/null @@ -1,58 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:38 2002 (corvazier) File converted from old format -Wed Aug 06 11:59:55 2003 (firroloni) .3D.Shape = -Wed Aug 06 11:59:55 2003 (firroloni) .3D.SpringFX.EndHourMax = 14 -Wed Aug 06 11:59:55 2003 (firroloni) .3D.SpringFX.EndHourMin = 13 -Wed Aug 06 11:59:55 2003 (firroloni) .3D.SpringFX.FXName = Ju-SolBirthA.ps -Wed Aug 06 11:59:55 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 11:59:55 2003 (firroloni) .3D.SpringFX.StartHourMax = 8 -Wed Aug 06 11:59:55 2003 (firroloni) .3D.SpringFX.StartHourMin = 5 -Wed Aug 06 11:59:55 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthB.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthB.plant deleted file mode 100644 index b57232883..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthB.plant +++ /dev/null @@ -1,58 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format -Wed Aug 06 12:00:21 2003 (firroloni) .3D.Shape = -Wed Aug 06 12:00:21 2003 (firroloni) .3D.SpringFX.EndHourMax = 22 -Wed Aug 06 12:00:21 2003 (firroloni) .3D.SpringFX.EndHourMin = 21 -Wed Aug 06 12:00:21 2003 (firroloni) .3D.SpringFX.FXName = Ju-SolBirthB.ps -Wed Aug 06 12:00:21 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 12:00:21 2003 (firroloni) .3D.SpringFX.StartHourMax = 13 -Wed Aug 06 12:00:21 2003 (firroloni) .3D.SpringFX.StartHourMin = 12 -Wed Aug 06 12:00:21 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthC.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthC.plant deleted file mode 100644 index a46582e03..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-SolbirthC.plant +++ /dev/null @@ -1,58 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format -Wed Aug 06 12:00:53 2003 (firroloni) .3D.Shape = -Wed Aug 06 12:00:53 2003 (firroloni) .3D.SpringFX.EndHourMax = 7 -Wed Aug 06 12:00:53 2003 (firroloni) .3D.SpringFX.EndHourMin = 6 -Wed Aug 06 12:00:53 2003 (firroloni) .3D.SpringFX.FXName = Ju-SolBirthC.ps -Wed Aug 06 12:00:53 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 12:00:53 2003 (firroloni) .3D.SpringFX.StartHourMax = 22 -Wed Aug 06 12:00:53 2003 (firroloni) .3D.SpringFX.StartHourMin = 21 -Wed Aug 06 12:00:53 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-batA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-batA.plant deleted file mode 100644 index 6b917d192..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-batA.plant +++ /dev/null @@ -1,48 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:37 2002 (corvazier) File converted from old format -Wed Aug 06 11:56:20 2003 (firroloni) .3D.Shape = -Wed Aug 06 11:56:20 2003 (firroloni) .3D.SpringFX.FXName = Ju-BatA.ps -Wed Aug 06 11:56:20 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 11:56:20 2003 (firroloni) .3D.SpringFX.StartHourMax = 6 -Wed Aug 06 11:56:20 2003 (firroloni) .3D.SpringFX.StartHourMin = 22 -Wed Aug 06 11:56:20 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-bugsA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-bugsA.plant deleted file mode 100644 index 0f7813c5a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-bugsA.plant +++ /dev/null @@ -1,58 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:38 2002 (corvazier) File converted from old format -Wed Aug 06 11:56:44 2003 (firroloni) .3D.Shape = -Wed Aug 06 11:56:44 2003 (firroloni) .3D.SpringFX.EndHourMax = 14 -Wed Aug 06 11:56:44 2003 (firroloni) .3D.SpringFX.EndHourMin = 12 -Wed Aug 06 11:56:44 2003 (firroloni) .3D.SpringFX.FXName = Ju-BugsA.ps -Wed Aug 06 11:56:44 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 11:56:44 2003 (firroloni) .3D.SpringFX.StartHourMax = 6 -Wed Aug 06 11:56:44 2003 (firroloni) .3D.SpringFX.StartHourMin = 3 -Wed Aug 06 11:56:44 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-bugsB.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-bugsB.plant deleted file mode 100644 index 50d4be4ba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-bugsB.plant +++ /dev/null @@ -1,58 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:38 2002 (corvazier) File converted from old format -Wed Aug 06 11:57:22 2003 (firroloni) .3D.Shape = -Wed Aug 06 11:57:22 2003 (firroloni) .3D.SpringFX.EndHourMax = 2 -Wed Aug 06 11:57:22 2003 (firroloni) .3D.SpringFX.EndHourMin = 16 -Wed Aug 06 11:57:22 2003 (firroloni) .3D.SpringFX.FXName = Ju-BugsB.ps -Wed Aug 06 11:57:22 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 11:57:22 2003 (firroloni) .3D.SpringFX.StartHourMax = 12 -Wed Aug 06 11:57:22 2003 (firroloni) .3D.SpringFX.StartHourMin = 11 -Wed Aug 06 11:57:22 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallA.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallA.plant deleted file mode 100644 index 7dba8590d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallA.plant +++ /dev/null @@ -1,58 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format -Wed Aug 06 12:07:39 2003 (firroloni) .3D.Shape = -Wed Aug 06 12:07:39 2003 (firroloni) .3D.SpringFX.EndHourMax = 23 -Wed Aug 06 12:07:39 2003 (firroloni) .3D.SpringFX.EndHourMin = 22 -Wed Aug 06 12:07:39 2003 (firroloni) .3D.SpringFX.FXName = Ju-TreeFallA.ps -Wed Aug 06 12:07:39 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 12:07:39 2003 (firroloni) .3D.SpringFX.StartHourMax = 2 -Wed Aug 06 12:07:39 2003 (firroloni) .3D.SpringFX.StartHourMin = 1 -Wed Aug 06 12:07:39 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallB.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallB.plant deleted file mode 100644 index 622c39081..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallB.plant +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format -Wed Aug 06 12:09:28 2003 (firroloni) .3D.Shape = -Wed Aug 06 12:09:28 2003 (firroloni) .3D.SpringFX.FXName = Ju-TreeFallB.ps -Wed Aug 06 12:09:28 2003 (firroloni) .3D.SpringFX.Mode = UseEndHour -Wed Aug 06 12:14:28 2003 (firroloni) .3D.SpringFX.FXName = Ju-TreeFallB.ps -Wed Aug 06 12:14:28 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallC.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallC.plant deleted file mode 100644 index ea3abcb9e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallC.plant +++ /dev/null @@ -1,53 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format -Wed Aug 06 12:14:51 2003 (firroloni) .3D.Shape = -Wed Aug 06 12:14:51 2003 (firroloni) .3D.SpringFX.FXName = Ju-TreeFallC.ps -Wed Aug 06 12:14:51 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallD.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallD.plant deleted file mode 100644 index 34d418114..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_Ju-treefallD.plant +++ /dev/null @@ -1,54 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format -Tue Jul 29 12:11:47 2003 (firroloni) .3D.Shape = Ju-TreeFallD.ps -Wed Aug 06 12:15:09 2003 (firroloni) .3D.Shape = -Wed Aug 06 12:15:09 2003 (firroloni) .3D.SpringFX.FXName = Ju-TreeFallD.ps -Wed Aug 06 12:15:09 2003 (firroloni) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_insect.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_insect.plant deleted file mode 100644 index 3a0a21917..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_insect.plant +++ /dev/null @@ -1,113 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.CycleDuration = 1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.EndHourMax = 2 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.EndHourMin = 1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.FXName = ju_fo_fee.ps -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.MaxDuration = 0.1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.MinDuration = 0.1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.Mode = UseDuration -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.StartHourMax = 0.99 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.StartHourMin = 0 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.WantScaling = false -Wed Feb 18 11:34:30 2004 (gatto) formName Pasted = -Wed Feb 18 14:49:46 2004 (gatto) .3D.SpringFX.AngleMax = 135 -Wed Feb 18 14:49:46 2004 (gatto) .3D.SpringFX.AngleMin = 45 -Wed Feb 18 14:49:59 2004 (gatto) formName Pasted = -Wed Feb 18 15:24:03 2004 (gatto) .3D.SpringFX.FXName = goo_mo_charogneinsect.ps -Wed Feb 18 15:24:08 2004 (gatto) .3D.SpringFX.Mode = AlwaysStarted -Wed Feb 18 15:24:32 2004 (gatto) .3D.SpringFX.AngleMax = 50 -Wed Feb 18 15:24:32 2004 (gatto) .3D.SpringFX.AngleMin = 0 -Wed Feb 18 15:41:41 2004 (gatto) formName Pasted = -Tue Feb 24 19:00:07 2004 (rang) .3D.SpringFX.ScaleMaxX = 2.5 -Tue Feb 24 19:00:07 2004 (rang) .3D.SpringFX.ScaleMaxY = 2.5 -Tue Feb 24 19:00:07 2004 (rang) .3D.SpringFX.ScaleMaxZ = 2.5 -Tue Feb 24 19:06:26 2004 (rang) .3D.SpringFX.CycleDuration = 24 -Tue Feb 24 19:06:26 2004 (rang) .3D.SpringFX.MaxDuration = 24 -Tue Feb 24 19:06:26 2004 (rang) .3D.SpringFX.MinDuration = 24 -Tue Feb 24 19:06:26 2004 (rang) formName Pasted = -Wed Mar 10 14:31:05 2004 (gatto) .3D.AutomnFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:31:05 2004 (gatto) .3D.SpringFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:31:05 2004 (gatto) .3D.SummerFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:31:05 2004 (gatto) .3D.WinterFX.FXName = ju_smog_goo.ps -Wed Mar 10 16:21:49 2004 (gatto) .3D.AutomnFX.FXName = goo_mo_charogneinsect.ps -Wed Mar 10 16:21:49 2004 (gatto) .3D.SpringFX.FXName = goo_mo_charogneinsect.ps -Wed Mar 10 16:21:49 2004 (gatto) .3D.SummerFX.FXName = goo_mo_charogneinsect.ps -Wed Mar 10 16:21:49 2004 (gatto) .3D.WinterFX.FXName = goo_mo_charogneinsect.ps - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_mamal.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_mamal.plant deleted file mode 100644 index 4631f557d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_mamal.plant +++ /dev/null @@ -1,136 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.CycleDuration = 1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.EndHourMax = 2 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.EndHourMin = 1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.FXName = ju_fo_fee.ps -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.MaxDuration = 0.1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.MinDuration = 0.1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.Mode = UseDuration -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.StartHourMax = 0.99 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.StartHourMin = 0 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.WantScaling = false -Wed Feb 18 11:34:30 2004 (gatto) formName Pasted = -Wed Feb 18 14:49:46 2004 (gatto) .3D.SpringFX.AngleMax = 135 -Wed Feb 18 14:49:46 2004 (gatto) .3D.SpringFX.AngleMin = 45 -Wed Feb 18 14:49:59 2004 (gatto) formName Pasted = -Wed Feb 18 15:25:59 2004 (gatto) .3D.SpringFX.FXName = goo_mo_charognemamal.ps -Wed Feb 18 15:26:07 2004 (gatto) .3D.SpringFX.AngleMax = 50 -Wed Feb 18 15:26:07 2004 (gatto) .3D.SpringFX.AngleMin = 0 -Wed Feb 18 15:41:54 2004 (gatto) formName Pasted = -Wed Feb 18 16:19:56 2004 (gatto) .3D.WinterFX.Mode = AlwaysStarted -Wed Feb 18 16:20:16 2004 (gatto) .3D.WinterFX.AngleMax = 50 -Tue Feb 24 18:19:12 2004 (rang) .3D.WinterFX.CycleDuration = 24 -Tue Feb 24 18:19:12 2004 (rang) .3D.WinterFX.ScaleMaxX = 1.5 -Tue Feb 24 18:19:12 2004 (rang) .3D.WinterFX.ScaleMaxY = 1.5 -Tue Feb 24 18:19:12 2004 (rang) .3D.WinterFX.ScaleMaxZ = 1.5 -Tue Feb 24 18:19:12 2004 (rang) .3D.WinterFX.ScaleMinX = .5 -Tue Feb 24 18:19:12 2004 (rang) .3D.WinterFX.ScaleMinY = .5 -Tue Feb 24 18:19:12 2004 (rang) .3D.WinterFX.ScaleMinZ = .5 -Tue Feb 24 18:19:12 2004 (rang) formName Pasted = -Tue Feb 24 18:36:16 2004 (rang) .3D.SpringFX.MaxDuration = 24 -Tue Feb 24 18:36:16 2004 (rang) .3D.SpringFX.MinDuration = 24 -Tue Feb 24 18:36:16 2004 (rang) formName Pasted = -Tue Feb 24 18:59:16 2004 (rang) .3D.SpringFX.ScaleMinZ = 1 -Tue Feb 24 18:59:28 2004 (rang) .3D.SpringFX.ScaleMinX = 1 -Tue Feb 24 18:59:28 2004 (rang) .3D.SpringFX.ScaleMinY = 1 -Tue Feb 24 18:59:32 2004 (rang) .3D.SpringFX.ScaleMaxX = 2 -Tue Feb 24 18:59:32 2004 (rang) .3D.SpringFX.ScaleMaxY = 2 -Tue Feb 24 18:59:32 2004 (rang) .3D.SpringFX.ScaleMaxZ = 2 -Wed Mar 10 14:30:51 2004 (gatto) .3D.AutomnFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:30:51 2004 (gatto) .3D.SpringFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:30:51 2004 (gatto) .3D.SummerFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:30:51 2004 (gatto) .3D.WinterFX.FXName = ju_smog_goo.ps -Wed Mar 10 16:21:33 2004 (gatto) .3D.AutomnFX.FXName = goo_mo_charognemamal.ps -Wed Mar 10 16:21:33 2004 (gatto) .3D.SpringFX.FXName = goo_mo_charognemamal.ps -Wed Mar 10 16:21:33 2004 (gatto) .3D.SummerFX.FXName = goo_mo_charognemamal.ps -Wed Mar 10 16:21:33 2004 (gatto) .3D.WinterFX.FXName = goo_mo_charognemamal.ps - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_smoke.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_smoke.plant deleted file mode 100644 index 31da635b3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/FX/FX_goo_smoke.plant +++ /dev/null @@ -1,113 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.CycleDuration = 1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.EndHourMax = 2 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.EndHourMin = 1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.FXName = ju_fo_fee.ps -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.MaxDuration = 0.1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.MinDuration = 0.1 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.Mode = UseDuration -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.StartHourMax = 0.99 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.StartHourMin = 0 -Wed Feb 18 11:18:24 2004 (gatto) .3D.SpringFX.WantScaling = false -Wed Feb 18 11:34:30 2004 (gatto) formName Pasted = -Wed Feb 18 14:49:46 2004 (gatto) .3D.SpringFX.AngleMax = 135 -Wed Feb 18 14:49:46 2004 (gatto) .3D.SpringFX.AngleMin = 45 -Wed Feb 18 14:49:59 2004 (gatto) formName Pasted = -Wed Feb 18 15:24:03 2004 (gatto) .3D.SpringFX.FXName = goo_mo_charogneinsect.ps -Wed Feb 18 15:24:08 2004 (gatto) .3D.SpringFX.Mode = AlwaysStarted -Wed Feb 18 15:24:32 2004 (gatto) .3D.SpringFX.AngleMax = 50 -Wed Feb 18 15:24:32 2004 (gatto) .3D.SpringFX.AngleMin = 0 -Wed Feb 18 15:41:41 2004 (gatto) formName Pasted = -Tue Feb 24 19:00:07 2004 (rang) .3D.SpringFX.ScaleMaxX = 2.5 -Tue Feb 24 19:00:07 2004 (rang) .3D.SpringFX.ScaleMaxY = 2.5 -Tue Feb 24 19:00:07 2004 (rang) .3D.SpringFX.ScaleMaxZ = 2.5 -Tue Feb 24 19:06:26 2004 (rang) .3D.SpringFX.CycleDuration = 24 -Tue Feb 24 19:06:26 2004 (rang) .3D.SpringFX.MaxDuration = 24 -Tue Feb 24 19:06:26 2004 (rang) .3D.SpringFX.MinDuration = 24 -Tue Feb 24 19:06:26 2004 (rang) formName Pasted = -Wed Mar 10 14:31:05 2004 (gatto) .3D.AutomnFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:31:05 2004 (gatto) .3D.SpringFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:31:05 2004 (gatto) .3D.SummerFX.FXName = ju_smog_goo.ps -Wed Mar 10 14:31:05 2004 (gatto) .3D.WinterFX.FXName = ju_smog_goo.ps -Tue May 23 14:08:04 2006 (mauduit) .3D.Bounding Radius = 0.5 -Tue May 23 14:08:04 2006 (mauduit) .3D.Collision Radius = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S1_bamboo.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S1_bamboo.plant deleted file mode 100644 index 85f7e863d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S1_bamboo.plant +++ /dev/null @@ -1,25 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:41 2002 (corvazier) File converted from old format -Wed Sep 25 11:40:57 2002 (Schnittger) .3D.Bounding Radius = 5 -Wed Sep 25 11:40:57 2002 (Schnittger) .3D.Collision Radius = 5 -Wed Sep 25 11:40:57 2002 (Schnittger) .3D.Shadow Shape = JU_S1_bamboo.shape -Wed Sep 25 11:40:57 2002 (Schnittger) .3D.Shape = JU_S1_bamboo.shape -Wed Sep 25 14:40:17 2002 (Schnittger) .3D.Bounding Radius = 5.0 -Wed Sep 25 14:40:17 2002 (Schnittger) .3D.Collision Radius = 5.0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S1_canopy_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S1_canopy_tree.plant deleted file mode 100644 index 183211d1f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S1_canopy_tree.plant +++ /dev/null @@ -1,16 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:39 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S2_big_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S2_big_tree.plant deleted file mode 100644 index ae5b52305..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S2_big_tree.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S2_young_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S2_young_tree.plant deleted file mode 100644 index b2d06d5f7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S2_young_tree.plant +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:41 2002 (corvazier) File converted from old format -Wed Sep 25 17:28:01 2002 (Schnittger) .3D.Shadow Shape = Ju_S2_young_tree.shape -Wed Sep 25 17:28:01 2002 (Schnittger) .3D.Shape = JU_S2_young_tree.shape -Fri Sep 27 15:46:20 2002 (Schnittger) .Plant Name = S2 tree - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_Banana_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_Banana_tree.plant deleted file mode 100644 index 39b8aa15e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_Banana_tree.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_bamboo.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_bamboo.plant deleted file mode 100644 index c92fba20f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_bamboo.plant +++ /dev/null @@ -1,28 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:41 2002 (corvazier) File converted from old format -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Bounding Radius = 5 -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Collision Radius = 5 -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Shadow Shape = JU_S3_bamboo.shape -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Shape = JU_S3_bamboo.shape -Wed Sep 25 15:37:03 2002 (Schnittger) .3D.Bounding Radius = 5.0 -Wed Sep 25 15:37:03 2002 (Schnittger) .3D.Collision Radius = 5.0 -Wed Sep 25 16:59:54 2002 (Schnittger) .3D.Shape = JU_S3_bamboo.shape -Wed Oct 02 17:37:52 2002 (Schnittger) .3D.Bounding Radius = 0.8 -Wed Oct 02 17:37:52 2002 (Schnittger) .3D.Collision Radius = 0.8 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_bush_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_bush_tree.plant deleted file mode 100644 index bce2bf604..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_bush_tree.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_dead_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_dead_tree.plant deleted file mode 100644 index adf197571..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_dead_tree.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:40 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_fantree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_fantree.plant deleted file mode 100644 index 49502c13a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_fantree.plant +++ /dev/null @@ -1,32 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:41 2002 (corvazier) File converted from old format -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Bounding Radius = 5 -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Collision Radius = 5 -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Shadow Shape = JU_S3_bamboo.shape -Wed Sep 25 11:40:59 2002 (Schnittger) .3D.Shape = JU_S3_bamboo.shape -Wed Sep 25 15:37:03 2002 (Schnittger) .3D.Bounding Radius = 5.0 -Wed Sep 25 15:37:03 2002 (Schnittger) .3D.Collision Radius = 5.0 -Wed Sep 25 16:59:54 2002 (Schnittger) .3D.Shape = JU_S3_bamboo.shape -Wed Oct 02 13:56:51 2002 (Schnittger) .3D.Shadow Shape = JU_S3_fantree.shape -Wed Oct 02 13:56:51 2002 (Schnittger) .3D.Shape = JU_S3_fantree.shape -Wed Oct 02 13:57:10 2002 (Schnittger) .3D.Bounding Radius = 1.20 -Wed Oct 02 13:57:10 2002 (Schnittger) .3D.Collision Radius = 1.20 -Wed Oct 02 17:22:00 2002 (Schnittger) .3D.Bounding Radius = 1.2 -Wed Oct 02 17:22:00 2002 (Schnittger) .3D.Collision Radius = 1.2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_fougere.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_fougere.plant deleted file mode 100644 index 542d85f75..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_fougere.plant +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:40 2002 (corvazier) File converted from old format -Thu Feb 06 18:06:41 2003 (mauduit) .3D.Shadow Shape = Ju_S3_plantegrasse.shape -Thu Feb 06 18:06:41 2003 (mauduit) .3D.Shape = Ju_S3_plantegrasse.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_plante.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_plante.plant deleted file mode 100644 index 9546c810a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_plante.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:41 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_plantegrasse.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_plantegrasse.plant deleted file mode 100644 index 6c2b09c36..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_plantegrasse.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:41 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_tree.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_tree.plant deleted file mode 100644 index 8f58e57ba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/jungle/common/Ju_S3_tree.plant +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - Converted from old format - Fri May 17 15:17:41 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_bamboo_a.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_bamboo_a.plant deleted file mode 100644 index d82d18211..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_bamboo_a.plant +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:35 2002 (corvazier) File converted from old format -Mon Jun 30 10:46:13 2003 (mauduit) .3D.Shape = tr_s2_bamboo_a.shape -Mon Jun 30 10:54:00 2003 (mauduit) .3D.Bounding Radius = 2.5 -Mon Jun 30 10:54:00 2003 (mauduit) .3D.Collision Radius = 1.5 -Mon Jun 30 16:38:25 2003 (mauduit) .3D.Bounding Radius = 5 -Mon Jun 30 16:38:25 2003 (mauduit) .3D.Collision Radius = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_a.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_a.plant deleted file mode 100644 index 9a6ebf7bb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_a.plant +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:35 2002 (corvazier) File converted from old format -Mon Jun 30 10:44:58 2003 (mauduit) .3D.Shape = tr_s2_palmtree_a.shape -Mon Jun 30 10:51:52 2003 (mauduit) .3D.Bounding Radius = 2.0 -Mon Jun 30 10:51:52 2003 (mauduit) .3D.Collision Radius = 0.25 -Mon Jun 30 16:33:25 2003 (mauduit) .3D.Bounding Radius = 4 -Mon Jun 30 16:33:25 2003 (mauduit) .3D.Collision Radius = 0.5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_b.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_b.plant deleted file mode 100644 index c6723b02a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_b.plant +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:35 2002 (corvazier) File converted from old format -Mon Jun 30 10:45:09 2003 (mauduit) .3D.Shape = tr_s2_palmtree_b.shape -Mon Jun 30 10:52:08 2003 (mauduit) .3D.Bounding Radius = 3.0 -Mon Jun 30 10:52:08 2003 (mauduit) .3D.Collision Radius = 0.25 -Mon Jun 30 16:33:12 2003 (mauduit) .3D.Bounding Radius = 6.0 -Mon Jun 30 16:33:12 2003 (mauduit) .3D.Collision Radius = 0.5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_c.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_c.plant deleted file mode 100644 index 8b2d89062..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_c.plant +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:35 2002 (corvazier) File converted from old format -Mon Jun 30 10:45:20 2003 (mauduit) .3D.Shape = tr_s2_palmtree_c.shape -Mon Jun 30 10:52:28 2003 (mauduit) .3D.Bounding Radius = 3.0 -Mon Jun 30 10:52:28 2003 (mauduit) .3D.Collision Radius = 0.25 -Mon Jun 30 16:33:05 2003 (mauduit) .3D.Bounding Radius = 6 -Mon Jun 30 16:33:05 2003 (mauduit) .3D.Collision Radius = 0.5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_d.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_d.plant deleted file mode 100644 index b05685470..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_d.plant +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:35 2002 (corvazier) File converted from old format -Mon Jun 30 10:45:28 2003 (mauduit) .3D.Shape = tr_s2_palmtree_c.shape -Mon Jun 30 10:45:37 2003 (mauduit) .3D.Shape = tr_s2_palmtree_d.shape -Mon Jun 30 10:52:47 2003 (mauduit) .3D.Bounding Radius = 3.0 -Mon Jun 30 10:52:47 2003 (mauduit) .3D.Collision Radius = 0.25 -Mon Jun 30 16:32:59 2003 (mauduit) .3D.Bounding Radius = 6 -Mon Jun 30 16:32:59 2003 (mauduit) .3D.Collision Radius = 0.5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_e.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_e.plant deleted file mode 100644 index 3a78b30e8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_e.plant +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:35 2002 (corvazier) File converted from old format -Mon Jun 30 10:45:50 2003 (mauduit) .3D.Shape = tr_s2_palmtree_e.shape -Mon Jun 30 10:53:01 2003 (mauduit) .3D.Bounding Radius = 5.0 -Mon Jun 30 10:53:01 2003 (mauduit) .3D.Collision Radius = 0.5 -Mon Jun 30 16:32:50 2003 (mauduit) .3D.Bounding Radius = 10 -Mon Jun 30 16:32:50 2003 (mauduit) .3D.Collision Radius = 1 -Mon Jun 30 16:35:01 2003 (mauduit) .3D.Bounding Radius = 6 -Mon Jun 30 16:35:01 2003 (mauduit) .3D.Collision Radius = 0.5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_f.plant b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_f.plant deleted file mode 100644 index 7e9c16adc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Plant/ecosystem/lacustre/common/tr_s2_palmtree_f.plant +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - Converted from old format - Fri May 17 15:17:35 2002 (corvazier) File converted from old format -Mon Jun 30 10:45:50 2003 (mauduit) .3D.Shape = tr_s2_palmtree_e.shape -Mon Jun 30 10:53:01 2003 (mauduit) .3D.Bounding Radius = 5.0 -Mon Jun 30 10:53:01 2003 (mauduit) .3D.Collision Radius = 0.5 -Mon Jun 30 16:32:14 2003 (mauduit) .3D.Bounding Radius = 10.0 -Mon Jun 30 16:32:14 2003 (mauduit) .3D.Collision Radius = 1.0 -Mon Jun 30 16:38:45 2003 (mauduit) .3D.Shape = tr_s2_palmtree_f.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_armpad.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_armpad.item deleted file mode 100644 index 4579dbced..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_armpad.item +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:17:38 2002 (mauduit) .3d.shape = TR_HOM_civil01_armpad.shape -Tue Jul 09 14:12:57 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_armpad.shape -Tue Jul 09 14:12:57 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Tue Jul 09 14:12:57 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:57 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:57 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:11:08 2002 (mauduit) .3d.color = UserColor -Tue Aug 27 12:21:10 2002 (wuibout) .3d.icon = AR_armpad.tga -Tue Aug 27 12:21:10 2002 (wuibout) .3d.icon background = BK_tryker.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_bottes.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_bottes.item deleted file mode 100644 index 900ff6863..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_bottes.item +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:17:47 2002 (mauduit) .3d.shape = TR_HOM_civil01_bottes.shape -Tue Jul 09 14:13:25 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_bottes.shape -Tue Jul 09 14:13:25 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:13:25 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:13:25 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:13:25 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:11:03 2002 (mauduit) .3d.color = UserColor -Tue Aug 27 12:21:03 2002 (wuibout) .3d.icon = AR_botte.tga -Tue Aug 27 12:21:03 2002 (wuibout) .3d.icon background = BK_tryker.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_gilet.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_gilet.item deleted file mode 100644 index 6e383dec9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_gilet.item +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:18:00 2002 (mauduit) .3d.shape = TR_HOM_civil01_gilet.shape -Tue Jul 09 14:12:30 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_gilet.shape -Tue Jul 09 14:12:30 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:30 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:30 2002 (mauduit) formName Resized = Chest -Tue Jul 09 14:17:08 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Mon Jul 15 14:10:57 2002 (mauduit) .3d.color = UserColor -Tue Aug 27 12:20:54 2002 (wuibout) .3d.icon = AR_gilet.tga -Tue Aug 27 12:20:54 2002 (wuibout) .3d.icon background = BK_tryker.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_hand.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_hand.item deleted file mode 100644 index fd7f961d4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_hand.item +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:10 2002 (mauduit) .3d.shape = TR_HOM_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Tue Jul 09 14:06:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:06:27 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:06:27 2002 (mauduit) .basics.origin = tryker -Mon Jul 15 14:10:26 2002 (mauduit) .3d.color = UserColor -Wed Jul 31 10:18:57 2002 (mauduit) .3d.map_variant = Low Quality -Fri Oct 04 17:01:34 2002 (mauduit) .3d.color = None -Tue Apr 01 13:55:48 2003 (mauduit) .3d.map_variant = -Tue Apr 01 13:55:48 2003 (mauduit) .3d.shape = TR_HOM_civil01_hand.shape -Tue Apr 01 13:55:48 2003 (mauduit) .3d.shape_female = TR_HOF_civil01_hand.shape -Tue Apr 01 13:55:48 2003 (mauduit) .basics.origin = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_pantabotte.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_pantabotte.item deleted file mode 100644 index 67f36dbe4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/tryker/civil01/tr_civil01_pantabotte.item +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:18:10 2002 (mauduit) .3d.shape = TR_HOM_civil01_pantabotte.shape -Tue Jul 09 14:13:50 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_pantabotte.shape -Tue Jul 09 14:13:50 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Tue Jul 09 14:13:50 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:13:50 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:13:50 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:10:51 2002 (mauduit) .3d.color = UserColor -Mon Jul 15 15:26:11 2002 (mauduit) .3d.shape = TR_HOM_civil01_pantabottes.shape -Mon Jul 15 15:26:11 2002 (mauduit) .3d.shape_female = TR_HOF_civil01_pantabottes.shape -Tue Aug 27 12:20:47 2002 (wuibout) .3d.icon = AR_pantabotte.tga -Tue Aug 27 12:20:47 2002 (wuibout) .3d.icon background = BK_tryker.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_long01.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_long01.item deleted file mode 100644 index 88630c8ba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_long01.item +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape -Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined -Wed Jan 29 16:01:40 2003 (mauduit) .3d.shape = ZO_HOM_cheveux_long01.shape -Wed Jan 29 16:01:40 2003 (mauduit) .3d.shape_female = ZO_HOF_cheveux_long01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_medium01.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_medium01.item deleted file mode 100644 index d2315ab57..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_medium01.item +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_medium01.shape -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_medium01.shape -Mon Aug 26 17:13:38 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:47 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_shave01.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_shave01.item deleted file mode 100644 index cb6c8e470..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_shave01.item +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape -Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_short01.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_short01.item deleted file mode 100644 index 9da937905..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_cheveux_short01.item +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape -Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined -Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape = ZO_HOM_cheveux_short01.shape -Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape_female = ZO_HOF_cheveux_short01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_visage.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_visage.item deleted file mode 100644 index 91520f257..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/Parent/zorai/zo_visage.item +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:18 2002 (mauduit) .3d.shape = TR_HOM_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .3d.shape_female = TR_HOF_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:09:29 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:11:40 2002 (mauduit) formName Resized = Face -Tue Jul 09 14:11:46 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Face -Mon Jul 15 14:09:52 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape = ZO_HOM_VISAGE.shape -Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape_female = ZO_HOF_VISAGE.shape -Mon Aug 26 17:13:47 2002 (receveur) .basics.origin = matis -Wed Sep 04 16:19:04 2002 (besson) .basics.family = undefined -Fri Oct 04 12:16:57 2002 (mauduit) .basics.origin = zorai -Fri Oct 04 17:01:57 2002 (mauduit) .3d.color = None - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/_creature_armor.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/_creature_armor.item deleted file mode 100644 index c392e5b15..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/_creature_armor.item +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - sert pour cr饲 des armures virtuelles aux cr顴ures - Thu Jul 25 15:24:22 2002 (receveur) .armor.skill = heavy armour wear -Thu Jul 25 15:24:22 2002 (receveur) .basics.family = armor -Thu Jul 25 15:24:22 2002 (receveur) .basics.name = armor -Thu Jul 25 15:24:22 2002 (receveur) .basics.quality level = "Basics.Level" -Thu Jul 25 15:24:22 2002 (receveur) .basics.sack_type = armor -Thu Jul 25 15:25:25 2002 (receveur) Header Comments = sert pour cr饲 des armures virtuelles aux cr顴ures -Thu Jul 25 15:26:13 2002 (receveur) .basics.name = creature_armor -Thu Jul 25 15:40:14 2002 (receveur) .basics.quality level = $filename -Tue Jul 30 17:41:09 2002 (receveur) .basics.sack_type = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/creature_body_armor_specific/dag_light_slashing_chest.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/creature_body_armor_specific/dag_light_slashing_chest.item deleted file mode 100644 index 83d129fec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/creature_body_armor_specific/dag_light_slashing_chest.item +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest -Tue Jul 30 17:55:17 2002 (receveur) .armor.max protection = light -Mon Aug 05 16:57:59 2002 (receveur) formName Pasted = -Wed Sep 25 15:42:36 2002 (favre) .3d.shape = tr_mo_dag.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_chest.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_chest.item deleted file mode 100644 index aa70ceee6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_chest.item +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest -Tue Jul 30 17:55:17 2002 (receveur) .armor.max protection = light -Mon Aug 05 16:57:59 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_feet.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_feet.item deleted file mode 100644 index b5f5ef848..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_feet.item +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:48:53 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 30 17:49:32 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = feet -Tue Jul 30 17:55:03 2002 (receveur) .armor.max protection = light -Mon Aug 05 16:57:54 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_hands.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_hands.item deleted file mode 100644 index 21a31f260..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_hands.item +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:47:14 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Tue Jul 30 17:47:14 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = hands -Tue Jul 30 17:54:56 2002 (receveur) .armor.max protection = light -Mon Aug 05 16:57:08 2002 (receveur) formName Pasted = -Mon Aug 05 16:57:49 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_head.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_head.item deleted file mode 100644 index feeeec789..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_head.item +++ /dev/null @@ -1,41 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:54:48 2002 (receveur) .armor.max protection = light -Mon Aug 05 16:57:02 2002 (receveur) formName Pasted = -Mon Aug 05 16:57:43 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_legs.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_legs.item deleted file mode 100644 index 61b7f1b80..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/light_slashing_legs.item +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:47:49 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Tue Jul 30 17:47:49 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = legs -Tue Jul 30 17:54:38 2002 (receveur) .armor.max protection = light -Tue Jul 30 17:54:38 2002 (receveur) .armor.protection = light -Mon Aug 05 16:58:04 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_chest.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_chest.item deleted file mode 100644 index 7fa6f324b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_chest.item +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest -Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium -Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium -Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium -Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_feet.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_feet.item deleted file mode 100644 index 3d593d8f2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_feet.item +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:48:53 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 30 17:49:32 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = feet -Tue Jul 30 17:53:44 2002 (receveur) .armor.Armor category = medium -Tue Jul 30 17:53:44 2002 (receveur) .armor.max protection = medium -Tue Jul 30 17:53:44 2002 (receveur) .armor.protection = medium -Mon Aug 05 17:01:56 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_hands.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_hands.item deleted file mode 100644 index 22c20be9e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_hands.item +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:47:14 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Tue Jul 30 17:47:14 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = hands -Tue Jul 30 17:53:29 2002 (receveur) .armor.Armor category = medium -Tue Jul 30 17:53:29 2002 (receveur) .armor.max protection = medium -Tue Jul 30 17:53:29 2002 (receveur) .armor.protection = medium -Mon Aug 05 17:01:51 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_head.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_head.item deleted file mode 100644 index 0817e8612..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_head.item +++ /dev/null @@ -1,48 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:51:29 2002 (receveur) .armor.Armor category = medium -Tue Jul 30 17:51:29 2002 (receveur) .armor.max protection = medium -Tue Jul 30 17:51:29 2002 (receveur) .armor.protection = medium -Mon Aug 05 17:01:32 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_legs.item b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_legs.item deleted file mode 100644 index 42f960392..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/medium_slashing_legs.item +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 25 15:28:30 2002 (receveur) Form Parents = -Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light -Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light -Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1 -Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head -Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing -Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 17:47:49 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Tue Jul 30 17:47:49 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = legs -Tue Jul 30 17:54:12 2002 (receveur) .armor.Armor category = medium -Tue Jul 30 17:54:12 2002 (receveur) .armor.max protection = medium -Tue Jul 30 17:54:12 2002 (receveur) .armor.protection = medium -Mon Aug 05 17:02:07 2002 (receveur) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/localisation.localisation_table b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/localisation.localisation_table deleted file mode 100644 index 66f11a9e1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/localisation.localisation_table +++ /dev/null @@ -1,188 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/mission/generic_generic.mission_icon b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/mission/generic_generic.mission_icon deleted file mode 100644 index dcd68404c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/mission/generic_generic.mission_icon +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - Mon Dec 13 13:47:31 2004 (besson) .MainIconBg = BK_generic.tga -Mon Dec 13 13:47:31 2004 (besson) .MainIconFg = ICO_Task_Generic.tga -Mon Dec 13 13:47:31 2004 (besson) .SmallIcon = Small_Task_Generic.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/sheet_id.bin b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/sheet_id.bin deleted file mode 100644 index a1d0ee6b4..000000000 Binary files a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/sheet_id.bin and /dev/null differ diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/clouds1.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/clouds1.weather_setup deleted file mode 100644 index 9d5336243..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/clouds1.weather_setup +++ /dev/null @@ -1,244 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorDay = 173,173,173 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorNight = 52,67,169 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogRatio = 1 -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXName = snow.ps -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXRatio = 1 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .BackgroundRatio = 1.0 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundDay = cloudy_sky.tga -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundNight = cloudy_sky.tga -Mon Oct 28 18:20:00 2002 (Nicolas Vizerie) .WindIntensity = 0.5 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientDay = 45,45,45 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientNight = 39,45,82 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 112,112,112 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 158,61,180 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 10 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsNumber = 130 -Tue Nov 05 19:34:23 2002 (Nicolas Vizerie) .SetupName = Rain -Wed Nov 20 17:50:44 2002 (tran) .FogColorDay = 239,206,107 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsAmbientDay = 46,50,39 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsDiffuseDay = 136,130,106 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorDay = 130,131,112 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorNight = 57,57,49 -Thu Nov 21 16:08:32 2002 (gatto) .Lighting = 0.8 -Thu Nov 21 16:08:32 2002 (gatto) .WindIntensity = 0.7 -Thu Nov 21 16:32:41 2002 (gatto) .WeatherBackgroundDay = sky_matis_clouds.tga -Thu Nov 21 16:39:06 2002 (gatto) .FogColorDay = 112,111,101 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsAmbientNight = 27,31,56 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsDiffuseNight = 81,112,149 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsAmbientDay = 74,55,55 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsDiffuseDay = 136,107,106 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorDay = 117,97,96 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorNight = 61,46,46 -Thu Nov 21 18:34:15 2002 (gatto) .CloudsAmbientDay = 50,60,65 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsAmbientDay = 77,78,87 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsDiffuseDay = 192,192,192 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorDay = 172,194,196 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorNight = 73,71,88 -Thu Nov 21 18:51:38 2002 (gatto) .FogFar = 100 -Thu Nov 21 18:51:38 2002 (gatto) .FogNear = 10 -Thu Nov 21 18:52:51 2002 (gatto) .FogColorDay = 113,141,142 -Thu Nov 21 18:53:04 2002 (gatto) .FogColorDay = 118,137,137 -Thu Nov 21 18:53:35 2002 (gatto) .FogColorDay = 109,124,124 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsAmbientDay = 86,109,109 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Thu Nov 21 19:06:59 2002 (gatto) .CloudsAmbientDay = 79,89,88 -Thu Nov 21 19:07:17 2002 (gatto) .CloudsDiffuseDay = 157,185,187 -Thu Nov 21 19:07:37 2002 (gatto) .FogColorDay = 159,179,175 -Thu Nov 21 19:08:30 2002 (gatto) .FogColorDay = 131,156,151 -Thu Nov 21 19:08:46 2002 (gatto) .FogColorDay = 111,130,122 -Thu Nov 21 19:09:17 2002 (gatto) .FogColorDay = 114,126,120 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsAmbientDay = 39,38,47 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Fri Nov 22 09:27:58 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Fri Nov 22 09:32:39 2002 (gatto) .FogColorDay = 88,97,92 -Fri Nov 22 09:32:39 2002 (gatto) .FogFar = 80 -Fri Nov 22 09:32:39 2002 (gatto) .FogNear = 20 -Fri Nov 22 09:33:02 2002 (gatto) .FogFar = 100 -Fri Nov 22 09:33:02 2002 (gatto) .FogNear = 30 -Fri Nov 22 09:34:16 2002 (gatto) .FogColorDay = 84,92,101 -Fri Nov 22 11:48:10 2002 (gatto) .FogColorDay = 83,102,102 -Fri Nov 22 11:49:31 2002 (gatto) .FogColorDay = 90,110,120 -Fri Nov 22 11:50:04 2002 (gatto) .FogColorDay = 81,108,111 -Fri Nov 22 11:50:41 2002 (gatto) .FogColorDay = 81,108,117 -Fri Nov 22 11:51:11 2002 (gatto) .FogColorDay = 80,107,114 -Fri Nov 22 11:51:39 2002 (gatto) .FogColorDay = 72,96,102 -Fri Nov 22 14:35:45 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_clouds.tga -Fri Nov 22 14:44:32 2002 (gatto) .FogColorNight = 37,36,45 -Fri Nov 22 14:45:50 2002 (gatto) .FogColorNight = 13,13,15 -Fri Nov 22 14:46:18 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 11:57:48 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:20:17 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 13:44:10 2002 (gatto) .FXRatio = 0.3 -Mon Nov 25 17:29:44 2002 (gatto) .Lighting = 0.9 -Mon Nov 25 17:29:44 2002 (gatto) .WindIntensity = 0.4 -Mon Nov 25 17:40:49 2002 (gatto) .SetupName = Rain1 -Mon Nov 25 18:55:54 2002 (gatto) Form Parents = -Tue Nov 26 10:33:36 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:36 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:47 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:47 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 16:39:52 2002 (gatto) .FXName = Env-Pluiebruine.ps -Tue Nov 26 18:35:34 2002 (gatto) .FogRatio = 0.5 -Wed Nov 27 10:00:23 2002 (gatto) .FogGradientFactor = 0.5 -Wed Nov 27 12:02:42 2002 (gatto) .FogNear = 50 -Wed Nov 27 12:04:16 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 12:05:31 2002 (gatto) .FogCanopyNear = 80 -Wed Nov 27 12:05:31 2002 (gatto) .FogFar = 30 -Wed Nov 27 15:57:13 2002 (gatto) .FogColorDay = 173,165,146 -Wed Nov 27 15:57:27 2002 (gatto) .FogColorDay = 167,153,129 -Wed Nov 27 15:57:37 2002 (gatto) .FogGradientFactor = 0.7 -Wed Nov 27 15:57:43 2002 (gatto) .FogColorDay = 155,139,113 -Wed Nov 27 15:57:55 2002 (gatto) .FogColorDay = 152,125,97 -Wed Nov 27 15:59:22 2002 (gatto) .FogColorDay = 124,118,112 -Wed Nov 27 15:59:31 2002 (gatto) .FogColorDay = 91,87,83 -Wed Nov 27 16:02:33 2002 (gatto) .FogColorDay = 85,79,72 -Wed Nov 27 16:03:00 2002 (gatto) .FogColorDay = 65,66,71 -Wed Nov 27 16:03:10 2002 (gatto) .FogColorDay = 49,49,51 -Wed Nov 27 16:03:28 2002 (gatto) .FogColorDay = 72,72,77 -Wed Nov 27 16:03:36 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 16:03:46 2002 (gatto) .FogGradientFactor = 0.8 -Wed Nov 27 16:04:14 2002 (gatto) .FogColorDay = 141,150,147 -Wed Nov 27 16:04:54 2002 (gatto) .FogFar = 100 -Wed Nov 27 16:06:38 2002 (gatto) .FogColorDay = 138,145,153 -Wed Nov 27 16:10:57 2002 (gatto) .FogColorDay = 173,177,182 -Thu Nov 28 15:10:11 2002 (gatto) .FogGradientFactor = 0.4 -Thu Nov 28 15:34:14 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:14 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 17:02:25 2002 (gatto) .FogFar = 120 -Thu Nov 28 17:09:01 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Thu Nov 28 17:09:01 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Thu Nov 28 17:09:01 2002 (gatto) .FogColorDay = 67,83,84 -Thu Nov 28 17:09:32 2002 (gatto) .FogRatio = 1 -Fri Nov 29 10:06:25 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 10:06:25 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:09:48 2002 (gatto) .FogCanopyFar = 250 -Fri Nov 29 10:09:48 2002 (gatto) .FogCanopyNear = 150 -Fri Nov 29 17:52:57 2002 (gatto) .FogColorDay = 47,55,57 -Mon Dec 02 09:46:55 2002 (gatto) .FogCanopyFar = 2000 -Mon Dec 02 09:46:55 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 09:47:17 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:47:17 2002 (gatto) .FogCanopyNear = 1000 -Mon Dec 02 10:21:21 2002 (gatto) .FogColorDusk = 67,52,39 -Mon Dec 02 10:35:25 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:36:35 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 10:38:23 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:15:02 2002 (gatto) .CloudsDiffusionSpeed = 10 -Mon Dec 02 12:15:02 2002 (gatto) .CloudsNumber = 250 -Mon Dec 02 12:31:14 2002 (gatto) .CloudsAmbientDusk = 67,52,39 -Mon Dec 02 12:31:14 2002 (gatto) .CloudsDiffuseDusk = 111,86,64 -Thu Sep 11 17:57:32 2003 (tran) .FogCanopyFar = 800 -Thu Sep 11 17:57:32 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 17:59:42 2003 (tran) .FogGradientFactor = 0.6 -Wed Nov 12 14:08:44 2003 (corvazier) .LocalizedName = uiRainy -Wed Apr 28 17:31:01 2004 (gatto) .SetupName = clouds1 -Wed Apr 28 17:56:07 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:56:07 2004 (gatto) .FogNear = 100 -Tue May 25 10:03:58 2004 (gatto) .CloudsAmbientDay = 70,71,98 -Tue May 25 10:03:58 2004 (gatto) .CloudsDiffuseDay = 103,117,141 -Tue May 25 10:05:11 2004 (gatto) .CloudsAmbientDay = 72,96,94 -Tue May 25 10:05:11 2004 (gatto) .CloudsDiffuseDay = 105,136,139 -Tue May 25 10:07:11 2004 (gatto) .CloudsAmbientDay = 63,75,105 -Tue May 25 10:07:11 2004 (gatto) .CloudsDiffuseDay = 68,87,89 -Tue May 25 10:11:23 2004 (gatto) .CloudsAmbientDay = 51,65,66 -Tue May 25 10:11:23 2004 (gatto) .CloudsDiffuseDay = 68,87,89 -Tue May 25 10:13:09 2004 (gatto) .CloudsDiffusionSpeed = 20 -Tue May 25 10:16:45 2004 (gatto) .CloudsAmbientDusk = 67,52,39 -Tue May 25 10:16:45 2004 (gatto) .CloudsAmbientNight = 67,52,39 -Tue May 25 10:16:45 2004 (gatto) .CloudsDiffuseNight = 67,52,39 -Tue May 25 10:17:49 2004 (gatto) .CloudsAmbientNight = 39,31,22 -Tue May 25 10:17:49 2004 (gatto) .CloudsDiffuseNight = 56,44,33 -Tue May 25 10:18:57 2004 (gatto) .CloudsAmbientDusk = 47,47,26 -Tue May 25 10:18:57 2004 (gatto) .CloudsDiffuseDusk = 82,77,46 -Tue May 25 10:20:24 2004 (gatto) .CloudsAmbientDusk = 67,52,39 -Tue May 25 10:20:24 2004 (gatto) .CloudsAmbientNight = 32,40,21 -Tue May 25 10:20:24 2004 (gatto) .CloudsDiffuseDusk = 67,52,39 -Tue May 25 10:20:24 2004 (gatto) .CloudsDiffuseNight = 44,56,33 -Tue May 25 10:21:29 2004 (gatto) .CloudsAmbientNight = 31,35,27 -Tue May 25 10:21:29 2004 (gatto) .CloudsDiffuseNight = 45,48,41 -Tue May 25 10:23:07 2004 (gatto) .CloudsAmbientNight = 17,19,15 -Tue May 25 10:23:07 2004 (gatto) .CloudsDiffuseNight = 28,30,26 -Tue May 25 10:26:34 2004 (gatto) .CloudsAmbientNight = 20,19,14 -Tue May 25 10:26:34 2004 (gatto) .CloudsDiffuseNight = 30,30,26 -Tue May 25 10:38:54 2004 (gatto) .CloudsAmbientDay = 68,66,49 -Tue May 25 10:38:54 2004 (gatto) .CloudsDiffuseDay = 89,83,68 -Tue May 25 10:40:18 2004 (gatto) .CloudsAmbientDay = 63,61,48 -Tue May 25 10:40:18 2004 (gatto) .CloudsDiffuseDay = 68,81,89 -Tue May 25 10:41:58 2004 (gatto) .CloudsAmbientDay = 46,35,48 -Tue May 25 10:43:22 2004 (gatto) .CloudsAmbientDay = 30,31,43 -Tue May 25 10:43:44 2004 (gatto) .CloudsDiffuseDay = 46,55,61 -Tue May 25 10:44:46 2004 (gatto) .CloudsAmbientDay = 29,43,44 -Tue May 25 10:44:46 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 10:46:04 2004 (gatto) .CloudsAmbientDay = 45,38,28 -Tue May 25 10:47:17 2004 (gatto) .CloudsAmbientDay = 39,31,41 -Tue May 25 10:48:09 2004 (gatto) .CloudsAmbientDay = 37,34,38 -Tue May 25 10:49:03 2004 (gatto) .CloudsAmbientDay = 27,26,28 -Tue May 25 10:49:34 2004 (gatto) .CloudsAmbientDay = 28,24,29 -Tue May 25 10:49:49 2004 (gatto) .CloudsAmbientDay = 29,27,24 -Tue May 25 10:50:48 2004 (gatto) .CloudsAmbientDay = 52,51,41 -Tue May 25 10:50:48 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 10:51:43 2004 (gatto) .CloudsAmbientDay = 47,46,36 -Tue May 25 10:52:45 2004 (gatto) .CloudsAmbientDay = 41,37,46 -Tue May 25 10:54:02 2004 (gatto) .CloudsAmbientDay = 39,37,44 -Tue May 25 10:55:12 2004 (gatto) .CloudsAmbientDay = 31,35,44 -Tue May 25 10:55:12 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 10:56:19 2004 (gatto) .CloudsAmbientDay = 35,31,44 -Tue May 25 10:57:35 2004 (gatto) .CloudsAmbientDay = 41,33,38 -Tue May 25 10:58:42 2004 (gatto) .CloudsAmbientDay = 24,20,23 -Tue May 25 11:01:12 2004 (gatto) .CloudsAmbientDay = 23,20,24 -Tue May 25 11:02:40 2004 (gatto) .CloudsAmbientDay = 24,20,21 -Tue May 25 11:02:40 2004 (gatto) .CloudsDiffuseDay = 3,3,3 -Tue May 25 11:05:16 2004 (gatto) .CloudsAmbientDay = 24,20,22 -Tue May 25 11:10:20 2004 (gatto) .CloudsAmbientDay = 24,20,21 -Tue May 25 11:10:20 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 11:49:28 2004 (gatto) .CloudsAmbientDay = 62,65,79 -Tue May 25 11:53:01 2004 (gatto) .CloudsAmbientDay = 64,64,77 -Tue May 25 11:53:01 2004 (gatto) .CloudsDiffuseDay = 50,49,57 -Tue May 25 11:54:25 2004 (gatto) .CloudsAmbientDay = 62,68,79 -Tue May 25 11:54:25 2004 (gatto) .CloudsDiffuseDay = 49,54,57 -Tue May 25 11:55:24 2004 (gatto) .CloudsAmbientDay = 60,75,81 -Tue May 25 11:58:00 2004 (gatto) .CloudsAmbientDusk = 68,65,38 -Tue May 25 11:58:00 2004 (gatto) .CloudsDiffuseDusk = 68,64,38 -Tue May 25 11:59:06 2004 (gatto) .CloudsAmbientDusk = 58,57,48 -Tue May 25 11:59:06 2004 (gatto) .CloudsDiffuseDusk = 57,56,49 -Fri Aug 06 12:13:39 2004 (tran) .FogNear = 50 -Fri Sep 03 16:47:00 2004 (tran) .FogFar = 500 -Fri Sep 03 16:47:00 2004 (tran) .FogNear = 100 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/clouds2.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/clouds2.weather_setup deleted file mode 100644 index f1fcd0ee3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/clouds2.weather_setup +++ /dev/null @@ -1,171 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorDay = 173,173,173 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorNight = 52,67,169 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogRatio = 1 -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXName = snow.ps -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXRatio = 1 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .BackgroundRatio = 1.0 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundDay = cloudy_sky.tga -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundNight = cloudy_sky.tga -Mon Oct 28 18:20:00 2002 (Nicolas Vizerie) .WindIntensity = 0.5 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientDay = 45,45,45 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientNight = 39,45,82 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 112,112,112 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 158,61,180 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 10 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsNumber = 130 -Tue Nov 05 19:34:23 2002 (Nicolas Vizerie) .SetupName = Rain -Wed Nov 20 17:50:44 2002 (tran) .FogColorDay = 239,206,107 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsAmbientDay = 46,50,39 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsDiffuseDay = 136,130,106 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorDay = 130,131,112 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorNight = 57,57,49 - -Thu Nov 21 16:08:32 2002 (gatto) .Lighting = 0.8 -Thu Nov 21 16:08:32 2002 (gatto) .WindIntensity = 0.7 -Thu Nov 21 16:32:41 2002 (gatto) .WeatherBackgroundDay = sky_matis_clouds.tga -Thu Nov 21 16:39:06 2002 (gatto) .FogColorDay = 112,111,101 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsAmbientNight = 27,31,56 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsDiffuseNight = 81,112,149 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsAmbientDay = 74,55,55 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsDiffuseDay = 136,107,106 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorDay = 117,97,96 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorNight = 61,46,46 -Thu Nov 21 18:34:15 2002 (gatto) .CloudsAmbientDay = 50,60,65 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsAmbientDay = 77,78,87 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsDiffuseDay = 192,192,192 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorDay = 172,194,196 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorNight = 73,71,88 -Thu Nov 21 18:51:38 2002 (gatto) .FogFar = 100 -Thu Nov 21 18:51:38 2002 (gatto) .FogNear = 10 -Thu Nov 21 18:52:51 2002 (gatto) .FogColorDay = 113,141,142 -Thu Nov 21 18:53:04 2002 (gatto) .FogColorDay = 118,137,137 -Thu Nov 21 18:53:35 2002 (gatto) .FogColorDay = 109,124,124 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsAmbientDay = 86,109,109 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Thu Nov 21 19:06:59 2002 (gatto) .CloudsAmbientDay = 79,89,88 -Thu Nov 21 19:07:17 2002 (gatto) .CloudsDiffuseDay = 157,185,187 -Thu Nov 21 19:07:37 2002 (gatto) .FogColorDay = 159,179,175 -Thu Nov 21 19:08:30 2002 (gatto) .FogColorDay = 131,156,151 -Thu Nov 21 19:08:46 2002 (gatto) .FogColorDay = 111,130,122 -Thu Nov 21 19:09:17 2002 (gatto) .FogColorDay = 114,126,120 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsAmbientDay = 39,38,47 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Fri Nov 22 09:27:58 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Fri Nov 22 09:32:39 2002 (gatto) .FogColorDay = 88,97,92 -Fri Nov 22 09:32:39 2002 (gatto) .FogFar = 80 -Fri Nov 22 09:32:39 2002 (gatto) .FogNear = 20 -Fri Nov 22 09:33:02 2002 (gatto) .FogFar = 100 -Fri Nov 22 09:33:02 2002 (gatto) .FogNear = 30 -Fri Nov 22 09:34:16 2002 (gatto) .FogColorDay = 84,92,101 -Fri Nov 22 11:48:10 2002 (gatto) .FogColorDay = 83,102,102 -Fri Nov 22 11:49:31 2002 (gatto) .FogColorDay = 90,110,120 -Fri Nov 22 11:50:04 2002 (gatto) .FogColorDay = 81,108,111 -Fri Nov 22 11:50:41 2002 (gatto) .FogColorDay = 81,108,117 -Fri Nov 22 11:51:11 2002 (gatto) .FogColorDay = 80,107,114 -Fri Nov 22 11:51:39 2002 (gatto) .FogColorDay = 72,96,102 -Fri Nov 22 14:35:45 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_clouds.tga -Fri Nov 22 14:44:32 2002 (gatto) .FogColorNight = 37,36,45 -Fri Nov 22 14:45:50 2002 (gatto) .FogColorNight = 13,13,15 -Fri Nov 22 14:46:18 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 11:57:48 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:20:17 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 13:44:10 2002 (gatto) .FXRatio = 0.3 -Mon Nov 25 17:40:54 2002 (gatto) .SetupName = Rain2 -Mon Nov 25 18:55:51 2002 (gatto) Form Parents = -Tue Nov 26 10:33:45 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:45 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:41 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:41 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 16:40:10 2002 (gatto) .FXName = Env-Pluiebattante.ps -Tue Nov 26 18:35:44 2002 (gatto) .FXRatio = 0.8 -Tue Nov 26 18:36:13 2002 (gatto) .FXName = Env-Pluiebruine.ps -Wed Nov 27 09:56:36 2002 (gatto) .FXRatio = 0.9 -Wed Nov 27 12:04:32 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 15:58:25 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 15:59:11 2002 (gatto) .FogColorDay = 152,125,97 -Wed Nov 27 16:07:06 2002 (gatto) .FogColorDay = 136,145,155 -Wed Nov 27 16:07:21 2002 (gatto) .FogColorDay = 74,80,85 -Wed Nov 27 16:07:28 2002 (gatto) .FogColorDay = 49,53,57 -Wed Nov 27 16:07:37 2002 (gatto) .FogColorDay = 37,39,41 -Wed Nov 27 16:10:53 2002 (gatto) .FogColorDay = 173,177,182 -Thu Nov 28 15:10:42 2002 (gatto) .FogGradientFactor = 1 -Thu Nov 28 15:12:51 2002 (gatto) .FogFar = 120 -Thu Nov 28 15:12:51 2002 (gatto) .FogNear = 50 -Thu Nov 28 15:34:08 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:08 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 17:13:06 2002 (gatto) .FogColorDay = 67,83,84 -Thu Nov 28 17:14:01 2002 (gatto) .FogColorDay = 48,60,61 -Fri Nov 29 10:07:14 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 10:07:14 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:09:55 2002 (gatto) .FogCanopyFar = 250 -Fri Nov 29 10:09:55 2002 (gatto) .FogCanopyNear = 150 -Mon Dec 02 09:47:31 2002 (gatto) .FogCanopyFar = 2000 -Mon Dec 02 09:47:31 2002 (gatto) .FogCanopyNear = 1000 -Mon Dec 02 09:48:11 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:48:47 2002 (gatto) .FogCanopyNear = 1200 -Mon Dec 02 10:21:32 2002 (gatto) .FogColorDusk = 67,52,39 -Mon Dec 02 10:35:09 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:38:37 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 10:40:40 2002 (gatto) .FogColorNight = 9,12,15 -Mon Dec 02 12:14:48 2002 (gatto) .CloudsNumber = 250 -Mon Dec 02 12:14:54 2002 (gatto) .CloudsDiffusionSpeed = 10 -Mon Dec 02 12:31:00 2002 (gatto) .CloudsAmbientDusk = 67,52,39 -Mon Dec 02 12:31:00 2002 (gatto) .CloudsDiffuseDusk = 98,77,57 -Mon Dec 02 12:31:00 2002 (gatto) .FogColorDusk = 67,52,39 -Thu Sep 11 18:05:18 2003 (tran) .FogCanopyFar = 800 -Thu Sep 11 18:05:18 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 18:07:12 2003 (tran) .FogCanopyNear = 150 -Thu Sep 11 18:07:30 2003 (tran) .FogCanopyFar = 700 -Wed Nov 12 14:08:40 2003 (corvazier) .LocalizedName = uiRainy -Wed Apr 28 17:31:02 2004 (gatto) .SetupName = clouds2 -Wed Apr 28 17:47:15 2004 (gatto) .FogFar = 100 -Wed Apr 28 17:55:40 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:55:40 2004 (gatto) .FogNear = 100 -Fri Apr 30 11:14:32 2004 (gatto) .FXRatio = 1 -Tue May 25 11:10:35 2004 (gatto) .CloudsAmbientNight = 36,39,47 -Tue May 25 11:10:35 2004 (gatto) .CloudsDiffuseNight = 0,0,0 -Tue May 25 11:38:50 2004 (gatto) .CloudsAmbientDay = 47,38,41 -Tue May 25 11:38:50 2004 (gatto) .CloudsDiffuseDay = 113,91,101 -Tue May 25 11:39:47 2004 (gatto) .CloudsDiffuseDay = 75,66,61 -Tue May 25 11:40:45 2004 (gatto) .CloudsAmbientDay = 26,22,21 -Tue May 25 11:43:48 2004 (gatto) .CloudsDiffuseDay = 62,69,74 -Fri Aug 06 12:13:42 2004 (tran) .FogNear = 50 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair1.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair1.weather_setup deleted file mode 100644 index 84b681b36..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair1.weather_setup +++ /dev/null @@ -1,171 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientDay = 92,92,92 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientNight = 117,60,103 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 252,252,252 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 168,54,197 -Tue Nov 05 19:34:22 2002 (Nicolas Vizerie) .SetupName = Fair -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientDay = 128,126,96 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientNight = 27,30,65 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseDay = 252,252,252 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseNight = 75,114,184 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsNumber = 10 -Thu Nov 21 16:06:40 2002 (gatto) .WindIntensity = 0.2 -Thu Nov 21 16:32:08 2002 (gatto) .WeatherBackgroundDay = sky_matis_fair.tga -Thu Nov 21 17:04:08 2002 (gatto) .CloudsNumber = 3 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsAmbientDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsDiffuseDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .FogColorDay = 182,211,210 -Thu Nov 21 19:03:29 2002 (gatto) .FogFar = 450 -Thu Nov 21 19:03:29 2002 (gatto) .FogNear = 300 -Thu Nov 21 19:03:29 2002 (gatto) .FogRatio = 1 -Thu Nov 21 19:03:46 2002 (gatto) .FogFar = 500 -Thu Nov 21 19:03:46 2002 (gatto) .FogNear = 450 -Thu Nov 21 19:04:08 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Fri Nov 22 12:04:34 2002 (gatto) .Lighting = 0 -Fri Nov 22 12:04:34 2002 (gatto) .ThunderIntensity = 0 -Fri Nov 22 12:04:57 2002 (gatto) .Lighting = 1 -Fri Nov 22 14:35:14 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_fair.tga -Fri Nov 22 14:40:53 2002 (gatto) .FogColorNight = 6,12,45 -Fri Nov 22 14:41:21 2002 (gatto) .FogColorNight = 9,17,26 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsNumber = 1 -Mon Nov 25 17:40:28 2002 (gatto) .SetupName = Fair1 -Mon Nov 25 18:56:05 2002 (gatto) Form Parents = -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_fair.tga -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_fair.tga -Tue Nov 26 10:46:31 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:46:31 2002 (gatto) .CloudsDiffuseDusk = 223,193,172 -Tue Nov 26 10:46:31 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 09:59:25 2002 (gatto) .FogFar = 200 -Wed Nov 27 09:59:25 2002 (gatto) .FogNear = 100 -Wed Nov 27 09:59:54 2002 (gatto) .FogGradientFactor = 0.3 -Wed Nov 27 12:01:48 2002 (gatto) .FogFar = 150 -Wed Nov 27 12:08:51 2002 (gatto) .FogNear = 140 -Wed Nov 27 12:16:23 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 12:16:28 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 15:50:38 2002 (gatto) .FogNear = 120 -Wed Nov 27 15:55:57 2002 (gatto) .FogGradientFactor = 0.4 -Wed Nov 27 16:19:05 2002 (gatto) .FogNear = 100 -Wed Nov 27 16:19:53 2002 (gatto) .FogNear = 80 -Thu Nov 28 09:24:15 2002 (gatto) .FogFar = 160 -Thu Nov 28 09:55:45 2002 (gatto) .FogNear = 60 -Thu Nov 28 10:09:10 2002 (gatto) .FogColorDay = 192,233,251 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorNight = 9,17,26 -Thu Nov 28 11:29:14 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 13:53:26 2002 (gatto) .FogFar = 200 -Thu Nov 28 13:55:03 2002 (gatto) .FogNear = 100 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:03:47 2002 (gatto) .FogColorDay = 192,233,251 -Fri Nov 29 17:36:26 2002 (gatto) .FogColorDay = 177,215,245 -Fri Nov 29 17:36:47 2002 (gatto) .FogColorDay = 135,192,239 -Fri Nov 29 17:37:15 2002 (gatto) .FogColorDay = 117,182,230 -Fri Nov 29 17:40:18 2002 (gatto) .FogColorDay = 151,195,233 -Fri Nov 29 17:41:42 2002 (gatto) .FogColorDay = 133,177,223 -Fri Nov 29 17:42:18 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 17:43:53 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyFar = 800 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyNear = 2000 -Fri Nov 29 18:10:11 2002 (gatto) .FogCanopyNear = 1500 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyFar = 5000 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyNear = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyNear = 1500 -Mon Dec 02 10:14:39 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:32:33 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:33:00 2002 (gatto) .FogColorNight = 14,26,39 - -Mon Dec 02 10:33:35 2002 (gatto) .FogColorNight = 14,26,39 -Wed Dec 04 09:43:22 2002 (gatto) .CloudsAmbientDay = 112,165,218 -Thu Sep 11 11:28:03 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 11:28:36 2003 (tran) .FogCanopyFar = 2000 -Thu Sep 11 11:39:05 2003 (tran) .FogCanopyNear = 500 -Thu Sep 11 11:39:05 2003 (tran) .FogFar = 500 -Thu Sep 11 11:39:05 2003 (tran) .FogNear = 250 -Thu Sep 11 11:39:52 2003 (tran) .FogFar = 1000 -Thu Sep 11 11:40:20 2003 (tran) .FogGradientFactor = 0.1 -Thu Sep 11 11:41:01 2003 (tran) .FogGradientFactor = 0.4 -Thu Sep 11 14:22:02 2003 (tran) .FogFar = 500 -Thu Sep 11 15:07:44 2003 (tran) .FogCanopyNear = 300 -Thu Sep 11 15:07:44 2003 (tran) .FogFar = 300 -Thu Sep 11 15:07:44 2003 (tran) .FogNear = 150 -Thu Sep 11 15:30:04 2003 (tran) .FogCanopyNear = 500 -Thu Sep 11 15:30:21 2003 (tran) .FogCanopyNear = 1000 -Thu Sep 11 15:30:41 2003 (tran) .FogCanopyNear = 1500 -Thu Sep 11 15:32:25 2003 (tran) .FogCanopyNear = 500 -Thu Sep 11 15:32:48 2003 (tran) .FogCanopyNear = 700 -Thu Sep 11 15:36:29 2003 (tran) .FogCanopyNear = 600 -Mon Sep 15 18:50:33 2003 (tran) .FogCanopyNear = 700 -Mon Sep 15 18:50:47 2003 (tran) .FogCanopyNear = 500 -Mon Sep 15 18:51:01 2003 (tran) .FogCanopyNear = 400 -Mon Sep 15 18:51:13 2003 (tran) .FogCanopyNear = 300 -Mon Sep 15 19:35:47 2003 (tran) .FogCanopyFar = 1500 -Mon Sep 15 19:36:50 2003 (tran) .FogCanopyNear = 100 -Mon Sep 15 19:39:18 2003 (tran) .FogCanopyNear = 300 -Mon Sep 15 19:39:30 2003 (tran) .FogCanopyNear = 100 -Mon Sep 15 19:39:46 2003 (tran) .FogCanopyFar = 1700 -Mon Sep 15 19:40:59 2003 (tran) .FogCanopyNear = 200 -Mon Sep 15 19:41:42 2003 (tran) .FogCanopyNear = 300 -Mon Sep 15 19:42:05 2003 (tran) .FogCanopyNear = 200 -Wed Nov 12 14:09:07 2003 (corvazier) .LocalizedName = uiFair -Mon Apr 26 16:13:00 2004 (gatto) .FogCanopyFar = 2000 -Mon Apr 26 16:13:00 2004 (gatto) .FogCanopyNear = 1000 -Tue Apr 27 10:45:39 2004 (gatto) .FogNear = 250 -Tue Apr 27 10:48:44 2004 (gatto) .FogFar = 450 -Tue Apr 27 10:50:28 2004 (gatto) .FogFar = 500 -Tue Apr 27 10:50:28 2004 (gatto) .FogNear = 300 -Tue Apr 27 10:50:53 2004 (gatto) .FogCanopyFar = 4000 -Tue Apr 27 10:50:53 2004 (gatto) .FogCanopyNear = 3000 -Tue Apr 27 10:53:04 2004 (gatto) .FogFar = 1000 -Tue Apr 27 10:53:08 2004 (gatto) .FogNear = 500 -Wed Apr 28 17:55:54 2004 (gatto) .FogFar = 500 -Wed Apr 28 17:55:54 2004 (gatto) .FogNear = 300 -Wed May 19 16:39:35 2004 (gatto) .CloudsNumber = 1 -Fri May 21 17:59:49 2004 (gatto) .CloudsAmbientNight = 31,32,41 -Fri May 21 17:59:49 2004 (gatto) .CloudsDiffuseNight = 34,38,45 -Fri May 21 18:00:15 2004 (gatto) .CloudsDiffuseNight = 64,71,83 -Tue May 25 12:26:26 2004 (gatto) .CloudsAmbientDay = .CloudsAmbientDay -Fri Aug 06 11:15:41 2004 (tran) .FogCanopyFar = 1700 -Fri Aug 06 11:15:41 2004 (tran) .FogCanopyNear = 200 -Fri Aug 06 11:46:54 2004 (tran) .FogCanopyNear = 400 -Fri Aug 06 11:48:52 2004 (tran) .FogCanopyFar = 2500 -Fri Aug 06 11:51:52 2004 (tran) .FogCanopyNear = 200 -Fri Aug 06 12:05:04 2004 (tran) .FogCanopyFar = 3000 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair2.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair2.weather_setup deleted file mode 100644 index 285be9f6d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair2.weather_setup +++ /dev/null @@ -1,146 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientDay = 92,92,92 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientNight = 117,60,103 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 252,252,252 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 168,54,197 -Tue Nov 05 19:34:22 2002 (Nicolas Vizerie) .SetupName = Fair -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientDay = 128,126,96 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientNight = 27,30,65 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseDay = 252,252,252 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseNight = 75,114,184 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsNumber = 10 -Thu Nov 21 16:06:40 2002 (gatto) .WindIntensity = 0.2 -Thu Nov 21 16:32:08 2002 (gatto) .WeatherBackgroundDay = sky_matis_fair.tga -Thu Nov 21 17:04:08 2002 (gatto) .CloudsNumber = 3 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsAmbientDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsDiffuseDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .FogColorDay = 182,211,210 -Thu Nov 21 19:03:29 2002 (gatto) .FogFar = 450 -Thu Nov 21 19:03:29 2002 (gatto) .FogNear = 300 -Thu Nov 21 19:03:29 2002 (gatto) .FogRatio = 1 -Thu Nov 21 19:03:46 2002 (gatto) .FogFar = 500 -Thu Nov 21 19:03:46 2002 (gatto) .FogNear = 450 -Thu Nov 21 19:04:08 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Fri Nov 22 12:04:34 2002 (gatto) .Lighting = 0 -Fri Nov 22 12:04:34 2002 (gatto) .ThunderIntensity = 0 -Fri Nov 22 12:04:57 2002 (gatto) .Lighting = 1 -Fri Nov 22 14:35:14 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_fair.tga -Fri Nov 22 14:40:53 2002 (gatto) .FogColorNight = 6,12,45 -Fri Nov 22 14:41:21 2002 (gatto) .FogColorNight = 9,17,26 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsNumber = 1 -Mon Nov 25 17:40:28 2002 (gatto) .SetupName = Fair1 -Mon Nov 25 18:56:05 2002 (gatto) Form Parents = -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_fair.tga -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_fair.tga -Tue Nov 26 10:46:31 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:46:31 2002 (gatto) .CloudsDiffuseDusk = 223,193,172 -Tue Nov 26 10:46:31 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 09:59:25 2002 (gatto) .FogFar = 200 -Wed Nov 27 09:59:25 2002 (gatto) .FogNear = 100 -Wed Nov 27 09:59:54 2002 (gatto) .FogGradientFactor = 0.3 -Wed Nov 27 12:01:48 2002 (gatto) .FogFar = 150 -Wed Nov 27 12:08:51 2002 (gatto) .FogNear = 140 -Wed Nov 27 12:16:23 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 12:16:28 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 15:50:38 2002 (gatto) .FogNear = 120 -Wed Nov 27 15:55:57 2002 (gatto) .FogGradientFactor = 0.4 -Wed Nov 27 16:19:05 2002 (gatto) .FogNear = 100 -Wed Nov 27 16:19:53 2002 (gatto) .FogNear = 80 -Thu Nov 28 09:24:15 2002 (gatto) .FogFar = 160 -Thu Nov 28 09:55:45 2002 (gatto) .FogNear = 60 -Thu Nov 28 10:09:10 2002 (gatto) .FogColorDay = 192,233,251 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorNight = 9,17,26 -Thu Nov 28 11:29:14 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 13:53:26 2002 (gatto) .FogFar = 200 -Thu Nov 28 13:55:03 2002 (gatto) .FogNear = 100 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:03:47 2002 (gatto) .FogColorDay = 192,233,251 -Fri Nov 29 17:36:26 2002 (gatto) .FogColorDay = 177,215,245 -Fri Nov 29 17:36:47 2002 (gatto) .FogColorDay = 135,192,239 -Fri Nov 29 17:37:15 2002 (gatto) .FogColorDay = 117,182,230 -Fri Nov 29 17:40:18 2002 (gatto) .FogColorDay = 151,195,233 -Fri Nov 29 17:41:42 2002 (gatto) .FogColorDay = 133,177,223 -Fri Nov 29 17:42:18 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 17:43:53 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyFar = 800 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyNear = 2000 -Fri Nov 29 18:10:11 2002 (gatto) .FogCanopyNear = 1500 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyFar = 5000 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyNear = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyNear = 1500 -Mon Dec 02 10:14:39 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:32:33 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:33:00 2002 (gatto) .FogColorNight = 14,26,39 - - -Mon Dec 02 10:33:35 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 11:40:25 2002 (gatto) .CloudsDiffusionSpeed = 50 -Mon Dec 02 11:40:25 2002 (gatto) .SetupName = Fair2 -Mon Dec 02 12:08:36 2002 (gatto) .CloudsDiffusionSpeed = 20 -Mon Dec 02 12:08:36 2002 (gatto) .CloudsNumber = 50 -Mon Dec 02 12:09:35 2002 (gatto) .CloudsNumber = 100 -Mon Dec 02 12:13:19 2002 (gatto) .FogGradientFactor = 0.6 -Mon Dec 02 12:33:40 2002 (gatto) .CloudsAmbientNight = 14,26,39 -Mon Dec 02 12:33:40 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 12:34:02 2002 (gatto) .CloudsAmbientDusk = 181,98,30 -Mon Dec 02 12:34:02 2002 (gatto) .CloudsDiffuseDusk = 167,126,86 -Mon Dec 02 12:34:02 2002 (gatto) .FogColorDusk = 181,98,30 -Fri Dec 06 14:47:54 2002 (gatto) .FogGradientFactor = 0.4 -Thu Sep 11 11:35:13 2003 (tran) .FogCanopyFar = 2000 -Thu Sep 11 11:35:13 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 17:36:57 2003 (tran) .FogCanopyNear = 600 -Thu Sep 11 17:36:57 2003 (tran) .FogFar = 300 -Thu Sep 11 17:36:57 2003 (tran) .FogNear = 150 -Mon Sep 15 19:34:44 2003 (tran) .FogCanopyFar = 1700 -Mon Sep 15 19:42:13 2003 (tran) .FogCanopyNear = 200 -Wed Nov 12 14:09:02 2003 (corvazier) .LocalizedName = uiFair -Wed Apr 28 17:56:36 2004 (gatto) .FogFar = 500 -Wed Apr 28 17:56:36 2004 (gatto) .FogNear = 300 -Fri May 21 17:58:31 2004 (gatto) .CloudsNumber = 20 -Fri May 21 18:00:10 2004 (gatto) .CloudsAmbientNight = 22,24,31 -Fri May 21 18:00:10 2004 (gatto) .CloudsDiffuseNight = 80,86,97 -Tue May 25 09:37:57 2004 (gatto) .CloudsAmbientDay = 164,194,210 -Tue May 25 09:40:09 2004 (gatto) .CloudsAmbientDay = 165,174,209 -Tue May 25 11:49:14 2004 (gatto) .CloudsAmbientDay = 165,174,209 -Fri Aug 06 12:10:23 2004 (tran) .FogCanopyFar = 3000 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair3.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair3.weather_setup deleted file mode 100644 index 46d2da887..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/fair3.weather_setup +++ /dev/null @@ -1,120 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientDay = 92,92,92 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientNight = 117,60,103 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 252,252,252 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 168,54,197 -Tue Nov 05 19:34:22 2002 (Nicolas Vizerie) .SetupName = Fair -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientDay = 128,126,96 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientNight = 27,30,65 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseDay = 252,252,252 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseNight = 75,114,184 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsNumber = 10 -Thu Nov 21 16:06:40 2002 (gatto) .WindIntensity = 0.2 -Thu Nov 21 16:32:08 2002 (gatto) .WeatherBackgroundDay = sky_matis_fair.tga -Thu Nov 21 17:04:08 2002 (gatto) .CloudsNumber = 3 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsAmbientDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsDiffuseDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .FogColorDay = 182,211,210 -Thu Nov 21 19:03:29 2002 (gatto) .FogFar = 450 -Thu Nov 21 19:03:29 2002 (gatto) .FogNear = 300 -Thu Nov 21 19:03:29 2002 (gatto) .FogRatio = 1 -Thu Nov 21 19:03:46 2002 (gatto) .FogFar = 500 -Thu Nov 21 19:03:46 2002 (gatto) .FogNear = 450 -Thu Nov 21 19:04:08 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Fri Nov 22 12:04:34 2002 (gatto) .Lighting = 0 -Fri Nov 22 12:04:34 2002 (gatto) .ThunderIntensity = 0 -Fri Nov 22 12:04:57 2002 (gatto) .Lighting = 1 -Fri Nov 22 14:35:14 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_fair.tga -Fri Nov 22 14:40:53 2002 (gatto) .FogColorNight = 6,12,45 -Fri Nov 22 14:41:21 2002 (gatto) .FogColorNight = 9,17,26 -Mon Nov 25 17:24:14 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 17:24:27 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 17:24:27 2002 (gatto) .CloudsNumber = 1 -Mon Nov 25 17:40:43 2002 (gatto) .SetupName = Fair3 -Mon Nov 25 18:55:59 2002 (gatto) Form Parents = -Tue Nov 26 10:08:24 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_fair.tga -Tue Nov 26 10:08:24 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_fair.tga -Tue Nov 26 10:47:09 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:09 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 09:57:38 2002 (gatto) .FogGradientFactor = 0.5 -Wed Nov 27 12:01:24 2002 (gatto) .FogFar = 150 -Wed Nov 27 12:01:24 2002 (gatto) .FogNear = 100 -Wed Nov 27 12:08:57 2002 (gatto) .FogNear = 140 -Wed Nov 27 12:16:39 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 15:50:54 2002 (gatto) .FogNear = 120 -Wed Nov 27 16:19:19 2002 (gatto) .FogNear = 100 -Wed Nov 27 16:19:44 2002 (gatto) .FogNear = 80 -Thu Nov 28 09:23:21 2002 (gatto) .FogFar = 160 -Thu Nov 28 09:55:58 2002 (gatto) .FogNear = 60 -Thu Nov 28 10:09:02 2002 (gatto) .FogColorDay = 192,233,251 -Thu Nov 28 10:11:26 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 13:53:13 2002 (gatto) .FogFar = 200 -Thu Nov 28 13:55:02 2002 (gatto) .FogNear = 100 -Thu Nov 28 15:34:22 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:22 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 09:58:31 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 09:58:31 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:03:46 2002 (gatto) .FogColorDay = 192,233,251 -Fri Nov 29 17:48:39 2002 (gatto) .FogColorDay = 112,165,218 -Mon Dec 02 09:43:39 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:43:39 2002 (gatto) .FogCanopyNear = 1500 -Mon Dec 02 09:43:48 2002 (gatto) .FogGradientFactor = 1 -Mon Dec 02 09:44:04 2002 (gatto) .FogGradientFactor = 0.4 -Mon Dec 02 10:15:59 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 11:07:39 2002 (gatto) .FogColorNight = 14,26,39 -Wed Dec 04 09:43:11 2002 (gatto) .CloudsAmbientDay = 112,165,218 -Thu Sep 11 11:35:27 2003 (tran) .FogCanopyFar = 2000 -Thu Sep 11 11:35:27 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 17:36:45 2003 (tran) .FogCanopyNear = 600 -Thu Sep 11 17:36:45 2003 (tran) .FogFar = 300 -Thu Sep 11 17:36:45 2003 (tran) .FogNear = 150 -Mon Sep 15 19:42:22 2003 (tran) .FogCanopyFar = 1700 -Mon Sep 15 19:42:28 2003 (tran) .FogCanopyNear = 200 -Wed Nov 12 14:08:57 2003 (corvazier) .LocalizedName = uiFair -Wed Apr 28 17:56:26 2004 (gatto) .FogFar = 500 -Wed Apr 28 17:56:26 2004 (gatto) .FogNear = 300 -Fri May 21 17:58:44 2004 (gatto) .CloudsNumber = 30 -Fri May 21 18:00:24 2004 (gatto) .CloudsDiffuseNight = 71,82,99 -Fri May 21 18:00:29 2004 (gatto) .CloudsAmbientNight = 38,39,53 -Fri May 21 18:14:07 2004 (gatto) .CloudsAmbientNight = 15,15,19 -Fri May 21 18:14:07 2004 (gatto) .CloudsDiffuseNight = 45,52,64 -Tue May 25 10:00:36 2004 (gatto) .CloudsAmbientDay = 166,153,193 -Tue May 25 10:00:36 2004 (gatto) .CloudsDiffuseDay = 165,174,209 -Tue May 25 10:29:00 2004 (gatto) .CloudsAmbientNight = 37,37,48 -Tue May 25 10:29:00 2004 (gatto) .CloudsDiffuseNight = 56,65,80 -Tue May 25 12:04:04 2004 (gatto) .CloudsAmbientDay = 151,173,196 -Tue May 25 12:04:04 2004 (gatto) .CloudsDiffuseDay = 180,188,194 -Fri Aug 06 12:10:44 2004 (tran) .FogCanopyFar = 3000 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds1.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds1.weather_setup deleted file mode 100644 index ffb308ea8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds1.weather_setup +++ /dev/null @@ -1,243 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorDay = 173,173,173 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorNight = 52,67,169 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogRatio = 1 -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXName = snow.ps -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXRatio = 1 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .BackgroundRatio = 1.0 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundDay = cloudy_sky.tga -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundNight = cloudy_sky.tga -Mon Oct 28 18:20:00 2002 (Nicolas Vizerie) .WindIntensity = 0.5 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientDay = 45,45,45 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientNight = 39,45,82 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 112,112,112 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 158,61,180 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 10 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsNumber = 130 -Tue Nov 05 19:34:23 2002 (Nicolas Vizerie) .SetupName = Rain -Wed Nov 20 17:50:44 2002 (tran) .FogColorDay = 239,206,107 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsAmbientDay = 46,50,39 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsDiffuseDay = 136,130,106 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorDay = 130,131,112 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorNight = 57,57,49 -Thu Nov 21 16:08:32 2002 (gatto) .Lighting = 0.8 -Thu Nov 21 16:08:32 2002 (gatto) .WindIntensity = 0.7 -Thu Nov 21 16:32:41 2002 (gatto) .WeatherBackgroundDay = sky_matis_clouds.tga -Thu Nov 21 16:39:06 2002 (gatto) .FogColorDay = 112,111,101 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsAmbientNight = 27,31,56 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsDiffuseNight = 81,112,149 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsAmbientDay = 74,55,55 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsDiffuseDay = 136,107,106 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorDay = 117,97,96 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorNight = 61,46,46 -Thu Nov 21 18:34:15 2002 (gatto) .CloudsAmbientDay = 50,60,65 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsAmbientDay = 77,78,87 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsDiffuseDay = 192,192,192 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorDay = 172,194,196 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorNight = 73,71,88 -Thu Nov 21 18:51:38 2002 (gatto) .FogFar = 100 -Thu Nov 21 18:51:38 2002 (gatto) .FogNear = 10 -Thu Nov 21 18:52:51 2002 (gatto) .FogColorDay = 113,141,142 -Thu Nov 21 18:53:04 2002 (gatto) .FogColorDay = 118,137,137 -Thu Nov 21 18:53:35 2002 (gatto) .FogColorDay = 109,124,124 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsAmbientDay = 86,109,109 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Thu Nov 21 19:06:59 2002 (gatto) .CloudsAmbientDay = 79,89,88 -Thu Nov 21 19:07:17 2002 (gatto) .CloudsDiffuseDay = 157,185,187 -Thu Nov 21 19:07:37 2002 (gatto) .FogColorDay = 159,179,175 -Thu Nov 21 19:08:30 2002 (gatto) .FogColorDay = 131,156,151 -Thu Nov 21 19:08:46 2002 (gatto) .FogColorDay = 111,130,122 -Thu Nov 21 19:09:17 2002 (gatto) .FogColorDay = 114,126,120 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsAmbientDay = 39,38,47 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Fri Nov 22 09:27:58 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Fri Nov 22 09:32:39 2002 (gatto) .FogColorDay = 88,97,92 -Fri Nov 22 09:32:39 2002 (gatto) .FogFar = 80 -Fri Nov 22 09:32:39 2002 (gatto) .FogNear = 20 -Fri Nov 22 09:33:02 2002 (gatto) .FogFar = 100 -Fri Nov 22 09:33:02 2002 (gatto) .FogNear = 30 -Fri Nov 22 09:34:16 2002 (gatto) .FogColorDay = 84,92,101 -Fri Nov 22 11:48:10 2002 (gatto) .FogColorDay = 83,102,102 -Fri Nov 22 11:49:31 2002 (gatto) .FogColorDay = 90,110,120 -Fri Nov 22 11:50:04 2002 (gatto) .FogColorDay = 81,108,111 -Fri Nov 22 11:50:41 2002 (gatto) .FogColorDay = 81,108,117 -Fri Nov 22 11:51:11 2002 (gatto) .FogColorDay = 80,107,114 -Fri Nov 22 11:51:39 2002 (gatto) .FogColorDay = 72,96,102 -Fri Nov 22 14:35:45 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_clouds.tga -Fri Nov 22 14:44:32 2002 (gatto) .FogColorNight = 37,36,45 -Fri Nov 22 14:45:50 2002 (gatto) .FogColorNight = 13,13,15 -Fri Nov 22 14:46:18 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 11:57:48 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:20:17 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 13:44:10 2002 (gatto) .FXRatio = 0.3 -Mon Nov 25 17:29:44 2002 (gatto) .Lighting = 0.9 -Mon Nov 25 17:29:44 2002 (gatto) .WindIntensity = 0.4 -Mon Nov 25 17:40:49 2002 (gatto) .SetupName = Rain1 -Mon Nov 25 18:55:54 2002 (gatto) Form Parents = -Tue Nov 26 10:33:36 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:36 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:47 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:47 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 16:39:52 2002 (gatto) .FXName = Env-Pluiebruine.ps -Tue Nov 26 18:35:34 2002 (gatto) .FogRatio = 0.5 -Wed Nov 27 10:00:23 2002 (gatto) .FogGradientFactor = 0.5 -Wed Nov 27 12:02:42 2002 (gatto) .FogNear = 50 -Wed Nov 27 12:04:16 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 12:05:31 2002 (gatto) .FogCanopyNear = 80 -Wed Nov 27 12:05:31 2002 (gatto) .FogFar = 30 -Wed Nov 27 15:57:13 2002 (gatto) .FogColorDay = 173,165,146 -Wed Nov 27 15:57:27 2002 (gatto) .FogColorDay = 167,153,129 -Wed Nov 27 15:57:37 2002 (gatto) .FogGradientFactor = 0.7 -Wed Nov 27 15:57:43 2002 (gatto) .FogColorDay = 155,139,113 -Wed Nov 27 15:57:55 2002 (gatto) .FogColorDay = 152,125,97 -Wed Nov 27 15:59:22 2002 (gatto) .FogColorDay = 124,118,112 -Wed Nov 27 15:59:31 2002 (gatto) .FogColorDay = 91,87,83 -Wed Nov 27 16:02:33 2002 (gatto) .FogColorDay = 85,79,72 -Wed Nov 27 16:03:00 2002 (gatto) .FogColorDay = 65,66,71 -Wed Nov 27 16:03:10 2002 (gatto) .FogColorDay = 49,49,51 -Wed Nov 27 16:03:28 2002 (gatto) .FogColorDay = 72,72,77 -Wed Nov 27 16:03:36 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 16:03:46 2002 (gatto) .FogGradientFactor = 0.8 -Wed Nov 27 16:04:14 2002 (gatto) .FogColorDay = 141,150,147 -Wed Nov 27 16:04:54 2002 (gatto) .FogFar = 100 -Wed Nov 27 16:06:38 2002 (gatto) .FogColorDay = 138,145,153 -Wed Nov 27 16:10:57 2002 (gatto) .FogColorDay = 173,177,182 -Thu Nov 28 15:10:11 2002 (gatto) .FogGradientFactor = 0.4 -Thu Nov 28 15:34:14 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:14 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 17:02:25 2002 (gatto) .FogFar = 120 -Thu Nov 28 17:09:01 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Thu Nov 28 17:09:01 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Thu Nov 28 17:09:01 2002 (gatto) .FogColorDay = 67,83,84 -Thu Nov 28 17:09:32 2002 (gatto) .FogRatio = 1 -Fri Nov 29 10:06:25 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 10:06:25 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:09:48 2002 (gatto) .FogCanopyFar = 250 -Fri Nov 29 10:09:48 2002 (gatto) .FogCanopyNear = 150 -Fri Nov 29 17:52:57 2002 (gatto) .FogColorDay = 47,55,57 -Mon Dec 02 09:46:55 2002 (gatto) .FogCanopyFar = 2000 -Mon Dec 02 09:46:55 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 09:47:17 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:47:17 2002 (gatto) .FogCanopyNear = 1000 -Mon Dec 02 10:21:21 2002 (gatto) .FogColorDusk = 67,52,39 -Mon Dec 02 10:35:25 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:36:35 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 10:38:23 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:15:02 2002 (gatto) .CloudsDiffusionSpeed = 10 -Mon Dec 02 12:15:02 2002 (gatto) .CloudsNumber = 250 -Mon Dec 02 12:31:14 2002 (gatto) .CloudsAmbientDusk = 67,52,39 -Mon Dec 02 12:31:14 2002 (gatto) .CloudsDiffuseDusk = 111,86,64 -Thu Sep 11 17:57:32 2003 (tran) .FogCanopyFar = 800 -Thu Sep 11 17:57:32 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 17:59:42 2003 (tran) .FogGradientFactor = 0.6 -Wed Nov 12 14:08:44 2003 (corvazier) .LocalizedName = uiRainy -Wed Apr 28 17:31:01 2004 (gatto) .SetupName = clouds1 -Wed Apr 28 17:56:07 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:56:07 2004 (gatto) .FogNear = 100 -Tue May 25 10:03:58 2004 (gatto) .CloudsAmbientDay = 70,71,98 -Tue May 25 10:03:58 2004 (gatto) .CloudsDiffuseDay = 103,117,141 -Tue May 25 10:05:11 2004 (gatto) .CloudsAmbientDay = 72,96,94 -Tue May 25 10:05:11 2004 (gatto) .CloudsDiffuseDay = 105,136,139 -Tue May 25 10:07:11 2004 (gatto) .CloudsAmbientDay = 63,75,105 -Tue May 25 10:07:11 2004 (gatto) .CloudsDiffuseDay = 68,87,89 -Tue May 25 10:11:23 2004 (gatto) .CloudsAmbientDay = 51,65,66 -Tue May 25 10:11:23 2004 (gatto) .CloudsDiffuseDay = 68,87,89 -Tue May 25 10:13:09 2004 (gatto) .CloudsDiffusionSpeed = 20 -Tue May 25 10:16:45 2004 (gatto) .CloudsAmbientDusk = 67,52,39 -Tue May 25 10:16:45 2004 (gatto) .CloudsAmbientNight = 67,52,39 -Tue May 25 10:16:45 2004 (gatto) .CloudsDiffuseNight = 67,52,39 -Tue May 25 10:17:49 2004 (gatto) .CloudsAmbientNight = 39,31,22 -Tue May 25 10:17:49 2004 (gatto) .CloudsDiffuseNight = 56,44,33 -Tue May 25 10:18:57 2004 (gatto) .CloudsAmbientDusk = 47,47,26 -Tue May 25 10:18:57 2004 (gatto) .CloudsDiffuseDusk = 82,77,46 -Tue May 25 10:20:24 2004 (gatto) .CloudsAmbientDusk = 67,52,39 -Tue May 25 10:20:24 2004 (gatto) .CloudsAmbientNight = 32,40,21 -Tue May 25 10:20:24 2004 (gatto) .CloudsDiffuseDusk = 67,52,39 -Tue May 25 10:20:24 2004 (gatto) .CloudsDiffuseNight = 44,56,33 -Tue May 25 10:21:29 2004 (gatto) .CloudsAmbientNight = 31,35,27 -Tue May 25 10:21:29 2004 (gatto) .CloudsDiffuseNight = 45,48,41 -Tue May 25 10:23:07 2004 (gatto) .CloudsAmbientNight = 17,19,15 -Tue May 25 10:23:07 2004 (gatto) .CloudsDiffuseNight = 28,30,26 -Tue May 25 10:26:34 2004 (gatto) .CloudsAmbientNight = 20,19,14 -Tue May 25 10:26:34 2004 (gatto) .CloudsDiffuseNight = 30,30,26 -Tue May 25 10:38:54 2004 (gatto) .CloudsAmbientDay = 68,66,49 -Tue May 25 10:38:54 2004 (gatto) .CloudsDiffuseDay = 89,83,68 -Tue May 25 10:40:18 2004 (gatto) .CloudsAmbientDay = 63,61,48 -Tue May 25 10:40:18 2004 (gatto) .CloudsDiffuseDay = 68,81,89 -Tue May 25 10:41:58 2004 (gatto) .CloudsAmbientDay = 46,35,48 -Tue May 25 10:43:22 2004 (gatto) .CloudsAmbientDay = 30,31,43 -Tue May 25 10:43:44 2004 (gatto) .CloudsDiffuseDay = 46,55,61 -Tue May 25 10:44:46 2004 (gatto) .CloudsAmbientDay = 29,43,44 -Tue May 25 10:44:46 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 10:46:04 2004 (gatto) .CloudsAmbientDay = 45,38,28 -Tue May 25 10:47:17 2004 (gatto) .CloudsAmbientDay = 39,31,41 -Tue May 25 10:48:09 2004 (gatto) .CloudsAmbientDay = 37,34,38 -Tue May 25 10:49:03 2004 (gatto) .CloudsAmbientDay = 27,26,28 -Tue May 25 10:49:34 2004 (gatto) .CloudsAmbientDay = 28,24,29 -Tue May 25 10:49:49 2004 (gatto) .CloudsAmbientDay = 29,27,24 -Tue May 25 10:50:48 2004 (gatto) .CloudsAmbientDay = 52,51,41 -Tue May 25 10:50:48 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 10:51:43 2004 (gatto) .CloudsAmbientDay = 47,46,36 -Tue May 25 10:52:45 2004 (gatto) .CloudsAmbientDay = 41,37,46 -Tue May 25 10:54:02 2004 (gatto) .CloudsAmbientDay = 39,37,44 -Tue May 25 10:55:12 2004 (gatto) .CloudsAmbientDay = 31,35,44 -Tue May 25 10:55:12 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 10:56:19 2004 (gatto) .CloudsAmbientDay = 35,31,44 -Tue May 25 10:57:35 2004 (gatto) .CloudsAmbientDay = 41,33,38 -Tue May 25 10:58:42 2004 (gatto) .CloudsAmbientDay = 24,20,23 -Tue May 25 11:01:12 2004 (gatto) .CloudsAmbientDay = 23,20,24 -Tue May 25 11:02:40 2004 (gatto) .CloudsAmbientDay = 24,20,21 -Tue May 25 11:02:40 2004 (gatto) .CloudsDiffuseDay = 3,3,3 -Tue May 25 11:05:16 2004 (gatto) .CloudsAmbientDay = 24,20,22 -Tue May 25 11:10:20 2004 (gatto) .CloudsAmbientDay = 24,20,21 -Tue May 25 11:10:20 2004 (gatto) .CloudsDiffuseDay = 0,0,0 -Tue May 25 11:49:28 2004 (gatto) .CloudsAmbientDay = 62,65,79 -Tue May 25 11:53:01 2004 (gatto) .CloudsAmbientDay = 64,64,77 -Tue May 25 11:53:01 2004 (gatto) .CloudsDiffuseDay = 50,49,57 -Tue May 25 11:54:25 2004 (gatto) .CloudsAmbientDay = 62,68,79 -Tue May 25 11:54:25 2004 (gatto) .CloudsDiffuseDay = 49,54,57 -Tue May 25 11:55:24 2004 (gatto) .CloudsAmbientDay = 60,75,81 -Tue May 25 11:58:00 2004 (gatto) .CloudsAmbientDusk = 68,65,38 -Tue May 25 11:58:00 2004 (gatto) .CloudsDiffuseDusk = 68,64,38 -Tue May 25 11:59:06 2004 (gatto) .CloudsAmbientDusk = 58,57,48 -Tue May 25 11:59:06 2004 (gatto) .CloudsDiffuseDusk = 57,56,49 -Fri Aug 06 12:13:39 2004 (tran) .FogNear = 50 -Fri Sep 03 16:31:56 2004 (tran) .FogNear = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds2.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds2.weather_setup deleted file mode 100644 index a48190adc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds2.weather_setup +++ /dev/null @@ -1,172 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorDay = 173,173,173 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorNight = 52,67,169 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogRatio = 1 -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXName = snow.ps -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXRatio = 1 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .BackgroundRatio = 1.0 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundDay = cloudy_sky.tga -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundNight = cloudy_sky.tga -Mon Oct 28 18:20:00 2002 (Nicolas Vizerie) .WindIntensity = 0.5 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientDay = 45,45,45 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientNight = 39,45,82 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 112,112,112 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 158,61,180 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 10 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsNumber = 130 -Tue Nov 05 19:34:23 2002 (Nicolas Vizerie) .SetupName = Rain -Wed Nov 20 17:50:44 2002 (tran) .FogColorDay = 239,206,107 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsAmbientDay = 46,50,39 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsDiffuseDay = 136,130,106 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorDay = 130,131,112 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorNight = 57,57,49 - -Thu Nov 21 16:08:32 2002 (gatto) .Lighting = 0.8 -Thu Nov 21 16:08:32 2002 (gatto) .WindIntensity = 0.7 -Thu Nov 21 16:32:41 2002 (gatto) .WeatherBackgroundDay = sky_matis_clouds.tga -Thu Nov 21 16:39:06 2002 (gatto) .FogColorDay = 112,111,101 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsAmbientNight = 27,31,56 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsDiffuseNight = 81,112,149 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsAmbientDay = 74,55,55 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsDiffuseDay = 136,107,106 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorDay = 117,97,96 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorNight = 61,46,46 -Thu Nov 21 18:34:15 2002 (gatto) .CloudsAmbientDay = 50,60,65 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsAmbientDay = 77,78,87 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsDiffuseDay = 192,192,192 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorDay = 172,194,196 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorNight = 73,71,88 -Thu Nov 21 18:51:38 2002 (gatto) .FogFar = 100 -Thu Nov 21 18:51:38 2002 (gatto) .FogNear = 10 -Thu Nov 21 18:52:51 2002 (gatto) .FogColorDay = 113,141,142 -Thu Nov 21 18:53:04 2002 (gatto) .FogColorDay = 118,137,137 -Thu Nov 21 18:53:35 2002 (gatto) .FogColorDay = 109,124,124 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsAmbientDay = 86,109,109 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Thu Nov 21 19:06:59 2002 (gatto) .CloudsAmbientDay = 79,89,88 -Thu Nov 21 19:07:17 2002 (gatto) .CloudsDiffuseDay = 157,185,187 -Thu Nov 21 19:07:37 2002 (gatto) .FogColorDay = 159,179,175 -Thu Nov 21 19:08:30 2002 (gatto) .FogColorDay = 131,156,151 -Thu Nov 21 19:08:46 2002 (gatto) .FogColorDay = 111,130,122 -Thu Nov 21 19:09:17 2002 (gatto) .FogColorDay = 114,126,120 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsAmbientDay = 39,38,47 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Fri Nov 22 09:27:58 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Fri Nov 22 09:32:39 2002 (gatto) .FogColorDay = 88,97,92 -Fri Nov 22 09:32:39 2002 (gatto) .FogFar = 80 -Fri Nov 22 09:32:39 2002 (gatto) .FogNear = 20 -Fri Nov 22 09:33:02 2002 (gatto) .FogFar = 100 -Fri Nov 22 09:33:02 2002 (gatto) .FogNear = 30 -Fri Nov 22 09:34:16 2002 (gatto) .FogColorDay = 84,92,101 -Fri Nov 22 11:48:10 2002 (gatto) .FogColorDay = 83,102,102 -Fri Nov 22 11:49:31 2002 (gatto) .FogColorDay = 90,110,120 -Fri Nov 22 11:50:04 2002 (gatto) .FogColorDay = 81,108,111 -Fri Nov 22 11:50:41 2002 (gatto) .FogColorDay = 81,108,117 -Fri Nov 22 11:51:11 2002 (gatto) .FogColorDay = 80,107,114 -Fri Nov 22 11:51:39 2002 (gatto) .FogColorDay = 72,96,102 -Fri Nov 22 14:35:45 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_clouds.tga -Fri Nov 22 14:44:32 2002 (gatto) .FogColorNight = 37,36,45 -Fri Nov 22 14:45:50 2002 (gatto) .FogColorNight = 13,13,15 -Fri Nov 22 14:46:18 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 11:57:48 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:20:17 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 13:44:10 2002 (gatto) .FXRatio = 0.3 -Mon Nov 25 17:40:54 2002 (gatto) .SetupName = Rain2 -Mon Nov 25 18:55:51 2002 (gatto) Form Parents = -Tue Nov 26 10:33:45 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:45 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:41 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:41 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 16:40:10 2002 (gatto) .FXName = Env-Pluiebattante.ps -Tue Nov 26 18:35:44 2002 (gatto) .FXRatio = 0.8 -Tue Nov 26 18:36:13 2002 (gatto) .FXName = Env-Pluiebruine.ps -Wed Nov 27 09:56:36 2002 (gatto) .FXRatio = 0.9 -Wed Nov 27 12:04:32 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 15:58:25 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 15:59:11 2002 (gatto) .FogColorDay = 152,125,97 -Wed Nov 27 16:07:06 2002 (gatto) .FogColorDay = 136,145,155 -Wed Nov 27 16:07:21 2002 (gatto) .FogColorDay = 74,80,85 -Wed Nov 27 16:07:28 2002 (gatto) .FogColorDay = 49,53,57 -Wed Nov 27 16:07:37 2002 (gatto) .FogColorDay = 37,39,41 -Wed Nov 27 16:10:53 2002 (gatto) .FogColorDay = 173,177,182 -Thu Nov 28 15:10:42 2002 (gatto) .FogGradientFactor = 1 -Thu Nov 28 15:12:51 2002 (gatto) .FogFar = 120 -Thu Nov 28 15:12:51 2002 (gatto) .FogNear = 50 -Thu Nov 28 15:34:08 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:08 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 17:13:06 2002 (gatto) .FogColorDay = 67,83,84 -Thu Nov 28 17:14:01 2002 (gatto) .FogColorDay = 48,60,61 -Fri Nov 29 10:07:14 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 10:07:14 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:09:55 2002 (gatto) .FogCanopyFar = 250 -Fri Nov 29 10:09:55 2002 (gatto) .FogCanopyNear = 150 -Mon Dec 02 09:47:31 2002 (gatto) .FogCanopyFar = 2000 -Mon Dec 02 09:47:31 2002 (gatto) .FogCanopyNear = 1000 -Mon Dec 02 09:48:11 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:48:47 2002 (gatto) .FogCanopyNear = 1200 -Mon Dec 02 10:21:32 2002 (gatto) .FogColorDusk = 67,52,39 -Mon Dec 02 10:35:09 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:38:37 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 10:40:40 2002 (gatto) .FogColorNight = 9,12,15 -Mon Dec 02 12:14:48 2002 (gatto) .CloudsNumber = 250 -Mon Dec 02 12:14:54 2002 (gatto) .CloudsDiffusionSpeed = 10 -Mon Dec 02 12:31:00 2002 (gatto) .CloudsAmbientDusk = 67,52,39 -Mon Dec 02 12:31:00 2002 (gatto) .CloudsDiffuseDusk = 98,77,57 -Mon Dec 02 12:31:00 2002 (gatto) .FogColorDusk = 67,52,39 -Thu Sep 11 18:05:18 2003 (tran) .FogCanopyFar = 800 -Thu Sep 11 18:05:18 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 18:07:12 2003 (tran) .FogCanopyNear = 150 -Thu Sep 11 18:07:30 2003 (tran) .FogCanopyFar = 700 -Wed Nov 12 14:08:40 2003 (corvazier) .LocalizedName = uiRainy -Wed Apr 28 17:31:02 2004 (gatto) .SetupName = clouds2 -Wed Apr 28 17:47:15 2004 (gatto) .FogFar = 100 -Wed Apr 28 17:55:40 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:55:40 2004 (gatto) .FogNear = 100 -Fri Apr 30 11:14:32 2004 (gatto) .FXRatio = 1 -Tue May 25 11:10:35 2004 (gatto) .CloudsAmbientNight = 36,39,47 -Tue May 25 11:10:35 2004 (gatto) .CloudsDiffuseNight = 0,0,0 -Tue May 25 11:38:50 2004 (gatto) .CloudsAmbientDay = 47,38,41 -Tue May 25 11:38:50 2004 (gatto) .CloudsDiffuseDay = 113,91,101 -Tue May 25 11:39:47 2004 (gatto) .CloudsDiffuseDay = 75,66,61 -Tue May 25 11:40:45 2004 (gatto) .CloudsAmbientDay = 26,22,21 -Tue May 25 11:43:48 2004 (gatto) .CloudsDiffuseDay = 62,69,74 -Fri Aug 06 12:13:42 2004 (tran) .FogNear = 50 -Fri Sep 03 16:31:54 2004 (tran) .FogNear = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds_norain.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds_norain.weather_setup deleted file mode 100644 index 9a88a2ecd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_clouds_norain.weather_setup +++ /dev/null @@ -1,177 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorDay = 173,173,173 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorNight = 52,67,169 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogRatio = 1 -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXName = snow.ps -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXRatio = 1 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .BackgroundRatio = 1.0 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundDay = cloudy_sky.tga -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundNight = cloudy_sky.tga -Mon Oct 28 18:20:00 2002 (Nicolas Vizerie) .WindIntensity = 0.5 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientDay = 45,45,45 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientNight = 39,45,82 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 112,112,112 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 158,61,180 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 10 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsNumber = 130 -Tue Nov 05 19:34:23 2002 (Nicolas Vizerie) .SetupName = Rain -Wed Nov 20 17:50:44 2002 (tran) .FogColorDay = 239,206,107 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsAmbientDay = 46,50,39 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsDiffuseDay = 136,130,106 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorDay = 130,131,112 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorNight = 57,57,49 - -Thu Nov 21 16:08:32 2002 (gatto) .Lighting = 0.8 -Thu Nov 21 16:08:32 2002 (gatto) .WindIntensity = 0.7 -Thu Nov 21 16:32:41 2002 (gatto) .WeatherBackgroundDay = sky_matis_clouds.tga -Thu Nov 21 16:39:06 2002 (gatto) .FogColorDay = 112,111,101 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsAmbientNight = 27,31,56 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsDiffuseNight = 81,112,149 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsAmbientDay = 74,55,55 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsDiffuseDay = 136,107,106 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorDay = 117,97,96 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorNight = 61,46,46 -Thu Nov 21 18:34:15 2002 (gatto) .CloudsAmbientDay = 50,60,65 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsAmbientDay = 77,78,87 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsDiffuseDay = 192,192,192 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorDay = 172,194,196 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorNight = 73,71,88 -Thu Nov 21 18:51:38 2002 (gatto) .FogFar = 100 -Thu Nov 21 18:51:38 2002 (gatto) .FogNear = 10 -Thu Nov 21 18:52:51 2002 (gatto) .FogColorDay = 113,141,142 -Thu Nov 21 18:53:04 2002 (gatto) .FogColorDay = 118,137,137 -Thu Nov 21 18:53:35 2002 (gatto) .FogColorDay = 109,124,124 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsAmbientDay = 86,109,109 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Thu Nov 21 19:06:59 2002 (gatto) .CloudsAmbientDay = 79,89,88 -Thu Nov 21 19:07:17 2002 (gatto) .CloudsDiffuseDay = 157,185,187 -Thu Nov 21 19:07:37 2002 (gatto) .FogColorDay = 159,179,175 -Thu Nov 21 19:08:30 2002 (gatto) .FogColorDay = 131,156,151 -Thu Nov 21 19:08:46 2002 (gatto) .FogColorDay = 111,130,122 -Thu Nov 21 19:09:17 2002 (gatto) .FogColorDay = 114,126,120 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsAmbientDay = 39,38,47 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Fri Nov 22 09:27:58 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Fri Nov 22 09:32:39 2002 (gatto) .FogColorDay = 88,97,92 -Fri Nov 22 09:32:39 2002 (gatto) .FogFar = 80 -Fri Nov 22 09:32:39 2002 (gatto) .FogNear = 20 -Fri Nov 22 09:33:02 2002 (gatto) .FogFar = 100 -Fri Nov 22 09:33:02 2002 (gatto) .FogNear = 30 -Fri Nov 22 09:34:16 2002 (gatto) .FogColorDay = 84,92,101 -Fri Nov 22 11:48:10 2002 (gatto) .FogColorDay = 83,102,102 -Fri Nov 22 11:49:31 2002 (gatto) .FogColorDay = 90,110,120 -Fri Nov 22 11:50:04 2002 (gatto) .FogColorDay = 81,108,111 -Fri Nov 22 11:50:41 2002 (gatto) .FogColorDay = 81,108,117 -Fri Nov 22 11:51:11 2002 (gatto) .FogColorDay = 80,107,114 -Fri Nov 22 11:51:39 2002 (gatto) .FogColorDay = 72,96,102 -Fri Nov 22 14:35:45 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_clouds.tga -Fri Nov 22 14:44:32 2002 (gatto) .FogColorNight = 37,36,45 -Fri Nov 22 14:45:50 2002 (gatto) .FogColorNight = 13,13,15 -Fri Nov 22 14:46:18 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 11:57:48 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:20:17 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 13:44:10 2002 (gatto) .FXRatio = 0.3 -Mon Nov 25 17:40:54 2002 (gatto) .SetupName = Rain2 -Mon Nov 25 18:55:51 2002 (gatto) Form Parents = -Tue Nov 26 10:33:45 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:45 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:41 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:41 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 16:40:10 2002 (gatto) .FXName = Env-Pluiebattante.ps -Tue Nov 26 18:35:44 2002 (gatto) .FXRatio = 0.8 -Tue Nov 26 18:36:13 2002 (gatto) .FXName = Env-Pluiebruine.ps -Wed Nov 27 09:56:36 2002 (gatto) .FXRatio = 0.9 -Wed Nov 27 12:04:32 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 15:58:25 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 15:59:11 2002 (gatto) .FogColorDay = 152,125,97 -Wed Nov 27 16:07:06 2002 (gatto) .FogColorDay = 136,145,155 -Wed Nov 27 16:07:21 2002 (gatto) .FogColorDay = 74,80,85 -Wed Nov 27 16:07:28 2002 (gatto) .FogColorDay = 49,53,57 -Wed Nov 27 16:07:37 2002 (gatto) .FogColorDay = 37,39,41 - -Wed Nov 27 16:10:53 2002 (gatto) .FogColorDay = 173,177,182 -Thu Nov 28 15:10:42 2002 (gatto) .FogGradientFactor = 1 -Thu Nov 28 15:12:51 2002 (gatto) .FogFar = 120 -Thu Nov 28 15:12:51 2002 (gatto) .FogNear = 50 -Thu Nov 28 15:34:08 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:08 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 17:13:06 2002 (gatto) .FogColorDay = 67,83,84 -Thu Nov 28 17:14:01 2002 (gatto) .FogColorDay = 48,60,61 -Fri Nov 29 10:07:14 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 10:07:14 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:09:55 2002 (gatto) .FogCanopyFar = 250 -Fri Nov 29 10:09:55 2002 (gatto) .FogCanopyNear = 150 -Mon Dec 02 09:47:31 2002 (gatto) .FogCanopyFar = 2000 -Mon Dec 02 09:47:31 2002 (gatto) .FogCanopyNear = 1000 -Mon Dec 02 09:48:11 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:48:47 2002 (gatto) .FogCanopyNear = 1200 -Mon Dec 02 10:21:32 2002 (gatto) .FogColorDusk = 67,52,39 -Mon Dec 02 10:35:09 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:38:37 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 10:40:40 2002 (gatto) .FogColorNight = 9,12,15 -Mon Dec 02 12:14:48 2002 (gatto) .CloudsNumber = 250 -Mon Dec 02 12:14:54 2002 (gatto) .CloudsDiffusionSpeed = 10 -Mon Dec 02 12:31:00 2002 (gatto) .CloudsAmbientDusk = 67,52,39 -Mon Dec 02 12:31:00 2002 (gatto) .CloudsDiffuseDusk = 98,77,57 -Mon Dec 02 12:31:00 2002 (gatto) .FogColorDusk = 67,52,39 -Thu Sep 11 18:05:18 2003 (tran) .FogCanopyFar = 800 -Thu Sep 11 18:05:18 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 18:07:12 2003 (tran) .FogCanopyNear = 150 -Thu Sep 11 18:07:30 2003 (tran) .FogCanopyFar = 700 -Wed Nov 12 14:08:40 2003 (corvazier) .LocalizedName = uiRainy -Wed Apr 28 17:31:02 2004 (gatto) .SetupName = clouds2 -Wed Apr 28 17:47:15 2004 (gatto) .FogFar = 100 -Wed Apr 28 17:55:40 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:55:40 2004 (gatto) .FogNear = 100 -Fri Apr 30 11:14:32 2004 (gatto) .FXRatio = 1 -Tue May 25 11:10:35 2004 (gatto) .CloudsAmbientNight = 36,39,47 -Tue May 25 11:10:35 2004 (gatto) .CloudsDiffuseNight = 0,0,0 -Tue May 25 11:38:50 2004 (gatto) .CloudsAmbientDay = 47,38,41 -Tue May 25 11:38:50 2004 (gatto) .CloudsDiffuseDay = 113,91,101 -Tue May 25 11:39:47 2004 (gatto) .CloudsDiffuseDay = 75,66,61 -Tue May 25 11:40:45 2004 (gatto) .CloudsAmbientDay = 26,22,21 -Tue May 25 11:43:48 2004 (gatto) .CloudsDiffuseDay = 62,69,74 -Fri Aug 06 12:13:42 2004 (tran) .FogNear = 50 -Fri Sep 03 16:31:54 2004 (tran) .FogNear = 30 -Wed Jul 26 15:13:38 2006 (mauduit) .FXName = -Wed Jul 26 15:13:38 2006 (mauduit) .FXRatio = 0 -Wed Jul 26 15:13:38 2006 (mauduit) .SetupName = cloudsnorain -Thu Jul 27 14:12:44 2006 (mauduit) .SetupName = clouds2 -Thu Jul 27 14:13:16 2006 (mauduit) .SetupName = fair1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair1.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair1.weather_setup deleted file mode 100644 index 003058edb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair1.weather_setup +++ /dev/null @@ -1,174 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientDay = 92,92,92 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientNight = 117,60,103 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 252,252,252 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 168,54,197 -Tue Nov 05 19:34:22 2002 (Nicolas Vizerie) .SetupName = Fair -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientDay = 128,126,96 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientNight = 27,30,65 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseDay = 252,252,252 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseNight = 75,114,184 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsNumber = 10 -Thu Nov 21 16:06:40 2002 (gatto) .WindIntensity = 0.2 -Thu Nov 21 16:32:08 2002 (gatto) .WeatherBackgroundDay = sky_matis_fair.tga -Thu Nov 21 17:04:08 2002 (gatto) .CloudsNumber = 3 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsAmbientDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsDiffuseDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .FogColorDay = 182,211,210 -Thu Nov 21 19:03:29 2002 (gatto) .FogFar = 450 -Thu Nov 21 19:03:29 2002 (gatto) .FogNear = 300 -Thu Nov 21 19:03:29 2002 (gatto) .FogRatio = 1 -Thu Nov 21 19:03:46 2002 (gatto) .FogFar = 500 -Thu Nov 21 19:03:46 2002 (gatto) .FogNear = 450 -Thu Nov 21 19:04:08 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Fri Nov 22 12:04:34 2002 (gatto) .Lighting = 0 -Fri Nov 22 12:04:34 2002 (gatto) .ThunderIntensity = 0 -Fri Nov 22 12:04:57 2002 (gatto) .Lighting = 1 -Fri Nov 22 14:35:14 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_fair.tga -Fri Nov 22 14:40:53 2002 (gatto) .FogColorNight = 6,12,45 -Fri Nov 22 14:41:21 2002 (gatto) .FogColorNight = 9,17,26 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsNumber = 1 -Mon Nov 25 17:40:28 2002 (gatto) .SetupName = Fair1 -Mon Nov 25 18:56:05 2002 (gatto) Form Parents = -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_fair.tga -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_fair.tga -Tue Nov 26 10:46:31 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:46:31 2002 (gatto) .CloudsDiffuseDusk = 223,193,172 -Tue Nov 26 10:46:31 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 09:59:25 2002 (gatto) .FogFar = 200 -Wed Nov 27 09:59:25 2002 (gatto) .FogNear = 100 -Wed Nov 27 09:59:54 2002 (gatto) .FogGradientFactor = 0.3 -Wed Nov 27 12:01:48 2002 (gatto) .FogFar = 150 -Wed Nov 27 12:08:51 2002 (gatto) .FogNear = 140 -Wed Nov 27 12:16:23 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 12:16:28 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 15:50:38 2002 (gatto) .FogNear = 120 -Wed Nov 27 15:55:57 2002 (gatto) .FogGradientFactor = 0.4 -Wed Nov 27 16:19:05 2002 (gatto) .FogNear = 100 -Wed Nov 27 16:19:53 2002 (gatto) .FogNear = 80 -Thu Nov 28 09:24:15 2002 (gatto) .FogFar = 160 -Thu Nov 28 09:55:45 2002 (gatto) .FogNear = 60 -Thu Nov 28 10:09:10 2002 (gatto) .FogColorDay = 192,233,251 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorNight = 9,17,26 -Thu Nov 28 11:29:14 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 13:53:26 2002 (gatto) .FogFar = 200 -Thu Nov 28 13:55:03 2002 (gatto) .FogNear = 100 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:03:47 2002 (gatto) .FogColorDay = 192,233,251 -Fri Nov 29 17:36:26 2002 (gatto) .FogColorDay = 177,215,245 -Fri Nov 29 17:36:47 2002 (gatto) .FogColorDay = 135,192,239 -Fri Nov 29 17:37:15 2002 (gatto) .FogColorDay = 117,182,230 -Fri Nov 29 17:40:18 2002 (gatto) .FogColorDay = 151,195,233 -Fri Nov 29 17:41:42 2002 (gatto) .FogColorDay = 133,177,223 -Fri Nov 29 17:42:18 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 17:43:53 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyFar = 800 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyNear = 2000 -Fri Nov 29 18:10:11 2002 (gatto) .FogCanopyNear = 1500 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyFar = 5000 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyNear = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyNear = 1500 -Mon Dec 02 10:14:39 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:32:33 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:33:00 2002 (gatto) .FogColorNight = 14,26,39 - - -Mon Dec 02 10:33:35 2002 (gatto) .FogColorNight = 14,26,39 -Wed Dec 04 09:43:22 2002 (gatto) .CloudsAmbientDay = 112,165,218 -Thu Sep 11 11:28:03 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 11:28:36 2003 (tran) .FogCanopyFar = 2000 -Thu Sep 11 11:39:05 2003 (tran) .FogCanopyNear = 500 -Thu Sep 11 11:39:05 2003 (tran) .FogFar = 500 -Thu Sep 11 11:39:05 2003 (tran) .FogNear = 250 -Thu Sep 11 11:39:52 2003 (tran) .FogFar = 1000 -Thu Sep 11 11:40:20 2003 (tran) .FogGradientFactor = 0.1 -Thu Sep 11 11:41:01 2003 (tran) .FogGradientFactor = 0.4 -Thu Sep 11 14:22:02 2003 (tran) .FogFar = 500 -Thu Sep 11 15:07:44 2003 (tran) .FogCanopyNear = 300 -Thu Sep 11 15:07:44 2003 (tran) .FogFar = 300 -Thu Sep 11 15:07:44 2003 (tran) .FogNear = 150 -Thu Sep 11 15:30:04 2003 (tran) .FogCanopyNear = 500 -Thu Sep 11 15:30:21 2003 (tran) .FogCanopyNear = 1000 -Thu Sep 11 15:30:41 2003 (tran) .FogCanopyNear = 1500 -Thu Sep 11 15:32:25 2003 (tran) .FogCanopyNear = 500 -Thu Sep 11 15:32:48 2003 (tran) .FogCanopyNear = 700 -Thu Sep 11 15:36:29 2003 (tran) .FogCanopyNear = 600 -Mon Sep 15 18:50:33 2003 (tran) .FogCanopyNear = 700 -Mon Sep 15 18:50:47 2003 (tran) .FogCanopyNear = 500 -Mon Sep 15 18:51:01 2003 (tran) .FogCanopyNear = 400 -Mon Sep 15 18:51:13 2003 (tran) .FogCanopyNear = 300 -Mon Sep 15 19:35:47 2003 (tran) .FogCanopyFar = 1500 -Mon Sep 15 19:36:50 2003 (tran) .FogCanopyNear = 100 -Mon Sep 15 19:39:18 2003 (tran) .FogCanopyNear = 300 -Mon Sep 15 19:39:30 2003 (tran) .FogCanopyNear = 100 -Mon Sep 15 19:39:46 2003 (tran) .FogCanopyFar = 1700 -Mon Sep 15 19:40:59 2003 (tran) .FogCanopyNear = 200 -Mon Sep 15 19:41:42 2003 (tran) .FogCanopyNear = 300 -Mon Sep 15 19:42:05 2003 (tran) .FogCanopyNear = 200 -Wed Nov 12 14:09:07 2003 (corvazier) .LocalizedName = uiFair -Mon Apr 26 16:13:00 2004 (gatto) .FogCanopyFar = 2000 -Mon Apr 26 16:13:00 2004 (gatto) .FogCanopyNear = 1000 -Tue Apr 27 10:45:39 2004 (gatto) .FogNear = 250 -Tue Apr 27 10:48:44 2004 (gatto) .FogFar = 450 -Tue Apr 27 10:50:28 2004 (gatto) .FogFar = 500 -Tue Apr 27 10:50:28 2004 (gatto) .FogNear = 300 -Tue Apr 27 10:50:53 2004 (gatto) .FogCanopyFar = 4000 -Tue Apr 27 10:50:53 2004 (gatto) .FogCanopyNear = 3000 -Tue Apr 27 10:53:04 2004 (gatto) .FogFar = 1000 -Tue Apr 27 10:53:08 2004 (gatto) .FogNear = 500 -Wed Apr 28 17:55:54 2004 (gatto) .FogFar = 500 -Wed Apr 28 17:55:54 2004 (gatto) .FogNear = 300 -Wed May 19 16:39:35 2004 (gatto) .CloudsNumber = 1 -Fri May 21 17:59:49 2004 (gatto) .CloudsAmbientNight = 31,32,41 -Fri May 21 17:59:49 2004 (gatto) .CloudsDiffuseNight = 34,38,45 -Fri May 21 18:00:15 2004 (gatto) .CloudsDiffuseNight = 64,71,83 -Tue May 25 12:26:26 2004 (gatto) .CloudsAmbientDay = .CloudsAmbientDay -Fri Aug 06 11:15:41 2004 (tran) .FogCanopyFar = 1700 -Fri Aug 06 11:15:41 2004 (tran) .FogCanopyNear = 200 -Fri Aug 06 11:46:54 2004 (tran) .FogCanopyNear = 400 -Fri Aug 06 11:48:52 2004 (tran) .FogCanopyFar = 2500 -Fri Aug 06 11:51:52 2004 (tran) .FogCanopyNear = 200 -Fri Aug 06 12:05:04 2004 (tran) .FogCanopyFar = 3000 -Fri Sep 03 16:30:12 2004 (tran) .FogFar = 400 -Fri Sep 03 16:30:12 2004 (tran) .FogNear = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair2.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair2.weather_setup deleted file mode 100644 index 0bcc5b1f9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair2.weather_setup +++ /dev/null @@ -1,149 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientDay = 92,92,92 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientNight = 117,60,103 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 252,252,252 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 168,54,197 -Tue Nov 05 19:34:22 2002 (Nicolas Vizerie) .SetupName = Fair -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientDay = 128,126,96 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientNight = 27,30,65 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseDay = 252,252,252 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseNight = 75,114,184 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsNumber = 10 -Thu Nov 21 16:06:40 2002 (gatto) .WindIntensity = 0.2 -Thu Nov 21 16:32:08 2002 (gatto) .WeatherBackgroundDay = sky_matis_fair.tga -Thu Nov 21 17:04:08 2002 (gatto) .CloudsNumber = 3 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsAmbientDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsDiffuseDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .FogColorDay = 182,211,210 -Thu Nov 21 19:03:29 2002 (gatto) .FogFar = 450 -Thu Nov 21 19:03:29 2002 (gatto) .FogNear = 300 -Thu Nov 21 19:03:29 2002 (gatto) .FogRatio = 1 -Thu Nov 21 19:03:46 2002 (gatto) .FogFar = 500 -Thu Nov 21 19:03:46 2002 (gatto) .FogNear = 450 -Thu Nov 21 19:04:08 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Fri Nov 22 12:04:34 2002 (gatto) .Lighting = 0 -Fri Nov 22 12:04:34 2002 (gatto) .ThunderIntensity = 0 -Fri Nov 22 12:04:57 2002 (gatto) .Lighting = 1 -Fri Nov 22 14:35:14 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_fair.tga -Fri Nov 22 14:40:53 2002 (gatto) .FogColorNight = 6,12,45 -Fri Nov 22 14:41:21 2002 (gatto) .FogColorNight = 9,17,26 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 17:21:16 2002 (gatto) .CloudsNumber = 1 -Mon Nov 25 17:40:28 2002 (gatto) .SetupName = Fair1 -Mon Nov 25 18:56:05 2002 (gatto) Form Parents = -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_fair.tga -Tue Nov 26 10:07:59 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_fair.tga -Tue Nov 26 10:46:31 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:46:31 2002 (gatto) .CloudsDiffuseDusk = 223,193,172 -Tue Nov 26 10:46:31 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 09:59:25 2002 (gatto) .FogFar = 200 -Wed Nov 27 09:59:25 2002 (gatto) .FogNear = 100 -Wed Nov 27 09:59:54 2002 (gatto) .FogGradientFactor = 0.3 -Wed Nov 27 12:01:48 2002 (gatto) .FogFar = 150 -Wed Nov 27 12:08:51 2002 (gatto) .FogNear = 140 -Wed Nov 27 12:16:23 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 12:16:28 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 15:50:38 2002 (gatto) .FogNear = 120 -Wed Nov 27 15:55:57 2002 (gatto) .FogGradientFactor = 0.4 -Wed Nov 27 16:19:05 2002 (gatto) .FogNear = 100 -Wed Nov 27 16:19:53 2002 (gatto) .FogNear = 80 -Thu Nov 28 09:24:15 2002 (gatto) .FogFar = 160 -Thu Nov 28 09:55:45 2002 (gatto) .FogNear = 60 -Thu Nov 28 10:09:10 2002 (gatto) .FogColorDay = 192,233,251 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 10:10:12 2002 (gatto) .FogColorNight = 9,17,26 -Thu Nov 28 11:29:14 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 13:53:26 2002 (gatto) .FogFar = 200 -Thu Nov 28 13:55:03 2002 (gatto) .FogNear = 100 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:32 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 09:58:51 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:03:47 2002 (gatto) .FogColorDay = 192,233,251 -Fri Nov 29 17:36:26 2002 (gatto) .FogColorDay = 177,215,245 -Fri Nov 29 17:36:47 2002 (gatto) .FogColorDay = 135,192,239 -Fri Nov 29 17:37:15 2002 (gatto) .FogColorDay = 117,182,230 -Fri Nov 29 17:40:18 2002 (gatto) .FogColorDay = 151,195,233 -Fri Nov 29 17:41:42 2002 (gatto) .FogColorDay = 133,177,223 -Fri Nov 29 17:42:18 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 17:43:53 2002 (gatto) .FogColorDay = 112,165,218 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyFar = 800 -Fri Nov 29 18:08:22 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:09:23 2002 (gatto) .FogCanopyNear = 2000 -Fri Nov 29 18:10:11 2002 (gatto) .FogCanopyNear = 1500 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyFar = 5000 -Fri Nov 29 18:12:13 2002 (gatto) .FogCanopyNear = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyFar = 3000 -Fri Nov 29 18:18:02 2002 (gatto) .FogCanopyNear = 1500 -Mon Dec 02 10:14:39 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:32:33 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 10:33:00 2002 (gatto) .FogColorNight = 14,26,39 - - - -Mon Dec 02 10:33:35 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 11:40:25 2002 (gatto) .CloudsDiffusionSpeed = 50 -Mon Dec 02 11:40:25 2002 (gatto) .SetupName = Fair2 -Mon Dec 02 12:08:36 2002 (gatto) .CloudsDiffusionSpeed = 20 -Mon Dec 02 12:08:36 2002 (gatto) .CloudsNumber = 50 -Mon Dec 02 12:09:35 2002 (gatto) .CloudsNumber = 100 -Mon Dec 02 12:13:19 2002 (gatto) .FogGradientFactor = 0.6 -Mon Dec 02 12:33:40 2002 (gatto) .CloudsAmbientNight = 14,26,39 -Mon Dec 02 12:33:40 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 12:34:02 2002 (gatto) .CloudsAmbientDusk = 181,98,30 -Mon Dec 02 12:34:02 2002 (gatto) .CloudsDiffuseDusk = 167,126,86 -Mon Dec 02 12:34:02 2002 (gatto) .FogColorDusk = 181,98,30 -Fri Dec 06 14:47:54 2002 (gatto) .FogGradientFactor = 0.4 -Thu Sep 11 11:35:13 2003 (tran) .FogCanopyFar = 2000 -Thu Sep 11 11:35:13 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 17:36:57 2003 (tran) .FogCanopyNear = 600 -Thu Sep 11 17:36:57 2003 (tran) .FogFar = 300 -Thu Sep 11 17:36:57 2003 (tran) .FogNear = 150 -Mon Sep 15 19:34:44 2003 (tran) .FogCanopyFar = 1700 -Mon Sep 15 19:42:13 2003 (tran) .FogCanopyNear = 200 -Wed Nov 12 14:09:02 2003 (corvazier) .LocalizedName = uiFair -Wed Apr 28 17:56:36 2004 (gatto) .FogFar = 500 -Wed Apr 28 17:56:36 2004 (gatto) .FogNear = 300 -Fri May 21 17:58:31 2004 (gatto) .CloudsNumber = 20 -Fri May 21 18:00:10 2004 (gatto) .CloudsAmbientNight = 22,24,31 -Fri May 21 18:00:10 2004 (gatto) .CloudsDiffuseNight = 80,86,97 -Tue May 25 09:37:57 2004 (gatto) .CloudsAmbientDay = 164,194,210 -Tue May 25 09:40:09 2004 (gatto) .CloudsAmbientDay = 165,174,209 -Tue May 25 11:49:14 2004 (gatto) .CloudsAmbientDay = 165,174,209 -Fri Aug 06 12:10:23 2004 (tran) .FogCanopyFar = 3000 -Fri Sep 03 16:30:23 2004 (tran) .FogFar = 400 -Fri Sep 03 16:30:23 2004 (tran) .FogNear = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair3.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair3.weather_setup deleted file mode 100644 index f8e2a9b7b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_fair3.weather_setup +++ /dev/null @@ -1,122 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientDay = 92,92,92 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsAmbientNight = 117,60,103 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 252,252,252 -Tue Oct 29 18:22:48 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 168,54,197 -Tue Nov 05 19:34:22 2002 (Nicolas Vizerie) .SetupName = Fair -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientDay = 128,126,96 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsAmbientNight = 27,30,65 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseDay = 252,252,252 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsDiffuseNight = 75,114,184 -Thu Nov 21 16:06:40 2002 (gatto) .CloudsNumber = 10 -Thu Nov 21 16:06:40 2002 (gatto) .WindIntensity = 0.2 -Thu Nov 21 16:32:08 2002 (gatto) .WeatherBackgroundDay = sky_matis_fair.tga -Thu Nov 21 17:04:08 2002 (gatto) .CloudsNumber = 3 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsAmbientDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .CloudsDiffuseDay = 64,108,132 -Thu Nov 21 19:03:29 2002 (gatto) .FogColorDay = 182,211,210 -Thu Nov 21 19:03:29 2002 (gatto) .FogFar = 450 -Thu Nov 21 19:03:29 2002 (gatto) .FogNear = 300 -Thu Nov 21 19:03:29 2002 (gatto) .FogRatio = 1 -Thu Nov 21 19:03:46 2002 (gatto) .FogFar = 500 -Thu Nov 21 19:03:46 2002 (gatto) .FogNear = 450 -Thu Nov 21 19:04:08 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Fri Nov 22 12:04:34 2002 (gatto) .Lighting = 0 -Fri Nov 22 12:04:34 2002 (gatto) .ThunderIntensity = 0 -Fri Nov 22 12:04:57 2002 (gatto) .Lighting = 1 -Fri Nov 22 14:35:14 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_fair.tga -Fri Nov 22 14:40:53 2002 (gatto) .FogColorNight = 6,12,45 -Fri Nov 22 14:41:21 2002 (gatto) .FogColorNight = 9,17,26 -Mon Nov 25 17:24:14 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 17:24:27 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 17:24:27 2002 (gatto) .CloudsNumber = 1 -Mon Nov 25 17:40:43 2002 (gatto) .SetupName = Fair3 -Mon Nov 25 18:55:59 2002 (gatto) Form Parents = -Tue Nov 26 10:08:24 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_fair.tga -Tue Nov 26 10:08:24 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_fair.tga -Tue Nov 26 10:47:09 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:09 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 09:57:38 2002 (gatto) .FogGradientFactor = 0.5 -Wed Nov 27 12:01:24 2002 (gatto) .FogFar = 150 -Wed Nov 27 12:01:24 2002 (gatto) .FogNear = 100 -Wed Nov 27 12:08:57 2002 (gatto) .FogNear = 140 -Wed Nov 27 12:16:39 2002 (gatto) .FogColorDay = 180,200,220 -Wed Nov 27 15:50:54 2002 (gatto) .FogNear = 120 -Wed Nov 27 16:19:19 2002 (gatto) .FogNear = 100 -Wed Nov 27 16:19:44 2002 (gatto) .FogNear = 80 -Thu Nov 28 09:23:21 2002 (gatto) .FogFar = 160 -Thu Nov 28 09:55:58 2002 (gatto) .FogNear = 60 -Thu Nov 28 10:09:02 2002 (gatto) .FogColorDay = 192,233,251 -Thu Nov 28 10:11:26 2002 (gatto) .FogColorDusk = 220,120,42 -Thu Nov 28 13:53:13 2002 (gatto) .FogFar = 200 -Thu Nov 28 13:55:02 2002 (gatto) .FogNear = 100 -Thu Nov 28 15:34:22 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:22 2002 (gatto) .FogCanopyNear = 500 -Fri Nov 29 09:58:31 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 09:58:31 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 10:03:46 2002 (gatto) .FogColorDay = 192,233,251 -Fri Nov 29 17:48:39 2002 (gatto) .FogColorDay = 112,165,218 -Mon Dec 02 09:43:39 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:43:39 2002 (gatto) .FogCanopyNear = 1500 -Mon Dec 02 09:43:48 2002 (gatto) .FogGradientFactor = 1 -Mon Dec 02 09:44:04 2002 (gatto) .FogGradientFactor = 0.4 -Mon Dec 02 10:15:59 2002 (gatto) .FogColorDusk = 181,98,30 -Mon Dec 02 11:07:39 2002 (gatto) .FogColorNight = 14,26,39 -Wed Dec 04 09:43:11 2002 (gatto) .CloudsAmbientDay = 112,165,218 -Thu Sep 11 11:35:27 2003 (tran) .FogCanopyFar = 2000 -Thu Sep 11 11:35:27 2003 (tran) .FogCanopyNear = 200 -Thu Sep 11 17:36:45 2003 (tran) .FogCanopyNear = 600 -Thu Sep 11 17:36:45 2003 (tran) .FogFar = 300 -Thu Sep 11 17:36:45 2003 (tran) .FogNear = 150 -Mon Sep 15 19:42:22 2003 (tran) .FogCanopyFar = 1700 -Mon Sep 15 19:42:28 2003 (tran) .FogCanopyNear = 200 -Wed Nov 12 14:08:57 2003 (corvazier) .LocalizedName = uiFair -Wed Apr 28 17:56:26 2004 (gatto) .FogFar = 500 -Wed Apr 28 17:56:26 2004 (gatto) .FogNear = 300 -Fri May 21 17:58:44 2004 (gatto) .CloudsNumber = 30 -Fri May 21 18:00:24 2004 (gatto) .CloudsDiffuseNight = 71,82,99 -Fri May 21 18:00:29 2004 (gatto) .CloudsAmbientNight = 38,39,53 -Fri May 21 18:14:07 2004 (gatto) .CloudsAmbientNight = 15,15,19 -Fri May 21 18:14:07 2004 (gatto) .CloudsDiffuseNight = 45,52,64 -Tue May 25 10:00:36 2004 (gatto) .CloudsAmbientDay = 166,153,193 -Tue May 25 10:00:36 2004 (gatto) .CloudsDiffuseDay = 165,174,209 -Tue May 25 10:29:00 2004 (gatto) .CloudsAmbientNight = 37,37,48 -Tue May 25 10:29:00 2004 (gatto) .CloudsDiffuseNight = 56,65,80 -Tue May 25 12:04:04 2004 (gatto) .CloudsAmbientDay = 151,173,196 -Tue May 25 12:04:04 2004 (gatto) .CloudsDiffuseDay = 180,188,194 -Fri Aug 06 12:10:44 2004 (tran) .FogCanopyFar = 3000 -Fri Sep 03 16:30:45 2004 (tran) .FogFar = 400 -Fri Sep 03 16:30:45 2004 (tran) .FogNear = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_sand.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_sand.weather_setup deleted file mode 100644 index 92333c3a2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_sand.weather_setup +++ /dev/null @@ -1,172 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorDay = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorNight = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogRatio = 1 -Mon Oct 28 18:19:56 2002 (Nicolas Vizerie) .WindIntensity = 1.00 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientDay = 39,39,39 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientNight = 36,34,68 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 140,140,140 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 95,36,134 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 15 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsNumber = 200 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsAmbientDay = 47,32,40 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 182,99,112 -Tue Nov 05 18:03:42 2002 (Nicolas Vizerie) .SetupName = Thunder -Fri Nov 15 14:35:11 2002 (Nicolas Vizerie) .ThunderIntensity = 1 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorDay = 108,107,77 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorNight = 61,62,84 -Thu Nov 21 16:10:02 2002 (gatto) .FogFar = 80 -Thu Nov 21 16:10:02 2002 (gatto) .FogNear = 20 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsAmbientDay = 27,27,33 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsDiffuseDay = 90,84,107 - -Thu Nov 21 16:10:53 2002 (gatto) .CloudsNumber = 300 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyFar = 200 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyNear = 100 -Thu Nov 21 16:32:27 2002 (gatto) .WeatherBackgroundDay = sky_matis_thunder.tga -Thu Nov 21 16:57:04 2002 (gatto) .CloudsDiffuseNight = 107,122,163 -Thu Nov 21 16:57:04 2002 (gatto) .FogColorDay = 97,96,88 -Thu Nov 21 17:03:00 2002 (gatto) .CloudsNumber = 256 -Thu Nov 21 17:57:07 2002 (gatto) .FogColorDay = 24,24,22 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsAmbientDay = 70,70,57 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsDiffuseDay = 103,103,84 -Thu Nov 21 17:57:51 2002 (gatto) .FogColorDay = 70,70,57 -Thu Nov 21 17:58:13 2002 (gatto) .CloudsAmbientDay = 46,46,37 -Thu Nov 21 18:55:29 2002 (gatto) .Lighting = 0.7 -Fri Nov 22 10:10:17 2002 (gatto) .CloudsNumber = 220 -Fri Nov 22 10:10:26 2002 (gatto) .CloudsNumber = 250 -Fri Nov 22 11:58:48 2002 (gatto) .FogColorDay = 80,80,80 -Fri Nov 22 11:59:20 2002 (gatto) .FogColorDay = 59,59,59 -Fri Nov 22 11:59:36 2002 (gatto) .FogColorDay = 69,69,69 -Fri Nov 22 14:35:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_thunder.tga -Fri Nov 22 14:48:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Fri Nov 22 14:48:51 2002 (gatto) .FogColorNight = 14,14,18 -Fri Nov 22 14:49:20 2002 (gatto) .FogFar = 60 -Mon Nov 25 10:05:40 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 10:17:56 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 11:41:36 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXRatio = 1 -Mon Nov 25 12:20:11 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:20:11 2002 (gatto) .FXRatio = 1 -Mon Nov 25 13:47:51 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:55:04 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:57:37 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 13:59:49 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 17:26:29 2002 (gatto) .Lighting = 0.6 -Mon Nov 25 17:41:02 2002 (gatto) .SetupName = Thunder1 -Mon Nov 25 18:36:55 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 18:36:55 2002 (gatto) Form Parents = -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:34 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:34 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDay = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundNight = sky_matis_day_thunder.tga -Tue Nov 26 15:43:33 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_thunder.tga -Tue Nov 26 16:40:03 2002 (gatto) .FXName = Env-Pluiebattante.ps -Tue Nov 26 18:36:06 2002 (gatto) .FXName = Env-Pluiebruine.ps -Wed Nov 27 11:17:06 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:17:58 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 11:54:24 2002 (gatto) .FogGradientFactor = 10 -Wed Nov 27 11:54:37 2002 (gatto) .FogGradientFactor = 5 -Wed Nov 27 11:54:50 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:55:06 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 12:04:42 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 12:07:13 2002 (gatto) .FogColorDay = 83,108,106 -Wed Nov 27 12:07:28 2002 (gatto) .FogColorDay = 53,64,64 -Wed Nov 27 12:22:52 2002 (gatto) .FogColorDay = 65,64,52 -Wed Nov 27 12:23:09 2002 (gatto) .FogColorDay = 35,32,29 -Wed Nov 27 12:23:43 2002 (gatto) .FogColorDay = 45,39,36 -Wed Nov 27 12:23:55 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 16:16:15 2002 (gatto) .FogCanopyFar = 500 -Thu Nov 28 16:16:16 2002 (gatto) .FogCanopyNear = 200 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDusk = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorNight = 35,31,29 -Thu Nov 28 16:48:32 2002 (gatto) .FogRatio = 1 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsAmbientDay = 35,31,29 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsDiffuseDay = 83,73,68 -Thu Nov 28 16:54:27 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsAmbientDay = 37,32,27 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsDiffuseDay = 95,91,84 -Thu Nov 28 16:55:54 2002 (gatto) .CloudsAmbientDay = 50,48,33 -Thu Nov 28 16:56:39 2002 (gatto) .CloudsAmbientDay = 39,38,33 -Thu Nov 28 17:29:31 2002 (gatto) .CloudsDiffusionSpeed = 20 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyFar = 60 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyNear = 20 -Fri Nov 29 17:22:20 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 10:11:45 2002 (gatto) .FogColorDay = 29,26,24 -Mon Dec 02 10:35:28 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:38:32 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsAmbientDusk = 35,31,29 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsDiffuseDusk = 74,66,62 -Mon Dec 02 12:31:44 2002 (gatto) .FogColorDusk = 35,31,29 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyFar = 600 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyNear = 300 -Thu Mar 20 11:01:38 2003 (gatto) .CloudsDiffusionSpeed = 10 -Thu Sep 11 18:10:09 2003 (tran) .FogCanopyNear = 150 -Thu Sep 11 18:22:51 2003 (tran) .FogFar = 70 -Wed Nov 12 14:08:28 2003 (corvazier) .LocalizedName = uiThunder -Wed Apr 28 10:30:17 2004 (gatto) .FXName = Env-snow.ps -Wed Apr 28 17:31:00 2004 (gatto) .SetupName = storm -Wed Apr 28 17:56:14 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:56:14 2004 (gatto) .FogNear = 100 -Wed May 26 10:41:03 2004 (gatto) .FXName = -Wed May 26 10:41:03 2004 (gatto) .FXRatio = 0 -Wed May 26 14:59:20 2004 (gatto) .FXName = meteo_thundersand -Wed May 26 14:59:20 2004 (gatto) .FXRatio = 1 -Wed May 26 14:59:24 2004 (gatto) .FXName = meteo_thundersand.ps -Wed May 26 16:15:24 2004 (gatto) .FogFar = 100 -Wed May 26 16:15:24 2004 (gatto) .FogNear = 20 -Thu May 27 14:59:44 2004 (gatto) .FogCanopyNear = 50 -Thu May 27 14:59:44 2004 (gatto) .FogFar = 20 -Thu May 27 14:59:51 2004 (gatto) .FogNear = 20 -Thu May 27 14:59:53 2004 (gatto) .FogNear = 5 -Thu May 27 16:03:57 2004 (gatto) .FogFar = 100 -Thu May 27 16:03:57 2004 (gatto) .FogNear = 20 -Fri Jul 23 09:54:37 2004 (gatto) .FXName = -Fri Jul 23 09:54:37 2004 (gatto) .FXRatio = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_snow.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_snow.weather_setup deleted file mode 100644 index 94d3d0075..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_snow.weather_setup +++ /dev/null @@ -1,179 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorDay = 173,173,173 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorNight = 52,67,169 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogRatio = 1 -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXName = snow.ps -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXRatio = 1 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .BackgroundRatio = 1.0 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundDay = cloudy_sky.tga -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundNight = cloudy_sky.tga -Mon Oct 28 18:20:00 2002 (Nicolas Vizerie) .WindIntensity = 0.5 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientDay = 45,45,45 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientNight = 39,45,82 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 112,112,112 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 158,61,180 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 10 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsNumber = 130 -Tue Nov 05 19:34:23 2002 (Nicolas Vizerie) .SetupName = Rain -Wed Nov 20 17:50:44 2002 (tran) .FogColorDay = 239,206,107 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsAmbientDay = 46,50,39 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsDiffuseDay = 136,130,106 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorDay = 130,131,112 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorNight = 57,57,49 - -Thu Nov 21 16:08:32 2002 (gatto) .Lighting = 0.8 -Thu Nov 21 16:08:32 2002 (gatto) .WindIntensity = 0.7 -Thu Nov 21 16:32:41 2002 (gatto) .WeatherBackgroundDay = sky_matis_clouds.tga -Thu Nov 21 16:39:06 2002 (gatto) .FogColorDay = 112,111,101 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsAmbientNight = 27,31,56 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsDiffuseNight = 81,112,149 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsAmbientDay = 74,55,55 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsDiffuseDay = 136,107,106 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorDay = 117,97,96 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorNight = 61,46,46 -Thu Nov 21 18:34:15 2002 (gatto) .CloudsAmbientDay = 50,60,65 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsAmbientDay = 77,78,87 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsDiffuseDay = 192,192,192 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorDay = 172,194,196 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorNight = 73,71,88 -Thu Nov 21 18:51:38 2002 (gatto) .FogFar = 100 -Thu Nov 21 18:51:38 2002 (gatto) .FogNear = 10 -Thu Nov 21 18:52:51 2002 (gatto) .FogColorDay = 113,141,142 -Thu Nov 21 18:53:04 2002 (gatto) .FogColorDay = 118,137,137 -Thu Nov 21 18:53:35 2002 (gatto) .FogColorDay = 109,124,124 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsAmbientDay = 86,109,109 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Thu Nov 21 19:06:59 2002 (gatto) .CloudsAmbientDay = 79,89,88 -Thu Nov 21 19:07:17 2002 (gatto) .CloudsDiffuseDay = 157,185,187 -Thu Nov 21 19:07:37 2002 (gatto) .FogColorDay = 159,179,175 -Thu Nov 21 19:08:30 2002 (gatto) .FogColorDay = 131,156,151 -Thu Nov 21 19:08:46 2002 (gatto) .FogColorDay = 111,130,122 -Thu Nov 21 19:09:17 2002 (gatto) .FogColorDay = 114,126,120 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsAmbientDay = 39,38,47 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Fri Nov 22 09:27:58 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Fri Nov 22 09:32:39 2002 (gatto) .FogColorDay = 88,97,92 -Fri Nov 22 09:32:39 2002 (gatto) .FogFar = 80 -Fri Nov 22 09:32:39 2002 (gatto) .FogNear = 20 -Fri Nov 22 09:33:02 2002 (gatto) .FogFar = 100 -Fri Nov 22 09:33:02 2002 (gatto) .FogNear = 30 -Fri Nov 22 09:34:16 2002 (gatto) .FogColorDay = 84,92,101 -Fri Nov 22 11:48:10 2002 (gatto) .FogColorDay = 83,102,102 -Fri Nov 22 11:49:31 2002 (gatto) .FogColorDay = 90,110,120 -Fri Nov 22 11:50:04 2002 (gatto) .FogColorDay = 81,108,111 -Fri Nov 22 11:50:41 2002 (gatto) .FogColorDay = 81,108,117 -Fri Nov 22 11:51:11 2002 (gatto) .FogColorDay = 80,107,114 -Fri Nov 22 11:51:39 2002 (gatto) .FogColorDay = 72,96,102 -Fri Nov 22 14:35:45 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_clouds.tga -Fri Nov 22 14:44:32 2002 (gatto) .FogColorNight = 37,36,45 -Fri Nov 22 14:45:50 2002 (gatto) .FogColorNight = 13,13,15 -Fri Nov 22 14:46:18 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 11:57:48 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:20:17 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 13:44:10 2002 (gatto) .FXRatio = 0.3 -Mon Nov 25 17:27:01 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 17:27:28 2002 (gatto) .Lighting = 0.6 -Mon Nov 25 17:27:34 2002 (gatto) .WindIntensity = 0.4 -Mon Nov 25 17:27:38 2002 (gatto) .FXRatio = 1 -Mon Nov 25 17:41:13 2002 (gatto) .SetupName = Rain3 -Mon Nov 25 18:36:44 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 18:36:44 2002 (gatto) Form Parents = -Mon Nov 25 18:38:57 2002 (gatto) .FXName = Env-snow.ps -Tue Nov 26 10:10:36 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:10:36 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:53 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:53 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 16:08:48 2002 (gatto) .FogColorDay = 157,163,172 -Wed Nov 27 16:09:11 2002 (gatto) .FogColorDay = 211,214,218 -Wed Nov 27 16:09:25 2002 (gatto) .FogColorDay = 173,177,182 -Wed Nov 27 16:10:52 2002 (gatto) .FogColorDay = 173,177,182 -Thu Nov 28 15:33:53 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:33:53 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 16:59:20 2002 (gatto) .FogColorDay = 139,145,150 -Thu Nov 28 17:11:48 2002 (gatto) .SetupName = snow1 -Fri Nov 29 09:39:20 2002 (gatto) .FogCanopyFar = 150 -Fri Nov 29 09:39:20 2002 (gatto) .FogCanopyNear = 100 -Fri Nov 29 09:39:52 2002 (gatto) .FogCanopyFar = 250 -Fri Nov 29 09:40:08 2002 (gatto) .FogCanopyFar = 350 -Fri Nov 29 09:40:24 2002 (gatto) .FogCanopyFar = 500 -Fri Nov 29 09:40:55 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 09:41:29 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 10:00:35 2002 (gatto) .CloudsDiffusionSpeed = 10 -Fri Nov 29 10:10:59 2002 (gatto) .FogCanopyFar = 60 -Fri Nov 29 10:10:59 2002 (gatto) .FogCanopyNear = 20 -Fri Nov 29 10:11:24 2002 (gatto) .FogCanopyFar = 300 -Fri Nov 29 10:12:27 2002 (gatto) .FogCanopyNear = 80 -Mon Dec 02 09:46:41 2002 (gatto) .FogCanopyFar = 2000 -Mon Dec 02 09:46:41 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 09:48:27 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:48:40 2002 (gatto) .FogCanopyNear = 1200 -Mon Dec 02 10:09:47 2002 (gatto) .FogColorDay = 123,131,136 -Mon Dec 02 10:22:39 2002 (gatto) .FogColorDusk = 67,52,39 -Mon Dec 02 10:23:28 2002 (gatto) .FogColorDusk = 81,54,47 -Mon Dec 02 10:23:58 2002 (gatto) .FogColorDusk = 73,51,46 -Mon Dec 02 10:24:43 2002 (gatto) .FogColorDusk = 68,53,51 -Mon Dec 02 10:38:48 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:20:29 2002 (gatto) .CloudsAmbientDay = 123,131,136 -Mon Dec 02 12:20:29 2002 (gatto) .CloudsDiffuseDay = 166,171,174 -Mon Dec 02 12:20:29 2002 (gatto) .FogColorDay = 123,131,136 -Mon Dec 02 12:21:33 2002 (gatto) .CloudsNumber = 250 -Mon Dec 02 12:22:28 2002 (gatto) .CloudsAmbientDay = 96,102,106 -Mon Dec 02 12:22:45 2002 (gatto) .CloudsDiffuseDay = 123,131,136 -Mon Dec 02 12:22:50 2002 (gatto) .CloudsAmbientDay = 96,102,106 -Mon Dec 02 12:22:50 2002 (gatto) .CloudsDiffuseDay = 96,102,106 -Mon Dec 02 12:24:13 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 12:27:51 2002 (gatto) .CloudsAmbientNight = 16,21,27 -Mon Dec 02 12:27:51 2002 (gatto) .CloudsDiffuseNight = 96,102,106 -Mon Dec 02 12:27:51 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:28:44 2002 (gatto) .CloudsAmbientDusk = 68,53,51 -Mon Dec 02 12:28:44 2002 (gatto) .CloudsDiffuseDusk = 100,78,74 -Mon Dec 02 12:28:44 2002 (gatto) .FogColorDusk = 68,53,51 -Mon Dec 02 12:30:10 2002 (gatto) .CloudsAmbientDusk = 35,31,29 -Mon Dec 02 12:30:10 2002 (gatto) .CloudsDiffuseDusk = 64,56,53 -Wed Feb 12 17:59:55 2003 (tran) .FogCanopyFar = 800 -Wed Feb 12 17:59:55 2003 (tran) .FogCanopyNear = 400 -Wed Nov 12 14:08:35 2003 (corvazier) .LocalizedName = uiSnowy -Wed Apr 28 17:31:01 2004 (gatto) .SetupName = snow -Wed Apr 28 17:47:05 2004 (gatto) .FogCanopyNear = 200 -Wed Apr 28 17:47:34 2004 (gatto) .FogNear = 50 -Wed Apr 28 17:55:14 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:55:14 2004 (gatto) .FogNear = 100 -Fri Aug 06 15:19:28 2004 (tran) .FogNear = 50 -Fri Sep 03 16:37:05 2004 (tran) .FogNear = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_storm.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_storm.weather_setup deleted file mode 100644 index 1267ba684..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/forest/fo_thunder_storm.weather_setup +++ /dev/null @@ -1,173 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorDay = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorNight = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogRatio = 1 -Mon Oct 28 18:19:56 2002 (Nicolas Vizerie) .WindIntensity = 1.00 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientDay = 39,39,39 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientNight = 36,34,68 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 140,140,140 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 95,36,134 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 15 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsNumber = 200 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsAmbientDay = 47,32,40 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 182,99,112 -Tue Nov 05 18:03:42 2002 (Nicolas Vizerie) .SetupName = Thunder -Fri Nov 15 14:35:11 2002 (Nicolas Vizerie) .ThunderIntensity = 1 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorDay = 108,107,77 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorNight = 61,62,84 -Thu Nov 21 16:10:02 2002 (gatto) .FogFar = 80 -Thu Nov 21 16:10:02 2002 (gatto) .FogNear = 20 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsAmbientDay = 27,27,33 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsDiffuseDay = 90,84,107 - -Thu Nov 21 16:10:53 2002 (gatto) .CloudsNumber = 300 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyFar = 200 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyNear = 100 -Thu Nov 21 16:32:27 2002 (gatto) .WeatherBackgroundDay = sky_matis_thunder.tga -Thu Nov 21 16:57:04 2002 (gatto) .CloudsDiffuseNight = 107,122,163 -Thu Nov 21 16:57:04 2002 (gatto) .FogColorDay = 97,96,88 -Thu Nov 21 17:03:00 2002 (gatto) .CloudsNumber = 256 -Thu Nov 21 17:57:07 2002 (gatto) .FogColorDay = 24,24,22 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsAmbientDay = 70,70,57 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsDiffuseDay = 103,103,84 -Thu Nov 21 17:57:51 2002 (gatto) .FogColorDay = 70,70,57 -Thu Nov 21 17:58:13 2002 (gatto) .CloudsAmbientDay = 46,46,37 -Thu Nov 21 18:55:29 2002 (gatto) .Lighting = 0.7 -Fri Nov 22 10:10:17 2002 (gatto) .CloudsNumber = 220 -Fri Nov 22 10:10:26 2002 (gatto) .CloudsNumber = 250 -Fri Nov 22 11:58:48 2002 (gatto) .FogColorDay = 80,80,80 -Fri Nov 22 11:59:20 2002 (gatto) .FogColorDay = 59,59,59 -Fri Nov 22 11:59:36 2002 (gatto) .FogColorDay = 69,69,69 -Fri Nov 22 14:35:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_thunder.tga -Fri Nov 22 14:48:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Fri Nov 22 14:48:51 2002 (gatto) .FogColorNight = 14,14,18 -Fri Nov 22 14:49:20 2002 (gatto) .FogFar = 60 -Mon Nov 25 10:05:40 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 10:17:56 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 11:41:36 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXRatio = 1 -Mon Nov 25 12:20:11 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:20:11 2002 (gatto) .FXRatio = 1 -Mon Nov 25 13:47:51 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:55:04 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:57:37 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 13:59:49 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 17:26:29 2002 (gatto) .Lighting = 0.6 -Mon Nov 25 17:41:02 2002 (gatto) .SetupName = Thunder1 -Mon Nov 25 18:36:55 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 18:36:55 2002 (gatto) Form Parents = -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:34 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:34 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDay = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundNight = sky_matis_day_thunder.tga -Tue Nov 26 15:43:33 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_thunder.tga -Tue Nov 26 16:40:03 2002 (gatto) .FXName = Env-Pluiebattante.ps -Tue Nov 26 18:36:06 2002 (gatto) .FXName = Env-Pluiebruine.ps -Wed Nov 27 11:17:06 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:17:58 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 11:54:24 2002 (gatto) .FogGradientFactor = 10 -Wed Nov 27 11:54:37 2002 (gatto) .FogGradientFactor = 5 -Wed Nov 27 11:54:50 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:55:06 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 12:04:42 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 12:07:13 2002 (gatto) .FogColorDay = 83,108,106 -Wed Nov 27 12:07:28 2002 (gatto) .FogColorDay = 53,64,64 -Wed Nov 27 12:22:52 2002 (gatto) .FogColorDay = 65,64,52 -Wed Nov 27 12:23:09 2002 (gatto) .FogColorDay = 35,32,29 -Wed Nov 27 12:23:43 2002 (gatto) .FogColorDay = 45,39,36 -Wed Nov 27 12:23:55 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 16:16:15 2002 (gatto) .FogCanopyFar = 500 -Thu Nov 28 16:16:16 2002 (gatto) .FogCanopyNear = 200 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDusk = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorNight = 35,31,29 -Thu Nov 28 16:48:32 2002 (gatto) .FogRatio = 1 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsAmbientDay = 35,31,29 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsDiffuseDay = 83,73,68 -Thu Nov 28 16:54:27 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsAmbientDay = 37,32,27 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsDiffuseDay = 95,91,84 -Thu Nov 28 16:55:54 2002 (gatto) .CloudsAmbientDay = 50,48,33 -Thu Nov 28 16:56:39 2002 (gatto) .CloudsAmbientDay = 39,38,33 -Thu Nov 28 17:29:31 2002 (gatto) .CloudsDiffusionSpeed = 20 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyFar = 60 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyNear = 20 -Fri Nov 29 17:22:20 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 10:11:45 2002 (gatto) .FogColorDay = 29,26,24 -Mon Dec 02 10:35:28 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:38:32 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsAmbientDusk = 35,31,29 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsDiffuseDusk = 74,66,62 -Mon Dec 02 12:31:44 2002 (gatto) .FogColorDusk = 35,31,29 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyFar = 600 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyNear = 300 -Thu Mar 20 11:01:38 2003 (gatto) .CloudsDiffusionSpeed = 10 -Thu Sep 11 18:10:09 2003 (tran) .FogCanopyNear = 150 -Thu Sep 11 18:22:51 2003 (tran) .FogFar = 70 -Wed Nov 12 14:08:28 2003 (corvazier) .LocalizedName = uiThunder -Wed Apr 28 10:30:17 2004 (gatto) .FXName = Env-snow.ps -Wed Apr 28 17:31:00 2004 (gatto) .SetupName = storm -Wed Apr 28 17:56:14 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:56:14 2004 (gatto) .FogNear = 100 -Fri May 21 18:06:17 2004 (gatto) .CloudsAmbientNight = 24,24,31 -Fri May 21 18:06:17 2004 (gatto) .CloudsDiffuseNight = 95,100,112 -Fri May 21 18:11:10 2004 (gatto) .CloudsDiffuseNight = 69,73,82 -Tue May 25 11:11:57 2004 (gatto) .CloudsDiffuseNight = 0,0,0 -Tue May 25 11:13:40 2004 (gatto) .CloudsDiffuseDay = 46,44,39 -Tue May 25 11:31:43 2004 (gatto) .CloudsAmbientDay = 23,22,19 -Tue May 25 11:32:41 2004 (gatto) .CloudsDiffuseDay = 39,40,46 -Tue May 25 11:33:07 2004 (gatto) .CloudsDiffuseDay = 38,38,47 -Tue May 25 11:34:15 2004 (gatto) .CloudsDiffuseDay = 32,32,40 -Wed May 26 10:40:52 2004 (gatto) .FXName = -Wed May 26 10:40:52 2004 (gatto) .FXRatio = 0 -Wed May 26 10:41:34 2004 (gatto) .FXName = Env-Pluiebruine.ps -Wed May 26 10:41:34 2004 (gatto) .FXRatio = 1 -Fri Aug 06 12:13:48 2004 (tran) .FogNear = 50 -Fri Sep 03 16:37:13 2004 (tran) .FogNear = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_sand.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_sand.weather_setup deleted file mode 100644 index 6bfa44e68..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_sand.weather_setup +++ /dev/null @@ -1,172 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorDay = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorNight = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogRatio = 1 -Mon Oct 28 18:19:56 2002 (Nicolas Vizerie) .WindIntensity = 1.00 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientDay = 39,39,39 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientNight = 36,34,68 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 140,140,140 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 95,36,134 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 15 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsNumber = 200 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsAmbientDay = 47,32,40 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 182,99,112 -Tue Nov 05 18:03:42 2002 (Nicolas Vizerie) .SetupName = Thunder -Fri Nov 15 14:35:11 2002 (Nicolas Vizerie) .ThunderIntensity = 1 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorDay = 108,107,77 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorNight = 61,62,84 -Thu Nov 21 16:10:02 2002 (gatto) .FogFar = 80 -Thu Nov 21 16:10:02 2002 (gatto) .FogNear = 20 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsAmbientDay = 27,27,33 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsDiffuseDay = 90,84,107 - -Thu Nov 21 16:10:53 2002 (gatto) .CloudsNumber = 300 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyFar = 200 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyNear = 100 -Thu Nov 21 16:32:27 2002 (gatto) .WeatherBackgroundDay = sky_matis_thunder.tga -Thu Nov 21 16:57:04 2002 (gatto) .CloudsDiffuseNight = 107,122,163 -Thu Nov 21 16:57:04 2002 (gatto) .FogColorDay = 97,96,88 -Thu Nov 21 17:03:00 2002 (gatto) .CloudsNumber = 256 -Thu Nov 21 17:57:07 2002 (gatto) .FogColorDay = 24,24,22 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsAmbientDay = 70,70,57 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsDiffuseDay = 103,103,84 -Thu Nov 21 17:57:51 2002 (gatto) .FogColorDay = 70,70,57 -Thu Nov 21 17:58:13 2002 (gatto) .CloudsAmbientDay = 46,46,37 -Thu Nov 21 18:55:29 2002 (gatto) .Lighting = 0.7 -Fri Nov 22 10:10:17 2002 (gatto) .CloudsNumber = 220 -Fri Nov 22 10:10:26 2002 (gatto) .CloudsNumber = 250 -Fri Nov 22 11:58:48 2002 (gatto) .FogColorDay = 80,80,80 -Fri Nov 22 11:59:20 2002 (gatto) .FogColorDay = 59,59,59 -Fri Nov 22 11:59:36 2002 (gatto) .FogColorDay = 69,69,69 -Fri Nov 22 14:35:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_thunder.tga -Fri Nov 22 14:48:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Fri Nov 22 14:48:51 2002 (gatto) .FogColorNight = 14,14,18 -Fri Nov 22 14:49:20 2002 (gatto) .FogFar = 60 -Mon Nov 25 10:05:40 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 10:17:56 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 11:41:36 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXRatio = 1 -Mon Nov 25 12:20:11 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:20:11 2002 (gatto) .FXRatio = 1 -Mon Nov 25 13:47:51 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:55:04 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:57:37 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 13:59:49 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 17:26:29 2002 (gatto) .Lighting = 0.6 -Mon Nov 25 17:41:02 2002 (gatto) .SetupName = Thunder1 -Mon Nov 25 18:36:55 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 18:36:55 2002 (gatto) Form Parents = -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:34 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:34 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDay = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundNight = sky_matis_day_thunder.tga -Tue Nov 26 15:43:33 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_thunder.tga -Tue Nov 26 16:40:03 2002 (gatto) .FXName = Env-Pluiebattante.ps -Tue Nov 26 18:36:06 2002 (gatto) .FXName = Env-Pluiebruine.ps -Wed Nov 27 11:17:06 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:17:58 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 11:54:24 2002 (gatto) .FogGradientFactor = 10 -Wed Nov 27 11:54:37 2002 (gatto) .FogGradientFactor = 5 -Wed Nov 27 11:54:50 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:55:06 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 12:04:42 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 12:07:13 2002 (gatto) .FogColorDay = 83,108,106 -Wed Nov 27 12:07:28 2002 (gatto) .FogColorDay = 53,64,64 -Wed Nov 27 12:22:52 2002 (gatto) .FogColorDay = 65,64,52 -Wed Nov 27 12:23:09 2002 (gatto) .FogColorDay = 35,32,29 -Wed Nov 27 12:23:43 2002 (gatto) .FogColorDay = 45,39,36 -Wed Nov 27 12:23:55 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 16:16:15 2002 (gatto) .FogCanopyFar = 500 -Thu Nov 28 16:16:16 2002 (gatto) .FogCanopyNear = 200 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDusk = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorNight = 35,31,29 -Thu Nov 28 16:48:32 2002 (gatto) .FogRatio = 1 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsAmbientDay = 35,31,29 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsDiffuseDay = 83,73,68 -Thu Nov 28 16:54:27 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsAmbientDay = 37,32,27 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsDiffuseDay = 95,91,84 -Thu Nov 28 16:55:54 2002 (gatto) .CloudsAmbientDay = 50,48,33 -Thu Nov 28 16:56:39 2002 (gatto) .CloudsAmbientDay = 39,38,33 -Thu Nov 28 17:29:31 2002 (gatto) .CloudsDiffusionSpeed = 20 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyFar = 60 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyNear = 20 -Fri Nov 29 17:22:20 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 10:11:45 2002 (gatto) .FogColorDay = 29,26,24 -Mon Dec 02 10:35:28 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:38:32 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsAmbientDusk = 35,31,29 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsDiffuseDusk = 74,66,62 -Mon Dec 02 12:31:44 2002 (gatto) .FogColorDusk = 35,31,29 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyFar = 600 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyNear = 300 -Thu Mar 20 11:01:38 2003 (gatto) .CloudsDiffusionSpeed = 10 -Thu Sep 11 18:10:09 2003 (tran) .FogCanopyNear = 150 -Thu Sep 11 18:22:51 2003 (tran) .FogFar = 70 -Wed Nov 12 14:08:28 2003 (corvazier) .LocalizedName = uiThunder -Wed Apr 28 10:30:17 2004 (gatto) .FXName = Env-snow.ps -Wed Apr 28 17:31:00 2004 (gatto) .SetupName = storm -Wed Apr 28 17:56:14 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:56:14 2004 (gatto) .FogNear = 100 -Wed May 26 10:41:03 2004 (gatto) .FXName = -Wed May 26 10:41:03 2004 (gatto) .FXRatio = 0 -Wed May 26 14:59:20 2004 (gatto) .FXName = meteo_thundersand -Wed May 26 14:59:20 2004 (gatto) .FXRatio = 1 -Wed May 26 14:59:24 2004 (gatto) .FXName = meteo_thundersand.ps -Wed May 26 16:15:24 2004 (gatto) .FogFar = 100 -Wed May 26 16:15:24 2004 (gatto) .FogNear = 20 -Thu May 27 14:59:44 2004 (gatto) .FogCanopyNear = 50 -Thu May 27 14:59:44 2004 (gatto) .FogFar = 20 -Thu May 27 14:59:51 2004 (gatto) .FogNear = 20 -Thu May 27 14:59:53 2004 (gatto) .FogNear = 5 -Thu May 27 16:03:57 2004 (gatto) .FogFar = 100 -Thu May 27 16:03:57 2004 (gatto) .FogNear = 20 -Fri Jul 23 09:54:37 2004 (gatto) .FXName = -Fri Jul 23 09:54:37 2004 (gatto) .FXRatio = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_snow.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_snow.weather_setup deleted file mode 100644 index cca54c263..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_snow.weather_setup +++ /dev/null @@ -1,178 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorDay = 173,173,173 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogColorNight = 52,67,169 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:33:25 2002 (Nicolas Vizerie) .FogRatio = 1 -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXName = snow.ps -Fri Oct 25 16:30:17 2002 (Nicolas Vizerie) .FXRatio = 1 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .BackgroundRatio = 1.0 -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundDay = cloudy_sky.tga -Fri Oct 25 17:35:16 2002 (Nicolas Vizerie) .WeatherBackgroundNight = cloudy_sky.tga -Mon Oct 28 18:20:00 2002 (Nicolas Vizerie) .WindIntensity = 0.5 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientDay = 45,45,45 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsAmbientNight = 39,45,82 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 112,112,112 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 158,61,180 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 10 -Tue Oct 29 18:23:49 2002 (Nicolas Vizerie) .CloudsNumber = 130 -Tue Nov 05 19:34:23 2002 (Nicolas Vizerie) .SetupName = Rain -Wed Nov 20 17:50:44 2002 (tran) .FogColorDay = 239,206,107 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsAmbientDay = 46,50,39 -Thu Nov 21 16:08:32 2002 (gatto) .CloudsDiffuseDay = 136,130,106 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorDay = 130,131,112 -Thu Nov 21 16:08:32 2002 (gatto) .FogColorNight = 57,57,49 - -Thu Nov 21 16:08:32 2002 (gatto) .Lighting = 0.8 -Thu Nov 21 16:08:32 2002 (gatto) .WindIntensity = 0.7 -Thu Nov 21 16:32:41 2002 (gatto) .WeatherBackgroundDay = sky_matis_clouds.tga -Thu Nov 21 16:39:06 2002 (gatto) .FogColorDay = 112,111,101 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsAmbientNight = 27,31,56 -Thu Nov 21 16:57:31 2002 (gatto) .CloudsDiffuseNight = 81,112,149 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsAmbientDay = 74,55,55 -Thu Nov 21 16:58:11 2002 (gatto) .CloudsDiffuseDay = 136,107,106 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorDay = 117,97,96 -Thu Nov 21 16:58:22 2002 (gatto) .FogColorNight = 61,46,46 -Thu Nov 21 18:34:15 2002 (gatto) .CloudsAmbientDay = 50,60,65 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsAmbientDay = 77,78,87 -Thu Nov 21 18:51:04 2002 (gatto) .CloudsDiffuseDay = 192,192,192 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorDay = 172,194,196 -Thu Nov 21 18:51:04 2002 (gatto) .FogColorNight = 73,71,88 -Thu Nov 21 18:51:38 2002 (gatto) .FogFar = 100 -Thu Nov 21 18:51:38 2002 (gatto) .FogNear = 10 -Thu Nov 21 18:52:51 2002 (gatto) .FogColorDay = 113,141,142 -Thu Nov 21 18:53:04 2002 (gatto) .FogColorDay = 118,137,137 -Thu Nov 21 18:53:35 2002 (gatto) .FogColorDay = 109,124,124 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsAmbientDay = 86,109,109 -Thu Nov 21 19:06:36 2002 (gatto) .CloudsDiffuseDay = 255,255,255 -Thu Nov 21 19:06:59 2002 (gatto) .CloudsAmbientDay = 79,89,88 -Thu Nov 21 19:07:17 2002 (gatto) .CloudsDiffuseDay = 157,185,187 -Thu Nov 21 19:07:37 2002 (gatto) .FogColorDay = 159,179,175 -Thu Nov 21 19:08:30 2002 (gatto) .FogColorDay = 131,156,151 -Thu Nov 21 19:08:46 2002 (gatto) .FogColorDay = 111,130,122 -Thu Nov 21 19:09:17 2002 (gatto) .FogColorDay = 114,126,120 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsAmbientDay = 39,38,47 -Fri Nov 22 09:27:34 2002 (gatto) .CloudsDiffuseDay = 90,114,114 -Fri Nov 22 09:27:58 2002 (gatto) .CloudsAmbientDay = 39,43,46 -Fri Nov 22 09:32:39 2002 (gatto) .FogColorDay = 88,97,92 -Fri Nov 22 09:32:39 2002 (gatto) .FogFar = 80 -Fri Nov 22 09:32:39 2002 (gatto) .FogNear = 20 -Fri Nov 22 09:33:02 2002 (gatto) .FogFar = 100 -Fri Nov 22 09:33:02 2002 (gatto) .FogNear = 30 -Fri Nov 22 09:34:16 2002 (gatto) .FogColorDay = 84,92,101 -Fri Nov 22 11:48:10 2002 (gatto) .FogColorDay = 83,102,102 -Fri Nov 22 11:49:31 2002 (gatto) .FogColorDay = 90,110,120 -Fri Nov 22 11:50:04 2002 (gatto) .FogColorDay = 81,108,111 -Fri Nov 22 11:50:41 2002 (gatto) .FogColorDay = 81,108,117 -Fri Nov 22 11:51:11 2002 (gatto) .FogColorDay = 80,107,114 -Fri Nov 22 11:51:39 2002 (gatto) .FogColorDay = 72,96,102 -Fri Nov 22 14:35:45 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_clouds.tga -Fri Nov 22 14:44:32 2002 (gatto) .FogColorNight = 37,36,45 -Fri Nov 22 14:45:50 2002 (gatto) .FogColorNight = 13,13,15 -Fri Nov 22 14:46:18 2002 (gatto) .CloudsDiffusionSpeed = 1 -Mon Nov 25 11:57:48 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:20:17 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 13:44:10 2002 (gatto) .FXRatio = 0.3 -Mon Nov 25 17:27:01 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 17:27:28 2002 (gatto) .Lighting = 0.6 -Mon Nov 25 17:27:34 2002 (gatto) .WindIntensity = 0.4 -Mon Nov 25 17:27:38 2002 (gatto) .FXRatio = 1 -Mon Nov 25 17:41:13 2002 (gatto) .SetupName = Rain3 -Mon Nov 25 18:36:44 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 18:36:44 2002 (gatto) Form Parents = -Mon Nov 25 18:38:57 2002 (gatto) .FXName = Env-snow.ps -Tue Nov 26 10:10:36 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:10:36 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:53 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:53 2002 (gatto) .FogColorDusk = 220,153,82 -Wed Nov 27 16:08:48 2002 (gatto) .FogColorDay = 157,163,172 -Wed Nov 27 16:09:11 2002 (gatto) .FogColorDay = 211,214,218 -Wed Nov 27 16:09:25 2002 (gatto) .FogColorDay = 173,177,182 -Wed Nov 27 16:10:52 2002 (gatto) .FogColorDay = 173,177,182 -Thu Nov 28 15:33:53 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:33:53 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 16:59:20 2002 (gatto) .FogColorDay = 139,145,150 -Thu Nov 28 17:11:48 2002 (gatto) .SetupName = snow1 -Fri Nov 29 09:39:20 2002 (gatto) .FogCanopyFar = 150 -Fri Nov 29 09:39:20 2002 (gatto) .FogCanopyNear = 100 -Fri Nov 29 09:39:52 2002 (gatto) .FogCanopyFar = 250 -Fri Nov 29 09:40:08 2002 (gatto) .FogCanopyFar = 350 -Fri Nov 29 09:40:24 2002 (gatto) .FogCanopyFar = 500 -Fri Nov 29 09:40:55 2002 (gatto) .FogCanopyNear = 250 -Fri Nov 29 09:41:29 2002 (gatto) .FogCanopyFar = 400 -Fri Nov 29 10:00:35 2002 (gatto) .CloudsDiffusionSpeed = 10 -Fri Nov 29 10:10:59 2002 (gatto) .FogCanopyFar = 60 -Fri Nov 29 10:10:59 2002 (gatto) .FogCanopyNear = 20 -Fri Nov 29 10:11:24 2002 (gatto) .FogCanopyFar = 300 -Fri Nov 29 10:12:27 2002 (gatto) .FogCanopyNear = 80 -Mon Dec 02 09:46:41 2002 (gatto) .FogCanopyFar = 2000 -Mon Dec 02 09:46:41 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 09:48:27 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 09:48:40 2002 (gatto) .FogCanopyNear = 1200 -Mon Dec 02 10:09:47 2002 (gatto) .FogColorDay = 123,131,136 -Mon Dec 02 10:22:39 2002 (gatto) .FogColorDusk = 67,52,39 -Mon Dec 02 10:23:28 2002 (gatto) .FogColorDusk = 81,54,47 -Mon Dec 02 10:23:58 2002 (gatto) .FogColorDusk = 73,51,46 -Mon Dec 02 10:24:43 2002 (gatto) .FogColorDusk = 68,53,51 -Mon Dec 02 10:38:48 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:20:29 2002 (gatto) .CloudsAmbientDay = 123,131,136 -Mon Dec 02 12:20:29 2002 (gatto) .CloudsDiffuseDay = 166,171,174 -Mon Dec 02 12:20:29 2002 (gatto) .FogColorDay = 123,131,136 -Mon Dec 02 12:21:33 2002 (gatto) .CloudsNumber = 250 -Mon Dec 02 12:22:28 2002 (gatto) .CloudsAmbientDay = 96,102,106 -Mon Dec 02 12:22:45 2002 (gatto) .CloudsDiffuseDay = 123,131,136 -Mon Dec 02 12:22:50 2002 (gatto) .CloudsAmbientDay = 96,102,106 -Mon Dec 02 12:22:50 2002 (gatto) .CloudsDiffuseDay = 96,102,106 -Mon Dec 02 12:24:13 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 12:27:51 2002 (gatto) .CloudsAmbientNight = 16,21,27 -Mon Dec 02 12:27:51 2002 (gatto) .CloudsDiffuseNight = 96,102,106 -Mon Dec 02 12:27:51 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:28:44 2002 (gatto) .CloudsAmbientDusk = 68,53,51 -Mon Dec 02 12:28:44 2002 (gatto) .CloudsDiffuseDusk = 100,78,74 -Mon Dec 02 12:28:44 2002 (gatto) .FogColorDusk = 68,53,51 -Mon Dec 02 12:30:10 2002 (gatto) .CloudsAmbientDusk = 35,31,29 -Mon Dec 02 12:30:10 2002 (gatto) .CloudsDiffuseDusk = 64,56,53 -Wed Feb 12 17:59:55 2003 (tran) .FogCanopyFar = 800 -Wed Feb 12 17:59:55 2003 (tran) .FogCanopyNear = 400 -Wed Nov 12 14:08:35 2003 (corvazier) .LocalizedName = uiSnowy -Wed Apr 28 17:31:01 2004 (gatto) .SetupName = snow -Wed Apr 28 17:47:05 2004 (gatto) .FogCanopyNear = 200 -Wed Apr 28 17:47:34 2004 (gatto) .FogNear = 50 -Wed Apr 28 17:55:14 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:55:14 2004 (gatto) .FogNear = 100 -Fri Aug 06 15:19:28 2004 (tran) .FogNear = 50 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_storm.weather_setup b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_storm.weather_setup deleted file mode 100644 index 701e555e0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/weather/thunder_storm.weather_setup +++ /dev/null @@ -1,172 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeFar = 400.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogCanopeeNear = 300.0 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorDay = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogColorNight = 255,255,255 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogFar = 200 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogNear = 100 -Thu Oct 24 18:34:30 2002 (Nicolas Vizerie) .FogRatio = 1 -Mon Oct 28 18:19:56 2002 (Nicolas Vizerie) .WindIntensity = 1.00 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientDay = 39,39,39 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsAmbientNight = 36,34,68 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 140,140,140 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffuseNight = 95,36,134 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsDiffusionSpeed = 15 -Tue Oct 29 18:22:39 2002 (Nicolas Vizerie) .CloudsNumber = 200 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsAmbientDay = 47,32,40 -Tue Oct 29 19:08:29 2002 (Nicolas Vizerie) .CloudsDiffuseDay = 182,99,112 -Tue Nov 05 18:03:42 2002 (Nicolas Vizerie) .SetupName = Thunder -Fri Nov 15 14:35:11 2002 (Nicolas Vizerie) .ThunderIntensity = 1 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorDay = 108,107,77 -Thu Nov 21 16:10:02 2002 (gatto) .FogColorNight = 61,62,84 -Thu Nov 21 16:10:02 2002 (gatto) .FogFar = 80 -Thu Nov 21 16:10:02 2002 (gatto) .FogNear = 20 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsAmbientDay = 27,27,33 -Thu Nov 21 16:10:53 2002 (gatto) .CloudsDiffuseDay = 90,84,107 - -Thu Nov 21 16:10:53 2002 (gatto) .CloudsNumber = 300 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyFar = 200 -Thu Nov 21 16:10:53 2002 (gatto) .FogCanopyNear = 100 -Thu Nov 21 16:32:27 2002 (gatto) .WeatherBackgroundDay = sky_matis_thunder.tga -Thu Nov 21 16:57:04 2002 (gatto) .CloudsDiffuseNight = 107,122,163 -Thu Nov 21 16:57:04 2002 (gatto) .FogColorDay = 97,96,88 -Thu Nov 21 17:03:00 2002 (gatto) .CloudsNumber = 256 -Thu Nov 21 17:57:07 2002 (gatto) .FogColorDay = 24,24,22 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsAmbientDay = 70,70,57 -Thu Nov 21 17:57:51 2002 (gatto) .CloudsDiffuseDay = 103,103,84 -Thu Nov 21 17:57:51 2002 (gatto) .FogColorDay = 70,70,57 -Thu Nov 21 17:58:13 2002 (gatto) .CloudsAmbientDay = 46,46,37 -Thu Nov 21 18:55:29 2002 (gatto) .Lighting = 0.7 -Fri Nov 22 10:10:17 2002 (gatto) .CloudsNumber = 220 -Fri Nov 22 10:10:26 2002 (gatto) .CloudsNumber = 250 -Fri Nov 22 11:58:48 2002 (gatto) .FogColorDay = 80,80,80 -Fri Nov 22 11:59:20 2002 (gatto) .FogColorDay = 59,59,59 -Fri Nov 22 11:59:36 2002 (gatto) .FogColorDay = 69,69,69 -Fri Nov 22 14:35:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_thunder.tga -Fri Nov 22 14:48:26 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Fri Nov 22 14:48:51 2002 (gatto) .FogColorNight = 14,14,18 -Fri Nov 22 14:49:20 2002 (gatto) .FogFar = 60 -Mon Nov 25 10:05:40 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 10:17:56 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 11:41:36 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:13:43 2002 (gatto) .FXRatio = 1 -Mon Nov 25 12:20:11 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 12:20:11 2002 (gatto) .FXRatio = 1 -Mon Nov 25 13:47:51 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:55:04 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 13:57:37 2002 (gatto) .FXName = Env-Pollen.ps -Mon Nov 25 13:59:49 2002 (gatto) .FXName = Env-snow.ps -Mon Nov 25 17:26:29 2002 (gatto) .Lighting = 0.6 -Mon Nov 25 17:41:02 2002 (gatto) .SetupName = Thunder1 -Mon Nov 25 18:36:55 2002 (gatto) .FXName = Env-Pluie.ps -Mon Nov 25 18:36:55 2002 (gatto) Form Parents = -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_clouds.tga -Tue Nov 26 10:33:56 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_clouds.tga -Tue Nov 26 10:47:34 2002 (gatto) .CloudsAmbientDusk = 220,153,82 -Tue Nov 26 10:47:34 2002 (gatto) .FogColorDusk = 220,153,82 -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDay = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundDusk = sky_matis_dusk_thunder.tga -Tue Nov 26 15:35:31 2002 (gatto) .WeatherBackgroundNight = sky_matis_day_thunder.tga -Tue Nov 26 15:43:33 2002 (gatto) .WeatherBackgroundDay = sky_matis_day_thunder.tga -Tue Nov 26 16:40:03 2002 (gatto) .FXName = Env-Pluiebattante.ps -Tue Nov 26 18:36:06 2002 (gatto) .FXName = Env-Pluiebruine.ps -Wed Nov 27 11:17:06 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:17:58 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 11:54:24 2002 (gatto) .FogGradientFactor = 10 -Wed Nov 27 11:54:37 2002 (gatto) .FogGradientFactor = 5 -Wed Nov 27 11:54:50 2002 (gatto) .FogGradientFactor = 2 -Wed Nov 27 11:55:06 2002 (gatto) .FogGradientFactor = 1 -Wed Nov 27 12:04:42 2002 (gatto) .FogColorDay = 185,182,170 -Wed Nov 27 12:07:13 2002 (gatto) .FogColorDay = 83,108,106 -Wed Nov 27 12:07:28 2002 (gatto) .FogColorDay = 53,64,64 -Wed Nov 27 12:22:52 2002 (gatto) .FogColorDay = 65,64,52 -Wed Nov 27 12:23:09 2002 (gatto) .FogColorDay = 35,32,29 -Wed Nov 27 12:23:43 2002 (gatto) .FogColorDay = 45,39,36 -Wed Nov 27 12:23:55 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyFar = 800 -Thu Nov 28 15:34:00 2002 (gatto) .FogCanopyNear = 500 -Thu Nov 28 16:16:15 2002 (gatto) .FogCanopyFar = 500 -Thu Nov 28 16:16:16 2002 (gatto) .FogCanopyNear = 200 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorDusk = 35,31,29 -Thu Nov 28 16:19:56 2002 (gatto) .FogColorNight = 35,31,29 -Thu Nov 28 16:48:32 2002 (gatto) .FogRatio = 1 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsAmbientDay = 35,31,29 -Thu Nov 28 16:54:27 2002 (gatto) .CloudsDiffuseDay = 83,73,68 -Thu Nov 28 16:54:27 2002 (gatto) .FogColorDay = 35,31,29 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsAmbientDay = 37,32,27 -Thu Nov 28 16:55:07 2002 (gatto) .CloudsDiffuseDay = 95,91,84 -Thu Nov 28 16:55:54 2002 (gatto) .CloudsAmbientDay = 50,48,33 -Thu Nov 28 16:56:39 2002 (gatto) .CloudsAmbientDay = 39,38,33 -Thu Nov 28 17:29:31 2002 (gatto) .CloudsDiffusionSpeed = 20 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyFar = 60 -Fri Nov 29 09:37:56 2002 (gatto) .FogCanopyNear = 20 -Fri Nov 29 17:22:20 2002 (gatto) .WeatherBackgroundNight = sky_matis_night_thunder.tga -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyFar = 3000 -Mon Dec 02 10:10:57 2002 (gatto) .FogCanopyNear = 800 -Mon Dec 02 10:11:45 2002 (gatto) .FogColorDay = 29,26,24 -Mon Dec 02 10:35:28 2002 (gatto) .FogColorNight = 14,26,39 -Mon Dec 02 10:38:32 2002 (gatto) .FogColorNight = 16,21,27 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsAmbientDusk = 35,31,29 -Mon Dec 02 12:31:44 2002 (gatto) .CloudsDiffuseDusk = 74,66,62 -Mon Dec 02 12:31:44 2002 (gatto) .FogColorDusk = 35,31,29 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyFar = 600 -Wed Feb 12 17:59:39 2003 (tran) .FogCanopyNear = 300 -Thu Mar 20 11:01:38 2003 (gatto) .CloudsDiffusionSpeed = 10 -Thu Sep 11 18:10:09 2003 (tran) .FogCanopyNear = 150 -Thu Sep 11 18:22:51 2003 (tran) .FogFar = 70 -Wed Nov 12 14:08:28 2003 (corvazier) .LocalizedName = uiThunder -Wed Apr 28 10:30:17 2004 (gatto) .FXName = Env-snow.ps -Wed Apr 28 17:31:00 2004 (gatto) .SetupName = storm -Wed Apr 28 17:56:14 2004 (gatto) .FogFar = 200 -Wed Apr 28 17:56:14 2004 (gatto) .FogNear = 100 -Fri May 21 18:06:17 2004 (gatto) .CloudsAmbientNight = 24,24,31 -Fri May 21 18:06:17 2004 (gatto) .CloudsDiffuseNight = 95,100,112 -Fri May 21 18:11:10 2004 (gatto) .CloudsDiffuseNight = 69,73,82 -Tue May 25 11:11:57 2004 (gatto) .CloudsDiffuseNight = 0,0,0 -Tue May 25 11:13:40 2004 (gatto) .CloudsDiffuseDay = 46,44,39 -Tue May 25 11:31:43 2004 (gatto) .CloudsAmbientDay = 23,22,19 -Tue May 25 11:32:41 2004 (gatto) .CloudsDiffuseDay = 39,40,46 -Tue May 25 11:33:07 2004 (gatto) .CloudsDiffuseDay = 38,38,47 -Tue May 25 11:34:15 2004 (gatto) .CloudsDiffuseDay = 32,32,40 -Wed May 26 10:40:52 2004 (gatto) .FXName = -Wed May 26 10:40:52 2004 (gatto) .FXRatio = 0 -Wed May 26 10:41:34 2004 (gatto) .FXName = Env-Pluiebruine.ps -Wed May 26 10:41:34 2004 (gatto) .FXRatio = 1 -Fri Aug 06 12:13:48 2004 (tran) .FogNear = 50 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/Centrale/continent.cfg b/code/ryzom/common/data_leveldesign/leveldesign/World/Centrale/continent.cfg deleted file mode 100644 index 7472954a0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/Centrale/continent.cfg +++ /dev/null @@ -1,12 +0,0 @@ -// ------------- -// Continent Cfg -// ------------- -LandFile = ""; -LandDir = ""; -DfnDir = "L:"; -GameElemDir = "L:"; -LandBankFile = ""; -LandFarBankFile = ""; -LandTileNoiseDir = ""; -LandZoneWDir = ""; -OutIGDir = ""; diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/continent.cfg b/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/continent.cfg deleted file mode 100644 index 5c137ea98..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/continent.cfg +++ /dev/null @@ -1,12 +0,0 @@ -// ------------- -// Continent Cfg -// ------------- -LandFile = "W:\Database\Landscape\ligo\jungle\matis.land"; -LandDir = "W:\Database\Landscape\ligo\jungle"; -DfnDir = "L:\leveldesign"; -GameElemDir = "L:\leveldesign"; -LandBankFile = "J:\data\3d\ecosystems\jungle\bank\jungle.smallbank"; -LandFarBankFile = "J:\data\3d\ecosystems\jungle\bank\jungle.farbank"; -LandTileNoiseDir = "W:\Database\Landscape\_texture_Tiles\jungle\displace"; -LandZoneWDir = "J:\data\3d\continents\matis\zones"; -OutIGDir = "J:\data\3d\continents\matis\ig"; diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/harvest.deposit b/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/harvest.deposit deleted file mode 100644 index 48b16b65d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/harvest.deposit +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - Wed Sep 25 16:01:47 2002 (Schnittger) .Name = harvesttest -Wed Sep 25 16:01:47 2002 (Schnittger) .Patate name = verdant_heights-harvest-010 -Wed Sep 25 16:01:47 2002 (Schnittger) .Prim filename = verdant_heights.prim -Wed Sep 25 16:01:47 2002 (Schnittger) Form Parents = -Wed Sep 25 16:03:24 2002 (Schnittger) .Name = harvest test -Wed Sep 25 16:03:40 2002 (Schnittger) .Skill = Harvest -Wed Sep 25 16:09:25 2002 (Schnittger) .Skill = Harvest -Wed Sep 25 16:09:25 2002 (Schnittger) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/lesfalaises.continent b/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/lesfalaises.continent deleted file mode 100644 index 0e55fef3f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/Lesfalaises(matis)/lesfalaises.continent +++ /dev/null @@ -1,1714 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:02 2002 (corvazier) File converted from old format -Tue Jun 25 11:15:17 2002 (tran) .Villages[0].Zone = 23_bd -Tue Jun 25 11:16:35 2002 (tran) .Villages[0].IgList[1].IgName = ma_annexe_a.ig -Tue Jun 25 11:16:35 2002 (tran) formName Deleted = -Tue Jun 25 11:16:35 2002 (tran) formName Resized = 5 -Tue Jun 25 11:17:01 2002 (tran) .Villages[0].CenterY = 160 -Tue Jun 25 15:47:10 2002 (tran) .LightLandscapeDay.Direction.X = -0.77 -Tue Jun 25 15:47:10 2002 (tran) .LightLandscapeDay.Direction.Y = 0.21 -Tue Jun 25 15:47:10 2002 (tran) .LightLandscapeDay.Direction.Z = -0.59 -Tue Jun 25 15:47:10 2002 (tran) formName Pasted = -Tue Jun 25 19:04:37 2002 (tran) .Villages[0].IgList[2].IgName = ma_autel_a.ig -Tue Jun 25 19:04:37 2002 (tran) formName Deleted = -Tue Jun 25 19:04:37 2002 (tran) formName Resized = 3 -Wed Jun 26 14:44:05 2002 (tran) .Villages[0].ForceLoadDist = 200 -Wed Jun 26 14:44:05 2002 (tran) .Villages[0].LoadDist = 300 -Wed Jun 26 14:44:05 2002 (tran) .Villages[0].UnloadDist = 500 -Thu Jun 27 19:11:07 2002 (tran) .Villages[0].IgList[1].IgName = ma_annexe_ext_village_a.ig -Thu Jun 27 19:11:07 2002 (tran) .Villages[0].IgList[2].IgName = ma_bourgeon_ext_village_a.ig -Mon Jul 01 15:58:02 2002 (tran) .Villages[0].IgList[3].IgName = ma_annexe_ext_2_village_a.ig -Mon Jul 01 15:58:02 2002 (tran) formName Resized = 4 -Tue Jul 02 10:40:27 2002 (tran) .LightEntityDay.Ambiant.B = 255 -Tue Jul 02 10:40:27 2002 (tran) .LightEntityDay.Ambiant.G = 0 -Tue Jul 02 10:40:27 2002 (tran) .LightEntityDay.Ambiant.R = 255 -Tue Jul 02 10:40:27 2002 (tran) formName Pasted = -Tue Jul 02 14:04:44 2002 (tran) .LightEntityNight.Ambiant.R = 20 -Tue Jul 02 14:04:44 2002 (tran) formName Pasted = -Tue Jul 02 14:14:13 2002 (tran) .FogDayMap = fog_matis_night.tga -Tue Jul 02 14:14:13 2002 (tran) .FogDepthMap = fog_matis_depth.tga -Tue Jul 02 14:14:13 2002 (tran) .FogDistMap = fog_matis_dist.tga -Tue Jul 02 14:14:13 2002 (tran) .FogNightMap = fog_matis_night.tga -Tue Jul 02 14:14:50 2002 (tran) .FogDayMap = fog_matis_day.tga -Tue Jul 02 14:18:44 2002 (tran) .ZoneMax = 49_bm -Tue Jul 02 14:18:44 2002 (tran) .ZoneMin = 3_ac -Tue Jul 02 14:29:00 2002 (tran) .FogEnd = 200.0 -Tue Jul 02 14:29:00 2002 (tran) .FogStart = 50.0 -Tue Jul 02 14:40:02 2002 (tran) .FogStart = 30.0 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Ambiant.B = 91 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Ambiant.G = 64 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Ambiant.R = 18 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Diffuse.B = 127 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Diffuse.G = 106 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Diffuse.R = 69 -Thu Jul 11 19:00:38 2002 (tran) formName Pasted = -Fri Jul 19 17:27:33 2002 (tran) formName Pasted = -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[10].IgName = ma_bourgeon_ext_5_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[11].IgName = ma_bourgeon_ext_6_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[12].IgName = ma_com_ext_village_a.ig - -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[13].IgName = ma_com_ext_2_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[14].IgName = ma_com_ext_3_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[15].IgName = ma_com_ext_4_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[16].IgName = ma_com_ext_5_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[17].IgName = ma_com_ext_6_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[18].IgName = ma_autel_kamique_village_a -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[2].IgName = ma_annexe_ext_2_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[3].IgName = ma_annexe_ext_3_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[4].IgName = ma_annexe_ext_4_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[5].IgName = ma_annexe_ext_5_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[6].IgName = ma_bourgeon_ext_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[7].IgName = ma_bourgeon_ext_2_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[8].IgName = ma_bourgeon_ext_3_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[9].IgName = ma_bourgeon_ext_4_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) formName Resized = 19 -Wed Jul 24 10:58:27 2002 (tran) .Villages[0].IgList[19].IgName = ma_bar_ext_2_village_a.ig -Wed Jul 24 10:58:27 2002 (tran) .Villages[0].IgList[20].IgName = ma_bar_ext_village_a.ig -Wed Jul 24 10:58:27 2002 (tran) formName Resized = 21 -Wed Jul 24 10:59:26 2002 (tran) .Villages[0].CenterY = 240 -Wed Jul 24 14:19:28 2002 (tran) .Villages[0].IgList[19].IgName = ma_bar_ext_village_a.ig -Wed Jul 24 14:19:28 2002 (tran) .Villages[0].IgList[20].IgName = ma_bar_ext_2_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[21].IgName = ma_bar_ext_3_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[22].IgName = ma_bar_ext_4_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[23].IgName = ma_bar_ext_5_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[24].IgName = ma_bar_ext_6_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) formName Resized = 25 -Wed Jul 24 17:01:30 2002 (tran) .Villages[0].IgList[25].IgName = Gen_Bt_Ecurie_village_a -Wed Jul 24 17:01:30 2002 (tran) formName Resized = 26 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].CenterX = 80 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].CenterY = 80 - - -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].ForceLoadDist = 200 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[0].IgName = Gen_Bt_Ecurie -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[1].IgName = gen_bt_tour_z_zc_demo -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[2].IgName = gen_bt_tour_zc_demo -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[3].IgName = Gen_Bt_maison_zc_demo -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].LoadDist = 300 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].UnloadDist = 500 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].Zone = 27_bc -Thu Jul 25 16:51:01 2002 (moyne) formName Resized = 4 -Thu Jul 25 16:51:34 2002 (moyne) .Villages[1].IgList[0].IgName = Gen_Bt_ecurie_zc_demo -Tue Aug 06 11:24:02 2002 (tran) .FogDay.Near = 50 -Tue Aug 06 11:24:02 2002 (tran) .SkyDay = fy_sky_day.shape -Tue Aug 06 16:59:40 2002 (tran) .LightLandscapeDay.Ambiant.B = 255 -Tue Aug 06 16:59:40 2002 (tran) .LightLandscapeDay.Ambiant.G = 255 -Tue Aug 06 16:59:40 2002 (tran) .LightLandscapeDay.Ambiant.R = 255 -Tue Aug 06 16:59:40 2002 (tran) formName Pasted = -Tue Aug 06 17:02:44 2002 (tran) .LightEntityDay.Ambiant.B = 255 -Tue Aug 06 17:02:44 2002 (tran) .LightEntityDay.Ambiant.G = 255 -Tue Aug 06 17:02:44 2002 (tran) .LightEntityDay.Ambiant.R = 255 - -Tue Aug 06 17:02:44 2002 (tran) formName Pasted = -Tue Aug 06 17:24:09 2002 (tran) formName Pasted = -Tue Aug 06 19:19:44 2002 (tran) formName Pasted = -Wed Aug 07 12:18:06 2002 (tran) .Villages[0].IgList[26].IgName = ma_portes_village_a.ig -Wed Aug 07 12:18:06 2002 (tran) formName Resized = 27 -Wed Aug 07 14:40:45 2002 (tran) .Villages[0].IgList[25].IgName = Gen_Bt_Ecurie_village_a.ig -Wed Aug 07 14:40:45 2002 (tran) .Villages[0].IgList[27].IgName = ma_agora.ig -Wed Aug 07 14:40:45 2002 (tran) formName Resized = 28 -Wed Aug 07 15:12:25 2002 (tran) .Villages[0].IgList[27].IgName = ma_agora_village_a.ig -Wed Aug 07 15:27:52 2002 (tran) .SkyDay = ma_sky_day.shape -Mon Aug 19 17:13:48 2002 (tran) .FogDay.Near = 30 -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[21].IgName = ma_imm_village_a.ig -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[22].IgName = ma_imm_2_village_a.ig -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[23].IgName = ma_imm_3_village_a.ig -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[24].IgName = ma_imm_4_village_a.ig -Mon Aug 26 20:03:13 2002 (tran) .Villages[0].IgList[28].IgName = ma_serre_village_a.ig -Mon Aug 26 20:03:13 2002 (tran) formName Resized = 29 -Thu Aug 29 11:21:54 2002 (tran) .LightLandscapeDay.Ambiant.B = 40 -Thu Aug 29 11:21:54 2002 (tran) .LightLandscapeDay.Ambiant.G = 83 - -Thu Aug 29 11:21:54 2002 (tran) .LightLandscapeDay.Ambiant.R = 79 -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].CenterX = 160 -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].CenterY = 80 -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].IgList[0].IgName = ma_portes_village_b.ig -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].Zone = 24_aw -Thu Aug 29 19:38:53 2002 (tran) formName Pasted = -Thu Aug 29 19:38:53 2002 (tran) formName Resized = 1 -Fri Aug 30 11:16:29 2002 (tran) .Villages[2].IgList[1].IgName = ma_mairie_ext_village_b -Fri Aug 30 11:16:29 2002 (tran) formName Resized = 2 -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[0] Renamed = ma_mairie_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[12] Renamed = ma_com_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[18] Renamed = ma_autel_kamique_village_a -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[19] Renamed = ma_bar_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[1] Renamed = ma_annexe_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[20] Renamed = ma_bar_ext_2_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[21] Renamed = ma_imm_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[24] Renamed = ma_imm_4_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[25] Renamed = Gen_Bt_Ecurie_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[26] Renamed = ma_portes_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[27] Renamed = ma_agora_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[28] Renamed = ma_serre_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[2] Renamed = ma_annexe_ext_2_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[3] Renamed = ma_annexe_ext_3_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[4] Renamed = ma_annexe_ext_4_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[5] Renamed = ma_annexe_ext_5_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[6] Renamed = ma_bourgeon_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[7] Renamed = ma_bourgeon_ext_2_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[0] Renamed = Gen_Bt_ecurie_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[1] Renamed = gen_bt_tour_z_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[2] Renamed = gen_bt_tour_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[3] Renamed = Gen_Bt_maison_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[2].IgList[0] Renamed = ma_portes_village_b.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[2].IgList[1] Renamed = ma_mairie_ext_village_b -Fri Aug 30 11:21:25 2002 (tran) .Villages[0].IgList[11] Renamed = ma_bourgeon_ext_6_village_a.ig -Fri Aug 30 11:21:25 2002 (tran) .Villages[0].IgList[17] Renamed = ma_com_ext_6_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[10] Renamed = ma_bourgeon_ext_5_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[13] Renamed = ma_com_ext_2_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[14] Renamed = ma_com_ext_3_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[15] Renamed = ma_com_ext_4_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[16] Renamed = ma_com_ext_5_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[22] Renamed = ma_imm_2_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[23] Renamed = ma_imm_3_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[8] Renamed = ma_bourgeon_ext_3_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[9] Renamed = ma_bourgeon_ext_4_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[10] Renamed = ma_bourgeon_6_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[10].IgName = ma_bourgeon_6_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[11] Renamed = ma_com_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[11].IgName = ma_com_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[12] Renamed = ma_com_ext_2_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[12].IgName = ma_com_ext_2_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[13] Renamed = ma_com_ext_3_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[13].IgName = ma_com_ext_3_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[14] Renamed = ma_com_ext_4_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[14].IgName = ma_com_ext_4_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[15] Renamed = ma_com_ext_5_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[15].IgName = ma_com_ext_5_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[16] Renamed = ma_autel_kamique_village_b -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[16].IgName = ma_autel_kamique_village_b -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[17] Renamed = ma_agora_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[17].IgName = ma_agora_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[18] Renamed = Gen_Bt_Ecurie_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[18].IgName = Gen_Bt_Ecurie_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[19] Renamed = ma_bar_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[19].IgName = ma_bar_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[20] Renamed = ma_imm_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[20].IgName = ma_imm_ext_village_b.ig - -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[21] Renamed = ma_imm_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[21].IgName = ma_imm_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[2] Renamed = ma_annexe_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[2].IgName = ma_annexe_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[3] Renamed = ma_annexe_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[3].IgName = ma_annexe_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[4] Renamed = ma_annexe_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[4].IgName = ma_annexe_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[5] Renamed = ma_bourgeon_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[5].IgName = ma_bourgeon_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[6] Renamed = ma_bourgeon_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[6].IgName = ma_bourgeon_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[7] Renamed = ma_bourgeon_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[7].IgName = ma_bourgeon_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[8] Renamed = ma_bourgeon_4_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[8].IgName = ma_bourgeon_4_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[9] Renamed = ma_bourgeon_5_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[9].IgName = ma_bourgeon_5_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) formName Resized = 22 -Wed Sep 18 10:45:56 2002 (mauduit) formName Deleted = -Fri Sep 20 16:07:01 2002 (mauduit) formName Deleted = -Mon Sep 23 14:13:36 2002 (tran) .Villages[2].IgList[8].IgName = ma_com_4_ext_village_b.ig -Mon Sep 23 14:13:36 2002 (tran) .Villages[2].IgList[9].IgName = ma_com_5_ext_village_b.ig -Mon Sep 23 14:14:10 2002 (tran) .Villages[2].IgList[8] Renamed = ma_com_4_ext_village_b.ig -Mon Sep 23 14:14:10 2002 (tran) .Villages[2].IgList[9] Renamed = ma_com_5_ext_village_b.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].CenterX = 80 -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].CenterY = 160 -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[0] Renamed = ma_portes_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[0].IgName = ma_portes_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[10] Renamed = ma_autel_kamique_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[10].IgName = ma_autel_kamique_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[11] Renamed = ma_agora_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[11].IgName = ma_agora_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[12] Renamed = Gen_Bt_Ecurie_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[12].IgName = Gen_Bt_Ecurie_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[13] Renamed = ma_bar_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[13].IgName = ma_bar_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[14] Renamed = ma_imm_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[14].IgName = ma_imm_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[15] Renamed = ma_imm_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[15].IgName = ma_imm_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[1] Renamed = ma_mairie_ext_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[1].IgName = ma_mairie_ext_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[2] Renamed = ma_annexe_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[2].IgName = ma_annexe_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[3] Renamed = ma_annexe_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[3].IgName = ma_annexe_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[4] Renamed = ma_bourgeon_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[4].IgName = ma_bourgeon_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[5] Renamed = ma_bourgeon_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[5].IgName = ma_bourgeon_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[6] Renamed = ma_bourgeon_ext_3_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[6].IgName = ma_bourgeon_ext_3_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[7] Renamed = ma_com_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[7].IgName = ma_com_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[8] Renamed = ma_com_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[8].IgName = ma_com_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[9] Renamed = ma_com_3_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[9].IgName = ma_com_3_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].Zone = 27_ba -Wed Sep 25 11:31:15 2002 (tran) .Villages[4].Zone = 29_be -Wed Sep 25 11:31:15 2002 (tran) formName Pasted = -Wed Sep 25 11:31:15 2002 (tran) formName Resized = 5 -Wed Sep 25 11:32:09 2002 (tran) .Villages[3].IgList[15] Renamed = ma_imm_ext_2_village_c.ig -Wed Sep 25 11:32:09 2002 (tran) .Villages[3].IgList[15].IgName = ma_imm_ext_2_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[8] Renamed = ma_com_ext_2_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[8].IgName = ma_com_ext_2_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[9] Renamed = ma_com_ext_3_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[9].IgName = ma_com_ext_3_village_c.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[0] Renamed = ma_portes_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[0].IgName = ma_portes_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[10] Renamed = ma_autel_kamique_village_d -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[10].IgName = ma_autel_kamique_village_d -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[12] Renamed = Gen_Bt_Ecurie_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[12].IgName = Gen_Bt_Ecurie_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[1] Renamed = ma_mairie_ext_village_d -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[1].IgName = ma_mairie_ext_village_d -Wed Sep 25 15:35:32 2002 (tran) formName Pasted = -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[4] Renamed = ma_bourgeon_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[4].IgName = ma_bourgeon_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[5] Renamed = ma_bourgeon_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[5].IgName = ma_bourgeon_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[6] Renamed = ma_bourgeon_ext_3_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[6].IgName = ma_bourgeon_ext_3_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[7] Renamed = ma_com_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[7].IgName = ma_com_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[8] Renamed = ma_com_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[8].IgName = ma_com_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[9] Renamed = ma_com_ext_3_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[9].IgName = ma_com_ext_3_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[11] Renamed = ma_agora_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[11].IgName = ma_agora_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[13] Renamed = ma_bar_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[13].IgName = ma_bar_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[14] Renamed = ma_imm_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[14].IgName = ma_imm_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[15] Renamed = ma_imm_ext_2_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[15].IgName = ma_imm_ext_2_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[2] Renamed = ma_annexe_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[2].IgName = ma_annexe_ext_village_d.ig - -Tue Oct 08 10:42:07 2002 (tran) .Villages[0].IgList[24] Renamed = Ma_barriere_village_a.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[0].IgList[24].IgName = Ma_barriere_village_a.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[2].IgList[16] Renamed = Ma_barriere_village_b.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[2].IgList[16].IgName = Ma_barriere_village_b.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[3].IgList[16] Renamed = Ma_barriere_village_c.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[3].IgList[16].IgName = Ma_barriere_village_c.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[4].IgList[16] Renamed = Ma_barriere_village_d.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[4].IgList[16].IgName = Ma_barriere_village_d.ig -Tue Oct 08 10:42:07 2002 (tran) formName Resized = 17 -Thu Oct 17 10:41:27 2002 (tran) formName Resized = 16 -Thu Oct 17 16:09:28 2002 (tran) .Villages[0].IgList[24] Renamed = Ma_barriere_village_a.ig -Thu Oct 17 16:09:28 2002 (tran) .Villages[0].IgList[24].IgName = Ma_barriere_village_a.ig -Thu Oct 17 16:09:28 2002 (tran) formName Resized = 25 -Thu Oct 17 16:38:10 2002 (tran) formName Resized = 24 -Fri Oct 18 11:26:08 2002 (corvazier) formName Pasted = -Thu Nov 21 15:33:09 2002 (gatto) formName Resized = 5 -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = rain.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = rain.weather_setup - -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = rain.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[3] = rain.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) formName Pasted = -Thu Nov 21 17:31:37 2002 (gatto) .SkyFogPart = ma_sky_day_fog.shape -Fri Nov 22 09:29:09 2002 (gatto) .SpringWeatherFunction.Visual.TreeMaxWindIntensity = 0.5 -Fri Nov 22 09:31:48 2002 (gatto) .AutomnWeatherFunction.Visual.TreeMaxWindIntensity = 0.5 -Fri Nov 22 09:31:48 2002 (gatto) .SummerWeatherFunction.Visual.TreeMaxWindIntensity = 0.5 -Mon Nov 25 10:06:40 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:06:40 2002 (gatto) .SpringWeatherFunction.WeatherSetups[5] = thunder.weather_setup -Mon Nov 25 10:06:40 2002 (gatto) formName Resized = 6 -Mon Nov 25 10:07:11 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:07:11 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = thunder.weather_setup - -Mon Nov 25 10:07:11 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:07:11 2002 (gatto) .SummerWeatherFunction.WeatherSetups[5] = thunder.weather_setup -Mon Nov 25 10:07:11 2002 (gatto) formName Resized = 6 -Mon Nov 25 10:07:24 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:07:24 2002 (gatto) .WinterWeatherFunction.WeatherSetups[5] = thunder.weather_setup -Mon Nov 25 10:07:24 2002 (gatto) formName Resized = 6 -Mon Nov 25 12:21:32 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 12:21:32 2002 (gatto) formName Resized = 5 -Mon Nov 25 13:40:11 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 13:40:11 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 13:40:11 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = rain.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[7] = rain3.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[8] = snow1.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) formName Resized = 9 -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[7] = rain3.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[8] = snow1.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) formName Pasted = -Mon Nov 25 17:31:25 2002 (gatto) formName Resized = 9 -Mon Nov 25 18:24:47 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Mon Nov 25 18:24:47 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Mon Nov 25 18:25:44 2002 (gatto) .SummerWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Mon Nov 25 18:25:44 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Tue Nov 26 11:03:39 2002 (gatto) .SpringWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:03:39 2002 (gatto) .SpringWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:04:28 2002 (gatto) .SummerWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:04:28 2002 (gatto) .SummerWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:38:56 2002 (gatto) formName Pasted = -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) formName Pasted = -Tue Nov 26 11:40:49 2002 (gatto) formName Resized = 9 -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:49:14 2002 (gatto) .FogDuskMap = fog_matis_day.tga -Tue Nov 26 11:49:14 2002 (gatto) .SkyDay = ma_sky_day.shape -Tue Nov 26 11:49:14 2002 (gatto) .SkyNight = ma_sky_day.shape -Thu Nov 28 10:26:58 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 10:26:58 2002 (gatto) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 10:26:58 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 10:26:58 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 15:17:35 2002 (gatto) .SkyIg = canope_matis.ig -Thu Nov 28 15:29:55 2002 (gatto) .AutumnCanopyIG = canope_matis.ig - - -Thu Nov 28 15:29:55 2002 (gatto) .SpringCanopyIG = canope_matis.ig -Thu Nov 28 15:29:55 2002 (gatto) .SummerCanopyIG = canope_matis.ig -Thu Nov 28 15:29:55 2002 (gatto) .WinterCanopyIG = canope_matis.ig -Thu Nov 28 15:30:22 2002 (gatto) .RootFogEnd = 800 -Thu Nov 28 15:30:22 2002 (gatto) .RootFogStart = 500 -Thu Nov 28 16:42:41 2002 (gatto) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:43:14 2002 (gatto) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:43:49 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:43:49 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:43:49 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:44:20 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:44:20 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:44:20 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:44:47 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0 -Thu Nov 28 16:44:47 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0 -Thu Nov 28 16:44:47 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0 -Thu Nov 28 16:48:29 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:48:29 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:48:29 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Fri Nov 29 11:32:06 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fair3.weather_setup -Fri Nov 29 11:32:06 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = clouds.weather_setup -Fri Nov 29 11:32:06 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = rain1.weather_setup -Fri Nov 29 11:32:06 2002 (gatto) formName Resized = 5 -Fri Nov 29 11:33:01 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = rain1.weather_setup - -Fri Nov 29 11:33:01 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[8] = snow1.weather_setup -Fri Nov 29 11:33:01 2002 (gatto) formName Resized = 7 -Fri Nov 29 11:33:09 2002 (gatto) .SummerWeatherFunction.WeatherSetups[6] = snow1.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = rain1.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = rain2.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = rain3.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) formName Resized = 6 -Fri Nov 29 15:38:15 2002 (gatto) .WinterWeatherFunction.WeatherSetups[10] = thundersand2.weather_setup -Fri Nov 29 15:38:15 2002 (gatto) .WinterWeatherFunction.WeatherSetups[11] = thundersand3.weather_setup -Fri Nov 29 15:38:15 2002 (gatto) .WinterWeatherFunction.WeatherSetups[9] = thundersand1.weather_setup -Fri Nov 29 15:38:15 2002 (gatto) formName Resized = 12 -Wed Dec 04 17:41:01 2002 (gatto) .LightRootDay.Ambiant.B = 134 -Wed Dec 04 17:41:01 2002 (gatto) .LightRootDay.Ambiant.G = 134 -Wed Dec 04 17:41:01 2002 (gatto) .LightRootDay.Ambiant.R = 134 -Wed Dec 04 17:41:22 2002 (gatto) .LightRootDay.Ambiant.B = 255 -Wed Dec 04 17:41:22 2002 (gatto) .LightRootDay.Ambiant.G = 255 -Wed Dec 04 17:41:22 2002 (gatto) .LightRootDay.Ambiant.R = 255 -Wed Dec 04 17:44:34 2002 (gatto) .LightRootDay.Ambiant.B = 130 -Wed Dec 04 17:44:34 2002 (gatto) .LightRootDay.Ambiant.G = 130 -Wed Dec 04 17:44:34 2002 (gatto) .LightRootDay.Ambiant.R = 130 -Wed Dec 04 18:29:47 2002 (gatto) .LightRootDay.Ambiant.B = 80 -Wed Dec 04 18:29:47 2002 (gatto) .LightRootDay.Ambiant.G = 80 -Wed Dec 04 18:29:47 2002 (gatto) .LightRootDay.Ambiant.R = 80 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDay.Ambiant.B = 89 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDay.Ambiant.G = 89 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDay.Ambiant.R = 89 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Ambiant.G = 46 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Ambiant.R = 79 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Diffuse.B = 42 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Diffuse.G = 106 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Diffuse.R = 171 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Specular.B = 78 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Specular.G = 160 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Specular.R = 243 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeNight.Specular.B = 120 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeNight.Specular.G = 87 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeNight.Specular.R = 31 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDay.Ambiant.B = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDay.Ambiant.G = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDay.Ambiant.R = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Ambiant.G = 46 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Ambiant.R = 79 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Diffuse.B = 42 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Diffuse.G = 106 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Diffuse.R = 171 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Specular.B = 78 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Specular.G = 160 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Specular.R = 243 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityNight.Specular.B = 120 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityNight.Specular.G = 87 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityNight.Specular.R = 31 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDay.Ambiant.B = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDay.Ambiant.G = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDay.Ambiant.R = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Ambiant.G = 46 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Ambiant.R = 79 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Diffuse.B = 42 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Diffuse.G = 106 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Diffuse.R = 171 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Specular.B = 78 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Specular.G = 160 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Specular.R = 243 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootNight.Specular.B = 120 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootNight.Specular.G = 87 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootNight.Specular.R = 31 -Thu Dec 05 10:18:00 2002 (gatto) formName Pasted = -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = JU_rain2.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = JU_rain3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = JU_fair3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup - -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[2] = JU_fair2.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = JU_fair3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[5] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[6] = JU_snow1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[2] = JU_fair2.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[3] = JU_fair3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[5] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[6] = JU_rain2.weather_setup - -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[7] = JU_snow1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[8] = JU_rain3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) formName Resized = 9 -Mon Dec 16 18:38:32 2002 (tran) .Villages[0].IgList[22] Renamed = ma_portes_2_village_a -Mon Dec 16 18:38:32 2002 (tran) .Villages[0].IgList[22].IgName = ma_portes_2_village_a -Mon Dec 16 18:38:32 2002 (tran) .Villages[2].IgList[1] Renamed = ma_portes_2_village_b.ig -Mon Dec 16 18:38:32 2002 (tran) .Villages[2].IgList[1].IgName = ma_portes_2_village_b.ig -Mon Dec 16 18:38:32 2002 (tran) Array Insert = 1 -Tue Dec 17 10:43:58 2002 (tran) .Villages[3].IgList[1] Renamed = ma_portes_2_village_c.ig -Tue Dec 17 10:43:58 2002 (tran) .Villages[3].IgList[1].IgName = ma_portes_2_village_c.ig -Tue Dec 17 10:43:58 2002 (tran) .Villages[4].IgList[1] Renamed = ma_portes_2_village_d.ig -Tue Dec 17 10:43:58 2002 (tran) .Villages[4].IgList[1].IgName = ma_portes_2_village_d.ig -Tue Dec 17 10:43:58 2002 (tran) Array Insert = 1 -Wed Dec 18 12:19:49 2002 (tran) .Villages[4].IgList[4] Renamed = ma_annexe_ext_2_village_d.ig -Wed Dec 18 12:19:49 2002 (tran) .Villages[4].IgList[4].IgName = ma_annexe_ext_2_village_d.ig -Mon Dec 30 18:46:02 2002 (corvazier) .Villages[0].Height = 2 -Mon Dec 30 18:46:02 2002 (corvazier) .Villages[0].Width = 2 -Thu Jan 02 17:38:46 2003 (corvazier) .Villages[0].Height = -Thu Jan 02 17:38:46 2003 (corvazier) .Villages[0].Width = -Tue Feb 04 14:48:12 2003 (corvazier) .NoRainMap = matis_no_rain.tga -Thu Jan 02 17:38:46 2003 (corvazier) .Villages[0].Width = -Tue Jan 28 15:23:26 2003 (tran) formName Deleted = -Tue Feb 11 14:26:25 2003 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = JU_thunder1.weather_setup -Tue Feb 11 14:26:25 2003 (gatto) .WinterWeatherFunction.WeatherSetups[8] = JU_thunder1.weather_setup -Tue Feb 11 14:26:42 2003 (gatto) .WinterWeatherFunction.WeatherSetups[8] = JU_thunder1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .SummerWeatherFunction.WeatherSetups[4] = JU_rain1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .SummerWeatherFunction.WeatherSetups[5] = JU_rain2.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .SummerWeatherFunction.WeatherSetups[6] = JU_thunder1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[1] = JU_fair2.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[2] = JU_clouds.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[3] = JU_rain1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[4] = JU_rain2.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[5] = JU_snow1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) formName Resized = 6 -Wed Feb 12 14:01:07 2003 (tran) .RootFogEnd = 100000 -Wed Feb 12 14:01:07 2003 (tran) .RootFogStart = 100000 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4] Renamed = village newbie 01 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].CenterX = 80 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].CenterY = 80 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].ForceLoadDist = 200 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[0] Renamed = ma_imm_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[0].IgName = ma_imm_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[1] Renamed = ma_com_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[1].IgName = ma_com_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].LoadDist = 300 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].UnloadDist = 500 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].Zone = 40_af -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5] Renamed = village newbie 02 - -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[0] Renamed = ma_imm_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[0].IgName = ma_imm_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[1] Renamed = ma_com_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[1].IgName = ma_com_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].Zone = 44_ag -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6] Renamed = village newbie 03 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[0] Renamed = ma_imm_village_nb_03.ig - -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[0].IgName = ma_imm_village_nb_03.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[1] Renamed = ma_com_village_nb_03.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[1].IgName = ma_com_village_nb_03.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].Zone = 42_aj -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7] Renamed = village newbie 04 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[0] Renamed = ma_imm_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[0].IgName = ma_imm_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[1] Renamed = ma_com_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[1].IgName = ma_com_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].Zone = 45_al -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8] Renamed = village newbie 05 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[0] Renamed = ma_imm_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[0].IgName = ma_imm_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[1] Renamed = ma_com_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[1].IgName = ma_com_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].Zone = 42_an -Wed Sep 03 17:32:10 2003 (gatto) formName Pasted = -Wed Sep 03 17:32:10 2003 (gatto) formName Resized = 2 -Wed Sep 03 17:39:55 2003 (gatto) .Villages[0] Renamed = ville -Wed Sep 03 17:39:55 2003 (gatto) .Villages[1] Renamed = village b -Wed Sep 03 17:39:55 2003 (gatto) .Villages[2] Renamed = village c -Wed Sep 03 17:39:55 2003 (gatto) .Villages[3] Renamed = village d -Thu Sep 04 17:54:11 2003 (gatto) .Villages[1].Zone = 24_aw -Thu Sep 04 17:54:11 2003 (gatto) .Villages[2].IgList[3] Renamed = ma_com_ext_village_c.ig -Thu Sep 04 17:54:11 2003 (gatto) formName Deleted = -Thu Sep 11 11:05:01 2003 (tran) .FogStart = 10 -Thu Sep 11 11:06:57 2003 (tran) .FogStart = 50 -Thu Sep 11 11:42:03 2003 (tran) .FogEnd = 500 -Thu Sep 11 11:42:03 2003 (tran) .FogStart = 250 -Thu Sep 11 14:30:38 2003 (tran) .FogEnd = 400 -Thu Sep 11 14:30:38 2003 (tran) .FogStart = 50 -Thu Sep 11 14:33:42 2003 (tran) .Villages[1].IgList[2] Renamed = ma_imm_2_ext_village_b.ig -Thu Sep 11 14:33:42 2003 (tran) .Villages[1].IgList[2].IgName = ma_imm_2_ext_village_b.ig -Thu Sep 11 14:35:56 2003 (tran) .FogEnd = 300 -Thu Sep 11 18:54:14 2003 (tran) .Villages[3].IgList[2] Renamed = ma_imm_2_ext_village_d.ig -Thu Sep 11 18:54:14 2003 (tran) .Villages[3].IgList[2].IgName = ma_imm_2_ext_village_d.ig -Thu Sep 11 18:58:33 2003 (tran) .Villages[3].IgList[2] Renamed = ma_imm_ext_2_village_d.ig -Thu Sep 11 18:58:33 2003 (tran) .Villages[3].IgList[2].IgName = ma_imm_ext_2_village_d.ig -Thu Sep 11 19:00:21 2003 (tran) .Villages[2].IgList[2] Renamed = ma_imm_ext_2_village_c.ig -Thu Sep 11 19:00:21 2003 (tran) .Villages[2].IgList[2].IgName = ma_imm_ext_2_village_c.ig -Thu Sep 11 19:46:53 2003 (tran) .Villages[1].IgList[2] Renamed = ma_mairie_ext_village_b -Thu Sep 11 19:46:53 2003 (tran) .Villages[1].IgList[2].IgName = ma_mairie_ext_village_b -Thu Sep 11 19:46:53 2003 (tran) .Villages[2].IgList[2] Renamed = ma_mairie_ext_village_c -Thu Sep 11 19:46:53 2003 (tran) .Villages[2].IgList[2].IgName = ma_mairie_ext_village_c -Fri Sep 12 16:39:19 2003 (tran) .Villages[1].IgList[2] Renamed = ma_imm_2_ext_village_b.ig -Fri Sep 12 16:39:19 2003 (tran) .Villages[1].IgList[2].IgName = ma_imm_2_ext_village_b.ig -Fri Sep 12 16:39:19 2003 (tran) .Villages[2].IgList[2] Renamed = ma_imm_ext_2_village_c.ig -Fri Sep 12 16:39:19 2003 (tran) .Villages[2].IgList[2].IgName = ma_imm_ext_2_village_c.ig -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0] Renamed = yrkanis - -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0].Name = place_yrkanis -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0].X = 4653.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0].Y = -3215.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1] Renamed = natae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1].Name = place_natae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1].X = 3834.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1].Y = -3744.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2] Renamed = avalae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2].Name = place_avalae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2].X = 4813.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2].Y = -4329.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3] Renamed = arena -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3].Name = place_arena -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3].X = 4159.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3].Y = -3634.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4] Renamed = stalli -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4].Name = place_stalli -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4].X = 874.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4].Y = -6307.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5] Renamed = borea -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5].Name = place_borea -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5].X = 1531.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5].Y = -6654.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6] Renamed = nistia -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6].Name = place_nistia -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6].X = 2183.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6].Y = -6647.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7] Renamed = rosilio -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7].Name = place_rosilio -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7].X = 1040.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7].Y = -6941.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8] Renamed = miani -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8].Name = place_miani -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8].X = 1824.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8].Y = -7126.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9] Renamed = davae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9].Name = place_davae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9].X = 4298.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9].Y = -4160.0 -Fri Sep 19 11:16:21 2003 (mauduit) formName Pasted = -Fri Sep 19 11:16:21 2003 (mauduit) formName Resized = 10 -Mon Sep 22 16:58:37 2003 (tran) .LightLandscapeNight.Ambiant.B = 107 -Mon Sep 22 16:58:37 2003 (tran) .LightLandscapeNight.Ambiant.G = 83 -Mon Sep 22 16:58:37 2003 (tran) .LightLandscapeNight.Ambiant.R = 40 -Mon Sep 22 16:58:37 2003 (tran) formName Pasted = -Tue Sep 23 16:25:16 2003 (tran) .FogStart = 30 -Wed Sep 24 19:37:33 2003 (tran) .ZoneMax = 50_bn -Fri Sep 26 18:59:36 2003 (wuibout) .WorldMap = Matis_Map.tga -Wed Oct 15 15:49:09 2003 (nevrax) formName Resized = 37 -Wed Oct 15 15:49:16 2003 (nevrax) formName Resized = 9 -Wed Nov 12 15:12:12 2003 (corvazier) .LocalizedName = uiContinentLesFalaises -Wed Nov 12 15:12:12 2003 (corvazier) .LocalizedName = uiContinentLesFalaises -Wed Feb 04 16:31:28 2004 (besson) .WinterMonochrome = true -Thu Feb 05 10:26:05 2004 (besson) .WinterTileColorFactor = 1.5 -Thu Feb 05 10:26:05 2004 (besson) .WinterTileColorMono = true -Thu Feb 05 14:10:27 2004 (tran) .WinterTileColorFactor = 2 -Thu Feb 05 15:11:30 2004 (tran) .WinterTileColorFactor = 2.5 -Thu Feb 05 15:12:52 2004 (tran) .WinterTileColorFactor = 3 -Thu Feb 05 15:13:11 2004 (tran) .WinterTileColorFactor = 2.5 -Thu Feb 05 15:53:58 2004 (tran) .WinterTileColorFactor = 5 -Fri Feb 06 15:26:57 2004 (besson) .WinterStaticLightingFactor = 1.5 -Fri Feb 06 15:57:31 2004 (tran) .WinterTileColorFactor = 3 -Fri Feb 06 16:14:43 2004 (tran) .LightLandscapeDay.Ambiant.B = 227 -Fri Feb 06 16:14:43 2004 (tran) .LightLandscapeDay.Ambiant.G = 223 -Fri Feb 06 16:14:43 2004 (tran) .LightLandscapeDay.Ambiant.R = 201 -Fri Feb 06 16:15:00 2004 (tran) .WinterTileColorFactor = 2 -Fri Feb 06 16:42:36 2004 (tran) .LightLandscapeDay.Ambiant.B = 226 -Fri Feb 06 16:42:36 2004 (tran) .LightLandscapeDay.Ambiant.G = 203 -Fri Feb 06 16:42:36 2004 (tran) .LightLandscapeDay.Ambiant.R = 193 -Fri Feb 06 16:47:05 2004 (tran) .SummerStaticLightingFactor = 1.3 -Fri Feb 06 16:47:37 2004 (tran) .SpringStaticLightingFactor = 1.3 -Fri Feb 06 16:47:37 2004 (tran) .SummerStaticLightingFactor = 1.5 -Fri Feb 06 17:02:13 2004 (tran) .SpringStaticLightingFactor = 1.1 -Fri Feb 06 17:02:13 2004 (tran) .SummerStaticLightingFactor = 1.2 -Fri Feb 06 17:02:13 2004 (tran) .WinterStaticLightingFactor = 1.0 -Fri Feb 06 17:02:13 2004 (tran) .WinterTileColorFactor = 3 -Fri Feb 06 17:16:45 2004 (tran) .LightLandscapeDay.Ambiant.B = 190 -Fri Feb 06 17:16:45 2004 (tran) .LightLandscapeDay.Ambiant.G = 190 -Fri Feb 06 17:16:45 2004 (tran) .LightLandscapeDay.Ambiant.R = 190 -Fri Feb 06 18:06:52 2004 (tran) .SpringStaticLightingFactor = 1.0 -Fri Feb 06 18:07:07 2004 (tran) .SummerStaticLightingFactor = 1.0 -Fri Feb 06 19:17:10 2004 (tran) .LightLandscapeDay.Ambiant.B = 89 -Fri Feb 06 19:17:10 2004 (tran) .LightLandscapeDay.Ambiant.G = 89 -Fri Feb 06 19:17:10 2004 (tran) .LightLandscapeDay.Ambiant.R = 89 -Fri Feb 06 19:17:24 2004 (tran) .SpringStaticLightingFactor = 1.1 -Fri Feb 06 19:17:24 2004 (tran) .SummerStaticLightingFactor = 1.2 -Fri Feb 06 19:49:29 2004 (tran) .WinterStaticLightingFactor = 1.1 -Fri Feb 06 19:49:29 2004 (tran) .WinterTileColorFactor = 2 -Mon Feb 16 18:13:32 2004 (tran) .ZCs[10].Zone = 11_aw -Mon Feb 16 18:13:32 2004 (tran) .ZCs[15].Zone = 16_ao -Mon Feb 16 18:13:32 2004 (tran) .ZCs[18].Zone = 33_bd -Mon Feb 16 18:13:32 2004 (tran) .ZCs[21].Zone = 36_ba -Mon Feb 16 18:13:32 2004 (tran) Array Insert = 10 -Tue Feb 17 15:13:06 2004 (tran) .LightEntityDay.Ambiant.B = 100 -Tue Feb 17 15:13:06 2004 (tran) .LightEntityDay.Ambiant.G = 100 -Tue Feb 17 15:13:06 2004 (tran) .LightEntityDay.Ambiant.R = 100 -Tue Mar 02 14:37:26 2004 (tran) .LightLandscapeDay.Ambiant.B = 100 -Tue Mar 02 14:37:26 2004 (tran) .LightLandscapeDay.Ambiant.G = 100 -Tue Mar 02 14:37:26 2004 (tran) .LightLandscapeDay.Ambiant.R = 100 -Tue Mar 09 18:36:50 2004 (millas) .MicroLifePrimitives[0] = fx_matis_mainland.primitive -Tue Mar 09 18:36:50 2004 (millas) formName Resized = 1 -Tue Mar 09 18:37:34 2004 (millas) .MicroLifePrimitives[0] = fx_matis_mainland.primitive -Wed Mar 31 11:32:12 2004 (martin) .ZCs[0].outpost_number = 32 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[10].outpost_number = 28 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[11].outpost_number = 18 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[12].outpost_number = 19 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[13].outpost_number = 23 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[14].outpost_number = 16 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[15].outpost_number = 15 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[16].outpost_number = 5 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[17].outpost_number = 4 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[18].outpost_number = 7 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[19].outpost_number = 8 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[1].outpost_number = 25 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[20].outpost_number = 2 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[21].outpost_number = 9 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[22].outpost_number = 10 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[23].outpost_number = 1 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[24].outpost_number = 11 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[25].outpost_number = 12 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[26].outpost_number = 13 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[27].outpost_number = 14 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[2].outpost_number = 24 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[3].outpost_number = 31 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[4].outpost_number = 26 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[5].outpost_number = 27 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[6].outpost_number = 30 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[7].outpost_number = 29 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[8].outpost_number = 20 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[9].outpost_number = 21 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[28].Zone = 36_ba -Wed Mar 31 15:14:29 2004 (martin) .ZCs[28].outpost_number = 3 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[29].Zone = 33_bd -Wed Mar 31 15:14:29 2004 (martin) .ZCs[29].outpost_number = 6 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[30].Zone = 16_ao -Wed Mar 31 15:14:29 2004 (martin) .ZCs[30].outpost_number = 17 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[31].Zone = 11_aw -Wed Mar 31 15:14:29 2004 (martin) .ZCs[31].outpost_number = 22 -Wed Mar 31 15:14:29 2004 (martin) formName Resized = 32 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMaxBendIntensity = 0.5 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 0.6 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMaxWindFrequency = 3 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMinBendIntensity = 0.1 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMinWindFrequency = 0.5 -Fri Apr 16 16:31:41 2004 (tran) formName Pasted = -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetAutumn = ma_mainland_su.sky -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetSpring = ma_mainland_su.sky -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetSummer = ma_mainland_su.sky -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetWinter = ma_mainland_su.sky -Thu Apr 29 19:25:14 2004 (gatto) .FogEnd = 600 -Thu Apr 29 19:28:27 2004 (gatto) .FogEnd = 800 -Thu Apr 29 19:28:27 2004 (gatto) .FogStart = 300 -Mon May 17 10:58:37 2004 (gatto) .SkySheetAutumn = ma_mainland_au.sky -Mon May 17 10:58:37 2004 (gatto) .SkySheetSpring = ma_mainland_sp.sky -Mon May 17 10:58:37 2004 (gatto) .SkySheetSummer = ma_mainland_su.sky -Mon May 17 10:58:37 2004 (gatto) .SkySheetWinter = ma_mainland_wi.sky -Mon May 17 11:19:32 2004 (gatto) .SkySheetAutumn = ma_mainland_su.sky -Mon May 17 11:19:32 2004 (gatto) .SkySheetWinter = ma_mainland_su.sky -Mon May 17 11:19:34 2004 (gatto) .SkySheetSpring = ma_mainland_su.sky -Mon May 17 11:25:21 2004 (gatto) .SkySheetSpring = ma_mainland_sp.sky -Mon May 17 11:25:27 2004 (gatto) .SkySheetAutumn = ma_mainland_au.sky -Mon May 17 11:25:32 2004 (gatto) .SkySheetWinter = ma_mainland_wi.sky -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[0] = fair1.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair2.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fair3.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[3] = clouds1.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[4] = clouds2.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[5] = thunder_storm.weather_setup -Mon May 17 17:34:44 2004 (gatto) formName Pasted = -Mon May 17 17:34:44 2004 (gatto) formName Resized = 6 -Mon May 17 17:34:57 2004 (gatto) formName Pasted = -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[0] = 5 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[1] = 5 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[2] = 30 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[3] = 20 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[4] = 20 - -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[5] = 20 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[0] = 10 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[1] = 10 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[2] = 30 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[3] = 30 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[4] = 20 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[0] = 30 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[1] = 20 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[2] = 10 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[3] = 20 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[4] = 10 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[5] = 10 -Fri May 21 15:45:14 2004 (gatto) formName Resized = 6 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[0] = 10 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[1] = 5 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[2] = 20 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[3] = 20 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[4] = 20 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[5] = 30 -Fri May 21 15:45:52 2004 (gatto) formName Resized = 6 -Fri May 21 16:57:11 2004 (gatto) .WinterWeatherFunction.WeatherSetups[5] = thunder_storm.weather_setup -Tue May 25 10:31:09 2004 (gatto) .LightLandscapeNight.Ambiant.B = 90 -Tue May 25 10:31:14 2004 (gatto) .LightLandscapeNight.Ambiant.R = 45 -Tue May 25 10:32:24 2004 (gatto) .LightLandscapeNight.Ambiant.R = 255 -Tue May 25 10:34:05 2004 (gatto) .LightLandscapeNight.Ambiant.R = 70 -Tue May 25 12:07:11 2004 (gatto) .LightLandscapeNight.Ambiant.G = 80 -Tue May 25 12:07:23 2004 (gatto) .LightEntityNight.Ambiant.B = 90 -Tue May 25 12:07:23 2004 (gatto) .LightEntityNight.Ambiant.G = 80 -Tue May 25 12:07:23 2004 (gatto) .LightEntityNight.Ambiant.R = 70 -Tue May 25 14:57:51 2004 (gatto) .SkySheetAutumn = fo_mainland_au.sky -Tue May 25 14:57:51 2004 (gatto) .SkySheetSpring = fo_mainland_sp.sky -Tue May 25 14:57:51 2004 (gatto) .SkySheetSummer = fo_mainland_su.sky -Tue May 25 14:57:51 2004 (gatto) .SkySheetWinter = fo_mainland_wi.sky -Tue Jun 08 19:34:58 2004 (tran) formName Pasted = -Tue Jun 08 19:41:00 2004 (tran) .LightLandscapeDay.Ambiant.R = 100 -Wed Jun 09 12:10:06 2004 (tran) .LightEntityNight.Ambiant.B = 107 -Wed Jun 09 12:10:06 2004 (tran) .LightEntityNight.Ambiant.G = 83 -Wed Jun 09 12:10:06 2004 (tran) .LightEntityNight.Ambiant.R = 40 -Wed Jun 09 12:10:06 2004 (tran) .LightLandscapeNight.Ambiant.B = 103 -Wed Jun 09 12:10:06 2004 (tran) .LightLandscapeNight.Ambiant.G = 78 -Wed Jun 09 12:10:06 2004 (tran) .LightLandscapeNight.Ambiant.R = 35 -Wed Jun 09 12:10:06 2004 (tran) .LightLandscapeNight.Diffuse.B = 120 -Wed Jun 09 12:10:06 2004 (tran) .LightLandscapeNight.Diffuse.G = 100 -Wed Jun 09 12:10:06 2004 (tran) .LightLandscapeNight.Diffuse.R = 60 -Wed Jun 09 12:10:06 2004 (tran) formName Pasted = -Wed Jun 09 14:27:20 2004 (tran) .LightLandscapeDay.Diffuse.B = 0 -Wed Jun 09 14:27:20 2004 (tran) .LightLandscapeDay.Diffuse.G = 0 -Wed Jun 09 14:44:17 2004 (tran) .LightLandscapeDay.Diffuse.B = 255 -Wed Jun 09 14:44:17 2004 (tran) .LightLandscapeDay.Diffuse.G = 255 -Thu Jun 10 15:10:33 2004 (tran) .LightLandscapeNight.Diffuse.B = 200 -Thu Jun 10 15:10:33 2004 (tran) .LightLandscapeNight.Diffuse.G = 30 -Thu Jun 10 15:10:33 2004 (tran) .LightLandscapeNight.Diffuse.R = 0 -Thu Jun 10 15:20:36 2004 (tran) .LightLandscapeNight.Diffuse.B = 255 -Thu Jun 10 15:20:36 2004 (tran) .LightLandscapeNight.Diffuse.G = 125 -Thu Jun 10 15:20:36 2004 (tran) .LightLandscapeNight.Diffuse.R = 40 -Thu Jun 10 16:16:43 2004 (tran) .LightLandscapeNight.Diffuse.B = 180 -Thu Jun 10 16:16:43 2004 (tran) .LightLandscapeNight.Diffuse.R = 70 -Thu Jun 10 16:22:36 2004 (tran) formName Pasted = -Wed Aug 04 18:51:08 2004 (tran) .ZoneMax = 49_bm -Wed Aug 04 19:22:40 2004 (tran) .FogEnd = 400 -Wed Aug 04 19:22:40 2004 (tran) .FogStart = 30 -Wed Aug 04 19:23:32 2004 (tran) .FogEnd = 300 -Fri Aug 06 11:34:20 2004 (tran) .FogEnd = 400 -Fri Aug 13 16:16:42 2004 (tran) formName Pasted = -Wed Aug 25 19:40:21 2004 (tran) formName Pasted = -Thu Aug 26 18:50:45 2004 (tran) formName Pasted = -Tue Sep 07 18:08:40 2004 (tran) .LightLandscapeNight.Diffuse.B = 140 -Tue Sep 07 18:08:40 2004 (tran) .LightLandscapeNight.Diffuse.G = 120 -Tue Sep 07 18:08:40 2004 (tran) .LightLandscapeNight.Diffuse.R = 70 -Tue Sep 07 18:14:54 2004 (tran) .LightLandscapeNight.Diffuse.B = 150 -Tue Sep 07 18:14:54 2004 (tran) .LightLandscapeNight.Diffuse.G = 125 -Tue Sep 07 18:14:54 2004 (tran) .LightLandscapeNight.Diffuse.R = 75 -Tue Sep 07 18:24:32 2004 (tran) .LightLandscapeNight.Diffuse.B = 170 -Tue Sep 07 18:24:32 2004 (tran) .LightLandscapeNight.Diffuse.G = 120 -Tue Sep 07 18:24:32 2004 (tran) .LightLandscapeNight.Diffuse.R = 80 -Tue Sep 07 18:27:11 2004 (tran) .LightLandscapeNight.Ambiant.R = 50 -Tue Sep 07 18:37:50 2004 (tran) formName Pasted = -Fri Sep 24 11:09:48 2004 (gatto) formName Pasted = -Tue Sep 28 11:21:24 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[5] = fo_thunder_storm.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SpringWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SpringWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SpringWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SpringWeatherFunction.WeatherSetups[5] = fo_thunder_storm.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SummerWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SummerWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SummerWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SummerWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SummerWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:21:24 2004 (gatto) .SummerWeatherFunction.WeatherSetups[5] = fo_thunder_storm.weather_setup -Tue Sep 28 11:24:01 2004 (gatto) .WinterWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:24:01 2004 (gatto) .WinterWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:24:01 2004 (gatto) .WinterWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:24:01 2004 (gatto) .WinterWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:24:01 2004 (gatto) .WinterWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:24:01 2004 (gatto) .WinterWeatherFunction.WeatherSetups[5] = fo_thunder_snow.weather_setup -Wed Nov 16 12:17:22 2005 (garnier) .ZCs[15].EnableRuins = false -Wed Nov 16 12:17:22 2005 (garnier) .ZCs[18].EnableRuins = false -Wed Nov 16 12:17:22 2005 (garnier) .ZCs[28].EnableRuins = false -Wed Nov 16 12:17:22 2005 (garnier) .ZCs[2].EnableRuins = false -Wed Nov 16 12:17:22 2005 (garnier) .ZCs[30].EnableRuins = false -Wed Nov 16 12:17:22 2005 (garnier) .ZCs[5].EnableRuins = false -Wed Nov 16 12:17:22 2005 (garnier) .ZCs[6].EnableRuins = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/fyros.faction b/code/ryzom/common/data_leveldesign/leveldesign/World/factions/fyros.faction deleted file mode 100644 index c1d0357fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/fyros.faction +++ /dev/null @@ -1,7 +0,0 @@ -
- - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/kami.faction b/code/ryzom/common/data_leveldesign/leveldesign/World/factions/kami.faction deleted file mode 100644 index 9ad7547aa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/kami.faction +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/karavan.faction b/code/ryzom/common/data_leveldesign/leveldesign/World/factions/karavan.faction deleted file mode 100644 index d0c392166..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/karavan.faction +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/matis.faction b/code/ryzom/common/data_leveldesign/leveldesign/World/factions/matis.faction deleted file mode 100644 index c1d0357fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/matis.faction +++ /dev/null @@ -1,7 +0,0 @@ -
- - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/tryker.faction b/code/ryzom/common/data_leveldesign/leveldesign/World/factions/tryker.faction deleted file mode 100644 index c1d0357fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/tryker.faction +++ /dev/null @@ -1,7 +0,0 @@ -
- - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/tryton.faction b/code/ryzom/common/data_leveldesign/leveldesign/World/factions/tryton.faction deleted file mode 100644 index 2251d732b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/tryton.faction +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/zorai.faction b/code/ryzom/common/data_leveldesign/leveldesign/World/factions/zorai.faction deleted file mode 100644 index c1d0357fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/factions/zorai.faction +++ /dev/null @@ -1,7 +0,0 @@ -
- - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/fame_tribes_threshold.txt b/code/ryzom/common/data_leveldesign/leveldesign/World/fame_tribes_threshold.txt deleted file mode 100644 index 0ee5c575f..000000000 Binary files a/code/ryzom/common/data_leveldesign/leveldesign/World/fame_tribes_threshold.txt and /dev/null differ diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/indoors/indoors.continent b/code/ryzom/common/data_leveldesign/leveldesign/World/indoors/indoors.continent deleted file mode 100644 index 7436e925f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/indoors/indoors.continent +++ /dev/null @@ -1,362 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:14 2002 (corvazier) File converted from old format -Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted = -Wed May 21 14:23:26 2003 (nevrax) .HibernatePreviousContinent = true -Wed May 21 17:05:40 2003 (nevrax) .Indoor = true -Wed May 21 17:05:53 2003 (nevrax) .Indoor = false -Wed May 21 17:05:54 2003 (nevrax) .Indoor = true -Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted = -Thu May 15 17:52:26 2003 (corvazier) .ZoneMax = 2_ae -Thu May 15 17:52:26 2003 (corvazier) .ZoneMin = 1_aa -Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterX = 200 -Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterY = -60 -Thu May 22 14:14:50 2003 (nevrax) .Villages[0].Zone = 1_ab -Thu May 22 14:14:50 2003 (nevrax) formName Resized = 1 -Thu May 22 14:15:03 2003 (nevrax) .Villages[0].ForceLoadDist = 20 -Thu May 22 14:15:03 2003 (nevrax) .Villages[0].LoadDist = 100 -Thu May 22 14:15:03 2003 (nevrax) .Villages[0].UnloadDist = 50 -Thu May 22 14:15:30 2003 (nevrax) .Villages[0].IgList[0].IgName = MA_Hall_vitrine_Hall_reunion.ig -Thu May 22 14:15:30 2003 (nevrax) formName Resized = 1 -Thu May 22 14:30:40 2003 (nevrax) .Villages[0].LoadDist = 1000 -Thu May 22 14:40:13 2003 (nevrax) .Villages[0].UnloadDist = 500 -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[0] Renamed = MA_Hall_vitrine_Hall_reunion.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10].IgName = FY_Hall_conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11].IgName = fy_cn_Salle_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12].IgName = TR_Hall_vitrine_reunion.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13] Renamed = TR_appart.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13].IgName = TR_appart.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14] Renamed = TR_Hall_conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14].IgName = TR_Hall_conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15].IgName = TR_Piece_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1] Renamed = MA_appart_joueur.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1].IgName = MA_appart_joueur.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2] Renamed = MA_Hall_conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2].IgName = MA_Hall_conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3] Renamed = MA_salle_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3].IgName = MA_salle_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4] Renamed = Zo_bt_hall_Reunion_vitrine.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4].IgName = Zo_bt_hall_Reunion_vitrine.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5] Renamed = Zo_bt_Hall_Conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5].IgName = Zo_bt_Hall_Conseil.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6] Renamed = ZO_bt_Appart.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6].IgName = ZO_bt_Appart.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7] Renamed = Zo_bt_Piece_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7].IgName = Zo_bt_Piece_NPC.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8].IgName = FY_hall_reunion.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig -Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9].IgName = FY_appart_joueur.ig -Mon Jun 23 18:30:33 2003 (tran) formName Resized = 16 -Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterX = 1080 -Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterY = -40 -Fri Jul 11 11:48:29 2003 (tran) .Villages[1].ForceLoadDist = 50 -Fri Jul 11 11:48:29 2003 (tran) .Villages[1].LoadDist = 1000 -Fri Jul 11 11:48:29 2003 (tran) .Villages[1].UnloadDist = 500 -Fri Jul 11 11:48:29 2003 (tran) .Villages[1].Zone = 1_af -Fri Jul 11 11:48:29 2003 (tran) formName Pasted = -Fri Jul 11 11:48:29 2003 (tran) formName Resized = 8 -Fri Jul 11 11:49:43 2003 (tran) .Villages[0].ForceLoadDist = 200 -Fri Jul 11 11:49:43 2003 (tran) .Villages[0].LoadDist = 300 -Fri Jul 11 11:49:43 2003 (tran) .Villages[1].ForceLoadDist = 200 -Fri Jul 11 11:49:43 2003 (tran) .Villages[1].LoadDist = 300 -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[0] Renamed = FY_hall_reunion.ig -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[1] Renamed = FY_hall_reunion.ig -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[2] Renamed = FY_Hall_conseil.ig -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[3] Renamed = fy_cn_Salle_NPC.ig -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[4] Renamed = TR_Hall_vitrine_reunion.ig -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[5] Renamed = TR_Hall_conseil.ig -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[6] Renamed = TR_appart.ig -Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[7] Renamed = TR_Piece_NPC.ig -Tue Jul 15 16:43:21 2003 (tran) .ZoneMax = 2_ai -Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterX = 320 -Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterY = -80 -Tue Jul 15 17:30:20 2003 (tran) .Villages[0].ForceLoadDist = 320 -Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Height = 2 -Tue Jul 15 17:30:20 2003 (tran) .Villages[0].LoadDist = 330 -Tue Jul 15 17:30:20 2003 (tran) .Villages[0].UnloadDist = 340 -Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Zone = 1_aa -Tue Jul 15 17:30:30 2003 (tran) .Villages[0].Width = 4 -Tue Jul 15 17:30:37 2003 (tran) .Villages[0].CenterY = -160 -Tue Jul 15 17:31:01 2003 (tran) .Villages[0].Zone = 2_aa -Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Height = -Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Width = -Tue Jul 15 17:32:47 2003 (tran) .Villages[1].Zone = 2_ae -Tue Jul 15 17:32:54 2003 (tran) .Villages[1].ForceLoadDist = 320 -Tue Jul 15 17:32:54 2003 (tran) .Villages[1].LoadDist = 330 -Tue Jul 15 17:32:54 2003 (tran) .Villages[1].UnloadDist = 340 -Tue Jul 15 17:33:17 2003 (tran) .Villages[1].CenterX = 960 -Tue Jul 15 17:33:46 2003 (tran) .Villages[1].CenterY = -160 -Tue Jul 15 17:35:36 2003 (tran) .ZoneMax = 2_ah -Tue Jul 15 17:38:25 2003 (tran) .ZoneMax = 1_ah -Tue Jul 15 17:38:53 2003 (tran) .Villages[0].CenterY = -80 -Tue Jul 15 17:38:53 2003 (tran) .Villages[0].Zone = 1_aa -Tue Jul 15 17:39:04 2003 (tran) .Villages[1].Zone = 1_ae -Tue Jul 15 17:39:09 2003 (tran) .Villages[1].CenterY = -80 -Tue Jul 15 18:10:29 2003 (tran) .Villages[1].IgList[1] Renamed = FY_appart_joueur.ig -Tue Jul 15 18:32:59 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig -Tue Jul 15 18:32:59 2003 (tran) formName Pasted = -Tue Jul 15 18:32:59 2003 (tran) formName Resized = 9 -Tue Jul 15 18:33:22 2003 (tran) .Villages[0].ForceLoadDist = 2000 -Tue Jul 15 18:33:22 2003 (tran) .Villages[0].LoadDist = 2010 -Tue Jul 15 18:33:22 2003 (tran) .Villages[0].UnloadDist = 2020 -Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig -Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig -Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig -Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[13] Renamed = TR_Hall_conseil.ig -Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[14] Renamed = TR_appart.ig -Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig -Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig -Tue Jul 15 18:47:42 2003 (tran) formName Deleted = -Tue Jul 15 18:47:42 2003 (tran) formName Pasted = -Tue Jul 15 18:47:42 2003 (tran) formName Resized = 1 -Tue Jul 15 18:48:03 2003 (tran) .Villages[0].ForceLoadDist = 1280 -Tue Jul 15 18:48:03 2003 (tran) .Villages[0].LoadDist = 1290 -Tue Jul 15 18:48:03 2003 (tran) .Villages[0].UnloadDist = 1300 -Tue Jul 15 18:48:10 2003 (tran) .Villages[0].CenterX = 640 -Tue Jul 15 18:48:22 2003 (tran) .Villages[0].ForceLoadDist = 640 -Tue Jul 15 18:48:22 2003 (tran) .Villages[0].LoadDist = 650 -Tue Jul 15 18:48:22 2003 (tran) .Villages[0].UnloadDist = 660 -Wed Nov 12 15:13:05 2003 (corvazier) .LocalizedName = uiContinentIndoors -Wed Mar 17 14:12:11 2004 (tran) .ZoneMax = 5_fd -Wed Mar 17 14:12:11 2004 (tran) .ZoneMin = 3_ev -Wed Mar 17 16:59:12 2004 (tran) .Villages[0].CenterY = 160 -Wed Mar 17 16:59:12 2004 (tran) .Villages[0].Zone = 4_ev -Mon Jun 21 16:55:48 2004 (besson) .Name = indoors - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/newbieland/continent.cfg b/code/ryzom/common/data_leveldesign/leveldesign/World/newbieland/continent.cfg deleted file mode 100644 index 9a2b32edd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/newbieland/continent.cfg +++ /dev/null @@ -1,12 +0,0 @@ -// ------------- -// Continent Cfg -// ------------- -LandFile = "W:\Database\Landscape\ligo\jungle\newbieland.land"; -LandDir = "W:\Database\Landscape\ligo\jungle"; -DfnDir = "L:\leveldesign"; -GameElemDir = "L:\leveldesign"; -LandBankFile = "J:\data\3d\ecosystems\jungle\bank\jungle.smallbank"; -LandFarBankFile = "J:\data\3d\ecosystems\jungle\bank\jungle.farbank"; -LandTileNoiseDir = "W:\Database\Landscape\_texture_Tiles\jungle\displace"; -LandZoneWDir = "J:\data\3d\continents\newbieland\zones"; -OutIGDir = "J:\data\3d\continents\newbieland\ig"; diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/newbieland/newbieland.continent b/code/ryzom/common/data_leveldesign/leveldesign/World/newbieland/newbieland.continent deleted file mode 100644 index aedcb27a0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/newbieland/newbieland.continent +++ /dev/null @@ -1,1322 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:02 2002 (corvazier) File converted from old format -Tue Jun 25 11:15:17 2002 (tran) .Villages[0].Zone = 23_bd -Tue Jun 25 11:16:35 2002 (tran) .Villages[0].IgList[1].IgName = ma_annexe_a.ig -Tue Jun 25 11:16:35 2002 (tran) formName Deleted = -Tue Jun 25 11:16:35 2002 (tran) formName Resized = 5 -Tue Jun 25 11:17:01 2002 (tran) .Villages[0].CenterY = 160 -Tue Jun 25 15:47:10 2002 (tran) .LightLandscapeDay.Direction.X = -0.77 -Tue Jun 25 15:47:10 2002 (tran) .LightLandscapeDay.Direction.Y = 0.21 -Tue Jun 25 15:47:10 2002 (tran) .LightLandscapeDay.Direction.Z = -0.59 -Tue Jun 25 15:47:10 2002 (tran) formName Pasted = -Tue Jun 25 19:04:37 2002 (tran) .Villages[0].IgList[2].IgName = ma_autel_a.ig -Tue Jun 25 19:04:37 2002 (tran) formName Deleted = -Tue Jun 25 19:04:37 2002 (tran) formName Resized = 3 -Wed Jun 26 14:44:05 2002 (tran) .Villages[0].ForceLoadDist = 200 -Wed Jun 26 14:44:05 2002 (tran) .Villages[0].LoadDist = 300 -Wed Jun 26 14:44:05 2002 (tran) .Villages[0].UnloadDist = 500 -Thu Jun 27 19:11:07 2002 (tran) .Villages[0].IgList[1].IgName = ma_annexe_ext_village_a.ig -Thu Jun 27 19:11:07 2002 (tran) .Villages[0].IgList[2].IgName = ma_bourgeon_ext_village_a.ig -Mon Jul 01 15:58:02 2002 (tran) .Villages[0].IgList[3].IgName = ma_annexe_ext_2_village_a.ig -Mon Jul 01 15:58:02 2002 (tran) formName Resized = 4 -Tue Jul 02 10:40:27 2002 (tran) .LightEntityDay.Ambiant.B = 255 -Tue Jul 02 10:40:27 2002 (tran) .LightEntityDay.Ambiant.G = 0 -Tue Jul 02 10:40:27 2002 (tran) .LightEntityDay.Ambiant.R = 255 -Tue Jul 02 10:40:27 2002 (tran) formName Pasted = -Tue Jul 02 14:04:44 2002 (tran) .LightEntityNight.Ambiant.R = 20 -Tue Jul 02 14:04:44 2002 (tran) formName Pasted = -Tue Jul 02 14:14:13 2002 (tran) .FogDayMap = fog_matis_night.tga -Tue Jul 02 14:14:13 2002 (tran) .FogDepthMap = fog_matis_depth.tga -Tue Jul 02 14:14:13 2002 (tran) .FogDistMap = fog_matis_dist.tga -Tue Jul 02 14:14:13 2002 (tran) .FogNightMap = fog_matis_night.tga -Tue Jul 02 14:14:50 2002 (tran) .FogDayMap = fog_matis_day.tga -Tue Jul 02 14:18:44 2002 (tran) .ZoneMax = 49_bm -Tue Jul 02 14:18:44 2002 (tran) .ZoneMin = 3_ac -Tue Jul 02 14:29:00 2002 (tran) .FogEnd = 200.0 -Tue Jul 02 14:29:00 2002 (tran) .FogStart = 50.0 -Tue Jul 02 14:40:02 2002 (tran) .FogStart = 30.0 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Ambiant.B = 91 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Ambiant.G = 64 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Ambiant.R = 18 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Diffuse.B = 127 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Diffuse.G = 106 -Thu Jul 11 19:00:06 2002 (tran) .LightLandscapeNight.Diffuse.R = 69 -Thu Jul 11 19:00:38 2002 (tran) formName Pasted = -Fri Jul 19 17:27:33 2002 (tran) formName Pasted = -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[10].IgName = ma_bourgeon_ext_5_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[11].IgName = ma_bourgeon_ext_6_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[12].IgName = ma_com_ext_village_a.ig - -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[13].IgName = ma_com_ext_2_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[14].IgName = ma_com_ext_3_village_a.ig - - -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[15].IgName = ma_com_ext_4_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[16].IgName = ma_com_ext_5_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[17].IgName = ma_com_ext_6_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[18].IgName = ma_autel_kamique_village_a -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[2].IgName = ma_annexe_ext_2_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[3].IgName = ma_annexe_ext_3_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[4].IgName = ma_annexe_ext_4_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[5].IgName = ma_annexe_ext_5_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[6].IgName = ma_bourgeon_ext_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[7].IgName = ma_bourgeon_ext_2_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[8].IgName = ma_bourgeon_ext_3_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) .Villages[0].IgList[9].IgName = ma_bourgeon_ext_4_village_a.ig -Mon Jul 22 11:34:16 2002 (tran) formName Resized = 19 -Wed Jul 24 10:58:27 2002 (tran) .Villages[0].IgList[19].IgName = ma_bar_ext_2_village_a.ig -Wed Jul 24 10:58:27 2002 (tran) .Villages[0].IgList[20].IgName = ma_bar_ext_village_a.ig -Wed Jul 24 10:58:27 2002 (tran) formName Resized = 21 -Wed Jul 24 10:59:26 2002 (tran) .Villages[0].CenterY = 240 -Wed Jul 24 14:19:28 2002 (tran) .Villages[0].IgList[19].IgName = ma_bar_ext_village_a.ig -Wed Jul 24 14:19:28 2002 (tran) .Villages[0].IgList[20].IgName = ma_bar_ext_2_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[21].IgName = ma_bar_ext_3_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[22].IgName = ma_bar_ext_4_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[23].IgName = ma_bar_ext_5_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) .Villages[0].IgList[24].IgName = ma_bar_ext_6_village_a.ig -Wed Jul 24 15:50:16 2002 (tran) formName Resized = 25 -Wed Jul 24 17:01:30 2002 (tran) .Villages[0].IgList[25].IgName = Gen_Bt_Ecurie_village_a -Wed Jul 24 17:01:30 2002 (tran) formName Resized = 26 - -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].CenterX = 80 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].CenterY = 80 - - -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].ForceLoadDist = 200 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[0].IgName = Gen_Bt_Ecurie -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[1].IgName = gen_bt_tour_z_zc_demo -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[2].IgName = gen_bt_tour_zc_demo -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].IgList[3].IgName = Gen_Bt_maison_zc_demo -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].LoadDist = 300 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].UnloadDist = 500 -Thu Jul 25 16:51:01 2002 (moyne) .Villages[1].Zone = 27_bc -Thu Jul 25 16:51:01 2002 (moyne) formName Resized = 4 -Thu Jul 25 16:51:34 2002 (moyne) .Villages[1].IgList[0].IgName = Gen_Bt_ecurie_zc_demo -Tue Aug 06 11:24:02 2002 (tran) .FogDay.Near = 50 -Tue Aug 06 11:24:02 2002 (tran) .SkyDay = fy_sky_day.shape -Tue Aug 06 16:59:40 2002 (tran) .LightLandscapeDay.Ambiant.B = 255 -Tue Aug 06 16:59:40 2002 (tran) .LightLandscapeDay.Ambiant.G = 255 -Tue Aug 06 16:59:40 2002 (tran) .LightLandscapeDay.Ambiant.R = 255 -Tue Aug 06 16:59:40 2002 (tran) formName Pasted = -Tue Aug 06 17:02:44 2002 (tran) .LightEntityDay.Ambiant.B = 255 -Tue Aug 06 17:02:44 2002 (tran) .LightEntityDay.Ambiant.G = 255 -Tue Aug 06 17:02:44 2002 (tran) .LightEntityDay.Ambiant.R = 255 - -Tue Aug 06 17:02:44 2002 (tran) formName Pasted = -Tue Aug 06 17:24:09 2002 (tran) formName Pasted = -Tue Aug 06 19:19:44 2002 (tran) formName Pasted = -Wed Aug 07 12:18:06 2002 (tran) .Villages[0].IgList[26].IgName = ma_portes_village_a.ig -Wed Aug 07 12:18:06 2002 (tran) formName Resized = 27 -Wed Aug 07 14:40:45 2002 (tran) .Villages[0].IgList[25].IgName = Gen_Bt_Ecurie_village_a.ig -Wed Aug 07 14:40:45 2002 (tran) .Villages[0].IgList[27].IgName = ma_agora.ig -Wed Aug 07 14:40:45 2002 (tran) formName Resized = 28 -Wed Aug 07 15:12:25 2002 (tran) .Villages[0].IgList[27].IgName = ma_agora_village_a.ig -Wed Aug 07 15:27:52 2002 (tran) .SkyDay = ma_sky_day.shape -Mon Aug 19 17:13:48 2002 (tran) .FogDay.Near = 30 -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[21].IgName = ma_imm_village_a.ig -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[22].IgName = ma_imm_2_village_a.ig -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[23].IgName = ma_imm_3_village_a.ig -Mon Aug 26 19:48:04 2002 (tran) .Villages[0].IgList[24].IgName = ma_imm_4_village_a.ig -Mon Aug 26 20:03:13 2002 (tran) .Villages[0].IgList[28].IgName = ma_serre_village_a.ig -Mon Aug 26 20:03:13 2002 (tran) formName Resized = 29 -Thu Aug 29 11:21:54 2002 (tran) .LightLandscapeDay.Ambiant.B = 40 -Thu Aug 29 11:21:54 2002 (tran) .LightLandscapeDay.Ambiant.G = 83 - -Thu Aug 29 11:21:54 2002 (tran) .LightLandscapeDay.Ambiant.R = 79 -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].CenterX = 160 -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].CenterY = 80 -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].IgList[0].IgName = ma_portes_village_b.ig -Thu Aug 29 19:38:53 2002 (tran) .Villages[2].Zone = 24_aw -Thu Aug 29 19:38:53 2002 (tran) formName Pasted = -Thu Aug 29 19:38:53 2002 (tran) formName Resized = 1 -Fri Aug 30 11:16:29 2002 (tran) .Villages[2].IgList[1].IgName = ma_mairie_ext_village_b -Fri Aug 30 11:16:29 2002 (tran) formName Resized = 2 -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[0] Renamed = ma_mairie_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[12] Renamed = ma_com_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[18] Renamed = ma_autel_kamique_village_a -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[19] Renamed = ma_bar_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[1] Renamed = ma_annexe_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[20] Renamed = ma_bar_ext_2_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[21] Renamed = ma_imm_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[24] Renamed = ma_imm_4_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[25] Renamed = Gen_Bt_Ecurie_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[26] Renamed = ma_portes_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[27] Renamed = ma_agora_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[28] Renamed = ma_serre_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[2] Renamed = ma_annexe_ext_2_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[3] Renamed = ma_annexe_ext_3_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[4] Renamed = ma_annexe_ext_4_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[5] Renamed = ma_annexe_ext_5_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[6] Renamed = ma_bourgeon_ext_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[0].IgList[7] Renamed = ma_bourgeon_ext_2_village_a.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[0] Renamed = Gen_Bt_ecurie_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[1] Renamed = gen_bt_tour_z_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[2] Renamed = gen_bt_tour_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[1].IgList[3] Renamed = Gen_Bt_maison_zc_demo -Fri Aug 30 11:21:06 2002 (tran) .Villages[2].IgList[0] Renamed = ma_portes_village_b.ig -Fri Aug 30 11:21:06 2002 (tran) .Villages[2].IgList[1] Renamed = ma_mairie_ext_village_b -Fri Aug 30 11:21:25 2002 (tran) .Villages[0].IgList[11] Renamed = ma_bourgeon_ext_6_village_a.ig -Fri Aug 30 11:21:25 2002 (tran) .Villages[0].IgList[17] Renamed = ma_com_ext_6_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[10] Renamed = ma_bourgeon_ext_5_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[13] Renamed = ma_com_ext_2_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[14] Renamed = ma_com_ext_3_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[15] Renamed = ma_com_ext_4_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[16] Renamed = ma_com_ext_5_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[22] Renamed = ma_imm_2_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[23] Renamed = ma_imm_3_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[8] Renamed = ma_bourgeon_ext_3_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[0].IgList[9] Renamed = ma_bourgeon_ext_4_village_a.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[10] Renamed = ma_bourgeon_6_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[10].IgName = ma_bourgeon_6_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[11] Renamed = ma_com_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[11].IgName = ma_com_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[12] Renamed = ma_com_ext_2_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[12].IgName = ma_com_ext_2_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[13] Renamed = ma_com_ext_3_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[13].IgName = ma_com_ext_3_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[14] Renamed = ma_com_ext_4_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[14].IgName = ma_com_ext_4_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[15] Renamed = ma_com_ext_5_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[15].IgName = ma_com_ext_5_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[16] Renamed = ma_autel_kamique_village_b -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[16].IgName = ma_autel_kamique_village_b -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[17] Renamed = ma_agora_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[17].IgName = ma_agora_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[18] Renamed = Gen_Bt_Ecurie_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[18].IgName = Gen_Bt_Ecurie_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[19] Renamed = ma_bar_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[19].IgName = ma_bar_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[20] Renamed = ma_imm_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[20].IgName = ma_imm_ext_village_b.ig - -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[21] Renamed = ma_imm_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[21].IgName = ma_imm_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[2] Renamed = ma_annexe_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[2].IgName = ma_annexe_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[3] Renamed = ma_annexe_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[3].IgName = ma_annexe_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[4] Renamed = ma_annexe_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[4].IgName = ma_annexe_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[5] Renamed = ma_bourgeon_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[5].IgName = ma_bourgeon_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[6] Renamed = ma_bourgeon_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[6].IgName = ma_bourgeon_2_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[7] Renamed = ma_bourgeon_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[7].IgName = ma_bourgeon_3_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[8] Renamed = ma_bourgeon_4_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[8].IgName = ma_bourgeon_4_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[9] Renamed = ma_bourgeon_5_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) .Villages[2].IgList[9].IgName = ma_bourgeon_5_ext_village_b.ig -Fri Aug 30 16:45:05 2002 (tran) formName Resized = 22 -Wed Sep 18 10:45:56 2002 (mauduit) formName Deleted = -Fri Sep 20 16:07:01 2002 (mauduit) formName Deleted = -Mon Sep 23 14:13:36 2002 (tran) .Villages[2].IgList[8].IgName = ma_com_4_ext_village_b.ig -Mon Sep 23 14:13:36 2002 (tran) .Villages[2].IgList[9].IgName = ma_com_5_ext_village_b.ig -Mon Sep 23 14:14:10 2002 (tran) .Villages[2].IgList[8] Renamed = ma_com_4_ext_village_b.ig -Mon Sep 23 14:14:10 2002 (tran) .Villages[2].IgList[9] Renamed = ma_com_5_ext_village_b.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].CenterX = 80 -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].CenterY = 160 -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[0] Renamed = ma_portes_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[0].IgName = ma_portes_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[10] Renamed = ma_autel_kamique_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[10].IgName = ma_autel_kamique_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[11] Renamed = ma_agora_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[11].IgName = ma_agora_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[12] Renamed = Gen_Bt_Ecurie_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[12].IgName = Gen_Bt_Ecurie_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[13] Renamed = ma_bar_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[13].IgName = ma_bar_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[14] Renamed = ma_imm_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[14].IgName = ma_imm_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[15] Renamed = ma_imm_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[15].IgName = ma_imm_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[1] Renamed = ma_mairie_ext_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[1].IgName = ma_mairie_ext_village_c -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[2] Renamed = ma_annexe_ext_village_c.ig - -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[2].IgName = ma_annexe_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[3] Renamed = ma_annexe_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[3].IgName = ma_annexe_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[4] Renamed = ma_bourgeon_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[4].IgName = ma_bourgeon_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[5] Renamed = ma_bourgeon_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[5].IgName = ma_bourgeon_ext_2_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[6] Renamed = ma_bourgeon_ext_3_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[6].IgName = ma_bourgeon_ext_3_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[7] Renamed = ma_com_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[7].IgName = ma_com_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[8] Renamed = ma_com_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[8].IgName = ma_com_2_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[9] Renamed = ma_com_3_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].IgList[9].IgName = ma_com_3_ext_village_c.ig -Wed Sep 25 11:31:15 2002 (tran) .Villages[3].Zone = 27_ba -Wed Sep 25 11:31:15 2002 (tran) .Villages[4].Zone = 29_be -Wed Sep 25 11:31:15 2002 (tran) formName Pasted = -Wed Sep 25 11:31:15 2002 (tran) formName Resized = 5 - -Wed Sep 25 11:32:09 2002 (tran) .Villages[3].IgList[15] Renamed = ma_imm_ext_2_village_c.ig -Wed Sep 25 11:32:09 2002 (tran) .Villages[3].IgList[15].IgName = ma_imm_ext_2_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[8] Renamed = ma_com_ext_2_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[8].IgName = ma_com_ext_2_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[9] Renamed = ma_com_ext_3_village_c.ig -Wed Sep 25 12:08:22 2002 (tran) .Villages[3].IgList[9].IgName = ma_com_ext_3_village_c.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[0] Renamed = ma_portes_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[0].IgName = ma_portes_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[10] Renamed = ma_autel_kamique_village_d -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[10].IgName = ma_autel_kamique_village_d -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[12] Renamed = Gen_Bt_Ecurie_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[12].IgName = Gen_Bt_Ecurie_village_d.ig -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[1] Renamed = ma_mairie_ext_village_d -Wed Sep 25 15:35:32 2002 (tran) .Villages[4].IgList[1].IgName = ma_mairie_ext_village_d -Wed Sep 25 15:35:32 2002 (tran) formName Pasted = -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[4] Renamed = ma_bourgeon_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[4].IgName = ma_bourgeon_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[5] Renamed = ma_bourgeon_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[5].IgName = ma_bourgeon_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[6] Renamed = ma_bourgeon_ext_3_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[6].IgName = ma_bourgeon_ext_3_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[7] Renamed = ma_com_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[7].IgName = ma_com_ext_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[8] Renamed = ma_com_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[8].IgName = ma_com_ext_2_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[9] Renamed = ma_com_ext_3_village_d.ig -Wed Sep 25 16:03:03 2002 (tran) .Villages[4].IgList[9].IgName = ma_com_ext_3_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[11] Renamed = ma_agora_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[11].IgName = ma_agora_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[13] Renamed = ma_bar_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[13].IgName = ma_bar_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[14] Renamed = ma_imm_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[14].IgName = ma_imm_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[15] Renamed = ma_imm_ext_2_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[15].IgName = ma_imm_ext_2_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[2] Renamed = ma_annexe_ext_village_d.ig -Wed Sep 25 16:35:06 2002 (tran) .Villages[4].IgList[2].IgName = ma_annexe_ext_village_d.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[0].IgList[24] Renamed = Ma_barriere_village_a.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[0].IgList[24].IgName = Ma_barriere_village_a.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[2].IgList[16] Renamed = Ma_barriere_village_b.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[2].IgList[16].IgName = Ma_barriere_village_b.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[3].IgList[16] Renamed = Ma_barriere_village_c.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[3].IgList[16].IgName = Ma_barriere_village_c.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[4].IgList[16] Renamed = Ma_barriere_village_d.ig -Tue Oct 08 10:42:07 2002 (tran) .Villages[4].IgList[16].IgName = Ma_barriere_village_d.ig -Tue Oct 08 10:42:07 2002 (tran) formName Resized = 17 -Thu Oct 17 10:41:27 2002 (tran) formName Resized = 16 -Thu Oct 17 16:09:28 2002 (tran) .Villages[0].IgList[24] Renamed = Ma_barriere_village_a.ig -Thu Oct 17 16:09:28 2002 (tran) .Villages[0].IgList[24].IgName = Ma_barriere_village_a.ig -Thu Oct 17 16:09:28 2002 (tran) formName Resized = 25 -Thu Oct 17 16:38:10 2002 (tran) formName Resized = 24 -Fri Oct 18 11:26:08 2002 (corvazier) formName Pasted = -Thu Nov 21 15:33:09 2002 (gatto) formName Resized = 5 -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = rain.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = rain.weather_setup - -Thu Nov 21 15:56:50 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = rain.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[0] = mist.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[1] = fair.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[3] = rain.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Thu Nov 21 15:56:50 2002 (gatto) formName Pasted = -Thu Nov 21 17:31:37 2002 (gatto) .SkyFogPart = ma_sky_day_fog.shape -Fri Nov 22 09:29:09 2002 (gatto) .SpringWeatherFunction.Visual.TreeMaxWindIntensity = 0.5 -Fri Nov 22 09:31:48 2002 (gatto) .AutomnWeatherFunction.Visual.TreeMaxWindIntensity = 0.5 -Fri Nov 22 09:31:48 2002 (gatto) .SummerWeatherFunction.Visual.TreeMaxWindIntensity = 0.5 -Mon Nov 25 10:06:40 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:06:40 2002 (gatto) .SpringWeatherFunction.WeatherSetups[5] = thunder.weather_setup -Mon Nov 25 10:06:40 2002 (gatto) formName Resized = 6 -Mon Nov 25 10:07:11 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:07:11 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = thunder.weather_setup - -Mon Nov 25 10:07:11 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:07:11 2002 (gatto) .SummerWeatherFunction.WeatherSetups[5] = thunder.weather_setup -Mon Nov 25 10:07:11 2002 (gatto) formName Resized = 6 -Mon Nov 25 10:07:24 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = snow.weather_setup -Mon Nov 25 10:07:24 2002 (gatto) .WinterWeatherFunction.WeatherSetups[5] = thunder.weather_setup -Mon Nov 25 10:07:24 2002 (gatto) formName Resized = 6 -Mon Nov 25 12:21:32 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 12:21:32 2002 (gatto) formName Resized = 5 -Mon Nov 25 13:40:11 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 13:40:11 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 13:40:11 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = thunder.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = rain.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[7] = rain3.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) .SummerWeatherFunction.WeatherSetups[8] = snow1.weather_setup -Mon Nov 25 17:29:30 2002 (gatto) formName Resized = 9 -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[7] = rain3.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) .SpringWeatherFunction.WeatherSetups[8] = snow1.weather_setup -Mon Nov 25 17:31:25 2002 (gatto) formName Pasted = -Mon Nov 25 17:31:25 2002 (gatto) formName Resized = 9 -Mon Nov 25 18:24:47 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Mon Nov 25 18:24:47 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Mon Nov 25 18:25:44 2002 (gatto) .SummerWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Mon Nov 25 18:25:44 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Tue Nov 26 11:03:39 2002 (gatto) .SpringWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:03:39 2002 (gatto) .SpringWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:04:28 2002 (gatto) .SummerWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:04:28 2002 (gatto) .SummerWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:38:56 2002 (gatto) formName Pasted = -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:40:49 2002 (gatto) formName Pasted = -Tue Nov 26 11:40:49 2002 (gatto) formName Resized = 9 -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[1] = fair1.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[2] = fair2.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[3] = fair3.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = clouds.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[5] = rain1.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[6] = rain2.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[7] = snow1.weather_setup -Tue Nov 26 11:42:30 2002 (gatto) .WinterWeatherFunction.WeatherSetups[8] = rain3.weather_setup -Tue Nov 26 11:49:14 2002 (gatto) .FogDuskMap = fog_matis_day.tga -Tue Nov 26 11:49:14 2002 (gatto) .SkyDay = ma_sky_day.shape -Tue Nov 26 11:49:14 2002 (gatto) .SkyNight = ma_sky_day.shape -Thu Nov 28 10:26:58 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 10:26:58 2002 (gatto) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 10:26:58 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 10:26:58 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 1 -Thu Nov 28 15:17:35 2002 (gatto) .SkyIg = canope_matis.ig -Thu Nov 28 15:29:55 2002 (gatto) .AutumnCanopyIG = canope_matis.ig -Thu Nov 28 15:29:55 2002 (gatto) .SpringCanopyIG = canope_matis.ig -Thu Nov 28 15:29:55 2002 (gatto) .SummerCanopyIG = canope_matis.ig -Thu Nov 28 15:29:55 2002 (gatto) .WinterCanopyIG = canope_matis.ig -Thu Nov 28 15:30:22 2002 (gatto) .RootFogEnd = 800 -Thu Nov 28 15:30:22 2002 (gatto) .RootFogStart = 500 -Thu Nov 28 16:42:41 2002 (gatto) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:43:14 2002 (gatto) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:43:49 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:43:49 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:43:49 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:44:20 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:44:20 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:44:20 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0.7 -Thu Nov 28 16:44:47 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0 -Thu Nov 28 16:44:47 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0 -Thu Nov 28 16:44:47 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0 -Thu Nov 28 16:48:29 2002 (gatto) .AutomnWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:48:29 2002 (gatto) .SummerWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Thu Nov 28 16:48:29 2002 (gatto) .WinterWeatherFunction.Visual.VegetableMaxBendOffset = 0.5 -Fri Nov 29 11:32:06 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fair3.weather_setup -Fri Nov 29 11:32:06 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = clouds.weather_setup -Fri Nov 29 11:32:06 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = rain1.weather_setup -Fri Nov 29 11:32:06 2002 (gatto) formName Resized = 5 -Fri Nov 29 11:33:01 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = rain1.weather_setup -Fri Nov 29 11:33:01 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[8] = snow1.weather_setup -Fri Nov 29 11:33:01 2002 (gatto) formName Resized = 7 - -Fri Nov 29 11:33:09 2002 (gatto) .SummerWeatherFunction.WeatherSetups[6] = snow1.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = clouds.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = rain1.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = rain2.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = rain3.weather_setup -Fri Nov 29 11:34:04 2002 (gatto) formName Resized = 6 -Fri Nov 29 15:38:15 2002 (gatto) .WinterWeatherFunction.WeatherSetups[10] = thundersand2.weather_setup -Fri Nov 29 15:38:15 2002 (gatto) .WinterWeatherFunction.WeatherSetups[11] = thundersand3.weather_setup -Fri Nov 29 15:38:15 2002 (gatto) .WinterWeatherFunction.WeatherSetups[9] = thundersand1.weather_setup -Fri Nov 29 15:38:15 2002 (gatto) formName Resized = 12 -Wed Dec 04 17:41:01 2002 (gatto) .LightRootDay.Ambiant.B = 134 -Wed Dec 04 17:41:01 2002 (gatto) .LightRootDay.Ambiant.G = 134 -Wed Dec 04 17:41:01 2002 (gatto) .LightRootDay.Ambiant.R = 134 -Wed Dec 04 17:41:22 2002 (gatto) .LightRootDay.Ambiant.B = 255 -Wed Dec 04 17:41:22 2002 (gatto) .LightRootDay.Ambiant.G = 255 -Wed Dec 04 17:41:22 2002 (gatto) .LightRootDay.Ambiant.R = 255 -Wed Dec 04 17:44:34 2002 (gatto) .LightRootDay.Ambiant.B = 130 -Wed Dec 04 17:44:34 2002 (gatto) .LightRootDay.Ambiant.G = 130 -Wed Dec 04 17:44:34 2002 (gatto) .LightRootDay.Ambiant.R = 130 -Wed Dec 04 18:29:47 2002 (gatto) .LightRootDay.Ambiant.B = 80 -Wed Dec 04 18:29:47 2002 (gatto) .LightRootDay.Ambiant.G = 80 -Wed Dec 04 18:29:47 2002 (gatto) .LightRootDay.Ambiant.R = 80 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDay.Ambiant.B = 89 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDay.Ambiant.G = 89 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDay.Ambiant.R = 89 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Ambiant.G = 46 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Ambiant.R = 79 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Diffuse.B = 42 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Diffuse.G = 106 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Diffuse.R = 171 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Specular.B = 78 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Specular.G = 160 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeDusk.Specular.R = 243 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeNight.Specular.B = 120 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeNight.Specular.G = 87 -Thu Dec 05 10:13:38 2002 (gatto) .LightLandscapeNight.Specular.R = 31 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDay.Ambiant.B = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDay.Ambiant.G = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDay.Ambiant.R = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Ambiant.G = 46 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Ambiant.R = 79 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Diffuse.B = 42 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Diffuse.G = 106 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Diffuse.R = 171 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Specular.B = 78 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Specular.G = 160 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityDusk.Specular.R = 243 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityNight.Specular.B = 120 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityNight.Specular.G = 87 -Thu Dec 05 10:18:00 2002 (gatto) .LightEntityNight.Specular.R = 31 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDay.Ambiant.B = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDay.Ambiant.G = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDay.Ambiant.R = 89 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Ambiant.G = 46 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Ambiant.R = 79 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Diffuse.B = 42 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Diffuse.G = 106 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Diffuse.R = 171 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Specular.B = 78 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Specular.G = 160 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootDusk.Specular.R = 243 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootNight.Specular.B = 120 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootNight.Specular.G = 87 -Thu Dec 05 10:18:00 2002 (gatto) .LightRootNight.Specular.R = 31 -Thu Dec 05 10:18:00 2002 (gatto) formName Pasted = -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[2] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[3] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[4] = JU_rain2.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = JU_rain3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[2] = JU_fair3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[3] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SpringWeatherFunction.WeatherSetups[4] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup - -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[2] = JU_fair2.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[3] = JU_fair3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[4] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[5] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .SummerWeatherFunction.WeatherSetups[6] = JU_snow1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[0] = JU_mist.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[1] = JU_fair1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[2] = JU_fair2.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[3] = JU_fair3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[4] = JU_clouds.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[5] = JU_rain1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[6] = JU_rain2.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[7] = JU_snow1.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) .WinterWeatherFunction.WeatherSetups[8] = JU_rain3.weather_setup -Fri Dec 06 14:11:27 2002 (gatto) formName Resized = 9 -Mon Dec 16 18:38:32 2002 (tran) .Villages[0].IgList[22] Renamed = ma_portes_2_village_a -Mon Dec 16 18:38:32 2002 (tran) .Villages[0].IgList[22].IgName = ma_portes_2_village_a -Mon Dec 16 18:38:32 2002 (tran) .Villages[2].IgList[1] Renamed = ma_portes_2_village_b.ig -Mon Dec 16 18:38:32 2002 (tran) .Villages[2].IgList[1].IgName = ma_portes_2_village_b.ig -Mon Dec 16 18:38:32 2002 (tran) Array Insert = 1 -Tue Dec 17 10:43:58 2002 (tran) .Villages[3].IgList[1] Renamed = ma_portes_2_village_c.ig -Tue Dec 17 10:43:58 2002 (tran) .Villages[3].IgList[1].IgName = ma_portes_2_village_c.ig -Tue Dec 17 10:43:58 2002 (tran) .Villages[4].IgList[1] Renamed = ma_portes_2_village_d.ig -Tue Dec 17 10:43:58 2002 (tran) .Villages[4].IgList[1].IgName = ma_portes_2_village_d.ig -Tue Dec 17 10:43:58 2002 (tran) Array Insert = 1 -Wed Dec 18 12:19:49 2002 (tran) .Villages[4].IgList[4] Renamed = ma_annexe_ext_2_village_d.ig -Wed Dec 18 12:19:49 2002 (tran) .Villages[4].IgList[4].IgName = ma_annexe_ext_2_village_d.ig -Mon Dec 30 18:46:02 2002 (corvazier) .Villages[0].Height = 2 -Mon Dec 30 18:46:02 2002 (corvazier) .Villages[0].Width = 2 -Thu Jan 02 17:38:46 2003 (corvazier) .Villages[0].Height = -Thu Jan 02 17:38:46 2003 (corvazier) .Villages[0].Width = -Tue Feb 04 14:48:12 2003 (corvazier) .NoRainMap = matis_no_rain.tga -Thu Jan 02 17:38:46 2003 (corvazier) .Villages[0].Width = -Tue Jan 28 15:23:26 2003 (tran) formName Deleted = -Tue Feb 11 14:26:25 2003 (gatto) .AutomnWeatherFunction.WeatherSetups[5] = JU_thunder1.weather_setup -Tue Feb 11 14:26:25 2003 (gatto) .WinterWeatherFunction.WeatherSetups[8] = JU_thunder1.weather_setup -Tue Feb 11 14:26:42 2003 (gatto) .WinterWeatherFunction.WeatherSetups[8] = JU_thunder1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .SummerWeatherFunction.WeatherSetups[4] = JU_rain1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .SummerWeatherFunction.WeatherSetups[5] = JU_rain2.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .SummerWeatherFunction.WeatherSetups[6] = JU_thunder1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[1] = JU_fair2.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[2] = JU_clouds.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[3] = JU_rain1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[4] = JU_rain2.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) .WinterWeatherFunction.WeatherSetups[5] = JU_snow1.weather_setup -Tue Feb 11 14:36:16 2003 (gatto) formName Resized = 6 -Wed Feb 12 14:01:07 2003 (tran) .RootFogEnd = 100000 -Wed Feb 12 14:01:07 2003 (tran) .RootFogStart = 100000 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4] Renamed = village newbie 01 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].CenterX = 80 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].CenterY = 80 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].ForceLoadDist = 200 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[0] Renamed = ma_imm_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[0].IgName = ma_imm_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[1] Renamed = ma_com_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].IgList[1].IgName = ma_com_village_nb_01.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].LoadDist = 300 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].UnloadDist = 500 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[4].Zone = 40_af -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5] Renamed = village newbie 02 - -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[0] Renamed = ma_imm_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[0].IgName = ma_imm_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[1] Renamed = ma_com_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].IgList[1].IgName = ma_com_village_nb_02.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[5].Zone = 44_ag -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6] Renamed = village newbie 03 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[0] Renamed = ma_imm_village_nb_03.ig - -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[0].IgName = ma_imm_village_nb_03.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[1] Renamed = ma_com_village_nb_03.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].IgList[1].IgName = ma_com_village_nb_03.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[6].Zone = 42_aj -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7] Renamed = village newbie 04 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[0] Renamed = ma_imm_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[0].IgName = ma_imm_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[1] Renamed = ma_com_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].IgList[1].IgName = ma_com_village_nb_04.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[7].Zone = 45_al -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8] Renamed = village newbie 05 -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[0] Renamed = ma_imm_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[0].IgName = ma_imm_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[1] Renamed = ma_com_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].IgList[1].IgName = ma_com_village_nb_05.ig -Wed Sep 03 17:32:10 2003 (gatto) .Villages[8].Zone = 42_an -Wed Sep 03 17:32:10 2003 (gatto) formName Pasted = -Wed Sep 03 17:32:10 2003 (gatto) formName Resized = 2 -Wed Sep 03 17:39:55 2003 (gatto) .Villages[0] Renamed = ville -Wed Sep 03 17:39:55 2003 (gatto) .Villages[1] Renamed = village b -Wed Sep 03 17:39:55 2003 (gatto) .Villages[2] Renamed = village c -Wed Sep 03 17:39:55 2003 (gatto) .Villages[3] Renamed = village d -Thu Sep 04 17:54:11 2003 (gatto) .Villages[1].Zone = 24_aw -Thu Sep 04 17:54:11 2003 (gatto) .Villages[2].IgList[3] Renamed = ma_com_ext_village_c.ig -Thu Sep 04 17:54:11 2003 (gatto) formName Deleted = -Thu Sep 11 11:05:01 2003 (tran) .FogStart = 10 -Thu Sep 11 11:06:57 2003 (tran) .FogStart = 50 -Thu Sep 11 11:42:03 2003 (tran) .FogEnd = 500 -Thu Sep 11 11:42:03 2003 (tran) .FogStart = 250 -Thu Sep 11 14:30:38 2003 (tran) .FogEnd = 400 -Thu Sep 11 14:30:38 2003 (tran) .FogStart = 50 -Thu Sep 11 14:33:42 2003 (tran) .Villages[1].IgList[2] Renamed = ma_imm_2_ext_village_b.ig -Thu Sep 11 14:33:42 2003 (tran) .Villages[1].IgList[2].IgName = ma_imm_2_ext_village_b.ig -Thu Sep 11 14:35:56 2003 (tran) .FogEnd = 300 -Thu Sep 11 18:54:14 2003 (tran) .Villages[3].IgList[2] Renamed = ma_imm_2_ext_village_d.ig -Thu Sep 11 18:54:14 2003 (tran) .Villages[3].IgList[2].IgName = ma_imm_2_ext_village_d.ig -Thu Sep 11 18:58:33 2003 (tran) .Villages[3].IgList[2] Renamed = ma_imm_ext_2_village_d.ig -Thu Sep 11 18:58:33 2003 (tran) .Villages[3].IgList[2].IgName = ma_imm_ext_2_village_d.ig -Thu Sep 11 19:00:21 2003 (tran) .Villages[2].IgList[2] Renamed = ma_imm_ext_2_village_c.ig -Thu Sep 11 19:00:21 2003 (tran) .Villages[2].IgList[2].IgName = ma_imm_ext_2_village_c.ig -Thu Sep 11 19:46:53 2003 (tran) .Villages[1].IgList[2] Renamed = ma_mairie_ext_village_b -Thu Sep 11 19:46:53 2003 (tran) .Villages[1].IgList[2].IgName = ma_mairie_ext_village_b -Thu Sep 11 19:46:53 2003 (tran) .Villages[2].IgList[2] Renamed = ma_mairie_ext_village_c -Thu Sep 11 19:46:53 2003 (tran) .Villages[2].IgList[2].IgName = ma_mairie_ext_village_c -Fri Sep 12 16:39:19 2003 (tran) .Villages[1].IgList[2] Renamed = ma_imm_2_ext_village_b.ig -Fri Sep 12 16:39:19 2003 (tran) .Villages[1].IgList[2].IgName = ma_imm_2_ext_village_b.ig -Fri Sep 12 16:39:19 2003 (tran) .Villages[2].IgList[2] Renamed = ma_imm_ext_2_village_c.ig -Fri Sep 12 16:39:19 2003 (tran) .Villages[2].IgList[2].IgName = ma_imm_ext_2_village_c.ig -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0] Renamed = yrkanis -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0].Name = place_yrkanis -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0].X = 4653.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[0].Y = -3215.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1] Renamed = natae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1].Name = place_natae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1].X = 3834.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[1].Y = -3744.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2] Renamed = avalae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2].Name = place_avalae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2].X = 4813.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[2].Y = -4329.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3] Renamed = arena -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3].Name = place_arena -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3].X = 4159.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[3].Y = -3634.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4] Renamed = stalli -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4].Name = place_stalli -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4].X = 874.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[4].Y = -6307.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5] Renamed = borea -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5].Name = place_borea -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5].X = 1531.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[5].Y = -6654.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6] Renamed = nistia -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6].Name = place_nistia -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6].X = 2183.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[6].Y = -6647.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7] Renamed = rosilio -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7].Name = place_rosilio -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7].X = 1040.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[7].Y = -6941.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8] Renamed = miani -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8].Name = place_miani -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8].X = 1824.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[8].Y = -7126.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9] Renamed = davae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9].Name = place_davae -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9].X = 4298.0 -Fri Sep 19 11:16:21 2003 (mauduit) .LandMarks[9].Y = -4160.0 -Fri Sep 19 11:16:21 2003 (mauduit) formName Pasted = -Fri Sep 19 11:16:21 2003 (mauduit) formName Resized = 10 -Mon Sep 22 16:58:37 2003 (tran) .LightLandscapeNight.Ambiant.B = 107 -Mon Sep 22 16:58:37 2003 (tran) .LightLandscapeNight.Ambiant.G = 83 -Mon Sep 22 16:58:37 2003 (tran) .LightLandscapeNight.Ambiant.R = 40 -Mon Sep 22 16:58:37 2003 (tran) formName Pasted = -Tue Sep 23 16:25:16 2003 (tran) .FogStart = 30 -Wed Sep 24 19:37:33 2003 (tran) .ZoneMax = 50_bn -Fri Sep 26 18:59:36 2003 (wuibout) .WorldMap = Matis_Map.tga -Wed Oct 15 15:49:09 2003 (nevrax) formName Resized = 37 -Wed Oct 15 15:49:16 2003 (nevrax) formName Resized = 9 -Wed Nov 12 15:12:12 2003 (corvazier) .LocalizedName = uiContinentLesFalaises -Wed Nov 12 15:12:12 2003 (corvazier) .LocalizedName = uiContinentLesFalaises -Wed Feb 04 16:31:28 2004 (besson) .WinterMonochrome = true -Thu Feb 05 10:26:05 2004 (besson) .WinterTileColorFactor = 1.5 -Thu Feb 05 10:26:05 2004 (besson) .WinterTileColorMono = true -Thu Feb 05 14:10:27 2004 (tran) .WinterTileColorFactor = 2 -Thu Feb 05 15:11:30 2004 (tran) .WinterTileColorFactor = 2.5 -Thu Feb 05 15:12:52 2004 (tran) .WinterTileColorFactor = 3 -Thu Feb 05 15:13:11 2004 (tran) .WinterTileColorFactor = 2.5 -Thu Feb 05 15:53:58 2004 (tran) .WinterTileColorFactor = 5 -Fri Feb 06 15:26:57 2004 (besson) .WinterStaticLightingFactor = 1.5 -Fri Feb 06 15:57:31 2004 (tran) .WinterTileColorFactor = 3 -Fri Feb 06 16:14:43 2004 (tran) .LightLandscapeDay.Ambiant.B = 227 -Fri Feb 06 16:14:43 2004 (tran) .LightLandscapeDay.Ambiant.G = 223 -Fri Feb 06 16:14:43 2004 (tran) .LightLandscapeDay.Ambiant.R = 201 -Fri Feb 06 16:15:00 2004 (tran) .WinterTileColorFactor = 2 -Fri Feb 06 16:42:36 2004 (tran) .LightLandscapeDay.Ambiant.B = 226 -Fri Feb 06 16:42:36 2004 (tran) .LightLandscapeDay.Ambiant.G = 203 -Fri Feb 06 16:42:36 2004 (tran) .LightLandscapeDay.Ambiant.R = 193 -Fri Feb 06 16:47:05 2004 (tran) .SummerStaticLightingFactor = 1.3 -Fri Feb 06 16:47:37 2004 (tran) .SpringStaticLightingFactor = 1.3 -Fri Feb 06 16:47:37 2004 (tran) .SummerStaticLightingFactor = 1.5 -Fri Feb 06 17:02:13 2004 (tran) .SpringStaticLightingFactor = 1.1 -Fri Feb 06 17:02:13 2004 (tran) .SummerStaticLightingFactor = 1.2 -Fri Feb 06 17:02:13 2004 (tran) .WinterStaticLightingFactor = 1.0 -Fri Feb 06 17:02:13 2004 (tran) .WinterTileColorFactor = 3 -Fri Feb 06 17:16:45 2004 (tran) .LightLandscapeDay.Ambiant.B = 190 -Fri Feb 06 17:16:45 2004 (tran) .LightLandscapeDay.Ambiant.G = 190 -Fri Feb 06 17:16:45 2004 (tran) .LightLandscapeDay.Ambiant.R = 190 -Fri Feb 06 18:06:52 2004 (tran) .SpringStaticLightingFactor = 1.0 -Fri Feb 06 18:07:07 2004 (tran) .SummerStaticLightingFactor = 1.0 -Fri Feb 06 19:17:10 2004 (tran) .LightLandscapeDay.Ambiant.B = 89 -Fri Feb 06 19:17:10 2004 (tran) .LightLandscapeDay.Ambiant.G = 89 - -Fri Feb 06 19:17:10 2004 (tran) .LightLandscapeDay.Ambiant.R = 89 -Fri Feb 06 19:17:24 2004 (tran) .SpringStaticLightingFactor = 1.1 -Fri Feb 06 19:17:24 2004 (tran) .SummerStaticLightingFactor = 1.2 -Fri Feb 06 19:49:29 2004 (tran) .WinterStaticLightingFactor = 1.1 -Fri Feb 06 19:49:29 2004 (tran) .WinterTileColorFactor = 2 -Mon Feb 16 18:13:32 2004 (tran) .ZCs[10].Zone = 11_aw -Mon Feb 16 18:13:32 2004 (tran) .ZCs[15].Zone = 16_ao -Mon Feb 16 18:13:32 2004 (tran) .ZCs[18].Zone = 33_bd -Mon Feb 16 18:13:32 2004 (tran) .ZCs[21].Zone = 36_ba -Mon Feb 16 18:13:32 2004 (tran) Array Insert = 10 -Tue Feb 17 15:13:06 2004 (tran) .LightEntityDay.Ambiant.B = 100 -Tue Feb 17 15:13:06 2004 (tran) .LightEntityDay.Ambiant.G = 100 -Tue Feb 17 15:13:06 2004 (tran) .LightEntityDay.Ambiant.R = 100 -Tue Mar 02 14:37:26 2004 (tran) .LightLandscapeDay.Ambiant.B = 100 -Tue Mar 02 14:37:26 2004 (tran) .LightLandscapeDay.Ambiant.G = 100 -Tue Mar 02 14:37:26 2004 (tran) .LightLandscapeDay.Ambiant.R = 100 -Tue Mar 09 18:36:50 2004 (millas) .MicroLifePrimitives[0] = fx_matis_mainland.primitive -Tue Mar 09 18:36:50 2004 (millas) formName Resized = 1 -Tue Mar 09 18:37:34 2004 (millas) .MicroLifePrimitives[0] = fx_matis_mainland.primitive -Wed Mar 31 11:32:12 2004 (martin) .ZCs[0].outpost_number = 32 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[10].outpost_number = 28 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[11].outpost_number = 18 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[12].outpost_number = 19 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[13].outpost_number = 23 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[14].outpost_number = 16 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[15].outpost_number = 15 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[16].outpost_number = 5 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[17].outpost_number = 4 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[18].outpost_number = 7 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[19].outpost_number = 8 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[1].outpost_number = 25 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[20].outpost_number = 2 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[21].outpost_number = 9 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[22].outpost_number = 10 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[23].outpost_number = 1 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[24].outpost_number = 11 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[25].outpost_number = 12 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[26].outpost_number = 13 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[27].outpost_number = 14 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[2].outpost_number = 24 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[3].outpost_number = 31 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[4].outpost_number = 26 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[5].outpost_number = 27 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[6].outpost_number = 30 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[7].outpost_number = 29 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[8].outpost_number = 20 -Wed Mar 31 11:32:12 2004 (martin) .ZCs[9].outpost_number = 21 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[28].Zone = 36_ba -Wed Mar 31 15:14:29 2004 (martin) .ZCs[28].outpost_number = 3 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[29].Zone = 33_bd -Wed Mar 31 15:14:29 2004 (martin) .ZCs[29].outpost_number = 6 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[30].Zone = 16_ao -Wed Mar 31 15:14:29 2004 (martin) .ZCs[30].outpost_number = 17 -Wed Mar 31 15:14:29 2004 (martin) .ZCs[31].Zone = 11_aw -Wed Mar 31 15:14:29 2004 (martin) .ZCs[31].outpost_number = 22 -Wed Mar 31 15:14:29 2004 (martin) formName Resized = 32 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMaxBendIntensity = 0.5 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMaxBendOffset = 0.6 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMaxWindFrequency = 3 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMinBendIntensity = 0.1 -Fri Apr 16 16:31:41 2004 (tran) .SpringWeatherFunction.Visual.VegetableMinWindFrequency = 0.5 -Fri Apr 16 16:31:41 2004 (tran) formName Pasted = -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetAutumn = ma_mainland_su.sky -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetSpring = ma_mainland_su.sky -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetSummer = ma_mainland_su.sky -Wed Apr 28 18:38:24 2004 (gatto) .SkySheetWinter = ma_mainland_su.sky -Thu Apr 29 19:25:14 2004 (gatto) .FogEnd = 600 -Thu Apr 29 19:28:27 2004 (gatto) .FogEnd = 800 -Thu Apr 29 19:28:27 2004 (gatto) .FogStart = 300 -Mon May 17 10:58:37 2004 (gatto) .SkySheetAutumn = ma_mainland_au.sky -Mon May 17 10:58:37 2004 (gatto) .SkySheetSpring = ma_mainland_sp.sky -Mon May 17 10:58:37 2004 (gatto) .SkySheetSummer = ma_mainland_su.sky -Mon May 17 10:58:37 2004 (gatto) .SkySheetWinter = ma_mainland_wi.sky -Mon May 17 11:19:32 2004 (gatto) .SkySheetAutumn = ma_mainland_su.sky -Mon May 17 11:19:32 2004 (gatto) .SkySheetWinter = ma_mainland_su.sky -Mon May 17 11:19:34 2004 (gatto) .SkySheetSpring = ma_mainland_su.sky -Mon May 17 11:25:21 2004 (gatto) .SkySheetSpring = ma_mainland_sp.sky -Mon May 17 11:25:27 2004 (gatto) .SkySheetAutumn = ma_mainland_au.sky -Mon May 17 11:25:32 2004 (gatto) .SkySheetWinter = ma_mainland_wi.sky -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[0] = fair1.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fair2.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fair3.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[3] = clouds1.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[4] = clouds2.weather_setup -Mon May 17 17:34:44 2004 (gatto) .SpringWeatherFunction.WeatherSetups[5] = thunder_storm.weather_setup -Mon May 17 17:34:44 2004 (gatto) formName Pasted = -Mon May 17 17:34:44 2004 (gatto) formName Resized = 6 -Mon May 17 17:34:57 2004 (gatto) formName Pasted = - -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[0] = 5 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[1] = 5 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[2] = 30 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[3] = 20 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[4] = 20 -Fri May 21 15:45:14 2004 (gatto) .AutomnWeatherFunction.SetupsWeights[5] = 20 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[0] = 10 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[1] = 10 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[2] = 30 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[3] = 30 -Fri May 21 15:45:14 2004 (gatto) .SpringWeatherFunction.SetupsWeights[4] = 20 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[0] = 30 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[1] = 20 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[2] = 10 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[3] = 20 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[4] = 10 -Fri May 21 15:45:14 2004 (gatto) .SummerWeatherFunction.SetupsWeights[5] = 10 -Fri May 21 15:45:14 2004 (gatto) formName Resized = 6 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[0] = 10 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[1] = 5 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[2] = 20 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[3] = 20 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[4] = 20 -Fri May 21 15:45:52 2004 (gatto) .WinterWeatherFunction.SetupsWeights[5] = 30 -Fri May 21 15:45:52 2004 (gatto) formName Resized = 6 -Fri May 21 16:57:11 2004 (gatto) .WinterWeatherFunction.WeatherSetups[5] = thunder_storm.weather_setup -Tue May 25 10:31:09 2004 (gatto) .LightLandscapeNight.Ambiant.B = 90 -Tue May 25 10:31:14 2004 (gatto) .LightLandscapeNight.Ambiant.R = 45 -Tue May 25 10:32:24 2004 (gatto) .LightLandscapeNight.Ambiant.R = 255 -Tue May 25 10:34:05 2004 (gatto) .LightLandscapeNight.Ambiant.R = 70 -Tue May 25 12:07:11 2004 (gatto) .LightLandscapeNight.Ambiant.G = 80 -Tue May 25 12:07:23 2004 (gatto) .LightEntityNight.Ambiant.B = 90 -Tue May 25 12:07:23 2004 (gatto) .LightEntityNight.Ambiant.G = 80 -Tue May 25 12:07:23 2004 (gatto) .LightEntityNight.Ambiant.R = 70 -Tue May 25 14:57:51 2004 (gatto) .SkySheetAutumn = fo_mainland_au.sky -Tue May 25 14:57:51 2004 (gatto) .SkySheetSpring = fo_mainland_sp.sky -Tue May 25 14:57:51 2004 (gatto) .SkySheetSummer = fo_mainland_su.sky -Tue May 25 14:57:51 2004 (gatto) .SkySheetWinter = fo_mainland_wi.sky -Wed Sep 08 15:35:14 2004 (tran) .FogEnd = -Wed Sep 08 15:35:14 2004 (tran) .FogStart = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDay.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDay.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDay.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDay.Diffuse.B = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDay.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDay.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDusk.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDusk.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDusk.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDusk.Diffuse.B = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDusk.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityDusk.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityNight.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityNight.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityNight.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityNight.Diffuse.B = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityNight.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightEntityNight.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Diffuse.B = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Direction.X = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Direction.Y = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDay.Direction.Z = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDusk.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDusk.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDusk.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDusk.Diffuse.B = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDusk.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeDusk.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeNight.Ambiant.A = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeNight.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeNight.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeNight.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeNight.Diffuse.B = - -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeNight.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightLandscapeNight.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDay.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDay.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDay.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDay.Diffuse.B = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDay.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDay.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDusk.Ambiant.B = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDusk.Ambiant.G = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDusk.Ambiant.R = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDusk.Diffuse.B = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDusk.Diffuse.G = -Wed Sep 08 15:35:14 2004 (tran) .LightRootDusk.Diffuse.R = -Wed Sep 08 15:35:14 2004 (tran) Form Parents = -Wed Sep 08 15:35:30 2004 (tran) .LightRootNight.Ambiant.B = -Wed Sep 08 15:35:30 2004 (tran) .LightRootNight.Ambiant.G = -Wed Sep 08 15:35:30 2004 (tran) .LightRootNight.Ambiant.R = -Wed Sep 08 15:35:30 2004 (tran) .LightRootNight.Diffuse.B = -Wed Sep 08 15:35:30 2004 (tran) .LightRootNight.Diffuse.G = -Wed Sep 08 15:35:30 2004 (tran) .LightRootNight.Diffuse.R = -Fri Sep 24 11:08:27 2004 (gatto) formName Pasted = -Tue Sep 28 11:21:27 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .AutumnWeatherFunction.WeatherSetups[5] = fo_thunder_storm.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SpringWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SpringWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SpringWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SpringWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SpringWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SpringWeatherFunction.WeatherSetups[5] = fo_thunder_storm.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SummerWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SummerWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SummerWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SummerWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SummerWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .SummerWeatherFunction.WeatherSetups[5] = fo_thunder_storm.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .WinterWeatherFunction.WeatherSetups[0] = fo_fair1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .WinterWeatherFunction.WeatherSetups[1] = fo_fair2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .WinterWeatherFunction.WeatherSetups[2] = fo_fair3.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .WinterWeatherFunction.WeatherSetups[3] = fo_clouds1.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .WinterWeatherFunction.WeatherSetups[4] = fo_clouds2.weather_setup -Tue Sep 28 11:21:27 2004 (gatto) .WinterWeatherFunction.WeatherSetups[5] = fo_thunder_snow.weather_setup -Mon Nov 28 14:52:53 2005 (tran) .Villages[0] Renamed = village ruines -Mon Nov 28 14:52:53 2005 (tran) .Villages[0].IgList[0] Renamed = ma_imm_village_ruins.ig -Mon Nov 28 14:52:53 2005 (tran) .Villages[0].IgList[0].IgName = ma_imm_village_ruins.ig -Mon Nov 28 14:52:53 2005 (tran) .Villages[0].IgList[1].IgName = ma_com_village_ruins.ig - -Mon Nov 28 14:52:53 2005 (tran) .Villages[0].Zone = 70_ck -Mon Nov 28 14:52:53 2005 (tran) formName Deleted = -Mon Nov 28 14:52:53 2005 (tran) formName Resized = 1 -Mon Nov 28 14:57:15 2005 (tran) .FogDayMap = fog_newbieland_day.tga -Mon Nov 28 14:57:15 2005 (tran) .FogDepthMap = fog_newbieland_depth.tga -Mon Nov 28 14:57:15 2005 (tran) .FogDistMap = fog_newbieland_dist.tga -Mon Nov 28 14:57:15 2005 (tran) .FogDuskMap = fog_newbieland_day.tga -Mon Nov 28 14:57:15 2005 (tran) .FogNightMap = fog_newbieland_night.tga -Mon Nov 28 14:57:15 2005 (tran) .LandscapeIG = newbieland_ig.txt -Mon Nov 28 14:57:15 2005 (tran) .MicroLifePrimitives[0] = fx_newbieland.primitive -Mon Nov 28 14:57:15 2005 (tran) .Name = newbieland -Mon Nov 28 14:57:15 2005 (tran) .NoRainMap = newbieland_no_rain.tga -Mon Nov 28 14:57:15 2005 (tran) .WorldMap = newbieland_Map.tga -Mon Nov 28 14:57:15 2005 (tran) .ZoneMax = 77_cs -Mon Nov 28 14:57:15 2005 (tran) .ZoneMin = 64_by -Mon Nov 28 15:12:36 2005 (tran) .PacsGR = newbieland.gr -Mon Nov 28 15:12:36 2005 (tran) .PacsRBank = newbieland.rbank -Mon Nov 28 17:10:54 2005 (tran) .ZoneMin = 65_bz -Tue Nov 29 19:05:11 2005 (tran) .Villages[0].IgList[0] Renamed = MA_ruines_newbieland.ig -Tue Nov 29 19:05:11 2005 (tran) .Villages[0].IgList[0].IgName = MA_ruines_newbieland.ig -Tue Nov 29 19:05:11 2005 (tran) formName Resized = 1 -Wed Nov 30 16:33:04 2005 (tran) .AutumnCanopyIG = canope_newbieland.ig -Wed Nov 30 16:33:04 2005 (tran) .SkyIg = canope_newbieland.ig -Wed Nov 30 16:33:04 2005 (tran) .SpringCanopyIG = canope_newbieland.ig -Wed Nov 30 16:33:04 2005 (tran) .SummerCanopyIG = canope_newbieland.ig -Wed Nov 30 16:33:04 2005 (tran) .WinterCanopyIG = canope_newbieland.ig -Tue Dec 20 14:45:50 2005 (tran) .Villages[0].CenterX = 160 -Tue Dec 20 14:45:50 2005 (tran) .Villages[0].CenterY = 160 -Tue Dec 20 14:45:50 2005 (tran) .Villages[0].Zone = 70_cj -Wed Dec 21 11:46:40 2005 (tran) .Villages[0].IgList[1] Renamed = MA_ruines_1_newbieland.ig -Wed Dec 21 11:46:40 2005 (tran) .Villages[0].IgList[1].IgName = MA_ruines_1_newbieland.ig -Wed Dec 21 11:46:40 2005 (tran) .Villages[0].IgList[2] Renamed = MA_ruines_2_newbieland.ig -Wed Dec 21 11:46:40 2005 (tran) .Villages[0].IgList[2].IgName = MA_ruines_2_newbieland.ig -Wed Dec 21 11:46:40 2005 (tran) formName Resized = 3 -Wed Jan 11 16:31:29 2006 (tran) .Villages[0].IgList[3] Renamed = ma_agora_ruine_boss.ig -Wed Jan 11 16:31:29 2006 (tran) .Villages[0].IgList[3].IgName = ma_agora_ruine_boss.ig -Wed Jan 11 16:31:29 2006 (tran) .Villages[1] Renamed = bat_ruine_boss -Wed Jan 11 16:31:29 2006 (tran) .Villages[1].CenterX = 80 -Wed Jan 11 16:31:29 2006 (tran) .Villages[1].IgList[0] Renamed = ma_agora_ruine_boss.ig -Wed Jan 11 16:31:29 2006 (tran) .Villages[1].IgList[0].IgName = ma_agora_ruine_boss.ig -Wed Jan 11 16:31:29 2006 (tran) .Villages[1].Zone = 68_ci -Wed Jan 11 16:31:29 2006 (tran) .Villages[2] Renamed = start_noob -Wed Jan 11 16:31:29 2006 (tran) .Villages[2].IgList[0] Renamed = ge_newbieland_starting_village.ig -Wed Jan 11 16:31:29 2006 (tran) .Villages[2].IgList[0].IgName = ge_newbieland_starting_village.ig -Wed Jan 11 16:31:29 2006 (tran) formName Resized = 1 -Wed Jan 11 18:42:28 2006 (tran) .Villages[2] Renamed = start_village_newbieland -Wed Jan 11 18:42:28 2006 (tran) .Villages[2].Zone = 73_cn -Wed Jan 11 18:42:38 2006 (tran) .Villages[2].CenterY = 80 -Mon Jan 16 15:02:06 2006 (tran) .Villages[1].IgList[1] Renamed = ma_agora_ruine_boss_debris.ig -Mon Jan 16 15:02:06 2006 (tran) .Villages[1].IgList[1].IgName = ma_agora_ruine_boss_debris.ig -Mon Jan 16 15:02:06 2006 (tran) formName Resized = 2 -Thu Jan 19 17:04:31 2006 (tran) .Villages[0].ForceLoadDist = 400 -Thu Jan 19 17:04:31 2006 (tran) .Villages[0].LoadDist = 500 -Thu Jan 19 17:04:31 2006 (tran) .Villages[0].UnloadDist = 700 -Thu Jan 19 17:04:31 2006 (tran) .Villages[2].Zone = 74_cm -Tue Jun 06 14:34:20 2006 (berenguier) .DisplayedSeasonForWinter = Autumn - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.light_cycle b/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.light_cycle deleted file mode 100644 index 2e1d5ab16..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.light_cycle +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.weather_function_params b/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.weather_function_params deleted file mode 100644 index 57a707e33..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.weather_function_params +++ /dev/null @@ -1,20 +0,0 @@ - -
- - - - - - - - - - - - Fri Nov 15 15:44:46 2002 (Nicolas Vizerie) .MinThunderPeriod = 5.0 -Fri Nov 15 15:44:46 2002 (Nicolas Vizerie) .ThunderLenght = 0.2 -Fri Nov 15 16:12:04 2002 (Nicolas Vizerie) .ThunderLenght = 0.4 -Thu Mar 20 12:17:28 2003 (gatto) .CloudMinSpeed = 0.5 -Thu Mar 20 12:17:28 2003 (gatto) .CloudWindSpeedFactor = 5 -Wed May 19 15:53:11 2004 (vizerie) .CycleLenght = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.world b/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.world deleted file mode 100644 index b4a6cdd23..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/World/ryzom.world +++ /dev/null @@ -1,1238 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:16:56 2002 (corvazier) File converted from old format -Tue Oct 08 10:40:34 2002 (brigand) .continents list[2].prim_file = verdant_heights.prim -Tue Oct 08 10:40:34 2002 (brigand) .name = world -Thu Oct 17 17:54:35 2002 (tran) .continents list[9].continent_name = lecarrefour -Thu Oct 17 17:54:35 2002 (tran) .continents list[9].maxx = 9833 -Thu Oct 17 17:54:35 2002 (tran) .continents list[9].maxy = -6000 -Thu Oct 17 17:54:35 2002 (tran) .continents list[9].minx = 7760 -Thu Oct 17 17:54:35 2002 (tran) .continents list[9].miny = -8300 -Thu Oct 17 17:54:35 2002 (tran) .continents list[9].prim_file = -Thu Oct 17 17:54:35 2002 (tran) .continents list[9].selection_name = nexus -Thu Oct 17 17:54:35 2002 (tran) formName Pasted = -Thu Oct 17 17:54:35 2002 (tran) formName Resized = 10 -Wed May 21 19:10:15 2003 (nevrax) .continents list[10].continent_name = indoors -Wed May 21 19:10:15 2003 (nevrax) .continents list[10].minx = 0 -Wed May 21 19:10:15 2003 (nevrax) .continents list[10].miny = 0 -Wed May 21 19:10:15 2003 (nevrax) .continents list[10].selection_name = indoors -Wed May 21 19:10:15 2003 (nevrax) formName Pasted = -Wed May 21 19:10:15 2003 (nevrax) formName Resized = 11 -Thu May 22 09:55:36 2003 (nevrax) .continents list[8].maxx = 640.0 -Thu May 22 09:55:36 2003 (nevrax) .continents list[8].maxy = 0.0 -Thu May 22 09:55:36 2003 (nevrax) .continents list[8].minx = 0.0 -Thu May 22 09:55:36 2003 (nevrax) .continents list[8].miny = -320.0 -Tue Jul 15 17:08:48 2003 (tran) .continents list[8].maxx = 1280 -Tue Jul 15 17:38:00 2003 (tran) .continents list[8].miny = -160 -Thu Nov 13 17:48:31 2003 (corvazier) .continents list[10].selection_name = testroom -Thu Nov 13 17:48:31 2003 (corvazier) formName Resized = 11 -Thu Nov 13 17:48:37 2003 (corvazier) .continents list[10].continent_name = testroom -Thu Nov 13 17:49:00 2003 (corvazier) .continents list[10].minx = 33000 -Thu Nov 13 17:49:29 2003 (corvazier) .continents list[10].miny = -5630 -Thu Nov 13 17:49:51 2003 (corvazier) .continents list[10].maxx = 39400 -Thu Nov 13 17:49:51 2003 (corvazier) .continents list[10].maxy = -400 - - - -Wed Dec 17 16:08:09 2003 (corvazier) formName Resized = 17 -Wed Dec 17 16:08:35 2003 (corvazier) .continents list[11].continent_name = fyros_newbie -Wed Dec 17 16:08:35 2003 (corvazier) .continents list[11].selection_name = fyros_newbie -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[12].continent_name = fyros_island -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[12].selection_name = fyros_island -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[13].continent_name = tryker_newbie -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[13].selection_name = tryker_newbie -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[14].continent_name = tryker_island -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[14].selection_name = tryker_island -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[15].continent_name = matis_island -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[15].selection_name = matis_island -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[16].continent_name = zorai_island -Wed Dec 17 16:09:26 2003 (corvazier) .continents list[16].selection_name = zorai_island -Wed Dec 17 16:16:52 2003 (corvazier) .continents list[11].minx = 20960 -Wed Dec 17 16:16:52 2003 (corvazier) .continents list[11].miny = -25280 -Wed Dec 17 16:16:52 2003 (corvazier) .continents list[16].continent_name = zorai_island -Wed Dec 17 16:17:29 2003 (corvazier) .continents list[11].maxx = 23360 -Wed Dec 17 16:17:29 2003 (corvazier) .continents list[11].minx = 20960 -Wed Dec 17 16:17:29 2003 (corvazier) .continents list[11].miny = -25280 -Wed Dec 17 16:17:52 2003 (corvazier) .continents list[11].maxy = -25280 -Wed Dec 17 16:17:52 2003 (corvazier) .continents list[11].miny = -27200 -Mon Jan 05 15:52:51 2004 (tran) .continents list[1].maxx = 20000.0 -Mon Jan 05 15:52:51 2004 (tran) .continents list[1].maxy = -29440.0 -Mon Jan 05 15:52:51 2004 (tran) .continents list[1].minx = 13760.0 -Mon Jan 05 15:52:51 2004 (tran) .continents list[1].miny = -34880.0 -Mon Jan 05 16:17:38 2004 (tran) .continents list[13].maxx = 23200.0 -Mon Jan 05 16:17:38 2004 (tran) .continents list[13].maxy = -32960.0 -Mon Jan 05 16:17:38 2004 (tran) .continents list[13].minx = 20800.0 -Mon Jan 05 16:17:38 2004 (tran) .continents list[13].miny = -34880.0 -Fri Jan 23 15:17:53 2004 (corvazier) .continents list[15].maxx = 16640 -Fri Jan 23 15:17:53 2004 (corvazier) .continents list[15].maxy = -320 -Fri Jan 23 15:17:53 2004 (corvazier) .continents list[15].minx = 14080 -Fri Jan 23 15:17:53 2004 (corvazier) .continents list[15].miny = -1600 -Fri Jan 23 15:19:15 2004 (corvazier) .continents list[16].maxx = 24320 -Fri Jan 23 15:19:15 2004 (corvazier) .continents list[16].maxy = -23840 -Fri Jan 23 15:19:15 2004 (corvazier) .continents list[16].minx = 21120 -Fri Jan 23 15:19:15 2004 (corvazier) .continents list[16].miny = -24960 -Fri Jan 23 15:20:09 2004 (corvazier) .continents list[16].maxx = 17280 -Fri Jan 23 15:20:09 2004 (corvazier) .continents list[16].maxy = -3520 -Fri Jan 23 15:20:09 2004 (corvazier) .continents list[16].minx = 13920 -Fri Jan 23 15:20:09 2004 (corvazier) .continents list[16].miny = -4800 -Fri Jan 23 15:20:48 2004 (corvazier) .continents list[12].maxx = 24320 -Fri Jan 23 15:20:48 2004 (corvazier) .continents list[12].maxy = -23840 -Fri Jan 23 15:20:48 2004 (corvazier) .continents list[12].minx = 21120 - -Fri Jan 23 15:20:48 2004 (corvazier) .continents list[12].miny = -24960 -Fri Jan 23 16:14:44 2004 (tran) .continents list[2].maxx = 6240 -Fri Jan 23 16:14:44 2004 (tran) .continents list[2].miny = -7840 -Mon Jan 26 18:23:16 2004 (tran) .continents list[14].maxx = 24320 - -Mon Jan 26 18:23:16 2004 (tran) .continents list[14].maxy = -29440 -Mon Jan 26 18:23:16 2004 (tran) .continents list[14].minx = 21120 -Mon Jan 26 18:23:16 2004 (tran) .continents list[14].miny = -30240 -Mon Feb 02 16:14:49 2004 (tran) .continents list[14].maxx = 25760 -Mon Feb 02 16:14:49 2004 (tran) .continents list[14].miny = -30560 -Wed Mar 17 14:44:49 2004 (tran) .continents list[8].maxx = 21280 -Wed Mar 17 14:44:49 2004 (tran) .continents list[8].maxy = -320 -Wed Mar 17 14:44:49 2004 (tran) .continents list[8].minx = 20000 -Wed Mar 17 14:44:49 2004 (tran) .continents list[8].miny = -640 -Mon Mar 29 15:10:06 2004 (tran) .continents list[15].maxx = 18400 -Mon Mar 29 15:28:45 2004 (tran) .continents list[16].maxx = 18720 -Mon Mar 29 15:42:12 2004 (tran) .continents list[12].maxx = 25920 -Mon Mar 29 15:57:56 2004 (tran) .continents list[14].maxx = 27200 -Thu Jun 10 15:48:18 2004 (besson) .continents list[17].continent_name = matis_newbie -Thu Jun 10 15:48:18 2004 (besson) .continents list[17].selection_name = matis_newbie -Thu Jun 10 15:48:18 2004 (besson) formName Resized = 19 -Tue Jun 15 14:36:58 2004 (besson) .continents list[18].continent_name = zorai_newbie -Tue Jun 15 14:36:58 2004 (besson) .continents list[18].selection_name = zorai_newbie -Tue Jun 15 14:46:34 2004 (besson) formName Resized = 1 -Tue Jun 15 15:54:27 2004 (besson) formName Resized = 1 -Tue Jun 15 18:42:53 2004 (besson) .maps list[0] Renamed = cont_fyros -Tue Jun 15 18:42:53 2004 (besson) .maps list[0].bitmap = fy_continent.tga -Tue Jun 15 18:42:53 2004 (besson) .maps list[0].children[0].name = reg_imperial_dunes -Tue Jun 15 18:42:53 2004 (besson) .maps list[0].name = cont_fyros -Tue Jun 15 18:42:53 2004 (besson) .maps list[0].xmax = 20320 -Tue Jun 15 18:42:53 2004 (besson) .maps list[0].xmin = 15840 -Tue Jun 15 18:42:53 2004 (besson) .maps list[0].ymax = -27040 -Tue Jun 15 18:42:53 2004 (besson) .maps list[0].ymin = -23840 -Tue Jun 15 18:42:53 2004 (besson) .maps list[1] Renamed = reg_imperial_dunes -Tue Jun 15 18:42:53 2004 (besson) .maps list[1].bitmap = FY_REG_imperialdunes.tga -Tue Jun 15 18:42:53 2004 (besson) .maps list[1].name = reg_imperial_dunes -Tue Jun 15 18:42:53 2004 (besson) .maps list[1].xmax = 19680 -Tue Jun 15 18:42:53 2004 (besson) .maps list[1].xmin = 17920 -Tue Jun 15 18:42:53 2004 (besson) .maps list[1].ymin = -25600 -Tue Jun 15 18:42:53 2004 (besson) formName Resized = 2 -Tue Jun 15 18:55:28 2004 (besson) .maps list[0] Renamed = world -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].bitmap = world.tga -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].children[0].name = cont_fyros -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].children[1].name = cont_matis -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].name = world -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].xmax = 1 - -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].xmin = 0 -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].ymax = 1 -Tue Jun 15 18:55:28 2004 (besson) .maps list[0].ymin = 0 -Tue Jun 15 18:55:28 2004 (besson) .maps list[1] Renamed = cont_fyros -Tue Jun 15 18:55:28 2004 (besson) .maps list[1].bitmap = fy_continent.tga -Tue Jun 15 18:55:28 2004 (besson) .maps list[1].name = cont_fyros -Tue Jun 15 18:55:28 2004 (besson) .maps list[1].xmax = 20320 -Tue Jun 15 18:55:28 2004 (besson) .maps list[1].xmin = 15840 -Tue Jun 15 18:55:28 2004 (besson) .maps list[1].ymax = -23840 -Tue Jun 15 18:55:28 2004 (besson) .maps list[1].ymin = -27040 -Tue Jun 15 18:55:28 2004 (besson) .maps list[2] Renamed = cont_matis -Tue Jun 15 18:55:28 2004 (besson) .maps list[2].bitmap = ma_continent.tga -Tue Jun 15 18:55:28 2004 (besson) .maps list[2].name = cont_matis -Tue Jun 15 18:55:28 2004 (besson) formName Resized = 2 -Wed Jun 16 14:35:01 2004 (besson) .maps list[0].xmax = 640 -Wed Jun 16 14:35:01 2004 (besson) .maps list[0].xmin = 160 - -Wed Jun 16 14:35:01 2004 (besson) .maps list[0].ymax = 640 -Wed Jun 16 14:35:01 2004 (besson) .maps list[0].ymin = 160 -Wed Jun 16 14:35:41 2004 (besson) .maps list[0].children[0].click zone name = cont_fyros -Wed Jun 16 14:35:41 2004 (besson) .maps list[0].children[1].click zone name = cont_matis -Wed Jun 16 14:35:41 2004 (besson) .maps list[0].children[2].click zone name = cont_tryker -Wed Jun 16 14:35:41 2004 (besson) .maps list[0].children[2].name = cont_tryker -Wed Jun 16 14:35:41 2004 (besson) formName Resized = 3 -Wed Jun 16 14:36:29 2004 (besson) .maps list[3] Renamed = cont_tryker -Wed Jun 16 14:36:29 2004 (besson) .maps list[3].name = cont_tryker -Wed Jun 16 14:36:29 2004 (besson) formName Resized = 4 -Wed Jun 16 18:42:20 2004 (besson) .maps list[1].contname = fyros -Wed Jun 16 18:42:20 2004 (besson) .maps list[2].contname = matis -Wed Jun 16 18:42:20 2004 (besson) .maps list[3].contname = tryker -Thu Jun 17 17:41:05 2004 (besson) .maps list[0].children[0].name = continent_fyros -Thu Jun 17 17:41:05 2004 (besson) .maps list[0].children[1].name = continent_matis -Thu Jun 17 17:41:05 2004 (besson) .maps list[0].children[2].name = continent_tryker -Thu Jun 17 17:41:05 2004 (besson) .maps list[1].name = continent_fyros -Thu Jun 17 17:41:05 2004 (besson) .maps list[2].name = continent_matis -Thu Jun 17 17:41:05 2004 (besson) .maps list[3].name = continent_tryker -Thu Jun 17 18:01:19 2004 (besson) .maps list[1].children[0].click zone name = place_pyr -Thu Jun 17 18:01:19 2004 (besson) .maps list[1].children[0].name = place_pyr -Thu Jun 17 18:01:19 2004 (besson) .maps list[4] Renamed = fyros_pyr -Thu Jun 17 18:01:19 2004 (besson) .maps list[4].name = place_pyr -Thu Jun 17 18:01:19 2004 (besson) formName Resized = 1 -Thu Jun 17 18:04:41 2004 (besson) .maps list[4].bitmap = fy_cit_pyr.tga -Thu Jun 17 18:04:41 2004 (besson) .maps list[4].contname = fyros -Thu Jun 17 18:04:41 2004 (besson) .maps list[4].xmax = 19040 -Thu Jun 17 18:04:41 2004 (besson) .maps list[4].xmin = 18240 -Thu Jun 17 18:04:41 2004 (besson) .maps list[4].ymax = -24160 -Thu Jun 17 18:04:41 2004 (besson) .maps list[4].ymin = -24800 -Thu Jun 17 18:16:28 2004 (besson) .maps list[0].children[0].click zone name = continent_fyros -Thu Jun 17 18:16:28 2004 (besson) .maps list[0].children[1].click zone name = continent_matis -Thu Jun 17 18:16:28 2004 (besson) .maps list[0].children[2].click zone name = continent_tryker -Tue Jun 22 16:02:51 2004 (besson) .maps list[1].bitmap = Fyros_Map.tga -Tue Jun 22 16:02:51 2004 (besson) .maps list[2].bitmap = matis_map.tga -Tue Jun 22 16:02:51 2004 (besson) .maps list[2].xmax = 6240 -Tue Jun 22 16:02:51 2004 (besson) .maps list[2].xmin = 235 -Tue Jun 22 16:02:51 2004 (besson) .maps list[2].ymax = -256 -Tue Jun 22 16:02:51 2004 (besson) .maps list[2].ymin = -7840 -Tue Jun 22 16:02:51 2004 (besson) .maps list[3].bitmap = tryker_map.tga -Tue Jun 22 16:02:51 2004 (besson) .maps list[3].xmax = 20000 -Tue Jun 22 16:02:51 2004 (besson) .maps list[3].xmin = 13760 -Tue Jun 22 16:02:51 2004 (besson) .maps list[3].ymax = -29440 - -Tue Jun 22 16:02:51 2004 (besson) .maps list[3].ymin = -34880 -Tue Jun 22 16:02:51 2004 (besson) .maps list[5] Renamed = cont_zorai -Tue Jun 22 16:02:51 2004 (besson) .maps list[5].bitmap = zorai_map.tga -Tue Jun 22 16:02:51 2004 (besson) .maps list[5].contname = zorai -Tue Jun 22 16:02:51 2004 (besson) .maps list[5].name = continent_zorai -Tue Jun 22 16:02:51 2004 (besson) .maps list[5].xmax = 12225 -Tue Jun 22 16:02:51 2004 (besson) .maps list[5].xmin = 6805 -Tue Jun 22 16:02:51 2004 (besson) .maps list[5].ymax = -1235 -Tue Jun 22 16:02:51 2004 (besson) .maps list[5].ymin = -5680 -Tue Jun 22 16:02:51 2004 (besson) formName Resized = 6 -Tue Jun 22 16:05:50 2004 (besson) .maps list[0].children[3].click zone name = continent_sorai -Tue Jun 22 16:05:50 2004 (besson) .maps list[0].children[3].name = continent_sorai -Tue Jun 22 16:05:50 2004 (besson) formName Resized = 4 -Tue Jun 22 16:11:14 2004 (besson) .maps list[0].children[3].click zone name = continent_zorai -Tue Jun 22 16:11:14 2004 (besson) .maps list[0].children[3].name = continent_zorai -Wed Jun 23 10:10:20 2004 (besson) .maps list[6] Renamed = nland_fyros -Wed Jun 23 10:10:20 2004 (besson) .maps list[6].bitmap = fyros_newbie_map.tga -Wed Jun 23 10:10:20 2004 (besson) .maps list[6].contname = fyros_newbie -Wed Jun 23 10:10:20 2004 (besson) .maps list[6].name = continent_fyros_newbie -Wed Jun 23 10:10:20 2004 (besson) .maps list[6].xmax = 23360 -Wed Jun 23 10:10:20 2004 (besson) .maps list[6].xmin = 20960 -Wed Jun 23 10:10:20 2004 (besson) .maps list[6].ymax = -25280 -Wed Jun 23 10:10:20 2004 (besson) .maps list[6].ymin = -27200 -Wed Jun 23 10:10:20 2004 (besson) .maps list[7] Renamed = nland_tryker -Wed Jun 23 10:10:20 2004 (besson) formName Resized = 8 -Wed Jun 23 10:16:50 2004 (besson) .maps list[7].bitmap = tryker_newbie_map.tga -Wed Jun 23 10:16:50 2004 (besson) .maps list[7].contname = tryker_newbie -Wed Jun 23 10:16:50 2004 (besson) .maps list[7].name = continent_tryker_newbie -Wed Jun 23 10:16:50 2004 (besson) .maps list[7].xmax = 23200 -Wed Jun 23 10:16:50 2004 (besson) .maps list[7].xmin = 20800 -Wed Jun 23 10:16:50 2004 (besson) .maps list[7].ymax = -32960 -Wed Jun 23 10:16:50 2004 (besson) .maps list[7].ymin = -34880 -Wed Jun 23 13:37:54 2004 (besson) .maps list[8] Renamed = nland_matis -Wed Jun 23 13:37:54 2004 (besson) .maps list[8].bitmap = matis_newbie_map.tga -Wed Jun 23 13:37:54 2004 (besson) .maps list[8].contname = matis_newbie -Wed Jun 23 13:37:54 2004 (besson) .maps list[8].name = continent_matis_newbie -Wed Jun 23 13:37:54 2004 (besson) .maps list[9] Renamed = nland_zorai -Wed Jun 23 13:37:54 2004 (besson) .maps list[9].bitmap = zorai_newbie_map.tga -Wed Jun 23 13:37:54 2004 (besson) .maps list[9].contname = zorai_newbie -Wed Jun 23 13:37:54 2004 (besson) .maps list[9].name = continent_zorai_newbie -Wed Jun 23 13:37:54 2004 (besson) formName Resized = 10 -Wed Jun 23 14:56:51 2004 (besson) .maps list[8].xmax = 2720 -Wed Jun 23 14:56:51 2004 (besson) .maps list[8].xmin = 320 -Wed Jun 23 14:56:51 2004 (besson) .maps list[8].ymax = -5760 -Wed Jun 23 14:56:51 2004 (besson) .maps list[8].ymin = -7680 -Wed Jun 23 14:56:51 2004 (besson) .maps list[9].xmax = 8960 -Wed Jun 23 14:56:51 2004 (besson) .maps list[9].xmin = 7040 -Wed Jun 23 14:56:51 2004 (besson) .maps list[9].ymax = -4160 -Wed Jun 23 14:56:51 2004 (besson) .maps list[9].ymin = -5600 -Wed Jun 23 17:25:43 2004 (wuibout) .maps list[10] Renamed = cont_bagne -Wed Jun 23 17:25:43 2004 (wuibout) .maps list[10].contname = bagne -Wed Jun 23 17:25:43 2004 (wuibout) .maps list[10].name = continent_bagne -Wed Jun 23 17:25:43 2004 (wuibout) formName Resized = 11 -Wed Jun 23 17:27:43 2004 (wuibout) .maps list[10].bitmap = Pr_Bagne_Map.tga -Wed Jun 23 17:28:51 2004 (wuibout) .maps list[0].children[4].click zone name = continent_bagne -Wed Jun 23 17:28:51 2004 (wuibout) .maps list[0].children[4].name = continent_bagne -Wed Jun 23 17:28:51 2004 (wuibout) formName Resized = 5 -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[11] Renamed = cont_route_gouffre -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[11].contname = route_gouffre -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[11].name = continent_route_gouffre -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[12] Renamed = cont_sources -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[12].contname = sources -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[12].name = continent_sources -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[13] Renamed = cont_terre -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[13].contname = terre -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[13].name = continent_terre -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[14] Renamed = cont_nexus -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[14].contname = lecarrefour -Thu Jun 24 11:32:39 2004 (wuibout) .maps list[14].name = continent_nexus -Thu Jun 24 11:32:39 2004 (wuibout) formName Resized = 15 -Thu Jun 24 11:33:33 2004 (wuibout) .maps list[11].bitmap = Pr_Route_Gouffre_Map.tga -Thu Jun 24 11:33:33 2004 (wuibout) .maps list[12].bitmap = Pr_Source_Map.tga -Thu Jun 24 11:33:33 2004 (wuibout) .maps list[13].bitmap = Pr_Terre_Map.tga -Thu Jun 24 11:33:33 2004 (wuibout) .maps list[14].bitmap = Nexus_Map.tga -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[5].click zone name = continent_route_gouffre -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[5].name = continent_route_gouffre -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[6].click zone name = continent_sources -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[6].name = continent_sources -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[7].click zone name = continent_terre -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[7].name = continent_terre -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[8].click zone name = continent_nexus -Thu Jun 24 11:35:28 2004 (wuibout) .maps list[0].children[8].name = continent_nexus -Thu Jun 24 11:35:28 2004 (wuibout) formName Resized = 9 -Thu Jun 24 11:39:18 2004 (wuibout) .maps list[10].xmax = 1600 -Thu Jun 24 11:39:18 2004 (wuibout) .maps list[10].xmin = 480 -Thu Jun 24 11:39:18 2004 (wuibout) .maps list[10].ymax = -9760 -Thu Jun 24 11:39:18 2004 (wuibout) .maps list[10].ymin = -11200 -Thu Jun 24 11:51:01 2004 (wuibout) .maps list[11].xmax = 7360 -Thu Jun 24 11:51:01 2004 (wuibout) .maps list[11].xmin = 5440 -Thu Jun 24 11:51:01 2004 (wuibout) .maps list[11].ymax = -9600 -Thu Jun 24 11:51:01 2004 (wuibout) .maps list[11].ymin = -16960 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[12].xmax = 3840 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[12].xmin = 2560 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[12].ymax = -9760 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[12].ymin = -11360 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[13].xmax = 3040 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[13].xmin = 160 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[13].ymax = -13120 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[13].ymin = -15840 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[14].xmax = 9760 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[14].xmin = 7840 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[14].ymax = -6080 -Thu Jun 24 11:58:12 2004 (wuibout) .maps list[14].ymin = -8320 -Thu Jun 24 12:10:16 2004 (wuibout) .maps list[0].children[5].click zone name = continent_route_gouffre -Thu Jun 24 12:10:16 2004 (wuibout) .maps list[0].children[5].name = continent_route_gouffre -Thu Jun 24 12:10:16 2004 (wuibout) .maps list[11].contname = route -Thu Jun 24 12:10:16 2004 (wuibout) .maps list[14].contname = nexus -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[0].click zone name = place_yrkanis -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[0].name = place_yrkanis -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[1].click zone name = place_natae -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[1].name = place_natae -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[2].click zone name = place_davae -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[2].name = place_davae -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[3].click zone name = place_avalae -Mon Jun 28 14:29:44 2004 (wuibout) .maps list[2].children[3].name = place_avalae -Mon Jun 28 14:29:44 2004 (wuibout) formName Resized = 4 -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[15] Renamed = matis_yrkanis -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[15].contname = matis -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[15].name = place_yrkanis -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[16] Renamed = matis_natae -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[16].contname = matis -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[16].name = place_natae -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[17] Renamed = matis_davae -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[17].contname = matis -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[17].name = place_davae -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[18] Renamed = matis_avalae -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[18].contname = matis -Mon Jun 28 14:37:00 2004 (wuibout) .maps list[18].name = place_avalae -Mon Jun 28 14:37:00 2004 (wuibout) formName Resized = 19 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[15].bitmap = MA_CIT_yrkanis.tga -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[15].xmax = 4800 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[15].xmin = 4640 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[15].ymax = -3200 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[15].ymin = -3680 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[16].bitmap = MA_CIT_natae.tga -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[16].xmax = 3840 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[16].xmin = 3600 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[16].ymax = -3680 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[16].ymin = -3840 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[17].bitmap = MA_CIT_davae.tga -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[17].xmax = 4320 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[17].xmin = 4160 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[17].ymax = -4000 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[17].ymin = -4240 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[18].bitmap = MA_CIT_avalae.tga -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[18].xmax = -4960 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[18].xmin = 4800 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[18].ymax = -4320 -Mon Jun 28 14:45:37 2004 (wuibout) .maps list[18].ymin = -4480 -Mon Jun 28 15:22:27 2004 (wuibout) .maps list[9].xmax = 18960 -Mon Jun 28 15:22:27 2004 (wuibout) .maps list[9].xmin = 18400 -Mon Jun 28 15:22:27 2004 (wuibout) .maps list[9].ymax = -24240 -Mon Jun 28 15:22:27 2004 (wuibout) .maps list[9].ymin = -24640 -Mon Jun 28 15:23:42 2004 (wuibout) .maps list[19] Renamed = fyros_dyron - - - -Mon Jun 28 15:23:42 2004 (wuibout) .maps list[1].children[1].click zone name = place_dyron -Mon Jun 28 15:23:42 2004 (wuibout) .maps list[1].children[1].name = place_dyron -Mon Jun 28 15:23:42 2004 (wuibout) .maps list[1].children[2].click zone name = place_thesos -Mon Jun 28 15:23:42 2004 (wuibout) .maps list[1].children[2].name = place_thesos -Mon Jun 28 15:23:42 2004 (wuibout) .maps list[20] Renamed = fyros_thesos -Mon Jun 28 15:23:42 2004 (wuibout) formName Resized = 3 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[19].bitmap = FY_CIT_dyron.tga -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[19].contname = fyros -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[19].name = place_dyron -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[19].xmax = 16800 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[19].xmin = 16480 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[19].ymax = -24480 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[19].ymin = -24800 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[20].bitmap = FY_CIT_thesos.tga -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[20].contname = fyros -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[20].name = place_thesos -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[20].xmax = 19840 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[20].xmin = 19520 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[20].ymax = -26080 -Mon Jun 28 15:25:05 2004 (wuibout) .maps list[20].ymin = -26400 -Mon Jun 28 15:47:56 2004 (wuibout) .maps list[9].ymin = -24720 -Mon Jun 28 16:00:01 2004 (wuibout) .maps list[18].xmax = 4960 -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[0].click zone name = place_avendale -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[0].name = place_avendale -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[1].click zone name = place_crystabell -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[1].name = place_crystabell -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[2].click zone name = place_fairhaven -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[2].name = place_fairhaven -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[3].click zone name = place_windermeer -Mon Jun 28 16:48:17 2004 (wuibout) .maps list[3].children[3].name = place_windermeer -Mon Jun 28 16:48:17 2004 (wuibout) formName Resized = 4 -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[21] Renamed = tryker_avendale -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[21].contname = tryker -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[21].name = place_avendale -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[22] Renamed = tryker_crystabell -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[22].contname = tryker -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[22].name = place_crystabell -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[23] Renamed = tryker_fairhaven -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[23].contname = tryker -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[23].name = place_fairhaven -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[24] Renamed = tryker_windermeer -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[24].contname = tryker -Mon Jun 28 16:49:46 2004 (wuibout) .maps list[24].name = place_windermeer -Mon Jun 28 16:49:46 2004 (wuibout) formName Resized = 25 -Mon Jun 28 17:09:43 2004 (wuibout) .maps list[21].bitmap = TR_CIT_avendale.tga -Mon Jun 28 17:09:43 2004 (wuibout) .maps list[22].bitmap = TR_CIT_crystabell.tga -Mon Jun 28 17:09:43 2004 (wuibout) .maps list[23].bitmap = TR_CIT_fairhaven.tga -Mon Jun 28 17:09:43 2004 (wuibout) .maps list[24].bitmap = TR_CIT_windermeer.tga -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[21].xmax = 18160 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[21].xmin = 18000 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[21].ymax = -30880 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[21].ymin = -30960 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[22].xmax = 18000 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[22].xmin = 17760 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[22].ymax = -31760 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[22].ymin = -32000 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[23].xmax = 17440 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[23].xmin = 16960 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[23].ymax = -32720 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[23].ymin = -33280 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[24].xmax = 15760 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[24].xmin = 15440 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[24].ymax = -32880 -Mon Jun 28 17:10:59 2004 (wuibout) .maps list[24].ymin = -33120 -Tue Jun 29 11:01:58 2004 (wuibout) .maps list[21].ymax = -30960 -Tue Jun 29 11:01:58 2004 (wuibout) .maps list[21].ymin = -31200 -Tue Jun 29 11:11:19 2004 (wuibout) .maps list[21].xmax = 18240 -Tue Jun 29 11:11:19 2004 (wuibout) .maps list[21].ymax = -30880 -Tue Jun 29 11:54:07 2004 (wuibout) .maps list[4].children[0].click zone name = place_zora -Tue Jun 29 11:54:07 2004 (wuibout) .maps list[4].children[0].name = place_zora -Tue Jun 29 11:54:07 2004 (wuibout) .maps list[4].children[1].click zone name = place_hoi_cho -Tue Jun 29 11:54:07 2004 (wuibout) .maps list[4].children[1].name = place_hoi_cho -Tue Jun 29 11:54:07 2004 (wuibout) .maps list[4].children[2].click zone name = place_jen_lai -Tue Jun 29 11:54:07 2004 (wuibout) .maps list[4].children[2].name = place_jen_lai -Tue Jun 29 11:54:07 2004 (wuibout) formName Resized = 4 -Tue Jun 29 11:54:18 2004 (wuibout) .maps list[4].children[3].click zone name = place_min_cho -Tue Jun 29 11:54:18 2004 (wuibout) .maps list[4].children[3].name = place_min_cho -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[25] Renamed = zorai_zora -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[25].bitmap = ZO_CIT_zora.tga -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[25].contname = zorai -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[25].name = place_zora -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[26] Renamed = zorai_hoi_cho -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[26].bitmap = ZO_CIT_hoi_cho.tga -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[26].contname = zorai -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[26].name = place_hoi_cho -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[27] Renamed = zorai_jen_lai -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[27].bitmap = ZO_CIT_jen_lai.tga -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[27].contname = zorai -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[27].name = place_jen_lai -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[28] Renamed = zorai_min_cho -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[28].bitmap = ZO_CIT_min_cho.tga -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[28].contname = zorai -Tue Jun 29 11:56:25 2004 (wuibout) .maps list[28].name = place_min_cho -Tue Jun 29 11:56:25 2004 (wuibout) formName Resized = 29 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[25].xmax = 8800 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[25].xmin = 8480 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[25].ymax = -2720 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[25].ymin = -3040 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[26].xmax = 9760 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[26].xmin = 9440 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[26].ymax = -3360 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[26].ymin = -3680 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[27].xmax = 8960 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[27].xmin = 8640 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[27].ymax = -3520 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[27].ymin = -3840 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[28].xmax = 10080 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[28].xmin = 9760 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[28].ymax = -4000 -Tue Jun 29 11:57:23 2004 (wuibout) .maps list[28].ymin = -4320 -Thu Jul 01 10:55:18 2004 (wuibout) .maps list[21].ymax = -30960 -Mon Jul 05 15:34:36 2004 (wuibout) .maps list[9].xmax = 19040 -Wed Jul 07 12:24:22 2004 (berenguier) .continents list[5].selection_name = route_gouffre -Wed Jul 07 12:24:22 2004 (berenguier) .maps list[11].contname = route_gouffre -Wed Jul 07 14:43:43 2004 (wuibout) .maps list[26].xmax = 9680 -Thu Aug 05 14:28:54 2004 (tran) formName Pasted = -Thu Aug 05 14:30:11 2004 (tran) .continents list[2].minx = 240 -Thu Aug 05 15:52:47 2004 (rang) .continents list[0].maxy = -23840.0 -Thu Aug 05 15:52:47 2004 (rang) .continents list[6].miny = -11360.0 -Thu Aug 05 16:01:08 2004 (rang) .maps list[2].xmax = 6240 -Thu Aug 05 16:01:08 2004 (rang) .maps list[2].xmin = 240 -Thu Aug 05 16:01:08 2004 (rang) .maps list[4].xmax = 12320 -Thu Aug 05 16:01:08 2004 (rang) .maps list[4].xmin = 6800 -Thu Aug 05 16:01:08 2004 (rang) .maps list[4].ymax = -1280 -Thu Aug 05 16:01:08 2004 (rang) .maps list[4].ymin = -5600 -Thu Aug 05 16:06:57 2004 (rang) .maps list[10].ymin = -11360 -Thu Aug 05 16:06:57 2004 (rang) .maps list[14].ymin = -8320 -Thu Aug 05 16:06:57 2004 (rang) .maps list[5].xmax = 23200 -Thu Aug 05 16:06:57 2004 (rang) .maps list[5].ymin = -27040 -Fri Aug 06 16:42:55 2004 (tran) .continents list[17].continent_name = matis_newbie -Fri Aug 06 16:42:55 2004 (tran) .continents list[17].selection_name = matis_newbie -Fri Aug 06 16:42:55 2004 (tran) .continents list[18].continent_name = zorai_newbie -Fri Aug 06 16:42:55 2004 (tran) .continents list[18].selection_name = zorai_newbie -Fri Aug 06 16:42:55 2004 (tran) formName Resized = 19 -Fri Aug 06 17:48:41 2004 (besson) .continents list[5].selection_name = route_gouffre -Tue Sep 07 14:40:10 2004 (tran) .continents list[3].maxx = 12480 -Tue Sep 07 14:40:10 2004 (tran) .continents list[3].maxy = -960 -Tue Sep 07 14:40:10 2004 (tran) .continents list[3].minx = 6880 -Tue Sep 07 14:40:10 2004 (tran) .continents list[3].miny = -5920 -Tue Sep 07 14:41:37 2004 (tran) .maps list[4].xmax = 12480 -Tue Sep 07 14:41:37 2004 (tran) .maps list[4].xmin = 6880 -Tue Sep 07 14:41:37 2004 (tran) .maps list[4].ymax = -960 -Tue Sep 07 14:41:37 2004 (tran) .maps list[4].ymin = -5920 -Wed Sep 07 12:10:49 2005 (tran) .continents list[0] Renamed = fyros -Wed Sep 07 12:10:49 2005 (tran) .continents list[10] Renamed = testroom -Wed Sep 07 12:10:49 2005 (tran) .continents list[11] Renamed = fyros_newbie -Wed Sep 07 12:10:49 2005 (tran) .continents list[12] Renamed = fyros_island -Wed Sep 07 12:10:49 2005 (tran) .continents list[13] Renamed = tryker_newbie -Wed Sep 07 12:10:49 2005 (tran) .continents list[14] Renamed = tryker_island -Wed Sep 07 12:10:49 2005 (tran) .continents list[15] Renamed = matis_island -Wed Sep 07 12:10:49 2005 (tran) .continents list[16] Renamed = zorai_island -Wed Sep 07 12:10:49 2005 (tran) .continents list[17] Renamed = matis_newbie -Wed Sep 07 12:10:49 2005 (tran) .continents list[18] Renamed = zorai_newbie -Wed Sep 07 12:10:49 2005 (tran) .continents list[1] Renamed = tryker -Wed Sep 07 12:10:49 2005 (tran) .continents list[2] Renamed = matis -Wed Sep 07 12:10:49 2005 (tran) .continents list[3] Renamed = zorai -Wed Sep 07 12:10:49 2005 (tran) .continents list[4] Renamed = bagne -Wed Sep 07 12:10:49 2005 (tran) .continents list[5] Renamed = route_gouffre -Wed Sep 07 12:10:49 2005 (tran) .continents list[6] Renamed = sources -Wed Sep 07 12:10:49 2005 (tran) .continents list[7] Renamed = terre -Wed Sep 07 12:10:49 2005 (tran) .continents list[8] Renamed = indoors -Wed Sep 07 12:10:49 2005 (tran) .continents list[9] Renamed = nexus -Wed Sep 07 12:10:49 2005 (tran) .maps list[29] Renamed = matis_island -Wed Sep 07 12:10:49 2005 (tran) .maps list[29].bitmap = matis_island_map.tga -Wed Sep 07 12:10:49 2005 (tran) .maps list[29].contname = matis_island -Wed Sep 07 12:10:49 2005 (tran) .maps list[29].name = Almati -Wed Sep 07 12:10:49 2005 (tran) .maps list[29].xmax = 15360 -Wed Sep 07 12:10:49 2005 (tran) .maps list[29].xmin = 14080 -Wed Sep 07 12:10:49 2005 (tran) .maps list[29].ymax = -320 -Wed Sep 07 12:10:49 2005 (tran) .maps list[29].ymin = -1600 -Wed Sep 07 12:10:49 2005 (tran) .maps list[30] Renamed = tryker_island -Wed Sep 07 12:10:49 2005 (tran) .maps list[30].bitmap = tryker_island_map.tga -Wed Sep 07 12:10:49 2005 (tran) .maps list[30].contname = tryker_island -Wed Sep 07 12:10:49 2005 (tran) .maps list[30].name = Olkern -Wed Sep 07 12:10:49 2005 (tran) .maps list[31] Renamed = fyros_island -Wed Sep 07 12:10:49 2005 (tran) .maps list[31].bitmap = fyros_island_map.tga -Wed Sep 07 12:10:49 2005 (tran) .maps list[31].contname = fyros_island -Wed Sep 07 12:10:49 2005 (tran) .maps list[31].name = Aelius -Wed Sep 07 12:10:49 2005 (tran) formName Resized = 32 -Wed Sep 07 12:15:56 2005 (tran) .maps list[30].xmax = 25760 -Wed Sep 07 12:15:56 2005 (tran) .maps list[30].xmin = 24800 -Wed Sep 07 12:15:56 2005 (tran) .maps list[30].ymax = -29600 -Wed Sep 07 12:15:56 2005 (tran) .maps list[30].ymin = -30560 -Wed Sep 07 12:19:20 2005 (tran) .maps list[31].xmax = 25920 -Wed Sep 07 12:19:20 2005 (tran) .maps list[31].xmin = 24800 -Wed Sep 07 12:19:20 2005 (tran) .maps list[31].ymax = -23840 -Tue Nov 08 16:08:25 2005 (tran) .continents list[7].miny = -17600.0 -Tue Nov 08 16:09:27 2005 (tran) .maps list[13].ymin = -17600 -Mon Nov 28 15:06:33 2005 (tran) .continents list[23] Renamed = newbieland -Mon Nov 28 15:06:33 2005 (tran) .continents list[23].continent_name = newbieland -Mon Nov 28 15:06:33 2005 (tran) .continents list[23].maxx = 11360 -Mon Nov 28 15:06:33 2005 (tran) .continents list[23].maxy = -10080 -Mon Nov 28 15:06:33 2005 (tran) .continents list[23].minx = 8000 -Mon Nov 28 15:06:33 2005 (tran) .continents list[23].miny = -12320 -Mon Nov 28 15:06:33 2005 (tran) .continents list[23].selection_name = newbieland -Mon Nov 28 15:06:33 2005 (tran) .maps list[32] Renamed = cont_newbieland -Mon Nov 28 15:06:33 2005 (tran) .maps list[32].bitmap = newbieland_Map.tga -Mon Nov 28 15:06:33 2005 (tran) .maps list[32].contname = newbieland -Mon Nov 28 15:06:33 2005 (tran) .maps list[32].name = cont_newbieland -Mon Nov 28 15:06:33 2005 (tran) .maps list[32].xmax = 11360 -Mon Nov 28 15:06:33 2005 (tran) .maps list[32].xmin = 8000 -Mon Nov 28 15:06:33 2005 (tran) .maps list[32].ymax = -10080 -Mon Nov 28 15:06:33 2005 (tran) .maps list[32].ymin = -12320 -Mon Nov 28 15:06:33 2005 (tran) formName Resized = 33 -Mon Nov 28 15:10:37 2005 (tran) .continents list[19] Renamed = r2_desert -Mon Nov 28 15:10:37 2005 (tran) .continents list[20] Renamed = r2_lakes -Mon Nov 28 15:10:37 2005 (tran) .continents list[21] Renamed = r2_forest -Mon Nov 28 15:10:37 2005 (tran) .continents list[22] Renamed = r2_jungle -Mon Nov 28 17:14:27 2005 (tran) .continents list[23].maxy = -10240 -Mon Nov 28 17:14:27 2005 (tran) .continents list[23].minx = 8160 -Mon Nov 28 17:14:27 2005 (tran) .maps list[32].xmin = 8160 -Wed Sep 07 12:19:20 2005 (tran) .maps list[31].ymin = -24480 -Mon May 22 14:49:54 2006 (tran) .continents list[25] Renamed = corrupted_moor -Mon May 22 14:49:54 2006 (tran) .continents list[25].continent_name = corrupted_moor -Mon May 22 14:49:54 2006 (tran) .continents list[25].selection_name = corrupted_moor -Mon May 22 14:49:54 2006 (tran) formName Resized = 26 -Mon May 22 14:51:12 2006 (tran) .continents list[25].maxx = 7520 -Mon May 22 14:51:12 2006 (tran) .continents list[25].maxy = -6240 -Mon May 22 14:51:12 2006 (tran) .continents list[25].minx = 4160 -Mon May 22 14:51:12 2006 (tran) .continents list[25].miny = -8960 -Mon May 22 14:54:11 2006 (tran) .maps list[33] Renamed = corrupted_moor -Mon May 22 14:54:11 2006 (tran) .maps list[33].bitmap = corrupted_moor_Map.tga -Mon May 22 14:54:11 2006 (tran) .maps list[33].contname = corrupted_moor -Mon May 22 14:54:11 2006 (tran) .maps list[33].name = cont_corrupted_moor -Mon May 22 14:54:11 2006 (tran) .maps list[33].xmax = 7520 -Mon May 22 14:54:11 2006 (tran) .maps list[33].xmin = 4160 -Mon May 22 14:54:11 2006 (tran) .maps list[33].ymax = -6240 -Mon May 22 14:54:11 2006 (tran) .maps list[33].ymin = -8960 -Mon May 22 14:54:11 2006 (tran) formName Resized = 34 -Mon May 29 15:24:55 2006 (mauduit) .continents list[25].maxx = 15840 -Mon May 29 15:24:55 2006 (mauduit) .continents list[25].maxy = -9940 -Mon May 29 15:24:55 2006 (mauduit) .continents list[25].minx = 12480 -Mon May 29 15:24:55 2006 (mauduit) .continents list[25].miny = -12200 -Mon May 29 16:00:15 2006 (mauduit) .maps list[33].xmax = 15840 -Mon May 29 16:00:15 2006 (mauduit) .maps list[33].xmin = 12480 -Mon May 29 16:00:15 2006 (mauduit) .maps list[33].ymax = -9940 -Mon May 29 16:00:15 2006 (mauduit) .maps list[33].ymin = -12200 -Tue Jul 11 17:08:43 2006 (tran) .continents list[26] Renamed = kitiniere -Tue Jul 11 17:08:43 2006 (tran) .continents list[26].continent_name = kitiniere -Tue Jul 11 17:08:43 2006 (tran) .continents list[26].selection_name = kitiniere -Tue Jul 11 17:08:43 2006 (tran) .maps list[34] Renamed = kitiniere -Tue Jul 11 17:08:43 2006 (tran) .maps list[34].bitmap = kitiniere_map.tga -Tue Jul 11 17:08:43 2006 (tran) .maps list[34].contname = kitiniere -Tue Jul 11 17:08:43 2006 (tran) .maps list[34].name = cont_kitiniere -Tue Jul 11 17:08:43 2006 (tran) .maps list[34].xmax = 3040 -Tue Jul 11 17:08:43 2006 (tran) .maps list[34].xmin = 1760 -Tue Jul 11 17:08:43 2006 (tran) .maps list[34].ymax = -16160 -Tue Jul 11 17:08:43 2006 (tran) .maps list[34].ymin = -17440 -Tue Jul 11 17:08:43 2006 (tran) formName Pasted = -Tue Jul 11 17:08:43 2006 (tran) formName Resized = 27 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/World/static_fame.txt b/code/ryzom/common/data_leveldesign/leveldesign/World/static_fame.txt deleted file mode 100644 index 98f975d1b..000000000 Binary files a/code/ryzom/common/data_leveldesign/leveldesign/World/static_fame.txt and /dev/null differ diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_alert.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_alert.animation_set deleted file mode 100644 index 84ee7f948..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_alert.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - - - Thu Jul 03 10:52:32 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_combat.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_combat.animation_set deleted file mode 100644 index 0c52823a8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_combat.animation_set +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 03 10:52:32 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_creatures.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_creatures.animset_mode deleted file mode 100644 index 0358e3f35..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_creatures.animset_mode +++ /dev/null @@ -1,475 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jul 08 13:54:44 2003 (puzin) Form Parents = -Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_d = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_s = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._2h_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert.__d = false -Tue Jul 08 14:53:31 2003 (puzin) .alert.__s = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._br_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._bu_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._co_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._cu1_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._cu2_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._d_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._d_d = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._d_s = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._dig_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._dis_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._fi_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._g_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._ga_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._gr_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._ho_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._l2m_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._mclo_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._mix_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._mtoo_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._pa_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._sg_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._sh_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._tr_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._trstr_ = false -Tue Jul 08 14:53:55 2003 (puzin) .mount_default.__ = false -Tue Jul 08 14:53:55 2003 (puzin) .sit.__ = false -Tue Jul 08 14:53:55 2003 (puzin) formName Pasted = -Wed May 26 15:04:29 2004 (coutelas) .alert._2hsw_ = false -Wed May 26 15:04:29 2004 (coutelas) .alert._sgga_ = false -Wed May 26 15:05:50 2004 (coutelas) .combat._2hsw_ = false -Wed May 26 15:05:50 2004 (coutelas) .combat._sgga_ = false -Wed May 26 15:05:56 2004 (coutelas) .death._2hsw_ = false -Wed May 26 15:05:56 2004 (coutelas) .death._sgga_ = false -Wed May 26 15:06:02 2004 (coutelas) .default._2hsw_ = false -Wed May 26 15:06:02 2004 (coutelas) .default._sgga_ = false -Wed May 26 15:06:07 2004 (coutelas) .eat._2hsw_ = false -Wed May 26 15:06:07 2004 (coutelas) .eat._sgga_ = false -Wed May 26 15:06:13 2004 (coutelas) .hungry._2hsw_ = false -Wed May 26 15:06:13 2004 (coutelas) .hungry._sgga_ = false -Wed May 26 15:06:18 2004 (coutelas) .mount_default._2hsw_ = false -Wed May 26 15:06:18 2004 (coutelas) .mount_default._sgga_ = false -Wed May 26 15:06:25 2004 (coutelas) .rest._2hsw_ = false -Wed May 26 15:06:25 2004 (coutelas) .rest._sgga_ = false -Wed May 26 15:06:30 2004 (coutelas) .sit._2hsw_ = false -Wed May 26 15:06:30 2004 (coutelas) .sit._sgga_ = false -Wed May 26 15:06:37 2004 (coutelas) .swim._2hsw_ = false -Wed May 26 15:06:37 2004 (coutelas) .swim._sgga_ = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_death.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_death.animation_set deleted file mode 100644 index 866dafb64..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_death.animation_set +++ /dev/null @@ -1,259 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 03 10:52:32 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_default.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_default.animation_set deleted file mode 100644 index be210ec39..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_default.animation_set +++ /dev/null @@ -1,246 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 03 10:52:32 2003 (puzin) -Thu Jul 03 14:37:44 2003 (puzin) .death_mode.Essential = -Thu Jul 03 14:38:30 2003 (puzin) .stun_begin.Essential = false -Thu Jul 03 14:38:30 2003 (puzin) .stun_end.Essential = false -Thu Jul 03 14:38:30 2003 (puzin) .stun_loop.Essential = false -Thu Jul 03 14:43:01 2003 (puzin) .sit_mode.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_begin.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_fail.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_fumble.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_link.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_loop.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .curative_cast_success.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_begin.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_fail.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_fumble.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_link.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_loop.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .mixed_cast_success.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_begin.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_fail.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_fumble.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_link.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_loop.Essential = false -Thu Oct 02 11:59:52 2003 (puzin) .offensive_cast_success.Essential = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_eat.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_eat.animation_set deleted file mode 100644 index 84ee7f948..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_eat.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - - - Thu Jul 03 10:52:32 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_homins.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_homins.animset_mode deleted file mode 100644 index 112bf054c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_homins.animset_mode +++ /dev/null @@ -1,555 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jul 08 13:54:44 2003 (puzin) Form Parents = -Wed Aug 11 18:14:32 2004 (puzin) .alert._1h_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._1h_d = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._1h_s = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._1hsw_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._1hsw_d = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._2h_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._2hsw_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert.__ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert.__d = false -Wed Aug 11 18:14:32 2004 (puzin) .alert.__s = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._br_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._bu_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._co_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._cu1_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._cu2_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._d_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._d_d = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._d_s = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._dig_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._dis_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._fi_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._g_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._ga_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._gr_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._ho_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._l2m_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._mclo_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._mix_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._mtoo_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._pa_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._sg_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._sgga_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._sh_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._tr_ = false -Wed Aug 11 18:14:32 2004 (puzin) .alert._trstr_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._1h_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._1h_d = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._1h_s = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._1hsw_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._1hsw_d = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._1hsw_s = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._2h_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._2hsw_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat.__ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat.__d = false -Wed Aug 11 18:18:39 2004 (puzin) .eat.__s = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._br_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._bu_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._co_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._cu1_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._cu2_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._d_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._d_d = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._d_s = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._dig_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._dis_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._fi_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._g_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._ga_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._gr_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._ho_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._l2m_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._mclo_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._mix_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._mtoo_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._pa_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._sg_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._sgga_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._sh_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._tr_ = false -Wed Aug 11 18:18:39 2004 (puzin) .eat._trstr_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._1h_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._1h_d = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._1h_s = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._1hsw_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._1hsw_d = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._1hsw_s = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._2h_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._2hsw_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry.__ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry.__d = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry.__s = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._br_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._bu_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._co_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._cu1_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._cu2_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._d_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._d_d = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._d_s = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._dig_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._dis_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._fi_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._g_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._ga_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._gr_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._ho_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._l2m_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._mclo_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._mix_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._mtoo_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._pa_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._sg_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._sgga_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._sh_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._tr_ = false -Wed Aug 11 18:35:02 2004 (puzin) .hungry._trstr_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._1h_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._1h_d = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._1h_s = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._1hsw_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._1hsw_d = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._1hsw_s = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._2h_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._2hsw_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest.__ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest.__d = false -Wed Aug 11 18:36:07 2004 (puzin) .rest.__s = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._br_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._bu_ = false - -Wed Aug 11 18:36:07 2004 (puzin) .rest._co_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._cu1_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._cu2_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._d_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._d_d = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._d_s = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._dig_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._dis_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._fi_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._g_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._ga_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._gr_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._ho_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._l2m_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._mclo_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._mix_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._mtoo_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._pa_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._sg_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._sgga_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._sh_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._tr_ = false -Wed Aug 11 18:36:07 2004 (puzin) .rest._trstr_ = false -Wed Aug 11 18:52:01 2004 (puzin) .swim._1hsw_ = false -Wed Aug 11 18:52:01 2004 (puzin) .swim._1hsw_d = false -Wed Aug 11 18:52:01 2004 (puzin) .swim._1hsw_s = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._1h_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._1h_d = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._1h_s = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._1hsw_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._1hsw_d = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._1hsw_s = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._2h_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._2hsw_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit.__d = false -Wed Aug 11 18:53:16 2004 (puzin) .sit.__s = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._br_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._bu_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._co_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._cu1_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._cu2_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._d_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._d_d = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._d_s = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._dig_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._dis_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._fi_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._g_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._ga_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._gr_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._ho_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._l2m_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._mclo_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._mix_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._mtoo_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._pa_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._sg_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._sgga_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._sh_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._tr_ = false -Wed Aug 11 18:53:16 2004 (puzin) .sit._trstr_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1h_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1h_d = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1h_s = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1hsw_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1hsw_d = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._1hsw_s = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._2h_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._2hsw_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default.__d = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default.__s = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._br_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._bu_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._co_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._cu1_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._cu2_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._d_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._d_d = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._d_s = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._dig_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._dis_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._fi_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._g_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._ga_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._gr_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._ho_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._l2m_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._mclo_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._mix_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._mtoo_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._pa_ = false - -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._sg_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._sgga_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._sh_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._tr_ = false -Wed Aug 11 18:54:25 2004 (puzin) .mount_default._trstr_ = false -Wed Aug 11 18:59:45 2004 (puzin) .alert._1hsw_s = false -Wed Aug 11 19:00:24 2004 (puzin) .swim._2hsw_ = false -Wed Aug 11 19:00:24 2004 (puzin) .swim._sgga_ = false -Thu Aug 12 22:53:05 2004 (puzin) .swim_death.__ = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_hungry.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_hungry.animation_set deleted file mode 100644 index 84ee7f948..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_hungry.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - - - Thu Jul 03 10:52:32 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_objects.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_objects.animset_mode deleted file mode 100644 index b30b4e2fe..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_objects.animset_mode +++ /dev/null @@ -1,548 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jul 08 13:54:44 2003 (puzin) Form Parents = -Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_d = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._1h_s = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._2h_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert.__d = false -Tue Jul 08 14:53:31 2003 (puzin) .alert.__s = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._br_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._bu_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._co_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._cu1_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._cu2_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._d_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._d_d = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._d_s = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._dig_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._dis_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._fi_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._g_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._ga_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._gr_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._ho_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._l2m_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._mclo_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._mix_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._mtoo_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._pa_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._sg_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._sh_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._tr_ = false -Tue Jul 08 14:53:31 2003 (puzin) .alert._trstr_ = false -Tue Jul 08 14:53:55 2003 (puzin) .mount_default.__ = false -Tue Jul 08 14:53:55 2003 (puzin) .sit.__ = false -Tue Jul 08 14:53:55 2003 (puzin) formName Pasted = -Fri Sep 26 17:26:03 2003 (puzin) .alert.__ = false -Fri Sep 26 17:26:03 2003 (puzin) .combat.__ = false -Fri Sep 26 17:26:03 2003 (puzin) .death.__ = false -Fri Sep 26 17:26:03 2003 (puzin) .eat.__ = false -Fri Sep 26 17:26:03 2003 (puzin) .hungry.__ = false -Fri Sep 26 17:26:03 2003 (puzin) .rest.__ = false -Wed May 26 15:13:25 2004 (coutelas) .alert._2hsw_ = false -Wed May 26 15:13:25 2004 (coutelas) .alert._sgga_ = false -Wed May 26 15:13:30 2004 (coutelas) .combat._2hsw_ = false -Wed May 26 15:13:30 2004 (coutelas) .combat._sgga_ = false -Wed May 26 15:13:35 2004 (coutelas) .death._2hsw_ = false -Wed May 26 15:13:35 2004 (coutelas) .death._sgga_ = false -Wed May 26 15:13:41 2004 (coutelas) .default._2hsw_ = false -Wed May 26 15:13:41 2004 (coutelas) .default._sgga_ = false -Wed May 26 15:13:48 2004 (coutelas) .eat._2hsw_ = false -Wed May 26 15:13:48 2004 (coutelas) .eat._sgga_ = false -Wed May 26 15:13:53 2004 (coutelas) .hungry._2hsw_ = false -Wed May 26 15:13:53 2004 (coutelas) .hungry._sgga_ = false -Wed May 26 15:13:58 2004 (coutelas) .mount_default._2hsw_ = false -Wed May 26 15:13:58 2004 (coutelas) .mount_default._sgga_ = false -Wed May 26 15:14:04 2004 (coutelas) .rest._2hsw_ = false -Wed May 26 15:14:04 2004 (coutelas) .rest._sgga_ = false -Wed May 26 15:14:09 2004 (coutelas) .sit._2hsw_ = false -Wed May 26 15:14:09 2004 (coutelas) .sit._sgga_ = false -Wed Aug 11 18:03:13 2004 (puzin) .alert._1hsw_ = false -Wed Aug 11 18:03:13 2004 (puzin) .alert._1hsw_d = false -Wed Aug 11 18:03:13 2004 (puzin) .alert._1hsw_s = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._1h_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._1h_d = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._1h_s = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._1hsw_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._1hsw_d = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._1hsw_s = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._2h_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._2hsw_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim.__ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim.__d = false -Wed Aug 11 18:04:44 2004 (puzin) .swim.__s = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._br_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._bu_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._co_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._cu1_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._cu2_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._d_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._d_d = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._d_s = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._dig_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._dis_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._fi_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._g_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._ga_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._gr_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._ho_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._l2m_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._mclo_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._mix_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._mtoo_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._pa_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._sg_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._sgga_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._sh_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._tr_ = false -Wed Aug 11 18:04:44 2004 (puzin) .swim._trstr_ = false -Wed Aug 11 18:05:16 2004 (puzin) .sit._1hsw_ = false -Wed Aug 11 18:05:16 2004 (puzin) .sit._1hsw_d = false -Wed Aug 11 18:05:16 2004 (puzin) .sit._1hsw_s = false -Wed Aug 11 18:05:35 2004 (puzin) .rest._1hsw_ = false -Wed Aug 11 18:05:35 2004 (puzin) .rest._1hsw_d = false -Wed Aug 11 18:05:35 2004 (puzin) .rest._1hsw_s = false -Wed Aug 11 18:05:51 2004 (puzin) .mount_default._1hsw_ = false -Wed Aug 11 18:05:51 2004 (puzin) .mount_default._1hsw_d = false -Wed Aug 11 18:05:51 2004 (puzin) .mount_default._1hsw_s = false -Wed Aug 11 18:05:59 2004 (puzin) .hungry._1hsw_ = false -Wed Aug 11 18:05:59 2004 (puzin) .hungry._1hsw_d = false -Wed Aug 11 18:05:59 2004 (puzin) .hungry._1hsw_s = false -Wed Aug 11 18:06:07 2004 (puzin) .eat._1hsw_ = false -Wed Aug 11 18:06:07 2004 (puzin) .eat._1hsw_d = false -Wed Aug 11 18:06:07 2004 (puzin) .eat._1hsw_s = false -Wed Aug 11 18:06:22 2004 (puzin) .default._1hsw_ = false -Wed Aug 11 18:06:22 2004 (puzin) .default._1hsw_d = false -Wed Aug 11 18:06:22 2004 (puzin) .default._1hsw_s = false -Wed Aug 11 18:06:31 2004 (puzin) .death._1hsw_ = false -Wed Aug 11 18:06:31 2004 (puzin) .death._1hsw_d = false -Wed Aug 11 18:06:31 2004 (puzin) .death._1hsw_s = false -Wed Aug 11 18:06:37 2004 (puzin) .combat._1hsw_ = false -Wed Aug 11 18:06:37 2004 (puzin) .combat._1hsw_d = false -Wed Aug 11 18:06:37 2004 (puzin) .combat._1hsw_s = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_parent.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_parent.animset_mode deleted file mode 100644 index 12591b988..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_parent.animset_mode +++ /dev/null @@ -1,83 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1h_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1h_d = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1h_s = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1hsw_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1hsw_d = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._1hsw_s = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._2h_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._2hsw_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death.__ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death.__d = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death.__s = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._br_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._bu_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._co_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._cu1_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._cu2_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._d_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._d_d = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._d_s = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._dig_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._dis_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._fi_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._g_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._ga_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._gr_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._ho_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._l2m_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._mclo_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._mix_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._mtoo_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._pa_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._sg_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._sgga_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._sh_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._tr_ = false -Thu Aug 12 22:52:33 2004 (puzin) .swim_death._trstr_ = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_rest.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_rest.animation_set deleted file mode 100644 index c0ea85e79..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/_rest.animation_set +++ /dev/null @@ -1,252 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jul 03 10:52:32 2003 (puzin) -Thu Jul 03 14:39:36 2003 (puzin) .death_mode.Essential = -Thu Jul 03 14:43:32 2003 (puzin) .default_mode.Essential = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/entities.animset_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/entities.animset_list deleted file mode 100644 index 04d89a820..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/entities.animset_list +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_fx.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_fx.animation_set deleted file mode 100644 index a79b95a2c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_fx.animation_set +++ /dev/null @@ -1,162 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue May 20 15:10:22 2003 (puzin) .defaultHeadControl = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin.animset_mode deleted file mode 100644 index d4a5540bb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin.animset_mode +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin_death__.animation_set deleted file mode 100644 index b5a93c96e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin_death__.animation_set +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - Converted from old format - Fri Dec 13 16:13:41 2002 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin_default.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin_default.animation_set deleted file mode 100644 index 6243ef77a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/_homin_default.animation_set +++ /dev/null @@ -1,186 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_begin.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_fail.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_fumble.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_link.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_loop.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .curative_cast_success.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_begin.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_fail.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_fumble.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_link.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_loop.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .mixed_cast_success.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_begin.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_fail.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_fumble.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_link.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_loop.Essential = true -Thu Oct 02 12:15:28 2003 (puzin) .offensive_cast_success.Essential = true -Thu Dec 07 15:00:05 2006 (nouveau) .rest_mode.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof.animset_mode deleted file mode 100644 index 4035fe77a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof.animset_mode +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - Tue Jul 08 11:10:37 2003 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_.animation_set deleted file mode 100644 index dff2e0b64..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_.animation_set +++ /dev/null @@ -1,787 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim -Tue Jul 30 23:47:49 2002 (puzin) Form Parents = -Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim -Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim -Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim -Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim -Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim -Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1 -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1 -Wed Aug 28 18:21:47 2002 (gomes) formName Resized = 1 -Wed Aug 28 18:23:58 2002 (beaume) formName Resized = 0 -Tue Sep 17 14:28:03 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim -Tue Sep 17 14:28:03 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:28:25 2002 (puzin) formName Pasted = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim -Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) formName Pasted = -Tue Sep 17 14:29:54 2002 (puzin) formName Resized = 2 -Tue Dec 17 14:41:18 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:41:18 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:41:18 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:41:18 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:41:18 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 10:56:28 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim -Tue Jan 07 10:56:28 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim -Tue Jan 07 10:56:28 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim -Tue Jan 07 10:56:28 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:49:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim -Tue Mar 18 11:49:43 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:48:43 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:48:43 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:22 2003 (arnaudb) Form Parents = -Tue Jun 10 11:56:11 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim - -Tue Jun 10 11:56:11 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:06 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim -Wed Jul 09 18:09:33 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim -Wed Jul 09 18:09:33 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim -Wed Jul 09 18:09:33 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim -Wed Jul 09 18:09:33 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:41:25 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jul 10 10:41:25 2003 (beaume) formName Resized = 2 -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Mon Oct 27 13:57:31 2003 (beaume) formName Resized = 0 -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_macur_loop.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 14:04:09 2003 (beaume) Form Parents = -Mon Oct 27 14:04:09 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:13:18 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:13:18 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:13:18 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:13:18 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:41:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:41:47 2003 (beaume) formName Resized = 1 -Thu Jan 08 15:24:48 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1m_toupie_haut.anim -Thu Jan 08 15:24:48 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1m_toupie_bas.anim -Thu Jan 08 15:24:48 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1m_toupie_milieu.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jan 08 15:24:48 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim -Thu Jan 08 15:24:48 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim -Thu Jan 08 15:24:48 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim -Thu Jan 08 15:24:48 2004 (beaume) formName Resized = 2 -Mon Jan 19 15:15:44 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Jan 19 15:15:44 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Jan 19 15:15:44 2004 (beaume) .loot_post_end.animations[0].reverse = true -Mon Jan 19 15:15:44 2004 (beaume) formName Resized = 0 -Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1m_idle_attente6.anim -Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1m_idle_attente4.anim -Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1m_idle_attente3.anim -Tue Feb 10 17:48:33 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1m_idle_attente5.anim -Tue Feb 10 17:48:33 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:32:08 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:26:07 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:25:45 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 16:47:08 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1m_couplourd_2.anim -Tue Jan 04 16:47:08 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1m_couplourd_3.anim -Tue Jan 04 16:47:08 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1m_couplourd_2.anim -Tue Jan 04 16:47:08 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1m_couplourd_3.anim -Tue Jan 04 16:47:08 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1m_couplourd_2.anim -Tue Jan 04 16:47:08 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1m_couplourd_3.anim -Tue Jan 04 16:47:08 2005 (beaume) formName Resized = 3 -Tue Jan 04 16:49:19 2005 (beaume) .powerful atk high.animations[3].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:49:19 2005 (beaume) .powerful atk high.animations[4].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:49:19 2005 (beaume) .powerful atk low.animations[3].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:49:19 2005 (beaume) .powerful atk low.animations[4].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:49:19 2005 (beaume) .powerful atk middle.animations[3].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:49:19 2005 (beaume) .powerful atk middle.animations[4].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:49:19 2005 (beaume) formName Resized = 5 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_d.animation_set deleted file mode 100644 index 02440edd4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_d.animation_set +++ /dev/null @@ -1,770 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:15:21 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim -Tue Jul 30 23:47:44 2002 (puzin) Form Parents = -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim - -Wed Aug 28 17:17:35 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim -Wed Aug 28 17:17:35 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1mD_pasarriere.anim -Wed Aug 28 17:17:35 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1mD_mort.anim -Wed Aug 28 17:17:35 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1mD_mort_idle.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_attente1.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_attente2.anim -Wed Aug 28 17:17:35 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1mD_course.anim -Wed Aug 28 17:17:35 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1mD_strafgauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1mD_strafdroit.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1mD_marche.anim -Wed Aug 28 17:17:35 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1mD_demitour_go.anim -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Tue Sep 17 14:32:01 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:32:47 2002 (puzin) formName Pasted = -Tue Dec 17 14:44:32 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:44:32 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:44:32 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:44:32 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:44:32 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 10:58:26 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1mD_marche_arriere_coup.anim -Tue Jan 07 10:58:26 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1mD_course_frappe.anim -Tue Jan 07 10:58:26 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1mD_marche_frappe.anim -Tue Jan 07 10:58:26 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:50:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1mD_impact.anim -Tue Mar 18 11:50:14 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:50:02 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim -Tue Mar 18 15:50:02 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:34 2003 (arnaudb) Form Parents = -Tue Jun 10 11:57:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1mD_mort.anim -Tue Jun 10 11:57:08 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1mD_mort.anim -Wed Jul 09 18:29:18 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1mD_stun_init.anim -Wed Jul 09 18:29:18 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1mD_stun_end.anim -Wed Jul 09 18:29:18 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1mD_stun_loop.anim -Wed Jul 09 18:29:18 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:42:00 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1mD_coup2.anim -Thu Jul 10 10:42:00 2003 (beaume) formName Resized = 2 -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_init.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_echec.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Fumble.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Link.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_ok.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_init.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_echec.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_fumble.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok_link.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_echec.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_fumble.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok_link.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok.anim -Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) Form Parents = -Mon Oct 27 14:09:30 2003 (beaume) formName Resized = 0 -Mon Oct 27 14:14:41 2003 (beaume) Form Parents = -Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim -Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 14:25:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:13:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Fri Nov 28 15:13:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Fri Nov 28 15:13:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Fri Nov 28 15:13:53 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:50:20 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:50:20 2003 (beaume) formName Resized = 1 -Thu Dec 18 16:02:38 2003 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[3].filename = FY_HOF_Co_A1mD_coupelegant.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[4].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[5].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[6].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_engarde_2.anim -Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_engarde_3.anim -Thu Dec 18 16:02:38 2003 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) formName Resized = 7 -Thu Jan 08 15:51:37 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_toupie_haut.anim -Thu Jan 08 15:51:37 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_toupie_bas.anim -Thu Jan 08 15:51:37 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_toupie_milieu.anim -Thu Jan 08 15:51:37 2004 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_A1mD_coup2_haut.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_A1mD_coup2_bas.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_A1mD_coup2_milieu.anim -Thu Jan 08 15:51:37 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_haut.anim -Thu Jan 08 15:51:37 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_bas.anim -Thu Jan 08 15:51:37 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_milieu.anim -Thu Jan 08 15:51:37 2004 (beaume) formName Resized = 2 -Mon Jan 19 15:17:17 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Jan 19 15:17:17 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Jan 19 15:17:17 2004 (beaume) .loot_post_end.animations[0].reverse = true -Mon Jan 19 15:17:17 2004 (beaume) formName Resized = 0 -Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1md_engarde_5.anim -Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1md_engarde_3.anim -Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1md_engarde_2.anim -Tue Feb 10 17:49:47 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1md_engarde_4.anim -Tue Feb 10 17:49:47 2004 (beaume) formName Resized = 4 -Mon Jun 21 11:00:08 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:26:41 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:25:08 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 17:56:32 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 17:56:32 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 17:56:32 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 17:56:32 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 17:56:32 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 17:56:32 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 17:56:32 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_s.animation_set deleted file mode 100644 index 955779d74..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1h_s.animation_set +++ /dev/null @@ -1,764 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9 -Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim -Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim -Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Tue Jul 30 23:47:39 2002 (puzin) Form Parents = -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim -Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim -Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim -Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim -Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:35:26 2002 (puzin) formName Pasted = -Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:52:24 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim -Tue Mar 18 11:52:24 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:49:05 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:49:05 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:59 2003 (arnaudb) Form Parents = -Tue Jun 10 11:57:58 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jun 10 11:57:58 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:43 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim -Wed Jul 09 18:30:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim -Wed Jul 09 18:30:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim -Wed Jul 09 18:30:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim -Wed Jul 09 18:30:35 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim -Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) Form Parents = -Mon Oct 27 14:54:12 2003 (beaume) formName Resized = 0 -Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:14:23 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:14:23 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:14:23 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:14:23 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:52:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:52:59 2003 (beaume) formName Resized = 1 -Thu Jan 08 16:12:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_AB_toupie_haut.anim -Thu Jan 08 16:12:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_AB_toupie_bas.anim -Thu Jan 08 16:12:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_AB_toupie_milieu.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_AB_coup1_haut.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_AB_coup1_bas.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_AB_coup1_milieu.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jan 08 16:12:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Thu Jan 08 16:12:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Thu Jan 08 16:12:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Thu Jan 08 16:12:49 2004 (beaume) formName Resized = 1 -Thu Jan 08 16:27:17 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Thu Jan 08 16:27:17 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Thu Jan 08 16:27:17 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Thu Jan 08 16:27:17 2004 (beaume) formName Resized = 3 -Mon Jan 19 15:18:02 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Jan 19 15:18:02 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Jan 19 15:18:02 2004 (beaume) .loot_post_end.animations[0].reverse = true -Mon Jan 19 15:18:02 2004 (beaume) formName Resized = 1 -Mon Jan 19 15:18:20 2004 (beaume) formName Resized = 0 -Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[0].filename = fy_hof_co_ab_engarde_attente4.anim -Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[1].filename = fy_hof_co_ab_engarde_attente2.anim -Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[2].filename = fy_hof_co_ab_engarde_attente1.anim -Tue Feb 10 17:51:42 2004 (beaume) .idle.animations[3].filename = fy_hof_co_ab_engarde_attente3.anim -Tue Feb 10 17:51:42 2004 (beaume) formName Resized = 4 -Mon Jun 21 11:00:24 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:27:21 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:24:36 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 16:50:28 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 16:50:28 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 16:50:28 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 16:50:28 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 16:50:28 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 16:50:28 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 16:50:28 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_.animation_set deleted file mode 100644 index 07bcaf7a7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_.animation_set +++ /dev/null @@ -1,762 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim -Tue Jul 30 23:47:49 2002 (puzin) Form Parents = -Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim -Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim -Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim -Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim -Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim -Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1 -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1 -Wed Aug 28 18:21:47 2002 (gomes) formName Resized = 1 -Wed Aug 28 18:23:58 2002 (beaume) formName Resized = 0 -Tue Sep 17 14:28:03 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim -Tue Sep 17 14:28:03 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:28:25 2002 (puzin) formName Pasted = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim -Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) formName Pasted = -Tue Sep 17 14:29:54 2002 (puzin) formName Resized = 2 -Tue Dec 17 14:41:18 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:41:18 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:41:18 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:41:18 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:41:18 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 10:56:28 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim -Tue Jan 07 10:56:28 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim -Tue Jan 07 10:56:28 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim -Tue Jan 07 10:56:28 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:49:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim -Tue Mar 18 11:49:43 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:48:43 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:48:43 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:26:16 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:26:16 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:22 2003 (arnaudb) Form Parents = -Tue Jun 10 11:56:11 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim - -Tue Jun 10 11:56:11 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:06 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim -Wed Jul 09 18:09:33 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim -Wed Jul 09 18:09:33 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim -Wed Jul 09 18:09:33 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim -Wed Jul 09 18:09:33 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:41:25 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jul 10 10:41:25 2003 (beaume) formName Resized = 2 -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim -Tue Sep 30 17:04:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim -Tue Sep 30 17:04:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim -Tue Sep 30 17:04:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 13:57:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Mon Oct 27 13:57:31 2003 (beaume) formName Resized = 0 -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_macur_loop.anim -Mon Oct 27 14:04:09 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim -Mon Oct 27 14:04:09 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 14:04:09 2003 (beaume) Form Parents = -Mon Oct 27 14:04:09 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:13:18 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:13:18 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:13:18 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:13:18 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:41:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Fri Dec 05 10:41:47 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:41:47 2003 (beaume) formName Resized = 1 -Thu Jan 08 15:24:48 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1m_toupie_haut.anim -Thu Jan 08 15:24:48 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1m_toupie_bas.anim -Thu Jan 08 15:24:48 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1m_toupie_milieu.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Jan 08 15:24:48 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jan 08 15:24:48 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim -Thu Jan 08 15:24:48 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim -Thu Jan 08 15:24:48 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1m_coup_lourd.anim -Thu Jan 08 15:24:48 2004 (beaume) formName Resized = 2 -Mon Jan 19 15:19:56 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Jan 19 15:19:56 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Mon Jan 19 15:19:56 2004 (beaume) .loot_post_end.animations[0].reverse = true -Mon Jan 19 15:19:56 2004 (beaume) formName Resized = 0 -Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1m_idle_attente6.anim -Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1m_idle_attente4.anim -Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1m_idle_attente3.anim -Tue Feb 10 17:57:53 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1m_idle_attente5.anim -Tue Feb 10 17:57:53 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:32:54 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:27:46 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:23:30 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 16:51:50 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1m_couplourd_sw2.anim -Tue Jan 04 16:51:50 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1m_couplourd_sw3.anim -Tue Jan 04 16:51:50 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1m_couplourd_sw2.anim -Tue Jan 04 16:51:50 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1m_couplourd_sw3.anim -Tue Jan 04 16:51:50 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1m_couplourd_sw2.anim -Tue Jan 04 16:51:50 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1m_couplourd_sw3.anim -Tue Jan 04 16:51:50 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_d.animation_set deleted file mode 100644 index 1ebab12c5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_d.animation_set +++ /dev/null @@ -1,792 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:15:21 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim -Tue Jul 30 23:47:44 2002 (puzin) Form Parents = -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim - -Wed Aug 28 17:17:35 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim -Wed Aug 28 17:17:35 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1mD_pasarriere.anim -Wed Aug 28 17:17:35 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1mD_mort.anim -Wed Aug 28 17:17:35 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1mD_mort_idle.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_attente1.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_attente2.anim -Wed Aug 28 17:17:35 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1mD_course.anim -Wed Aug 28 17:17:35 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1mD_strafgauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1mD_strafdroit.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1mD_marche.anim -Wed Aug 28 17:17:35 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1mD_demitour_go.anim -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Tue Sep 17 14:32:01 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:32:47 2002 (puzin) formName Pasted = -Tue Dec 17 14:44:32 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:44:32 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:44:32 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:44:32 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:44:32 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 10:58:26 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1mD_marche_arriere_coup.anim -Tue Jan 07 10:58:26 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1mD_course_frappe.anim -Tue Jan 07 10:58:26 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1mD_marche_frappe.anim -Tue Jan 07 10:58:26 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:50:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1mD_impact.anim -Tue Mar 18 11:50:14 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:50:02 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim -Tue Mar 18 15:50:02 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 - -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:34 2003 (arnaudb) Form Parents = -Tue Jun 10 11:57:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1mD_mort.anim -Tue Jun 10 11:57:08 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1mD_mort.anim -Wed Jul 09 18:29:18 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1mD_stun_init.anim -Wed Jul 09 18:29:18 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1mD_stun_end.anim -Wed Jul 09 18:29:18 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1mD_stun_loop.anim -Wed Jul 09 18:29:18 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:42:00 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1mD_coup2.anim -Thu Jul 10 10:42:00 2003 (beaume) formName Resized = 2 -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_init.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_echec.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Fumble.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Link.anim -Tue Sep 30 17:35:03 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_ok.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_init.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_echec.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_fumble.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok_link.anim -Tue Sep 30 17:35:03 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_echec.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_fumble.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok_link.anim -Tue Sep 30 17:35:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok.anim -Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim - -Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 14:09:30 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 14:09:30 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 14:09:30 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Oct 27 14:09:30 2003 (beaume) Form Parents = -Mon Oct 27 14:09:30 2003 (beaume) formName Resized = 0 -Mon Oct 27 14:14:41 2003 (beaume) Form Parents = -Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 14:25:25 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim -Mon Oct 27 14:25:25 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 14:25:25 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:13:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Fri Nov 28 15:13:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Fri Nov 28 15:13:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Fri Nov 28 15:13:53 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:50:20 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 10:50:20 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:50:20 2003 (beaume) formName Resized = 1 -Thu Dec 18 16:02:38 2003 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[3].filename = FY_HOF_Co_A1mD_coupelegant.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[4].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[5].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim -Thu Dec 18 16:02:38 2003 (beaume) .attack1.animations[6].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_engarde_2.anim -Thu Dec 18 16:02:38 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_engarde_3.anim -Thu Dec 18 16:02:38 2003 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_couplourd.anim -Thu Dec 18 16:02:38 2003 (beaume) formName Resized = 7 -Thu Jan 08 15:51:37 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_toupie_haut.anim -Thu Jan 08 15:51:37 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_toupie_bas.anim -Thu Jan 08 15:51:37 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_toupie_milieu.anim -Thu Jan 08 15:51:37 2004 (beaume) .attack1.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_A1mD_coup2_haut.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_A1mD_coup2_bas.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1mD_couprotatif.anim -Thu Jan 08 15:51:37 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_A1mD_coup2_milieu.anim -Thu Jan 08 15:51:37 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_haut.anim -Thu Jan 08 15:51:37 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_bas.anim -Thu Jan 08 15:51:37 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mD_coupLourd_milieu.anim -Thu Jan 08 15:51:37 2004 (beaume) formName Resized = 2 -Fri Jan 09 16:11:12 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim -Fri Jan 09 16:11:12 2004 (beaume) .default atk high.animations[3].filename = FY_HOF_Co_A1mD_coup1.anim -Fri Jan 09 16:11:12 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim -Fri Jan 09 16:11:12 2004 (beaume) .default atk low.animations[3].filename = FY_HOF_Co_A1mD_coup1.anim -Fri Jan 09 16:11:12 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coupelegant.anim -Fri Jan 09 16:11:12 2004 (beaume) .default atk middle.animations[3].filename = FY_HOF_Co_A1mD_coup1.anim -Fri Jan 09 16:11:12 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_haut.anim -Fri Jan 09 16:11:12 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_bas.anim -Fri Jan 09 16:11:12 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd.anim -Fri Jan 09 16:11:12 2004 (beaume) formName Resized = 4 -Mon Jan 19 15:36:10 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Jan 19 15:36:10 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Mon Jan 19 15:36:10 2004 (beaume) .loot_post_end.animations[0].reverse = true - -Mon Jan 19 15:36:10 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1md_engarde_5.anim -Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1md_engarde_3.anim -Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1md_engarde_2.anim -Tue Feb 10 18:01:44 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1md_engarde_4.anim -Tue Feb 10 18:01:44 2004 (beaume) formName Resized = 4 -Mon Jun 21 11:00:35 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:28:10 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:22:49 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 16:55:37 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:55:37 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:55:37 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:55:37 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:55:37 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:55:37 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:55:37 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_s.animation_set deleted file mode 100644 index bfad6db25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_1hsw_s.animation_set +++ /dev/null @@ -1,763 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9 -Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim -Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim -Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Tue Jul 30 23:47:39 2002 (puzin) Form Parents = -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim -Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim -Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim -Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim -Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:35:26 2002 (puzin) formName Pasted = -Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:52:24 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim -Tue Mar 18 11:52:24 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:49:05 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:49:05 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:59 2003 (arnaudb) Form Parents = -Tue Jun 10 11:57:58 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jun 10 11:57:58 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:43 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim -Wed Jul 09 18:30:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim -Wed Jul 09 18:30:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim -Wed Jul 09 18:30:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim -Wed Jul 09 18:30:35 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jul 10 10:45:10 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 17:43:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 17:43:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 17:43:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim -Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 14:54:12 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 14:54:12 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Oct 27 14:54:12 2003 (beaume) Form Parents = -Mon Oct 27 14:54:12 2003 (beaume) formName Resized = 0 -Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 14:59:07 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 14:59:07 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 14:59:07 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:14:23 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:14:23 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:14:23 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:14:23 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:52:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 10:52:59 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:52:59 2003 (beaume) formName Resized = 1 -Thu Jan 08 16:12:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_AB_toupie_haut.anim -Thu Jan 08 16:12:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_AB_toupie_bas.anim -Thu Jan 08 16:12:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_AB_toupie_milieu.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_AB_coup1_haut.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_AB_coup1_bas.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_AB_coup1_milieu.anim -Thu Jan 08 16:12:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jan 08 16:12:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Thu Jan 08 16:12:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Thu Jan 08 16:12:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Thu Jan 08 16:12:49 2004 (beaume) formName Resized = 1 -Thu Jan 08 16:27:17 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Thu Jan 08 16:27:17 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Thu Jan 08 16:27:17 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Thu Jan 08 16:27:17 2004 (beaume) formName Resized = 3 -Mon Jan 19 15:37:50 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Jan 19 15:37:50 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Mon Jan 19 15:37:50 2004 (beaume) .loot_post_end.animations[0].reverse = true -Mon Jan 19 15:37:50 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[0].filename = fy_hof_co_ab_engarde_attente4.anim -Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[1].filename = fy_hof_co_ab_engarde_attente2.anim -Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[2].filename = fy_hof_co_ab_engarde_attente1.anim -Tue Feb 10 18:04:18 2004 (beaume) .idle.animations[3].filename = fy_hof_co_ab_engarde_attente3.anim -Tue Feb 10 18:04:18 2004 (beaume) formName Resized = 4 -Mon Jun 21 11:00:48 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:28:38 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:22:16 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 16:58:33 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 16:58:33 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 16:58:33 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 16:58:33 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 16:58:33 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 16:58:33 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 16:58:33 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_2h_.animation_set deleted file mode 100644 index 6eb8cbfff..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_2h_.animation_set +++ /dev/null @@ -1,750 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:11:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim -Thu Jul 11 19:11:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim -Thu Jul 11 19:11:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A2m_coup1.anim -Thu Jul 11 19:11:13 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jul 11 19:11:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A2m_mort.anim -Thu Jul 11 19:11:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A2m_mort_idle.anim -Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A2m_idle_provoc.anim -Thu Jul 11 19:11:13 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Thu Jul 11 19:11:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A2m_strafgauche.anim -Thu Jul 11 19:11:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A2m_strafdroit.anim -Thu Jul 11 19:11:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tournegauche.anim -Thu Jul 11 19:11:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tournedroite.anim -Thu Jul 11 19:11:13 2002 (beaume) formName Resized = 2 -Tue Jul 23 15:45:16 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim -Tue Jul 23 15:45:16 2002 (gomes) .turn_right.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim -Tue Jul 30 23:47:35 2002 (puzin) Form Parents = -Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].max_speed_factor = 1.1 -Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].min_speed_factor = 0.9 -Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim -Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim -Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim -Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim -Wed Aug 28 17:32:45 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A2m_pasarriere.anim -Wed Aug 28 17:32:45 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A2m_idle_preparation.anim -Wed Aug 28 17:32:45 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A2m_course.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim -Wed Aug 28 17:32:45 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A2m_marche.anim -Wed Aug 28 17:32:45 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A2m_demitour_go.anim -Tue Sep 17 14:37:29 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A2m_demitour_dr.anim -Tue Sep 17 14:38:13 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:38:26 2002 (puzin) formName Pasted = -Tue Sep 17 14:38:39 2002 (puzin) formName Pasted = -Tue Jan 07 11:04:09 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A2m_marche_arriere_coup.anim -Tue Jan 07 11:04:09 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A2m_course_coup.anim -Tue Jan 07 11:04:09 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A2m_marche_coup.anim - -Tue Jan 07 11:04:09 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:52:49 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A2m_impact.anim -Tue Mar 18 11:52:49 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:50:46 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A2m_coup_1stperson.anim -Tue Mar 18 15:50:46 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) formName Pasted = -Fri Apr 18 18:27:15 2003 (arnaudb) Form Parents = -Tue Jun 10 11:58:26 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A2m_mort.anim -Tue Jun 10 11:58:26 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:05:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A2m_mort.anim -Wed Jul 09 18:32:20 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A2m_stun_init.anim -Wed Jul 09 18:32:20 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A2m_stun_end.anim -Wed Jul 09 18:32:20 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A2m_stun_loop.anim - -Wed Jul 09 18:32:20 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:45:54 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jul 10 10:45:54 2003 (beaume) formName Resized = 2 -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A2m_magie_cur_init.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Echec.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Fumble.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok_Link.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_mix_init.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_echec.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_fumble.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok_link.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_off_init.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_echec.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_fumble.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_ok.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Mon Oct 27 15:05:46 2003 (beaume) Form Parents = -Mon Oct 27 15:05:46 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:14:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Fri Nov 28 15:14:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Fri Nov 28 15:14:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Fri Nov 28 15:14:53 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:55:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:55:03 2003 (beaume) formName Resized = 1 -Thu Jan 08 16:31:45 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A2m_toupie_haut.anim -Thu Jan 08 16:31:45 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A2m_toupie_bas.anim -Thu Jan 08 16:31:45 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A2m_toupie_milieu.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A2m_coup1_Haut.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A2m_coup1_Bas.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A2m_coup1_Medium.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jan 08 16:31:45 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim -Thu Jan 08 16:31:45 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim -Thu Jan 08 16:31:45 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim -Thu Jan 08 16:31:45 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:12:34 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:12:34 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a2m_idle_attente3.anim -Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a2m_idle_attente2.anim -Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a2m_idle_attente1.anim -Wed Feb 11 15:40:46 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a2m_engarde.anim -Wed Feb 11 15:40:46 2004 (beaume) formName Resized = 4 -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next3 weight = 10. -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:29:42 2004 (beaume) .idle.animations[0].next4 weight = 50 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[0].next2 weight = 5 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[0].next3 weight = 5 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[0].next4 weight = 40 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next2 = 3 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[1].next2 weight = 30 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next2 = 3 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[2].next2 weight = 20 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[3].next1 = 0 -Mon Sep 27 12:21:03 2004 (beaume) .idle.animations[3].next1 weight = 100 -Tue Jan 04 17:13:43 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A2m_coupLourd_2.anim -Tue Jan 04 17:13:43 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A2m_coupLourd_3.anim -Tue Jan 04 17:13:43 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A2m_coupLourd_2.anim -Tue Jan 04 17:13:43 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A2m_coupLourd_3.anim -Tue Jan 04 17:13:43 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A2m_coupLourd_2.anim -Tue Jan 04 17:13:43 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A2m_coupLourd_3.anim -Tue Jan 04 17:13:43 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_2hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_2hsw_.animation_set deleted file mode 100644 index 1b1edd94b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_2hsw_.animation_set +++ /dev/null @@ -1,749 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:11:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim -Thu Jul 11 19:11:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim -Thu Jul 11 19:11:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A2m_coup1.anim -Thu Jul 11 19:11:13 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jul 11 19:11:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A2m_mort.anim -Thu Jul 11 19:11:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A2m_mort_idle.anim -Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Thu Jul 11 19:11:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A2m_idle_provoc.anim -Thu Jul 11 19:11:13 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Thu Jul 11 19:11:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A2m_strafgauche.anim -Thu Jul 11 19:11:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A2m_strafdroit.anim -Thu Jul 11 19:11:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tournegauche.anim -Thu Jul 11 19:11:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tournedroite.anim -Thu Jul 11 19:11:13 2002 (beaume) formName Resized = 2 -Tue Jul 23 15:45:16 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim -Tue Jul 23 15:45:16 2002 (gomes) .turn_right.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim -Tue Jul 30 23:47:35 2002 (puzin) Form Parents = -Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].max_speed_factor = 1.1 -Thu Aug 01 16:58:42 2002 (gomes) .idle.animations[1].min_speed_factor = 0.9 -Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim -Wed Aug 28 17:32:45 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_go.anim -Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim -Wed Aug 28 17:32:45 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_demitour_dr.anim -Wed Aug 28 17:32:45 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A2m_pasarriere.anim -Wed Aug 28 17:32:45 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A2m_idle_preparation.anim -Wed Aug 28 17:32:45 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A2m_course.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim -Wed Aug 28 17:32:45 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim -Wed Aug 28 17:32:45 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A2m_marche.anim -Wed Aug 28 17:32:45 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_A2m_tourngauche.anim -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:37:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A2m_demitour_go.anim -Tue Sep 17 14:37:29 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_A2m_tourndroite.anim -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:38:13 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A2m_demitour_dr.anim -Tue Sep 17 14:38:13 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:38:26 2002 (puzin) formName Pasted = -Tue Sep 17 14:38:39 2002 (puzin) formName Pasted = -Tue Jan 07 11:04:09 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A2m_marche_arriere_coup.anim -Tue Jan 07 11:04:09 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A2m_course_coup.anim -Tue Jan 07 11:04:09 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A2m_marche_coup.anim -Tue Jan 07 11:04:09 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:52:49 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A2m_impact.anim -Tue Mar 18 11:52:49 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:50:46 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A2m_coup_1stperson.anim -Tue Mar 18 15:50:46 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:35:50 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:35:50 2003 (puzin) formName Pasted = -Fri Apr 18 18:27:15 2003 (arnaudb) Form Parents = -Tue Jun 10 11:58:26 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A2m_mort.anim -Tue Jun 10 11:58:26 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:05:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A2m_mort.anim -Wed Jul 09 18:32:20 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A2m_stun_init.anim -Wed Jul 09 18:32:20 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A2m_stun_end.anim -Wed Jul 09 18:32:20 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A2m_stun_loop.anim - -Wed Jul 09 18:32:20 2003 (beaume) formName Resized = 1 -Thu Jul 10 10:45:54 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jul 10 10:45:54 2003 (beaume) formName Resized = 2 -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A2m_magie_cur_init.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Echec.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_Fumble.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok_Link.anim -Tue Sep 30 18:24:27 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A2m_magie_cur_end_ok.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_mix_init.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_echec.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_fumble.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok_link.anim -Tue Sep 30 18:24:27 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_mix_end_ok.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A2m_mag_off_init.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_echec.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_fumble.anim -Tue Sep 30 18:24:27 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_A2m_mag_off_end_ok.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Mon Oct 27 15:05:46 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Mon Oct 27 15:05:46 2003 (beaume) Form Parents = -Mon Oct 27 15:05:46 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:14:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Fri Nov 28 15:14:53 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Fri Nov 28 15:14:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A2m_engarde.anim -Fri Nov 28 15:14:53 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:55:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Fri Dec 05 10:55:03 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:55:03 2003 (beaume) formName Resized = 1 -Thu Jan 08 16:31:45 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A2m_toupie_haut.anim -Thu Jan 08 16:31:45 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A2m_toupie_bas.anim -Thu Jan 08 16:31:45 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A2m_toupie_milieu.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A2m_coup1_Haut.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A2m_coup1_Bas.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A2m_coup1_Medium.anim -Thu Jan 08 16:31:45 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A2m_coup2.anim -Thu Jan 08 16:31:45 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim -Thu Jan 08 16:31:45 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim -Thu Jan 08 16:31:45 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A2m_coupLourd.anim -Thu Jan 08 16:31:45 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:12:34 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A2m_preinit.anim -Tue Jan 20 10:12:34 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:12:34 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a2m_idle_attente3.anim -Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a2m_idle_attente2.anim -Tue Feb 10 18:25:14 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a2m_idle_attente1.anim -Wed Feb 11 15:40:46 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a2m_engarde.anim -Wed Feb 11 15:40:46 2004 (beaume) formName Resized = 4 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:30:21 2004 (beaume) .idle.animations[0].next4 weight = 50 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[0].next2 weight = 5 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[0].next3 weight = 5 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[0].next4 weight = 40 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next2 = 3 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[1].next2 weight = 30 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next2 = 3 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[2].next2 weight = 20 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[3].next1 = 0 -Mon Sep 27 12:19:38 2004 (beaume) .idle.animations[3].next1 weight = 100 -Tue Jan 04 17:19:36 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A2m_coupLourd_sw2.anim -Tue Jan 04 17:19:36 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A2m_coupLourd_sw3.anim -Tue Jan 04 17:19:36 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A2m_coupLourd_sw2.anim -Tue Jan 04 17:19:36 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A2m_coupLourd_sw3.anim -Tue Jan 04 17:19:36 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A2m_coupLourd_sw2.anim -Tue Jan 04 17:19:36 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A2m_coupLourd_sw3.anim -Tue Jan 04 17:19:36 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__.animation_set deleted file mode 100644 index 62dff1738..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__.animation_set +++ /dev/null @@ -1,782 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_mn_idle_provoc.anim -Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_mn_idle_assouplis.anim -Tue Jul 09 18:48:20 2002 (beaume) formName Resized = 3 -Thu Jul 11 19:12:40 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 14:07:13 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 14:07:13 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim -Tue Jul 30 23:47:06 2002 (puzin) Form Parents = -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour_go.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour_dr.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim -Wed Aug 28 19:17:15 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim -Wed Aug 28 19:17:15 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.max -Wed Aug 28 19:17:15 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_mn_mort.anim -Wed Aug 28 19:17:15 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_mn_mort_idle.anim - - -Wed Aug 28 19:17:15 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_mn_course.anim -Wed Aug 28 19:17:15 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_mn_strafegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_mn_strafedroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left.animations[0].filename = FY_HO_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right.animations[0].filename = FY_HO_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_mn_Marche.anim -Wed Aug 28 19:17:15 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:07:17 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.anim -Fri Aug 30 11:08:18 2002 (puzin) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing 2.anim -Fri Aug 30 11:33:53 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pas arriere.anim -Fri Aug 30 11:35:38 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Fri Aug 30 11:35:38 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Fri Aug 30 11:45:26 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:45:26 2002 (puzin) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:45:26 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Mon Sep 16 18:32:46 2002 (puzin) formName Pasted = -Mon Sep 16 18:32:46 2002 (puzin) formName Resized = 2 -Mon Sep 16 18:34:10 2002 (puzin) formName Pasted = -Mon Sep 16 18:34:10 2002 (puzin) formName Resized = 2 -Mon Sep 16 18:34:33 2002 (puzin) formName Pasted = -Mon Sep 16 18:34:33 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:43:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_mn_demitourGauche.anim -Tue Sep 17 14:43:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_mn_demitourDroit.anim -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].min_speed_factor = -Tue Sep 17 14:45:44 2002 (puzin) formName Pasted = -Fri Dec 20 19:24:09 2002 (puzin) .idle.animations[0].head controlable = true -Tue Jan 07 11:09:36 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_mn_marche_arriere_coup.anim -Tue Jan 07 11:09:36 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_mn_course_Frappe.anim -Tue Jan 07 11:09:36 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_mn_Marche_Frappe.anim -Tue Jan 07 11:09:36 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:53:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_mn_impact.anim -Tue Mar 18 11:53:48 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:51:16 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim -Tue Mar 18 15:51:16 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:35:11 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:35:11 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:35:11 2003 (puzin) formName Pasted = -Fri Apr 18 18:27:40 2003 (arnaudb) Form Parents = -Wed Apr 23 17:56:25 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing_2.anim -Wed Apr 23 17:56:25 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Co_mn_pas_arriere.anim -Mon May 26 17:15:50 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Mon May 26 17:15:50 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoc.anim -Mon May 26 17:15:50 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_mn_idle_assouplis.anim -Tue Jun 10 11:59:00 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_mn_mort.anim -Tue Jun 10 11:59:00 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:05:37 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim -Thu Jul 10 10:52:59 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_mn_coupdepoing_2.anim -Thu Jul 10 10:52:59 2003 (beaume) formName Resized = 2 -Thu Jul 10 10:54:05 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_mn_stun_init.anim -Thu Jul 10 10:54:05 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_mn_stun_end.anim -Thu Jul 10 10:54:05 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_mn_stun_loop.anim -Thu Jul 10 10:54:05 2003 (beaume) formName Resized = 1 -Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_mn_magie_cur_init.anim -Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_Echec.anim -Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_Fumble.anim -Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_ok_Link.anim -Tue Sep 30 18:33:48 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_mn_magie_cur_End_ok.anim -Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_mn_mag_mix_init.anim -Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_echec.anim -Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_fumble.anim -Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_ok_link.anim -Tue Sep 30 18:33:48 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_mn_mag_mix_end_ok.anim -Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_mn_mag_off_init.anim -Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_mn_mag_off_end_echec.anim -Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_mn_mag_off_end_fumble.anim -Tue Sep 30 18:33:48 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_mn_mag_off_end_ok_link.anim -Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Mon Oct 27 15:41:41 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Mon Oct 27 15:41:41 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 15:41:41 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Mon Oct 27 15:41:41 2003 (beaume) Form Parents = -Mon Oct 27 15:41:41 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:15:22 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:15:22 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:15:22 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:15:22 2003 (beaume) formName Resized = 1 -Fri Dec 05 10:57:13 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 10:57:13 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 10:57:13 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Fri Dec 05 10:57:13 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 10:57:13 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Fri Dec 05 10:57:13 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 10:57:13 2003 (beaume) formName Resized = 1 -Fri Jan 09 14:43:10 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_mn_toupie_haut.anim -Fri Jan 09 14:43:10 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_mn_toupie_bas.anim -Fri Jan 09 14:43:10 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_mn_toupie_milieu.anim - -Fri Jan 09 14:43:10 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_mn_coupdepied_haut.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_mn_couppied_bas.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_mn_coupdepied_bas.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_mn_coupdepoing_milieu.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 14:43:10 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_mn_coupdepied_milieu.anim -Fri Jan 09 14:43:10 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_mn_couptranchant_haut.anim -Fri Jan 09 14:43:10 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_mn_couptranchant_bas.anim -Fri Jan 09 14:43:10 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_mn_coupmains_jointes.anim -Fri Jan 09 14:43:10 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:14:17 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Tue Jan 20 10:14:17 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_mn_preinit.anim -Tue Jan 20 10:14:17 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:14:17 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[0].filename = fy_hof_co_mn_idle_attente4.anim -Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[1].filename = fy_hof_co_mn_idle_attente2.anim -Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[2].filename = fy_hof_co_mn_idle_attente1.anim -Tue Feb 10 18:26:43 2004 (beaume) .idle.animations[3].filename = fy_hof_co_mn_idle_attente3.anim -Tue Feb 10 18:26:43 2004 (beaume) formName Resized = 4 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:31:11 2004 (beaume) .idle.animations[0].next4 weight = 30 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[0].next2 weight = 5 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[0].next3 weight = 5 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next2 = 3 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next2 = 3 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[2].next2 weight = 5 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next1 = 0 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next1 weight = 100 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next2 = 3 -Mon Sep 27 12:17:25 2004 (beaume) .idle.animations[3].next2 weight = 5 -Tue Jan 04 17:23:58 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 17:23:58 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 17:23:58 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 17:23:58 2005 (beaume) formName Resized = 2 -Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next1 weight = 10 -Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next2 weight = 1 -Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next3 weight = 1 -Wed Jan 24 14:44:52 2007 (nouveau) .idle.animations[0].next4 weight = 2 -Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next1 weight = 10 -Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next2 = 2 -Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next2 weight = 1 -Wed Jan 24 14:45:57 2007 (nouveau) .idle.animations[1].next3 = 3 -Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next1 weight = 10 -Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next2 = 1 -Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next2 weight = -Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[2].next3 = 3 -Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[3].next1 weight = 1 -Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[3].next2 = -Wed Jan 24 14:46:54 2007 (nouveau) .idle.animations[3].next2 weight = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__d.animation_set deleted file mode 100644 index afa99ff0f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__d.animation_set +++ /dev/null @@ -1,665 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_mn_idle_provoc.anim -Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_mn_idle_assouplis.anim -Tue Jul 09 18:48:20 2002 (beaume) formName Resized = 3 -Thu Jul 11 19:12:40 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 14:07:13 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 14:07:13 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim -Tue Jul 30 23:47:06 2002 (puzin) Form Parents = -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour_go.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour_dr.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim -Wed Aug 28 19:17:15 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim -Wed Aug 28 19:17:15 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.max -Wed Aug 28 19:17:15 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_mn_mort.anim -Wed Aug 28 19:17:15 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_mn_mort_idle.anim - - - -Wed Aug 28 19:17:15 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_mn_course.anim -Wed Aug 28 19:17:15 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_mn_strafegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_mn_strafedroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left.animations[0].filename = FY_HO_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right.animations[0].filename = FY_HO_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_mn_Marche.anim -Wed Aug 28 19:17:15 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:07:17 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.anim -Fri Aug 30 11:08:18 2002 (puzin) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing 2.anim -Fri Aug 30 11:33:53 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pas arriere.anim -Fri Aug 30 11:35:38 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Fri Aug 30 11:35:38 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Fri Aug 30 11:45:26 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:45:26 2002 (puzin) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:45:26 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Mon Sep 16 18:32:46 2002 (puzin) formName Pasted = -Mon Sep 16 18:32:46 2002 (puzin) formName Resized = 2 -Mon Sep 16 18:34:10 2002 (puzin) formName Pasted = -Mon Sep 16 18:34:10 2002 (puzin) formName Resized = 2 -Mon Sep 16 18:34:33 2002 (puzin) formName Pasted = -Mon Sep 16 18:34:33 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:43:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_mn_demitourGauche.anim -Tue Sep 17 14:43:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_mn_demitourDroit.anim -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].min_speed_factor = -Tue Sep 17 14:45:44 2002 (puzin) formName Pasted = -Fri Dec 20 19:24:09 2002 (puzin) .idle.animations[0].head controlable = true -Tue Jan 07 11:09:36 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_mn_marche_arriere_coup.anim -Tue Jan 07 11:09:36 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_mn_course_Frappe.anim -Tue Jan 07 11:09:36 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_mn_Marche_Frappe.anim -Tue Jan 07 11:09:36 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:53:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_mn_impact.anim -Tue Mar 18 11:53:48 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:51:16 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim -Tue Mar 18 15:51:16 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:34:13 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:34:13 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:34:13 2003 (puzin) formName Pasted = -Tue Apr 15 23:34:22 2003 (puzin) formName Pasted = -Fri Apr 18 18:27:58 2003 (arnaudb) Form Parents = -Wed Apr 23 17:56:56 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing_2.anim -Wed Apr 23 17:56:56 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Co_mn_pas_arriere.anim -Mon May 26 17:37:32 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Mon May 26 17:37:32 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoc.anim -Mon May 26 17:37:32 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_mn_idle_assouplis.anim -Tue Jun 10 11:59:30 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_mn_mort.anim -Tue Jun 10 11:59:30 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:06:14 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim -Thu Jul 10 10:56:24 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_mn_coupdepoing_2.anim -Thu Jul 10 10:56:24 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_mn_stun_init.anim -Thu Jul 10 10:56:24 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_mn_stun_end.anim -Thu Jul 10 10:56:24 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_mn_stun_loop.anim -Thu Jul 10 10:56:24 2003 (beaume) formName Resized = 2 -Tue Oct 28 12:05:53 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 12:05:53 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 12:05:53 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 12:05:53 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 12:05:53 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 12:05:53 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 12:05:53 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 12:05:53 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 12:05:53 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 12:05:53 2003 (beaume) Form Parents = -Fri Nov 28 15:15:52 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:15:52 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:15:52 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:15:52 2003 (beaume) formName Resized = 1 -Fri Dec 05 11:54:51 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 11:54:51 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 11:54:51 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 11:54:51 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 11:54:51 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 11:54:51 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 11:54:51 2003 (beaume) formName Resized = 1 -Fri Jan 09 15:09:30 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut -Fri Jan 09 15:09:30 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 15:09:30 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_mn_coupdepied_haut.anim -Fri Jan 09 15:09:30 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_mn_couppied_bas.anim -Fri Jan 09 15:09:30 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 15:09:30 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_mn_coupdepied_bas.anim -Fri Jan 09 15:09:30 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_mn_coupdepoing_milieu.anim -Fri Jan 09 15:09:30 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 15:09:30 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_mn_coupdepied_milieu.anim -Fri Jan 09 15:09:30 2004 (beaume) formName Resized = 3 -Fri Jan 09 15:11:34 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_mn_toupie_haut.anim -Fri Jan 09 15:11:34 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_mn_toupie_bas.anim -Fri Jan 09 15:11:34 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_mn_toupie_milieu.anim -Fri Jan 09 15:11:34 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_mn_couptranchant_haut.anim -Fri Jan 09 15:11:34 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_mn_couptranchant_bas.anim -Fri Jan 09 15:11:34 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_mn_coupmains_jointes.anim -Fri Jan 09 15:11:34 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:15:19 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Jan 20 10:15:19 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Jan 20 10:15:19 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:15:19 2004 (beaume) formName Resized = 0 -Thu Feb 19 18:07:23 2004 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoq.anim -Fri Mar 12 16:03:21 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut.anim -Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:31:35 2004 (beaume) .idle.animations[0].next3 weight = 10 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__s.animation_set deleted file mode 100644 index 8906eb2b8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat__s.animation_set +++ /dev/null @@ -1,683 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_mn_idle_provoc.anim -Tue Jul 09 18:48:20 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_mn_idle_assouplis.anim -Tue Jul 09 18:48:20 2002 (beaume) formName Resized = 3 -Thu Jul 11 19:12:40 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 14:07:13 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 14:07:13 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim -Tue Jul 30 23:47:06 2002 (puzin) Form Parents = -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour_go.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourGauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour_dr.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitourDroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim -Wed Aug 28 19:17:15 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim -Wed Aug 28 19:17:15 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.max -Wed Aug 28 19:17:15 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_mn_mort.anim -Wed Aug 28 19:17:15 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_mn_mort_idle.anim - - - -Wed Aug 28 19:17:15 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_mn_course.anim -Wed Aug 28 19:17:15 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_mn_strafegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_mn_strafedroit.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left.animations[0].filename = FY_HO_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right.animations[0].filename = FY_HO_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Wed Aug 28 19:17:15 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_mn_Marche.anim -Wed Aug 28 19:17:15 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:07:17 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pasarriere.anim -Fri Aug 30 11:08:18 2002 (puzin) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing 2.anim -Fri Aug 30 11:33:53 2002 (puzin) .backward.animations[0].filename = FY_HOF_Co_mn_pas arriere.anim -Fri Aug 30 11:35:38 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Fri Aug 30 11:35:38 2002 (puzin) .turn_right.animations[0].filename = FY_HOF_Co_mn_tournedroite.anim -Fri Aug 30 11:45:26 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:45:26 2002 (puzin) .about_face_right.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim - -Fri Aug 30 11:45:26 2002 (puzin) .turn_left.animations[0].filename = FY_HOF_Co_mn_tournegauche.anim -Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:46:18 2002 (puzin) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Droit.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Fri Aug 30 11:46:59 2002 (puzin) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_mn_demitour Gauche.anim -Mon Sep 16 18:32:46 2002 (puzin) formName Pasted = -Mon Sep 16 18:32:46 2002 (puzin) formName Resized = 2 -Mon Sep 16 18:34:10 2002 (puzin) formName Pasted = -Mon Sep 16 18:34:10 2002 (puzin) formName Resized = 2 -Mon Sep 16 18:34:33 2002 (puzin) formName Pasted = -Mon Sep 16 18:34:33 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:43:29 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_mn_demitourGauche.anim -Tue Sep 17 14:43:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_mn_demitourDroit.anim -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_left.animations[1].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].max_speed_factor = -Tue Sep 17 14:44:43 2002 (puzin) .turn_right.animations[1].min_speed_factor = -Tue Sep 17 14:45:44 2002 (puzin) formName Pasted = -Fri Dec 20 19:24:09 2002 (puzin) .idle.animations[0].head controlable = true -Tue Jan 07 11:09:36 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_mn_marche_arriere_coup.anim -Tue Jan 07 11:09:36 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_mn_course_Frappe.anim -Tue Jan 07 11:09:36 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_mn_Marche_Frappe.anim -Tue Jan 07 11:09:36 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:53:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_mn_impact.anim -Tue Mar 18 11:53:48 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:51:16 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim -Tue Mar 18 15:51:16 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:33:41 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:33:41 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:33:41 2003 (puzin) formName Pasted = -Fri Apr 18 18:28:13 2003 (arnaudb) Form Parents = -Wed Apr 23 17:57:25 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing_2.anim -Wed Apr 23 17:57:25 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Co_mn_pas_arriere.anim -Mon May 26 17:37:56 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Mon May 26 17:37:56 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_mn_idle_provoc.anim -Mon May 26 17:37:56 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_mn_idle_assouplis.anim -Tue Jun 10 12:00:09 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_mn_mort.anim -Tue Jun 10 12:00:09 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:24:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim -Thu Jul 10 10:58:03 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_mn_coupdepoing_2.anim -Thu Jul 10 10:58:03 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_mn_stun_init.anim -Thu Jul 10 10:58:03 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_mn_stun_end.anim -Thu Jul 10 10:58:03 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_mn_stun_loop.anim -Thu Jul 10 10:58:03 2003 (beaume) formName Resized = 1 -Tue Oct 28 14:04:50 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 14:04:50 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 14:04:50 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 14:04:50 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 14:04:50 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 14:04:50 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 14:04:50 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 14:04:50 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 14:04:50 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 14:04:50 2003 (beaume) Form Parents = -Fri Nov 28 15:16:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:16:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:16:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_mn_engarde.anim -Fri Nov 28 15:16:25 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:02:16 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 12:02:16 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 12:02:16 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 12:02:16 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 12:02:16 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 12:02:16 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 12:02:16 2003 (beaume) formName Resized = 1 -Fri Jan 09 15:58:03 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_mn_toupie_haut.anim -Fri Jan 09 15:58:03 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_mn_toupie_bas.anim -Fri Jan 09 15:58:03 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_mn_toupie_milieu.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_mn_couppoing_haut.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_mn_coupdepied_haut.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_mn_coupdepied_bas.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_mn_coupdepied_bas.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_mn_coupdepoing_milieu.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_couptranchant_diagonale.anim -Fri Jan 09 15:58:03 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_mn_coupdepied_milieu.anim -Fri Jan 09 15:58:03 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_mn_couptranchant_haut.anim -Fri Jan 09 15:58:03 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_mn_couptranchant_bas.anim -Fri Jan 09 15:58:03 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_mn_coupmains_jointes.anim -Fri Jan 09 15:58:03 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:16:56 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Jan 20 10:16:56 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Jan 20 10:16:56 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:16:56 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[0].filename = fy_hof_co_mn_idle_attente4.anim -Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[1].filename = fy_hof_co_mn_idle_attente2.anim -Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[2].filename = fy_hof_co_mn_idle_attente1.anim -Tue Feb 10 18:27:38 2004 (beaume) .idle.animations[3].filename = fy_hof_co_mn_idle_attente3.anim -Tue Feb 10 18:27:38 2004 (beaume) formName Resized = 4 -Tue Feb 10 18:33:38 2004 (beaume) .attack2.animations[0].filename = FY_HOF_Co_mn_coupdepoing.anim -Tue Feb 10 18:33:38 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_mn_coupdepied_haut.anim -Tue Feb 10 18:33:38 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_mn_coupdepied_bas.anim -Tue Feb 10 18:33:38 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_mn_coupdepied_milieu.anim -Tue Feb 10 18:33:38 2004 (beaume) formName Resized = 2 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:32:09 2004 (beaume) .idle.animations[0].next4 weight = 10 -Mon Sep 27 12:13:24 2004 (beaume) .idle.animations[0].next2 weight = 1 -Mon Sep 27 12:13:24 2004 (beaume) .idle.animations[0].next3 weight = 1 -Mon Sep 27 12:13:24 2004 (beaume) .idle.animations[0].next4 weight = 1 -Tue Jan 04 17:24:40 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 17:24:40 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 17:24:40 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 17:24:40 2005 (beaume) formName Resized = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_br_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_br_.animation_set deleted file mode 100644 index 91b0a9a99..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_br_.animation_set +++ /dev/null @@ -1,594 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim -Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim -Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim -Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim -Tue Jul 23 12:19:19 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jul 30 23:45:18 2002 (puzin) Form Parents = -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_fu_idle_attente1.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_fu_idle_attente2.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:36 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:46:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) formName Resized = 2 -Tue Jan 07 10:21:37 2003 (beaume) .attack1.animations[0].filename = FY_HOM_co_fus_tir.anim -Tue Jan 07 10:21:37 2003 (beaume) .death.animations[0].filename = FY_HOM_co_fus_mort.anim -Tue Jan 07 10:21:37 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fus_mort_idle.anim -Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[0].filename = FY_HOM_co_fus_idle.anim -Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_fus_idle_attente1.anim -Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_fus_idle_attente2.anim -Tue Jan 07 10:21:37 2003 (beaume) .run.animations[0].filename = FY_HOM_fus_course.anim -Tue Jan 07 10:21:37 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_co_fus_strafe_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_co_fus_strafe_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim -Tue Jan 07 10:21:37 2003 (beaume) .walk.animations[0].filename = FY_HOM_fus_marche.anim -Tue Mar 18 11:55:18 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_fus_impact.anim -Tue Mar 18 11:55:18 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:51:47 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:51:47 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:33:01 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:33:01 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:33:01 2003 (puzin) formName Pasted = -Fri Apr 18 18:28:27 2003 (arnaudb) Form Parents = -Mon May 26 18:01:11 2003 (beaume) .attack1.animations[0].filename = FY_HOF_co_fus_tir.anim -Mon May 26 18:01:11 2003 (beaume) .backward.animations[0].filename = FY_HOF_co_fus_Recule.anim -Mon May 26 18:01:11 2003 (beaume) .death.animations[0].filename = FY_HOF_co_fus_mort.anim -Mon May 26 18:01:11 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_fus_mort_idle.anim -Mon May 26 18:01:11 2003 (beaume) .idle.animations[0].filename = FY_HOF_co_fus_idle.anim -Mon May 26 18:01:11 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_fus_idle_attente1.anim -Mon May 26 18:01:11 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_fus_idle_attente2.anim -Mon May 26 18:01:11 2003 (beaume) .impact.animations[0].filename = FY_HOF_Co_fus_impact.anim -Mon May 26 18:01:11 2003 (beaume) .run.animations[0].filename = FY_HOF_fus_course.anim -Mon May 26 18:01:11 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_co_fus_strafe_gauche.anim -Mon May 26 18:01:11 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_co_fus_strafe_droite.anim -Mon May 26 18:01:11 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_fus_tourne_gauche.anim -Mon May 26 18:01:11 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Co_fus_demitour_go.anim -Mon May 26 18:01:11 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_fus_tourne_gauche.anim -Mon May 26 18:01:11 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Co_fus_demitour_go.anim -Mon May 26 18:01:11 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_fus_tourne_gauche.anim -Mon May 26 18:01:11 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Co_fus_demitour_go.anim -Mon May 26 18:01:11 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_fus_tourne_droite.anim -Mon May 26 18:01:11 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Co_fus_demitour_dr.anim -Mon May 26 18:01:11 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_fus_tourne_droite.anim -Mon May 26 18:01:11 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Co_fus_demitour_dr.anim -Mon May 26 18:01:11 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_fus_tourne_droite.anim -Mon May 26 18:01:11 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Co_fus_demitour_dr.anim -Mon May 26 18:01:11 2003 (beaume) .walk.animations[0].filename = FY_HOF_fus_marche.anim -Mon May 26 18:01:11 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:00:47 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_co_fus_mort.anim -Tue Jun 10 12:00:47 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:24:48 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_mn_mort.anim -Thu Jul 10 11:08:42 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_co_fus_stun_init.anim -Thu Jul 10 11:08:42 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_co_fus_stun_end.anim -Thu Jul 10 11:08:42 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_co_fus_stun_loop.anim -Thu Jul 10 11:08:42 2003 (beaume) formName Resized = 1 -Wed Aug 13 18:05:48 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_co_fus_Straf_G.anim -Wed Aug 13 18:05:48 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_co_fus_Straf_D.anim -Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fus_magie_cur_init.anim -Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_echec.anim -Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_Fumble.anim -Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_Link.anim -Tue Sep 30 18:57:15 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fus_magie_cur_End_ok.anim -Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_fus_mag_mix_init.anim -Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_echec.anim -Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_fumble.anim -Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_ok_link.anim -Tue Sep 30 18:57:15 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_fus_mag_mix_end_ok.anim -Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_fus_mag_off_init.anim -Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_fus_mag_off_end_echec.anim -Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_fus_mag_off_end_fumble.anim -Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_fus_mag_off_end_ok_link.anim -Tue Sep 30 18:57:15 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_fus_mag_off_end_ok.anim -Tue Oct 28 14:08:39 2003 (beaume) Form Parents = -Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Oct 28 14:15:09 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Oct 28 14:15:09 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Oct 28 14:15:09 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Tue Oct 28 14:15:09 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:17:00 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_co_fus_idle.anim -Fri Nov 28 15:17:00 2003 (beaume) .use_end.animations[0].filename = FY_HOF_co_fus_idle.anim -Fri Nov 28 15:17:00 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_co_fus_idle.anim -Fri Nov 28 15:17:00 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:04:08 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 12:04:08 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 12:04:08 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Fri Dec 05 12:04:08 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 12:04:08 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Fri Dec 05 12:04:08 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 12:04:08 2003 (beaume) formName Resized = 1 -Tue Jan 20 10:19:07 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Jan 20 10:19:07 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_fus_preinit.anim -Tue Jan 20 10:19:07 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:19:07 2004 (beaume) formName Resized = -1 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next1 = 0 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next1 weight = 100 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next2 = 1 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next2 weight = 10 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next3 = 2 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[1].next2 weight = 10 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:11:27 2004 (beaume) .idle.animations[2].next2 weight = 10 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_.animation_set deleted file mode 100644 index a156b5a26..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_.animation_set +++ /dev/null @@ -1,717 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim -Tue Jul 30 23:47:49 2002 (puzin) Form Parents = -Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim -Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim -Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim -Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim -Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim -Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1 -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:41:32 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:41:32 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:41:32 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim -Tue Sep 17 14:41:32 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:41:32 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:41:32 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim -Tue Sep 17 14:41:32 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:42:00 2002 (puzin) formName Pasted = -Tue Jan 07 11:12:50 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim -Tue Jan 07 11:12:50 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim -Tue Jan 07 11:12:50 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim -Tue Jan 07 11:12:50 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:56:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim -Tue Mar 18 11:56:09 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:49:32 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:49:32 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:32:07 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:32:07 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:32:07 2003 (puzin) formName Pasted = -Fri Apr 18 18:28:37 2003 (arnaudb) Form Parents = -Tue Jun 10 12:03:42 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim -Tue Jun 10 12:03:42 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim -Tue Jun 10 12:03:42 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:10:12 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1m_coup2.anim -Thu Jul 10 11:10:12 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim -Thu Jul 10 11:10:12 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim -Thu Jul 10 11:10:12 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim -Thu Jul 10 11:10:12 2003 (beaume) formName Resized = 1 -Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim -Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim -Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim -Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim -Wed Oct 01 10:59:44 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim -Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim -Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim -Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim -Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim -Wed Oct 01 10:59:44 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim -Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim -Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim -Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim -Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim -Wed Oct 01 10:59:44 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim -Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Tue Oct 28 14:25:37 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim - -Tue Oct 28 14:25:37 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Tue Oct 28 14:25:37 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Tue Oct 28 14:25:37 2003 (beaume) Form Parents = -Tue Oct 28 14:25:37 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:17:31 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:17:31 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:17:31 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:17:31 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:05:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 12:05:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 12:05:25 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Fri Dec 05 12:05:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 12:05:25 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Fri Dec 05 12:05:25 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 12:05:25 2003 (beaume) formName Resized = 1 -Thu Jan 08 17:05:27 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_D_toupie_haut.anim -Thu Jan 08 17:05:27 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_D_toupie_bas.anim -Thu Jan 08 17:05:27 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_D_toupie_milieu.anim -Thu Jan 08 17:05:27 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_D_coup1_haut.anim -Thu Jan 08 17:05:27 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_D_coup2_haut.anim -Thu Jan 08 17:05:27 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_D_coup1_bas.anim -Thu Jan 08 17:05:27 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_D_coup2_bas.anim -Thu Jan 08 17:05:27 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_D_coup1_milieu.anim -Thu Jan 08 17:05:27 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_D_coup2_milieu.anim -Thu Jan 08 17:05:27 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_D_coup_lourd_haut.anim -Thu Jan 08 17:05:27 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_D_coup_lourd_bas.anim -Thu Jan 08 17:05:27 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_D_coup_lourd_milieu.anim -Thu Jan 08 17:05:27 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:20:04 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Tue Jan 20 10:20:04 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1m_preinit.anim -Tue Jan 20 10:20:04 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:20:04 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1m_idle_attente6.anim -Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1m_idle_attente4.anim -Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1m_idle_attente3.anim -Tue Feb 10 18:38:59 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1m_idle_attente5.anim -Tue Feb 10 18:38:59 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:39:05 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:32:34 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:08:51 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 17:25:36 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_D_coup_lourd2.anim -Tue Jan 04 17:25:36 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_D_coup_lourd2.anim -Tue Jan 04 17:25:36 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_D_coup_lourd2.anim -Tue Jan 04 17:25:36 2005 (beaume) formName Resized = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_d.animation_set deleted file mode 100644 index c52828fea..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_d.animation_set +++ /dev/null @@ -1,744 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:15:21 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim -Tue Jul 30 23:47:44 2002 (puzin) Form Parents = -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_go.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Wed Aug 28 17:17:35 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Wed Aug 28 17:17:35 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim -Wed Aug 28 17:17:35 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1mD_pasarriere.anim -Wed Aug 28 17:17:35 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1mD_mort.anim -Wed Aug 28 17:17:35 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1mD_mort_idle.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1mD_engarde.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1mD_attente1.anim -Wed Aug 28 17:17:35 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1mD_attente2.anim -Wed Aug 28 17:17:35 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1mD_course.anim -Wed Aug 28 17:17:35 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1mD_strafgauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1mD_strafdroit.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournegauche.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1mD_tournedroite.anim -Wed Aug 28 17:17:35 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1mD_marche.anim -Wed Aug 28 17:17:35 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1mD_demitour_go.anim -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:32:01 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1mD_demitour_dr.anim -Tue Sep 17 14:32:01 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:32:47 2002 (puzin) formName Pasted = -Tue Dec 17 14:44:32 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:44:32 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:44:32 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:44:32 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:44:32 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 10:58:26 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1mD_marche_arriere_coup.anim -Tue Jan 07 10:58:26 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1mD_course_frappe.anim -Tue Jan 07 10:58:26 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1mD_marche_frappe.anim -Tue Jan 07 10:58:26 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:50:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1mD_impact.anim -Tue Mar 18 11:50:14 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:50:02 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim -Tue Mar 18 15:50:02 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 - -Tue Apr 15 23:36:48 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:37:12 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:37:12 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:34 2003 (arnaudb) Form Parents = -Tue Jun 10 11:57:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1mD_mort.anim -Tue Jun 10 11:57:08 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1mD_mort.anim -Thu Jul 10 11:12:20 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_A1mD_coup2.anim -Thu Jul 10 11:12:20 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1mD_stun_init.anim -Thu Jul 10 11:12:20 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1mD_stun_end.anim -Thu Jul 10 11:12:20 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1mD_stun_loop.anim -Thu Jul 10 11:12:20 2003 (beaume) formName Resized = 1 -Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_init.anim -Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_echec.anim -Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Fumble.anim -Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_Link.anim -Wed Oct 01 11:05:34 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1mD_magie_cur_End_ok.anim -Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_init.anim -Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_echec.anim -Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_fumble.anim -Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok_link.anim -Wed Oct 01 11:05:34 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_A1mD_mag_mix_end_ok.anim -Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim -Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_echec.anim -Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_fumble.anim -Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok_link.anim -Wed Oct 01 11:05:34 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1mD_mag_off_end_ok.anim -Tue Oct 28 14:29:29 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 14:29:29 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 14:29:29 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 14:29:29 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 14:29:29 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 14:29:29 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 14:29:29 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 14:29:29 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 14:29:29 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Oct 28 14:29:29 2003 (beaume) Form Parents = -Tue Oct 28 14:29:29 2003 (beaume) formName Resized = 0 -Tue Oct 28 14:31:31 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 14:31:31 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 14:31:31 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 14:31:31 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 14:31:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 14:31:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:18:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:18:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:18:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Fri Nov 28 15:18:07 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:06:17 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 12:06:17 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Fri Dec 05 12:06:17 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 12:06:17 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:07:10 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 12:07:10 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 12:07:10 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Jan 09 11:38:26 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_A1mD_toupie_haut.anim -Fri Jan 09 11:38:26 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_A1mD_toupie_bas.anim -Fri Jan 09 11:38:26 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_A1mD_toupie_milieu.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_A1mD_coup2_haut.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_A1mD_coupelegant_haut.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_A1mD_coup2_bas.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_A1mD_coupelegant_bas.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_A1mD_coup2_milieu.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupelegant.anim -Fri Jan 09 11:38:26 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_A1mD_couprotatif.anim -Fri Jan 09 11:38:26 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_haut.anim -Fri Jan 09 11:38:26 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd_bas.anim -Fri Jan 09 11:38:26 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_A1mDsw_couplourd.anim -Fri Jan 09 11:38:26 2004 (beaume) formName Resized = 3 -Tue Jan 20 10:21:22 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Jan 20 10:21:22 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_A1md_preinit.anim -Tue Jan 20 10:21:22 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:21:22 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[0].filename = fy_hof_co_a1md_engarde_5.anim -Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[1].filename = fy_hof_co_a1md_engarde_3.anim -Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[2].filename = fy_hof_co_a1md_engarde_2.anim -Tue Feb 10 18:40:17 2004 (beaume) .idle.animations[3].filename = fy_hof_co_a1md_engarde_4.anim -Tue Feb 10 18:40:17 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:39:22 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:33:02 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[1].next2 weight = 10 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:06:04 2004 (beaume) .idle.animations[2].next2 weight = 10 -Tue Jan 04 17:44:16 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 17:44:16 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 17:44:16 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 17:44:16 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 17:44:16 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_A1mD_coupLourd2.anim -Tue Jan 04 17:44:16 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_A1mD_coupLourd3.anim -Tue Jan 04 17:44:16 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_s.animation_set deleted file mode 100644 index 775b6e2b9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_d_s.animation_set +++ /dev/null @@ -1,766 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9 -Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim -Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim -Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Tue Jul 30 23:47:39 2002 (puzin) Form Parents = -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim -Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim -Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim -Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim -Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:35:26 2002 (puzin) formName Pasted = -Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:52:24 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim -Tue Mar 18 11:52:24 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:49:05 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:49:05 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:36:31 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:36:31 2003 (puzin) formName Pasted = -Fri Apr 18 18:26:59 2003 (arnaudb) Form Parents = -Tue Jun 10 11:57:58 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jun 10 11:57:58 2003 (beaume) formName Resized = 1 -Tue Jun 10 12:04:43 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim -Thu Jul 10 11:14:48 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup3.anim -Thu Jul 10 11:14:48 2003 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup2.anim -Thu Jul 10 11:14:48 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim -Thu Jul 10 11:14:48 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim -Thu Jul 10 11:14:48 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim -Thu Jul 10 11:14:48 2003 (beaume) formName Resized = 1 -Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim -Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim -Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim -Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim -Wed Oct 01 11:14:00 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim -Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim -Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim -Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim -Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim -Wed Oct 01 11:14:00 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim -Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim -Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim -Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim -Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim -Wed Oct 01 11:14:00 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim -Tue Oct 28 15:25:45 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 15:25:45 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 15:25:45 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 15:25:45 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 15:25:45 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 15:25:45 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 15:25:45 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 15:25:45 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 15:25:45 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Oct 28 15:25:45 2003 (beaume) Form Parents = -Tue Oct 28 15:25:45 2003 (beaume) formName Resized = 0 -Tue Oct 28 15:28:54 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 15:28:54 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 15:28:54 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 15:28:54 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 15:28:54 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 15:28:54 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:18:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:18:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:18:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Fri Nov 28 15:18:47 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:08:21 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 12:08:21 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 12:08:21 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 12:08:21 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 12:08:21 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Fri Dec 05 12:08:21 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 12:08:21 2003 (beaume) formName Resized = 1 -Fri Jan 09 11:50:06 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_AB_toupie_haut.anim - -Fri Jan 09 11:50:06 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_AB_toupie_bas.anim -Fri Jan 09 11:50:06 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_AB_toupie_milieu.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_AB_coup1_haut.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_AB_coup2.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_AB_coup3.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_AB_coup1_bas.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_AB_coup2.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_AB_coup3.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_AB_coup1_milieu.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_AB_coup2.anim -Fri Jan 09 11:50:06 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_AB_coup3.anim -Fri Jan 09 11:50:06 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Fri Jan 09 11:50:06 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Fri Jan 09 11:50:06 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_AB_coup_lourd.anim -Fri Jan 09 11:50:06 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:23:03 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Jan 20 10:23:03 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_AB_preinit.anim -Tue Jan 20 10:23:03 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[0].filename = fy_hof_co_ab_engarde_attente4.anim -Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[1].filename = fy_hof_co_ab_engarde_attente2.anim -Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[2].filename = fy_hof_co_ab_engarde_attente1.anim -Tue Feb 10 18:41:42 2004 (beaume) .idle.animations[3].filename = fy_hof_co_ab_engarde_attente3.anim -Tue Feb 10 18:41:42 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:39:43 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:33:36 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[1].next2 weight = 10 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 12:04:00 2004 (beaume) .idle.animations[2].next2 weight = 10 -Tue Jan 04 17:47:05 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 17:47:05 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 17:47:05 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 17:47:05 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 17:47:05 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_AB_coup_lourd_2.anim -Tue Jan 04 17:47:05 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_AB_coup_lourd_3.anim -Tue Jan 04 17:47:05 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_g_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_g_.animation_set deleted file mode 100644 index d5c631d14..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_g_.animation_set +++ /dev/null @@ -1,546 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Tue Jul 30 23:47:25 2002 (puzin) Form Parents = -Wed Aug 28 18:45:12 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_p_demitour_go.anim -Wed Aug 28 18:45:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_p_demitour_go.anim -Wed Aug 28 18:45:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_p_demitour_go.anim -Wed Aug 28 18:45:12 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_p_demitour_dr.anim -Wed Aug 28 18:45:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_p_demitour_dr.anim -Wed Aug 28 18:45:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_p_demitour_dr.anim -Wed Aug 28 18:45:12 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_p_tir.anim -Wed Aug 28 18:45:12 2002 (beaume) .backward.animations[0].filename = FY_HOF_A_marche_arriere.anim -Wed Aug 28 18:45:12 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_p_mort.anim -Wed Aug 28 18:45:12 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_p_mort_idle.anim -Wed Aug 28 18:45:12 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_p_idle_attente.anim -Wed Aug 28 18:45:12 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_p_idle_attente2.anim -Wed Aug 28 18:45:12 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Wed Aug 28 18:45:12 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_p_strafegauche.anim -Wed Aug 28 18:45:12 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_p_strafedroit.anim -Wed Aug 28 18:45:12 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_p_tournegauche.anim -Wed Aug 28 18:45:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_p_tournegauche.anim -Wed Aug 28 18:45:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_p_tournegauche.anim -Wed Aug 28 18:45:12 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_p_tournedroite.anim -Wed Aug 28 18:45:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_p_tournedroite.anim -Wed Aug 28 18:45:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_p_tournedroite.anim -Wed Aug 28 18:45:12 2002 (beaume) .walk.animations[0].filename = FY_HOF_A_marche.anim -Wed Aug 28 18:45:12 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:49:44 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:49:44 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:49:44 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_p_demitour_go.anim -Tue Sep 17 14:49:44 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:49:44 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:49:44 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:50:15 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_p_demitour_dr.anim -Tue Sep 17 14:50:15 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:51:00 2002 (puzin) formName Pasted = -Tue Mar 18 11:57:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_p_impact.anim -Tue Mar 18 11:57:09 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:52:12 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:52:12 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:31:28 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 - -Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:31:28 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:31:28 2003 (puzin) formName Pasted = -Fri Apr 18 18:29:08 2003 (arnaudb) Form Parents = -Tue Jun 10 14:07:29 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_p_mort.anim -Tue Jun 10 14:07:29 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_p_mort.anim -Tue Jun 10 14:07:29 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:17:05 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_p_stun_init.anim -Thu Jul 10 11:17:05 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_p_stun_end.anim -Thu Jul 10 11:17:05 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_p_stun_loop.anim -Thu Jul 10 11:17:05 2003 (beaume) formName Resized = 1 -Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_p_magie_cur_init.anim -Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Echec.anim -Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Fumble.anim -Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Link.anim -Wed Oct 01 11:22:31 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_p_magie_cur_End_ok.anim -Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_p_mag_mix_init.anim -Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_p_mag_mix_end_echec.anim -Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_p_mag_mix_end_fumble.anim -Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_p_mag_mix_end_ok_link.anim -Wed Oct 01 11:22:31 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_p_mag_mix_end_ok.anim -Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_p_mag_off_init.anim -Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_p_mag_off_end_echec.anim -Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_p_mag_off_end_fumble.anim -Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_p_mag_off_end_ok_link.anim -Wed Oct 01 11:22:31 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_p_mag_off_end_ok.anim -Tue Oct 28 15:45:39 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Oct 28 15:45:39 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 15:45:39 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Oct 28 15:45:39 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Oct 28 15:45:39 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 15:45:39 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Oct 28 15:45:39 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Oct 28 15:45:39 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 15:45:39 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Oct 28 15:45:39 2003 (beaume) Form Parents = -Tue Oct 28 15:45:39 2003 (beaume) formName Resized = 0 -Tue Oct 28 15:47:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 15:47:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 15:47:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 15:47:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 15:47:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 15:47:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:19:24 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_p_engarde.anim -Fri Nov 28 15:19:24 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_p_engarde.anim -Fri Nov 28 15:19:24 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_p_engarde.anim -Fri Nov 28 15:19:24 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:10:21 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 12:10:21 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 12:10:21 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_p_preinit.anim -Fri Dec 05 12:10:21 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 12:10:21 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_p_preinit.anim -Fri Dec 05 12:10:21 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 12:10:21 2003 (beaume) formName Resized = 1 -Tue Jan 20 10:39:53 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Jan 20 10:39:53 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_p_preinit.anim -Tue Jan 20 10:39:53 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:39:53 2004 (beaume) formName Resized = 0 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next1 = 0 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next1 weight = 100 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next2 = 1 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next2 weight = 5 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next3 = 2 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[1].next2 weight = 10 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next2 = -1 -Mon Sep 27 11:19:04 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Apr 12 17:22:54 2005 (beaume) .idle.animations[0].filename = FY_HOF_Co_p_engarde.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_gr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_gr_.animation_set deleted file mode 100644 index 100b87fbc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_gr_.animation_set +++ /dev/null @@ -1,542 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:13:05 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Tue Jul 16 14:13:27 2002 (gomes) .walk.animations[0].filename = FY_HOF_A_marche.anim -Tue Jul 30 23:47:49 2002 (puzin) Form Parents = -Wed Aug 28 16:39:29 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:39:29 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Wed Aug 28 16:39:29 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim -Wed Aug 28 16:39:29 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_A1m_pasarriere.anim -Wed Aug 28 16:39:29 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_A1m_mort.anim -Wed Aug 28 16:39:29 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_engarde.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_A1m_idle_attente1.anim -Wed Aug 28 16:39:29 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_A1m_idle_attente2.anim -Wed Aug 28 16:39:29 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_A1m_course.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_A1m_strafgauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_A1m_strafdroit.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:39:29 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:39:29 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_A1m_marche.anim -Wed Aug 28 16:39:29 2002 (beaume) formName Resized = 1 -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_go.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_demitour_dr.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournegauche.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_A1m_tournedroite.anim -Wed Aug 28 16:44:29 2002 (beaume) formName Resized = 1 -Wed Aug 28 18:21:47 2002 (gomes) formName Resized = 1 -Wed Aug 28 18:23:58 2002 (beaume) formName Resized = 0 -Tue Sep 17 14:28:03 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_A1m_demitour_go.anim -Tue Sep 17 14:28:03 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:28:25 2002 (puzin) formName Pasted = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_backward.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_left_to_walk.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_A1m_demitour_dr.anim -Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].max_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) .turn_right_to_backward.animations[0].min_speed_factor = -Tue Sep 17 14:29:54 2002 (puzin) formName Pasted = -Tue Sep 17 14:29:54 2002 (puzin) formName Resized = 2 -Tue Dec 17 14:41:18 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:41:18 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:41:18 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:41:18 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:41:18 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 10:56:28 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_A1m_marche_arriere_coup.anim -Tue Jan 07 10:56:28 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_A1m_course_frappe.anim -Tue Jan 07 10:56:28 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_A1m_marche_coup.anim -Tue Jan 07 10:56:28 2003 (beaume) formName Resized = 1 -Tue Jan 07 12:04:05 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Gr_lancegrenade.anim -Tue Jan 07 12:04:05 2003 (beaume) formName Resized = 0 -Tue Mar 18 11:57:41 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_A1m_impact.anim -Tue Mar 18 11:57:41 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:30:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:30:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:30:23 2003 (puzin) formName Pasted = -Fri Apr 18 18:29:19 2003 (arnaudb) Form Parents = -Tue Jun 10 14:08:02 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_A1m_mort.anim -Tue Jun 10 14:08:02 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A1m_mort.anim -Tue Jun 10 14:08:02 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:18:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_A1m_stun_init.anim -Thu Jul 10 11:18:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_A1m_stun_end.anim -Thu Jul 10 11:18:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_A1m_stun_loop.anim -Thu Jul 10 11:18:35 2003 (beaume) formName Resized = 1 -Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim -Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim -Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim -Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim -Wed Oct 01 11:48:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim -Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim -Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim -Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim -Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim -Wed Oct 01 11:48:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim -Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim -Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim -Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim -Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim -Wed Oct 01 11:48:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_gr_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_gr_s.animation_set deleted file mode 100644 index c87985396..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_gr_s.animation_set +++ /dev/null @@ -1,546 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:16:09 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 23 15:09:55 2002 (gomes) .turn_left.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Tue Jul 30 15:32:03 2002 (millas) .idle.animations[0].filename = FY_HOF_Co_AB_engarde.anim -Tue Jul 30 15:32:03 2002 (millas) formName Resized = 1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].filename = FY_HOF_Co_AB_engarde_preparation.anim -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:34:34 2002 (millas) .idle.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:34:34 2002 (millas) formName Resized = 2 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].filename = FY_HOF_Co_AB_mort_idle.anim -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:38:30 2002 (millas) .death_idle.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:39:55 2002 (millas) .death.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jul 30 15:41:57 2002 (millas) .walk.animations[0].filename = FY_HOF_Co_AB_petitbondav.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].filename = FY_HOF_Co_AB_petitbondar.anim -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].max_speed_factor = 1.1 -Tue Jul 30 15:42:25 2002 (millas) .backward.animations[0].min_speed_factor = 0.9 -Tue Jul 30 15:46:17 2002 (millas) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].max_speed_factor = 1.1 -Tue Jul 30 15:46:44 2002 (millas) .attack1.animations[1].min_speed_factor = 0.9 -Tue Jul 30 15:46:44 2002 (millas) formName Resized = 3 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3long.anim -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].max_speed_factor = 1.1 -Tue Jul 30 15:47:13 2002 (millas) .attack1.animations[2].min_speed_factor = 0.9 -Tue Jul 30 15:48:02 2002 (millas) .about_face_right.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Jul 30 15:48:49 2002 (millas) .about_face_left.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Jul 30 15:50:10 2002 (millas) .strafe_left.animations[0].filename = FY_HOF_Co_AB_strafgauche.anim -Tue Jul 30 15:51:16 2002 (millas) .strafe_right.animations[0].filename = FY_HOF_Co_AB_strafdroite.anim -Tue Jul 30 15:51:43 2002 (millas) .turn_right.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Tue Jul 30 15:52:02 2002 (millas) .turn_left.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Tue Jul 30 23:47:39 2002 (puzin) Form Parents = -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_go.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_AB_demitour_dr.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[1].filename = FY_HOF_Co_AB_coup2long.anim -Wed Aug 28 17:28:16 2002 (beaume) .attack1.animations[2].filename = FY_HOF_Co_AB_coup3.anim -Wed Aug 28 17:28:16 2002 (beaume) .backward.animations[0].filename = FY_HOF_Co_AB_pasarriere.anim -Wed Aug 28 17:28:16 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_AB_engarde_provoc.anim -Wed Aug 28 17:28:16 2002 (beaume) .run.animations[0].filename = FY_HOF_Co_AB_course.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_AB_tournegauche.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_AB_tournedroite.anim -Wed Aug 28 17:28:16 2002 (beaume) .walk.animations[0].filename = FY_HOF_Co_AB_marche.anim -Wed Aug 28 17:28:16 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_AB_demitour_go.anim -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:35:05 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_AB_demitour_dr.anim -Tue Sep 17 14:35:05 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:35:26 2002 (puzin) formName Pasted = -Tue Dec 17 14:47:39 2002 (beaume) .death.LodCharacterAnimation = FY_HOF_mort.anim -Tue Dec 17 14:47:39 2002 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_mort_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .idle.LodCharacterAnimation = FY_HOF_idle.anim -Tue Dec 17 14:47:39 2002 (beaume) .run.LodCharacterAnimation = FY_HOF_course.anim -Tue Dec 17 14:47:39 2002 (beaume) .walk.LodCharacterAnimation = FY_HOF_marche.anim -Tue Jan 07 11:01:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_AB_marche_arriere_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_AB_course_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_AB_marche_coup.anim -Tue Jan 07 11:01:06 2003 (beaume) formName Resized = 1 -Tue Jan 07 12:05:18 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_GrS_lancegrenade.anim -Tue Jan 07 12:05:18 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:58:08 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_AB_impact.anim -Tue Mar 18 11:58:08 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:29:34 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:29:34 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:29:34 2003 (puzin) formName Pasted = -Fri Apr 18 18:29:28 2003 (arnaudb) Form Parents = -Tue Jun 10 14:08:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_AB_mort.anim -Tue Jun 10 14:08:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_AB_mort.anim -Tue Jun 10 14:08:35 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:20:11 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_AB_stun_init.anim -Thu Jul 10 11:20:11 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_AB_stun_end.anim -Thu Jul 10 11:20:11 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_AB_stun_loop.anim -Thu Jul 10 11:20:11 2003 (beaume) formName Resized = 1 -Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim -Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim -Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim -Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim -Wed Oct 01 11:52:16 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim -Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim -Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim -Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim -Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim -Wed Oct 01 11:52:16 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim -Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim -Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim -Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim -Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim -Wed Oct 01 11:52:16 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_l2m_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_l2m_.animation_set deleted file mode 100644 index 5b8af5e79..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_l2m_.animation_set +++ /dev/null @@ -1,781 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:57 2002 (puzin) Form Parents = -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_L2m_pasarriere.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2mD_idle_attente1.anim - -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2mD_idle_attente2.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim -Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_L2m_marche.anim -Thu Aug 29 19:36:38 2002 (puzin) formName Deleted = -Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_marche.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_L2m_attente1.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_L2m_attente2.anim -Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3 -Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim -Fri Dec 20 11:20:37 2002 (miller) .idle.animations[0].head controlable = true -Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2m_idle_attente1.anim -Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2m_idle_attente2.anim -Mon Jan 06 11:43:51 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_L2m_marche_arriere_coup.anim -Mon Jan 06 11:43:51 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_L2m_course_coup.anim -Mon Jan 06 11:43:51 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_L2m_marche_coup.anim -Mon Jan 06 11:43:51 2003 (beaume) formName Resized = 1 -Tue Jan 07 11:19:26 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim -Tue Jan 07 11:19:26 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim -Tue Jan 07 11:19:26 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim -Tue Jan 07 11:19:26 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim -Tue Jan 07 11:19:26 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim -Tue Jan 07 11:19:26 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim -Tue Jan 07 11:19:26 2003 (beaume) formName Resized = 2 -Tue Mar 18 11:58:36 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_L2m_impact.anim -Tue Mar 18 11:58:36 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:52:56 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_L2m_coup_1stperson.anim -Tue Mar 18 15:52:56 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:28:38 2003 (puzin) formName Pasted = -Fri Apr 18 18:29:55 2003 (arnaudb) Form Parents = -Mon May 26 17:20:38 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_L2m_coup1.anim -Mon May 26 17:20:38 2003 (beaume) .attack2.animations[0].filename = FY_HOF_Co_L2m_coup2.anim -Mon May 26 17:20:38 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_L2m_marche_arriere_coup.anim -Mon May 26 17:20:38 2003 (beaume) .backward.animations[0].filename = FY_HOF_Co_L2m_pasarriere.anim -Mon May 26 17:20:38 2003 (beaume) .death.animations[0].filename = FY_HOF_Co_L2m_mort.anim -Mon May 26 17:20:38 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_L2m_mort_idle.anim -Mon May 26 17:20:38 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_L2m_engarde.anim -Mon May 26 17:20:38 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_L2m_idle_attente1.anim -Mon May 26 17:20:38 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_L2m_idle_attente2.anim -Mon May 26 17:20:38 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_L2m_course_coup.anim - -Mon May 26 17:20:38 2003 (beaume) .run.animations[0].filename = FY_HOF_Co_L2m_course.anim -Mon May 26 17:20:38 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_L2m_strafgauche.anim -Mon May 26 17:20:38 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_L2m_strafdroit.anim -Mon May 26 17:20:38 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim -Mon May 26 17:20:38 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim -Mon May 26 17:20:38 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim -Mon May 26 17:20:38 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim -Mon May 26 17:20:38 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim -Mon May 26 17:20:38 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim -Mon May 26 17:20:38 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim -Mon May 26 17:20:38 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim -Mon May 26 17:20:38 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim -Mon May 26 17:20:38 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim -Mon May 26 17:20:38 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim -Mon May 26 17:20:38 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim -Mon May 26 17:20:38 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_L2m_marche_coup.anim -Mon May 26 17:20:38 2003 (beaume) .walk.animations[0].filename = FY_HOF_Co_L2m_marche.anim -Tue Jun 10 14:14:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_L2m_mort.anim -Tue Jun 10 14:14:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_L2m_mort.anim -Tue Jun 10 14:14:35 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:34:04 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_L2m_coup2.anim -Thu Jul 10 11:34:04 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_L2m_stun_init.anim -Thu Jul 10 11:34:04 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_L2m_stun_end.anim -Thu Jul 10 11:34:04 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_L2m_stun_loop.anim -Thu Jul 10 11:34:04 2003 (beaume) formName Resized = 1 -Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_L2m_magie_cur_init.anim -Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Echec.anim -Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Fumble.anim -Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Link.anim -Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_ok.anim -Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_mix_init.anim -Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_echec.anim -Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_fumble.anim -Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok_link.anim -Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok.anim -Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_off_init.anim -Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_L2m_mag_off_end_echec.anim -Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_L2m_mag_off_end_fumble.anim -Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok_link.anim -Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok.anim -Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Oct 28 15:56:16 2003 (beaume) Form Parents = -Tue Oct 28 15:56:16 2003 (beaume) formName Resized = 0 -Tue Oct 28 15:57:59 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 15:57:59 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 15:57:59 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 15:57:59 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 15:57:59 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 15:57:59 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:20:01 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_L2m_engarde.anim -Fri Nov 28 15:20:01 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_L2m_engarde.anim -Fri Nov 28 15:20:01 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_L2m_engarde.anim -Fri Nov 28 15:20:01 2003 (beaume) formName Resized = 1 -Fri Dec 05 12:11:42 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 12:11:42 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 12:11:42 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Fri Dec 05 12:11:42 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 12:11:42 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Fri Dec 05 12:11:42 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 12:11:42 2003 (beaume) formName Resized = 1 -Fri Jan 09 12:13:22 2004 (beaume) .attack1.animations[1].filename = FY_HOF_Co_L2m_precis.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_L2m_coup1_haut.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_L2m_coup2_haut.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_L2m_coup_rapide.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_L2m_coup1_bas.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_L2m_coup2_bas.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_L2m_precis.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[3].filename = FY_HOF_Co_L2m_coup_rapide.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_L2m_coup1_milieu.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_L2m_coup2_milieu.anim -Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_L2m_coup_rapide.anim -Fri Jan 09 12:13:22 2004 (beaume) formName Resized = 3 -Fri Jan 09 12:13:43 2004 (beaume) .attack2.animations[1].filename = FY_HOF_Co_L2m_coup_rapide.anim -Fri Jan 09 12:13:43 2004 (beaume) formName Resized = 2 -Fri Jan 09 14:24:13 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_L2m_toupie_haut.anim -Fri Jan 09 14:24:13 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_L2m_toupie_bas.anim -Fri Jan 09 14:24:13 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_L2m_toupie_milieu.anim - -Fri Jan 09 14:24:13 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim -Fri Jan 09 14:24:13 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim -Fri Jan 09 14:24:13 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim -Fri Jan 09 14:24:13 2004 (beaume) formName Resized = 1 -Tue Jan 20 10:41:04 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Jan 20 10:41:04 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim -Tue Jan 20 10:41:04 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:41:04 2004 (beaume) formName Resized = 0 -Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[0].filename = fy_hof_co_l2m_idle_attente4.anim -Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[1].filename = fy_hof_co_l2m_idle_attente2.anim -Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[2].filename = fy_hof_co_l2m_idle_attente1.anim -Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[3].filename = fy_hof_co_l2m_idle_attente3.anim -Tue Feb 10 18:42:51 2004 (beaume) formName Resized = 4 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next4 weight = 5 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next2 weight = 5 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next3 weight = 5 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next4 weight = 2 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[3].next1 = 0 -Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[3].next1 weight = 100 -Tue Jan 04 17:53:37 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim -Tue Jan 04 17:53:37 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim -Tue Jan 04 17:53:37 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim -Tue Jan 04 17:53:37 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim -Tue Jan 04 17:53:37 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim -Tue Jan 04 17:53:37 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim -Tue Jan 04 17:53:37 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_sg_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_sg_.animation_set deleted file mode 100644 index 0e3421274..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_sg_.animation_set +++ /dev/null @@ -1,551 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim -Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim -Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim -Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim -Tue Jul 23 15:46:48 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jul 30 23:47:13 2002 (puzin) Form Parents = -Wed Aug 28 19:05:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_fu_demitour_go.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_fu_demitour_dr.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim -Wed Aug 28 19:05:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_fu_tir.anim -Wed Aug 28 19:05:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_fu_mort.anim -Wed Aug 28 19:05:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_fu_mort_idle.anim -Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_Fu_idle_attente.anim -Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_Fu_idle_attente2.anim -Wed Aug 28 19:05:13 2002 (beaume) .run.animations[0].filename = FY_HOF_fu_course.anim -Wed Aug 28 19:05:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_fu_strafe_gauche.anim -Wed Aug 28 19:05:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_fu_strafe_droit.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_fu_tournegauche.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournegauche.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_idle_attente2.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_fu_tournedroite.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim -Wed Aug 28 19:05:13 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_Fu_demitour_go.anim -Tue Sep 17 14:53:16 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_Fu_demitour_dr.anim -Tue Sep 17 14:53:49 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:54:05 2002 (puzin) formName Pasted = -Tue Sep 17 14:54:24 2002 (puzin) formName Pasted = -Tue Mar 18 11:59:01 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_Fu_impact.anim -Tue Mar 18 11:59:01 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:52:30 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:52:30 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) formName Pasted = -Fri Apr 18 18:30:12 2003 (arnaudb) Form Parents = -Tue Jun 10 14:15:32 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_fu_mort.anim -Tue Jun 10 14:15:32 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_fu_mort.anim -Tue Jun 10 14:15:32 2003 (beaume) formName Resized = 1 -Thu Jul 03 15:23:42 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim -Thu Jul 03 15:23:42 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:35:29 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_Fu_stun_init.anim -Thu Jul 10 11:35:29 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_Fu_stun_end.anim -Thu Jul 10 11:35:29 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_Fu_stun_loop.anim -Thu Jul 10 11:35:29 2003 (beaume) formName Resized = 1 -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fu_magie_cur_init.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_echec.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Fumble.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Link.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_ok.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_mix_init.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_echec.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_fumble.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok_link.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_off_init.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_echec.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_fumble.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok_link.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok.anim -Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) Form Parents = -Tue Oct 28 16:01:48 2003 (beaume) formName Resized = 0 -Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:20:32 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Fri Nov 28 15:20:32 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Fri Nov 28 15:20:32 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Fri Nov 28 15:20:32 2003 (beaume) formName Resized = 1 -Fri Dec 05 13:48:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 13:48:47 2003 (beaume) formName Resized = 1 -Tue Jan 20 10:41:57 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:41:57 2004 (beaume) formName Resized = 0 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next1 = 0 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next1 weight = 20 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next2 = 1 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next3 = 2 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next1 weight = 20 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next1 weight = 20 -Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next2 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_sgga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_sgga_.animation_set deleted file mode 100644 index 2a5faab18..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_sgga_.animation_set +++ /dev/null @@ -1,552 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim -Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim -Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim -Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim -Tue Jul 23 15:46:48 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jul 30 23:47:13 2002 (puzin) Form Parents = -Wed Aug 28 19:05:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_fu_demitour_go.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_fu_demitour_dr.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim -Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim -Wed Aug 28 19:05:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_fu_tir.anim -Wed Aug 28 19:05:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_fu_mort.anim -Wed Aug 28 19:05:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_fu_mort_idle.anim -Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_Fu_idle_attente.anim -Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_Fu_idle_attente2.anim -Wed Aug 28 19:05:13 2002 (beaume) .run.animations[0].filename = FY_HOF_fu_course.anim -Wed Aug 28 19:05:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_fu_strafe_gauche.anim -Wed Aug 28 19:05:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_fu_strafe_droit.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_fu_tournegauche.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournegauche.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_idle_attente2.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_fu_tournedroite.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim -Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim -Wed Aug 28 19:05:13 2002 (beaume) formName Resized = 1 -Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].max_speed_factor = -Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].min_speed_factor = -Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_Fu_demitour_go.anim -Tue Sep 17 14:53:16 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].max_speed_factor = -Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].min_speed_factor = -Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_Fu_demitour_dr.anim -Tue Sep 17 14:53:49 2002 (puzin) formName Resized = 2 -Tue Sep 17 14:54:05 2002 (puzin) formName Pasted = -Tue Sep 17 14:54:24 2002 (puzin) formName Pasted = -Tue Mar 18 11:59:01 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_Fu_impact.anim -Tue Mar 18 11:59:01 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:52:30 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:52:30 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:27:41 2003 (puzin) formName Pasted = -Fri Apr 18 18:30:12 2003 (arnaudb) Form Parents = -Tue Jun 10 14:15:32 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_fu_mort.anim -Tue Jun 10 14:15:32 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_fu_mort.anim -Tue Jun 10 14:15:32 2003 (beaume) formName Resized = 1 -Thu Jul 03 15:23:42 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim -Thu Jul 03 15:23:42 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:35:29 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_Fu_stun_init.anim -Thu Jul 10 11:35:29 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_Fu_stun_end.anim -Thu Jul 10 11:35:29 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_Fu_stun_loop.anim -Thu Jul 10 11:35:29 2003 (beaume) formName Resized = 1 -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fu_magie_cur_init.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_echec.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Fumble.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Link.anim -Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_ok.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_mix_init.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_echec.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_fumble.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok_link.anim -Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_off_init.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_echec.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_fumble.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok_link.anim -Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok.anim -Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Oct 28 16:01:48 2003 (beaume) Form Parents = -Tue Oct 28 16:01:48 2003 (beaume) formName Resized = 0 -Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Fri Nov 28 15:20:32 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Fri Nov 28 15:20:32 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Fri Nov 28 15:20:32 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_fu_engarde.anim -Fri Nov 28 15:20:32 2003 (beaume) formName Resized = 1 -Fri Dec 05 13:48:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Dec 05 13:48:47 2003 (beaume) formName Resized = 1 -Tue Jan 20 10:41:57 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim -Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:41:57 2004 (beaume) formName Resized = 0 -Wed May 19 14:59:59 2004 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Fu_tir2.anim -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next1 = 0 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next1 weight = 20 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next2 = 1 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[0].next3 = 2 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[1].next1 weight = 20 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[2].next1 weight = 20 -Mon Sep 27 11:05:13 2004 (beaume) .idle.animations[2].next2 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_danseuse__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_danseuse__.animation_set deleted file mode 100644 index 78f427887..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_danseuse__.animation_set +++ /dev/null @@ -1,292 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:00 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 12:13:42 2002 (gomes) .about_face_left.animations[0].filename = FY_HOF_demitour_go.anim -Tue Jul 16 12:13:42 2002 (gomes) .about_face_right.animations[0].filename = FY_HOF_demitour_dr.anim -Tue Jul 16 12:13:42 2002 (gomes) .death.animations[0].filename = FY_HOF_mort_gauche.anim -Tue Jul 16 12:13:42 2002 (gomes) .death_idle.animations[0].filename = FY_HOF_mort_idle.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[0].filename = FY_HOF_A_idle.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[1].filename = FY_HOF_dandiner_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[2].filename = FY_HOF_salut_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].filename = FY_HOF_surprise_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].max_speed_factor = 1.1 -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].min_speed_factor = 0.9 -Tue Jul 16 12:13:42 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 12:13:42 2002 (gomes) .turn_left.animations[0].filename = FY_HOF_tourne_gauche.anim -Tue Jul 16 12:13:42 2002 (gomes) .turn_right.animations[0].filename = FY_HOF_tourne_droite.anim -Tue Jul 16 12:13:42 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim -Tue Jul 16 12:13:42 2002 (gomes) formName Resized = 4 -Wed Jul 31 00:05:47 2002 (puzin) formName Deleted = -Wed Jul 31 00:05:47 2002 (puzin) formName Resized = 1 -Wed Jul 31 00:06:15 2002 (puzin) Form Parents = -Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_demitour_go.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_demitour_go.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_demitour_dr.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_demitour_dr.anim -Thu Aug 29 14:32:21 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tourne_gauche.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tourne_gauche.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tourne_droite.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tourne_droite.anim -Thu Aug 29 14:32:21 2002 (beaume) formName Resized = 1 -Mon Dec 09 11:54:43 2002 (beaume) .idle.animations[0].filename = FY_HOF_dance.anim -Mon Dec 09 11:54:43 2002 (beaume) formName Resized = 1 -Tue Jan 07 11:21:50 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:21:50 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:21:50 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:21:50 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:21:50 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:21:50 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:21:50 2003 (beaume) formName Resized = 2 -Fri Apr 18 18:30:27 2003 (arnaudb) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_.animation_set deleted file mode 100644 index c753cb476..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_.animation_set +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim -Tue May 11 18:07:30 2004 (beaume) .idle.animations[0].filename = FY_HOF_A_mort_idle.anim -Fri Aug 13 00:19:15 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_d.animation_set deleted file mode 100644 index 4c64839ff..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_d.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:19:21 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_s.animation_set deleted file mode 100644 index afc72027f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1h_s.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:19:27 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_.animation_set deleted file mode 100644 index 93965dc79..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_.animation_set +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim -Tue May 11 18:08:31 2004 (beaume) .idle.animations[0].filename = FY_HOF_A_mort_idle.anim -Fri Aug 13 00:19:34 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_d.animation_set deleted file mode 100644 index 167318ed8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_d.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:22:21 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_s.animation_set deleted file mode 100644 index 6664f309d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_1hsw_s.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:22:18 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_2h_.animation_set deleted file mode 100644 index 6c4c43b4f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_2h_.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 18:12:52 2004 (beaume) .idle.animations[0].filename = FY_HOF_A2m_mort_idle.anim -Fri Aug 13 00:22:15 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_2hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_2hsw_.animation_set deleted file mode 100644 index a0388a602..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_2hsw_.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 18:12:52 2004 (beaume) .idle.animations[0].filename = FY_HOF_A2m_mort_idle.anim -Fri Aug 13 00:22:11 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__.animation_set deleted file mode 100644 index e2bb0d099..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (puzin) -Fri Aug 13 00:18:49 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__d.animation_set deleted file mode 100644 index bbf28272c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__d.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (puzin) -Fri Aug 13 00:22:03 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__s.animation_set deleted file mode 100644 index 21d96df3d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death__s.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (puzin) -Fri Aug 13 00:21:59 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_br_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_br_.animation_set deleted file mode 100644 index ef95f7be9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_br_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (puzin) -Fri Aug 13 00:21:56 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_bu_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_bu_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_bu_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_co_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_co_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_co_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_cu1_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_cu1_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_cu1_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_cu2_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_cu2_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_cu2_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_.animation_set deleted file mode 100644 index 487201122..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:21:46 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_d.animation_set deleted file mode 100644 index 14bf9d709..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_d.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:21:42 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_s.animation_set deleted file mode 100644 index 7781f9f0f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_d_s.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:21:38 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_dig_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_dig_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_dig_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_dis_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_dis_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_dis_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_fi_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_fi_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_fi_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_g_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_g_.animation_set deleted file mode 100644 index a0c5b71e4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_g_.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 18:17:16 2004 (beaume) .idle.animations[0].filename = FY_HOF_Pa_mort_idle.anim -Fri Aug 13 00:21:30 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_ga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_ga_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_ga_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_gr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_gr_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_gr_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_gr_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_gr_s.animation_set deleted file mode 100644 index 22332a607..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_gr_s.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:21:22 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_ho_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_ho_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_ho_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_l2m_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_l2m_.animation_set deleted file mode 100644 index 89c935a1e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_l2m_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:21:08 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mclo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mclo_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mclo_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mix_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mix_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mix_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mtoo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mtoo_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_mtoo_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_pa_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_pa_.animation_set deleted file mode 100644 index d053f29f8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_pa_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri Mar 12 16:08:22 2004 (beaume) .idle.animations[0].filename = FY_HOF_Pa_mort_idle.anim -Fri Aug 13 00:21:00 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sg_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sg_.animation_set deleted file mode 100644 index d3016d507..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sg_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (puzin) -Fri Aug 13 00:20:54 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sgga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sgga_.animation_set deleted file mode 100644 index 198e9858c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sgga_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (puzin) -Fri Aug 13 00:20:49 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sh_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sh_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_sh_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_tr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_tr_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_tr_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_trstr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_trstr_.animation_set deleted file mode 100644 index f8d0beafb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_death_trstr_.animation_set +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue Oct 28 17:13:18 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_A1m_mort_idle.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_.animation_set deleted file mode 100644 index acc505378..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_.animation_set +++ /dev/null @@ -1,389 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_d.animation_set deleted file mode 100644 index 428f8f41c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_d.animation_set +++ /dev/null @@ -1,564 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:43 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim -Tue Jul 30 23:46:45 2002 (puzin) Form Parents = -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Aug 29 11:53:34 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim -Thu Aug 29 11:53:34 2002 (beaume) .backward.animations[0].filename = FY_HOF_AD_Marche_Arriere.anim -Thu Aug 29 11:53:34 2002 (beaume) .death.animations[0].filename = FY_HOF_AD_Mort.anim -Thu Aug 29 11:53:34 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AD_Mort_Idle.anim -Thu Aug 29 11:53:34 2002 (beaume) .idle.animations[0].filename = FY_HOF_AD_Idle.anim -Thu Aug 29 11:53:34 2002 (beaume) .run.animations[0].filename = FY_HOF_AD_Course.anim -Thu Aug 29 11:53:34 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AD_Strafe_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AD_Strafe_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .walk.animations[0].filename = FY_HOF_AD_Marche.anim -Thu Aug 29 11:53:34 2002 (beaume) formName Resized = 1 -Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[1].filename = FY_HOF_AD_Idle_Jongle.anim -Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[2].filename = FY_HOF_AD_Idle_Pause.anim -Thu Aug 29 12:05:02 2002 (beaume) formName Resized = 3 -Tue Jan 07 11:34:01 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AD_Idle_attente3.anim -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AD_Idle_attente4.anim -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AD_Idle_Jongle.anim -Fri Feb 21 14:04:25 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 15:11:17 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AD_Idle_Impact.anim -Wed Mar 19 15:11:17 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) formName Pasted = -Fri Apr 18 18:30:59 2003 (arnaudb) Form Parents = -Tue Jun 10 13:55:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AD_Mort.anim -Tue Jun 10 13:55:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AD_Mort.anim -Tue Jun 10 13:55:38 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:45:01 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AD_stun_init.anim -Thu Jul 10 11:45:01 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AD_stun_end.anim -Thu Jul 10 11:45:01 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AD_stun_loop.anim -Thu Jul 10 11:45:01 2003 (beaume) formName Resized = 1 -Tue Oct 28 10:48:38 2003 (beaume) Form Parents = -Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) Form Parents = -Fri Nov 28 14:50:41 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:50:41 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:50:41 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:50:41 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:14:16 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim -Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 14:14:16 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:18:17 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:18:17 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:18:17 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Tue Jan 20 10:48:38 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 10:48:38 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 10:48:38 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:48:38 2004 (beaume) formName Resized = 0 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].filename = fy_hof_ad_idle_idle1.anim -Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].filename = fy_hof_ad_idle_idle1_1.anim -Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].filename = fy_hof_ad_idle_idle1_2.anim -Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[7].filename = fy_hof_ad_idle_idle1_3.anim -Mon May 10 16:56:38 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].filename = fy_hof_ad_idle_idle1.anim -Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 16:56:38 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 16:56:38 2004 (beaume) formName Resized = 9 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[0].next1 weight = 50 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[0].next2 weight = 30 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[0].next3 weight = 5 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[1].next1 weight = 30 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[1].next2 weight = 5 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[1].next3 weight = 50 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next1 weight = 30 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next3 weight = 40 -Tue Jul 20 11:46:56 2004 (beaume) .idle.animations[2].next4 = 30 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[3].next1 weight = 20 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[3].next3 weight = 40 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[5].next1 weight = 20 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[5].next2 weight = 25 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[5].next3 weight = 10 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[6].next2 weight = 30 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[6].next3 weight = 30 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[7].next1 weight = 20 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[7].next2 weight = 10 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next1 weight = 15 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next2 weight = 5 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next3 weight = 5 -Tue Jul 20 11:54:48 2004 (beaume) .idle.animations[8].next4 weight = 30 -Fri Sep 24 18:29:26 2004 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_s.animation_set deleted file mode 100644 index 49c28a67f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1h_s.animation_set +++ /dev/null @@ -1,570 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:18:28 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 30 23:46:39 2002 (puzin) Form Parents = -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_AB_coup2.anim -Thu Aug 29 12:12:59 2002 (beaume) .backward.animations[0].filename = FY_HOF_AB_marche_arriere.anim -Thu Aug 29 12:12:59 2002 (beaume) .death.animations[0].filename = FY_HOF_AB_mort.anim -Thu Aug 29 12:12:59 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AB_mort_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[0].filename = FY_HOF_AB_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[1].filename = FY_HOF_AB_idle_attente1.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[2].filename = FY_HOF_AB_idle_attente2.anim -Thu Aug 29 12:12:59 2002 (beaume) .run.animations[0].filename = FY_HOF_AB_course.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AB_strafe_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AB_strafe_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .walk.animations[0].filename = FY_HOF_AB_marche.anim -Thu Aug 29 12:12:59 2002 (beaume) formName Resized = 1 -Tue Jan 07 11:35:33 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AB_idle_attente3.anim -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AB_idle_attente4.anim -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AB_idle_attente2.anim -Fri Feb 21 14:05:47 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 15:11:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AB_idle_Impact.anim -Wed Mar 19 15:11:43 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) formName Pasted = -Fri Apr 18 18:31:25 2003 (arnaudb) Form Parents = -Tue Jun 10 13:57:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AB_mort.anim -Tue Jun 10 13:57:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AB_mort.anim -Tue Jun 10 13:57:41 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:46:39 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AB_stun_init.anim -Thu Jul 10 11:46:39 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AB_stun_end.anim -Thu Jul 10 11:46:39 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AB_stun_loop.anim -Thu Jul 10 11:46:39 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim - -Tue Oct 28 11:00:55 2003 (beaume) Form Parents = -Fri Nov 28 14:51:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:51:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:51:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:51:25 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:15:58 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 14:15:58 2003 (beaume) Form Parents = -Thu Dec 04 14:15:58 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:19:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:19:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:19:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Tue Jan 20 10:46:46 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 10:46:46 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 10:46:46 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:46:46 2004 (beaume) formName Resized = 0 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].filename = fy_hof_ab_idle_to_idle1.anim -Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[4].next4 = 8 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].filename = fy_hof_ab_idle1_1_epee.anim -Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[5].next4 = 9 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].filename = fy_hof_ab_idle1_2.anim -Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[6].next4 = 9 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].filename = fy_hof_ab_idle1_3_epee.anim -Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[7].next4 = 9 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].filename = fy_hof_ab_idle1_0.anim -Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].next1 = 5 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].next2 = 6 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[8].next3 = 7 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].filename = fy_hof_ab_idle_to_idle1.anim -Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next1 = 1 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next2 = 2 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next3 = 3 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].next4 = 0 -Mon May 10 17:00:40 2004 (beaume) .idle.animations[9].reverse = true -Mon May 10 17:00:40 2004 (beaume) formName Resized = 10 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[0].next1 weight = 50 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[0].next2 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[0].next3 = 10 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[1].next1 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[1].next2 weight = 50 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[1].next3 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[2].next1 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[2].next2 weight = 10 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[2].next3 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[3].next1 weight = 10 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[3].next3 weight = 40 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next1 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next2 weight = 5 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next3 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[4].next4 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].filename = FY_HOF_AB_idle1_4.anim -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next1 weight = 5 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next2 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next3 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[5].next4 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next1 weight = 10 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next2 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next3 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[6].next4 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].filename = FY_HOF_AB_idle1_5.anim -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next1 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next2 weight = 5 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next3 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[7].next4 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[8].next1 weight = 15 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[8].next2 weight = 5 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[8].next3 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next1 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next2 weight = 20 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next3 weight = 30 -Tue Jul 20 15:01:17 2004 (beaume) .idle.animations[9].next4 weight = 50 -Fri Sep 24 18:29:52 2004 (beaume) Form Parents = -Fri Nov 26 16:48:35 2010 (sywindt) .bow.Display Objects = false -Fri Nov 26 16:49:18 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_.animation_set deleted file mode 100644 index f3dc9e938..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_.animation_set +++ /dev/null @@ -1,394 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_d.animation_set deleted file mode 100644 index 5579fb01b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_d.animation_set +++ /dev/null @@ -1,552 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:43 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim -Tue Jul 30 23:46:45 2002 (puzin) Form Parents = -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Aug 29 11:53:34 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim -Thu Aug 29 11:53:34 2002 (beaume) .backward.animations[0].filename = FY_HOF_AD_Marche_Arriere.anim -Thu Aug 29 11:53:34 2002 (beaume) .death.animations[0].filename = FY_HOF_AD_Mort.anim -Thu Aug 29 11:53:34 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AD_Mort_Idle.anim -Thu Aug 29 11:53:34 2002 (beaume) .idle.animations[0].filename = FY_HOF_AD_Idle.anim -Thu Aug 29 11:53:34 2002 (beaume) .run.animations[0].filename = FY_HOF_AD_Course.anim -Thu Aug 29 11:53:34 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AD_Strafe_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AD_Strafe_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .walk.animations[0].filename = FY_HOF_AD_Marche.anim -Thu Aug 29 11:53:34 2002 (beaume) formName Resized = 1 -Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[1].filename = FY_HOF_AD_Idle_Jongle.anim -Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[2].filename = FY_HOF_AD_Idle_Pause.anim -Thu Aug 29 12:05:02 2002 (beaume) formName Resized = 3 -Tue Jan 07 11:34:01 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AD_Idle_attente3.anim -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AD_Idle_attente4.anim -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AD_Idle_Jongle.anim -Fri Feb 21 14:04:25 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 15:11:17 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AD_Idle_Impact.anim -Wed Mar 19 15:11:17 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) formName Pasted = -Fri Apr 18 18:30:59 2003 (arnaudb) Form Parents = -Tue Jun 10 13:55:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AD_Mort.anim -Tue Jun 10 13:55:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AD_Mort.anim -Tue Jun 10 13:55:38 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:45:01 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AD_stun_init.anim -Thu Jul 10 11:45:01 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AD_stun_end.anim -Thu Jul 10 11:45:01 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AD_stun_loop.anim -Thu Jul 10 11:45:01 2003 (beaume) formName Resized = 1 -Tue Oct 28 10:48:38 2003 (beaume) Form Parents = -Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 10:57:21 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 10:57:21 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 10:57:21 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 10:57:21 2003 (beaume) Form Parents = -Fri Nov 28 14:50:41 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:50:41 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:50:41 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:50:41 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:14:16 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim -Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Thu Dec 04 14:14:16 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 14:14:16 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:18:17 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:18:17 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:18:17 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Tue Jan 20 10:51:54 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 10:51:54 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 10:51:54 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:51:54 2004 (beaume) formName Resized = 0 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].filename = fy_hof_ad_idle_idle1.anim -Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].filename = fy_hof_ad_idle_idle1_1.anim -Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].filename = fy_hof_ad_idle_idle1_2.anim -Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[7].filename = fy_hof_ad_idle_idle1_3.anim -Mon May 10 17:31:01 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].filename = fy_hof_ad_idle_idle1.anim -Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 17:31:01 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 17:31:01 2004 (beaume) formName Resized = 9 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[0].next1 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[0].next2 weight = 10 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[0].next3 = -1 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[1].next1 weight = 40 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[1].next2 weight = 5 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[1].next3 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next1 weight = 20 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next3 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[2].next4 weight = 20 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[3].next1 weight = 20 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[3].next2 weight = 10 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[3].next3 weight = 50 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[4].next1 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[4].next2 weight = 20 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[4].next3 weight = 40 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[5].next1 weight = 20 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[5].next2 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[5].next3 weight = 35 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[6].next1 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[6].next2 weight = 10 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[6].next3 weight = 20 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[7].next1 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[7].next2 weight = 2 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next1 weight = 30 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next2 weight = 20 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next3 weight = 5 -Tue Jul 20 18:17:49 2004 (beaume) .idle.animations[8].next4 weight = 50 -Fri Sep 24 18:30:17 2004 (beaume) Form Parents = -Thu Jan 25 14:42:01 2007 (nouveau) .idle.animations[1].next1 weight = 10 -Thu Jan 25 14:42:01 2007 (nouveau) .idle.animations[2].next1 weight = 10 -Thu Oct 07 13:33:50 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 13:33:50 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_s.animation_set deleted file mode 100644 index c1f1364ed..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_1hsw_s.animation_set +++ /dev/null @@ -1,568 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:18:28 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 30 23:46:39 2002 (puzin) Form Parents = -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_AB_coup2.anim -Thu Aug 29 12:12:59 2002 (beaume) .backward.animations[0].filename = FY_HOF_AB_marche_arriere.anim -Thu Aug 29 12:12:59 2002 (beaume) .death.animations[0].filename = FY_HOF_AB_mort.anim -Thu Aug 29 12:12:59 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AB_mort_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[0].filename = FY_HOF_AB_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[1].filename = FY_HOF_AB_idle_attente1.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[2].filename = FY_HOF_AB_idle_attente2.anim -Thu Aug 29 12:12:59 2002 (beaume) .run.animations[0].filename = FY_HOF_AB_course.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AB_strafe_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AB_strafe_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .walk.animations[0].filename = FY_HOF_AB_marche.anim -Thu Aug 29 12:12:59 2002 (beaume) formName Resized = 1 -Tue Jan 07 11:35:33 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AB_idle_attente3.anim -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AB_idle_attente4.anim -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AB_idle_attente2.anim -Fri Feb 21 14:05:47 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 15:11:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AB_idle_Impact.anim -Wed Mar 19 15:11:43 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) formName Pasted = -Fri Apr 18 18:31:25 2003 (arnaudb) Form Parents = -Tue Jun 10 13:57:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AB_mort.anim -Tue Jun 10 13:57:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AB_mort.anim -Tue Jun 10 13:57:41 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:46:39 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AB_stun_init.anim -Thu Jul 10 11:46:39 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AB_stun_end.anim -Thu Jul 10 11:46:39 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AB_stun_loop.anim -Thu Jul 10 11:46:39 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:00:55 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:00:55 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:00:55 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim - -Tue Oct 28 11:00:55 2003 (beaume) Form Parents = -Fri Nov 28 14:51:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:51:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:51:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:51:25 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:15:58 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 14:15:58 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 14:15:58 2003 (beaume) Form Parents = -Thu Dec 04 14:15:58 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:19:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:19:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:19:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Tue Jan 20 10:58:33 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 10:58:33 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 10:58:33 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:58:33 2004 (beaume) formName Resized = 0 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[1].next4 = 0 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[3].next4 = 0 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].filename = fy_hof_ab_idle_to_idle1.anim -Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[4].next4 = 8 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].filename = fy_hof_ab_idle1_1_epee.anim -Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[5].next4 = 9 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].filename = fy_hof_ab_idle1_2.anim -Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[6].next4 = 9 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].filename = fy_hof_ab_idle1_3_epee.anim -Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[7].next4 = 9 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].filename = fy_hof_ab_idle1_0.anim -Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].next1 = 5 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].next2 = 6 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[8].next3 = 7 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].filename = fy_hof_ab_idle_to_idle1.anim -Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next1 = 1 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next2 = 2 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next3 = 3 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].next4 = 0 -Mon May 10 17:38:08 2004 (beaume) .idle.animations[9].reverse = true -Mon May 10 17:38:08 2004 (beaume) formName Resized = 10 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[0].next1 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[0].next2 weight = 10 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[0].next3 weight = 25 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[1].next1 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[1].next2 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[1].next3 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[2].next1 weight = 10 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[2].next2 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[2].next3 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next1 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next3 weight = 40 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[3].next4 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next1 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next2 weight = 10 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next3 weight = 25 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[4].next4 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].filename = FY_HOF_AB_idle1_4.anim -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next1 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next2 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next3 weight = 40 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[5].next4 weight = 40 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next1 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next2 weight = 10 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next3 weight = 10 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[6].next4 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].filename = FY_HOF_AB_idle1_5.anim -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next1 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next2 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next3 weight = 10 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[7].next4 weight = 35 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[8].next1 weight = 20 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[8].next2 weight = 50 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[8].next3 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next1 weight = 15 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next2 weight = 30 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next3 weight = 5 -Tue Jul 20 18:30:28 2004 (beaume) .idle.animations[9].next4 weight = 50 -Fri Sep 24 18:30:38 2004 (beaume) Form Parents = -Thu Oct 07 16:05:18 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 16:05:18 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_2h_.animation_set deleted file mode 100644 index 4d6dc173a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_2h_.animation_set +++ /dev/null @@ -1,573 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:06 2002 (puzin) Form Parents = -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true -Fri Jan 03 18:45:14 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_L2m_coup1.anim -Fri Jan 03 18:45:14 2003 (beaume) .attack2.animations[0].filename = FY_HOM_Co_L2m_coup2.anim -Fri Jan 03 18:45:14 2003 (beaume) .death.animations[0].filename = FY_HOM_L2m_Mort.anim -Fri Jan 03 18:45:14 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_L2m_mort_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[1].filename = FY_HOM_L2m_idle_attente_ecoutes.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[3].filename = FY_HOM_L2m_idle_attente.anim -Fri Jan 03 18:45:14 2003 (beaume) .run.animations[0].filename = FY_HOM_L2m_course.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_L2m_strafegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_L2m_strafedroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_L2m_tournedroite.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_L2m_tournedroite.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .walk.animations[0].filename = FY_HOM_L2m_marche.anim -Fri Jan 03 18:45:14 2003 (beaume) formName Resized = 2 -Tue Feb 18 14:25:15 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_A_idle_attente2.anim -Tue Feb 18 14:25:15 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_L2m_idle_attente.anim -Tue Feb 18 14:25:15 2003 (arnaudb) formName Resized = 3 -Fri Feb 21 14:21:23 2003 (arnaudb) .attack1.animations[0].filename = FY_HOF_Co_L2m_coup1.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_L2m_coup2.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_L2m_marche_arriere.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_L2m_idle_regardeD.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_L2m_idle_regardeG.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .run.animations[0].filename = FY_HOF_L2m_course.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .strafe_left.animations[0].filename = FY_HOF_L2m_strafegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .strafe_right.animations[0].filename = FY_HOF_L2m_strafedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left.animations[0].filename = FY_HOF_L2m_tournegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left.animations[1].filename = FY_HOF_L2m_demitourgauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = FY_HOF_L2m_tournegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = FY_HOF_L2m_demitourgauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = FY_HOF_L2m_tournegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = FY_HOF_L2m_demitourgauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right.animations[0].filename = FY_HOF_L2m_tournedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right.animations[1].filename = FY_HOF_L2m_demitourdroite.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = FY_HOF_L2m_tournedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = FY_HOF_L2m_demitourdroite.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = FY_HOF_L2m_tournedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = FY_HOF_L2m_demitourdroite.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .walk.animations[0].filename = FY_HOF_L2m_marche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) formName Resized = 1 -Wed Mar 19 15:16:25 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_L2m_impact.anim -Wed Mar 19 15:16:25 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) formName Pasted = -Fri Apr 18 18:39:51 2003 (arnaudb) Form Parents = -Tue Jun 10 14:05:10 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_L2m_Mort.anim -Tue Jun 10 14:05:10 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_L2m_Mort.anim -Tue Jun 10 14:05:10 2003 (beaume) formName Resized = 1 -Tue Jun 10 14:13:42 2003 (beaume) .death.animations[0].filename = FY_HOF_L2m_Mort.anim -Tue Jun 10 14:13:42 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_L2m_mort_idle.anim -Tue Jun 10 14:13:42 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_L2m_Mort.anim -Tue Jun 10 14:13:42 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_L2m_Mort.anim -Thu Jul 10 12:13:17 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_L2m_stun_init.anim -Thu Jul 10 12:13:17 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_L2m_stun_end.anim -Thu Jul 10 12:13:17 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_L2m_stun_loop.anim -Thu Jul 10 12:13:17 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) Form Parents = -Fri Nov 28 14:56:31 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Nov 28 14:56:31 2003 (beaume) .use_end.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Nov 28 14:56:31 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Nov 28 14:56:31 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:25:50 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:25:50 2003 (beaume) formName Resized = 1 -Tue Jan 20 14:33:03 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Jan 20 14:33:03 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Jan 20 14:33:03 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 14:33:03 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:38:46 2004 (beaume) Form Parents = -Mon May 10 18:09:16 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].filename = fy_hof_l2m_idle_to_idle1.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].filename = fy_hof_l2m_idle1_1.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].filename = fy_hof_l2m_idle1_2.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].filename = fy_hof_l2m_idle1_3.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].filename = fy_hof_l2m_idle_to_idle1.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 18:09:16 2004 (beaume) formName Resized = 8 -Mon May 17 12:02:39 2004 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_A2mAM_mort.anim -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[0].next1 weight = 30 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[0].next2 weight = 20 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[1].next1 weight = 30 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[1].next2 weight = 25 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[1].next3 weight = 15 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[2].next1 weight = 10 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[2].next2 weight = 40 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[3].next1 weight = 30 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[3].next3 weight = 40 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[4].next1 weight = 10 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[4].next2 weight = 30 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[4].next3 = 35 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[5].next1 weight = 20 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[5].next2 weight = 20 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[5].next3 weight = 15 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[6].next2 weight = 10 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[7].next1 weight = 20 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[7].next2 weight = 30 -Tue Jul 20 15:08:13 2004 (beaume) .idle.animations[7].next3 weight = 40 -Tue Jan 23 17:07:07 2007 (nouveau) .idle.animations[0].head controlable = true -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[3].next2 = 5 -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[3].next3 = 6 -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next1 = 7 -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next1 weight = 1 -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next2 = -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next2 weight = -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next3 = -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next4 = -Tue Jan 23 18:28:30 2007 (nouveau) .idle.animations[4].next5 = -Tue Jan 23 18:28:57 2007 (nouveau) .idle.animations[5].next1 = 7 -Tue Jan 23 18:28:57 2007 (nouveau) .idle.animations[6].next1 = 7 -Thu Oct 07 14:54:27 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 14:54:27 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_2hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_2hsw_.animation_set deleted file mode 100644 index 3fef5e0af..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_2hsw_.animation_set +++ /dev/null @@ -1,594 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:22 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Tue Jul 30 23:47:00 2002 (puzin) Form Parents = -Thu Aug 29 11:32:54 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_A_demitour_go.anim -Thu Aug 29 11:32:54 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_A_demitour_dr.anim -Thu Aug 29 11:32:54 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Aug 29 11:32:54 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim -Thu Aug 29 11:32:54 2002 (beaume) .backward.animations[0].filename = FY_HOF_A_marche_arriere.anim -Thu Aug 29 11:32:54 2002 (beaume) .death.animations[0].filename = FY_HOF_A_mort.anim -Thu Aug 29 11:32:54 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_A_mort_idle.anim -Thu Aug 29 11:32:54 2002 (beaume) .idle.animations[0].filename = FY_HOF_A_idle.anim -Thu Aug 29 11:32:54 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_A_strafgauche.anim -Thu Aug 29 11:32:54 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_A_strafdroite.anim -Thu Aug 29 11:32:54 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_A_tourne_gauche.anim -Thu Aug 29 11:32:54 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_A_tourne_droite.anim -Thu Aug 29 11:32:54 2002 (beaume) .walk.animations[0].filename = FY_HOF_A_marche.anim -Thu Aug 29 11:32:54 2002 (beaume) formName Resized = 1 -Thu Aug 29 11:33:52 2002 (beaume) formName Resized = 1 - -Thu Aug 29 11:45:53 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_A_demitour_go.anim -Thu Aug 29 11:45:53 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_A_demitour_go.anim -Thu Aug 29 11:45:53 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_A_demitour_dr.anim -Thu Aug 29 11:45:53 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_A_demitour_dr.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_A_tourne_gauche.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_A_tourne_gauche.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_A_tourne_droite.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_A_tourne_droite.anim -Thu Aug 29 12:04:18 2002 (beaume) .idle.animations[1].filename = FY_HOF_A_idle_attente.anim -Thu Aug 29 12:04:18 2002 (beaume) .idle.animations[2].filename = FY_HOF_A_idle_attente2.anim -Thu Aug 29 12:04:18 2002 (beaume) formName Resized = 3 -Thu Aug 29 12:16:18 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A2m_coup1.anim -Thu Aug 29 12:16:18 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A2m_coup2.anim -Tue Jan 07 11:52:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_A_demitour_go.anim -Tue Jan 07 11:52:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_A_demitour_go.anim -Tue Jan 07 11:52:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_A_demitour_go.anim -Tue Jan 07 11:52:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_A_demitour_dr.anim -Tue Jan 07 11:52:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_A_demitour_dr.anim -Tue Jan 07 11:52:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_A_demitour_dr.anim -Tue Jan 07 11:52:42 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:07:14 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_A_idle_attente3.anim -Fri Feb 21 14:07:14 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_A_idle_attente4.anim -Wed Mar 19 15:12:20 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_A_impact.anim -Wed Mar 19 15:12:20 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:05 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:05 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:05 2003 (puzin) formName Pasted = -Fri Apr 18 18:31:56 2003 (arnaudb) Form Parents = -Tue Jun 10 13:58:13 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_A_mort.anim -Tue Jun 10 13:58:13 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_A_mort.anim -Tue Jun 10 13:58:13 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:48:03 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_A_stun_init.anim -Thu Jul 10 11:48:03 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_A_stun_end.anim -Thu Jul 10 11:48:03 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_A_stun_loop.anim -Thu Jul 10 11:48:03 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:03:52 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_A_preinit.anim -Tue Oct 28 11:03:52 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:03:52 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_A_preinit.anim -Tue Oct 28 11:03:52 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_A_preinit.anim -Tue Oct 28 11:03:52 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:03:52 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_A_preinit.anim -Tue Oct 28 11:03:52 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_A_preinit.anim -Tue Oct 28 11:03:52 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:03:52 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_A_preinit.anim -Tue Oct 28 11:03:52 2003 (beaume) Form Parents = -Fri Nov 28 14:51:56 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_A_idle.anim -Fri Nov 28 14:51:56 2003 (beaume) .use_end.animations[0].filename = FY_HOF_A_idle.anim -Fri Nov 28 14:51:56 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_A_idle.anim -Fri Nov 28 14:51:56 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:10:23 2003 (beaume) .use_init.animations[0].filename = FY_HOF_A_preinit.anim -Thu Dec 04 14:10:23 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_A_preinit.anim -Thu Dec 04 14:10:23 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 14:10:23 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:19:55 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:19:55 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:19:55 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Tue Jan 20 10:59:23 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_A_preinit.anim -Tue Jan 20 10:59:23 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_A_preinit.anim -Tue Jan 20 10:59:23 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 10:59:23 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:37:24 2004 (beaume) Form Parents = -Mon May 10 17:50:00 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].filename = fy_hof_a2m_idle_to_idle1.anim -Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].filename = fy_hof_a2m_idle1_1.anim -Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].filename = fy_hof_a2m_idle1_2.anim -Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[6].filename = fy_hof_a2m_idle1_3.anim -Mon May 10 17:50:00 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].filename = fy_hof_a2m_idle_to_idle1.anim -Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 17:50:00 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 17:50:00 2004 (beaume) formName Resized = 8 -Tue May 11 18:13:28 2004 (beaume) .death_mode.animations[0].filename = FY_HOF_A2m_mort.anim -Thu Jul 08 18:37:54 2004 (coutelas) .idle.animations[0].next3 = 0 -Thu Jul 08 18:37:54 2004 (coutelas) .idle.animations[0].next3 weight = 10 -Thu Jul 08 18:38:53 2004 (coutelas) .idle.animations[3].next2 = -1 -Thu Jul 08 18:38:53 2004 (coutelas) .idle.animations[3].next3 = -1 -Thu Jul 08 18:39:23 2004 (coutelas) .idle.animations[4].next4 = 4 -Thu Jul 08 18:39:23 2004 (coutelas) .idle.animations[4].next4 weight = 5 -Thu Jul 08 18:40:22 2004 (coutelas) .idle.animations[7].next1 = 0 -Thu Jul 08 18:40:22 2004 (coutelas) .idle.animations[7].next2 = -1 -Thu Jul 08 18:40:22 2004 (coutelas) .idle.animations[7].next3 = -1 -Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[0].next1 weight = 30 -Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[0].next2 weight = 20 -Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[1].next1 weight = 20 -Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[1].next2 weight = 15 -Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[1].next3 weight = 10 -Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[2].next1 weight = 20 -Tue Jul 20 15:12:37 2004 (beaume) .idle.animations[2].next2 weight = 50 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next1 weight = 50 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next2 = 5 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next3 = 6 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[3].next3 weight = 30 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[4].next1 weight = 20 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[4].next2 weight = 40 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[4].next3 weight = 30 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[5].next1 weight = 30 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[5].next2 weight = 20 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[5].next3 weight = 30 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next2 weight = 50 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next3 = 6 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[6].next3 weight = 20 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[7].next1 weight = 50 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[7].next2 = 2 -Tue Jul 20 15:16:24 2004 (beaume) .idle.animations[7].next2 weight = 30 -Mon Sep 13 19:17:02 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Mon Sep 13 19:17:02 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Mon Sep 13 19:17:38 2004 (coutelas) .idle.animations[1].next1 weight = 4 -Mon Sep 13 19:17:38 2004 (coutelas) .idle.animations[1].next2 weight = 4 -Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next1 weight = 3 -Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next2 weight = 10 -Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next3 = 0 -Mon Sep 13 19:18:11 2004 (coutelas) .idle.animations[2].next3 weight = 10 -Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next2 = -Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next2 weight = -Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next3 = -Mon Sep 13 19:18:37 2004 (coutelas) .idle.animations[3].next3 weight = -Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next1 weight = 1 -Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next2 weight = 3 -Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next3 weight = 5 -Mon Sep 13 19:19:11 2004 (coutelas) .idle.animations[4].next4 weight = 10 -Mon Sep 13 19:19:37 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Mon Sep 13 19:19:37 2004 (coutelas) .idle.animations[5].next2 weight = 3 -Mon Sep 13 19:19:37 2004 (coutelas) .idle.animations[5].next3 weight = 8 -Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next1 weight = 2 -Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next2 weight = 4 -Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next3 = -Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[6].next3 weight = -Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[7].next2 = -Mon Sep 13 19:20:18 2004 (coutelas) .idle.animations[7].next2 weight = -Thu Oct 07 12:40:51 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 12:40:51 2010 (sywindt) .bow.Essential = true -Thu Oct 07 12:40:51 2010 (sywindt) .wave.Display Objects = false -Thu Oct 07 12:40:51 2010 (sywindt) .wave.Essential = true -Thu Oct 07 13:19:11 2010 (sywindt) .bow.Display Objects = true -Thu Oct 07 13:19:11 2010 (sywindt) .wave.Display Objects = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set deleted file mode 100644 index 10ccb8a4c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set +++ /dev/null @@ -1,504 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__d.animation_set deleted file mode 100644 index 86603aed6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__d.animation_set +++ /dev/null @@ -1,518 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:00 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 12:13:42 2002 (gomes) .about_face_left.animations[0].filename = FY_HOF_demitour_go.anim -Tue Jul 16 12:13:42 2002 (gomes) .about_face_right.animations[0].filename = FY_HOF_demitour_dr.anim -Tue Jul 16 12:13:42 2002 (gomes) .death.animations[0].filename = FY_HOF_mort_gauche.anim -Tue Jul 16 12:13:42 2002 (gomes) .death_idle.animations[0].filename = FY_HOF_mort_idle.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[0].filename = FY_HOF_A_idle.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[1].filename = FY_HOF_dandiner_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[2].filename = FY_HOF_salut_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].filename = FY_HOF_surprise_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].max_speed_factor = 1.1 -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].min_speed_factor = 0.9 -Tue Jul 16 12:13:42 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 12:13:42 2002 (gomes) .turn_left.animations[0].filename = FY_HOF_tourne_gauche.anim -Tue Jul 16 12:13:42 2002 (gomes) .turn_right.animations[0].filename = FY_HOF_tourne_droite.anim -Tue Jul 16 12:13:42 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim -Tue Jul 16 12:13:42 2002 (gomes) formName Resized = 4 -Wed Jul 31 00:05:47 2002 (puzin) formName Deleted = - -Wed Jul 31 00:05:47 2002 (puzin) formName Resized = 1 -Wed Jul 31 00:06:15 2002 (puzin) Form Parents = -Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_demitour_go.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_demitour_go.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_demitour_dr.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_demitour_dr.anim -Thu Aug 29 14:32:21 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tourne_gauche.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tourne_gauche.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tourne_droite.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tourne_droite.anim -Thu Aug 29 14:32:21 2002 (beaume) formName Resized = 1 -Fri Dec 20 19:23:53 2002 (puzin) .idle.animations[0].head controlable = true -Tue Jan 07 11:55:34 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:55:34 2003 (beaume) formName Resized = 2 -Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[0].filename = FY_HOF_idle.anim -Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[1].filename = FY_HOF_regarde_dr_go.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .agree.animations[0].filename = FY_HOF_oui.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .angry.animations[0].filename = FY_HOF_levee_poing.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .applaud.animations[0].filename = FY_HOF_applaudire.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .bow.animations[0].filename = FY_HOF_salut_incline.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .bye.animations[0].filename = FY_HOF_salut.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .disagree.animations[0].filename = FY_HOF_non.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .kneel.animations[0].filename = FY_HOF_salut2.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .laugh.animations[0].filename = FY_HOF_rire.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .sad.animations[0].filename = FY_HOF_shoote_poussiere.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .thank.animations[0].filename = FY_HOF_salut_incline.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOF_poing_contre_poing.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .wave.animations[0].filename = FY_HOF_salut.anim -Tue Feb 18 11:37:58 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_idle_RegardeD.anim -Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_idle_RegardeG.anim -Wed Mar 19 15:13:28 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_impact.anim -Wed Mar 19 15:13:28 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:46:17 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:46:17 2003 (puzin) .turn_right_to_backward.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:46:17 2003 (puzin) formName Pasted = -Fri Apr 18 18:32:20 2003 (arnaudb) Form Parents = -Tue Jun 10 14:00:08 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_mort_gauche.anim -Tue Jun 10 14:00:08 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_mort_gauche.anim -Tue Jun 10 14:00:08 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:51:28 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_stun_init.anim -Thu Jul 10 11:51:28 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_stun_end.anim -Thu Jul 10 11:51:28 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_stun_loop.anim -Thu Jul 10 11:51:28 2003 (beaume) formName Resized = 1 -Tue Sep 16 14:21:22 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_strafgauche.anim -Tue Sep 16 14:21:22 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_strafdroite.anim -Tue Sep 16 14:21:22 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:32:48 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:32:48 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:32:48 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:32:48 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:32:48 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:32:48 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:32:48 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:32:48 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:32:48 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:32:48 2003 (beaume) Form Parents = -Fri Nov 28 14:52:43 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_idle.anim -Fri Nov 28 14:52:43 2003 (beaume) .use_end.animations[0].filename = FY_HOF_idle.anim -Fri Nov 28 14:52:43 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_idle.anim -Fri Nov 28 14:52:43 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:42:22 2003 (beaume) .use_init.animations[0].filename = FY_HOF_mn_preinit.anim -Thu Dec 04 14:42:22 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_mn_preinit.anim -Thu Dec 04 14:42:22 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 14:42:22 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:53:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:53:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:53:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim -Thu Dec 04 14:53:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 14:53:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 11:01:45 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 11:01:45 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 11:01:45 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 11:01:45 2004 (beaume) formName Resized = 0 -Fri Sep 03 16:45:37 2004 (beaume) Form Parents = -Fri Sep 03 16:47:34 2004 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__s.animation_set deleted file mode 100644 index 7cc44c77c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__s.animation_set +++ /dev/null @@ -1,546 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:00 2002 (beaume) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 12:13:42 2002 (gomes) .about_face_left.animations[0].filename = FY_HOF_demitour_go.anim -Tue Jul 16 12:13:42 2002 (gomes) .about_face_right.animations[0].filename = FY_HOF_demitour_dr.anim -Tue Jul 16 12:13:42 2002 (gomes) .death.animations[0].filename = FY_HOF_mort_gauche.anim -Tue Jul 16 12:13:42 2002 (gomes) .death_idle.animations[0].filename = FY_HOF_mort_idle.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[0].filename = FY_HOF_A_idle.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[1].filename = FY_HOF_dandiner_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[2].filename = FY_HOF_salut_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].filename = FY_HOF_surprise_sex.anim -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].max_speed_factor = 1.1 -Tue Jul 16 12:13:42 2002 (gomes) .idle.animations[3].min_speed_factor = 0.9 -Tue Jul 16 12:13:42 2002 (gomes) .run.animations[0].filename = FY_HOF_course.anim -Tue Jul 16 12:13:42 2002 (gomes) .turn_left.animations[0].filename = FY_HOF_tourne_gauche.anim -Tue Jul 16 12:13:42 2002 (gomes) .turn_right.animations[0].filename = FY_HOF_tourne_droite.anim -Tue Jul 16 12:13:42 2002 (gomes) .walk.animations[0].filename = FY_HOF_marche.anim - -Tue Jul 16 12:13:42 2002 (gomes) formName Resized = 4 -Wed Jul 31 00:05:47 2002 (puzin) formName Deleted = - -Wed Jul 31 00:05:47 2002 (puzin) formName Resized = 1 -Wed Jul 31 00:06:15 2002 (puzin) Form Parents = -Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_demitour_go.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_demitour_go.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_demitour_dr.anim -Thu Aug 29 14:32:21 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_demitour_dr.anim -Thu Aug 29 14:32:21 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tourne_gauche.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tourne_gauche.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tourne_droite.anim -Thu Aug 29 14:32:21 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tourne_droite.anim -Thu Aug 29 14:32:21 2002 (beaume) formName Resized = 1 -Fri Dec 20 19:23:53 2002 (puzin) .idle.animations[0].head controlable = true -Tue Jan 07 11:55:34 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_go.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:55:34 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_dr.anim -Tue Jan 07 11:55:34 2003 (beaume) formName Resized = 2 -Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[0].filename = FY_HOF_idle.anim -Tue Jan 21 16:58:08 2003 (oldbeaume) .idle.animations[1].filename = FY_HOF_regarde_dr_go.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .agree.animations[0].filename = FY_HOF_oui.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .angry.animations[0].filename = FY_HOF_levee_poing.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .applaud.animations[0].filename = FY_HOF_applaudire.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .bow.animations[0].filename = FY_HOF_salut_incline.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .bye.animations[0].filename = FY_HOF_salut.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .disagree.animations[0].filename = FY_HOF_non.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .kneel.animations[0].filename = FY_HOF_salut2.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .laugh.animations[0].filename = FY_HOF_rire.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .sad.animations[0].filename = FY_HOF_shoote_poussiere.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .thank.animations[0].filename = FY_HOF_salut_incline.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOF_poing_contre_poing.anim -Tue Feb 18 11:37:58 2003 (arnaudb) .wave.animations[0].filename = FY_HOF_salut.anim -Tue Feb 18 11:37:58 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_idle_RegardeD.anim -Fri Feb 21 14:00:19 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_idle_RegardeG.anim -Wed Mar 19 15:13:55 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_impact.anim -Wed Mar 19 15:13:55 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:45:40 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:45:40 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:45:40 2003 (puzin) formName Pasted = -Fri Apr 18 18:32:36 2003 (arnaudb) Form Parents = -Tue Jun 10 14:00:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_mort_gauche.anim -Tue Jun 10 14:00:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_mort_gauche.anim -Tue Jun 10 14:00:41 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:52:31 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_stun_init.anim -Thu Jul 10 11:52:31 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_stun_end.anim -Thu Jul 10 11:52:31 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_stun_loop.anim -Thu Jul 10 11:52:31 2003 (beaume) formName Resized = 1 -Tue Sep 16 14:22:08 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_strafgauche.anim -Tue Sep 16 14:22:08 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_strafdroite.anim -Tue Sep 16 14:22:08 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:35:39 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:35:39 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:35:39 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:35:39 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:35:39 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:35:39 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:35:39 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:35:39 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:35:39 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:35:39 2003 (beaume) Form Parents = -Fri Nov 28 14:53:12 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_idle.anim -Fri Nov 28 14:53:12 2003 (beaume) .use_end.animations[0].filename = FY_HOF_idle.anim -Fri Nov 28 14:53:12 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_idle.anim -Fri Nov 28 14:53:12 2003 (beaume) formName Resized = 1 -Thu Dec 04 14:59:32 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:59:32 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:59:32 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 14:59:32 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 14:59:32 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 14:59:32 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 14:59:32 2003 (beaume) formName Resized = 1 -Tue Jan 20 14:17:42 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 14:17:42 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 14:17:42 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 14:17:42 2004 (beaume) formName Resized = 0 -Fri Sep 03 16:47:50 2004 (beaume) Form Parents = -Fri Sep 24 18:31:41 2004 (beaume) Form Parents = -Wed Jan 24 12:27:11 2007 (nouveau) .idle.animations[0].next1 = 0 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next1 weight = 15 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next2 = 1 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next3 = 2 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[0].next4 = 3 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[1].next1 = 0 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[1].next2 = 2 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[1].next3 = 3 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[2].next1 = 0 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[2].next2 = 1 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[2].next3 = 3 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[3].next1 = 0 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[3].next2 = 1 -Wed Jan 24 12:27:12 2007 (nouveau) .idle.animations[3].next3 = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_br_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_br_.animation_set deleted file mode 100644 index 2ce079242..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_br_.animation_set +++ /dev/null @@ -1,553 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:24 2002 (puzin) Form Parents = -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .idle.animations[1].filename = FY_HOM_fu_idle_attente.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:20 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:39:22 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) formName Resized = 2 -Tue Jan 07 10:37:39 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fus_tir.anim -Tue Jan 07 10:37:39 2003 (beaume) .backward.animations[0].filename = FY_HOM_fus_marche_arriere.anim -Tue Jan 07 10:37:39 2003 (beaume) .death.animations[0].filename = FY_HOM_fus_mort.anim - -Tue Jan 07 10:37:39 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_fus_mort_idle.anim -Tue Jan 07 10:37:39 2003 (beaume) .idle.animations[0].filename = FY_HOM_fus_idle.anim -Tue Jan 07 10:37:39 2003 (beaume) .idle.animations[1].filename = FY_HOM_fus_idle_attente.anim -Tue Jan 07 10:37:39 2003 (beaume) .run.animations[0].filename = FY_HOM_fus_course.anim -Tue Jan 07 10:37:39 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_fus_strafe_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_fus_strafe_droite.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_fus_tourne_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fus_demitour_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fus_tourne_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fus_demitour_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fus_tourne_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fus_demitour_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_fus_tourne_droite.anim - -Tue Jan 07 10:37:39 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fus_demitour_droit.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fus_tourne_droite.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fus_demitour_droit.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fus_tourne_droite.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fus_demitour_droit.anim -Tue Jan 07 10:37:39 2003 (beaume) .walk.animations[0].filename = FY_HOM_fus_marche.anim -Tue Jan 07 10:37:39 2003 (beaume) formName Resized = 1 -Fri Feb 21 14:26:33 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_fus_idle_attente3.anim -Fri Feb 21 14:26:33 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_fus_idle_attente4.anim -Fri Feb 21 14:26:33 2003 (arnaudb) formName Resized = 3 -Wed Feb 26 12:13:47 2003 (arnaudb) .death_idle.animations[0].filename = FY_HOM_fus_idle_mort.anim -Wed Mar 19 15:14:37 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_fus_impact.anim -Wed Mar 19 15:14:37 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:45:02 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:45:02 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:45:02 2003 (puzin) formName Pasted = -Fri Apr 18 18:32:59 2003 (arnaudb) Form Parents = -Tue Jun 10 14:01:44 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_fus_mort.anim -Tue Jun 10 14:01:44 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_fus_mort.anim -Tue Jun 10 14:01:44 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:53:42 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_fus_stun_init.anim -Thu Jul 10 11:53:42 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_fus_stun_end.anim -Thu Jul 10 11:53:42 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_fus_stun_loop.anim -Thu Jul 10 11:53:42 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:39:11 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Oct 28 11:39:11 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:39:11 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Oct 28 11:39:11 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Oct 28 11:39:11 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:39:11 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Oct 28 11:39:11 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Oct 28 11:39:11 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:39:11 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Oct 28 11:39:11 2003 (beaume) Form Parents = -Fri Nov 28 12:02:28 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fus_marche_arriere.anim -Fri Nov 28 12:02:28 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_fus_mort.anim -Fri Nov 28 12:02:28 2003 (beaume) .idle.animations[0].filename = FY_HOF_fus_idle.anim -Fri Nov 28 12:02:28 2003 (beaume) .idle.animations[1].filename = FY_HOF_Fus_Regarde_Droite.anim -Fri Nov 28 12:02:28 2003 (beaume) .idle.animations[2].filename = FY_HOF_Fus_Regarde_Gauche.anim -Fri Nov 28 12:02:28 2003 (beaume) .impact.animations[0].filename = FY_HOF_fus_Impact.anim -Fri Nov 28 12:02:28 2003 (beaume) .run.animations[0].filename = FY_HOF_fus_course.anim -Fri Nov 28 12:02:28 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_fus_straf_Gauche.anim -Fri Nov 28 12:02:28 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_fus_straf_Droit.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Fus_tournegauche.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_fus_demitour_go.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Fus_tournegauche.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_fus_demitour_go.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Fus_tournegauche.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_fus_demitour_go.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Fus_tournedroite.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_fus_demitour_dr.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Fus_tournedroite.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_fus_demitour_dr.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Fus_tournedroite.anim -Fri Nov 28 12:02:28 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_fus_demitour_dr.anim -Fri Nov 28 12:02:28 2003 (beaume) .walk.animations[0].filename = FY_HOF_fus_marche.anim -Fri Nov 28 14:53:55 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_fus_idle.anim -Fri Nov 28 14:53:55 2003 (beaume) .use_end.animations[0].filename = FY_HOF_fus_idle.anim -Fri Nov 28 14:53:55 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_fus_idle.anim -Fri Nov 28 14:53:55 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:05:36 2003 (beaume) .use_init.animations[0].filename = FY_HOF_fus_preinit.anim -Thu Dec 04 15:05:36 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_fus_preinit.anim -Thu Dec 04 15:05:36 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:05:36 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:08:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:08:07 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:08:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Tue Jan 20 14:23:41 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Jan 20 14:23:41 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_fus_preinit.anim -Tue Jan 20 14:23:41 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 14:23:41 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:37:45 2004 (beaume) Form Parents = -Mon May 10 17:52:18 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].filename = fy_hof_fus_idle_to_idle1.anim -Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].filename = fy_hof_fus_idle1_1.anim -Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].filename = fy_hof_fus_idle1_2.anim -Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[6].filename = fy_hof_fus_idle1_3.anim -Mon May 10 17:52:18 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].filename = fy_hof_fus_idle_to_idle1.anim -Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].next3 = 0 - -Mon May 10 17:52:18 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 17:52:18 2004 (beaume) formName Resized = 8 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[0].next1 weight = 30 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[0].next2 weight = 10 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[1].next1 weight = 30 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[1].next2 weight = 15 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[1].next3 weight = 10 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[2].next1 weight = 10 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[2].next2 weight = 40 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[4].next1 weight = 30 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[4].next2 weight = 10 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[4].next3 weight = 25 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[5].next1 weight = 30 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[5].next2 weight = 20 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[5].next3 weight = 40 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[6].next2 weight = 10 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[7].next1 weight = 20 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[7].next2 weight = 10 -Tue Jul 20 15:31:33 2004 (beaume) .idle.animations[7].next3 weight = 30 -Fri Sep 03 19:42:01 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_fus_straf_droit.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_bu_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_bu_.animation_set deleted file mode 100644 index 2f137e8e2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_bu_.animation_set +++ /dev/null @@ -1,233 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:03:23 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Marteau_Init.anim -Thu Mar 27 19:03:23 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_end.anim -Thu Mar 27 19:07:20 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Marteau_end.anim -Thu Mar 27 19:07:20 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_loop.anim -Fri Mar 28 17:50:05 2003 (arnaudb) Form Parents = -Fri Nov 28 11:30:53 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_co_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_co_.animation_set deleted file mode 100644 index aa29655d6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_co_.animation_set +++ /dev/null @@ -1,229 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Fri Mar 28 17:50:41 2003 (arnaudb) Form Parents = -Fri Nov 28 11:31:19 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_cu1_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_cu1_.animation_set deleted file mode 100644 index 549a806cb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_cu1_.animation_set +++ /dev/null @@ -1,220 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Fri Mar 28 17:50:57 2003 (arnaudb) Form Parents = -Fri Nov 28 11:46:30 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_cu2_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_cu2_.animation_set deleted file mode 100644 index 6aad7414a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_cu2_.animation_set +++ /dev/null @@ -1,229 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = - -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:51:11 2003 (arnaudb) Form Parents = -Fri Nov 28 11:46:50 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_.animation_set deleted file mode 100644 index 685b28e00..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_.animation_set +++ /dev/null @@ -1,389 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_d.animation_set deleted file mode 100644 index aee120549..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_d.animation_set +++ /dev/null @@ -1,561 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:43 2002 (beaume) .run.animations[0].filename = FY_HOF_Ad_course.anim -Tue Jul 30 23:46:45 2002 (puzin) Form Parents = -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Go.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AD_Demitour_Dr.anim -Thu Aug 29 11:53:34 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1mD_coup1.anim -Thu Aug 29 11:53:34 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1mD_coup2.anim -Thu Aug 29 11:53:34 2002 (beaume) .backward.animations[0].filename = FY_HOF_AD_Marche_Arriere.anim -Thu Aug 29 11:53:34 2002 (beaume) .death.animations[0].filename = FY_HOF_AD_Mort.anim -Thu Aug 29 11:53:34 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AD_Mort_Idle.anim -Thu Aug 29 11:53:34 2002 (beaume) .idle.animations[0].filename = FY_HOF_AD_Idle.anim -Thu Aug 29 11:53:34 2002 (beaume) .run.animations[0].filename = FY_HOF_AD_Course.anim -Thu Aug 29 11:53:34 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AD_Strafe_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AD_Strafe_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Gauche.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AD_Tourne_Droite.anim -Thu Aug 29 11:53:34 2002 (beaume) .walk.animations[0].filename = FY_HOF_AD_Marche.anim -Thu Aug 29 11:53:34 2002 (beaume) formName Resized = 1 -Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[1].filename = FY_HOF_AD_Idle_Jongle.anim -Thu Aug 29 12:05:02 2002 (beaume) .idle.animations[2].filename = FY_HOF_AD_Idle_Pause.anim -Thu Aug 29 12:05:02 2002 (beaume) formName Resized = 3 -Tue Jan 07 11:34:01 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Go.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AD_Demitour_Dr.anim -Tue Jan 07 11:34:01 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AD_Idle_attente3.anim -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AD_Idle_attente4.anim -Fri Feb 21 14:04:25 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AD_Idle_Jongle.anim -Fri Feb 21 14:04:25 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 15:11:17 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AD_Idle_Impact.anim -Wed Mar 19 15:11:17 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:48:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 - -Tue Apr 15 23:48:23 2003 (puzin) formName Pasted = -Fri Apr 18 18:30:59 2003 (arnaudb) Form Parents = -Tue Jun 10 13:55:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AD_Mort.anim -Tue Jun 10 13:55:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AD_Mort.anim -Tue Jun 10 13:55:38 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:56:35 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AD_stun_init.anim -Thu Jul 10 11:56:35 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AD_stun_end.anim -Thu Jul 10 11:56:35 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AD_stun_loop.anim -Thu Jul 10 11:56:35 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:47:09 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:47:09 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:47:09 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:47:09 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:47:09 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:47:09 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:47:09 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:47:09 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:47:09 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Oct 28 11:47:09 2003 (beaume) Form Parents = -Fri Nov 28 14:54:57 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:54:57 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:54:57 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AD_Idle.anim -Fri Nov 28 14:54:57 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:19:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:19:59 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:19:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 15:19:59 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:20:36 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AD_preinit.anim -Thu Dec 04 15:20:36 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Thu Dec 04 15:20:36 2003 (beaume) .use_post_end.animations[0].reverse = true -Tue Jan 20 14:26:47 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 14:26:47 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AD_preinit.anim -Tue Jan 20 14:26:47 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 14:26:47 2004 (beaume) formName Resized = 0 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[1].next4 = 0 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].filename = fy_hof_ad_idle_idle1.anim -Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].filename = fy_hof_ad_idle_idle1_1.anim -Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].filename = fy_hof_ad_idle_idle1_2.anim -Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[7].filename = fy_hof_ad_idle_idle1_3.anim -Mon May 10 18:15:02 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].filename = fy_hof_ad_idle_idle1.anim -Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 18:15:02 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 18:15:02 2004 (beaume) formName Resized = 9 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[0].next1 weight = 40 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[0].next2 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[0].next3 weight = 5 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[1].next1 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[1].next2 weight = 5 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[1].next3 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[2].next1 weight = 20 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[2].next3 weight = 25 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[3].next1 weight = 20 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[3].next2 weight = 10 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[3].next3 weight = 40 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[4].next1 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[4].next2 weight = 10 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[4].next3 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[5].next1 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[5].next2 weight = 10 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[5].next3 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[6].next2 weight = 10 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[6].next3 weight = 30 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[7].next1 weight = 20 -Tue Jul 20 16:06:26 2004 (beaume) .idle.animations[7].next2 weight = 30 -Fri Sep 24 18:32:15 2004 (beaume) Form Parents = -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[4].next2 = 6 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[4].next3 = 7 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next1 = 6 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next1 weight = -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next2 = 7 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next3 = 8 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[5].next4 = -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[6].next2 = 7 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[6].next3 = 8 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[7].next2 = 6 -Wed Jan 24 11:28:10 2007 (nouveau) .idle.animations[7].next3 = 8 -Wed Jan 24 11:29:03 2007 (nouveau) .idle.animations[5].next3 weight = 2 -Wed Jan 24 11:29:03 2007 (nouveau) .idle.animations[6].next3 weight = 2 -Wed Jan 24 11:29:03 2007 (nouveau) .idle.animations[7].next3 weight = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_s.animation_set deleted file mode 100644 index f7bfcb3fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_d_s.animation_set +++ /dev/null @@ -1,675 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:18:28 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 30 23:46:39 2002 (puzin) Form Parents = -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_AB_coup2.anim -Thu Aug 29 12:12:59 2002 (beaume) .backward.animations[0].filename = FY_HOF_AB_marche_arriere.anim -Thu Aug 29 12:12:59 2002 (beaume) .death.animations[0].filename = FY_HOF_AB_mort.anim -Thu Aug 29 12:12:59 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AB_mort_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[0].filename = FY_HOF_AB_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[1].filename = FY_HOF_AB_idle_attente1.anim - -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[2].filename = FY_HOF_AB_idle_attente2.anim -Thu Aug 29 12:12:59 2002 (beaume) .run.animations[0].filename = FY_HOF_AB_course.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AB_strafe_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AB_strafe_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AB_tourne_droite.anim - -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .walk.animations[0].filename = FY_HOF_AB_marche.anim -Thu Aug 29 12:12:59 2002 (beaume) formName Resized = 1 -Tue Jan 07 11:35:33 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AB_idle_attente3.anim -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AB_idle_attente4.anim -Fri Feb 21 14:05:47 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AB_idle_attente2.anim -Fri Feb 21 14:05:47 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 15:11:43 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AB_idle_Impact.anim -Wed Mar 19 15:11:43 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:47:43 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:47:43 2003 (puzin) formName Pasted = - -Fri Apr 18 18:31:25 2003 (arnaudb) Form Parents = -Tue Jun 10 13:57:41 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AB_mort.anim -Tue Jun 10 13:57:41 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AB_mort.anim -Tue Jun 10 13:57:41 2003 (beaume) formName Resized = 1 -Thu Jul 10 11:58:46 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AB_stun_init.anim -Thu Jul 10 11:58:46 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AB_stun_end.anim -Thu Jul 10 11:58:46 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AB_stun_loop.anim -Thu Jul 10 11:58:46 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:49:07 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:49:07 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:49:07 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:49:07 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:49:07 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:49:07 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:49:07 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:49:07 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:49:07 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Oct 28 11:49:07 2003 (beaume) Form Parents = -Fri Nov 28 14:55:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:55:25 2003 (beaume) .use_end.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:55:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_AB_idle.anim -Fri Nov 28 14:55:25 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:22:30 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:22:30 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:22:30 2003 (beaume) .use_init.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 15:22:30 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 15:22:30 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Thu Dec 04 15:22:30 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:22:30 2003 (beaume) formName Resized = 1 -Tue Jan 20 14:27:52 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 14:27:52 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_AB_preinit.anim -Tue Jan 20 14:27:52 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 14:27:52 2004 (beaume) formName Resized = 0 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[1].next4 = 0 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].filename = fy_hof_ab_idle_to_idle1.anim -Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[4].next4 = 8 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].filename = fy_hof_ab_idle1_1_dague.anim -Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[5].next4 = 9 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].filename = fy_hof_ab_idle1_2.anim -Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[6].next4 = 9 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].filename = fy_hof_ab_idle1_3_dague.anim -Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[7].next4 = 9 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].filename = fy_hof_ab_idle1_0.anim -Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].next1 = 5 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].next2 = 6 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[8].next3 = 7 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].filename = fy_hof_ab_idle_to_idle1.anim -Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next1 = 1 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next2 = 2 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next3 = 3 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].next4 = 0 -Mon May 10 18:02:53 2004 (beaume) .idle.animations[9].reverse = true -Mon May 10 18:02:53 2004 (beaume) formName Resized = 10 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[0].next1 weight = 40 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[0].next2 weight = 20 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[0].next3 weight = 30 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next1 weight = 10 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next2 weight = 30 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next3 weight = 15 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[1].next4 weight = 10 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[2].next1 weight = 10 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[2].next3 weight = 30 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[3].next1 weight = 30 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[3].next2 weight = 10 -Tue Jul 20 16:10:42 2004 (beaume) .idle.animations[3].next3 weight = 35 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next1 weight = 20 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next2 weight = 40 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next3 weight = 15 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[4].next4 weight = 10 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[5].filename = FY_HOF_AB_idle1_4.anim -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].filename = FY_HOF_AB_idle1_5.anim -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next1 weight = 30 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next2 weight = 20 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next3 weight = 20 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[7].next4 weight = 40 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[8].next1 weight = 10 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[8].next2 weight = 20 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[8].next3 weight = 40 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next1 weight = 20 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next2 weight = 30 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next3 weight = 10 -Tue Jul 20 17:05:04 2004 (beaume) .idle.animations[9].next4 weight = 50 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next3 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next4 = 0 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next1 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next3 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[1].next4 weight = 2 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next1 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next3 weight = 1 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next4 = 0 -Mon Sep 13 18:13:36 2004 (coutelas) .idle.animations[2].next4 weight = 2 -Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next3 weight = 1 -Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next4 = 0 -Mon Sep 13 18:14:06 2004 (coutelas) .idle.animations[3].next4 weight = 2 -Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[4].next1 weight = 1 -Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[4].next3 weight = 1 -Mon Sep 13 18:14:44 2004 (coutelas) .idle.animations[5].next3 weight = 2 -Mon Sep 13 18:14:58 2004 (coutelas) .idle.animations[6].next3 weight = 2 -Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next3 weight = 2 -Mon Sep 13 18:15:23 2004 (coutelas) .idle.animations[7].next4 weight = 1 -Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next1 weight = 1 -Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next2 weight = 1 -Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next3 weight = 1 -Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next4 = 8 -Mon Sep 13 18:15:50 2004 (coutelas) .idle.animations[8].next4 weight = 10 -Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next1 weight = 1 -Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next2 weight = 1 -Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next3 weight = 1 -Mon Sep 13 18:16:12 2004 (coutelas) .idle.animations[9].next4 weight = 10 -Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next1 weight = 2 -Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next3 weight = 2 -Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next5 = 9 -Mon Sep 13 18:35:55 2004 (coutelas) .idle.animations[8].next5 weight = 3 -Mon Sep 13 18:36:24 2004 (coutelas) .idle.animations[1].next4 weight = 3 -Mon Sep 13 18:36:24 2004 (coutelas) .idle.animations[2].next4 weight = 3 -Mon Sep 13 18:36:24 2004 (coutelas) .idle.animations[3].next4 weight = 3 -Fri Sep 24 18:32:40 2004 (beaume) Form Parents = -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next1 = 0 -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next1 weight = 20 -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next2 = 1 -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next2 weight = -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next3 = 2 -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next3 weight = -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next4 = 3 -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next4 weight = -Wed Jan 24 11:41:31 2007 (nouveau) .idle.animations[0].next5 = 4 -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next1 = 0 -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next1 weight = -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next2 = 2 -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next2 weight = -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next3 = -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next3 weight = -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next4 = -Wed Jan 24 11:42:20 2007 (nouveau) .idle.animations[1].next4 weight = -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next1 = 0 -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next1 weight = -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next2 = 1 -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next2 weight = -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next3 = -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next3 weight = -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next4 = -Wed Jan 24 11:43:23 2007 (nouveau) .idle.animations[2].next4 weight = -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next1 = 0 -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next1 weight = -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next2 = -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next2 weight = -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next3 = -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next3 weight = -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next4 = -Wed Jan 24 11:44:12 2007 (nouveau) .idle.animations[3].next4 weight = -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next1 = 8 -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next1 weight = -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next2 = -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next2 weight = -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next3 = -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next3 weight = -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next4 = -Wed Jan 24 11:45:04 2007 (nouveau) .idle.animations[4].next4 weight = -Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next1 = 8 -Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next2 = -Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next2 weight = -Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next3 = -Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next3 weight = -Wed Jan 24 11:45:49 2007 (nouveau) .idle.animations[5].next4 = -Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next1 = 8 -Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next1 weight = -Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next2 = -Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next2 weight = -Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next3 = -Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next3 weight = -Wed Jan 24 11:46:24 2007 (nouveau) .idle.animations[6].next4 = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next1 = 8 -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next2 = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next2 weight = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next3 = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next3 weight = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[7].next4 = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next1 = 8 -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next1 weight = 20 -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next2 = 5 -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next3 = 6 -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next3 weight = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next4 = 7 -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next4 weight = -Wed Jan 24 11:47:56 2007 (nouveau) .idle.animations[8].next5 weight = -Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next1 = 0 -Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next2 = -Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next2 weight = -Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next3 = -Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next3 weight = -Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next4 = -Wed Jan 24 11:48:26 2007 (nouveau) .idle.animations[9].next4 weight = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_dig_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_dig_.animation_set deleted file mode 100644 index 4df9dc756..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_dig_.animation_set +++ /dev/null @@ -1,272 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:41:33 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end.anim -Thu Mar 27 18:41:33 2003 (arnaudb) formName Resized = 0 -Fri Mar 28 17:51:25 2003 (arnaudb) Form Parents = -Fri Nov 28 11:47:17 2003 (beaume) formName Resized = 1 -Wed Dec 17 16:27:07 2003 (gatto) formName Pasted = -Wed Dec 17 16:38:43 2003 (gatto) formName Pasted = -Wed Dec 17 16:39:15 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = Loop -Wed Dec 17 17:06:00 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = Respawn -Wed Dec 17 17:06:00 2003 (gatto) .use_loop.animations[0].head controlable = false -Wed Dec 17 17:06:00 2003 (gatto) .use_loop.animations[1].head controlable = false -Wed Dec 17 17:16:24 2003 (gatto) .use_loop.animations[1].fx_set.FX0.ScaleFX = true -Fri Jan 16 14:25:57 2004 (beaume) formName Resized = 0 -Mon Jan 19 15:09:26 2004 (beaume) .use_begin.animations[0].filename = FY_HOF_Pioche_Init.anim -Mon Jan 19 15:09:26 2004 (beaume) .use_end.animations[0].filename = FY_HOF_Pioche_end.anim -Mon Jan 19 15:09:26 2004 (beaume) .use_loop.animations[0].filename = FY_HOF_Pioche_loop.anim -Mon Jan 19 15:09:26 2004 (beaume) .use_loop.animations[1].filename = FY_HOF_Pioche_ramasse.anim -Wed Feb 18 14:10:28 2004 (beaume) .harmful_ext_begin.animations[0].filename = FY_HOF_Pioche_Init.anim -Wed Feb 18 14:10:28 2004 (beaume) .harmful_ext_end.animations[0].filename = FY_HOF_Pioche_end.anim -Wed Feb 18 14:10:28 2004 (beaume) .harmful_ext_loop.animations[0].filename = FY_HOF_Pioche_Loop_hard.anim -Wed Feb 18 14:10:28 2004 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_dis_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_dis_.animation_set deleted file mode 100644 index 949ce856e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_dis_.animation_set +++ /dev/null @@ -1,199 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Fri Mar 28 17:51:40 2003 (arnaudb) Form Parents = -Fri Nov 28 11:47:53 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_fi_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_fi_.animation_set deleted file mode 100644 index 19629d30e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_fi_.animation_set +++ /dev/null @@ -1,210 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:55:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Peche_occupation.anim -Thu Mar 27 18:55:42 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:51:58 2003 (arnaudb) Form Parents = -Fri Nov 28 11:48:19 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_g_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_g_.animation_set deleted file mode 100644 index fde32e91e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_g_.animation_set +++ /dev/null @@ -1,667 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jul 01 15:13:35 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jul 01 15:13:35 2002 (beaume) formName Resized = 0 -Tue Jul 30 23:44:31 2002 (puzin) Form Parents = -Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim - - -Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:57:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:57:52 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:24 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:35:02 2003 (arnaudb) formName Resized = 4 -Mon Mar 03 18:56:20 2003 (arnaudb) .death.animations[0].filename = FY_HOM_Pa_mort.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .death_idle.animations[0].filename = FY_HOM_Pa_mort_idle.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pa_idle.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_Pa_idle_attente1.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_Pa_idle_attente3.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_Pa_idle_attente4.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_left.animations[0].filename = FY_HOM_Pa_strafe_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_right.animations[0].filename = FY_HOM_Pa_strafe_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .backward.animations[0].filename = FY_HOM_Pa_marche_arriere.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .run.animations[0].filename = FY_HOM_Pa_course.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .walk.animations[0].filename = FY_HOM_Pa_marche.anim -Wed Mar 19 15:10:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Pa_impact.anim -Wed Mar 19 15:10:09 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:43:45 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:43:45 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:43:45 2003 (puzin) formName Pasted = -Fri Apr 18 18:39:00 2003 (arnaudb) Form Parents = -Tue Jun 10 14:03:06 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Pa_mort.anim -Tue Jun 10 14:03:06 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Pa_mort.anim -Tue Jun 10 14:03:06 2003 (beaume) formName Resized = 1 -Thu Jul 10 12:09:28 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Pa_stun_init.anim -Thu Jul 10 12:09:28 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Pa_stun_end.anim -Thu Jul 10 12:09:28 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Pa_stun_loop.anim -Thu Jul 10 12:09:28 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:51:38 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:51:38 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:51:38 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:51:38 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:51:38 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:51:38 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:51:38 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:51:38 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:51:38 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:51:38 2003 (beaume) Form Parents = -Fri Nov 28 14:55:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:55:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:55:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:55:59 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:24:15 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:24:15 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:24:15 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Thu Dec 04 15:24:15 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 15:24:15 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Thu Dec 04 15:24:15 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:24:15 2003 (beaume) formName Resized = 1 -Tue Jan 20 14:30:55 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Jan 20 14:30:55 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Jan 20 14:30:55 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 14:30:55 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:38:23 2004 (beaume) Form Parents = -Mon May 10 18:05:50 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[1].next4 = 0 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].filename = fy_hof_pa_idle_idle1.anim -Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].filename = fy_hof_pa_idle_idle1_1.anim -Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].filename = fy_hof_pa_idle_idle1_2.anim -Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[7].filename = fy_hof_pa_idle_idle1_3.anim -Mon May 10 18:05:50 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].filename = fy_hof_pa_idle_idle1.anim -Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 18:05:50 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 18:05:50 2004 (beaume) formName Resized = 9 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[0].next1 weight = 30 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[0].next2 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[0].next3 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[1].next1 weight = 40 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[1].next2 weight = 10 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[1].next3 weight = 30 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[2].next1 weight = 10 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[2].next2 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[2].next3 weight = 40 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[3].next1 weight = 30 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[3].next3 weight = 10 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[4].next1 weight = 30 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[4].next2 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[4].next3 weight = 10 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[5].next1 weight = 30 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[5].next2 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[5].next3 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].filename = fy_hof_pa_idle_idle1_5.anim -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].next2 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[6].next3 weight = 50 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[7].filename = fy_hof_pa_idle_idle1_4.anim -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[7].next1 weight = 30 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[7].next2 weight = 10 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next1 weight = 20 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next2 weight = 10 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next3 weight = 5 -Tue Jul 20 17:26:48 2004 (beaume) .idle.animations[8].next4 weight = 50 -Fri Aug 20 15:25:36 2004 (beaume) .backward.animations[0].filename = FY_HOF_Pa_marche_arriere.anim -Fri Aug 20 15:25:36 2004 (beaume) .death_mode.animations[0].filename = fy_hof_pa_mort.anim -Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[0].filename = FY_HOF_Pa_idle.anim -Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[1].filename = FY_HOF_Pa_idle_attente1.anim -Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[2].filename = FY_HOF_Pa_idle_attente3.anim -Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[3].filename = FY_HOF_Pa_idle_attente4.anim -Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[5].filename = FY_HOF_PA_idle_idle1_1.anim -Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[6].filename = FY_HOF_PA_idle_idle1_3.anim -Fri Aug 20 15:25:36 2004 (beaume) .idle.animations[7].filename = FY_HOF_PA_idle_idle1_2.anim -Fri Aug 20 15:25:36 2004 (beaume) .impact.animations[0].filename = fy_hof_pa_impact.anim -Fri Aug 20 15:25:36 2004 (beaume) .run.animations[0].filename = FY_HOF_Pa_course.anim -Fri Aug 20 15:25:36 2004 (beaume) .strafe_left.animations[0].filename = fy_hof_pa_strafe_gauche.anim -Fri Aug 20 15:25:36 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_pa_strafe_droite.anim.anim -Fri Aug 20 15:25:36 2004 (beaume) .stun_begin.animations[0].filename = fy_hof_pa_stun_init.anim -Fri Aug 20 15:25:36 2004 (beaume) .stun_end.animations[0].filename = fy_hof_pa_stun_end.anim -Fri Aug 20 15:25:36 2004 (beaume) .stun_loop.animations[0].filename = fy_hof_pa_stun_loop.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_left.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_left.animations[1].filename = FY_HOF_Pa_demitour_go.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Pa_demitour_go.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Pa_demitour_go.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_right.animations[0].filename = FY_HOF_Pa_tourne_droite.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_right.animations[1].filename = fy_hof_pa_demitour_dr.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Pa_tourne_droite.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_backward.animations[1].filename = fy_hof_pa_demitour_dr.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Pa_tourne_droite.anim -Fri Aug 20 15:25:36 2004 (beaume) .turn_right_to_walk.animations[1].filename = fy_hof_pa_demitour_dr.anim -Fri Aug 20 15:25:36 2004 (beaume) .walk.animations[0].filename = FY_HOF_Pa_marche.anim -Fri Sep 03 19:44:30 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_pa_strafe_droite.anim -Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next1 weight = 2 -Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next3 weight = 1 -Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next4 = 0 -Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Fri Sep 10 12:17:26 2004 (coutelas) .idle.animations[0].next5 = 4 -Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next3 weight = 3 -Fri Sep 10 12:17:58 2004 (coutelas) .idle.animations[1].next4 weight = 10 -Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next1 weight = 1 -Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next3 weight = 2 -Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next4 = 0 -Fri Sep 10 12:18:30 2004 (coutelas) .idle.animations[2].next4 weight = 10 -Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next3 weight = 2 -Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next4 = 0 -Fri Sep 10 12:18:59 2004 (coutelas) .idle.animations[3].next4 weight = 10 -Fri Sep 10 12:19:22 2004 (coutelas) .idle.animations[4].next1 weight = 5 -Fri Sep 10 12:19:22 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Sep 10 12:19:22 2004 (coutelas) .idle.animations[4].next3 weight = 1 -Fri Sep 10 12:19:44 2004 (coutelas) .idle.animations[4].next1 weight = 3 -Fri Sep 10 12:19:44 2004 (coutelas) .idle.animations[4].next2 weight = 2 -Fri Sep 10 12:19:44 2004 (coutelas) .idle.animations[4].next3 weight = 1 -Fri Sep 10 12:20:26 2004 (coutelas) .idle.animations[5].next1 weight = 3 -Fri Sep 10 12:20:26 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 12:20:26 2004 (coutelas) .idle.animations[5].next3 weight = 2 -Fri Sep 10 12:20:59 2004 (coutelas) .idle.animations[5].next4 = 5 -Fri Sep 10 12:20:59 2004 (coutelas) .idle.animations[5].next4 weight = 10 -Fri Sep 10 12:21:43 2004 (coutelas) .idle.animations[6].next1 weight = 5 -Fri Sep 10 12:21:43 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Fri Sep 10 12:21:43 2004 (coutelas) .idle.animations[6].next3 weight = 1 -Fri Sep 10 12:22:10 2004 (coutelas) .idle.animations[7].next1 weight = 5 -Fri Sep 10 12:22:10 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next1 weight = 2 -Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next2 weight = 1 -Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next3 weight = 1 -Fri Sep 10 12:24:14 2004 (coutelas) .idle.animations[8].next4 weight = 10 -Fri Sep 10 14:41:45 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Fri Sep 10 14:41:45 2004 (coutelas) .idle.animations[5].next4 weight = 15 -Fri Sep 10 14:45:45 2004 (coutelas) .idle.animations[7].next2 = 8 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_ga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_ga_.animation_set deleted file mode 100644 index 3e100f7c2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_ga_.animation_set +++ /dev/null @@ -1,202 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Fri Mar 28 17:52:10 2003 (arnaudb) Form Parents = -Fri Nov 28 11:48:45 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_gr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_gr_.animation_set deleted file mode 100644 index 4ef4ee92f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_gr_.animation_set +++ /dev/null @@ -1,346 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:17:22 2002 (beaume) .run.animations[0].filename = FY_HOF_A_course.anim -Tue Jul 30 23:47:00 2002 (puzin) Form Parents = -Thu Aug 29 11:32:54 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_A_demitour_go.anim -Thu Aug 29 11:32:54 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_A_demitour_dr.anim -Thu Aug 29 11:32:54 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_A1m_coup1.anim -Thu Aug 29 11:32:54 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_A1m_coup2.anim -Thu Aug 29 11:32:54 2002 (beaume) .backward.animations[0].filename = FY_HOF_A_marche_arriere.anim -Thu Aug 29 11:32:54 2002 (beaume) .death.animations[0].filename = FY_HOF_A_mort.anim -Thu Aug 29 11:32:54 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_A_mort_idle.anim -Thu Aug 29 11:32:54 2002 (beaume) .idle.animations[0].filename = FY_HOF_A_idle.anim -Thu Aug 29 11:32:54 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_A_strafgauche.anim - -Thu Aug 29 11:32:54 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_A_strafdroite.anim -Thu Aug 29 11:32:54 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_A_tourne_gauche.anim -Thu Aug 29 11:32:54 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_A_tourne_droite.anim -Thu Aug 29 11:32:54 2002 (beaume) .walk.animations[0].filename = FY_HOF_A_marche.anim -Thu Aug 29 11:32:54 2002 (beaume) formName Resized = 1 -Thu Aug 29 11:33:52 2002 (beaume) formName Resized = 1 -Thu Aug 29 11:45:53 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_A_demitour_go.anim -Thu Aug 29 11:45:53 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_A_demitour_go.anim -Thu Aug 29 11:45:53 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_A_demitour_dr.anim -Thu Aug 29 11:45:53 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_A_demitour_dr.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_A_tourne_gauche.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_A_tourne_gauche.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_A_tourne_droite.anim -Thu Aug 29 11:45:53 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_A_tourne_droite.anim -Thu Aug 29 12:04:18 2002 (beaume) .idle.animations[1].filename = FY_HOF_A_idle_attente.anim -Thu Aug 29 12:04:18 2002 (beaume) .idle.animations[2].filename = FY_HOF_A_idle_attente2.anim -Thu Aug 29 12:04:18 2002 (beaume) formName Resized = 3 -Tue Jan 07 11:32:19 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_A_demitour_go.anim -Tue Jan 07 11:32:19 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_A_demitour_go.anim -Tue Jan 07 11:32:19 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_A_demitour_go.anim -Tue Jan 07 11:32:19 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_A_demitour_dr.anim -Tue Jan 07 11:32:19 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_A_demitour_dr.anim -Tue Jan 07 11:32:19 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_A_demitour_dr.anim -Tue Jan 07 11:32:19 2003 (beaume) formName Resized = 2 -Tue Jan 07 12:07:02 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Gr_lancegrenade.anim -Tue Jan 07 12:07:02 2003 (beaume) formName Resized = 0 -Fri Feb 21 14:11:10 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_A_idle_attente3.anim -Fri Feb 21 14:11:10 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_A_idle_attente4.anim -Wed Mar 19 15:15:30 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_A_impact.anim -Wed Mar 19 15:15:30 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:42:50 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:42:50 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:42:50 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:42:50 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:42:50 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:42:50 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:42:50 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:42:50 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:42:50 2003 (puzin) formName Pasted = -Fri Apr 18 18:39:25 2003 (arnaudb) Form Parents = -Tue Jun 10 14:03:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_A_mort.anim -Tue Jun 10 14:03:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_A_mort.anim -Tue Jun 10 14:03:35 2003 (beaume) formName Resized = 1 -Thu Jul 10 12:10:36 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_A_stun_init.anim -Thu Jul 10 12:10:36 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_A_stun_end.anim -Thu Jul 10 12:10:36 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_A_stun_loop.anim -Thu Jul 10 12:10:36 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_gr_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_gr_s.animation_set deleted file mode 100644 index 3d3092aa6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_gr_s.animation_set +++ /dev/null @@ -1,350 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Thu Jul 11 19:18:28 2002 (beaume) .run.animations[0].filename = FY_HOF_Ab_course.anim -Tue Jul 30 23:46:39 2002 (puzin) Form Parents = -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_AB_demitour_go.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_AB_demitour_dr.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_AB_coup1.anim -Thu Aug 29 12:12:59 2002 (beaume) .attack2.animations[0].filename = FY_HOF_Co_AB_coup2.anim -Thu Aug 29 12:12:59 2002 (beaume) .backward.animations[0].filename = FY_HOF_AB_marche_arriere.anim -Thu Aug 29 12:12:59 2002 (beaume) .death.animations[0].filename = FY_HOF_AB_mort.anim -Thu Aug 29 12:12:59 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_AB_mort_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[0].filename = FY_HOF_AB_idle.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[1].filename = FY_HOF_AB_idle_attente1.anim -Thu Aug 29 12:12:59 2002 (beaume) .idle.animations[2].filename = FY_HOF_AB_idle_attente2.anim -Thu Aug 29 12:12:59 2002 (beaume) .run.animations[0].filename = FY_HOF_AB_course.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_AB_strafe_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_AB_strafe_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_AB_tourne_gauche.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_AB_tourne_gauche.anim - -Thu Aug 29 12:12:59 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_AB_tourne_droite.anim -Thu Aug 29 12:12:59 2002 (beaume) .walk.animations[0].filename = FY_HOF_AB_marche.anim -Thu Aug 29 12:12:59 2002 (beaume) formName Resized = 1 -Tue Jan 07 11:35:33 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_AB_demitour_go.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_AB_demitour_dr.anim -Tue Jan 07 11:35:33 2003 (beaume) formName Resized = 2 -Tue Jan 07 12:06:05 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_GrS_lancegrenade.anim -Tue Jan 07 12:06:05 2003 (beaume) formName Resized = 0 -Fri Feb 21 14:12:37 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_AB_idle_attente3.anim -Fri Feb 21 14:12:37 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_AB_idle_attente4.anim -Fri Feb 21 14:12:37 2003 (arnaudb) .idle.animations[3].filename = FY_HOF_AB_idle_attente2.anim -Fri Feb 21 14:12:37 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 15:15:58 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_AB_idle_Impact.anim -Wed Mar 19 15:15:58 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:42:11 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:42:11 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:42:11 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:42:11 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:42:11 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:42:11 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:42:11 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:42:11 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:42:11 2003 (puzin) formName Pasted = -Fri Apr 18 18:39:34 2003 (arnaudb) Form Parents = -Tue Jun 10 14:04:30 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_AB_mort.anim -Tue Jun 10 14:04:30 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_AB_mort.anim -Tue Jun 10 14:04:30 2003 (beaume) formName Resized = 1 -Thu Jul 10 12:11:40 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_AB_stun_init.anim -Thu Jul 10 12:11:40 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_AB_stun_end.anim -Thu Jul 10 12:11:40 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_AB_stun_loop.anim -Thu Jul 10 12:11:40 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_ho_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_ho_.animation_set deleted file mode 100644 index f4ff9f201..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_ho_.animation_set +++ /dev/null @@ -1,215 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim - -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Fri Mar 28 17:52:25 2003 (arnaudb) Form Parents = -Fri Nov 28 11:49:06 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_l2m_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_l2m_.animation_set deleted file mode 100644 index 1e9f10894..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_l2m_.animation_set +++ /dev/null @@ -1,595 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:06 2002 (puzin) Form Parents = -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true -Fri Jan 03 18:45:14 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_L2m_coup1.anim -Fri Jan 03 18:45:14 2003 (beaume) .attack2.animations[0].filename = FY_HOM_Co_L2m_coup2.anim -Fri Jan 03 18:45:14 2003 (beaume) .death.animations[0].filename = FY_HOM_L2m_Mort.anim -Fri Jan 03 18:45:14 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_L2m_mort_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[1].filename = FY_HOM_L2m_idle_attente_ecoutes.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[3].filename = FY_HOM_L2m_idle_attente.anim -Fri Jan 03 18:45:14 2003 (beaume) .run.animations[0].filename = FY_HOM_L2m_course.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_L2m_strafegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_L2m_strafedroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_L2m_tournedroite.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_L2m_tournedroite.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .walk.animations[0].filename = FY_HOM_L2m_marche.anim -Fri Jan 03 18:45:14 2003 (beaume) formName Resized = 2 -Tue Feb 18 14:25:15 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_A_idle_attente2.anim -Tue Feb 18 14:25:15 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_L2m_idle_attente.anim -Tue Feb 18 14:25:15 2003 (arnaudb) formName Resized = 3 -Fri Feb 21 14:21:23 2003 (arnaudb) .attack1.animations[0].filename = FY_HOF_Co_L2m_coup1.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .attack2.animations[0].filename = FY_HOF_Co_L2m_coup2.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_L2m_marche_arriere.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_L2m_idle_regardeD.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_L2m_idle_regardeG.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .run.animations[0].filename = FY_HOF_L2m_course.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .strafe_left.animations[0].filename = FY_HOF_L2m_strafegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .strafe_right.animations[0].filename = FY_HOF_L2m_strafedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left.animations[0].filename = FY_HOF_L2m_tournegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left.animations[1].filename = FY_HOF_L2m_demitourgauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = FY_HOF_L2m_tournegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = FY_HOF_L2m_demitourgauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = FY_HOF_L2m_tournegauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = FY_HOF_L2m_demitourgauche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right.animations[0].filename = FY_HOF_L2m_tournedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right.animations[1].filename = FY_HOF_L2m_demitourdroite.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = FY_HOF_L2m_tournedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = FY_HOF_L2m_demitourdroite.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = FY_HOF_L2m_tournedroit.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = FY_HOF_L2m_demitourdroite.anim -Fri Feb 21 14:21:23 2003 (arnaudb) .walk.animations[0].filename = FY_HOF_L2m_marche.anim -Fri Feb 21 14:21:23 2003 (arnaudb) formName Resized = 1 -Wed Mar 19 15:16:25 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_L2m_impact.anim -Wed Mar 19 15:16:25 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:41:32 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:41:32 2003 (puzin) formName Pasted = -Fri Apr 18 18:39:51 2003 (arnaudb) Form Parents = -Tue Jun 10 14:05:10 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_L2m_Mort.anim -Tue Jun 10 14:05:10 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_L2m_Mort.anim -Tue Jun 10 14:05:10 2003 (beaume) formName Resized = 1 -Tue Jun 10 14:13:42 2003 (beaume) .death.animations[0].filename = FY_HOF_L2m_Mort.anim -Tue Jun 10 14:13:42 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_L2m_mort_idle.anim -Tue Jun 10 14:13:42 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_L2m_Mort.anim -Tue Jun 10 14:13:42 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_L2m_Mort.anim -Thu Jul 10 12:13:17 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_L2m_stun_init.anim -Thu Jul 10 12:13:17 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_L2m_stun_end.anim -Thu Jul 10 12:13:17 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_L2m_stun_loop.anim -Thu Jul 10 12:13:17 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:53:23 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:53:23 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:53:23 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Oct 28 11:53:23 2003 (beaume) Form Parents = -Fri Nov 28 14:56:31 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Nov 28 14:56:31 2003 (beaume) .use_end.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Nov 28 14:56:31 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_L2m_idle.anim -Fri Nov 28 14:56:31 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:25:50 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Thu Dec 04 15:25:50 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:25:50 2003 (beaume) formName Resized = 1 -Tue Jan 20 14:33:03 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Jan 20 14:33:03 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_L2m_preinit.anim -Tue Jan 20 14:33:03 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 14:33:03 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:38:46 2004 (beaume) Form Parents = -Mon May 10 18:09:16 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].filename = fy_hof_l2m_idle_to_idle1.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].filename = fy_hof_l2m_idle1_1.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].filename = fy_hof_l2m_idle1_2.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].filename = fy_hof_l2m_idle1_3.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].filename = fy_hof_l2m_idle_to_idle1.anim -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 18:09:16 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 18:09:16 2004 (beaume) formName Resized = 8 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[0].next1 weight = 30 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[0].next2 weight = 15 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[1].next1 weight = 40 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[1].next2 weight = 30 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[1].next3 weight = 20 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[2].next1 weight = 20 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[2].next2 weight = 50 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[3].next1 weight = 30 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[3].next3 weight = 50 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[4].next1 weight = 40 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[4].next2 weight = 10 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[4].next3 weight = 30 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[5].next1 weight = 30 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[5].next2 weight = 15 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[5].next3 weight = 50 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[6].next2 weight = 40 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[7].next1 weight = 30 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[7].next2 weight = 10 -Tue Jul 20 17:41:07 2004 (beaume) .idle.animations[7].next3 weight = 50 -Fri Sep 10 18:15:08 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Fri Sep 10 18:15:08 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 18:15:08 2004 (coutelas) .idle.animations[0].next3 = 3 -Fri Sep 10 18:15:08 2004 (coutelas) .idle.animations[0].next4 = 0 -Fri Sep 10 18:15:08 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Fri Sep 10 18:15:34 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 18:15:34 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 18:15:34 2004 (coutelas) .idle.animations[1].next3 weight = 7 -Fri Sep 10 18:16:53 2004 (coutelas) .idle.animations[2].next1 weight = 2 -Fri Sep 10 18:16:53 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 18:16:53 2004 (coutelas) .idle.animations[2].next3 = 0 -Fri Sep 10 18:16:53 2004 (coutelas) .idle.animations[2].next3 weight = 7 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[3].next1 weight = 5 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[3].next3 weight = 1 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[4].next1 weight = 2 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[4].next3 weight = 1 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[4].next4 = 4 -Fri Sep 10 18:17:49 2004 (coutelas) .idle.animations[4].next4 weight = 10 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[5].next1 weight = 10 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[5].next3 weight = 1 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[6].next1 weight = 10 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[6].next2 weight = 2 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[6].next3 = 7 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Sep 10 18:18:47 2004 (coutelas) .idle.animations[7].next3 weight = 10 -Fri Sep 10 18:40:33 2004 (coutelas) .idle.animations[5].next2 weight = 1 -Fri Sep 10 18:40:33 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Thu Oct 07 12:39:56 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 12:39:56 2010 (sywindt) .bow.Essential = true -Thu Oct 07 12:39:56 2010 (sywindt) .wave.Display Objects = false -Thu Oct 07 12:39:56 2010 (sywindt) .wave.Essential = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mclo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mclo_.animation_set deleted file mode 100644 index 9373d2342..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mclo_.animation_set +++ /dev/null @@ -1,226 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Fri Mar 28 17:50:57 2003 (arnaudb) Form Parents = -Mon Apr 07 15:04:36 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_meca_init.anim -Mon Apr 07 15:04:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_meca_end.anim -Mon Apr 07 15:04:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_meca_loop.anim -Mon Apr 07 15:05:33 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_couture_init.anim -Mon Apr 07 15:05:33 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_couture_End.anim -Mon Apr 07 15:05:33 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_couture_Loop.anim -Fri Nov 28 11:49:26 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mix_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mix_.animation_set deleted file mode 100644 index e74fd139e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mix_.animation_set +++ /dev/null @@ -1,239 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:03:23 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Marteau_Init.anim -Thu Mar 27 19:03:23 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_end.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pilon_Init.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pilon_end.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pilon_Loop.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pilon_occupation.anim -Thu Mar 27 19:06:15 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:52:39 2003 (arnaudb) Form Parents = -Fri Nov 28 11:49:44 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mtoo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mtoo_.animation_set deleted file mode 100644 index 5ca0d8d14..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_mtoo_.animation_set +++ /dev/null @@ -1,223 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Fri Mar 28 17:50:57 2003 (arnaudb) Form Parents = -Mon Apr 07 15:04:36 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_meca_init.anim -Mon Apr 07 15:04:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_meca_end.anim -Mon Apr 07 15:04:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_meca_loop.anim -Fri Nov 28 11:50:05 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_pa_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_pa_.animation_set deleted file mode 100644 index 25d8d6dcb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_pa_.animation_set +++ /dev/null @@ -1,466 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Fri Apr 18 18:40:18 2003 (arnaudb) Form Parents = -Tue Jun 10 17:11:09 2003 (beaume) .backward.animations[0].filename = FY_HOF_Pa_marche_arriere.anim -Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[0].filename = FY_HOF_Pa_idle.anim -Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[1].filename = FY_HOF_Pa_idle_attente1.anim -Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[2].filename = FY_HOF_Pa_idle_attente3.anim -Tue Jun 10 17:11:09 2003 (beaume) .idle.animations[3].filename = FY_HOF_Pa_idle_attente4.anim -Tue Jun 10 17:11:09 2003 (beaume) .idle_to_walk.animations[0].filename = FY_HOF_Pa_to_walk.anim -Tue Jun 10 17:11:09 2003 (beaume) .run.animations[0].filename = FY_HOF_Pa_course.anim - -Tue Jun 10 17:11:09 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Pa_demitour_go.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Pa_demitour_go.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Pa_tourne_gauche.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Pa_demitour_go.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Pa_tourne_droite.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Pa_demitour_dr.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Pa_tourne_droite.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Pa_demitour_dr.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Pa_tourne_droite.anim -Tue Jun 10 17:11:09 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Pa_demitour_dr.anim -Tue Jun 10 17:11:09 2003 (beaume) .walk.animations[0].filename = FY_HOF_Pa_marche.anim -Tue Jun 10 17:11:09 2003 (beaume) .walk_to_run.animations[0].filename = FY_HOF_PA_walk_to_run.anim -Tue Jun 10 17:11:09 2003 (beaume) formName Resized = 2 -Tue Jun 10 17:15:24 2003 (beaume) .combat_mode.animations[0].filename = FY_HOF_Pa_to_engarde.anim -Tue Jun 10 17:15:24 2003 (beaume) .death.LodCharacterAnimation = FY_HOF_Pa_mort.anim -Tue Jun 10 17:15:24 2003 (beaume) .death.animations[0].filename = FY_HOF_Pa_mort.anim -Tue Jun 10 17:15:24 2003 (beaume) .death_idle.LodCharacterAnimation = FY_HOF_Pa_mort_idle.anim -Tue Jun 10 17:15:24 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_Pa_mort_idle.anim -Tue Jun 10 17:15:24 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Pa_mort.anim -Tue Jun 10 17:15:24 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Pa_mort.anim -Tue Jun 10 17:15:24 2003 (beaume) .idle.LodCharacterAnimation = FY_HOF_Pa_idle.anim -Tue Jun 10 17:15:24 2003 (beaume) .impact.animations[0].filename = FY_HOF_Pa_impact.anim -Tue Jun 10 17:15:24 2003 (beaume) .run.LodCharacterAnimation = FY_HOF_Pa_course.anim -Tue Jun 10 17:15:24 2003 (beaume) .walk.LodCharacterAnimation = FY_HOF_Pa_marche.anim -Tue Jun 10 17:15:24 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:55:13 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:55:13 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:55:13 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:55:13 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:55:13 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:55:13 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:55:13 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:55:13 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:55:13 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Pa_preinit.anim -Tue Oct 28 11:55:13 2003 (beaume) Form Parents = -Thu Feb 19 14:39:30 2004 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sg_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sg_.animation_set deleted file mode 100644 index a8d2e94c7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sg_.animation_set +++ /dev/null @@ -1,584 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 30 23:46:16 2002 (puzin) Form Parents = -Thu Aug 29 14:07:37 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Fu_demitour_go.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Fu_demitour_go.anim - -Thu Aug 29 14:07:37 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Fu_demitour_go.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Fu_demitour_dr.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Fu_demitour_dr.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Fu_demitour_dr.anim -Thu Aug 29 14:07:37 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Fu_tir.anim -Thu Aug 29 14:07:37 2002 (beaume) .death.animations[0].filename = FY_HOF_Fu_mort.anim -Thu Aug 29 14:07:37 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Fu_mort_idle.anim -Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[0].filename = FY_HOF_Fu_idle.anim - -Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[1].filename = FY_HOF_Fu_idle_attente.anim -Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[2].filename = FY_HOF_Fu_idle_attente2.anim -Thu Aug 29 14:07:37 2002 (beaume) .run.animations[0].filename = FY_HOF_Fu_course.anim -Thu Aug 29 14:07:37 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Fu_strafe_gauche.anim -Thu Aug 29 14:07:37 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Fu_strafe_droit.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Fu_tournegauche.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Fu_tournegauche.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Fu_tournegauche.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Fu_tournedroite.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Fu_tournedroite.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Fu_tournedroite.anim -Thu Aug 29 14:07:38 2002 (beaume) .walk.animations[0].filename = FY_HOF_Fu_marche.anim -Thu Aug 29 14:07:38 2002 (beaume) formName Resized = 1 -Tue Jan 07 12:01:32 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Fu_demitour_go.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Fu_demitour_go.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Fu_demitour_go.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Fu_demitour_dr.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Fu_demitour_dr.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Fu_demitour_dr.anim -Tue Jan 07 12:01:32 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:22:13 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_Fu_idle_attente4.anim -Fri Feb 21 14:22:13 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_Fu_idle_attente3.anim -Wed Mar 19 15:17:02 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Fu_impact.anim -Wed Mar 19 15:17:02 2003 (arnaudb) formName Resized = 1 -Wed Mar 26 14:26:17 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim -Wed Mar 26 14:26:17 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) formName Pasted = -Fri Apr 18 18:40:32 2003 (arnaudb) Form Parents = -Tue Jun 10 14:06:37 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Fu_mort.anim -Tue Jun 10 14:06:37 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Fu_mort.anim -Tue Jun 10 14:06:37 2003 (beaume) formName Resized = 1 -Thu Jul 10 12:23:19 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Fu_stun_init.anim -Thu Jul 10 12:23:19 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Fu_stun_end.anim -Thu Jul 10 12:23:19 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Fu_stun_loop.anim -Thu Jul 10 12:23:19 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) Form Parents = -Fri Nov 28 12:03:59 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim -Fri Nov 28 14:57:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Fu_idle.anim -Fri Nov 28 14:57:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Fu_idle.anim -Fri Nov 28 14:57:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Fu_idle.anim -Fri Nov 28 14:57:03 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:28:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:28:03 2003 (beaume) formName Resized = 1 -Tue Jan 20 14:40:22 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Jan 20 14:40:22 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Jan 20 14:40:22 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:39:50 2004 (beaume) Form Parents = -Mon May 10 18:12:03 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].filename = fy_hof_fu_idle_to_idle1.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].filename = fy_hof_fu_idle1_1.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].filename = fy_hof_fu_idle1_2.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].filename = fy_hof_fu_idle1_3.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].filename = fy_hof_fu_idle_to_idle1.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 18:12:03 2004 (beaume) formName Resized = 8 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[0].next1 weight = 40 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[0].next2 weight = 20 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[1].next1 weight = 20 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[1].next2 weight = 30 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[1].next3 weight = 15 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[2].next1 weight = 20 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[2].next2 weight = 50 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[3].next1 weight = 50 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[3].next2 weight = 30 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[3].next3 weight = 40 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[4].next1 weight = 20 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[4].next2 weight = 30 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[4].next3 weight = 30 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[5].next1 weight = 30 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[5].next2 weight = 10 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[5].next3 weight = 40 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[6].next2 weight = 50 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[7].next1 weight = 30 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[7].next2 weight = 20 -Tue Jul 20 17:45:03 2004 (beaume) .idle.animations[7].next3 weight = 50 -Fri Sep 03 19:42:49 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_fu_strafe_droit.anim -Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next3 = 3 -Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next4 = 0 -Fri Sep 10 15:17:40 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[1].next1 weight = 1 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[1].next3 weight = 10 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next1 weight = 1 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next3 = 0 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[2].next3 weight = 10 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 15:19:02 2004 (coutelas) .idle.animations[3].next3 weight = 1 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[4].next1 weight = 2 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[4].next3 weight = 3 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[5].next3 weight = 5 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next1 weight = 1 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next3 = 7 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[6].next3 weight = 2 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Sep 10 15:20:22 2004 (coutelas) .idle.animations[7].next3 weight = 10 -Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next3 = 0 -Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next3 weight = 10 -Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next4 = -1 -Fri Sep 10 15:34:59 2004 (coutelas) .idle.animations[0].next4 weight = 1 -Fri Sep 10 15:38:33 2004 (coutelas) .idle.animations[0].next4 = 3 -Fri Sep 10 15:52:07 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 17:05:29 2004 (coutelas) .idle.animations[1].next1 weight = 3 -Fri Sep 10 17:05:29 2004 (coutelas) .idle.animations[2].next1 weight = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sgga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sgga_.animation_set deleted file mode 100644 index 58f78c1ae..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sgga_.animation_set +++ /dev/null @@ -1,589 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 30 23:46:16 2002 (puzin) Form Parents = -Thu Aug 29 14:07:37 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Fu_demitour_go.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Fu_demitour_go.anim - -Thu Aug 29 14:07:37 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Fu_demitour_go.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Fu_demitour_dr.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Fu_demitour_dr.anim -Thu Aug 29 14:07:37 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Fu_demitour_dr.anim -Thu Aug 29 14:07:37 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Fu_tir.anim -Thu Aug 29 14:07:37 2002 (beaume) .death.animations[0].filename = FY_HOF_Fu_mort.anim -Thu Aug 29 14:07:37 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Fu_mort_idle.anim -Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[0].filename = FY_HOF_Fu_idle.anim - - -Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[1].filename = FY_HOF_Fu_idle_attente.anim -Thu Aug 29 14:07:37 2002 (beaume) .idle.animations[2].filename = FY_HOF_Fu_idle_attente2.anim -Thu Aug 29 14:07:37 2002 (beaume) .run.animations[0].filename = FY_HOF_Fu_course.anim -Thu Aug 29 14:07:37 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Fu_strafe_gauche.anim -Thu Aug 29 14:07:37 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Fu_strafe_droit.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Fu_tournegauche.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Fu_tournegauche.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Fu_tournegauche.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Fu_tournedroite.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Fu_tournedroite.anim -Thu Aug 29 14:07:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Fu_tournedroite.anim -Thu Aug 29 14:07:38 2002 (beaume) .walk.animations[0].filename = FY_HOF_Fu_marche.anim -Thu Aug 29 14:07:38 2002 (beaume) formName Resized = 1 -Tue Jan 07 12:01:32 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Fu_demitour_go.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Fu_demitour_go.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Fu_demitour_go.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Fu_demitour_dr.anim - -Tue Jan 07 12:01:32 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Fu_demitour_dr.anim -Tue Jan 07 12:01:32 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Fu_demitour_dr.anim -Tue Jan 07 12:01:32 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:22:13 2003 (arnaudb) .idle.animations[1].filename = FY_HOF_Fu_idle_attente4.anim -Fri Feb 21 14:22:13 2003 (arnaudb) .idle.animations[2].filename = FY_HOF_Fu_idle_attente3.anim -Wed Mar 19 15:17:02 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Fu_impact.anim -Wed Mar 19 15:17:02 2003 (arnaudb) formName Resized = 1 -Wed Mar 26 14:26:17 2003 (arnaudb) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim -Wed Mar 26 14:26:17 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:40:24 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:40:24 2003 (puzin) formName Pasted = -Fri Apr 18 18:40:32 2003 (arnaudb) Form Parents = -Tue Jun 10 14:06:37 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Fu_mort.anim -Tue Jun 10 14:06:37 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Fu_mort.anim -Tue Jun 10 14:06:37 2003 (beaume) formName Resized = 1 -Thu Jul 10 12:23:19 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Fu_stun_init.anim -Thu Jul 10 12:23:19 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Fu_stun_end.anim -Thu Jul 10 12:23:19 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Fu_stun_loop.anim -Thu Jul 10 12:23:19 2003 (beaume) formName Resized = 1 -Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 11:56:36 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 11:56:36 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 11:56:36 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Oct 28 11:56:36 2003 (beaume) Form Parents = -Fri Nov 28 12:03:59 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim -Fri Nov 28 14:57:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Fu_idle.anim -Fri Nov 28 14:57:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Fu_idle.anim -Fri Nov 28 14:57:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Fu_idle.anim -Fri Nov 28 14:57:03 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:28:03 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Thu Dec 04 15:28:03 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:28:03 2003 (beaume) formName Resized = 1 -Tue Jan 20 14:40:22 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Jan 20 14:40:22 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Fu_preinit.anim -Tue Jan 20 14:40:22 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:39:50 2004 (beaume) Form Parents = -Mon May 10 18:12:03 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].filename = fy_hof_fu_idle_to_idle1.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].filename = fy_hof_fu_idle1_1.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].filename = fy_hof_fu_idle1_2.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].filename = fy_hof_fu_idle1_3.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].filename = fy_hof_fu_idle_to_idle1.anim -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 18:12:03 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 18:12:03 2004 (beaume) formName Resized = 8 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[0].next1 weight = 40 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[0].next2 weight = 20 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[1].next1 weight = 40 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[1].next2 weight = 30 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[1].next3 weight = 15 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[2].next1 weight = 20 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[2].next2 weight = 50 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[3].next1 weight = 30 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[3].next2 weight = 20 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[3].next3 weight = 30 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[4].next1 weight = 10 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[4].next2 weight = 40 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[4].next3 weight = 35 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[5].next1 weight = 20 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[5].next2 weight = 30 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[5].next3 weight = 50 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[6].next2 weight = 40 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[7].next1 weight = 20 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[7].next2 weight = 30 -Tue Jul 20 17:48:52 2004 (beaume) .idle.animations[7].next3 weight = 50 -Fri Sep 03 19:43:25 2004 (beaume) .strafe_right.animations[0].filename = fy_hof_fu_strafe_droit.anim -Fri Sep 10 16:08:35 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Fri Sep 10 16:08:35 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 16:08:35 2004 (coutelas) .idle.animations[0].next3 = 0 -Fri Sep 10 16:08:35 2004 (coutelas) .idle.animations[0].next3 weight = 10 -Fri Sep 10 16:08:55 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 16:08:55 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 16:08:55 2004 (coutelas) .idle.animations[1].next3 weight = 10 -Fri Sep 10 16:09:16 2004 (coutelas) .idle.animations[2].next1 weight = 2 -Fri Sep 10 16:09:16 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 16:09:16 2004 (coutelas) .idle.animations[2].next3 = 0 -Fri Sep 10 16:09:16 2004 (coutelas) .idle.animations[2].next3 weight = 10 -Fri Sep 10 16:09:39 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Fri Sep 10 16:09:39 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 16:09:39 2004 (coutelas) .idle.animations[3].next3 weight = 1 -Fri Sep 10 16:09:59 2004 (coutelas) .idle.animations[4].next1 weight = 2 -Fri Sep 10 16:09:59 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Sep 10 16:09:59 2004 (coutelas) .idle.animations[4].next3 weight = 3 -Fri Sep 10 16:10:18 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Fri Sep 10 16:10:18 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 16:10:18 2004 (coutelas) .idle.animations[5].next3 weight = 5 -Fri Sep 10 16:10:44 2004 (coutelas) .idle.animations[6].next1 weight = 1 -Fri Sep 10 16:10:44 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Fri Sep 10 16:10:44 2004 (coutelas) .idle.animations[6].next3 = 7 -Fri Sep 10 16:10:44 2004 (coutelas) .idle.animations[6].next3 weight = 2 -Fri Sep 10 16:11:06 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Fri Sep 10 16:11:06 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Sep 10 16:11:06 2004 (coutelas) .idle.animations[7].next3 weight = 10 -Fri Sep 10 17:00:31 2004 (coutelas) .idle.animations[0].next4 = 3 -Fri Sep 10 17:05:52 2004 (coutelas) .idle.animations[1].next1 weight = 3 -Fri Sep 10 17:05:52 2004 (coutelas) .idle.animations[2].next1 weight = 3 -Wed Jan 24 13:54:21 2007 (nouveau) .idle.animations[0].next1 = 0 -Wed Jan 24 13:54:21 2007 (nouveau) .idle.animations[0].next1 weight = 15 -Wed Jan 24 13:54:21 2007 (nouveau) .idle.animations[0].next2 = 1 -Wed Jan 24 13:54:21 2007 (nouveau) .idle.animations[0].next2 weight = -Wed Jan 24 13:54:21 2007 (nouveau) .idle.animations[0].next3 = 2 -Wed Jan 24 13:54:21 2007 (nouveau) .idle.animations[0].next3 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[1].next1 = 0 -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[1].next1 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[1].next2 = 2 -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[1].next2 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[1].next3 = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[1].next3 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[2].next1 = 0 -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[2].next1 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[2].next2 = 1 -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[2].next2 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[2].next3 = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[2].next3 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[3].next1 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[3].next2 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[3].next3 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[4].next1 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[4].next2 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[4].next3 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[5].next1 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[5].next2 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[5].next3 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[6].next1 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[6].next2 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[6].next3 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[7].next1 = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[7].next1 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[7].next2 = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[7].next2 weight = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[7].next3 = -Wed Jan 24 13:57:09 2007 (nouveau) .idle.animations[7].next3 weight = -Wed Jan 24 13:58:59 2007 (nouveau) .idle.animations[7].next1 = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sh_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sh_.animation_set deleted file mode 100644 index a6b79b141..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_sh_.animation_set +++ /dev/null @@ -1,213 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:52:57 2003 (arnaudb) Form Parents = -Fri Nov 28 11:50:38 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_tr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_tr_.animation_set deleted file mode 100644 index 668515455..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_tr_.animation_set +++ /dev/null @@ -1,235 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:08:56 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Dressage_init.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Dressage_end.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Dressage_Loop.anim -Fri Mar 28 17:53:11 2003 (arnaudb) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_trstr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_trstr_.animation_set deleted file mode 100644 index 82093eef2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default_trstr_.animation_set +++ /dev/null @@ -1,241 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim - -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:08:56 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Dressage_init.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Dressage_end.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Dressage_Loop.anim -Thu Mar 27 19:11:03 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_init_alt貥.anim -Thu Mar 27 19:11:03 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_end_alt貥.anim -Thu Mar 27 19:11:03 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_loop_alt貥.anim -Fri Mar 28 17:53:22 2003 (arnaudb) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_death__.animation_set deleted file mode 100644 index 39cdec307..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_death__.animation_set +++ /dev/null @@ -1,225 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Nov 29 16:33:54 2002 (beaume) .idle.animations[0].filename = FY_HOF_idle_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .run.animations[0].filename = FY_HOF_course_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tournedroite_monture.anim - -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .walk.animations[0].filename = FY_HOF_marche_monture_in0.anim -Fri Nov 29 17:21:14 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere_monture_in0.anim -Fri Apr 18 18:41:08 2003 (arnaudb) Form Parents = -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[1].filename = FY_HOF_idle3_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[2].filename = FY_HOF_idle2_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[3].filename = FY_HOF_idle4_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) formName Resized = 4 -Wed Mar 03 17:59:33 2004 (beaume) .idle.animations[0].filename = FY_HOF_mort_idle_monture_in0.anim -Wed Mar 03 17:59:33 2004 (beaume) formName Resized = 0 -Thu Sep 30 16:50:12 2004 (beaume) .idle.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .backward.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .impact.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .run.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .turn_left.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .turn_left_to_backward.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .turn_left_to_walk.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .turn_right.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .turn_right_to_backward.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .turn_right_to_walk.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .walk.Display Objects = false -Mon Jan 10 18:58:53 2005 (nouveau) .walk_to_run.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_default__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_default__.animation_set deleted file mode 100644 index a87e49eff..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_default__.animation_set +++ /dev/null @@ -1,341 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Nov 29 16:33:54 2002 (beaume) .idle.animations[0].filename = FY_HOF_idle_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .run.animations[0].filename = FY_HOF_course_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .walk.animations[0].filename = FY_HOF_marche_monture_in0.anim -Fri Nov 29 17:21:14 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere_monture_in0.anim -Fri Apr 18 18:41:08 2003 (arnaudb) Form Parents = -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[1].filename = FY_HOF_idle3_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[2].filename = FY_HOF_idle2_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[3].filename = FY_HOF_idle4_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) formName Resized = 4 -Wed Mar 03 18:03:23 2004 (beaume) .death_mode.animations[0].filename = FY_HOF_mort_monture_in0.anim -Wed Mar 03 18:03:23 2004 (beaume) formName Resized = 1 -Wed Mar 03 18:36:07 2004 (beaume) .stun_begin.animations[0].filename = FY_HOF_stun_init_monture_in0.anim -Wed Mar 03 18:36:07 2004 (beaume) .stun_end.animations[0].filename = FY_HOF_stun_end_monture_in0.anim -Wed Mar 03 18:36:07 2004 (beaume) .stun_loop.animations[0].filename = FY_HOF_stun_loop_monture_in0.anim -Wed Mar 03 18:36:07 2004 (beaume) formName Resized = 1 -Thu Sep 30 16:52:10 2004 (beaume) .backward.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .death_mode.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .idle.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .run.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .stun_begin.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .stun_end.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .stun_loop.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .turn_left.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .turn_left_to_backward.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .turn_left_to_walk.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .turn_right.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .turn_right_to_backward.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .turn_right_to_walk.Display Objects = false -Thu Sep 30 16:52:10 2004 (beaume) .walk.Display Objects = false -Mon Jan 10 18:59:32 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:59:32 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:59:32 2005 (nouveau) .impact.Display Objects = false -Mon Jan 10 18:59:32 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:59:32 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:59:32 2005 (nouveau) .walk_to_run.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_swim__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_swim__.animation_set deleted file mode 100644 index 829f23bef..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_swim__.animation_set +++ /dev/null @@ -1,353 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim - -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Nov 29 16:33:54 2002 (beaume) .idle.animations[0].filename = FY_HOF_idle_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .run.animations[0].filename = FY_HOF_course_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .walk.animations[0].filename = FY_HOF_marche_monture_in0.anim -Fri Nov 29 17:21:14 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere_monture_in0.anim -Fri Apr 18 18:41:08 2003 (arnaudb) Form Parents = -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[1].filename = FY_HOF_idle3_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[2].filename = FY_HOF_idle2_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[3].filename = FY_HOF_idle4_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) formName Resized = 4 -Wed Mar 03 18:03:23 2004 (beaume) .death_mode.animations[0].filename = FY_HOF_mort_monture_in0.anim -Wed Mar 03 18:03:23 2004 (beaume) formName Resized = 1 -Wed Mar 03 18:36:07 2004 (beaume) .stun_begin.animations[0].filename = FY_HOF_stun_init_monture_in0.anim -Wed Mar 03 18:36:07 2004 (beaume) .stun_end.animations[0].filename = FY_HOF_stun_end_monture_in0.anim -Wed Mar 03 18:36:07 2004 (beaume) .stun_loop.animations[0].filename = FY_HOF_stun_loop_monture_in0.anim -Wed Mar 03 18:36:07 2004 (beaume) formName Resized = 1 -Thu Mar 04 11:10:57 2004 (beaume) .death_mode.animations[0].filename = FY_HOF_nage_mort_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .idle.animations[0].filename = FY_HOF_nage_idle_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .impact.animations[0].filename = FY_HOF_nage_impact_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .stun_begin.animations[0].filename = FY_HOF_nage_stun_init_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .stun_end.animations[0].filename = FY_HOF_nage_stun_end_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .stun_loop.animations[0].filename = FY_HOF_nage_stun_loop_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_left.animations[0].filename = FY_HOF_nage_tournegauche_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_left.animations[1].filename = FY_HOF_nage_tournegauche_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_nage_tournegauche_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_nage_tournegauche_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_nage_tournegauche_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_nage_tournegauche_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_right.animations[0].filename = FY_HOF_nage_tournedroite_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_right.animations[1].filename = FY_HOF_nage_tournedroite_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_nage_tournedroite_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_nage_tournedroite_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_nage_tournedroite_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_nage_tournedroite_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) .walk.animations[0].filename = FY_HOF_nage_nage_monture_in0.anim -Thu Mar 04 11:10:57 2004 (beaume) formName Resized = 1 -Thu Sep 30 16:54:52 2004 (beaume) .death_mode.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .idle.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .impact.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .stun_begin.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .stun_end.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .stun_loop.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .turn_left.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .turn_left_to_backward.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .turn_left_to_walk.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .turn_right.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .turn_right_to_backward.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .turn_right_to_walk.Display Objects = false -Thu Sep 30 16:54:52 2004 (beaume) .walk.Display Objects = false -Fri Dec 10 18:26:07 2004 (nouveau) formName Pasted = -Mon Jan 10 18:57:54 2005 (nouveau) .backward.Display Objects = false -Mon Jan 10 18:57:54 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:57:54 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:57:54 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:57:54 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:57:54 2005 (nouveau) .walk_to_run.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_swim_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_swim_death__.animation_set deleted file mode 100644 index 0b26887db..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_mount_swim_death__.animation_set +++ /dev/null @@ -1,221 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Nov 29 16:33:54 2002 (beaume) .idle.animations[0].filename = FY_HOF_idle_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .run.animations[0].filename = FY_HOF_course_monture_in0.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_tournegauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_demitour_gauche_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_tournedroite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_demitour_droite_monture.anim -Fri Nov 29 16:39:30 2002 (beaume) .walk.animations[0].filename = FY_HOF_marche_monture_in0.anim -Fri Nov 29 17:21:14 2002 (beaume) .backward.animations[0].filename = FY_HOF_marche_arriere_monture_in0.anim -Fri Apr 18 18:41:08 2003 (arnaudb) Form Parents = -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[1].filename = FY_HOF_idle3_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[2].filename = FY_HOF_idle2_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) .idle.animations[3].filename = FY_HOF_idle4_monture_in0.anim -Wed Mar 03 17:55:01 2004 (beaume) formName Resized = 4 -Wed Mar 03 17:59:33 2004 (beaume) .idle.animations[0].filename = FY_HOF_mort_idle_monture_in0.anim -Wed Mar 03 17:59:33 2004 (beaume) formName Resized = 0 -Thu Mar 04 10:48:13 2004 (beaume) .idle.animations[0].filename = FY_HOF_nage_mort_idle_monture_in0.anim -Thu Sep 30 16:52:35 2004 (beaume) .idle.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .backward.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .impact.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .run.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .turn_left.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .turn_left_to_backward.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .turn_left_to_walk.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .turn_right.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .turn_right_to_backward.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .turn_right_to_walk.Display Objects = false -Mon Jan 10 18:57:07 2005 (nouveau) .walk.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_rest__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_rest__.animation_set deleted file mode 100644 index fabe9bfd0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_rest__.animation_set +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = -Fri Nov 07 11:52:08 2003 (puzin) .idle.Display Objects = false -Tue Feb 15 14:00:30 2005 (besson) .default_mode.animations[0].filename = FY_HOF_Emot_AFK.anim -Tue Feb 15 14:00:30 2005 (besson) .default_mode.animations[0].reverse = true -Tue Feb 15 14:00:30 2005 (besson) .idle.animations[0].filename = FY_HOF_Emot_AFK_loop.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_d.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_d.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_s.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1h_s.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_d.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_d.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_s.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_1hsw_s.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_2h_.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_2h_.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__.animation_set deleted file mode 100644 index 1d4726551..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__.animation_set +++ /dev/null @@ -1,56 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = -Fri Nov 07 11:52:08 2003 (puzin) .idle.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__d.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__d.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__s.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit__s.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_d.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_d.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_s.animation_set deleted file mode 100644 index dadde685b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_sit_d_s.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 20 17:15:08 2003 (beaume) .default_mode.animations[0].filename = FY_HOF_sit_end.anim -Wed Aug 20 17:15:08 2003 (beaume) .idle.animations[0].filename = FY_HOF_sit_loop.anim -Wed Aug 20 17:15:08 2003 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_swim__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_swim__.animation_set deleted file mode 100644 index 93f48a620..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_swim__.animation_set +++ /dev/null @@ -1,429 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 13 12:00:00 2003 (puzin) -Wed Aug 20 17:15:47 2003 (beaume) .sit_mode.animations[0].filename = FY_HOF_sit_init.anim -Wed Aug 20 17:15:47 2003 (beaume) formName Resized = 1 -Tue Sep 16 14:20:10 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_strafgauche.anim -Tue Sep 16 14:20:10 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_strafdroite.anim -Tue Sep 16 14:20:10 2003 (beaume) formName Resized = 1 -Fri Feb 27 15:01:39 2004 (beaume) formName Resized = 0 -Mon Mar 08 15:38:30 2004 (beaume) .impact.animations[0].filename = FY_HOM_Swim_idle_impactD.anim -Mon Mar 08 15:38:30 2004 (beaume) .impact.animations[1].filename = FY_HOM_Swim_idle_impactG.anim -Mon Mar 08 15:38:30 2004 (beaume) .run.animations[0].filename = FY_HOF_Swim_front_Speed.anim -Mon Mar 08 15:38:30 2004 (beaume) .walk.animations[0].filename = FY_HOF_Swim_front.anim -Mon Mar 08 15:38:30 2004 (beaume) formName Resized = 2 -Tue Mar 09 19:25:02 2004 (beaume) .stun_begin.animations[0].filename = FY_HOM_Swim_stun_init.anim -Tue Mar 09 19:25:02 2004 (beaume) .stun_end.animations[0].filename = FY_HOM_Swim_stun_end.anim -Tue Mar 09 19:25:02 2004 (beaume) .stun_loop.animations[0].filename = FY_HOM_Swim_stun_loop.anim -Tue Mar 09 19:25:02 2004 (beaume) formName Resized = 1 -Wed Jun 30 11:37:37 2004 (beaume) .idle.LodCharacterAnimation = fy_hom_swim_idle.anim -Wed Jun 30 11:37:37 2004 (beaume) .run.LodCharacterAnimation = FY_HOF_Swim_front_Speed.anim -Wed Jun 30 11:37:37 2004 (beaume) .walk.LodCharacterAnimation = FY_HOF_Swim_front.anim -Wed Jun 30 11:58:41 2004 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Swim_idle_death -Wed Jun 30 11:58:41 2004 (beaume) .death_mode.animations[0].filename = FY_HOM_Swim_idle_death.anim -Thu Sep 30 16:56:52 2004 (beaume) .backward.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .death_mode.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .idle.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .idle_to_backward.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .idle_to_walk.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .impact.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .run.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .stun_begin.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .stun_end.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .stun_loop.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .turn_left.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .turn_left_to_backward.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .turn_left_to_walk.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .turn_right.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .turn_right_to_backward.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .turn_right_to_walk.Display Objects = false -Thu Sep 30 16:56:52 2004 (beaume) .walk.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_swim_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_swim_death__.animation_set deleted file mode 100644 index 1cf719ee4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_swim_death__.animation_set +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (puzin) -Mon Mar 08 15:46:13 2004 (beaume) .idle.animations[0].filename = FY_HOM_Swim_FloatingDead.anim -Wed Jun 30 11:58:59 2004 (beaume) .idle.LodCharacterAnimation = FY_HOM_Swim_FloatingDead.anim -Fri Aug 13 00:18:59 2004 (puzin) .defaultHeadControl = false -Thu Sep 30 16:57:11 2004 (beaume) .idle.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set deleted file mode 100644 index 09f251ffd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof_lod__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof_lod__.animation_set deleted file mode 100644 index efbbeb173..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hof_lod__.animation_set +++ /dev/null @@ -1,951 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Dec 19 10:24:18 2002 (beaume) formName Resized = 0 -Thu Dec 19 10:32:24 2002 (beaume) .backward.animations[0].filename = CA_HOF_marche_arriere.anim -Thu Dec 19 10:32:24 2002 (beaume) .death.animations[0].filename = CA_HOF_mort.anim -Thu Dec 19 10:32:24 2002 (beaume) .death_idle.animations[0].filename = CA_HOF_mort_idle.anim -Thu Dec 19 10:32:24 2002 (beaume) .idle.animations[0].filename = CA_HOF_idle.anim -Thu Dec 19 10:32:24 2002 (beaume) .idle.animations[1].filename = CA_HOF_idle_regarde_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .idle.animations[2].filename = CA_HOF_idle_regarde_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .run.animations[0].filename = CA_HOF_course.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left.animations[0].filename = CA_HOF_tourne_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left.animations[1].filename = CA_HOF_demitour_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_backward.animations[0].filename = CA_HOF_tourne_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_backward.animations[1].filename = CA_HOF_demitour_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_walk.animations[0].filename = CA_HOF_tourne_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_walk.animations[1].filename = CA_HOF_demitour_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right.animations[0].filename = CA_HOF_tourne_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right.animations[1].filename = CA_HOF_demitour_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_backward.animations[0].filename = CA_HOF_tourne_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_backward.animations[1].filename = CA_HOF_demitour_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_walk.animations[0].filename = CA_HOF_tourne_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_walk.animations[1].filename = CA_HOF_demitour_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .walk.animations[0].filename = CA_HOF_marche.anim -Thu Dec 19 10:32:24 2002 (beaume) formName Resized = 1 -Fri Apr 18 18:18:17 2003 (arnaudb) formName Resized = 0 -Fri Apr 18 18:24:32 2003 (arnaudb) .death.LodCharacterAnimation = FY_HOF_A_mort.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .death_idle.LodCharacterAnimation = FY_HOF_A_mort_idle.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .idle.LodCharacterAnimation = FY_HOF_A_idle.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .run.LodCharacterAnimation = FY_HOF_A_course.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .walk.LodCharacterAnimation = FY_HOF_A_marche.anim -Fri Apr 18 20:00:36 2003 (berenguier) .walk_to_run.LodCharacterAnimation = FY_HOF_A_marche.anim -Mon Sep 15 14:52:30 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Offensive_Init.anim -Mon Sep 15 14:52:30 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Offensive_End_Echec.anim -Mon Sep 15 14:52:30 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Offensive_End_Fumble.anim -Mon Sep 15 14:52:30 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Offensive_End_Ok_link.anim -Mon Sep 15 14:52:30 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Offensive_Loop.anim -Mon Sep 15 14:52:30 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Offensive_End_Ok.anim -Mon Sep 15 14:52:30 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Offensive_Init.anim -Mon Sep 15 14:52:30 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Offensive_End_Echec.anim -Mon Sep 15 14:52:30 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Offensive_End_Fumble.anim -Mon Sep 15 14:52:30 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Offensive_End_Ok_link.anim -Mon Sep 15 14:52:30 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_Offensive_Loop.anim -Mon Sep 15 14:52:30 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Offensive_End_Ok.anim -Mon Sep 15 14:52:30 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Offensive_Init.anim -Mon Sep 15 14:52:30 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Offensive_End_Echec.anim -Mon Sep 15 14:52:30 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Offensive_End_Fumble.anim -Mon Sep 15 14:52:30 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_Offensive_End_Ok_link.anim -Mon Sep 15 14:52:30 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_Offensive_Loop.anim -Mon Sep 15 14:52:30 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_Offensive_End_Ok.anim -Mon Sep 15 14:52:30 2003 (beaume) formName Resized = 1 -Wed Sep 24 17:52:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_off_init.anim -Wed Sep 24 17:52:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_off_end_echec.anim -Wed Sep 24 17:52:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_off_end_fumble.anim -Wed Sep 24 17:52:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_off_end_ok_link.anim -Wed Sep 24 17:52:03 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Wed Sep 24 17:52:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_off_end_ok.anim -Wed Sep 24 18:10:10 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_cur_Init.anim -Wed Sep 24 18:10:10 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_cur_End_Echec.anim -Wed Sep 24 18:10:10 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_cur_End_Fumble.anim -Wed Sep 24 18:10:10 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_cur_end_ok_link.anim -Wed Sep 24 18:10:10 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Wed Sep 24 18:10:10 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_cur_End_Ok.anim -Wed Sep 24 18:12:22 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mix_init.anim -Wed Sep 24 18:12:22 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_mix_end_echec.anim -Wed Sep 24 18:12:22 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_mix_end_fumble.anim -Wed Sep 24 18:12:22 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_mix_end_ok_link.anim -Wed Sep 24 18:12:22 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Wed Sep 24 18:12:22 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mix_end_ok.anim -Mon Oct 27 12:10:47 2003 (beaume) formName Resized = 1 -Mon Oct 27 12:19:58 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim -Mon Oct 27 12:19:58 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_maoff_Loop.anim -Mon Oct 27 12:19:58 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim -Mon Oct 27 13:58:56 2003 (beaume) formName Resized = 1 -Mon Oct 27 14:12:50 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim -Mon Oct 27 14:12:50 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_macur_loop.anim -Mon Oct 27 14:12:50 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim -Mon Oct 27 14:12:50 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim -Mon Oct 27 14:12:50 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_mamix_loop.anim -Mon Oct 27 14:12:50 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim -Thu Dec 04 14:06:02 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim -Thu Dec 04 14:06:02 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim -Thu Dec 04 14:06:02 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim - - -Thu Dec 04 14:06:02 2003 (beaume) formName Resized = 1 -Thu Dec 18 15:43:56 2003 (beaume) .defaultHeadControl = false -Wed Dec 31 14:09:27 2003 (beaume) .care_begin.animations[0].filename = FY_HOF_Pioche_Init.anim -Wed Dec 31 14:09:27 2003 (beaume) .care_end.animations[0].filename = FY_HOF_Pioche_end.anim -Wed Dec 31 14:09:27 2003 (beaume) .care_loop.animations[0].filename = FY_HOF_Pioche_Soins_loop.anim -Wed Dec 31 14:09:27 2003 (beaume) .prospecting_begin.animations[0].filename = FY_HOF_Pioche_Prospection_Init.anim -Wed Dec 31 14:09:27 2003 (beaume) .prospecting_end.animations[0].filename = FY_HOF_Pioche_Prospection_End.anim -Wed Dec 31 14:09:27 2003 (beaume) .prospecting_loop.animations[0].filename = FY_HOF_Pioche_Prospection_Loop.anim -Wed Dec 31 14:09:27 2003 (beaume) formName Resized = 1 -Wed Dec 31 14:27:09 2003 (gatto) .care_loop.animations[0].fx_set.FX0.PSName = FOR_cure.ps -Wed Dec 31 14:27:09 2003 (gatto) .care_loop.animations[0].fx_set.FX0.StickMode.StickMode = UserBone -Wed Dec 31 14:27:09 2003 (gatto) .care_loop.animations[0].fx_set.FX0.StickMode.UserBone = box_arme -Wed Jan 07 17:41:11 2004 (vizerie) .offensive_cast_fail.animations[0].filename = fy_hof_off_end_echec.anim -Wed Jan 07 17:41:11 2004 (vizerie) formName Resized = 1 -Wed Jan 07 17:42:18 2004 (vizerie) .curative_cast_fail.animations[0].filename = fy_hof_cur_end_echec.anim -Wed Jan 07 17:42:18 2004 (vizerie) .mixed_cast_fail.animations[0].filename = fy_hof_mix_end_echec.anim -Wed Jan 07 17:42:18 2004 (vizerie) formName Resized = 1 -Mon Jan 12 17:02:26 2004 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_macur_fail.anim -Mon Jan 12 17:02:26 2004 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_maoff_fail.anim -Fri Jan 16 14:23:10 2004 (beaume) .care_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Fri Jan 16 14:23:10 2004 (beaume) .care_end.animations[0].filename = FY_HOM_Pioche_end.anim -Fri Jan 16 14:23:10 2004 (beaume) .care_loop.animations[0].filename = FY_HOM_Pioche_Soins_loop.anim -Fri Jan 16 14:23:10 2004 (beaume) .prospecting_begin.animations[0].filename = FY_HOM_Pioche_Prospection_Init.anim -Fri Jan 16 14:23:10 2004 (beaume) .prospecting_end.animations[0].filename = FY_HOM_Pioche_Prospection_End.anim -Fri Jan 16 14:23:10 2004 (beaume) .prospecting_loop.animations[0].filename = FY_HOM_Pioche_Prospection_Loop.anim -Mon Jan 19 14:47:06 2004 (beaume) .loot_begin.animations[0].filename = FY_HOF_quartering_init.anim -Mon Jan 19 14:47:06 2004 (beaume) .loot_end.animations[0].filename = FY_HOF_quartering_end.anim -Mon Jan 19 14:47:06 2004 (beaume) .loot_loop.animations[0].filename = FY_HOF_quartering_loop.anim -Mon Jan 19 14:47:06 2004 (beaume) formName Resized = 0 -Mon Jan 19 15:10:48 2004 (beaume) .care_begin.animations[0].filename = FY_HOF_Pioche_Init.anim -Mon Jan 19 15:10:48 2004 (beaume) .care_end.animations[0].filename = FY_HOF_Pioche_end.anim -Mon Jan 19 15:10:48 2004 (beaume) .care_loop.animations[0].filename = FY_HOF_Pioche_Soins_loop.anim -Mon Jan 19 15:10:48 2004 (beaume) .prospecting_begin.animations[0].filename = FY_HOF_Pioche_Prospection_Init.anim -Mon Jan 19 15:10:48 2004 (beaume) .prospecting_end.animations[0].filename = FY_HOF_Pioche_Prospection_End.anim -Mon Jan 19 15:10:48 2004 (beaume) .prospecting_loop.animations[0].filename = FY_HOF_Pioche_Prospection_Loop.anim -Fri Feb 20 15:14:17 2004 (gatto) formName Pasted = -Fri Feb 20 15:15:11 2004 (gatto) formName Pasted = -Fri Feb 20 15:16:41 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX0.RepeatMode = Respawn -Fri Feb 20 15:16:41 2004 (gatto) .prospecting_end.animations[0].fx_set.FX0.RepeatMode = Respawn -Fri Feb 20 15:16:41 2004 (gatto) .prospecting_loop.animations[0].fx_set.FX0.RepeatMode = Respawn -Fri Feb 20 15:17:03 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX1.RepeatMode = Respawn -Tue Mar 02 11:04:49 2004 (beaume) .sit_mode.animations[0].filename = FY_HOF_sit_init.anim -Tue Mar 02 11:04:49 2004 (beaume) formName Resized = 1 -Mon Jul 19 16:11:31 2004 (beaume) .cast_acid_end.animations[0].filename = FY_HOF_dam_acid_end.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_acid_init.animations[0].filename = FY_HOF_dam_acid_init.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_acid_loop.animations[0].filename = FY_HOF_dam_acid_loop.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_blind_end.animations[0].filename = FY_HOF_deb_blind_end.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_blind_init.animations[0].filename = FY_HOF_deb_blind_init.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_blind_loop.animations[0].filename = FY_HOF_deb_blind_loop.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_cold_end.animations[0].filename = FY_HOF_Dam_Cold_end.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_cold_init.animations[0].filename = FY_HOF_Dam_Cold_init.anim -Mon Jul 19 16:11:31 2004 (beaume) .cast_cold_loop.animations[0].filename = FY_HOF_Dam_Cold_Loop.anim -Mon Jul 19 16:11:31 2004 (beaume) formName Resized = 1 -Mon Jul 19 16:14:28 2004 (beaume) .cast_elec_end.animations[0].filename = FY_HOF_dam_elec_end.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_elec_init.animations[0].filename = FY_HOF_dam_elec_init.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_elec_loop.animations[0].filename = FY_HOF_dam_elec_loop.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_fear_end.animations[0].filename = FY_HOF_inc_fear_end.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_fear_init.animations[0].filename = FY_HOF_inc_fear_init.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_fear_loop.animations[0].filename = FY_HOF_inc_fear_loop.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_fire_end.animations[0].filename = FY_HOF_inc_Fire_end.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_fire_init.animations[0].filename = FY_HOF_inc_Fire_init.anim -Mon Jul 19 16:14:28 2004 (beaume) .cast_fire_loop.animations[0].filename = FY_HOF_inc_Fire_loop.anim -Mon Jul 19 16:14:28 2004 (beaume) formName Resized = 1 -Mon Jul 19 16:20:43 2004 (beaume) .cast_healhp_end.animations[0].filename = FY_HOF_cur_heal_hp_end.anim -Mon Jul 19 16:20:43 2004 (beaume) .cast_healhp_init.animations[0].filename = FY_HOF_cur_heal_hp_init.anim -Mon Jul 19 16:20:43 2004 (beaume) .cast_healhp_loop.animations[0].filename = FY_HOF_cur_heal_hp_loop.anim -Mon Jul 19 16:20:43 2004 (beaume) formName Resized = 1 -Mon Jul 19 16:43:58 2004 (beaume) .cast_mad_end.animations[0].filename = FY_HOF_deb_mad_end.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_mad_init.animations[0].filename = FY_HOF_deb_mad_init.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_mad_loop.animations[0].filename = FY_HOF_deb_mad_loop.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_root_end.animations[0].filename = FY_HOF_deb_root_end.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_root_init.animations[0].filename = FY_HOF_deb_root_init.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_root_loop.animations[0].filename = FY_HOF_deb_root_loop.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_rot_end.animations[0].filename = FY_HOF_dam_rot_end.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_rot_init.animations[0].filename = FY_HOF_dam_rot_init.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_rot_loop.animations[0].filename = FY_HOF_dam_rot_loop.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_shock_end.animations[0].filename = FY_HOF_DAM_shok_end.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_shock_init.animations[0].filename = FY_HOF_DAM_shok_init.anim -Mon Jul 19 16:43:58 2004 (beaume) .cast_shock_loop.animations[0].filename = FY_HOF_DAM_shok_loop.anim -Mon Jul 19 16:43:58 2004 (beaume) formName Resized = 1 -Mon Jul 19 16:49:53 2004 (beaume) .cast_sleep_end.animations[0].filename = FY_HOF_inc_sleep_end.anim - - -Mon Jul 19 16:49:53 2004 (beaume) .cast_sleep_init.animations[0].filename = FY_HOF_inc_sleep_init.anim -Mon Jul 19 16:49:53 2004 (beaume) .cast_sleep_loop.animations[0].filename = FY_HOF_inc_sleep_loop.anim -Mon Jul 19 16:49:53 2004 (beaume) .cast_slow_end.animations[0].filename = FY_HOF_deb_slow_end.anim -Mon Jul 19 16:49:53 2004 (beaume) .cast_slow_init.animations[0].filename = FY_HOF_deb_slow_init.anim -Mon Jul 19 16:49:53 2004 (beaume) .cast_slow_loop.animations[0].filename = FY_HOF_deb_slow_loop.anim -Mon Jul 19 16:49:53 2004 (beaume) .cast_stun_end.animations[0].filename = FY_HOF_inc_stun_End.anim -Mon Jul 19 16:49:53 2004 (beaume) .cast_stun_init.animations[0].filename = FY_HOF_inc_stun_init.anim -Mon Jul 19 16:49:53 2004 (beaume) .cast_stun_loop.animations[0].filename = FY_HOF_inc_stun_Loop.anim -Mon Jul 19 16:49:53 2004 (beaume) formName Resized = 1 -Mon Jul 19 18:08:31 2004 (beaume) .cast_poison_end.animations[0].filename = FY_HOF_dam_poison_end.anim -Mon Jul 19 18:08:31 2004 (beaume) .cast_poison_init.animations[0].filename = FY_HOF_dam_poison_init.anim -Mon Jul 19 18:08:31 2004 (beaume) .cast_poison_loop.animations[0].filename = FY_HOF_dam_poison_loop.anim -Mon Jul 19 18:08:31 2004 (beaume) formName Resized = 1 -Tue Jul 27 14:24:04 2004 (beaume) .cast_acid_fail.animations[0].filename = fy_hof_dam_acid_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_blind_fail.animations[0].filename = fy_hof_deb_blind_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_cold_fail.animations[0].filename = fy_hof_dam_cold_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_elec_fail.animations[0].filename = fy_hof_dam_elec_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_fear_fail.animations[0].filename = fy_hof_inc_fear_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_fire_fail.animations[0].filename = FY_HOF_inc_Fire_Fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_healhp_fail.animations[0].filename = fy_hof_cur_heal_hp_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_mad_fail.animations[0].filename = fy_hof_deb_mad_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_poison_fail.animations[0].filename = fy_hof_dam_poison_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_root_fail.animations[0].filename = fy_hof_deb_root_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_rot_fail.animations[0].filename = fy_hof_dam_rot_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_shock_fail.animations[0].filename = fy_hof_dam_shok_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_sleep_fail.animations[0].filename = fy_hof_inc_sleep_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_slow_fail.animations[0].filename = fy_hof_deb_slow_fizz.anim -Tue Jul 27 14:24:04 2004 (beaume) .cast_stun_fail.animations[0].filename = fy_hof_inc_stun_fizz.anim.anim -Tue Jul 27 14:24:04 2004 (beaume) formName Resized = 1 -Fri Oct 01 12:31:14 2004 (coutelas) .sit_mode.Display Objects = false -Fri Oct 01 12:31:19 2004 (coutelas) .sit_end.Display Objects = false -Fri Oct 01 17:46:26 2004 (coutelas) .default_mode.Display Objects = false -Mon Oct 04 15:48:49 2004 (beaume) .prospecting_begin.animations[0].filename = fy_hof_pioche_prospection_init.anim -Mon Oct 04 16:03:46 2004 (beaume) .prospecting_begin.Display Objects = false -Mon Oct 04 16:03:46 2004 (beaume) .prospecting_end.Display Objects = false -Mon Oct 04 16:03:46 2004 (beaume) .prospecting_loop.Display Objects = false -Tue Oct 05 17:15:11 2004 (beaume) .loot_begin.Display Objects = false -Tue Oct 05 17:15:11 2004 (beaume) .loot_end.Display Objects = false -Tue Oct 05 17:15:11 2004 (beaume) .loot_init.Display Objects = false -Tue Oct 05 17:15:11 2004 (beaume) .loot_loop.Display Objects = false -Tue Oct 05 17:15:11 2004 (beaume) .loot_post_end.Display Objects = false -Tue Feb 15 14:01:23 2005 (besson) .rest_mode.animations[0].filename = FY_HOF_Emot_AFK.anim -Tue Feb 15 14:01:23 2005 (besson) formName Resized = 1 -Thu Dec 07 15:58:42 2006 (nouveau) .rest_mode.animations[0].head controlable = false -Sun Dec 28 11:55:26 2008 (kervala) .cast_stun_fail.animations[0].filename = fy_hof_inc_stun_fizz.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom.animset_mode deleted file mode 100644 index 4035fe77a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom.animset_mode +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - Tue Jul 08 11:10:37 2003 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_.animation_set deleted file mode 100644 index 936506a5e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_.animation_set +++ /dev/null @@ -1,766 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:57 2002 (puzin) Form Parents = -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1m_pasarriere.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim -Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1m_marche.anim -Thu Aug 29 19:36:38 2002 (puzin) formName Deleted = -Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_marche.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_A1m_attente1.anim - -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_A1m_attente2.anim -Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3 -Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim -Fri Dec 20 11:20:53 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:10:06 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) formName Resized = 2 -Mon Jan 06 16:56:03 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1m_marche_arriere_coup.anim -Mon Jan 06 16:56:03 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1m_course_frappe.anim -Mon Jan 06 16:56:03 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1m_marche_frappe.anim -Mon Jan 06 16:56:03 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:26:37 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1m_impact.anim -Tue Mar 18 11:26:37 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:38:18 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:38:18 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:50:29 2003 (arnaudb) Form Parents = -Tue Jun 10 17:40:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:40:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:40:16 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:06:08 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A1m_coup2.anim -Thu Jul 10 14:06:08 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1m_STUN_Init.anim -Thu Jul 10 14:06:08 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1m_STUN_Loop.anim -Thu Jul 10 14:06:08 2003 (beaume) formName Resized = 2 -Thu Jul 10 14:06:39 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1m_STUN_End.anim -Thu Jul 10 14:06:39 2003 (beaume) formName Resized = 1 -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1m_magie_cur_init.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_echec.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_Fumble.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok_Link.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_mix_init.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_echec.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_fumble.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok_link.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_off_init.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_off_end_echec.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_off_end_fumble.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok_link.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok.anim -Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) Form Parents = -Mon Oct 27 16:46:17 2003 (beaume) formName Resized = 0 -Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 16:53:27 2003 (beaume) Form Parents = -Fri Nov 28 15:21:15 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:21:15 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:21:15 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:21:15 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:10:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:10:59 2003 (beaume) formName Resized = 1 -Fri Jan 09 16:41:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A1m_toupie_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A1m_toupie_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A1m_toupie_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A1m_coup1_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A1m_coup2_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_A1m_coup3_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A1m_coup1_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A1m_coup2_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_A1m_coup3_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A1m_coup1_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A1m_coup2_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A1m_coup3_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim -Fri Jan 09 16:41:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim -Fri Jan 09 16:41:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim -Fri Jan 09 16:41:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim -Fri Jan 09 16:41:49 2004 (beaume) formName Resized = 1 -Tue Jan 20 15:43:13 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Tue Jan 20 15:43:13 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Tue Jan 20 15:43:13 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 15:43:13 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1m_attente6.anim -Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1m_attente4.anim -Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1m_attente3.anim -Wed Feb 11 15:16:50 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1m_attente5.anim -Wed Feb 11 15:16:50 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:21:21 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:03:12 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:59:41 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 11:50:59 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A1m_couplourd_2.anim -Tue Jan 04 11:50:59 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A1m_couplourd_3.anim -Tue Jan 04 11:50:59 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A1m_couplourd_2.anim -Tue Jan 04 11:50:59 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A1m_couplourd_3.anim -Tue Jan 04 11:50:59 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A1m_couplourd_2.anim -Tue Jan 04 11:50:59 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A1m_couplourd_3.anim -Tue Jan 04 11:50:59 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_d.animation_set deleted file mode 100644 index 0b577e531..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_d.animation_set +++ /dev/null @@ -1,747 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:50 2002 (puzin) Form Parents = -Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Thu Aug 29 14:51:54 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1mD_pasarriere.anim -Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim -Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim -Thu Aug 29 14:51:54 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:02:58 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1mD_course.anim -Thu Aug 29 15:02:58 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1mD_marche.anim -Fri Dec 20 11:20:51 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:17:00 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim - -Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:03:04 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1mD_marche_arriere_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1mD_course_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1mD_marche_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) formName Resized = 1 -Mon Mar 17 10:49:44 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim -Mon Mar 17 10:49:44 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 11:27:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1mD_impact.anim -Tue Mar 18 11:27:14 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:50:51 2003 (arnaudb) Form Parents = -Tue Jun 10 17:41:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1mD_mort.anim -Tue Jun 10 17:41:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1mD_mort.anim -Tue Jun 10 17:41:16 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:08:55 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A1mD_coup2.anim -Thu Jul 10 14:08:55 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1mD_STUN_Init.anim -Thu Jul 10 14:08:55 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1mD_STUN_End.anim -Thu Jul 10 14:08:55 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1mD_STUN_Loop.anim -Thu Jul 10 14:08:55 2003 (beaume) formName Resized = 2 -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_init.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_echec.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Fumble.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Link.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_ok.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_mix_init.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_echec.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_fumble.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok_link.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_off_init.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_echec.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_fumble.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok_link.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok.anim -Mon Oct 27 17:00:22 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 17:00:22 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 17:00:22 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 17:00:22 2003 (beaume) Form Parents = -Mon Oct 27 17:00:22 2003 (beaume) formName Resized = 0 -Mon Oct 27 17:29:52 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 17:29:52 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 17:29:52 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 17:29:52 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 17:29:52 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 17:29:52 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Fri Nov 28 15:21:41 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:21:41 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:21:41 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:21:41 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:12:08 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:12:08 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:12:08 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:12:08 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:12:35 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 17:12:35 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 17:12:35 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Jan 09 16:58:16 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A1mD_toupie_haut.anim -Fri Jan 09 16:58:16 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A1mD_toupie_bas.anim -Fri Jan 09 16:58:16 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A1mD_toupie.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A1mD_coup2_haut.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A1mD_coup1.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_A1mD_couprotatif.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A1mD_coup2_bas.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A1mD_coup1.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_A1mD_couprotatif.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A1mD_coup2_milieu.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A1mD_coup1.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A1mD_couprotatif.anim -Fri Jan 09 16:58:16 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1mD_coupLourd_haut.anim -Fri Jan 09 16:58:16 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1mD_coupLourd_bas.anim -Fri Jan 09 16:58:16 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1mD_coupLourd_milieu.anim -Fri Jan 09 16:58:16 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:14:05 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim - -Tue Jan 20 16:14:05 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Tue Jan 20 16:14:05 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:14:05 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:17:59 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1md_idle_attente6.anim -Wed Feb 11 15:17:59 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1md_idle_attente4.anim -Wed Feb 11 15:17:59 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1md_idle_attente3.anim -Wed Feb 11 15:17:59 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1md_idle_attente5.anim -Wed Feb 11 15:17:59 2004 (beaume) formName Resized = 4 -Mon Jun 21 10:56:31 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:04:31 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:04:31 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:04:31 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:04:31 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:04:31 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:04:31 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:59:00 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 11:53:46 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 11:53:46 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 11:53:46 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 11:53:46 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 11:53:46 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 11:53:46 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 11:53:46 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_s.animation_set deleted file mode 100644 index e1d26cf4a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1h_s.animation_set +++ /dev/null @@ -1,763 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:44 2002 (puzin) Form Parents = -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_AB_pasarriere.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_AB_engarde_provoc.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_AB_engarde_preparation.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:03:36 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_AB_course.anim -Thu Aug 29 15:03:36 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_AB_marche.anim -Mon Sep 16 19:27:16 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:16 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:27:26 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:26 2002 (puzin) formName Resized = 2 - -Mon Sep 16 19:27:47 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:47 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:03 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:03 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:17 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:17 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:31 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:31 2002 (puzin) formName Resized = 2 -Fri Dec 20 11:20:48 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:06:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_AB_marche_arriere_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_AB_course_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_AB_marche_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:28:05 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_AB_impact.anim -Tue Mar 18 11:28:05 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:39:11 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:39:11 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:51:01 2003 (arnaudb) Form Parents = -Tue Jun 10 17:41:44 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:41:44 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:41:44 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:11:36 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_AB_coup2.anim -Thu Jul 10 14:11:36 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_AB_STUN_Init.anim -Thu Jul 10 14:11:36 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_AB_STUN_End.anim -Thu Jul 10 14:11:36 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_AB_STUN_Loop.anim -Thu Jul 10 14:11:36 2003 (beaume) formName Resized = 1 -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_AB_magie_cur_init.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_AB_mag_mix_init.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_AB_mag_mix_end_echec.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_AB_mag_mix_end_fumble.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_AB_mag_mix_end_ok.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_AB_mag_off_init.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_AB_mag_off_end_echec.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_AB_mag_off_end_fumble.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 17:40:18 2003 (beaume) Form Parents = -Mon Oct 27 17:40:18 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:22:09 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:22:09 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:22:09 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:22:09 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:14:28 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:14:28 2003 (beaume) formName Resized = 1 -Fri Jan 09 17:12:32 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_AB_toupie_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_AB_toupie_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_AB_toupie_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_AB_coup1_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_AB_coup2_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_AB_coup3_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_AB_coup1_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_AB_coup2_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_AB_coup3_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_AB_coup1_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_AB_coup2_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_AB_coup3_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Fri Jan 09 17:12:32 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Fri Jan 09 17:12:32 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Fri Jan 09 17:12:32 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Fri Jan 09 17:12:32 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:17:32 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:17:32 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:17:32 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:17:32 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:19:56 2004 (beaume) .idle.animations[0].filename = fy_hom_co_ab_engarde_attente4.anim -Wed Feb 11 15:19:56 2004 (beaume) .idle.animations[1].filename = fy_hom_co_ab_engarde_attente2.anim -Wed Feb 11 15:19:56 2004 (beaume) .idle.animations[2].filename = fy_hom_co_ab_engarde_attente1.anim -Wed Feb 11 15:19:56 2004 (beaume) .idle.animations[3].filename = fy_hom_co_ab_engarde_attente3.anim -Wed Feb 11 15:19:56 2004 (beaume) formName Resized = 4 -Mon Jun 21 10:57:14 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:07:44 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:07:44 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:07:44 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:07:44 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:07:44 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:07:44 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:58:00 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 15:54:02 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 15:54:02 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 15:54:02 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 15:54:02 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 15:54:02 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 15:54:02 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 15:54:02 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_.animation_set deleted file mode 100644 index e74cdcc2e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_.animation_set +++ /dev/null @@ -1,776 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:57 2002 (puzin) Form Parents = -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1m_pasarriere.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim -Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1m_marche.anim -Thu Aug 29 19:36:38 2002 (puzin) formName Deleted = -Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_marche.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_A1m_attente1.anim - -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_A1m_attente2.anim -Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3 -Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim -Fri Dec 20 11:20:53 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:10:06 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) formName Resized = 2 -Mon Jan 06 16:56:03 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1m_marche_arriere_coup.anim -Mon Jan 06 16:56:03 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1m_course_frappe.anim -Mon Jan 06 16:56:03 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1m_marche_frappe.anim -Mon Jan 06 16:56:03 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:26:37 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1m_impact.anim -Tue Mar 18 11:26:37 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:38:18 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:38:18 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:50:29 2003 (arnaudb) Form Parents = -Tue Jun 10 17:40:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:40:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:40:16 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:06:08 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A1m_coup2.anim -Thu Jul 10 14:06:08 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1m_STUN_Init.anim -Thu Jul 10 14:06:08 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1m_STUN_Loop.anim -Thu Jul 10 14:06:08 2003 (beaume) formName Resized = 2 -Thu Jul 10 14:06:39 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1m_STUN_End.anim -Thu Jul 10 14:06:39 2003 (beaume) formName Resized = 1 -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1m_magie_cur_init.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_echec.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_Fumble.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok_Link.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:02:12 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_mix_init.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_echec.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_fumble.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok_link.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:02:12 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_off_init.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_off_end_echec.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_off_end_fumble.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok_link.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:02:12 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok.anim -Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 16:46:17 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 16:46:17 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 16:46:17 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Mon Oct 27 16:46:17 2003 (beaume) Form Parents = -Mon Oct 27 16:46:17 2003 (beaume) formName Resized = 0 -Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 16:48:57 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 16:48:57 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 16:48:57 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 16:53:27 2003 (beaume) Form Parents = -Fri Nov 28 15:21:15 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:21:15 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:21:15 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:21:15 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:10:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Thu Dec 04 17:10:59 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:10:59 2003 (beaume) formName Resized = 1 -Fri Jan 09 16:41:49 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A1m_toupie_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A1m_toupie_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A1m_toupie_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A1m_coup1_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A1m_coup2_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_A1m_coup3_haut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A1m_coup1_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A1m_coup2_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_A1m_coup3_bas.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A1m_coup1_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A1m_coup2_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A1m_coup3_milieu.anim -Fri Jan 09 16:41:49 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_A1m_coup4_bashaut.anim -Fri Jan 09 16:41:49 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim -Fri Jan 09 16:41:49 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim -Fri Jan 09 16:41:49 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1m_couplourd.anim -Fri Jan 09 16:41:49 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:20:03 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Tue Jan 20 16:20:03 2004 (beaume) .prospecting_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Tue Jan 20 16:20:03 2004 (beaume) .prospecting_post_end.animations[0].reverse = true -Tue Jan 20 16:20:03 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:20:53 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1m_attente6.anim -Wed Feb 11 15:20:53 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1m_attente4.anim -Wed Feb 11 15:20:53 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1m_attente3.anim -Wed Feb 11 15:20:53 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1m_attente5.anim -Wed Feb 11 15:20:53 2004 (beaume) formName Resized = 4 -Thu May 06 15:51:28 2004 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1m_coup1.anim -Thu May 06 15:51:28 2004 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1m_coup2.anim -Thu May 06 15:51:28 2004 (beaume) .idle.animations[3].filename = FY_HOM_Co_A1m_coup3_milieu.anim -Thu May 06 16:16:02 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_A1m_coup1.anim -Thu May 06 16:16:02 2004 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1m_coup3_milieu.anim -Thu May 06 16:16:02 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1m_attente6.anim -Wed May 12 14:42:15 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1m_attente6.anim -Wed May 12 14:42:15 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1m_attente4.anim -Wed May 12 14:42:15 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1m_attente3.anim -Wed May 12 14:42:15 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1m_attente5.anim -Wed Jul 28 11:21:50 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:08:25 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:08:25 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:08:25 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:08:25 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:08:25 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:08:25 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[1].next2 weight = 10 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:56:07 2004 (beaume) .idle.animations[2].next2 weight = 10 -Tue Jan 04 15:56:01 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A1m_couplourd_sw2.anim -Tue Jan 04 15:56:01 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A1m_couplourd_sw3.anim -Tue Jan 04 15:56:01 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A1m_couplourd_sw2.anim -Tue Jan 04 15:56:01 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A1m_couplourd_sw3.anim -Tue Jan 04 15:56:01 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A1m_couplourd_sw2.anim -Tue Jan 04 15:56:01 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A1m_couplourd_sw3.anim -Tue Jan 04 15:56:01 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_d.animation_set deleted file mode 100644 index fa7e8c23b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_d.animation_set +++ /dev/null @@ -1,764 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:50 2002 (puzin) Form Parents = -Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Thu Aug 29 14:51:54 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1mD_pasarriere.anim -Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim -Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim -Thu Aug 29 14:51:54 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:02:58 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1mD_course.anim -Thu Aug 29 15:02:58 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1mD_marche.anim -Fri Dec 20 11:20:51 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:17:00 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim - -Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:03:04 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1mD_marche_arriere_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1mD_course_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1mD_marche_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) formName Resized = 1 -Mon Mar 17 10:49:44 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim -Mon Mar 17 10:49:44 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 11:27:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1mD_impact.anim -Tue Mar 18 11:27:14 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:50:51 2003 (arnaudb) Form Parents = -Tue Jun 10 17:41:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1mD_mort.anim -Tue Jun 10 17:41:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1mD_mort.anim -Tue Jun 10 17:41:16 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:08:55 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A1mD_coup2.anim -Thu Jul 10 14:08:55 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1mD_STUN_Init.anim -Thu Jul 10 14:08:55 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1mD_STUN_End.anim -Thu Jul 10 14:08:55 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1mD_STUN_Loop.anim -Thu Jul 10 14:08:55 2003 (beaume) formName Resized = 2 -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_init.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_echec.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Fumble.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Link.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:13:52 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_ok.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_mix_init.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_echec.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_fumble.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok_link.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:13:52 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_off_init.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_echec.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_fumble.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok_link.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:13:52 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok.anim -Mon Oct 27 17:00:22 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 17:00:22 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 17:00:22 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 17:00:22 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 17:00:22 2003 (beaume) Form Parents = -Mon Oct 27 17:00:22 2003 (beaume) formName Resized = 0 -Mon Oct 27 17:29:52 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 17:29:52 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 17:29:52 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 17:29:52 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 17:29:52 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 17:29:52 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Fri Nov 28 15:21:41 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:21:41 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:21:41 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:21:41 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:12:08 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:12:08 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim - -Thu Dec 04 17:12:08 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:12:08 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:12:35 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 17:12:35 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 17:12:35 2003 (beaume) .use_post_end.animations[0].reverse = true -Fri Jan 09 16:58:16 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A1mD_toupie_haut.anim -Fri Jan 09 16:58:16 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A1mD_toupie_bas.anim -Fri Jan 09 16:58:16 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A1mD_toupie.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A1mD_coup2_haut.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A1mD_coup1.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_A1mD_couprotatif.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A1mD_coup2_bas.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A1mD_coup1.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_A1mD_couprotatif.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A1mD_coup2_milieu.anim - -Fri Jan 09 16:58:16 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A1mD_coup1.anim -Fri Jan 09 16:58:16 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A1mD_couprotatif.anim -Fri Jan 09 16:58:16 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1mD_coupLourd_haut.anim -Fri Jan 09 16:58:16 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1mD_coupLourd_bas.anim -Fri Jan 09 16:58:16 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1mD_coupLourd_milieu.anim -Fri Jan 09 16:58:16 2004 (beaume) formName Resized = 1 -Mon Jan 12 12:03:39 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_A1mD_coupElegant_haut.anim -Mon Jan 12 12:03:39 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_A1mD_coupElegant_bas.anim -Mon Jan 12 12:03:39 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_A1mD_coupElegant.anim -Mon Jan 12 12:03:39 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd_haut.anim -Mon Jan 12 12:03:39 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd_bas.anim -Mon Jan 12 12:03:39 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd.anim -Mon Jan 12 12:03:39 2004 (beaume) formName Resized = 4 -Tue Jan 20 16:22:41 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Tue Jan 20 16:22:41 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Tue Jan 20 16:22:41 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:22:41 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:21:57 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1md_idle_attente6.anim -Wed Feb 11 15:21:57 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1md_idle_attente4.anim -Wed Feb 11 15:21:57 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1md_idle_attente3.anim -Wed Feb 11 15:21:57 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1md_idle_attente5.anim -Wed Feb 11 15:21:57 2004 (beaume) formName Resized = 4 -Mon Jun 21 10:57:32 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:09:35 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:09:35 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:09:35 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:09:35 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:09:35 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:09:35 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:55:20 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 16:07:46 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:07:46 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:07:46 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:07:46 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:07:46 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:07:46 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:07:46 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_s.animation_set deleted file mode 100644 index 3704a079e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_1hsw_s.animation_set +++ /dev/null @@ -1,771 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:44 2002 (puzin) Form Parents = -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_AB_pasarriere.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_AB_engarde_provoc.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_AB_engarde_preparation.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:03:36 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_AB_course.anim -Thu Aug 29 15:03:36 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_AB_marche.anim -Mon Sep 16 19:27:16 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:16 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:27:26 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:26 2002 (puzin) formName Resized = 2 - -Mon Sep 16 19:27:47 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:47 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:03 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:03 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:17 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:17 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:31 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:31 2002 (puzin) formName Resized = 2 -Fri Dec 20 11:20:48 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:06:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_AB_marche_arriere_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_AB_course_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_AB_marche_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:28:05 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_AB_impact.anim -Tue Mar 18 11:28:05 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:39:11 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:39:11 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:51:01 2003 (arnaudb) Form Parents = -Tue Jun 10 17:41:44 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:41:44 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:41:44 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:11:36 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_AB_coup2.anim -Thu Jul 10 14:11:36 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_AB_STUN_Init.anim -Thu Jul 10 14:11:36 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_AB_STUN_End.anim -Thu Jul 10 14:11:36 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_AB_STUN_Loop.anim -Thu Jul 10 14:11:36 2003 (beaume) formName Resized = 1 -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_AB_magie_cur_init.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:45:57 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_AB_mag_mix_init.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_AB_mag_mix_end_echec.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_AB_mag_mix_end_fumble.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:45:57 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_AB_mag_mix_end_ok.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_AB_mag_off_init.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_AB_mag_off_end_echec.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_AB_mag_off_end_fumble.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:45:57 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 17:40:18 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 17:40:18 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 17:40:18 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 17:40:18 2003 (beaume) Form Parents = -Mon Oct 27 17:40:18 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:22:09 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:22:09 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:22:09 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:22:09 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:14:28 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 17:14:28 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:14:28 2003 (beaume) formName Resized = 1 -Fri Jan 09 17:12:32 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_AB_toupie_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_AB_toupie_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_AB_toupie_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_AB_coup1_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_AB_coup2_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_AB_coup3_haut.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_AB_coup1_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_AB_coup2_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_AB_coup3_bas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_AB_coup1_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_AB_coup2_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_AB_coup3_milieu.anim -Fri Jan 09 17:12:32 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Fri Jan 09 17:12:32 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Fri Jan 09 17:12:32 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Fri Jan 09 17:12:32 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Fri Jan 09 17:12:32 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:23:41 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:23:41 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:23:41 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:23:41 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:22:56 2004 (beaume) .idle.animations[0].filename = fy_hom_co_ab_engarde_attente4.anim -Wed Feb 11 15:22:56 2004 (beaume) .idle.animations[1].filename = fy_hom_co_ab_engarde_attente2.anim -Wed Feb 11 15:22:56 2004 (beaume) .idle.animations[2].filename = fy_hom_co_ab_engarde_attente1.anim -Wed Feb 11 15:22:56 2004 (beaume) .idle.animations[3].filename = fy_hom_co_ab_engarde_attente3.anim -Wed Feb 11 15:22:56 2004 (beaume) formName Resized = 4 -Mon Jun 21 10:57:47 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:10:04 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:10:04 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:10:04 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:10:04 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:10:04 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:10:04 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:44:45 2004 (beaume) .idle.animations[2].next2 weight = 5 -Tue Jan 04 16:09:43 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 16:09:43 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 16:09:43 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 16:09:43 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 16:09:43 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 16:09:43 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 16:09:43 2005 (beaume) formName Resized = 3 -Thu Oct 07 13:33:57 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 13:33:57 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_2h_.animation_set deleted file mode 100644 index 54fa685f7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_2h_.animation_set +++ /dev/null @@ -1,755 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:38 2002 (puzin) Form Parents = -Thu Aug 29 15:00:23 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A2m_pasarriere.anim -Thu Aug 29 15:00:23 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A2m_engarde_provoc.anim -Thu Aug 29 15:00:23 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A2m_engarde_preparation.anim -Thu Aug 29 15:00:23 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A2m_course.anim -Thu Aug 29 15:00:23 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A2m_marche.anim -Thu Aug 29 15:00:23 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:06:09 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A2m_demitour_go.anim -Thu Aug 29 15:06:09 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A2m_demitour_go.anim -Thu Aug 29 15:06:09 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A2m_demitour_dr.anim -Thu Aug 29 15:06:09 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A2m_demitour_dr.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim -Thu Aug 29 15:06:09 2002 (beaume) formName Resized = 1 - -Fri Dec 20 11:20:46 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:20:05 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A2m_demitour_go.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A2m_demitour_go.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A2m_demitour_go.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A2m_demitour_dr.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A2m_demitour_dr.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A2m_demitour_dr.anim -Mon Jan 06 16:20:05 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:08:53 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A2m_marche_arriere_coup.anim -Mon Jan 06 17:08:53 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A2m_course_coup.anim -Mon Jan 06 17:08:53 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A2m_marche_coup.anim -Mon Jan 06 17:08:53 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:28:51 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A2m_impact.anim -Tue Mar 18 11:28:51 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:40:08 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A2m_coup_1stperson.anim -Tue Mar 18 15:40:08 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:51:15 2003 (arnaudb) Form Parents = -Tue Jun 10 17:42:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A2m_mort.anim -Tue Jun 10 17:42:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A2m_mort.anim -Tue Jun 10 17:42:38 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:14:05 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A2m_coup2.anim -Thu Jul 10 14:14:05 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A2m_STUN_Init.anim -Thu Jul 10 14:14:05 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A2m_STUN_End.anim -Thu Jul 10 14:14:05 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A2m_STUN_Loop.anim -Thu Jul 10 14:14:05 2003 (beaume) formName Resized = 1 -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A2m_magie_cur_init.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_Echec.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_Fumble.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_ok_Link.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_ok.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A2m_mag_mix_init.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_echec.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_fumble.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_ok_link.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_ok.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A2m_mag_off_init.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A2m_mag_off_end_echec.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A2m_mag_off_end_fumble.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A2m_mag_off_end_ok_link.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A2m_mag_off_end_ok.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 17:47:24 2003 (beaume) Form Parents = -Mon Oct 27 17:47:24 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:22:45 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A2m_engarde.anim -Fri Nov 28 15:22:45 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A2m_engarde.anim -Fri Nov 28 15:22:45 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A2m_engarde.anim -Fri Nov 28 15:22:45 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:18:02 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:18:02 2003 (beaume) formName Resized = 1 -Mon Jan 12 10:40:27 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A2m_toupie_haut.anim -Mon Jan 12 10:40:27 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A2m_toupie_Bas.anim -Mon Jan 12 10:40:27 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A2m_toupie.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A2m_coup1.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A2m_coup_haut.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A2m_coup1.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A2m_coup_bas.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A2m_coup1.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A2m_coupElegant.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A2m_coup_medium.anim -Mon Jan 12 10:40:27 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A2m_coupLourd.anim -Mon Jan 12 10:40:27 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A2m_coupLourd.anim -Mon Jan 12 10:40:27 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A2m_coupLourd.anim -Mon Jan 12 10:40:27 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:24:43 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Tue Jan 20 16:24:43 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Tue Jan 20 16:24:43 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:24:43 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a2m_engarde_attente3.anim -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a2m_engarde_attente2.anim -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a2m_engarde_attente1.anim -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[3].filename = FY_HOM_Co_A2m_engarde.anim -Wed Feb 11 15:24:01 2004 (beaume) formName Resized = 4 -Wed Apr 14 16:43:53 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A2m_coup_medium.anim -Mon May 10 18:47:00 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A2m_coupElegant.anim -Fri Sep 03 18:10:56 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:10:56 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:10:56 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:10:56 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:10:56 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:10:56 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[0].next4 = 3 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[0].next4 weight = 40 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[1].next2 = 3 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[1].next2 weight = 30 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[2].next2 = 3 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[2].next2 weight = 30 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[3].next1 = 0 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[3].next1 weight = 100 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[3].next2 = 3 -Mon Sep 27 11:40:09 2004 (beaume) .idle.animations[3].next2 weight = 30 -Tue Jan 04 16:11:27 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A2m_coupLourd_2.anim -Tue Jan 04 16:11:27 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A2m_coupLourd_3.anim -Tue Jan 04 16:11:27 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A2m_coupLourd_2.anim -Tue Jan 04 16:11:27 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A2m_coupLourd_3.anim -Tue Jan 04 16:11:27 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A2m_coupLourd_2.anim -Tue Jan 04 16:11:27 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A2m_coupLourd_3.anim -Tue Jan 04 16:11:27 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_2hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_2hsw_.animation_set deleted file mode 100644 index c21de0335..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_2hsw_.animation_set +++ /dev/null @@ -1,755 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:38 2002 (puzin) Form Parents = -Thu Aug 29 15:00:23 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A2m_pasarriere.anim -Thu Aug 29 15:00:23 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A2m_engarde_provoc.anim -Thu Aug 29 15:00:23 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A2m_engarde_preparation.anim -Thu Aug 29 15:00:23 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A2m_course.anim -Thu Aug 29 15:00:23 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A2m_marche.anim -Thu Aug 29 15:00:23 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:06:09 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A2m_demitour_go.anim -Thu Aug 29 15:06:09 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A2m_demitour_go.anim -Thu Aug 29 15:06:09 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A2m_demitour_dr.anim -Thu Aug 29 15:06:09 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A2m_demitour_dr.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A2m_tournegauche.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim -Thu Aug 29 15:06:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A2m_tournedroite.anim -Thu Aug 29 15:06:09 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:46 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:20:05 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A2m_demitour_go.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A2m_demitour_go.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A2m_demitour_go.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A2m_demitour_dr.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A2m_demitour_dr.anim -Mon Jan 06 16:20:05 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A2m_demitour_dr.anim -Mon Jan 06 16:20:05 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:08:53 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A2m_marche_arriere_coup.anim -Mon Jan 06 17:08:53 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A2m_course_coup.anim -Mon Jan 06 17:08:53 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A2m_marche_coup.anim -Mon Jan 06 17:08:53 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:28:51 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A2m_impact.anim -Tue Mar 18 11:28:51 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:40:08 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A2m_coup_1stperson.anim -Tue Mar 18 15:40:08 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:51:15 2003 (arnaudb) Form Parents = -Tue Jun 10 17:42:38 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A2m_mort.anim -Tue Jun 10 17:42:38 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A2m_mort.anim -Tue Jun 10 17:42:38 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:14:05 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A2m_coup2.anim -Thu Jul 10 14:14:05 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A2m_STUN_Init.anim -Thu Jul 10 14:14:05 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A2m_STUN_End.anim -Thu Jul 10 14:14:05 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A2m_STUN_Loop.anim -Thu Jul 10 14:14:05 2003 (beaume) formName Resized = 1 -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A2m_magie_cur_init.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_Echec.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_Fumble.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_ok_Link.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 11:56:46 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A2m_magie_cur_end_ok.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A2m_mag_mix_init.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_echec.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_fumble.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_ok_link.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 11:56:46 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A2m_mag_mix_end_ok.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A2m_mag_off_init.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A2m_mag_off_end_echec.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A2m_mag_off_end_fumble.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A2m_mag_off_end_ok_link.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 11:56:46 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A2m_mag_off_end_ok.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 17:47:24 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 17:47:24 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim - -Mon Oct 27 17:47:24 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 17:47:24 2003 (beaume) Form Parents = -Mon Oct 27 17:47:24 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:22:45 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A2m_engarde.anim -Fri Nov 28 15:22:45 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A2m_engarde.anim -Fri Nov 28 15:22:45 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A2m_engarde.anim -Fri Nov 28 15:22:45 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:18:02 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Thu Dec 04 17:18:02 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:18:02 2003 (beaume) formName Resized = 1 -Mon Jan 12 10:40:27 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A2m_toupie_haut.anim -Mon Jan 12 10:40:27 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A2m_toupie_Bas.anim -Mon Jan 12 10:40:27 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A2m_toupie.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A2m_coup1.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A2m_coup_haut.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A2m_coup1.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A2m_coup_bas.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A2m_coup1.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A2m_coupElegant.anim -Mon Jan 12 10:40:27 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A2m_coup_medium.anim -Mon Jan 12 10:40:27 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A2m_coupLourd.anim -Mon Jan 12 10:40:27 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A2m_coupLourd.anim -Mon Jan 12 10:40:27 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A2m_coupLourd.anim -Mon Jan 12 10:40:27 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:24:43 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Tue Jan 20 16:24:43 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a2m_maoff_preinit.anim -Tue Jan 20 16:24:43 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:24:43 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a2m_engarde_attente3.anim -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a2m_engarde_attente2.anim -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a2m_engarde_attente1.anim -Wed Feb 11 15:24:01 2004 (beaume) .idle.animations[3].filename = FY_HOM_Co_A2m_engarde.anim -Wed Feb 11 15:24:01 2004 (beaume) formName Resized = 4 -Wed Apr 14 16:43:53 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A2m_coup_medium.anim -Mon May 10 18:47:00 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A2m_coupElegant.anim -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:11:53 2004 (beaume) .idle.animations[0].next4 weight = 50 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[1].next2 = 3 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[1].next2 weight = 40 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[2].next2 = 3 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[2].next2 weight = 20 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[3].next1 = 0 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[3].next1 weight = 100 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[3].next2 = 3 -Mon Sep 27 11:38:47 2004 (beaume) .idle.animations[3].next2 weight = 40 -Tue Jan 04 16:13:15 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A2m_coupLourd_sw2.anim -Tue Jan 04 16:13:15 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A2m_coupLourd_sw3.anim -Tue Jan 04 16:13:15 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A2m_coupLourd_sw2.anim -Tue Jan 04 16:13:15 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A2m_coupLourd_sw3.anim -Tue Jan 04 16:13:15 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A2m_coupLourd_sw2.anim -Tue Jan 04 16:13:15 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A2m_coupLourd_sw3.anim -Tue Jan 04 16:13:15 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__.animation_set deleted file mode 100644 index dd5f10cb6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__.animation_set +++ /dev/null @@ -1,725 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Tue Dec 17 17:16:27 2002 (puzin) -Fri Dec 20 11:20:44 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:19:43 2002 (puzin) .idle.animations[1].head controlable = true -Fri Dec 20 19:20:00 2002 (puzin) formName Pasted = -Fri Dec 20 19:20:00 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:20:26 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Mon Jan 06 16:41:20 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) formName Resized = 2 -Tue Mar 11 14:13:43 2003 (puzin) .impact.animations[0].filename = fy_hom_co_mn_impact.anim -Tue Mar 11 14:13:43 2003 (puzin) formName Resized = 1 -Tue Mar 11 16:36:04 2003 (arnaudb) .attack2.animations[0].filename = FY_HOM_Co_mn_coupdepoing2.anim -Tue Mar 18 11:30:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_mn_impact.anim -Tue Mar 18 15:40:33 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim -Tue Mar 18 15:40:33 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:51:36 2003 (arnaudb) Form Parents = -Tue Jun 10 17:43:09 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_mn_mort.anim -Tue Jun 10 17:43:09 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_mn_mort.anim -Tue Jun 10 17:43:09 2003 (beaume) formName Resized = 1 -Thu Jul 10 14:17:02 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_mn_coupdepoing2.anim -Thu Jul 10 14:17:02 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_mn_STUN_Init.anim -Thu Jul 10 14:17:02 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_mn_STUN_End.anim -Thu Jul 10 14:17:02 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_mn_STUN_Loop.anim -Thu Jul 10 14:17:02 2003 (beaume) formName Resized = 1 -Tue Sep 30 12:08:23 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_mn_magie_cur_init.anim -Tue Sep 30 12:08:23 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_mn_magie_cur_End_Echec.anim -Tue Sep 30 12:08:23 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_mn_magie_cur_End_Fumble.anim -Tue Sep 30 12:08:23 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_mn_magie_cur_End_ok_Link.anim -Tue Sep 30 12:08:23 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 12:08:23 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_mn_magie_cur_End_ok.anim -Tue Sep 30 12:08:23 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_mn_mag_mix_init.anim -Tue Sep 30 12:08:23 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_mn_mag_mix_end_echec.anim -Tue Sep 30 12:08:23 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_mn_mag_mix_end_fumble.anim -Tue Sep 30 12:08:23 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_mn_mag_mix_end_ok_link.anim -Tue Sep 30 12:08:23 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 12:08:23 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_mn_mag_mix_end_ok.anim -Tue Sep 30 12:08:23 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_mn_mag_off_init.anim -Tue Sep 30 12:08:23 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_mn_mag_off_end_echec.anim -Tue Sep 30 12:08:23 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_mn_mag_off_end_fumble.anim -Tue Sep 30 12:08:23 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_mn_mag_off_end_ok_link.anim -Tue Sep 30 12:08:23 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 12:08:23 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_mn_mag_off_end_ok.anim -Mon Oct 27 17:55:02 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Mon Oct 27 17:55:02 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Mon Oct 27 17:55:02 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Mon Oct 27 17:55:02 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Mon Oct 27 17:55:02 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Mon Oct 27 17:55:02 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim - -Mon Oct 27 17:55:02 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Mon Oct 27 17:55:02 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Mon Oct 27 17:55:02 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Mon Oct 27 17:55:02 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Mon Oct 27 17:55:02 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Mon Oct 27 17:55:02 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Mon Oct 27 17:55:02 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Mon Oct 27 17:55:02 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Mon Oct 27 17:55:02 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Mon Oct 27 17:55:02 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Mon Oct 27 17:55:02 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Mon Oct 27 17:55:02 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Mon Oct 27 17:55:02 2003 (beaume) Form Parents = -Mon Oct 27 17:55:02 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:23:14 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:23:14 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:23:14 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:23:14 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:27:58 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:27:58 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:27:58 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Thu Dec 04 17:27:58 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:27:58 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Thu Dec 04 17:27:58 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:27:58 2003 (beaume) formName Resized = 1 -Mon Jan 12 10:55:05 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_mn_toupie_haut.anim -Mon Jan 12 10:55:05 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_mn_toupie_bas.anim -Mon Jan 12 10:55:05 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_mn_toupie_milieu.anim -Mon Jan 12 10:55:05 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_mn_coupdepoing2.anim -Mon Jan 12 10:55:05 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 10:55:05 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_mn_coupied1_bas.anim -Mon Jan 12 10:55:05 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 10:55:05 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_mn_coupdepoing.anim -Mon Jan 12 10:55:05 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 10:55:05 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_mn_couptranchant_haut.anim -Mon Jan 12 10:55:05 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_mn_couptranchant_bas.anim -Mon Jan 12 10:55:05 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_mn_coupmains_jointes.anim -Mon Jan 12 10:55:05 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:25:35 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Tue Jan 20 16:25:35 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_mn_maoff_preinit.anim -Tue Jan 20 16:25:35 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:25:35 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:25:05 2004 (beaume) .idle.animations[0].filename = fy_hom_co_mn_idle_attente4.anim -Wed Feb 11 15:25:05 2004 (beaume) .idle.animations[1].filename = fy_hom_co_mn_idle_attente2.anim -Wed Feb 11 15:25:05 2004 (beaume) .idle.animations[2].filename = fy_hom_co_mn_idle_attente1.anim -Wed Feb 11 15:25:05 2004 (beaume) .idle.animations[3].filename = fy_hom_co_mn_idle_attente3.anim -Wed Feb 11 15:25:05 2004 (beaume) formName Resized = 4 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:13:35 2004 (beaume) .idle.animations[0].next4 weight = 10 -Tue Jan 04 16:14:25 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 16:14:25 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 16:14:25 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 16:14:25 2005 (beaume) formName Resized = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__d.animation_set deleted file mode 100644 index f7dd50cc7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__d.animation_set +++ /dev/null @@ -1,586 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Tue Dec 17 17:16:27 2002 (puzin) -Fri Dec 20 11:20:44 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:19:43 2002 (puzin) .idle.animations[1].head controlable = true -Fri Dec 20 19:20:00 2002 (puzin) formName Pasted = -Fri Dec 20 19:20:00 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:20:26 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Mon Jan 06 16:41:20 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) formName Resized = 2 -Tue Mar 11 14:13:43 2003 (puzin) .impact.animations[0].filename = fy_hom_co_mn_impact.anim -Tue Mar 11 14:13:43 2003 (puzin) formName Resized = 1 -Tue Mar 11 16:36:04 2003 (arnaudb) .attack2.animations[0].filename = FY_HOM_Co_mn_coupdepoing2.anim -Tue Mar 18 11:30:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_mn_impact.anim -Tue Mar 18 15:40:33 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim -Tue Mar 18 15:40:33 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:51:54 2003 (arnaudb) Form Parents = -Tue Jun 10 17:43:50 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_mn_mort.anim -Tue Jun 10 17:43:50 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_mn_mort.anim -Tue Jun 10 17:43:50 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:40:45 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_mn_coupdepoing2.anim -Fri Jul 11 10:40:45 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_mn_STUN_Init.anim -Fri Jul 11 10:40:45 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_mn_STUN_End.anim -Fri Jul 11 10:40:45 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_mn_STUN_Loop.anim -Fri Jul 11 10:40:45 2003 (beaume) formName Resized = 1 -Wed Oct 29 11:17:06 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 11:17:06 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:17:06 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 11:17:06 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 11:17:06 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 11:17:06 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 11:17:06 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 11:17:06 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:17:06 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Fri Nov 28 15:23:55 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:23:55 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:23:55 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:23:55 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:38:51 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:38:51 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim - -Thu Dec 04 17:38:51 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 17:38:51 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 17:38:51 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 17:38:51 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:38:51 2003 (beaume) formName Resized = 1 -Mon Jan 12 11:11:44 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_mn_toupie_haut.anim -Mon Jan 12 11:11:44 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_mn_toupie_bas.anim -Mon Jan 12 11:11:44 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_mn_toupie_milieu.anim -Mon Jan 12 11:11:44 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_mn_coupdepoing2.anim -Mon Jan 12 11:11:44 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 11:11:44 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_mn_coupied1_bas.anim -Mon Jan 12 11:11:44 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 11:11:44 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_mn_coupdepoing.anim -Mon Jan 12 11:11:44 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 11:11:44 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_mn_couptranchant_haut.anim -Mon Jan 12 11:11:44 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_mn_couptranchant_bas.anim -Mon Jan 12 11:11:44 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_mn_coupmains_jointes.anim -Mon Jan 12 11:11:44 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:26:40 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Tue Jan 20 16:26:40 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Tue Jan 20 16:26:40 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:26:40 2004 (beaume) formName Resized = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__s.animation_set deleted file mode 100644 index 9c7f1ff5c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat__s.animation_set +++ /dev/null @@ -1,624 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Tue Dec 17 17:16:27 2002 (puzin) -Fri Dec 20 11:20:44 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:19:43 2002 (puzin) .idle.animations[1].head controlable = true -Fri Dec 20 19:20:00 2002 (puzin) formName Pasted = -Fri Dec 20 19:20:00 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:20:26 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:20:26 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Mon Jan 06 16:41:20 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_mn_demitour_go.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_mn_demitour_dr.anim -Mon Jan 06 16:41:20 2003 (beaume) formName Resized = 2 -Tue Mar 11 14:13:43 2003 (puzin) .impact.animations[0].filename = fy_hom_co_mn_impact.anim -Tue Mar 11 14:13:43 2003 (puzin) formName Resized = 1 -Tue Mar 11 16:36:04 2003 (arnaudb) .attack2.animations[0].filename = FY_HOM_Co_mn_coupdepoing2.anim -Tue Mar 18 11:30:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_mn_impact.anim -Tue Mar 18 15:40:33 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_mn_coup_1stperson.anim -Tue Mar 18 15:40:33 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:52:06 2003 (arnaudb) Form Parents = -Tue Jun 10 17:44:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_mn_mort.anim -Tue Jun 10 17:44:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_mn_mort.anim -Tue Jun 10 17:44:16 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:43:26 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_mn_coupdepoing2.anim -Fri Jul 11 10:43:26 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_mn_STUN_Init.anim -Fri Jul 11 10:43:26 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_mn_STUN_End.anim -Fri Jul 11 10:43:26 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_mn_STUN_Loop.anim -Fri Jul 11 10:43:26 2003 (beaume) formName Resized = 1 -Wed Oct 29 11:36:33 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 11:36:33 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:36:33 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 11:36:33 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 11:36:33 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 11:36:33 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 11:36:33 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim - -Wed Oct 29 11:36:33 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:36:33 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 11:36:33 2003 (beaume) Form Parents = -Fri Nov 28 15:24:23 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:24:23 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:24:23 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_mn_engarde.anim -Fri Nov 28 15:24:23 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:39:50 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 17:39:50 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 17:39:50 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:39:50 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:40:29 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:40:29 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:40:29 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Mon Jan 12 11:15:41 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_mn_toupie_haut.anim -Mon Jan 12 11:15:41 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_mn_toupie_bas.anim -Mon Jan 12 11:15:41 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_mn_toupie_milieu.anim -Mon Jan 12 11:15:41 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_mn_coupdepoing2.anim -Mon Jan 12 11:15:41 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 11:15:41 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_mn_coupied1_bas.anim -Mon Jan 12 11:15:41 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 11:15:41 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_mn_coupdepoing.anim -Mon Jan 12 11:15:41 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_mn_couptranchant_haut_diagonale.anim -Mon Jan 12 11:15:41 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_mn_couptranchant_haut.anim -Mon Jan 12 11:15:41 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_mn_couptranchant_bas.anim -Mon Jan 12 11:15:41 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_mn_coupmains_jointes.anim -Mon Jan 12 11:15:41 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:28:36 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:28:36 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:28:36 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:28:36 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:25:48 2004 (beaume) .idle.animations[0].filename = fy_hom_co_mn_idle_attente4.anim -Wed Feb 11 15:25:48 2004 (beaume) .idle.animations[1].filename = fy_hom_co_mn_idle_attente2.anim -Wed Feb 11 15:25:48 2004 (beaume) .idle.animations[2].filename = fy_hom_co_mn_idle_attente1.anim -Wed Feb 11 15:25:48 2004 (beaume) .idle.animations[3].filename = fy_hom_co_mn_idle_attente3.anim -Wed Feb 11 15:25:48 2004 (beaume) formName Resized = 4 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:14:21 2004 (beaume) .idle.animations[0].next4 weight = 10 -Tue Jan 04 16:15:19 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 16:15:19 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 16:15:19 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_mn_coupdepoing_Lourd.anim -Tue Jan 04 16:15:19 2005 (beaume) formName Resized = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_br_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_br_.animation_set deleted file mode 100644 index 586ec8175..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_br_.animation_set +++ /dev/null @@ -1,572 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim -Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim -Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim -Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim -Tue Jul 23 12:19:19 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jul 30 23:45:18 2002 (puzin) Form Parents = -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_fu_idle_attente1.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_fu_idle_attente2.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:36 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:46:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) formName Resized = 2 -Tue Jan 07 10:21:37 2003 (beaume) .attack1.animations[0].filename = FY_HOM_co_fus_tir.anim -Tue Jan 07 10:21:37 2003 (beaume) .death.animations[0].filename = FY_HOM_co_fus_mort.anim -Tue Jan 07 10:21:37 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fus_mort_idle.anim -Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[0].filename = FY_HOM_co_fus_idle.anim -Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_fus_idle_attente1.anim -Tue Jan 07 10:21:37 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_fus_idle_attente2.anim -Tue Jan 07 10:21:37 2003 (beaume) .run.animations[0].filename = FY_HOM_fus_course.anim -Tue Jan 07 10:21:37 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_co_fus_strafe_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_co_fus_strafe_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_gauche.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_go.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fus_tourne_droite.anim -Tue Jan 07 10:21:37 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fus_demitour_dr.anim -Tue Jan 07 10:21:37 2003 (beaume) .walk.animations[0].filename = FY_HOM_fus_marche.anim -Tue Mar 18 11:34:47 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_fus_impact.anim -Tue Mar 18 11:34:47 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:41:08 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:41:08 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:52:21 2003 (arnaudb) Form Parents = -Tue Jun 10 17:45:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_co_fus_mort.anim -Tue Jun 10 17:45:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_co_fus_mort.anim -Tue Jun 10 17:45:16 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:45:13 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_co_fus_STUN_Init.anim -Fri Jul 11 10:45:13 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_co_fus_STUN_End.anim -Fri Jul 11 10:45:13 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_co_fus_STUN_Loop.anim -Fri Jul 11 10:45:13 2003 (beaume) formName Resized = 1 -Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_fus_magie_cur_init.anim -Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_echec.anim -Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_Fumble.anim -Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_Link.anim -Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 12:23:30 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_fus_magie_cur_End_ok.anim -Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_fus_mag_mix_init.anim -Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_fus_mag_mix_end_echec.anim -Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_fus_mag_mix_end_fumble.anim -Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_fus_mag_mix_end_ok_link.anim -Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 12:23:30 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_fus_mag_mix_end_ok.anim -Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_fus_mag_off_init.anim -Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_fus_mag_off_end_echec.anim -Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_fus_mag_off_end_fumble.anim -Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_fus_mag_off_end_ok_link.anim -Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim - -Tue Sep 30 12:23:30 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_fus_mag_off_end_ok.anim -Wed Oct 29 12:09:13 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Wed Oct 29 12:09:13 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 12:09:13 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Wed Oct 29 12:09:13 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Wed Oct 29 12:09:13 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 12:09:13 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Wed Oct 29 12:09:13 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Wed Oct 29 12:09:13 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 12:09:13 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Wed Oct 29 12:09:13 2003 (beaume) Form Parents = -Wed Oct 29 12:09:13 2003 (beaume) formName Resized = 0 -Wed Oct 29 12:16:48 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 12:16:48 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 12:16:48 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 12:16:48 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Wed Oct 29 12:16:48 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 12:16:48 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Wed Oct 29 12:16:48 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 12:16:48 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 12:16:48 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Fri Nov 28 15:24:53 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_co_fus_idle.anim -Fri Nov 28 15:24:53 2003 (beaume) .use_end.animations[0].filename = FY_HOM_co_fus_idle.anim -Fri Nov 28 15:24:53 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_co_fus_idle.anim -Fri Nov 28 15:24:53 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:56:52 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Thu Dec 04 17:56:52 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Thu Dec 04 17:56:52 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 17:56:52 2003 (beaume) formName Resized = 1 -Thu Dec 04 17:57:43 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 17:57:43 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 17:57:43 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Tue Jan 20 16:29:33 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Tue Jan 20 16:29:33 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_fus_maoff_preinit.anim -Tue Jan 20 16:29:33 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:29:33 2004 (beaume) formName Resized = 0 -Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next1 = 0 -Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next1 weight = 100 -Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next2 = 1 -Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next2 weight = 10 -Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next3 = 2 -Mon Sep 27 12:12:48 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Oct 08 18:42:40 2004 (beaume) .backward.animations[0].filename = FY_HOM_co_fus_marche_arriere.anim -Fri Oct 08 18:42:40 2004 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_.animation_set deleted file mode 100644 index 1452daec7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_.animation_set +++ /dev/null @@ -1,723 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:57 2002 (puzin) Form Parents = -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1m_pasarriere.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim -Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1m_marche.anim -Thu Aug 29 15:13:59 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_D_coup1.anim -Thu Aug 29 15:13:59 2002 (beaume) .attack2.animations[0].filename = FY_HOM_Co_D_coup2.anim -Fri Dec 20 11:20:41 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:46:18 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:46:18 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:46:18 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:46:18 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:46:18 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:46:18 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:46:18 2003 (beaume) formName Resized = 2 -Mon Jan 06 16:47:59 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1m_marche_arriere_coup.anim -Mon Jan 06 16:47:59 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1m_course_frappe.anim -Mon Jan 06 16:47:59 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1m_marche_frappe.anim -Mon Jan 06 16:47:59 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:36:12 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1m_impact.anim -Tue Mar 18 11:36:12 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:39:30 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:39:30 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:52:32 2003 (arnaudb) Form Parents = -Tue Jun 10 17:45:53 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:45:53 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:45:53 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:47:54 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_D_coup2.anim -Fri Jul 11 10:47:54 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1m_STUN_Init.anim -Fri Jul 11 10:47:54 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1m_STUN_End.anim -Fri Jul 11 10:47:54 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1m_STUN_Loop.anim -Fri Jul 11 10:47:54 2003 (beaume) formName Resized = 1 -Tue Sep 30 14:06:18 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1m_magie_cur_init.anim -Tue Sep 30 14:06:18 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_echec.anim -Tue Sep 30 14:06:18 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_Fumble.anim -Tue Sep 30 14:06:18 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok_Link.anim -Tue Sep 30 14:06:18 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 14:06:18 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok.anim -Tue Sep 30 14:06:18 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_mix_init.anim -Tue Sep 30 14:06:18 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_echec.anim -Tue Sep 30 14:06:18 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_fumble.anim -Tue Sep 30 14:06:18 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok_link.anim -Tue Sep 30 14:06:18 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 14:06:18 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok.anim -Tue Sep 30 14:06:18 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_off_init.anim -Tue Sep 30 14:06:18 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_off_end_echec.anim -Tue Sep 30 14:06:18 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_off_end_fumble.anim -Tue Sep 30 14:06:18 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok_link.anim -Tue Sep 30 14:06:18 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 14:06:18 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok.anim -Wed Oct 29 13:59:55 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 13:59:55 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Wed Oct 29 13:59:55 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 13:59:55 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Wed Oct 29 13:59:55 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 13:59:55 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 13:59:55 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Wed Oct 29 13:59:55 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Wed Oct 29 13:59:55 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 13:59:55 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Wed Oct 29 13:59:55 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 13:59:55 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim - -Wed Oct 29 13:59:55 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 13:59:55 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Wed Oct 29 13:59:55 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 13:59:55 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Wed Oct 29 13:59:55 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 13:59:55 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Wed Oct 29 13:59:55 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:25:19 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:25:19 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:25:19 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1m_engarde.anim -Fri Nov 28 15:25:19 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:01:54 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 18:01:54 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 18:01:54 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Thu Dec 04 18:01:54 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 18:01:54 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Thu Dec 04 18:01:54 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 18:01:54 2003 (beaume) formName Resized = 1 -Mon Jan 12 11:21:13 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_D_toupie_haut.anim -Mon Jan 12 11:21:13 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_D_toupie_bas.anim -Mon Jan 12 11:21:13 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_D_toupie_milieu.anim -Mon Jan 12 11:21:13 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_D_coup1_haut.anim -Mon Jan 12 11:21:13 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_D_coup2_haut.anim -Mon Jan 12 11:21:13 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_D_coup1_bas.anim -Mon Jan 12 11:21:13 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_D_coup2_bas.anim -Mon Jan 12 11:21:13 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_D_coup1_milieu.anim -Mon Jan 12 11:21:13 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_D_coup2_milieu.anim -Mon Jan 12 11:21:13 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_D_coup_lourd_haut.anim -Mon Jan 12 11:21:13 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_D_coup_lourd_bas.anim -Mon Jan 12 11:21:13 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_D_coup_lourd_milieu.anim -Mon Jan 12 11:21:13 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:30:33 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Tue Jan 20 16:30:33 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1m_maoff_preinit.anim -Tue Jan 20 16:30:33 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:30:33 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:27:26 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1m_attente6.anim -Wed Feb 11 15:27:26 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1m_attente4.anim -Wed Feb 11 15:27:26 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1m_attente3.anim -Wed Feb 11 15:27:26 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1m_attente5.anim -Wed Feb 11 15:27:26 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:22:10 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:12:29 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:12:29 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:12:29 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:12:29 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:12:29 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:12:29 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[1].next2 = 1 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[1].next2 weight = 5 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[1].next3 = 2 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[1].next3 weight = 5 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:25:13 2004 (beaume) .idle.animations[2].next1 weight = 100 -Tue Jan 04 16:17:06 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_D_coup_lourd2.anim -Tue Jan 04 16:17:06 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_D_coup_lourd2.anim -Tue Jan 04 16:17:06 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_D_coup_lourd2.anim -Tue Jan 04 16:17:06 2005 (beaume) formName Resized = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_d.animation_set deleted file mode 100644 index a701a2cb6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_d.animation_set +++ /dev/null @@ -1,759 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:50 2002 (puzin) Form Parents = -Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Thu Aug 29 14:51:54 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1mD_pasarriere.anim -Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim -Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim -Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim -Thu Aug 29 14:51:54 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:02:58 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1mD_course.anim -Thu Aug 29 15:02:58 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1mD_marche.anim -Fri Dec 20 11:20:51 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:17:00 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim - -Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim -Mon Jan 06 16:17:00 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:03:04 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1mD_marche_arriere_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1mD_course_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1mD_marche_coup.anim -Mon Jan 06 17:03:04 2003 (beaume) formName Resized = 1 -Mon Mar 17 10:49:44 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim -Mon Mar 17 10:49:44 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 11:27:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1mD_impact.anim -Tue Mar 18 11:27:14 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:50:51 2003 (arnaudb) Form Parents = -Tue Jun 10 17:41:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1mD_mort.anim -Tue Jun 10 17:41:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1mD_mort.anim -Tue Jun 10 17:41:16 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:50:25 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A1mD_coup2.anim -Fri Jul 11 10:50:25 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1mD_STUN_Init.com -Fri Jul 11 10:50:25 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1mD_STUN_End.anim -Fri Jul 11 10:50:25 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1mD_STUN_Loop.anim -Fri Jul 11 10:50:25 2003 (beaume) formName Resized = 1 -Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_init.anim -Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_echec.anim -Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Fumble.anim -Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Link.anim -Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_ok.anim -Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_mix_init.anim -Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_echec.anim -Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_fumble.anim -Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok_link.anim -Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok.anim -Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_off_init.anim -Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_echec.anim -Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_fumble.anim -Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok_link.anim -Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok.anim -Tue Sep 30 14:47:01 2003 (beaume) .impact.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim -Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Wed Oct 29 14:04:26 2003 (beaume) Form Parents = -Wed Oct 29 14:04:26 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:25:51 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:25:51 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:25:51 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim -Fri Nov 28 15:25:51 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:04:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 18:04:07 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 18:04:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 18:04:07 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:12:04 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 18:12:04 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Thu Dec 04 18:12:04 2003 (beaume) .use_post_end.animations[0].reverse = true -Mon Jan 12 11:29:30 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A1mD_toupie_haut.anim -Mon Jan 12 11:29:30 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A1mD_toupie_bas.anim -Mon Jan 12 11:29:30 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A1mD_toupie.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A1mD_coup1.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A1mD_couprotatif.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_A1mD_coupElegant_haut.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_A1mD_coup2_haut.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A1mD_coup1.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A1mD_couprotatif.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_A1mD_coupElegant_bas.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_A1mD_coup2_bas.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A1mD_coup1.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A1mD_couprotatif.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A1mD_coupElegant.anim -Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_A1mD_coup2_milieu.anim -Mon Jan 12 11:29:30 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd_haut.anim -Mon Jan 12 11:29:30 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd_bas.anim -Mon Jan 12 11:29:30 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd.anim -Mon Jan 12 11:29:30 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:31:30 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Tue Jan 20 16:31:30 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim -Tue Jan 20 16:31:30 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:31:30 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1md_idle_attente6.anim -Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1md_idle_attente4.anim -Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1md_idle_attente3.anim -Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1md_idle_attente5.anim -Wed Feb 11 15:34:59 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:25:17 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:28:19 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:28:19 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[1].next2 weight = 10 -Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next2 weight = 10 -Tue Jan 04 16:19:39 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:19:39 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:19:39 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:19:39 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:19:39 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim -Tue Jan 04 16:19:39 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim -Tue Jan 04 16:19:39 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_s.animation_set deleted file mode 100644 index 4cc9a6b25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_s.animation_set +++ /dev/null @@ -1,781 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:44 2002 (puzin) Form Parents = -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_AB_pasarriere.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_AB_engarde_provoc.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_AB_engarde_preparation.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:03:36 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_AB_course.anim -Thu Aug 29 15:03:36 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_AB_marche.anim -Mon Sep 16 19:27:16 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:16 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:27:26 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:26 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:27:47 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:47 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:03 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:03 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:17 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:17 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:31 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:31 2002 (puzin) formName Resized = 2 -Fri Dec 20 11:20:48 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:06:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_AB_marche_arriere_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_AB_course_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_AB_marche_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) formName Resized = 1 -Tue Mar 18 11:28:05 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_AB_impact.anim -Tue Mar 18 11:28:05 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:39:11 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1m_coup_1stperson.anim -Tue Mar 18 15:39:11 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:51:01 2003 (arnaudb) Form Parents = - -Tue Jun 10 17:41:44 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:41:44 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:41:44 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:51:52 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_AB_coup2.anim -Fri Jul 11 10:51:52 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_AB_STUN_Init.anim -Fri Jul 11 10:51:52 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_AB_STUN_End.anim -Fri Jul 11 10:51:52 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_AB_STUN_Loop.anim -Fri Jul 11 10:51:52 2003 (beaume) formName Resized = 1 -Tue Sep 30 14:54:54 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim -Tue Sep 30 14:54:54 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 14:54:54 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 14:54:54 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 14:54:54 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Tue Sep 30 14:54:54 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 14:54:54 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim -Tue Sep 30 14:54:54 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim -Tue Sep 30 14:54:54 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim -Tue Sep 30 14:54:54 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 14:54:54 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Tue Sep 30 14:54:54 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim -Tue Sep 30 14:54:54 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim -Tue Sep 30 14:54:54 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim -Tue Sep 30 14:54:54 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim -Tue Sep 30 14:54:54 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 14:54:54 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Tue Sep 30 14:54:54 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim -Tue Sep 30 16:30:40 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_AB_magie_cur_init.anim -Tue Sep 30 16:30:40 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 16:30:40 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 16:30:40 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 16:30:40 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 16:30:40 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 16:30:40 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Co_AB_mag_mix_init.anim -Tue Sep 30 16:30:40 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_echec.anim -Tue Sep 30 16:30:40 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_fumble.anim -Tue Sep 30 16:30:40 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 16:30:40 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 16:30:40 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_ok.anim -Tue Sep 30 16:30:40 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Co_AB_mag_off_init.anim -Tue Sep 30 16:30:40 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Co_AB_mag_off_end_echec.anim -Tue Sep 30 16:30:40 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Co_AB_mag_off_end_fumble.anim -Tue Sep 30 16:30:40 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 16:30:40 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 16:30:40 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok.anim -Wed Oct 29 14:10:32 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 14:10:32 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 14:10:32 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 14:10:32 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 14:10:32 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 14:10:32 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 14:10:32 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Wed Oct 29 14:10:32 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 14:10:32 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 14:10:32 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 14:10:32 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 14:10:32 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Wed Oct 29 14:10:32 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 14:10:32 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 14:10:32 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 14:10:32 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Wed Oct 29 14:10:32 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 14:10:32 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Wed Oct 29 14:10:32 2003 (beaume) Form Parents = -Wed Oct 29 14:10:32 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:26:19 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:26:19 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:26:19 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_AB_engarde.anim -Fri Nov 28 15:26:19 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:15:12 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 18:15:12 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 18:15:12 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 18:15:12 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 18:15:12 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Thu Dec 04 18:15:12 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 18:15:12 2003 (beaume) formName Resized = 1 -Mon Jan 12 11:43:26 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_AB_toupie_haut.anim -Mon Jan 12 11:43:26 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_AB_toupie_bas.anim -Mon Jan 12 11:43:26 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_AB_toupie_milieu.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_AB_coup1_haut.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_AB_coup2_haut.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_AB_coup3_haut.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_AB_coup1_bas.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_AB_coup2_bas.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_AB_coup3_bas.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_AB_coup1_milieu.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_AB_coup2_milieu.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_AB_coup3_milieu.anim -Mon Jan 12 11:43:26 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_AB_coup4_hautbas.anim -Mon Jan 12 11:43:26 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Mon Jan 12 11:43:26 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Mon Jan 12 11:43:26 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_AB_couplourd.anim -Mon Jan 12 11:43:26 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:32:21 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:32:21 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_AB_maoff_preinit.anim -Tue Jan 20 16:32:21 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:32:21 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:38:05 2004 (beaume) .idle.animations[0].filename = fy_hom_co_ab_engarde_attente4.anim -Wed Feb 11 15:38:05 2004 (beaume) .idle.animations[1].filename = fy_hom_co_ab_engarde_attente2.anim -Wed Feb 11 15:38:05 2004 (beaume) .idle.animations[2].filename = fy_hom_co_ab_engarde_attente1.anim -Wed Feb 11 15:38:05 2004 (beaume) .idle.animations[3].filename = fy_hom_co_ab_engarde_attente3.anim -Wed Feb 11 15:38:05 2004 (beaume) formName Resized = 4 -Wed Jul 28 11:28:16 2004 (beaume) formName Resized = 3 -Fri Sep 03 18:15:30 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:15:30 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:15:30 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:15:30 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:15:30 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:15:30 2004 (beaume) .idle.animations[0].next3 weight = 10 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[1].next2 weight = 10 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 11:32:01 2004 (beaume) .idle.animations[2].next2 weight = 10 -Tue Jan 04 16:21:35 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 16:21:35 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 16:21:35 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 16:21:35 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 16:21:35 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_AB_couplourd_2.anim -Tue Jan 04 16:21:35 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_AB_couplourd_3.anim -Tue Jan 04 16:21:35 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_g_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_g_.animation_set deleted file mode 100644 index cd34f1c0f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_g_.animation_set +++ /dev/null @@ -1,548 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Tue Jul 30 23:45:24 2002 (puzin) Form Parents = -Thu Aug 29 15:42:45 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Aug 29 15:42:45 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Aug 29 15:42:45 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Aug 29 15:42:45 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Aug 29 15:42:45 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 15:42:45 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_p_idle_attente.anim -Thu Aug 29 15:42:45 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_p_idle_attente2.anim -Thu Aug 29 15:42:45 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Aug 29 15:42:45 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Aug 29 15:42:45 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Thu Aug 29 15:42:45 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Thu Aug 29 15:42:45 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:39 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:17:53 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_p_demitour_go.anim -Mon Jan 06 17:17:53 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_p_demitour_go.anim -Mon Jan 06 17:17:53 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_p_demitour_go.anim -Mon Jan 06 17:17:53 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_p_demitour_dr.anim -Mon Jan 06 17:17:53 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_p_demitour_dr.anim -Mon Jan 06 17:17:53 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_p_demitour_dr.anim -Mon Jan 06 17:17:53 2003 (beaume) formName Resized = 2 -Tue Mar 18 11:36:48 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_p_impact.anim -Tue Mar 18 11:36:48 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:41:31 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:41:31 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:52:44 2003 (arnaudb) Form Parents = -Tue Jun 10 17:46:27 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_p_mort.anim -Tue Jun 10 17:46:27 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_p_mort.anim -Tue Jun 10 17:46:27 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:53:33 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_p_STUN_Init.anim -Fri Jul 11 10:53:33 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_p_STUN_End.anim - -Fri Jul 11 10:53:33 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_p_STUN_Loop.anim -Fri Jul 11 10:53:33 2003 (beaume) formName Resized = 1 -Tue Sep 30 15:07:55 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_p_magie_cur_init.anim -Tue Sep 30 15:07:55 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Echec.anim -Tue Sep 30 15:07:55 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Fumble.anim -Tue Sep 30 15:07:55 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_p_magie_cur_End_Link.anim -Tue Sep 30 15:07:55 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Tue Sep 30 15:07:55 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_p_magie_cur_End_ok.anim -Tue Sep 30 15:07:55 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_p_mag_mix_init.anim -Tue Sep 30 15:07:55 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_p_mag_mix_end_echec.anim -Tue Sep 30 15:07:55 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_p_mag_mix_end_fumble.anim -Tue Sep 30 15:07:55 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_p_mag_mix_end_ok_link.anim -Tue Sep 30 15:07:55 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Tue Sep 30 15:07:55 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_p_mag_mix_end_ok.anim -Tue Sep 30 15:07:55 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_p_mag_off_init.anim -Tue Sep 30 15:07:55 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_p_mag_off_end_echec.anim -Tue Sep 30 15:07:55 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_p_mag_off_end_fumble.anim -Tue Sep 30 15:07:55 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_p_mag_off_end_ok_link.anim -Tue Sep 30 15:07:55 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Tue Sep 30 15:07:55 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_p_mag_off_end_ok.anim -Tue Sep 30 16:33:00 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_p_magie_cur_init.anim -Tue Sep 30 16:33:00 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_p_magie_cur_End_Echec.anim -Tue Sep 30 16:33:00 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_p_magie_cur_End_Fumble.anim -Tue Sep 30 16:33:00 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_p_magie_cur_End_Link.anim -Tue Sep 30 16:33:00 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 16:33:00 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_p_magie_cur_End_ok.anim -Tue Sep 30 16:33:00 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Co_p_mag_mix_init.anim -Tue Sep 30 16:33:00 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Co_p_mag_mix_end_echec.anim -Tue Sep 30 16:33:00 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Co_p_mag_mix_end_fumble.anim -Tue Sep 30 16:33:00 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Co_p_mag_mix_end_ok_link.anim -Tue Sep 30 16:33:00 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 16:33:00 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Co_p_mag_mix_end_ok.anim -Tue Sep 30 16:33:00 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Co_p_mag_off_init.anim -Tue Sep 30 16:33:00 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Co_p_mag_off_end_echec.anim -Tue Sep 30 16:33:00 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Co_p_mag_off_end_fumble.anim -Tue Sep 30 16:33:00 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_Co_p_mag_off_end_ok_link.anim -Tue Sep 30 16:33:00 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 16:33:00 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_Co_p_mag_off_end_ok.anim -Fri Oct 03 17:26:26 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_pa_mag_off_init.anim -Fri Oct 03 17:26:26 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_pa_mag_off_end_echec.anim -Fri Oct 03 17:26:26 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_pa_mag_off_end_fumble.anim -Fri Oct 03 17:26:26 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_pa_mag_off_end_ok_link.anim -Fri Oct 03 17:26:26 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_pa_mag_off_end_ok.anim -Wed Oct 29 14:14:36 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 14:14:36 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Wed Oct 29 14:14:36 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 14:14:36 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Wed Oct 29 14:14:36 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 14:14:36 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 14:14:36 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init..anim -Wed Oct 29 14:14:36 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Wed Oct 29 14:14:36 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 14:14:36 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Wed Oct 29 14:14:36 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 14:14:36 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Wed Oct 29 14:14:36 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 14:14:36 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Wed Oct 29 14:14:36 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 14:14:36 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Wed Oct 29 14:14:36 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 14:14:36 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Wed Oct 29 14:14:36 2003 (beaume) Form Parents = -Wed Oct 29 14:14:36 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:27:04 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_p_engarde.anim -Fri Nov 28 15:27:04 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_p_engarde.anim -Fri Nov 28 15:27:04 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_p_engarde.anim -Fri Nov 28 15:27:04 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:21:49 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 18:21:49 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 18:21:49 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Thu Dec 04 18:21:49 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 18:21:49 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Thu Dec 04 18:21:49 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 18:21:49 2003 (beaume) formName Resized = 1 -Tue Jan 20 16:33:11 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Tue Jan 20 16:33:11 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_P_maoff_preinit.anim -Tue Jan 20 16:33:11 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:33:11 2004 (beaume) formName Resized = 0 -Fri Mar 12 17:06:04 2004 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_.animation_set deleted file mode 100644 index 71fe2c351..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_.animation_set +++ /dev/null @@ -1,505 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:57 2002 (puzin) Form Parents = -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1m_pasarriere.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim - -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim -Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1m_marche.anim -Thu Aug 29 19:36:38 2002 (puzin) formName Deleted = -Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_marche.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_A1m_attente1.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_A1m_attente2.anim -Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3 -Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_A1m_course.anim -Fri Dec 20 11:20:53 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 16:10:06 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_go.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim - -Mon Jan 06 16:10:06 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1m_demitour_dr.anim -Mon Jan 06 16:10:06 2003 (beaume) formName Resized = 2 -Mon Jan 06 16:56:03 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1m_marche_arriere_coup.anim -Mon Jan 06 16:56:03 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1m_course_frappe.anim -Mon Jan 06 16:56:03 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1m_marche_frappe.anim -Mon Jan 06 16:56:03 2003 (beaume) formName Resized = 1 -Mon Jan 06 17:25:53 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_Gr_lancegrenade.anim -Mon Jan 06 17:25:53 2003 (beaume) formName Resized = 0 -Tue Mar 18 11:37:19 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1m_impact.anim -Tue Mar 18 11:37:19 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:52:56 2003 (arnaudb) Form Parents = -Tue Jun 10 17:47:05 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:47:05 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1m_mort.anim -Tue Jun 10 17:47:05 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:55:02 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1m_STUN_Init.anim -Fri Jul 11 10:55:02 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1m_STUN_End.anim -Fri Jul 11 10:55:02 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1m_STUN_Loop.anim -Fri Jul 11 10:55:02 2003 (beaume) formName Resized = 1 -Tue Sep 30 15:25:46 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_A1m_magie_cur_init.anim -Tue Sep 30 15:25:46 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_echec.anim -Tue Sep 30 15:25:46 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_Fumble.anim -Tue Sep 30 15:25:46 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok_Link.anim -Tue Sep 30 15:25:46 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Tue Sep 30 15:25:46 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_A1m_magie_cur_End_ok.anim -Tue Sep 30 15:25:46 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_mix_init.anim -Tue Sep 30 15:25:46 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_echec.anim -Tue Sep 30 15:25:46 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_fumble.anim -Tue Sep 30 15:25:46 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok_link.anim -Tue Sep 30 15:25:46 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Tue Sep 30 15:25:46 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_mix_end_ok.anim -Tue Sep 30 15:25:46 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_co_A1m_mag_off_init.anim -Tue Sep 30 15:25:46 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_A1m_mag_off_end_echec.anim -Tue Sep 30 15:25:46 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_A1m_mag_off_end_fumble.anim -Tue Sep 30 15:25:46 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok_link.anim -Tue Sep 30 15:25:46 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Tue Sep 30 15:25:46 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_A1m_mag_off_end_ok.anim -Tue Sep 30 16:36:55 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1m_magie_cur_init.anim -Tue Sep 30 16:36:55 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_echec.anim -Tue Sep 30 16:36:55 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_Fumble.anim -Tue Sep 30 16:36:55 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok_Link.anim -Tue Sep 30 16:36:55 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 16:36:55 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1m_magie_cur_End_ok.anim -Tue Sep 30 16:36:55 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_mix_init.anim -Tue Sep 30 16:36:55 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_echec.anim -Tue Sep 30 16:36:55 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_fumble.anim -Tue Sep 30 16:36:55 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok_link.anim -Tue Sep 30 16:36:55 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 16:36:55 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_mix_end_ok.anim -Tue Sep 30 16:36:55 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1m_mag_off_init.anim -Tue Sep 30 16:36:55 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1m_mag_off_end_echec.anim -Tue Sep 30 16:36:55 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1m_mag_off_end_fumble.anim -Tue Sep 30 16:36:55 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok_link.anim -Tue Sep 30 16:36:55 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 16:36:55 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1m_mag_off_end_ok.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_s.animation_set deleted file mode 100644 index 8956328ee..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_gr_s.animation_set +++ /dev/null @@ -1,557 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:44 2002 (puzin) Form Parents = -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_go.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_AB_demitour_dr.anim -Thu Aug 29 14:56:19 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_AB_pasarriere.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_AB_engarde_provoc.anim -Thu Aug 29 14:56:19 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_AB_engarde_preparation.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_AB_tournegauche.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_AB_tournedroite.anim -Thu Aug 29 14:56:19 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:03:36 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_AB_course.anim -Thu Aug 29 15:03:36 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_AB_marche.anim -Mon Sep 16 19:27:16 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:16 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:27:26 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:26 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:27:47 2002 (puzin) formName Pasted = -Mon Sep 16 19:27:47 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:03 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:03 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:17 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:17 2002 (puzin) formName Resized = 2 -Mon Sep 16 19:28:31 2002 (puzin) formName Pasted = -Mon Sep 16 19:28:31 2002 (puzin) formName Resized = 2 -Fri Dec 20 11:20:48 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:06:06 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_AB_marche_arriere_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_AB_course_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_AB_marche_coup.anim -Mon Jan 06 17:06:06 2003 (beaume) formName Resized = 1 -Mon Jan 06 17:37:31 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_GrS_lancegrenade.anim -Mon Jan 06 17:37:31 2003 (beaume) formName Resized = 0 -Tue Mar 18 11:38:23 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_AB_impact.anim -Tue Mar 18 11:38:23 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:52:23 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:52:23 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:52:23 2003 (puzin) formName Pasted = -Fri Apr 18 18:53:11 2003 (arnaudb) Form Parents = -Tue Jun 10 17:47:42 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:47:42 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_AB_mort.anim -Tue Jun 10 17:47:42 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:56:49 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_AB_STUN_Init.anim -Fri Jul 11 10:56:49 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_AB_STUN_End.anim -Fri Jul 11 10:56:49 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_AB_STUN_Loop.anim -Fri Jul 11 10:56:49 2003 (beaume) formName Resized = 1 -Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_AB_magie_cur_init.anim -Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Tue Sep 30 15:35:03 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_mix_init.anim -Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_echec.anim -Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_fumble.anim -Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Tue Sep 30 15:35:03 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_AB_mag_mix_end_ok.anim -Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_AB_mag_off_init.anim -Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_AB_mag_off_end_echec.anim -Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_AB_mag_off_end_fumble.anim -Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Tue Sep 30 15:35:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_AB_mag_off_end_ok.anim -Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_AB_magie_cur_init.anim -Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_echec.anim -Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_Fumble.anim -Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok_Link.anim -Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 16:45:24 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_AB_magie_cur_end_ok.anim -Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Co_AB_mag_mix_init.anim -Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_echec.anim -Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_fumble.anim -Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_ok_link.anim -Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 16:45:24 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Co_AB_mag_mix_end_ok.anim -Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Co_AB_mag_off_init.anim -Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Co_AB_mag_off_end_echec.anim -Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Co_AB_mag_off_end_fumble.anim -Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok_link.anim -Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 16:45:24 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_AB_mag_off_end_ok.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_l2m_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_l2m_.animation_set deleted file mode 100644 index a857216b2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_l2m_.animation_set +++ /dev/null @@ -1,781 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:57 2002 (puzin) Form Parents = -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim -Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_L2m_pasarriere.anim - -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2mD_idle_attente1.anim - -Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2mD_idle_attente2.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim -Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 -Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim -Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_L2m_marche.anim -Thu Aug 29 19:36:38 2002 (puzin) formName Deleted = -Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_marche.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_L2m_attente1.anim -Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_L2m_attente2.anim -Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3 -Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim -Fri Dec 20 11:20:37 2002 (miller) .idle.animations[0].head controlable = true -Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2m_idle_attente1.anim -Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2m_idle_attente2.anim -Mon Jan 06 11:43:51 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_L2m_marche_arriere_coup.anim -Mon Jan 06 11:43:51 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_L2m_course_coup.anim -Mon Jan 06 11:43:51 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_L2m_marche_coup.anim -Mon Jan 06 11:43:51 2003 (beaume) formName Resized = 1 -Mon Jan 06 17:20:56 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim -Mon Jan 06 17:20:56 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim -Mon Jan 06 17:20:56 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim -Mon Jan 06 17:20:56 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim -Mon Jan 06 17:20:56 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim -Mon Jan 06 17:20:56 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim -Mon Jan 06 17:20:56 2003 (beaume) formName Resized = 2 -Tue Mar 18 11:39:15 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_L2m_impact.anim -Tue Mar 18 11:39:15 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:41:56 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_L2m_coup_1stperson.anim -Tue Mar 18 15:41:56 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:51:40 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:51:40 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:51:40 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:51:40 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:51:40 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:51:40 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:51:40 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:51:40 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:51:40 2003 (puzin) formName Pasted = -Fri Apr 18 18:54:07 2003 (arnaudb) Form Parents = -Tue Jun 10 17:48:15 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_L2m_mort.anim -Tue Jun 10 17:48:15 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_L2m_mort.anim -Tue Jun 10 17:48:15 2003 (beaume) formName Resized = 1 -Fri Jul 11 10:58:17 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_L2m_coup2.anim -Fri Jul 11 10:58:17 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_L2m_STUN_Init.anim -Fri Jul 11 10:58:17 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_L2m_STUN_End.anim -Fri Jul 11 10:58:17 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_L2m_STUN_Loop.anim -Fri Jul 11 10:58:17 2003 (beaume) formName Resized = 1 -Tue Sep 30 15:45:05 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_L2m_magie_cur_init.anim -Tue Sep 30 15:45:05 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Echec.anim -Tue Sep 30 15:45:05 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Fumble.anim -Tue Sep 30 15:45:05 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Link.anim -Tue Sep 30 15:45:05 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Tue Sep 30 15:45:05 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_ok.anim -Tue Sep 30 15:45:05 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_mix_init.anim -Tue Sep 30 15:45:05 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_echec.anim -Tue Sep 30 15:45:05 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_fumble.anim -Tue Sep 30 15:45:05 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok_link.anim -Tue Sep 30 15:45:05 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Tue Sep 30 15:45:05 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok.anim -Tue Sep 30 15:45:05 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_off_init.anim -Tue Sep 30 15:45:05 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_L2m_mag_off_end_echec.anim -Tue Sep 30 15:45:05 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_L2m_mag_off_end_fumble.anim -Tue Sep 30 15:45:05 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok_link.anim -Tue Sep 30 15:45:05 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Tue Sep 30 15:45:05 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok.anim -Tue Sep 30 16:48:14 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_L2m_magie_cur_init.anim -Tue Sep 30 16:48:14 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_L2m_magie_cur_End_Echec.anim -Tue Sep 30 16:48:14 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_L2m_magie_cur_End_Fumble.anim -Tue Sep 30 16:48:14 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_L2m_magie_cur_End_Link.anim -Tue Sep 30 16:48:14 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 16:48:14 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_L2m_magie_cur_End_ok.anim -Tue Sep 30 16:48:14 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Co_L2m_mag_mix_init.anim -Tue Sep 30 16:48:14 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Co_L2m_mag_mix_end_echec.anim -Tue Sep 30 16:48:14 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Co_L2m_mag_mix_end_fumble.anim -Tue Sep 30 16:48:14 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Co_L2m_mag_mix_end_ok_link.anim -Tue Sep 30 16:48:14 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 16:48:14 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Co_L2m_mag_mix_end_ok.anim -Tue Sep 30 16:48:14 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Co_L2m_mag_off_init.anim -Tue Sep 30 16:48:14 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_L2m_mag_off_end_echec.anim -Tue Sep 30 16:48:14 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_L2m_mag_off_end_fumble.anim -Tue Sep 30 16:48:14 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_L2m_mag_off_end_ok_link.anim -Tue Sep 30 16:48:14 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 16:48:14 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_L2m_mag_off_end_ok.anim -Wed Oct 29 14:18:39 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 14:18:39 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Wed Oct 29 14:18:39 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 14:18:39 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Wed Oct 29 14:18:39 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 14:18:39 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 14:18:39 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Wed Oct 29 14:18:39 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Wed Oct 29 14:18:39 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 14:18:39 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Wed Oct 29 14:18:39 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 14:18:39 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Wed Oct 29 14:18:39 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 14:18:39 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Wed Oct 29 14:18:39 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 14:18:39 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Wed Oct 29 14:18:39 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 14:18:39 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Wed Oct 29 14:18:39 2003 (beaume) Form Parents = -Wed Oct 29 14:18:39 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:27:36 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_L2m_engarde.anim -Fri Nov 28 15:27:36 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_L2m_engarde.anim -Fri Nov 28 15:27:36 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_L2m_engarde.anim -Fri Nov 28 15:27:36 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:24:35 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 18:24:35 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 18:24:35 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Thu Dec 04 18:24:35 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 18:24:35 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Thu Dec 04 18:24:35 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 18:24:35 2003 (beaume) formName Resized = 1 -Fri Dec 05 11:56:25 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_L2m_marche_arriere_coup.anim -Fri Dec 05 11:56:25 2003 (beaume) .backward.animations[0].filename = FY_HOM_Co_L2m_marche_arriere.anim -Mon Jan 12 11:48:02 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_L2m_toupie_haut.anim -Mon Jan 12 11:48:02 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_L2m_toupie_bas.anim -Mon Jan 12 11:48:02 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_L2m_toupie_milieu.anim -Mon Jan 12 11:48:02 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_L2m_coup1_haut.anim -Mon Jan 12 11:48:02 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_L2m_coup2.anim -Mon Jan 12 11:48:02 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_L2m_coup1_bas.anim -Mon Jan 12 11:48:02 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_L2m_coup2.anim -Mon Jan 12 11:48:02 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_L2m_coup1_milieu.anim -Mon Jan 12 11:48:02 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_L2m_coup2.anim -Mon Jan 12 11:48:02 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_L2m_coup_rapide.anim -Mon Jan 12 11:48:02 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_L2m_coup_fort.anim -Mon Jan 12 11:48:02 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_L2m_coup_fort.anim -Mon Jan 12 11:48:02 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_L2m_coup_fort.anim -Mon Jan 12 11:48:02 2004 (beaume) formName Resized = 1 -Tue Jan 20 16:34:19 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Tue Jan 20 16:34:19 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_L2m_maoff_preinit.anim -Tue Jan 20 16:34:19 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:34:19 2004 (beaume) formName Resized = 0 -Wed Feb 11 15:39:38 2004 (beaume) .idle.animations[0].filename = fy_hom_co_l2m_idle_attente6.anim -Wed Feb 11 15:39:38 2004 (beaume) .idle.animations[1].filename = fy_hom_co_l2m_idle_attente4.anim -Wed Feb 11 15:39:38 2004 (beaume) .idle.animations[2].filename = fy_hom_co_l2m_idle_attente3.anim -Wed Feb 11 15:39:38 2004 (beaume) .idle.animations[3].filename = fy_hom_co_l2m_idle_attente5.anim -Wed Feb 11 15:39:38 2004 (beaume) formName Resized = 4 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next1 = 0 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next1 weight = 100 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next2 = 1 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next3 = 2 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next4 = 3 -Fri Sep 03 18:16:47 2004 (beaume) .idle.animations[0].next4 weight = 10 -Mon Sep 27 11:07:02 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 11:07:02 2004 (beaume) .idle.animations[1].next1 weight = 100 -Mon Sep 27 11:07:02 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 11:07:02 2004 (beaume) .idle.animations[2].next1 weight = 100 -Mon Sep 27 11:07:02 2004 (beaume) .idle.animations[3].next1 = 0 -Mon Sep 27 11:07:02 2004 (beaume) .idle.animations[3].next1 weight = 100 -Mon Sep 27 11:08:11 2004 (beaume) .idle.animations[0].next2 weight = 2 -Mon Sep 27 11:08:11 2004 (beaume) .idle.animations[0].next3 weight = 2 -Mon Sep 27 11:08:11 2004 (beaume) .idle.animations[0].next4 weight = 2 -Tue Jan 04 16:23:13 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_L2m_coup_fort_02.anim -Tue Jan 04 16:23:13 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_L2m_coup_fort_03.anim -Tue Jan 04 16:23:13 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_L2m_coup_fort_02.anim -Tue Jan 04 16:23:13 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_L2m_coup_fort_03.anim -Tue Jan 04 16:23:13 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_L2m_coup_fort_02.anim -Tue Jan 04 16:23:13 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_L2m_coup_fort_03.anim -Tue Jan 04 16:23:13 2005 (beaume) formName Resized = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_sg_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_sg_.animation_set deleted file mode 100644 index 4dda3a752..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_sg_.animation_set +++ /dev/null @@ -1,590 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim -Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim -Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim -Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim -Tue Jul 23 12:19:19 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jul 30 23:45:18 2002 (puzin) Form Parents = -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_fu_idle_attente1.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_fu_idle_attente2.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:36 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:46:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) formName Resized = 2 -Tue Mar 18 11:40:11 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_fu_impact.anim -Tue Mar 18 11:40:11 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:42:23 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:42:23 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) formName Pasted = -Fri Apr 18 18:54:19 2003 (arnaudb) Form Parents = -Tue Jun 10 17:49:31 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_fu_mort.anim -Tue Jun 10 17:49:31 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jun 10 17:49:31 2003 (beaume) formName Resized = 1 -Thu Jul 03 11:46:26 2003 (beaume) .backward.animations[0].filename = FY_HOM_fu_marche_arriere.anim -Thu Jul 03 11:46:26 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:01:11 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_co_fus_STUN_Init.anim -Fri Jul 11 11:01:11 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_co_fus_STUN_End.anim -Fri Jul 11 11:01:11 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_co_fus_STUN_Loop.anim -Fri Jul 11 11:01:11 2003 (beaume) formName Resized = 1 -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fu_magie_cur_init.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_echec.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Fumble.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Link.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_ok.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_mix_init.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_echec.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_fumble.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok_link.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_off_init.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_echec.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_fumble.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok_link.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_fu_magie_cur_init.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_echec.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_Fumble.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_Link.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_ok.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Co_Fu_mag_mix_init.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_echec.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_fumble.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_ok_link.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_ok.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Co_Fu_mag_off_init.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_echec.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_fumble.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_ok_link.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_ok.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Wed Oct 29 14:22:01 2003 (beaume) Form Parents = -Wed Oct 29 14:22:01 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:28:09 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Fri Nov 28 15:28:09 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Fri Nov 28 15:28:09 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Fri Nov 28 15:28:09 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:26:01 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 18:26:01 2003 (beaume) formName Resized = 1 -Tue Jan 20 16:35:28 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Tue Jan 20 16:35:28 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Tue Jan 20 16:35:28 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:35:28 2004 (beaume) formName Resized = 0 -Mon Sep 27 10:58:03 2004 (beaume) .idle.animations[0].next1 = 0 -Mon Sep 27 10:58:03 2004 (beaume) .idle.animations[0].next1 weight = 20 -Mon Sep 27 10:58:03 2004 (beaume) .idle.animations[0].next2 = 1 -Mon Sep 27 10:58:03 2004 (beaume) .idle.animations[0].next2 weight = 5 -Mon Sep 27 10:58:03 2004 (beaume) .idle.animations[0].next3 = 2 -Mon Sep 27 10:58:03 2004 (beaume) .idle.animations[0].next3 weight = 2 -Mon Sep 27 10:59:42 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 10:59:42 2004 (beaume) .idle.animations[1].next1 weight = 20 -Mon Sep 27 10:59:42 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 10:59:42 2004 (beaume) .idle.animations[1].next2 weight = 2 -Mon Sep 27 10:59:42 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 10:59:42 2004 (beaume) .idle.animations[2].next1 weight = 20 -Mon Sep 27 10:59:42 2004 (beaume) .idle.animations[2].next2 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_sgga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_sgga_.animation_set deleted file mode 100644 index f83048d82..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_sgga_.animation_set +++ /dev/null @@ -1,592 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim -Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 -Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim -Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim -Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim -Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim -Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim -Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim -Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim -Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim -Tue Jul 23 12:19:19 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jul 30 23:45:18 2002 (puzin) Form Parents = -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_fu_idle_attente1.anim -Thu Aug 29 15:51:12 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_fu_idle_attente2.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim -Thu Aug 29 15:51:12 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:36 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 17:46:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_go.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_fu_demitour_dr.anim -Mon Jan 06 17:46:42 2003 (beaume) formName Resized = 2 -Tue Mar 18 11:40:11 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_fu_impact.anim -Tue Mar 18 11:40:11 2003 (arnaudb) formName Resized = 1 -Tue Mar 18 15:42:23 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim -Tue Mar 18 15:42:23 2003 (arnaudb) formName Resized = 1 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 -Tue Apr 15 23:50:53 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 -Tue Apr 15 23:50:53 2003 (puzin) formName Pasted = -Fri Apr 18 18:54:19 2003 (arnaudb) Form Parents = -Tue Jun 10 17:49:31 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_fu_mort.anim -Tue Jun 10 17:49:31 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_fu_mort.anim -Tue Jun 10 17:49:31 2003 (beaume) formName Resized = 1 -Thu Jul 03 11:46:26 2003 (beaume) .backward.animations[0].filename = FY_HOM_fu_marche_arriere.anim -Thu Jul 03 11:46:26 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:01:11 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_co_fus_STUN_Init.anim -Fri Jul 11 11:01:11 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_co_fus_STUN_End.anim -Fri Jul 11 11:01:11 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_co_fus_STUN_Loop.anim -Fri Jul 11 11:01:11 2003 (beaume) formName Resized = 1 -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fu_magie_cur_init.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_echec.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Fumble.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Link.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOF_Co_magie_cur_Loop.anim -Tue Sep 30 15:54:26 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_ok.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_mix_init.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_echec.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_fumble.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok_link.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOF_co_mag_mix_loop.anim -Tue Sep 30 15:54:26 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_off_init.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_echec.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_fumble.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok_link.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOF_co_mag_off_loop.anim -Tue Sep 30 15:54:26 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_fu_magie_cur_init.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_echec.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_Fumble.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_Link.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim -Tue Sep 30 16:27:26 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_fu_magie_cur_End_ok.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Co_Fu_mag_mix_init.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_echec.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_fumble.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_ok_link.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim -Tue Sep 30 16:27:26 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Co_Fu_mag_mix_end_ok.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Co_Fu_mag_off_init.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_echec.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_fumble.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_ok_link.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim -Tue Sep 30 16:27:26 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_Co_Fu_mag_off_end_ok.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Wed Oct 29 14:22:01 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Wed Oct 29 14:22:01 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Wed Oct 29 14:22:01 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Wed Oct 29 14:22:01 2003 (beaume) Form Parents = -Wed Oct 29 14:22:01 2003 (beaume) formName Resized = 0 -Fri Nov 28 15:28:09 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Fri Nov 28 15:28:09 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Fri Nov 28 15:28:09 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_fu_engarde.anim -Fri Nov 28 15:28:09 2003 (beaume) formName Resized = 1 -Thu Dec 04 18:26:01 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Thu Dec 04 18:26:01 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 18:26:01 2003 (beaume) formName Resized = 1 -Tue Jan 20 16:35:28 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Tue Jan 20 16:35:28 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_fu_maoff_preinit.anim -Tue Jan 20 16:35:28 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:35:28 2004 (beaume) formName Resized = 0 -Wed May 19 14:56:25 2004 (beaume) .attack1.animations[0].filename = FY_HOF_Co_Fu_tir2.anim -Wed May 19 15:01:35 2004 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir2.anim -Mon Sep 27 10:58:37 2004 (beaume) .idle.animations[0].next1 = 0 -Mon Sep 27 10:58:37 2004 (beaume) .idle.animations[0].next1 weight = 20 -Mon Sep 27 10:58:37 2004 (beaume) .idle.animations[0].next2 = 1 -Mon Sep 27 10:58:37 2004 (beaume) .idle.animations[0].next2 weight = 5 -Mon Sep 27 10:58:37 2004 (beaume) .idle.animations[0].next3 = 2 -Mon Sep 27 10:58:37 2004 (beaume) .idle.animations[0].next3 weight = 2 -Mon Sep 27 10:59:08 2004 (beaume) .idle.animations[1].next1 = 0 -Mon Sep 27 10:59:08 2004 (beaume) .idle.animations[1].next1 weight = 20 -Mon Sep 27 10:59:08 2004 (beaume) .idle.animations[1].next2 = 2 -Mon Sep 27 10:59:08 2004 (beaume) .idle.animations[2].next1 = 0 -Mon Sep 27 10:59:08 2004 (beaume) .idle.animations[2].next1 weight = 20 -Mon Sep 27 10:59:08 2004 (beaume) .idle.animations[2].next2 = 1 -Mon Sep 27 10:59:08 2004 (beaume) .idle.animations[2].next2 weight = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_.animation_set deleted file mode 100644 index 5e0d801fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:23:43 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_d.animation_set deleted file mode 100644 index 97edd7a86..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_d.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:07:21 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_A1mD_mort_idle.anim -Fri Aug 13 00:25:51 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_s.animation_set deleted file mode 100644 index 6eb0fbd09..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1h_s.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:08:07 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_AB_mort_idle.anim -Fri Aug 13 00:25:49 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_.animation_set deleted file mode 100644 index c54a17896..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:47 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_d.animation_set deleted file mode 100644 index 722796df4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_d.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:21:14 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_A1mD_mort_idle.anim -Fri Aug 13 00:25:44 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_s.animation_set deleted file mode 100644 index e33bb4990..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_1hsw_s.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:21:58 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_AB_mort_idle.anim -Fri Aug 13 00:25:42 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_2h_.animation_set deleted file mode 100644 index 65b106aa7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_2h_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:40 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_2hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_2hsw_.animation_set deleted file mode 100644 index 1e3e01d51..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_2hsw_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:37 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__.animation_set deleted file mode 100644 index 38da8d0ce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__.animation_set +++ /dev/null @@ -1,25 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Mon Mar 08 15:32:45 2004 (beaume) .idle.animations[0].filename = FY_HOM_Swim_FloatingDead.anim -Mon Mar 08 15:35:07 2004 (beaume) .idle.animations[0].filename = FY_HOM_mort_devant_idle.anim -Tue May 11 17:25:52 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_mn_mort_idle.anim -Thu Aug 12 23:43:56 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__d.animation_set deleted file mode 100644 index 836d742f8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__d.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:30 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__s.animation_set deleted file mode 100644 index be8e3ff96..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death__s.animation_set +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:26:15 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_mn_mort_idle.anim -Tue May 11 17:32:42 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_AB_mort_idle.anim -Fri Aug 13 00:25:28 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_br_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_br_.animation_set deleted file mode 100644 index 4262f766c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_br_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:25 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_bu_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_bu_.animation_set deleted file mode 100644 index 2db070e9f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_bu_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:23 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_co_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_co_.animation_set deleted file mode 100644 index a3c6e4ef9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_co_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:20 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_cu1_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_cu1_.animation_set deleted file mode 100644 index 2c295833b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_cu1_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:17 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_cu2_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_cu2_.animation_set deleted file mode 100644 index b4ab3f586..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_cu2_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:14 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_.animation_set deleted file mode 100644 index d5d06ee98..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:12 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_d.animation_set deleted file mode 100644 index 733a8fc99..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_d.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:32:00 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_A1mD_mort_idle.anim -Fri Aug 13 00:25:09 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_s.animation_set deleted file mode 100644 index 073877b4b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_d_s.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:05 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_dig_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_dig_.animation_set deleted file mode 100644 index ce11db5de..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_dig_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:25:01 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_dis_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_dis_.animation_set deleted file mode 100644 index 563cec220..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_dis_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:58 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_fi_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_fi_.animation_set deleted file mode 100644 index 7861d0887..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_fi_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:55 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_g_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_g_.animation_set deleted file mode 100644 index 46ca5d42b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_g_.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:33:32 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim -Fri Aug 13 00:24:53 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_ga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_ga_.animation_set deleted file mode 100644 index c729b47a4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_ga_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:49 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_gr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_gr_.animation_set deleted file mode 100644 index 8cb09abce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_gr_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:47 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_gr_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_gr_s.animation_set deleted file mode 100644 index 0f0acca81..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_gr_s.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:44 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_ho_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_ho_.animation_set deleted file mode 100644 index c0e79faa0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_ho_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:39 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_l2m_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_l2m_.animation_set deleted file mode 100644 index 1a6e02efd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_l2m_.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Tue May 11 17:34:11 2004 (beaume) .idle.animations[0].filename = FY_HOM_Co_L2m_mort_idle.anim -Fri Aug 13 00:24:36 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mclo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mclo_.animation_set deleted file mode 100644 index c72fb76a7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mclo_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:32 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mix_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mix_.animation_set deleted file mode 100644 index 04192be69..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mix_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:29 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mtoo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mtoo_.animation_set deleted file mode 100644 index c51547f5b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_mtoo_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:22 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_pa_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_pa_.animation_set deleted file mode 100644 index ad6381a5d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_pa_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri Oct 03 15:24:35 2002 (puzin) -Fri Aug 13 00:24:18 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sg_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sg_.animation_set deleted file mode 100644 index 41f9ab0c1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sg_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) -Fri Aug 13 00:24:13 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sgga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sgga_.animation_set deleted file mode 100644 index 8550b27de..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sgga_.animation_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) -Fri Aug 13 00:24:08 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sh_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sh_.animation_set deleted file mode 100644 index d9cac82ec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_sh_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:24:03 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_tr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_tr_.animation_set deleted file mode 100644 index f7d947116..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_tr_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:23:58 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_trstr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_trstr_.animation_set deleted file mode 100644 index a21f793a0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_death_trstr_.animation_set +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Fri Aug 13 00:23:52 2004 (puzin) .defaultHeadControl = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_.animation_set deleted file mode 100644 index 19be3dbd3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_.animation_set +++ /dev/null @@ -1,612 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:06 2002 (puzin) Form Parents = -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 12:06:01 2003 (beaume) formName Resized = 5 -Mon Jan 06 17:55:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:58:51 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim - -Mon Jan 06 17:58:51 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Fri Feb 21 14:27:43 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:37:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_A_impact.anim -Wed Mar 19 14:37:09 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:33:26 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_A_to_engarde.anim -Thu Apr 17 11:33:26 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_A_idle_to_walk.anim -Thu Apr 17 11:33:26 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_A_walk_to_run.anim -Thu Apr 17 11:33:26 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:29 2003 (arnaudb) Form Parents = -Tue Jun 10 17:50:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_A_mort.anim -Tue Jun 10 17:50:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_A_mort.anim -Tue Jun 10 17:50:35 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:04:18 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_A_stun_init.anim -Fri Jul 11 11:04:18 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_A_stun_end.anim -Fri Jul 11 11:04:18 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_A_stun_loop.anim -Fri Jul 11 11:04:18 2003 (beaume) formName Resized = 1 -Tue Oct 28 16:24:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 16:24:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 16:24:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 16:24:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) Form Parents = -Fri Nov 28 14:27:37 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:27:37 2003 (beaume) .use_end.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:27:37 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:27:37 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:34:38 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:34:38 2003 (beaume) formName Resized = 1 -Thu Dec 18 15:43:12 2003 (beaume) .defaultHeadControl = false -Tue Jan 20 16:43:20 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 16:43:20 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 16:43:20 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:43:20 2004 (beaume) formName Resized = 0 -Wed Feb 18 16:31:45 2004 (beaume) .afk.animations[0].filename = FY_HOM_Emot_A_AFK.anim -Wed Feb 18 16:31:45 2004 (beaume) .angry.animations[0].filename = FY_HOM_Emot_A_Angry.anim -Wed Feb 18 16:31:45 2004 (beaume) .apologize.animations[0].filename = FY_HOM_Emot_A_Sorry.anim -Wed Feb 18 16:31:45 2004 (beaume) .blush.animations[0].filename = FY_HOM_Emot_A_Blush.anim -Wed Feb 18 16:31:45 2004 (beaume) .bow.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Wed Feb 18 16:31:45 2004 (beaume) .bye.animations[0].filename = FY_HOM_Emot_A_BYE.anim -Wed Feb 18 16:31:45 2004 (beaume) .calm.animations[0].filename = FY_HOM_Emot_A_Calm.anim -Wed Feb 18 16:31:45 2004 (beaume) .cheer.animations[0].filename = FY_HOM_Emot_A_Cheer.anim -Wed Feb 18 16:31:45 2004 (beaume) .cry.animations[0].filename = FY_HOM_Emot_A_Cry.anim -Wed Feb 18 16:31:45 2004 (beaume) .dance.animations[0].filename = FY_HOM_Emot_A_dance.anim -Wed Feb 18 16:31:45 2004 (beaume) .follow.animations[0].filename = FY_HOM_Emot_A_follow.anim -Wed Feb 18 16:31:45 2004 (beaume) .gesture.animations[0].filename = FY_HOM_Emot_A_gesture.anim -Wed Feb 18 16:31:45 2004 (beaume) .giggle.animations[0].filename = FY_HOM_Emot_A_Gigle.anim -Wed Feb 18 16:31:45 2004 (beaume) .go_away.animations[0].filename = FY_HOM_Emot_A_laisse_moi.anim -Wed Feb 18 16:31:45 2004 (beaume) .impatient.animations[0].filename = FY_HOM_Emot_A_Impatient.anim -Wed Feb 18 16:31:45 2004 (beaume) .kiss.animations[0].filename = FY_HOM_Emot_A_kiss.anim -Wed Feb 18 16:31:45 2004 (beaume) .kneel.animations[0].filename = FY_HOM_Emot_A_kneel.anim -Wed Feb 18 16:31:45 2004 (beaume) .lol.animations[0].filename = FY_HOM_Emot_A_Rofl.anim -Wed Feb 18 16:31:45 2004 (beaume) .point.animations[0].filename = FY_HOM_Emot_A_Pointer.anim -Wed Feb 18 16:31:45 2004 (beaume) .roar.animations[0].filename = FY_HOM_Emot_A_Roar.anim -Wed Feb 18 16:31:45 2004 (beaume) .smile.animations[0].filename = FY_HOM_Emot_A_Smile.anim -Wed Feb 18 16:31:45 2004 (beaume) .thank.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Wed Feb 18 16:31:45 2004 (beaume) .unhappy.animations[0].filename = FY_HOM_Emot_A_Veto.anim -Wed Feb 18 16:31:45 2004 (beaume) .victory.animations[0].filename = FY_HOM_Emot_A_victory.anim -Wed Feb 18 16:31:45 2004 (beaume) formName Resized = 0 -Wed Feb 18 16:44:24 2004 (beaume) .wave.animations[0].filename = FY_HOM_Emot_Bow.anim -Wed Feb 18 16:44:24 2004 (beaume) formName Resized = 0 -Wed Feb 18 17:40:32 2004 (beaume) .laugh.animations[0].filename = FY_HOM_Emot_A_rire.anim -Wed Feb 18 17:40:32 2004 (beaume) .lol.animations[0].filename = FY_HOM_Emot_A_rire.anim -Wed Feb 18 17:40:32 2004 (beaume) .sad.animations[0].filename = FY_HOM_Emot_A_shootpoussiere.anim -Wed Feb 18 17:40:32 2004 (beaume) formName Resized = 1 -Thu Feb 19 14:40:36 2004 (beaume) Form Parents = -Mon May 10 14:14:45 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].filename = fy_hom_a_idle_to_idle1.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].next3 = 7 - -Mon May 10 14:14:45 2004 (beaume) .idle.animations[5].filename = fy_hom_a_idle_idle1_1.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].filename = fy_hom_a_idle_idle1_2.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].filename = fy_hom_a_idle_idle1_3.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].filename = fy_hom_a_idle_to_idle1.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 14:14:45 2004 (beaume) formName Resized = 9 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[0].next1 weight = 50 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[0].next2 weight = 20 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[0].next3 weight = 10 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[1].next1 weight = 10 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[1].next2 weight = 20 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[1].next3 weight = 50 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[2].next1 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[2].next2 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[2].next3 weight = 60 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[4].next1 weight = 20 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[4].next2 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[4].next3 weight = 60 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[5].next1 weight = 30 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[5].next2 weight = 60 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[7].next1 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[7].next2 weight = 20 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[7].next3 = 50 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next1 weight = 30 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next2 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next3 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next4 weight = 30 -Thu Jun 17 14:08:53 2004 (beaume) .idle.animations[3].next1 = 4 -Fri Sep 03 17:57:40 2004 (beaume) .idle.animations[4].next2 weight = 1 -Fri Sep 03 17:57:40 2004 (beaume) .idle.animations[5].next1 weight = 2 -Fri Sep 03 17:57:40 2004 (beaume) .idle.animations[7].next2 weight = 2 -Fri Sep 10 18:56:55 2004 (beaume) .idle.animations[5].next1 weight = 1 -Fri Sep 10 18:56:55 2004 (beaume) .idle.animations[7].next1 weight = 20 -Fri Sep 10 18:56:55 2004 (beaume) .idle.animations[7].next2 weight = 1 -Thu Jan 01 01:26:00 2009 (kervala) .afk.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .angry.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .apologize.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .blush.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .bow.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .bye.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .calm.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .cheer.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .cry.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .dance.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .follow.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .gesture.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .giggle.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .go_away.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .impatient.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .kiss.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .kneel.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .laugh.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .lol.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .point.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .roar.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .sad.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .smile.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .thank.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .unhappy.Display Objects = true -Thu Jan 01 01:26:00 2009 (kervala) .victory.Display Objects = true -Thu Feb 05 14:56:27 2009 (kervala) .wave.Display Objects = true -Thu Feb 05 14:56:27 2009 (kervala) .wave.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Feb 05 15:04:31 2009 (kervala) .agree.Display Objects = true -Thu Feb 05 15:04:31 2009 (kervala) .agree.animations[0].filename = FY_HOM_Emot_A_oui.anim -Thu Feb 05 15:04:31 2009 (kervala) .disagree.Display Objects = true -Thu Feb 05 15:04:31 2009 (kervala) .disagree.animations[0].filename = FY_HOM_Emot_A_non.anim -Thu Oct 07 12:27:55 2010 (sywindt) .wave.animations[0].filename = FY_HOM_salut.anim -Thu Oct 07 12:33:52 2010 (sywindt) .wave.Display Objects = false -Thu Oct 07 12:33:52 2010 (sywindt) .wave.animations[0].filename = FY_HOM_salut.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_d.animation_set deleted file mode 100644 index 2b9428a57..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_d.animation_set +++ /dev/null @@ -1,576 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:00 2002 (puzin) Form Parents = -Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Ad_demitour_go.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Ad_demitour_go.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Ad_demitour_dr.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Ad_demitour_dr.anim -Thu Aug 29 16:05:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_Ad_marche_arriere.anim -Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente1.anim -Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente2.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Ad_tourne_droite.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Ad_tourne_droite.anim -Thu Aug 29 16:05:52 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:25:44 2002 (puzin) formName Deleted = -Fri Dec 20 11:20:32 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente3.anim -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[3].filename = FY_HOM_Ad_idle_attente4.anim -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente2.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) formName Resized = 5 -Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente2.anim -Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente1.anim -Fri Feb 21 14:41:59 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:39:04 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Ad_idle_Impact.anim -Wed Mar 19 14:39:04 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:37:34 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Ad_to_engarde.anim -Thu Apr 17 11:37:34 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Ad_idle_to_walk.anim -Thu Apr 17 11:37:34 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AD_walk_to_run.anim -Thu Apr 17 11:37:34 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:45 2003 (arnaudb) Form Parents = -Tue Jun 10 17:51:12 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Ad_mort.anim -Tue Jun 10 17:51:12 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Ad_mort.anim -Tue Jun 10 17:51:12 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:06:07 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Ad_stun_init.anim -Fri Jul 11 11:06:07 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Ad_stun_end.anim -Fri Jul 11 11:06:07 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Ad_stun_loop.anim -Fri Jul 11 11:06:07 2003 (beaume) formName Resized = 0 -Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) Form Parents = -Fri Nov 28 14:28:33 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:28:33 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:28:33 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:28:33 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:36:10 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:36:10 2003 (beaume) formName Resized = 1 -Thu Dec 18 15:43:25 2003 (beaume) .defaultHeadControl = false -Tue Jan 20 16:55:17 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 16:55:17 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 16:55:17 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:55:17 2004 (beaume) formName Resized = 0 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[2].next1 = 0 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[4].filename = fy_hom_ad_idle_to_idle1.anim -Mon May 10 14:41:31 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[5].filename = fy_hom_ad_idle_idle1_1.anim -Mon May 10 14:41:31 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[6].filename = fy_hom_ad_idle_idle1_2.anim -Mon May 10 14:41:31 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[7].filename = fy_hom_ad_idle_idle1_3.anim -Mon May 10 14:41:31 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim -Mon May 10 14:41:31 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 14:41:31 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 14:41:31 2004 (beaume) formName Resized = 9 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[4].next1 weight = 50 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[4].next2 weight = 5 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[4].next3 weight = 50 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[5].next1 weight = 5 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[5].next2 weight = 50 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[5].next3 weight = 30 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[6].next3 weight = 50 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[7].next1 weight = 30 -Thu Jun 17 14:19:34 2004 (beaume) .idle.animations[7].next3 weight = 50 -Thu Jun 17 14:20:14 2004 (beaume) .idle.animations[8].next1 weight = 30 -Thu Jun 17 14:20:14 2004 (beaume) .idle.animations[8].next2 weight = 5 -Thu Jun 17 14:20:14 2004 (beaume) .idle.animations[8].next3 weight = 10 -Thu Jun 17 14:20:14 2004 (beaume) .idle.animations[8].next4 weight = 30 -Thu Jun 17 14:21:01 2004 (beaume) .idle.animations[0].next1 weight = 20 -Thu Jun 17 14:21:01 2004 (beaume) .idle.animations[0].next2 weight = 10 -Thu Jun 17 14:21:01 2004 (beaume) .idle.animations[0].next3 weight = 5 -Thu Jun 17 14:21:01 2004 (beaume) .idle.animations[1].next1 weight = 5 -Thu Jun 17 14:21:01 2004 (beaume) .idle.animations[1].next2 weight = 10 -Thu Jun 17 14:21:01 2004 (beaume) .idle.animations[1].next3 weight = 30 -Thu Jun 17 14:21:41 2004 (beaume) .idle.animations[2].next1 weight = 5 -Thu Jun 17 14:21:41 2004 (beaume) .idle.animations[2].next2 weight = 10 -Thu Jun 17 14:21:41 2004 (beaume) .idle.animations[2].next3 weight = 30 -Thu Jun 17 14:21:41 2004 (beaume) .idle.animations[3].next1 weight = 15 -Thu Jun 17 14:21:41 2004 (beaume) .idle.animations[3].next2 weight = 10 -Thu Jun 17 14:21:41 2004 (beaume) .idle.animations[3].next3 weight = 30 -Tue Jul 06 12:13:21 2004 (beaume) .idle.animations[4].next2 weight = 1 -Tue Jul 06 12:13:21 2004 (beaume) .idle.animations[4].next3 weight = 35 -Tue Jul 06 12:13:21 2004 (beaume) .idle.animations[5].next1 weight = 1 -Tue Jul 06 12:13:21 2004 (beaume) .idle.animations[5].next3 weight = 20 -Fri Sep 24 17:34:14 2004 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_s.animation_set deleted file mode 100644 index 1747fc5eb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1h_s.animation_set +++ /dev/null @@ -1,562 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:54 2002 (puzin) Form Parents = -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .backward.animations[0].filename = FY_HOM_AB_marche_arriere.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[1].filename = FY_HOM_AB_idle_attente1.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente2.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:30 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente3.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[3].filename = FY_HOM_AB_idle_attente4.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[4].filename = FY_HOM_AB_idle_attente2.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:29:41 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:39:31 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_AB_impact.anim -Wed Mar 19 14:39:31 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:44:47 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_AB_to_engarde.anim -Thu Apr 17 11:44:47 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_AB_idle_to_walk.anim -Thu Apr 17 11:44:47 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AB_walk_to_run.anim -Thu Apr 17 11:44:47 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:58 2003 (arnaudb) Form Parents = -Tue Jun 10 17:51:46 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_AB_mort.anim -Tue Jun 10 17:51:46 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_AB_mort.anim -Tue Jun 10 17:51:46 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:07:15 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_AB_stun_init.anim -Fri Jul 11 11:07:15 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_AB_stun_end.anim -Fri Jul 11 11:07:15 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_AB_stun_loop.anim -Fri Jul 11 11:07:15 2003 (beaume) formName Resized = 1 -Tue Oct 28 18:11:42 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 18:11:42 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 18:11:42 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 18:11:42 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) Form Parents = -Fri Nov 28 14:34:30 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:34:30 2003 (beaume) .use_end.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:34:30 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:34:30 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:36:55 2003 (beaume) .use_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 15:36:55 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 15:36:55 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:36:55 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:37:33 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 15:37:33 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 15:37:33 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Tue Jan 20 16:59:16 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 16:59:16 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 16:59:16 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:59:16 2004 (beaume) formName Resized = 0 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[4].filename = fy_hom_ab_idle_to_idle1.anim -Mon May 10 15:07:19 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[4].next4 = 8 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[5].filename = fy_hom_ab_idle1_1_epee.anim -Mon May 10 15:07:19 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[6].filename = fy_hom_ab_idle1_2.anim -Mon May 10 15:07:19 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[6].next4 = 9 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[7].filename = fy_hom_ab_idle1_3_epee.anim -Mon May 10 15:07:19 2004 (beaume) .idle.animations[7].next1 = 5 - -Mon May 10 15:07:19 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[8].filename = fy_hom_ab_idle1_0.anim -Mon May 10 15:07:19 2004 (beaume) .idle.animations[8].next1 = 5 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[8].next2 = 6 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[8].next3 = 7 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[8].next4 = 9 -Mon May 10 15:07:19 2004 (beaume) .idle.animations[8].reverse = false -Mon May 10 15:07:19 2004 (beaume) .idle.animations[9].filename = fy_hom_ab_idle_to_idle1.anim -Mon May 10 15:07:19 2004 (beaume) .idle.animations[9].reverse = true -Mon May 10 15:07:19 2004 (beaume) formName Resized = 10 -Mon May 10 15:07:45 2004 (beaume) .idle.animations[9].next1 = 1 -Mon May 10 15:07:45 2004 (beaume) .idle.animations[9].next2 = 2 -Mon May 10 15:07:45 2004 (beaume) .idle.animations[9].next3 = 3 -Mon May 10 15:07:45 2004 (beaume) .idle.animations[9].next4 = 0 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[0].next1 weight = 50 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[0].next2 weight = 15 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[0].next3 weight = 10 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[1].next1 weight = 10 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[1].next2 weight = 10 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[1].next3 weight = 30 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[2].next1 weight = 15 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[2].next2 weight = 10 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[2].next3 weight = 30 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[3].next1 weight = 10 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[3].next2 weight = 5 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[3].next3 = 4 -Thu Jun 17 14:40:02 2004 (beaume) .idle.animations[3].next3 weight = 50 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[4].next1 weight = 20 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[4].next3 weight = 20 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[4].next4 weight = 35 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[5].filename = FY_HOM_AB_idle1_4.anim -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[5].next2 weight = 20 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[5].next3 weight = 30 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[6].next1 weight = 20 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[6].next2 weight = 40 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[6].next3 weight = 20 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[6].next4 weight = 30 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[7].filename = FY_HOM_AB_idle1_5.anim -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[8].next1 weight = 20 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[8].next3 weight = 15 -Tue Jul 06 14:02:59 2004 (beaume) .idle.animations[8].next4 weight = 40 -Fri Sep 24 17:34:57 2004 (beaume) Form Parents = -Fri Nov 26 16:54:55 2010 (sywindt) .bow.Display Objects = false -Fri Nov 26 16:54:55 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_.animation_set deleted file mode 100644 index 58a88e538..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_.animation_set +++ /dev/null @@ -1,648 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:06 2002 (puzin) Form Parents = -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 12:06:01 2003 (beaume) formName Resized = 5 -Mon Jan 06 17:55:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:58:51 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim - -Mon Jan 06 17:58:51 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Fri Feb 21 14:27:43 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:37:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_A_impact.anim -Wed Mar 19 14:37:09 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:33:26 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_A_to_engarde.anim -Thu Apr 17 11:33:26 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_A_idle_to_walk.anim -Thu Apr 17 11:33:26 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_A_walk_to_run.anim -Thu Apr 17 11:33:26 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:29 2003 (arnaudb) Form Parents = -Tue Jun 10 17:50:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_A_mort.anim -Tue Jun 10 17:50:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_A_mort.anim -Tue Jun 10 17:50:35 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:04:18 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_A_stun_init.anim -Fri Jul 11 11:04:18 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_A_stun_end.anim -Fri Jul 11 11:04:18 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_A_stun_loop.anim -Fri Jul 11 11:04:18 2003 (beaume) formName Resized = 1 -Tue Oct 28 16:24:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 16:24:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 16:24:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 16:24:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 16:24:24 2003 (beaume) Form Parents = -Fri Nov 28 14:27:37 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:27:37 2003 (beaume) .use_end.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:27:37 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:27:37 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:34:38 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 15:34:38 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:34:38 2003 (beaume) formName Resized = 1 -Thu Dec 18 15:43:12 2003 (beaume) .defaultHeadControl = false -Tue Jan 20 16:43:20 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 16:43:20 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 16:43:20 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 16:43:20 2004 (beaume) formName Resized = 0 -Wed Feb 18 16:31:45 2004 (beaume) .afk.animations[0].filename = FY_HOM_Emot_A_AFK.anim -Wed Feb 18 16:31:45 2004 (beaume) .angry.animations[0].filename = FY_HOM_Emot_A_Angry.anim -Wed Feb 18 16:31:45 2004 (beaume) .apologize.animations[0].filename = FY_HOM_Emot_A_Sorry.anim -Wed Feb 18 16:31:45 2004 (beaume) .blush.animations[0].filename = FY_HOM_Emot_A_Blush.anim -Wed Feb 18 16:31:45 2004 (beaume) .bow.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Wed Feb 18 16:31:45 2004 (beaume) .bye.animations[0].filename = FY_HOM_Emot_A_BYE.anim -Wed Feb 18 16:31:45 2004 (beaume) .calm.animations[0].filename = FY_HOM_Emot_A_Calm.anim -Wed Feb 18 16:31:45 2004 (beaume) .cheer.animations[0].filename = FY_HOM_Emot_A_Cheer.anim -Wed Feb 18 16:31:45 2004 (beaume) .cry.animations[0].filename = FY_HOM_Emot_A_Cry.anim -Wed Feb 18 16:31:45 2004 (beaume) .dance.animations[0].filename = FY_HOM_Emot_A_dance.anim -Wed Feb 18 16:31:45 2004 (beaume) .follow.animations[0].filename = FY_HOM_Emot_A_follow.anim -Wed Feb 18 16:31:45 2004 (beaume) .gesture.animations[0].filename = FY_HOM_Emot_A_gesture.anim -Wed Feb 18 16:31:45 2004 (beaume) .giggle.animations[0].filename = FY_HOM_Emot_A_Gigle.anim -Wed Feb 18 16:31:45 2004 (beaume) .go_away.animations[0].filename = FY_HOM_Emot_A_laisse_moi.anim -Wed Feb 18 16:31:45 2004 (beaume) .impatient.animations[0].filename = FY_HOM_Emot_A_Impatient.anim -Wed Feb 18 16:31:45 2004 (beaume) .kiss.animations[0].filename = FY_HOM_Emot_A_kiss.anim -Wed Feb 18 16:31:45 2004 (beaume) .kneel.animations[0].filename = FY_HOM_Emot_A_kneel.anim -Wed Feb 18 16:31:45 2004 (beaume) .lol.animations[0].filename = FY_HOM_Emot_A_Rofl.anim -Wed Feb 18 16:31:45 2004 (beaume) .point.animations[0].filename = FY_HOM_Emot_A_Pointer.anim -Wed Feb 18 16:31:45 2004 (beaume) .roar.animations[0].filename = FY_HOM_Emot_A_Roar.anim -Wed Feb 18 16:31:45 2004 (beaume) .smile.animations[0].filename = FY_HOM_Emot_A_Smile.anim -Wed Feb 18 16:31:45 2004 (beaume) .thank.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Wed Feb 18 16:31:45 2004 (beaume) .unhappy.animations[0].filename = FY_HOM_Emot_A_Veto.anim -Wed Feb 18 16:31:45 2004 (beaume) .victory.animations[0].filename = FY_HOM_Emot_A_victory.anim -Wed Feb 18 16:31:45 2004 (beaume) formName Resized = 0 -Wed Feb 18 16:44:24 2004 (beaume) .wave.animations[0].filename = FY_HOM_Emot_Bow.anim -Wed Feb 18 16:44:24 2004 (beaume) formName Resized = 0 -Wed Feb 18 17:40:32 2004 (beaume) .laugh.animations[0].filename = FY_HOM_Emot_A_rire.anim -Wed Feb 18 17:40:32 2004 (beaume) .lol.animations[0].filename = FY_HOM_Emot_A_rire.anim -Wed Feb 18 17:40:32 2004 (beaume) .sad.animations[0].filename = FY_HOM_Emot_A_shootpoussiere.anim -Wed Feb 18 17:40:32 2004 (beaume) formName Resized = 1 -Thu Feb 19 14:40:36 2004 (beaume) Form Parents = -Mon May 10 14:14:45 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].filename = fy_hom_a_idle_to_idle1.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[4].next3 = 7 - -Mon May 10 14:14:45 2004 (beaume) .idle.animations[5].filename = fy_hom_a_idle_idle1_1.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].filename = fy_hom_a_idle_idle1_2.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].filename = fy_hom_a_idle_idle1_3.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].filename = fy_hom_a_idle_to_idle1.anim -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 14:14:45 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 14:14:45 2004 (beaume) formName Resized = 9 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[0].next1 weight = 50 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[0].next2 weight = 20 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[0].next3 weight = 10 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[1].next1 weight = 10 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[1].next2 weight = 20 -Thu Jun 17 14:00:14 2004 (beaume) .idle.animations[1].next3 weight = 50 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[2].next1 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[2].next2 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[2].next3 weight = 60 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[4].next1 weight = 20 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[4].next2 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[4].next3 weight = 60 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[5].next1 weight = 30 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[5].next2 weight = 60 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[7].next1 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[7].next2 weight = 20 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[7].next3 = 50 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next1 weight = 30 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next2 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next3 weight = 10 -Thu Jun 17 14:06:35 2004 (beaume) .idle.animations[8].next4 weight = 30 -Thu Jun 17 14:08:53 2004 (beaume) .idle.animations[3].next1 = 4 -Fri Sep 03 18:00:59 2004 (beaume) .idle.animations[4].next2 weight = 1 -Fri Sep 03 18:00:59 2004 (beaume) .idle.animations[5].next1 weight = 5 -Fri Sep 03 18:00:59 2004 (beaume) .idle.animations[7].next2 weight = 2 -Thu Sep 09 18:43:45 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Thu Sep 09 18:43:55 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Thu Feb 05 11:22:26 2009 (kervala) .afk.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .angry.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .apologize.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .blush.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .bow.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .bye.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .calm.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .cheer.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .cry.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .dance.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .follow.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .gesture.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .giggle.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .go_away.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .impatient.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .kiss.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .kneel.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .laugh.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .lol.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .point.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .roar.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .sad.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .smile.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .thank.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .unhappy.Display Objects = true -Thu Feb 05 11:22:26 2009 (kervala) .victory.Display Objects = true -Thu Feb 05 11:33:31 2009 (kervala) .wave.Display Objects = true -Thu Feb 05 11:33:31 2009 (kervala) .wave.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Feb 05 15:04:31 2009 (kervala) .agree.Display Objects = true -Thu Feb 05 15:04:31 2009 (kervala) .agree.animations[0].filename = FY_HOM_Emot_A_oui.anim -Thu Feb 05 15:04:31 2009 (kervala) .disagree.Display Objects = true -Thu Feb 05 15:04:31 2009 (kervala) .disagree.animations[0].filename = FY_HOM_Emot_A_non.anim -Thu Oct 07 12:34:01 2010 (sywindt) .wave.Display Objects = false -Thu Oct 07 12:34:01 2010 (sywindt) .wave.animations[0].filename = FY_HOM_salut.anim -Thu Oct 07 13:33:58 2010 (sywindt) .wave.Display Objects = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_d.animation_set deleted file mode 100644 index 7028d61f9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_d.animation_set +++ /dev/null @@ -1,582 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:00 2002 (puzin) Form Parents = -Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Ad_demitour_go.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Ad_demitour_go.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Ad_demitour_dr.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Ad_demitour_dr.anim -Thu Aug 29 16:05:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_Ad_marche_arriere.anim -Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente1.anim -Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente2.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Ad_tourne_droite.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Ad_tourne_droite.anim -Thu Aug 29 16:05:52 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:25:44 2002 (puzin) formName Deleted = -Fri Dec 20 11:20:32 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente3.anim -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[3].filename = FY_HOM_Ad_idle_attente4.anim -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente2.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) formName Resized = 5 -Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente2.anim -Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente1.anim -Fri Feb 21 14:41:59 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:39:04 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Ad_idle_Impact.anim -Wed Mar 19 14:39:04 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:37:34 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Ad_to_engarde.anim -Thu Apr 17 11:37:34 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Ad_idle_to_walk.anim -Thu Apr 17 11:37:34 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AD_walk_to_run.anim -Thu Apr 17 11:37:34 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:45 2003 (arnaudb) Form Parents = -Tue Jun 10 17:51:12 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Ad_mort.anim -Tue Jun 10 17:51:12 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Ad_mort.anim -Tue Jun 10 17:51:12 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:06:07 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Ad_stun_init.anim -Fri Jul 11 11:06:07 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Ad_stun_end.anim -Fri Jul 11 11:06:07 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Ad_stun_loop.anim -Fri Jul 11 11:06:07 2003 (beaume) formName Resized = 0 -Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 17:48:24 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 17:48:24 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 17:48:24 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Oct 28 17:48:24 2003 (beaume) Form Parents = -Fri Nov 28 14:28:33 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:28:33 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:28:33 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:28:33 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:36:10 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 15:36:10 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:36:10 2003 (beaume) formName Resized = 1 -Thu Dec 18 15:43:25 2003 (beaume) .defaultHeadControl = false -Tue Jan 20 17:01:07 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 17:01:07 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 17:01:07 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:01:07 2004 (beaume) formName Resized = 0 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[3].next4 = 0 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].filename = fy_hom_ad_idle_to_idle1.anim -Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].filename = fy_hom_ad_idle_idle1_1.anim -Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].filename = fy_hom_ad_idle_idle1_2.anim -Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].filename = fy_hom_ad_idle_idle1_3.anim -Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim -Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 16:02:56 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 16:02:56 2004 (beaume) formName Resized = 9 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[4].next1 weight = 30 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[4].next3 weight = 30 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[5].next2 weight = 30 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[5].next3 weight = 10 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next1 weight = 30 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next2 weight = 30 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[6].next3 weight = 10 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[7].next1 weight = 30 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next1 weight = 50 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next2 weight = 20 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next3 weight = 30 -Tue Jul 06 14:37:27 2004 (beaume) .idle.animations[8].next4 weight = 50 -Fri Sep 24 17:35:31 2004 (beaume) Form Parents = -Tue Jan 23 18:48:59 2007 (nouveau) .idle.animations[0].head controlable = true -Thu Jan 25 14:32:28 2007 (nouveau) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim -Thu Jan 25 14:32:28 2007 (nouveau) .idle.animations[8].reverse = true -Thu Jan 25 14:32:28 2007 (nouveau) formName Resized = 9 -Thu Jan 25 14:34:33 2007 (nouveau) .idle.animations[0].next1 weight = 10 -Thu Jan 25 14:34:33 2007 (nouveau) .idle.animations[0].next5 weight = 2 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[1].next2 = -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[1].next2 weight = -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[2].next1 weight = 10 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[2].next2 = 3 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[3].next1 weight = 10 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[3].next2 = 2 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next1 weight = 2 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next3 = 7 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[4].next3 weight = 2 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[5].next3 = 8 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[5].next3 weight = 5 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next2 weight = 1 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next3 = 8 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[6].next3 weight = 5 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next1 = 5 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next1 weight = 2 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next2 = 6 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next3 = 8 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[7].next3 weight = 5 -Thu Jan 25 14:39:51 2007 (nouveau) .idle.animations[8].next1 = 0 -Thu Oct 07 13:33:51 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 13:33:51 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_s.animation_set deleted file mode 100644 index 72786920a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_1hsw_s.animation_set +++ /dev/null @@ -1,536 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:54 2002 (puzin) Form Parents = -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .backward.animations[0].filename = FY_HOM_AB_marche_arriere.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[1].filename = FY_HOM_AB_idle_attente1.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente2.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:30 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente3.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[3].filename = FY_HOM_AB_idle_attente4.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[4].filename = FY_HOM_AB_idle_attente2.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:29:41 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:39:31 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_AB_impact.anim -Wed Mar 19 14:39:31 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:44:47 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_AB_to_engarde.anim -Thu Apr 17 11:44:47 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_AB_idle_to_walk.anim -Thu Apr 17 11:44:47 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AB_walk_to_run.anim -Thu Apr 17 11:44:47 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:58 2003 (arnaudb) Form Parents = -Tue Jun 10 17:51:46 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_AB_mort.anim -Tue Jun 10 17:51:46 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_AB_mort.anim -Tue Jun 10 17:51:46 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:07:15 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_AB_stun_init.anim -Fri Jul 11 11:07:15 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_AB_stun_end.anim -Fri Jul 11 11:07:15 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_AB_stun_loop.anim -Fri Jul 11 11:07:15 2003 (beaume) formName Resized = 1 -Tue Oct 28 18:11:42 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 18:11:42 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 18:11:42 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 18:11:42 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Oct 28 18:11:42 2003 (beaume) Form Parents = -Fri Nov 28 14:34:30 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:34:30 2003 (beaume) .use_end.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:34:30 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:34:30 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:36:55 2003 (beaume) .use_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 15:36:55 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 15:36:55 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:36:55 2003 (beaume) formName Resized = 1 -Thu Dec 04 15:37:33 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 15:37:33 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 15:37:33 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Tue Jan 20 17:02:46 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 17:02:46 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 17:02:46 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:02:46 2004 (beaume) formName Resized = 0 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[3].next4 = 0 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[4].filename = fy_hom_ab_idle_to_idle1.anim -Mon May 10 16:07:46 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[4].next4 = 8 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[5].filename = fy_hom_ab_idle1_1_epee.anim -Mon May 10 16:07:46 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[5].next4 = 9 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[6].filename = fy_hom_ab_idle1_2.anim -Mon May 10 16:07:46 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[6].next4 = 9 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[7].filename = fy_hom_ab_idle1_3_epee.anim -Mon May 10 16:07:46 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[7].next4 = 9 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[8].filename = fy_hom_ab_idle1_0.anim -Mon May 10 16:07:46 2004 (beaume) .idle.animations[8].next1 = 5 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[8].next2 = 6 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[8].next3 = 7 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[9].filename = fy_hom_ab_idle_to_idle1.anim -Mon May 10 16:07:46 2004 (beaume) .idle.animations[9].next1 = 1 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[9].next2 = 2 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[9].next3 = 3 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[9].next4 = 0 -Mon May 10 16:07:46 2004 (beaume) .idle.animations[9].reverse = true -Mon May 10 16:07:46 2004 (beaume) formName Resized = 10 -Fri Sep 24 17:37:47 2004 (beaume) Form Parents = -Thu Oct 07 16:05:15 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 16:05:15 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_2h_.animation_set deleted file mode 100644 index dfe66cdd0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_2h_.animation_set +++ /dev/null @@ -1,554 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:06 2002 (puzin) Form Parents = -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true -Fri Jan 03 18:45:14 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_L2m_coup1.anim -Fri Jan 03 18:45:14 2003 (beaume) .attack2.animations[0].filename = FY_HOM_Co_L2m_coup2.anim -Fri Jan 03 18:45:14 2003 (beaume) .death.animations[0].filename = FY_HOM_L2m_Mort.anim -Fri Jan 03 18:45:14 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_L2m_mort_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[1].filename = FY_HOM_L2m_idle_attente_ecoutes.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[3].filename = FY_HOM_L2m_idle_attente.anim -Fri Jan 03 18:45:14 2003 (beaume) .run.animations[0].filename = FY_HOM_L2m_course.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_L2m_strafegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_L2m_strafedroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_L2m_tournedroite.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_L2m_tournedroite.anim - -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .walk.animations[0].filename = FY_HOM_L2m_marche.anim -Fri Jan 03 18:45:14 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:38:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_L2m_idle_regardeD.anim -Fri Feb 21 14:38:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_L2m_idle_regardeG.anim -Fri Feb 21 14:38:25 2003 (arnaudb) formName Resized = 3 -Wed Mar 19 14:54:11 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_L2m_impact.anim -Wed Mar 19 14:54:11 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 12:12:15 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_L2m_to_engarde.anim -Thu Apr 17 12:12:15 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_L2m_idle_to_walk.anim -Thu Apr 17 12:12:15 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_L2m_walk_to_run.anim -Thu Apr 17 12:12:15 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:57:27 2003 (arnaudb) Form Parents = -Tue Jun 10 17:59:49 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_L2m_Mort.anim -Tue Jun 10 17:59:49 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_L2m_Mort.anim -Tue Jun 10 17:59:49 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:38:25 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_L2m_stun_init.anim -Fri Jul 11 11:38:25 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_L2m_stun_end.anim -Fri Jul 11 11:38:25 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_L2m_stun_loop.anim -Fri Jul 11 11:38:25 2003 (beaume) formName Resized = 1 -Wed Oct 29 11:02:11 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:02:11 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 11:02:11 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:02:11 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) Form Parents = -Fri Nov 28 14:44:40 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Nov 28 14:44:40 2003 (beaume) .use_end.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Nov 28 14:44:40 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Nov 28 14:44:40 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:37:24 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:37:24 2003 (beaume) formName Resized = 1 -Fri Dec 05 11:57:25 2003 (beaume) .backward.animations[0].filename = FY_HOM_L2m_marche_arriere.anim -Fri Dec 05 11:57:25 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:17:22 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Tue Jan 20 17:17:22 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Tue Jan 20 17:17:22 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:17:22 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:42:35 2004 (beaume) Form Parents = -Mon May 10 16:43:33 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].filename = fy_hom_l2m_idle_to_idle1.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].filename = fy_hom_l2m_idle1_1.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].filename = fy_hom_l2m_idle1_2.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[6].filename = fy_hom_l2m_idle1_3.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].filename = fy_hom_l2m_idle_to_idle1.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 16:43:33 2004 (beaume) formName Resized = 8 -Mon May 17 11:44:21 2004 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A2mAM_mort.anim -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[0].next1 weight = 30 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[0].next2 weight = 10 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[0].next3 weight = 10 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[1].next1 weight = 15 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[1].next2 weight = 40 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[1].next3 weight = 5 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[2].next1 weight = 20 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[2].next2 weight = 40 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[3].next1 weight = 50 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[3].next2 weight = 20 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[3].next3 weight = 20 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[4].next1 weight = 20 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[4].next2 weight = 5 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[4].next3 weight = 35 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[5].next1 weight = 5 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[5].next2 weight = 20 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[5].next3 weight = 40 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[6].next1 weight = 20 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[6].next2 weight = 10 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[7].next1 weight = 20 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[7].next2 weight = 5 -Thu Jun 17 16:24:14 2004 (beaume) .idle.animations[7].next3 weight = 10 -Thu Oct 07 14:54:23 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 14:54:23 2010 (sywindt) .wave.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_2hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_2hsw_.animation_set deleted file mode 100644 index f7e25c892..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_2hsw_.animation_set +++ /dev/null @@ -1,653 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:46 2002 (puzin) Form Parents = -Thu Aug 29 16:12:03 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:12:03 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:12:03 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:12:03 2002 (beaume) formName Resized = 1 -Thu Aug 29 16:25:59 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:25:59 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:25:59 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:25:59 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:25:59 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:25:59 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:25:59 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:25:59 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:25:59 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:28 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:22:21 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 18:22:21 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 18:22:21 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 18:22:21 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:22:21 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:22:21 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:22:21 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:22:21 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim - -Mon Jan 06 18:22:21 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:22:21 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:30:30 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:40:19 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_A_impact.anim -Wed Mar 19 14:40:19 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:48:40 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_A_idle_to_walk.anim -Thu Apr 17 11:48:40 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_A_walk_to_run.anim -Thu Apr 17 11:48:40 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 13:48:32 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_A_to_engarde_2m.anim -Thu Apr 17 13:48:32 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:55:10 2003 (arnaudb) Form Parents = -Tue Jun 10 17:52:30 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_A_mort.anim -Tue Jun 10 17:52:30 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_A_mort.anim -Tue Jun 10 17:52:30 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:16:40 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_A_stun_init.anim -Fri Jul 11 11:16:40 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_A_stun_end.anim -Fri Jul 11 11:16:40 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_A_stun_loop.anim -Fri Jul 11 11:16:40 2003 (beaume) formName Resized = 1 -Tue Oct 28 18:20:44 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 18:20:44 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Tue Oct 28 18:20:44 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 18:20:44 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 18:20:44 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Tue Oct 28 18:20:44 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 18:20:44 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Oct 28 18:20:44 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Tue Oct 28 18:20:44 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Wed Oct 29 10:41:30 2003 (beaume) Form Parents = -Fri Nov 28 14:35:18 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:35:18 2003 (beaume) .use_end.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:35:18 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:35:18 2003 (beaume) formName Resized = 1 - -Thu Dec 04 15:40:19 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 15:40:19 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 15:40:19 2003 (beaume) .use_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 15:40:19 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 15:40:19 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 15:40:19 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 15:40:19 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:03:54 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 17:03:54 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 17:03:54 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:03:54 2004 (beaume) formName Resized = 0 -Thu Feb 19 12:10:43 2004 (beaume) .afk.animations[0].filename = FY_HOM_Emot_A_AFK.anim -Thu Feb 19 12:10:43 2004 (beaume) .agree.animations[0].filename = FY_HOM_Emot_A_oui.anim -Thu Feb 19 12:10:43 2004 (beaume) .angry.animations[0].filename = FY_HOM_Emot_A_Angry.anim -Thu Feb 19 12:10:43 2004 (beaume) .apologize.animations[0].filename = FY_HOM_Emot_A_Sorry.anim -Thu Feb 19 12:10:43 2004 (beaume) .blush.animations[0].filename = FY_HOM_Emot_A_Blush.anim -Thu Feb 19 12:10:43 2004 (beaume) .bow.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Feb 19 12:10:43 2004 (beaume) .bye.animations[0].filename = FY_HOM_Emot_A_BYE.anim -Thu Feb 19 12:10:43 2004 (beaume) .calm.animations[0].filename = FY_HOM_Emot_A_Calm.anim -Thu Feb 19 12:10:43 2004 (beaume) .cheer.animations[0].filename = FY_HOM_Emot_A_Cheer.anim -Thu Feb 19 12:10:43 2004 (beaume) .cry.animations[0].filename = FY_HOM_Emot_A_Cry.anim -Thu Feb 19 12:10:43 2004 (beaume) .dance.animations[0].filename = FY_HOM_Emot_A_dance.anim -Thu Feb 19 12:10:43 2004 (beaume) .disagree.animations[0].filename = FY_HOM_Emot_A_non.anim -Thu Feb 19 12:10:43 2004 (beaume) .follow.animations[0].filename = FY_HOM_Emot_A_follow.anim -Thu Feb 19 12:10:43 2004 (beaume) .gesture.animations[0].filename = FY_HOM_Emot_A_gesture.anim -Thu Feb 19 12:10:43 2004 (beaume) .giggle.animations[0].filename = FY_HOM_Emot_A_Gigle.anim -Thu Feb 19 12:10:43 2004 (beaume) .go_away.animations[0].filename = FY_HOM_Emot_A_laisse_moi.anim -Thu Feb 19 12:10:43 2004 (beaume) .impatient.animations[0].filename = FY_HOM_Emot_A_Impatient.anim -Thu Feb 19 12:10:43 2004 (beaume) .kiss.animations[0].filename = FY_HOM_Emot_A_kiss.anim -Thu Feb 19 12:10:43 2004 (beaume) .kneel.animations[0].filename = FY_HOM_Emot_A_kneel.anim -Thu Feb 19 12:10:43 2004 (beaume) .laugh.animations[0].filename = FY_HOM_Emot_A_rire.anim -Thu Feb 19 12:10:43 2004 (beaume) .lol.animations[0].filename = FY_HOM_Emot_A_rire.anim -Thu Feb 19 12:10:43 2004 (beaume) .point.animations[0].filename = FY_HOM_Emot_A_Pointer.anim -Thu Feb 19 12:10:43 2004 (beaume) .roar.animations[0].filename = FY_HOM_Emot_A_Roar.anim -Thu Feb 19 12:10:43 2004 (beaume) .sad.animations[0].filename = FY_HOM_Emot_A_shootpoussiere.anim -Thu Feb 19 12:10:43 2004 (beaume) .smile.animations[0].filename = FY_HOM_Emot_A_Smile.anim -Thu Feb 19 12:10:43 2004 (beaume) .thank.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Feb 19 12:10:43 2004 (beaume) .unhappy.animations[0].filename = FY_HOM_Emot_A_Veto.anim -Thu Feb 19 12:10:43 2004 (beaume) .victory.animations[0].filename = FY_HOM_Emot_A_victory.anim -Thu Feb 19 12:10:43 2004 (beaume) .wave.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Feb 19 12:10:43 2004 (beaume) formName Resized = 1 -Thu Feb 19 14:41:14 2004 (beaume) Form Parents = -Mon May 10 16:19:51 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[4].filename = fy_hom_a2m_idle_to_idle1.anim -Mon May 10 16:19:51 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[5].filename = fy_hom_a2m_idle1_1.anim -Mon May 10 16:19:51 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[6].filename = fy_hom_a2m_idle1_2.anim -Mon May 10 16:19:51 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[7].filename = fy_hom_a2m_idle1_3.anim -Mon May 10 16:19:51 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[8].filename = fy_hom_a2m_idle_to_idle1.anim -Mon May 10 16:19:51 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 16:19:51 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 16:19:51 2004 (beaume) formName Resized = 9 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[0].next1 weight = 40 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[0].next2 weight = 20 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[0].next3 weight = 10 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[1].next1 weight = 20 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[1].next2 weight = 5 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[1].next3 weight = 20 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[2].next1 weight = 15 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[2].next2 weight = 5 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[2].next3 weight = 50 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[3].next1 weight = 10 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[3].next2 weight = 5 -Thu Jun 17 16:52:50 2004 (beaume) .idle.animations[3].next3 weight = 50 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[4].next1 weight = 20 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[4].next2 weight = 30 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[4].next3 weight = 50 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[5].next1 weight = 5 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[5].next2 weight = 20 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[5].next3 weight = 30 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[6].next1 weight = 5 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[6].next2 weight = 15 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[6].next3 weight = 40 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[7].next1 weight = 10 -Thu Jun 17 17:10:58 2004 (beaume) .idle.animations[7].next2 weight = 20 -Thu Jul 08 17:59:37 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Thu Jul 08 17:59:37 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Thu Jul 08 17:59:37 2004 (coutelas) .idle.animations[0].next3 weight = 1 -Thu Jul 08 17:59:37 2004 (coutelas) .idle.animations[0].next4 = 0 -Thu Jul 08 17:59:37 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Thu Jul 08 18:00:56 2004 (coutelas) .idle.animations[1].next1 weight = 1 -Thu Jul 08 18:00:56 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Thu Jul 08 18:00:56 2004 (coutelas) .idle.animations[1].next3 weight = 1 -Thu Jul 08 18:00:56 2004 (coutelas) .idle.animations[1].next4 = 0 -Thu Jul 08 18:01:18 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Thu Jul 08 18:01:59 2004 (coutelas) .idle.animations[1].next1 weight = 4 -Thu Jul 08 18:01:59 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Thu Jul 08 18:01:59 2004 (coutelas) .idle.animations[1].next3 weight = 4 -Thu Jul 08 18:01:59 2004 (coutelas) .idle.animations[1].next4 = 0 -Thu Jul 08 18:01:59 2004 (coutelas) .idle.animations[1].next4 weight = 20 -Thu Jul 08 18:02:24 2004 (coutelas) .idle.animations[1].next4 weight = 10 -Thu Jul 08 18:02:45 2004 (coutelas) .idle.animations[2].next1 weight = 3 -Thu Jul 08 18:02:45 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Thu Jul 08 18:02:45 2004 (coutelas) .idle.animations[2].next3 weight = 10 -Thu Jul 08 18:02:45 2004 (coutelas) .idle.animations[2].next4 weight = 10 -Thu Jul 08 18:03:40 2004 (coutelas) .idle.animations[3].next1 weight = 2 -Thu Jul 08 18:03:40 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Thu Jul 08 18:03:40 2004 (coutelas) .idle.animations[3].next3 weight = 10 -Thu Jul 08 18:03:40 2004 (coutelas) .idle.animations[3].next4 = 0 -Thu Jul 08 18:03:40 2004 (coutelas) .idle.animations[3].next4 weight = 10 -Thu Jul 08 18:04:19 2004 (coutelas) .idle.animations[4].next1 weight = 1 -Thu Jul 08 18:04:19 2004 (coutelas) .idle.animations[4].next2 = -1 -Thu Jul 08 18:04:19 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Thu Jul 08 18:04:19 2004 (coutelas) .idle.animations[4].next3 = -1 -Thu Jul 08 18:04:19 2004 (coutelas) .idle.animations[4].next3 weight = 1 -Thu Jul 08 18:04:58 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Thu Jul 08 18:04:58 2004 (coutelas) .idle.animations[5].next2 weight = 4 -Thu Jul 08 18:04:58 2004 (coutelas) .idle.animations[5].next3 weight = 6 -Thu Jul 08 18:04:58 2004 (coutelas) .idle.animations[5].next4 = 5 -Thu Jul 08 18:04:58 2004 (coutelas) .idle.animations[5].next4 weight = 10 -Thu Jul 08 18:05:16 2004 (coutelas) .idle.animations[6].next1 weight = 1 -Thu Jul 08 18:05:17 2004 (coutelas) .idle.animations[6].next2 weight = 3 -Thu Jul 08 18:05:17 2004 (coutelas) .idle.animations[6].next3 weight = 8 -Thu Jul 08 18:05:35 2004 (coutelas) .idle.animations[7].next1 weight = 2 -Thu Jul 08 18:05:35 2004 (coutelas) .idle.animations[7].next2 weight = 4 -Thu Jul 08 18:06:16 2004 (coutelas) .idle.animations[8].next1 = 0 -Thu Jul 08 18:06:16 2004 (coutelas) .idle.animations[8].next2 = -1 -Thu Jul 08 18:06:16 2004 (coutelas) .idle.animations[8].next3 = -1 -Thu Jul 08 18:06:16 2004 (coutelas) .idle.animations[8].next4 = -1 -Thu Oct 07 12:00:23 2010 (sywindt) .wave.animations[0].filename = FY_HOM_salut.anim -Thu Oct 07 13:34:03 2010 (sywindt) .bow.Display Objects = true -Thu Oct 07 13:34:03 2010 (sywindt) .wave.Display Objects = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set deleted file mode 100644 index 13d8ed694..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set +++ /dev/null @@ -1,506 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__d.animation_set deleted file mode 100644 index 34a2e1f57..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__d.animation_set +++ /dev/null @@ -1,525 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:20 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Apr 17 11:52:20 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_idle_to_walk.anim -Thu Apr 17 11:52:20 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_walk_to_run.anim -Thu Apr 17 11:52:20 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:55:39 2003 (arnaudb) Form Parents = -Tue Jun 10 17:53:50 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_mort_devant.anim -Tue Jun 10 17:53:50 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_mort_devant.anim -Tue Jun 10 17:53:50 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:19:24 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_stun_init.anim -Fri Jul 11 11:19:24 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_stun_end.anim -Fri Jul 11 11:19:24 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_stun_loop.anim -Fri Jul 11 11:19:24 2003 (beaume) formName Resized = 1 -Wed Oct 29 10:48:06 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:48:06 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 10:48:06 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:48:06 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:48:06 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 10:48:06 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:48:06 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:48:06 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 10:48:06 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Fri Nov 28 14:38:43 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_idle.anim -Fri Nov 28 14:38:43 2003 (beaume) .use_end.animations[0].filename = FY_HOM_idle.anim -Fri Nov 28 14:38:43 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_idle.anim -Fri Nov 28 14:38:43 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:20:17 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:20:17 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:20:17 2003 (beaume) .use_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 16:20:17 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:20:17 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 16:20:17 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:20:17 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:06:57 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 17:06:57 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 17:06:57 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:06:57 2004 (beaume) formName Resized = 0 -Fri Sep 03 17:52:14 2004 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__s.animation_set deleted file mode 100644 index 31eed2745..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__s.animation_set +++ /dev/null @@ -1,551 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:37 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Apr 17 11:53:27 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_idle_to_walk.anim -Thu Apr 17 11:53:27 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_walk_to_run.anim -Thu Apr 17 11:53:27 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:55:53 2003 (arnaudb) Form Parents = -Tue Jun 10 17:54:56 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_mort_devant.anim -Tue Jun 10 17:54:56 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_mort_devant.anim -Tue Jun 10 17:54:56 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:22:18 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_stun_init.anim -Fri Jul 11 11:22:18 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_stun_end.anim -Fri Jul 11 11:22:18 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_stun_loop.anim -Fri Jul 11 11:22:18 2003 (beaume) formName Resized = 1 -Wed Oct 29 10:50:03 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:50:03 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 10:50:03 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:50:03 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:50:03 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 10:50:03 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:50:03 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:50:03 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 10:50:03 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:50:03 2003 (beaume) Form Parents = -Fri Nov 28 14:40:34 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_idle.anim -Fri Nov 28 14:40:34 2003 (beaume) .use_end.animations[0].filename = FY_HOM_idle.anim -Fri Nov 28 14:40:34 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_idle.anim -Fri Nov 28 14:40:34 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:21:55 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:21:55 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:21:55 2003 (beaume) .use_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 16:21:55 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:21:55 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 16:21:55 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:21:55 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:07:51 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 17:07:51 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 17:07:51 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:07:51 2004 (beaume) formName Resized = 0 -Fri Sep 03 17:52:55 2004 (beaume) Form Parents = -Wed Sep 22 16:10:45 2004 (beaume) .strafe_left.animations[0].filename = fy_hom_strafe_gauche.anim -Wed Sep 22 16:10:45 2004 (beaume) .strafe_right.animations[0].filename = fy_hom_strafe_droite.anim -Wed Sep 22 16:10:45 2004 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_br_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_br_.animation_set deleted file mode 100644 index 5b882391c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_br_.animation_set +++ /dev/null @@ -1,558 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:24 2002 (puzin) Form Parents = -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .idle.animations[1].filename = FY_HOM_fu_idle_attente.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:20 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:39:22 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) formName Resized = 2 -Tue Jan 07 10:37:39 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fus_tir.anim -Tue Jan 07 10:37:39 2003 (beaume) .backward.animations[0].filename = FY_HOM_fus_marche_arriere.anim -Tue Jan 07 10:37:39 2003 (beaume) .death.animations[0].filename = FY_HOM_fus_mort.anim - -Tue Jan 07 10:37:39 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_fus_mort_idle.anim -Tue Jan 07 10:37:39 2003 (beaume) .idle.animations[0].filename = FY_HOM_fus_idle.anim -Tue Jan 07 10:37:39 2003 (beaume) .idle.animations[1].filename = FY_HOM_fus_idle_attente.anim -Tue Jan 07 10:37:39 2003 (beaume) .run.animations[0].filename = FY_HOM_fus_course.anim -Tue Jan 07 10:37:39 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_fus_strafe_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_fus_strafe_droite.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_fus_tourne_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fus_demitour_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fus_tourne_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fus_demitour_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fus_tourne_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fus_demitour_gauche.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_fus_tourne_droite.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fus_demitour_droit.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fus_tourne_droite.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fus_demitour_droit.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fus_tourne_droite.anim -Tue Jan 07 10:37:39 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fus_demitour_droit.anim -Tue Jan 07 10:37:39 2003 (beaume) .walk.animations[0].filename = FY_HOM_fus_marche.anim -Tue Jan 07 10:37:39 2003 (beaume) formName Resized = 1 -Fri Feb 21 14:34:16 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_fus_idle_attente3.anim -Fri Feb 21 14:34:16 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_fus_idle_attente4.anim -Fri Feb 21 14:34:16 2003 (arnaudb) formName Resized = 3 -Wed Feb 26 12:13:57 2003 (arnaudb) .death_idle.animations[0].filename = FY_HOM_fus_idle_mort.anim -Wed Mar 19 14:49:23 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_fus_impact.anim -Wed Mar 19 14:49:23 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:55:35 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Fus_to_engarde.anim -Thu Apr 17 11:55:35 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Fus_idle_to_walk.anim -Thu Apr 17 11:55:35 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_Fus_walk_to_run.anim -Thu Apr 17 11:55:35 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:56:06 2003 (arnaudb) Form Parents = -Tue Jun 10 17:55:31 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_fus_mort.anim -Tue Jun 10 17:55:31 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_fus_mort.anim -Tue Jun 10 17:55:31 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:23:41 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_fus_stun_init.anim -Fri Jul 11 11:23:41 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_fus_stun_end.anim -Fri Jul 11 11:23:41 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_fus_stun_loop.anim -Fri Jul 11 11:23:41 2003 (beaume) formName Resized = 1 -Wed Oct 29 10:54:06 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Wed Oct 29 10:54:06 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 10:54:06 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Wed Oct 29 10:54:06 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Wed Oct 29 10:54:06 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 10:54:06 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Wed Oct 29 10:54:06 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Wed Oct 29 10:54:06 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 10:54:06 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Wed Oct 29 10:54:06 2003 (beaume) Form Parents = -Fri Nov 28 12:05:25 2003 (beaume) .idle.animations[0].filename = FY_HOM_fus_idle.anim -Fri Nov 28 14:41:12 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_fus_idle.anim -Fri Nov 28 14:41:12 2003 (beaume) .use_end.animations[0].filename = FY_HOM_fus_idle.anim -Fri Nov 28 14:41:12 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_fus_idle.anim -Fri Nov 28 14:41:12 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:24:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:24:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:24:59 2003 (beaume) .use_init.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Thu Dec 04 16:24:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:24:59 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Thu Dec 04 16:24:59 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:24:59 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:08:59 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Tue Jan 20 17:08:59 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_fus_maoff_preinit.anim -Tue Jan 20 17:08:59 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:08:59 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:41:45 2004 (beaume) Form Parents = -Mon May 10 16:25:52 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[2].next3 = 0 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[3].filename = fy_hom_fus_idle_to_idle1.anim -Mon May 10 16:25:52 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[4].filename = fy_hom_fu_idle1_1.anim -Mon May 10 16:25:52 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[5].filename = fy_hom_fu_idle1_2.anim -Mon May 10 16:25:52 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[6].filename = fy_hom_fu_idle1_3.anim -Mon May 10 16:25:52 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[7].filename = fy_hom_fus_idle_to_idle1.anim -Mon May 10 16:25:52 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 16:25:52 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 16:25:52 2004 (beaume) formName Resized = 8 -Wed Jun 16 16:45:31 2004 (beaume) .idle.animations[4].filename = fy_hom_fus_idle1_1.anim -Wed Jun 16 16:45:31 2004 (beaume) .idle.animations[5].filename = fy_hom_fus_idle1_2.anim -Wed Jun 16 16:45:31 2004 (beaume) .idle.animations[6].filename = fy_hom_fus_idle1_3.anim -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[0].next1 weight = 30 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[0].next2 weight = 20 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[1].next1 weight = 10 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[1].next2 weight = 40 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[2].next1 weight = 5 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[2].next2 weight = 30 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[3].next1 weight = 30 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[3].next2 weight = 10 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[3].next3 weight = 40 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[4].next1 weight = 20 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[4].next2 weight = 5 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[4].next3 weight = 30 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[5].next1 weight = 10 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[5].next2 weight = 50 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[5].next3 weight = 40 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[6].next1 weight = 20 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[6].next2 weight = 5 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[7].next1 weight = 10 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[7].next2 weight = 15 -Thu Jun 17 18:15:00 2004 (beaume) .idle.animations[7].next3 = 30 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_bu_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_bu_.animation_set deleted file mode 100644 index e83e2351f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_bu_.animation_set +++ /dev/null @@ -1,233 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:03:23 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Marteau_Init.anim -Thu Mar 27 19:03:23 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_end.anim -Thu Mar 27 19:07:20 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Marteau_end.anim -Thu Mar 27 19:07:20 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_loop.anim -Fri Mar 28 17:35:41 2003 (arnaudb) Form Parents = -Fri Nov 28 11:21:03 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_co_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_co_.animation_set deleted file mode 100644 index bb616464c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_co_.animation_set +++ /dev/null @@ -1,229 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Fri Mar 28 17:36:12 2003 (arnaudb) Form Parents = -Fri Nov 28 11:22:04 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_cu1_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_cu1_.animation_set deleted file mode 100644 index 743b3a03a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_cu1_.animation_set +++ /dev/null @@ -1,220 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Fri Mar 28 17:36:26 2003 (arnaudb) Form Parents = -Fri Nov 28 11:22:27 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_cu2_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_cu2_.animation_set deleted file mode 100644 index 6b6f07294..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_cu2_.animation_set +++ /dev/null @@ -1,229 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = - -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:36:40 2003 (arnaudb) Form Parents = -Fri Nov 28 11:22:56 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_.animation_set deleted file mode 100644 index 3e9eae4cd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_.animation_set +++ /dev/null @@ -1,649 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:40 2002 (puzin) Form Parents = -Thu Aug 29 16:48:48 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:48:48 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:48:48 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:48:48 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:48:48 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:48:48 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:48:48 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:48:48 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:48:48 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:48:48 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:48:48 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:48:48 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:26 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:32:17 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 18:32:17 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 18:32:17 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 18:32:17 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:32:17 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:32:17 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:32:17 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:32:17 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:32:17 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:32:17 2003 (beaume) formName Resized = 5 -Fri Feb 21 14:34:47 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:50:09 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_A_impact.anim -Wed Mar 19 14:50:09 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:57:05 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_A_to_engarde.anim -Thu Apr 17 11:57:05 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_A_idle_to_walk.anim -Thu Apr 17 11:57:05 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_A_walk_to_run.anim -Thu Apr 17 11:57:05 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:56:25 2003 (arnaudb) Form Parents = -Tue Jun 10 17:56:48 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_A_mort.anim -Tue Jun 10 17:56:48 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_A_mort.anim -Tue Jun 10 17:56:48 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:25:13 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_A_stun_init.anim -Fri Jul 11 11:25:13 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_A_stun_end.anim -Fri Jul 11 11:25:13 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_A_stun_loop.anim -Fri Jul 11 11:25:13 2003 (beaume) formName Resized = 1 -Wed Oct 29 10:56:27 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Wed Oct 29 10:56:27 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 10:56:27 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Wed Oct 29 10:56:27 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Wed Oct 29 10:56:27 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 10:56:27 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Wed Oct 29 10:56:27 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Wed Oct 29 10:56:27 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 10:56:27 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Fri Nov 28 14:41:51 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:41:51 2003 (beaume) .use_end.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:41:51 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_A_idle.anim -Fri Nov 28 14:41:51 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:28:38 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:28:38 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:28:38 2003 (beaume) .use_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 16:28:38 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:28:38 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Thu Dec 04 16:28:38 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:28:38 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:10:37 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 17:10:37 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_A_maoff_preinit.anim -Tue Jan 20 17:10:37 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:10:37 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:42:02 2004 (beaume) Form Parents = -Mon May 10 16:30:05 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[4].filename = fy_hom_a_idle_to_idle1.anim -Mon May 10 16:30:05 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[5].filename = fy_hom_a_idle_idle1_1.anim -Mon May 10 16:30:05 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[6].filename = fy_hom_a_idle_idle1_2.anim -Mon May 10 16:30:05 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[7].filename = fy_hom_a_idle_idle1_3.anim -Mon May 10 16:30:05 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[8].filename = fy_hom_a_idle_to_idle1.anim -Mon May 10 16:30:05 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 16:30:05 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 16:30:05 2004 (beaume) formName Resized = 9 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[0].next1 weight = 30 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[0].next3 weight = 10 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[1].next1 weight = 10 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[1].next2 weight = 20 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[1].next3 weight = 50 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[2].next1 weight = 10 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[2].next2 weight = 10 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[2].next3 weight = 30 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[3].next1 weight = 10 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[3].next2 weight = 15 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[3].next3 weight = 30 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[4].next1 weight = 40 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[4].next2 weight = 5 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[4].next3 weight = 20 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[5].next1 weight = 5 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[5].next2 weight = 20 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[5].next3 weight = 40 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[6].next1 weight = 20 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[6].next2 weight = 20 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[6].next3 weight = 40 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[7].next1 weight = 30 -Fri Jun 18 11:19:05 2004 (beaume) .idle.animations[7].next2 weight = 5 -Fri Jul 09 11:02:27 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Fri Jul 09 11:02:27 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Jul 09 11:02:27 2004 (coutelas) .idle.animations[0].next3 weight = 1 -Fri Jul 09 11:02:27 2004 (coutelas) .idle.animations[0].next4 = 4 -Fri Jul 09 11:02:27 2004 (coutelas) .idle.animations[0].next4 weight = 2 -Fri Jul 09 11:02:27 2004 (coutelas) .idle.animations[0].next5 = 0 -Fri Jul 09 11:02:27 2004 (coutelas) .idle.animations[0].next5 weight = 10 -Fri Jul 09 11:03:21 2004 (coutelas) .idle.animations[1].next1 weight = 1 -Fri Jul 09 11:03:21 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Jul 09 11:03:21 2004 (coutelas) .idle.animations[1].next3 weight = 2 -Fri Jul 09 11:03:21 2004 (coutelas) .idle.animations[1].next4 = 0 -Fri Jul 09 11:03:21 2004 (coutelas) .idle.animations[1].next4 weight = 5 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[2].next1 weight = 1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[2].next3 weight = 2 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[2].next4 weight = 5 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[3].next3 weight = 2 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[3].next4 = 0 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[3].next4 weight = 5 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[4].next1 weight = 1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[4].next2 = -1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[4].next3 = -1 -Fri Jul 09 11:04:25 2004 (coutelas) .idle.animations[4].next3 weight = 1 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[6].next1 weight = 5 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[6].next3 weight = 2 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[7].next1 weight = 5 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[7].next3 = 8 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[7].next3 weight = 2 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[8].next1 = 0 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[8].next2 = -1 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[8].next3 = -1 -Fri Jul 09 11:05:40 2004 (coutelas) .idle.animations[8].next4 = -1 -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[4].next1 weight = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[4].next2 = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[4].next2 weight = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[4].next3 = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[4].next3 weight = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[6].next2 weight = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[7].next2 weight = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[8].next2 = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[8].next3 = -Fri Jul 09 11:27:36 2004 (coutelas) .idle.animations[8].next4 = -Fri Jul 09 12:08:38 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Fri Jul 09 12:08:38 2004 (coutelas) .idle.animations[5].next2 weight = 1 -Fri Jul 09 12:08:38 2004 (coutelas) .idle.animations[5].next3 weight = 1 -Fri Jul 09 12:08:38 2004 (coutelas) .idle.animations[5].next4 = 5 -Fri Jul 09 12:08:38 2004 (coutelas) .idle.animations[5].next4 weight = 5 -Fri Sep 10 19:00:29 2004 (beaume) .idle.animations[5].next2 weight = 50 -Fri Sep 10 19:00:29 2004 (beaume) .idle.animations[5].next3 weight = 25 -Fri Sep 10 19:00:29 2004 (beaume) .idle.animations[7].next1 weight = 50 -Fri Sep 10 19:00:29 2004 (beaume) .idle.animations[7].next3 weight = 50 -Thu Feb 05 11:31:33 2009 (kervala) .afk.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .agree.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .angry.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .apologize.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .blush.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .bow.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .bye.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .calm.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .cheer.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .cry.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .dance.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .disagree.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .follow.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .gesture.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .giggle.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .go_away.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .impatient.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .kiss.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .kneel.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .laugh.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .lol.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .point.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .roar.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .sad.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .smile.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .thank.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .unhappy.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .victory.Display Objects = true -Thu Feb 05 11:31:33 2009 (kervala) .wave.Display Objects = true -Thu Feb 05 12:41:29 2009 (kervala) .afk.animations[0].filename = FY_HOM_Emot_A_AFK.anim -Thu Feb 05 12:41:29 2009 (kervala) .agree.animations[0].filename = FY_HOM_Emot_A_oui.anim -Thu Feb 05 12:41:29 2009 (kervala) .angry.animations[0].filename = FY_HOM_Emot_A_Angry.anim -Thu Feb 05 12:41:29 2009 (kervala) .apologize.animations[0].filename = FY_HOM_Emot_A_Sorry.anim -Thu Feb 05 12:41:29 2009 (kervala) .blush.animations[0].filename = FY_HOM_Emot_A_Blush.anim -Thu Feb 05 12:41:29 2009 (kervala) .bow.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Feb 05 12:41:29 2009 (kervala) .bye.animations[0].filename = FY_HOM_Emot_A_BYE.anim -Thu Feb 05 12:41:29 2009 (kervala) .calm.animations[0].filename = FY_HOM_Emot_A_Calm.anim -Thu Feb 05 12:41:29 2009 (kervala) .cheer.animations[0].filename = FY_HOM_Emot_A_Cheer.anim -Thu Feb 05 12:41:29 2009 (kervala) .cry.animations[0].filename = FY_HOM_Emot_A_Cry.anim -Thu Feb 05 12:41:29 2009 (kervala) .dance.animations[0].filename = FY_HOM_Emot_A_dance.anim -Thu Feb 05 12:41:29 2009 (kervala) .disagree.animations[0].filename = FY_HOM_Emot_A_non.anim -Thu Feb 05 12:41:29 2009 (kervala) .follow.animations[0].filename = FY_HOM_Emot_A_follow.anim -Thu Feb 05 12:41:29 2009 (kervala) .gesture.animations[0].filename = FY_HOM_Emot_A_gesture.anim -Thu Feb 05 12:41:29 2009 (kervala) .giggle.animations[0].filename = FY_HOM_Emot_A_Gigle.anim -Thu Feb 05 12:41:29 2009 (kervala) .go_away.animations[0].filename = FY_HOM_Emot_A_laisse_moi.anim -Thu Feb 05 12:41:29 2009 (kervala) .impatient.animations[0].filename = FY_HOM_Emot_A_Impatient.anim -Thu Feb 05 12:41:29 2009 (kervala) .kiss.animations[0].filename = FY_HOM_Emot_A_kiss.anim -Thu Feb 05 12:41:29 2009 (kervala) .kneel.animations[0].filename = FY_HOM_Emot_A_kneel.anim -Thu Feb 05 12:41:29 2009 (kervala) .laugh.animations[0].filename = FY_HOM_Emot_A_rire.anim -Thu Feb 05 12:41:29 2009 (kervala) .lol.animations[0].filename = FY_HOM_Emot_A_rire.anim -Thu Feb 05 12:41:29 2009 (kervala) .point.animations[0].filename = FY_HOM_Emot_A_Pointer.anim -Thu Feb 05 12:41:29 2009 (kervala) .roar.animations[0].filename = FY_HOM_Emot_A_Roar.anim -Thu Feb 05 12:41:29 2009 (kervala) .sad.animations[0].filename = FY_HOM_Emot_A_shootpoussiere.anim -Thu Feb 05 12:41:29 2009 (kervala) .smile.animations[0].filename = FY_HOM_Emot_A_Smile.anim -Thu Feb 05 12:41:29 2009 (kervala) .thank.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Feb 05 12:41:29 2009 (kervala) .unhappy.animations[0].filename = FY_HOM_Emot_A_Veto.anim -Thu Feb 05 12:41:29 2009 (kervala) .victory.animations[0].filename = FY_HOM_Emot_A_victory.anim -Thu Feb 05 12:41:29 2009 (kervala) .wave.animations[0].filename = FY_HOM_Emot_A_Bow.anim -Thu Oct 07 12:00:22 2010 (sywindt) .wave.animations[0].filename = FY_HOM_salut.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_d.animation_set deleted file mode 100644 index 7e350caa1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_d.animation_set +++ /dev/null @@ -1,530 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:00 2002 (puzin) Form Parents = -Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Ad_demitour_go.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Ad_demitour_go.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Ad_demitour_dr.anim -Thu Aug 29 16:05:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Ad_demitour_dr.anim -Thu Aug 29 16:05:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_Ad_marche_arriere.anim -Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente1.anim -Thu Aug 29 16:05:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente2.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Ad_tourne_gauche.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Ad_tourne_droite.anim -Thu Aug 29 16:05:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Ad_tourne_droite.anim -Thu Aug 29 16:05:52 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:25:44 2002 (puzin) formName Deleted = -Fri Dec 20 11:20:32 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[2].filename = FY_HOM_Ad_idle_attente3.anim -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[3].filename = FY_HOM_Ad_idle_attente4.anim -Mon Jan 06 18:05:53 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente2.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Ad_demitour_go.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Ad_demitour_dr.anim -Mon Jan 06 18:05:53 2003 (beaume) formName Resized = 5 -Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[1].filename = FY_HOM_Ad_idle_attente2.anim -Mon Jan 06 18:07:02 2003 (beaume) .idle.animations[4].filename = FY_HOM_Ad_idle_attente1.anim -Fri Feb 21 14:41:59 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:39:04 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Ad_idle_Impact.anim -Wed Mar 19 14:39:04 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:37:34 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Ad_to_engarde.anim -Thu Apr 17 11:37:34 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Ad_idle_to_walk.anim -Thu Apr 17 11:37:34 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AD_walk_to_run.anim -Thu Apr 17 11:37:34 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:45 2003 (arnaudb) Form Parents = -Tue Jun 10 17:51:12 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Ad_mort.anim -Tue Jun 10 17:51:12 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Ad_mort.anim -Tue Jun 10 17:51:12 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:27:03 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Ad_stun_init.anim -Fri Jul 11 11:27:03 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Ad_stun_end.anim -Fri Jul 11 11:27:03 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Ad_stun_loop.anim -Fri Jul 11 11:27:03 2003 (beaume) formName Resized = 1 -Wed Oct 29 10:57:54 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:57:54 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 10:57:54 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:57:54 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:57:54 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 10:57:54 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:57:54 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:57:54 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 10:57:54 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Wed Oct 29 10:57:54 2003 (beaume) Form Parents = -Fri Nov 28 14:42:26 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:42:26 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:42:26 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Ad_idle.anim -Fri Nov 28 14:42:26 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:30:43 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:30:43 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:30:43 2003 (beaume) .use_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 16:30:43 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:30:43 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Thu Dec 04 16:30:43 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:30:43 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:11:30 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 17:11:30 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_Ad_maoff_preinit.anim -Tue Jan 20 17:11:30 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:11:30 2004 (beaume) formName Resized = 0 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[1].next4 = 0 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[4].filename = fy_hom_ad_idle_to_idle1.anim -Mon May 10 18:17:56 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[5].filename = fy_hom_ad_idle_idle1_1.anim -Mon May 10 18:17:56 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[6].filename = fy_hom_ad_idle_idle1_2.anim -Mon May 10 18:17:56 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[7].filename = fy_hom_ad_idle_idle1_3.anim -Mon May 10 18:17:56 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[8].filename = fy_hom_ad_idle_to_idle1.anim -Mon May 10 18:17:56 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 18:17:56 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 18:17:56 2004 (beaume) formName Resized = 9 -Fri Sep 24 18:35:56 2004 (beaume) Form Parents = -Wed Jan 24 11:09:36 2007 (nouveau) .idle.animations[0].head controlable = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_s.animation_set deleted file mode 100644 index 624a8fb95..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_d_s.animation_set +++ /dev/null @@ -1,548 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:54 2002 (puzin) Form Parents = -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .backward.animations[0].filename = FY_HOM_AB_marche_arriere.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[1].filename = FY_HOM_AB_idle_attente1.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente2.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:30 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente3.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[3].filename = FY_HOM_AB_idle_attente4.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[4].filename = FY_HOM_AB_idle_attente2.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:29:41 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:39:31 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_AB_impact.anim -Wed Mar 19 14:39:31 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:44:47 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_AB_to_engarde.anim -Thu Apr 17 11:44:47 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_AB_idle_to_walk.anim -Thu Apr 17 11:44:47 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AB_walk_to_run.anim -Thu Apr 17 11:44:47 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:54:58 2003 (arnaudb) Form Parents = -Tue Jun 10 17:51:46 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_AB_mort.anim -Tue Jun 10 17:51:46 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_AB_mort.anim -Tue Jun 10 17:51:46 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:28:29 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_AB_stun_init.anim -Fri Jul 11 11:28:29 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_AB_stun_end.anim -Fri Jul 11 11:28:29 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_AB_stun_loop.anim -Fri Jul 11 11:28:29 2003 (beaume) formName Resized = 1 -Wed Oct 29 10:58:59 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:58:59 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 10:58:59 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:58:59 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:58:59 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 10:58:59 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:58:59 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:58:59 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 10:58:59 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Wed Oct 29 10:58:59 2003 (beaume) Form Parents = -Fri Nov 28 14:43:05 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:43:05 2003 (beaume) .use_end.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:43:05 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_AB_idle.anim -Fri Nov 28 14:43:05 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:32:15 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:32:15 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:32:15 2003 (beaume) .use_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 16:32:15 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:32:15 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Thu Dec 04 16:32:15 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:32:15 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:12:33 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 17:12:33 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_AB_maoff_preinit.anim -Tue Jan 20 17:12:33 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:12:33 2004 (beaume) formName Resized = 0 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[4].filename = fy_hom_ab_idle_to_idle1.anim -Mon May 10 16:34:26 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[4].next4 = 8 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[5].filename = fy_hom_ab_idle1_1_dague.anim -Mon May 10 16:34:26 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[5].next4 = 9 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[6].filename = fy_hom_ab_idle1_2.anim -Mon May 10 16:34:26 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[6].next4 = 9 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[7].filename = fy_hom_ab_idle1_3_dague.anim -Mon May 10 16:34:26 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[7].next3 = 8 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[7].next4 = 9 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[8].filename = fy_hom_ab_idle1_0.anim -Mon May 10 16:34:26 2004 (beaume) .idle.animations[8].next1 = 5 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[8].next2 = 6 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[8].next3 = 7 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[9].filename = fy_hom_ab_idle_to_idle1.anim -Mon May 10 16:34:26 2004 (beaume) .idle.animations[9].next1 = 1 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[9].next2 = 2 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[9].next3 = 3 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[9].next4 = 0 -Mon May 10 16:34:26 2004 (beaume) .idle.animations[9].reverse = true -Mon May 10 16:34:26 2004 (beaume) formName Resized = 10 -Mon Sep 13 18:00:41 2004 (coutelas) .idle.animations[0].next4 = 4 -Mon Sep 13 18:00:41 2004 (coutelas) .idle.animations[0].next5 = 0 -Mon Sep 13 18:00:41 2004 (coutelas) .idle.animations[0].next5 weight = 10 -Mon Sep 13 18:01:20 2004 (coutelas) .idle.animations[1].next4 = 0 -Mon Sep 13 18:01:20 2004 (coutelas) .idle.animations[1].next4 weight = 2 -Mon Sep 13 18:01:47 2004 (coutelas) .idle.animations[2].next4 weight = 2 -Mon Sep 13 18:02:05 2004 (coutelas) .idle.animations[3].next4 = 0 -Mon Sep 13 18:02:05 2004 (coutelas) .idle.animations[3].next4 weight = 2 -Mon Sep 13 18:03:22 2004 (coutelas) .idle.animations[4].next4 weight = 10 -Mon Sep 13 18:03:36 2004 (coutelas) .idle.animations[8].next4 = 8 -Mon Sep 13 18:03:36 2004 (coutelas) .idle.animations[8].next4 weight = 10 -Mon Sep 13 18:03:50 2004 (coutelas) .idle.animations[5].next3 weight = 2 -Mon Sep 13 18:04:11 2004 (coutelas) .idle.animations[6].next3 weight = 2 -Mon Sep 13 18:04:43 2004 (coutelas) .idle.animations[7].next3 weight = 2 -Mon Sep 13 18:04:43 2004 (coutelas) .idle.animations[9].next4 weight = 10 -Mon Sep 13 18:33:10 2004 (coutelas) .idle.animations[8].next5 = 9 -Mon Sep 13 18:33:10 2004 (coutelas) .idle.animations[8].next5 weight = 2 -Mon Sep 13 18:33:43 2004 (coutelas) .idle.animations[8].next2 weight = 2 -Mon Sep 13 18:33:43 2004 (coutelas) .idle.animations[8].next3 weight = 2 -Mon Sep 13 18:33:43 2004 (coutelas) .idle.animations[8].next5 weight = 3 -Mon Sep 13 18:36:41 2004 (coutelas) .idle.animations[1].next4 weight = 3 -Mon Sep 13 18:36:41 2004 (coutelas) .idle.animations[2].next4 weight = 3 -Mon Sep 13 18:36:41 2004 (coutelas) .idle.animations[3].next4 weight = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_dig_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_dig_.animation_set deleted file mode 100644 index 1319f5a69..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_dig_.animation_set +++ /dev/null @@ -1,260 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:41:33 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end.anim -Thu Mar 27 18:41:33 2003 (arnaudb) formName Resized = 0 -Fri Mar 28 17:36:58 2003 (arnaudb) Form Parents = -Fri Nov 28 11:23:18 2003 (beaume) formName Resized = 1 -Tue Dec 16 15:34:14 2003 (gatto) .use_loop.animations[0].fx_set.FX0.PSName = FOR_forage.ps -Tue Dec 16 15:34:14 2003 (gatto) .use_loop.animations[0].fx_set.FX0.StickMode.StickMode = UserBone -Tue Dec 16 15:34:14 2003 (gatto) .use_loop.animations[0].fx_set.FX0.StickMode.UserBone = box_arme -Tue Dec 16 15:45:06 2003 (gatto) .use_loop.animations[0].fx_set.FX0.ScaleFX = true -Wed Dec 17 15:52:15 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = RespwanAndCut -Wed Dec 17 16:17:18 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = Respawn -Wed Dec 17 16:26:57 2003 (gatto) .use_loop.animations[0].fx_set.FX0.PSName = FOR_forage.ps -Wed Dec 17 16:38:54 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = Loop -Wed Dec 17 17:15:22 2003 (gatto) .use_loop.animations[0].head controlable = false -Wed Dec 17 17:16:25 2003 (gatto) .use_loop.animations[0].fx_set.FX0.ScaleFX = true -Wed Dec 17 17:16:43 2003 (gatto) .use_loop.animations[0].fx_set.FX0.RepeatMode = Respawn -Wed Dec 17 17:35:31 2003 (beaume) .defaultHeadControl = false -Wed Feb 18 14:04:53 2004 (beaume) .harmful_ext_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Wed Feb 18 14:04:53 2004 (beaume) .harmful_ext_end.animations[0].filename = FY_HOM_Pioche_end.anim -Wed Feb 18 14:04:53 2004 (beaume) .harmful_ext_loop.animations[0].filename = FY_HOM_Pioche_loop_hard.anim -Wed Feb 18 14:04:53 2004 (beaume) formName Resized = 1 -Thu Oct 07 13:33:56 2010 (sywindt) .wave.Display Objects = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_dis_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_dis_.animation_set deleted file mode 100644 index 77ef325a0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_dis_.animation_set +++ /dev/null @@ -1,199 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Fri Mar 28 17:37:09 2003 (arnaudb) Form Parents = -Fri Nov 28 11:26:37 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_fi_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_fi_.animation_set deleted file mode 100644 index 91acc5803..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_fi_.animation_set +++ /dev/null @@ -1,210 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:55:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Peche_occupation.anim -Thu Mar 27 18:55:42 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:37:24 2003 (arnaudb) Form Parents = -Fri Nov 28 11:27:00 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_g_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_g_.animation_set deleted file mode 100644 index 7f1b56eca..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_g_.animation_set +++ /dev/null @@ -1,621 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jul 01 15:13:35 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jul 01 15:13:35 2002 (beaume) formName Resized = 0 -Tue Jul 30 23:44:31 2002 (puzin) Form Parents = -Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:57:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:57:52 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:24 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:35:02 2003 (arnaudb) formName Resized = 4 -Mon Mar 03 18:56:20 2003 (arnaudb) .death.animations[0].filename = FY_HOM_Pa_mort.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .death_idle.animations[0].filename = FY_HOM_Pa_mort_idle.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pa_idle.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_Pa_idle_attente1.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_Pa_idle_attente3.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_Pa_idle_attente4.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_left.animations[0].filename = FY_HOM_Pa_strafe_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_right.animations[0].filename = FY_HOM_Pa_strafe_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .backward.animations[0].filename = FY_HOM_Pa_marche_arriere.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .run.animations[0].filename = FY_HOM_Pa_course.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .walk.animations[0].filename = FY_HOM_Pa_marche.anim -Wed Mar 19 15:10:15 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Pa_impact.anim -Wed Mar 19 15:10:15 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:58:46 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Pa_to_engarde.anim -Thu Apr 17 11:58:46 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Pa_idle_to_walk.anim -Thu Apr 17 11:58:46 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_Pa_walk_to_run.anim -Thu Apr 17 11:58:46 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:56:51 2003 (arnaudb) Form Parents = -Tue Jun 10 17:57:53 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Pa_mort.anim -Tue Jun 10 17:57:53 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Pa_mort.anim -Tue Jun 10 17:57:53 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:30:19 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Pa_stun_init.anim -Fri Jul 11 11:30:19 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Pa_stun_end.anim -Fri Jul 11 11:30:19 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Pa_stun_loop.anim -Fri Jul 11 11:30:19 2003 (beaume) formName Resized = 1 -Wed Oct 29 11:00:39 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:00:39 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:00:39 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:00:39 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:00:39 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:00:39 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:00:39 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:00:39 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:00:39 2003 (beaume) Form Parents = -Fri Nov 28 14:43:58 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:43:58 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:43:58 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:43:58 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:34:16 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:34:16 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:34:16 2003 (beaume) .use_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Thu Dec 04 16:34:16 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:34:16 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Thu Dec 04 16:34:16 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:34:16 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:16:26 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim - -Tue Jan 20 17:16:26 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Tue Jan 20 17:16:26 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:16:26 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:42:18 2004 (beaume) Form Parents = -Mon May 10 16:39:18 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[0].next3 = 3 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[1].next3 = 4 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[2].next3 = 4 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[2].next4 = 0 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[3].next1 = 1 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[3].next2 = 2 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[3].next3 = 4 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[4].filename = fy_hom_pa_idle_idle1.anim -Mon May 10 16:39:18 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[5].filename = fy_hom_pa_idle_idle1_1.anim -Mon May 10 16:39:18 2004 (beaume) .idle.animations[5].next1 = 6 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[5].next2 = 7 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[5].next3 = 8 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[6].filename = fy_hom_pa_idle_idle1_2.anim -Mon May 10 16:39:18 2004 (beaume) .idle.animations[6].next1 = 5 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[6].next2 = 7 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[6].next3 = 8 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[7].filename = fy_hom_pa_idle_idle1_3.anim -Mon May 10 16:39:18 2004 (beaume) .idle.animations[7].next1 = 5 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[7].next2 = 6 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[8].filename = fy_hom_pa_idle_idle1.anim -Mon May 10 16:39:18 2004 (beaume) .idle.animations[8].next1 = 1 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[8].next2 = 2 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[8].next3 = 3 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[8].next4 = 0 -Mon May 10 16:39:18 2004 (beaume) .idle.animations[8].reverse = true -Mon May 10 16:39:18 2004 (beaume) formName Resized = 9 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[0].next1 weight = 30 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[0].next2 weight = 15 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[0].next3 weight = 5 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[1].next1 weight = 20 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[1].next2 weight = 15 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[1].next3 weight = 30 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[2].next1 weight = 15 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[2].next2 weight = 5 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[2].next3 weight = 30 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[3].next1 weight = 5 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[3].next2 weight = 10 -Fri Jun 18 11:44:10 2004 (beaume) .idle.animations[3].next3 weight = 30 -Fri Aug 20 15:33:01 2004 (beaume) .idle.animations[7].filename = fy_hom_pa_idle_idle1_5.anim -Fri Sep 10 12:07:52 2004 (coutelas) .idle.animations[0].next1 weight = 2 -Fri Sep 10 12:07:52 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 12:07:52 2004 (coutelas) .idle.animations[0].next3 weight = 1 -Fri Sep 10 12:07:52 2004 (coutelas) .idle.animations[0].next4 = 0 -Fri Sep 10 12:07:52 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Fri Sep 10 12:09:20 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Fri Sep 10 12:09:49 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 12:09:49 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 12:09:49 2004 (coutelas) .idle.animations[1].next3 weight = 3 -Fri Sep 10 12:09:49 2004 (coutelas) .idle.animations[1].next4 = 0 -Fri Sep 10 12:09:49 2004 (coutelas) .idle.animations[1].next4 weight = 10 -Fri Sep 10 12:10:40 2004 (coutelas) .idle.animations[2].next1 weight = 1 -Fri Sep 10 12:10:40 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 12:10:40 2004 (coutelas) .idle.animations[2].next3 weight = 2 -Fri Sep 10 12:10:40 2004 (coutelas) .idle.animations[2].next4 weight = 10 -Fri Sep 10 12:11:13 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Fri Sep 10 12:11:13 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 12:11:13 2004 (coutelas) .idle.animations[3].next3 weight = 2 -Fri Sep 10 12:11:13 2004 (coutelas) .idle.animations[3].next4 = 0 -Fri Sep 10 12:11:13 2004 (coutelas) .idle.animations[3].next4 weight = 10 -Fri Sep 10 12:12:20 2004 (coutelas) .idle.animations[0].next5 = 4 -Fri Sep 10 12:13:00 2004 (coutelas) .idle.animations[4].next1 weight = 5 -Fri Sep 10 12:13:37 2004 (coutelas) .idle.animations[5].next4 = 5 -Fri Sep 10 12:13:37 2004 (coutelas) .idle.animations[5].next4 weight = 10 -Fri Sep 10 12:14:32 2004 (coutelas) .idle.animations[6].next1 weight = 5 -Fri Sep 10 12:15:46 2004 (coutelas) .idle.animations[7].next1 weight = 5 -Fri Sep 10 12:20:02 2004 (coutelas) .idle.animations[4].next1 weight = 3 -Fri Sep 10 12:20:02 2004 (coutelas) .idle.animations[4].next2 weight = 2 -Fri Sep 10 12:23:31 2004 (coutelas) .idle.animations[5].next1 weight = 3 -Fri Sep 10 12:23:31 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 12:23:31 2004 (coutelas) .idle.animations[5].next3 weight = 2 -Fri Sep 10 12:23:31 2004 (coutelas) .idle.animations[8].next4 weight = 10 -Fri Sep 10 12:24:37 2004 (coutelas) .idle.animations[8].next1 weight = 2 -Fri Sep 10 14:41:36 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Fri Sep 10 14:41:36 2004 (coutelas) .idle.animations[5].next4 weight = 15 -Fri Sep 10 14:45:51 2004 (coutelas) .idle.animations[7].next2 = 8 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_ga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_ga_.animation_set deleted file mode 100644 index a313d6754..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_ga_.animation_set +++ /dev/null @@ -1,202 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Fri Mar 28 17:37:43 2003 (arnaudb) Form Parents = -Fri Nov 28 11:27:28 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_gr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_gr_.animation_set deleted file mode 100644 index 710a2aac3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_gr_.animation_set +++ /dev/null @@ -1,360 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:06 2002 (puzin) Form Parents = -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 12:06:01 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 12:06:01 2003 (beaume) formName Resized = 5 -Mon Jan 06 17:55:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 17:55:42 2003 (beaume) formName Resized = 2 -Mon Jan 06 17:58:51 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 17:58:51 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:02:28 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_Gr_lancegrenade.anim -Mon Jan 06 18:02:28 2003 (beaume) formName Resized = 0 -Fri Feb 21 14:35:34 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:51:17 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_A_impact.anim -Wed Mar 19 14:51:17 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 12:00:32 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_A_to_engarde.anim -Thu Apr 17 12:00:32 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_A_idle_to_walk.anim -Thu Apr 17 12:00:32 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_A_walk_to_run.anim -Thu Apr 17 12:00:32 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:57:02 2003 (arnaudb) Form Parents = -Tue Jun 10 17:58:21 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_A_mort.anim -Tue Jun 10 17:58:21 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_A_mort.anim -Tue Jun 10 17:58:21 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:31:46 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_A_stun_init.anim -Fri Jul 11 11:31:46 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_A_stun_end.anim -Fri Jul 11 11:31:46 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_A_stun_loop.anim -Fri Jul 11 11:31:46 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_gr_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_gr_s.animation_set deleted file mode 100644 index dc2e45bd6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_gr_s.animation_set +++ /dev/null @@ -1,353 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:54 2002 (puzin) Form Parents = -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_AB_demitour_go.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_AB_demitour_dr.anim -Thu Aug 29 16:09:13 2002 (beaume) .backward.animations[0].filename = FY_HOM_AB_marche_arriere.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[1].filename = FY_HOM_AB_idle_attente1.anim -Thu Aug 29 16:09:13 2002 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente2.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_AB_tourne_gauche.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_AB_tourne_droite.anim -Thu Aug 29 16:09:13 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:30 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[2].filename = FY_HOM_AB_idle_attente3.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[3].filename = FY_HOM_AB_idle_attente4.anim -Mon Jan 06 18:16:42 2003 (beaume) .idle.animations[4].filename = FY_HOM_AB_idle_attente2.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_AB_demitour_go.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_AB_demitour_dr.anim -Mon Jan 06 18:16:42 2003 (beaume) formName Resized = 2 -Mon Jan 06 18:17:39 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_GrS_lancegrenade.anim -Mon Jan 06 18:17:39 2003 (beaume) formName Resized = 0 -Fri Feb 21 14:36:53 2003 (arnaudb) formName Resized = 4 -Wed Mar 19 14:52:26 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_AB_impact.anim -Wed Mar 19 14:52:26 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 12:11:00 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_AB_to_engarde.anim -Thu Apr 17 12:11:00 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_AB_idle_to_walk.anim -Thu Apr 17 12:11:00 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_AB_walk_to_run.anim -Thu Apr 17 12:11:00 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:57:16 2003 (arnaudb) Form Parents = -Tue Jun 10 17:58:56 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_AB_mort.anim -Tue Jun 10 17:58:56 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_AB_mort.anim -Tue Jun 10 17:58:56 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:36:53 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_AB_stun_init.anim -Fri Jul 11 11:36:53 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_AB_stun_end.anim -Fri Jul 11 11:36:53 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_AB_stun_loop.anim -Fri Jul 11 11:36:53 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_ho_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_ho_.animation_set deleted file mode 100644 index 1274e33f0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_ho_.animation_set +++ /dev/null @@ -1,215 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim - -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Fri Mar 28 17:38:45 2003 (arnaudb) Form Parents = -Fri Nov 28 11:27:58 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_l2m_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_l2m_.animation_set deleted file mode 100644 index 04f278660..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_l2m_.animation_set +++ /dev/null @@ -1,597 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Tue Jul 30 23:45:06 2002 (puzin) Form Parents = -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:02:38 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:02:38 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:02:38 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:34 2002 (miller) .idle.animations[0].head controlable = true -Fri Jan 03 18:45:14 2003 (beaume) .attack1.animations[0].filename = FY_HOM_Co_L2m_coup1.anim -Fri Jan 03 18:45:14 2003 (beaume) .attack2.animations[0].filename = FY_HOM_Co_L2m_coup2.anim -Fri Jan 03 18:45:14 2003 (beaume) .death.animations[0].filename = FY_HOM_L2m_Mort.anim -Fri Jan 03 18:45:14 2003 (beaume) .death_idle.animations[0].filename = FY_HOM_L2m_mort_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[1].filename = FY_HOM_L2m_idle_attente_ecoutes.anim -Fri Jan 03 18:45:14 2003 (beaume) .idle.animations[3].filename = FY_HOM_L2m_idle_attente.anim -Fri Jan 03 18:45:14 2003 (beaume) .run.animations[0].filename = FY_HOM_L2m_course.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_left.animations[0].filename = FY_HOM_L2m_strafegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .strafe_right.animations[0].filename = FY_HOM_L2m_strafedroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_L2m_tournegauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[0].filename = FY_HOM_L2m_tournedroite.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_L2m_demitourgauche.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_L2m_tournedroite.anim - -Fri Jan 03 18:45:14 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_L2m_demitourdroit.anim -Fri Jan 03 18:45:14 2003 (beaume) .walk.animations[0].filename = FY_HOM_L2m_marche.anim -Fri Jan 03 18:45:14 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:38:25 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_L2m_idle_regardeD.anim -Fri Feb 21 14:38:25 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_L2m_idle_regardeG.anim -Fri Feb 21 14:38:25 2003 (arnaudb) formName Resized = 3 -Wed Mar 19 14:54:11 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_L2m_impact.anim -Wed Mar 19 14:54:11 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 12:12:15 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_L2m_to_engarde.anim -Thu Apr 17 12:12:15 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_L2m_idle_to_walk.anim -Thu Apr 17 12:12:15 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_L2m_walk_to_run.anim -Thu Apr 17 12:12:15 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:57:27 2003 (arnaudb) Form Parents = -Tue Jun 10 17:59:49 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_L2m_Mort.anim -Tue Jun 10 17:59:49 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_L2m_Mort.anim -Tue Jun 10 17:59:49 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:38:25 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_L2m_stun_init.anim -Fri Jul 11 11:38:25 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_L2m_stun_end.anim -Fri Jul 11 11:38:25 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_L2m_stun_loop.anim -Fri Jul 11 11:38:25 2003 (beaume) formName Resized = 1 -Wed Oct 29 11:02:11 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:02:11 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 11:02:11 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:02:11 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Wed Oct 29 11:02:11 2003 (beaume) Form Parents = -Fri Nov 28 14:44:40 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Nov 28 14:44:40 2003 (beaume) .use_end.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Nov 28 14:44:40 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_L2m_idle.anim -Fri Nov 28 14:44:40 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:37:24 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Thu Dec 04 16:37:24 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:37:24 2003 (beaume) formName Resized = 1 -Fri Dec 05 11:57:25 2003 (beaume) .backward.animations[0].filename = FY_HOM_L2m_marche_arriere.anim -Fri Dec 05 11:57:25 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:17:22 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Tue Jan 20 17:17:22 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_L2m_maoff_preinit.anim -Tue Jan 20 17:17:22 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:17:22 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:42:35 2004 (beaume) Form Parents = -Mon May 10 16:43:33 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].filename = fy_hom_l2m_idle_to_idle1.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].filename = fy_hom_l2m_idle1_1.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].filename = fy_hom_l2m_idle1_2.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[6].filename = fy_hom_l2m_idle1_3.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].filename = fy_hom_l2m_idle_to_idle1.anim -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 16:43:33 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 16:43:33 2004 (beaume) formName Resized = 8 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[0].next1 weight = 30 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[1].next1 weight = 15 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[1].next2 weight = 40 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[1].next3 weight = 5 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[2].next1 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[2].next2 weight = 40 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[3].next1 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[3].next2 weight = 20 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[3].next3 weight = 40 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[4].next1 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[4].next2 weight = 20 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[4].next3 weight = 40 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[5].next1 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[5].next2 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[5].next3 weight = 30 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[6].next1 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[6].next2 weight = 30 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[7].next1 weight = 10 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[7].next2 weight = 5 -Fri Jun 18 11:32:48 2004 (beaume) .idle.animations[7].next3 weight = 30 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[0].next3 = 3 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[0].next4 = 0 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 18:10:47 2004 (coutelas) .idle.animations[1].next3 weight = 7 -Fri Sep 10 18:11:04 2004 (coutelas) .idle.animations[2].next1 weight = 2 -Fri Sep 10 18:11:04 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 18:11:04 2004 (coutelas) .idle.animations[2].next3 = 0 -Fri Sep 10 18:11:04 2004 (coutelas) .idle.animations[2].next3 weight = 7 -Fri Sep 10 18:11:50 2004 (coutelas) .idle.animations[3].next1 weight = 5 -Fri Sep 10 18:11:50 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 18:11:50 2004 (coutelas) .idle.animations[3].next3 weight = 1 -Fri Sep 10 18:12:29 2004 (coutelas) .idle.animations[4].next1 weight = 2 -Fri Sep 10 18:12:29 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Sep 10 18:12:29 2004 (coutelas) .idle.animations[4].next3 weight = 1 -Fri Sep 10 18:12:29 2004 (coutelas) .idle.animations[4].next4 = 4 -Fri Sep 10 18:12:29 2004 (coutelas) .idle.animations[4].next4 weight = 10 -Fri Sep 10 18:13:45 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 18:13:45 2004 (coutelas) .idle.animations[5].next3 weight = 1 -Fri Sep 10 18:13:45 2004 (coutelas) .idle.animations[6].next2 weight = 2 -Fri Sep 10 18:13:45 2004 (coutelas) .idle.animations[6].next3 = 7 -Fri Sep 10 18:13:45 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Fri Sep 10 18:13:45 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Sep 10 18:13:45 2004 (coutelas) .idle.animations[7].next3 weight = 10 -Fri Sep 10 18:40:10 2004 (coutelas) .idle.animations[5].next2 weight = 1 -Fri Sep 10 18:40:10 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Thu Oct 07 12:40:02 2010 (sywindt) .bow.Display Objects = false -Thu Oct 07 12:40:02 2010 (sywindt) .bow.Essential = true -Thu Oct 07 12:40:02 2010 (sywindt) .wave.Display Objects = false -Thu Oct 07 12:40:02 2010 (sywindt) .wave.Essential = true -Thu Oct 07 12:58:06 2010 (sywindt) .bow.animations[0].filename = fy_hom_salut_incline.anim -Thu Oct 07 12:58:39 2010 (sywindt) .wave.animations[0].filename = FY_HOM_salut.anim - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mclo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mclo_.animation_set deleted file mode 100644 index 413cb1342..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mclo_.animation_set +++ /dev/null @@ -1,227 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Fri Mar 28 17:36:26 2003 (arnaudb) Form Parents = -Mon Apr 07 15:00:45 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_couture_init.anim -Mon Apr 07 15:00:45 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_couture_End.anim -Mon Apr 07 15:00:45 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_couture_Loop.anim -Fri Nov 28 11:28:22 2003 (beaume) formName Resized = 1 -Thu Oct 07 13:33:52 2010 (sywindt) .wave.Display Objects = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mix_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mix_.animation_set deleted file mode 100644 index e8d55138c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mix_.animation_set +++ /dev/null @@ -1,239 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:03:23 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Marteau_Init.anim -Thu Mar 27 19:03:23 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Marteau_end.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pilon_Init.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pilon_end.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pilon_Loop.anim -Thu Mar 27 19:06:15 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pilon_occupation.anim -Thu Mar 27 19:06:15 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:38:27 2003 (arnaudb) Form Parents = -Fri Nov 28 11:28:53 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mtoo_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mtoo_.animation_set deleted file mode 100644 index cb61af294..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_mtoo_.animation_set +++ /dev/null @@ -1,226 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Fri Mar 28 17:36:26 2003 (arnaudb) Form Parents = -Mon Apr 07 15:00:45 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_couture_init.anim -Mon Apr 07 15:00:45 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_couture_End.anim -Mon Apr 07 15:00:45 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_couture_Loop.anim -Mon Apr 07 15:02:18 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_meca_init.anim -Mon Apr 07 15:02:18 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_meca_end.anim -Mon Apr 07 15:02:18 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_meca_loop.anim -Fri Nov 28 11:29:17 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_pa_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_pa_.animation_set deleted file mode 100644 index 19789880f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_pa_.animation_set +++ /dev/null @@ -1,434 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (corvazier) File converted from old format -Mon Jul 01 15:13:35 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim -Mon Jul 01 15:13:35 2002 (beaume) formName Resized = 0 -Tue Jul 30 23:44:31 2002 (puzin) Form Parents = -Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_A_demitour_go.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:57:52 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_A_demitour_dr.anim -Thu Aug 29 16:57:52 2002 (beaume) .backward.animations[0].filename = FY_HOM_A_marche_arriere.anim -Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[1].filename = FY_HOM_A_idle_attente1.anim -Thu Aug 29 16:57:52 2002 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente2.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_A_tourne_gauche.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:57:52 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_A_tourne_droite.anim -Thu Aug 29 16:57:52 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:24 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[2].filename = FY_HOM_A_idle_attente3.anim -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[3].filename = FY_HOM_A_idle_attente4.anim -Mon Jan 06 18:35:04 2003 (beaume) .idle.animations[4].filename = FY_HOM_A_idle_attente2.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_A_demitour_go.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_A_demitour_dr.anim -Mon Jan 06 18:35:04 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:35:02 2003 (arnaudb) formName Resized = 4 -Mon Mar 03 18:56:20 2003 (arnaudb) .death.animations[0].filename = FY_HOM_Pa_mort.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .death_idle.animations[0].filename = FY_HOM_Pa_mort_idle.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pa_idle.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_Pa_idle_attente1.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_Pa_idle_attente3.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_Pa_idle_attente4.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_left.animations[0].filename = FY_HOM_Pa_strafe_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .strafe_right.animations[0].filename = FY_HOM_Pa_strafe_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = FY_HOM_Pa_tourne_gauche.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = FY_HOM_Pa_demitour_go.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = FY_HOM_Pa_tourne_droite.anim -Mon Mar 03 18:56:20 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = FY_HOM_Pa_demitour_dr.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .backward.animations[0].filename = FY_HOM_Pa_marche_arriere.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .run.animations[0].filename = FY_HOM_Pa_course.anim -Tue Mar 04 10:59:31 2003 (arnaudb) .walk.animations[0].filename = FY_HOM_Pa_marche.anim -Wed Mar 19 15:10:15 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Pa_impact.anim -Wed Mar 19 15:10:15 2003 (arnaudb) formName Resized = 1 -Thu Apr 17 11:58:46 2003 (arnaudb) .combat_mode.animations[0].filename = FY_HOM_Pa_to_engarde.anim -Thu Apr 17 11:58:46 2003 (arnaudb) .idle_to_walk.animations[0].filename = FY_HOM_Pa_idle_to_walk.anim -Thu Apr 17 11:58:46 2003 (arnaudb) .walk_to_run.animations[0].filename = FY_HOM_Pa_walk_to_run.anim -Thu Apr 17 11:58:46 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:56:51 2003 (arnaudb) Form Parents = -Tue Jun 10 17:57:53 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Pa_mort.anim -Tue Jun 10 17:57:53 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Pa_mort.anim -Tue Jun 10 17:57:53 2003 (beaume) formName Resized = 1 -Tue Jun 10 18:06:59 2003 (beaume) formName Resized = 0 -Wed Oct 29 11:07:02 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:07:02 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:07:02 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:07:02 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:07:02 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 11:07:02 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:07:02 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:07:02 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:07:02 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_Pa_maoff_preinit.anim -Wed Oct 29 11:07:02 2003 (beaume) Form Parents = -Fri Nov 28 14:45:30 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:45:30 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:45:30 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Pa_idle.anim -Fri Nov 28 14:45:30 2003 (beaume) formName Resized = 1 -Thu Feb 19 14:42:47 2004 (beaume) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sg_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sg_.animation_set deleted file mode 100644 index a5c0090ec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sg_.animation_set +++ /dev/null @@ -1,567 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:24 2002 (puzin) Form Parents = -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .idle.animations[1].filename = FY_HOM_fu_idle_attente.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:20 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:39:22 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:39:28 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_fu_idle_attente3.anim -Fri Feb 21 14:39:28 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_fu_idle_attente4.anim -Fri Feb 21 14:39:28 2003 (arnaudb) formName Resized = 3 -Wed Mar 19 14:54:42 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_fu_impact.anim -Wed Mar 19 14:54:42 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:57:46 2003 (arnaudb) Form Parents = -Tue Jun 10 18:00:26 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_fu_mort.anim -Tue Jun 10 18:00:26 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_fu_mort.anim -Tue Jun 10 18:00:26 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:39:40 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_fu_stun_init.anim -Fri Jul 11 11:39:40 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_fu_stun_end.anim -Fri Jul 11 11:39:40 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_fu_stun_loop.anim -Fri Jul 11 11:39:40 2003 (beaume) formName Resized = 1 -Wed Oct 29 11:08:54 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:08:54 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 11:08:54 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:08:54 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) Form Parents = -Fri Nov 28 11:11:39 2003 (beaume) .backward.animations[0].filename = FY_HOM_fu_marche_arriere.anim -Fri Nov 28 11:11:39 2003 (beaume) formName Resized = 1 -Fri Nov 28 12:05:50 2003 (beaume) .idle.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:39:56 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:39:56 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:18:21 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Tue Jan 20 17:18:21 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Tue Jan 20 17:18:21 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:18:21 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:43:03 2004 (beaume) Form Parents = -Mon May 10 16:47:29 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].filename = fy_hom_fu_idle_to_idle1.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].filename = fy_hom_fu_idle1_1.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].filename = fy_hom_fu_idle1_2.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[6].filename = fy_hom_fu_idle1_3.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].filename = fy_hom_fu_idle_to_idle1.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 16:47:29 2004 (beaume) formName Resized = 8 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[0].filename = FY_HOM_fu_idle.anim -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[0].next1 weight = 30 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[1].next1 weight = 10 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[1].next2 weight = 30 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[1].next3 weight = 10 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[2].next1 weight = 5 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[2].next2 weight = 30 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[3].next1 weight = 20 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[3].next2 weight = 5 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[3].next3 weight = 20 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[4].next1 weight = 51 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[4].next2 weight = 15 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[4].next3 weight = 45 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[5].next1 weight = 10 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[5].next2 weight = 20 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[5].next3 weight = 50 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[6].next1 weight = 20 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[6].next2 weight = 5 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[7].next1 weight = 30 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[7].next2 weight = 5 -Fri Jun 18 15:14:50 2004 (beaume) .idle.animations[7].next3 weight = 15 -Fri Jun 18 15:39:30 2004 (beaume) .idle.animations[4].next1 weight = 50 -Fri Jun 18 15:39:30 2004 (beaume) .idle.animations[4].next3 weight = 40 -Fri Sep 10 14:57:03 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Fri Sep 10 14:57:03 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 14:57:03 2004 (coutelas) .idle.animations[0].next3 = 3 -Fri Sep 10 14:57:03 2004 (coutelas) .idle.animations[0].next4 = 0 -Fri Sep 10 14:57:03 2004 (coutelas) .idle.animations[0].next4 weight = 10 -Fri Sep 10 15:08:37 2004 (coutelas) .idle.animations[1].next1 weight = 1 -Fri Sep 10 15:08:37 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 15:09:15 2004 (coutelas) .idle.animations[2].next1 weight = 1 -Fri Sep 10 15:09:15 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 15:09:15 2004 (coutelas) .idle.animations[2].next3 = 0 -Fri Sep 10 15:09:15 2004 (coutelas) .idle.animations[2].next3 weight = 10 -Fri Sep 10 15:12:25 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Fri Sep 10 15:12:25 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 15:12:25 2004 (coutelas) .idle.animations[3].next3 weight = 1 -Fri Sep 10 15:13:56 2004 (coutelas) .idle.animations[4].next1 weight = 2 -Fri Sep 10 15:13:56 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Sep 10 15:13:56 2004 (coutelas) .idle.animations[4].next3 weight = 3 -Fri Sep 10 15:14:36 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Fri Sep 10 15:14:36 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 15:14:36 2004 (coutelas) .idle.animations[5].next3 weight = 5 -Fri Sep 10 15:15:16 2004 (coutelas) .idle.animations[6].next1 weight = 1 -Fri Sep 10 15:15:16 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Fri Sep 10 15:15:16 2004 (coutelas) .idle.animations[6].next3 = 7 -Fri Sep 10 15:15:16 2004 (coutelas) .idle.animations[6].next3 weight = 2 -Fri Sep 10 15:15:51 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Fri Sep 10 15:15:51 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Sep 10 15:15:51 2004 (coutelas) .idle.animations[7].next3 weight = 10 -Fri Sep 10 15:35:20 2004 (coutelas) .idle.animations[0].next3 = 0 -Fri Sep 10 15:35:20 2004 (coutelas) .idle.animations[0].next3 weight = 10 -Fri Sep 10 15:35:20 2004 (coutelas) .idle.animations[0].next4 = -1 -Fri Sep 10 15:35:20 2004 (coutelas) .idle.animations[0].next4 weight = 1 -Fri Sep 10 15:51:18 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 15:51:27 2004 (coutelas) .idle.animations[2].next1 weight = 2 -Fri Sep 10 15:51:49 2004 (coutelas) .idle.animations[0].next4 = 3 -Fri Sep 10 17:04:35 2004 (coutelas) .idle.animations[1].next1 weight = 3 -Fri Sep 10 17:04:43 2004 (coutelas) .idle.animations[2].next1 weight = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sgga_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sgga_.animation_set deleted file mode 100644 index 461bbce2a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sgga_.animation_set +++ /dev/null @@ -1,530 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 30 23:44:24 2002 (puzin) Form Parents = -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_fu_demitour_go.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_fu_demitour_dr.anim -Thu Aug 29 17:04:01 2002 (beaume) .idle.animations[1].filename = FY_HOM_fu_idle_attente.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_fu_tourne_gauche.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_fu_tourne_droite.anim -Thu Aug 29 17:04:01 2002 (beaume) formName Resized = 1 -Fri Dec 20 11:20:20 2002 (miller) .idle.animations[0].head controlable = true -Mon Jan 06 18:39:22 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_fu_demitour_go.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_fu_demitour_dr.anim -Mon Jan 06 18:39:22 2003 (beaume) formName Resized = 2 -Fri Feb 21 14:39:28 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_fu_idle_attente3.anim -Fri Feb 21 14:39:28 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_fu_idle_attente4.anim -Fri Feb 21 14:39:28 2003 (arnaudb) formName Resized = 3 -Wed Mar 19 14:54:42 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_fu_impact.anim -Wed Mar 19 14:54:42 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 18:57:46 2003 (arnaudb) Form Parents = -Tue Jun 10 18:00:26 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_fu_mort.anim -Tue Jun 10 18:00:26 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_fu_mort.anim -Tue Jun 10 18:00:26 2003 (beaume) formName Resized = 1 -Fri Jul 11 11:39:40 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_fu_stun_init.anim -Fri Jul 11 11:39:40 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_fu_stun_end.anim -Fri Jul 11 11:39:40 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_fu_stun_loop.anim -Fri Jul 11 11:39:40 2003 (beaume) formName Resized = 1 -Wed Oct 29 11:08:54 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .curative_cast_end.animations[0].reverse = true -Wed Oct 29 11:08:54 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .mixed_cast_end.animations[0].reverse = true -Wed Oct 29 11:08:54 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) .offensive_cast_end.animations[0].reverse = true -Wed Oct 29 11:08:54 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Wed Oct 29 11:08:54 2003 (beaume) Form Parents = -Fri Nov 28 11:11:39 2003 (beaume) .backward.animations[0].filename = FY_HOM_fu_marche_arriere.anim -Fri Nov 28 11:11:39 2003 (beaume) formName Resized = 1 -Fri Nov 28 12:05:50 2003 (beaume) .idle.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) .use_end.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_fu_idle.anim -Fri Nov 28 14:45:59 2003 (beaume) formName Resized = 1 -Thu Dec 04 16:39:56 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Thu Dec 04 16:39:56 2003 (beaume) .use_post_end.animations[0].reverse = true -Thu Dec 04 16:39:56 2003 (beaume) formName Resized = 1 -Tue Jan 20 17:18:21 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Tue Jan 20 17:18:21 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_fu_maoff_preinit.anim -Tue Jan 20 17:18:21 2004 (beaume) .loot_post_end.animations[0].reverse = true -Tue Jan 20 17:18:21 2004 (beaume) formName Resized = 0 -Thu Feb 19 14:43:03 2004 (beaume) Form Parents = -Mon May 10 16:47:29 2004 (beaume) .idle.animations[0].next1 = 1 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[0].next2 = 2 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[1].next1 = 2 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[1].next2 = 3 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[1].next3 = 0 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[2].next1 = 1 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[2].next2 = 3 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].filename = fy_hom_fu_idle_to_idle1.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].next1 = 4 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].next2 = 5 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[3].next3 = 6 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].filename = fy_hom_fu_idle1_1.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].next1 = 5 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].next2 = 6 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[4].next3 = 7 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].filename = fy_hom_fu_idle1_2.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].next1 = 4 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].next2 = 6 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[5].next3 = 7 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[6].filename = fy_hom_fu_idle1_3.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[6].next1 = 4 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[6].next2 = 5 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].filename = fy_hom_fu_idle_to_idle1.anim -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].next1 = 1 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].next2 = 2 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].next3 = 0 -Mon May 10 16:47:29 2004 (beaume) .idle.animations[7].reverse = true -Mon May 10 16:47:29 2004 (beaume) formName Resized = 8 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[0].next1 weight = 30 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[0].next2 weight = 10 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[1].next1 weight = 10 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[1].next2 weight = 30 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[1].next3 = 10 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[2].next1 weight = 5 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[2].next2 weight = 30 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[3].next1 weight = 20 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[3].next2 weight = 5 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[3].next3 weight = 20 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[4].next1 weight = 50 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[4].next2 weight = 15 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[4].next3 weight = 40 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[5].next1 weight = 10 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[5].next2 weight = 20 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[5].next3 weight = 50 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[6].next1 weight = 20 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[6].next2 weight = 5 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[7].next1 weight = 30 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[7].next2 weight = 5 -Fri Jun 18 15:39:28 2004 (beaume) .idle.animations[7].next3 weight = 15 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[0].next1 weight = 1 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[0].next2 weight = 1 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[0].next3 = 0 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[0].next3 weight = 10 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[0].next4 = 3 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[1].next1 weight = 2 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[1].next2 weight = 1 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[1].next3 = 0 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[1].next3 weight = 10 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[2].next1 weight = 2 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[2].next2 weight = 1 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[2].next3 = 0 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[2].next3 weight = 10 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[3].next1 weight = 1 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[3].next2 weight = 1 -Fri Sep 10 16:06:03 2004 (coutelas) .idle.animations[3].next3 weight = 1 -Fri Sep 10 16:06:27 2004 (coutelas) .idle.animations[4].next1 weight = 2 -Fri Sep 10 16:06:27 2004 (coutelas) .idle.animations[4].next2 weight = 1 -Fri Sep 10 16:06:27 2004 (coutelas) .idle.animations[4].next3 weight = 3 -Fri Sep 10 16:06:47 2004 (coutelas) .idle.animations[5].next1 weight = 1 -Fri Sep 10 16:06:47 2004 (coutelas) .idle.animations[5].next2 weight = 2 -Fri Sep 10 16:06:47 2004 (coutelas) .idle.animations[5].next3 weight = 5 -Fri Sep 10 16:07:16 2004 (coutelas) .idle.animations[6].next1 weight = 1 -Fri Sep 10 16:07:16 2004 (coutelas) .idle.animations[6].next2 weight = 1 -Fri Sep 10 16:07:16 2004 (coutelas) .idle.animations[6].next3 = 7 -Fri Sep 10 16:07:16 2004 (coutelas) .idle.animations[6].next3 weight = 2 -Fri Sep 10 16:07:36 2004 (coutelas) .idle.animations[7].next1 weight = 1 -Fri Sep 10 16:07:36 2004 (coutelas) .idle.animations[7].next2 weight = 1 -Fri Sep 10 16:07:36 2004 (coutelas) .idle.animations[7].next3 weight = 10 -Fri Sep 10 17:04:21 2004 (coutelas) .idle.animations[1].next1 weight = 3 -Fri Sep 10 17:04:29 2004 (coutelas) .idle.animations[2].next1 weight = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sh_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sh_.animation_set deleted file mode 100644 index e6520d6bd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_sh_.animation_set +++ /dev/null @@ -1,213 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Fri Mar 28 17:39:09 2003 (arnaudb) Form Parents = -Fri Nov 28 11:29:43 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_tr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_tr_.animation_set deleted file mode 100644 index 657f99e39..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_tr_.animation_set +++ /dev/null @@ -1,235 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:08:56 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Dressage_init.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Dressage_end.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Dressage_Loop.anim -Fri Mar 28 17:39:25 2003 (arnaudb) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_trstr_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_trstr_.animation_set deleted file mode 100644 index 464610d4d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default_trstr_.animation_set +++ /dev/null @@ -1,241 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Fri Dec 20 11:17:40 2002 (miller) .idle.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .backward.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].head controlable = true -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].max_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) .walk_to_run.animations[0].min_speed_factor = -Fri Dec 20 19:22:19 2002 (puzin) formName Pasted = -Fri Dec 20 19:22:19 2002 (puzin) formName Resized = 1 -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].max_speed_factor = -Fri Dec 20 19:22:31 2002 (puzin) .idle.animations[0].min_speed_factor = -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[3].filename = FY_HOM_idle_regardeD.anim -Mon Jan 06 18:26:49 2003 (beaume) .idle.animations[4].filename = FY_HOM_idle_regardeG.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_go.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_dr.anim -Mon Jan 06 18:26:49 2003 (beaume) formName Resized = 2 -Thu Feb 13 11:56:07 2003 (puzin) formName Pasted = -Tue Feb 18 11:22:13 2003 (arnaudb) .agree.animations[0].filename = FY_HOM_oui.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .angry.animations[0].filename = FY_HOM_levee_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bow.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .bye.animations[0].filename = FY_HOM_salut.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .disagree.animations[0].filename = FY_HOM_non.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .kneel.animations[0].filename = FY_HOM_salut2.anim - -Tue Feb 18 11:22:13 2003 (arnaudb) .laugh.animations[0].filename = FY_HOM_rire.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .sad.animations[0].filename = FY_HOM_shoot_poussiere.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .thank.animations[0].filename = FY_HOM_salut_incline.anim -Tue Feb 18 11:22:13 2003 (arnaudb) .unhappy.animations[0].filename = FY_HOM_poing_contre_poing.anim -Tue Feb 18 11:22:13 2003 (arnaudb) formName Resized = 1 -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[1].filename = FY_HOM_idle_regardeG.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[2].filename = FY_HOM_idle_regardeD.anim -Fri Feb 21 14:32:36 2003 (arnaudb) .idle.animations[3].filename = FY_HOM_regard_hb.anim -Fri Feb 21 14:32:36 2003 (arnaudb) formName Resized = 4 -Tue Mar 11 12:02:34 2003 (puzin) .impact.animations[0].filename = fy_hom_impact.anim -Tue Mar 11 12:02:34 2003 (puzin) formName Resized = 1 -Wed Mar 19 14:41:00 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_impact.anim -Thu Mar 27 18:34:03 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:38:42 2003 (arnaudb) .cast_neutral_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .idle.animations[0].filename = FY_HOM_Pioche_ramasse.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pioche_end -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pioche_loop.anim -Thu Mar 27 18:38:42 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pioche_ramasse.anim - -Thu Mar 27 18:38:42 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:40:59 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_fouraille_init.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_fouraille_end.anim -Thu Mar 27 18:40:59 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_fouraille_loop.anim -Thu Mar 27 18:40:59 2003 (arnaudb) formName Resized = 0 -Thu Mar 27 18:43:28 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Ceuillette_Init.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Ceuillette_end.anim -Thu Mar 27 18:43:28 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Ceuillette_loop.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Peche_Init.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Peche_End.anim -Thu Mar 27 18:47:01 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Peche_loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Pieux_Init.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Pieux_End.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Pieux_Loop.anim -Thu Mar 27 18:49:55 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Pieux_occupation.anim -Thu Mar 27 18:49:55 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 18:51:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_CiseauAbois_Init.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_CiseauAbois_End.anim -Thu Mar 27 18:51:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_CiseauAbois_loop.anim -Thu Mar 27 18:51:34 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 18:53:34 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_peinture_init.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_peinture_end.anim -Thu Mar 27 18:53:34 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_peinture_loop.anim -Thu Mar 27 18:56:54 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_decoupe_init.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_decoupe_end.anim -Thu Mar 27 18:57:36 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_decoupe_loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Bijoutier_Init.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Bijoutier_End.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Bijoutier_Loop.anim -Thu Mar 27 18:59:10 2003 (arnaudb) .use_loop.animations[1].filename = FY_HOM_Bijoutier_occupation.anim -Thu Mar 27 18:59:10 2003 (arnaudb) formName Resized = 2 -Thu Mar 27 19:01:24 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Cuisine_Init.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Cuisine_end.anim -Thu Mar 27 19:01:24 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Cuisine_loop.anim -Thu Mar 27 19:01:24 2003 (arnaudb) formName Resized = 1 -Thu Mar 27 19:08:56 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_Dressage_init.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_Dressage_end.anim -Thu Mar 27 19:08:56 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_Dressage_Loop.anim -Thu Mar 27 19:11:03 2003 (arnaudb) .use_begin.animations[0].filename = FY_HOM_init_alt貥.anim -Thu Mar 27 19:11:03 2003 (arnaudb) .use_end.animations[0].filename = FY_HOM_end_alt貥.anim -Thu Mar 27 19:11:03 2003 (arnaudb) .use_loop.animations[0].filename = FY_HOM_loop_alt貥.anim -Fri Mar 28 17:39:37 2003 (arnaudb) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_death__.animation_set deleted file mode 100644 index 7446223c1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_death__.animation_set +++ /dev/null @@ -1,216 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Dec 20 11:20:22 2002 (miller) .idle.animations[0].head controlable = true -Fri Apr 18 18:58:09 2003 (arnaudb) Form Parents = -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[1].filename = FY_HOM_idle3_in0_monture.anim - -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[2].filename = FY_HOM_idle2_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[3].filename = FY_HOM_idle4_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) formName Resized = 4 -Wed Mar 03 18:01:26 2004 (beaume) .idle.animations[0].filename = FY_HOM_mort_idle_in0_monture.anim -Wed Mar 03 18:01:26 2004 (beaume) formName Resized = 0 -Thu Sep 30 16:27:51 2004 (beaume) .idle.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .backward.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .impact.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .run.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .turn_left.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .turn_left_to_backward.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .turn_left_to_walk.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .turn_right.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .turn_right_to_backward.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .turn_right_to_walk.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .walk.Display Objects = false -Mon Jan 10 18:54:46 2005 (nouveau) .walk_to_run.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_default__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_default__.animation_set deleted file mode 100644 index 6949c9b67..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_default__.animation_set +++ /dev/null @@ -1,331 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Dec 20 11:20:22 2002 (miller) .idle.animations[0].head controlable = true -Fri Apr 18 18:58:09 2003 (arnaudb) Form Parents = -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[1].filename = FY_HOM_idle3_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[2].filename = FY_HOM_idle2_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[3].filename = FY_HOM_idle4_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) formName Resized = 4 -Wed Mar 03 18:02:26 2004 (beaume) .death_mode.animations[0].filename = FY_HOM_mort_in0_monture.anim -Wed Mar 03 18:02:26 2004 (beaume) formName Resized = 1 -Wed Mar 03 18:35:00 2004 (beaume) .stun_begin.animations[0].filename = FY_HOM_stun_init_in0_monture.anim -Wed Mar 03 18:35:00 2004 (beaume) .stun_end.animations[0].filename = FY_HOM_stun_end_in0_monture.anim -Wed Mar 03 18:35:00 2004 (beaume) .stun_loop.animations[0].filename = FY_HOM_stun_loop_in0_monture.anim -Wed Mar 03 18:35:00 2004 (beaume) formName Resized = 1 -Thu Sep 30 16:31:57 2004 (beaume) .backward.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .death_mode.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .idle.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .run.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .sit_mode.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .stun_begin.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .stun_end.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .stun_loop.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .turn_left.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .turn_left_to_backward.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .turn_left_to_walk.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .turn_right.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .turn_right_to_backward.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .turn_right_to_walk.Display Objects = false -Thu Sep 30 16:31:57 2004 (beaume) .walk.Display Objects = false -Mon Jan 10 18:55:42 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:55:42 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:55:42 2005 (nouveau) .impact.Display Objects = false -Mon Jan 10 18:55:42 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:55:42 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:55:42 2005 (nouveau) .walk_to_run.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_swim__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_swim__.animation_set deleted file mode 100644 index e239476b8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_swim__.animation_set +++ /dev/null @@ -1,343 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Dec 20 11:20:22 2002 (miller) .idle.animations[0].head controlable = true -Fri Apr 18 18:58:09 2003 (arnaudb) Form Parents = -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[1].filename = FY_HOM_idle3_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[2].filename = FY_HOM_idle2_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[3].filename = FY_HOM_idle4_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) formName Resized = 4 -Wed Mar 03 18:02:26 2004 (beaume) .death_mode.animations[0].filename = FY_HOM_mort_in0_monture.anim -Wed Mar 03 18:02:26 2004 (beaume) formName Resized = 1 -Wed Mar 03 18:35:00 2004 (beaume) .stun_begin.animations[0].filename = FY_HOM_stun_init_in0_monture.anim -Wed Mar 03 18:35:00 2004 (beaume) .stun_end.animations[0].filename = FY_HOM_stun_end_in0_monture.anim -Wed Mar 03 18:35:00 2004 (beaume) .stun_loop.animations[0].filename = FY_HOM_stun_loop_in0_monture.anim -Wed Mar 03 18:35:00 2004 (beaume) formName Resized = 1 -Thu Mar 04 13:57:54 2004 (beaume) .death_mode.animations[0].filename = FY_HOM_nage_mort_in0_monture.anim -Thu Mar 04 13:57:54 2004 (beaume) formName Resized = 1 -Thu Mar 04 14:18:18 2004 (beaume) .idle.animations[0].filename = FY_HOM_nage_idle_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .impact.animations[0].filename = FY_HOM_nage_impact_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .stun_begin.animations[0].filename = FY_HOM_nage_stun_init_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .stun_end.animations[0].filename = FY_HOM_nage_stun_end_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .stun_loop.animations[0].filename = FY_HOM_nage_stun_loop_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_left.animations[0].filename = FY_HOM_nage_tournegauche_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_left.animations[1].filename = FY_HOM_nage_tournegauche_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_nage_tournegauche_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_nage_tournegauche_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_nage_tournegauche_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_nage_tournegauche_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_right.animations[0].filename = FY_HOM_nage_tournedroite_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_right.animations[1].filename = FY_HOM_nage_tournedroite_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_nage_tournedroite_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_nage_tournedroite_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_nage_tournedroite_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_nage_tournedroite_in0_monture.anim -Thu Mar 04 14:18:18 2004 (beaume) .walk.animations[0].filename = FY_HOM_nage_nage_in0_monture.anim -Thu Sep 30 16:35:55 2004 (beaume) .death_mode.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .idle.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .impact.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .stun_begin.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .stun_end.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .stun_loop.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .turn_left.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .turn_left_to_backward.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .turn_left_to_walk.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .turn_right.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .turn_right_to_backward.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .turn_right_to_walk.Display Objects = false -Thu Sep 30 16:35:55 2004 (beaume) .walk.Display Objects = false -Fri Dec 10 18:24:19 2004 (nouveau) .run.animations[0].filename = FY_HOM_nage_nage_in0_monture.anim -Fri Dec 10 18:24:19 2004 (nouveau) formName Resized = 1 -Fri Dec 10 18:25:17 2004 (nouveau) .run.LodCharacterAnimation = FY_HOM_A_marche.anim -Mon Jan 10 18:53:41 2005 (nouveau) .backward.Display Objects = false -Mon Jan 10 18:53:41 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:53:41 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:53:41 2005 (nouveau) .run.Display Objects = false -Mon Jan 10 18:53:41 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:53:41 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:53:41 2005 (nouveau) .walk.Display Objects = false -Mon Jan 10 18:53:41 2005 (nouveau) .walk_to_run.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_swim_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_swim_death__.animation_set deleted file mode 100644 index ba00379ce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_mount_swim_death__.animation_set +++ /dev/null @@ -1,216 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:36 2002 (corvazier) File converted from old format -Tue Jul 16 22:21:16 2002 (puzin) .about_face_left.animations[0].filename = FY_HOM_demitour_go.anim -Tue Jul 16 22:21:31 2002 (puzin) .about_face_right.animations[0].filename = FY_HOM_demitour_dr.anim -Tue Jul 30 23:44:12 2002 (puzin) Form Parents = -Tue Jul 30 23:57:16 2002 (puzin) formName Deleted = -Wed Jul 31 00:02:00 2002 (puzin) formName Resized = 1 -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_demitour_go.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_demitour_dr.anim -Thu Aug 29 17:12:35 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere.anim -Thu Aug 29 17:12:35 2002 (beaume) .idle.animations[3].filename = FY_HOM_regard_pied.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tourne_gauche.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tourne_droite.anim -Thu Aug 29 17:12:35 2002 (beaume) formName Resized = 1 -Fri Aug 30 11:24:26 2002 (puzin) formName Deleted = -Thu Nov 21 18:33:56 2002 (puzin) .idle.animations[0].filename = FY_HOM_marche_in0_monture.anim -Thu Nov 21 18:33:56 2002 (puzin) formName Deleted = -Thu Nov 21 19:29:17 2002 (puzin) .idle.animations[0].filename = FY_HOM_idle_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .run.animations[0].filename = FY_HOM_course_in0_monture.anim -Mon Nov 25 16:44:20 2002 (puzin) .walk.animations[0].filename = FY_HOM_marche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:08 2002 (puzin) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Mon Nov 25 19:35:36 2002 (puzin) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .backward.animations[0].filename = FY_HOM_marche_arriere_in0_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_tournegauche_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:09:09 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_tournedroite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_demitour_gauche_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_demitour_droite_monture.anim -Fri Nov 29 16:32:22 2002 (beaume) formName Resized = 2 -Fri Dec 20 11:20:22 2002 (miller) .idle.animations[0].head controlable = true -Fri Apr 18 18:58:09 2003 (arnaudb) Form Parents = -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[1].filename = FY_HOM_idle3_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[2].filename = FY_HOM_idle2_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) .idle.animations[3].filename = FY_HOM_idle4_in0_monture.anim -Wed Mar 03 17:45:17 2004 (beaume) formName Resized = 4 -Wed Mar 03 18:01:26 2004 (beaume) .idle.animations[0].filename = FY_HOM_mort_idle_in0_monture.anim -Wed Mar 03 18:01:26 2004 (beaume) formName Resized = 0 -Thu Mar 04 13:56:18 2004 (beaume) .idle.animations[0].filename = FY_HOM_nage_mort_idle_in0_monture.anim -Thu Sep 30 16:32:25 2004 (beaume) .idle.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .backward.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .idle_to_backward.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .idle_to_walk.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .impact.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .run.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .strafe_left.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .strafe_right.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .turn_left.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .turn_left_to_backward.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .turn_left_to_walk.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .turn_right.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .turn_right_to_backward.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .turn_right_to_walk.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .walk.Display Objects = false -Mon Jan 10 18:52:56 2005 (nouveau) .walk_to_run.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_rest__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_rest__.animation_set deleted file mode 100644 index 60b76ef0e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_rest__.animation_set +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Mon Feb 14 12:15:41 2005 (besson) .default_mode.animations[0].filename = fy_hom_emot_afk.anim -Mon Feb 14 12:15:41 2005 (besson) .idle.animations[0].filename = fy_hom_emot_afk_loop.anim -Mon Feb 14 17:02:20 2005 (besson) .idle.animations[0].filename = fy_hom_emot_afk_loop.ANIM -Tue Feb 15 11:55:09 2005 (besson) .rest_mode.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_d.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_d.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_s.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1h_s.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_.animation_set deleted file mode 100644 index 2ca6f9488..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_.animation_set +++ /dev/null @@ -1,52 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_d.animation_set deleted file mode 100644 index 2ca6f9488..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_d.animation_set +++ /dev/null @@ -1,52 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_s.animation_set deleted file mode 100644 index 2ca6f9488..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_1hsw_s.animation_set +++ /dev/null @@ -1,52 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_2h_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_2h_.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_2h_.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__d.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__d.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__s.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit__s.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_d.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_d.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_d.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_s.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_s.animation_set deleted file mode 100644 index 89de23a07..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_sit_d_s.animation_set +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_swim__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_swim__.animation_set deleted file mode 100644 index b918ee941..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_swim__.animation_set +++ /dev/null @@ -1,408 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Wed Aug 13 12:00:00 2003 (puzin) -Wed Aug 20 17:15:47 2003 (beaume) .sit_mode.animations[0].filename = FY_HOF_sit_init.anim -Wed Aug 20 17:15:47 2003 (beaume) formName Resized = 1 -Tue Sep 16 14:20:10 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_strafgauche.anim -Tue Sep 16 14:20:10 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_strafdroite.anim -Tue Sep 16 14:20:10 2003 (beaume) formName Resized = 1 -Fri Feb 27 15:02:22 2004 (beaume) formName Resized = 0 -Mon Mar 08 15:30:35 2004 (beaume) .death_mode.animations[0].filename = FY_HOM_Swim_idle_death.anim -Mon Mar 08 15:30:35 2004 (beaume) formName Resized = 0 -Mon Mar 08 15:32:22 2004 (beaume) .impact.animations[0].filename = FY_HOM_Swim_idle_impactD.anim -Mon Mar 08 15:32:22 2004 (beaume) .impact.animations[1].filename = FY_HOM_Swim_idle_impactG.anim -Mon Mar 08 15:32:22 2004 (beaume) formName Resized = 2 -Tue Mar 09 19:23:59 2004 (beaume) .stun_begin.animations[0].filename = FY_HOM_Swim_stun_init.anim -Tue Mar 09 19:23:59 2004 (beaume) .stun_end.animations[0].filename = FY_HOM_Swim_stun_end.anim -Tue Mar 09 19:23:59 2004 (beaume) .stun_loop.animations[0].filename = FY_HOM_Swim_stun_loop.anim -Tue Mar 09 19:23:59 2004 (beaume) formName Resized = 1 -Wed Jun 30 11:40:01 2004 (beaume) .idle.LodCharacterAnimation = fy_hom_swim_idle.anim -Wed Jun 30 11:40:01 2004 (beaume) .run.LodCharacterAnimation = fy_hom_swim_front_speed.anim -Wed Jun 30 11:40:01 2004 (beaume) .walk.LodCharacterAnimation = fy_hom_swim_front.anim -Wed Jun 30 11:59:31 2004 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Swim_idle_death.anim -Thu Sep 30 16:41:05 2004 (beaume) .backward.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .death_mode.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .idle.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .idle_to_backward.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .idle_to_walk.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .impact.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .run.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .stun_begin.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .stun_end.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .stun_loop.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .turn_left.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .turn_left_to_backward.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .turn_left_to_walk.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .turn_right.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .turn_right_to_backward.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .turn_right_to_walk.Display Objects = false -Thu Sep 30 16:41:05 2004 (beaume) .walk.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_swim_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_swim_death__.animation_set deleted file mode 100644 index b49b1acdd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_swim_death__.animation_set +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:24:35 2002 (puzin) -Mon Mar 08 15:32:45 2004 (beaume) .idle.animations[0].filename = FY_HOM_Swim_FloatingDead.anim -Wed Jun 30 11:59:45 2004 (beaume) .idle.LodCharacterAnimation = FY_HOM_Swim_FloatingDead.anim -Thu Aug 12 23:43:59 2004 (puzin) .defaultHeadControl = false -Thu Sep 30 16:41:18 2004 (beaume) .idle.Display Objects = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set deleted file mode 100644 index 09a06d305..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom_lod__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom_lod__.animation_set deleted file mode 100644 index f2e1a50aa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/homin/fy_hom_lod__.animation_set +++ /dev/null @@ -1,958 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Dec 19 10:24:18 2002 (beaume) formName Resized = 0 -Thu Dec 19 10:32:24 2002 (beaume) .backward.animations[0].filename = CA_HOF_marche_arriere.anim -Thu Dec 19 10:32:24 2002 (beaume) .death.animations[0].filename = CA_HOF_mort.anim -Thu Dec 19 10:32:24 2002 (beaume) .death_idle.animations[0].filename = CA_HOF_mort_idle.anim -Thu Dec 19 10:32:24 2002 (beaume) .idle.animations[0].filename = CA_HOF_idle.anim -Thu Dec 19 10:32:24 2002 (beaume) .idle.animations[1].filename = CA_HOF_idle_regarde_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .idle.animations[2].filename = CA_HOF_idle_regarde_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .run.animations[0].filename = CA_HOF_course.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left.animations[0].filename = CA_HOF_tourne_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left.animations[1].filename = CA_HOF_demitour_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_backward.animations[0].filename = CA_HOF_tourne_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_backward.animations[1].filename = CA_HOF_demitour_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_walk.animations[0].filename = CA_HOF_tourne_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_left_to_walk.animations[1].filename = CA_HOF_demitour_go.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right.animations[0].filename = CA_HOF_tourne_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right.animations[1].filename = CA_HOF_demitour_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_backward.animations[0].filename = CA_HOF_tourne_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_backward.animations[1].filename = CA_HOF_demitour_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_walk.animations[0].filename = CA_HOF_tourne_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .turn_right_to_walk.animations[1].filename = CA_HOF_demitour_dr.anim -Thu Dec 19 10:32:24 2002 (beaume) .walk.animations[0].filename = CA_HOF_marche.anim -Thu Dec 19 10:32:24 2002 (beaume) formName Resized = 1 -Fri Apr 18 18:18:17 2003 (arnaudb) formName Resized = 0 -Fri Apr 18 18:24:32 2003 (arnaudb) .death.LodCharacterAnimation = FY_HOF_A_mort.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .death_idle.LodCharacterAnimation = FY_HOF_A_mort_idle.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .idle.LodCharacterAnimation = FY_HOF_A_idle.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .run.LodCharacterAnimation = FY_HOF_A_course.anim -Fri Apr 18 18:24:32 2003 (arnaudb) .walk.LodCharacterAnimation = FY_HOF_A_marche.anim -Fri Apr 18 18:45:09 2003 (arnaudb) .death.LodCharacterAnimation = FY_HOM_A_mort.anim -Fri Apr 18 18:45:09 2003 (arnaudb) .death_idle.LodCharacterAnimation = FY_HOM_A_mort_idle.anim -Fri Apr 18 18:45:09 2003 (arnaudb) .idle.LodCharacterAnimation = FY_HOM_A_idle.anim - -Fri Apr 18 18:45:09 2003 (arnaudb) .run.LodCharacterAnimation = FY_HOM_A_course.anim -Fri Apr 18 18:45:09 2003 (arnaudb) .walk.LodCharacterAnimation = FY_HOM_A_marche.anim -Fri Apr 18 20:00:16 2003 (berenguier) .walk_to_run.LodCharacterAnimation = FY_HOM_A_marche.anim -Wed May 21 16:07:18 2003 (puzin) .stun_begin.LodCharacterAnimation = -Wed May 21 16:07:18 2003 (puzin) .stun_begin.animations[0].filename = fy_hom_co_mn_stun_init.anim -Wed May 21 16:07:18 2003 (puzin) .stun_end.LodCharacterAnimation = -Wed May 21 16:07:18 2003 (puzin) .stun_end.animations[0].filename = fy_hom_co_mn_stun_end.anim -Wed May 21 16:07:18 2003 (puzin) .stun_loop.LodCharacterAnimation = -Wed May 21 16:07:18 2003 (puzin) .stun_loop.animations[0].filename = fy_hom_co_mn_stun_loop.anim -Wed May 21 16:07:18 2003 (puzin) formName Resized = 1 -Thu Jul 10 14:05:39 2003 (beaume) formName Resized = 0 -Mon Sep 15 14:41:03 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Offensive_Init.anim -Mon Sep 15 14:41:03 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Offensive_End_Echec.anim -Mon Sep 15 14:41:03 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Offensive_End_Fumble.anim -Mon Sep 15 14:41:03 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Offensive_End_Ok_link.anim -Mon Sep 15 14:41:03 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Offensive_Loop.anim -Mon Sep 15 14:41:03 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Offensive_End_Ok.anim -Mon Sep 15 14:41:03 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_Offensive_Init.anim -Mon Sep 15 14:41:03 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_Offensive_End_Echec.anim -Mon Sep 15 14:41:03 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_Offensive_End_Fumble.anim -Mon Sep 15 14:41:03 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_Offensive_End_Ok_link.anim -Mon Sep 15 14:41:03 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_Offensive_Loop.anim -Mon Sep 15 14:41:03 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_Offensive_End_Ok.anim -Mon Sep 15 14:41:03 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_Offensive_Init.anim -Mon Sep 15 14:41:03 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_Offensive_End_Echec.anim -Mon Sep 15 14:41:03 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_Offensive_End_Fumble.anim -Mon Sep 15 14:41:03 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_Offensive_End_Ok_link.anim -Mon Sep 15 14:41:03 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_Offensive_Loop.anim -Mon Sep 15 14:41:03 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_Offensive_End_Ok.anim -Mon Sep 15 14:41:03 2003 (beaume) formName Resized = 1 -Wed Sep 24 17:42:28 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_cur_Init.anim -Wed Sep 24 17:42:28 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_cur_End_Echec.anim -Wed Sep 24 17:42:28 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_cur_End_Fumble.anim -Wed Sep 24 17:42:28 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_cur_End_ok_Link.anim -Wed Sep 24 17:42:28 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_cur_loop.anim -Wed Sep 24 17:42:28 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_cur_End_OK.anim -Wed Sep 24 17:47:21 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mix_Init.anim -Wed Sep 24 17:47:21 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_mix_End_Echec.anim -Wed Sep 24 17:47:21 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_mix_End_Fumble.anim -Wed Sep 24 17:47:21 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_mix_end_ok_link.anim -Wed Sep 24 17:47:21 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mix_Loop.anim -Wed Sep 24 17:47:21 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mix_End_Ok.anim -Mon Oct 27 16:05:51 2003 (beaume) formName Resized = 1 -Tue Oct 28 16:15:29 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim -Tue Oct 28 16:15:29 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim -Tue Oct 28 16:15:29 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim -Tue Oct 28 16:15:29 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim -Tue Oct 28 16:15:29 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim -Tue Oct 28 16:15:29 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim -Tue Oct 28 16:15:29 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim -Tue Oct 28 16:15:29 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim -Tue Oct 28 16:15:29 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim -Thu Dec 04 14:07:25 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim -Thu Dec 04 14:07:25 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim -Thu Dec 04 14:07:25 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Thu Dec 04 14:07:25 2003 (beaume) formName Resized = 1 -Thu Dec 18 15:43:33 2003 (beaume) .defaultHeadControl = false -Wed Dec 31 14:05:06 2003 (beaume) .care_begin.animations[0].filename = FY_HOM_Pioche_Init.anim -Wed Dec 31 14:05:06 2003 (beaume) .care_end.animations[0].filename = FY_HOM_Pioche_end.anim -Wed Dec 31 14:05:06 2003 (beaume) .care_loop.animations[0].filename = FY_HOM_Pioche_Soins_loop.anim -Wed Dec 31 14:05:06 2003 (beaume) .prospecting_begin.animations[0].filename = FY_HOM_Pioche_Prospection_Init.anim -Wed Dec 31 14:05:06 2003 (beaume) .prospecting_end.animations[0].filename = FY_HOM_Pioche_Prospection_End.anim -Wed Dec 31 14:05:06 2003 (beaume) .prospecting_loop.animations[0].filename = FY_HOM_Pioche_Prospection_Loop.anim -Wed Dec 31 14:05:06 2003 (beaume) formName Resized = 1 -Wed Dec 31 14:25:42 2003 (gatto) .care_loop.animations[0].fx_set.FX0.PSName = FOR_cure.ps -Wed Dec 31 14:25:42 2003 (gatto) .care_loop.animations[0].fx_set.FX0.StickMode.StickMode = UserBone -Wed Dec 31 14:25:42 2003 (gatto) .care_loop.animations[0].fx_set.FX0.StickMode.UserBone = box_arme -Wed Jan 07 17:39:37 2004 (vizerie) .offensive_cast_fail.animations[0].filename = fy_hom_offensive_end_echec.anim -Wed Jan 07 17:39:37 2004 (vizerie) formName Resized = 1 -Wed Jan 07 17:40:08 2004 (vizerie) .curative_cast_fail.animations[0].filename = fy_hom_cur_end_echec.anim -Wed Jan 07 17:40:08 2004 (vizerie) formName Resized = 1 -Wed Jan 07 17:40:38 2004 (vizerie) .mixed_cast_fail.animations[0].filename = fy_hom_cur_end_echec.anim -Wed Jan 07 17:40:38 2004 (vizerie) formName Resized = 1 -Thu Jan 08 17:42:44 2004 (gatto) .curative_cast_fail.animations[0].filename = FY_HOM_maoff_end.anim -Thu Jan 08 17:44:15 2004 (gatto) .offensive_cast_fail.animations[0].filename = FY_HOM_maoff_end.anim -Mon Jan 12 17:03:21 2004 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_macur_fail.anim -Mon Jan 12 17:03:21 2004 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_maoff_fail.anim -Mon Jan 19 14:50:12 2004 (beaume) formName Resized = 1 -Mon Jan 19 14:50:53 2004 (beaume) .loot_begin.animations[0].filename = FY_HOM_quartering_init.anim -Mon Jan 19 14:50:53 2004 (beaume) .loot_end.animations[0].filename = FY_HOM_quartering_end.anim - -Mon Jan 19 14:50:53 2004 (beaume) .loot_loop.animations[0].filename = FY_HOM_quartering_loop.anim -Mon Jan 19 14:51:05 2004 (beaume) formName Resized = 0 -Fri Feb 20 15:12:25 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX0.PSName = for_prospection_init.ps -Fri Feb 20 15:12:25 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX0.StickMode.StickMode = UserBone -Fri Feb 20 15:12:25 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX0.StickMode.UserBone = Bip01 L Hand -Fri Feb 20 15:12:35 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX1.PSName = for_prospection_level.ps -Fri Feb 20 15:12:35 2004 (gatto) formName Pasted = -Fri Feb 20 15:12:59 2004 (gatto) .prospecting_loop.animations[0].fx_set.FX0.PSName = for_prospection_loop.ps -Fri Feb 20 15:12:59 2004 (gatto) .prospecting_loop.animations[0].fx_set.FX0.StickMode.UserBone = Bip01 L Hand -Fri Feb 20 15:13:02 2004 (gatto) .prospecting_loop.animations[0].fx_set.FX0.StickMode.StickMode = UserBone -Fri Feb 20 15:13:19 2004 (gatto) .prospecting_end.animations[0].fx_set.FX0.PSName = for_prospection_end.ps -Fri Feb 20 15:13:19 2004 (gatto) .prospecting_end.animations[0].fx_set.FX0.StickMode.StickMode = UserBone - -Fri Feb 20 15:13:19 2004 (gatto) .prospecting_end.animations[0].fx_set.FX0.StickMode.UserBone = Bip01 L Hand -Fri Feb 20 15:17:08 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX0.RepeatMode = Respawn -Fri Feb 20 15:17:08 2004 (gatto) .prospecting_begin.animations[0].fx_set.FX1.RepeatMode = Respawn -Fri Feb 20 15:17:08 2004 (gatto) .prospecting_end.animations[0].fx_set.FX0.RepeatMode = Respawn -Fri Feb 20 15:17:08 2004 (gatto) .prospecting_loop.animations[0].fx_set.FX0.RepeatMode = Respawn -Tue Mar 02 11:00:21 2004 (beaume) .sit_mode.animations[0].filename = TR_HOM_assi_init.anim -Tue Mar 02 11:00:21 2004 (beaume) formName Resized = 1 -Mon Jul 19 14:25:10 2004 (beaume) .cast_acid_end.animations[0].filename = FY_HOM_dam_acid_end.anim -Mon Jul 19 14:25:10 2004 (beaume) .cast_acid_init.animations[0].filename = FY_HOM_dam_acid_init.anim -Mon Jul 19 14:25:10 2004 (beaume) .cast_acid_loop.animations[0].filename = FY_HOM_dam_acid_loop.anim -Mon Jul 19 14:25:10 2004 (beaume) formName Resized = 1 -Mon Jul 19 14:36:23 2004 (beaume) .cast_blind_end.animations[0].filename = FY_HOM_deb_blind_end.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_blind_init.animations[0].filename = FY_HOM_deb_blind_init.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_blind_loop.animations[0].filename = FY_HOM_deb_blind_Loop.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_cold_end.animations[0].filename = FY_HOM_Dam_Cold_End.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_cold_init.animations[0].filename = FY_HOM_Dam_Cold_init.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_cold_loop.animations[0].filename = FY_HOM_Dam_Cold_Loop.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_elec_end.animations[0].filename = FY_HOM_dam_elec_end.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_elec_init.animations[0].filename = FY_HOM_dam_elec_init.anim -Mon Jul 19 14:36:23 2004 (beaume) .cast_elec_loop.animations[0].filename = FY_HOM_dam_elec_loop.anim -Mon Jul 19 14:36:23 2004 (beaume) formName Resized = 1 -Mon Jul 19 14:42:29 2004 (beaume) .cast_fear_end.animations[0].filename = FY_HOM_inc_fear_end.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_fear_init.animations[0].filename = FY_HOM_inc_fear_init.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_fear_loop.animations[0].filename = FY_HOM_inc_fear_loop.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_fire_end.animations[0].filename = FY_HOM_inc_Fire_end.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_fire_init.animations[0].filename = FY_HOM_inc_Fire_init.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_fire_loop.animations[0].filename = FY_HOM_inc_Fire_loop.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_healhp_end.animations[0].filename = FY_HOM_cur_heal_hp_end.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_healhp_init.animations[0].filename = FY_HOM_cur_heal_hp_init.anim -Mon Jul 19 14:42:29 2004 (beaume) .cast_healhp_loop.animations[0].filename = FY_HOM_cur_heal_hp_loop.anim -Mon Jul 19 14:42:29 2004 (beaume) formName Resized = 1 -Mon Jul 19 14:46:46 2004 (beaume) .cast_mad_end.animations[0].filename = FY_HOM_deb_mad_end.anim -Mon Jul 19 14:46:46 2004 (beaume) .cast_mad_init.animations[0].filename = FY_HOM_deb_mad_init.anim -Mon Jul 19 14:46:46 2004 (beaume) .cast_mad_loop.animations[0].filename = FY_HOM_deb_mad_loop.anim -Mon Jul 19 14:46:46 2004 (beaume) .cast_root_end.animations[0].filename = FY_HOM_deb_root_end.anim -Mon Jul 19 14:46:46 2004 (beaume) .cast_root_init.animations[0].filename = FY_HOM_deb_root_init.anim -Mon Jul 19 14:46:46 2004 (beaume) .cast_root_loop.animations[0].filename = FY_HOM_deb_root_loop.anim -Mon Jul 19 14:46:46 2004 (beaume) formName Resized = 1 -Mon Jul 19 14:48:10 2004 (beaume) .cast_rot_end.animations[0].filename = FY_HOM_dam_rot_end.anim -Mon Jul 19 14:48:10 2004 (beaume) .cast_rot_init.animations[0].filename = FY_HOM_dam_rot_init.anim -Mon Jul 19 14:48:10 2004 (beaume) .cast_rot_loop.animations[0].filename = FY_HOM_dam_rot_loop.anim - -Mon Jul 19 14:48:10 2004 (beaume) formName Resized = 1 -Mon Jul 19 14:59:15 2004 (beaume) .cast_shock_end.animations[0].filename = FY_HOM_DAM_shok_end.anim -Mon Jul 19 14:59:15 2004 (beaume) .cast_shock_init.animations[0].filename = FY_HOM_DAM_shok_init.anim -Mon Jul 19 14:59:15 2004 (beaume) .cast_shock_loop.animations[0].filename = FY_HOM_DAM_shok_loop.anim -Mon Jul 19 14:59:15 2004 (beaume) .cast_sleep_end.animations[0].filename = FY_HOM_inc_sleep_end.anim -Mon Jul 19 14:59:15 2004 (beaume) .cast_sleep_init.animations[0].filename = FY_HOM_inc_sleep_init.anim -Mon Jul 19 14:59:15 2004 (beaume) .cast_sleep_loop.animations[0].filename = FY_HOM_inc_sleep_loop.anim -Mon Jul 19 14:59:15 2004 (beaume) .cast_slow_init.animations[0].filename = FY_HOM_deb_slow_init.anim -Mon Jul 19 14:59:15 2004 (beaume) .cast_slow_loop.animations[0].filename = FY_HOM_deb_slow_loop.anim -Mon Jul 19 14:59:15 2004 (beaume) formName Resized = 1 -Mon Jul 19 14:59:31 2004 (beaume) .cast_slow_end.animations[0].filename = FY_HOM_deb_slow_end.anim -Mon Jul 19 15:00:46 2004 (beaume) .cast_stun_end.animations[0].filename = FY_HOM_inc_stun_End.anim -Mon Jul 19 15:00:46 2004 (beaume) .cast_stun_init.animations[0].filename = FY_HOM_inc_stun_init.anim -Mon Jul 19 15:00:46 2004 (beaume) .cast_stun_loop.animations[0].filename = FY_HOM_inc_stun_Loop.anim -Mon Jul 19 15:00:46 2004 (beaume) formName Resized = 1 -Mon Jul 19 18:07:37 2004 (beaume) .cast_poison_end.animations[0].filename = FY_HOM_dam_poison_end.anim -Mon Jul 19 18:07:37 2004 (beaume) .cast_poison_init.animations[0].filename = FY_HOM_dam_poison_init.anim -Mon Jul 19 18:07:38 2004 (beaume) .cast_poison_loop.animations[0].filename = FY_HOM_dam_poison_loop.anim -Mon Jul 19 18:07:38 2004 (beaume) formName Resized = 1 -Tue Jul 27 14:43:34 2004 (beaume) .cast_acid_fail.animations[0].filename = fy_hom_dam_acid_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_blind_fail.animations[0].filename = fy_hom_deb_blind_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_cold_fail.animations[0].filename = fy_hom_dam_cold_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_elec_fail.animations[0].filename = fy_hom_dam_elec_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_fear_fail.animations[0].filename = fy_hom_inc_fear_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_fire_fail.animations[0].filename = FY_HOM_inc_Fire_Fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_healhp_fail.animations[0].filename = fy_hom_cur_heal_hp_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_mad_fail.animations[0].filename = fy_hom_deb_mad_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_poison_fail.animations[0].filename = fy_hom_dam_poison_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_root_fail.animations[0].filename = fy_hom_deb_root_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_rot_fail.animations[0].filename = fy_hom_dam_rot_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_shock_fail.animations[0].filename = fy_hom_dam_shok_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_sleep_fail.animations[0].filename = fy_hom_inc_sleep_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_slow_fail.animations[0].filename = fy_hom_deb_slow_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) .cast_stun_fail.animations[0].filename = fy_hom_inc_stun_fizz.anim -Tue Jul 27 14:43:34 2004 (beaume) formName Resized = 1 -Fri Oct 01 12:31:34 2004 (coutelas) .sit_mode.Display Objects = false -Fri Oct 01 12:31:40 2004 (coutelas) .sit_end.Display Objects = false -Fri Oct 01 17:46:57 2004 (coutelas) .default_mode.Display Objects = false -Mon Oct 04 16:04:28 2004 (beaume) .prospecting_begin.Display Objects = false -Mon Oct 04 16:04:28 2004 (beaume) .prospecting_end.Display Objects = false -Mon Oct 04 16:04:28 2004 (beaume) .prospecting_loop.Display Objects = false -Tue Oct 05 17:04:03 2004 (beaume) .loot_begin.Display Objects = false -Tue Oct 05 17:04:03 2004 (beaume) .loot_end.Display Objects = false -Tue Oct 05 17:04:03 2004 (beaume) .loot_loop.Display Objects = false -Tue Oct 05 17:05:30 2004 (beaume) .loot_init.Display Objects = false -Tue Oct 05 17:05:42 2004 (beaume) .loot_post_end.Display Objects = false -Mon Feb 14 12:16:49 2005 (besson) .rest_mode.animations[0].filename = fy_hom_emot_afk.anim -Mon Feb 14 12:16:49 2005 (besson) formName Resized = 1 -Thu Dec 07 15:59:09 2006 (nouveau) .rest_mode.animations[0].head controlable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/objects/objects.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/objects/objects.animset_mode deleted file mode 100644 index ad431459b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/objects/objects.animset_mode +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - Tue Jul 08 13:35:26 2003 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/_pet.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/_pet.animset_mode deleted file mode 100644 index 26f63c053..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/_pet.animset_mode +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - Tue Jul 08 13:36:34 2003 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag.animset_mode b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag.animset_mode deleted file mode 100644 index 339d27781..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag.animset_mode +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - Tue Jul 08 11:10:37 2003 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_alert__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_alert__.animation_set deleted file mode 100644 index ec1982683..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_alert__.animation_set +++ /dev/null @@ -1,218 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Jun 06 16:54:13 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:13 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:24:23 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:24:23 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:24:23 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:24:23 2003 (beaume) formName Resized = 1 -Mon Jun 07 17:34:51 2004 (beaume) .idle.animations[3].filename = TR_MO_dag_faire_beau.anim -Mon Jun 07 17:34:51 2004 (beaume) formName Resized = 4 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_combat__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_combat__.animation_set deleted file mode 100644 index aa07b8d6d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_combat__.animation_set +++ /dev/null @@ -1,293 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .attack1.animations[0].filename = TR_MO_dag_morsure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .attack2.animations[0].filename = TR_MO_dag_coupdepatte_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .backward atk.animations[0].filename = TR_MO_dag_reculer_mosure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_reculer_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_idle_mort_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .run atk.animations[0].filename = TR_MO_dag_course_morsure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .strafe_left.animations[0].filename = TR_MO_dag_straff_gauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .strafe_right.animations[0].filename = TR_MO_dag_straff_droit_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .walk atk.animations[0].filename = TR_MO_dag_marche_morsure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 14:51:32 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim -Fri Apr 18 14:51:32 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim -Fri Apr 18 14:51:32 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim -Fri Apr 18 14:51:32 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:53:33 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort_attack.anim -Fri Jun 06 16:53:33 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:25:46 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_attack_stun_init.anim -Mon Dec 01 14:25:46 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_attack_stun_end.anim -Mon Dec 01 14:25:46 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_attack_stun_loop.anim -Mon Dec 01 14:25:46 2003 (beaume) formName Resized = 1 -Fri May 28 16:34:33 2004 (beaume) .attack1.animations[1].filename = TR_MO_dag_coupdepatte_attack.anim -Fri May 28 16:34:33 2004 (beaume) formName Resized = 2 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_death__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_death__.animation_set deleted file mode 100644 index 930d4c843..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_death__.animation_set +++ /dev/null @@ -1,85 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_dormir_end_to_attack.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:39:17 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Jun 06 16:39:17 2003 (beaume) formName Resized = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_default__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_default__.animation_set deleted file mode 100644 index 3734fa77e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_default__.animation_set +++ /dev/null @@ -1,231 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim -Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1 -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim -Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7 -Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_eat__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_eat__.animation_set deleted file mode 100644 index e699d1498..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_eat__.animation_set +++ /dev/null @@ -1,214 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1 -Tue Jun 24 15:09:58 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim -Tue Jun 24 15:09:58 2003 (beaume) formName Resized = 2 -Mon Dec 01 14:27:54 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:27:54 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:27:54 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:27:54 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_hungry__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_hungry__.animation_set deleted file mode 100644 index 74bea8565..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_hungry__.animation_set +++ /dev/null @@ -1,215 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1 -Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_renifle.anim -Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim -Tue Jun 24 15:08:25 2003 (beaume) formName Resized = 2 -Mon Dec 01 14:28:38 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:28:38 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:28:38 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:28:38 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_rest__.animation_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_rest__.animation_set deleted file mode 100644 index f208d0051..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/anim_set/pet/dag/dag_rest__.animation_set +++ /dev/null @@ -1,130 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_dormir_end_to_attack.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:55:16 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:55:16 2003 (beaume) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_alert.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_alert.automaton deleted file mode 100644 index 9f1c4a15b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_alert.automaton +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_combat.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_combat.automaton deleted file mode 100644 index 5e5c3a7ae..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_combat.automaton +++ /dev/null @@ -1,59 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_combat_float.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_combat_float.automaton deleted file mode 100644 index fcf16237f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_combat_float.automaton +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_creature.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_creature.automaton deleted file mode 100644 index a1cb7173a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_creature.automaton +++ /dev/null @@ -1,336 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_death.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_death.automaton deleted file mode 100644 index aaa4147bb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_death.automaton +++ /dev/null @@ -1,53 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_eat.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_eat.automaton deleted file mode 100644 index fd5460331..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_eat.automaton +++ /dev/null @@ -1,19 +0,0 @@ - -
- - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_homin.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_homin.automaton deleted file mode 100644 index c1bf39c54..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_homin.automaton +++ /dev/null @@ -1,396 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_hungry.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_hungry.automaton deleted file mode 100644 index 251ebe273..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_hungry.automaton +++ /dev/null @@ -1,19 +0,0 @@ - -
- - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_mount_normal.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_mount_normal.automaton deleted file mode 100644 index ac6fa8ef0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_mount_normal.automaton +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_mount_swim.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_mount_swim.automaton deleted file mode 100644 index b0780a561..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_mount_swim.automaton +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) -Thu Dec 09 12:18:52 2004 (fleury) .mode = mount_swim -Thu Dec 09 12:19:56 2004 (fleury) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_normal.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_normal.automaton deleted file mode 100644 index cae58bb72..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_normal.automaton +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_parent.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_parent.automaton deleted file mode 100644 index 4f4a5d96d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_parent.automaton +++ /dev/null @@ -1,1084 +0,0 @@ - -
- - move dist: -If the value is <0, the value used is auto-computed, else the value is this one. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri May 30 18:01:03 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_rest.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_rest.automaton deleted file mode 100644 index cc71a8689..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_rest.automaton +++ /dev/null @@ -1,54 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) -Tue Dec 05 15:16:41 2006 (nouveau) .mode states.rest_mode.default next = rest_mode - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_sit.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_sit.automaton deleted file mode 100644 index 0d247affd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_sit.automaton +++ /dev/null @@ -1,74 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) -Fri Oct 01 12:04:09 2004 (coutelas) .other states.sit_end.next automaton = normal - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_swim.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_swim.automaton deleted file mode 100644 index f41ae3ddc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/_swim.automaton +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - Thu Aug 21 11:23:16 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/automaton.automaton_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/automaton.automaton_list deleted file mode 100644 index fb2005b52..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/automaton.automaton_list +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_alert.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_alert.automaton deleted file mode 100644 index 7cd8df7a3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_alert.automaton +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) -Wed Feb 18 15:27:25 2004 (puzin) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_combat.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_combat.automaton deleted file mode 100644 index 4ea6771c7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_combat.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_combat_float.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_combat_float.automaton deleted file mode 100644 index 773701443..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_combat_float.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_death.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_death.automaton deleted file mode 100644 index eefd8fecb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_death.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_eat.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_eat.automaton deleted file mode 100644 index f5a694168..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_eat.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_hungry.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_hungry.automaton deleted file mode 100644 index af07368f9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_hungry.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_mount_normal.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_mount_normal.automaton deleted file mode 100644 index f950af74c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_mount_normal.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_mount_swim.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_mount_swim.automaton deleted file mode 100644 index 70a828fa4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_mount_swim.automaton +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) -Thu Dec 09 12:21:26 2004 (fleury) Form Parents = -Thu Dec 09 12:21:41 2004 (fleury) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_normal.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_normal.automaton deleted file mode 100644 index 3e20c4a91..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_normal.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_rest.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_rest.automaton deleted file mode 100644 index 27155ea52..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_rest.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_sit.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_sit.automaton deleted file mode 100644 index 92284b60c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_sit.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_swim.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_swim.automaton deleted file mode 100644 index 5501f3a6f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/creature_swim.automaton +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_alert.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_alert.automaton deleted file mode 100644 index f35d3bed3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_alert.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_combat.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_combat.automaton deleted file mode 100644 index f8147d431..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_combat.automaton +++ /dev/null @@ -1,125 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_combat_float.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_combat_float.automaton deleted file mode 100644 index 9929778cb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_combat_float.automaton +++ /dev/null @@ -1,125 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_death.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_death.automaton deleted file mode 100644 index a27b097dc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_death.automaton +++ /dev/null @@ -1,15 +0,0 @@ - -
- - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_eat.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_eat.automaton deleted file mode 100644 index c4b448b46..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_eat.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_hungry.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_hungry.automaton deleted file mode 100644 index 3faa55277..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_hungry.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_mount_normal.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_mount_normal.automaton deleted file mode 100644 index e1a85dde4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_mount_normal.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_mount_swim.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_mount_swim.automaton deleted file mode 100644 index 307031b90..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_mount_swim.automaton +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) -Thu Dec 09 12:21:00 2004 (fleury) Form Parents = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_normal.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_normal.automaton deleted file mode 100644 index 91183dcc9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_normal.automaton +++ /dev/null @@ -1,143 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_rest.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_rest.automaton deleted file mode 100644 index 97f429283..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_rest.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_sit.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_sit.automaton deleted file mode 100644 index 42f347403..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_sit.automaton +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_swim.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_swim.automaton deleted file mode 100644 index 6ef93d24f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_swim.automaton +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_swim_death.automaton b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_swim_death.automaton deleted file mode 100644 index db617ef8c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/automaton/homin_swim_death.automaton +++ /dev/null @@ -1,17 +0,0 @@ - -
- - - - - - - - - - - - - Tue Aug 19 19:13:43 2003 (puzin) -Thu Aug 12 23:40:40 2004 (puzin) .mode = swim_death - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras.id_to_string_array b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras.id_to_string_array deleted file mode 100644 index f1639ce18..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras.id_to_string_array +++ /dev/null @@ -1,9 +0,0 @@ - -
- - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras/_aura.animation_fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras/_aura.animation_fx deleted file mode 100644 index a509e1207..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras/_aura.animation_fx +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_damage_shield/damage_shield.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_damage_shield/damage_shield.attack_list deleted file mode 100644 index ab547e781..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_damage_shield/damage_shield.attack_list +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_cur_homin.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_cur_homin.attack_list deleted file mode 100644 index e12e37af7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_cur_homin.attack_list +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_off_homin.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_off_homin.attack_list deleted file mode 100644 index 0d328d7eb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_off_homin.attack_list +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_melee/melee.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_melee/melee.attack_list deleted file mode 100644 index 0e1bca9e9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_melee/melee.attack_list +++ /dev/null @@ -1,41 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_range/range.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_range/range.attack_list deleted file mode 100644 index 303af5eaa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_range/range.attack_list +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/_cast_base.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/_cast_base.animation_fx_set deleted file mode 100644 index 9cfb9cb44..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/_cast_base.animation_fx_set +++ /dev/null @@ -1,9 +0,0 @@ - -
- - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_begin.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_begin.animation_fx_set deleted file mode 100644 index 714ff935e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_begin.animation_fx_set +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:24:15 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:45:42 2004 (gatto) .FX0.ScaleFX = true -Wed Jul 21 10:45:42 2004 (gatto) .FX1.RepeatMode = Respawn -Wed Jul 21 10:45:42 2004 (gatto) .FX1.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_end.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_end.animation_fx_set deleted file mode 100644 index b032a83e5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_end.animation_fx_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:24:23 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:45:31 2004 (gatto) .FX0.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_fail.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_fail.animation_fx_set deleted file mode 100644 index d72c0a0ba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_fail.animation_fx_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:24:07 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:45:20 2004 (gatto) .FX0.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_loop.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_loop.animation_fx_set deleted file mode 100644 index aecddc3f3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_loop.animation_fx_set +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:23:47 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:45:12 2004 (gatto) .FX0.ScaleFX = true -Wed Jul 21 10:45:12 2004 (gatto) .FX1.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_begin.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_begin.animation_fx_set deleted file mode 100644 index c8323d2ba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_begin.animation_fx_set +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:25:38 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:43:23 2004 (gatto) .FX0.ScaleFX = true -Wed Jul 21 10:43:23 2004 (gatto) .FX1.RepeatMode = Respawn -Wed Jul 21 10:43:23 2004 (gatto) .FX1.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_end.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_end.animation_fx_set deleted file mode 100644 index c07d41023..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_end.animation_fx_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:32:01 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:43:10 2004 (gatto) .FX0.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_fail.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_fail.animation_fx_set deleted file mode 100644 index 19d8e8e1d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_fail.animation_fx_set +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:31:50 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:43:03 2004 (gatto) .FX0.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_loop.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_loop.animation_fx_set deleted file mode 100644 index af4ac7c13..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_loop.animation_fx_set +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf -Wed Jul 21 10:30:11 2004 (gatto) .FX0.RepeatMode = Respawn -Wed Jul 21 10:42:56 2004 (gatto) .FX0.ScaleFX = true -Wed Jul 21 10:42:56 2004 (gatto) .FX1.ScaleFX = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/acid_impact.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/acid_impact.animation_fx_set deleted file mode 100644 index 041374f16..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/acid_impact.animation_fx_set +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/healhp_impact.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/healhp_impact.animation_fx_set deleted file mode 100644 index 2dad4d39f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/healhp_impact.animation_fx_set +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_cur_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_cur_chain.animation_fx_set deleted file mode 100644 index 2d6e50e37..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_cur_chain.animation_fx_set +++ /dev/null @@ -1,17 +0,0 @@ - -
- - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_off_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_off_chain.animation_fx_set deleted file mode 100644 index 0a1bf25e2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_off_chain.animation_fx_set +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_acid.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_acid.animation_fx_set deleted file mode 100644 index 0b2dbd524..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_acid.animation_fx_set +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_healhp.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_healhp.animation_fx_set deleted file mode 100644 index 126a0afb0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_healhp.animation_fx_set +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_acid_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_acid_chain.animation_fx_set deleted file mode 100644 index d50382993..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_acid_chain.animation_fx_set +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_healhp_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_healhp_chain.animation_fx_set deleted file mode 100644 index 40bb6c5f0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_healhp_chain.animation_fx_set +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_impact/range_impact_generic.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_impact/range_impact_generic.animation_fx_set deleted file mode 100644 index 45de25fc5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_impact/range_impact_generic.animation_fx_set +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_projectile/range_projectile_missile.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_projectile/range_projectile_missile.animation_fx_set deleted file mode 100644 index 4a54c42fa..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_projectile/range_projectile_missile.animation_fx_set +++ /dev/null @@ -1,17 +0,0 @@ - -
- - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links.id_to_string_array b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links.id_to_string_array deleted file mode 100644 index f1639ce18..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links.id_to_string_array +++ /dev/null @@ -1,9 +0,0 @@ - -
- - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links/_link.animation_fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links/_link.animation_fx deleted file mode 100644 index d47ad132f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links/_link.animation_fx +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/_range_impact_generic_base.animation_fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/_range_impact_generic_base.animation_fx deleted file mode 100644 index 068b23f78..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/_range_impact_generic_base.animation_fx +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/anim_fx_misc.id_to_string_array b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/anim_fx_misc.id_to_string_array deleted file mode 100644 index f1639ce18..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/anim_fx_misc.id_to_string_array +++ /dev/null @@ -1,9 +0,0 @@ - -
- - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/static/object_street_lamp.animation_fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/static/object_street_lamp.animation_fx deleted file mode 100644 index 30b916944..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/static/object_street_lamp.animation_fx +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/mode2animset.string_array b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/mode2animset.string_array deleted file mode 100644 index b4600ce12..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/mode2animset.string_array +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/emotes/list.emot b/code/ryzom/common/data_leveldesign/leveldesign/game_element/emotes/list.emot deleted file mode 100644 index 5088d4a41..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/emotes/list.emot +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/emotes/list.text_emotes b/code/ryzom/common/data_leveldesign/leveldesign/game_element/emotes/list.text_emotes deleted file mode 100644 index 8dc793bab..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/emotes/list.text_emotes +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/encyclopedia/album_00.encyclo_album b/code/ryzom/common/data_leveldesign/leveldesign/game_element/encyclopedia/album_00.encyclo_album deleted file mode 100644 index 39640beba..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/encyclopedia/album_00.encyclo_album +++ /dev/null @@ -1,17 +0,0 @@ - -
- - - - - - - - - - - Tue Nov 16 11:01:51 2004 (besson) .Title = ENCY_ALB_00 -Tue Nov 16 18:43:44 2004 (besson) formName Resized = 2 -Fri Nov 19 10:17:40 2004 (besson) .Themas[0] = thema_00_01.encyclo_thema -Fri Nov 19 10:17:40 2004 (besson) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/encyclopedia/thema_00_01.encyclo_thema b/code/ryzom/common/data_leveldesign/leveldesign/game_element/encyclopedia/thema_00_01.encyclo_thema deleted file mode 100644 index c4482192c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/encyclopedia/thema_00_01.encyclo_thema +++ /dev/null @@ -1,9 +0,0 @@ - -
- - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/0_0.forage_source b/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/0_0.forage_source deleted file mode 100644 index 7f17235b8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/0_0.forage_source +++ /dev/null @@ -1,6 +0,0 @@ - -
- - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/_fx0.forage_source b/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/_fx0.forage_source deleted file mode 100644 index 43393bcf0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/_fx0.forage_source +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_0.fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_0.fx deleted file mode 100644 index c5917c2cc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_0.fx +++ /dev/null @@ -1,19 +0,0 @@ - -
- - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_1.fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_1.fx deleted file mode 100644 index bb84bf339..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_1.fx +++ /dev/null @@ -1,19 +0,0 @@ - -
- - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_2.fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_2.fx deleted file mode 100644 index d506fb5ec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_2.fx +++ /dev/null @@ -1,19 +0,0 @@ - -
- - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/building/empty.outpost_building b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/building/empty.outpost_building deleted file mode 100644 index 59acb953d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/building/empty.outpost_building +++ /dev/null @@ -1,14 +0,0 @@ - -
- - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/_outpost.outpost b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/_outpost.outpost deleted file mode 100644 index 297c4c418..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/_outpost.outpost +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/example_outpost_01.outpost b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/example_outpost_01.outpost deleted file mode 100644 index 674a882d5..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/example_outpost_01.outpost +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/_free_squad_parent.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/_free_squad_parent.outpost_squad deleted file mode 100644 index 391d5da75..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/_free_squad_parent.outpost_squad +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_b.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_b.outpost_squad deleted file mode 100644 index 14fa58ac6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_b.outpost_squad +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_c.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_c.outpost_squad deleted file mode 100644 index 14fa58ac6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_c.outpost_squad +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_d.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_d.outpost_squad deleted file mode 100644 index 14fa58ac6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_d.outpost_squad +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_e.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_e.outpost_squad deleted file mode 100644 index 14fa58ac6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_e.outpost_squad +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_f.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_f.outpost_squad deleted file mode 100644 index 14fa58ac6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_f.outpost_squad +++ /dev/null @@ -1,10 +0,0 @@ - -
- - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/credit/recommended/bczaca01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/credit/recommended/bczaca01.sbrick deleted file mode 100644 index fd4e6fd67..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/credit/recommended/bczaca01.sbrick +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/fyros/bcfpea17.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/fyros/bcfpea17.sbrick deleted file mode 100644 index 10184a754..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/fyros/bcfpea17.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Sep 09 10:36:32 2004 (peloille) .faber.Create.Nb built items = 40 -Thu Sep 09 10:36:32 2004 (peloille) .faber.Create.Quantity 1 = 2 -Thu Sep 09 10:36:32 2004 (peloille) .faber.Create.Quantity 2 = 1 -Thu Sep 09 10:36:32 2004 (peloille) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/matis/bcmpea17.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/matis/bcmpea17.sbrick deleted file mode 100644 index 8b4dfea67..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/matis/bcmpea17.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Sep 09 10:37:18 2004 (peloille) .faber.Create.Nb built items = 40 -Thu Sep 09 10:37:18 2004 (peloille) .faber.Create.Quantity 1 = 2 -Thu Sep 09 10:37:18 2004 (peloille) .faber.Create.Quantity 2 = 1 -Thu Sep 09 10:37:18 2004 (peloille) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/tryker/bctpea17.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/tryker/bctpea17.sbrick deleted file mode 100644 index a4fa82c3d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/tryker/bctpea17.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Sep 09 10:37:57 2004 (peloille) .faber.Create.Nb built items = 40 -Thu Sep 09 10:37:57 2004 (peloille) .faber.Create.Quantity 1 = 2 -Thu Sep 09 10:37:57 2004 (peloille) .faber.Create.Quantity 2 = 1 -Thu Sep 09 10:37:57 2004 (peloille) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/zorai/bczpea17.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/zorai/bczpea17.sbrick deleted file mode 100644 index 21bd8bf80..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/ammo/zorai/bczpea17.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Sep 09 10:38:34 2004 (peloille) .faber.Create.Nb built items = 40 -Thu Sep 09 10:38:34 2004 (peloille) .faber.Create.Quantity 1 = 2 -Thu Sep 09 10:38:34 2004 (peloille) .faber.Create.Quantity 2 = 1 -Thu Sep 09 10:38:34 2004 (peloille) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/common/heavy_armor/bccaea07.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/common/heavy_armor/bccaea07.sbrick deleted file mode 100644 index c0401dbdc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/common/heavy_armor/bccaea07.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Oct 13 14:43:05 2003 (coutelas) .faber.Tool type = Needle -Wed May 12 15:55:25 2004 (coutelas) .faber.Create.MP 1 = Raw Material for Clothes -Wed Apr 27 18:30:12 2005 (nouveau) .Basics.IndexInFamily = $filename - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/fyros/light_armor/bcfaea07.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/fyros/light_armor/bcfaea07.sbrick deleted file mode 100644 index 02e49a130..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/fyros/light_armor/bcfaea07.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/refugee/bcraea39.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/refugee/bcraea39.sbrick deleted file mode 100644 index f2f1621ce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/refugee/bcraea39.sbrick +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/refugee/bcraea40.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/refugee/bcraea40.sbrick deleted file mode 100644 index 66dff277a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/refugee/bcraea40.sbrick +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/tryker/light_armor/bctaea07.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/tryker/light_armor/bctaea07.sbrick deleted file mode 100644 index 8168f7d5a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/tryker/light_armor/bctaea07.sbrick +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/zorai/light_armor/bczaea07.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/zorai/light_armor/bczaea07.sbrick deleted file mode 100644 index 06689d0a2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/armor/zorai/light_armor/bczaea07.sbrick +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/fyros/bcfjea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/fyros/bcfjea04.sbrick deleted file mode 100644 index db0f050f0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/fyros/bcfjea04.sbrick +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Sep 06 15:28:02 2005 (peloille) .Basics.IndexInFamily = 10 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/matis/bcmjea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/matis/bcmjea04.sbrick deleted file mode 100644 index 2c7a0cfe9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/matis/bcmjea04.sbrick +++ /dev/null @@ -1,56 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jan 13 17:43:55 2004 (coutelas) .faber.Create.Nb built items = 1 -Tue Sep 06 15:31:52 2005 (peloille) .Basics.IndexInFamily = 10 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/tryker/bctjea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/tryker/bctjea04.sbrick deleted file mode 100644 index 042b61945..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/tryker/bctjea04.sbrick +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Sep 06 15:33:44 2005 (peloille) .Basics.IndexInFamily = 10 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/zorai/bczjea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/zorai/bczjea04.sbrick deleted file mode 100644 index 22bc12d31..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/jewel/zorai/bczjea04.sbrick +++ /dev/null @@ -1,55 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Sep 06 15:35:36 2005 (peloille) .Basics.IndexInFamily = 10 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/fyros/bcfmea06.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/fyros/bcfmea06.sbrick deleted file mode 100644 index e389b4510..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/fyros/bcfmea06.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 21 16:11:25 2003 (coutelas) .faber.Create.MP 1 Group = Wood -Tue Aug 17 21:38:37 2004 (puzin) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/matis/bcmmea06.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/matis/bcmmea06.sbrick deleted file mode 100644 index c23c5984a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/matis/bcmmea06.sbrick +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 21 16:10:13 2003 (coutelas) .faber.Create.MP 1 Group = Plant -Tue Aug 17 21:39:06 2004 (puzin) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/refugee/bcrmea06.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/refugee/bcrmea06.sbrick deleted file mode 100644 index 287c7e530..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/refugee/bcrmea06.sbrick +++ /dev/null @@ -1,48 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 17 21:38:20 2004 (puzin) .faber.Create.Quantity 3 = 1 -Fri Sep 03 10:09:00 2004 (coutelas) .Basics.CivRestriction = common -Fri Sep 03 10:09:28 2004 (coutelas) .faber.Create.Crafted Item = icrm1pd.sitem -Mon Sep 06 13:06:24 2004 (coutelas) .Basics.IndexInFamily = 106 -Mon Sep 06 13:06:37 2004 (coutelas) .Basics.IndexInFamily = 16 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/refugee/bcrmea15.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/refugee/bcrmea15.sbrick deleted file mode 100644 index afa27f3be..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/refugee/bcrmea15.sbrick +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 11:24:51 2004 (coutelas) .faber.Create.MP 3 = Raw Material for Magic Focus -Fri Jun 18 11:24:51 2004 (coutelas) .faber.Create.Quantity 3 = 2 -Wed Jun 30 17:21:22 2004 (coutelas) .Basics.Skill = SCM2 -Tue Aug 17 18:54:21 2004 (puzin) .faber.Create.Quantity 2 = 2 -Tue Aug 17 18:54:21 2004 (puzin) .faber.Create.Quantity 3 = 10 -Tue Sep 07 16:32:43 2004 (coutelas) .Basics.IndexInFamily = 60 -Tue Sep 07 16:33:07 2004 (coutelas) .faber.Create.Crafted Item = icrm2ms.sitem - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/tryker/bctmea06.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/tryker/bctmea06.sbrick deleted file mode 100644 index ff47a196a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/tryker/bctmea06.sbrick +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 17 21:39:49 2004 (puzin) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/zorai/bczmea01_3.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/zorai/bczmea01_3.sbrick deleted file mode 100644 index 9c15a1ddb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/zorai/bczmea01_3.sbrick +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 1 = 8 -Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 2 = 4 -Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 3 = 4 -Tue Aug 17 19:32:31 2004 (puzin) .faber.Create.Quantity 4 = 4 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/zorai/bczmea06.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/zorai/bczmea06.sbrick deleted file mode 100644 index 7ccee1ba7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/zorai/bczmea06.sbrick +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 17 21:40:10 2004 (puzin) .faber.Create.Quantity 3 = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bcfrea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bcfrea04.sbrick deleted file mode 100644 index 1af60a8f4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bcfrea04.sbrick +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bcmrea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bcmrea04.sbrick deleted file mode 100644 index b3a463135..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bcmrea04.sbrick +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bctrea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bctrea04.sbrick deleted file mode 100644 index d0bb6495d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bctrea04.sbrick +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bczrea04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bczrea04.sbrick deleted file mode 100644 index 25d078750..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/range_weapon/bczrea04.sbrick +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/fyros/bcfsea01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/fyros/bcfsea01.sbrick deleted file mode 100644 index a4409805a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/fyros/bcfsea01.sbrick +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 08 17:02:38 2003 (coutelas) .faber.Tool type = Blacksmith tools -Fri Jan 07 10:38:11 2005 (peloille) .faber.Create.Quantity 1 = 4 -Fri Jan 07 10:38:11 2005 (peloille) .faber.Create.Quantity 2 = 3 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/matis/bcmsea01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/matis/bcmsea01.sbrick deleted file mode 100644 index b23f89b93..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/matis/bcmsea01.sbrick +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 08 17:02:59 2003 (coutelas) .faber.Tool type = Blacksmith tools - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/tryker/bctsea01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/tryker/bctsea01.sbrick deleted file mode 100644 index 4b9e87bed..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/tryker/bctsea01.sbrick +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 08 17:03:07 2003 (coutelas) .faber.Tool type = Blacksmith tools - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/zorai/bczsea01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/zorai/bczsea01.sbrick deleted file mode 100644 index 6fae8fc8d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/shield/zorai/bczsea01.sbrick +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Oct 08 17:03:16 2003 (coutelas) .faber.Tool type = Blacksmith tools - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/recommended/bcmaca01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/recommended/bcmaca01.sbrick deleted file mode 100644 index b8d05facf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/recommended/bcmaca01.sbrick +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa01.sbrick deleted file mode 100644 index 5cc93932f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa01.sbrick +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Dec 08 11:41:39 2004 (peloille) .Basics.Property 1 = FPLAN: BCCMEA -Tue Dec 14 15:55:25 2004 (peloille) .Basics.Property 0 = FPLAN: BCFMEA BCCMEA -Tue Dec 14 15:55:25 2004 (peloille) .Basics.Property 1 = -Thu Mar 24 11:06:13 2005 (peloille) .Basics.Property 0 = FPLAN: BCFMEA BCCMEA BCBMEA -Wed Oct 05 10:36:26 2005 (peloille) .Basics.Property 0 = FPLAN: BCFMEA BCCMEA BCBMEA BCOKAMM01 BCOKAMM02 BCOKARM01 BCOKARM02 -Wed Oct 05 10:37:07 2005 (peloille) .Basics.Property 0 = FPLAN: BCFMEA BCCMEA BCBMEA BCOKAMM01 BCOKAMM02 BCOKARM01 BCOKARM02 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa10.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa10.sbrick deleted file mode 100644 index 313023465..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa10.sbrick +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Mar 18 17:23:31 2009 (kervala) .Basics.Property 0 = FPLAN: BCMAEA BCMAEB BCMAEC BCMAED BCCAEA BCCAEB BCCAEC BCCAED BCRAEA - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa22.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa22.sbrick deleted file mode 100644 index 1ac25526c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa22.sbrick +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Mar 18 17:24:09 2009 (kervala) .Basics.Property 0 = FPLAN: BCZAEA BCZAEB BCZAEC BCZAED BCCAEA BCCAEB BCCAEC BCCAED BCRAEA - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa25.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa25.sbrick deleted file mode 100644 index 4a3607428..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/root/bcpa25.sbrick +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/enchantment/bepa01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/enchantment/bepa01.sbrick deleted file mode 100644 index 3ad8b2990..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/enchantment/bepa01.sbrick +++ /dev/null @@ -1,18 +0,0 @@ - -
- - - - - - - - - - - - - - Mon Jan 19 17:44:31 2004 (nouveau) .Basics.FamilyId = BEPA -Mon Jan 19 17:46:22 2004 (nouveau) .Client.Icon = ICO_Use_Enchantement.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/credit/bfca01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/credit/bfca01.sbrick deleted file mode 100644 index 094efb004..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/credit/bfca01.sbrick +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/credit/bfca02.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/credit/bfca02.sbrick deleted file mode 100644 index a9ac59336..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/credit/bfca02.sbrick +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/modifier/bfma01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/modifier/bfma01.sbrick deleted file mode 100644 index 2f3dc8b32..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/modifier/bfma01.sbrick +++ /dev/null @@ -1,27 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Thu Dec 04 15:18:01 2003 (fleury) .Basics.Property 0 = INC_DMG:1.0:2.0 -Thu Dec 04 20:20:27 2003 (fleury) .Client.Icon = ICO_Power.tga -Thu Dec 18 10:56:54 2003 (fleury) .Basics.Property 1 = SET_BEHAVIOUR:POWERFUL_ATTACK - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/modifier/bfmc01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/modifier/bfmc01.sbrick deleted file mode 100644 index 1948d490f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/modifier/bfmc01.sbrick +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Wed Sep 22 11:58:03 2004 (peloille) .Basics.SabrinaCost = 5 -Wed Nov 24 10:24:29 2004 (peloille) .Basics.LearnRequiresOneOfSkills = SF 5 -Wed Nov 24 10:24:29 2004 (peloille) .Basics.PowerValue = 15 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/optional/bfoa01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/optional/bfoa01.sbrick deleted file mode 100644 index da3a30d5e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/optional/bfoa01.sbrick +++ /dev/null @@ -1,29 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - Thu Dec 04 20:36:17 2003 (fleury) .Client.Icon = ICO_Power.tga -Thu Dec 18 17:42:12 2003 (fleury) .Basics.Level = 0 -Mon Jan 05 12:17:29 2004 (fleury) .Basics.Property 0 = SPECIAL_HIT - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/optional/bfoa03.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/optional/bfoa03.sbrick deleted file mode 100644 index da33e1b3e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/optional/bfoa03.sbrick +++ /dev/null @@ -1,27 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Dec 05 16:19:17 2003 (fleury) .Basics.Skill = SFM -Thu Dec 18 17:41:59 2003 (fleury) .Basics.Level = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/root/bfpa01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/root/bfpa01.sbrick deleted file mode 100644 index a014676ec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/fight/root/bfpa01.sbrick +++ /dev/null @@ -1,39 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Nov 27 14:01:47 2003 (saffray) .Basics.Action Nature = FIGHT -Thu May 06 16:26:51 2004 (fleury) .Credit.f5 = BFCF -Thu May 06 16:26:51 2004 (fleury) .Credit.f6 = BFCG - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeca01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeca01.sbrick deleted file mode 100644 index 8a3ff1ade..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeca01.sbrick +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeea01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeea01.sbrick deleted file mode 100644 index e60dc0112..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeea01.sbrick +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeeb01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeeb01.sbrick deleted file mode 100644 index f11b7dcb3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeeb01.sbrick +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeec01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeec01.sbrick deleted file mode 100644 index e478a572c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfeec01.sbrick +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfepa01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfepa01.sbrick deleted file mode 100644 index 9e2e2186c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/forage/extraction/bhfepa01.sbrick +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mon Jun 21 11:39:36 2004 (coutelas) .Basics.LearnRequiresOneOfSkills = SH 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/harvest/bhq01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/harvest/bhq01.sbrick deleted file mode 100644 index d20f783e0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/harvest/bhq01.sbrick +++ /dev/null @@ -1,95 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Mon Aug 04 14:44:58 2003 (fleury) .Basics.FamilyId = root combat -Mon Aug 04 14:44:58 2003 (fleury) .Basics.IndexInFamily = 1 -Mon Aug 04 14:44:58 2003 (fleury) .Basics.SabrinaCost = 10 -Mon Aug 04 14:44:58 2003 (fleury) .Client.BrickName = Test Default Attack -Mon Aug 04 14:44:58 2003 (fleury) .Client.InGameDescription = -Mon Aug 04 14:45:13 2003 (fleury) .Alias = tda -Mon Aug 04 14:45:52 2003 (fleury) .Basics.Property 0 = STA:5 -Fri Aug 08 11:32:58 2003 (fleury) .Basics.IndexInFamily = 2 -Fri Aug 08 11:32:58 2003 (fleury) .Basics.Property 0 = DMG_MOD:6 -Fri Aug 08 11:32:58 2003 (fleury) .Client.BrickName = Coup Puissant 1 -Fri Aug 08 11:33:19 2003 (fleury) .Alias = dmg_mod1 -Fri Aug 08 11:38:34 2003 (fleury) .Basics.FamilyId = root combat -Fri Aug 08 11:38:34 2003 (fleury) .Basics.IndexInFamily = 3 -Fri Aug 08 11:38:34 2003 (fleury) .Basics.Property 0 = LATENCY_MODIFIER:2 -Fri Aug 08 11:38:34 2003 (fleury) .Basics.SabrinaCost = -20 -Fri Aug 08 11:39:01 2003 (fleury) .Basics.IndexInFamily = 4 -Fri Aug 08 11:39:01 2003 (fleury) .Basics.Property 0 = LATENCY_MODIFIER:1 -Fri Aug 08 11:39:01 2003 (fleury) .Basics.SabrinaCost = +15 -Fri Aug 08 11:42:08 2003 (fleury) .Alias = red_lat1 -Fri Aug 08 12:12:16 2003 (fleury) .Basics.SabrinaCost = 15 -Fri Aug 08 14:24:33 2003 (fleury) .Basics.IndexInFamily = 1 -Fri Aug 08 14:24:33 2003 (fleury) .Basics.Property 0 = -Fri Aug 08 14:24:33 2003 (fleury) .Basics.SabrinaCost = 5 -Thu Aug 14 15:54:28 2003 (fleury) .Basics.FamilyId = CMPowerStrike -Mon Aug 18 10:50:41 2003 (fleury) .Alias = inc_aggro1 -Mon Aug 18 10:52:11 2003 (fleury) .Basics.FamilyId = CMIncreaseAggro -Mon Aug 18 10:52:11 2003 (fleury) .Basics.Property 0 = aggro_mul:1.2 -Mon Aug 18 10:52:11 2003 (fleury) .Basics.SabrinaCost = 8 -Mon Aug 18 10:52:21 2003 (fleury) .Client.BrickName = Increase Aggro 1 -Mon Aug 18 10:53:56 2003 (fleury) .Alias = dec_aggro1 -Mon Aug 18 10:53:56 2003 (fleury) .Basics.FamilyId = CMDecreaseAggro -Mon Aug 18 10:53:56 2003 (fleury) .Basics.Property 0 = aggro_mul:0.8 -Mon Aug 18 10:53:56 2003 (fleury) .Client.BrickName = Decrease Aggro 1 -Mon Aug 18 10:55:53 2003 (fleury) .Alias = precise_attack1 -Mon Aug 18 10:55:53 2003 (fleury) .Basics.FamilyId = CMPreciseAttack -Mon Aug 18 10:55:53 2003 (fleury) .Basics.Property 0 = att_skill_mod:10 -Mon Aug 18 10:55:53 2003 (fleury) .Client.BrickName = Precise attack 1 -Mon Aug 18 11:01:42 2003 (fleury) .Basics.FamilyId = CMCrReUseTime -Mon Aug 18 11:01:42 2003 (fleury) .Basics.Property 0 = re_use_delay:5 -Mon Aug 18 11:01:42 2003 (fleury) .Basics.SabrinaCost = -10 -Mon Aug 18 11:01:42 2003 (fleury) .Client.BrickName = Re use delay 1 -Mon Aug 18 11:01:50 2003 (fleury) .Alias = re_use_delay1 -Mon Aug 18 11:02:55 2003 (fleury) .Client.BrickName = Re-use delay 1 -Mon Aug 18 11:06:33 2003 (fleury) .Alias = sap_loss1 -Mon Aug 18 11:06:33 2003 (fleury) .Basics.FamilyId = CMSapLoss -Mon Aug 18 11:06:33 2003 (fleury) .Basics.Property 0 = sap_loss:0.2:0 -Mon Aug 18 11:06:33 2003 (fleury) .Basics.SabrinaCost = 10 -Mon Aug 18 11:06:33 2003 (fleury) .Client.BrickName = Sap loss 1 -Mon Aug 18 11:07:12 2003 (fleury) .Alias = sta_loss1 -Mon Aug 18 11:07:12 2003 (fleury) .Basics.FamilyId = CMBreathlessStrike -Mon Aug 18 11:07:12 2003 (fleury) .Basics.Property 0 = sta_loss:0.2:0 -Mon Aug 18 11:07:12 2003 (fleury) .Client.BrickName = Stamina loss 1 -Mon Aug 18 11:07:28 2003 (fleury) .Client.BrickName = Breathless strike 1 -Mon Aug 18 11:08:41 2003 (fleury) .Basics.FamilyId = CMCrPreparationTime -Mon Aug 18 11:08:41 2003 (fleury) .Basics.Property 0 = execution_length:1 -Mon Aug 18 11:08:41 2003 (fleury) .Basics.SabrinaCost = -10 -Mon Aug 18 11:08:41 2003 (fleury) .Client.BrickName = Preparation time 1 -Mon Aug 18 11:08:48 2003 (fleury) .Alias = prep_time1 -Mon Aug 18 11:32:56 2003 (fleury) .Basics.FamilyId = CMSlowCast -Mon Aug 18 11:32:56 2003 (fleury) .Basics.Property 0 = slow_cast:1 -Mon Aug 18 11:32:56 2003 (fleury) .Basics.SabrinaCost = 10 -Mon Aug 18 11:33:11 2003 (fleury) .Alias = slow_cast_1 -Mon Aug 18 11:33:11 2003 (fleury) .Client.BrickName = Slow cast 1 -Tue Sep 16 11:10:31 2003 (fleury) .Basics.FamilyId = RootHarvest -Tue Sep 16 11:10:31 2003 (fleury) .Basics.Property 0 = -Tue Sep 16 11:10:31 2003 (fleury) .Basics.SabrinaCost = 0 -Tue Sep 16 11:10:42 2003 (fleury) .Basics.Action Nature = NEUTRAL -Wed Sep 17 15:43:35 2003 (fleury) .Alias = harvest -Fri Sep 26 18:47:14 2003 (fleury) .Basics.IndexInFamily = 2 -Fri Sep 26 18:48:04 2003 (fleury) .Basics.IndexInFamily = 1 -Fri Sep 26 18:48:20 2003 (fleury) .Basics.IndexInFamily = 2 -Fri Sep 26 19:27:57 2003 (fleury) .Client.Icon = BK_Quartering.tga -Tue Oct 28 21:34:46 2003 (fleury) .Basics.Skill = SH - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/credit/range/bmcr00001.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/credit/range/bmcr00001.sbrick deleted file mode 100644 index 7b3720e87..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/credit/range/bmcr00001.sbrick +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/credit/sap/bmca00002.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/credit/sap/bmca00002.sbrick deleted file mode 100644 index 21c39b82f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/credit/sap/bmca00002.sbrick +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/effect/offensive/bmoetea01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/effect/offensive/bmoetea01.sbrick deleted file mode 100644 index 2132695a2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/effect/offensive/bmoetea01.sbrick +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/modifier/offensive/direct_damage/special/bmoetma00003.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/modifier/offensive/direct_damage/special/bmoetma00003.sbrick deleted file mode 100644 index 870151425..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/modifier/offensive/direct_damage/special/bmoetma00003.sbrick +++ /dev/null @@ -1,26 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/root/bmpa01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/root/bmpa01.sbrick deleted file mode 100644 index e633aa1a8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/magic/root/bmpa01.sbrick +++ /dev/null @@ -1,39 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Jun 17 15:52:43 2004 (coutelas) .Basics.MinCastTime = 20 -Tue Jul 13 15:53:17 2004 (coutelas) .Basics.MinCastTime = 27 -Tue Jul 13 15:53:59 2004 (coutelas) .Basics.MinCastTime = 28 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa01.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa01.sbrick deleted file mode 100644 index 3d04e29a6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa01.sbrick +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Fri Oct 01 17:46:09 2004 (fleury) .Client.Icon = TP_caravane.tga -Fri Oct 01 17:46:09 2004 (fleury) .Client.IconBack = -Mon Apr 04 14:49:17 2005 (fleury) .Basics.Level = 0 -Mon Apr 04 14:49:31 2005 (fleury) .Client.IconBack = BK_generic.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa02.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa02.sbrick deleted file mode 100644 index c10d0be25..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa02.sbrick +++ /dev/null @@ -1,23 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Fri Oct 01 17:46:09 2004 (fleury) .Client.Icon = TP_caravane.tga -Fri Oct 01 17:46:09 2004 (fleury) .Client.IconBack = -Mon Apr 04 14:48:11 2005 (fleury) .Basics.Level = 0 -Mon Apr 04 14:49:27 2005 (fleury) .Client.IconBack = BK_generic.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa03.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa03.sbrick deleted file mode 100644 index d583cd245..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa03.sbrick +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Fri Oct 01 17:46:09 2004 (fleury) .Client.Icon = TP_caravane.tga -Fri Oct 01 17:46:09 2004 (fleury) .Client.IconBack = -Tue Dec 07 16:23:33 2004 (fleury) .Client.Icon = mektoub_steed.tga -Tue Dec 07 16:23:33 2004 (fleury) .Client.IconBack = BK_generic.tga -Mon Apr 04 14:49:06 2005 (fleury) .Basics.Level = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa04.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa04.sbrick deleted file mode 100644 index a431a5c48..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa04.sbrick +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Fri Oct 01 17:46:09 2004 (fleury) .Client.Icon = TP_caravane.tga -Fri Oct 01 17:46:09 2004 (fleury) .Client.IconBack = -Tue Dec 07 16:23:33 2004 (fleury) .Client.Icon = mektoub_steed.tga -Tue Dec 07 16:23:33 2004 (fleury) .Client.IconBack = BK_generic.tga -Mon Apr 04 14:48:51 2005 (fleury) .Basics.Level = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa05.sbrick b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa05.sbrick deleted file mode 100644 index 725adc171..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/timed_action/bapa05.sbrick +++ /dev/null @@ -1,24 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Fri Oct 01 17:46:09 2004 (fleury) .Client.Icon = TP_caravane.tga -Fri Oct 01 17:46:09 2004 (fleury) .Client.IconBack = -Tue Dec 07 16:23:33 2004 (fleury) .Client.Icon = mektoub_steed.tga -Tue Dec 07 16:23:33 2004 (fleury) .Client.IconBack = BK_generic.tga -Mon Apr 04 14:48:27 2005 (fleury) .Basics.Level = 0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/_c_al.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/_c_al.sitem deleted file mode 100644 index afde83a5b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/_c_al.sitem +++ /dev/null @@ -1,68 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jul 30 15:27:43 2002 (receveur) .basics.family = armor -Tue Jul 30 15:27:43 2002 (receveur) .basics.name = light armor -Tue Jul 30 15:27:43 2002 (receveur) .basics.quality level = $filename -Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] = Piercing -Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Tue Jul 30 15:28:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 15:30:35 2002 (receveur) .armor.Armor category = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.max protection = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.protection = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.skill = light armour wear -Tue Aug 27 12:07:07 2002 (wuibout) .3d.icon overlay = PW_light.tga -Fri Feb 21 13:58:13 2003 (favre) .faber.Career = faber -Wed Feb 26 17:30:59 2003 (favre) .faber.Tool type = Needle -Wed Feb 26 17:31:02 2003 (favre) .crafting tool.type = Needle -Thu Feb 27 15:16:37 2003 (receveur) .faber.Create.Quantity 1 = 1 -Thu Feb 27 15:24:43 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Armor shell -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor interior coating -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 Property = Supple -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Armor interior stuffing -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Armor clip -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 Property = Stiff -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 2 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 3 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 4 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Skill = -Thu Sep 18 10:46:16 2003 (coutelas) .faber.Create.MP 3 Property = Cushion -Thu Sep 18 18:48:06 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber -Fri Sep 19 11:38:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga -Fri Jan 30 11:05:39 2004 (coutelas) .basics.Bulk = 7 -Fri Feb 06 17:26:16 2004 (coutelas) .basics.Time to Equip In Ticks = 5 -Thu Apr 21 14:28:08 2005 (peloille) .basics.RequiredCharacQualityFactor = 0.5 -Thu Apr 21 14:35:24 2005 (peloille) .basics.RequiredCharac = Constitution -Thu Jul 21 15:02:49 2005 (peloille) .basics.RequiredSkill = none -Thu Jul 21 15:02:49 2005 (peloille) .basics.RequiredSkillQualityFactor = 1 -Thu Jul 21 15:02:49 2005 (peloille) .basics.RequiredSkillQualityOffset = -25 -Fri Jul 22 15:48:12 2005 (peloille) .basics.RequiredCharac = -Fri Jul 22 15:48:12 2005 (peloille) .basics.RequiredCharacQualityFactor = 0.0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem deleted file mode 100644 index e634edc80..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem +++ /dev/null @@ -1,68 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - Tue Jul 30 15:27:43 2002 (receveur) .basics.family = armor -Tue Jul 30 15:27:43 2002 (receveur) .basics.name = light armor -Tue Jul 30 15:27:43 2002 (receveur) .basics.quality level = $filename -Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] = Piercing -Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] Renamed = piercing -Tue Jul 30 15:28:55 2002 (receveur) formName Resized = 1 -Tue Jul 30 15:30:35 2002 (receveur) .armor.Armor category = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.max protection = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.protection = light -Tue Jul 30 15:30:35 2002 (receveur) .armor.skill = light armour wear -Tue Aug 27 12:07:07 2002 (wuibout) .3d.icon overlay = PW_light.tga -Fri Feb 21 13:58:13 2003 (favre) .faber.Career = faber -Wed Feb 26 17:30:59 2003 (favre) .faber.Tool type = Needle -Wed Feb 26 17:31:02 2003 (favre) .crafting tool.type = Needle -Thu Feb 27 15:16:37 2003 (receveur) .faber.Create.Quantity 1 = 1 -Thu Feb 27 15:24:43 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Armor shell -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor interior coating -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 Property = Supple -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Armor interior stuffing -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Armor clip -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 Property = Stiff -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 2 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 3 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 4 = 1 -Wed Sep 17 15:56:01 2003 (coutelas) .faber.Skill = -Thu Sep 18 10:46:16 2003 (coutelas) .faber.Create.MP 3 Property = Cushion -Thu Sep 18 18:48:06 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber -Fri Sep 19 11:38:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga -Tue Sep 23 16:06:52 2003 (coutelas) .basics.name = refugee cloth -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor clip -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 Property = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 Property = -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 3 = 0 -Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 4 = 0 -Wed Sep 24 12:13:08 2003 (coutelas) .basics.origin = refugee -Fri Jan 30 11:05:12 2004 (coutelas) .basics.Bulk = 7 -Fri Feb 06 17:25:57 2004 (coutelas) .basics.Time to Equip In Ticks = 5 -Wed Sep 01 11:17:19 2004 (peloille) .basics.Drop or Sell = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/common/_gca_l.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/common/_gca_l.sitem deleted file mode 100644 index 563c46ce2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/common/_gca_l.sitem +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - - Fri Feb 11 15:36:06 2005 (besson) Form Parents = -Tue Feb 03 11:15:59 2009 (kervala) .3d.icon background = BK_generic.tga -Tue Feb 03 11:15:59 2009 (kervala) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/fyros/_gfa_l.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/fyros/_gfa_l.sitem deleted file mode 100644 index c414dc1d6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/fyros/_gfa_l.sitem +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - Tue Aug 06 12:08:42 2002 (mauduit) .3d.map_variant = Low Quality -Tue Aug 06 16:36:36 2002 (mauduit) Form Parents = -Thu Jun 05 17:17:11 2003 (receveur) Form Parents = -Wed Sep 17 16:25:38 2003 (coutelas) .armor.Skill = fyros light armor craft -Wed Sep 17 16:25:38 2003 (coutelas) .basics.ItemType = -Wed Sep 17 16:25:38 2003 (coutelas) .basics.origin = fyros -Wed Sep 17 16:26:24 2003 (coutelas) .armor.Skill = light armor wear fyros -Wed Sep 17 16:26:24 2003 (coutelas) .faber.Skill = fyros light armor craft -Wed Sep 17 16:26:42 2003 (coutelas) .faber.Create.MP 1 Family = Wood -Thu Sep 18 10:39:03 2003 (coutelas) .faber.Create.MP 3 Property = Cushion -Fri Sep 19 12:03:40 2003 (coutelas) .AsBrick.Client.IconBack = BK_fyros_brick.tga -Tue Sep 23 12:13:11 2003 (coutelas) .basics.name = fyros light armor -Wed May 26 16:42:03 2004 (fleury) .armor.Skill = SDALFAE - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/matis/_gma_l.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/matis/_gma_l.sitem deleted file mode 100644 index 4ff04027e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/matis/_gma_l.sitem +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - Tue Aug 06 12:08:42 2002 (mauduit) .3d.map_variant = Low Quality -Tue Aug 06 16:35:47 2002 (mauduit) Form Parents = -Wed Feb 12 11:30:27 2003 (receveur) formName Pasted = -Wed Feb 26 13:40:34 2003 (favre) .faber.Race = Matis -Wed Feb 26 13:40:34 2003 (favre) .faber.Skill = make floral pattern living clothes -Thu Feb 27 15:25:38 2003 (receveur) .faber.Create.MP 1 = forest_fiber.item -Fri Mar 07 14:53:11 2003 (receveur) formName Pasted = -Thu Jun 05 17:14:12 2003 (receveur) Form Parents = -Wed Sep 17 16:50:17 2003 (coutelas) .armor.Skill = light armor wear matis -Wed Sep 17 16:50:17 2003 (coutelas) .basics.origin = matis -Wed Sep 17 16:50:17 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Armor shell -Wed Sep 17 16:50:17 2003 (coutelas) .faber.Create.MP 1 Family = Plant -Wed Sep 17 16:50:17 2003 (coutelas) .faber.Skill = matis light armor craft -Thu Sep 18 10:13:12 2003 (coutelas) .faber.Create.MP 3 Property = Cushion -Fri Sep 19 12:11:53 2003 (coutelas) .AsBrick.Client.IconBack = BK_matis_brick.tga -Tue Sep 23 12:12:55 2003 (coutelas) .basics.name = matis light armor -Tue Feb 10 15:13:36 2004 (fleury) .armor.Skill = SDALMAE -Tue Feb 10 15:17:18 2004 (fleury) .armor.Skill = SDALFAE - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/tryker/_gta_l.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/tryker/_gta_l.sitem deleted file mode 100644 index 3d54ffc3a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/tryker/_gta_l.sitem +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - Tue Aug 06 12:08:42 2002 (mauduit) .3d.map_variant = Low Quality -Tue Aug 06 16:36:03 2002 (mauduit) Form Parents = -Thu Feb 27 15:29:01 2003 (receveur) .faber.Create.MP 1 = lake_fiber.item -Thu Jun 05 17:11:01 2003 (receveur) Form Parents = -Thu Sep 18 10:03:17 2003 (coutelas) .armor.Skill = light armor wear tryker -Thu Sep 18 10:03:17 2003 (coutelas) .basics.origin = tryker -Thu Sep 18 10:03:17 2003 (coutelas) .faber.Create.MP 1 Family = Shell -Thu Sep 18 10:03:17 2003 (coutelas) .faber.Skill = tryker light armor craft -Thu Sep 18 10:12:20 2003 (coutelas) .faber.Create.MP 3 Property = Cushion -Fri Sep 19 14:06:35 2003 (coutelas) .AsBrick.Client.IconBack = BK_tryker_brick.tga -Tue Sep 23 12:12:34 2003 (coutelas) .basics.name = tryker light armor -Thu Oct 02 15:00:40 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Armor shell -Thu Oct 02 15:02:13 2003 (coutelas) .faber.Create.MP 1 = -Tue Feb 10 15:18:42 2004 (fleury) .armor.Skill = SDALTAE - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/zorai/_gza_l.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/zorai/_gza_l.sitem deleted file mode 100644 index c6d663084..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/zorai/_gza_l.sitem +++ /dev/null @@ -1,37 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - Tue Aug 06 12:08:42 2002 (mauduit) .3d.map_variant = Low Quality -Tue Aug 06 16:37:01 2002 (mauduit) Form Parents = -Wed Feb 12 14:59:14 2003 (receveur) formName Pasted = -Wed Feb 26 13:44:01 2003 (favre) .faber.Race = Zorai -Wed Feb 26 13:44:01 2003 (favre) .faber.Skill = make kamic clothes -Thu Feb 27 15:30:42 2003 (receveur) .faber.Create.MP 1 = jungle_fiber.item -Fri Mar 07 14:54:12 2003 (receveur) formName Pasted = -Thu Jun 05 17:08:26 2003 (receveur) Form Parents = -Thu Sep 18 10:28:33 2003 (coutelas) .armor.Skill = light armor wear zorai -Thu Sep 18 10:28:33 2003 (coutelas) .basics.name = zorai light armor -Thu Sep 18 10:28:33 2003 (coutelas) .basics.origin = zorai -Thu Sep 18 10:28:33 2003 (coutelas) .faber.Skill = zorai light armor craft -Thu Sep 18 10:31:10 2003 (coutelas) .faber.Create.MP 1 Family = Resin -Thu Sep 18 10:31:10 2003 (coutelas) .faber.Create.MP 3 Property = Cushion -Fri Sep 19 14:18:14 2003 (coutelas) .AsBrick.Client.IconBack = BK_zorai_brick.tga -Thu Oct 02 15:01:37 2003 (coutelas) .faber.Create.MP 1 = -Tue Feb 10 15:19:27 2004 (fleury) .armor.Skill = SDALZAE - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/common/light_armor/iccalb.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/common/light_armor/iccalb.sitem deleted file mode 100644 index f9e665c1d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/common/light_armor/iccalb.sitem +++ /dev/null @@ -1,41 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - Mon Nov 22 16:00:32 2004 (coutelas) .basics.Saleable = false -Mon Nov 22 16:02:12 2004 (coutelas) .basics.origin = tribe -Tue Nov 23 18:20:10 2004 (gatto) .3d.shape = GE_HOM_armor04_bottes.shape -Tue Nov 23 18:20:10 2004 (gatto) .3d.shape_female = GE_HOF_armor04_bottes.shape -Tue Nov 23 18:21:51 2004 (gatto) .3d.shape_female = GE_HOF_armor04_botte.shape -Fri Dec 10 15:38:05 2004 (peloille) .basics.Bulk = 20 -Fri Dec 10 15:38:05 2004 (peloille) .basics.EquipmentInfo.WearEquipmentMalus = 0.16 -Mon Feb 14 16:52:01 2005 (tran) .3d.shape = GE_HOM_armor02_bottes.shape -Mon Feb 14 16:52:01 2005 (tran) .3d.shape_female = GE_HOF_armor02_bottes.shape -Sun Dec 21 21:49:22 2008 (kervala) .basics.ItemType = Light boots -Tue Feb 03 11:40:11 2009 (kervala) .basics.Bulk = -Tue Feb 03 11:40:11 2009 (kervala) .basics.EquipmentInfo.WearEquipmentMalus = -Tue Feb 03 11:40:11 2009 (kervala) .basics.Saleable = -Tue Feb 03 11:40:11 2009 (kervala) .basics.name = tribe boss light boots -Tue Feb 03 11:42:46 2009 (kervala) .3d.map_variant = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/fyros/light_armor/icfalb.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/fyros/light_armor/icfalb.sitem deleted file mode 100644 index d3630012f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/fyros/light_armor/icfalb.sitem +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 06 18:41:49 2002 (mauduit) Form Parents = -Fri Sep 27 10:52:37 2002 (favre) .basics.name = fyros light boots -Wed Oct 02 17:05:31 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:05:31 2002 (favre) .basics.weight = middle -Wed Sep 17 16:33:59 2003 (coutelas) .faber.Skill = fyros light boots craft -Thu Sep 18 19:14:39 2003 (coutelas) .basics.family = armor -Fri Sep 19 11:49:21 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Fri Sep 19 11:49:21 2003 (coutelas) .AsBrick.Client.IconBack = BK_fyros_brick.tga -Tue Sep 23 12:18:06 2003 (coutelas) .basics.ItemType = Light boots - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/matis/light_armor/icmalb.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/matis/light_armor/icmalb.sitem deleted file mode 100644 index 3d5941aa0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/matis/light_armor/icmalb.sitem +++ /dev/null @@ -1,37 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 06 14:20:53 2002 (mauduit) Form Parents = -Fri Sep 27 11:31:44 2002 (favre) .basics.name = matis light boots -Wed Oct 02 17:48:55 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:48:55 2002 (favre) .basics.weight = middle -Wed Sep 17 17:37:22 2003 (coutelas) .basics.ItemType = Light boots -Wed Sep 17 17:37:22 2003 (coutelas) .faber.Skill = matis light boots craft -Wed Sep 17 17:39:21 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icraba.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icraba.sitem deleted file mode 100644 index 7c3f14c50..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icraba.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:32 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:32 2003 (coutelas) .basics.name = refugee red boots -Wed Sep 24 12:22:10 2003 (coutelas) .basics.origin = -Fri Sep 26 17:44:15 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:44:15 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabe.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabe.sitem deleted file mode 100644 index 3870b7b0f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabe.sitem +++ /dev/null @@ -1,48 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:50:56 2003 (coutelas) .3d.color = Beige -Wed Sep 24 12:20:26 2003 (coutelas) .basics.origin = -Fri Sep 26 17:28:25 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:28:25 2003 (saffray) formName Resized = 1 -Fri Sep 26 17:28:49 2003 (saffray) formName Resized = 0 -Fri Sep 26 17:44:27 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:44:27 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabg.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabg.sitem deleted file mode 100644 index 3eaa0aa48..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabg.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:32 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:32 2003 (coutelas) .basics.name = refugee red boots -Wed Sep 24 12:22:00 2003 (coutelas) .basics.origin = -Fri Sep 26 17:43:53 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:43:53 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabr.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabr.sitem deleted file mode 100644 index b5b5149ec..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabr.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:32 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:32 2003 (coutelas) .basics.name = refugee red boots -Wed Sep 24 12:21:52 2003 (coutelas) .basics.origin = -Fri Sep 26 17:43:45 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:43:45 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabt.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabt.sitem deleted file mode 100644 index 468a5844a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabt.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:32 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:32 2003 (coutelas) .basics.name = refugee red boots -Wed Sep 24 12:21:45 2003 (coutelas) .basics.origin = -Fri Sep 26 17:43:38 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:43:38 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabu.sitem deleted file mode 100644 index 611f2c1fc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabu.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:32 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:32 2003 (coutelas) .basics.name = refugee red boots -Wed Sep 24 12:22:06 2003 (coutelas) .basics.origin = -Fri Sep 26 17:44:05 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:44:05 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabv.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabv.sitem deleted file mode 100644 index 81c465ce1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabv.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:32 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:32 2003 (coutelas) .basics.name = refugee red boots -Wed Sep 24 12:21:40 2003 (coutelas) .basics.origin = -Fri Sep 26 17:43:26 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:43:26 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabw.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabw.sitem deleted file mode 100644 index e0f05cb39..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrabw.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Tue Sep 23 16:47:07 2003 (coutelas) .basics.name = zorai refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.name = refugee boots -Wed Sep 24 11:44:58 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:32 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:32 2003 (coutelas) .basics.name = refugee red boots -Wed Sep 24 12:21:35 2003 (coutelas) .basics.origin = -Fri Sep 26 17:43:15 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Fri Sep 26 17:43:15 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icraga.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icraga.sitem deleted file mode 100644 index ee380d3fe..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icraga.sitem +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:43 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:43 2003 (coutelas) .basics.name = refugee red gloves -Wed Sep 24 12:21:24 2003 (coutelas) .basics.origin = -Fri Sep 26 17:42:37 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:42:37 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrage.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrage.sitem deleted file mode 100644 index 01fca72b2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrage.sitem +++ /dev/null @@ -1,49 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:51:11 2003 (coutelas) .3d.color = Beige -Wed Sep 24 12:21:30 2003 (coutelas) .basics.origin = -Fri Sep 26 17:42:44 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:42:44 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragg.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragg.sitem deleted file mode 100644 index f2f1fa240..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragg.sitem +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:43 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:43 2003 (coutelas) .basics.name = refugee red gloves -Wed Sep 24 12:21:15 2003 (coutelas) .basics.origin = -Fri Sep 26 17:42:16 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:42:16 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragr.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragr.sitem deleted file mode 100644 index 8511df2cc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragr.sitem +++ /dev/null @@ -1,51 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:43 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:43 2003 (coutelas) .basics.name = refugee red gloves -Wed Sep 24 12:21:10 2003 (coutelas) .basics.origin = -Fri Sep 26 17:41:18 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:41:18 2003 (saffray) formName Resized = 1 -Fri Sep 26 17:47:07 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Feet - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragt.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragt.sitem deleted file mode 100644 index 706912d6d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragt.sitem +++ /dev/null @@ -1,51 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:43 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:43 2003 (coutelas) .basics.name = refugee red gloves - -Wed Sep 24 12:21:06 2003 (coutelas) .basics.origin = -Fri Sep 26 17:41:08 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:41:08 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragu.sitem deleted file mode 100644 index 0966a3516..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragu.sitem +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:43 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:43 2003 (coutelas) .basics.name = refugee red gloves -Wed Sep 24 12:21:19 2003 (coutelas) .basics.origin = -Fri Sep 26 17:42:25 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:42:25 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragv.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragv.sitem deleted file mode 100644 index 9f37d6e81..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragv.sitem +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:43 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:43 2003 (coutelas) .basics.name = refugee red gloves -Wed Sep 24 12:21:01 2003 (coutelas) .basics.origin = -Fri Sep 26 17:40:57 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:40:57 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragw.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragw.sitem deleted file mode 100644 index 22cc2ed8f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icragw.sitem +++ /dev/null @@ -1,50 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Tue Sep 23 16:47:18 2003 (coutelas) .basics.name = zorai refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.name = refugee gloves -Wed Sep 24 11:45:20 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:43 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:43 2003 (coutelas) .basics.name = refugee red gloves -Wed Sep 24 12:20:55 2003 (coutelas) .basics.origin = -Fri Sep 26 17:40:44 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Fri Sep 26 17:40:44 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icralb.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icralb.sitem deleted file mode 100644 index 5b9122b66..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icralb.sitem +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots - -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft -Thu Oct 30 18:34:12 2003 (coutelas) .basics.origin = common -Fri Oct 31 11:36:58 2003 (coutelas) .3d.icon background = BK_generic.tga -Tue Nov 04 11:40:16 2003 (coutelas) .basics.origin = refugee - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icralg.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icralg.sitem deleted file mode 100644 index 1a22858c7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icralg.sitem +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:51 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:43 2002 (favre) .basics.name = zorai light gloves -Wed Oct 02 17:53:00 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:53:00 2002 (favre) .basics.weight = very light -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon = AR_hand.tga -Wed Feb 26 21:47:34 2003 (receveur) .3d.icon background = BK_zorai.tga -Tue Apr 01 14:06:30 2003 (mauduit) Form Parents = -Thu Jul 03 14:56:25 2003 (receveur) .basics.origin = zorai -Thu Sep 18 10:34:46 2003 (coutelas) .AsBrick.Client.Icon = AR_hand.tga -Thu Sep 18 10:34:46 2003 (coutelas) .basics.ItemType = Light gloves -Thu Sep 18 10:34:46 2003 (coutelas) .faber.Skill = zorai light gloves craft -Thu Oct 30 18:34:20 2003 (coutelas) .basics.origin = common -Fri Oct 31 11:37:10 2003 (coutelas) .3d.icon background = BK_generic.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrals.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrals.sitem deleted file mode 100644 index 7d0156fe3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrals.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Thu Oct 30 18:34:05 2003 (coutelas) .basics.origin = common -Fri Oct 31 11:36:45 2003 (coutelas) .3d.icon background = BK_generic.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapa.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapa.sitem deleted file mode 100644 index 3d3205045..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapa.sitem +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:59 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:59 2003 (coutelas) .basics.name = refugee red pants -Wed Sep 24 12:20:42 2003 (coutelas) .basics.origin = -Fri Sep 26 17:40:06 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:40:06 2003 (saffray) formName Resized = 1 -Wed Dec 03 17:05:04 2003 (tran) .3d.shape = TR_HOM_refugee_pantabottes.shape -Wed Dec 03 17:05:04 2003 (tran) .3d.shape_female = TR_HOF_refugee_pantabottes.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrape.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrape.sitem deleted file mode 100644 index 634333b77..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrape.sitem +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:51:02 2003 (coutelas) .3d.color = Beige -Wed Sep 24 12:20:50 2003 (coutelas) .basics.origin = -Fri Sep 26 17:40:28 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:40:28 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapg.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapg.sitem deleted file mode 100644 index b4fbe2c55..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapg.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:59 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:59 2003 (coutelas) .basics.name = refugee red pants -Wed Sep 24 12:20:31 2003 (coutelas) .basics.origin = -Fri Sep 26 17:39:38 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:39:38 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapr.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapr.sitem deleted file mode 100644 index e00f8f5d2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapr.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:59 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:59 2003 (coutelas) .basics.name = refugee red pants -Wed Sep 24 12:22:15 2003 (coutelas) .basics.origin = -Fri Sep 26 17:39:04 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:39:04 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapt.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapt.sitem deleted file mode 100644 index 28d97e02e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapt.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:59 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:59 2003 (coutelas) .basics.name = refugee red pants -Wed Sep 24 12:20:19 2003 (coutelas) .basics.origin = -Fri Sep 26 17:38:13 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:38:13 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapu.sitem deleted file mode 100644 index d8cf6eae0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapu.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:59 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:59 2003 (coutelas) .basics.name = refugee red pants -Wed Sep 24 12:20:36 2003 (coutelas) .basics.origin = -Fri Sep 26 17:39:56 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:39:56 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapv.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapv.sitem deleted file mode 100644 index f130ea2c9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapv.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:59 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:59 2003 (coutelas) .basics.name = refugee red pants -Wed Sep 24 12:20:14 2003 (coutelas) .basics.origin = -Fri Sep 26 17:38:04 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:38:04 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapw.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapw.sitem deleted file mode 100644 index 43220dcd8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrapw.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:32 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:37 2002 (favre) .basics.name = zorai light pants -Wed Oct 02 17:55:48 2002 (favre) .basics.hit points = low -Wed Oct 02 17:55:48 2002 (favre) .basics.weight = middle -Thu Sep 18 10:35:50 2003 (coutelas) .AsBrick.Client.Icon = AR_pantabotte.tga -Thu Sep 18 10:35:50 2003 (coutelas) .basics.ItemType = Light pants -Thu Sep 18 10:35:50 2003 (coutelas) .faber.Skill = zorai light pants craft -Tue Sep 23 16:46:58 2003 (coutelas) .basics.name = zorai refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.name = refugee pants -Wed Sep 24 11:45:09 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:59 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:59 2003 (coutelas) .basics.name = refugee red pants -Wed Sep 24 12:20:09 2003 (coutelas) .basics.origin = -Fri Sep 26 17:37:54 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Fri Sep 26 17:37:54 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasa.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasa.sitem deleted file mode 100644 index c463c56ee..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasa.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:53:21 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:21 2003 (coutelas) .basics.name = refugee red sleeves -Wed Sep 24 12:19:58 2003 (coutelas) .basics.origin = -Fri Sep 26 17:36:51 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:36:51 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrase.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrase.sitem deleted file mode 100644 index b61be93d2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrase.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:50:50 2003 (coutelas) .3d.color = Beige -Wed Sep 24 12:20:04 2003 (coutelas) .basics.origin = -Fri Sep 26 17:37:32 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:37:32 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasg.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasg.sitem deleted file mode 100644 index 29b6073ac..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasg.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:53:21 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:21 2003 (coutelas) .basics.name = refugee red sleeves -Wed Sep 24 12:19:47 2003 (coutelas) .basics.origin = -Fri Sep 26 17:36:31 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:36:31 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasr.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasr.sitem deleted file mode 100644 index 1256c60d8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasr.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:53:21 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:21 2003 (coutelas) .basics.name = refugee red sleeves -Wed Sep 24 12:19:41 2003 (coutelas) .basics.origin = -Fri Sep 26 17:36:18 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:36:18 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrast.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrast.sitem deleted file mode 100644 index 599c52ad2..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrast.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:53:21 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:21 2003 (coutelas) .basics.name = refugee red sleeves -Wed Sep 24 12:19:34 2003 (coutelas) .basics.origin = -Fri Sep 26 17:36:08 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:36:08 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasu.sitem deleted file mode 100644 index 23a73c4a0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasu.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:53:21 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:21 2003 (coutelas) .basics.name = refugee red sleeves -Wed Sep 24 12:19:53 2003 (coutelas) .basics.origin = -Fri Sep 26 17:36:41 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:36:41 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasv.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasv.sitem deleted file mode 100644 index 664eeca56..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasv.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:53:21 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:21 2003 (coutelas) .basics.name = refugee red sleeves -Wed Sep 24 12:19:27 2003 (coutelas) .basics.origin = -Fri Sep 26 17:35:08 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:35:08 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasw.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasw.sitem deleted file mode 100644 index bdad93a6a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrasw.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:55:14 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:31 2002 (favre) .basics.name = zorai light sleeves -Wed Oct 02 17:58:05 2002 (favre) .basics.hit points = low -Wed Oct 02 17:58:05 2002 (favre) .basics.weight = light -Thu Sep 18 10:36:52 2003 (coutelas) .AsBrick.Client.Icon = AR_armpad.tga -Thu Sep 18 10:36:52 2003 (coutelas) .basics.ItemType = Light Sleeves -Thu Sep 18 10:36:52 2003 (coutelas) .faber.Skill = zorai light sleeves craft -Tue Sep 23 16:46:48 2003 (coutelas) .basics.name = zorai refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.name = refugee sleeves -Wed Sep 24 11:45:36 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:45:57 2003 (coutelas) .3d.color = -Wed Sep 24 11:53:21 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:21 2003 (coutelas) .basics.name = refugee red sleeves -Wed Sep 24 12:19:22 2003 (coutelas) .basics.origin = -Fri Sep 26 17:35:00 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Fri Sep 26 17:35:00 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrava.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrava.sitem deleted file mode 100644 index b02f48742..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrava.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:07 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:07 2003 (coutelas) .basics.name = refugee red vest -Wed Sep 24 12:19:11 2003 (coutelas) .basics.origin = -Fri Sep 26 17:34:18 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:34:18 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrave.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrave.sitem deleted file mode 100644 index 6db9fd591..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icrave.sitem +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:51:22 2003 (coutelas) .3d.color = Beige -Wed Sep 24 12:19:16 2003 (coutelas) .basics.origin = -Fri Sep 26 17:34:27 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:34:27 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravg.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravg.sitem deleted file mode 100644 index 191a4643c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravg.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:07 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:07 2003 (coutelas) .basics.name = refugee red vest -Wed Sep 24 12:18:58 2003 (coutelas) .basics.origin = -Fri Sep 26 17:33:56 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:33:56 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravr.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravr.sitem deleted file mode 100644 index 9cbce8045..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravr.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:07 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:07 2003 (coutelas) .basics.name = refugee red vest -Wed Sep 24 12:18:53 2003 (coutelas) .basics.origin = -Fri Sep 26 17:33:45 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:33:45 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravt.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravt.sitem deleted file mode 100644 index ab8ba8d3d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravt.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:07 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:07 2003 (coutelas) .basics.name = refugee red vest -Wed Sep 24 12:18:48 2003 (coutelas) .basics.origin = -Fri Sep 26 17:33:34 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:33:34 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravu.sitem deleted file mode 100644 index e7ece39fb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravu.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:07 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:07 2003 (coutelas) .basics.name = refugee red vest -Wed Sep 24 12:19:03 2003 (coutelas) .basics.origin = -Fri Sep 26 17:34:06 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:34:06 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravv.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravv.sitem deleted file mode 100644 index a725e22e4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravv.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:07 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:07 2003 (coutelas) .basics.name = refugee red vest -Wed Sep 24 12:18:42 2003 (coutelas) .basics.origin = -Fri Sep 26 17:32:18 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:32:18 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravw.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravw.sitem deleted file mode 100644 index 4a330b3f8..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/refugee/icravw.sitem +++ /dev/null @@ -1,47 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:54:58 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:25 2002 (favre) .basics.name = zorai light vest -Wed Oct 02 18:00:15 2002 (favre) .basics.weight = heavy -Thu Sep 18 10:37:50 2003 (coutelas) .AsBrick.Client.Icon = AR_gilet.tga -Thu Sep 18 10:37:50 2003 (coutelas) .basics.ItemType = Light vest -Thu Sep 18 10:37:50 2003 (coutelas) .faber.Skill = zorai light vest craft -Tue Sep 23 16:46:37 2003 (coutelas) .basics.name = zorai refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.name = refugee vest -Wed Sep 24 11:43:21 2003 (coutelas) .basics.origin = -Wed Sep 24 11:44:46 2003 (coutelas) .basics.origin = refugee -Wed Sep 24 11:53:07 2003 (coutelas) .3d.color = Red -Wed Sep 24 11:53:07 2003 (coutelas) .basics.name = refugee red vest -Wed Sep 24 12:18:14 2003 (coutelas) .basics.origin = -Wed Sep 24 12:18:37 2003 (coutelas) .basics.origin = -Fri Sep 26 17:32:07 2003 (saffray) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Fri Sep 26 17:32:07 2003 (saffray) formName Resized = 1 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/tryker/light_armor/ictalb.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/tryker/light_armor/ictalb.sitem deleted file mode 100644 index 6f396ee6b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/tryker/light_armor/ictalb.sitem +++ /dev/null @@ -1,37 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Aug 06 17:10:38 2002 (mauduit) Form Parents = -Fri Sep 27 11:58:45 2002 (favre) .basics.name = tryker light boots -Wed Oct 02 17:48:19 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:48:19 2002 (favre) .basics.weight = middle -Thu Sep 18 10:18:40 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:18:40 2003 (coutelas) .basics.ItemType = Light boots -Thu Sep 18 10:18:40 2003 (coutelas) .faber.Skill = tryker light boots craft - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfau.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfau.sitem deleted file mode 100644 index 6b84294b0..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfau.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:37 2002 (mauduit) .3d.shape = TR_HOM_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Tue Jul 09 14:05:36 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:05:36 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:05:36 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:10:14 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:03:14 2002 (mauduit) .3d.shape = fy_HOM_underwear_armpad.shape -Thu Jul 25 17:03:14 2002 (mauduit) .3d.shape_female = fy_HOF_underwear_armpad.shape -Thu Jul 25 17:03:14 2002 (mauduit) .basics.origin = fyros -Tue Aug 27 12:05:17 2002 (wuibout) .3d.icon = AR_armpad.tga -Tue Aug 27 12:05:17 2002 (wuibout) .3d.icon background = BK_fyros.tga -Tue Aug 27 12:19:22 2002 (wuibout) .3d.icon = -Tue Aug 27 12:19:22 2002 (wuibout) .3d.icon background = -Wed Oct 02 17:25:03 2002 (mauduit) .3d.shape = tr_HOM_underwear_armpad.shape -Wed Oct 02 17:25:03 2002 (mauduit) .3d.shape_female = tr_HOF_underwear_armpad.shape -Fri Oct 04 17:00:05 2002 (mauduit) .3d.color = None -Mon Feb 23 20:06:19 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfbu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfbu.sitem deleted file mode 100644 index de7d3477d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfbu.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Mon Jul 15 14:10:38 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:03:04 2002 (mauduit) .3d.shape = fy_HOM_underwear_bottes.shape -Thu Jul 25 17:03:04 2002 (mauduit) .3d.shape_female = fy_HOF_underwear_bottes.shape -Thu Jul 25 17:03:04 2002 (mauduit) .basics.origin = fyros -Tue Aug 27 12:05:08 2002 (wuibout) .3d.icon = AR_botte.tga -Tue Aug 27 12:05:08 2002 (wuibout) .3d.icon background = BK_fyros.tga -Tue Aug 27 12:19:16 2002 (wuibout) .3d.icon = -Tue Aug 27 12:19:16 2002 (wuibout) .3d.icon background = -Fri Oct 04 17:00:19 2002 (mauduit) .3d.color = None -Tue Jan 28 11:34:10 2003 (mauduit) .3d.shape = tr_HOM_underwear_bottes.shape -Tue Jan 28 11:34:10 2003 (mauduit) .3d.shape_female = tr_HOF_underwear_bottes.shape -Mon Feb 23 20:06:23 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfgu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfgu.sitem deleted file mode 100644 index ebb0c07d7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfgu.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:10 2002 (mauduit) .3d.shape = TR_HOM_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Tue Jul 09 14:06:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:06:27 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:06:27 2002 (mauduit) .basics.origin = tryker -Mon Jul 15 14:10:26 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:02:45 2002 (mauduit) .3d.shape = fy_HOM_underwear_hand.shape -Thu Jul 25 17:02:45 2002 (mauduit) .3d.shape_female = fy_HOF_underwear_hand.shape -Thu Jul 25 17:02:45 2002 (mauduit) .basics.origin = fyros -Thu Jul 25 17:12:49 2002 (mauduit) .3d.shape = tr_HOM_underwear_hand.shape -Thu Jul 25 17:12:49 2002 (mauduit) .3d.shape_female = tr_HOF_underwear_hand.shape -Tue Aug 27 12:04:47 2002 (wuibout) .3d.icon = AR_hand.tga -Tue Aug 27 12:04:47 2002 (wuibout) .3d.icon background = BK_fyros.tga -Tue Aug 27 12:19:01 2002 (wuibout) .3d.icon = -Tue Aug 27 12:19:01 2002 (wuibout) .3d.icon background = -Wed Oct 02 16:31:29 2002 (favre) .basics.hit points = very low -Wed Oct 02 16:31:29 2002 (favre) .basics.weight = very light -Wed Oct 02 16:47:17 2002 (favre) .basics.hit points = -Wed Oct 02 16:47:17 2002 (favre) .basics.weight = -Fri Oct 04 17:04:33 2002 (mauduit) .3d.color = None -Mon Feb 23 20:06:14 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfpu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfpu.sitem deleted file mode 100644 index cf0b5bd9a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfpu.sitem +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Tue Jul 09 17:48:46 2002 (mauduit) .3d.shape = TR_HOM_underwear_pantabottes.shape -Mon Jul 15 14:10:21 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:02:30 2002 (mauduit) .3d.shape = fy_HOM_underwear_pantabottes.shape -Thu Jul 25 17:02:30 2002 (mauduit) .3d.shape_female = fy_HOF_underwear_pantabottes.shape -Thu Jul 25 17:02:30 2002 (mauduit) .basics.origin = fyros -Tue Aug 27 12:04:35 2002 (wuibout) .3d.icon = AR_pantabotte.tga -Tue Aug 27 12:04:35 2002 (wuibout) .3d.icon background = BK_fyros.tga -Tue Aug 27 12:18:54 2002 (wuibout) .3d.icon = -Tue Aug 27 12:18:54 2002 (wuibout) .3d.icon background = -Mon Feb 23 20:06:08 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfvu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfvu.sitem deleted file mode 100644 index c2da8803e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfvu.sitem +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:01 2002 (mauduit) .3d.shape = TR_HOM_underwear_gilet.shape -Tue Jul 09 14:07:43 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Tue Jul 09 14:07:43 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:43 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:43 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:54 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_gilet.shape -Mon Jul 15 14:10:32 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:02:54 2002 (mauduit) .3d.shape = fy_HOM_underwear_gilet.shape -Thu Jul 25 17:02:54 2002 (mauduit) .3d.shape_female = fy_HOF_underwear_gilet.shape -Thu Jul 25 17:02:54 2002 (mauduit) .basics.origin = fyros -Tue Aug 27 12:04:58 2002 (wuibout) .3d.icon = AR_gilet.tga -Tue Aug 27 12:04:58 2002 (wuibout) .3d.icon background = BK_fyros.tga -Tue Aug 27 12:19:09 2002 (wuibout) .3d.icon = -Tue Aug 27 12:19:09 2002 (wuibout) .3d.icon background = -Wed Jul 09 09:58:10 2003 (mauduit) .3d.shape = tr_HOM_underwear_gilet.shape -Mon Feb 23 20:06:03 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmau.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmau.sitem deleted file mode 100644 index d10e4ee29..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmau.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:37 2002 (mauduit) .3d.shape = TR_HOM_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Tue Jul 09 14:05:36 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:05:36 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:05:36 2002 (mauduit) formName Resized = 1 -Fri Jul 12 09:33:10 2002 (mauduit) .basics.origin = matis -Fri Jul 12 09:33:47 2002 (mauduit) .3d.shape = MA_HOM_underwear_armpad.shape -Fri Jul 12 09:33:47 2002 (mauduit) .3d.shape_female = MA_HOF_underwear_armpad.shape -Mon Jul 15 14:12:35 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 16:02:02 2002 (mauduit) .3d.shape = tr_HOM_underwear_armpad.shape -Thu Jul 25 16:02:02 2002 (mauduit) .3d.shape_female = tr_HOF_underwear_armpad.shape -Tue Aug 27 12:15:26 2002 (wuibout) .3d.icon = AR_armpad.tga -Tue Aug 27 12:15:26 2002 (wuibout) .3d.icon background = BK_matis.tga -Tue Aug 27 12:18:33 2002 (wuibout) .3d.icon = -Tue Aug 27 12:18:33 2002 (wuibout) .3d.icon background = -Fri Oct 04 17:00:50 2002 (mauduit) .3d.color = None -Mon Feb 23 20:05:58 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmbu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmbu.sitem deleted file mode 100644 index 253c5ccdd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmbu.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Fri Jul 12 09:33:28 2002 (mauduit) .basics.origin = matis -Fri Jul 12 09:34:07 2002 (mauduit) .3d.shape = MA_HOM_underwear_bottes.shape -Fri Jul 12 09:34:07 2002 (mauduit) .3d.shape_female = MA_HOF_underwear_bottes.shape -Mon Jul 15 14:12:29 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 16:02:49 2002 (mauduit) .3d.shape = tr_HOM_underwear_bottes.shape -Thu Jul 25 16:02:49 2002 (mauduit) .3d.shape_female = tr_HOF_underwear_bottes.shape -Tue Aug 27 12:15:17 2002 (wuibout) .3d.icon = AR_botte.tga -Tue Aug 27 12:15:17 2002 (wuibout) .3d.icon background = BK_matis.tga -Tue Aug 27 12:18:27 2002 (wuibout) .3d.icon = -Tue Aug 27 12:18:27 2002 (wuibout) .3d.icon background = -Fri Oct 04 17:01:08 2002 (mauduit) .3d.color = None -Mon Feb 23 20:05:52 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmgu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmgu.sitem deleted file mode 100644 index c6104157b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmgu.sitem +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:10 2002 (mauduit) .3d.shape = TR_HOM_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Tue Jul 09 14:06:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:06:27 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:06:27 2002 (mauduit) .basics.origin = tryker -Fri Jul 12 09:33:19 2002 (mauduit) .basics.origin = matis -Fri Jul 12 09:34:42 2002 (mauduit) .3d.shape = MA_HOM_underwear_hand.shape -Fri Jul 12 09:34:42 2002 (mauduit) .3d.shape_female = MA_HOF_underwear_hand.shape -Mon Jul 15 14:12:46 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 16:02:28 2002 (mauduit) .3d.shape = tr_HOM_underwear_hand.shape -Thu Jul 25 16:02:28 2002 (mauduit) .3d.shape_female = tr_HOF_underwear_hand.shape -Wed Jul 31 10:19:09 2002 (mauduit) .3d.map_variant = Low Quality -Tue Aug 27 12:14:52 2002 (wuibout) .3d.icon = AR_hand.tga -Tue Aug 27 12:14:52 2002 (wuibout) .3d.icon background = BK_matis.tga -Tue Aug 27 12:18:09 2002 (wuibout) .3d.icon = -Tue Aug 27 12:18:09 2002 (wuibout) .3d.icon background = -Fri Oct 04 17:00:58 2002 (mauduit) .3d.color = None -Mon Feb 23 20:05:47 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmpu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmpu.sitem deleted file mode 100644 index ad8d63e65..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmpu.sitem +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Tue Jul 09 17:48:46 2002 (mauduit) .3d.shape = TR_HOM_underwear_pantabottes.shape -Fri Jul 12 09:33:15 2002 (mauduit) .basics.origin = matis -Fri Jul 12 09:34:59 2002 (mauduit) .3d.shape = MA_HOM_underwear_pantabottes.shape -Fri Jul 12 09:34:59 2002 (mauduit) .3d.shape_female = MA_HOF_underwear_pantabottes.shape -Mon Jul 15 14:12:41 2002 (mauduit) .3d.color = UserColor -Tue Aug 27 12:14:40 2002 (wuibout) .3d.icon = AR_pantabotte.tga -Tue Aug 27 12:14:40 2002 (wuibout) .3d.icon background = BK_matis.tga -Tue Aug 27 12:17:59 2002 (wuibout) .3d.icon = -Tue Aug 27 12:17:59 2002 (wuibout) .3d.icon background = -Mon Feb 23 20:05:42 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmvu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmvu.sitem deleted file mode 100644 index dec2a87b9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igmvu.sitem +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:01 2002 (mauduit) .3d.shape = TR_HOM_underwear_gilet.shape -Tue Jul 09 14:07:43 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Tue Jul 09 14:07:43 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:43 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:43 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:54 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_gilet.shape -Fri Jul 12 09:33:23 2002 (mauduit) .basics.origin = matis -Fri Jul 12 09:34:26 2002 (mauduit) .3d.shape = MA_HOM_underwear_gilet.shape -Fri Jul 12 09:34:26 2002 (mauduit) .3d.shape_female = MA_HOF_underwear_gilet.shape -Mon Jul 15 14:12:51 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 16:19:07 2002 (mauduit) .3d.shape = TR_HOM_underwear_gilet.shape -Thu Jul 25 16:19:07 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_gilet.shape -Tue Aug 06 12:15:23 2002 (mauduit) .3d.shape = MA_HOM_underwear_gilet.shape -Tue Aug 06 12:15:23 2002 (mauduit) .3d.shape_female = MA_HOF_underwear_gilet.shape -Tue Aug 27 12:15:08 2002 (wuibout) .3d.icon = AR_gilet.tga -Tue Aug 27 12:15:08 2002 (wuibout) .3d.icon background = BK_matis.tga -Tue Aug 27 12:18:20 2002 (wuibout) .3d.icon = -Tue Aug 27 12:18:20 2002 (wuibout) .3d.icon background = -Wed Jul 09 09:58:16 2003 (mauduit) .3d.shape = tr_HOM_underwear_gilet.shape -Mon Feb 23 20:05:34 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtau.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtau.sitem deleted file mode 100644 index 2728e4590..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtau.sitem +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:37 2002 (mauduit) .3d.shape = TR_HOM_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Tue Jul 09 14:05:36 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:05:36 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:05:36 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:10:14 2002 (mauduit) .3d.color = UserColor -Fri Oct 04 17:01:27 2002 (mauduit) .3d.color = None -Mon Feb 23 20:05:29 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtbu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtbu.sitem deleted file mode 100644 index d8f1c1aa9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtbu.sitem +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Mon Jul 15 14:10:38 2002 (mauduit) .3d.color = UserColor -Fri Oct 04 17:01:42 2002 (mauduit) .3d.color = None -Mon Feb 23 20:05:25 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtgu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtgu.sitem deleted file mode 100644 index 604a4bbcd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtgu.sitem +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:10 2002 (mauduit) .3d.shape = TR_HOM_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Tue Jul 09 14:06:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:06:27 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:06:27 2002 (mauduit) .basics.origin = tryker -Mon Jul 15 14:10:26 2002 (mauduit) .3d.color = UserColor -Wed Jul 31 10:18:57 2002 (mauduit) .3d.map_variant = Low Quality -Fri Oct 04 17:01:34 2002 (mauduit) .3d.color = None -Mon Feb 23 20:05:20 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtpu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtpu.sitem deleted file mode 100644 index c19827fce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtpu.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Tue Jul 09 17:48:46 2002 (mauduit) .3d.shape = TR_HOM_underwear_pantabottes.shape -Mon Jul 15 14:10:21 2002 (mauduit) .3d.color = UserColor -Mon Feb 23 20:05:14 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtvu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtvu.sitem deleted file mode 100644 index 3c59bf84f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igtvu.sitem +++ /dev/null @@ -1,32 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:01 2002 (mauduit) .3d.shape = TR_HOM_underwear_gilet.shape -Tue Jul 09 14:07:43 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Tue Jul 09 14:07:43 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:43 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:43 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:54 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_gilet.shape -Mon Jul 15 14:10:32 2002 (mauduit) .3d.color = UserColor -Mon Feb 23 20:00:32 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzau.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzau.sitem deleted file mode 100644 index 94a42f4da..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzau.sitem +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:37 2002 (mauduit) .3d.shape = TR_HOM_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_armpad.shape -Tue Jul 09 14:05:36 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Arms -Tue Jul 09 14:05:36 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:05:36 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:05:36 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:10:14 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:23:32 2002 (mauduit) .3d.shape = ZO_HOM_underwear_armpad.shape -Wed Aug 07 09:23:32 2002 (mauduit) .3d.shape_female = ZO_HOF_underwear_armpad.shape -Mon Aug 26 17:15:13 2002 (receveur) .basics.origin = zorai -Wed Sep 18 10:59:04 2002 (mauduit) .3d.shape = TR_HOM_underwear_armpad.shape -Wed Sep 18 10:59:04 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_armpad.shape -Fri Oct 04 16:40:54 2002 (mauduit) .3d.color = None -Mon Feb 23 20:00:27 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzbu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzbu.sitem deleted file mode 100644 index ae8503aab..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzbu.sitem +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Mon Jul 15 14:10:38 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:24:18 2002 (mauduit) .3d.shape = ZO_HOM_underwear_bottes.shape -Wed Aug 07 09:24:18 2002 (mauduit) .3d.shape_female = ZO_HOF_underwear_bottes.shape -Mon Aug 26 17:15:07 2002 (receveur) .basics.origin = zorai -Wed Sep 18 10:58:17 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Wed Sep 18 10:58:17 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Fri Oct 04 17:02:17 2002 (mauduit) .3d.color = None -Mon Feb 23 20:00:21 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzgu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzgu.sitem deleted file mode 100644 index 8d11cf77d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzgu.sitem +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:10 2002 (mauduit) .3d.shape = TR_HOM_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_hand.shape -Tue Jul 09 14:06:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Hands -Tue Jul 09 14:06:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:06:27 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:06:27 2002 (mauduit) .basics.origin = tryker -Mon Jul 15 14:10:26 2002 (mauduit) .3d.color = UserColor -Wed Jul 31 10:18:57 2002 (mauduit) .3d.map_variant = Low Quality -Wed Aug 07 09:23:57 2002 (mauduit) .3d.shape = ZO_HOM_underwear_hand.shape -Wed Aug 07 09:23:57 2002 (mauduit) .3d.shape_female = ZO_HOF_underwear_hand.shape -Mon Aug 26 17:14:49 2002 (receveur) .basics.origin = zorai -Mon Sep 09 15:56:45 2002 (mauduit) .3d.shape = TR_HOM_underwear_hand.shape -Mon Sep 09 15:56:45 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_hand.shape -Fri Oct 04 17:02:10 2002 (mauduit) .3d.color = None -Mon Feb 23 19:59:57 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzpu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzpu.sitem deleted file mode 100644 index 6d6f811e1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzpu.sitem +++ /dev/null @@ -1,43 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape -Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet -Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_pantabottes.shape -Tue Jul 09 17:20:28 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Legs -Tue Jul 09 17:48:46 2002 (mauduit) .3d.shape = TR_HOM_underwear_pantabottes.shape -Mon Jul 15 14:10:21 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:23:47 2002 (mauduit) .3d.shape = ZO_HOM_underwear_pantabottes.shape -Wed Aug 07 09:23:47 2002 (mauduit) .3d.shape_female = ZO_HOF_underwear_pantabottes.shape -Mon Aug 26 17:14:43 2002 (receveur) .basics.origin = zorai -Wed Sep 18 10:58:03 2002 (mauduit) .3d.shape = TR_HOM_underwear_pantabottes.shape -Wed Sep 18 10:58:03 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_pantabottes.shape -Wed Sep 18 11:22:59 2002 (mauduit) .3d.shape = ZO_HOM_underwear_pantabottes.shape -Wed Sep 18 11:22:59 2002 (mauduit) .3d.shape_female = ZO_HOF_underwear_pantabottes.shape -Mon Feb 23 19:59:50 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzvu.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzvu.sitem deleted file mode 100644 index 9a1bd03b6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igzvu.sitem +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:16:01 2002 (mauduit) .3d.shape = TR_HOM_underwear_gilet.shape -Tue Jul 09 14:07:43 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Chest -Tue Jul 09 14:07:43 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:07:43 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:07:43 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:07:54 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_gilet.shape -Mon Jul 15 14:10:32 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:24:08 2002 (mauduit) .3d.shape = ZO_HOM_underwear_gilet.shape -Wed Aug 07 09:24:08 2002 (mauduit) .3d.shape_female = ZO_HOF_underwear_gilet.shape -Mon Aug 26 17:14:55 2002 (receveur) .basics.origin = zorai -Wed Sep 18 11:22:42 2002 (mauduit) .3d.shape = TR_HOM_underwear_gilet.shape -Wed Sep 18 11:22:42 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_gilet.shape -Fri Oct 04 11:46:04 2002 (mauduit) .3d.shape = ZO_HOM_underwear_gilet.shape -Fri Oct 04 11:46:04 2002 (mauduit) .3d.shape_female = ZO_HOF_underwear_gilet.shape -Fri Oct 04 12:14:14 2002 (mauduit) .3d.shape = TR_HOM_underwear_gilet.shape -Mon Feb 23 19:59:43 2004 (puzin) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/zorai/light_armor/iczalb.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/zorai/light_armor/iczalb.sitem deleted file mode 100644 index b70b6d69b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/zorai/light_armor/iczalb.sitem +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Wed Aug 07 10:56:04 2002 (mauduit) Form Parents = -Fri Sep 27 14:21:50 2002 (favre) .basics.name = zorai light boots -Wed Oct 02 17:47:39 2002 (favre) .basics.hit points = very low -Wed Oct 02 17:47:39 2002 (favre) .basics.weight = middle -Thu Sep 18 10:33:31 2003 (coutelas) .AsBrick.Client.Icon = AR_botte.tga -Thu Sep 18 10:33:31 2003 (coutelas) .basics.ItemType = Light boots - -Thu Sep 18 10:33:31 2003 (coutelas) .faber.Skill = zorai light boots craft - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/crafting_tool/itrtar.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/crafting_tool/itrtar.sitem deleted file mode 100644 index 9a5db76dc..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/crafting_tool/itrtar.sitem +++ /dev/null @@ -1,102 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 01 17:00:14 2002 (favre) .basics.family = crafting tool -Tue Oct 01 17:00:14 2002 (favre) .basics.name = blacksmith tools -Tue Oct 01 17:00:14 2002 (favre) .basics.quality level = $filename -Tue Oct 01 17:00:36 2002 (favre) .crafting tool.skill = Blacksmithing -Wed Oct 02 15:35:47 2002 (favre) .basics.weight = very heavy -Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon = TO_blacksmith.tga -Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon background = BK_generic.tga -Wed Oct 16 20:08:26 2002 (fleury) .crafting tool.skill = Blacksmithing -Tue Dec 10 11:53:50 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand -Tue Dec 10 11:53:50 2002 (receveur) formName Resized = 1 -Thu Dec 12 11:31:09 2002 (favre) formName Pasted = -Fri Jan 03 16:20:12 2003 (receveur) .crafting tool.skill = black smithing -Fri Feb 21 14:05:23 2003 (favre) .faber.Career = faber -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 1 = wood.item -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 2 = fodder.item -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 1 = 3 -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 2 = 3 -Wed Feb 26 12:08:12 2003 (favre) .faber.Skill = make tools -Wed Feb 26 15:48:27 2003 (favre) .faber.Tool Skill = black smithing -Wed Feb 26 17:48:47 2003 (favre) .faber.Tool type = Wrench -Wed Feb 26 17:48:51 2003 (favre) .crafting tool.type = Wrench -Thu Feb 27 12:11:18 2003 (favre) .crafting tool.type = Blacksmith tools -Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Cost weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Difficulty weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Cost weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Difficulty weight = 1.1 -Thu Feb 27 12:51:28 2003 (favre) .faber.Component.Execution length = 3 -Thu Feb 27 12:51:32 2003 (favre) .faber.Create.Execution length = 5 -Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Cost = (STA Default/4)*("basics.quality level")*0.6 -Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Difficulty = ("basics.quality level")*10*0.6 -Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Cost = (STA Default/4)*("basics.quality level"-4)*0.8 -Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)+(1)*10*0.7 -Thu Feb 27 14:15:55 2003 (favre) .faber.Create.Cost = (Item STA Default/4)*("basics.quality level"-4)*0.8 -Thu Feb 27 14:24:39 2003 (favre) .faber.Component.Cost = ("Item STA Default"/4)*("basics.quality level")*0.6 -Thu Feb 27 14:24:39 2003 (favre) .faber.Create.Cost = "Item STA Default"/4*("basics.quality level"-4)*0.8 -Thu Feb 27 14:28:19 2003 (favre) .faber.Component.Cost = "Item STA Default"/4*("basics.quality level")*0.6 -Thu Feb 27 15:52:26 2003 (favre) .faber.Component.Cost = int ("Item STA Default"*0.6) -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Cost = int (("Item STA High"*0.6)/3) -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Difficulty = -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Execution length = 10 -Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Cost weight = 1.2 -Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Difficulty weight = 1.2 -Thu Feb 27 18:03:52 2003 (favre) .faber.Create.Difficulty = "basics.quality level"*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) -Thu Feb 27 18:05:53 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) -Wed Mar 12 15:36:19 2003 (receveur) .3d.icon = TO_blacksmith_tools.tga -Fri Mar 21 19:04:08 2003 (fleury) .faber.Component.Cost = int ("Item STA Default"*0.15) -Fri Mar 28 11:27:37 2003 (tran) .3d.anim_set = Cut -Fri Mar 28 11:27:37 2003 (tran) .3d.shape = GE_Kbij_Marteau_A.shape -Fri Mar 28 11:27:37 2003 (tran) .3d.shape_female = GE_Kbij_Marteau_A.shape -Fri Mar 28 11:38:22 2003 (tran) .3d.anim_set = Paint -Fri Mar 28 11:38:22 2003 (tran) .3d.shape = GE_Acc_Pinceau.shape -Fri Mar 28 11:38:22 2003 (tran) .3d.shape_female = GE_Acc_Pinceau.shape -Thu Oct 02 19:48:13 2003 (saffray) .basics.ItemType = Blacksmthtools -Fri Oct 03 15:36:31 2003 (coutelas) .3d.icon = TO_Armor.tga -Fri Oct 03 15:55:39 2003 (coutelas) .3d.anim_set = Make Clothes -Wed Dec 03 17:02:34 2003 (tran) .3d.anim_set = Make Clothes -Wed Dec 03 17:02:34 2003 (tran) .3d.shape = GE_Kcou_aiguille_A.shape -Wed Dec 03 17:02:34 2003 (tran) .3d.shape_female = GE_Kcou_aiguille_A.shape -Fri Jan 30 11:07:51 2004 (coutelas) .basics.Bulk = 10 -Fri Feb 06 17:27:03 2004 (coutelas) .basics.Time to Equip In Ticks = 2 -Fri Aug 13 19:06:46 2004 (puzin) .basics.Price = 1000 -Thu Sep 02 13:45:36 2004 (coutelas) .basics.Drop or Sell = false -Fri Sep 03 10:12:45 2004 (coutelas) .basics.Drop or Sell = true -Fri Sep 03 10:50:06 2004 (coutelas) .basics.Drop or Sell = false -Fri Sep 03 10:50:06 2004 (coutelas) .basics.Saleable = false -Fri Sep 03 10:50:06 2004 (coutelas) .basics.origin = refugee -Tue May 24 14:38:33 2005 (saffray) .basics.Saleable = true -Tue May 24 15:18:23 2005 (saffray) .basics.Saleable = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/guild_option/guild_main_building.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/guild_option/guild_main_building.sitem deleted file mode 100644 index 123c33daf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/guild_option/guild_main_building.sitem +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Mon Mar 15 17:08:49 2004 (nouveau) .basics.family = guild option -Mon Mar 15 17:08:49 2004 (nouveau) .guild option.Money cost = 10 -Mon Mar 15 17:08:49 2004 (nouveau) .guild option.Type = Main Building -Mon Mar 15 17:57:46 2004 (nouveau) .guild option.Money cost = 10 -Mon Mar 15 18:00:40 2004 (nouveau) .guild option.Money Cost = 10 -Thu Aug 05 14:20:15 2004 (puzin) .3d.icon = construction.tga -Wed Aug 18 19:27:36 2004 (puzin) .guild option.Money Cost = 1000000 -Wed Aug 18 19:32:00 2004 (puzin) .guild option.Money Cost = 10000000 -Fri Aug 20 22:15:31 2004 (puzin) .bag.bulk_max = 5000.0 -Fri Aug 20 22:15:31 2004 (puzin) .bag.weight_max = 1000000.0 -Fri Aug 20 22:16:01 2004 (puzin) .bag.weight_max = 100000.0 -Fri Aug 20 22:16:09 2004 (puzin) .bag.weight_max = 1000000.0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/guild_option/player_building.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/guild_option/player_building.sitem deleted file mode 100644 index bbc515204..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/guild_option/player_building.sitem +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Mon Mar 15 17:08:49 2004 (nouveau) .basics.family = guild option -Mon Mar 15 17:08:49 2004 (nouveau) .guild option.Money cost = 10 -Mon Mar 15 17:08:49 2004 (nouveau) .guild option.Type = Main Building -Mon Mar 15 17:57:46 2004 (nouveau) .guild option.Money cost = 10 -Mon Mar 15 18:00:40 2004 (nouveau) .guild option.Money Cost = 10 -Thu May 06 16:48:35 2004 (nouveau) .guild option.Type = Player Room -Thu Aug 05 14:20:11 2004 (puzin) .3d.icon = construction.tga -Wed Aug 18 20:10:37 2004 (puzin) .guild option.Money Cost = 1000000 -Fri Aug 20 22:14:17 2004 (puzin) .bag.bulk_max = 500.0 -Fri Aug 20 22:14:17 2004 (puzin) .bag.weight_max = 100000.0 -Fri Aug 20 22:16:14 2004 (puzin) .bag.weight_max = 1000000.0 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_long01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_long01.sitem deleted file mode 100644 index 2cd410eb7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_long01.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:44 2002 (mauduit) .3d.shape = fy_HOM_cheveux_shave01.shape -Thu Jul 25 17:01:44 2002 (mauduit) .3d.shape_female = fy_HOF_cheveux_shave01.shape -Thu Jul 25 17:01:44 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:16:58 2002 (besson) .basics.family = undefined -Wed Jan 29 15:04:04 2003 (mauduit) .3d.shape = fy_HOM_cheveux_long01.shape -Wed Jan 29 15:04:04 2003 (mauduit) .3d.shape_female = fy_HOF_cheveux_long01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium01.sitem deleted file mode 100644 index 36344d55f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium01.sitem +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape = fy_HOM_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape_female = fy_HOF_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:16:51 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium02.sitem deleted file mode 100644 index 09d68adb3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium02.sitem +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape = fy_HOM_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape_female = fy_HOF_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:16:51 2002 (besson) .basics.family = undefined -Thu Oct 02 17:47:19 2003 (tran) .3d.shape = fy_HOM_cheveux_medium02.shape -Thu Oct 02 17:47:19 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium02.shape -Thu Oct 02 17:54:02 2003 (tran) .3d.shape = fy_HOM_cheveux_short02.shape -Thu Oct 02 17:54:02 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium02.shape -Thu Oct 02 17:55:46 2003 (tran) .3d.shape = fy_HOM_cheveux_medium02.shape -Thu Oct 02 17:55:46 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium03.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium03.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium03.sitem deleted file mode 100644 index e940524f4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_medium03.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape = fy_HOM_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape_female = fy_HOF_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:16:51 2002 (besson) .basics.family = undefined -Thu Oct 02 17:47:19 2003 (tran) .3d.shape = fy_HOM_cheveux_medium02.shape -Thu Oct 02 17:47:19 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium02.shape -Thu Oct 02 17:54:02 2003 (tran) .3d.shape = fy_HOM_cheveux_short02.shape -Thu Oct 02 17:54:02 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium02.shape -Thu Oct 02 17:55:46 2003 (tran) .3d.shape = fy_HOM_cheveux_medium02.shape -Thu Oct 02 17:55:46 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium03.shape -Thu Oct 02 17:56:28 2003 (tran) .3d.shape = fy_HOM_cheveux_long02.shape -Thu Oct 02 17:56:28 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium04.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_shave01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_shave01.sitem deleted file mode 100644 index bc9d10f9f..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_shave01.sitem +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:44 2002 (mauduit) .3d.shape = fy_HOM_cheveux_shave01.shape -Thu Jul 25 17:01:44 2002 (mauduit) .3d.shape_female = fy_HOF_cheveux_shave01.shape -Thu Jul 25 17:01:44 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:16:58 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_short01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_short01.sitem deleted file mode 100644 index 52e64e0db..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_short01.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:44 2002 (mauduit) .3d.shape = fy_HOM_cheveux_shave01.shape -Thu Jul 25 17:01:44 2002 (mauduit) .3d.shape_female = fy_HOF_cheveux_shave01.shape -Thu Jul 25 17:01:44 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:16:58 2002 (besson) .basics.family = undefined -Wed Jan 29 15:57:46 2003 (mauduit) .3d.shape = fy_HOM_cheveux_short01.shape -Wed Jan 29 15:57:46 2003 (mauduit) .3d.shape_female = fy_HOF_cheveux_short01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_short02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_short02.sitem deleted file mode 100644 index 92a1573b6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_cheveux_short02.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape = fy_HOM_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .3d.shape_female = fy_HOF_cheveux_medium01.shape -Thu Jul 25 17:01:09 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:16:51 2002 (besson) .basics.family = undefined -Thu Oct 02 17:47:19 2003 (tran) .3d.shape = fy_HOM_cheveux_medium02.shape -Thu Oct 02 17:47:19 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium02.shape -Thu Oct 02 17:54:02 2003 (tran) .3d.shape = fy_HOM_cheveux_short02.shape -Thu Oct 02 17:54:02 2003 (tran) .3d.shape_female = fy_HOF_cheveux_medium02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_visage.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_visage.sitem deleted file mode 100644 index 685268565..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/fy_visage.sitem +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:18 2002 (mauduit) .3d.shape = TR_HOM_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .3d.shape_female = TR_HOF_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:09:29 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:11:40 2002 (mauduit) formName Resized = Face -Tue Jul 09 14:11:46 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Face -Mon Jul 15 14:09:52 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 17:01:23 2002 (mauduit) .3d.shape = fy_HOM_VISAGE.shape -Thu Jul 25 17:01:23 2002 (mauduit) .3d.shape_female = fy_HOF_VISAGE.shape -Thu Jul 25 17:01:23 2002 (mauduit) .basics.origin = fyros -Wed Sep 04 10:17:09 2002 (besson) .basics.family = undefined -Fri Oct 04 16:59:51 2002 (mauduit) .3d.color = None - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_long01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_long01.sitem deleted file mode 100644 index 31b44c3f4..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_long01.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape = MA_HOM_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:07 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape = MA_HOM_cheveux_short01.shape -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux_short01.shape -Wed Sep 04 10:17:30 2002 (besson) .basics.family = undefined -Wed Jan 29 16:00:48 2003 (mauduit) .3d.shape = MA_HOM_cheveux_long01.shape -Wed Jan 29 16:00:48 2003 (mauduit) .3d.shape_female = MA_HOF_cheveux_long01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_long02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_long02.sitem deleted file mode 100644 index 92e79501a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_long02.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape = MA_HOM_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:07 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape = MA_HOM_cheveux_short01.shape -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux_short01.shape -Wed Sep 04 10:17:30 2002 (besson) .basics.family = undefined -Thu Oct 02 18:05:36 2003 (tran) .3d.shape = MA_HOM_cheveux_medium02.shape -Thu Oct 02 18:05:36 2003 (tran) .3d.shape_female = MA_HOF_cheveux_short02.shape -Thu Oct 02 18:06:24 2003 (tran) .3d.shape = MA_HOM_cheveux_medium03.shape -Thu Oct 02 18:06:24 2003 (tran) .3d.shape_female = MA_HOF_cheveux_medium02.shape -Thu Oct 02 18:07:14 2003 (tran) .3d.shape = MA_HOM_cheveux_long02.shape -Thu Oct 02 18:07:14 2003 (tran) .3d.shape_female = MA_HOF_cheveux_long02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_medium01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_medium01.sitem deleted file mode 100644 index ea5c47f86..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_medium01.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape = MA_HOM_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:07 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape = MA_HOM_cheveux_short01.shape -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux_short01.shape -Wed Sep 04 10:17:30 2002 (besson) .basics.family = undefined -Wed Jan 29 16:00:35 2003 (mauduit) .3d.shape = MA_HOM_cheveux_medium01.shape -Wed Jan 29 16:00:35 2003 (mauduit) .3d.shape_female = MA_HOF_cheveux_medium01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_medium02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_medium02.sitem deleted file mode 100644 index f38349533..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_medium02.sitem +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape = MA_HOM_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:07 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape = MA_HOM_cheveux_short01.shape -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux_short01.shape -Wed Sep 04 10:17:30 2002 (besson) .basics.family = undefined -Thu Oct 02 18:05:36 2003 (tran) .3d.shape = MA_HOM_cheveux_medium02.shape -Thu Oct 02 18:05:36 2003 (tran) .3d.shape_female = MA_HOF_cheveux_short02.shape -Thu Oct 02 18:06:24 2003 (tran) .3d.shape = MA_HOM_cheveux_medium03.shape -Thu Oct 02 18:06:24 2003 (tran) .3d.shape_female = MA_HOF_cheveux_medium02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_shave01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_shave01.sitem deleted file mode 100644 index ebec7a99c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_shave01.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Fri Jul 12 09:31:51 2002 (mauduit) .3d.shape = MA_HOM_cheveux02.shape -Fri Jul 12 09:31:51 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux02.shape -Fri Jul 12 09:31:51 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:01 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 10:17:37 2002 (besson) .basics.family = undefined -Wed Sep 04 11:56:41 2002 (besson) .3d.shape = MA_HOM_cheveux_shave01.shape -Wed Sep 04 11:56:41 2002 (besson) .3d.shape_female = MA_HOF_cheveux_shave01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_short01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_short01.sitem deleted file mode 100644 index a76d74588..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_short01.sitem +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape = MA_HOM_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:07 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape = MA_HOM_cheveux_short01.shape -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux_short01.shape -Wed Sep 04 10:17:30 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_short02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_short02.sitem deleted file mode 100644 index 3bf33aaa3..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_cheveux_short02.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape = MA_HOM_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux01.shape -Fri Jul 12 09:31:24 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:07 2002 (mauduit) .3d.color = UserColor -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape = MA_HOM_cheveux_short01.shape -Thu Jul 25 15:21:40 2002 (mauduit) .3d.shape_female = MA_HOF_cheveux_short01.shape -Wed Sep 04 10:17:30 2002 (besson) .basics.family = undefined -Thu Oct 02 18:05:36 2003 (tran) .3d.shape = MA_HOM_cheveux_medium02.shape -Thu Oct 02 18:05:36 2003 (tran) .3d.shape_female = MA_HOF_cheveux_short02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_visage.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_visage.sitem deleted file mode 100644 index e2b747507..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/ma_visage.sitem +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:18 2002 (mauduit) .3d.shape = TR_HOM_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .3d.shape_female = TR_HOF_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:09:29 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:11:40 2002 (mauduit) formName Resized = Face -Tue Jul 09 14:11:46 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Face -Fri Jul 12 09:30:19 2002 (mauduit) .3d.shape = MA_HOM_visage.shape -Fri Jul 12 09:30:19 2002 (mauduit) .3d.shape_female = MA_HOF_visage.shape -Fri Jul 12 09:30:19 2002 (mauduit) .basics.origin = matis -Mon Jul 15 14:12:15 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 10:17:45 2002 (besson) .basics.family = undefined -Fri Oct 04 17:00:41 2002 (mauduit) .3d.color = None - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_long01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_long01.sitem deleted file mode 100644 index 172472fbf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_long01.sitem +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined -Wed Jan 29 15:59:47 2003 (mauduit) .3d.shape = TR_HOM_cheveux_long01.shape -Wed Jan 29 15:59:47 2003 (mauduit) .3d.shape_female = TR_HOF_cheveux_long01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_medium01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_medium01.sitem deleted file mode 100644 index 79aaad00d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_medium01.sitem +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:17:56 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_medium02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_medium02.sitem deleted file mode 100644 index b2c070a19..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_medium02.sitem +++ /dev/null @@ -1,39 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape = TR_HOM_cheveux_short01.shape -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape_female = TR_HOF_cheveux_short01.shape -Thu Oct 02 18:20:46 2003 (tran) .3d.shape = TR_HOM_cheveux_medium02.shape -Thu Oct 02 18:20:46 2003 (tran) .3d.shape_female = TR_HOF_cheveux_short02.shape -Thu Oct 02 18:21:08 2003 (tran) .3d.shape = TR_HOM_cheveux_medium03.shape -Thu Oct 02 18:21:08 2003 (tran) .3d.shape_female = TR_HOF_cheveux_short03.shape -Thu Oct 02 18:23:14 2003 (tran) .3d.shape = TR_HOM_cheveux_medium04.shape -Thu Oct 02 18:23:14 2003 (tran) .3d.shape_female = TR_HOF_cheveux_medium02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_shave01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_shave01.sitem deleted file mode 100644 index 4e0fc885c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_shave01.sitem +++ /dev/null @@ -1,31 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short01.sitem deleted file mode 100644 index dce1de341..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short01.sitem +++ /dev/null @@ -1,33 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape = TR_HOM_cheveux_short01.shape -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape_female = TR_HOF_cheveux_short01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short02.sitem deleted file mode 100644 index 49b98d87b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short02.sitem +++ /dev/null @@ -1,35 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape = TR_HOM_cheveux_short01.shape -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape_female = TR_HOF_cheveux_short01.shape -Thu Oct 02 18:20:46 2003 (tran) .3d.shape = TR_HOM_cheveux_medium02.shape -Thu Oct 02 18:20:46 2003 (tran) .3d.shape_female = TR_HOF_cheveux_short02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short03.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short03.sitem deleted file mode 100644 index f7622c48b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short03.sitem +++ /dev/null @@ -1,37 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape = TR_HOM_cheveux_short01.shape -Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape_female = TR_HOF_cheveux_short01.shape -Thu Oct 02 18:20:46 2003 (tran) .3d.shape = TR_HOM_cheveux_medium02.shape -Thu Oct 02 18:20:46 2003 (tran) .3d.shape_female = TR_HOF_cheveux_short02.shape -Thu Oct 02 18:21:08 2003 (tran) .3d.shape = TR_HOM_cheveux_medium03.shape -Thu Oct 02 18:21:08 2003 (tran) .3d.shape_female = TR_HOF_cheveux_short03.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_visage.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_visage.sitem deleted file mode 100644 index 88e97bb03..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_visage.sitem +++ /dev/null @@ -1,32 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:18 2002 (mauduit) .3d.shape = TR_HOM_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .3d.shape_female = TR_HOF_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:09:29 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:11:40 2002 (mauduit) formName Resized = Face -Tue Jul 09 14:11:46 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Face -Mon Jul 15 14:09:52 2002 (mauduit) .3d.color = UserColor -Wed Sep 04 16:18:20 2002 (besson) .basics.family = undefined -Fri Oct 04 17:01:20 2002 (mauduit) .3d.color = None - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_long01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_long01.sitem deleted file mode 100644 index cf7b55506..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_long01.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape -Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined -Wed Jan 29 16:01:40 2003 (mauduit) .3d.shape = ZO_HOM_cheveux_long01.shape -Wed Jan 29 16:01:40 2003 (mauduit) .3d.shape_female = ZO_HOF_cheveux_long01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_long02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_long02.sitem deleted file mode 100644 index 00c78d8ef..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_long02.sitem +++ /dev/null @@ -1,44 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_medium01.shape -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_medium01.shape -Mon Aug 26 17:13:38 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:47 2002 (besson) .basics.family = undefined -Thu Oct 02 17:59:30 2003 (tran) .3d.shape = ZO_HOM_cheveux_medium02.shape -Thu Oct 02 17:59:30 2003 (tran) .3d.shape_female = ZO_HOF_cheveux_short02.shape -Thu Oct 02 18:01:15 2003 (tran) .3d.shape = ZO_HOM_cheveux_long02.shape -Thu Oct 02 18:01:15 2003 (tran) .3d.shape_female = ZO_HOF_cheveux_medium02.shape -Thu Oct 02 18:01:57 2003 (tran) .3d.shape = ZO_HOM_cheveux_long03.shape -Thu Oct 02 18:01:57 2003 (tran) .3d.shape_female = ZO_HOF_cheveux_long02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium01.sitem deleted file mode 100644 index 0ef0f69e7..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium01.sitem +++ /dev/null @@ -1,38 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_medium01.shape -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_medium01.shape -Mon Aug 26 17:13:38 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:47 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium02.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium02.sitem deleted file mode 100644 index 39227e2bb..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium02.sitem +++ /dev/null @@ -1,40 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_medium01.shape -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_medium01.shape -Mon Aug 26 17:13:38 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:47 2002 (besson) .basics.family = undefined -Thu Oct 02 17:59:30 2003 (tran) .3d.shape = ZO_HOM_cheveux_medium02.shape -Thu Oct 02 17:59:30 2003 (tran) .3d.shape_female = ZO_HOF_cheveux_short02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium03.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium03.sitem deleted file mode 100644 index 3c1f75388..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_medium03.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape = TR_HOM_ cheveux_medium01.shape -Tue Jul 09 14:19:06 2002 (mauduit) .3d.shape_female = TR_HOF_ cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape = TR_HOM_cheveux_medium01.shape -Tue Jul 09 19:19:25 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_medium01.shape -Mon Jul 15 14:09:44 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_medium01.shape -Wed Aug 07 09:22:07 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_medium01.shape -Mon Aug 26 17:13:38 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:47 2002 (besson) .basics.family = undefined -Thu Oct 02 17:59:30 2003 (tran) .3d.shape = ZO_HOM_cheveux_medium02.shape -Thu Oct 02 17:59:30 2003 (tran) .3d.shape_female = ZO_HOF_cheveux_short02.shape -Thu Oct 02 18:01:15 2003 (tran) .3d.shape = ZO_HOM_cheveux_long02.shape -Thu Oct 02 18:01:15 2003 (tran) .3d.shape_female = ZO_HOF_cheveux_medium02.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_shave01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_shave01.sitem deleted file mode 100644 index fbb8c1058..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_shave01.sitem +++ /dev/null @@ -1,34 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape -Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_short01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_short01.sitem deleted file mode 100644 index c50a3e541..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_cheveux_short01.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape -Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head -Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1 -Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape = ZO_HOM_cheveux_shave01.shape -Wed Aug 07 09:21:58 2002 (mauduit) .3d.shape_female = ZO_HOF_cheveux_shave01.shape -Mon Aug 26 17:14:00 2002 (receveur) .basics.origin = zorai -Wed Sep 04 16:18:55 2002 (besson) .basics.family = undefined -Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape = ZO_HOM_cheveux_short01.shape -Wed Jan 29 16:01:19 2003 (mauduit) .3d.shape_female = ZO_HOF_cheveux_short01.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_visage.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_visage.sitem deleted file mode 100644 index c5c12add9..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/zo_visage.sitem +++ /dev/null @@ -1,36 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Fri Jul 05 10:15:18 2002 (mauduit) .3d.shape = TR_HOM_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .3d.shape_female = TR_HOF_VISAGE.shape -Tue Jul 09 14:09:29 2002 (mauduit) .basics.family = armor -Tue Jul 09 14:09:29 2002 (mauduit) .basics.origin = tryker -Tue Jul 09 14:11:40 2002 (mauduit) formName Resized = Face -Tue Jul 09 14:11:46 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Face -Mon Jul 15 14:09:52 2002 (mauduit) .3d.color = UserColor -Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape = ZO_HOM_VISAGE.shape -Wed Aug 07 09:21:44 2002 (mauduit) .3d.shape_female = ZO_HOF_VISAGE.shape -Mon Aug 26 17:13:47 2002 (receveur) .basics.origin = matis -Wed Sep 04 16:19:04 2002 (besson) .basics.family = undefined -Fri Oct 04 12:16:57 2002 (mauduit) .basics.origin = zorai -Fri Oct 04 17:01:57 2002 (mauduit) .3d.color = None - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/harvesting_tool/itrtfo.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/harvesting_tool/itrtfo.sitem deleted file mode 100644 index 9ebd68320..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/harvesting_tool/itrtfo.sitem +++ /dev/null @@ -1,114 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Oct 01 17:00:14 2002 (favre) .basics.family = crafting tool -Tue Oct 01 17:00:14 2002 (favre) .basics.name = blacksmith tools -Tue Oct 01 17:00:14 2002 (favre) .basics.quality level = $filename -Tue Oct 01 17:00:36 2002 (favre) .crafting tool.skill = Blacksmithing -Wed Oct 02 15:35:47 2002 (favre) .basics.weight = very heavy -Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon = TO_blacksmith.tga -Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon background = BK_generic.tga -Wed Oct 16 20:08:26 2002 (fleury) .crafting tool.skill = Blacksmithing -Tue Dec 10 11:53:50 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand -Tue Dec 10 11:53:50 2002 (receveur) formName Resized = 1 -Thu Dec 12 11:31:09 2002 (favre) formName Pasted = -Fri Jan 03 16:20:12 2003 (receveur) .crafting tool.skill = black smithing -Fri Feb 21 14:05:23 2003 (favre) .faber.Career = faber -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 1 = wood.item -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 2 = fodder.item -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 1 = 3 -Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 2 = 3 -Wed Feb 26 12:08:12 2003 (favre) .faber.Skill = make tools -Wed Feb 26 15:48:27 2003 (favre) .faber.Tool Skill = black smithing -Wed Feb 26 17:48:47 2003 (favre) .faber.Tool type = Wrench -Wed Feb 26 17:48:51 2003 (favre) .crafting tool.type = Wrench -Thu Feb 27 12:11:18 2003 (favre) .crafting tool.type = Blacksmith tools -Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Cost weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Difficulty weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Cost weight = 1.1 -Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Difficulty weight = 1.1 -Thu Feb 27 12:51:28 2003 (favre) .faber.Component.Execution length = 3 -Thu Feb 27 12:51:32 2003 (favre) .faber.Create.Execution length = 5 -Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Cost = (STA Default/4)*("basics.quality level")*0.6 -Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Difficulty = ("basics.quality level")*10*0.6 -Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Cost = (STA Default/4)*("basics.quality level"-4)*0.8 -Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)+(1)*10*0.7 -Thu Feb 27 14:15:55 2003 (favre) .faber.Create.Cost = (Item STA Default/4)*("basics.quality level"-4)*0.8 -Thu Feb 27 14:24:39 2003 (favre) .faber.Component.Cost = ("Item STA Default"/4)*("basics.quality level")*0.6 -Thu Feb 27 14:24:39 2003 (favre) .faber.Create.Cost = "Item STA Default"/4*("basics.quality level"-4)*0.8 -Thu Feb 27 14:28:19 2003 (favre) .faber.Component.Cost = "Item STA Default"/4*("basics.quality level")*0.6 -Thu Feb 27 15:52:26 2003 (favre) .faber.Component.Cost = int ("Item STA Default"*0.6) -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Cost = int (("Item STA High"*0.6)/3) -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Difficulty = -Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Execution length = 10 -Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Cost weight = 1.2 -Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Difficulty weight = 1.2 -Thu Feb 27 18:03:52 2003 (favre) .faber.Create.Difficulty = "basics.quality level"*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) -Thu Feb 27 18:05:53 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) -Wed Mar 12 15:36:19 2003 (receveur) .3d.icon = TO_blacksmith_tools.tga -Fri Mar 21 19:04:08 2003 (fleury) .faber.Component.Cost = int ("Item STA Default"*0.15) -Fri Mar 28 11:27:37 2003 (tran) .3d.anim_set = Cut -Fri Mar 28 11:27:37 2003 (tran) .3d.shape = GE_Kbij_Marteau_A.shape -Fri Mar 28 11:27:37 2003 (tran) .3d.shape_female = GE_Kbij_Marteau_A.shape -Fri Mar 28 11:38:22 2003 (tran) .3d.anim_set = Paint -Fri Mar 28 11:38:22 2003 (tran) .3d.shape = GE_Acc_Pinceau.shape -Fri Mar 28 11:38:22 2003 (tran) .3d.shape_female = GE_Acc_Pinceau.shape -Thu Oct 02 19:48:13 2003 (saffray) .basics.ItemType = Blacksmthtools -Fri Oct 03 15:36:31 2003 (coutelas) .3d.icon = TO_Armor.tga -Fri Oct 03 15:55:39 2003 (coutelas) .3d.anim_set = Make Clothes -Tue Oct 28 20:00:47 2003 (fleury) .basics.ItemType = Shears -Tue Oct 28 20:00:47 2003 (fleury) .basics.family = harvest tool -Tue Oct 28 20:00:47 2003 (fleury) .basics.name = Forage Tool -Tue Oct 28 20:02:11 2003 (fleury) .crafting tool.type = -Tue Oct 28 20:02:11 2003 (fleury) .harvest tool.skill = -Tue Oct 28 20:35:13 2003 (fleury) .harvest tool.skill = shield -Tue Oct 28 20:43:00 2003 (fleury) .harvest tool.skill = SH -Tue Oct 28 20:46:59 2003 (fleury) .taming tool.command range = 0 -Wed Dec 03 16:58:53 2003 (tran) .3d.anim_set = Pickaxe -Wed Dec 03 16:58:53 2003 (tran) .3d.shape = GE_Kmec_stick_A.shape -Wed Dec 03 16:58:53 2003 (tran) .3d.shape_female = GE_Kmec_stick_A.shape -Wed Dec 03 17:01:57 2003 (tran) .3d.shape = GE_Acc_Pick_A.shape -Wed Dec 03 17:01:57 2003 (tran) .3d.shape_female = GE_Acc_Pick_A.shape -Fri Jan 30 11:08:24 2004 (coutelas) .basics.Bulk = 10 -Fri Feb 06 17:27:19 2004 (coutelas) .basics.Time to Equip In Ticks = 2 -Tue Feb 17 12:20:10 2004 (gatto) .3d.fx.Trail = GE_Acc_Pick_A_trail_00.shape -Fri Aug 13 19:05:36 2004 (puzin) .basics.Price = 1000 -Tue Sep 07 15:45:12 2004 (coutelas) .basics.Drop or Sell = false -Tue Sep 07 15:45:12 2004 (coutelas) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/inventory/bag.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/inventory/bag.sitem deleted file mode 100644 index ed55d464a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/inventory/bag.sitem +++ /dev/null @@ -1,30 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - Tue Nov 12 14:29:45 2002 (mauduit) .3d.shape = FY_Acc_Skull_A_1.shape -Tue Jan 21 14:18:47 2003 (saffray) .bag.slot_count = 32 -Tue Jan 21 14:19:15 2003 (saffray) .bag.slot_count = 8 -Tue Mar 25 13:48:37 2003 (tran) .3d.shape = FY_Acc_GrosPot_A_01.shape -Tue Jun 10 14:28:19 2003 (saffray) .3d.shape = FY_Acc_GrosPot_A_1.shape -Fri Feb 06 16:34:52 2004 (saffray) .bag.bulk_max = 999999999999999 -Fri Feb 06 16:34:52 2004 (saffray) .bag.weight_max = 999999999999999 -Fri Feb 06 16:34:52 2004 (saffray) .basics.Drop or Sell = true - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1pd.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1pd.sitem deleted file mode 100644 index 51792ef8b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m1pd.sitem +++ /dev/null @@ -1,97 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tue Jul 30 12:41:31 2002 (receveur) .basics.family = melee weapon -Tue Jul 30 12:41:31 2002 (receveur) .basics.name = daguer -Tue Jul 30 12:41:31 2002 (receveur) formName Pasted = -Tue Jul 30 12:43:37 2002 (receveur) .basics.quality level = &amp;quot;Basics.Level&amp;quot;*10 -Tue Jul 30 12:43:37 2002 (receveur) .basics.weight = 0 -Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.category = light -Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.latency = 6 -Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.rate of fire = 2 -Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.skill = Dagger -Tue Jul 30 12:43:43 2002 (receveur) .melee weapon.damage type = Piercing -Tue Jul 30 14:26:21 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand -Tue Jul 30 14:27:48 2002 (receveur) .basics.sack_type = 1 -Tue Jul 30 14:39:17 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_hand -Tue Jul 30 15:16:19 2002 (receveur) .basics.quality level = $filename -Tue Jul 30 15:32:22 2002 (receveur) .basics.name = dagger -Tue Aug 27 14:55:35 2002 (wuibout) .3d.icon = MW_dagger.tga -Thu Oct 03 15:18:42 2002 (receveur) .basics.hit points = low -Thu Oct 03 15:18:42 2002 (receveur) .basics.weight = middle -Thu Dec 12 11:56:18 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] = Right or left hand -Thu Dec 12 11:56:18 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_or_left_hand -Fri Jan 03 15:54:58 2003 (receveur) .melee weapon.skill = dagger -Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand -Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_hand -Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[1] = Left Hand -Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[1] Renamed = left_hand -Wed Jan 08 14:48:13 2003 (receveur) formName Resized = 2 -Thu Feb 20 18:00:38 2003 (favre) .faber.Career = faber -Thu Feb 20 18:00:38 2003 (favre) .faber.Skill = make melee weapons -Thu Feb 20 18:00:38 2003 (favre) .faber.Specialization = make dagger -Wed Feb 26 17:38:05 2003 (favre) .faber.Tool type = Sharpener -Wed Feb 26 17:38:09 2003 (favre) .crafting tool.type = Sharpener -Thu Feb 27 17:17:41 2003 (receveur) .faber.Create.MP 1 = poisonous_roots.item -Mon Mar 03 15:28:50 2003 (receveur) .melee weapon.latency = -Mon Mar 03 15:28:50 2003 (receveur) .melee weapon.rate of fire = -Tue Sep 16 19:28:21 2003 (coutelas) .basics.ItemType = Dagger -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 2 Property = Stiff -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 3 Property = Grip -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 4 Property = Dense -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 2 = 1 -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 3 = 1 -Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 4 = 1 -Tue Sep 16 19:31:18 2003 (coutelas) .AsBrick.Client.Icon = MW_dagger.tga -Thu Sep 18 18:57:38 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber -Fri Sep 19 11:39:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga -Tue Sep 23 17:18:33 2003 (coutelas) .faber.Skill = craft -Thu Sep 25 11:14:38 2003 (coutelas) .3d.anim_set = Dagger -Fri Jan 30 11:10:58 2004 (coutelas) .basics.Bulk = 10 -Fri Feb 06 17:29:42 2004 (coutelas) .basics.Time to Equip In Ticks = 20 -Fri Feb 06 17:29:45 2004 (coutelas) .basics.Time to Equip In Ticks = 10 -Mon May 10 17:23:40 2004 (coutelas) .melee weapon.melee range = 0 -Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharac = Strength -Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 -Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ms.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ms.sitem deleted file mode 100644 index 0a2fedcf6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ms.sitem +++ /dev/null @@ -1,94 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 22 19:09:44 2002 (receveur) .basics.family = melee weapon -Thu Aug 22 19:09:44 2002 (receveur) .basics.name = staff -Thu Aug 22 19:09:44 2002 (receveur) .basics.quality level = $filename -Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.damage type = Blunt -Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.latency = 6 - -Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.rate of fire = 2 -Thu Aug 22 19:57:03 2002 (receveur) .melee weapon.category = light -Thu Aug 22 19:59:30 2002 (receveur) .melee weapon.skill = Stick -Tue Aug 27 14:55:05 2002 (wuibout) .3d.icon = MW_staff.tga -Thu Oct 03 15:15:09 2002 (receveur) .basics.weight = light -Thu Oct 03 15:15:39 2002 (receveur) .basics.hit points = very low -Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand -Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand -Tue Dec 10 11:22:28 2002 (receveur) formName Pasted = -Tue Dec 10 11:22:28 2002 (receveur) formName Resized = 1 -Fri Jan 03 15:54:10 2003 (receveur) .melee weapon.skill = stick -Thu Feb 20 18:02:56 2003 (favre) .faber.Career = faber -Thu Feb 20 18:02:56 2003 (favre) .faber.Skill = make melee weapons -Thu Feb 20 18:02:56 2003 (favre) .faber.Specialization = make lance -Wed Feb 26 17:37:08 2003 (favre) .faber.Tool type = Sharpener -Wed Feb 26 17:37:16 2003 (favre) .crafting tool.type = Sharpener -Thu Feb 27 17:15:00 2003 (receveur) .faber.Create.MP 1 = bones.item -Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.latency = -Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.rate of fire = -Thu Sep 18 11:41:19 2003 (coutelas) .AsBrick.Client.Icon = MW_staff.tga -Thu Sep 18 11:41:19 2003 (coutelas) .basics.ItemType = Staff -Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Shaft -Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 Property = Stiff -Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Grip -Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 Property = Grip -Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.Quantity 2 = 1 -Thu Sep 18 11:41:19 2003 (coutelas) .melee weapon.skill = staff -Thu Sep 18 18:57:22 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber -Fri Sep 19 11:39:15 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga -Tue Sep 23 17:18:10 2003 (coutelas) .faber.Skill = craft -Fri Jan 30 11:11:04 2004 (coutelas) .basics.Bulk = 20 -Fri Feb 06 17:29:55 2004 (coutelas) .basics.Time to Equip In Ticks = 20 -Wed Jun 16 15:40:36 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands -Wed Jun 16 15:40:36 2004 (coutelas) .basics.name = magic staff -Wed Jun 16 15:41:13 2004 (coutelas) .melee weapon.skill = SFM2 -Wed Jun 16 15:41:37 2004 (coutelas) .3d.anim_set = 2HLance -Fri Jun 18 11:04:42 2004 (fleury) .basics.ItemType = Magician Staff -Fri Jun 18 15:52:00 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands -Fri Jun 18 15:55:15 2004 (coutelas) .3d.anim_set = 1H -Mon Jun 21 17:09:31 2004 (coutelas) .basics.EquipmentInfo.WearEquipmentMalus = 0.0 -Wed Aug 25 10:21:37 2004 (coutelas) .3d.icon = MG_Glove.tga -Mon Aug 30 14:58:50 2004 (coutelas) .3d.anim_set = -Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape = GE_HOF_Acc_Gauntlet.shape -Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape_female = GE_HOM_Acc_Gauntlet.shape -Thu Sep 23 16:24:21 2004 (coutelas) .3d.never hide when equiped = true -Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharac = Strength -Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 -Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 -Thu Apr 21 14:45:55 2005 (peloille) .basics.RequiredCharac = Intelligence - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/refugee/icrm1pd.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/refugee/icrm1pd.sitem deleted file mode 100644 index b36b7b636..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/refugee/icrm1pd.sitem +++ /dev/null @@ -1,42 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - Thu Aug 08 09:26:59 2002 (mauduit) .3d.map_variant = Low Quality -Tue Sep 16 22:09:39 2003 (coutelas) .basics.origin = zorai -Tue Sep 16 22:09:39 2003 (coutelas) .faber.Create.MP 1 Family = Resin -Tue Sep 16 22:09:39 2003 (coutelas) .faber.Skill = zorai dagger craft -Tue Sep 16 22:09:39 2003 (coutelas) .melee weapon.skill = dagger zorai -Fri Sep 19 14:29:32 2003 (coutelas) .AsBrick.Client.IconBack = BK_zorai_brick.tga -Fri Sep 19 14:29:32 2003 (coutelas) .basics.name = zorai dagger -Mon Dec 22 11:08:53 2003 (gatto) .3d.fx.Trail = Zo_Wea_Dague_trail_00.shape -Mon Mar 15 16:19:21 2004 (tran) .3d.shape = GE_Wea_Dague.shape -Mon Mar 15 16:19:21 2004 (tran) .3d.shape_female = GE_Wea_Dague.shape -Mon Mar 15 16:22:26 2004 (tran) .3d.fx.Trail = GE_Wea_Dague_trail_00.shape -Fri Sep 03 10:05:11 2004 (coutelas) .basics.CraftPlan = bcrmea06.sbrick -Fri Sep 03 10:05:11 2004 (coutelas) .basics.name = refugee dagger -Fri Sep 03 10:05:11 2004 (coutelas) .basics.origin = refugee -Tue Sep 07 15:43:06 2004 (coutelas) .basics.Drop or Sell = false -Tue Sep 07 15:43:06 2004 (coutelas) .basics.Saleable = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/refugee/icrm2ms.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/refugee/icrm2ms.sitem deleted file mode 100644 index f54511957..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/melee_weapon/refugee/icrm2ms.sitem +++ /dev/null @@ -1,46 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - Thu Aug 08 09:25:43 2002 (mauduit) .3d.map_variant = Low Quality -Fri Sep 27 15:19:00 2002 (favre) .basics.name = zorai staff -Thu Sep 18 11:42:54 2003 (coutelas) .basics.ItemType = Staff -Thu Sep 18 11:42:54 2003 (coutelas) .basics.origin = zorai -Thu Sep 18 11:42:54 2003 (coutelas) .faber.Skill = zorai staff craft -Thu Sep 18 11:42:54 2003 (coutelas) .melee weapon.skill = staff zorai -Thu Sep 18 11:46:10 2003 (coutelas) .faber.Skill = zorai staff craft -Thu Sep 18 11:46:35 2003 (coutelas) .faber.Skill = electrical staff craft -Fri Sep 19 14:29:01 2003 (coutelas) .AsBrick.Client.IconBack = BK_zorai_brick.tga -Mon Dec 22 11:08:26 2003 (gatto) .3d.fx.Trail = Zo_Wea_Baton_trail_00.shape -Mon Mar 15 16:18:57 2004 (tran) .3d.shape = GE_Wea_Baton.shape -Mon Mar 15 16:18:57 2004 (tran) .3d.shape_female = GE_Wea_Baton.shape -Mon Mar 15 16:22:09 2004 (tran) .3d.fx.Trail = GE_Wea_Baton_trail_00.shape -Mon Aug 30 17:33:29 2004 (coutelas) .3d.shape = -Mon Aug 30 17:33:29 2004 (coutelas) .3d.shape_female = -Wed Sep 01 10:37:27 2004 (coutelas) .3d.fx.Trail = -Tue Sep 07 16:29:25 2004 (coutelas) .basics.origin = refugee -Tue Sep 07 16:29:43 2004 (coutelas) .basics.CraftPlan = bcrmea15.sbrick -Tue Sep 07 16:29:43 2004 (coutelas) .basics.Drop or Sell = false -Tue Sep 07 16:29:43 2004 (coutelas) .basics.Saleable = false -Tue Sep 07 16:30:03 2004 (coutelas) .3d.icon background = BK_refugee.tga -Wed Sep 08 16:02:00 2004 (coutelas) .3d.shape = GE_HOM_Acc_Gauntlet_gen.shape -Wed Sep 08 16:02:00 2004 (coutelas) .3d.shape_female = GE_HOF_Acc_Gauntlet_gen.shape - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_m0001.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_m0001.sitem deleted file mode 100644 index 8ae30e0a1..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_m0001.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_m0692.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_m0692.sitem deleted file mode 100644 index 1109e85fd..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_m0692.sitem +++ /dev/null @@ -1,20 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mc.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mc.sitem deleted file mode 100644 index 12e1b4143..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mc.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mchd.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mchd.sitem deleted file mode 100644 index c13e7b38d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mchd.sitem +++ /dev/null @@ -1,12 +0,0 @@ - -
- - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mf.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mf.sitem deleted file mode 100644 index d82c1465e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/_parent/_mf.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/common/m0001dxacb01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/common/m0001dxacb01.sitem deleted file mode 100644 index b11e6e0ab..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/common/m0001dxacb01.sitem +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/common/m0692chdca01.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/common/m0692chdca01.sitem deleted file mode 100644 index fb4636015..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/common/m0692chdca01.sitem +++ /dev/null @@ -1,37 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp.sitem deleted file mode 100644 index 5eba1d7f6..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp.sitem +++ /dev/null @@ -1,852 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 -Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = -Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_basic.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_basic.sitem deleted file mode 100644 index 235314910..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_basic.sitem +++ /dev/null @@ -1,1237 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 -Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = -Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 100 -Wed Nov 17 17:27:03 2004 (peloille) formName Pasted = -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 20 -Wed Nov 17 17:29:29 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 20 -Wed Nov 17 17:29:29 2004 (peloille) formName Pasted = -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 20 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Thu Nov 18 11:03:01 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Thu Nov 18 11:03:01 2004 (peloille) formName Pasted = -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 20 -Thu Nov 18 11:09:09 2004 (peloille) formName Pasted = -Thu Jul 28 19:42:44 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 20 -Thu Jul 28 19:42:44 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 20 -Thu Jul 28 19:42:44 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 20 -Thu Jul 28 19:42:44 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 20 -Thu Jul 28 19:42:44 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 20 -Thu Jul 28 19:42:44 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 20 -Thu Jul 28 19:42:44 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 20 -Thu Jul 28 19:43:09 2005 (puzin) formName Pasted = -Thu Aug 04 19:31:52 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 20 -Thu Aug 04 19:31:52 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 20 -Thu Aug 04 19:31:52 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 20 -Thu Aug 04 19:31:52 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 20 -Thu Aug 04 19:31:52 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 20 -Thu Aug 04 19:31:52 2005 (puzin) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice.sitem deleted file mode 100644 index a2f4889ce..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice.sitem +++ /dev/null @@ -1,1211 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 -Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = -Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 50 -Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 50 -Wed Nov 17 17:24:57 2004 (peloille) formName Pasted = -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Thu Nov 18 11:04:28 2004 (peloille) formName Pasted = -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 50 - - -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 50 -Thu Nov 18 11:10:45 2004 (peloille) formName Pasted = -Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 50 -Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 50 -Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 50 -Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 50 -Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 50 -Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 50 -Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 50 -Thu Jul 28 19:43:55 2005 (puzin) formName Pasted = -Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 50 -Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 50 -Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 50 -Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 50 -Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 50 -Thu Aug 04 19:32:35 2005 (puzin) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_black.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_black.sitem deleted file mode 100644 index 649aea58c..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_black.sitem +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_blue.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_blue.sitem deleted file mode 100644 index dc3e42614..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_blue.sitem +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_green.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_green.sitem deleted file mode 100644 index 786e41713..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_green.sitem +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_purple.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_purple.sitem deleted file mode 100644 index caa14c656..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_purple.sitem +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_red.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_red.sitem deleted file mode 100644 index 09b281e06..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_red.sitem +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_turquoise.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_turquoise.sitem deleted file mode 100644 index 9f063b317..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_turquoise.sitem +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_white.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_white.sitem deleted file mode 100644 index 42ee31f2a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice_white.sitem +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_excellent.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_excellent.sitem deleted file mode 100644 index c8c8fcdaf..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_excellent.sitem +++ /dev/null @@ -1,1184 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 -Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = -Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 65 -Wed Nov 17 17:26:01 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 65 -Wed Nov 17 17:26:01 2004 (peloille) formName Pasted = -Thu Nov 18 11:09:43 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Thu Nov 18 11:09:43 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Thu Nov 18 11:09:43 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Thu Nov 18 11:09:43 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Thu Nov 18 11:09:43 2004 (peloille) formName Pasted = -Thu Jul 28 19:44:33 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 65 -Thu Jul 28 19:44:33 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 65 -Thu Jul 28 19:44:33 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 65 -Thu Jul 28 19:44:33 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 65 -Thu Jul 28 19:44:33 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 65 -Thu Jul 28 19:44:33 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 65 -Thu Jul 28 19:44:33 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 65 -Thu Jul 28 19:44:54 2005 (puzin) formName Pasted = -Thu Aug 04 19:33:06 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 65 -Thu Aug 04 19:33:06 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 65 -Thu Aug 04 19:33:06 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 65 -Thu Aug 04 19:33:06 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 65 -Thu Aug 04 19:33:06 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 65 -Thu Aug 04 19:33:24 2005 (puzin) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra.sitem deleted file mode 100644 index cbe665609..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra.sitem +++ /dev/null @@ -1,1187 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly - -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 -Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = -Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 100 -Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 100 - -Wed Nov 17 17:27:03 2004 (peloille) formName Pasted = -Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Thu Nov 18 11:12:24 2004 (peloille) formName Pasted = -Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 100 -Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 100 -Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 100 -Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 100 -Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 100 -Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 100 -Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 100 -Thu Jul 28 19:45:37 2005 (puzin) formName Pasted = -Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 100 -Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 100 -Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 100 -Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 100 -Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 100 -Thu Aug 04 19:34:11 2005 (puzin) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_black.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_black.sitem deleted file mode 100644 index 3ae6e750b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_black.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - Tue Apr 13 02:39:03 2010 (ulukyn) .3d.IconBackColor = 0,0,0 -Tue Apr 13 02:39:03 2010 (ulukyn) .3d.IconColor = 97,97,97 -Tue Apr 13 02:39:03 2010 (ulukyn) .3d.icon = mp_generic_colorize.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_blue.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_blue.sitem deleted file mode 100644 index a34df9109..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_blue.sitem +++ /dev/null @@ -1,22 +0,0 @@ - -
- - - - - - - - - - - - - - - - Tue Apr 13 02:38:14 2010 (ulukyn) .3d.IconBackColor = 34,100,255 -Tue Apr 13 02:38:14 2010 (ulukyn) .3d.icon = MP_generic_colorize.tga -Tue Apr 13 02:38:26 2010 (ulukyn) .3d.IconBackColor = 0,0,0 -Tue Apr 13 02:38:26 2010 (ulukyn) .3d.IconColor = 0,128,255 - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_green.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_green.sitem deleted file mode 100644 index 470dda28d..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_green.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - Tue Apr 13 02:37:46 2010 (ulukyn) .3d.IconBackColor = 0,0,0 -Tue Apr 13 02:37:46 2010 (ulukyn) .3d.IconColor = 17,234,28 -Tue Apr 13 02:37:46 2010 (ulukyn) .3d.icon = MP_generic_colorize.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_purple.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_purple.sitem deleted file mode 100644 index ec1c1a844..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_purple.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - Tue Apr 13 02:37:26 2010 (ulukyn) .3d.IconBackColor = 0,0,0 -Tue Apr 13 02:37:26 2010 (ulukyn) .3d.IconColor = 197,24,239 -Tue Apr 13 02:37:26 2010 (ulukyn) .3d.icon = MP_generic_colorize.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_red.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_red.sitem deleted file mode 100644 index 9e6bbab5a..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_red.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - Tue Apr 13 02:36:59 2010 (ulukyn) .3d.IconBackColor = 0,0,0 -Tue Apr 13 02:36:59 2010 (ulukyn) .3d.IconColor = 255,34,34 -Tue Apr 13 02:36:59 2010 (ulukyn) .3d.icon = MP_generic_colorize.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_turquoise.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_turquoise.sitem deleted file mode 100644 index 34338aa75..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_turquoise.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - Tue Apr 13 02:36:06 2010 (ulukyn) .3d.IconBackColor = 0,0,0 -Tue Apr 13 02:36:06 2010 (ulukyn) .3d.IconColor = 36,225,197 -Tue Apr 13 02:36:06 2010 (ulukyn) .3d.icon = MP_generic_colorize.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_white.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_white.sitem deleted file mode 100644 index d944b71af..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_extra_white.sitem +++ /dev/null @@ -1,21 +0,0 @@ - -
- - - - - - - - - - - - - - - - Tue Apr 13 02:35:20 2010 (ulukyn) .3d.IconBackColor = 0,0,0 -Tue Apr 13 02:35:20 2010 (ulukyn) .3d.IconColor = 255,255,255 -Tue Apr 13 02:35:20 2010 (ulukyn) .3d.icon = mP_generic_colorize.tga - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_fine.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_fine.sitem deleted file mode 100644 index 680e4b37b..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_fine.sitem +++ /dev/null @@ -1,1733 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 -Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = -Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Weight = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).AdversaryDodgeModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).AdversaryParryModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DMG = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DodgeModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Durability = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ElementalPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).FocusBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).HealCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).HealPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).HpBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).MaxBluntProtection = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).MaxPiercingProtection = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).MaxSlashingProtection = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ParryModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ProtectionFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Range = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).SapBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).SapLoad = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Speed = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).StaBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Weight = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).AdversaryDodgeModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).AdversaryParryModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DMG = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DodgeModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Durability = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ElementalPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).FocusBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).HealCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).HealPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).HpBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).MaxBluntProtection = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).MaxPiercingProtection = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).MaxSlashingProtection = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ParryModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ProtectionFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Range = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).SapBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).SapLoad = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Speed = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).StaBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Weight = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.W MpJH (Jewelry hammer).Durability = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.W MpJH (Jewelry hammer).SapLoad = 350 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.W MpJH (Jewelry hammer).Weight = 35 -Wed Nov 17 17:23:53 2004 (peloille) formName Pasted = -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) formName Pasted = -Thu Jul 28 19:46:04 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 35 -Thu Jul 28 19:46:04 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 35 -Thu Jul 28 19:46:04 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 35 -Thu Jul 28 19:46:04 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 35 -Thu Jul 28 19:46:04 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 35 -Thu Jul 28 19:46:04 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 35 -Thu Jul 28 19:46:04 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 35 -Thu Jul 28 19:46:11 2005 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 35 -Thu Jul 28 19:46:43 2005 (puzin) formName Pasted = -Thu Aug 04 19:34:31 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 35 -Thu Aug 04 19:34:31 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 35 -Thu Aug 04 19:34:31 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 35 -Thu Aug 04 19:34:31 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 35 -Thu Aug 04 19:34:31 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 35 -Thu Aug 04 19:34:47 2005 (puzin) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_supreme.sitem b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_supreme.sitem deleted file mode 100644 index cd7af2121..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_supreme.sitem +++ /dev/null @@ -1,1755 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 -Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 -Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 -Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 -Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = -Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.B MpH (Hammer).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.C MpP (Point).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.D MpM (Shaft).Weight = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).AdversaryDodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).AdversaryParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DMG = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).DodgeModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Durability = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ElementalPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).FocusBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).HealCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).HealPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).HpBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).MaxBluntProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).MaxPiercingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).MaxSlashingProtection = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ParryModifier = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).ProtectionFactor = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Range = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).SapBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).SapLoad = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Speed = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).StaBuff = 35 -Wed Nov 17 17:14:28 2004 (peloille) .mp.MpParam.E MpG (Grip).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.F MpC (Counterweight).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.G MpGA (Trigger).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.H MpPE (Firing pin).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.I MpCA (Barrel).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.J MpE (Explosive).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.K MpEN (Ammo jacket).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.L MpPR (Ammo bullet).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.M MpCR (Armor shell).Weight = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).AdversaryDodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).AdversaryParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DMG = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).DodgeModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Durability = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ElementalPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).FocusBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).HealCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).HealPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).HpBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).MaxBluntProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).MaxPiercingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).MaxSlashingProtection = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ParryModifier = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).ProtectionFactor = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Range = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).SapBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).SapLoad = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Speed = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).StaBuff = 35 -Wed Nov 17 17:18:28 2004 (peloille) .mp.MpParam.N MpRI (Armor interior coating).Weight = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).AdversaryDodgeModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).AdversaryParryModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DMG = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).DodgeModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Durability = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ElementalPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).FocusBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).HealCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).HealPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).HpBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).MaxBluntProtection = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).MaxPiercingProtection = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).MaxSlashingProtection = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ParryModifier = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).ProtectionFactor = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Range = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).SapBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).SapLoad = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Speed = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).StaBuff = 35 -Wed Nov 17 17:19:03 2004 (peloille) .mp.MpParam.O MpRE (Armor interieur stuffing).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.P MpAT (Armor clip).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.Q MpSU (Jewel stone support).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.R MpED (Jewel stone).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.S MpBT (Blacksmith tool).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.T MpPES (Pestle tool).Weight = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).AdversaryDodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).AdversaryParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DMG = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).DodgeModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Durability = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ElementalPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).FocusBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).HealCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).HealPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).HpBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).MaxBluntProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).MaxPiercingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).MaxSlashingProtection = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ParryModifier = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).ProtectionFactor = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Range = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).SapBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).SapLoad = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Speed = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).StaBuff = 35 -Wed Nov 17 17:21:48 2004 (peloille) .mp.MpParam.U MpSH (Sharpener tool).Weight = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).AdversaryDodgeModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).AdversaryParryModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DMG = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DefensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DefensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).DodgeModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Durability = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ElementalCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ElementalPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).FocusBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).HealCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).HealPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).HpBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).MaxBluntProtection = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).MaxPiercingProtection = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).MaxSlashingProtection = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).OffensiveAfflictionCastingTimeFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).OffensiveAfflictionPowerFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ParryModifier = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).ProtectionFactor = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Range = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).SapBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).SapLoad = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Speed = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).StaBuff = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.V MpTK (Tunneling Knife).Weight = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.W MpJH (Jewelry hammer).Durability = 35 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.W MpJH (Jewelry hammer).SapLoad = 350 -Wed Nov 17 17:23:53 2004 (peloille) .mp.MpParam.W MpJH (Jewelry hammer).Weight = 35 -Wed Nov 17 17:23:53 2004 (peloille) formName Pasted = -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 -Thu Nov 18 11:13:06 2004 (peloille) formName Pasted = -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 80 -Thu Nov 18 11:19:50 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 80 -Thu Nov 18 11:19:50 2004 (peloille) formName Pasted = -Thu Jul 28 19:47:05 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 80 -Thu Jul 28 19:47:05 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 80 -Thu Jul 28 19:47:05 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 80 -Thu Jul 28 19:47:05 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 80 -Thu Jul 28 19:47:05 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 80 -Thu Jul 28 19:47:05 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 80 -Thu Jul 28 19:47:05 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 80 -Thu Jul 28 19:47:27 2005 (puzin) formName Pasted = -Thu Aug 04 19:35:04 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 80 -Thu Aug 04 19:35:04 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 80 -Thu Aug 04 19:35:04 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 80 -Thu Aug 04 19:35:04 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 80 -Thu Aug 04 19:35:04 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 80 -Thu Aug 04 19:35:23 2005 (puzin) formName Pasted = - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abcfpea17.sphrase b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abcfpea17.sphrase deleted file mode 100644 index c6fa01a76..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abcfpea17.sphrase +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abcmpea17.sphrase b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abcmpea17.sphrase deleted file mode 100644 index 6f61c2092..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abcmpea17.sphrase +++ /dev/null @@ -1,11 +0,0 @@ - -
- - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abctpea17.sphrase b/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abctpea17.sphrase deleted file mode 100644 index 4151fbe44..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/sphrase/craft/ammo/abctpea17.sphrase +++ /dev/null @@ -1,11 +0,0 @@ - -
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/action_success_for_difficulty_table.succes_chances_table b/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/action_success_for_difficulty_table.succes_chances_table deleted file mode 100644 index 44ea0ea0e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/action_success_for_difficulty_table.succes_chances_table +++ /dev/null @@ -1,618 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/break_cast_resist.succes_chances_table b/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/break_cast_resist.succes_chances_table deleted file mode 100644 index 44ea0ea0e..000000000 --- a/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/break_cast_resist.succes_chances_table +++ /dev/null @@ -1,618 +0,0 @@ - -
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/world_editor_classes.xml b/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/world_editor_classes.xml index e9697b421..de424f76f 100644 --- a/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/world_editor_classes.xml +++ b/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/world_editor_classes.xml @@ -98,7 +98,7 @@
- + @@ -128,7 +128,7 @@ @@ -147,7 +147,7 @@ - + @@ -159,7 +159,7 @@ - + @@ -175,7 +175,7 @@ - + @@ -2513,10 +2513,10 @@ --> - + - + @@ -2720,10 +2720,10 @@ --> - + - + @@ -2761,10 +2761,10 @@ --> - + - + @@ -2802,10 +2802,10 @@ --> - + - + @@ -2828,10 +2828,10 @@ - + - + @@ -2869,7 +2869,7 @@ - + @@ -2888,7 +2888,7 @@ - + @@ -2907,7 +2907,7 @@ - + @@ -2924,7 +2924,7 @@ - + @@ -3662,7 +3662,7 @@ - + @@ -3751,7 +3751,7 @@ - + @@ -3765,7 +3765,7 @@ - + @@ -3866,7 +3866,7 @@ --> - + @@ -3991,7 +3991,7 @@ --> - + - + - + @@ -4052,7 +4052,7 @@ --> - + @@ -4098,7 +4098,7 @@ - + @@ -4493,7 +4493,7 @@ --> - + @@ -4635,7 +4635,7 @@ - + @@ -4670,7 +4670,7 @@ - + @@ -4704,7 +4704,7 @@ --> - + @@ -4738,7 +4738,7 @@ --> - + diff --git a/code/ryzom/common/data_leveldesign/primitives/file_index.cfg b/code/ryzom/common/data_leveldesign/primitives/file_index.cfg deleted file mode 100644 index 3ee10a077..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/file_index.cfg +++ /dev/null @@ -1,15 +0,0 @@ -// This file defines file part of primitive aliases. Each file must have a -// unique and temporaly constant number associated to it. Update the following -// last used number each time you add a primitive. -// - -Files = { - - "botobjects_newbieland.primitive", "762", - "fauna_newbieland.primitive", "763", - "region_newbieland.primitive", "764", - "urban_newbieland.primitive", "765", - "deposit_newbieland.primitive", "766", - "deposit_ecotype_newbie.primitive", "767", - -}; diff --git a/code/ryzom/common/data_leveldesign/primitives/global_world_map.primitive b/code/ryzom/common/data_leveldesign/primitives/global_world_map.primitive deleted file mode 100644 index e3397990a..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/global_world_map.primitive +++ /dev/null @@ -1,306 +0,0 @@ - - - - - - name - global_world_map - - - - - - - - - - - - - - - - class - region - - - name - continent_fyros - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - - - - - - - class - region - - - name - continent_matis - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - - - - - - - class - region - - - name - continent_tryker - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - - - - - - - class - region - - - name - continent_zorai - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - class - region - - - name - continent_bagne - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - - - - - - - - - class - region - - - name - continent_route_gouffre - - - - - class - alias - - - name - alias - - - - - - - - - - - - - class - region - - - name - continent_sources - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - class - region - - - name - continent_terre - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - class - region - - - name - continent_nexus - - - - - class - alias - - - name - alias - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/mission_validation.cfg b/code/ryzom/common/data_leveldesign/primitives/mission_validation.cfg deleted file mode 100644 index 045e35790..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/mission_validation.cfg +++ /dev/null @@ -1,1673 +0,0 @@ -// AuthorizedStates contains the list of authorized states. EGS mission -// manager can accept any number of states. Default state is the first one. -AuthorizedStates = { - "disabled", - "daily", - "ATS", - "valid", -}; - -// MissionStatesFields contains the number of fields in MissionStates, for -// future compatibility purpose. -MissionStatesFields = 3; - -// MissionStates contains a list of mission with for each the state of the -// mission and its hash key. The tool will add new missions with the default -// state. It will flag missions with a modified hash key with default state to -// prevent untested modified missions to be published. -// :NOTE: You can add a field to this structure without the need to modify EGS -// code. Simply update MissionStatesFields. -MissionStates = { - "AVALAE_CITY_WELCOMER_1", "disabled", "0x4D5C0F03", - "AVENDALE_CITY_WELCOMER_1", "disabled", "0x4BBB3233", - "CRYSTABELL_CITY_WELCOMER_1", "disabled", "0x999D03F2", - "DAVAE_CITY_WELCOMER_1", "disabled", "0x0EFAE223", - "DYRON_CITY_WELCOMER_1", "disabled", "0x689DFAD4", - "EP2_FYROS_CRAFT_KAMI_1", "disabled", "0x2FD0FB46", - "EP2_FYROS_CRAFT_KAMI_2", "disabled", "0x7778EC9D", - "EP2_FYROS_CRAFT_KAMI_3", "disabled", "0x4D2E7469", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_1_ACTE_1", "disabled", "0x0BF811E5", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_1_ACTE_2", "disabled", "0xC57B37AB", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_1_ACTE_3", "disabled", "0xAE1F9486", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_2_ACTE_1", "disabled", "0xA68A8661", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_2_ACTE_2", "disabled", "0xC7D19CE6", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_2_ACTE_3", "disabled", "0x8DE7D40E", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_3_ACTE_1", "disabled", "0x2C173D70", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_3_ACTE_2", "disabled", "0x4A8915C4", - "EP2_FYROS_CRAFT_KAMI_ITEM_1_3_ACTE_3", "disabled", "0x5CBB5B73", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_1_ACTE_1", "disabled", "0x50BAB3FA", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_1_ACTE_2", "disabled", "0xB9976885", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_1_ACTE_3", "disabled", "0x62A644DA", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_2_ACTE_1", "disabled", "0x8996659C", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_2_ACTE_2", "disabled", "0x90AABDCB", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_2_ACTE_3", "disabled", "0x9098B194", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_3_ACTE_1", "disabled", "0xE1BBE3BA", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_3_ACTE_2", "disabled", "0x6DCAD17D", - "EP2_FYROS_CRAFT_KAMI_ITEM_2_3_ACTE_3", "disabled", "0x44FE2877", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_1_ACTE_1", "disabled", "0x061EEF1D", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_1_ACTE_2", "disabled", "0xE2F6CA13", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_1_ACTE_3", "disabled", "0xEA6DD544", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_2_ACTE_1", "disabled", "0xB39BD0C2", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_2_ACTE_2", "disabled", "0x091B31DB", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_2_ACTE_3", "disabled", "0x5F2F752C", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_3_ACTE_1", "disabled", "0xC5BAE12F", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_3_ACTE_2", "disabled", "0x092A23C7", - "EP2_FYROS_CRAFT_KAMI_ITEM_3_3_ACTE_3", "disabled", "0xDA8C3E6A", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_1_ACTE_1", "disabled", "0x128EF477", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_1_ACTE_2", "disabled", "0x8558EF1F", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_1_ACTE_3", "disabled", "0x9B3DCEDD", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_2_ACTE_1", "disabled", "0x503C69FB", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_2_ACTE_2", "disabled", "0x36FB6D8E", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_2_ACTE_3", "disabled", "0x90AA75A4", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_3_ACTE_1", "disabled", "0x5A187EAF", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_3_ACTE_2", "disabled", "0x9F4291C8", - "EP2_FYROS_CRAFT_KAMI_ITEM_4_3_ACTE_3", "disabled", "0x5F613413", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_1_ACTE_1", "disabled", "0x740D3644", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_1_ACTE_2", "disabled", "0x65015C8A", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_1_ACTE_3", "disabled", "0x1619F2B4", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_2_ACTE_1", "disabled", "0xF238EF70", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_2_ACTE_2", "disabled", "0xB70F2139", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_2_ACTE_3", "disabled", "0x41CC15E2", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_3_ACTE_1", "disabled", "0xC23C9B85", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_3_ACTE_2", "disabled", "0xC4BCE088", - "EP2_FYROS_CRAFT_KAMI_ITEM_5_3_ACTE_3", "disabled", "0x112960D6", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_1_ACTE_1", "disabled", "0x44249AEA", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_1_ACTE_2", "disabled", "0xBD42E507", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_1_ACTE_3", "disabled", "0xEB5A4093", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_2_ACTE_1", "disabled", "0xF97CAB69", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_2_ACTE_2", "disabled", "0x44F9B8C0", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_2_ACTE_3", "disabled", "0x7E0550DB", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_3_ACTE_1", "disabled", "0x567BF1B7", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_3_ACTE_2", "disabled", "0x6A15961B", - "EP2_FYROS_CRAFT_KAMI_ITEM_6_3_ACTE_3", "disabled", "0x540C5794", - "EP2_FYROS_CRAFT_KAMI_ITEM_7_1_ACTE_3", "disabled", "0x0BCFC3F0", - "EP2_FYROS_CRAFT_KAMI_ITEM_7_2_ACTE_3", "disabled", "0x70FFD79B", - "EP2_FYROS_CRAFT_KAMI_ITEM_7_3_ACTE_3", "disabled", "0x72527BE5", - "EP2_FYROS_CRAFT_KAMI_ITEM_8_1_ACTE_3", "disabled", "0x63416330", - "EP2_FYROS_CRAFT_KAMI_ITEM_8_2_ACTE_3", "disabled", "0x2A9EA3A4", - "EP2_FYROS_CRAFT_KAMI_ITEM_8_3_ACTE_3", "disabled", "0xCE9867EA", - "EP2_FYROS_CRAFT_KARAVAN_1", "disabled", "0x53B42B65", - "EP2_FYROS_CRAFT_KARAVAN_2", "disabled", "0xFC634B69", - "EP2_FYROS_CRAFT_KARAVAN_3", "disabled", "0x8D847B71", - "EP2_FYROS_CRAFT_KARAVAN_ITEM_1_1_ACTE_1", "disabled", "0x84D7F87B", - "EP2_FYROS_CRAFT_KARAVAN_ITEM_1_1_ACTE_2", "disabled", "0xA644D3C5", - "EP2_FYROS_CRAFT_KARAVAN_ITEM_1_1_ACTE_3", "disabled", "0xAF1F9F3F", - "EP2_FYROS_CRAFT_KARAVAN_ITEM_1_2_ACTE_1", "disabled", "0xE918CBE2", - "EP2_FYROS_CRAFT_KARAVAN_ITEM_1_2_ACTE_2", "disabled", "0x55399FAA", - 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"EPISODE2_TP_KARAVAN_ACTE1_PYR", "disabled", "0x4EC997C9", - "EPISODE2_TP_KARAVAN_ACTE1_YRKANIS", "disabled", "0x5E32352D", - "EPISODE2_TP_KARAVAN_ACTE1_ZORA", "disabled", "0xCE9B60AE", - "EPISODE2_TP_KARAVAN_ACTE2_FAIRHAVEN", "disabled", "0xD610F1A0", - "EPISODE2_TP_KARAVAN_ACTE2_PYR", "disabled", "0x69E55DAB", - "EPISODE2_TP_KARAVAN_ACTE2_YRKANIS", "disabled", "0x0EF65ACA", - "EPISODE2_TP_KARAVAN_ACTE2_ZORA", "disabled", "0x39FA3D85", - "EPISODE2_TP_KARAVAN_ACTE3_FAIRHAVEN", "disabled", "0x46499611", - "EPISODE2_TP_KARAVAN_ACTE3_PYR", "disabled", "0xBD285460", - "EPISODE2_TP_KARAVAN_ACTE3_YRKANIS", "disabled", "0x368F8BCD", - "EPISODE2_TP_KARAVAN_ACTE3_ZORA", "disabled", "0xDF476F86", - "FAIRHAVEN_CITY_WELCOMER_1", "disabled", "0x140E91AD", - "FAIRHEAVEN_CITY_WELCOMER_2", "disabled", "0x866C7C1A", - "FYROS_ACTE1_KAMI_TP", "disabled", "0x43F69D5D", - "FYROS_ACTE1_KARAVAN_TP", "disabled", "0x53874E5D", - "FYROS_ACTE2_KAMI_TP", "disabled", "0x8A37DBF9", - "FYROS_ACTE2_KARAVAN_TP", "disabled", "0x4EE0AEE7", - "FYROS_ACTE3_KAMI_TP", "disabled", "0xF4A6D3A5", - "FYROS_ACTE3_KARAVAN_TP", "disabled", "0x0E99FFFD", - "FYROS_ENDING_KAMI_TP", "disabled", "0x89CC3F91", - "FYROS_ENDING_KARAVAN_TP", "disabled", "0x4C82CA5C", - "FYROS_ISLAND_KAMI_FURETEUR", "disabled", "0x49262702", - "FYROS_ISLAND_KARAVAN_ECLAIREUR", "disabled", "0xEEA5EA1E", - "FYROS_KAMI_BONZE", "disabled", "0x2996DD0D", - "FYROS_KAMI_HIGH_PREACHER_LORD", "disabled", "0xC314B9D0", - "FYROS_KAMI_PREACHER_LORD", "disabled", "0x222FF637", - "FYROS_KAMI_REPRESENTANT_ACTEI", "disabled", "0x4B8E57CB", - "FYROS_KAMI_REPRESENTANT_ACTEII", "disabled", "0x45DA2A23", - "FYROS_KAMI_REPRESENTANT_ACTEIII", "disabled", "0x40F2DB5B", - "FYROS_KAMI_REPRESENTANT_PROLOGUE", "disabled", "0xE1217FD6", - "FYROS_KARAVAN_EMISSARY_ACTEI", "disabled", "0x1FBE1030", - "FYROS_KARAVAN_EMISSARY_ACTEII", "disabled", "0x37E476F5", - "FYROS_KARAVAN_EMISSARY_ACTEIII", "disabled", "0x901D92FC", - "FYROS_KARAVAN_EMISSARY_PROLOGUE", "disabled", "0xDEC3BEF9", - "FYROS_KARAVAN_GUIDE", "disabled", "0xCB36361B", - "FYROS_KARAVAN_HIGH_GUIDE", "disabled", "0x75658BF0", - "FYROS_KARAVAN_PRETRE", "disabled", "0x6C9E4E52", - "HOI_CHO_CITY_WELCOMER_1", "disabled", "0x47F15A7D", - "JEN_LAI_CITY_WELCOMER_1", "disabled", "0xFAAF7C6D", - "MATIS_ACTE1_KAMI_TP", "disabled", "0x92E96D95", - "MATIS_ACTE1_KARAVAN_TP", "disabled", "0xB7199E41", - "MATIS_ACTE2_KAMI_TP", "disabled", "0x9218A5AF", - "MATIS_ACTE2_KARAVAN_TP", "disabled", "0x8B66461F", - "MATIS_ACTE3_KAMI_TP", "disabled", "0x8794B99A", - "MATIS_ACTE3_KARAVAN_TP", "disabled", "0xF832EEB7", - "MATIS_ENDING_KAMI_TP", "disabled", "0x19F4D43A", - "MATIS_ENDING_KARAVAN_TP", "disabled", "0xAEE70EDD", - "MATIS_ISLAND_KAMI_FURETEUR", "disabled", "0x41BC2C4E", - "MATIS_ISLAND_KARAVAN_ECLAIREUR", "disabled", "0x55E35C09", - "MATIS_KAMI_BONZE", "disabled", "0xAB80CD71", - "MATIS_KAMI_HIGH_PREACHER_LORD", "disabled", "0x7BD8037F", - "MATIS_KAMI_PREACHER_LORD", "disabled", "0x39C1E4B0", - "MATIS_KAMI_REPRESENTANT_ACTEI", "disabled", "0x5878735D", - "MATIS_KAMI_REPRESENTANT_ACTEII", "disabled", "0x636E07D6", - "MATIS_KAMI_REPRESENTANT_ACTEIII", "disabled", "0xF44266B6", - "MATIS_KAMI_REPRESENTANT_PROLOGUE", "disabled", "0xE6A547C4", - "MATIS_KARAVAN_EMISSARY_ACTEI", "disabled", "0xF52B2A31", - "MATIS_KARAVAN_EMISSARY_ACTEII", "disabled", "0xE6168FA5", - "MATIS_KARAVAN_EMISSARY_ACTEIII", "disabled", "0x23F85D6F", - "MATIS_KARAVAN_EMISSARY_PROLOGUE", "disabled", "0xECB4313E", - "MATIS_KARAVAN_GUIDE", "disabled", "0xC43189DA", - "MATIS_KARAVAN_HIGH_GUIDE", "disabled", "0x4FAB6037", - "MATIS_KARAVAN_PRETRE", "disabled", "0x8D0F2983", - "MIN_CHO_CITY_WELCOMER_1", "disabled", "0xC6777AFF", - "NATAE_CITY_WELCOMER_1", "disabled", "0x0BC9FEA2", - "PYR_CITY_WELCOMER_1", "disabled", "0x4C3A8769", - "PYR_CITY_WELCOMER_2", "disabled", "0x67658778", - "R_01_06", "valid", "0x4B0AD06D", - "R_01_06_UNLOCK", "valid", "0xF424BB98", - "R_01_07", "disabled", "0x0BA7BFA5", - "R_01_07_UNLOCK", "disabled", "0x847C58D7", - "R_01_13", "valid", "0x9D08888D", - "R_01_13_UNLOCK", "valid", "0x306DCCA1", - "R_01_19", "disabled", "0xF9BC5763", - "R_01_19_UNLOCK", "disabled", "0xC5F729F0", - "R_01_27", "disabled", "0x667BFCF1", - "R_01_27_UNLOCK", "disabled", "0xDE6F7137", - "R_01_28", "valid", "0x712B6935", - "R_01_28_UNLOCK", "valid", "0xC4EE4122", - "R_02_01", "valid", "0xCE547774", - "R_02_01_UNLOCK", "valid", "0x66C3D573", - "R_02_02", "valid", "0x9E8146E7", - "R_02_02_UNLOCK", "valid", "0xBE65A9DA", - "R_02_03", "valid", "0xC840E6CF", - "R_02_03_UNLOCK", "valid", "0x89BBAAFD", - "R_02_04", "valid", "0x2A9B4DEB", - "R_02_04_UNLOCK", "valid", "0x28F224FF", - "R_02_05", "disabled", "0x7EF00F2A", - "R_02_05_UNLOCK", "disabled", "0x935DE55E", - "R_02_08", "disabled", "0x2EE869C6", - "R_02_08_UNLOCK", "disabled", "0xF45938A5", - "R_02_12", "disabled", "0x09EA6C06", - "R_02_12_UNLOCK", "disabled", "0x13C422A7", - "R_04_06", "disabled", "0x806233EB", - "R_04_06_UNLOCK", "disabled", "0x9991E693", - "R_04_10", "disabled", "0xFF5E7DC7", - "R_04_10_UNLOCK", "disabled", "0x00707E62", - "R_04_12", "valid", "0x346B4A3B", - "R_04_12_UNLOCK", "valid", "0xF0525435", - "R_04_20", "valid", "0x381BD50D", - "R_04_20_UNLOCK", "valid", "0x5C04420D", - "R_04_22", "valid", "0xF7898E1B", - "R_04_22_UNLOCK", "valid", "0x33645067", - "R_05_01", "disabled", "0x61204579", - "R_05_01_UNLOCK", "disabled", "0x301D42DC", - "R_05_02", "disabled", "0x5CB039EA", - "R_05_02_UNLOCK", "disabled", "0xF8CC97EF", - "R_05_12", "valid", "0x97DAB468", - "R_05_12_UNLOCK", "valid", "0xEBA02007", - "R_05_21", "disabled", "0x5B260DDA", - "R_05_21_UNLOCK", "disabled", "0xBFB9284A", - "R_05_24", "disabled", "0x89F2D20E", - "R_05_24_UNLOCK", "disabled", "0x2319F523", - "R_05_29", "disabled", "0x5444BCA4", - "R_05_29_UNLOCK", "disabled", "0x1C86020C", - "R_05_34", "disabled", "0x6E6F9668", - "R_05_34_UNLOCK", "disabled", "0x5DB7D11A", - "R_05_36", "disabled", "0x16C93A80", - "R_05_36_UNLOCK", "disabled", "0xBC2185AD", - "R_05_44", "disabled", "0x4B484962", - "R_05_44_UNLOCK", "disabled", "0x54821891", - "R_06_06", "disabled", "0xF81B0AEC", - "R_06_06_UNLOCK", "disabled", "0x7FAF83B1", - "R_06_08", "disabled", "0xE55D1F0A", - "R_06_08_UNLOCK", "disabled", "0x3ECCEBA1", - "R_06_13", "disabled", "0x310979C4", - "R_06_13_UNLOCK", "disabled", "0x3DB7B5C4", - "R_06_14", "disabled", "0x31DCDE0B", - "R_06_14_UNLOCK", "disabled", "0x870D5D87", - "R_06_18", "disabled", "0x88F47C61", - "R_06_18_UNLOCK", "disabled", "0x120352E0", - "R_07_04", "disabled", "0x16A0B486", - "R_07_04_LOOT", "disabled", "0x119B5CE5", - "R_07_04_UNLOCK", "disabled", "0x43AAAAA8", - "R_07_05", "disabled", "0x498C5D8F", - "R_07_05_UNLOCK", "disabled", "0xB368EA1F", - "R_08_16", "disabled", "0x359C45EA", - "R_08_16_UNLOCK", "disabled", "0x1A84EFC8", - "R_09_19", "disabled", "0xC7A8D2D4", - "R_09_19_UNLOCK", "disabled", "0x18356F90", - "R_10_10", "disabled", "0x947C40EA", - "R_10_10_UNLOCK", "disabled", "0x8A65CAAF", - "R_10_11", "disabled", "0x7F48FA05", - "R_10_11_UNLOCK", "disabled", "0x613D4F1F", - "R_11_10", "disabled", "0x1935C0D3", - "R_11_10_UNLOCK", "disabled", "0xFBBDAEA8", - "R_11_17", "valid", "0x26C501F9", - "R_11_17_UNLOCK", "valid", "0x6DCE62F5", - "R_11_18", "disabled", "0x2BD675F3", - "THESOS_CITY_WELCOMER_1", "disabled", "0x0C3A99A6", - "TRYKER_ACTE1_KAMI_TP", "disabled", "0xFB2F7D11", - "TRYKER_ACTE1_KARAVAN_TP", "disabled", "0x815B6895", - "TRYKER_ACTE2_KAMI_TP", "disabled", "0x835EE33B", - "TRYKER_ACTE2_KARAVAN_TP", "disabled", "0xB11FC994", - "TRYKER_ACTE3_KAMI_TP", "disabled", "0x3B1D26B6", - "TRYKER_ACTE3_KARAVAN_TP", "disabled", "0xFB412BD2", - "TRYKER_ENDING_KAMI_TP", "disabled", "0x70D9A916", - "TRYKER_ENDING_KARAVAN_TP", "disabled", "0x4F1948DB", - "TRYKER_ISLAND_KAMI_FURETEUR", "disabled", "0xF69ECFA6", - "TRYKER_ISLAND_KARAVAN_ECLAIREUR", "disabled", "0xB79AC16A", - "TRYKER_KAMI_BONZE", "disabled", "0x6792ABFE", - "TRYKER_KAMI_HIGH_PREACHER_LORD", "disabled", "0x8FDB3AB3", - "TRYKER_KAMI_PREACHER_LORD", "disabled", "0x881ED143", - "TRYKER_KAMI_REPRESENTANT_ACTEI", "disabled", "0x5E6D6E37", - "TRYKER_KAMI_REPRESENTANT_ACTEII", "disabled", "0x72B1F86C", - "TRYKER_KAMI_REPRESENTANT_ACTEIII", "disabled", "0x76EA070E", - "TRYKER_KAMI_REPRESENTANT_PROLOGUE", "disabled", "0x77A974F2", - "TRYKER_KARAVAN_EMISSARY_ACTEI", "disabled", "0xB4A3C7CC", - "TRYKER_KARAVAN_EMISSARY_ACTEII", "disabled", "0x3B89AFBB", - "TRYKER_KARAVAN_EMISSARY_ACTEIII", "disabled", "0xEDB5FBE8", - "TRYKER_KARAVAN_EMISSARY_PROLOGUE", "disabled", "0xDA59FB01", - "TRYKER_KARAVAN_GUIDE", "disabled", "0x4851FA22", - "TRYKER_KARAVAN_HIGH_GUIDE", "disabled", "0x48CFF7D6", - "TRYKER_KARAVAN_PRETRE", "disabled", "0x70D6D8A8", - "WINDERMEER_CITY_WELCOMER_1", "disabled", "0xA6969622", - "YRKANIS_CITY_WELCOMER_1", "disabled", "0x1F4F6A84", - "YRKANIS_CITY_WELCOMER_2", "disabled", "0x91ED158D", - "ZORAI_ACTE1_KAMI_TP", "disabled", "0x8D271934", - "ZORAI_ACTE1_KARAVAN_TP", "disabled", "0x3C87602D", - "ZORAI_ACTE2_KAMI_TP", "disabled", "0x1C7E89D1", - "ZORAI_ACTE2_KARAVAN_TP", "disabled", "0xCA7B522A", - "ZORAI_ACTE3_KAMI_TP", "disabled", "0xE8B546B9", - "ZORAI_ACTE3_KARAVAN_TP", "disabled", "0x0F451422", - "ZORAI_ENDING_KAMI_TP", "disabled", "0x2CB8D259", - "ZORAI_ENDING_KARAVAN_TP", "disabled", "0xB9ABD786", - "ZORAI_KAMI_BONZE", "disabled", "0x9E0B2C03", - "ZORAI_KAMI_HIGH_PREACHER_LORD", "disabled", "0x209C96FB", - "ZORAI_KAMI_PREACHER_LORD", "disabled", "0x8B1E7B92", - "ZORAI_KAMI_REPRESENTANT_ACTEI", "disabled", "0xC21795AC", - "ZORAI_KAMI_REPRESENTANT_ACTEII", "disabled", "0xE5ABF1D4", - "ZORAI_KAMI_REPRESENTANT_ACTEIII", "disabled", "0xB81408BF", - "ZORAI_KAMI_REPRESENTANT_PROLOGUE", "disabled", "0x9897C3AC", - "ZORAI_KARAVAN_EMISSARY_ACTEI", "disabled", "0xF2A6FA77", - "ZORAI_KARAVAN_EMISSARY_ACTEII", "disabled", "0xF06E42BD", - "ZORAI_KARAVAN_EMISSARY_ACTEIII", "disabled", "0x191D82FA", - "ZORAI_KARAVAN_EMISSARY_PROLOGUE", "disabled", "0xDAAA7B78", - "ZORAI_KARAVAN_GUIDE", "disabled", "0x4CF52296", - "ZORAI_KARAVAN_HIGH_GUIDE", "disabled", "0x6D9ACFED", - "ZORAI_KARAVAN_PRETRE", "disabled", "0x928726FE", - "ZORA_CITY_WELCOMER_1", "disabled", "0xA9F30DD4", - "ZORA_CITY_WELCOMER_2", "disabled", "0xB80A32B8", - "fyros_kami_fight_acte_1", "disabled", "0xFABD7645", - "fyros_kami_fight_acte_2", "disabled", "0x99AE6D2E", - "fyros_kami_fight_acte_3", "disabled", "0x8D444001", - "fyros_kami_npc_t10_t13_craft_main", "disabled", "0xB3695849", - "fyros_kami_npc_t10_t13_harvest_main", "disabled", "0xB7B0C326", - "fyros_kami_npc_t2_t7_craft_main", "disabled", "0x8A49549C", - "fyros_kami_npc_t2_t7_harvest_main", "disabled", "0x6B9913A3", - "fyros_kami_npc_t7_t10_craft_main", "disabled", "0xA64D0236", - "fyros_kami_npc_t7_t10_harvest_main", "disabled", "0xC577854C", - "fyros_karavan_fight_acte_1", "disabled", "0xF5B1FC7B", - "fyros_karavan_fight_acte_2", "disabled", "0x2AC7AC45", - "fyros_karavan_fight_acte_3", "disabled", "0xCC48E2F8", - "fyros_karavan_npc_t10_t13_craft_main", "disabled", "0x5EBDA9E7", - "fyros_karavan_npc_t10_t13_harvest_main", "disabled", "0x9DC7F83C", - "fyros_karavan_npc_t2_t7_craft_main", "disabled", "0x76C95121", - "fyros_karavan_npc_t2_t7_harvest_main", "disabled", "0x0C287861", - "fyros_karavan_npc_t7_t10_craft_main", "disabled", "0x683A1809", - "fyros_karavan_npc_t7_t10_harvest_main", "disabled", "0x479C6114", - "matis_kami_fight_acte_1", "disabled", "0x0E9C73C9", - "matis_kami_fight_acte_2", "disabled", "0x63377C2E", - "matis_kami_fight_acte_3", "disabled", "0xD6D7DBDD", - "matis_kami_npc_t10_t13_craft_main", "disabled", "0x0D5A7A73", - "matis_kami_npc_t10_t13_harvest_main", "disabled", "0x81156972", - "matis_kami_npc_t2_t7_craft_main", "disabled", "0xB28A2EF9", - "matis_kami_npc_t2_t7_harvest_main", "disabled", "0xACBAC3F5", - "matis_kami_npc_t7_t10_craft_main", "disabled", "0x5E219652", - "matis_kami_npc_t7_t10_harvest_main", "disabled", "0x26A58C58", - "matis_karavan_fight_acte_1", "disabled", "0x70471E73", - "matis_karavan_fight_acte_2", "disabled", "0xB7F79E48", - "matis_karavan_fight_acte_3", "disabled", "0xB8B8C088", - "matis_karavan_npc_t10_t13_craft_main", "disabled", "0xB4C3AAFC", - "matis_karavan_npc_t10_t13_harvest_main", "disabled", "0x371BD3E0", - "matis_karavan_npc_t2_t7_craft_main", "disabled", "0x1574010D", - "matis_karavan_npc_t2_t7_harvest_main", "disabled", "0xF4D92E20", - "matis_karavan_npc_t7_t10_craft_main", "disabled", "0x290E76C8", - "matis_karavan_npc_t7_t10_harvest_main", "disabled", "0x8DFDCB66", - "tryker_kami_fight_acte_1", "disabled", "0x688C56B0", - "tryker_kami_fight_acte_2", "disabled", "0xF60B926F", - "tryker_kami_fight_acte_3", "disabled", "0xF96B5D26", - "tryker_kami_npc_t10_t13_craft_main", "disabled", "0xEBF363BF", - "tryker_kami_npc_t10_t13_harvest_main", "disabled", "0xFD9A2F74", - "tryker_kami_npc_t2_t7_craft_main", "disabled", "0x0BD80061", - "tryker_kami_npc_t2_t7_harvest_main", "disabled", "0xF145429E", - "tryker_kami_npc_t7_t10_craft_main", "disabled", "0xBCA4B76B", - "tryker_kami_npc_t7_t10_harvest_main", "disabled", "0x9C4323E8", - "tryker_karavan_fight_acte_1", "disabled", "0x7A5EB5C7", - "tryker_karavan_fight_acte_2", "disabled", "0xB42C2B5F", - "tryker_karavan_fight_acte_3", "disabled", "0x65831DFF", - "tryker_karavan_npc_t10_t13_craft_main", "disabled", "0xB295C507", - "tryker_karavan_npc_t10_t13_harvest_main", "disabled", "0xBA403B87", - "tryker_karavan_npc_t2_t7_craft_main", "disabled", "0x6B33F905", - "tryker_karavan_npc_t2_t7_harvest_main", "disabled", "0x1814023F", - "tryker_karavan_npc_t7_t10_craft_main", "disabled", "0xA7F11772", - "tryker_karavan_npc_t7_t10_harvest_main", "disabled", "0x030F1D6B", - "zorai_kami_fight_acte_1", "disabled", "0xB7B227F9", - "zorai_kami_fight_acte_2", "disabled", "0x9258DE8A", - "zorai_kami_fight_acte_3", "disabled", "0xC1CF800B", - "zorai_kami_npc_t10_t13_craft_main", "disabled", "0x975B6B32", - "zorai_kami_npc_t10_t13_harvest_main", "disabled", "0xF563FF82", - "zorai_kami_npc_t2_t7_craft_main", "disabled", "0x7CFB8601", - "zorai_kami_npc_t2_t7_harvest_main", "disabled", "0x1EC0C0FE", - "zorai_kami_npc_t7_t10_craft_main", "disabled", "0xC51E0427", - "zorai_kami_npc_t7_t10_harvest_main", "disabled", "0xB4B7A3C3", - "zorai_karavan_fight_acte_1", "disabled", "0xAEFB1EBF", - "zorai_karavan_fight_acte_2", "disabled", "0xE546A5D9", - "zorai_karavan_fight_acte_3", "disabled", "0x55C93B8F", - "zorai_karavan_npc_t10_t13_craft_main", "disabled", "0xC6B54310", - "zorai_karavan_npc_t10_t13_harvest_main", "disabled", "0x68A0ED38", - "zorai_karavan_npc_t2_t7_craft_main", "disabled", "0xC7874C30", - "zorai_karavan_npc_t2_t7_harvest_main", "disabled", "0x8793B9B9", - "zorai_karavan_npc_t7_t10_craft_main", "disabled", "0xFEB75256", - "zorai_karavan_npc_t7_t10_harvest_main", "disabled", "0x33089ED1", -}; - diff --git a/code/ryzom/common/data_leveldesign/primitives/newbieland/botobjects_newbieland.primitive b/code/ryzom/common/data_leveldesign/primitives/newbieland/botobjects_newbieland.primitive deleted file mode 100644 index 4e5aec045..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/newbieland/botobjects_newbieland.primitive +++ /dev/null @@ -1,106 +0,0 @@ - - - - - - - class - npc_manager - - - name - camp_starting_city - - - - - class - alias - - - name - alias - - - - - class - npc_zone - - - name - camp - - - - - class - alias - - - name - alias - - - - - class - npc_group - - - name - camp_objects - - - - class - npc_group_parameters - - - name - parameters - - - - - - class - alias - - - name - alias - - - - - - - class - npc_bot - - - name - watchtower - - - sheet_client - object_watch_tower - - - - - class - alias - - - name - alias - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/newbieland/deposit_ecotype_newbie.primitive b/code/ryzom/common/data_leveldesign/primitives/newbieland/deposit_ecotype_newbie.primitive deleted file mode 100644 index 6d720cde9..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/newbieland/deposit_ecotype_newbie.primitive +++ /dev/null @@ -1,49 +0,0 @@ - - - - - - name - - - - - class - ecotypezone_list - - - name - ecotypezone_list_1 - - - - - - - - class - ecotypezone - - - ecotype - forest - - - name - newbieland_ecotype - - - - - class - alias - - - name - alias - - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/newbieland/deposit_newbieland.primitive b/code/ryzom/common/data_leveldesign/primitives/newbieland/deposit_newbieland.primitive deleted file mode 100644 index 2b3b5b843..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/newbieland/deposit_newbieland.primitive +++ /dev/null @@ -1,83 +0,0 @@ - - - - - - name - - - - - class - depositzone_list - - - name - starting_city - - - - - - - - - - - - - - - - - - - - - - - - - - auto_spawn_sources - true - - - can_have_depletion_risk - false - - - class - depositzone - - - deposit_max_quality_250 - 10 - - - deposit_statquality_max - 20 - - - exact_mp_item - m0001dxacb01 - - - name - depositzone_1 - - - - - class - alias - - - name - alias - - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/newbieland/fauna_newbieland.primitive b/code/ryzom/common/data_leveldesign/primitives/newbieland/fauna_newbieland.primitive deleted file mode 100644 index 925a2d930..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/newbieland/fauna_newbieland.primitive +++ /dev/null @@ -1,493 +0,0 @@ - - - - - - - class - dynamic_system - - - continent_name - matis - - - name - dyn_fauna_starting_city - - - - - class - alias - - - name - alias - - - - - class - dynamic_region - - - name - starting_zone - - - - class - group_descriptions - - - name - group descriptions - - - - - class - alias - - - name - alias - - - - - class - fauna_dyn_comp - - - energy_0_25 - 1.2 - - - energy_25_50 - 1.2 - - - energy_50_75 - 1.2 - - - energy_75_100 - 1.2 - - - food - activity_food_herb - - - name - fauna_herbivore - - - rest - activity_rest_herb - - - - - class - alias - - - name - alias - - - - - class - group_template_fauna - - - count - 0 - - - count_multiplied_by_sheet - true - - - creature_code - chdfa1 - - - name - yubo - - - total_energy_value - 0.03 - - - weight_0_25 - 2 - - - weight_25_50 - 1 - - - weight_50_75 - 1 - - - weight_75_100 - 1 - - - - - class - alias - - - name - alias - - - - - class - people - - - count - 10 - - - creature_code - chdfa1 - - - name - yubo - - - - - - - - class - cell_zones - - - name - cell zones - - - - - class - alias - - - name - alias - - - - - class - cell_zone - - - name - cell_zone - - - - - class - alias - - - name - alias - - - - - - - - - - - - class - cell - - - name - cell - - - - class - geom_items - - - name - geom items - - - - - class - alias - - - name - alias - - - - - - class - dyn_fauna_zone - - - name - dyn_fauna_zone - - - properties - activity_food_herb - activity_rest_herb - - - radius - 60 - - - - - class - alias - - - name - alias - - - - - - - - class - alias - - - name - alias - - - - - - - - - class - alias - - - name - alias - - - - - - - class - fauna - - - name - fauna_starting_city - - - - - class - alias - - - name - alias - - - - - class - group_fauna - - - fauna_type - HERBIVORE - - - name - yubos_static - - - solidarity - disabled - - - spawn_times - 120 30 120 - - - times - 30 30 - - - - - - class - rest - - - name - rest - - - radius - 30 - - - - - class - alias - - - name - alias - - - - - - - - class - food - - - name - food - - - radius - 30 - - - - - class - alias - - - name - alias - - - - - - - - class - spawn - - - name - spawn - - - radius - 30 - - - - - class - alias - - - name - alias - - - - - - - class - alias - - - name - alias - - - - - class - population - - - name - yubos - - - spawn_type - always - - - - - class - alias - - - name - alias - - - - - class - people - - - count - 10 - - - creature_code - chdfa1 - - - name - yubos - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/newbieland/guild_missions.primitive b/code/ryzom/common/data_leveldesign/primitives/newbieland/guild_missions.primitive deleted file mode 100644 index 568d89398..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/newbieland/guild_missions.primitive +++ /dev/null @@ -1,448 +0,0 @@ - - - - - - - class - missions_editor - - - name - guild_missions - - - - audience - guild - - - auto_remove_from_journal - false - - - automatic - false - - - class - mission_tree - - - fail_if_inventory_is_full - false - - - giver_primitive - urban_newbieland.primitive - - - mission_category - Killing - - - mission_description - GUILD_MISSION_DESC - - - mission_giver - $givervar@fullname$ - - - mission_title - GUILD_MISSION_TITLE - - - mono_instance - false - - - name - GUILD_MISSION - - - need_validation - false - - - non_abandonnable - false - - - not_in_journal - false - - - not_proposed - false - - - replayable - true - - - run_only_once - false - - - - class - variables - - - name - variables - - - - class - var_npc - - - npc_function - fct_ranger_leader - - - npc_name - chiang_the_strong - - - var_name - givervar - - - - - - class - pre_requisite - - - name - pre_requisite - - - require_guild_grade - Leader - - - require_guild_membership - true - - - - - - class - alias - - - name - alias - - - - - class - step - - - name - step - - - - class - actions - - - name - pre_actions - - - - class - spawn_mission - - - giver_name - chiang_the_strong - - - guild - true - - - mission_name - SOLO_GUILD_MISSION - - - - - - class - mission_objectives - - - name - objectives - - - - class - do_mission - - - mission_names - SOLO_GUILD_MISSION 2 - - - overload_objective - MIS_DO_MISSION - - - - - class - kill - - - fauna/quantity - chdfa1 2 - - - name - kill chdfa1 2 - - - - - - class - actions - - - name - post_actions - - - - amount - 100 - - - class - recv_money - - - guild - true - - - name - recv_money 100 guild - - - - - amount - 50 - - - class - recv_money - - - - - - - - audience - solo - - - auto_remove_from_journal - false - - - automatic - false - - - class - mission_tree - - - fail_if_inventory_is_full - false - - - giver_primitive - urban_newbieland.primitive - - - mission_category - Killing - - - mission_description - SOLO_GUILD_MISSION_DESC - - - mission_giver - $givervar@fullname$ - - - mission_title - SOLO_GUILD_MISSION_TITLE - - - mono_instance - false - - - name - SOLO_GUILD_MISSION - - - need_validation - false - - - non_abandonnable - false - - - not_in_journal - false - - - not_proposed - true - - - replayable - true - - - run_only_once - false - - - - class - variables - - - name - variables - - - - class - var_npc - - - npc_function - fct_ranger_leader - - - npc_name - chiang_the_strong - - - var_name - givervar - - - - - - class - pre_requisite - - - name - pre_requisite - - - - - - class - alias - - - name - alias - - - - - class - step - - - name - step - - - - class - actions - - - name - pre_actions - - - - - class - mission_objectives - - - name - objectives - - - - class - kill - - - fauna/quantity - chdfa1 1 - - - name - kill chdfa1 1 - - - - - - class - actions - - - name - post_actions - - - - amount - 20 - - - class - recv_money - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/newbieland/region_newbieland.primitive b/code/ryzom/common/data_leveldesign/primitives/newbieland/region_newbieland.primitive deleted file mode 100644 index 3110cf877..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/newbieland/region_newbieland.primitive +++ /dev/null @@ -1,488 +0,0 @@ - - - - - - - - - - - class - continent - - - id - newbieland - - - name - newbieland - - - sheet - newbieland - - - - class - start_villages - - - name - start_villages - - - - class - start_village - - - name - starting_city - - - - class - start_point - - - mission - NEWBIELAND_START - - - name - starting_city_start_point - - - spawn_zone - newbie_start_point - - - welcomer - chiang_the_strong - - - - - - - - class - alias - - - name - alias - - - - - class - safe_zones - - - name - safe_zones_10 - - - - - class - safe_zone - - - name - safe_zone_kami_shining_lake - - - radius - 30 - - - - - class - alias - - - name - alias - - - - - - - class - safe_zone - - - name - safe_zone_karavan_shattered_ruins - - - radius - 20 - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - - - - - - - class - place - - - main place - false - - - name - region_newbieland_the_shattered_ruins - - - - - class - alias - - - name - alias - - - - - - - class - teleport_spawn_zone - - - name - karavan_respawn_shattered_ruins - - - type - karavan - - - - - - - - - - - - - - - - - - - - - - - - - class - place - - - name - place_starting_zone_starting_city - - - place_type - Capital - - - - - class - alias - - - name - alias - - - - - - - class - teleport_spawn_zone - - - name - kami_respawn_starting_city - - - radius - 6.687500 - - - type - kami - - - - - - - class - teleport_spawn_zone - - - name - karavan_respawn_starting_city - - - radius - 6.937500 - - - type - karavan - - - - - - - class - teleport_spawn_zone - - - name - newbie_start_point - - - radius - 5 - - - type - normal - - - - - - - - - - - - - - - - - - - - - - - - class - place - - - name - place_starting_zone_arena - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - - - - - - - - class - pvp_zone - - - name - newbieland_pvp_arena - - - - - class - alias - - - name - alias - - - - - - - - - - - - - - - - - - class - place - - - main place - false - - - name - region_newbieland_shining_lake - - - - - class - alias - - - name - alias - - - - - - class - teleport_spawn_zone - - - name - kami_respawn_shining_lake - - - type - kami - - - - - - - - - - - - class - region - - - name - region_newbieland - - - newbie_region - true - - - - - class - alias - - - name - alias - - - - - - - - - - - class - goo_border - - - name - goo_border_newbieland - - - - - class - alias - - - name - alias - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/newbieland/urban_newbieland.primitive b/code/ryzom/common/data_leveldesign/primitives/newbieland/urban_newbieland.primitive deleted file mode 100644 index 0aa00b3bb..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/newbieland/urban_newbieland.primitive +++ /dev/null @@ -1,602 +0,0 @@ - - - - - - - class - npc_manager - - - name - rangers_starting_city - - - - - class - alias - - - name - alias - - - - - class - npc_zone - - - name - important_npcs - - - - - class - alias - - - name - alias - - - - - class - npc_group - - - name - ranger_leader - - - - class - npc_group_parameters - - - name - parameters - - - - - - class - alias - - - name - alias - - - - - - - chat_parameters - menu: MENU_WHOAMI CHIANG_WELCOME - - - class - npc_bot - - - equipment - CHANDS : 1 - CBODY : 3 - CLEGS : 3 - CFEETS : 3 - CARMS : 1 - - - name - chiang_the_strong$fct_ranger_leader$ - - - sheet_client - company_of_the_drill_loge_master_z_h_b1 - - - - - class - alias - - - name - alias - - - - - class - mission - - - name - WELCOME_RYZOM_CORE - - - script - # script generated from 'urban_newbieland.primitive' - - #mission tags and pre-requisites - replayable - solo - - #Variables declaration - decl : bot : giver - decl : bot : player - decl : bot : chiang_the_strong - - #pre-requisites - - #script - mission_title : WELCOME_RYZOM_CORE_TITLE - mission_desc : WELCOME_RYZOM_CORE_DESC - # step_4 - kill_fauna : chdfa1 3 - recv_money : 10000 - - - - - - class - alias - - - name - alias - - - - - - - class - npc_group_event_handler - - - event - timer_t0_triggered - - - - - class - alias - - - name - alias - - - - - action - multi_actions - - - class - npc_event_handler_action - - - - action - set_timer_t0 - - - class - npc_event_handler_action - - - parameters - 1500 - - - - - action - random_select - - - class - npc_event_handler_action - - - - action - say - - - class - npc_event_handler_action - - - name - say_CHIANG_1 - - - parameters - say: CHIANG_1 - - - - - action - say - - - class - npc_event_handler_action - - - name - say_CHIANG_2 - - - parameters - say: CHIANG_2 - - - - - action - say - - - class - npc_event_handler_action - - - name - say_CHIANG_3 - - - parameters - say: CHIANG_3 - - - - - action - say - - - class - npc_event_handler_action - - - name - say_CHIANG_4 - - - parameters - say: CHIANG_4 - - - - - - - - class - npc_group_event_handler - - - event - start_of_state - - - - - class - alias - - - name - alias - - - - - action - set_timer_t0 - - - class - npc_event_handler_action - - - parameters - 1000 - - - - - - - class - npc_group - - - name - nb_marchands - - - - class - npc_group_parameters - - - name - parameters - - - - - - class - alias - - - name - alias - - - - - - - chat_parameters - shop : RM_ITEM_PART_SOLD:RM_NEWBIELAND_LEVEL - - - class - npc_bot - - - equipment - CHANDS : 1 - CBODY : 3 - CLEGS : 3 - CFEETS : 3 - CARMS : 1 - - - is_stuck - true - - - name - bland_marchand_rm$fct_rm_merchant$ - - - sheet_client - company_of_the_drill_loge_master_z_h_b1 - - - - - class - alias - - - name - alias - - - - - - - - chat_parameters - shop : NEWBIELAND_LARMOR_ALL - item : icmalb.sitem 10 - item : icmalb.sitem 20 - item : icmalb.sitem 50 - item : icfalb.sitem 10 - item : icfalb.sitem 20 - item : icfalb.sitem 50 - item : ictalb.sitem 10 - item : ictalb.sitem 20 - item : ictalb.sitem 50 - item : iczalb.sitem 10 - item : iczalb.sitem 20 - item : iczalb.sitem 50 - - - class - npc_bot - - - equipment - CHANDS : 1 - CBODY : 3 - CLEGS : 3 - CFEETS : 3 - CARMS : 1 - - - name - nbland_marchand_larmor$fct_larmor_merchant$ - - - sheet_client - company_of_the_drill_loge_master_z_h_b1 - - - - - class - alias - - - name - alias - - - - - - - - - class - missions_editor - - - name - missions_editor - - - - class - mission_tree - - - giver_primitive - urban_newbieland.primitive - - - mission_description - WELCOME_RYZOM_CORE_DESC - - - mission_giver - $givervar@fullname$ - - - mission_title - WELCOME_RYZOM_CORE_TITLE - - - name - WELCOME_RYZOM_CORE - - - need_validation - false - - - replayable - true - - - - class - variables - - - name - variables - - - - class - var_npc - - - npc_function - fct_ranger_leader - - - npc_name - chiang_the_strong - - - var_name - givervar - - - - - - class - pre_requisite - - - name - pre_requisite - - - - - - class - alias - - - name - alias - - - - - class - step - - - name - step_4 - - - - class - actions - - - name - pre_actions - - - - - class - mission_objectives - - - name - objectives - - - - class - kill - - - fauna/quantity - chdfa1 3 - - - - - - class - actions - - - name - post_actions - - - - amount - 10000 - - - class - recv_money - - - - - - - - diff --git a/code/ryzom/common/data_leveldesign/primitives/primitives.cfg b/code/ryzom/common/data_leveldesign/primitives/primitives.cfg deleted file mode 100644 index e765fe9ab..000000000 --- a/code/ryzom/common/data_leveldesign/primitives/primitives.cfg +++ /dev/null @@ -1,23 +0,0 @@ -PrimitiveFiles = { - -// "MAP common_map", -// "FILE squad_templates.primitive", -// "MAPEND", - - //////////////////////// - // NEWBIE LAND - //////////////////////// - "CONTINENT newbieland", - "MAP newbieland", - "MAP newbieland_all", -// "include common_map", - "FILE botobjects_newbieland.primitive", - "FILE fauna_newbieland.primitive", - "FILE region_newbieland.primitive", - "FILE urban_newbieland.primitive", - "FILE deposit_newbieland.primitive", - "FILE deposit_ecotype_newbie.primitive", - "MAPEND", - "MAPEND", - -}; diff --git a/code/ryzom/common/src/game_share/crypt.cpp b/code/ryzom/common/src/game_share/crypt.cpp index fa0f1252f..0da908817 100644 --- a/code/ryzom/common/src/game_share/crypt.cpp +++ b/code/ryzom/common/src/game_share/crypt.cpp @@ -79,6 +79,10 @@ static char rz_sccsid[] = "@(#)crypt.c 8.1 (Berkeley) 6/4/93"; #include #define RZ__PASSWORD_EFMT1 '-' +#if DEBUG_CRYPT +void prtab(char *s, unsigned char *t, int num_rows); +#endif + /* * UNIX password, and DES, encryption. * By Tom Truscott, trt@rti.rti.org, @@ -785,7 +789,7 @@ int rz_des_cipher(const char *in, char *out, long salt, int num_iter) { } perm[i] = (unsigned char) k; } -#ifdef DEBUG +#ifdef DEBUG_CRYPT prtab("pc1tab", perm, 8); #endif rz_init_perm(PC1ROT, perm, 8, 8); @@ -809,7 +813,7 @@ int rz_des_cipher(const char *in, char *out, long salt, int num_iter) { if ((k%28) <= j) k -= 28; perm[i] = pc2inv[k]; } -#ifdef DEBUG +#ifdef DEBUG_CRYPT prtab("pc2tab", perm, 8); #endif rz_init_perm(PC2ROT[j], perm, 8, 8); @@ -833,7 +837,7 @@ int rz_des_cipher(const char *in, char *out, long salt, int num_iter) { perm[i*8+j] = (unsigned char) k; } } -#ifdef DEBUG +#ifdef DEBUG_CRYPT prtab("ietab", perm, 8); #endif rz_init_perm(IE3264, perm, 4, 8); @@ -850,7 +854,7 @@ int rz_des_cipher(const char *in, char *out, long salt, int num_iter) { } perm[k-1] = i+1; } -#ifdef DEBUG +#ifdef DEBUG_CRYPT prtab("cftab", perm, 8); #endif rz_init_perm(CF6464, perm, 8, 8); @@ -959,12 +963,8 @@ int rz_encrypt(register char *block, int flag) { return (0); } -#ifdef DEBUG -STATIC -prtab(s, t, num_rows) - char *s; - unsigned char *t; - int num_rows; +#ifdef DEBUG_CRYPT +void prtab(char *s, unsigned char *t, int num_rows) { register int i, j; diff --git a/code/ryzom/common/src/game_share/cst_loader.h b/code/ryzom/common/src/game_share/cst_loader.h index d74464fe9..b80cad107 100644 --- a/code/ryzom/common/src/game_share/cst_loader.h +++ b/code/ryzom/common/src/game_share/cst_loader.h @@ -158,6 +158,8 @@ public: case FLOAT : fromString((*itt).second, value); break; + default: + break; } } diff --git a/code/ryzom/common/src/game_share/fame.cpp b/code/ryzom/common/src/game_share/fame.cpp index 541a2e8d9..b453bca4e 100644 --- a/code/ryzom/common/src/game_share/fame.cpp +++ b/code/ryzom/common/src/game_share/fame.cpp @@ -477,9 +477,12 @@ void CStaticFames::loadStaticFame( const string& filename ) if (sep == string::npos) sep = s.size(); else - factor = (float) atof( s.substr(sep+1, s.size()-sep-1).c_str()); + NLMISC::fromString(s.substr(sep+1, s.size()-sep-1), factor); // Fames in file are in [-600;600] so don't forget 1000 factor - sint32 fame = (sint32)(atof(s.substr(0,sep).c_str())*1000.f); + sint32 fame; + float fameFloat; + NLMISC::fromString(s.substr(0, sep), fameFloat); + fame = (sint32)(fameFloat * 1000.f); _FameTable[iFaction*_FameTableSize + jFaction] = fame; _PropagationFactorTable[iFaction*_FameTableSize + jFaction] = factor; diff --git a/code/ryzom/common/src/game_share/mirror.cpp b/code/ryzom/common/src/game_share/mirror.cpp index cdf353143..ff0ed0b2c 100644 --- a/code/ryzom/common/src/game_share/mirror.cpp +++ b/code/ryzom/common/src/game_share/mirror.cpp @@ -2315,7 +2315,17 @@ void CMirror::init( std::vector& dataSetsToLoad, CUnifiedNetwork::getInstance()->addCallbackArray( MirrorCbArray, NB_MIRROR_CALLBACKS ); // Load the sheets of the datasets - loadForm( "dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", _SDataSetSheets ); + // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) + { + loadForm("dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", _SDataSetSheets, false, false); + } + + // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan + if (_SDataSetSheets.empty()) + { + loadForm("dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", _SDataSetSheets, true); + } // Set the tag nlassert( (tag >= AllTag) && (tag != ExcludedTag) ); diff --git a/code/ryzom/common/src/game_share/pact.cpp b/code/ryzom/common/src/game_share/pact.cpp index 860bbe115..d732c84e2 100644 --- a/code/ryzom/common/src/game_share/pact.cpp +++ b/code/ryzom/common/src/game_share/pact.cpp @@ -41,6 +41,7 @@ static std::string pactTypeStrings[]= "Type3", "Type4", "Type5", + "Type6", "unknown" }; diff --git a/code/ryzom/common/src/game_share/persistent_data_template.h b/code/ryzom/common/src/game_share/persistent_data_template.h index 87a110d16..560603f0a 100644 --- a/code/ryzom/common/src/game_share/persistent_data_template.h +++ b/code/ryzom/common/src/game_share/persistent_data_template.h @@ -325,9 +325,11 @@ static _TOKENS_CLASSNAME _TOKENS_OBJNAME; #else +#ifdef NL_OS_WINDOWS #pragma message( " ") #pragma message( "NON-OPTIMISED: Persistent data class " NL_MACRO_TO_STR(PERSISTENT_CLASS) " not using a token family") #pragma message( " ") +#endif #endif diff --git a/code/ryzom/common/src/game_share/security_check.cpp b/code/ryzom/common/src/game_share/security_check.cpp index bbc0d46d1..6acd2aeac 100644 --- a/code/ryzom/common/src/game_share/security_check.cpp +++ b/code/ryzom/common/src/game_share/security_check.cpp @@ -43,7 +43,7 @@ void CSecurityCheckForFastDisconnection::forwardSecurityCode(NLMISC::IStream& ms } // -CSecurityCode CSecurityCheckForFastDisconnection::encode(char *passPhrase) +CSecurityCode CSecurityCheckForFastDisconnection::encode(const char *passPhrase) { if (!passPhrase) throw Exception("Null passPhrase"); @@ -56,7 +56,7 @@ CSecurityCode CSecurityCheckForFastDisconnection::encode(char *passPhrase) } // -void CSecurityCheckForFastDisconnection::check(char *passPhrase) +void CSecurityCheckForFastDisconnection::check(const char *passPhrase) { if (SecurityCode != encode(passPhrase)) throw Exception("Check not passed"); diff --git a/code/ryzom/common/src/game_share/security_check.h b/code/ryzom/common/src/game_share/security_check.h index 60c736f72..640fec93a 100644 --- a/code/ryzom/common/src/game_share/security_check.h +++ b/code/ryzom/common/src/game_share/security_check.h @@ -61,9 +61,9 @@ public: /// Set cookie void setCookie(const NLNET::CLoginCookie& cookie) { Block.Cookie.set(cookie.getUserAddr(), cookie.getUserKey(), cookie.getUserId()); } // don't use the default generated bitwise assignment operator, because of padding junk that would be copied /// Return the security code - CSecurityCode encode(char *passPhrase); + CSecurityCode encode(const char *passPhrase); /// Check the security code - void check(char *passPhrase); + void check(const char *passPhrase); /// Read some data from stream void receiveSecurityCode(NLMISC::IStream& msgin); diff --git a/code/ryzom/common/src/game_share/send_chat.cpp b/code/ryzom/common/src/game_share/send_chat.cpp new file mode 100644 index 000000000..f5b2353fb --- /dev/null +++ b/code/ryzom/common/src/game_share/send_chat.cpp @@ -0,0 +1,184 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "send_chat.h" + +/** + * Send a chat line from system to a player that will be displayed as a normal chat sentence + * Sentence will be formated using "" as prefix of chat string + */ +void chatToPlayer(const NLMISC::CEntityId &id, const std::string &chatString) +{ + NLNET::CMessage msgout("CHAT"); + bool talkToPlayer = true; + msgout.serial(talkToPlayer, const_cast(id), const_cast(chatString)); + sendMessageViaMirror("IOS", msgout); +} + +/** + * Send a chat line from system to a group of player that will be displayed as a normal chat sentence + * Sentence will be formated using "" as prefix of chat string + */ +void chatToGroup(const NLMISC::CEntityId &id, const std::string &chatString) +{ + NLNET::CMessage msgout("CHAT"); + bool talkToPlayer = false; + msgout.serial(talkToPlayer, const_cast(id), const_cast(chatString)); + sendMessageViaMirror("IOS", msgout); +} + +/** + * Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group). + * Chat group can be constructed from CChatGroup class. + * phraseId is a phrase identifier in the phrase translation file. + * param are the parameter of the phrase + */ +void npcChatParamToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId, const std::vector ¶ms) +{ + NLNET::CMessage msgout("NPC_CHAT_PARAM"); + msgout.serial(const_cast(senderId)); + msgout.serialEnum(groupType); + msgout.serial(const_cast(phraseId)); + + uint32 size = (uint32)params.size(); + msgout.serial(size); +// params.resize(size); + for ( uint i = 0; i < size; i++ ) + { + uint8 type8 = params[i].Type; + msgout.serial( type8 ); + const_cast(params[i]).serialParam( false, msgout, (STRING_MANAGER::TParamType) type8 ); + } + + sendMessageViaMirror("IOS", msgout); +} + +/** + * Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group). + * Chat group can be constructed from CChatGroup class. + * phraseId is a phrase identifier in the phrase translation file. + */ +void npcChatToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId) +{ + NLNET::CMessage msgout("NPC_CHAT"); + msgout.serial(const_cast(senderId)); + msgout.serialEnum(groupType); + msgout.serial(const_cast(phraseId)); + sendMessageViaMirror("IOS", msgout); +} + +/** + * Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group). + * Chat group can be constructed from CChatGroup class. + * phraseId is a phrase identifier in the phrase translation file. + */ +void npcChatToChannelEx(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, uint32 phraseId) +{ + NLNET::CMessage msgout("NPC_CHAT_EX"); + msgout.serial(const_cast(senderId)); + msgout.serialEnum(groupType); + msgout.serial(phraseId); + sendMessageViaMirror("IOS", msgout); +} + +/** + * Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group). + * Chat group can be constructed from CChatGroup class. + * sentence is the sentence to be sent. + */ +void npcChatToChannelSentence(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, ucstring& sentence) +{ + NLNET::CMessage msgout("NPC_CHAT_SENTENCE"); + msgout.serial(const_cast(senderId)); + msgout.serialEnum(groupType); + msgout.serial(sentence); + sendMessageViaMirror("IOS", msgout); +} + +/** + * Request to the DSS to send a chat line from a bot in a chat channel + * Chat group can be constructed from CChatGroup class. + * sentenceId is the id of the sentence that must be sent by the DSS + */ +void forwardToDss(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId) +{ + nlinfo( ("forwarding to DSS : id: "+sentenceId).c_str()); + NLNET::CMessage msgout("translateAndForward"); + msgout.serial(const_cast(senderId)); + msgout.serialEnum(groupType); + msgout.serial(sentenceId); + msgout.serial(scenarioId); + NLNET::CUnifiedNetwork::getInstance()->send("DSS",msgout); +} + +/** + * Request to the DSS to send a chat line from a bot in a chat channel + * Chat group can be constructed from CChatGroup class. + * sentenceId is the id of the sentence that must be sent by the DSS + */ +void forwardToDssArg(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId,std::vector& argValues) +{ + nlinfo( ("forwarding to DSS : id: "+sentenceId).c_str()); + NLNET::CMessage msgout("translateAndForwardArg"); + msgout.serial(const_cast(senderId)); + msgout.serialEnum(groupType); + msgout.serial(sentenceId); + msgout.serial(scenarioId); + uint32 size=(uint32)argValues.size(),i=0; + msgout.serial(size); + for(;isend("DSS",msgout); +} + +/** + * Send a tell line from a bot (mainly NPC) to a player + * phraseId is a phrase identifier in the phrase translation file. + */ +void npcTellToPlayer(const TDataSetRow &senderId, const TDataSetRow &receiverId, const std::string &phraseId, bool needSenderNpc) +{ + NLNET::CMessage msgout; + if ( needSenderNpc ) + { + msgout.setType("NPC_TELL"); + msgout.serial(const_cast(senderId)); + } + else + { + msgout.setType("GHOST_TELL"); + } + msgout.serial(const_cast(receiverId)); + msgout.serial(const_cast(phraseId)); + sendMessageViaMirror("IOS", msgout); +} + +/** + * Send a tell line from a bot (mainly NPC) to a player. Accept parametered strings + * phraseId is a phrase id obtained through the string manager + */ +void npcTellToPlayerEx(const TDataSetRow &senderId, const TDataSetRow &receiverId, uint32 phraseId) +{ + NLNET::CMessage msgout("NPC_TELL_EX"); + msgout.serial(const_cast(senderId)); + msgout.serial(const_cast(receiverId)); + msgout.serial(phraseId); + sendMessageViaMirror("IOS", msgout); +} + +/* End of send_chat.cpp */ diff --git a/code/ryzom/common/src/game_share/send_chat.h b/code/ryzom/common/src/game_share/send_chat.h index a6b8bd364..1acc9799e 100644 --- a/code/ryzom/common/src/game_share/send_chat.h +++ b/code/ryzom/common/src/game_share/send_chat.h @@ -35,25 +35,13 @@ * Send a chat line from system to a player that will be displayed as a normal chat sentence * Sentence will be formated using "" as prefix of chat string */ -inline void chatToPlayer(const NLMISC::CEntityId &id, const std::string &chatString) -{ - NLNET::CMessage msgout("CHAT"); - bool talkToPlayer = true; - msgout.serial(talkToPlayer, const_cast(id), const_cast(chatString)); - sendMessageViaMirror("IOS", msgout); -} +void chatToPlayer(const NLMISC::CEntityId &id, const std::string &chatString); /** * Send a chat line from system to a group of player that will be displayed as a normal chat sentence * Sentence will be formated using "" as prefix of chat string */ -inline void chatToGroup(const NLMISC::CEntityId &id, const std::string &chatString) -{ - NLNET::CMessage msgout("CHAT"); - bool talkToPlayer = false; - msgout.serial(talkToPlayer, const_cast(id), const_cast(chatString)); - sendMessageViaMirror("IOS", msgout); -} +void chatToGroup(const NLMISC::CEntityId &id, const std::string &chatString); /** * Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group). @@ -61,39 +49,14 @@ inline void chatToGroup(const NLMISC::CEntityId &id, const std::string &chatStri * phraseId is a phrase identifier in the phrase translation file. * param are the parameter of the phrase */ -inline void npcChatParamToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId, const std::vector ¶ms) -{ - NLNET::CMessage msgout("NPC_CHAT_PARAM"); - msgout.serial(const_cast(senderId)); - msgout.serialEnum(groupType); - msgout.serial(const_cast(phraseId)); - - uint32 size = (uint32)params.size(); - msgout.serial(size); -// params.resize(size); - for ( uint i = 0; i < size; i++ ) - { - uint8 type8 = params[i].Type; - msgout.serial( type8 ); - const_cast(params[i]).serialParam( false, msgout, (STRING_MANAGER::TParamType) type8 ); - } - - sendMessageViaMirror("IOS", msgout); -} +void npcChatParamToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId, const std::vector ¶ms); /** * Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group). * Chat group can be constructed from CChatGroup class. * phraseId is a phrase identifier in the phrase translation file. */ -inline void npcChatToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId) -{ - NLNET::CMessage msgout("NPC_CHAT"); - msgout.serial(const_cast(senderId)); - msgout.serialEnum(groupType); - msgout.serial(const_cast(phraseId)); - sendMessageViaMirror("IOS", msgout); -} +void npcChatToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId); /** @@ -101,101 +64,41 @@ inline void npcChatToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType * Chat group can be constructed from CChatGroup class. * phraseId is a phrase identifier in the phrase translation file. */ -inline void npcChatToChannelEx(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, uint32 phraseId) -{ - NLNET::CMessage msgout("NPC_CHAT_EX"); - msgout.serial(const_cast(senderId)); - msgout.serialEnum(groupType); - msgout.serial(phraseId); - sendMessageViaMirror("IOS", msgout); -} +void npcChatToChannelEx(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, uint32 phraseId); /** * Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group). * Chat group can be constructed from CChatGroup class. * sentence is the sentence to be sent. */ -inline void npcChatToChannelSentence(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, ucstring& sentence) -{ - NLNET::CMessage msgout("NPC_CHAT_SENTENCE"); - msgout.serial(const_cast(senderId)); - msgout.serialEnum(groupType); - msgout.serial(sentence); - sendMessageViaMirror("IOS", msgout); -} +void npcChatToChannelSentence(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, ucstring& sentence); /** * Request to the DSS to send a chat line from a bot in a chat channel * Chat group can be constructed from CChatGroup class. * sentenceId is the id of the sentence that must be sent by the DSS */ -inline void forwardToDss(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId) -{ - nlinfo( ("forwarding to DSS : id: "+sentenceId).c_str()); - NLNET::CMessage msgout("translateAndForward"); - msgout.serial(const_cast(senderId)); - msgout.serialEnum(groupType); - msgout.serial(sentenceId); - msgout.serial(scenarioId); - NLNET::CUnifiedNetwork::getInstance()->send("DSS",msgout); -} +void forwardToDss(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId); /** * Request to the DSS to send a chat line from a bot in a chat channel * Chat group can be constructed from CChatGroup class. * sentenceId is the id of the sentence that must be sent by the DSS */ -inline void forwardToDssArg(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId,std::vector& argValues) -{ - nlinfo( ("forwarding to DSS : id: "+sentenceId).c_str()); - NLNET::CMessage msgout("translateAndForwardArg"); - msgout.serial(const_cast(senderId)); - msgout.serialEnum(groupType); - msgout.serial(sentenceId); - msgout.serial(scenarioId); - uint32 size=(uint32)argValues.size(),i=0; - msgout.serial(size); - for(;isend("DSS",msgout); -} +void forwardToDssArg(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId,std::vector& argValues); /** * Send a tell line from a bot (mainly NPC) to a player * phraseId is a phrase identifier in the phrase translation file. */ -inline void npcTellToPlayer(const TDataSetRow &senderId, const TDataSetRow &receiverId, const std::string &phraseId, bool needSenderNpc=true) -{ - NLNET::CMessage msgout; - if ( needSenderNpc ) - { - msgout.setType("NPC_TELL"); - msgout.serial(const_cast(senderId)); - } - else - { - msgout.setType("GHOST_TELL"); - } - msgout.serial(const_cast(receiverId)); - msgout.serial(const_cast(phraseId)); - sendMessageViaMirror("IOS", msgout); -} +void npcTellToPlayer(const TDataSetRow &senderId, const TDataSetRow &receiverId, const std::string &phraseId, bool needSenderNpc=true); /** * Send a tell line from a bot (mainly NPC) to a player. Accept parametered strings * phraseId is a phrase id obtained through the string manager */ -inline void npcTellToPlayerEx(const TDataSetRow &senderId, const TDataSetRow &receiverId, uint32 phraseId) -{ - NLNET::CMessage msgout("NPC_TELL_EX"); - msgout.serial(const_cast(senderId)); - msgout.serial(const_cast(receiverId)); - msgout.serial(phraseId); - sendMessageViaMirror("IOS", msgout); -} +void npcTellToPlayerEx(const TDataSetRow &senderId, const TDataSetRow &receiverId, uint32 phraseId); #endif // SEND_CHAT_H diff --git a/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.cpp b/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.cpp index 5ce57fced..dbd4fc0ad 100644 --- a/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.cpp +++ b/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.cpp @@ -42,9 +42,22 @@ std::map< NLMISC::CSheetId, CStaticLightCycle > CTimeDateSeasonManager::_StaticL void CTimeDateSeasonManager::init( uint32 /* startDay */, float /* startTime */) { // load light cycle sheet - string lightCycleFile = IService::getInstance()->WriteFilesDirectory; - lightCycleFile = lightCycleFile + string("light_cycles.packed_sheets"); - loadForm( "light_cycle", lightCycleFile, _StaticLightCyclesHours ); + packSheets(IService::getInstance()->WriteFilesDirectory); +} + +void CTimeDateSeasonManager::packSheets(const std::string &writeDirectory) +{ + // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) + { + loadForm("light_cycle", writeDirectory + "light_cycles.packed_sheets", _StaticLightCyclesHours, false, false); + } + + // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan + if ( _StaticLightCyclesHours.empty() ) + { + loadForm("light_cycle", writeDirectory + "light_cycles.packed_sheets", _StaticLightCyclesHours, true); + } } diff --git a/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.h b/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.h index 1a0bd32bc..62b988ad7 100644 --- a/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.h +++ b/code/ryzom/common/src/game_share/time_weather_season/time_date_season_manager.h @@ -36,6 +36,7 @@ class CTimeDateSeasonManager public: // init RyzomTime, date, weather static void init( uint32 startDay = RYZOM_START_DAY, float startTime = RYZOM_START_HOUR ); + static void packSheets(const std::string &writeDirectory); // tick update => update ryzom time static void tickUpdate(); diff --git a/code/ryzom/server/data_shard/__read_me.txt b/code/ryzom/server/data_shard/__read_me.txt deleted file mode 100644 index b0bc97dfe..000000000 --- a/code/ryzom/server/data_shard/__read_me.txt +++ /dev/null @@ -1,3 +0,0 @@ -Ce repertoire ne doit contenir *que* des fichiers qui sont identiques s'il y a plusieurs instance de shard. -C'est le cas par exemple des fichiers packet_sheet, presque tout quoi. - diff --git a/code/ryzom/server/data_shard/brick_sheets/combat_strategies.brick_level_adjustment_table b/code/ryzom/server/data_shard/brick_sheets/combat_strategies.brick_level_adjustment_table deleted file mode 100644 index 31dd481bc..000000000 --- a/code/ryzom/server/data_shard/brick_sheets/combat_strategies.brick_level_adjustment_table +++ /dev/null @@ -1,45 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Fri May 17 15:17:25 2002 (corvazier) File converted from old format - diff --git a/code/ryzom/server/data_shard/collisions/landscape_col_prim_pacs_list.txt b/code/ryzom/server/data_shard/collisions/landscape_col_prim_pacs_list.txt deleted file mode 100644 index a1e4fb801..000000000 --- a/code/ryzom/server/data_shard/collisions/landscape_col_prim_pacs_list.txt +++ /dev/null @@ -1,493 +0,0 @@ -FY_S1_baobab_A.pacs_prim -FY_S1_baobab_B.pacs_prim -FY_S1_baobab_C.pacs_prim -FY_S1_burnedtree_A.pacs_prim -FY_S1_burnedtree_B.pacs_prim -FY_S2_coconuts_A.pacs_prim -FY_S2_coconuts_B.pacs_prim -FY_S2_palmtree_A.pacs_prim -FY_S2_palmtree_B.pacs_prim -FY_S2_palmtree_C.pacs_prim -FY_S2_palmtree_D.pacs_prim -FY_S2_palmtree_E.pacs_prim -FY_S3_Termitiere_A.pacs_prim -FY_S3_Termitiere_B.pacs_prim -FY_S3_Termitiere_C.pacs_prim -FY_S3_Termitiere_D.pacs_prim -fy_acc_asc_appart_joueur.pacs_prim 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b/code/ryzom/server/data_shard/egs/client_commands_privileges.txt similarity index 100% rename from code/ryzom/server/data_shard/client_commands_privileges.txt rename to code/ryzom/server/data_shard/egs/client_commands_privileges.txt diff --git a/code/ryzom/server/data_shard/shop_category.cfg b/code/ryzom/server/data_shard/egs/shop_category.cfg similarity index 100% rename from code/ryzom/server/data_shard/shop_category.cfg rename to code/ryzom/server/data_shard/egs/shop_category.cfg diff --git a/code/ryzom/server/data_shard/game_event.txt b/code/ryzom/server/data_shard/game_event.txt deleted file mode 100644 index c26f2d1f1..000000000 --- a/code/ryzom/server/data_shard/game_event.txt +++ /dev/null @@ -1,8 +0,0 @@ - - - <_Name type="STRING" value=""/> - <_EventFaction1Name type="STRING" value=""/> - <_EventFaction2Name type="STRING" value=""/> - <_EventFaction1ChannelName type="STRING" value=""/> - <_EventFaction2ChannelName type="STRING" value=""/> - diff --git a/code/ryzom/server/data_shard/language/bodypart_words_en.txt b/code/ryzom/server/data_shard/language/bodypart_words_en.txt deleted file mode 100644 index 17fe6ee4a..000000000 Binary files a/code/ryzom/server/data_shard/language/bodypart_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/bot_names.txt b/code/ryzom/server/data_shard/language/bot_names.txt deleted file mode 100644 index 7d6a9a8e8..000000000 Binary files a/code/ryzom/server/data_shard/language/bot_names.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/career_words_en.txt b/code/ryzom/server/data_shard/language/career_words_en.txt deleted file mode 100644 index f4fbe75ac..000000000 Binary files a/code/ryzom/server/data_shard/language/career_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/characteristic_words_en.txt b/code/ryzom/server/data_shard/language/characteristic_words_en.txt deleted file mode 100644 index 001e98814..000000000 Binary files a/code/ryzom/server/data_shard/language/characteristic_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/classificationtype_words_en.txt b/code/ryzom/server/data_shard/language/classificationtype_words_en.txt deleted file mode 100644 index 5afe9ce53..000000000 Binary files a/code/ryzom/server/data_shard/language/classificationtype_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/creature_words_en.txt b/code/ryzom/server/data_shard/language/creature_words_en.txt deleted file mode 100644 index 5653fc4e7..000000000 Binary files a/code/ryzom/server/data_shard/language/creature_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/damage_words_en.txt b/code/ryzom/server/data_shard/language/damage_words_en.txt deleted file mode 100644 index 0a3970817..000000000 Binary files a/code/ryzom/server/data_shard/language/damage_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/damagetype_words_en.txt b/code/ryzom/server/data_shard/language/damagetype_words_en.txt deleted file mode 100644 index 0d4ad9dfe..000000000 Binary files a/code/ryzom/server/data_shard/language/damagetype_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/ecosystem_words_en.txt b/code/ryzom/server/data_shard/language/ecosystem_words_en.txt deleted file mode 100644 index 2c203b331..000000000 Binary files a/code/ryzom/server/data_shard/language/ecosystem_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/event_faction_en.txt b/code/ryzom/server/data_shard/language/event_faction_en.txt deleted file mode 100644 index 010ac1e6c..000000000 --- a/code/ryzom/server/data_shard/language/event_faction_en.txt +++ /dev/null @@ -1,2 +0,0 @@ -event_faction_1 Sample faction 1 -event_faction_2 Sample faction 2 diff --git a/code/ryzom/server/data_shard/language/faction_words_en.txt b/code/ryzom/server/data_shard/language/faction_words_en.txt deleted file mode 100644 index f2e04fe04..000000000 Binary files a/code/ryzom/server/data_shard/language/faction_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/item_words_en.txt b/code/ryzom/server/data_shard/language/item_words_en.txt deleted file mode 100644 index dd288ec3f..000000000 Binary files a/code/ryzom/server/data_shard/language/item_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/job_words_en.txt b/code/ryzom/server/data_shard/language/job_words_en.txt deleted file mode 100644 index f67eb482a..000000000 Binary files a/code/ryzom/server/data_shard/language/job_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/outpost_words_en.txt b/code/ryzom/server/data_shard/language/outpost_words_en.txt deleted file mode 100644 index fdeb26f8e..000000000 Binary files a/code/ryzom/server/data_shard/language/outpost_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/phrase_en.txt b/code/ryzom/server/data_shard/language/phrase_en.txt deleted file mode 100644 index be6a3170c..000000000 --- a/code/ryzom/server/data_shard/language/phrase_en.txt +++ /dev/null @@ -1,21233 +0,0 @@ -// HASH_VALUE 8857DE7C383C5498 -ABANDON_GROUP_MISSION () -{ - [&SYS&The leader of your team has abandoned a team mission.] - -} - -// HASH_VALUE 4E34C9C7A3251E27 -ABANDON_MISSION () -{ - abandon_mission [&TSK&You have abandoned a mission.] - -} - -// HASH_VALUE A88E3FF35D2C1D1B -ABANDON_TEAM_MISSION_REFUSED () -{ - abandon_team_mission_refused [&CHK&Only leaders can abandon team missions.] - -} - -// HASH_VALUE 9A3F22E1C8901028 -ALREADY_TELEPORTING () -{ - [&CHK&You are already using a Teleporter Pact.] - -} - -// HASH_VALUE EEE6C84E35875489 -AMMO_BUYING_QUANTITY_TOO_LOW (int magazineSize) -{ - [&CHK&This type of ammunition can only be purchased in magazines of $magazineSize$ rounds.] - -} - -// HASH_VALUE 97CBAF417EF45542 -AMMO_SELLING_QUANTITY_TOO_LOW (int magazineSize) -{ - [&CHK&This type of ammunition can only be sold in magazines of $magazineSize$ rounds.] - -} - -// HASH_VALUE 7F8B0EA6B683A510 -ANIMAL_DEAD (int number) -{ - [&SYS&Your animal #$number$ has just died. In three days its corpse will have decomposed and any items still in its inventory will be lost.] - -} - -// HASH_VALUE 12A4849428B576B1 -ANIMAL_DISEAPER (int number) -{ - [&SYS&Your animal #$number$ died over three days ago. Its corpse has decomposed and any items still in its inventory have been lost.] - -} - -// HASH_VALUE 39F66466A4E64E98 -ANIMAL_FOLLOW_TOO_FAR () -{ - [&CHK&Your mektoub is too far away from you and cannot follow any longer.] - -} - -// HASH_VALUE 12D1997374047D93 -ANIMAL_HAS_EATEN () -{ - [&ITM&Your mektoub has eaten some food from its inventory and can now run again.] - -} - -// HASH_VALUE 5E15D565252DCAD8 -ANIMAL_HUNGRY () -{ - [&CHK&Your mektoub is hungry and can no longer run.] - -} - -// HASH_VALUE A7075D90686E6731 -ANIMAL_INTERLOCUTOR_HAVE_MAX () -{ - [&CHK&This homin has the maximum number of animals, you cannot give them any more.] - -} - -// HASH_VALUE EBB7EBE03A73EE7E -ANIMAL_INVENTORY_INACCESSIBLE (int number) -{ - [&SYS&Your animal #$number$ is too far away from you to be able to access its inventory.] - -} - -// HASH_VALUE 9FBE84C0B7AF8BC3 -ANIMAL_MOUNTED () -{ - [&CHK&You cannot exchange the animal you are currently riding.] - -} - -// HASH_VALUE 3B34A8E429F9828F -ANIMAL_PACKER_TOO_ENCUMBERED () -{ - [&CHK&Your mektoub is too encumbered.] - -} - -// HASH_VALUE 87EE18BF6610FF51 -ANIMAL_PLAYER_HAVE_MAX () -{ - [&CHK&You have the maximum number of animals, you cannot accept any more.] - -} - -// HASH_VALUE 1F07108F69D98F8A -ANSWER_BYE () -{ - answer_bye [Bye!] - -} - -// HASH_VALUE FAE14CCCA7370449 -ANSWER_GROUP_NO () -{ - answer_group_no [We're not interested.] - -} - -// HASH_VALUE 85F87362EA02CCA7 -ANSWER_KAMI_TEMP_NO () -{ - answer_kami_no [No, I'll stay here] - -} - -// HASH_VALUE 882735B562B031F8 -ANSWER_KAMI_TEMP_YES () -{ - answer_kami_temp_yes [Yes, I want to leave] - -} - -// HASH_VALUE A2D00402AA5E8C47 -ANSWER_KARAVAN_TEMP_NO () -{ - answer_karavan_no [No, I'll stay here] - -} - -// HASH_VALUE 766EAE5BFE5E17F7 -ANSWER_KARAVAN_TEMP_YES () -{ - answer_karavan_temp_yes [Yes, I want to leave] - -} - -// HASH_VALUE 2AB7E894C9060C9E -ANSWER_NEXT () -{ - answer_next [Tell me more.] - -} - -// HASH_VALUE E0D518647178044B -ANSWER_NO () -{ - answer_no [I'm not interested.] - -} - -// HASH_VALUE AB3950B1A2380081 -ANSWER_OK () -{ - answer_ok [Ok] - -} - -// HASH_VALUE 96167C59DD749C6A -ANSWER_SKIP () -{ - answer_skip [Don't bother me...] - -} - -// HASH_VALUE 6E96B8A5E7D46CB9 -ANSWER_THANKS () -{ - answer_thanks [Thank you!] - -} - -// HASH_VALUE BB33F0D6DF6EA3FF -AURA_EFFECT_BEGIN (powertype p) -{ - aura_effect_begin [&SPL&You begin to feel the effects of the $p$.] - -} - -// HASH_VALUE AA907DF135B0C6C5 -AURA_EFFECT_END (powertype p) -{ - aura_effect_end [&SPL&$p$ effects have ended.] - -} - -// HASH_VALUE 9CDA5E29A34BBBD4 -AUTO_LOOT_LEVEL_TOO_LOW () -{ - auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.] - -} - -// HASH_VALUE 1247E993BCD91664 -AUTO_LOOT_SUCCESS (int nb, item i, int level) -{ - (nb > 1) - auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission.] - - (nb = 1) - auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission.] - -} - -// HASH_VALUE E4E9840CF6872B8D -BAG_FULL (int qty) -{ - bag_full [&CHK&Your inventory is full, you have $qty$ items in it.] - -} - -// HASH_VALUE 52D67ABE22FA2A30 -BROADCAST (literal s) -{ - // broadcast message - [&BC&$s$] - -} - -// HASH_VALUE D8E5F9ECA7E80B67 -BS_ITEM_INCOMPATIBLE () -{ - [&CHKCB&This stanza or action is incompatible with the item you are holding.] - -} - -// HASH_VALUE D093F01DDD20EB8E -BS_NO_AMMO () -{ - [&CHKCB&Your weapon needs ammunition.] - -} - -// HASH_VALUE 67F06870FDE6FF2B -BS_TARGET_NOT_ATTACKABLE () -{ - [&CHKCB&You cannot attack this target.] - -} - -// HASH_VALUE 8CF518CAE7E68E9C -BS_TARGET_TOO_FAR () -{ - [&CHKCB&Your target is too far away.] - -} - -// HASH_VALUE E6D8BDD3764933D6 -BS_TARGET_TOO_FAR_OR () -{ - [&CHKCB&Your target is too far away or you are not facing it.] - -} - -// HASH_VALUE 6A6C97F1AC07DFDB -CANT_ACCESS_GUILD_INVENTORY () -{ - [&SYS&You must be in your guildhall or near one of your guild's outposts to have access to your guild inventory.] - -} - -// HASH_VALUE 26C2B7C39325480C -CANT_BE_ENCHANTED () -{ - [&CHK&This item cannot be enchanted.] - -} - -// HASH_VALUE 74E1A23314ED2C3F -CANT_CRAFT_ENGAGED_IN_MELEE () -{ - cant_craft_engaged_melee [&CHK&You cannot craft when engaged in melee combat. Crafting action aborted!] - -} - -// HASH_VALUE 959B0703F4BD2B7C -CANT_CRAFT_NOT_ENOUGHT_FOCUS () -{ - [&CHK&You do not have enough focus to craft this item!] - -} - -// HASH_VALUE E0F326FC9C8370FA -CANT_CRAFT_WHEN_DEAD () -{ - cant_craft_when_dead [&CHKCB&You died during crafting. Crafting action aborted!] - -} - -// HASH_VALUE 4A8EC93DA32766E3 -CANT_FORAGE_ENGAGED_IN_MELEE () -{ - cant_forage_engaged_in_melee [&CHKCB&You cannot forage when engaged in melee combat. Forage action aborted!] - -} - -// HASH_VALUE A5ED79249FE48CCD -CANT_FOUND_ITEM (int i) -{ - cant_found_item [&CHK&Item in slot $i$ was not found.] - -} - -// HASH_VALUE 81453D09818E56D7 -CANT_FOUND_RM () -{ - cant_found_rm [&CHK&Not all of the selected raw materials were found in your inventory. Your crafting action has failed!] - -} - -// HASH_VALUE 7F6D125DBBBDACD4 -CANT_LOCK_RM () -{ - cant_lock_rm [&CHK&Cannot reserve all raw materials you chose for crafting, some are already reserved for other usage. Crafting action aborted!] - -} - -// HASH_VALUE 3CA83C5D62F68884 -CHAIN_MISSION_DESC (bot dummy) -{ - [CHAINED mission] - -} - -// HASH_VALUE 3CA83C5D62F68884 -CHAIN_MISSION_TITLE (bot dummy) -{ - [CHAINED mission] - -} - -// HASH_VALUE 1ED9E3083AD44C53 -CHALLENGE_ABANDON_NOT_LEADER () -{ - [&CHK&You must be team leader to abandon the challenge.] - -} - -// HASH_VALUE 2B62CBA7F6CECC40 -CHALLENGE_ACCEPTED ( player p ) -{ - [&CHK&$p$ and you are now in a PvP challenge.] - -} - -// HASH_VALUE 7E9CA7429D7C78E8 -CHALLENGE_HE_ABANDON ( player p ) -{ - [&CHK&$p$ abandoned the challenge.] - -} - -// HASH_VALUE 5306DB19A287A321 -CHALLENGE_LOST () -{ - [&CHK&You lost the challenge.] - -} - -// HASH_VALUE A1600138F0392462 -CHALLENGE_OTHER_TEAM_AGGRO () -{ - [&CHK&You cannot propose a challenge because a member of the opposing team is being attacked by a creature.] - -} - -// HASH_VALUE BBF41E7ED5643673 -CHALLENGE_SAME_TEAM ( player p ) -{ - [&CHK&$p$ is your teammate, you cannot challenge teammates.] - -} - -// HASH_VALUE 93542B1DF5F3FBEB -CHALLENGE_STARTS () -{ - [&CHK&You are now in a challenge against other players. You will be teleported back when the challenge is over.] - -} - -// HASH_VALUE 7CDBA9DA9C394D6B -CHALLENGE_TARGET_AGGRO (player p) -{ - [&CHK&You cannot challenge $p$, because this player is being attacked by a creature.] - -} - -// HASH_VALUE 011004544A752B4E -CHALLENGE_TEAM_AGGRO (player p) -{ - [&CHK&You cannot propose a challenge because your team mate $p$ is under attack by a creature.] - -} - -// HASH_VALUE E7CD1DD7A10EC5E9 -CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP (player p) -{ - [&CHK&Your teammate $p$ is already engaged in combat against other players.] - -} - -// HASH_VALUE 4EE20CCDDA8608F5 -CHALLENGE_WON () -{ - [&CHK&You won the challenge.] - -} - -// HASH_VALUE 7E9CA7429D7C78E8 -CHALLENGE_YOU_ABANDON ( player p ) -{ - [&CHK&$p$ abandoned the challenge.] - -} - -// HASH_VALUE 532374535D325BDD -CHALLENGE_YOU_AGGRO () -{ - [&CHK&You cannot propose a challenge if you are being attacked by a creature.] - -} - -// HASH_VALUE F26B2F08D6437E1F -CHARACTER_MADE_THE_FINAL_BLOW (player p) -{ - [You have struck the fatal blow to $p$.] - -} - -// HASH_VALUE 5493D38329ADA35F -CHARACTER_SAVED (player p) -{ - [&SYS&"$p$" has been saved.] - -} - -// HASH_VALUE F879AFAC81326EC1 -CHARGE_APPLY (dyn_string_id str) -{ - [&SYS&Your guild applied for the charge of "$str$".] - -} - -// HASH_VALUE CF07EDF533CCECA1 -CHARGE_BAD_GRADE () -{ - [&CHK&You don't have a sufficient guild grade to perform this operation.] - -} - -// HASH_VALUE C16B07168457460D -CHARGE_END (dyn_string_id id) -{ - [&SYS&Your guild lost control of charge $id$.] - -} - -// HASH_VALUE 18DD5D5CC8504B1A -CHARGE_GOT (dyn_string_id id) -{ - [&SYS&Your guild was selected for the charge: $id$.] - -} - -// HASH_VALUE 33D79D4BEE7B08C2 -CHIANG_1 () -{ - [&bbl&The freedom to run the program, for any purpose (freedom 0).] - -} - -// HASH_VALUE C97C7B71676AE4D0 -CHIANG_2 () -{ - [&bbl&The freedom to study how the program works, and change it to make it do what you wish (freedom 1). Access to the source code is a precondition for this.] - -} - -// HASH_VALUE 2833B6EA9CE5A5B2 -CHIANG_3 () -{ - [&bbl&The freedom to redistribute copies so you can help your neighbor (freedom 2).] - -} - -// HASH_VALUE 215F5FB7770FB1DE -CHIANG_4 () -{ - [&bbl&The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.] - -} - -CHIANG_WELCOME () -{ - [Greetings Freesoftware Fellow,\nI'm the welcomer on this Ryzom Core shard. This server is here to do some test, tweak and hack on the source code. Happy Hacking!] - -} - -// HASH_VALUE AAB0EDFE15B088FD -COMBAT_ACTOR_CRITICAL_HIT (entity e) -{ - combat_actor_critical_hit [&SPLM&You perform a critical strike on $e$.] - -} - -// HASH_VALUE A56E55B061D8282D -COMBAT_ACTOR_FUMBLE () -{ - combat_actor_fumble [&MISM&You fumble.] - -} - -// HASH_VALUE 528454A7D92FA548 -COMBAT_ACTOR_HIT (entity e, int damage, int maxDamage) -{ - (maxDamage = 0 & damage > 1) - combat_actor_hit_p [&DGM&You inflict $damage$ points of damage on $e$.] - - (maxDamage = 0 & damage=1) - combat_actor_hit_1 [&DGM&You inflict one point of damage on $e$.] - - (maxDamage = 0 & damage=0) - combat_actor_hit_0 [&DGM&You hit $e$ but do no damage.] - - (damage>1) - combat_actor_hit_pm [&DGM&You inflict $damage$ ($maxDamage$) points of damage on $e$.] - - (damage=1) - combat_actor_hit_1m [&DGM&You inflict one ($maxDamage$) point of damage on $e$.] - - (damage=0) - combat_actor_hit_0m [&DGM&You hit $e$ but do no damage ($maxDamage$).] - -} - -// HASH_VALUE 390D61C280B446D6 -COMBAT_ACTOR_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) -{ - (maxDamage = 0 & damage > 1) - combat_actor_hit_test_loc_p [&DGM&You hit $e$'s $b$ for $damage$ points of damage.] - - (maxDamage = 0 & damage = 1) - combat_actor_hit_test_loc_1 [&DGM&You hit $e$'s $b$ for 1 point of damage.] - - (maxDamage = 0 & damage = 0) - combat_actor_hit_test_loc_0 [&DGM&You hit $e$'s $b$ but inflict no damage.] - - (damage>1) - combat_actor_hit_test_loc_pm [&DGM&You hit $e$'s $b$ for $damage$ ($maxDamage$) points of damage.] - - (damage=1) - combat_actor_hit_test_loc_1m [&DGM&You hit $e$'s $b$ for 1 ($maxDamage$) point of damage.] - - (damage=0) - combat_actor_hit_test_loc_0m [&DGM&You hit $e$'s $b$ but inflict no damage ($maxDamage$).] - -} - -// HASH_VALUE 4483BC1F6EBA2BB8 -COMBAT_ACTOR_HIT_SELF (int damage, int maxDamage) -{ - (maxDamage = 0 & damage > 1) - combat_actor_hit_self_p [&DG&You hit yourself for $damage$ points of damage.] - - (maxDamage = 0 & damage = 1) - combat_actor_hit_self_1 [&DG&You hit yourself for 1 point of damage.] - - (maxDamage = 0 & damage = 0) - combat_actor_hit_self_0 [&DG&You hit yourself but do no damage.] - - (damage>1) - combat_actor_hit_self_pm [&DG&You hit yourself for $damage$ ($maxDamage$) points of damage.] - - (damage=1) - combat_actor_hit_self_1m [&DG&You hit yourself for 1 ($maxDamage$) point of damage.] - - (damage=0) - combat_actor_hit_self_0m [&DG&You hit yourself but do no damage ($maxDamage$).] - -} - -// HASH_VALUE C62B4931EB266DF0 -COMBAT_ACTOR_MISS (entity e) -{ - combat_actor_miss [&MISM&You miss $e$.] - -} - -// HASH_VALUE 64B36E6C6A6BF959 -COMBAT_ATTACK_ACTOR (entity e) -{ - combat_attack_actor [&SYS&You attack $e$.] - -} - -// HASH_VALUE C473CFDE94A35975 -COMBAT_ATTACK_DEFENDER (entity e) -{ - combat_attack_defender [&SYS&$e$ attacks you.] - -} - -// HASH_VALUE D5E159922E791564 -COMBAT_ATTACK_SPECTATOR (entity actor, entity defender) -{ - combat_attack_spectator [&SYS&$actor$ attacks $defender$.] - -} - -// HASH_VALUE 2BB734366437B3E6 -COMBAT_CANNOT_USE_ACTION_YET () -{ - combat_use_action_yet [&CHKCB&You cannot use a combat action yet.] - -} - -// HASH_VALUE 42FB156D3EF3759C -COMBAT_DEFENDER_CRITICAL_HIT (entity e) -{ - combat_defender_critical_hit [&SPL&$e$ performs a critical strike on you.] - -} - -// HASH_VALUE 49D1E65135643D6F -COMBAT_DEFENDER_FUMBLE (entity e) -{ - combat_defender_fumble [&MIS&$e$ fumbles.] - -} - -// HASH_VALUE 74E47942B114AE92 -COMBAT_DEFENDER_HIT (entity e, int damage, int maxDamage) -{ - (maxDamage = 0 & damage > 0) - combat_defender_hit [&DG&$e$ hits you for $damage$ points of damage.] - - (maxDamage = 0 & damage = 0) - combat_defender_hit_0 [&DG&$e$ hits you but does no damage.] - - (damage>0) - combat_defender_hit_m [&DG&$e$ hits you for $damage$ ($maxDamage$) points of damage.] - - (damage=0) - combat_defender_hit_0m [&DG&$e$ hits you but does no damage ($maxDamage$).] - -} - -// HASH_VALUE 4AB149DD5265EB40 -COMBAT_DEFENDER_HIT_LOC (entity e, int damage, int maxDamage, bodypart b) -{ - (maxDamage = 0 & damage>0) - combat_defender_hit_loc [&DG&$e$ hits your $b$ for $damage$ points of damage.] - - (maxDamage = 0 & damage=0) - combat_defender_hit_loc_0 [&DG&$e$ hits your $b$ but does no damage.] - - (damage>0) - combat_defender_hit_loc_m [&DG&$e$ hits your $b$ for $damage$ ($maxDamage$) points of damage.] - - (damage=0) - combat_defender_hit_loc_0m [&DG& $e$ hits your $b$ but does no damage ($maxDamage$).] - -} - -// HASH_VALUE 7A37D933849FF2F8 -COMBAT_DEFENDER_MISS (entity e) -{ - combat_defender_miss [&MIS&$e$ misses you.] - -} - -// HASH_VALUE A749F7ED269EAE75 -COMBAT_DISARM_ATTACKER (player p) -{ - combat_disarm_attacker [&SPLM&You have disarmed $p$.] - -} - -// HASH_VALUE 64C6E3EDAFEEC595 -COMBAT_DISARM_DEFENDER (entity e) -{ - combat_disarm_defender [&SPL&$e$ disarmed you.] - -} - -//Disarm -// HASH_VALUE 3F72FFF304A8F5B9 -COMBAT_DISARM_NO_ITEM (player p) -{ - (p.gender = male) - combat_disarm_no_item_m [&CHKCB&$p$ has no weapon equipped, so you cannot disarm him.] - - (p.gender = female) - combat_disarm_no_item_f [&CHKCB&$p$ has no weapon equipped, so you cannot disarm her.] - -} - -// damage shield related -// HASH_VALUE 1B9EC03C7F23463D -COMBAT_DMG_SHIELD_ATTACKER (entity defender, int damage, int drain) -{ - (drain > 0) - combat_dmg_shield_attacker [&DMG&$defender$'s damage shield inflicts $damage$ points of damage on you and $defender$ gains $drain$ hit points.] - - combat_dmg_shield_attacker_0 [&DMG&$defender$'s damage shield inflicts $damage$ points of damage on you.] - -} - -// HASH_VALUE 711A4D81D4F66CF0 -COMBAT_DMG_SHIELD_DEFENDER (entity attacker, int damage, int drain) -{ - (drain > 0) - combat_dmg_shield_defender [&DGM&Your damage shield inflicts $damage$ points of damage to $attacker$ and you gain $drain$ hit points.] - - combat_dmg_shield_defender_0 [&DGM&Your damage shield inflicts $damage$ points of damage to $attacker$.] - -} - -// HASH_VALUE B9AC49FEE516537B -COMBAT_DMG_SHIELD_SPECTATORS (entity defender, entity attacker, int damage, int drain) -{ - (drain > 0) - combat_dmg_shield_spectators [&SYS&$defender$'s damage shield inflicts $damage$ points of damage to $attacker$ and $defender$ gains $drain$ hit points.] - - combat_dmg_shield_spectators_0 [&SYS&$defender$'s damage shield inflicts $damage$ points of damage to $attacker$.] - -} - -// HASH_VALUE 185F3316C74A2833 -COMBAT_DODGE_ATTACKER (entity e) -{ - combat_dodge_attacker [&MISM&$e$ has dodged your attack.] - -} - -// HASH_VALUE BD1CFA58663509D3 -COMBAT_DODGE_DEFENDER (entity e) -{ - combat_dodge_defender [&MIS&You dodged $e$'s attack.] - -} - -// HASH_VALUE EB7D9A4EC26BC3B3 -COMBAT_DODGE_SPECTATOR (entity actor, entity defender) -{ - combat_dodge_spectator [&SYS&$defender.ia$ $defender$ has dodged $actor.ia$ $actor$'s attack.] - -} - -// Feint -// HASH_VALUE 3DB409C0162DC0BC -COMBAT_FEINT_ACTOR (entity e) -{ - combat_feint_actor [&SPLM&You feint $e$'s attack.] - -} - -// HASH_VALUE 23CF007AA28B8D58 -COMBAT_FEINT_INVALID (entity e) -{ - combat_feint_invalid [&CHKCB&$e$ is not using a melee attack so you cannot feint.] - -} - -// HASH_VALUE 5524AD8793326C04 -COMBAT_FEINT_TARGET (entity e) -{ - combat_feint_target [&SPL&$e$ feints your attack.] - -} - -// HASH_VALUE 9DAEE24EBAAC38FB -COMBAT_INVALID_TARGET () -{ - combat_invalid_target [&CHKCB&Invalid target.] - -} - -// HASH_VALUE AC71EAD38A2CAA88 -COMBAT_LEAVE_ACTOR (entity e) -{ - combat_leave_actor [&SYS&You stop attacking $e$.] - -} - -// HASH_VALUE 64A9AAA8173EECEA -COMBAT_LEAVE_DEFENDER (entity e) -{ - combat_leave_defender [&SYS&$e$ leaves combat.] - -} - -// HASH_VALUE D509A37DEB4AC506 -COMBAT_LEAVE_SPECTATOR (entity actor, entity defender) -{ - combat_leave_spectator [&SYS&$actor$ stops attacking $defender$.] - -} - -// HASH_VALUE 27CB0FF9FB22DDB9 -COMBAT_LOSE_SAP_ACTOR (entity e, int i) -{ - combat_lose_sap_actor [&SPLM&You make $e$ lose $i$ sap.] - -} - -// HASH_VALUE 435A536E730C4690 -COMBAT_LOSE_SAP_SELF (int i) -{ - combat_lose_sap_self [&SPL&You make yourself lose $i$ sap.] - -} - -// HASH_VALUE ABF3A41C25478A2F -COMBAT_LOSE_SAP_SELF_SPECTATORS_CREATURE (creature c, int i) -{ - combat_lose_sap_self_spectators_c [&SPLM&$c$ makes itself lose $i$ sap.] - -} - -// HASH_VALUE A76429504107D1CA -COMBAT_LOSE_SAP_SELF_SPECTATORS_NPC (bot b, int i) -{ - (b.gender = male) - combat_lose_sap_self_spectators_bm [&SPLM&$b$ makes himself lose $i$ sap.] - - (b.gender = female) - combat_lose_sap_self_spectators_bf [&SPLM&$b$ makes herself lose $i$ sap.] - -} - -// HASH_VALUE 66EE2D384F845AA6 -COMBAT_LOSE_SAP_SELF_SPECTATORS_PLAYER (player p, int i) -{ - (p.gender = male) - combat_lose_sap_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ sap.] - - (p.gender = female) - combat_lose_sap_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ sap.] - -} - -// HASH_VALUE D42C529D8222BDCF -COMBAT_LOSE_SAP_SPECTATORS (entity actor, entity target, int i) -{ - combat_lose_sap_spectators [&SYS&$actor$ makes $target$ lose $i$ sap.] - -} - -// HASH_VALUE 524760FBDE8EB882 -COMBAT_LOSE_SAP_TARGET (entity e, int i) -{ - combat_lose_sap_target [&SPL&$e$ makes you lose $i$ sap.] - -} - -// HASH_VALUE 8285C008FA3E393E -COMBAT_LOSE_STA_ACTOR (entity e, int i) -{ - combat_lose_sta_actor [&SPLM&You make $e$ lose $i$ stamina.] - -} - -// HASH_VALUE 8A7B4320FC33FB4B -COMBAT_LOSE_STA_SELF (int i) -{ - combat_lose_sta_self [&SPL&You make yourself lose $i$ stamina.] - -} - -// HASH_VALUE B6E394CEEA9F3FEA -COMBAT_LOSE_STA_SELF_SPECTATORS_CREATURE (creature c, int i) -{ - combat_lose_sta_self_spectators_c [&SPLM&$c$ makes itself lose $i$ stamina.] - -} - -// HASH_VALUE A16BC05FFB3CA895 -COMBAT_LOSE_STA_SELF_SPECTATORS_NPC (bot b, int i) -{ - (b.gender = male) - combat_lose_sta_self_spectators_bm [&SPLM&$b$ makes himself lose $i$ stamina.] - - (b.gender = female) - combat_lose_sta_self_spectators_bf [&SPLM&$b$ makes herself lose $i$ stamina.] - -} - -// HASH_VALUE 31FEA32A7B606282 -COMBAT_LOSE_STA_SELF_SPECTATORS_PLAYER (player p, int i) -{ - (p.gender = male) - combat_lose_sta_self_spectators_pm [&SPLM&$p$ makes himself lose $i$ stamina.] - - (p.gender = female) - combat_lose_sta_self_spectators_pf [&SPLM&$p$ makes herself lose $i$ stamina.] - -} - -// HASH_VALUE C2EF8E8AB484863C -COMBAT_LOSE_STA_SPECTATORS (entity actor, entity target, int i) -{ - combat_lose_sta_spectators [&SYS&$actor$ makes $target$ lose $i$ stamina.] - -} - -// HASH_VALUE 400A9CF74BF04502 -COMBAT_LOSE_STA_TARGET (entity e, int i) -{ - combat_lose_sta_target [&SPL&$e$ makes you lose $i$ stamina.] - -} - -// HASH_VALUE FA9A714B0E35EB47 -COMBAT_MISS_ATTACKER (entity e) -{ - combat_miss_attacker [&MISM&You miss $e$.] - -} - -// HASH_VALUE 94447E095028939A -COMBAT_MISS_DEFENDER (entity e) -{ - combat_miss_defender [&MIS&$e$ misses you.] - -} - -// HASH_VALUE 29BAC69453042BD5 -COMBAT_MISS_SPECTATOR (entity actor, entity defender) -{ - combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] - -} - -// HASH_VALUE 49164B3CC7CA3E6F -COMBAT_NOT_AN_ENEMY () -{ - combat_not_an_enemy [&CHKCB&You can only engage in combat with enemies.] - -} - -// HASH_VALUE 1DF00EADB270D4AF -COMBAT_NOT_A_WEAPON () -{ - combat_not_a_weapon [&CHKCB&You cannot fight with this item equipped.] - -} - -// HASH_VALUE B79B32F6D6EE48A1 -COMBAT_NOT_ENOUGH_STA () -{ - combat_not_enough_sta [&CHKCB&You do not have enough stamina for this action.] - -} - -// HASH_VALUE 1652524C45765581 -COMBAT_PARRY_ATTACKER (entity e) -{ - combat_parry_attacker [&MISM&$e$ parries your attack.] - -} - -// HASH_VALUE B2FF6ED438321105 -COMBAT_PARRY_DEFENDER (entity e) -{ - combat_parry_defender [&MIS&You parry $e$'s attack.] - -} - -// HASH_VALUE 6F9091B6FEDCECD3 -COMBAT_PARRY_SPECTATOR (entity actor, entity defender) -{ - combat_parry_spectator [&SYS&$defender.ia$ $defender$ has parried $actor.ia$ $actor$'s attack.] - -} - -// HASH_VALUE 4FED99E7C79F0168 -COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) -{ - combat_proc_vampirism_attacker [&ISE&Life stealer! Your weapon gives you $drain$ hit points from $defender$.] - -} - -// HASH_VALUE FFD0EBA6DFA6BCE5 -COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) -{ - combat_proc_vampirism_defender [&ISE&The weapon of $attacker$ gives them $drain$ of your hit points.] - -} - -// HASH_VALUE B903724B089AB96A -COMBAT_PROC_VAMPIRISM_SPECTATORS (entity attacker, entity defender, int drain) -{ - combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker$ gives them $drain$ of the hit points of $defender$.] - -} - -// HASH_VALUE ED11309C3874F717 -COMBAT_SPECTATOR_CRITICAL_HIT (entity actor, entity defender) -{ - combat_spectator_critical_hit [&SYS&$actor$ performs a critical strike on $defender$.] - -} - -// HASH_VALUE AC8A3776841353CE -COMBAT_SPECTATOR_FUMBLE (entity actor) -{ - combat_spectator_fumble [&MIS&$actor$ fumbles.] - -} - -// HASH_VALUE 59B3FC6E01163B69 -COMBAT_SPECTATOR_HIT (entity actor, entity defender, int damage, int maxDamage) -{ - (maxDamage = 0 & damage>0) - combat_spectator_hit [&SYS&$actor$ hits $defender$ for $damage$ points of damage.] - - (maxDamage = 0 & damage=0) - combat_spectator_hit_0 [&SYS&$actor$ hits $defender$ but does no damage.] - - (damage>0) - combat_spectator_hit_m [&SYS&$actor$ hits $defender$ for $damage$ ($maxDamage$) points of damage.] - - (damage=0) - combat_spectator_hit_0m [&SYS&$actor$ hits $defender$ but does no damage ($maxDamage$).] - -} - -// HASH_VALUE AB59E1280BBB56A7 -COMBAT_SPECTATOR_HIT_SELF_CREATURE (creature e, int damage) -{ - (damage>0) - combat_spectator_hit_self_creature [&DGM&$e$ hits itself for $damage$ points of damage.] - - (damage=0) - combat_spectator_hit_self_creature_0 [&DGM&$e$ hits itself but does no damage.] - -} - -// HASH_VALUE 5FD8BE83285E9BE6 -COMBAT_SPECTATOR_HIT_SELF_NPC (bot p, int damage) -{ - (damage>0 & p.gender = male) - combat_spectator_hit_self_bot_m [&DGM&$p$ hits himself for $damage$ points of damage.] - - (damage>0 & p.gender = female) - combat_spectator_hit_self_bot_f [&DGM&$p$ hits herself for $damage$ points of damage.] - - (damage=0 & p.gender = male) - combat_spectator_hit_self_bot_0_m [&DGM&$p$ hits himself but does no damage.] - - (damage=0 & p.gender = female) - combat_spectator_hit_self_bot_0_f [&DGM&$p$ hits herself but does no damage.] - -} - -// HASH_VALUE DF692A4C3AA13652 -COMBAT_SPECTATOR_HIT_SELF_PLAYER (player p, int damage) -{ - (damage>0 & p.gender = male) - combat_spectator_hit_self_player_m [&DGM&$p$ hits himself for $damage$ points of damage.] - - (damage>0 & p.gender = female) - combat_spectator_hit_self_player_f [&DGM&$p$ hits herself for $damage$ points of damage.] - - (damage=0 & p.gender = male) - combat_spectator_hit_self_player_0_m [&DGM&$p$ hits himself but does no damage.] - - (damage=0 & p.gender = female) - combat_spectator_hit_self_player_0_f [&DGM&$p$ hits herself but does no damage.] - -} - -// HASH_VALUE 028EB2479F9DB3B9 -COMBAT_SPECTATOR_MISS (entity actor, entity defender) -{ - combat_spectator_miss [&SYS&$actor$ misses $defender$.] - -} - -// HASH_VALUE 9F9E9F8EE7851087 -COMBAT_TARGET_DEAD () -{ - [&CHKCB&You cannot attack a corpse.] - -} - -// HASH_VALUE 201CF48824984088 -COMPASS_BOT (bot b) -{ - [$b$] - -} - -// HASH_VALUE 052B51B5047A4EA6 -COMPASS_PLACE (place p) -{ - [$p$] - -} - -// HASH_VALUE 7B2651A645127210 -CONSUMABLE_CANCEL () -{ - [&SYS&The action was canceled and the item was not consumed.] - -} - -// HASH_VALUE 784B611330369E18 -CONSUMABLE_CONSUME_ITEM_BEGIN (item item) -{ - [You are using your $item$.] - -} - -// HASH_VALUE CC28DBDFF0633E11 -CONSUMABLE_NOT_STAND_UP () -{ - [&CHK&You cannot use this item while standing.] - -} - -// HASH_VALUE 5B54AF5F00B7D4C2 -CONSUMABLE_OVERDOSE_TIMER (item item, int m, int s) -{ - (m>0) - [&CHK&You cannot use your $item$ for $m$ minutes and $s$ seconds.] - - [&CHK&You cannot use your $item$ for $s$ seconds.] - -} - -// HASH_VALUE 9AE3E86B14B279EC -CRAFT_NEED_CRAFTING_TOOL () -{ - [&CHK&You need the appropriate tool to craft this item.] - -} - -// HASH_VALUE AE804008862C02E2 -CRAFT_SENTENCE_INCORRECT () -{ - craft_sentence_incorrect [&CHK&Craft stanza is incorrect. Crafting action aborted!] - -} - -// HASH_VALUE 7E67AF6B12BEB8C7 -CSR_ALREADY_ROOTED ( player p ) -{ - [&CHK& $p$ is already rooted by a GM command.] - -} - -// HASH_VALUE 3049CFFC0FE5A492 -CSR_BAD_GUILD () -{ - [&CHK& Invalid guild.] - -} - -// HASH_VALUE 502CA55AC7300868 -CSR_BAD_MISSION () -{ - [&CHK& The chosen mission is invalid.] - -} - -// HASH_VALUE CDA96B1DD5B75465 -CSR_BAD_NAME () -{ - [&CHK& The name you are trying to assign to this player is invalid or already taken.] - -} - -// HASH_VALUE B8F932E45A5A5836 -CSR_BAD_RIGHTS () -{ - [&CHK& You do not have the rights to affect this player.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// CSR related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE CDFE901CB3302DFA -CSR_BAD_TARGET () -{ - [&CHK& Invalid command target.] - -} - -// HASH_VALUE 0F3BD82CB9678C2A -CSR_CLEAR_EVENT_FACTION (player p) -{ - [&SYS& $p$ is not a member of an event faction anymore.] - -} - -// HASH_VALUE C6AE0B1A9DF20A55 -CSR_GET_EVENT_FACTION (player p, event_faction ef) -{ - [&SYS& $p$ is a member of event faction '$ef$'.] - -} - -// HASH_VALUE 3464B11208EF6892 -CSR_GUILD_ALREADY_HAS_GRADE (literal p) -{ - [&CHK& $p$ already has this grade.] - -} - -// HASH_VALUE 9E5BA0E8AC04F336 -CSR_GUILD_ALREADY_MEMBER (player p) -{ - [&CHK& $p$ is already member of a guild.] - -} - -// HASH_VALUE 3CC43C0CC2AE07E0 -CSR_GUILD_MAX_GRADE_COUNT (int i) -{ - [&CHK& Maximum count for this grade ($i$) has been reached.] - -} - -// HASH_VALUE 8209E8D9647BF047 -CSR_GUILD_MEMBER_LIST (literal p, literal grade) -{ - [&SYS& $p$: $grade$.] - -} - -// HASH_VALUE AE83720AEB63315C -CSR_GUILD_NEW_GRADE (literal p, literal grade) -{ - [&SPL&$p$ now has grade $grade$.] - -} - -// HASH_VALUE F8EA15ED152A4AD8 -CSR_GUILD_NEW_MEMBER (player p, string_id guild) -{ - [&SPL&$p$ is now a member of guild '$guild$'.] - -} - -// HASH_VALUE D53BD89D29143FD2 -CSR_GUILD_NOT_MEMBER (literal p, string_id guild) -{ - [&CHK& $p$ is not a member of the guild '$guild$'.] - -} - -// HASH_VALUE 6B19FFFC91C6B497 -CSR_GUILD_UNKNOWN_GRADE () -{ - [&CHK& Unknown grade.] - -} - -// HASH_VALUE 2FEE7CA9312C0B75 -CSR_HAS_MISSION () -{ - [&CHK& Cannot monitor another player mission if you have a mission.] - -} - -// HASH_VALUE A09E8E9E26F51582 -CSR_IS_MUTED_BY (player p) -{ - [&SYS&CSR $p$ has muted you.] - -} - -// HASH_VALUE 7A5BF028D6511EFA -CSR_IS_ROOTED_BY ( player p ) -{ - [&SPL&CSR $p$ has rooted you.] - -} - -// HASH_VALUE B0DCE9DDB784AAC6 -CSR_IS_UNIVERSE_MUTED_BY (player p) -{ - [&SYS&CSR $p$ has muted you on the universe channel.] - -} - -// HASH_VALUE 633E5250BE9D0486 -CSR_IS_UNIVERSE_UNMUTED_BY (player p) -{ - [&SYS&CSR $p$ has unmuted you on the universe channel.] - -} - -// HASH_VALUE 26E43F0DC229053D -CSR_IS_UNMUTED_BY (player p) -{ - [&SYS&CSR $p$ has unmuted you.] - -} - -// HASH_VALUE C04DE07E820EFE32 -CSR_IS_UNROOTED_BY ( player p ) -{ - [&SPL&CSR $p$ has unrooted you.] - -} - -// HASH_VALUE 83235F1E1F570FD6 -CSR_MUTE_ENDS () -{ - [&SYS&You are no longer muted.] - -} - -// HASH_VALUE 8DF48C4756892A54 -CSR_MUTE_OK (player p) -{ - [&SYS&You have muted player $p$.] - -} - -// HASH_VALUE F4E75ED417B16BBB -CSR_NAME_EXISTS () -{ - [&CHK& New name already taken. Please try another one.] - -} - -// HASH_VALUE 22601C21C34BD887 -CSR_NOT_ATTACKABLE () -{ - [&CHK& Cannot kill a non-attackable bot.] - -} - -// HASH_VALUE E9C218D29FA61ADC -CSR_NOT_MUTED (player p) -{ - [&SYS&Player $p$ is not muted, so you cannot unmute him.] - -} - -// HASH_VALUE FC0F0DFAF40E918D -CSR_NOT_ROOTED ( player p ) -{ - [&CHK& $p$ is not rooted.] - -} - -// HASH_VALUE 3CED33BDD60EABE5 -CSR_NOT_SUMMONED () -{ - [&CHK& Command target was not previously summoned.] - -} - -// HASH_VALUE F865FA77EFE9E832 -CSR_NOT_UNIVERSE_MUTED (player p) -{ - [&SYS&Player $p$ is not muted on the universe channel, so you cannot unmute him.] - -} - -// HASH_VALUE 4127D409F1CDC0EE -CSR_OFFLINE_PLAYER (literal p) -{ - [&CHK& $p$ is offline.] - -} - -// HASH_VALUE D96ED33C2BE89DD6 -CSR_PENDING_CHARACTER_LOG () -{ - [&SYS& Target not found, your command is forwarded, pending later execution when your target next logs in.] - -} - -// HASH_VALUE 1EB2CF2A88BC5067 -CSR_ROOT_ENDS () -{ - [&SPL&You are no longer rooted.] - -} - -// HASH_VALUE 615151A505C533B4 -CSR_ROOT_OK ( player p ) -{ - [&SYS&You have rooted player $p$.] - -} - -// HASH_VALUE 204F584E2FFDEC63 -CSR_START_EVENT (literal e) -{ - [&SYS& Event '$e$' has started.] - -} - -// HASH_VALUE A34F5820A1EDB061 -CSR_STOP_EVENT (literal e) -{ - [&SYS& Event '$e$' has stopped.] - -} - -// HASH_VALUE 8BB2F462A66005C2 -CSR_UNIVERSE_MUTE_ENDS () -{ - [&SYS&You are no longer muted on the universe channel.] - -} - -// HASH_VALUE 89688B9093E33D97 -CSR_UNIVERSE_MUTE_OK (player p) -{ - [&SYS&You have muted player $p$ on the universe channel.] - -} - -// HASH_VALUE 542EDB66E56C0D17 -CSR_UNIVERSE_UNMUTE_OK (player p) -{ - [&SYS&You have unmuted player $p$ on the universe channel.] - -} - -// HASH_VALUE 5E1D1763359DF14E -CSR_UNKNOWN_PLAYER (literal p) -{ - [&CHK& Unknown player: $p$.] - -} - -// HASH_VALUE DF8A779424070F68 -CSR_UNKNOWN_RESPAWN_POINT () -{ - [&CHK& Unknown respawn point.] - -} - -// HASH_VALUE EBDBCC731169E61F -CSR_UNMUTE_OK (player p) -{ - [&SYS&You have unmuted player $p$.] - -} - -// HASH_VALUE 834DE05025183549 -CSR_UNROOT_OK ( player p ) -{ - [&SYS&You have unrooted player $p$.] - -} - -// HASH_VALUE E0F7090445FB86F2 -DEATH_KILLER (entity e) -{ - death_killer [&SYS&You have killed $e$.] - -} - -// HASH_VALUE 772D0DFDD3BC2DF4 -DEATH_SELF_KILL () -{ - death_self_kill [&SYS&You killed yourself.] - -} - -// HASH_VALUE C7205424052F4A9F -DEATH_SELF_KILL_SPECTATORS_CREATURE (creature c) -{ - death_self_kill_spectators_c [&SYS&$c$ killed itself.] - -} - -// HASH_VALUE D1FDED38ADE4DF7F -DEATH_SELF_KILL_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - death_self_kill_spectators_bm [&SYS&$b$ killed himself.] - - death_self_kill_spectators_bf [&SYS&$b$ killed herself.] - -} - -// HASH_VALUE EC54EA523A009C8A -DEATH_SELF_KILL_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - death_self_kill_spectators_pm [&SYS&$p$ killed himself.] - - death_self_kill_spectators_pf [&SYS&$p$ killed herself.] - -} - -// HASH_VALUE 1FC05B67B6B24CBE -DEATH_SPECTATORS (entity killer, entity victim) -{ - death_spectators [&SYS&$victim$ have been killed by $killer$.] - -} - -// HASH_VALUE 3769A82DDA770A73 -DEATH_VICTIM (entity e) -{ - (e = 0) - death_victim_0 [&SYS&You have been killed.] - - death_victim [&SYS&You have been killed by $e$.] - -} - -// HASH_VALUE 068671B52B935835 -DEATH_XP_DEATH ( int i, int j ) -{ - [&XP&Your death penalty reached $j$ points. You have currently recovered $i$.] - -} - -// HASH_VALUE 35D3C225F7BF06D3 -DEFAULT_CRAFTED_ITEMS_TALKMENU (bot target) -{ - default_crafted_items_talkmenu [I crafted the items] - -} - -// HASH_VALUE 266CA321DAE7CE21 -DEFAULT_CRAFTED_ITEM_TALKMENU (bot target, item crafted) -{ - default_crafted_item_talkmenu [I crafted $crafted.da$ $crafted$] - -} - -// HASH_VALUE 7ACDB983066CCD12 -DEFAULT_DID_IT_TALKMENU (bot target) -{ - default_did_it_talkmenu [I did it...] - -} - -// HASH_VALUE 9BE33873E18DA660 -DEFAULT_FOUND_RMS_TALKMENU (bot target) -{ - default_found_rms_talkmenu [I found the raw materials] - -} - -// HASH_VALUE 06E69D728A1811B6 -DEFAULT_FOUND_RM_TALKMENU (bot target, item rawmat) -{ - default_found_rm_talkmenu [I found $rawmat.ia$ $rawmat$] - -} - -// HASH_VALUE 89B743F0C98FCEA1 -DEFAULT_GIVE_1_ITEM_MENU (int item_count, item i) -{ - default_give_1_item_menu [Give $i$] - -} - -// HASH_VALUE 4AE3B9D82FF601CC -DEFAULT_KILLED_CREATURES_GROUP_TALKMENU (bot target) -{ - default_killed_creatures_group_talkmenu [We killed the creatures] - -} - -// HASH_VALUE E35234A680F46010 -DEFAULT_KILLED_CREATURES_TALKMENU (bot target) -{ - default_killed_creatures_talkmenu [I killed the creatures] - -} - -// HASH_VALUE A0BABBBB705B1BD4 -DEFAULT_KILLED_CREATURE_GROUP_TALKMENU (bot target, creature_model target) -{ - default_killed_creature_group_talkmenu [We killed $target.ia$ $target$] - -} - -// HASH_VALUE CF2AFACB17721AA5 -DEFAULT_KILLED_CREATURE_TALKMENU (bot target, creature_model killed) -{ - default_killed_creature_talkmenu [I killed $killed.ia$ $killed$] - -} - -// HASH_VALUE 6771738C3915F94F -DEFAULT_KILLED_SPECIES_TALKMENU (bot target, race species) -{ - default_killed_species_talkmenu [I killed $species.da$ $species.p$] - -} - -// HASH_VALUE DA5F830007AE2712 -DEFAULT_PROGRESS_TALKMENU (bot target, skill s) -{ - default_progress_talkmenu [I progressed in $s$] - -} - -// HASH_VALUE 1207B136E6CCE153 -DEFAULT_SENT_ME_NAME_TALKMENU (bot target, bot_name previous) -{ - default_sent_me_name_talkmenu [$previous$ sent me...] - -} - -// HASH_VALUE BC7CEC862D855889 -DEFAULT_SENT_ME_TALKMENU (bot target, bot previous) -{ - default_sent_me_talkmenu [$previous$ sent me...] - -} - -// HASH_VALUE BC7C248E2D667889 -DEFAULT_SENT_US_TALKMENU (bot target, bot previous) -{ - default_sent_us_talkmenu [$previous$ sent us...] - -} - -// HASH_VALUE 1F7656F24D8C51E3 -DEFAULT_TALK_TO_BOT_NAME (bot b, bot_name bn) -{ - default_talk_to_bot_name [Talk to $bn$.] - -} - -// HASH_VALUE CEB2186418C7782F -DISCONNECT_CANCELED () -{ - [&CHK&Disconnection canceled.] - -} - -// HASH_VALUE A80CDE149349D32F -DUEL_ABANDON () -{ - [&SYS&Your opponent has abandoned the duel, making you the winner.] - -} - -// HASH_VALUE B04EBD1A8D86BC77 -DUEL_ACCEPTED (player p) -{ - [&SYS&You are now in duel with $p$.] - -} - -// HASH_VALUE 1BB36EE8BA9AA919 -DUEL_ALREADY_INVITED (player p) -{ - [&CHK&You have already received a duel proposal.] - -} - -// HASH_VALUE 20F47DAB361CF8EB -DUEL_CANCEL_INVITATION (player p) -{ - [&SYS&$p$ cancels the duel proposal.] - -} - -// HASH_VALUE 2DEECC0D31CC45B7 -DUEL_DISCONNECT () -{ - [&SYS&Your duel opponent has disconnected.] - -} - -// HASH_VALUE E45D4B9F1B4B41A1 -DUEL_ENTER_PVP_ZONE () -{ - [&SYS&You have won the duel because your opponent has entered a PvP zone.] - -} - -// HASH_VALUE C1F95DD244DEE63E -DUEL_FORBIDDEN_PLACE () -{ - [&CHK&You are not allowed to fight here.] - -} - -// HASH_VALUE AFA9FC9CCFB5E539 -DUEL_INVITATION (player p) -{ - [$p$ proposes a duel. Do you accept?] - -} - -// HASH_VALUE 5639CDE0E866740C -DUEL_INVITATION_EXPIRE () -{ - [&SYS&The duel proposal expired.] - -} - -// HASH_VALUE 1973542E2553C719 -DUEL_LOST () -{ - [&SYS&You have lost the duel.] - -} - -// HASH_VALUE 28D95D3B5EA5A672 -DUEL_REFUSE_INVITATION (player p) -{ - [&SYS&$p$ refuses your duel proposal.] - -} - -// HASH_VALUE B620A0DB269DFA99 -DUEL_TARGET_ALREADY_INVITED (player p) -{ - [&CHK&Someone else already proposed a duel to $p$.] - -} - -// HASH_VALUE D4C5B343118BD8E5 -DUEL_TARGET_ALREADY_IN_PVP (player p) -{ - [&CHK& You cannot duel $p$ as this player is already engaged with other players.] - -} - -// HASH_VALUE 923EE180E4978FDB -DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p) -{ - [&CHK& You cannot start a challenge because $p$, a member of the opposing team, is already in combat against other players.] - -} - -// HASH_VALUE 782E8920AB97B8D2 -DUEL_TELEPORT () -{ - [&SYS&You have won the duel because your opponent has teleported.] - -} - -// HASH_VALUE CFF606E22E585242 -DUEL_WON () -{ - [&SYS&You have won the duel.] - -} - -// HASH_VALUE 5F2A83C36B243370 -DUEL_YOU_ABANDON () -{ - [&SYS&You have abandoned the duel.] - -} - -// HASH_VALUE 873A59BBB8162B79 -DUEL_YOU_ALREADY_IN_PVP (player p) -{ - [&CHK&You cannot duel $p$ as you are already engaged with other players.] - -} - -// HASH_VALUE 8E2A136F49058F5A -DUEL_YOU_CANCEL_INVITATION (player p) -{ - [&SYS&By proposing another duel, you have canceled the duel proposed to $p$.] - -} - -// HASH_VALUE 7151FAF29406C6E1 -DUEL_YOU_ENTER_PVP_ZONE () -{ - [&SYS&Your have lost the duel because you entered a PVP zone.] - -} - -// HASH_VALUE DDEC99C8BE5515CB -DUEL_YOU_TELEPORT () -{ - [&SYS&Your have lost the duel because you teleported.] - -} - -// HASH_VALUE C4BC03B6A28CB173 -DYRON_CITY_WELCOMER_1_P_T2_WELCOMER (bot givervar) -{ - dyron_city_welcomer_1_p_t2_welcomer [I'm looking for somebody in the city] - -} - -// HASH_VALUE B0B3921639B479C1 -EFFECT_BLEED_BEGIN () -{ - effect_bleed_begin [&DG&Your wounds are bleeding massively.] - -} - -// HASH_VALUE 56F456E4466AD499 -EFFECT_BLEED_BEGIN_ACTOR (entity e) -{ - effect_bleed_begin_actor [&SYS&$e$ wounds are bleeding massively.] - -} - -// HASH_VALUE 1380A15B4863B839 -EFFECT_BLEED_ENDED () -{ - effect_bleed_ended [&DG&You are no longer bleeding.] - -} - -// HASH_VALUE D2BD45616DF702D9 -EFFECT_BLEED_ENDED_ACTOR (entity e) -{ - effect_bleed_ended_actor [&SYS&$e$ is no longer bleeding.] - -} - -// HASH_VALUE 910326638287673A -EFFECT_BLEED_LOSE_HP (int i) -{ - effect_bleed_lose_hp [&DG&You are bleeding and lose $i$ hit points.] - -} - -// HASH_VALUE CEC661D7FA14E05F -EFFECT_BLEED_LOSE_HP_ACTOR (entity e, int i) -{ - effect_bleed_lose_hp_actor [&SYS&$e$ is bleeding and loses $i$ hit points.] - -} - -// HASH_VALUE C0143FF02EBD1A14 -EFFECT_BLIND_BEGIN_CREATOR (entity e) -{ - (e.gender = male) - effect_blind_begin_creator_m [&SYS&$e$ is blinded and has a greater chance of failing in his actions.] - - (e.gender = female) - effect_blind_begin_creator_f [&SYS&$e$ is blinded and has a greater chance of failing in her actions.] - -} - -// HASH_VALUE 50EB922022904A0A -EFFECT_BLIND_BEGIN_SPECTATORS (entity actor, entity target) -{ - (actor.gender = male) - effect_blind_begin_spectators_m [&SYS&$actor$ has blinded $target$ who now has a greater chance of failing actions.] - - (actor.gender = female) - effect_blind_begin_spectators_f [&SYS&$actor$ has blinded $target$ who now has a greater chance of failing actions.] - -} - -// HASH_VALUE 5836C3899FC88696 -EFFECT_BLIND_BEGIN_TARGET (entity e) -{ - effect_blind_begin_target [&SPL&$e$ has blinded you, you now have a greater chance of failing in your actions.] - -} - -// HASH_VALUE 513F51646EF74A9E -EFFECT_BLIND_END_CREATOR (entity e) -{ - effect_blind_end_creator [&SYS&$e$ is no longer blinded.] - -} - -// HASH_VALUE 5741140F277DBB8B -EFFECT_BLIND_END_SPECTATORS (entity e) -{ - effect_blind_end_spectators [&SYS&$e$ is no longer blinded.] - -} - -// HASH_VALUE 51388BBC78A1ADC6 -EFFECT_BLIND_END_TARGET () -{ - effect_blind_end_target [&SPL&You are no longer blinded.] - -} - -// HASH_VALUE F959433C14DC8874 -EFFECT_BLIND_SELF_BEGIN_CREATOR () -{ - effect_blind_self_begin_actor [&SPLM&You have blinded yourself and have a greater chance of failing in your actions.] - -} - -// HASH_VALUE E3589F14D0301F6A -EFFECT_BLIND_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_blind_self_begin_spectators_creature [&SYS&$c$ has blinded itself and has a greater chance of failing in its actions.] - -} - -// HASH_VALUE 123C5C377AC64F6C -EFFECT_BLIND_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_blind_self_begin_spectators_npc_m [&SYS&$b$ has blinded himself and has a greater chance of failing in his actions.] - - (b.gender = female) - effect_blind_self_begin_spectators_npc_f [&SYS&$b$ has blinded herself and has a greater chance of failing in her actions.] - -} - -// HASH_VALUE FECC03B562AC4782 -EFFECT_BLIND_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_blind_self_begin_spectator_player_m [&SYS&$p$ has blinded himself and has a greater chance of failing in his actions.] - - (p.gender = female) - effect_blind_self_begin_spectator_player_f [&SYS&$p$ has blinded herself and has a greater chance of failing in her actions.] - -} - -// HASH_VALUE A79EC26AD166F9E1 -EFFECT_DEBUFF_COMBAT_BEGIN_CREATOR (entity e) -{ - effect_debuff_combat_begin_creator [&SYS&$e$ gets a penalty on their combat skills.] - -} - -// HASH_VALUE A413A778696CDCBA -EFFECT_DEBUFF_COMBAT_BEGIN_SPECTATORS (entity creator, entity target) -{ - effect_debuff_combat_begin_spectators [&SYS&$target$ is now getting a penalty on their combat skills.] - -} - -// HASH_VALUE 31008796F507B1AD -EFFECT_DEBUFF_COMBAT_BEGIN_TARGET (entity e) -{ - effect_debuff_combat_begin_target [&SPL&You get a penalty on your combat skills.] - -} - -// HASH_VALUE A77CFC982CB566D5 -EFFECT_DEBUFF_COMBAT_END_CREATOR (entity e) -{ - effect_debuff_combat_end_creator [&SYS&$e$'s combat skills are no longer subject to penalty.] - -} - -// HASH_VALUE A69F60DC37602400 -EFFECT_DEBUFF_COMBAT_END_SPECTATORS (entity e) -{ - effect_debuff_combat_end_spectators [&SYS&$e$'s combat skills are no longer subject to penalty.] - -} - -// HASH_VALUE 56AD533698A276D1 -EFFECT_DEBUFF_COMBAT_END_TARGET () -{ - effect_debuff_combat_end_target [&SPL&Your combat skills are no longer subject to penalty.] - -} - -// HASH_VALUE B5AF0A70702B64DA -EFFECT_DEBUFF_COMBAT_SELF_BEGIN_CREATOR () -{ - effect_debuff_combat_self_begin_actor [&SPL&You are now getting a penalty on your combat sills.] - -} - -// HASH_VALUE 41777F280B66EDFF -EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_debuff_combat_self_begin_spectators_creature [&SYS&$c$ is now getting a penalty on its combat skills.] - -} - -// HASH_VALUE 2775C40D0B8E328A -EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_debuff_combat_self_begin_spectators_npc_m [&SYS&$b$ is now getting a penalty on his combat skills.] - - (b.gender = female) - effect_debuff_combat_self_begin_spectators_npc_f [&SYS&$b$ is now getting a penalty on her combat skills.] - -} - -// HASH_VALUE BE1E069A373D311B -EFFECT_DEBUFF_COMBAT_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_debuff_combat_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his combat skills.] - - (p.gender = female) - effect_debuff_combat_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her combat skills.] - -} - -// HASH_VALUE 49FC67A913F5356C -EFFECT_DEBUFF_DEFENSE_BEGIN_CREATOR (entity e) -{ - effect_debuff_defense_begin_creator [&SYS&$e$ is now getting a penalty on their defense.] - -} - -// HASH_VALUE 66416AF7912F278B -EFFECT_DEBUFF_DEFENSE_BEGIN_SPECTATORS (entity creator, entity target) -{ - effect_debuff_defense_begin_spectators [&SYS&$target$ is now getting a penalty on their defense.] - -} - -// HASH_VALUE D837AD14A50DD616 -EFFECT_DEBUFF_DEFENSE_BEGIN_TARGET (entity e) -{ - effect_debuff_defense_begin_target [&SPL&$e$ is now getting a penalty on their defense.] - -} - -// HASH_VALUE 39A22E42A84C868F -EFFECT_DEBUFF_DEFENSE_END_CREATOR (entity e) -{ - effect_debuff_defense_end_creator [&SYS&$e$'s defense is no longer subject to penalty.] - -} - -// HASH_VALUE 6A863C735AE18D32 -EFFECT_DEBUFF_DEFENSE_END_SPECTATORS (entity e) -{ - effect_debuff_defense_end_spectators [&SYS&$e$'s defense is no longer subject to penalty.] - -} - -// HASH_VALUE F95EFF5A7D833A82 -EFFECT_DEBUFF_DEFENSE_END_TARGET () -{ - effect_debuff_defense_end_target [&SPL&Your defense is no longer subject to penalty.] - -} - -// HASH_VALUE 021CE2B4E51F8417 -EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_CREATOR () -{ - effect_debuff_defense_self_begin_actor [&SPL&You are now getting a penalty on your defense.] - -} - -// HASH_VALUE 1CE40F48A922DB94 -EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_debuff_defense_self_begin_spectators_creature [&SYS&$c$ is now getting a penalty on its defense.] - -} - -// HASH_VALUE 9C87365382BA7A25 -EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_debuff_defense_self_begin_spectators_npc_m [&SYS&$b$ is now getting a penalty on his defense.] - - (b.gender = female) - effect_debuff_defense_self_begin_spectators_npc_f [&SYS&$b$ is now getting a penalty on her defense.] - -} - -// HASH_VALUE EF943FCBB78C9A9B -EFFECT_DEBUFF_DEFENSE_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_debuff_defense_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his defense.] - - (p.gender = female) - effect_debuff_defense_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her defense.] - -} - -/** - * Debuff dodge skill - */ -// HASH_VALUE 39C4B6F2895BBFD8 -EFFECT_DEBUFF_DODGE_BEGIN_CREATOR (entity e) -{ - effect_debuff_dodge_begin_creator [&SYS&$e$ is now getting a penalty on their dodge.] - -} - -// HASH_VALUE 84F2FD5E56D6B04D -EFFECT_DEBUFF_DODGE_BEGIN_SPECTATORS (entity creator, entity target) -{ - effect_debuff_dodge_begin_spectators [&SYS&$target$ is now getting a penalty on their dodge.] - -} - -// HASH_VALUE FA2B32812797A600 -EFFECT_DEBUFF_DODGE_BEGIN_TARGET (entity e) -{ - effect_debuff_dodge_begin_target [&SPL&You are now getting a penalty on your dodge.] - -} - -// HASH_VALUE D10CF5676EAF465A -EFFECT_DEBUFF_DODGE_END_CREATOR (entity e) -{ - effect_debuff_dodge_end_creator [&SYS&$e$ is now getting a penalty on their dodge.] - -} - -// HASH_VALUE 3DAF0285E6288FA8 -EFFECT_DEBUFF_DODGE_END_SPECTATORS (entity e) -{ - effect_debuff_dodge_end_spectators [&SYS&$e$'s dodge is no longer subject to penalty.] - -} - -// HASH_VALUE 7D56C607B52A5586 -EFFECT_DEBUFF_DODGE_END_TARGET () -{ - effect_debuff_dodge_end_target [&SPL&Your dodge is no longer subject to penalty.] - -} - -// HASH_VALUE A1ED5ADF2510D925 -EFFECT_DEBUFF_DODGE_SELF_BEGIN_CREATOR () -{ - effect_debuff_dodge_self_begin_actor [&SYS&You are now getting a penalty on your dodge.] - -} - -// HASH_VALUE A102B55029D9810E -EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_debuff_dodge_self_begin_spectators_creature [&SYS&$c$ is now getting a penalty on its dodge.] - -} - -// HASH_VALUE 21A114A068901FE3 -EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_debuff_dodge_self_begin_spectators_npc_m [&SYS&$b$ is now getting a penalty on his dodge.] - - (b.gender = female) - effect_debuff_dodge_self_begin_spectators_npc_f [&SYS&$b$ is now getting a penalty on her dodge.] - -} - -// HASH_VALUE 3DCDE7265A2BF9EA -EFFECT_DEBUFF_DODGE_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_debuff_dodge_self_begin_spectator_player_m [&SYS&$p$ is now getting a penalty on his dodge.] - - (p.gender = female) - effect_debuff_dodge_self_begin_spectator_player_f [&SYS&$p$ is now getting a penalty on her dodge.] - -} - -/** - * DoT effects - */ -// HASH_VALUE 61726977E97CD789 -EFFECT_DOT_BEGIN_CREATOR (entity e) -{ - (e.gender = male) - effect_dot_begin_creator_m [&SYS& TODO.] - - effect_dot_begin_creator_f [&SYS& TODO.] - -} - -// HASH_VALUE FDD400EC78C87F0D -EFFECT_DOT_BEGIN_SPECTATORS (entity actor, entity target) -{ - (actor.gender = male) - effect_dot_begin_spectators_m [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] - - effect_dot_begin_spectators_f [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE 70ED113AA7C839C3 -EFFECT_DOT_BEGIN_TARGET (entity e) -{ - effect_dot_begin_target [&SYS& TODO.] - -} - -// HASH_VALUE C1E807BB5983AA0F -EFFECT_DOT_END_CREATOR (entity e) -{ - effect_dot_end_creator [&SYS&$e$ no longer stinks.] - -} - -// HASH_VALUE 6C1B1B42FF46A2F9 -EFFECT_DOT_END_SPECTATORS (entity e) -{ - effect_dot_end_spectators [&SYS&$e$ no longer stinks.] - -} - -// HASH_VALUE 1CF24D142D2CC78C -EFFECT_DOT_END_TARGET () -{ - effect_dot_end_target [&SPL&You no longer stink.] - -} - -// HASH_VALUE 587A28DE8E2F31AC -EFFECT_DOT_LOSE_HP (entity e, int i) -{ - effect_dot_lose_hp [&SPL&$e$ stinks so much that you feel sick and lose $i$ hit points.] - -} - -// HASH_VALUE 2425700CCB8FB463 -EFFECT_DOT_LOSE_HP_ACTOR (entity e, int i) -{ - effect_dot_lose_hp_actor [&SPL&You stink so much that $e$ feels sick and loses $i$ hit points.] - -} - -// HASH_VALUE 692A0856D18BD153 -EFFECT_DOT_SELF_BEGIN_CREATOR () -{ - effect_dot_self_begin_actor [&SPLM&You make yourself stink; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE 4C6C0CC0797E8824 -EFFECT_DOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_dot_self_begin_spectators_creature [&SYS&$c$ has made itself stink; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE 4049DE6D27D0961A -EFFECT_DOT_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_dot_self_begin_spectators_npc_m [&SYS&$b$ has made himself stink; any living beings nearby will suffer from the stench.] - - effect_dot_self_begin_spectators_npc_f [&SYS&$b$ has made herself stink; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE 77AC0CA4EAF857F2 -EFFECT_DOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_dot_self_begin_spectator_player_m [&SYS&$p$ has made himself stink; any living beings nearby will suffer from the stench.] - - effect_dot_self_begin_spectator_player_f [&SYS&$p$ has made herself stink; any living beings nearby will suffer from the stench.] - -} - -/** - * FEAR - */ -// HASH_VALUE 7A239E7EA46D7890 -EFFECT_FEAR_BEGIN_CREATOR (entity e) -{ - effect_fear_begin_creator [&SYS&$e$ is paralyzed with fear and can no longer act.] - -} - -// HASH_VALUE B46FF6A692A034E7 -EFFECT_FEAR_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_fear_begin_spectators [&SYS&$actor$ paralyzes $target$ with fear.] - -} - -// HASH_VALUE 0C4D3FB3F1F32D27 -EFFECT_FEAR_BEGIN_TARGET (entity e) -{ - effect_fear_begin_target [&SPL&$e$ has paralyzed you with fear; you can no longer act.] - -} - -// HASH_VALUE DD60979E15070B1A -EFFECT_FEAR_END_CREATOR (entity e) -{ - (e.gender = male) - effect_fear_end_creator_m [&SYS&$e$ recovers his composure and can act again.] - - (e.gender = female) - effect_fear_end_creator_f [&SYS&$e$ recovers her composure and can act again.] - -} - -// HASH_VALUE F83470DF2F592765 -EFFECT_FEAR_END_SPECTATORS (entity e) -{ - effect_fear_end_spectators [&SYS&$e$ recovers its composure and can act again.] - -} - -// HASH_VALUE C99052A156C34194 -EFFECT_FEAR_END_TARGET () -{ - effect_fear_end_target [&SPL&You recover your composure and can act again.] - -} - -// HASH_VALUE 07C739924B61A438 -EFFECT_FEAR_SELF_BEGIN_CREATOR () -{ - effect_fear_self_begin_actor [&SPL&You are paralyzed with fear and can no longer act.] - -} - -// HASH_VALUE 561E6E78AF8920C1 -EFFECT_FEAR_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_fear_self_begin_spectators_creature [&SYS&$c$ is paralyzed with fear and can no longer act.] - -} - -// HASH_VALUE EA956C5B3AC8A7CC -EFFECT_FEAR_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_fear_self_begin_spectators_npc_m [&SYS&$b$ is paralyzed with fear and can no longer act.] - - (b.gender = female) - effect_fear_self_begin_spectators_npc_f [&SYS&$b$ is paralyzed with fear and can no longer act.] - -} - -// HASH_VALUE B2182552885AB756 -EFFECT_FEAR_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_fear_self_begin_spectator_player_m [&SYS&$p$ is paralyzed with fear and can no longer act.] - - (p.gender = female) - effect_fear_self_begin_spectator_player_f [&SYS&$p$ is paralyzed with fear and can no longer act.] - -} - -/** - * INVULNERABILITY - */ -// HASH_VALUE EA03FCAA3C96289C -EFFECT_INVULNERABILITY_BEGIN_CREATOR (entity e) -{ - effect_invulnerability_begin_creator [&SYS&$e$ is invulnerable but cannot perform any actions.] - -} - -// HASH_VALUE C8E29457DE9859A1 -EFFECT_INVULNERABILITY_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_invulnerability_begin_spectators [&SYS&$actor$ has made $target$ invulnerable, which prevents any actions.] - -} - -// HASH_VALUE 1052C1C8D4899A06 -EFFECT_INVULNERABILITY_BEGIN_TARGET (entity e) -{ - effect_invulnerability_begin_target [&SPLM&$e$ has made you invulnerable but you cannot perform any actions.] - -} - -// HASH_VALUE 668CCB00AD79A7CB -EFFECT_INVULNERABILITY_END_CREATOR (entity e) -{ - effect_invulnerability_end_creator [&SYS&$e$ is no longer invulnerable and can act again.] - -} - -// HASH_VALUE 60DCC3DCAA81EFED -EFFECT_INVULNERABILITY_END_SPECTATORS (entity e) -{ - effect_invulnerability_end_spectators [&SYS&$e$ is no longer invulnerable and can act again.] - -} - -// HASH_VALUE 1BCDBF5F4839D17B -EFFECT_INVULNERABILITY_END_TARGET () -{ - effect_invulnerability_end_target [&SPLM&You are no longer invulnerable and can act again.] - -} - -// HASH_VALUE C60F20A91C0205A7 -EFFECT_INVULNERABILITY_SELF_BEGIN_CREATOR () -{ - effect_invulnerability_self_begin_actor [&SPLM&You are invulnerable but you cannot perform any actions.] - -} - -// HASH_VALUE E6A59EA7D0976E3D -EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_invulnerability_self_begin_spectators_creature [&SYS&$c$ is invulnerable but cannot perform actions.] - -} - -// HASH_VALUE 16CD7ED4EBC730FC -EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_invulnerability_self_begin_spectators_npc_m [&SYS&$b$ is invulnerable but cannot perform actions.] - - (b.gender = female) - effect_invulnerability_self_begin_spectators_npc_f [&SYS&$b$ is invulnerable but cannot perform actions.] - -} - -// HASH_VALUE B8B65FBC2CD59BDF -EFFECT_INVULNERABILITY_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_invulnerability_self_begin_spectator_player_m [&SYS&$p$ is invulnerable but cannot perform actions.] - - (p.gender = female) - effect_invulnerability_self_begin_spectator_player_f [&SYS&$p$ is invulnerable but cannot perform actions.] - -} - -/** - * MADNESS - */ -// HASH_VALUE B175D164F83C4C67 -EFFECT_MADNESS_BEGIN_CREATOR (entity e) -{ - (e.gender = male) - effect_madness_begin_creator_m [&SYS&$e$ is stricken mad and may now attack himself instead of his opponent.] - - (e.gender = female) - effect_madness_begin_creator_f [&SYS&$e$ is stricken mad and may now attack herself instead of her opponent.] - -} - -// HASH_VALUE 52B025631782511B -EFFECT_MADNESS_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_madness_begin_spectators [&SYS&$target$ is stricken mad by $actor$.] - -} - -// HASH_VALUE 5E667E624A080159 -EFFECT_MADNESS_BEGIN_TARGET (entity e) -{ - effect_madness_begin_target [&SPL&$e$ strikes you mad. You may now attack yourself instead of your opponent.] - -} - -// HASH_VALUE B619B0BFAAFB7C97 -EFFECT_MADNESS_END_CREATOR (entity e) -{ - effect_madness_end_creator [&SYS&$e$ is no longer stricken mad.] - -} - -// HASH_VALUE B11D00D25F96F9C9 -EFFECT_MADNESS_END_SPECTATORS (entity e) -{ - effect_madness_end_spectators [&SYS&$e$ is no longer stricken mad.] - -} - -// HASH_VALUE CF7F8D9C3F5A7A16 -EFFECT_MADNESS_END_TARGET () -{ - effect_madness_end_target [&SPL&You are no longer stricken mad.] - -} - -// HASH_VALUE ED0A80D536C02F43 -EFFECT_MADNESS_SELF_BEGIN_CREATOR () -{ - effect_madness_self_begin_actor [&SPL&You strike yourself mad.] - -} - -// HASH_VALUE 6EEBC90D512CE8C4 -EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_madness_self_begin_spectators_creature [&SYS&$c$ strikes itself mad and may now attack itself.] - -} - -// HASH_VALUE 93E398AE003CA8CD -EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_madness_self_begin_spectators_npc_m [&SYS&$b$ strikes himself mad and may now attack himself.] - - (b.gender = female) - effect_madness_self_begin_spectators_npc_f [&SYS&$b$ strikes herself mad and may now attack herself.] - -} - -// HASH_VALUE 91B12068A21E03C1 -EFFECT_MADNESS_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_madness_self_begin_spectator_player_m [&SYS&$p$ strikes himself mad and may now attack himself.] - - (p.gender = female) - effect_madness_self_begin_spectator_player_f [&SYS&$p$ strikes herself mad and may now attack herself.] - -} - -/** - * MEZZ - */ -// HASH_VALUE B7219D693E6744E6 -EFFECT_MEZZ_BEGIN_CREATOR (entity e) -{ - effect_mezz_begin_creator [&SYS&$e$ is now mesmerized and cannot act or move.] - -} - -// HASH_VALUE 79DA3CC8A867A94A -EFFECT_MEZZ_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_mezz_begin_spectators [&SYS&$target$ is mesmerized by $actor$ and cannot act or move.] - -} - -// HASH_VALUE E5A644CE1415D752 -EFFECT_MEZZ_BEGIN_TARGET (entity e) -{ - effect_mezz_begin_target [&SYS&$e$ mesmerizes you and you cannot act or move.] - -} - -// HASH_VALUE F584D7857D57282B -EFFECT_MEZZ_END_CREATOR (entity e) -{ - effect_mezz_end_creator [&SYS&$e$ is no longer mesmerized.] - -} - -// HASH_VALUE 9CA443D284C7E824 -EFFECT_MEZZ_END_SPECTATORS (entity e) -{ - effect_mezz_end_spectators [&SYS&$e$ is no longer mesmerized.] - -} - -// HASH_VALUE F015FFDBA001FAA5 -EFFECT_MEZZ_END_TARGET () -{ - effect_mezz_end_target [&SPL&You are no longer mesmerized.] - -} - -// HASH_VALUE 525F6C1672003909 -EFFECT_MEZZ_SELF_BEGIN_CREATOR () -{ - effect_mezz_self_begin_actor [&SPLM&You mesmerize yourself and cannot act or move.] - -} - -// HASH_VALUE 8289590749CB7485 -EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_mezz_self_begin_spectators_creature [&SYS&$c$ mesmerizes itself and cannot act or move.] - -} - -// HASH_VALUE 5F24C5DE0DBDDD0D -EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_mezz_self_begin_spectators_npc_m [&SYS&$b$ mesmerizes himself and cannot act or move.] - - (b.gender = female) - effect_mezz_self_begin_spectators_npc_f [&SYS&$b$ mesmerizes herself and cannot act or move.] - -} - -// HASH_VALUE 54A8AA00E20FBE8B -EFFECT_MEZZ_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_mezz_self_begin_spectator_player_m [&SYS&$p$ mesmerizes himself and cannot act or move.] - - (p.gender = female) - effect_mezz_self_begin_spectator_player_f [&SYS&$p$ mesmerizes herself and cannot act or move.] - -} - -/** - * DOT POISON - */ -// HASH_VALUE A1705D321F8B11F4 -EFFECT_POISON_BEGIN () -{ - effect_poison_begin [&SPL&You are poisoned.] - -} - -// HASH_VALUE C6EE5A01A7EEFEA9 -EFFECT_POISON_BEGIN_CASTER (entity e) -{ - effect_poison_begin_caster [&SYS&$e$ is poisoned.] - -} - -// HASH_VALUE 95BDD99A9DEB6E74 -EFFECT_POISON_ENDS () -{ - effect_poison_ends [&SPL&You are no longer poisoned.] - -} - -// HASH_VALUE C1C71835C117F65E -EFFECT_POISON_ENDS_CASTER (entity e) -{ - effect_poison_ends_caster [&SYS&$e$ is no longer poisoned.] - -} - -// HASH_VALUE 6AF3CE336E8BDDA8 -EFFECT_POISON_LOSE_HP (int i) -{ - effect_poison_lose_hp [&DG&You suffer from the poison's effects and lose $i$ hit points.] - -} - -// HASH_VALUE 4E8AA7AC71B6138A -EFFECT_POISON_LOSE_HP_CASTER (entity e, int i) -{ - effect_poison_lose_hp_caster [&SYS&$e$ suffers from the poison's effects and loses $i$ hit points.] - -} - -/** - * ROOT - */ -// HASH_VALUE 5D7A28BBC78D94BB -EFFECT_ROOT_BEGIN_CREATOR (entity e) -{ - effect_root_begin_creator [&SYS&$e$ is now rooted and cannot move.] - -} - -// HASH_VALUE F3EB4038B5D42E0C -EFFECT_ROOT_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_root_begin_spectators [&SYS&$target$ is rooted by $actor$ and cannot move.] - -} - -// HASH_VALUE F81513A0C411A9D4 -EFFECT_ROOT_BEGIN_TARGET (entity e) -{ - effect_root_begin_target [&SPL&$e$ roots you and you cannot move.] - -} - -// HASH_VALUE 5770738F8034BFCB -EFFECT_ROOT_END_CREATOR (entity e) -{ - effect_root_end_creator [&SYS&$e$ is no longer rooted.] - -} - -// HASH_VALUE 9CB54F82AD20FB16 -EFFECT_ROOT_END_SPECTATORS (entity e) -{ - effect_root_end_spectators [&SYS&$e$ is no longer rooted.] - -} - -// HASH_VALUE 21D4D3EC555B792B -EFFECT_ROOT_END_TARGET () -{ - effect_root_end_target [&SPL&You are no longer rooted.] - -} - -// HASH_VALUE 00CDD4B556F56663 -EFFECT_ROOT_SELF_BEGIN_CREATOR () -{ - effect_root_self_begin_actor [&SPLM&You root yourself and cannot move.] - -} - -// HASH_VALUE 589966A83F4C68DA -EFFECT_ROOT_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_root_self_begin_spectators_creature [&SYS&$c$ roots itself and cannot move.] - -} - -// HASH_VALUE 11064EA5663843ED -EFFECT_ROOT_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_root_self_begin_spectators_npc_m [&SYS&$b$ roots himself and cannot move.] - - (b.gender = female) - effect_root_self_begin_spectators_npc_f [&SYS&$b$ roots herself and cannot move.] - -} - -// HASH_VALUE 4DBBB06D53DBB438 -EFFECT_ROOT_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_root_self_begin_spectator_player_m [&SYS&$p$ roots himself and cannot move.] - - (p.gender = female) - effect_root_self_begin_spectator_player_f [&SYS&$p$ roots herself and cannot move.] - -} - -/** - * SLOW attacks (combat) - */ -// HASH_VALUE F3725847DA3E9196 -EFFECT_SLOW_ATTACKS_BEGIN_CREATOR (entity e) -{ - effect_slow_attacks_begin_creator [&SPLM&You slow down $e$'s attacks.] - -} - -// HASH_VALUE 9C698E5E007DD78B -EFFECT_SLOW_ATTACKS_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_slow_attacks_begin_spectators [&SYS&$actor$ slows down $target$'s attacks.] - -} - -// HASH_VALUE 9269F2BF07F6119B -EFFECT_SLOW_ATTACKS_BEGIN_TARGET (entity e) -{ - effect_slow_attacks_begin_target [&SPL&$e$ slows down your attacks.] - -} - -// HASH_VALUE F3B3FEC8A2ADE9E4 -EFFECT_SLOW_ATTACKS_END_CREATOR (entity e) -{ - effect_slow_attacks_end_creator [&SYS&$e$'s attacks are no longer slowed down.] - -} - -// HASH_VALUE AB00887873D8C22E -EFFECT_SLOW_ATTACKS_END_SPECTATORS (entity e) -{ - effect_slow_attacks_end_spectators [&SYS&$e$'s attacks are no longer slowed down.] - -} - -// HASH_VALUE 0806E998257BEB6E -EFFECT_SLOW_ATTACKS_END_TARGET () -{ - effect_slow_attacks_end_target [&SPL&Your attacks are no longer slowed down.] - -} - -// HASH_VALUE 29951479D246E42B -EFFECT_SLOW_ATTACKS_SELF_BEGIN_CREATOR () -{ - effect_slow_attacks_self_begin_actor [&SPLM&You slow down your own attacks.] - -} - -// HASH_VALUE E8D8E7A9675F5D45 -EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_slow_attacks_self_begin_spectators_creature [&SYS&$c$ slows down its own attacks.] - -} - -// HASH_VALUE 1349D8730B300841 -EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_slow_attacks_self_begin_spectators_npc_m [&SYS&$b$ slows down his own attacks.] - - (b.gender = female) - effect_slow_attacks_self_begin_spectators_npc_f [&SYS&$b$ slows down her own attacks.] - -} - -// HASH_VALUE DC7B641571C2BBAB -EFFECT_SLOW_ATTACKS_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_slow_attacks_self_begin_spectator_player_m [&SYS&$p$ slows down his own attacks.] - - (p.gender = female) - effect_slow_attacks_self_begin_spectator_player_f [&SYS&$p$ slows down her own attacks.] - -} - -/** - * SLOW MOVE - */ -// HASH_VALUE 189FA63FB36B4710 -EFFECT_SLOW_MOVE_BEGIN_CREATOR (entity e) -{ - effect_slow_move_begin_actor [&SPLM&You slow down $e$.] - -} - -// HASH_VALUE 53018FC49BD45719 -EFFECT_SLOW_MOVE_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_slow_move_begin_spectator [&SYS&$actor$ slows down $target$.] - -} - -// HASH_VALUE 84A513FBACFA8BE6 -EFFECT_SLOW_MOVE_BEGIN_TARGET (entity e) -{ - effect_slow_move_begin_target [&SPL&$e$ slows you down.] - -} - -// HASH_VALUE DDA51F65F130FF09 -EFFECT_SLOW_MOVE_END_CREATOR (entity e) -{ - effect_slow_move_end_actor [&SYS&$e$ is no longer slowed down.] - -} - -// HASH_VALUE 06BC7C5E2100BB73 -EFFECT_SLOW_MOVE_END_SPECTATORS (entity e) -{ - effect_slow_move_end_spectator [&SYS&$e$ is no longer slowed down.] - -} - -// HASH_VALUE 109A7AFED458FFC1 -EFFECT_SLOW_MOVE_END_TARGET () -{ - effect_slow_move_end_target [&SPL&You are no longer slowed down.] - -} - -// HASH_VALUE FCCF0314F87F88F0 -EFFECT_SLOW_MOVE_SELF_BEGIN_CREATOR () -{ - effect_slow_move_self_begin_creator [&SPLM&You slow yourself down.] - -} - -// HASH_VALUE D179EF09D0CA314F -EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_slow_move_self_begin_spectators_creature [&SYS&$c$ slows himself down.] - -} - -// HASH_VALUE B5579932BC5937F8 -EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_slow_move_self_begin_spectators_npc_m [&SYS&$b$ slows himself down.] - - (b.gender = female) - effect_slow_move_self_begin_spectators_npc_f [&SYS&$b$ slows herself down.] - -} - -// HASH_VALUE FA982A3ABAB43DF9 -EFFECT_SLOW_MOVE_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_slow_move_self_begin_spectator_player_m [&SYS&$p$ slows himself down.] - - (p.gender = female) - effect_slow_move_self_begin_spectator_player_f [&SYS&$p$ slows herself down.] - -} - -/** - * STINK/STENCH - */ -// HASH_VALUE 27D86CF2B393DF45 -EFFECT_STENCH_BEGIN_CREATOR (entity e) -{ - (e.gender = male) - effect_stench_begin_creator_m [&SYS&$e$ stinks so much that it makes any nearby living beings sick.] - - (e.gender = female) - effect_stench_begin_creator_f [&SYS&$e$ stinks so much that it makes any nearby living beings sick.] - -} - -// HASH_VALUE E489304FAA1014BA -EFFECT_STENCH_BEGIN_SPECTATORS (entity actor, entity target) -{ - (actor.gender = male) - effect_stench_begin_spectators_m [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] - - (actor.gender = female) - effect_stench_begin_spectators_f [&SYS&$actor$ makes $target$ stink horribly; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE B79E6334E8331D11 -EFFECT_STENCH_BEGIN_TARGET (entity e) -{ - effect_stench_begin_target [&SPL&$e$ makes you stink horribly; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE 6A0CC73AC0F842F7 -EFFECT_STENCH_END_CREATOR (entity e) -{ - effect_stench_end_creator [&SYS&$e$ no longer stinks.] - -} - -// HASH_VALUE 4BB5B8383CA4CF3C -EFFECT_STENCH_END_SPECTATORS (entity e) -{ - effect_stench_end_spectators [&SYS&$e$ no longer stinks.] - -} - -// HASH_VALUE 80907A16A463B243 -EFFECT_STENCH_END_TARGET () -{ - effect_stench_end_target [&SPL&You no longer stink.] - -} - -// HASH_VALUE 8126DAAEA12F6EAF -EFFECT_STENCH_LOSE_HP (entity e, int i) -{ - effect_stench_lose_hp [&SPL&$e$ stinks so much that you feel sick and lose $i$ hit points.] - -} - -// HASH_VALUE 0CF5F18F8DA259C1 -EFFECT_STENCH_LOSE_HP_ACTOR (entity e, int i) -{ - effect_stench_lose_hp_actor [&SPL&You stink so much that $e$ feels sick and loses $i$ hit points.] - -} - -// HASH_VALUE CFF50DD614F63B30 -EFFECT_STENCH_SELF_BEGIN_CREATOR () -{ - effect_stench_self_begin_actor [&SPLM&You make yourself stink; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE 3B2EE3E6832FE20E -EFFECT_STENCH_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_stench_self_begin_spectators_creature [&SYS&$c$ has made itself stink; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE FDC836AB715ED25C -EFFECT_STENCH_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_stench_self_begin_spectators_npc_m [&SYS&$b$ has made himself stink; any living beings nearby will suffer from the stench.] - - (b.gender = female) - effect_stench_self_begin_spectators_npc_f [&SYS&$b$ has made herself stink; any living beings nearby will suffer from the stench.] - -} - -// HASH_VALUE 2B4CD9D1D9350697 -EFFECT_STENCH_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_stench_self_begin_spectator_player_m [&SYS&$p$ has made himself stink; any living beings nearby will suffer from the stench.] - - (p.gender = female) - effect_stench_self_begin_spectator_player_f [&SYS&$p$ has made herself stink; any living beings nearby will suffer from the stench.] - -} - -/** - * STUN - */ -// HASH_VALUE 1BCA437BD7227D61 -EFFECT_STUN_BEGIN_CREATOR (entity e) -{ - effect_stun_begin_actor [&SPLM&You stun $e$.] - -} - -// HASH_VALUE 6A8106B986B13D80 -EFFECT_STUN_BEGIN_SPECTATORS (entity actor, entity target) -{ - effect_stun_begin_spectator [&SYS&$actor$ stuns $target$.] - -} - -// HASH_VALUE 0D9E900C65099BE1 -EFFECT_STUN_BEGIN_TARGET (entity e) -{ - effect_stun_begin_target [&SPL&$e$ stuns you.] - -} - -// HASH_VALUE FFABD156251BAFE0 -EFFECT_STUN_END_CREATOR (entity e) -{ - effect_stun_end_actor [&SYS&$e$ is no longer stunned.] - -} - -// HASH_VALUE 7BC7285581551167 -EFFECT_STUN_END_SPECTATORS (entity e) -{ - effect_stun_end_spectator [&SYS&$e$ is no longer stunned.] - -} - -// HASH_VALUE AF830FEB17AC7D59 -EFFECT_STUN_END_TARGET () -{ - effect_stun_end_target [&SPL&You are no longer stunned.] - -} - -// HASH_VALUE 45973728AF4896BD -EFFECT_STUN_SELF_BEGIN_CREATOR () -{ - effect_stun_self_begin_actor [&SPLM&You stun yourself.] - -} - -// HASH_VALUE 895ADA006C91F562 -EFFECT_STUN_SELF_BEGIN_SPECTATORS_CREATURE (creature c) -{ - effect_stun_self_begin_spectator_creature [&SYS&$c$ stuns itself.] - -} - -// HASH_VALUE 4A75A401841AC8CE -EFFECT_STUN_SELF_BEGIN_SPECTATORS_NPC (bot b) -{ - (b.gender = male) - effect_stun_self_begin_spectator_npc_m [&SYS&$b$ stuns himself.] - - (b.gender = female) - effect_stun_self_begin_spectator_npc_f [&SYS&$b$ stuns herself.] - -} - -// HASH_VALUE 89B1CDECCA877510 -EFFECT_STUN_SELF_BEGIN_SPECTATORS_PLAYER (player p) -{ - (p.gender = male) - effect_stun_self_begin_spectator_player_m [&SYS&$p$ stuns himself.] - - (p.gender = female) - effect_stun_self_begin_spectator_player_f [&SYS&$p$ stuns herself.] - -} - -// HASH_VALUE 0832D9E3845AA267 -EGS_ACTOR_CASTING_INTERUPT () -{ - [&MISM&The incantation of your spell is interrupted.] - -} - -// HASH_VALUE DBC0073B1640EF95 -EGS_ACTOR_VAMPIRISE_EI (entity target, int vampirise) -{ - [&SPLM&You vampirise $vampirise$ from $target$.] - -} - -// HASH_VALUE 7B2438D04B0B3990 -EGS_ALREADY_HAVE_MOUNT () -{ - [&CHK&You can only have one mektoub mount.] - -} - -// HASH_VALUE B30DB38D1A52889A -EGS_ANSWER_WHERE (place c, place r, place p) -{ - egs_answer_where [&ZON&You are on the continent $c$, in the region $r$, in place $p$.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// zone management messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 9875BF0F840CAF45 -EGS_ANSWER_WHERE_NO_PLACE (place c, place r) -{ - egs_answer_where_no_place [&ZON&You are on the continent $c$, in the region $r$.] - -} - -// HASH_VALUE 814B516F5DC9F66D -EGS_CANNOT_ATTACK_IN_WATER () -{ - [&CHKCB&You cannot attack while in the water.] - -} - -// HASH_VALUE 3CA08907433C2D81 -EGS_CANT_BUY_ANOTHER_PACKER () -{ - [&CHK&You cannot buy another mektoub packer.] - -} - -// HASH_VALUE 28EEB8CBCAA0F099 -EGS_CANT_CONSTRUCT_ANYTHING () -{ - [&CHK&You cannot construct any more here.] - -} - -// HASH_VALUE 9FF3ACF2F41A84A8 -EGS_CANT_SELL_ANYTHING () -{ - [&SYS&I have nothing of interest for you to buy; come back later.] - -} - -// HASH_VALUE D45E7F9C33DC3607 -EGS_COSMETIC_SAME_HAIR () -{ - [&CHK&You cannot buy this haircut; it is your current one.] - -} - -// HASH_VALUE E47434806AF0A10A -EGS_COSMETIC_SAME_HAIR_COLOR () -{ - [&CHK&You cannot buy this hair color; it is your current one.] - -} - -// HASH_VALUE E41977DFA39700D0 -EGS_COSMETIC_SAME_TATOO () -{ - [&CHK&You cannot buy this tattoo; it is your current one.] - -} - -// HASH_VALUE 60EE2B9CB4419D69 -EGS_ENTER_CONTINENT (place p) -{ - egs_enter_continent [&ZON&You have entered $p.da$ $p$.] - -} - -// HASH_VALUE 583226BB492927F9 -EGS_ENTER_FACTION_REGION (place region_name, faction f) -{ - [&ZON&You are in $region_name.da$ $region_name$. This region is dominated by the $f$ faction.] - -} - -// HASH_VALUE 062CB50A9010D642 -EGS_ENTER_NEUTRAL_REGION (place region_name) -{ - [&ZON&You are in $region_name.da$ $region_name$. This region is neutral.] - -} - -// HASH_VALUE EFCFE658894A352E -EGS_ENTER_PLACE (place p) -{ - egs_enter_place [&ZON&You have entered $p.da$ $p$.] - -} - -// HASH_VALUE D47B384B87609D41 -EGS_FORAGE_INTERRUPTED () -{ - [&CHK&Your foraging action was interrupted.] - -} - -// HASH_VALUE 6A25FE531C545301 -EGS_HARVEST_CORPSE_TOO_FAR () -{ - [&CHK&You are too far away from the corpse you are trying to quarter; move closer.] - -} - -// HASH_VALUE DCAAA1CD668C5866 -EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e) -{ - [&CHK&This item is already being looted by $e$.] - -} - -// HASH_VALUE 5BCB46AD72134C0E -EGS_LEAVE_CONTINENT (place p) -{ - egs_leave_continent [&ZON&You have left $p.da$ $p$.] - -} - -// HASH_VALUE 427D6097F85C45AF -EGS_LEAVE_FACTION_REGION (place region_name, faction f) -{ - [&ZON&You are leaving $region_name.da$ $region_name$. That region is dominated by the $f$ faction.] - -} - -// HASH_VALUE 38A93BEBDA0F2A4E -EGS_LEAVE_NEUTRAL_REGION (place region_name) -{ - [&ZON&You are leaving $region_name.da$ $region_name$. You are leaving a neutral region.] - -} - -// HASH_VALUE B290E1067F380436 -EGS_LEAVE_PLACE (place p) -{ - egs_leave_place [&ZON&You have left $p.da$ $p$.] - -} - -// HASH_VALUE 1BC65C70762A6262 -EGS_LOOT_MONEY (money m) -{ - [&ITM&You loot $m$ dappers.] - -} - -// HASH_VALUE 6376484824C4BA7F -EGS_MAGIC_BAD_TARGET () -{ - [&CHKCB&Target missing or invalid.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// Magic related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE ECD65F258FE7756D -EGS_MAGIC_LACK_HP () -{ - egs_magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] - -} - -// HASH_VALUE 8389AC9A5F44E970 -EGS_MAGIC_LACK_MONEY () -{ - egs_magic_lack_money [&CHKCB&You do not have enough dappers to cast this spell.] - -} - -// HASH_VALUE 9CE376AA2A85ACC8 -EGS_MAGIC_LACK_SAP () -{ - egs_magic_lack_sap [&CHKCB&You do not have enough sap to cast this spell.] - -} - -// HASH_VALUE 6ECC55B0A0ED612C -EGS_MAGIC_TARGET_OUT_OF_RANGE () -{ - [&CHKCB&Your target is out of range of your spell.] - -} - -// HASH_VALUE BE5F19F4AA54D3D3 -EGS_MISSION_STEP_SUCCESS () -{ - [&TSK&You have finished a mission step.] - -} - -// Mission message -// HASH_VALUE 22E7EB821B084772 -EGS_MISSION_SUCCESS () -{ - [&TSK&You have completed a mission.] - -} - -// HASH_VALUE FAFAB2233F97F220 -EGS_NOT_ENOUGHT_SP () -{ - [&CHK&You do not have enough skill points to buy this skill.] - -} - -// HASH_VALUE F0EB8236287C01B3 -EGS_NOT_ENOUGH_AMMO () -{ - [&CHKCB&You are out of ammunition.] - -} - -// HASH_VALUE 2E3FD4DE67B964F9 -EGS_OPENING_SUCCESS () -{ - [&SPLM&You successfully take the opening.] - -} - -// HASH_VALUE D32F48677AD5DB68 -EGS_PVP_NOT_ALLOWED () -{ - [&CHKCB&You cannot use attack against this character.] - -} - -// HASH_VALUE 08E44D6811E6AE9F -EGS_QUARTER_INTERRUPTED () -{ - [&CHK&Your quartering action was interrupted.] - -} - -// HASH_VALUE 84A521F949BD9848 -EGS_TASK_ENCYCLO_SUCCESS () -{ - [&TSK&Task successful. Check your encyclopedia.] - -} - -// HASH_VALUE 262A330B61EBB9DB -EGS_TOO_EXPENSIVE_FOCUS () -{ - [&CHKCB&You do not have enough focus to perform this action.] - -} - -// HASH_VALUE 08D54EA2E8D46583 -EGS_TOO_EXPENSIVE_HP () -{ - [&CHKCB&You do not have enough hit points to perform this action.] - -} - -// HASH_VALUE ACD625ADDAE9A3C8 -EGS_TOO_EXPENSIVE_STAMINA () -{ - [&CHKCB&You do not have enough stamina to perform this action.] - -} - -// HASH_VALUE 672B204B2F73EB01 -EGS_TRADE_BAD_FAME ( bot b ) -{ - // I have included a bot in this phrase cause it is a bot chat ( variation according the bot race and so on,...) - [I don't want to trade with you because your reputation is too low.] - -} - -// HASH_VALUE F8C11D3BBBDB29B8 -EGS_UNLOCK_ENCYCLO () -{ - [&TSK&Theme unlocked. Check your encyclopedia.] - -} - -// HASH_VALUE E898E4E913B09837 -EGS_USE_LAST_AMMO () -{ - [&CHKCB&You used your last ammunition.] - -} - -// HASH_VALUE E421F81C59A4F7B8 -EMOTE_ABSENTMINDED_NOBODY (player a) -{ - (a.gender = male) - emote_absentminded_nobody_m [&EMT&$a$ looks like he forgot something, but doesn't know what.] - - (a.gender = female) - emote_absentminded_nobody_f [&EMT&$a$ looks like she forgot something, but doesn't know what.] - -} - -// HASH_VALUE EF2C0DF55FA8F6B7 -EMOTE_ABSENTMINDED_SELF (entity a) -{ - emote_absentminded_self [&EMT&$a$ forgot something, but doesn't know what.] - -} - -/** Emotes */ -// HASH_VALUE 5BCB0F7A7039C0F3 -EMOTE_ABSENTMINDED_TARGET (entity a, entity t) -{ - emote_absentminded_target [&EMT&$a$ looks glazedly at $t$.] - -} - -// HASH_VALUE D9F54C6D659B1495 -EMOTE_ADVENTUROUS_NOBODY (entity a) -{ - emote_adventurous_nobody [&EMT&$a$ looks for someone with whom to search for adventure!] - -} - -// HASH_VALUE 07F0F0250D052E5A -EMOTE_ADVENTUROUS_SELF (entity a) -{ - emote_adventurous_self [&EMT&$a$ is off on another adventure!] - -} - -// HASH_VALUE B985E95DA1751E2B -EMOTE_ADVENTUROUS_TARGET (entity a, entity t) -{ - emote_adventurous_target [&EMT&$a$ wants to search for adventure with $t$.] - -} - -// HASH_VALUE CD08C97BAB59C454 -EMOTE_AGGRESSIVE_NOBODY (entity a) -{ - emote_aggressive_nobody [&EMT&$a$ looks about ready to start something.] - -} - -// HASH_VALUE 5CED4792E667223D -EMOTE_AGGRESSIVE_SELF (entity a) -{ - emote_aggressive_self [&EMT&$a$ isn't about to back down.] - -} - -// HASH_VALUE 2BA059F4FAC7F237 -EMOTE_AGGRESSIVE_TARGET (entity a, entity t) -{ - emote_aggressive_target [&EMT&$a$ stares at $t$ aggressively.] - -} - -// HASH_VALUE B0515FFF5E3246D8 -EMOTE_AGREE_NOBODY (entity a) -{ - emote_agree_nobody [&EMT&$a$ seems to agree.] - -} - -// HASH_VALUE D9EFF72C79113E44 -EMOTE_AGREE_SELF (player a) -{ - (a.gender = male) - emote_agree_self_m [&EMT&$a$ knows he's right, so why argue?] - - (a.gender = female) - emote_agree_self_f [&EMT&$a$ knows she's right, so why argue?] - -} - -// HASH_VALUE E004F92FB07717A7 -EMOTE_AGREE_TARGET (entity a, entity t) -{ - emote_agree_target [&EMT&$a$ agrees with $t$.] - -} - -// HASH_VALUE 5F24FAED5413AFE3 -EMOTE_ALERT_NOBODY (entity a) -{ - emote_alert_nobody [&EMT&$a$ warns everybody.] - -} - -// HASH_VALUE 91FCEFAF2B1BDFA9 -EMOTE_ALERT_SELF (player a) -{ - (a.gender = male) - emote_alert_self_m [&EMT&$a$ remembers something important.] - - (a.gender = female) - emote_alert_self_f [&EMT&$a$ remembers something important.] - -} - -// HASH_VALUE 1AECB91CDEC24335 -EMOTE_ALERT_TARGET (entity a, entity t) -{ - emote_alert_target [&EMT&$a$ alerts $t$.] - -} - -// HASH_VALUE 3FBAB34EF491ADC4 -EMOTE_ALTRUIST_NOBODY (entity a) -{ - emote_altruist_nobody [&EMT&$a$ has plenty for everyone.] - -} - -// HASH_VALUE C09B3EC57A2A53DF -EMOTE_ALTRUIST_SELF (player a) -{ - (a.gender = male) - emote_altruist_self_m [&EMT&$a$ shares freely without keeping anything for himself.] - - (a.gender = female) - emote_altruist_self_f [&EMT&$a$ shares freely without keeping anything for herself.] - -} - -// HASH_VALUE C4AD928590456531 -EMOTE_ALTRUIST_TARGET (entity a, entity t) -{ - emote_altruist_target [&EMT&$a$ is impressed by $t$'s generous nature.] - -} - -// HASH_VALUE 18986D8BE085CBB9 -EMOTE_AMAZED_NOBODY (entity a) -{ - emote_amazed_nobody [&EMT&$a$ looks around, amazed.] - -} - -// HASH_VALUE 9C1E3EAA7928BA3E -EMOTE_AMAZED_SELF (player a) -{ - (a.gender = male ) - emote_amazed_self_m [&EMT&$a$ amazes himself.] - - (a.gender = female ) - emote_amazed_self_f [&EMT&$a$ amazes herself.] - -} - -// HASH_VALUE 613D7C790FF8128C -EMOTE_AMAZED_TARGET (entity a, entity t) -{ - emote_amazed_target [&EMT&$a$ finds $t$ never fails to amaze.] - -} - -// HASH_VALUE 7E0290735D06C3D8 -EMOTE_AMBIVALENT_NOBODY (entity a) -{ - emote_ambivalent_nobody [&EMT&$a$ doesn't have a preference.] - -} - -// HASH_VALUE A308B236AF014CA8 -EMOTE_AMBIVALENT_SELF (entity a) -{ - emote_ambivalent_self [&EMT&$a$ can go either way.] - -} - -// HASH_VALUE C904E03A49D85862 -EMOTE_AMBIVALENT_TARGET (entity a, entity t) -{ - emote_ambivalent_target [&EMT&$a$ tells $t$ that it doesn't really matter.] - -} - -// HASH_VALUE 7AA3263F2C55D54A -EMOTE_AMUSED_NOBODY (entity a) -{ - emote_amused_nobody [&EMT&$a$ is amused.] - -} - -// HASH_VALUE F72D9DB3E9C47D36 -EMOTE_AMUSED_SELF (player a) -{ - (a.gender = male) - emote_amused_self_m [&EMT&$a$ amuses himself.] - - (a.gender = female) - emote_amused_self_f [&EMT&$a$ amuses herself.] - -} - -// HASH_VALUE C1906696EA068EE1 -EMOTE_AMUSED_TARGET (entity a, entity t) -{ - emote_amused_target [&EMT&$a$ finds $t$ amusing.] - -} - -// HASH_VALUE 683C41036C545FE0 -EMOTE_ANGRY_NOBODY (entity a) -{ - emote_angry_nobody [&EMT&$a$ frowns, clearly angry.] - -} - -// HASH_VALUE 57F3525CA6C6DE36 -EMOTE_ANGRY_SELF (player a) -{ - (a.gender = male) - emote_angry_self_m [&EMT&$a$ can't believe he did that, and is so angry at himself.] - - (a.gender = female) - emote_angry_self_f [&EMT&$a$ can't believe she did that, and is so angry at herself.] - -} - -// HASH_VALUE 37E41EF6A609E3DC -EMOTE_ANGRY_TARGET (entity a, entity t) -{ - emote_angry_target [&EMT&$a$ is quite angry at $t$.] - -} - -// HASH_VALUE 12163121764F2EFC -EMOTE_ANNOYED_NOBODY (entity a) -{ - emote_annoyed_nobody [&EMT&$a$ is annoyed.] - -} - -// HASH_VALUE 30EB649E357BD460 -EMOTE_ANNOYED_SELF (player a) -{ - (a.gender = male) - emote_annoyed_self_m [&EMT&$a$ annoys everyone, including himself.] - - (a.gender = female) - emote_annoyed_self_f [&EMT&$a$ annoys everyone, including herself.] - -} - -// HASH_VALUE C58E99D871279E24 -EMOTE_ANNOYED_TARGET (entity a, entity t) -{ - emote_annoyed_target [&EMT&$a$ is annoyed by $t$.] - -} - -// HASH_VALUE DAD8ABB68DB44D39 -EMOTE_APATHETIC_NOBODY (entity a) -{ - emote_apathetic_nobody [&EMT&$a$ doesn't care.] - -} - -// HASH_VALUE 14B4FB12667C3EE5 -EMOTE_APATHETIC_SELF (entity a) -{ - emote_apathetic_self [&EMT&$a$ tries really hard to care, but fails.] - -} - -// HASH_VALUE 810EB00AC85FEDD1 -EMOTE_APATHETIC_TARGET (entity a, entity t) -{ - emote_apathetic_target [&EMT&$a$ knows how $t$ feels, just doesn't seem to care much.] - -} - -// HASH_VALUE 6CCC16BDB132B16A -EMOTE_APPROVE_NOBODY (entity a) -{ - emote_approve_nobody [&EMT&$a$ approves. Thumbs up!] - -} - -// HASH_VALUE 98E7DA8C37B6228A -EMOTE_APPROVE_SELF (player a) -{ - (a.gender = male ) - emote_approve_self_m [&EMT&$a$ looks around for something to approve of. There is only himself, but that will do!] - - (a.gender = female ) - emote_approve_self_f [&EMT&$a$ looks around for something to approve of. There is only herself, but that will do!] - -} - -// HASH_VALUE 19A6783C043F1466 -EMOTE_APPROVE_TARGET (player a, entity t) -{ - (a.gender = male) - emote_approve_target_m [&EMT&$a$ gives $t$ his approval.] - - (a.gender = female) - emote_approve_target_f [&EMT&$a$ gives $t$ her approval.] - -} - -// HASH_VALUE 9ED77312E47C6BAB -EMOTE_ARROGANT_NOBODY (entity a) -{ - emote_arrogant_nobody [&EMT&$a$ can't believe people can be so arrogant.] - -} - -// HASH_VALUE 3B84C39F4E6AF665 -EMOTE_ARROGANT_SELF (entity a) -{ - emote_arrogant_self [&EMT&$a$'s scorn cannot be channeled.] - -} - -// HASH_VALUE 15008592EC193162 -EMOTE_ARROGANT_TARGET (entity a, entity t) -{ - emote_arrogant_target [&EMT&$a$ detects a bit of arrogance on $t$'s part, perhaps?] - -} - -// HASH_VALUE C28E26F00F5163D1 -EMOTE_ASHAMED_NOBODY (entity a) -{ - emote_ashamed_nobody [&EMT&$a$ is ashamed of all of you!] - -} - -// HASH_VALUE 28741E1693397A7B -EMOTE_ASHAMED_SELF (player a) -{ - (a.gender = male) - emote_ashamed_self_m [&EMT&$a$ is ashamed of himself.] - - (a.gender = female) - emote_ashamed_self_f [&EMT&$a$ is ashamed of herself.] - -} - -// HASH_VALUE FF0EADD871666612 -EMOTE_ASHAMED_TARGET (entity a, entity t) -{ - emote_ashamed_target [&EMT&$a$ is ashamed of $t$.] - -} - -// HASH_VALUE 12CB6CA308587BBA -EMOTE_BELLIGERENT_NOBODY (entity a) -{ - emote_belligerent_nobody [&EMT&$a$ looks ready for a fight.] - -} - -// HASH_VALUE 88E30DB79400F13E -EMOTE_BELLIGERENT_SELF (player a) -{ - (a.gender = male) - emote_belligerent_self_m [&EMT&$a$ is in obvious disagreement with himself.] - - (a.gender = female) - emote_belligerent_self_f [&EMT&$a$ is in obvious disagreement with herself.] - -} - -// HASH_VALUE 7FBDE9B893782F4F -EMOTE_BELLIGERENT_TARGET (entity a, entity t) -{ - emote_belligerent_target [&EMT&$a$ thinks $t$ has a belligerent temperament.] - -} - -// HASH_VALUE FDB3263A6B65D558 -EMOTE_BITTER_NOBODY (entity a) -{ - emote_bitter_nobody [&EMT&$a$ is bitter.] - -} - -// HASH_VALUE DEB498611C3D0D69 -EMOTE_BITTER_SELF (entity a) -{ - emote_bitter_self [&EMT&$a$ smiles bitterly.] - -} - -// HASH_VALUE 94D80F34D8B3105B -EMOTE_BITTER_TARGET (entity a, entity t) -{ - emote_bitter_target [&EMT&$a$ isn't bitter, $t$, why do you ask?] - -} - -// HASH_VALUE 9C02E0BD19FDF165 -EMOTE_BLOODTHIRSTY_NOBODY (entity a) -{ - emote_bloodthirsty_nobody [&EMT&$a$ charges.] - -} - -// HASH_VALUE 8D35BFF7C969FE08 -EMOTE_BLOODTHIRSTY_SELF (entity a) -{ - emote_bloodthirsty_self [&EMT&$a$ isn't frightened by the sight of blood and actually likes it.] - -} - -// HASH_VALUE 23344D1EF7F97655 -EMOTE_BLOODTHIRSTY_TARGET (entity a, entity t) -{ - emote_bloodthirsty_target [&EMT&$a$ wonders since when $t$ is so bloodthirsty.] - -} - -// HASH_VALUE F92D0D73F2D6F007 -EMOTE_BORED_NOBODY (entity a) -{ - emote_bored_nobody [&EMT&$a$ is bored.] - -} - -// HASH_VALUE FEF4189563D9C738 -EMOTE_BORED_SELF (player a) -{ - (a.gender = male) - emote_bored_self_m [&EMT&$a$ is bored with what he is doing.] - - (a.gender = female) - emote_bored_self_f [&EMT&$a$ is bored with what she is doing.] - -} - -// HASH_VALUE C0CEE1F9394810E2 -EMOTE_BORED_TARGET (entity a, entity t) -{ - emote_bored_target [&EMT&$a$ thinks $t$ is boring.] - -} - -// HASH_VALUE 1C252F660E02C848 -EMOTE_BOW_NOBODY (entity a) -{ - emote_bow_nobody [&EMT&$a$ bows respectfully.] - -} - -// HASH_VALUE C0FCC13121F4F634 -EMOTE_BOW_SELF (player a) -{ - (a.gender = male) - emote_bow_self_m [&EMT&$a$ bows to no one in particular, but ends up touching his toes.] - - (a.gender = female) - emote_bow_self_f [&EMT&$a$ bows to no one in particular, but ends up touching her toes.] - -} - -// HASH_VALUE 19D0E54D77419EFB -EMOTE_BOW_TARGET (entity a, entity t) -{ - emote_bow_target [&EMT&$a$ bows to $t$.] - -} - -// HASH_VALUE ADA47151EC5BB742 -EMOTE_BRAVE_NOBODY (entity a) -{ - emote_brave_nobody [&EMT&$a$ gives everyone a speech, encouraging them to be brave.] - -} - -// HASH_VALUE 91EDB126658339DE -EMOTE_BRAVE_SELF (player a) -{ - (a.gender = male) - emote_brave_self_m [&EMT&$a$ gathers up all his courage.] - - (a.gender = female) - emote_brave_self_f [&EMT&$a$ gathers up all her courage.] - -} - -// HASH_VALUE 55C443E4641910F0 -EMOTE_BRAVE_TARGET (entity a, entity t) -{ - emote_brave_target [&EMT&$a$ thinks $t$ is very brave.] - -} - -// HASH_VALUE 3653C2D2600AAD69 -EMOTE_BUBBLY_NOBODY (entity a) -{ - emote_bubbly_nobody [&EMT&$a$ bubbles over with enthusiasm, which seems infectious.] - -} - -// HASH_VALUE 97A7C4928CA41342 -EMOTE_BUBBLY_SELF (player a) -{ - (a.gender = male) - emote_bubbly_self_m [&EMT&$a$ is bubbly.] - - (a.gender = female) - emote_bubbly_self_f [&EMT&$a$ is bubbly.] - -} - -// HASH_VALUE 07659FE296084AE4 -EMOTE_BUBBLY_TARGET (entity a, entity t) -{ - emote_bubbly_target [&EMT&$a$ is amused at how bubbly $t$ is.] - -} - -// HASH_VALUE DB0304452E79297A -EMOTE_BURP_NOBODY (entity a) -{ - emote_burp_nobody [&EMT&$a$ burps loudly.] - -} - -// HASH_VALUE F89E39E346D050D5 -EMOTE_BURP_SELF (entity a) -{ - emote_burp_self [&EMT&$a$ burps.] - -} - -// HASH_VALUE BE5C1CC40B405085 -EMOTE_BURP_TARGET (entity a, entity t) -{ - emote_burp_target [&EMT&$a$ apologizes to $t$ for burping. That was a loud one!] - -} - -// HASH_VALUE 3065ABB639F16E6A -EMOTE_CALMDOWN_NOBODY (entity a) -{ - emote_calmdown_nobody [&EMT&$a$ attempts to calm everyone down.] - -} - -// HASH_VALUE 53A1D135B27D81B3 -EMOTE_CALMDOWN_SELF (entity a) -{ - emote_calmdown_self [&EMT&$a$ calms down. There's nothing to be annoyed by.] - -} - -// HASH_VALUE E0E25818867088DA -EMOTE_CALMDOWN_TARGET (entity a, entity t) -{ - emote_calmdown_target [&EMT&$a$ worries about $t$ and tells them to calm down.] - -} - -// HASH_VALUE 2446D9A1D9DCF165 -EMOTE_CALM_NOBODY (entity a) -{ - emote_calm_nobody [&EMT&$a$ radiates serenity.] - -} - -// HASH_VALUE 08CC3B198D6567BF -EMOTE_CALM_SELF (entity a) -{ - emote_calm_self [&EMT&$a$ is perfectly calm and peaceful.] - -} - -// HASH_VALUE 34CBA97F26A66FB3 -EMOTE_CALM_TARGET (entity a, entity t) -{ - emote_calm_target [&EMT&$a$ tries to calm $t$ down.] - -} - -// HASH_VALUE A444E4720B5797BB -EMOTE_CAREFUL_NOBODY (entity a) -{ - emote_careful_nobody [&EMT&$a$ thinks caution is needed here.] - -} - -// HASH_VALUE 679556D307FF5F90 -EMOTE_CAREFUL_SELF (entity a) -{ - emote_careful_self [&EMT&$a$ carries on, but is more careful this time.] - -} - -// HASH_VALUE 08D5C8B773F4677A -EMOTE_CAREFUL_TARGET (entity a, entity t) -{ - emote_careful_target [&EMT&$a$ asks $t$ to be careful.] - -} - -// HASH_VALUE CFD701AFD918B191 -EMOTE_CARELESS_NOBODY (entity a) -{ - emote_careless_nobody [&EMT&$a$ thinks somebody is being careless, but doesn't name names.] - -} - -// HASH_VALUE 54E4D3918DEF86DE -EMOTE_CARELESS_SELF (entity a) -{ - emote_careless_self [&EMT&$a$ shrugs carelessly.] - -} - -// HASH_VALUE 43E1451DC02AB430 -EMOTE_CARELESS_TARGET (entity a, entity t) -{ - emote_careless_target [&EMT&$a$ wants to know how $t$ could be so careless.] - -} - -// HASH_VALUE 9B581EDCDF1567CD -EMOTE_CASUAL_NOBODY (entity a) -{ - emote_casual_nobody [&EMT&$a$ looks around nonchalantly.] - -} - -// HASH_VALUE C87430362B0764FA -EMOTE_CASUAL_SELF (entity a) -{ - emote_casual_self [&EMT&$a$ is just hanging about.] - -} - -// HASH_VALUE 302B42CAD2573437 -EMOTE_CASUAL_TARGET (entity a, entity t) -{ - emote_casual_target [&EMT&$a$ asks $t$ if there's anything new.] - -} - -// HASH_VALUE 5DF6533F8EC2432C -EMOTE_CHAOTIC_NOBODY (entity a) -{ - emote_chaotic_nobody [&EMT&$a$ finds all of this rather chaotic.] - -} - -// HASH_VALUE C7CAEA7D48472D20 -EMOTE_CHAOTIC_SELF (player a) -{ - (a.gender = male) - emote_chaotic_self_m [&EMT&$a$ revels in the chaos he has created.] - - (a.gender = female) - emote_chaotic_self_f [&EMT&$a$ revels in the chaos she has created.] - -} - -// HASH_VALUE ED6932DF53021781 -EMOTE_CHAOTIC_TARGET (player a, entity t) -{ - (a.gender = male) - emote_chaotic_target_m [&EMT&$a$ wonders if $t$ finds things as chaotic as he does.] - - (a.gender = female) - emote_chaotic_target_f [&EMT&$a$ wonders if $t$ finds things as chaotic as she does.] - -} - -// HASH_VALUE EF208DD5CDAD86CF -EMOTE_CHEER_NOBODY (entity a) -{ - emote_cheer_nobody [&EMT&$a$ cheers everyone on.] - -} - -// HASH_VALUE 1AD40A959F4B50F8 -EMOTE_CHEER_SELF (entity a) -{ - emote_cheer_self [&EMT&$a$ cheers. Yay!] - -} - -// HASH_VALUE DFE0EAF46484087A -EMOTE_CHEER_TARGET (entity a, entity t) -{ - emote_cheer_target [&EMT&$a$ cheers $t$ on. Go $t$!] - -} - -// HASH_VALUE F5EC9011C01D6E32 -EMOTE_CLINICAL_NOBODY (entity a) -{ - emote_clinical_nobody [&EMT&$a$ clinically examines the scene.] - -} - -// HASH_VALUE 9F280E1D83CB1D28 -EMOTE_CLINICAL_SELF (player a) -{ - (a.gender = male) - emote_clinical_self_m [&EMT&$a$ examines himself.] - - (a.gender = female) - emote_clinical_self_f [&EMT&$a$ examines herself.] - -} - -// HASH_VALUE 7AD84B2348F1694B -EMOTE_CLINICAL_TARGET (entity a, entity t) -{ - emote_clinical_target [&EMT&$a$ observes $t$ while taking notes.] - -} - -// HASH_VALUE 9DB3A4F30B5DFD61 -EMOTE_COLD_NOBODY (entity a) -{ - emote_cold_nobody [&EMT&$a$ stares coldly.] - -} - -// HASH_VALUE 0E7BCE45CC08DE34 -EMOTE_COLD_SELF (entity a) -{ - emote_cold_self [&EMT&$a$ is as cold as ice.] - -} - -// HASH_VALUE 8E202223A946D380 -EMOTE_COLD_TARGET (entity a, entity t) -{ - emote_cold_target [&EMT&$a$ looks at $t$ coldly.] - -} - -// HASH_VALUE 0F8B42B143580044 -EMOTE_COMPASSIONATE_NOBODY (entity a) -{ - emote_compassionate_nobody [&EMT&$a$ smiles sympathetically.] - -} - -// HASH_VALUE DBC62350AC4A6CD3 -EMOTE_COMPASSIONATE_SELF (player a) -{ - (a.gender = male) - emote_compassionate_self_m [&EMT&$a$ takes care of himself.] - - (a.gender = female) - emote_compassionate_self_f [&EMT&$a$ takes care of herself.] - -} - -// HASH_VALUE EB0B548F31C65EB9 -EMOTE_COMPASSIONATE_TARGET (entity a, entity t) -{ - emote_compassionate_target [&EMT&$a$ shows great compassion towards $t$.] - -} - -// HASH_VALUE AC9A040699FF9DAF -EMOTE_CONDESCENDING_NOBODY (entity a) -{ - emote_condescending_nobody [&EMT&$a$ casts a superior glance around.] - -} - -// HASH_VALUE 5617EE4A1B7E7F80 -EMOTE_CONDESCENDING_SELF (entity a) -{ - emote_condescending_self [&EMT&$a$ doesn't like patronizing people.] - -} - -// HASH_VALUE 16DAD0FC12975DCA -EMOTE_CONDESCENDING_TARGET (entity a, entity t) -{ - emote_condescending_target [&EMT&$a$ speaks disdainfully to $t$.] - -} - -// HASH_VALUE 344F443FF3767E4D -EMOTE_CONFIDENT_NOBODY (entity a) -{ - emote_confident_nobody [&EMT&$a$ struts about confidently.] - -} - -// HASH_VALUE CDDB0F200D159049 -EMOTE_CONFIDENT_SELF (player a) -{ - (a.gender = male) - emote_confident_self_m [&EMT&$a$ has all the confidence he needs.] - - (a.gender = female) - emote_confident_self_f [&EMT&$a$ has all the confidence she needs.] - -} - -// HASH_VALUE F1B804C38A34F006 -EMOTE_CONFIDENT_TARGET (entity a, entity t) -{ - emote_confident_target [&EMT&$a$ fully trusts $t$.] - -} - -// HASH_VALUE 426EEC7E2BB03883 -EMOTE_CONFUSED_NOBODY (entity a) -{ - emote_confused_nobody [&EMT&$a$ thinks for a moment, but ends up confused anyway.] - -} - -// HASH_VALUE 5BB07CFC205B1CB7 -EMOTE_CONFUSED_SELF (player a) -{ - (a.gender = male) - emote_confused_self_m [&EMT&$a$ has managed to confuse himself.] - - (a.gender = female) - emote_confused_self_f [&EMT&$a$ has managed to confuse herself.] - -} - -// HASH_VALUE 5CD88CDEBEE15B5F -EMOTE_CONFUSED_TARGET (player a, entity t) -{ - (a.gender = male) - emote_confused_target_m [&EMT&$a$ admits that $t$ confused him.] - - (a.gender = female) - emote_confused_target_f [&EMT&$a$ admits that $t$ confused her.] - -} - -// HASH_VALUE 90FF86DE02FA7762 -EMOTE_CONTEMPTUOUS_NOBODY (entity a) -{ - emote_contemptuous_nobody [&EMT&$a$ scowls scornfully.] - -} - -// HASH_VALUE 9217214432594B3E -EMOTE_CONTEMPTUOUS_SELF (entity a) -{ - emote_contemptuous_self [&EMT&$a$ despises everything.] - -} - -// HASH_VALUE 31776438A88B9DC5 -EMOTE_CONTEMPTUOUS_TARGET (entity a, entity t) -{ - emote_contemptuous_target [&EMT&$a$ despises $t$ profoundly.] - -} - -// HASH_VALUE 96D54923B67052F8 -EMOTE_CONTENT_NOBODY (entity a) -{ - emote_content_nobody [&EMT&$a$ is happy.] - -} - -// HASH_VALUE 94DDFF626B6BA99B -EMOTE_CONTENT_SELF (entity a) -{ - emote_content_self [&EMT&$a$ relaxes, and wouldn't change a thing for all the water in Tryker.] - -} - -// HASH_VALUE 501554D21548642B -EMOTE_CONTENT_TARGET (entity a, entity t) -{ - emote_content_target [&EMT&$a$ smiles contentedly at $t$.] - -} - -// HASH_VALUE 656838020CFDDD01 -EMOTE_COURAGEOUS_NOBODY (entity a) -{ - emote_courageous_nobody [&EMT&$a$ goes first, to display courage.] - -} - -// HASH_VALUE 1E7A7C59797B1DFF -EMOTE_COURAGEOUS_SELF (player a) -{ - (a.gender = male) - emote_courageous_self_m [&EMT&$a$ summons up all his courage.] - - (a.gender = female) - emote_courageous_self_f [&EMT&$a$ summons up all her courage.] - -} - -// HASH_VALUE 4B6504FC54E879EF -EMOTE_COURAGEOUS_TARGET (entity a, entity t) -{ - emote_courageous_target [&EMT&$a$ is inspired by $t$'s courage.] - -} - -// HASH_VALUE 522604685EAE3EFD -EMOTE_COURTLY_NOBODY (entity a) -{ - emote_courtly_nobody [&EMT&$a$ bows in a courtly manner.] - -} - -// HASH_VALUE 3AFB87F2DFED104A -EMOTE_COURTLY_SELF (entity a) -{ - emote_courtly_self [&EMT&$a$ proceeds in a courtly manner.] - -} - -// HASH_VALUE FF2A35B3A846FC59 -EMOTE_COURTLY_TARGET (entity a, entity t) -{ - emote_courtly_target [&EMT&$a$ bows to $t$ in a most courtly manner.] - -} - -// HASH_VALUE 29351ABA75D0DA49 -EMOTE_COWARD_NOBODY (entity a) -{ - emote_coward_nobody [&EMT&$a$ isn't a coward.] - -} - -// HASH_VALUE 4C9CF04E32719C08 -EMOTE_COWARD_SELF (entity a) -{ - emote_coward_self [&EMT&$a$ trembles, and looks for something to hide behind.] - -} - -// HASH_VALUE 3C8F59C476875AFC -EMOTE_COWARD_TARGET (entity a, entity t) -{ - emote_coward_target [&EMT&$a$ calls $t$ a coward.] - -} - -// HASH_VALUE 164E9553E0F7BD7C -EMOTE_CRAZY_NOBODY (entity a) -{ - emote_crazy_nobody [&EMT&$a$ goes crazy.] - -} - -// HASH_VALUE 3EFE0FF9B2185A2C -EMOTE_CRAZY_SELF (entity a) -{ - emote_crazy_self [&EMT&$a$ is crazy, and everyone knows it.] - -} - -// HASH_VALUE 4954FAB38A7983A9 -EMOTE_CRAZY_TARGET (entity a, entity t) -{ - emote_crazy_target [&EMT&$a$ believes $t$ is crazy.] - -} - -// HASH_VALUE 0F2B24DD02D9A06E -EMOTE_CRUDE_NOBODY (entity a) -{ - emote_crude_nobody [&EMT&$a$ makes a crude gesture to everyone.] - -} - -// HASH_VALUE F9629CCDA8334D74 -EMOTE_CRUDE_SELF (player a) -{ - (a.gender = male) - emote_crude_self_m [&EMT&$a$ makes a few crude comments about himself.] - - (a.gender = female) - emote_crude_self_f [&EMT&$a$ makes a few crude comments about herself.] - -} - -// HASH_VALUE 18BCAF0BAB807CFB -EMOTE_CRUDE_TARGET (entity a, entity t) -{ - emote_crude_target [&EMT&$a$ makes a crude gesture to $t$.] - -} - -// HASH_VALUE 89257883E648E7AC -EMOTE_CRUEL_NOBODY (player a) -{ - (a.gender = male) - emote_cruel_nobody_m [&EMT&$a$ screws up his eyes, revealing an unusual expression of cruelty.] - - (a.gender = female) - emote_cruel_nobody_f [&EMT&$a$ screws up her eyes, revealing an unusual expression of cruelty.] - -} - -// HASH_VALUE A40D1C09088BCFA5 -EMOTE_CRUEL_SELF (entity a) -{ - emote_cruel_self [&EMT&$a$ teases, torments, and provokes. How cruel!] - -} - -// HASH_VALUE 30449A7DEAA94099 -EMOTE_CRUEL_TARGET (entity a, entity t) -{ - emote_cruel_target [&EMT&$a$ cruelly provokes $t$.] - -} - -// HASH_VALUE 95B6352738606E01 -EMOTE_CURIOUS_NOBODY (entity a) -{ - emote_curious_nobody [&EMT&$a$ is curious.] - -} - -// HASH_VALUE 764E549F424C1ACB -EMOTE_CURIOUS_SELF (player a) -{ - (a.gender = male) - emote_curious_self_m [&EMT&$a$ wonders about himself sometimes.] - - (a.gender = female) - emote_curious_self_f [&EMT&$a$ wonders about herself sometimes.] - -} - -// HASH_VALUE 82CFB5E97577C61E -EMOTE_CURIOUS_TARGET (entity a, entity t) -{ - emote_curious_target [&EMT&$a$ is intrigued by $t$.] - -} - -// HASH_VALUE 432175C89274A7D8 -EMOTE_CYNICAL_NOBODY (entity a) -{ - emote_cynical_nobody [&EMT&$a$ is cynical.] - -} - -// HASH_VALUE 0DC6275CC2959F38 -EMOTE_CYNICAL_SELF (entity a) -{ - emote_cynical_self [&EMT&$a$ is proud to reach new levels of cynicism.] - -} - -// HASH_VALUE 89E2D02C87D4733B -EMOTE_CYNICAL_TARGET (entity a, entity t) -{ - emote_cynical_target [&EMT&$a$ doesn't really trust $t$.] - -} - -// HASH_VALUE 203D0CEAA6B58295 -EMOTE_DAINTY_NOBODY (player a) -{ - (a.gender = male) - emote_dainty_nobody_m [&EMT&$a$ looks dainty and trustworthy.] - - (a.gender = female) - emote_dainty_nobody_f [&EMT&$a$ looks dainty and trustworthy.] - -} - -// HASH_VALUE 015EE22E4E54B739 -EMOTE_DAINTY_SELF (entity a) -{ - emote_dainty_self [&EMT&$a$ bustles in a delicate manner.] - -} - -// HASH_VALUE F62B3EB842ECFA76 -EMOTE_DAINTY_TARGET (entity a, entity t) -{ - emote_dainty_target [&EMT&$a$ wonders how such a dainty creature as $t$ can kill something so big.] - -} - -// HASH_VALUE 30A1874A5544878D -EMOTE_DANCE_NOBODY (entity a) -{ - emote_dance_nobody [&EMT&$a$ gets the party started!] - -} - -// HASH_VALUE 60963F644A50C47E -EMOTE_DANCE_SELF (entity a) -{ - emote_dance_self [&EMT&$a$ is poetry in motion.] - -} - -// HASH_VALUE 1F5F25A9C23DB169 -EMOTE_DANCE_TARGET (entity a, entity t) -{ - emote_dance_target [&EMT&$a$ bashfully asks $t$ dance?] - -} - -// HASH_VALUE 476F1BE367305611 -EMOTE_DEFENSIVE_NOBODY (entity a) -{ - emote_defensive_nobody [&EMT&$a$ is on the defensive.] - -} - -// HASH_VALUE 0F8D279A1AA1A4FA -EMOTE_DEFENSIVE_SELF (player a) -{ - (a.gender = male) - emote_defensive_self_m [&EMT&$a$ defends himself.] - - (a.gender = female) - emote_defensive_self_f [&EMT&$a$ defends herself.] - -} - -// HASH_VALUE 18B23487B11F3EAD -EMOTE_DEFENSIVE_TARGET (entity a, entity t) -{ - emote_defensive_target [&EMT&$a$ gets defensive towards $t$.] - -} - -// HASH_VALUE 1BA75ADB0F483581 -EMOTE_DEPRESSED_NOBODY (entity a) -{ - emote_depressed_nobody [&EMT&$a$ is depressed.] - -} - -// HASH_VALUE C8BD5BD2AC0277CE -EMOTE_DEPRESSED_SELF (entity a) -{ - emote_depressed_self [&EMT&$a$ could use a good listener.] - -} - -// HASH_VALUE 78C3A1C8F878B00F -EMOTE_DEPRESSED_TARGET (entity a, player t) -{ - (t.gender = male) - emote_depressed_target_m [&EMT&$a$ asks $t$ if he is depressed.] - - (t.gender = female) - emote_depressed_target_f [&EMT&$a$ asks $t$ if she is depressed.] - -} - -// HASH_VALUE 7F6BF10B584D2E2A -EMOTE_DESIRE_NOBODY (player a) -{ - (a.gender = male) - emote_desire_nobody_m [&EMT&$a$ figures out what he wants.] - - (a.gender = female) - emote_desire_nobody_f [&EMT&$a$ figures out what she wants.] - -} - -// HASH_VALUE A03E6BFD199AB379 -EMOTE_DESIRE_SELF (player a) -{ - (a.gender = male) - emote_desire_self_m [&EMT&$a$ knows what he wants, and isn't afraid to go get it.] - - (a.gender = female) - emote_desire_self_f [&EMT&$a$ knows what she wants, and isn't afraid to go get it.] - -} - -// HASH_VALUE B9030B1773458B3C -EMOTE_DESIRE_TARGET (player a, entity t) -{ - (a.gender = male) - emote_desire_target_m [&EMT&$a$ knows what he wants, and it happens to be $t$.] - - (a.gender = female) - emote_desire_target_f [&EMT&$a$ knows what she wants, and it happens to be $t$.] - -} - -// HASH_VALUE 86ED5BFEA58E5556 -EMOTE_DESPAIRED_NOBODY (entity a) -{ - emote_despaired_nobody [&EMT&$a$ is filled with despair.] - -} - -// HASH_VALUE 60F300B6A329A30D -EMOTE_DESPAIRED_SELF (entity a) -{ - emote_despaired_self [&EMT&$a$ gives up hope, could things get any worse.] - -} - -// HASH_VALUE 459F54233B529F15 -EMOTE_DESPAIRED_TARGET (entity a, entity t) -{ - emote_despaired_target [&EMT&$a$ lets $t$ know things are hopeless.] - -} - -// HASH_VALUE 7367118BFC5F7C35 -EMOTE_DESTRUCTIVE_NOBODY (entity a) -{ - emote_destructive_nobody [&EMT&$a$ looks ready to destroy everything.] - -} - -// HASH_VALUE 8937E57FAEB475CB -EMOTE_DESTRUCTIVE_SELF (entity a) -{ - emote_destructive_self [&EMT&$a$ throws things around, becomes agitated, and is in a destructive mood.] - -} - -// HASH_VALUE D941F2424850292B -EMOTE_DESTRUCTIVE_TARGET (entity a, entity t) -{ - emote_destructive_target [&EMT&$a$ warns $t$ with a destructive attitude.] - -} - -// HASH_VALUE CAC26CB6A59CB57E -EMOTE_DIE_NOBODY (entity a) -{ - emote_die_nobody [&EMT&$a$ faces certain death. Forward!] - -} - -// HASH_VALUE 1D530C28AA078B4B -EMOTE_DIE_SELF (player a) -{ - (a.gender = male) - emote_die_self_m [&EMT&$a$ wants to have a little fun before he dies.] - - (a.gender = female) - emote_die_self_f [&EMT&$a$ wants to have a little fun before she dies.] - -} - -// HASH_VALUE E0F82A223632B877 -EMOTE_DIE_TARGET (entity a, entity t) -{ - emote_die_target [&EMT&$a$ informs $t$ of their inevitable death.] - -} - -// HASH_VALUE 6C19FCDF6E0FCED8 -EMOTE_DIGNIFIED_NOBODY (entity a) -{ - emote_dignified_nobody [&EMT&$a$ stays calm.] - -} - -// HASH_VALUE AF21192DC5999FB8 -EMOTE_DIGNIFIED_SELF (entity a) -{ - emote_dignified_self [&EMT&$a$ acts with dignity, regardless of the situation.] - -} - -// HASH_VALUE CB4032504C27A43C -EMOTE_DIGNIFIED_TARGET (entity a, player t) -{ - (t.gender = male) - emote_dignified_target_m [&EMT&$a$ notices the dignified attitude of $t$.] - - (t.gender = female) - emote_dignified_target_f [&EMT&$a$ notices the dignified attitude of $t$.] - -} - -// HASH_VALUE 38799EB33DC678C1 -EMOTE_DIPLOMATIC_NOBODY (entity a) -{ - emote_diplomatic_nobody [&EMT&$a$ wouldn't say no to a little diplomacy.] - -} - -// HASH_VALUE 8EAA204EC1C938B9 -EMOTE_DIPLOMATIC_SELF (player a) -{ - (a.gender = male) - emote_diplomatic_self_m [&EMT&$a$ embarks on a diplomatic discussion with himself. Surprisingly, all parties come to an agreement.] - - (a.gender = female) - emote_diplomatic_self_f [&EMT&$a$ embarks on a diplomatic discussion with herself. Surprisingly, all parties come to an agreement.] - -} - -// HASH_VALUE 1B24364E7CA7725E -EMOTE_DIPLOMATIC_TARGET (entity a, entity t) -{ - emote_diplomatic_target [&EMT&$a$ starts diplomatic relations with $t$.] - -} - -// HASH_VALUE 96F0DE65CE09FFB4 -EMOTE_DISAPPOINTED_NOBODY (entity a) -{ - emote_disappointed_nobody [&EMT&$a$ is really disappointed.] - -} - -// HASH_VALUE 9FC7651EA5E7CDE1 -EMOTE_DISAPPOINTED_SELF (player a) -{ - (a.gender = male) - emote_disappointed_self_m [&EMT&$a$ is disappointed in himself, and sighs.] - - (a.gender = female) - emote_disappointed_self_f [&EMT&$a$ is disappointed in herself, and sighs.] - -} - -// HASH_VALUE E4FA625CEC63DCBE -EMOTE_DISAPPOINTED_TARGET (player a, entity t) -{ - (a.gender = male) - emote_disappointed_target_m [&EMT&$a$ bows his head, disappointed in $t$.] - - (a.gender = female) - emote_disappointed_target_f [&EMT&$a$ bows her head, disappointed in $t$.] - -} - -// HASH_VALUE 01DF1A48317461DD -EMOTE_DISCREET_NOBODY (entity a) -{ - emote_discreet_nobody [&EMT&$a$ looks about discreetly.] - -} - -// HASH_VALUE F17EE1749EC850E3 -EMOTE_DISCREET_SELF (entity a) -{ - emote_discreet_self [&EMT&$a$ is the very soul of discretion.] - -} - -// HASH_VALUE CD6720A3E80EC43B -EMOTE_DISCREET_TARGET (entity a, entity t) -{ - emote_discreet_target [&EMT&$a$ asks $t$ to be discreet.] - -} - -// HASH_VALUE 5208C73EDABB05BA -EMOTE_DISDAINFUL_NOBODY (player a) -{ - (a.gender = male) - emote_disdainful_nobody_m [&EMT&$a$ is disappointed with the audience.] - - (a.gender = female) - emote_disdainful_nobody_f [&EMT&$a$ is disappointed with the audience.] - -} - -// HASH_VALUE 18D9FAFA13265D4E -EMOTE_DISDAINFUL_SELF (player a) -{ - (a.gender = male) - emote_disdainful_self_m [&EMT&$a$ believes you are all unworthy of him.] - - (a.gender = female) - emote_disdainful_self_f [&EMT&$a$ believes you are all unworthy of her.] - -} - -// HASH_VALUE 772D531B54BBA081 -EMOTE_DISDAINFUL_TARGET (entity a, entity t) -{ - emote_disdainful_target [&EMT&$a$ stares at $t$ disdainfully.] - -} - -// HASH_VALUE C07361D5C3EAC717 -EMOTE_DISGRUNTLED_NOBODY (entity a) -{ - emote_disgruntled_nobody [&EMT&$a$ is in a stinker of a bad mood.] - -} - -// HASH_VALUE 50D2909B2EE15E66 -EMOTE_DISGRUNTLED_SELF (entity a) -{ - emote_disgruntled_self [&EMT&$a$ grouches while shuffling along.] - -} - -// HASH_VALUE 2511C24C4861E78B -EMOTE_DISGRUNTLED_TARGET (entity a, entity t) -{ - emote_disgruntled_target [&EMT&$a$ is mad at $t$.] - -} - -// HASH_VALUE 1CA82EDF10490985 -EMOTE_DISGUSTED_NOBODY (entity a) -{ - emote_disgusted_nobody [&EMT&$a$ is disgusted.] - -} - -// HASH_VALUE 74FB05298B6B4DE0 -EMOTE_DISGUSTED_SELF (player a) -{ - (a.gender = male) - emote_disgusted_self_m [&EMT&$a$ is disgusted at himself.] - - (a.gender = female) - emote_disgusted_self_f [&EMT&$a$ is disgusted at herself.] - -} - -// HASH_VALUE 000A4354029F7A5A -EMOTE_DISGUSTED_TARGET (entity a, entity t) -{ - emote_disgusted_target [&EMT&$a$ is disgusted at $t$.] - -} - -// HASH_VALUE 9B18AFF914DEB7D5 -EMOTE_DISILLUSIONED_NOBODY (player a) -{ - (a.gender = male) - emote_disillusioned_nobody_m [&EMT&$a$ lost all his illusions.] - - (a.gender = female) - emote_disillusioned_nobody_f [&EMT&$a$ lost all her illusions.] - -} - -// HASH_VALUE 13877D35BEC9CB50 -EMOTE_DISILLUSIONED_SELF (entity a) -{ - emote_disillusioned_self [&EMT&$a$ is completely disillusioned.] - -} - -// HASH_VALUE F9E7D7F07B2082E3 -EMOTE_DISILLUSIONED_TARGET (player a, entity t) -{ - (a.gender = male) - emote_disillusioned_target_m [&EMT&$a$ is disillusioned by $t$.] - - (a.gender = female) - emote_disillusioned_target_f [&EMT&$a$ is disillusioned by $t$.] - -} - -// HASH_VALUE FCDCEDC6B4258D93 -EMOTE_DISMAYED_NOBODY (entity a) -{ - emote_dismayed_nobody [&EMT&$a$ is dismayed. This wasn't supposed to go like this.] - -} - -// HASH_VALUE AB6CE21944AAC00D -EMOTE_DISMAYED_SELF (player a) -{ - (a.gender = male) - emote_dismayed_self_m [&EMT&$a$ is dismayed by his own behavior. This was not what he was expecting.] - - (a.gender = female) - emote_dismayed_self_f [&EMT&$a$ is dismayed by her own behavior. This was not what she was expecting.] - -} - -// HASH_VALUE 25D3A70CE9C6233F -EMOTE_DISMAYED_TARGET (entity a, entity t) -{ - emote_dismayed_target [&EMT&$a$ seems dismayed by $t$'s behavior.] - -} - -// HASH_VALUE 5E33BDE47FD54BC2 -EMOTE_DISORIENTED_NOBODY (entity a) -{ - emote_disoriented_nobody [&EMT&$a$ spins round in circles.] - -} - -// HASH_VALUE 02CD6AC0EC3CCB5B -EMOTE_DISORIENTED_SELF (entity a) -{ - emote_disoriented_self [&EMT&$a$ looks in every direction, but is lost.] - -} - -// HASH_VALUE 4D26F4254E3CC3D1 -EMOTE_DISORIENTED_TARGET (entity a, entity t) -{ - emote_disoriented_target [&EMT&$a$ finds $t$'s instructions a bit disorienting.] - -} - -// HASH_VALUE 9906DCDEC8CBE892 -EMOTE_DISTRACTED_NOBODY (entity a) -{ - emote_distracted_nobody [&EMT&$a$ gazes vacantly into the blue.] - -} - -// HASH_VALUE 91BF15D97F612246 -EMOTE_DISTRACTED_SELF (entity a) -{ - emote_distracted_self [&EMT&$a$ isn't thinking clearly right now, can you come back later?] - -} - -// HASH_VALUE 9A2106E83F4BF786 -EMOTE_DISTRACTED_TARGET (entity a, entity t) -{ - emote_distracted_target [&EMT&$a$ is distracted by $t$.] - -} - -// HASH_VALUE 5D03A177871ED00B -EMOTE_DOUBTFUL_NOBODY (entity a) -{ - emote_doubtful_nobody [&EMT&$a$ doubts it.] - -} - -// HASH_VALUE 746C0B971DCA10ED -EMOTE_DOUBTFUL_SELF (entity a) -{ - emote_doubtful_self [&EMT&$a$ isn't quite sure about things.] - -} - -// HASH_VALUE CE03F0A3491C8329 -EMOTE_DOUBTFUL_TARGET (entity a, entity t) -{ - emote_doubtful_target [&EMT&$a$ questions $t$'s words.] - -} - -// HASH_VALUE B778A6D007DE8780 -EMOTE_DRAMATIC_NOBODY (entity a) -{ - emote_dramatic_nobody [&EMT&$a$ starts posing.] - -} - -// HASH_VALUE 2D1E4679050F6789 -EMOTE_DRAMATIC_SELF (player a) -{ - (a.gender = male) - emote_dramatic_self_m [&EMT&$a$ would make a great actor, don't you think?] - - (a.gender = female) - emote_dramatic_self_f [&EMT&$a$ would make a great actress, don't you think?] - -} - -// HASH_VALUE CFE4F7F997887046 -EMOTE_DRAMATIC_TARGET (entity a, entity t) -{ - emote_dramatic_target [&EMT&$a$ puts on a show for $t$.] - -} - -// HASH_VALUE 661B4C276C27142B -EMOTE_DREAMY_NOBODY (entity a) -{ - emote_dreamy_nobody [&EMT&$a$ gazes vacantly into the blue.] - -} - -// HASH_VALUE 7153DC7C78E3304F -EMOTE_DREAMY_SELF (player a) -{ - (a.gender = male) - emote_dreamy_self_m [&EMT&$a$ dreamily looks at himself.] - - (a.gender = female) - emote_dreamy_self_f [&EMT&$a$ dreamily looks at herself.] - -} - -// HASH_VALUE 4A403FD5B5FBA6E0 -EMOTE_DREAMY_TARGET (entity a, entity t) -{ - emote_dreamy_target [&EMT&$a$ gazes dreamily at $t$.] - -} - -// HASH_VALUE 21B787ACC6941030 -EMOTE_DRUNK_NOBODY (entity a) -{ - emote_drunk_nobody [&EMT&$a$ knows they have reached their limit, so gets another drink.] - -} - -// HASH_VALUE 4B2DEEBEBDDC9B2D -EMOTE_DRUNK_SELF (entity a) -{ - emote_drunk_self [&EMT&$a$ staggers along, possibly drunk.] - -} - -// HASH_VALUE 0EE52FF106D4E70F -EMOTE_DRUNK_TARGET (entity a, entity t) -{ - emote_drunk_target [&EMT&$a$ offers another drink to $t$.] - -} - -// HASH_VALUE DCC159A06411AD67 -EMOTE_DUTIFUL_NOBODY (player a) -{ - (a.gender = male) - emote_dutiful_nobody_m [&EMT&$a$ will fulfill his obligations.] - - (a.gender = female) - emote_dutiful_nobody_f [&EMT&$a$ will fulfill her obligations.] - -} - -// HASH_VALUE EECE5F02DF4D4FFF -EMOTE_DUTIFUL_SELF (player a) -{ - (a.gender = male) - emote_dutiful_self_m [&EMT&$a$ will carry out his duty to the best of his ability.] - - (a.gender = female) - emote_dutiful_self_f [&EMT&$a$ will carry out her duty to the best of her ability.] - -} - -// HASH_VALUE 08B2E09CBB5AFC33 -EMOTE_DUTIFUL_TARGET (player a, entity t) -{ - (a.gender = male) - emote_dutiful_target_m [&EMT&$a$ follows $t$, as if it were his duty.] - - (a.gender = female) - emote_dutiful_target_f [&EMT&$a$ follows $t$, as if it were her duty.] - -} - -// HASH_VALUE 1A05A2CFF47C2DE1 -EMOTE_EAGER_NOBODY (entity a) -{ - emote_eager_nobody [&EMT&$a$ is enthusiastic and ready!] - -} - -// HASH_VALUE 884703FC0810F54E -EMOTE_EAGER_SELF (entity a) -{ - emote_eager_self [&EMT&$a$ is very motivated.] - -} - -// HASH_VALUE 4441BCC8371ECB96 -EMOTE_EAGER_TARGET (entity a, entity t) -{ - emote_eager_target [&EMT&$a$ shows enthusiasm to $t$.] - -} - -// HASH_VALUE 14F1F9A3165E7601 -EMOTE_EARNEST_NOBODY (entity a) -{ - emote_earnest_nobody [&EMT&$a$ seems attentive.] - -} - -// HASH_VALUE F39689DD50FDB95E -EMOTE_EARNEST_SELF (entity a) -{ - emote_earnest_self [&EMT&$a$ stresses the importance of being attentive.] - -} - -// HASH_VALUE 2F01473C31C32F15 -EMOTE_EARNEST_TARGET (entity a, entity t) -{ - emote_earnest_target [&EMT&$a$ stares earnestly at $t$.] - -} - -// HASH_VALUE F857494CEA6F9976 -EMOTE_ECSTATIC_NOBODY (entity a) -{ - emote_ecstatic_nobody [&EMT&$a$ is having a wicked time.] - -} - -// HASH_VALUE 052194B23286D5FF -EMOTE_ECSTATIC_SELF (player a) -{ - (a.gender = male) - emote_ecstatic_self_m [&EMT&$a$ doubles up with laughter!] - - (a.gender = female) - emote_ecstatic_self_f [&EMT&$a$ doubles up with laughter!] - -} - -// HASH_VALUE 247FE8D6B6731733 -EMOTE_ECSTATIC_TARGET (entity a, entity t) -{ - emote_ecstatic_target [&EMT&$a$ and $t$ kill themselves laughing!] - -} - -// HASH_VALUE 91D3B99EF392A5B1 -EMOTE_EGOISTIC_NOBODY (player a) -{ - (a.gender = male) - emote_egoistic_nobody_m [&EMT&$a$ hopes his ego isn't writing cheques his talent can't cash.] - - (a.gender = female) - emote_egoistic_nobody_f [&EMT&$a$ hopes her ego isn't writing cheques her talent can't cash.] - -} - -// HASH_VALUE 1201928046EB4120 -EMOTE_EGOISTIC_SELF (player a) -{ - (a.gender = male) - emote_egoistic_self_m [&EMT&$a$ believes in himself, and his ego.] - - (a.gender = female) - emote_egoistic_self_f [&EMT&$a$ believes in herself, and her ego.] - -} - -// HASH_VALUE D7167D18C2E9238B -EMOTE_EGOISTIC_TARGET (player a, entity t) -{ - (a.gender = male) - emote_egoistic_target_m [&EMT&$a$ indulges $t$'s ego, not that he needs it.] - - (a.gender = female) - emote_egoistic_target_f [&EMT&$a$ indulges $t$'s ego, not that she needs it.] - -} - -// HASH_VALUE D4905B75A768A2C5 -EMOTE_EMBARRASSED_NOBODY (entity a) -{ - emote_embarrassed_nobody [&EMT&$a$ blushes, embarrassed.] - -} - -// HASH_VALUE 83ED099858DDA3D6 -EMOTE_EMBARRASSED_SELF (player a) -{ - (a.gender = male) - emote_embarrassed_self_m [&EMT&$a$ is embarrassed.] - - (a.gender = female) - emote_embarrassed_self_f [&EMT&$a$ is embarrassed.] - -} - -// HASH_VALUE 2410BA430812D77E -EMOTE_EMBARRASSED_TARGET (entity a, entity t) -{ - emote_embarrassed_target [&EMT&$a$ is embarrassed by $t$.] - -} - -// HASH_VALUE CD491739A324B343 -EMOTE_EMOTIONAL_NOBODY (entity a) -{ - emote_emotional_nobody [&EMT&$a$ is seized with emotion.] - -} - -// HASH_VALUE E44E731C71C0DB63 -EMOTE_EMOTIONAL_SELF (entity a) -{ - emote_emotional_self [&EMT&$a$ could use some comfort.] - -} - -// HASH_VALUE 2CA322ABC4E9634E -EMOTE_EMOTIONAL_TARGET (entity a, entity t) -{ - emote_emotional_target [&EMT&$a$ tries to comfort $t$.] - -} - -// HASH_VALUE 7869D6CF6CA2FEB5 -EMOTE_EMOTIONLESS_NOBODY (entity a) -{ - emote_emotionless_nobody [&EMT&$a$ shows no emotion.] - -} - -// HASH_VALUE B3D5A1E3575D03FE -EMOTE_EMOTIONLESS_SELF (entity a) -{ - emote_emotionless_self [&EMT&$a$ remains emotionless. There's nothing to be said or done anymore.] - -} - -// HASH_VALUE A5B046088A52F471 -EMOTE_EMOTIONLESS_TARGET (entity a, entity t) -{ - emote_emotionless_target [&EMT&$a$ stares at $t$ absentmindedly.] - -} - -// HASH_VALUE 73EFF25971134D71 -EMOTE_EMPHATIC_NOBODY (entity a) -{ - emote_emphatic_nobody [&EMT&$a$ is ready to listen.] - -} - -// HASH_VALUE 4C4582DD03216BA4 -EMOTE_EMPHATIC_SELF (entity a) -{ - emote_emphatic_self [&EMT&$a$ is willing to lend a sympathetic ear, knowing how you feel.] - -} - -// HASH_VALUE 6082D1FCE33E1A3C -EMOTE_EMPHATIC_TARGET (entity a, entity t) -{ - emote_emphatic_target [&EMT&$a$ sympathizes with $t$. "I know just how you feel."] - -} - -// HASH_VALUE 6D0365531B6F2416 -EMOTE_ENCOURAGING_NOBODY (entity a) -{ - emote_encouraging_nobody [&EMT&$a$ thinks the situation is encouraging.] - -} - -// HASH_VALUE 29D916B5D5A9E598 -EMOTE_ENCOURAGING_SELF (entity a) -{ - emote_encouraging_self [&EMT&$a$ is encouraged.] - -} - -// HASH_VALUE 05791ADBC276076E -EMOTE_ENCOURAGING_TARGET (entity a, entity t) -{ - emote_encouraging_target [&EMT&$a$ encourages $t$.] - -} - -// HASH_VALUE AE2EC3BFD1820F55 -EMOTE_ENRAGED_NOBODY (entity a) -{ - emote_enraged_nobody [&EMT&$a$ is furious, watch out.] - -} - -// HASH_VALUE 556D54998ABD6A71 -EMOTE_ENRAGED_SELF (entity a) -{ - emote_enraged_self [&EMT&$a$ steams with rage.] - -} - -// HASH_VALUE B4B784C55203747F -EMOTE_ENRAGED_TARGET (entity a, entity t) -{ - emote_enraged_target [&EMT&$a$ steams with rage at $t$.] - -} - -// HASH_VALUE 0E803E1CE1948217 -EMOTE_ENTHUSIASTIC_NOBODY (entity a) -{ - emote_enthusiastic_nobody [&EMT&$a$ seems enthusiastic.] - -} - -// HASH_VALUE EDE643C889F393AD -EMOTE_ENTHUSIASTIC_SELF (entity a) -{ - emote_enthusiastic_self [&EMT&$a$ is enthusiastic.] - -} - -// HASH_VALUE 194F617832BAE658 -EMOTE_ENTHUSIASTIC_TARGET (entity a, entity t) -{ - emote_enthusiastic_target [&EMT&$a$ is very enthusiastic listening to $t$.] - -} - -// HASH_VALUE B23B81A459E08328 -EMOTE_ENVIOUS_NOBODY (entity a) -{ - emote_envious_nobody [&EMT&$a$ is eaten away with envy.] - -} - -// HASH_VALUE ACED2C368E2E6045 -EMOTE_ENVIOUS_SELF (entity a) -{ - emote_envious_self [&EMT&$a$ is certainly envied by everyone right now.] - -} - -// HASH_VALUE 78240C32FF6DCC65 -EMOTE_ENVIOUS_TARGET (entity a, entity t) -{ - emote_envious_target [&EMT&$a$ would like to be just like $t$.] - -} - -// HASH_VALUE E1B18054C93AE3B3 -EMOTE_EVIL_NOBODY (player a) -{ - (a.gender = male) - emote_evil_nobody_m [&EMT&$a$ rubs his hands together evilly.] - - (a.gender = female) - emote_evil_nobody_f [&EMT&$a$ rubs her hands together evilly.] - -} - -// HASH_VALUE 03AA431D51055059 -EMOTE_EVIL_SELF (player a) -{ - (a.gender = male) - emote_evil_self_m [&EMT&$a$ thinks he is evil.] - - (a.gender = female) - emote_evil_self_f [&EMT&$a$ thinks she is evil.] - -} - -// HASH_VALUE A1AF02343698ACEF -EMOTE_EVIL_TARGET (entity a, entity t) -{ - emote_evil_target [&EMT&$a$ smiles evilly at $t$.] - -} - -// HASH_VALUE 5B6DC68A986F56D1 -EMOTE_EXCITED_NOBODY (entity a) -{ - emote_excited_nobody [&EMT&$a$ smiles, excited.] - -} - -// HASH_VALUE 536FD13BCC7E8166 -EMOTE_EXCITED_SELF (entity a) -{ - emote_excited_self [&EMT&$a$ is too excited!] - -} - -// HASH_VALUE 9C11B724F1810357 -EMOTE_EXCITED_TARGET (entity a, entity t) -{ - emote_excited_target [&EMT&$a$ is excited by $t$.] - -} - -// HASH_VALUE F5A916E6EA752488 -EMOTE_EXERCISE_NOBODY (entity a) -{ - emote_exercise_nobody [&EMT&$a$ exercises. One, two..] - -} - -// HASH_VALUE A0BFC7180556FC41 -EMOTE_EXERCISE_SELF (entity a) -{ - emote_exercise_self [&EMT&$a$ starts a complete training session.] - -} - -// HASH_VALUE 13148C66C7AD3C93 -EMOTE_EXERCISE_TARGET (entity a, entity t) -{ - emote_exercise_target [&EMT&$a$ encourages $t$ to exercise.] - -} - -// HASH_VALUE 7D95798ACF315143 -EMOTE_EXHAUSTED_NOBODY (entity a) -{ - emote_exhausted_nobody [&EMT&$a$ should probably take a break.] - -} - -// HASH_VALUE ACFF6CAB44E3DCA8 -EMOTE_EXHAUSTED_SELF (entity a) -{ - emote_exhausted_self [&EMT&$a$ is exhausted and needs to rest.] - -} - -// HASH_VALUE 8DA07B3F943387B4 -EMOTE_EXHAUSTED_TARGET (entity a, entity t) -{ - emote_exhausted_target [&EMT&$a$ thinks $t$ is exhausted and should take a break.] - -} - -// HASH_VALUE 88ABA88FF2D67BE4 -EMOTE_EXUBERANT_NOBODY (entity a) -{ - emote_exuberant_nobody [&EMT&$a$ is bubbling with happiness.] - -} - -// HASH_VALUE 2A83F580A01F03AF -EMOTE_EXUBERANT_SELF (entity a) -{ - emote_exuberant_self [&EMT&$a$ dances, unrestrained and enthusiastic.] - -} - -// HASH_VALUE BBF5794B124BF0BB -EMOTE_EXUBERANT_TARGET (entity a, entity t) -{ - emote_exuberant_target [&EMT&$a$ dances with $t$, very satisfied.] - -} - -// HASH_VALUE 41AE32F1DFA3857F -EMOTE_FAITHFUL_NOBODY (entity a) -{ - emote_faithful_nobody [&EMT&$a$ is faithful to no one.] - -} - -// HASH_VALUE 73484F44C200A98C -EMOTE_FAITHFUL_SELF (player a) -{ - (a.gender = male) - emote_faithful_self_m [&EMT&$a$ is faithful only to himself.] - - (a.gender = female) - emote_faithful_self_f [&EMT&$a$ is faithful only to herself.] - -} - -// HASH_VALUE 43B05087FF04DAE1 -EMOTE_FAITHFUL_TARGET (entity a, entity t) -{ - emote_faithful_target [&EMT&$a$ is faithful to $t$, and $t$ alone.] - -} - -// HASH_VALUE CF296E0BC3605C54 -EMOTE_FANATICAL_NOBODY (player a) -{ - (a.gender = male) - emote_fanatical_nobody_m [&EMT&$a$ strongly believes in what he does.] - - (a.gender = female) - emote_fanatical_nobody_f [&EMT&$a$ strongly believes in what she does.] - -} - -// HASH_VALUE 1AFC849EB7BCDC5D -EMOTE_FANATICAL_SELF (entity a) -{ - emote_fanatical_self [&EMT&$a$ is a homin with a cause. 'Till death!] - -} - -// HASH_VALUE 653AC7049EFE5612 -EMOTE_FANATICAL_TARGET (entity a, entity t) -{ - emote_fanatical_target [&EMT&$a$ shows an unswerving devotion to $t$, and $t$ alone.] - -} - -// HASH_VALUE DA8EFC77277C56DF -EMOTE_FASTIDIOUS_NOBODY (entity a) -{ - emote_fastidious_nobody [&EMT&$a$ meticulously makes sure everything is in its place.] - -} - -// HASH_VALUE 9E77A74A6D5D1BBF -EMOTE_FASTIDIOUS_SELF (player a) -{ - (a.gender = male) - emote_fastidious_self_m [&EMT&$a$ brushes himself off.] - - (a.gender = female) - emote_fastidious_self_f [&EMT&$a$ brushes herself off.] - -} - -// HASH_VALUE 6E6BC4A3C3534A27 -EMOTE_FASTIDIOUS_TARGET (entity a, entity t) -{ - emote_fastidious_target [&EMT&$a$ meticulously brushes a bit of dirt off $t$.] - -} - -// HASH_VALUE A39E155490001646 -EMOTE_FBT_NOBODY (entity a) -{ - emote_fbt_nobody [&EMT&$a$ demonstrates the art of the Elders of Atys.] - -} - -// HASH_VALUE CD5280E83983D88E -EMOTE_FBT_SELF (entity a) -{ - emote_fbt_self [&EMT&$a$ practices the art of the Elders of Atys.] - -} - -// HASH_VALUE 5D46447C22E5AD6B -EMOTE_FBT_TARGET (entity a, entity t) -{ - emote_fbt_target [&EMT&$a$ shows $t$ the art of the Elders of Atys.] - -} - -// HASH_VALUE 9EAF26613C1E9DF7 -EMOTE_FEARFUL_NOBODY (entity a) -{ - emote_fearful_nobody [&EMT&$a$ looks around, the eyes filled with fear.] - -} - -// HASH_VALUE C2BCB5CE96CFEF95 -EMOTE_FEARFUL_SELF (player a) -{ - (a.gender = male) - emote_fearful_self_m [&EMT&$a$ fears no one but himself.] - - (a.gender = female) - emote_fearful_self_f [&EMT&$a$ fears no one but herself.] - -} - -// HASH_VALUE AAB9FA6B571021A3 -EMOTE_FEARFUL_TARGET (entity a, entity t) -{ - emote_fearful_target [&EMT&$a$ fears $t$.] - -} - -// HASH_VALUE 1E53D4F9FFE6F46A -EMOTE_FIRM_NOBODY (entity a) -{ - emote_firm_nobody [&EMT&$a$ stays firm.] - -} - -// HASH_VALUE 125FCA4EDE6621FE -EMOTE_FIRM_SELF (entity a) -{ - emote_firm_self [&EMT&$a$ is inflexible.] - -} - -// HASH_VALUE 4FB037A1714577F3 -EMOTE_FIRM_TARGET (entity a, entity t) -{ - emote_firm_target [&EMT&$a$ is firm as concerns this point, $t$.] - -} - -// HASH_VALUE B8DE73032251CF12 -EMOTE_FORGIVE_NOBODY (entity a) -{ - emote_forgive_nobody [&EMT&$a$ is in a forgiving mood.] - -} - -// HASH_VALUE 20F8F5A9E33A86E4 -EMOTE_FORGIVE_SELF (entity a) -{ - emote_forgive_self [&EMT&$a$ decides to act first and ask for forgiveness later.] - -} - -// HASH_VALUE F05B376B56902AFC -EMOTE_FORGIVE_TARGET (entity a, entity t) -{ - emote_forgive_target [&EMT&$a$ forgives $t$.] - -} - -// HASH_VALUE 1ED5D03B04B123CD -EMOTE_FRATERNAL_NOBODY (entity a) -{ - emote_fraternal_nobody [&EMT&$a$ considers everyone here family.] - -} - -// HASH_VALUE EBB589BD2F9D99F4 -EMOTE_FRATERNAL_SELF (entity a) -{ - emote_fraternal_self [&EMT&$a$ is glad to be treated like a member of the family.] - -} - -// HASH_VALUE DFF83D131B5FBE0E -EMOTE_FRATERNAL_TARGET (entity a, entity t) -{ - emote_fraternal_target [&EMT&$a$ considers $t$ to be family.] - -} - -// HASH_VALUE D1BF220132F465CC -EMOTE_FRIENDLY_NOBODY (entity a) -{ - emote_friendly_nobody [&EMT&$a$ is everybody's friend.] - -} - -// HASH_VALUE 174A57FBA3B173C0 -EMOTE_FRIENDLY_SELF (entity a) -{ - emote_friendly_self [&EMT&$a$ is friendly.] - -} - -// HASH_VALUE 6F5FE7FC20466836 -EMOTE_FRIENDLY_TARGET (entity a, entity t) -{ - emote_friendly_target [&EMT&$a$ is $t$'s friend.] - -} - -// HASH_VALUE C30A602A5364A30C -EMOTE_FRUSTRATED_NOBODY (entity a) -{ - emote_frustrated_nobody [&EMT&$a$ is visibly frustrated.] - -} - -// HASH_VALUE 1E18CDF13A5A0526 -EMOTE_FRUSTRATED_SELF (player a) -{ - (a.gender = male) - emote_frustrated_self_m [&EMT&$a$ frustrated himself.] - - (a.gender = female) - emote_frustrated_self_f [&EMT&$a$ frustrated herself.] - -} - -// HASH_VALUE 860B722CC9030CA6 -EMOTE_FRUSTRATED_TARGET (entity a, entity t) -{ - emote_frustrated_target [&EMT&$a$ is frustrated by $t$. Grrr.] - -} - -// HASH_VALUE 563A211D000CCE68 -EMOTE_FUNNY_NOBODY (entity a) -{ - emote_funny_nobody [&EMT&$a$ tells a joke.] - -} - -// HASH_VALUE C7A6EED6FAD8BBEF -EMOTE_FUNNY_SELF (player a) -{ - (a.gender = male) - emote_funny_self_m [&EMT&$a$ laughs at himself.] - - (a.gender = female) - emote_funny_self_f [&EMT&$a$ laughs at herself.] - -} - -// HASH_VALUE 0558BD95AFC783F3 -EMOTE_FUNNY_TARGET (entity a, player t) -{ - (a.gender = male) - emote_funny_target_m [&EMT&$a$ says $t$ is really funny.] - - (a.gender = female) - emote_funny_target_f [&EMT&$a$ says $t$ is really funny.] - -} - -// HASH_VALUE 3C5A0232B125ED70 -EMOTE_GENEROUS_NOBODY (entity a) -{ - emote_generous_nobody [&EMT&$a$ shares with everyone!] - -} - -// HASH_VALUE 2D5B1AEAA45537E0 -EMOTE_GENEROUS_SELF (entity a) -{ - emote_generous_self [&EMT&$a$ distributes things not-so-evenly. One for you, one for me, two for you, one, two for me...] - -} - -// HASH_VALUE 60F90F81F7BA759C -EMOTE_GENEROUS_TARGET (entity a, entity t) -{ - emote_generous_target [&EMT&$a$ shares generously with $t$.] - -} - -// HASH_VALUE AEA08D1608208A59 -EMOTE_GIMME5_NOBODY (entity a) -{ - emote_gimme5_nobody [&EMT&$a$ says, "Gimme 5!"] - -} - -// HASH_VALUE AA21014F3741278A -EMOTE_GIMME5_SELF (player a) -{ - (a.gender = male) - emote_gimme5_self_m [&EMT&$a$ gives himself a high five as no one else will.] - - (a.gender = female) - emote_gimme5_self_f [&EMT&$a$ gives herself a high five as no one else will.] - -} - -// HASH_VALUE 4994FE0DF872B9DF -EMOTE_GIMME5_TARGET (entity a, entity t) -{ - emote_gimme5_target [&EMT&$a$ gives $t$ a high-five.] - -} - -// HASH_VALUE 8162C16DCC7FCA58 -EMOTE_GLOOMY_NOBODY (entity a) -{ - emote_gloomy_nobody [&EMT&$a$ looks gloomy.] - -} - -// HASH_VALUE 697184C64DD76AE3 -EMOTE_GLOOMY_SELF (entity a) -{ - emote_gloomy_self [&EMT&$a$ mutters something about ruin, darkness, and destruction.] - -} - -// HASH_VALUE E4BA41B1E1C029BD -EMOTE_GLOOMY_TARGET (entity a, entity t) -{ - emote_gloomy_target [&EMT&$a$ is in the doldrums when thinking of $t$.] - -} - -// HASH_VALUE CA16A244D30446C6 -EMOTE_GOOFY_NOBODY (entity a) -{ - emote_goofy_nobody [&EMT&$a$ lets out a goofy laugh.] - -} - -// HASH_VALUE A677EE22D5BEDF9E -EMOTE_GOOFY_SELF (entity a) -{ - emote_goofy_self [&EMT&$a$ acts pretty goofy sometimes, like right now.] - -} - -// HASH_VALUE 1F05CAF9F68848DE -EMOTE_GOOFY_TARGET (entity a, entity t) -{ - emote_goofy_target [&EMT&$a$ smiles goofily at $t$.] - -} - -// HASH_VALUE 2EA36895562F67D4 -EMOTE_GREAT_NOBODY (entity a) -{ - emote_great_nobody [&EMT&$a$ grins. This is great!] - -} - -// HASH_VALUE C19165E9EE9D2548 -EMOTE_GREAT_SELF (entity a) -{ - emote_great_self [&EMT&$a$ is great. You?] - -} - -// HASH_VALUE 07A88585ADF71FF4 -EMOTE_GREAT_TARGET (entity a, player t) -{ - (t.gender = male) - emote_great_target_m [&EMT&$a$ says $t$ is a great person.] - - (t.gender = female) - emote_great_target_f [&EMT&$a$ says $t$ is a great person.] - -} - -// HASH_VALUE 5A42E4476DC92171 -EMOTE_GRIN_NOBODY (entity a) -{ - emote_grin_nobody [&EMT&$a$ broadly smiles.] - -} - -// HASH_VALUE 274D22FFCA8FE87E -EMOTE_GRIN_SELF (entity a) -{ - emote_grin_self [&EMT&The slightest thing makes $a$ laugh, which worries everybody.] - -} - -// HASH_VALUE 99286D4456D7BA82 -EMOTE_GRIN_TARGET (entity a, entity t) -{ - emote_grin_target [&EMT&$a$ grins at $t$.] - -} - -// HASH_VALUE 6EC1EBAE4D00A657 -EMOTE_GRUMPY_NOBODY (entity a) -{ - emote_grumpy_nobody [&EMT&$a$ grouches, grumpily.] - -} - -// HASH_VALUE A02E931B01A980EB -EMOTE_GRUMPY_SELF (entity a) -{ - emote_grumpy_self [&EMT&$a$ isn't in a great mood. Are you sure you want to proceed?] - -} - -// HASH_VALUE C34BBA66A1A5DD7F -EMOTE_GRUMPY_TARGET (entity a, entity t) -{ - emote_grumpy_target [&EMT&$a$ is grumpy to $t$.] - -} - -// HASH_VALUE 663F062FDEF9F5E1 -EMOTE_GUILTY_NOBODY (entity a) -{ - emote_guilty_nobody [&EMT&$a$ owns up to being guilty.] - -} - -// HASH_VALUE 968B719494DCB983 -EMOTE_GUILTY_SELF (entity a) -{ - emote_guilty_self [&EMT&$a$ confesses. "I did it."] - -} - -// HASH_VALUE 7C7A8AD41086AD3E -EMOTE_GUILTY_TARGET (entity a, entity t) -{ - emote_guilty_target [&EMT&$a$ looks at $t$ with a guilty expression.] - -} - -// HASH_VALUE 84CF656FEC96F007 -EMOTE_HAPPY_NOBODY (entity a) -{ - emote_happy_nobody [&EMT&$a$ is happy.] - -} - -// HASH_VALUE 28327F68321B2307 -EMOTE_HAPPY_SELF (player a) -{ - (a.gender = male) - emote_happy_self_m [&EMT&$a$ seems very pleased with himself.] - - (a.gender = female) - emote_happy_self_f [&EMT&$a$ seems very pleased with herself.] - -} - -// HASH_VALUE CBAFC18BDD57CAB3 -EMOTE_HAPPY_TARGET (entity a, entity t) -{ - emote_happy_target [&EMT&$a$ is happy for $t$.] - -} - -// HASH_VALUE 703869E2BE460B67 -EMOTE_HARDSILENCE_NOBODY (entity a) -{ - emote_hardsilence_nobody [&EMT&$a$ looks around in stony silence.] - -} - -// HASH_VALUE DE16F29F72B6AC2E -EMOTE_HARDSILENCE_SELF (entity a) -{ - emote_hardsilence_self [&EMT&$a$ is finding it hard to keep quiet.] - -} - -// HASH_VALUE C0DD61BC9E973426 -EMOTE_HARDSILENCE_TARGET (entity a, entity t) -{ - emote_hardsilence_target [&EMT&$a$ stares at $t$ without answering, the tension is palpable.] - -} - -// HASH_VALUE F45C3114B645DBD8 -EMOTE_HAUGHTY_NOBODY (entity a) -{ - emote_haughty_nobody [&EMT&$a$ puts on an haughty air.] - -} - -// HASH_VALUE 41D4B332471333F9 -EMOTE_HAUGHTY_SELF (player a) -{ - (a.gender = male) - emote_haughty_self_m [&EMT&$a$ would never stoop so low as you.] - - (a.gender = female) - emote_haughty_self_f [&EMT&$a$ would never stoop so low as you.] - -} - -// HASH_VALUE 741560DF5A1E464D -EMOTE_HAUGHTY_TARGET (player a, entity t) -{ - (a.gender = male) - emote_haughty_target_m [&EMT&$a$ looks $t$ up and down haughtily.] - - (a.gender = female) - emote_haughty_target_f [&EMT&$a$ looks $t$ up and down haughtily.] - -} - -// HASH_VALUE AE0A57FD4A761B10 -EMOTE_HELPFUL_NOBODY (entity a) -{ - emote_helpful_nobody [&EMT&$a$ is here to be helpful.] - -} - -// HASH_VALUE 773A26C9207DA0BB -EMOTE_HELPFUL_SELF (player a) -{ - (a.gender = male) - emote_helpful_self_m [&EMT&$a$ lends himself a hand as no one else will.] - - (a.gender = female) - emote_helpful_self_f [&EMT&$a$ lends herself a hand as no one else will.] - -} - -// HASH_VALUE 619C184790089377 -EMOTE_HELPFUL_TARGET (entity a, entity t) -{ - emote_helpful_target [&EMT&$a$ tries to help $t$.] - -} - -// HASH_VALUE C0794B1161666271 -EMOTE_HEROIC_NOBODY (entity a) -{ - emote_heroic_nobody [&EMT&$a$ strikes a heroic pose.] - -} - -// HASH_VALUE 332DC678E2226026 -EMOTE_HEROIC_SELF (player a) -{ - (a.gender = male) - emote_heroic_self_m [&EMT&$a$ thinks he is a genuine hero.] - - (a.gender = female) - emote_heroic_self_f [&EMT&$a$ thinks she is a genuine heroine.] - -} - -// HASH_VALUE C0C107C17AEB10D9 -EMOTE_HEROIC_TARGET (entity a, entity t) -{ - emote_heroic_target [&EMT&$a$ claims $t$ is a hero.] - -} - -// HASH_VALUE BDBDC3383DC25015 -EMOTE_HIHA_NOBODY (entity a) -{ - emote_hiha_nobody [&EMT&$a$ says hi.] - -} - -// HASH_VALUE 7DF49257553250D5 -EMOTE_HIHA_SELF (entity a) -{ - emote_hiha_self [&EMT&$a$ waves. "Hi!"] - -} - -// HASH_VALUE 37B49ED04FEEB718 -EMOTE_HIHA_TARGET (entity a, entity t) -{ - emote_hiha_target [&EMT&$a$ says to $t$, "Hi! How are you?"] - -} - -// HASH_VALUE 01326186C5F01B3F -EMOTE_HONEST_NOBODY (entity a) -{ - emote_honest_nobody [&EMT&$a$ is honest, trustworthy and true.] - -} - -// HASH_VALUE 3B0B447A802E2C63 -EMOTE_HONEST_SELF (player a) -{ - (a.gender = male) - emote_honest_self_m [&EMT&$a$ is always honest with himself.] - - (a.gender = female) - emote_honest_self_f [&EMT&$a$ is always honest with herself.] - -} - -// HASH_VALUE 81985A0D6DCAF418 -EMOTE_HONEST_TARGET (entity a, entity t) -{ - emote_honest_target [&EMT&$a$ was simply honest with $t$.] - -} - -// HASH_VALUE 94060D2AB63F6EF1 -EMOTE_HOPEFUL_NOBODY (entity a) -{ - emote_hopeful_nobody [&EMT&$a$ is full of hope.] - -} - -// HASH_VALUE D243AA968B699E75 -EMOTE_HOPEFUL_SELF (entity a) -{ - emote_hopeful_self [&EMT&$a$ holds on to hope.] - -} - -// HASH_VALUE 9FD2732244C1CF33 -EMOTE_HOPEFUL_TARGET (entity a, entity t) -{ - emote_hopeful_target [&EMT&$a$ looks hopefully at $t$.] - -} - -// HASH_VALUE 1C215CD5954DE809 -EMOTE_HOPELESS_NOBODY (entity a) -{ - emote_hopeless_nobody [&EMT&$a$ feels pathetic.] - -} - -// HASH_VALUE 8D52C0A49F704F70 -EMOTE_HOPELESS_SELF (entity a) -{ - emote_hopeless_self [&EMT&$a$ screams. We are doomed, it's hopeless!] - -} - -// HASH_VALUE 1CB39315DEC9249F -EMOTE_HOPELESS_TARGET (entity a, entity t) -{ - emote_hopeless_target [&EMT&$a$ thinks $t$ is useless.] - -} - -// HASH_VALUE 52384AD816C6B3CB -EMOTE_HUMBLE_NOBODY (entity a) -{ - emote_humble_nobody [&EMT&$a$ looks about modestly.] - -} - -// HASH_VALUE 5762F7AF7816FEBA -EMOTE_HUMBLE_SELF (player a) -{ - (a.gender = male) - emote_humble_self_m [&EMT&$a$ is too humble to say how modest he is.] - - (a.gender = female) - emote_humble_self_f [&EMT&$a$ is too humble to say how modest she is.] - -} - -// HASH_VALUE C83123AA48B2923E -EMOTE_HUMBLE_TARGET (entity a, entity t) -{ - emote_humble_target [&EMT&$a$ was taught a lesson in humility by $t$.] - -} - -// HASH_VALUE DB96369C57974AB4 -EMOTE_HUNGRY_NOBODY (entity a) -{ - emote_hungry_nobody [&EMT&$a$ could use some food.] - -} - -// HASH_VALUE AE5A996A109CE549 -EMOTE_HUNGRY_SELF (player a) -{ - (a.gender = male) - emote_hungry_self_m [&EMT&$a$ is hungry enough to eat his equipment.] - - (a.gender = female) - emote_hungry_self_f [&EMT&$a$ is hungry enough to eat her equipment.] - -} - -// HASH_VALUE D5B0521DE9068E93 -EMOTE_HUNGRY_TARGET (entity a, entity t) -{ - emote_hungry_target [&EMT&$a$ looks at $t$ with a starved expression.] - -} - -// HASH_VALUE DD351F76D3937CA8 -EMOTE_HURRIED_NOBODY (entity a) -{ - emote_hurried_nobody [&EMT&$a$ runs all over the place.] - -} - -// HASH_VALUE EEE4BEED8F9FCDE4 -EMOTE_HURRIED_SELF (entity a) -{ - emote_hurried_self [&EMT&$a$ is already bustling about.] - -} - -// HASH_VALUE 55D92CB18E278CCA -EMOTE_HURRIED_TARGET (entity a, entity t) -{ - emote_hurried_target [&EMT&$a$ is in as much of a hurry as is $t$.] - -} - -// HASH_VALUE 4847A713449367E9 -EMOTE_HURRY_NOBODY (entity a) -{ - emote_hurry_nobody [&EMT&$a$ doesn't have time to waste.] - -} - -// HASH_VALUE 5DB4A8D341CEEE35 -EMOTE_HURRY_SELF (entity a) -{ - emote_hurry_self [&EMT&$a$ hurries up, for people are waiting.] - -} - -// HASH_VALUE CB1FE5B40C3AD7AC -EMOTE_HURRY_TARGET (entity a, entity t) -{ - emote_hurry_target [&EMT&$a$ asks $t$ to hurry up.] - -} - -// HASH_VALUE F1033032D4AF77AF -EMOTE_HYSTERICAL_NOBODY (entity a) -{ - emote_hysterical_nobody [&EMT&$a$ laughs hysterically.] - -} - -// HASH_VALUE FD640E30DFF4A19F -EMOTE_HYSTERICAL_SELF (entity a) -{ - emote_hysterical_self [&EMT&$a$ goes hysterical.] - -} - -// HASH_VALUE BFEEA82AEE1942DB -EMOTE_HYSTERICAL_TARGET (entity a, entity t) -{ - emote_hysterical_target [&EMT&$a$ slaps $t$, who has become hysterical.] - -} - -// HASH_VALUE 50E165CFD0082D6E -EMOTE_IMPLORING_NOBODY (entity a) -{ - emote_imploring_nobody [&EMT&$a$ adopts an imploring attitude.] - -} - -// HASH_VALUE 76DE67CE5E116317 -EMOTE_IMPLORING_SELF (entity a) -{ - emote_imploring_self [&EMT&$a$ isn't too proud to beg.] - -} - -// HASH_VALUE EC74435A820F465E -EMOTE_IMPLORING_TARGET (entity a, entity t) -{ - emote_imploring_target [&EMT&$a$ begs $t$ to stop.] - -} - -// HASH_VALUE D2AFAC7A59C99310 -EMOTE_INDIFFERENT_NOBODY (entity a) -{ - emote_indifferent_nobody [&EMT&$a$ shrugs, indifferently.] - -} - -// HASH_VALUE 5898E6CB5679D97B -EMOTE_INDIFFERENT_SELF (entity a) -{ - emote_indifferent_self [&EMT&$a$ is impartial.] - -} - -// HASH_VALUE 4F04E5C8ED3D631A -EMOTE_INDIFFERENT_TARGET (entity a, entity t) -{ - emote_indifferent_target [&EMT&$a$ tells $t$ that things are as they are.] - -} - -// HASH_VALUE C22E50630A058600 -EMOTE_INDIGNANT_NOBODY (entity a) -{ - emote_indignant_nobody [&EMT&$a$ is indignant.] - -} - -// HASH_VALUE B06304184A5BC37D -EMOTE_INDIGNANT_SELF (entity a) -{ - emote_indignant_self [&EMT&$a$ is indignant about the subject.] - -} - -// HASH_VALUE 0418C14069ADCC80 -EMOTE_INDIGNANT_TARGET (entity a, entity t) -{ - emote_indignant_target [&EMT&$a$ can't believe you said that, $t$.] - -} - -// HASH_VALUE 66178333AD20C9DB -EMOTE_INDULGENT_NOBODY (entity a) -{ - emote_indulgent_nobody [&EMT&$a$ smiles indulgently.] - -} - -// HASH_VALUE 669BD29D940F0D70 -EMOTE_INDULGENT_SELF (entity a) -{ - emote_indulgent_self [&EMT&$a$ is self indulgent.] - -} - -// HASH_VALUE 4694D42099BDD4DC -EMOTE_INDULGENT_TARGET (entity a, entity t) -{ - emote_indulgent_target [&EMT&$a$ gives in to $t$, because it's funny.] - -} - -// HASH_VALUE DC91A98F58CDD853 -EMOTE_INNOCENT_NOBODY (entity a) -{ - emote_innocent_nobody [&EMT&$a$ is innocent.] - -} - -// HASH_VALUE 2185366B31E8990C -EMOTE_INNOCENT_SELF (player a) -{ - (a.gender = male) - emote_innocent_self_m [&EMT&$a$ adjusts his halo.] - - (a.gender = female) - emote_innocent_self_f [&EMT&$a$ adjusts her halo.] - -} - -// HASH_VALUE CEC7A3B97EA1E04C -EMOTE_INNOCENT_TARGET (entity a, entity t) -{ - emote_innocent_target [&EMT&$a$ looks at $t$ innocently.] - -} - -// HASH_VALUE AA285A3B9C5361CF -EMOTE_INSECURE_NOBODY (entity a) -{ - emote_insecure_nobody [&EMT&$a$ could use a reassuring hug.] - -} - -// HASH_VALUE 88331229A8D2EC23 -EMOTE_INSECURE_SELF (player a) -{ - (a.gender = male) - emote_insecure_self_m [&EMT&$a$ is not really self-confident.] - - (a.gender = female) - emote_insecure_self_f [&EMT&$a$ is not really self-confident.] - -} - -// HASH_VALUE 6A1E13C907C32CBA -EMOTE_INSECURE_TARGET (entity a, entity t) -{ - emote_insecure_target [&EMT&$a$ feels insecure by $t$'s side.] - -} - -// HASH_VALUE 7532B327D5047773 -EMOTE_INTERESTED_NOBODY (entity a) -{ - emote_interested_nobody [&EMT&$a$ is very attentive.] - -} - -// HASH_VALUE 1CC54B7F81234340 -EMOTE_INTERESTED_SELF (player a) -{ - (a.gender = male) - emote_interested_self_m [&EMT&$a$ is only interested in himself.] - - (a.gender = female) - emote_interested_self_f [&EMT&$a$ is only interested in herself.] - -} - -// HASH_VALUE 92B57C7D901A7A43 -EMOTE_INTERESTED_TARGET (entity a, entity t) -{ - emote_interested_target [&EMT&$a$ is interested in what $t$ has to say.] - -} - -// HASH_VALUE 4FFD4F14687DDC8A -EMOTE_JEALOUS_NOBODY (entity a) -{ - emote_jealous_nobody [&EMT&$a$ is green with envy.] - -} - -// HASH_VALUE 3723D67948AF5EE9 -EMOTE_JEALOUS_SELF (entity a) -{ - emote_jealous_self [&EMT&$a$ is burning with jealousy.] - -} - -// HASH_VALUE 3F2E75F07577D20D -EMOTE_JEALOUS_TARGET (entity a, entity t) -{ - emote_jealous_target [&EMT&$a$ is jealous of $t$.] - -} - -// HASH_VALUE C6854EEC9F6737C3 -EMOTE_JOYFUL_NOBODY (entity a) -{ - emote_joyful_nobody [&EMT&$a$ jumps for joy.] - -} - -// HASH_VALUE B6764DB35900E980 -EMOTE_JOYFUL_SELF (entity a) -{ - emote_joyful_self [&EMT&$a$ is overjoyed.] - -} - -// HASH_VALUE 8C8D06C940769645 -EMOTE_JOYFUL_TARGET (entity a, entity t) -{ - emote_joyful_target [&EMT&$a$ is happy for $t$.] - -} - -// HASH_VALUE 525B6113ECE24EB0 -EMOTE_KIND_NOBODY (entity a) -{ - emote_kind_nobody [&EMT&$a$ is kind to everyone. Why not?] - -} - -// HASH_VALUE 94FF8883E55122CB -EMOTE_KIND_SELF (entity a) -{ - emote_kind_self [&EMT&$a$ remembers kindness starts with being kind to oneself.] - -} - -// HASH_VALUE F17A16B3F11D5FF7 -EMOTE_KIND_TARGET (entity a, entity t) -{ - emote_kind_target [&EMT&$a$ smiles kindly at $t$.] - -} - -// HASH_VALUE D862EB5405BD1180 -EMOTE_LAZY_NOBODY (entity a) -{ - emote_lazy_nobody [&EMT&$a$ loafs about.] - -} - -// HASH_VALUE 937241B7F06B0CE5 -EMOTE_LAZY_SELF (entity a) -{ - emote_lazy_self [&EMT&$a$ is loafing about right now, try later.] - -} - -// HASH_VALUE 5C470E9525866682 -EMOTE_LAZY_TARGET (entity a, entity t) -{ - emote_lazy_target [&EMT&$a$ calls $t$ lazy.] - -} - -// HASH_VALUE D5F8A6C381EED45D -EMOTE_LOATHING_NOBODY (entity a) -{ - emote_loathing_nobody [&EMT&$a$ hates everybody.] - -} - -// HASH_VALUE 6F71D5EE45670EBC -EMOTE_LOATHING_SELF (player a) -{ - (a.gender = male) - emote_loathing_self_m [&EMT&$a$ can't stand himself.] - - (a.gender = female) - emote_loathing_self_f [&EMT&$a$ can't stand herself.] - -} - -// HASH_VALUE 49D61FAF16EB979F -EMOTE_LOATHING_TARGET (entity a, entity t) -{ - emote_loathing_target [&EMT&$a$ looks at $t$ with scorn and disgust.] - -} - -// HASH_VALUE 862963ACF310C3CE -EMOTE_LOGICAL_NOBODY (entity a) -{ - emote_logical_nobody [&EMT&$a$ looks for the logic here.] - -} - -// HASH_VALUE 78B69F2C7D460FEE -EMOTE_LOGICAL_SELF (player a) -{ - (a.gender = male) - emote_logical_self_m [&EMT&$a$ seems logical to himself.] - - (a.gender = female) - emote_logical_self_f [&EMT&$a$ seems logical to herself.] - -} - -// HASH_VALUE 038B752F4E88236E -EMOTE_LOGICAL_TARGET (entity a, entity t) -{ - emote_logical_target [&EMT&$a$ thinks $t$ is very logical.] - -} - -// HASH_VALUE 1A17130AA29842B4 -EMOTE_LONELY_NOBODY (entity a) -{ - emote_lonely_nobody [&EMT&$a$ is looking for some company.] - -} - -// HASH_VALUE D78F0394E1CFFE1B -EMOTE_LONELY_SELF (player a) -{ - (a.gender = male) - emote_lonely_self_m [&EMT&$a$ is so lonely he is talking to himself.] - - (a.gender = female) - emote_lonely_self_f [&EMT&$a$ is so lonely she is talking to herself.] - -} - -// HASH_VALUE D8C00784D38C6B0E -EMOTE_LONELY_TARGET (entity a, entity t) -{ - emote_lonely_target [&EMT&$a$ keeps $t$ company.] - -} - -// HASH_VALUE 2338B5BBC748C1D5 -EMOTE_LOUD_NOBODY (entity a) -{ - emote_loud_nobody [&EMT&$a$ gets loud and proud.] - -} - -// HASH_VALUE DC298F89FBBDF1F5 -EMOTE_LOUD_SELF (entity a) -{ - emote_loud_self [&EMT&$a$ pumps up the volume.] - -} - -// HASH_VALUE 0B102E6AAF1F48FA -EMOTE_LOUD_TARGET (entity a, entity t) -{ - emote_loud_target [&EMT&$a$ complains that $t$ is too loud.] - -} - -// HASH_VALUE 9A83D849ACE628EA -EMOTE_LOVE_NOBODY (entity a) -{ - emote_love_nobody [&EMT&$a$ is in love.] - -} - -// HASH_VALUE 921165F61C259014 -EMOTE_LOVE_SELF (entity a) -{ - emote_love_self [&EMT&$a$ checks the mirror; yup, still perfectly adorable.] - -} - -// HASH_VALUE 5725611B0B61D68B -EMOTE_LOVE_TARGET (entity a, entity t) -{ - emote_love_target [&EMT&$a$ loves $t$.] - -} - -// HASH_VALUE E7855769673F0A95 -EMOTE_LOYAL_NOBODY (entity a) -{ - emote_loyal_nobody [&EMT&$a$ is loyal, brave and true.] - -} - -// HASH_VALUE 957B06AF6A927484 -EMOTE_LOYAL_SELF (player a) -{ - (a.gender = male) - emote_loyal_self_m [&EMT&$a$ is loyal to no one but himself.] - - (a.gender = female) - emote_loyal_self_f [&EMT&$a$ is loyal to no one but herself.] - -} - -// HASH_VALUE 34FB1D6B7D29C398 -EMOTE_LOYAL_TARGET (entity a, entity t) -{ - emote_loyal_target [&EMT&$a$ is 100% loyal to $t$.] - -} - -// HASH_VALUE 66B54595E35ED8DF -EMOTE_LUSTFUL_NOBODY (player a) -{ - (a.gender = male) - emote_lustful_nobody_m [&EMT&$a$ thinks he is attractive.] - - (a.gender = female) - emote_lustful_nobody_f [&EMT&$a$ thinks she is attractive.] - -} - -// HASH_VALUE DEDFCAB6D55C2B6C -EMOTE_LUSTFUL_SELF (player a) -{ - (a.gender = male) - emote_lustful_self_m [&EMT&$a$ thinks he is attractive, which reinforces his ego.] - - (a.gender = female) - emote_lustful_self_f [&EMT&$a$ thinks she is attractive, which reinforces her ego.] - -} - -// HASH_VALUE AE497AEEF101DD5B -EMOTE_LUSTFUL_TARGET (entity a, entity t) -{ - emote_lustful_target [&EMT&$a$ mentally undresses $t$.] - -} - -// HASH_VALUE 7D9A42513C6831FE -EMOTE_MALEVOLENT_NOBODY (entity a) -{ - emote_malevolent_nobody [&EMT&$a$'s face displays an expression of profound hatred.] - -} - -// HASH_VALUE 54FF6ED0AF8EEA18 -EMOTE_MALEVOLENT_SELF (entity a) -{ - emote_malevolent_self [&EMT&$a$ is capable of doing very bad things.] - -} - -// HASH_VALUE 2EC4726F656F1F87 -EMOTE_MALEVOLENT_TARGET (entity a, entity t) -{ - emote_malevolent_target [&EMT&$a$ observes $t$ malevolently.] - -} - -// HASH_VALUE 882E102858B0B5F7 -EMOTE_MALICIOUS_NOBODY (entity a) -{ - emote_malicious_nobody [&EMT&$a$ tries to sow the seeds of discord.] - -} - -// HASH_VALUE 4ED9978BB29DB5B0 -EMOTE_MALICIOUS_SELF (entity a) -{ - emote_malicious_self [&EMT&$a$ really meant to be malicious.] - -} - -// HASH_VALUE D922685EFD9534A0 -EMOTE_MALICIOUS_TARGET (entity a, entity t) -{ - emote_malicious_target [&EMT&$a$ provokes $t$ maliciously.] - -} - -// HASH_VALUE DC32D4352A0650EA -EMOTE_MEAN_NOBODY (entity a) -{ - emote_mean_nobody [&EMT&$a$ is really mean.] - -} - -// HASH_VALUE 783B1C2292AB835D -EMOTE_MEAN_SELF (entity a) -{ - emote_mean_self [&EMT&$a$ is the meanest homin around.] - -} - -// HASH_VALUE 845ACE8216FEEBD8 -EMOTE_MEAN_TARGET (entity a, entity t) -{ - emote_mean_target [&EMT&$a$ is mean to $t$.] - -} - -// HASH_VALUE F0E4C727CB805A40 -EMOTE_MEGALOMANIAC_NOBODY (entity a) -{ - emote_megalomaniac_nobody [&EMT&$a$ is the best, no doubt about that.] - -} - -// HASH_VALUE F35986958D534D76 -EMOTE_MEGALOMANIAC_SELF (entity a) -{ - emote_megalomaniac_self [&EMT&$a$ says, "I'm the best. No doubt about it."] - -} - -// HASH_VALUE 7AF66891EE749919 -EMOTE_MEGALOMANIAC_TARGET (entity a, entity t) -{ - emote_megalomaniac_target [&EMT&$a$ claims $t$ is a megalomaniac.] - -} - -// HASH_VALUE 1D61898BD81DD04E -EMOTE_MERCIFUL_NOBODY (entity a) -{ - emote_merciful_nobody [&EMT&$a$ is merciful.] - -} - -// HASH_VALUE 39B55A5707FF5106 -EMOTE_MERCIFUL_SELF (player a) -{ - (a.gender = male) - emote_merciful_self_m [&EMT&$a$ takes pity on himself.] - - (a.gender = female) - emote_merciful_self_f [&EMT&$a$ takes pity on herself.] - -} - -// HASH_VALUE 63D88FBEB1C32359 -EMOTE_MERCIFUL_TARGET (entity a, entity t) -{ - emote_merciful_target [&EMT&$a$ shows $t$ some mercy.] - -} - -// HASH_VALUE 2F616BCEAD73DEA8 -EMOTE_MISCHIEVOUS_NOBODY (entity a) -{ - emote_mischievous_nobody [&EMT&$a$ is up to something.] - -} - -// HASH_VALUE 25AFBC0DCC89A41B -EMOTE_MISCHIEVOUS_SELF (entity a) -{ - emote_mischievous_self [&EMT&$a$ has a dirty trick in mind and a plan at hand.] - -} - -// HASH_VALUE 6978C34BA8D2A6F9 -EMOTE_MISCHIEVOUS_TARGET (entity a, entity t) -{ - emote_mischievous_target [&EMT&$a$ smiles mischievously at $t$.] - -} - -// HASH_VALUE 338395659327ADA2 -EMOTE_MOCKING_NOBODY (player a) -{ - (a.gender = male) - emote_mocking_nobody_m [&EMT&$a$ imitates the people around him.] - - (a.gender = female) - emote_mocking_nobody_f [&EMT&$a$ imitates the people around her.] - -} - -// HASH_VALUE 3C8504AEF107D182 -EMOTE_MOCKING_SELF (player a) -{ - (a.gender = male) - emote_mocking_self_m [&EMT&$a$ plays the fool with a perfect impression of himself.] - - (a.gender = female) - emote_mocking_self_f [&EMT&$a$ plays the fool with a perfect impression of herself.] - -} - -// HASH_VALUE 42B4C61E1FED87F4 -EMOTE_MOCKING_TARGET (entity a, player t) -{ - (t.gender = male) - emote_mocking_target_m [&EMT&$a$ ridicules $t$, imitating all his gestures.] - - (t.gender = female) - emote_mocking_target_f [&EMT&$a$ ridicules $t$, imitating all her gestures.] - -} - -// HASH_VALUE 34572E9E541F7E25 -EMOTE_NERVOUS_NOBODY (entity a) -{ - emote_nervous_nobody [&EMT&$a$ looks around nervously.] - -} - -// HASH_VALUE 1ED8A0AF1ABB0A52 -EMOTE_NERVOUS_SELF (player a) -{ - (a.gender = male) - emote_nervous_self_m [&EMT&$a$ is naturally nervous.] - - (a.gender = female) - emote_nervous_self_f [&EMT&$a$ is naturally nervous.] - -} - -// HASH_VALUE D90479576A965979 -EMOTE_NERVOUS_TARGET (player a, player t) -{ - (a.gender = male & t.gender = male) - emote_nervous_target_mm [&EMT&$a$ tells $t$ he is making him nervous.] - - (a.gender = male & t.gender = female) - emote_nervous_target_mf [&EMT&$a$ tells $t$ she is making him nervous.] - - (a.gender = female & t.gender = male) - emote_nervous_target_fm [&EMT&$a$ tells $t$ he is making her nervous.] - - (a.gender = female & t.gender = female) - emote_nervous_target_ff [&EMT&$a$ tells $t$ she is making her nervous.] - -} - -// HASH_VALUE 53172135349F1EFD -EMOTE_NEUTRAL_NOBODY (entity a) -{ - emote_neutral_nobody [&EMT&$a$ is neutral.] - -} - -// HASH_VALUE B5CCCA0A2375DACF -EMOTE_NEUTRAL_SELF (entity a) -{ - emote_neutral_self [&EMT&$a$ refuses to take a stand.] - -} - -// HASH_VALUE B867755E5DCC6CBC -EMOTE_NEUTRAL_TARGET (entity a, entity t) -{ - emote_neutral_target [&EMT&$a$ is neutral on this matter, $t$.] - -} - -// HASH_VALUE 411CD32FFBB63CBC -EMOTE_NICE_NOBODY (entity a) -{ - emote_nice_nobody [&EMT&$a$ is nice.] - -} - -// HASH_VALUE 03166582F15D36A6 -EMOTE_NICE_SELF (player a) -{ - (a.gender = male) - emote_nice_self_m [&EMT&$a$ is one of the nicest homins he knows.] - - (a.gender = female) - emote_nice_self_f [&EMT&$a$ is one of the nicest homins she knows.] - -} - -// HASH_VALUE D8975DEF7912AFD8 -EMOTE_NICE_TARGET (entity a, player t) -{ - (t.gender = male) - emote_nice_target_m [&EMT&$a$ tells $t$ how nice he is.] - - (t.gender = female) - emote_nice_target_f [&EMT&$a$ tells $t$ how nice she is.] - -} - -// HASH_VALUE B96FBE4C4C206205 -EMOTE_NOCLUE_NOBODY (entity a) -{ - emote_noclue_nobody [&EMT&$a$ hasn't a clue.] - -} - -// HASH_VALUE DBD4E81C03460C1F -EMOTE_NOCLUE_SELF (entity a) -{ - emote_noclue_self [&EMT&$a$ is clueless.] - -} - -// HASH_VALUE 130A92B1EC15A15A -EMOTE_NOCLUE_TARGET (player a, entity t) -{ - (a.gender = male) - emote_noclue_target_m [&EMT&$a$ looks at $t$ and shrugs his shoulders, because he has no clue.] - - (a.gender = female) - emote_noclue_target_f [&EMT&$a$ looks at $t$ and shrugs her shoulders, because she has no clue.] - -} - -// HASH_VALUE 015CAE8A7AF1425F -EMOTE_NONE_NOBODY (entity a) -{ - emote_none_nobody [&EMT&$a$ is in an idling mood.] - -} - -// HASH_VALUE 988B8721D396B762 -EMOTE_NONE_SELF (entity a) -{ - emote_none_self [&EMT&$a$ doesn't know what to do yet.] - -} - -// HASH_VALUE F8C74A035E7B1C57 -EMOTE_NONE_TARGET (entity a, entity t) -{ - emote_none_target [&EMT&$a$ won't do anything for $t$, let this be known.] - -} - -// HASH_VALUE 6A388CF787630418 -EMOTE_NOSTALGIC_NOBODY (entity a) -{ - emote_nostalgic_nobody [&EMT&$a$ feels nostalgic about the past.] - -} - -// HASH_VALUE AEE1EA0257AF53D2 -EMOTE_NOSTALGIC_SELF (player a) -{ - (a.gender = male) - emote_nostalgic_self_m [&EMT&$a$ recollects memories.] - - (a.gender = female) - emote_nostalgic_self_f [&EMT&$a$ recollects memories.] - -} - -// HASH_VALUE 4619474B035E975E -EMOTE_NOSTALGIC_TARGET (entity a, entity t) -{ - emote_nostalgic_target [&EMT&$a$ evokes memories with $t$.] - -} - -// HASH_VALUE 1A79AFD0CC7935EF -EMOTE_OBNOXIOUS_NOBODY (entity a) -{ - emote_obnoxious_nobody [&EMT&$a$ is obnoxious.] - -} - -// HASH_VALUE 955202266CF008B2 -EMOTE_OBNOXIOUS_SELF (player a) -{ - (a.gender = male) - emote_obnoxious_self_m [&EMT&$a$ is so obnoxious he can barely stand himself.] - - (a.gender = female) - emote_obnoxious_self_f [&EMT&$a$ is so obnoxious she can barely stand herself.] - -} - -// HASH_VALUE EAE30BB637F9B35B -EMOTE_OBNOXIOUS_TARGET (entity a, entity t) -{ - emote_obnoxious_target [&EMT&$a$ thinks $t$ is obnoxious.] - -} - -// HASH_VALUE B55013BA57BAB8D6 -EMOTE_OBSCURE_NOBODY (entity a) -{ - emote_obscure_nobody [&EMT&$a$ knows a lot of obscure things.] - -} - -// HASH_VALUE 50BD1054C09CF79E -EMOTE_OBSCURE_SELF (entity a) -{ - emote_obscure_self [&EMT&$a$ knows some pretty obscure things.] - -} - -// HASH_VALUE 5C7DBA3B2FD38DFB -EMOTE_OBSCURE_TARGET (entity a, entity t) -{ - emote_obscure_target [&EMT&$a$ tells $t$ lots of tediously obscure facts.] - -} - -// HASH_VALUE F3730A61EAC9EFF9 -EMOTE_OBSESSED_NOBODY (entity a) -{ - emote_obsessed_nobody [&EMT&$a$ gets obsessed by something... or someone.] - -} - -// HASH_VALUE 9CF5FBB9C350AAD2 -EMOTE_OBSESSED_SELF (entity a) -{ - emote_obsessed_self [&EMT&$a$ seems preoccupied, probably obsessed by something.] - -} - -// HASH_VALUE BA148BC02D1BB45C -EMOTE_OBSESSED_TARGET (entity a, entity t) -{ - emote_obsessed_target [&EMT&$a$ is obsessed by $t$.] - -} - -// HASH_VALUE 9ED8FA332D361FA8 -EMOTE_OFFENDED_NOBODY (entity a) -{ - emote_offended_nobody [&EMT&$a$ is definitely shocked by what's happening around here.] - -} - -// HASH_VALUE AE5E33B72584C7E0 -EMOTE_OFFENDED_SELF (entity a) -{ - emote_offended_self [&EMT&$a$ will probably be shocked.] - -} - -// HASH_VALUE 3DF4185E437864BB -EMOTE_OFFENDED_TARGET (entity a, entity t) -{ - emote_offended_target [&EMT&$a$ is really shocked by $t$.] - -} - -// HASH_VALUE A44DE42C02D5A7B5 -EMOTE_OPTIMISTIC_NOBODY (entity a) -{ - emote_optimistic_nobody [&EMT&$a$ remains optimistic.] - -} - -// HASH_VALUE C48EABE82E7579D8 -EMOTE_OPTIMISTIC_SELF (entity a) -{ - emote_optimistic_self [&EMT&$a$ thinks everything will be OK.] - -} - -// HASH_VALUE 0DD6285C788F3698 -EMOTE_OPTIMISTIC_TARGET (entity a, entity t) -{ - emote_optimistic_target [&EMT&$a$ tells $t$ "Don't worry, everything will be OK."] - -} - -// HASH_VALUE F7A9EC60C7599563 -EMOTE_OVER_NOBODY (entity a) -{ - emote_over_nobody [&EMT&$a$ says to get over it.] - -} - -// HASH_VALUE FE68E3ACC9462549 -EMOTE_OVER_SELF (player a) -{ - (a.gender = male) - emote_over_self_m [&EMT&$a$ tells himself he is going to get over it.] - - (a.gender = female) - emote_over_self_f [&EMT&$a$ tells herself she is going to get over it.] - -} - -// HASH_VALUE 85F99221183EFF88 -EMOTE_OVER_TARGET (entity a, entity t) -{ - emote_over_target [&EMT&$a$ got over $t$.] - -} - -// HASH_VALUE 00284B433EF498AA -EMOTE_PACIFIC_NOBODY (entity a) -{ - emote_pacific_nobody [&EMT&$a$ catches a wave. Surf's up, dude!] - -} - -// HASH_VALUE F3335A7F865A7246 -EMOTE_PACIFIC_SELF (entity a) -{ - emote_pacific_self [&EMT&$a$ looks for a beach.] - -} - -// HASH_VALUE 2CE517761828D660 -EMOTE_PACIFIC_TARGET (entity a, entity t) -{ - emote_pacific_target [&EMT&$a$ tells $t$, "Relax, dude. Life's a beach."] - -} - -// HASH_VALUE C6360923781AB18B -EMOTE_PAINFUL_NOBODY (entity a) -{ - emote_painful_nobody [&EMT&$a$ cries in pain.] - -} - -// HASH_VALUE 8C2930B8947C9B68 -EMOTE_PAINFUL_SELF (entity a) -{ - emote_painful_self [&EMT&$a$ is injured, and yes, it hurts.] - -} - -// HASH_VALUE A74BA04B6CFDA0B1 -EMOTE_PAINFUL_TARGET (entity a, entity t) -{ - emote_painful_target [&EMT&$a$ sees $t$ suffering.] - -} - -// HASH_VALUE BBD740706C2729F5 -EMOTE_PANIC_NOBODY (entity a) -{ - emote_panic_nobody [&EMT&$a$ panics.] - -} - -// HASH_VALUE 0FCFC2711FA51E34 -EMOTE_PANIC_SELF (entity a) -{ - emote_panic_self [&EMT&$a$ is panic-stricken.] - -} - -// HASH_VALUE 3DA7636D13CE90FD -EMOTE_PANIC_TARGET (entity a, entity t) -{ - emote_panic_target [&EMT&$a$ panics, right in front of $t$.] - -} - -// HASH_VALUE F3B7FEA8536FA222 -EMOTE_PATIENT_NOBODY (entity a) -{ - emote_patient_nobody [&EMT&$a$ waits patiently.] - -} - -// HASH_VALUE 03A5B0CFF6625477 -EMOTE_PATIENT_SELF (entity a) -{ - emote_patient_self [&EMT&$a$ shows patience worthy of a noble homin.] - -} - -// HASH_VALUE 3E23F53DB3A2BB6A -EMOTE_PATIENT_TARGET (entity a, entity t) -{ - emote_patient_target [&EMT&$a$ is patient with $t$.] - -} - -// HASH_VALUE 52D0ED13FFBE7C22 -EMOTE_PATRIOTIC_NOBODY (player a) -{ - (a.gender = male) - emote_patriotic_nobody_m [&EMT&$a$ shows devotion to his city.] - - (a.gender = female) - emote_patriotic_nobody_f [&EMT&$a$ shows devotion to her city.] - -} - -// HASH_VALUE 4CB1E1A391EF92B3 -EMOTE_PATRIOTIC_SELF (entity a) -{ - emote_patriotic_self [&EMT&$a$ waves a flag.] - -} - -// HASH_VALUE 960DB293DD3E0243 -EMOTE_PATRIOTIC_TARGET (entity a, entity t) -{ - emote_patriotic_target [&EMT&$a$ wonders if $t$ displays any patriotism these days.] - -} - -// HASH_VALUE 46E737AF2DB8D4A2 -EMOTE_PEDANTIC_NOBODY (player a) -{ - (a.gender = male) - emote_pedantic_nobody_m [&EMT&$a$ refuses to use his imagination.] - - (a.gender = female) - emote_pedantic_nobody_f [&EMT&$a$ refuses to use her imagination.] - -} - -// HASH_VALUE 1ACDA97FCDF6E9BE -EMOTE_PEDANTIC_SELF (entity a) -{ - emote_pedantic_self [&EMT&$a$ stays narrow-minded, and likes it that way.] - -} - -// HASH_VALUE 4D583B2B06305548 -EMOTE_PEDANTIC_TARGET (entity a, entity t) -{ - emote_pedantic_target [&EMT&$a$ lectures $t$ nitpickingly.] - -} - -// HASH_VALUE 330AC03CE840AD84 -EMOTE_PERTURBED_NOBODY (entity a) -{ - emote_perturbed_nobody [&EMT&$a$ is sulky and perturbed.] - -} - -// HASH_VALUE 2B6DFA8DDBA63702 -EMOTE_PERTURBED_SELF (entity a) -{ - emote_perturbed_self [&EMT&$a$ is feeling a bit out of sorts.] - -} - -// HASH_VALUE 44D92F60466E6666 -EMOTE_PERTURBED_TARGET (entity a, entity t) -{ - emote_perturbed_target [&EMT&$a$ is perturbed by $t$.] - -} - -// HASH_VALUE 5993E13D019A7B70 -EMOTE_PESSIMISTIC_NOBODY (entity a) -{ - emote_pessimistic_nobody [&EMT&$a$ is everything but optimistic.] - -} - -// HASH_VALUE 6CF5159CF6733A17 -EMOTE_PESSIMISTIC_SELF (entity a) -{ - emote_pessimistic_self [&EMT&$a$ knows it isn't going to work.] - -} - -// HASH_VALUE 5EC3E43FA62461E4 -EMOTE_PESSIMISTIC_TARGET (entity a, entity t) -{ - emote_pessimistic_target [&EMT&$a$ doesn't think it'll work, $t$.] - -} - -// HASH_VALUE 2584EADA13BE1852 -EMOTE_PETULANT_NOBODY (entity a) -{ - emote_petulant_nobody [&EMT&$a$ gets quarrelsome.] - -} - -// HASH_VALUE 8AA637C937F30128 -EMOTE_PETULANT_SELF (player a) -{ - (a.gender = male) - emote_petulant_self_m [&EMT&$a$ is known for his mood swings.] - - (a.gender = female) - emote_petulant_self_f [&EMT&$a$ is known for her mood swings.] - -} - -// HASH_VALUE 43F2417762393D32 -EMOTE_PETULANT_TARGET (entity a, entity t) -{ - emote_petulant_target [&EMT&$a$ carries on the discussion with $t$ peevishly.] - -} - -// HASH_VALUE C368BA6DA2434E36 -EMOTE_PHILOSOPHICAL_NOBODY (entity a) -{ - emote_philosophical_nobody [&EMT&$a$ meditates on the world.] - -} - -// HASH_VALUE 2A2628DB7CF53F4D -EMOTE_PHILOSOPHICAL_SELF (entity a) -{ - emote_philosophical_self [&EMT&$a$ has a few theories.] - -} - -// HASH_VALUE 3CCA9C3D47E449B1 -EMOTE_PHILOSOPHICAL_TARGET (entity a, entity t) -{ - emote_philosophical_target [&EMT&$a$ becomes philosophical when with $t$.] - -} - -// HASH_VALUE 0C2CE690C7B072FF -EMOTE_PITYING_NOBODY (entity a) -{ - emote_pitying_nobody [&EMT&$a$ pities everybody.] - -} - -// HASH_VALUE 6BADA86513A1FCA6 -EMOTE_PITYING_SELF (player a) -{ - (a.gender = male) - emote_pitying_self_m [&EMT&$a$ feels sorry for himself; don't mind him.] - - (a.gender = female) - emote_pitying_self_f [&EMT&$a$ feels sorry for herself; don't mind her.] - -} - -// HASH_VALUE A31D80D97C0D937E -EMOTE_PITYING_TARGET (entity a, entity t) -{ - emote_pitying_target [&EMT&$a$ gives $t$ a pitying look.] - -} - -// HASH_VALUE AE58AAF99EB60FCB -EMOTE_PLAYFUL_NOBODY (entity a) -{ - emote_playful_nobody [&EMT&$a$ is in a playful mood.] - -} - -// HASH_VALUE 6C5BAF642F5BF8F9 -EMOTE_PLAYFUL_SELF (entity a) -{ - emote_playful_self [&EMT&$a$ is so happy he jumps all over the place.] - -} - -// HASH_VALUE F6DF8F4431D1370D -EMOTE_PLAYFUL_TARGET (entity a, entity t) -{ - emote_playful_target [&EMT&$a$ looks at $t$ playfully.] - -} - -// HASH_VALUE 5B5DA284165F82D1 -EMOTE_PLEASED_NOBODY (entity a) -{ - emote_pleased_nobody [&EMT&$a$ smiles, pleased.] - -} - -// HASH_VALUE 7292EDA7C0197454 -EMOTE_PLEASED_SELF (player a) -{ - (a.gender = male) - emote_pleased_self_m [&EMT&$a$ is clearly pleased with himself.] - - (a.gender = female) - emote_pleased_self_f [&EMT&$a$ is clearly pleased with herself.] - -} - -// HASH_VALUE FF32212D71827769 -EMOTE_PLEASED_TARGET (entity a, entity t) -{ - emote_pleased_target [&EMT&$a$ is pleased with $t$.] - -} - -// HASH_VALUE 2DF487EE287079DA -EMOTE_POINTBACK_NOBODY (entity a) -{ - emote_pointback_nobody [&EMT&$a$ points back.] - -} - -// HASH_VALUE 36A3BBD6AE2033D5 -EMOTE_POINTBACK_SELF (player a) -{ - (a.gender = male) - emote_pointback_self_m [&EMT&$a$ points back.] - - (a.gender = female) - emote_pointback_self_f [&EMT&$a$ points back.] - -} - -// HASH_VALUE 1C417488AAA976CF -EMOTE_POINTBACK_TARGET (player a, entity t) -{ - (a.gender = male) - emote_pointback_target_m [&EMT&$a$ points back, "Back there, $t$."] - - (a.gender = female) - emote_pointback_target_f [&EMT&$a$ points back, "Back there, $t$."] - -} - -// HASH_VALUE 7EC13C1CC5115B1D -EMOTE_POINTFRONT_NOBODY (entity a) -{ - emote_pointfront_nobody [&EMT&$a$ points straight ahead.] - -} - -// HASH_VALUE 7BEB90F605D37D57 -EMOTE_POINTFRONT_SELF (entity a) -{ - emote_pointfront_self [&EMT&$a$ points ahead, "I'm going there."] - -} - -// HASH_VALUE 86BF964B06392611 -EMOTE_POINTFRONT_TARGET (player a, entity t) -{ - (a.gender = male) - emote_pointfront_target_m [&EMT&$a$ points, "Straight ahead, $t$."] - - (a.gender = female) - emote_pointfront_target_f [&EMT&$a$ points, "Straight ahead, $t$."] - -} - -// HASH_VALUE F9EA88E3ED9091F8 -EMOTE_POINTLEFT_NOBODY (entity a) -{ - emote_pointleft_nobody [&EMT&$a$ points left. That way.] - -} - -// HASH_VALUE BF16C24BC72AA4B0 -EMOTE_POINTLEFT_SELF (entity a) -{ - emote_pointleft_self [&EMT&$a$ points left, "I'm going that way."] - -} - -// HASH_VALUE E08EC4CF745197A4 -EMOTE_POINTLEFT_TARGET (entity a, entity t) -{ - emote_pointleft_target [&EMT&$a$ points left, "That way, $t$."] - -} - -// HASH_VALUE C9DD3C19979147D8 -EMOTE_POINTRIGHT_NOBODY (entity a) -{ - emote_pointright_nobody [&EMT&$a$ points right. This way.] - -} - -// HASH_VALUE CC7258615A8B27F3 -EMOTE_POINTRIGHT_SELF (entity a) -{ - emote_pointright_self [&EMT&$a$ points right, "I'm going this way."] - -} - -// HASH_VALUE 72F77ADCDB6F1F38 -EMOTE_POINTRIGHT_TARGET (entity a, entity t) -{ - emote_pointright_target [&EMT&$a$ points right, "This way, $t$."] - -} - -// HASH_VALUE BBE8546B34771503 -EMOTE_POINT_NOBODY (entity a) -{ - emote_point_nobody [&EMT&$a$ seems to be pointing at something.] - -} - -// HASH_VALUE 7D6070012B653B77 -EMOTE_POINT_SELF (player a) -{ - (a.gender = male) - emote_point_self_m [&EMT&$a$ points at himself. "Me."] - - (a.gender = female) - emote_point_self_f [&EMT&$a$ points at herself, "Me."] - -} - -// HASH_VALUE 190E559B5DB27F72 -EMOTE_POINT_TARGET (entity a, entity t) -{ - emote_point_target [&EMT&$a$ points at $t$.] - -} - -// HASH_VALUE 3C468EA8CA217A60 -EMOTE_POLITE_NOBODY (entity a) -{ - emote_polite_nobody [&EMT&$a$ waits politely.] - -} - -// HASH_VALUE 2E6AABCFD33E2782 -EMOTE_POLITE_SELF (entity a) -{ - emote_polite_self [&EMT&$a$ is too polite to do any harm to anyone.] - -} - -// HASH_VALUE 5B643AC8902B492A -EMOTE_POLITE_TARGET (entity a, entity t) -{ - emote_polite_target [&EMT&$a$ politely smiles at $t$.] - -} - -// HASH_VALUE A9647E1B79F60B60 -EMOTE_POMPOUS_NOBODY (entity a) -{ - emote_pompous_nobody [&EMT&$a$ struts about pompously.] - -} - -// HASH_VALUE 5DB033EE8952F687 -EMOTE_POMPOUS_SELF (player a) -{ - (a.gender = male) - emote_pompous_self_m [&EMT&$a$ is full of pride. He thinks he is the best.] - - (a.gender = female) - emote_pompous_self_f [&EMT&$a$ is full of pride. She thinks she is the best.] - -} - -// HASH_VALUE 22FE393E4CFF9383 -EMOTE_POMPOUS_TARGET (entity a, entity t) -{ - emote_pompous_target [&EMT&$a$ calls $t$ a pompous showoff.] - -} - -// HASH_VALUE 3A08A6D7957BF87E -EMOTE_POWERFUL_NOBODY (entity a) -{ - emote_powerful_nobody [&EMT&$a$ radiates power.] - -} - -// HASH_VALUE B5C1F923E0391C72 -EMOTE_POWERFUL_SELF (entity a) -{ - emote_powerful_self [&EMT&$a$ is the most powerful in the area!] - -} - -// HASH_VALUE E4B7CFB933B70753 -EMOTE_POWERFUL_TARGET (entity a, entity t) -{ - emote_powerful_target [&EMT&$a$ knows $t$ is powerful.] - -} - -// HASH_VALUE CDC002584F7C36D7 -EMOTE_PRAYING_NOBODY (entity a) -{ - emote_praying_nobody [&EMT&$a$ looks to the sky for guidance.] - -} - -// HASH_VALUE E61813993F7D98B8 -EMOTE_PRAYING_SELF (entity a) -{ - emote_praying_self [&EMT&It seems $a$ needs a divine intervention.] - -} - -// HASH_VALUE 22B23C920E378C7A -EMOTE_PRAYING_TARGET (entity a, entity t) -{ - emote_praying_target [&EMT&$a$ seeks enlightenment for $t$.] - -} - -// HASH_VALUE 1F34A94554D35FD9 -EMOTE_PROUD_NOBODY (entity a) -{ - emote_proud_nobody [&EMT&$a$ is proud and strong.] - -} - -// HASH_VALUE 4F595D70181695AB -EMOTE_PROUD_SELF (player a) -{ - (a.gender = male) - emote_proud_self_m [&EMT&$a$ seems proud of himself.] - - (a.gender = female) - emote_proud_self_f [&EMT&$a$ seems proud of herself.] - -} - -// HASH_VALUE F7BD7A4CA68A2097 -EMOTE_PROUD_TARGET (entity a, entity t) -{ - emote_proud_target [&EMT&$a$ is so proud of $t$.] - -} - -// HASH_VALUE DCD37DD6CBBA7F13 -EMOTE_PROVOCATIVE_NOBODY (entity a) -{ - emote_provocative_nobody [&EMT&$a$ strikes a provocative pose.] - -} - -// HASH_VALUE 218C2D2BD6FED441 -EMOTE_PROVOCATIVE_SELF (entity a) -{ - emote_provocative_self [&EMT&$a$ is fairly easy to provoke at the moment.] - -} - -// HASH_VALUE 50232BA60C98E1DA -EMOTE_PROVOCATIVE_TARGET (entity a, entity t) -{ - emote_provocative_target [&EMT&$a$ attempts to provoke $t$.] - -} - -// HASH_VALUE 2154573D7D8BAD32 -EMOTE_PUZZLED_NOBODY (entity a) -{ - emote_puzzled_nobody [&EMT&$a$ is trying to understand something.] - -} - -// HASH_VALUE 64CFBE66318A6453 -EMOTE_PUZZLED_SELF (player a) -{ - (a.gender = male) - emote_puzzled_self_m [&EMT&$a$ occasionally puzzles himself.] - - (a.gender = female) - emote_puzzled_self_f [&EMT&$a$ occasionally puzzles herself.] - -} - -// HASH_VALUE 98FE95B64D8F3832 -EMOTE_PUZZLED_TARGET (entity a, entity t) -{ - emote_puzzled_target [&EMT&$a$ looks at $t$ with a puzzled look.] - -} - -// HASH_VALUE D17E4D69A1D8F96D -EMOTE_QUIET_NOBODY (entity a) -{ - emote_quiet_nobody [&EMT&$a$ is calm.] - -} - -// HASH_VALUE D8F58AEEB3F75419 -EMOTE_QUIET_SELF (entity a) -{ - emote_quiet_self [&EMT&$a$ stays calm.] - -} - -// HASH_VALUE 31FF2AF2CA69FBA5 -EMOTE_QUIET_TARGET (entity a, entity t) -{ - emote_quiet_target [&EMT&$a$ recovers peace when with $t$.] - -} - -// HASH_VALUE 1E66BEE0CFE552D5 -EMOTE_READY_NOBODY (entity a) -{ - emote_ready_nobody [&EMT&$a$ is ready to do something.] - -} - -// HASH_VALUE D7F4D7805F3AF54B -EMOTE_READY_SELF (player a) -{ - (a.gender = male) - emote_ready_self_m [&EMT&$a$ lets everyone know he is ready.] - - (a.gender = female) - emote_ready_self_f [&EMT&$a$ lets everyone know she is ready.] - -} - -// HASH_VALUE 349B4DC6CC69D3D7 -EMOTE_READY_TARGET (entity a, entity t) -{ - emote_ready_target [&EMT&$a$ turns to $t$, "Ready?"] - -} - -// HASH_VALUE E870515301D7FF71 -EMOTE_REASSURED_NOBODY (entity a) -{ - emote_reassured_nobody [&EMT&$a$ finds the situation to be reassuring.] - -} - -// HASH_VALUE EADB28E00A7C3CFE -EMOTE_REASSURED_SELF (entity a) -{ - emote_reassured_self [&EMT&$a$ has no worries, and is reassured.] - -} - -// HASH_VALUE 1898474ECBE6F273 -EMOTE_REASSURED_TARGET (entity a, entity t) -{ - emote_reassured_target [&EMT&$a$ nods to $t$, reassured.] - -} - -// HASH_VALUE 492790261CBC1B13 -EMOTE_REBELLIOUS_NOBODY (entity a) -{ - emote_rebellious_nobody [&EMT&$a$ seems to prompt a rebellion.] - -} - -// HASH_VALUE 24A139660B9ABE45 -EMOTE_REBELLIOUS_SELF (entity a) -{ - emote_rebellious_self [&EMT&$a$ decides to become a rebel, perhaps with a cause.] - -} - -// HASH_VALUE 3673667A834D53B5 -EMOTE_REBELLIOUS_TARGET (entity a, entity t) -{ - emote_rebellious_target [&EMT&$a$ tries to get $t$ to rebel.] - -} - -// HASH_VALUE 8F2E3B33B78B41EF -EMOTE_RECKLESS_NOBODY (entity a) -{ - emote_reckless_nobody [&EMT&$a$ charges onward recklessly.] - -} - -// HASH_VALUE 92A3BD7C5EB0C904 -EMOTE_RECKLESS_SELF (entity a) -{ - emote_reckless_self [&EMT&$a$ charges without thinking.] - -} - -// HASH_VALUE E20E3FF7D70496B2 -EMOTE_RECKLESS_TARGET (entity a, entity t) -{ - emote_reckless_target [&EMT&$a$ proceeds, without regard to $t$.] - -} - -// HASH_VALUE B5931024A7E3CE43 -EMOTE_REGRETFUL_NOBODY (player a) -{ - (a.gender = male) - emote_regretful_nobody_m [&EMT&$a$ knows he is going to regret this.] - - (a.gender = female) - emote_regretful_nobody_f [&EMT&$a$ knows she is going to regret this.] - -} - -// HASH_VALUE 805710674A7BBC26 -EMOTE_REGRETFUL_SELF (player a) -{ - (a.gender = male) - emote_regretful_self_m [&EMT&$a$ is already sorry about what he did.] - - (a.gender = female) - emote_regretful_self_f [&EMT&$a$ is already sorry about what she did.] - -} - -// HASH_VALUE EF09C445AD81E326 -EMOTE_REGRETFUL_TARGET (entity a, entity t) -{ - emote_regretful_target [&EMT&$a$ knows $t$ is going to regret it.] - -} - -// HASH_VALUE 296E0D0B1DE8AB54 -EMOTE_RELAXED_NOBODY (entity a) -{ - emote_relaxed_nobody [&EMT&$a$ is perfectly relaxed.] - -} - -// HASH_VALUE 465BE5F75438FF3E -EMOTE_RELAXED_SELF (entity a) -{ - emote_relaxed_self [&EMT&$a$ always finds a way to relax.] - -} - -// HASH_VALUE E7A838D3B3E73883 -EMOTE_RELAXED_TARGET (entity a, entity t) -{ - emote_relaxed_target [&EMT&$a$ is relaxed and thinks $t$ needs to relax, too.] - -} - -// HASH_VALUE A021B57DD46FA044 -EMOTE_RELIEVED_NOBODY (entity a) -{ - emote_relieved_nobody [&EMT&$a$ is relieved.] - -} - -// HASH_VALUE B6CC99EB6E550205 -EMOTE_RELIEVED_SELF (player a) -{ - (a.gender = male) - emote_relieved_self_m [&EMT&$a$ feels a wave of relief wash over him.] - - (a.gender = female) - emote_relieved_self_f [&EMT&$a$ feels a wave of relief wash over her.] - -} - -// HASH_VALUE 4B22CC00DBA823A4 -EMOTE_RELIEVED_TARGET (entity a, entity t) -{ - emote_relieved_target [&EMT&$a$ sighs, relieved thanks to $t$.] - -} - -// HASH_VALUE 391A1B3B2503D731 -EMOTE_RELUCTANT_NOBODY (entity a) -{ - emote_reluctant_nobody [&EMT&$a$ accepts, reluctantly.] - -} - -// HASH_VALUE 2591B6CF40E5D53C -EMOTE_RELUCTANT_SELF (entity a) -{ - emote_reluctant_self [&EMT&$a$ doesn't really want to do this, but does anyway.] - -} - -// HASH_VALUE 9658E7A0A3B4B04C -EMOTE_RELUCTANT_TARGET (entity a, entity t) -{ - emote_reluctant_target [&EMT&$a$ follows $t$ reluctantly.] - -} - -// HASH_VALUE EFAD5C301357D72B -EMOTE_REMORSEFUL_NOBODY (entity a) -{ - emote_remorseful_nobody [&EMT&$a$ looks down, remorseful.] - -} - -// HASH_VALUE C060B63B2FD78189 -EMOTE_REMORSEFUL_SELF (entity a) -{ - emote_remorseful_self [&EMT&$a$ shows signs of remorse.] - -} - -// HASH_VALUE 8700BEB6E70BF749 -EMOTE_REMORSEFUL_TARGET (entity a, entity t) -{ - emote_remorseful_target [&EMT&$a$ feels bad in front of $t$.] - -} - -// HASH_VALUE 1E61D973F899C34E -EMOTE_RESIGNED_NOBODY (entity a) -{ - emote_resigned_nobody [&EMT&$a$ resigns.] - -} - -// HASH_VALUE F35A20722FD3A436 -EMOTE_RESIGNED_SELF (entity a) -{ - emote_resigned_self [&EMT&$a$ is resigned to the inevitable.] - -} - -// HASH_VALUE 30E21B4E5D567FE0 -EMOTE_RESIGNED_TARGET (entity a, entity t) -{ - emote_resigned_target [&EMT&$a$ gives in to $t$.] - -} - -// HASH_VALUE E89F41FA76C29034 -EMOTE_RESPECTFUL_NOBODY (entity a) -{ - emote_respectful_nobody [&EMT&$a$ stays calm and respectful.] - -} - -// HASH_VALUE D97F281B9084C27C -EMOTE_RESPECTFUL_SELF (entity a) -{ - emote_respectful_self [&EMT&$a$ stays calm and respectful.] - -} - -// HASH_VALUE 3E9C35A4AFD69A58 -EMOTE_RESPECTFUL_TARGET (entity a, entity t) -{ - emote_respectful_target [&EMT&$a$ respects $t$.] - -} - -// HASH_VALUE A3FA0BCEB68049A9 -EMOTE_REVENGEFUL_NOBODY (entity a) -{ - emote_revengeful_nobody [&EMT&$a$ takes revenge.] - -} - -// HASH_VALUE 2E306596A6C62513 -EMOTE_REVENGEFUL_SELF (player a) -{ - (a.gender = male) - emote_revengeful_self_m [&EMT&$a$ will have his revenge! Just you wait!] - - (a.gender = female) - emote_revengeful_self_f [&EMT&$a$ will have her revenge! Just you wait!] - -} - -// HASH_VALUE 428EF41ECC1195CC -EMOTE_REVENGEFUL_TARGET (player a, entity t) -{ - (a.gender = male) - emote_revengeful_target_m [&EMT&$a$ is preparing his revenge on $t$.] - - (a.gender = female) - emote_revengeful_target_f [&EMT&$a$ is preparing her revenge on $t$.] - -} - -// HASH_VALUE CEAF167EF2745907 -EMOTE_RICE_NOBODY (entity a) -{ - emote_rice_nobody [&EMT&$a$ tosses rice to party.] - -} - -// HASH_VALUE CE31CA2389113065 -EMOTE_RICE_SELF (player a) -{ - (a.gender = male) - emote_rice_self_m [&EMT&$a$ sprinkles rice on himself to party.] - - (a.gender = female) - emote_rice_self_f [&EMT&$a$ sprinkles rice on herself to party.] - -} - -// HASH_VALUE DFB6677496693B4C -EMOTE_RICE_TARGET (entity a, entity t) -{ - emote_rice_target [&EMT&$a$ tosses rice at $t$.] - -} - -// HASH_VALUE A0079116FFD1372F -EMOTE_RIDICULE_NOBODY (entity a) -{ - emote_ridicule_nobody [&EMT&$a$ thinks things are getting ridiculous.] - -} - -// HASH_VALUE CD1D7B8B8CF311BC -EMOTE_RIDICULE_SELF (player a) -{ - (a.gender = male) - emote_ridicule_self_m [&EMT&$a$ makes fun of himself before someone else does.] - - (a.gender = female) - emote_ridicule_self_f [&EMT&$a$ makes fun of herself before someone else does.] - -} - -// HASH_VALUE C140BAD0DD9B5AD8 -EMOTE_RIDICULE_TARGET (entity a, entity t) -{ - emote_ridicule_target [&EMT&$a$ makes fun of $t$.] - -} - -// HASH_VALUE 5CF289FEE11C88E2 -EMOTE_RIGHTEOUS_NOBODY (entity a) -{ - emote_righteous_nobody [&EMT&$a$ walks along a path of righteousness.] - -} - -// HASH_VALUE 042E460C89BBF480 -EMOTE_RIGHTEOUS_SELF (entity a) -{ - emote_righteous_self [&EMT&$a$ is free from any guilt or sin.] - -} - -// HASH_VALUE 99BAB9B9154D51EB -EMOTE_RIGHTEOUS_TARGET (entity a, entity t) -{ - emote_righteous_target [&EMT&$a$ releases a moralizing anger on $t$.] - -} - -// HASH_VALUE CD454132C3C44627 -EMOTE_ROMANTIC_NOBODY (entity a) -{ - emote_romantic_nobody [&EMT&$a$ takes out the candles, flowers and wine.] - -} - -// HASH_VALUE B94C11DB9929C3D5 -EMOTE_ROMANTIC_SELF (player a) -{ - (a.gender = male) - emote_romantic_self_m [&EMT&$a$ is in for something special.] - - (a.gender = female) - emote_romantic_self_f [&EMT&$a$ is in for something special.] - -} - -// HASH_VALUE C44B9C4EE492A619 -EMOTE_ROMANTIC_TARGET (entity a, entity t) -{ - emote_romantic_target [&EMT&$a$ composes an epic and romantic ode to $t$.] - -} - -// HASH_VALUE 1914E4EB8D3FFD70 -EMOTE_RUDE_NOBODY (entity a) -{ - emote_rude_nobody [&EMT&$a$ laughs rudely.] - -} - -// HASH_VALUE 4F23C09875799F4F -EMOTE_RUDE_SELF (entity a) -{ - emote_rude_self [&EMT&$a$ isn't paying attention to you. How rude.] - -} - -// HASH_VALUE 26759B61485F6172 -EMOTE_RUDE_TARGET (entity a, entity t) -{ - emote_rude_target [&EMT&$a$ aims a rude gesture at $t$.] - -} - -// HASH_VALUE 68DB1F4AC7CEFC30 -EMOTE_SAD_NOBODY (entity a) -{ - emote_sad_nobody [&EMT&$a$ looks around sadly.] - -} - -// HASH_VALUE 84316C8E70931A15 -EMOTE_SAD_SELF (entity a) -{ - emote_sad_self [&EMT&$a$ could use a hug.] - -} - -// HASH_VALUE 0A663D588B5F044A -EMOTE_SAD_TARGET (player a, entity t) -{ - (a.gender = male) - emote_sad_target_m [&EMT&$a$ shakes his head sadly at $t$.] - - (a.gender = female) - emote_sad_target_f [&EMT&$a$ shakes her head sadly at $t$.] - -} - -// HASH_VALUE F74EEC426440A1F9 -EMOTE_SARCASTIC_NOBODY (entity a) -{ - emote_sarcastic_nobody [&EMT&$a$ smiles sarcastically.] - -} - -// HASH_VALUE A7BB72842CF16774 -EMOTE_SARCASTIC_SELF (entity a) -{ - emote_sarcastic_self [&EMT&$a$ was being sarcastic.] - -} - -// HASH_VALUE 23354D3F6867DDAC -EMOTE_SARCASTIC_TARGET (entity a, entity t) -{ - emote_sarcastic_target [&EMT&$a$ wonders if $t$ is being sarcastic.] - -} - -// HASH_VALUE ADFA9CB3B14CB7AF -EMOTE_SCARED_NOBODY (entity a) -{ - emote_scared_nobody [&EMT&$a$ trembles, just a bit scared.] - -} - -// HASH_VALUE E8BAA31FAD8AF7ED -EMOTE_SCARED_SELF (player a) -{ - (a.gender = male) - emote_scared_self_m [&EMT&$a$ scares himself. Boo!] - - (a.gender = female) - emote_scared_self_f [&EMT&$a$ scares herself. Boo!] - -} - -// HASH_VALUE FEF95E68E1A6293A -EMOTE_SCARED_TARGET (entity a, entity t) -{ - emote_scared_target [&EMT&$a$ is scared of $t$.] - -} - -// HASH_VALUE 5D666DC006DA8657 -EMOTE_SCOLDING_NOBODY (entity a) -{ - emote_scolding_nobody [&EMT&$a$ looks ready to scold someone.] - -} - -// HASH_VALUE 84C4A262BDA50856 -EMOTE_SCOLDING_SELF (player a) -{ - (a.gender = male) - emote_scolding_self_m [&EMT&$a$ scolds himself, "I'm not a nice person."] - - (a.gender = female) - emote_scolding_self_f [&EMT&$a$ scolds herself. "I'm not a nice person."] - -} - -// HASH_VALUE FB5E8BD308566CEC -EMOTE_SCOLDING_TARGET (entity a, entity t) -{ - emote_scolding_target [&EMT&$a$ scolds $t$ harshly.] - -} - -// HASH_VALUE 45FA7F9747CCEA06 -EMOTE_SEDATE_NOBODY (entity a) -{ - emote_sedate_nobody [&EMT&$a$ is quite sedate.] - -} - -// HASH_VALUE 6D074D90853F90BA -EMOTE_SEDATE_SELF (entity a) -{ - emote_sedate_self [&EMT&$a$ needs to be sedated.] - -} - -// HASH_VALUE B2383D61736188D6 -EMOTE_SEDATE_TARGET (entity a, entity t) -{ - emote_sedate_target [&EMT&$a$ sedates $t$.] - -} - -// HASH_VALUE A6336FFCF135FB9C -EMOTE_SELFISH_NOBODY (entity a) -{ - emote_selfish_nobody [&EMT&$a$ has selfish thoughts.] - -} - -// HASH_VALUE E91936491F34A25D -EMOTE_SELFISH_SELF (entity a) -{ - emote_selfish_self [&EMT&$a$ is being selfish right now.] - -} - -// HASH_VALUE 48F763DA8406EB38 -EMOTE_SELFISH_TARGET (entity a, entity t) -{ - emote_selfish_target [&EMT&$a$ considers $t$ to be selfish.] - -} - -// HASH_VALUE 94C698AA1B3F3604 -EMOTE_SERIOUS_NOBODY (entity a) -{ - emote_serious_nobody [&EMT&$a$ gets serious.] - -} - -// HASH_VALUE D1D8F7C97D960F44 -EMOTE_SERIOUS_SELF (entity a) -{ - emote_serious_self [&EMT&$a$ straightens up and acts serious.] - -} - -// HASH_VALUE 4BF5C0CFB7658383 -EMOTE_SERIOUS_TARGET (entity a, entity t) -{ - emote_serious_target [&EMT&$a$ tells $t$ to be serious.] - -} - -// HASH_VALUE 9C73B3A8CE0B2472 -EMOTE_SHAMELESS_NOBODY (entity a) -{ - emote_shameless_nobody [&EMT&$a$ is not ashamed.] - -} - -// HASH_VALUE 18FCCA9EE038636A -EMOTE_SHAMELESS_SELF (entity a) -{ - emote_shameless_self [&EMT&$a$ struts shamelessly.] - -} - -// HASH_VALUE F904B667312EB107 -EMOTE_SHAMELESS_TARGET (entity a, entity t) -{ - emote_shameless_target [&EMT&$a$ wonders if $t$ ever felt ashamed.] - -} - -// HASH_VALUE 840F4B2BAD1475E4 -EMOTE_SHEEPISH_NOBODY (entity a) -{ - emote_sheepish_nobody [&EMT&$a$ suddenly looks sheepish.] - -} - -// HASH_VALUE F70EB4C397E127E8 -EMOTE_SHEEPISH_SELF (player a) -{ - (a.gender = male) - emote_sheepish_self_m [&EMT&$a$ moves his feet sheepishly.] - - (a.gender = female) - emote_sheepish_self_f [&EMT&$a$ moves her feet sheepishly.] - -} - -// HASH_VALUE 0AE888B93B9E0C5C -EMOTE_SHEEPISH_TARGET (entity a, entity t) -{ - emote_sheepish_target [&EMT&$a$ looks sheepishly at $t$.] - -} - -// HASH_VALUE 23CFB2854FA03FEB -EMOTE_SHIFTY_NOBODY (entity a) -{ - emote_shifty_nobody [&EMT&$a$ shifts herself, either out of suspicion or perhaps out of calculated self-interest.] - -} - -// HASH_VALUE C631E664BE3752EA -EMOTE_SHIFTY_SELF (entity a) -{ - emote_shifty_self [&EMT&$a$ looks around shiftily.] - -} - -// HASH_VALUE 1A15E2CACDD7A5F6 -EMOTE_SHIFTY_TARGET (entity a, entity t) -{ - emote_shifty_target [&EMT&$a$ looks shiftily at $t$.] - -} - -// HASH_VALUE 0F45E96243103EEE -EMOTE_SHOCKED_NOBODY (entity a) -{ - emote_shocked_nobody [&EMT&$a$ is shocked.] - -} - -// HASH_VALUE 89BBE149E42506BA -EMOTE_SHOCKED_SELF (entity a) -{ - emote_shocked_self [&EMT&$a$ is too shocked to answer.] - -} - -// HASH_VALUE 8AC0BCDBB316A3C8 -EMOTE_SHOCKED_TARGET (entity a, entity t) -{ - emote_shocked_target [&EMT&$a$ seems shocked by $t$.] - -} - -// HASH_VALUE 65BF35DB36D97458 -EMOTE_SHUTUP_NOBODY (entity a) -{ - emote_shutup_nobody [&EMT&$a$ has trouble concentrating. Could everyone please shut up?] - -} - -// HASH_VALUE 529EA4503F4493D0 -EMOTE_SHUTUP_SELF (player a) -{ - (a.gender = male) - emote_shutup_self_m [&EMT&$a$ mutters that he should probably shut up now.] - - (a.gender = female) - emote_shutup_self_f [&EMT&$a$ mutters that she should probably shut up now.] - -} - -// HASH_VALUE 021D5B3065E8DAF0 -EMOTE_SHUTUP_TARGET (entity a, entity t) -{ - emote_shutup_target [&EMT&$a$ wants $t$ to shut up.] - -} - -// HASH_VALUE 544BB7713CDE093D -EMOTE_SHY_NOBODY (entity a) -{ - emote_shy_nobody [&EMT&$a$ is not saying much.] - -} - -// HASH_VALUE 564291BD348E8FFC -EMOTE_SHY_SELF (entity a) -{ - emote_shy_self [&EMT&$a$ mumbles quietly about being very shy.] - -} - -// HASH_VALUE 35375E6FA5166C10 -EMOTE_SHY_TARGET (entity a, entity t) -{ - emote_shy_target [&EMT&$a$ glances shyly at $t$.] - -} - -// HASH_VALUE BFBD27CEAEA82403 -EMOTE_SIGH_NOBODY (entity a) -{ - emote_sigh_nobody [&EMT&$a$ sighs.] - -} - -// HASH_VALUE 80C090918BC6A8F4 -EMOTE_SIGH_SELF (player a) -{ - (a.gender = male) - emote_sigh_self_m [&EMT&$a$ softly sighs.] - - (a.gender = female) - emote_sigh_self_f [&EMT&$a$ softly sighs.] - -} - -// HASH_VALUE DEFFCE42B5786807 -EMOTE_SIGH_TARGET (entity a, entity t) -{ - emote_sigh_target [&EMT&$a$ sighs loudly when facing $t$.] - -} - -// HASH_VALUE EAD7CE9399EDDF56 -EMOTE_SILENCE_NOBODY (entity a) -{ - emote_silence_nobody [&EMT&$a$ calls for silence.] - -} - -// HASH_VALUE 2C0591E5C03047BE -EMOTE_SILENCE_SELF (entity a) -{ - emote_silence_self [&EMT&$a$ did not say anything.] - -} - -// HASH_VALUE 83FC77303C5DCE1D -EMOTE_SILENCE_TARGET (entity a, entity t) -{ - emote_silence_target [&EMT&$a$ signals to $t$. Hush.] - -} - -// HASH_VALUE 1D551687CC3EA970 -EMOTE_SILLY_NOBODY (entity a) -{ - emote_silly_nobody [&EMT&$a$ thinks it's silly.] - -} - -// HASH_VALUE 9F584663D4246273 -EMOTE_SILLY_SELF (entity a) -{ - emote_silly_self [&EMT&$a$ is silly, and knows it.] - -} - -// HASH_VALUE F8ED5A91F1D20AB8 -EMOTE_SILLY_TARGET (entity a, entity t) -{ - emote_silly_target [&EMT&$a$ says $t$ is silly.] - -} - -// HASH_VALUE 0DEC8CE4A09000AC -EMOTE_SINCERELY_NOBODY (player a) -{ - (a.gender = male) - emote_sincerely_nobody_m [&EMT&$a$ means what he says.] - - (a.gender = female) - emote_sincerely_nobody_f [&EMT&$a$ means what she says.] - -} - -// HASH_VALUE 8D55C544313196E9 -EMOTE_SINCERELY_SELF (entity a) -{ - emote_sincerely_self [&EMT&$a$ is sincere.] - -} - -// HASH_VALUE 534244C5301112A0 -EMOTE_SINCERELY_TARGET (entity a, entity t) -{ - emote_sincerely_target [&EMT&$a$ nods sincerely to $t$.] - -} - -// HASH_VALUE 1A69579A34CEBBBF -EMOTE_SLEEPY_NOBODY (entity a) -{ - emote_sleepy_nobody [&EMT&$a$ is falling asleep.] - -} - -// HASH_VALUE DDAE5FB5275F04ED -EMOTE_SLEEPY_SELF (entity a) -{ - emote_sleepy_self [&EMT&$a$ yawns and stretches. Perhaps it's time for bed.] - -} - -// HASH_VALUE 58F4EEDA790E6262 -EMOTE_SLEEPY_TARGET (entity a, entity t) -{ - emote_sleepy_target [&EMT&$a$ wonders if $t$ is asleep.] - -} - -// HASH_VALUE 79CAEA61FC8099A5 -EMOTE_SLY_NOBODY (entity a) -{ - emote_sly_nobody [&EMT&$a$ discreetly eyes the area.] - -} - -// HASH_VALUE 18047094573E6219 -EMOTE_SLY_SELF (player a) -{ - (a.gender = male) - emote_sly_self_m [&EMT&$a$ wears a mocking little smile. What is he up to?] - - (a.gender = female) - emote_sly_self_f [&EMT&$a$ wears a mocking little smile. What is she up to?] - -} - -// HASH_VALUE 333749DBFF66140D -EMOTE_SLY_TARGET (entity a, entity t) -{ - emote_sly_target [&EMT&$a$ casts a sly glance at $t$.] - -} - -// HASH_VALUE C49987F156230343 -EMOTE_SMACK_NOBODY (entity a) -{ - emote_smack_nobody [&EMT&$a$ gets ready to smack someone.] - -} - -// HASH_VALUE BDA0D2C28748152B -EMOTE_SMACK_SELF (player a) -{ - (a.gender = male) - emote_smack_self_m [&EMT&$a$ smacks himself, then realizes that it hurts and stops.] - - (a.gender = female) - emote_smack_self_f [&EMT&$a$ smacks herself, then realizes that it hurts and stops.] - -} - -// HASH_VALUE B3A262805AB41C9A -EMOTE_SMACK_TARGET (entity a, entity t) -{ - emote_smack_target [&EMT&$a$ smacks $t$.] - -} - -// HASH_VALUE 19A3D84F2CA83039 -EMOTE_SMUG_NOBODY (entity a) -{ - emote_smug_nobody [&EMT&$a$ looks smug.] - -} - -// HASH_VALUE 780DF5F744C365CD -EMOTE_SMUG_SELF (entity a) -{ - emote_smug_self [&EMT&$a$ smirks.] - -} - -// HASH_VALUE B3EB26C1724D7BFB -EMOTE_SMUG_TARGET (entity a, entity t) -{ - emote_smug_target [&EMT&$a$ smirks at $t$.] - -} - -// HASH_VALUE 50DF5168F287E577 -EMOTE_SORRY_NOBODY (entity a) -{ - emote_sorry_nobody [&EMT&$a$ is sorry.] - -} - -// HASH_VALUE 920C8B078819254D -EMOTE_SORRY_SELF (entity a) -{ - emote_sorry_self [&EMT&$a$ is sincerely sorry.] - -} - -// HASH_VALUE 5B3632F393357746 -EMOTE_SORRY_TARGET (player a, entity t) -{ - (a.gender = male) - emote_sorry_target_m [&EMT&$a$ is sorry, $t$. Can you forgive him?] - - (a.gender = female) - emote_sorry_target_f [&EMT&$a$ is sorry, $t$. Can you forgive her?] - -} - -// HASH_VALUE FDE8288F77762A2F -EMOTE_SPITEFUL_NOBODY (entity a) -{ - emote_spiteful_nobody [&EMT&$a$ needs to take it out on someone.] - -} - -// HASH_VALUE C59B730DA7617BC7 -EMOTE_SPITEFUL_SELF (entity a) -{ - emote_spiteful_self [&EMT&$a$ is simply spiteful.] - -} - -// HASH_VALUE 5383DBC09A0D5805 -EMOTE_SPITEFUL_TARGET (entity a, entity t) -{ - emote_spiteful_target [&EMT&$a$ will do everything to hurt $t$'s feelings.] - -} - -// HASH_VALUE B81E1F482A6C06E1 -EMOTE_SQUEAMISH_NOBODY (entity a) -{ - emote_squeamish_nobody [&EMT&$a$ is feeling dizzy.] - -} - -// HASH_VALUE CD86A5B384609EE9 -EMOTE_SQUEAMISH_SELF (entity a) -{ - emote_squeamish_self [&EMT&$a$ keels over.] - -} - -// HASH_VALUE 7BC3B3F2F6B9D7DD -EMOTE_SQUEAMISH_TARGET (entity a, entity t) -{ - emote_squeamish_target [&EMT&$t$ makes $a$ sick.] - -} - -// HASH_VALUE 996494F8EECAB878 -EMOTE_STOP_NOBODY (entity a) -{ - emote_stop_nobody [&EMT&$a$ yells, "Stop!"] - -} - -// HASH_VALUE 15F0F736FB6C26A0 -EMOTE_STOP_SELF (player a) -{ - (a.gender = male) - emote_stop_self_m [&EMT&$a$ restrains himself from doing what he desires.] - - (a.gender = female) - emote_stop_self_f [&EMT&$a$ restrains herself from doing what she desires.] - -} - -// HASH_VALUE F5FB4242AA271E06 -EMOTE_STOP_TARGET (entity a, entity t) -{ - emote_stop_target [&EMT&$a$ wants $t$ to stop.] - -} - -// HASH_VALUE E28B0C33AEA854DB -EMOTE_STRONG_NOBODY (entity a) -{ - emote_strong_nobody [&EMT&$a$ is the strongest in the area!] - -} - -// HASH_VALUE BEDD43F4C427A8F1 -EMOTE_STRONG_SELF (entity a) -{ - emote_strong_self [&EMT&$a$ flexes and poses.] - -} - -// HASH_VALUE DA4256E0994C0AA1 -EMOTE_STRONG_TARGET (entity a, entity t) -{ - emote_strong_target [&EMT&$a$ bets $t$ is really strong.] - -} - -// HASH_VALUE 425E573AF1586EE7 -EMOTE_STUBBORN_NOBODY (entity a) -{ - emote_stubborn_nobody [&EMT&$a$ looks around stubbornly.] - -} - -// HASH_VALUE E1599DCFE9137B02 -EMOTE_STUBBORN_SELF (player a) -{ - (a.gender = male) - emote_stubborn_self_m [&EMT&$a$ is stubborn, and there's nothing you can do about it.] - - (a.gender = female) - emote_stubborn_self_f [&EMT&$a$ is stubborn, and there's nothing you can do about it.] - -} - -// HASH_VALUE 5EF7E74AB97E5838 -EMOTE_STUBBORN_TARGET (entity a, entity t) -{ - emote_stubborn_target [&EMT&$a$ stubbornly looks at $t$.] - -} - -// HASH_VALUE 69D86BCCC1B742E5 -EMOTE_SUFFERING_NOBODY (entity a) -{ - emote_suffering_nobody [&EMT&$a$ screams with pain.] - -} - -// HASH_VALUE A9C0073B8306A130 -EMOTE_SUFFERING_SELF (player a) -{ - (a.gender = male) - emote_suffering_self_m [&EMT&$a$ lets everyone know he is in pain.] - - (a.gender = female) - emote_suffering_self_f [&EMT&$a$ lets everyone know she is in pain.] - -} - -// HASH_VALUE 530EBB39E03950F8 -EMOTE_SUFFERING_TARGET (player a, player t) -{ - (a.gender = male & t.gender = male) - emote_suffering_target_mm [&EMT&$a$ wants $t$ to know how much he makes him suffer.] - - (a.gender = male & t.gender = female) - emote_suffering_target_mf [&EMT&$a$ wants $t$ to know how much she makes him suffer.] - - (a.gender = female & t.gender = male) - emote_suffering_target_fm [&EMT&$a$ wants $t$ to know how much he makes her suffer.] - - (a.gender = female & t.gender = female) - emote_suffering_target_ff [&EMT&$a$ wants $t$ to know how much she makes her suffer.] - -} - -// HASH_VALUE 6D38C3D6941CCA96 -EMOTE_SURPRISED_NOBODY (entity a) -{ - emote_surprised_nobody [&EMT&$a$ looks surprised.] - -} - -// HASH_VALUE 8F67E1AC02C15604 -EMOTE_SURPRISED_SELF (entity a) -{ - emote_surprised_self [&EMT&$a$ is surprised.] - -} - -// HASH_VALUE 43EA4B60868F8266 -EMOTE_SURPRISED_TARGET (entity a, entity t) -{ - emote_surprised_target [&EMT&$a$ is surprised by $t$.] - -} - -// HASH_VALUE DCF9AC3BB2ED4099 -EMOTE_SUSPICIOUS_NOBODY (entity a) -{ - emote_suspicious_nobody [&EMT&$a$ looks at everyone suspiciously.] - -} - -// HASH_VALUE C26B94F0E4E437CC -EMOTE_SUSPICIOUS_SELF (entity a) -{ - emote_suspicious_self [&EMT&$a$ looks at everyone suspiciously.] - -} - -// HASH_VALUE 231A137A5A1C47B1 -EMOTE_SUSPICIOUS_TARGET (entity a, entity t) -{ - emote_suspicious_target [&EMT&$a$ looks at $t$ suspiciously.] - -} - -// HASH_VALUE F92A8E974F41797B -EMOTE_TAUNTING_NOBODY (entity a) -{ - emote_taunting_nobody [&EMT&$a$ provokes the crowd.] - -} - -// HASH_VALUE 2D34900AFD683207 -EMOTE_TAUNTING_SELF (entity a) -{ - (a.gender = male) - emote_taunting_self_m [&EMT&$a$ provokes himself and as a result he is intimidated.] - - (a.gender = female) - emote_taunting_self_f [&EMT&$a$ provokes herself and as a result she is intimidated.] - -} - -// HASH_VALUE ABDEAAB10010E7CA -EMOTE_TAUNTING_TARGET (entity a, entity t) -{ - emote_taunting_target [&EMT&$a$ provokes $t$.] - -} - -// HASH_VALUE 0D64675F0481CB57 -EMOTE_TERRIFIED_NOBODY (entity a) -{ - emote_terrified_nobody [&EMT&$a$ recoils in horror, terrified.] - -} - -// HASH_VALUE 99B1C3516D01552E -EMOTE_TERRIFIED_SELF (player a) -{ - (a.gender = male) - emote_terrified_self_m [&EMT&$a$ tries to terrify himself, and fails.] - - (a.gender = female) - emote_terrified_self_f [&EMT&$a$ tries to terrify herself, and fails.] - -} - -// HASH_VALUE BCCF2C16F55ABCE5 -EMOTE_TERRIFIED_TARGET (player a, entity t) -{ - (a.gender = male) - emote_terrified_target_m [&EMT&$a$ looks at $t$ with his eyes wide open, visibly terrified.] - - (a.gender = female) - emote_terrified_target_f [&EMT&$a$ looks at $t$ with her eyes wide open, visibly terrified.] - -} - -// HASH_VALUE D9B1D17A998ED859 -EMOTE_THANKFUL_NOBODY (entity a) -{ - emote_thankful_nobody [&EMT&$a$ is thankful.] - -} - -// HASH_VALUE DC2E1FE997C31436 -EMOTE_THANKFUL_SELF (entity a) -{ - emote_thankful_self [&EMT&$a$ is thankful for being here.] - -} - -// HASH_VALUE C06E24BC1B8C501B -EMOTE_THANKFUL_TARGET (entity a, entity t) -{ - emote_thankful_target [&EMT&$a$ is thankful to $t$.] - -} - -// HASH_VALUE 4F73BB6FCF5ED0E8 -EMOTE_THIRSTY_NOBODY (entity a) -{ - emote_thirsty_nobody [&EMT&$a$ is thirsty. Does anybody want a drink?] - -} - -// HASH_VALUE 3964BA84B86E0DEF -EMOTE_THIRSTY_SELF (entity a) -{ - emote_thirsty_self [&EMT&$a$ swills his drink down.] - -} - -// HASH_VALUE D32D1D5349DB48FC -EMOTE_THIRSTY_TARGET (entity a, entity t) -{ - emote_thirsty_target [&EMT&$a$ asks $t$ for something to drink.] - -} - -// HASH_VALUE 261BC36A3B0F49C5 -EMOTE_THOUGHTFUL_NOBODY (entity a) -{ - emote_thoughtful_nobody [&EMT&$a$ turns it over in his mind.] - -} - -// HASH_VALUE 3FEBB7365D64FD22 -EMOTE_THOUGHTFUL_SELF (entity a) -{ - emote_thoughtful_self [&EMT&$a$ thinks about it a lot.] - -} - -// HASH_VALUE 3EF6973F80633069 -EMOTE_THOUGHTFUL_TARGET (entity a, entity t) -{ - emote_thoughtful_target [&EMT&$a$ looks at $t$ thoughtfully.] - -} - -// HASH_VALUE 8C64B2DB0D1A8976 -EMOTE_TIRED_NOBODY (entity a) -{ - emote_tired_nobody [&EMT&$a$ is tired of all this.] - -} - -// HASH_VALUE 6B8E75E6AD4C2CE6 -EMOTE_TIRED_SELF (entity a) -{ - emote_tired_self [&EMT&$a$ is tired.] - -} - -// HASH_VALUE 8E340BBC2759348D -EMOTE_TIRED_TARGET (entity a, entity t) -{ - emote_tired_target [&EMT&$a$ is really tired of $t$.] - -} - -// HASH_VALUE 056C57E6F25491C5 -EMOTE_TOLERANT_NOBODY (entity a) -{ - emote_tolerant_nobody [&EMT&$a$ is extremely tolerant.] - -} - -// HASH_VALUE 4E89B1BE3036BC48 -EMOTE_TOLERANT_SELF (player a) -{ - (a.gender = male) - emote_tolerant_self_m [&EMT&$a$ puts up with himself.] - - (a.gender = female) - emote_tolerant_self_f [&EMT&$a$ puts up with herself.] - -} - -// HASH_VALUE 4C3242934CEDEC5A -EMOTE_TOLERANT_TARGET (entity a, entity t) -{ - emote_tolerant_target [&EMT&$a$ tolerates $t$, as far as possible.] - -} - -// HASH_VALUE BAD7CEDB9AD11CB3 -EMOTE_TROUBLED_NOBODY (entity a) -{ - emote_troubled_nobody [&EMT&$a$ looks worried.] - -} - -// HASH_VALUE 5938E3960EAE06CA -EMOTE_TROUBLED_SELF (entity a) -{ - emote_troubled_self [&EMT&$a$ is deeply preoccupied.] - -} - -// HASH_VALUE F76ECB12D8D7C818 -EMOTE_TROUBLED_TARGET (entity a, entity t) -{ - emote_troubled_target [&EMT&$a$ worries about $t$.] - -} - -// HASH_VALUE 887A7AF96EEFF2CE -EMOTE_UNCERTAIN_NOBODY (entity a) -{ - emote_uncertain_nobody [&EMT&$a$ does not really know.] - -} - -// HASH_VALUE A3D5D320A4DE2E40 -EMOTE_UNCERTAIN_SELF (entity a) -{ - emote_uncertain_self [&EMT&$a$ was sure, but is not so sure now.] - -} - -// HASH_VALUE 13791C31787098A9 -EMOTE_UNCERTAIN_TARGET (entity a, entity t) -{ - emote_uncertain_target [&EMT&$a$ aims an uncertain shrug at $t$.] - -} - -// HASH_VALUE 5784F295DA1F4606 -EMOTE_UNHAPPY_NOBODY (entity a) -{ - emote_unhappy_nobody [&EMT&$a$ looks unhappy.] - -} - -// HASH_VALUE 01FAF8E751AE8685 -EMOTE_UNHAPPY_SELF (player a) -{ - (a.gender = male) - emote_unhappy_self_m [&EMT&$a$ is displeased with himself.] - - (a.gender = female) - emote_unhappy_self_f [&EMT&$a$ is displeased with herself.] - -} - -// HASH_VALUE 426F990134E89215 -EMOTE_UNHAPPY_TARGET (entity a, entity t) -{ - emote_unhappy_target [&EMT&$a$ is displeased with $t$.] - -} - -// HASH_VALUE 78EFDF052F50F69E -EMOTE_UNWILLING_NOBODY (entity a) -{ - emote_unwilling_nobody [&EMT&$a$ does not move, and shows reluctance.] - -} - -// HASH_VALUE 09042B91B77400D4 -EMOTE_UNWILLING_SELF (entity a) -{ - emote_unwilling_self [&EMT&$a$ is unwilling. Try something else.] - -} - -// HASH_VALUE 2F8FDD04943DB3C7 -EMOTE_UNWILLING_TARGET (entity a, entity t) -{ - emote_unwilling_target [&EMT&$a$ is unwilling to comply with $t$.] - -} - -// HASH_VALUE F6C51FF1AFA0CDB5 -EMOTE_VENGEFUL_NOBODY (entity a) -{ - emote_vengeful_nobody [&EMT&$a$ is eager for revenge.] - -} - -// HASH_VALUE A1EB61F18D59397F -EMOTE_VENGEFUL_SELF (player a) -{ - (a.gender = male) - emote_vengeful_self_m [&EMT&$a$ tries to avenge himself.] - - (a.gender = female) - emote_vengeful_self_f [&EMT&$a$ tries to avenge herself.] - -} - -// HASH_VALUE CCE2A01B2BCAB391 -EMOTE_VENGEFUL_TARGET (entity a, entity t) -{ - emote_vengeful_target [&EMT&$a$ is vengeful towards $t$.] - -} - -// HASH_VALUE 1AF3203129CAE573 -EMOTE_WAIT_NOBODY (entity a) -{ - emote_wait_nobody [&EMT&$a$ is waiting.] - -} - -// HASH_VALUE 5C2943686519E117 -EMOTE_WAIT_SELF (entity a) -{ - emote_wait_self [&EMT&$a$ yells, "Wait for me!"] - -} - -// HASH_VALUE B4BF61BE46384304 -EMOTE_WAIT_TARGET (entity a, entity t) -{ - emote_wait_target [&EMT&$a$ wants to wait for $t$.] - -} - -// HASH_VALUE 71858CBB231FDE99 -EMOTE_WARM_NOBODY (entity a) -{ - emote_warm_nobody [&EMT&$a$ warmly smiles.] - -} - -// HASH_VALUE 379EDD265D7818D5 -EMOTE_WARM_SELF (entity a) -{ - emote_warm_self [&EMT&$a$ becomes animated.] - -} - -// HASH_VALUE 0DE26B002ECD63D4 -EMOTE_WARM_TARGET (entity a, entity t) -{ - emote_warm_target [&EMT&$a$ warmly welcomes $t$.] - -} - -// HASH_VALUE 794999AC815FCCA3 -EMOTE_WARY_NOBODY (entity a) -{ - emote_wary_nobody [&EMT&$a$ looks around warily.] - -} - -// HASH_VALUE 99F8A5F5420BB44F -EMOTE_WARY_SELF (player a) -{ - (a.gender = male) - emote_wary_self_m [&EMT&$a$ looks at himself warily.] - - (a.gender = female) - emote_wary_self_f [&EMT&$a$ looks at herself warily.] - -} - -// HASH_VALUE BA0C6608EE6D37A6 -EMOTE_WARY_TARGET (entity a, entity t) -{ - emote_wary_target [&EMT&$a$ looks at $t$ warily.] - -} - -// HASH_VALUE C8BD53182971719E -EMOTE_WAVE_NOBODY (entity a) -{ - emote_wave_nobody [&EMT&$a$ waves at no one in particular.] - -} - -// HASH_VALUE B3C65F81CD39E962 -EMOTE_WAVE_SELF (player a) -{ - (a.gender = male) - emote_wave_self_m [&EMT&$a$ casually puts his hands up in the air.] - - (a.gender = female) - emote_wave_self_f [&EMT&$a$ casually puts her hands up in the air.] - -} - -// HASH_VALUE 57F9295414A87692 -EMOTE_WAVE_TARGET (entity a, entity t) -{ - emote_wave_target [&EMT&$a$ waves to $t$.] - -} - -// HASH_VALUE 948D55617078A86E -EMOTE_WHINE_NOBODY (entity a) -{ - emote_whine_nobody [&EMT&$a$ is complaining.] - -} - -// HASH_VALUE 7C9C4BABCD0495FB -EMOTE_WHINE_SELF (entity a) -{ - emote_whine_self [&EMT&$a$ complains to no one in particular, but knows it won't help.] - -} - -// HASH_VALUE 190EFDA25D429B63 -EMOTE_WHINE_TARGET (entity a, entity t) -{ - emote_whine_target [&EMT&$a$ complains to $t$.] - -} - -// HASH_VALUE 56D96241F4413AB3 -EMOTE_WICKED_NOBODY (entity a) -{ - emote_wicked_nobody [&EMT&$a$ has a wicked appearance.] - -} - -// HASH_VALUE 7C2C8676D23DD799 -EMOTE_WICKED_SELF (player a) -{ - (a.gender = male) - emote_wicked_self_m [&EMT&$a$ couldn't be more wicked if he tried.] - - (a.gender = female) - emote_wicked_self_f [&EMT&$a$ couldn't be more wicked if she tried.] - -} - -// HASH_VALUE 71EBA04357AFEEB4 -EMOTE_WICKED_TARGET (entity a, entity t) -{ - emote_wicked_target [&EMT&$a$ thinks $t$ is really wicked.] - -} - -// HASH_VALUE 50979612301496F5 -EMOTE_WISE_NOBODY (entity a) -{ - emote_wise_nobody [&EMT&$a$ considers things wisely.] - -} - -// HASH_VALUE 10A47E5C4B3A1241 -EMOTE_WISE_SELF (entity a) -{ - emote_wise_self [&EMT&$a$ chooses wisely.] - -} - -// HASH_VALUE 3080DA40AB043344 -EMOTE_WISE_TARGET (entity a, entity t) -{ - emote_wise_target [&EMT&$a$ thinks $t$ is wise.] - -} - -// HASH_VALUE 2B245B878D7E2CDC -EMOTE_WISTFUL_NOBODY (entity a) -{ - emote_wistful_nobody [&EMT&$a$ looks wistfully into the distance.] - -} - -// HASH_VALUE 788C701D851CC44F -EMOTE_WISTFUL_SELF (entity a) -{ - emote_wistful_self [&EMT&$a$ sighs wistfully, lost in thought.] - -} - -// HASH_VALUE 63025B4004610B33 -EMOTE_WISTFUL_TARGET (entity a, entity t) -{ - emote_wistful_target [&EMT&$a$ looks wistfully at $t$.] - -} - -// HASH_VALUE 6DAC761D3365D612 -EMOTE_WORRIED_NOBODY (entity a) -{ - emote_worried_nobody [&EMT&$a$ is a natural-born worrier.] - -} - -// HASH_VALUE 3C0F9CB37F5A8EC5 -EMOTE_WORRIED_SELF (player a) -{ - (a.gender = male) - emote_worried_self_m [&EMT&$a$ worries sometimes.] - - (a.gender = female) - emote_worried_self_f [&EMT&$a$ worries sometimes.] - -} - -// HASH_VALUE 452123E8F392AE0B -EMOTE_WORRIED_TARGET (entity a, entity t) -{ - emote_worried_target [&EMT&$a$ worries about $t$.] - -} - -// HASH_VALUE EC1BE69D585E025B -EMOTE_WOUNDED_NOBODY (entity a) -{ - emote_wounded_nobody [&EMT&A wound is making $a$ reel.] - -} - -// HASH_VALUE 9CC93532A208B5F9 -EMOTE_WOUNDED_SELF (player a) -{ - (a.gender = male) - emote_wounded_self_m [&EMT&$a$ hurt himself. Heal?] - - (a.gender = female) - emote_wounded_self_f [&EMT&$a$ hurt herself. Heal?] - -} - -// HASH_VALUE B3D7FBAFE811B664 -EMOTE_WOUNDED_TARGET (entity a, entity t) -{ - emote_wounded_target [&EMT&$a$ has wounded $t$.] - -} - -// HASH_VALUE 1746E1B8C11ED176 -EMOTE_YAWN_NOBODY (entity a) -{ - emote_yawn_nobody [&EMT&$a$ yawns their head off.] - -} - -// HASH_VALUE 5BC8EDB3F9F1CADD -EMOTE_YAWN_SELF (entity a) -{ - emote_yawn_self [&EMT&$a$ yawns. Could be bored, could be tired.] - -} - -// HASH_VALUE F12CB2B44349EB5A -EMOTE_YAWN_TARGET (entity a, entity t) -{ - emote_yawn_target [&EMT&$a$ yawns in front of $t$.] - -} - -// HASH_VALUE 9ED3DF2437DD8F44 -EMOTE_YOUANDME_NOBODY (player a) -{ - (a.gender = male) - emote_youandme_nobody_m [&EMT&$a$ knows this is just going to be the two of them out there.] - - (a.gender = female) - emote_youandme_nobody_f [&EMT&$a$ knows this is just going to be the two of them out there.] - -} - -// HASH_VALUE 2DE00EB63F0870A7 -EMOTE_YOUANDME_SELF (entity a) -{ - emote_youandme_self [&EMT&$a$ wonders if "it's just you and me", and where everyone went.] - -} - -// HASH_VALUE 19BF102308847026 -EMOTE_YOUANDME_TARGET (entity a, entity t) -{ - emote_youandme_target [&EMT&$a$ says, "It's just you and me, $t$."] - -} - -// HASH_VALUE AFB48AD038DFC5D0 -EXCHANGE_ACCEPTED () -{ - exchange_accepted [&ITM&Exchange accepted by both sides.] - -} - -// HASH_VALUE 8E1171D5E148915F -EXCHANGE_ACCEPT_TOO_FAR (player p) -{ - exchange_accept_too_far [&CHK&$p$ accepted the exchange but is too far away.] - -} - -// HASH_VALUE C004F70B4CAF3B50 -EXCHANGE_ALREADY_TRADING () -{ - exchange_already_trading [&CHK&You cannot exchange with someone if you are already trading.] - -} - -// HASH_VALUE A61A803A2AE424D1 -EXCHANGE_BUSY (player p) -{ - exhange_busy [&CHK&$p$ is already busy and cannot exchange with you.] - -} - -// HASH_VALUE 4A23C88E0606161B -EXCHANGE_DECLINE (player p) -{ - exchange_decline [&SYS&$p$ doesn't want to exchange with you.] - -} - -// HASH_VALUE 7E91E52DBA79F184 -EXCHANGE_END (player p) -{ - exchange_end [&SYS&$p$ ended exchange.] - -} - -// HASH_VALUE FB4C1446D0C06A42 -EXCHANGE_INVITATION (player p) -{ - (p.gender = male) - exchange_invitation_m [$p$ invites you to exchange with him.] - - (p.gender = female) - exchange_invitation_f [$p$ invites you to exchange with her.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// exchange related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE FE8FBF2348CE9040 -EXCHANGE_MONEY_ERROR () -{ - [&SYS&Money was spent during this exchange. Please retry the operation.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// exchange related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 74BFEC6A8D05EF53 -EXCHANGE_SEND_PROPOSAL (player p) -{ - exchange_send_proposal [&SYS&You ask $p$ to exchange with you.] - -} - -// HASH_VALUE 2F5C0F4368A878AC -EXCHANGE_TEMP_INVENTORY_MUST_EMPTY () -{ - exchange_temp_inventory_must_empty [&CHK&You cannot validate the exchange if your temporary inventory is not empty!] - -} - -// HASH_VALUE 8793324DFF4DD45C -EXCHANGE_TITLE_BOT ( bot b ) -{ - [Gift to $b$.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// exchange related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE DE5E971B0389C865 -EXCHANGE_TITLE_PLAYER ( player p ) -{ - [Exchange with $p$] - -} - -// HASH_VALUE 4C0F7D150C5C2929 -EXCHANGE_TOO_FAR (player p) -{ - exchange_too_far [&CHK&You are too far from $p$ to exchange something with him.] - -} - -// HASH_VALUE FF4DD72BC9323BBC -FABER_CANCEL () -{ - faber_cancel [&ITMF&Your crafting action was interrupted!] - -} - -// HASH_VALUE 1B8C1EB5812251CD -FABER_CREATE_ITEM_FAIL () -{ - faber_item_fail [&CHK&Craft system failure: Cannot create crafted item. Please report this bug with exact recipe used. Thanks!] - -} - -// HASH_VALUE 204D112D69830D8B -FABER_CREATE_STACK_ITEM_FAIL () -{ - faber_stack_fail [&CHK&Craft system failure: Cannot create stack item. Please report this bug with exact recipe used. Thanks!] - -} - -// HASH_VALUE 5083D64571980797 -FABER_CRITICAL_SUCCESS () -{ - faber_critical_sucess [&ITM&Your crafting action is a critical success! The crafted item is exceptional for this action and the selected materials!] - -} - -// HASH_VALUE 7B01CB1D4B9B4045 -FABER_FUMBLE () -{ - faber_fumble [&ITMF&Your crafting action is a complete failure! You may have lost some of the raw materials used for crafting.] - -} - -// HASH_VALUE 9BD79C665B6039CB -FABER_MISS () -{ - faber_miss [&CHK&Your crafting action is a failure! You may have lost some of the raw materials used for crafting.] - -} - -// HASH_VALUE 857A3DDAC11E7BF8 -FABER_PARTIAL_SUCCESS () -{ - faber_partial_sucess [&ITMF&Your crafting action is a partial success! The crafted item's quality is degraded!] - -} - -// HASH_VALUE 6A07118772A0E305 -FABER_SUCCESS () -{ - faber_sucess [&ITM&Your crafting action is a success!] - -} - -// HASH_VALUE FA5DD68E479A38CA -FABER_TEMP_INVENTORY_FULL () -{ - [&CHK&Cannot create crafted item. Your temporary inventory is full!] - -} - -// HASH_VALUE EBB7DC6F5729C05F -FACTION_FYROS () -{ - [Fyros] - -} - -// HASH_VALUE 9C284C4087D88463 -FACTION_KAMI () -{ - [Kami] - -} - -// HASH_VALUE 6CBA6053C332B4AF -FACTION_KARAVAN () -{ - [Karavan] - -} - -// HASH_VALUE 6AD77C70D8A8DC5F -FACTION_MATIS () -{ - [Matis] - -} - -// HASH_VALUE 18C26630D84ED4B1 -FACTION_POINT_CANNOT_GAIN_YET (player victim, int m, int s) -{ - (m = 1) - faction_points_cannot_gain_yet_1m [&XP&1 minute left before you can again earn faction points by fighting $victim$.] - - (m > 1) - faction_points_cannot_gain_yet_xm [&XP&$m$ minutes left before you can again earn faction points by fighting $victim$.] - - (s = 1) - faction_points_cannot_gain_yet_1s [&XP&1 second left before you can again earn faction points by fighting $victim$.] - - faction_points_cannot_gain_yet_xs [&XP&$s$ seconds left before you can again earn faction points by fighting $victim$.] - -} - -// HASH_VALUE 6337E071F21A222C -FACTION_POINT_GAIN (faction faction, int fp) -{ - (fp > 1) - faction_points_gain_p [&XP&You gain $fp$ faction points with $faction.mda$ $faction$.] - - (fp = 1) - faction_points_gain_1 [&XP&You gain 1 faction point with $faction.mda$ $faction$.] - - faction_points_gain_0 [&XP&You don't gain any faction points.] - -} - -// HASH_VALUE 708D0B96D4512554 -FACTION_POINT_GAIN_KILL (faction faction, int fp, player victim) -{ - (fp > 1) - [&XP&You defeated $victim$, an enemy of your faction $faction.da$ $faction$! You gain $fp$ faction points.] - - (fp = 1) - [&XP&You defeated $victim$, an enemy of your faction $faction.da$ $faction$! You gain one faction point.] - - [&XP&You do not gain any faction points for the death of $victim$.] - -} - -// HASH_VALUE 21A81C9E37DD5A31 -FACTION_POINT_LOSE (faction faction, int fp) -{ - (fp > 1) - faction_points_lose_p [&XP&You lose $fp$ faction points with $faction.mda$ $faction$.] - - (fp = 1) - faction_points_lose_1 [&XP&You lose 1 faction point with $faction.mda$ $faction$.] - - faction_points_lose_0 [&XP&You don't lose any faction points.] - -} - -// HASH_VALUE 6EB9CC7619C58B82 -FACTION_TRYKER () -{ - [Tryker] - -} - -// HASH_VALUE 68B78C7557881055 -FACTION_ZORAI () -{ - [Zoraï] - -} - -// HASH_VALUE 6BC242E4155C97AF -FAIRHAVEN_CITY_WELCOMER_1_P_T2_WELCOMER (bot givervar) -{ - fairhaven_city_welcomer_1_p_t2_welcomer [I'm looking for somebody in the city] - -} - -// HASH_VALUE 7C0AACBA3A9DC022 -FAIRHAVEN_CITY_WELCOMER_2_FAIRHAVEN_CITY_WELCOMER_2_P_AUTO_GUIDE1 () -{ - fairhaven_city_welcomer_2_fairhaven_city_welcomer_2_p_auto_guide1 [I'm looking for a Fairhaven official.] - -} - -// HASH_VALUE AD042A59BBF439CF -FAIRHEAVEN_CITY_WELCOMER_2_FAIRHEAVEN_CITY_WELCOMER_2_P_AUTO_GUIDE2 (bot givervar) -{ - fairheaven_city_welcomer_2_fairheaven_city_welcomer_2_p_auto_guide2 [I'm looking for other Fairhaven officials.] - -} - -// HASH_VALUE CEF7D042BA49E433 -FAME_CIV_NOT_GOOD_FOR_GUILD () -{ - [&CHK&You cannot join a civilisation opposed to your guild's allegiance.] - -} - -// HASH_VALUE C39090E8FC1C2936 -FAME_CULT_NOT_GOOD_FOR_GUILD () -{ - [&CHK&You cannot join a religion opposed to your guild's allegiances.] - -} - -// HASH_VALUE EC4E05CF09EE8C44 -FAME_GAIN_CHAR (faction faction, int propagation_type) -{ - (propagation_type = 0) - fame_gain_char [You gain fame with $faction.da$ $faction$] - - (propagation_type = 1) - fame_gain_char_ally [You gain fame with their allies $faction.da$ $faction$] - - (propagation_type = 2) - fame_gain_char_enemy [You gain fame with their enemies $faction.da$ $faction$] - -} - -// HASH_VALUE A57E401B7F529371 -FAME_GAIN_GUILD (faction faction, int propagation_type) -{ - (propagation_type = 0) - fame_gain_guild [Your guild gains fame with $faction.da$ $faction$] - - (propagation_type = 1) - fame_gain_guild_ally [Your guild gains fame with their allies $faction.da$ $faction$] - - (propagation_type = 2) - fame_gain_guild_enemy [Your guild gains fame with their enemies $faction.da$ $faction$] - -} - -// HASH_VALUE 732095F5103EA45A -FAME_LOST_CHAR (faction faction, int propagation_type) -{ - (propagation_type = 0) - fame_lost_char [You lost fame with $faction.da$ $faction$] - - (propagation_type = 1) - fame_lost_char_ally [You lost fame with their allies $faction.da$ $faction$] - - (propagation_type = 2) - fame_lost_char_enemy [You lost fame with their enemies $faction.da$ $faction$] - -} - -// HASH_VALUE 2C50D04186A2AB87 -FAME_LOST_GUILD (faction faction, int propagation_type) -{ - (propagation_type = 0) - fame_lost_guild [Your guild lost fame with $faction.da$ $faction$] - - (propagation_type = 1) - fame_lost_guild_ally [Your guild lost fame with their allies $faction.da$ $faction$] - - (propagation_type = 2) - fame_lost_guild_enemy [Your guild lost fame with their enemies $faction.da$ $faction$] - -} - -// HASH_VALUE 52F1E5A4412451F2 -FAME_LOW_WARNING_FOR_ALLIANCE (faction faction) -{ - [&CHK&Your fame is almost too low for membership with $faction.da$ $faction$. You may be removed if your fame continues to drop.] - -} - -// HASH_VALUE E78B54AE441D84D7 -FAME_TOO_LOW_FOR_ALLEGIANCE (faction faction) -{ - [&SYS&The $faction$ no longer accept you due to your low fame.] - -} - -// HASH_VALUE 56F53E3E945FF36C -FORAGE_ABSORB_DMG (int damage) -{ - forage_absorb_dmg [&DMG&You absorb raw material source damage for $damage$ points of damage.] - -} - -// HASH_VALUE A0E7280F57C7FCA7 -FORAGE_CANT_ADD_SOURCE () -{ - forage_cant_add_source [&ITMF&No more forage sources can be shown at the moment.] - -} - -// HASH_VALUE 8A5FDB0F47E20F56 -FORAGE_CARE_XP_NEEDS_TEAM () -{ - forage_care_xp_needs_team [&XP&You must be in a team with the extractor to earn XP from care actions.] - -} - -// HASH_VALUE 96C0F328F314D17B -FORAGE_DEPOSIT_DEPLETED () -{ - forage_deposit_depleted [&ITMF&This raw material deposit is currently depleted.] - -} - -// Clause list changed. -// HASH_VALUE 00D2AB8D24C5AF31 -FORAGE_DEPOSIT_DISTANCE (int distance) -{ - (distance=0) - forage_deposit_distance_0 [&FORLD&A deposit has been detected at less than 1m.] - - forage_deposit_distance [&FORLD&A deposit has been detected at $distance$m.] - -} - -// HASH_VALUE 831331154C9DB919 -FORAGE_DEPOSIT_IS_EMPTY () -{ - forage_deposit_is_empty [&ITMF&There are no more raw materials in this deposit.] - -} - -// HASH_VALUE 46AD52CA9377EEE8 -FORAGE_DEPOSIT_LOCATED () -{ - forage_deposit_located [&FORLD&A deposit is very close; raw materials are in the surrounding area.] - -} - -// HASH_VALUE 8916C2BC4BBF326E -FORAGE_DEP_TRACKG_STOPPED () -{ - forage_dep_trackg_stopped [&FORLD&Prospection ended.] - -} - -// HASH_VALUE E715689E7A1F44B3 -FORAGE_DROP_QUALITY () -{ - forage_drop_quality [&ITMF&You have spoiled the quality of the material!] - -} - -// HASH_VALUE B18F1E24DB1AF56F -FORAGE_DROP_QUANTITY () -{ - forage_drop_quantity [&ITMF&You have failed to gather the material!] - -} - -// HASH_VALUE 4B75F6A2AE3326E5 -FORAGE_ECOTYPE_SPEC_NOT_MATCHING () -{ - forage_ecotype_spec_not_matching [&CHK&This terrain specialization cannot be used here.] - -} - -// HASH_VALUE 33471B39DF935B64 -FORAGE_EXTRACTION_NEEDS_TARGET_SOURCE () -{ - forage_extraction_needs_target_source [&CHK&You need to target a raw material source to begin extraction.] - -} - -// HASH_VALUE 395227E298D6B66F -FORAGE_FAIL () -{ - forage_fail [&ITMF&You failed to extract one complete piece of raw material.] - -} - -// HASH_VALUE 39A8763CFDBBC704 -FORAGE_FOUND_SOURCES (int n) -{ - (n=0) - forage_nothing_found [&ITMF&You have found no raw material sources.] - - (n=1) - forage_found_source [&ITM&You have found a raw material source.] - - forage_found_sources [&ITM&You have found $n$ raw material sources.] - -} - -// HASH_VALUE 05155F9763000844 -FORAGE_INVALID_PLACE () -{ - forage_invalid_place [&CHK&You cannot forage for raw materials here.] - -} - -// HASH_VALUE 1716237185EA7F40 -FORAGE_KAMI_ANGER_PUNISH () -{ - forage_kami_anger_punish [&SYS&A Kami tells you: Me very angry! Take this!] - -} - -// HASH_VALUE 1AC6B752209F7C99 -FORAGE_KAMI_ANGER_WARNING () -{ - forage_kami_anger_warning [&SYS&A Kami warns you to not steal resources of the land. Its anger is growing! Beware!] - -} - -// HASH_VALUE 4CD7A8412C8B0C97 -FORAGE_KAMI_OFFERING_ITEM (item i) -{ - forage_kami_offering_item [&SYS&You offer some $i$ to lessen the Kamis' wrath.] - -} - -// HASH_VALUE F05DD46350670747 -FORAGE_KAMI_OFFERING_NOT_ENOUGH_ITEMS () -{ - forage_kami_offering_not_enough_items [&CHK&You don't have enough items to offer.] - -} - -// HASH_VALUE 0D2532FE4004DAA2 -FORAGE_MATERIAL_SPEC_NOT_MATCHING () -{ - forage_material_spec_not_matching [&CHK&The material specialization does not match the material of the source.] - -} - -// HASH_VALUE DC9FE05AA3658231 -FORAGE_MISS () -{ - forage_miss [&ITMF&Your forage action has partially failed!] - -} - -// HASH_VALUE 84416955E82F4C1C -FORAGE_NO_CARE_FIRST () -{ - forage_no_care_first [&CHK&You cannot begin an extraction with a care action.] - -} - -// HASH_VALUE 515DD509B099A659 -FORAGE_NO_DEPOSIT_EXACT_STATQUALITY () -{ - forage_no_deposit_exact_statquality [&ITMF&You have detected raw materials, but of a different class than specified in your prospecting action.] - -} - -// HASH_VALUE D5692C9ADDCFFC6C -FORAGE_NO_DEPOSIT_HERE () -{ - forage_no_deposit_here [&ITMF&You have detected no raw materials in this area.] - -} - -// HASH_VALUE 96378CB3534630D6 -FORAGE_NO_DEPOSIT_IN_CONTEXT () -{ - forage_no_deposit_in_context [&ITMF&The specified raw materials are not present in this area at this time.] - -} - -// HASH_VALUE 9F09EC45C9B1ABD4 -FORAGE_NO_DEPOSIT_IN_SEASON () -{ - forage_no_deposit_in_season [&ITMF&The specified raw materials are not present in this area during this season.] - -} - -// HASH_VALUE 5F402942C702A0A9 -FORAGE_NO_DEPOSIT_IN_WEATHER () -{ - forage_no_deposit_in_weather [&ITMF&The specified raw materials are not present in this area in this weather.] - -} - -// HASH_VALUE C48270BA87E3ED43 -FORAGE_NO_DEPOSIT_MATERIAL_FILTER () -{ - forage_no_deposit_material_filter [&ITMF&The specified raw materials are not present in this area.] - -} - -// HASH_VALUE 97585DFAEC8A0638 -FORAGE_NO_DEPOSIT_STATQUALITY () -{ - forage_no_deposit_statquality [&ITMF&You have detected raw materials, but of a higher class than specified in your prospecting action.] - -} - -// HASH_VALUE AE6403726C470FCE -FORAGE_NO_LOCAL_RM_EXACT_STATQUALITY () -{ - forage_no_local_rm_exact_statquality [&ITMF&You have detected raw materials, but of a different class than specified in your prospecting action; however, some matching materials were detected nearby.] - -} - -// HASH_VALUE 9DFA982863438C38 -FORAGE_NO_LOCAL_RM_MATERIAL_FILTER () -{ - forage_no_local_rm_material_filter [&ITMF&Some matching materials were detected nearby.] - -} - -// HASH_VALUE FB7B54F4F7937453 -FORAGE_NO_LOCAL_RM_STATQUALITY () -{ - forage_no_local_rm_statquality [&ITMF&You have detected raw materials, but of a higher class than specified in your prospecting action; however, some lower class materials were detected nearby.] - -} - -// HASH_VALUE 09A58D0962B25C53 -FORAGE_ONLY_ONE_EXTRACTOR () -{ - forage_only_one_extractor [&CHK&Someone is already extracting this forage source; you may only apply care actions.] - -} - -// HASH_VALUE 325CED987A66B96A -FORAGE_QUALITY_TOO_LOW () -{ - forage_too_low [&CHK&Your quality stanza is too low to be used on this raw material source.] - -} - -// HASH_VALUE E559552DDB4612D8 -FORAGE_SITE_DEPLETED () -{ - forage_site_depleted [&ITMF&Raw materials used to be present here, but the site has been depleted.] - -} - -// HASH_VALUE 98DA24C9C40E23A8 -FORAGE_SOURCE_DEPLETED () -{ - forage_source_depleted [&ITMF&The raw material source was prematurely destroyed.] - -} - -// HASH_VALUE 412CAB4305C0AFD1 -FORAGE_SOURCE_IMPACT_MODE (int m) -{ - forage_source_impact_mode0 [&SYS&The source mode is $m$.] - -} - -// HASH_VALUE 342F47F267BFB0CC -FORAGE_SOURCE_MAXLEVEL (int l) -{ - forage_source_maxlevel [&SYS&The maximum quality of the material in this source is $l$.] - -} - -// HASH_VALUE 6BD1EB8612DB061A -FORAGE_SOURCE_OBSTACLE () -{ - forage_source_obstacle [&ITMF&You couldn't find a raw material source due to an obstacle.] - -} - -// HASH_VALUE ECE8C4D6F529190C -FORAGE_SOURCE_SITE_DEPLETED () -{ - forage_source_site_depleted [&ITMF&The raw material source was prematurely destroyed and the area is depleted.] - -} - -// HASH_VALUE 08EB580ADC75619F -FORAGE_TOO_FAR_FROM_SOURCE () -{ - forage_too_far_from_source [&CHK&You are too far from the source to forage.] - -} - -// HASH_VALUE EA25143F674CB6E6 -FORAGE_XP_PROSPECTION (int i) -{ - (i=0) - forage_xp_prospection_0 [&XP&This includes the XP earned for prospecting.] - - forage_xp_prospection_1 [&XP&This XP was earned because somebody else extracted one of your sources.] - -} - -// HASH_VALUE 97FBED35661630F3 -GMOTD (literal s) -{ - [&MTD&Guild message of the day: $s$] - -} - -// HASH_VALUE 7AF5DE1D3A433E5B -GUILD_ALREADY_HAS_JOIN_PROPOSAL (player p) -{ - [&CHK&$p$ already has an invitation to join a guild.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// guild related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE E667970C8CE840CF -GUILD_ALREADY_IN_A_GUILD () -{ - [&CHK&You are already in a guild.] - -} - -// HASH_VALUE 360092E31E1CD723 -GUILD_ALREADY_MEMBER (player p) -{ - [&CHK&$p$ is already member of a guild.] - -} - -// HASH_VALUE E38C0D72C828B266 -GUILD_BAD_SESSION () -{ - [&CHK&Please retry this operation: Guild parameters have just been modified by someone.] - -} - -// HASH_VALUE EA9E74CACADBC4BF -GUILD_BUILDING_ALREADY_BOUGHT () -{ - [&CHK&Your guild already has a building.] - -} - -// HASH_VALUE 46EC2FACEF4848CE -GUILD_BUILDING_BAD_FAME ( int i, race r ) -{ - [&CHK&To buy a building here, your guild must have a fame of $i$ for the $r$ people.] - -} - -// HASH_VALUE 5287B3CCC5EF43B5 -GUILD_BUILDING_BAD_GRADE () -{ - [&CHK&Your guild grade is not sufficient to perform this action.] - -} - -// HASH_VALUE D660F772C1F54D04 -GUILD_BUILDING_BAD_MONEY ( int i ) -{ - [&CHK&To buy a building here, you need $i$ dappers.] - -} - -// HASH_VALUE EE9A1D55D32C20A5 -GUILD_BUILDING_NEEDED () -{ - [&CHK&You need a guild building to perform this action.] - -} - -// HASH_VALUE 3FAFE205FEC81501 -GUILD_CANT_INVITE_OUTPOST_ENEMY () -{ - [&CHK&You cannot invite an outpost enemy into your guild.] - -} - -// HASH_VALUE 1CBF80670260FDE0 -GUILD_CHALLENGE_OUTPOST_ALREADY_ATTACKED () -{ - [&CHK&The outpost is already under attack.] - -} - -// HASH_VALUE E5E12BA2328FCF7C -GUILD_CREATED () -{ - [&AROUND&You successfully create a guild.] - -} - -// HASH_VALUE EF3BC61D0BC86F60 -GUILD_DESCRIPTION_BAD_WORD () -{ - [&CHK&The description you chose contains disallowed words.] - -} - -// HASH_VALUE C9279C9CE5325FCF -GUILD_DESC_BAD_CHAR () -{ - [&CHK&Guild descriptions may contain only alphabetic characters and spaces. Descriptions may not start or end with a space and you may not have two consecutive spaces.] - -} - -// HASH_VALUE F867856A17D0D8D5 -GUILD_DESC_BAD_SIZE () -{ - [&CHK&Guild description length may not exceed two hundred characters.] - -} - -// HASH_VALUE 94E3D252C3944E94 -GUILD_DESTROYED () -{ - [&SYS& You were the last member of your guild so it has been destroyed.] - -} - -// HASH_VALUE 8B79AC14E5D8EBD1 -GUILD_GAIN_CHARGE_POINT (int points) -{ - [&SYS&Your guild gained $points$ charge points.] - -} - -// HASH_VALUE 2A8EAD4F9B1A4BA4 -GUILD_GIVEUP_OUTPOST_ATTACK_NOT_ATTACKED () -{ - [&CHK&The outpost is not under attack.] - -} - -// HASH_VALUE 8C9D4BE034196541 -GUILD_GRADE_FULL (string_id p) -{ - [&CHK&There are not enough members in your guild to change $p$ to that grade.] - -} - -// HASH_VALUE 73251C3920E7B253 -GUILD_ICOMPATIBLE_ALLEGIANCE ( player p, faction b) -{ - [&CHK&Player $p$ has a $b$ allegiance, which is incompatible with the allegiances of your guild.] - -} - -// HASH_VALUE 200437124E266BF6 -GUILD_INSUFFICIENT_GRADE () -{ - [&CHK&You don't have sufficient grade in your guild.] - -} - -// HASH_VALUE 5E63105C1C55481A -GUILD_INVALID_DESCRIPTION () -{ - [&CHK&Invalid guild description.] - -} - -// HASH_VALUE 58A05C191F799CCD -GUILD_INVALID_NAME () -{ - [&CHK&Invalid guild name.] - -} - -// HASH_VALUE ABEDE1E42B70C872 -GUILD_INVITED_CHARACTER_MUST_BE_ONLINE () -{ - [&CHK&The player you wish to invite must be connected.] - -} - -// HASH_VALUE 3B62CEE91A44BA35 -GUILD_INVITE_ONLY_LOCAL_GUILD () -{ - [&CHK&You must be on the mainland to someone into your guild.] - -} - -// HASH_VALUE C6164693CCD9BB10 -GUILD_IS_PROXY () -{ - [&CHK&You can execute this action just on the game territory, you are in process.] - -} - -// HASH_VALUE 42BA6A190F2699DA -GUILD_ITEM_BAD_SESSION () -{ - [&CHK&Someone is handling this item. Please retry.] - -} - -// HASH_VALUE 15DAF161CB1095FC -GUILD_ITEM_CANT_BE_PUT () -{ - [&CHK&This item cannot be put in the guild inventory.] - -} - -// HASH_VALUE 7373361549656E02 -GUILD_ITEM_DONT_HAVE_RIGHTS () -{ - [&CHK&You are not allowed to perform that action.] - -} - -// HASH_VALUE 4E6818F5AA858C67 -GUILD_ITEM_MAX_BULK () -{ - [&CHK&Your guild inventory is full.] - -} - -// HASH_VALUE 9E3A74B6B179050B -GUILD_JOIN (player a) -{ - [&AROUND&$a$ joins your guild.] - -} - -// Clause 0 : text changed. -// HASH_VALUE 723E4A2C44C30253 -GUILD_JOIN_PROPOSAL (player p, string_id g) -{ - [$p$ invites you to join the guild $g$.] - -} - -// HASH_VALUE 3A77AEE8DC91E8C2 -GUILD_KICK_MEMBER (player a, string_id b) -{ - [&AROUND&$a$ kicked $b$ out of your guild.] - -} - -// HASH_VALUE CBFEFFC1E16EF793 -GUILD_MAX_MEMBER_COUNT ( int i ) -{ - [&CHK&Your guild has already reached the maximum number of members ($i$).] - -} - -// HASH_VALUE 9DAF9E0D3C782458 -GUILD_MAX_MEMBER_COUNT_INVITE ( int i ) -{ - [&CHK&This guild has already reached the maximum number of members ($i$).] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// guild related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE AEA7CC11E38CA1B4 -GUILD_NAME_ALREADY_EXISTS () -{ - [&CHK&This guild name is already used. Please choose another one.] - -} - -// HASH_VALUE A87F8445B6A18DBB -GUILD_NAME_BAD_CHAR () -{ - [&CHK&Guild names may contain only alphabetic characters and spaces. Names may not start or end with a space.] - -} - -// HASH_VALUE 037691B3D2A317F6 -GUILD_NAME_BAD_SIZE () -{ - [&CHK&Guild names must have a length of at least three characters, and no more than fifty.] - -} - -// HASH_VALUE DDAE55A30DE5B12C -GUILD_NAME_BAD_WORD () -{ - [&CHK&The guild name you chose contains disallowed words.] - -} - -// HASH_VALUE 19EF90B35AB07F80 -GUILD_NEW_LEADER (string_id a) -{ - [&SYS&$a$ is now the new leader of your guild.] - -} - -// HASH_VALUE BA1DA837132B9F9B -GUILD_NOT_ENOUGH_MONEY (int m) -{ - [&CHK&You need $m$ dappers to create a guild.] - -} - -// HASH_VALUE 7B0B74F831DAE937 -GUILD_NOT_MEMBER () -{ - [&SYS&You are not a member of any guild.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// guild related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE A1FB620219A9C353 -GUILD_PLAYER_BAG_FULL () -{ - [You cannot take this item from your guild: Your bag is full] - -} - -// HASH_VALUE 8CC659FA741900B0 -GUILD_QUIT (player a) -{ - [&AROUND&$a$ left your guild.] - -} - -// HASH_VALUE E2A2FB76FC9F6088 -GUILD_REFUSE_JOIN (player a) -{ - [&AROUND&$a$ declines to join your guild.] - -} - -// HASH_VALUE 86E62530E37DFE2F -GUILD_RM_ALREADY_BOUGHT () -{ - [&CHK&Your guild already bought this rolemaster.] - -} - -// HASH_VALUE 9C01C33984D5570D -GUILD_ROOM ( string_id i ) -{ - [To the guildhall of "$i$".] - -} - -// HASH_VALUE C09E14B9CD6D0101 -GUILD_SET_GRADE_HIGHOFFICER (player a, string_id b, string_id str) -{ - [&SYS&$a$ named $b$ high officer of your guild $str$.] - -} - -// HASH_VALUE E472EB80CADDE5B4 -GUILD_SET_GRADE_MEMBER (player a, string_id b, string_id str) -{ - [&SYS&$a$ demoted $b$ as member of your guild $str$.] - -} - -// HASH_VALUE 985DDBCD01685342 -GUILD_SET_GRADE_OFFICER (player a, string_id b, string_id str) -{ - [&SYS&$a$ named $b$ officer of your guild $str$.] - -} - -// HASH_VALUE 8A0A602C02E0FE50 -GUILD_SET_LEADER (player a, string_id b, string_id str) -{ - [&SYS&$a$ named $b$ leader of your guild $str$.] - -} - -// HASH_VALUE 26808247326D4098 -GUILD_USER_DELETED ( player a ) -{ - [&SYS&$a$ was deleted.] - -} - -// HASH_VALUE F05FF937771C58FC -GUILD_XP_GAIN () -{ - [&XP&Your guild gained experience points.] - -} - -// HASH_VALUE 8D1829F0D9D95041 -GUILD_YOU_JOIN (string_id str) -{ - [&AROUND&You join the guild $str$.] - -} - -// HASH_VALUE 4575EFA39AE4C9B3 -GUILD_YOU_QUIT (string_id str) -{ - [&AROUND&You quit the guild $str$.] - -} - -// HASH_VALUE F3B7496C5A7BE762 -HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) -{ - harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.] - -} - -// HASH_VALUE A3A4154242F17E89 -HARVEST_NOTHING_TO_LOOT (entity e) -{ - harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e$.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// these sentences are used during harvest/loot -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE E0BBB1A5602058DC -HARVEST_NOTHING_TO_QUARTER (entity e) -{ - harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e$.] - -} - -// HASH_VALUE 3B93BE92D7717450 -HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER (entity creature, entity harvester) -{ - harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.] - -} - -// HASH_VALUE 1DE2571375CE22C3 -HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF (entity e) -{ - harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e$.] - -} - -// HASH_VALUE A0451ADA4C74B0C2 -HARVEST_SUCCESS (int nb, item item, int quality) -{ - (nb > 1) - harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] - - (nb = 1) - harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.] - -} - -// HASH_VALUE 602170E63AE66603 -HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality) -{ - (nb > 1) - harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] - - (nb = 1) - harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] - -} - -// HASH_VALUE A8432116597BB0FD -INVALID_EXCHANGE_IN_RING () -{ - [&CHK&EXCHANGE REFUSED: Some of these items cannot be traded with players from a different server.] - -} - -// HASH_VALUE 69034B07AE13EF9F -INVALID_FORAGE_TOOL () -{ - invalid_forage_tool [&CHK&You don't have a forage tool in hand.] - -} - -// HASH_VALUE 13477814241634CD -INVALID_TARGET () -{ - [&CHK&Invalid Target.] - -} - -// HASH_VALUE 16C2EDAC8CE40FF2 -INVALID_TEAM_TARGET () -{ - [&CHK&Your target cannot be invited into a team.] - -} - -// HASH_VALUE 947D8085472FD062 -INVENTORY_BUY_ITEM (item item, int qty, int cost, int fp) -{ - (qty=1 & fp=0) - inventory_buy_item_1 [&ITM&You bought $item.ia$ $item$ for $cost$ dappers.] - - (qty>1 & fp=0) - inventory_buy_item_p [&ITM&You bought $qty$ $item.p$ for $cost$ dappers.] - - (qty=1 & fp>0 & cost>0) - inventory_buy_item_1fc [&ITM&You bought $item.ia$ $item$ for $cost$ dappers and $fp$ faction points.] - - (qty>1 & fp>0 & cost>0) - inventory_buy_item_pfc [&ITM&You bought $qty$ $item.p$ for $cost$ dappers and $fp$ faction points.] - - (qty=1 & fp>0 & cost=0) - inventory_buy_item_1f [&ITM&You bought $item.ia$ $item$ for $fp$ faction points.] - - (qty>1 & fp>0 & cost=0) - inventory_buy_item_pf [&ITM&You bought $qty$ $item.p$ for $fp$ faction points.] - -} - -// HASH_VALUE 3BB0C78E27A1AE96 -INVENTORY_BUY_ITEM_DAPPERS (item item, int qty, int cost) -{ - (qty=1) - [&ITM&You bought $item.ia$ $item$ for $cost$ seeds.] - - (qty>1) - [&ITM&You bought $qty$ $item.p$ for $cost$ seeds.] - -} - -// HASH_VALUE AB16739C8E77D070 -INVENTORY_BUY_ITEM_FP (item item, int qty, int fp) -{ - (qty=1) - [&ITM&You bought $item.ia$ $item$ for $fp$ faction points.] - - (qty>1) - [&ITM&You bought $qty$ $item.p$ for $fp$ faction points.] - -} - -// HASH_VALUE FF51CA5A61710379 -INVENTORY_BUY_ITEM_RRP (item item, int qty, int rrpLevel, int rrps) -{ - (qty=1) - [&ITM&You bought $item.ia$ $item$ for $rrps$ ring reward points of level $rrpLevel$.] - - (qty>1) - [&ITM&You bought $qty$ $item.p$ for $rrps$ ring reward points of level $rrpLevel$.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// sentences related to Inventory/items management -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE F80AFD68F52F609C -INVENTORY_DESTROY_ITEM (item item, int qty) -{ - (qty=1) - inventory_destroy_item_1 [&ITM&You destroyed $item.ia$ $item$.] - - (qty>1) - inventory_destroy_item_p [&ITM&You destroyed $qty$ $item.p$.] - -} - -// HASH_VALUE 00C636A2FC54BC91 -INVENTORY_DROP_ITEM (item item, int qty) -{ - (qty=1) - inventory_drop_item_1 [&ITM&You dropped $item.ia$ $item$ on the ground.] - - (qty>1) - inventory_drop_item_p [&ITM&You dropped $qty$ $item.p$ on the ground.] - -} - -// HASH_VALUE 0CA4AE2F7EAC3961 -INVENTORY_EQUIP (item item, int qty) -{ - (qty=1) - inventory_equip_item_1 [&SYS&You equip your $item$.] - - (qty>1) - inventory_equip_item_p [&SYS&You equip your $item.p$.] - -} - -// HASH_VALUE BB9907F524EA1E8E -INVENTORY_UNEQUIP (item item, int qty) -{ - (qty=1) - inventory_unequip_item_1 [&SYS&You unequip your $item$.] - - (qty>1) - inventory_unequip_item_p [&SYS&You unequip your $item.p$.] - -} - -// HASH_VALUE 1535738A695B8BF0 -ISE_CRAFT_ADD_LIMIT (int param) -{ - [&ISE2&All Stats Bonus! The item you have crafted gets a $param$% bonus on all stats.] - -} - -// HASH_VALUE 6E2D927068A24C47 -ISE_CRAFT_ADD_STAT_BONUS (score s, int param) -{ - [&ISE2&Bonus stats! The crafted item gets a bonus of $s$ $param$ on one stat.] - -} - -// HASH_VALUE 937A95A77E46E9B6 -ISE_FORAGE_ADD_RM (int param) -{ - [&ISE&Forage bonus! $param$% additional material extracted in this action.] - -} - -// HASH_VALUE 1320BAF4749C1F27 -ISE_FORAGE_NO_RISK () -{ - [&ISE&No-risk source! One of your prospected sources cannot explode.] - -} - -// HASH_VALUE 76401D73C249D235 -ISE_MAGIC_DIVINE_INTERVENTION () -{ - [&ISE&Divine intervention! This spell did not cost any credits.] - -} - -// HASH_VALUE 4D3A548A847BC2B4 -ISE_MAGIC_SHOOT_AGAIN () -{ - [&ISE&Instant cast! Your next spell will be cast in minimal time.] - -} - -// HASH_VALUE 66CDFB40CAFE54A7 -ITEM_CANT_BE_SOLD ( item item, int qty, int qual ) -{ - (qty=1) - item_can_be_solded_1 [&SYS&Your $item$ of quality $qual$ cannot be sold.] - - (qty>1) - item_can_be_solded_2 [&SYS&Your $qty$ $item.p$ of quality $qual$ cannot be sold.] - -} - -// HASH_VALUE 3CC1E4D9C1202FD6 -ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP () -{ - item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand does not have enough sap.] - -} - -// HASH_VALUE 6F076F1697A19B3A -ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i) -{ - item_is_not_crystallized_action [&CHK&$i$ is not a crystallized action.] - -} - -// HASH_VALUE 7541F61AE59BEAD6 -ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE (item i) -{ - item_is_not_crystallized_sapload_recharge [&CHK&$i$ is not a sap recharge crystal.] - -} - -// HASH_VALUE E20FA2D879D81763 -ITEM_IS_NOW_ENCHANTED (item i) -{ - item_is_now_enchanted [&SPLM&You have enchanted $i$.] - -} - -// HASH_VALUE C4844F2DA6A049DC -ITEM_IS_RECHARGED (item it, int current, int max ) -{ - item_is_recharged [&ITM&You have recharged your $it$. The sap load is now $current$ of $max$.] - -} - -// HASH_VALUE D38EF81A22342BDD -ITEM_NOT_AVAILABLE () -{ - item_not_available [&CHK&The item you want buy is no longer available.] - -} - -// HASH_VALUE ABCE158EFFCECDD9 -ITEM_PUT_IN_RESELLER ( item item, int qty, int basePrice, int sellPrice ) -{ - (qty=1) - [&ITM&You place $item.ia$ $item$ with a merchant for $basePrice$ dappers. You will receive $sellPrice$ additional dapper(s) if the item is bought.] - - (qty>1) - [&ITM&You place $qty$ $item.p$ with a merchant for $basePrice$ dappers. You will receive $sellPrice$ additional dapper(s) if the item is bought.] - -} - -// HASH_VALUE 3704D49E86CD0795 -ITEM_SERVICE_CONSUMED (item service) -{ - [&ITM&$service.da$ $service$ has been consumed.] - -} - -// HASH_VALUE 17EBE29E39ADA321 -ITEM_SERVICE_NOT_AVAILABLE (item service) -{ - [&CHK&Purchase refused, $service.da$ $service$ is no longer available.] - -} - -// HASH_VALUE 1A6AD9B7EDC20493 -ITEM_SHOP_LIMIT_REACHED ( int qty ) -{ - [&CHK&You reached the maximum of $qty$ items you can have for sale at once.] - -} - -// HASH_VALUE A4228BA504341BDB -ITEM_SOLD (item item, int qty, entity buyer, int money, int moneyNow, int moneyPrevious ) -{ - (qty=1) - item_sold_1 [&ITM&You sell $item.ia$ $item$ for $moneyNow$ dapper(s).] - - (qty>1) - item_sold_2 [&ITM&You sell $qty$ $item.p$ for $moneyNow$ dapper(s).] - -} - -// HASH_VALUE 95EDDEBE774AEC8A -ITEM_SOLDED_TO_NPC ( item item, int qty, int price ) -{ - (qty=1) - [&ITM&You sold $item$ to the merchant for $price$ dappers.] - - (qty>1) - [&ITM&You sold $qty$ $item.p$ to the merchant for $price$ dappers.] - -} - -// HASH_VALUE F1B43527D4F36ADA -ITEM_SOLD_TO_MARKET (item item, int qty ) -{ - (qty=1) - item_sold_market_1 [&ITM&Your $item$ was sold and the merchant has given you the dappers.] - - (qty>1) - item_sold_market_2 [&ITM&Your $qty$ $item.p$ were sold and the merchant has given you the dappers.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// item decay messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 2C098F252E8D7870 -ITEM_UNSPOILED (item item) -{ - [&ITMF&Your $item$ is unspoiled.] - -} - -// HASH_VALUE 035A7279A495FDB8 -ITEM_WORNED (item item) -{ - [&ITMF&Your $item$ is completely worn out and unusable.] - -} - -// HASH_VALUE ED0AEDB27C730CA4 -ITEM_WORNED_DESTROYED (item item) -{ - [&ITMF&Your $item$ was so worn out that it was destroyed.] - -} - -// HASH_VALUE F77F348A8B709DDF -ITEM_WORN_STATE_1 (item item) -{ - [&ITMF&Your $item$ is slightly worn out.] - -} - -// HASH_VALUE C630F8AA9E82F8E6 -ITEM_WORN_STATE_2 (item item) -{ - [&ITMF&Your $item$ is moderately worn out.] - -} - -// HASH_VALUE D63D14AAFC5F6945 -ITEM_WORN_STATE_3 (item item) -{ - [&ITMF&Your $item$ is heavily worn out. You should start thinking about replacing it.] - -} - -// HASH_VALUE B8412A2781AB563C -ITEM_WORN_STATE_4 (item item) -{ - [&ITMF&Your $item$ is almost completely worn out. You should replace it as soon as possible.] - -} - -// HASH_VALUE D7684C4DFF0386F3 -JEN_LAI_CITY_WELCOMER_1_P_T2_WELCOMER (bot givervar) -{ - jen_lai_city_welcomer_1_p_t2_welcomer [I'm looking for somebody in the city] - -} - -// HASH_VALUE 192B79D91038E3DD -KAMI_ANGER_DEFENDER_HIT (int damage, int reduction) -{ - kami_anger_defender_hit [&DMG&A Kami punishes you for $damage$ points of damage.] - -} - -// HASH_VALUE D7319B2D94A30283 -KAMI_ANGER_SPECTATOR_HIT (entity defender, int damage) -{ - kami_anger_spectator_hit [&SYS&A Kami punishes $defender$ for $damage$ points of damage.] - -} - -// HASH_VALUE D72449B24A507454 -KILLED_BY_GOO () -{ - [&CHKCB&You have been killed by the Goo!] - -} - -// HASH_VALUE 08D1BA05D0A39E37 -LIFT_BOT_CRAFT (bot_name b) -{ - lift_bot_craft [$b$$$fct_guild_rm_craft$$] - -} - -// HASH_VALUE 8701BA05D0C3BE34 -LIFT_BOT_FIGHT (bot_name b) -{ - lift_bot_fight [$b$$$fct_guild_rm_fight$$] - -} - -// HASH_VALUE 4771BA058BC2C22C -LIFT_BOT_MAGIC (bot_name b) -{ - lift_bot_magic [$b$$$fct_guild_rm_magic$$] - -} - -// HASH_VALUE 9E8ADCCC6AB3A760 -LIFT_EXIT () -{ - lift_exit [Exit $$exit$$] - -} - -// HASH_VALUE 7030A3151A34FB57 -LITERAL ( literal lit ) -{ - [$lit$] - -} - -// HASH_VALUE 995F88DA5206A916 -LOOT_SUCCESS (int nb, item item, int quality) -{ - (nb > 1) - loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.] - - (nb = 1) - loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.] - -} - -// HASH_VALUE D03F023CF31DC7BC -LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality) -{ - (nb > 1) - loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.] - - (nb = 1) - loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.] - -} - -// HASH_VALUE 15334A199940D454 -MAGIC_BAD_TARGET () -{ - magic_bad_target [&CHKCB&Target missing or invalid.] - -} - -// HASH_VALUE 1C921D6B617C47DD -MAGIC_BEGIN_CAST_BAD_ACTOR (entity e) -{ - magic_begin_bad_actor [&SPLM&You invoke an offensive spell on $e.ia$ $e$.] - -} - -// HASH_VALUE B8926218E80365E0 -MAGIC_BEGIN_CAST_BAD_SPECTATOR (entity actor, entity target) -{ - magic_begin_cast_bad_spectator [&SYS&$actor.ia$ $actor$ invokes an offensive spell on $target.ia$ $target$.] - -} - -// HASH_VALUE 8D182EE613733B2C -MAGIC_BEGIN_CAST_BAD_TARGET (entity e) -{ - magic_begin_cast_bad_target [&SPL&$e.ia$ $e$ invokes an offensive spell on you.] - -} - -///////////////////////////////////////////////////////////////////////// -// sentences related to magic -///////////////////////////////////////////////////////////////////////// -// HASH_VALUE 526865AF085DB98D -MAGIC_BEGIN_CAST_GOOD_ACTOR (entity e) -{ - magic_begin_good_actor [&SPLM&You invoke a beneficial spell on $e.ia$ $e$.] - -} - -// HASH_VALUE 84A1E2172FD41694 -MAGIC_BEGIN_CAST_GOOD_SPECTATOR (entity actor, entity target) -{ - magic_begin_cast_good_spectator [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on $target.ia$ $target$.] - -} - -// HASH_VALUE ACC2B9BB6C927D3B -MAGIC_BEGIN_CAST_GOOD_TARGET (entity e) -{ - magic_begin_cast_good_target [&SPL&$e.ia$ $e$ invokes a beneficial spell on you.] - -} - -// HASH_VALUE 83B4DF3828630D85 -MAGIC_BEGIN_CAST_NEUTRAL_ACTOR (entity e) -{ - magic_begin_neutral_actor [&SPLM&You invoke a neutral spell on $e.ia$ $e$.] - -} - -// HASH_VALUE BBF620764114D9DA -MAGIC_BEGIN_CAST_NEUTRAL_SPECTATOR (entity actor, entity target) -{ - magic_begin_cast_neutral_spectator [&SYS&$actor.ia$ $actor$ invokes a neutral spell on $target.ia$ $target$.] - -} - -// HASH_VALUE 81BF1DC775BA6958 -MAGIC_BEGIN_CAST_NEUTRAL_TARGET (entity e) -{ - magic_begin_cast_neutral_target [&SPL&$e.ia$ $e$ invokes a neutral spell on you.] - -} - -// HASH_VALUE B135E27DE5D0C4F4 -MAGIC_BEGIN_SELFCAST_BAD_ACTOR () -{ - magic_begin_selfcast_bad_actor [&SPL&You invoke an offensive spell on yourself.] - -} - -// HASH_VALUE 2BEE6B2A13459E2A -MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_CREATURE (creature actor) -{ - magic_begin_bad_spectator_c [&SYS&$actor.ia$ $actor$ invokes an offensive spell on itself.] - -} - -// HASH_VALUE DD4E7C642D4F2CCD -MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_NPC (bot actor) -{ - (actor.gender = male) - magic_begin_bad_spectator_nm [&SYS&$actor.ia$ $actor$ invokes an offensive spell on himself.] - - (actor.gender = female) - magic_begin_bad_spectator_nf [&SYS&$actor.ia$ $actor$ invokes an offensive spell on herself.] - -} - -// HASH_VALUE A1AFEC6F51C3C84D -MAGIC_BEGIN_SELFCAST_BAD_SPECTATOR_PLAYER (player actor) -{ - (actor.gender = male) - magic_begin_bad_spectator_pm [&SYS&$actor$ invokes an offensive spell on himself.] - - (actor.gender = female) - magic_begin_bad_spectator_pf [&SYS&$actor$ invokes an offensive spell on herself.] - -} - -// HASH_VALUE E33C81BE0644B5CB -MAGIC_BEGIN_SELFCAST_GOOD_ACTOR () -{ - magic_begin_selfcast_good_actor [&SPL&You invoke a beneficial spell on yourself.] - -} - -// HASH_VALUE BC38AA8216B2C408 -MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_CREATURE (creature actor) -{ - magic_begin_good_spectator_c [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on itself.] - -} - -// HASH_VALUE DA85939418EB35FF -MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_NPC (bot actor) -{ - (actor.gender = male) - magic_begin_good_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on himself.] - - (actor.gender = female) - magic_begin_good_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a beneficial spell on herself.] - -} - -// HASH_VALUE C6AF90F398892934 -MAGIC_BEGIN_SELFCAST_GOOD_SPECTATOR_PLAYER (player actor) -{ - (actor.gender = male) - magic_begin_good_spectator_pm [&SYS&$actor$ invokes a beneficial spell on himself.] - - (actor.gender = female) - magic_begin_good_spectator_pf [&SYS&$actor$ invokes a beneficial spell on herself.] - -} - -// HASH_VALUE 5D35683E31734DB9 -MAGIC_BEGIN_SELFCAST_NEUTRAL_ACTOR () -{ - magic_begin_selfcast_neutral_actor [&SPL&You invoke a neutral spell on yourself.] - -} - -// HASH_VALUE EE1F8CDAA1D4BB32 -MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_CREATURE (creature actor) -{ - magic_begin_neutral_spectator_c [&SYS&$actor.ia$ $actor$ invokes a neutral spell on itself.] - -} - -// HASH_VALUE 3B17A1375EC9ED97 -MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_NPC (bot actor) -{ - (actor.gender = male) - magic_begin_neutral_spectator_nm [&SYS&$actor.ia$ $actor$ invokes a neutral spell on himself.] - - (actor.gender = female) - magic_begin_neutral_spectator_nf [&SYS&$actor.ia$ $actor$ invokes a neutral spell on herself.] - -} - -// HASH_VALUE 1C77648F02C311FC -MAGIC_BEGIN_SELFCAST_NEUTRAL_SPECTATOR_PLAYER (player actor) -{ - (actor.gender = male) - magic_begin_neutral_spectator_pm [&SYS&$actor$ invokes a neutral spell on himself.] - - (actor.gender = female) - magic_begin_neutral_spectator_pf [&SYS&$actor$ invokes a neutral spell on herself.] - -} - -// HASH_VALUE 10FAD949C7B1B67F -MAGIC_CANNOT_CAST_ON_ENEMY () -{ - magic_cannot_cast_on_enemy [&CHKCB&This spell cannot be cast on an enemy.] - -} - -// HASH_VALUE 80F0487A8E6C6E18 -MAGIC_CANNOT_CAST_ON_PVP () -{ - [&CHKCB&You cannot cast this spell on an opponent.] - -} - -// HASH_VALUE FC541A5EB120C577 -MAGIC_CANNOT_CAST_YET () -{ - magic_cannot_cast_yet [&CHKCB&You cannot cast yet.] - -} - -// HASH_VALUE B353104A75E88B53 -MAGIC_CANNOT_SELFCAST () -{ - magic_cannot_selfcast [&CHKCB&You cannot cast this spell on yourself.] - -} - -// HASH_VALUE E865930E87FB9837 -MAGIC_CAN_ONLY_CAST_ON_ENEMY () -{ - magic_can_only_cast_on_enemy [&CHKCB&This spell can only be cast on an enemy.] - -} - -// HASH_VALUE 2BDA50F7BE47D59B -MAGIC_CAN_ONLY_CAST_ON_PLAYERS () -{ - magic_can_only_cast_on_players [&CHKCB&You can only use this spell on other players.] - -} - -// HASH_VALUE B4C0BF28BDB25910 -MAGIC_DAMAGE_HP_CASTER (entity e, int n, int m) -{ - magic_damage_hp_caster [&DGM&You inflict $n$ ($m$) points of magic damage on $e$.] - -} - -// HASH_VALUE C6A4788B96B21796 -MAGIC_DAMAGE_HP_SPECTATORS (entity caster, entity target, int n) -{ - magic_damage_hp_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ points of damage.] - -} - -// HASH_VALUE 1128A12E4205F74F -MAGIC_DAMAGE_HP_TARGET (entity e, int n, int m) -{ - magic_damage_hp_target [&DMG&$e$ inflicts $n$($m$) points of magic damage on you.] - -} - -// HASH_VALUE 9A93A96635C558D7 -MAGIC_DAMAGE_SAP_CASTER (entity e, int n, int m) -{ - magic_damage_sap_caster [&SPLM&You inflict $n$($m$) points of magic sap damage on $e$.] - -} - -// HASH_VALUE 68143A03720AFCE9 -MAGIC_DAMAGE_SAP_SPECTATORS (entity caster, entity target, int n) -{ - magic_damage_sap_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ points of magic sap damage.] - -} - -// HASH_VALUE 3AE23CD2503F7CA7 -MAGIC_DAMAGE_SAP_TARGET (entity e, int n, int m) -{ - magic_damage_sap_target [&SPL&$e$ inflicts $n$ ($m$) points of magic sap damage on you.] - -} - -// HASH_VALUE 3E2527CCF1C953D6 -MAGIC_DAMAGE_STA_CASTER (entity e, int n, int m) -{ - magic_damage_sta_caster [&SPLM&You inflict $n$ ($m$) points of magic stamina damage on $e$.] - -} - -// HASH_VALUE DC551A1E5E6E1D20 -MAGIC_DAMAGE_STA_SPECTATORS (entity caster, entity target, int n) -{ - magic_damage_sta_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $n$ points of magic stamina damage.] - -} - -// HASH_VALUE 46D33091D865F168 -MAGIC_DAMAGE_STA_TARGET (entity e, int n, int m) -{ - magic_damage_sta_target [&SPL&$e$ inflicts $n$ ($m$) points of magic stamina damage on you.] - -} - -// HASH_VALUE 5F818A8BDFAA9B2C -MAGIC_DESTROY_LINK_CASTER (entity e) -{ - magic_destroy_link_caster [&SPLM&The link you created with $e$ has broken.] - -} - -// HASH_VALUE 5390DCD284F2E4A5 -MAGIC_DESTROY_LINK_TARGET (entity e) -{ - magic_destroy_link_target [&SPL&The link created with you by $e$ has broken.] - -} - -// HASH_VALUE 6CB1A8CCAD4AFFAF -MAGIC_END_CAST_FAILED_ACTOR () -{ - magic_end_cast_failed_actor [&MISM&You failed your incantation.] - -} - -// HASH_VALUE 2859C1C34E8F976B -MAGIC_END_CAST_FAILED_SPECTATORS (entity e) -{ - magic_end_cast_failed_spectators [&SYS&$e$'s incantation failed.] - -} - -// HASH_VALUE 4BF3275250EC6C75 -MAGIC_END_CAST_FAILED_TARGET (entity e) -{ - magic_end_cast_failed_target [&MIS&$e$'s incantation failed.] - -} - -// HASH_VALUE 462CEEA91303560A -MAGIC_END_CAST_FUMBLE_ACTOR () -{ - magic_end_cast_fumble_actor [&MISM&You made a blunder.] - -} - -// HASH_VALUE 2A29A9DB538F4FA2 -MAGIC_END_CAST_FUMBLE_SPECTATORS (entity e) -{ - magic_end_cast_fumble_spectators [&SYS&$e$'s incantation fumbled.] - -} - -// HASH_VALUE 1253EF9C905C447A -MAGIC_END_CAST_FUMBLE_TARGET (entity e) -{ - magic_end_cast_fumble_target [&MIS&$e$'s incantation fumbled.] - -} - -// HASH_VALUE BE2092ADD39A4F30 -MAGIC_END_CAST_SUCCESS_ACTOR () -{ - magic_end_cast_success_actor [&SPLM&You succesfully cast your spell.] - -} - -// HASH_VALUE A1FC1750D32694B2 -MAGIC_END_CAST_SUCCESS_SPECTATORS (entity caster, entity target) -{ - magic_end_cast_success_spectators [&SYS&$caster.da$ $caster$ succesfully casts a spell on $target.da$ $target$.] - -} - -// HASH_VALUE C922A88973AEDD49 -MAGIC_END_CAST_SUCCESS_TARGET (entity e) -{ - magic_end_cast_success_target [&SPL&$e$ succesfully casts a spell on you.] - -} - -// HASH_VALUE FE28B48A9D1A092D -MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_CREATURE (creature c) -{ - magic_end_selfcast_success_spectators_c [&SYS&$c$ succesfully casts a spell on itself.] - -} - -// HASH_VALUE 0278D1B1C40BE971 -MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_NPC (bot caster) -{ - (caster.gender = male) - magic_end_selfcast_success_spectators_bm [&SYS&$caster.da$ $caster$ succesfully casts a spell on himself.] - - (caster.gender = female) - magic_end_selfcast_success_spectators_bf [&SYS&$caster.da$ $caster$ succesfully casts a spell on herself.] - -} - -// HASH_VALUE 0F448B233230B762 -MAGIC_END_SELFCAST_SUCCESS_SPECTATORS_PLAYER (player caster) -{ - (caster.gender = male) - magic_end_selfcast_success_spectators_pm [&SYS&$caster$ succesfully casts a spell on himself.] - - (caster.gender = female) - magic_end_selfcast_success_spectators_pf [&SYS&$caster$ succesfully casts a spell on herself.] - -} - -// HASH_VALUE F48D21E9C32E0BC1 -MAGIC_HEAL_FOCUS_CASTER (entity e, int i) -{ - magic_heal_focus_caster [&SPLM&You restore $i$ points of focus to $e$.] - -} - -// HASH_VALUE A2459A37645E3362 -MAGIC_HEAL_FOCUS_SPECTATORS (entity caster, entity target, int i) -{ - magic_heal_focus_spectators [&SYS&$caster.da$ $caster$ restores $i$ points of focus to $target.da$ $target$.] - -} - -// HASH_VALUE EF2A8D05B9EE0286 -MAGIC_HEAL_FOCUS_TARGET (entity e, int i) -{ - magic_heal_focus_target [&SPL&$e$ restores $i$ points of focus to you.] - -} - -// HASH_VALUE 45C80D68F2E0B3D1 -MAGIC_HEAL_FULL_SCORE_ACTOR (entity e, score s) -{ - magic_heal_full_score_actor [&SYS&$e$ is now at full $s$ and no longer needs $s$ recovery spells.] - -} - -// HASH_VALUE E9D66E5F10744C47 -MAGIC_HEAL_FULL_SCORE_TARGET (score s) -{ - (s.score_ID = hit_points) - magic_heal_full_score_target_hp [&SYS&You are now at full health and no longer need healing.] - - magic_heal_full_score_target [&SYS&You are now at full $s$.] - -} - -// HASH_VALUE D97BCF12FFC05787 -MAGIC_HEAL_HP_CASTER (entity e, int i) -{ - magic_heal_hp_caster [&SPLM&You heal $e$ for $i$ hit points.] - -} - -// HASH_VALUE 0D06D71C6F6F00DC -MAGIC_HEAL_HP_SPECTATORS (entity caster, entity target, int i) -{ - magic_heal_hp_spectators [&SYS&$caster.da$ $caster$ heals $target.da$ $target$ $i$ hit points.] - -} - -// HASH_VALUE AAE764FC791C7EFF -MAGIC_HEAL_HP_TARGET (entity e, int i) -{ - magic_heal_hp_target [&SPL&$e$ heals you for $i$ hit points.] - -} - -// HASH_VALUE A42D6FFFD935FE65 -MAGIC_HEAL_SAP_CASTER (entity e, int i) -{ - magic_heal_sap_caster [&SPLM&You restore $i$ sap to $e$.] - -} - -// HASH_VALUE 23B04AB86B20EF6C -MAGIC_HEAL_SAP_SPECTATORS (entity caster, entity target, int i) -{ - magic_heal_sap_spectators [&SYS&$caster.da$ $caster$ restores $i$ sap to $target.da$ $target$.] - -} - -// HASH_VALUE 147A2FC9A0F66D61 -MAGIC_HEAL_SAP_TARGET (entity e, int i) -{ - magic_heal_sap_target [&SPL&$e$ restores $i$ sap to you.] - -} - -// HASH_VALUE C2E13B1FAF2E8C04 -MAGIC_HEAL_STA_CASTER (entity e, int i) -{ - magic_heal_stamina_caster [&SPLM&You restore $i$ stamina to $e$.] - -} - -// HASH_VALUE 117386A59D82B8D9 -MAGIC_HEAL_STA_SPECTATORS (entity caster, entity target, int i) -{ - magic_heal_sta_spectators [&SYS&$caster.da$ $caster$ restores $i$ stamina to $target.da$ $target$.] - -} - -// HASH_VALUE 89A2AA1B1F7B4CCE -MAGIC_HEAL_STA_TARGET (entity e, int i) -{ - magic_heal_stamina_target [&SPL&$e$ restores $i$ stamina to you.] - -} - -// HASH_VALUE 8FE7756D159FC2C0 -MAGIC_LACK_HP () -{ - magic_lack_hp [&CHKCB&You do not have enough hit points to cast this spell.] - -} - -// HASH_VALUE 2A85ACC8C5ACD945 -MAGIC_LACK_SAP () -{ - magic_lack_sap [&CHKCB&You do not have enough sap to cast this spell.] - -} - -// HASH_VALUE 3B984298B9F17EDE -MAGIC_MAGICIAN_STAFF_LOW_REQ () -{ - magic_magician_staff_low_req [&CHK&Your magic amplifier quality is too low to for the level of your spell; you won't benefit from your amplifier bonuses.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -/// sentences used as error codes in magic system -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 1D393D9AC9437EF5 -MAGIC_NEED_TARGET () -{ - magic_need_target [&CHKCB&This spell needs a target.] - -} - -// HASH_VALUE 611C60369732D8CD -MAGIC_NEW_LINK_CASTER (entity e) -{ - magic_new_link_caster [&SPLM&You have created a new magic link with $e$.] - -} - -// HASH_VALUE EFA9B091352ED961 -MAGIC_NEW_LINK_TARGET (entity e) -{ - magic_new_link_target [&SPL&$e$ has created a new magic link with you.] - -} - -// HASH_VALUE C7A861BD5BA12D0B -MAGIC_RESIST_CASTER (entity e) -{ - magic_resist_caster [&MISM&$e$ resists your spell.] - -} - -// HASH_VALUE C33F8119D361BC20 -MAGIC_RESIST_SPECTATORS (entity caster, entity target) -{ - magic_resist_spectators [&SYS&$target.da$ $target$ resists the spell invoked by $caster.da$ $caster$.] - -} - -// HASH_VALUE D983D59DBE91ED25 -MAGIC_RESIST_TARGET (entity e) -{ - magic_resist_target [&MIS&You resist the spell invoked by $e$.] - -} - -// HASH_VALUE 773982806319A5B9 -MAGIC_SELF_DAMAGE_HP (int n, int m) -{ - magic_self_damage_hp [&DMG&You inflict $n$ ($m$) points of magic damage on yourself.] - -} - -// HASH_VALUE A91C5E554C9C7349 -MAGIC_SELF_DAMAGE_HP_SPECTATORS_CREATURE (creature c, int n) -{ - magic_self_damage_hp_spectators_c [&SYS&$c$'s spell hits itself for $n$ points of damage.] - -} - -// HASH_VALUE 7424D269D009B4E3 -MAGIC_SELF_DAMAGE_HP_SPECTATORS_NPC (bot b, int n) -{ - (b.gender = male) - magic_self_damage_hp_spectators_bm [&SYS&$b$'s spell hits himself for $n$ points of damage.] - - (b.gender = female) - magic_self_damage_hp_spectators_bf [&SYS&$b$'s spell hits herself for $n$ points of damage.] - -} - -// HASH_VALUE 7670BD3F5BCE54BA -MAGIC_SELF_DAMAGE_HP_SPECTATORS_PLAYER (player p, int n) -{ - (p.gender = male) - magic_self_damage_hp_spectators_pm [&SYS&$p$'s spell hits himself for $n$ points of damage.] - - (p.gender = female) - magic_self_damage_hp_spectators_pf [&SYS&$p$'s spell hits herself for $n$ points of damage.] - -} - -// HASH_VALUE EF6053FACA1B833E -MAGIC_SELF_DAMAGE_SAP (int n, int m) -{ - magic_self_damage_sap [&SPL&You inflict $n$ ($m$) points of magic sap damage on yourself.] - -} - -// HASH_VALUE 43D2A9A0ED992412 -MAGIC_SELF_DAMAGE_SAP_SPECTATORS_CREATURE (creature c, int n) -{ - magic_self_damage_sap_spectators_c [&SYS&$c$'s spell hits itself for $n$ points of magic sap damage.] - -} - -// HASH_VALUE 84199DC0A4E266D9 -MAGIC_SELF_DAMAGE_SAP_SPECTATORS_NPC (bot b, int n) -{ - (b.gender = male) - magic_self_damage_sap_spectators_bm [&SYS&$b$'s spell hits himself for $n$ points of magic sap damage.] - - (b.gender = female) - magic_self_damage_sap_spectators_bf [&SYS&$b$'s spell hits herself for $n$ points of magic sap damage.] - -} - -// HASH_VALUE F487975932750A44 -MAGIC_SELF_DAMAGE_SAP_SPECTATORS_PLAYER (player p, int n) -{ - (p.gender = male) - magic_self_damage_sap_spectators_pm [&SYS&$p$'s spell hits himself for $n$ points of magic sap damage.] - - (p.gender = female) - magic_self_damage_sap_spectators_pf [&SYS&$p$'s spell hits herself for $n$ points of magic sap damage.] - -} - -// HASH_VALUE 83E00EA25B317DD9 -MAGIC_SELF_DAMAGE_STA (int n, int m) -{ - magic_self_damage_sta [&SPL&You inflict $n$ ($m$) points of magic stamina damage on yourself.] - -} - -// HASH_VALUE D556866EB5EB54D8 -MAGIC_SELF_DAMAGE_STA_SPECTATORS_CREATURE (creature c, int n) -{ - magic_self_damage_sta_spectators_c [&SYS&$c$'s spell hits itself for $n$ points of stamina damage.] - -} - -// HASH_VALUE 92FE8D3F8CA9C02D -MAGIC_SELF_DAMAGE_STA_SPECTATORS_NPC (bot b, int n) -{ - (b.gender = male) - magic_self_damage_sta_spectators_bm [&SYS&$b$'s spell hits himself for $n$ points of magic stamina damage.] - - (b.gender = female) - magic_self_damage_sta_spectators_bf [&SYS&$b$'s spell hits herself for $n$ points of magic stamina damage.] - -} - -// HASH_VALUE 6CCC9963B11C8608 -MAGIC_SELF_DAMAGE_STA_SPECTATORS_PLAYER (player p, int n) -{ - (p.gender = male) - magic_self_damage_sta_spectators_pm [&SYS&$p$'s spell hits himself for $n$ points of magic stamina damage.] - - (p.gender = female) - magic_self_damage_sta_spectators_pf [&SYS&$p$'s spell hits herself for $n$ points of magic stamina damage.] - -} - -// HASH_VALUE 71030179EF6C9770 -MAGIC_SELF_HEAL_FOCUS (int i) -{ - magic_self_heal_focus [&SPLM&You restore $i$ focus to yourself.] - -} - -// HASH_VALUE BBA110D58911328F -MAGIC_SELF_HEAL_FOCUS_SPECTATORS_CREATURE (creature c, int i) -{ - magic_self_heal_focus_spectators_c [&SYS&$c$ restores $i$ focus to itself.] - -} - -// HASH_VALUE E63753ACBCB1E424 -MAGIC_SELF_HEAL_FOCUS_SPECTATORS_NPC (bot b, int i) -{ - (b.gender = male) - magic_self_heal_focus_spectators_bm [&SYS&$b$ restores $i$ focus to himself.] - - (b.gender = female) - magic_self_heal_focus_spectators_bf [&SYS&$b$ restores $i$ focus to herself.] - -} - -// HASH_VALUE 746F7DFC8B79A637 -MAGIC_SELF_HEAL_FOCUS_SPECTATORS_PLAYER (player p, int i) -{ - (p.gender = male) - magic_self_heal_focus_spectators_pm [&SYS&$p$ restores $i$ focus to himself.] - - (p.gender = female) - magic_self_heal_focus_spectators_pf [&SYS&$p$ restores $i$ focus to himself.] - -} - -// HASH_VALUE 3A8BBBFA96140E07 -MAGIC_SELF_HEAL_HP (int i) -{ - magic_self_heal_hp [&SPLM&You heal yourself for $i$ hit points.] - -} - -// HASH_VALUE FA6250171B5E2C90 -MAGIC_SELF_HEAL_HP_SPECTATORS_CREATURE (creature c, int i) -{ - magic_self_heal_hp_spectators_c [&SYS&$c$ heals itself for $i$ hit points.] - -} - -// HASH_VALUE C5FF64EDFE03FF9C -MAGIC_SELF_HEAL_HP_SPECTATORS_NPC (bot b, int i) -{ - (b.gender = male) - magic_self_heal_hp_spectators_bm [&SYS&$b$ heals himself for $i$ hit points.] - - (b.gender = female) - magic_self_heal_hp_spectators_bf [&SYS&$b$ heals herself for $i$ hit points.] - -} - -// HASH_VALUE 36DAE5290AF6418B -MAGIC_SELF_HEAL_HP_SPECTATORS_PLAYER (player p, int i) -{ - (p.gender = male) - magic_self_heal_hp_spectators_pm [&SYS&$p$ heals himself for $i$ hit points.] - - (p.gender = female) - magic_self_heal_hp_spectators_pf [&SYS&$p$ heals herself for $i$ hit points.] - -} - -// HASH_VALUE 6B193A7A953C9A3A -MAGIC_SELF_HEAL_SAP (int i) -{ - magic_self_heal_sap [&SPLM&You restore $i$ sap to yourself.] - -} - -// HASH_VALUE 04831D7702695E64 -MAGIC_SELF_HEAL_SAP_SPECTATORS_CREATURE (creature c, int i) -{ - magic_self_heal_sap_spectators_c [&SYS&$c$ restores $i$ sap to itself.] - -} - -// HASH_VALUE D05D0AA594745DC4 -MAGIC_SELF_HEAL_SAP_SPECTATORS_NPC (bot b, int i) -{ - (b.gender = male) - magic_self_heal_sap_spectators_bm [&SYS&$b$ restores $i$ sap to itself.] - - (b.gender = female) - magic_self_heal_sap_spectators_bf [&SYS&$b$ restores $i$ sap to herself.] - -} - -// HASH_VALUE C6E3462A41E89732 -MAGIC_SELF_HEAL_SAP_SPECTATORS_PLAYER (player p, int i) -{ - (p.gender = male) - magic_self_heal_sap_spectators_pm [&SYS&$p$ restores $i$ sap to himself.] - - (p.gender = female) - magic_self_heal_sap_spectators_pf [&SYS&$p$ restores $i$ sap to herself.] - -} - -// HASH_VALUE C6D3EB89D08932AC -MAGIC_SELF_HEAL_STA (int i) -{ - magic_self_heal_sta [&SPLM&You restore $i$ stamina to yourself.] - -} - -// HASH_VALUE C9DBD2320D594E16 -MAGIC_SELF_HEAL_STA_SPECTATORS_CREATURE (creature c, int i) -{ - magic_self_heal_sta_spectators_c [&SYS&$c$ restores $i$ stamina to itself.] - -} - -// HASH_VALUE 7F57A24599B633FE -MAGIC_SELF_HEAL_STA_SPECTATORS_NPC (bot b, int i) -{ - (b.gender = male) - magic_self_heal_sta_spectators_bm [&SYS&$b$ restores $i$ stamina to itself.] - - (b.gender = female) - magic_self_heal_sta_spectators_bf [&SYS&$b$ restores $i$ stamina to itself.] - -} - -// HASH_VALUE B76EF464474967C6 -MAGIC_SELF_HEAL_STA_SPECTATORS_PLAYER (player p, int i) -{ - (p.gender = male) - magic_self_heal_sta_spectators_pm [&SYS&$p$ restores $i$ stamina to himself.] - - (p.gender = female) - magic_self_heal_sta_spectators_pf [&SYS&$p$ restores $i$ stamina to herself.] - -} - -// HASH_VALUE 61AD072EFFB21738 -MAGIC_SPECIAL_DAMAGE_ACTOR (entity e, int i, damagetype d) -{ - magic_special_damage_actor [&DGM&Your spell hits $e$ for $i$ points of $d$ damage.] - -} - -// HASH_VALUE 90C0BDF578D3FB11 -MAGIC_SPECIAL_DAMAGE_SELF (int i, damagetype d) -{ - magic_special_damage_self [&DMG&You inflict $i$ points of $d$ damage on yourself.] - -} - -// HASH_VALUE 9D29F01833533890 -MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_CREATURE (creature c, int n, damagetype d) -{ - magic_special_damage_self_spectators_c [&SYS&$c$ inflicts $n$ points of $d$ damage on itself.] - -} - -// HASH_VALUE A17F6CFD4E953438 -MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_NPC (bot b, int n, damagetype d) -{ - (b.gender = male) - magic_special_damage_self_spectators_bm [&SYS&$b$ inflicts $n$ points of $d$ damage on itself.] - - (b.gender = female) - magic_special_damage_self_spectators_bf [&SYS&$b$ inflicts $n$ points of $d$ damage on itself.] - -} - -// HASH_VALUE 930FD3A8C93D301D -MAGIC_SPECIAL_DAMAGE_SELF_SPECTATORS_PLAYER (player p, int n, damagetype d) -{ - (p.gender = male) - magic_special_damage_self_spectators_pm [&SYS&$p$ inflicts $n$ points of $d$ damage on himself.] - - (p.gender = female) - magic_special_damage_self_spectators_pf [&SYS&$p$ inflict $n$ points of $d$ damage on herself.] - -} - -// HASH_VALUE 88762FC0CB79D5B9 -MAGIC_SPECIAL_DAMAGE_SPECTATORS (entity caster, entity target, int i, damagetype d) -{ - magic_special_damage_spectators [&SYS&$caster.da$ $caster$'s spell hits $target.da$ $target$ for $i$ points of $d$ damage.] - -} - -// HASH_VALUE 4038E07172C4DE0D -MAGIC_SPECIAL_DAMAGE_TARGET (entity e, int i, damagetype d) -{ - magic_special_damage_target [&DMG&$e$'s spell hits you for $i$ points of $d$ damage.] - -} - -// HASH_VALUE 4CB1CEEA78E4FAF1 -MAGIC_TARGET_DEAD () -{ - magic_target_dead [&CHKCB&You cannot cast on a corpse.] - -} - -// HASH_VALUE 13FA47BD3F26593B -MAGIC_TARGET_IMMUNE (entity e) -{ - magic_target_immune [&CHKCB&$e$ is immune to this kind of magic.] - -} - -// HASH_VALUE EC2BC52817387584 -MAGIC_TARGET_INVULNERABLE_ALL_MAGIC (entity e) -{ - magic_target_invulnerable_all_magic [&CHKCB&$e$ is unaffected by magic.] - -} - -// HASH_VALUE D9A765B543E480FE -MAGIC_TARGET_INVULNERABLE_OFFENSIVE (entity e) -{ - magic_target_invulnerable_offensive [&CHKCB&$e$ is invulnerable to offensive spells.] - -} - -// HASH_VALUE 67B0F747AA1014C9 -MAGIC_TARGET_OUT_OF_RANGE (entity e) -{ - magic_target_out_of_range [&CHKCB&$e$ is out of range of your spell.] - -} - -// HASH_VALUE 2B8FCCC9B4B7E3A8 -MAGIC_YOU_BREAK_ENEMY_CAST (entity e) -{ - [&SYS&You interrupt $e$.] - -} - -// HASH_VALUE 8BB24071ED24576B -MAX_CHARGE_REACHED () -{ - [&CHK&your guild has already applied for the maximum number of charges.] - -} - -// HASH_VALUE 81FB6F7A8833D4A0 -MENU_RING_ENTRY () -{ - [Enter the Ring] - -} - -// HASH_VALUE 2B07D050EB51D05E -MENU_STELE () -{ - [Read the inscription] - -} - -/************************************************************************************************************************** -MENUS PHRASES -**************************************************************************************************************************/ -// HASH_VALUE 72DE68C3256B4820 -MENU_WHOAMI (player p, bot b) -{ - menu_who_am_i [Who are you?] - -} - -// HASH_VALUE B05785F4910D106D -MENU_WHOISKARAVAN (player p, bot b) -{ - (b.race = karavan) - menu_who_is_karavan [What is the Karavan?] - -} - -// HASH_VALUE CF0BAC5D4564E2D4 -MISSION_MAX_GROUP_REACHED () -{ - [&CHK&You have already picked the maximum number of team missions.] - -} - -// HASH_VALUE D2AC9C3772F3EEC7 -MISSION_MAX_SOLO_REACHED () -{ - [&CHK&You have already picked the maximum number of solo missions.] - -} - -// HASH_VALUE 923525270019F64B -MISSION_PREREQ_ACTION (sbrick s) -{ - [This mission requires you to know stanza '$s$'.] - -} - -// HASH_VALUE 55C5DF440C5D5E93 -MISSION_PREREQ_ALREADY_DONE () -{ - [This mission can only be taken once.] - -} - -// HASH_VALUE E3115069B78BCDCB -MISSION_PREREQ_CAN_NO_LONGER_TAKE () -{ - [You can no longer take this mission.] - -} - -// HASH_VALUE 7E5B5144EEF618DF -MISSION_PREREQ_ENCYCLO_ALL_DONE (dyn_string_id album, dyn_string_id thema) -{ - [All ritual tasks for theme "$thema$" in album "$album$" must have been completed.] - -} - -// HASH_VALUE AA972AC236D15732 -MISSION_PREREQ_EVENT_FACTION (event_faction ef) -{ - [You must be in event faction '$ef$'.] - -} - -// HASH_VALUE 0DFCF30ED9F115FD -MISSION_PREREQ_FAME_FACTION (faction f, int level) -{ - [Your fame with faction "$f$" must be at least $level$.] - -} - -// HASH_VALUE 94DD0E9B083FF5F4 -MISSION_PREREQ_KAMI () -{ - [Your fame with the Kamis must be greater than your fame with the Karavan.] - -} - -// HASH_VALUE 9D95C86D2895AE00 -MISSION_PREREQ_KARAVAN () -{ - [Your fame with the Karavan must be greater than your fame with the Kamis.] - -} - -// HASH_VALUE 09011928A0D4164C -MISSION_PREREQ_MISSION_DONE (dyn_string_id str) -{ - [This mission requires the mission '$str$' to be completed.] - -} - -// HASH_VALUE 1482BE95C1942C5D -MISSION_PREREQ_MISSION_NOTDONE (dyn_string_id str) -{ - [This mission requires mission '$str$' to not be completed.] - -} - -// HASH_VALUE 96E3D297BE60A02A -MISSION_PREREQ_MISSION_NOTRUNNING (dyn_string_id str) -{ - [This mission requires mission '$str$' to not be in progress.] - -} - -// HASH_VALUE DE884FAF3DAD0B98 -MISSION_PREREQ_MISSION_RUNNING (dyn_string_id str) -{ - [This mission requires taking mission '$str$'.] - -} - -// HASH_VALUE 231F493A834B9768 -MISSION_PREREQ_MONO () -{ - [This mission cannot be taken for the moment, come back later.] - -} - -// HASH_VALUE 8699709165C95345 -MISSION_PREREQ_NEED_ITEM_BAG (item item) -{ - [You must have $item.da$ $item$ in your bag.] - -} - -// HASH_VALUE AA98C59B39EA8F8B -MISSION_PREREQ_NEED_ITEM_WORN (item item) -{ - [You must have $item.da$ $item$ equipped.] - -} - -// HASH_VALUE 8CF6396EB84CBFF1 -MISSION_PREREQ_SEASON_AUTUMN () -{ - [This mission is only available in autumn.] - -} - -// HASH_VALUE 5026556DF5FEC833 -MISSION_PREREQ_SEASON_SPRING () -{ - [This mission is only available in spring.] - -} - -// HASH_VALUE 3310842D153CE1C3 -MISSION_PREREQ_SEASON_SUMMER () -{ - [This mission is only available in summer.] - -} - -// HASH_VALUE 33F24D64388BDBC3 -MISSION_PREREQ_SEASON_WINTER () -{ - [This mission is only available in winter.] - -} - -// HASH_VALUE 63705C6A9D3C64DD -MISSION_PREREQ_SKILL_LEVEL (skill skill, int min, int max) -{ - (max >= 250) - [Your skill level in '$skill$' must be above $min$.] - - (min = 0) - [Your skill level in '$skill$' must be below $max$.] - - [Your skill level in '$skill$' must be above $min$ and below $max$.] - -} - -// HASH_VALUE 126BD1B81BC59626 -MISSION_PREREQ_TEAM () -{ - [You must be a in a team.] - -} - -// HASH_VALUE 687477AB918F81D4 -MISSION_PREREQ_TEAM_LEADER () -{ - [You must be the leader of your team.] - -} - -// HASH_VALUE 345611AFA150C5BE -MISSION_PREREQ_TEAM_SIZE (int n) -{ - [Your team must have at least $n$ members.] - -} - -// HASH_VALUE 54045059ABC0533C -MISSION_PREREQ_TIMER (int days, int h, int m) -{ - (days > 0 ) - mission_prereq_timer_dhm [This mission will be available in $days$ days, $h$ hours and $m$ minutes.] - - (days = 0 & h > 0 ) - mission_prereq_timer_hm [This mission will be available in $h$ hours and $m$ minutes.] - - mission_prereq_timer_m [This mission will be available in $m$ minutes.] - -} - -// HASH_VALUE D7C8585B2742189B -MISSION_PREREQ_TITLE (title title) -{ - [You must display the title "$title$".] - -} - -// HASH_VALUE 59E5493B4604882F -MISSION_QUEUE_WAIT (int nbWaiters, int onlineWaiters, int days, int hours, int m) -{ - (nbWaiters = 0 & days > 0) - [You are first in line for this mission. Estimated wait time: $days$ days $hours$ hours et $m$ minutes.] - - (nbWaiters = 0 & hours > 0) - [You are first line for this mission. Estimated wait time: $hours$ hours and $m$ minutes.] - - (nbWaiters = 0) - [You are first line for this mission. Estimated wait time: $m$ minutes.] - - (days>0) - [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in line for this mission. Estimated wait time: $days$ days $hours$ hours and $m$ minutes.] - - (hours > 0) - [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in line for this mission. Estimated wait time: $hours$ hours and $m$ minutes.] - - [There are $nbWaiters$ people (of whom $onlineWaiters$ are online) in line for this mission. Estimated wait time: $m$ minutes.] - -} - -//buy item-------------------------------------------------------------------------------- -// HASH_VALUE A60C7FB81BCB0B19 -MIS_BUY_1 (item i1, int q1, int ql1) -{ - mis_buy_1 [Buy $q1$ $i1$ of at least quality $ql1$] - -} - -// HASH_VALUE 0552543A0737769E -MIS_BUY_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) -{ - mis_buy_2 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$] - -} - -// HASH_VALUE 5C29E9BD1F370B62 -MIS_BUY_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) -{ - mis_buy_3 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$] - -} - -// HASH_VALUE 95D5DE44C0024FD8 -MIS_BUY_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) -{ - mis_buy_4 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$] - -} - -// HASH_VALUE 939DDC31163664E6 -MIS_BUY_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5) -{ - mis_buy_5 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$] - -} - -// HASH_VALUE 563DC89A40E48005 -MIS_BUY_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6) -{ - mis_buy_6 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$] - -} - -// HASH_VALUE 42239D6C4535DD80 -MIS_BUY_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7) -{ - mis_buy_7 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$] - -} - -//buy item from specific NPC------------------------------------------------------------------ -// HASH_VALUE 004FD44FC8CA471E -MIS_BUY_NPC_1 (item i1, int q1, int ql1, bot b) -{ - mis_buy_npc_1 [Buy $q1$ $i1$ of at least quality $ql1$ from $b$] - -} - -// HASH_VALUE 41AA6425433532B7 -MIS_BUY_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) -{ - mis_buy_npc_2 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - from $b$] - -} - -// HASH_VALUE E99759BDBF25367C -MIS_BUY_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) -{ - mis_buy_npc_3 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - from $b$] - -} - -// HASH_VALUE 40EE2231F4E54D92 -MIS_BUY_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) -{ - mis_buy_npc_4 [Buy:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - from $b$] - -} - -//cast spell----------------------------------------------------------------------------- -// HASH_VALUE 0FE3603C98869096 -MIS_CAST_1 (sbrick i1) -{ - mis_cast_1 [Cast $i1$] - -} - -// HASH_VALUE 7F2E592D71A7E3A5 -MIS_CAST_2 (sbrick i1, sbrick i2) -{ - mis_cast_2 [Cast:\n - - $i1$\n - - $i2$] - -} - -// HASH_VALUE 6B06547D82B24021 -MIS_CAST_3 (sbrick i1, sbrick i2, sbrick i3) -{ - mis_cast_3 [Cast:\n - - $i1$\n - - $i2$\n - - $i3$] - -} - -// HASH_VALUE BF66F467BA2D2AE4 -MIS_CAST_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4) -{ - mis_cast_4 [Cast:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$] - -} - -//cast spell at a specific place------------------------------------------------------------------ -// HASH_VALUE AC0ED915CB1D00ED -MIS_CAST_LOC_1 (sbrick i1, place p) -{ - mis_cast_loc_1 [Go to $p$ and cast $i1$] - -} - -// HASH_VALUE 6E6FD5B2FC4F39AA -MIS_CAST_LOC_2 (sbrick i1, sbrick i2, place p) -{ - mis_cast_loc_2 [Go to $p$ and cast:\n - - $i1$\n - - $i2$] - -} - -// HASH_VALUE 8E355643FD3F246B -MIS_CAST_LOC_3 (sphrase i1, sphrase i2, sphrase i3, place p) -{ - mis_cast_loc_3 [Go to $p$ and cast:\n - - $i1$\n - - $i2$\n - - $i3$] - -} - -// HASH_VALUE 8BC202557105516B -MIS_CAST_LOC_4 (sbrick i1, sbrick i2, sbrick i3, sbrick i4, place p) -{ - mis_cast_loc_4 [Go to $p$ and cast:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$] - -} - -// HASH_VALUE FAAF9F5B68502758 -MIS_CHARGE_POINT (int point_needed, int percent_realized) -{ - mis_charge_point [You need $point_needed$ charge points.\n - You have $percent_realized$% of the total required.] - -} - -//craft items--------------------------------------------------------------------------------- -// HASH_VALUE 231EED8E21871FF1 -MIS_CRAFT_1 (item i, int qt,int ql ) -{ - mis_craft_1 [Craft $qt$ $i$ of at least quality $ql$] - -} - -// HASH_VALUE F021D9EAA117F9C0 -MIS_CRAFT_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) -{ - mis_craft_2 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$] - -} - -// HASH_VALUE 0463BBDC498BC4BA -MIS_CRAFT_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) -{ - mis_craft_3 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$] - -} - -// HASH_VALUE 873DBAD4B03D5FB1 -MIS_CRAFT_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) -{ - mis_craft_4 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$] - -} - -// HASH_VALUE EE982B2A8CBD340E -MIS_CRAFT_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5) -{ - mis_craft_5 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$\n - - $qt5$ $i5$ of at least quality $ql5$] - -} - -// HASH_VALUE C0102ED49F4D3796 -MIS_CRAFT_6 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 , item i5, int qt5,int ql5, item i6, int qt6,int ql6) -{ - mis_craft_6 [Craft:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$\n - - $qt5$ $i5$ of at least quality $ql5$\n - - $qt6$ $i6$ of at least quality $ql6$] - -} - -// HASH_VALUE 9B7F3F04E980346F -MIS_DESTROY_ITEM (bot b, item i, int qt, int ql) -{ - (qt = 1) - mis_destroy_item_1 [$b$ has taken $i.ia$ $i$ of quality $ql$ or better from you] - - mis_destroy_item_some [$b$ has taken $qt$ $i.p$ of quality $ql$ or better from you] - -} - -//escort npc group------------------------------------------------------------------ -// HASH_VALUE 4393047225788E0A -MIS_ESCORT () -{ - mis_escort [!!! TO DO!!!] - -} - -//mission failed----------------------------------------------------------------------------------- -// HASH_VALUE 8171423C5040FB47 -MIS_FAIL () -{ - mis_fail [!!! TO DO !!!] - -} - -// HASH_VALUE 789B0B2A60377F70 -MIS_FAME_GAIN (faction faction) -{ - [&TSK&You gain fame with $faction.da$ $faction$.] - -} - -/** this file contains all generic mission texts */ -/******************************************************************************************** - HARD CODED - -********************************************************************************************/ -/////////////////////////////////STEPS////////////////////////////////////////////////////// -//forage raw materials------------------------------------------------------------------------- -// HASH_VALUE 2422828F89280512 -MIS_FORAGE_1 (item i, int qt,int ql ) -{ - mis_forage_1 [Forage $qt$ $i$ of at least quality $ql$] - -} - -// HASH_VALUE DF1AFF6B19DF0A70 -MIS_FORAGE_2 (item i1, int qt1,int ql1, item i2, int qt2,int ql2 ) -{ - mis_forage_2 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$] - -} - -// HASH_VALUE 7D1689CC747BE6EE -MIS_FORAGE_3 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3 ) -{ - mis_forage_3 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$] - -} - -// HASH_VALUE C19BAFFF01B027A8 -MIS_FORAGE_4 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4 ) -{ - mis_forage_4 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$] - -} - -// HASH_VALUE 56CC7755ECF82809 -MIS_FORAGE_5 (item i1, int qt1,int ql1, item i2, int qt2,int ql2, item i3, int qt3,int ql3, item i4, int qt4,int ql4, item i5, int qt5,int ql5) -{ - mis_forage_5 [Forage:\n - - $qt1$ $i1$ of at least quality $ql1$\n - - $qt2$ $i2$ of at least quality $ql2$\n - - $qt3$ $i3$ of at least quality $ql3$\n - - $qt4$ $i4$ of at least quality $ql4$\n - - $qt5$ $i5$ of at least quality $ql5$] - -} - -/////////////////////////////// Charge & outpost related /////////////////////////////// -// HASH_VALUE 50C97B9F40FA2369 -MIS_GAIN_CONTROL (place outpost_name) -{ - mis_gain_control [Gain control of $outpost_name$.] - -} - -// HASH_VALUE 31776A30E5DA490D -MIS_GIVE_CONTROL (place outpost_name) -{ - mis_give_control [Your guild has gained control of $outpost_name$.] - -} - -//give item------------------------------------------------------------------------------------ -// HASH_VALUE 2A02E5C0798BF2AC -MIS_GIVE_ITEM_1 (item i1, int q1, bot b) -{ - mis_give_item_1 [Give $q1$ $i1$ to $b$] - -} - -// HASH_VALUE C5434440FB8D22E7 -MIS_GIVE_ITEM_10 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, bot b) -{ - mis_give_item_10 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - - $q10$ $i10$\n - to $b$] - -} - -// HASH_VALUE 8BEC0FB6C22A5A28 -MIS_GIVE_ITEM_11 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, bot b) -{ - mis_give_item_11 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - - $q10$ $i10$\n - - $q11$ $i11$\n - to $b$] - -} - -// HASH_VALUE 7F495D3C7229ACDD -MIS_GIVE_ITEM_12 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, item i10, int q10, item i11, int q11, item i12, int q12, bot b) -{ - mis_give_item_12 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - - $q10$ $i10$\n - - $q11$ $i11$\n - - $q12$ $i12$\n - to $b$] - -} - -// HASH_VALUE C0E57829A2E24B3B -MIS_GIVE_ITEM_2 (item i1, int q1, item i2, int q2, bot b) -{ - mis_give_item_2 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - to $b$] - -} - -// HASH_VALUE 2B9B37830CC41FA6 -MIS_GIVE_ITEM_3 (item i1, int q1, item i2, int q2, item i3, int q3, bot b) -{ - mis_give_item_3 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - to $b$] - -} - -// HASH_VALUE 6EAFBE368006486C -MIS_GIVE_ITEM_4 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, bot b) -{ - mis_give_item_4 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - to $b$] - -} - -// HASH_VALUE 35C72A0DD0F33C4C -MIS_GIVE_ITEM_5 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, bot b) -{ - mis_give_item_5 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - to $b$] - -} - -// HASH_VALUE C379F9717BBCD56F -MIS_GIVE_ITEM_6 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, bot b) -{ - mis_give_item_6 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - to $b$] - -} - -// HASH_VALUE 0E3063F685FD06B9 -MIS_GIVE_ITEM_7 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, bot b) -{ - mis_give_item_7 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - to $b$] - -} - -// HASH_VALUE 98A0922434C39F06 -MIS_GIVE_ITEM_8 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, bot b) -{ - mis_give_item_8 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - to $b$] - -} - -// HASH_VALUE 8538F8EADCD0B1FD -MIS_GIVE_ITEM_9 (item i1, int q1, item i2, int q2, item i3, int q3, item i4, int q4, item i5, int q5, item i6, int q6, item i7, int q7, item i8, int q8, item i9, int q9, bot b) -{ - mis_give_item_9 [Give:\n - - $q1$ $i1$\n - - $q2$ $i2$\n - - $q3$ $i3$\n - - $q4$ $i4$\n - - $q5$ $i5$\n - - $q6$ $i6$\n - - $q7$ $i7$\n - - $q8$ $i8$\n - - $q9$ $i9$\n - to $b$] - -} - -//generic give item menu-------------------------------------------------------------------- -// HASH_VALUE E47B327FA683E6AE -MIS_GIVE_ITEM_MENU (int item_count) -{ - mis_give_item_menu [Give $item_count$ item] - -} - -//give item of specific quality------------------------------------------------------------------- -// HASH_VALUE 189D95F60A4DF8A6 -MIS_GIVE_ITEM_QUAL_1 (item i1, int q1, int ql1, bot b) -{ - mis_give_item_qual_1 [Give $q1$ $i1$ of at least quality $ql1$ to $b$] - -} - -// HASH_VALUE EAC2071B036E2C21 -MIS_GIVE_ITEM_QUAL_10 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, bot b) -{ - mis_give_item_qual_10 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - - $q10$ $i10$ of at least quality $ql10$\n - to $b$] - -} - -// HASH_VALUE ED1E096F5A9E4F00 -MIS_GIVE_ITEM_QUAL_11 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, bot b) -{ - mis_give_item_qual_11 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - - $q10$ $i10$ of at least quality $ql10$\n - - $q11$ $i11$ of at least quality $ql11$\n - to $b$] - -} - -// HASH_VALUE EF52905C9FB2B5FA -MIS_GIVE_ITEM_QUAL_12 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, item i10, int q10, int ql10, item i11, int q11, int ql11, item i12, int q12, int ql12, bot b) -{ - mis_give_item_qual_12 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - - $q10$ $i10$ of at least quality $ql10$\n - - $q11$ $i11$ of at least quality $ql11$\n - - $q12$ $i12$ of at least quality $ql12$\n - to $b$] - -} - -// HASH_VALUE E1BD248CAE4713EC -MIS_GIVE_ITEM_QUAL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) -{ - mis_give_item_qual_2 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - to $b$] - -} - -// HASH_VALUE 74E816790EC5EBEF -MIS_GIVE_ITEM_QUAL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) -{ - mis_give_item_qual_3 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - to $b$] - -} - -// HASH_VALUE 839441223D09CED5 -MIS_GIVE_ITEM_QUAL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) -{ - mis_give_item_qual_4 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - to $b$] - -} - -// HASH_VALUE C475F23ADCA139C8 -MIS_GIVE_ITEM_QUAL_5 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, bot b) -{ - mis_give_item_qual_5 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - to $b$] - -} - -// HASH_VALUE C0FE3951992E80F3 -MIS_GIVE_ITEM_QUAL_6 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, bot b) -{ - mis_give_item_qual_6 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - to $b$] - -} - -// HASH_VALUE 6E4755F760AE363B -MIS_GIVE_ITEM_QUAL_7 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, bot b) -{ - mis_give_item_qual_7 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - to $b$] - -} - -// HASH_VALUE F08667429D3F4A8D -MIS_GIVE_ITEM_QUAL_8 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, bot b) -{ - mis_give_item_qual_8 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - to $b$] - -} - -// HASH_VALUE 41539692AECB3F4A -MIS_GIVE_ITEM_QUAL_9 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, item i5, int q5, int ql5, item i6, int q6, int ql6, item i7, int q7, int ql7, item i8, int q8, int ql8, item i9, int q9, int ql9, bot b) -{ - mis_give_item_qual_9 [Give:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - - $q5$ $i5$ of at least quality $ql5$\n - - $q6$ $i6$ of at least quality $ql6$\n - - $q7$ $i7$ of at least quality $ql7$\n - - $q8$ $i8$ of at least quality $ql8$\n - - $q9$ $i9$ of at least quality $ql9$\n - to $b$] - -} - -/////////////////////////////////OBJECTIFS////////////////////////////////////////////////////// -// HASH_VALUE 5A86F6F804CA3AAB -MIS_GIVE_MISSION_ITEM (item i, int qt, bot b) -{ - mis_give_mission_item [Give $i$ to $b$] - -} - -//give money--------------------------------------------------------------------------------------- -// HASH_VALUE 7A7B635BE7585E6B -MIS_GIVE_MONEY (int amount, bot b) -{ - mis_give_money [Give $amount$ dapper(s) to $b$] - -} - -//generic give money menu-------------------------------------------------------------------- -// HASH_VALUE 9C6AD07E984818AE -MIS_GIVE_MONEY_MENU () -{ - mis_give_money_menu [Give Money] - -} - -/////////////////////////////////CONSTRAINTS////////////////////////////////////////////////////// -//place constraints------------------------------------------------------------------------ -//generic inside place constraint 3d message -// HASH_VALUE A2D563964CC7A89C -MIS_INSIDE (place p) -{ - mis_inside [You must go back quickly to $p$] - -} - -/** this file contains all generic mission texts */ -/******************************************************************************************** - HARD CODED - -********************************************************************************************/ -// HASH_VALUE A94F1DB5C568E9E3 -MIS_INSIDE_WARN ( place p, int i) -{ - [Warning! You've just left $p$, you must be back in $i$ seconds or you will fail the mission.] - -} - -// HASH_VALUE 6B22ADFB0F2CFC8F -MIS_KILL_FACTION (faction f, int qt) -{ - mis_kill_faction [Kill $qt$ $f$.] - -} - -// HASH_VALUE 5FE0A2614879B0CA -MIS_KILL_FACTION_LOC (faction f, int qt, place p) -{ - mis_kill_faction_loc [Kill $qt$ $f$ in $p$.] - -} - -//kill fauna------------------------------------------------------------------------------------ -// HASH_VALUE 69FCE141621DCC18 -MIS_KILL_FAUNA_1 (creature_model c1,int q1) -{ - (q1 = 1) - mis_kill_fauna_1 [Kill $q1$ $c1$.] - - mis_kill_fauna_1_p [Kill $q1$ $c1.p$.] - -} - -// HASH_VALUE 3BCE416969194536 -MIS_KILL_FAUNA_2 (creature_model c1,int q1, creature_model c2,int q2) -{ - mis_kill_fauna_2 [Kill:\n - - $q1$ $c1$\n - - $q2$ $c2$] - -} - -// HASH_VALUE 26E7462512E702C1 -MIS_KILL_FAUNA_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3) -{ - mis_kill_fauna_3 [Kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$] - -} - -// HASH_VALUE E5D1F9595BF9F76C -MIS_KILL_FAUNA_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4) -{ - mis_kill_fauna_4 [Kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$] - -} - -//kill fauna in specific place----------------------------------------------------------------------- -// HASH_VALUE 1E32B0912B36E7AC -MIS_KILL_FAUNA_LOC_1 (creature_model c1,int q1, place p) -{ - mis_kill_fauna_loc_1 [Go to $p$ and kill $q1$ $c1$.] - -} - -// HASH_VALUE 359F9FE75A7E98F8 -MIS_KILL_FAUNA_LOC_2 (creature_model c1,int q1, creature_model c2,int q2, place p) -{ - mis_kill_fauna_loc_2 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$] - -} - -// HASH_VALUE E4E0E0771B4D7C34 -MIS_KILL_FAUNA_LOC_3 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, place p) -{ - mis_kill_fauna_loc_3 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$] - -} - -// HASH_VALUE 6F5828CE0F9C2CFA -MIS_KILL_FAUNA_LOC_4 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, place p) -{ - mis_kill_fauna_loc_4 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$] - -} - -// HASH_VALUE 135E44D78EAB2A71 -MIS_KILL_FAUNA_LOC_5 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, place p) -{ - mis_kill_fauna_loc_5 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$] - -} - -// HASH_VALUE C066D2AA0C06E9F5 -MIS_KILL_FAUNA_LOC_6 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, place p) -{ - mis_kill_fauna_loc_6 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$\n - - $q6$ $c6$] - -} - -// HASH_VALUE 8A83FE98B4B9F2DF -MIS_KILL_FAUNA_LOC_7 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, place p) -{ - mis_kill_fauna_loc_7 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$\n - - $q6$ $c6$\n - - $q7$ $c7$] - -} - -// HASH_VALUE 00F139A8BD92BFEC -MIS_KILL_FAUNA_LOC_8 (creature_model c1,int q1, creature_model c2,int q2, creature_model c3,int q3, creature_model c4,int q4, creature_model c5,int q5, creature_model c6,int q6, creature_model c7,int q7, creature_model c8,int q8, place p) -{ - mis_kill_fauna_loc_8 [Go to $p$ and kill:\n - - $q1$ $c1$\n - - $q2$ $c2$\n - - $q3$ $c3$\n - - $q4$ $c4$\n - - $q5$ $c5$\n - - $q6$ $c6$\n - - $q7$ $c7$\n - - $q8$ $c8$] - -} - -// HASH_VALUE 72A80E95A0F3CEF7 -MIS_KILL_GROUP (bot_name group_name) -{ - mis_kill_group [Kill $group_name$.] - -} - -//kill npc----------------------------------------------------------------------------------------- -// HASH_VALUE FA1857652D87A33D -MIS_KILL_NPC_1 (bot b1) -{ - mis_kill_npc_1 [Kill $b1$.] - -} - -// HASH_VALUE 06798C2A48D7E2D5 -MIS_KILL_NPC_2 (bot b1, bot b2) -{ - mis_kill_npc_2 [Kill:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE 5660D9BFE8DB2E64 -MIS_KILL_NPC_3 (bot b1, bot b2, bot b3) -{ - mis_kill_npc_3 [Kill:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE A747265588DF7EF3 -MIS_KILL_NPC_4 (bot b1, bot b2, bot b3, bot b4) -{ - mis_kill_npc_4 [Kill:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -//kill npc by name------------------------------------------------------------------------------------- -// HASH_VALUE 4D7A16E92B0483EE -MIS_KILL_NPC_BY_NAME ( bot_name b, int qt ) -{ - [Kill $qt$ $b$.] - -} - -// HASH_VALUE 3BB0763C41A60DB8 -MIS_KILL_NPC_BY_NAME_LOC ( bot_name b, int qt, place p ) -{ - [Go to $p$ and kill $qt$ $b$.] - -} - -//kill npc in specific place----------------------------------------------------------------------- -// HASH_VALUE F9465AB3FDDC89A2 -MIS_KILL_NPC_LOC_1 (bot b1, place p) -{ - mis_kill_npc_loc_1 [Go to $p$ and kill $b1$.] - -} - -// HASH_VALUE D9D93756928F1862 -MIS_KILL_NPC_LOC_2 (bot b1, bot b2, place p) -{ - mis_kill_npc_loc_2 [Go to $p$ and kill:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE AD4684D9E5530CE8 -MIS_KILL_NPC_LOC_3 (bot b1, bot b2, bot b3, place p) -{ - mis_kill_npc_loc_3 [Go to $p$ and kill:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE C2B3D15C3817046E -MIS_KILL_NPC_LOC_4 (bot b1, bot b2, bot b3, bot b4, place p) -{ - mis_kill_npc_loc_4 [Go to $p$ and kill:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -// HASH_VALUE C08A50DA1A8737A5 -MIS_KILL_RACE_1 (race c1,int q1) -{ - (q1 = 1) - mis_kill_race_1 [Kill $q1$ of any type of $c1$.] - - mis_kill_race_1_p [Kill $q1$ of any type of $c1$.] - -} - -// HASH_VALUE 0C8B1EAF483B9C79 -MIS_KILL_RACE_2 (race c1,int q1, race c2,int q2) -{ - mis_kill_race_2 [Kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$] - -} - -// HASH_VALUE 1D4EA6D8C4CCCF76 -MIS_KILL_RACE_3 (race c1,int q1, race c2,int q2, race c3,int q3) -{ - mis_kill_race_3 [Kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$] - -} - -// HASH_VALUE E767C21E87177A56 -MIS_KILL_RACE_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4) -{ - mis_kill_race_4 [Kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$\n - - $q4$ of any type of $c4$] - -} - -// kill species in specific place------------------------------------------------------------------- -// HASH_VALUE 6BFD4C7870C75208 -MIS_KILL_RACE_LOC_1 (race c1,int q1, place p) -{ - mis_kill_race_loc_1 [Go to $p$ and kill $q1$ of any type of $c1$.] - -} - -// HASH_VALUE B63C62342B3EAF35 -MIS_KILL_RACE_LOC_2 (race c1,int q1, race c2,int q2, place p) -{ - mis_kill_race_loc_2 [Go to $p$ and kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$] - -} - -// HASH_VALUE E913C945575E98D8 -MIS_KILL_RACE_LOC_3 (race c1,int q1, race c2,int q2, race c3,int q3, place p) -{ - mis_kill_race_loc_3 [Go to $p$ and kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$] - -} - -// HASH_VALUE 63BB9B333CBD1AA0 -MIS_KILL_RACE_LOC_4 (race c1,int q1, race c2,int q2, race c3,int q3, race c4,int q4, place p) -{ - mis_kill_race_loc_4 [Go to $p$ and kill:\n - - $q1$ of any type of $c1$\n - - $q2$ of any type of $c2$\n - - $q3$ of any type of $c3$\n - - $q4$ of any type of $c4$] - -} - -// HASH_VALUE 93EE090CE4EEDC52 -MIS_LOOT_ITEM_1 (item i1) -{ - mis_loot_item_1 [Loot $i1.ia$ $i1$ from a corpse.] - -} - -// HASH_VALUE 40E60ED2EE514B0F -MIS_LOOT_ITEM_2 (item i1, item i2) -{ - mis_loot_item_2 [Loot:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - from a corpse.] - -} - -// HASH_VALUE B32A1E9C35842E94 -MIS_LOOT_ITEM_3 (item i1, item i2, item i3) -{ - mis_loot_item_3 [Loot:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - from a corpse.] - -} - -// HASH_VALUE 27EE8EED4F0C9ACB -MIS_LOOT_ITEM_4 (item i1, item i2, item i3, item i4) -{ - mis_loot_item_4 [Loot:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$\n - from a corpse.] - -} - -//loot items--------------------------------------------------------------------------------- -// HASH_VALUE 1590DC3B80BFD0C5 -MIS_LOOT_MP_1 (item i1, int qt1, int ql1) -{ - mis_loot_mp_1 [Loot $qt1$ $i1.p$ of at least quality $ql1$ from a corpse.] - -} - -// HASH_VALUE DB199B0E7FAF8660 -MIS_LOOT_MP_2 (item i1, int qt1, int ql1, item i2, int qt2, int ql2) -{ - mis_loot_mp_2 [Loot:\n - - $qt1$ $i1.p$ of at least quality $ql1$\n - - $qt2$ $i2.p$ of at least quality $ql2$\n - from a corpse.] - -} - -// HASH_VALUE 27438C5C3AD7B3CB -MIS_LOOT_MP_3 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3) -{ - mis_loot_mp_3 [Loot:\n - - $qt1$ $i1.p$ of at least quality $ql1$\n - - $qt2$ $i2.p$ of at least quality $ql2$\n - - $qt3$ $i3.p$ of at least quality $ql3$\n - from a corpse.] - -} - -// HASH_VALUE 4BE40B211DB89F64 -MIS_LOOT_MP_4 (item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, item i4, int qt4, int ql4) -{ - mis_loot_mp_4 [Loot:\n - - $qt1$ $i1.p$ of at least quality $ql1$\n - - $qt2$ $i2.p$ of at least quality $ql2$\n - - $qt3$ $i3.p$ of at least quality $ql3$\n - - $qt4$ $i4.p$ of at least quality $ql4$\n - from a corpse.] - -} - -//generic outside place constraint 3d message -// HASH_VALUE F27B563FF2F14B35 -MIS_OUTSIDE (place p) -{ - mis_outside [You must leave $p$ quickly.] - -} - -// HASH_VALUE A94F1DB5C568E9E3 -MIS_OUTSIDE_WARN ( place p, int i) -{ - [Warning! You've just left $p$, you must be back in $i$ seconds or you will fail the mission.] - -} - -//generic receive action--------------------------------------------------------------------------- -// HASH_VALUE 3F8B602EA32B80C6 -MIS_RECV_ACTION_1 (sphrase a1) -{ - mis_recv_action_1 [You learn $a1$.] - -} - -// HASH_VALUE 0B9D7DFDF77531C5 -MIS_RECV_ACTION_2 (sphrase a1, sphrase a2) -{ - mis_recv_action_2 [You learn:\n - - $a1$\n - - $a2$] - -} - -// HASH_VALUE F30F3AC61B93DE91 -MIS_RECV_ACTION_3 (sphrase a1, sphrase a2, sphrase a3) -{ - mis_recv_action_3 [You learn:\n - - $a1$\n - - $a2$\n - - $a3$] - -} - -// HASH_VALUE C77BF79953B78F54 -MIS_RECV_ACTION_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4) -{ - mis_recv_action_4 [You learn:\n - - $a1$\n - - $a2$\n - - $a3$\n - - $a4$] - -} - -//generic receive action from specific NPC------------------------------------------------------------- -// HASH_VALUE 64D900D3CCF3C9CB -MIS_RECV_ACTION_NPC_1 (sphrase a1, bot b) -{ - mis_recv_action_npc_1 [$b$ teaches you $a1$.] - -} - -// HASH_VALUE 1C20DE617E33A943 -MIS_RECV_ACTION_NPC_2 (sphrase a1, sphrase a2, bot b) -{ - mis_recv_action_npc_2 [$b$ teaches you:\n - - $a1$\n - - $a2$] - -} - -// HASH_VALUE 2B7DE637A6B87F23 -MIS_RECV_ACTION_NPC_3 (sphrase a1, sphrase a2, sphrase a3, bot b) -{ - mis_recv_action_npc_3 [$b$ teaches you:\n - - $a1$\n - - $a2$\n - - $a3$] - -} - -// HASH_VALUE CC42DC583CD56FB8 -MIS_RECV_ACTION_NPC_4 (sphrase a1, sphrase a2, sphrase a3, sphrase a4, bot b) -{ - mis_recv_action_npc_4 [$b$ teaches you:\n - - $a1$\n - - $a2$\n - - $a3$\n - - $a4$] - -} - -//generic receive brick--------------------------------------------------------------------------- -// HASH_VALUE 38DBD9BD2AA678AD -MIS_RECV_BRICK_1 (sbrick b1) -{ - mis_recv_brick_1 [You learn $b1$.] - -} - -// HASH_VALUE 9994F890AD746D1C -MIS_RECV_BRICK_2 (sbrick b1, sbrick b2) -{ - mis_recv_brick_2 [You learn:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE 43F26171F3898ECD -MIS_RECV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) -{ - mis_recv_brick_3 [You learn:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE BE89ADA6D3E34E9E -MIS_RECV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) -{ - mis_recv_brick_4 [You learn:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -//generic receive action from specific NPC------------------------------------------------------------- -// HASH_VALUE 4FE946FB81BB6757 -MIS_RECV_BRICK_NPC_1 (sbrick b1, bot b) -{ - mis_recv_brick_npc_1 [$b$ teaches you $b1$.] - -} - -// HASH_VALUE 9B6AA02E82DA753B -MIS_RECV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) -{ - mis_recv_brick_npc_2 [$b$ teaches you:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE 63093AE12CB8B6EA -MIS_RECV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) -{ - mis_recv_brick_npc_3 [$b$ teaches you:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE A4B3A43DD7077825 -MIS_RECV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) -{ - mis_recv_brick_npc_4 [$b$ teaches you:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -// HASH_VALUE 98B5551961B02510 -MIS_RECV_CHARGE_POINT (int nb_point) -{ - mis_recv_charge_point [You have won $nb_point$ charge point(s) for your guild.] - -} - -//generic receive fame----------------------------------------------------------------------------- -// HASH_VALUE 9417130D8671D38E -MIS_RECV_FAME () -{ - mis_recv_fame [!!! TO DO !!!] - -} - -/////////////////////////////////ACTIONS////////////////////////////////////////////////////// -//generic receive item------------------------------------------------------------------------ -// HASH_VALUE 355DBF670F249822 -MIS_RECV_ITEM (item i, int qt, int ql) -{ - (qt = 1) - mis_recv_item_1 [You received $i.ia$ $i$ of quality $ql$.] - - mis_recv_item_some [You received $qt$ $i.p$ of quality $ql$.] - -} - -//generic receive item from specific NPC---------------------------------------------------------- -// HASH_VALUE 6F8472C60AFEBB21 -MIS_RECV_ITEM_NPC (item i, int qt, int ql, bot b) -{ - (qt = 1) - mis_recv_item_npc_1 [$b$ gives you $i.ia$ $i$ of quality $ql$.] - - mis_recv_item_npc_some [$b$ gives you $qt$ $i.p$ of quality $ql$.] - -} - -//generic receive money----------------------------------------------------------------------------- -// HASH_VALUE 4BCF8D77DA653A7A -MIS_RECV_MONEY (int money) -{ - mis_recv_money [You gained $money$ dapper(s).] - -} - -// HASH_VALUE 93E4786A5164C60D -MIS_RECV_NAMED_ITEM (dyn_string_id id, int qt) -{ - (qt = 1) - mis_recv_named_item_1 [You received '$id$'.] - - mis_recv_named_item_some [You received $qt$ '$id$'.] - -} - -//generic receive xp-------------------------------------------------------------------------------- -// HASH_VALUE 3D46A249F7EAC9FE -MIS_RECV_XP (int xp) -{ - mis_recv_xp [You gained $xp$ skill points.] - -} - -//generic remove brick--------------------------------------------------------------------------- -// HASH_VALUE CA00A5D4311A686B -MIS_REMV_BRICK_1 (sbrick b1) -{ - mis_remv_brick_1 [You unlearn $b1$] - -} - -// HASH_VALUE DAE404DB897F4A8B -MIS_REMV_BRICK_2 (sbrick b1, sbrick b2) -{ - mis_remv_brick_2 [You unlearn:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE 167D1D990068E26D -MIS_REMV_BRICK_3 (sbrick b1, sbrick b2, sbrick b3) -{ - mis_remv_brick_3 [You unlearn:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE C52909BBF11756CA -MIS_REMV_BRICK_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4) -{ - mis_remv_brick_4 [You unlearn:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -//generic remove brick from specific NPC------------------------------------------------------------- -// HASH_VALUE 25389299981DA24C -MIS_REMV_BRICK_NPC_1 (sbrick b1, bot b) -{ - mis_remv_brick_npc_1 [$b$ has you unlearn $b1$] - -} - -// HASH_VALUE 0BFF04A900659746 -MIS_REMV_BRICK_NPC_2 (sbrick b1, sbrick b2, bot b) -{ - mis_remv_brick_npc_2 [$b$ has you unlearn:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE C99BDA2CEEA367AD -MIS_REMV_BRICK_NPC_3 (sbrick b1, sbrick b2, sbrick b3, bot b) -{ - mis_remv_brick_npc_3 [$b$ has you unlearn:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE A9E4135C0103DC3A -MIS_REMV_BRICK_NPC_4 (sbrick b1, sbrick b2, sbrick b3, sbrick b4, bot b) -{ - mis_remv_brick_npc_4 [$b$ has you unlearn:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -//sell item-------------------------------------------------------------------------------- -// HASH_VALUE 50B4BF081D374004 -MIS_SELL_1 (item i1, int q1, int ql1) -{ - mis_sell_1 [Sell $q1$ $i1$ of at least quality $ql1$.] - -} - -// HASH_VALUE EC6701302E6DFD5E -MIS_SELL_2 (item i1, int q1, int ql1, item i2, int q2, int ql2) -{ - mis_sell_2 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$] - -} - -// HASH_VALUE 1A118D8992438CD1 -MIS_SELL_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3) -{ - mis_sell_3 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$] - -} - -// HASH_VALUE C4685E1A1616A3F1 -MIS_SELL_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4) -{ - mis_sell_4 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$] - -} - -//sell item to specific NPC------------------------------------------------------------------ -// HASH_VALUE 50BF17AAFB57F4F8 -MIS_SELL_NPC_1 (item i1, int q1, int ql1, bot b) -{ - mis_sell_npc_1 [Sell $q1$ $i1$ of at least quality $ql1$ to $b$.] - -} - -// HASH_VALUE 6D5189D4EF0ED1C7 -MIS_SELL_NPC_2 (item i1, int q1, int ql1, item i2, int q2, int ql2, bot b) -{ - mis_sell_npc_2 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - to $b$.] - -} - -// HASH_VALUE 0C25E80E1F558F56 -MIS_SELL_NPC_3 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, bot b) -{ - mis_sell_npc_3 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - to $b$.] - -} - -// HASH_VALUE F2032C3F02ABC09F -MIS_SELL_NPC_4 (item i1, int q1, int ql1, item i2, int q2, int ql2, item i3, int q3, int ql3, item i4, int q4, int ql4, bot b) -{ - mis_sell_npc_4 [Sell:\n - - $q1$ $i1$ of at least quality $ql1$\n - - $q2$ $i2$ of at least quality $ql2$\n - - $q3$ $i3$ of at least quality $ql3$\n - - $q4$ $i4$ of at least quality $ql4$\n - to $b$.] - -} - -//reach a specific level in specific skill----------------------------------------------------- -// HASH_VALUE 28EB66933DE01A16 -MIS_SKILL_1 (skill s1, int l1) -{ - mis_skill_1 [Reach level $l1$ in your $s1$ skill.] - -} - -// HASH_VALUE 353945169BAD8478 -MIS_SKILL_2 (skill s1, int l1, skill s2, int l2) -{ - mis_skill_2 [Reach:\n - - level $l1$ in your $s1$ skill\n - - level $l2$ in your $s2$ skill] - -} - -// HASH_VALUE 2BC4E2A533DE3556 -MIS_SKILL_3 (skill s1, int l1, skill s2, int l2, skill s3, int l3) -{ - mis_skill_3 [Reach:\n - - level $l1$ in your $s1$ skill\n - - level $l2$ in your $s2$ skill\n - - level $l3$ in your $s3$ skill] - -} - -// HASH_VALUE 4ED1BAA9168AE64A -MIS_SKILL_4 (skill s1, int l1, skill s2, int l2, skill s3, int l3, skill s4, int l4) -{ - mis_skill_4 [Reach:\n - - level $l1$ in your $s1$ skill\n - - level $l2$ in your $s2$ skill\n - - level $l3$ in your $s3$ skill\n - - level $l4$ in your $s4$ skill] - -} - -//talk to specific bot--------------------------------------------------------------------------- -// HASH_VALUE 95659C3957D5D45C -MIS_TALK_TO (bot b) -{ - mis_talk_to [Talk to $b$.] - -} - -// HASH_VALUE 99FAC3B9DB191362 -MIS_TALK_TO_MENU (bot b) -{ - mis_talk_to_menu [Talk to $b$.] - -} - -//target fauna------------------------------------------------------------------------------------ -// HASH_VALUE CF865FE2A327A241 -MIS_TARGET_FAUNA_1 (creature_model c1) -{ - mis_target_fauna_1 [Find and target $c1.ia$ $c1$.] - -} - -// HASH_VALUE B267B37A46023F57 -MIS_TARGET_FAUNA_2 (creature_model c1, creature_model c2) -{ - mis_target_fauna_2 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$] - -} - -// HASH_VALUE AC513068F1671915 -MIS_TARGET_FAUNA_3 (creature_model c1, creature_model c2, creature_model c3) -{ - mis_target_fauna_3 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$] - -} - -// HASH_VALUE 5F7223F707B9A0F5 -MIS_TARGET_FAUNA_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4) -{ - mis_target_fauna_4 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$\n - - $c4.ia$ $c4$] - -} - -// HASH_VALUE 639BE6C6FB0248D8 -MIS_TARGET_FAUNA_PLACE_1 (creature_model c1, place p) -{ - mis_target_fauna_place_1 [Find and target $c1.ia$ $c1$ in $p$.] - -} - -// HASH_VALUE F6A984419D5930BC -MIS_TARGET_FAUNA_PLACE_2 (creature_model c1, creature_model c2, place p) -{ - mis_target_fauna_place_2 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - in $p$.] - -} - -// HASH_VALUE 90098A8F345F0878 -MIS_TARGET_FAUNA_PLACE_3 (creature_model c1, creature_model c2, creature_model c3, place p) -{ - mis_target_fauna_place_3 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$\n - in $p$.] - -} - -// HASH_VALUE 62EE993A9B2A83AB -MIS_TARGET_FAUNA_PLACE_4 (creature_model c1, creature_model c2, creature_model c3, creature_model c4, place p) -{ - mis_target_fauna_place_4 [Find and target:\n - - $c1.ia$ $c1$\n - - $c2.ia$ $c2$\n - - $c3.ia$ $c3$\n - - $c4.ia$ $c4$\n - in $p$.] - -} - -//target npc------------------------------------------------------------------------------------ -// HASH_VALUE E90DDD3486D43615 -MIS_TARGET_NPC_1 (bot b1) -{ - mis_target_npc_1 [Find and target $b1$.] - -} - -// HASH_VALUE 035872A5FA7B8E3B -MIS_TARGET_NPC_2 (bot b1, bot b2) -{ - mis_target_npc_2 [Find and target:\n - - $b1$\n - - $b2$] - -} - -// HASH_VALUE 14A1E327847F2AFF -MIS_TARGET_NPC_3 (bot b1, bot b2, bot b3) -{ - mis_target_npc_3 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$] - -} - -// HASH_VALUE 25EA54A90E83CEC3 -MIS_TARGET_NPC_4 (bot b1, bot b2, bot b3, bot b4) -{ - mis_target_npc_4 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$] - -} - -// HASH_VALUE 4390E20A1F504360 -MIS_TARGET_NPC_PLACE_1 (bot b1, place p) -{ - mis_target_npc_place_1 [Find and target $b1$ in $p$.] - -} - -// HASH_VALUE FC079F103CC5F32A -MIS_TARGET_NPC_PLACE_2 (bot b1, bot b2, place p) -{ - mis_target_npc_place_2 [Find and target:\n - - $b1$\n - - $b2$\n - in $p$.] - -} - -// HASH_VALUE 9C90DC9F4C274FC0 -MIS_TARGET_NPC_PLACE_3 (bot b1, bot b2, bot b3, place p) -{ - mis_target_npc_place_3 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$\n - in $p$.] - -} - -// HASH_VALUE 3C19192E5C89AF57 -MIS_TARGET_NPC_PLACE_4 (bot b1, bot b2, bot b3, bot b4, place p) -{ - mis_target_npc_place_4 [Find and target:\n - - $b1$\n - - $b2$\n - - $b3$\n - - $b4$\n - in $p$.] - -} - -//target species-------------------------------------------------------------------------------- -// HASH_VALUE 3DBF66E948B0E5A7 -MIS_TARGET_SPECIES_1 (race r1) -{ - mis_target_species_1 [Find and target $r1.ia$ $r1$.] - -} - -// HASH_VALUE 4136EBD027C373AD -MIS_TARGET_SPECIES_2 (race r1, race r2) -{ - mis_target_species_2 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$] - -} - -// HASH_VALUE 737FCA8ABA27C99D -MIS_TARGET_SPECIES_3 (race r1, race r2, race r3) -{ - mis_target_species_3 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$] - -} - -// HASH_VALUE 717FFA0BD379E6EC -MIS_TARGET_SPECIES_4 (race r1, race r2, race r3, race r4) -{ - mis_target_species_4 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$\n - - $r4.ia$ $r4$] - -} - -// HASH_VALUE 4B495E9C16B89F28 -MIS_TARGET_SPECIES_PLACE_1 (race r1, place p) -{ - mis_target_species_place_1 [Find and target $r1.ia$ $r1$ in $p$.] - -} - -// HASH_VALUE 258099DDF48D06F5 -MIS_TARGET_SPECIES_PLACE_2 (race r1, race r2, place p) -{ - mis_target_species_place_2 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - in $p$.] - -} - -// HASH_VALUE 360A20B0E160731B -MIS_TARGET_SPECIES_PLACE_3 (race r1, race r2, race r3, place p) -{ - mis_target_species_place_3 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$\n - in $p$.] - -} - -// HASH_VALUE C55E4E7734308479 -MIS_TARGET_SPECIES_PLACE_4 (race r1, race r2, race r3, race r4, place p) -{ - mis_target_species_place_4 [Find and target:\n - - $r1.ia$ $r1$\n - - $r2.ia$ $r2$\n - - $r3.ia$ $r3$\n - - $r4.ia$ $r4$\n - in $p$.] - -} - -//teach action------------------------------------------------------------------------------------ -// HASH_VALUE 4244972CFF4277D8 -MIS_TEACH_ACTION (sphrase action, bot b) -{ - mis_teach_action [Teach $action$ to $b$.] - -} - -//generic teach action menu----------------------------------------------------------------- -// HASH_VALUE A2A57805A6F85CC0 -MIS_TEACH_ACTION_MENU () -{ - mis_teach_action_menu [Teach action] - -} - -/////////////////////////////////MENUS////////////////////////////////////////////////////// -//generic mission teleport menu------------------------------------------------------------ -// HASH_VALUE 1299A0279CB59FA3 -MIS_TELEPORT (place p) -{ - mis_teleport [Teleport to $p$.] - -} - -//use item----------------------------------------------------------------------------- -// HASH_VALUE C8E3F0903B2E84DB -MIS_USE_1 (item i1) -{ - mis_use_1 [Use $i1.ia$ $i1$.] - -} - -// HASH_VALUE 4C1370CA2E6B6AE8 -MIS_USE_2 (item i1, item i2) -{ - mis_use_2 [Use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$] - -} - -// HASH_VALUE BF2A43CADEF1DF2C -MIS_USE_3 (item i1, item i2, item i3) -{ - mis_use_3 [Use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$] - -} - -// HASH_VALUE 1A9E0782B332A96C -MIS_USE_4 (item i1, item i2, item i3, item i4) -{ - mis_use_4 [Use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$] - -} - -//use item at a specific place------------------------------------------------------------------ -// HASH_VALUE 21B1CA167067D96D -MIS_USE_LOC_1 (item i1, place p) -{ - mis_use_loc_1 [Go to $p$ and use $i1.ia$ $i1$.] - -} - -// HASH_VALUE 3B9C80E3939A1DC5 -MIS_USE_LOC_2 (item i1, item i2, place p) -{ - mis_use_loc_2 [Go to $p$ and use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$] - -} - -// HASH_VALUE 36A0A9487535BE67 -MIS_USE_LOC_3 (item i1, item i2, item i3, place p) -{ - mis_use_loc_3 [Go to $p$ and use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$] - -} - -// HASH_VALUE D13E98417B2A8A85 -MIS_USE_LOC_4 (item i1, item i2, item i3, item i4, place p) -{ - mis_use_loc_4 [Go to $p$ and use:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$] - -} - -//visit place----------------------------------------------------------------------- -// HASH_VALUE EAD3FC44B0E162A0 -MIS_VISIT (place p) -{ - mis_visit [Go to $p$.] - -} - -//visit place wearing items---------------------------------------------------------- -// HASH_VALUE 4641058793568FCB -MIS_VISIT_WEAR_1 (place p, item i1) -{ - mis_visit_wear_1 [Equip $i1.ia$ $i1$ and go to $p$.] - -} - -// HASH_VALUE 27C9CC99F582A97C -MIS_VISIT_WEAR_2 (place p, item i1, item i2) -{ - mis_visit_wear_2 [Equip:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - and go to $p$.] - -} - -// HASH_VALUE 64F7D2C8E1868258 -MIS_VISIT_WEAR_3 (place p, item i1, item i2, item i3) -{ - mis_visit_wear_3 [Equip:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - and go to $p$.] - -} - -// HASH_VALUE 1E4D06911944D361 -MIS_VISIT_WEAR_4 (place p, item i1, item i2, item i3, item i4) -{ - mis_visit_wear_4 [Equip:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$\n - and go to $p$.] - -} - -//wait season-------------------------------------------------------------------------------------- -// HASH_VALUE 8CA17A0D0FF767A6 -MIS_WAIT_SEASON () -{ - mis_wait_season [!!! TO DO !!!] - -} - -//wait time---------------------------------------------------------------------------------------- -// HASH_VALUE 94974B0D0521C393 -MIS_WAIT_TIME () -{ - mis_wait_time [!!! TO DO !!!] - -} - -//wear------------------------------------------------------------------------------------ -// HASH_VALUE 48DC0B4920953867 -MIS_WEAR_1 (item i1) -{ - mis_wear_1 [You must wear $i1.ia$ $i1$.] - -} - -// HASH_VALUE EB9B4EA64814FF5E -MIS_WEAR_2 (item i1, item i2) -{ - mis_wear_2 [You must wear:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$] - -} - -// HASH_VALUE 2BE5B51B5CA5212A -MIS_WEAR_3 (item i1, item i2, item i3) -{ - mis_wear_3 [You must wear:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$] - -} - -// HASH_VALUE 1F6AE4D9FAB59656 -MIS_WEAR_4 (item i1, item i2, item i3, item i4) -{ - mis_wear_4 [You must wear:\n - - $i1.ia$ $i1$\n - - $i2.ia$ $i2$\n - - $i3.ia$ $i3$\n - - $i4.ia$ $i4$] - -} - -// HASH_VALUE 12141F9CD2DE9B3B -MOTD (literal s) -{ - // Message Of The Day - [&MTD&MOTD: $s$] - -} - -// HASH_VALUE 18036DA9E23EE9F6 -MOUNT_CANT_WHILE_TP () -{ - [&CHK&You cannot mount while teleporting.] - -} - -// HASH_VALUE C2BEA5F0B87E0434 -NEED_MORE_GUILD_MONEY () -{ - [&CHK&Your guild does not have enough money.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// compass related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE E4F356052A15A663 -NEW_COMPASS () -{ - new_compass [&SYS&New target added to the compass.] - -} - -// HASH_VALUE 2C98F4382C98F438 -NO () -{ - [No.] - -} - -// HASH_VALUE A626E31D48A5A819 -NON_DROPABLE_ITEM () -{ - [&CHK&You cannot drop this item.] - -} - -// HASH_VALUE D4B59F9ECB407760 -NO_ACTION_WHEN_SITTING () -{ - no_action_when_sitting [&CHK&You cannot use actions while sitting down.] - -} - -// HASH_VALUE D291E551EB952E3F -NO_ACTION_WHILE_EQUIPPING () -{ - [&CHK&You cannot perform an action while equipping.] - -} - -// HASH_VALUE FB360842EDB9CBE4 -NO_ACTION_WHILE_INTANGIBLE () -{ - no_action_while_intangible [&CHK&You cannot use an action while you are intangible.] - -} - -// HASH_VALUE 204D993E46647161 -NO_ACTION_WHILE_MOUNTED () -{ - no_action_while_mounted [&CHK&You cannot use actions while mounted.] - -} - -// HASH_VALUE 1AFC08A4DE04C0A9 -NO_ACTION_WHILE_SWIMMING () -{ - no_action_while_swimming [&CHK&You cannot use actions while in the water.] - -} - -// HASH_VALUE 3CF9148F32C760C0 -NO_ACTION_WHILE_TRANSACTION () -{ - no_action_while_transaction [&CHK&You cannot use actions while you have a chat or transaction in progress.] - -} - -// HASH_VALUE 0C43F59AC5FB8503 -ONE_FABER_PLAN_ALLOWED_PER_SENTENCE () -{ - one_faber_plan_allowed_per_sentence [&CHK&Only one craft plan (mandatory stanzas) is allowed in a craft action! Crafting action aborted!] - -} - -// HASH_VALUE A58EFC0B439FB4C8 -ONLY_ENCHANTED_ITEMS_CAN_BE_RECHARGED () -{ - [&CHK&Only enchanted items can be recharged.] - -} - -// HASH_VALUE 7F3D0CF4CD6CE680 -ONLY_ONE_ROOT_FABER () -{ - only_one_root_faber [&CHK&Only one root stanza is permitted in a craft action, crafting action aborted!] - -} - -// HASH_VALUE 3AB26C4118A41DFA -OPERATION_OFFLINE () -{ - [&CHK&That character does not exist or is currently offline.] - -} - - -// HASH_VALUE 5F66CBB6FC23EF64 -OPS_DEATH_CARAVAN_RESURECT () -{ - [&SYS&The Karavan works its craft and you exist once more.] - -} - -// death messages -// HASH_VALUE 5D0CE06CA096D0C2 -OPS_DEATH_KAMI_RESURECT () -{ - [&SYS&The Kamis honor the pact: Sap flows through you once again as you resurrect.] - -} - -// HASH_VALUE F64346B13E7EBFA1 -OPS_DEATH_PERMANENT_KILLED () -{ - [&CHK&You no longer have a valid resurrection pact. You return to the humus from which you first emerged.] - -} - -// HASH_VALUE 2696CC8F973FF60D -OPS_EXCHANGE_IMPOSSIBLE () -{ - [&CHK&You cannot invite someone to exchange if you are already trading.] - -} - -// HASH_VALUE B447A170CCBA450F -OPS_HARVEST_MP_IN_PROGRESS_E (entity entity) -{ - [&CHK&You are already harvesting raw material on $entity$.] - -} - -// HASH_VALUE 254E0565F9CE1042 -OPS_NOT_ENOUGHT_SEED () -{ - [&CHK&You are not rich enough to buy this.] - -} - -// HASH_VALUE 9844584841ECDC9C -OPS_PACT_GAIN_U (int i) -{ - [&SYS&You have won a survival pact of level $i$.] - -} - -// HASH_VALUE 50ACE879A918172B -OPS_TEAM_MAX_SIZE_REACHED () -{ - [&CHK&The team is at its size limit and cannot accept more players.] - -} - -// HASH_VALUE 8F4FDB117FE5148F -OPS_WELCOME () -{ - [&AROUND&Welcome to Ryzom!] - -} - -// HASH_VALUE F53C2BFC6F3960DC -PACK_ANIMAL_INVENTORY_MUST_BE_EMPTY () -{ - [&CHK&You cannot exchange an animal that has anything in its inventory.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// phrases management -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE E8C54111C0A6BB77 -PHRASE_BUY (sphrase s, int cost) -{ - (cost>1) - phrase_buy [&ITM&You have just learnt "$s$" for $cost$ skill points.] - - phrase_buy_1 [&ITM&You have just learnt "$s$" for one skill point.] - -} - -// HASH_VALUE BF6CAD29640A0BE7 -PHRASE_BUY_COMBAT (sphrase s, int cost) -{ - (cost>1) - phrase_buy_combat [&ITM&You learn the "$s$" combat action for $cost$ skill points.] - - phrase_buy_combat_1 [&ITM&You learn the "$s$" combat action for one skill point.] - -} - -// HASH_VALUE 22910CE971F703B0 -PHRASE_BUY_FABER (sphrase s, int cost) -{ - (cost>1) - phrase_buy_faber [&ITM&You learn the "$s$" craft plan for $cost$ skill points.] - - phrase_buy_faber_1 [&ITM&You learn the "$s$" craft plan for one skill point.] - -} - -// HASH_VALUE 5F3808AB2EF5C147 -PHRASE_BUY_MAGIC (sphrase s, int cost) -{ - (cost>1) - phrase_buy_magic [&ITM&You learn the "$s$" spell for $cost$ skill points.] - - phrase_buy_magic_1 [&ITM&You learn the "$s$" spell for one skill point.] - -} - -// HASH_VALUE E01DAB85118E442A -PHRASE_CHARAC_BUY (characteristic c, int value, int cost) -{ - phrase_characteristic_buy [&ITM&You increase your $c$ to $value$ for $cost$ skill points.] - -} - -// HASH_VALUE 1C575C66F5DAB97A -PHRASE_NOT_ENOUGH_CREDIT () -{ - phrase_missing_credit [&CHKCB&Not enough credit to carry out the action.] - -} - -// HASH_VALUE 1F810F64BF2753AC -PHRASE_NOT_ENOUGH_FOCUS () -{ - phrase_not_enough_focus [&CHKCB&Not enough focus to carry out the action.] - -} - -// HASH_VALUE 765D723D892C61F7 -PHRASE_USE_PREDEF (sphrase s) -{ - phrase_use_predef [&SPLM&You use $s$.] - -} - -// HASH_VALUE 2C53A8209B21C7C0 -PLAN_FABER_NOT_SECOND () -{ - plan_faber_not_second [&CHK&Craft plan stanzas must be in second position in the action! Please report this bug with exact action used. Thanks!] - -} - -// HASH_VALUE AB26E808171C2D66 -PLAYER_BUILDING_BAD_FAME ( int i, race r ) -{ - [&CHK&To buy a building here, your fame with the $r$ people must be $i$.] - -} - -// HASH_VALUE 0463BB1906777777 -PLAYER_ROOM ( player p ) -{ - [Apartment of "$p$".] - -} - -// HASH_VALUE B16F525B279C3F67 -POWER_AURA_ACTIVATE (powertype p) -{ - power_aura_activate [&SPLM&You activate your $p$ power.] - -} - -// HASH_VALUE 3A5A64DA87F7854F -POWER_AURA_ACTIVATE_SPECTATORS (entity e, powertype p) -{ - power_aura_activate_spectators [&SYS&$e$ activates $p$ power.] - -} - -// HASH_VALUE 07FD8C1EDB4AD4F2 -POWER_BALANCE_ACTOR ( powertype p, score s, int newVal ) -{ - power_balance_actor [&SPLM&You use your $p$ power and the affected teammembers now have $newVal$% of their max $s.points$.] - -} - -// HASH_VALUE ADBA4C5DF1864187 -POWER_BALANCE_NO_TEAM () -{ - power_balance_no_team [&CHK&You must be in a team to use Balance power.] - -} - -// HASH_VALUE 21CAD1F91DDA92CB -POWER_BALANCE_OTHERS ( entity e, powertype p,score s, int newVal ) -{ - power_balance_others [&SYS&$e$ uses the $p$ power and you now have $newVal$% of your $s.points$.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// Powers related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 369D4529D3AD5C1E -POWER_DISABLED (powertype p, int m, int s) -{ - (s > 0 & m > 0) - power_still_disabled_ms [&CHKCB&Your "$p$" power will be available in $m$ minutes and $s$ seconds.] - - (s = 0 & m > 0) - power_still_disabled_m [&CHKCB&Your "$p$" power will be available in $m$ minutes.] - - (s > 0 & m = 0) - power_still_disabled_s [&CHKCB&Your "$p$" power will be available in $s$ seconds.] - -} - -// HASH_VALUE 69F92D20DE0718C1 -POWER_EFFECT_ENDS (powertype p) -{ - power_effect_ends [&SPLM&"$p$" power effects end.] - -} - -// HASH_VALUE FB3FE502B969E4E2 -POWER_TAUNT (entity e) -{ - power_taunt [&SPLM&You taunt $e$.] - -} - -// HASH_VALUE 13095743E1545EF3 -POWER_TAUNT_FAILED (entity e) -{ - power_taunt_failed [&MISM&You failed to taunt $e$.] - -} - -// HASH_VALUE 51D264AA0D1D9C63 -POWER_TAUNT_LEVEL_TOO_HIGH (entity e) -{ - power_taunt_level_too_high [&CHKCB&$e$ is too powerful to be impressed by your taunt.] - -} - -// HASH_VALUE 868BCA9899632E49 -POWER_TAUNT_TARGET_NOT_ATTACKABLE () -{ - power_taunt_target_not_attackable [&CHKCB&You can only taunt attackable creatures or characters.] - -} - -// HASH_VALUE 61FA30377E1E4748 -POWER_TAUNT_TARGET_TOO_FAR (entity e) -{ - power_taunt_target_too_far [&CHKCB&$e$ is too far away to be taunted.] - -} - -// HASH_VALUE 0BE3E756AF6BC35E -POWER_USE (powertype p) -{ - power_use [&SPLM&You use $p$.] - -} - -// HASH_VALUE A8CCA79B6DF0A0D7 -POWER_USE_ON_TARGET (entity e, powertype p) -{ - power_use_on_target [&SPLM&You use your $p$ power on $e$.] - -} - -// HASH_VALUE 3C37B8BD8CF84567 -POWER_USE_ON_TARGET_FAILED (entity e, powertype p) -{ - power_use_on_target_failed [&MISM&Your $p$ power had no effect on $e$.] - -} - -// HASH_VALUE BCA4B5A82FFD5107 -POWER_USE_ON_TARGET_SPECTATORS (entity user, entity target, powertype p) -{ - power_use_on_target_spectators [&SYS&$user.da$ $user$ uses "$p$" power on $target.da$ $target$.] - -} - -// HASH_VALUE DAB6262C0437D73D -POWER_USE_ON_TARGET_TARGET (entity user, powertype p) -{ - power_use_on_target_target [&SYS&$user.da$ $user$ uses "$p$" power on you.] - -} - -// HASH_VALUE 77739E828F3B0685 -POWER_USE_SPECTATORS (entity e, powertype p) -{ - power_use_spectators [&SYS&$e$ uses $p$ power.] - -} - -// HASH_VALUE 473A999E6DB8C82F -PROGRESS_DEATH_PENALTY_COMPLETE () -{ - progress_death_penalty_complete [&XP&You no longer have a death penalty on XP!] - -} - -// HASH_VALUE 2D8FC1C2C0C89F8C -PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) -{ - progress_death_penalty_payback [&XP&Your death penalty is now $k$ points after substracting $j$ points. You would have gained $i$ experience points in '$s$' without a death penalty.] - -} - -// HASH_VALUE 7FF5E1CEA5CB9590 -PROGRESS_FREE_TRIAL_LIMIT (skill s) -{ - progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] - -} - -// HASH_VALUE 5F4165FAC157DDFA -PROGRESS_HP () -{ - progress_hp [&XP&Your life force increases.] - -} - -// HASH_VALUE 199E08D95F47E5EB -PROGRESS_MAX_DAMAGE_TRANSFERED (entity e) -{ - [&XP&The way you killed $e.da$ $e$ was too easy. You don't gain experience.] - -} - -// HASH_VALUE DD283493C0E876AD -PROGRESS_MISSION_GAIN (skill s) -{ - progress_mission_gain [&TSK&Completing the mission gave you experience in the '$s$' skill.] - -} - -// HASH_VALUE DD7B619330B95657 -PROGRESS_NORMAL_GAIN (skill s, int i) -{ - (i > 1) - progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.] - - (i = 1) - progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.] - - progress_normal_gain_0 [&XP&You gain no experience in '$s$'.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// these sentences are used in the xp gain system -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 2C430A38E09E2BEA -PROGRESS_NO_GAIN (skill s) -{ - progress_no_gain [&CHK&You don't gain experience in '$s$', this action is too easy.] - -} - -// HASH_VALUE 692BC5AD5D68582A -PROGRESS_SAP () -{ - progress_sap [&XP&Your sap increases.] - -} - -// HASH_VALUE 75D5D39DF074B2B0 -PROGRESS_SKILL (skill s, int i) -{ - progress_skill [&XP&Your '$s$' skill is now at level $i$.] - -} - -// HASH_VALUE C1D1A939B47AED7C -PROGRESS_STA () -{ - progress_sta [&XP&Your endurance increases.] - -} - -//PROGRESS_RESIST(??) -//{ -// progress_resist [&JA&] -//} -// HASH_VALUE 462B0C10CF8762B0 -PROGRESS_UNLOCK_SKILL (skill s, int i) -{ - progress_unlock_skill [&XP&Well done! You have obtained the advanced skill of '$s$' which starts at level $i$.] - -} - -// HASH_VALUE 080085FCBF8B1B77 -PVP_CANT_ATTACK_ALLY () -{ - [&CHKCB&You cannot attack an ally.] - -} - -// HASH_VALUE A586866EA35571EF -PVP_CANT_ATTACK_NEUTRAL () -{ - [&CHKCB&You cannot attack a neutral character.] - -} - -// HASH_VALUE E63AA8516B6848FD -PVP_CANT_HELP_ENEMY () -{ - [&CHKCB&You cannot help an enemy.] - -} - -// HASH_VALUE A5029176553B7BAE -PVP_CANT_HELP_NEUTRAL_PVP () -{ - [&CHKCB&You cannot help characters involved in a PvP conflict which doesn't concern you.] - -} - -// HASH_VALUE 24C6714EACE83322 -PVP_CANT_HELP_UNKNOWN () -{ - [&CHKCB&You cannot help this entity.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// PVP -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 654875749FF66485 -PVP_CHALLENGE_DISABLED () -{ - [&CHK&PvP challenge has been disabled.] - -} - -// HASH_VALUE 7133344CD1189919 -PVP_CHALLENGE_INVITATION ( player p ) -{ - [$p$ and his team challenge you and your team.] - -} - -// HASH_VALUE 1C17EB2210350F63 -PVP_DUEL_DISABLED () -{ - [&CHK&PvP duel has been disabled.] - -} - -// HASH_VALUE 0E806A4D3681F739 -PVP_FLAG_ALREADY_IN_THIS_MODE ( int i ) -{ - (i = 0) - [&CHK&You have already deactivated your PvP tag.] - - (i != 0) - [&CHK&You have already activated your pvp tag.] - -} - -// HASH_VALUE 6F3E3746CE442268 -PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION ( time totalTimer, time timerLeft ) -{ - [&CHK&You cannot remove your PvP Tag as you performed a faction PvP action less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] - -} - -// HASH_VALUE 5A474B944FCAD6D5 -PVP_FLAG_RESET_TAG_MINIMAL_TIME ( time totalTimer, time timerLeft ) -{ - [&CHK&You cannot remove your PvP Tag as it was activated less than $totalTimer$ seconds ago. You will be able to remove your Tag in $timerLeft$ seconds.] - -} - -// HASH_VALUE 4E8D7A0549676282 -PVP_FLAG_WAIT_FOR_TIMER ( int i ) -{ - (i = 0) - [&CHK&You have already asked to deactivate your pvp tag. You must wait for the timer to end.] - - (i != 0) - [&CHK&You have already asked to activate your pvp tag. You must wait for the timer to end.] - -} - -// HASH_VALUE 1B9DE79359A2793C -PVP_FREE_ZONE_ENTER () -{ - [&CHK&You are now in a Free PvP Zone: No rules here... be careful!] - -} - -// HASH_VALUE F13EB2E858803E74 -PVP_GUILD_ZONE_ENTER () -{ - [&CHK&You are now in a Guild PvP Zone: Here guilds can confront each other.] - -} - -// HASH_VALUE A63AFD02B6E83493 -PVP_SAFE_ZONE () -{ - [&CHK&You are in a Protected PvP zone: As long as you remain here or as long as you do not perform any PvP action after leaving it, you will be safe in this zone.] - -} - -// HASH_VALUE 3901F2143931F58B -PVP_TAG_PVP_NEED_ALLEGIANCE () -{ - [&CHK&You cannot be tagged PvP without having sworn allegiance.] - -} - -// HASH_VALUE C8432B378FB55A7F -PVP_TP_ENEMY_REGION_FORBIDEN () -{ - [&CHK&You cannot teleport in a region controlled by an enemy faction.] - -} - -// HASH_VALUE C147C6495A9BA864 -PVP_TP_FORBIDEN () -{ - [&CHK&You cannot teleport if you have recently been involved in PvP actions.] - -} - -// HASH_VALUE F7D9DD3A10C8A4B2 -PVP_VERSUS_ZONE_ENTER () -{ - [&CHK&You are now in a Versus PvP Zone: Your clan is determined by your factions.] - -} - -// HASH_VALUE 82846C31A1FC4EE8 -PVP_ZONE_CANNOT_ENTER () -{ - [&CHK&You cannot fight in this PvP Zone: You are in another PvP mode.] - -} - -// HASH_VALUE DAA60B3629882886 -PVP_ZONE_ENTER_BACK () -{ - [&CHK&You are back in the PvP Zone.] - -} - -// HASH_VALUE 8CBA3B08C9E10867 -PVP_ZONE_ENTER_TIME (int time) -{ - [&CHK&You will be attackable in $time$ seconds.] - -} - -// HASH_VALUE F02DB51602506438 -PVP_ZONE_ENTER_TIMEOUT () -{ - [&CHK&You are now attackable.] - -} - -// HASH_VALUE A1530E5EBD2302E5 -PVP_ZONE_ENTER_TIME_REPEAT (int time) -{ - [&PVPTM&You will be attackable in $time$ seconds.] - -} - -// HASH_VALUE 688279C285D2059D -PVP_ZONE_LEAVE_BEFORE_TIMEOUT () -{ - [&CHK&You left the PvP Zone before the timeout. You are not attackable.] - -} - -// HASH_VALUE C3B78343D74ADC99 -PVP_ZONE_LEAVE_TIME (int time) -{ - [&CHK&You left the PvP Zone. You are still attackable for $time$ seconds.] - -} - -// HASH_VALUE 5BF2ECAE6481531A -PVP_ZONE_LEAVE_TIMEOUT () -{ - [&CHK&Now you are safe.] - -} - -// HASH_VALUE CB351B02A6630345 -PVP_ZONE_LEAVE_TIME_REPEAT (int time) -{ - [&PVPTM&You are still attackable for $time$ seconds.] - -} - -// HASH_VALUE E449771A47801CA1 -REQUIRED_EQUIP () -{ - [&CHK&Your characteristics are not high enough to use this item.] - -} - -// Mission message -// HASH_VALUE 845DAFAE3E3E7ACC -REQ_LEADER_TO_ABANDON_MISSION () -{ - [&CHK&You must be the leader of your team to abandon or finish a team mission.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// enchantment related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 494CABD2F58B6CB6 -RIGHT_HAND_EMPTY () -{ - right_hand_empty [&CHK&You can only enchant when you have an item equipped in your right hand.] - -} - -// HASH_VALUE E8B8604F67B69213 -RING_ANI () -{ - [Ring Channel ani.] - -} - -// HASH_VALUE E8B8604F68F79213 -RING_ARI () -{ - [Ring Channel ari.] - -} - -// HASH_VALUE E8B8604F67769A13 -RING_CHO () -{ - [Ring Channel cho.] - -} - -// HASH_VALUE E878BC80D8763480 -RING_CSR () -{ - [Ring Channel CSR] - -} - -// HASH_VALUE E8B8604F23D6BE13 -RING_LEA () -{ - [Ring Channel lea.] - -} - -// HASH_VALUE E8B8604F2347DA13 -RING_SEA () -{ - [Ring Channel sea.] - -} - -// HASH_VALUE E878BC8066F8BC80 -RING_TOO () -{ - [Ring Channel too] - -} - -// HASH_VALUE E8B8604F6728DE13 -RING_TRE () -{ - [Ring Channel tre.] - -} - -// HASH_VALUE F445DBDD5430488D -ROLL_DICE (entity e, int min, int max, int roll) -{ - [$e$ pulled $roll$ in a draw between $min$ and $max$.] - -} - -// HASH_VALUE F9F811A4B66DEB9C -ROOM_TOO_ENCUMBERED () -{ - [&CHK&Your apartment is too full.] - -} - -// HASH_VALUE 7945736000AE8D4F -ROOT_FABER_NOT_FIRST () -{ - root_faber_not_first [&CHK&Root craft stanzas must be in first position in the action! Please report this bug with exact sentence used. Thanks!] - -} - -// HASH_VALUE 3F8482784D02DD86 -RRP_BAD_ACTION (int xpValue) -{ - rrp_bad_action [&XP&Action ignored because it is too easy (equivalent to $xpValue$ xp).] - -} - -// HASH_VALUE 8CCD16409B0B73CD -RRP_BAD_SKILL (int sessionType) -{ - (sessionType = 0) - rrp_bad_skill_novice [&XP&Action below Novice level ignored.] - - (sessionType = 1) - rrp_bad_skill_apprentice [&XP&Action below Apprentice level ignored.] - - (sessionType = 2) - rrp_bad_skill_confirmed [&XP&Action below Confirmed level ignored.] - - (sessionType = 3) - rrp_bad_skill_advanced [&XP&Action below Advanced level ignored.] - - (sessionType = 4) - rrp_bad_skill_expert [&XP&Action below Expert level ignored.] - - (sessionType = 5) - rrp_bad_skill_master [&XP&Action below Master level ignored.] - -} - -// HASH_VALUE CFFFD13132F0E0D9 -RRP_BONUS (int ptsBonus, int sessionType, int ptsTotal) -{ - (sessionType = 0) - rrp_bonus_novice [&XP&You have gained a BONUS of $ptsBonus$ Novice RRP.] - - (sessionType = 1) - rrp_bonus_apprentice [&XP&You have gained a BONUS of $ptsBonus$ Apprentice RRP.] - - (sessionType = 2) - rrp_bonus_confirmed [&XP&You have gained a BONUS of $ptsBonus$ Confirmed RRP.] - - (sessionType = 3) - rrp_bonus_advanced [&XP&You have gained a BONUS of $ptsBonus$ Advanced RRP.] - - (sessionType = 4) - rrp_bonus_expert [&XP&You have gained a BONUS of $ptsBonus$ Expert RRP.] - - (sessionType = 5) - rrp_bonus_master [&XP&You have gained a BONUS of $ptsBonus$ Master RRP.] - -} - -// HASH_VALUE 083AF60E74562A93 -RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) -{ - (sessionType = 0) - rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP.] - - (sessionType = 1) - rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP.] - - (sessionType = 2) - rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP.] - - (sessionType = 3) - rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP.] - - (sessionType = 4) - rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP.] - - (sessionType = 5) - rrp_gain_master [&XP&You earn $ptsNow$ Master RRP.] - -} - -// HASH_VALUE B7B0DCC083B1E395 -RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) -{ - (sessionType = 0) - rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity.)] - - (sessionType = 1) - rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity.)] - - (sessionType = 2) - rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity.)] - - (sessionType = 3) - rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity.)] - - (sessionType = 4) - rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity.)] - - (sessionType = 5) - rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity.)] - -} - -// HASH_VALUE 3F71DCA165BB7EC9 -RRP_GENERATE_IGNORED () -{ - rrp_generate_ignored [&ITM&You cannot generate ring rewards at this time.] - -} - -// HASH_VALUE B0306A71ED1F9F85 -RRP_GENERATE_INVENTORY_FULL () -{ - rrp_generate_inventory_full [&ITM&Your inventory is too full to add any more ring rewards.] - -} - -// HASH_VALUE FD2B97DDFDDADBAA -RRP_GENERATE_LACK_POINTS (int sessionType,int ptsRequired,int ptsHeld) -{ - (sessionType = 0) - rrp_generate_lack_points_novice [&ITM&You require at least $ptsRequired$ Novice RRP to be worthy of a reward but you only have $ptsHeld$.] - - (sessionType = 1) - rrp_generate_lack_points_apprentice [&ITM&You require at least $ptsRequired$ Apprentice RRP to be worthy of a reward but you only have $ptsHeld$.] - - (sessionType = 2) - rrp_generate_lack_points_confirmed [&ITM&You require at least $ptsRequired$ Confirmed RRP to be worthy of a reward but you only have $ptsHeld$.] - - (sessionType = 3) - rrp_generate_lack_points_advanced [&ITM&You require at least $ptsRequired$ Advanced RRP to be worthy of a reward but you only have $ptsHeld$.] - - (sessionType = 4) - rrp_generate_lack_points_expert [&ITM&You require at least $ptsRequired$ Expert RRP to be worthy of a reward but you only have $ptsHeld$.] - - (sessionType = 5) - rrp_generate_lack_points_master [&ITM&You require at least $ptsRequired$ Master RRP to be worthy of a reward but you only have $ptsHeld$.] - -} - -// HASH_VALUE 08D5855985CC62C3 -RRP_GENERATE_REWARD (int nb, item i, int level) -{ - (nb > 1) - rrp_generate_reward_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ as a Ring Reward.] - - (nb = 1) - rrp_generate_reward_1 [&ITM&You obtain one $i$ of quality $level$ as a Ring Reward.] - -} - -// HASH_VALUE 651EAFCF9A82642C -RRP_NO_PROGRESS (int time) -{ - rrp_no_progress [&XP&Next ring reward point not yet available ($time$ seconds to go.)] - -} - -// HASH_VALUE 93862216DD5A4E11 -RRP_PROGRESS (int xpSoFar, int xpRequired, int xpValue) -{ - rrp_progress [&XP&Ring progress $xpSoFar$/$xpRequired$ of next reward points (equivalent to $xpValue$ xp.)] - -} - -// HASH_VALUE F044631EB19657D6 -RRP_SESSION_LIMIT_REACHED () -{ - rrp_session_limit_reached [&XP&No more RRP points can be gained this session as you have reached the limit.] - -} - -// HASH_VALUE 75CFEB928F4BEFE2 -RRP_TOO_FEW_ACTIVE_PLAYERS () -{ - rrp_too_few_active_players [&XP&There are too few active players for you to earn Ring Reward Points.] - -} - -//Reward 1SP -//------------------- -// Karavan guard -//------------------- -//MENUS -// HASH_VALUE 07C11DF91C48206F -SHOPKEEPER_NO_SELL (bot b) -{ - shopkeeper_no_sell [I've got nothing to sell right now, come back later.] - -} - -// HASH_VALUE B770BD4394A9991A -SHUTDOWN_WARNING (int delay) -{ - [&SYS&This shard will shut down in $delay$ seconds, please disconnect ASAP!] - -} - -// HASH_VALUE D4B8C021AB0037AF -SOLE_PLACE ( place p ) -{ - place_lonely_param [$p$] - -} - -// HASH_VALUE EC92BC12C0189212 -SOLE_STRING_ID ( string_id i ) -{ - [$i$] - -} - -// HASH_VALUE 3BCDABD9E009D0FC -SOURCE_DMG_REDUX_MISSED () -{ - source_dmg_redux_early [&CHK&Damage reduction was done too early.] - -} - -// HASH_VALUE CAE6B610EDDB7E35 -SOURCE_EXPLOSION () -{ - source_explosion [&SPL&The forage source blew up!] - -} - -// HASH_VALUE 194D15708141E44D -SOURCE_EXPLOSION_DEFENDER_HIT (int damage, int maxDamage, int reduction) -{ - (reduction=0) - source_explosion_defender_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage.] - - source_explosion_defender_reducted_hit [&DMG&An explosion hits you for $damage$ ($maxDamage$) points of damage (reduced by $reduction$).] - -} - -// HASH_VALUE 2C1E64EECC26A186 -SOURCE_EXPLOSION_SPECTATOR_HIT (entity defender, int damage) -{ - source_explosion_spectator_hit [&SYS&An explosion hits $defender$ for $damage$ damage.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -/// sentences related to natural events (forage risks) -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE FA2A0D0B3A6DFC3E -SOURCE_TOXIC_CLOUD () -{ - source_toxic_cloud [&SPL&The forage source released a toxic cloud!] - -} - -// HASH_VALUE D1E4B4785AF84F5F -SPAWN_MISSION_DESC (bot b) -{ - [SPAWN mission] - -} - -// HASH_VALUE D1E4B4785AF84F5F -SPAWN_MISSION_TITLE (bot b) -{ - [SPAWN mission] - -} - -//FYROS arrive au Kami Preacher -// HASH_VALUE E6CD1B7761006953 -SPONTANEOUS_ATDEST_FYROS_KAMI () -{ - spontaneous_ardest_fyros_kami [We're there. There's the mighty Kami who can teleport you.] - -} - -//zorai arrive au kami priest -// HASH_VALUE A24885F6EAAA095D -SPONTANEOUS_ATDEST_KAMI () -{ - spontaneous_ardest_kami [Here we are, there is the mighty Kami who can teleport you.] - -} - -// HASH_VALUE F09F4907C000490D -SPONTANEOUS_ATDEST_KGUARD () -{ - spontaneous_adtest_kguard [We have arrived.] - -} - -// HASH_VALUE 5BF64A527EDEBC75 -SPONTANEOUS_ATDEST_NEWB_KGUARD () -{ - spontaneous_adtest_newb_kguard [We have arrived.] - -} - -// HASH_VALUE 823AF5D729BBAC18 -SPONTANEOUS_LETSGO_NEWB_KGUARD () -{ - spontaneous_letsgo_newb_guard [Let's go!!] - -} - -// HASH_VALUE 456D34C1326C82E4 -SPONTANEOUS_NEWB_KGUARD () -{ - spontaneous_newb_kguard [Who wants to meet the teleport master?] - -} - -// Location place -// HASH_VALUE DC64D3C9B3940676 -START_LOCATION ( place cont, place region ) -{ - start_location [&ZON&You are in the region of $region$ on the continent of $cont$.] - -} - -// HASH_VALUE DA70E774D770DA28 -SUFFER_GOO_DAMAGE () -{ - [&CHKCB&You suffer Goo damage!] - -} - -// HASH_VALUE 0EA7A00700820869 -SYSINFO_GIVE_ITEM (int q1, item i1, bot b) -{ - sysinfo_give_item [&AMB&Give $q1$ $i1$ to $b$.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// sentences related to target slection -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 866A0041ACE571EF -TARGET_NEW (entity e) -{ - target_new [&SYS&You target $e.ia$ $e$.] - -} - -// HASH_VALUE 9C620518BF997DAB -TARGET_NONE () -{ - target_none [&SYS&You now have no target.] - -} - -// HASH_VALUE 534C75FC1A78909B -TARGET_SELF () -{ - target_self [&SYS&You target yourself.] - -} - -// HASH_VALUE 80023D784006C1F6 -TEAM_ACCEPT (player p) -{ - team_accept [&AROUND&$p$ joins your team.] - -} - -// HASH_VALUE CE5CE3F6304C9030 -TEAM_ALREADY_HAS_PROPOSAL (player p) -{ - team_already_has_proposal [&CHK&$p$ already has another team invitation.] - -} - -// HASH_VALUE 9A080BF1806B8C05 -TEAM_ALREADY_HAS_TEAM (player p) -{ - team_already_has_team [&CHK&$p$ is already in a team.] - -} - -// HASH_VALUE F8687A1D7AB981C4 -TEAM_ALREADY_INVITED () -{ - [&CHK&Your target already has a team invitation.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// team related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 0D41835410509929 -TEAM_ALREADY_IN_TEAM () -{ - team_already_in_team [&CHK&You already belong to a team, leave your team before joining another one.] - -} - -// HASH_VALUE FAB6F75A18276BF4 -TEAM_CANT_INVITE () -{ - [&CHK&You must be a team leader or not in a team to invite someone.] - -} - -// HASH_VALUE 275D20F3EDBBE6CE -TEAM_CANT_INVITE_ENEMIE () -{ - [&CHK& You cannot invite an enemy into your team.] - -} - -// HASH_VALUE 6BC2BAD3711B25E0 -TEAM_CREATE () -{ - team_create [&SYS&You have created a new team.] - -} - -// HASH_VALUE 7BE5A91E7A648B43 -TEAM_DECLINE (player p) -{ - team_decline [&AROUND&$p$ declines your team invitation.] - -} - -// HASH_VALUE 792CF3AE80FEA723 -TEAM_DISOLVED () -{ - team_disolved [&SYS&Your were the last member of your team so it has been disbanded.] - -} - -// HASH_VALUE D404CDBC3D87555E -TEAM_GOD_FORBIDDEN () -{ - [&CHK&You or your target have unusual rights that forbid you to join a team.] - -} - -// HASH_VALUE 99082CA2E6C25970 -TEAM_INVITE (player p) -{ - team_invite [&AROUND&You invite $p$ to join your team.] - -} - -// HASH_VALUE ABEDE1E42B70C872 -TEAM_INVITED_CHARACTER_MUST_BE_ONLINE () -{ - [&CHK&Invited character must be online.] - -} - -// HASH_VALUE B510F853ACE37A0A -TEAM_KICKED (player p) -{ - team_kicked [&AROUND&$p$ is kicked out of your team.] - -} - -// HASH_VALUE C7BED110E188CD52 -TEAM_KICKED_YOU (player p) -{ - team_kicked_you [&AROUND&You are kicked out of the team of $p$.] - -} - -// HASH_VALUE DEE8D978689A0CD7 -TEAM_LEAVE (player p) -{ - team_leave [&AROUND&$p$ left your team.] - -} - -// HASH_VALUE BFA0A27A33F21DD7 -TEAM_MAX_SIZE_REACHED () -{ - team_max_size_reached [&CHK&The team is at its size limit and cannot accept more players.] - -} - -// HASH_VALUE E41A00390F31065E -TEAM_NEW_LEADER (player former, player new) -{ - team_new_leader [&SYS&Team leader $former$ left the team. $new$ is now the leader.] - -} - -//////////////////////////////////////////////////////////////////////////////////// -// team related messages -//////////////////////////////////////////////////////////////////////////////////// -// HASH_VALUE 386C7DE8AB1A1905 -TEAM_NEW_SUCCESSOR ( player p) -{ - [&SYS&$p$ is now the team leader successor.] - -} - -// HASH_VALUE 0C11B974DFC54FBB -TEAM_NOT_A_PLAYER (entity e) -{ - team_not_a_player [&CHK&$e$ isn't a player. Only players can be in your team.] - -} - -// HASH_VALUE B8C8535A15BECF01 -TEAM_PROPOSAL (player p) -{ - (p.gender = male) - team_proposal_m [$p$ invites you into his team.] - - team_proposal_f [$p$ invites you into her team.] - -} - -// HASH_VALUE 050E440249A9BBEC -TEAM_PVP_ATTACKER_KICKED (player a, player v) -{ - [&SYS&$a$ attacked $v$, a faction enemy. $a$ cannot be in the same team as $v$.] - -} - -// HASH_VALUE CD03C5BDD1C35D99 -TEAM_PVP_ATTACKER_KICKED_YOU (player v) -{ - [&SYS&You attacked $v$ from your team, faction enemy. You cannot be in this team.] - -} - -// HASH_VALUE A86F4A0ABE9D962A -TEAM_PVP_HELPER_KICKED (player a, player v) -{ - [&SYS&$a$ helped $v$, a faction ally. $a$ cannot be in this team.] - -} - -// HASH_VALUE 9DE5D5CA9FEF2655 -TEAM_PVP_HELPER_KICKED_YOU (player v) -{ - [&SYS&You helped $v$, a faction ally not in your team. You cannot be in this team.] - -} - -// HASH_VALUE 82A95BD5D8992828 -TEAM_TARGET_ALREADY_IN_TEAM () -{ - [&CHK&Your target is already teamed.] - -} - -// HASH_VALUE A82B0891256880D2 -TEAM_YOU_DECLINE (player p) -{ - team_you_decline [&SYS&You decline the team invitation of $p$.] - -} - -// HASH_VALUE F385ED7D5F4B984B -TEAM_YOU_JOIN (player p) -{ - team_you_join [&AROUND&You join the team of $p$.] - -} - -// HASH_VALUE 23A1E2E1C9A9C1B9 -TEAM_YOU_LEAVE (player p) -{ - team_you_leave [&AROUND&You left the team of $p$.] - -} - -// HASH_VALUE 1D6DA9EE7200C1BF -TEAM_YOU_LEAVE_DISOLVE (player p) -{ - team_you_leave_disolve [&AROUND&You left your team and it has been disbanded.] - -} - -// HASH_VALUE 5B77118C7BF4489E -TEAM_YOU_LEAVE_LEADER (player p) -{ - team_you_leave_leader [&AROUND&You left your team. $p$ is the new leader.] - -} - -// HASH_VALUE A1043FA45CE0952F -TEAM_YOU_NEW_LEADER (player p) -{ - team_you_new_leader [&SYS&Team leader $p$ left the team. You are the new leader.] - -} - -// HASH_VALUE 3FD647AB20739F55 -TELEPORT_BAD_SESSION () -{ - [&CHK&The destinations of this teleporter have been updated. Please re-enter this teleport.] - -} - -// HASH_VALUE ABC90DC4E585288C -TELEPORT_CANCELED () -{ - [&SYS&Teleportation has been canceled.] - -} - -// HASH_VALUE 5DF46170E165018C -TELEPORT_NO_PET () -{ - [&CHK&You must put all your animals in a stable before using this teleporter.] - -} - -// HASH_VALUE C031AAF47F0C91DF -TELEPORT_USED ( int i ) -{ - [&SYS&You will be teleported in $i$ seconds.] - -} - -// HASH_VALUE EC17BBB9DDC8E80D -TELL_PLAYER_AFK ( player p ) -{ - [&SYS&$p$ is away from keyboard.] - -} - -// HASH_VALUE B108E60E1ECBC9B4 -TELL_PLAYER_UNKNOWN ( literal name ) -{ - [&SYS&$name$ is unknown or not online. Your message cannot be delivered.] - -} - -// HASH_VALUE 82294C8F9163EDED -TEMPLATE_TASK_CRAFT_0_TITLE (bot giver, int random, faction f) -{ - //default text - (random = 1) - template_task_craft_0_title_1 [Create items] - - (random = 2) - template_task_craft_0_title_2 [Craft items] - - (random = 3) - template_task_craft_0_title_3 [$giver$ needs items] - - (random = 4) - template_task_craft_0_title_4 [$giver$ has asked for a crafter] - - (random = 5) - template_task_craft_0_title_5 [Special order] - - (random = 6) - template_task_craft_0_title_6 [Craft equipment] - - (random = 7) - template_task_craft_0_title_7 [$giver$ needs equipment] - - (random = 8) - template_task_craft_0_title_8 [$giver$ needs a crafter] - - (random = 9) - template_task_craft_0_title_9 [An order for $giver$] - - template_task_craft_0_title_10 [$giver$ wants some made-to-order items] - -} - -// HASH_VALUE 7D3FD2BDAA3441C3 -TEMPLATE_TASK_CRAFT_10_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / jewels - (random = 1) - template_task_craft_10_title_1 [Create jewels for $f.da$ $f$] - - (random = 2) - template_task_craft_10_title_2 [Craft jewels for $f.da$ $f$] - - (random = 3) - template_task_craft_10_title_3 [$f.da$ $f$ need jewels] - - (random = 4) - template_task_craft_10_title_4 [$f.da$ $f$ have asked for a jeweler] - - (random = 5) - template_task_craft_10_title_5 [Special order for jewels for $f.da$ $f$] - - (random = 6) - template_task_craft_10_title_6 [Jewels for $f.da$ $f$] - - (random = 7) - template_task_craft_10_title_7 [$f.da$ $f$ want new jewels] - - (random = 8) - template_task_craft_10_title_8 [$f.da$ $f$ need a jeweler] - - (random = 9) - template_task_craft_10_title_9 [An order for jewels for $f.da$ $f$] - - template_task_craft_10_title_10 [$f.da$ $f$ want made-to-order jewels] - -} - -// HASH_VALUE EB581A2E1689A135 -TEMPLATE_TASK_CRAFT_11_TITLE (bot giver, int random, faction f) -{ - //double fame journeyman / Matis - (random = 1) - template_task_craft_11_title_1 [Create Matis items for $giver$'s $f.member$ friends] - - (random = 2) - template_task_craft_11_title_2 [Craft Matis items for $giver$'s $f.member$ friends] - - (random = 3) - template_task_craft_11_title_3 [$giver$'s $f.member$ friends need Matis items] - - (random = 4) - template_task_craft_11_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Matis items] - - (random = 5) - template_task_craft_11_title_5 [Special order for Matis items for $giver$'s $f.member$ friends] - - (random = 6) - template_task_craft_11_title_6 [Craft Matis equipment for $giver$'s $f.member$ friends] - - (random = 7) - template_task_craft_11_title_7 [$giver$'s $f.member$ friends need Matis equipment] - - (random = 8) - template_task_craft_11_title_8 [$giver$'s $f.member$ friends need a crafter to craft Matis equipment] - - (random = 9) - template_task_craft_11_title_9 [An order for Matis equipment for $giver$'s $f.member$ friends] - - template_task_craft_11_title_10 [$giver$'s $f.member$ friends want made-to-order Matis items] - -} - -// HASH_VALUE 2D08E21A9299895E -TEMPLATE_TASK_CRAFT_12_TITLE (bot giver, int random, faction f) -{ - //double fame journeyman / Zoraï - (random = 1) - template_task_craft_12_title_1 [Create Zoraï items for $giver$'s $f.member$ friends] - - (random = 2) - template_task_craft_12_title_2 [Craft Zoraï items for $giver$'s $f.member$ friends] - - (random = 3) - template_task_craft_12_title_3 [$giver$'s $f.member$ friends need Zoraï items] - - (random = 4) - template_task_craft_12_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Zoraï items] - - (random = 5) - template_task_craft_12_title_5 [Special order for Zoraï items for $giver$'s $f.member$ friends] - - (random = 6) - template_task_craft_12_title_6 [Craft Zoraï equipment for $giver$'s $f.member$ friends] - - (random = 7) - template_task_craft_12_title_7 [$giver$'s $f.member$ friends need Zoraï equipment] - - (random = 8) - template_task_craft_12_title_8 [$giver$'s $f.member$ friends need a crafter to craft Zoraï equipment] - - (random = 9) - template_task_craft_12_title_9 [An order for Zoraï equipment for $giver$'s $f.member$ friends] - - template_task_craft_12_title_10 [$giver$'s $f.member$ friends want made-to-order Zoraï items] - -} - -// HASH_VALUE B0689A4B5B1B9936 -TEMPLATE_TASK_CRAFT_13_TITLE (bot giver, int random, faction f) -{ - //double fame journeyman / fyros - (random = 1) - template_task_craft_13_title_1 [Create Fyros items for $giver$'s $f.member$ friends] - - (random = 2) - template_task_craft_13_title_2 [Craft Fyros items for $giver$'s $f.member$ friends] - - (random = 3) - template_task_craft_13_title_3 [$giver$'s $f.member$ friends need Fyros items] - - (random = 4) - template_task_craft_13_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Fyros items] - - (random = 5) - template_task_craft_13_title_5 [Special order for Fyros items for $giver$'s $f.member$ friends] - - (random = 6) - template_task_craft_13_title_6 [Craft Fyros equipment for $giver$'s $f.member$ friends] - - (random = 7) - template_task_craft_13_title_7 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] - - (random = 8) - template_task_craft_13_title_8 [$giver$'s $f.member$ friends need a crafter to craft Fyros equipment] - - (random = 9) - template_task_craft_13_title_9 [An order for Fyros equipment for $giver$'s $f.member$ friends] - - template_task_craft_13_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] - -} - -// HASH_VALUE 55023D298503AF0B -TEMPLATE_TASK_CRAFT_14_TITLE (bot giver, int random, faction f) -{ - //double fame journeyman / tryker - (random = 1) - template_task_craft_14_title_1 [Create Tryker items for $giver$'s $f.member$ friends] - - (random = 2) - template_task_craft_14_title_2 [Craft Tryker items for $giver$'s $f.member$ friends] - - (random = 3) - template_task_craft_14_title_3 [$giver$'s $f.member$ friends need Tryker items] - - (random = 4) - template_task_craft_14_title_4 [$giver$'s $f.member$ friends have asked for a crafter of Tryker items] - - (random = 5) - template_task_craft_14_title_5 [Special order for Tryker items for $giver$'s $f.member$ friends] - - (random = 6) - template_task_craft_14_title_6 [Craft Tryker equipment for $giver$'s $f.member$ friends] - - (random = 7) - template_task_craft_14_title_7 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] - - (random = 8) - template_task_craft_14_title_8 [$giver$'s $f.member$ friends need a crafter to craft Tryker equipment] - - (random = 9) - template_task_craft_14_title_9 [An order for Tryker equipment for $giver$'s $f.member$ friends] - - template_task_craft_14_title_10 [$giver$'s $f.member$ friends want made-to-order Fyros items] - -} - -// HASH_VALUE B9908D6A7CD213C3 -TEMPLATE_TASK_CRAFT_15_TITLE (bot giver, int random, faction f) -{ - //double fame foreman / armor - (random = 1) - template_task_craft_15_title_1 [Create armor for $giver$'s $f.member$ friends] - - (random = 2) - template_task_craft_15_title_2 [Craft armor for $giver$'s $f.member$ friends] - - (random = 3) - template_task_craft_15_title_3 [$giver$'s $f.member$ friends need armor] - - (random = 4) - template_task_craft_15_title_4 [$giver$'s $f.member$ friends have asked for an armor crafter] - - (random = 5) - template_task_craft_15_title_5 [Special order of armor for $giver$'s $f.member$ friends] - - (random = 6) - template_task_craft_15_title_6 [Armor for $giver$'s $f.member$ friends] - - (random = 7) - template_task_craft_15_title_7 [$giver$'s $f.member$ friends want new armor] - - (random = 8) - template_task_craft_15_title_8 [$giver$'s $f.member$ friends need an armor crafter] - - (random = 9) - template_task_craft_15_title_9 [An order for armor for $giver$'s $f.member$ friends] - - template_task_craft_15_title_10 [$giver$'s $f.member$ friends want made-to-order armor] - -} - -// HASH_VALUE 9ED24D6A10DC30B3 -TEMPLATE_TASK_CRAFT_16_TITLE (bot giver, int random, faction f) -{ - //double fame foreman / weapons - (random = 1) - template_task_craft_16_title_1 [Create weapons for $giver$'s $f.member$ friends] - - (random = 2) - template_task_craft_16_title_2 [Craft weapons for $giver$'s $f.member$ friends] - - (random = 3) - template_task_craft_16_title_3 [$giver$'s $f.member$ friends need weapons] - - (random = 4) - template_task_craft_16_title_4 [$giver$'s $f.member$ friends have asked for a weapons crafter] - - (random = 5) - template_task_craft_16_title_5 [Special order of weapons for $giver$'s $f.member$ friends] - - (random = 6) - template_task_craft_16_title_6 [Weapons for $giver$'s $f.member$ friends] - - (random = 7) - template_task_craft_16_title_7 [$giver$'s $f.member$ friends want new weapons] - - (random = 8) - template_task_craft_16_title_8 [$giver$'s $f.member$ friends need a weapons crafter] - - (random = 9) - template_task_craft_16_title_9 [An order for weapons for $giver$'s $f.member$ friends] - - template_task_craft_16_title_10 [$giver$'s $f.member$ friends want made-to-order weapons] - -} - -// HASH_VALUE 9E4DD33DD6C5FC9B -TEMPLATE_TASK_CRAFT_17_TITLE (bot giver, int random, faction f) -{ - //double fame foreman / jewel - (random = 1) - template_task_craft_17_title_1 [Create jewels for $giver$'s $f.member$ friends] - - (random = 2) - template_task_craft_17_title_2 [Craft jewels for $giver$'s $f.member$ friends] - - (random = 3) - template_task_craft_17_title_3 [$giver$'s $f.member$ friends need jewels] - - (random = 4) - template_task_craft_17_title_4 [$giver$'s $f.member$ friends have asked for a jeweler] - - (random = 5) - template_task_craft_17_title_5 [Special order of jewels for $giver$'s $f.member$ friends] - - (random = 6) - template_task_craft_17_title_6 [Jewels for $giver$'s $f.member$ friends] - - (random = 7) - template_task_craft_17_title_7 [$giver$'s $f.member$ friends want new jewels] - - (random = 8) - template_task_craft_17_title_8 [$giver$'s $f.member$ friends need a jeweler] - - (random = 9) - template_task_craft_17_title_9 [An order for jewels for $giver$'s $f.member$ friends] - - template_task_craft_17_title_10 [$giver$'s $f.member$ friends want made-to-order jewels] - -} - -// HASH_VALUE 17F1A7B1016546F9 -TEMPLATE_TASK_CRAFT_1_TITLE (bot giver, int random, faction f) -{ - //journeyman / Matis, foreman / Matis, ambassador / on Matis land, welcomer / Matis, Kami / on Matis land, Karavan / on Matis land - (random = 1) - template_task_craft_1_title_1 [Create Matis items] - - (random = 2) - template_task_craft_1_title_2 [Craft Matis items] - - (random = 3) - template_task_craft_1_title_3 [$giver$ needs Matis items] - - (random = 4) - template_task_craft_1_title_4 [$giver$ has asked for a crafter of Matis items] - - (random = 5) - template_task_craft_1_title_5 [Special order for Matis items] - - (random = 6) - template_task_craft_1_title_6 [Craft Matis equipment] - - (random = 7) - template_task_craft_1_title_7 [$giver$ needs Matis equipment] - - (random = 8) - template_task_craft_1_title_8 [$giver$ needs a crafter to craft Matis equipment] - - (random = 9) - template_task_craft_1_title_9 [An order for Matis equipment] - - template_task_craft_1_title_10 [$giver$ wants made-to-order Matis items] - -} - -// HASH_VALUE D1815BEF0055AAFA -TEMPLATE_TASK_CRAFT_2_TITLE (bot giver, int random, faction f) -{ - //journeyman / Zoraï, foreman / Zoraï, ambassador / on Zoraï land, welcomer / Zoraï, Kami / on Zoraï land, Karavan / on Zoraï land - (random = 1) - template_task_craft_2_title_1 [Create Zoraï items] - - (random = 2) - template_task_craft_2_title_2 [Craft Zoraï items] - - (random = 3) - template_task_craft_2_title_3 [$giver$ needs Zoraï items] - - (random = 4) - template_task_craft_2_title_4 [$giver$ has asked for a crafter of Zoraï items] - - (random = 5) - template_task_craft_2_title_5 [Special order for Zoraï items] - - (random = 6) - template_task_craft_2_title_6 [Craft Zoraï equipment] - - (random = 7) - template_task_craft_2_title_7 [$giver$ needs Zoraï equipment] - - (random = 8) - template_task_craft_2_title_8 [$giver$ needs a crafter to craft Zoraï equipment] - - (random = 9) - template_task_craft_2_title_9 [An order for Zoraï equipment] - - template_task_craft_2_title_10 [$giver$ wants made-to-order Zoraï items] - -} - -// HASH_VALUE 17512FCB7DE68A22 -TEMPLATE_TASK_CRAFT_3_TITLE (bot giver, int random, faction f) -{ - //journeyman / fyros, foreman / fyros, ambassador / on fyros land, welcomer / fyros, Kami / on fyros land, Karavan / on fyros land - (random = 1) - template_task_craft_3_title_1 [Create Fyros items] - - (random = 2) - template_task_craft_3_title_2 [Craft Fyros items] - - (random = 3) - template_task_craft_3_title_3 [$giver$ needs Fyros items] - - (random = 4) - template_task_craft_3_title_4 [$giver$ has asked for a crafter of Fyros items] - - (random = 5) - template_task_craft_3_title_5 [Special order for Fyros items] - - (random = 6) - template_task_craft_3_title_6 [Craft Fyros equipment] - - (random = 7) - template_task_craft_3_title_7 [$giver$ needs Fyros equipment] - - (random = 8) - template_task_craft_3_title_8 [$giver$ needs a crafter to craft Fyros equipment] - - (random = 9) - template_task_craft_3_title_9 [An order for Fyros equipment] - - template_task_craft_3_title_10 [$giver$ wants made-to-order Fyros items] - -} - -// HASH_VALUE 27FDBC87A09F4E81 -TEMPLATE_TASK_CRAFT_4_TITLE (bot giver, int random, faction f) -{ - //journeyman / tryker, foreman / tryker, ambassador / on tryker land, welcomer / tryker, Kami / on tryker land, Karavan / on tryker land - (random = 1) - template_task_craft_4_title_1 [Create Tryker items] - - (random = 2) - template_task_craft_4_title_2 [Craft Tryker items] - - (random = 3) - template_task_craft_4_title_3 [$giver$ needs Tryker items] - - (random = 4) - template_task_craft_4_title_4 [$giver$ has asked for a crafter of Tryker items] - - (random = 5) - template_task_craft_4_title_5 [Special order for Tryker items] - - (random = 6) - template_task_craft_4_title_6 [Craft Tryker equipment] - - (random = 7) - template_task_craft_4_title_7 [$giver$ needs Tryker equipment] - - (random = 8) - template_task_craft_4_title_8 [$giver$ needs a crafter to craft Tryker equipment] - - (random = 9) - template_task_craft_4_title_9 [An order for Tryker equipment] - - template_task_craft_4_title_10 [$giver$ wants made-to-order Tryker items] - -} - -// HASH_VALUE 8F3E47D3DEBAF450 -TEMPLATE_TASK_CRAFT_5_TITLE (bot giver, int random, faction f) -{ - //foreman / armor - (random = 1) - template_task_craft_5_title_1 [Create armor] - - (random = 2) - template_task_craft_5_title_2 [Craft armor] - - (random = 3) - template_task_craft_5_title_3 [$giver$ needs armor] - - (random = 4) - template_task_craft_5_title_4 [$giver$ has asked for an armor crafter] - - (random = 5) - template_task_craft_5_title_5 [Special order for armor] - - (random = 6) - template_task_craft_5_title_6 [Armor for $giver$] - - (random = 7) - template_task_craft_5_title_7 [$giver$ wants new armor] - - (random = 8) - template_task_craft_5_title_8 [$giver$ needs an armor crafter] - - (random = 9) - template_task_craft_5_title_9 [An order for armor] - - template_task_craft_5_title_10 [$giver$ wants made-to-order armor] - -} - -// HASH_VALUE 46C719DDA1B26BD4 -TEMPLATE_TASK_CRAFT_6_TITLE (bot giver, int random, faction f) -{ - //foreman / weapons - (random = 1) - template_task_craft_6_title_1 [Create weapons] - - (random = 2) - template_task_craft_6_title_2 [Craft weapons] - - (random = 3) - template_task_craft_6_title_3 [$giver$ needs weapons] - - (random = 4) - template_task_craft_6_title_4 [$giver$ has asked for a weapons crafter] - - (random = 5) - template_task_craft_6_title_5 [Special order for weapons] - - (random = 6) - template_task_craft_6_title_6 [Weapons for $giver$] - - (random = 7) - template_task_craft_6_title_7 [$giver$ wants new weapons] - - (random = 8) - template_task_craft_6_title_8 [$giver$ needs a weapons crafter] - - (random = 9) - template_task_craft_6_title_9 [An order for weapons] - - template_task_craft_6_title_10 [$giver$ wants made-to-order weapons] - -} - -// HASH_VALUE F9AC1E89878CD118 -TEMPLATE_TASK_CRAFT_7_TITLE (bot giver, int random, faction f) -{ - //foreman / jewel - (random = 1) - template_task_craft_7_title_1 [Create jewels] - - (random = 2) - template_task_craft_7_title_2 [Craft jewels] - - (random = 3) - template_task_craft_7_title_3 [$giver$ needs jewels] - - (random = 4) - template_task_craft_7_title_4 [$giver$ has asked for a jeweler] - - (random = 5) - template_task_craft_7_title_5 [Special order for jewels] - - (random = 6) - template_task_craft_7_title_6 [Jewels for $giver$] - - (random = 7) - template_task_craft_7_title_7 [$giver$ wants new jewels] - - (random = 8) - template_task_craft_7_title_8 [$giver$ needs a jeweler] - - (random = 9) - template_task_craft_7_title_9 [An order for jewels] - - template_task_craft_7_title_10 [$giver$ wants made-to-order jewels] - -} - -// HASH_VALUE 436EFB0BEC741E77 -TEMPLATE_TASK_CRAFT_8_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / weapons - (random = 1) - template_task_craft_8_title_1 [Create weapons for $f$] - - (random = 2) - template_task_craft_8_title_2 [Craft weapons for $f.da$ $f$] - - (random = 3) - template_task_craft_8_title_3 [$f.da$ $f$ need weapons] - - (random = 4) - template_task_craft_8_title_4 [$f.da$ $f$ have asked for a weapons crafter] - - (random = 5) - template_task_craft_8_title_5 [Special order for weapons for $f.da$ $f$] - - (random = 6) - template_task_craft_8_title_6 [Weapons for $f.da$ $f$] - - (random = 7) - template_task_craft_8_title_7 [$f.da$ $f$ want new weapons] - - (random = 8) - template_task_craft_8_title_8 [$f.da$ $f$ need a weapons crafter] - - (random = 9) - template_task_craft_8_title_9 [An order for weapons for $f.da$ $f$] - - template_task_craft_8_title_10 [$f.da$ $f$ want made-to-order weapons] - -} - -// HASH_VALUE 0106FD6EA649D5E8 -TEMPLATE_TASK_CRAFT_9_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / armors - (random = 1) - template_task_craft_9_title_1 [Create armor for $f.da$ $f$] - - (random = 2) - template_task_craft_9_title_2 [Craft armor for $f.da$ $f$] - - (random = 3) - template_task_craft_9_title_3 [$f.da$ $f$ need armor] - - (random = 4) - template_task_craft_9_title_4 [$f.da$ $f$ have asked for an armor crafter] - - (random = 5) - template_task_craft_9_title_5 [Special order for armor for $f.da$ $f$] - - (random = 6) - template_task_craft_9_title_6 [Armor for $f.da$ $f$] - - (random = 7) - template_task_craft_9_title_7 [$f.da$ $f$ want new armor] - - (random = 8) - template_task_craft_9_title_8 [$f.da$ $f$ need an armor crafter] - - (random = 9) - template_task_craft_9_title_9 [An order for armor for $f.da$ $f$] - - template_task_craft_9_title_10 [$f.da$ $f$ want made-to-order armor] - -} - -// HASH_VALUE E5457D73BA2C7288 -TEMPLATE_TASK_CRAFT_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_craft_intro_1_money [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_craft_intro_1_money_timed [Make $qt1$ $i1$ of level $ql1$, I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_craft_intro_1_fame_timed [Make $qt1$ $i1$ of level $ql1$, $f.da$ $f$ will be very grateful to you.\n - But be quick, it's very urgent!] - - template_task_craft_intro_1_fame [Make $qt1$ $i1$ of level $ql1$, $f.da$ $f$ will be very grateful to you] - -} - -// HASH_VALUE 13E9FC1EB9A7B065 -TEMPLATE_TASK_CRAFT_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_craft_intro_2_money [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_craft_intro_2_money_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_craft_intro_2_fame_timed [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_craft_intro_2_fame [Make $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$, $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE A33B82ED02449E0F -TEMPLATE_TASK_CRAFT_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_craft_intro_3_money [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_craft_intro_3_money_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_craft_intro_3_fame_timed [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_craft_intro_3_fame [Make $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$, $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE 14FE1B69E5B50F0C -TEMPLATE_TASK_FORAGE_0_TITLE (bot giver, int random, faction f) -{ - //default text - (random = 1) - template_task_forage_0_title_1 [Clean the ground] - - (random = 2) - template_task_forage_0_title_2 [Clean the fields] - - (random = 3) - template_task_forage_0_title_3 [Purify the ground] - - (random = 4) - template_task_forage_0_title_4 [$giver$ needs someone to clean the fields] - - (random = 5) - template_task_forage_0_title_5 [$giver$ needs someone to clean the ground] - - (random = 6) - template_task_forage_0_title_6 [Work the land] - - (random = 7) - template_task_forage_0_title_7 [Prepare the fields] - - (random = 8) - template_task_forage_0_title_8 [$giver$ needs someone to prepare the fields] - - (random = 9) - template_task_forage_0_title_9 [Maintain the land] - - template_task_forage_0_title_10 [$giver$ needs someone to maintain the fields] - -} - -// HASH_VALUE 34371E24BC22E29F -TEMPLATE_TASK_FORAGE_10_TITLE (bot giver, int random, faction f) -{ - //Kami / nocive - (random = 1) - template_task_forage_10_title_1 [Clean the ground for the Kamis] - - (random = 2) - template_task_forage_10_title_2 [Clean the fields for the Kamis] - - (random = 3) - template_task_forage_10_title_3 [Purify the ground for the Kamis] - - (random = 4) - template_task_forage_10_title_4 [The Kamis need someone to clean their fields] - - (random = 5) - template_task_forage_10_title_5 [The Kamis need someone to clean their lands] - - (random = 6) - template_task_forage_10_title_6 [Work the land for the Kamis] - - (random = 7) - template_task_forage_10_title_7 [Prepare the fields for the Kamis] - - (random = 8) - template_task_forage_10_title_8 [The Kamis need someone to prepare their fields] - - (random = 9) - template_task_forage_10_title_9 [Maintain the land for the Kamis] - - template_task_forage_10_title_10 [The Kamis need someone to maintain the fields] - -} - -// HASH_VALUE FC56B8DC697C0733 -TEMPLATE_TASK_FORAGE_11_TITLE (bot giver, int random, faction f) -{ - //Kami / kitin - (random = 1) - template_task_forage_11_title_1 [Clean away the Kitin traces for the Kamis] - - (random = 2) - template_task_forage_11_title_2 [Clean the fields that have been polluted by the Kitins for the Kamis] - - (random = 3) - template_task_forage_11_title_3 [Purify the ground of the Kitin traces for the Kamis] - - (random = 4) - template_task_forage_11_title_4 [The Kamis need someone to clean the Kitin traces from the fields] - - (random = 5) - template_task_forage_11_title_5 [Eliminate the Kitin traces for the Kamis] - - (random = 6) - template_task_forage_11_title_6 [Clean away the Kitin traces from the fields for the Kamis] - - (random = 7) - template_task_forage_11_title_7 [The Kamis need someone to eliminate the Kitin traces from the fields] - - (random = 8) - template_task_forage_11_title_8 [The Kamis need someone to clear away the Kitin traces from the fields] - - (random = 9) - template_task_forage_11_title_9 [The Kamis are asking for the Kitin traces to be cleaned from the fields] - - template_task_forage_11_title_10 [The Kamis are asking for someone to eliminate the Kitin traces from the fields] - -} - -// HASH_VALUE 5C4DC98C1FD4CF84 -TEMPLATE_TASK_FORAGE_12_TITLE (bot giver, int random, faction f) -{ - //Kami / goo - (random = 1) - template_task_forage_12_title_1 [Clean the Goo traces for the Kamis] - - (random = 2) - template_task_forage_12_title_2 [Clean up the fields polluted by the Goo for the Kamis] - - (random = 3) - template_task_forage_12_title_3 [Purify the ground infested by the Goo for the Kamis] - - (random = 4) - template_task_forage_12_title_4 [The Kamis need someone to clean the Goo traces from the fields] - - (random = 5) - template_task_forage_12_title_5 [Eliminate the goo traces for the Kamis] - - (random = 6) - template_task_forage_12_title_6 [Clean up the fields that have been infested by the Goo for the Kamis] - - (random = 7) - template_task_forage_12_title_7 [The Kamis need someone to eliminate the Goo traces from the fields] - - (random = 8) - template_task_forage_12_title_8 [The Kamis need someone to clean up the fields that have been infested by the Goo] - - (random = 9) - template_task_forage_12_title_9 [The Kamis are asking for the goo traces to be cleaned from the fields] - - template_task_forage_12_title_10 [The Kamis are asking for someone to eliminate the Goo traces from the fields] - -} - -// HASH_VALUE E436F5538EF16741 -TEMPLATE_TASK_FORAGE_13_TITLE (bot giver, int random, faction f) -{ - //Karavan / nocive - (random = 1) - template_task_forage_13_title_1 [Clean the ground so the Karavan can exploit it] - - (random = 2) - template_task_forage_13_title_2 [Clean the fields so the Karavan can exploit them] - - (random = 3) - template_task_forage_13_title_3 [Purify the ground so the Karavan can exploit it] - - (random = 4) - template_task_forage_13_title_4 [The Karavan need someone to clean the fields so they can exploit them] - - (random = 5) - template_task_forage_13_title_5 [The Karavan need the ground to be cleaned so they can exploit it] - - (random = 6) - template_task_forage_13_title_6 [Work the land so the Karavan can exploit it] - - (random = 7) - template_task_forage_13_title_7 [Prepare the fields so that the Karavan can exploit it] - - (random = 8) - template_task_forage_13_title_8 [The Karavan need someone to prepare the fields to they can be exploited] - - (random = 9) - template_task_forage_13_title_9 [Maintain the land so the Karavan can exploit it] - - template_task_forage_13_title_10 [The Karavan need someone to maintain the fields so they can be exploited] - -} - -// HASH_VALUE 4A755A9B65D74719 -TEMPLATE_TASK_FORAGE_14_TITLE (bot giver, int random, faction f) -{ - //Karavan / kitin - (random = 1) - template_task_forage_14_title_1 [Clean away the Kitin traces so the Karavan can exploit the resources] - - (random = 2) - template_task_forage_14_title_2 [Clean the fields that have been polluted by the Kitins so the Karavan can exploit them] - - (random = 3) - template_task_forage_14_title_3 [Purify the ground of Kitin traces so the Karavan can exploit it] - - (random = 4) - template_task_forage_14_title_4 [The Karavan need someone to clean the Kitin traces from the fields so they can exploit them] - - (random = 5) - template_task_forage_14_title_5 [Eliminate the Kitin traces so the Karavan can exploit the resources] - - (random = 6) - template_task_forage_14_title_6 [Clear away the Kitin traces from the fields so the Karavan can exploit them] - - (random = 7) - template_task_forage_14_title_7 [The Karavan need someone to eliminate the Kitin traces from the fields so they can exploit them] - - (random = 8) - template_task_forage_14_title_8 [The Karavan need someone to clear away the Kitin traces from the fields so they can exploit them] - - (random = 9) - template_task_forage_14_title_9 [The Karavan are asking for someone to clean the Kitin traces from the fields so they can exploit them] - - template_task_forage_14_title_10 [The Karavan are asking for someone to eliminate the Kitin traces from the fields so they can exploit them] - -} - -// HASH_VALUE 6427058ACDEA1BC4 -TEMPLATE_TASK_FORAGE_15_TITLE (bot giver, int random, faction f) -{ - //Karavan / goo - (random = 1) - template_task_forage_15_title_1 [Clean away the Goo traces so the Karavan can exploit the resources] - - (random = 2) - template_task_forage_15_title_2 [Clean up the fields polluted by the Goo so the Karavan can exploit them] - - (random = 3) - template_task_forage_15_title_3 [Purify the ground that has been infested by the Goo so the Karavan can exploit it] - - (random = 4) - template_task_forage_15_title_4 [The Karavan need someone to clean the Goo traces from the fields so they can exploit them] - - (random = 5) - template_task_forage_15_title_5 [Eliminate the Goo traces so the Karavan can exploit the resources] - - (random = 6) - template_task_forage_15_title_6 [Clean up the fields that have been infested by the Goo so the Karavan can exploit them] - - (random = 7) - template_task_forage_15_title_7 [The Karavan need someone to eliminate the Goo traces from the fields so they can exploit them] - - (random = 8) - template_task_forage_15_title_8 [The Karavan need someone to clean up the fields infested by Goo so they can exploit them] - - (random = 9) - template_task_forage_15_title_9 [The Karavan are asking for the Goo traces to be cleaned from the fields so they can exploit them] - - template_task_forage_15_title_10 [The Karavan are asking for someone to eliminate the Goo traces from the fields so they can exploit them] - -} - -// HASH_VALUE 7AC4F993B7056C3A -TEMPLATE_TASK_FORAGE_16_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / nocive - (random = 1) - template_task_forage_16_title_1 [Clean up the ground of $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_16_title_2 [Clean up the fields of $giver$'s $f.member$ friends] - - (random = 3) - template_task_forage_16_title_3 [Purify the ground belonging to $giver$'s $f.member$ friends] - - (random = 4) - template_task_forage_16_title_4 [$giver$'s $f.member$ friends need someone to clean their fields] - - (random = 5) - template_task_forage_16_title_5 [$giver$'s $f.member$ friends need someone to clean up their land] - - (random = 6) - template_task_forage_16_title_6 [Work the land for $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_16_title_7 [Prepare the ground for $giver$'s $f.member$ friends] - - (random = 8) - template_task_forage_16_title_8 [$giver$'s $f.member$ friends need someone to prepare their fields] - - (random = 9) - template_task_forage_16_title_9 [Maintain the land for $giver$'s $f.member$ friends] - - template_task_forage_16_title_10 [$giver$'s $f.member$ friends need someone to maintain their fields] - -} - -// HASH_VALUE D0804689AD9D27D0 -TEMPLATE_TASK_FORAGE_17_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / kitin - (random = 1) - template_task_forage_17_title_1 [Clean up the Kitin traces for $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_17_title_2 [Clean up the fields of $giver$'s $f.member$ friends that have been polluted by the Kitins] - - (random = 3) - template_task_forage_17_title_3 [Purify the ground of Kitin traces for $giver$'s $f.member$ friends] - - (random = 4) - template_task_forage_17_title_4 [$giver$'s $f.member$ friends need someone to clean the Kitin traces from their fields] - - (random = 5) - template_task_forage_17_title_5 [Eliminate the Kitin traces for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_17_title_6 [Clear away the Kitin traces from the fields belonging to $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_17_title_7 [$giver$'s $f.member$ friends need someone to eliminate the Kitin traces from their fields] - - (random = 8) - template_task_forage_17_title_8 [$giver$'s $f.member$ friends need someone to clear away the Kitin traces from their fields] - - (random = 9) - template_task_forage_17_title_9 [$giver$'s $f.member$ friends are asking for the Kitin traces to be cleaned from their fields] - - template_task_forage_17_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the Kitin traces from their fields] - -} - -// HASH_VALUE C82F1BC8886B2F5F -TEMPLATE_TASK_FORAGE_18_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / goo - (random = 1) - template_task_forage_18_title_1 [Clean up the Goo traces for $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_18_title_2 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been polluted by the Goo] - - (random = 3) - template_task_forage_18_title_3 [Purify the land belonging to $giver$'s $f.member$ friends that has been infested by the Goo] - - (random = 4) - template_task_forage_18_title_4 [$giver$'s $f.member$ friends need someone to clean up the Goo traces from their fields] - - (random = 5) - template_task_forage_18_title_5 [Eliminate the Goo traces for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_18_title_6 [Clean up the fields belonging to $giver$'s $f.member$ friends that have been infested by the Goo] - - (random = 7) - template_task_forage_18_title_7 [$giver$'s $f.member$ friends need someone to eliminate the goo traces from their fields] - - (random = 8) - template_task_forage_18_title_8 [$giver$'s $f.member$ friends need someone to clean up their fields that have been infested by the Goo] - - (random = 9) - template_task_forage_18_title_9 [$giver$'s $f.member$ friends are asking for their fields to be cleaned of the Goo traces] - - template_task_forage_18_title_10 [$giver$'s $f.member$ friends are asking for someone to eliminate the Goo traces from their fields] - -} - -// HASH_VALUE 01F2E3161207B6FA -TEMPLATE_TASK_FORAGE_1_TITLE (bot giver, int random, faction f) -{ - //prospector / nocive - (random = 1) - template_task_forage_1_title_1 [Clean $giver$'s ground] - - (random = 2) - template_task_forage_1_title_2 [Clean $giver$'s fields] - - (random = 3) - template_task_forage_1_title_3 [Purify $giver$'s ground] - - (random = 4) - template_task_forage_1_title_4 [$giver$ needs someone to clean their fields] - - (random = 5) - template_task_forage_1_title_5 [$giver$ needs someone to clean their grounds] - - (random = 6) - template_task_forage_1_title_6 [Work $giver$'s land] - - (random = 7) - template_task_forage_1_title_7 [Prepare $giver$'s fields] - - (random = 8) - template_task_forage_1_title_8 [$giver$ needs someone to prepare their fields] - - (random = 9) - template_task_forage_1_title_9 [Maintain $giver$'s fields] - - template_task_forage_1_title_10 [$giver$ needs someone to maintain their fields] - -} - -// HASH_VALUE 03FB0947B54630D1 -TEMPLATE_TASK_FORAGE_2_TITLE (bot giver, int random, faction f) -{ - //prospector / kitin - (random = 1) - template_task_forage_2_title_1 [Clean away the Kitin traces in $giver$'s fields] - - (random = 2) - template_task_forage_2_title_2 [Clean $giver$'s fields that have been polluted by the Kitins] - - (random = 3) - template_task_forage_2_title_3 [Purify $giver$'s fields of the Kitin traces] - - (random = 4) - template_task_forage_2_title_4 [$giver$ needs someone to clean away the Kitin traces in their fields] - - (random = 5) - template_task_forage_2_title_5 [Eliminate the Kitin traces from $giver$'s fields] - - (random = 6) - template_task_forage_2_title_6 [Clear away the Kitin traces from $giver$'s fields] - - (random = 7) - template_task_forage_2_title_7 [$giver$ needs someone to eliminate the Kitin traces from their fields] - - (random = 8) - template_task_forage_2_title_8 [$giver$ needs someone to clear away the Kitin traces from their fields] - - (random = 9) - template_task_forage_2_title_9 [$giver$ is asking for his fields to be cleaned of Kitin traces] - - template_task_forage_2_title_10 [$giver$ is asking for someone to eliminate the Kitin traces from their fields] - -} - -// HASH_VALUE CB511626984F12B0 -TEMPLATE_TASK_FORAGE_3_TITLE (bot giver, int random, faction f) -{ - //prospector / goo - (random = 1) - template_task_forage_3_title_1 [Clean away the Goo traces from $giver$'s fields] - - (random = 2) - template_task_forage_3_title_2 [Clean $giver$'s fields that have been polluted by the Goo] - - (random = 3) - template_task_forage_3_title_3 [Purify the $giver$'s ground that has been infested by the Goo] - - (random = 4) - template_task_forage_3_title_4 [$giver$ needs someone to clean away the Goo traces from their fields] - - (random = 5) - template_task_forage_3_title_5 [Eliminate the Goo trace from $giver$'s fields] - - (random = 6) - template_task_forage_3_title_6 [Clean up $giver$'s fields that have been infested by the Goo] - - (random = 7) - template_task_forage_3_title_7 [$giver$ needs someone to eliminate the traces of Goo from their fields] - - (random = 8) - template_task_forage_3_title_8 [$giver$ needs someone to clean up their fields that have been infested by the Goo] - - (random = 9) - template_task_forage_3_title_9 [$giver$ is asking for the traces of Goo to be cleared from their fields] - - template_task_forage_3_title_10 [$giver$ is asking for someone to eliminate the Goo traces from their fields] - -} - -// HASH_VALUE 157E1B6DE5350F1C -TEMPLATE_TASK_FORAGE_4_TITLE (bot giver, int random, faction f) -{ - //scout / nocive, welcomer / nocive - (random = 1) - template_task_forage_4_title_1 [Clean the ground] - - (random = 2) - template_task_forage_4_title_2 [Clean the fields] - - (random = 3) - template_task_forage_4_title_3 [Purify the ground] - - (random = 4) - template_task_forage_4_title_4 [$giver$ needs someone to clean their fields] - - (random = 5) - template_task_forage_4_title_5 [$giver$ needs someone to clean their ground] - - (random = 6) - template_task_forage_4_title_6 [Work the land] - - (random = 7) - template_task_forage_4_title_7 [Prepare the fields] - - (random = 8) - template_task_forage_4_title_8 [$giver$ needs someone to prepare the fields] - - (random = 9) - template_task_forage_4_title_9 [Maintain the land] - - template_task_forage_4_title_10 [$giver$ needs someone to maintain their fields] - -} - -// HASH_VALUE 69810F909AF9CB61 -TEMPLATE_TASK_FORAGE_5_TITLE (bot giver, int random, faction f) -{ - //scout / kitin, welcomer / kitin - (random = 1) - template_task_forage_5_title_1 [Clean away the Kitin traces from the fields] - - (random = 2) - template_task_forage_5_title_2 [Clean the fields that have been polluted by the Kitins] - - (random = 3) - template_task_forage_5_title_3 [Purify the ground of Kitin traces] - - (random = 4) - template_task_forage_5_title_4 [$giver$ needs someone to clean the fields of Kitin traces] - - (random = 5) - template_task_forage_5_title_5 [Eliminate Kitin traces from the fields] - - (random = 6) - template_task_forage_5_title_6 [Clear away the Kitin traces from the fields] - - (random = 7) - template_task_forage_5_title_7 [$giver$ needs someone to eliminate the Kitin traces from the fields] - - (random = 8) - template_task_forage_5_title_8 [$giver$ needs someone to clear away the Kitin traces from the fields] - - (random = 9) - template_task_forage_5_title_9 [$giver$ is asking for the Kitin traces to be cleared from the fields] - - template_task_forage_5_title_10 [$giver$ is asking for someone to eliminate the Kitin traces from the fields] - -} - -// HASH_VALUE 6B0A9EE3ABD868EB -TEMPLATE_TASK_FORAGE_6_TITLE (bot giver, int random, faction f) -{ - //scout / goo, welcomer / goo - (random = 1) - template_task_forage_6_title_1 [Clean the traces of Goo from the fields] - - (random = 2) - template_task_forage_6_title_2 [Clean the fields that have been polluted by the Goo] - - (random = 3) - template_task_forage_6_title_3 [Purify the land that has been infested by the Goo] - - (random = 4) - template_task_forage_6_title_4 [$giver$ needs someone to clear away the traces of Goo from the fields] - - (random = 5) - template_task_forage_6_title_5 [Eliminate the traces of Goo] - - (random = 6) - template_task_forage_6_title_6 [Clean up the fields that have been infested by the Goo] - - (random = 7) - template_task_forage_6_title_7 [$giver$ needs someone to eliminate the Goo traces from the fields] - - (random = 8) - template_task_forage_6_title_8 [$giver$ needs someone to clean up the fields that have been infested by the Goo] - - (random = 9) - template_task_forage_6_title_9 [$giver$ is asking for the fields to be cleaned of the traces of Goo] - - template_task_forage_6_title_10 [$giver$ is asking for someone to eliminate the traces of Goo from the fields] - -} - -// HASH_VALUE D66B48B62DAB4801 -TEMPLATE_TASK_FORAGE_7_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / nocive - (random = 1) - template_task_forage_7_title_1 [Clean up $f.da$ $f$'s ground] - - (random = 2) - template_task_forage_7_title_2 [Clean up $f.da$ $f$'s fields] - - (random = 3) - template_task_forage_7_title_3 [Purify $f.da$ $f$'s ground] - - (random = 4) - template_task_forage_7_title_4 [$f.da$ $f$ need someone to clean their fields] - - (random = 5) - template_task_forage_7_title_5 [$f.da$ $f$ need someone to clean their lands] - - (random = 6) - template_task_forage_7_title_6 [Work the land for $f.da$ $f$] - - (random = 7) - template_task_forage_7_title_7 [Prepare the fields for $f.da$ $f$] - - (random = 8) - template_task_forage_7_title_8 [$f.da$ $f$ need someone to prepare their fields] - - (random = 9) - template_task_forage_7_title_9 [Maintain $f.da$ $f$'s lands] - - template_task_forage_7_title_10 [$f.da$ $f$ need someone to maintain their fields] - -} - -// HASH_VALUE 4FE2C587C682711B -TEMPLATE_TASK_FORAGE_8_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / kitin - (random = 1) - template_task_forage_8_title_1 [Clean the Kitin traces for $f.da$ $f$] - - (random = 2) - template_task_forage_8_title_2 [Clean the $f$'s fields that have been polluted by the Kitins] - - (random = 3) - template_task_forage_8_title_3 [Purify $f.da$ $f$'s ground of Kitin traces] - - (random = 4) - template_task_forage_8_title_4 [$f.da$ $f$ need someone to clean away the Kitin traces from their fields] - - (random = 5) - template_task_forage_8_title_5 [Eliminate the Kitin traces for $f.da$ $f$] - - (random = 6) - template_task_forage_8_title_6 [Clear away the Kitin traces from $f.da$ $f$'s fields] - - (random = 7) - template_task_forage_8_title_7 [$f.da$ $f$ need someone to eliminate the Kitin traces from their fields] - - (random = 8) - template_task_forage_8_title_8 [$f.da$ $f$ need someone to clear away the Kitin traces from their fields] - - (random = 9) - template_task_forage_8_title_9 [$f.da$ $f$ are asking for the Kitin traces to be cleaned from their fields] - - template_task_forage_8_title_10 [$f.da$ $f$ are asking for someone to eliminate the Kitin traces from their fields] - -} - -// HASH_VALUE D3EA20BC658B1296 -TEMPLATE_TASK_FORAGE_9_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / goo - (random = 1) - template_task_forage_9_title_1 [Clean the Goo traces for $f.da$ $f$] - - (random = 2) - template_task_forage_9_title_2 [Clean $f.da$ $f$'s fields that have been polluted by the Goo] - - (random = 3) - template_task_forage_9_title_3 [Purify $f.da$ $f$'s lands infested by the Goo] - - (random = 4) - template_task_forage_9_title_4 [$f.da$ $f$ need someone to clean the Goo traces from their fields] - - (random = 5) - template_task_forage_9_title_5 [Eliminate the Goo traces for $f.da$ $f$] - - (random = 6) - template_task_forage_9_title_6 [Clean up $f.da$ $f$'s fields that have been infested by the Goo] - - (random = 7) - template_task_forage_9_title_7 [$f.da$ $f$ need someone to eliminate the Goo traces from their fields] - - (random = 8) - template_task_forage_9_title_8 [$f.da$ $f$ need someone to clean up their fields that have been infested by the Goo] - - (random = 9) - template_task_forage_9_title_9 [$f.da$ $f$ are asking for someone to clean the Goo traces from their fields] - - template_task_forage_9_title_10 [$f.da$ $f$ are asking for someone to eliminate the Goo traces from their fields] - -} - -// HASH_VALUE 589EEF7A486ECE4A -TEMPLATE_TASK_FORAGE_GIVE_0_TITLE (bot giver, int random, faction f) -{ - //default text - (random = 1) - template_task_forage_give_0_title_1 [Forage some raw materials] - - (random = 2) - template_task_forage_give_0_title_2 [Gather some raw materials] - - (random = 3) - template_task_forage_give_0_title_3 [$giver$ needs some raw materials] - - (random = 4) - template_task_forage_give_0_title_4 [Supply $giver$ with some raw materials] - - (random = 5) - template_task_forage_give_0_title_5 [Special order for raw materials] - - (random = 6) - template_task_forage_give_0_title_6 [An order for raw materials] - - (random = 7) - template_task_forage_give_0_title_7 [Forage materials] - - (random = 8) - template_task_forage_give_0_title_8 [Gather materials] - - (random = 9) - template_task_forage_give_0_title_9 [$giver$ needs materials] - - template_task_forage_give_0_title_10 [Supply $giver$ with materials] - -} - -// HASH_VALUE FFA3425674699389 -TEMPLATE_TASK_FORAGE_GIVE_10_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / kitin - (random = 1) - template_task_forage_give_10_title_1 [Forage Kitin remains for study for $f.da$ $f$] - - (random = 2) - template_task_forage_give_10_title_2 [Gather Kitin remains for study for $f.da$ $f$] - - (random = 3) - template_task_forage_give_10_title_3 [$f.da$ $f$ need Kitin remains for study] - - (random = 4) - template_task_forage_give_10_title_4 [Provide $f.da$ $f$ with Kitin remains for study] - - (random = 5) - template_task_forage_give_10_title_5 [Special order for Kitin remains for study for $f.da$ $f$] - - (random = 6) - template_task_forage_give_10_title_6 [An order for Kitin remains for study for $f.da$ $f$] - - (random = 7) - template_task_forage_give_10_title_7 [Collect some Kitin remains for study for $f.da$ $f$] - - (random = 8) - template_task_forage_give_10_title_8 [$f.da$ $f$ need someone to assemble some Kitin remains for study] - - (random = 9) - template_task_forage_give_10_title_9 [Provide $f.da$ $f$ with some Kitin remains for study] - - template_task_forage_give_10_title_10 [$f.da$ $f$ need someone to gather some Kitin remains for study] - -} - -// HASH_VALUE 770376A8136A8109 -TEMPLATE_TASK_FORAGE_GIVE_11_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / goo - (random = 1) - template_task_forage_give_11_title_1 [Forage Goo remains for study for $f.da$ $f$] - - (random = 2) - template_task_forage_give_11_title_2 [Gather Goo remains for study for $f.da$ $f$] - - (random = 3) - template_task_forage_give_11_title_3 [$f.da$ $f$ need some Goo remains for study] - - (random = 4) - template_task_forage_give_11_title_4 [Supply $f.da$ $f$ with some Goo remains for study] - - (random = 5) - template_task_forage_give_11_title_5 [Special order for Goo remains for study for $f.da$ $f$] - - (random = 6) - template_task_forage_give_11_title_6 [An order for Goo remains for study for $f.da$ $f$] - - (random = 7) - template_task_forage_give_11_title_7 [Collect some Goo remains for study for $f.da$ $f$] - - (random = 8) - template_task_forage_give_11_title_8 [$f.da$ $f$ need someone to assemble some Goo remains for study] - - (random = 9) - template_task_forage_give_11_title_9 [Provide $f.da$ $f$ with Goo remains for study] - - template_task_forage_give_11_title_10 [$f.da$ $f$ need someone to gather some Goo remains for study] - -} - -// HASH_VALUE 91516F4B46A6EA8D -TEMPLATE_TASK_FORAGE_GIVE_12_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / conservateur - (random = 1) - template_task_forage_give_12_title_1 [Forage some preservatives for $f.da$ $f$] - - (random = 2) - template_task_forage_give_12_title_2 [Gather some preservatives for $f.da$ $f$] - - (random = 3) - template_task_forage_give_12_title_3 [$f.da$ $f$ are short of preservatives] - - (random = 4) - template_task_forage_give_12_title_4 [Supply $f.da$ $f$ with some preservatives] - - (random = 5) - template_task_forage_give_12_title_5 [Special order for preservatives for $f.da$ $f$] - - (random = 6) - template_task_forage_give_12_title_6 [An order for preservatives for $f.da$ $f$] - - (random = 7) - template_task_forage_give_12_title_7 [Collect some preservatives for $f.da$ $f$] - - (random = 8) - template_task_forage_give_12_title_8 [$f.da$ $f$ need someone to collect some preservatives] - - (random = 9) - template_task_forage_give_12_title_9 [Provide $f.da$ $f$ with some preservatives] - - template_task_forage_give_12_title_10 [$f.da$ $f$ need someone to gather some preservatives] - -} - -// HASH_VALUE 01D4921DECA17D50 -TEMPLATE_TASK_FORAGE_GIVE_13_TITLE (bot giver, int random, faction f) -{ - //Kami / construction - (random = 1) - template_task_forage_give_13_title_1 [Forage some building raw materials for the Kamis] - - (random = 2) - template_task_forage_give_13_title_2 [Gather some building raw materials for the Kamis] - - (random = 3) - template_task_forage_give_13_title_3 [The Kamis need some building raw materials] - - (random = 4) - template_task_forage_give_13_title_4 [Supply the Kamis with some building raw materials] - - (random = 5) - template_task_forage_give_13_title_5 [Special order for building raw materials for the Kamis] - - (random = 6) - template_task_forage_give_13_title_6 [An order for building raw materials for the Kamis] - - (random = 7) - template_task_forage_give_13_title_7 [Forage building materials for the Kamis] - - (random = 8) - template_task_forage_give_13_title_8 [Gather building materials for the Kamis] - - (random = 9) - template_task_forage_give_13_title_9 [The Kamis need some building materials] - - template_task_forage_give_13_title_10 [Provide the Kamis with some building materials] - -} - -// HASH_VALUE 77D63CCD40979A64 -TEMPLATE_TASK_FORAGE_GIVE_14_TITLE (bot giver, int random, faction f) -{ - //Kami / insects - (random = 1) - template_task_forage_give_14_title_1 [Forage some insects for the Kamis] - - (random = 2) - template_task_forage_give_14_title_2 [Gather some insects for the Kamis] - - (random = 3) - template_task_forage_give_14_title_3 [The Kamis want to get hold of some insects] - - (random = 4) - template_task_forage_give_14_title_4 [Supply the Kamis with some insects] - - (random = 5) - template_task_forage_give_14_title_5 [Special order for insects for the Kamis] - - (random = 6) - template_task_forage_give_14_title_6 [An order for insects for the Kamis] - - (random = 7) - template_task_forage_give_14_title_7 [Collect some insects for the Kamis] - - (random = 8) - template_task_forage_give_14_title_8 [The Kamis need someone to collect some insects] - - (random = 9) - template_task_forage_give_14_title_9 [Provide the Kamis with some insects] - - template_task_forage_give_14_title_10 [The Kamis need someone to gather some insects] - -} - -// HASH_VALUE D8116ABC4AE396E2 -TEMPLATE_TASK_FORAGE_GIVE_15_TITLE (bot giver, int random, faction f) -{ - //Kami / food - (random = 1) - template_task_forage_give_15_title_1 [Forage some food for the Kamis] - - (random = 2) - template_task_forage_give_15_title_2 [Gather some food for the Kamis] - - (random = 3) - template_task_forage_give_15_title_3 [The Kamis need some food] - - (random = 4) - template_task_forage_give_15_title_4 [Supply the Kamis with some food] - - (random = 5) - template_task_forage_give_15_title_5 [Special order for food for the Kamis] - - (random = 6) - template_task_forage_give_15_title_6 [An order for food for the Kamis] - - (random = 7) - template_task_forage_give_15_title_7 [Collect some food for the Kamis] - - (random = 8) - template_task_forage_give_15_title_8 [The Kamis need someone to collect some food] - - (random = 9) - template_task_forage_give_15_title_9 [Fetch some food for the Kamis] - - template_task_forage_give_15_title_10 [The Kamis need someone to gather some food] - -} - -// HASH_VALUE 4A837A5CB77C8895 -TEMPLATE_TASK_FORAGE_GIVE_16_TITLE (bot giver, int random, faction f) -{ - //Kami / kitin - (random = 1) - template_task_forage_give_16_title_1 [Forage some Kitin remains for the Kamis] - - (random = 2) - template_task_forage_give_16_title_2 [Gather some Kitin remains for the Kamis] - - (random = 3) - template_task_forage_give_16_title_3 [The Kamis need some Kitin remains] - - (random = 4) - template_task_forage_give_16_title_4 [Supply the Kamis with some Kitin remains] - - (random = 5) - template_task_forage_give_16_title_5 [Special order for Kitin remains for the Kamis] - - (random = 6) - template_task_forage_give_16_title_6 [An order for Kitin remains for the Kamis] - - (random = 7) - template_task_forage_give_16_title_7 [Collect some Kitin remains for the Kamis] - - (random = 8) - template_task_forage_give_16_title_8 [The Kamis need someone to gather some Kitin remains] - - (random = 9) - template_task_forage_give_16_title_9 [Provide the Kamis with Kitin remains] - - template_task_forage_give_16_title_10 [The Kamis need someone to gather some Kitin remains] - -} - -// HASH_VALUE 083DA423AE6F701A -TEMPLATE_TASK_FORAGE_GIVE_17_TITLE (bot giver, int random, faction f) -{ - //Kami / goo - (random = 1) - template_task_forage_give_17_title_1 [Forage Goo remains for study for the Kamis] - - (random = 2) - template_task_forage_give_17_title_2 [Gather Goo remains for study for the Kamis] - - (random = 3) - template_task_forage_give_17_title_3 [The Kamis need some Goo remains for study] - - (random = 4) - template_task_forage_give_17_title_4 [Supply the Kamis with some Goo remains] - - (random = 5) - template_task_forage_give_17_title_5 [Special order for Goo remains for study for the Kamis] - - (random = 6) - template_task_forage_give_17_title_6 [An order for Goo remains for study for the Kamis] - - (random = 7) - template_task_forage_give_17_title_7 [Collect some Goo remains for study for the Kamis] - - (random = 8) - template_task_forage_give_17_title_8 [The Kamis need someone to gather Goo remains for study] - - (random = 9) - template_task_forage_give_17_title_9 [Provide the Kamis with Goo remains for study] - - template_task_forage_give_17_title_10 [The Kamis need someone to gather some Goo remains for study] - -} - -// HASH_VALUE D702E8DB0C94670D -TEMPLATE_TASK_FORAGE_GIVE_18_TITLE (bot giver, int random, faction f) -{ - //Kami / conservateur - (random = 1) - template_task_forage_give_18_title_1 [Forage some preservatives for the Kamis] - - (random = 2) - template_task_forage_give_18_title_2 [Gather some preservatives for the Kamis] - - (random = 3) - template_task_forage_give_18_title_3 [The Kamis are short of preservatives] - - (random = 4) - template_task_forage_give_18_title_4 [Supply the Kamis with some preservatives] - - (random = 5) - template_task_forage_give_18_title_5 [Special order for preservatives for the Kamis] - - (random = 6) - template_task_forage_give_18_title_6 [An order for preservatives for the Kamis] - - (random = 7) - template_task_forage_give_18_title_7 [Collect some preservatives for the Kamis] - - (random = 8) - template_task_forage_give_18_title_8 [The Kamis need someone to collect some preservatives] - - (random = 9) - template_task_forage_give_18_title_9 [Provide the Kamis with preservatives] - - template_task_forage_give_18_title_10 [The Kamis need someone to gather some preservatives] - -} - -// HASH_VALUE AC8894FABC296A95 -TEMPLATE_TASK_FORAGE_GIVE_19_TITLE (bot giver, int random, faction f) -{ - //Karavan / construction - (random = 1) - template_task_forage_give_19_title_1 [Forage some building raw materials for the Karavan] - - (random = 2) - template_task_forage_give_19_title_2 [Gather some building raw materials for the Karavan] - - (random = 3) - template_task_forage_give_19_title_3 [The Karavan need some building raw materials] - - (random = 4) - template_task_forage_give_19_title_4 [Supply the Karavan with some building raw materials] - - (random = 5) - template_task_forage_give_19_title_5 [Special order for building raw materials for the Karavan] - - (random = 6) - template_task_forage_give_19_title_6 [An order for building raw materials for the Karavan] - - (random = 7) - template_task_forage_give_19_title_7 [Forage building materials for the Karavan] - - (random = 8) - template_task_forage_give_19_title_8 [Gather building materials for the Karavan] - - (random = 9) - template_task_forage_give_19_title_9 [The Karavan need some building materials] - - template_task_forage_give_19_title_10 [Supply the Karavan with some building materials] - -} - -// HASH_VALUE 868CED7A56DC088A -TEMPLATE_TASK_FORAGE_GIVE_1_TITLE (bot giver, int random, faction f) -{ - //prospector / construction, welcomer / construction, scout / construction - (random = 1) - template_task_forage_give_1_title_1 [Forage some building raw materials] - - (random = 2) - template_task_forage_give_1_title_2 [Gather some building raw materials] - - (random = 3) - template_task_forage_give_1_title_3 [$giver$ needs some building raw materials] - - (random = 4) - template_task_forage_give_1_title_4 [Supply $giver$ with some building raw materials] - - (random = 5) - template_task_forage_give_1_title_5 [Special order for building raw materials] - - (random = 6) - template_task_forage_give_1_title_6 [An order for building raw materials] - - (random = 7) - template_task_forage_give_1_title_7 [Forage building materials] - - (random = 8) - template_task_forage_give_1_title_8 [Gather building materials] - - (random = 9) - template_task_forage_give_1_title_9 [$giver$ needs some building materials] - - template_task_forage_give_1_title_10 [Supply $giver$ with some building materials] - -} - -// HASH_VALUE CB916A704A1EF478 -TEMPLATE_TASK_FORAGE_GIVE_20_TITLE (bot giver, int random, faction f) -{ - //Karavan / insects - (random = 1) - template_task_forage_give_20_title_1 [Forage some insects for the Karavan] - - (random = 2) - template_task_forage_give_20_title_2 [Gather some insects for the Karavan] - - (random = 3) - template_task_forage_give_20_title_3 [The Karavan want to get hold of some insects] - - (random = 4) - template_task_forage_give_20_title_4 [Supply the Karavan with some insects] - - (random = 5) - template_task_forage_give_20_title_5 [Special order for insects for the Karavan] - - (random = 6) - template_task_forage_give_20_title_6 [An order for insects for the Karavan] - - (random = 7) - template_task_forage_give_20_title_7 [Collect insects for the Karavan] - - (random = 8) - template_task_forage_give_20_title_8 [The Karavan need someone to collect insects] - - (random = 9) - template_task_forage_give_20_title_9 [Provide the Karavan with insects] - - template_task_forage_give_20_title_10 [The Karavan need someone to forage for insects] - -} - -// HASH_VALUE C6D225EDE6EA2210 -TEMPLATE_TASK_FORAGE_GIVE_21_TITLE (bot giver, int random, faction f) -{ - //Karavan / food - (random = 1) - template_task_forage_give_21_title_1 [Forage food for the Karavan] - - (random = 2) - template_task_forage_give_21_title_2 [Gather food for the Karavan] - - (random = 3) - template_task_forage_give_21_title_3 [The Karavan are short of food] - - (random = 4) - template_task_forage_give_21_title_4 [Supply the Karavan with food] - - (random = 5) - template_task_forage_give_21_title_5 [Special order for food for the Karavan] - - (random = 6) - template_task_forage_give_21_title_6 [An order for food for the Karavan] - - (random = 7) - template_task_forage_give_21_title_7 [Collect food for the Karavan] - - (random = 8) - template_task_forage_give_21_title_8 [The Karavan need someone to collect food] - - (random = 9) - template_task_forage_give_21_title_9 [Provide the Karavan with food] - - template_task_forage_give_21_title_10 [The Karavan need someone to forage for food] - -} - -// HASH_VALUE C1D1833D542A889F -TEMPLATE_TASK_FORAGE_GIVE_22_TITLE (bot giver, int random, faction f) -{ - //Karavan / kitin - (random = 1) - template_task_forage_give_22_title_1 [Forage Kitin remains for the Karavan] - - (random = 2) - template_task_forage_give_22_title_2 [Gather Kitin remains for study for the Karavan] - - (random = 3) - template_task_forage_give_22_title_3 [The Karavan need Kitin remains for study] - - (random = 4) - template_task_forage_give_22_title_4 [Supply the Karavan with Kitin remains for study] - - (random = 5) - template_task_forage_give_22_title_5 [Special order for Kitin remains for study for the Karavan] - - (random = 6) - template_task_forage_give_22_title_6 [An order for Kitin remains for study for the Karavan] - - (random = 7) - template_task_forage_give_22_title_7 [Collect Kitin remains for study for the Karavan] - - (random = 8) - template_task_forage_give_22_title_8 [The Karavan need someone to assemble Kitin remains for study] - - (random = 9) - template_task_forage_give_22_title_9 [Provide the Karavan with Kitin remains for study] - - template_task_forage_give_22_title_10 [The Karavan need someone to forage for Kitin remains for study] - -} - -// HASH_VALUE BD3210A4FE3FABCF -TEMPLATE_TASK_FORAGE_GIVE_23_TITLE (bot giver, int random, faction f) -{ - //Karavan / goo - (random = 1) - template_task_forage_give_23_title_1 [Forage for Goo remains for study for the Karavan] - - (random = 2) - template_task_forage_give_23_title_2 [Gather Goo remains for study for the Karavan] - - (random = 3) - template_task_forage_give_23_title_3 [The Karavan need Goo remains for study] - - (random = 4) - template_task_forage_give_23_title_4 [Supply the Karavan with Goo remains for study] - - (random = 5) - template_task_forage_give_23_title_5 [Special order for Goo remains for study for the Karavan] - - (random = 6) - template_task_forage_give_23_title_6 [An order for Goo remains for study for the Karavan] - - (random = 7) - template_task_forage_give_23_title_7 [Collect Goo remains for study for the Karavan] - - (random = 8) - template_task_forage_give_23_title_8 [The Karavan need someone to assemble Goo remains for study] - - (random = 9) - template_task_forage_give_23_title_9 [Provide the Karavan with Goo remains for study] - - template_task_forage_give_23_title_10 [The Karavan need someone to forage for Goo remains for study] - -} - -// HASH_VALUE 5A8D0D1105DC540D -TEMPLATE_TASK_FORAGE_GIVE_24_TITLE (bot giver, int random, faction f) -{ - //Karavan / conservateur - (random = 1) - template_task_forage_give_24_title_1 [Forage some preservatives for the Karavan] - - (random = 2) - template_task_forage_give_24_title_2 [Gather some preservatives for the Karavan] - - (random = 3) - template_task_forage_give_24_title_3 [The Karavan are short of preservatives] - - (random = 4) - template_task_forage_give_24_title_4 [Supply the Karavan with preservatives] - - (random = 5) - template_task_forage_give_24_title_5 [Special order for preservatives for the Karavan] - - (random = 6) - template_task_forage_give_24_title_6 [An order for preservatives for the Karavan] - - (random = 7) - template_task_forage_give_24_title_7 [Collect some preservatives for the Karavan] - - (random = 8) - template_task_forage_give_24_title_8 [The Karavan need someone to collect some preservatives] - - (random = 9) - template_task_forage_give_24_title_9 [Provide the Karavan with preservatives] - - template_task_forage_give_24_title_10 [The Karavan need someone to forage for preservatives] - -} - -// HASH_VALUE 90993D0262DA9EF4 -TEMPLATE_TASK_FORAGE_GIVE_25_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / construction - (random = 1) - template_task_forage_give_25_title_1 [Forage building raw materials for $giver$'s $f.member$ friends ] - - (random = 2) - template_task_forage_give_25_title_2 [Gather building raw materials for $giver$'s $f.member$ friends] - - (random = 3) - template_task_forage_give_25_title_3 [$giver$'s $f.member$ friends need building raw materials] - - (random = 4) - template_task_forage_give_25_title_4 [Supply $giver$'s $f.member$ friends with building raw materials] - - (random = 5) - template_task_forage_give_25_title_5 [Special order for building raw materials for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_give_25_title_6 [An order for building raw materials for $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_give_25_title_7 [Forage building materials for $giver$'s $f.member$ friends] - - (random = 8) - template_task_forage_give_25_title_8 [Gather building materials for $giver$'s $f.member$ friends] - - (random = 9) - template_task_forage_give_25_title_9 [$giver$'s $f.member$ friends need building materials] - - template_task_forage_give_25_title_10 [Provide $giver$'s $f.member$ friends with building materials] - -} - -// HASH_VALUE 7952B2435FC87FED -TEMPLATE_TASK_FORAGE_GIVE_26_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / insects - (random = 1) - template_task_forage_give_26_title_1 [Forage insects for $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_give_26_title_2 [Gather insects for $giver$'s $f.member$ friends] - - (random = 3) - template_task_forage_give_26_title_3 [$giver$'s $f.member$ friends want to get hold of some insects] - - (random = 4) - template_task_forage_give_26_title_4 [Supply $giver$'s $f.member$ friends with insects] - - (random = 5) - template_task_forage_give_26_title_5 [Special order for insects for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_give_26_title_6 [An order for insects for $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_give_26_title_7 [Collect insects for $giver$'s $f.member$ friends] - - (random = 8) - template_task_forage_give_26_title_8 [$giver$'s $f.member$ friends need someone to collect insects] - - (random = 9) - template_task_forage_give_26_title_9 [Provide $giver$'s $f.member$ friends with insects] - - template_task_forage_give_26_title_10 [$giver$'s $f.member$ friends need someone to forage for insects] - -} - -// HASH_VALUE 48EA586EC4BBCCC1 -TEMPLATE_TASK_FORAGE_GIVE_27_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / food - (random = 1) - template_task_forage_give_27_title_1 [Forage for food for $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_give_27_title_2 [Gather food for $giver$'s $f.member$ friends] - - (random = 3) - template_task_forage_give_27_title_3 [$giver$'s $f.member$ friends are short of food] - - (random = 4) - template_task_forage_give_27_title_4 [Supply $giver$'s $f.member$ friends with food] - - (random = 5) - template_task_forage_give_27_title_5 [Special order for food for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_give_27_title_6 [An order for food for $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_give_27_title_7 [Collect some food for $giver$'s $f.member$ friends] - - (random = 8) - template_task_forage_give_27_title_8 [$giver$'s $f.member$ friends need someone to collect food] - - (random = 9) - template_task_forage_give_27_title_9 [Provide $giver$'s $f.member$ friends with food] - - template_task_forage_give_27_title_10 [$giver$'s $f.member$ friends need someone to forage for food] - -} - -// HASH_VALUE 26E8F2583D21E811 -TEMPLATE_TASK_FORAGE_GIVE_28_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / kitin - (random = 1) - template_task_forage_give_28_title_1 [Forage for Kitin remains for study for $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_give_28_title_2 [Gather Kitin remains for study for $giver$'s $f.member$ friends] - - (random = 3) - template_task_forage_give_28_title_3 [$giver$'s $f.member$ friends need Kitin remains for study] - - (random = 4) - template_task_forage_give_28_title_4 [Supply $giver$'s $f.member$ friends with Kitin remains for study] - - (random = 5) - template_task_forage_give_28_title_5 [Special order for Kitin remains for study for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_give_28_title_6 [An order for Kitin remains for study for $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_give_28_title_7 [Collect Kitin remains for study for $giver$'s $f.member$ friends] - - (random = 8) - template_task_forage_give_28_title_8 [$giver$'s $f.member$ friends need someone to assemble some Kitin remains for study] - - (random = 9) - template_task_forage_give_28_title_9 [Provide $giver$'s $f.member$ friends with Kitin remains for study] - - template_task_forage_give_28_title_10 [$giver$'s $f.member$ friends need someone to forage for Kitin remains for study] - -} - -// HASH_VALUE 84965349C11B73EE -TEMPLATE_TASK_FORAGE_GIVE_29_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / goo - (random = 1) - template_task_forage_give_29_title_1 [Forage for Goo remains for study for $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_give_29_title_2 [Gather Goo remains for study for $giver$'s $f.member$ friends] - - (random = 3) - template_task_forage_give_29_title_3 [$giver$'s $f.member$ friends need Goo remains for study] - - (random = 4) - template_task_forage_give_29_title_4 [Supply $giver$'s $f.member$ friends with Goo remains for study] - - (random = 5) - template_task_forage_give_29_title_5 [Special order for Goo remains for study for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_give_29_title_6 [An order for Goo remains for study for $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_give_29_title_7 [Collect Goo remains for study for $giver$'s $f.member$ friends] - - (random = 8) - template_task_forage_give_29_title_8 [$giver$'s $f.member$ friends need someone to assemble Goo remains for study] - - (random = 9) - template_task_forage_give_29_title_9 [Provide $giver$'s $f.member$ friends with Goo remains for study] - - template_task_forage_give_29_title_10 [$giver$'s $f.member$ friends need someone to forage for Goo remains for study] - -} - -// HASH_VALUE 7EE2112A718B4F31 -TEMPLATE_TASK_FORAGE_GIVE_2_TITLE (bot giver, int random, faction f) -{ - //prospector / insects, welcomer / insects, scout / insects - (random = 1) - template_task_forage_give_2_title_1 [Forage some insects] - - (random = 2) - template_task_forage_give_2_title_2 [Gather some insects] - - (random = 3) - template_task_forage_give_2_title_3 [$giver$ wants to get hold of some insects] - - (random = 4) - template_task_forage_give_2_title_4 [Supply $giver$ with some insects] - - (random = 5) - template_task_forage_give_2_title_5 [Special order for insects] - - (random = 6) - template_task_forage_give_2_title_6 [An order for insects] - - (random = 7) - template_task_forage_give_2_title_7 [Collect some insects] - - (random = 8) - template_task_forage_give_2_title_8 [$giver$ needs someone to collect some insects] - - (random = 9) - template_task_forage_give_2_title_9 [Provide $giver$ with insects] - - template_task_forage_give_2_title_10 [$giver$ needs someone to forage for insects] - -} - -// HASH_VALUE 65B52A465446E8C0 -TEMPLATE_TASK_FORAGE_GIVE_30_TITLE (bot giver, int random, faction f) -{ - //double fame prospector / conservateur - (random = 1) - template_task_forage_give_30_title_1 [Forage preservatives for $giver$'s $f.member$ friends] - - (random = 2) - template_task_forage_give_30_title_2 [Gather preservatives for $giver$'s $f.member$ friends] - - (random = 3) - template_task_forage_give_30_title_3 [$giver$'s $f.member$ friends are short of preservatives] - - (random = 4) - template_task_forage_give_30_title_4 [Supply $giver$'s $f.member$ friends with preservatives] - - (random = 5) - template_task_forage_give_30_title_5 [Special order for preservatives for $giver$'s $f.member$ friends] - - (random = 6) - template_task_forage_give_30_title_6 [An order for preservatives for $giver$'s $f.member$ friends] - - (random = 7) - template_task_forage_give_30_title_7 [Collect preservatives for $giver$'s $f.member$ friends] - - (random = 8) - template_task_forage_give_30_title_8 [$giver$'s $f.member$ friends need someone to collect preservatives] - - (random = 9) - template_task_forage_give_30_title_9 [Provide $giver$'s $f.member$ friends with preservatives] - - template_task_forage_give_30_title_10 [$giver$'s $f.member$ friends need someone to forage for preservatives] - -} - -// HASH_VALUE 3E0A3D87C3089E66 -TEMPLATE_TASK_FORAGE_GIVE_3_TITLE (bot giver, int random, faction f) -{ - //prospector / food, welcomer / food, scout / food - (random = 1) - template_task_forage_give_3_title_1 [Forage some food] - - (random = 2) - template_task_forage_give_3_title_2 [Gather some food] - - (random = 3) - template_task_forage_give_3_title_3 [$giver$ is short of food] - - (random = 4) - template_task_forage_give_3_title_4 [Supply $giver$ with some food] - - (random = 5) - template_task_forage_give_3_title_5 [Special order for food] - - (random = 6) - template_task_forage_give_3_title_6 [An order for food] - - (random = 7) - template_task_forage_give_3_title_7 [Collect some food] - - (random = 8) - template_task_forage_give_3_title_8 [$giver$ needs someone to collect some food] - - (random = 9) - template_task_forage_give_3_title_9 [Provide $giver$ with food] - - template_task_forage_give_3_title_10 [$giver$ needs someone to forage for food] - -} - -// HASH_VALUE 5E45DCC661C1EBF0 -TEMPLATE_TASK_FORAGE_GIVE_4_TITLE (bot giver, int random, faction f) -{ - //prospector / kitin, welcomer / kitin, scout / kitin - (random = 1) - template_task_forage_give_4_title_1 [Collect some Kitin remains for study] - - (random = 2) - template_task_forage_give_4_title_2 [Gather some Kitin remains for study] - - (random = 3) - template_task_forage_give_4_title_3 [$giver$ needs some Kitin remains for study] - - (random = 4) - template_task_forage_give_4_title_4 [Supply $giver$ with some Kitin remains for study] - - (random = 5) - template_task_forage_give_4_title_5 [Special order for Kitin remains for study] - - (random = 6) - template_task_forage_give_4_title_6 [An order for Kitin remains for study] - - (random = 7) - template_task_forage_give_4_title_7 [Collect Kitin remains for study] - - (random = 8) - template_task_forage_give_4_title_8 [$giver$ needs someone to assemble some Kitin remains for study] - - (random = 9) - template_task_forage_give_4_title_9 [Provide $giver$ with some Kitin remains for study] - - template_task_forage_give_4_title_10 [$giver$ needs someone to forage for Kitin remains for study] - -} - -// HASH_VALUE FF9C2002BBD6EE8E -TEMPLATE_TASK_FORAGE_GIVE_5_TITLE (bot giver, int random, faction f) -{ - //prospector / goo, welcomer / goo, scout / goo - (random = 1) - template_task_forage_give_5_title_1 [Forage some Goo remains for study] - - (random = 2) - template_task_forage_give_5_title_2 [Gather some Goo remains for study] - - (random = 3) - template_task_forage_give_5_title_3 [$giver$ needs some Goo remains for study] - - (random = 4) - template_task_forage_give_5_title_4 [Supply $giver$ with some Goo remains for study] - - (random = 5) - template_task_forage_give_5_title_5 [Special order for Goo remains for study] - - (random = 6) - template_task_forage_give_5_title_6 [An order for Goo remains for study] - - (random = 7) - template_task_forage_give_5_title_7 [Collect some Goo remains for study] - - (random = 8) - template_task_forage_give_5_title_8 [$giver$ needs someone to assemble some Goo remains for study] - - (random = 9) - template_task_forage_give_5_title_9 [Provide $giver$ with some Goo remains for study] - - template_task_forage_give_5_title_10 [$giver$ needs someone to forage for Goo remains for study] - -} - -// HASH_VALUE C64701A96095FBED -TEMPLATE_TASK_FORAGE_GIVE_6_TITLE (bot giver, int random, faction f) -{ - //prospector / conservateur, welcomer / conservateur, scout / conservateur - (random = 1) - template_task_forage_give_6_title_1 [Forage some preservatives] - - (random = 2) - template_task_forage_give_6_title_2 [Gather some preservatives] - - (random = 3) - template_task_forage_give_6_title_3 [$giver$ is short of preservatives] - - (random = 4) - template_task_forage_give_6_title_4 [Supply $giver$ with some preservatives] - - (random = 5) - template_task_forage_give_6_title_5 [Special order for preservatives] - - (random = 6) - template_task_forage_give_6_title_6 [An order for preservatives] - - (random = 7) - template_task_forage_give_6_title_7 [Collect some preservatives] - - (random = 8) - template_task_forage_give_6_title_8 [$giver$ needs someone to collect some preservatives] - - (random = 9) - template_task_forage_give_6_title_9 [Provide $giver$ with some preservatives] - - template_task_forage_give_6_title_10 [$giver$ needs someone to forage for preservatives] - -} - -// HASH_VALUE 8D7284F93CD932EA -TEMPLATE_TASK_FORAGE_GIVE_7_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / construction - (random = 1) - template_task_forage_give_7_title_1 [Forage some building raw materials for $f.da$ $f$] - - (random = 2) - template_task_forage_give_7_title_2 [Gather some building raw materials for $f.da$ $f$] - - (random = 3) - template_task_forage_give_7_title_3 [$f.da$ $f$ need some building raw materials] - - (random = 4) - template_task_forage_give_7_title_4 [Supply $f.da$ $f$ with some building raw materials] - - (random = 5) - template_task_forage_give_7_title_5 [Special order for building raw materials for $f.da$ $f$] - - (random = 6) - template_task_forage_give_7_title_6 [An order for building raw materials for $f.da$ $f$] - - (random = 7) - template_task_forage_give_7_title_7 [Forage building materials for $f.da$ $f$] - - (random = 8) - template_task_forage_give_7_title_8 [Gather building materials for $f.da$ $f$] - - (random = 9) - template_task_forage_give_7_title_9 [$f.da$ $f$ need building materials] - - template_task_forage_give_7_title_10 [Provide $f.da$ $f$ with building materials] - -} - -// HASH_VALUE 77992A660F6EAC3B -TEMPLATE_TASK_FORAGE_GIVE_8_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / insects - (random = 1) - template_task_forage_give_8_title_1 [Forage some insects for $f.da$ $f$] - - (random = 2) - template_task_forage_give_8_title_2 [Gather some insects for $f.da$ $f$] - - (random = 3) - template_task_forage_give_8_title_3 [$f.da$ $f$ want to get hold of some insects] - - (random = 4) - template_task_forage_give_8_title_4 [Provide $f.da$ $f$ with some insects] - - (random = 5) - template_task_forage_give_8_title_5 [Special order for insects for $f.da$ $f$] - - (random = 6) - template_task_forage_give_8_title_6 [An order for insects for $f.da$ $f$] - - (random = 7) - template_task_forage_give_8_title_7 [Collect some insects for $f.da$ $f$] - - (random = 8) - template_task_forage_give_8_title_8 [$f.da$ $f$ need someone to gather some insects] - - (random = 9) - template_task_forage_give_8_title_9 [Provide $f.da$ $f$ with some insects] - - template_task_forage_give_8_title_10 [$f.da$ $f$ need someone to gather some insects] - -} - -// HASH_VALUE BBB8393BE4E532C2 -TEMPLATE_TASK_FORAGE_GIVE_9_TITLE (bot giver, int random, faction f) -{ - //tribe welcomer / food - (random = 1) - template_task_forage_give_9_title_1 [Forage some food for $f.da$ $f$] - - (random = 2) - template_task_forage_give_9_title_2 [Gather some food for $f.da$ $f$] - - (random = 3) - template_task_forage_give_9_title_3 [$f.da$ $f$ are short of food] - - (random = 4) - template_task_forage_give_9_title_4 [Supply $f.da$ $f$ with some food] - - (random = 5) - template_task_forage_give_9_title_5 [Special order for food for $f.da$ $f$] - - (random = 6) - template_task_forage_give_9_title_6 [An order for food for $f.da$ $f$] - - (random = 7) - template_task_forage_give_9_title_7 [Collect some food for $f.da$ $f$] - - (random = 8) - template_task_forage_give_9_title_8 [$f.da$ $f$ need someone to collect some food] - - (random = 9) - template_task_forage_give_9_title_9 [Provide $f.da$ $f$ with food] - - template_task_forage_give_9_title_10 [$f.da$ $f$ need someone to gather some food] - -} - -// HASH_VALUE 70ECBCAC181FDC49 -TEMPLATE_TASK_FORAGE_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_forage_give_intro_1_money [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_forage_give_intro_1_money_timed [Forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_forage_give_intro_1_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_forage_give_intro_1_fame [Forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE BAB6F9D687FEE00B -TEMPLATE_TASK_FORAGE_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_forage_give_intro_2_money [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_forage_give_intro_2_money_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_forage_give_intro_2_fame_timed [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_forage_give_intro_2_fame [Forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE BEB93B8C988EEF43 -TEMPLATE_TASK_FORAGE_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_forage_give_intro_3_money [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_forage_give_intro_3_money_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_forage_give_intro_3_fame_timed [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_forage_give_intro_3_fame [Forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE BA9D902DB85D66AB -TEMPLATE_TASK_FORAGE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_forage_intro_1_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_forage_intro_1_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_forage_intro_1_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_forage_intro_1_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE 648F9ECFAFD01459 -TEMPLATE_TASK_FORAGE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_forage_intro_2_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_forage_intro_2_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_forage_intro_2_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_forage_intro_2_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$ and $qt2$ $i2$ of level $ql2$ and $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE AB04C2DBBCFD84DE -TEMPLATE_TASK_FORAGE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_forage_intro_3_money [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_forage_intro_3_money_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_forage_intro_3_fame_timed [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_forage_intro_3_fame [Clean up the land, forage $qt1$ $i1$ of level $ql1$, $qt2$ $i2$ of level $ql2$ and $qt3$ $i3$ of level $ql3$ and $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE 84E1ADA27F5C520C -TEMPLATE_TASK_GIVE_ITEM_0_TITLE (bot giver, place region, int random, faction f) -{ - //default_text - (random = 1) - template_task_give_item_0_title_1 [Take something to $region$] - - (random = 2) - template_task_give_item_0_title_2 [Deliver something to $region$] - - (random = 3) - template_task_give_item_0_title_3 [Bring something to $region$] - - (random = 4) - template_task_give_item_0_title_4 [Transport something to $region$] - - (random = 5) - template_task_give_item_0_title_5 [A delivery for $giver$ to $region$] - - (random = 6) - template_task_give_item_0_title_6 [$giver$ needs someone to make a delivery to $region$] - - (random = 7) - template_task_give_item_0_title_7 [$giver$ needs a carrier for a delivery to $region$] - - (random = 8) - template_task_give_item_0_title_8 [$giver$ is looking for a carrier who is going to $region$] - - (random = 9) - template_task_give_item_0_title_9 [$giver$ wants something taken to $region$] - - template_task_give_item_0_title_10 [$giver$ wants something delivered to $region$] - -} - -// HASH_VALUE CB1EA979DBD93B17 -TEMPLATE_TASK_GIVE_ITEM_10_TITLE (bot giver, place region, int random, faction f) -{ - //double fame supplier / heavy package - (random = 1) - template_task_give_item_10_title_1 [Take a heavy parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 2) - template_task_give_item_10_title_2 [Deliver a heavy parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 3) - template_task_give_item_10_title_3 [Bring a heavy parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 4) - template_task_give_item_10_title_4 [Transport a heavy parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 5) - template_task_give_item_10_title_5 [A heavy parcel to be delivered to $region$ for $giver$'s $f.member$ friends] - - (random = 6) - template_task_give_item_10_title_6 [$giver$'s $f.member$ friends need someone to deliver a heavy parcel to $region$] - - (random = 7) - template_task_give_item_10_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a heavy parcel to $region$] - - (random = 8) - template_task_give_item_10_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a heavy parcel] - - (random = 9) - template_task_give_item_10_title_9 [$giver$'s $f.member$ friends want a heavy parcel taken to $region$] - - template_task_give_item_10_title_10 [$giver$'s $f.member$ friends want a heavy parcel brought to $region$] - -} - -// HASH_VALUE 6F5F4D4E84AC8D0C -TEMPLATE_TASK_GIVE_ITEM_11_TITLE (bot giver, place region, int random, faction f) -{ - //double fame supplier / medicine - (random = 1) - template_task_give_item_11_title_1 [Take some medicine to $region$ for $giver$'s $f.member$ friends] - - (random = 2) - template_task_give_item_11_title_2 [Deliver some medicine to $region$ for $giver$'s $f.member$ friends] - - (random = 3) - template_task_give_item_11_title_3 [Bring some medicine to $region$ for $giver$'s $f.member$ friends] - - (random = 4) - template_task_give_item_11_title_4 [Transport some medicine to $region$ for $giver$'s $f.member$ friends] - - (random = 5) - template_task_give_item_11_title_5 [Some medicine to be delivered to $region$ for $giver$'s $f.member$ friends] - - (random = 6) - template_task_give_item_11_title_6 [$giver$'s $f.member$ friends need someone to deliver some medicine to $region$] - - (random = 7) - template_task_give_item_11_title_7 [$giver$'s $f.member$ friends need a carrier to deliver some medicine to $region$] - - (random = 8) - template_task_give_item_11_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take some medicine] - - (random = 9) - template_task_give_item_11_title_9 [$giver$'s $f.member$ friends want some medicine brought to $region$] - - template_task_give_item_11_title_10 [$giver$'s $f.member$ friends want some medicine delivered to $region$] - -} - -// HASH_VALUE 16EE2A826D9BABBE -TEMPLATE_TASK_GIVE_ITEM_12_TITLE (bot giver, place region, int random, faction f) -{ - //double fame messenger / report, patrolman / report - (random = 1) - template_task_give_item_12_title_1 [Take a report to $region$ for $giver$'s $f.member$ friends] - - (random = 2) - template_task_give_item_12_title_2 [Deliver a report to $region$ for $giver$'s $f.member$ friends] - - (random = 3) - template_task_give_item_12_title_3 [Bring a report to $region$ for $giver$'s $f.member$ friends] - - (random = 4) - template_task_give_item_12_title_4 [Transport a report to $region$ for $giver$'s $f.member$ friends] - - (random = 5) - template_task_give_item_12_title_5 [A report to be delivered to $region$ for $giver$'s $f.member$ friends] - - (random = 6) - template_task_give_item_12_title_6 [$giver$'s $f.member$ friends need someone to dispatch a report to $region$] - - (random = 7) - template_task_give_item_12_title_7 [$giver$'s $f.member$ friends need a messenger to dispatch a report to $region$] - - (random = 8) - template_task_give_item_12_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to take a report] - - (random = 9) - template_task_give_item_12_title_9 [$giver$'s $f.member$ friends want a report sent to $region$] - - template_task_give_item_12_title_10 [$giver$'s $f.member$ friends want a report delivered to $region$] - -} - -// HASH_VALUE BB5A5D18500462E7 -TEMPLATE_TASK_GIVE_ITEM_13_TITLE (bot giver, place region, int random, faction f) -{ - //double fame messenger / order, patrolman / order - (random = 1) - template_task_give_item_13_title_1 [Take an order to $region$ for $giver$'s $f.member$ friends] - - (random = 2) - template_task_give_item_13_title_2 [Deliver an order to $region$ for $giver$'s $f.member$ friends] - - (random = 3) - template_task_give_item_13_title_3 [Bring an order to $region$ for $giver$'s $f.member$ friends] - - (random = 4) - template_task_give_item_13_title_4 [Transport an order to $region$ for $giver$'s $f.member$ friends] - - (random = 5) - template_task_give_item_13_title_5 [An order to be delivered to $region$ for $giver$'s $f.member$ friends] - - (random = 6) - template_task_give_item_13_title_6 [$giver$'s $f.member$ friends need someone to take an order to $region$] - - (random = 7) - template_task_give_item_13_title_7 [$giver$'s $f.member$ friends need a messenger to deliver an order to $region$] - - (random = 8) - template_task_give_item_13_title_8 [$giver$'s $f.member$ friends are looking for a messenger who is going to $region$ to deliver an order for them] - - (random = 9) - template_task_give_item_13_title_9 [$giver$ wants an order of his $f.member$ friends to be taken to $region$] - - template_task_give_item_13_title_10 [$giver$ wants an order of his $f.member$ friends to be delivered to $region$] - -} - -// HASH_VALUE 65BECC6CE95AAD1E -TEMPLATE_TASK_GIVE_ITEM_14_TITLE (bot giver, place region, int random, faction f) -{ - //double fame messenger / message, patrolman / message - template_task_give_item_18_title [Deliver a message to $region$ for $giver$'s $f.member$ friends] - -} - -// HASH_VALUE 30047BC64EB5A276 -TEMPLATE_TASK_GIVE_ITEM_1_TITLE (bot giver, place region, int random, faction f) -{ - //supplier / light package - (random = 1) - template_task_give_item_1_title_1 [Take a light parcel to $region$] - - (random = 2) - template_task_give_item_1_title_2 [Deliver a light parcel to $region$] - - (random = 3) - template_task_give_item_1_title_3 [Bring a light parcel to $region$] - - (random = 4) - template_task_give_item_1_title_4 [Transport a light parcel to $region$] - - (random = 5) - template_task_give_item_1_title_5 [A light parcel to deliver to $region$ for $giver$] - - (random = 6) - template_task_give_item_1_title_6 [$giver$ needs someone to deliver a light parcel to $region$] - - (random = 7) - template_task_give_item_1_title_7 [$giver$ needs a carrier to deliver a light parcel to $region$] - - (random = 8) - template_task_give_item_1_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a light parcel] - - (random = 9) - template_task_give_item_1_title_9 [$giver$ wants a light parcel taken to $region$] - - template_task_give_item_1_title_10 [$giver$ wants a light parcel delivered to $region$] - -} - -// HASH_VALUE DFA52CD103B4D087 -TEMPLATE_TASK_GIVE_ITEM_2_TITLE (bot giver, place region, int random, faction f) -{ - //supplier / medium package - (random = 1) - template_task_give_item_2_title_1 [Take a medium-sized parcel to $region$] - - (random = 2) - template_task_give_item_2_title_2 [Deliver a medium-sized parcel to $region$] - - (random = 3) - template_task_give_item_2_title_3 [Bring a medium-sized parcel to $region$] - - (random = 4) - template_task_give_item_2_title_4 [Transport a medium-sized parcel to $region$] - - (random = 5) - template_task_give_item_2_title_5 [A medium-sized parcel to deliver to $region$ for $giver$] - - (random = 6) - template_task_give_item_2_title_6 [$giver$ needs someone to deliver a medium-sized parcel to $region$] - - (random = 7) - template_task_give_item_2_title_7 [$giver$ needs a carrier to deliver a medium-sized parcel to $region$] - - (random = 8) - template_task_give_item_2_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry a medium-sized parcel] - - (random = 9) - template_task_give_item_2_title_9 [$giver$ wants a medium-sized parcel taken to $region$] - - template_task_give_item_2_title_10 [$giver$ wants a medium-sized parcel delivered to $region$] - -} - -// HASH_VALUE B3B1F533D02B70B5 -TEMPLATE_TASK_GIVE_ITEM_3_TITLE (bot giver, place region, int random, faction f) -{ - //supplier / heavy package - (random = 1) - template_task_give_item_3_title_1 [Take a heavy parcel to $region$] - - (random = 2) - template_task_give_item_3_title_2 [Deliver a heavy parcel to $region$] - - (random = 3) - template_task_give_item_3_title_3 [Bring a heavy parcel to $region$] - - (random = 4) - template_task_give_item_3_title_4 [Transport a heavy parcel to $region$] - - (random = 5) - template_task_give_item_3_title_5 [A heavy parcel to deliver to $region$ for $giver$] - - (random = 6) - template_task_give_item_3_title_6 [$giver$ needs someone to deliver a heavy parcel to $region$] - - (random = 7) - template_task_give_item_3_title_7 [$giver$ needs a carrier to deliver a heavy parcel to $region$] - - (random = 8) - template_task_give_item_3_title_8 [$giver$ is looking for carrier who is going to $region$ to carry a heavy parcel] - - (random = 9) - template_task_give_item_3_title_9 [$giver$ wants a heavy parcel taken to $region$] - - template_task_give_item_3_title_10 [$giver$ wants a heavy parcel delivered to $region$] - -} - -// HASH_VALUE EDBA26A10BECF543 -TEMPLATE_TASK_GIVE_ITEM_4_TITLE (bot giver, place region, int random, faction f) -{ - //supplier / medicine - (random = 1) - template_task_give_item_4_title_1 [Take some medicine to $region$] - - (random = 2) - template_task_give_item_4_title_2 [Deliver some medicine to $region$] - - (random = 3) - template_task_give_item_4_title_3 [Bring some medicine to $region$] - - (random = 4) - template_task_give_item_4_title_4 [Transport some medicine to $region$] - - (random = 5) - template_task_give_item_4_title_5 [Some medicine to deliver to $region$ for $giver$] - - (random = 6) - template_task_give_item_4_title_6 [$giver$ needs someone to deliver some medicine to $region$] - - (random = 7) - template_task_give_item_4_title_7 [$giver$ needs a carrier to deliver some medicine to $region$] - - (random = 8) - template_task_give_item_4_title_8 [$giver$ is looking for a carrier who is going to $region$ to carry some medicine] - - (random = 9) - template_task_give_item_4_title_9 [$giver$ wants some medicine taken to $region$] - - template_task_give_item_4_title_10 [$giver$ wants some medicine delivered to $region$] - -} - -// HASH_VALUE 1503B01A3DA3C9AF -TEMPLATE_TASK_GIVE_ITEM_5_TITLE (bot giver, place region, int random, faction f) -{ - //messenger / report, patrolman / report - (random = 1) - template_task_give_item_5_title_1 [Take $giver$'s report to $region$] - - (random = 2) - template_task_give_item_5_title_2 [Deliver $giver$'s report to $region$] - - (random = 3) - template_task_give_item_5_title_3 [Bring $giver$'s report to $region$] - - (random = 4) - template_task_give_item_5_title_4 [Transport $giver$'s report to $region$] - - (random = 5) - template_task_give_item_5_title_5 [$giver$'s report to deliver to $region$] - - (random = 6) - template_task_give_item_5_title_6 [$giver$ needs someone to dispatch a report to $region$] - - (random = 7) - template_task_give_item_5_title_7 [$giver$ needs a messenger to dispatch a report to $region$] - - (random = 8) - template_task_give_item_5_title_8 [$giver$ is looking for a messenger who is going to $region$ to carry a report] - - (random = 9) - template_task_give_item_5_title_9 [$giver$ wants a report taken to $region$] - - template_task_give_item_5_title_10 [$giver$ wants a report delivered to $region$] - -} - -// HASH_VALUE AE27687A96DC02BF -TEMPLATE_TASK_GIVE_ITEM_6_TITLE (bot giver, place region, int random, faction f) -{ - //messenger / order, ambassador / order, tribe / order, welcomer / order, patrolman / order - (random = 1) - template_task_give_item_6_title_1 [Take an order to $region$ for $giver$] - - (random = 2) - template_task_give_item_6_title_2 [Deliver an order to $region$ for $giver$] - - (random = 3) - template_task_give_item_6_title_3 [Bring an order to $region$ for $giver$] - - (random = 4) - template_task_give_item_6_title_4 [Transport an order to $region$ for $giver$] - - (random = 5) - template_task_give_item_6_title_5 [An order to be delivered to $region$ for $giver$] - - (random = 6) - template_task_give_item_6_title_6 [$giver$ needs someone to take an order to $region$] - - (random = 7) - template_task_give_item_6_title_7 [$giver$ needs a messenger to take an order to $region$] - - (random = 8) - template_task_give_item_6_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver an order] - - (random = 9) - template_task_give_item_6_title_9 [$giver$ wants an order sent to $region$] - - template_task_give_item_6_title_10 [$giver$ wants an order delivered to $region$] - -} - -// HASH_VALUE 18287398290CC240 -TEMPLATE_TASK_GIVE_ITEM_7_TITLE (bot giver, place region, int random, faction f) -{ - //messenger / message, ambassador / message, tribe / message, welcomer / message, patrolman / message - (random = 1) - template_task_give_item_7_title_1 [Take a message to $region$ for $giver$] - - (random = 2) - template_task_give_item_7_title_2 [Deliver a message to $region$ for $giver$] - - (random = 3) - template_task_give_item_7_title_3 [Bring a message to $region$ for $giver$] - - (random = 4) - template_task_give_item_7_title_4 [Transport a message to $region$ for $giver$] - - (random = 5) - template_task_give_item_7_title_5 [A message to be delivered to $region$ for $giver$] - - (random = 6) - template_task_give_item_7_title_6 [$giver$ needs someone to dispatch a message to $region$] - - (random = 7) - template_task_give_item_7_title_7 [$giver$ needs a messenger to dispatch a message to $region$] - - (random = 8) - template_task_give_item_7_title_8 [$giver$ is looking for a messenger who is going to $region$ to deliver a message] - - (random = 9) - template_task_give_item_7_title_9 [$giver$ wants a message sent to $region$] - - template_task_give_item_7_title_10 [$giver$ wants a message taken to $region$] - -} - -// HASH_VALUE 03AD22B697D7C91A -TEMPLATE_TASK_GIVE_ITEM_8_TITLE (bot giver, place region, int random, faction f) -{ - //double fame supplier / light package - (random = 1) - template_task_give_item_8_title_1 [Take a light parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 2) - template_task_give_item_8_title_2 [Deliver a light parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 3) - template_task_give_item_8_title_3 [Bring a light parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 4) - template_task_give_item_8_title_4 [Transport a light parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 5) - template_task_give_item_8_title_5 [A light parcel to be delivered to $region$ for $giver$'s $f.member$ friends] - - (random = 6) - template_task_give_item_8_title_6 [$giver$'s $f.member$ friends need someone to deliver a light parcel to $region$] - - (random = 7) - template_task_give_item_8_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a light parcel to $region$] - - (random = 8) - template_task_give_item_8_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to deliver a light parcel] - - (random = 9) - template_task_give_item_8_title_9 [$giver$'s $f.member$ friends want a light parcel taken to $region$] - - template_task_give_item_8_title_10 [$giver$'s $f.member$ friends want a light parcel delivered to $region$] - -} - -// HASH_VALUE 2097D020FA96B450 -TEMPLATE_TASK_GIVE_ITEM_9_TITLE (bot giver, place region, int random, faction f) -{ - //double fame supplier / medium package - (random = 1) - template_task_give_item_9_title_1 [Take a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 2) - template_task_give_item_9_title_2 [Deliver a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 3) - template_task_give_item_9_title_3 [Bring a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 4) - template_task_give_item_9_title_4 [Transport a medium-sized parcel to $region$ for $giver$'s $f.member$ friends] - - (random = 5) - template_task_give_item_9_title_5 [A medium-sized parcel to be delivered to $region$ for $giver$'s $f.member$ friends] - - (random = 6) - template_task_give_item_9_title_6 [$giver$'s $f.member$ friends need someone to deliver a medium-sized parcel to $region$] - - (random = 7) - template_task_give_item_9_title_7 [$giver$'s $f.member$ friends need a carrier to deliver a medium-sized parcel to $region$] - - (random = 8) - template_task_give_item_9_title_8 [$giver$'s $f.member$ friends are looking for a carrier who is going to $region$ to take a medium-sized parcel] - - (random = 9) - template_task_give_item_9_title_9 [$giver$'s $f.member$ friends want a medium-sized parcel taken to $region$] - - template_task_give_item_9_title_10 [$giver$'s $f.member$ friends want a medium-sized parcel delivered to $region$] - -} - -// HASH_VALUE A3ACEE8FB8BA06F4 -TEMPLATE_TASK_GIVE_ITEM_INTRO_1 (bot giver, item i1, int qt1, bot dest1, int reward, place region, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_give_item_intro_1_money [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_give_item_intro_1_money_timed [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_give_item_intro_1_fame_timed [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_give_item_intro_1_fame [Take $qt1$ $i1$ to $dest1$ in $region$ for me, and $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE 4212DB20F40FC070 -TEMPLATE_TASK_KILL_NPC_0_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) -{ - //default text with bandits - (random = 1) - template_task_kill_npc_0_title_bandit_1 [Kill some $target$ in $region$ for $giver$] - - (random = 2) - template_task_kill_npc_0_title_bandit_2 [Eliminate some $target$ in $region$ for $giver$] - - (random = 3) - template_task_kill_npc_0_title_bandit_3 [Fight the $target$ in $region$ for $giver$] - - (random = 4) - template_task_kill_npc_0_title_bandit_4 [Wipe out some $target$ in $region$ for $giver$] - - (random = 5) - template_task_kill_npc_0_title_bandit_5 [$giver$ needs some help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_0_title_bandit_6 [$giver$ needs some help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_0_title_bandit_7 [$giver$ needs some help to fight the $target$ in $region$] - - (random = 8) - template_task_kill_npc_0_title_bandit_8 [$giver$ needs some help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_0_title_bandit_9 [$giver$ needs someone to kill some $target$ in $region$] - - template_task_kill_npc_0_title_bandit_10 [$giver$ needs someone to fight the $target$ in $region$] - -} - -// HASH_VALUE CFE119913415E483 -TEMPLATE_TASK_KILL_NPC_0_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) -{ - //default text with tribe - (random = 1) - template_task_kill_npc_0_title_tribe_1 [Kill some $target$ in $region$ for $giver$] - - (random = 2) - template_task_kill_npc_0_title_tribe_2 [Eliminate some $target$ in $region$ for $giver$] - - (random = 3) - template_task_kill_npc_0_title_tribe_3 [Fight $target.da$ $target$ in $region$ for $giver$] - - (random = 4) - template_task_kill_npc_0_title_tribe_4 [Wipe out some $target$ in $region$ for $giver$] - - (random = 5) - template_task_kill_npc_0_title_tribe_5 [$giver$ needs some help to wipe out some $target$ in $region$] - - (random = 6) - template_task_kill_npc_0_title_tribe_6 [$giver$ needs some help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_0_title_tribe_7 [$giver$ needs some help to fight $target.da$ $target$ in $region$] - - (random = 8) - template_task_kill_npc_0_title_tribe_8 [$giver$ needs some help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_0_title_tribe_9 [$giver$ needs someone to kill some $target$ in $region$] - - template_task_kill_npc_0_title_tribe_10 [$giver$ needs someone to fight $target.da$ $target$ in $region$] - -} - -// HASH_VALUE 68A05E95F5C05696 -TEMPLATE_TASK_KILL_NPC_1_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) -{ - //Karavan - (random = 1) - template_task_kill_npc_1_title_bandit_1 [Kill some $target$ for the Karavan in $region$] - - (random = 2) - template_task_kill_npc_1_title_bandit_2 [Eliminate some $target$ for the Karavan in $region$] - - (random = 3) - template_task_kill_npc_1_title_bandit_3 [Fight the $target$ for the Karavan in $region$] - - (random = 4) - template_task_kill_npc_1_title_bandit_4 [Wipe out some $target$ for the Karavan in $region$] - - (random = 5) - template_task_kill_npc_1_title_bandit_5 [The Karavan need some help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_1_title_bandit_6 [The Karavan need some help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_1_title_bandit_7 [The Karavan need some help to fight the $target$ in $region$] - - (random = 8) - template_task_kill_npc_1_title_bandit_8 [The Karavan need some help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_1_title_bandit_9 [The Karavan need someone to kill some $target$ in $region$] - - template_task_kill_npc_1_title_bandit_10 [The Karavan need someone to fight the $target$ in $region$] - -} - -// HASH_VALUE 371800AA8091EA31 -TEMPLATE_TASK_KILL_NPC_1_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) -{ - //Karavan - (random = 1) - template_task_kill_npc_1_title_tribe_1 [Kill some $target$ for the Karavan in $region$] - - (random = 2) - template_task_kill_npc_1_title_tribe_2 [Eliminate some $target$ for the Karavan in $region$] - - (random = 3) - template_task_kill_npc_1_title_tribe_3 [Fight $target.da$ $target$ for the Karavan in $region$] - - (random = 4) - template_task_kill_npc_1_title_tribe_4 [Wipe out some $target$ for the Karavan in $region$] - - (random = 5) - template_task_kill_npc_1_title_tribe_5 [The Karavan need some help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_1_title_tribe_6 [The Karavan need some help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_1_title_tribe_7 [The Karavan need some help to fight $target.da$ $target$ in $region$] - - (random = 8) - template_task_kill_npc_1_title_tribe_8 [The Karavan need some help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_1_title_tribe_9 [The Karavan need someone to kill some $target$ in $region$] - - template_task_kill_npc_1_title_tribe_10 [The Karavan need someone to fight $target.da$ $target$ in $region$] - -} - -// HASH_VALUE B4068C050E81D925 -TEMPLATE_TASK_KILL_NPC_2_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) -{ - //Kami - (random = 1) - template_task_kill_npc_2_title_bandit_1 [Kill some $target$ for the Kamis in $region$] - - (random = 2) - template_task_kill_npc_2_title_bandit_2 [Eliminate some $target$ for the Kamis in $region$] - - (random = 3) - template_task_kill_npc_2_title_bandit_3 [Fight the $target$ for the Kamis in $region$] - - (random = 4) - template_task_kill_npc_2_title_bandit_4 [Wipe out some $target$ for the Kamis in $region$] - - (random = 5) - template_task_kill_npc_2_title_bandit_5 [The Kamis need help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_2_title_bandit_6 [The Kamis need help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_2_title_bandit_7 [The Kamis need help to fight the $target$ in $region$] - - (random = 8) - template_task_kill_npc_2_title_bandit_8 [The Kamis need help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_2_title_bandit_9 [The Kamis need someone to kill some $target$ in $region$] - - template_task_kill_npc_2_title_bandit_10 [The Kamis need someone to fight the $target$ in $region$] - -} - -// HASH_VALUE 285C9D81FFB6F0CF -TEMPLATE_TASK_KILL_NPC_2_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) -{ - //Kami - (random = 1) - template_task_kill_npc_2_title_tribe_1 [Kill some $target$ for the Kamis in $region$] - - (random = 2) - template_task_kill_npc_2_title_tribe_2 [Eliminate some $target$ for the Kamis in $region$] - - (random = 3) - template_task_kill_npc_2_title_tribe_3 [Fight $target.da$ $target$ for the Kamis in $region$] - - (random = 4) - template_task_kill_npc_2_title_tribe_4 [Wipe out some $target$ for the Kamis in $region$] - - (random = 5) - template_task_kill_npc_2_title_tribe_5 [The Kamis need help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_2_title_tribe_6 [The Kamis need help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_2_title_tribe_7 [The Kamis need help to fight $target.da$ $target$ in $region$] - - (random = 8) - template_task_kill_npc_2_title_tribe_8 [The Kamis need help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_2_title_tribe_9 [The Kamis need someone to kill some $target$ in $region$] - - template_task_kill_npc_2_title_tribe_10 [The Kamis need someone to fight the $target$ in $region$] - -} - -// HASH_VALUE 9E093D0FD1AEFD6B -TEMPLATE_TASK_KILL_NPC_3_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) -{ - //double fame - (random = 1) - template_task_kill_npc_3_title_bandit_1 [Kill some $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 2) - template_task_kill_npc_3_title_bandit_2 [Eliminate some $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 3) - template_task_kill_npc_3_title_bandit_3 [Fight the $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 4) - template_task_kill_npc_3_title_bandit_4 [Wipe out some $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 5) - template_task_kill_npc_3_title_bandit_5 [$giver$'s $f.member$ friends need help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_3_title_bandit_6 [$giver$'s $f.member$ friends need help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_3_title_bandit_7 [$giver$'s $f.member$ friends need help to fight the $target$ in $region$] - - (random = 8) - template_task_kill_npc_3_title_bandit_8 [$giver$'s $f.member$ friends need help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_3_title_bandit_9 [$giver$'s $f.member$ friends need someone to kill some $target$ in $region$] - - template_task_kill_npc_3_title_bandit_10 [$giver$'s $f.member$ friends need someone to fight the $target$ in $region$] - -} - -// HASH_VALUE 28FF758CDC15D899 -TEMPLATE_TASK_KILL_NPC_3_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) -{ - //double fame - (random = 1) - template_task_kill_npc_3_title_tribe_1 [Kill some $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 2) - template_task_kill_npc_3_title_tribe_2 [Eliminate some $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 3) - template_task_kill_npc_3_title_tribe_3 [Fight $target.da$ $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 4) - template_task_kill_npc_3_title_tribe_4 [Wipe out some $target$ for $giver$'s $f.member$ friends in $region$] - - (random = 5) - template_task_kill_npc_3_title_tribe_5 [$giver$'s $f.member$ friends need help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_3_title_tribe_6 [$giver$'s $f.member$ friends need help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_3_title_tribe_7 [$giver$'s $f.member$ friends need help to fight $target.da$ $target$ in $region$] - - (random = 8) - template_task_kill_npc_3_title_tribe_8 [$giver$'s $f.member$ friends need help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_3_title_tribe_9 [$giver$'s $f.member$ friends need someone to kill some $target$ in $region$] - - template_task_kill_npc_3_title_tribe_10 [$giver$'s $f.member$ friends need someone to fight $target.da$ $target$ in $region$] - -} - -// HASH_VALUE 0CC6EC9CD0BC505A -TEMPLATE_TASK_KILL_NPC_4_TITLE_BANDIT (bot giver, bot_name target, place region, int random, faction f) -{ - //tribe - (random = 1) - template_task_kill_npc_4_title_bandit_1 [Kill some $target$ for $f.da$ $f$ in $region$] - - (random = 2) - template_task_kill_npc_4_title_bandit_2 [Eliminate some $target$ for $f.da$ $f$ in $region$] - - (random = 3) - template_task_kill_npc_4_title_bandit_3 [Fight the $target$ for $f.da$ $f$ in $region$] - - (random = 4) - template_task_kill_npc_4_title_bandit_4 [Wipe out some $target$ for $f.da$ $f$ in $region$] - - (random = 5) - template_task_kill_npc_4_title_bandit_5 [$f.da$ $f$ need help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_4_title_bandit_6 [$f.da$ $f$ need help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_4_title_bandit_7 [$f.da$ $f$ need help to fight the $target$ in $region$] - - (random = 8) - template_task_kill_npc_4_title_bandit_8 [$f.da$ $f$ need help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_4_title_bandit_9 [$f.da$ $f$ need someone to kill some $target$ in $region$] - - template_task_kill_npc_4_title_bandit_10 [$f.da$ $f$ need someone to fight the $target$ in $region$] - -} - -// HASH_VALUE 1FEA22798537440E -TEMPLATE_TASK_KILL_NPC_4_TITLE_TRIBE (bot giver, faction target, place region, int random, faction f) -{ - //tribe - (random = 1) - template_task_kill_npc_4_title_tribe_1 [Kill some $target$ for $f.da$ $f$ in $region$] - - (random = 2) - template_task_kill_npc_4_title_tribe_2 [Eliminate some $target$ for $f.da$ $f$ in $region$] - - (random = 3) - template_task_kill_npc_4_title_tribe_3 [Fight $target.da$ $target$ for $f.da$ $f$ in $region$] - - (random = 4) - template_task_kill_npc_4_title_tribe_4 [Wipe out some $target$ for $f.da$ $f$ in $region$] - - (random = 5) - template_task_kill_npc_4_title_tribe_5 [$f.da$ $f$ need help to eliminate some $target$ in $region$] - - (random = 6) - template_task_kill_npc_4_title_tribe_6 [$f.da$ $f$ need help to kill some $target$ in $region$] - - (random = 7) - template_task_kill_npc_4_title_tribe_7 [$f.da$ $f$ need help to fight $target.da$ $target$ in $region$] - - (random = 8) - template_task_kill_npc_4_title_tribe_8 [$f.da$ $f$ need help to wipe out some $target$ in $region$] - - (random = 9) - template_task_kill_npc_4_title_tribe_9 [$f.da$ $f$ need someone to kill some $target$ in $region$] - - template_task_kill_npc_4_title_tribe_10 [$f.da$ $f$ need someone to fight the $target$ in $region$] - -} - -// HASH_VALUE 058A6102BD3FB6D2 -TEMPLATE_TASK_KILL_NPC_INTRO_BANDIT (bot giver, bot_name target, int qt, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_kill_npc_intro_bandit_money [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$.] - - (reward > 0 & timelimit > 0) - template_task_kill_npc_intro_bandit_money_timed [Kill $qt$ members of $target$, notorious bandits, I will pay you $reward$ dappers.\n - But do it quickly, because it's really urgent!] - - (timelimit > 0) - template_task_kill_npc_intro_bandit_fame_timed [Kill $qt$ members of $target$, notorious bandits, $f.da$ $f$ will be very grateful to you.\n - But do it quickly, because it's really urgent!] - - template_task_kill_npc_intro_bandit_fame [Kill $qt$ members of $target$, notorious bandits, $f.da$ $f$ will be very grateful to you.] - -} - -// HASH_VALUE F730B7D9F4F97ED5 -TEMPLATE_TASK_KILL_NPC_INTRO_TRIBE (bot giver, faction target, int qt, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_kill_npc_intro_tribe_money [Kill $qt$ of $target.da$ $target$, an enemy tribe, and I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_kill_npc_intro_tribe_money_timed [Kill $qt$ $target.da$ $target$, an enemy tribe, I will pay you $reward$ dappers.\n - But don't waste any time, because it's very urgent!] - - (timelimit > 0) - template_task_kill_npc_intro_tribe_fame_timed [Kill $qt$ $target.da$ $target$, an enemy tribe, $f.da$ $f$ will be very grateful to you.\n - But don't waste any time, because it's very urgent!] - - template_task_kill_npc_intro_tribe_fame [Kill $qt$ $target.da$ $target$, an enemy tribe, $f.da$ $f$ will be very grateful to you.] - -} - -// HASH_VALUE 6E12C03A9D5D4513 -TEMPLATE_TASK_KILL_NPC_OBJECTIVE_BANDIT_1 (bot_name target, int qt, int random, faction f) -{ - template_task_kill_npc_objective_bandit_1 [Kill $qt$ $target$.] - -} - -// HASH_VALUE 9B0B64369686EEAB -TEMPLATE_TASK_KILL_SPECIES_0_TITLE (bot giver, place region, int random, faction f) -{ - //default text - (random = 1) - template_task_kill_species_0_title_1 [Kill some animals in $region$] - - (random = 2) - template_task_kill_species_0_title_2 [Hunt down some animals in $region$] - - (random = 3) - template_task_kill_species_0_title_3 [Slaughter some animals in $region$] - - (random = 4) - template_task_kill_species_0_title_4 [Regulate the species in $region$] - - (random = 5) - template_task_kill_species_0_title_5 [$giver$ needs someone to kill some animals in $region$] - - (random = 6) - template_task_kill_species_0_title_6 [$giver$ needs someone to hunt down some animals in $region$] - - (random = 7) - template_task_kill_species_0_title_7 [$giver$ needs someone to wipe out some animals in $region$] - - (random = 8) - template_task_kill_species_0_title_8 [$giver$ needs someone to regulate the species in $region$] - - (random = 9) - template_task_kill_species_0_title_9 [$giver$ wants to wipe out some animals in $region$] - - template_task_kill_species_0_title_10 [$giver$ wants to regulate the species in $region$] - -} - -// HASH_VALUE 06C0F36321FFF76D -TEMPLATE_TASK_KILL_SPECIES_1_TITLE (bot giver, place region, int random, faction f) -{ - //captain / carnivore, welcomer / carnivore, patrolman / carnivore, tribe / carnivore, hunter / carnivore, Kami / carnivore, Karavan / carnivore - (random = 1) - template_task_kill_species_1_title_1 [Kill the carnivores that are decimating herds in $region$] - - (random = 2) - template_task_kill_species_1_title_2 [Hunt down the carnivores that are decimating herds in $region$] - - (random = 3) - template_task_kill_species_1_title_3 [Slaughter the carnivores that are decimating herds in $region$] - - (random = 4) - template_task_kill_species_1_title_4 [Eliminate the carnivores that are decimating herds in $region$] - - (random = 5) - template_task_kill_species_1_title_5 [$giver$ needs someone to kill carnivores that are decimating herds in $region$] - - (random = 6) - template_task_kill_species_1_title_6 [$giver$ needs someone to hunt down the carnivores that are decimating herds in $region$] - - (random = 7) - template_task_kill_species_1_title_7 [$giver$ needs someone to wipe out the carnivores that are decimating herds in $region$] - - (random = 8) - template_task_kill_species_1_title_8 [$giver$ needs someone to get rid of the carnivores that are decimating herds in $region$] - - (random = 9) - template_task_kill_species_1_title_9 [$giver$ wants to wipe out the carnivores that are decimating herds in $region$] - - template_task_kill_species_1_title_10 [$giver$ wants to get rid of the carnivores that are decimating herds in $region$] - -} - -// HASH_VALUE BB7F0053FBF6C7FF -TEMPLATE_TASK_KILL_SPECIES_2_TITLE (bot giver, place region, int random, faction f) -{ - //captain / herbivore, welcomer / herbivore, patrolman / herbivore, tribe / herbivore, hunter / herbivore, Kami / herbivore, Karavan / herbivore - (random = 1) - template_task_kill_species_2_title_1 [Kill the species of herbivores that are devouring all the plants in $region$] - - (random = 2) - template_task_kill_species_2_title_2 [Hunt down the species of herbivores that are devouring all the plants in $region$] - - (random = 3) - template_task_kill_species_2_title_3 [Wipe out the species of herbivores that are devouring all the plants in $region$] - - (random = 4) - template_task_kill_species_2_title_4 [Eliminate the species of herbivores that are devouring all the plants in $region$] - - (random = 5) - template_task_kill_species_2_title_5 [$giver$ needs someone to kill the species of herbivores that are devouring all the plants in $region$] - - (random = 6) - template_task_kill_species_2_title_6 [$giver$ needs someone to hunt down the species of herbivores that are devouring all the plants in $region$] - - (random = 7) - template_task_kill_species_2_title_7 [$giver$ needs someone to wipe out the species of herbivores that are devouring all the plants in $region$] - - (random = 8) - template_task_kill_species_2_title_8 [$giver$ needs someone to get rid of the species of herbivores that are devouring all the plants in $region$] - - (random = 9) - template_task_kill_species_2_title_9 [$giver$ wants to wipe out the species of herbivores that are devouring all the plants in $region$] - - template_task_kill_species_2_title_10 [$giver$ wants to get rid of the species of herbivores that are devouring all the plants in $region$] - -} - -// HASH_VALUE 223CCAEE2CAACEBB -TEMPLATE_TASK_KILL_SPECIES_3_TITLE (bot giver, place region, int random, faction f) -{ - (random = 1) - template_task_kill_species_3_title_1 [Kill the intelligent plants that are flourishing in $region$] - - (random = 2) - template_task_kill_species_3_title_2 [Destroy the intelligent plants that are flourishing in $region$] - - (random = 3) - template_task_kill_species_3_title_3 [Cut down the intelligent plants that are invading $region$] - - (random = 4) - template_task_kill_species_3_title_4 [Eliminate the intelligent plants that are invading $region.da$ $region$] - - (random = 5) - template_task_kill_species_3_title_5 [$giver$ needs someone to kill the intelligent plants that are invading $region.da$ $region$] - - (random = 6) - template_task_kill_species_3_title_6 [$giver$ needs someone to destroy the intelligent plants that are invading $region.da$ $region$] - - (random = 7) - template_task_kill_species_3_title_7 [$giver$ needs someone to destroy the intelligent plants that are flourishing in $region$] - - (random = 8) - template_task_kill_species_3_title_8 [$giver$ needs someone to get rid of the intelligent plants that are flourishing in $region$] - - (random = 9) - template_task_kill_species_3_title_9 [$giver$ wants to cut down the intelligent plants that are flourishing in $region$] - - template_task_kill_species_3_title_10 [$giver$ wants to get rid of the intelligent plants that are invading $region.da$ $region$] - -} - -// HASH_VALUE CA8E078D527743B7 -TEMPLATE_TASK_KILL_SPECIES_4_TITLE (bot giver, place region, int random, faction f) -{ - //captain / kitin, welcomer / kitin, patrolman / kitin, tribe / kitin, hunter / kitin, Kami / kitin, Karavan / kitin - (random = 1) - template_task_kill_species_4_title_1 [Kill the Kitins that are attacking anything that moves in $region$] - - (random = 2) - template_task_kill_species_4_title_2 [Hunt down the Kitins that are attacking anything that moves in $region$] - - (random = 3) - template_task_kill_species_4_title_3 [Wipe out the Kitins that are attacking anything that moves in $region$] - - (random = 4) - template_task_kill_species_4_title_4 [Eliminate the Kitins that are attacking anything that moves in $region$] - - (random = 5) - template_task_kill_species_4_title_5 [$giver$ needs someone to kill the Kitins that are attacking anything that moves in $region$] - - (random = 6) - template_task_kill_species_4_title_6 [$giver$ needs someone to hunt down the Kitins that are attacking anything that moves in $region$] - - (random = 7) - template_task_kill_species_4_title_7 [$giver$ needs someone to wipe out the Kitins that are attacking anything that moves in $region$] - - (random = 8) - template_task_kill_species_4_title_8 [$giver$ needs someone to get rid of the Kitins that are attacking anything that moves in $region$] - - (random = 9) - template_task_kill_species_4_title_9 [$giver$ wants to wipe out the Kitins that are attacking anything that moves in $region$] - - template_task_kill_species_4_title_10 [$giver$ wants to get rid of the Kitins that are attacking anything that moves in $region$] - -} - -// HASH_VALUE 26BE0A0D2073956E -TEMPLATE_TASK_KILL_SPECIES_5_TITLE (bot giver, place region, int random, faction f) -{ - //captain / goo, welcomer / goo, patrolman / goo, tribe / goo, hunter / goo, Kami / goo, Karavan / goo - (random = 1) - template_task_kill_species_5_title_1 [Kill the animals infected by the Goo before the plague spreads all over $region$] - - (random = 2) - template_task_kill_species_5_title_2 [Hunt down the animals infected by the Goo before the plague spreads all over $region$] - - (random = 3) - template_task_kill_species_5_title_3 [Wipe out the animals infected by the Goo before the plague spreads all over $region$] - - (random = 4) - template_task_kill_species_5_title_4 [Eliminate the animals infected by the Goo before the plague spreads all over $region$] - - (random = 5) - template_task_kill_species_5_title_5 [$giver$ needs someone to kill the animals infected by the Goo before the plague spreads all over $region$] - - (random = 6) - template_task_kill_species_5_title_6 [$giver$ needs someone to hunt down the animals infected by the Goo before the plague spreads all over $region$] - - (random = 7) - template_task_kill_species_5_title_7 [$giver$ needs someone to wipe out the animals infected by the Goo before the plague spreads all over $region$] - - (random = 8) - template_task_kill_species_5_title_8 [$giver$ needs someone to get rid of some animals infected by the Goo before the plague spreads all over $region$] - - (random = 9) - template_task_kill_species_5_title_9 [$giver$ wants to wipe out the animals infected by the Goo before the plague spreads all over $region$] - - template_task_kill_species_5_title_10 [$giver$ wants to get rid of some animals infected by the Goo before the plague spreads all over $region$] - -} - -// HASH_VALUE 2B0AAE7F55781C45 -TEMPLATE_TASK_KILL_SPECIES_6_TITLE (bot giver, place region, int random, faction f) -{ - //captain / degen, welcomer / degen, patrolman / degen, tribe / degen, hunter / degen, Kami / degen, Karavan / degen - (random = 1) - template_task_kill_species_6_title_1 [Kill the primitive beings in $region$ who keep attacking travelers] - - (random = 2) - template_task_kill_species_6_title_2 [Hunt down the primitive beings in $region$ who keep attacking travelers] - - (random = 3) - template_task_kill_species_6_title_3 [Wipe out the primitive beings in $region$ who keep attacking travelers] - - (random = 4) - template_task_kill_species_6_title_4 [Eliminate the primitive beings in $region$ who keep attacking travelers] - - (random = 5) - template_task_kill_species_6_title_5 [$giver$ needs someone to kill the primitive beings in $region$ who keep attacking travelers] - - (random = 6) - template_task_kill_species_6_title_6 [$giver$ needs someone to hunt down the primitive beings in $region$ who keep attacking travelers] - - (random = 7) - template_task_kill_species_6_title_7 [$giver$ needs someone to wipe out the primitive beings in $region$ who keep attacking travelers] - - (random = 8) - template_task_kill_species_6_title_8 [$giver$ needs someone to get rid of the primitive beings in $region$ who keep attacking travelers] - - (random = 9) - template_task_kill_species_6_title_9 [$giver$ wants to wipe out the primitive beings in $region$ who keep attacking travelers] - - template_task_kill_species_6_title_10 [$giver$ wants to get rid of the primitive beings in $region$ who keep attacking travelers] - -} - -// HASH_VALUE 4F07662CEA44D6CF -TEMPLATE_TASK_KILL_SPECIES_INTRO_1 (bot giver, race r1, int qt1, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_kill_species_intro_1_money [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_kill_species_intro_1_money_timed [Kill $qt1$ $r1$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_kill_species_intro_1_fame_timed [Kill $qt1$ $r1$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_kill_species_intro_1_fame [Kill $qt1$ $r1$ and $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE 6DC75657B68DAC58 -TEMPLATE_TASK_KILL_SPECIES_INTRO_2 (bot giver, race r1, int qt1, race r2, int qt2, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_kill_species_intro_2_money [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_kill_species_intro_2_money_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_kill_species_intro_2_fame_timed [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_kill_species_intro_2_fame [Kill $qt1$ $r1$ and $qt2$ $r2$ and $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE A0073D0017BD59B6 -TEMPLATE_TASK_KILL_SPECIES_INTRO_3 (bot giver, race r1, int qt1, race r2, int qt2, race r3, int qt3, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_kill_species_intro_3_money [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_kill_species_intro_3_money_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_kill_species_intro_3_fame_timed [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_kill_species_intro_3_fame [Kill $qt1$ $r1$, $qt2$ $r2$ and $qt3$ $r3$ and $f.da$ $f$ will be grateful to you] - -} - -// HASH_VALUE B73FE99A91834BFE -TEMPLATE_TASK_LOOT_GIVE_0_TITLE (bot giver, int random, faction f) -{ - //default text - (random = 1) - template_task_loot_give_0_title_1 [Collect some animal raw materials] - - (random = 2) - template_task_loot_give_0_title_2 [Head off on the hunt to gather some raw materials] - - (random = 3) - template_task_loot_give_0_title_3 [Provide $giver$ with some animal raw materials] - - (random = 4) - template_task_loot_give_0_title_4 [Special order for animal raw materials] - - (random = 5) - template_task_loot_give_0_title_5 [An order for animal raw materials] - - (random = 6) - template_task_loot_give_0_title_6 [Forage some animal raw materials] - - (random = 7) - template_task_loot_give_0_title_7 [$giver$ needs some animal raw materials] - - (random = 8) - template_task_loot_give_0_title_8 [$giver$ is looking for someone to supply animal raw materials] - - (random = 9) - template_task_loot_give_0_title_9 [$giver$ needs a hunter to replenish the stock of raw materials] - - template_task_loot_give_0_title_10 [$giver$ wants to build up the stock of animal raw materials] - -} - -// HASH_VALUE 06CCAA0F55E593D4 -TEMPLATE_TASK_LOOT_GIVE_10_TITLE (bot giver, int random, faction f) -{ - //Karavan / kitin - (random = 1) - template_task_loot_give_10_title_1 [Collect some Kitin raw materials for the Karavan] - - (random = 2) - template_task_loot_give_10_title_2 [Head off on the hunt and collect some Kitin morsels for the Karavan] - - (random = 3) - template_task_loot_give_10_title_3 [Supply the Karavan with some Kitin raw materials] - - (random = 4) - template_task_loot_give_10_title_4 [Special order for Kitin morsels for the Karavan] - - (random = 5) - template_task_loot_give_10_title_5 [An order for Kitin raw materials for the Karavan] - - (random = 6) - template_task_loot_give_10_title_6 [Collect up some Kitin raw materials for the Karavan] - - (random = 7) - template_task_loot_give_10_title_7 [The Karavan need some Kitin morsels] - - (random = 8) - template_task_loot_give_10_title_8 [The Karavan are looking for someone to supply Kitin raw materials] - - (random = 9) - template_task_loot_give_10_title_9 [The Karavan need a hunter to replenish the stock of Kitin morsels] - - template_task_loot_give_10_title_10 [The Karavan want to build up the stock of Kitin raw materials] - -} - -// HASH_VALUE 3AB322873B2B8B3E -TEMPLATE_TASK_LOOT_GIVE_11_TITLE (bot giver, int random, faction f) -{ - //ambassador / bone, welcomer / bone, scout / bone - (random = 1) - template_task_loot_give_11_title_1 [Collect some bones] - - (random = 2) - template_task_loot_give_11_title_2 [Head off on the hunt and collect some bones] - - (random = 3) - template_task_loot_give_11_title_3 [Supply $giver$ with some bones] - - (random = 4) - template_task_loot_give_11_title_4 [Special order for bones] - - (random = 5) - template_task_loot_give_11_title_5 [An order for bones] - - (random = 6) - template_task_loot_give_11_title_6 [Collect up some bones] - - (random = 7) - template_task_loot_give_11_title_7 [$giver$ needs bones] - - (random = 8) - template_task_loot_give_11_title_8 [$giver$ is looking for a supplier of bones] - - (random = 9) - template_task_loot_give_11_title_9 [$giver$ needs a hunter to replenish the stock of bones] - - template_task_loot_give_11_title_10 [$giver$ wants to build up the stock of bones] - -} - -// HASH_VALUE F93A3A1D78CF678F -TEMPLATE_TASK_LOOT_GIVE_12_TITLE (bot giver, int random, faction f) -{ - //hunter / bone - (random = 1) - template_task_loot_give_12_title_1 [Help $giver$ to collect some bones] - - (random = 2) - template_task_loot_give_12_title_2 [Head off on the hunt to help $giver$ gather some bones] - - (random = 3) - template_task_loot_give_12_title_3 [Lend a hand to $giver$ in collecting up some bones] - - (random = 4) - template_task_loot_give_12_title_4 [Help $giver$ complete a special order for bones] - - (random = 5) - template_task_loot_give_12_title_5 [$giver$ is asking for a hand in gathering some bones] - - (random = 6) - template_task_loot_give_12_title_6 [Help $giver$ forage for some bones] - - (random = 7) - template_task_loot_give_12_title_7 [$giver$ needs some help to collect some bones] - - (random = 8) - template_task_loot_give_12_title_8 [$giver$ needs a hand in gathering up some bones] - - (random = 9) - template_task_loot_give_12_title_9 [$giver$ is asking for help in collecting up some bones] - - template_task_loot_give_12_title_10 [$giver$ needs some help to build up the stock of bones] - -} - -// HASH_VALUE F329CB95CF43F777 -TEMPLATE_TASK_LOOT_GIVE_13_TITLE (bot giver, int random, faction f) -{ - //tribe / bone - (random = 1) - template_task_loot_give_13_title_1 [Collect some bones for $f.da$ $f$] - - (random = 2) - template_task_loot_give_13_title_2 [Head off on the hunt and collect some bones for $f.da$ $f$] - - (random = 3) - template_task_loot_give_13_title_3 [Supply $f.da$ $f$ with some bones] - - (random = 4) - template_task_loot_give_13_title_4 [Special order for bones for $f.da$ $f$] - - (random = 5) - template_task_loot_give_13_title_5 [An order for bones for $f.da$ $f$] - - (random = 6) - template_task_loot_give_13_title_6 [Collect up some bones for $f.da$ $f$] - - (random = 7) - template_task_loot_give_13_title_7 [$f.da$ $f$ need bones] - - (random = 8) - template_task_loot_give_13_title_8 [$f.da$ $f$ are looking for a supplier of bones] - - (random = 9) - template_task_loot_give_13_title_9 [$f.da$ $f$ need a hunter to replenish their stock of bones] - - template_task_loot_give_13_title_10 [$f.da$ $f$ want to build up their stock of bones] - -} - -// HASH_VALUE AB21EF1C8A6DF646 -TEMPLATE_TASK_LOOT_GIVE_18_TITLE (bot giver, int random, faction f) -{ - //tribe / blood - (random = 1) - template_task_loot_give_18_title_1 [Collect some blood for $f.da$ $f$] - - (random = 2) - template_task_loot_give_18_title_2 [Head off on the hunt and collect some blood for $f.da$ $f$] - - (random = 3) - template_task_loot_give_18_title_3 [Supply $f.da$ $f$ with some blood] - - (random = 4) - template_task_loot_give_18_title_4 [Special order for blood for $f.da$ $f$] - - (random = 5) - template_task_loot_give_18_title_5 [An order for blood for $f.da$ $f$] - - (random = 6) - template_task_loot_give_18_title_6 [Collect up some blood for $f.da$ $f$] - - (random = 7) - template_task_loot_give_18_title_7 [$f.da$ $f$ need some blood] - - (random = 8) - template_task_loot_give_18_title_8 [$f.da$ $f$ are looking for a supplier of blood] - - (random = 9) - template_task_loot_give_18_title_9 [$f.da$ $f$ need a hunter to replenish their stock of blood] - - template_task_loot_give_18_title_10 [$f.da$ $f$ want to build up their stock of blood] - -} - -// HASH_VALUE EB6316601EF62798 -TEMPLATE_TASK_LOOT_GIVE_1_TITLE (bot giver, int random, faction f) -{ - //ambassador / meat, welcomer / meat, scout / meat - (random = 1) - template_task_loot_give_1_title_1 [Collect some meat] - - (random = 2) - template_task_loot_give_1_title_2 [Head off on the hunt to gather some meat] - - (random = 3) - template_task_loot_give_1_title_3 [Supply $giver$ with some meat] - - (random = 4) - template_task_loot_give_1_title_4 [Special order for meat] - - (random = 5) - template_task_loot_give_1_title_5 [An order for meat] - - (random = 6) - template_task_loot_give_1_title_6 [Fetch some meat] - - (random = 7) - template_task_loot_give_1_title_7 [$giver$ needs some meat] - - (random = 8) - template_task_loot_give_1_title_8 [$giver$ is looking for someone to supply meat] - - (random = 9) - template_task_loot_give_1_title_9 [$giver$ needs a hunter to replenish the meat stocks] - - template_task_loot_give_1_title_10 [$giver$ wants to build up the meat stocks] - -} - -// HASH_VALUE DC824ABEB4300ED5 -TEMPLATE_TASK_LOOT_GIVE_20_TITLE (bot giver, int random, faction f) -{ - //Karavan / blood - (random = 1) - template_task_loot_give_20_title_1 [Collect some blood for the Karavan] - - (random = 2) - template_task_loot_give_20_title_2 [Head off on the hunt and collect some blood for the Karavan] - - (random = 3) - template_task_loot_give_20_title_3 [Supply the Karavan with some blood] - - (random = 4) - template_task_loot_give_20_title_4 [Special order for blood for the Karavan] - - (random = 5) - template_task_loot_give_20_title_5 [An order for blood for the Karavan] - - (random = 6) - template_task_loot_give_20_title_6 [Collect up some blood for the Karavan] - - (random = 7) - template_task_loot_give_20_title_7 [The Karavan need blood] - - (random = 8) - template_task_loot_give_20_title_8 [The Karavan are looking for someone to supply blood] - - (random = 9) - template_task_loot_give_20_title_9 [The Karavan need a hunter to replenish their stock of blood] - - template_task_loot_give_20_title_10 [The Karavan want to build up their stock of blood] - -} - -// HASH_VALUE 84F08CF6722BC633 -TEMPLATE_TASK_LOOT_GIVE_21_TITLE (bot giver, int random, faction f) -{ - //ambassador / fur, welcomer / fur, scout / fur - (random = 1) - template_task_loot_give_21_title_1 [Collect some fur] - - (random = 2) - template_task_loot_give_21_title_2 [Head off on the hunt and collect some fur] - - (random = 3) - template_task_loot_give_21_title_3 [Supply $giver$ with some fur] - - (random = 4) - template_task_loot_give_21_title_4 [Special order for fur] - - (random = 5) - template_task_loot_give_21_title_5 [An order for fur] - - (random = 6) - template_task_loot_give_21_title_6 [Collect up some fur] - - (random = 7) - template_task_loot_give_21_title_7 [$giver$ needs fur] - - (random = 8) - template_task_loot_give_21_title_8 [$giver$ is looking for someone to supply fur] - - (random = 9) - template_task_loot_give_21_title_9 [$giver$ needs a hunter to replenish the stock of fur] - - template_task_loot_give_21_title_10 [$giver$ wants to build up the stock of fur] - -} - -// HASH_VALUE 7BFCEFFF5489C2EF -TEMPLATE_TASK_LOOT_GIVE_22_TITLE (bot giver, int random, faction f) -{ - //hunter / fur - (random = 1) - template_task_loot_give_22_title_1 [Help $giver$ to collect some fur] - - (random = 2) - template_task_loot_give_22_title_2 [Head off on the hunt to help $giver$ collect some fur] - - (random = 3) - template_task_loot_give_22_title_3 [Lend a hand to $giver$ in collecting up some fur] - - (random = 4) - template_task_loot_give_22_title_4 [Help $giver$ to complete a special order for fur] - - (random = 5) - template_task_loot_give_22_title_5 [$giver$ is asking for a hand in gathering some fur] - - (random = 6) - template_task_loot_give_22_title_6 [Help $giver$ to gather some fur] - - (random = 7) - template_task_loot_give_22_title_7 [$giver$ needs some help in gathering some fur] - - (random = 8) - template_task_loot_give_22_title_8 [$giver$ needs a hand to gather some fur] - - (random = 9) - template_task_loot_give_22_title_9 [$giver$ is asking for help to gather some fur] - - template_task_loot_give_22_title_10 [$giver$ needs some help to build up the stock of fur] - -} - -// HASH_VALUE BD6F62FD68BBDE6A -TEMPLATE_TASK_LOOT_GIVE_23_TITLE (bot giver, int random, faction f) -{ - //tribe / fur - (random = 1) - template_task_loot_give_23_title_1 [Collect some fur for $f.da$ $f$] - - (random = 2) - template_task_loot_give_23_title_2 [Head off on the hunt and collect some fur for $f.da$ $f$] - - (random = 3) - template_task_loot_give_23_title_3 [Supply $f.da$ $f.ember$ with some fur] - - (random = 4) - template_task_loot_give_23_title_4 [Special order for fur for $f.da$ $f$] - - (random = 5) - template_task_loot_give_23_title_5 [An order for fur for $f.da$ $f$] - - (random = 6) - template_task_loot_give_23_title_6 [Collect up some fur for $f.da$ $f$] - - (random = 7) - template_task_loot_give_23_title_7 [$f.da$ $f$ need fur] - - (random = 8) - template_task_loot_give_23_title_8 [$f.da$ $f$ are looking for a supplier of fur] - - (random = 9) - template_task_loot_give_23_title_9 [$f.da$ $f$ need a hunter to replenish their stock of fur] - - template_task_loot_give_23_title_10 [$f.da$ $f$ want to build up the stock of fur] - -} - -// HASH_VALUE 1DCFE5B8D1EF27C9 -TEMPLATE_TASK_LOOT_GIVE_27_TITLE (bot giver, int random, faction f) -{ - //hunter / plant - (random = 1) - template_task_loot_give_27_title_1 [Help $giver$ to collect some pieces of intelligent plants] - - (random = 2) - template_task_loot_give_27_title_2 [Head off on the hunt to help $giver$ to collect some pieces of intelligent plants] - - (random = 3) - template_task_loot_give_27_title_3 [Lend a hand to $giver$ in collecting up some pieces of intelligent plants] - - (random = 4) - template_task_loot_give_27_title_4 [Help $giver$ to complete a special order for pieces of intelligent plants] - - (random = 5) - template_task_loot_give_27_title_5 [$giver$ is asking for a hand in gathering some pieces of intelligent plants] - - (random = 6) - template_task_loot_give_27_title_6 [Help $giver$ collect some pieces of intelligent plants] - - (random = 7) - template_task_loot_give_27_title_7 [$giver$ needs some help to gather some pieces of intelligent plants] - - (random = 8) - template_task_loot_give_27_title_8 [$giver$ needs a hand to gather some pieces of intelligent plants] - - (random = 9) - template_task_loot_give_27_title_9 [$giver$ is asking for help to gather some pieces of intelligent plants] - - template_task_loot_give_27_title_10 [$giver$ needs some help to rebuild the stock of pieces of intelligent plants] - -} - -// HASH_VALUE 1DAC94228793A756 -TEMPLATE_TASK_LOOT_GIVE_28_TITLE (bot giver, int random, faction f) -{ - //tribe / plant - (random = 1) - template_task_loot_give_28_title_1 [Collect some pieces of intelligent plants for $f.da$ $f$] - - (random = 2) - template_task_loot_give_28_title_2 [Head off on the hunt and collect some pieces of intelligent plants for $f.da$ $f$] - - (random = 3) - template_task_loot_give_28_title_3 [Supply $f.da$ $f$ with some pieces of intelligent plants] - - (random = 4) - template_task_loot_give_28_title_4 [Special order for pieces of intelligent plants for $f.da$ $f$] - - (random = 5) - template_task_loot_give_28_title_5 [An order for pieces of intelligent plants for $f.da$ $f$] - - (random = 6) - template_task_loot_give_28_title_6 [Collect up some pieces of intelligent plants for $f.da$ $f$] - - (random = 7) - template_task_loot_give_28_title_7 [$f.da$ $f$ need some pieces of intelligent plants] - - (random = 8) - template_task_loot_give_28_title_8 [$f.da$ $f$ are looking for a supplier of pieces of intelligent plants] - - (random = 9) - template_task_loot_give_28_title_9 [$f.da$ $f$ need a hunter to replenish their stock of pieces of intelligent plants] - - template_task_loot_give_28_title_10 [$f.da$ $f$ want to rebuild their stock of pieces of intelligent plants] - -} - -// HASH_VALUE 5F63CE3345DAB393 -TEMPLATE_TASK_LOOT_GIVE_2_TITLE (bot giver, int random, faction f) -{ - //hunter / meat - (random = 1) - template_task_loot_give_2_title_1 [Help $giver$ to collect some meat] - - (random = 2) - template_task_loot_give_2_title_2 [Head off on the hunt to help $giver$ gather some meat] - - (random = 3) - template_task_loot_give_2_title_3 [Lend a hand to $giver$ in fetching some meat] - - (random = 4) - template_task_loot_give_2_title_4 [Help $giver$ to complete a special order for meat] - - (random = 5) - template_task_loot_give_2_title_5 [$giver$ is asking for a hand in gathering some meat] - - (random = 6) - template_task_loot_give_2_title_6 [Help $giver$ gather up some meat] - - (random = 7) - template_task_loot_give_2_title_7 [$giver$ needs some help in collecting some meat] - - (random = 8) - template_task_loot_give_2_title_8 [$giver$ needs a hand to gather some meat] - - (random = 9) - template_task_loot_give_2_title_9 [$giver$ is asking for help to gather some meat] - - template_task_loot_give_2_title_10 [$giver$ needs some help to rebuild the meat stocks] - -} - -// HASH_VALUE C43CB87B56722C70 -TEMPLATE_TASK_LOOT_GIVE_31_TITLE (bot giver, int random, faction f) -{ - //double fame hunter / meat - (random = 1) - template_task_loot_give_31_title_1 [Help collect some meat for $giver$'s $f.member$ friends] - - (random = 2) - template_task_loot_give_31_title_2 [Head off on the hunt to help collect some meat for $giver$'s $f.member$ friends] - - (random = 3) - template_task_loot_give_31_title_3 [Lend a hand to collect up some meat for $giver$'s $f.member$ friends] - - (random = 4) - template_task_loot_give_31_title_4 [Help to complete a special order for meat for $giver$'s $f.member$ friends] - - (random = 5) - template_task_loot_give_31_title_5 [$giver$ is asking for a hand in gathering some meat for some $f.member$ friends] - - (random = 6) - template_task_loot_give_31_title_6 [Help gather some meat for $giver$'s $f.member$ friends] - - (random = 7) - template_task_loot_give_31_title_7 [$giver$ needs some help to gather some meat for some $f.member$ friends] - - (random = 8) - template_task_loot_give_31_title_8 [$giver$ needs a hand to collect up some meat for some $f.member$ friends] - - (random = 9) - template_task_loot_give_31_title_9 [$giver$ is asking for help to gather some meat for some $f.member$ friends] - - template_task_loot_give_31_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of meat] - -} - -// HASH_VALUE A2FF7F5445EC3656 -TEMPLATE_TASK_LOOT_GIVE_32_TITLE (bot giver, int random, faction f) -{ - //double fame hunter / kitin - (random = 1) - template_task_loot_give_32_title_1 [Help $giver$'s $f.member$ friends to collect some Kitin morsels] - - (random = 2) - template_task_loot_give_32_title_2 [Head off on the hunt to help $giver$'s $f.member$ friends to collect some Kitin morsels] - - (random = 3) - template_task_loot_give_32_title_3 [Lend a hand to $giver$'s $f.member$ friends in collecting up some Kitin morsels] - - (random = 4) - template_task_loot_give_32_title_4 [Help complete a special order for Kitin raw materials for $giver$'s $f.member$ friends] - - (random = 5) - template_task_loot_give_32_title_5 [$giver$'s $f.member$ friends are looking for a hand in gathering some Kitin raw materials] - - (random = 6) - template_task_loot_give_32_title_6 [Help collect some Kitin raw materials for $giver$'s $f.member$ friends] - - (random = 7) - template_task_loot_give_32_title_7 [$giver$ needs some help to gather some Kitin raw materials for some $f.member$ friends] - - (random = 8) - template_task_loot_give_32_title_8 [$giver$ needs a hand to gather some Kitin morsels for some $f.member$ friends] - - (random = 9) - template_task_loot_give_32_title_9 [$giver$ is asking for some help to gather some Kitin raw materials for some $f.member$ friends] - - template_task_loot_give_32_title_10 [$giver$'s $f.member$ friends need some help to rebuild their stock of Kitin morsels] - -} - -// HASH_VALUE 18382BFE40099A3D -TEMPLATE_TASK_LOOT_GIVE_33_TITLE (bot giver, int random, faction f) -{ - //double fame hunter / bone - (random = 1) - template_task_loot_give_33_title_1 [Help to collect some bones for $giver$'s $f.member$ friends] - - (random = 2) - template_task_loot_give_33_title_2 [Head off on the hunt to help collect some bones for $giver$'s $f.member$ friends] - - (random = 3) - template_task_loot_give_33_title_3 [Lend a hand to $giver$'s $f.member$ friends in collecting up some bones] - - (random = 4) - template_task_loot_give_33_title_4 [Help complete a special order for bones for $giver$'s $f.member$ friends] - - (random = 5) - template_task_loot_give_33_title_5 [$giver$ is asking for a hand in gathering some bones for some $f.member$ friends] - - (random = 6) - template_task_loot_give_33_title_6 [Help gather up some bones for $giver$'s $f.member$ friends] - - (random = 7) - template_task_loot_give_33_title_7 [$giver$ needs some help to gather some bones for some $f.member$ friends] - - (random = 8) - template_task_loot_give_33_title_8 [$giver$ needs a hand to gather some bones for some $f.member$ friends] - - (random = 9) - template_task_loot_give_33_title_9 [$giver$ is asking for help in collecting up some bones for some $f.member$ friends] - - template_task_loot_give_33_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of bones] - -} - -// HASH_VALUE 7A9A302C43A3DFF8 -TEMPLATE_TASK_LOOT_GIVE_34_TITLE (bot giver, int random, faction f) -{ - //double fame hunter / blood - (random = 1) - template_task_loot_give_34_title_1 [Help collect some blood for $giver$'s $f.member$ friends] - - (random = 2) - template_task_loot_give_34_title_2 [Head off on the hunt to help collect some blood for $giver$'s $f.member$ friends] - - (random = 3) - template_task_loot_give_34_title_3 [Lend a hand to collect up some blood for $giver$'s $f.member$ friends] - - (random = 4) - template_task_loot_give_34_title_4 [Help complete a special order for blood for $giver$'s $f.member$ friends] - - (random = 5) - template_task_loot_give_34_title_5 [$giver$ is asking for a hand in gathering some blood for some $f.member$ friends] - - (random = 6) - template_task_loot_give_34_title_6 [Help collect up some blood for $giver$'s $f.member$ friends] - - (random = 7) - template_task_loot_give_34_title_7 [$giver$ needs some help to gather some blood for some $f.member$ friends] - - (random = 8) - template_task_loot_give_34_title_8 [$giver$ needs a hand to gather some blood for some $f.member$ friends] - - (random = 9) - template_task_loot_give_34_title_9 [$giver$ is asking for help to gather some blood for some $f.member$ friends] - - template_task_loot_give_34_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of blood] - -} - -// HASH_VALUE 0FDCE9090702D59A -TEMPLATE_TASK_LOOT_GIVE_35_TITLE (bot giver, int random, faction f) -{ - //double fame hunter / fur - (random = 1) - template_task_loot_give_35_title_1 [Help collect some fur for $giver$'s $f.member$ friends] - - (random = 2) - template_task_loot_give_35_title_2 [Head off on the hunt to help to collect some fur for $giver$'s $f.member$ friends] - - (random = 3) - template_task_loot_give_35_title_3 [Lend a hand in collecting up some fur for $giver$'s $f.member$ friends] - - (random = 4) - template_task_loot_give_35_title_4 [Help complete a special order for fur for $giver$'s $f.member$ friends] - - (random = 5) - template_task_loot_give_35_title_5 [$giver$ is asking for a hand in gathering some fur for some $f.member$ friends] - - (random = 6) - template_task_loot_give_35_title_6 [Help $giver$ to collect up some fur for some $f.member$ friends] - - (random = 7) - template_task_loot_give_35_title_7 [$giver$ needs some help to gather some fur for some $f.member$ friends] - - (random = 8) - template_task_loot_give_35_title_8 [$giver$ needs a hand to gather some fur for some $f.member$ friends] - - (random = 9) - template_task_loot_give_35_title_9 [$giver$ is asking for help in collecting up some fur for some $f.member$ friends] - - template_task_loot_give_35_title_10 [$giver$'s $f.member$ friends need help to rebuild their stock of fur] - -} - -// HASH_VALUE 21B9D72B95F0C7C2 -TEMPLATE_TASK_LOOT_GIVE_3_TITLE (bot giver, int random, faction f) -{ - //tribe / meat - (random = 1) - template_task_loot_give_3_title_1 [Collect some meat for $f.da$ $f$] - - (random = 2) - template_task_loot_give_3_title_2 [Head off on the hunt and gather some meat for $f.da$ $f$] - - (random = 3) - template_task_loot_give_3_title_3 [Supply $f.da$ $f$ with some meat] - - (random = 4) - template_task_loot_give_3_title_4 [Special order for meat for $f.da$ $f$] - - (random = 5) - template_task_loot_give_3_title_5 [An order for meat for $f.da$ $f$] - - (random = 6) - template_task_loot_give_3_title_6 [Collect up some meat for $f.da$ $f$] - - (random = 7) - template_task_loot_give_3_title_7 [$f.da$ $f$ need some meat] - - (random = 8) - template_task_loot_give_3_title_8 [$f.da$ $f$ are looking for someone to provide meat] - - (random = 9) - template_task_loot_give_3_title_9 [$f.da$ $f$ need a hunter to replenish the meat stocks] - - template_task_loot_give_3_title_10 [$f.da$ $f$ want someone to build up the meat stocks] - -} - -// HASH_VALUE B4F2017FA2EE60E5 -TEMPLATE_TASK_LOOT_GIVE_6_TITLE (bot giver, int random, faction f) -{ - //ambassador / kitin, welcomer / kitin, scout / kitin - (random = 1) - template_task_loot_give_6_title_1 [Collect some Kitin raw materials] - - (random = 2) - template_task_loot_give_6_title_2 [Head off on the hunt and collect some Kitin morsels] - - (random = 3) - template_task_loot_give_6_title_3 [Supply $giver$ with some Kitin raw materials] - - (random = 4) - template_task_loot_give_6_title_4 [Special order for Kitin morsels] - - (random = 5) - template_task_loot_give_6_title_5 [An order for Kitin raw materials] - - (random = 6) - template_task_loot_give_6_title_6 [Collect up some Kitin raw materials] - - (random = 7) - template_task_loot_give_6_title_7 [$giver$ needs some Kitin morsels] - - (random = 8) - template_task_loot_give_6_title_8 [$giver$ is looking for someone to supply Kitin raw materials] - - (random = 9) - template_task_loot_give_6_title_9 [$giver$ needs a hunter to replenish the stock of Kitin morsels] - - template_task_loot_give_6_title_10 [$giver$ wants to build up the stock of Kitin raw materials] - -} - -// HASH_VALUE 3B1E99FA886216FC -TEMPLATE_TASK_LOOT_GIVE_8_TITLE (bot giver, int random, faction f) -{ - //tribe / kitin - (random = 1) - template_task_loot_give_8_title_1 [Collect some Kitin raw materials for $f.da$ $f$] - - (random = 2) - template_task_loot_give_8_title_2 [Head off on the hunt and collect some Kitin morsels for $f.da$ $f$] - - (random = 3) - template_task_loot_give_8_title_3 [Supply $f.da$ $f$ with some Kitin raw materials] - - (random = 4) - template_task_loot_give_8_title_4 [Special order for Kitin morsels for $f.da$ $f$] - - (random = 5) - template_task_loot_give_8_title_5 [An order for Kitin raw materials for $f.da$ $f$] - - (random = 6) - template_task_loot_give_8_title_6 [Collect up some Kitin raw materials for $f.da$ $f$] - - (random = 7) - template_task_loot_give_8_title_7 [$f.da$ $f$ need some Kitin morsels] - - (random = 8) - template_task_loot_give_8_title_8 [$f.da$ $f$ are looking for a supplier of Kitin raw materials] - - (random = 9) - template_task_loot_give_8_title_9 [$f.da$ $f$ need a hunter to replenish their stock of Kitin morsels] - - template_task_loot_give_8_title_10 [$f.da$ $f$ want to build up their stock of Kitin raw materials] - -} - -// HASH_VALUE C081A506500A546F -TEMPLATE_TASK_LOOT_GIVE_9_TITLE (bot giver, int random, faction f) -{ - //Kami / kitin - (random = 1) - template_task_loot_give_9_title_1 [Collect some Kitin raw materials for the Kamis] - - (random = 2) - template_task_loot_give_9_title_2 [Head off on the hunt and collect some Kitin morsels for the Kamis] - - (random = 3) - template_task_loot_give_9_title_3 [Supply the Kamis with some Kitin raw materials] - - (random = 4) - template_task_loot_give_9_title_4 [Special order for Kitin morsels for the Kamis] - - (random = 5) - template_task_loot_give_9_title_5 [An order for Kitin raw materials for the Kamis] - - (random = 6) - template_task_loot_give_9_title_6 [Collect up some Kitin raw materials for the Kamis] - - (random = 7) - template_task_loot_give_9_title_7 [The Kamis need some Kitin morsels] - - (random = 8) - template_task_loot_give_9_title_8 [The Kamis are looking for a supplier of Kitin raw materials] - - (random = 9) - template_task_loot_give_9_title_9 [The Kamis need a hunter to provide them with some Kitin morsels] - - template_task_loot_give_9_title_10 [The Kamis are asking for some Kitin raw materials] - -} - -// HASH_VALUE 7EDFDCBEE449EE95 -TEMPLATE_TASK_LOOT_GIVE_INTRO_1 (bot giver, item i1, int qt1, int ql1, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_loot_give_intro_1_money [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_loot_give_intro_1_money_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, I will pay you $reward$ dappers.\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_loot_give_intro_1_fame_timed [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_loot_give_intro_1_fame [I need $qt1$ $i1$ of quality $ql1$. If you bring some back for me, $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE ECA1B750D9C1F6EB -TEMPLATE_TASK_LOOT_GIVE_INTRO_2 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_loot_give_intro_2_money [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_loot_give_intro_2_money_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, I will pay you $reward$ dappers.\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_loot_give_intro_2_fame_timed [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_loot_give_intro_2_fame [I need $qt1$ $i1$ of quality $ql1$ and $qt2$ $i2$ of quality $ql2$. If you bring some back for me, $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE A12BF480DB7DD45A -TEMPLATE_TASK_LOOT_GIVE_INTRO_3 (bot giver, item i1, int qt1, int ql1, item i2, int qt2, int ql2, item i3, int qt3, int ql3, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_loot_give_intro_3_money [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_loot_give_intro_3_money_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, I will pay you $reward$ dappers.\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_loot_give_intro_3_fame_timed [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_loot_give_intro_3_fame [I need $qt1$ $i1$ of quality $ql1$, $qt2$ $i2$ of quality $ql2$ and $qt3$ $i3$ of quality $ql3$. If you bring some back for me, $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE E043557B5B561DC0 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_1 (item i1) -{ - template_task_supply_buy_item_botchat_1 [For a good price I'll buy $i1.pda$ $i1$] - -} - -//-------------------------------------- Intro texts-------------------------------------------------- -// HASH_VALUE F32C7C7F766BA3DB -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) -{ - template_task_supply_buy_item_botchat_10 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - - $i8$\n - - $i9$\n - - $i10$\n - ] - -} - -// HASH_VALUE 1D5DC409AD239291 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_2 (item i1, item i2) -{ - template_task_supply_buy_item_botchat_2 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - ] - -} - -// HASH_VALUE EA53FE572BA395C4 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_3 (item i1, item i2, item i3) -{ - template_task_supply_buy_item_botchat_3 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - ] - -} - -// HASH_VALUE BF3A3955EFC664F3 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) -{ - template_task_supply_buy_item_botchat_4 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - ] - -} - -// HASH_VALUE 633E376B831A2052 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) -{ - template_task_supply_buy_item_botchat_5 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - ] - -} - -// HASH_VALUE B64E8CADCF1B9CE0 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) -{ - template_task_supply_buy_item_botchat_6 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - ] - -} - -// HASH_VALUE 358E93E1DC21D632 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) -{ - template_task_supply_buy_item_botchat_7 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - ] - -} - -// HASH_VALUE F8B16611F1182134 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) -{ - template_task_supply_buy_item_botchat_8 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - - $i8$\n - ] - -} - -// HASH_VALUE 8C052671D66C2F46 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) -{ - template_task_supply_buy_item_botchat_9 [For a good price I'll buy:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - - $i8$\n - - $i9$\n - ] - -} - -/************************************************************************************************************************** -TEMPLATE_TASK_SUPPLY_BUY_ITEM -**************************************************************************************************************************/ -//-------------------- Titles corresponding to function / constraint-------------------------------------- -// HASH_VALUE 40BA0589F9F06418 -TEMPLATE_TASK_SUPPLY_BUY_ITEM_TITLE (bot giver) -{ - //any - template_task_supply_buy_item_title [What do you want to buy?] - -} - -// HASH_VALUE 356AE1A2C499689C -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_1 (item i1) -{ - template_task_supply_sell_item_botchat_1 [I sell imported $i1.pia$ $i1$.] - -} - -//-------------------------------------- Intro texts-------------------------------------------------- -// HASH_VALUE 96A088D2697CF105 -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_10 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9, item i10) -{ - template_task_supply_sell_item_botchat_10 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - - $i8$\n - - $i9$\n - - $i10$\n - ] - -} - -// HASH_VALUE 4FDE6E7E2A788841 -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_2 (item i1, item i2) -{ - template_task_supply_sell_item_botchat_2 [I sell these imported items:\n - - $i1$\n - - $i2$\n - ] - -} - -// HASH_VALUE ADC263608A4CDA8C -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_3 (item i1, item i2, item i3) -{ - template_task_supply_sell_item_botchat_3 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - ] - -} - -// HASH_VALUE 7F96F1E8D798090D -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_4 (item i1, item i2, item i3, item i4) -{ - template_task_supply_sell_item_botchat_4 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - ] - -} - -// HASH_VALUE 1DF60E150B5D0E4C -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_5 (item i1, item i2, item i3, item i4, item i5) -{ - template_task_supply_sell_item_botchat_5 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - ] - -} - -// HASH_VALUE 575BC2E91E740ACA -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_6 (item i1, item i2, item i3, item i4, item i5, item i6) -{ - template_task_supply_sell_item_botchat_6 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - ] - -} - -// HASH_VALUE F62F14347C6803B5 -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_7 (item i1, item i2, item i3, item i4, item i5, item i6, item i7) -{ - template_task_supply_sell_item_botchat_7 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - ] - -} - -// HASH_VALUE 847B43B54E4CB53A -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_8 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8) -{ - template_task_supply_sell_item_botchat_8 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - - $i8$\n - ] - -} - -// HASH_VALUE F84048F4EC3CC668 -TEMPLATE_TASK_SUPPLY_SELL_ITEM_BOTCHAT_9 (item i1, item i2, item i3, item i4, item i5, item i6, item i7, item i8, item i9) -{ - template_task_supply_sell_item_botchat_9 [I sell these imported items:\n - - $i1$\n - - $i2$\n - - $i3$\n - - $i4$\n - - $i5$\n - - $i6$\n - - $i7$\n - - $i8$\n - - $i9$\n - ] - -} - -/************************************************************************************************************************** -TEMPLATE_TASK_SUPPLY_SELL_ITEM -**************************************************************************************************************************/ -//-------------------- Titles corresponding to function / constraint-------------------------------------- -// HASH_VALUE 41C36F2237EED728 -TEMPLATE_TASK_SUPPLY_SELL_ITEM_TITLE (bot giver) -{ - //any - template_task_supply_sell_item_title [What do you sell?] - -} - -// HASH_VALUE 8DCA4E38ED991F75 -TEMPLATE_TASK_TARGET_SPECIES_0_TITLE (bot giver, place region, int random, faction f) -{ - //default text - (random = 1) - template_task_target_species_0_title_1 [Locate the animal population of $region$] - - (random = 2) - template_task_target_species_0_title_2 [Make an inventory of the animal population of $region$] - - (random = 3) - template_task_target_species_0_title_3 [Study the animal population of $region$] - - (random = 4) - template_task_target_species_0_title_4 [Track down the animals of $region$] - - (random = 5) - template_task_target_species_0_title_5 [Trail the animals of $region$] - - (random = 6) - template_task_target_species_0_title_6 [$giver$ needs someone to locate the animal population of $region$] - - (random = 7) - template_task_target_species_0_title_7 [$giver$ needs someone to make an inventory of the animal population of $region$] - - (random = 8) - template_task_target_species_0_title_8 [$giver$ needs someone to study the animal population of $region$] - - (random = 9) - template_task_target_species_0_title_9 [$giver$ needs someone to track down the animals of $region$] - - template_task_target_species_0_title_10 [$giver$ needs someone to trail the animals of $region$] - -} - -// HASH_VALUE 5377AEF92650F21E -TEMPLATE_TASK_TARGET_SPECIES_1_TITLE (bot giver, place region, int random, faction f) -{ - //captain / carnivore, patrolman / carnivore, hunter / carnivore, scout / carnivore - (random = 1) - template_task_target_species_1_title_1 [Locate the predators of $region$] - - (random = 2) - template_task_target_species_1_title_2 [Make an inventory of the predators of $region$] - - (random = 3) - template_task_target_species_1_title_3 [Study the predators of $region$] - - (random = 4) - template_task_target_species_1_title_4 [Track down the predators of $region$] - - (random = 5) - template_task_target_species_1_title_5 [Trail the predators of $region$] - - (random = 6) - template_task_target_species_1_title_6 [$giver$ needs someone to locate the predators of $region$] - - (random = 7) - template_task_target_species_1_title_7 [$giver$ needs someone to make an inventory of the predators of $region$] - - (random = 8) - template_task_target_species_1_title_8 [$giver$ needs someone to study the predators of $region$] - - (random = 9) - template_task_target_species_1_title_9 [$giver$ needs someone to track down the predators of $region$] - - template_task_target_species_1_title_10 [$giver$ needs someone to trail the predators of $region$] - -} - -// HASH_VALUE F679599164EDE890 -TEMPLATE_TASK_TARGET_SPECIES_2_TITLE (bot giver, place region, int random, faction f) -{ - //captain / herbivore, patrolman / herbivore, hunter / herbivore, scout / herbivore - (random = 1) - template_task_target_species_2_title_1 [Locate the herbivores of $region$] - - (random = 2) - template_task_target_species_2_title_2 [Make an inventory of the herbivores of $region$] - - (random = 3) - template_task_target_species_2_title_3 [Study the herbivores of $region$] - - (random = 4) - template_task_target_species_2_title_4 [Track down the herbivores of $region$] - - (random = 5) - template_task_target_species_2_title_5 [Trail the herbivores of $region$] - - (random = 6) - template_task_target_species_2_title_6 [$giver$ needs someone to locate the herbivores of $region$] - - (random = 7) - template_task_target_species_2_title_7 [$giver$ needs someone to make an inventory of the herbivores of $region$] - - (random = 8) - template_task_target_species_2_title_8 [$giver$ needs someone to study the herbivores of $region$] - - (random = 9) - template_task_target_species_2_title_9 [$giver$ needs someone to track down the herbivores of $region$] - - template_task_target_species_2_title_10 [$giver$ needs someone to trail the herbivores of $region$] - -} - -// HASH_VALUE 2BED1EB86C36BABE -TEMPLATE_TASK_TARGET_SPECIES_3_TITLE (bot giver, place region, int random, faction f) -{ - //captain / kitin, patrolman / kitin, hunter / kitin, scout / kitin - (random = 1) - template_task_target_species_3_title_1 [Locate the Kitins of $region$] - - (random = 2) - template_task_target_species_3_title_2 [Make an inventory of the Kitins of $region$] - - (random = 3) - template_task_target_species_3_title_3 [Study the Kitins of $region$] - - (random = 4) - template_task_target_species_3_title_4 [Track down the Kitins of $region$] - - (random = 5) - template_task_target_species_3_title_5 [Trail the Kitins of $region$] - - (random = 6) - template_task_target_species_3_title_6 [$giver$ needs someone to locate the Kitins of $region$] - - (random = 7) - template_task_target_species_3_title_7 [$giver$ needs someone to make an inventory of the Kitins of $region$] - - (random = 8) - template_task_target_species_3_title_8 [$giver$ needs someone to study the Kitins of $region$] - - (random = 9) - template_task_target_species_3_title_9 [$giver$ needs someone to track down the Kitins of $region$] - - template_task_target_species_3_title_10 [$giver$ needs someone to trail the Kitins of $region$] - -} - -// HASH_VALUE C4624FCB1ABA09C7 -TEMPLATE_TASK_TARGET_SPECIES_4_TITLE (bot giver, place region, int random, faction f) -{ - //captain / goo, patrolman / goo, hunter / goo, scout / goo - (random = 1) - template_task_target_species_4_title_1 [Locate the animal population infected by the Goo in $region$] - - (random = 2) - template_task_target_species_4_title_2 [Make an inventory of the animal population infected by the Goo in $region$] - - (random = 3) - template_task_target_species_4_title_3 [Study the animal population infected by the Goo in $region$] - - (random = 4) - template_task_target_species_4_title_4 [Track down the animal population infected by the Goo in $region$] - - (random = 5) - template_task_target_species_4_title_5 [Trail the animal population infected by the Goo in $region$] - - (random = 6) - template_task_target_species_4_title_6 [$giver$ needs someone to locate the animal population infected by the Goo in $region$] - - (random = 7) - template_task_target_species_4_title_7 [$giver$ needs someone to make an inventory of the animal population infected by the Goo in $region$] - - (random = 8) - template_task_target_species_4_title_8 [$giver$ needs someone to study the animal population infected by the Goo in $region$] - - (random = 9) - template_task_target_species_4_title_9 [$giver$ needs someone to track down the animal population infected by the Goo in $region$] - - template_task_target_species_4_title_10 [$giver$ needs someone to trail the animal population infected by the Goo in $region$] - -} - -// HASH_VALUE 06D504152FF45316 -TEMPLATE_TASK_TARGET_SPECIES_5_TITLE (bot giver, place region, int random, faction f) -{ - //captain / degen, patrolman / degen, hunter / degen, scout / degen - (random = 1) - template_task_target_species_5_title_1 [Locate the primitive beings in $region$] - - (random = 2) - template_task_target_species_5_title_2 [Make an inventory of the primitive beings in $region$] - - (random = 3) - template_task_target_species_5_title_3 [Study the primitive beings in $region$] - - (random = 4) - template_task_target_species_5_title_4 [Track down the primitive beings in $region$] - - (random = 5) - template_task_target_species_5_title_5 [Trail the primitive beings in $region$] - - (random = 6) - template_task_target_species_5_title_6 [$giver$ needs someone to locate the primitive beings in $region$] - - (random = 7) - template_task_target_species_5_title_7 [$giver$ needs someone to make an inventory of the primitive beings in $region$] - - (random = 8) - template_task_target_species_5_title_8 [$giver$ needs someone to study the primitive beings in $region$] - - (random = 9) - template_task_target_species_5_title_9 [$giver$ needs someone to track down the primitive beings in $region$] - - template_task_target_species_5_title_10 [$giver$ needs someone to trail the primitive beings in $region$] - -} - -// HASH_VALUE F6E161F6D9437C15 -TEMPLATE_TASK_TARGET_SPECIES_6_TITLE (bot giver, place region, int random, faction f) -{ - //captain / plant, patrolman / plant, hunter / plant, scout / plant - (random = 1) - template_task_target_species_6_title_1 [Locate the intelligent plants in $region$] - - (random = 2) - template_task_target_species_6_title_2 [Make an inventory of the intelligent plants in $region$] - - (random = 3) - template_task_target_species_6_title_3 [Study the intelligent plants in $region$] - - (random = 4) - template_task_target_species_6_title_4 [Track the intelligent plants in $region$] - - (random = 5) - template_task_target_species_6_title_5 [Trail intelligent plants in $region$] - - (random = 6) - template_task_target_species_6_title_6 [$giver$ needs someone to locate the intelligent plants in $region$] - - (random = 7) - template_task_target_species_6_title_7 [$giver$ needs someone to make an inventory of the intelligent plants in $region$] - - (random = 8) - template_task_target_species_6_title_8 [$giver$ needs someone to study the intelligent plants in $region$] - - (random = 9) - template_task_target_species_6_title_9 [$giver$ needs someone to track the intelligent plants in $region$] - - template_task_target_species_6_title_10 [$giver$ needs someone to trail the intelligent plants in $region$] - -} - -// HASH_VALUE 9273F07E6406DC71 -TEMPLATE_TASK_TARGET_SPECIES_INTRO_1 (bot giver, race r1, int reward, place region, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_target_species_intro_1_money [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_target_species_intro_1_money_timed [I need to know if there are any $r1.p$ in $region$. If you find any, I will pay you $reward$ dappers.\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_target_species_intro_1_fame_timed [I need to know if there are any $r1.p$ in $region$. If you find any, $f.da$ $f$ will be very grateful to you.\n - But be quick, it's very urgent!] - - template_task_target_species_intro_1_fame [I need to know if there are any $r1.p$ in $region$. If you find any, $f.da$ $f$ will be very grateful to you.] - -} - -// HASH_VALUE AA9853CC245BF164 -TEMPLATE_TASK_TARGET_SPECIES_INTRO_2 (bot giver, race r1, race r2, int reward, place region, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_target_species_intro_2_money [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_target_species_intro_2_money_timed [I need to know if there are any $r1.p$ and any $r2.p$ in $region$. If you find both types, I will pay you $reward$ dappers.\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_target_species_intro_2_fame_timed [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.da$ $f$ will be very grateful to you.\n - But be quick, it's very urgent!] - - template_task_target_species_intro_2_fame [I need to know if there are any $r1.p$ and $r2.p$ in $region$. If you find both types, $f.da$ $f$ will be very grateful to you.] - -} - -// HASH_VALUE F3ED540A664C9D9E -TEMPLATE_TASK_TARGET_SPECIES_INTRO_3 (bot giver, race r1, race r2, race r3, int reward, place region, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_target_species_intro_3_money [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_target_species_intro_3_money_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_target_species_intro_3_fame_timed [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.\n - But be quick, it's very urgent!] - - template_task_target_species_intro_3_fame [I need to know if there are any $r1.p$, any $r2.p$ and any $r3.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.] - -} - -// HASH_VALUE 793E6B6C8374B0B5 -TEMPLATE_TASK_TARGET_SPECIES_INTRO_4 (bot giver, race r1, race r2, race r3, race r4, int reward, place region, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_target_species_intro_4_money [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.] - - (reward > 0 & timelimit > 0) - template_task_target_species_intro_4_money_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, I will pay you $reward$ dappers.\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_target_species_intro_4_fame_timed [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.\n - But be quick, it's very urgent!] - - template_task_target_species_intro_4_fame [I need to know if there are any $r1.p$, any $r2.p$, any $r3.p$ and any $r4.p$ in $region$. If you find all of these types, $f.da$ $f$ will be very grateful to you.] - -} - -// HASH_VALUE 8B94412B51E615DC -TEMPLATE_TASK_VISIT_PLACE_0_TITLE (bot giver, int random, faction f) -{ - //default text - (random = 1) - template_task_visit_place_0_title_1 [Go on a tour of inspection for $giver$] - - (random = 2) - template_task_visit_place_0_title_2 [Explore the territory for $giver$] - - (random = 3) - template_task_visit_place_0_title_3 [Carry out some reconnaissance of the area for $giver$] - - (random = 4) - template_task_visit_place_0_title_4 [Carry out explorations for $giver$] - - (random = 5) - template_task_visit_place_0_title_5 [Head off on reconnaissance for $giver$] - - (random = 6) - template_task_visit_place_0_title_6 [$giver$ needs someone to head off on reconnaissance] - - (random = 7) - template_task_visit_place_0_title_7 [$giver$ needs someone for a tour of inspection] - - (random = 8) - template_task_visit_place_0_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] - - (random = 9) - template_task_visit_place_0_title_9 [$giver$ needs someone to carry out explorations] - - template_task_visit_place_0_title_10 [$giver$ needs more information about the area] - -} - -// HASH_VALUE 8BA4452D11E619DE -TEMPLATE_TASK_VISIT_PLACE_1_TITLE (bot giver, int random, faction f) -{ - //patrolman, scout, welcomer - (random = 1) - template_task_visit_place_1_title_1 [Go on a tour of inspection for $giver$] - - (random = 2) - template_task_visit_place_1_title_2 [Explore the territory for $giver$] - - (random = 3) - template_task_visit_place_1_title_3 [Carry out some reconnaissance of the area for $giver$] - - (random = 4) - template_task_visit_place_1_title_4 [Carry out explorations for $giver$] - - (random = 5) - template_task_visit_place_1_title_5 [Head off on reconnaissance for $giver$] - - (random = 6) - template_task_visit_place_1_title_6 [$giver$ needs someone to head off on reconnaissance] - - (random = 7) - template_task_visit_place_1_title_7 [$giver$ needs someone for a tour of inspection] - - (random = 8) - template_task_visit_place_1_title_8 [$giver$ needs someone to carry out some reconnaissance of the area] - - (random = 9) - template_task_visit_place_1_title_9 [$giver$ needs someone to carry out explorations] - - template_task_visit_place_1_title_10 [$giver$ needs more information about the area] - -} - -// HASH_VALUE F49D23B939831424 -TEMPLATE_TASK_VISIT_PLACE_2_TITLE (bot giver, int random, faction f) -{ - //Kami - (random = 1) - template_task_visit_place_2_title_1 [Go on a tour of inspection for the Kamis] - - (random = 2) - template_task_visit_place_2_title_2 [Explore the territory for the Kamis] - - (random = 3) - template_task_visit_place_2_title_3 [Carry out some reconnaissance of the area for the Kamis] - - (random = 4) - template_task_visit_place_2_title_4 [Carry out explorations for the Kamis] - - (random = 5) - template_task_visit_place_2_title_5 [Head off on reconnaissance for the Kamis] - - (random = 6) - template_task_visit_place_2_title_6 [The Kamis need someone to head off on reconnaissance] - - (random = 7) - template_task_visit_place_2_title_7 [The Kamis need someone for a tour of inspection] - - (random = 8) - template_task_visit_place_2_title_8 [The Kamis need someone to carry out some reconnaissance of the area] - - (random = 9) - template_task_visit_place_2_title_9 [The Kamis need someone to carry out some explorations] - - template_task_visit_place_2_title_10 [The Kamis need more information about the area] - -} - -// HASH_VALUE A6A7F72C31DD0B2A -TEMPLATE_TASK_VISIT_PLACE_3_TITLE (bot giver, int random, faction f) -{ - //Karavan - (random = 1) - template_task_visit_place_3_title_1 [Go on a tour of inspection for the Karavan] - - (random = 2) - template_task_visit_place_3_title_2 [Explore the territory for the Karavan] - - (random = 3) - template_task_visit_place_3_title_3 [Carry out some reconnaissance of the area for the Karavan] - - (random = 4) - template_task_visit_place_3_title_4 [Carry out explorations for the Karavan] - - (random = 5) - template_task_visit_place_3_title_5 [Head off on reconnaissance for the Karavan] - - (random = 6) - template_task_visit_place_3_title_6 [The Karavan need someone to head off on reconnaissance] - - (random = 7) - template_task_visit_place_3_title_7 [The Karavan need someone to go on a tour of inspection] - - (random = 8) - template_task_visit_place_3_title_8 [The Karavan need someone to carry out some reconnaissance of the area] - - (random = 9) - template_task_visit_place_3_title_9 [The Karavan need someone to carry out some explorations] - - template_task_visit_place_3_title_10 [The Karavan need more information about the area] - -} - -// HASH_VALUE 92C0D2A6A00EEF66 -TEMPLATE_TASK_VISIT_PLACE_4_TITLE (bot giver, int random, faction f) -{ - //tribe - (random = 1) - template_task_visit_place_4_title_1 [Go on a tour of inspection for $f.da$ $f$] - - (random = 2) - template_task_visit_place_4_title_2 [Explore the territory for $f.da$ $f$] - - (random = 3) - template_task_visit_place_4_title_3 [Carry out some reconnaissance of the area for $f.da$ $f$] - - (random = 4) - template_task_visit_place_4_title_4 [Carry out explorations for $f.da$ $f$] - - (random = 5) - template_task_visit_place_4_title_5 [Head off on reconnaissance for $f.da$ $f$] - - (random = 6) - template_task_visit_place_4_title_6 [$f.da$ $f$ need someone to head off on reconnaissance] - - (random = 7) - template_task_visit_place_4_title_7 [$f.da$ $f$ need someone to go on a tour of inspection] - - (random = 8) - template_task_visit_place_4_title_8 [$f.da$ $f$ need someone to carry out some reconnaissance of the area] - - (random = 9) - template_task_visit_place_4_title_9 [$f.da$ $f$ need someone to carry out some explorations] - - template_task_visit_place_4_title_10 [$f.da$ $f$ need more information about the area] - -} - -// HASH_VALUE 3BA50E298B9995FE -TEMPLATE_TASK_VISIT_PLACE_INTRO_1 (bot giver, place op1, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_visit_place_intro_1_money [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_visit_place_intro_1_money_timed [I need to find out what's going on in $op1$. If you go there, I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_visit_place_intro_1_fame_timed [I need to find out what's going on in $op1$. If you go there, $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_visit_place_intro_1_fame [I need to find out what's going on in $op1$. If you go there, $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE BDA1A814C08ADDFD -TEMPLATE_TASK_VISIT_PLACE_INTRO_2 (bot giver, place op1, place op2, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_visit_place_intro_2_money [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_visit_place_intro_2_money_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_visit_place_intro_2_fame_timed [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.da$ $f$ will be grateful to you.\n - But be quick, it's very urgent!] - - template_task_visit_place_intro_2_fame [I need to find out what's going on in $op1$ and $op2$. If you go there, $f.da$ $f$ will be grateful to you.] - -} - -// HASH_VALUE C9A1D6AF3866B944 -TEMPLATE_TASK_VISIT_PLACE_INTRO_3 (bot giver, place op1, place op2, place op3, int reward, int timelimit, int random, faction f) -{ - (reward > 0 & timelimit = 0) - template_task_visit_place_intro_3_money [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you$reward$ dapper(s).] - - (reward > 0 & timelimit > 0) - template_task_visit_place_intro_3_money_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, I will pay you $reward$ dapper(s).\n - But be quick, it's very urgent!] - - (timelimit > 0) - template_task_visit_place_intro_3_fame_timed [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.da$ $f$ will be very grateful to you.\n - But be quick, it's very urgent!] - - template_task_visit_place_intro_3_fame [I need you to find out what's going on in $op1$, $op2$ and $op3$. If you go there, $f.da$ $f$ will be very grateful to you.] - -} - -// HASH_VALUE E01C8654D93B4D04 -TOO_ENCUMBERED () -{ - too_encumbered [&CHK&You are too encumbered.] - -} - -// HASH_VALUE 8255561F8ED51AA4 -TOO_ENCUMBERED_FOR_EXCHANGE () -{ - [&CHK&You are too encumbered to make this exchange.] - -} - -// HASH_VALUE 4A7E9BC32E9EC3D6 -TOXIC_CLOUD_DEFENDER_HIT (int damage, int reduction) -{ - toxic_cloud_defender_hit [&DMG&A toxic cloud hits you for $damage$ points of damage.] - -} - -// HASH_VALUE AED666CA77F138A5 -TOXIC_CLOUD_SPECTATOR_HIT (entity defender, int damage) -{ - toxic_cloud_spectator_hit [&SYS&A toxic cloud hits $defender$ for $damage$ points of damage.] - -} - -// HASH_VALUE 04875A8F88CF9E04 -TP_FORBIDEN_IN_RING_INSTANCE () -{ - [&CHK&You cannot use a Teleporter Pact during a Ring Adventure or a Ring session.] - -} - -// HASH_VALUE 713204439861DA9B -TRADE_FAME_TOO_LOW (bot b) -{ - [&CHK&$b$ refuses to trade with you because of your bad reputation.] - -} - -// HASH_VALUE 7794DB943B2ADE0F -UNEFFICENT_RANGE () -{ - [&SYS&Your target is out of range.] - -} - -// Clause 0 : text changed. -// HASH_VALUE 724F1943EFA67F4E -UNIVERSE_NOT_AVAILABLE_ON_RING () -{ - [The universe chat channel is reserved for Ring animators and editors only.] - -} - -// HASH_VALUE 96648583383B79D4 -UNKNOWN_CRAFTED_ITEM () -{ - unknown_crafted_item [&CHK&Item crafted by action is unknown by server! Crafting action aborted! Please report this bug with exact action used. Thanks!] - -} - -// HASH_VALUE E08519CFD3BE3303 -WANT_ABANDON_MISSION () -{ - want_abandon_mission [Do you really want to abandon this mission?] - -} - -// HASH_VALUE 049E74F4313210F0 -WEAPONS_ONLY_CAN_BEEN_ENCHANTED () -{ - weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.] - -} - -// HASH_VALUE 059E5001EF3220E3 -WEAPONS_ONLY_CAN_BEEN_RECHARGED () -{ - weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.] - -} - -WELCOME_RYZOM_CORE_TITLE () -{ - [Need Money?] -} - -WELCOME_RYZOM_CORE_DESC () -{ - [Kill yubo and earn money!] -} - -// HASH_VALUE 5B155AAA53840B51 -WHO_GM_INTRO () -{ - [&SYS&Display online CSRs: ] - -} - -// HASH_VALUE 932127473B6D3BA7 -WHO_GM_LIST ( player p ) -{ - [&SYS& $p$.] - -} - -// HASH_VALUE 61C0CEFB8C625FA3 -WHO_G_LIST ( player p ) -{ - [&SYS& $p$.] - -} - -// HASH_VALUE B89CBE52554BE357 -WHO_INVISIBLE_GM_INTRO () -{ - [&SYS&Display invisible online CSRs: ] - -} - -// HASH_VALUE 1FA6BB21F479B822 -WHO_NO_ANSWER () -{ - [&SYS&No character found.] - -} - -// HASH_VALUE 5F0CB2DD67C80907 -WHO_REGION_INTRO (place pl) -{ - [&SYS&Online characters in region "$pl$":] - -} - -// HASH_VALUE 500C9A65C5D42B62 -WHO_REGION_LIST ( player p ) -{ - [&SYS&$p$.] - -} - -// HASH_VALUE A250CE50048D6365 -WHO_SGM_LIST ( player p ) -{ - [&SYS& $p$.] - -} - -// HASH_VALUE DF547BA6F1923B7F -WHO_SG_LIST ( player p ) -{ - [&SYS& $p$.] - -} - -// HASH_VALUE 9E0563713BB15FA9 -WHO_VG_LIST ( player p ) -{ - [&SYS& $p$.] - -} - -// HASH_VALUE B838AF63A879480F -WOS_HARVEST_FAILED () -{ - [&CHK&You failed to take the ressources you were trying to harvest.] - -} - -// HASH_VALUE E4B64BD9B0E31B59 -WOS_HARVEST_FOUND_MP () -{ - [&SYS&You found resources.] - -} - -// HASH_VALUE 23E5805A7D908A1C -WOS_HARVEST_FOUND_MP_S (item i) -{ - [&ITM&You found $i$.] - -} - -// harvest messages -// HASH_VALUE 12B498F88931505B -WOS_HARVEST_FOUND_NOTHING () -{ - [&CHK&You found nothing.] - -} - -// HASH_VALUE 14D38816237557E3 -WOS_HARVEST_SEARCHING () -{ - [&SYS&Looking for resources...] - -} - -// HASH_VALUE 710AFD42C22F5784 -XP_CATALYSER_ACTIVE (int i) -{ - [&SYS&You activate experience catalyzers of quality $i$.] - -} - -// HASH_VALUE 8B83C49CDC716D38 -XP_CATALYSER_CONSUME (int i, int j) -{ - [&SYS&You consume $i$ experience catalyzers of quality $j$.] - -} - -// HASH_VALUE 96DB1CCEA797518D -XP_CATALYSER_NO_MORE_ACTIVE () -{ - [&SYS&You have deactivated your experience catalyzers.] - -} - -// HASH_VALUE 0D6172AD9A19985E -XP_CATALYSER_PROGRESS_NORMAL_GAIN (skill s, int i, int j) -{ - [&XP&You gain $i$ ($j$) experience points in '$s$'.] - -} - -// HASH_VALUE 2C58543C2C58543C -YES () -{ - [Yes.] - -} - -// HASH_VALUE 79724D9B0C96A545 -YOU_NOT_HAVE_LOOT_RIGHT () -{ - you_not_have_loot_right [&CHK&You do not have the rights to loot this corpe now.] - -} - -// HASH_VALUE 6568C3BD05AE41DD -YOU_NOT_HAVE_QUARTER_RIGHT () -{ - you_not_have_quarter_right [&CHK&You do not have the rights to quarter this carcass now.] - -} diff --git a/code/ryzom/server/data_shard/language/place_words_en.txt b/code/ryzom/server/data_shard/language/place_words_en.txt deleted file mode 100644 index 9e7e87804..000000000 Binary files a/code/ryzom/server/data_shard/language/place_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/powertype_words_en.txt b/code/ryzom/server/data_shard/language/powertype_words_en.txt deleted file mode 100644 index f1a056a32..000000000 Binary files a/code/ryzom/server/data_shard/language/powertype_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/race_words_en.txt b/code/ryzom/server/data_shard/language/race_words_en.txt deleted file mode 100644 index 843fb16c0..000000000 Binary files a/code/ryzom/server/data_shard/language/race_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/sbrick_words_en.txt b/code/ryzom/server/data_shard/language/sbrick_words_en.txt deleted file mode 100644 index e056bc972..000000000 Binary files a/code/ryzom/server/data_shard/language/sbrick_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/score_words_en.txt b/code/ryzom/server/data_shard/language/score_words_en.txt deleted file mode 100644 index a53cd61e0..000000000 Binary files a/code/ryzom/server/data_shard/language/score_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/skill_words_en.txt b/code/ryzom/server/data_shard/language/skill_words_en.txt deleted file mode 100644 index e2660a532..000000000 Binary files a/code/ryzom/server/data_shard/language/skill_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/sphrase_words_en.txt b/code/ryzom/server/data_shard/language/sphrase_words_en.txt deleted file mode 100644 index 943918a9a..000000000 Binary files a/code/ryzom/server/data_shard/language/sphrase_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/language/title_words_en.txt b/code/ryzom/server/data_shard/language/title_words_en.txt deleted file mode 100644 index abfd43e7e..000000000 Binary files a/code/ryzom/server/data_shard/language/title_words_en.txt and /dev/null differ diff --git a/code/ryzom/server/data_shard/mirror_sheets/fame.dataset b/code/ryzom/server/data_shard/mirror_sheets/fame.dataset index e4128b28f..d24691d63 100644 --- a/code/ryzom/server/data_shard/mirror_sheets/fame.dataset +++ b/code/ryzom/server/data_shard/mirror_sheets/fame.dataset @@ -1,5 +1,5 @@ -
+ @@ -724,7 +724,7 @@ - + diff --git a/code/ryzom/server/data_shard/mirror_sheets/fe_temp.dataset b/code/ryzom/server/data_shard/mirror_sheets/fe_temp.dataset index 4caf2d0b2..f88263c27 100644 --- a/code/ryzom/server/data_shard/mirror_sheets/fe_temp.dataset +++ b/code/ryzom/server/data_shard/mirror_sheets/fe_temp.dataset @@ -292,14 +292,14 @@ - + - + @@ -347,7 +347,7 @@ - + @@ -361,14 +361,5 @@ - Fri Dec 12 14:33:57 2003 (saffray) .entity types[1] = 6 -Fri Dec 12 14:33:57 2003 (saffray) .entity types[2] = 1 -Fri Dec 12 14:33:57 2003 (saffray) .entity types[3] = 2 -Fri Dec 12 14:33:57 2003 (saffray) formName Resized = 4 -Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].mirror = true -Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].name = OutpostInfos -Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].type = uint16 -Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].weight = 16 -Fri Sep 09 15:08:36 2005 (coutelas) formName Resized = 48 -Tue Sep 13 16:26:47 2005 (coutelas) .properties[47].persistant = false + diff --git a/code/ryzom/server/data_shard/mirror_sheets/pet.dataset b/code/ryzom/server/data_shard/mirror_sheets/pet.dataset index ac7574497..238a38dbd 100644 --- a/code/ryzom/server/data_shard/mirror_sheets/pet.dataset +++ b/code/ryzom/server/data_shard/mirror_sheets/pet.dataset @@ -1,5 +1,5 @@ -
+ diff --git a/code/ryzom/server/data_shard/mission_queues.txt b/code/ryzom/server/data_shard/mission_queues.txt deleted file mode 100644 index 7c740ca8c..000000000 --- a/code/ryzom/server/data_shard/mission_queues.txt +++ /dev/null @@ -1,9 +0,0 @@ - - <_QueueIdCounter type="UINT32" value="0"/> - <_QueueNamesToIds> - - <_Queues> - - <_PlayerQueues> - - diff --git a/code/ryzom/server/data_shard/newbie_guilds.xml b/code/ryzom/server/data_shard/newbie_guilds.xml deleted file mode 100644 index bd08a4c68..000000000 --- a/code/ryzom/server/data_shard/newbie_guilds.xml +++ /dev/null @@ -1,34 +0,0 @@ - - - 5 - - - stalli - - 1 - - - - borea - - 2 - - - - nistia - - 3 - - - - rosilio - - 4 - - - - miami - - 5 - - diff --git a/code/ryzom/server/data_shard/reserved_names.xml b/code/ryzom/server/data_shard/reserved_names.xml deleted file mode 100644 index ae1c1731f..000000000 --- a/code/ryzom/server/data_shard/reserved_names.xml +++ /dev/null @@ -1,3 +0,0 @@ - - - diff --git a/code/ryzom/server/data_shard/single.property_array b/code/ryzom/server/data_shard/single.property_array deleted file mode 100644 index 194f6eecb..000000000 --- a/code/ryzom/server/data_shard/single.property_array +++ /dev/null @@ -1,196 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fri Jan 24 14:13:14 2003 (saffray) formName Resized = 19 -Fri Jan 24 14:17:14 2003 (saffray) formName Deleted = - diff --git a/code/ryzom/server/frontend_service.cfg b/code/ryzom/server/frontend_service.cfg index 36a4103c5..2e3fb7601 100644 --- a/code/ryzom/server/frontend_service.cfg +++ b/code/ryzom/server/frontend_service.cfg @@ -6,7 +6,7 @@ BandwidthRatio = 1; FSUDPPort = 47851; -FSListenHost = "open.ryzom.com"; +FSListenHost = "shard.ryzomcore.org"; #include "frontend_service_default.cfg" diff --git a/code/ryzom/server/patchman_cfg/README.md b/code/ryzom/server/patchman_cfg/README.md new file mode 100644 index 000000000..632ea7473 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/README.md @@ -0,0 +1,16 @@ + +shard_ctrl_definitions.txt: Contains all macros for various shard services and shard configurations. + +shard_ctrl_mini01.txt: Example configuration for a development domain with a single mainland and a single ring shard running on one machine. + +terminal_mini01: Contains the terminal to control the patch managers of the mini01 domain. To deploy the shard configuration, install the patchman services on all services, run the terminal and hit Deploy. You may need to hit Deploy a second time if it gives an error. To install the patch version 1, run 'terminal.install mini01 1', this can be done while a previous version is still running. To launch the new version, stop the shard, then run 'terminal.launch mini01 1', this will swap the live version with the next version, and launch the shard immediately. + +shard_ctrl_std01.txt: Example configuration for a full blown domain with multiple shards. + +terminal_std01: Contains the terminal to control the patch managers of the mini01 domain. + +default: Contains base configuration files of the services containing per-service non-domain non-shard specific values. + +cfg: Contains base configuration files with domain and shard type specific values. + +admin_install: Contains the scripts to launch the patch manager and the shard. This directory is built into admin_install.tgz by the build pipeline. Subdirectory patchman requires addition of the ryzom_patchman_service executable on the server, the build pipeline adds this file into the tgz archive automatically, do not add it manually. The patchman_service_local.cfg file must be installed manually per server to contain the hostname of the server. The contents of the admin_install.tgz must be installed manually to the server the first time a server is deployed. The working directory is assumed to be /srv/core, which will contain /srv/core/bin and /srv/core/patchman. The configurations under patchman must be modified to match your own domains. Launch /srv/core/bin/startup to launch the patchman services. Run '/srv/core/bin/admin stop' to stop the patchman services. There is one bridge server, which is tied to one domain, but is used by the other domains as well. The bridge server has a folder /srv/core/bridge_server, which is generated by the build pipeline when creating a new server patch. \ No newline at end of file diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/admin b/code/ryzom/server/patchman_cfg/admin_install/bin/admin new file mode 100644 index 000000000..c7cfa2fb6 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/admin @@ -0,0 +1,129 @@ +#!/bin/sh + +CMD=$* + +if [ "$CMD" = "" ] +then + + echo + echo Screen sessions currently running: + screen -list + echo + echo "Commands:" + echo " 'start' to start the admin" + echo " 'stop' to stop the admin" + echo " 'join' to join the admin's screen session" + echo " 'share' to join the admin if session is shared mode" + echo + printf "Enter a command: " + read CMD +fi + +if [ "$CMD" = "stop" ] +then + for s in $(screen -list | grep "\.admin.*" | awk '{ print $1 }'); do screen -drR $s -X quit; done +fi + +if [ "$CMD" = "start" ] +then + # force the ulimit just in case (so that we can generate cores) + ulimit -c unlimited + + # stop any admin sessions that were already up + for s in $(screen -list | grep "\.admin.*" | awk '{ print $1 }'); do screen -drR $s -X quit; done + + # start the main admin session + screen -d -m -S admin -c /srv/core/bin/admin.screen.rc + + # decide which hostname to use... + HOSTNAME=$(hostname) + if [ $(grep $HOSTNAME /srv/core/patchman/special_patchman_list | wc -w) = 0 ] + then + HOSTNAME=$(hostname -s) + fi + + # if this machine has associated special admin functins then start the appropriate admin sessions + echo Looking for sessions for host: $HOSTNAME + for ROLE in $(grep $HOSTNAME /srv/core/patchman/special_patchman_list | awk '{ print $1 }') + do + ROLE_DIR=/srv/core/$ROLE + SRC_CFG_FILE=/srv/core/patchman/patchman_service.$ROLE.cfg + + # make sure the cfg file exists for the patchman we're to launch + if [ -e $SRC_CFG_FILE ] + then + # preliminary setup prior to launching special admin patchman + CFG_FILE=$ROLE_DIR/patchman_service.cfg + SCREEN_NAME=admin_$ROLE + mkdir -p $ROLE_DIR + cp -v $SRC_CFG_FILE $CFG_FILE + + # wait 2 seconds before launching the next admin to reduce system conflict + sleep 2 + + # start the next patchman in its own screen session + pushd $ROLE_DIR > /dev/null + echo STARTING $SCREEN_NAME \($ROLE\) + screen -d -m -S $SCREEN_NAME /bin/sh /srv/core/patchman/loop_special_patchman.sh /srv/core/patchman/ryzom_patchman_service -L. -C. + popd > /dev/null + + else + # the patchman\'s cfg couln\'t be found so complain and ignore + echo FILE NOT FOUND: $SRC_CFG_FILE + fi + done + + + # try launching the screen sessions that correspond to the machine type that we have... + + # get the domain list + cd /srv/core/patchman/ + if [ $(grep $(hostname) auto_start_domain_list |wc -l) -gt 0 ] + then + DOMAIN_LIST=$(grep $(hostname) auto_start_domain_list | cut -d\ -f2-) + elif [ $(grep $(hostname -s) auto_start_domain_list |wc -l) -gt 0 ] + then + DOMAIN_LIST=$(grep $(hostname -s) auto_start_domain_list | cut -d\ -f2-) + elif [ $(grep $(hostname -d) auto_start_domain_list |wc -l) -gt 0 ] + then + DOMAIN_LIST=$(grep $(hostname -d) auto_start_domain_list | cut -d\ -f2-) + else + echo "There are no domains to be autostarted here" + DOMAIN_LIST=none + fi + + # if we have a domain list for this machine then deal with it... + if [ "$DOMAIN_LIST" != none ] + then + # iterate over the domain list... + for f in $DOMAIN_LIST + do + # see if we're setup to run this domain + if [ -e /srv/core/${f}.screen.rc ] && [ -e /srv/core/bin/${f} ] + then + # see whether the domain is alredy running + if [ $( screen -list | grep \( | cut -f2 | cut -d. -f2| grep \^$f\$ | wc -l) == 0 ] + then + # the domain isn't running yet so start it + echo '****' starting domain: $f '****' + /srv/core/bin/$f batchstart + else + echo '****' Domain is already running: $f '****' + fi + else + echo skipping domain: $f + fi + done + fi +fi + +if [ "$CMD" = "join" ] +then + screen -r -S admin +fi + +if [ "$CMD" = "share" ] +then + screen -r -x -S admin +fi + diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/admin.screen.rc b/code/ryzom/server/patchman_cfg/admin_install/bin/admin.screen.rc new file mode 100644 index 000000000..9438c1fde --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/admin.screen.rc @@ -0,0 +1,19 @@ + +# ------------------------------------------------------------------------------ +# SCREEN KEYBINDINGS +# ------------------------------------------------------------------------------ + +# Remove some stupid / dangerous key bindings +bind ^k +#bind L +bind ^\ +# Make them better +bind \\ quit +bind K kill +bind I login on +bind O login off + +# patchman +chdir "/srv/core/patchman/" +screen -t patchman /bin/sh ./loop_patchman.sh + diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/ps_services b/code/ryzom/server/patchman_cfg/admin_install/bin/ps_services new file mode 100644 index 000000000..7f084cbc3 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/ps_services @@ -0,0 +1,7 @@ + +if [ -z $1 ] +then + ps -edf | grep _service | grep -v grep +else + ps -edf | grep _service | grep -v grep | grep $* +fi diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/run_forever b/code/ryzom/server/patchman_cfg/admin_install/bin/run_forever new file mode 100644 index 000000000..c6f14b074 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/run_forever @@ -0,0 +1,30 @@ +#!/bin/sh + +while true +do + +if [ "$2" == "" ] +then + echo + echo USAGE: $0 sleep_time command_line + echo + echo example: + echo $0 3 echo hello world + echo waits 3 seconds then displays 'hello world' repeatedly, asking player to hit enter between each line + echo + break +fi + +sleep $1 +shift +CMD=$* + +while [ "$CMD" != "" ] +do + eval $CMD + echo "press enter" + read toto +done + +break +done \ No newline at end of file diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/ryzom_domain_screen_wrapper.sh b/code/ryzom/server/patchman_cfg/admin_install/bin/ryzom_domain_screen_wrapper.sh new file mode 100644 index 000000000..bf264eb69 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/ryzom_domain_screen_wrapper.sh @@ -0,0 +1,88 @@ +#!/bin/sh + +CMD=$1 +DOMAIN=$(pwd|sed s%/srv/core/%%) + +if [ "$CMD" = "" ] +then + + echo + echo Screen sessions currently running: + screen -list + echo + echo "Commands:" + echo " 'start' to start the shard" + echo " 'stop' to stop the ${DOMAIN}" + echo " 'join' to join the ${DOMAIN}'s screen session" + echo " 'share' to join the screen session in shared mode" + echo " 'state' to view state information for the ${DOMAIN}" + echo + printf "Enter a command: " + read CMD +fi + +if [ "$CMD" = "stop" ] +then + if [ $(screen -list | grep \\\.${DOMAIN} | wc -l) != 1 ] + then + echo Cannot stop domain \'${DOMAIN}\' because no screen by that name appears to be running + screen -list + else + screen -d -r $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') -X quit> /dev/null + rm -v */*.state + rm -v */*launch_ctrl ./global.launch_ctrl + fi +fi + +STARTARGS= +if [ "$CMD" = "batchstart" ] +then + STARTARGS='-d -m' + CMD='start' +fi + +if [ "$CMD" = "start" ] +then + ulimit -c unlimited + screen -wipe > /dev/null + if [ $( screen -list | grep \\\.${DOMAIN} | wc -w ) != 0 ] + then + echo Cannot start domain \'${DOMAIN}\' because this domain is already started + screen -list | grep $DOMAIN + else + screen $STARTARGS -S ${DOMAIN} -c /srv/core/${DOMAIN}.screen.rc + fi +fi + +if [ "$CMD" = "join" ] +then + if [ $(screen -list | grep \\\.${DOMAIN} | wc -l) != 1 ] + then + echo Cannot join domain \'${DOMAIN}\' because no screen by that name appears to be running + screen -list + else + screen -r $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') + fi +fi + +if [ "$CMD" = "share" ] +then + if [ $(screen -list | grep \\\.${DOMAIN} | wc -l) != 1 ] + then + echo Cannot join domain \'${DOMAIN}\' because no screen by that name appears to be running + screen -list + else + screen -r -x $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') + fi +fi + +if [ "$CMD" = "state" ] +then + echo State of domain ${DOMAIN}: + if [ $(echo */*.state) = "*/*.state" ] + then + echo - No state files found + else + grep RUNNING *state + fi +fi diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/shard b/code/ryzom/server/patchman_cfg/admin_install/bin/shard new file mode 100644 index 000000000..eba12a75e --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/shard @@ -0,0 +1,4 @@ +#!/bin/sh + +cd /srv/core/mini01 +/bin/sh /srv/core/bin/ryzom_domain_screen_wrapper.sh $* diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/startup b/code/ryzom/server/patchman_cfg/admin_install/bin/startup new file mode 100644 index 000000000..16bf59fd3 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/startup @@ -0,0 +1,11 @@ +#!/bin/sh + +cd /srv/core +rm */*.state */*/*.launch_ctrl */*/*.state +/bin/bash /srv/core/bin/admin start + +# special case for the "ep1.std01.ryzomcore.org" machine - start the admin tool graph sync script +if [ $(hostname) = "ep1.std01.ryzomcore.org" ] + then + nohup /bin/sh /srv/core/bin/sync_rrd_graphs.sh & +fi diff --git a/code/ryzom/server/patchman_cfg/admin_install/bin/sync_rrd_graphs.sh b/code/ryzom/server/patchman_cfg/admin_install/bin/sync_rrd_graphs.sh new file mode 100644 index 000000000..b23fc285b --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/bin/sync_rrd_graphs.sh @@ -0,0 +1,22 @@ +#!/bin/sh + +echo Launched: $(date) +while true +do + # retrieve ATS files from ATS admin tool machine + rsync -t ep1.std01.ryzomcore.org:ats/graph_datas/* /srv/core/mini01/rrd_graphs/ + + # deal with live files - duplicate files that correspond to unique services to aid with graphing of su & co + cd /srv/core/std01/rrd_graphs/ + for f in $(ls *rrd | awk '/^[^_]*\./'); do cp $f $(cut -d. -f1)_unifier.$(cut -d. -f2-); done + rsync -t /srv/core/std01/rrd_graphs/* csr:std01_rrd_graphs/ + + # deal with test files files - see comment regarding live files above + cd /srv/core/mini01/rrd_graphs/ + for f in $(ls *rrd | awk '/^[^_]*\./'); do cp $f $(echo $f|cut -d. -f1)_unifier.$(echo $f|cut -d. -f2-); done + rsync -t /srv/core/mini01/rrd_graphs/* csr:mini01_rrd_graphs/ + + # display a groovy message + echo Finished rsync: $(date) + sleep 60 +done diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/admin_executor_service_default.mini01.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/admin_executor_service_default.mini01.cfg new file mode 100644 index 000000000..bc7be84e9 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/admin_executor_service_default.mini01.cfg @@ -0,0 +1,99 @@ +// I'm the AES, I'll not connect to myself! +DontUseAES = 1; +// I don't need a connection to a naming service +DontUseNS = 1; +DontLog = 1; + +AESAliasName= "aes"; + +// +DontUseStdIn = 0; + +// Adress ofthe admin service (default port is 49996) +ASHost = "ep1.mini01.ryzomcore.org"; + +// Config for AES +AESPort = "46712"; +AESHost = "localhost"; +ASPort = "46711"; + + +// in second, -1 for not restarting +RestartDelay = 60; + +// how many second before aborting the request if not finished +RequestTimeout = 5; + +// log path for advanced log report +LogPath = "/."; + +// setup for deployment environment with external configuration system responsible for launching apps and +// for configuring AES services +DontLaunchServicesDirectly = 1; +UseExplicitAESRegistration = 1; +KillServicesOnDisconnect = 1; + +// If the update loop is too slow, a thread will produce an assertion. +// By default, the value is set to 10 minutes. +// Set to 0 for no assertion. +UpdateAssertionThreadTimeout = 0; + +DefaultMaxExpectedBlockSize = 200000000; // 200 M ! +DefaultMaxSentBlockSize = 200000000; // 200 M ! + +// how to sleep between to network update +// 0 = pipe +// 1 = usleep +// 2 = nanosleep +// 3 = sched_yield +// 4 = nothing +UseYieldMethod = 0; + +NegFiltersDebug = { "REQUEST", "GRAPH", "ADMIN", "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF" }; +NegFiltersInfo = { "REQUEST", "GRAPH", "ADMIN", "NET", "ADMIN", "MIRROR", "NC", "CF", " ping", " pong" }; +NegFiltersWarning = { "CT_LRC" }; + +#include "./aes_alias_name.cfg" + +StartCommands= +{ + // Create a gateway module + "moduleManager.createModule StandardGateway gw", + // add a layer 5 transport + "gw.transportAdd L5Transport l5", + // open the transport + "gw.transportCmd l5(open)", + + /// Create default connection with admin executor service + // Create a gateway module + "moduleManager.createModule StandardGateway gw_aes", + // create the admin executor service module + "moduleManager.createModule AdminExecutorServiceClient aes_client", + "aes_client.plug gw_aes", + + // create a layer 3 client to connect to aes gateway + "gw_aes.transportAdd L3Client aes_l3c", + "gw_aes.transportCmd aes_l3c(connect addr="+AESHost+":"+AESPort+")", + + + // create the admin executor service module + "moduleManager.createModule AdminExecutorService aes", + + // create a gateway to connect to as + "moduleManager.createModule StandardGateway asc_gw", + // create a layer 3 client + "asc_gw.transportAdd L3Client l3c", + "asc_gw.transportCmd l3c(connect addr="+ASHost+":"+ASPort+")", + + // create a gateway for services to connect + "moduleManager.createModule StandardGateway aes_gw", + // create a layer 3 server + "aes_gw.transportAdd L3Server l3s", + "aes_gw.transportOptions l3s(PeerInvisible)", + "aes_gw.transportCmd l3s(open port="+AESPort+")", + + // plug the as + "aes.plug asc_gw", + "aes.plug aes_gw", + +}; diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/admin_executor_service_default.std01.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/admin_executor_service_default.std01.cfg new file mode 100644 index 000000000..7bfb80b27 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/admin_executor_service_default.std01.cfg @@ -0,0 +1,99 @@ +// I'm the AES, I'll not connect to myself! +DontUseAES = 1; +// I don't need a connection to a naming service +DontUseNS = 1; +DontLog = 1; + +AESAliasName= "aes"; + +// +DontUseStdIn = 0; + +// Adress ofthe admin service (default port is 49996) +ASHost = "ep1.std01.ryzomcore.org"; + +// Config for AES +AESPort = "46702"; +AESHost = "localhost"; +ASPort = "46701"; + + +// in second, -1 for not restarting +RestartDelay = 60; + +// how many second before aborting the request if not finished +RequestTimeout = 5; + +// log path for advanced log report +LogPath = "/."; + +// setup for deployment environment with external configuration system responsible for launching apps and +// for configuring AES services +DontLaunchServicesDirectly = 1; +UseExplicitAESRegistration = 1; +KillServicesOnDisconnect = 1; + +// If the update loop is too slow, a thread will produce an assertion. +// By default, the value is set to 10 minutes. +// Set to 0 for no assertion. +UpdateAssertionThreadTimeout = 0; + +DefaultMaxExpectedBlockSize = 200000000; // 200 M ! +DefaultMaxSentBlockSize = 200000000; // 200 M ! + +// how to sleep between to network update +// 0 = pipe +// 1 = usleep +// 2 = nanosleep +// 3 = sched_yield +// 4 = nothing +UseYieldMethod = 0; + +NegFiltersDebug = { "REQUEST", "GRAPH", "ADMIN", "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF" }; +NegFiltersInfo = { "REQUEST", "GRAPH", "ADMIN", "NET", "ADMIN", "MIRROR", "NC", "CF", " ping", " pong" }; +NegFiltersWarning = { "CT_LRC" }; + +#include "./aes_alias_name.cfg" + +StartCommands= +{ + // Create a gateway module + "moduleManager.createModule StandardGateway gw", + // add a layer 5 transport + "gw.transportAdd L5Transport l5", + // open the transport + "gw.transportCmd l5(open)", + + /// Create default connection with admin executor service + // Create a gateway module + "moduleManager.createModule StandardGateway gw_aes", + // create the admin executor service module + "moduleManager.createModule AdminExecutorServiceClient aes_client", + "aes_client.plug gw_aes", + + // create a layer 3 client to connect to aes gateway + "gw_aes.transportAdd L3Client aes_l3c", + "gw_aes.transportCmd aes_l3c(connect addr="+AESHost+":"+AESPort+")", + + + // create the admin executor service module + "moduleManager.createModule AdminExecutorService aes", + + // create a gateway to connect to as + "moduleManager.createModule StandardGateway asc_gw", + // create a layer 3 client + "asc_gw.transportAdd L3Client l3c", + "asc_gw.transportCmd l3c(connect addr="+ASHost+":"+ASPort+")", + + // create a gateway for services to connect + "moduleManager.createModule StandardGateway aes_gw", + // create a layer 3 server + "aes_gw.transportAdd L3Server l3s", + "aes_gw.transportOptions l3s(PeerInvisible)", + "aes_gw.transportCmd l3s(open port="+AESPort+")", + + // plug the as + "aes.plug asc_gw", + "aes.plug aes_gw", + +}; diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/dont_keep_cores b/code/ryzom/server/patchman_cfg/admin_install/patchman/dont_keep_cores new file mode 100644 index 000000000..0519ecba6 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/dont_keep_cores @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_aes.sh b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_aes.sh new file mode 100644 index 000000000..27279677c --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_aes.sh @@ -0,0 +1,18 @@ +#!/bin/sh - + +DOMAIN=$(pwd |sed "s%/srv/core/%%") + +while(true) +do + echo AESAliasName= \"aes_$(hostname -s)\"\; > ./aes_alias_name.cfg + + if [ $(grep "AESPort[ \t]*=" */*cfg | grep -v debug | sed "s/.*=[ \t]*//" | sort -u | wc -l) != 1 ] ; then echo - FIXME: services don\'t agree on AESPort ; read ; fi + echo AESPort=$(grep "AESPort[ \t]*=" */*cfg| grep -v debug | sed "s/.*=[ \t]*//" | sort -u) >> ./aes_alias_name.cfg + + if [ $(grep "ASPort[ \t]*=" */*cfg | grep -v debug | sed "s/.*=[ \t]*//" | sort -u | wc -l) != 1 ] ; then echo - FIXME: services don\'t agree on ASPort ; read ; fi + echo ASPort=$(grep "ASPort[ \t]*=" */*cfg| grep -v debug | sed "s/.*=[ \t]*//" | sort -u) >> ./aes_alias_name.cfg + + ./live/service_ryzom_admin_service/ryzom_admin_service -A. -C. -L. --nobreak --fulladminname=admin_executor_service --shortadminname=AES + sleep 2 +done + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_patchman.sh b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_patchman.sh new file mode 100644 index 000000000..73b151c43 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_patchman.sh @@ -0,0 +1,55 @@ +#!/bin/sh + +while true +do + cd /srv/core/ + if [ -e /srv/core/admin_install.tgz ] + then + tar xvzf admin_install.tgz + chmod 775 bin/admin 2> /dev/null + chmod 775 bin/ps_services 2> /dev/null + chmod 775 bin/run_forever 2> /dev/null + chmod 775 bin/shard 2> /dev/null + chmod 775 bin/startup 2> /dev/null + chmod 775 bin/*.sh 2> /dev/null + chmod 775 patchman/*_service 2> /dev/null + chmod 775 patchman/*.sh 2> /dev/null + fi + + cd /srv/core/patchman/ + if [ $(grep $(hostname) patchman_list |wc -l) -gt 0 ] + then + export SERVER_TYPE=$(grep $(hostname) patchman_list | awk '{ print $1 }') + elif [ $(grep $(hostname -s) patchman_list |wc -l) -gt 0 ] + then + export SERVER_TYPE=$(grep $(hostname -s) patchman_list | awk '{ print $1 }') + elif [ $(grep $(hostname -d) patchman_list |wc -l) -gt 0 ] + then + export SERVER_TYPE=$(grep $(hostname -d) patchman_list | awk '{ print $1 }') + else + export SERVER_TYPE=default + echo "ERROR: Neither \'hostname\' \($(hostname)\) nor \'hostname -s\' \($(hostname -s)\) nor \'hostname -d\' \($(hostname -d)\) found in $(pwd)/patchman_list" + fi + CFGFILENAME=patchman_service.${SERVER_TYPE}.cfg + + if [ ! -e $CFGFILENAME ] + then + echo ERROR: Failed to locate the following file: $CFGFILENAME + echo using default files + export SERVER_TYPE=default + CFGFILENAME=patchman_service.${SERVER_TYPE}.cfg + + if [ ! -e $CFGFILENAME ] + then + echo ERROR: Failed to locate the following DEFAULT file: $CFGFILENAME + echo "press enter" + read toto + exit + fi + fi + + echo ssh keys file: $KEYSFILENAME + echo cfg file: $CFGFILENAME + + /bin/sh loop_patchman_once.sh +done diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_patchman_once.sh b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_patchman_once.sh new file mode 100644 index 000000000..0dd697aa4 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_patchman_once.sh @@ -0,0 +1,39 @@ +#!/bin/sh + +CFGFILENAME=patchman_service.${SERVER_TYPE}.cfg +echo cfg file: $CFGFILENAME + +AESCFGFILENAME=admin_executor_service_default.${SERVER_TYPE}.cfg +echo aes cfg file: $AESCFGFILENAME + +cd /srv/core/patchman +if [ -e $CFGFILENAME ] + then + + # setup the config file for the patchman + echo Using configuration file: $CFGFILENAME + cp $CFGFILENAME patchman_service.cfg + + # setup the config file for the admin executor service + echo Using aes configuration file: $AESCFGFILENAME + if [ -e $AESCFGFILENAME ] ; then cp $AESCFGFILENAME admin_executor_service_default.cfg ; fi + + # start the patchman service + echo Launching patchman... + ./ryzom_patchman_service -C. -L. + + sleep 2 + if [ -e core* ] + then + if [ -e dont_keep_cores ] + then + rm core* + fi + fi + +else + echo ERROR: Failed to locate config file: $CFGFILENAME + echo trying again in a few seconds... + sleep 10 +fi +cd - diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_special_patchman.sh b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_special_patchman.sh new file mode 100644 index 000000000..af1f5b599 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/loop_special_patchman.sh @@ -0,0 +1,19 @@ +#!/bin/sh + +if [ "$1" == "" ] +then + echo + echo USAGE: $0 command_line + echo + echo example: + echo $0 echo hello world + echo displays 'hello world' repeatedly, delaying 3 seconds between repeats + echo + exit +fi + +while true +do + sleep 3 + eval $* +done diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/make_next_live.sh b/code/ryzom/server/patchman_cfg/admin_install/patchman/make_next_live.sh new file mode 100644 index 000000000..fbaca4ac4 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/make_next_live.sh @@ -0,0 +1,110 @@ +#! /bin/sh - + +# note: this script should be run from a domain directory such as /srv/core/std01 or /srv/core/mini01 +DOMAIN=$(pwd |sed 's/\/srv\/core\///') +if [ "patchman" = "$DOMAIN" ]; then DOMAIN= ; fi +if [ "bin" = "$DOMAIN" ]; then DOMAIN= ; fi +if [ "$DOMAIN" != $(echo $DOMAIN|sed 's/\///g') ]; then DOMAIN= ; fi +if [ _"${DOMAIN}"_ = __ ] +then + echo This is not a valid directory for running this script + exit +fi + +# tell the aes to shut everybody down +printf "0" > ./global.launch_ctrl + +# before entering the 'Waiting for Services' loop, get rid of the ras/ras.state file because the ras doesn't stop properly otherwise +if [ -f ras/ras.state ] +then + rm ras/ras.state +fi + +# while there are still services running, wait +while [ $(grep -i RUNNING . */*.state|wc -l) != 0 ] +do + echo $DOMAIN: Waiting for $(grep -i RUNNING . */*.state|wc -l) Services to stop + sleep 2 +done + +# stop the screen for the shard (if there is one) +screen -drR -S $DOMAIN -X quit> /dev/null +sleep 1 + +# rename any old core files +for COREFILE in */core* +do + mv $COREFILE $(echo $COREFILE|sed "s%/.*%%")/v$(cat live/version)_$(echo $COREFILE|sed "s%.*/%%") +done + +# rename any old log files +for LOGFILE in */log*.log +do + mv $LOGFILE $(echo $LOGFILE|sed "s%/.*%%")/v$(cat live/version)_$(echo $LOGFILE|sed "s%.*/%%") +done + +# swap the live and next directories +rm -r old_live/* 2> /dev/null +echo next=$(cat next/version) live=$(cat live/version) +mv live old_live +echo next=$(cat next/version) old_live=$(cat old_live/version) +mv next live +echo old_live=$(cat old_live/version) live=$(cat live/version) +mv old_live next +echo next=$(cat next/version) live=$(cat live/version) + +# restore any old log files in case of return to previous version +for LOGFILE in */v$(cat live/version)_log*.log +do + mv $LOGFILE $(echo $LOGFILE|sed "s%/.*%%")/$(echo $LOGFILE|sed "s%.*/.*_%%") +done + +# make the ryzom services executable +chmod 775 live/service_*/*_service 2> /dev/null +chmod 775 live/service_*/*_server 2> /dev/null + +# make directory for rrd_graphs +mkdir -p rrd_graphs + +# special case to deal with www files that need a local cfg file to be properly setup +if [ -e ./live/data_www/config.php ] + then + echo \./live/data_www/config.php + echo >>./live/data_www/config.php + echo \$USERS_DIR = \'$(pwd)/www\'\; >>./live/data_www/config.php + echo \$TEMPLATE_DIR = \'./template\'\; >>./live/data_www/config.php + echo >>./live/data_www/config.php + echo \?\> >>./live/data_www/config.php + mkdir -p $(pwd)/save_shard/www +fi + +# remove any launch ctrl files that are floating about +rm -v */*.*launch_ctrl *.*launch_ctrl 2> /dev/null + +# initialise the state files for the new services to "xxxxx" and remove directories that are no longer of interest +for D in $(ls */log.log | sed "s%/.*%%" | sort -u) +do + if [ $(grep \"$D\" admin_executor_service.cfg | wc -l) == 1 ] + then + printf "xxxxx" > $D/$D.state + else + mkdir -p old + mv $D old/ + fi +done + +# tell the aes to launch everybody... +printf "1" > ./global.launch_ctrl + +# create a script for accessing the screen for this shard +SCRIPT_FILE=/srv/core/bin/${DOMAIN} +echo "#!/bin/sh" > $SCRIPT_FILE +echo "cd "$(pwd) >> $SCRIPT_FILE +echo '/bin/sh /srv/core/bin/ryzom_domain_screen_wrapper.sh $*' >> $SCRIPT_FILE +chmod +x $SCRIPT_FILE + +# launch the screen again now that were all done (aes will launch everybody when he comes online) +cp /srv/core/$DOMAIN/${DOMAIN}.screen.rc /srv/core/${DOMAIN}.screen.rc +#screen -S $DOMAIN -d -m -c /srv/core/${DOMAIN}.screen.rc +$SCRIPT_FILE batchstart + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_list b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_list new file mode 100644 index 000000000..e90230704 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_list @@ -0,0 +1,23 @@ +// default values for different sites + +mini01 ep1.mini01.ryzomcore.org +std01 ep1.std01.ryzomcore.org +std01 su1.std01.ryzomcore.org +std01 pd1.std01.ryzomcore.org +std01 pd2.std01.ryzomcore.org +std01 pd3.std01.ryzomcore.org +std01 pd4.std01.ryzomcore.org +std01 mla1.std01.ryzomcore.org +std01 mla2.std01.ryzomcore.org +std01 mla3.std01.ryzomcore.org +std01 mla4.std01.ryzomcore.org +std01 mla5.std01.ryzomcore.org +std01 mlb1.std01.ryzomcore.org +std01 mlb2.std01.ryzomcore.org +std01 mlb3.std01.ryzomcore.org +std01 mlb4.std01.ryzomcore.org +std01 mlb5.std01.ryzomcore.org +std01 rra1.std01.ryzomcore.org +std01 rra2.std01.ryzomcore.org +std01 rrb1.std01.ryzomcore.org +std01 rrb2.std01.ryzomcore.org diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.default.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.default.cfg new file mode 100644 index 000000000..981654046 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.default.cfg @@ -0,0 +1,37 @@ + +#include "/srv/core/patchman/patchman_service_base_linux.cfg" +#include "/srv/core/patchman_service_local.cfg" + +StartCommands = +{ + //------------------------------------------------------------------------------ + // Setup Bridge Gateway (for retrieving files) + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway bridge_gw", + "bridge_gw.transportAdd L3Client l3client", + "bridge_gw.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44749)", + + + //------------------------------------------------------------------------------ + // Setup Manager Gateway (for deployment commands) + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway spm_gw", + "spm_gw.transportAdd L3Client l3client", + "spm_gw.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44752)", + + + //------------------------------------------------------------------------------ + // Setup the PAM module + "moduleManager.createModule PatchmanAdminModule pam", + "pam.plug spm_gw", + "pam.plug bridge_gw", +}; + +SpaPreCmdLineText="/bin/sh /srv/core/patchman/service_launcher.sh"; +DeploymentRootDirectory="/srv/core/patchman/"; +MakeInstalledVersionLiveCmdLine="/bin/sh /srv/core/patchman/make_next_live.sh"; +SpaLaunchAESCmdLine="/bin/sh /srv/core/patchman/loop_aes.sh"; +InstallArchiveDirectory="/srv/core/"; +InstallArchiveFileName="admin_install.tgz"; diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01.cfg new file mode 100644 index 000000000..41c283b63 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01.cfg @@ -0,0 +1,45 @@ + +#include "/srv/core/patchman/patchman_service_base_linux.cfg" +#include "/srv/core/patchman_service_local.cfg" + +StartCommands = +{ + //------------------------------------------------------------------------------ + // Setup Bridge Gateway (for retrieving files) + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway bridge_gw", + "bridge_gw.transportAdd L3Client l3client", + "bridge_gw.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44749)", + + + //------------------------------------------------------------------------------ + // Setup Manager Gateway (for deployment commands) + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway spm_gw", + "spm_gw.transportAdd L3Client l3client", + "spm_gw.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44751)", + + + //------------------------------------------------------------------------------ + // Setup patch applier + + // setup an 'spa' module for applying patches as required + "moduleManager.createModule ServerPatchApplier spa path=/srv/core host=" + SPAHost, + "spa.plug bridge_gw", + "spa.plug spm_gw", + + //------------------------------------------------------------------------------ + // Setup the PAM module + "moduleManager.createModule PatchmanAdminModule pam", + "pam.plug spm_gw", + "pam.plug bridge_gw", +}; + +SpaPreCmdLineText="/bin/sh /srv/core/patchman/service_launcher.sh"; +DeploymentRootDirectory="/srv/core/patchman/"; +MakeInstalledVersionLiveCmdLine="/bin/sh /srv/core/patchman/make_next_live.sh"; +SpaLaunchAESCmdLine="/bin/sh /srv/core/patchman/loop_aes.sh"; +InstallArchiveDirectory="/srv/core/"; +InstallArchiveFileName="admin_install.tgz"; diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01_bridge.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01_bridge.cfg new file mode 100644 index 000000000..32166d6bf --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01_bridge.cfg @@ -0,0 +1,65 @@ +// ***************************************************************************** +// *** Setup for the mini01 entry point Machine +// ***************************************************************************** + +#include "/srv/core/patchman/patchman_service_base_linux.cfg" +#include "/srv/core/patchman_service_local.cfg" + + +//-------------------------------------------------------------------------------- +// Displayed Variables... + +DisplayedVariables += +{ +}; + + +//-------------------------------------------------------------------------------- +// Start Commands for configuring modules + +StartCommands += +{ + //------------------------------------------------------------------------------ + // Setup the mini01 hub + + // Create a gateway modul on layer 3 transport and open it + "moduleManager.createModule StandardGateway hub_mini01", + "hub_mini01.transportAdd L3Server l3server", + "hub_mini01.transportCmd l3server(open port=44749)", + + + //------------------------------------------------------------------------------ + // Setup the bridge hub + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway hub_bridge", + "hub_bridge.transportAdd L3Server l3server", + "hub_bridge.transportCmd l3server(open port=44745)", + + + //------------------------------------------------------------------------------ + // Setup Manager Gateway (for deployment commands) + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway spm_gw", + "spm_gw.transportAdd L3Client l3client", + "spm_gw.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44751)", + + + //------------------------------------------------------------------------------ + // Setup mini01 Bridge module + + // setup a bridge module to relay files from internal to mini01 networks andd plug it in + "moduleManager.createModule ServerPatchBridge bridge path=/srv/core/bridge_server/", + "bridge.plug hub_mini01", + "bridge.plug hub_bridge", + "bridge.plug spm_gw", + + + //------------------------------------------------------------------------------ + // Setup the PAM module + "moduleManager.createModule PatchmanAdminModule pam", + "pam.plug hub_mini01", + "pam.plug spm_gw", +}; + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01_spm.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01_spm.cfg new file mode 100644 index 000000000..8e6923a2b --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.mini01_spm.cfg @@ -0,0 +1,41 @@ +// ***************************************************************************** +// *** Setup for the mini01 entry point Machine +// ***************************************************************************** + +#include "/srv/core/patchman/patchman_service_base_linux.cfg" +#include "/srv/core/patchman_service_local.cfg" + + +//-------------------------------------------------------------------------------- +// Displayed Variables... + +DisplayedVariables += +{ +}; + + +//-------------------------------------------------------------------------------- +// Start Commands for configuring modules + +StartCommands += +{ + //------------------------------------------------------------------------------ + // Setup the mini01 spm hub + + "moduleManager.createModule StandardGateway hub", + "hub.transportAdd L3Server l3server", + "hub.transportCmd l3server(open port=44751)", + + + //------------------------------------------------------------------------------ + // Setup manager module for mini01 version numbers etc and plug it in + + "moduleManager.createModule ServerPatchManager spm_mini01 name=spm_mini01", + "spm_mini01.plug hub", + + //------------------------------------------------------------------------------ + // Setup the PAM module + "moduleManager.createModule PatchmanAdminModule pam", + "pam.plug hub", +}; + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.std01.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.std01.cfg new file mode 100644 index 000000000..e8c2d5787 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.std01.cfg @@ -0,0 +1,45 @@ + +#include "/srv/core/patchman/patchman_service_base_linux.cfg" +#include "/srv/core/patchman_service_local.cfg" + +StartCommands = +{ + //------------------------------------------------------------------------------ + // Setup Bridge Gateway (for retrieving files) + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway bridge_gw", + "bridge_gw.transportAdd L3Client l3client", + "bridge_gw.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44749)", + + + //------------------------------------------------------------------------------ + // Setup Manager Gateway (for deployment commands) + + // Create a gateway module on layer 3 transport and open it + "moduleManager.createModule StandardGateway spm_gw", + "spm_gw.transportAdd L3Client l3client", + "spm_gw.transportCmd l3client(connect addr=ep1.std01.ryzomcore.org:44752)", + + + //------------------------------------------------------------------------------ + // Setup patch applier + + // setup an 'spa' module for applying patches as required + "moduleManager.createModule ServerPatchApplier spa path=/srv/core host=" + SPAHost, + "spa.plug bridge_gw", + "spa.plug spm_gw", + + //------------------------------------------------------------------------------ + // Setup the PAM module + "moduleManager.createModule PatchmanAdminModule pam", + "pam.plug spm_gw", + "pam.plug bridge_gw", +}; + +SpaPreCmdLineText="/bin/sh /srv/core/patchman/service_launcher.sh"; +DeploymentRootDirectory="/srv/core/patchman/"; +MakeInstalledVersionLiveCmdLine="/bin/sh /srv/core/patchman/make_next_live.sh"; +SpaLaunchAESCmdLine="/bin/sh /srv/core/patchman/loop_aes.sh"; +InstallArchiveDirectory="/srv/core/"; +InstallArchiveFileName="admin_install.tgz"; diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.std01_spm.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.std01_spm.cfg new file mode 100644 index 000000000..79d259e4e --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service.std01_spm.cfg @@ -0,0 +1,41 @@ +// ***************************************************************************** +// *** Setup for the std01 entry point Machine +// ***************************************************************************** + +#include "/srv/core/patchman/patchman_service_base_linux.cfg" +#include "/srv/core/patchman_service_local.cfg" + + +//-------------------------------------------------------------------------------- +// Displayed Variables... + +DisplayedVariables += +{ +}; + + +//-------------------------------------------------------------------------------- +// Start Commands for configuring modules + +StartCommands += +{ + //------------------------------------------------------------------------------ + // Setup the std01 spm hub + + "moduleManager.createModule StandardGateway hub", + "hub.transportAdd L3Server l3server", + "hub.transportCmd l3server(open port=44752)", + + + //------------------------------------------------------------------------------ + // Setup manager module for std01 version numbers etc and plug it in + + "moduleManager.createModule ServerPatchManager spm_std01 name=spm_std01", + "spm_std01.plug hub", + + //------------------------------------------------------------------------------ + // Setup the PAM module + "moduleManager.createModule PatchmanAdminModule pam", + "pam.plug hub", +}; + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service_base.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service_base.cfg new file mode 100644 index 000000000..082dcd6eb --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service_base.cfg @@ -0,0 +1,17 @@ +//-------------------------------------------------------------------------------- +// Stuff common to all patchman services +DontUseAES = 1; +DontUseTS = 1; +DontUseNS = 1; +UpdateAssertionThreadTimeout = 0; + +//-------------------------------------------------------------------------------- +// Common Filters + +// where to save specific shard data (ie: player backup) +NegFiltersDebug = { "NET", "VERBOSE", "GUSREP" }; +NegFiltersInfo = { "LNET" }; +NegFiltersWarning = { "LNETL", "CT_LRC", "VAR:" }; + +FileReceiverDataBlockSize = 1000000; +FileReceiverMaxMessageCount = 10; diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service_base_linux.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service_base_linux.cfg new file mode 100644 index 000000000..8aea88a5f --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/patchman_service_base_linux.cfg @@ -0,0 +1,17 @@ +//-------------------------------------------------------------------------------- +// Stuff for Linux (as opposed to Windows) + +#include "patchman_service_base.cfg" + +// For windows boxes we dissable out stdin thread +DontUseStdIn = 0; + +// how to sleep between to network update +// 0 = pipe +// 1 = usleep +// 2 = nanosleep +// 3 = sched_yield +// 4 = nothing +UseYieldMethod = 0; + + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/screen.rc.default b/code/ryzom/server/patchman_cfg/admin_install/patchman/screen.rc.default new file mode 100644 index 000000000..ac2202aab --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/screen.rc.default @@ -0,0 +1,16 @@ +# ------------------------------------------------------------------------------ +# SCREEN KEYBINDINGS +# ------------------------------------------------------------------------------ + +# Remove some stupid / dangerous key bindings +bind ^k +#bind L +bind ^\ +# Make them better +bind \\ quit +bind K kill +bind I login on +bind O login off + +screen -t aes /bin/sh /srv/core/patchman/loop_aes.sh + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/service_launcher.sh b/code/ryzom/server/patchman_cfg/admin_install/patchman/service_launcher.sh new file mode 100644 index 000000000..091892af7 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/service_launcher.sh @@ -0,0 +1,97 @@ +#!/bin/sh + +# the object is to make a launcher script that works with a command file to determine when to launch the application that it is responsible for + +DOMAIN=$(pwd |sed "s%/srv/core/%%" | sed "s%/.*%%") +NAME_BASE=$(pwd | sed 's/\/srv\/core\///' | sed 's/^.*\///') + +#if [ _$DOMAIN == _pre_live ] +# then + CTRL_FILE=${NAME_BASE}.launch_ctrl + NEXT_CTRL_FILE=${NAME_BASE}.deferred_launch_ctrl +#elif [ _$DOMAIN == _pre_pre_live ] +# then +# CTRL_FILE=${NAME_BASE}.launch_ctrl +# NEXT_CTRL_FILE=${NAME_BASE}.deferred_launch_ctrl +#else +# CTRL_FILE=${NAME_BASE}_immediate.launch_ctrl +# NEXT_CTRL_FILE=${NAME_BASE}_waiting.launch_ctrl +#fi +STATE_FILE=${NAME_BASE}.state +START_COUNTER_FILE=${NAME_BASE}.start_count +CTRL_CMDLINE=$* + +echo +echo --------------------------------------------------------------------------------- +echo Starting service launcher +echo --------------------------------------------------------------------------------- +printf "%-16s = " CMDLINE ; echo $CTRL_CMDLINE +printf "%-16s = " CTRL_FILE ; echo $CTRL_FILE +printf "%-16s = " NEXT_CTRL_FILE ; echo $NEXT_CTRL_FILE +printf "%-16s = " STATE_FILE ; echo $STATE_FILE +echo --------------------------------------------------------------------------------- +echo + +# reinit the start counter +echo 0 > $START_COUNTER_FILE +START_COUNTER=0 + +echo Press ENTER to launch program +while true +do + + # see if the conditions are right to launch the app + if [ -e $CTRL_FILE ] + then + + # a control file exists so read it's contents + CTRL_COMMAND=_$(cat $CTRL_FILE)_ + + # do we have a 'launch' command? + if [ $CTRL_COMMAND = _LAUNCH_ ] + then + + # update the start counter + START_COUNTER=$(( $START_COUNTER + 1 )) + echo $START_COUNTER > $START_COUNTER_FILE + + # big nasty hack to deal with the special cases of ryzom_naming_service and ryzom_admin_service who have badly names cfg files + for f in ryzom_*cfg + do + cp $f $(echo $f | sed "s/ryzom_//") + done + + # we have a launch command so prepare, launch, wait for exit and do the housekeeping + echo ----------------------------------------------------------------------- + echo Launching ... + echo + printf RUNNING > $STATE_FILE + + $CTRL_CMDLINE + + echo ----------------------------------------------------------------------- + printf STOPPED > $STATE_FILE + + # consume (remove) the control file to allow start once + rm $CTRL_FILE + + echo Press ENTER to relaunch + fi + fi + + # either we haven't launched the app yet or we have launched and it has exitted + if [ -e $NEXT_CTRL_FILE ] + then + # we have some kind of relaunch directive lined up so deal with it + mv $NEXT_CTRL_FILE $CTRL_FILE + else + # give the terminal user a chance to press enter to provoke a re-launch + HOLD=`sh -ic '{ read a; echo "ENTER" 1>&3; kill 0; } | { sleep 2; kill 0; }' 3>&1 2>/dev/null` + if [ _${HOLD}_ != _HOLD_ ] + then + printf LAUNCH > $CTRL_FILE + fi + fi + +done + diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman/special_patchman_list b/code/ryzom/server/patchman_cfg/admin_install/patchman/special_patchman_list new file mode 100644 index 000000000..b42636e55 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman/special_patchman_list @@ -0,0 +1,10 @@ + +// mini01 - mini manager + +mini01_spm ep1.mini01.ryzomcore.org +mini01_bridge ep1.mini01.ryzomcore.org + + +// std01 - std manager + +std01_spm ep1.std01.ryzomcore.org diff --git a/code/ryzom/server/patchman_cfg/admin_install/patchman_service_local.cfg b/code/ryzom/server/patchman_cfg/admin_install/patchman_service_local.cfg new file mode 100644 index 000000000..45f2afe3f --- /dev/null +++ b/code/ryzom/server/patchman_cfg/admin_install/patchman_service_local.cfg @@ -0,0 +1 @@ +SPAHost = "ep1.mini01.ryzomcore.org"; diff --git a/code/ryzom/server/patchman_cfg/cfg/00_base.cfg b/code/ryzom/server/patchman_cfg/cfg/00_base.cfg new file mode 100644 index 000000000..5dba5a53b --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/00_base.cfg @@ -0,0 +1,125 @@ +// Configure module gateway for layer 5 module comm +StartCommands += +{ + // Create a gateway module + "moduleManager.createModule StandardGateway gw", + // add a layer 5 transport + "gw.transportAdd L5Transport l5", + // open the transport + "gw.transportCmd l5(open)", + + /// Create default connection with admin executor service + // Create a gateway module + "moduleManager.createModule StandardGateway gw_aes", + // create the admin executor service module + "moduleManager.createModule AdminExecutorServiceClient aes_client", + "aes_client.plug gw_aes", + + // create a layer 3 client to connect to aes gateway + "gw_aes.transportAdd L3Client aes_l3c", + "gw_aes.transportCmd aes_l3c(connect addr="+AESHost+":"+AESPort+")", +}; + +/// A list of vars to graph for any service +GraphVars = +{ + "ProcessUsedMemory", "60000", // every minute +}; + + +/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) + * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" + * Only log analyser must have the $shard parameter to find all shards root directory + */ +PDRootDirectory = ""; + +// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log +PDEnableLog = 1; + +// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log +PDEnableStringLog = 0; + +// Number of seconds between 2 logs to file +PDLogUpdate = 10; + +// MySGL wrapper strict mode - controls use of asserts if SQL requests fail +MSWStrictMode=0; + +// This is the mapping for logical continent to physical one +ContinentNameTranslator = +{ + "matis_newbie", "matis", + "zorai_newbie", "zorai", + "terre", "terre_oubliee", + "sources", "sources_interdites" +}; + +NegFiltersDebug = { "ZZZZZZZZZZZ" }; +NegFiltersInfo = { "ZZZZZZZZZZZ" }; +NegFiltersWarning = { "ZZZZZZZZZZZ" }; +//NegFiltersDebug = { "NET", "ADMIN", "MIRROR", "NC", "PATH" }; +//NegFiltersInfo = { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; +// NegFiltersWarning = { "CT_LRC", "AnimalSpawned" }; + +// Block the system in the tick service that provokes stalls when overloaded +WaitForBSThreshold=0; + +// Only produce log*.log files and not *.log +DontLog=1; + +IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; + +// If the update loop is too slow, a thread will produce an assertion. +// By default, the value is set to 10 minutes. +// Set to 0 for no assertion. +UpdateAssertionThreadTimeout = 6000000; + +DefaultMaxExpectedBlockSize = 200000000; // 200 M ! +DefaultMaxSentBlockSize = 200000000; // 200 M ! + +// MS Packet size limit in bytes, PER DATASET (warning: depending on the weights, limits per property may be very small) +MaxOutBandwidth = 100000000; + +// how to sleep between 2 network updates +// 0 = pipe +// 1 = usleep +// 2 = nanosleep +// 3 = sched_yield +// 4 = nothing +UseYieldMethod = 0; + +// The privileges needed to access any ring session +PrivilegeForSessionAccess = ":DEV:SGM:GM:SG:"; + +// The max number of ring points (aka ring access) for each ecosystem +MaxRingPoints = "A1:D7:F7:J8:L6:R13"; + +// Level limit for newb scenarios +FreeTrialSkillLimit=21; + +// Level limit for newb scenarios +DefaultInterShardExchangeLevelCap=0; + +// Configuration for DSS +MaxNpcs = 300; +MaxStaticObjects = 200; + +// the following variable must be defined but should be empty - it's presence is used to change the behaviour +// of the packed sheet reader +GeorgePaths = { "" }; + +// Disable nel net verbose logging +VerboseNETTC = 0; +VerboseLNETL0 = 0; +VerboseLNETL1 = 0; +VerboseLNETL2 = 0; +VerboseLNETL3 = 0; +VerboseLNETL4 = 0; +VerboseLNETL5 = 0; +VerboseLNETL6 = 0; + +// Disable ryzom verbose logging +VerboseMIRROR = 0; +VerboseRingRPLog = 0; +VerboseCDBGroup = 0; + diff --git a/code/ryzom/server/patchman_cfg/cfg/01_domain_mini01.cfg b/code/ryzom/server/patchman_cfg/cfg/01_domain_mini01.cfg new file mode 100644 index 000000000..3a07c8612 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/01_domain_mini01.cfg @@ -0,0 +1,80 @@ +// What to do with characters coming from another mainland shard? +// 0: teleport to the stored session id +// 1: let the character play anyway, but leave the stored session id unchanged +// 2: assign the stored session id with FixedSessionId and let play +AllowCharsFromAllSessions = 0; + +// Use Shard Unifier or not +DontUseSU = 0; + +// the domain's set of useful addresses +LSHost = SUHost; +RSMHost = SUHost; + +// MFS config +WebSrvUsersDirectory = ""; +HoFHDTDirectory = "/srv/core/www/hof/hdt"; + +// BS Specifics -------------------------------------------------------------------------- +// BS - set to 1 if a BS is not part of a naming service group (then BS not disclosed +// to other services by the Layer 5, i.e. the services sending requests to BS have +// to know its/their address(es) by another mean) +BSDontUseNS = 1; +// BS - set the host of the naming service where the BS register +BSNSHost = "localhost"; +UseBS = 1; +XMLSave = 0; + +// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot +SaveFilesDirectory = ""; + +// where to save generic shard data (ie: packed_sheet) +WriteFilesDirectory = "r2_shard/data_shard"; + +// Will SaveFilesDirectory will be converted to a full path? +ConvertSaveFilesDirectoryToFullPath = 0; + +// BS - Root directory where data are backuped to +IncrementalBackupDirectory = "../incremental_backup"; + +// IOS - Directory to store ios.string_cache file +StringManagerCacheDirectory = "../data_shard_local"; + +// IOS - Directory to log chat into +LogChatDirectory = "../data_shard_local"; + +// MFS - Directories +WebRootDirectory = "../www"; + +// Root directory where data from shards are stored into +SaveShardRoot = "../save_shard/"; + +// SU Specifics -------------------------------------------------------------------------- +// SU - set to 1 if SU didn't use a naming service +SUDontUseNS = 1; +// SU - host for the NS used by SU +SUNSHost = "localhost"; +// SU - listen address of the SU service (for L5 connections) +SUAddress = SUHost+":"+SUPort; +// SU - nel and ring database names +DBNelName = "nel"; +DBRingName = "ring_mini01"; +// Nel DB user +DBNelUser = "su_agent"; +// Ring DB user +DBRingUser = "su_agent"; +// SU - password to access to the nel database with DBNelUseruser (default is no password) +DBNelPass = "p4ssw0rd"; +// SU - password to access to the ring database with DBRingUser (default is no password) +DBRingPass = "p4ssw0rd"; + +// WS Specifics -------------------------------------------------------------------------- +// WS - use or not the legacy WelcomeService from nel ns (only for backward compatibility during transition to ring) +DontUseLSService = 1; + +// Global config -------------------------------------------------------------------------- +// set to 0 if you want to use the admin system +DontUseAES = 1; + +// Dissable generation / display of nldebug messages +DissableNLDebug = 1; diff --git a/code/ryzom/server/patchman_cfg/cfg/01_domain_std01.cfg b/code/ryzom/server/patchman_cfg/cfg/01_domain_std01.cfg new file mode 100644 index 000000000..f40ffdd97 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/01_domain_std01.cfg @@ -0,0 +1,80 @@ +// What to do with characters coming from another mainland shard? +// 0: teleport to the stored session id +// 1: let the character play anyway, but leave the stored session id unchanged +// 2: assign the stored session id with FixedSessionId and let play +AllowCharsFromAllSessions = 0; + +// Use Shard Unifier or not +DontUseSU = 0; + +// the domain's set of useful addresses +LSHost = SUHost; +RSMHost = SUHost; + +// MFS config +WebSrvUsersDirectory = ""; +HoFHDTDirectory = "/srv/core/www/hof/hdt"; + +// BS Specifics -------------------------------------------------------------------------- +// BS - set to 1 if a BS is not part of a naming service group (then BS not disclosed +// to other services by the Layer 5, i.e. the services sending requests to BS have +// to know its/their address(es) by another mean) +BSDontUseNS = 1; +// BS - set the host of the naming service where the BS register +BSNSHost = "localhost"; +UseBS = 1; +XMLSave = 0; + +// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot +SaveFilesDirectory = ""; + +// where to save generic shard data (ie: packed_sheet) +WriteFilesDirectory = "r2_shard/data_shard"; + +// Will SaveFilesDirectory will be converted to a full path? +ConvertSaveFilesDirectoryToFullPath = 0; + +// BS - Root directory where data are backuped to +IncrementalBackupDirectory = "../incremental_backup"; + +// IOS - Directory to store ios.string_cache file +StringManagerCacheDirectory = "../data_shard_local"; + +// IOS - Directory to log chat into +LogChatDirectory = "../data_shard_local"; + +// MFS - Directories +WebRootDirectory = "../www"; + +// Root directory where data from shards are stored into +SaveShardRoot = "../save_shard/"; + +// SU Specifics -------------------------------------------------------------------------- +// SU - set to 1 if SU didn't use a naming service +SUDontUseNS = 1; +// SU - host for the NS used by SU +SUNSHost = "localhost"; +// SU - listen address of the SU service (for L5 connections) +SUAddress = SUHost+":"+SUPort; +// SU - nel and ring database names +DBNelName = "nel"; +DBRingName = "ring_std01"; +// Nel DB user +DBNelUser = "su_agent"; +// Ring DB user +DBRingUser = "su_agent"; +// SU - password to access to the nel database with DBNelUseruser (default is no password) +DBNelPass = "p4ssw0rd"; +// SU - password to access to the ring database with DBRingUser (default is no password) +DBRingPass = "p4ssw0rd"; + +// WS Specifics -------------------------------------------------------------------------- +// WS - use or not the legacy WelcomeService from nel ns (only for backward compatibility during transition to ring) +DontUseLSService = 1; + +// Global config -------------------------------------------------------------------------- +// set to 0 if you want to use the admin system +DontUseAES = 1; + +// Dissable generation / display of nldebug messages +DissableNLDebug = 1; diff --git a/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_mainland.cfg b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_mainland.cfg new file mode 100644 index 000000000..88cd8e2b3 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_mainland.cfg @@ -0,0 +1,50 @@ +// Player limits (AIS, EGS, WS, FS) +NbPlayersLimit = 1000; +NbGuildLimit = 15000; +PlayerLimit = NbPlayersLimit; +ClientLimit = 1000; + +// Set this shard as a ring (1) or mainland (0) shard (main behavior switch) +IsRingShard = 0; + +// Set a mainland SessionId. +// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards +// Dev: Can be non-zero to initially connect a client to a ring shard +NoWSShardId = ShardId; +FixedSessionId = ShardId; + +// Mirror limits +DatasetSizefe_temp = 300000; +DatasetSizefame = 26000; + +// FS Specifics -------------------------------------------------------------------------- +// Client bandwidth ratio, set to 1 for standard opration, more than one allocate more bandwidth +BandwidthRatio = 1; + +// EGS Specifics -------------------------------------------------------------------------- +// Entity Limits (EGS) +NbObjectsLimit = 2000; +NbNpcSpawnedByEGSLimit = 5; +NbForageSourcesLimit = 1000; +NbToxicCloudsLimit = 200; + +// AIS Specifics -------------------------------------------------------------------------- +// Entity Limits (AIS) +NbPetLimit = NbPlayersLimit*4; +NbFaunaLimit = 50000; +NbNpcLimit = 20000; +NbFxLimit = 500; + +// This is the list of continent to use with their unique instance number +UsedContinents = +{ + "indoors", "4", // NB : this is for uninstanciated indoors building. + "newbieland", "20" +}; + +// define the primitives configuration used. +UsedPrimitives = +{ + "newbieland_all", +// "newbieland", +}; diff --git a/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_ring.cfg b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_ring.cfg new file mode 100644 index 000000000..ffa3ad2fb --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_ring.cfg @@ -0,0 +1,51 @@ +// Player limits (AIS, EGS, WS, FS) +NbPlayersLimit = 1000; +NbGuildLimit = 15000; +PlayerLimit = NbPlayersLimit; +ClientLimit = 1000; + +// Set this shard as a ring (1) or mainland (0) shard (main behavior switch) +IsRingShard = 1; + +// Set a mainland SessionId. +// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards +// Dev: Can be non-zero to initially connect a client to a ring shard +NoWSShardId = ShardId; +FixedSessionId = 0; + +// Mirror limits +DatasetSizefe_temp = 200000; +DatasetSizefame = 26000; + +// FS Specifics -------------------------------------------------------------------------- +// Client bandwidth ratio, set to 1 for standard operation, more than one allocate more bandwidth +BandwidthRatio = 2; + +// EGS Specifics -------------------------------------------------------------------------- +// Entity Limits (EGS) +NbObjectsLimit = 2000; +NbNpcSpawnedByEGSLimit = 5; +NbForageSourcesLimit = 100; +NbToxicCloudsLimit = 20; + +// AIS Specifics -------------------------------------------------------------------------- +// Entity Limits (AIS) +NbPetLimit = NbPlayersLimit*4; +NbFaunaLimit = 5000; +NbNpcLimit = 35000; +NbFxLimit = 500; + +// This is the list of continent to use with their unique instance number +UsedContinents = +{ + "r2_desert", "10000", + "r2_forest", "10001", + "r2_jungle", "10002", + "r2_lakes", "10003", + "r2_roots", "10004", +}; + +// define the primitives configuration used. +UsedPrimitives = +{ +}; diff --git a/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_unifier.cfg b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_unifier.cfg new file mode 100644 index 000000000..1141fa198 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_mini_unifier.cfg @@ -0,0 +1 @@ +// This cfg file defines stuff that's common to all mini unifier shards diff --git a/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_mainland.cfg b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_mainland.cfg new file mode 100644 index 000000000..832ac4452 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_mainland.cfg @@ -0,0 +1,50 @@ +// Player limits (AIS, EGS, WS, FS) +NbPlayersLimit = 5000; +NbGuildLimit = 15000; +PlayerLimit = NbPlayersLimit; +ClientLimit = 1000; + +// Set this shard as a ring (1) or mainland (0) shard (main behavior switch) +IsRingShard = 0; + +// Set a mainland SessionId. +// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards +// Dev: Can be non-zero to initially connect a client to a ring shard +NoWSShardId = ShardId; +FixedSessionId = ShardId; + +// Mirror limits +DatasetSizefe_temp = 600000; +DatasetSizefame = 26000; + +// FS Specifics -------------------------------------------------------------------------- +// Client bandwidth ratio, set to 1 for standard opration, more than one allocate more bandwidth +BandwidthRatio = 1; + +// EGS Specifics -------------------------------------------------------------------------- +// Entity Limits (EGS) +NbObjectsLimit = 2000; +NbNpcSpawnedByEGSLimit = 5000; +NbForageSourcesLimit = 10000; +NbToxicCloudsLimit = 5000; + +// AIS Specifics -------------------------------------------------------------------------- +// Entity Limits (AIS) +NbPetLimit = NbPlayersLimit*4; +NbFaunaLimit = 50000; +NbNpcLimit = 20000; +NbFxLimit = 500; + +// This is the list of continent to use with their unique instance number +UsedContinents = +{ + "indoors", "4", // NB : this is for uninstanciated indoors building. + "newbieland", "20" +}; + +// define the primitives configuration used. +UsedPrimitives = +{ + "newbieland_all", +// "newbieland", +}; diff --git a/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_ring.cfg b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_ring.cfg new file mode 100644 index 000000000..777944200 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_ring.cfg @@ -0,0 +1,51 @@ +// Player limits (AIS, EGS, WS, FS) +NbPlayersLimit = 5000; +NbGuildLimit = 15000; +PlayerLimit = NbPlayersLimit; +ClientLimit = 1000; + +// Set this shard as a ring (1) or mainland (0) shard (main behavior switch) +IsRingShard = 1; + +// Set a mainland SessionId. +// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards +// Dev: Can be non-zero to initially connect a client to a ring shard +NoWSShardId = ShardId; +FixedSessionId = 0; + +// Mirror limits +DatasetSizefe_temp = 600000; +DatasetSizefame = 26000; + +// FS Specifics -------------------------------------------------------------------------- +// Client bandwidth ratio, set to 1 for standard operation, more than one allocate more bandwidth +BandwidthRatio = 2; + +// EGS Specifics -------------------------------------------------------------------------- +// Entity Limits (EGS) +NbObjectsLimit = 2000; +NbNpcSpawnedByEGSLimit = 5000; +NbForageSourcesLimit = 10000; +NbToxicCloudsLimit = 5000; + +// AIS Specifics -------------------------------------------------------------------------- +// Entity Limits (AIS) +NbPetLimit = NbPlayersLimit*4; +NbFaunaLimit = 50000; +NbNpcLimit = 50000; +NbFxLimit = 500; + +// This is the list of continent to use with their unique instance number +UsedContinents = +{ + "r2_desert", "10000", + "r2_forest", "10001", + "r2_jungle", "10002", + "r2_lakes", "10003", + "r2_roots", "10004", +}; + +// define the primitives configuration used. +UsedPrimitives = +{ +}; diff --git a/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_unifier.cfg b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_unifier.cfg new file mode 100644 index 000000000..444c0ed2e --- /dev/null +++ b/code/ryzom/server/patchman_cfg/cfg/02_shard_type_std_unifier.cfg @@ -0,0 +1 @@ +// This cfg file defines stuff that's common to all standard unifier shards diff --git a/code/ryzom/server/patchman_cfg/default/ai_service.cfg b/code/ryzom/server/patchman_cfg/default/ai_service.cfg new file mode 100644 index 000000000..72b278cc0 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/ai_service.cfg @@ -0,0 +1,353 @@ + +// a list of system command that run at server startup. +SystemCmd = {}; + + +//NegFiltersDebug += { "LNET", "HNET", "FEVIS"}; +//NegFiltersInfo += { "LNET", "HNET", "VISION_DELTA", "FEIMPE", "FEVIS" }; +// NegFiltersWarning += { "LNET", "FEHACK", "FERECV"}; +// NegFiltersWarning += { "positional", "faction", "pet" }; + +////////////////////////////////////////////////////////////////////////////// +//- Basic (specific) heal profile parameters --------------------------------- +// Downtime for normal heal (on other bots of the group) +HealSpecificDowntime = 100; +// Downtime for self heal +HealSpecificDowntimeSelf = 100; +////////////////////////////////////////////////////////////////////////////// + +// Disable caching of ligo primitive in binary files +CachePrims = 0; +CachePrimsLog = 0; + +// do not log the corrected position. +LogAcceptablePos = 0; +// do not log group creation failure +LogGroupCreationFailure = 0; +// do not log aliad tree owner construstion. +LogAliasTreeOwner = 0; +// do not log outpost info +LogOutpostDebug = 0; +// Speed factor, for debug purpose only. Don't set to high speed factor ! +SpeedFactor = 1; +// Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX. +TimerSpeedUp = 1; + +// Default timer for wander behavior +DefaultWanderMinTimer = 50; // 5s +DefaultWanderMaxTimer = 100; // 10s + +// Fame and guard behavior +// Fame value under witch the guard attack the player in sigth +FameForGuardAttack = -450000; +// The minimum of fame for guard to help the player +FameForGuardHelp = -200000; + +// The default aggro distance for NPC +DefaultNpcAggroDist = 15; +// The default escort range for escort behavior +DefaultEscortRange = 10; + +////////////////////////////////////////////////////////////////////////////// +// Aggro // +////////////////////////////////////////////////////////////////////////////// +AggroReturnDistCheck = 15.0; +AggroReturnDistCheckFauna = 15.0; +AggroReturnDistCheckNpc = 1.5; +AggroD1Radius = 250.0; +AggroD2Radius = 150.0; +AggroPrimaryGroupDist = 0.0; +AggroPrimaryGroupCoef = 0.0; +AggroSecondaryGroupDist = 0.0; +AggroSecondaryGroupCoef = 0.0; +AggroPropagationRadius = 60.0; + +BotRepopFx = ""; + +// GROUP KEYWORDS +// used mainly in event handlers to determine to which groups events apply +KeywordsGroupNpc = { + + "patrol", // a group of bots who guard a patrol route or point + "convoy", // a group with pack animals who follow roads from place to place + "with_players", // a group who may travel with players +}; + +// BOT KEYWORDS +// used mainly in npc_state_profile to determine which ai profiles to assign to which bots +KeywordsBotNpc = { + + "team_leader", // a bot who leads the way in front of their team (and acts as leader + // in discussion with players) + "animal_leader", // a bot who leads pack animals + "guard", // a bot who is a guard of some sort (eg karavan guard) + "emissary", // eg karavan emissary + "preacher", // eg kami preacher + "guardian", // typically kami guardians + "vip", // someone who has an escort of players or NPCs (assumed to be harmless) +}; + +// STATE KEYWORDS +// used mainly in event handlers to determine to which state events apply +// eg: when a player goes link dead if the team that this player is escorting +// is in a dangerous area the team may enter a 'protect ourselves and wait for +// players' punctual state +KeywordsStateNpc = { + + "safe", // eg the gathering point at town entrance + "dangerous", // eg a route through the wilds +}; + +ColourNames = +{ + "red : 0", + "beige : 1", + "green : 2", + "turquoise : 3", + "blue : 4", + "violet : 5", + "white : 6", + "black : 7", + + "redHair: 0", + "blackHair: 1", +}; + + +StartCommandsWhenMirrorReady = { +}; + +//--------------------------------------------------------- +// commands for multi IA configuration +// For multi IA config, use the -m command line switch folowed +// by a semicolon separated list of command block to run. +// ex : +// -mCommon:Matis:Post +// will execute the folowing command blocks in order : +// * StartCommandsWhenMirrorReadyCommon +// * StartCommandsWhenMirrorReadyMatis +// * StartCommandsWhenMirrorReadyPost +//--------------------------------------------------------- +// common commands before loading continents +StartCommandsWhenMirrorReadyCommon = +{ + "RandomPosMaxRetry 6400", + "fightRangeRange 4 60", + "LogOutpostDebug 1", + "grpHistoryRecordLog", + + "verboseAIProfiles", + "verboseAliasNodeTreeParserLog", + "verboseCombatLog", + "verboseFaunaMgrLog", + "verboseFaunaParseLog", + "verboseNPCBotProfiles", + "verboseNPCMgrLog", + "verboseNPCParserLog", + "verboseNpcDescriptionMsgLog", + "verbosePrimitiveParserLog", +// "verboseSwitchMultipleChangesOfAProperty", +}; + + +// commands for indoors continent +StartCommandsWhenMirrorReadyIndoors = +{ + "loadContinent indoors", + "createStaticAIInstance indoors", + "loadMapsFromCommon indoors_all", +}; + +// commands for Matis continent +StartCommandsWhenMirrorReadyMatis = +{ + "loadContinent matis", + "createStaticAIInstance matis", + "loadMapsFromCommon matis_all", +}; + +// commands for Matis newbie continent +StartCommandsWhenMirrorReadyMatisNewbie = +{ + "loadContinent matis", + "createStaticAIInstance matis_newbie", + "loadMapsFromCommon matis_newbie_all", +}; + +// commands for Zorai continent +StartCommandsWhenMirrorReadyZorai = +{ + "loadContinent zorai", + "createStaticAIInstance zorai", + "loadMapsFromCommon zorai_all", +}; + +// commands for Zorai newbie continent +StartCommandsWhenMirrorReadyZoraiNewbie = +{ + "loadContinent zorai", + "createStaticAIInstance zorai_newbie", + "loadMapsFromCommon zorai_newbie_all", +}; + +// commands for Fyros continent +StartCommandsWhenMirrorReadyFyros = +{ + "loadContinent fyros", + "createStaticAIInstance fyros", + "loadMapsFromCommon fyros_all", +}; + +// commands for Fyros newbie continent +StartCommandsWhenMirrorReadyFyrosNewbie = +{ + "loadContinent fyros_newbie", + "createStaticAIInstance fyros_newbie", + "loadMapsFromCommon fyros_newbie_all", +}; + +// commands for Tryker continent +StartCommandsWhenMirrorReadyTryker = +{ + "loadContinent tryker", + "createStaticAIInstance tryker", + "loadMapsFromCommon tryker_all", +}; + +// commands for Tryker newbie continent +StartCommandsWhenMirrorReadyTrykerNewbie = +{ + "loadContinent tryker_newbie", + "createStaticAIInstance tryker_newbie", + "loadMapsFromCommon tryker_newbie_all", +}; + +// commands for bagne continents +StartCommandsWhenMirrorReadyBagne = +{ + "loadContinent bagne", + "createStaticAIInstance bagne", + "loadMapsFromCommon bagne_all", +}; + +StartCommandsWhenMirrorReadyNexus = +{ + "loadContinent nexus", + "createStaticAIInstance nexus", + "loadMapsFromCommon nexus_all", +}; + +StartCommandsWhenMirrorReadyRouteGouffre = +{ + "loadContinent route_gouffre", + "createStaticAIInstance route_gouffre", + "loadMapsFromCommon route_gouffre_all", +}; + +StartCommandsWhenMirrorReadySources = +{ + "loadContinent sources_interdites", + "createStaticAIInstance sources", + "loadMapsFromCommon sources_all", +}; + +StartCommandsWhenMirrorReadyTerre = +{ + "loadContinent terre_oubliee", + "createStaticAIInstance terre", + "loadMapsFromCommon terre_all", +}; + +// commands for Fyros Island continent +StartCommandsWhenMirrorReadyFyrosIsland = +{ + "loadContinent fyros_island", + "createStaticAIInstance fyros_island", + "loadMapsFromCommon fyros_island_all", +}; + +// commands for Zorai Island continent +StartCommandsWhenMirrorReadyZoraiIsland = +{ + "loadContinent zorai_island", + "createStaticAIInstance zorai_island", + "loadMapsFromCommon zorai_island_all", +}; + +// commands for Tryker Island continent +StartCommandsWhenMirrorReadyTrykerIsland = +{ + "loadContinent tryker_island", + "createStaticAIInstance tryker_island", + "loadMapsFromCommon tryker_island_all", +}; + +// commands for Matis island continent +StartCommandsWhenMirrorReadyMatisIsland = +{ + "loadContinent matis_island", + "createStaticAIInstance matis_island", + "loadMapsFromCommon matis_island_all", +}; + +// commands for Newbieland continent +StartCommandsWhenMirrorReadyNewbieland = +{ + "loadContinent newbieland", + "createStaticAIInstance newbieland", + "loadMapsFromCommon newbieland_all", +}; + +// commands for Kitiniere continent +StartCommandsWhenMirrorReadyKitiniere = +{ + "loadContinent kitiniere", + "createStaticAIInstance kitiniere", + "loadMapsFromCommon kitiniere_all", +}; + +// commands for post continents loading +StartCommandsWhenMirrorReadyPost = +{ + "spawnInstances", + "updateAI", + "updateAI", +}; + + +// commands for Ring continents +StartCommandsWhenMirrorReadyRing = +{ + "loadContinent r2_desert", + "createDynamicAIInstance 10000", + "loadPrimitiveFile dummy.primitive", + + "loadContinent r2_forest", + "createDynamicAIInstance 10001", + "loadPrimitiveFile dummy.primitive", + + "loadContinent r2_lakes", + "createDynamicAIInstance 10003", + "loadPrimitiveFile dummy.primitive", + + "loadContinent r2_jungle", + "createDynamicAIInstance 10002", + "loadPrimitiveFile dummy.primitive", + + "loadContinent r2_roots", + "createDynamicAIInstance 10004", + "loadPrimitiveFile dummy.primitive", + +// "spawnInstances", + "updateAI", + "updateAI", + + // L5 connect to the shard unifier + "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )", + + // Create a shard AIS Module + "moduleManager.createModule AisControl ais", + // Connect AIS + "ais.plug gw" +}; + diff --git a/code/ryzom/server/patchman_cfg/default/backup_service.cfg b/code/ryzom/server/patchman_cfg/default/backup_service.cfg new file mode 100644 index 000000000..a0e6b33e1 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/backup_service.cfg @@ -0,0 +1,9 @@ + +DontUseNS = BSDontUseNS; +NSHost = BSNSHost; + +// template path from SaveShardRoot to find character saves +SaveTemplatePath = "$shard/characters/account_$userid_$charid$ext"; + +// character saves possible extension list +SaveExtList = "_pdr.bin _pdr.xml .bin"; diff --git a/code/ryzom/server/patchman_cfg/default/entities_game_service.cfg b/code/ryzom/server/patchman_cfg/default/entities_game_service.cfg new file mode 100644 index 000000000..67a587ffd --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/entities_game_service.cfg @@ -0,0 +1,1776 @@ + +#ifndef DONT_USE_LGS_SLAVE + +StartCommands += +{ + // L5 connect to the shard unifier + "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )", + + // Create a gateway for global interconnection + // modules from different shard are visible to each other if they connect to + // this gateway. SU Local module have no interest to be plugged here. + "moduleManager.createModule StandardGateway glob_gw", + // add a layer 3 server transport + "glob_gw.transportAdd L3Client l3c", + // open the transport + "glob_gw.transportCmd l3c(connect addr="+SUHost+":"+SUGlobalPort+")", + + + // Create a gateway for logger service connection + "moduleManager.createModule StandardGateway lgs_gw", + + // add a layer 3 server transport for master logger service + "lgs_gw.transportAdd L3Client masterL3c", + // open the transport + "lgs_gw.transportCmd masterL3c(connect addr="+MasterLGSHost+":"+L3MasterLGSPort+")", + + // add a layer 3 server transport for slave logger service + "lgs_gw.transportAdd L3Client slaveL3c", + // open the transport + "lgs_gw.transportCmd slaveL3c(connect addr="+SlaveLGSHost+":"+L3SlaveLGSPort+")", + + // Create a shard unifier client module + "moduleManager.createModule ShardUnifierClient suc", + // Create a client commands forwader module + "moduleManager.createModule ClientCommandForwader ccf", + + // Create a characer control module + "moduleManager.createModule CharacterControl cc", + + // Create a guild unifier module + "moduleManager.createModule GuildUnifier gu", + + //Create a shard unifier name mapper + "moduleManager.createModule CharNameMapperClient cnmc", + + // Create the logger service client module + "moduleManager.createModule LoggerServiceClient lsc", + + "suc.plug gw", + "ccf.plug gw", + "cc.plug gw", + "gu.plug glob_gw", + "cnmc.plug gw", + "lsc.plug lgs_gw", + +// "addNegativeFilterDebug LNETL", +// "addNegativeFilterDebug FG:", +}; + +#endif + +#ifdef DONT_USE_LGS_SLAVE + +StartCommands += +{ + // L5 connect to the shard unifier + "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )", + + // Create a gateway for global interconnection + // modules from different shard are visible to each other if they connect to + // this gateway. SU Local module have no interest to be plugged here. + "moduleManager.createModule StandardGateway glob_gw", + // add a layer 3 server transport + "glob_gw.transportAdd L3Client l3c", + // open the transport + "glob_gw.transportCmd l3c(connect addr="+SUHost+":"+SUGlobalPort+")", + + + // Create a gateway for logger service connection + "moduleManager.createModule StandardGateway lgs_gw", + + // add a layer 3 server transport for master logger service + "lgs_gw.transportAdd L3Client masterL3c", + // open the transport + "lgs_gw.transportCmd masterL3c(connect addr="+MasterLGSHost+":"+L3MasterLGSPort+")", + + // Create a shard unifier client module + "moduleManager.createModule ShardUnifierClient suc", + // Create a client commands forwader module + "moduleManager.createModule ClientCommandForwader ccf", + + // Create a characer control module + "moduleManager.createModule CharacterControl cc", + + // Create a guild unifier module + "moduleManager.createModule GuildUnifier gu", + + //Create a shard unifier name mapper + "moduleManager.createModule CharNameMapperClient cnmc", + + // Create the logger service client module + "moduleManager.createModule LoggerServiceClient lsc", + + "suc.plug gw", + "ccf.plug gw", + "cc.plug gw", + "gu.plug glob_gw", + "cnmc.plug gw", + "lsc.plug lgs_gw", + +// "addNegativeFilterDebug LNETL", +// "addNegativeFilterDebug FG:", +}; + +#endif + +/// A list of vars to graph for EGS +GraphVars += +{ + "TotalNbItemForSale", "60000", // every minutes + "NbPlayers", "60000", // every minutes +}; + + +//min fraction of the total damage done on a creature that a group/player must do to be attributed a kill +KillAttribMinFactor = 0.3; + +//max bulk the player can transport * 1000 (*1000 to avoid float operations) +MaxPlayerBulk = 300000; + +//max weight in grammes a player can have on him if his strength is 0 +BaseMaxCarriedWeight = 300000; + +// base bulk of player room +BasePlayerRoomBulk = 2000000; + +// if true, every player that was saved with an invalid position will be corrected the next time he logs in. +CorrectInvalidPlayerPositions = 1; + +// Create Character Start skills value +//CreateCharacterStartSkillsValue = "SCMM1BS:220:SMLOEFA:235:SFM1BMM:215:SKILL_POINTS:200:MONEY:1000"; +//CreateCharacterStartSkillsValue = "SM:20:SMA:50:SMAP:51:SMAE:51:SMT:50:SMTC:51:SMTM:51:SMTO:51:SKILL_POINTS:2550:MONEY:50000"; + + +// Enable caching of ligo primitive in binary files +CachePrims = 1; +// Log to see which primitives where loaded from cache +CachePrimsLog = 0; + +//************************************************************************************************************* +// variable for stop area effect of a gameplay system +//************************************************************************************************************* +FightAreaEffectOn = 1; +MagicAreaEffectOn = 1; +HarvestAreaEffectOn = 1; + +//************************************************************************************************************* +// save period time (ticks). +//************************************************************************************************************* +GuildSavePeriod = 100; +GuildChargeSavePeriod = 99; +GuildMaxMemberCount = 255; + +TickFrequencyPCSave = 4800; +// minimum period between 2 consecutive saves of the same character +MinPlayerSavePeriod = 600; + +StoreSavePeriod = 10; + +//************************************************************************************************************* +// Max duration of death panalty (when you death several times and only style one point in your characteristics due to death penalty +//************************************************************************************************************* +DeathPenaltyMaxDuration = 18000; // 10 ticks per second * 60 for minutes * 30 for 30 minutes // No more used. +DeathXPFactor = 0.1; +DeathXPResorptionTime = 20; + +//************************************************************************************************************* +// Duration of comma +//************************************************************************************************************* +CommaDelayBeforeDeath = 3000; // 10 ticks per second * 60 for minutes * 5 for 5 minutes + +//************************************************************************************************************* +// Duration of dead mektoub stay spawned +//************************************************************************************************************* +SpawnedDeadMektoubDelay = 2592000; // 10 ticks per second * 60 for minutes * 60 for hours * 24 for days * 3 for 3 days + +//************************************************************************************************************* +// Progression +//************************************************************************************************************* +SkillProgressionFactor = 1.0; + +SkillFightValueLimiter = 250; +SkillMagicValueLimiter = 250; +SkillCraftValueLimiter = 250; +SkillHarvestValueLimiter = 250; + +NBMeanCraftRawMaterials = 1; //Mean of raw material used for craft an item, it's used for scale xp win when crafting an item with effective raw material used + +// when in a team value of each member above one for XP division among team members +XPTeamMemberDivisorValue = 0.5; + +// distance max for an action to be taken into account when in a team +MaxDistanceForXpGain = 110; + +// Max XP gain by any one player on any creature (each team member can gain up to this value) +MaxXPGainPerPlayer = 30.0; + + +//************************************************************************************************************* +// Characteristics parameters +//************************************************************************************************************* +//characteristic brick progression step +CharacteristicBrickStep = 5; +// Maximum value for characteristics (260 because characters begin with 10) +MaxCharacteristicValue = 260; + + +//************************************************************************************************************* +// Magic parameters +//************************************************************************************************************* +DefaultCastingTime = 1.0; +RechargeMoneyFactor = 1.0; +CristalMoneyFactor = 1.0; + +// int in ticks for following values +NoLinkSurvivalAddTime = 50; +NoLinkTimeFear = 10; +NoLinkTimeSleep = 30; +NoLinkTimeStun = 15; +NoLinkTimeRoot = 30; +NoLinkTimeSnare = 30; +NoLinkTimeSlow = 30; +NoLinkTimeBlind = 20; +NoLinkTimeMadness = 35; +NoLinkTimeDot = 20; +PostCastLatency = 10; // in ticks + +TickFrequencyCompassUpdate = 32; + +// update period of link spell in ticks +UpdatePeriodFear = 40; +UpdatePeriodSleep = 40; +UpdatePeriodStun = 40; +UpdatePeriodRoot = 40; +UpdatePeriodSnare = 40; +UpdatePeriodSlow = 40; +UpdatePeriodBlind = 40; +UpdatePeriodMadness = 40; +UpdatePeriodDot = 40; +DefaultUpdatePeriod = 40; + +// bonus on resist for each received spell +ResistIncreaseFear = 6; +ResistIncreaseSleep = 4; +ResistIncreaseStun = 8; +ResistIncreaseRoot = 4; +ResistIncreaseSnare = 3; +ResistIncreaseSlow = 4; +ResistIncreaseBlind = 7; +ResistIncreaseMadness = 5; + +ResistIncreaseAcid = 0; +ResistIncreaseCold = 0; +ResistIncreaseElectricity= 0; +ResistIncreaseFire = 0; +ResistIncreasePoison = 0; +ResistIncreaseRot = 0; +ResistIncreaseShockwave = 0; + +//************************************************************************************************************* +// Craft parameters +//************************************************************************************************************* +//////////////// +// DURABILITY // some kind of HP +// melee weapons +DaggerDurability = 100.0; +SwordDurability = 100.0; +MaceDurability = 100.0; +AxeDurability = 100.0; +SpearDurability = 100.0; +StaffDurability = 100.0; +MagicianStaffDurability = 100.0; +TwoHandSwordDurability = 100.0; +TwoHandAxeDurability = 100.0; +PikeDurability = 100.0; +TwoHandMaceDurability = 100.0; +// range weapon +AutolauchDurability = 100.0; +BowrifleDurability = 100.0; +LauncherDurability = 100.0; +PistolDurability = 100.0; +BowpistolDurability = 100.0; +RifleDurability = 100.0; +HarpoonDurability = 100.0; +// ammo +AutolaunchAmmoDurability = 100.0; +BowrifleAmmoDurability = 100.0; +GrenadeAmmoDurability = 100.0; +LauncherAmmoDurability = 100.0; +PistolAmmoDurability = 100.0; +BowpistolAmmoDurability = 100.0; +RifleAmmoDurability = 100.0; +HarpoonAmmoDurability = 100.0; +// armor and shield +ShieldDurability = 100.0; +BucklerDurability = 150.0; +LightBootsDurability = 100.0; +LightGlovesDurability = 100.0; +LightPantsDurability = 100.0; +LightSleevesDurability = 100.0; +LightVestDurability = 100.0; +MediumBootsDurability = 150.0; +MediumGlovesDurability = 150.0; +MediumPantsDurability = 150.0; +MediumSleevesDurability = 150.0; +MediumVestDurability = 150.0; +HeavyBootsDurability = 200.0; +HeavyGlovesDurability = 200.0; +HeavyPantsDurability = 200.0; +HeavySleevesDurability = 200.0; +HeavyVestDurability = 200.0; +HeavyHelmetDurability = 200.0; +// jewel +AnkletDurability = 100.0; +BraceletDurability = 100.0; +DiademDurability = 100.0; +EaringDurability = 100.0; +PendantDurability = 100.0; +RingDurability = 100.0; +// tool +ForageToolDurability = 100.0; +AmmoCraftingToolDurability = 100.0; +ArmorCraftingToolDurability = 100.0; +JewelryCraftingToolDurability = 100.0; +RangeWeaponCraftingToolDurability = 100.0; +MeleeWeaponCraftingToolDurability = 100.0; +ToolCraftingToolDurability = 100.0; + +//////////// +// WEIGHT // (Max is *2) +// melee weapons +DaggerWeight = 3.5; // Dg Type (Pierce) +SwordWeight = 4.0; // 1H Type +MaceWeight = 4.0; // 1H Type +AxeWeight = 4.0; // 1H Type +SpearWeight = 4.0; // 1H Type (pierce) +StaffWeight = 1.0; // 1H Type +MagicianStaffWeight = 2.0; // 2H type +TwoHandSwordWeight = 6.0; // 2H Type +TwoHandAxeWeight = 6.0; // 2H Type +PikeWeight = 6.0; // 2H Type (pierce) +TwoHandMaceWeight = 6.0; // 2H Type +// range weapon +PistolWeight = 1.5; +BowpistolWeight = 1.5; +RifleWeight = 2.0; +BowrifleWeight = 2.0; +AutolauchWeight = 8.0; +LauncherWeight = 8.0; +HarpoonWeight = 2.0; +// ammo +PistolAmmoWeight = 0.2; +BowpistolAmmoWeight = 0.2; +RifleAmmoWeight = 0.2; +BowrifleAmmoWeight = 0.2; +AutolaunchAmmoWeight = 4.8; +LauncherAmmoWeight = 10.0; +HarpoonAmmoWeight = 0.2; +GrenadeAmmoWeight = 1.0; +// armor and shield +ShieldWeight = 3.0; +BucklerWeight = 1.5; +// Light +LightBootsWeight = 1.0; +LightGlovesWeight = 1.0; +LightPantsWeight = 2.5; +LightSleevesWeight = 1.0; +LightVestWeight = 2.5; +// Medium +MediumBootsWeight = 2.0; +MediumGlovesWeight = 2.0; +MediumPantsWeight = 5.0; +MediumSleevesWeight = 2.0; +MediumVestWeight = 5.0; +// Heavy +HeavyBootsWeight = 4.0; +HeavyGlovesWeight = 4.0; +HeavyPantsWeight = 10.0; +HeavySleevesWeight = 4.0; +HeavyVestWeight = 10.0; +HeavyHelmetWeight = 4.0; +// jewel +AnkletWeight = 0.1; +BraceletWeight = 0.1; +DiademWeight = 0.1; +EaringWeight = 0.1; +PendantWeight = 0.1; +RingWeight = 0.1; +////////////// +// SAP LOAD // +// MIN +// melee weapons +DaggerSapLoad = 0.0; +SwordSapLoad = 0.0; +MaceSapLoad = 0.0; +AxeSapLoad = 0.0; +SpearSapLoad = 0.0; +StaffSapLoad = 0.0; +MagicianStaffSapLoad = 0.0; +TwoHandSwordSapLoad = 0.0; +TwoHandAxeSapLoad = 0.0; +PikeSapLoad = 0.0; +TwoHandMaceSapLoad = 0.0; +// range weapon +AutolauchSapLoad = 0.0; +BowrifleSapLoad = 0.0; +LauncherSapLoad = 0.0; +PistolSapLoad = 0.0; +BowpistolSapLoad = 0.0; +RifleSapLoad = 0.0; +HarpoonSapLoad = 0.0; +// ammo +AutolaunchAmmoSapLoad = 0.0; +BowrifleAmmoSapLoad = 0.0; +GrenadeAmmoSapLoad = 0.0; +LauncherAmmoSapLoad = 0.0; +PistolAmmoSapLoad = 0.0; +BowpistolAmmoSapLoad = 0.0; +RifleAmmoSapLoad = 0.0; +HarpoonAmmoSapLoad = 0.0; +// armor and shield +ShieldSapLoad = 0.0; +BucklerSapLoad = 0.0; +LightBootsSapLoad = 0.0; +LightGlovesSapLoad = 0.0; +LightPantsSapLoad = 0.0; +LightSleevesSapLoad = 0.0; +LightVestSapLoad = 0.0; +MediumBootsSapLoad = 0.0; +MediumGlovesSapLoad = 0.0; +MediumPantsSapLoad = 0.0; +MediumSleevesSapLoad = 0.0; +MediumVestSapLoad = 0.0; +HeavyBootsSapLoad = 0.0; +HeavyGlovesSapLoad = 0.0; +HeavyPantsSapLoad = 0.0; +HeavySleevesSapLoad = 0.0; +HeavyVestSapLoad = 0.0; +HeavyHelmetSapLoad = 0.0; +// jewel +AnkletSapLoad = 0.0; +BraceletSapLoad = 0.0; +DiademSapLoad = 0.0; +EaringSapLoad = 0.0; +PendantSapLoad = 0.0; +RingSapLoad = 0.0; +// MAX +// melee weapons +DaggerSapLoadMax = 2500.0; +SwordSapLoadMax = 2500.0; +MaceSapLoadMax = 2500.0; +AxeSapLoadMax = 2500.0; +SpearSapLoadMax = 2500.0; +StaffSapLoadMax = 7000.0; +MagicianStaffSapLoadMax = 2500.0; +TwoHandSwordSapLoadMax = 2500.0; +TwoHandAxeSapLoadMax = 2500.0; +PikeSapLoadMax = 2500.0; +TwoHandMaceSapLoadMax = 2500.0; +// range weapon +AutolauchSapLoadMax = 2500.0; +BowrifleSapLoadMax = 2500.0; +LauncherSapLoadMax = 2500.0; +PistolSapLoadMax = 2500.0; +BowpistolSapLoadMax = 2500.0; +RifleSapLoadMax = 2500.0; +HarpoonSapLoadMax = 2500.0; +// ammo +AutolaunchAmmoSapLoadMax = 2500.0; +BowrifleAmmoSapLoadMax = 2500.0; +GrenadeAmmoSapLoadMax = 2500.0; +LauncherAmmoSapLoadMax = 2500.0; +PistolAmmoSapLoadMax = 2500.0; +BowpistolAmmoSapLoadMax = 2500.0; +RifleAmmoSapLoadMax = 2500.0; +HarpoonAmmoSapLoadMax = 2500.0; +// armor and shield +ShieldSapLoadMax = 2500.0; +BucklerSapLoadMax = 2500.0; +LightBootsSapLoadMax = 2500.0; +LightGlovesSapLoadMax = 2500.0; +LightPantsSapLoadMax = 2500.0; +LightSleevesSapLoadMax = 2500.0; +LightVestSapLoadMax = 2500.0; +MediumBootsSapLoadMax = 2500.0; +MediumGlovesSapLoadMax = 2500.0; +MediumPantsSapLoadMax = 2500.0; +MediumSleevesSapLoadMax = 2500.0; +MediumVestSapLoadMax = 2500.0; +HeavyBootsSapLoadMax = 2500.0; +HeavyGlovesSapLoadMax = 2500.0; +HeavyPantsSapLoadMax = 2500.0; +HeavySleevesSapLoadMax = 2500.0; +HeavyVestSapLoadMax = 2500.0; +HeavyHelmetSapLoadMax = 2500.0; +// jewel +AnkletSapLoadMax = 2500.0; +BraceletSapLoadMax = 2500.0; +DiademSapLoadMax = 2500.0; +EaringSapLoadMax = 2500.0; +PendantSapLoadMax = 2500.0; +RingSapLoadMax = 2500.0; +//////////// +// DAMAGE Min +// melee weapons +DaggerDmg = 0.250; // Dg Type (Pierce) +StaffDmg = 0.250; // 1H Type +SwordDmg = 0.666; // 1H Type +MaceDmg = 0.800; // 1H Type +AxeDmg = 0.800; // 1H Type +SpearDmg = 0.550; // 1H Type (pierce) +TwoHandSwordDmg = 1.000; // 2H Type +TwoHandAxeDmg = 1.200; // 2H Type +PikeDmg = 0.800; // 2H Type (pierce) +TwoHandMaceDmg = 1.200; // 2H Type +MagicianStaffDmg = 0.350; // 2H Type +// range weapon (modifier) +PistolDmg = 0.0; +BowpistolDmg = 0.0; +RifleDmg = 0.0; +BowrifleDmg = 0.0; +AutolauchDmg = 0.0; +LauncherDmg = 0.0; +HarpoonDmg = 0.0; +// ammo +PistolAmmoDmg = 0.625; +BowpistolAmmoDmg = 0.625; +RifleAmmoDmg = 0.833; +BowrifleAmmoDmg = 0.833; +AutolaunchAmmoDmg = 2.0; +LauncherAmmoDmg = 3.0; +HarpoonAmmoDmg = 1.0; +GrenadeAmmoDmg = 1.0; +// DAMAGE Max +// melee weapons +DaggerDmgMax = 0.500; // Dg Type (Pierce) +StaffDmgMax = 0.500; // 1H Type +SwordDmgMax = 1.333; // 1H Type +MaceDmgMax = 1.600; // 1H Type +AxeDmgMax = 1.600; // 1H Type +SpearDmgMax = 1.100; // 1H Type (pierce) +TwoHandSwordDmgMax = 2.000; // 2H Type +TwoHandAxeDmgMax = 2.400; // 2H Type +PikeDmgMax = 1.600; // 2H Type (pierce) +TwoHandMaceDmgMax = 2.400; // 2H Type +MagicianStaffDmgMax = 0.350; +// range weapon (modifier) +AutolauchDmgMax = 0.0; +BowrifleDmgMax = 0.0; +LauncherDmgMax = 0.0; +PistolDmgMax = 0.0; +BowpistolDmgMax = 0.0; +RifleDmgMax = 0.0; +HarpoonDmgMax = 0.0; +// ammo +PistolAmmoDmgMax = 1.25; +BowpistolAmmoDmgMax = 1.25; +RifleAmmoDmgMax = 1.666; +BowrifleAmmoDmgMax = 1.666; +AutolaunchAmmoDmgMax = 4.0; +LauncherAmmoDmgMax = 6.0; +HarpoonAmmoDmgMax = 2.0; +GrenadeAmmoDmgMax = 2.0; + +////////////// +// HIT RATE // Hits for 10 sec +// melee weapons +DaggerHitRate = 5.0; // Dg Type (Pierce) +StaffHitRate = 3.333; // 1H Type (blunt) +SwordHitRate = 3.333; // 1H Type +MaceHitRate = 3.030; // 1H Type +AxeHitRate = 3.030; // 1H Type +SpearHitRate = 3.700; // 1H Type (pierce) +TwoHandSwordHitRate = 2.500; // 2H Type +TwoHandAxeHitRate = 2.272; // 2H Type +PikeHitRate = 2.777; // 2H Type (pierce) +TwoHandMaceHitRate = 2.272; // 2H Type +MagicianStaffHitRate = 2.5; // +// range weapon +PistolHitRate = 2.5; +BowpistolHitRate = 2.5; +RifleHitRate = 2.0; +BowrifleHitRate = 2.0; +AutolauchHitRate = 1.0; +LauncherHitRate = 1.0; +HarpoonHitRate = 2.0; +// ammo (modifier) +AutolaunchAmmoHitRate = 0.0; +BowrifleAmmoHitRate = 0.0; +GrenadeAmmoHitRate = 0.0; +LauncherAmmoHitRate = 0.0; +PistolAmmoHitRate = 0.0; +BowpistolAmmoHitRate = 0.0; +RifleAmmoHitRate = 0.0; +HarpoonAmmoHitRate = 0.0; + +////////////// +// Maximum hit rate ( after crafted item parameters applications ) +// melee weapons +DaggerHitRateMax = 10.0; +StaffHitRateMax = 6.666; // 1H Type (blunt) +SwordHitRateMax = 6.666; +MaceHitRateMax = 6.060; +AxeHitRateMax = 6.060; +SpearHitRateMax = 7.400; +TwoHandSwordHitRateMax = 5.0; +TwoHandAxeHitRateMax = 4.545; +PikeHitRateMax = 5.555; +TwoHandMaceHitRateMax = 4.545; +MagicianStaffHitRateMax = 2.5; +// range weapon +PistolHitRateMax = 5.0; +BowpistolHitRateMax = 5.0; +RifleHitRateMax = 4.0; +BowrifleHitRateMax = 4.0; +AutolauchHitRateMax = 2.0; +LauncherHitRateMax = 2.0; +HarpoonHitRateMax = 4.0; +// ammo +AutolaunchAmmoHitRateMax = 0.0; +BowrifleAmmoHitRateMax = 0.0; +GrenadeAmmoHitRateMax = 0.0; +LauncherAmmoHitRateMax = 0.0; +PistolAmmoHitRateMax = 0.0; +BowpistolAmmoHitRateMax = 0.0; +RifleAmmoHitRateMax = 0.0; +HarpoonAmmoHitRateMax = 0.0; + + +/////////// +// Range // for ammo, range weapon (modifier) (max = *2) +// range weapon +AutolauchRange = 25000.0; // Gat +BowrifleRange = 20000.0; +LauncherRange = 30000.0; // Rocket Launcher +PistolRange = 15000.0; +BowpistolRange = 15000.0; +RifleRange = 20000.0; +HarpoonRange = 15000.0; +// ammo +AutolaunchAmmoRange = 0.0; +BowrifleAmmoRange = 0.0; +GrenadeAmmoRange = 0.0; +LauncherAmmoRange = 0.0; +PistolAmmoRange = 0.0; +BowpistolAmmoRange = 0.0; +RifleAmmoRange = 0.0; +HarpoonAmmoRange = 0.0; +//////////////////// +// DODGE MODIFIER // not for ammo and jewel, but for armor too +// melee weapons & armor +DaggerDodgeMinModifier = 0.0; +DaggerDodgeMaxModifier = 20.0; +SwordDodgeMinModifier = -10.0; +SwordDodgeMaxModifier = 10.0; +MaceDodgeMinModifier = -10.0; +MaceDodgeMaxModifier = 10.0; +AxeDodgeMinModifier = -10.0; +AxeDodgeMaxModifier = 10.0; +SpearDodgeMinModifier = -5.0; +SpearDodgeMaxModifier = 15.0; +StaffDodgeMinModifier = -10.0; +StaffDodgeMaxModifier = 10.0; +TwoHandSwordDodgeMinModifier = -20.0; +TwoHandSwordDodgeMaxModifier = 0.0; +TwoHandAxeDodgeMinModifier = -20.0; +TwoHandAxeDodgeMaxModifier = 0.0; +PikeDodgeMinModifier = -20.0; +PikeDodgeMaxModifier = 0.0; +TwoHandMaceDodgeMinModifier = -20.0; +TwoHandMaceDodgeMaxModifier = 0.0; +MagicianStaffDodgeMinModifier = 0.0; +MagicianStaffDodgeMaxModifier = 0.0; +// range weapon +AutolauchDodgeMinModifier = -15.0; +AutolauchDodgeMaxModifier = 5.0; +BowrifleDodgeMinModifier = -10.0; +BowrifleDodgeMaxModifier = 10.0; +LauncherDodgeMinModifier = -20.0; +LauncherDodgeMaxModifier = 0.0; +PistolDodgeMinModifier = 0.0; +PistolDodgeMaxModifier = 20.0; +BowpistolDodgeMinModifier = -5.0; +BowpistolDodgeMaxModifier = 15.0; +RifleDodgeMinModifier = -20.0; +RifleDodgeMaxModifier = 0.0; +HarpoonDodgeMinModifier = 0.0; +HarpoonDodgeMaxModifier = 0.0; +// armor and shield +ShieldDodgeMinModifier = -10.0; +ShieldDodgeMaxModifier = 0.0; +BucklerDodgeMinModifier = 0.0; +BucklerDodgeMaxModifier = 20.0; +LightBootsDodgeMinModifier = 1.0; +LightBootsDodgeMaxModifier = 2.0; +LightGlovesDodgeMinModifier = 1.0; +LightGlovesDodgeMaxModifier = 2.0; +LightPantsDodgeMinModifier = 1.0; +LightPantsDodgeMaxModifier = 2.0; +LightSleevesDodgeMinModifier = 1.0; +LightSleevesDodgeMaxModifier = 2.0; +LightVestDodgeMinModifier = 1.0; +LightVestDodgeMaxModifier = 2.0; +MediumBootsDodgeMinModifier = -2.0; +MediumBootsDodgeMaxModifier = 1.0; +MediumGlovesDodgeMinModifier = -2.0; +MediumGlovesDodgeMaxModifier = 1.0; +MediumPantsDodgeMinModifier = -2.0; +MediumPantsDodgeMaxModifier = 1.0; +MediumSleevesDodgeMinModifier = -2.0; +MediumSleevesDodgeMaxModifier = 1.0; +MediumVestDodgeMinModifier = -2.0; +MediumVestDodgeMaxModifier = 1.0; +HeavyBootsDodgeMinModifier = -4.0; +HeavyBootsDodgeMaxModifier = 0.0; +HeavyGlovesDodgeMinModifier = -4.0; +HeavyGlovesDodgeMaxModifier = 0.0; +HeavyPantsDodgeMinModifier = -4.0; +HeavyPantsDodgeMaxModifier = 0.0; +HeavySleevesDodgeMinModifier = -4.0; +HeavySleevesDodgeMaxModifier = 0.0; +HeavyVestDodgeMinModifier = -4.0; +HeavyVestDodgeMaxModifier = 0.0; +HeavyHelmetDodgeMinModifier = -4.0; +HeavyHelmetDodgeMaxModifier = 0.0; +//////////////////// +// PARRY MODIFIER // not for ammo and jewel, but for armor too +// melee weapons +DaggerParryMinModifier = -20.0; +DaggerParryMaxModifier = 0.0; +SwordParryMinModifier = -10.0; +SwordParryMaxModifier = 10.0; +MaceParryMinModifier = -15.0; +MaceParryMaxModifier = 5.0; +AxeParryMinModifier = -15.0; +AxeParryMaxModifier = 5.0; +SpearParryMinModifier = -20.0; +SpearParryMaxModifier = 0.0; +StaffParryMinModifier = 0.0; +StaffParryMaxModifier = 20.0; +TwoHandSwordParryMinModifier = 0.0; +TwoHandSwordParryMaxModifier = 20.0; +TwoHandAxeParryMinModifier = -10.0; +TwoHandAxeParryMaxModifier = 10.0; +PikeParryMinModifier = -10.0; +PikeParryMaxModifier = 10.0; +TwoHandMaceParryMinModifier = -10.0; +TwoHandMaceParryMaxModifier = 10.0; +MagicianStaffParryMinModifier = 0.0; +MagicianStaffParryMaxModifier = 0.0; +// range weapon +AutolauchParryMinModifier = 0.0; +AutolauchParryMaxModifier = 20.0; +BowrifleParryMinModifier = -10.0; +BowrifleParryMaxModifier = 10.0; +LauncherParryMinModifier = 0.0; +LauncherParryMaxModifier = 20.0; +PistolParryMinModifier = -20.0; +PistolParryMaxModifier = 0.0; +BowpistolParryMinModifier = -5.0; +BowpistolParryMaxModifier = 15.0; +RifleParryMinModifier = 0.0; +RifleParryMaxModifier = 20.0; +HarpoonParryMinModifier = 0.0; +HarpoonParryMaxModifier = 0.0; +// armor and shield +ShieldParryMinModifier = 10.0; +ShieldParryMaxModifier = 30.0; +BucklerParryMinModifier = 0.0; +BucklerParryMaxModifier = 20.0; +LightBootsParryMinModifier = -1.0; +LightBootsParryMaxModifier = 1.0; +LightGlovesParryMinModifier = -1.0; +LightGlovesParryMaxModifier = 1.0; +LightPantsParryMinModifier = -1.0; +LightPantsParryMaxModifier = 1.0; +LightSleevesParryMinModifier = -1.0; +LightSleevesParryMaxModifier = 1.0; +LightVestParryMinModifier = -1.0; +LightVestParryMaxModifier = 1.0; +MediumBootsParryMinModifier = -1.0; +MediumBootsParryMaxModifier = 2.0; +MediumGlovesParryMinModifier = -1.0; +MediumGlovesParryMaxModifier = 2.0; +MediumPantsParryMinModifier = -1.0; +MediumPantsParryMaxModifier = 2.0; +MediumSleevesParryMinModifier = -1.0; +MediumSleevesParryMaxModifier = 2.0; +MediumVestParryMinModifier = -1.0; +MediumVestParryMaxModifier = 2.0; +HeavyBootsParryMinModifier = -1.0; +HeavyBootsParryMaxModifier = 3.0; +HeavyGlovesParryMinModifier = -1.0; +HeavyGlovesParryMaxModifier = 3.0; +HeavyPantsParryMinModifier = -1.0; +HeavyPantsParryMaxModifier = 3.0; +HeavySleevesParryMinModifier = -1.0; +HeavySleevesParryMaxModifier = 3.0; +HeavyVestParryMinModifier = -1.0; +HeavyVestParryMaxModifier = 3.0; +HeavyHelmetParryMinModifier = -1.0; +HeavyHelmetParryMaxModifier = 3.0; +////////////////////////////// +// ADVERSARY DODGE MODIFIER // not for ammo, jewel and armor +// melee weapons +DaggerAdversaryDodgeMinModifier = 0.0; +DaggerAdversaryDodgeMaxModifier = -20.0; +SwordAdversaryDodgeMinModifier = 5.0; +SwordAdversaryDodgeMaxModifier = -15.0; +MaceAdversaryDodgeMinModifier = 5.0; +MaceAdversaryDodgeMaxModifier = -15.0; +AxeAdversaryDodgeMinModifier = 5.0; +AxeAdversaryDodgeMaxModifier = -15.0; +SpearAdversaryDodgeMinModifier = 15.0; +SpearAdversaryDodgeMaxModifier = -5.0; +StaffAdversaryDodgeMinModifier = 0.0; +StaffAdversaryDodgeMaxModifier = -20.0; +TwoHandSwordAdversaryDodgeMinModifier = 30.0; +TwoHandSwordAdversaryDodgeMaxModifier = 15.0; +TwoHandAxeAdversaryDodgeMinModifier = 30.0; +TwoHandAxeAdversaryDodgeMaxModifier = 15.0; +PikeAdversaryDodgeMinModifier = 30.0; +PikeAdversaryDodgeMaxModifier = 15.0; +TwoHandMaceAdversaryDodgeMinModifier = 30.0; +TwoHandMaceAdversaryDodgeMaxModifier = 15.0; +MagicianStaffAdversaryDodgeMinModifier = 0.0; +MagicianStaffAdversaryDodgeMaxModifier = 0.0; +// range weapon +AutolauchAdversaryDodgeMinModifier = 30.0; +AutolauchAdversaryDodgeMaxModifier = 15.0; +BowrifleAdversaryDodgeMinModifier = 0.0; +BowrifleAdversaryDodgeMaxModifier = -20.0; +LauncherAdversaryDodgeMinModifier = 30.0; +LauncherAdversaryDodgeMaxModifier = 20.0; +PistolAdversaryDodgeMinModifier = 0.0; +PistolAdversaryDodgeMaxModifier = -15.0; +BowpistolAdversaryDodgeMinModifier = 0.0; +BowpistolAdversaryDodgeMaxModifier = -15.0; +RifleAdversaryDodgeMinModifier = 0.0; +RifleAdversaryDodgeMaxModifier = -20.0; +HarpoonAdversaryDodgeMinModifier = 0.0; +HarpoonAdversaryDodgeMaxModifier = 0.0; +////////////////////////////// +// ADVERSARY PARRY MODIFIER // not for ammo, jewel and armor +// melee weapons +DaggerAdversaryParryMinModifier = 20.0; +DaggerAdversaryParryMaxModifier = 0.0; +SwordAdversaryParryMinModifier = 10.0; +SwordAdversaryParryMaxModifier = -10.0; +MaceAdversaryParryMinModifier = 15.0; +MaceAdversaryParryMaxModifier = -5.0; +AxeAdversaryParryMinModifier = 15.0; +AxeAdversaryParryMaxModifier = -5.0; +SpearAdversaryParryMinModifier = 5.0; +SpearAdversaryParryMaxModifier = -5.0; +StaffAdversaryParryMinModifier = -5.0; +StaffAdversaryParryMaxModifier = -15.0; +TwoHandSwordAdversaryParryMinModifier = 0.0; +TwoHandSwordAdversaryParryMaxModifier = -30.0; +TwoHandAxeAdversaryParryMinModifier = 0.0; +TwoHandAxeAdversaryParryMaxModifier = -20.0; +PikeAdversaryParryMinModifier = 0.0; +PikeAdversaryParryMaxModifier = -20.0; +TwoHandMaceAdversaryParryMinModifier = 0.0; +TwoHandMaceAdversaryParryMaxModifier = -20.0; +MagicianStaffAdversaryParryMinModifier = 0.0; +MagicianStaffAdversaryParryMaxModifier = 0.0; +// range weapon +AutolauchAdversaryParryMinModifier = 10.0; +AutolauchAdversaryParryMaxModifier = -10.0; +BowrifleAdversaryParryMinModifier = 0.0; +BowrifleAdversaryParryMaxModifier = -20.0; +LauncherAdversaryParryMinModifier = 20.0; +LauncherAdversaryParryMaxModifier = 0.0; +PistolAdversaryParryMinModifier = 0.0; +PistolAdversaryParryMaxModifier = -20.0; +BowpistolAdversaryParryMinModifier = 0.0; +BowpistolAdversaryParryMaxModifier = -20.0; +RifleAdversaryParryMinModifier = 0.0; +RifleAdversaryParryMaxModifier = -20.0; +HarpoonAdversaryParryMinModifier = 0.0; +HarpoonAdversaryParryMaxModifier = -20.0; + +////////////////////////////// +// Cast Modifiers // for melee weapons +//Elemental casting time factor (melee weapon only) +// Min +DaggerElementalCastingTimeFactor = 0.0; +SwordElementalCastingTimeFactor = 0.0; +AxeElementalCastingTimeFactor = 0.0; +MaceElementalCastingTimeFactor = 0.0; +SpearElementalCastingTimeFactor = 0.0; +StaffElementalCastingTimeFactor = 0.0; +MagicianStaffElementalCastingTimeFactor = 0.2; +TwoHandAxeElementalCastingTimeFactor = 0.0; +TwoHandSwordElementalCastingTimeFactor = 0.0; +PikeElementalCastingTimeFactor = 0.0; +TwoHandMaceElementalCastingTimeFactor = 0.0; +// max +DaggerElementalCastingTimeFactorMax = 1.0; +SwordElementalCastingTimeFactorMax = 1.0; +AxeElementalCastingTimeFactorMax = 1.0; +MaceElementalCastingTimeFactorMax = 1.0; +SpearElementalCastingTimeFactorMax = 1.0; +StaffElementalCastingTimeFactorMax = 1.0; +MagicianStaffElementalCastingTimeFactorMax = 1.0; +TwoHandAxeElementalCastingTimeFactorMax = 1.0; +TwoHandSwordElementalCastingTimeFactorMax = 1.0; +PikeElementalCastingTimeFactorMax = 1.0; +TwoHandMaceElementalCastingTimeFactorMax = 1.0; + +//Elemental power factor (melee weapon only) +// Min +DaggerElementalPowerFactor = 0.0; +SwordElementalPowerFactor = 0.0; +AxeElementalPowerFactor = 0.0; +MaceElementalPowerFactor = 0.0; +SpearElementalPowerFactor = 0.0; +StaffElementalPowerFactor = 0.0; +MagicianStaffElementalPowerFactor = 0.2; +TwoHandAxeElementalPowerFactor = 0.0; +TwoHandSwordElementalPowerFactor = 0.0; +PikeElementalPowerFactor = 0.0; +TwoHandMaceElementalPowerFactor = 0.0; +// Max +DaggerElementalPowerFactorMax = 1.0; +SwordElementalPowerFactorMax = 1.0; +AxeElementalPowerFactorMax = 1.0; +MaceElementalPowerFactorMax = 1.0; +SpearElementalPowerFactorMax = 1.0; +StaffElementalPowerFactorMax = 1.0; +MagicianStaffElementalPowerFactorMax = 1.0; +TwoHandAxeElementalPowerFactorMax = 1.0; +TwoHandSwordElementalPowerFactorMax = 1.0; +PikeElementalPowerFactorMax = 1.0; +TwoHandMaceElementalPowerFactorMax = 1.0; + +//OffensiveAffliction casting time factor (melee weapon only) +// Min +DaggerOffensiveAfflictionCastingTimeFactor = 0.0; +SwordOffensiveAfflictionCastingTimeFactor = 0.0; +AxeOffensiveAfflictionCastingTimeFactor = 0.0; +MaceOffensiveAfflictionCastingTimeFactor = 0.0; +SpearOffensiveAfflictionCastingTimeFactor = 0.0; +StaffOffensiveAfflictionCastingTimeFactor = 0.0; +MagicianStaffOffensiveAfflictionCastingTimeFactor = 0.2; +TwoHandAxeOffensiveAfflictionCastingTimeFactor = 0.0; +TwoHandSwordOffensiveAfflictionCastingTimeFactor = 0.0; +PikeOffensiveAfflictionCastingTimeFactor = 0.0; +TwoHandMaceOffensiveAfflictionCastingTimeFactor = 0.0; +// Max +DaggerOffensiveAfflictionCastingTimeFactorMax = 1.0; +SwordOffensiveAfflictionCastingTimeFactorMax = 1.0; +AxeOffensiveAfflictionCastingTimeFactorMax = 1.0; +MaceOffensiveAfflictionCastingTimeFactorMax = 1.0; +SpearOffensiveAfflictionCastingTimeFactorMax = 1.0; +StaffOffensiveAfflictionCastingTimeFactorMax = 1.0; +MagicianStaffOffensiveAfflictionCastingTimeFactorMax = 1.0; +TwoHandAxeOffensiveAfflictionCastingTimeFactorMax = 1.0; +TwoHandSwordOffensiveAfflictionCastingTimeFactorMax = 1.0; +PikeOffensiveAfflictionCastingTimeFactorMax = 1.0; +TwoHandMaceOffensiveAfflictionCastingTimeFactorMax = 1.0; + +//OffensiveAffliction power factor (melee weapon only) +// Min +DaggerOffensiveAfflictionPowerFactor = 0.0; +SwordOffensiveAfflictionPowerFactor = 0.0; +AxeOffensiveAfflictionPowerFactor = 0.0; +MaceOffensiveAfflictionPowerFactor = 0.0; +SpearOffensiveAfflictionPowerFactor = 0.0; +StaffOffensiveAfflictionPowerFactor = 0.0; +MagicianStaffOffensiveAfflictionPowerFactor = 0.2; +TwoHandAxeOffensiveAfflictionPowerFactor = 0.0; +TwoHandSwordOffensiveAfflictionPowerFactor = 0.0; +PikeOffensiveAfflictionPowerFactor = 0.0; +TwoHandMaceOffensiveAfflictionPowerFactor = 0.0; +// Max +DaggerOffensiveAfflictionPowerFactorMax = 1.0; +SwordOffensiveAfflictionPowerFactorMax = 1.0; +AxeOffensiveAfflictionPowerFactorMax = 1.0; +MaceOffensiveAfflictionPowerFactorMax = 1.0; +SpearOffensiveAfflictionPowerFactorMax = 1.0; +StaffOffensiveAfflictionPowerFactorMax = 1.0; +MagicianStaffOffensiveAfflictionPowerFactorMax = 1.0; +TwoHandAxeOffensiveAfflictionPowerFactorMax = 1.0; +TwoHandSwordOffensiveAfflictionPowerFactorMax = 1.0; +PikeOffensiveAfflictionPowerFactorMax = 1.0; +TwoHandMaceOffensiveAfflictionPowerFactorMax = 1.0; + +//Heal casting time factor (melee weapon only) +// Min +DaggerHealCastingTimeFactor = 0.0; +SwordHealCastingTimeFactor = 0.0; +AxeHealCastingTimeFactor = 0.0; +MaceHealCastingTimeFactor = 0.0; +SpearHealCastingTimeFactor = 0.0; +StaffHealCastingTimeFactor = 0.0; +MagicianStaffHealCastingTimeFactor = 0.2; +TwoHandAxeHealCastingTimeFactor = 0.0; +TwoHandSwordHealCastingTimeFactor = 0.0; +PikeHealCastingTimeFactor = 0.0; +TwoHandMaceHealCastingTimeFactor = 0.0; +// Max +DaggerHealCastingTimeFactorMax = 1.0; +SwordHealCastingTimeFactorMax = 1.0; +AxeHealCastingTimeFactorMax = 1.0; +MaceHealCastingTimeFactorMax = 1.0; +SpearHealCastingTimeFactorMax = 1.0; +StaffHealCastingTimeFactorMax = 1.0; +MagicianStaffHealCastingTimeFactorMax = 1.0; +TwoHandAxeHealCastingTimeFactorMax = 1.0; +TwoHandSwordHealCastingTimeFactorMax = 1.0; +PikeHealCastingTimeFactorMax = 1.0; +TwoHandMaceHealCastingTimeFactorMax = 1.0; + +//Heal power factor (melee weapon only) +// Min +DaggerHealPowerFactor = 0.0; +SwordHealPowerFactor = 0.0; +AxeHealPowerFactor = 0.0; +MaceHealPowerFactor = 0.0; +SpearHealPowerFactor = 0.0; +StaffHealPowerFactor = 0.0; +MagicianStaffHealPowerFactor = 0.2; +TwoHandAxeHealPowerFactor = 0.0; +TwoHandSwordHealPowerFactor = 0.0; +PikeHealPowerFactor = 0.0; +TwoHandMaceHealPowerFactor = 0.0; +// Max +DaggerHealPowerFactorMax = 1.0; +SwordHealPowerFactorMax = 1.0; +AxeHealPowerFactorMax = 1.0; +MaceHealPowerFactorMax = 1.0; +SpearHealPowerFactorMax = 1.0; +StaffHealPowerFactorMax = 1.0; +MagicianStaffHealPowerFactorMax = 1.0; +TwoHandAxeHealPowerFactorMax = 1.0; +TwoHandSwordHealPowerFactorMax = 1.0; +PikeHealPowerFactorMax = 1.0; +TwoHandMaceHealPowerFactorMax = 1.0; + +//DefensiveAffliction casting time factor (melee weapon only) +// Min +DaggerDefensiveAfflictionCastingTimeFactor = 0.0; +SwordDefensiveAfflictionCastingTimeFactor = 0.0; +AxeDefensiveAfflictionCastingTimeFactor = 0.0; +MaceDefensiveAfflictionCastingTimeFactor = 0.0; +SpearDefensiveAfflictionCastingTimeFactor = 0.0; +StaffDefensiveAfflictionCastingTimeFactor = 0.0; +MagicianStaffDefensiveAfflictionCastingTimeFactor = 0.2; +TwoHandAxeDefensiveAfflictionCastingTimeFactor = 0.0; +TwoHandSwordDefensiveAfflictionCastingTimeFactor = 0.0; +PikeDefensiveAfflictionCastingTimeFactor = 0.0; +TwoHandMaceDefensiveAfflictionCastingTimeFactor = 0.0; +// Max +DaggerDefensiveAfflictionCastingTimeFactorMax = 1.0; +SwordDefensiveAfflictionCastingTimeFactorMax = 1.0; +AxeDefensiveAfflictionCastingTimeFactorMax = 1.0; +MaceDefensiveAfflictionCastingTimeFactorMax = 1.0; +SpearDefensiveAfflictionCastingTimeFactorMax = 1.0; +StaffDefensiveAfflictionCastingTimeFactorMax = 1.0; +MagicianStaffDefensiveAfflictionCastingTimeFactorMax = 1.0; +TwoHandAxeDefensiveAfflictionCastingTimeFactorMax = 1.0; +TwoHandSwordDefensiveAfflictionCastingTimeFactorMax = 1.0; +PikeDefensiveAfflictionCastingTimeFactorMax = 1.0; +TwoHandMaceDefensiveAfflictionCastingTimeFactorMax = 1.0; + +//DefensiveAffliction power factor (melee weapon only) +// Min +DaggerDefensiveAfflictionPowerFactor = 0.0; +SwordDefensiveAfflictionPowerFactor = 0.0; +AxeDefensiveAfflictionPowerFactor = 0.0; +MaceDefensiveAfflictionPowerFactor = 0.0; +SpearDefensiveAfflictionPowerFactor = 0.0; +StaffDefensiveAfflictionPowerFactor = 0.0; +MagicianStaffDefensiveAfflictionPowerFactor = 0.2; +TwoHandAxeDefensiveAfflictionPowerFactor = 0.0; +TwoHandSwordDefensiveAfflictionPowerFactor = 0.0; +PikeDefensiveAfflictionPowerFactor = 0.0; +TwoHandMaceDefensiveAfflictionPowerFactor = 0.0; +// Max +DaggerDefensiveAfflictionPowerFactorMax = 1.0; +SwordDefensiveAfflictionPowerFactorMax = 1.0; +AxeDefensiveAfflictionPowerFactorMax = 1.0; +MaceDefensiveAfflictionPowerFactorMax = 1.0; +SpearDefensiveAfflictionPowerFactorMax = 1.0; +StaffDefensiveAfflictionPowerFactorMax = 1.0; +MagicianStaffDefensiveAfflictionPowerFactorMax = 1.0; +TwoHandAxeDefensiveAfflictionPowerFactorMax = 1.0; +TwoHandSwordDefensiveAfflictionPowerFactorMax = 1.0; +PikeDefensiveAfflictionPowerFactorMax = 1.0; +TwoHandMaceDefensiveAfflictionPowerFactorMax = 1.0; + + + +/////////////////////// +// PROTECTION FACTOR // +// armor and shield +// Min +BucklerProtectionFactor = 0.08; +ShieldProtectionFactor = 0.16; +LightBootsProtectionFactor = 0.05; +LightGlovesProtectionFactor = 0.05; +LightPantsProtectionFactor = 0.05; +LightSleevesProtectionFactor = 0.05; +LightVestProtectionFactor = 0.05; +MediumBootsProtectionFactor = 0.20; +MediumGlovesProtectionFactor = 0.20; +MediumPantsProtectionFactor = 0.20; +MediumSleevesProtectionFactor = 0.20; +MediumVestProtectionFactor = 0.20; +HeavyBootsProtectionFactor = 0.40; +HeavyGlovesProtectionFactor = 0.40; +HeavyPantsProtectionFactor = 0.40; +HeavySleevesProtectionFactor = 0.40; +HeavyVestProtectionFactor = 0.40; +HeavyHelmetProtectionFactor = 0.40; +// Max +BucklerProtectionFactorMax = 0.12; +ShieldProtectionFactorMax = 0.24; +LightBootsProtectionFactorMax = 0.25; +LightGlovesProtectionFactorMax = 0.25; +LightPantsProtectionFactorMax = 0.25; +LightSleevesProtectionFactorMax = 0.25; +LightVestProtectionFactorMax = 0.25; +MediumBootsProtectionFactorMax = 0.40; +MediumGlovesProtectionFactorMax = 0.40; +MediumPantsProtectionFactorMax = 0.40; +MediumSleevesProtectionFactorMax = 0.40; +MediumVestProtectionFactorMax = 0.40; +HeavyBootsProtectionFactorMax = 0.60; +HeavyGlovesProtectionFactorMax = 0.60; +HeavyPantsProtectionFactorMax = 0.60; +HeavySleevesProtectionFactorMax = 0.60; +HeavyVestProtectionFactorMax = 0.60; +HeavyHelmetProtectionFactorMax = 0.60; +///////////////////////////// +// MAX SLASHING PROTECTION // value to multiply with the item level. +// armor and shield +BucklerMaxSlashingProtection = 0.24; +ShieldMaxSlashingProtection = 0.48; +LightBootsMaxSlashingProtection = 0.56; +LightGlovesMaxSlashingProtection = 0.56; +LightPantsMaxSlashingProtection = 0.56; +LightSleevesMaxSlashingProtection = 0.56; +LightVestMaxSlashingProtection = 0.56; +MediumBootsMaxSlashingProtection = 0.89; +MediumGlovesMaxSlashingProtection = 0.89; +MediumPantsMaxSlashingProtection = 0.89; +MediumSleevesMaxSlashingProtection = 0.89; +MediumVestMaxSlashingProtection = 0.89; +HeavyBootsMaxSlashingProtection = 1.33; +HeavyGlovesMaxSlashingProtection = 1.33; +HeavyPantsMaxSlashingProtection = 1.33; +HeavySleevesMaxSlashingProtection = 1.33; +HeavyVestMaxSlashingProtection = 1.33; +HeavyHelmetMaxSlashingProtection = 1.33; +////////////////////////// +// MAX BLUNT PROTECTION // +// armor and shield +BucklerMaxBluntProtection = 0.24; +ShieldMaxBluntProtection = 0.48; +LightBootsMaxBluntProtection = 0.56; +LightGlovesMaxBluntProtection = 0.56; +LightPantsMaxBluntProtection = 0.56; +LightSleevesMaxBluntProtection = 0.56; +LightVestMaxBluntProtection = 0.56; +MediumBootsMaxBluntProtection = 0.89; +MediumGlovesMaxBluntProtection = 0.89; +MediumPantsMaxBluntProtection = 0.89; +MediumSleevesMaxBluntProtection = 0.89; +MediumVestMaxBluntProtection = 0.89; +HeavyBootsMaxBluntProtection = 1.33; +HeavyGlovesMaxBluntProtection = 1.33; +HeavyPantsMaxBluntProtection = 1.33; +HeavySleevesMaxBluntProtection = 1.33; +HeavyVestMaxBluntProtection = 1.33; +HeavyHelmetMaxBluntProtection = 1.33; +///////////////////////////// +// MAX PIERCING PROTECTION // +// armor and shield +BucklerMaxPiercingProtection = 0.24; +ShieldMaxPiercingProtection = 0.48; +LightBootsMaxPiercingProtection = 0.56; +LightGlovesMaxPiercingProtection = 0.56; +LightPantsMaxPiercingProtection = 0.56; +LightSleevesMaxPiercingProtection = 0.56; +LightVestMaxPiercingProtection = 0.56; +MediumBootsMaxPiercingProtection = 0.89; +MediumGlovesMaxPiercingProtection = 0.89; +MediumPantsMaxPiercingProtection = 0.89; +MediumSleevesMaxPiercingProtection = 0.89; +MediumVestMaxPiercingProtection = 0.89; +HeavyBootsMaxPiercingProtection = 1.33; +HeavyGlovesMaxPiercingProtection = 1.33; +HeavyPantsMaxPiercingProtection = 1.33; +HeavySleevesMaxPiercingProtection = 1.33; +HeavyVestMaxPiercingProtection = 1.33; +HeavyHelmetMaxPiercingProtection = 1.33; +////////////////////////////// +// JEWEL PROTECTION +AcidJewelProtection = 0.08001; // de 0 à 1.0 (1.0 = 100% de protection) +ColdJewelProtection = 0.08001; +FireJewelProtection = 0.08001; +RotJewelProtection = 0.08001; +ShockWaveJewelProtection = 0.08001; +PoisonJewelProtection = 0.08001; +ElectricityJewelProtection = 0.08001; + +MaxMagicProtection = 70; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage) +HominBaseProtection = 10; // Homin base protection in generic magic damage type +HominRacialProtection = 20; // Homin base protection in racial magic damage type +MaxAbsorptionFactor = 50; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equiped jewels recommandeds) * factor) +////////////////////////////// +// JEWEL RESISTANCE +DesertResistance = 8; // In skill points bonus +ForestResistance = 8; +LacustreResistance = 8; +JungleResistance = 8; +PrimaryRootResistance = 8; + +HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type +MaxMagicResistanceBonus = 50;// clamp value of resistance bonus resistance after all bonus/malus applied +EcosystemResistancePenalty = 10;// ecosystem resistance penalty value +//************************************************************************************************************* +// regen speed parameters +//************************************************************************************************************* +RegenDivisor = 12.5; +RegenReposFactor = 2.0; +RegenOffset = 0.6; + +//************************************************************************************************************* +// weapon damage table config +//************************************************************************************************************* +MinDamage = 27; +DamageStep = 1; +ExponentialPower = 1; +SmoothingFactor = 0; + +//************************************************************************************************************* +// hand to hand combat config +//************************************************************************************************************* +HandToHandDamageFactor = 0.35; +HandToHandLatency = 25; // 25 ticks = 2.5s + +//************************************************************************************************************* +// combat config +//************************************************************************************************************* +BotDamageFactor = 1; // factor applied on npc and creature damage +// special effects when hit to localisation +HitChestStaLossFactor = 0.5; +HitHeadStunDuration = 2; +HitArmsSlowDuration = 8; +HitArmsSlowFactor = 30; +HitLegsSlowDuration = 8; +HitLegsSlowFactor = -20; +HitHandsDebuffDuration = 8; +HitHandsDebuffValue = -20; +HitFeetDebuffDuration = 8; +HitFeetDebuffValue = -20; +NbOpponentsBeforeMalus = 1; +ModPerSupernumeraryOpponent = -5; +MinTwoWeaponsLatency = 10; + +ShieldingRadius = 5; +CombatFlagLifetime = 50; // (in ticks) used for openings + +DodgeFactorForMagicSkills = 1.0; +DodgeFactorForForageSkills = 0.5; + +MagicResistFactorForCombatSkills = 1.0; +MagicResistFactorForMagicSkills = 1.0; +MagicResistFactorForForageSkills = 0.5; +MagicResistSkillDelta = -25; + +//************************************************************************************************************* +// Price parameters ( price formula is ItemPriceCoeff2 * x2 + ItemPriceCoeff1 * x + ItemPriceCoeff0 ) +//************************************************************************************************************* +// polynom coeff of degree 0 in the price formula +ItemPriceCoeff0 = 100.0; +// polynom coeff of degree 1 in the price formula +ItemPriceCoeff1 = 0.6; +// polynom coeff of degree 2 in the price formula +ItemPriceCoeff2 = 0.02; +// factor to apply on non raw maetrial items to compute their price +ItemPriceFactor = 2.0; +// factor to apply on animal price to get the price a user can buy them +AnimalSellFactor = 0.5; +// factor to apply on teleport price to get the price a user can buy them +TeleportSellFactor = 0.5; +// this factor is applied to all faction point prices +GlobalFactionPointPriceFactor = 1.0; + +// this factor is applied to all faction point prices +GlobalFactionPointPriceFactor = 1.0; + +//************************************************************************************************************* +// Max quality of Raw Material Npc item selled by NPC +//************************************************************************************************************* +MaxNPCRawMaterialQualityInSell = 100; + +//************************************************************************************************************* +// Sell store parameters +//************************************************************************************************************* +// an item can stay 7 days in a sale store (total cumulated time in game cycle) +MaxGameCycleSaleStore = 6048000; + +NBMaxItemPlayerSellDisplay = 128; //NB max item can be displayed for player item list selled +NBMaxItemNpcSellDisplay = 128; //NB max item can be displayed for npc item list selled +NBMaxItemYoursSellDisplay = 128; //NB max item can be displayed for your item list selled, it's also the max items player can put in sale store + +//************************************************************************************************************* +// Factor for apply malus wear equipment to craft ( Recommended max = Recommended - (Recommanded * malus wear * WearMalusCraftFactor ) +//************************************************************************************************************* +WearMalusCraftFactor = 0.1; + +//************************************************************************************************************* +// Item wear config +//************************************************************************************************************* +//MeleeWeaponWearPerAction = 0.01; +//RangeWeaponWearPerAction = 0.01; + +// now we base wear factor for weapons on the ration (WeaponLatency / ReferenceWeaponLatencyForWear) +// MUST be > 0 +ReferenceWeaponLatencyForWear = 20; + +CraftingToolWearPerAction = 0.2; +ForageToolWearPerAction = 0.2; +ArmorWearPerAction = 0.01; +ShieldWearPerAction = 0.05; +JewelryWearPerAction = 0.01; + +// melee weapons +DaggerWearPerAction = 0.01; +SwordWearPerAction = 0.01; +MaceWearPerAction = 0.01; +AxeWearPerAction = 0.01; +SpearWearPerAction = 0.01; +StaffWearPerAction = 0.01; +MagicianStaffWearPerAction = 0.01; +TwoHandSwordWearPerAction = 0.01; +TwoHandAxeWearPerAction = 0.01; +PikeWearPerAction = 0.01; +TwoHandMaceWearPerAction = 0.01; +// range weapon +AutolauchWearPerAction = 0.01; +BowrifleWearPerAction = 0.01; +LauncherWearPerAction = 0.01; +PistolWearPerAction = 0.01; +BowpistolWearPerAction = 0.01; +RifleWearPerAction = 0.01; + +//************************************************************************************************************* +// Fame Variables +//************************************************************************************************************* +// Fame memory interpolation periode (default to 5 days) +FameMemoryInterpolation = 4320000; +// Fame trend reset delay (default to 30 mn) +FameTrendResetDelay = 18000; +// Point of fame lost with the faction of a killed bot +FameByKill = -5000; +// Minimum Fame To Buy a Guild Building +MinFameToBuyGuildBuilding = 0; +// Minimum Fame To Buy a Player Building +MinFameToBuyPlayerBuilding = 0; +// maximum price variation ( in absolute value ) that can be due to fame +MaxFamePriceVariation = 0.3; +// Maximum fame value taken in account in trade +MaxFameToTrade = 600000; +// Minimum fame value taken in account in trade, under this value, the merchant refuse to sell +MinFameToTrade = -200000; +// Minimum of positive or negtative fame for PVP +PVPFameRequired = 25; + +//************************************************************************************************************* +// Guild Variables +//************************************************************************************************************* +//fame to buy a guild building +MinFameToBuyGuildBuilding = 0; +// cost of the guild building in money +MoneyToBuyGuildBuilding = 10; +// base bulk of the guild building +BaseGuildBulk = 10000000; +// cost in money to create a guild +GuildCreationCost = 100000; +// max number of charges a guild can apply for +MaxAppliedChargeCount = 3; + +//************************************************************************************************************* +// Animals +//************************************************************************************************************* +AnimalHungerFactor = 0.026042; +AnimalStopFollowingDistance = 100; +AllowAnimalInventoryAccessFromAnyStable = 0; + +//************************************************************************************************************* +// PVP +//************************************************************************************************************* +DuelQueryDuration = 600; +ChallengeSpawnZones = +{ + "pvp_challenge_fyros_spawn_1", + "pvp_challenge_fyros_spawn_2", +}; + +PVPMeleeCombatDamageFactor = 1.0; +PVPRangeCombatDamageFactor = 1.0; +PVPMagicDamageFactor = 1.0; + +TimeForSetPVPFlag = 1200; // 2 mn Timer for set flag pvp become effective +TimeForResetPVPFlag = 18000; // 30 mn Minimum time pvp flag must stay on before player can reset it +TimeForPVPFlagOff = 300; // 30 s Timer for set pvp off, if player make or suffer any pvp action during this time, the reset flag is anulated +PVPActionTimer = 6000; // 10 mn Timer for be able to play in PVE with neutral or other faction character after made an pvp action + +TotemBuildTime = 6000; +TotemRebuildWait = 72000; + +ResPawnPVPInSameRegionForbiden = 0; // 1 is player character can't respawn in same region of there death in faction PvP. + +BuildSpireActive = 0; + + +// max distance from PvP combat to gain PvP points (faction and HoF points) from team PvP kills (in meters) +MaxDistanceForPVPPointsGain = 50.0; +// minimum delta level used to compute the faction points gain +MinPVPDeltaLevel = -50; +// maximum delta level used to compute the faction points gain +MaxPVPDeltaLevel = 50; +// for team PvP progression add this value to the faction points divisor for each team member above one +PVPTeamMemberDivisorValue = 1.0; +// it is the base used in faction point gain formula +PVPFactionPointBase = 5.0; +// it is the base used in HoF point gain formula +PVPHoFPointBase = 5.0; +// in faction PvP the killed players loses the faction points gained per killer multiplied by this factor +PVPFactionPointLossFactor = 0.1; +// in faction PvP the killed players loses the HoF points gained per killer multiplied by this factor +PVPHoFPointLossFactor = 0.5; +// players will not get any point for the same PvP kill for this time in seconds +TimeWithoutPointForSamePVPKill = 300; + +VerboseFactionPoint = 0; + +//************************************************************************************************************* +// Outpost +//************************************************************************************************************* +// Global flag to activate outpost challenge system +LoadOutposts = 1; +// Outpost saving period in tick (1 outpost saved at a time), default is 10 ticks +OutpostSavingPeriod = 10; +// Period in ticks between 2 updates of the same outpost, default is 10 ticks +OutpostUpdatePeriod = 10; +// Set if the outpost drillers generate mps or not +EnableOutpostDrillerMPGeneration = 1; +// Production time of mp in the driller (in seconds) +OutpostDrillerTimeUnit = 60*60*24; // per day +// Delay in ticks used to check if 2 actions for editing an outpost are concurrent +OutpostEditingConcurrencyCheckDelay = 50; +// Period in seconds between 2 updates of outpost timers on clients +OutpostClientTimersUpdatePeriod = 60; +// Number of rounds in an outpost fight +OutpostFightRoundCount = 24; +// Time of a round in an outpost fight, in seconds +OutpostFightRoundTime = 5*60; +// Time to decrement an outpost level in seconds (in peace time) +OutpostLevelDecrementTime = 60*60*24*2; // an outpost loses 1 level every 2 days +// Delay in ticks used to check if 2 actions for editing an outpost are concurrent +OutpostEditingConcurrencyCheckDelay = 50; +// Time of each outpost state (challenge, beforeAttack, afterAttack, beforeDefense, afterDefense), in seconds. If 0 default computed value is used. +OutpostStateTimeOverride = 0; +// Max time the player has to answer the JoinPvp Window, in seconds +OutpostJoinPvpTimer = 10; +// Time range before next attack period in which a service reboot will cancel the challenge, in seconds +OutpostRangeForCancelOnReset = 60*60*3; // 3 hours +// Max number of outposts per guild (DO NOT exceed outpost count in database.xml) +GuildMaxOutpostCount = 10; +//************************************************************************************************************* + +MonoMissionTimout = 144000; +VerboseMissions = 0; +MissionLogFile = "egs_missions.log"; +MissionPrerequisitsEnabled = 1; +CheckCharacterVisitPlacePeriodGC = 64; + +// This icon will be used for missions with an invalid mission icon. If +// default icon is invalid too mission will not be displayed at all on client. +DefaultMissionIcon = "generic_rite"; + +// Mission states is read from file mission_validation.cfg. The EGS will load +// only the files which state is in ValidMissionStates list. If that list +// contains the keyword "All" all missions will be loaded. +ValidMissionStates = { + "All", +// "Disabled", +// "Test", +// "Valid", +}; + +StoreBotNames = 1; + +Tocking = 1; + +// unlimited death pact for internal testing +UnlimitedDeathPact = 1; + +//ignore race prerequisits for missions +IgnoreMissionRacePrerequisits = 1; + +// Max distance allowed for bot chat & dyn chat +MaxBotChatDistanceM = 5; + +//zone types that must be set as triggers +TriggerZoneTypes = { "place","region" }; + +// PeopleAutorized 1:fyros 2:matis 4:tryker 8:zorai + + +StartCommandsWhenMirrorReady = +{ + "PeopleAutorized 255", +}; + +// set the world instance activity verbosity +VerboseWorldInstance = 0; + +// set the shop category parser verbosity +VerboseShopParsing = 0; + +//NegFiltersDebug += { "CDB", "FAME" , "PDR:apply", "PDR:store", "BSIF" }; +//NegFiltersInfo += { "Register EId" }; +//NegFiltersWarning += { }; + + +// Checking coherency between saved players and CEntityIdTranslator map, may be slow, so put to 0 if you want +CheckEntityIdTranslatorCoherency = 0; + +// Filename that contains the list of invalid entity names +InvalidEntityNamesFilename = "invalid_entity_names.txt"; + +ForageKamiAngerThreshold1 = 9900; +ForageKamiAngerThreshold2 = 10000; +ForageKamiAngerDecreasePerHour = 830.0; +ForageKamiAngerPunishDamage = 6000; + +ForageValidateSourcesSpawnPos = 1; +AutoSpawnForageSourcePeriodOverride = 0; +ForageKamiAngerOverride = 0; +ForageSiteStock = 100; +ForageSiteNbUpdatesToLive = 10; +ForageSiteRadius = 9.0; +ForageExtractionTimeMinGC = 230.0; +ForageExtractionTimeSlopeGC = 2.0; +ForageQuantityBaseRate = 0; +ForageQuantityBrick1 = 0.34; //0.3; +ForageQuantityBrick2 = 0.386; // 0.32; +ForageQuantityBrick3 = 0.432; // 0.34 +ForageQuantityBrick4 = 0.478; // 0.36; +ForageQuantityBrick5 = 0.524; // 0.38; +ForageQuantityBrick6 = 0.57; // 0.4; +ForageQuantityBrick7 = 0.34; // 0.3; +ForageQuantityBrick8 = 0.386; // 0.32; +ForageQuantityBrick9 = 0.432; // 0.34; +ForageQuantityBrick10 = 0.478; // 0.36; +ForageQuantityBrick11 = 0.524; // 0.38; +ForageQuantityBrick12 = 0.57; // 0.4; +ForageQuantitySlowFactor = 0.5; +ForageQualitySlowFactor = 1.69; +ForageQualitySlowFactorQualityLevelRatio = 0.01; +ForageQualitySlowFactorDeltaLevelRatio = 0.08; +ForageQualitySlowFactorMatSpecRatio = 0.8; +ForageQualityCeilingFactor = 1.1; +ForageQualityCeilingClamp = 1; +ForageQuantityImpactFactor = 20.0; +ForageQualityImpactFactor = 1.5; +ForageExtractionAbsorptionMatSpecFactor = 4.0; +ForageExtractionAbsorptionMatSpecMax = 0.8; +ForageExtractionCareMatSpecFactor = 1.2; +ForageExtractionAbsorptionEcoSpecFactor = 3.0; +ForageExtractionAbsorptionEcoSpecMax = 0.8; +ForageExtractionCareEcoSpecFactor = 1.1; +ForageExtractionNaturalDDeltaPerTick = 0.1; +ForageExtractionNaturalEDeltaPerTick = 0.1; +ForageCareFactor = 4.0; +ForageCareBeginZone = 5.0; +ForageHPRatioPerSourceLifeImpact = 0.003937; +ForageExplosionDamage = 3000.0; +ToxicCloudDamage = 600.0; +ForageCareSpeed = 0.05; +ForageKamiOfferingSpeed = 0.02; +ForageDebug = 0; +ForageSourceSpawnDelay = 50; +ForageFocusRatioOfLocateDeposit = 10; +ForageFocusAutoRegenRatio = 1.0; +ForageReduceDamageTimeWindow = 30; +ForageExtractionXPFactor = 9.0; +ForageQuantityXPDeltaLevelBonusRate = 2.0; +ForageProspectionXPBonusRatio = 0.2; +ForageExtractionNbParticipantsXPBonusRatio = 0.1; +ForageExtractionNastyEventXPMalusRatio = 0.1; + +QuarteringQuantityAverageForCraftHerbivore = 2.5; +QuarteringQuantityAverageForCraftCarnivore = 5.0; +QuarteringQuantityAverageForMissions = 1.0; +QuarteringQuantityAverageForBoss5 = 10; +QuarteringQuantityAverageForBoss7 = 60; +QuarteringQuantityForInvasion5 = 40; +QuarteringQuantityForInvasion7 = 80; + +VerboseQuartering = 0; + +LootMoneyAmountPerXPLevel = 10.0; + +// Shutdown handling + +// Time to shutdown server in minutes +ShutdownCounter = 5; + +// Time between to shutdown messages in seconds +BroadcastShutdownMessageRate = 30; + +// Time to shutdown to close access to welcome service, in seconds +CloseShardAccessAt = 300; + +// Persistent Logging + +DatabaseId = 0; + +// delay during character stay in game after disconnection +TimeBeforeDisconnection = 300; + +// File that contains the privileges for client commands +ClientCommandsPrivilegesFile = "client_commands_privileges.txt"; + +// File that contains the info on the current event on the server +GameEventFile = "game_event.txt"; + +// Privilege needed for banner +BannerPriv = ":G:SG:GM:SGM:"; +// Privilege that never aggro the bots +NeverAggroPriv = ":OBSERVER:G:SG:GM:SGM:EM:"; +// Privilege always invisible +AlwaysInvisiblePriv = ":OBSERVER:EM:"; +// Privilege to teleport with a mektoub +TeleportWithMektoubPriv = ":GM:SGM:DEV:"; +// Privilege that forbid action execution +NoActionAllowedPriv = ":OBSERVER"; +// Privilege that bypass value and score checking +NoValueCheckingPriv = ":GM:SGM:DEV:EM:EG:"; +// Privilege that prevent being disconnected in case of shard closing for technical problem +NoForceDisconnectPriv = ":GM:SGM:DEV:"; + +// File used to save position flags +PositionFlagsFile = "position_flags.xml"; + +// load PVP zones from primitives? +LoadPVPFreeZones = 1; +LoadPVPVersusZones = 1; +LoadPVPGuildZones = 1; + +// buffer time in ticks used when entering/leaving a PVP zone +PVPZoneEnterBufferTime = 300; +PVPZoneLeaveBufferTime = 1200; +PVPZoneWarningRepeatTime = 50; +PVPZoneWarningRepeatTimeL = 3000; + +// If 1, use the Death Penalty factor from the PVPZone primitive, else no death penalty +PVPZoneWithDeathPenalty = 1; + +// if 1, pvp duel/challenge will be disabled +DisablePVPDuel = 0; +DisablePVPChallenge = 1; + +// Fame Variables +// All values are multiplied by 6000 compared to values displayed on the client. +FameMinToDeclare = 180000; +FameWarningLevel = 30000; +FameMinToRemain = 0; +FameMinToTrade = -180000; +FameMinToKOS = -300000; +FameMaxDefault = 600000; +FameAbsoluteMin = -600000; +FameAbsoluteMax = 600000; + +FameStartFyrosvFyros = 120000; +FameStartFyrosvMatis = -120000; +FameStartFyrosvTryker = -60000; +FameStartFyrosvZorai = 60000; +FameStartMatisvFyros = -120000; +FameStartMatisvMatis = 120000; +FameStartMatisvTryker = 60000; +FameStartMatisvZorai = -60000; +FameStartTrykervFyros = -60000; +FameStartTrykervMatis = 60000; +FameStartTrykervTryker = 120000; +FameStartTrykervZorai = -120000; +FameStartZoraivFyros = 60000; +FameStartZoraivMatis = -60000; +FameStartZoraivTryker = -120000; +FameStartZoraivZorai = 120000; +FameStartFyrosvKami = 60000; +FameStartFyrosvKaravan = -60000; +FameStartMatisvKami = -120000; +FameStartMatisvKaravan = 120000; +FameStartTrykervKami = -60000; +FameStartTrykervKaravan = 60000; +FameStartZoraivKami = 120000; +FameStartZoraivKaravan = -120000; + +FameMaxNeutralvFyros = 300000; +FameMaxNeutralvMatis = 300000; +FameMaxNeutralvTryker = 300000; +FameMaxNeutralvZorai = 300000; +FameMaxFyrosvFyros = 600000; +FameMaxFyrosvMatis = 0; +FameMaxFyrosvTryker = 150000; +FameMaxFyrosvZorai = 450000; +FameMaxMatisvFyros = 0; +FameMaxMatisvMatis = 600000; +FameMaxMatisvTryker = 450000; +FameMaxMatisvZorai = 150000; +FameMaxTrykervFyros = 150000; +FameMaxTrykervMatis = 450000; +FameMaxTrykervTryker = 600000; +FameMaxTrykervZorai = 0; +FameMaxZoraivFyros = 450000; +FameMaxZoraivMatis = 150000; +FameMaxZoraivTryker = 0000; +FameMaxZoraivZorai = 600000; +FameMaxNeutralvKami = 300000; +FameMaxNeutralvKaravan = 300000; +FameMaxKamivKami = 600000; +FameMaxKamivKaravan = -300000; +FameMaxKaravanvKami = -300000; +FameMaxKaravanvKaravan = 600000; + +// Log switches, turns nlinfo on/off +NameManagerLogEnabled = 1; +GameItemLogEnabled = 1; +EntityCallbacksLogEnabled = 1; +EntityManagerLogEnabled = 1; +GuildManagerLogEnabled = 1; +ForageExtractionLogEnabled = 0; +PhraseManagerLogEnabled = 1; +CharacterLogEnabled = 1; +PlayerLogEnabled = 1; +ShoppingLogEnabled = 0; +PVPLogEnabled = 1; +PersistentPlayerDataLogEnabled = 0; + +DailyShutdownSequenceTime = ""; +DailyShutdownBroadcastMessage = "The shard will be shut down in 1 minute"; +DailyShutdownCounterMinutes = 1; +CheckShutdownPeriodGC = 50; + +PlayerChannelHistoricSize = 50; + +FlushSendingQueuesOnExit = 1; +NamesOfOnlyServiceToFlushSending = "BS"; + +// stat database save period in ticks +StatDBSavePeriod = 20; + +// New Newbieland +UseNewNewbieLandStartingPoint= 1; + +FreeTrialSkillLimit = 125; diff --git a/code/ryzom/server/patchman_cfg/default/frontend_service.cfg b/code/ryzom/server/patchman_cfg/default/frontend_service.cfg new file mode 100644 index 000000000..3a1a0c349 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/frontend_service.cfg @@ -0,0 +1,106 @@ + +// Configure module gateway for front end operation +StartCommands += +{ + // Add a security plugin (will add player info on player module proxy) + "gw.securityCreate FESecurity", + // create a front end service transport + "gw.transportAdd FEServer fes", + // set the transport option (need PeerInvisible and Firewalled) + "gw.transportOptions fes(PeerInvisible Firewalled)", + // open the transport + "gw.transportCmd fes(open)", +}; + + +// UDP port for client communication +//FrontendPort = 47851; + +ListenAddress = FSListenHost+":"+FSUDPPort; + +// Maximum size that can be read from a client message +DatagramLength = 10000; + +// Time-out before removing a client when it does not send any more data +ClientTimeOut = 600000; // 10 min + +// Time-out before removing a limbo client when it does not send any more data +LimboTimeOut = 60000; // 1 min + +// Maximum bytes per game cycle sent to all clients (currently not used/implemented) +TotalBandwidth = 536870911; // <512 MB : max value for 32 bit bitsize ! + +// Maximum bytes per game cycle sent to a client, including all headers +ClientBandwidth = 332 * BandwidthRatio; // 332 <=> 13 kbit/s at 5 Hz; 202 <=> 16 kbit/s at 10 Hz + +// Maximum bytes for impulsion channels per datagram sent to a client +ImpulsionByteSize0 = 20 * BandwidthRatio; +ImpulsionByteSize1 = 200 * BandwidthRatio; +ImpulsionByteSize2 = 200 * BandwidthRatio; +NbMinimalVisualBytes = 50; + +// Distance/delta ratio that triggers the sending of a position +DistanceDeltaRatioForPos = 100; + +// Number of game cycles per front-end cycle +GameCycleRatio = 1; +// Execution period of distance calculation +CalcDistanceExecutionPeriod = 8; +// Execution period of position prioritization +PositionPrioExecutionPeriod = 2; +// Execution period of orientation prioritization +OrientationPrioExecutionPeriod = 8; +// Execution period of discreet properties prioritization +DiscreetPrioExecutionPeriod = 2; + +SortPrioExecutionPeriod = 1; + +// Display or not the "FE" nlinfos +DisplayInfo = 1; + +// Prioritizer mode (currently the only mode is 1 for DistanceDelta) +PriorityMode = 1; + +// Strategy for selecting pairs to prioritize (Power2WithCeiling=0, Scoring=1) +SelectionStrategy = 1; + +// Minimum number of pairs to select for prioritization +MinNbPairsToSelect = 2000; + +// Index of client to monitor, or 0 for no monitoring +ClientMonitor = 0; + +// Allow or not beeping +AllowBeep = 1; + +//NegFiltersDebug += { "FESEND", "FERECV", "FETIME", "FEMMAN", "TICK", "TOCK" }; +//NegFiltersInfo += { "FESEND", "FERECV", "FETIME", "FEMMAN", "FESTATS" }; + +Lag = 0; // The lag on the simulated network (used by simlag) +PacketLoss = 0; // percentage of lost packet (used by simlag) +PacketDuplication = 0; // percentage of duplicated packet (used by simlag) +PacketDisordering = 0; // percentage of disordered packet (used by simlag) (Lag must be >100 to use disordering) + +// ---------------------------------------- +// Frontend/Patch mode settings + +// If 1, the frontend server is used in Patch/Frontend mode (0 = only frontend mode, old behaviour) +UseWebPatchServer = 1; + +// If 0, the frontend service is in Patch mode at startup, and it won't accept clients unless WS tells it to do so. +AcceptClientsAtStartup = 1; + +// Patch URL footer. PatchURL will look like 'http://223.254.124.23:43435/patch' +PatchingURLFooter = ":80/patch"; + +// System command to be executed when FS tries to start Web Patch server (ideally at FS startup) +StartWebServerSysCommand = ""; + +// System command to be executed when FS tries to stop Web Patch server (ideally when FS turns to frontend mode) +StopWebServerSysCommand = ""; + +// Use Thread for sending +UseSendThread = 1; + +// Unidirectional Mirror mode (FS part) +ExpediteTOCK = 1; diff --git a/code/ryzom/server/patchman_cfg/default/gpm_service.cfg b/code/ryzom/server/patchman_cfg/default/gpm_service.cfg new file mode 100644 index 000000000..adac6e59d --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/gpm_service.cfg @@ -0,0 +1,7 @@ + +CheckPlayerSpeed = 0; +SecuritySpeedFactor = 1.5; + +LoadPacsPrims = 0; +LoadPacsCol = 1; + diff --git a/code/ryzom/server/patchman_cfg/default/input_output_service.cfg b/code/ryzom/server/patchman_cfg/default/input_output_service.cfg new file mode 100644 index 000000000..bbed48699 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/input_output_service.cfg @@ -0,0 +1,119 @@ + +#ifndef DONT_USE_LGS_SLAVE + +StartCommands += +{ + // L5 connect to the shard unifier + "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )", + + // Create a gateway for global interconnection + // modules from different shard are visible to each other if they connect to + // this gateway. SU Local module have no interest to be plugged here. + "moduleManager.createModule StandardGateway glob_gw", + // add a layer 3 server transport + "glob_gw.transportAdd L3Client l3c", + // open the transport + "glob_gw.transportCmd l3c(connect addr="+SUHost+":"+SUGlobalPort+")", + + // Create a gateway for logger service connection + "moduleManager.createModule StandardGateway lgs_gw", + + // add a layer 3 server transport for master logger service + "lgs_gw.transportAdd L3Client masterL3c", + // open the transport + "lgs_gw.transportCmd masterL3c(connect addr="+MasterLGSHost+":"+L3MasterLGSPort+")", + + // add a layer 3 server transport for slave logger service + "lgs_gw.transportAdd L3Client slaveL3c", + // open the transport + "lgs_gw.transportCmd slaveL3c(connect addr="+SlaveLGSHost+":"+L3SlaveLGSPort+")", + + // Create a chat unifier client + "moduleManager.createModule ChatUnifierClient cuc", + + // and plug it on the gateway to reach the SU ChatUnifierServer + "cuc.plug glob_gw", + "cuc.plug gw", + + // Create the logger service client module + "moduleManager.createModule LoggerServiceClient lsc", + "lsc.plug lgs_gw", +}; + +#endif + +#ifdef DONT_USE_LGS_SLAVE + +StartCommands += +{ + // L5 connect to the shard unifier + "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )", + + // Create a gateway for global interconnection + // modules from different shard are visible to each other if they connect to + // this gateway. SU Local module have no interest to be plugged here. + "moduleManager.createModule StandardGateway glob_gw", + // add a layer 3 server transport + "glob_gw.transportAdd L3Client l3c", + // open the transport + "glob_gw.transportCmd l3c(connect addr="+SUHost+":"+SUGlobalPort+")", + + // Create a gateway for logger service connection + "moduleManager.createModule StandardGateway lgs_gw", + + // add a layer 3 server transport for master logger service + "lgs_gw.transportAdd L3Client masterL3c", + // open the transport + "lgs_gw.transportCmd masterL3c(connect addr="+MasterLGSHost+":"+L3MasterLGSPort+")", + + // Create a chat unifier client + "moduleManager.createModule ChatUnifierClient cuc", + // and plug it on the gateway to reach the SU ChatUnifierServer + "cuc.plug glob_gw", + "cuc.plug gw", + + // Create the logger service client module + "moduleManager.createModule LoggerServiceClient lsc", + "lsc.plug lgs_gw", + +}; + +#endif + +DisableMonotonicClock = 1; + +// a list of system command that can be run with "sysCmd" service command. +SystemCmd = {}; + +// IOS don't use work directory by default +ReadTranslationWork = 0; + +// Global shard bot name translation file. You sould overide this +// in input_output_service.cfg to specialize the file +// depending on the shard main language. +BotNameTranslationFile = "bot_names.txt"; + +// Global shard event faction translation file. You sould override this +// in input_output_service.cfg to specialize the file +// depending on the shard main language. +EventFactionTranslationFile = "event_factions.txt"; + +// Activate/deactivate debugging of missing paremeter replacement +DebugReplacementParameter = 1; + +// Id of database for PDS Chat Logging +DatabaseId = 1; + +// Default verbose debug flags: +//----------------------------- + +// Log bot name translation from 'BotNameTranslationFile' +VerboseNameTranslation = 1; +// Log chat management operation +VerboseChatManagement = 1; +// Log chat event +VerboseChat = 1; +// Log string manager message +VerboseStringManager = 1; +// Log the string manager parsing message +VerboseStringManagerParser = 0; diff --git a/code/ryzom/server/patchman_cfg/default/logger_service.cfg b/code/ryzom/server/patchman_cfg/default/logger_service.cfg new file mode 100644 index 000000000..588b9ecc3 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/logger_service.cfg @@ -0,0 +1,89 @@ + + +LogQueryLanguageHelp = +{ + "Log Query Language Quick Reference", + "----------------------------------", + "", + "A query is constitued of a series of predicates combined by 'or' and 'and' logical operator.", + "Each predicate is applied on each log, then the result combined to obtain a list of 'selected' log.", + "", + "General query format :", + "", + " (options) predicate (logicalCombiner predicate)*", + "", + "options format :", + " option*", + "", + " Available option :", + " - 'full_context' : extract all the log that are in the context of a ", + " selected log", + " - 'output_prefix=' : set a prefix for the result file of the query", + "", + "logicalCombiner format :", + " Supported logical combiner are 'or' and 'and'.", + " The 'and' combiner have the hightest priority over 'or'.", + " You can also manually force the priority of combiner by", + " grouping predicate with parenthesis.", + " e.g : '(' predicate1 'or' predicate2 ')' 'and' predicate3'", + " In this case, the 'or' between predicate1 and predicate2 is avaluated ", + " before the 'and' with predicated3", + "", + "Predicate format :", + " ", + "", + "ParamName format :", + " Any parameter name that exist in a log. Any log that use this param name will", + " be tested againts the predicate.", + " e.g : userId", + "", + "", + "ParamType format:", + " You can test a predicate against any parameter of a given type, whatever it's name.", + " '{' typeName '}'", + " The available type names are :", + " uint32, uint64, sint32, float, string, entityId, itemId, sheetId.", + " Clearly, the entityId, itemId and sheetId are the most interesting.", + "", + "Operator format :", + " All classicle operators are available:", + " '<', '<=', '>', '>=', '=' (or '=='), '!=' and 'like'.", + " The 'like' operator try to find the constant as a substring of the parameter.", + "", + "Constant format :", + " Right part of a predicate are always constant.", + " You can write constant of different type :", + " uint32 : any decimal or hexacimal (prefixed with '0x')", + " sint32 : any decimal prefixed with the minus sign '-'", + " string : any list of characters surrounded by double quote", + " entityId : an entity id as formated by NeL '(0x1234:12:34:56)'", + " sheeId : any characters that can be considered as a sheet name (e.g 'foo.sitem')", + " itemId : an item id as printed by the ryzom tool : '[123:0x123456:1234]'", + "", + "", + "Special param name :", + " There are threee hardcoded parameter name :", + " 'LogName', 'LogDate' and 'ShardId'.", + "", + " 'LogName' is used to build query based on the name of the log instead of", + " on the value of the parameters. e.g : 'LogName = '''Item_Create''' will select", + " all logs of item creation.", + "", + " 'LogDate' is used to restrict the scope of the query on a limited time frame.", + " LogDate accept date of the following format :", + " - literal date : YYYY-MM-DD", + " - literal date and time: YYYY-MM-DD HH:MM", + " - literal date and time: YYYY-MM-DD HH:MM:SS", + " - yesterday : 'yesterday'", + " - some time ago : secs|mins|hours|days|weeks|months|years", + "", + " e.g : 'LogDate > yesterday' -> any log from yesterday to now", + " 'LogDate > 2 days' -> any log from 2 days ago to now", + " 'LogDate < 3 weeks' -> any log older than 3 weeks", + "", + " 'ShardId' is used to select log from a specific shard. You must", + " give a numeric shard id as predicate parameter. ", + "", + "", + "", +}; \ No newline at end of file diff --git a/code/ryzom/server/patchman_cfg/default/mail_forum_service.cfg b/code/ryzom/server/patchman_cfg/default/mail_forum_service.cfg new file mode 100644 index 000000000..644e3e76c --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/mail_forum_service.cfg @@ -0,0 +1,15 @@ + +DontUseNS = 1; + +// Set if Hall of Fame generator is disabled +HoFDisableGenerator = 0; + +// Directory where HDT files are parsed (in WebRootDirectory) +HoFParsedDirectory = "hof"; + +// HoF generator update period in milliseconds +HoFGeneratorUpdatePeriod = 5000; + +// HoF generator directory update period in seconds +HoFGeneratorDirUpdatePeriod = 60; + diff --git a/code/ryzom/server/patchman_cfg/default/mirror_service.cfg b/code/ryzom/server/patchman_cfg/default/mirror_service.cfg new file mode 100644 index 000000000..66850360d --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/mirror_service.cfg @@ -0,0 +1,6 @@ + +// Linux only +DestroyGhostSegments = 1; + +//NegFiltersDebug += { "MSG:" }; + diff --git a/code/ryzom/server/patchman_cfg/default/naming_service.cfg b/code/ryzom/server/patchman_cfg/default/naming_service.cfg new file mode 100644 index 000000000..28405823d --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/naming_service.cfg @@ -0,0 +1,6 @@ + +SId = 1; +DontUseNS = 1; + +UniqueOnShardServices = {}; // { "EGS", "GPMS", "IOS", "TICKS", "WS", "AIS", "DSS" }; +UniqueByMachineServices = {}; // { "MS" }; diff --git a/code/ryzom/server/patchman_cfg/default/ryzom_as.cfg b/code/ryzom/server/patchman_cfg/default/ryzom_as.cfg new file mode 100644 index 000000000..2755403b7 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/ryzom_as.cfg @@ -0,0 +1,25 @@ +DontUseNS = 1; + +RRDToolPath = "rrdtool"; +RRDVarPath = "../graph_datas"; + +// Variables required to be defined by other cfgs +//AESHost="localhost"; +//ASWebPort="46700"; +//ASPort="46701"; + +StartCommands += +{ + // create the admin service module and open the web interface + "moduleManager.createModule AdminService as webPort="+ASWebPort, + + // create a gateway for aes to connect + "moduleManager.createModule StandardGateway as_gw", + // create a layer 3 server + "as_gw.transportAdd L3Server l3s", + "as_gw.transportOptions l3s(PeerInvisible)", + "as_gw.transportCmd l3s(open port="+ASPort+")", + + // plug the as + "as.plug as_gw", +}; \ No newline at end of file diff --git a/code/ryzom/server/patchman_cfg/default/shard_unifier_service.cfg b/code/ryzom/server/patchman_cfg/default/shard_unifier_service.cfg new file mode 100644 index 000000000..9a28ac706 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/shard_unifier_service.cfg @@ -0,0 +1,37 @@ + +NSHost = SUNSHost; +DontUseNS = SUDontUseNS; + +// SU - listen address of the SU service (for L5 connections) +SUAddress = SUHost+":"+SUPort; + +StartCommands += +{ + // Create a gateway for global interconnection + // modules from different shard are visible to each other if they connect to + // this gateway. SU Local module have no interest to be plugged here. + "moduleManager.createModule StandardGateway glob_gw", + // add a layer 3 server transport + "glob_gw.transportAdd L3Server l3s", + // open the transport + "glob_gw.transportCmd l3s(open port="+SUGlobalPort+")", + // Create a session manager module + "moduleManager.createModule RingSessionManager rsm web(port=49999) ring_db(host="+DBHost+" user="+DBRingUser+" password="+DBRingPass+" base="+DBRingName+") nel_db(host="+DBHost+" user="+DBNelUser+" password="+DBNelPass+" base="+DBNelName+")", + "rsm.plug gw", + // Create a login service module + "moduleManager.createModule LoginService ls ring_db(host="+DBHost+" user="+DBRingUser+" password="+DBRingPass+" base="+DBRingName+") web(port=49998) nel_db(host="+DBHost+" user="+DBNelUser+" password="+DBNelPass+" base="+DBNelName+")", + "ls.plug gw", + // Create a character synchronization module + "moduleManager.createModule CharacterSynchronisation cs fake_edit_char ring_db(host="+DBHost+" user="+DBRingUser+" password="+DBRingPass+" base="+DBRingName+")", + "cs.plug gw", + // Create entity locator module + "moduleManager.createModule EntityLocator el ring_db(host="+DBHost+" user="+DBRingUser+" password="+DBRingPass+" base="+DBRingName+") nel_db(host="+DBHost+" user="+DBNelUser+" password="+DBNelPass+" base="+DBNelName+")", + "el.plug gw", + // Create a mail forum notifier forwarder + "moduleManager.createModule MailForumNotifierFwd mfnfwd ring_db(host="+DBHost+" user="+DBRingUser+" password="+DBRingPass+" base="+DBRingName+") web(port=49897)", + "mfnfwd.plug gw", + // Create a chat unifier server module + "moduleManager.createModule ChatUnifierServer cus ring_db(host="+DBHost+" user="+DBRingUser+" password="+DBRingPass+" base="+DBRingName+")", + "cus.plug gw", +}; + diff --git a/code/ryzom/server/patchman_cfg/default/tick_service.cfg b/code/ryzom/server/patchman_cfg/default/tick_service.cfg new file mode 100644 index 000000000..25eafb8fd --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/tick_service.cfg @@ -0,0 +1,10 @@ + +/// A list of vars to graph for TS +GraphVars += +{ + "TotalSpeedLoop", "60000", // low rez, every minutes + "TotalSpeedLoop", "0", // high rez, every tick +}; + + +//NegFiltersDebug = { "DELTA_", "DEFAULT_CB", }; diff --git a/code/ryzom/server/patchman_cfg/default/welcome_service.cfg b/code/ryzom/server/patchman_cfg/default/welcome_service.cfg new file mode 100644 index 000000000..ce7b47fd0 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/default/welcome_service.cfg @@ -0,0 +1,37 @@ + +// short name of the frontend service +FrontendServiceName = "FS"; + +// in ring architecture, we no more use the legacy LS +DontUseLS = 1; + +// if any of this services is not connected, the WS is closed. +ExpectedServices = { "FS", "MS", "EGS", "GPMS", "IOS", "TICKS" }; + +// Access level to shard +// 0: only dev +// 1: dev + privileged users (see also OpenGroups variable) +// 2: open for all +ShardOpen = 2; + +// File that contains the ShardOpen value (used to override ShardOpen value through AES' command createFile) +// For instance, ShardOpen default value is 0, then AES creates a file to set ShardOpen to 2. If WS crashes, +// ShardOpen is still set to 2 when it relaunches... +// ShardOpenStateFile = "/tmp/shard_open_state"; + +// Privileged Groups +OpenGroups = ":GM:SGM:G:SG:GUEST:"; + +UsePatchMode = 0; + +// create welcome service module +StartCommands += +{ + // create the service + "moduleManager.createModule WelcomeService ws", + // plug it in the gateway + "ws.plug gw", + + // add the SU service + "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )", +}; diff --git a/code/ryzom/server/patchman_cfg/shard_ctrl_definitions.txt b/code/ryzom/server/patchman_cfg/shard_ctrl_definitions.txt new file mode 100644 index 000000000..87bd0ce4d --- /dev/null +++ b/code/ryzom/server/patchman_cfg/shard_ctrl_definitions.txt @@ -0,0 +1,705 @@ +//----------------------------------------------------------------------------- +// Common Definitions +//----------------------------------------------------------------------------- + +// --------------------------------- +// shard types & exe sets + +// mini ring ----------------------- + +define exe_set_mini_ring + use raes + use ms_mini_ring + use ais_ring + use egs_ring + use dss_ring + use gpms_ring + use ios_ring + use rns_ring + use fes_solo + use ts_std + use rws_std + cfg NSHost="localhost"; + +// mini mainland ------------------- + +define exe_set_mini_mainland + use raes + use ms_mini_mainland + use ais_newbyland + use egs_mainland + use gpms_mainland + use ios_mainland + use rns_mainland + use fes_solo + use ts_std + use rws_std + cfg NSHost="localhost"; + + +// full ring ----------------------- + +define exe_set_std_ring_be + use raes + use ms_std_ring + use ais_ring + use egs_ring + use dss_ring + use gpms_ring + use ios_ring + use rns_ring + use ts_std + use rws_std + +define exe_set_std_ring_fe + use raes + use ms_std_ring + use fes_std_pair01 + use fes_std_pair02 + + +// full mainland ------------------- + +define exe_set_std_mainland_fe + use raes + use ms_std_mainland + use exe_set_std_mainland_fe_basics + +define exe_set_std_mainland_fe_basics + use fes_std_pair01 + use fes_std_pair02 + +define exe_set_std_mainland_be01 + use raes + use ms_std_mainland + use exe_set_std_mainland_be01_basics + +define exe_set_std_mainland_be01_basics + use egs_mainland + use gpms_mainland + use ios_mainland + use rns_mainland + use ts_std + use rws_std + +define exe_set_std_mainland_be02 + use raes + use ms_std_mainland +// use exe_set_std_mainland_be02_basics + +define exe_set_std_mainland_be02_basics +// use ais_fyros +// use ais_zorai +// use ais_roots + +define exe_set_std_mainland_be03 + use raes + use ms_std_mainland + use exe_set_std_mainland_be03_basics + +define exe_set_std_mainland_be03_basics +// use ais_matis +// use ais_tryker + use ais_newbyland + +// unifier and co ------------------ + +define exe_set_mini_unifier + use raes + use su_mini + +define exe_set_std_unifier + use raes + use su_std + use mfs_std + +define exe_set_std_backup_master + use raes + use bms_master + use pdss + +define exe_set_std_backup_slave + use raes + use bms_slave + use pdss + +define exe_set_std_lgs_master + use lgs_master + +define exe_set_std_lgs_slave + use lgs_slave + + +// --------------------------------- +// standard data packs + +define common + cfg DontLog = 1; + data cfg +// data scripts + +define shard_common + use common + data data_common + data data_game_share + data data_leveldesign + + +// --------------------------------- +// executables + +// ais ----------------------------- + +define ais + use shard_common + cfg #include "../live/service_ai_service/ai_service.cfg" + cfg WriteFilesDirectory= "../live/service_ai_service/"; + cfgAfter GraphVars += { "TickSpeedLoop", "0" }; + cfgAfter GraphVars += { "TickSpeedLoop", "60000" }; + cfgAfter GraphVars += { "L5CallbackCount", "0" }; + cfgAfter GraphVars += { "L5CallbackCount", "60000" }; + cfgAfter GraphVars += { "L5CallbackTime", "0" }; + cfgAfter GraphVars += { "L5CallbackTime", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "0" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "0" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "60000" }; + +define ais_ring + name ais + cmdLine ai_service -C. -L. --nobreak --writepid -mCommon:Ring + use ais + data data_r2_desert + data data_r2_forest + data data_r2_jungle + data data_r2_lakes + data data_r2_roots + +define ais_mainland + use ais + data data_mainland_common_primitives + data data_newbieland_primitives + data data_newbieland + data data_indoors + + +define ais_mini_mainland + name ais + cmdLine ai_service -C. -L. --nobreak --writepid -mCommon:Indoors:Newbieland:Post + use ais_mainland + +define ais_newbyland + name ais_newbyland + cmdLine ai_service -C. -L. --nobreak --writepid -mCommon:Indoors:Newbieland:Post + use ais + data data_mainland_common_primitives + data data_newbieland_primitives + data data_newbieland + data data_indoors + + +// bms ----------------------------- + +define bms + use common + data data_leveldesign +// cmdLine backup_module_service +// cfg #include "../live/cfg/backup_module_service.cfg" + cfg #include "../live/service_backup_service/backup_service.cfg" +// cfg #include "../live/cfg/backup_service.cfg" + cfg WriteFilesDirectory= "../live/service_backup_service/"; + +define bms_master + use bms + cmdLine backup_service -C. -L. --nobreak --writepid -P49990 + //cfg #include "../live/cfg/backup_module_service_master.cfg" + cfgAfter ListeningPort = 49990; + cfgAfter L3ListeningPort = 49950; + cfgAfter WebPort = 49970; + cfgAfter BSReadState = 1; + cfgAfter SaveShardRoot = "../save_shard/"; + +define bms_master2 + use bms + cmdLine backup_service -C. -L. --nobreak --writepid -P49994 + //cfg #include "../live/cfg/backup_module_service_master.cfg" + cfgAfter ListeningPort = 49994; + cfgAfter L3ListeningPort = 49954; + cfgAfter WebPort = 49974; + cfgAfter BSReadState = 1; + cfgAfter SaveShardRoot = "../save_shard/"; + +define bms_slave + use bms + cmdLine backup_service -C. -L. --nobreak --writepid -P49991 + cfg #include "../live/cfg/backup_module_service_slave.cfg" + cfgAfter ListeningPort = 49991; + cfgAfter L3ListeningPort = 49951; + cfgAfter WebPort = 49971; + cfgAfter BSReadState = 0; + cfgAfter SaveShardRoot = "../save_shard/"; + +define bms_pd_master + use bms + cmdLine backup_service -C. -L. --nobreak --writepid -P49992 + //cfg #include "../live/cfg/backup_module_service_master.cfg" + cfgAfter ListeningPort = 49992; + cfgAfter L3ListeningPort = 49952; + cfgAfter WebPort = 49972; + cfgAfter BSReadState = 1; + cfgAfter SaveShardRoot = "../save_shard_pd/"; + +define bms_pd_slave + use bms + cmdLine backup_service -C. -L. --nobreak --writepid -P49993 + cfg #include "../live/cfg/backup_module_service_slave.cfg" + cfgAfter ListeningPort = 49993; + cfgAfter L3ListeningPort = 49953; + cfgAfter WebPort = 49973; + cfgAfter BSReadState = 0; + cfgAfter SaveShardRoot = "../save_shard_pd/"; + +define backup_lgs + use bms + cmdLine backup_service -C. -L. --nobreak --writepid -P49994 + //cfg #include "../live/cfg/backup_module_service_master.cfg" + cfgAfter ListeningPort = 49994; + cfgAfter L3ListeningPort = 49995; + cfgAfter WebPort = 49972; + cfgAfter BSReadState = 1; + cfgAfter SaveShardRoot = "../save_shard_lgs/"; + cfgAfter UseTempFile = 0; + +// lgs ----------------------------- +define lgs + use common + data data_leveldesign + + cmdLine logger_service -C. -L. --nobreak --writepid + cfg #include "../live/cfg/logger_service.cfg" + + cfg LogQueryResultFile = "log_query_result.txt"; + cfg SaveFilesDirectory = "save_shard/"; + cfg BSHost = LGSBSHost+":"+LGSBSPort; + cfg L3BSPort = LGSBSPort; + cfg DontUseNS = 1; + + cfgAfter StartCommands += + cfgAfter { + cfgAfter "moduleManager.createModule LoggerService ls", + cfgAfter "moduleManager.createModule StandardGateway lgs_gw", + cfgAfter "ls.plug lgs_gw", + cfgAfter "lgs_gw.transportAdd L3Server l3s", + cfgAfter "lgs_gw.transportOptions l3s(PeerInvisible)", + cfgAfter "lgs_gw.transportCmd l3s(open port="+ LGSL3Port +")", + cfgAfter }; + cfgAfter SaveShardRoot = "../save_shard_lgs/"; + cfgAfter SaveFilesDirectory = "../save_shard_lgs/"; + +define lgs_master + use lgs + cfg LGSL3Port = L3MasterLGSPort; + + +define lgs_slave + use lgs + cfg LGSL3Port = L3SlaveLGSPort; + + +// dss ----------------------------- + +define dss + use shard_common + cmdLine dynamic_scenario_service -C. -L. --nobreak --writepid + cfg #include "../live/service_dynamic_scenario_service/dynamic_scenario_service.cfg" + cfg WriteFilesDirectory="../live/service_dynamic_scenario_service/"; + +//define dss_mainland +// use dss +// cfg #include "../live/cfg/dynamic_scenario_service_mainland.cfg" + +define dss_ring + use dss + cfg #include "../live/cfg/dynamic_scenario_service_ring.cfg" + + +// egs ----------------------------- + +define egs + use shard_common + cmdLine entities_game_service -C. -L. --nobreak --writepid + data data_language + cfg #include "../live/service_entities_game_service/entities_game_service.cfg" + cfg PathsNoRecurse= {"."}; + cfg WriteFilesDirectory="../live/service_entities_game_service/"; + cfg NeverAggroPriv = ":OBSERVER:G:SG:GM:SGM:EM:"; + cfg AlwaysInvisiblePriv = ":OBSERVER:EM:"; + cfg TimeBeforeDisconnection = 300; + cfg + cfgAfter StartCommands += { + cfgAfter "moduleManager.createModule AnimSessionManager asm", + cfgAfter "asm.plug gw", + cfgAfter }; + cfgAfter GraphVars += { "NbPlayers", "60000" }; + cfgAfter GraphVars += { "CharacterLoadPerTick", "0" }; + cfgAfter GraphVars += { "CharacterLoadPerTick", "60000" }; + cfgAfter GraphVars += { "CharacterSavePerTick", "0" }; + cfgAfter GraphVars += { "CharacterSavePerTick", "60000" }; + cfgAfter GraphVars += { "TickSpeedLoop", "0" }; + cfgAfter GraphVars += { "TickSpeedLoop", "60000" }; + cfgAfter GraphVars += { "L5CallbackCount", "0" }; + cfgAfter GraphVars += { "L5CallbackCount", "60000" }; + cfgAfter GraphVars += { "L5CallbackTime", "0" }; + cfgAfter GraphVars += { "L5CallbackTime", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "0" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "0" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "60000" }; + cfgAfter RingRPXPRequiredPerAction=700; + cfgAfter RingRPXPRequiredPerTimeSlice=700; + + +define egs_mainland + use egs + data data_mainland_common_primitives + data data_newbieland_primitives + data data_newbieland + data data_indoors + //cfg #include "../live/cfg/entities_game_service_mainland.cfg" + cfgAfter MaxXPGainPerPlayer = 30.0; + cfgAfter DeathXPFactor = 0.1; + cfgAfter CachePrims = 1; + cfgAfter CorrectInvalidPlayerPositions = 1; + +define egs_ring + use egs + data data_mainland_common_primitives + data data_newbieland_primitives + data data_newbieland + data data_indoors + cfg #include "../live/cfg/entities_game_service_ring.cfg" + cfg UsedContinents = + cfg { + cfg "r2_desert", "10000", + cfg "r2_forest", "10001", + cfg "r2_jungle", "10002", + cfg "r2_lakes", "10003", + cfg "r2_roots", "10004", + cfg }; + cfgAfter MaxXPGainPerPlayer = 30.0; + cfgAfter DeathXPFactor = 0.0; + cfgAfter CachePrims = 1; + cfgAfter CorrectInvalidPlayerPositions = 0; + cfgAfter RingRPEnabled = 0; + + +// fes ----------------------------- + +define fes + use shard_common + cmdLine frontend_service -C. -L. --nobreak --writepid + cfg #include "../live/service_frontend_service/frontend_service.cfg" + cfg WriteFilesDirectory="../live/service_frontend_service/"; + cfgAfter GraphVars += { "TickSpeedLoop", "0" }; + cfgAfter GraphVars += { "TickSpeedLoop", "60000" }; + cfgAfter GraphVars += { "L5CallbackCount", "0" }; + cfgAfter GraphVars += { "L5CallbackCount", "60000" }; + cfgAfter GraphVars += { "L5CallbackTime", "0" }; + cfgAfter GraphVars += { "L5CallbackTime", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "0" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "0" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "60000" }; + +define fes_solo + use fes + use sbs + cfg FSUDPPort = 47860; + +define fes_std_pair01 + use fes + use sbs + cfg FSUDPPort = 47851; + +define fes_std_pair02 + use fes + use sbs + cfg FSUDPPort = 47852; + +define fes_std_pair03 + use fes + use sbs + cfg FSUDPPort = 47853; + +define fes_std_pair04 + use fes + use sbs + cfg FSUDPPort = 47854; + + +// gpms ---------------------------- + +define gpms + use shard_common + cmdLine gpm_service -C. -L. --nobreak --writepid + data data_pacs_prim + cfg #include "../live/service_gpm_service/gpm_service.cfg" + cfg WriteFilesDirectory="../live/service_gpm_service/"; + cfgAfter GraphVars += { "TickSpeedLoop", "0" }; + cfgAfter GraphVars += { "TickSpeedLoop", "60000" }; + cfgAfter GraphVars += { "L5CallbackCount", "0" }; + cfgAfter GraphVars += { "L5CallbackCount", "60000" }; + cfgAfter GraphVars += { "L5CallbackTime", "0" }; + cfgAfter GraphVars += { "L5CallbackTime", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "0" }; + cfgAfter GraphVars += { "MirrorCallbackCount", "60000" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "0" }; + cfgAfter GraphVars += { "MirrorCallbackTime", "60000" }; + +define gpms_mainland + use gpms + data data_newbieland + data data_indoors + cfg #include "../live/cfg/gpm_service_mainland.cfg" + +define gpms_ring + use gpms + data data_r2_desert + data data_r2_forest + data data_r2_jungle + data data_r2_lakes + data data_r2_roots + cfg #include "../live/cfg/gpm_service_ring.cfg" + + +// pdss ---------------------------- + +define pdss + name pdss + use common + data data_leveldesign + cmdLine pd_support_service -C. -L. --nobreak --writepid + cfg + cfg NSHost="localhost"; + cfg + cfg HourlyCommands = + cfg { + cfg "system /srv/core/bin/hourly_script.sh", + cfg }; + cfg + cfg DailyCommands = + cfg { + cfg "system /srv/core/bin/daily_script.sh", + cfg + cfg "fdcCacheClear", + cfg "fdcCacheAddFileSpecRecurse /srv/core/save_shard_backups/latest/characters/account_*_?_pdr.bin", + cfg + cfg "JobUpdatesPerUpdate 10", + cfg }; + cfg + cfg InputFileDirectory="/srv/core/save_shard_backups/latest/characters/"; + cfg OutputFileDirectory="../stats/"; + cfg ScriptDirectory="../live/service_pd_support_service/scripts/"; + cfg DontUseNS=1; + cfg DontUseTS=1; + cfg DontUseAES=1; + + +// ios ----------------------------- + +define ios + use shard_common + cmdLine input_output_service -C. -L. --nobreak --writepid + data data_language + cfg #include "../live/service_input_output_service/input_output_service.cfg" + cfg WriteFilesDirectory="../live/service_input_output_service/"; + cfgAfter VerboseStringManager = 0; + cfgAfter VerboseStringManagerParser = 0; + cfgAfter VerboseChat = 0; + cfgAfter VerboseChatManagement = 0; + cfgAfter VerboseNameTranslation = 0; + cfgAfter // Create a char name mapper + cfgAfter StartCommands += + cfgAfter { + cfgAfter "moduleManager.createModule CharNameMapper cnm", + cfgAfter "cnm.plug gw", + cfgAfter "moduleManager.createModule IOSRingModule iosrm", + cfgAfter "iosrm.plug gw", + cfgAfter }; + + +define ios_mainland + use ios + //cfg #include "../live/cfg/input_output_service_mainland.cfg" + +define ios_ring + use ios + cfg #include "../live/cfg/input_output_service_ring.cfg" + + +// las ----------------------------- + +define las + use common + cmdLine log_analyser_service -C. -L. --nobreak --writepid + cfg #include "../live/service_log_analyser_service/log_analyser_service.cfg" + cfg WriteFilesDirectory="../"; + + +// mfs ----------------------------- + +define mfs + use common + cmdLine mail_forum_service -C. -L. --nobreak --writepid + data data_www + cfg #include "../live/service_mail_forum_service/mail_forum_service.cfg" + cfg WriteFilesDirectory="../live/service_mail_forum_service/"; + +define mfs_std + use mfs + + +// mos ----------------------------- + +define mos + use shard_common + cmdLine monitor_service -C. -L. --nobreak --writepid + cfg #include "../live/service_monitor_service/monitor_service.cfg" + cfg WriteFilesDirectory="../live/service_monitor_service/"; + + +// ms ------------------------------ + +define ms + use shard_common + cmdLine mirror_service -C. -L. --nobreak --writepid + cfg #include "../live/service_mirror_service/mirror_service.cfg" + cfg WriteFilesDirectory="../live/service_mirror_service/"; + cfgAfter GraphVars += { "UserSpeedLoop", "0" }; + cfgAfter GraphVars += { "UserSpeedLoop", "60000" }; + cfgAfter GraphVars += { "L5CallbackCount", "0" }; + cfgAfter GraphVars += { "L5CallbackCount", "60000" }; + cfgAfter GraphVars += { "L5CallbackTime", "0" }; + cfgAfter GraphVars += { "L5CallbackTime", "60000" }; + +define ms_mini_ring + use ms + +define ms_mini_mainland + use ms + +define ms_std_ring + use ms + +define ms_std_mainland + use ms + + +// raes ----------------------------- + +define raes + cmdLine none + data service_ryzom_admin_service + + +// ras ----------------------------- + +define ras + use common + data data_www + cmdLine ryzom_admin_service --fulladminname=ryzom_admin_service --shortadminname=AS -C. -L. --nobreak --writepid + cfg #include "../live/service_ryzom_admin_service/ryzom_as.cfg" + cfg WriteFilesDirectory="../"; + + +// rns ------------------------------ + +define rns + use common + cmdLine ryzom_naming_service -C. -L. --nobreak --writepid + cfg #include "../live/service_ryzom_naming_service/naming_service.cfg" + cfg WriteFilesDirectory="../live/service_ryzom_naming_service/"; + +define rns_ring + use rns + +define rns_mainland + use rns + + +// rws ------------------------------ + +define rws + use common + cmdLine ryzom_welcome_service -C. -L. --nobreak --writepid + cfg #include "../live/service_ryzom_welcome_service/welcome_service.cfg" + cfg WriteFilesDirectory="../live/service_ryzom_welcome_service/"; + +define rws_std + use rws + +// sbs ------------------------------ + +define sbs + use common + cmdLine session_browser_server -C. -L. --nobreak --writepid + cfg SBSPort = FSUDPPort+1000; + cfg WriteFilesDirectory="../live/service_session_browser_server/"; + cfg DontUseNS = 0; + cfg StartCommands += + cfg { + cfg "moduleManager.createModule SessionBrowserServerMod sbs suAddr="+SUHost+":49999 listenPort="+SBSPort+" ring_db(host="+DBHost+" user="+DBRingUser+" password="+DBRingPass+" base="+DBRingName+")", + cfg "sbs.plug gw", + cfg }; + cfgAfter GraphVars += { "NetSpeedLoop", "0" }; + cfgAfter GraphVars += { "NetSpeedLoop", "60000" }; + cfgAfter GraphVars += { "L5CallbackCount", "0" }; + cfgAfter GraphVars += { "L5CallbackCount", "60000" }; + cfgAfter GraphVars += { "L5CallbackTime", "0" }; + cfgAfter GraphVars += { "L5CallbackTime", "60000" }; + + +define sbs_std + use sbs + +// su ------------------------------ + +define su + use common + cmdLine shard_unifier_service -C. -L. --nobreak --writepid + data data_www + cfg #include "../live/service_shard_unifier_service/shard_unifier_service.cfg" + cfg WriteFilesDirectory="../live/service_shard_unifier_service/"; + cfgAfter // Create a command executor + cfgAfter StartCommands += + cfgAfter { + cfgAfter "moduleManager.createModule CommandExecutor ce", + cfgAfter "ce.plug gw", +// cfgAfter "addNegativeFilterDebug NOPE", + cfgAfter }; + cfgAfter GraphVars += { "TotalConcurentUser", "60000" }; + cfgAfter GraphVars += { "NetSpeedLoop", "0" }; + cfgAfter GraphVars += { "NetSpeedLoop", "60000" }; + cfgAfter GraphVars += { "L5CallbackCount", "0" }; + cfgAfter GraphVars += { "L5CallbackCount", "60000" }; + cfgAfter GraphVars += { "L5CallbackTime", "0" }; + cfgAfter GraphVars += { "L5CallbackTime", "60000" }; + + +define su_std + use su + +define su_mini + use su + + +// ts ------------------------------ + +define ts + use shard_common + cmdLine tick_service -C. -L. --nobreak --writepid + cfg #include "../live/service_tick_service/tick_service.cfg" + cfg WriteFilesDirectory="../live/service_tick_service/"; + +define ts_std + use ts diff --git a/code/ryzom/server/patchman_cfg/shard_ctrl_mini01.txt b/code/ryzom/server/patchman_cfg/shard_ctrl_mini01.txt new file mode 100644 index 000000000..a17f6f922 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/shard_ctrl_mini01.txt @@ -0,0 +1,116 @@ +//----------------------------------------------------------------------------- +// The set of mini01 domains +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// mini01 Domain +//----------------------------------------------------------------------------- + +// the mini01 domain ----------------- + +define domain_mini01 + domain mini01 + use shard_mini01_unifier + use shard_mini01_mainland01 +// use shard_mini01_ring01 + + // domain ports + cfg ASWebPort="46710"; + cfg ASPort="46711"; + cfg AESPort="46712"; + cfg SUPort = 50505; + cfg SUGlobalPort = 50503; + cfg L3BSPort = "49950"; + cfg L3SlaveBSPort = "49951"; + cfg L3MasterLGSPort = 49992; + cfg L3SlaveLGSPort = 49993; + cfg LGSBSPort = 49994; + cfg L3LGSBSPort = 49995; + + // domain hosts + cfg AESHost = "localhost"; + cfg SUHost = "ep1.mini01.ryzomcore.org"; + cfg MFSHost = "ep1.mini01.ryzomcore.org"; + cfg BSHost = "ep1.mini01.ryzomcore.org:49990"; + cfg SlaveBSHost= "ep1.mini01.ryzomcore.org:49991"; + cfg MasterLGSHost = "ep1.mini01.ryzomcore.org"; + cfg SlaveLGSHost = "ep1.mini01.ryzomcore.org"; + cfg LGSBSHost = "ep1.mini01.ryzomcore.org"; + cfg DBHost = "localhost"; // FIXME "sql.core.ryzomcore.org"; + cfgAfter WebSrvHost = "http://ep1.mini01.ryzomcore.org:50000/"; + + // initial config files + cfgFile ../cfg/00_base.cfg + cfgFile ../cfg/01_domain_mini01.cfg + + // shard names and ids + cfgAfter Mainlands = { + cfgAfter "301", "Mainland 01", "(Mainland 01)", "en", + cfgAfter }; + cfgAfter HomeMainlandNames = + cfgAfter { + cfgAfter "301", "Mainland 01", "mla", + cfgAfter }; + cfgAfter RRDVarPath = "../rrd_graphs"; + + // addition of extra filters for this domain +// cfgAfter NegFiltersDebug+= {"DEFAULT_CB", "NET","ADMIN","MIRROR","CDB_MULTI_IMPULSION"}; +// cfgAfter NegFiltersInfo+= {"FESTATS", "FETIME", "FERECV", "FESEND: sent SYNC message to client 1", "EIT: Register EId"}; +// cfgAfter NegFiltersWarning+= {"PIPO_SESSION1", "casino_session_matis01", "invalid damage type 10", "_log_Item_Delete", +// cfgAfter "_log_Item_Money", "_log_Item_Create", "_log_Item_Move", "botChatMissionAdvance> invalid index 0", +// cfgAfter "_MaxRange(0) < _MinRange(1)", "Can't find craft plan sheet 'unknown.unknown'"}; + cfgAfter DontUseAES=1; +// cfgAfter RingAccessLimits="d3:j2:f2:l2:p2"; + cfgAfter RingRPEnabled=0; + cfgAfter DomainName = "mini01"; + cfgAfter EnableStlAllocatorChecker = 0; + + cfgAfter // start commands for setting up the exchange level caps of different mini01 shards +// cfgAfter StartCommands += { "setShardExchangeLimit 101 250" }; +// cfgAfter StartCommands += { "displayShardExchangeLimits" }; + + +// shard unifier ------------------- + +define shard_mini01_unifier + shard unifier + cfg ShardId = 300; + data data_www + use ras + use exe_set_std_unifier + use bms_master + use exe_set_std_lgs_master + use exe_set_std_lgs_slave + use backup_lgs + cfg DBPass = DBNelPass; + host ep1.mini01.ryzomcore.org + + +// shard mainland01 ---------------- + +define shard_mini01_mainland01 + shard mainland01 + use exe_set_mini_mainland + cfg ShardId = 301; + cfg BasePort = 52000; + cfg SaveFilesDirectory="mini01_mainland01/"; + cfg NSHost = "ep1.mini01.ryzomcore.org"; + cfg FSListenHost = "ep1.mini01.ryzomcore.org"; + cfgFile ../cfg/02_shard_type_mini_mainland.cfg + host ep1.mini01.ryzomcore.org + + +// shard ring01 -------------------- + +define shard_mini01_ring01 + shard ring01 + use exe_set_mini_ring + cfg ShardId = 401; + cfg BasePort = 52400; + cfg SaveFilesDirectory="mini01_ring01/"; + cfg NSPort = 51100; + cfg NSHost = "ep1.mini01.ryzomcore.org" + 51100; + cfgFile ../cfg/02_shard_type_std_ring.cfg + host ep1.mini01.ryzomcore.org + diff --git a/code/ryzom/server/patchman_cfg/shard_ctrl_std01.txt b/code/ryzom/server/patchman_cfg/shard_ctrl_std01.txt new file mode 100644 index 000000000..311261110 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/shard_ctrl_std01.txt @@ -0,0 +1,442 @@ +//----------------------------------------------------------------------------- +// The set of std01 domains +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// std01 Domain +//----------------------------------------------------------------------------- + +// the std01 domain ----------------- + +define domain_std01 + domain std01 + use shard_std01_unifier + use shard_std01_mainland01 + use shard_std01_mainland02 + use shard_std01_ring01 + use shard_std01_ring02 + + // domain ports + cfg ASWebPort="46700"; + cfg ASPort="46701"; + cfg AESPort="46702"; + cfg SUPort = 50505; + cfg SUGlobalPort = 50503; + cfg L3BSPort = "49950"; + cfg L3SlaveBSPort = "49951"; + cfg L3MasterLGSPort = 49992; + cfg L3SlaveLGSPort = 49993; + cfg LGSBSPort = 49994; + cfg L3LGSBSPort = 49995; + + // domain hosts + cfg AESHost = "localhost"; + cfg SUHost = "su1.std01.ryzomcore.org"; + cfg MFSHost = "su1.std01.ryzomcore.org"; + cfg BSHost = "pd1.std01.ryzomcore.org:49990"; // Backup service host for domain + cfg SlaveBSHost= "pd2.std01.ryzomcore.org:49991"; + cfg MasterLGSHost = "pd3.std01.ryzomcore.org"; + cfg SlaveLGSHost = "pd4.std01.ryzomcore.org"; + cfg LGSBSHost = "csr.core.ryzomcore.org"; // Backup service host for log service + cfg DBHost = "sql.core.ryzomcore.org"; + cfgAfter WebSrvHost = "http://su1.std01.ryzomcore.org:50000/"; + + // initial config files + cfgFile ../cfg/00_base.cfg + cfgFile ../cfg/01_domain_std01.cfg + + // shard names and ids + cfgAfter Mainlands = { + cfgAfter "101", "Mainland 01", "(Mainland 01)", "en", + cfgAfter "102", "Mainland 02", "(Mainland 02)", "en", + cfgAfter }; + cfgAfter HomeMainlandNames = + cfgAfter { + cfgAfter "101", "Mainland 01", "mla", + cfgAfter "102", "Mainland 02", "mlb", + cfgAfter }; + cfgAfter RRDVarPath = "../rrd_graphs"; + + // addition of extra filters for this domain +// cfgAfter NegFiltersDebug+= {"DEFAULT_CB", "NET","ADMIN","MIRROR","CDB_MULTI_IMPULSION"}; + cfgAfter NegFiltersInfo+= {"FESTATS", "FETIME", "FERECV", "FESEND: sent SYNC message to client 1", "EIT: Register EId"}; + cfgAfter NegFiltersWarning+= {"PIPO_SESSION1", "casino_session_matis01", "invalid damage type 10", "_log_Item_Delete", + cfgAfter "_log_Item_Money", "_log_Item_Create", "_log_Item_Move", "botChatMissionAdvance> invalid index 0", + cfgAfter "_MaxRange(0) < _MinRange(1)", "Can't find craft plan sheet 'unknown.unknown'"}; + cfgAfter DontUseAES=1; +// cfgAfter RingAccessLimits="d3:j2:f2:l2:p2"; + cfgAfter RingRPEnabled=0; + cfgAfter DomainName = "std01"; + cfgAfter EnableStlAllocatorChecker = 0; + + cfgAfter // start commands for setting up the exchange level caps of different std01 shards + cfgAfter StartCommands += { "setShardExchangeLimit 101 250" }; + cfgAfter StartCommands += { "setShardExchangeLimit 102 250" }; + cfgAfter StartCommands += { "displayShardExchangeLimits" }; + + +// shard unifier ------------------- + +define shard_std01_unifier + shard unifier + cfg ShardId = 100; + use shard_exe_set_std01_ras + use shard_exe_set_std01_unifier + +define shard_exe_set_std01_ras + use ras + host ep1.std01.ryzomcore.org + +define shard_exe_set_std01_unifier + use exe_set_std_unifier + host su1.std01.ryzomcore.org + cfg DBPass = DBNelPass; + + +// shard mainland01 ---------------- + +define shard_std01_mainland01 + shard mainland01 + use shard_exe_set_std01_mainland01_be01 + use shard_exe_set_std01_mainland01_be02 + use shard_exe_set_std01_mainland01_be03 + use shard_exe_set_std01_mainland01_fe01 + use shard_exe_set_std01_mainland01_fe02 + cfg ShardId = 101; + cfg BasePort = 51000; + cfg SaveFilesDirectory="std01_mainland01/"; + cfg NSHost = "mla1.std01.ryzomcore.org"; + cfgFile ../cfg/02_shard_type_std_mainland.cfg + +define shard_exe_set_std01_mainland01_be01 + use exe_set_std_mainland_be01 + host mla1.std01.ryzomcore.org + +define shard_exe_set_std01_mainland01_be02 + use exe_set_std_mainland_be02 + host mla2.std01.ryzomcore.org + +define shard_exe_set_std01_mainland01_be03 + use exe_set_std_mainland_be03 + host mla3.std01.ryzomcore.org + +define shard_exe_set_std01_mainland01_fe01 + use exe_set_std_mainland_fe + host mla4.std01.ryzomcore.org + cfg FSListenHost = "mla4.std01.ryzomcore.org"; + +define shard_exe_set_std01_mainland01_fe02 + use exe_set_std_mainland_fe + host mla5.std01.ryzomcore.org + cfg FSListenHost = "mla5.std01.ryzomcore.org"; + + +// shard mainland02 ---------------- + +define shard_std01_mainland02 + shard mainland02 + use shard_exe_set_std01_mainland02_be01 + use shard_exe_set_std01_mainland02_be02 + use shard_exe_set_std01_mainland02_be03 + use shard_exe_set_std01_mainland02_fe01 + use shard_exe_set_std01_mainland02_fe02 + cfg ShardId = 102; + cfg BasePort = 51100; + cfg SaveFilesDirectory="std01_mainland02/"; + cfg NSHost = "mlb1.std01.ryzomcore.org"; + cfgFile ../cfg/02_shard_type_std_mainland.cfg + +define shard_exe_set_std01_mainland02_be01 + use exe_set_std_mainland_be01 + host mlb1.std01.ryzomcore.org + +define shard_exe_set_std01_mainland02_be02 + use exe_set_std_mainland_be02 + host mlb2.std01.ryzomcore.org + +define shard_exe_set_std01_mainland02_be03 + use exe_set_std_mainland_be03 + host mlb3.std01.ryzomcore.org + +define shard_exe_set_std01_mainland02_fe01 + use exe_set_std_mainland_fe + host mlb4.std01.ryzomcore.org + cfg FSListenHost = "mlb4.std01.ryzomcore.org"; + +define shard_exe_set_std01_mainland02_fe02 + use exe_set_std_mainland_fe + host mlb5.std01.ryzomcore.org + cfg FSListenHost = "mlb5.std01.ryzomcore.org"; + + +// shard ring01 -------------------- + +define shard_std01_ring01 + shard ring01 + use shard_exe_set_std01_ring01_be + use shard_exe_set_std01_ring01_fe + cfg ShardId = 201; + cfg BasePort = 51400; + cfg SaveFilesDirectory="std01_ring01/"; + cfg NSHost = "rra1.std01.ryzomcore.org"; + cfgFile ../cfg/02_shard_type_std_ring.cfg + +define shard_exe_set_std01_ring01_be + use exe_set_std_ring_be + host rra1.std01.ryzomcore.org + +define shard_exe_set_std01_ring01_fe + use exe_set_std_ring_fe + host rra2.std01.ryzomcore.org + cfg FSListenHost = "rra2.std01.ryzomcore.org"; + + +// shard ring02 -------------------- + +define shard_std01_ring02 + shard ring02 + use shard_exe_set_std01_ring02_be + use shard_exe_set_std01_ring02_fe + cfg ShardId = 202; + cfg BasePort = 51500; + cfg SaveFilesDirectory="std01_ring02/"; + cfg NSHost = "rrb1.std01.ryzomcore.org"; + cfgFile ../cfg/02_shard_type_std_ring.cfg + +define shard_exe_set_std01_ring02_be + use exe_set_std_ring_be + host rrb1.std01.ryzomcore.org + +define shard_exe_set_std01_ring02_fe + use exe_set_std_ring_fe + host rrb2.std01.ryzomcore.org + cfg FSListenHost = "rrb2.std01.ryzomcore.org"; + + +// the std01 backup domain ---------- + +define domain_std01_backup + domain backup01 + use shard_std01_backup_ras + use shard_std01_backup + use shard_std01_lgs + + // domain ports + cfg ASWebPort="46710"; + cfg ASPort="46711"; + cfg AESPort="46712"; + + // initial config files + cfgFile ../cfg/00_base.cfg + cfgFile ../cfg/01_domain_std01.cfg + + // addition of extra filters for this domain + cfgAfter NegFiltersDebug+= {"DEFAULT_CB", "NET","ADMIN","MIRROR","CDB_MULTI_IMPULSION"}; + cfgAfter NegFiltersInfo+= {"NET", "FETIME","TimerManagerUpdate"}; + cfgAfter NegFiltersWarning+= {"AES"}; + + // Force all backup services to launch in write only mode + cfgAfter BSReadState = 0; + cfgAfter RRDVarPath = "../rrd_graphs"; + cfgAfter DontUseAES=1; + cfgAfter DontUseNS=1; + + // shard names and ids + cfgAfter Mainlands = { + cfgAfter "101", "Mainland 01", "(Mainland 01)", "en", + cfgAfter "102", "Mainland 02", "(Mainland 02)", "en", + cfgAfter }; + cfgAfter HomeMainlandNames = + cfgAfter { + cfgAfter "101", "Mainland 01", "mla", + cfgAfter "102", "Mainland 02", "mlb", + cfgAfter }; + + +// backup domain ras --------------- + +define shard_std01_backup_ras + shard std01_backup_ras + cfg ShardId = 100; + use ras + host ep1.std01.ryzomcore.org + + +// the main backup pair ------------ + +define shard_std01_backup + shard backup + use shard_exe_set_std01_backup_master + use shard_exe_set_std01_backup_slave + +define shard_exe_set_std01_backup_master + name bs_master + use exe_set_std_backup_master + host pd1.std01.ryzomcore.org + +define shard_exe_set_std01_backup_slave + name bs_slave + // hack to workaround bug in backup service +// use exe_set_std_backup_slave + use exe_set_std01_backup_slave + host pd2.std01.ryzomcore.org + cfgAfter MasterBSHost = "pd1.std01.ryzomcore.org:49990"; + +// hack to workaround bug in backup service +define exe_set_std01_backup_slave + use raes + use std01_backup_slave + use pdss + +// hack to workaround bug in backup service +define std01_backup_slave + use bms + cmdLine backup_service -C. -L. --nobreak --writepid -P49991 + cfg #include "../std01/cfg/backup_module_service_slave.cfg" + cfgAfter ListeningPort = 49991; + cfgAfter L3ListeningPort = 49951; + cfgAfter WebPort = 49971; + cfgAfter BSReadState = 0; + cfgAfter SaveShardRoot = "../save_shard/"; + + +// lgs pair & relates bs ------------ + +define shard_std01_lgs + shard lgs + use shard_exe_set_std01_lgs_primary + use shard_exe_set_std01_lgs_secondary + use shard_exe_set_std01_lgs_bs + cfg L3MasterLGSPort = 49992; + cfg L3SlaveLGSPort = 49993; + cfg LGSBSPort = 49994; + cfg L3LGSBSPort = 49995; + cfg MasterLGSHost = "pd3.std01.ryzomcore.org"; + cfg SlaveLGSHost = "pd4.std01.ryzomcore.org"; + cfg LGSBSHost = "csr.core.ryzomcore.org"; + +define shard_exe_set_std01_lgs_primary + name lgs_primary + use raes + use exe_set_std_lgs_master + host pd3.std01.ryzomcore.org + +define shard_exe_set_std01_lgs_secondary + name lgs_secondary + use raes + use exe_set_std_lgs_slave + host pd4.std01.ryzomcore.org + +define shard_exe_set_std01_lgs_bs + name lgs_bs + use raes + use backup_lgs + host csr.core.ryzomcore.org + + +// the std01 las domain ------------- + +define domain_std01_las + domain las01 + use shard_std01_las_ras + use shard_std01_las_master + use shard_std01_las_slave + + // domain ports + cfg ASWebPort="46720"; + cfg ASPort="46721"; + cfg AESPort="46722"; + + // initial config files + cfgFile ../cfg/00_base.cfg +// cfgFile ../cfg/01_domain_std01.cfg + + // addition of extra filters for this domain + cfgAfter NegFiltersDebug+= {"DEFAULT_CB", "NET","ADMIN","MIRROR","CDB_MULTI_IMPULSION"}; + cfgAfter NegFiltersInfo+= {"NET", "FETIME","TimerManagerUpdate"}; + cfgAfter NegFiltersWarning+= {"AES"}; + cfgAfter DontUseAES=1; + + +// las domain ras ------------------ + +define shard_std01_las_ras + shard std01_las_ras + cfg ShardId = 100; + use ras + host ep1.std01.ryzomcore.org + + +// master las ---------------------- + +define shard_std01_las_master + shard std01_las_master + cfg ShardId = 99; + use raes + use las_mainland01 + use las_mainland02 + use las_ring01 + use las_ring02 + host pd3.std01.ryzomcore.org + +define las_mainland01 + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_mainland01/pds"}; + cfgAfter WebPort = 49899; + name las_mainland01 + use las + +define las_mainland02 + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_mainland02/pds"}; + cfgAfter WebPort = 49898; + name las_mainland02 + use las + +define las_ring01 + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_ring01/pds"}; + cfgAfter WebPort = 49894; + name las_ring01 + use las + +define las_ring02 + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_ring02/pds"}; + cfgAfter WebPort = 49893; + name las_ring02 + use las + + +// slave las ------------------------ + +define shard_std01_las_slave + shard std01_las_slave + cfg ShardId = 98; + use raes + use las_mainland01_slave + use las_mainland02_slave + use las_ring01_slave + use las_ring02_slave + host pd4.std01.ryzomcore.org + +define las_mainland01_slave + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_mainland01/pds"}; + cfgAfter WebPort = 49899; + name las2_mainland01 + use las + +define las_mainland02_slave + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_mainland02/pds"}; + cfgAfter WebPort = 49898; + name las2_mainland02 + use las + +define las_ring01_slave + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_ring01/pds"}; + cfgAfter WebPort = 49894; + name las2_ring01 + use las + +define las_ring02_slave + cfgAfter StartCommands += {"PDRootDirectory /srv/core/backup01/save_shard_pd/std01_ring02/pds"}; + cfgAfter WebPort = 49893; + name las2_ring02 + use las diff --git a/code/ryzom/server/patchman_cfg/terminal_mini01/patchman_service.cfg b/code/ryzom/server/patchman_cfg/terminal_mini01/patchman_service.cfg new file mode 100644 index 000000000..351a8614a --- /dev/null +++ b/code/ryzom/server/patchman_cfg/terminal_mini01/patchman_service.cfg @@ -0,0 +1,93 @@ +//-------------------------------------------------------------------------------- +// Stuff for Windows (as opposed to Linux) + +//-------------------------------------------------------------------------------- +// Stuff common to all patchman services +DontUseAES = 1; +DontUseTS = 1; +DontUseNS = 1; +UpdateAssertionThreadTimeout = 0; + +// Common Filters +NegFiltersDebug = { "NET", "VERBOSE", "GUSREP" }; +NegFiltersInfo = { "NET" }; +NegFiltersWarning = { "NETL", "CT_LRC", "VAR:" }; + +// Setting up WIN displayer +WindowStyle = "WIN"; +FontName = "Courier New"; +FontSize = 9; + +// For windows boxes we dissable out stdin thread +DontUseStdIn = 1; + +// how to sleep between to network update +// 0 = pipe +// 1 = usleep +// 2 = nanosleep +// 3 = sched_yield +// 4 = nothing +UseYieldMethod = 0; + + +//-------------------------------------------------------------------------------- +// Start Commands for configuring modules + +StartCommands += +{ + //------------------------------------------------------------------------------ + // Setup gateways + + // bridge gateway +// "moduleManager.createModule StandardGateway gw1", +// "gw1.transportAdd L3Client l3client", +// "gw1.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44748)", + + // ats spm gateway + "moduleManager.createModule StandardGateway gw2", + "gw2.transportAdd L3Client l3client", + "gw2.transportCmd l3client(connect addr=ep1.mini01.ryzomcore.org:44751)", + + + //------------------------------------------------------------------------------ + // Setup for terminal + + // setup an 'spt' module to act as a terminal for the internal spm module + "moduleManager.createModule ServerPatchTerminal terminal target=spm_mini01", + "terminal.plug gw1", + "terminal.plug gw2", +}; + + +//-------------------------------------------------------------------------------- +// Displayed Variables... + +DisplayedVariables += +{ + "@States|terminal.state *", + "", "@MINI01 Domains (Core Mini)|terminal.dump", + "", "@SPA States|terminal.state *spa", + "@Deploy|terminal.uploadDepCfg", + "@PAM States|terminal.state *pam", + "@Update PAMs|terminal.on *pam installUpdate", + "@Quit PAMs|terminal.on *pam quit", + "", "SPT0", + "", "SPT1", + "", "SPT2", + "", "SPT3", + "", "SPT4", + "", "SPT5", +// "", "SPT6", +// "", "SPT7", +// "", "SPT8", +// "", "SPT9", +// "", "SPTA", +// "", "SPTB", +// "", "SPTC", +// "", "SPTD", +// "", "SPTE", +// "", "SPTF", +// "", "LastMsg|LastSPTMessage", +}; + +NumSPTWatches=5; diff --git a/code/ryzom/server/patchman_cfg/terminal_mini01/server_park_database.txt b/code/ryzom/server/patchman_cfg/terminal_mini01/server_park_database.txt new file mode 100644 index 000000000..6ce239975 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/terminal_mini01/server_park_database.txt @@ -0,0 +1,10 @@ +// --------------------------------- +// common definitions + +include "../shard_ctrl_definitions.txt" + + +// --------------------------------- +// live domain + +include "../shard_ctrl_mini01.txt" diff --git a/code/ryzom/server/patchman_cfg/terminal_mini01/terminal_mini01.bat b/code/ryzom/server/patchman_cfg/terminal_mini01/terminal_mini01.bat new file mode 100644 index 000000000..7f61bfa59 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/terminal_mini01/terminal_mini01.bat @@ -0,0 +1,2 @@ +@echo off +start S:\devw_x86\bin\Release\ryzom_patchman_service.exe --nolog -C. -L. \ No newline at end of file diff --git a/code/ryzom/server/patchman_cfg/terminal_std01/patchman_service.cfg b/code/ryzom/server/patchman_cfg/terminal_std01/patchman_service.cfg new file mode 100644 index 000000000..7f36f47ee --- /dev/null +++ b/code/ryzom/server/patchman_cfg/terminal_std01/patchman_service.cfg @@ -0,0 +1,93 @@ +//-------------------------------------------------------------------------------- +// Stuff for Windows (as opposed to Linux) + +//-------------------------------------------------------------------------------- +// Stuff common to all patchman services +DontUseAES = 1; +DontUseTS = 1; +DontUseNS = 1; +UpdateAssertionThreadTimeout = 0; + +// Common Filters +NegFiltersDebug = { "NET", "VERBOSE", "GUSREP" }; +NegFiltersInfo = { "NET" }; +NegFiltersWarning = { "NETL", "CT_LRC", "VAR:" }; + +// Setting up WIN displayer +WindowStyle = "WIN"; +FontName = "Courier New"; +FontSize = 9; + +// For windows boxes we dissable out stdin thread +DontUseStdIn = 1; + +// how to sleep between to network update +// 0 = pipe +// 1 = usleep +// 2 = nanosleep +// 3 = sched_yield +// 4 = nothing +UseYieldMethod = 0; + + +//-------------------------------------------------------------------------------- +// Start Commands for configuring modules + +StartCommands += +{ + //------------------------------------------------------------------------------ + // Setup gateways + + // bridge gateway +// "moduleManager.createModule StandardGateway gw1", +// "gw1.transportAdd L3Client l3client", +// "gw1.transportCmd l3client(connect addr=localhost:44748)", + + // ats spm gateway + "moduleManager.createModule StandardGateway gw2", + "gw2.transportAdd L3Client l3client", + "gw2.transportCmd l3client(connect addr=localhost:44752)", + + + //------------------------------------------------------------------------------ + // Setup for terminal + + // setup an 'spt' module to act as a terminal for the internal spm module + "moduleManager.createModule ServerPatchTerminal terminal target=spm_std01", + "terminal.plug gw1", + "terminal.plug gw2", +}; + + +//-------------------------------------------------------------------------------- +// Displayed Variables... + +DisplayedVariables += +{ + "@States|terminal.state *", + "", "@STD01 Domains (live,backup,las)|terminal.dump", + "", "@SPA States|terminal.state *spa", + "@Deploy|terminal.uploadDepCfg", + "@PAM States|terminal.state *pam", + "@Update PAMs|terminal.on *pam installUpdate", + "@Quit PAMs|terminal.on *pam quit", + "", "SPT0", + "", "SPT1", + "", "SPT2", + "", "SPT3", + "", "SPT4", + "", "SPT5", +// "", "SPT6", +// "", "SPT7", +// "", "SPT8", +// "", "SPT9", +// "", "SPTA", +// "", "SPTB", +// "", "SPTC", +// "", "SPTD", +// "", "SPTE", +// "", "SPTF", +// "", "LastMsg|LastSPTMessage", +}; + +NumSPTWatches=5; diff --git a/code/ryzom/server/patchman_cfg/terminal_std01/server_park_database.txt b/code/ryzom/server/patchman_cfg/terminal_std01/server_park_database.txt new file mode 100644 index 000000000..da45f44f1 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/terminal_std01/server_park_database.txt @@ -0,0 +1,10 @@ +// --------------------------------- +// common definitions + +include "../shard_ctrl_definitions.txt" + + +// --------------------------------- +// live domain + +include "../shard_ctrl_std01.txt" diff --git a/code/ryzom/server/patchman_cfg/terminal_std01/terminal_std01.bat b/code/ryzom/server/patchman_cfg/terminal_std01/terminal_std01.bat new file mode 100644 index 000000000..7f61bfa59 --- /dev/null +++ b/code/ryzom/server/patchman_cfg/terminal_std01/terminal_std01.bat @@ -0,0 +1,2 @@ +@echo off +start S:\devw_x86\bin\Release\ryzom_patchman_service.exe --nolog -C. -L. \ No newline at end of file diff --git a/code/ryzom/server/save_shard/rrd_graphs/placeholder b/code/ryzom/server/save_shard/rrd_graphs/placeholder new file mode 100644 index 000000000..e69de29bb diff --git a/code/ryzom/server/shard.screen.rc b/code/ryzom/server/shard.screen.rc index 5d7dab6d1..f58dd1371 100644 --- a/code/ryzom/server/shard.screen.rc +++ b/code/ryzom/server/shard.screen.rc @@ -16,58 +16,62 @@ hardstatus alwayslastline "%w" chdir $RYZOM_PATH/server -screen -t aes /bin/sh service_launcher.sh aes $RYZOM_PATH/../build/bin/ryzom_admin_service -A. -C. -L. --nobreak --fulladminname=admin_executor_service --shortadminname=AES +screen -t aes /bin/sh ../tools/scripts/linux/service_launcher.sh aes $RYZOM_PATH/../build/bin/ryzom_admin_service -A. -C. -L. --nobreak --fulladminname=admin_executor_service --shortadminname=AES # bms_master -screen -t bms_master /bin/sh service_launcher.sh bms_master $RYZOM_PATH/../build/bin/ryzom_backup_service -C. -L. --nobreak --writepid -P49990 +screen -t bms_master /bin/sh ../tools/scripts/linux/service_launcher.sh bms_master $RYZOM_PATH/../build/bin/ryzom_backup_service -C. -L. --nobreak --writepid -P49990 # bms_pd_master -#screen -t bms_pd_master /bin/sh service_launcher.sh bms_pd_master $RYZOM_PATH/../build/bin/ryzom_backup_service -C. -L. --nobreak --writepid -P49992 +#screen -t bms_pd_master /bin/sh ../tools/scripts/linux/service_launcher.sh bms_pd_master $RYZOM_PATH/../build/bin/ryzom_backup_service -C. -L. --nobreak --writepid -P49992 # egs -screen -t egs /bin/sh service_launcher.sh egs $RYZOM_PATH/../build/bin/ryzom_entities_game_service -C. -L. --nobreak --writepid +screen -t egs /bin/sh ../tools/scripts/linux/service_launcher.sh egs $RYZOM_PATH/../build/bin/ryzom_entities_game_service -C. -L. --nobreak --writepid # gpms -screen -t gpms /bin/sh service_launcher.sh gpms $RYZOM_PATH/../build/bin/ryzom_gpm_service -C. -L. --nobreak --writepid +screen -t gpms /bin/sh ../tools/scripts/linux/service_launcher.sh gpms $RYZOM_PATH/../build/bin/ryzom_gpm_service -C. -L. --nobreak --writepid # ios -screen -t ios /bin/sh service_launcher.sh ios $RYZOM_PATH/../build/bin/ryzom_ios_service -C. -L. --nobreak --writepid +screen -t ios /bin/sh ../tools/scripts/linux/service_launcher.sh ios $RYZOM_PATH/../build/bin/ryzom_ios_service -C. -L. --nobreak --writepid # rns -screen -t rns /bin/sh service_launcher.sh rns $RYZOM_PATH/../build/bin/ryzom_naming_service -C. -L. --nobreak --writepid +screen -t rns /bin/sh ../tools/scripts/linux/service_launcher.sh rns $RYZOM_PATH/../build/bin/ryzom_naming_service -C. -L. --nobreak --writepid # rws -screen -t rws /bin/sh service_launcher.sh rws $RYZOM_PATH/../build/bin/ryzom_welcome_service -C. -L. --nobreak --writepid +screen -t rws /bin/sh ../tools/scripts/linux/service_launcher.sh rws $RYZOM_PATH/../build/bin/ryzom_welcome_service -C. -L. --nobreak --writepid # ts -screen -t ts /bin/sh service_launcher.sh ts $RYZOM_PATH/../build/bin/ryzom_tick_service -C. -L. --nobreak --writepid +screen -t ts /bin/sh ../tools/scripts/linux/service_launcher.sh ts $RYZOM_PATH/../build/bin/ryzom_tick_service -C. -L. --nobreak --writepid # ms -screen -t ms /bin/sh service_launcher.sh ms $RYZOM_PATH/../build/bin/ryzom_mirror_service -C. -L. --nobreak --writepid +screen -t ms /bin/sh ../tools/scripts/linux/service_launcher.sh ms $RYZOM_PATH/../build/bin/ryzom_mirror_service -C. -L. --nobreak --writepid # ais_newbyland -screen -t ais_newbyland /bin/sh service_launcher.sh ais_newbyland $RYZOM_PATH/../build/bin/ryzom_ai_service -C. -L. --nobreak --writepid -mCommon:Newbieland:Post +screen -t ais_newbyland /bin/sh ../tools/scripts/linux/service_launcher.sh ais_newbyland $RYZOM_PATH/../build/bin/ryzom_ai_service -C. -L. --nobreak --writepid -mCommon:Newbieland:Post # mfs -screen -t mfs /bin/sh service_launcher.sh mfs $RYZOM_PATH/../build/bin/ryzom_mail_forum_service -C. -L. --nobreak --writepid +screen -t mfs /bin/sh ../tools/scripts/linux/service_launcher.sh mfs $RYZOM_PATH/../build/bin/ryzom_mail_forum_service -C. -L. --nobreak --writepid # su -screen -t su /bin/sh service_launcher.sh su $RYZOM_PATH/../build/bin/ryzom_shard_unifier_service -C. -L. --nobreak --writepid +screen -t su /bin/sh ../tools/scripts/linux/service_launcher.sh su $RYZOM_PATH/../build/bin/ryzom_shard_unifier_service -C. -L. --nobreak --writepid # fes -screen -t fes /bin/sh service_launcher.sh fes $RYZOM_PATH/../build/bin/ryzom_frontend_service -C. -L. --nobreak --writepid +screen -t fes /bin/sh ../tools/scripts/linux/service_launcher.sh fes $RYZOM_PATH/../build/bin/ryzom_frontend_service -C. -L. --nobreak --writepid # sbs -screen -t sbs /bin/sh service_launcher.sh sbs $RYZOM_PATH/../build/bin/ryzom_session_browser_service -C. -L. --nobreak --writepid +screen -t sbs /bin/sh ../tools/scripts/linux/service_launcher.sh sbs $RYZOM_PATH/../build/bin/ryzom_session_browser_service -C. -L. --nobreak --writepid # lgs -screen -t lgs /bin/sh service_launcher.sh lgs $RYZOM_PATH/../build/bin/ryzom_logger_service -C. -L. --nobreak --writepid +screen -t lgs /bin/sh ../tools/scripts/linux/service_launcher.sh lgs $RYZOM_PATH/../build/bin/ryzom_logger_service -C. -L. --nobreak --writepid # mos -#screen -t mos /bin/sh service_launcher.sh mos $RYZOM_PATH/../build/bin/ryzom_monitor_service -C. -L. --nobreak --writepid +#screen -t mos /bin/sh ../tools/scripts/linux/service_launcher.sh mos $RYZOM_PATH/../build/bin/ryzom_monitor_service -C. -L. --nobreak --writepid # pdss -#screen -t pdss /bin/sh service_launcher.sh pdss $RYZOM_PATH/../build/bin/ryzom_pd_support_service -C. -L. --nobreak --writepid +#screen -t pdss /bin/sh ../tools/scripts/linux/service_launcher.sh pdss $RYZOM_PATH/../build/bin/ryzom_pd_support_service -C. -L. --nobreak --writepid # ras -screen -t ras /bin/sh service_launcher.sh ras $RYZOM_PATH/../build/bin/ryzom_admin_service --fulladminname=admin_service --shortadminname=AS -C. -L. --nobreak --writepid +screen -t ras /bin/sh ../tools/scripts/linux/service_launcher.sh ras $RYZOM_PATH/../build/bin/ryzom_admin_service --fulladminname=admin_service --shortadminname=AS -C. -L. --nobreak --writepid + +# switch back to AES screen +select 0 + diff --git a/code/ryzom/server/sheet_pack_cfg/ai_service.cfg b/code/ryzom/server/sheet_pack_cfg/ai_service.cfg deleted file mode 100644 index e5840cfff..000000000 --- a/code/ryzom/server/sheet_pack_cfg/ai_service.cfg +++ /dev/null @@ -1,256 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES = 1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/ai_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; -// link the common configuration file - -// a list of system command that run at server startup. -SystemCmd = {}; - - -////////////////////////////////////////////////////////////////////////////// -//- Basic (specific) heal profile parameters --------------------------------- -// Downtime for normal heal (on other bots of the group) -HealSpecificDowntime = 100; -// Downtime for self heal -HealSpecificDowntimeSelf = 100; -////////////////////////////////////////////////////////////////////////////// - - -// Enable caching of ligo primitive in binary files -CachePrims = 1; -// Log to see which primitives where loaded from cache -CachePrimsLog = 0; - - -// do not log the corrected position. -LogAcceptablePos = 0; -// do not log group creation failure -LogGroupCreationFailure = 0; -// do not log aliad tree owner construstion. -LogAliasTreeOwner = 0; -// do not log outpost info -LogOutpostDebug = 0; -// Speed factor, for debug purpose only. Don't set to high speed factor ! -SpeedFactor = 1; -// Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX. -TimerSpeedUp = 1; - -// Default timer for wander behavior -DefaultWanderMinTimer = 50; // 5s -DefaultWanderMaxTimer = 100; // 10s - -// Fame and guard behavior -// Fame value under witch the guard attack the player in sigth -FameForGuardAttack = -450000; -// The minimum of fame for guard to help the player -FameForGuardHelp = -200000; - -// The default aggro distance for NPC -DefaultNpcAggroDist = 15; -// The default escort range for escort behavior -DefaultEscortRange = 10; - -// Limits for multi IA test -NbFaunaLimit = 25000; -NbNpcLimit = 10000; -NbFxLimit = 200; - -BotRepopFx = ""; - -PathsNoRecurse += -{ - "data_leveldesign/leveldesign/game_element/emotes" -}; - -TribeNamePath = "data_leveldesign/leveldesign/world_editor_files/families"; - -// GROUP KEYWORDS -// used mainly in event handlers to determine to which groups events apply -KeywordsGroupNpc = { - - "patrol", // a group of bots who guard a patrol route or point - "convoy", // a group with pack animals who follow roads from place to place - "with_players", // a group who may travel with players -}; - -// BOT KEYWORDS -// used mainly in npc_state_profile to determine which ai profiles to assign to which bots -KeywordsBotNpc = { - - "team_leader", // a bot who leads the way in front of their team (and acts as leader - // in discussion with players) - "animal_leader", // a bot who leads pack animals - "guard", // a bot who is a guard of some sort (eg karavan guard) - "emissary", // eg karavan emissary - "preacher", // eg kami preacher - "guardian", // typically kami guardians - "vip", // someone who has an escort of players or NPCs (assumed to be harmless) -}; - -// STATE KEYWORDS -// used mainly in event handlers to determine to which state events apply -// eg: when a player goes link dead if the team that this player is escorting -// is in a dangerous area the team may enter a 'protect ourselves and wait for -// players' punctual state -KeywordsStateNpc = { - - "safe", // eg the gathering point at town entrance - "dangerous", // eg a route through the wilds -}; - - -ColourNames = -{ - "red : 0", - "beige : 1", - "green : 2", - "turquoise : 3", - "blue : 4", - "violet : 5", - "white : 6", - "black : 7", - - "redHair: 0", - "blackHair: 1", - -}; - - -// Any primitive containing one of this word will not be loaded -PrimitiveFilter = -{ -// "dynfauna", -// "staticfauna", -}; - - - -////////////////////////////////////////////////////////////////////////////// -// Aggro // -////////////////////////////////////////////////////////////////////////////// -AggroReturnDistCheck = 15.0; -AggroReturnDistCheckFauna = 15.0; -AggroReturnDistCheckNpc = 1.5; -AggroD1Radius = 250.0; -AggroD2Radius = 150.0; -AggroPrimaryGroupDist = 0.0; -AggroPrimaryGroupCoef = 0.0; -AggroSecondaryGroupDist = 0.0; -AggroSecondaryGroupCoef = 0.0; -AggroPropagationRadius = 60.0; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS", "FEVIS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "VISION_DELTA", "FEIMPE", "FEVIS" }; -NegFiltersWarning += { "LNET", "FEHACK", "FERECV", "CT_LRC", "AnimalSpawned" }; - diff --git a/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg b/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg deleted file mode 100644 index 765eb289b..000000000 --- a/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg +++ /dev/null @@ -1,1803 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES = 1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - - -Paths = -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse = -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/entities_game_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS", "CDB", "FAME" , "PDR:apply", "PDR:store" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "Register EId" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; -// link the common configuration file - -//min fraction of the total damage done on a creature that a group/player must do to be attributed a kill -KillAttribMinFactor = 0.3; - -//max bulk the player can transport * 1000 (*1000 to avoid float operations) -MaxPlayerBulk = 300000; -//max weight in grammes a player can have on him if his strength is 0 -BaseMaxCarriedWeight = 300000; - -// base bulk of player room -BasePlayerRoomBulk = 2000000; - -// if true, every player that was saved with an invalid position will be corrected the next times he logs in. -CorrectInvalidPlayerPositions = 1; - -// Create Character Start skills value -//CreateCharacterStartSkillsValue = "SCMM1BS:220:SMLOEFA:235:SFM1BMM:215:SKILL_POINTS:200:MONEY:1000"; -//CreateCharacterStartSkillsValue = "SM:20:SMA:50:SMAP:51:SMAE:51:SMT:50:SMTC:51:SMTM:51:SMTO:51:SKILL_POINTS:2550:MONEY:50000"; - - -// Enable caching of ligo primitive in binary files -CachePrims = 1; -// Log to see which primitives where loaded from cache -CachePrimsLog = 0; - -//************************************************************************************************************* -// variable for stop area effect of a gameplay system -//************************************************************************************************************* -FightAreaEffectOn = 1; -MagicAreaEffectOn = 1; -HarvestAreaEffectOn = 1; - -//************************************************************************************************************* -// save period time (ticks). -//************************************************************************************************************* -GuildSavePeriod = 100; -GuildChargeSavePeriod = 99; -GuildMaxMemberCount = 255; - -TickFrequencyPCSave = 4800; -// minimum period between 2 consecutive saves of the same character -MinPlayerSavePeriod = 600; - -StoreSavePeriod = 10; - -//************************************************************************************************************* -// Max duration of death panalty (when you death several times and only style one point in your characteristics due to death penalty -//************************************************************************************************************* -DeathPenaltyMaxDuration = 18000; // 10 ticks per second * 60 for minutes * 30 for 30 minutes // No more used. -DeathXPFactor = 0.1; -DeathXPResorptionTime = 20; - -//************************************************************************************************************* -// Duration of comma -//************************************************************************************************************* -CommaDelayBeforeDeath = 3000; // 10 ticks per second * 60 for minutes * 5 for 5 minutes - -//************************************************************************************************************* -// Duration of dead mektoub stay spawned -//************************************************************************************************************* -SpawnedDeadMektoubDelay = 2592000; // 10 ticks per second * 60 for minutes * 60 for hours * 24 for days * 3 for 3 days - -//************************************************************************************************************* -// Progression -//************************************************************************************************************* -SkillProgressionFactor = 1.0; - -SkillFightValueLimiter = 250; //skill value temporary limited for beta -SkillMagicValueLimiter = 250; //skill value temporary limited for beta -SkillCraftValueLimiter = 250; //skill value temporary limited for beta -SkillHarvestValueLimiter = 250; //skill value temporary limited for beta - -NBMeanCraftRawMaterials = 1; //Mean of raw material used for craft an item, it's used for scale xp win when crafting an item with effective raw material used - -// when in a team value of each member above one for XP division among team members -XPTeamMemberDivisorValue = 0.5; -// distance max for an action to be taken into account when in a team -MaxDistanceForXpGain = 110; -// Max XP gain by any one player on any creature (each team member can gain up to this value) -MaxXPGainPerPlayer = 30.0; - -//characteristic brick progression step -CharacteristicBrickStep = 5; - -//************************************************************************************************************* -// Magic parameters -//************************************************************************************************************* -DefaultCastingTime = 1.0; -RechargeMoneyFactor = 1.0; -CristalMoneyFactor = 1.0; - -// int in ticks for following values -NoLinkSurvivalAddTime = 100; -NoLinkTimeFear = 100; -NoLinkTimeSleep = 100; -NoLinkTimeStun = 100; -NoLinkTimeRoot = 100; -NoLinkTimeSnare = 100; -NoLinkTimeSlow = 100; -NoLinkTimeBlind = 100; -NoLinkTimeMadness = 100; -NoLinkTimeDot = 100; -PostCastLatency = 100; // in ticks - -TickFrequencyCompassUpdate = 32; - -// update period of link spell in ticks -UpdatePeriodFear = 40; -UpdatePeriodSleep = 40; -UpdatePeriodStun = 40; -UpdatePeriodRoot = 40; -UpdatePeriodSnare = 40; -UpdatePeriodSlow = 40; -UpdatePeriodBlind = 40; -UpdatePeriodMadness = 40; -UpdatePeriodDot = 40; -DefaultUpdatePeriod = 40; - -// bonus on resist for each received spell -ResistIncreaseFear = 10; -ResistIncreaseSleep = 10; -ResistIncreaseStun = 10; -ResistIncreaseRoot = 10; -ResistIncreaseSnare = 10; -ResistIncreaseSlow = 10; -ResistIncreaseBlind = 10; -ResistIncreaseMadness = 10; - -ResistIncreaseAcid = 0; -ResistIncreaseCold = 0; -ResistIncreaseElectricity= 0; -ResistIncreaseFire = 0; -ResistIncreasePoison = 0; -ResistIncreaseRot = 0; -ResistIncreaseShockwave = 0; - -//************************************************************************************************************* -// Craft parameters -//************************************************************************************************************* -//////////////// -// DURABILITY // some kind of HP -// melee weapons -DaggerDurability = 100.0; -SwordDurability = 100.0; -MaceDurability = 100.0; -AxeDurability = 100.0; -SpearDurability = 100.0; -StaffDurability = 100.0; -MagicianStaffDurability = 100.0; -TwoHandSwordDurability = 100.0; -TwoHandAxeDurability = 100.0; -PikeDurability = 100.0; -TwoHandMaceDurability = 100.0; -// range weapon -AutolauchDurability = 100.0; -BowrifleDurability = 100.0; -LauncherDurability = 100.0; -PistolDurability = 100.0; -BowpistolDurability = 100.0; -RifleDurability = 100.0; -HarpoonDurability = 100.0; -// ammo -AutolaunchAmmoDurability = 100.0; -BowrifleAmmoDurability = 100.0; -GrenadeAmmoDurability = 100.0; -LauncherAmmoDurability = 100.0; -PistolAmmoDurability = 100.0; -BowpistolAmmoDurability = 100.0; -RifleAmmoDurability = 100.0; -HarpoonAmmoDurability = 100.0; -// armor and shield -ShieldDurability = 100.0; -BucklerDurability = 100.0; -LightBootsDurability = 100.0; -LightGlovesDurability = 100.0; -LightPantsDurability = 100.0; -LightSleevesDurability = 100.0; -LightVestDurability = 100.0; -MediumBootsDurability = 100.0; -MediumGlovesDurability = 100.0; -MediumPantsDurability = 100.0; -MediumSleevesDurability = 100.0; -MediumVestDurability = 100.0; -HeavyBootsDurability = 100.0; -HeavyGlovesDurability = 100.0; -HeavyPantsDurability = 100.0; -HeavySleevesDurability = 100.0; -HeavyVestDurability = 100.0; -HeavyHelmetDurability = 100.0; -// jewel -AnkletDurability = 100.0; -BraceletDurability = 100.0; -DiademDurability = 100.0; -EaringDurability = 100.0; -PendantDurability = 100.0; -RingDurability = 100.0; -// tool -ForageToolDurability = 100.0; -AmmoCraftingToolDurability = 100.0; -ArmorCraftingToolDurability = 100.0; -JewelryCraftingToolDurability = 100.0; -RangeWeaponCraftingToolDurability = 100.0; -MeleeWeaponCraftingToolDurability = 100.0; -ToolCraftingToolDurability = 100.0; - -//////////// -// WEIGHT // (Max is *2) -// melee weapons -DaggerWeight = 1.0; // Dg Type (Pierce) -SwordWeight = 1.0; // 1H Type -MaceWeight = 1.0; // 1H Type -AxeWeight = 1.0; // 1H Type -SpearWeight = 1.0; // 1H Type (pierce) -StaffWeight = 1.0; // 1H Type -MagicianStaffWeight = 1.0; // 2H type -TwoHandSwordWeight = 1.0; // 2H Type -TwoHandAxeWeight = 1.0; // 2H Type -PikeWeight = 1.0; // 2H Type (pierce) -TwoHandMaceWeight = 1.0; // 2H Type -// range weapon -PistolWeight = 1.0; -BowpistolWeight = 1.0; -RifleWeight = 1.0; -BowrifleWeight = 1.0; -AutolauchWeight = 1.0; -LauncherWeight = 1.0; -HarpoonWeight = 1.0; -// ammo -PistolAmmoWeight = 1.0; -BowpistolAmmoWeight = 1.0; -RifleAmmoWeight = 1.0; -BowrifleAmmoWeight = 1.0; -AutolaunchAmmoWeight = 1.0; -LauncherAmmoWeight = 1.0; -HarpoonAmmoWeight = 1.0; -GrenadeAmmoWeight = 1.0; -// armor and shield -ShieldWeight = 1.0; -BucklerWeight = 1.0; -// Light -LightBootsWeight = 1.0; -LightGlovesWeight = 1.0; -LightPantsWeight = 1.0; -LightSleevesWeight = 1.0; -LightVestWeight = 1.0; -// Medium -MediumBootsWeight = 1.0; -MediumGlovesWeight = 1.0; -MediumPantsWeight = 1.0; -MediumSleevesWeight = 1.0; -MediumVestWeight = 1.0; -// Heavy -HeavyBootsWeight = 1.0; -HeavyGlovesWeight = 1.0; -HeavyPantsWeight = 1.0; -HeavySleevesWeight = 1.0; -HeavyVestWeight = 1.0; -HeavyHelmetWeight = 1.0; -// jewel -AnkletWeight = 1.0; -BraceletWeight = 1.0; -DiademWeight = 1.0; -EaringWeight = 1.0; -PendantWeight = 1.0; -RingWeight = 1.0; -////////////// -// SAP LOAD // -// MIN -// melee weapons -DaggerSapLoad = 0.0; -SwordSapLoad = 0.0; -MaceSapLoad = 0.0; -AxeSapLoad = 0.0; -SpearSapLoad = 0.0; -StaffSapLoad = 0.0; -MagicianStaffSapLoad = 0.0; -TwoHandSwordSapLoad = 0.0; -TwoHandAxeSapLoad = 0.0; -PikeSapLoad = 0.0; -TwoHandMaceSapLoad = 0.0; -// range weapon -AutolauchSapLoad = 0.0; -BowrifleSapLoad = 0.0; -LauncherSapLoad = 0.0; -PistolSapLoad = 0.0; -BowpistolSapLoad = 0.0; -RifleSapLoad = 0.0; -HarpoonSapLoad = 0.0; -// ammo -AutolaunchAmmoSapLoad = 0.0; -BowrifleAmmoSapLoad = 0.0; -GrenadeAmmoSapLoad = 0.0; -LauncherAmmoSapLoad = 0.0; -PistolAmmoSapLoad = 0.0; -BowpistolAmmoSapLoad = 0.0; -RifleAmmoSapLoad = 0.0; -HarpoonAmmoSapLoad = 0.0; -// armor and shield -ShieldSapLoad = 0.0; -BucklerSapLoad = 0.0; -LightBootsSapLoad = 0.0; -LightGlovesSapLoad = 0.0; -LightPantsSapLoad = 0.0; -LightSleevesSapLoad = 0.0; -LightVestSapLoad = 0.0; -MediumBootsSapLoad = 0.0; -MediumGlovesSapLoad = 0.0; -MediumPantsSapLoad = 0.0; -MediumSleevesSapLoad = 0.0; -MediumVestSapLoad = 0.0; -HeavyBootsSapLoad = 0.0; -HeavyGlovesSapLoad = 0.0; -HeavyPantsSapLoad = 0.0; -HeavySleevesSapLoad = 0.0; -HeavyVestSapLoad = 0.0; -HeavyHelmetSapLoad = 0.0; -// jewel -AnkletSapLoad = 0.0; -BraceletSapLoad = 0.0; -DiademSapLoad = 0.0; -EaringSapLoad = 0.0; -PendantSapLoad = 0.0; -RingSapLoad = 0.0; -// MAX -// melee weapons -DaggerSapLoadMax = 1000.0; -SwordSapLoadMax = 1000.0; -MaceSapLoadMax = 1000.0; -AxeSapLoadMax = 1000.0; -SpearSapLoadMax = 1000.0; -StaffSapLoadMax = 1000.0; -MagicianStaffSapLoadMax = 1000.0; -TwoHandSwordSapLoadMax = 1000.0; -TwoHandAxeSapLoadMax = 1000.0; -PikeSapLoadMax = 1000.0; -TwoHandMaceSapLoadMax = 1000.0; -// range weapon -AutolauchSapLoadMax = 1000.0; -BowrifleSapLoadMax = 1000.0; -LauncherSapLoadMax = 1000.0; -PistolSapLoadMax = 1000.0; -BowpistolSapLoadMax = 1000.0; -RifleSapLoadMax = 1000.0; -HarpoonSapLoadMax = 1000.0; -// ammo -AutolaunchAmmoSapLoadMax = 1000.0; -BowrifleAmmoSapLoadMax = 1000.0; -GrenadeAmmoSapLoadMax = 1000.0; -LauncherAmmoSapLoadMax = 1000.0; -PistolAmmoSapLoadMax = 1000.0; -BowpistolAmmoSapLoadMax = 1000.0; -RifleAmmoSapLoadMax = 1000.0; -HarpoonAmmoSapLoadMax = 1000.0; -// armor and shield -ShieldSapLoadMax = 1000.0; -BucklerSapLoadMax = 1000.0; -LightBootsSapLoadMax = 1000.0; -LightGlovesSapLoadMax = 1000.0; -LightPantsSapLoadMax = 1000.0; -LightSleevesSapLoadMax = 1000.0; -LightVestSapLoadMax = 1000.0; -MediumBootsSapLoadMax = 1000.0; -MediumGlovesSapLoadMax = 1000.0; -MediumPantsSapLoadMax = 1000.0; -MediumSleevesSapLoadMax = 1000.0; -MediumVestSapLoadMax = 1000.0; -HeavyBootsSapLoadMax = 1000.0; -HeavyGlovesSapLoadMax = 1000.0; -HeavyPantsSapLoadMax = 1000.0; -HeavySleevesSapLoadMax = 1000.0; -HeavyVestSapLoadMax = 1000.0; -HeavyHelmetSapLoadMax = 1000.0; -// jewel -AnkletSapLoadMax = 1000.0; -BraceletSapLoadMax = 1000.0; -DiademSapLoadMax = 1000.0; -EaringSapLoadMax = 1000.0; -PendantSapLoadMax = 1000.0; -RingSapLoadMax = 1000.0; -//////////// -// DAMAGE Min -// melee weapons -DaggerDmg = 1.0; // Dg Type (Pierce) -StaffDmg = 1.0; // 1H Type -SwordDmg = 1.0; // 1H Type -MaceDmg = 1.0; // 1H Type -AxeDmg = 1.0; // 1H Type -SpearDmg = 1.0; // 1H Type (pierce) -TwoHandSwordDmg = 1.0; // 2H Type -TwoHandAxeDmg = 1.0; // 2H Type -PikeDmg = 1.0; // 2H Type (pierce) -TwoHandMaceDmg = 1.0; // 2H Type -MagicianStaffDmg = 1.0; // 2H Type -// range weapon (modifier) -PistolDmg = 0.0; -BowpistolDmg = 0.0; -RifleDmg = 0.0; -BowrifleDmg = 0.0; -AutolauchDmg = 0.0; -LauncherDmg = 0.0; -HarpoonDmg = 0.0; -// ammo -PistolAmmoDmg = 1.0; -BowpistolAmmoDmg = 1.0; -RifleAmmoDmg = 1.0; -BowrifleAmmoDmg = 1.0; -AutolaunchAmmoDmg = 1.0; -LauncherAmmoDmg = 1.0; -HarpoonAmmoDmg = 1.0; -GrenadeAmmoDmg = 1.0; -// DAMAGE Max -// melee weapons -DaggerDmgMax = 1.0; // Dg Type (Pierce) -StaffDmgMax = 1.0; // 1H Type -SwordDmgMax = 1.0; // 1H Type -MaceDmgMax = 1.0; // 1H Type -AxeDmgMax = 1.0; // 1H Type -SpearDmgMax = 1.0; // 1H Type (pierce) -TwoHandSwordDmgMax = 1.0; // 2H Type -TwoHandAxeDmgMax = 1.0; // 2H Type -PikeDmgMax = 1.0; // 2H Type (pierce) -TwoHandMaceDmgMax = 1.0; // 2H Type -MagicianStaffDmgMax = 1.0; -// range weapon (modifier) -AutolauchDmgMax = 0.0; -BowrifleDmgMax = 0.0; -LauncherDmgMax = 0.0; -PistolDmgMax = 0.0; -BowpistolDmgMax = 0.0; -RifleDmgMax = 0.0; -HarpoonDmgMax = 0.0; -// ammo -PistolAmmoDmgMax = 1.0; -BowpistolAmmoDmgMax = 1.0; -RifleAmmoDmgMax = 1.0; -BowrifleAmmoDmgMax = 1.0; -AutolaunchAmmoDmgMax = 1.0; -LauncherAmmoDmgMax = 1.0; -HarpoonAmmoDmgMax = 1.0; -GrenadeAmmoDmgMax = 1.0; - -////////////// -// HIT RATE // Hits for 10 sec -// melee weapons -DaggerHitRate = 1.0; // Dg Type (Pierce) -StaffHitRate = 1.0; // 1H Type (blunt) -SwordHitRate = 1.0; // 1H Type -MaceHitRate = 1.0; // 1H Type -AxeHitRate = 1.0; // 1H Type -SpearHitRate = 1.0; // 1H Type (pierce) -TwoHandSwordHitRate = 1.0; // 2H Type -TwoHandAxeHitRate = 1.0; // 2H Type -PikeHitRate = 1.0; // 2H Type (pierce) -TwoHandMaceHitRate = 1.0; // 2H Type -MagicianStaffHitRate = 1.0; // -// range weapon -PistolHitRate = 1.0; -BowpistolHitRate = 1.0; -RifleHitRate = 1.0; -BowrifleHitRate = 1.0; -AutolauchHitRate = 1.0; -LauncherHitRate = 1.0; -HarpoonHitRate = 1.0; -// ammo (modifier) -AutolaunchAmmoHitRate = 0.0; -BowrifleAmmoHitRate = 0.0; -GrenadeAmmoHitRate = 0.0; -LauncherAmmoHitRate = 0.0; -PistolAmmoHitRate = 0.0; -BowpistolAmmoHitRate = 0.0; -RifleAmmoHitRate = 0.0; -HarpoonAmmoHitRate = 0.0; - -////////////// -// Maximum hit rate ( after crafted item parameters applications ) -// melee weapons -DaggerHitRateMax = 10.0; -StaffHitRateMax = 10.0; // 1H Type (blunt) -SwordHitRateMax = 10.0; -MaceHitRateMax = 10.0; -AxeHitRateMax = 10.0; -SpearHitRateMax = 10.0; -TwoHandSwordHitRateMax = 10.0; -TwoHandAxeHitRateMax = 10.0; -PikeHitRateMax = 10.0; -TwoHandMaceHitRateMax = 10.0; -MagicianStaffHitRateMax = 10.0; -// range weapon -PistolHitRateMax = 1.0; -BowpistolHitRateMax = 1.0; -RifleHitRateMax = 1.0; -BowrifleHitRateMax = 1.0; -AutolauchHitRateMax = 1.0; -LauncherHitRateMax = 1.0; -HarpoonHitRateMax = 1.0; -// ammo -AutolaunchAmmoHitRateMax = 0.0; -BowrifleAmmoHitRateMax = 0.0; -GrenadeAmmoHitRateMax = 0.0; -LauncherAmmoHitRateMax = 0.0; -PistolAmmoHitRateMax = 0.0; -BowpistolAmmoHitRateMax = 0.0; -RifleAmmoHitRateMax = 0.0; -HarpoonAmmoHitRateMax = 0.0; - - -/////////// -// Range // for ammo, range weapon (modifier) (max = *2) -// range weapon -AutolauchRange = 10000.0; // Gat -BowrifleRange = 10000.0; -LauncherRange = 10000.0; // Rocket Launcher -PistolRange = 10000.0; -BowpistolRange = 10000.0; -RifleRange = 10000.0; -HarpoonRange = 10000.0; -// ammo -AutolaunchAmmoRange = 0.0; -BowrifleAmmoRange = 0.0; -GrenadeAmmoRange = 0.0; -LauncherAmmoRange = 0.0; -PistolAmmoRange = 0.0; -BowpistolAmmoRange = 0.0; -RifleAmmoRange = 0.0; -HarpoonAmmoRange = 0.0; -//////////////////// -// DODGE MODIFIER // not for ammo and jewel, but for armor too -// melee weapons & armor -DaggerDodgeMinModifier = 0.0; -DaggerDodgeMaxModifier = 0.0; -SwordDodgeMinModifier = 0.0; -SwordDodgeMaxModifier = 0.0; -MaceDodgeMinModifier = 0.0; -MaceDodgeMaxModifier = 0.0; -AxeDodgeMinModifier = 0.0; -AxeDodgeMaxModifier = 0.0; -SpearDodgeMinModifier = 0.0; -SpearDodgeMaxModifier = 0.0; -StaffDodgeMinModifier = 0.0; -StaffDodgeMaxModifier = 0.0; -TwoHandSwordDodgeMinModifier = 0.0; -TwoHandSwordDodgeMaxModifier = 0.0; -TwoHandAxeDodgeMinModifier = 0.0; -TwoHandAxeDodgeMaxModifier = 0.0; -PikeDodgeMinModifier = 0.0; -PikeDodgeMaxModifier = 0.0; -TwoHandMaceDodgeMinModifier = 0.0; -TwoHandMaceDodgeMaxModifier = 0.0; -MagicianStaffDodgeMinModifier = 0.0; -MagicianStaffDodgeMaxModifier = 0.0; -// range weapon -AutolauchDodgeMinModifier = 0.0; -AutolauchDodgeMaxModifier = 0.0; -BowrifleDodgeMinModifier = 0.0; -BowrifleDodgeMaxModifier = 0.0; -LauncherDodgeMinModifier = 0.0; -LauncherDodgeMaxModifier = 0.0; -PistolDodgeMinModifier = 0.0; -PistolDodgeMaxModifier = 0.0; -BowpistolDodgeMinModifier = 0.0; -BowpistolDodgeMaxModifier = 0.0; -RifleDodgeMinModifier = 0.0; -RifleDodgeMaxModifier = 0.0; -HarpoonDodgeMinModifier = 0.0; -HarpoonDodgeMaxModifier = 0.0; -// armor and shield -ShieldDodgeMinModifier = 0.0; -ShieldDodgeMaxModifier = 0.0; -BucklerDodgeMinModifier = 0.0; -BucklerDodgeMaxModifier = 0.0; -LightBootsDodgeMinModifier = 0.0; -LightBootsDodgeMaxModifier = 0.0; -LightGlovesDodgeMinModifier = 0.0; -LightGlovesDodgeMaxModifier = 0.0; -LightPantsDodgeMinModifier = 0.0; -LightPantsDodgeMaxModifier = 0.0; -LightSleevesDodgeMinModifier = 0.0; -LightSleevesDodgeMaxModifier = 0.0; -LightVestDodgeMinModifier = 0.0; -LightVestDodgeMaxModifier = 0.0; -MediumBootsDodgeMinModifier = 0.0; -MediumBootsDodgeMaxModifier = 0.0; -MediumGlovesDodgeMinModifier = 0.0; -MediumGlovesDodgeMaxModifier = 0.0; -MediumPantsDodgeMinModifier = 0.0; -MediumPantsDodgeMaxModifier = 0.0; -MediumSleevesDodgeMinModifier = 0.0; -MediumSleevesDodgeMaxModifier = 0.0; -MediumVestDodgeMinModifier = 0.0; -MediumVestDodgeMaxModifier = 0.0; -HeavyBootsDodgeMinModifier = 0.0; -HeavyBootsDodgeMaxModifier = 0.0; -HeavyGlovesDodgeMinModifier = 0.0; -HeavyGlovesDodgeMaxModifier = 0.0; -HeavyPantsDodgeMinModifier = 0.0; -HeavyPantsDodgeMaxModifier = 0.0; -HeavySleevesDodgeMinModifier = 0.0; -HeavySleevesDodgeMaxModifier = 0.0; -HeavyVestDodgeMinModifier = 0.0; -HeavyVestDodgeMaxModifier = 0.0; -HeavyHelmetDodgeMinModifier = 0.0; -HeavyHelmetDodgeMaxModifier = 0.0; -//////////////////// -// PARRY MODIFIER // not for ammo and jewel, but for armor too -// melee weapons -DaggerParryMinModifier = 0.0; -DaggerParryMaxModifier = 0.0; -SwordParryMinModifier = 0.0; -SwordParryMaxModifier = 0.0; -MaceParryMinModifier = 0.0; -MaceParryMaxModifier = 0.0; -AxeParryMinModifier = 0.0; -AxeParryMaxModifier = 0.0; -SpearParryMinModifier = 0.0; -SpearParryMaxModifier = 0.0; -StaffParryMinModifier = 0.0; -StaffParryMaxModifier = 0.0; -TwoHandSwordParryMinModifier = 0.0; -TwoHandSwordParryMaxModifier = 0.0; -TwoHandAxeParryMinModifier = 0.0; -TwoHandAxeParryMaxModifier = 0.0; -PikeParryMinModifier = 0.0; -PikeParryMaxModifier = 0.0; -TwoHandMaceParryMinModifier = 0.0; -TwoHandMaceParryMaxModifier = 0.0; -MagicianStaffParryMinModifier = 0.0; -MagicianStaffParryMaxModifier = 0.0; -// range weapon -AutolauchParryMinModifier = 0.0; -AutolauchParryMaxModifier = 0.0; -BowrifleParryMinModifier = 0.0; -BowrifleParryMaxModifier = 0.0; -LauncherParryMinModifier = 0.0; -LauncherParryMaxModifier = 0.0; -PistolParryMinModifier = 0.0; -PistolParryMaxModifier = 0.0; -BowpistolParryMinModifier = 0.0; -BowpistolParryMaxModifier = 0.0; -RifleParryMinModifier = 0.0; -RifleParryMaxModifier = 0.0; -HarpoonParryMinModifier = 0.0; -HarpoonParryMaxModifier = 0.0; -// armor and shield -ShieldParryMinModifier = 0.0; -ShieldParryMaxModifier = 0.0; -BucklerParryMinModifier = 0.0; -BucklerParryMaxModifier = 0.0; -LightBootsParryMinModifier = 0.0; -LightBootsParryMaxModifier = 0.0; -LightGlovesParryMinModifier = 0.0; -LightGlovesParryMaxModifier = 0.0; -LightPantsParryMinModifier = 0.0; -LightPantsParryMaxModifier = 0.0; -LightSleevesParryMinModifier = 0.0; -LightSleevesParryMaxModifier = 0.0; -LightVestParryMinModifier = 0.0; -LightVestParryMaxModifier = 0.0; -MediumBootsParryMinModifier = 0.0; -MediumBootsParryMaxModifier = 0.0; -MediumGlovesParryMinModifier = 0.0; -MediumGlovesParryMaxModifier = 0.0; -MediumPantsParryMinModifier = 0.0; -MediumPantsParryMaxModifier = 0.0; -MediumSleevesParryMinModifier = 0.0; -MediumSleevesParryMaxModifier = 0.0; -MediumVestParryMinModifier = 0.0; -MediumVestParryMaxModifier = 0.0; -HeavyBootsParryMinModifier = 0.0; -HeavyBootsParryMaxModifier = 0.0; -HeavyGlovesParryMinModifier = 0.0; -HeavyGlovesParryMaxModifier = 0.0; -HeavyPantsParryMinModifier = 0.0; -HeavyPantsParryMaxModifier = 0.0; -HeavySleevesParryMinModifier = 0.0; -HeavySleevesParryMaxModifier = 0.0; -HeavyVestParryMinModifier = 0.0; -HeavyVestParryMaxModifier = 0.0; -HeavyHelmetParryMinModifier = 0.0; -HeavyHelmetParryMaxModifier = 0.0; -////////////////////////////// -// ADVERSARY DODGE MODIFIER // not for ammo, jewel and armor -// melee weapons -DaggerAdversaryDodgeMinModifier = 0.0; -DaggerAdversaryDodgeMaxModifier = 0.0; -SwordAdversaryDodgeMinModifier = 0.0; -SwordAdversaryDodgeMaxModifier = 0.0; -MaceAdversaryDodgeMinModifier = 0.0; -MaceAdversaryDodgeMaxModifier = 0.0; -AxeAdversaryDodgeMinModifier = 0.0; -AxeAdversaryDodgeMaxModifier = 0.0; -SpearAdversaryDodgeMinModifier = 0.0; -SpearAdversaryDodgeMaxModifier = 0.0; -StaffAdversaryDodgeMinModifier = 0.0; -StaffAdversaryDodgeMaxModifier = 0.0; -TwoHandSwordAdversaryDodgeMinModifier = 0.0; -TwoHandSwordAdversaryDodgeMaxModifier = 0.0; -TwoHandAxeAdversaryDodgeMinModifier = 0.0; -TwoHandAxeAdversaryDodgeMaxModifier = 0.0; -PikeAdversaryDodgeMinModifier = 0.0; -PikeAdversaryDodgeMaxModifier = 0.0; -TwoHandMaceAdversaryDodgeMinModifier = 0.0; -TwoHandMaceAdversaryDodgeMaxModifier = 0.0; -MagicianStaffAdversaryDodgeMinModifier = 0.0; -MagicianStaffAdversaryDodgeMaxModifier = 0.0; -// range weapon -AutolauchAdversaryDodgeMinModifier = 0.0; -AutolauchAdversaryDodgeMaxModifier = 0.0; -BowrifleAdversaryDodgeMinModifier = 0.0; -BowrifleAdversaryDodgeMaxModifier = 0.0; -LauncherAdversaryDodgeMinModifier = 0.0; -LauncherAdversaryDodgeMaxModifier = 0.0; -PistolAdversaryDodgeMinModifier = 0.0; -PistolAdversaryDodgeMaxModifier = 0.0; -BowpistolAdversaryDodgeMinModifier = 0.0; -BowpistolAdversaryDodgeMaxModifier = 0.0; -RifleAdversaryDodgeMinModifier = 0.0; -RifleAdversaryDodgeMaxModifier = 0.0; -HarpoonAdversaryDodgeMinModifier = 0.0; -HarpoonAdversaryDodgeMaxModifier = 0.0; -////////////////////////////// -// ADVERSARY PARRY MODIFIER // not for ammo, jewel and armor -// melee weapons -DaggerAdversaryParryMinModifier = 0.0; -DaggerAdversaryParryMaxModifier = 0.0; -SwordAdversaryParryMinModifier = 0.0; -SwordAdversaryParryMaxModifier = 0.0; -MaceAdversaryParryMinModifier = 0.0; -MaceAdversaryParryMaxModifier = 0.0; -AxeAdversaryParryMinModifier = 0.0; -AxeAdversaryParryMaxModifier = 0.0; -SpearAdversaryParryMinModifier = 0.0; -SpearAdversaryParryMaxModifier = 0.0; -StaffAdversaryParryMinModifier = 0.0; -StaffAdversaryParryMaxModifier = 0.0; -TwoHandSwordAdversaryParryMinModifier = 0.0; -TwoHandSwordAdversaryParryMaxModifier = 0.0; -TwoHandAxeAdversaryParryMinModifier = 0.0; -TwoHandAxeAdversaryParryMaxModifier = 0.0; -PikeAdversaryParryMinModifier = 0.0; -PikeAdversaryParryMaxModifier = 0.0; -TwoHandMaceAdversaryParryMinModifier = 0.0; -TwoHandMaceAdversaryParryMaxModifier = 0.0; -MagicianStaffAdversaryParryMinModifier = 0.0; -MagicianStaffAdversaryParryMaxModifier = 0.0; -// range weapon -AutolauchAdversaryParryMinModifier = 0.0; -AutolauchAdversaryParryMaxModifier = 0.0; -BowrifleAdversaryParryMinModifier = 0.0; -BowrifleAdversaryParryMaxModifier = 0.0; -LauncherAdversaryParryMinModifier = 0.0; -LauncherAdversaryParryMaxModifier = 0.0; -PistolAdversaryParryMinModifier = 0.0; -PistolAdversaryParryMaxModifier = 0.0; -BowpistolAdversaryParryMinModifier = 0.0; -BowpistolAdversaryParryMaxModifier = 0.0; -RifleAdversaryParryMinModifier = 0.0; -RifleAdversaryParryMaxModifier = 0.0; -HarpoonAdversaryParryMinModifier = 0.0; -HarpoonAdversaryParryMaxModifier = 0.0; - -////////////////////////////// -// Cast Modifiers // for melee weapons -//Elemental casting time factor (melee weapon only) -// Min -DaggerElementalCastingTimeFactor = 0.0; -SwordElementalCastingTimeFactor = 0.0; -AxeElementalCastingTimeFactor = 0.0; -MaceElementalCastingTimeFactor = 0.0; -SpearElementalCastingTimeFactor = 0.0; -StaffElementalCastingTimeFactor = 0.0; -MagicianStaffElementalCastingTimeFactor = 0.0; -TwoHandAxeElementalCastingTimeFactor = 0.0; -TwoHandSwordElementalCastingTimeFactor = 0.0; -PikeElementalCastingTimeFactor = 0.0; -TwoHandMaceElementalCastingTimeFactor = 0.0; -// max -DaggerElementalCastingTimeFactorMax = 1.0; -SwordElementalCastingTimeFactorMax = 1.0; -AxeElementalCastingTimeFactorMax = 1.0; -MaceElementalCastingTimeFactorMax = 1.0; -SpearElementalCastingTimeFactorMax = 1.0; -StaffElementalCastingTimeFactorMax = 1.0; -MagicianStaffElementalCastingTimeFactorMax = 1.0; -TwoHandAxeElementalCastingTimeFactorMax = 1.0; -TwoHandSwordElementalCastingTimeFactorMax = 1.0; -PikeElementalCastingTimeFactorMax = 1.0; -TwoHandMaceElementalCastingTimeFactorMax = 1.0; - -//Elemental power factor (melee weapon only) -// Min -DaggerElementalPowerFactor = 0.0; -SwordElementalPowerFactor = 0.0; -AxeElementalPowerFactor = 0.0; -MaceElementalPowerFactor = 0.0; -SpearElementalPowerFactor = 0.0; -StaffElementalPowerFactor = 0.0; -MagicianStaffElementalPowerFactor = 0.2; -TwoHandAxeElementalPowerFactor = 0.0; -TwoHandSwordElementalPowerFactor = 0.0; -PikeElementalPowerFactor = 0.0; -TwoHandMaceElementalPowerFactor = 0.0; -// Max -DaggerElementalPowerFactorMax = 1.0; -SwordElementalPowerFactorMax = 1.0; -AxeElementalPowerFactorMax = 1.0; -MaceElementalPowerFactorMax = 1.0; -SpearElementalPowerFactorMax = 1.0; -StaffElementalPowerFactorMax = 1.0; -MagicianStaffElementalPowerFactorMax = 1.0; -TwoHandAxeElementalPowerFactorMax = 1.0; -TwoHandSwordElementalPowerFactorMax = 1.0; -PikeElementalPowerFactorMax = 1.0; -TwoHandMaceElementalPowerFactorMax = 1.0; - -//OffensiveAffliction casting time factor (melee weapon only) -// Min -DaggerOffensiveAfflictionCastingTimeFactor = 0.0; -SwordOffensiveAfflictionCastingTimeFactor = 0.0; -AxeOffensiveAfflictionCastingTimeFactor = 0.0; -MaceOffensiveAfflictionCastingTimeFactor = 0.0; -SpearOffensiveAfflictionCastingTimeFactor = 0.0; -StaffOffensiveAfflictionCastingTimeFactor = 0.0; -MagicianStaffOffensiveAfflictionCastingTimeFactor = 0.2; -TwoHandAxeOffensiveAfflictionCastingTimeFactor = 0.0; -TwoHandSwordOffensiveAfflictionCastingTimeFactor = 0.0; -PikeOffensiveAfflictionCastingTimeFactor = 0.0; -TwoHandMaceOffensiveAfflictionCastingTimeFactor = 0.0; -// Max -DaggerOffensiveAfflictionCastingTimeFactorMax = 1.0; -SwordOffensiveAfflictionCastingTimeFactorMax = 1.0; -AxeOffensiveAfflictionCastingTimeFactorMax = 1.0; -MaceOffensiveAfflictionCastingTimeFactorMax = 1.0; -SpearOffensiveAfflictionCastingTimeFactorMax = 1.0; -StaffOffensiveAfflictionCastingTimeFactorMax = 1.0; -MagicianStaffOffensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandAxeOffensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandSwordOffensiveAfflictionCastingTimeFactorMax = 1.0; -PikeOffensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandMaceOffensiveAfflictionCastingTimeFactorMax = 1.0; - -//OffensiveAffliction power factor (melee weapon only) -// Min -DaggerOffensiveAfflictionPowerFactor = 0.0; -SwordOffensiveAfflictionPowerFactor = 0.0; -AxeOffensiveAfflictionPowerFactor = 0.0; -MaceOffensiveAfflictionPowerFactor = 0.0; -SpearOffensiveAfflictionPowerFactor = 0.0; -StaffOffensiveAfflictionPowerFactor = 0.0; -MagicianStaffOffensiveAfflictionPowerFactor = 0.0; -TwoHandAxeOffensiveAfflictionPowerFactor = 0.0; -TwoHandSwordOffensiveAfflictionPowerFactor = 0.0; -PikeOffensiveAfflictionPowerFactor = 0.0; -TwoHandMaceOffensiveAfflictionPowerFactor = 0.0; -// Max -DaggerOffensiveAfflictionPowerFactorMax = 1.0; -SwordOffensiveAfflictionPowerFactorMax = 1.0; -AxeOffensiveAfflictionPowerFactorMax = 1.0; -MaceOffensiveAfflictionPowerFactorMax = 1.0; -SpearOffensiveAfflictionPowerFactorMax = 1.0; -StaffOffensiveAfflictionPowerFactorMax = 1.0; -MagicianStaffOffensiveAfflictionPowerFactorMax = 1.0; -TwoHandAxeOffensiveAfflictionPowerFactorMax = 1.0; -TwoHandSwordOffensiveAfflictionPowerFactorMax = 1.0; -PikeOffensiveAfflictionPowerFactorMax = 1.0; -TwoHandMaceOffensiveAfflictionPowerFactorMax = 1.0; - -//Heal casting time factor (melee weapon only) -// Min -DaggerHealCastingTimeFactor = 0.0; -SwordHealCastingTimeFactor = 0.0; -AxeHealCastingTimeFactor = 0.0; -MaceHealCastingTimeFactor = 0.0; -SpearHealCastingTimeFactor = 0.0; -StaffHealCastingTimeFactor = 0.0; -MagicianStaffHealCastingTimeFactor = 0.0; -TwoHandAxeHealCastingTimeFactor = 0.0; -TwoHandSwordHealCastingTimeFactor = 0.0; -PikeHealCastingTimeFactor = 0.0; -TwoHandMaceHealCastingTimeFactor = 0.0; -// Max -DaggerHealCastingTimeFactorMax = 1.0; -SwordHealCastingTimeFactorMax = 1.0; -AxeHealCastingTimeFactorMax = 1.0; -MaceHealCastingTimeFactorMax = 1.0; -SpearHealCastingTimeFactorMax = 1.0; -StaffHealCastingTimeFactorMax = 1.0; -MagicianStaffHealCastingTimeFactorMax = 1.0; -TwoHandAxeHealCastingTimeFactorMax = 1.0; -TwoHandSwordHealCastingTimeFactorMax = 1.0; -PikeHealCastingTimeFactorMax = 1.0; -TwoHandMaceHealCastingTimeFactorMax = 1.0; - -//Heal power factor (melee weapon only) -// Min -DaggerHealPowerFactor = 0.0; -SwordHealPowerFactor = 0.0; -AxeHealPowerFactor = 0.0; -MaceHealPowerFactor = 0.0; -SpearHealPowerFactor = 0.0; -StaffHealPowerFactor = 0.0; -MagicianStaffHealPowerFactor = 0.0; -TwoHandAxeHealPowerFactor = 0.0; -TwoHandSwordHealPowerFactor = 0.0; -PikeHealPowerFactor = 0.0; -TwoHandMaceHealPowerFactor = 0.0; -// Max -DaggerHealPowerFactorMax = 1.0; -SwordHealPowerFactorMax = 1.0; -AxeHealPowerFactorMax = 1.0; -MaceHealPowerFactorMax = 1.0; -SpearHealPowerFactorMax = 1.0; -StaffHealPowerFactorMax = 1.0; -MagicianStaffHealPowerFactorMax = 1.0; -TwoHandAxeHealPowerFactorMax = 1.0; -TwoHandSwordHealPowerFactorMax = 1.0; -PikeHealPowerFactorMax = 1.0; -TwoHandMaceHealPowerFactorMax = 1.0; - -//DefensiveAffliction casting time factor (melee weapon only) -// Min -DaggerDefensiveAfflictionCastingTimeFactor = 0.0; -SwordDefensiveAfflictionCastingTimeFactor = 0.0; -AxeDefensiveAfflictionCastingTimeFactor = 0.0; -MaceDefensiveAfflictionCastingTimeFactor = 0.0; -SpearDefensiveAfflictionCastingTimeFactor = 0.0; -StaffDefensiveAfflictionCastingTimeFactor = 0.0; -MagicianStaffDefensiveAfflictionCastingTimeFactor = 0.0; -TwoHandAxeDefensiveAfflictionCastingTimeFactor = 0.0; -TwoHandSwordDefensiveAfflictionCastingTimeFactor = 0.0; -PikeDefensiveAfflictionCastingTimeFactor = 0.0; -TwoHandMaceDefensiveAfflictionCastingTimeFactor = 0.0; -// Max -DaggerDefensiveAfflictionCastingTimeFactorMax = 1.0; -SwordDefensiveAfflictionCastingTimeFactorMax = 1.0; -AxeDefensiveAfflictionCastingTimeFactorMax = 1.0; -MaceDefensiveAfflictionCastingTimeFactorMax = 1.0; -SpearDefensiveAfflictionCastingTimeFactorMax = 1.0; -StaffDefensiveAfflictionCastingTimeFactorMax = 1.0; -MagicianStaffDefensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandAxeDefensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandSwordDefensiveAfflictionCastingTimeFactorMax = 1.0; -PikeDefensiveAfflictionCastingTimeFactorMax = 1.0; -TwoHandMaceDefensiveAfflictionCastingTimeFactorMax = 1.0; - -//DefensiveAffliction power factor (melee weapon only) -// Min -DaggerDefensiveAfflictionPowerFactor = 0.0; -SwordDefensiveAfflictionPowerFactor = 0.0; -AxeDefensiveAfflictionPowerFactor = 0.0; -MaceDefensiveAfflictionPowerFactor = 0.0; -SpearDefensiveAfflictionPowerFactor = 0.0; -StaffDefensiveAfflictionPowerFactor = 0.0; -MagicianStaffDefensiveAfflictionPowerFactor = 0.0; -TwoHandAxeDefensiveAfflictionPowerFactor = 0.0; -TwoHandSwordDefensiveAfflictionPowerFactor = 0.0; -PikeDefensiveAfflictionPowerFactor = 0.0; -TwoHandMaceDefensiveAfflictionPowerFactor = 0.0; -// Max -DaggerDefensiveAfflictionPowerFactorMax = 1.0; -SwordDefensiveAfflictionPowerFactorMax = 1.0; -AxeDefensiveAfflictionPowerFactorMax = 1.0; -MaceDefensiveAfflictionPowerFactorMax = 1.0; -SpearDefensiveAfflictionPowerFactorMax = 1.0; -StaffDefensiveAfflictionPowerFactorMax = 1.0; -MagicianStaffDefensiveAfflictionPowerFactorMax = 1.0; -TwoHandAxeDefensiveAfflictionPowerFactorMax = 1.0; -TwoHandSwordDefensiveAfflictionPowerFactorMax = 1.0; -PikeDefensiveAfflictionPowerFactorMax = 1.0; -TwoHandMaceDefensiveAfflictionPowerFactorMax = 1.0; - - - -/////////////////////// -// PROTECTION FACTOR // -// armor and shield -// Min -BucklerProtectionFactor = 0.10; -ShieldProtectionFactor = 0.10; -LightBootsProtectionFactor = 0.10; -LightGlovesProtectionFactor = 0.10; -LightPantsProtectionFactor = 0.10; -LightSleevesProtectionFactor = 0.10; -LightVestProtectionFactor = 0.10; -MediumBootsProtectionFactor = 0.10; -MediumGlovesProtectionFactor = 0.10; -MediumPantsProtectionFactor = 0.10; -MediumSleevesProtectionFactor = 0.10; -MediumVestProtectionFactor = 0.10; -HeavyBootsProtectionFactor = 0.10; -HeavyGlovesProtectionFactor = 0.10; -HeavyPantsProtectionFactor = 0.10; -HeavySleevesProtectionFactor = 0.10; -HeavyVestProtectionFactor = 0.10; -HeavyHelmetProtectionFactor = 0.10; -// Max -BucklerProtectionFactorMax = 0.10; -ShieldProtectionFactorMax = 0.10; -LightBootsProtectionFactorMax = 0.10; -LightGlovesProtectionFactorMax = 0.10; -LightPantsProtectionFactorMax = 0.10; -LightSleevesProtectionFactorMax = 0.10; -LightVestProtectionFactorMax = 0.10; -MediumBootsProtectionFactorMax = 0.10; -MediumGlovesProtectionFactorMax = 0.10; -MediumPantsProtectionFactorMax = 0.10; -MediumSleevesProtectionFactorMax = 0.10; -MediumVestProtectionFactorMax = 0.10; -HeavyBootsProtectionFactorMax = 0.10; -HeavyGlovesProtectionFactorMax = 0.10; -HeavyPantsProtectionFactorMax = 0.10; -HeavySleevesProtectionFactorMax = 0.10; -HeavyVestProtectionFactorMax = 0.10; -HeavyHelmetProtectionFactorMax = 0.10; -///////////////////////////// -// MAX SLASHING PROTECTION // value to multiply with the item level. -// armor and shield -BucklerMaxSlashingProtection = 0.10; -ShieldMaxSlashingProtection = 0.10; -LightBootsMaxSlashingProtection = 0.10; -LightGlovesMaxSlashingProtection = 0.10; -LightPantsMaxSlashingProtection = 0.10; -LightSleevesMaxSlashingProtection = 0.10; -LightVestMaxSlashingProtection = 0.10; -MediumBootsMaxSlashingProtection = 0.10; -MediumGlovesMaxSlashingProtection = 0.10; -MediumPantsMaxSlashingProtection = 0.10; -MediumSleevesMaxSlashingProtection = 0.10; -MediumVestMaxSlashingProtection = 0.10; -HeavyBootsMaxSlashingProtection = 0.10; -HeavyGlovesMaxSlashingProtection = 0.10; -HeavyPantsMaxSlashingProtection = 0.10; -HeavySleevesMaxSlashingProtection = 0.10; -HeavyVestMaxSlashingProtection = 0.33; -HeavyHelmetMaxSlashingProtection = 0.33; -////////////////////////// -// MAX BLUNT PROTECTION // -// armor and shield -BucklerMaxBluntProtection = 0.10; -ShieldMaxBluntProtection = 0.10; -LightBootsMaxBluntProtection = 0.10; -LightGlovesMaxBluntProtection = 0.10; -LightPantsMaxBluntProtection = 0.10; -LightSleevesMaxBluntProtection = 0.10; -LightVestMaxBluntProtection = 0.10; -MediumBootsMaxBluntProtection = 0.10; -MediumGlovesMaxBluntProtection = 0.10; -MediumPantsMaxBluntProtection = 0.10; -MediumSleevesMaxBluntProtection = 0.10; -MediumVestMaxBluntProtection = 0.10; -HeavyBootsMaxBluntProtection = 0.10; -HeavyGlovesMaxBluntProtection = 0.10; -HeavyPantsMaxBluntProtection = 0.10; -HeavySleevesMaxBluntProtection = 0.10; -HeavyVestMaxBluntProtection = 0.10; -HeavyHelmetMaxBluntProtection = 0.10; -///////////////////////////// -// MAX PIERCING PROTECTION // -// armor and shield -BucklerMaxPiercingProtection = 0.10; -ShieldMaxPiercingProtection = 0.10; -LightBootsMaxPiercingProtection = 0.10; -LightGlovesMaxPiercingProtection = 0.10; -LightPantsMaxPiercingProtection = 0.10; -LightSleevesMaxPiercingProtection = 0.10; -LightVestMaxPiercingProtection = 0.10; -MediumBootsMaxPiercingProtection = 0.10; -MediumGlovesMaxPiercingProtection = 0.10; -MediumPantsMaxPiercingProtection = 0.10; -MediumSleevesMaxPiercingProtection = 0.10; -MediumVestMaxPiercingProtection = 0.10; -HeavyBootsMaxPiercingProtection = 0.10; -HeavyGlovesMaxPiercingProtection = 0.10; -HeavyPantsMaxPiercingProtection = 0.10; -HeavySleevesMaxPiercingProtection = 0.10; -HeavyVestMaxPiercingProtection = 0.10; -HeavyHelmetMaxPiercingProtection = 0.10; -////////////////////////////// -// JEWEL PROTECTION -AcidJewelProtection = 0.01001; // de 0 à 1.0 (1.0 = 100% de protection) -ColdJewelProtection = 0.01001; -FireJewelProtection = 0.01001; -RotJewelProtection = 0.01001; -ShockWaveJewelProtection = 0.01001; -PoisonJewelProtection = 0.01001; -ElectricityJewelProtection = 0.01001; - -MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage) -HominBaseProtection = 10; // Homin base protection in generic magic damage type -HominRacialProtection = 10; // Homin base protection in racial magic damage type -MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor) -////////////////////////////// -// JEWEL RESISTANCE -DesertResistance = 1; // In skill points bonus -ForestResistance = 1; -LacustreResistance = 1; -JungleResistance = 1; -PrimaryRootResistance = 1; - -HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type -MaxMagicResistanceBonus = 10;// clamp value of resistance bonus resistance after all bonus/malus applied -EcosystemResistancePenalty = 10;// ecosystem resistance penalty value -//************************************************************************************************************* -// regen speed parameters -//************************************************************************************************************* -RegenDivisor = 1.0; -RegenReposFactor = 1.0; -RegenOffset = 1.0; - -//************************************************************************************************************* -// weapon damage table config -//************************************************************************************************************* -MinDamage = 10; -DamageStep = 1; -ExponentialPower = 1; -SmoothingFactor = 0; - -//************************************************************************************************************* -// hand to hand combat config -//************************************************************************************************************* -HandToHandDamageFactor = 0.10; -HandToHandLatency = 25; // 25 ticks = 2.5s - -//************************************************************************************************************* -// combat config -//************************************************************************************************************* -BotDamageFactor = 1; // factor applied on npc and creature damage -// special effects when hit to localisation -HitChestStaLossFactor = 0.1; -HitHeadStunDuration = 1; -HitArmsSlowDuration = 1; -HitArmsSlowFactor = 10; -HitLegsSlowDuration = 1; -HitLegsSlowFactor = -10; -HitHandsDebuffDuration = 1; -HitHandsDebuffValue = -10; -HitFeetDebuffDuration = 1; -HitFeetDebuffValue = -10; -NbOpponentsBeforeMalus = 1; -ModPerSupernumeraryOpponent = -1; -MinTwoWeaponsLatency = 10; - -ShieldingRadius = 1; -CombatFlagLifetime = 10; // (in ticks) used for openings - -DodgeFactorForMagicSkills = 1.0; -DodgeFactorForForageSkills = 1.0; - -MagicResistFactorForCombatSkills = 1.0; -MagicResistFactorForMagicSkills = 1.0; -MagicResistFactorForForageSkills = 1.0; -MagicResistSkillDelta = -10; - -//************************************************************************************************************* -// Price parameters ( price formula is ItemPriceCoeff2 * x2 + ItemPriceCoeff1 * x + ItemPriceCoeff0 ) -//************************************************************************************************************* -// polynom coeff of degree 0 in the price formula -ItemPriceCoeff0 = 100.0; -// polynom coeff of degree 1 in the price formula -ItemPriceCoeff1 = 0.1; -// polynom coeff of degree 2 in the price formula -ItemPriceCoeff2 = 0.01; -// factor to apply on non raw maetrial items to compute their price -ItemPriceFactor = 1.0; -// factor to apply on animal price to get the price a user can buy them -AnimalSellFactor = 0.1; -// factor to apply on teleport price to get the price a user can buy them -TeleportSellFactor = 0.1; -// this factor is applied to all faction point prices -GlobalFactionPointPriceFactor = 1.0; - -// this factor is applied to all faction point prices -GlobalFactionPointPriceFactor = 1.0; - -//************************************************************************************************************* -// Max quality of Raw Material Npc item selled by NPC -//************************************************************************************************************* -MaxNPCRawMaterialQualityInSell = 100; - -//************************************************************************************************************* -// Sell store parameters -//************************************************************************************************************* -// an item can stay 7 days in a sale store (total cumulated time in game cycle) -MaxGameCycleSaleStore = 6048000; - -NBMaxItemPlayerSellDisplay = 128; //NB max item can be displayed for player item list selled -NBMaxItemNpcSellDisplay = 128; //NB max item can be displayed for npc item list selled -NBMaxItemYoursSellDisplay = 128; //NB max item can be displayed for your item list selled, it's also the max items player can put in sale store - -//************************************************************************************************************* -// Factor for apply malus wear equipment to craft ( Recommended max = Recommended - (Recommanded * malus wear * WearMalusCraftFactor ) -//************************************************************************************************************* -WearMalusCraftFactor = 0.1; - -//************************************************************************************************************* -// Item wear config -//************************************************************************************************************* -//MeleeWeaponWearPerAction = 0.01; -//RangeWeaponWearPerAction = 0.01; - -// now we base wear factor for weapons on the ration (WeaponLatency / ReferenceWeaponLatencyForWear) -// MUST be > 0 -ReferenceWeaponLatencyForWear = 10; - -CraftingToolWearPerAction = 0.01; -ForageToolWearPerAction = 0.01; -ArmorWearPerAction = 0.01; -ShieldWearPerAction = 0.01; -JewelryWearPerAction = 0.01; - -// melee weapons -DaggerWearPerAction = 0.01; -SwordWearPerAction = 0.01; -MaceWearPerAction = 0.01; -AxeWearPerAction = 0.01; -SpearWearPerAction = 0.01; -StaffWearPerAction = 0.01; -MagicianStaffWearPerAction = 0.01; -TwoHandSwordWearPerAction = 0.01; -TwoHandAxeWearPerAction = 0.01; -PikeWearPerAction = 0.01; -TwoHandMaceWearPerAction = 0.01; -// range weapon -AutolauchWearPerAction = 0.01; -BowrifleWearPerAction = 0.01; -LauncherWearPerAction = 0.01; -PistolWearPerAction = 0.01; -BowpistolWearPerAction = 0.01; -RifleWearPerAction = 0.01; - -//************************************************************************************************************* -// Fame Variables -//************************************************************************************************************* -// Fame memory interpolation periode -FameMemoryInterpolation = 1220000; -// Fame trend reset delay -FameTrendResetDelay = 10000; -// Point of fame lost with the faction of a killed bot -FameByKill = -1000; -// Minimum Fame To Buy a Guild Building -MinFameToBuyGuildBuilding = 0; -// Minimum Fame To Buy a Player Building -MinFameToBuyPlayerBuilding = 0; -// maximum price variation ( in absolute value ) that can be due to fame -MaxFamePriceVariation = 0.1; -// Maximum fame value taken in account in trade -MaxFameToTrade = 100000; -// Minimum fame value taken in account in trade, under this value, the merchant refuse to sell -MinFameToTrade = -100000; - -//************************************************************************************************************* -// Guild Variables -//************************************************************************************************************* -//fame to buy a guild building -MinFameToBuyGuildBuilding = 0; -// cost of the guild building in money -MoneyToBuyGuildBuilding = 10; -// base bulk of the guild building -BaseGuildBulk = 10000000; -// cost in money to create a guild -GuildCreationCost = 100000; -// max number of charges a guild can apply for -MaxAppliedChargeCount = 3; - -//************************************************************************************************************* -// Animals -//************************************************************************************************************* -AnimalHungerFactor = 0.01; -AnimalStopFollowingDistance = 100; -AllowAnimalInventoryAccessFromAnyStable = 0; - -//************************************************************************************************************* -// PVP -//************************************************************************************************************* -DuelQueryDuration = 600; -ChallengeSpawnZones = -{ - "pvp_challenge_fyros_spawn_1", - "pvp_challenge_fyros_spawn_2", -}; - -PVPMeleeCombatDamageFactor = 1.0; -PVPRangeCombatDamageFactor = 1.0; -PVPMagicDamageFactor = 1.0; - -TimeForSetPVPFlag = 1200; // 2 mn Timer for set flag pvp become effective -TimeForResetPVPFlag = 18000; // 30 mn Minimum time pvp flag must stay on before player can reset it -TimeForPVPFlagOff = 300; // 30 s Timer for set pvp off, if player make or suffer any pvp action during this time, the reset flag is anulated -PVPActionTimer = 6000; // 10 mn Timer for be able to play in PVE with neutral or other faction character after made an pvp action - -TotemBuildTime = 6000; -TotemRebuildWait = 72000; - -ResPawnPVPInSameRegionForbiden = 1; // 1 is player character can't respawn in same region of there death in faction PvP. - -BuildSpireActive = 1; - - -// max distance from PvP combat to gain PvP points (faction and HoF points) from team PvP kills (in meters) -MaxDistanceForPVPPointsGain = 50.0; -// minimum delta level used to compute the faction points gain -MinPVPDeltaLevel = -50; -// maximum delta level used to compute the faction points gain -MaxPVPDeltaLevel = 50; -// for team PvP progression add this value to the faction points divisor for each team member above one -PVPTeamMemberDivisorValue = 1.0; -// it is the base used in faction point gain formula -PVPFactionPointBase = 5.0; -// it is the base used in HoF point gain formula -PVPHoFPointBase = 5.0; -// in faction PvP the killed players loses the faction points gained per killer multiplied by this factor -PVPFactionPointLossFactor = 0.1; -// in faction PvP the killed players loses the HoF points gained per killer multiplied by this factor -PVPHoFPointLossFactor = 0.5; -// players will not get any point for the same PvP kill for this time in seconds -TimeWithoutPointForSamePVPKill = 300; - -VerboseFactionPoint = 0; - -//************************************************************************************************************* -// Outpost -//************************************************************************************************************* -// Global flag to activate outpost challenge system -LoadOutposts = 1; -// Outpost saving period in tick (1 outpost saved at a time), default is 10 ticks -OutpostSavingPeriod = 10; -// Period in ticks between 2 updates of the same outpost, default is 10 ticks -OutpostUpdatePeriod = 10; -// Set if the outpost drillers generate mps or not -EnableOutpostDrillerMPGeneration = 1; -// Production time of mp in the driller (in seconds) -OutpostDrillerTimeUnit = 60*60*24; // per day -// Delay in ticks used to check if 2 actions for editing an outpost are concurrent -OutpostEditingConcurrencyCheckDelay = 50; -// Period in seconds between 2 updates of outpost timers on clients -OutpostClientTimersUpdatePeriod = 60; -// Number of rounds in an outpost fight -OutpostFightRoundCount = 24; -// Time of a round in an outpost fight, in seconds -OutpostFightRoundTime = 5*60; -// Time to decrement an outpost level in seconds (in peace time) -OutpostLevelDecrementTime = 60*60*24*2; // an outpost loses 1 level every 2 days -// Delay in ticks used to check if 2 actions for editing an outpost are concurrent -OutpostEditingConcurrencyCheckDelay = 50; -// Time of each outpost state (challenge, beforeAttack, afterAttack, beforeDefense, afterDefense), in seconds. If 0 default computed value is used. -OutpostStateTimeOverride = 0; -// Max time the player has to answer the JoinPvp Window, in seconds -OutpostJoinPvpTimer = 10; -// Time range before next attack period in which a service reboot will cancel the challenge, in seconds -OutpostRangeForCancelOnReset = 60*60*3; // 3 hours -// Max number of outposts per guild (DO NOT exceed outpost count in database.xml) -GuildMaxOutpostCount = 10; -//************************************************************************************************************* - -DisplayedVariables += -{ - "NbPlayers", - "Creatures", - "", - "RyzomDate", - "RyzomTime", - "PeopleAutorized", - "CareerAutorized", - "", - "NbEntitiesInPhraseManager", - "", - "@Characters|displayPlayers", - "@Creatures|displayCreatures" -}; - -Paths += -{ - "../common/data_leveldesign/leveldesign/World" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/game_element/xp_table", - "../common/data_leveldesign/leveldesign/game_element/emotes" -}; - -MonoMissionTimout = 144000; -VerboseMissions = 0; -MissionLogFile = "egs_missions.log"; -MissionPrerequisitsEnabled = 1; -CheckCharacterVisitPlacePeriodGC = 64; - -// This icon will be used for missions with an invalid mission icon. If -// default icon is invalid too mission will not be displayed at all on client. -DefaultMissionIcon = "generic_rite"; - -// Mission states is read from file mission_validation.cfg. The EGS will load -// only the files which state is in ValidMissionStates list. If that list -// contains the keyword "All" all missions will be loaded. -ValidMissionStates = { - "All", -// "Disabled", -// "Test", -// "Valid", -}; - -StoreBotNames = 1; - -Tocking = 1; - -// unlimited death pact for internal testing -UnlimitedDeathPact = 1; - -//ignore race prerequisits for missions -IgnoreMissionRacePrerequisits = 1; - -// Max distance allowed for bot chat & dyn chat -MaxBotChatDistanceM = 5; - -//zone types that must be set as triggers -TriggerZoneTypes = { "place","region" }; - -// PeopleAutorized 1:fyros 2:matis 4:tryker 8:zorai - -// set the world instance activity verbosity -VerboseWorldInstance = 0; - -// set the shop category parser verbosity -VerboseShopParsing = 0; - - -// Checking coherency between saved players and CEntityIdTranslator map, may be slow, so put to 0 if you want -CheckEntityIdTranslatorCoherency = 0; - -// Filename that contains the list of invalid entity names -InvalidEntityNamesFilename = "invalid_entity_names.txt"; - -BSHost = "192.168.1.199"; -UseBS = 1; - -// the client uri that the client must enter to get the forum *with* final slash -// ie: http://compilo/websrv/ -WebSrvHost = "http://213.208.119.191/"; - -ForageKamiAngerThreshold1 = 10000; -ForageKamiAngerThreshold2 = 10000; -ForageKamiAngerDecreasePerHour = 900.0; -ForageKamiAngerPunishDamage = 5000; - -ForageValidateSourcesSpawnPos = 1; -AutoSpawnForageSourcePeriodOverride = 0; -ForageKamiAngerOverride = 0; -ForageSiteStock = 100; -ForageSiteNbUpdatesToLive = 10; -ForageSiteRadius = 10.0; -ForageExtractionTimeMinGC = 230.0; -ForageExtractionTimeSlopeGC = 2.0; -ForageQuantityBaseRate = 0; -ForageQuantityBrick1 = 0.5; -ForageQuantityBrick2 = 0.5; -ForageQuantityBrick3 = 0.5; -ForageQuantityBrick4 = 0.5; -ForageQuantityBrick5 = 0.5; -ForageQuantityBrick6 = 0.5; -ForageQuantityBrick7 = 0.5; -ForageQuantityBrick8 = 0.5; -ForageQuantityBrick9 = 0.5; -ForageQuantityBrick10 = 0.5; -ForageQuantityBrick11 = 0.5; -ForageQuantityBrick12 = 0.5; -ForageQuantitySlowFactor = 0.5; -ForageQualitySlowFactor = 1.50; -ForageQualitySlowFactorQualityLevelRatio = 0.1; -ForageQualitySlowFactorDeltaLevelRatio = 0.1; -ForageQualitySlowFactorMatSpecRatio = 0.1; -ForageQualityCeilingFactor = 1.0; -ForageQualityCeilingClamp = 1; -ForageQuantityImpactFactor = 20.0; -ForageQualityImpactFactor = 1.5; -ForageExtractionAbsorptionMatSpecFactor = 5.0; -ForageExtractionAbsorptionMatSpecMax = 1.0; -ForageExtractionCareMatSpecFactor = 1.0; -ForageExtractionAbsorptionEcoSpecFactor = 5.0; -ForageExtractionAbsorptionEcoSpecMax = 1.0; -ForageExtractionCareEcoSpecFactor = 1.0; -ForageExtractionNaturalDDeltaPerTick = 0.1; -ForageExtractionNaturalEDeltaPerTick = 0.1; -ForageCareFactor = 5.0; -ForageCareBeginZone = 5.0; -ForageHPRatioPerSourceLifeImpact = 0.005; -ForageExplosionDamage = 5000.0; -ToxicCloudDamage = 500.0; -ForageCareSpeed = 0.05; -ForageKamiOfferingSpeed = 0.01; -ForageDebug = 0; -ForageSourceSpawnDelay = 50; -ForageFocusRatioOfLocateDeposit = 10; -ForageFocusAutoRegenRatio = 1.0; -ForageReduceDamageTimeWindow = 50; -ForageExtractionXPFactor = 10.0; -ForageQuantityXPDeltaLevelBonusRate = 1.0; -ForageProspectionXPBonusRatio = 0.1; -ForageExtractionNbParticipantsXPBonusRatio = 0.1; -ForageExtractionNastyEventXPMalusRatio = 0.1; - -QuarteringQuantityAverageForCraftHerbivore = 2.0; -QuarteringQuantityAverageForCraftCarnivore = 5.0; -QuarteringQuantityAverageForMissions = 1.0; -QuarteringQuantityAverageForBoss5 = 10; -QuarteringQuantityAverageForBoss7 = 50; -QuarteringQuantityForInvasion5 = 50; -QuarteringQuantityForInvasion7 = 100; - -LootMoneyAmountPerXPLevel = 10.0; - -XMLSave = 0; - - -// Shutdown handling - -// Time to shutdown server in minutes -ShutdownCounter = 5; - -// Time between to shutdown messages in seconds -BroadcastShutdownMessageRate = 30; - -// Time to shutdown to close access to welcome service, in seconds -CloseShardAccessAt = 300; - - -// Persistent Logging - -DatabaseId = 0; - -// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableLog = 1; - -// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableStringLog = 0; - -// Number of seconds between 2 logs to file -PDLogUpdate = 10; - -// Log directory (with/without final slash), pd_logs is added to the path. If value is empty, default is SaveFilesDirectory -PDLogSaveDirectory = ""; - -// delay during character stay in game after disconnection -TimeBeforeDisconnection = 300; - -// File that contains the privileges for client commands -ClientCommandsPrivilegesFile = "client_commands_privileges.txt"; - -// File that contains the info on the current event on the server -GameEventFile = "game_event.txt"; - -// Privilege needed for banner -BannerPriv = ":G:SG:GM:SGM:"; -// Privilege that never aggro the bots -NeverAggroPriv = ":OBSERVER:G:SG:GM:SGM:EM:"; -// Privilege always invisible -AlwaysInvisiblePriv = ":OBSERVER:EM:"; -// Privilege to teleport with a mektoub -TeleportWithMektoubPriv = ":GM:SGM:DEV:"; -// Privilege that forbid action execution -NoActionAllowedPriv = ":OBSERVER"; -// Privilege that bypass value and score checking -NoValueCheckingPriv = ":GM:SGM:DEV:"; -// Privilege that prevent being disconnected in case of shard closing for technical problem -NoForceDisconnectPriv = ":GM:SGM:DEV:"; - - -// File used to save position flags -PositionFlagsFile = "position_flags.xml"; - -// load PVP zones from primitives? -LoadPVPFreeZones = 1; -LoadPVPVersusZones = 1; -LoadPVPGuildZones = 1; - -// buffer time in ticks used when entering/leaving a PVP zone -PVPZoneEnterBufferTime = 300; -PVPZoneLeaveBufferTime = 1200; -PVPZoneWarningRepeatTime = 50; -PVPZoneWarningRepeatTimeL = 3000; - -// If 1, use the Death Penalty factor from the PVPZone primitive, else no death penalty -PVPZoneWithDeathPenalty = 1; - -// if 1, pvp duel/challenge will be disabled -DisablePVPDuel = 0; -DisablePVPChallenge = 1; - -// Fame Variables -// All values are multiplied by 6000 compared to values displayed on the client. -FameMinToDeclare = 100000; -FameWarningLevel = 10000; -FameMinToRemain = 0; -FameMinToTrade = -100000; -FameMinToKOS = -100000; -FameMaxDefault = 100000; -FameAbsoluteMin = -100000; -FameAbsoluteMax = 100000; - -FameStartFyrosvFyros = 100000; -FameStartFyrosvMatis = -100000; -FameStartFyrosvTryker = -10000; -FameStartFyrosvZorai = 10000; -FameStartMatisvFyros = -100000; -FameStartMatisvMatis = 100000; -FameStartMatisvTryker = 10000; -FameStartMatisvZorai = -10000; -FameStartTrykervFyros = -10000; -FameStartTrykervMatis = 10000; -FameStartTrykervTryker = 100000; -FameStartTrykervZorai = -100000; -FameStartZoraivFyros = 10000; -FameStartZoraivMatis = -10000; -FameStartZoraivTryker = -100000; -FameStartZoraivZorai = 100000; -FameStartFyrosvKami = 10000; -FameStartFyrosvKaravan = -10000; -FameStartMatisvKami = -100000; -FameStartMatisvKaravan = 100000; -FameStartTrykervKami = -10000; -FameStartTrykervKaravan = 10000; -FameStartZoraivKami = 100000; -FameStartZoraivKaravan = -100000; - -FameMaxNeutralvFyros = 100000; -FameMaxNeutralvMatis = 100000; -FameMaxNeutralvTryker = 100000; -FameMaxNeutralvZorai = 100000; -FameMaxFyrosvFyros = 100000; -FameMaxFyrosvMatis = 0; -FameMaxFyrosvTryker = 100000; -FameMaxFyrosvZorai = 100000; -FameMaxMatisvFyros = 0; -FameMaxMatisvMatis = 100000; -FameMaxMatisvTryker = 100000; -FameMaxMatisvZorai = 100000; -FameMaxTrykervFyros = 100000; -FameMaxTrykervMatis = 100000; -FameMaxTrykervTryker = 100000; -FameMaxTrykervZorai = 0; -FameMaxZoraivFyros = 100000; -FameMaxZoraivMatis = 100000; -FameMaxZoraivTryker = 0000; -FameMaxZoraivZorai = 100000; -FameMaxNeutralvKami = 100000; -FameMaxNeutralvKaravan = 100000; -FameMaxKamivKami = 100000; -FameMaxKamivKaravan = -100000; -FameMaxKaravanvKami = -100000; -FameMaxKaravanvKaravan = 100000; - -// Log switches, turns nlinfo on/off -NameManagerLogEnabled = 1; -GameItemLogEnabled = 1; -EntityCallbacksLogEnabled = 1; -EntityManagerLogEnabled = 1; -GuildManagerLogEnabled = 1; -ForageExtractionLogEnabled = 0; -PhraseManagerLogEnabled = 1; -CharacterLogEnabled = 1; -PlayerLogEnabled = 1; -ShoppingLogEnabled = 0; -PVPLogEnabled = 1; -PersistentPlayerDataLogEnabled = 0; - -DailyShutdownSequenceTime = ""; -DailyShutdownBroadcastMessage = "The shard will be shut down in 1 minute"; -DailyShutdownCounterMinutes = 1; -CheckShutdownPeriodGC = 50; - -// Connection towards Mail/Forum service -MFSHost = "192.168.1.191"; - -PlayerChannelHistoricSize = 50; - -FlushSendingQueuesOnExit = 1; -NamesOfOnlyServiceToFlushSending = "BS"; - -// stat database save period in ticks -StatDBSavePeriod = 20; - -// New Newbieland -UseNewNewbieLandStartingPoint= 1; -// Mainlands shard configuration -Mainlands = { -"200", "Aniro", "(FR)", "fr", -"201", "Leanon", "(DE)", "de", -"202", "Arispotle", "(UK)", "en", -}; diff --git a/code/ryzom/server/sheet_pack_cfg/gpm_service.cfg b/code/ryzom/server/sheet_pack_cfg/gpm_service.cfg deleted file mode 100644 index 7fd87cca0..000000000 --- a/code/ryzom/server/sheet_pack_cfg/gpm_service.cfg +++ /dev/null @@ -1,128 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES=1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", -// "save_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/gpm_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ -}; - -// define the primitives configuration used. -UsedPrimitives = -{ -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; - - - -CheckPlayerSpeed = 1; -SecuritySpeedFactor = 1.5; - -LoadPacsPrims = 0; -LoadPacsCol = 1; - -Paths += { "../common/data_leveldesign/leveldesign/World", "../common/data_leveldesign/leveldesign/world_editor_files" }; diff --git a/code/ryzom/server/sheet_pack_cfg/input_output_service.cfg b/code/ryzom/server/sheet_pack_cfg/input_output_service.cfg deleted file mode 100644 index 8772cf07f..000000000 --- a/code/ryzom/server/sheet_pack_cfg/input_output_service.cfg +++ /dev/null @@ -1,179 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES=1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", -// "save_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/input_output_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; - -// a list of system command that can be run with "sysCmd" service command. -SystemCmd = {}; - -// IOS don't use work directory by default -ReadTranslationWork = 0; -TranslationWorkPath = "translation/work"; - -//Paths += { "data_leveldesign/leveldesign/Game_elem" }; - -// Global shard bot name translation file. You sould overide this -// in input_output_service.cfg to specialize the file -// depending on the shard main language. -BotNameTranslationFile = "bot_names.txt"; - -// Global shard event faction translation file. You sould override this -// in input_output_service.cfg to specialize the file -// depending on the shard main language. -EventFactionTranslationFile = "event_factions.txt"; - -// Activate/deactivate debugging of missing paremeter replacement -DebugReplacementParameter = 1; - -// Id of database for PDS Chat Logging -DatabaseId = 1; - -// Default verbose debug flags: -//----------------------------- - -// Log bot name translation from 'BotNameTranslationFile' -VerboseNameTranslation = 0; -// Log chat management operation -VerboseChatManagement = 0; -// Log chat event -VerboseChat = 0; -// Log string manager message -VerboseStringManager = 0; -// Log the string manager parsing message -VerboseStringManagerParser = 0; - -// Directory to store ios.string_cache file -StringManagerCacheDirectory = "data_shard_local"; -// Directory to log chat into -LogChatDirectory = "data_shard_local"; - -// Persistent Logging - -// Log PD updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableLog = 1; - -// Log PD StringManager updates to log file (1 enabled, 0 disabled), see PDLogSaveDirectory to choose where to log -PDEnableStringLog = 0; - -// Number of seconds between 2 logs to file -PDLogUpdate = 10; - -// Log directory (with/without final slash), pd_logs is added to the path. If value is empty, default is SaveFilesDirectory -PDLogSaveDirectory = ""; - diff --git a/code/ryzom/server/sheet_pack_cfg/mirror_service.cfg b/code/ryzom/server/sheet_pack_cfg/mirror_service.cfg deleted file mode 100644 index da1e7aa15..000000000 --- a/code/ryzom/server/sheet_pack_cfg/mirror_service.cfg +++ /dev/null @@ -1,127 +0,0 @@ -// by default, use WIN displayer -FixedSessionId = 0; -DontUseStdIn = 0; -DontUseAES=1; -DontUseNS=1; - -// by default, use localhost to find the naming service -//NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // -NSHost = "localhost"; -AESHost = "localhost"; -AESPort = 46702; - -// Use Shard Unifier or not -DontUseSU = 1; - -// AI & EGS -NbPlayersLimit = 5000; -NbGuildsLimit = 15000; - -// EGS -NbObjectsLimit = 50000; -NbNpcSpawnedByEGSLimit = 5000; -NbForageSourcesLimit = 10000; -NbToxicCloudsLimit = 200; - -// AI -NbPetLimit = 20000; // NbPlayersLimit*4 -NbFaunaLimit = 25000; -NbNpcLimit = 15000; - -Paths += -{ - "../common/data_leveldesign/leveldesign/DFN", - "data_shard", -// "save_shard", - "../common/data_common", - "../common/data_leveldesign/primitives" -}; - -PathsNoRecurse += -{ - "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin - "../common/data_leveldesign/leveldesign/game_element", // not needed at all - "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format - "../common/data_leveldesign/leveldesign/World", // static fame and weather ? - "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts -}; - -GeorgePaths = -{ - "../common/data_leveldesign/leveldesign/Game_elem", - "../common/data_leveldesign/leveldesign/game_element" -}; - -// where to save generic shard data (ie: packed_sheet) -WriteFilesDirectory = "src/mirror_service/"; - -// Root directory where data from shards are stored into -SaveShardRoot = "save_shard"; - -// Where to save specific shard data (ie: player backup), relatively to SaveShardRoot -SaveFilesDirectory = ""; - -// Will SaveFilesDirectory will be converted to a full path? -ConvertSaveFilesDirectoryToFullPath = 0; - -/* Force default value for PDLib directory (e.g. SaveFilesDirectory...) - * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" - * Only log analyser must have the $shard parameter to find all shards root directory - */ -PDRootDirectory = ""; - -// This is the mapping for logical continent to physical one -ContinentNameTranslator = -{ -}; - -// This is the list of continent to use with their unique instance number -UsedContinents = -{ - "newbieland", "20" -}; - -// define the primitives configuration used. -UsedPrimitives = -{ - "newbieland", -}; - -NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS" }; -NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" }; -NegFiltersWarning += { "CT_LRC", "AnimalSpawned" }; - - -FontName = "Lucida Console"; -FontSize = 9; - -IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; - -// If the update loop is too slow, a thread will produce an assertion. -// By default, the value is set to 10 minutes. -// Set to 0 for no assertion. -UpdateAssertionThreadTimeout = 600000; - -DefaultMaxExpectedBlockSize = 200000000; // 200 M ! -DefaultMaxSentBlockSize = 200000000; // 200 M ! - -// how to sleep between to network update -// 0 = pipe -// 1 = usleep -// 2 = nanosleep -// 3 = sched_yield -// 4 = nothing -UseYieldMethod = 0; - -// Set to one to use a full static fame and fame propagation matrix instead of -// a lower left half matrix. Remember to update static_fames.txt before -// activating this feature (which can be turned on/off at run time). -UseAsymmetricStaticFames = 1; - - -MaxOutBandwidth = 100000000; - -// Linux only -DestroyGhostSegments = 1; - -NegFiltersDebug += { "MSG:" }; diff --git a/code/ryzom/server/src/CMakeLists.txt b/code/ryzom/server/src/CMakeLists.txt index 13cee545a..29c11be09 100644 --- a/code/ryzom/server/src/CMakeLists.txt +++ b/code/ryzom/server/src/CMakeLists.txt @@ -1,7 +1,14 @@ + # Supporting modules and libraries. -ADD_SUBDIRECTORY(admin_modules) +# Need servershare for build packed collision tool +# Need aishare for build wmap tool ADD_SUBDIRECTORY(server_share) ADD_SUBDIRECTORY(ai_share) + +IF(WITH_RYZOM_SERVER) + +# Supporting modules and libraries. +ADD_SUBDIRECTORY(admin_modules) ADD_SUBDIRECTORY(gameplay_module_lib) ADD_SUBDIRECTORY(pd_lib) @@ -40,3 +47,5 @@ ADD_SUBDIRECTORY(general_utilities_service) #sabrina #simulation_service #testing_tool_service + +ENDIF(WITH_RYZOM_SERVER) diff --git a/code/ryzom/server/src/ai_data_service/pacs_scan.cpp b/code/ryzom/server/src/ai_data_service/pacs_scan.cpp index 6a15900d0..5fc1ed6b5 100644 --- a/code/ryzom/server/src/ai_data_service/pacs_scan.cpp +++ b/code/ryzom/server/src/ai_data_service/pacs_scan.cpp @@ -2277,7 +2277,7 @@ public: sint32 xmax = (sint32) max.x(); sint32 ymin = (sint32) (sint16) min.y(); sint32 ymax = (sint32) (sint16) max.y(); - output.serialCheck((uint32) 'OBSI'); + output.serialCheck(NELID("OBSI")); output.serial(xmin); output.serial(xmax); output.serial(ymin); @@ -2401,9 +2401,17 @@ NLMISC_COMMAND(setStartPoint,"Set the start point for a continent"," CVectorD startPoint; - startPoint.x = atof(args[1].c_str()); - startPoint.y = atof(args[2].c_str()); - startPoint.z = (args.size() < 4 ? 0.0 : atof(args[3].c_str())); + NLMISC::fromString(args[1], startPoint.x); + NLMISC::fromString(args[2], startPoint.y); + + if (args.size() < 4) + { + startPoint.z = 0.0; + } + else + { + NLMISC::fromString(args[3], startPoint.z); + } StartPoints.insert(multimap::value_type(args[0], startPoint)); @@ -2417,10 +2425,10 @@ NLMISC_COMMAND(setBoundingBox, "Set the working bounding box", " dy)? (dx+dy/2): (dy+dx/2); diff --git a/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp b/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp index 41b0504d9..354cccdfc 100644 --- a/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp +++ b/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp @@ -310,9 +310,9 @@ void CWanderFaunaProfile::updateProfile(uint ticksSinceLastUpdate) CFollowPathContext fpcWanderFaunaProfileUpdate("WanderFaunaProfileUpdate"); // calculate distance from bot position to magnet point (used in all the different processes) - _magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos()); - - if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar()) + _magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos()); + double grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar(); + if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar)) { _Bot->setMode( MBEHAV::NORMAL ); @@ -405,11 +405,12 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate) CFollowPathContext fpcGrazeFaunaProfileUpdate("GrazeFaunaProfileUpdate"); // calculate distance from bot position to magnet point (used in all the different processes) - _magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos()); + _magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos()); if (!_ArrivedInZone) { - if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar()) + float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar(); + if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar)) { _Bot->setMode( MBEHAV::NORMAL ); @@ -501,7 +502,8 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate) } // && _state==0 ) // means wait in movementmagnet. - if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear() + const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear(); + if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear) && _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim) { if (_Bot->getPersistent().grp().getType()==AITYPES::FaunaTypePredator) @@ -564,11 +566,12 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate) CFollowPathContext fpcRestFaunaProfileUpdate("RestFaunaProfileUpdate"); // calculate distance from bot position to magnet point (used in all the different processes) - _magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos()); + _magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos()); if (!_ArrivedInZone) { - if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar()) + float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar(); + if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar)) { if (!_OutOfMagnet) { @@ -656,7 +659,8 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate) break; } - if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear() + const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear(); + if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear) && _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim) { _Bot->setMode(MBEHAV::REST); diff --git a/code/ryzom/server/src/ai_service/ai_profile_fauna.h b/code/ryzom/server/src/ai_service/ai_profile_fauna.h index 1c3499080..e85f2b709 100644 --- a/code/ryzom/server/src/ai_service/ai_profile_fauna.h +++ b/code/ryzom/server/src/ai_service/ai_profile_fauna.h @@ -137,7 +137,7 @@ public: protected: RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags; CSpawnBotFauna* _Bot; - double _magnetDist; ///< distance from bot to his magnet at last move + double _magnetDistSq; ///< square distance from bot to his magnet at last move static CFaunaProfileFloodLogger _FloodLogger; }; @@ -166,7 +166,7 @@ private: CAITimer _CycleTimer; uint _CycleTimerBaseTime; bool _ArrivedInZone; - double _magnetDist; ///< distance from bot to his magnet at last move + double _magnetDistSq; ///< square distance from bot to his magnet at last move RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags; static CFaunaProfileFloodLogger _FloodLogger; }; @@ -196,7 +196,7 @@ private: CAITimer _CycleTimer; uint _CycleTimerBaseTime; bool _ArrivedInZone; - double _magnetDist; // distance from bot to his magnet at last move + double _magnetDistSq; // square distance from bot to his magnet at last move RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags; static CFaunaProfileFloodLogger _FloodLogger; }; diff --git a/code/ryzom/server/src/ai_service/ai_vector_mirror.h b/code/ryzom/server/src/ai_service/ai_vector_mirror.h index dc03305bc..0464de4fb 100644 --- a/code/ryzom/server/src/ai_service/ai_vector_mirror.h +++ b/code/ryzom/server/src/ai_service/ai_vector_mirror.h @@ -83,14 +83,17 @@ public: // Methods. // a few handy utility methods inline CAngle angleTo(const CAIPos &dest) const; inline double distTo(const CAIPos &dest) const; + inline double distSqTo(const CAIPos &dest) const; inline double quickDistTo(const CAIPos &dest) const; inline CAngle angleTo(const CAIVector &dest) const; inline double distTo(const CAIVector &dest) const; + inline double distSqTo(const CAIVector &dest) const; inline double quickDistTo(const CAIVector &dest) const; inline CAngle angleTo(const CAIVectorMirror &dest) const; inline double distTo(const CAIVectorMirror &dest) const; + inline double distSqTo(const CAIVectorMirror &dest) const; inline double quickDistTo(const CAIVectorMirror &dest) const; protected: diff --git a/code/ryzom/server/src/ai_service/commands.cpp b/code/ryzom/server/src/ai_service/commands.cpp index 92193e6c5..d257d0492 100644 --- a/code/ryzom/server/src/ai_service/commands.cpp +++ b/code/ryzom/server/src/ai_service/commands.cpp @@ -1700,7 +1700,7 @@ NLMISC_COMMAND(scriptHex,"execute a hex-encoded script for a group in the given return true; } -static char* hexEncoderTcl = +static const char* hexEncoderTcl = "proc copy_encoded {} {" " # Get the args from the text fields" " set group [ .group.name get 1.0 end ]" @@ -2889,35 +2889,6 @@ NLMISC_COMMAND(unloadPrimitiveFile,"unload a primitive file","") return true; } -////////////////////////////////////////////////////////////////////////////// -// MULTI_LINE_FORMATER // -////////////////////////////////////////////////////////////////////////////// - -static int const MULTI_LINE_FORMATER_maxn = 78; -void MULTI_LINE_FORMATER::pushTitle(std::vector& container, std::string const& text) -{ - const sint maxn = MULTI_LINE_FORMATER_maxn; - sint n = maxn - (sint)text.length() - 4; - container.push_back(" _/"); - container.back() += text; - container.back() += "\\" + std::string(n, '_'); - container.push_back("/"); - container.back() += std::string(maxn - 1, ' '); -} - -void MULTI_LINE_FORMATER::pushEntry(std::vector& container, std::string const& text) -{ - container.push_back("| "); - container.back() += text; -} - -void MULTI_LINE_FORMATER::pushFooter(std::vector& container) -{ - int const maxn = MULTI_LINE_FORMATER_maxn; - container.push_back("\\"); - container.back() += std::string(maxn - 1, '_'); -} - ////////////////////////////////////////////////////////////////////////////// // Bug simulation // ////////////////////////////////////////////////////////////////////////////// diff --git a/code/ryzom/server/src/ai_service/commands_mlf.cpp b/code/ryzom/server/src/ai_service/commands_mlf.cpp new file mode 100644 index 000000000..6437100cf --- /dev/null +++ b/code/ryzom/server/src/ai_service/commands_mlf.cpp @@ -0,0 +1,52 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + + + +#include "stdpch.h" + +using namespace NLMISC; +using namespace NLNET; +using namespace std; + +////////////////////////////////////////////////////////////////////////////// +// MULTI_LINE_FORMATER // +////////////////////////////////////////////////////////////////////////////// + +static int const MULTI_LINE_FORMATER_maxn = 78; +void MULTI_LINE_FORMATER::pushTitle(std::vector& container, std::string const& text) +{ + const sint maxn = MULTI_LINE_FORMATER_maxn; + sint n = maxn - (sint)text.length() - 4; + container.push_back(" _/"); + container.back() += text; + container.back() += "\\" + std::string(n, '_'); + container.push_back("/"); + container.back() += std::string(maxn - 1, ' '); +} + +void MULTI_LINE_FORMATER::pushEntry(std::vector& container, std::string const& text) +{ + container.push_back("| "); + container.back() += text; +} + +void MULTI_LINE_FORMATER::pushFooter(std::vector& container) +{ + int const maxn = MULTI_LINE_FORMATER_maxn; + container.push_back("\\"); + container.back() += std::string(maxn - 1, '_'); +} diff --git a/code/ryzom/server/src/ai_service/nf_grp_npc.cpp b/code/ryzom/server/src/ai_service/nf_grp_npc.cpp index 0672269fc..25fd7e4e0 100644 --- a/code/ryzom/server/src/ai_service/nf_grp_npc.cpp +++ b/code/ryzom/server/src/ai_service/nf_grp_npc.cpp @@ -1607,6 +1607,7 @@ Then user events are triggered on the group to inform it about what happens: - user_event_3: triggered after the player has given the mission items to the npc. Warning: this function can only be called after the event "player_target_npc". +Warning: only works on an R2 shard for R2 plot items. Arguments: s(missionItems), s(missionText), c(groupToNotify) -> @param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...". @@ -1709,38 +1710,6 @@ void receiveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack) DEBUG_STOP; return; } - // if LD use this the function outside a ring shard - if (IsRingShard) - { - - // Here we destroy the item: so we do not want that a user create a scenario where we destroy - // other players precious items - - static std::set r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess - // lazy intialisation - if (r2PlotItemSheetId.empty()) - { - for (uint32 i = 0 ; i <= 184 ; ++i) - { - r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i))); - } - } - - // A npc give a mission to take an item given by another npc - // but the item instead of being a r2_plot_item is a normal item like system_mp or big armor - if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end()) - { - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!! Someone is trying to hack us"); - nlwarning("!!!!!!!!!!!!"); - nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt()); - nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId ); - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!!"); - return ; - } - - } uint32 quantity; NLMISC::fromString(itemAndQty[1], quantity); @@ -1774,6 +1743,7 @@ Then user events are triggered on the group to inform it about what happens: - user_event_1: triggered after the player has received the mission items from the npc. Warning: this function can only be called after the event "player_target_npc". +Warning: only works on an R2 shard for R2 plot items. Arguments: s(missionItems), s(missionText), c(groupToNotify) -> @param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...". @@ -1877,37 +1847,6 @@ void giveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack) return; } - - // if LD use this the function outside a ring shard - if (IsRingShard) - { - - static std::set r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess - // lazy intialisation - if (r2PlotItemSheetId.empty()) - { - for (uint32 i = 0 ; i <= 184 ; ++i) - { - r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i))); - } - } - - // A npc give a mission to give a item to another npc - // but the item instead of being a r2_plot_item is a normal item like system_mp or big armor - if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end()) - { - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!! Someone is trying to hack us"); - nlwarning("!!!!!!!!!!!!"); - nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt()); - nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId ); - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!!"); - return ; - } - - } - uint32 quantity; NLMISC::fromString(itemAndQty[1], quantity); if (quantity == 0) diff --git a/code/ryzom/server/src/ai_service/script_vm.h b/code/ryzom/server/src/ai_service/script_vm.h index cf57efe77..bc6e56c15 100644 --- a/code/ryzom/server/src/ai_service/script_vm.h +++ b/code/ryzom/server/src/ai_service/script_vm.h @@ -138,7 +138,12 @@ public: float& getFloat(); float const& getFloat() const; - int _val; + union + { + int _vali; + uintptr_t _valp; + }; + TStackTypes _type; }; @@ -346,7 +351,7 @@ inline CScriptStack::CStackEntry& CScriptStack::CStackEntry::operator=(float const& f) { clean(); - _val = *((int*)&f); + _vali = *((int*)&f); _type = EFloat; return *this; } @@ -354,7 +359,7 @@ inline CScriptStack::CStackEntry& CScriptStack::CStackEntry::operator=(int const& i) { clean(); - _val = i; + _vali = i; _type = EOther; return *this; } @@ -363,7 +368,7 @@ CScriptStack::CStackEntry& CScriptStack::CStackEntry::operator=(std::string cons { clean(); std::string* const strPt = new std::string(str); - _val = *((int*)&strPt); + _valp = *((int*)&strPt); _type = EString; return *this; } @@ -371,7 +376,7 @@ inline CScriptStack::CStackEntry& CScriptStack::CStackEntry::operator=(IScriptContext* sc) { clean(); - _val = *((int*)&sc); + _valp = *((int*)&sc); _type = EContext; return *this; } @@ -386,9 +391,11 @@ bool CScriptStack::CStackEntry::operator==(CStackEntry const& other) const return getString()==other.getString(); case EFloat: return getFloat()==other.getFloat(); + case EContext: + return _valp==other._valp; case EOther: default: - return _val==other._val; + return _vali==other._vali; } } @@ -420,9 +427,11 @@ bool CScriptStack::CStackEntry::operator<(CStackEntry const& other) const return getString()(CStackEntry const& other) const return getString()>other.getString(); case EFloat: return getFloat()>other.getFloat(); + case EContext: + return _valp>other._valp; case EOther: default: - return _val>other._val; + return _vali>other._vali; } } @@ -473,43 +484,43 @@ inline std::string& CScriptStack::CStackEntry::getString() { nlassert(_type==EString); - return *(*((std::string**)&_val)); + return *(*((std::string**)&_valp)); } inline std::string const& CScriptStack::CStackEntry::getString() const { nlassert(_type==EString); - return *(*((std::string**)&_val)); + return *(*((std::string**)&_valp)); } inline IScriptContext* CScriptStack::CStackEntry::getIScriptContext() { nlassert(_type==EContext); - return *((IScriptContext**)&_val); + return *((IScriptContext**)&_valp); } inline int& CScriptStack::CStackEntry::getInt() { nlassert(_type==EOther); - return _val; + return _vali; } inline int const& CScriptStack::CStackEntry::getInt() const { nlassert(_type==EOther); - return _val; + return _vali; } inline float& CScriptStack::CStackEntry::getFloat() { nlassert(_type==EFloat); - return *((float*)&_val); + return *((float*)&_vali); } inline float const& CScriptStack::CStackEntry::getFloat() const { nlassert(_type==EFloat); - return *((float const*)&_val); + return *((float const*)&_vali); } inline diff --git a/code/ryzom/server/src/ai_service/sheets.cpp b/code/ryzom/server/src/ai_service/sheets.cpp index aa92fe3d4..bc7ece4fa 100644 --- a/code/ryzom/server/src/ai_service/sheets.cpp +++ b/code/ryzom/server/src/ai_service/sheets.cpp @@ -625,7 +625,7 @@ void AISHEETS::CCreature::readGeorges(NLMISC::CSmartPtr const& { std::string scriptCompStr; scriptCompNode->getArrayValue(scriptCompStr, arrayIndex); - +#ifndef NO_AI_COMP CFightScriptComp* scriptComp; try { @@ -636,6 +636,7 @@ void AISHEETS::CCreature::readGeorges(NLMISC::CSmartPtr const& { nlwarning("script read error (ignored): %s", ex.what()); } +#endif } } // Creature race @@ -763,6 +764,7 @@ void AISHEETS::CCreature::serial(NLMISC::IStream &s) string scriptCompStr; s.serial(scriptCompStr); +#ifndef NO_AI_COMP CFightScriptComp* scriptComp; try { @@ -773,6 +775,7 @@ void AISHEETS::CCreature::serial(NLMISC::IStream &s) { nlwarning("script read error (ignored): %s", ex.what()); } +#endif } } else @@ -881,8 +884,14 @@ void AISHEETS::CSheets::init() nlassert(_PlayerGroupIndex!=~0); #endif - CConfigFile::CVar *varPtr=IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths")); - const std::string writeFilesDirectoryName=IService::getInstance()->WriteFilesDirectory.toString(); + packSheets(IService::getInstance()->WriteFilesDirectory.toString()); + + _Initialised=true; +} + +void AISHEETS::CSheets::packSheets(const std::string &writeFilesDirectoryName) +{ + CConfigFile::CVar *varPtr = IService::isServiceInitialized() ? IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths")) : NULL; // if config file variable 'GeorgePaths' exists then only do a minimal loadForms otherwise do the full works if (varPtr!=NULL) @@ -947,8 +956,6 @@ void AISHEETS::CSheets::init() loadForm2("creature", writeFilesDirectoryName+AISPackedSheetsFilename, _Sheets, true); loadForm2("race_stats", writeFilesDirectoryName+AISPackedRaceStatsSheetsFilename, _RaceStatsSheets, true); } - - _Initialised=true; } void AISHEETS::CSheets::release() diff --git a/code/ryzom/server/src/ai_service/sheets.h b/code/ryzom/server/src/ai_service/sheets.h index 77605cae1..efa4d0c10 100644 --- a/code/ryzom/server/src/ai_service/sheets.h +++ b/code/ryzom/server/src/ai_service/sheets.h @@ -689,6 +689,7 @@ public: public: // load the creature data from the george files void init(); + void packSheets(const std::string &writeFilesDirectoryName); // display the creature data for all known creature types void display(NLMISC::CSmartPtr stringWriter, uint infoSelect = 0); diff --git a/code/ryzom/server/src/ai_share/ai_spawn_commands.h b/code/ryzom/server/src/ai_share/ai_spawn_commands.h index 96f2d99a0..059f08f1b 100644 --- a/code/ryzom/server/src/ai_share/ai_spawn_commands.h +++ b/code/ryzom/server/src/ai_share/ai_spawn_commands.h @@ -1,59 +1,59 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - - - +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + + + #ifndef RYAI_SPAWN_COMMANDS_H #define RYAI_SPAWN_COMMANDS_H - -#include "nel/misc/types_nl.h" -#include "nel/misc/debug.h" - -#include - - -//class CAISpawnCtrl -//{ -//public: -// static bool spawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawn(aiInstance, name); } -// static bool spawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMap(aiInstance, name); } -// static bool spawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMgr(aiInstance, name); } -// static bool spawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnGrp(aiInstance, name); } -// static bool spawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnAll(aiInstance); } -// -// static bool despawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawn(aiInstance, name); } -// static bool despawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMap(aiInstance, name); } -// static bool despawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMgr(aiInstance, name); } -// static bool despawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnGrp(aiInstance, name); } -// static bool despawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnAll(aiInstance); } -// -//protected: -// virtual bool _spawn (int aiInstance, const std::string &name)=0; -// virtual bool _spawnMap (int aiInstance, const std::string &name)=0; -// virtual bool _spawnMgr (int aiInstance, const std::string &name)=0; -// virtual bool _spawnGrp (int aiInstance, const std::string &name)=0; -// virtual bool _spawnAll (int aiInstance)=0; -// -// virtual bool _despawn (int aiInstance, const std::string &name)=0; -// virtual bool _despawnMap (int aiInstance, const std::string &name)=0; -// virtual bool _despawnMgr (int aiInstance, const std::string &name)=0; -// virtual bool _despawnGrp (int aiInstance, const std::string &name)=0; -// virtual bool _despawnAll (int aiInstance)=0; -// -// static CAISpawnCtrl *_instance; -//}; - -#endif + +#include "nel/misc/types_nl.h" +#include "nel/misc/debug.h" + +#include + + +//class CAISpawnCtrl +//{ +//public: +// static bool spawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawn(aiInstance, name); } +// static bool spawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMap(aiInstance, name); } +// static bool spawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMgr(aiInstance, name); } +// static bool spawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnGrp(aiInstance, name); } +// static bool spawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnAll(aiInstance); } +// +// static bool despawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawn(aiInstance, name); } +// static bool despawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMap(aiInstance, name); } +// static bool despawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMgr(aiInstance, name); } +// static bool despawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnGrp(aiInstance, name); } +// static bool despawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnAll(aiInstance); } +// +//protected: +// virtual bool _spawn (int aiInstance, const std::string &name)=0; +// virtual bool _spawnMap (int aiInstance, const std::string &name)=0; +// virtual bool _spawnMgr (int aiInstance, const std::string &name)=0; +// virtual bool _spawnGrp (int aiInstance, const std::string &name)=0; +// virtual bool _spawnAll (int aiInstance)=0; +// +// virtual bool _despawn (int aiInstance, const std::string &name)=0; +// virtual bool _despawnMap (int aiInstance, const std::string &name)=0; +// virtual bool _despawnMgr (int aiInstance, const std::string &name)=0; +// virtual bool _despawnGrp (int aiInstance, const std::string &name)=0; +// virtual bool _despawnAll (int aiInstance)=0; +// +// static CAISpawnCtrl *_instance; +//}; + +#endif diff --git a/code/ryzom/server/src/ai_share/ai_vector.h b/code/ryzom/server/src/ai_share/ai_vector.h index 34a82bb82..8c818b70a 100644 --- a/code/ryzom/server/src/ai_share/ai_vector.h +++ b/code/ryzom/server/src/ai_share/ai_vector.h @@ -130,6 +130,7 @@ public: // Methods. template CAngle angleTo(const V &v) const { return CAngle(atan2((v.y()-y()).asDouble(), (v.x()-x()).asDouble())); } template double distTo(const V &v) const { return (*this-v).norm(); } + template double distSqTo(const V &v) const { return (*this-v).sqrnorm(); } template double quickDistTo(const V &v) const { double dx=fabs((v.x()-x()).asDouble()), dy=fabs((v.y()-y()).asDouble()); return (dx>dy)? (dx+dy/2): (dy+dx/2); } diff --git a/code/ryzom/server/src/ai_share/primitive_parser.cpp b/code/ryzom/server/src/ai_share/primitive_parser.cpp index 37cceaff4..892120902 100644 --- a/code/ryzom/server/src/ai_share/primitive_parser.cpp +++ b/code/ryzom/server/src/ai_share/primitive_parser.cpp @@ -2332,7 +2332,7 @@ static void parsePrimDynFaunaZone(const CAIAliasDescriptionNode *aliasNode, cons y = prim->getPrimVector()->y; string s; prim->getPropertyByName("radius", s); - r = float(atof(s.c_str())); + NLMISC::fromString(s, r); vector *params = &EmptyStringVector; prim->getPropertyByName("properties", params); @@ -2361,7 +2361,7 @@ static void parsePrimDynNpcZonePlace(const CAIAliasDescriptionNode *aliasNode, c y = prim->getPrimVector()->y; string s; prim->getPropertyByName("radius", s); - r = float(atof(s.c_str())); + NLMISC::fromString(s, r); vector *params=&EmptyStringVector; prim->getPropertyByName("properties", params); @@ -2425,19 +2425,19 @@ static void parsePrimRoadTrigger(const CAIAliasDescriptionNode *aliasNode, const { t1 = *child->getPrimVector(); child->getPropertyByName("radius", s); - t1r = float(atof(s.c_str())); + NLMISC::fromString(s, t1r); } else if (nodeName(child) == "trigger 2") { t2 = *child->getPrimVector(); child->getPropertyByName("radius", s); - t2r = float(atof(s.c_str())); + NLMISC::fromString(s, t2r); } else if (nodeName(child) == "spawn") { sp = *child->getPrimVector(); child->getPropertyByName("radius", s); - spr = float(atof(s.c_str())); + NLMISC::fromString(s, spr); } } } @@ -2468,7 +2468,8 @@ static void parsePrimDynRoad(const CAIAliasDescriptionNode *aliasNode, const IPr // road dificulty string s; prim->getPropertyByName("difficulty", s); - float difficulty = float(atof(s.c_str())); + float difficulty; + NLMISC::fromString(s, difficulty); uint32 verticalPos; parseVerticalPos(prim, verticalPos); @@ -3169,7 +3170,7 @@ static void parsePrimOutpostSpawnZone(const CAIAliasDescriptionNode *aliasNode, y = prim->getPrimVector()->y; string s; prim->getPropertyByName("radius", s); - r = float(atof(s.c_str())); + NLMISC::fromString(s, r); uint32 verticalPos; parseVerticalPos(prim, verticalPos); @@ -3428,7 +3429,8 @@ static void parsePrimSafeZone(const IPrimitive *prim, const std::string &mapName float y=(float)(prim->getPrimVector()->y); string radiusString; prim->getPropertyByName("radius",radiusString); - float radius=(float)atof(radiusString.c_str()); + float radius; + NLMISC::fromString(radiusString, radius); CAIActions::exec("SAFEZONE", x, y, radius); } diff --git a/code/ryzom/server/src/ai_share/world_map.cpp b/code/ryzom/server/src/ai_share/world_map.cpp index fae9ad50f..eae84acbf 100644 --- a/code/ryzom/server/src/ai_share/world_map.cpp +++ b/code/ryzom/server/src/ai_share/world_map.cpp @@ -553,7 +553,7 @@ void CWorldMap::clear() void CWorldMap::serial(NLMISC::IStream &f) { - f.serialCheck((uint32)'WMAP'); + f.serialCheck(NELID("WMAP")); // Version // 0: initial version diff --git a/code/ryzom/server/src/ai_share/world_map.h b/code/ryzom/server/src/ai_share/world_map.h index 48dcfee77..f9e46ecfc 100644 --- a/code/ryzom/server/src/ai_share/world_map.h +++ b/code/ryzom/server/src/ai_share/world_map.h @@ -1633,18 +1633,27 @@ CTopology::CTopology() { } +// convert a 2 characters string to uint16 +#ifdef NL_LITTLE_ENDIAN +# define NELID16(x) (uint16((x[0] << 8) | (x[1]))) +#else +# define NELID16(x) (uint16((x[1] << 8) | (x[0]))) +#endif + + + inline void CTopology::serial(NLMISC::IStream& f) { uint version = 0; - uint16 check = (uint16)'Tp'; + uint16 check = NELID16("Tp"); f.serial(check); - if (check != (uint16)'TP') + if (check != NELID16("TP")) { - nlassert(check == (uint16)'Tp'); + nlassert(check == NELID16("Tp")); version = f.serialVersion(3); } @@ -2285,7 +2294,7 @@ sint CWhiteCell::getHeight(CWorldPosition const& wpos) const inline void CWhiteCell::serial(NLMISC::IStream& f) { - f.serialCheck((uint16)'WC'); + f.serialCheck(NELID16("WC")); if (f.isReading()) _HeightMap = I16x16Layer::load(f); else diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_sheets.cpp b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_sheets.cpp index 10b59d03b..cdc50a9ac 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_sheets.cpp +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_sheets.cpp @@ -56,6 +56,14 @@ CSheets CSheets::_StaticSheets; // the singleton instance bool CSheets::_Initialised=false; // - set true by constructor bool CSheets::_Destroyed=false; // - set true by destructor +#ifndef NO_EGS_VARS +static std::string writeDirectory() +{ + return IService::getInstance()->WriteFilesDirectory.toString(); +} +#else +extern std::string writeDirectory(); +#endif //--------------------------------------------------- // scanDirectoriesForFiles : utility routine for init() @@ -82,7 +90,7 @@ void scanGeorgePaths(bool forceFullRescan=false) NLMISC::CPath::clearMap(); // rescan 'Paths' directories - if ((var = IService::getInstance()->ConfigFile.getVarPtr ("Paths")) != NULL) + if (IService::isServiceInitialized() && ((var = IService::getInstance()->ConfigFile.getVarPtr ("Paths")) != NULL)) { for (uint i = 0; i < var->size(); i++) { @@ -91,7 +99,7 @@ void scanGeorgePaths(bool forceFullRescan=false) } // rescan 'PathsNoRecurse' directories - if ((var = IService::getInstance()->ConfigFile.getVarPtr ("PathsNoRecurse")) != NULL) + if (IService::isServiceInitialized() && ((var = IService::getInstance()->ConfigFile.getVarPtr ("PathsNoRecurse")) != NULL)) { for (uint i = 0; i < var->size(); i++) { @@ -101,7 +109,7 @@ void scanGeorgePaths(bool forceFullRescan=false) } // add any paths listed in the 'GeorgeFiles' config file variable - if ((var = IService::getInstance()->ConfigFile.getVarPtr ("GeorgePaths")) != NULL) + if (IService::isServiceInitialized() && ((var = IService::getInstance()->ConfigFile.getVarPtr ("GeorgePaths")) != NULL)) { for (uint i = 0; i < var->size(); i++) { @@ -123,9 +131,9 @@ template void loadSheetSet(const char *fileType,const char *sheetFile, sheetMap.clear(); // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files - if (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL) + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) { - loadForm( fileType, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, false, false); + loadForm( fileType, writeDirectory()+sheetFile, sheetMap, false, false); } // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan @@ -133,7 +141,7 @@ template void loadSheetSet(const char *fileType,const char *sheetFile, { // if the 'GeorgePaths' variable exists and hasn't already been treated then add new paths to CPath singleton scanGeorgePaths(); - loadForm( fileType, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, true); + loadForm( fileType, writeDirectory()+sheetFile, sheetMap, true); } } @@ -148,9 +156,9 @@ template void loadSheetSet2(const char *fileType,const char *sheetFile sheetMap.clear(); // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files - if (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL) + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) { - loadForm2( fileType, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, false, false); + loadForm2( fileType, writeDirectory()+sheetFile, sheetMap, false, false); } // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan @@ -158,7 +166,7 @@ template void loadSheetSet2(const char *fileType,const char *sheetFile { // if the 'GeorgePaths' variable exists and hasn't already been treated then add new paths to CPath singleton scanGeorgePaths(); - loadForm2( fileType, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, true); + loadForm2( fileType, writeDirectory()+sheetFile, sheetMap, true); } } @@ -172,9 +180,9 @@ template void loadSheetSet(const vector &fileTypes,const char sheetMap.clear(); // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files - if (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL) + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) { - loadForm( fileTypes, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, false, false); + loadForm( fileTypes, writeDirectory()+sheetFile, sheetMap, false, false); } // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan @@ -182,7 +190,7 @@ template void loadSheetSet(const vector &fileTypes,const char { // if the 'GeorgePaths' variable exists and hasn't already been treated then add new paths to CPath singleton scanGeorgePaths(); - loadForm( fileTypes, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, true); + loadForm( fileTypes, writeDirectory()+sheetFile, sheetMap, true); } } @@ -196,9 +204,9 @@ void loadSheetSetForHashMap(const vector &fileTypes,const char *sheetFil map sheetMap; // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files - if (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL) + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) { - loadForm( fileTypes, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, false, false); + loadForm( fileTypes, writeDirectory()+sheetFile, sheetMap, false, false); } // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan @@ -206,7 +214,7 @@ void loadSheetSetForHashMap(const vector &fileTypes,const char *sheetFil { // if the 'GeorgePaths' variable exists and hasn't already been treated then add new paths to CPath singleton scanGeorgePaths(); - loadForm( fileTypes, IService::getInstance()->WriteFilesDirectory.toString()+sheetFile, sheetMap, true); + loadForm( fileTypes, writeDirectory()+sheetFile, sheetMap, true); } // Convert map to hash_map @@ -705,11 +713,15 @@ template void reloadSheetSet(const vector &fileTypes, T &sheet sheetMap.clear(); // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files - if (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL) + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) { scanGeorgePaths(); loadFormNoPackedSheet( fileTypes, sheetMap, wildcardFilter); } + else + { + nlwarning("No GeorgePaths in EGS config"); + } } // variant with smart pointers, maintain with function above @@ -719,11 +731,15 @@ template void reloadSheetSet2(const vector &fileTypes, T &shee sheetMap.clear(); // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files - if (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL) + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) { scanGeorgePaths(); loadFormNoPackedSheet2( fileTypes, sheetMap, wildcardFilter); } + else + { + nlwarning("No GeorgePaths in EGS config"); + } } template void reloadSheetSet(const string &fileType, T &sheetMap, const string &wildcardFilter) diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.cpp b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.cpp index 94fbdcd11..f36fe91ab 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.cpp +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.cpp @@ -1878,6 +1878,7 @@ void CStaticItem::reloadSheet(const CStaticItem &o) const_cast(o).clearPtrs(false); } +#ifndef NO_EGS_VARS // *************************************************************************** float CStaticItem::getBaseWeight() const { @@ -1990,6 +1991,7 @@ float CStaticItem::getBaseWeight() const return 0; } } +#endif // *************************************************************************** void CStaticItem::clearPtrs(bool doDelete) diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h index 6fd990e65..ddea7be9c 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h @@ -838,11 +838,13 @@ public: /// called to copy from another sheet (operator= + care ptrs) void reloadSheet(const CStaticItem &o); +#ifndef NO_EGS_VARS /** Get the base weigth for an item. * This weight must be multiplied by the craft parameter weight value * to obtain the real item weight. */ float getBaseWeight() const; +#endif std::vector lookForEffects(ITEM_SPECIAL_EFFECT::TItemSpecialEffect effectType) const; diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.cpp b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.cpp index 0ee30916c..0cc44399d 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.cpp +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.cpp @@ -2093,7 +2093,7 @@ void CStaticLootTable::readGeorges( const NLMISC::CSmartPtr &f } // CStaticLootTable::readGeorges // - +#ifndef NO_EGS_VARS /// selectRandomLootSet CSheetId CStaticLootTable::selectRandomLootSet() const { @@ -2173,6 +2173,7 @@ const CStaticLootSet *CStaticLootTable::selectRandomCustomLootSet() const nlwarning("Can't find any lootset rand=%d probabilitySum=%d weightCount=%d",randWeight,probabilitySum,CustomLootSets.size()); return 0; } +#endif /////////////////////////////////////////////////////////////////////////// ///////////////////// Static Race Statistics ////////////////////////////// diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.h b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.h index 9c88d3a91..527f5ee09 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.h +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_sheet.h @@ -868,10 +868,12 @@ public: /// read the sheet virtual void readGeorges( const NLMISC::CSmartPtr &form, const NLMISC::CSheetId &sheetId ); +#ifndef NO_EGS_VARS /// select a loot set NLMISC::CSheetId selectRandomLootSet() const; const CStaticLootSet *selectRandomCustomLootSet() const; +#endif // return the version of this class, increments this value when the content of this class changed static uint getVersion () { return 1; } diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.cpp b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.cpp index abd96f45f..4aad89e50 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.cpp +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.cpp @@ -31,6 +31,7 @@ const uint8 NbRawMaterials = 10; const float QuarteringForcedQuantities [6] = { 0, 1.0f, 2.0f, 3.0f, 4.0f, 0.5f }; +#ifndef NO_EGS_VARS const float *QuarteringQuantityByVariable [NBRMQuantityVariables] = { &QuarteringQuantityAverageForCraftHerbivore.get(), @@ -46,7 +47,7 @@ const float *QuarteringQuantityByVariable [NBRMQuantityVariables] = &QuarteringForcedQuantities[4], &QuarteringForcedQuantities[5] }; - +#endif CVariable VerboseQuartering( "egs", "VerboseQuartering", "", false, 0, true ); diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.h b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.h index b89948f49..f23803bd3 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.h +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_harvestable.h @@ -34,7 +34,9 @@ enum TRMUsage { RMUTotalQuantity, RMUFixedQuantity, NbRMUsages }; enum TRMQuantityVariable { RMQVHerbivore, RMQVCarnivore, RMQVBoss5, RMQVBossBegin=RMQVBoss5, RMQVBoss7, RMQVBossEnd=RMQVBoss7, RMQVInvasion5, RMQVInvasion7, RMQVForceBase, NBRMQuantityVariables=RMQVForceBase+6 }; +#ifndef NO_EGS_VARS extern const float *QuarteringQuantityByVariable [NBRMQuantityVariables]; +#endif /** diff --git a/code/ryzom/server/src/entities_game_service/entity_structure/resists.cpp b/code/ryzom/server/src/entities_game_service/entity_structure/resists.cpp index 89322cc9f..b8f195857 100644 --- a/code/ryzom/server/src/entities_game_service/entity_structure/resists.cpp +++ b/code/ryzom/server/src/entities_game_service/entity_structure/resists.cpp @@ -22,8 +22,6 @@ #include "stdpch.h" // #include "resists.h" -#include "player_manager/character.h" -#include "game_item_manager/game_item.h" ////////////// // USING // diff --git a/code/ryzom/server/src/entities_game_service/fame_pd.cpp b/code/ryzom/server/src/entities_game_service/fame_pd.cpp index cf27d6459..db2104c5d 100644 --- a/code/ryzom/server/src/entities_game_service/fame_pd.cpp +++ b/code/ryzom/server/src/entities_game_service/fame_pd.cpp @@ -21,7 +21,7 @@ namespace EGSPD { -static const struct { char* Name; CFameTrend::TFameTrend Value; } TFameTrendConvert[] = +static const struct { const char* Name; CFameTrend::TFameTrend Value; } TFameTrendConvert[] = { { "FameUpward", CFameTrend::FameUpward }, { "FameDownward", CFameTrend::FameDownward }, diff --git a/code/ryzom/server/src/entities_game_service/guild_manager/guild_member_module.cpp b/code/ryzom/server/src/entities_game_service/guild_manager/guild_member_module.cpp index f62af0007..03a105445 100644 --- a/code/ryzom/server/src/entities_game_service/guild_manager/guild_member_module.cpp +++ b/code/ryzom/server/src/entities_game_service/guild_manager/guild_member_module.cpp @@ -494,7 +494,7 @@ bool CGuildMemberModule::canAffectGrade(EGSPD::CGuildGrade::TGuildGrade)const CMissionGuild * CGuildMemberModule::pickMission( TAIAlias alias ) { /// todo guild mission - return false; + return NULL; } //---------------------------------------------------------------------------- diff --git a/code/ryzom/server/src/entities_game_service/harvest_source.cpp b/code/ryzom/server/src/entities_game_service/harvest_source.cpp index 6c5f85a61..dcae55a60 100644 --- a/code/ryzom/server/src/entities_game_service/harvest_source.cpp +++ b/code/ryzom/server/src/entities_game_service/harvest_source.cpp @@ -1270,7 +1270,7 @@ bool forageTestDoExtract( testSource->extractMaterial( req, abs, ForageQualityCeilingFactor.get(), ForageQualitySlowFactor.get(), res, successFactor, 0, row, propDrop ); fprintf( f, "%g;%g;%g;%g;%g;%g;%g;%g;%g;%u;%u;\n", res[CHarvestSource::A], res[CHarvestSource::Q], - testSource->getD(), testSource->getE(), 0 /*testSource->getC()*/, + testSource->getD(), testSource->getE(), 0.f /*testSource->getC()*/, reqS, reqA, reqQ, testSource->quantity(), testSource->getImpactScheme()*5, 127 ); if ( (!eventD) && (testSource->getD() > 127) ) diff --git a/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp b/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp index d51682761..7feea7f00 100644 --- a/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp +++ b/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp @@ -26,6 +26,7 @@ #include "player_manager/player_manager.h" #include "player_manager/character.h" #include "server_share/log_item_gen.h" +#include "egs_sheets/egs_sheets.h" using namespace std; using namespace NLMISC; @@ -155,46 +156,58 @@ void CR2MissionItem::giveMissionItem(const NLMISC::CEntityId &eid, TSessionId se std::vector< CGameItemPtr > itemDropToEgg; for( uint32 j = 0; j < items.size(); ++j ) { - CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId); - - if( item != NULL ) + const CStaticItem* sitem = CSheets::getForm(items[j].SheetId); + if (sitem == NULL) { - if( c->addItemToInventory(INVENTORIES::bag, item) ) - { -/* // check eid is registered as character have instantiated mission item for this scenario - TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId); - if( it == _OwnerOfInstanciatedItemFromScenario.end() ) - { - pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) ); - if( ret.second ) - { - (*ret.first).second.push_back( eid ); - } - } - else - { - bool found = false; - for( uint32 i = 0; i < (*it).second.size(); ++ i ) - { - if( (*it).second[i] == eid ) - { - found = true; - break; - } - } - if ( ! found) { (*it).second.push_back(eid); } - } -*/ - keepR2ItemAssociation(eid, scenarioId); - } - else - { - itemDropToEgg.push_back(item); - } + nlwarning("Attempted to give deprecated sitem sheet %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt()); + } + else if (sitem->Family != ITEMFAMILY::SCROLL_R2) + { + nlwarning("Attempted hack to give non-R2 item %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt()); } else { - nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str()); + CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId); + + if( item != NULL ) + { + if( c->addItemToInventory(INVENTORIES::bag, item) ) + { + /* // check eid is registered as character have instantiated mission item for this scenario + TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId); + if( it == _OwnerOfInstanciatedItemFromScenario.end() ) + { + pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) ); + if( ret.second ) + { + (*ret.first).second.push_back( eid ); + } + } + else + { + bool found = false; + for( uint32 i = 0; i < (*it).second.size(); ++ i ) + { + if( (*it).second[i] == eid ) + { + found = true; + break; + } + } + if ( ! found) { (*it).second.push_back(eid); } + } + */ + keepR2ItemAssociation(eid, scenarioId); + } + else + { + itemDropToEgg.push_back(item); + } + } + else + { + nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str()); + } } } if(itemDropToEgg.size() != 0) @@ -273,24 +286,36 @@ void CR2MissionItem::destroyMissionItem(const NLMISC::CEntityId &eid, const std: CSheetId itemSheetId = items[j].SheetId; uint32 quantity = items[j].Quantity; - CInventoryPtr inv = c->getInventory(INVENTORIES::bag); - nlassert( inv != NULL ); - _destroyMissionItem( inv, itemSheetId, quantity ); - if( quantity > 0) + const CStaticItem* sitem = CSheets::getForm(items[j].SheetId); + if (sitem == NULL) { - for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j ) - { - inv = c->getInventory((INVENTORIES::TInventory)j); - nlassert(inv != NULL); - _destroyMissionItem( inv, itemSheetId, quantity ); - if(quantity == 0) - break; - } + nlwarning("Attempted to take deprecated sitem sheet %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str()); + } + else if (sitem->Family != ITEMFAMILY::SCROLL_R2) + { + nlwarning("Attempted hack to take non-R2 item %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str()); + } + else + { + CInventoryPtr inv = c->getInventory(INVENTORIES::bag); + nlassert( inv != NULL ); + _destroyMissionItem( inv, itemSheetId, quantity ); + if( quantity > 0) + { + for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j ) + { + inv = c->getInventory((INVENTORIES::TInventory)j); + nlassert(inv != NULL); + _destroyMissionItem( inv, itemSheetId, quantity ); + if(quantity == 0) + break; + } + } + // TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error + // if(quantity > 0) + // { + // } } - // TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error -// if(quantity > 0) -// { -// } } } } diff --git a/code/ryzom/server/src/entities_game_service/phrase_manager/combat_action.cpp b/code/ryzom/server/src/entities_game_service/phrase_manager/combat_action.cpp index ac50c52cd..c6cddb5e5 100644 --- a/code/ryzom/server/src/entities_game_service/phrase_manager/combat_action.cpp +++ b/code/ryzom/server/src/entities_game_service/phrase_manager/combat_action.cpp @@ -29,11 +29,8 @@ CCombatAction * CCombatAIActionFactory::buildAiAction(const CStaticAiAction *aiA nlassert(phrase); #endif const AI_ACTION::TAiActionType actionType = aiAction->getType(); - if (actionType != AI_ACTION::Melee && actionType != AI_ACTION::Range) - { - return false; - } - + if (actionType != AI_ACTION::Melee && actionType != AI_ACTION::Range) return NULL; + AI_ACTION::TAiEffectType effectType = aiAction->getData().Combat.EffectFamily; //get appropriate factory diff --git a/code/ryzom/server/src/entities_game_service/phrase_manager/fg_prospection_phrase.cpp b/code/ryzom/server/src/entities_game_service/phrase_manager/fg_prospection_phrase.cpp index fbb16a296..010176023 100644 --- a/code/ryzom/server/src/entities_game_service/phrase_manager/fg_prospection_phrase.cpp +++ b/code/ryzom/server/src/entities_game_service/phrase_manager/fg_prospection_phrase.cpp @@ -1936,7 +1936,7 @@ void CDepositMapsBatchTask::run() CSString res; disp.write( res ); res = res.replace( "\n", "
\n" ); - fprintf( outputF, res.c_str() ); + fprintf( outputF, "%s", res.c_str() ); // Close files fclose( inputF ); diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character_interface.h b/code/ryzom/server/src/entities_game_service/player_manager/character_interface.h index ecc133f54..7e6a47064 100644 --- a/code/ryzom/server/src/entities_game_service/player_manager/character_interface.h +++ b/code/ryzom/server/src/entities_game_service/player_manager/character_interface.h @@ -22,13 +22,17 @@ class CEntityState; class COfflineEntityState; class CCharacterRespawnPoints; class CFarPosition; -class NLNET::CMessage; class CModuleParent; +namespace NLNET +{ + class CMessage; +} + namespace R2 { struct TUserRole; -}; +} class CRingRewardPoints; diff --git a/code/ryzom/server/src/general_utilities_service/stat_char_commands.cpp b/code/ryzom/server/src/general_utilities_service/stat_char_commands.cpp index 1db7c68b8..a8203bb03 100644 --- a/code/ryzom/server/src/general_utilities_service/stat_char_commands.cpp +++ b/code/ryzom/server/src/general_utilities_service/stat_char_commands.cpp @@ -349,13 +349,13 @@ static std::string getActiveOutputPath() if (TheCharScanScriptFile==NULL) { nlwarning("There is no active script file right now from which to extract output directory"); - return false; + return ""; } bool isOK=true; // write the current script file to a tmp file isOK=TheCharScanScriptFile->writeToFile(TmpScriptFileName); - if (!isOK) return false; + if (!isOK) return ""; // create a new script object and assign the tmp file to it CCharScanScript script; diff --git a/code/ryzom/server/src/gpm_service/gpm_service.cpp b/code/ryzom/server/src/gpm_service/gpm_service.cpp index 9f30f2d58..0756f641e 100644 --- a/code/ryzom/server/src/gpm_service/gpm_service.cpp +++ b/code/ryzom/server/src/gpm_service/gpm_service.cpp @@ -298,7 +298,7 @@ void CGlobalPositionManagerService::init() GET_VAR_FROM_CF(LoadPacsPrims, true); - CSheets::init(); + CGpmSheets::init(); // World Position Manager init if (!IsRingShard) @@ -707,7 +707,7 @@ void CGlobalPositionManagerService::release() CWorldPositionManager::release(); } - CSheets::release(); + CGpmSheets::release(); }// release // diff --git a/code/ryzom/server/src/gpm_service/sheets.cpp b/code/ryzom/server/src/gpm_service/sheets.cpp index 6c6048258..72103ad75 100644 --- a/code/ryzom/server/src/gpm_service/sheets.cpp +++ b/code/ryzom/server/src/gpm_service/sheets.cpp @@ -45,14 +45,14 @@ using namespace NLGEORGES; //------------------------------------------------------------------------- // the singleton data -std::map CSheets::_sheets; -bool CSheets::_initialised=false; +std::map CGpmSheets::_sheets; +bool CGpmSheets::_initialised=false; //------------------------------------------------------------------------- // init -void CSheets::init() +void CGpmSheets::init() { if (_initialised) return; @@ -63,7 +63,17 @@ void CSheets::init() filters.push_back("creature"); filters.push_back("player"); - loadForm(filters, IService::getInstance()->WriteFilesDirectory.toString()+"gpms.packed_sheets", _sheets); + // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) + { + loadForm(filters, IService::getInstance()->WriteFilesDirectory.toString()+"gpms.packed_sheets", _sheets, false, false); + } + + // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan + if (_sheets.empty()) + { + loadForm(filters, IService::getInstance()->WriteFilesDirectory.toString()+"gpms.packed_sheets", _sheets, true); + } _initialised=true; } @@ -72,11 +82,11 @@ void CSheets::init() //------------------------------------------------------------------------- // display -void CSheets::display() +void CGpmSheets::display() { nlassert(_initialised); - std::map::iterator it; + std::map::iterator it; for(it=_sheets.begin();it!=_sheets.end();++it) { nlinfo("SHEET:%s Walk:%f Run:%f Radius:%f Height:%f Bounding:%f Scale:%f",(*it).first.toString().c_str(), @@ -88,12 +98,12 @@ void CSheets::display() //------------------------------------------------------------------------- // lookup -const CSheets::CSheet *CSheets::lookup( CSheetId id ) +const CGpmSheets::CSheet *CGpmSheets::lookup( CSheetId id ) { nlassert(_initialised); // setup an iterator and lookup the sheet id in the map - std::map::iterator it; + std::map::iterator it; it=_sheets.find(id); // if we found a valid entry return a pointer to the creature record otherwise 0 diff --git a/code/ryzom/server/src/gpm_service/sheets.h b/code/ryzom/server/src/gpm_service/sheets.h index 1f711e1a5..78130d970 100644 --- a/code/ryzom/server/src/gpm_service/sheets.h +++ b/code/ryzom/server/src/gpm_service/sheets.h @@ -34,7 +34,7 @@ * \author Nevrax France * \date 2002 */ -class CSheets +class CGpmSheets { public: class CSheet @@ -85,7 +85,7 @@ public: private: // prohibit cnstructor as this is a singleton - CSheets(); + CGpmSheets(); static std::map _sheets; static bool _initialised; diff --git a/code/ryzom/server/src/gpm_service/world_entity.cpp b/code/ryzom/server/src/gpm_service/world_entity.cpp index 99396bfb3..d9976a1c4 100644 --- a/code/ryzom/server/src/gpm_service/world_entity.cpp +++ b/code/ryzom/server/src/gpm_service/world_entity.cpp @@ -309,7 +309,7 @@ void CWorldEntity::createPrimitive(NLPACS::UMoveContainer *pMoveContainer, uint8 Primitive = NULL; MoveContainer = NULL; - const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(Sheet())); + const CGpmSheets::CSheet *sheet = CGpmSheets::lookup(CSheetId(Sheet())); float primRadius = 0.5f; float primHeight = 2.0f; diff --git a/code/ryzom/server/src/input_output_service/chat_manager.cpp b/code/ryzom/server/src/input_output_service/chat_manager.cpp index a4765c300..50c58fce6 100644 --- a/code/ryzom/server/src/input_output_service/chat_manager.cpp +++ b/code/ryzom/server/src/input_output_service/chat_manager.cpp @@ -636,6 +636,18 @@ void CChatManager::chat( const TDataSetRow& sender, const ucstring& ucstr ) { if (session->WriteRight) // player must have the right to speak in the channel { + // If universal channel check if player muted + if (session->getChan()->UniversalChannel) + { + if(_MutedUsers.find( eid ) != _MutedUsers.end()) + { + nldebug("IOSCM: chat The player %s:%x is muted", + TheDataset.getEntityId(sender).toString().c_str(), + sender.getIndex()); + return; + } + } + if (!session->getChan()->getDontBroadcastPlayerInputs()) { // add msg to the historic diff --git a/code/ryzom/server/src/input_output_service/messages.cpp b/code/ryzom/server/src/input_output_service/messages.cpp index 1abec0011..4af959590 100644 --- a/code/ryzom/server/src/input_output_service/messages.cpp +++ b/code/ryzom/server/src/input_output_service/messages.cpp @@ -336,7 +336,7 @@ void cbImpulsionFilter( CMessage& msgin, const string &serviceName, TServiceId s } // impulsionFilter // -static char*DebugChatModeName[] = +static const char* DebugChatModeName[] = { "say", "shout", diff --git a/code/ryzom/server/src/input_output_service/parameter_traits.cpp b/code/ryzom/server/src/input_output_service/parameter_traits.cpp index 8eecfd1de..a0b45fcf7 100644 --- a/code/ryzom/server/src/input_output_service/parameter_traits.cpp +++ b/code/ryzom/server/src/input_output_service/parameter_traits.cpp @@ -42,7 +42,7 @@ extern CVariable VerboseStringManager; #define LOG if (!VerboseStringManager) {} else nlinfo -char *OperatorNames[] = +const char *OperatorNames[] = { "equal", "notEqual", diff --git a/code/ryzom/server/src/input_output_service/string_manager.cpp b/code/ryzom/server/src/input_output_service/string_manager.cpp index 04a5f504d..1e1215594 100644 --- a/code/ryzom/server/src/input_output_service/string_manager.cpp +++ b/code/ryzom/server/src/input_output_service/string_manager.cpp @@ -246,60 +246,6 @@ void CStringManager::clearCache(NLMISC::CLog *log) -// load the values using the george sheet -void CStringManager::TSheetInfo::readGeorges (const NLMISC::CSmartPtr &form, const NLMISC::CSheetId &sheetId) -{ - if (form) - { - SheetName = sheetId.toString(); - - std::string ext = NLMISC::CSheetId::fileExtensionFromType(sheetId.getSheetType()); - - SheetName = SheetName.substr(0, SheetName.find(ext)); - // remove ending '.' - if (!SheetName.empty() && *SheetName.rbegin() == '.') - SheetName.resize(SheetName.size()-1); - - std::string gender; - - if (sheetId.getSheetType() == NLMISC::CSheetId::typeFromFileExtension("creature")) - { - form->getRootNode ().getValueByName (gender, "Basics.Gender"); - sint genderId; - NLMISC::fromString(gender, genderId); - Gender = GSGENDER::EGender(genderId); - - form->getRootNode ().getValueByName (Race, "Basics.Race"); - -// form->getRootNode ().getValueByName (DisplayName, "Basics.First Name"); -// std::string s; -// form->getRootNode ().getValueByName (s, "Basics.CharacterName"); -// if (!DisplayName.empty()) -// DisplayName+=' '; -// DisplayName+=s; - - form->getRootNode ().getValueByName (Profile, "Basics.Profile"); - form->getRootNode ().getValueByName (ChatProfile, "Basics.ChatProfile"); - } - else if (sheetId.getSheetType() == NLMISC::CSheetId::typeFromFileExtension("race_stats")) - { - form->getRootNode ().getValueByName (Race, "Race"); - } -/* else if (sheetId.getType() == NLMISC::CSheetId::typeFromFileExtension("sitem")) - { - // read any item specific data - } -*/ else - { - nlwarning("CStringManager::TEntityInfo : Do not know the type of the sheet '%s'.", sheetId.toString().c_str()); - return; - } - } -} - - - - const CStringManager::CEntityWords &CStringManager::getEntityWords(TLanguages lang, STRING_MANAGER::TParamType type) const { nlassert(lang < NB_LANGUAGES); @@ -966,7 +912,7 @@ uint32 CStringManager::translateTitle(const std::string &title, TLanguages lang { const std::string colName("name"); const CStringManager::CEntityWords &ew = getEntityWords(language, STRING_MANAGER::title); - std::string rowName = NLMISC::strlwr(title); + std::string rowName = NLMISC::toLower(title); uint32 stringId; stringId = ew.getStringId(rowName, colName); diff --git a/code/ryzom/server/src/input_output_service/string_manager_parser.cpp b/code/ryzom/server/src/input_output_service/string_manager_parser.cpp index 9ca76ce74..67ce62f10 100644 --- a/code/ryzom/server/src/input_output_service/string_manager_parser.cpp +++ b/code/ryzom/server/src/input_output_service/string_manager_parser.cpp @@ -428,7 +428,7 @@ CStringManager::CEntityWords CStringManager::parseEntityWords(const ucstring &st for (i=1; i container; + // std::map container; // Load the sheet std::vector exts; exts.push_back("creature"); //exts.push_back("item"); //exts.push_back("sitem"); // not more needed ! exts.push_back("race_stats"); - loadForm(exts, NLNET::IService::getInstance()->WriteFilesDirectory.toString() + "ios_sheets.packed_sheets", _SheetInfo, false, false); + + // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) + { + loadForm(exts, NLNET::IService::getInstance()->WriteFilesDirectory.toString() + "ios_sheets.packed_sheets", _SheetInfo, false, false); + } if (_SheetInfo.empty()) { diff --git a/code/ryzom/server/src/input_output_service/string_manager_sheet.cpp b/code/ryzom/server/src/input_output_service/string_manager_sheet.cpp new file mode 100644 index 000000000..bb51b987e --- /dev/null +++ b/code/ryzom/server/src/input_output_service/string_manager_sheet.cpp @@ -0,0 +1,75 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "string_manager.h" +#include "nel/misc/i18n.h" +#include "nel/misc/path.h" +#include "nel/misc/file.h" +#include "nel/georges/u_form_elm.h" +#include "nel/georges/load_form.h" +#include + +// load the values using the george sheet +void CStringManager::TSheetInfo::readGeorges (const NLMISC::CSmartPtr &form, const NLMISC::CSheetId &sheetId) +{ + if (form) + { + SheetName = sheetId.toString(); + + std::string ext = NLMISC::CSheetId::fileExtensionFromType(sheetId.getSheetType()); + + SheetName = SheetName.substr(0, SheetName.find(ext)); + // remove ending '.' + if (!SheetName.empty() && *SheetName.rbegin() == '.') + SheetName.resize(SheetName.size()-1); + + std::string gender; + + if (sheetId.getSheetType() == NLMISC::CSheetId::typeFromFileExtension("creature")) + { + form->getRootNode ().getValueByName (gender, "Basics.Gender"); + sint genderId; + NLMISC::fromString(gender, genderId); + Gender = GSGENDER::EGender(genderId); + + form->getRootNode ().getValueByName (Race, "Basics.Race"); + +// form->getRootNode ().getValueByName (DisplayName, "Basics.First Name"); +// std::string s; +// form->getRootNode ().getValueByName (s, "Basics.CharacterName"); +// if (!DisplayName.empty()) +// DisplayName+=' '; +// DisplayName+=s; + + form->getRootNode ().getValueByName (Profile, "Basics.Profile"); + form->getRootNode ().getValueByName (ChatProfile, "Basics.ChatProfile"); + } + else if (sheetId.getSheetType() == NLMISC::CSheetId::typeFromFileExtension("race_stats")) + { + form->getRootNode ().getValueByName (Race, "Race"); + } +/* else if (sheetId.getType() == NLMISC::CSheetId::typeFromFileExtension("sitem")) + { + // read any item specific data + } +*/ else + { + nlwarning("CStringManager::TEntityInfo : Do not know the type of the sheet '%s'.", sheetId.toString().c_str()); + return; + } + } +} diff --git a/code/ryzom/server/src/logger_service/logger_service.cpp b/code/ryzom/server/src/logger_service/logger_service.cpp index 245fe4c89..dba4cae57 100644 --- a/code/ryzom/server/src/logger_service/logger_service.cpp +++ b/code/ryzom/server/src/logger_service/logger_service.cpp @@ -521,9 +521,7 @@ public: BsiGlobal); saveFile.FileName = threadResult.OutputFilename; - char *newLine="\n"; - - + const char *newLine="\n"; list::const_iterator first(threadResult.Lines->begin()), last(threadResult.Lines->end()); for (uint32 localCounter = 0; first != last; ++first, ++localCounter) diff --git a/code/ryzom/server/src/mirror_service/mirror_service.cpp b/code/ryzom/server/src/mirror_service/mirror_service.cpp index 651a509a8..9d1952cc7 100644 --- a/code/ryzom/server/src/mirror_service/mirror_service.cpp +++ b/code/ryzom/server/src/mirror_service/mirror_service.cpp @@ -178,7 +178,19 @@ void CMirrorService::init() // Fill temporary sheet map, loading dataset information TSDataSetSheets sDataSetSheets; - loadForm( "dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", sDataSetSheets ); + + // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) + { + loadForm( "dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", sDataSetSheets, false, false ); + } + + // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan + if ( sDataSetSheets.empty() ) + { + loadForm( "dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", sDataSetSheets, true ); + } + if ( sDataSetSheets.empty() ) { nlwarning( "No dataset found, check if dataset.packed_sheets and the georges sheets are in the path" ); diff --git a/code/ryzom/server/src/pd_lib/db_delta_file.cpp b/code/ryzom/server/src/pd_lib/db_delta_file.cpp index ded4e57c1..4ca800256 100644 --- a/code/ryzom/server/src/pd_lib/db_delta_file.cpp +++ b/code/ryzom/server/src/pd_lib/db_delta_file.cpp @@ -259,7 +259,7 @@ bool CDBDeltaFile::preload() */ bool CDBDeltaFile::serialHeader() { - serialCheck((uint32)'DbDt'); + serialCheck(NELID("DbDt")); uint version = serialVersion(0); if (isReading()) @@ -280,7 +280,7 @@ bool CDBDeltaFile::serialHeader() serial(_Header); } - serialCheck((uint32)'Data'); + serialCheck(NELID("Data")); _DataStart = ftell(_File); diff --git a/code/ryzom/server/src/pd_lib/db_delta_file.h b/code/ryzom/server/src/pd_lib/db_delta_file.h index a8d8776cf..f33feaa52 100644 --- a/code/ryzom/server/src/pd_lib/db_delta_file.h +++ b/code/ryzom/server/src/pd_lib/db_delta_file.h @@ -189,7 +189,7 @@ private: void serial(NLMISC::IStream& s) { - s.serialCheck((uint32)'DHdr'); + s.serialCheck(NELID("DHdr")); uint version = s.serialVersion(0); s.serial(RowSize); diff --git a/code/ryzom/server/src/pd_lib/db_reference_file.cpp b/code/ryzom/server/src/pd_lib/db_reference_file.cpp index 7ae9ecb1c..edb8c596e 100644 --- a/code/ryzom/server/src/pd_lib/db_reference_file.cpp +++ b/code/ryzom/server/src/pd_lib/db_reference_file.cpp @@ -483,7 +483,7 @@ bool CDBReferenceFile::read(uint32 index, uint8* rowdata) */ bool CDBReferenceFile::serialHeader() { - serialCheck((uint32)'DbRf'); + serialCheck(NELID("DbRf")); uint version = serialVersion(0); if (isReading()) @@ -504,7 +504,7 @@ bool CDBReferenceFile::serialHeader() serial(_Header); } - serialCheck((uint32)'Data'); + serialCheck(NELID("Data")); _DataStart = ftell(_File); diff --git a/code/ryzom/server/src/pd_lib/db_reference_file.h b/code/ryzom/server/src/pd_lib/db_reference_file.h index 72fcffb88..269e5278f 100644 --- a/code/ryzom/server/src/pd_lib/db_reference_file.h +++ b/code/ryzom/server/src/pd_lib/db_reference_file.h @@ -199,7 +199,7 @@ private: void serial(NLMISC::IStream& s) { - s.serialCheck((uint32)'RHdr'); + s.serialCheck(NELID("RHdr")); uint version = s.serialVersion(0); s.serial(BaseIndex); diff --git a/code/ryzom/server/src/pd_lib/pd_messages.h b/code/ryzom/server/src/pd_lib/pd_messages.h index 0dac4215c..25ea12c4b 100644 --- a/code/ryzom/server/src/pd_lib/pd_messages.h +++ b/code/ryzom/server/src/pd_lib/pd_messages.h @@ -1436,7 +1436,7 @@ inline uint32 CDbMessage::getMessageHeaderSize() */ inline void CUpdateLog::serial(NLMISC::IStream& f) { - f.serialCheck((uint32)'ULOG'); + f.serialCheck(NELID("ULOG")); uint version = f.serialVersion(1); diff --git a/code/ryzom/server/src/pd_lib/pd_server_utils.cpp b/code/ryzom/server/src/pd_lib/pd_server_utils.cpp index 9b27b1d23..1ca303b0f 100644 --- a/code/ryzom/server/src/pd_lib/pd_server_utils.cpp +++ b/code/ryzom/server/src/pd_lib/pd_server_utils.cpp @@ -331,7 +331,7 @@ void CDatabaseState::serial(NLMISC::IStream& s) { s.xmlPush("database_state"); - s.serialCheck((uint32)'DBST'); + s.serialCheck(NELID("DBST")); uint version = s.serialVersion(0); s.xmlPush("name"); diff --git a/code/ryzom/server/src/pd_lib/pd_server_utils.h b/code/ryzom/server/src/pd_lib/pd_server_utils.h index 97f0ebec0..ac67e8a7a 100644 --- a/code/ryzom/server/src/pd_lib/pd_server_utils.h +++ b/code/ryzom/server/src/pd_lib/pd_server_utils.h @@ -60,7 +60,7 @@ public: { s.xmlPush("reference"); - s.serialCheck((uint32)'RIDX'); + s.serialCheck(NELID("RIDX")); uint version = s.serialVersion(0); s.xmlPush("database"); diff --git a/code/ryzom/server/src/pd_lib/pd_string_mapper.cpp b/code/ryzom/server/src/pd_lib/pd_string_mapper.cpp index f4277b61a..184d4bb7f 100644 --- a/code/ryzom/server/src/pd_lib/pd_string_mapper.cpp +++ b/code/ryzom/server/src/pd_lib/pd_string_mapper.cpp @@ -73,7 +73,7 @@ void CPDStringMapper::setMapping(const std::string& str, uint32 id) */ void CPDStringMapper::serial(NLMISC::IStream& f) { - f.serialCheck((uint32)'PDSM'); + f.serialCheck(NELID("PDSM")); uint version = f.serialVersion(0); diff --git a/code/ryzom/server/src/pd_lib/pd_utils.h b/code/ryzom/server/src/pd_lib/pd_utils.h index 07744d3ad..73a0268d8 100644 --- a/code/ryzom/server/src/pd_lib/pd_utils.h +++ b/code/ryzom/server/src/pd_lib/pd_utils.h @@ -714,7 +714,7 @@ public: void serial(NLMISC::IStream& f) { - f.serialCheck((uint32)'IALC'); + f.serialCheck(NELID("IALC")); f.serialVersion(0); f.serial(_NextIndex); diff --git a/code/ryzom/server/src/pd_support_service/daily_commands.cpp b/code/ryzom/server/src/pd_support_service/daily_commands.cpp index 429823160..e3f6d718c 100644 --- a/code/ryzom/server/src/pd_support_service/daily_commands.cpp +++ b/code/ryzom/server/src/pd_support_service/daily_commands.cpp @@ -104,7 +104,7 @@ public: FILE* fileHandle= fopen(DailyActivityLogFileName,"ab"); nlassert(fileHandle!=NULL); fprintf(fileHandle,"%02u/%02u/%u CDailyTaskScheduler: Started: %02u:%02u, Finished: %02u:%02u, Executed %u commands Started %u Jobs\n", - ptm->tm_mday, ptm->tm_mon+1, ptm->tm_year+1900, startTime/3600%24, startTime/60%60, endTime/3600%24, endTime/60%60, commandsVar==NULL?0:commandsVar->size(), jobsRemaining ); + ptm->tm_mday, ptm->tm_mon+1, ptm->tm_year+1900, (uint)startTime/3600%24, (uint)startTime/60%60, (uint)endTime/3600%24, (uint)endTime/60%60, commandsVar==NULL?0:commandsVar->size(), jobsRemaining ); nlinfo("JobManager state: %s",CJobManager::getInstance()->getStatus().c_str()); fclose(fileHandle); } diff --git a/code/ryzom/server/src/pd_support_service/stat_char_commands.cpp b/code/ryzom/server/src/pd_support_service/stat_char_commands.cpp index 611bd9b6b..ed5641455 100644 --- a/code/ryzom/server/src/pd_support_service/stat_char_commands.cpp +++ b/code/ryzom/server/src/pd_support_service/stat_char_commands.cpp @@ -518,13 +518,13 @@ static std::string getActiveOutputPath() if (TheCharScanScriptFile==NULL) { nlwarning("There is no active script file right now from which to extract output directory"); - return false; + return ""; } bool isOK=true; // write the current script file to a tmp file isOK=TheCharScanScriptFile->writeToFile(TmpScriptFileName); - if (!isOK) return false; + if (!isOK) return ""; // create a new script object and assign the tmp file to it CCharScanScriptFile script; diff --git a/code/ryzom/server/src/persistant_data_service/db_manager.cpp b/code/ryzom/server/src/persistant_data_service/db_manager.cpp index 3160b9689..6acdf687c 100644 --- a/code/ryzom/server/src/persistant_data_service/db_manager.cpp +++ b/code/ryzom/server/src/persistant_data_service/db_manager.cpp @@ -176,7 +176,7 @@ CTimestamp CDbManager::_LastUpdateTime; */ CDatabase* CDbManager::createDatabase(TDatabaseId id, CLog* log) { - CHECK_DB_MGR_INIT(createDatabase, false); + CHECK_DB_MGR_INIT(createDatabase, NULL); // check db doesn't exist yet CDatabase* db = getDatabase(id); @@ -229,7 +229,7 @@ bool CDbManager::deleteDatabase(TDatabaseId id, CLog* log) */ CDatabase* CDbManager::loadDatabase(TDatabaseId id, const string& description, CLog* log) { - CHECK_DB_MGR_INIT(loadDatabase, false); + CHECK_DB_MGR_INIT(loadDatabase, NULL); nlinfo("CDbManager::loadDatabase(): load/setup database '%d'", id); diff --git a/code/ryzom/server/src/persistant_data_service/pds_database.cpp b/code/ryzom/server/src/persistant_data_service/pds_database.cpp index 13202bb1e..66b272d5c 100644 --- a/code/ryzom/server/src/persistant_data_service/pds_database.cpp +++ b/code/ryzom/server/src/persistant_data_service/pds_database.cpp @@ -1195,7 +1195,7 @@ CDatabase* CDatabase::adapt(const string& description) if (!buildReference()) { PDS_WARNING("adapt(): failed to buildReference()"); - return false; + return NULL; } } diff --git a/code/ryzom/server/src/persistant_data_service/pds_type.cpp b/code/ryzom/server/src/persistant_data_service/pds_type.cpp index eb8ea5f19..46f9fb924 100644 --- a/code/ryzom/server/src/persistant_data_service/pds_type.cpp +++ b/code/ryzom/server/src/persistant_data_service/pds_type.cpp @@ -194,7 +194,7 @@ string CType::getIndexName(TEnumValue value, bool verbose) const if (!isIndex()) { PDS_WARNING("getIndexName(): type is not an index"); - return false; + return ""; } if (isEnum()) diff --git a/code/ryzom/server/src/server_share/continent_container.cpp b/code/ryzom/server/src/server_share/continent_container.cpp index d94c0f9e8..90b7b60c7 100644 --- a/code/ryzom/server/src/server_share/continent_container.cpp +++ b/code/ryzom/server/src/server_share/continent_container.cpp @@ -47,7 +47,7 @@ CContinentContainer::CContinentContainer() } // -void CContinentContainer::init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const string packedSheetsDirectory, double cellSize, bool loadPacsPrims) +void CContinentContainer::init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const string &packedSheetsDirectory, double cellSize, bool loadPacsPrims) { _GridWidth = gridWidth; _GridHeight = gridHeight; @@ -56,9 +56,26 @@ void CContinentContainer::init(uint gridWidth, uint gridHeight, double primitive _CellSize = cellSize; _LoadPacsPrims = loadPacsPrims; + buildSheets(packedSheetsDirectory); +} + +// +void CContinentContainer::buildSheets(const string &packedSheetsDirectory) +{ std::vector filters; filters.push_back("continent"); - loadForm(filters, packedSheetsDirectory+"continents.packed_sheets", _SheetMap); + + // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files + if (NLNET::IService::isServiceInitialized() && (NLNET::IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) + { + loadForm(filters, packedSheetsDirectory+"continents.packed_sheets", _SheetMap, false, false); + } + + // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan + if (_SheetMap.empty()) + { + loadForm(filters, packedSheetsDirectory+"continents.packed_sheets", _SheetMap, true); + } } // diff --git a/code/ryzom/server/src/server_share/continent_container.h b/code/ryzom/server/src/server_share/continent_container.h index f6f33f890..7edfb0c96 100644 --- a/code/ryzom/server/src/server_share/continent_container.h +++ b/code/ryzom/server/src/server_share/continent_container.h @@ -161,7 +161,10 @@ public: CContinentContainer(); /// Init whole continent container - void init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const std::string packedSheetsDirectory, double cellSize=0.0, bool loadPacsPrims = true); + void init(uint gridWidth, uint gridHeight, double primitiveMaxSize, uint nbWorldImages, const std::string &packedSheetsDirectory, double cellSize=0.0, bool loadPacsPrims = true); + + /// Build sheets + void buildSheets(const std::string &packedSheetsDirectory); /// Init pacs prims void initPacsPrim(const std::string &path = std::string("landscape_col_prim_pacs_list.txt")); diff --git a/code/ryzom/server/src/server_share/light_ig_loader.cpp b/code/ryzom/server/src/server_share/light_ig_loader.cpp index f9fd3aa1f..de29ad949 100644 --- a/code/ryzom/server/src/server_share/light_ig_loader.cpp +++ b/code/ryzom/server/src/server_share/light_ig_loader.cpp @@ -114,7 +114,7 @@ void CLightIGLoader::loadIG(const string &filename) // Serial a header - _File.serialCheck ((uint32)'TPRG'); + _File.serialCheck (NELID("TPRG")); // Serial a version number sint version = _File.serialVersion (5); diff --git a/code/ryzom/server/src/shard_unifier_service/name_manager.cpp b/code/ryzom/server/src/shard_unifier_service/name_manager.cpp index ff05659c1..5b50f6359 100644 --- a/code/ryzom/server/src/shard_unifier_service/name_manager.cpp +++ b/code/ryzom/server/src/shard_unifier_service/name_manager.cpp @@ -1187,9 +1187,14 @@ bool CNameManager::loadForbiddenNames() while (true) { char str[512]; - fgets(str, 511, fp); + char *fgres = fgets(str, 511, fp); if(feof(fp)) break; + if (fgres == NULL) + { + nlwarning("NAMEMGR: Error reading file"); + break; + } if (strlen(str) > 0) { str[strlen(str)-1] = '\0'; diff --git a/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp b/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp index 987d4c86b..8d6c2a91f 100644 --- a/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp +++ b/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp @@ -208,7 +208,7 @@ namespace RSMGR public: CRingSessionManager() : _DontUsePerm(false), - _CharSync(false) + _CharSync(NULL) { CRingSessionManagerSkel::init(this); CWelcomeServiceClientSkel::init(this); diff --git a/code/ryzom/server/src/tick_service/range_mirror_manager.cpp b/code/ryzom/server/src/tick_service/range_mirror_manager.cpp index 1d233c8e5..f988ac054 100644 --- a/code/ryzom/server/src/tick_service/range_mirror_manager.cpp +++ b/code/ryzom/server/src/tick_service/range_mirror_manager.cpp @@ -145,7 +145,19 @@ void CRangeMirrorManager::init() // Load datasets into temporary map to get the names TSDataSetSheets sDataSetSheets; - loadForm( "dataset", "data_shard/datasets.packed_sheets", sDataSetSheets ); + + // if the 'GeorgePaths' config file var exists then we try to perform a mini-scan for sheet files + if (IService::isServiceInitialized() && (IService::getInstance()->ConfigFile.getVarPtr(std::string("GeorgePaths"))!=NULL)) + { + loadForm( "dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", sDataSetSheets, false, false ); + } + + // if we haven't succeeded in minimal scan (or 'GeorgePaths' wasn't found in config file) then perform standard scan + if ( sDataSetSheets.empty() ) + { + loadForm( "dataset", IService::getInstance()->WriteFilesDirectory.toString()+"datasets.packed_sheets", sDataSetSheets, true ); + } + TSDataSetSheets::iterator ism; for ( ism=sDataSetSheets.begin(); ism!=sDataSetSheets.end(); ++ism ) { diff --git a/code/ryzom/tools/CMakeLists.txt b/code/ryzom/tools/CMakeLists.txt index 247e75415..0bf9fb632 100644 --- a/code/ryzom/tools/CMakeLists.txt +++ b/code/ryzom/tools/CMakeLists.txt @@ -3,21 +3,31 @@ ADD_SUBDIRECTORY(make_alias_file) ADD_SUBDIRECTORY(make_anim_by_race) ADD_SUBDIRECTORY(make_anim_melee_impact) ADD_SUBDIRECTORY(pd_parser) -ADD_SUBDIRECTORY(translation_tools) ADD_SUBDIRECTORY(assoc_mem) ADD_SUBDIRECTORY(leveldesign) -ADD_SUBDIRECTORY(patch_gen) -ADD_SUBDIRECTORY(pdr_util) -ADD_SUBDIRECTORY(stats_scan) + +IF(WITH_LIGO) + ADD_SUBDIRECTORY(translation_tools) +ENDIF(WITH_LIGO) + +IF(WITH_NET) + ADD_SUBDIRECTORY(stats_scan) + ADD_SUBDIRECTORY(pdr_util) + ADD_SUBDIRECTORY(patch_gen) + IF(WIN32) + ADD_SUBDIRECTORY(sheets_packer_shard) + ENDIF(WIN32) +ENDIF(WITH_NET) + +IF(WITH_LIGO AND WITH_NET) + ADD_SUBDIRECTORY(sheets_packer) +ENDIF(WITH_LIGO AND WITH_NET) IF(WITH_RYZOM_CLIENT) - ADD_SUBDIRECTORY(sheets_packer) ADD_SUBDIRECTORY(client) ENDIF(WITH_RYZOM_CLIENT) -IF(WITH_RYZOM_SERVER) - ADD_SUBDIRECTORY(server) -ENDIF(WITH_RYZOM_SERVER) +ADD_SUBDIRECTORY(server) # Old stuff that doesn't compile anymore. #ADD_SUBDIRECTORY(occ2huff) diff --git a/code/ryzom/tools/build_gamedata/workspace/common/cfg/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/cfg/directories.py deleted file mode 100644 index f5bcc766a..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/cfg/directories.py +++ /dev/null @@ -1,82 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -CommonName = "cfg" -CommonPath = "common/" + CommonName - - -# *** DIRECT SOURCE DIRECTORIES *** - -# Copy dir directories -CopyDirectSourceDirectories = [ ] -CopyDirectSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN LEVELDESIGN *** -CopyLeveldesignSourceDirectories = [ ] -CopyLeveldesignSourceFiles = [ ] -CopyLeveldesignWorldSourceDirectories = [ ] -CopyLeveldesignWorldSourceFiles = [ ] -CopyLeveldesignDfnSourceDirectories = [ ] -CopyLeveldesignDfnSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Copy dir directories -CopyDatabaseSourceDirectories = [ ] -CopyDatabaseSourceFiles = [ ] - - -# *** SPECIAL SOURCES *** - -# Copy dir directories -CopyWindowsExeDllCfgSourceFiles = [ ] - -CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_1.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_2.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_3.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_4.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_1.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_2.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_3.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_4.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_ram_256.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_ram_512.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_sound_buffer.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_vram_32.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_vram_64.cfg" ] -CopyWindowsExeDllCfgSourceFiles += [ "client_vram_128.cfg" ] - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Copy -CopyInstallDirectory = CommonName diff --git a/code/ryzom/tools/build_gamedata/workspace/common/cfg/process.py b/code/ryzom/tools/build_gamedata/workspace/common/cfg/process.py deleted file mode 100644 index 4e3b52ab0..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/cfg/process.py +++ /dev/null @@ -1,37 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "copy" ] - - -# *** COMMON NAMES AND PATHS *** -CommonName = "cfg" -CommonPath = "common/" + CommonName - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters/anim_builder.cfg b/code/ryzom/tools/build_gamedata/workspace/common/characters/anim_builder.cfg deleted file mode 100644 index 08128b23e..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters/anim_builder.cfg +++ /dev/null @@ -1,15 +0,0 @@ - -// *************************** -// Animation Optimizer -// *************************** - -// Tracks which contain one of those name (eg "Bip01 Finger11.rotquat") will be mark as "Low Precision". -// Usefull for memory optimisation. Avoid setting legs or root bones. Warning: case sensitive. -anim_low_precision_tracks= -{ -"Finger", -"Ponytail", -}; - -// The Sample Rate. -anim_sample_rate= 30; diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/characters/directories.py deleted file mode 100644 index 0751eb523..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters/directories.py +++ /dev/null @@ -1,190 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "characters" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Skeleton directories -SkelSourceDirectories = [ ] -SkelSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/matis/agents/actors/male/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/matis/agents/actors/female/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/matis/agents/actors/roadsign/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/caravan/agents/actors/ship/animation/skeletons" ] - -# Skeleton template weight directories -SwtSourceDirectories = [ ] -SwtSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/swt" ] -SwtSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/swt" ] -SwtSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/swt" ] -SwtSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/swt" ] -SwtSourceDirectories += [ "stuff/matis/agents/actors/male/animation/swt" ] -SwtSourceDirectories += [ "stuff/matis/agents/actors/female/animation/swt" ] -SwtSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/swt" ] -SwtSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/swt" ] -SwtSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/swt" ] -SwtSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/swt" ] - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/fyros/agents/actors/male" ] -ShapeSourceDirectories += [ "stuff/fyros/agents/actors/female" ] -ShapeSourceDirectories += [ "stuff/fyros/agents/actors/visages" ] -ShapeSourceDirectories += [ "stuff/fyros/agents/actors/bots" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/actors/male" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/actors/female" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/actors/visages" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/actors/bots" ] -ShapeSourceDirectories += [ "stuff/matis/agents/actors/male" ] -ShapeSourceDirectories += [ "stuff/matis/agents/actors/female" ] -ShapeSourceDirectories += [ "stuff/matis/agents/actors/visages" ] -ShapeSourceDirectories += [ "stuff/matis/agents/actors/bots" ] -ShapeSourceDirectories += [ "stuff/matis/agents/actors/roadsign" ] -ShapeSourceDirectories += [ "stuff/zorai/agents/actors/male" ] -ShapeSourceDirectories += [ "stuff/zorai/agents/actors/female" ] -ShapeSourceDirectories += [ "stuff/zorai/agents/actors/visages" ] -ShapeSourceDirectories += [ "stuff/zorai/agents/actors/bots" ] -ShapeSourceDirectories += [ "stuff/caravan/agents/actors/female" ] -ShapeSourceDirectories += [ "stuff/caravan/agents/actors/male" ] -ShapeSourceDirectories += [ "stuff/caravan/agents/actors/visages" ] -ShapeSourceDirectories += [ "stuff/caravan/agents/actors/ship" ] -ShapeSourceDirectories += [ "stuff/generique/agents/actors/female" ] -ShapeSourceDirectories += [ "stuff/generique/agents/actors/male" ] -ShapeSourceDirectories += [ "stuff/generique/agents/actors/visages" ] - -# Animation directories -AnimSourceDirectories = [ ] -AnimSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/anims" ] -AnimSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/anims" ] -AnimSourceDirectories += [ "stuff/matis/agents/actors/male/animation/anims" ] -AnimSourceDirectories += [ "stuff/matis/agents/actors/female/animation/anims" ] -AnimSourceDirectories += [ "stuff/matis/agents/actors/roadsign/animation/anims" ] -AnimSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/anims" ] -AnimSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/anims" ] -AnimSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/anims" ] -AnimSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/anims" ] -AnimSourceDirectories += [ "stuff/caravan/agents/actors/ship/animation/anims" ] - -# cLoD shape directories -ClodSourceDirectories = [ ] -ClodSourceDirectories += [ "stuff/lod_actors/lod_" + CommonName ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories used by shape -MapLookupDirectories = [ ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Skeleton directories -SkelExportDirectory = CommonPath + "/skel" - -# Skeleton template weight directories -SwtExportDirectory = CommonPath + "/swt" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Animation directories -AnimExportDirectory = CommonPath + "/anim_export" -AnimTagExportDirectory = CommonPath + "/anim_tag" - -# cLoD directories -ClodExportDirectory = CommonPath + "/clod_export" -ClodTagExportDirectory = CommonPath + "/clod_tag_export" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Animation directories -AnimBuildDirectory = CommonPath + "/anim" - -# cLoD directories -ClodBankBuildDirectory = CommonPath + "/clod_bank" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" -LightmapInstallDirectory = ShapeInstallDirectory - -# Animation directory -AnimInstallDirectory = CommonName + "_animations" - -# Skeleton directory -SkelInstallDirectory = CommonName + "_skeletons" - -# Skeleton directory -SwtInstallDirectory = CommonName + "_swt" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters/process.py b/code/ryzom/tools/build_gamedata/workspace/common/characters/process.py deleted file mode 100644 index 1250ae387..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters/process.py +++ /dev/null @@ -1,108 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "skel" ] -ProcessToComplete += [ "swt" ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "anim" ] -ProcessToComplete += [ "clodbank" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "characters" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - - -#panoply_file_list = panoply_files.txt ??? -#hls_bank_file_name = characters.hlsbank ??? - - - -# *** CLODBANK OPTIONS *** - -ClodConfigFile = "stuff/lod_actors/lod_" + CommonName + "/clod_char_script.cfg" -ClodBankFileName = CommonName + ".clodbank" - - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - - -# *** SHADOW SKIN OPTIONS *** -# Characters are made of approx 4000 polys with multiple Skins binded (legs, short, torso...). 35% => 1400 polys. -BuildShadowSkin = 1 -BuildShadowSkinRatio = 35 -BuildShadowSkinMaxface = 2000 - - -# *** ANIMATIONS OPTIONS *** - -DoOptimizeAnimations = 1 diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/directories.py deleted file mode 100644 index e58a3e0a6..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/directories.py +++ /dev/null @@ -1,78 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "characters_maps_hr" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/caravan/agents/_textures/actors" ] -MapSourceDirectories += [ "stuff/caravan/agents/_textures/actors/visages" ] - -MapUncompressedSourceDirectories = [ ] - -MapPanoplySourceDirectories = [ ] -MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_matis.cfg" ] + [ "stuff/matis/agents/_textures/actors" ] + [ "stuff/matis/agents/_textures/actors/mask" ] ] -MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_tryker.cfg" ] + [ "stuff/tryker/agents/_textures/actors" ] + [ "stuff/tryker/agents/_textures/actors/mask" ] ] -MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_fyros.cfg" ] + [ "stuff/fyros/agents/_textures/actors" ] + [ "stuff/fyros/agents/_textures/actors/mask" ] ] -MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_zorai.cfg" ] + [ "stuff/zorai/agents/_textures/actors" ] + [ "stuff/zorai/agents/_textures/actors/mask" ] ] -MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_generique.cfg" ] + [ "stuff/generique/agents/_textures/actors" ] + [ "stuff/generique/agents/_textures/actors/mask" ] ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName -BitmapInstallDirectory = MapInstallDirectory diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_common.cfg b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_common.cfg deleted file mode 100644 index ad93114b0..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_common.cfg +++ /dev/null @@ -1,64 +0,0 @@ - -// A character that is used to generate output names when a mask is not defined for a texture. -default_col_char = "_"; -// default ascii character for unused masks -default_separator = "_"; - -// output format -output_format = "tga"; - -// the types of bitmaps that must be loaded from the source folder -bitmap_extensions = { "TGA", "tga", "PNG", "png" }; - -// tranform 512*512 to 64*64 by default -// low_def_shift = 3; - -///////////////////////////////////////////// - -// Let's define colors for mask1 -// hues are in the [0, 360] range and are interpreted as an absolute value -// 0 Red -// 60 Yellow -// 120 Green -// 180 Cyan -// 240 Blue -// 300 Magenta - -// lightness are in the [-1, 1] range and are interpreted as a relative value -// brightness are in the [-1, 1] range and are interpreted as a relative value - -// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop) -// A luminositie of 0 means it is unmodified -// contrasts modulate the distance between colors components and the avg grey in the bitmap -// If the contrasts is 0 we got unmodified color. -// If the contrast is 100 the colors becomes pure -// If the contrast is -100 the colors becomes grey - -///////////////////////////////////////////// - -//skin_hues = { 30, 40, 35, 220 }; -skin_hues = { 23, 28, 27, 220 }; -skin_lightness = { -0.1, 0.1, 0.0, -0.2 }; -skin_saturations = { 0.05, -0.15, 0.0, -0.3 }; - -skin_luminosities = { 0.0, 0.0, 0.0, 0.0 }; -skin_constrasts = { 0.0, 0.0, 0.0, 0.0 }; - -// the color ids define the letters that are used to build the file -skin_color_id = { "FY", "MA", "TR", "ZO" }; - -///////////////////////////////////////////// - -//user_hues = { 0, 35, 80, 150, 210, 250, 0, 0 }; -user_hues = { 10, 30, 78, 153, 212, 345, 35, 235 }; -user_lightness = { 0.0, 0.0, 0.0, -0.05, 0.0, 0.0, 0.1, -0.1 }; -user_saturations = { 0.3, 0.2, 0.1, 0.25, -0.02, 0.0, -0.2, -0.25 }; - -user_luminosities = { -20, 0, -10, -20, -30, -35, 50, -30 }; -user_constrasts = { 0, 0, 5, 5, 7, 10, 40, -10 }; - -// the color ids define the letters that are used to build the file -//user_color_id = { "_A", "_B", "_C", "_D", "_E", "_F", "blanc", "noir" }; -user_color_id = { "U1", "U2", "U3", "U4", "U5", "U6", "U7", "U8" }; - -///////////////////////////////////////////// diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_fyros.cfg b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_fyros.cfg deleted file mode 100644 index 83240b242..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_fyros.cfg +++ /dev/null @@ -1,31 +0,0 @@ - -// the extension for the masks of the texture -// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex -// Each mask has its own set of colors -mask_extensions = { "skin" , "user" , "hair" ,"eyes" }; - -///////////////////////////////////////////// - -hair_hues = { 18, 42, 25, 10, 20, 240 }; -hair_lightness = { 0.1, 0.1, 0.1, 0.0, -0.1, -0.2 }; -hair_saturations = { -0.3, 0.2, 0.2, 0.4, 0.1, -0.3 }; - -hair_luminosities = { 25.0, 10.0, 10.0, 10.0, 1.0, 20.0 }; -hair_constrasts = {40.0, 65.0, 40.0, 20.0, 20.0, 50.0 }; - -// the color ids define the letters that are used to build the file -hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" }; - -///////////////////////////////////////////// - -eyes_hues = { 50, 40, 10, 02, 250, 180, 90, 130 }; -eyes_lightness = { 0.2, 0.0, -0.1, -0.2, -0.1, -0.1, -0.1, -0.2 }; -eyes_saturations = { -0.4, 0.2, 0.2, 0.1, -0.1, -0.2, -0.1, -0.2 }; - -eyes_luminosities = { 10.0, 5.0, 10.0, 00.0, 10.0, 30.0, 10.0, 0.0 }; -eyes_constrasts = { 20.0, 20.0, 20.0, 50.0, 40.0, 50.0, 40.0, 40.0 }; - -// the color ids define the letters that are used to build the file -eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" }; - -///////////////////////////////////////////// diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_generique.cfg b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_generique.cfg deleted file mode 100644 index 41bd8a2ef..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_generique.cfg +++ /dev/null @@ -1,7 +0,0 @@ - -// the extension for the masks of the texture -// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex -// Each mask has its own set of colors -mask_extensions = { "skin" , "user" }; - -///////////////////////////////////////////// diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_matis.cfg b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_matis.cfg deleted file mode 100644 index c1f394fbc..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_matis.cfg +++ /dev/null @@ -1,31 +0,0 @@ - -// the extension for the masks of the texture -// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex -// Each mask has its own set of colors -mask_extensions = { "skin" , "user" , "hair" ,"eyes" }; - -///////////////////////////////////////////// - -hair_hues = { 30, 35, 15, 20, 140, 240 }; -hair_lightness = { 0.1, 0.1, 0.1, 0.1, 0.0, -0.1 }; -hair_saturations = { -0.2, 0.2, -0.1, 0.1, -0.2, -0.3 }; - -hair_luminosities = { 25.0, 25.0, 20.0, 0.0, 40.0, 0.0 }; -hair_constrasts = {40.0, 60.0, 60.0, 40.0, 25.0, 10.0 }; - -// the color ids define the letters that are used to build the file -hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" }; - -///////////////////////////////////////////// - -eyes_hues = { 20, 30, 20, 200, 70, 130, 320, 200 }; -eyes_lightness = { 0.1, 0.0, -0.1, 0.0, 0.0, -0.1, -0.2, -0.2 }; -eyes_saturations = { -0.4, 0.2, 0.1, -0.2, -0.1, -0.2, -0.1, -0.3 }; - -eyes_luminosities = { 50.0, 5.0, 0.0, 20.0, 10.0, 20.0, 0.0, 0.0 }; -eyes_constrasts = { 40.0, 20.0, 50.0, 50.0, 40.0, 40.0, 20.0, 40.0 }; - -// the color ids define the letters that are used to build the file -eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" }; - -///////////////////////////////////////////// diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_tryker.cfg b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_tryker.cfg deleted file mode 100644 index 4e87ecd01..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_tryker.cfg +++ /dev/null @@ -1,31 +0,0 @@ - -// the extension for the masks of the texture -// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex -// Each mask has its own set of colors -mask_extensions = { "skin" , "user" , "hair" ,"eyes" }; - -///////////////////////////////////////////// - -hair_hues = { 140, 40, 20, 330, 300, 175 }; -hair_lightness = { 0.1, 0.1, -0.1, 0.0, -0.1, -0.2 }; -hair_saturations = { -0.3, 0.2, 0.1, 0.3, 0.1, 0.3 }; - -hair_luminosities = { 30.0, 20.0, 0.0, 10.0, 10.0, 0.0 }; -hair_constrasts = {40.0, 60.0, 30.0, 40.0, 40.0, 10.0 }; - -// the color ids define the letters that are used to build the file -hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" }; - -///////////////////////////////////////////// - -eyes_hues = { 60, 40, 10, 250, 70, 320, 10, 200 }; -eyes_lightness = { 0.2, 0.0, -0.1, 0.1, -0.1, -0.1, -0.2, -0.2 }; -eyes_saturations = { -0.4, 0.1, 0.1, 0.0, -0.1, 0.0, -0.1, -0.3 }; - -eyes_luminosities = { 10.0, 5.0, 0.0, 20.0, 10.0, 10.0, 0.0, 0.0 }; -eyes_constrasts = { 20.0, 20.0, 20.0, 40.0, 40.0, 40.0, 20.0, 40.0 }; - -// the color ids define the letters that are used to build the file -eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" }; - -///////////////////////////////////////////// diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_zorai.cfg b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_zorai.cfg deleted file mode 100644 index ec0da6045..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_zorai.cfg +++ /dev/null @@ -1,19 +0,0 @@ - -// the extension for the masks of the texture -// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex -// Each mask has its own set of colors -mask_extensions = { "skin" , "user" , "hair" }; - -///////////////////////////////////////////// - -hair_hues = { 40, 70, 100, 20, 200, 280 }; -hair_lightness = { 0.1, 0.0, -0.1, 0.0, 0.0, 0.0 }; -hair_saturations = { 0.3, 0.3, 0.3, 0.5, 0.3, 0.3 }; - -hair_luminosities = { 0.0, 0.0, 20.0, 0.0, 20.0, 20.0 }; -hair_constrasts = {50.0, 40.0, 30.0, 40.0, 40.0, 40.0 }; - -// the color ids define the letters that are used to build the file -hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" }; - -///////////////////////////////////////////// diff --git a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/process.py b/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/process.py deleted file mode 100644 index c15ea5d24..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/process.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "map" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "characters_maps_hr" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** MAPS OPTIONS *** -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = "panoply_files.txt" -# name of the .hlsbank to build. -MapHlsBankFileName = "characters.hlsbank" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/construction/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/construction/directories.py deleted file mode 100644 index 8228ac9b4..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/construction/directories.py +++ /dev/null @@ -1,168 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "construction" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = "" # DISABLED - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/Generique/Decors/Constructions" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/Generique/Decors/_Textures/Batiments" ] - -MapUncompressedSourceDirectories = [ ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo" - -# Ig directories -IgLandSourceDirectories = [ ] -IgOtherSourceDirectories = [ ] -IgOtherSourceDirectories += [ "stuff/Generique/Decors/Constructions" ] -IgPrimitiveSourceDirectories = [ ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles" - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/displace" - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] -IgLookupDirectories += [ CommonPath + "/ig_land" ] -IgLookupDirectories += [ CommonPath + "/ig_other" ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -# ShapeLookupDirectories += [ CommonPath + "/ps" ] -ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ CommonPath + "/map_export" ] -MapLookupDirectories += [ CommonPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Ig directories -IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap -IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax -IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files - -# Zone directories -ZoneWeldBuildDirectory = CommonPath + "/zone_weld" -ZoneDependBuildDirectory = CommonPath + "/zone_depend" -ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme -ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme -ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme -ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Ig directories -IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) -IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap -IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap -IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge" -IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison -IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs -IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs -IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted" - -# Farbank directories -FarbankBuildDirectory = CommonPath + "/farbank" - -# Ligo directories -LigoZoneBuildDirectory = CommonPath + "/ligo_zones" -LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap -LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName - -# Lightmap directory -LightmapInstallDirectory = CommonName - -# Animation directory -AnimInstallDirectory = CommonName - -# Ig directory -IgInstallDirectory = CommonName diff --git a/code/ryzom/tools/build_gamedata/workspace/common/construction/process.py b/code/ryzom/tools/build_gamedata/workspace/common/construction/process.py deleted file mode 100644 index f2259fa4b..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/construction/process.py +++ /dev/null @@ -1,114 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "properties" ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "ig" ] -ProcessToComplete += [ "ig_light" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "construction" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# Name of the tilebank to use -BankTileBankName = "" - -# *** LANDSCAPE NAME *** -LandscapeName = "" - -# *** LIGO OPTIONS *** -LigoExportLand = "" -LigoExportOnePass = 0 -LigoExportColormap = "colormap_invalid.png" -LigoExportHeightmap1 = "big_invalid.png" -LigoExportZFactor1 = "1.0" -LigoExportHeightmap2 = "noise_invalid.png" -LigoExportZFactor2 = "0.5" -LigoTileBankFile = "" - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - -# *** ANIMATIONS OPTIONS *** - -DoOptimizeAnimations = 0 diff --git a/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_base.cfg b/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_base.cfg deleted file mode 100644 index 9539f7f2f..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_base.cfg +++ /dev/null @@ -1,53 +0,0 @@ - -// Bank file name -bank_name = ""; -bankfar_name = ""; - -// Search pathes -search_pathes = -{ - "%ExportBuildDirectory%/common/sfx/ps", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory - "%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory - "%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory - "%ExportBuildDirectory%/common/construction/map_export", // Construction directory - "%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory -}; - -// Additional ig file name -additionnal_ig = -{ - -}; - -// Sun direction. -//sun_direction = { -0.095, +1.0, -0.50 }; -sun_direction = { -0.776685, +0.216619, -0.59147 }; - -// Center of the landscape pointed by the sun -sun_center = {9954, -11017, 0}; - -// Distance of the sun -sun_distance = 50000; - -// FOV of the sun in radian -sun_fov = 0.52359877; // Pi / 6 - -// Sun radius, (for softshadow sampling) -sun_radius = 5000; - -// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting -grbank= ""; - -// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting -rbank= ""; - -// The lighter search in rbank any retriever with identifier ---igname*** as substring -// where --- is col_identifier_prefix and *** is col_identifier_suffix -// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_", -// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig. -col_identifier_prefix= ""; -col_identifier_suffix= ""; diff --git a/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_draft.cfg b/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_draft.cfg deleted file mode 100644 index 07fad2f60..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_draft.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 0; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 0; - -// Enable shadows. 0 disable, 1 enable -shadow = 0; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 0; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 512; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 1; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_final.cfg b/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_final.cfg deleted file mode 100644 index 522c15d44..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/construction/properties_final.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 1; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 1; - -// Enable shadows. 0 disable, 1 enable -shadow = 1; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 1; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 64; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 2; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/data_common/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/data_common/directories.py deleted file mode 100644 index 5fc0be432..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/data_common/directories.py +++ /dev/null @@ -1,73 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -from buildsite import * - -# *** COMMON NAMES AND PATHS *** -CommonName = "data_common" -CommonPath = "common/" + CommonName - - -# *** DIRECT SOURCE DIRECTORIES *** - -# Copy dir directories -CopyDirectSourceDirectories = [ ] -CopyDirectSourceDirectories += [ DataCommonDirectory ] -CopyDirectSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN LEVELDESIGN *** -CopyLeveldesignSourceDirectories = [ ] -CopyLeveldesignSourceFiles = [ ] -CopyLeveldesignWorldSourceDirectories = [ ] -CopyLeveldesignWorldSourceFiles = [ ] -CopyLeveldesignDfnSourceDirectories = [ ] -CopyLeveldesignDfnSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Copy dir directories -CopyDatabaseSourceDirectories = [ ] -CopyDatabaseSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN THE EXPORT/BUILD *** - -# Pacs prim list source directories -PacsPrimExportSourceDirectories = [ ] -PacsPrimExportSourceDirectories += [ "ecosystems/desert/pacs_prim" ] -PacsPrimExportSourceDirectories += [ "ecosystems/jungle/pacs_prim" ] -PacsPrimExportSourceDirectories += [ "ecosystems/lacustre/pacs_prim" ] -PacsPrimExportSourceDirectories += [ "ecosystems/primes_racines/pacs_prim" ] - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Common data install directory -CopyInstallDirectory = CommonName diff --git a/code/ryzom/tools/build_gamedata/workspace/common/data_common/process.py b/code/ryzom/tools/build_gamedata/workspace/common/data_common/process.py deleted file mode 100644 index 99ed076e3..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/data_common/process.py +++ /dev/null @@ -1,45 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "pacs_prim_list" ] -ProcessToComplete += [ "copy" ] - - -# *** COMMON NAMES AND PATHS *** -CommonName = "data_common" -CommonPath = "common/" + CommonName - - -# *** PACS PRIM LIST OPTIONS *** - - -# *** COPY DIR OPTIONS *** - - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/exedll/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/exedll/directories.py deleted file mode 100644 index 3c5042899..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/exedll/directories.py +++ /dev/null @@ -1,86 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -CommonName = "exedll" -CommonPath = "common/" + CommonName - - -# *** DIRECT SOURCE DIRECTORIES *** - -# Copy dir directories -CopyDirectSourceDirectories = [ ] -CopyDirectSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN LEVELDESIGN *** -CopyLeveldesignSourceDirectories = [ ] -CopyLeveldesignSourceFiles = [ ] -CopyLeveldesignWorldSourceDirectories = [ ] -CopyLeveldesignWorldSourceFiles = [ ] -CopyLeveldesignDfnSourceDirectories = [ ] -CopyLeveldesignDfnSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Copy dir directories -CopyDatabaseSourceDirectories = [ ] -CopyDatabaseSourceFiles = [ ] - - -# *** SPECIAL SOURCES *** - -# Copy dir directories -CopyWindowsExeDllCfgSourceFiles = [ ] - -CopyWindowsExeDllCfgSourceFiles += [ "Microsoft.VC90.CRT.manifest" ] -CopyWindowsExeDllCfgSourceFiles += [ "msvcp90.dll" ] -CopyWindowsExeDllCfgSourceFiles += [ "msvcr90.dll" ] - -CopyWindowsExeDllCfgSourceFiles += [ "fmod.dll" ] - -CopyWindowsExeDllCfgSourceFiles += [ "client_default.cfg" ] - -CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_direct3d_win_r.dll" ] -CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_dsound_win_r.dll" ] -CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_fmod_win_r.dll" ] -CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_openal_win_r.dll" ] -CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_opengl_win_r.dll" ] -CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_xaudio2_win_r.dll" ] - -CopyWindowsExeDllCfgSourceFiles += [ "client_ryzom_r.exe" ] -CopyWindowsExeDllCfgSourceFiles += [ "ryzom_client_r.exe" ] # i blame sfb -CopyWindowsExeDllCfgSourceFiles += [ "ryzom_configuration_r.exe" ] - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Copy -CopyInstallDirectory = CommonName diff --git a/code/ryzom/tools/build_gamedata/workspace/common/exedll/process.py b/code/ryzom/tools/build_gamedata/workspace/common/exedll/process.py deleted file mode 100644 index 5cc7f4439..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/exedll/process.py +++ /dev/null @@ -1,37 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "copy" ] - - -# *** COMMON NAMES AND PATHS *** -CommonName = "exedll" -CommonPath = "common/" + CommonName - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/fauna/anim_builder.cfg b/code/ryzom/tools/build_gamedata/workspace/common/fauna/anim_builder.cfg deleted file mode 100644 index 08128b23e..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/fauna/anim_builder.cfg +++ /dev/null @@ -1,15 +0,0 @@ - -// *************************** -// Animation Optimizer -// *************************** - -// Tracks which contain one of those name (eg "Bip01 Finger11.rotquat") will be mark as "Low Precision". -// Usefull for memory optimisation. Avoid setting legs or root bones. Warning: case sensitive. -anim_low_precision_tracks= -{ -"Finger", -"Ponytail", -}; - -// The Sample Rate. -anim_sample_rate= 30; diff --git a/code/ryzom/tools/build_gamedata/workspace/common/fauna/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/fauna/directories.py deleted file mode 100644 index 1ece714c3..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/fauna/directories.py +++ /dev/null @@ -1,303 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "fauna" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Skeleton directories -SkelSourceDirectories = [ ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique_monture/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/chien/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/familier/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiforet/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiguard/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/carnitree/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/electroalg/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/endrobouchea/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/phytopsy/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/sapenslaver/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/swarmplant/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_2/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_3/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_4/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_2/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_3/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_4/animations/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/cute/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/frahar/animation/skeletons" ] -SkelSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/gibbai/animation/skeletons" ] - -# Skeleton template weight directories -SwtSourceDirectories = [ ] - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/clapclap" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/ryzetacee" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique_monture/sagass_selle" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/mektoub" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/mektoubselle" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/mektoubpack" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/chorani" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/jungler" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/regus" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/varinx" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/capryni" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/filin" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/cococlaw" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/estrasson" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/hachtaha" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/diranak" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/familier/dag" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/ryzerb" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/ryzoholok" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiforet" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiguard" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_2" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_3" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_4" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_2" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_3" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_4" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitihank" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinagan" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinarak" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinega" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinokto" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitimandib" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/pucetron" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/kitifly" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/kitikil" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/kazoar" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/lightbird" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/yber" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/arma" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/bul" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/vampignon" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/kakty" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/ryzoholo" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/zerx" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/carnitree" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/electroalg" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/endrobouchea" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/phytopsy" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/sapenslaver" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/swarmplant" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/cute" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/frahar" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/gibbai" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/aquatique" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/chiens" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/coureur" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/crustaces" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/grand_ryzomien" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/kitin" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/kitin_volant" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/oiseau" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/pachyderme/vampignon" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/ryzomien/kakty" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/ryzomien/ryzoholo" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/c03" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/h05" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/h12" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/c02" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/c07" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/h01" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/h04" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/c05" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/c06" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/h07" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/h11" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/c01" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/h08" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/h10" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/c04" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/h02" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/h06" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/h09" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/familier/h03" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/ryzomien/c04" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/familier/h03" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/homins_degeneres/cute" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/homins_degeneres/frahar" ] -ShapeSourceDirectories += [ "stuff/goo/agents/monsters/homins_degeneres/gibbai" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitin_queen" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/fyros/agents/_textures/monster" ] -MapSourceDirectories += [ "stuff/tryker/agents/_textures/monster" ] -MapSourceDirectories += [ "stuff/jungle/agents/_textures/monster" ] -MapSourceDirectories += [ "stuff/primes_racines/agents/_textures/monster" ] -MapSourceDirectories += [ "stuff/goo/agents/_textures/monster" ] - -MapUncompressedSourceDirectories = [ ] - -# Animation directories -AnimSourceDirectories = [ ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique_monture/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/chien/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/familier/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiforet/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiguard/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/carnitree/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/electroalg/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/endrobouchea/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/phytopsy/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/sapenslaver/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/swarmplant/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_2/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_3/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_4/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_2/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_3/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_4/animations/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/cute/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/frahar/animation/anims" ] -AnimSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/gibbai/animation/anims" ] - -# cLoD shape directories -ClodSourceDirectories = [ ] -ClodSourceDirectories += [ "stuff/lod_actors/lod_fauna" ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -# ShapeLookupDirectories += [ CommonPath + "/ps" ] -ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ CommonPath + "/map_export" ] -MapLookupDirectories += [ CommonPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Skeleton directories -SkelExportDirectory = CommonPath + "/skel" - -# Skeleton template weight directories -SwtExportDirectory = CommonPath + "/swt" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Animation directories -AnimExportDirectory = CommonPath + "/anim_export" -AnimTagExportDirectory = CommonPath + "/anim_tag" - -# cLoD directories -ClodExportDirectory = CommonPath + "/clod_export" -ClodTagExportDirectory = CommonPath + "/clod_tag_export" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Animation directories -AnimBuildDirectory = CommonPath + "/anim" - -# cLoD directories -ClodBankBuildDirectory = CommonPath + "/clod_bank" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" -LightmapInstallDirectory = ShapeInstallDirectory - -# Animation directory -AnimInstallDirectory = CommonName + "_animations" - -# Skeleton directory -SkelInstallDirectory = CommonName + "_skeletons" - -# Skeleton directory -SwtInstallDirectory = CommonName + "_swt" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/fauna/process.py b/code/ryzom/tools/build_gamedata/workspace/common/fauna/process.py deleted file mode 100644 index 9a17071c2..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/fauna/process.py +++ /dev/null @@ -1,113 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "skel" ] -ProcessToComplete += [ "swt" ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "anim" ] -ProcessToComplete += [ "clodbank" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "fauna" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - - -# *** CLODBANK OPTIONS *** - -ClodConfigFile = "stuff/lod_actors/lod_" + CommonName + "/clod_" + CommonName + "_script.cfg" -ClodBankFileName = CommonName + ".clodbank" - - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - - -# *** SHADOW SKIN OPTIONS *** -# Fauna are made of a single skin. Allow only 1000 faces for each monster (whatever the original nb faces) -BuildShadowSkin = 1 -BuildShadowSkinRatio = 100 -BuildShadowSkinMaxface = 1000 - - -# *** ANIMATIONS OPTIONS *** - -DoOptimizeAnimations = 1 diff --git a/code/ryzom/tools/build_gamedata/workspace/common/fonts/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/fonts/directories.py deleted file mode 100644 index da99a9d16..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/fonts/directories.py +++ /dev/null @@ -1,59 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "fonts" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Font directories -FontSourceDirectories = [ ] -FontSourceDirectories += [ "fonts" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Font directories -FontExportDirectory = CommonPath + "/font" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Font directory -FontInstallDirectory = CommonName - - -# end of file - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/fonts/process.py b/code/ryzom/tools/build_gamedata/workspace/common/fonts/process.py deleted file mode 100644 index e5e00cb5c..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/fonts/process.py +++ /dev/null @@ -1,43 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "font" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "fonts" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# end of file diff --git a/code/ryzom/tools/build_gamedata/workspace/common/gamedev/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/gamedev/directories.py deleted file mode 100644 index b16723e76..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/gamedev/directories.py +++ /dev/null @@ -1,63 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -from buildsite import * - -# *** COMMON NAMES AND PATHS *** -CommonName = "gamedev" -CommonPath = "common/" + CommonName - - -# *** DIRECT SOURCE DIRECTORIES *** - -# Copy dir directories -CopyDirectSourceDirectories = [ ] -CopyDirectSourceDirectories += [ GamedevDirectory ] -CopyDirectSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN LEVELDESIGN *** -CopyLeveldesignSourceDirectories = [ ] -CopyLeveldesignSourceFiles = [ ] -CopyLeveldesignWorldSourceDirectories = [ ] -CopyLeveldesignWorldSourceFiles = [ ] -CopyLeveldesignDfnSourceDirectories = [ ] -CopyLeveldesignDfnSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Copy dir directories -CopyDatabaseSourceDirectories = [ ] -CopyDatabaseSourceFiles = [ ] - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Particule system directory -CopyInstallDirectory = CommonName diff --git a/code/ryzom/tools/build_gamedata/workspace/common/gamedev/process.py b/code/ryzom/tools/build_gamedata/workspace/common/gamedev/process.py deleted file mode 100644 index 7f7d1c363..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/gamedev/process.py +++ /dev/null @@ -1,41 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "copy" ] - - -# *** COMMON NAMES AND PATHS *** -CommonName = "gamedev" -CommonPath = "common/" + CommonName - - -# *** COPY DIR OPTIONS *** - - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/interface/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/interface/directories.py deleted file mode 100644 index f8c1226b4..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/interface/directories.py +++ /dev/null @@ -1,94 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "interface" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -#Interface directories -InterfaceSourceDirectories = [ ] -InterfaceSourceDirectories += [ [ "interfaces/v3" ] + [ "interfaces/r2_interface" ] ] -InterfaceSourceDirectories += [ [ "interfaces/v3_outgame/ui" ] ] -InterfaceSourceDirectories += [ [ "interfaces/v3_login" ] ] - -InterfaceDxtcSourceDirectories = [ ] -InterfaceDxtcSourceDirectories += [ "interfaces/v3_bricks" ] -InterfaceDxtcSourceDirectories += [ "interfaces/v3_items" ] -InterfaceDxtcSourceDirectories += [ "interfaces/v3_dxtc_misc" ] - -InterfaceFullscreenSourceDirectories = [ ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_fullscreen" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_outgame/fullscreen" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/buy_sell" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/camera_character" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/create_perso" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/fight" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/MatisTown" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/spell" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/talk_bot" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/v3_quick_help/graph" ] -InterfaceFullscreenSourceDirectories += [ "interfaces/r2_decals" ] - -Interface3DSourceDirectories = [ ] -Interface3DSourceDirectories += [ "interfaces/v3_outgame/3d" ] -Interface3DSourceDirectories += [ "interfaces/v3_doc/htm" ] -Interface3DSourceDirectories += [ "interfaces/v3_doc" ] -Interface3DSourceDirectories += [ "interfaces/v3_quick_help" ] -Interface3DSourceDirectories += [ "interfaces/r2_3d" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Interface directories -InterfaceExportDirectory = CommonPath + "/interface_export" -InterfaceDxtcExportDirectory = CommonPath + "/interface_dxtc_export" -InterfaceFullscreenExportDirectory = CommonPath + "/interface_fullscreen_export" -Interface3DExportDirectory = CommonPath + "/interface_3d_export" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Interface directories -InterfaceBuildDirectory = CommonPath + "/interface_build" -InterfaceDxtcBuildDirectory = CommonPath + "/interface_dxtc_build" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Lightmap directory -InterfaceInstallDirectory = "interfaces" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/interface/process.py b/code/ryzom/tools/build_gamedata/workspace/common/interface/process.py deleted file mode 100644 index 488765891..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/interface/process.py +++ /dev/null @@ -1,49 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "interface" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "interface" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None diff --git a/code/ryzom/tools/build_gamedata/workspace/common/leveldesign/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/leveldesign/directories.py deleted file mode 100644 index 2765af7b1..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/leveldesign/directories.py +++ /dev/null @@ -1,77 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -CommonName = "leveldesign" -CommonPath = "common/" + CommonName - - -# *** DIRECT SOURCE DIRECTORIES *** - -# Copy dir directories -CopyDirectSourceDirectories = [ ] -CopyDirectSourceFiles = [ ] - - -# *** SOURCE DIRECTORIES IN LEVELDESIGN *** -CopyLeveldesignSourceDirectories = [ ] -CopyLeveldesignSourceFiles = [ ] -CopyLeveldesignSourceFiles += [ "game_element/anim/mode2animset.string_array" ] -CopyLeveldesignSourceFiles += [ "game_elem/sheet_id.bin" ] -CopyLeveldesignWorldSourceDirectories = [ ] -CopyLeveldesignWorldSourceFiles = [ ] -CopyLeveldesignWorldSourceFiles += [ "static_fame.txt" ] -CopyLeveldesignDfnSourceDirectories = [ ] -CopyLeveldesignDfnSourceFiles = [ ] -CopyLeveldesignDfnSourceFiles += [ "game_elem/_creature/_creature_3d_eyes_color.typ" ] -CopyLeveldesignDfnSourceFiles += [ "game_elem/_creature/_creature_3d_hair_color.typ" ] -CopyLeveldesignDfnSourceFiles += [ "basics/string.typ" ] -CopyLeveldesignDfnSourceFiles += [ "game_elem/_anim/string_array.dfn" ] - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Copy dir directories -CopyDatabaseSourceDirectories = [ ] -CopyDatabaseSourceFiles = [ ] - - -# *** BUILD DIRECTORIES *** - -# Sheets -SheetsBuildDirectory = CommonPath + "/sheets" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Stuff -CopyInstallDirectory = CommonName - -# Sheets -SheetsInstallDirectory = "packedsheets" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/leveldesign/process.py b/code/ryzom/tools/build_gamedata/workspace/common/leveldesign/process.py deleted file mode 100644 index 529a6c393..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/leveldesign/process.py +++ /dev/null @@ -1,44 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "sheet_id" ] -ProcessToComplete += [ "sheets" ] -ProcessToComplete += [ "copy" ] - - -# *** COMMON NAMES AND PATHS *** -CommonName = "leveldesign" -CommonPath = "common/" + CommonName - - -# *** SHEETS OPTIONS *** -WorldSheet = "ryzom.world" -LigoPrimitiveClass = "world_editor_classes.xml" - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/objects/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/objects/directories.py deleted file mode 100644 index 47527175c..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/objects/directories.py +++ /dev/null @@ -1,119 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON PATH *** - -CommonPath = "common/objects" - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/fyros/agents/accessories" ] -ShapeSourceDirectories += [ "stuff/tryker/agents/accessories" ] -ShapeSourceDirectories += [ "stuff/matis/agents/accessories" ] -ShapeSourceDirectories += [ "stuff/zorai/agents/accessories" ] -ShapeSourceDirectories += [ "stuff/generique/agents/accessories" ] -ShapeSourceDirectories += [ "stuff/caravan/agents/accessories" ] -ShapeSourceDirectories += [ "stuff/animated_light" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/fyros/agents/_textures/accessories" ] -MapSourceDirectories += [ "stuff/tryker/agents/_textures/accessories" ] -MapSourceDirectories += [ "stuff/matis/agents/_textures/accessories" ] -MapSourceDirectories += [ "stuff/zorai/agents/_textures/accessories" ] -MapSourceDirectories += [ "stuff/generique/agents/_textures/accessories" ] -MapSourceDirectories += [ "stuff/caravan/agents/_textures/accessories" ] - -MapUncompressedSourceDirectories = [ ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -# ShapeLookupDirectories += [ CommonPath + "/ps" ] -ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ CommonPath + "/map_export" ] -MapLookupDirectories += [ CommonPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = "objects" - -# Map directory -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = "objects" - -# Lightmap directory -LightmapInstallDirectory = "objects" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/objects/process.py b/code/ryzom/tools/build_gamedata/workspace/common/objects/process.py deleted file mode 100644 index ed38da5a4..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/objects/process.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "shape" ] # not fully implemented, but works for this process -ProcessToComplete += [ "map" ] # not fully implemented, but works for this process - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None diff --git a/code/ryzom/tools/build_gamedata/workspace/common/outgame/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/outgame/directories.py deleted file mode 100644 index ef02c93f6..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/outgame/directories.py +++ /dev/null @@ -1,168 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "outgame" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = "" # DISABLED - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/outgame/appart_crea" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/outgame/_textures" ] - -MapUncompressedSourceDirectories = [ ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo" - -# Ig directories -IgLandSourceDirectories = [ ] -IgOtherSourceDirectories = [ ] -IgOtherSourceDirectories += [ "stuff/outgame/appart_crea" ] -IgPrimitiveSourceDirectories = [ ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles" - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/displace" - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] -IgLookupDirectories += [ CommonPath + "/ig_land" ] -IgLookupDirectories += [ CommonPath + "/ig_other" ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -# ShapeLookupDirectories += [ CommonPath + "/ps" ] -ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ CommonPath + "/map_export" ] -MapLookupDirectories += [ CommonPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Ig directories -IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap -IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax -IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files - -# Zone directories -ZoneWeldBuildDirectory = CommonPath + "/zone_weld" -ZoneDependBuildDirectory = CommonPath + "/zone_depend" -ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme -ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme -ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme -ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Ig directories -IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) -IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap -IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap -IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge" -IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison -IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs -IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs -IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted" - -# Farbank directories -FarbankBuildDirectory = CommonPath + "/farbank" - -# Ligo directories -LigoZoneBuildDirectory = CommonPath + "/ligo_zones" -LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap -LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName - -# Lightmap directory -LightmapInstallDirectory = CommonName - -# Animation directory -AnimInstallDirectory = CommonName - -# Ig directory -IgInstallDirectory = CommonName diff --git a/code/ryzom/tools/build_gamedata/workspace/common/outgame/process.py b/code/ryzom/tools/build_gamedata/workspace/common/outgame/process.py deleted file mode 100644 index ae6b3f5a0..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/outgame/process.py +++ /dev/null @@ -1,114 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "properties" ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "ig" ] -ProcessToComplete += [ "ig_light" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "outgame" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# Name of the tilebank to use -BankTileBankName = "" - -# *** LANDSCAPE NAME *** -LandscapeName = "" - -# *** LIGO OPTIONS *** -LigoExportLand = "" -LigoExportOnePass = 0 -LigoExportColormap = "colormap_invalid.png" -LigoExportHeightmap1 = "big_invalid.png" -LigoExportZFactor1 = "1.0" -LigoExportHeightmap2 = "noise_invalid.png" -LigoExportZFactor2 = "0.5" -LigoTileBankFile = "" - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - -# *** ANIMATIONS OPTIONS *** - -DoOptimizeAnimations = 0 diff --git a/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_base.cfg b/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_base.cfg deleted file mode 100644 index 952b18141..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_base.cfg +++ /dev/null @@ -1,53 +0,0 @@ - -// Bank file name -bank_name = ""; -bankfar_name = ""; - -// Search pathes -search_pathes = -{ - "%ExportBuildDirectory%/common/sfx/ps", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory - "%ExportBuildDirectory%/common/outgame/shape_clodtex_build", // Outgame directory - "%ExportBuildDirectory%/common/outgame/shape_with_coarse_mesh", // Outgame directory - "%ExportBuildDirectory%/common/outgame/map_export", // Outgame directory - "%ExportBuildDirectory%/common/outgame/map_uncompressed", // Outgame directory -}; - -// Additional ig file name -additionnal_ig = -{ - -}; - -// Sun direction. -//sun_direction = { -0.095, +1.0, -0.50 }; -sun_direction = { -0.776685, +0.216619, -0.59147 }; - -// Center of the landscape pointed by the sun -sun_center = {9954, -11017, 0}; - -// Distance of the sun -sun_distance = 50000; - -// FOV of the sun in radian -sun_fov = 0.52359877; // Pi / 6 - -// Sun radius, (for softshadow sampling) -sun_radius = 5000; - -// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting -grbank= ""; - -// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting -rbank= ""; - -// The lighter search in rbank any retriever with identifier ---igname*** as substring -// where --- is col_identifier_prefix and *** is col_identifier_suffix -// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_", -// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig. -col_identifier_prefix= ""; -col_identifier_suffix= ""; diff --git a/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_draft.cfg b/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_draft.cfg deleted file mode 100644 index 07fad2f60..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_draft.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 0; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 0; - -// Enable shadows. 0 disable, 1 enable -shadow = 0; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 0; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 512; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 1; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_final.cfg b/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_final.cfg deleted file mode 100644 index 522c15d44..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/outgame/properties_final.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 1; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 1; - -// Enable shadows. 0 disable, 1 enable -shadow = 1; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 1; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 64; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 2; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sfx/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/sfx/directories.py deleted file mode 100644 index 82df2c783..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sfx/directories.py +++ /dev/null @@ -1,127 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "sfx" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# PS directories -PsSourceDirectories = [ ] -PsSourceDirectories += [ "sfx/buildings" ] -PsSourceDirectories += [ "sfx/environment" ] -PsSourceDirectories += [ "sfx/fighting" ] -PsSourceDirectories += [ "sfx/magic" ] -PsSourceDirectories += [ "sfx/moving" ] -PsSourceDirectories += [ "sfx/teaser" ] -PsSourceDirectories += [ "sfx/forage" ] -PsSourceDirectories += [ "sfx/monsters" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "sfx/maps" ] - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "sfx/meshtoparticle" ] - -MapUncompressedSourceDirectories = [ ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ CommonPath + "/ps" ] -ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ CommonPath + "/map_export" ] -MapLookupDirectories += [ CommonPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# PS directories -PsExportDirectory = CommonPath + "/ps" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Particule system directory -PsInstallDirectory = "sfx" - -# Map directory -MapInstallDirectory = "sfx" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = "sfx" - -# Lightmap directory -LightmapInstallDirectory = "sfx" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sfx/process.py b/code/ryzom/tools/build_gamedata/workspace/common/sfx/process.py deleted file mode 100644 index c18ca4534..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sfx/process.py +++ /dev/null @@ -1,91 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "ps" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "shape" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "sfx" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sky/anim_builder.cfg b/code/ryzom/tools/build_gamedata/workspace/common/sky/anim_builder.cfg deleted file mode 100644 index 08128b23e..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sky/anim_builder.cfg +++ /dev/null @@ -1,15 +0,0 @@ - -// *************************** -// Animation Optimizer -// *************************** - -// Tracks which contain one of those name (eg "Bip01 Finger11.rotquat") will be mark as "Low Precision". -// Usefull for memory optimisation. Avoid setting legs or root bones. Warning: case sensitive. -anim_low_precision_tracks= -{ -"Finger", -"Ponytail", -}; - -// The Sample Rate. -anim_sample_rate= 30; diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sky/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/sky/directories.py deleted file mode 100644 index a770548ce..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sky/directories.py +++ /dev/null @@ -1,188 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-08-27 17:13GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "sky" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = "" # DISABLED - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "sky_v2/max" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "sky_v2/textures/textures" ] - -MapUncompressedSourceDirectories = [ ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/desert" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/forest" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/jungle" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/lacustre" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/desert" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/forest" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/jungle" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/lacustre" ] -MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/nodds" ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo" - -# Ig directories -IgLandSourceDirectories = [ ] -IgOtherSourceDirectories = [ ] -IgOtherSourceDirectories += [ "sky_v2/max" ] -IgPrimitiveSourceDirectories = [ ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles" - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/displace" - -# Animation directories -AnimSourceDirectories = [ ] -AnimSourceDirectories += [ "sky_v2/max" ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] -IgLookupDirectories += [ CommonPath + "/ig_land" ] -IgLookupDirectories += [ CommonPath + "/ig_other" ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -# ShapeLookupDirectories += [ CommonPath + "/ps" ] -ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ CommonPath + "/map_export" ] -MapLookupDirectories += [ CommonPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Ig directories -IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap -IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax -IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files - -# Zone directories -ZoneWeldBuildDirectory = CommonPath + "/zone_weld" -ZoneDependBuildDirectory = CommonPath + "/zone_depend" -ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme -ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme -ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme -ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme - -# Animation directories -AnimExportDirectory = CommonPath + "/anim_export" -AnimTagExportDirectory = CommonPath + "/anim_tag" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Ig directories -IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) -IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap -IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap -IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge" -IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison -IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs -IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs -IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted" - -# Farbank directories -FarbankBuildDirectory = CommonPath + "/farbank" - -# Ligo directories -LigoZoneBuildDirectory = CommonPath + "/ligo_zones" -LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap -LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape - -# Animation directories -AnimBuildDirectory = CommonPath + "/anim" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName - -# Lightmap directory -LightmapInstallDirectory = CommonName - -# Animation directory -AnimInstallDirectory = CommonName - -# Ig directory -IgInstallDirectory = CommonName diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sky/process.py b/code/ryzom/tools/build_gamedata/workspace/common/sky/process.py deleted file mode 100644 index efa18316b..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sky/process.py +++ /dev/null @@ -1,121 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-08-27 17:02GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "properties" ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "anim" ] -ProcessToComplete += [ "ig" ] -ProcessToComplete += [ "ig_light" ] - - -# *** COMMON NAMES AND PATHS *** -EcosystemName = "sky" -EcosystemPath = "common/" + EcosystemName -ContinentName = EcosystemName -ContinentPath = EcosystemPath -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# Name of the tilebank to use -BankTileBankName = "" - - -# *** LANDSCAPE NAME *** -LandscapeName = "" - - -# *** LIGO OPTIONS *** -LigoExportLand = "" -LigoExportOnePass = 0 -LigoExportColormap = "colormap_invalid.png" -LigoExportHeightmap1 = "big_invalid.png" -LigoExportZFactor1 = "1.0" -LigoExportHeightmap2 = "noise_invalid.png" -LigoExportZFactor2 = "0.5" -LigoTileBankFile = "" - - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - - -# *** ANIMATIONS OPTIONS *** - -DoOptimizeAnimations = 0 diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_base.cfg b/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_base.cfg deleted file mode 100644 index 3e48d3784..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_base.cfg +++ /dev/null @@ -1,53 +0,0 @@ - -// Bank file name -bank_name = ""; -bankfar_name = ""; - -// Search pathes -search_pathes = -{ - "%ExportBuildDirectory%/common/sfx/ps", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory - "%ExportBuildDirectory%/common/sky/shape_clodtex_build", // Sky directory - "%ExportBuildDirectory%/common/sky/shape_with_coarse_mesh", // Sky directory - "%ExportBuildDirectory%/common/sky/map_export", // Sky directory - "%ExportBuildDirectory%/common/sky/map_uncompressed", // Sky directory -}; - -// Additional ig file name -additionnal_ig = -{ - -}; - -// Sun direction. -//sun_direction = { -0.095, +1.0, -0.50 }; -sun_direction = { -0.776685, +0.216619, -0.59147 }; - -// Center of the landscape pointed by the sun -sun_center = {9954, -11017, 0}; - -// Distance of the sun -sun_distance = 50000; - -// FOV of the sun in radian -sun_fov = 0.52359877; // Pi / 6 - -// Sun radius, (for softshadow sampling) -sun_radius = 5000; - -// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting -grbank= ""; - -// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting -rbank= ""; - -// The lighter search in rbank any retriever with identifier ---igname*** as substring -// where --- is col_identifier_prefix and *** is col_identifier_suffix -// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_", -// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig. -col_identifier_prefix= ""; -col_identifier_suffix= ""; diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_draft.cfg b/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_draft.cfg deleted file mode 100644 index 07fad2f60..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_draft.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 0; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 0; - -// Enable shadows. 0 disable, 1 enable -shadow = 0; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 0; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 512; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 1; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_final.cfg b/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_final.cfg deleted file mode 100644 index 522c15d44..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/common/sky/properties_final.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 1; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 1; - -// Enable shadows. 0 disable, 1 enable -shadow = 1; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 1; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 64; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 2; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/fyros/directories.py b/code/ryzom/tools/build_gamedata/workspace/continents/fyros/directories.py deleted file mode 100644 index 6c9134593..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/fyros/directories.py +++ /dev/null @@ -1,131 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-05-24 06:34GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "desert" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "fyros" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = ContinentName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/fyros/decors/constructions" ] -ShapeSourceDirectories += [ "stuff/fyros/city" ] -ShapeSourceDirectories += [ "stuff/fyros/sky" ] -ShapeSourceDirectories += [ "landscape/water/meshes/desert" ] -ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_mairie" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/fyros/decors/_textures/batiments" ] -MapSourceDirectories += [ "stuff/fyros/city/_textures" ] -MapSourceDirectories += [ "stuff/fyros/sky" ] -MapSourceDirectories += [ "landscape/water/meshes/desert" ] -MapUncompressedSourceDirectories = [ ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ "common/sfx/ps" ] -ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ] -# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh? - -# Map lookup directories used by shape -MapLookupDirectories = [ ] -MapLookupDirectories += [ "common/sfx/map_export" ] -MapLookupDirectories += [ "common/sfx/map_uncompressed" ] -MapLookupDirectories += [ "common/construction/map_export" ] -MapLookupDirectories += [ "common/construction/map_uncompressed" ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] -MapLookupDirectories += [ ContinentPath + "/map_export" ] -MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Shape lightmaps directory -LightmapInstallDirectory = ShapeInstallDirectory diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/fyros/process.py b/code/ryzom/tools/build_gamedata/workspace/continents/fyros/process.py deleted file mode 100644 index 5a31ce7c2..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/fyros/process.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-05-24 06:30GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "shape" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "desert" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "fyros" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 1 -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" -DoBuildShadowSkin = 0 -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** MAPS OPTIONS *** -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/directories.py b/code/ryzom/tools/build_gamedata/workspace/continents/indoors/directories.py deleted file mode 100644 index ae098d437..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/directories.py +++ /dev/null @@ -1,262 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-05-24 06:34GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "desert" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "indoors" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = ContinentName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_appart_joueur" ] -ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_conseil" ] -ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_reunion_vitrine" ] -ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_salle_npc" ] -ShapeSourceDirectories += [ "stuff/matis/decors/constructions/appart_joueur" ] -ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_du_conseil" ] -ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_vitrine_hall_reunion" ] -ShapeSourceDirectories += [ "stuff/matis/decors/constructions/salle_npc" ] -ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_conseil" ] -ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_vitrine_reunion" ] -ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/piece_npc" ] -ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/tr_appart" ] -ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/Appart_joueur" ] -ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_conseil" ] -ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_reunion_vitrine" ] -ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/salle_npc" ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName -LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" - -# Zone directories -ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo - -# Ig directories -IgLandSourceDirectories = [ ] -IgOtherSourceDirectories = [ ] -for dir in ShapeSourceDirectories: - IgOtherSourceDirectories += [ dir ] -IgPrimitiveSourceDirectories = [ ] - -# RBank directories -RBankCmbSourceDirectories = [ ] -for dir in ShapeSourceDirectories: - RBankCmbSourceDirectories += [ dir ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" - -# Ligo primitive directory used in the client -PsSourceDirectories = [ ] -PsSourceDirectories += [ "primitive_microlife/" + ContinentName ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] -IgLookupDirectories += [ ContinentPath + "/ig_land" ] -IgLookupDirectories += [ ContinentPath + "/ig_other" ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ "common/sfx/ps" ] -ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "ecosystems/desert/shape_clodtex_build" ] -ShapeLookupDirectories += [ "ecosystems/desert/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "ecosystems/jungle/shape_clodtex_build" ] -ShapeLookupDirectories += [ "ecosystems/jungle/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ] -ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "continents/fyros/shape_clodtex_build" ] -ShapeLookupDirectories += [ "continents/fyros/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "continents/matis/shape_clodtex_build" ] -ShapeLookupDirectories += [ "continents/matis/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "continents/zorai/shape_clodtex_build" ] -ShapeLookupDirectories += [ "continents/zorai/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "continents/tryker/shape_clodtex_build" ] -ShapeLookupDirectories += [ "continents/tryker/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ "common/sfx/map_export" ] -MapLookupDirectories += [ "common/sfx/map_uncompressed" ] -MapLookupDirectories += [ "common/construction/map_export" ] -MapLookupDirectories += [ "common/construction/map_uncompressed" ] -MapLookupDirectories += [ "ecosystems/desert/map_export" ] -MapLookupDirectories += [ "ecosystems/desert/map_uncompressed" ] -MapLookupDirectories += [ "ecosystems/jungle/map_export" ] -MapLookupDirectories += [ "ecosystems/jungle/map_uncompressed" ] -MapLookupDirectories += [ "ecosystems/lacustre/map_export" ] -MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] -MapLookupDirectories += [ ContinentPath + "/map_export" ] -MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ] -MapLookupDirectories += [ "continents/fyros/map_export" ] -MapLookupDirectories += [ "continents/fyros/map_uncompressed" ] -MapLookupDirectories += [ "continents/matis/map_export" ] -MapLookupDirectories += [ "continents/matis/map_uncompressed" ] -MapLookupDirectories += [ "continents/zorai/map_export" ] -MapLookupDirectories += [ "continents/zorai/map_uncompressed" ] -MapLookupDirectories += [ "continents/tryker/map_export" ] -MapLookupDirectories += [ "continents/tryker/map_uncompressed" ] - -# PacsPrim lookup directories used by ai_wmap -PacsPrimLookupDirectories = [ ] -PacsPrimLookupDirectories += [ "ecosystems/desert/pacs_prim" ] -PacsPrimLookupDirectories += [ "ecosystems/jungle/pacs_prim" ] -PacsPrimLookupDirectories += [ "ecosystems/lacustre/pacs_prim" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Ligo directories -LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName -LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" -LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" -LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" -LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" -LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag" - -# Zone directories -ZoneExportDirectory = ContinentPath + "/zone" -WaterMapSourceDirectories = [ ] - -# RBank directories -RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export" -RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export" - -# Smallbank directories -SmallbankExportDirectory = EcosystemPath + "/smallbank" - -# Tiles directories -DisplaceExportDirectory = EcosystemPath + "/diplace" - -# Ig directories -IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap -IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax -IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files - -# PS directories -PsExportDirectory = CommonPath + "/ps" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Ligo directories -LigoZoneBuildDirectory = CommonPath + "/ligo_zones" -LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap -LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape - -# Zone directories -ZoneWeldBuildDirectory = CommonPath + "/zone_weld" -ZoneDependBuildDirectory = CommonPath + "/zone_depend" -ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme -ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme -ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme -ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme - -# Farbank directories -FarbankBuildDirectory = EcosystemPath + "/farbank" - -# Ig directories -IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) -IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap -IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap -IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge" -IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison -IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs -IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs -IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted" - -# Rbank directories -RbankBboxBuildDirectory = CommonPath + "/rbank_bbox" -RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation" -RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth" -RbankRawBuildDirectory = CommonPath + "/rbank_raw" -RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc" -RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers" -RbankOutputBuildDirectory = CommonPath + "/rbank_output" - -# AI Wmap directories -AiWmapBuildDirectory = CommonPath + "/ai_wmap" -AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Shape lightmaps directory -LightmapInstallDirectory = CommonName + "_lightmaps" - -# Ig directory -IgInstallDirectory = CommonName + "_ig" - -# PACS directory -PacsInstallDirectory = CommonName + "_pacs" - -# PS directory -PsInstallDirectory = CommonName + "_ig" - -# AI Wmap directory -AiWmapInstallDirectory = CommonName + "_ai" diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/process.py b/code/ryzom/tools/build_gamedata/workspace/continents/indoors/process.py deleted file mode 100644 index b8c3b7225..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/process.py +++ /dev/null @@ -1,167 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-05-24 06:30GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "properties" ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "ig" ] -ProcessToComplete += [ "rbank" ] -ProcessToComplete += [ "ig_light" ] -ProcessToComplete += [ "ps" ] -ProcessToComplete += [ "ai_wmap" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "desert" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "indoors" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** LANDSCAPE NAME *** -LandscapeName = ContinentName - -# *** CONTINENT FILE *** -ContinentFile = ContinentName + "/" + ContinentName + ".continent" - - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** BANK EXPORT OPTIONS *** - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# Name of the tilebank to use -BankTileBankName = EcosystemName - - -# *** LIGO OPTIONS *** -LigoExportLand = "" -LigoExportOnePass = 0 -LigoExportColormap = "colormap_" + ContinentName + ".png" -LigoExportHeightmap1 = "big_" + ContinentName + ".png" -LigoExportZFactor1 = "1.0" -LigoExportHeightmap2 = "noise_" + ContinentName + ".png" -LigoExportZFactor2 = "0.5" -LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank" - -# *** ZONE REGIONS ( up-left, down-right ) *** -#ZoneRegions = [ ] -#ZoneRegions += [ [ "1_aa" ] + [ "2_ai" ] ] - -# *** RBANK OPTIONS *** - -# Options -RBankVerbose = 0 -RBankConsistencyCheck = 0 -RbankReduceSurfaces = 1 -RbankSmoothBorders = 1 -RbankComputeElevation = 0 -RbankComputeLevels = 1 -RbankLinkElements = 1 -RbankCutEdges = 1 -RbankUseZoneSquare = 0 - -# Region to compute ( ALPHA UPPER CASE! ) -RbankZoneUl = "1_AA" -RbankZoneDr = "2_AI" - -# Output names -RbankRbankName = LandscapeName - - -# *** AI WMAP OPTIONS *** -AiWmapContinentName = ContinentName -AiWmapVerbose = 0 -AiWmapStartPoints = [ ] - -# matis -AiWmapStartPoints += [ ContinentName + " 20025 -432" ] # player room -AiWmapStartPoints += [ ContinentName + " 20120 -439" ] # hall room -AiWmapStartPoints += [ ContinentName + " 20190 -454" ] # guild room -AiWmapStartPoints += [ ContinentName + " 20281 -439" ] # role master/npc room - -# zorai -AiWmapStartPoints += [ ContinentName + " 20363 -439" ] # player room -AiWmapStartPoints += [ ContinentName + " 20440 -444" ] # hall room -AiWmapStartPoints += [ ContinentName + " 20519 -466" ] # guild room -AiWmapStartPoints += [ ContinentName + " 20591 -442" ] # role master/npc room - -# tryker -AiWmapStartPoints += [ ContinentName + " 20682 -439" ] # player room -AiWmapStartPoints += [ ContinentName + " 20755 -440" ] # hall room -# AiWmapStartPoints += [ ContinentName + " 20833 -439" ] # guild room -AiWmapStartPoints += [ ContinentName + " 20920 -439" ] # role master/npc room - -# fyros -AiWmapStartPoints += [ ContinentName + " 20998 -441" ] # player room -AiWmapStartPoints += [ ContinentName + " 21079 -443" ] # hall room -AiWmapStartPoints += [ ContinentName + " 21162 -443" ] # guild room -AiWmapStartPoints += [ ContinentName + " 21239 -439" ] # role master/npc room diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_base.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_base.cfg deleted file mode 100644 index 468e8edc0..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_base.cfg +++ /dev/null @@ -1,98 +0,0 @@ - -// Continent name -continent_name = "%ContinentName%"; - -// Level design directory -level_design_directory = "%LeveldesignDirectory%"; - -// World directory -level_design_world_directory = "%LeveldesignWorldDirectory%"; - -// DFN directory -level_design_dfn_directory = "%LeveldesignDfnDirectory%"; - -// Bank file name -bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank"; -bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank"; - -// Search pathes -search_pathes = -{ - "%ExportBuildDirectory%/common/sfx/ps", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory - "%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory - "%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory - "%ExportBuildDirectory%/common/construction/map_export", // Construction directory - "%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory - "%ExportBuildDirectory%/ecosystems/desert/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/ecosystems/desert/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/ecosystems/desert/map_export", // Map directory - "%ExportBuildDirectory%/ecosystems/desert/map_uncompressed", // Map directory - "%ExportBuildDirectory%/ecosystems/jungle/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/ecosystems/jungle/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/ecosystems/jungle/map_export", // Map directory - "%ExportBuildDirectory%/ecosystems/jungle/map_uncompressed", // Map directory - "%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory - "%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory - "%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory - "%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory - "%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory - "%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory - "%ExportBuildDirectory%/continents/fyros/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/continents/fyros/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/continents/fyros/map_export", // Map directory - "%ExportBuildDirectory%/continents/fyros/map_uncompressed", // Map directory - "%ExportBuildDirectory%/continents/matis/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/continents/matis/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/continents/matis/map_export", // Map directory - "%ExportBuildDirectory%/continents/matis/map_uncompressed", // Map directory - "%ExportBuildDirectory%/continents/zorai/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/continents/zorai/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/continents/zorai/map_export", // Map directory - "%ExportBuildDirectory%/continents/zorai/map_uncompressed", // Map directory - "%ExportBuildDirectory%/continents/tryker/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/continents/tryker/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/continents/tryker/map_export", // Map directory - "%ExportBuildDirectory%/continents/tryker/map_uncompressed", // Map directory -}; - -// Additional ig file name -additionnal_ig = -{ - -}; - -// Sun direction. -sun_direction = { -0.776685, +0.216619, -0.59147 }; - -// Center of the landscape pointed by the sun -sun_center = {9954, -11017, 0}; - -// Distance of the sun -sun_distance = 50000; - -// FOV of the sun in radian -sun_fov = 0.52359877; // Pi / 6 - -// Sun radius, (for softshadow sampling) -sun_radius = 5000; - -// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting -grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr"; - -// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting -rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank"; - -// The lighter search in rbank any retriever with identifier ---igname*** as substring -// where --- is col_identifier_prefix and *** is col_identifier_suffix -// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_", -// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig. -col_identifier_prefix= ""; -col_identifier_suffix= ""; diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_draft.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_draft.cfg deleted file mode 100644 index 07fad2f60..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_draft.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 0; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 0; - -// Enable shadows. 0 disable, 1 enable -shadow = 0; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 0; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 512; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 1; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_final.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_final.cfg deleted file mode 100644 index 522c15d44..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/indoors/properties_final.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 1; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 1; - -// Enable shadows. 0 disable, 1 enable -shadow = 1; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 1; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 64; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 2; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/matis/directories.py b/code/ryzom/tools/build_gamedata/workspace/continents/matis/directories.py deleted file mode 100644 index 496f4b134..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/matis/directories.py +++ /dev/null @@ -1,124 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-05-24 06:34GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "matis" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = ContinentName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/matis/decors/constructions" ] -ShapeSourceDirectories += [ "stuff/matis/sky" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/matis/decors/_textures/batiments" ] -MapSourceDirectories += [ "stuff/matis/sky" ] -MapUncompressedSourceDirectories = [ ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ "common/sfx/ps" ] -ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ] -# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh? - -# Map lookup directories used by shape -MapLookupDirectories = [ ] -MapLookupDirectories += [ "common/sfx/map_export" ] -MapLookupDirectories += [ "common/sfx/map_uncompressed" ] -MapLookupDirectories += [ "common/construction/map_export" ] -MapLookupDirectories += [ "common/construction/map_uncompressed" ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] -MapLookupDirectories += [ ContinentPath + "/map_export" ] -MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Shape lightmaps directory -LightmapInstallDirectory = ShapeInstallDirectory diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/matis/process.py b/code/ryzom/tools/build_gamedata/workspace/continents/matis/process.py deleted file mode 100644 index 3ac1dc6b2..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/matis/process.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-05-24 06:30GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "shape" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "matis" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" -DoBuildShadowSkin = 0 -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** MAPS OPTIONS *** -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/directories.py b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/directories.py deleted file mode 100644 index 111acb560..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/directories.py +++ /dev/null @@ -1,251 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-05-24 06:34GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "newbieland" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = ContinentName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] - -MapUncompressedSourceDirectories = [ ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName -LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" - -# Zone directories -ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo - -# RBank directories -RBankCmbSourceDirectories = [ ] - -# Ig directories -IgLandSourceDirectories = [ ] -# IgLandSourceDirectories += [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo -IgOtherSourceDirectories = [ ] -IgOtherSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] # The canopee in the sky -IgPrimitiveSourceDirectories = [ ] -IgPrimitiveSourceDirectories += [ "primitive/" + ContinentName ] # Contains plants (trees, etc) primitive made with world editor - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" - -# Ligo primitive directory used in the client -PsSourceDirectories = [ ] -PsSourceDirectories += [ "primitive_microlife/" + ContinentName ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] -IgLookupDirectories += [ ContinentPath + "/ig_land" ] -IgLookupDirectories += [ ContinentPath + "/ig_other" ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ "common/sfx/ps" ] -ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ] -# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh? -ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ] # additional -ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ] # additional - -# Map lookup directories used by shape -MapLookupDirectories = [ ] -MapLookupDirectories += [ "common/sfx/map_export" ] -MapLookupDirectories += [ "common/sfx/map_uncompressed" ] -MapLookupDirectories += [ "common/construction/map_export" ] -MapLookupDirectories += [ "common/construction/map_uncompressed" ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] -MapLookupDirectories += [ ContinentPath + "/map_export" ] -MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ] -MapLookupDirectories += [ "ecosystems/lacustre/map_export" ] # additional -MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] # additional - -# PacsPrim lookup directories used by ai_wmap -PacsPrimLookupDirectories = [ ] -PacsPrimLookupDirectories += [ EcosystemPath + "/pacs_prim" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Ligo directories -LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName -LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" -LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" -LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" -LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" -LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag" - -# Zone directories -ZoneExportDirectory = ContinentPath + "/zone" -WaterMapSourceDirectories = [ ] - -# RBank directories -RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export" -RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export" - -# Smallbank directories -SmallbankExportDirectory = EcosystemPath + "/smallbank" - -# Tiles directories -DisplaceExportDirectory = EcosystemPath + "/diplace" - -# Ig directories -IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap -IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax -IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files - -# PS directories -PsExportDirectory = CommonPath + "/ps" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Ligo directories -LigoZoneBuildDirectory = CommonPath + "/ligo_zones" -LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap -LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape - -# Zone directories -ZoneWeldBuildDirectory = CommonPath + "/zone_weld" -ZoneDependBuildDirectory = CommonPath + "/zone_depend" -ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme -ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme -ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme -ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme - -# Farbank directories -FarbankBuildDirectory = EcosystemPath + "/farbank" - -# Ig directories -IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) -IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap -IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap -IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge" -IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison -IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs -IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs -IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted" - -# Rbank directories -RbankBboxBuildDirectory = CommonPath + "/rbank_bbox" -RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation" -RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth" -RbankRawBuildDirectory = CommonPath + "/rbank_raw" -RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc" -RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers" -RbankOutputBuildDirectory = CommonPath + "/rbank_output" - -# AI Wmap directories -AiWmapBuildDirectory = CommonPath + "/ai_wmap" -AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Shape lightmaps directory -LightmapInstallDirectory = ShapeInstallDirectory - -# Ig directory -IgInstallDirectory = CommonName + "_ig" - -# Zone directory -ZoneInstallDirectory = CommonName + "_zones" -WaterMapsInstallDirectory = ZoneInstallDirectory - -# PACS directory -PacsInstallDirectory = CommonName + "_pacs" - -# PS directory -PsInstallDirectory = CommonName + "_ig" - -# AI Wmap directory -AiWmapInstallDirectory = CommonName + "_ai" diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/process.py b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/process.py deleted file mode 100644 index 14e7ca8d1..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/process.py +++ /dev/null @@ -1,169 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-05-24 06:30GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "properties" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "ligo" ] -ProcessToComplete += [ "zone" ] -ProcessToComplete += [ "ig" ] # fully implemented -ProcessToComplete += [ "zone_light" ] # works, need to check completeness -ProcessToComplete += [ "rbank" ] -ProcessToComplete += [ "ig_light" ] # fully implemented -ProcessToComplete += [ "ps" ] -ProcessToComplete += [ "ai_wmap" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "newbieland" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** LANDSCAPE NAME *** -LandscapeName = ContinentName - -# *** CONTINENT FILE *** -ContinentFile = ContinentName + "/" + ContinentName + ".continent" - - - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** BANK EXPORT OPTIONS *** - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# Name of the tilebank to use -BankTileBankName = EcosystemName - - -# *** LIGO OPTIONS *** -LigoExportLand = ContinentName + ".land" -LigoExportOnePass = 0 -LigoExportColormap = "colormap_" + ContinentName + ".png" -LigoExportHeightmap1 = "big_" + ContinentName + ".png" -LigoExportZFactor1 = "1.0" -LigoExportHeightmap2 = "noise_" + ContinentName + ".png" -LigoExportZFactor2 = "0.5" -LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank" - -# *** ZONE REGIONS ( up-left, down-right ) *** -ZoneRegions = [ ] -ZoneRegions += [ [ "65_bz" ] + [ "77_cs" ] ] - -# *** RBANK OPTIONS *** - -# Options -RBankVerbose = 0 -RBankConsistencyCheck = 0 -RbankReduceSurfaces = 1 -RbankSmoothBorders = 1 -RbankComputeElevation = 0 -RbankComputeLevels = 1 -RbankLinkElements = 1 -RbankCutEdges = 1 -RbankUseZoneSquare = 0 - -# Region to compute ( ALPHA UPPER CASE! ) -RbankZoneUl = "65_BZ" -RbankZoneDr = "77_CS" - -# Output names -RbankRbankName = LandscapeName - -# Import ig pathes -#RbankIgPaths = [ ] # ExportBuildDirectory/... -#RbankIgPaths += [ "continents/" + ContinentName + "/ig_other" ] -#RbankIgPaths += [ "continents/" + ContinentName + "/ig_land" ] - -# Import shape pathes -#RbankShapePaths = [ ] # ExportBuildDirectory/... -#RbankShapePaths += [ "continents/" + ContinentName + "/shape" ] -#RbankShapePaths += [ "continents/" + ContinentName + "/shape_with_coarse_mesh_builded" ] -#RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape" ] -#RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape_with_coarse_mesh_builded" ] -#RbankShapePaths += [ "common/sfx/ps" ] -# RbankShapePaths += [ "l:/leveldesign/world_edit_files" ] - -# *** MAPS OPTIONS *** -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - -# *** AI WMAP OPTIONS *** -AiWmapContinentName = ContinentName -AiWmapVerbose = 0 -AiWmapStartPoints = [ ] -AiWmapStartPoints += [ ContinentName + " 8523 -10846" ] -AiWmapStartPoints += [ ContinentName + " 10314 -11743" ] diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_base.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_base.cfg deleted file mode 100644 index fb71eb185..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_base.cfg +++ /dev/null @@ -1,79 +0,0 @@ - -// Continent name -continent_name = "%ContinentName%"; - -// Level design directory -level_design_directory = "%LeveldesignDirectory%"; - -// World directory -level_design_world_directory = "%LeveldesignWorldDirectory%"; - -// DFN directory -level_design_dfn_directory = "%LeveldesignDfnDirectory%"; - -// Bank file name -bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank"; -bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank"; - -// Search pathes -search_pathes = -{ - "%ExportBuildDirectory%/common/sfx/ps", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory - "%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory - "%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory - "%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory - "%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory - "%ExportBuildDirectory%/common/construction/map_export", // Construction directory - "%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory - "%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_export", // Map directory - "%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_uncompressed", // Map directory - "%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory - "%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory - "%ExportBuildDirectory%/continents/%ContinentName%/zone_light/water_shapes_lighted", // Water shape lighted directory - "%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory - "%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory - "%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory - "%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory - "%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory - "%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory -}; - -// Additional ig file name -additionnal_ig = -{ - -}; - -// Sun direction. -sun_direction = { -0.776685, +0.216619, -0.59147 }; - -// Center of the landscape pointed by the sun -sun_center = {9954, -11017, 0}; - -// Distance of the sun -sun_distance = 50000; - -// FOV of the sun in radian -sun_fov = 0.52359877; // Pi / 6 - -// Sun radius, (for softshadow sampling) -sun_radius = 5000; - -// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting -grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr"; - -// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting -rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank"; - -// The lighter search in rbank any retriever with identifier ---igname*** as substring -// where --- is col_identifier_prefix and *** is col_identifier_suffix -// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_", -// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig. -col_identifier_prefix= ""; -col_identifier_suffix= ""; diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_draft.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_draft.cfg deleted file mode 100644 index 07fad2f60..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_draft.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 0; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 0; - -// Enable shadows. 0 disable, 1 enable -shadow = 0; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 0; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 512; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 1; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_final.cfg b/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_final.cfg deleted file mode 100644 index 522c15d44..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/newbieland/properties_final.cfg +++ /dev/null @@ -1,93 +0,0 @@ - -// Load instance group. 0 disable, 1 enable -load_ig = 1; - -// Use ig to compute dependencies 0 disable, 1 enable -compute_dependencies_with_igs = 1; - -// Enable shadows. 0 disable, 1 enable -shadow = 1; - -// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample. -zbuffer_landscape_size = 32768; - -// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this. -zbuffer_object_size = 98304; - -// Square root of the number of soft shadow samples -soft_shadow_samples_sqrt = 4; - -// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small -soft_shadow_jitter = 0.4; - -// Enable the sun contribution. 0 disable, 1 enable -sun_contribution = 1; - -// Enable the sky global illumaniation. 0 disable, 1 enable -sky_contribution = 1; - -// The sky global illumaniation intensity . [0 ~ 1] -sky_intensity = 0.20; - -// Accuracy of the sky global illumaniation algorithm in meter -global_illumination_cell_size = 5; - -// shadow bias for water surfaces -water_shadow_bias = 0.8; - -// ambient lighting for water. [0 ~ 1] -water_ambient = 0.3; - -// diffuse lighting for water. [0 ~ 1] -water_diffuse = 1.0; - -// true if the water color should be modulated with the source diffuse map -modulate_water_color = 0; - -// 1 if the water should receive sky lighting contribution -sky_contribution_for_water = 0; - -// Side length of landscape used to compute the sky global illumaniation in meter -global_illumination_length = 600; - -// Size of the quad grid side in meter. Should be a power of 2. (optimisation) -quad_grid_size = 64; - -// Size of a cell of the quad grid in meter. (optimisation) -quad_grid_cell_size = 2; - -// Number of CPU used to calculate the lightmaps. 0 for automatic detection. -cpu_num = 0; - -/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile -/// are above, below, or intersect a water surface (rough approximation). -/// As a matter of fact, these flags are processed during hte lighting as well. -vegetable_height = 2; - - - - -// *************************** -// Ig Lighting. -// *************************** -// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path - - -// Oversampling value, must be 0 (disable), 2, 4, 8, 16 -// This apply to surface cells and instances. -ig_oversampling = 16; - - -// IG Surface Lighting (for ig_light process only) - -// If SurfaceLighting enabled, define size of a cell (in meters) in a surface. -cell_surface_light_size = 1.5; - -// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs -cell_raytrace_delta_z = 0.2; - - -// Build debug surface shapes (slows the process) -build_debug_surface_shape= 0; - - diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/tryker/directories.py b/code/ryzom/tools/build_gamedata/workspace/continents/tryker/directories.py deleted file mode 100644 index 5d4024e61..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/tryker/directories.py +++ /dev/null @@ -1,126 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-05-24 06:34GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "lacustre" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "tryker" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = ContinentName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/tryker/decors/constructions" ] -ShapeSourceDirectories += [ "stuff/tryker/sky" ] -ShapeSourceDirectories += [ "landscape/water/Meshes/lacustre" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/tryker/decors/_textures/batiments" ] -MapSourceDirectories += [ "stuff/tryker/sky" ] -MapSourceDirectories += [ "landscape/water/Meshes/lacustre" ] -MapUncompressedSourceDirectories = [ ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ "common/sfx/ps" ] -ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ] -# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh? - -# Map lookup directories used by shape -MapLookupDirectories = [ ] -MapLookupDirectories += [ "common/sfx/map_export" ] -MapLookupDirectories += [ "common/sfx/map_uncompressed" ] -MapLookupDirectories += [ "common/construction/map_export" ] -MapLookupDirectories += [ "common/construction/map_uncompressed" ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] -MapLookupDirectories += [ ContinentPath + "/map_export" ] -MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Shape lightmaps directory -LightmapInstallDirectory = ShapeInstallDirectory diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/tryker/process.py b/code/ryzom/tools/build_gamedata/workspace/continents/tryker/process.py deleted file mode 100644 index d277c2030..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/tryker/process.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-05-24 06:30GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "shape" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "lacustre" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "tryker" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" -DoBuildShadowSkin = 0 -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** MAPS OPTIONS *** -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/zorai/directories.py b/code/ryzom/tools/build_gamedata/workspace/continents/zorai/directories.py deleted file mode 100644 index cc0596f10..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/zorai/directories.py +++ /dev/null @@ -1,124 +0,0 @@ -#!/usr/bin/python -# -# \file directories.py -# \brief Directories configuration -# \date 2010-05-24 06:34GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Directories configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "zorai" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** -ContinentLeveldesignWorldDirectory = ContinentName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ "stuff/zorai/decors/constructions" ] -ShapeSourceDirectories += [ "stuff/zorai/sky" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ "stuff/zorai/decors/_textures/batiments" ] -MapSourceDirectories += [ "stuff/zorai/sky" ] -MapUncompressedSourceDirectories = [ ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ "common/sfx/ps" ] -ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ] -ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ] -# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh? - -# Map lookup directories used by shape -MapLookupDirectories = [ ] -MapLookupDirectories += [ "common/sfx/map_export" ] -MapLookupDirectories += [ "common/sfx/map_uncompressed" ] -MapLookupDirectories += [ "common/construction/map_export" ] -MapLookupDirectories += [ "common/construction/map_uncompressed" ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] -MapLookupDirectories += [ ContinentPath + "/map_export" ] -MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Shape lightmaps directory -LightmapInstallDirectory = ShapeInstallDirectory diff --git a/code/ryzom/tools/build_gamedata/workspace/continents/zorai/process.py b/code/ryzom/tools/build_gamedata/workspace/continents/zorai/process.py deleted file mode 100644 index 1c2df1cc6..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/continents/zorai/process.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python -# -# \file config.py -# \brief Process configuration -# \date 2010-05-24 06:30GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "shape" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -ContinentName = "zorai" -ContinentPath = "continents/" + ContinentName -CommonName = ContinentName -CommonPath = ContinentPath - - -# *** SHAPE EXPORT OPTIONS *** -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" -DoBuildShadowSkin = 0 -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** MAPS OPTIONS *** -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/desert/directories.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/desert/directories.py deleted file mode 100644 index e15b856f2..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/desert/directories.py +++ /dev/null @@ -1,268 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file directories.py -# \brief Directories configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration for 'desert' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "desert" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - -DatabaseRootName = "fyros" -DatabaseRootPath = "stuff/" + DatabaseRootName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] -ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ] -MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ] -MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ] - -MapUncompressedSourceDirectories = [ ] - -# Tiles directories -TilesSourceDirectories = [ ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1.5-marecage_profond" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-citees" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fond_canyon" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4.2-boisbandeclair" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4.5-desert2boisbande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-falaise_bois_bande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-falaise_normales" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6.5-desertalternatif" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-desert" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-routes" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-foretbrule" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1.5-marecage_profond" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-citees" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fond_canyon" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4.2-boisbandeclair" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4.5-desert2boisbande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-falaise_bois_bande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-falaise_normales" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6.5-desertalternatif" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-desert" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-routes" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-foretbrule" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1.5-marecage_profond" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-citees" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fond_canyon" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4.2-boisbandeclair" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4.5-desert2boisbande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-falaise_bois_bande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-falaise_normales" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6.5-desertalternatif" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-desert" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-routes" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-foretbrule" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1.5-marecage_profond" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-citees" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fond_canyon" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4.2-boisbandeclair" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4.5-desert2boisbande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-falaise_bois_bande" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-falaise_normales" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6.5-desertalternatif" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-desert" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-routes" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-foretbrule" ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" - -# Do not use, needs to be removed and fixed in processes -DisplaceSourceDirectories = [ ] -DisplaceSourceDirectories += [ DisplaceSourceDirectory ] - -# Bank directory -BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Vegetable set directories -VegetSetSourceDirectories = [ ] -VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Veget directories -VegetSourceDirectories = [ ] -VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName -LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" - -# Zone directories -ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo - -# Ig landscape directories -IgLandSourceDirectory = "_invalid" - -# Ig other directories -IgOtherSourceDirectory = "_invalid" - -# PACS primitives directories -PacsPrimSourceDirectories = [ ] -PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Smallbank directories -SmallbankExportDirectory = CommonPath + "/smallbank" - -# Tiles directories -TilesExportDirectory = CommonPath + "/tiles" - -# Tiles directories -DisplaceExportDirectory = CommonPath + "/diplace" - -# Veget directories -VegetExportDirectory = CommonPath + "/veget" -VegetTagExportDirectory = CommonPath + "/veget_tag" - -# Veget Set directories -VegetSetExportDirectory = CommonPath + "/veget_set" - -# Ligo directories -LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName -LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" -LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" -LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" -LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" -LigoTagExportDirectory = CommonPath + "/ligo_tag" - -# Zone directories -ZoneExportDirectory = CommonPath + "/zone" - -# PACS primitives directories -PacsPrimExportDirectory = CommonPath + "/pacs_prim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Farbank directories -FarbankBuildDirectory = CommonPath + "/farbank" - -# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED *********** -IgLandBuildDirectory = "_invalid" -IgOtherBuildDirectory = "_invalid" - -# Rbank directories -RbankOutputBuildDirectory = "_invalid" - -# Ligo directories - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Lightmap directory -LightmapInstallDirectory = CommonName + "_lightmaps" - -# Tile directory -TilesInstallDirectory = CommonName + "_tiles" - -# Displace directory -DisplaceInstallDirectory = CommonName + "_displaces" - -# Bank directory -BankInstallDirectory = CommonName + "_bank" - -# Vegetable set directory -VegetSetInstallDirectory = CommonName + "_vegetable_sets" - -# Vegetable shape directory -VegetInstallDirectory = CommonName + "_vegetables" - -# PACS primitives directories -PacsPrimInstallDirectory = CommonName + "_pacs_prim" diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/desert/process.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/desert/process.py deleted file mode 100644 index 316d4f58e..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/desert/process.py +++ /dev/null @@ -1,132 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file config.py -# \brief Process configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration for 'desert' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "smallbank" ] -ProcessToComplete += [ "farbank" ] -ProcessToComplete += [ "tiles" ] -ProcessToComplete += [ "displace" ] -ProcessToComplete += [ "veget" ] -ProcessToComplete += [ "vegetset" ] -ProcessToComplete += [ "ligo" ] -ProcessToComplete += [ "pacs_prim" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "desert" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - - -# *** MAP EXPORT OPTIONS *** -PanoplyFileList = [ ] -HlsBankFileName = "" - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 1 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "true" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** BANK EXPORT OPTIONS *** - -# Name of the tilebank to use -BankTileBankName = EcosystemName - -# *** RBANK EXPORT OPTIONS *** - -# Output names -RbankRbankName = "_invalid" - -# *** LIGO OPTIONS *** - -LigoExportLand = "" -LigoExportOnePass = 0 - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - -# *** SHAPE BUILD OPTIONS * - -DoBuildShadowSkin = False -ClodConfigFile = "" - -# *** PACS_PRIM OPTIONS *** -WantLandscapeColPrimPacsList = True diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/directories.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/directories.py deleted file mode 100644 index 1ceface1c..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/directories.py +++ /dev/null @@ -1,272 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file directories.py -# \brief Directories configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration for 'jungle' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - -DatabaseRootName = "jungle" -DatabaseRootPath = "stuff/" + DatabaseRootName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] -ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ] -MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ] -MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ] - -MapUncompressedSourceDirectories = [ ] - -# Tiles directories -TilesSourceDirectories = [ ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/10-crevassejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/11-paroisjungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/12-vasejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-junglemousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-junglefeuilles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-jungleherbesseche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-jungleherbevieille" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-jungleterreaux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-junglegoo" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-sciurejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-terrejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/9-falaisejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/Transitions" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/10-crevassejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/11-paroisjungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/12-vasejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-junglemousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-junglefeuilles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-jungleherbesseche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-jungleherbevieille" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-jungleterreaux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-junglegoo" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-sciurejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-terrejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/9-falaisejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/Transitions" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/10-crevassejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/11-paroisjungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/12-vasejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-junglemousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-junglefeuilles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-jungleherbesseche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-jungleherbevieille" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-jungleterreaux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-junglegoo" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-sciurejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-terrejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/9-falaisejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/Transitions" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/10-crevassejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/11-paroisjungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/12-vasejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-junglemousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-junglefeuilles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-jungleherbesseche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-jungleherbevieille" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-jungleterreaux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-junglegoo" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-sciurejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-terrejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/9-falaisejungle" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/Transitions" ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" - -# Do not use, needs to be removed and fixed in processes -DisplaceSourceDirectories = [ ] -DisplaceSourceDirectories += [ DisplaceSourceDirectory ] - -# Bank directory -BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Vegetable set directories -VegetSetSourceDirectories = [ ] -VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Veget directories -VegetSourceDirectories = [ ] -VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName -LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" - -# Zone directories -ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo - -# Ig landscape directories -IgLandSourceDirectory = "_invalid" - -# Ig other directories -IgOtherSourceDirectory = "_invalid" - -# PACS primitives directories -PacsPrimSourceDirectories = [ ] -PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Smallbank directories -SmallbankExportDirectory = CommonPath + "/smallbank" - -# Tiles directories -TilesExportDirectory = CommonPath + "/tiles" - -# Tiles directories -DisplaceExportDirectory = CommonPath + "/diplace" - -# Veget directories -VegetExportDirectory = CommonPath + "/veget" -VegetTagExportDirectory = CommonPath + "/veget_tag" - -# Veget Set directories -VegetSetExportDirectory = CommonPath + "/veget_set" - -# Ligo directories -LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName -LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" -LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" -LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" -LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" -LigoTagExportDirectory = CommonPath + "/ligo_tag" - -# Zone directories -ZoneExportDirectory = CommonPath + "/zone" - -# PACS primitives directories -PacsPrimExportDirectory = CommonPath + "/pacs_prim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Farbank directories -FarbankBuildDirectory = CommonPath + "/farbank" - -# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED *********** -IgLandBuildDirectory = "_invalid" -IgOtherBuildDirectory = "_invalid" - -# Rbank directories -RbankOutputBuildDirectory = "_invalid" - -# Ligo directories - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Lightmap directory -LightmapInstallDirectory = CommonName + "_lightmaps" - -# Tile directory -TilesInstallDirectory = CommonName + "_tiles" - -# Displace directory -DisplaceInstallDirectory = CommonName + "_displaces" - -# Bank directory -BankInstallDirectory = CommonName + "_bank" - -# Vegetable set directory -VegetSetInstallDirectory = CommonName + "_vegetable_sets" - -# Vegetable shape directory -VegetInstallDirectory = CommonName + "_vegetables" - -# PACS primitives directories -PacsPrimInstallDirectory = CommonName + "_pacs_prim" diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/process.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/process.py deleted file mode 100644 index 1e3e6c677..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/jungle/process.py +++ /dev/null @@ -1,132 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file config.py -# \brief Process configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration for 'jungle' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "smallbank" ] -ProcessToComplete += [ "farbank" ] -ProcessToComplete += [ "tiles" ] -ProcessToComplete += [ "displace" ] -ProcessToComplete += [ "veget" ] -ProcessToComplete += [ "vegetset" ] -ProcessToComplete += [ "ligo" ] -ProcessToComplete += [ "pacs_prim" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "jungle" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - - -# *** MAP EXPORT OPTIONS *** -PanoplyFileList = [ ] -HlsBankFileName = "" - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 1 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** BANK EXPORT OPTIONS *** - -# Name of the tilebank to use -BankTileBankName = EcosystemName - -# *** RBANK EXPORT OPTIONS *** - -# Output names -RbankRbankName = "_invalid" - -# *** LIGO OPTIONS *** - -LigoExportLand = "" -LigoExportOnePass = 0 - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - -# *** SHAPE BUILD OPTIONS * - -DoBuildShadowSkin = False -ClodConfigFile = "" - -# *** PACS_PRIM OPTIONS *** -WantLandscapeColPrimPacsList = True diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/lacustre/directories.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/lacustre/directories.py deleted file mode 100644 index af2e15e29..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/lacustre/directories.py +++ /dev/null @@ -1,280 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file directories.py -# \brief Directories configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration for 'lacustre' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "lacustre" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - -DatabaseRootName = "tryker" -DatabaseRootPath = "stuff/" + DatabaseRootName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] -ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ] -MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ] -MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ] - -MapUncompressedSourceDirectories = [ ] - -# Tiles directories -TilesSourceDirectories = [ ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1a-sable-marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-plages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-ilesa" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles-marines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fondmarin2plage" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-parois-marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-fond_marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-bassesiles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-mousseter" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-racines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-mousse_marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/constructible" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1a-sable-marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-plages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-ilesa" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles-marines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fondmarin2plage" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-parois-marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-fond_marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-bassesiles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-mousseter" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-racines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-mousse_marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/constructible" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1a-sable-marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-plages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-ilesa" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles-marines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fondmarin2plage" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-parois-marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-fond_marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-bassesiles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-mousseter" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-racines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-mousse_marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/constructible" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1a-sable-marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-plages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-ilesa" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles-marines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fondmarin2plage" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-marecages" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-parois-marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-fond_marin" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-bassesiles" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-mousseter" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-racines" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-mousse_marine" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/constructible" ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" - -# Do not use, needs to be removed and fixed in processes -DisplaceSourceDirectories = [ ] -DisplaceSourceDirectories += [ DisplaceSourceDirectory ] - -# Bank directory -BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Vegetable set directories -VegetSetSourceDirectories = [ ] -VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Veget directories -VegetSourceDirectories = [ ] -VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName -LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" - -# Zone directories -ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo - -# Ig landscape directories -IgLandSourceDirectory = "_invalid" - -# Ig other directories -IgOtherSourceDirectory = "_invalid" - -# PACS primitives directories -PacsPrimSourceDirectories = [ ] -PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Smallbank directories -SmallbankExportDirectory = CommonPath + "/smallbank" - -# Tiles directories -TilesExportDirectory = CommonPath + "/tiles" - -# Tiles directories -DisplaceExportDirectory = CommonPath + "/diplace" - -# Veget directories -VegetExportDirectory = CommonPath + "/veget" -VegetTagExportDirectory = CommonPath + "/veget_tag" - -# Veget Set directories -VegetSetExportDirectory = CommonPath + "/veget_set" - -# Ligo directories -LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName -LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" -LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" -LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" -LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" -LigoTagExportDirectory = CommonPath + "/ligo_tag" - -# Zone directories -ZoneExportDirectory = CommonPath + "/zone" - -# PACS primitives directories -PacsPrimExportDirectory = CommonPath + "/pacs_prim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Farbank directories -FarbankBuildDirectory = CommonPath + "/farbank" - -# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED *********** -IgLandBuildDirectory = "_invalid" -IgOtherBuildDirectory = "_invalid" - -# Rbank directories -RbankOutputBuildDirectory = "_invalid" - -# Ligo directories - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Lightmap directory -LightmapInstallDirectory = CommonName + "_lightmaps" - -# Tile directory -TilesInstallDirectory = CommonName + "_tiles" - -# Displace directory -DisplaceInstallDirectory = CommonName + "_displaces" - -# Bank directory -BankInstallDirectory = CommonName + "_bank" - -# Vegetable set directory -VegetSetInstallDirectory = CommonName + "_vegetable_sets" - -# Vegetable shape directory -VegetInstallDirectory = CommonName + "_vegetables" - -# PACS primitives directories -PacsPrimInstallDirectory = CommonName + "_pacs_prim" diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/lacustre/process.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/lacustre/process.py deleted file mode 100644 index 5ff7e22b0..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/lacustre/process.py +++ /dev/null @@ -1,132 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file config.py -# \brief Process configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration for 'lacustre' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "smallbank" ] -ProcessToComplete += [ "farbank" ] -ProcessToComplete += [ "tiles" ] -ProcessToComplete += [ "displace" ] -ProcessToComplete += [ "veget" ] -ProcessToComplete += [ "vegetset" ] -ProcessToComplete += [ "ligo" ] -ProcessToComplete += [ "pacs_prim" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "lacustre" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - - -# *** MAP EXPORT OPTIONS *** -PanoplyFileList = [ ] -HlsBankFileName = "" - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 0 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 8 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** BANK EXPORT OPTIONS *** - -# Name of the tilebank to use -BankTileBankName = EcosystemName - -# *** RBANK EXPORT OPTIONS *** - -# Output names -RbankRbankName = "_invalid" - -# *** LIGO OPTIONS *** - -LigoExportLand = "" -LigoExportOnePass = 0 - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - -# *** SHAPE BUILD OPTIONS * - -DoBuildShadowSkin = False -ClodConfigFile = "" - -# *** PACS_PRIM OPTIONS *** -WantLandscapeColPrimPacsList = True diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/primes_racines/directories.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/primes_racines/directories.py deleted file mode 100644 index d49e8d06b..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/primes_racines/directories.py +++ /dev/null @@ -1,265 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file directories.py -# \brief Directories configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# \date 2001-2005 -# \author Nevrax -# Python port of game data build pipeline. -# Directories configuration for 'primes_racines' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "primes_racines" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - -DatabaseRootName = "primes_racines" -DatabaseRootPath = "stuff/" + DatabaseRootName - - -# *** SOURCE DIRECTORIES IN THE DATABASE *** - -# Shape directories -ShapeSourceDirectories = [ ] -ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] -ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ] - -# Maps directories -MapSourceDirectories = [ ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ] -MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/batiments" ] -MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ] -MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ] - -MapUncompressedSourceDirectories = [ ] - -# Tiles directories -TilesSourceDirectories = [ ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-creux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-dome-moussu" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-kitiniere" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-mousse-licken" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-mousse-spongieus" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-parois" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-sol-mousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-souche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-stalagmite" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-terre" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/aditif" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-creux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-dome-moussu" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-kitiniere" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-mousse-licken" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-mousse-spongieus" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-parois" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-sol-mousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-souche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-stalagmite" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-terre" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/aditif" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-creux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-dome-moussu" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-kitiniere" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-mousse-licken" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-mousse-spongieus" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-parois" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-sol-mousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-souche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-stalagmite" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-terre" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/aditif" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-creux" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-dome-moussu" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-kitiniere" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-mousse-licken" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-mousse-spongieus" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-parois" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-sol-mousse" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-souche" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-stalagmite" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-terre" ] -TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/aditif" ] - -# Tiles root directory -TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Displace directory -DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" - -# Do not use, needs to be removed and fixed in processes -DisplaceSourceDirectories = [ ] -DisplaceSourceDirectories += [ DisplaceSourceDirectory ] - -# Bank directory -BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName - -# Vegetable set directories -VegetSetSourceDirectories = [ ] -VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Veget directories -VegetSourceDirectories = [ ] -VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] - -# Ligo directories -LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName -LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" - -# Zone directories -ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo - -# Ig landscape directories -IgLandSourceDirectory = "_invalid" - -# Ig other directories -IgOtherSourceDirectory = "_invalid" - -# PACS primitives directories -PacsPrimSourceDirectories = [ ] -PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] - - -# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) - -# Ig lookup directories used by rbank -IgLookupDirectories = [ ] - -# Shape lookup directories used by rbank -ShapeLookupDirectories = [ ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] -ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] - -# Map lookup directories not yet used -MapLookupDirectories = [ ] -MapLookupDirectories += [ EcosystemPath + "/map_export" ] -MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] - - -# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapExportDirectory = CommonPath + "/map_export" -MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" - -# Shape directories -ShapeTagExportDirectory = CommonPath + "/shape_tag" -ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" -ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" -ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" -ShapeAnimExportDirectory = CommonPath + "/shape_anim" - -# Smallbank directories -SmallbankExportDirectory = CommonPath + "/smallbank" - -# Tiles directories -TilesExportDirectory = CommonPath + "/tiles" - -# Tiles directories -DisplaceExportDirectory = CommonPath + "/diplace" - -# Veget directories -VegetExportDirectory = CommonPath + "/veget" -VegetTagExportDirectory = CommonPath + "/veget_tag" - -# Veget Set directories -VegetSetExportDirectory = CommonPath + "/veget_set" - -# Ligo directories -LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName -LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" -LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" -LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" -LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" -LigoTagExportDirectory = CommonPath + "/ligo_tag" - -# Zone directories -ZoneExportDirectory = CommonPath + "/zone" - -# PACS primitives directories -PacsPrimExportDirectory = CommonPath + "/pacs_prim" - - -# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** - -# Map directories -MapBuildDirectory = CommonPath + "/map" -MapPanoplyBuildDirectory = CommonPath + "/map_panoply" -MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" -MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" -MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" -MapTagBuildDirectory = CommonPath + "/map_tag" - -# Shape directories -ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" -ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" -ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" -ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" - -# Farbank directories -FarbankBuildDirectory = CommonPath + "/farbank" - -# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED *********** -IgLandBuildDirectory = "_invalid" -IgOtherBuildDirectory = "_invalid" - -# Rbank directories -RbankOutputBuildDirectory = "_invalid" - -# Ligo directories - - -# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** - -# Map directory -MapInstallDirectory = CommonName + "_maps" -BitmapInstallDirectory = MapInstallDirectory - -# Shape directory -ShapeInstallDirectory = CommonName + "_shapes" - -# Lightmap directory -LightmapInstallDirectory = CommonName + "_lightmaps" - -# Tile directory -TilesInstallDirectory = CommonName + "_tiles" - -# Displace directory -DisplaceInstallDirectory = CommonName + "_displaces" - -# Bank directory -BankInstallDirectory = CommonName + "_bank" - -# Vegetable set directory -VegetSetInstallDirectory = CommonName + "_vegetable_sets" - -# Vegetable shape directory -VegetInstallDirectory = CommonName + "_vegetables" - -# PACS primitives directories -PacsPrimInstallDirectory = CommonName + "_pacs_prim" diff --git a/code/ryzom/tools/build_gamedata/workspace/ecosystems/primes_racines/process.py b/code/ryzom/tools/build_gamedata/workspace/ecosystems/primes_racines/process.py deleted file mode 100644 index 38a7de394..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/ecosystems/primes_racines/process.py +++ /dev/null @@ -1,132 +0,0 @@ -#!/usr/bin/python -# -# ################################################################# -# ## WARNING : this is a generated file, don't change it ! -# ################################################################# -# -# \file config.py -# \brief Process configuration -# \date 2010-09-19-14-19-GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Process configuration for 'primes_racines' ecosystem. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -# *** PROCESS CONFIGURATION *** - -# *** PROCESS CONFIG *** -ProcessToComplete = [ ] -ProcessToComplete += [ "shape" ] -ProcessToComplete += [ "map" ] -ProcessToComplete += [ "smallbank" ] -ProcessToComplete += [ "farbank" ] -ProcessToComplete += [ "tiles" ] -ProcessToComplete += [ "displace" ] -ProcessToComplete += [ "veget" ] -ProcessToComplete += [ "vegetset" ] -ProcessToComplete += [ "ligo" ] -ProcessToComplete += [ "pacs_prim" ] - - -# *** ECOSYSTEM AND CONTINENT NAMES *** - -EcosystemName = "primes_racines" -EcosystemPath = "ecosystems/" + EcosystemName -CommonName = EcosystemName -CommonPath = EcosystemPath - - -# *** MAP EXPORT OPTIONS *** -PanoplyFileList = [ ] -HlsBankFileName = "" - -# *** SHAPE EXPORT OPTIONS *** - -# Compute lightmaps ? -ShapeExportOptExportLighting = "true" - -# Cast shadow in lightmap ? -ShapeExportOptShadow = "true" - -# Lighting limits. 0 : normal, 1 : soft shadows -ShapeExportOptLightingLimit = 1 - -# Lightmap lumel size -ShapeExportOptLumelSize = "0.25" - -# Oversampling value. Can be 1, 2, 4 or 8 -ShapeExportOptOversampling = 1 - -# Does the lightmap must be generated in 8 bits format ? -ShapeExportOpt8BitsLightmap = "false" - -# Does the lightmaps export must generate logs ? -ShapeExportOptLightmapLog = "true" - -# Coarse mesh texture mul size -TextureMulSizeValue = "1.5" - -DoBuildShadowSkin = 0 - -ClodConfigFile = "" - -# *** COARSE MESH TEXTURE NAME *** -CoarseMeshTextureNames = [ ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ] -CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ] - -# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** -MultipleTilesPostfix = [ ] -MultipleTilesPostfix += [ "_sp" ] -MultipleTilesPostfix += [ "_su" ] -MultipleTilesPostfix += [ "_au" ] -MultipleTilesPostfix += [ "_wi" ] - -# *** BANK EXPORT OPTIONS *** - -# Name of the tilebank to use -BankTileBankName = EcosystemName - -# *** RBANK EXPORT OPTIONS *** - -# Output names -RbankRbankName = "_invalid" - -# *** LIGO OPTIONS *** - -LigoExportLand = "" -LigoExportOnePass = 0 - -# *** MAPS OPTIONS *** - -ReduceBitmapFactor = 0 -# list all panoply files -MapPanoplyFileList = None -# name of the .hlsbank to build. -MapHlsBankFileName = None - -# *** SHAPE BUILD OPTIONS * - -DoBuildShadowSkin = False -ClodConfigFile = "" - -# *** PACS_PRIM OPTIONS *** -WantLandscapeColPrimPacsList = True diff --git a/code/ryzom/tools/build_gamedata/workspace/projects.py b/code/ryzom/tools/build_gamedata/workspace/projects.py deleted file mode 100644 index bb0a835de..000000000 --- a/code/ryzom/tools/build_gamedata/workspace/projects.py +++ /dev/null @@ -1,512 +0,0 @@ -#!/usr/bin/python -# -# \file projects.py -# \brief Projects configuration -# \date 2010-05-24-09-19-GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Projects configuration. -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - - -ProductName = "ryzom" - - -ProjectsToProcess = [ ] - -# Common asset export and build projects -ProjectsToProcess += [ "common/interface" ] -ProjectsToProcess += [ "common/objects" ] -ProjectsToProcess += [ "common/sfx" ] -ProjectsToProcess += [ "common/fauna" ] -ProjectsToProcess += [ "common/construction" ] -ProjectsToProcess += [ "common/outgame" ] -ProjectsToProcess += [ "common/sky" ] -ProjectsToProcess += [ "common/characters" ] -ProjectsToProcess += [ "common/characters_maps_hr" ] - -# Common client data and leveldesign projects -ProjectsToProcess += [ "common/fonts" ] -ProjectsToProcess += [ "common/gamedev" ] -ProjectsToProcess += [ "common/leveldesign" ] -ProjectsToProcess += [ "common/data_common" ] -ProjectsToProcess += [ "common/exedll" ] -ProjectsToProcess += [ "common/cfg" ] - -# Ecosystem projects -ProjectsToProcess += [ "ecosystems/desert" ] -ProjectsToProcess += [ "ecosystems/jungle" ] -ProjectsToProcess += [ "ecosystems/primes_racines" ] -ProjectsToProcess += [ "ecosystems/lacustre" ] - -# Continent projects -ProjectsToProcess += [ "continents/fyros" ] # Note: dummy for shape and map export -ProjectsToProcess += [ "continents/matis" ] # Note: dummy for shape and map export -ProjectsToProcess += [ "continents/zorai" ] # Note: dummy for shape and map export -ProjectsToProcess += [ "continents/tryker" ] # Note: dummy for shape and map export -ProjectsToProcess += [ "continents/newbieland" ] # Note: must be after other continents due to dependencies on fy/ma/zo/tr -ProjectsToProcess += [ "continents/indoors" ] # Note: must be after other continents due to dependencies on fy/ma/zo/tr - - -InstallShardDataDirectories = [ ] - -InstallShardDataCollisionsDirectories = [ ] -InstallShardDataCollisionsDirectories += [ "newbieland_ai" ] -InstallShardDataCollisionsDirectories += [ "newbieland_ig" ] -InstallShardDataCollisionsDirectories += [ "newbieland_pacs" ] -InstallShardDataCollisionsDirectories += [ "indoors_ai" ] -InstallShardDataCollisionsDirectories += [ "indoors_ig" ] -InstallShardDataCollisionsDirectories += [ "indoors_pacs" ] - - -InstallClientData = [ ] - -ICMainCfg = { } -ICMainCfg["Name"] = "main_cfg" -ICMainCfg["UnpackTo"] = "cfg" # -> = "./cfg/" -ICMainCfg["IsOptional"] = 0 -ICMainCfg["IsIncremental"] = 0 -ICMainCfg["Packages"] = [ [ "cfg", [ ] ] ] -InstallClientData += [ ICMainCfg ] - -ICMainExedll = { } -ICMainExedll["Name"] = "main_exedll" -ICMainExedll["UnpackTo"] = "" # -> "./", to not unpack set to None -ICMainExedll["IsOptional"] = 0 -ICMainExedll["IsIncremental"] = 0 -ICMainExedll["Packages"] = [ [ "exedll", [ ] ] ] -InstallClientData += [ ICMainExedll ] - -ICMainFonts = { } -ICMainFonts["Name"] = "main_fonts" -ICMainFonts["UnpackTo"] = "data/fonts" -ICMainFonts["IsOptional"] = 0 -ICMainFonts["IsIncremental"] = 0 -ICMainFonts["Packages"] = [ [ "fonts", [ ] ] ] -InstallClientData += [ ICMainFonts ] - -ICMainPacked = { } -ICMainPacked["Name"] = "main_packed" -ICMainPacked["UnpackTo"] = "data" -ICMainPacked["IsOptional"] = 0 -ICMainPacked["IsIncremental"] = 0 -ICMainPacked["Packages"] = [ [ "packedsheets", [ ] ] ] -InstallClientData += [ ICMainPacked ] - -ICUser = { } -ICUser["Name"] = "user" -ICUser["UnpackTo"] = "user" -ICUser["IsOptional"] = 0 -ICUser["IsIncremental"] = 0 -ICUser["Packages"] = [ [ "user", [ ] ] ] -InstallClientData += [ ICUser ] - -ICExamples = { } -ICExamples["Name"] = "examples" -ICExamples["UnpackTo"] = "examples" -ICExamples["IsOptional"] = 0 -ICExamples["IsIncremental"] = 0 -ICExamples["Packages"] = [ [ "examples", [ ] ] ] -InstallClientData += [ ICExamples ] - -ICCommon = { } -ICCommon["Name"] = "common" -ICCommon["UnpackTo"] = None -ICCommon["IsOptional"] = 0 -ICCommon["IsIncremental"] = 1 -ICCommon["Packages"] = [ ] -ICCommon["Packages"] += [ [ "sound", [ ] ] ] -ICCommon["Packages"] += [ [ "sky", [ ] ] ] -ICCommon["Packages"] += [ [ "sfx", [ ] ] ] -ICCommon["Packages"] += [ [ "objects", [ ] ] ] -ICCommon["Packages"] += [ [ "construction", [ ] ] ] -ICCommon["Packages"] += [ [ "outgame", [ ] ] ] -ICCommon["Packages"] += [ [ "leveldesign", [ ] ] ] -ICCommon["Packages"] += [ [ "interfaces", [ ] ] ] -ICCommon["Packages"] += [ [ "gamedev", [ ] ] ] -ICCommon["Packages"] += [ [ "data_common", [ ] ] ] -ICCommon["Packages"] += [ [ "fauna_swt", [ ] ] ] -ICCommon["Packages"] += [ [ "fauna_skeletons", [ ] ] ] -ICCommon["Packages"] += [ [ "fauna_shapes", [ ] ] ] -ICCommon["Packages"] += [ [ "fauna_maps", [ ] ] ] -ICCommon["Packages"] += [ [ "fauna_animations", [ ] ] ] -InstallClientData += [ ICCommon ] - -ICCharacterArmors = [ ] -ICCharacterArmors += [ "zo_hom_visage" ] -ICCharacterArmors += [ "zo_hom_underwear" ] -ICCharacterArmors += [ "zo_hom_civil01" ] -ICCharacterArmors += [ "zo_hom_cheveux" ] -ICCharacterArmors += [ "zo_hom_caster01" ] -ICCharacterArmors += [ "zo_hom_armor01" ] -ICCharacterArmors += [ "zo_hom_armor00" ] -ICCharacterArmors += [ "zo_hof_visage" ] -ICCharacterArmors += [ "zo_hof_underwear" ] -ICCharacterArmors += [ "zo_hof_civil01" ] -ICCharacterArmors += [ "zo_hof_cheveux" ] -ICCharacterArmors += [ "zo_hof_caster01" ] -ICCharacterArmors += [ "zo_hof_armor01" ] -ICCharacterArmors += [ "zo_hof_armor00" ] -ICCharacterArmors += [ "zo_casque01" ] -ICCharacterArmors += [ "tr_hom_visage" ] -ICCharacterArmors += [ "tr_hom_underwear" ] -ICCharacterArmors += [ "tr_hom_refugee" ] -ICCharacterArmors += [ "tr_hom_civil01" ] -ICCharacterArmors += [ "tr_hom_cheveux" ] -ICCharacterArmors += [ "tr_hom_caster01" ] -ICCharacterArmors += [ "tr_hom_armor01" ] -ICCharacterArmors += [ "tr_hom_armor00" ] -ICCharacterArmors += [ "tr_hof_visage" ] -ICCharacterArmors += [ "tr_hof_underwear" ] -ICCharacterArmors += [ "tr_hof_refugee" ] -ICCharacterArmors += [ "tr_hof_civil01" ] -ICCharacterArmors += [ "tr_hof_cheveux" ] -ICCharacterArmors += [ "tr_hof_caster01" ] -ICCharacterArmors += [ "tr_hof_armor01" ] -ICCharacterArmors += [ "tr_hof_armor00" ] -ICCharacterArmors += [ "tr_casque01" ] -ICCharacterArmors += [ "ma_hom_visage" ] -ICCharacterArmors += [ "ma_hom_underwear" ] -ICCharacterArmors += [ "ma_hom_civil01" ] -ICCharacterArmors += [ "ma_hom_cheveux" ] -ICCharacterArmors += [ "ma_hom_caster01" ] -ICCharacterArmors += [ "ma_hom_armor01" ] -ICCharacterArmors += [ "ma_hom_armor00" ] -ICCharacterArmors += [ "ma_hof_visage" ] -ICCharacterArmors += [ "ma_hof_underwear" ] -ICCharacterArmors += [ "ma_hof_civil01" ] -ICCharacterArmors += [ "ma_hof_cheveux" ] -ICCharacterArmors += [ "ma_hof_caster01" ] -ICCharacterArmors += [ "ma_hof_casque01" ] -ICCharacterArmors += [ "ma_hof_armor04" ] -ICCharacterArmors += [ "ma_hof_armor01" ] -ICCharacterArmors += [ "ma_hof_armor00" ] -ICCharacterArmors += [ "fy_hom_visage" ] -ICCharacterArmors += [ "fy_hom_underwear" ] -ICCharacterArmors += [ "fy_hom_ruflaket" ] -ICCharacterArmors += [ "fy_hom_civil01" ] -ICCharacterArmors += [ "fy_hom_cheveux" ] -ICCharacterArmors += [ "fy_hom_caster01" ] -ICCharacterArmors += [ "fy_hom_barman" ] -ICCharacterArmors += [ "fy_hom_armor01" ] -ICCharacterArmors += [ "fy_hom_armor00" ] -ICCharacterArmors += [ "fy_hof_visage" ] -ICCharacterArmors += [ "fy_hof_underwear" ] -ICCharacterArmors += [ "fy_hof_civil01" ] -ICCharacterArmors += [ "fy_hof_cheveux" ] -ICCharacterArmors += [ "fy_hof_caster01" ] -ICCharacterArmors += [ "fy_hof_armor01" ] -ICCharacterArmors += [ "fy_hof_armor00" ] -ICCharacterArmors += [ "ge_hof_armor02" ] -ICCharacterArmors += [ "ge_hof_armor03" ] -ICCharacterArmors += [ "ge_hof_armor04" ] -ICCharacterArmors += [ "ge_hof_caster00" ] -ICCharacterArmors += [ "ge_hom_armor02" ] -ICCharacterArmors += [ "ge_hom_armor03" ] -ICCharacterArmors += [ "ge_hom_armor04" ] -ICCharacterArmors += [ "ge_hom_caster00" ] -ICCharacter = { } -ICCharacter["Name"] = "character" -ICCharacter["UnpackTo"] = None -ICCharacter["IsOptional"] = 0 -ICCharacter["IsIncremental"] = 1 -ICCharacter["Packages"] = [ ] -ICCharacter["Packages"] += [ [ "characters_swt", [ ] ] ] -ICCharacter["Packages"] += [ [ "characters_skeletons", [ ] ] ] -ICCharacter["Packages"] += [ [ "characters_shapes", [ ] ] ] -ICCharacter["Packages"] += [ [ "characters_animations", [ ] ] ] -ICCharacterMapsConditions = [ ] -for armor in ICCharacterArmors: - ICCharacterMapsConditions += [ "-ifnot" ] - ICCharacterMapsConditions += [ armor + "*" ] -ICCharacter["Packages"] += [ [ "characters_maps_hr", [ "characters_maps_hr.bnp" ] + ICCharacterMapsConditions, "characters.hlsbank" ] ] -for armor in ICCharacterArmors: - ICCharacter["Packages"] += [ [ "characters_maps_hr", [ "characters_maps_" + armor + "_hr.bnp", "-if", armor + "*" ], "characters.hlsbank" ] ] -InstallClientData += [ ICCharacter ] - -ICEsPrimesRacines = { } -ICEsPrimesRacines["Name"] = "es_primes_racines" -ICEsPrimesRacines["UnpackTo"] = None -ICEsPrimesRacines["IsOptional"] = 0 -ICEsPrimesRacines["IsIncremental"] = 1 -ICEsPrimesRacines["Packages"] = [ ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_vegetable_sets", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_vegetables", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_tiles", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_shapes", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_pacs_prim", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_maps", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_lightmaps", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_displaces", [ ] ] ] -ICEsPrimesRacines["Packages"] += [ [ "primes_racines_bank", [ ] ] ] -InstallClientData += [ ICEsPrimesRacines ] - -ICEsDesert = { } -ICEsDesert["Name"] = "es_desert" -ICEsDesert["UnpackTo"] = None -ICEsDesert["IsOptional"] = 1 -ICEsDesert["IsIncremental"] = 1 -ICEsDesert["Packages"] = [ ] -ICEsDesert["Packages"] += [ [ "desert_vegetable_sets", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_vegetables", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_tiles", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_shapes", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_pacs_prim", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_maps", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_lightmaps", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_displaces", [ ] ] ] -ICEsDesert["Packages"] += [ [ "desert_bank", [ ] ] ] -InstallClientData += [ ICEsDesert ] - -ICEsLacustre = { } -ICEsLacustre["Name"] = "es_lacustre" -ICEsLacustre["UnpackTo"] = None -ICEsLacustre["IsOptional"] = 1 -ICEsLacustre["IsIncremental"] = 1 -ICEsLacustre["Packages"] = [ ] -ICEsLacustre["Packages"] += [ [ "lacustre_vegetable_sets", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_vegetables", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_tiles", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_shapes", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_pacs_prim", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_maps", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_lightmaps", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_displaces", [ ] ] ] -ICEsLacustre["Packages"] += [ [ "lacustre_bank", [ ] ] ] -InstallClientData += [ ICEsLacustre ] - -ICEsJungle = { } -ICEsJungle["Name"] = "es_jungle" -ICEsJungle["UnpackTo"] = None -ICEsJungle["IsOptional"] = 1 -ICEsJungle["IsIncremental"] = 1 -ICEsJungle["Packages"] = [ ] -ICEsJungle["Packages"] += [ [ "jungle_vegetable_sets", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_vegetables", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_tiles", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_shapes", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_pacs_prim", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_maps", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_lightmaps", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_displaces", [ ] ] ] -ICEsJungle["Packages"] += [ [ "jungle_bank", [ ] ] ] -InstallClientData += [ ICEsJungle ] - -ICFyros = { } -ICFyros["Name"] = "fyros" -ICFyros["UnpackTo"] = None -ICFyros["IsOptional"] = 1 -ICFyros["IsIncremental"] = 1 -ICFyros["Packages"] = [ ] -ICFyros["Packages"] += [ [ "fyros_zones", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_shapes", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_pacs", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_maps", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_lightmaps", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_ig", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_newbie_zones", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_newbie_pacs", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_newbie_ig", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_island_zones", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_island_pacs", [ ] ] ] -ICFyros["Packages"] += [ [ "fyros_island_ig", [ ] ] ] -InstallClientData += [ ICFyros ] - -ICMatis = { } -ICMatis["Name"] = "matis" -ICMatis["UnpackTo"] = None -ICMatis["IsOptional"] = 1 -ICMatis["IsIncremental"] = 1 -ICMatis["Packages"] = [ ] -ICMatis["Packages"] += [ [ "matis_zones", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_shapes", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_pacs", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_maps", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_lightmaps", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_ig", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_island_zones", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_island_pacs", [ ] ] ] -ICMatis["Packages"] += [ [ "matis_island_ig", [ ] ] ] -InstallClientData += [ ICMatis ] - -ICZorai = { } -ICZorai["Name"] = "zorai" -ICZorai["UnpackTo"] = None -ICZorai["IsOptional"] = 1 -ICZorai["IsIncremental"] = 1 -ICZorai["Packages"] = [ ] -ICZorai["Packages"] += [ [ "zorai_zones", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_shapes", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_pacs", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_maps", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_lightmaps", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_ig", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_island_zones", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_island_pacs", [ ] ] ] -ICZorai["Packages"] += [ [ "zorai_island_ig", [ ] ] ] -InstallClientData += [ ICZorai ] - -ICTryker = { } -ICTryker["Name"] = "tryker" -ICTryker["UnpackTo"] = None -ICTryker["IsOptional"] = 1 -ICTryker["IsIncremental"] = 1 -ICTryker["Packages"] = [ ] -ICTryker["Packages"] += [ [ "tryker_zones", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_shapes", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_pacs", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_maps", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_lightmaps", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_ig", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_newbie_zones", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_newbie_shapes", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_newbie_pacs", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_newbie_ig", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_island_zones", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_island_shapes", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_island_pacs", [ ] ] ] -ICTryker["Packages"] += [ [ "tryker_island_ig", [ ] ] ] -InstallClientData += [ ICTryker ] - -ICSources = { } -ICSources["Name"] = "sources" -ICSources["UnpackTo"] = None -ICSources["IsOptional"] = 1 -ICSources["IsIncremental"] = 1 -ICSources["Packages"] = [ ] -ICSources["Packages"] += [ [ "sources_zones", [ ] ] ] -ICSources["Packages"] += [ [ "sources_shapes", [ ] ] ] -ICSources["Packages"] += [ [ "sources_pacs", [ ] ] ] -ICSources["Packages"] += [ [ "sources_maps", [ ] ] ] -ICSources["Packages"] += [ [ "sources_lightmaps", [ ] ] ] -ICSources["Packages"] += [ [ "sources_ig", [ ] ] ] -InstallClientData += [ ICSources ] - -ICRouteGouffre = { } -ICRouteGouffre["Name"] = "route_gouffre" -ICRouteGouffre["UnpackTo"] = None -ICRouteGouffre["IsOptional"] = 1 -ICRouteGouffre["IsIncremental"] = 1 -ICRouteGouffre["Packages"] = [ ] -ICRouteGouffre["Packages"] += [ [ "route_gouffre_zones", [ ] ] ] -ICRouteGouffre["Packages"] += [ [ "route_gouffre_shapes", [ ] ] ] -ICRouteGouffre["Packages"] += [ [ "route_gouffre_pacs", [ ] ] ] -ICRouteGouffre["Packages"] += [ [ "route_gouffre_maps", [ ] ] ] -ICRouteGouffre["Packages"] += [ [ "route_gouffre_lightmaps", [ ] ] ] -ICRouteGouffre["Packages"] += [ [ "route_gouffre_ig", [ ] ] ] -InstallClientData += [ ICRouteGouffre ] - -ICBagne = { } -ICBagne["Name"] = "bagne" -ICBagne["UnpackTo"] = None -ICBagne["IsOptional"] = 1 -ICBagne["IsIncremental"] = 1 -ICBagne["Packages"] = [ ] -ICBagne["Packages"] += [ [ "bagne_zones", [ ] ] ] -ICBagne["Packages"] += [ [ "bagne_shapes", [ ] ] ] -ICBagne["Packages"] += [ [ "bagne_pacs", [ ] ] ] -ICBagne["Packages"] += [ [ "bagne_maps", [ ] ] ] -ICBagne["Packages"] += [ [ "bagne_lightmaps", [ ] ] ] -ICBagne["Packages"] += [ [ "bagne_ig", [ ] ] ] -InstallClientData += [ ICBagne ] - -ICTerre = { } -ICTerre["Name"] = "terre" -ICTerre["UnpackTo"] = None -ICTerre["IsOptional"] = 1 -ICTerre["IsIncremental"] = 1 -ICTerre["Packages"] = [ ] -ICTerre["Packages"] += [ [ "terre_zones", [ ] ] ] -ICTerre["Packages"] += [ [ "terre_shapes", [ ] ] ] -ICTerre["Packages"] += [ [ "terre_pacs", [ ] ] ] -ICTerre["Packages"] += [ [ "terre_maps", [ ] ] ] -ICTerre["Packages"] += [ [ "terre_lightmaps", [ ] ] ] -ICTerre["Packages"] += [ [ "terre_ig", [ ] ] ] -InstallClientData += [ ICTerre ] - -ICNexus = { } -ICNexus["Name"] = "nexus" -ICNexus["UnpackTo"] = None -ICNexus["IsOptional"] = 1 -ICNexus["IsIncremental"] = 1 -ICNexus["Packages"] = [ ] -ICNexus["Packages"] += [ [ "nexus_zones", [ ] ] ] -ICNexus["Packages"] += [ [ "nexus_shapes", [ ] ] ] -ICNexus["Packages"] += [ [ "nexus_pacs", [ ] ] ] -ICNexus["Packages"] += [ [ "nexus_maps", [ ] ] ] -ICNexus["Packages"] += [ [ "nexus_lightmaps", [ ] ] ] -ICNexus["Packages"] += [ [ "nexus_ig", [ ] ] ] -InstallClientData += [ ICNexus ] - -ICNewbieland = { } -ICNewbieland["Name"] = "newbieland" -ICNewbieland["UnpackTo"] = None -ICNewbieland["IsOptional"] = 1 -ICNewbieland["IsIncremental"] = 1 -ICNewbieland["Packages"] = [ ] -ICNewbieland["Packages"] += [ [ "newbieland_zones", [ ] ] ] -ICNewbieland["Packages"] += [ [ "newbieland_shapes", [ ] ] ] -ICNewbieland["Packages"] += [ [ "newbieland_pacs", [ ] ] ] -ICNewbieland["Packages"] += [ [ "newbieland_maps", [ ] ] ] -ICNewbieland["Packages"] += [ [ "newbieland_ig", [ ] ] ] -InstallClientData += [ ICNewbieland ] - -ICIndoors = { } -ICIndoors["Name"] = "indoors" -ICIndoors["UnpackTo"] = None -ICIndoors["IsOptional"] = 1 -ICIndoors["IsIncremental"] = 1 -ICIndoors["Packages"] = [ ] -ICIndoors["Packages"] += [ [ "indoors_shapes", [ ] ] ] -ICIndoors["Packages"] += [ [ "indoors_pacs", [ ] ] ] -ICIndoors["Packages"] += [ [ "indoors_lightmaps", [ ] ] ] -ICIndoors["Packages"] += [ [ "indoors_ig", [ ] ] ] -InstallClientData += [ ICIndoors ] - -ICR2 = { } -ICR2["Name"] = "r2" -ICR2["UnpackTo"] = None -ICR2["IsOptional"] = 1 -ICR2["IsIncremental"] = 1 -ICR2["Packages"] = [ ] -ICR2["Packages"] += [ [ "r2_misc", [ ] ] ] -ICR2["Packages"] += [ [ "r2_jungle", [ ] ] ] -ICR2["Packages"] += [ [ "r2_lakes", [ ] ] ] -ICR2["Packages"] += [ [ "r2_desert", [ ] ] ] -ICR2["Packages"] += [ [ "r2_roots", [ ] ] ] -ICR2["Packages"] += [ [ "r2_forest", [ ] ] ] -ICR2["Packages"] += [ [ "r2_lakes2", [ ] ] ] -ICR2["Packages"] += [ [ "r2_jungle2", [ ] ] ] -ICR2["Packages"] += [ [ "r2_forest2", [ ] ] ] -ICR2["Packages"] += [ [ "r2_desert2", [ ] ] ] -ICR2["Packages"] += [ [ "r2_roots2", [ ] ] ] -ICR2["Packages"] += [ [ "r2_forest_maps", [ ] ] ] -ICR2["Packages"] += [ [ "r2_desert_maps", [ ] ] ] -ICR2["Packages"] += [ [ "r2_roots_maps", [ ] ] ] -ICR2["Packages"] += [ [ "r2_lakes_maps", [ ] ] ] -ICR2["Packages"] += [ [ "r2_jungle_maps", [ ] ] ] -ICR2["Packages"] += [ [ "r2_roots_pz", [ ] ] ] -ICR2["Packages"] += [ [ "r2_lakes_pz", [ ] ] ] -ICR2["Packages"] += [ [ "r2_jungle_pz", [ ] ] ] -ICR2["Packages"] += [ [ "r2_forest_pz", [ ] ] ] -ICR2["Packages"] += [ [ "r2_desert_pz", [ ] ] ] -InstallClientData += [ ICR2 ] - - -# end of file diff --git a/code/ryzom/tools/client/client_config/display_dlg.cpp b/code/ryzom/tools/client/client_config/display_dlg.cpp index 0c9c98a92..71faa2a58 100644 --- a/code/ryzom/tools/client/client_config/display_dlg.cpp +++ b/code/ryzom/tools/client/client_config/display_dlg.cpp @@ -47,14 +47,14 @@ uint CPUFrequency; bool GetGLInformation () { // *** INIT VARIABLES - + GLExtensions.clear (); GLRenderer = ""; GLVendor = ""; GLVersion = ""; // *** INIT OPENGL - + // Register a window class WNDCLASS wc; memset(&wc,0,sizeof(wc)); @@ -79,14 +79,14 @@ bool GetGLInformation () WndRect.right=100; WndRect.bottom=100; HWND hWnd = CreateWindow ( "RyzomGetGlInformation", - "", - WndFlags, - CW_USEDEFAULT,CW_USEDEFAULT, - WndRect.right,WndRect.bottom, - NULL, - NULL, - GetModuleHandle(NULL), - NULL); + "", + WndFlags, + CW_USEDEFAULT,CW_USEDEFAULT, + WndRect.right,WndRect.bottom, + NULL, + NULL, + GetModuleHandle(NULL), + NULL); if (!hWnd) return false; @@ -384,7 +384,7 @@ void CDisplayDlg::updateState () TextWnd1.EnableWindow (Windowed == 1); TextWnd2.EnableWindow (Windowed == 1); TextWnd3.EnableWindow (Windowed == 1); - + // Fill the combobox values ModeCtrl.ResetContent (); uint i; @@ -411,11 +411,11 @@ void CDisplayDlg::updateState () BOOL CDisplayDlg::OnInitDialog() { CDialog::OnInitDialog(); - + updateState (); - + return TRUE; // return TRUE unless you set the focus to a control - // EXCEPTION: OCX Property Pages should return FALSE + // EXCEPTION: OCX Property Pages should return FALSE } // *************************************************************************** diff --git a/code/ryzom/tools/client/client_config_qt/CMakeLists.txt b/code/ryzom/tools/client/client_config_qt/CMakeLists.txt index c69bb6aed..82c1f6e3d 100644 --- a/code/ryzom/tools/client/client_config_qt/CMakeLists.txt +++ b/code/ryzom/tools/client/client_config_qt/CMakeLists.txt @@ -1,57 +1,58 @@ -INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR} - ${CMAKE_CURRENT_SOURCE_DIR} - ${QT_INCLUDES} ) - -FILE( GLOB SRC *.cpp *.h ) - -SET( CLIENT_CONFIG_HDR - client_config_dialog.h - display_settings_advanced_widget.h - display_settings_details_widget.h - display_settings_widget.h - general_settings_widget.h - sound_settings_widget.h - sys_info_d3d_widget.h - sys_info_opengl_widget.h - sys_info_widget.h - widget_base.h -) - -SET( CLIENT_CONFIG_UIS - client_config_dialog.ui - display_settings_advanced_widget.ui - display_settings_details_widget.ui - display_settings_widget.ui - general_settings_widget.ui - sound_settings_widget.ui - sys_info_d3d_widget.ui - sys_info_opengl_widget.ui - sys_info_widget.ui -) - -SET( CLIENT_CONFIG_TRANS - translations/ryzom_configuration_en.ts - translations/ryzom_configuration_hu.ts -) - -CONFIGURE_FILE( translations/translations.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc COPYONLY ) -SET( CLIENT_CONFIG_RCS resources.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc ) -SET( QT_USE_QTGUI TRUE ) -SET( QT_USE_QTOPENGL TRUE ) -SET( QT_USE_QTCORE TRUE ) -QT4_ADD_TRANSLATION( CLIENT_CONFIG_QM ${CLIENT_CONFIG_TRANS} ) -QT4_ADD_RESOURCES( CLIENT_CONFIG_RC_SRCS ${CLIENT_CONFIG_RCS} ) -QT4_WRAP_CPP( CLIENT_CONFIG_MOC_SRC ${CLIENT_CONFIG_HDR} ) -QT4_WRAP_UI( CLIENT_CONFIG_UI_HDRS ${CLIENT_CONFIG_UIS} ) -SOURCE_GROUP( "Resources" FILES ${CLIENT_CONFIG_RCS} ) -SOURCE_GROUP( "Forms" FILES ${CLIENT_CONFIG_UIS} ) -SOURCE_GROUP( "Generated Files" FILES ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_MOC_SRC} ) -SOURCE_GROUP( "Translation Files" FILES ${CLIENT_CONFIG_TRANS} ) -ADD_DEFINITIONS( ${QT_DEFINITIONS} ) -ADD_EXECUTABLE( ryzom_configuration_qt WIN32 MACOSX_BUNDLE ${SRC} ${CLIENT_CONFIG_MOC_SRC} ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_RC_SRCS} ${CLIENT_CONFIG_TRANS} ) -NL_DEFAULT_PROPS( ryzom_configuration_qt "Ryzom, Tools: Ryzom Configuration Qt" ) -NL_ADD_RUNTIME_FLAGS( ryzom_configuration_qt ) -NL_ADD_LIB_SUFFIX( ryzom_configuration_qt ) -TARGET_LINK_LIBRARIES( ryzom_configuration_qt nelmisc nel3d ${QT_LIBRARIES} ${QT_QTMAIN_LIBRARY} ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} ) -INSTALL( TARGETS ryzom_configuration_qt RUNTIME DESTINATION games COMPONENT client BUNDLE DESTINATION /Applications ) - +INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR} ${NEL_INCLUDE_DIR} ${QT_INCLUDES}) +INCLUDE( ${QT_USE_FILE} ) + +FILE( GLOB SRC *.cpp *.h ) + +SET( CLIENT_CONFIG_HDR + client_config_dialog.h + display_settings_advanced_widget.h + display_settings_details_widget.h + display_settings_widget.h + general_settings_widget.h + sound_settings_widget.h + sys_info_d3d_widget.h + sys_info_opengl_widget.h + sys_info_widget.h + widget_base.h +) + +SET( CLIENT_CONFIG_UIS + client_config_dialog.ui + display_settings_advanced_widget.ui + display_settings_details_widget.ui + display_settings_widget.ui + general_settings_widget.ui + sound_settings_widget.ui + sys_info_d3d_widget.ui + sys_info_opengl_widget.ui + sys_info_widget.ui +) + +SET( CLIENT_CONFIG_TRANS + translations/ryzom_configuration_en.ts + translations/ryzom_configuration_hu.ts +) + +CONFIGURE_FILE( translations/translations.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc COPYONLY ) +SET( CLIENT_CONFIG_RCS resources.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc ) +QT4_ADD_TRANSLATION( CLIENT_CONFIG_QM ${CLIENT_CONFIG_TRANS} ) +QT4_ADD_RESOURCES( CLIENT_CONFIG_RC_SRCS ${CLIENT_CONFIG_RCS} ) +QT4_WRAP_CPP( CLIENT_CONFIG_MOC_SRC ${CLIENT_CONFIG_HDR} ) +QT4_WRAP_UI( CLIENT_CONFIG_UI_HDRS ${CLIENT_CONFIG_UIS} ) +SOURCE_GROUP( "Resources" FILES ${CLIENT_CONFIG_RCS} ) +SOURCE_GROUP( "Forms" FILES ${CLIENT_CONFIG_UIS} ) +SOURCE_GROUP( "Generated Files" FILES ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_MOC_SRC} ) +SOURCE_GROUP( "Translation Files" FILES ${CLIENT_CONFIG_TRANS} ) +ADD_DEFINITIONS( ${QT_DEFINITIONS} ) +ADD_EXECUTABLE( ryzom_configuration_qt WIN32 MACOSX_BUNDLE ${SRC} ${CLIENT_CONFIG_MOC_SRC} ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_RC_SRCS} ${CLIENT_CONFIG_TRANS} ) +NL_DEFAULT_PROPS( ryzom_configuration_qt "Ryzom, Tools: Ryzom Configuration Qt" ) +NL_ADD_RUNTIME_FLAGS( ryzom_configuration_qt ) +NL_ADD_LIB_SUFFIX( ryzom_configuration_qt ) +TARGET_LINK_LIBRARIES( ryzom_configuration_qt nelmisc nel3d ${QT_LIBRARIES} ${OPENGL_gl_LIBRARY}) + +IF(WITH_PCH) + ADD_NATIVE_PRECOMPILED_HEADER(ryzom_configuration_qt ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) +ENDIF(WITH_PCH) + +INSTALL(TARGETS ryzom_configuration_qt RUNTIME DESTINATION games COMPONENT client BUNDLE DESTINATION /Applications) + diff --git a/code/ryzom/tools/client/client_config_qt/client_config_dialog.cpp b/code/ryzom/tools/client/client_config_qt/client_config_dialog.cpp index 2f1e2225f..df3596980 100644 --- a/code/ryzom/tools/client/client_config_qt/client_config_dialog.cpp +++ b/code/ryzom/tools/client/client_config_qt/client_config_dialog.cpp @@ -1,259 +1,260 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "client_config_dialog.h" - -#include "general_settings_widget.h" -#include "display_settings_widget.h" -#include "display_settings_details_widget.h" -#include "display_settings_advanced_widget.h" -#include "sound_settings_widget.h" -#include "sys_info_widget.h" -#include "sys_info_opengl_widget.h" -#include "sys_info_d3d_widget.h" - -#include "system.h" - -#include - -CClientConfigDialog::CClientConfigDialog( QWidget *parent ) : - QDialog( parent ) -{ - setupUi( this ); - connect( buttonBox->button( QDialogButtonBox::Cancel ), SIGNAL( clicked() ), this, SLOT( close() ) ); - connect( buttonBox->button( QDialogButtonBox::Ok ), SIGNAL( clicked() ), this, SLOT( onClickOK() ) ); - connect( applyButton, SIGNAL( clicked() ), this, SLOT( onClickApply() ) ); - connect( defaultButton, SIGNAL( clicked() ), this, SLOT( onClickDefault() ) ); - connect( playButton, SIGNAL( clicked() ), this, SLOT( onClickPlay() ) ); - connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ), - this, SLOT( onClickCategory( QTreeWidgetItem * ) ) ); - - // General - QTreeWidgetItem *item = treeWidget->topLevelItem( 0 ); - item->setData( 0, Qt::UserRole, 0 ); - - // Display - item = treeWidget->topLevelItem( 1 ); - item->setData( 0, Qt::UserRole, 1 ); - - // Display details - item = treeWidget->topLevelItem( 1 )->child( 0 ); - item->setData( 0, Qt::UserRole, 2 ); - - // Display advanced - item = treeWidget->topLevelItem( 1 )->child( 1 ); - item->setData( 0, Qt::UserRole, 3 ); - - // Sound - item = treeWidget->topLevelItem( 2 ); - item->setData( 0, Qt::UserRole, 4 ); - - // System information - item = treeWidget->topLevelItem( 3 ); - item->setData( 0, Qt::UserRole, 5 ); - - // OpenGL info - item = treeWidget->topLevelItem( 3 )->child( 0 ); - item->setData( 0, Qt::UserRole, 6 ); - - // Direct3D info - item = treeWidget->topLevelItem( 3 )->child( 1 ); - item->setData( 0, Qt::UserRole, 7 ); - - - CategoryStackedWidget->addWidget( new CGeneralSettingsWidget( CategoryStackedWidget ) ); - CategoryStackedWidget->addWidget( new CDisplaySettingsWidget( CategoryStackedWidget ) ); - CategoryStackedWidget->addWidget( new CDisplaySettingsDetailsWidget( CategoryStackedWidget ) ); - CategoryStackedWidget->addWidget( new CDisplaySettingsAdvancedWidget( CategoryStackedWidget ) ); - CategoryStackedWidget->addWidget( new CSoundSettingsWidget( CategoryStackedWidget ) ); - CategoryStackedWidget->addWidget( new CSysInfoWidget( CategoryStackedWidget ) ); - CategoryStackedWidget->addWidget( new CSysInfoOpenGLWidget( CategoryStackedWidget ) ); - CategoryStackedWidget->addWidget( new CSysInfoD3DWidget( CategoryStackedWidget ) ); - - for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ ) - { - QWidget *w = CategoryStackedWidget->widget( i ); - - // The sysinfo pages are not derived from CWidgetBase, so they don't have this signal! - if( qobject_cast< CWidgetBase * >( w ) == NULL ) - continue; - - connect( w, SIGNAL( changed() ), this, SLOT( onSomethingChanged() ) ); - } - - applyButton->setEnabled( false ); -} - -CClientConfigDialog::~CClientConfigDialog() -{ -} - -void CClientConfigDialog::closeEvent( QCloseEvent *event ) -{ - if( isOKToQuit() ) - event->accept(); - else - event->ignore(); -} - -void CClientConfigDialog::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - int pageIndex = CategoryStackedWidget->currentIndex(); - // Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget - disconnect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ), - this, SLOT( onClickCategory( QTreeWidgetItem * ) ) ); - - retranslateUi( this ); - - connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ), - this, SLOT( onClickCategory( QTreeWidgetItem * ) ) ); - - CategoryStackedWidget->setCurrentIndex( pageIndex ); - } - - QDialog::changeEvent( event ); -} - -void CClientConfigDialog::onClickOK() -{ - saveChanges(); - // Since we use the apply button's enabled state to check for unsaved changes on quit, we disable it - applyButton->setEnabled( false ); - close(); -} - -void CClientConfigDialog::onClickApply() -{ - saveChanges(); - applyButton->setEnabled( false ); -} - -void CClientConfigDialog::onClickDefault() -{ - CSystem::GetInstance().config.revertToDefault(); - CSystem::GetInstance().config.save(); - reloadPages(); - applyButton->setEnabled( false ); -} - -void CClientConfigDialog::onClickPlay() -{ - bool started = false; - -#ifdef WIN32 - started = QProcess::startDetached( "ryzom_client_r.exe" ); - if( !started ) - QProcess::startDetached( "ryzom_client_rd.exe" ); - if( !started ) - QProcess::startDetached( "ryzom_client_d.exe" ); -#else - started = QProcess::startDetached( "./ryzom_client_r" ); - if( !started ) - QProcess::startDetached( "./ryzom_client_rd" ); - if( !started ) - QProcess::startDetached( "./ryzom_client_d" ); -#endif - - onClickOK(); -} - -void CClientConfigDialog::onClickCategory( QTreeWidgetItem *item ) -{ - if( item == NULL ) - return; - - static const char *iconNames[] = - { - ":/resources/general_icon.bmp", - ":/resources/display_icon.bmp", - ":/resources/display_properties_icon.bmp", - ":/resources/display_config_icon.bmp", - ":/resources/sound_icon.bmp", - ":/resources/general_icon.bmp", - ":/resources/card_icon.bmp", - ":/resources/card_icon.bmp" - }; - - sint32 index = item->data( 0, Qt::UserRole ).toInt(); - - if( ( index < 0 ) || ( index > 7 ) ) - return; - - CategoryStackedWidget->setCurrentIndex( index ); - categoryLabel->setText( item->text( 0 ) ); - topleftIcon->setPixmap( QPixmap( QString::fromUtf8( iconNames[ index ] ) ) ); -} - -void CClientConfigDialog::onSomethingChanged() -{ - applyButton->setEnabled( true ); -} - -void CClientConfigDialog::saveChanges() -{ - // First we tell the pages to save their changes into the cached config file - for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ ) - { - QWidget *w = CategoryStackedWidget->widget( i ); - CWidgetBase *wb = qobject_cast< CWidgetBase * >( w ); - - // The system information pages are not derived from CWidgetBase, so they can't save! - if( wb == NULL ) - continue; - - wb->save(); - } - - // Then we write the cache to the disk - CSystem::GetInstance().config.save(); -} - -void CClientConfigDialog::reloadPages() -{ - for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ ) - { - QWidget *w = CategoryStackedWidget->widget( i ); - CWidgetBase *wb = qobject_cast< CWidgetBase * >( w ); - - // The system information pages are not derived from CWidgetBase, so they can't load! - if( wb == NULL ) - continue; - - wb->load(); - } -} - -bool CClientConfigDialog::isOKToQuit() -{ - // If the apply button is enabled we have unsaved changes - if( applyButton->isEnabled() ) - { - sint32 r = QMessageBox::warning( - this, - tr( "Ryzom configuration" ), - tr( "Are you sure you want to quit without saving the configuration?" ), - QMessageBox::Yes | QMessageBox::No - ); - - if( r == QMessageBox::No ) - return false; - } - - return true; -} - +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "client_config_dialog.h" + +#include "general_settings_widget.h" +#include "display_settings_widget.h" +#include "display_settings_details_widget.h" +#include "display_settings_advanced_widget.h" +#include "sound_settings_widget.h" +#include "sys_info_widget.h" +#include "sys_info_opengl_widget.h" +#include "sys_info_d3d_widget.h" + +#include "system.h" + +#include + +CClientConfigDialog::CClientConfigDialog( QWidget *parent ) : + QDialog( parent ) +{ + setupUi( this ); + connect( buttonBox->button( QDialogButtonBox::Cancel ), SIGNAL( clicked() ), this, SLOT( close() ) ); + connect( buttonBox->button( QDialogButtonBox::Ok ), SIGNAL( clicked() ), this, SLOT( onClickOK() ) ); + connect( applyButton, SIGNAL( clicked() ), this, SLOT( onClickApply() ) ); + connect( defaultButton, SIGNAL( clicked() ), this, SLOT( onClickDefault() ) ); + connect( playButton, SIGNAL( clicked() ), this, SLOT( onClickPlay() ) ); + connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ), + this, SLOT( onClickCategory( QTreeWidgetItem * ) ) ); + + // General + QTreeWidgetItem *item = treeWidget->topLevelItem( 0 ); + item->setData( 0, Qt::UserRole, 0 ); + + // Display + item = treeWidget->topLevelItem( 1 ); + item->setData( 0, Qt::UserRole, 1 ); + + // Display details + item = treeWidget->topLevelItem( 1 )->child( 0 ); + item->setData( 0, Qt::UserRole, 2 ); + + // Display advanced + item = treeWidget->topLevelItem( 1 )->child( 1 ); + item->setData( 0, Qt::UserRole, 3 ); + + // Sound + item = treeWidget->topLevelItem( 2 ); + item->setData( 0, Qt::UserRole, 4 ); + + // System information + item = treeWidget->topLevelItem( 3 ); + item->setData( 0, Qt::UserRole, 5 ); + + // OpenGL info + item = treeWidget->topLevelItem( 3 )->child( 0 ); + item->setData( 0, Qt::UserRole, 6 ); + + // Direct3D info + item = treeWidget->topLevelItem( 3 )->child( 1 ); + item->setData( 0, Qt::UserRole, 7 ); + + + CategoryStackedWidget->addWidget( new CGeneralSettingsWidget( CategoryStackedWidget ) ); + CategoryStackedWidget->addWidget( new CDisplaySettingsWidget( CategoryStackedWidget ) ); + CategoryStackedWidget->addWidget( new CDisplaySettingsDetailsWidget( CategoryStackedWidget ) ); + CategoryStackedWidget->addWidget( new CDisplaySettingsAdvancedWidget( CategoryStackedWidget ) ); + CategoryStackedWidget->addWidget( new CSoundSettingsWidget( CategoryStackedWidget ) ); + CategoryStackedWidget->addWidget( new CSysInfoWidget( CategoryStackedWidget ) ); + CategoryStackedWidget->addWidget( new CSysInfoOpenGLWidget( CategoryStackedWidget ) ); + CategoryStackedWidget->addWidget( new CSysInfoD3DWidget( CategoryStackedWidget ) ); + + for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ ) + { + QWidget *w = CategoryStackedWidget->widget( i ); + + // The sysinfo pages are not derived from CWidgetBase, so they don't have this signal! + if( qobject_cast< CWidgetBase * >( w ) == NULL ) + continue; + + connect( w, SIGNAL( changed() ), this, SLOT( onSomethingChanged() ) ); + } + + applyButton->setEnabled( false ); +} + +CClientConfigDialog::~CClientConfigDialog() +{ +} + +void CClientConfigDialog::closeEvent( QCloseEvent *event ) +{ + if( isOKToQuit() ) + event->accept(); + else + event->ignore(); +} + +void CClientConfigDialog::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + int pageIndex = CategoryStackedWidget->currentIndex(); + // Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget + disconnect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ), + this, SLOT( onClickCategory( QTreeWidgetItem * ) ) ); + + retranslateUi( this ); + + connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ), + this, SLOT( onClickCategory( QTreeWidgetItem * ) ) ); + + CategoryStackedWidget->setCurrentIndex( pageIndex ); + } + + QDialog::changeEvent( event ); +} + +void CClientConfigDialog::onClickOK() +{ + saveChanges(); + // Since we use the apply button's enabled state to check for unsaved changes on quit, we disable it + applyButton->setEnabled( false ); + close(); +} + +void CClientConfigDialog::onClickApply() +{ + saveChanges(); + applyButton->setEnabled( false ); +} + +void CClientConfigDialog::onClickDefault() +{ + CSystem::GetInstance().config.revertToDefault(); + CSystem::GetInstance().config.save(); + reloadPages(); + applyButton->setEnabled( false ); +} + +void CClientConfigDialog::onClickPlay() +{ + bool started = false; + +#ifdef WIN32 + started = QProcess::startDetached( "ryzom_client_r.exe" ); + if( !started ) + QProcess::startDetached( "ryzom_client_rd.exe" ); + if( !started ) + QProcess::startDetached( "ryzom_client_d.exe" ); +#else + started = QProcess::startDetached( "./ryzom_client_r" ); + if( !started ) + QProcess::startDetached( "./ryzom_client_rd" ); + if( !started ) + QProcess::startDetached( "./ryzom_client_d" ); +#endif + + onClickOK(); +} + +void CClientConfigDialog::onClickCategory( QTreeWidgetItem *item ) +{ + if( item == NULL ) + return; + + static const char *iconNames[] = + { + ":/resources/general_icon.bmp", + ":/resources/display_icon.bmp", + ":/resources/display_properties_icon.bmp", + ":/resources/display_config_icon.bmp", + ":/resources/sound_icon.bmp", + ":/resources/general_icon.bmp", + ":/resources/card_icon.bmp", + ":/resources/card_icon.bmp" + }; + + sint32 index = item->data( 0, Qt::UserRole ).toInt(); + + if( ( index < 0 ) || ( index > 7 ) ) + return; + + CategoryStackedWidget->setCurrentIndex( index ); + categoryLabel->setText( item->text( 0 ) ); + topleftIcon->setPixmap( QPixmap( QString::fromUtf8( iconNames[ index ] ) ) ); +} + +void CClientConfigDialog::onSomethingChanged() +{ + applyButton->setEnabled( true ); +} + +void CClientConfigDialog::saveChanges() +{ + // First we tell the pages to save their changes into the cached config file + for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ ) + { + QWidget *w = CategoryStackedWidget->widget( i ); + CWidgetBase *wb = qobject_cast< CWidgetBase * >( w ); + + // The system information pages are not derived from CWidgetBase, so they can't save! + if( wb == NULL ) + continue; + + wb->save(); + } + + // Then we write the cache to the disk + CSystem::GetInstance().config.save(); +} + +void CClientConfigDialog::reloadPages() +{ + for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ ) + { + QWidget *w = CategoryStackedWidget->widget( i ); + CWidgetBase *wb = qobject_cast< CWidgetBase * >( w ); + + // The system information pages are not derived from CWidgetBase, so they can't load! + if( wb == NULL ) + continue; + + wb->load(); + } +} + +bool CClientConfigDialog::isOKToQuit() +{ + // If the apply button is enabled we have unsaved changes + if( applyButton->isEnabled() ) + { + sint32 r = QMessageBox::warning( + this, + tr( "Ryzom configuration" ), + tr( "Are you sure you want to quit without saving the configuration?" ), + QMessageBox::Yes | QMessageBox::No + ); + + if( r == QMessageBox::No ) + return false; + } + + return true; +} + diff --git a/code/ryzom/tools/client/client_config_qt/client_config_dialog.h b/code/ryzom/tools/client/client_config_qt/client_config_dialog.h index f4902b3f3..d9855afc0 100644 --- a/code/ryzom/tools/client/client_config_qt/client_config_dialog.h +++ b/code/ryzom/tools/client/client_config_qt/client_config_dialog.h @@ -1,67 +1,67 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef CLIENT_CONFIG_DIALOG_H -#define CLIENT_CONFIG_DIALOG_H - -#include "ui_client_config_dialog.h" - -/** - @brief The main dialog of the configuration tool - @details Sets up and controls the configuration pages, sets up navigation, - sets up the ok, cancel, apply, etc buttons. -*/ -class CClientConfigDialog : public QDialog, public Ui::client_config_dialog -{ - Q_OBJECT - -public: - CClientConfigDialog( QWidget *parent = NULL ); - ~CClientConfigDialog(); - -protected: - void closeEvent( QCloseEvent *event ); - void changeEvent( QEvent *event ); - -private slots: - //////////////////////////// Main dialog buttons ///////////////////// - void onClickOK(); - void onClickApply(); - void onClickDefault(); - void onClickPlay(); - ////////////////////////////////////////////////////////////////////// - void onClickCategory( QTreeWidgetItem *item ); - void onSomethingChanged(); - -private: - /** - @brief Tells the config pages to save their changes into the config file - */ - void saveChanges(); - - /** - @brief Reloads the pages' contents from the config file. - */ - void reloadPages(); - - /** - @brief Checks if it's OK to quit the application, may query the user - @return Returns true if it's OK to quit, returns false otherwise. - */ - bool isOKToQuit(); -}; - -#endif // CLIENT_CONFIG_DIALOG_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CLIENT_CONFIG_DIALOG_H +#define CLIENT_CONFIG_DIALOG_H + +#include "ui_client_config_dialog.h" + +/** + @brief The main dialog of the configuration tool + @details Sets up and controls the configuration pages, sets up navigation, + sets up the ok, cancel, apply, etc buttons. +*/ +class CClientConfigDialog : public QDialog, public Ui::client_config_dialog +{ + Q_OBJECT + +public: + CClientConfigDialog( QWidget *parent = NULL ); + ~CClientConfigDialog(); + +protected: + void closeEvent( QCloseEvent *event ); + void changeEvent( QEvent *event ); + +private slots: + //////////////////////////// Main dialog buttons ///////////////////// + void onClickOK(); + void onClickApply(); + void onClickDefault(); + void onClickPlay(); + ////////////////////////////////////////////////////////////////////// + void onClickCategory( QTreeWidgetItem *item ); + void onSomethingChanged(); + +private: + /** + @brief Tells the config pages to save their changes into the config file + */ + void saveChanges(); + + /** + @brief Reloads the pages' contents from the config file. + */ + void reloadPages(); + + /** + @brief Checks if it's OK to quit the application, may query the user + @return Returns true if it's OK to quit, returns false otherwise. + */ + bool isOKToQuit(); +}; + +#endif // CLIENT_CONFIG_DIALOG_H diff --git a/code/ryzom/tools/client/client_config_qt/config.cpp b/code/ryzom/tools/client/client_config_qt/config.cpp index f215a87ff..55854862f 100644 --- a/code/ryzom/tools/client/client_config_qt/config.cpp +++ b/code/ryzom/tools/client/client_config_qt/config.cpp @@ -1,255 +1,256 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "Config.h" - -CConfig::CConfig() -{ -} - -CConfig::~CConfig() -{ -} - -bool CConfig::load( const char *fileName ) -{ - try - { - cf.load( fileName ); - - std::string def = getString( "RootConfigFilename" ); - if( def.compare( "" ) != 0 ) - dcf.load( def ); - } - catch( NLMISC::Exception &e ) - { - nlwarning( "%s", e.what() ); - return false; - } - - return true; -} - -bool CConfig::reload() -{ - try - { - cf.clear(); - cf.reparse(); - } - catch( NLMISC::Exception &e ) - { - nlwarning( "%s", e.what() ); - return false; - } - return true; -} - -void CConfig::revertToDefault() -{ - // If there's no default config, all we can do is revert the current changes - if( !dcf.loaded() ) - { - reload(); - return; - } - - // If there is a default config, we can however revert to the default! - // Code taken from the original config tool - uint32 count = cf.getNumVar(); - uint32 i = 0; - for( i = 0; i < count; i++ ) - { - NLMISC::CConfigFile::CVar *dst = cf.getVar( i ); - - // Comment from the original - // Temp: avoid changing this variable (debug: binded to the actual texture set installed) - if( dst->Name.compare( "HDTextureInstalled" ) == 0 ) - continue; - - NLMISC::CConfigFile::CVar *src = dcf.getVarPtr( dst->Name ); - if( ( src != NULL ) && !dst->Root && - ( ( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) || - ( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) || - ( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) || - ( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) || - ( src->Type == NLMISC::CConfigFile::CVar::T_STRING ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_STRING ) ) ) - { - - if( src->Type == NLMISC::CConfigFile::CVar::T_INT ) - { - setInt( src->Name.c_str(), src->asInt() ); - } - else if( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) - { - setFloat( src->Name.c_str(), src->asFloat() ); - } - else if( src->Type == NLMISC::CConfigFile::CVar::T_STRING ) - { - setString( src->Name.c_str(), src->asString() ); - } - } - } -} - -bool CConfig::save() -{ - try - { - cf.save(); - } - catch( NLMISC::Exception &e ) - { - nlwarning( "%s", e.what() ); - return false; - } - return true; -} - -bool CConfig::getBool( const char *key ) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - return var->asBool(); - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - return false; - } -} - -sint32 CConfig::getInt( const char *key ) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - return var->asInt(); - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - return 0; - } -} - -float CConfig::getFloat( const char *key ) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - return var->asFloat(); - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - return 0.0f; - } -} - -std::string CConfig::getString( const char *key ) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - return var->asString(); - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - return ""; - } -} - -void CConfig::setBool( const char *key, bool value ) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - if( var->Type == NLMISC::CConfigFile::CVar::T_BOOL ) - { - if( value ) - var->setAsString( "true" ); - else - var->setAsString( "false" ); - } - else - { - nlwarning( "Key %s in %s is not a boolean.", key, cf.getFilename().c_str() ); - } - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - } -} - -void CConfig::setInt(const char *key, sint32 value) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - if( var->Type == NLMISC::CConfigFile::CVar::T_INT ) - var->setAsInt( value ); - else - nlwarning( "Key %s in %s is not an integer.", key, cf.getFilename().c_str() ); - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - } -} - -void CConfig::setFloat( const char *key, float value ) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - if( var->Type == NLMISC::CConfigFile::CVar::T_REAL ) - var->setAsFloat( value ); - else - nlwarning( "Key %s in %s is not a float.", key, cf.getFilename().c_str() ); - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - } -} - -void CConfig::setString( const char *key, std::string &value ) -{ - NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); - - if( var != NULL ) - { - if( var->Type == NLMISC::CConfigFile::CVar::T_STRING ) - var->setAsString( value ); - else - nlwarning( "Key %s in %s is not a string.", key, cf.getFilename().c_str() ); - } - else - { - nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); - } -} \ No newline at end of file +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "config.h" + +CConfig::CConfig() +{ +} + +CConfig::~CConfig() +{ +} + +bool CConfig::load( const char *fileName ) +{ + try + { + cf.load( fileName ); + + std::string def = getString( "RootConfigFilename" ); + if( def.compare( "" ) != 0 ) + dcf.load( def ); + } + catch( NLMISC::Exception &e ) + { + nlwarning( "%s", e.what() ); + return false; + } + + return true; +} + +bool CConfig::reload() +{ + try + { + cf.clear(); + cf.reparse(); + } + catch( NLMISC::Exception &e ) + { + nlwarning( "%s", e.what() ); + return false; + } + return true; +} + +void CConfig::revertToDefault() +{ + // If there's no default config, all we can do is revert the current changes + if( !dcf.loaded() ) + { + reload(); + return; + } + + // If there is a default config, we can however revert to the default! + // Code taken from the original config tool + uint32 count = cf.getNumVar(); + uint32 i = 0; + for( i = 0; i < count; i++ ) + { + NLMISC::CConfigFile::CVar *dst = cf.getVar( i ); + + // Comment from the original + // Temp: avoid changing this variable (debug: binded to the actual texture set installed) + if( dst->Name.compare( "HDTextureInstalled" ) == 0 ) + continue; + + NLMISC::CConfigFile::CVar *src = dcf.getVarPtr( dst->Name ); + if( ( src != NULL ) && !dst->Root && + ( ( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) || + ( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) || + ( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) || + ( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) || + ( src->Type == NLMISC::CConfigFile::CVar::T_STRING ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_STRING ) ) ) + { + + if( src->Type == NLMISC::CConfigFile::CVar::T_INT ) + { + setInt( src->Name.c_str(), src->asInt() ); + } + else if( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) + { + setFloat( src->Name.c_str(), src->asFloat() ); + } + else if( src->Type == NLMISC::CConfigFile::CVar::T_STRING ) + { + setString( src->Name.c_str(), src->asString() ); + } + } + } +} + +bool CConfig::save() +{ + try + { + cf.save(); + } + catch( NLMISC::Exception &e ) + { + nlwarning( "%s", e.what() ); + return false; + } + return true; +} + +bool CConfig::getBool( const char *key ) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + return var->asBool(); + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + return false; + } +} + +sint32 CConfig::getInt( const char *key ) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + return var->asInt(); + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + return 0; + } +} + +float CConfig::getFloat( const char *key ) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + return var->asFloat(); + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + return 0.0f; + } +} + +std::string CConfig::getString( const char *key ) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + return var->asString(); + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + return ""; + } +} + +void CConfig::setBool( const char *key, bool value ) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + if( var->Type == NLMISC::CConfigFile::CVar::T_BOOL ) + { + if( value ) + var->setAsString( "true" ); + else + var->setAsString( "false" ); + } + else + { + nlwarning( "Key %s in %s is not a boolean.", key, cf.getFilename().c_str() ); + } + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + } +} + +void CConfig::setInt(const char *key, sint32 value) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + if( var->Type == NLMISC::CConfigFile::CVar::T_INT ) + var->setAsInt( value ); + else + nlwarning( "Key %s in %s is not an integer.", key, cf.getFilename().c_str() ); + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + } +} + +void CConfig::setFloat( const char *key, float value ) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + if( var->Type == NLMISC::CConfigFile::CVar::T_REAL ) + var->setAsFloat( value ); + else + nlwarning( "Key %s in %s is not a float.", key, cf.getFilename().c_str() ); + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + } +} + +void CConfig::setString( const char *key, const std::string &value ) +{ + NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key ); + + if( var != NULL ) + { + if( var->Type == NLMISC::CConfigFile::CVar::T_STRING ) + var->setAsString( value ); + else + nlwarning( "Key %s in %s is not a string.", key, cf.getFilename().c_str() ); + } + else + { + nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() ); + } +} diff --git a/code/ryzom/tools/client/client_config_qt/config.h b/code/ryzom/tools/client/client_config_qt/config.h index 7749b41b1..d9ddb536e 100644 --- a/code/ryzom/tools/client/client_config_qt/config.h +++ b/code/ryzom/tools/client/client_config_qt/config.h @@ -1,120 +1,120 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef CONFIG_H -#define CONFIG_H - -#include - -/** - @brief Wrapper for a Ryzom config file, allows setting and querying values. -*/ -class CConfig -{ -public: - CConfig(); - ~CConfig(); - - /** - @brief Loads a config file. - @param fileName - The file to load - @return Returns true on success, returns false on failure. - */ - bool load( const char *fileName ); - - /** - @brief Reloads the contents of the config file - @return Return true on success, returns false on failure. - */ - bool reload(); - - /** - @brief Reverts the config file to the default - @details Reverts the config file to the default if possible. - If there is no default config, it reverts the current changes only. - */ - void revertToDefault(); - - /** - @brief Saves the configuration to the config file. - @return Returns true on success, returns false on failure. - */ - bool save(); - - /** - @brief Queries the value for the specified key. - @param key - The key we are interested in - @return Returns the value as a bool, returns false if the key doesn't exist. - */ - bool getBool( const char *key ); - - /** - @brief Queries the value for the specified key. - @param key - The key we are interested in - @return Returns the value as an integer, returns 0 if the key doesn't exist. - */ - sint32 getInt( const char *key ); - - /** - @brief Queries the value for the specified key. - @param key - The key we are interested in - @return Returns the value as a float, returns 0.0f if the key doesn't exist. - */ - float getFloat( const char *key ); - - /** - @brief Queries the value for the specified key. - @param key - The key we are interested in - @return Returns the value as a std::string, returns an empty string if the key doesn't exist. - */ - std::string getString( const char *key ); - - /** - @brief Sets the specified key to the specified value. - @param key - the key we want to alter - @param value - the value we want to set - */ - void setBool( const char *key, bool value ); - - /** - @brief Sets the specified key to the specified value. - @param key - the key we want to alter - @param value - the value we want to set - */ - void setInt( const char *key, sint32 value ); - - /** - @brief Sets the specified key to the specified value. - @param key - the key we want to alter - @param value - the value we want to set - */ - void setFloat( const char *key, float value ); - - /** - @brief Sets the specified key to the specified value. - @param key - the key we want to alter - @param value - the value we want to set - */ - void setString( const char *key, std::string &value ); - -private: - // config file - NLMISC::CConfigFile cf; - // default config file - NLMISC::CConfigFile dcf; -}; - -#endif +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CONFIG_H +#define CONFIG_H + +#include + +/** + @brief Wrapper for a Ryzom config file, allows setting and querying values. +*/ +class CConfig +{ +public: + CConfig(); + ~CConfig(); + + /** + @brief Loads a config file. + @param fileName - The file to load + @return Returns true on success, returns false on failure. + */ + bool load( const char *fileName ); + + /** + @brief Reloads the contents of the config file + @return Return true on success, returns false on failure. + */ + bool reload(); + + /** + @brief Reverts the config file to the default + @details Reverts the config file to the default if possible. + If there is no default config, it reverts the current changes only. + */ + void revertToDefault(); + + /** + @brief Saves the configuration to the config file. + @return Returns true on success, returns false on failure. + */ + bool save(); + + /** + @brief Queries the value for the specified key. + @param key - The key we are interested in + @return Returns the value as a bool, returns false if the key doesn't exist. + */ + bool getBool( const char *key ); + + /** + @brief Queries the value for the specified key. + @param key - The key we are interested in + @return Returns the value as an integer, returns 0 if the key doesn't exist. + */ + sint32 getInt( const char *key ); + + /** + @brief Queries the value for the specified key. + @param key - The key we are interested in + @return Returns the value as a float, returns 0.0f if the key doesn't exist. + */ + float getFloat( const char *key ); + + /** + @brief Queries the value for the specified key. + @param key - The key we are interested in + @return Returns the value as a std::string, returns an empty string if the key doesn't exist. + */ + std::string getString( const char *key ); + + /** + @brief Sets the specified key to the specified value. + @param key - the key we want to alter + @param value - the value we want to set + */ + void setBool( const char *key, bool value ); + + /** + @brief Sets the specified key to the specified value. + @param key - the key we want to alter + @param value - the value we want to set + */ + void setInt( const char *key, sint32 value ); + + /** + @brief Sets the specified key to the specified value. + @param key - the key we want to alter + @param value - the value we want to set + */ + void setFloat( const char *key, float value ); + + /** + @brief Sets the specified key to the specified value. + @param key - the key we want to alter + @param value - the value we want to set + */ + void setString( const char *key, const std::string &value ); + +private: + // config file + NLMISC::CConfigFile cf; + // default config file + NLMISC::CConfigFile dcf; +}; + +#endif diff --git a/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.cpp b/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.cpp index 7f324f40c..0e0293555 100644 --- a/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.cpp @@ -1,86 +1,88 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "display_settings_advanced_widget.h" -#include "system.h" - -CDisplaySettingsAdvancedWidget::CDisplaySettingsAdvancedWidget( QWidget *parent ) : - CWidgetBase( parent ) -{ - setupUi( this ); - load(); - - connect( texcompressionCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( vertexshaderCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( verticesagpCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( pixelshadersCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); -} - -CDisplaySettingsAdvancedWidget::~CDisplaySettingsAdvancedWidget() -{ -} - -void CDisplaySettingsAdvancedWidget::load() -{ - CSystem &s = CSystem::GetInstance(); - - if( s.config.getInt( "ForceDXTC" ) == 1 ) - texcompressionCheckBox->setChecked( true ); - - if( s.config.getInt( "DisableVtxProgram" ) == 1 ) - vertexshaderCheckBox->setChecked( true ); - - if( s.config.getInt( "DisableVtxAGP" ) == 1 ) - verticesagpCheckBox->setChecked( true ); - - if( s.config.getInt( "DisableTextureShdr" ) == 1 ) - pixelshadersCheckBox->setChecked( true ); -} - -void CDisplaySettingsAdvancedWidget::save() -{ - CSystem &s = CSystem::GetInstance(); - - if( texcompressionCheckBox->isChecked() ) - s.config.setInt( "ForceDXTC", 1 ); - else - s.config.setInt( "ForceDXTC", 0 ); - - if( vertexshaderCheckBox->isChecked() ) - s.config.setInt( "DisableVtxProgram", 1 ); - else - s.config.setInt( "DisableVtxProgram", 0 ); - - if( verticesagpCheckBox->isChecked() ) - s.config.setInt( "DisableVtxAGP", 1 ); - else - s.config.setInt( "DisableVtxAGP", 0 ); - - if( pixelshadersCheckBox->isChecked() ) - s.config.setInt( "DisableTextureShdr", 1 ); - else - s.config.setInt( "DisableTextureShdr", 0 ); -} - -void CDisplaySettingsAdvancedWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - retranslateUi( this ); - } - - QWidget::changeEvent( event ); -} +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "display_settings_advanced_widget.h" + +#include "system.h" + +CDisplaySettingsAdvancedWidget::CDisplaySettingsAdvancedWidget( QWidget *parent ) : + CWidgetBase( parent ) +{ + setupUi( this ); + load(); + + connect( texcompressionCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( vertexshaderCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( verticesagpCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( pixelshadersCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); +} + +CDisplaySettingsAdvancedWidget::~CDisplaySettingsAdvancedWidget() +{ +} + +void CDisplaySettingsAdvancedWidget::load() +{ + CSystem &s = CSystem::GetInstance(); + + if( s.config.getInt( "ForceDXTC" ) == 1 ) + texcompressionCheckBox->setChecked( true ); + + if( s.config.getInt( "DisableVtxProgram" ) == 1 ) + vertexshaderCheckBox->setChecked( true ); + + if( s.config.getInt( "DisableVtxAGP" ) == 1 ) + verticesagpCheckBox->setChecked( true ); + + if( s.config.getInt( "DisableTextureShdr" ) == 1 ) + pixelshadersCheckBox->setChecked( true ); +} + +void CDisplaySettingsAdvancedWidget::save() +{ + CSystem &s = CSystem::GetInstance(); + + if( texcompressionCheckBox->isChecked() ) + s.config.setInt( "ForceDXTC", 1 ); + else + s.config.setInt( "ForceDXTC", 0 ); + + if( vertexshaderCheckBox->isChecked() ) + s.config.setInt( "DisableVtxProgram", 1 ); + else + s.config.setInt( "DisableVtxProgram", 0 ); + + if( verticesagpCheckBox->isChecked() ) + s.config.setInt( "DisableVtxAGP", 1 ); + else + s.config.setInt( "DisableVtxAGP", 0 ); + + if( pixelshadersCheckBox->isChecked() ) + s.config.setInt( "DisableTextureShdr", 1 ); + else + s.config.setInt( "DisableTextureShdr", 0 ); +} + +void CDisplaySettingsAdvancedWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + retranslateUi( this ); + } + + QWidget::changeEvent( event ); +} diff --git a/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.h b/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.h index 92ca1775a..3f956f626 100644 --- a/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.h +++ b/code/ryzom/tools/client/client_config_qt/display_settings_advanced_widget.h @@ -1,41 +1,41 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef DISPLAYSETTINGSADVANCEDWIDGET_H -#define DISPLAYSETTINGSADVANCEDWIDGET_H - -#include "ui_display_settings_advanced_widget.h" -#include "widget_base.h" - -/** - @brief The advanced display settings page of the configuration tool -*/ -class CDisplaySettingsAdvancedWidget : public CWidgetBase, public Ui::display_settings_advanced_widget -{ - Q_OBJECT -public: - CDisplaySettingsAdvancedWidget( QWidget *parent ); - ~CDisplaySettingsAdvancedWidget(); - - void load(); - void save(); - -protected: - void changeEvent( QEvent *event ); - -}; - -#endif // DISPLAYSETTINGSADVANCEDWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef DISPLAYSETTINGSADVANCEDWIDGET_H +#define DISPLAYSETTINGSADVANCEDWIDGET_H + +#include "ui_display_settings_advanced_widget.h" +#include "widget_base.h" + +/** + @brief The advanced display settings page of the configuration tool +*/ +class CDisplaySettingsAdvancedWidget : public CWidgetBase, public Ui::display_settings_advanced_widget +{ + Q_OBJECT +public: + CDisplaySettingsAdvancedWidget( QWidget *parent ); + ~CDisplaySettingsAdvancedWidget(); + + void load(); + void save(); + +protected: + void changeEvent( QEvent *event ); + +}; + +#endif // DISPLAYSETTINGSADVANCEDWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.cpp b/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.cpp index fdc47d2bd..74b48cc45 100644 --- a/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.cpp @@ -1,268 +1,270 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "system.h" -#include "display_settings_details_widget.h" - -CDisplaySettingsDetailsWidget::CDisplaySettingsDetailsWidget( QWidget *parent ) : - CWidgetBase( parent ) -{ - setupUi( this ); - connect( landscapeSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onLandscapeSliderChange( int ) ) ); - connect( charactersSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onCharactersSliderChange( int ) ) ); - connect( fxSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onFXSliderChange( int ) ) ); - connect( texturesSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTexturesSliderChange( int ) ) ); - load(); -} - -CDisplaySettingsDetailsWidget::~CDisplaySettingsDetailsWidget() -{ -} - -void CDisplaySettingsDetailsWidget::load() -{ - CSystem &s = CSystem::GetInstance(); - - landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) ); - landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) ); - landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) ); - landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) ); - - charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) ); - charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) ); - charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) ); - - fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) ); - - int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" ); - if( hdTextureInstalled == 1 ) - texturesSlider->setMaximum( QUALITY_NORMAL ); - else - texturesSlider->setMaximum( QUALITY_MEDIUM ); - - // Comment taken from the original config tool: - // NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will - // result to a low quality! - if( s.config.getInt( "DivideTextureSizeBy2" ) ) - texturesSlider->setValue( QUALITY_LOW ); - else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) ) - texturesSlider->setValue( QUALITY_NORMAL ); - else - texturesSlider->setValue( QUALITY_MEDIUM ); -} - -void CDisplaySettingsDetailsWidget::save() -{ - CSystem &s = CSystem::GetInstance(); - - s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] ); - s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] ); - s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] ); - - if( landscapeSlider->value() > QUALITY_LOW ) - s.config.setInt( "MicroVeget", 1 ); - else - s.config.setInt( "MicroVeget", 0 ); - - s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] ); - - - s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] ); - s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] ); - s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] ); - - - s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] ); - if( fxSlider->value() > QUALITY_LOW ) - { - s.config.setInt( "Shadows", 1 ); - s.config.setInt( "Bloom", 1 ); - s.config.setInt( "SquareBloom", 1 ); - } - else - { - s.config.setInt( "Shadows", 0 ); - s.config.setInt( "Bloom", 0 ); - s.config.setInt( "SquareBloom", 0 ); - } - - - if( texturesSlider->value() == QUALITY_NORMAL ) - s.config.setInt( "HDEntityTexture", 1 ); - else if( texturesSlider->value() == QUALITY_LOW ) - s.config.setInt( "DivideTextureSizeBy2", 1 ); -} - -void CDisplaySettingsDetailsWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - retranslateUi( this ); - - landscapeLabel->setText( getQualityString( landscapeSlider->value() ) ); - characterLabel->setText( getQualityString( charactersSlider->value() ) ); - fxLabel->setText( getQualityString( fxSlider->value() ) ); - textureLabel->setText( getTextureQualityString( texturesSlider->value() ) ); - } - QWidget::changeEvent( event ); -} - - -void CDisplaySettingsDetailsWidget::onLandscapeSliderChange( int value ) -{ - if( ( value < 0 ) || ( value > 3 ) ) - return; - - landscapeLabel->setText( getQualityString( value ) ); - emit changed(); -} - -void CDisplaySettingsDetailsWidget::onCharactersSliderChange( int value ) -{ - if( ( value < 0 ) || ( value > 3 ) ) - return; - - characterLabel->setText( getQualityString( value ) ); - emit changed(); -} - -void CDisplaySettingsDetailsWidget::onFXSliderChange( int value ) -{ - if( ( value < 0 ) || ( value > 3 ) ) - return; - - fxLabel->setText( getQualityString( value ) ); - emit changed(); -} - -void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value ) -{ - if( ( value < 0 ) || ( value > 3 ) ) - return; - - textureLabel->setText( getTextureQualityString( value ) ); - emit changed(); -} - -const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] = -{ - 200.0f, - 400.0f, - 500.0f, - 800.0f -}; - -const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] = -{ - 20.0f, - 100.0f, - 150.0f, - 200.0f -}; - -const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] = -{ - 100.0f, - 1000.0f, - 2000.0f, - 3000.0f -}; - - -const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] = -{ - 10.0f, - 30.0f, - 80.0f, - 100.0f -}; - - -const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] = -{ - 10000, - 70000, - 100000, - 200000 -}; - -const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] = -{ - 10, - 50, - 125, - 255 -}; - -const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] = -{ - 50.0f, - 100.0f, - 200.0f, - 500.0f -}; - -const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] = -{ - 2000, - 10000, - 20000, - 50000 -}; - -QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality ) -{ - switch( quality ) - { - case QUALITY_LOW: - return tr( "Low" ); - break; - case QUALITY_MEDIUM: - return tr( "Medium" ); - break; - case QUALITY_NORMAL: - return tr( "Normal" ); - break; - case QUALITY_HIGH: - return tr( "High" ); - break; - default: - return ""; - break; - } -} - -QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality ) -{ - switch( quality ) - { - case TEXQUALITY_LOW: - return tr( "Low (32 MB)" ); - break; - - case TEXQUALITY_NORMAL: - return tr( "Normal (64 MB)" ); - break; - - case TEXQUALITY_HIGH: - return tr( "High (128 MB)" ); - break; - - default: - return ""; - break; - } +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "display_settings_details_widget.h" + +#include "system.h" + +CDisplaySettingsDetailsWidget::CDisplaySettingsDetailsWidget( QWidget *parent ) : + CWidgetBase( parent ) +{ + setupUi( this ); + connect( landscapeSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onLandscapeSliderChange( int ) ) ); + connect( charactersSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onCharactersSliderChange( int ) ) ); + connect( fxSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onFXSliderChange( int ) ) ); + connect( texturesSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTexturesSliderChange( int ) ) ); + load(); +} + +CDisplaySettingsDetailsWidget::~CDisplaySettingsDetailsWidget() +{ +} + +void CDisplaySettingsDetailsWidget::load() +{ + CSystem &s = CSystem::GetInstance(); + + landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) ); + landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) ); + landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) ); + landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) ); + + charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) ); + charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) ); + charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) ); + + fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) ); + + int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" ); + if( hdTextureInstalled == 1 ) + texturesSlider->setMaximum( QUALITY_NORMAL ); + else + texturesSlider->setMaximum( QUALITY_MEDIUM ); + + // Comment taken from the original config tool: + // NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will + // result to a low quality! + if( s.config.getInt( "DivideTextureSizeBy2" ) ) + texturesSlider->setValue( QUALITY_LOW ); + else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) ) + texturesSlider->setValue( QUALITY_NORMAL ); + else + texturesSlider->setValue( QUALITY_MEDIUM ); +} + +void CDisplaySettingsDetailsWidget::save() +{ + CSystem &s = CSystem::GetInstance(); + + s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] ); + s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] ); + s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] ); + + if( landscapeSlider->value() > QUALITY_LOW ) + s.config.setInt( "MicroVeget", 1 ); + else + s.config.setInt( "MicroVeget", 0 ); + + s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] ); + + + s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] ); + s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] ); + s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] ); + + + s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] ); + if( fxSlider->value() > QUALITY_LOW ) + { + s.config.setInt( "Shadows", 1 ); + s.config.setInt( "Bloom", 1 ); + s.config.setInt( "SquareBloom", 1 ); + } + else + { + s.config.setInt( "Shadows", 0 ); + s.config.setInt( "Bloom", 0 ); + s.config.setInt( "SquareBloom", 0 ); + } + + + if( texturesSlider->value() == QUALITY_NORMAL ) + s.config.setInt( "HDEntityTexture", 1 ); + else if( texturesSlider->value() == QUALITY_LOW ) + s.config.setInt( "DivideTextureSizeBy2", 1 ); +} + +void CDisplaySettingsDetailsWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + retranslateUi( this ); + + landscapeLabel->setText( getQualityString( landscapeSlider->value() ) ); + characterLabel->setText( getQualityString( charactersSlider->value() ) ); + fxLabel->setText( getQualityString( fxSlider->value() ) ); + textureLabel->setText( getTextureQualityString( texturesSlider->value() ) ); + } + QWidget::changeEvent( event ); +} + + +void CDisplaySettingsDetailsWidget::onLandscapeSliderChange( int value ) +{ + if( ( value < 0 ) || ( value > 3 ) ) + return; + + landscapeLabel->setText( getQualityString( value ) ); + emit changed(); +} + +void CDisplaySettingsDetailsWidget::onCharactersSliderChange( int value ) +{ + if( ( value < 0 ) || ( value > 3 ) ) + return; + + characterLabel->setText( getQualityString( value ) ); + emit changed(); +} + +void CDisplaySettingsDetailsWidget::onFXSliderChange( int value ) +{ + if( ( value < 0 ) || ( value > 3 ) ) + return; + + fxLabel->setText( getQualityString( value ) ); + emit changed(); +} + +void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value ) +{ + if( ( value < 0 ) || ( value > 3 ) ) + return; + + textureLabel->setText( getTextureQualityString( value ) ); + emit changed(); +} + +const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] = +{ + 200.0f, + 400.0f, + 500.0f, + 800.0f +}; + +const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] = +{ + 20.0f, + 100.0f, + 150.0f, + 200.0f +}; + +const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] = +{ + 100.0f, + 1000.0f, + 2000.0f, + 3000.0f +}; + + +const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] = +{ + 10.0f, + 30.0f, + 80.0f, + 100.0f +}; + + +const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] = +{ + 10000, + 70000, + 100000, + 200000 +}; + +const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] = +{ + 10, + 50, + 125, + 255 +}; + +const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] = +{ + 50.0f, + 100.0f, + 200.0f, + 500.0f +}; + +const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] = +{ + 2000, + 10000, + 20000, + 50000 +}; + +QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality ) +{ + switch( quality ) + { + case QUALITY_LOW: + return tr( "Low" ); + break; + case QUALITY_MEDIUM: + return tr( "Medium" ); + break; + case QUALITY_NORMAL: + return tr( "Normal" ); + break; + case QUALITY_HIGH: + return tr( "High" ); + break; + default: + return ""; + break; + } +} + +QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality ) +{ + switch( quality ) + { + case TEXQUALITY_LOW: + return tr( "Low (32 MB)" ); + break; + + case TEXQUALITY_NORMAL: + return tr( "Normal (64 MB)" ); + break; + + case TEXQUALITY_HIGH: + return tr( "High (128 MB)" ); + break; + + default: + return ""; + break; + } } \ No newline at end of file diff --git a/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.h b/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.h index 535c3710c..001189432 100644 --- a/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.h +++ b/code/ryzom/tools/client/client_config_qt/display_settings_details_widget.h @@ -1,121 +1,121 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef DISPLAYSETTINGSDETAILSWIDGET_H -#define DISPLAYSETTINGSDETAILSWIDGET_H - -#include "ui_display_settings_details_widget.h" -#include "widget_base.h" -#include - -enum -{ - QUALITY_LOW = 0, - QUALITY_MEDIUM = 1, - QUALITY_NORMAL = 2, - QUALITY_HIGH = 3, - QUALITY_STEP = 4 -}; - -enum -{ - TEXQUALITY_LOW = 0, - TEXQUALITY_NORMAL = 1, - TEXQUALITY_HIGH = 2 -}; - -/** - @brief The display details page of the configuration tool -*/ -class CDisplaySettingsDetailsWidget : public CWidgetBase, public Ui::display_settings_details_widget -{ - Q_OBJECT -public: - CDisplaySettingsDetailsWidget( QWidget *parent = NULL ); - ~CDisplaySettingsDetailsWidget(); - - void load(); - void save(); - -protected: - void changeEvent( QEvent *event ); - -private slots: - void onLandscapeSliderChange( int value ); - void onCharactersSliderChange( int value ); - void onFXSliderChange( int value ); - void onTexturesSliderChange( int value ); - -private: - /** - @brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value. - @param table - The lookup table you want to use. - @param value - The value that we want to look up. - @return Returns the "quality" that best fits the specified value. - */ - template< typename T > - int getQuality( const T *table, T value ) - { - if( table[ 0 ] < table[ QUALITY_STEP - 1 ] ) - { - uint32 i = 0; - while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) ) - i++; - return i; - } - else - { - uint32 i = 0; - while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) ) - i++; - return i; - } - } - - - /** - @brief Retrieves the string that belongs to the specified quality. - @param quality - The quality value - @return Returns a string describing the quality value, Returns an empty string if an invalid value is specified. - */ - static QString getQualityString( uint32 quality ); - - - /** - @brief Retrieves the string that belongs to the specified texture quality. - @param quality - The texture quality value - @return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified. - */ - static QString getTextureQualityString( uint32 quality ); - - - ///////////////////////// Landscape values /////////////////////// - static const float qualityToZFar[ QUALITY_STEP ]; - static const float qualityToLandscapeTileNear[ QUALITY_STEP ]; - static const float qualityToLandscapeThreshold[ QUALITY_STEP ]; - static const float qualityToMicrovegetDensity[ QUALITY_STEP ]; - - //////////////////////// Character values //////////////////////// - static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ]; - static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ]; - static const float qualityToCharacterFarClip[ QUALITY_STEP ]; - - /////////////////////// FX values //////////////////////////////// - static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ]; - -}; - -#endif // DISPLAYSETTINGSDETAILSWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef DISPLAYSETTINGSDETAILSWIDGET_H +#define DISPLAYSETTINGSDETAILSWIDGET_H + +#include "ui_display_settings_details_widget.h" +#include "widget_base.h" +#include + +enum +{ + QUALITY_LOW = 0, + QUALITY_MEDIUM = 1, + QUALITY_NORMAL = 2, + QUALITY_HIGH = 3, + QUALITY_STEP = 4 +}; + +enum +{ + TEXQUALITY_LOW = 0, + TEXQUALITY_NORMAL = 1, + TEXQUALITY_HIGH = 2 +}; + +/** + @brief The display details page of the configuration tool +*/ +class CDisplaySettingsDetailsWidget : public CWidgetBase, public Ui::display_settings_details_widget +{ + Q_OBJECT +public: + CDisplaySettingsDetailsWidget( QWidget *parent = NULL ); + ~CDisplaySettingsDetailsWidget(); + + void load(); + void save(); + +protected: + void changeEvent( QEvent *event ); + +private slots: + void onLandscapeSliderChange( int value ); + void onCharactersSliderChange( int value ); + void onFXSliderChange( int value ); + void onTexturesSliderChange( int value ); + +private: + /** + @brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value. + @param table - The lookup table you want to use. + @param value - The value that we want to look up. + @return Returns the "quality" that best fits the specified value. + */ + template< typename T > + int getQuality( const T *table, T value ) + { + if( table[ 0 ] < table[ QUALITY_STEP - 1 ] ) + { + uint32 i = 0; + while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) ) + i++; + return i; + } + else + { + uint32 i = 0; + while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) ) + i++; + return i; + } + } + + + /** + @brief Retrieves the string that belongs to the specified quality. + @param quality - The quality value + @return Returns a string describing the quality value, Returns an empty string if an invalid value is specified. + */ + static QString getQualityString( uint32 quality ); + + + /** + @brief Retrieves the string that belongs to the specified texture quality. + @param quality - The texture quality value + @return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified. + */ + static QString getTextureQualityString( uint32 quality ); + + + ///////////////////////// Landscape values /////////////////////// + static const float qualityToZFar[ QUALITY_STEP ]; + static const float qualityToLandscapeTileNear[ QUALITY_STEP ]; + static const float qualityToLandscapeThreshold[ QUALITY_STEP ]; + static const float qualityToMicrovegetDensity[ QUALITY_STEP ]; + + //////////////////////// Character values //////////////////////// + static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ]; + static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ]; + static const float qualityToCharacterFarClip[ QUALITY_STEP ]; + + /////////////////////// FX values //////////////////////////////// + static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ]; + +}; + +#endif // DISPLAYSETTINGSDETAILSWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/display_settings_widget.cpp b/code/ryzom/tools/client/client_config_qt/display_settings_widget.cpp index 89ed62783..f0dba2a07 100644 --- a/code/ryzom/tools/client/client_config_qt/display_settings_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/display_settings_widget.cpp @@ -1,227 +1,240 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include -#include -#include "display_settings_widget.h" -#include "system.h" -#include - -CDisplaySettingsWidget::CDisplaySettingsWidget( QWidget *parent ) : - CWidgetBase( parent ) -{ - setupUi( this ); - widthLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), widthLineEdit ) ); - heightLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), heightLineEdit ) ); - xpositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), xpositionLineEdit ) ); - ypositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), ypositionLineEdit ) ); - load(); - - connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( fullscreenRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( windowedRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( widthLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); - connect( heightLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); - connect( xpositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); - connect( ypositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); - connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) ); - connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) ); - connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) ); - connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) ); -} - -CDisplaySettingsWidget::~CDisplaySettingsWidget() -{ -} - -void CDisplaySettingsWidget::load() -{ - CSystem &s = CSystem::GetInstance(); - - std::string driver = s.config.getString( "Driver3D" ); - switch( getDriverFromConfigString( driver ) ) - { - case DRV_AUTO: - autoRadioButton->setChecked( true ); - break; - case DRV_OPENGL: - openglRadioButton->setChecked( true ); - break; - case DRV_DIRECT3D: - direct3dRadioButton->setChecked( true ); - break; - } - - updateVideoModes(); - - - CVideoMode mode; - mode.widht = s.config.getInt( "Width" ); - mode.height = s.config.getInt( "Height" ); - mode.depth = s.config.getInt( "Depth" ); - mode.frequency = s.config.getInt( "Frequency" ); - - if( s.config.getInt( "FullScreen" ) == 1 ) - { - fullscreenRadioButton->setChecked( true ); - videomodeComboBox->setCurrentIndex( findVideoModeIndex( &mode ) ); - } - else - { - windowedRadioButton->setChecked( true ); - } - - widthLineEdit->setText( QString( "%1" ).arg( mode.widht ) ); - heightLineEdit->setText( QString( "%1" ).arg( mode.height ) ); - xpositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionX" ) ) ); - ypositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionY" ) ) ); - -} - -void CDisplaySettingsWidget::save() -{ - CSystem &s = CSystem::GetInstance(); - - if( openglRadioButton->isChecked() ) - s.config.setString( "Driver3D", std::string( "OpenGL" ) ); - else if( direct3dRadioButton->isChecked() ) - s.config.setString( "Driver3D", std::string( "Direct3D" ) ); - else - s.config.setString( "Driver3D", std::string( "Auto" ) ); - - if( fullscreenRadioButton->isChecked() ) - { - s.config.setInt( "FullScreen", 1 ); - - sint32 index = videomodeComboBox->currentIndex(); - CVideoMode mode; - - // OpenGL should be available everywhere! - if( direct3dRadioButton->isChecked() ) - mode = s.d3dInfo.modes[ index ]; - else - mode = s.openglInfo.modes[ index ]; - - s.config.setInt( "Width", mode.widht ); - s.config.setInt( "Height", mode.height ); - s.config.setInt( "Depth", mode.depth ); - s.config.setInt( "Frequency", mode.frequency ); - - } - else - { - s.config.setInt( "FullScreen", 0 ); - s.config.setInt( "Width", widthLineEdit->text().toInt() ); - s.config.setInt( "Height", heightLineEdit->text().toInt() ); - } - - s.config.setInt( "PositionX", xpositionLineEdit->text().toInt() ); - s.config.setInt( "PositionY", ypositionLineEdit->text().toInt() ); -} - -void CDisplaySettingsWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - disconnect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) ); - retranslateUi( this ); - connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) ); - } - QWidget::changeEvent( event ); -} - -void CDisplaySettingsWidget::updateVideoModes() -{ - CSystem &s = CSystem::GetInstance(); - - videomodeComboBox->clear(); - - if( direct3dRadioButton->isChecked() ) - { - for( std::vector< CVideoMode >::iterator itr = s.d3dInfo.modes.begin(); itr != s.d3dInfo.modes.end(); ++itr ) - { - std::stringstream ss; - ss << itr->widht << "x" << itr->height << " " << itr->depth << " bit @" << itr->frequency; - videomodeComboBox->addItem( ss.str().c_str() ); - } - } - else - { - // OpenGL should be available everywhere! - for( std::vector< CVideoMode >::iterator itr = s.openglInfo.modes.begin(); itr != s.openglInfo.modes.end(); ++itr ) - { - std::stringstream ss; - ss << itr->widht << "x" << itr->height << " " << itr->depth << " bit @" << itr->frequency; - videomodeComboBox->addItem( ss.str().c_str() ); - } - } -} - -uint32 CDisplaySettingsWidget::findVideoModeIndex( CVideoMode *mode ) -{ - ////////////////////////////////////////////////////////////////////////////////// - // WARNING: - // This part relies on that the video mode combo box is filled as the following: - // - //| --------------------------------------| - //| Selected driver | Modes | - //| --------------------------------------| - //| Auto | OpenGL modes | - //| OpenGL | OpenGL modes | - //| Direct3D | Direct3d modes | - //| --------------------------------------| - // - // - ////////////////////////////////////////////////////////////////////////////////// - - CVideoMode &m = *mode; - CSystem &s = CSystem::GetInstance(); - - if( direct3dRadioButton->isChecked() ) - { - for( uint32 i = 0; i < s.d3dInfo.modes.size(); i++ ) - if( s.d3dInfo.modes[ i ] == m ) - return i; - } - else - { - // Again OpenGL should be available everywhere! - for( uint32 i = 0; i < s.openglInfo.modes.size(); i++ ) - if( s.openglInfo.modes[ i ] == m ) - return i; - } - - return 0; -} - -E3DDriver CDisplaySettingsWidget::getDriverFromConfigString(std::string &str) const -{ - if( str.compare( "0" ) == 0 ) - return DRV_AUTO; - if( str.compare( "1" ) == 0 ) - return DRV_OPENGL; - if( str.compare( "2" ) == 0 ) - return DRV_DIRECT3D; - if( str.compare( "OpenGL" ) == 0 ) - return DRV_OPENGL; - if( str.compare( "Direct3D" ) == 0) - return DRV_DIRECT3D; - - - return DRV_AUTO; -} +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "display_settings_widget.h" + +#include "system.h" +#include + +CDisplaySettingsWidget::CDisplaySettingsWidget( QWidget *parent ) : + CWidgetBase( parent ) +{ + setupUi( this ); + widthLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), widthLineEdit ) ); + heightLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), heightLineEdit ) ); + xpositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), xpositionLineEdit ) ); + ypositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), ypositionLineEdit ) ); + load(); + +#ifndef Q_OS_WIN32 + direct3dRadioButton->setEnabled(false); +#endif + + connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( fullscreenRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( windowedRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( widthLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); + connect( heightLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); + connect( xpositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); + connect( ypositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) ); + connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) ); + connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) ); + connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) ); + connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) ); +} + +CDisplaySettingsWidget::~CDisplaySettingsWidget() +{ +} + +void CDisplaySettingsWidget::load() +{ + CSystem &s = CSystem::GetInstance(); + + std::string driver = s.config.getString( "Driver3D" ); + switch( getDriverFromConfigString( driver ) ) + { + case DRV_AUTO: + autoRadioButton->setChecked( true ); + break; + case DRV_OPENGL: + openglRadioButton->setChecked( true ); + break; + case DRV_DIRECT3D: + direct3dRadioButton->setChecked( true ); + break; + } + + updateVideoModes(); + + + CVideoMode mode; + mode.width = s.config.getInt( "Width" ); + mode.height = s.config.getInt( "Height" ); + mode.depth = s.config.getInt( "Depth" ); + mode.frequency = s.config.getInt( "Frequency" ); + + if( s.config.getInt( "FullScreen" ) == 1 ) + { + fullscreenRadioButton->setChecked( true ); + videomodeComboBox->setCurrentIndex( findVideoModeIndex( &mode ) ); + } + else + { + windowedRadioButton->setChecked( true ); + } + + widthLineEdit->setText( QString( "%1" ).arg( mode.width ) ); + heightLineEdit->setText( QString( "%1" ).arg( mode.height ) ); + xpositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionX" ) ) ); + ypositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionY" ) ) ); + +} + +void CDisplaySettingsWidget::save() +{ + CSystem &s = CSystem::GetInstance(); + + if( openglRadioButton->isChecked() ) + s.config.setString( "Driver3D", std::string( "OpenGL" ) ); +#ifdef Q_OS_WIN32 + else if( direct3dRadioButton->isChecked() ) + s.config.setString( "Driver3D", std::string( "Direct3D" ) ); +#endif + else + s.config.setString( "Driver3D", std::string( "Auto" ) ); + + if( fullscreenRadioButton->isChecked() ) + { + s.config.setInt( "FullScreen", 1 ); + + sint32 index = videomodeComboBox->currentIndex(); + CVideoMode mode; + + // OpenGL should be available everywhere! +#ifdef Q_OS_WIN32 + if( direct3dRadioButton->isChecked() ) + mode = s.d3dInfo.modes[ index ]; + else +#endif + mode = s.openglInfo.modes[ index ]; + + s.config.setInt( "Width", mode.width ); + s.config.setInt( "Height", mode.height ); + s.config.setInt( "Depth", mode.depth ); + s.config.setInt( "Frequency", mode.frequency ); + + } + else + { + s.config.setInt( "FullScreen", 0 ); + s.config.setInt( "Width", widthLineEdit->text().toInt() ); + s.config.setInt( "Height", heightLineEdit->text().toInt() ); + } + + s.config.setInt( "PositionX", xpositionLineEdit->text().toInt() ); + s.config.setInt( "PositionY", ypositionLineEdit->text().toInt() ); +} + +void CDisplaySettingsWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + disconnect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) ); + retranslateUi( this ); + connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) ); + } + QWidget::changeEvent( event ); +} + +void CDisplaySettingsWidget::updateVideoModes() +{ + CSystem &s = CSystem::GetInstance(); + + videomodeComboBox->clear(); + + std::vector< CVideoMode >::iterator itr, iend; + +#ifdef Q_OS_WIN32 + if( direct3dRadioButton->isChecked() ) + { + itr = s.d3dInfo.modes.begin(); + iend = s.d3dInfo.modes.end(); + } + else +#endif + { + // OpenGL should be available everywhere! + itr = s.openglInfo.modes.begin(); + iend = s.openglInfo.modes.end(); + } + + while(itr != iend) + { + videomodeComboBox->addItem(QString("%1x%2 %3 bit @%4").arg(itr->width).arg(itr->height).arg(itr->depth).arg(itr->frequency)); + + ++itr; + } +} + +uint32 CDisplaySettingsWidget::findVideoModeIndex( CVideoMode *mode ) +{ + ////////////////////////////////////////////////////////////////////////////////// + // WARNING: + // This part relies on that the video mode combo box is filled as the following: + // + //| --------------------------------------| + //| Selected driver | Modes | + //| --------------------------------------| + //| Auto | OpenGL modes | + //| OpenGL | OpenGL modes | + //| Direct3D | Direct3d modes | + //| --------------------------------------| + // + // + ////////////////////////////////////////////////////////////////////////////////// + + CVideoMode &m = *mode; + CSystem &s = CSystem::GetInstance(); + +#ifdef Q_OS_WIN32 + if( direct3dRadioButton->isChecked() ) + { + for( uint32 i = 0; i < s.d3dInfo.modes.size(); i++ ) + if( s.d3dInfo.modes[ i ] == m ) + return i; + } + else +#endif + { + // Again OpenGL should be available everywhere! + for( uint32 i = 0; i < s.openglInfo.modes.size(); i++ ) + if( s.openglInfo.modes[ i ] == m ) + return i; + } + + return 0; +} + +E3DDriver CDisplaySettingsWidget::getDriverFromConfigString(std::string &str) const +{ + if( str.compare( "0" ) == 0 ) + return DRV_AUTO; + if( str.compare( "1" ) == 0 ) + return DRV_OPENGL; + if( str.compare( "2" ) == 0 ) + return DRV_DIRECT3D; + if( str.compare( "OpenGL" ) == 0 ) + return DRV_OPENGL; + if( str.compare( "Direct3D" ) == 0) + return DRV_DIRECT3D; + + + return DRV_AUTO; +} diff --git a/code/ryzom/tools/client/client_config_qt/display_settings_widget.h b/code/ryzom/tools/client/client_config_qt/display_settings_widget.h index 5da578bbf..f67ec8b15 100644 --- a/code/ryzom/tools/client/client_config_qt/display_settings_widget.h +++ b/code/ryzom/tools/client/client_config_qt/display_settings_widget.h @@ -1,72 +1,72 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef DISPLAYSETTINGSWIDGET_H -#define DISPLAYSETTINGSWIDGET_H - -#include "ui_display_settings_widget.h" -#include "widget_base.h" -#include - -struct CVideoMode; - -enum E3DDriver -{ - DRV_AUTO, - DRV_OPENGL, - DRV_DIRECT3D -}; - -/** - @brief The display settings page of the configuration tool -*/ -class CDisplaySettingsWidget : public CWidgetBase, public Ui::display_settings_widget -{ - Q_OBJECT -public: - CDisplaySettingsWidget( QWidget *parent = NULL ); - ~CDisplaySettingsWidget(); - - void load(); - void save(); - -protected: - void changeEvent( QEvent *event ); - -private slots: - /** - @brief Updates the video modes combo box, based on the current driver selection. - */ - void updateVideoModes(); - -private: - /** - @brief Finds the proper index for the video mode combobox - @param mode - the video mode read from config - @return Returns the proper video mode index if found, returns 0 otherwise. - */ - uint32 findVideoModeIndex( CVideoMode *mode ); - - - /** - @brief Retrieves the driver type from the config string. - @param str - Reference to the driver string. - @return Returns the driver type on success, rReturns E3DDriver::DRV_AUTO otherwise. - */ - E3DDriver getDriverFromConfigString( std::string &str ) const; -}; - -#endif // DISPLAYSETTINGSWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef DISPLAYSETTINGSWIDGET_H +#define DISPLAYSETTINGSWIDGET_H + +#include "ui_display_settings_widget.h" +#include "widget_base.h" +#include + +struct CVideoMode; + +enum E3DDriver +{ + DRV_AUTO, + DRV_OPENGL, + DRV_DIRECT3D +}; + +/** + @brief The display settings page of the configuration tool +*/ +class CDisplaySettingsWidget : public CWidgetBase, public Ui::display_settings_widget +{ + Q_OBJECT +public: + CDisplaySettingsWidget( QWidget *parent = NULL ); + ~CDisplaySettingsWidget(); + + void load(); + void save(); + +protected: + void changeEvent( QEvent *event ); + +private slots: + /** + @brief Updates the video modes combo box, based on the current driver selection. + */ + void updateVideoModes(); + +private: + /** + @brief Finds the proper index for the video mode combobox + @param mode - the video mode read from config + @return Returns the proper video mode index if found, returns 0 otherwise. + */ + uint32 findVideoModeIndex( CVideoMode *mode ); + + + /** + @brief Retrieves the driver type from the config string. + @param str - Reference to the driver string. + @return Returns the driver type on success, rReturns E3DDriver::DRV_AUTO otherwise. + */ + E3DDriver getDriverFromConfigString( std::string &str ) const; +}; + +#endif // DISPLAYSETTINGSWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/general_settings_widget.cpp b/code/ryzom/tools/client/client_config_qt/general_settings_widget.cpp index 357bd45d4..bb402b328 100644 --- a/code/ryzom/tools/client/client_config_qt/general_settings_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/general_settings_widget.cpp @@ -1,121 +1,123 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "general_settings_widget.h" -#include "system.h" -#include - -const QString CGeneralSettingsWidget::languageCodes[ NUM_LANGUAGE_CODES ] = -{ - "en", - "fr", - "de", - "hu" -}; - -CGeneralSettingsWidget::CGeneralSettingsWidget( QWidget *parent ) : - CWidgetBase( parent ) -{ - currentTranslator = NULL; - setupUi( this ); - load(); - - connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) ); - connect( saveConfigOnQuitCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) ); - connect( lowPriorityProcessCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) ); -} - -CGeneralSettingsWidget::~CGeneralSettingsWidget() -{ -} - -void CGeneralSettingsWidget::load() -{ - CSystem &s = CSystem::GetInstance(); - - sint32 cbIndex = getIndexForLanguageCode( QString( s.config.getString( "LanguageCode" ).c_str() ) ); - if( cbIndex != -1 ){ - languageComboBox->setCurrentIndex( cbIndex ); - onLanguageChanged(); - } - - if( s.config.getInt( "SaveConfig" ) ) - saveConfigOnQuitCheckBox->setChecked( true ); - - if( s.config.getInt( "ProcessPriority" ) == -1 ) - lowPriorityProcessCheckBox->setChecked( true ); - else - lowPriorityProcessCheckBox->setChecked( false ); -} - -void CGeneralSettingsWidget::save() -{ - CSystem &s = CSystem::GetInstance(); - - s.config.setString( "LanguageCode", std::string( languageCodes[ languageComboBox->currentIndex() ].toUtf8() ) ); - - if( saveConfigOnQuitCheckBox->isChecked() ) - s.config.setInt( "SaveConfig", 1 ); - else - s.config.setInt( "SaveConfig", 0 ); - - if( lowPriorityProcessCheckBox->isChecked() ) - s.config.setInt( "ProcessPriority", -1 ); - else - s.config.setInt( "ProcessPriority", 0 ); -} - -void CGeneralSettingsWidget::onLanguageChanged() -{ - sint32 i = languageComboBox->currentIndex(); - - if( currentTranslator != NULL ) - { - qApp->removeTranslator( currentTranslator ); - delete currentTranslator; - currentTranslator = NULL; - } - - currentTranslator = new QTranslator(); - if( currentTranslator->load( QString( ":/translations/ryzom_configuration_%1" ).arg( languageCodes[ i ] ) ) ) - qApp->installTranslator( currentTranslator ); - - emit changed(); -} - -void CGeneralSettingsWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - sint32 i = languageComboBox->currentIndex(); - // Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget - disconnect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) ); - retranslateUi( this ); - languageComboBox->setCurrentIndex( i ); - connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) ); - } - - QWidget::changeEvent( event ); -} - -int CGeneralSettingsWidget::getIndexForLanguageCode( QString &languageCode ) -{ - for( sint32 i = 0; i < NUM_LANGUAGE_CODES; i++ ) - if( languageCode.compare( languageCodes[ i ] ) == 0 ) - return i; - - return -1; -} +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "general_settings_widget.h" + +#include "system.h" +#include + +const QString CGeneralSettingsWidget::languageCodes[ NUM_LANGUAGE_CODES ] = +{ + "en", + "fr", + "de", + "hu" +}; + +CGeneralSettingsWidget::CGeneralSettingsWidget( QWidget *parent ) : + CWidgetBase( parent ) +{ + currentTranslator = NULL; + setupUi( this ); + load(); + + connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) ); + connect( saveConfigOnQuitCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) ); + connect( lowPriorityProcessCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) ); +} + +CGeneralSettingsWidget::~CGeneralSettingsWidget() +{ +} + +void CGeneralSettingsWidget::load() +{ + CSystem &s = CSystem::GetInstance(); + + sint32 cbIndex = getIndexForLanguageCode( QString::fromUtf8( s.config.getString( "LanguageCode" ).c_str() ) ); + if( cbIndex != -1 ){ + languageComboBox->setCurrentIndex( cbIndex ); + onLanguageChanged(); + } + + if( s.config.getInt( "SaveConfig" ) ) + saveConfigOnQuitCheckBox->setChecked( true ); + + if( s.config.getInt( "ProcessPriority" ) == -1 ) + lowPriorityProcessCheckBox->setChecked( true ); + else + lowPriorityProcessCheckBox->setChecked( false ); +} + +void CGeneralSettingsWidget::save() +{ + CSystem &s = CSystem::GetInstance(); + + s.config.setString( "LanguageCode", std::string( languageCodes[ languageComboBox->currentIndex() ].toUtf8() ) ); + + if( saveConfigOnQuitCheckBox->isChecked() ) + s.config.setInt( "SaveConfig", 1 ); + else + s.config.setInt( "SaveConfig", 0 ); + + if( lowPriorityProcessCheckBox->isChecked() ) + s.config.setInt( "ProcessPriority", -1 ); + else + s.config.setInt( "ProcessPriority", 0 ); +} + +void CGeneralSettingsWidget::onLanguageChanged() +{ + sint32 i = languageComboBox->currentIndex(); + + if( currentTranslator != NULL ) + { + qApp->removeTranslator( currentTranslator ); + delete currentTranslator; + currentTranslator = NULL; + } + + currentTranslator = new QTranslator(); + if( currentTranslator->load( QString( ":/translations/ryzom_configuration_%1" ).arg( languageCodes[ i ] ) ) ) + qApp->installTranslator( currentTranslator ); + + emit changed(); +} + +void CGeneralSettingsWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + sint32 i = languageComboBox->currentIndex(); + // Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget + disconnect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) ); + retranslateUi( this ); + languageComboBox->setCurrentIndex( i ); + connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) ); + } + + QWidget::changeEvent( event ); +} + +int CGeneralSettingsWidget::getIndexForLanguageCode(const QString &languageCode) +{ + for( sint32 i = 0; i < NUM_LANGUAGE_CODES; i++ ) + if( languageCode.compare( languageCodes[ i ] ) == 0 ) + return i; + + return -1; +} diff --git a/code/ryzom/tools/client/client_config_qt/general_settings_widget.h b/code/ryzom/tools/client/client_config_qt/general_settings_widget.h index dd6e41752..412658a72 100644 --- a/code/ryzom/tools/client/client_config_qt/general_settings_widget.h +++ b/code/ryzom/tools/client/client_config_qt/general_settings_widget.h @@ -1,66 +1,65 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef GENERALSETTINGWIDGET_H -#define GENERALSETTINGWIDGET_H - -#include "ui_general_settings_widget.h" -#include "widget_base.h" -#include - -class QTranslator; - -enum -{ - NUM_LANGUAGE_CODES = 4 -}; - -/** - @brief The general settings page of the configuration tool -*/ -class CGeneralSettingsWidget : public CWidgetBase, public Ui::general_settings_widget -{ - Q_OBJECT - -public: - CGeneralSettingsWidget( QWidget *parent = NULL ); - ~CGeneralSettingsWidget(); - - void load(); - void save(); - -private slots: - void onLanguageChanged(); - -protected: - void changeEvent( QEvent *event ); - -private: - /** - @brief Retrieves the language combobox index for the language code provided. - @param languageCode - Reference to the language code, we are trying to find. - @return Returns the index on success, returns -1 if the language code cannot be found. - */ - sint32 getIndexForLanguageCode( QString &languageCode ); - - // Contains the language codes used in the config file - // They are in the same order as the options in languageComboBox - static const QString languageCodes[ NUM_LANGUAGE_CODES ]; - - QTranslator *currentTranslator; -}; - -#endif // GENERALSETTINGWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef GENERALSETTINGWIDGET_H +#define GENERALSETTINGWIDGET_H + +#include "ui_general_settings_widget.h" +#include "widget_base.h" + +class QTranslator; + +enum +{ + NUM_LANGUAGE_CODES = 4 +}; + +/** + @brief The general settings page of the configuration tool +*/ +class CGeneralSettingsWidget : public CWidgetBase, public Ui::general_settings_widget +{ + Q_OBJECT + +public: + CGeneralSettingsWidget( QWidget *parent = NULL ); + virtual ~CGeneralSettingsWidget(); + + void load(); + void save(); + +private slots: + void onLanguageChanged(); + +protected: + void changeEvent( QEvent *event ); + +private: + /** + @brief Retrieves the language combobox index for the language code provided. + @param languageCode - Reference to the language code, we are trying to find. + @return Returns the index on success, returns -1 if the language code cannot be found. + */ + sint32 getIndexForLanguageCode(const QString &languageCode); + + // Contains the language codes used in the config file + // They are in the same order as the options in languageComboBox + static const QString languageCodes[ NUM_LANGUAGE_CODES ]; + + QTranslator *currentTranslator; +}; + +#endif // GENERALSETTINGWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/main.cpp b/code/ryzom/tools/client/client_config_qt/main.cpp index f643005bc..0f41c508b 100644 --- a/code/ryzom/tools/client/client_config_qt/main.cpp +++ b/code/ryzom/tools/client/client_config_qt/main.cpp @@ -1,36 +1,37 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include -#include "client_config_dialog.h" -#include "system.h" - -int main( sint32 argc, char **argv ) -{ - QApplication app( argc, argv ); - QPixmap pixmap( ":/resources/splash_screen.bmp" ); - QSplashScreen splash( pixmap ); - - splash.show(); - - CSystem::GetInstance().config.load( "client.cfg" ); - - CClientConfigDialog d; - d.show(); - splash.finish( &d ); - - return app.exec(); -} +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" + +#include "client_config_dialog.h" +#include "system.h" + +int main( sint32 argc, char **argv ) +{ + QApplication app( argc, argv ); + QPixmap pixmap( ":/resources/splash_screen.bmp" ); + QSplashScreen splash( pixmap ); + + splash.show(); + + CSystem::GetInstance().config.load( "client.cfg" ); + + CClientConfigDialog d; + d.show(); + splash.finish( &d ); + + return app.exec(); +} diff --git a/code/ryzom/tools/client/client_config_qt/sound_settings_widget.cpp b/code/ryzom/tools/client/client_config_qt/sound_settings_widget.cpp index 1b7dc5248..be637f8d8 100644 --- a/code/ryzom/tools/client/client_config_qt/sound_settings_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/sound_settings_widget.cpp @@ -1,99 +1,101 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "sound_settings_widget.h" -#include "system.h" - -CSoundSettingsWidget::CSoundSettingsWidget( QWidget *parent ) : - CWidgetBase( parent ) -{ - setupUi( this ); - load(); - - connect( tracksSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTracksSliderChange() ) ); - connect( soundCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( eaxCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( softwareCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); - connect( fmodCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); -} - -CSoundSettingsWidget::~CSoundSettingsWidget() -{ -} - -void CSoundSettingsWidget::onTracksSliderChange() -{ - updateTracksLabel(); - emit changed(); -} - -void CSoundSettingsWidget::load() -{ - CSystem &s = CSystem::GetInstance(); - - if( s.config.getInt( "SoundOn" ) == 1 ) - soundCheckBox->setChecked( true ); - - if( s.config.getInt( "UseEax" ) == 1 ) - eaxCheckBox->setChecked( true ); - - if( s.config.getInt( "SoundForceSoftwareBuffer" ) == 1 ) - softwareCheckBox->setChecked( true ); - - sint32 tracks = s.config.getInt( "MaxTrack" ); - if( tracks < 4 ) - tracks = 4; - if( tracks > 32 ) - tracks = 32; - tracksSlider->setValue( tracks / 4 ); - - if( s.config.getString( "DriverSound" ).compare( "FMod" ) == 0 ) - fmodCheckBox->setChecked( true ); -} - -void CSoundSettingsWidget::save() -{ - CSystem &s = CSystem::GetInstance(); - - if( soundCheckBox->isChecked() ) - s.config.setInt( "SoundOn", 1 ); - - if( eaxCheckBox->isChecked() ) - s.config.setInt( "UseEax", 1 ); - - if( softwareCheckBox->isChecked() ) - s.config.setInt( "SoundForceSoftwareBuffer", 1 ); - - s.config.setInt( "MaxTrack", tracksSlider->value() * 4 ); - - if( fmodCheckBox->isChecked() ) - s.config.setString( "DriverSound", std::string( "FMod" ) ); -} - -void CSoundSettingsWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - retranslateUi( this ); - updateTracksLabel(); - } - QWidget::changeEvent( event ); -} - -void CSoundSettingsWidget::updateTracksLabel() -{ - tracksLabel->setText( tr( "%1 tracks" ).arg( tracksSlider->value() * 4 ) ); +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "sound_settings_widget.h" + +#include "system.h" + +CSoundSettingsWidget::CSoundSettingsWidget( QWidget *parent ) : + CWidgetBase( parent ) +{ + setupUi( this ); + load(); + + connect( tracksSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTracksSliderChange() ) ); + connect( soundCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( eaxCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( softwareCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); + connect( fmodCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) ); +} + +CSoundSettingsWidget::~CSoundSettingsWidget() +{ +} + +void CSoundSettingsWidget::onTracksSliderChange() +{ + updateTracksLabel(); + emit changed(); +} + +void CSoundSettingsWidget::load() +{ + CSystem &s = CSystem::GetInstance(); + + if( s.config.getInt( "SoundOn" ) == 1 ) + soundCheckBox->setChecked( true ); + + if( s.config.getInt( "UseEax" ) == 1 ) + eaxCheckBox->setChecked( true ); + + if( s.config.getInt( "SoundForceSoftwareBuffer" ) == 1 ) + softwareCheckBox->setChecked( true ); + + sint32 tracks = s.config.getInt( "MaxTrack" ); + if( tracks < 4 ) + tracks = 4; + if( tracks > 32 ) + tracks = 32; + tracksSlider->setValue( tracks / 4 ); + + if( s.config.getString( "DriverSound" ).compare( "FMod" ) == 0 ) + fmodCheckBox->setChecked( true ); +} + +void CSoundSettingsWidget::save() +{ + CSystem &s = CSystem::GetInstance(); + + if( soundCheckBox->isChecked() ) + s.config.setInt( "SoundOn", 1 ); + + if( eaxCheckBox->isChecked() ) + s.config.setInt( "UseEax", 1 ); + + if( softwareCheckBox->isChecked() ) + s.config.setInt( "SoundForceSoftwareBuffer", 1 ); + + s.config.setInt( "MaxTrack", tracksSlider->value() * 4 ); + + if( fmodCheckBox->isChecked() ) + s.config.setString( "DriverSound", std::string( "FMod" ) ); +} + +void CSoundSettingsWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + retranslateUi( this ); + updateTracksLabel(); + } + QWidget::changeEvent( event ); +} + +void CSoundSettingsWidget::updateTracksLabel() +{ + tracksLabel->setText( tr( "%1 tracks" ).arg( tracksSlider->value() * 4 ) ); } \ No newline at end of file diff --git a/code/ryzom/tools/client/client_config_qt/sound_settings_widget.h b/code/ryzom/tools/client/client_config_qt/sound_settings_widget.h index f1a54114b..c995f1206 100644 --- a/code/ryzom/tools/client/client_config_qt/sound_settings_widget.h +++ b/code/ryzom/tools/client/client_config_qt/sound_settings_widget.h @@ -1,50 +1,49 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef SOUNDSETTINGSWIDGET_H -#define SOUNDSETTINGSWIDGET_H - -#include "ui_sound_settings_widget.h" -#include "widget_base.h" -#include - -/** - @brief The sound settings page of the configuration tool -*/ -class CSoundSettingsWidget : public CWidgetBase, public Ui::sound_settings_widget -{ - Q_OBJECT -public: - CSoundSettingsWidget( QWidget *parent = NULL ); - ~CSoundSettingsWidget(); - - void load(); - void save(); - -protected: - void changeEvent( QEvent *event ); - -private slots: - void onTracksSliderChange(); - -private: - /** - @brief Updates the text on the tracks label. - */ - void updateTracksLabel(); -}; - -#endif // SOUNDSETTINGSWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef SOUNDSETTINGSWIDGET_H +#define SOUNDSETTINGSWIDGET_H + +#include "ui_sound_settings_widget.h" +#include "widget_base.h" + +/** + @brief The sound settings page of the configuration tool +*/ +class CSoundSettingsWidget : public CWidgetBase, public Ui::sound_settings_widget +{ + Q_OBJECT +public: + CSoundSettingsWidget( QWidget *parent = NULL ); + ~CSoundSettingsWidget(); + + void load(); + void save(); + +protected: + void changeEvent( QEvent *event ); + +private slots: + void onTracksSliderChange(); + +private: + /** + @brief Updates the text on the tracks label. + */ + void updateTracksLabel(); +}; + +#endif // SOUNDSETTINGSWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/stdpch.cpp b/code/ryzom/tools/client/client_config_qt/stdpch.cpp new file mode 100644 index 000000000..a3d45576c --- /dev/null +++ b/code/ryzom/tools/client/client_config_qt/stdpch.cpp @@ -0,0 +1,17 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" diff --git a/code/ryzom/tools/client/client_config_qt/stdpch.h b/code/ryzom/tools/client/client_config_qt/stdpch.h new file mode 100644 index 000000000..6f6655761 --- /dev/null +++ b/code/ryzom/tools/client/client_config_qt/stdpch.h @@ -0,0 +1,29 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef STDPCH_H +#define STDPCH_H + +#include + +#include +#include + +#include +#include + +#endif + diff --git a/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.cpp b/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.cpp index 2852a98dd..140a75adc 100644 --- a/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.cpp @@ -1,41 +1,45 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "sys_info_d3d_widget.h" -#include "system.h" - -CSysInfoD3DWidget::CSysInfoD3DWidget( QWidget *parent ) : - QWidget( parent ) -{ - setupUi( this ); - - descriptionLabel->setText( CSystem::GetInstance().d3dInfo.device.c_str() ); - driverLabel->setText( CSystem::GetInstance().d3dInfo.driver.c_str() ); - versionLabel->setText( CSystem::GetInstance().d3dInfo.driverVersion.c_str() ); -} - -CSysInfoD3DWidget::~CSysInfoD3DWidget() -{ -} - -void CSysInfoD3DWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - retranslateUi( this ); - } - QWidget::changeEvent( event ); -} +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "sys_info_d3d_widget.h" + +#include "system.h" + +CSysInfoD3DWidget::CSysInfoD3DWidget( QWidget *parent ) : + QWidget( parent ) +{ + setupUi( this ); + +#ifdef Q_OS_WIN32 + descriptionLabel->setText( CSystem::GetInstance().d3dInfo.device.c_str() ); + driverLabel->setText( CSystem::GetInstance().d3dInfo.driver.c_str() ); + versionLabel->setText( CSystem::GetInstance().d3dInfo.driverVersion.c_str() ); +#endif +} + +CSysInfoD3DWidget::~CSysInfoD3DWidget() +{ +} + +void CSysInfoD3DWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + retranslateUi( this ); + } + QWidget::changeEvent( event ); +} diff --git a/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.h b/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.h index 64d13a6a4..a77d89fa9 100644 --- a/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.h +++ b/code/ryzom/tools/client/client_config_qt/sys_info_d3d_widget.h @@ -1,39 +1,39 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef SYSINFOD3DWIDGET_H -#define SYSINFOD3DWIDGET_H - -#include "ui_sys_Info_d3d_widget.h" - - -/** - @brief The Direct3D information page of the configuration tool -*/ -class CSysInfoD3DWidget : public QWidget, public Ui::sys_info_d3d_widget -{ - Q_OBJECT -public: - CSysInfoD3DWidget( QWidget *parent = NULL ); - ~CSysInfoD3DWidget(); - -protected: - void changeEvent( QEvent *event ); - -}; - - -#endif // SYSINFOD3DWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef SYSINFOD3DWIDGET_H +#define SYSINFOD3DWIDGET_H + +#include "ui_sys_info_d3d_widget.h" + + +/** + @brief The Direct3D information page of the configuration tool +*/ +class CSysInfoD3DWidget : public QWidget, public Ui::sys_info_d3d_widget +{ + Q_OBJECT +public: + CSysInfoD3DWidget( QWidget *parent = NULL ); + virtual ~CSysInfoD3DWidget(); + +protected: + void changeEvent( QEvent *event ); + +}; + + +#endif // SYSINFOD3DWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.cpp b/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.cpp index 9792bbdbc..55deea24e 100644 --- a/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.cpp @@ -1,42 +1,44 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "sys_info_opengl_widget.h" -#include "system.h" - -CSysInfoOpenGLWidget::CSysInfoOpenGLWidget( QWidget *parent ) : - QWidget( parent ) -{ - setupUi( this ); - vendorLabel->setText( CSystem::GetInstance().openglInfo.vendor.c_str() ); - rendererLabel->setText( CSystem::GetInstance().openglInfo.renderer.c_str() ); - versionLabel->setText( CSystem::GetInstance().openglInfo.driverVersion.c_str() ); - extensionsBox->setPlainText( CSystem::GetInstance().openglInfo.extensions.c_str() ); - -} - -CSysInfoOpenGLWidget::~CSysInfoOpenGLWidget() -{ -} - -void CSysInfoOpenGLWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - retranslateUi( this ); - } - QWidget::changeEvent( event ); -} +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "sys_info_opengl_widget.h" + +#include "system.h" + +CSysInfoOpenGLWidget::CSysInfoOpenGLWidget( QWidget *parent ) : + QWidget( parent ) +{ + setupUi( this ); + vendorLabel->setText( CSystem::GetInstance().openglInfo.vendor.c_str() ); + rendererLabel->setText( CSystem::GetInstance().openglInfo.renderer.c_str() ); + versionLabel->setText( CSystem::GetInstance().openglInfo.driverVersion.c_str() ); + extensionsBox->setPlainText( CSystem::GetInstance().openglInfo.extensions.c_str() ); + +} + +CSysInfoOpenGLWidget::~CSysInfoOpenGLWidget() +{ +} + +void CSysInfoOpenGLWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + retranslateUi( this ); + } + QWidget::changeEvent( event ); +} diff --git a/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.h b/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.h index 6f40db7d7..f1d396f51 100644 --- a/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.h +++ b/code/ryzom/tools/client/client_config_qt/sys_info_opengl_widget.h @@ -1,38 +1,38 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef SYSINFOOPENGLWIDGET_H -#define SYSINFOOPENGLWIDGET_H - -#include "ui_sys_info_opengl_widget.h" - - -/** - @brief The OpenGL information page of the configuration tool -*/ -class CSysInfoOpenGLWidget : public QWidget, public Ui::sys_info_opengl_widget -{ - Q_OBJECT -public: - CSysInfoOpenGLWidget( QWidget *parent = NULL ); - ~CSysInfoOpenGLWidget(); - -protected: - void changeEvent( QEvent *event ); - -}; - -#endif // SYSINFOOPENGLWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef SYSINFOOPENGLWIDGET_H +#define SYSINFOOPENGLWIDGET_H + +#include "ui_sys_info_opengl_widget.h" + + +/** + @brief The OpenGL information page of the configuration tool +*/ +class CSysInfoOpenGLWidget : public QWidget, public Ui::sys_info_opengl_widget +{ + Q_OBJECT +public: + CSysInfoOpenGLWidget( QWidget *parent = NULL ); + ~CSysInfoOpenGLWidget(); + +protected: + void changeEvent( QEvent *event ); + +}; + +#endif // SYSINFOOPENGLWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/sys_info_widget.cpp b/code/ryzom/tools/client/client_config_qt/sys_info_widget.cpp index 58845fd38..fcc0940dd 100644 --- a/code/ryzom/tools/client/client_config_qt/sys_info_widget.cpp +++ b/code/ryzom/tools/client/client_config_qt/sys_info_widget.cpp @@ -1,46 +1,48 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "sys_info_widget.h" -#include "system.h" - -CSysInfoWidget::CSysInfoWidget( QWidget *parent ) : - QWidget( parent ) -{ - setupUi( this ); - - osLabel->setText( CSystem::GetInstance().sysInfo.osName.c_str() ); - cpuLabel->setText( CSystem::GetInstance().sysInfo.cpuName.c_str() ); - - ramLabel->setText( - QString().setNum( CSystem::GetInstance().sysInfo.totalRAM ).append( " Mb" ) ); - - gfxcardLabel->setText( CSystem::GetInstance().sysInfo.videoDevice.c_str() ); - gfxdriverLabel->setText( CSystem::GetInstance().sysInfo.videoDriverVersion.c_str() ); -} - -CSysInfoWidget::~CSysInfoWidget() -{ -} - -void CSysInfoWidget::changeEvent( QEvent *event ) -{ - if( event->type() == QEvent::LanguageChange ) - { - retranslateUi( this ); - } - QWidget::changeEvent( event ); -} +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "sys_info_widget.h" + +#include "system.h" + +CSysInfoWidget::CSysInfoWidget( QWidget *parent ) : + QWidget( parent ) +{ + setupUi( this ); + + osLabel->setText( CSystem::GetInstance().sysInfo.osName.c_str() ); + cpuLabel->setText( CSystem::GetInstance().sysInfo.cpuName.c_str() ); + + ramLabel->setText( + QString().setNum( CSystem::GetInstance().sysInfo.totalRAM ).append( " Mb" ) ); + + gfxcardLabel->setText( CSystem::GetInstance().sysInfo.videoDevice.c_str() ); + gfxdriverLabel->setText( CSystem::GetInstance().sysInfo.videoDriverVersion.c_str() ); +} + +CSysInfoWidget::~CSysInfoWidget() +{ +} + +void CSysInfoWidget::changeEvent( QEvent *event ) +{ + if( event->type() == QEvent::LanguageChange ) + { + retranslateUi( this ); + } + QWidget::changeEvent( event ); +} diff --git a/code/ryzom/tools/client/client_config_qt/sys_info_widget.h b/code/ryzom/tools/client/client_config_qt/sys_info_widget.h index 8bb885aee..d266c119d 100644 --- a/code/ryzom/tools/client/client_config_qt/sys_info_widget.h +++ b/code/ryzom/tools/client/client_config_qt/sys_info_widget.h @@ -1,38 +1,38 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef SYSINFOWIDGET_H -#define SYSINFOWIDGET_H - -#include "ui_sys_info_widget.h" - - -/** - @brief The system information page of the configuration tool -*/ -class CSysInfoWidget : public QWidget, public Ui::sys_info_widget -{ - Q_OBJECT -public: - CSysInfoWidget( QWidget *parent = NULL ); - ~CSysInfoWidget(); - -protected: - void changeEvent( QEvent *event ); - -}; - -#endif // SYSINFOWIDGET_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef SYSINFOWIDGET_H +#define SYSINFOWIDGET_H + +#include "ui_sys_info_widget.h" + + +/** + @brief The system information page of the configuration tool +*/ +class CSysInfoWidget : public QWidget, public Ui::sys_info_widget +{ + Q_OBJECT +public: + CSysInfoWidget( QWidget *parent = NULL ); + ~CSysInfoWidget(); + +protected: + void changeEvent( QEvent *event ); + +}; + +#endif // SYSINFOWIDGET_H diff --git a/code/ryzom/tools/client/client_config_qt/system.cpp b/code/ryzom/tools/client/client_config_qt/system.cpp index 1bb50e845..6070e4abd 100644 --- a/code/ryzom/tools/client/client_config_qt/system.cpp +++ b/code/ryzom/tools/client/client_config_qt/system.cpp @@ -1,181 +1,175 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#include "system.h" -#include -#include -#include -#include - -CSystem *CSystem::instance = NULL; - -CSystem::CSystem() -{ - GatherSysInfo(); -#ifdef WIN32 - GatherD3DInfo(); -#endif - GatherOpenGLInfo(); -} - -CSystem::~CSystem() -{ - instance = 0; -} - - -void CSystem::GatherSysInfo() -{ - std::string device; - uint64 driver; - - if( NLMISC::CSystemInfo::getVideoInfo( device, driver ) ) - { - sysInfo.videoDevice = device; - - ////////////////////////////////////////////////////////////// - // FIXME - // This is taken from the original configuration tool, and - // it generates the same *wrong* version number - ////////////////////////////////////////////////////////////// - uint32 version = static_cast< uint32 >( driver & 0xffff ); - std::stringstream ss; - - ss << ( version / 1000 % 10 ); - ss << "."; - ss << ( version / 100 % 10 ); - ss << "."; - ss << ( version / 10 % 10 ); - ss << "."; - ss << ( version % 10 ); - - sysInfo.videoDriverVersion = ss.str(); - ////////////////////////////////////////////////////////////// - } - else - { - sysInfo.videoDevice = "video card"; - sysInfo.videoDriverVersion = "0.0.0.0"; - } - - sysInfo.osName = NLMISC::CSystemInfo::getOS(); - sysInfo.cpuName = NLMISC::CSystemInfo::getProc(); - sysInfo.totalRAM = NLMISC::CSystemInfo::totalPhysicalMemory(); - sysInfo.totalRAM /= ( 1024 * 1024 ); -} - -#ifdef WIN32 -void CSystem::GatherD3DInfo() -{ - NL3D::IDriver *driver = NULL; - try - { - driver = NL3D::CDRU::createD3DDriver(); - - NL3D::IDriver::CAdapter adapter; - - if( driver->getAdapter( 0xffffffff, adapter ) ) - { - d3dInfo.device = adapter.Description; - d3dInfo.driver = adapter.Driver; - - sint64 ver = adapter.DriverVersion; - std::stringstream ss; - ss << static_cast< uint16 >( ver >> 48 ); - ss << "."; - ss << static_cast< uint16 >( ver >> 32 ); - ss << "."; - ss << static_cast< uint16 >( ver >> 16 ); - ss << "."; - ss << static_cast< uint16 >( ver & 0xFFFF ); - d3dInfo.driverVersion = ss.str(); - } - - GetVideoModes( d3dInfo.modes, driver ); - - driver->release(); - } - - catch( NLMISC::Exception &e ) - { - nlwarning( e.what() ); - } -} -#endif - -void CSystem::GatherOpenGLInfo() -{ - QGLWidget *gl = new QGLWidget(); - - gl->makeCurrent(); - - const char *s = NULL; - s = reinterpret_cast< const char * >( glGetString( GL_VENDOR ) ); - if( s != NULL ) - openglInfo.vendor.assign( s ); - - s = reinterpret_cast< const char * >( glGetString( GL_RENDERER ) ); - if( s != NULL ) - openglInfo.renderer.assign( s ); - - s = reinterpret_cast< const char * >( glGetString( GL_VERSION ) ); - if( s != NULL ) - openglInfo.driverVersion.assign( s ); - - s = reinterpret_cast< const char * >( glGetString( GL_EXTENSIONS ) ); - if( s != NULL ) - { - openglInfo.extensions.assign( s ); - for( std::string::iterator itr = openglInfo.extensions.begin(); itr != openglInfo.extensions.end(); ++itr ) - if( *itr == ' ' ) - *itr = '\n'; - } - - delete gl; - - NL3D::IDriver *driver = NULL; - try - { - driver = NL3D::CDRU::createGlDriver(); - GetVideoModes( openglInfo.modes, driver ); - driver->release(); - } - - catch( NLMISC::Exception &e ) - { - nlwarning( e.what() ); - } -} - -void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const -{ - std::vector< NL3D::GfxMode > modes; - driver->getModes( modes ); - - for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr ) - { - if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth == 32 ) && ( itr->Frequency >= 60 ) ) - { - CVideoMode mode; - mode.depth = itr->Depth; - mode.widht = itr->Width; - mode.height = itr->Height; - mode.frequency = itr->Frequency; - - dst.push_back( mode ); - } - } -} \ No newline at end of file +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include "stdpch.h" +#include "system.h" + +#include +#include +#include + +CSystem::CSystem() +{ + GatherSysInfo(); +#ifdef Q_OS_WIN32 + GatherD3DInfo(); +#endif + GatherOpenGLInfo(); +} + +CSystem::~CSystem() +{ +} + +bool CSystem::parseDriverVersion(const std::string &device, uint64 driver, std::string &version) +{ + // file version + uint32 version1 = driver >> 48; + uint32 version2 = (driver >> 32) & 0xffff; + uint32 version3 = (driver >> 16) & 0xffff; + uint32 version4 = driver & 0xffff; + + if (device.find("NVIDIA") != std::string::npos) + { + // nvidia should be something like 9.18.13.2018 and 9.18.13.1422 + // which respectively corresponds to drivers 320.18 and 314.22 + uint32 nvVersionMajor = (version3 % 10) * 100 + (version4 / 100); + uint32 nvVersionMinor = version4 % 100; + + version = NLMISC::toString("%u.%u", nvVersionMajor, nvVersionMinor); + } + else + { + version = NLMISC::toString("%u.%u.%u.%u", version1, version2, version3, version4); + } + + return true; +} + +void CSystem::GatherSysInfo() +{ + std::string device; + uint64 driver; + + if( NLMISC::CSystemInfo::getVideoInfo( device, driver ) ) + { + sysInfo.videoDevice = device; + + CSystem::parseDriverVersion(device, driver, sysInfo.videoDriverVersion); + } + else + { + sysInfo.videoDevice = "video card"; + sysInfo.videoDriverVersion = "0.0.0.0"; + } + + sysInfo.osName = NLMISC::CSystemInfo::getOS(); + sysInfo.cpuName = NLMISC::CSystemInfo::getProc(); + sysInfo.totalRAM = NLMISC::CSystemInfo::totalPhysicalMemory(); + sysInfo.totalRAM /= ( 1024 * 1024 ); +} + +#ifdef Q_OS_WIN32 +void CSystem::GatherD3DInfo() +{ + NL3D::IDriver *driver = NULL; + try + { + driver = NL3D::CDRU::createD3DDriver(); + + NL3D::IDriver::CAdapter adapter; + + if( driver->getAdapter( 0xffffffff, adapter ) ) + { + d3dInfo.device = adapter.Description; + d3dInfo.driver = adapter.Driver; + + CSystem::parseDriverVersion(d3dInfo.device, adapter.DriverVersion, d3dInfo.driverVersion); + } + + GetVideoModes( d3dInfo.modes, driver ); + + driver->release(); + } + + catch(const NLMISC::Exception &e) + { + nlwarning( e.what() ); + } +} +#endif + +void CSystem::GatherOpenGLInfo() +{ + QGLWidget *gl = new QGLWidget(); + + gl->makeCurrent(); + + const char *s = NULL; + s = reinterpret_cast< const char * >( glGetString( GL_VENDOR ) ); + if( s != NULL ) + openglInfo.vendor.assign( s ); + + s = reinterpret_cast< const char * >( glGetString( GL_RENDERER ) ); + if( s != NULL ) + openglInfo.renderer.assign( s ); + + s = reinterpret_cast< const char * >( glGetString( GL_VERSION ) ); + if( s != NULL ) + openglInfo.driverVersion.assign( s ); + + s = reinterpret_cast< const char * >( glGetString( GL_EXTENSIONS ) ); + if( s != NULL ) + { + openglInfo.extensions.assign( s ); + for( std::string::iterator itr = openglInfo.extensions.begin(); itr != openglInfo.extensions.end(); ++itr ) + if( *itr == ' ' ) + *itr = '\n'; + } + + delete gl; + + try + { + NL3D::IDriver *driver = NL3D::CDRU::createGlDriver(); + GetVideoModes( openglInfo.modes, driver ); + driver->release(); + } + catch(const NLMISC::Exception &e) + { + nlwarning( e.what() ); + } +} + +void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const +{ + std::vector< NL3D::GfxMode > modes; + driver->getModes( modes ); + + for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr ) + { + if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth == 32 ) && ( itr->Frequency >= 60 ) ) + { + CVideoMode mode; + mode.depth = itr->Depth; + mode.width = itr->Width; + mode.height = itr->Height; + mode.frequency = itr->Frequency; + + dst.push_back( mode ); + } + } +} diff --git a/code/ryzom/tools/client/client_config_qt/system.h b/code/ryzom/tools/client/client_config_qt/system.h index fceb6cdd3..1cc25a4bf 100644 --- a/code/ryzom/tools/client/client_config_qt/system.h +++ b/code/ryzom/tools/client/client_config_qt/system.h @@ -1,112 +1,113 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef SYSTEM_H -#define SYSTEM_H - -#include -#include "config.h" - -namespace NL3D -{ -class IDriver; -} - -struct CVideoMode -{ - unsigned int widht; - unsigned int height; - unsigned int depth; - unsigned int frequency; - - CVideoMode() - { - widht = 0; - height = 0; - depth = 0; - frequency = 0; - } - - bool operator==( CVideoMode &o ) - { - if( ( o.widht == widht ) && ( o.height == height ) && ( o.depth == depth ) && ( o.frequency == frequency ) ) - return true; - else - return false; - } -}; - -/** - @brief Singleton class that holds the system information, configs, etc -*/ -class CSystem -{ -public: - CSystem(); - ~CSystem(); - - static CSystem &GetInstance() - { - if( instance == 0 ) - { - instance = new CSystem; - } - return *instance; - } - - struct CSysInfo - { - std::string videoDevice; - std::string videoDriverVersion; - std::string osName; - std::string cpuName; - uint64 totalRAM; - } sysInfo; - -#ifdef WIN32 - struct CD3DInfo - { - std::string device; - std::string driver; - std::string driverVersion; - std::vector< CVideoMode > modes; - } d3dInfo; -#endif - - struct COpenGLInfo - { - std::string vendor; - std::string renderer; - std::string driverVersion; - std::string extensions; - std::vector< CVideoMode > modes; - } openglInfo; - - CConfig config; - -private: - void GatherSysInfo(); -#ifdef WIN32 - void GatherD3DInfo(); -#endif - void GatherOpenGLInfo(); - - void GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const; - - static CSystem *instance; -}; - -#endif // SYSTEM_H +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef SYSTEM_H +#define SYSTEM_H + +#include +#include "config.h" + +namespace NL3D +{ +class IDriver; +} + +struct CVideoMode +{ + uint16 width; + uint16 height; + uint8 depth; + uint8 frequency; + + CVideoMode() + { + width = 0; + height = 0; + depth = 0; + frequency = 0; + } + + bool operator== (const CVideoMode &o) + { + if ((o.width == width) && (o.height == height) && (o.depth == depth) && (o.frequency == frequency)) + return true; + else + return false; + } +}; + +/** + @brief Singleton class that holds the system information, configs, etc +*/ +class CSystem +{ +public: + CSystem(); + ~CSystem(); + + static CSystem &GetInstance() + { + static CSystem sInstance; + return sInstance; + } + + struct CSysInfo + { + std::string videoDevice; + std::string videoDriverVersion; + std::string osName; + std::string cpuName; + uint64 totalRAM; + } + sysInfo; + +#ifdef Q_OS_WIN32 + struct CD3DInfo + { + std::string device; + std::string driver; + std::string driverVersion; + std::vector< CVideoMode > modes; + } + d3dInfo; +#endif + + struct COpenGLInfo + { + std::string vendor; + std::string renderer; + std::string driverVersion; + std::string extensions; + std::vector< CVideoMode > modes; + } + openglInfo; + + CConfig config; + +private: + void GatherSysInfo(); +#ifdef Q_OS_WIN32 + void GatherD3DInfo(); +#endif + void GatherOpenGLInfo(); + + void GetVideoModes(std::vector &dst, NL3D::IDriver *driver) const; + + static bool parseDriverVersion(const std::string &device, uint64 driver, std::string &version); +}; + +#endif // SYSTEM_H + diff --git a/code/ryzom/tools/client/client_config_qt/widget_base.h b/code/ryzom/tools/client/client_config_qt/widget_base.h index 1cc30c0c3..d9948aeac 100644 --- a/code/ryzom/tools/client/client_config_qt/widget_base.h +++ b/code/ryzom/tools/client/client_config_qt/widget_base.h @@ -1,61 +1,61 @@ -// Ryzom - MMORPG Framework -// Copyright (C) 2010 Winch Gate Property Limited -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as -// published by the Free Software Foundation, either version 3 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see . - -#ifndef WIDGETBASE_H -#define WIDGETBASE_H - -#include - -/** - @brief Base class for the config tool's settings page widgets. -*/ -class CWidgetBase : public QWidget -{ - Q_OBJECT - -public: - CWidgetBase( QWidget *parent = NULL ) : QWidget( parent ) {} - ~CWidgetBase() {} - - /** - @brief Tells the widget to load it's values from the config. - */ - virtual void load() = 0; - - /** - @brief Tells the widget to save it's values into the config. - */ - virtual void save() = 0; - -signals: - /** - @brief Emitted when the user changes a setting. - */ - void changed(); - - -private slots: - /** - @brief Triggered when something changes in the widget, emits the Changed() signal. - */ - void onSomethingChanged() - { - emit changed(); - } -}; - - -#endif +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef WIDGETBASE_H +#define WIDGETBASE_H + +#include + +/** + @brief Base class for the config tool's settings page widgets. +*/ +class CWidgetBase : public QWidget +{ + Q_OBJECT + +public: + CWidgetBase( QWidget *parent = NULL ) : QWidget( parent ) {} + ~CWidgetBase() {} + + /** + @brief Tells the widget to load it's values from the config. + */ + virtual void load() = 0; + + /** + @brief Tells the widget to save it's values into the config. + */ + virtual void save() = 0; + +signals: + /** + @brief Emitted when the user changes a setting. + */ + void changed(); + + +private slots: + /** + @brief Triggered when something changes in the widget, emits the Changed() signal. + */ + void onSomethingChanged() + { + emit changed(); + } +}; + + +#endif diff --git a/code/ryzom/tools/leveldesign/CMakeLists.txt b/code/ryzom/tools/leveldesign/CMakeLists.txt index fd3ddc94a..9a56a2fac 100644 --- a/code/ryzom/tools/leveldesign/CMakeLists.txt +++ b/code/ryzom/tools/leveldesign/CMakeLists.txt @@ -1,26 +1,39 @@ -ADD_SUBDIRECTORY(alias_synchronizer) -ADD_SUBDIRECTORY(prim_export) + ADD_SUBDIRECTORY(uni_conv) ADD_SUBDIRECTORY(csv_transform) ADD_SUBDIRECTORY(icon_search) -ADD_SUBDIRECTORY(mission_compiler_lib) +IF(WITH_LIGO) + ADD_SUBDIRECTORY(alias_synchronizer) + ADD_SUBDIRECTORY(prim_export) + ADD_SUBDIRECTORY(mission_compiler_lib) +ENDIF(WITH_LIGO) ADD_SUBDIRECTORY(mp_generator) ADD_SUBDIRECTORY(named_items_2_csv) IF(WIN32) - ADD_SUBDIRECTORY(export) - ADD_SUBDIRECTORY(world_editor) + IF(WITH_LIGO) + ADD_SUBDIRECTORY(export) + ADD_SUBDIRECTORY(world_editor) + ENDIF(WITH_LIGO) IF(WITH_MFC) - ADD_SUBDIRECTORY(mission_compiler_fe) - ADD_SUBDIRECTORY(georges_dll) - ADD_SUBDIRECTORY(georges_exe) - ADD_SUBDIRECTORY(georges_plugin_sound) + IF(WITH_LIGO) + ADD_SUBDIRECTORY(mission_compiler_fe) + ENDIF(WITH_LIGO) + IF(WITH_GEORGES) + ADD_SUBDIRECTORY(georges_dll) + ADD_SUBDIRECTORY(georges_exe) + IF(WITH_SOUND) + ADD_SUBDIRECTORY(georges_plugin_sound) + ENDIF(WITH_SOUND) + ENDIF(WITH_GEORGES) ENDIF(WITH_MFC) ENDIF(WIN32) IF(WITH_QT) - ADD_SUBDIRECTORY(georges_editor_qt) + IF(WITH_GEORGES) + ADD_SUBDIRECTORY(georges_editor_qt) + ENDIF(WITH_GEORGES) ENDIF(WITH_QT) # folders not handled yet. diff --git a/code/ryzom/tools/leveldesign/georges_dll/georges_edit.cpp b/code/ryzom/tools/leveldesign/georges_dll/georges_edit.cpp index dd10a9bb6..c1bffe96c 100644 --- a/code/ryzom/tools/leveldesign/georges_dll/georges_edit.cpp +++ b/code/ryzom/tools/leveldesign/georges_dll/georges_edit.cpp @@ -73,7 +73,6 @@ CGeorgesEditApp::CGeorgesEditApp() : MemStream (false, false, 1024*1024) ResizeMain = true; ExeStandalone = false; StartExpanded = true; - Georges4CVS = true; FormClipBoardFormatStruct = RegisterClipboardFormat ("GeorgesFormStruct"); FormClipBoardFormatVirtualStruct = RegisterClipboardFormat ("GeorgesFormVirtualStruct"); @@ -547,11 +546,6 @@ bool CGeorgesEditApp::loadCfg () if (start_expanded) StartExpanded = start_expanded->asInt () != 0; - // Georges4CVS - CConfigFile::CVar *georges_for_cvs = cf.getVarPtr ("GeorgesForCvs"); - if (georges_for_cvs) - Georges4CVS = georges_for_cvs->asInt () != 0; - // MaxUndo CConfigFile::CVar *max_undo = cf.getVarPtr ("MaxUndo"); if (max_undo) @@ -633,11 +627,6 @@ bool CGeorgesEditApp::saveCfg () if (start_expanded) start_expanded->setAsInt (StartExpanded); - // Georges4CVS - CConfigFile::CVar *georges_for_cvs= cf.getVarPtr ("GeorgesForCvs"); - if (georges_for_cvs) - georges_for_cvs->setAsInt (Georges4CVS); - // MaxUndo CConfigFile::CVar *max_undo= cf.getVarPtr ("MaxUndo"); if (max_undo) diff --git a/code/ryzom/tools/leveldesign/georges_dll/georges_edit.h b/code/ryzom/tools/leveldesign/georges_dll/georges_edit.h index ec70cf093..6b233f590 100644 --- a/code/ryzom/tools/leveldesign/georges_dll/georges_edit.h +++ b/code/ryzom/tools/leveldesign/georges_dll/georges_edit.h @@ -99,9 +99,6 @@ public: // If true, expand document's content node at loading bool StartExpanded; - // Georges for CVS - bool Georges4CVS; - // Clipboards ID UINT FormClipBoardFormatStruct; UINT FormClipBoardFormatVirtualStruct; diff --git a/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.cpp b/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.cpp index 4255273bf..035113bcd 100644 --- a/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.cpp +++ b/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.cpp @@ -766,7 +766,7 @@ BOOL CGeorgesEditDoc::OnSaveDocument(LPCTSTR lpszPathName) Type->Header.MinorVersion++; flushValueChange (); } - Type->write (xmlStream.getDocument (), theApp.Georges4CVS); + Type->write (xmlStream.getDocument ()); modify (NULL, NULL, false); flushValueChange (); UpdateAllViews (NULL); @@ -782,7 +782,7 @@ BOOL CGeorgesEditDoc::OnSaveDocument(LPCTSTR lpszPathName) Dfn->Header.MinorVersion++; flushValueChange (); } - Dfn->write (xmlStream.getDocument (), lpszPathName, theApp.Georges4CVS); + Dfn->write (xmlStream.getDocument (), lpszPathName); modify (NULL, NULL, false); UpdateAllViews (NULL); return TRUE; @@ -797,7 +797,7 @@ BOOL CGeorgesEditDoc::OnSaveDocument(LPCTSTR lpszPathName) ((CForm*)(UForm*)Form)->Header.MinorVersion++; flushValueChange (); } - ((CForm*)(UForm*)Form)->write (xmlStream.getDocument (), lpszPathName, theApp.Georges4CVS); + ((CForm*)(UForm*)Form)->write (xmlStream.getDocument (), lpszPathName); if (strcmp (xmlStream.getErrorString (), "") != 0) { char message[512]; diff --git a/code/ryzom/tools/leveldesign/georges_dll/georges_implementation.cpp b/code/ryzom/tools/leveldesign/georges_dll/georges_implementation.cpp index 2422d4b65..73fa3fcd9 100644 --- a/code/ryzom/tools/leveldesign/georges_dll/georges_implementation.cpp +++ b/code/ryzom/tools/leveldesign/georges_dll/georges_implementation.cpp @@ -513,7 +513,7 @@ void CGeorgesImpl::MakeTyp( const std::string& filename, TType type, TUI ui, con outputXml.init (&output); // Write - t.write (outputXml.getDocument (), theApp.Georges4CVS); + t.write (outputXml.getDocument ()); } catch (Exception &e) { @@ -560,7 +560,7 @@ void CGeorgesImpl::createInstanceFile (const std::string &_sxFullnameWithoutExt, if (f.open (fullName)) { ox.init(&f); - ((NLGEORGES::CForm*)((UForm*)Form))->write (ox.getDocument(), _sxFullnameWithoutExt.c_str (), theApp.Georges4CVS); + ((NLGEORGES::CForm*)((UForm*)Form))->write (ox.getDocument(), _sxFullnameWithoutExt.c_str ()); ox.flush(); f.close(); } diff --git a/code/ryzom/tools/leveldesign/georges_dll/header_dialog.cpp b/code/ryzom/tools/leveldesign/georges_dll/header_dialog.cpp index 6ecfe13fc..8bdf3e165 100644 --- a/code/ryzom/tools/leveldesign/georges_dll/header_dialog.cpp +++ b/code/ryzom/tools/leveldesign/georges_dll/header_dialog.cpp @@ -96,7 +96,6 @@ BOOL CHeaderDialog::OnInitDialog() IncrementVersion.Create ("Increment Version", WS_VISIBLE|WS_TABSTOP, currentPos, this, BtIncrement); initWidget (IncrementVersion); getNextPos (currentPos); - IncrementVersion.EnableWindow ( theApp.Georges4CVS ? FALSE : TRUE ); // Create the state combo setStaticSize (currentPos); @@ -243,55 +242,11 @@ void CHeaderDialog::getFromDocument (const NLGEORGES::CFileHeader &header) { if (View) { - if (theApp.Georges4CVS) - { - // CVS revision number - IncrementVersion.EnableWindow ( theApp.Georges4CVS ? FALSE : TRUE ); - - // Performs some checks - bool ok = false; - const char *revision = header.Revision.c_str (); - char name[32]; - char name2[512]; - if (strncmp (revision, "$Revision: ", 11) == 0) - { - // String start - const char *start = revision + 11; - - // String end - const char *end = strchr (start, '$'); - if (end) - { - // Build a string - int length = std::min (31, (int)(end-start)); - memcpy (name, start, length); - name[length] = 0; - - // Nice version - smprintf (name2, 512, "CVS Revision %s", name); - - // Set the label - LabelVersion.SetWindowText (name2); - - // Success - ok = true; - } - } - - // Revision not found ? - if (!ok) - { - LabelVersion.SetWindowText ("CVS Revision number not found"); - } - } - else - { - // Nel standard version number - ComboState.SetCurSel (header.State); - char name[512]; - smprintf (name, 512, "Version %d.%d", header.MajorVersion, header.MinorVersion); - LabelVersion.SetWindowText (name); - } + // Nel standard version number + ComboState.SetCurSel (header.State); + char name[512]; + smprintf (name, 512, "Version %d.%d", header.MajorVersion, header.MinorVersion); + LabelVersion.SetWindowText (name); // Set comments setEditTextMultiLine (Comments, header.Comments.c_str()); diff --git a/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.cpp b/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.cpp index 28f50e7e1..e57888595 100644 --- a/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.cpp +++ b/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.cpp @@ -39,7 +39,6 @@ CSettingsDialog::CSettingsDialog(CWnd* pParent /*=NULL*/) TypeDfnSubDirectory = _T(""); MaxUndo = 0; StartExpanded = TRUE; - Georges4CVS = TRUE; //}}AFX_DATA_INIT } @@ -55,7 +54,6 @@ void CSettingsDialog::DoDataExchange(CDataExchange* pDX) DDX_Text(pDX, IDC_TYP_DFN_PATH, TypeDfnSubDirectory); DDX_Text(pDX, IDC_MAX_UNDO, MaxUndo); DDX_Check(pDX, IDC_START_EXPANDED, StartExpanded); - DDX_Check(pDX, IDC_GEORGES_4_CVS, Georges4CVS); //}}AFX_DATA_MAP } @@ -93,7 +91,6 @@ BOOL CSettingsDialog::OnInitDialog() DefaultDfn = theApp.DefaultDfn.c_str (); DefaultType = theApp.DefaultType.c_str (); StartExpanded = theApp.StartExpanded; - Georges4CVS = theApp.Georges4CVS; UpdateData (FALSE); @@ -110,7 +107,6 @@ void CSettingsDialog::OnOK() theApp.TypeDfnSubDirectory = TypeDfnSubDirectory; theApp.RememberListSize = RememberListSize; theApp.StartExpanded = StartExpanded ? TRUE : FALSE; - theApp.Georges4CVS = Georges4CVS ? TRUE : FALSE; theApp.MaxUndo = MaxUndo; theApp.DefaultDfn = DefaultDfn; theApp.DefaultType = DefaultType; diff --git a/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.h b/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.h index 1bc3aaffe..622e959e4 100644 --- a/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.h +++ b/code/ryzom/tools/leveldesign/georges_dll/settings_dialog.h @@ -44,7 +44,6 @@ public: CString TypeDfnSubDirectory; UINT MaxUndo; BOOL StartExpanded; - BOOL Georges4CVS; //}}AFX_DATA NLMISC::CConfigFile ConfigFile; diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/formitem.h b/code/ryzom/tools/leveldesign/georges_editor_qt/src/formitem.h index 18a0ae23e..3f4ad0c98 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/formitem.h +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/formitem.h @@ -1,5 +1,5 @@ /* -Georges Editor Qt +Georges Editor Qt Copyright (C) 2010 Adrian Jaekel This program is free software: you can redistribute it and/or modify @@ -14,58 +14,58 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . -*/ - -#ifndef FORMITEM_H -#define FORMITEM_H - -// NeL includes -#include - -// Qt includes -#include -#include - -namespace NLQT -{ - - class CFormItem - - { - public: - CFormItem(NLGEORGES::UFormElm *elm, const QList &data, - CFormItem *parent = 0, - NLGEORGES::UFormElm::TWhereIsValue = NLGEORGES::UFormElm::ValueForm, - NLGEORGES::UFormElm::TWhereIsNode = NLGEORGES::UFormElm::NodeForm); - ~CFormItem(); - - void appendChild(CFormItem *child); - - CFormItem *child(int row); - int childCount() const; - int columnCount() const; - QVariant data(int column) const; - int row() const; - CFormItem *parent(); - bool setData(int column, const QVariant &value); - NLGEORGES::UFormElm* getFormElm() {return formElm;} - NLGEORGES::UFormElm::TWhereIsValue valueFrom() - { - return whereV; - } - NLGEORGES::UFormElm::TWhereIsNode nodeFrom() - { - return whereN; - } - - private: - QList childItems; - QList itemData; - CFormItem *parentItem; - NLGEORGES::UFormElm* formElm; - NLGEORGES::UFormElm::TWhereIsValue whereV; - NLGEORGES::UFormElm::TWhereIsNode whereN; - }; // CFormItem - -} -#endif // FORMITEM_H +*/ + +#ifndef FORMITEM_H +#define FORMITEM_H + +// NeL includes +#include + +// Qt includes +#include +#include + +namespace NLQT +{ + + class CFormItem + + { + public: + CFormItem(NLGEORGES::UFormElm *elm, const QList &data, + CFormItem *parent = 0, + NLGEORGES::UFormElm::TWhereIsValue = NLGEORGES::UFormElm::ValueForm, + NLGEORGES::UFormElm::TWhereIsNode = NLGEORGES::UFormElm::NodeForm); + ~CFormItem(); + + void appendChild(CFormItem *child); + + CFormItem *child(int row); + int childCount() const; + int columnCount() const; + QVariant data(int column) const; + int row() const; + CFormItem *parent(); + bool setData(int column, const QVariant &value); + NLGEORGES::UFormElm* getFormElm() {return formElm;} + NLGEORGES::UFormElm::TWhereIsValue valueFrom() + { + return whereV; + } + NLGEORGES::UFormElm::TWhereIsNode nodeFrom() + { + return whereN; + } + + private: + QList childItems; + QList itemData; + CFormItem *parentItem; + NLGEORGES::UFormElm* formElm; + NLGEORGES::UFormElm::TWhereIsValue whereV; + NLGEORGES::UFormElm::TWhereIsNode whereN; + }; // CFormItem + +} +#endif // FORMITEM_H diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp index 088170a6d..b5ab13ba3 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp @@ -269,7 +269,7 @@ namespace NLQT ((CForm*)(UForm*)Form)->Header.MinorVersion++; }*/ //((CForm*)(UForm*)Form)->write (xmlStream.getDocument (), lpszPathName, theApp.Georges4CVS); - _form->write(file, false); + _form->write(file); setWindowTitle(windowTitle().remove("*")); _modified = false; //if (strcmp (xmlStream.getErrorString (), "") != 0) diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/main.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/main.cpp index 3b0d606d3..aa82dbb17 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/main.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/main.cpp @@ -87,9 +87,18 @@ void messageHandler(QtMsgType p_type, const char* p_msg) # endif #endif -sint main(int argc, char **argv) +#ifdef NL_OS_WINDOWS +int __stdcall WinMain(void *hInstance, void *hPrevInstance, void *lpCmdLine, int nShowCmd) +#else // NL_OS_WINDOWS +int main(int argc, char **argv) +#endif // NL_OS_WINDOWS { +#ifdef NL_OS_WINDOWS + + QApplication app(__argc, __argv); +#else // NL_OS_WINDOWS QApplication app(argc, argv); +#endif // NL_OS_WINDOWS QPixmap pixmap(":/images/georges_logo.png"); NLQT::CGeorgesSplash splash; splash.show(); diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBase.h b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBase.h index 04ec0b9cc..16449a4d3 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBase.h +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBase.h @@ -19,6 +19,7 @@ #include #include +#include "resource.h" namespace NLGEORGES { diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFades.cpp b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFades.cpp index e0285a3fb..8b9092b4c 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFades.cpp +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFades.cpp @@ -25,6 +25,7 @@ #include "nel/sound/u_audio_mixer.h" #include "PageBgFades.h" +#include "resource.h" using namespace std; diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFlags.cpp b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFlags.cpp index bc0d108f4..239c5b370 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFlags.cpp +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFlags.cpp @@ -25,6 +25,7 @@ #include "nel/sound/u_audio_mixer.h" #include "PageBgFlags.h" +#include "resource.h" using namespace std; diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComplex.h b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComplex.h index eaa28a365..74eb65e07 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComplex.h +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComplex.h @@ -24,6 +24,7 @@ // #include "PageBase.h" + ///////////////////////////////////////////////////////////////////////////// // CPageComplex dialog diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComtext.cpp b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComtext.cpp index 46856b955..b3add5365 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComtext.cpp +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/PageComtext.cpp @@ -21,6 +21,7 @@ #include "georges_plugin_sound.h" #include #include "PageComtext.h" +#include "resource.h" using namespace std; diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/loading_dialog.h b/code/ryzom/tools/leveldesign/georges_plugin_sound/loading_dialog.h index adca151c1..c21df7c2d 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/loading_dialog.h +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/loading_dialog.h @@ -22,6 +22,7 @@ #endif // _MSC_VER > 1000 // LoadingDialog.h : header file // +#include "resource.h" ///////////////////////////////////////////////////////////////////////////// // CLoadingDialog dialog diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/sound_dialog.h b/code/ryzom/tools/leveldesign/georges_plugin_sound/sound_dialog.h index 884c52423..12b1a6ac8 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/sound_dialog.h +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/sound_dialog.h @@ -21,6 +21,7 @@ #include "std_sound_plugin.h" #include "listener_view.h" #include "nel/sound/u_audio_mixer.h" +#include "resource.h" #include "../georges_dll/plugin_interface.h" diff --git a/code/ryzom/tools/leveldesign/georges_plugin_sound/std_sound_plugin.h b/code/ryzom/tools/leveldesign/georges_plugin_sound/std_sound_plugin.h index 3e5c33d17..9122d1f49 100644 --- a/code/ryzom/tools/leveldesign/georges_plugin_sound/std_sound_plugin.h +++ b/code/ryzom/tools/leveldesign/georges_plugin_sound/std_sound_plugin.h @@ -14,16 +14,18 @@ // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . +#ifndef STDAFX_H +#define STDAFX_H + #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #define NOMINMAX #define _WIN32_WINNT 0x0500 #include // MFC core and standard components #include // MFC extensions -#include "resource.h" #include "nel/misc/types_nl.h" #include "nel/misc/debug.h" #include "nel/georges/u_form_elm.h" -#include "georges_plugin_sound.h" +#endif diff --git a/code/ryzom/tools/leveldesign/install/Microsoft.VC90.MFC.manifest b/code/ryzom/tools/leveldesign/install/Microsoft.VC90.MFC.manifest deleted file mode 100644 index c598b5f4f..000000000 --- a/code/ryzom/tools/leveldesign/install/Microsoft.VC90.MFC.manifest +++ /dev/null @@ -1,6 +0,0 @@ - - - - - b027Nqjn5ZThKiqe1Lca8PqnYsE= eRieb3iHyo9B+xdgO9nC1GGA788= awloWHI8doSLhdY7TaM0KZvs7Vs= SF3loMoFZMEurMONGzn171ZwouI= - \ No newline at end of file diff --git a/code/ryzom/tools/leveldesign/install/georges.cfg b/code/ryzom/tools/leveldesign/install/georges.cfg index 12551f57e..c7d975479 100644 --- a/code/ryzom/tools/leveldesign/install/georges.cfg +++ b/code/ryzom/tools/leveldesign/install/georges.cfg @@ -11,6 +11,5 @@ SuperUser = 1; UserType = { }; StartExpanded = 1; -GeorgesForCvs = 1; SamplePath = "L:\sound_files\samplebanks"; PackedSheetPath = "L:\sound_files\"; diff --git a/code/ryzom/tools/leveldesign/install/world_editor_continents/newbieland.worldedit b/code/ryzom/tools/leveldesign/install/world_editor_continents/newbieland.worldedit deleted file mode 100644 index b1df6cc4f..000000000 --- a/code/ryzom/tools/leveldesign/install/world_editor_continents/newbieland.worldedit +++ /dev/null @@ -1,17 +0,0 @@ - - - 2 - - - - - - - - class - landscape - - - - - diff --git a/code/ryzom/tools/leveldesign/install/world_editor_script.xml b/code/ryzom/tools/leveldesign/install/world_editor_script.xml index 95c5c002d..32ff503ba 100644 --- a/code/ryzom/tools/leveldesign/install/world_editor_script.xml +++ b/code/ryzom/tools/leveldesign/install/world_editor_script.xml @@ -3,17 +3,17 @@ - - - - - - - + + + + + + + - + diff --git a/code/ryzom/tools/leveldesign/mission_compiler_lib/mission_compiler.cpp b/code/ryzom/tools/leveldesign/mission_compiler_lib/mission_compiler.cpp index 4fdd68869..6e11bd83e 100644 --- a/code/ryzom/tools/leveldesign/mission_compiler_lib/mission_compiler.cpp +++ b/code/ryzom/tools/leveldesign/mission_compiler_lib/mission_compiler.cpp @@ -177,8 +177,8 @@ GenderExtractor::GenderExtractor(const std::string & literal, const std::string& static const char * es[] ={"e", "e1", "e2", "e3"}; - static char * fs[] ={"f", "f1", "f2", "f3"}; - static char * hs[] ={"h", "h1", "h2", "h3"}; + static const char * fs[] ={"f", "f1", "f2", "f3"}; + static const char * hs[] ={"h", "h1", "h2", "h3"}; const char * e = es[level]; const char * f = fs[level]; @@ -1835,11 +1835,11 @@ void CMissionData::parseMissionHeader(NLLIGO::IPrimitive *prim) // _MissionTitle.init(*this, prim, vs); _MissionDescriptionRaw = getPropertyArray(prim, "mission_description", false, false); // _MissionDescription.init(*this, prim, vs); - _MonoInstance = strlwr(getProperty(prim, "mono_instance", true, false)) == "true"; - _RunOnce = strlwr(getProperty(prim, "run_only_once", true, false)) == "true"; - _Replayable = strlwr(getProperty(prim, "replayable", true, false)) == "true"; + _MonoInstance = toLower(getProperty(prim, "mono_instance", true, false)) == "true"; + _RunOnce = toLower(getProperty(prim, "run_only_once", true, false)) == "true"; + _Replayable = toLower(getProperty(prim, "replayable", true, false)) == "true"; - _NeedValidation = strlwr(getProperty(prim, "need_validation", true, false)) == "true"; + _NeedValidation = toLower(getProperty(prim, "need_validation", true, false)) == "true"; _MissionAutoMenuRaw = getPropertyArray(prim, "phrase_auto_menu", false, false); diff --git a/code/ryzom/tools/leveldesign/mission_compiler_lib/variables.cpp b/code/ryzom/tools/leveldesign/mission_compiler_lib/variables.cpp index 853d487ba..bf405ab5c 100644 --- a/code/ryzom/tools/leveldesign/mission_compiler_lib/variables.cpp +++ b/code/ryzom/tools/leveldesign/mission_compiler_lib/variables.cpp @@ -331,7 +331,7 @@ REGISTER_VAR_INDIRECT(CVarSBrick, "var_sbrick"); /* for special item */ -char *SpecialItemProp[] = +const char *SpecialItemProp[] = { "Durability", "Weight", diff --git a/code/ryzom/tools/leveldesign/prim_export/main.cpp b/code/ryzom/tools/leveldesign/prim_export/main.cpp index 6c7bb14f0..86aeafa62 100644 --- a/code/ryzom/tools/leveldesign/prim_export/main.cpp +++ b/code/ryzom/tools/leveldesign/prim_export/main.cpp @@ -329,6 +329,7 @@ struct CExportOptions std::vector PrimDirs; // Directory to parse for .flora and .prim associated // This is here we get continent.cfg file std::string FormDir; // Directory to get georges dfn + std::string WorldEditorFiles; CExportOptions (); bool loadcf (NLMISC::CConfigFile &cf); @@ -372,6 +373,9 @@ bool CExportOptions::loadcf (CConfigFile &cf) CConfigFile::CVar &cvFormDir = cf.getVar("FormDir"); FormDir = cvFormDir.asString(); + CConfigFile::CVar &cvWorldEditorFiles = cf.getVar("WorldEditorFiles"); + WorldEditorFiles = cvWorldEditorFiles.asString(); + return true; } @@ -774,6 +778,7 @@ int main (int argc, char**argv) // *** Add pathes in the search path for georges forms CPath::addSearchPath (options.FormDir, true, true); + CPath::addSearchPath (options.WorldEditorFiles, true, true); // Ligo config CLigoConfig config; diff --git a/code/ryzom/tools/leveldesign/world_editor/land_export/main.cpp b/code/ryzom/tools/leveldesign/world_editor/land_export/main.cpp index 52c1dddc2..87c4c8448 100644 --- a/code/ryzom/tools/leveldesign/world_editor/land_export/main.cpp +++ b/code/ryzom/tools/leveldesign/world_editor/land_export/main.cpp @@ -205,6 +205,7 @@ struct SOptions : public SExportOptions { CIXml xml (true); xml.init (fileIn); + ZoneRegionFile = filename; ZoneRegion = new CZoneRegion; ZoneRegion->serial (xml); } diff --git a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp index 494641040..e99b0eceb 100644 --- a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp +++ b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp @@ -2402,55 +2402,79 @@ void CExport::transformCMB (const std::string &name, const NLMISC::CMatrix &tran _ExportCB->dispWarning("Can't find " + cmbNoExtension + ".cmb"); return; } - CIFile inStream; - if (inStream.open(cmbName)) + std::string outFileName = _Options->OutCMBDir +"/" + cmbNoExtension + ".cmb"; + bool needUpdate = true; + if (CFile::fileExists(outFileName)) { - try + uint32 outModification = CFile::getFileModificationDate(outFileName); + needUpdate = + CFile::getFileModificationDate(cmbName) > outModification + || (CFile::fileExists(_Options->HeightMapFile) && (CFile::getFileModificationDate(_Options->HeightMapFile) > outModification)) + || (CFile::fileExists(_Options->HeightMapFile2) && (CFile::getFileModificationDate(_Options->HeightMapFile2) > outModification)) + || (CFile::fileExists(_Options->ContinentFile) && (CFile::getFileModificationDate(_Options->ContinentFile) > outModification)) + || (CFile::fileExists(_Options->ZoneRegionFile) && (CFile::getFileModificationDate(_Options->ZoneRegionFile) > outModification)); + } + if (needUpdate) + { + if (_ExportCB != NULL) + _ExportCB->dispInfo("UPDATE " + cmbName); + printf("UPDATE %s\n", cmbName.c_str()); + + CIFile inStream; + if (inStream.open(cmbName)) { - CCollisionMeshBuild cmb; - cmb.serial(inStream); - // translate and save - cmb.transform (transfo); - COFile outStream; - std::string outFileName = _Options->OutCMBDir +"/" + cmbNoExtension + ".cmb"; - if (!outStream.open(outFileName)) + try { - if (_ExportCB != NULL) - _ExportCB->dispWarning("Couldn't open " + outFileName + "for writing, not exporting"); - } - else - { - try + CCollisionMeshBuild cmb; + cmb.serial(inStream); + // translate and save + cmb.transform (transfo); + COFile outStream; + if (!outStream.open(outFileName)) { - cmb.serial(outStream); - outStream.close(); - } - catch (const EStream &e) - { - outStream.close(); if (_ExportCB != NULL) + _ExportCB->dispWarning("Couldn't open " + outFileName + "for writing, not exporting"); + } + else + { + try { - _ExportCB->dispWarning("Error while writing " + outFileName); - _ExportCB->dispWarning(e.what()); + cmb.serial(outStream); + outStream.close(); + } + catch (const EStream &e) + { + outStream.close(); + if (_ExportCB != NULL) + { + _ExportCB->dispWarning("Error while writing " + outFileName); + _ExportCB->dispWarning(e.what()); + } } } + inStream.close(); } - inStream.close(); - } - catch (const EStream &e) - { - inStream.close(); - if (_ExportCB != NULL) + catch (const EStream &e) { - _ExportCB->dispWarning("Error while reading " + cmbName); - _ExportCB->dispWarning(e.what()); + inStream.close(); + if (_ExportCB != NULL) + { + _ExportCB->dispWarning("Error while reading " + cmbName); + _ExportCB->dispWarning(e.what()); + } } } + else + { + if (_ExportCB != NULL) + _ExportCB->dispWarning("Unable to open " + cmbName); + } } else { if (_ExportCB != NULL) - _ExportCB->dispWarning("Unable to open " + cmbName); + _ExportCB->dispInfo("SKIP " + cmbName); + printf("SKIP %s\n", cmbName.c_str()); } } @@ -2471,98 +2495,122 @@ void CExport::transformAdditionnalIG (const std::string &name, const NLMISC::CMa _ExportCB->dispWarning("Can't find " + igNoExtension + ".cmb"); return; } - CIFile inStream; - if (inStream.open(igName)) + std::string outFileName = _Options->AdditionnalIGOutDir +"/" + igNoExtension + ".ig"; + bool needUpdate = true; + if (CFile::fileExists(outFileName)) { - try + uint32 outModification = CFile::getFileModificationDate(outFileName); + needUpdate = + CFile::getFileModificationDate(igName) > outModification + || (CFile::fileExists(_Options->HeightMapFile) && (CFile::getFileModificationDate(_Options->HeightMapFile) > outModification)) + || (CFile::fileExists(_Options->HeightMapFile2) && (CFile::getFileModificationDate(_Options->HeightMapFile2) > outModification)) + || (CFile::fileExists(_Options->ContinentFile) && (CFile::getFileModificationDate(_Options->ContinentFile) > outModification)) + || (CFile::fileExists(_Options->ZoneRegionFile) && (CFile::getFileModificationDate(_Options->ZoneRegionFile) > outModification)); + } + if (needUpdate) + { + if (_ExportCB != NULL) + _ExportCB->dispInfo("UPDATE " + igName); + printf("UPDATE %s\n", igName.c_str()); + + CIFile inStream; + if (inStream.open(igName)) { - CInstanceGroup ig, igOut; - ig.serial(inStream); - - CVector globalPos; - CInstanceGroup::TInstanceArray IA; - std::vector Clusters; - std::vector Portals; - std::vector PLN; - - ig.retrieve(globalPos, IA, Clusters, Portals, PLN); - bool realTimeSuncontribution = ig.getRealTimeSunContribution(); - - uint k; - // elevate instance - for(k = 0; k < IA.size(); ++k) + try { - IA[k].Pos = transfo * IA[k].Pos; - IA[k].Rot = rotTransfo * IA[k].Rot; - } - // lights - for(k = 0; k < PLN.size(); ++k) - { - PLN[k].setPosition(transfo * PLN[k].getPosition()); - } - // portals - std::vector portal; - for(k = 0; k < Portals.size(); ++k) - { - Portals[k].getPoly(portal); - for(uint l = 0; l < portal.size(); ++l) + CInstanceGroup ig, igOut; + ig.serial(inStream); + + CVector globalPos; + CInstanceGroup::TInstanceArray IA; + std::vector Clusters; + std::vector Portals; + std::vector PLN; + + ig.retrieve(globalPos, IA, Clusters, Portals, PLN); + bool realTimeSuncontribution = ig.getRealTimeSunContribution(); + + uint k; + // elevate instance + for(k = 0; k < IA.size(); ++k) { - portal[l] = transfo * portal[l]; + IA[k].Pos = transfo * IA[k].Pos; + IA[k].Rot = rotTransfo * IA[k].Rot; } - Portals[k].setPoly(portal); - } - - // clusters - for(k = 0; k < Clusters.size(); ++k) - { - Clusters[k].applyMatrix (transfo); - } - - - - igOut.build(globalPos, IA, Clusters, Portals, PLN); - igOut.enableRealTimeSunContribution(realTimeSuncontribution); - - COFile outStream; - std::string outFileName = _Options->AdditionnalIGOutDir +"/" + igNoExtension + ".ig"; - if (!outStream.open(outFileName)) - { - if (_ExportCB != NULL) - _ExportCB->dispWarning("Couldn't open " + outFileName + "for writing, not exporting"); - } - else - { - try + // lights + for(k = 0; k < PLN.size(); ++k) { - igOut.serial(outStream); - outStream.close(); + PLN[k].setPosition(transfo * PLN[k].getPosition()); } - catch (const EStream &e) + // portals + std::vector portal; + for(k = 0; k < Portals.size(); ++k) { - outStream.close(); - if (_ExportCB != NULL) + Portals[k].getPoly(portal); + for(uint l = 0; l < portal.size(); ++l) { - _ExportCB->dispWarning("Error while writing " + outFileName); - _ExportCB->dispWarning(e.what()); + portal[l] = transfo * portal[l]; + } + Portals[k].setPoly(portal); + } + + // clusters + for(k = 0; k < Clusters.size(); ++k) + { + Clusters[k].applyMatrix (transfo); + } + + + + igOut.build(globalPos, IA, Clusters, Portals, PLN); + igOut.enableRealTimeSunContribution(realTimeSuncontribution); + + COFile outStream; + if (!outStream.open(outFileName)) + { + if (_ExportCB != NULL) + _ExportCB->dispWarning("Couldn't open " + outFileName + "for writing, not exporting"); + } + else + { + try + { + igOut.serial(outStream); + outStream.close(); + } + catch (const EStream &e) + { + outStream.close(); + if (_ExportCB != NULL) + { + _ExportCB->dispWarning("Error while writing " + outFileName); + _ExportCB->dispWarning(e.what()); + } } } + inStream.close(); } - inStream.close(); - } - catch (const EStream &e) - { - inStream.close(); - if (_ExportCB != NULL) + catch (const EStream &e) { - _ExportCB->dispWarning("Error while reading " + igName); - _ExportCB->dispWarning(e.what()); + inStream.close(); + if (_ExportCB != NULL) + { + _ExportCB->dispWarning("Error while reading " + igName); + _ExportCB->dispWarning(e.what()); + } } } + else + { + if (_ExportCB != NULL) + _ExportCB->dispWarning("Unable to open " + igName); + } } else { if (_ExportCB != NULL) - _ExportCB->dispWarning("Unable to open " + igName); + _ExportCB->dispInfo("SKIP " + igName); + printf("SKIP %s\n", igName.c_str()); } } diff --git a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.h b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.h index e77406e39..63fc35dde 100644 --- a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.h +++ b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.h @@ -107,6 +107,7 @@ struct SExportOptions // Options not saved + std::string ZoneRegionFile; NLLIGO::CZoneRegion *ZoneRegion; // The region to make float CellSize; float Threshold; diff --git a/code/ryzom/tools/patch_gen/patch_gen_common.cpp b/code/ryzom/tools/patch_gen/patch_gen_common.cpp index 590c0320a..3d28a2439 100644 --- a/code/ryzom/tools/patch_gen/patch_gen_common.cpp +++ b/code/ryzom/tools/patch_gen/patch_gen_common.cpp @@ -323,6 +323,8 @@ void CPackageDescription::generatePatches(CBNPFileSet& packageIndex) const for (uint32 i=packageIndex.fileCount();i--;) { + bool deleteRefAfterDelta= true; + bool usingTemporaryFile = false; // generate file name root std::string bnpFileName= _BnpDirectory+packageIndex.getFile(i).getFileName(); std::string refNameRoot= _RefDirectory+NLMISC::CFile::getFilenameWithoutExtension(bnpFileName); @@ -345,6 +347,8 @@ void CPackageDescription::generatePatches(CBNPFileSet& packageIndex) const prevVersionFileName= _RootDirectory + "empty"; NLMISC::COFile tmpFile(prevVersionFileName); tmpFile.close(); + usingTemporaryFile = true; + deleteRefAfterDelta= false; } else { diff --git a/code/ryzom/tools/scripts/linux/ryzom_domain_screen_wrapper.sh b/code/ryzom/tools/scripts/linux/ryzom_domain_screen_wrapper.sh index 895c387e7..4f2f14e25 100755 --- a/code/ryzom/tools/scripts/linux/ryzom_domain_screen_wrapper.sh +++ b/code/ryzom/tools/scripts/linux/ryzom_domain_screen_wrapper.sh @@ -4,7 +4,7 @@ CMD=$1 #DOMAIN=$(pwd|sed s%/home/nevrax/%%) DOMAIN=shard -if [ "$CMD" == "" ] +if [ "$CMD" = "" ] then echo echo Screen sessions currently running: @@ -21,68 +21,74 @@ then read CMD fi -if [ "$CMD" == "stop" ] +if [ "$CMD" = "stop" ] then if [ $(screen -list | grep \\\.${DOMAIN} | wc -l) != 1 ] then - echo Cannot stop domain \'${DOMAIN}\' because no screen by that name appears to be running - screen -list + echo Cannot stop domain \'${DOMAIN}\' because no screen by that name appears to be running + screen -list else - screen -d -r $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') -X quit> /dev/null - rm -v */*.state - rm -v */*launch_ctrl ./global.launch_ctrl + screen -d -r $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') -X quit> /dev/null + rm -v */*.state + rm -v */*launch_ctrl ./global.launch_ctrl fi fi STARTARGS= -if [ "$CMD" == "batchstart" ] +if [ "$CMD" = "batchstart" ] then STARTARGS='-d -m' CMD='start' fi -if [ "$CMD" == "start" ] +if [ "$CMD" = "start" ] then - ulimit -c unlimited - screen -wipe > /dev/null - if [ $( screen -list | grep \\\.${DOMAIN} | wc -w ) != 0 ] - then - echo Cannot start domain \'${DOMAIN}\' because this domain is already started - screen -list | grep $DOMAIN - else - screen $STARTARGS -S ${DOMAIN} -c ${DOMAIN}.screen.rc - fi + ulimit -c unlimited + screen -wipe > /dev/null + if [ $( screen -list | grep \\\.${DOMAIN} | wc -w ) != 0 ] + then + echo Cannot start domain \'${DOMAIN}\' because this domain is already started + screen -list | grep $DOMAIN + else + screen $STARTARGS -S ${DOMAIN} -c ${DOMAIN}.screen.rc + fi + + if [ "$STARTARGS" != "" ] + then + # on "batchstart", AES needs to be launched and AES will then launch other services + printf LAUNCH > aes/aes.launch_ctrl + fi fi -if [ "$CMD" == "join" ] +if [ "$CMD" = "join" ] then if [ $(screen -list | grep \\\.${DOMAIN} | wc -l) != 1 ] then - echo Cannot join domain \'${DOMAIN}\' because no screen by that name appears to be running - screen -list + echo Cannot join domain \'${DOMAIN}\' because no screen by that name appears to be running + screen -list else - screen -r $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') - fi + screen -r $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') + fi fi -if [ "$CMD" == "share" ] +if [ "$CMD" = "share" ] then if [ $(screen -list | grep \\\.${DOMAIN} | wc -l) != 1 ] then - echo Cannot join domain \'${DOMAIN}\' because no screen by that name appears to be running - screen -list + echo Cannot join domain \'${DOMAIN}\' because no screen by that name appears to be running + screen -list else - screen -r -x $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') - fi + screen -r -x $(screen -list | grep \\\.${DOMAIN}| sed 's/(.*)//') + fi fi -if [ "$CMD" == "state" ] +if [ "$CMD" = "state" ] then echo State of domain ${DOMAIN}: - if [ $(echo */*.state) == "*/*.state" ] + if [ "$(echo */*.state)" = "*/*.state" ] then - echo - No state files found - else - grep RUNNING *state - fi + echo - No state files found + else + grep RUNNING */*state + fi fi diff --git a/code/ryzom/tools/scripts/linux/service_launcher.sh b/code/ryzom/tools/scripts/linux/service_launcher.sh index 06b7aa64e..3be4af012 100755 --- a/code/ryzom/tools/scripts/linux/service_launcher.sh +++ b/code/ryzom/tools/scripts/linux/service_launcher.sh @@ -53,7 +53,7 @@ do CTRL_COMMAND=_$(cat $CTRL_FILE)_ # do we have a 'launch' command? - if [ $CTRL_COMMAND == _LAUNCH_ ] + if [ $CTRL_COMMAND = _LAUNCH_ ] then # update the start counter @@ -78,7 +78,7 @@ do printf STOPPED > $STATE_FILE # consume (remove) the control file to allow start once - rm $CTRL_FILE + rm -f $CTRL_FILE echo Press ENTER to relaunch fi @@ -90,12 +90,11 @@ do # we have some kind of relaunch directive lined up so deal with it mv $NEXT_CTRL_FILE $CTRL_FILE else - # give the terminal user a chance to press enter to provoke a re-launch - HOLD=HOLD - read -t2 HOLD - if [ _${HOLD}_ != _HOLD_ ] - then - printf LAUNCH > $CTRL_FILE + # give the terminal user a chance to press enter to provoke a re-launch when auto-relaunch in AES is disabled + HOLD=`sh -ic '{ read a; echo "ENTER" 1>&3; kill 0; } | { sleep 2; kill 0; }' 3>&1 2>/dev/null` + if [ "${HOLD}" = "ENTER" ] + then + printf LAUNCH > $CTRL_FILE fi fi diff --git a/code/ryzom/tools/server/CMakeLists.txt b/code/ryzom/tools/server/CMakeLists.txt index a9b765870..982c47718 100644 --- a/code/ryzom/tools/server/CMakeLists.txt +++ b/code/ryzom/tools/server/CMakeLists.txt @@ -1,6 +1,10 @@ -# Deprecated, no longer used -ADD_SUBDIRECTORY(ai_build_wmap) -ADD_SUBDIRECTORY(build_world_packed_col) + +IF(WITH_LIGO) + ADD_SUBDIRECTORY(ai_build_wmap) +ENDIF(WITH_LIGO) +IF(WITH_3D) + ADD_SUBDIRECTORY(build_world_packed_col) +ENDIF(WITH_3D) # Not done yet. #admin diff --git a/code/ryzom/tools/server/admin/common.php b/code/ryzom/tools/server/admin/common.php index de49cfe4a..caf90a812 100644 --- a/code/ryzom/tools/server/admin/common.php +++ b/code/ryzom/tools/server/admin/common.php @@ -16,7 +16,7 @@ //assert_options(ASSERT_QUIET_EVAL, 1); //assert_options(ASSERT_CALLBACK, 'nt_common_assert'); - require_once(NELTOOL_SYSTEMBASE .'functions_mysql.php'); + require_once(NELTOOL_SYSTEMBASE .'functions_mysqli.php'); require_once(NELTOOL_SYSTEMBASE .'smarty/Smarty.class.php'); require_once(NELTOOL_SYSTEMBASE. 'functions_tool_administration.php'); require_once(NELTOOL_SYSTEMBASE. 'nel/admin_modules_itf.php'); @@ -69,7 +69,7 @@ { $nel_user = null; nt_auth_stop_session(); - nt_common_redirect('index.php'); + nt_common_redirect(''); exit(); } elseif (isset($NELTOOL['SESSION_VARS']['nelid']) && !empty($NELTOOL['SESSION_VARS']['nelid'])) @@ -138,9 +138,12 @@ if (isset($nel_user['new_login'])) { $default_user_application_id = 0; - if ($nel_user['user_default_application_id'] > 0) $default_user_application_id = $nel_user['user_default_application_id']; - elseif ($nel_user['group_default_application_id'] > 0) $default_user_application_id = $nel_user['group_default_application_id']; - + if (isset( $nel_user['user_default_application_id']) &&($nel_user['user_default_application_id'] > 0)) { + $default_user_application_id = $nel_user['user_default_application_id']; + }elseif (isset( $nel_user['group_default_application_id']) &&($nel_user['group_default_application_id'] > 0)) { + $default_user_application_id = $nel_user['group_default_application_id']; + } + if ($default_user_application_id > 0) { nt_common_add_debug("default application : user:". $nel_user['user_default_application_id'] ." group:". $nel_user['group_default_application_id']); @@ -163,4 +166,4 @@ nt_common_add_debug('-- Common init. complete.'); } -?> \ No newline at end of file +?> diff --git a/code/ryzom/tools/server/admin/config.php b/code/ryzom/tools/server/admin/config.php index 4d4c223a4..530adcb43 100644 --- a/code/ryzom/tools/server/admin/config.php +++ b/code/ryzom/tools/server/admin/config.php @@ -9,8 +9,8 @@ define('NELTOOL_DBNAME','nel_tool'); // site paths definitions - define('NELTOOL_SITEBASE','http://open.ryzom.com/'); - define('NELTOOL_SYSTEMBASE','/home/nevrax/hg/code/ryzom/tools/server/admin/'); + define('NELTOOL_SITEBASE',$_SERVER['PHP_SELF']); + define('NELTOOL_SYSTEMBASE',dirname( dirname(__FILE__) ) . '/admin/'); define('NELTOOL_LOGBASE', NELTOOL_SYSTEMBASE .'/logs/'); define('NELTOOL_IMGBASE', NELTOOL_SYSTEMBASE .'/imgs/'); diff --git a/code/ryzom/tools/server/admin/functions_mysql.php b/code/ryzom/tools/server/admin/functions_mysql.php index 9ce5ec3de..79c968ca9 100644 --- a/code/ryzom/tools/server/admin/functions_mysql.php +++ b/code/ryzom/tools/server/admin/functions_mysql.php @@ -69,7 +69,8 @@ class sql_db } else { - return false; + echo "Connection to mySQL failed!"; + exit; } } @@ -114,7 +115,7 @@ class sql_db } else { - return ( $transaction == END_TRANSACTION ) ? true : false; + return ( $transaction == 'END_TRANSACTION' ) ? true : false; } } diff --git a/code/ryzom/tools/server/admin/functions_mysqli.php b/code/ryzom/tools/server/admin/functions_mysqli.php new file mode 100644 index 000000000..da455eb79 --- /dev/null +++ b/code/ryzom/tools/server/admin/functions_mysqli.php @@ -0,0 +1,291 @@ +persistency = $persistency; + $this->user = $sqluser; + $this->password = $sqlpassword; + $this->server = $sqlserver; + $this->dbname = $database; + + if($this->persistency) + { + $this->server = 'p:'.$this->server; + } + + $this->db_connect_id = mysqli_connect($this->server, $this->user, $this->password); + if($this->db_connect_id) + { + if($database != "") + { + $this->dbname = $database; + $dbselect = mysqli_select_db($this->db_connect_id, $this->dbname); + if(!$dbselect) + { + mysqli_close($this->db_connect_id); + $this->db_connect_id = $dbselect; + } + } + return $this->db_connect_id; + } + else + { + echo "Connection to mySQL failed!"; + exit; + } + } + + // + // Other base methods + // + function sql_close() + { + if($this->db_connect_id) + { + if($this->query_result) + { + @mysqli_free_result($this->query_result); + } + $result = mysqli_close($this->db_connect_id); + return $result; + } + else + { + return false; + } + } + + // + // Base query method + // + function sql_query($query = "", $transaction = FALSE) + { + // Remove any pre-existing queries + unset($this->query_result); + if($query != "") + { + nt_common_add_debug($query); + $this->num_queries++; + $this->query_result = mysqli_query($this->db_connect_id, $query); + } + if($this->query_result) + { + return $this->query_result; + } + else + { + return ( $transaction == 'END_TRANSACTION' ) ? true : false; + } + } + + function sql_select_db($dbname) + { + if($this->db_connect_id) + { + $result = mysqli_select_db($this->db_connect_id, $dbname); + return $result; + } + return false; + } + function sql_reselect_db() + { + if($this->db_connect_id) + { + $result = mysqli_select_db($this->db_connect_id, $this->dbname); + return $result; + } + return false; + } + // + // Other query methods + // + function sql_numrows($query_id = 0) + { + if(!$query_id) + { + $query_id = $this->query_result; + } + if($query_id) + { + $result = mysqli_num_rows($query_id); + return $result; + } + else + { + return false; + } + } + function sql_affectedrows() + { + if($this->db_connect_id) + { + $result = mysqli_affected_rows($this->db_connect_id); + return $result; + } + else + { + return false; + } + } + function sql_numfields($query_id = 0) + { + if(!$query_id) + { + $query_id = $this->query_result; + } + if($query_id) + { + $result = mysqli_num_fields($query_id); + return $result; + } + else + { + return false; + } + } + // function sql_fieldname($query_id = 0){} + // function sql_fieldtype($offset, $query_id = 0){} + function sql_fetchrow($query_id = 0) + { + if(!$query_id) + { + $query_id = $this->query_result; + } + if($query_id) + { + return mysqli_fetch_array($query_id); + } + else + { + return false; + } + } + function sql_fetchrowset($query_id = 0) + { + if(!$query_id) + { + $query_id = $this->query_result; + } + if($query_id) + { + while($row = mysqli_fetch_array($query_id)) + { + $result[] = $row; + } + return $result; + } + else + { + return false; + } + } + // function sql_fetchfield($field, $rownum = -1, $query_id = 0){} + // function sql_rowseek($rownum, $query_id = 0){} + function sql_nextid(){ + if($this->db_connect_id) + { + $result = mysqli_insert_id($this->db_connect_id); + return $result; + } + else + { + return false; + } + } + function sql_freeresult($query_id = 0){ + if(!$query_id) + { + $query_id = $this->query_result; + } + + if ( $query_id ) + { + @mysqli_free_result($query_id); + + return true; + } + else + { + return false; + } + } + function sql_error($query_id = 0) + { + $result["message"] = mysqli_error($this->db_connect_id); + $result["code"] = mysqli_errno($this->db_connect_id); + + return $result; + } + +} // class sql_db + +class sql_db_string extends sql_db +{ + // + // Constructor ($connstring format : mysql://user:password@host/dbname) + // + function sql_db_string($connstring, $persistency = true) + { + $ret = false; + if ($connstring != '') + { + if (preg_match("#^mysqli?://([^:]+)(?::([^@]*))?@([^\\/]+)/([^/]+)[/]?$#", $connstring, $params)) + { + $sqlserver = $params[3]; + $sqluser = $params[1]; + $sqlpassword = $params[2]; + $database = $params[4]; + + $ret = $this->sql_db($sqlserver, $sqluser, $sqlpassword, $database, $persistency); + } + } + + return $ret; + } +} // class sql_db_string + + +} // if ... define + diff --git a/code/ryzom/tools/server/admin/functions_tool_main.php b/code/ryzom/tools/server/admin/functions_tool_main.php index 9ab2a5b9e..cb541a83e 100644 --- a/code/ryzom/tools/server/admin/functions_tool_main.php +++ b/code/ryzom/tools/server/admin/functions_tool_main.php @@ -1,12 +1,12 @@ 'Every 5 secs', 'secs' => 5, ), array('desc' => 'Every 30 secs', 'secs' => 30, - ),*/ + ), array('desc' => 'Every 1 min.', 'secs' => 60, ), diff --git a/code/ryzom/tools/server/admin/tool_preferences.php b/code/ryzom/tools/server/admin/tool_preferences.php index 88e8d289c..045034067 100644 --- a/code/ryzom/tools/server/admin/tool_preferences.php +++ b/code/ryzom/tools/server/admin/tool_preferences.php @@ -9,7 +9,7 @@ $tpl->assign("tool_v_login", $nel_user['user_name']); $tpl->assign("tool_v_user_id", $nel_user['user_id']); $tpl->assign("tool_v_menu", $nel_user['user_menu_style']); - $tpl->assign("tool_v_application", $nel_user['user_default_application_id']); + $tpl->assign("tool_v_application", isset($nel_user['user_default_application_id']) ? $nel_user['user_default_application_id']:'') ; if (isset($NELTOOL['POST_VARS']['tool_form_user_id'])) { diff --git a/code/ryzom/tools/server/brick_param_extractor/brick_param_extractor.cpp b/code/ryzom/tools/server/brick_param_extractor/brick_param_extractor.cpp index 0ff24e0f9..1a4257a99 100644 --- a/code/ryzom/tools/server/brick_param_extractor/brick_param_extractor.cpp +++ b/code/ryzom/tools/server/brick_param_extractor/brick_param_extractor.cpp @@ -490,6 +490,8 @@ void COutputFile::generateOutput() const outbuff+="/*\n"; outbuff+="\tFILE: "; outbuff+=_FileName+"\n\n"; + outbuff+="#ifndef RY_EGS_STATIC_BRICK_CPP_H\n"; + outbuff+="#define RY_EGS_STATIC_BRICK_CPP_H\n\n"; outbuff+="\tWARNING: This file is autogenerated - any modifications will be lost at next regeneration\n\n"; outbuff+="*/\n\n"; @@ -505,6 +507,8 @@ void COutputFile::generateOutput() const _Structures[i].generateOutput(outbuff); } + outbuff+="#endif\n\n"; + // read in the previous version of the output file char *inbuff=NULL; FILE *inf=fopen(_FileName.c_str(),"rb"); @@ -631,17 +635,11 @@ void COutputFile::CStruct::generateOutput(std::string &outbuff) const for (i=0;i<_Params.size();++i) { outbuff+="\t\t"; - outbuff+=_Params[i]._Name+"="; - if (_Params[i]._Type==COutputFile::INT) outbuff+="atoi("; - if (_Params[i]._Type==COutputFile::FLOAT) outbuff+="(float)atof("; - outbuff+="args["; + outbuff+="NLMISC::fromString(args["; if (i>100) outbuff+=('0'+((i/100)%10)); if (i>10) outbuff+=('0'+((i/10)%10)); outbuff+=('0'+(i%10)); - if (_Params[i]._Type==COutputFile::INT || _Params[i]._Type==COutputFile::FLOAT) - outbuff+="].c_str());\n"; - else - outbuff+="].c_str();\n"; + outbuff+="], "+_Params[i]._Name+");\n"; } outbuff+="\n"; outbuff+="\t\treturn *this;\n"; diff --git a/code/ryzom/tools/server/build_world_packed_col/build_world_packed_col.cpp b/code/ryzom/tools/server/build_world_packed_col/build_world_packed_col.cpp index e7a1b2a33..a9d1daa9e 100644 --- a/code/ryzom/tools/server/build_world_packed_col/build_world_packed_col.cpp +++ b/code/ryzom/tools/server/build_world_packed_col/build_world_packed_col.cpp @@ -276,7 +276,7 @@ int main(int argc, char* argv[]) try { CIFile f(builderConfig.CWMapCachePath + "/" + shortname + ".cw_height"); - f.serialCheck((uint32) 'OBSI'); + f.serialCheck(NELID("OBSI")); f.serial(xmin); f.serial(xmax); f.serial(ymin); @@ -322,7 +322,7 @@ int main(int argc, char* argv[]) // now extract each island height // read back coordinates CIFile f(builderConfig.CWMapCachePath + "/" + shortname + ".cw_height"); - f.serialCheck((uint32) 'OBSI'); + f.serialCheck(NELID("OBSI")); f.serial(xmin); f.serial(xmax); f.serial(ymin); @@ -349,7 +349,7 @@ int main(int argc, char* argv[]) try { COFile f(builderConfig.OutputPath + "/" + completeIslands[l]->Island + ".island_hm"); - f.serialCheck((uint32) 'MHSI'); + f.serialCheck(NELID("MHSI")); f.serial(island); // export tga for check if (builderConfig.HeightMapsAsTga) diff --git a/code/ryzom/tools/server/build_world_packed_col/packed_world_builder.cpp b/code/ryzom/tools/server/build_world_packed_col/packed_world_builder.cpp index d08982ae4..810540cf8 100644 --- a/code/ryzom/tools/server/build_world_packed_col/packed_world_builder.cpp +++ b/code/ryzom/tools/server/build_world_packed_col/packed_world_builder.cpp @@ -401,7 +401,7 @@ void CPackedWorldBuilder::fly(std::vector &islands, float camSpeed // fly into scene try { - CNELU::init(1024, 768, CViewport(), 32, true, NULL, false, true); + CNELU::init(1024, 768, CViewport(), 32, true, EmptyWindow, false, true); } catch(const Exception &e) { diff --git a/code/ryzom/tools/server/build_world_packed_col/test_col_world.cpp b/code/ryzom/tools/server/build_world_packed_col/test_col_world.cpp index 21f85b760..27e56403f 100644 --- a/code/ryzom/tools/server/build_world_packed_col/test_col_world.cpp +++ b/code/ryzom/tools/server/build_world_packed_col/test_col_world.cpp @@ -607,7 +607,7 @@ int main(int argc, char* argv[]) // fly into scene try { - CNELU::init(1024, 768, CViewport(), 32, true, NULL, false, true); + CNELU::init(1024, 768, CViewport(), 32, true, EmptyWindow, false, true); } catch(const Exception &e) { diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/assigned.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/assigned.php new file mode 100644 index 000000000..8de17a9e2 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/assigned.php @@ -0,0 +1,184 @@ +set(array('User' => $user_id, 'Ticket' => $ticket_id)); + $assignation->create(); + return "SUCCESS_ASSIGNED"; + }else{ + return "ALREADY_ASSIGNED"; + } + + } + + + /** + * Unassign a ticket being coupled to a user or return an error message. + * It will first check if the ticket is assigned, if this is indeed the case it will delete the 'assigned' entry. + * @param $user_id the id of the user we want to unassign from the ticket + * @param $ticket_id the id of the ticket. + * @return A string, if unassigning succeedded "SUCCESS_UNASSIGNED" will be returned, else "NOT_ASSIGNED" will be returned. + */ + public static function unAssignTicket( $user_id, $ticket_id) { + $dbl = new DBLayer("lib"); + //check if ticket is really assigned to that user + if( Assigned::isAssigned($ticket_id, $user_id)){ + $assignation = new Assigned(); + $assignation->set(array('User' => $user_id, 'Ticket' => $ticket_id)); + $assignation->delete(); + return "SUCCESS_UNASSIGNED"; + }else{ + return "NOT_ASSIGNED"; + } + + } + + /** + * Get the (external) id of the user assigned to a ticket + * @param $ticket_id the Id of the ticket that's being queried + * @return The (external)id of the user being assigned to the ticket + */ + public static function getUserAssignedToTicket($ticket_id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT ticket_user.ExternId FROM `assigned` JOIN `ticket_user` ON assigned.User = ticket_user.TUserId WHERE `Ticket` = :ticket_id", Array('ticket_id' => $ticket_id)); + $user_id = $statement->fetch(); + return $user_id['ExternId']; + + + + } + + /** + * Check if a ticket is already assigned (in case the user_id param is used, it will check if it's assigned to that user) + * @param $ticket_id the Id of the ticket that's being queried + * @param $user_id the id of the user, default parameter = 0, by using a user_id, it will check if that user is assigned to the ticket. + * @return true in case it's assigned, false in case it isn't. + */ + public static function isAssigned( $ticket_id, $user_id = 0) { + $dbl = new DBLayer("lib"); + //check if ticket is already assigned + + if($user_id == 0 && $dbl->execute(" SELECT * FROM `assigned` WHERE `Ticket` = :ticket_id", array('ticket_id' => $ticket_id) )->rowCount() ){ + return true; + }else if( $dbl->execute(" SELECT * FROM `assigned` WHERE `Ticket` = :ticket_id and `User` = :user_id", array('ticket_id' => $ticket_id, 'user_id' => $user_id) )->rowCount()){ + return true; + }else{ + return false; + } + } + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * sets the object's attributes. + * @param $values should be an array of the form array('User' => user_id, 'Ticket' => ticket_id). + */ + public function set($values) { + $this->setUser($values['User']); + $this->setTicket($values['Ticket']); + } + + + /** + * creates a new 'assigned' entry. + * this method will use the object's attributes for creating a new 'assigned' entry in the database. + */ + public function create() { + $dbl = new DBLayer("lib"); + $query = "INSERT INTO `assigned` (`User`,`Ticket`) VALUES (:user, :ticket)"; + $values = Array('user' => $this->getUser(), 'ticket' => $this->getTicket()); + $dbl->execute($query, $values); + } + + + /** + * deletes an existing 'assigned' entry. + * this method will use the object's attributes for deleting an existing 'assigned' entry in the database. + */ + public function delete() { + $dbl = new DBLayer("lib"); + $query = "DELETE FROM `assigned` WHERE `User` = :user_id and `Ticket` = :ticket_id"; + $values = array('user_id' => $this->getUser() ,'ticket_id' => $this->getTicket()); + $dbl->execute($query, $values); + } + + /** + * loads the object's attributes. + * loads the object's attributes by giving a ticket_id, it will put the matching user_id and the ticket_id into the attributes. + * @param $ticket_id the id of the ticket that should be loaded + */ + public function load($ticket_id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM `assigned` WHERE `Ticket` = :ticket_id", Array('ticket_id' => $ticket_id)); + $row = $statement->fetch(); + $this->set($row); + } + + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get user attribute of the object. + */ + public function getUser(){ + return $this->user; + } + + + /** + * get ticket attribute of the object. + */ + public function getTicket(){ + return $this->ticket; + } + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set user attribute of the object. + * @param $u integer id of the user + */ + public function setUser($u){ + $this->user = $u; + } + + /** + * set ticket attribute of the object. + * @param $t integer id of the ticket + */ + public function setTicket($t){ + $this->ticket = $t; + } + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/dblayer.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/dblayer.php new file mode 100644 index 000000000..58ea7b80e --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/dblayer.php @@ -0,0 +1,85 @@ + PDO::ERRMODE_EXCEPTION, + PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC + ); + $this->PDO = new PDO($dsn,$cfg['db'][$db]['user'],$cfg['db'][$db]['pass'], $opt); + } else { + global $cfg; + $dsn = "mysql:"; + $dsn .= "host=". $cfg['db'][$dbn]['host'].";"; + $dsn .= "port=". $cfg['db'][$dbn]['port'].";"; + + $opt = array( + PDO::ATTR_ERRMODE => PDO::ERRMODE_EXCEPTION, + PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC + ); + $this->PDO = new PDO($dsn,$_POST['Username'],$_POST['Password'], $opt); + } + + } + + /** + * execute a query that doesn't have any parameters + * @param $query the mysql query + * @return returns a PDOStatement object + */ + public function executeWithoutParams($query){ + $statement = $this->PDO->prepare($query); + $statement->execute(); + return $statement; + } + + /** + * execute a query that has parameters + * @param $query the mysql query + * @param $params the parameters that are being used by the query + * @return returns a PDOStatement object + */ + public function execute($query,$params){ + $statement = $this->PDO->prepare($query); + $statement->execute($params); + return $statement; + } + + /** + * execute a query (an insertion query) that has parameters and return the id of it's insertion + * @param $query the mysql query + * @param $params the parameters that are being used by the query + * @return returns the id of the last inserted element. + */ + public function executeReturnId($query,$params){ + $statement = $this->PDO->prepare($query); + $this->PDO->beginTransaction(); + $statement->execute($params); + $lastId =$this->PDO->lastInsertId(); + $this->PDO->commit(); + return $lastId; + } + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/forwarded.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/forwarded.php new file mode 100644 index 000000000..54fece58c --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/forwarded.php @@ -0,0 +1,159 @@ +load($ticket_id); + $forw->delete(); + } + $forward = new Forwarded(); + $forward->set(array('Group' => $group_id, 'Ticket' => $ticket_id)); + $forward->create(); + return "SUCCESS_FORWARDED"; + + } + + + /** + * get the id of the group a ticket is forwarded to. + * @param $ticket_id the id of the ticket. + * @return the id of the group + */ + public static function getSGroupOfTicket($ticket_id) { + $forw = new self(); + $forw->load($ticket_id); + return $forw->getGroup(); + } + + + /** + * check if the ticket is forwarded + * @param $ticket_id the id of the ticket. + * @return returns true if the ticket is forwarded, else return false; + */ + public static function isForwarded( $ticket_id) { + $dbl = new DBLayer("lib"); + if( $dbl->execute(" SELECT * FROM `forwarded` WHERE `Ticket` = :ticket_id", array('ticket_id' => $ticket_id))->rowCount()){ + return true; + }else{ + return false; + } + + } + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * sets the object's attributes. + * @param $values should be an array of the form array('Group' => group_id, 'Ticket' => ticket_id). + */ + public function set($values) { + $this->setGroup($values['Group']); + $this->setTicket($values['Ticket']); + } + + + /** + * creates a new 'forwarded' entry. + * this method will use the object's attributes for creating a new 'forwarded' entry in the database. + */ + public function create() { + $dbl = new DBLayer("lib"); + $query = "INSERT INTO `forwarded` (`Group`,`Ticket`) VALUES (:group, :ticket)"; + $values = Array('group' => $this->getGroup(), 'ticket' => $this->getTicket()); + $dbl->execute($query, $values); + } + + + /** + * deletes an existing 'forwarded' entry. + * this method will use the object's attributes for deleting an existing 'forwarded' entry in the database. + */ + public function delete() { + $dbl = new DBLayer("lib"); + $query = "DELETE FROM `forwarded` WHERE `Group` = :group_id and `Ticket` = :ticket_id"; + $values = array('group_id' => $this->getGroup() ,'ticket_id' => $this->getTicket()); + $dbl->execute($query, $values); + } + + + /** + * loads the object's attributes. + * loads the object's attributes by giving a ticket_id, it will put the matching group_id and the ticket_id into the attributes. + * @param $ticket_id the id of the ticket that should be loaded + */ + public function load( $ticket_id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM `forwarded` WHERE `Ticket` = :ticket_id", Array('ticket_id' => $ticket_id)); + $row = $statement->fetch(); + $this->set($row); + } + + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get group attribute of the object. + */ + public function getGroup(){ + return $this->group; + } + + /** + * get ticket attribute of the object. + */ + public function getTicket(){ + return $this->ticket; + } + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set group attribute of the object. + * @param $g integer id of the group + */ + public function setGroup($g){ + $this->group = $g; + } + + /** + * set ticket attribute of the object. + * @param $t integer id of the ticket + */ + public function setTicket($t){ + $this->ticket = $t; + } + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/gui_elements.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/gui_elements.php new file mode 100644 index 000000000..e09de1621 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/gui_elements.php @@ -0,0 +1,107 @@ +', $function); + $intermediate_result = NULL; + foreach($fnames as $fname) { + if(substr($fname, -2) == "()") { + $fname = substr($fname, 0, strlen($fname)-2); + if($intermediate_result == NULL) { + $intermediate_result = $element->$fname(); + } else { + $intermediate_result = $intermediate_result->$fname(); + } + } else { + if($intermediate_result == NULL) { + $intermediate_result = $element->$fname(); + } else { + $intermediate_result = $intermediate_result->$fname(); + } + } + } + $result[$i][$fieldArray[$j]] = $intermediate_result; + $j++; + } + $i++; + } + } + return $result; + } + + /** + * creates an array of information out of a list of objects which can be used to form a table with a key as id. + * The idea is comparable to the make_table() function, though this time the results are stored in the index that is returned by the idFunction() + * @param $inputList the list of objects of which we want to make a table. + * @param $funcArray a list of methods of that object we want to perform. + * @param $idFunction a function that returns an id that will be used as index to store our result + * @return an array which holds the results of the methods in $funcArray on each object in the $inputList, though thearrays indexes are formed by using the idFunction. + */ + public static function make_table_with_key_is_id( $inputList, $funcArray, $idFunction){ + $result = Array(); + foreach($inputList as $element){ + foreach($funcArray as $function){ + $result[$element->$idFunction()] = $element->$function(); + } + } + return $result; + } + + + /** + * returns the elapsed time from a timestamp up till now. + * @param $ptime a timestamp. + * @return a string in the form of A years, B months, C days, D hours, E minutes, F seconds ago. + */ + public static function time_elapsed_string($ptime){ + global $TIME_FORMAT; + $ptime = DateTime::createFromFormat($TIME_FORMAT, $ptime)->getTimestamp(); + + $etime = time() - $ptime; + + if ($etime < 1) + { + return '0 seconds'; + } + + $a = array( 12 * 30 * 24 * 60 * 60 => 'year', + 30 * 24 * 60 * 60 => 'month', + 24 * 60 * 60 => 'day', + 60 * 60 => 'hour', + 60 => 'minute', + 1 => 'second' + ); + + foreach ($a as $secs => $str) + { + $d = $etime / $secs; + if ($d >= 1) + { + $r = round($d); + return $r . ' ' . $str . ($r > 1 ? 's' : '') . ' ago'; + } + } + } + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/helpers.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/helpers.php new file mode 100644 index 000000000..8f99bfc93 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/helpers.php @@ -0,0 +1,229 @@ +setCompileDir($SITEBASE.'/templates_c/'); + $smarty->setCacheDir($SITEBASE.'/cache/'); + $smarty -> setConfigDir($SITEBASE . '/configs/' ); + // turn smarty debugging on/off + $smarty -> debugging = false; + // caching must be disabled for multi-language support + $smarty -> caching = false; + $smarty -> cache_lifetime = 5; + + //needed by smarty. + helpers :: create_folders (); + global $FORCE_INGAME; + + //if ingame, then use the ingame templates + if ( helpers::check_if_game_client() or $FORCE_INGAME ){ + $smarty -> template_dir = $AMS_LIB . '/ingame_templates/'; + $smarty -> setConfigDir( $AMS_LIB . '/configs' ); + $variables = parse_ini_file( $AMS_LIB . '/configs/ingame_layout.ini', true ); + foreach ( $variables[$INGAME_LAYOUT] as $key => $value ){ + $smarty -> assign( $key, $value ); + } + }else{ + $smarty -> template_dir = $SITEBASE . '/templates/'; + $smarty -> setConfigDir( $SITEBASE . '/configs' ); + } + + foreach ( $vars as $key => $value ){ + $smarty -> assign( $key, $value ); + } + + //load page specific variables that are language dependent + $variables = Helpers::handle_language(); + foreach ( $variables[$template] as $key => $value ){ + $smarty -> assign( $key, $value ); + } + + //load ams content variables that are language dependent + foreach ( $variables['ams_content'] as $key => $value){ + $smarty -> assign( $key, $value); + } + + //smarty inheritance for loading the matching wrapper layout (with the matching menu bar) + if( isset($vars['permission']) && $vars['permission'] == 3 ){ + $inherited = "extends:layout_admin.tpl|"; + }else if( isset($vars['permission']) && $vars['permission'] == 2){ + $inherited = "extends:layout_mod.tpl|"; + }else if( isset($vars['permission']) && $vars['permission'] == 1){ + $inherited = "extends:layout_user.tpl|"; + }else{ + $inherited =""; + } + + //if $returnHTML is set to true, return the html by fetching the template else display the template. + if($returnHTML == true){ + return $smarty ->fetch($inherited . $template . '.tpl' ); + }else{ + $smarty -> display( $inherited . $template . '.tpl' ); + } + } + + + /** + * creates the folders that are needed for smarty. + * @todo for the drupal module it might be possible that drupal_mkdir needs to be used instead of mkdir, also this should be in the install.php instead. + */ + static public function create_folders(){ + global $AMS_LIB; + global $SITEBASE; + $arr = array( $AMS_LIB . '/ingame_templates/', + $AMS_LIB . '/configs', + //$AMS_LIB . '/cache', + $SITEBASE . '/cache/', + $SITEBASE . '/templates/', + $SITEBASE . '/templates_c/', + $SITEBASE . '/configs' + ); + foreach ( $arr as & $value ){ + + if ( !file_exists( $value ) ){ + print($value); + mkdir($value); + } + } + + } + + + /** + * check if the http request is sent ingame or not. + * @return returns true in case it's sent ingame, else false is returned. + */ + static public function check_if_game_client() + { + // if HTTP_USER_AGENT is not set then its ryzom core + global $FORCE_INGAME; + if ( ( isset($_SERVER['HTTP_USER_AGENT']) && (strpos($_SERVER['HTTP_USER_AGENT'],"Ryzom") === 0)) || $FORCE_INGAME || ! isset($_SERVER['HTTP_USER_AGENT']) ){ + return true; + }else{ + return false; + } + } + + + /** + * Handles the language specific aspect. + * The language can be changed by setting the $_GET['Language'] & $_GET['setLang'] together. This will also change the language entry of the user in the db. + * Cookies are also being used in case the user isn't logged in. + * @return returns the parsed content of the language .ini file related to the users language setting. + */ + static public function handle_language(){ + global $DEFAULT_LANGUAGE; + global $AMS_TRANS; + + //if user wants to change the language + if(isset($_GET['Language']) && isset($_GET['setLang'])){ + //The ingame client sometimes sends full words, derive those! + switch($_GET['Language']){ + + case "English": + $lang = "en"; + break; + + case "French": + $lang = "fr"; + break; + + default: + $lang = $_GET['Language']; + } + //if the file exists en the setLang = true + if( file_exists( $AMS_TRANS . '/' . $lang . '.ini' ) && $_GET['setLang'] == "true"){ + //set a cookie & session var and incase logged in write it to the db! + setcookie( 'Language', $lang , time() + 60*60*24*30 ); + $_SESSION['Language'] = $lang; + if(WebUsers::isLoggedIn()){ + WebUsers::setLanguage($_SESSION['id'],$lang); + } + }else{ + $_SESSION['Language'] = $DEFAULT_LANGUAGE; + } + }else{ + //if the session var is not set yet + if(!isset($_SESSION['Language'])){ + //check if a cookie already exists for it + if ( isset( $_COOKIE['Language'] ) ) { + $_SESSION['Language'] = $_COOKIE['Language']; + //else use the default language + }else{ + $_SESSION['Language'] = $DEFAULT_LANGUAGE; + } + } + } + + if ($_SESSION['Language'] == ""){ + $_SESSION['Language'] = $DEFAULT_LANGUAGE; + } + return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true ); + + } + + + /** + * Time output function for handling the time display. + * @return returns the time in the format specified in the $TIME_FORMAT global variable. + */ + static public function outputTime($time, $str = 1){ + global $TIME_FORMAT; + if($str){ + return date($TIME_FORMAT,strtotime($time)); + }else{ + return date($TIME_FORMAT,$time); + } + } + + /** + * Auto login function for ingame use. + * This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db. + * it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs. + * @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name. + */ + static public function check_login_ingame(){ + if ( helpers :: check_if_game_client () or $forcelibrender = false ){ + $dbr = new DBLayer("ring"); + if (isset($_GET['UserId']) && isset($_COOKIE['ryzomId'])){ + $id = $_GET['UserId']; + $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId'])); + if ($statement->rowCount() ){ + $entry = $statement->fetch(); + //print_r($entry); + return array('id' => $entry['user_id'], 'name' => $entry['user_name']); + }else{ + return "FALSE"; + } + }else{ + return "FALSE"; + } + }else{ + return "FALSE"; + } + } +} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/in_support_group.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/in_support_group.php new file mode 100644 index 000000000..bf10d3d9a --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/in_support_group.php @@ -0,0 +1,121 @@ +execute(" SELECT * FROM `in_support_group` WHERE `User` = :user_id and `Group` = :group_id ", array('user_id' => $user_id, 'group_id' => $group_id) )->rowCount() ){ + return true; + }else{ + return false; + } + } + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * sets the object's attributes. + * @param $values should be an array of the form array('User' => user_id, 'Group' => support_groups_id). + */ + public function set($values) { + $this->setUser($values['User']); + $this->setGroup($values['Group']); + } + + + /** + * creates a new 'in_support_group' entry. + * this method will use the object's attributes for creating a new 'in_support_group' entry in the database. + */ + public function create() { + $dbl = new DBLayer("lib"); + $query = "INSERT INTO `in_support_group` (`User`,`Group`) VALUES (:user, :group)"; + $values = Array('user' => $this->user, 'group' => $this->group); + $dbl->execute($query, $values); + } + + + /** + * deletes an existing 'in_support_group' entry. + * this method will use the object's attributes for deleting an existing 'in_support_group' entry in the database. + */ + public function delete() { + $dbl = new DBLayer("lib"); + $query = "DELETE FROM `in_support_group` WHERE `User` = :user_id and `Group` = :group_id"; + $values = array('user_id' => $this->getUser() ,'group_id' => $this->getGroup()); + $dbl->execute($query, $values); + } + + /* + public function load($group_id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM `in_support_group` WHERE `Group` = :group_id", Array('group_id' => $group_id)); + $row = $statement->fetch(); + $this->set($row); + } + */ + + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get user attribute of the object. + */ + public function getUser(){ + return $this->user; + } + + + /** + * get group attribute of the object. + */ + public function getGroup(){ + return $this->group; + } + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set user attribute of the object. + * @param $u integer id of the user + */ + public function setUser($u){ + $this->user = $u; + } + + + /** + * set group attribute of the object. + * @param $g integer id of the support group + */ + public function setGroup($g){ + $this->group = $g; + } + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/mail_handler.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/mail_handler.php new file mode 100644 index 000000000..dde8d4e02 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/mail_handler.php @@ -0,0 +1,483 @@ + getLanguage(); + }else{ + global $DEFAULT_LANGUAGE; + $lang = $DEFAULT_LANGUAGE; + } + $variables = parse_ini_file( $AMS_TRANS . '/' . $lang . '.ini', true ); + $mailText = array(); + foreach ( $variables['email'] as $key => $value ){ + $mailText[$key] = $value; + } + + switch($type){ + case "REPLY": + $webUser = new WebUsers($receiver); + if($webUser->getReceiveMail()){ + $subject = $mailText['email_subject_new_reply'] . $ticketObj->getTId() ."]"; + $txt = $mailText['email_body_new_reply_1']. $ticketObj->getTId() . $mailText['email_body_new_reply_2'] . $ticketObj->getTitle() . + $mailText['email_body_new_reply_3'] . $content . $mailText['email_body_new_reply_4']; + self::send_mail($receiver,$subject,$txt, $ticketObj->getTId(),$sender); + } + break; + + case "NEW": + $webUser = new WebUsers($receiver); + if($webUser->getReceiveMail()){ + $subject = $mailText['email_subject_new_ticket'] . $ticketObj->getTId() ."]"; + $txt = $mailText['email_body_new_ticket_1'] . $ticketObj->getTId() . $mailText['email_body_new_ticket_2'] . $ticketObj->getTitle() . $mailText['email_body_new_ticket_3'] + . $content . $mailText['email_body_new_ticket_4']; + self::send_mail($receiver,$subject,$txt, $ticketObj->getTId(), $sender); + } + break; + + case "WARNAUTHOR": + if(is_numeric($sender)){ + $sender = Ticket_User::get_email_by_user_id($sender); + } + $subject = $mailText['email_subject_warn_author'] . $ticketObj->getTId() ."]"; + $txt = $mailText['email_body_warn_author_1'] . $ticketObj->getTitle() .$mailText['email_body_warn_author_2'].$sender.$mailText['email_body_warn_author_3']. + $sender. $mailText['email_body_warn_author_4'] ; + self::send_mail($receiver,$subject,$txt, $ticketObj->getTId(), NULL); + break; + + case "WARNSENDER": + $subject = $mailText['email_subject_warn_sender']; + $txt = $mailText['email_body_warn_sender']; + self::send_mail($receiver,$subject,$txt, $ticketObj->getTId(), NULL); + break; + + case "WARNUNKNOWNSENDER": + $subject = $mailText['email_subject_warn_unknown_sender']; + $txt = $mailText['email_body_warn_unknown_sender']; + self::send_mail($receiver,$subject,$txt, $ticketObj->getTId(), NULL); + break; + + } + } + } + + /** + * send mail function that will add the email to the db. + * this function is being used by the send_ticketing_mail() function. It adds the email as an entry to the `email` table in the database, which will be sent later on when we run the cron job. + * @param $recipient if integer, then it refers to the id of the user to whom we want to mail, if it's a string(email-address) then we will use that. + * @param $subject the subject of the email + * @param $body the body of the email + * @param $ticket_id the id of the ticket + * @param $from the sending support_group's id (NULL in case the default group is sending)) + */ + public static function send_mail($recipient, $subject, $body, $ticket_id = 0, $from = NULL) { + $id_user = NULL; + if(is_numeric($recipient)) { + $id_user = $recipient; + $recipient = NULL; + } + + $query = "INSERT INTO email (Recipient,Subject,Body,Status,Attempts,Sender,UserId,MessageId,TicketId) VALUES (:recipient, :subject, :body, :status, :attempts, :sender, :id_user, :messageId, :ticketId)"; + $values = array('recipient' => $recipient, 'subject' => $subject, 'body' => $body, 'status' => 'NEW', 'attempts'=> 0, 'sender' => $from,'id_user' => $id_user, 'messageId' => 0, 'ticketId'=> $ticket_id); + $db = new DBLayer("lib"); + $db->execute($query, $values); + + } + + + /** + * the cron funtion (workhorse of the mailing system). + * The cron job will create a child process, which will first send the emails that are in the email table in the database, we use some kind of semaphore (a temp file) to make sure that + * if the cron job is called multiple times, it wont email those mails multiple times. After this, we will read the mail inboxes of the support groups and the default group using IMAP + * and we will add new tickets or new replies according to the incoming emails. + */ + function cron() { + global $cfg; + global $MAIL_LOG_PATH; + $default_groupemail = $cfg['mail']['default_groupemail']; + $default_groupname = $cfg['mail']['default_groupname']; + /* + $inbox_host = $cfg['mail']['host']; + $oms_reply_to = "Ryzom Ticketing Support ";*/ + global $MAIL_DIR; + error_log("========================================================\n", 3, $MAIL_LOG_PATH); + error_log("mailing cron Job started at: ". Helpers::outputTime(time(),0) . "\n", 3, $MAIL_LOG_PATH); + + //creates child process + $pid = self::mail_fork(); + $pidfile = '/tmp/ams_cron_email_pid'; + + if($pid) { + + // We're the parent process, do nothing! + //INFO: if $pid = + //-1: "Could not fork!\n"; + // 0: "In child!\n"; + //>0: "In parent!\n"; + + } else { + //deliver new mail + //make db connection here because the children have to make the connection. + $this->db = new DBLayer("lib"); + + //if $pidfile doesn't exist yet, then start sending the mails that are in the db. + if(!file_exists($pidfile)) { + + //create the file and write the child processes id in it! + $pid = getmypid(); + $file = fopen($pidfile, 'w'); + fwrite($file, $pid); + fclose($file); + + //select all new & failed emails & try to send them + //$emails = db_query("select * from email where status = 'NEW' or status = 'FAILED'"); + $statement = $this->db->executeWithoutParams("select * from email where Status = 'NEW' or Status = 'FAILED'"); + $emails = $statement->fetchAll(); + + foreach($emails as $email) { + $message_id = self::new_message_id($email['TicketId']); + + //if recipient isn't given, then use the email of the id_user instead! + if(!$email['Recipient']) { + $email['Recipient'] = Ticket_User::get_email_by_user_id($email['UserId']); + } + + //create sending email adres based on the $sender id which refers to the department id + if($email['Sender'] == NULL) { + $from = $default_groupname ." <".$default_groupemail.">"; + } else { + $group = Support_Group::getGroup($email['Sender']); + $from = $group->getName()." <".$group->getGroupEmail().">"; + } + + $headers = "From: $from\r\n" . "Message-ID: " . $message_id ; + + if(mail($email['Recipient'], $email['Subject'], $email['Body'], $headers)) { + $status = "DELIVERED"; + error_log("Emailed {$email['Recipient']}\n", 3, $MAIL_LOG_PATH); + } else { + $status = "FAILED"; + error_log("Email to {$email['Recipient']} failed\n", 3, $MAIL_LOG_PATH); + } + //change the status of the emails. + $this->db->execute('update email set Status = ?, MessageId = ?, Attempts = Attempts + 1 where MailId = ?', array($status, $message_id, $email['MailId'])); + + } + unlink($pidfile); + } + // Check mail + $sGroups = Support_Group::getGroups(); + + //decrypt passwords in the db! + $crypter = new MyCrypt($cfg['crypt']); + foreach($sGroups as $group){ + $group->setIMAP_Password($crypter->decrypt($group->getIMAP_Password())); + } + + $defaultGroup = new Support_Group(); + $defaultGroup->setSGroupId(0); + $defaultGroup->setGroupEmail($default_groupemail); + $defaultGroup->setIMAP_MailServer($cfg['mail']['default_mailserver']); + $defaultGroup->setIMAP_Username($cfg['mail']['default_username']); + $defaultGroup->setIMAP_Password($cfg['mail']['default_password']); + + //add default group to the list + $sGroups[] = $defaultGroup; + + foreach($sGroups as $group){ + //check if group has mailing stuff filled in! + if($group->getGroupEmail() != "" && $group->getIMAP_MailServer() != "" && $group->getIMAP_Username() != "" && $group->getIMAP_Password() != ""){ + $mbox = imap_open($group->getIMAP_MailServer(), $group->getIMAP_Username(), $group->getIMAP_Password()) or die('Cannot connect to mail server: ' . imap_last_error()); + $message_count = imap_num_msg($mbox); + + for ($i = 1; $i <= $message_count; ++$i) { + + //return task ID + $tkey = self::incoming_mail_handler($mbox, $i,$group); + + if($tkey) { + //base file on Ticket + timestamp + $file = fopen($MAIL_DIR."/ticket".$tkey, 'w'); + error_log("Email was written to ".$MAIL_DIR."/ticket".$tkey."\n", 3, $MAIL_LOG_PATH); + fwrite($file, imap_fetchheader($mbox, $i) . imap_body($mbox, $i)); + fclose($file); + + //mark message $i of $mbox for deletion! + imap_delete($mbox, $i); + } + + } + //delete marked messages + imap_expunge($mbox); + imap_close($mbox); + } + } + error_log("Child Cron job finished at ". Helpers::outputTime(time(),0) . "\n", 3, $MAIL_LOG_PATH); + error_log("========================================================\n", 3, $MAIL_LOG_PATH); + } + + + } + + + + /** + * creates a new message id for a email about to send. + * @param $ticketId the ticket id of the ticket that is mentioned in the email. + * @return returns a string, that consist out of some variable parts, a consistent part and the ticket_id. The ticket_id will be used lateron, if someone replies on the message, + * to see to which ticket the reply should be added. + */ + function new_message_id($ticketId) { + $time = time(); + $pid = getmypid(); + global $cfg; + global $ams_mail_count; + $ams_mail_count = ($ams_mail_count == '') ? 1 : $ams_mail_count + 1; + return ""; + + } + + /** + * try to fetch the ticket_id out of the subject. + * The subject should have a substring of the form [Ticket \#ticket_id], where ticket_id should be the integer ID of the ticket. + * @param $subject the subject of an incomming email. + * @return if the ticket's id is succesfully parsed, it will return the ticket_id, else it returns 0. + */ + function get_ticket_id_from_subject($subject){ + $startpos = strpos($subject, "[Ticket #"); + if($startpos){ + $tempString = substr($subject, $startpos+9); + $endpos = strpos($tempString, "]"); + if($endpos){ + $ticket_id = substr($tempString, 0, $endpos); + }else{ + $ticket_id = 0; + } + }else{ + $ticket_id = 0; + } + return $ticket_id; + } + + + /** + * Handles an incomming email + * Read the content of one email by using imap's functionality. If a ticket id is found inside the message_id or else in the subject line, then a reply will be added + * (if the email is not being sent from the authors email address it won't be added though and a warning will be sent to both parties). If no ticket id is found, then a new + * ticket will be created. + * @param $mbox a mailbox object + * @param $i the email's id in the mailbox (integer) + * @param $group the group object that owns the inbox. + * @return a string based on the found ticket i and timestamp (will be used to store a copy of the email locally) + */ + function incoming_mail_handler($mbox,$i,$group){ + + global $MAIL_LOG_PATH; + + $header = imap_header($mbox, $i); + $subject = self::decode_utf8($header->subject); + $entire_email = imap_fetchheader($mbox, $i) . imap_body($mbox, $i); + $subject = self::decode_utf8($header->subject); + $to = $header->to[0]->mailbox; + $from = $header->from[0]->mailbox . '@' . $header->from[0]->host; + $fromEmail = $header->from[0]->mailbox . '@' . $header->from[0]->host; + $txt = self::get_part($mbox, $i, "TEXT/PLAIN"); + //$html = self::get_part($mbox, $i, "TEXT/HTML"); + + //get the id out of the email address of the person sending the email. + if($from !== NULL && !is_numeric($from)){ + $from = Ticket_User::get_id_from_email($from); + } + + //get ticket_id out of the message-id or else out of the subject line + $ticket_id = 0; + if(isset($header->references)){ + $pieces = explode(".", $header->references); + if($pieces[0] == " 0){ + $ticket = new Ticket(); + $ticket->load_With_TId($ticket_id); + + //if email is sent from an existing email address in the db (else it will give an error while loading the user object) + if($from != "FALSE"){ + + $user = new Ticket_User(); + $user->load_With_TUserId($from); + + //if user has access to it! + if((Ticket_User::isMod($user) or ($ticket->getAuthor() == $user->getTUserId())) and $txt != ""){ + + Ticket::createReply($txt, $user->getTUserId(), $ticket->getTId(), 0); + error_log("Email found that is a reply to a ticket at:".$group->getGroupEmail()."\n", 3, $MAIL_LOG_PATH); + + }else{ + //if user has no access to it + //Warn real ticket owner + person that send the mail + Mail_Handler::send_ticketing_mail($ticket->getAuthor(),$ticket, NULL , "WARNAUTHOR" , $from); + Mail_Handler::send_ticketing_mail($from ,$ticket, NULL , "WARNSENDER" , NULL); + + error_log("Email found that was a reply to a ticket, though send by another user to ".$group->getGroupEmail()."\n", 3, $MAIL_LOG_PATH); + + } + + }else{ + + //if a reply to a ticket is being sent by a non-user! + //Warn real ticket owner + person that send the mail + Mail_Handler::send_ticketing_mail($ticket->getAuthor() ,$ticket, NULL , "WARNAUTHOR" , $fromEmail); + Mail_Handler::send_ticketing_mail($fromEmail ,$ticket, NULL , "WARNUNKNOWNSENDER" , NULL); + + error_log("Email found that was a reply to a ticket, though send by an unknown email address to ".$group->getGroupEmail()."\n", 3, $MAIL_LOG_PATH); + + } + + return $ticket_id .".".time(); + + }else if($from != "FALSE"){ + + //if ticket_id isn't found, create a new ticket! + //if an existing email address mailed the ticket + + //if not default group, then forward it by giving the $group->getSGroupId's param + $newTicketId = Ticket::create_Ticket($subject, $txt,1, $from, $from, $group->getSGroupId()); + + error_log("Email regarding new ticket found at:".$group->getGroupEmail()."\n", 3, $MAIL_LOG_PATH); + + return $newTicketId .".".time(); + + + }else{ + //if it's a email that has nothing to do with ticketing, return 0; + error_log("Email found that isn't a reply or new ticket, at:".$group->getGroupEmail()."\n", 3, $MAIL_LOG_PATH); + return 0; + } + + } + + + /** + * decode utf8 + * @param $str str to be decoded + * @return decoded string + */ + function decode_utf8($str) { + + preg_match_all("/=\?UTF-8\?B\?([^\?]+)\?=/i",$str, $arr); + for ($i=0;$isubtype) { + return $primary_mime_type[(int) $structure->type] . '/' .$structure->subtype; + } + return "TEXT/PLAIN"; + + } + + + //to document.. + function get_part($stream, $msg_number, $mime_type, $structure = false, $part_number = false) { + + if(!$structure) { + $structure = imap_fetchstructure($stream, $msg_number); + } + + if($structure) { + if($mime_type == self::get_mime_type($structure)) { + if(!$part_number) { + $part_number = "1"; + } + $text = imap_fetchbody($stream, $msg_number, $part_number); + if($structure->encoding == 3) { + return imap_base64($text); + } else if($structure->encoding == 4) { + return imap_qprint($text); + } else { + return $text; + } + } + + if($structure->type == 1) /* multipart */ { + while(list($index, $sub_structure) = each($structure->parts)) { + if($part_number) { + $prefix = $part_number . '.'; + } else { + $prefix = ''; + } + $data = self::get_part($stream, $msg_number, $mime_type, $sub_structure,$prefix . ($index + 1)); + if($data) { + return $data; + } + } // END OF WHILE + } // END OF MULTIPART + } // END OF STRUTURE + return false; + + } // END OF FUNCTION + +} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/mycrypt.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/mycrypt.php new file mode 100644 index 000000000..6c027e52a --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/mycrypt.php @@ -0,0 +1,85 @@ +config = $cryptinfo; + } + + /** + * encrypts by using the given enc_method and hash_method. + * It will first check if the methods are supported, if not it will throw an error, if so it will encrypt the $data + * @param $data the string that we want to encrypt. + * @return the encrypted string. + */ + public function encrypt($data) { + + self::check_methods($this->config['enc_method'], $this->config['hash_method']); + $iv = self::hashIV($this->config['key'], $this->config['hash_method'], openssl_cipher_iv_length($this->config['enc_method'])); + $infostr = sprintf('$%s$%s$', $this->config['enc_method'], $this->config['hash_method']); + return $infostr . openssl_encrypt($data, $this->config['enc_method'], $this->config['key'], false, $iv); + } + + /** + * decrypts by using the given enc_method and hash_method. + * @param $edata the encrypted string that we want to decrypt + * @return the decrypted string. + */ + public function decrypt($edata) { + $e_arr = explode('$', $edata); + if( count($e_arr) != 4 ) { + Throw new Exception('Given data is missing crucial sections.'); + } + $this->config['enc_method'] = $e_arr[1]; + $this->config['hash_method'] = $e_arr[2]; + self::check_methods($this->config['enc_method'], $this->config['hash_method']); + $iv = self::hashIV($this->config['key'], $this->config['hash_method'], openssl_cipher_iv_length($this->config['enc_method'])); + return openssl_decrypt($e_arr[3], $this->config['enc_method'], $this->config['key'], false, $iv); + } + + /** + * hashes the key by using a hash method specified. + * @param $key the key to be hashed + * @param $method the metho of hashing to be used + * @param $iv_size the size of the initialization vector. + * @return return the hashed key up till the size of the iv_size param. + */ + private static function hashIV($key, $method, $iv_size) { + $myhash = hash($method, $key, TRUE); + while( strlen($myhash) < $iv_size ) { + $myhash .= hash($method, $myhash, TRUE); + } + return substr($myhash, 0, $iv_size); + } + + /** + * checks if the encryption and hash methods are supported + * @param $enc the encryption method. + * @param $hash the hash method. + * @throw Exception in case a method is not supported. + */ + private static function check_methods($enc, $hash) { + + if( ! function_exists('openssl_encrypt') ) { + Throw new Exception('openssl_encrypt() not supported.'); + } else if( ! in_array($enc, openssl_get_cipher_methods()) ) { + Throw new Exception('Encryption method ' . $enc . ' not supported.'); + } else if( ! in_array(strtolower($hash), hash_algos()) ) { + Throw new Exception('Hashing method ' . $hash . ' not supported.'); + } + } + + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/pagination.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/pagination.php new file mode 100644 index 000000000..182d9f5af --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/pagination.php @@ -0,0 +1,138 @@ +current= 1; + }else{ + $this->current= $_GET['pagenum']; + } + + //Here we count the number of results + $db = new DBLayer($db); + $rows = $db->execute($query, $params)->rowCount(); + $this->amountOfRows = $rows; + //the array hat will contain all users + + if($rows > 0){ + //This is the number of results displayed per page + $page_rows = $nrDisplayed; + + //This tells us the page number of our last page + $this->last = ceil($rows/$page_rows); + + //this makes sure the page number isn't below one, or more than our maximum pages + if ($this->current< 1) + { + $this->current= 1; + }else if ($this->current> $this->last) { + $this->current= $this->last; + } + + //This sets the range to display in our query + $max = 'limit ' .($this->current- 1) * $page_rows .',' .$page_rows; + + //This is your query again, the same one... the only difference is we add $max into it + $data = $db->execute($query . " " . $max, $params); + + $this->element_array = Array(); + //This is where we put the results in a resultArray to be sent to smarty + while($row = $data->fetch(PDO::FETCH_ASSOC)){ + $element = new $resultClass(); + $element->set($row); + $this->element_array[] = $element; + } + } + } + + + /** + * return the number of the 'last' object attribute + * @return the number of the last page + */ + public function getLast(){ + return $this->last; + } + + + /** + * return the number of the 'current' object attribute + * @return the number of the current page + */ + public function getCurrent(){ + return $this->current; + } + + + /** + * return the elements array of the object + * @return the elements of a specific page (these are instantiations of the class passed as parameter ($resultClass) to the constructor) + */ + public function getElements(){ + return $this->element_array; + } + + + /** + * return total amount of rows for the original query + * @return the total amount of rows for the original query + */ + public function getAmountOfRows(){ + return $this->amountOfRows; + } + + /** + * return the page links. + * (for browsing the pages, placed under a table for example) the $nrOfLinks parameter specifies the amount of links you want to return. + * it will show the links closest to the current page on both sides (in case one side can't show more, it will show more on the other side) + * @return an array of integerswhich refer to the clickable pagenumbers for browsing other pages. + */ + public function getLinks($nrOfLinks){ + $pageLinks = Array(); + //if amount of showable links is greater than the amount of pages: show all! + if ($this->last <= $nrOfLinks){ + for($var = 1; $var <= $this->last; $var++){ + $pageLinks[] = $var; + } + }else{ + $offset = ($nrOfLinks-1)/2 ; + $startpoint = $this->current - $offset; + $endpoint = $this->current + $offset; + + if($startpoint < 1){ + $startpoint = 1; + $endpoint = $startpoint + $nrOfLinks - 1; + }else if($endpoint > $this->last){ + $endpoint = $this->last; + $startpoint = $endpoint - ($nrOfLinks -1); + } + + for($var = $startpoint; $var <= $endpoint; $var++){ + $pageLinks[] = $var; + } + } + return $pageLinks; + } +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/querycache.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/querycache.php new file mode 100644 index 000000000..3da0887c9 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/querycache.php @@ -0,0 +1,130 @@ + sid, 'type' => type, 'query' => query, 'db' => db). + */ + public function set($values) { + $this->setSID($values['SID']); + $this->setType($values['type']); + $this->setQuery($values['query']); + $this->setDb($values['db']); + } + + + /** + * loads the object's attributes. + * loads the object's attributes by giving a SID as parameter + * @param $id the id of the querycaches row + */ + public function load_With_SID( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ams_querycache WHERE SID=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->set($row); + } + + + /** + * updates the entry. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE ams_querycache SET type= :t, query = :q, db = :d WHERE SID=:id"; + $values = Array('id' => $this->getSID(), 't' => $this->getType(), 'q' => $this->getQuery(), 'd' => $this->getDb()); + $statement = $dbl->execute($query, $values); + } + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get SID attribute of the object. + */ + public function getSID(){ + return $this->SID; + } + + /** + * get type attribute of the object. + */ + public function getType(){ + return $this->type; + } + + /** + * get query attribute of the object. + */ + public function getQuery(){ + return $this->query; + } + + /** + * get db attribute of the object. + */ + public function getDb(){ + return $this->db; + } + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set SID attribute of the object. + * @param $s integer id + */ + public function setSID($s){ + $this->SID = $s; + } + + /** + * set type attribute of the object. + * @param $t type of the query, could be changePassword, changePermissions, changeEmail, createUser + */ + public function setType($t){ + $this->type = $t; + } + + /** + * set query attribute of the object. + * @param $q query string + */ + public function setQuery($q){ + $this->query= $q; + } + + /** + * set db attribute of the object. + * @param $d the name of the database in the config global var that we want to use. + */ + public function setDb($d){ + $this->db= $d; + } + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/support_group.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/support_group.php new file mode 100644 index 000000000..c42d12efb --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/support_group.php @@ -0,0 +1,456 @@ +execute("SELECT * FROM support_group WHERE SGroupId = :id", array('id' => $id)); + $row = $statement->fetch(); + $instanceGroup = new self(); + $instanceGroup->set($row); + return $instanceGroup; + + } + + + /** + * return all support_group objects. + * @return an array containing all support_group objects. + */ + public static function getGroups() { + $dbl = new DBLayer("lib"); + $statement = $dbl->executeWithoutParams("SELECT * FROM support_group ORDER BY Name ASC"); + $rows = $statement->fetchAll(); + $result = Array(); + foreach($rows as $group){ + + $instanceGroup = new self(); + $instanceGroup->set($group); + $result[] = $instanceGroup; + } + return $result; + } + + + /** + * Wrapper for creating a support group. + * It will check if the support group doesn't exist yet, if the tag or name already exists then NAME_TAKEN or TAG_TAKEN will be returned. + * If the name is bigger than 20 characters or smaller than 4 and the tag greater than 7 or smaller than 2 a SIZE_ERROR will be returned. + * Else it will return SUCCESS + * @return a string that specifies if it was a success or not (SUCCESS, SIZE_ERROR, NAME_TAKEN or TAG_TAKEN ) + */ + public static function createSupportGroup( $name, $tag, $groupemail, $imap_mailserver, $imap_username, $imap_password) { + error_log( "Error at line " . __LINE__ . " in file " . __FILE__); + if(strlen($name) <= 21 && strlen($name) >= 4 &&strlen($tag) <= 8 && strlen($tag) >= 2 ){ + $notExists = self::supportGroup_EntryNotExists($name, $tag); + error_log( "Error at line " . __LINE__ . " in file " . __FILE__); + if ( $notExists == "SUCCESS" ){ + $sGroup = new self(); + $values = array('Name' => $name, 'Tag' => $tag, 'GroupEmail' => $groupemail, 'IMAP_MailServer' => $imap_mailserver, 'IMAP_Username' => $imap_username, 'IMAP_Password' => $imap_password); + $sGroup->setName($values['Name']); + $sGroup->setTag($values['Tag']); + $sGroup->setGroupEmail($values['GroupEmail']); + $sGroup->setIMAP_MailServer($values['IMAP_MailServer']); + $sGroup->setIMAP_Username($values['IMAP_Username']); + + //encrypt password! + global $cfg; + $crypter = new MyCrypt($cfg['crypt']); + $enc_password = $crypter->encrypt($values['IMAP_Password']); + $sGroup->setIMAP_Password($enc_password); + $sGroup->create(); + + error_log( "Error at line " . __LINE__ . " in file " . __FILE__); + }else{ + error_log( "Error at line " . __LINE__ . " in file " . __FILE__); + //return NAME_TAKEN or TAG_TAKEN + return $notExists; + } + }else{ + error_log( "Error at line " . __LINE__ . " in file " . __FILE__); + //RETURN ERROR that indicates SIZE + return "SIZE_ERROR"; + } + } + + /** + * check if support group name/tag doesn't exist yet. + * @param $name the name of the group we want to check + * @param $tag the tag of the group we want to check + * @return if name is already taken return NAME_TAKEN, else if tag is already taken return TAG_TAKEN, else return success. + */ + public static function supportGroup_EntryNotExists( $name, $tag) { + $dbl = new DBLayer("lib"); + //check if name is already used + if( $dbl->execute("SELECT * FROM support_group WHERE Name = :name",array('name' => $name))->rowCount() ){ + return "NAME_TAKEN"; + } + else if( $dbl->execute("SELECT * FROM support_group WHERE Tag = :tag",array('tag' => $tag))->rowCount() ){ + return "TAG_TAKEN"; + }else{ + return "SUCCESS"; + } + } + + + /** + * check if support group entry coupled to a given id exist or not. + * @param $id the id of the group we want to check + * @return true or false. + */ + public static function supportGroup_Exists( $id) { + $dbl = new DBLayer("lib"); + //check if supportgroup id exist + if( $dbl->execute("SELECT * FROM support_group WHERE SGroupId = :id",array('id' => $id ))->rowCount() ){ + return true; + }else{ + return false; + } + } + + + /** + * construct an object based on the SGroupId. + * @param $id the id of the group we want to construct + * @return the constructed support group object + */ + public static function constr_SGroupId( $id) { + $instance = new self(); + $instance->setSGroup($id); + return $instance; + } + + + /** + * get list of all users that are enlisted to a support group. + * @param $group_id the id of the group we want to query + * @return an array of ticket_user objects that are in the support group. + */ + public static function getAllUsersOfSupportGroup($group_id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM `in_support_group` INNER JOIN `ticket_user` ON ticket_user.TUserId = in_support_group.User WHERE in_support_group.Group=:id", array('id' => $group_id)); + $rows = $statement->fetchAll(); + $result = Array(); + foreach($rows as $row){ + $userInstance = new Ticket_User(); + $userInstance->setTUserId($row['TUserId']); + $userInstance->setPermission($row['Permission']); + $userInstance->setExternId($row['ExternId']); + $result[] = $userInstance; + } + return $result; + } + + + /** + * wrapper for deleting a support group. + * We will first check if the group really exists, if not than "GROUP_NOT_EXISING" will be returned. + * @param $group_id the id of the group we want to delete + * @return an array of ticket_user objects that are in the support group. + */ + public static function deleteSupportGroup($group_id) { + + //check if group id exists + if (self::supportGroup_Exists($group_id)){ + $sGroup = new self(); + $sGroup->setSGroupId($group_id); + $sGroup->delete(); + }else{ + //return that group doesn't exist + return "GROUP_NOT_EXISTING"; + } + + } + + /** + * wrapper for deleting a user that's in a specified support group. + * We will first check if the group really exists, if not than "GROUP_NOT_EXISING" will be returned. + * Afterwards we will check if the user exists in the support group, if not "USER_NOT_IN_GROUP" will be returned. + * Else the users entry in the in_support_group table will be deleted and "SUCCESS" will be returned. + * @param $user_id the id of the user we want to remove out of the group. + * @param $group_id the id of the group the user should be in + * @return a string (SUCCESS, USER_NOT_IN_GROUP or GROUP_NOT_EXISTING) + */ + public static function deleteUserOfSupportGroup( $user_id, $group_id) { + + //check if group id exists + if (self::supportGroup_Exists($group_id)){ + + //check if user is in supportgroup + //if so, delete entry and return SUCCESS + if(In_Support_Group::userExistsInSGroup($user_id, $group_id) ){ + //delete entry + $inSGroup = new In_Support_Group(); + $inSGroup->setUser($user_id); + $inSGroup->setGroup($group_id); + $inSGroup->delete(); + return "SUCCESS"; + } + else{ + //else return USER_NOT_IN_GROUP + return "USER_NOT_IN_GROUP"; + } + + + }else{ + //return that group doesn't exist + return "GROUP_NOT_EXISTING"; + } + + } + + + /** + * wrapper for adding a user to a specified support group. + * We will first check if the group really exists, if not than "GROUP_NOT_EXISING" will be returned. + * Afterwards we will check if the user exists in the support group, if so "ALREADY_ADDED" will be returned. + * Else the user will be added to the in_support_group table and "SUCCESS" will be returned. + * @param $user_id the id of the user we want to add to the group. + * @param $group_id the id of the group the user wants to be in + * @return a string (SUCCESS, ALREADY_ADDED or GROUP_NOT_EXISTING) + */ + public static function addUserToSupportGroup( $user_id, $group_id) { + //check if group id exists + if (self::supportGroup_Exists($group_id)){ + //check if user isn't in supportgroup yet + //if not, create entry and return SUCCESS + if(! In_Support_Group::userExistsInSGroup($user_id, $group_id) ){ + //create entry + $inSGroup = new In_Support_Group(); + $inSGroup->setUser($user_id); + $inSGroup->setGroup($group_id); + $inSGroup->create(); + return "SUCCESS"; + } + else{ + //else return ALREADY_ADDED + return "ALREADY_ADDED"; + } + + + }else{ + //return that group doesn't exist + return "GROUP_NOT_EXISTING"; + } + + } + + + /** + * return all support_group objects. + * @return an array containing all support_group objects. + * @deprecated should be removed in the future, because getGroups does the same. + */ + public static function getAllSupportGroups() { + $dbl = new DBLayer("lib"); + $statement = $dbl->executeWithoutParams("SELECT * FROM `support_group`"); + $row = $statement->fetchAll(); + $result = Array(); + foreach($row as $group){ + $instance = new self(); + $instance->set($group); + $result[] = $instance; + } + return $result; + } + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * sets the object's attributes. + * @param $values should be an array of the form array('SGroupId' => groupid, 'Name' => name, 'Tag' => tag, 'GroupEmail' => mail, 'IMAP_MailServer' => server, 'IMAP_Username' => username,'IMAP_Password' => pass). + */ + public function set($values) { + $this->setSGroupId($values['SGroupId']); + $this->setName($values['Name']); + $this->setTag($values['Tag']); + $this->setGroupEmail($values['GroupEmail']); + $this->setIMAP_MailServer($values['IMAP_MailServer']); + $this->setIMAP_Username($values['IMAP_Username']); + $this->setIMAP_Password($values['IMAP_Password']); + } + + + /** + * creates a new 'support_group' entry. + * this method will use the object's attributes for creating a new 'support_group' entry in the database. + */ + public function create() { + $dbl = new DBLayer("lib"); + $query = "INSERT INTO support_group (Name, Tag, GroupEmail, IMAP_MailServer, IMAP_Username, IMAP_Password) VALUES (:name, :tag, :groupemail, :imap_mailserver, :imap_username, :imap_password)"; + $values = Array('name' => $this->getName(), 'tag' => $this->getTag(), 'groupemail' => $this->getGroupEmail(), 'imap_mailserver' => $this->getIMAP_MailServer(), 'imap_username' => $this->getIMAP_Username(), 'imap_password' => $this->getIMAP_Password()); + $dbl->execute($query, $values); + } + + + /** + * loads the object's attributes. + * loads the object's attributes by giving a group id, it will put the matching groups attributes in the object. + * @param $id the id of the support group that should be loaded + */ + public function load_With_SGroupId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM `support_group` WHERE `SGroupId` = :id", array('id' => $id)); + $row = $statement->fetch(); + $this->set($row); + } + + + /** + * update the objects attributes to the db. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE `support_group` SET `Name` = :name, `Tag` = :tag, `GroupEmail` = :groupemail, `IMAP_MailServer` = :mailserver, `IMAP_Username` = :username, `IMAP_Password` = :password WHERE `SGroupId` = :id"; + $values = Array('id' => $this->getSGroupId(), 'name' => $this->getName(), 'tag' => $this->getTag(), 'groupemail' => $this->getGroupEmail(), 'mailserver' => $this->getIMAP_MailServer(), 'username' => $this->getIMAP_Username(), 'password' => $this->getIMAP_Password() ); + $statement = $dbl->execute($query, $values); + } + + + /** + * deletes an existing 'support_group' entry. + * this method will use the object's attributes for deleting an existing 'support_group' entry in the database. + */ + public function delete(){ + $dbl = new DBLayer("lib"); + $query = "DELETE FROM `support_group` WHERE `SGroupId` = :id"; + $values = Array('id' => $this->getSGroupId()); + $statement = $dbl->execute($query, $values); + } + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get sGroupId attribute of the object. + */ + public function getSGroupId(){ + return $this->sGroupId; + } + + /** + * get name attribute of the object. + */ + public function getName(){ + return $this->name; + } + + /** + * get tag attribute of the object. + */ + public function getTag(){ + return $this->tag; + } + + /** + * get groupEmail attribute of the object. + */ + public function getGroupEmail(){ + return $this->groupEmail; + } + + /** + * get iMAP_MailServer attribute of the object. + */ + public function getIMAP_MailServer(){ + return $this->iMAP_MailServer; + } + + /** + * get iMAP_Username attribute of the object. + */ + public function getIMAP_Username(){ + return $this->iMAP_Username; + } + + /** + * get iMAP_Password attribute of the object. + */ + public function getIMAP_Password(){ + return $this->iMap_Password; + } + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set sGroupId attribute of the object. + * @param $id integer id of the group + */ + public function setSGroupId($id){ + $this->sGroupId = $id; + } + + /** + * set name attribute of the object. + * @param $n name of the group + */ + public function setName($n){ + $this->name = $n; + } + + /** + * set tag attribute of the object. + * @param $t tag of the group + */ + public function setTag($t){ + $this->tag = $t; + } + + /** + * set groupEmail attribute of the object. + * @param $ge email of the group + */ + public function setGroupEmail($ge){ + $this->groupEmail = $ge; + } + + /** + * set iMAP_MailServer attribute of the object. + * @param $ms mailserver of the group + */ + public function setIMAP_MailServer($ms){ + $this->iMAP_MailServer = $ms; + } + + /** + * set iMAP_Username attribute of the object. + * @param $u imap username of the group + */ + public function setIMAP_Username($u){ + $this->iMAP_Username = $u; + } + + /** + * set iMAP_Password attribute of the object. + * @param $p imap password of the group + */ + public function setIMAP_Password($p){ + $this->iMap_Password = $p; + } +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/sync.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/sync.php new file mode 100644 index 000000000..e9d4c8748 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/sync.php @@ -0,0 +1,89 @@ +executeWithoutParams("SELECT * FROM ams_querycache"); + $rows = $statement->fetchAll(); + foreach ($rows as $record) { + + $db = new DBLayer($record['db']); + switch($record['type']) { + case 'createPermissions': + $decode = json_decode($record['query']); + $values = array('username' => $decode[0]); + //make connection with and put into shard db & delete from the lib + $sth = $db->execute("SELECT UId FROM user WHERE Login= :username;", $values); + $result = $sth->fetchAll(); + foreach ($result as $UId) { + $ins_values = array('id' => $UId['UId']); + $db->execute("INSERT INTO permission (UId, ClientApplication, AccessPrivilege) VALUES (:id, 'r2', 'OPEN');", $ins_values); + $db->execute("INSERT INTO permission (UId, ClientApplication, AccessPrivilege) VALUES (:id , 'ryzom_open', 'OPEN');", $ins_values); + } + break; + case 'change_pass': + $decode = json_decode($record['query']); + $values = array('user' => $decode[0], 'pass' => $decode[1]); + //make connection with and put into shard db & delete from the lib + $db->execute("UPDATE user SET Password = :pass WHERE Login = :user",$values); + break; + case 'change_mail': + $decode = json_decode($record['query']); + $values = array('user' => $decode[0], 'mail' => $decode[1]); + //make connection with and put into shard db & delete from the lib + $db->execute("UPDATE user SET Email = :mail WHERE Login = :user",$values); + break; + case 'createUser': + $decode = json_decode($record['query']); + $values = array('login' => $decode[0], 'pass' => $decode[1], 'mail' => $decode[2] ); + //make connection with and put into shard db & delete from the lib + $db->execute("INSERT INTO user (Login, Password, Email) VALUES (:login, :pass, :mail)",$values); + break; + } + $dbl->execute("DELETE FROM ams_querycache WHERE SID=:SID",array('SID' => $record['SID'])); + } + if ($display == true) { + print('Syncing completed'); + } + } + catch (PDOException $e) { + if ($display == true) { + print('Something went wrong! The shard is probably still offline!'); + print_r($e); + } + } + unlink($pidfile); + } + + } + } +} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket.php new file mode 100644 index 000000000..21e2614d5 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket.php @@ -0,0 +1,578 @@ +execute(" SELECT * FROM `ticket` WHERE `TId` = :ticket_id", array('ticket_id' => $id) )->rowCount() ){ + return true; + }else{ + return false; + } + } + + + /** + * return an array of the possible statuses + * @return an array containing the string values that represent the different statuses. + */ + public static function getStatusArray() { + return Array("Waiting on user reply","Waiting on support","Waiting on Dev reply","Closed"); + } + + + /** + * return an array of the possible priorities + * @return an array containing the string values that represent the different priorities. + */ + public static function getPriorityArray() { + return Array("Low","Normal","High","Super Dupa High"); + } + + + /** + * return an entire ticket. + * returns the ticket object and an array of all replies to that ticket. + * @param $id the id of the ticket. + * @param $view_as_admin true if the viewer of the ticket is a mod, else false (depending on this it will also show the hidden comments) + * @return an array containing the 'ticket_obj' and a 'reply_array', which is an array containing all replies to that ticket. + */ + public static function getEntireTicket($id,$view_as_admin) { + $ticket = new Ticket(); + $ticket->load_With_TId($id); + $reply_array = Ticket_Reply::getRepliesOfTicket($id, $view_as_admin); + return Array('ticket_obj' => $ticket,'reply_array' => $reply_array); + } + + + /** + * return all tickets of a specific user. + * an array of all tickets created by a specific user are returned by this function. + * @param $author the id of the user of whom we want all tickets from. + * @return an array containing all ticket objects related to a user. + */ + public static function getTicketsOf($author) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket INNER JOIN ticket_user ON ticket.Author = ticket_user.TUserId and ticket_user.ExternId=:id", array('id' => $author)); + $row = $statement->fetchAll(); + $result = Array(); + foreach($row as $ticket){ + $instance = new self(); + $instance->setTId($ticket['TId']); + $instance->setTimestamp($ticket['Timestamp']); + $instance->setTitle($ticket['Title']); + $instance->setStatus($ticket['Status']); + $instance->setQueue($ticket['Queue']); + $instance->setTicket_Category($ticket['Ticket_Category']); + $instance->setAuthor($ticket['Author']); + $result[] = $instance; + } + return $result; + } + + + + /** + * function that creates a new ticket. + * A new ticket will be created, in case the extra_info != 0 and the http request came from ingame, then a ticket_info page will be created. + * A log entry will be written, depending on the $real_authors value. In case the for_support_group parameter is set, the ticket will be forwarded immediately. + * Also the mail handler will create a new email that will be sent to the author to notify him that his ticket is freshly created. + * @param $title the title we want to give to the ticket. + * @param $content the content we want to give to the starting post of the ticket. + * @param $category the id of the category that should be related to the ticket. + * @param $author the person who's id will be stored in the database as creator of the ticket. + * @param $real_author should be the same id, or a moderator/admin who creates a ticket for another user (this is used for logging purposes). + * @param $for_support_group in case you directly want to forward the ticket after creating it. (default value = 0 = don't forward) + * @param $extra_info used for creating an ticket_info page related to the ticket, this only happens when the ticket is made ingame. + * @return the created tickets id. + */ + public static function create_Ticket( $title, $content, $category, $author, $real_author, $for_support_group = 0, $extra_info = 0) { + + //create the new ticket! + $ticket = new Ticket(); + $values = array("Title" => $title, "Timestamp"=>0, "Status"=> 1, "Queue"=> 0, "Ticket_Category" => $category, "Author" => $author, "Priority" => 0); + $ticket->set($values); + $ticket->create(); + $ticket_id = $ticket->getTId(); + + //if ingame then add an extra info + if(Helpers::check_if_game_client() && $extra_info != 0){ + $extra_info['Ticket'] = $ticket_id; + Ticket_Info::create_Ticket_Info($extra_info); + } + + //write a log entry + if ( $author == $real_author){ + Ticket_Log::createLogEntry( $ticket_id, $author, 1); + }else{ + Ticket_Log::createLogEntry( $ticket_id, $real_author, 2, $author); + } + Ticket_Reply::createReply($content, $author, $ticket_id, 0, $author); + + //forwards the ticket directly after creation to the supposed support group + if($for_support_group){ + Ticket::forwardTicket(0, $ticket_id, $for_support_group); + } + + //send email that new ticket has been created + Mail_Handler::send_ticketing_mail($ticket->getAuthor(), $ticket, $content, "NEW", $ticket->getForwardedGroupId()); + return $ticket_id; + + } + + + /** + * updates the ticket's status. + * A log entry about this will be created only if the newStatus is different from the current status. + * @param $ticket_id the id of the ticket of which we want to change the status. + * @param $newStatus the new status value (integer) + * @param $author the user (id) that performed the update status action + */ + public static function updateTicketStatus( $ticket_id, $newStatus, $author) { + + $ticket = new Ticket(); + $ticket->load_With_TId($ticket_id); + if ($ticket->getStatus() != $newStatus){ + $ticket->setStatus($newStatus); + Ticket_Log::createLogEntry( $ticket_id, $author, 5, $newStatus); + } + $ticket->update(); + + } + + + /** + * updates the ticket's status & priority. + * A log entry about this will be created only if the newStatus is different from the current status and also when the newPriority is different from the current priority. + * @todo break this function up into a updateStatus (already exists) and updatePriority function and perhaps write a wrapper function for the combo. + * @param $ticket_id the id of the ticket of which we want to change the status & priority + * @param $newStatus the new status value (integer) + * @param $newPriority the new priority value (integer) + * @param $author the user (id) that performed the update + */ + public static function updateTicketStatusAndPriority( $ticket_id, $newStatus, $newPriority, $author) { + + $ticket = new Ticket(); + $ticket->load_With_TId($ticket_id); + if ($ticket->getStatus() != $newStatus){ + $ticket->setStatus($newStatus); + Ticket_Log::createLogEntry( $ticket_id, $author, 5, $newStatus); + } + if ($ticket->getPriority() != $newPriority){ + $ticket->setPriority($newPriority); + Ticket_Log::createLogEntry( $ticket_id, $author, 6, $newPriority); + } + $ticket->update(); + + } + + + /** + * return the latest reply of a ticket + * @param $ticket_id the id of the ticket. + * @return a ticket_reply object. + */ + public static function getLatestReply( $ticket_id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_reply WHERE Ticket =:id ORDER BY TReplyId DESC LIMIT 1 ", array('id' => $ticket_id)); + $reply = new Ticket_Reply(); + $reply->set($statement->fetch()); + return $reply; + } + + + /** + * create a new reply for a ticket. + * A reply will only be added if the content isn't empty and if the ticket isn't closed. + * The ticket creator will be notified by email that someone else replied on his ticket. + * @param $content the content of the reply + * @param $author the author of the reply + * @param $ticket_id the id of the ticket to which we want to add the reply. + * @param $hidden boolean that specifies if the reply should only be shown to mods/admins or all users. + */ + public static function createReply($content, $author, $ticket_id, $hidden){ + //if not empty + if(! ( Trim ( $content ) === '' )){ + $content = filter_var($content, FILTER_SANITIZE_STRING); + $ticket = new Ticket(); + $ticket->load_With_TId($ticket_id); + //if status is not closed + if($ticket->getStatus() != 3){ + Ticket_Reply::createReply($content, $author, $ticket_id, $hidden, $ticket->getAuthor()); + + //notify ticket author that a new reply is added! + if($ticket->getAuthor() != $author){ + Mail_Handler::send_ticketing_mail($ticket->getAuthor(), $ticket, $content, "REPLY", $ticket->getForwardedGroupId()); + } + + + }else{ + //TODO: Show error message that ticket is closed + } + }else{ + //TODO: Show error content is empty + } + } + + + /** + * assign a ticket to a user. + * Checks if the ticket exists, if so then it will try to assign the user to it, a log entry will be written about this. + * @param $user_id the id of user trying to be assigned to the ticket. + * @param $ticket_id the id of the ticket that we try to assign to the user. + * @return SUCCESS_ASSIGNED, TICKET_NOT_EXISTING or ALREADY_ASSIGNED + */ + public static function assignTicket($user_id, $ticket_id){ + if(self::ticketExists($ticket_id)){ + $returnvalue = Assigned::assignTicket($user_id, $ticket_id); + Ticket_Log::createLogEntry( $ticket_id, $user_id, 7); + return $returnvalue; + }else{ + return "TICKET_NOT_EXISTING"; + } + } + + + /** + * unassign a ticket of a user. + * Checks if the ticket exists, if so then it will try to unassign the user of it, a log entry will be written about this. + * @param $user_id the id of user trying to be assigned to the ticket. + * @param $ticket_id the id of the ticket that we try to assign to the user. + * @return SUCCESS_UNASSIGNED, TICKET_NOT_EXISTING or NOT_ASSIGNED + */ + public static function unAssignTicket($user_id, $ticket_id){ + if(self::ticketExists($ticket_id)){ + $returnvalue = Assigned::unAssignTicket($user_id, $ticket_id); + Ticket_Log::createLogEntry( $ticket_id, $user_id, 9); + return $returnvalue; + }else{ + return "TICKET_NOT_EXISTING"; + } + } + + + /** + * forward a ticket to a specific support group. + * Checks if the ticket exists, if so then it will try to forward the ticket to the support group specified, a log entry will be written about this. + * if no log entry should be written then the user_id should be 0, else te $user_id will be used in the log to specify who forwarded it. + * @param $user_id the id of user trying to forward the ticket. + * @param $ticket_id the id of the ticket that we try to forward to a support group. + * @param $group_id the id of the support group. + * @return SUCCESS_FORWARDED, TICKET_NOT_EXISTING or INVALID_SGROUP + */ + public static function forwardTicket($user_id, $ticket_id, $group_id){ + if(self::ticketExists($ticket_id)){ + if(isset($group_id) && $group_id != ""){ + //forward the ticket + $returnvalue = Forwarded::forwardTicket($group_id, $ticket_id); + + if($user_id != 0){ + //unassign the ticket incase the ticket is assined to yourself + self::unAssignTicket($user_id, $ticket_id); + //make a log entry of this action + Ticket_Log::createLogEntry( $ticket_id, $user_id, 8, $group_id); + } + return $returnvalue; + }else{ + return "INVALID_SGROUP"; + } + }else{ + return "TICKET_NOT_EXISTING"; + } + } + + + + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + + } + + + /** + * sets the object's attributes. + * @param $values should be an array of the form array('TId' => ticket_id, 'Title' => title, 'Status'=> status, 'Timestamp' => ts, 'Queue' => queue, + * 'Ticket_Category' => tc, 'Author' => author, 'Priority' => priority). + */ + public function set($values){ + if(isset($values['TId'])){ + $this->tId = $values['TId']; + } + $this->title = $values['Title']; + $this->status = $values['Status']; + $this->timestamp = $values['Timestamp']; + $this->queue = $values['Queue']; + $this->ticket_category = $values['Ticket_Category']; + $this->author = $values['Author']; + $this->priority = $values['Priority']; + } + + + /** + * creates a new 'ticket' entry. + * this method will use the object's attributes for creating a new 'ticket' entry in the database. + */ + public function create(){ + $dbl = new DBLayer("lib"); + $query = "INSERT INTO ticket (Timestamp, Title, Status, Queue, Ticket_Category, Author, Priority) VALUES (now(), :title, :status, :queue, :tcat, :author, :priority)"; + $values = Array('title' => $this->title, 'status' => $this->status, 'queue' => $this->queue, 'tcat' => $this->ticket_category, 'author' => $this->author, 'priority' => $this->priority); + $this->tId = $dbl->executeReturnId($query, $values); ; + } + + + /** + * loads the object's attributes. + * loads the object's attributes by giving a TId (ticket id). + * @param $id the id of the ticket that should be loaded + */ + public function load_With_TId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket WHERE TId=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->tId = $row['TId']; + $this->timestamp = $row['Timestamp']; + $this->title = $row['Title']; + $this->status = $row['Status']; + $this->queue = $row['Queue']; + $this->ticket_category = $row['Ticket_Category']; + $this->author = $row['Author']; + $this->priority = $row['Priority']; + } + + + /** + * update the objects attributes to the db. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE ticket SET Timestamp = :timestamp, Title = :title, Status = :status, Queue = :queue, Ticket_Category = :tcat, Author = :author, Priority = :priority WHERE TId=:id"; + $values = Array('id' => $this->tId, 'timestamp' => $this->timestamp, 'title' => $this->title, 'status' => $this->status, 'queue' => $this->queue, 'tcat' => $this->ticket_category, 'author' => $this->author, 'priority' => $this->priority); + $statement = $dbl->execute($query, $values); + } + + + /** + * check if a ticket has a ticket_info page or not. + * @return true or false + */ + public function hasInfo(){ + return Ticket_Info::TicketHasInfo($this->getTId()); + } + + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get tId attribute of the object. + */ + public function getTId(){ + return $this->tId; + } + + /** + * get timestamp attribute of the object in the format defined in the outputTime function of the Helperclass. + */ + public function getTimestamp(){ + return Helpers::outputTime($this->timestamp); + } + + /** + * get title attribute of the object. + */ + public function getTitle(){ + return $this->title; + } + + /** + * get status attribute of the object. + */ + public function getStatus(){ + return $this->status; + } + + /** + * get status attribute of the object in the form of text (string). + */ + public function getStatusText(){ + $statusArray = Ticket::getStatusArray(); + return $statusArray[$this->getStatus()]; + } + + /** + * get category attribute of the object in the form of text (string). + */ + public function getCategoryName(){ + $category = Ticket_Category::constr_TCategoryId($this->getTicket_Category()); + return $category->getName(); + } + + /** + * get queue attribute of the object. + */ + public function getQueue(){ + return $this->queue; + } + + /** + * get ticket_category attribute of the object (int). + */ + public function getTicket_Category(){ + return $this->ticket_category; + } + + /** + * get author attribute of the object (int). + */ + public function getAuthor(){ + return $this->author; + } + + /** + * get priority attribute of the object (int). + */ + public function getPriority(){ + return $this->priority; + } + + /** + * get priority attribute of the object in the form of text (string). + */ + public function getPriorityText(){ + $priorityArray = Ticket::getPriorityArray(); + return $priorityArray[$this->getPriority()]; + } + + /** + * get the user assigned to the ticket. + * or return 0 in case not assigned. + */ + public function getAssigned(){ + $user_id = Assigned::getUserAssignedToTicket($this->getTId()); + if ($user_id == ""){ + return 0; + }else{ + return $user_id; + } + } + + /** + * get the name of the support group to whom the ticket is forwarded + * or return 0 in case not forwarded. + */ + public function getForwardedGroupName(){ + $group_id = Forwarded::getSGroupOfTicket($this->getTId()); + if ($group_id == ""){ + return 0; + }else{ + return Support_Group::getGroup($group_id)->getName(); + } + } + + /** + * get the id of the support group to whom the ticket is forwarded + * or return 0 in case not forwarded. + */ + public function getForwardedGroupId(){ + $group_id = Forwarded::getSGroupOfTicket($this->getTId()); + if ($group_id == ""){ + return 0; + }else{ + return $group_id; + } + } + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set tId attribute of the object. + * @param $id integer id of the ticket + */ + public function setTId($id){ + $this->tId = $id; + } + + /** + * set timestamp attribute of the object. + * @param $ts timestamp of the ticket + */ + public function setTimestamp($ts){ + $this->timestamp = $ts; + } + + /** + * set title attribute of the object. + * @param $t title of the ticket + */ + public function setTitle($t){ + $this->title = $t; + } + + /** + * set status attribute of the object. + * @param $s status of the ticket(int) + */ + public function setStatus($s){ + $this->status = $s; + } + + /** + * set queue attribute of the object. + * @param $q queue of the ticket + */ + public function setQueue($q){ + $this->queue = $q; + } + + /** + * set ticket_category attribute of the object. + * @param $tc ticket_category id of the ticket(int) + */ + public function setTicket_Category($tc){ + $this->ticket_category = $tc; + } + + /** + * set author attribute of the object. + * @param $a author of the ticket + */ + public function setAuthor($a){ + $this->author = $a; + } + + /** + * set priority attribute of the object. + * @param $p priority of the ticket + */ + public function setPriority($p){ + $this->priority = $p; + } + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_category.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_category.php new file mode 100644 index 000000000..92e603d12 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_category.php @@ -0,0 +1,129 @@ + $name); + $dbl->execute($query, $values); + + } + + + /** + * construct a category object based on the TCategoryId. + * @return constructed element based on TCategoryId + */ + public static function constr_TCategoryId( $id) { + $instance = new self(); + $instance->setTCategoryId($id); + return $instance; + } + + + /** + * return a list of all category objects. + * @return an array consisting of all category objects. + */ + public static function getAllCategories() { + $dbl = new DBLayer("lib"); + $statement = $dbl->executeWithoutParams("SELECT * FROM ticket_category"); + $row = $statement->fetchAll(); + $result = Array(); + foreach($row as $category){ + $instance = new self(); + $instance->tCategoryId = $category['TCategoryId']; + $instance->name = $category['Name']; + $result[] = $instance; + } + return $result; + } + + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * loads the object's attributes. + * loads the object's attributes by giving a categories id. + * @param $id the id of the ticket_category that should be loaded + */ + public function load_With_TCategoryId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_category WHERE TCategoryId=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->tCategoryId = $row['TCategoryId']; + $this->name = $row['Name']; + } + + + /** + * update object attributes to the DB. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE ticket_category SET Name = :name WHERE TCategoryId=:id"; + $values = Array('id' => $this->tCategoryId, 'name' => $this->name); + $statement = $dbl->execute($query, $values); + } + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get name attribute of the object. + */ + public function getName(){ + if ($this->name == ""){ + $this->load_With_TCategoryId($this->tCategoryId); + } + return $this->name; + } + + /** + * get tCategoryId attribute of the object. + */ + public function getTCategoryId(){ + return $this->tCategoryId; + } + + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set name attribute of the object. + * @param $n name of the category + */ + public function setName($n){ + $this->name = $n; + } + + /** + * set tCategoryId attribute of the object. + * @param $id integer id of the category + */ + public function setTCategoryId($id){ + $this->tCategoryId = $id; + } + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_content.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_content.php new file mode 100644 index 000000000..445cad867 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_content.php @@ -0,0 +1,113 @@ +setTContentId($id); + return $instance; + } + + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * creates a new 'tickt_content' entry. + * this method will use the object's attributes for creating a new 'ticket_content' entry in the database. + */ + public function create() { + $dbl = new DBLayer("lib"); + $query = "INSERT INTO ticket_content (Content) VALUES (:content)"; + $values = Array('content' => $this->content); + $this->tContentId = $dbl->executeReturnId($query, $values); ; + } + + + /** + * loads the object's attributes. + * loads the object's attributes by giving a ticket_content's id, + * @param $id the id of the ticket_content entry that should be loaded + */ + public function load_With_TContentId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_content WHERE TContentId=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->tContentId = $row['TContentId']; + $this->content = $row['Content']; + } + + /** + * update the object's attributes to the database. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE ticket_content SET Content = :content WHERE TContentId=:id"; + $values = Array('id' => $this->tContentId, 'content' => $this->content); + $statement = $dbl->execute($query, $values); + } + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get content attribute of the object. + */ + public function getContent(){ + if ($this->content == ""){ + $this->load_With_TContentId($this->tContentId); + } + return $this->content; + } + + /** + * get tContentId attribute of the object. + */ + public function getTContentId(){ + return $this->tContentId; + } + + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set content attribute of the object. + * @param $c content of a reply + */ + public function setContent($c){ + $this->content = $c; + } + + /** + * set tContentId attribute of the object. + * @param $c integer id of ticket_content entry + */ + public function setTContentId($c){ + $this->tContentId = $c; + } + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_info.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_info.php new file mode 100644 index 000000000..fc852d093 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_info.php @@ -0,0 +1,414 @@ +set($info_array); + $ticket_info->create(); + } + + + /** + * check if a specific ticket has extra info or not. + * Not all tickets have extra info, only tickets made ingame do. This function checks if a specific ticket does have a ticket_info entry linked to it. + * @param $ticket_id the id of the ticket that we want to query + * @return true or false + */ + public static function TicketHasInfo($ticket_id) { + $dbl = new DBLayer("lib"); + //check if ticket is already assigned + if( $dbl->execute(" SELECT * FROM `ticket_info` WHERE `Ticket` = :ticket_id", array('ticket_id' => $ticket_id) )->rowCount() ){ + return true; + }else{ + return false; + } + } + + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * sets the object's attributes. + * @param $values should be an array. + */ + public function set($values) { + $this->setTicket($values['Ticket']); + $this->setShardId($values['ShardId']); + $this->setUser_Position($values['UserPosition']); + $this->setView_Position($values['ViewPosition']); + $this->setClient_Version($values['ClientVersion']); + $this->setPatch_Version($values['PatchVersion']); + $this->setServer_Tick($values['ServerTick']); + $this->setConnect_State($values['ConnectState']); + $this->setLocal_Address($values['LocalAddress']); + $this->setMemory($values['Memory']); + $this->setOS($values['OS']); + $this->setProcessor($values['Processor']); + $this->setCPUId($values['CPUID']); + $this->setCPU_Mask($values['CpuMask']); + $this->setHT($values['HT']); + $this->setNel3D($values['NeL3D']); + $this->setUser_Id($values['UserId']); + + } + + /** + * loads the object's attributes by using a ticket_info id. + * loads the object's attributes by giving a ticket_info's entry id. + * @param $id the id of the ticket_info entry that should be loaded + */ + public function load_With_TInfoId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_info WHERE TInfoId=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->set($row); + } + + + /** + * loads the object's attributes by using a ticket's id. + * loads the object's attributes by giving a ticket's entry id. + * @param $id the id of the ticket, the ticket_info entry of that ticket should be loaded. + */ + public function load_With_Ticket( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_info WHERE Ticket=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->set($row); + } + + + /** + * creates a new 'ticket_info' entry. + * this method will use the object's attributes for creating a new 'ticket_info' entry in the database. + */ + public function create() { + $dbl = new DBLayer("lib"); + $query = "INSERT INTO ticket_info ( Ticket, ShardId, UserPosition,ViewPosition, ClientVersion, PatchVersion,ServerTick, ConnectState, LocalAddress, Memory, OS, +Processor, CPUID, CpuMask, HT, NeL3D, UserId) VALUES ( :ticket, :shardid, :userposition, :viewposition, :clientversion, :patchversion, :servertick, :connectstate, :localaddress, :memory, :os, :processor, :cpuid, :cpu_mask, :ht, :nel3d, :user_id )"; + $values = Array('ticket' => $this->getTicket(), 'shardid' => $this->getShardId(), 'userposition' => $this->getUser_Position(), 'viewposition' => $this->getView_Position(), 'clientversion' => $this->getClient_Version(), +'patchversion' => $this->getPatch_Version(), 'servertick' => $this->getServer_Tick(), 'connectstate' => $this->getConnect_State(), 'localaddress' => $this->getLocal_Address(), 'memory' => $this->getMemory(), 'os'=> $this->getOS(), 'processor' => $this->getProcessor(), 'cpuid' => $this->getCPUId(), +'cpu_mask' => $this->getCpu_Mask(), 'ht' => $this->getHT(), 'nel3d' => $this->getNel3D(), 'user_id' => $this->getUser_Id()); + $dbl->execute($query, $values); + } + + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get tInfoId attribute of the object. + */ + public function getTInfoId(){ + return $this->tInfoId; + } + + /** + * get ticket attribute of the object. + */ + public function getTicket(){ + return $this->ticket; + } + + /** + * get shardid attribute of the object. + */ + public function getShardId(){ + return $this->shardid; + } + + /** + * get user_position attribute of the object. + */ + public function getUser_Position(){ + return $this->user_position; + } + + /** + * get view_position attribute of the object. + */ + public function getView_Position(){ + return $this->view_position; + } + + /** + * get client_version attribute of the object. + */ + public function getClient_Version(){ + return $this->client_version; + } + + /** + * get patch_version attribute of the object. + */ + public function getPatch_Version(){ + return $this->patch_version; + } + + /** + * get server_tick attribute of the object. + */ + public function getServer_Tick(){ + return $this->server_tick; + } + + /** + * get connect_state attribute of the object. + */ + public function getConnect_State(){ + return $this->connect_state; + } + + /** + * get local_address attribute of the object. + */ + public function getLocal_Address(){ + return $this->local_address; + } + + /** + * get memory attribute of the object. + */ + public function getMemory(){ + return $this->memory; + } + + /** + * get os attribute of the object. + */ + public function getOS(){ + return $this->os; + } + + /** + * get processor attribute of the object. + */ + public function getProcessor(){ + return $this->processor; + } + + /** + * get cpu_id attribute of the object. + */ + public function getCPUId(){ + return $this->cpu_id; + } + + /** + * get cpu_mask attribute of the object. + */ + public function getCPU_Mask(){ + return $this->cpu_mask; + } + + /** + * get ht attribute of the object. + */ + public function getHT(){ + return $this->ht; + } + + /** + * get nel3d attribute of the object. + */ + public function getNel3D(){ + return $this->nel3d; + } + + /** + * get user_id attribute of the object. + */ + public function getUser_Id(){ + return $this->user_id; + } + + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set tInfoId attribute of the object. + * @param $id integer id of ticket_info object itself + */ + public function setTInfoId($id){ + $this->tInfoId = $id; + } + + /** + * set ticket attribute of the object. + * @param $t integer id of the ticket linked to the info object + */ + public function setTicket($t){ + $this->ticket = $t; + } + + /** + * set shardid attribute of the object. + * @param $s (integer) shard id + */ + public function setShardId($s){ + $this->shardid = $s; + } + + /** + * set user_position attribute of the object. + * @param $u the users position + */ + public function setUser_Position($u){ + $this->user_position = $u; + } + + /** + * set view_position attribute of the object. + * @param $v the view position + */ + public function setView_Position($v){ + $this->view_position = $v; + } + + /** + * set client_version attribute of the object. + * @param $c client version number + */ + public function setClient_Version($c){ + $this->client_version = $c; + } + + /** + * set patch_version attribute of the object. + * @param $p patch version number + */ + public function setPatch_Version($p){ + $this->patch_version = $p; + } + + /** + * set server_tick attribute of the object. + * @param $s integer that resembles the server tick + */ + public function setServer_Tick($s){ + $this->server_tick = $s; + } + + /** + * set connect_state attribute of the object. + * @param $c string that defines the connect state. + */ + public function setConnect_State($c){ + $this->connect_state = $c; + } + + /** + * set local_address attribute of the object. + * @param $l local address + */ + public function setLocal_Address($l){ + $this->local_address = $l; + } + + /** + * set memory attribute of the object. + * @param $m memory usage + */ + public function setMemory($m){ + $this->memory = $m; + } + + /** + * set os attribute of the object. + * @param $o set os version information + */ + public function setOS($o){ + $this->os = $o; + } + + /** + * set processor attribute of the object. + * @param $p processor information + */ + public function setProcessor($p){ + $this->processor = $p; + } + + /** + * set cpu_id attribute of the object. + * @param $c cpu id information + */ + public function setCPUId($c){ + $this->cpu_id = $c; + } + + /** + * set cpu_mask attribute of the object. + * @param $c mask of the cpu + */ + public function setCPU_Mask($c){ + $this->cpu_mask = $c; + } + + /** + * set ht attribute of the object. + */ + public function setHT($h){ + $this->ht = $h; + } + + /** + * set nel3d attribute of the object. + * @param $n version information about NeL3D + */ + public function setNel3D($n){ + $this->nel3d = $n; + } + + /** + * set user_id attribute of the object. + * @param $u the user_id. + */ + public function setUser_Id($u){ + $this->user_id = $u; + } + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_log.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_log.php new file mode 100644 index 000000000..8c7439bc0 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_log.php @@ -0,0 +1,276 @@ +execute("SELECT * FROM ticket_log INNER JOIN ticket_user ON ticket_log.Author = ticket_user.TUserId and ticket_log.Ticket=:id ORDER BY ticket_log.TLogId ASC", array('id' => $ticket_id)); + $row = $statement->fetchAll(); + $result = Array(); + foreach($row as $log){ + $instanceAuthor = Ticket_User::constr_TUserId($log['Author']); + $instanceAuthor->setExternId($log['ExternId']); + $instanceAuthor->setPermission($log['Permission']); + + $instanceLog = new self(); + $instanceLog->setTLogId($log['TLogId']); + $instanceLog->setTimestamp($log['Timestamp']); + $instanceLog->setAuthor($instanceAuthor); + $instanceLog->setTicket($ticket_id); + $instanceLog->setQuery($log['Query']); + $result[] = $instanceLog; + } + return $result; + } + + + /** + * create a new log entry. + * It will check if the $TICKET_LOGGING global var is true, this var is used to turn logging on and off. In case it's on, the log message will be stored. + * the action id and argument (which is -1 by default), will be json encoded and stored in the query field in the db. + * @param $ticket_id the id of the ticket related to the new log entry + * @param $author_id the id of the user that instantiated the logging. + * @param $action the action id (see the list in the class description) + * @param $arg argument for the action (default = -1) + */ + public static function createLogEntry( $ticket_id, $author_id, $action, $arg = -1) { + global $TICKET_LOGGING; + if($TICKET_LOGGING){ + $dbl = new DBLayer("lib"); + $query = "INSERT INTO ticket_log (Timestamp, Query, Ticket, Author) VALUES (now(), :query, :ticket, :author )"; + $values = Array('ticket' => $ticket_id, 'author' => $author_id, 'query' => json_encode(array($action,$arg))); + $dbl->execute($query, $values); + } + } + + + /** + * return constructed element based on TLogId + * @param $id ticket_log id of the entry that we want to load into our object. + * @return constructed ticket_log object. + */ + public static function constr_TLogId( $id) { + $instance = new self(); + $instance->setTLogId($id); + return $instance; + } + + /** + * return all log entries related to a ticket. + * @param $ticket_id the id of the ticket of which we want all related log entries returned. + * @return an array of ticket_log objects, here the author is an integer. + * @todo only use one of the 2 comparable functions in the future and make the other depricated. + */ + public static function getAllLogs($ticket_id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_log INNER JOIN ticket_user ON ticket_log.Author = ticket_user.TUserId and ticket_log.Ticket=:id", array('id' => $ticket_id)); + $row = $statement->fetchAll(); + $result = Array(); + foreach($row as $log){ + $instance = new self(); + $instance->set($log); + $result[] = $instance; + } + return $result; + } + + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + /** + * sets the object's attributes. + * @param $values should be an array. + */ + public function set($values) { + $this->setTLogId($values['TLogId']); + $this->setTimestamp($values['Timestamp']); + $this->setQuery($values['Query']); + $this->setTicket($values['Ticket']); + $this->setAuthor($values['Author']); + } + + /** + * loads the object's attributes. + * loads the object's attributes by giving a ticket_log entries ID (TLogId). + * @param id the id of the ticket_log entry that should be loaded + */ + public function load_With_TLogId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_log WHERE TLogId=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->set($row); + } + + + /** + * update attributes of the object to the DB. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE ticket_log SET Timestamp = :timestamp, Query = :query, Author = :author, Ticket = :ticket WHERE TLogId=:id"; + $values = Array('id' => $this->getTLogId(), 'timestamp' => $this->getTimestamp(), 'query' => $this->getQuery(), 'author' => $this->getAuthor(), 'ticket' => $this->getTicket() ); + $statement = $dbl->execute($query, $values); + } + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get tLogId attribute of the object. + */ + public function getTLogId(){ + return $this->tLogId; + } + + /** + * get timestamp attribute of the object. + */ + public function getTimestamp(){ + return Helpers::outputTime($this->timestamp); + } + + /** + * get query attribute of the object. + */ + public function getQuery(){ + return $this->query; + } + + /** + * get author attribute of the object. + */ + public function getAuthor(){ + return $this->author; + } + + /** + * get ticket attribute of the object. + */ + public function getTicket(){ + return $this->ticket; + } + + /** + * get the action id out of the query by decoding it. + */ + public function getAction(){ + $decodedQuery = json_decode($this->query); + return $decodedQuery[0]; + } + + /** + * get the argument out of the query by decoding it. + */ + public function getArgument(){ + $decodedQuery = json_decode($this->query); + return $decodedQuery[1]; + } + + /** + * get the action text(string) array. + * this is being read from the language .ini files. + */ + public static function getActionTextArray(){ + $variables = Helpers::handle_language(); + $result = array(); + foreach ( $variables['ticket_log'] as $key => $value ){ + $result[$key] = $value; + } + return $result; + } + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set tLogId attribute of the object. + * @param $id integer id of the log entry + */ + public function setTLogId($id){ + $this->tLogId = $id; + } + + /** + * set timestamp attribute of the object. + * @param $t timestamp of the log entry + */ + public function setTimestamp($t){ + $this->timestamp = $t; + } + + /** + * set query attribute of the object. + * @param $q the encoded query + */ + public function setQuery($q){ + $this->query = $q; + } + + /** + * set author attribute of the object. + * @param $a integer id of the user who created the log entry + */ + public function setAuthor($a){ + $this->author = $a; + } + + /** + * set ticket attribute of the object. + * @param $t integer id of ticket of which the log entry is related to. + */ + public function setTicket($t){ + $this->ticket = $t; + } + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_queue.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_queue.php new file mode 100644 index 000000000..03b2d6729 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_queue.php @@ -0,0 +1,154 @@ +query = "SELECT ticket . * FROM ticket LEFT JOIN assigned ON ticket.TId = assigned.Ticket WHERE assigned.Ticket IS NULL"; + $this->params = array(); + } + + /** + * loads the 'all' tickets query into the objects attributes. + */ + public function loadAllTickets(){ + $this->query = "SELECT * FROM `ticket`"; + $this->params = array(); + } + + /** + * loads the 'all open' tickets query into the objects attributes. + */ + public function loadAllOpenTickets(){ + $this->query = "SELECT * FROM ticket INNER JOIN ticket_user ON ticket.Author = ticket_user.TUserId and ticket.Status!=3"; + $this->params = array(); + } + + /** + * loads the 'closed' tickets query into the objects attributes. + */ + public function loadAllClosedTickets(){ + $this->query = "SELECT * FROM ticket INNER JOIN ticket_user ON ticket.Author = ticket_user.TUserId and ticket.Status=3"; + $this->params = array(); + } + + /** + * loads the 'todo' tickets query & params into the objects attributes. + * first: find the tickets assigned to the user with status = waiting on support, + * second find all not assigned tickets that aren't forwarded yet. + * find all tickets assigned to someone else witht status waiting on support, with timestamp of last reply > 1 day, + * find all non-assigned tickets forwarded to the support groups to which that user belongs + * @param $user_id the user's id to whom the tickets should be assigned + */ + public function loadToDoTickets($user_id){ + + $this->query = "SELECT * FROM `ticket` t LEFT JOIN `assigned` a ON t.TId = a.Ticket LEFT JOIN `ticket_user` tu ON tu.TUserId = a.User LEFT JOIN `forwarded` f ON t.TId = f.Ticket + WHERE (tu.ExternId = :user_id AND t.Status = 1) + OR (a.Ticket IS NULL AND f.Group IS NULL) + OR (tu.ExternId != :user_id AND t.Status = 1 AND (SELECT ticket_reply.Timestamp FROM `ticket_reply` WHERE Ticket =t.TId ORDER BY TReplyId DESC LIMIT 1) < NOW() - INTERVAL 1 DAY ) + OR (a.Ticket IS NULL AND EXISTS (SELECT * FROM `in_support_group` isg JOIN `ticket_user` tu2 ON isg.User = tu2.TUserId WHERE isg.Group = f.Group)) + "; + $this->params = array('user_id' => $user_id); + } + + /** + * loads the 'tickets asssigned to a user and waiting on support' query & params into the objects attributes. + * @param $user_id the user's id to whom the tickets should be assigned + */ + public function loadAssignedandWaiting($user_id){ + $this->query = "SELECT * FROM `ticket` t LEFT JOIN `assigned` a ON t.TId = a.Ticket LEFT JOIN `ticket_user` tu ON tu.TUserId = a.User + WHERE (tu.ExternId = :user_id AND t.Status = 1)"; + $this->params = array('user_id' => $user_id); + } + + + /** + * loads the 'created' query & params into the objects attributes. + * This function creates dynamically a query based on the selected features. + * @param $who specifies if we want to user the user_id or group_id to form the query. + * @param $userid the user's id to whom the tickets should be assigned/not assigned + * @param $groupid the group's id to whom the tickets should be forwarded/not forwarded + * @param $what specifies what kind of tickets we want to return: waiting for support, waiting on user, closed + * @param $how specifies if the tickets should be or shouldn't be assigned/forwarded to the group/user selected. + */ + public function createQueue($userid, $groupid, $what, $how, $who){ + + if($who == "user"){ + $selectfrom = "SELECT * FROM `ticket` t LEFT JOIN `assigned` a ON t.TId = a.Ticket LEFT JOIN `ticket_user` tu ON tu.TUserId = a.User"; + if ($how == "both"){ + $assign = ""; + }else if ($how == "assigned"){ + $assign = "tu.TUserId = :id" ; + }else if ($how == "not_assigned"){ + $assign = "(tu.TUserId != :id OR a.Ticket IS NULL)"; + } + }else if ($who == "support_group"){ + $selectfrom = "SELECT * FROM `ticket` t LEFT JOIN `assigned` a ON t.TId = a.Ticket LEFT JOIN `ticket_user` tu ON tu.TUserId = a.User LEFT JOIN `forwarded` f ON t.TId = f.Ticket"; + if ($how == "both"){ + $assign = ""; + }else if ($how == "assigned"){ + $assign = "f.Group = :id"; + }else if ($how == "not_assigned"){ + $assign = "(f.Group != :id OR f.Ticket IS NULL)" ; + } + + } + + if ($what == "waiting_for_support"){ + $status = "t.Status = 1"; + }else if ($what == "waiting_for_users"){ + $status = "t.Status = 0"; + }else if ($what == "closed"){ + $status = "t.Status = 3"; + } + + if ($assign == "") { + $query = $selectfrom; + if(isset($status)){ + $query = $query . " WHERE " . $status; + } + } else { + $query = $selectfrom ." WHERE " . $assign; + if(isset($status)){ + $query = $query . " AND " . $status; + } + } + + + if($who == "user"){ + $params = array('id' => $userid); + }else if ($who == "support_group"){ + $params = array('id' => $groupid); + } + + $this->query = $query; + $this->params = $params; + //print_r($this); + } + + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get query attribute of the object. + */ + public function getQuery(){ + return $this->query; + } + + /** + * get params attribute of the object. + */ + public function getParams(){ + return $this->params; + } +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_queue_handler.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_queue_handler.php new file mode 100644 index 000000000..5ea8d8781 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_queue_handler.php @@ -0,0 +1,138 @@ +queue = new Ticket_Queue(); + } + + /** + * returns the tickets that are related in someway defined by $input. + * The $input parameter should be a string that defines what kind of queue should be loaded. A new pagination object will be instantiated and will load 10 entries, + * related to the $_GET['pagenum'] variable. + * @param $input identifier that defines what queue to load. + * @param $user_id the id of the user that browses the queues, some queues can be depending on this. + * @return an array consisting of ticket objects, beware, the author & category of a ticket, are objects on their own (no integers are used this time). + */ + public function getTickets($input, $user_id){ + + switch ($input){ + case "all": + $this->queue->loadAllTickets(); + break; + case "all_open": + $this->queue->loadAllOpenTickets(); + break; + case "archive": + $this->queue->loadAllClosedTickets(); + break; + case "not_assigned": + $this->queue->loadAllNotAssignedTickets(); + break; + case "todo": + $this->queue->loadToDoTickets($user_id); + break; + case "create": + //set these with the createQueue function proceding the getTickets function + break; + default: + return "ERROR"; + } + + $this->pagination = new Pagination($this->queue->getQuery(),"lib",10,"Ticket",$this->queue->getParams()); + $elemArray = $this->pagination->getElements(); + if(!empty($elemArray)){ + foreach( $elemArray as $element ){ + $catInstance = new Ticket_Category(); + $catInstance->load_With_TCategoryId($element->getTicket_Category()); + $element->setTicket_Category($catInstance); + + $userInstance = new Ticket_User(); + $userInstance->load_With_TUserId($element->getAuthor()); + $element->setAuthor($userInstance); + } + } + return $this->pagination->getElements(); + + } + + + /** + * get pagination attribute of the object. + */ + public function getPagination(){ + return $this->pagination; + } + + /** + * creates the queue. + * afterwards the getTickets function should be called, else a lot of extra parameters had to be added to the getTickets function.. + */ + public function createQueue($userid, $groupid, $what, $how, $who){ + $this->queue->createQueue($userid, $groupid, $what, $how, $who); + } + + + ////////////////////////////////////////////Info retrievers about ticket statistics//////////////////////////////////////////////////// + + /** + * get the number of tickets in the todo queue for a specific user. + * @param $user_id the user being queried + */ + public static function getNrOfTicketsToDo($user_id){ + $queueHandler = new Ticket_Queue_Handler(); + $queueHandler->queue->loadToDoTickets($user_id); + $query = $queueHandler->queue->getQuery(); + $params = $queueHandler->queue->getParams(); + $dbl = new DBLayer("lib"); + return $dbl->execute($query,$params)->rowCount(); + } + + /** + * get the number of tickets assigned to a specific user and waiting for support. + * @param $user_id the user being queried + */ + public static function getNrOfTicketsAssignedWaiting($user_id){ + $queueHandler = new Ticket_Queue_Handler(); + $queueHandler->queue->loadAssignedandWaiting($user_id); + $query = $queueHandler->queue->getQuery(); + $params = $queueHandler->queue->getParams(); + $dbl = new DBLayer("lib"); + return $dbl->execute($query,$params)->rowCount(); + } + + /** + * get the total number of tickets. + */ + public static function getNrOfTickets(){ + $queueHandler = new Ticket_Queue_Handler(); + $queueHandler->queue->loadAllTickets(); + $query = $queueHandler->queue->getQuery(); + $params = $queueHandler->queue->getParams(); + $dbl = new DBLayer("lib"); + return $dbl->execute($query,$params)->rowCount(); + } + + /** + * get the ticket object of the latest added ticket. + */ + public static function getNewestTicket(){ + $dbl = new DBLayer("lib"); + $statement = $dbl->executeWithoutParams("SELECT * FROM `ticket` ORDER BY `TId` DESC LIMIT 1 "); + $ticket = new Ticket(); + $ticket->set($statement->fetch()); + return $ticket; + } +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_reply.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_reply.php new file mode 100644 index 000000000..8e784543d --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_reply.php @@ -0,0 +1,252 @@ +setTReplyId($id); + return $instance; + } + + + /** + * return all replies on a specific ticket. + * @param $ticket_id the id of the ticket of which we want the replies. + * @param $view_as_admin if the browsing user is an admin/mod it should be 1, this will also show the hidden replies. + * @return an array with ticket_reply objects (beware the author and content are objects on their own, not integers!) + */ + public static function getRepliesOfTicket( $ticket_id, $view_as_admin) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_reply INNER JOIN ticket_content INNER JOIN ticket_user ON ticket_reply.Content = ticket_content.TContentId and ticket_reply.Ticket=:id and ticket_user.TUserId = ticket_reply.Author ORDER BY ticket_reply.TReplyId ASC", array('id' => $ticket_id)); + $row = $statement->fetchAll(); + $result = Array(); + foreach($row as $tReply){ + //only add hidden replies if the user is a mod/admin + if(! $tReply['Hidden'] || $view_as_admin){ + //load author + $instanceAuthor = Ticket_User::constr_TUserId($tReply['Author']); + $instanceAuthor->setExternId($tReply['ExternId']); + $instanceAuthor->setPermission($tReply['Permission']); + + //load content + $instanceContent = new Ticket_Content(); + $instanceContent->setTContentId($tReply['TContentId']); + $instanceContent->setContent($tReply['Content']); + + //load reply and add the author and content object in it. + $instanceReply = new self(); + $instanceReply->setTReplyId($tReply['TReplyId']); + $instanceReply->setTimestamp($tReply['Timestamp']); + $instanceReply->setAuthor($instanceAuthor); + $instanceReply->setTicket($ticket_id); + $instanceReply->setContent($instanceContent); + $instanceReply->setHidden($tReply['Hidden']); + $result[] = $instanceReply; + } + } + return $result; + } + + /** + * creates a new reply on a ticket. + * Creates a ticket_content entry and links it with a new created ticket_reply, a log entry will be written about this. + * In case the ticket creator replies on a ticket, he will set the status by default to 'waiting on support'. + * @param $content the content of the reply + * @param $author the id of the reply creator. + * @param $ticket_id the id of the ticket of which we want the replies. + * @param $hidden should be 0 or 1 + * @param $ticket_creator the ticket's starter his id. + */ + public static function createReply($content, $author, $ticket_id , $hidden, $ticket_creator){ + $ticket_content = new Ticket_Content(); + $ticket_content->setContent($content); + $ticket_content->create(); + $content_id = $ticket_content->getTContentId(); + + $ticket_reply = new Ticket_Reply(); + $ticket_reply->set(Array('Ticket' => $ticket_id,'Content' => $content_id,'Author' => $author, 'Hidden' => $hidden)); + $ticket_reply->create(); + $reply_id = $ticket_reply->getTReplyId(); + + if($ticket_creator == $author){ + Ticket::updateTicketStatus( $ticket_id, 1, $author); + } + + Ticket_Log::createLogEntry( $ticket_id, $author, 4, $reply_id); + } + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * sets the object's attributes. + * @param $values should be an array. + */ + public function set($values){ + $this->setTicket($values['Ticket']); + $this->setContent($values['Content']); + $this->setAuthor($values['Author']); + if(isset($values['Timestamp'])){ + $this->setTimestamp($values['Timestamp']); + } + if(isset($values['Hidden'])){ + $this->setHidden($values['Hidden']); + } + } + + /** + * creates a new 'ticket_reply' entry. + * this method will use the object's attributes for creating a new 'ticket_reply' entry in the database (the now() function will create the timestamp). + */ + public function create(){ + $dbl = new DBLayer("lib"); + $query = "INSERT INTO ticket_reply (Ticket, Content, Author, Timestamp, Hidden) VALUES (:ticket, :content, :author, now(), :hidden)"; + $values = Array('ticket' => $this->ticket, 'content' => $this->content, 'author' => $this->author, 'hidden' => $this->hidden); + $this->tReplyId = $dbl->executeReturnId($query, $values); + } + + /** + * loads the object's attributes. + * loads the object's attributes by giving a ticket_reply's id. + * @param $id the id of the ticket_reply that should be loaded + */ + public function load_With_TReplyId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_reply WHERE TReplyId=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->tReplyId = $row['TReplyId']; + $this->ticket = $row['Ticket']; + $this->content = $row['Content']; + $this->author = $row['Author']; + $this->timestamp = $row['Timestamp']; + $this->hidden = $row['Hidden']; + } + + /** + * updates a ticket_reply entry based on the objects attributes. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE ticket SET Ticket = :ticket, Content = :content, Author = :author, Timestamp = :timestamp, Hidden = :hidden WHERE TReplyId=:id"; + $values = Array('id' => $this->tReplyId, 'timestamp' => $this->timestamp, 'ticket' => $this->ticket, 'content' => $this->content, 'author' => $this->author, 'hidden' => $this->hidden); + $statement = $dbl->execute($query, $values); + } + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get ticket attribute of the object. + */ + public function getTicket(){ + return $this->ticket; + } + + /** + * get content attribute of the object. + */ + public function getContent(){ + return $this->content; + } + + /** + * get author attribute of the object. + */ + public function getAuthor(){ + return $this->author; + } + + /** + * get timestamp attribute of the object. + * The output format is defined by the Helpers class function, outputTime(). + */ + public function getTimestamp(){ + return Helpers::outputTime($this->timestamp); + } + + /** + * get tReplyId attribute of the object. + */ + public function getTReplyId(){ + return $this->tReplyId; + } + + /** + * get hidden attribute of the object. + */ + public function getHidden(){ + return $this->hidden; + } + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set ticket attribute of the object. + * @param $t integer id of the ticket + */ + public function setTicket($t){ + $this->ticket = $t; + } + + /** + * set content attribute of the object. + * @param $c integer id of the ticket_content entry + */ + public function setContent($c){ + $this->content = $c; + } + + /** + * set author attribute of the object. + * @param $a integer id of the user + */ + public function setAuthor($a){ + $this->author = $a; + } + + /** + * set timestamp attribute of the object. + * @param $t timestamp of the reply + */ + public function setTimestamp($t){ + $this->timestamp = $t; + } + + /** + * set tReplyId attribute of the object. + * @param $i integer id of the ticket_reply + */ + public function setTReplyId($i){ + $this->tReplyId = $i; + } + + /** + * set hidden attribute of the object. + * @param $h should be 0 or 1 + */ + public function setHidden($h){ + $this->hidden = $h; + } +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_user.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_user.php new file mode 100644 index 000000000..46125e284 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/ticket_user.php @@ -0,0 +1,269 @@ + $permission, 'ext_id' => $extern_id); + $dbl->execute($query, $values); + + } + + + /** + * check if a ticket_user object is a mod or not. + * @param $user the ticket_user object itself + * @return true or false + */ + public static function isMod($user){ + if(isset($user) && $user->getPermission() > 1){ + return true; + } + return false; + } + + + /** + * check if a ticket_user object is an admin or not. + * @param $user the ticket_user object itself + * @return true or false + */ + public static function isAdmin($user){ + if(isset($user) && $user->getPermission() == 3){ + return true; + } + return false; + } + + + /** + * return constructed ticket_user object based on TUserId. + * @param $id the TUserId of the entry. + * @return constructed ticket_user object + */ + public static function constr_TUserId( $id) { + $instance = new self(); + $instance->setTUserId($id); + return $instance; + + } + + + /** + * return a list of all mods/admins. + * @return an array consisting of ticket_user objects that are mods & admins. + */ + public static function getModsAndAdmins() { + $dbl = new DBLayer("lib"); + $statement = $dbl->executeWithoutParams("SELECT * FROM `ticket_user` WHERE `Permission` > 1"); + $rows = $statement->fetchAll(); + $result = Array(); + foreach($rows as $user){ + $instanceUser = new self(); + $instanceUser->set($user); + $result[] = $instanceUser; + } + return $result; + } + + + /** + * return constructed ticket_user object based on ExternId. + * @param $id the ExternId of the entry. + * @return constructed ticket_user object + */ + public static function constr_ExternId( $id) { + $instance = new self(); + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_user WHERE ExternId=:id", array('id' => $id)); + $row = $statement->fetch(); + $instance->tUserId = $row['TUserId']; + $instance->permission = $row['Permission']; + $instance->externId = $row['ExternId']; + return $instance; + } + + + /** + * change the permission of a ticket_user. + * @param $user_id the TUserId of the entry. + * @param $perm the new permission value. + */ + public static function change_permission($user_id, $perm){ + $user = new Ticket_User(); + $user->load_With_TUserId($user_id); + $user->setPermission($perm); + $user->update(); + } + + + /** + * return the email address of a ticket_user. + * @param $id the TUserId of the entry. + * @return string containing the email address of that user. + */ + public static function get_email_by_user_id($id){ + $user = new Ticket_User(); + $user->load_With_TUserId($id); + $webUser = new WebUsers($user->getExternId()); + return $webUser->getEmail(); + } + + + /** + * return the username of a ticket_user. + * @param $id the TUserId of the entry. + * @return string containing username of that user. + */ + public static function get_username_from_id($id){ + $user = new Ticket_User(); + $user->load_With_TUserId($id); + $webUser = new WebUsers($user->getExternId()); + return $webUser->getUsername(); + } + + + /** + * return the TUserId of a ticket_user by giving a username. + * @param $username the username of a user. + * @return the TUserId related to that username. + */ + public static function get_id_from_username($username){ + $externId = WebUsers::getId($username); + $user = Ticket_User::constr_ExternId($externId); + return $user->getTUserId(); + } + + /** + * return the ticket_user id from an email address. + * @param $email the emailaddress of a user. + * @return the ticket_user id related to that email address, in case none, return "FALSE". + */ + public static function get_id_from_email($email){ + $webUserId = WebUsers::getIdFromEmail($email); + if($webUserId != "FALSE"){ + $user = Ticket_User::constr_ExternId($webUserId); + return $user->getTUserId(); + }else{ + return "FALSE"; + } + } + + + ////////////////////////////////////////////Methods//////////////////////////////////////////////////// + + /** + * A constructor. + * Empty constructor + */ + public function __construct() { + } + + + /** + * sets the object's attributes. + * @param $values should be an array of the form array('TUserId' => id, 'Permission' => perm, 'ExternId' => ext_id). + */ + public function set($values) { + $this->setTUserId($values['TUserId']); + $this->setPermission($values['Permission']); + $this->setExternId($values['ExternId']); + } + + + /** + * loads the object's attributes. + * loads the object's attributes by giving a TUserId. + * @param $id the id of the ticket_user that should be loaded + */ + public function load_With_TUserId( $id) { + $dbl = new DBLayer("lib"); + $statement = $dbl->execute("SELECT * FROM ticket_user WHERE TUserId=:id", array('id' => $id)); + $row = $statement->fetch(); + $this->tUserId = $row['TUserId']; + $this->permission = $row['Permission']; + $this->externId = $row['ExternId']; + } + + + /** + * update the object's attributes to the db. + */ + public function update(){ + $dbl = new DBLayer("lib"); + $query = "UPDATE ticket_user SET Permission = :perm, ExternId = :ext_id WHERE TUserId=:id"; + $values = Array('id' => $this->tUserId, 'perm' => $this->permission, 'ext_id' => $this->externId); + $statement = $dbl->execute($query, $values); + } + + ////////////////////////////////////////////Getters//////////////////////////////////////////////////// + + /** + * get permission attribute of the object. + */ + public function getPermission(){ + return $this->permission; + } + + /** + * get externId attribute of the object. + */ + public function getExternId(){ + return $this->externId; + } + + /** + * get tUserId attribute of the object. + */ + public function getTUserId(){ + return $this->tUserId; + } + + + ////////////////////////////////////////////Setters//////////////////////////////////////////////////// + + /** + * set permission attribute of the object. + * @param $perm integer that indicates the permission level. (1= user, 2= mod, 3= admin) + */ + public function setPermission($perm){ + $this->permission = $perm; + } + + + /** + * set externId attribute of the object. + * @param $id the external id. + */ + public function setExternId($id){ + $this->externId = $id; + } + + /** + * set tUserId attribute of the object. + * @param $id the ticket_user id + */ + public function setTUserId($id){ + $this->tUserId= $id; + } + + +} \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/users.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/users.php new file mode 100644 index 000000000..f83f46576 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/autoload/users.php @@ -0,0 +1,477 @@ + $GAME_NAME, + // 'WELCOME_MESSAGE' => $WELCOME_MESSAGE, + 'USERNAME' => $user, + 'PASSWORD' => $pass, + 'CPASSWORD' => $cpass, + 'EMAIL' => $email, + 'TOS_URL' => $TOS_URL + ); + if ( $user != "success" ){ + $pageElements['USERNAME_ERROR'] = 'TRUE'; + }else{ + $pageElements['USERNAME_ERROR'] = 'FALSE'; + } + + if ( $pass != "success" ){ + $pageElements['PASSWORD_ERROR'] = 'TRUE'; + }else{ + $pageElements['PASSWORD_ERROR'] = 'FALSE'; + } + if ( $cpass != "success" ){ + $pageElements['CPASSWORD_ERROR'] = 'TRUE'; + }else{ + $pageElements['CPASSWORD_ERROR'] = 'FALSE'; + } + if ( $email != "success" ){ + $pageElements['EMAIL_ERROR'] = 'TRUE'; + }else{ + $pageElements['EMAIL_ERROR'] = 'FALSE'; + } + if ( isset( $_POST["TaC"] ) ){ + $pageElements['TAC_ERROR'] = 'FALSE'; + }else{ + $pageElements['TAC_ERROR'] = 'TRUE'; + } + return $pageElements; + } + + } + + + /** + * checks if entered username is valid. + * @param $username the username that the user wants to use. + * @return string Info: Returns a string based on if the username is valid, if valid then "success" is returned + */ + public function checkUser( $username ) + { + if ( isset( $username ) ){ + if ( strlen( $username ) > 12 ){ + return "Username must be no more than 12 characters."; + }else if ( strlen( $username ) < 5 ){ + return "Username must be 5 or more characters."; + }else if ( !preg_match( '/^[a-z0-9\.]*$/', $username ) ){ + return "Username can only contain numbers and letters."; + }else if ( $username == "" ){ + return "You have to fill in a username"; + }elseif ($this->checkUserNameExists($username)){ + return "Username " . $username . " is in use."; + }else{ + return "success"; + } + } + return "fail"; + } + + /** + * check if username already exists. + * This is the base function, it should be overwritten by the WebUsers class. + * @param $username the username + * @return string Info: Returns true or false if the user is in the www db. + */ + protected function checkUserNameExists($username){ + //You should overwrite this method with your own version! + print('this is the base class!'); + + } + + + /** + * checks if the password is valid. + * @param $pass the password willing to be used. + * @return string Info: Returns a string based on if the password is valid, if valid then "success" is returned + */ + public function checkPassword( $pass ) + { + if ( isset( $pass ) ){ + if ( strlen( $pass ) > 20 ){ + return "Password must be no more than 20 characters."; + }elseif ( strlen( $pass ) < 5 ){ + return "Password must be more than 5 characters."; + }elseif ( $pass == ""){ + return "You have to fill in a password"; + }else{ + return "success"; + } + } + return "fail"; + } + + + /** + * checks if the confirmPassword matches the original. + * @param $pass_result the result of the previous password check. + * @param $pass the original pass. + * @param $confirmpass the confirmation password. + * @return string Info: Verify's $_POST["Password"] is the same as $_POST["ConfirmPass"] + */ + private function confirmPassword($pass_result,$pass,$confirmpass) + { + if ($confirmpass==""){ + return "You have to fill in the confirmation password."; + } + else if ( ( $pass ) != ( $confirmpass ) ){ + return "Passwords do not match."; + }else if($pass_result != "success"){ + return; + }else{ + return "success"; + } + return "fail"; + } + + + /** + * wrapper to check if the email address is valid. + * @param $email the email address + * @return "success", else in case it isn't valid an error will be returned. + */ + public function checkEmail( $email ) + { + if ( isset( $email ) ){ + if ( !Users::validEmail( $email ) ){ + return "Email address is not valid."; + }else if($email == ""){ + return "You have to fill in an email address"; + }else if ($this->checkEmailExists($email)){ + return "Email is in use."; + }else{ + return "success"; + } + } + return "fail"; + } + + + /** + * check if email already exists. + * This is the base function, it should be overwritten by the WebUsers class. + * @param $email the email address + * @return string Info: Returns true or false if the email is in the www db. + */ + protected function checkEmailExists($email){ + //TODO: You should overwrite this method with your own version! + print('this is the base class!'); + + } + + + /** + * check if the emailaddress structure is valid. + * @param $email the email address + * @return true or false + */ + public function validEmail( $email ){ + $isValid = true; + $atIndex = strrpos( $email, "@" ); + if ( is_bool( $atIndex ) && !$atIndex ){ + $isValid = false; + }else{ + $domain = substr( $email, $atIndex + 1 ); + $local = substr( $email, 0, $atIndex ); + $localLen = strlen( $local ); + $domainLen = strlen( $domain ); + if ( $localLen < 1 || $localLen > 64 ){ + // local part length exceeded + $isValid = false; + }else if ( $domainLen < 1 || $domainLen > 255 ){ + // domain part length exceeded + $isValid = false; + }else if ( $local[0] == '.' || $local[$localLen - 1] == '.' ){ + // local part starts or ends with '.' + $isValid = false; + }else if ( preg_match( '/\\.\\./', $local ) ){ + // local part has two consecutive dots + $isValid = false; + }else if ( !preg_match( '/^[A-Za-z0-9\\-\\.]+$/', $domain ) ){ + // character not valid in domain part + $isValid = false; + }else if ( preg_match( '/\\.\\./', $domain ) ){ + // domain part has two consecutive dots + $isValid = false; + }else if ( !preg_match( '/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace( "\\\\", "", $local ) ) ){ + // character not valid in local part unless + // local part is quoted + if ( !preg_match( '/^"(\\\\"|[^"])+"$/', str_replace( "\\\\", "", $local ) ) ){ + $isValid = false; + } + } + if ( $isValid && !( checkdnsrr( $domain, "MX" ) || checkdnsrr( $domain, "A" ) ) ){ + // domain not found in DNS + $isValid = false; + } + } + return $isValid; + } + + + + /** + * generate a SALT. + * @param $length the length of the SALT which is by default 2 + * @return a random salt of 2 chars + */ + public static function generateSALT( $length = 2 ) + { + // start with a blank salt + $salt = ""; + // define possible characters - any character in this string can be + // picked for use in the salt, so if you want to put vowels back in + // or add special characters such as exclamation marks, this is where + // you should do it + $possible = "2346789bcdfghjkmnpqrtvwxyzBCDFGHJKLMNPQRTVWXYZ"; + // we refer to the length of $possible a few times, so let's grab it now + $maxlength = strlen( $possible ); + // check for length overflow and truncate if necessary + if ( $length > $maxlength ){ + $length = $maxlength; + } + // set up a counter for how many characters are in the salt so far + $i = 0; + // add random characters to $salt until $length is reached + while ( $i < $length ){ + // pick a random character from the possible ones + $char = substr( $possible, mt_rand( 0, $maxlength - 1 ), 1 ); + // have we already used this character in $salt? + if ( !strstr( $salt, $char ) ){ + // no, so it's OK to add it onto the end of whatever we've already got... + $salt .= $char; + // ... and increase the counter by one + $i++; + } + } + // done! + return $salt; + } + + + + /** + * creates a user in the shard. + * incase the shard is offline it will place it in the ams_querycache. You have to create a user first in the CMS/WWW and use the id for this function. + * @param $values with name,pass and mail + * @param $user_id the extern id of the user (the id given by the www/CMS) + * @return ok if it's get correctly added to the shard, else return lib offline and put in libDB, if libDB is also offline return liboffline. + */ + public static function createUser($values, $user_id){ + try { + //make connection with and put into shard db + $values['user_id']= $user_id; + $dbs = new DBLayer("shard"); + $dbs->execute("INSERT INTO user (Login, Password, Email) VALUES (:name, :pass, :mail)",$values); + $dbr = new DBLayer("ring"); + $dbr->execute("INSERT INTO ring_users (user_id, user_name, user_type) VALUES (:user_id, :name, 'ut_pioneer')",$values); + ticket_user::createTicketUser( $user_id, 1); + return "ok"; + } + catch (PDOException $e) { + //oh noooz, the shard is offline! Put in query queue at ams_lib db! + try { + $dbl = new DBLayer("lib"); + $dbl->execute("INSERT INTO ams_querycache (type, query, db) VALUES (:type, :query, :db)",array("type" => "createUser", + "query" => json_encode(array($values["name"],$values["pass"],$values["mail"])), "db" => "shard")); + ticket_user::createTicketUser( $user_id , 1 ); + return "shardoffline"; + }catch (PDOException $e) { + print_r($e); + return "liboffline"; + } + } + + } + + /** + * creates permissions in the shard db for a user. + * incase the shard is offline it will place it in the ams_querycache. + * @param $pvalues with username + */ + public static function createPermissions($pvalues) { + + try { + $values = array('username' => $pvalues[0]); + $dbs = new DBLayer("shard"); + $sth = $dbs->execute("SELECT UId FROM user WHERE Login= :username;", $values); + $result = $sth->fetchAll(); + foreach ($result as $UId) { + $ins_values = array('id' => $UId['UId']); + $dbs->execute("INSERT INTO permission (UId, ClientApplication, AccessPrivilege) VALUES (:id, 'r2', 'OPEN');", $ins_values); + $dbs->execute("INSERT INTO permission (UId, ClientApplication, AccessPrivilege) VALUES (:id , 'ryzom_open', 'OPEN');", $ins_values); + } + } + catch (PDOException $e) { + //oh noooz, the shard is offline! Put it in query queue at ams_lib db! + $dbl = new DBLayer("lib"); + $dbl->execute("INSERT INTO ams_querycache (type, query, db) VALUES (:type, :query, :db)",array("type" => "createPermissions", + "query" => json_encode(array($pvalues[0])), "db" => "shard")); + + + } + return true; + } + + + /** + * check if username and password matches. + * This is the base function, it should be overwritten by the WebUsers class. + * @param $user the inserted username + * @param $pass the inserted password + */ + protected static function checkLoginMatch($user,$pass){ + print('This is the base class!'); + } + + /** + * check if the changing of a password is valid. + * a mod/admin doesn't has to fill in the previous password when he wants to change the password, however for changing his own password he has to fill it in. + * @param $values an array containing the CurrentPass, ConfirmNewPass, NewPass and adminChangesOthers + * @return if it is valid "success will be returned, else an array with errors will be returned. + */ + public function check_change_password($values){ + //if admin isn't changing others + if(!$values['adminChangesOther']){ + if ( isset( $values["user"] ) and isset( $values["CurrentPass"] ) and isset( $values["ConfirmNewPass"] ) and isset( $values["NewPass"] ) ){ + $match = $this->checkLoginMatch($values["user"],$values["CurrentPass"]); + $newpass = $this->checkPassword($values["NewPass"]); + $confpass = $this->confirmPassword($newpass,$values["NewPass"],$values["ConfirmNewPass"]); + }else{ + $match = ""; + $newpass = ""; + $confpass = ""; + } + }else{ + //if admin is indeed changing someone! + if ( isset( $values["user"] ) and isset( $values["ConfirmNewPass"] ) and isset( $values["NewPass"] ) ){ + $newpass = $this->checkPassword($values["NewPass"]); + $confpass = $this->confirmPassword($newpass,$values["NewPass"],$values["ConfirmNewPass"]); + }else{ + $newpass = ""; + $confpass = ""; + } + } + if ( !$values['adminChangesOther'] and ( $match != "fail" ) and ( $newpass == "success" ) and ( $confpass == "success" ) ){ + return "success"; + }else if($values['adminChangesOther'] and ( $newpass == "success" ) and ( $confpass == "success" ) ){ + return "success"; + }else{ + $pageElements = array( + 'newpass_error_message' => $newpass, + 'confirmnewpass_error_message' => $confpass + ); + if(!$values['adminChangesOther']){ + $pageElements['match_error_message'] = $match; + if ( $match != "fail" ){ + $pageElements['MATCH_ERROR'] = 'FALSE'; + }else{ + $pageElements['MATCH_ERROR'] = 'TRUE'; + } + } + if ( $newpass != "success" ){ + $pageElements['NEWPASSWORD_ERROR'] = 'TRUE'; + }else{ + $pageElements['NEWPASSWORD_ERROR'] = 'FALSE'; + } + if ( $confpass != "success" ){ + $pageElements['CNEWPASSWORD_ERROR'] = 'TRUE'; + }else{ + $pageElements['CNEWPASSWORD_ERROR'] = 'FALSE'; + } + return $pageElements; + } + } + + /** + * sets the shards password. + * in case the shard is offline, the entry will be stored in the ams_querycache. + * @param $user the usersname of the account of which we want to change the password. + * @param $pass the new password. + * @return ok if it worked, if the lib or shard is offline it will return liboffline or shardoffline. + */ + protected static function setAmsPassword($user, $pass){ + + $values = Array('user' => $user, 'pass' => $pass); + + try { + //make connection with and put into shard db + $dbs = new DBLayer("shard"); + $dbs->execute("UPDATE user SET Password = :pass WHERE Login = :user ",$values); + return "ok"; + } + catch (PDOException $e) { + //oh noooz, the shard is offline! Put in query queue at ams_lib db! + try { + $dbl = new DBLayer("lib"); + $dbl->execute("INSERT INTO ams_querycache (type, query, db) VALUES (:type, :query, :db)",array("type" => "change_pass", + "query" => json_encode(array($values["user"],$values["pass"])), "db" => "shard")); + return "shardoffline"; + }catch (PDOException $e) { + return "liboffline"; + } + } + } + + /** + * sets the shards email. + * in case the shard is offline, the entry will be stored in the ams_querycache. + * @param $user the usersname of the account of which we want to change the emailaddress. + * @param $mail the new email address + * @return ok if it worked, if the lib or shard is offline it will return liboffline or shardoffline. + */ + protected static function setAmsEmail($user, $mail){ + + $values = Array('user' => $user, 'mail' => $mail); + + try { + //make connection with and put into shard db + $dbs = new DBLayer("shard"); + $dbs->execute("UPDATE user SET Email = :mail WHERE Login = :user ",$values); + return "ok"; + } + catch (PDOException $e) { + //oh noooz, the shard is offline! Put in query queue at ams_lib db! + try { + $dbl = new DBLayer("lib"); + $dbl->execute("INSERT INTO ams_querycache (type, query, db) VALUES (:type, :query, :db)",array("type" => "change_mail", + "query" => json_encode(array($values["user"],$values["mail"])), "db" => "shard")); + return "shardoffline"; + }catch (PDOException $e) { + return "liboffline"; + } + } + } +} + + + \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/configs/ams_lib.conf b/code/ryzom/tools/server/ryzom_ams/ams_lib/configs/ams_lib.conf new file mode 100644 index 000000000..b9e919045 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/configs/ams_lib.conf @@ -0,0 +1,3 @@ +title = Welcome to Smarty! +cutoff_size = 40 + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/configs/ingame_layout.ini b/code/ryzom/tools/server/ryzom_ams/ams_lib/configs/ingame_layout.ini new file mode 100644 index 000000000..f19d43265 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/configs/ingame_layout.ini @@ -0,0 +1,47 @@ +; This is the ingame layout config file +; Here you can easily change colors of specific elements in the ingame templates. + +;------------------------------------------------------------------------------- + +[basic] + +;second menu bar bg color +second_menu_bg_color = "#00000040" + +;title bg color +title_bg_color = "#303030" + +;default info text color +info_color = "#00CED1" + +;notification color +notification_color = "red" + +;Account (user/admin/mod) name color +team_color = "red" +user_color = "green" +mod_color = "orange" +admin_color = "red" + +;main table bg color +main_tbl_color = "#00000030" + +;normal table bg color +normal_tbl_color = "#00000060" + +;table bg color for team replies +team_reply_tbl_color = "#F8C8C140" + +;table bg color for hidden replies +hidden_reply_tbl_color = "#CFFEFF40" + +;table bg color for closed reply +closed_tbl_color = "#FFE69960" + +;table header tr bg color +table_header_tr_color = "#00000090" + +;pagination current page bg +pagination_current_page_bg = "#00CED190" + +;------------------------------------------------------------------------------- \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/cron/mail_cron.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/cron/mail_cron.php new file mode 100644 index 000000000..557a57417 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/cron/mail_cron.php @@ -0,0 +1,12 @@ +cron(); \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/cron/sync_cron.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/cron/sync_cron.php new file mode 100644 index 000000000..b39da0818 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/cron/sync_cron.php @@ -0,0 +1,11 @@ +
+ + +{/block} + + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/dashboard.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/dashboard.tpl new file mode 100644 index 000000000..24b8c7878 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/dashboard.tpl @@ -0,0 +1,81 @@ +{block name=content} + + + + + + + + + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/index.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/index.tpl new file mode 100644 index 000000000..82495ff89 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/index.tpl @@ -0,0 +1,81 @@ +{config_load file="ams_lib.conf" section="setup"} + +
+
+{* bold and title are read from the config file *}
+{if #bold#}{/if}
+{* capitalize the first letters of each word of the title *}
+Title: {#title#|capitalize}
+{if #bold#}{/if}
+
+The current date and time is {$smarty.now|date_format:"%Y-%m-%d %H:%M:%S"}
+
+The value of global assigned variable $SCRIPT_NAME is {$SCRIPT_NAME}
+
+Example of accessing server environment variable SERVER_NAME: {$smarty.server.SERVER_NAME}
+
+The value of {ldelim}$Name{rdelim} is {$Name}
+
+variable modifier example of {ldelim}$Name|upper{rdelim}
+
+{$Name|upper}
+
+
+An example of a section loop:
+
+{section name=outer 
+loop=$FirstName}
+{if $smarty.section.outer.index is odd by 2}
+	{$smarty.section.outer.rownum} . {$FirstName[outer]} {$LastName[outer]}
+{else}
+	{$smarty.section.outer.rownum} * {$FirstName[outer]} {$LastName[outer]}
+{/if}
+{sectionelse}
+	none
+{/section}
+
+An example of section looped key values:
+
+{section name=sec1 loop=$contacts}
+	phone: {$contacts[sec1].phone}
+ fax: {$contacts[sec1].fax}
+ cell: {$contacts[sec1].cell}
+{/section} +

+ +testing strip tags +{strip} +

+ + + + + + + + + +

Create a new ticket

+
+ + + + + + + + + + +
+ + +
+
+ + +
+ + +
+ + +
+
+ + + + + + + + + + + + + + + + +
Title: + +
Category: + +
Description:
+ + + + + {if $ingame} + + + + + + + + + + + + + + + + + + {/if} + +
+
+
+
+
+
+ +
+ + + + + + + + + +

{$home_title}

+
+ + + + + + + + + + +
+ + +
+
+ + + + +
+ + +
+ + +
+ + + + + + + + + + + + + +
Tickets Waiting for Direct ActionTickets TodoNewest TicketTotal amount of Tickets
{$nrAssignedWaiting}{$nrToDo}{$newestTicketTitle}{$nrTotalTickets}
+
+
+
+ + +
+ + +
+

{$home_info}

+

This is the GSOC project of Daan Janssens mentored by Matthew Lagoe.

+
+
+
+
+ +
+ + + +
+ + This is a test + +
+{/strip} + + + +This is an example of the html_select_date function: + +
+{html_select_date start_year=1998 end_year=2010} +
+ +This is an example of the html_select_time function: + +
+{html_select_time use_24_hours=false} +
+ +This is an example of the html_options function: + +
+ +
+ +{include file="footer.tpl"} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout.tpl new file mode 100644 index 000000000..c98768e52 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout.tpl @@ -0,0 +1,34 @@ + + + + + Ryzom Account Management System + + + + + + + + + {block name=content}{/block} + + + +
+ + + + + {block name=menu}{/block} + + + +
+
+ + + + + + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_admin.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_admin.tpl new file mode 100644 index 000000000..afe29e778 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_admin.tpl @@ -0,0 +1,19 @@ +{extends file="layout.tpl"} +{block name=menu} +
Dashboard
+ +
Profile
+ +
Settings
+ + | + +
Users
+ +
Queues
+ +
Support Groups
+ + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_mod.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_mod.tpl new file mode 100644 index 000000000..65d10c611 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_mod.tpl @@ -0,0 +1,18 @@ +{extends file="layout.tpl"} +{block name=menu} +
Dashboard
+ +
Profile
+ +
Settings
+ + | + +
Users
+ +
Queues
+ +
Support Groups
+ +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_user.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_user.tpl new file mode 100644 index 000000000..233ba2ad4 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/layout_user.tpl @@ -0,0 +1,13 @@ +{extends file="layout.tpl"} +{block name=menu} +
Profile
+ +
Settings
+ + | + +
Create New Ticket
+ + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/login.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/login.tpl new file mode 100644 index 000000000..03d0bd7aa --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/login.tpl @@ -0,0 +1,39 @@ +

 

+ +
+
+

{$login_info}

+
+
+
+

+ Username: + +

+ +

+ Password: + +

+ +

+ Remember me: +

Remember me +

+ +

+ + +

+ +
+ + {if isset($login_error) and $login_error eq "TRUE"} +

+ {$login_error_message} +

+ {/if} +

+ {$login_register_message} {$login_register_message_here}! +

+
diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/register.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/register.tpl new file mode 100644 index 000000000..9fa8fef32 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/register.tpl @@ -0,0 +1,114 @@ +{config_load file="ams_lib.conf" section="setup"} +
+ {$title} +
+ +
+ {$welcome_message} +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {if isset($TAC_ERROR) && $TAC_ERROR eq "TRUE"}{/if} + + +
{$username_tag} + + {if isset($USERNAME_ERROR) && $USERNAME_ERROR eq "TRUE"}{$USERNAME}{/if}
{$password_tag} + + {if isset($PASSWORD_ERROR) && $PASSWORD_ERROR eq "TRUE"}{$PASSWORD}{/if}
{$cpassword_tag} + {if isset($CPASSWORD_ERROR) && $CPASSWORD_ERROR eq "TRUE"}{$CPASSWORD}{/if}
{$email_tag} + + {if isset($EMAIL_ERROR) && $EMAIL_ERROR eq "TRUE"}{$EMAIL}{/if}
{$tac_tag}{$tac_message}
+
+ +
+ +
+ +
+ +
+ {$username_tooltip} +
+ + +
+ {$password_message} +
+ +
+ {$cpassword_message} +
+ +
+ {$email_message} +
+ +
diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/settings.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/settings.tpl new file mode 100644 index 000000000..e256e4429 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/settings.tpl @@ -0,0 +1,247 @@ +{block name=content} + + + + + + + + +
+ + + + +
+ + + + + {if isset($isAdmin) and $isAdmin eq 'TRUE' and $target_id neq 1} + {if $userPermission eq 1} + + + {else if $userPermission eq 2 } + + + {else if $userPermission eq 3 } + + + {/if} + {/if} + +
Browse UserSend TicketMake ModeratorMake AdminDemote to UserMake AdminDemote to UserDemote to Moderator
+
+
+ + + + + + + + + + + + +

Change Settings of {$target_username}

+ + + + + + + + + + + + +
+ + +
+
+ + + + + +
+ + +
+ + +
+ +

Change Password

+ +
+ + {if !isset($changesOther) or $changesOther eq "FALSE"} + + + +

+ + {/if} + + + +
+ Current Password: + + + {if isset($MATCH_ERROR) and $MATCH_ERROR eq "TRUE"}The password is incorrect{/if} +
+ New Password: + + + {if isset($NEWPASSWORD_ERROR) and $NEWPASSWORD_ERROR eq "TRUE"}{$newpass_error_message}{/if} +
+ Confirm New Password: + + + {if isset($CNEWPASSWORD_ERROR) and $CNEWPASSWORD_ERROR eq "TRUE"}{$confirmnewpass_error_message}{/if} +
+ {if isset($SUCCESS_PASS) and $SUCCESS_PASS eq "OK"} +

+ The password has been changed! +

+ {/if} + + + + + +

+ +
+ +
+
+
+ + +
+ + +
+

Change Email

+ +
+ + +
+ New Email: + + + {if isset($EMAIL_ERROR) and $EMAIL_ERROR eq "TRUE"}{$EMAIL}{/if} +
+ {if isset($SUCCESS_MAIL) and $SUCCESS_MAIL eq "OK"} +

+ The email has been changed! +

+ {/if} + + + +

+ +

+ +
+
+
+ + +
+ + +
+

Change Info

+
+ + + + + + + + + + + + + + + + + + + + +
Firstname:
Lastname:
Country:
Gender +
+ {if isset($info_updated) and $info_updated eq "OK"} +

+ The Info has been updated! +

+ {/if} + + + + +

+ +

+
+ +
+
+
+ + +
+ + +
+

Ticket-Update Mail Settings

+
+ + +
+ Receive ticket updates + + +
+ + + +

+ +

+
+ +
+
+
+
+ + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/sgroup_list.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/sgroup_list.tpl new file mode 100644 index 000000000..3008b320e --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/sgroup_list.tpl @@ -0,0 +1,146 @@ +{block name=content} + + + + + + + + + + + +

Support Groups

+ + + + + + + + + + + + +
+ + +
+
+ + {if isset($isAdmin) && $isAdmin eq 'TRUE'} + + {/if} + +
+ + +
+ + +
+

Add a Support group

+ +
+ + + + + + +
+ + + + + + + + + + + + + + + +
Group name:
Group Tag:
Group EmailAddress:
+
+ + + + + + + + + + + + + + + +
IMAP MailServer IP:
IMAP Username:
IMAP Password:
+
+ +

+ + + {if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "SUCCESS"} +

+ {$group_success} +

+ {else if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "NAME_TAKEN"} +

+ {$group_name_taken} +

+ {else if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "TAG_TAKEN"} +

+ {$group_tag_taken} +

+ {else if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "SIZE_ERROR"} +

+ {$group_size_error} +

+ {/if} +
+
+
+
+ + +
+ + +
+

All groups

+ + + + + + + {if isset($isAdmin) && $isAdmin eq 'TRUE'}{/if} + + + {foreach from=$grouplist item=group} + + + + + + {if isset($isAdmin) && $isAdmin eq 'TRUE'}{/if} + + {/foreach} +
IDNameTagEmailAction
{$group.sGroupId}{$group.name}{$group.tag}{$group.groupemail}Delete
+
+
+
+
+ + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_queue.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_queue.tpl new file mode 100644 index 000000000..956b5e20d --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_queue.tpl @@ -0,0 +1,222 @@ +{block name=content} + + + + + + + + +
+ + + + +
+ + + + + + + + +
Todo ticketsAll ticketsAll open ticketsTicket ArchiveNot Assigned Tickets
+
+
+ + + + + + + + + + + + +

Ticket Queue: {$queue_view}

+ + + + + + + + + + + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_reply.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_reply.tpl new file mode 100644 index 000000000..9b0a6296a --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_reply.tpl @@ -0,0 +1,88 @@ +{block name=content} + + + + +{/block} + + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_sgroup.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_sgroup.tpl new file mode 100644 index 000000000..2f0c29695 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_sgroup.tpl @@ -0,0 +1,171 @@ +{block name=content} + + + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket.tpl new file mode 100644 index 000000000..97f1d3c53 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket.tpl @@ -0,0 +1,285 @@ +{block name=content} + + + + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket_info.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket_info.tpl new file mode 100644 index 000000000..f986bff5f --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket_info.tpl @@ -0,0 +1,168 @@ +{block name=content} + + + + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket_log.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket_log.tpl new file mode 100644 index 000000000..f79735064 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_ticket_log.tpl @@ -0,0 +1,88 @@ +{block name=content} + + + + +{/block} + \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_user.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_user.tpl new file mode 100644 index 000000000..51c5bb77a --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/show_user.tpl @@ -0,0 +1,163 @@ +{block name=content} + + + + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/userlist.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/userlist.tpl new file mode 100644 index 000000000..c2e226ca3 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/ingame_templates/userlist.tpl @@ -0,0 +1,96 @@ +{block name=content} + + + +{/block} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/libinclude.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/libinclude.php new file mode 100644 index 000000000..230c6849c --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/libinclude.php @@ -0,0 +1,19 @@ + $v) { + $_res[$k] = $v; + } + return $_res; + } + + /** + * Save values for a set of keys to cache + * + * @param array $keys list of values to save + * @param int $expire expiration time + * @return boolean true on success, false on failure + */ + protected function write(array $keys, $expire=null) + { + foreach ($keys as $k => $v) { + apc_store($k, $v, $expire); + } + return true; + } + + /** + * Remove values from cache + * + * @param array $keys list of keys to delete + * @return boolean true on success, false on failure + */ + protected function delete(array $keys) + { + foreach ($keys as $k) { + apc_delete($k); + } + return true; + } + + /** + * Remove *all* values from cache + * + * @return boolean true on success, false on failure + */ + protected function purge() + { + return apc_clear_cache('user'); + } +} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/cacheresource.memcache.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/cacheresource.memcache.php new file mode 100644 index 000000000..230607d69 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/cacheresource.memcache.php @@ -0,0 +1,91 @@ +memcache = new Memcache(); + $this->memcache->addServer( '127.0.0.1', 11211 ); + } + + /** + * Read values for a set of keys from cache + * + * @param array $keys list of keys to fetch + * @return array list of values with the given keys used as indexes + * @return boolean true on success, false on failure + */ + protected function read(array $keys) + { + $_keys = $lookup = array(); + foreach ($keys as $k) { + $_k = sha1($k); + $_keys[] = $_k; + $lookup[$_k] = $k; + } + $_res = array(); + $res = $this->memcache->get($_keys); + foreach ($res as $k => $v) { + $_res[$lookup[$k]] = $v; + } + return $_res; + } + + /** + * Save values for a set of keys to cache + * + * @param array $keys list of values to save + * @param int $expire expiration time + * @return boolean true on success, false on failure + */ + protected function write(array $keys, $expire=null) + { + foreach ($keys as $k => $v) { + $k = sha1($k); + $this->memcache->set($k, $v, 0, $expire); + } + return true; + } + + /** + * Remove values from cache + * + * @param array $keys list of keys to delete + * @return boolean true on success, false on failure + */ + protected function delete(array $keys) + { + foreach ($keys as $k) { + $k = sha1($k); + $this->memcache->delete($k); + } + return true; + } + + /** + * Remove *all* values from cache + * + * @return boolean true on success, false on failure + */ + protected function purge() + { + return $this->memcache->flush(); + } +} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/cacheresource.mysql.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/cacheresource.mysql.php new file mode 100644 index 000000000..ab8c47516 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/cacheresource.mysql.php @@ -0,0 +1,152 @@ +CREATE TABLE IF NOT EXISTS `output_cache` ( + * `id` CHAR(40) NOT NULL COMMENT 'sha1 hash', + * `name` VARCHAR(250) NOT NULL, + * `cache_id` VARCHAR(250) NULL DEFAULT NULL, + * `compile_id` VARCHAR(250) NULL DEFAULT NULL, + * `modified` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, + * `content` LONGTEXT NOT NULL, + * PRIMARY KEY (`id`), + * INDEX(`name`), + * INDEX(`cache_id`), + * INDEX(`compile_id`), + * INDEX(`modified`) + * ) ENGINE = InnoDB; + * + * @package CacheResource-examples + * @author Rodney Rehm + */ +class Smarty_CacheResource_Mysql extends Smarty_CacheResource_Custom { + // PDO instance + protected $db; + protected $fetch; + protected $fetchTimestamp; + protected $save; + + public function __construct() { + try { + $this->db = new PDO("mysql:dbname=test;host=127.0.0.1", "smarty", "smarty"); + } catch (PDOException $e) { + throw new SmartyException('Mysql Resource failed: ' . $e->getMessage()); + } + $this->fetch = $this->db->prepare('SELECT modified, content FROM output_cache WHERE id = :id'); + $this->fetchTimestamp = $this->db->prepare('SELECT modified FROM output_cache WHERE id = :id'); + $this->save = $this->db->prepare('REPLACE INTO output_cache (id, name, cache_id, compile_id, content) + VALUES (:id, :name, :cache_id, :compile_id, :content)'); + } + + /** + * fetch cached content and its modification time from data source + * + * @param string $id unique cache content identifier + * @param string $name template name + * @param string $cache_id cache id + * @param string $compile_id compile id + * @param string $content cached content + * @param integer $mtime cache modification timestamp (epoch) + * @return void + */ + protected function fetch($id, $name, $cache_id, $compile_id, &$content, &$mtime) + { + $this->fetch->execute(array('id' => $id)); + $row = $this->fetch->fetch(); + $this->fetch->closeCursor(); + if ($row) { + $content = $row['content']; + $mtime = strtotime($row['modified']); + } else { + $content = null; + $mtime = null; + } + } + + /** + * Fetch cached content's modification timestamp from data source + * + * @note implementing this method is optional. Only implement it if modification times can be accessed faster than loading the complete cached content. + * @param string $id unique cache content identifier + * @param string $name template name + * @param string $cache_id cache id + * @param string $compile_id compile id + * @return integer|boolean timestamp (epoch) the template was modified, or false if not found + */ + protected function fetchTimestamp($id, $name, $cache_id, $compile_id) + { + $this->fetchTimestamp->execute(array('id' => $id)); + $mtime = strtotime($this->fetchTimestamp->fetchColumn()); + $this->fetchTimestamp->closeCursor(); + return $mtime; + } + + /** + * Save content to cache + * + * @param string $id unique cache content identifier + * @param string $name template name + * @param string $cache_id cache id + * @param string $compile_id compile id + * @param integer|null $exp_time seconds till expiration time in seconds or null + * @param string $content content to cache + * @return boolean success + */ + protected function save($id, $name, $cache_id, $compile_id, $exp_time, $content) + { + $this->save->execute(array( + 'id' => $id, + 'name' => $name, + 'cache_id' => $cache_id, + 'compile_id' => $compile_id, + 'content' => $content, + )); + return !!$this->save->rowCount(); + } + + /** + * Delete content from cache + * + * @param string $name template name + * @param string $cache_id cache id + * @param string $compile_id compile id + * @param integer|null $exp_time seconds till expiration or null + * @return integer number of deleted caches + */ + protected function delete($name, $cache_id, $compile_id, $exp_time) + { + // delete the whole cache + if ($name === null && $cache_id === null && $compile_id === null && $exp_time === null) { + // returning the number of deleted caches would require a second query to count them + $query = $this->db->query('TRUNCATE TABLE output_cache'); + return -1; + } + // build the filter + $where = array(); + // equal test name + if ($name !== null) { + $where[] = 'name = ' . $this->db->quote($name); + } + // equal test compile_id + if ($compile_id !== null) { + $where[] = 'compile_id = ' . $this->db->quote($compile_id); + } + // range test expiration time + if ($exp_time !== null) { + $where[] = 'modified < DATE_SUB(NOW(), INTERVAL ' . intval($exp_time) . ' SECOND)'; + } + // equal test cache_id and match sub-groups + if ($cache_id !== null) { + $where[] = '(cache_id = '. $this->db->quote($cache_id) + . ' OR cache_id LIKE '. $this->db->quote($cache_id .'|%') .')'; + } + // run delete query + $query = $this->db->query('DELETE FROM output_cache WHERE ' . join(' AND ', $where)); + return $query->rowCount(); + } +} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.extendsall.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.extendsall.php new file mode 100644 index 000000000..d8c40b5ba --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.extendsall.php @@ -0,0 +1,60 @@ +smarty->getTemplateDir() as $key => $directory) { + try { + $s = Smarty_Resource::source(null, $source->smarty, '[' . $key . ']' . $source->name ); + if (!$s->exists) { + continue; + } + $sources[$s->uid] = $s; + $uid .= $s->filepath; + } + catch (SmartyException $e) {} + } + + if (!$sources) { + $source->exists = false; + $source->template = $_template; + return; + } + + $sources = array_reverse($sources, true); + reset($sources); + $s = current($sources); + + $source->components = $sources; + $source->filepath = $s->filepath; + $source->uid = sha1($uid); + $source->exists = $exists; + if ($_template && $_template->smarty->compile_check) { + $source->timestamp = $s->timestamp; + } + // need the template at getContent() + $source->template = $_template; + } +} + +?> \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.mysql.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.mysql.php new file mode 100644 index 000000000..312f3fc73 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.mysql.php @@ -0,0 +1,76 @@ +CREATE TABLE IF NOT EXISTS `templates` ( + * `name` varchar(100) NOT NULL, + * `modified` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP, + * `source` text, + * PRIMARY KEY (`name`) + * ) ENGINE=InnoDB DEFAULT CHARSET=utf8; + * + * Demo data: + *
INSERT INTO `templates` (`name`, `modified`, `source`) VALUES ('test.tpl', "2010-12-25 22:00:00", '{$x="hello world"}{$x}');
+ * + * @package Resource-examples + * @author Rodney Rehm + */ +class Smarty_Resource_Mysql extends Smarty_Resource_Custom { + // PDO instance + protected $db; + // prepared fetch() statement + protected $fetch; + // prepared fetchTimestamp() statement + protected $mtime; + + public function __construct() { + try { + $this->db = new PDO("mysql:dbname=test;host=127.0.0.1", "smarty", "smarty"); + } catch (PDOException $e) { + throw new SmartyException('Mysql Resource failed: ' . $e->getMessage()); + } + $this->fetch = $this->db->prepare('SELECT modified, source FROM templates WHERE name = :name'); + $this->mtime = $this->db->prepare('SELECT modified FROM templates WHERE name = :name'); + } + + /** + * Fetch a template and its modification time from database + * + * @param string $name template name + * @param string $source template source + * @param integer $mtime template modification timestamp (epoch) + * @return void + */ + protected function fetch($name, &$source, &$mtime) + { + $this->fetch->execute(array('name' => $name)); + $row = $this->fetch->fetch(); + $this->fetch->closeCursor(); + if ($row) { + $source = $row['source']; + $mtime = strtotime($row['modified']); + } else { + $source = null; + $mtime = null; + } + } + + /** + * Fetch a template's modification time from database + * + * @note implementing this method is optional. Only implement it if modification times can be accessed faster than loading the comple template source. + * @param string $name template name + * @return integer timestamp (epoch) the template was modified + */ + protected function fetchTimestamp($name) { + $this->mtime->execute(array('name' => $name)); + $mtime = $this->mtime->fetchColumn(); + $this->mtime->closeCursor(); + return strtotime($mtime); + } +} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.mysqls.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.mysqls.php new file mode 100644 index 000000000..f9fe1c2f2 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/plugins/resource.mysqls.php @@ -0,0 +1,62 @@ +CREATE TABLE IF NOT EXISTS `templates` ( + * `name` varchar(100) NOT NULL, + * `modified` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP, + * `source` text, + * PRIMARY KEY (`name`) + * ) ENGINE=InnoDB DEFAULT CHARSET=utf8; + * + * Demo data: + *
INSERT INTO `templates` (`name`, `modified`, `source`) VALUES ('test.tpl', "2010-12-25 22:00:00", '{$x="hello world"}{$x}');
+ * + * @package Resource-examples + * @author Rodney Rehm + */ +class Smarty_Resource_Mysqls extends Smarty_Resource_Custom { + // PDO instance + protected $db; + // prepared fetch() statement + protected $fetch; + + public function __construct() { + try { + $this->db = new PDO("mysql:dbname=test;host=127.0.0.1", "smarty", "smarty"); + } catch (PDOException $e) { + throw new SmartyException('Mysql Resource failed: ' . $e->getMessage()); + } + $this->fetch = $this->db->prepare('SELECT modified, source FROM templates WHERE name = :name'); + } + + /** + * Fetch a template and its modification time from database + * + * @param string $name template name + * @param string $source template source + * @param integer $mtime template modification timestamp (epoch) + * @return void + */ + protected function fetch($name, &$source, &$mtime) + { + $this->fetch->execute(array('name' => $name)); + $row = $this->fetch->fetch(); + $this->fetch->closeCursor(); + if ($row) { + $source = $row['source']; + $mtime = strtotime($row['modified']); + } else { + $source = null; + $mtime = null; + } + } +} diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/README b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/README new file mode 100644 index 000000000..bf03403aa --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/README @@ -0,0 +1,574 @@ +Smarty 3.1.13 + +Author: Monte Ohrt +Author: Uwe Tews + +AN INTRODUCTION TO SMARTY 3 + +NOTICE FOR 3.1 release: + +Please see the SMARTY_3.1_NOTES.txt file that comes with the distribution. + +NOTICE for 3.0.5 release: + +Smarty now follows the PHP error_reporting level by default. If PHP does not mask E_NOTICE and you try to access an unset template variable, you will now get an E_NOTICE warning. To revert to the old behavior: + +$smarty->error_reporting = E_ALL & ~E_NOTICE; + +NOTICE for 3.0 release: + +IMPORTANT: Some API adjustments have been made between the RC4 and 3.0 release. +We felt it is better to make these now instead of after a 3.0 release, then have to +immediately deprecate APIs in 3.1. Online documentation has been updated +to reflect these changes. Specifically: + +---- API CHANGES RC4 -> 3.0 ---- + +$smarty->register->* +$smarty->unregister->* +$smarty->utility->* +$samrty->cache->* + +Have all been changed to local method calls such as: + +$smarty->clearAllCache() +$smarty->registerFoo() +$smarty->unregisterFoo() +$smarty->testInstall() +etc. + +Registration of function, block, compiler, and modifier plugins have been +consolidated under two API calls: + +$smarty->registerPlugin(...) +$smarty->unregisterPlugin(...) + +Registration of pre, post, output and variable filters have been +consolidated under two API calls: + +$smarty->registerFilter(...) +$smarty->unregisterFilter(...) + +Please refer to the online documentation for all specific changes: + +http://www.smarty.net/documentation + +---- + +The Smarty 3 API has been refactored to a syntax geared +for consistency and modularity. The Smarty 2 API syntax is still supported, but +will throw a deprecation notice. You can disable the notices, but it is highly +recommended to adjust your syntax to Smarty 3, as the Smarty 2 syntax must run +through an extra rerouting wrapper. + +Basically, all Smarty methods now follow the "fooBarBaz" camel case syntax. Also, +all Smarty properties now have getters and setters. So for example, the property +$smarty->cache_dir can be set with $smarty->setCacheDir('foo/') and can be +retrieved with $smarty->getCacheDir(). + +Some of the Smarty 3 APIs have been revoked such as the "is*" methods that were +just duplicate functions of the now available "get*" methods. + +Here is a rundown of the Smarty 3 API: + +$smarty->fetch($template, $cache_id = null, $compile_id = null, $parent = null) +$smarty->display($template, $cache_id = null, $compile_id = null, $parent = null) +$smarty->isCached($template, $cache_id = null, $compile_id = null) +$smarty->createData($parent = null) +$smarty->createTemplate($template, $cache_id = null, $compile_id = null, $parent = null) +$smarty->enableSecurity() +$smarty->disableSecurity() +$smarty->setTemplateDir($template_dir) +$smarty->addTemplateDir($template_dir) +$smarty->templateExists($resource_name) +$smarty->loadPlugin($plugin_name, $check = true) +$smarty->loadFilter($type, $name) +$smarty->setExceptionHandler($handler) +$smarty->addPluginsDir($plugins_dir) +$smarty->getGlobal($varname = null) +$smarty->getRegisteredObject($name) +$smarty->getDebugTemplate() +$smarty->setDebugTemplate($tpl_name) +$smarty->assign($tpl_var, $value = null, $nocache = false) +$smarty->assignGlobal($varname, $value = null, $nocache = false) +$smarty->assignByRef($tpl_var, &$value, $nocache = false) +$smarty->append($tpl_var, $value = null, $merge = false, $nocache = false) +$smarty->appendByRef($tpl_var, &$value, $merge = false) +$smarty->clearAssign($tpl_var) +$smarty->clearAllAssign() +$smarty->configLoad($config_file, $sections = null) +$smarty->getVariable($variable, $_ptr = null, $search_parents = true, $error_enable = true) +$smarty->getConfigVariable($variable) +$smarty->getStreamVariable($variable) +$smarty->getConfigVars($varname = null) +$smarty->clearConfig($varname = null) +$smarty->getTemplateVars($varname = null, $_ptr = null, $search_parents = true) +$smarty->clearAllCache($exp_time = null, $type = null) +$smarty->clearCache($template_name, $cache_id = null, $compile_id = null, $exp_time = null, $type = null) + +$smarty->registerPlugin($type, $tag, $callback, $cacheable = true, $cache_attr = array()) + +$smarty->registerObject($object_name, $object_impl, $allowed = array(), $smarty_args = true, $block_methods = array()) + +$smarty->registerFilter($type, $function_name) +$smarty->registerResource($resource_type, $function_names) +$smarty->registerDefaultPluginHandler($function_name) +$smarty->registerDefaultTemplateHandler($function_name) + +$smarty->unregisterPlugin($type, $tag) +$smarty->unregisterObject($object_name) +$smarty->unregisterFilter($type, $function_name) +$smarty->unregisterResource($resource_type) + +$smarty->compileAllTemplates($extention = '.tpl', $force_compile = false, $time_limit = 0, $max_errors = null) +$smarty->clearCompiledTemplate($resource_name = null, $compile_id = null, $exp_time = null) +$smarty->testInstall() + +// then all the getters/setters, available for all properties. Here are a few: + +$caching = $smarty->getCaching(); // get $smarty->caching +$smarty->setCaching(true); // set $smarty->caching +$smarty->setDeprecationNotices(false); // set $smarty->deprecation_notices +$smarty->setCacheId($id); // set $smarty->cache_id +$debugging = $smarty->getDebugging(); // get $smarty->debugging + + +FILE STRUCTURE + +The Smarty 3 file structure is similar to Smarty 2: + +/libs/ + Smarty.class.php +/libs/sysplugins/ + internal.* +/libs/plugins/ + function.mailto.php + modifier.escape.php + ... + +A lot of Smarty 3 core functionality lies in the sysplugins directory; you do +not need to change any files here. The /libs/plugins/ folder is where Smarty +plugins are located. You can add your own here, or create a separate plugin +directory, just the same as Smarty 2. You will still need to create your own +/cache/, /templates/, /templates_c/, /configs/ folders. Be sure /cache/ and +/templates_c/ are writable. + +The typical way to use Smarty 3 should also look familiar: + +require('Smarty.class.php'); +$smarty = new Smarty; +$smarty->assign('foo','bar'); +$smarty->display('index.tpl'); + + +However, Smarty 3 works completely different on the inside. Smarty 3 is mostly +backward compatible with Smarty 2, except for the following items: + +*) Smarty 3 is PHP 5 only. It will not work with PHP 4. +*) The {php} tag is disabled by default. Enable with $smarty->allow_php_tag=true. +*) Delimiters surrounded by whitespace are no longer treated as Smarty tags. + Therefore, { foo } will not compile as a tag, you must use {foo}. This change + Makes Javascript/CSS easier to work with, eliminating the need for {literal}. + This can be disabled by setting $smarty->auto_literal = false; +*) The Smarty 3 API is a bit different. Many Smarty 2 API calls are deprecated + but still work. You will want to update your calls to Smarty 3 for maximum + efficiency. + + +There are many things that are new to Smarty 3. Here are the notable items: + +LEXER/PARSER +============ + +Smarty 3 now uses a lexing tokenizer for its parser/compiler. Basically, this +means Smarty has some syntax additions that make life easier such as in-template +math, shorter/intuitive function parameter options, infinite function recursion, +more accurate error handling, etc. + + +WHAT IS NEW IN SMARTY TEMPLATE SYNTAX +===================================== + +Smarty 3 allows expressions almost anywhere. Expressions can include PHP +functions as long as they are not disabled by the security policy, object +methods and properties, etc. The {math} plugin is no longer necessary but +is still supported for BC. + +Examples: +{$x+$y} will output the sum of x and y. +{$foo = strlen($bar)} function in assignment +{assign var=foo value= $x+$y} in attributes +{$foo = myfunct( ($x+$y)*3 )} as function parameter +{$foo[$x+3]} as array index + +Smarty tags can be used as values within other tags. +Example: {$foo={counter}+3} + +Smarty tags can also be used inside double quoted strings. +Example: {$foo="this is message {counter}"} + +You can define arrays within templates. +Examples: +{assign var=foo value=[1,2,3]} +{assign var=foo value=['y'=>'yellow','b'=>'blue']} +Arrays can be nested. +{assign var=foo value=[1,[9,8],3]} + +There is a new short syntax supported for assigning variables. +Example: {$foo=$bar+2} + +You can assign a value to a specific array element. If the variable exists but +is not an array, it is converted to an array before the new values are assigned. +Examples: +{$foo['bar']=1} +{$foo['bar']['blar']=1} + +You can append values to an array. If the variable exists but is not an array, +it is converted to an array before the new values are assigned. +Example: {$foo[]=1} + +You can use a PHP-like syntax for accessing array elements, as well as the +original "dot" notation. +Examples: +{$foo[1]} normal access +{$foo['bar']} +{$foo['bar'][1]} +{$foo[$x+$x]} index may contain any expression +{$foo[$bar[1]]} nested index +{$foo[section_name]} smarty section access, not array access! + +The original "dot" notation stays, and with improvements. +Examples: +{$foo.a.b.c} => $foo['a']['b']['c'] +{$foo.a.$b.c} => $foo['a'][$b]['c'] with variable index +{$foo.a.{$b+4}.c} => $foo['a'][$b+4]['c'] with expression as index +{$foo.a.{$b.c}} => $foo['a'][$b['c']] with nested index + +note that { and } are used to address ambiguties when nesting the dot syntax. + +Variable names themselves can be variable and contain expressions. +Examples: +$foo normal variable +$foo_{$bar} variable name containing other variable +$foo_{$x+$y} variable name containing expressions +$foo_{$bar}_buh_{$blar} variable name with multiple segments +{$foo_{$x}} will output the variable $foo_1 if $x has a value of 1. + +Object method chaining is implemented. +Example: {$object->method1($x)->method2($y)} + +{for} tag added for looping (replacement for {section} tag): +{for $x=0, $y=count($foo); $x<$y; $x++} .... {/for} +Any number of statements can be used separated by comma as the first +inital expression at {for}. + +{for $x = $start to $end step $step} ... {/for}is in the SVN now . +You can use also +{for $x = $start to $end} ... {/for} +In this case the step value will be automaticall 1 or -1 depending on the start and end values. +Instead of $start and $end you can use any valid expression. +Inside the loop the following special vars can be accessed: +$x@iteration = number of iteration +$x@total = total number of iterations +$x@first = true on first iteration +$x@last = true on last iteration + + +The Smarty 2 {section} syntax is still supported. + +New shorter {foreach} syntax to loop over an array. +Example: {foreach $myarray as $var}...{/foreach} + +Within the foreach loop, properties are access via: + +$var@key foreach $var array key +$var@iteration foreach current iteration count (1,2,3...) +$var@index foreach current index count (0,1,2...) +$var@total foreach $var array total +$var@first true on first iteration +$var@last true on last iteration + +The Smarty 2 {foreach} tag syntax is still supported. + +NOTE: {$bar[foo]} still indicates a variable inside of a {section} named foo. +If you want to access an array element with index foo, you must use quotes +such as {$bar['foo']}, or use the dot syntax {$bar.foo}. + +while block tag is now implemented: +{while $foo}...{/while} +{while $x lt 10}...{/while} + +Direct access to PHP functions: +Just as you can use PHP functions as modifiers directly, you can now access +PHP functions directly, provided they are permitted by security settings: +{time()} + +There is a new {function}...{/function} block tag to implement a template function. +This enables reuse of code sequences like a plugin function. It can call itself recursively. +Template function must be called with the new {call name=foo...} tag. + +Example: + +Template file: +{function name=menu level=0} +
    + {foreach $data as $entry} + {if is_array($entry)} +
  • {$entry@key}
  • + {call name=menu data=$entry level=$level+1} + {else} +
  • {$entry}
  • + {/if} + {/foreach} +
+{/function} + +{$menu = ['item1','item2','item3' => ['item3-1','item3-2','item3-3' => + ['item3-3-1','item3-3-2']],'item4']} + +{call name=menu data=$menu} + + +Generated output: + * item1 + * item2 + * item3 + o item3-1 + o item3-2 + o item3-3 + + item3-3-1 + + item3-3-2 + * item4 + +The function tag itself must have the "name" attribute. This name is the tag +name when calling the function. The function tag may have any number of +additional attributes. These will be default settings for local variables. + +New {nocache} block function: +{nocache}...{/nocache} will declare a section of the template to be non-cached +when template caching is enabled. + +New nocache attribute: +You can declare variable/function output as non-cached with the nocache attribute. +Examples: + +{$foo nocache=true} +{$foo nocache} /* same */ + +{foo bar="baz" nocache=true} +{foo bar="baz" nocache} /* same */ + +{time() nocache=true} +{time() nocache} /* same */ + +Or you can also assign the variable in your script as nocache: +$smarty->assign('foo',$something,true); // third param is nocache setting +{$foo} /* non-cached */ + +$smarty.current_dir returns the directory name of the current template. + +You can use strings directly as templates with the "string" resource type. +Examples: +$smarty->display('string:This is my template, {$foo}!'); // php +{include file="string:This is my template, {$foo}!"} // template + + + +VARIABLE SCOPE / VARIABLE STORAGE +================================= + +In Smarty 2, all assigned variables were stored within the Smarty object. +Therefore, all variables assigned in PHP were accessible by all subsequent +fetch and display template calls. + +In Smarty 3, we have the choice to assign variables to the main Smarty object, +to user-created data objects, and to user-created template objects. +These objects can be chained. The object at the end of a chain can access all +variables belonging to that template and all variables within the parent objects. +The Smarty object can only be the root of a chain, but a chain can be isolated +from the Smarty object. + +All known Smarty assignment interfaces will work on the data and template objects. + +Besides the above mentioned objects, there is also a special storage area for +global variables. + +A Smarty data object can be created as follows: +$data = $smarty->createData(); // create root data object +$data->assign('foo','bar'); // assign variables as usual +$data->config_load('my.conf'); // load config file + +$data= $smarty->createData($smarty); // create data object having a parent link to +the Smarty object + +$data2= $smarty->createData($data); // create data object having a parent link to +the $data data object + +A template object can be created by using the createTemplate method. It has the +same parameter assignments as the fetch() or display() method. +Function definition: +function createTemplate($template, $cache_id = null, $compile_id = null, $parent = null) + +The first parameter can be a template name, a smarty object or a data object. + +Examples: +$tpl = $smarty->createTemplate('mytpl.tpl'); // create template object not linked to any parent +$tpl->assign('foo','bar'); // directly assign variables +$tpl->config_load('my.conf'); // load config file + +$tpl = $smarty->createTemplate('mytpl.tpl',$smarty); // create template having a parent link to the Smarty object +$tpl = $smarty->createTemplate('mytpl.tpl',$data); // create template having a parent link to the $data object + +The standard fetch() and display() methods will implicitly create a template object. +If the $parent parameter is not specified in these method calls, the template object +is will link back to the Smarty object as it's parent. + +If a template is called by an {include...} tag from another template, the +subtemplate links back to the calling template as it's parent. + +All variables assigned locally or from a parent template are accessible. If the +template creates or modifies a variable by using the {assign var=foo...} or +{$foo=...} tags, these new values are only known locally (local scope). When the +template exits, none of the new variables or modifications can be seen in the +parent template(s). This is same behavior as in Smarty 2. + +With Smarty 3, we can assign variables with a scope attribute which allows the +availablility of these new variables or modifications globally (ie in the parent +templates.) + +Possible scopes are local, parent, root and global. +Examples: +{assign var=foo value='bar'} // no scope is specified, the default 'local' +{$foo='bar'} // same, local scope +{assign var=foo value='bar' scope='local'} // same, local scope + +{assign var=foo value='bar' scope='parent'} // Values will be available to the parent object +{$foo='bar' scope='parent'} // (normally the calling template) + +{assign var=foo value='bar' scope='root'} // Values will be exported up to the root object, so they can +{$foo='bar' scope='root'} // be seen from all templates using the same root. + +{assign var=foo value='bar' scope='global'} // Values will be exported to global variable storage, +{$foo='bar' scope='global'} // they are available to any and all templates. + + +The scope attribute can also be attached to the {include...} tag. In this case, +the specified scope will be the default scope for all assignments within the +included template. + + +PLUGINS +======= + +Smarty3 are following the same coding rules as in Smarty2. +The only difference is that the template object is passed as additional third parameter. + +smarty_plugintype_name (array $params, object $smarty, object $template) + +The Smarty 2 plugins are still compatible as long as they do not make use of specific Smarty2 internals. + + +TEMPLATE INHERITANCE: +===================== + +With template inheritance you can define blocks, which are areas that can be +overriden by child templates, so your templates could look like this: + +parent.tpl: + + + {block name='title'}My site name{/block} + + +

{block name='page-title'}Default page title{/block}

+
+ {block name='content'} + Default content + {/block} +
+ + + +child.tpl: +{extends file='parent.tpl'} +{block name='title'} +Child title +{/block} + +grandchild.tpl: +{extends file='child.tpl'} +{block name='title'}Home - {$smarty.block.parent}{/block} +{block name='page-title'}My home{/block} +{block name='content'} + {foreach $images as $img} + {$img.description} + {/foreach} +{/block} + +We redefined all the blocks here, however in the title block we used {$smarty.block.parent}, +which tells Smarty to insert the default content from the parent template in its place. +The content block was overriden to display the image files, and page-title has also be +overriden to display a completely different title. + +If we render grandchild.tpl we will get this: + + + Home - Child title + + +

My home

+
+ image + image + image +
+ + + +NOTE: In the child templates everything outside the {extends} or {block} tag sections +is ignored. + +The inheritance tree can be as big as you want (meaning you can extend a file that +extends another one that extends another one and so on..), but be aware that all files +have to be checked for modifications at runtime so the more inheritance the more overhead you add. + +Instead of defining the parent/child relationships with the {extends} tag in the child template you +can use the resource as follow: + +$smarty->display('extends:parent.tpl|child.tpl|grandchild.tpl'); + +Child {block} tags may optionally have a append or prepend attribute. In this case the parent block content +is appended or prepended to the child block content. + +{block name='title' append} My title {/block} + + +PHP STREAMS: +============ + +(see online documentation) + +VARIBLE FILTERS: +================ + +(see online documentation) + + +STATIC CLASS ACCESS AND NAMESPACE SUPPORT +========================================= + +You can register a class with optional namespace for the use in the template like: + +$smarty->register->templateClass('foo','name\name2\myclass'); + +In the template you can use it like this: +{foo::method()} etc. + + +======================= + +Please look through it and send any questions/suggestions/etc to the forums. + +http://www.phpinsider.com/smarty-forum/viewtopic.php?t=14168 + +Monte and Uwe diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_2_BC_NOTES.txt b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_2_BC_NOTES.txt new file mode 100644 index 000000000..79a2cb1b6 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_2_BC_NOTES.txt @@ -0,0 +1,109 @@ += Known incompatibilities with Smarty 2 = + +== Syntax == + +Smarty 3 API has a new syntax. Much of the Smarty 2 syntax is supported +by a wrapper but deprecated. See the README that comes with Smarty 3 for more +information. + +The {$array|@mod} syntax has always been a bit confusing, where an "@" is required +to apply a modifier to an array instead of the individual elements. Normally you +always want the modifier to apply to the variable regardless of its type. In Smarty 3, +{$array|mod} and {$array|@mod} behave identical. It is safe to drop the "@" and the +modifier will still apply to the array. If you really want the modifier to apply to +each array element, you must loop the array in-template, or use a custom modifier that +supports array iteration. Most smarty functions already escape values where necessary +such as {html_options} + +== PHP Version == +Smarty 3 is PHP 5 only. It will not work with PHP 4. + +== {php} Tag == +The {php} tag is disabled by default. The use of {php} tags is +deprecated. It can be enabled with $smarty->allow_php_tag=true. + +But if you scatter PHP code which belongs together into several +{php} tags it may not work any longer. + +== Delimiters and whitespace == +Delimiters surrounded by whitespace are no longer treated as Smarty tags. +Therefore, { foo } will not compile as a tag, you must use {foo}. This change +Makes Javascript/CSS easier to work with, eliminating the need for {literal}. +This can be disabled by setting $smarty->auto_literal = false; + +== Unquoted Strings == +Smarty 2 was a bit more forgiving (and ambiguous) when it comes to unquoted strings +in parameters. Smarty3 is more restrictive. You can still pass strings without quotes +so long as they contain no special characters. (anything outside of A-Za-z0-9_) + +For example filename strings must be quoted + +{include file='path/foo.tpl'} + + +== Extending the Smarty class == +Smarty 3 makes use of the __construct method for initialization. If you are extending +the Smarty class, its constructor is not called implicitly if the your child class defines +its own constructor. In order to run Smarty's constructor, a call to parent::__construct() +within your child constructor is required. + + +class MySmarty extends Smarty { + function __construct() { + parent::__construct(); + + // your initialization code goes here + + } +} + + +== Autoloader == +Smarty 3 does register its own autoloader with spl_autoload_register. If your code has +an existing __autoload function then this function must be explicitly registered on +the __autoload stack. See http://us3.php.net/manual/en/function.spl-autoload-register.php +for further details. + +== Plugin Filenames == +Smarty 3 optionally supports the PHP spl_autoloader. The autoloader requires filenames +to be lower case. Because of this, Smarty plugin file names must also be lowercase. +In Smarty 2, mixed case file names did work. + +== Scope of Special Smarty Variables == +In Smarty 2 the special Smarty variables $smarty.section... and $smarty.foreach... +had global scope. If you had loops with the same name in subtemplates you could accidentally +overwrite values of parent template. + +In Smarty 3 these special Smarty variable have only local scope in the template which +is defining the loop. If you need their value in a subtemplate you have to pass them +as parameter. + +{include file='path/foo.tpl' index=$smarty.section.foo.index} + + +== SMARTY_RESOURCE_CHAR_SET == +Smarty 3 sets the constant SMARTY_RESOURCE_CHAR_SET to utf-8 as default template charset. +This is now used also on modifiers like escape as default charset. If your templates use +other charsets make sure that you define the constant accordingly. Otherwise you may not +get any output. + +== newline at {if} tags == +A \n was added to the compiled code of the {if},{else},{elseif},{/if} tags to get output of newlines as expected by the template source. +If one of the {if} tags is at the line end you will now get a newline in the HTML output. + +== trigger_error() == +The API function trigger_error() has been removed because it did just map to PHP trigger_error. +However it's still included in the Smarty2 API wrapper. + +== Smarty constants == +The constants +SMARTY_PHP_PASSTHRU +SMARTY_PHP_QUOTE +SMARTY_PHP_REMOVE +SMARTY_PHP_ALLOW +have been replaced with class constants +Smarty::PHP_PASSTHRU +Smarty::PHP_QUOTE +Smarty::PHP_REMOVE +Smarty::PHP_ALLOW + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_3.0_BC_NOTES.txt b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_3.0_BC_NOTES.txt new file mode 100644 index 000000000..fd8b540c2 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_3.0_BC_NOTES.txt @@ -0,0 +1,24 @@ +== Smarty2 backward compatibility == +All Smarty2 specific API functions and deprecated functionallity has been moved +to the SmartyBC class. + +== {php} Tag == +The {php} tag is no longer available in the standard Smarty calls. +The use of {php} tags is deprecated and only available in the SmartyBC class. + +== {include_php} Tag == +The {include_php} tag is no longer available in the standard Smarty calls. +The use of {include_php} tags is deprecated and only available in the SmartyBC class. + +== php template resource == +The support of the php template resource is removed. + +== $cache_dir, $compile_dir, $config_dir, $template_dir access == +The mentioned properties can't be accessed directly any longer. You must use +corresponding getter/setters like addConfigDir(), setConfigDir(), getConfigDir() + +== obsolete Smarty class properties == +The following no longer used properties are removed: +$allow_php_tag +$allow_php_template +$deprecation_notices \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_3.1_NOTES.txt b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_3.1_NOTES.txt new file mode 100644 index 000000000..e56e56f67 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/SMARTY_3.1_NOTES.txt @@ -0,0 +1,306 @@ +Smarty 3.1 Notes +================ + +Smarty 3.1 is a departure from 2.0 compatibility. Most notably, all +backward compatibility has been moved to a separate class file named +SmartyBC.class.php. If you require compatibility with 2.0, you will +need to use this class. + +Some differences from 3.0 are also present. 3.1 begins the journey of +requiring setters/getters for property access. So far this is only +implemented on the five directory properties: template_dir, +plugins_dir, configs_dir, compile_dir and cache_dir. These properties +are now protected, it is required to use the setters/getters instead. +That said, direct property access will still work, however slightly +slower since they will now fall through __set() and __get() and in +turn passed through the setter/getter methods. 3.2 will exhibit a full +list of setter/getter methods for all (currently) public properties, +so code-completion in your IDE will work as expected. + +There is absolutely no PHP allowed in templates any more. All +deprecated features of Smarty 2.0 are gone. Again, use the SmartyBC +class if you need any backward compatibility. + +Internal Changes + + Full UTF-8 Compatibility + +The plugins shipped with Smarty 3.1 have been rewritten to fully +support UTF-8 strings if Multibyte String is available. Without +MBString UTF-8 cannot be handled properly. For those rare cases where +templates themselves have to juggle encodings, the new modifiers +to_charset and from_charset may come in handy. + + Plugin API and Performance + +All Plugins (modifiers, functions, blocks, resources, +default_template_handlers, etc) are now receiving the +Smarty_Internal_Template instance, where they were supplied with the +Smarty instance in Smarty 3.0. *. As The Smarty_Internal_Template +mimics the behavior of Smarty, this API simplification should not +require any changes to custom plugins. + +The plugins shipped with Smarty 3.1 have been rewritten for better +performance. Most notably {html_select_date} and {html_select_time} +have been improved vastly. Performance aside, plugins have also been +reviewed and generalized in their API. {html_select_date} and +{html_select_time} now share almost all available options. + +The escape modifier now knows the $double_encode option, which will +prevent entities from being encoded again. + +The capitalize modifier now know the $lc_rest option, which makes sure +all letters following a captial letter are lower-cased. + +The count_sentences modifier now accepts (.?!) as +legitimate endings of a sentence - previously only (.) was +accepted + +The new unescape modifier is there to reverse the effects of the +escape modifier. This applies to the escape formats html, htmlall and +entity. + + default_template_handler_func + +The invocation of $smarty->$default_template_handler_func had to be +altered. Instead of a Smarty_Internal_Template, the fifth argument is +now provided with the Smarty instance. New footprint: + + +/** + * Default Template Handler + * + * called when Smarty's file: resource is unable to load a requested file + * + * @param string $type resource type (e.g. "file", "string", "eval", "resource") + * @param string $name resource name (e.g. "foo/bar.tpl") + * @param string &$content template's content + * @param integer &$modified template's modification time + * @param Smarty $smarty Smarty instance + * @return string|boolean path to file or boolean true if $content and $modified + * have been filled, boolean false if no default template + * could be loaded + */ +function default_template_handler_func($type, $name, &$content, &$modified, Smarty $smarty) { + if (false) { + // return corrected filepath + return "/tmp/some/foobar.tpl"; + } elseif (false) { + // return a template directly + $content = "the template source"; + $modified = time(); + return true; + } else { + // tell smarty that we failed + return false; + } +} + + Stuff done to the compiler + +Many performance improvements have happened internally. One notable +improvement is that all compiled templates are now handled as PHP +functions. This speeds up repeated templates tremendously, as each one +calls an (in-memory) PHP function instead of performing another file +include/scan. + +New Features + + Template syntax + + {block}..{/block} + +The {block} tag has a new hide option flag. It does suppress the block +content if no corresponding child block exists. +EXAMPLE: +parent.tpl +{block name=body hide} child content "{$smarty.block.child}" was +inserted {block} +In the above example the whole block will be suppressed if no child +block "body" is existing. + + {setfilter}..{/setfilter} + +The new {setfilter} block tag allows the definition of filters which +run on variable output. +SYNTAX: +{setfilter filter1|filter2|filter3....} +Smarty3 will lookup up matching filters in the following search order: +1. varibale filter plugin in plugins_dir. +2. a valid modifier. A modifier specification will also accept +additional parameter like filter2:'foo' +3. a PHP function +{/setfilter} will turn previous filter setting off again. +{setfilter} tags can be nested. +EXAMPLE: +{setfilter filter1} + {$foo} + {setfilter filter2} + {$bar} + {/setfilter} + {$buh} +{/setfilter} +{$blar} +In the above example filter1 will run on the output of $foo, filter2 +on $bar, filter1 again on $buh and no filter on $blar. +NOTES: +- {$foo nofilter} will suppress the filters +- These filters will run in addition to filters defined by +registerFilter('variable',...), autoLoadFilter('variable',...) and +defined default modifier. +- {setfilter} will effect only the current template, not included +subtemplates. + + Resource API + +Smarty 3.1 features a new approach to resource management. The +Smarty_Resource API allows simple, yet powerful integration of custom +resources for templates and configuration files. It offers simple +functions for loading data from a custom resource (e.g. database) as +well as define new template types adhering to the special +non-compiling (e,g, plain php) and non-compile-caching (e.g. eval: +resource type) resources. + +See demo/plugins/resource.mysql.php for an example custom database +resource. + +Note that old-fashioned registration of callbacks for resource +management has been deprecated but is still possible with SmartyBC. + + CacheResource API + +In line with the Resource API, the CacheResource API offers a more +comfortable handling of output-cache data. With the +Smarty_CacheResource_Custom accessing databases is made simple. With +the introduction of Smarty_CacheResource_KeyValueStore the +implementation of resources like memcache or APC became a no-brainer; +simple hash-based storage systems are now supporting hierarchical +output-caches. + +See demo/plugins/cacheresource.mysql.php for an example custom +database CacheResource. +See demo/plugins/cacheresource.memcache.php for an example custom +memcache CacheResource using the KeyValueStore helper. + +Note that old-fashioned registration of $cache_handler is not possible +anymore. As the functionality had not been ported to Smarty 3.0.x +properly, it has been dropped from 3.1 completely. + +Locking facilities have been implemented to avoid concurrent cache +generation. Enable cache locking by setting +$smarty->cache_locking = true; + + Relative Paths in Templates (File-Resource) + +As of Smarty 3.1 {include file="../foo.tpl"} and {include +file="./foo.tpl"} will resolve relative to the template they're in. +Relative paths are available with {include file="..."} and +{extends file="..."}. As $smarty->fetch('../foo.tpl') and +$smarty->fetch('./foo.tpl') cannot be relative to a template, an +exception is thrown. + + Adressing a specific $template_dir + +Smarty 3.1 introduces the $template_dir index notation. +$smarty->fetch('[foo]bar.tpl') and {include file="[foo]bar.tpl"} +require the template bar.tpl to be loaded from $template_dir['foo']; +Smarty::setTemplateDir() and Smarty::addTemplateDir() offer ways to +define indexes along with the actual directories. + + Mixing Resources in extends-Resource + +Taking the php extends: template resource one step further, it is now +possible to mix resources within an extends: call like +$smarty->fetch("extends:file:foo.tpl|db:bar.tpl"); + +To make eval: and string: resources available to the inheritance +chain, eval:base64:TPL_STRING and eval:urlencode:TPL_STRING have been +introduced. Supplying the base64 or urlencode flags will trigger +decoding the TPL_STRING in with either base64_decode() or urldecode(). + + extends-Resource in template inheritance + +Template based inheritance may now inherit from php's extends: +resource like {extends file="extends:foo.tpl|db:bar.tpl"}. + + New Smarty property escape_html + +$smarty->escape_html = true will autoescape all template variable +output by calling htmlspecialchars({$output}, ENT_QUOTES, +SMARTY_RESOURCE_CHAR_SET). +NOTE: +This is a compile time option. If you change the setting you must make +sure that the templates get recompiled. + + New option at Smarty property compile_check + +The automatic recompilation of modified templates can now be +controlled by the following settings: +$smarty->compile_check = COMPILECHECK_OFF (false) - template files +will not be checked +$smarty->compile_check = COMPILECHECK_ON (true) - template files will +always be checked +$smarty->compile_check = COMPILECHECK_CACHEMISS - template files will +be checked if caching is enabled and there is no existing cache file +or it has expired + + Automatic recompilation on Smarty version change + +Templates will now be automatically recompiled on Smarty version +changes to avoide incompatibillities in the compiled code. Compiled +template checked against the current setting of the SMARTY_VERSION +constant. + + default_config_handler_func() + +Analogous to the default_template_handler_func() +default_config_handler_func() has been introduced. + + default_plugin_handler_func() + +An optional default_plugin_handler_func() can be defined which gets called +by the compiler on tags which can't be resolved internally or by plugins. +The default_plugin_handler() can map tags to plugins on the fly. + +New getters/setters + +The following setters/getters will be part of the official +documentation, and will be strongly recommended. Direct property +access will still work for the foreseeable future... it will be +transparently routed through the setters/getters, and consequently a +bit slower. + +array|string getTemplateDir( [string $index] ) +replaces $smarty->template_dir; and $smarty->template_dir[$index]; +Smarty setTemplateDir( array|string $path ) +replaces $smarty->template_dir = "foo"; and $smarty->template_dir = +array("foo", "bar"); +Smarty addTemplateDir( array|string $path, [string $index]) +replaces $smarty->template_dir[] = "bar"; and +$smarty->template_dir[$index] = "bar"; + +array|string getConfigDir( [string $index] ) +replaces $smarty->config_dir; and $smarty->config_dir[$index]; +Smarty setConfigDir( array|string $path ) +replaces $smarty->config_dir = "foo"; and $smarty->config_dir = +array("foo", "bar"); +Smarty addConfigDir( array|string $path, [string $index]) +replaces $smarty->config_dir[] = "bar"; and +$smarty->config_dir[$index] = "bar"; + +array getPluginsDir() +replaces $smarty->plugins_dir; +Smarty setPluginsDir( array|string $path ) +replaces $smarty->plugins_dir = "foo"; +Smarty addPluginsDir( array|string $path ) +replaces $smarty->plugins_dir[] = "bar"; + +string getCompileDir() +replaces $smarty->compile_dir; +Smarty setCompileDir( string $path ) +replaces $smarty->compile_dir = "foo"; + +string getCacheDir() +replaces $smarty->cache_dir; +Smarty setCacheDir( string $path ) +replaces $smarty->cache_dir; diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/change_log.txt b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/change_log.txt new file mode 100644 index 000000000..69642e276 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/change_log.txt @@ -0,0 +1,2153 @@ +===== Smarty-3.1.13 ===== +13.01.2013 +- enhancement allow to disable exception message escaping by SmartyException::$escape = false; (Issue #130) + +09.01.2013 +- bugfix compilation did fail when a prefilter did modify an {extends} tag (Forum Topic 23966) +- bugfix template inheritance could fail if nested {block} tags in childs did contain {$smarty.block.child} (Issue #127) +- bugfix template inheritance could fail if {block} tags in childs did have similar name as used plugins (Issue #128) +- added abstract method declaration doCompile() in Smarty_Internal_TemplateCompilerBase (Forum Topic 23969) + +06.01.2013 +- Allow '://' URL syntax in template names of stream resources (Issue #129) + +27.11.2012 +- bugfix wrong variable usage in smarty_internal_utility.php (Issue #125) + +26.11.2012 +- bugfix global variable assigned within template function are not seen after template function exit (Forum Topic 23800) + +24.11.2012 +- made SmartyBC loadable via composer (Issue #124) + +20.11.2012 +- bugfix assignGlobal() called from plugins did not work (Forum Topic 23771) + +13.11.2012 +- adding attribute "strict" to html_options, html_checkboxes, html_radios to only print disabled/readonly attributes if their values are true or "disabled"/"readonly" (Issue #120) + +01.11.2012 +- bugfix muteExcpetedErrors() would screw up for non-readable paths (Issue #118) + +===== Smarty-3.1.12 ===== +14.09.2012 +- bugfix template inheritance failed to compile with delimiters {/ and /} (Forum Topic 23008) + +11.09.2012 +- bugfix escape Smarty exception messages to avoid possible script execution + +10.09.2012 +- bugfix tag option flags and shorttag attributes did not work when rdel started with '=' (Forum Topic 22979) + +31.08.2012 +- bugfix resolving relative paths broke in some circumstances (Issue #114) + +22.08.2012 +- bugfix test MBString availability through mb_split, as it could've been compiled without regex support (--enable-mbregex). + Either we get MBstring's full package, or we pretend it's not there at all. + +21.08.2012 +- bugfix $auto_literal = false did not work with { block} tags in child templates + (problem was reintroduced after fix in 3.1.7)(Forum Topic 20581) + +17.08.2012 +- bugfix compiled code of nocache sections could contain wrong escaping (Forum Topic 22810) + +15.08.2012 +- bugfix template inheritance did produce wrong code if subtemplates with {block} was + included several times (from smarty-developers forum) + +14.08.2012 +- bugfix PHP5.2 compatibility compromised by SplFileInfo::getBasename() (Issue 110) + +01.08.2012 +- bugfix avoid PHP error on $smarty->configLoad(...) with invalid section specification (Forum Topic 22608) + +30.07.2012 +-bugfix {assign} in a nocache section should not overwrite existing variable values + during compilation (issue 109) + +28.07.2012 +- bugfix array access of config variables did not work (Forum Topic 22527) + +19.07.2012 +- bugfix the default plugin handler did create wrong compiled code for static class methods + from external script files (issue 108) + +===== Smarty-3.1.11 ===== +30.06.2012 +- bugfix {block.. hide} did not work as nested child (Forum Topic 22216) + +25.06.2012 +- bugfix the default plugin handler did not allow static class methods for modifier (issue 85) + +24.06.2012 +- bugfix escape modifier support for PHP < 5.2.3 (Forum Topic 21176) + +11.06.2012 +- bugfix the patch for Topic 21856 did break tabs between tag attributes (Forum Topic 22124) + +===== Smarty-3.1.10 ===== +09.06.2012 +- bugfix the compiler did ignore registered compiler plugins for closing tags (Forum Topic 22094) +- bugfix the patch for Topic 21856 did break multiline tags (Forum Topic 22124) + +===== Smarty-3.1.9 ===== +07.06.2012 +- bugfix fetch() and display() with relative paths (Issue 104) +- bugfix treat "0000-00-00" as 0 in modifier.date_format (Issue 103) + +24.05.2012 +- bugfix Smarty_Internal_Write_File::writeFile() could cause race-conditions on linux systems (Issue 101) +- bugfix attribute parameter names of plugins may now contain also "-" and ":" (Forum Topic 21856) +- bugfix add compile_id to cache key of of source (Issue 97) + +22.05.2012 +- bugfix recursive {include} within {section} did fail (Smarty developer group) + +12.05.2012 +- bugfix {html_options} did not properly escape values (Issue 98) + +03.05.2012 +- bugfix make HTTP protocall version variable (issue 96) + +02.05.2012 +- bugfix {nocache}{block}{plugin}... did produce wrong compiled code when caching is disabled (Forum Topic 21572, issue 95) + +12.04.2012 +- bugfix Smarty did eat the linebreak after the closing tag (Issue 93) +- bugfix concurrent cache updates could create a warning (Forum Topic 21403) + +08.04.2012 +- bugfix "\\" was not escaped correctly when generating nocache code (Forum Topic 21364) + +30.03.2012 +- bugfix template inheritance did not throw exception when a parent template was deleted (issue 90) + +27.03.2012 +- bugfix prefilter did run multiple times on inline subtemplates compiled into several main templates (Forum Topic 21325) +- bugfix implement Smarty2's behaviour of variables assigned by reference in SmartyBC. {assign} will affect all references. + (issue 88) + +21.03.2012 +- bugfix compileAllTemplates() and compileAllConfig() did not return the number of compiled files (Forum Topic 21286) + +13.03.2012 +- correction of yesterdays bugfix (Forum Topic 21175 and 21182) + +12.03.2012 +- bugfix a double quoted string of "$foo" did not compile into PHP "$foo" (Forum Topic 21175) +- bugfix template inheritance did set $merge_compiled_includes globally true + +03.03.2012 +- optimization of compiling speed when same modifier was used several times + +02.03.2012 +- enhancement the default plugin handler can now also resolve undefined modifier (Smarty::PLUGIN_MODIFIER) + (Issue 85) + +===== Smarty-3.1.8 ===== +19.02.2012 +- bugfix {include} could result in a fatal error if used in appended or prepended nested {block} tags + (reported by mh and Issue 83) +- enhancement added Smarty special variable $smarty.template_object to return the current template object (Forum Topic 20289) + + +07.02.2012 +- bugfix increase entropy of internal function names in compiled and cached template files (Forum Topic 20996) +- enhancement cacheable parameter added to default plugin handler, same functionality as in registerPlugin (request by calguy1000) + +06.02.2012 +- improvement stream_resolve_include_path() added to Smarty_Internal_Get_Include_Path (Forum Topic 20980) +- bugfix fetch('extends:foo.tpl') always yielded $source->exists == true (Forum Topic 20980) +- added modifier unescape:"url", fix (Forum Topic 20980) +- improvement replaced some calls of preg_replace with str_replace (Issue 73) + +30.01.2012 +- bugfix Smarty_Security internal $_resource_dir cache wasn't properly propagated + +27.01.2012 +- bugfix Smarty did not a template name of "0" (Forum Topic 20895) + +20.01.2012 +- bugfix typo in Smarty_Internal_Get_IncludePath did cause runtime overhead (Issue 74) +- improvment remove unneeded assigments (Issue 75 and 76) +- fixed typo in template parser +- bugfix output filter must not run before writing cache when template does contain nocache code (Issue 71) + +02.01.2012 +- bugfix {block foo nocache} did not load plugins within child {block} in nocache mode (Forum Topic 20753) + +29.12.2011 +- bugfix enable more entropy in Smarty_Internal_Write_File for "more uniqueness" and Cygwin compatibility (Forum Topic 20724) +- bugfix embedded quotes in single quoted strings did not compile correctly in {nocache} sections (Forum Topic 20730) + +28.12.2011 +- bugfix Smarty's internal header code must be excluded from postfilters (issue 71) + +22.12.2011 +- bugfix the new lexer of 17.12.2011 did fail if mbstring.func_overload != 0 (issue 70) (Forum Topic 20680) +- bugfix template inheritace did fail if mbstring.func_overload != 0 (issue 70) (Forum Topic 20680) + +20.12.2011 +- bugfix template inheritance: {$smarty.block.child} in nested child {block} tags did not return + content after {$smarty.block.child} (Forum Topic 20564) + +===== Smarty-3.1.7 ===== +18.12.2011 +- bugfix strings ending with " in multiline strings of config files failed to compile (issue #67) +- added chaining to Smarty_Internal_Templatebase +- changed unloadFilter() to not return a boolean in favor of chaining and API conformity +- bugfix unregisterObject() raised notice when object to unregister did not exist +- changed internals to use Smarty::$_MBSTRING ($_CHARSET, $_DATE_FORMAT) for better unit testing +- added Smarty::$_UTF8_MODIFIER for proper PCRE charset handling (Forum Topic 20452) +- added Smarty_Security::isTrustedUri() and Smarty_Security::$trusted_uri to validate + remote resource calls through {fetch} and {html_image} (Forum Topic 20627) + +17.12.2011 +- improvement of compiling speed by new handling of plain text blocks in the lexer/parser (issue #68) + +16.12.2011 +- bugfix the source exits flag and timestamp was not setup when template was in php include path (issue #69) + +9.12.2011 +- bugfix {capture} tags around recursive {include} calls did throw exception (Forum Topic 20549) +- bugfix $auto_literal = false did not work with { block} tags in child templates (Forum Topic 20581) +- bugfix template inheritance: do not include code of {include} in overloaded {block} into compiled + parent template (Issue #66} +- bugfix template inheritance: {$smarty.block.child} in nested child {block} tags did not return expected + result (Forum Topic 20564) + +===== Smarty-3.1.6 ===== +30.11.2011 +- bugfix is_cache() for individual cached subtemplates with $smarty->caching = CACHING_OFF did produce + an exception (Forum Topic 20531) + +29.11.2011 +- bugfix added exception if the default plugin handler did return a not static callback (Forum Topic 20512) + +25.11.2011 +- bugfix {html_select_date} and {html_slecet_time} did not default to current time if "time" was not specified + since r4432 (issue 60) + +24.11.2011 +- bugfix a subtemplate later used as main template did use old variable values + +21.11.2011 +- bugfix cache file could include unneeded modifier plugins under certain condition + +18.11.2011 +- bugfix declare all directory properties private to map direct access to getter/setter also on extended Smarty class + +16.11.2011 +- bugfix Smarty_Resource::load() did not always return a proper resource handler (Forum Topic 20414) +- added escape argument to html_checkboxes and html_radios (Forum Topic 20425) + +===== Smarty-3.1.5 ===== +14.11.2011 +- bugfix allow space between function name and open bracket (forum topic 20375) + +09.11.2011 +- bugfix different behaviour of uniqid() on cygwin. See https://bugs.php.net/bug.php?id=34908 + (forum topic 20343) + +01.11.2011 +- bugfix {if} and {while} tags without condition did not throw a SmartyCompilerException (Issue #57) +- bugfix multiline strings in config files could fail on longer strings (reopened Issue #55) + +22.10.2011 +- bugfix smarty_mb_from_unicode() would not decode unicode-points properly +- bugfix use catch Exception instead UnexpectedValueException in + clearCompiledTemplate to be PHP 5.2 compatible + +21.10.2011 +- bugfix apostrophe in plugins_dir path name failed (forum topic 20199) +- improvement sha1() for array keys longer than 150 characters +- add Smarty::$allow_ambiguous_resources to activate unique resource handling (Forum Topic 20128) + +20.10.2011 +- @silenced unlink() in Smarty_Internal_Write_File since debuggers go haywire without it. +- bugfix Smarty::clearCompiledTemplate() threw an Exception if $cache_id was not present in $compile_dir when $use_sub_dirs = true. +- bugfix {html_select_date} and {html_select_time} did not properly handle empty time arguments (Forum Topic 20190) +- improvement removed unnecessary sha1() + +19.10.2011 +- revert PHP4 constructor message +- fixed PHP4 constructor message + +===== Smarty-3.1.4 ===== +19.10.2011 +- added exception when using PHP4 style constructor + +16.10.2011 +- bugfix testInstall() did not propery check cache_dir and compile_dir + +15.10.2011 +- bugfix Smarty_Resource and Smarty_CacheResource runtime caching (Forum Post 75264) + +14.10.2011 +- bugfix unique_resource did not properly apply to compiled resources (Forum Topic 20128) +- add locking to custom resources (Forum Post 75252) +- add Smarty_Internal_Template::clearCache() to accompany isCached() fetch() etc. + +13.10.2011 +- add caching for config files in Smarty_Resource +- bugfix disable of caching after isCached() call did not work (Forum Topic 20131) +- add concept unique_resource to combat potentially ambiguous template_resource values when custom resource handlers are used (Forum Topic 20128) +- bugfix multiline strings in config files could fail on longer strings (Issue #55) + +11.10.2011 +- add runtime checks for not matching {capture}/{/capture} calls (Forum Topic 20120) + +10.10.2011 +- bugfix variable name typo in {html_options} and {html_checkboxes} (Issue #54) +- bugfix tag did create wrong output when caching enabled and the tag was in included subtemplate +- bugfix Smarty_CacheResource_mysql example was missing strtotime() calls + +===== Smarty-3.1.3 ===== +07.10.2011 +- improvement removed html comments from {mailto} (Forum Topic 20092) +- bugfix testInstall() would not show path to internal plugins_dir (Forum Post 74627) +- improvement testInstall() now showing resolved paths and checking the include_path if necessary +- bugfix html_options plugin did not handle object values properly (Issue #49, Forum Topic 20049) +- improvement html_checkboxes and html_radios to accept null- and object values, and label_ids attribute +- improvement removed some unnecessary count()s +- bugfix parent pointer was not set when fetch() for other template was called on template object + +06.10.2011 +- bugfix switch lexer internals depending on mbstring.func_overload +- bugfix start_year and end_year of {html_select_date} did not use current year as offset base (Issue #53) + +05.10.2011 +- bugfix of problem introduced with r4342 by replacing strlen() with isset() +- add environment configuration issue with mbstring.func_overload Smarty cannot compensate for (Issue #45) +- bugfix nofilter tag option did not disable default modifier +- bugfix html_options plugin did not handle null- and object values properly (Issue #49, Forum Topic 20049) + +04.10.2011 +- bugfix assign() in plugins called in subtemplates did change value also in parent template +- bugfix of problem introduced with r4342 on math plugin +- bugfix output filter should not run on individually cached subtemplates +- add unloadFilter() method +- bugfix has_nocache_code flag was not reset before compilation + +===== Smarty-3.1.2 ===== +03.10.2011 +- improvement add internal $joined_template_dir property instead computing it on the fly several times + +01.10.2011 +- improvement replaced most in_array() calls by more efficient isset() on array_flip()ed haystacks +- improvement replaced some strlen($foo) > 3 calls by isset($foo[3]) +- improvement Smarty_Internal_Utility::clearCompiledTemplate() removed redundant strlen()s + +29.09.2011 +- improvement of Smarty_Internal_Config::loadConfigVars() dropped the in_array for index look up + +28.09.2011 +- bugfix on template functions called nocache calling other template functions + +27.09.2011 +- bugfix possible warning "attempt to modify property of non-object" in {section} (issue #34) +- added chaining to Smarty_Internal_Data so $smarty->assign('a',1)->assign('b',2); is possible now +- bugfix remove race condition when a custom resource did change timestamp during compilation +- bugfix variable property did not work on objects variable in template +- bugfix smarty_make_timestamp() failed to process DateTime objects properly +- bugfix wrong resource could be used on compile check of custom resource + +26.09.2011 +- bugfix repeated calls to same subtemplate did not make use of cached template object + +24.09.2011 +- removed internal muteExpectedErrors() calls in favor of having the implementor call this once from his application +- optimized muteExpectedErrors() to pass errors to the latest registered error handler, if appliccable +- added compile_dir and cache_dir to list of muted directories +- improvment better error message for undefined templates at {include} + +23.09.2011 +- remove unused properties +- optimization use real function instead anonymous function for preg_replace_callback +- bugfix a relative {include} in child template blocks failed +- bugfix direct setting of $template_dir, $config_dir, $plugins_dir in __construct() of an + extended Smarty class created problems +- bugfix error muting was not implemented for cache locking + +===== Smarty 3.1.1 ===== +22.09.2011 +- bugfix {foreachelse} does fail if {section} was nested inside {foreach} +- bugfix debug.tpl did not display correctly when it was compiled with escape_html = true + +21.09.2011 +- bugfix look for mixed case plugin file names as in 3.0 if not found try all lowercase +- added $error_muting to suppress error messages even for badly implemented error_handlers +- optimized autoloader +- reverted ./ and ../ handling in fetch() and display() - they're allowed again + +20.09.2011 +- bugfix removed debug echo output while compiling template inheritance +- bugfix relative paths in $template_dir broke relative path resolving in {include "../foo.tpl"} +- bugfix {include} did not work inside nested {block} tags +- bugfix {assign} with scope root and global did not work in all cases + +19.09.2011 +- bugfix regression in Smarty_CacheReource_KeyValueStore introduced by r4261 +- bugfix output filter shall not run on included subtemplates + +18.09.2011 +- bugfix template caching did not care about file.tpl in different template_dir +- bugfix {include $file} was broken when merge_compiled_incluges = true +- bugfix {include} was broken when merge_compiled_incluges = true and same indluded template + was used in different main templates in one compilation run +- bugfix for Smarty2 style compiler plugins on unnamed attribute passing like {tag $foo $bar} +- bugfix debug.tpl did not display correctly when it was compiled with escape_html = true + +17.09.2011 +- bugfix lock_id for file resource would create invalid filepath +- bugfix resource caching did not care about file.tpl in different template_dir + +===== Smarty 3.1.0 ===== +15/09/2011 +- optimization of {foreach}; call internal _count() method only when "total" or "last" {foreach} properties are used + +11/09/2011 +- added unregisterObject() method + +06/09/2011 +- bugfix isset() did not work in templates on config variables + +03/09/2011 +- bugfix createTemplate() must default to cache_id and compile_id of Smarty object +- bugfix Smarty_CacheResource_KeyValueStore must include $source->uid in cache filepath to keep templates with same + name but different folders seperated +- added cacheresource.apc.php example in demo folder + +02/09/2011 +- bugfix cache lock file must use absolute filepath + +01/09/2011 +- update of cache locking + +30/08/2011 +- added locking mechanism to CacheResource API (implemented with File and KeyValueStores) + +28/08/2011 +- bugfix clearCompileTemplate() did not work for specific template subfolder or resource + +27/08/2011 +- bugfix {$foo|bar+1} did create syntax error + +26/08/2011 +- bugfix when generating nocache code which contains double \ +- bugfix handle race condition if cache file was deleted between filemtime and include + +17/08/2011 +- bugfix CacheResource_Custom bad internal fetch() call + +15/08/2011 +- bugfix CacheResource would load content twice for KeyValueStore and Custom handlers + +06/08/2011 +- bugfix {include} with scope attribute could execute in wrong scope +- optimization of compile_check processing + +03/08/2011 +- allow comment tags to comment {block} tags out in child templates + +26/07/2011 +- bugfix experimental getTags() method did not work + +24/07/2011 +- sure opened output buffers are closed on exception +- bugfix {foreach} did not work on IteratorAggregate + +22/07/2011 +- clear internal caches on clearAllCache(), clearCache(), clearCompiledTemplate() + +21/07/2011 +- bugfix value changes of variable values assigned to Smarty object could not be seen on repeated $smarty->fetch() calls + +17/07/2011 +- bugfix {$smarty.block.child} did drop a notice at undefined child + +15/07/2011 +- bugfix individual cache_lifetime of {include} did not work correctly inside {block} tags +- added caches for Smarty_Template_Source and Smarty_Template_Compiled to reduce I/O for multiple cache_id rendering + +14/07/2011 +- made Smarty::loadPlugin() respect the include_path if required + +13/07/2011 +- optimized internal file write functionality +- bugfix PHP did eat line break on nocache sections +- fixed typo of Smarty_Security properties $allowed_modifiers and $disabled_modifiers + +06/07/2011 +- bugfix variable modifier must run befor gereral filtering/escaping + +04/07/2011 +- bugfix use (?P) syntax at preg_match as some pcre libraries failed on (?) +- some performance improvement when using generic getter/setter on template objects + +30/06/2011 +- bugfix generic getter/setter of Smarty properties used on template objects did throw exception +- removed is_dir and is_readable checks from directory setters for better performance + +28/06/2011 +- added back support of php template resource as undocumented feature +- bugfix automatic recompilation on version change could drop undefined index notice on old 3.0 cache and compiled files +- update of README_3_1_DEV.txt and moved into the distribution folder +- improvement show first characters of eval and string templates instead sha1 Uid in debug window + +===== Smarty 3.1-RC1 ===== +25/06/2011 +- revert change of 17/06/2011. $_smarty varibale removed. call loadPlugin() from inside plugin code if required +- code cleanup, remove no longer used properties and methods +- update of PHPdoc comments + +23/06/2011 +- bugfix {html_select_date} would not respect current time zone + +19/06/2011 +- added $errors argument to testInstall() functions to suppress output. +- added plugin-file checks to testInstall() + +18/06/2011 +- bugfix mixed use of same subtemplate inline and not inline in same script could cause a warning during compilation + +17/06/2011 +- bugfix/change use $_smarty->loadPlugin() when loading nested depending plugins via loadPlugin +- bugfix {include ... inline} within {block}...{/block} did fail + +16/06/2011 +- bugfix do not overwrite '$smarty' template variable when {include ... scope=parent} is called +- bugfix complete empty inline subtemplates did fail + +15/06/2011 +- bugfix template variables where not accessable within inline subtemplates + +12/06/2011 +- bugfix removed unneeded merging of template variable when fetching includled subtemplates + +10/06/2011 +- made protected properties $template_dir, $plugins_dir, $cache_dir, $compile_dir, $config_dir accessible via magic methods + +09/06/2011 +- fix smarty security_policy issue in plugins {html_image} and {fetch} + +05/06/2011 +- update of SMARTY_VERSION +- bugfix made getTags() working again + +04/06/2011 +- allow extends resource in file attribute of {extends} tag + +03/06/2011 +- added {setfilter} tag to set filters for variable output +- added escape_html property to control autoescaping of variable output + +27/05/2011 +- added allowed/disabled tags and modifiers in security for sandboxing + +23/05/2011 +- added base64: and urlencode: arguments to eval and string resource types + +22/05/2011 +- made time-attribute of {html_select_date} and {html_select_time} accept arrays as defined by attributes prefix and field_array + +13/05/2011 +- remove setOption / getOption calls from SamrtyBC class + +02/05/2011 +- removed experimental setOption() getOption() methods +- output returned content also on opening tag calls of block plugins +- rewrite of default plugin handler +- compile code of variable filters for better performance + +20/04/2011 +- allow {php} {include_php} tags and PHP_ALLOW handling only with the SmartyBC class +- removed support of php template resource + +20/04/2011 +- added extendsall resource example +- optimization of template variable access +- optimization of subtemplate handling {include} +- optimization of template class + +01/04/2011 +- bugfix quote handling in capitalize modifier + +28/03/2011 +- bugfix stripslashes() requried when using PCRE e-modifier + +04/03/2011 +- upgrade to new PHP_LexerGenerator version 0.4.0 for better performance + +27/02/2011 +- ignore .svn folders when clearing cache and compiled files +- string resources do not need a modify check + +26/02/2011 +- replaced smarty_internal_wrapper by SmartyBC class +- load utility functions as static methods instead through __call() +- bugfix in extends resource when subresources are used +- optimization of modify checks + +25/02/2011 +- use $smarty->error_unassigned to control NOTICE handling on unassigned variables + +21/02/2011 +- added new new compile_check mode COMPILECHECK_CACHEMISS +- corrected new cloning behaviour of createTemplate() +- do no longer store the compiler object as property in the compile_tag classes to avoid possible memory leaks + during compilation + +19/02/2011 +- optimizations on merge_compiled_includes handling +- a couple of optimizations and bugfixes related to new resource structure + +17/02/2011 +- changed ./ and ../ behaviour + +14/02/2011 +- added {block ... hide} option to supress block if no child is defined + +13/02/2011 +- update handling of recursive subtemplate calls +- bugfix replace $smarty->triggerError() by exception in smarty_internal_resource_extends.php + +12/02/2011 +- new class Smarty_Internal_TemplateBase with shared methods of Smarty and Template objects +- optimizations of template processing +- made register... methods permanet +- code for default_plugin_handler +- add automatic recompilation at version change + +04/02/2011 +- change in Smarty_CacheResource_Custom +- bugfix cache_lifetime did not compile correctly at {include} after last update +- moved isCached processing into CacheResource class +- bugfix new CacheResource API did not work with disabled compile_check + +03/02/2011 +- handle template content as function to improve speed on multiple calls of same subtemplate and isCached()/display() calls +- bugfixes and improvents in the new resource API +- optimizations of template class code + +25/01/2011 +- optimized function html_select_time + +22/01/2011 +- added Smarty::$use_include_path configuration directive for Resource API + +21/01/2011 +- optimized function html_select_date + +19/01/2011 +- optimized outputfilter trimwhitespace + +18/01/2011 +- bugfix Config to use Smarty_Resource to fetch sources +- optimized Smarty_Security's isTrustedDir() and isTrustedPHPDir() + +17/01/2011 +- bugfix HTTP headers for CGI SAPIs + +16/01/2011 +- optimized internals of Smarty_Resource and Smarty_CacheResource + +14/01/2011 +- added modifiercompiler escape to improve performance of escaping html, htmlall, url, urlpathinfo, quotes, javascript +- added support to choose template_dir to load from: [index]filename.tpl + +12/01/2011 +- added unencode modifier to revert results of encode modifier +- added to_charset and from_charset modifier for character encoding + +11/01/2011 +- added SMARTY_MBSTRING to generalize MBString detection +- added argument $lc_rest to modifier.capitalize to lower-case anything but the first character of a word +- changed strip modifier to consider unicode white-space, too +- changed wordwrap modifier to accept UTF-8 strings +- changed count_sentences modifier to consider unicode characters and treat sequences delimited by ? and ! as sentences, too +- added argument $double_encode to modifier.escape (applies to html and htmlall only) +- changed escape modifier to be UTF-8 compliant +- changed textformat block to be UTF-8 compliant +- optimized performance of mailto function +- fixed spacify modifier so characters are not prepended and appended, made it unicode compatible +- fixed truncate modifier to properly use mb_string if possible +- removed UTF-8 frenzy from count_characters modifier +- fixed count_words modifier to treat "hello-world" as a single word like str_count_words() does +- removed UTF-8 frenzy from upper modifier +- removed UTF-8 frenzy from lower modifier + +01/01/2011 +- optimize smarty_modified_escape for hex, hexentity, decentity. + +28/12/2010 +- changed $tpl_vars, $config_vars and $parent to belong to Smarty_Internal_Data +- added Smarty::registerCacheResource() for dynamic cache resource object registration + +27/12/2010 +- added Smarty_CacheResource API and refactored existing cache resources accordingly +- added Smarty_CacheResource_Custom and Smarty_CacheResource_Mysql + +26/12/2010 +- added Smarty_Resource API and refactored existing resources accordingly +- added Smarty_Resource_Custom and Smarty_Resource_Mysql +- bugfix Smarty::createTemplate() to return properly cloned template instances + +24/12/2010 +- optimize smarty_function_escape_special_chars() for PHP >= 5.2.3 + +===== SVN 3.0 trunk ===== +14/05/2011 +- bugfix error handling at stream resources + +13/05/2011 +- bugfix condition starting with "-" did fail at {if} and {while} tags + +22/04/2011 +- bugfix allow only fixed string as file attribute at {extends} tag + +01/04/2011 +- bugfix do not run filters and default modifier when displaying the debug template +- bugfix of embedded double quotes within multi line strings (""") + +29/03/2011 +- bugfix on error message in smarty_internal_compile_block.php +- bugfix mb handling in strip modifier +- bugfix for Smarty2 style registered compiler function on unnamed attribute passing like {tag $foo $bar} + +17/03/2011 +- bugfix on default {function} parameters when {function} was used in nocache sections +- bugfix on compiler object destruction. compiler_object property was by mistake unset. + +09/03/2011 +-bugfix a variable filter should run before modifers on an output tag (see change of 23/07/2010) + +08/03/2011 +- bugfix loading config file without section should load only defaults + +03/03/2011 +- bugfix "smarty" template variable was not recreated when cached templated had expired +- bugfix internal rendered_content must be cleared after subtemplate was included + +01/03/2011 +- bugfix replace modifier did not work in 3.0.7 on systems without multibyte support +- bugfix {$smarty.template} could return in 3.0.7 parent template name instead of + child name when it needed to compile + +25/02/2011 +- bugfix for Smarty2 style compiler plugins on unnamed attribute passing like {tag $foo $bar} + +24/02/2011 +- bugfix $smarty->clearCache('some.tpl') did by mistake cache the template object + +18/02/2011 +- bugfix removed possible race condition when isCached() was called for an individually cached subtemplate +- bugfix force default debug.tpl to be loaded by the file resource + +17/02/2011 +-improvement not to delete files starting with '.' from cache and template_c folders on clearCompiledTemplate() and clearCache() + +16/02/2011 +-fixed typo in exception message of Smarty_Internal_Template +-improvement allow leading spaces on } tag closing if auto_literal is enabled + +13/02/2011 +- bufix replace $smarty->triggerError() by exception +- removed obsolete {popup_init..} plugin from demo templates +- bugfix replace $smarty->triggerError() by exception in smarty_internal_resource_extends.php + +===== Smarty 3.0.7 ===== +09/02/2011 +- patched vulnerability when using {$smarty.template} + +01/02/2011 +- removed assert() from config and template parser + +31/01/2011 +- bugfix the lexer/parser did fail on special characters like VT + +16/01/2011 +-bugfix of ArrayAccess object handling in internal _count() method +-bugfix of Iterator object handling in internal _count() method + +14/01/2011 +-bugfix removed memory leak while processing compileAllTemplates + +12/01/2011 +- bugfix in {if} and {while} tag compiler when using assignments as condition and nocache mode + +10/01/2011 +- bugfix when using {$smarty.block.child} and name of {block} was in double quoted string +- bugfix updateParentVariables() was called twice when leaving {include} processing + +- bugfix mb_str_replace in replace and escape modifiers work with utf8 + +31/12/2010 +- bugfix dynamic configuration of $debugging_crtl did not work +- bugfix default value of $config_read_hidden changed to false +- bugfix format of attribute array on compiler plugins +- bugfix getTemplateVars() could return value from wrong scope + +28/12/2010 +- bugfix multiple {append} tags failed to compile. + +22/12/2010 +- update do not clone the Smarty object an internal createTemplate() calls to increase performance + +21/12/2010 +- update html_options to support class and id attrs + +17/12/2010 +- bugfix added missing support of $cache_attrs for registered plugins + +15/12/2010 +- bugfix assignment as condition in {while} did drop an E_NOTICE + +14/12/2010 +- bugfix when passing an array as default parameter at {function} tag + +13/12/2010 +- bugfix {$smarty.template} in child template did not return right content +- bugfix Smarty3 did not search the PHP include_path for template files + +===== Smarty 3.0.6 ===== + +12/12/2010 +- bugfix fixed typo regarding yesterdays change to allow streamWrapper + +11/12/2010 +- bugfix nested block tags in template inheritance child templates did not work correctly +- bugfix {$smarty.current_dir} in child template did not point to dir of child template +- bugfix changed code when writing temporary compiled files to allow stream_wrapper + +06/12/2010 +- bugfix getTemplateVars() should return 'null' instead dropping E_NOTICE on an unassigned variable + +05/12/2010 +- bugfix missing declaration of $smarty in Smarty class +- bugfix empty($foo) in {if} did drop a notice when $foo was not assigned + +01/12/2010 +- improvement of {debug} tag output + +27/11/2010 +-change run output filter before cache file is written. (same as in Smarty2) + +24/11/2011 +-bugfix on parser at !$foo|modifier +-change parser logic when assignments used as condition in {if] and {while} to allow assign to array element + +23/11/2011 +-bugfix allow integer as attribute name in plugin calls +-change trimm whitespace from error message, removed long list of expected tokens + +22/11/2010 +- bugfix on template inheritance when an {extends} tag was inserted by a prefilter +- added error message for illegal variable file attributes at {extends...} tags + +===== Smarty 3.0.5 ===== + + +19/11/2010 +- bugfix on block plugins with modifiers + +18/11/2010 +- change on handling of unassigned template variable -- default will drop E_NOTICE +- bugfix on Smarty2 wrapper load_filter() did not work + +17/11/2010 +- bugfix on {call} with variable function name +- bugfix on {block} if name did contain '-' +- bugfix in function.fetch.php , referece to undefined $smarty + +16/11/2010 +- bugfix whitespace in front of "fetch()/display() have been used in plugins + (introduced with 3.0.2) +- code cleanup + +===== Smarty 3.0.3 ===== + +13/11/2010 +- bugfix on {debug} +- reverted location of loadPlugin() to Smarty class +- fixed comments in plugins +- fixed internal_config (removed unwanted code line) +- improvement remove last linebreak from {function} definition + +===== Smarty 3.0.2 ===== + +12/11/2010 +- reactivated $error_reporting property handling +- fixed typo in compile_continue +- fixed security in {fetch} plugin +- changed back plugin parameters to two. second is template object + with transparent access to Smarty object +- fixed {config_load} scoping form compile time to run time + +===== Smarty 3.0.0 ===== + + + +11/11/2010 +- major update including some API changes + +10/11/2010 +- observe compile_id also for config files + +09/11/2010 +-bugfix on complex expressions as start value for {for} tag +request_use_auto_globals +04/11/2010 +- bugfix do not allow access of dynamic and private object members of assigned objects when + security is enabled. + +01/11/2010 +- bugfix related to E_NOTICE change. {if empty($foo)} did fail when $foo contained a string + +28/10/2010 +- bugfix on compiling modifiers within $smarty special vars like {$smarty.post.{$foo|lower}} + +27/10/2010 +- bugfix default parameter values did not work for template functions included with {include} + +25/10/2010 +- bugfix for E_NOTICE change, array elements did not work as modifier parameter + +20/10/2010 +- bugfix for the E_NOTICE change + +19/10/2010 +- change Smarty does no longer mask out E_NOTICE by default during template processing + +13/10/2010 +- bugfix removed ambiguity between ternary and stream variable in template syntax +- bugfix use caching properties of template instead of smarty object when compiling child {block} +- bugfix {*block}...{/block*} did throw an exception in template inheritance +- bugfix on template inheritance using nested eval or string resource in {extends} tags +- bugfix on output buffer handling in isCached() method + +===== RC4 ===== + +01/10/2010 +- added {break} and {continue} tags for flow control of {foreach},{section},{for} and {while} loops +- change of 'string' resource. It's no longer evaluated and compiled files are now stored +- new 'eval' resource which evaluates a template without saving the compiled file +- change in isCached() method to allow multiple calls for the same template + +25/09/2010 +- bugfix on some compiling modifiers + +24/09/2010 +- bugfix merge_compiled_includes flag was not restored correctly in {block} tag + +22/09/2010 +- bugfix on default modifier + +18/09/2010 +- bugfix untility compileAllConfig() did not create sha1 code for compiled template file names if template_dir was defined with no trailing DS +- bugfix on templateExists() for extends resource + +17/09/2010 +- bugfix {$smarty.template} and {$smarty.current_dir} did not compile correctly within {block} tags +- bugfix corrected error message on missing template files in extends resource +- bugfix untility compileAllTemplates() did not create sha1 code for compiled template file names if template_dir was defined with no trailing DS + +16/09/2010 +- bugfix when a doublequoted modifier parameter did contain Smarty tags and ':' + +15/09/2010 +- bugfix resolving conflict between '<%'/'%>' as custom Smarty delimiter and ASP tags +- use ucfirst for resource name on internal resource class names + +12/09/2010 +- bugfix for change of 08/09/2010 (final {block} tags in subtemplates did not produce correct results) + +10/09/2010 +- bugfix for change of 08/09/2010 (final {block} tags in subtemplates did not produce correct results) + +08/09/2010 +- allow multiple template inheritance branches starting in subtemplates + +07/09/2010 +- bugfix {counter} and {cycle} plugin assigned result to smarty variable not in local(template) scope +- bugfix templates containing just {strip} {/strip} tags did produce an error + + +23/08/2010 +- fixed E_STRICT errors for uninitialized variables + +22/08/2010 +- added attribute cache_id to {include} tag + +13/08/2010 +- remove exception_handler property from Smarty class +- added Smarty's own exceptions SmartyException and SmartyCompilerException + +09/08/2010 +- bugfix on modifier with doublequoted strings as parameter containing embedded tags + +06/08/2010 +- bugfix when cascading some modifier like |strip|strip_tags modifier + +05/08/2010 +- added plugin type modifiercompiler to produce compiled modifier code +- changed standard modifier plugins to the compiling versions whenever possible +- bugfix in nocache sections {include} must not cache the subtemplate + +02/08/2010 +- bugfix strip did not work correctly in conjunction with comment lines + +31/07/2010 +- bugfix on nocache attribute at {assign} and {append} + +30/07/2010 +- bugfix passing scope attributes in doublequoted strings did not work at {include} {assign} and {append} + +25/07/2010 +- another bugfix of change from 23/07/2010 when compiling modifer + +24/07/2010 +- bugfix of change from 23/07/2010 when compiling modifer + +23/07/2010 +- changed execution order. A variable filter does now run before modifiers on output of variables +- bugfix use always { and } as delimiter for debug.tpl + + +22/07/2010 +- bugfix in templateExists() method + +20/07/2010 +- fixed handling of { strip } tag with whitespaces + +15/07/2010 +- bufix {$smarty.template} does include now the relative path, not just filename + +===== RC3 ===== + + + + +15/07/2010 +- make the date_format modifier work also on objects of the DateTime class +- implementation of parsetrees in the parser to close security holes and remove unwanted empty line in HTML output + +08/07/2010 +- bugfix on assigning multidimensional arrays within templates +- corrected bugfix for truncate modifier + +07/07/2010 +- bugfix the truncate modifier needs to check if the string is utf-8 encoded or not +- bugfix support of script files relative to trusted_dir + +06/07/2010 +- create exception on recursive {extends} calls +- fixed reported line number at "unexpected closing tag " exception +- bugfix on escape:'mail' modifier +- drop exception if 'item' variable is equal 'from' variable in {foreach} tag + +01/07/2010 +- removed call_user_func_array calls for optimization of compiled code when using registered modifiers and plugins + +25/06/2010 +- bugfix escaping " when block tags are used within doublequoted strings + +24/06/2010 +- replace internal get_time() calls with standard PHP5 microtime(true) calls in Smarty_Internal_Utility +- added $smarty->register->templateClass() and $smarty->unregister->templateClass() methods for supporting static classes with namespace + + +22/06/2010 +- allow spaces between typecast and value in template syntax +- bugfix get correct count of traversables in {foreach} tag + +21/06/2010 +- removed use of PHP shortags SMARTY_PHP_PASSTHRU mode +- improved speed of cache->clear() when a compile_id was specified and use_sub_dirs is true + +20/06/2010 +- replace internal get_time() calls with standard PHP5 microtime(true) calls +- closed security hole when php.ini asp_tags = on + +18/06/2010 +- added __toString method to the Smarty_Variable class + + +14/06/2010 +- make handling of Smarty comments followed by newline BC to Smarty2 + + +===== RC2 ===== + + + +13/06/2010 +- bugfix Smarty3 did not handle hexadecimals like 0x0F as numerical value +- bugifx Smarty3 did not accept numerical constants like .1 or 2. (without a leading or trailing digit) + +11/06/2010 +- bugfix the lexer did fail on larger {literal} ... {/literal} sections + +03/06/2010 +- bugfix on calling template functions like Smarty tags + +01/06/2010 +- bugfix on template functions used with template inheritance +- removed /* vim: set expandtab: */ comments +- bugfix of auto literal problem introduce with fix of 31/05/2010 + +31/05/2010 +- bugfix the parser did not allow some smarty variables with special name like $for, $if, $else and others. + +27/05/2010 +- bugfix on object chaining using variable properties +- make scope of {counter} and {cycle} tags again global as in Smarty2 + +26/05/2010 +- bugfix removed decrepated register_resource call in smarty_internal_template.php + +25/05/2010 +- rewrite of template function handling to improve speed +- bugfix on file dependency when merge_compiled_includes = true + + +16/05/2010 +- bugfix when passing parameter with numeric name like {foo 1='bar' 2='blar'} + +14/05/2010 +- bugfix compile new config files if compile_check and force_compile = false +- added variable static classes names to template syntax + +11/05/2010 +- bugfix make sure that the cache resource is loaded in all conditions when template methods getCached... are called externally +- reverted the change 0f 30/04/2010. With the exception of forward references template functions can be again called by a standard tag. + +10/05/2010 +- bugfix on {foreach} and {for} optimizations of 27/04/2010 + +09/05/2010 +- update of template and config file parser because of minor parser generator bugs + +07/05/2010 +- bugfix on {insert} + +06/05/2010 +- bugfix when merging compiled templates and objects are passed as parameter of the {include} tag + +05/05/2010 +- bugfix on {insert} to cache parameter +- implementation of $smarty->default_modifiers as in Smarty2 +- bugfix on getTemplateVars method + +01/05/2010 +- bugfix on handling of variable method names at object chaning + +30/04/2010 +- bugfix when comparing timestamps in sysplugins/smarty_internal_config.php +- work around of a substr_compare bug in older PHP5 versions +- bugfix on template inheritance for tag names starting with "block" +- bugfix on {function} tag with name attribute in doublequoted strings +- fix to make calling of template functions unambiguously by madatory usage of the {call} tag + +===== RC1 ===== + +27/04/2010 +- change default of $debugging_ctrl to 'NONE' +- optimization of compiled code of {foreach} and {for} loops +- change of compiler for config variables + +27/04/2010 +- bugfix in $smarty->cache->clear() method. (do not cache template object) + + +17/04/2010 +- security fix in {math} plugin + + +12/04/2010 +- bugfix in smarty_internal_templatecompilerbase (overloaded property) +- removed parser restrictions in using true,false and null as ID + +07/04/2010 +- bugfix typo in smarty_internal_templatecompilerbase + +31/03/2010 +- compile locking by touching old compiled files to avoid concurrent compilations + +29/03/2010 +- bugfix allow array definitions as modifier parameter +- bugfix observe compile_check property when loading config files +- added the template object as third filter parameter + +25/03/2010 +- change of utility->compileAllTemplates() log messages +- bugfix on nocache code in {function} tags +- new method utility->compileAllConfig() to compile all config files + +24/03/2010 +- bugfix on register->modifier() error messages + +23/03/2010 +- bugfix on template inheritance when calling multiple child/parent relations +- bugfix on caching mode SMARTY_CACHING_LIFETIME_SAVED and cache_lifetime = 0 + +22/03/2010 +- bugfix make directory separator operating system independend in compileAllTemplates() + +21/03/2010 +- removed unused code in compileAllTemplates() + +19/03/2010 +- bugfix for multiple {/block} tags on same line + +17/03/2010 +- bugfix make $smarty->cache->clear() function independent from caching status + +16/03/2010 +- bugfix on assign attribute at registered template objects +- make handling of modifiers on expression BC to Smarty2 + +15/03/2010 +- bugfix on block plugin calls + +11/03/2010 +- changed parsing of back to Smarty2 behaviour + +08/03/2010 +- bugfix on uninitialized properties in smarty_internal_template +- bugfix on $smarty->disableSecurity() + +04/03/2010 +- bugfix allow uppercase chars in registered resource names +- bugfix on accessing chained objects of static classes + +01/03/2010 +- bugfix on nocache code in {block} tags if child template was included by {include} + +27/02/2010 +- allow block tags inside double quoted string + +26/02/2010 +- cache modified check implemented +- support of access to a class constant from an object (since PHP 5.3) + +24/02/2010 +- bugfix on expressions in doublequoted string enclosed in backticks +- added security property $static_classes for static class security + +18/02/2010 +- bugfix on parsing Smarty tags inside +- bugfix on truncate modifier + +17/02/2010 +- removed restriction that modifiers did require surrounding parenthesis in some cases +- added {$smarty.block.child} special variable for template inheritance + +16/02/2010 +- bugfix on tags for all php_handling modes +- bugfix on parameter of variablefilter.htmlspecialchars.php plugin + +14/02/2010 +- added missing _plugins property in smarty.class.php +- bugfix $smarty.const... inside doublequoted strings and backticks was compiled into wrong PHP code + +12/02/2010 +- bugfix on nested {block} tags +- changed Smarty special variable $smarty.parent to $smarty.block.parent +- added support of nested {bock} tags + +10/02/2010 +- avoid possible notice on $smarty->cache->clear(...), $smarty->clear_cache(....) +- allow Smarty tags inside tags in SMARTY_PHP_QUOTE and SMARTY_PHP_PASSTHRU mode +- bugfix at new "for" syntax like {for $x=1 to 10 step 2} + +09/02/2010 +- added $smarty->_tag_stack for tracing block tag hierarchy + +08/02/2010 +- bugfix use template fullpath at §smarty->cache->clear(...), $smarty->clear_cache(....) +- bugfix of cache filename on extended templates when force_compile=true + +07/02/2010 +- bugfix on changes of 05/02/2010 +- preserve line endings type form template source +- API changes (see README file) + +05/02/2010 +- bugfix on modifier and block plugins with same name + +02/02/2010 +- retaining newlines at registered functions and function plugins + +01/25/2010 +- bugfix cache resource was not loaded when caching was globally off but enabled at a template object +- added test that $_SERVER['SCRIPT_NAME'] does exist in Smarty.class.php + +01/22/2010 +- new method $smarty->createData([$parent]) for creating a data object (required for bugfixes below) +- bugfix config_load() method now works also on a data object +- bugfix get_config_vars() method now works also on a data and template objects +- bugfix clear_config() method now works also on a data and template objects + +01/19/2010 +- bugfix on plugins if same plugin was called from a nocache section first and later from a cached section + + +###beta 7### + + +01/17/2010 +- bugfix on $smarty.const... in double quoted strings + +01/16/2010 +- internal change of config file lexer/parser on handling of section names +- bugfix on registered objects (format parameter of register_object was not handled correctly) + +01/14/2010 +- bugfix on backslash within single quoted strings +- bugfix allow absolute filepath for config files +- bugfix on special Smarty variable $smarty.cookies +- revert handling of newline on no output tags like {if...} +- allow special characters in config file section names for Smarty2 BC + +01/13/2010 +- bugfix on {if} tags + +01/12/2010 +- changed back modifer handling in parser. Some restrictions still apply: + if modifiers are used in side {if...} expression or in mathematical expressions + parentheses must be used. +- bugfix the {function..} tag did not accept the name attribute in double quotes +- closed possible security hole at tags +- bugfix of config file parser on large config files + + +###beta 6#### + +01/11/2010 +- added \n to the compiled code of the {if},{else},{elseif},{/if} tags to get output of newlines as expected by the template source +- added missing support of insert plugins +- added optional nocache attribute to {block} tags in parent template +- updated handling supporting now heredocs and newdocs. (thanks to Thue Jnaus Kristensen) + +01/09/2010 +- bugfix on nocache {block} tags in parent templates + +01/08/2010 +- bugfix on variable filters. filter/nofilter attributes did not work on output statements + +01/07/2010 +- bugfix on file dependency at template inheritance +- bugfix on nocache code at template inheritance + +01/06/2010 +- fixed typo in smarty_internal_resource_registered +- bugfix for custom delimiter at extends resource and {extends} tag + +01/05/2010 +- bugfix sha1() calculations at extends resource and some general improvments on sha1() handling + + +01/03/2010 +- internal change on building cache files + +01/02/2010 +- update cached_timestamp at the template object after cache file is written to avoid possible side effects +- use internally always SMARTY_CACHING_LIFETIME_* constants + +01/01/2010 +- bugfix for obtaining plugins which must be included (related to change of 12/30/2009) +- bugfix for {php} tag (trow an exception if allow_php_tag = false) + +12/31/2009 +- optimization of generated code for doublequoted strings containing variables +- rewrite of {function} tag handling + - can now be declared in an external subtemplate + - can contain nocache sections (nocache_hash handling) + - can be called in noccache sections (nocache_hash handling) + - new {call..} tag to call template functions with a variable name {call name=$foo} +- fixed nocache_hash handling in merged compiled templates + +12/30/2009 +- bugfix for plugins defined in the script as smarty_function_foo + +12/29/2009 +- use sha1() for filepath encoding +- updates on nocache_hash handling +- internal change on merging some data +- fixed cache filename for custom resources + +12/28/2009 +- update for security fixes +- make modifier plugins always trusted +- fixed bug loading modifiers in child template at template inheritance + +12/27/2009 +--- this is a major update with a couple of internal changes --- +- new config file lexer/parser (thanks to Thue Jnaus Kristensen) +- template lexer/parser fixes for PHP and {literal} handing (thanks to Thue Jnaus Kristensen) +- fix on registered plugins with different type but same name +- rewrite of plugin handling (optimized execution speed) +- closed a security hole regarding PHP code injection into cache files +- fixed bug in clear cache handling +- Renamed a couple of internal classes +- code cleanup for merging compiled templates +- couple of runtime optimizations (still not all done) +- update of getCachedTimestamp() +- fixed bug on modifier plugins at nocache output + +12/19/2009 +- bugfix on comment lines in config files + +12/17/2009 +- bugfix of parent/global variable update at included/merged subtemplates +- encode final template filepath into filename of compiled and cached files +- fixed {strip} handling in auto literals + +12/16/2009 +- update of changelog +- added {include file='foo.tpl' inline} inline option to merge compiled code of subtemplate into the calling template + +12/14/2009 +- fixed sideefect of last modification (objects in array index did not work anymore) + +12/13/2009 +- allow boolean negation ("!") as operator on variables outside {if} tag + +12/12/2009 +- bugfix on single quotes inside {function} tag +- fix short append/prepend attributes in {block} tags + +12/11/2009 +- bugfix on clear_compiled_tpl (avoid possible warning) + +12/10/2009 +- bugfix on {function} tags and template inheritance + +12/05/2009 +- fixed problem when a cached file was fetched several times +- removed unneeded lexer code + +12/04/2009 +- added max attribute to for loop +- added security mode allow_super_globals + +12/03/2009 +- template inheritance: child templates can now call functions defined by the {function} tag in the parent template +- added {for $foo = 1 to 5 step 2} syntax +- bugfix for {$foo.$x.$y.$z} + +12/01/2009 +- fixed parsing of names of special formated tags like if,elseif,while,for,foreach +- removed direct access to constants in templates because of some syntax problems +- removed cache resource plugin for mysql from the distribution +- replaced most hard errors (exceptions) by softerrors(trigger_error) in plugins +- use $template_class property for template class name when compiling {include},{eval} and {extends} tags + +11/30/2009 +- map 'true' to SMARTY_CACHING_LIFETIME_CURRENT for the $smarty->caching parameter +- allow {function} tags within {block} tags + +11/28/2009 +- ignore compile_id at debug template +- added direct access to constants in templates +- some lexer/parser optimizations + +11/27/2009 +- added cache resource MYSQL plugin + +11/26/2009 +- bugfix on nested doublequoted strings +- correct line number on unknown tag error message +- changed {include} compiled code +- fix on checking dynamic varibales with error_unassigned = true + +11/25/2009 +- allow the following writing for boolean: true, TRUE, True, false, FALSE, False +- {strip} tag functionality rewritten + +11/24/2009 +- bugfix for $smarty->config_overwrite = false + +11/23/2009 +- suppress warnings on unlink caused by race conditions +- correct line number on unknown tag error message + +------- beta 5 +11/23/2009 +- fixed configfile parser for text starting with a numeric char +- the default_template_handler_func may now return a filepath to a template source + +11/20/2009 +- bugfix for empty config files +- convert timestamps of registered resources to integer + +11/19/2009 +- compiled templates are no longer touched with the filemtime of template source + +11/18/2009 +- allow integer as attribute name in plugin calls + +------- beta 4 +11/18/2009 +- observe umask settings when setting file permissions +- avoide unneeded cache file creation for subtemplates which did occur in some situations +- make $smarty->_current_file available during compilation for Smarty2 BC + +11/17/2009 +- sanitize compile_id and cache_id (replace illegal chars with _) +- use _dir_perms and _file_perms properties at file creation +- new constant SMARTY_RESOURCE_DATE_FORMAT (default '%b %e, %Y') which is used as default format in modifier date_format +- added {foreach $array as $key=>$value} syntax +- renamed extend tag and resource to extends: {extends file='foo.tol'} , $smarty->display('extends:foo.tpl|bar.tpl); +- bugfix cycle plugin + +11/15/2009 +- lexer/parser optimizations on quoted strings + +11/14/2009 +- bugfix on merging compiled templates when source files got removed or renamed. +- bugfix modifiers on registered object tags +- fixed locaion where outputfilters are running +- fixed config file definitions at EOF +- fix on merging compiled templates with nocache sections in nocache includes +- parser could run into a PHP error on wrong file attribute + +11/12/2009 +- fixed variable filenames in {include_php} and {insert} +- added scope to Smarty variables in the {block} tag compiler +- fix on nocache code in child {block} tags + +11/11/2009 +- fixed {foreachelse}, {forelse}, {sectionelse} compiled code at nocache variables +- removed checking for reserved variables +- changed debugging handling + +11/10/2009 +- fixed preg_qoute on delimiters + +11/09/2009 +- lexer/parser bugfix +- new SMARTY_SPL_AUTOLOAD constant to control the autoloader option +- bugfix for {function} block tags in included templates + +11/08/2009 +- fixed alphanumeric array index +- bugfix on complex double quoted strings + +11/05/2009 +- config_load method can now be called on data and template objects + +11/04/2009 +- added typecasting support for template variables +- bugfix on complex indexed special Smarty variables + +11/03/2009 +- fixed parser error on objects with special smarty vars +- fixed file dependency for {incude} inside {block} tag +- fixed not compiling on non existing compiled templates when compile_check = false +- renamed function names of autoloaded Smarty methods to Smarty_Method_.... +- new security_class property (default is Smarty_Security) + +11/02/2009 +- added neq,lte,gte,mod as aliases to if conditions +- throw exception on illegal Smarty() constructor calls + +10/31/2009 +- change of filenames in sysplugins folder for internal spl_autoload function +- lexer/parser changed for increased compilation speed + +10/27/2009 +- fixed missing quotes in include_php.php + +10/27/2009 +- fixed typo in method.register_resource +- pass {} through as literal + +10/26/2009 +- merge only compiled subtemplates into the compiled code of the main template + +10/24/2009 +- fixed nocache vars at internal block tags +- fixed merging of recursive includes + +10/23/2009 +- fixed nocache var problem + +10/22/2009 +- fix trimwhitespace outputfilter parameter + +10/21/2009 +- added {$foo++}{$foo--} syntax +- buxfix changed PHP "if (..):" to "if (..){" because of possible bad code when concenating PHP tags +- autoload Smarty internal classes +- fixed file dependency for config files +- some code optimizations +- fixed function definitions on some autoloaded methods +- fixed nocache variable inside if condition of {if} tag + +10/20/2009 +- check at compile time for variable filter to improve rendering speed if no filter is used +- fixed bug at combination of {elseif} tag and {...} in double quoted strings of static class parameter + +10/19/2009 +- fixed compiled template merging on variable double quoted strings as name +- fixed bug in caching mode 2 and cache_lifetime -1 +- fixed modifier support on block tags + +10/17/2009 +- remove ?>\n'bar','foo2'=>'blar'); + $smarty->display('my.tpl',$data); + +09/29/2009 +- changed {php} tag handling +- removed support of Smarty::instance() +- removed support of PHP resource type +- improved execution speed of {foreach} tags +- fixed bug in {section} tag + +09/23/2009 +- improvements and bugfix on {include} tag handling +NOTICE: existing compiled template and cache files must be deleted + +09/19/2009 +- replace internal "eval()" calls by "include" during rendering process +- speed improvment for templates which have included subtemplates + the compiled code of included templates is merged into the compiled code of the parent template +- added logical operator "xor" for {if} tag +- changed parameter ordering for Smarty2 BC + fetch($template, $cache_id = null, $compile_id = null, $parent = null) + display($template, $cache_id = null, $compile_id = null, $parent = null) + createTemplate($template, $cache_id = null, $compile_id = null, $parent = null) +- property resource_char_set is now replaced by constant SMARTY_RESOURCE_CHAR_SET +- fixed handling of classes in registered blocks +- speed improvement of lexer on text sections + +09/01/2009 +- dropped nl2br as plugin +- added '<>' as comparission operator in {if} tags +- cached caching_lifetime property to cache_liftime for backward compatibility with Smarty2. + {include} optional attribute is also now cache_lifetime +- fixed trigger_error method (moved into Smarty class) +- version is now Beta!!! + + +08/30/2009 +- some speed optimizations on loading internal plugins + + +08/29/2009 +- implemented caching of registered Resources +- new property 'auto_literal'. if true(default) '{ ' and ' }' interpreted as literal, not as Smarty delimiter + + +08/28/2009 +- Fix on line breaks inside {if} tags + +08/26/2009 +- implemented registered resources as in Smarty2. NOTE: caching does not work yet +- new property 'force_cache'. if true it forces the creation of a new cache file +- fixed modifiers on arrays +- some speed optimization on loading internal classes + + +08/24/2009 +- fixed typo in lexer definition for '!==' operator +- bugfix - the ouput of plugins was not cached +- added global variable SCRIPT_NAME + +08/21/2009 +- fixed problems whitespace in conjuction with custom delimiters +- Smarty tags can now be used as value anywhere + +08/18/2009 +- definition of template class name moded in internal.templatebase.php +- whitespace parser changes + +08/12/2009 +- fixed parser problems + +08/11/2009 +- fixed parser problems with custom delimiter + +08/10/2009 +- update of mb support in plugins + + +08/09/2009 +- fixed problems with doublequoted strings at name attribute of {block} tag +- bugfix at scope attribute of {append} tag + +08/08/2009 +- removed all internal calls of Smarty::instance() +- fixed code in double quoted strings + +08/05/2009 +- bugfix mb_string support +- bugfix of \n.\t etc in double quoted strings + +07/29/2009 +- added syntax for variable config vars like #$foo# + +07/28/2009 +- fixed parsing of $smarty.session vars containing objects + +07/22/2009 +- fix of "$" handling in double quoted strings + +07/21/2009 +- fix that {$smarty.current_dir} return correct value within {block} tags. + +07/20/2009 +- drop error message on unmatched {block} {/block} pairs + +07/01/2009 +- fixed smarty_function_html_options call in plugin function.html_select_date.php (missing ,) + +06/24/2009 +- fixed smarty_function_html_options call in plugin function.html_select_date.php + +06/22/2009 +- fix on \n and spaces inside smarty tags +- removed request_use_auto_globals propert as it is no longer needed because Smarty 3 will always run under PHP 5 + + +06/18/2009 +- fixed compilation of block plugins when caching enabled +- added $smarty.current_dir which returns the current working directory + +06/14/2009 +- fixed array access on super globals +- allow smarty tags within xml tags + +06/13/2009 +- bugfix at extend resource: create unique files for compiled template and cache for each combination of template files +- update extend resource to handle appen and prepend block attributes +- instantiate classes of plugins instead of calling them static + +06/03/2009 +- fixed repeat at block plugins + +05/25/2009 +- fixed problem with caching of compiler plugins + +05/14/2009 +- fixed directory separator handling + +05/09/2009 +- syntax change for stream variables +- fixed bug when using absolute template filepath and caching + +05/08/2009 +- fixed bug of {nocache} tag in included templates + +05/06/2009 +- allow that plugins_dir folder names can end without directory separator + +05/05/2009 +- fixed E_STRICT incompabilities +- {function} tag bug fix +- security policy definitions have been moved from plugins folder to file Security.class.php in libs folder +- added allow_super_global configuration to security + +04/30/2009 +- functions defined with the {function} tag now always have global scope + +04/29/2009 +- fixed problem with directory setter methods +- allow that cache_dir can end without directory separator + +04/28/2009 +- the {function} tag can no longer overwrite standard smarty tags +- inherit functions defined by the {fuction} tag into subtemplates +- added {while } sytax to while tag + +04/26/2009 +- added trusted stream checking to security +- internal changes at file dependency check for caching + +04/24/2009 +- changed name of {template} tag to {function} +- added new {template} tag + +04/23/2009 +- fixed access of special smarty variables from included template + +04/22/2009 +- unified template stream syntax with standard Smarty resource syntax $smarty->display('mystream:mytemplate') + +04/21/2009 +- change of new style syntax for forach. Now: {foreach $array as $var} like in PHP + +04/20/2009 +- fixed "$foo.bar ..." variable replacement in double quoted strings +- fixed error in {include} tag with variable file attribute + +04/18/2009 +- added stream resources ($smarty->display('mystream://mytemplate')) +- added stream variables {$mystream:myvar} + +04/14/2009 +- fixed compile_id handling on {include} tags +- fixed append/prepend attributes in {block} tag +- added {if 'expression' is in 'array'} syntax +- use crc32 as hash for compiled config files. + +04/13/2009 +- fixed scope problem with parent variables when appending variables within templates. +- fixed code for {block} without childs (possible sources for notice errors removed) + +04/12/2009 +- added append and prepend attribute to {block} tag + +04/11/2009 +- fixed variables in 'file' attribute of {extend} tag +- fixed problems in modifiers (if mb string functions not present) + +04/10/2009 +- check if mb string functions available otherwise fallback to normal string functions +- added global variable scope SMARTY_GLOBAL_SCOPE +- enable 'variable' filter by default +- fixed {$smarty.block.parent.foo} +- implementation of a 'variable' filter as replacement for default modifier + +04/09/2009 +- fixed execution of filters defined by classes +- compile the always the content of {block} tags to make shure that the filters are running over it +- syntax corrections on variable object property +- syntax corrections on array access in dot syntax + +04/08/2009 +- allow variable object property + +04/07/2009 +- changed variable scopes to SMARTY_LOCAL_SCOPE, SMARTY_PARENT_SCOPE, SMARTY_ROOT_SCOPE to avoid possible conflicts with user constants +- Smarty variable global attribute replaced with scope attribute + +04/06/2009 +- variable scopes LOCAL_SCOPE, PARENT_SCOPE, ROOT_SCOPE +- more getter/setter methods + +04/05/2009 +- replaced new array looping syntax {for $foo in $array} with {foreach $foo in $array} to avoid confusion +- added append array for short form of assign {$foo[]='bar'} and allow assignments to nested arrays {$foo['bla']['blue']='bar'} + +04/04/2009 +- make output of template default handlers cachable and save compiled source +- some fixes on yesterdays update + +04/03/2006 +- added registerDefaultTemplateHandler method and functionallity +- added registerDefaultPluginHandler method and functionallity +- added {append} tag to extend Smarty array variabled + +04/02/2009 +- added setter/getter methods +- added $foo@first and $foo@last properties at {for} tag +- added $set_timezone (true/false) property to setup optionally the default time zone + +03/31/2009 +- bugfix smarty.class and internal.security_handler +- added compile_check configuration +- added setter/getter methods + +03/30/2009 +- added all major setter/getter methods + +03/28/2009 +- {block} tags can be nested now +- md5 hash function replace with crc32 for speed optimization +- file order for exted resource inverted +- clear_compiled_tpl and clear_cache_all will not touch .svn folder any longer + +03/27/2009 +- added extend resource + +03/26/2009 +- fixed parser not to create error on `word` in double quoted strings +- allow PHP array(...) +- implemented $smarty.block.name.parent to access parent block content +- fixed smarty.class + + +03/23/2009 +- fixed {foreachelse} and {forelse} tags + +03/22/2009 +- fixed possible sources for notice errors +- rearrange SVN into distribution and development folders + +03/21/2009 +- fixed exceptions in function plugins +- fixed notice error in Smarty.class.php +- allow chained objects to span multiple lines +- fixed error in modifers + +03/20/2009 +- moved /plugins folder into /libs folder +- added noprint modifier +- autoappend a directory separator if the xxxxx_dir definition have no trailing one + +03/19/2009 +- allow array definition as modifer parameter +- changed modifier to use multi byte string funktions. + +03/17/2009 +- bugfix + +03/15/2009 +- added {include_php} tag for BC +- removed @ error suppression +- bugfix fetch did always repeat output of first call when calling same template several times +- PHPunit tests extended + +03/13/2009 +- changed block syntax to be Smarty like {block:titel} -> {block name=titel} +- compiling of {block} and {extend} tags rewriten for better performance +- added special Smarty variable block ($smarty.block.foo} returns the parent definition of block foo +- optimization of {block} tag compiled code. +- fixed problem with escaped double quotes in double quoted strings + +03/12/2009 +- added support of template inheritance by {extend } and {block } tags. +- bugfix comments within literals +- added scope attribuie to {include} tag + +03/10/2009 +- couple of bugfixes and improvements +- PHPunit tests extended + +03/09/2009 +- added support for global template vars. {assign_global...} $smarty->assign_global(...) +- added direct_access_security +- PHPunit tests extended +- added missing {if} tag conditions like "is div by" etc. + +03/08/2009 +- splitted up the Compiler class to make it easier to use a coustom compiler +- made default plugins_dir relative to Smarty root and not current working directory +- some changes to make the lexer parser better configurable +- implemented {section} tag for Smarty2 BC + +03/07/2009 +- fixed problem with comment tags +- fixed problem with #xxxx in double quoted string +- new {while} tag implemented +- made lexer and paser class configurable as $smarty property +- Smarty method get_template_vars implemented +- Smarty method get_registered_object implemented +- Smarty method trigger_error implemented +- PHPunit tests extended + +03/06/2009 +- final changes on config variable handling +- parser change - unquoted strings will by be converted into single quoted strings +- PHPunit tests extended +- some code cleanup +- fixed problem on catenate strings with expression +- update of count_words modifier +- bugfix on comment tags + + +03/05/2009 +- bugfix on tag with caching enabled +- changes on exception handling (by Monte) + +03/04/2009 +- added support for config variables +- bugfix on tag + +03/02/2009 +- fixed unqouted strings within modifier parameter +- bugfix parsing of mofifier parameter + +03/01/2009 +- modifier chaining works now as in Smarty2 + +02/28/2009 +- changed handling of unqouted strings + +02/26/2009 +- bugfix +- changed $smarty.capture.foo to be global for Smarty2 BC. + +02/24/2009 +- bugfix {php} {/php} tags for backward compatibility +- bugfix for expressions on arrays +- fixed usage of "null" value +- added $smarty.foreach.foo.first and $smarty.foreach.foo.last + +02/06/2009 +- bugfix for request variables without index for example $smarty.get +- experimental solution for variable functions in static class + +02/05/2009 +- update of popup plugin +- added config variables to template parser (load config functions still missing) +- parser bugfix for empty quoted strings + +02/03/2009 +- allow array of objects as static class variabales. +- use htmlentities at source output at template errors. + +02/02/2009 +- changed search order on modifiers to look at plugins folder first +- parser bug fix for modifier on array elements $foo.bar|modifier +- parser bug fix on single quoted srings +- internal: splitted up compiler plugin files + +02/01/2009 +- allow method chaining on static classes +- special Smarty variables $smarty.... implemented +- added {PHP} {/PHP} tags for backward compatibility + +01/31/2009 +- added {math} plugin for Smarty2 BC +- added template_exists method +- changed Smarty3 method enable_security() to enableSecurity() to follow camelCase standards + +01/30/2009 +- bugfix in single quoted strings +- changed syntax for variable property access from $foo:property to $foo@property because of ambiguous syntax at modifiers + +01/29/2009 +- syntax for array definition changed from (1,2,3) to [1,2,3] to remove ambiguous syntax +- allow {for $foo in [1,2,3]} syntax +- bugfix in double quoted strings +- allow tags in template even if short_tags are enabled + +01/28/2009 +- fixed '!==' if condition. + +01/28/2009 +- added support of {strip} {/strip} tag. + +01/27/2009 +- bug fix on backticks in double quoted strings at objects + +01/25/2009 +- Smarty2 modfiers added to SVN + +01/25/2009 +- bugfix allow arrays at object properties in Smarty syntax +- the template object is now passed as additional parameter at plugin calls +- clear_compiled_tpl method completed + +01/20/2009 +- access to class constants implemented ( class::CONSTANT ) +- access to static class variables implemented ( class::$variable ) +- call of static class methods implemented ( class::method() ) + +01/16/2009 +- reallow leading _ in variable names {$_var} +- allow array of objects {$array.index->method()} syntax +- finished work on clear_cache and clear_cache_all methods + +01/11/2009 +- added support of {literal} tag +- added support of {ldelim} and {rdelim} tags +- make code compatible to run with E_STRICT error setting + +01/08/2009 +- moved clear_assign and clear_all_assign to internal.templatebase.php +- added assign_by_ref, append and append_by_ref methods + +01/02/2009 +- added load_filter method +- fished work on filter handling +- optimization of plugin loading + +12/30/2008 +- added compiler support of registered object +- added backtick support in doubled quoted strings for backward compatibility +- some minor bug fixes and improvments + +12/23/2008 +- fixed problem of not working "not" operator in if-expressions +- added handling of compiler function plugins +- finished work on (un)register_compiler_function method +- finished work on (un)register_modifier method +- plugin handling from plugins folder changed for modifier plugins + deleted - internal.modifier.php +- added modifier chaining to parser + +12/17/2008 +- finished (un)register_function method +- finished (un)register_block method +- added security checking for PHP functions in PHP templates +- plugin handling from plugins folder rewritten + new - internal.plugin_handler.php + deleted - internal.block.php + deleted - internal.function.php +- removed plugin checking from security handler + +12/16/2008 + +- new start of this change_log file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/Smarty.class.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/Smarty.class.php new file mode 100644 index 000000000..40532fc2a --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/Smarty.class.php @@ -0,0 +1,1528 @@ + + * @author Uwe Tews + * @author Rodney Rehm + * @package Smarty + * @version 3.1.13 + */ + +/** + * define shorthand directory separator constant + */ +if (!defined('DS')) { + define('DS', DIRECTORY_SEPARATOR); +} + +/** + * set SMARTY_DIR to absolute path to Smarty library files. + * Sets SMARTY_DIR only if user application has not already defined it. + */ +if (!defined('SMARTY_DIR')) { + define('SMARTY_DIR', dirname(__FILE__) . DS); +} + +/** + * set SMARTY_SYSPLUGINS_DIR to absolute path to Smarty internal plugins. + * Sets SMARTY_SYSPLUGINS_DIR only if user application has not already defined it. + */ +if (!defined('SMARTY_SYSPLUGINS_DIR')) { + define('SMARTY_SYSPLUGINS_DIR', SMARTY_DIR . 'sysplugins' . DS); +} +if (!defined('SMARTY_PLUGINS_DIR')) { + define('SMARTY_PLUGINS_DIR', SMARTY_DIR . 'plugins' . DS); +} +if (!defined('SMARTY_MBSTRING')) { + define('SMARTY_MBSTRING', function_exists('mb_split')); +} +if (!defined('SMARTY_RESOURCE_CHAR_SET')) { + // UTF-8 can only be done properly when mbstring is available! + /** + * @deprecated in favor of Smarty::$_CHARSET + */ + define('SMARTY_RESOURCE_CHAR_SET', SMARTY_MBSTRING ? 'UTF-8' : 'ISO-8859-1'); +} +if (!defined('SMARTY_RESOURCE_DATE_FORMAT')) { + /** + * @deprecated in favor of Smarty::$_DATE_FORMAT + */ + define('SMARTY_RESOURCE_DATE_FORMAT', '%b %e, %Y'); +} + +/** + * register the class autoloader + */ +if (!defined('SMARTY_SPL_AUTOLOAD')) { + define('SMARTY_SPL_AUTOLOAD', 0); +} + +if (SMARTY_SPL_AUTOLOAD && set_include_path(get_include_path() . PATH_SEPARATOR . SMARTY_SYSPLUGINS_DIR) !== false) { + $registeredAutoLoadFunctions = spl_autoload_functions(); + if (!isset($registeredAutoLoadFunctions['spl_autoload'])) { + spl_autoload_register(); + } +} else { + spl_autoload_register('smartyAutoload'); +} + +/** + * Load always needed external class files + */ +include_once SMARTY_SYSPLUGINS_DIR.'smarty_internal_data.php'; +include_once SMARTY_SYSPLUGINS_DIR.'smarty_internal_templatebase.php'; +include_once SMARTY_SYSPLUGINS_DIR.'smarty_internal_template.php'; +include_once SMARTY_SYSPLUGINS_DIR.'smarty_resource.php'; +include_once SMARTY_SYSPLUGINS_DIR.'smarty_internal_resource_file.php'; +include_once SMARTY_SYSPLUGINS_DIR.'smarty_cacheresource.php'; +include_once SMARTY_SYSPLUGINS_DIR.'smarty_internal_cacheresource_file.php'; + +/** + * This is the main Smarty class + * @package Smarty + */ +class Smarty extends Smarty_Internal_TemplateBase { + + /**#@+ + * constant definitions + */ + + /** + * smarty version + */ + const SMARTY_VERSION = 'Smarty-3.1.13'; + + /** + * define variable scopes + */ + const SCOPE_LOCAL = 0; + const SCOPE_PARENT = 1; + const SCOPE_ROOT = 2; + const SCOPE_GLOBAL = 3; + /** + * define caching modes + */ + const CACHING_OFF = 0; + const CACHING_LIFETIME_CURRENT = 1; + const CACHING_LIFETIME_SAVED = 2; + /** + * define compile check modes + */ + const COMPILECHECK_OFF = 0; + const COMPILECHECK_ON = 1; + const COMPILECHECK_CACHEMISS = 2; + /** + * modes for handling of "" tags in templates. + */ + const PHP_PASSTHRU = 0; //-> print tags as plain text + const PHP_QUOTE = 1; //-> escape tags as entities + const PHP_REMOVE = 2; //-> escape tags as entities + const PHP_ALLOW = 3; //-> escape tags as entities + /** + * filter types + */ + const FILTER_POST = 'post'; + const FILTER_PRE = 'pre'; + const FILTER_OUTPUT = 'output'; + const FILTER_VARIABLE = 'variable'; + /** + * plugin types + */ + const PLUGIN_FUNCTION = 'function'; + const PLUGIN_BLOCK = 'block'; + const PLUGIN_COMPILER = 'compiler'; + const PLUGIN_MODIFIER = 'modifier'; + const PLUGIN_MODIFIERCOMPILER = 'modifiercompiler'; + + /**#@-*/ + + /** + * assigned global tpl vars + */ + public static $global_tpl_vars = array(); + + /** + * error handler returned by set_error_hanlder() in Smarty::muteExpectedErrors() + */ + public static $_previous_error_handler = null; + /** + * contains directories outside of SMARTY_DIR that are to be muted by muteExpectedErrors() + */ + public static $_muted_directories = array(); + /** + * Flag denoting if Multibyte String functions are available + */ + public static $_MBSTRING = SMARTY_MBSTRING; + /** + * The character set to adhere to (e.g. "UTF-8") + */ + public static $_CHARSET = SMARTY_RESOURCE_CHAR_SET; + /** + * The date format to be used internally + * (accepts date() and strftime()) + */ + public static $_DATE_FORMAT = SMARTY_RESOURCE_DATE_FORMAT; + /** + * Flag denoting if PCRE should run in UTF-8 mode + */ + public static $_UTF8_MODIFIER = 'u'; + + /** + * Flag denoting if operating system is windows + */ + public static $_IS_WINDOWS = false; + + /**#@+ + * variables + */ + + /** + * auto literal on delimiters with whitspace + * @var boolean + */ + public $auto_literal = true; + /** + * display error on not assigned variables + * @var boolean + */ + public $error_unassigned = false; + /** + * look up relative filepaths in include_path + * @var boolean + */ + public $use_include_path = false; + /** + * template directory + * @var array + */ + private $template_dir = array(); + /** + * joined template directory string used in cache keys + * @var string + */ + public $joined_template_dir = null; + /** + * joined config directory string used in cache keys + * @var string + */ + public $joined_config_dir = null; + /** + * default template handler + * @var callable + */ + public $default_template_handler_func = null; + /** + * default config handler + * @var callable + */ + public $default_config_handler_func = null; + /** + * default plugin handler + * @var callable + */ + public $default_plugin_handler_func = null; + /** + * compile directory + * @var string + */ + private $compile_dir = null; + /** + * plugins directory + * @var array + */ + private $plugins_dir = array(); + /** + * cache directory + * @var string + */ + private $cache_dir = null; + /** + * config directory + * @var array + */ + private $config_dir = array(); + /** + * force template compiling? + * @var boolean + */ + public $force_compile = false; + /** + * check template for modifications? + * @var boolean + */ + public $compile_check = true; + /** + * use sub dirs for compiled/cached files? + * @var boolean + */ + public $use_sub_dirs = false; + /** + * allow ambiguous resources (that are made unique by the resource handler) + * @var boolean + */ + public $allow_ambiguous_resources = false; + /** + * caching enabled + * @var boolean + */ + public $caching = false; + /** + * merge compiled includes + * @var boolean + */ + public $merge_compiled_includes = false; + /** + * cache lifetime in seconds + * @var integer + */ + public $cache_lifetime = 3600; + /** + * force cache file creation + * @var boolean + */ + public $force_cache = false; + /** + * Set this if you want different sets of cache files for the same + * templates. + * + * @var string + */ + public $cache_id = null; + /** + * Set this if you want different sets of compiled files for the same + * templates. + * + * @var string + */ + public $compile_id = null; + /** + * template left-delimiter + * @var string + */ + public $left_delimiter = "{"; + /** + * template right-delimiter + * @var string + */ + public $right_delimiter = "}"; + /**#@+ + * security + */ + /** + * class name + * + * This should be instance of Smarty_Security. + * + * @var string + * @see Smarty_Security + */ + public $security_class = 'Smarty_Security'; + /** + * implementation of security class + * + * @var Smarty_Security + */ + public $security_policy = null; + /** + * controls handling of PHP-blocks + * + * @var integer + */ + public $php_handling = self::PHP_PASSTHRU; + /** + * controls if the php template file resource is allowed + * + * @var bool + */ + public $allow_php_templates = false; + /** + * Should compiled-templates be prevented from being called directly? + * + * {@internal + * Currently used by Smarty_Internal_Template only. + * }} + * + * @var boolean + */ + public $direct_access_security = true; + /**#@-*/ + /** + * debug mode + * + * Setting this to true enables the debug-console. + * + * @var boolean + */ + public $debugging = false; + /** + * This determines if debugging is enable-able from the browser. + *
    + *
  • NONE => no debugging control allowed
  • + *
  • URL => enable debugging when SMARTY_DEBUG is found in the URL.
  • + *
+ * @var string + */ + public $debugging_ctrl = 'NONE'; + /** + * Name of debugging URL-param. + * + * Only used when $debugging_ctrl is set to 'URL'. + * The name of the URL-parameter that activates debugging. + * + * @var type + */ + public $smarty_debug_id = 'SMARTY_DEBUG'; + /** + * Path of debug template. + * @var string + */ + public $debug_tpl = null; + /** + * When set, smarty uses this value as error_reporting-level. + * @var int + */ + public $error_reporting = null; + /** + * Internal flag for getTags() + * @var boolean + */ + public $get_used_tags = false; + + /**#@+ + * config var settings + */ + + /** + * Controls whether variables with the same name overwrite each other. + * @var boolean + */ + public $config_overwrite = true; + /** + * Controls whether config values of on/true/yes and off/false/no get converted to boolean. + * @var boolean + */ + public $config_booleanize = true; + /** + * Controls whether hidden config sections/vars are read from the file. + * @var boolean + */ + public $config_read_hidden = false; + + /**#@-*/ + + /**#@+ + * resource locking + */ + + /** + * locking concurrent compiles + * @var boolean + */ + public $compile_locking = true; + /** + * Controls whether cache resources should emply locking mechanism + * @var boolean + */ + public $cache_locking = false; + /** + * seconds to wait for acquiring a lock before ignoring the write lock + * @var float + */ + public $locking_timeout = 10; + + /**#@-*/ + + /** + * global template functions + * @var array + */ + public $template_functions = array(); + /** + * resource type used if none given + * + * Must be an valid key of $registered_resources. + * @var string + */ + public $default_resource_type = 'file'; + /** + * caching type + * + * Must be an element of $cache_resource_types. + * + * @var string + */ + public $caching_type = 'file'; + /** + * internal config properties + * @var array + */ + public $properties = array(); + /** + * config type + * @var string + */ + public $default_config_type = 'file'; + /** + * cached template objects + * @var array + */ + public $template_objects = array(); + /** + * check If-Modified-Since headers + * @var boolean + */ + public $cache_modified_check = false; + /** + * registered plugins + * @var array + */ + public $registered_plugins = array(); + /** + * plugin search order + * @var array + */ + public $plugin_search_order = array('function', 'block', 'compiler', 'class'); + /** + * registered objects + * @var array + */ + public $registered_objects = array(); + /** + * registered classes + * @var array + */ + public $registered_classes = array(); + /** + * registered filters + * @var array + */ + public $registered_filters = array(); + /** + * registered resources + * @var array + */ + public $registered_resources = array(); + /** + * resource handler cache + * @var array + */ + public $_resource_handlers = array(); + /** + * registered cache resources + * @var array + */ + public $registered_cache_resources = array(); + /** + * cache resource handler cache + * @var array + */ + public $_cacheresource_handlers = array(); + /** + * autoload filter + * @var array + */ + public $autoload_filters = array(); + /** + * default modifier + * @var array + */ + public $default_modifiers = array(); + /** + * autoescape variable output + * @var boolean + */ + public $escape_html = false; + /** + * global internal smarty vars + * @var array + */ + public static $_smarty_vars = array(); + /** + * start time for execution time calculation + * @var int + */ + public $start_time = 0; + /** + * default file permissions + * @var int + */ + public $_file_perms = 0644; + /** + * default dir permissions + * @var int + */ + public $_dir_perms = 0771; + /** + * block tag hierarchy + * @var array + */ + public $_tag_stack = array(); + /** + * self pointer to Smarty object + * @var Smarty + */ + public $smarty; + /** + * required by the compiler for BC + * @var string + */ + public $_current_file = null; + /** + * internal flag to enable parser debugging + * @var bool + */ + public $_parserdebug = false; + /** + * Saved parameter of merged templates during compilation + * + * @var array + */ + public $merged_templates_func = array(); + /**#@-*/ + + /** + * Initialize new Smarty object + * + */ + public function __construct() + { + // selfpointer needed by some other class methods + $this->smarty = $this; + if (is_callable('mb_internal_encoding')) { + mb_internal_encoding(Smarty::$_CHARSET); + } + $this->start_time = microtime(true); + // set default dirs + $this->setTemplateDir('.' . DS . 'templates' . DS) + ->setCompileDir('.' . DS . 'templates_c' . DS) + ->setPluginsDir(SMARTY_PLUGINS_DIR) + ->setCacheDir('.' . DS . 'cache' . DS) + ->setConfigDir('.' . DS . 'configs' . DS); + + $this->debug_tpl = 'file:' . dirname(__FILE__) . '/debug.tpl'; + if (isset($_SERVER['SCRIPT_NAME'])) { + $this->assignGlobal('SCRIPT_NAME', $_SERVER['SCRIPT_NAME']); + } + } + + + /** + * Class destructor + */ + public function __destruct() + { + // intentionally left blank + } + + /** + * <> set selfpointer on cloned object + */ + public function __clone() + { + $this->smarty = $this; + } + + + /** + * <> Generic getter. + * + * Calls the appropriate getter function. + * Issues an E_USER_NOTICE if no valid getter is found. + * + * @param string $name property name + * @return mixed + */ + public function __get($name) + { + $allowed = array( + 'template_dir' => 'getTemplateDir', + 'config_dir' => 'getConfigDir', + 'plugins_dir' => 'getPluginsDir', + 'compile_dir' => 'getCompileDir', + 'cache_dir' => 'getCacheDir', + ); + + if (isset($allowed[$name])) { + return $this->{$allowed[$name]}(); + } else { + trigger_error('Undefined property: '. get_class($this) .'::$'. $name, E_USER_NOTICE); + } + } + + /** + * <> Generic setter. + * + * Calls the appropriate setter function. + * Issues an E_USER_NOTICE if no valid setter is found. + * + * @param string $name property name + * @param mixed $value parameter passed to setter + */ + public function __set($name, $value) + { + $allowed = array( + 'template_dir' => 'setTemplateDir', + 'config_dir' => 'setConfigDir', + 'plugins_dir' => 'setPluginsDir', + 'compile_dir' => 'setCompileDir', + 'cache_dir' => 'setCacheDir', + ); + + if (isset($allowed[$name])) { + $this->{$allowed[$name]}($value); + } else { + trigger_error('Undefined property: ' . get_class($this) . '::$' . $name, E_USER_NOTICE); + } + } + + /** + * Check if a template resource exists + * + * @param string $resource_name template name + * @return boolean status + */ + public function templateExists($resource_name) + { + // create template object + $save = $this->template_objects; + $tpl = new $this->template_class($resource_name, $this); + // check if it does exists + $result = $tpl->source->exists; + $this->template_objects = $save; + return $result; + } + + /** + * Returns a single or all global variables + * + * @param object $smarty + * @param string $varname variable name or null + * @return string variable value or or array of variables + */ + public function getGlobal($varname = null) + { + if (isset($varname)) { + if (isset(self::$global_tpl_vars[$varname])) { + return self::$global_tpl_vars[$varname]->value; + } else { + return ''; + } + } else { + $_result = array(); + foreach (self::$global_tpl_vars AS $key => $var) { + $_result[$key] = $var->value; + } + return $_result; + } + } + + /** + * Empty cache folder + * + * @param integer $exp_time expiration time + * @param string $type resource type + * @return integer number of cache files deleted + */ + function clearAllCache($exp_time = null, $type = null) + { + // load cache resource and call clearAll + $_cache_resource = Smarty_CacheResource::load($this, $type); + Smarty_CacheResource::invalidLoadedCache($this); + return $_cache_resource->clearAll($this, $exp_time); + } + + /** + * Empty cache for a specific template + * + * @param string $template_name template name + * @param string $cache_id cache id + * @param string $compile_id compile id + * @param integer $exp_time expiration time + * @param string $type resource type + * @return integer number of cache files deleted + */ + public function clearCache($template_name, $cache_id = null, $compile_id = null, $exp_time = null, $type = null) + { + // load cache resource and call clear + $_cache_resource = Smarty_CacheResource::load($this, $type); + Smarty_CacheResource::invalidLoadedCache($this); + return $_cache_resource->clear($this, $template_name, $cache_id, $compile_id, $exp_time); + } + + /** + * Loads security class and enables security + * + * @param string|Smarty_Security $security_class if a string is used, it must be class-name + * @return Smarty current Smarty instance for chaining + * @throws SmartyException when an invalid class name is provided + */ + public function enableSecurity($security_class = null) + { + if ($security_class instanceof Smarty_Security) { + $this->security_policy = $security_class; + return $this; + } elseif (is_object($security_class)) { + throw new SmartyException("Class '" . get_class($security_class) . "' must extend Smarty_Security."); + } + if ($security_class == null) { + $security_class = $this->security_class; + } + if (!class_exists($security_class)) { + throw new SmartyException("Security class '$security_class' is not defined"); + } elseif ($security_class !== 'Smarty_Security' && !is_subclass_of($security_class, 'Smarty_Security')) { + throw new SmartyException("Class '$security_class' must extend Smarty_Security."); + } else { + $this->security_policy = new $security_class($this); + } + + return $this; + } + + /** + * Disable security + * @return Smarty current Smarty instance for chaining + */ + public function disableSecurity() + { + $this->security_policy = null; + + return $this; + } + + /** + * Set template directory + * + * @param string|array $template_dir directory(s) of template sources + * @return Smarty current Smarty instance for chaining + */ + public function setTemplateDir($template_dir) + { + $this->template_dir = array(); + foreach ((array) $template_dir as $k => $v) { + $this->template_dir[$k] = rtrim($v, '/\\') . DS; + } + + $this->joined_template_dir = join(DIRECTORY_SEPARATOR, $this->template_dir); + return $this; + } + + /** + * Add template directory(s) + * + * @param string|array $template_dir directory(s) of template sources + * @param string $key of the array element to assign the template dir to + * @return Smarty current Smarty instance for chaining + * @throws SmartyException when the given template directory is not valid + */ + public function addTemplateDir($template_dir, $key=null) + { + // make sure we're dealing with an array + $this->template_dir = (array) $this->template_dir; + + if (is_array($template_dir)) { + foreach ($template_dir as $k => $v) { + if (is_int($k)) { + // indexes are not merged but appended + $this->template_dir[] = rtrim($v, '/\\') . DS; + } else { + // string indexes are overridden + $this->template_dir[$k] = rtrim($v, '/\\') . DS; + } + } + } elseif ($key !== null) { + // override directory at specified index + $this->template_dir[$key] = rtrim($template_dir, '/\\') . DS; + } else { + // append new directory + $this->template_dir[] = rtrim($template_dir, '/\\') . DS; + } + $this->joined_template_dir = join(DIRECTORY_SEPARATOR, $this->template_dir); + return $this; + } + + /** + * Get template directories + * + * @param mixed index of directory to get, null to get all + * @return array|string list of template directories, or directory of $index + */ + public function getTemplateDir($index=null) + { + if ($index !== null) { + return isset($this->template_dir[$index]) ? $this->template_dir[$index] : null; + } + + return (array)$this->template_dir; + } + + /** + * Set config directory + * + * @param string|array $template_dir directory(s) of configuration sources + * @return Smarty current Smarty instance for chaining + */ + public function setConfigDir($config_dir) + { + $this->config_dir = array(); + foreach ((array) $config_dir as $k => $v) { + $this->config_dir[$k] = rtrim($v, '/\\') . DS; + } + + $this->joined_config_dir = join(DIRECTORY_SEPARATOR, $this->config_dir); + return $this; + } + + /** + * Add config directory(s) + * + * @param string|array $config_dir directory(s) of config sources + * @param string key of the array element to assign the config dir to + * @return Smarty current Smarty instance for chaining + */ + public function addConfigDir($config_dir, $key=null) + { + // make sure we're dealing with an array + $this->config_dir = (array) $this->config_dir; + + if (is_array($config_dir)) { + foreach ($config_dir as $k => $v) { + if (is_int($k)) { + // indexes are not merged but appended + $this->config_dir[] = rtrim($v, '/\\') . DS; + } else { + // string indexes are overridden + $this->config_dir[$k] = rtrim($v, '/\\') . DS; + } + } + } elseif( $key !== null ) { + // override directory at specified index + $this->config_dir[$key] = rtrim($config_dir, '/\\') . DS; + } else { + // append new directory + $this->config_dir[] = rtrim($config_dir, '/\\') . DS; + } + + $this->joined_config_dir = join(DIRECTORY_SEPARATOR, $this->config_dir); + return $this; + } + + /** + * Get config directory + * + * @param mixed index of directory to get, null to get all + * @return array|string configuration directory + */ + public function getConfigDir($index=null) + { + if ($index !== null) { + return isset($this->config_dir[$index]) ? $this->config_dir[$index] : null; + } + + return (array)$this->config_dir; + } + + /** + * Set plugins directory + * + * @param string|array $plugins_dir directory(s) of plugins + * @return Smarty current Smarty instance for chaining + */ + public function setPluginsDir($plugins_dir) + { + $this->plugins_dir = array(); + foreach ((array)$plugins_dir as $k => $v) { + $this->plugins_dir[$k] = rtrim($v, '/\\') . DS; + } + + return $this; + } + + /** + * Adds directory of plugin files + * + * @param object $smarty + * @param string $ |array $ plugins folder + * @return Smarty current Smarty instance for chaining + */ + public function addPluginsDir($plugins_dir) + { + // make sure we're dealing with an array + $this->plugins_dir = (array) $this->plugins_dir; + + if (is_array($plugins_dir)) { + foreach ($plugins_dir as $k => $v) { + if (is_int($k)) { + // indexes are not merged but appended + $this->plugins_dir[] = rtrim($v, '/\\') . DS; + } else { + // string indexes are overridden + $this->plugins_dir[$k] = rtrim($v, '/\\') . DS; + } + } + } else { + // append new directory + $this->plugins_dir[] = rtrim($plugins_dir, '/\\') . DS; + } + + $this->plugins_dir = array_unique($this->plugins_dir); + return $this; + } + + /** + * Get plugin directories + * + * @return array list of plugin directories + */ + public function getPluginsDir() + { + return (array)$this->plugins_dir; + } + + /** + * Set compile directory + * + * @param string $compile_dir directory to store compiled templates in + * @return Smarty current Smarty instance for chaining + */ + public function setCompileDir($compile_dir) + { + $this->compile_dir = rtrim($compile_dir, '/\\') . DS; + if (!isset(Smarty::$_muted_directories[$this->compile_dir])) { + Smarty::$_muted_directories[$this->compile_dir] = null; + } + return $this; + } + + /** + * Get compiled directory + * + * @return string path to compiled templates + */ + public function getCompileDir() + { + return $this->compile_dir; + } + + /** + * Set cache directory + * + * @param string $cache_dir directory to store cached templates in + * @return Smarty current Smarty instance for chaining + */ + public function setCacheDir($cache_dir) + { + $this->cache_dir = rtrim($cache_dir, '/\\') . DS; + if (!isset(Smarty::$_muted_directories[$this->cache_dir])) { + Smarty::$_muted_directories[$this->cache_dir] = null; + } + return $this; + } + + /** + * Get cache directory + * + * @return string path of cache directory + */ + public function getCacheDir() + { + return $this->cache_dir; + } + + /** + * Set default modifiers + * + * @param array|string $modifiers modifier or list of modifiers to set + * @return Smarty current Smarty instance for chaining + */ + public function setDefaultModifiers($modifiers) + { + $this->default_modifiers = (array) $modifiers; + return $this; + } + + /** + * Add default modifiers + * + * @param array|string $modifiers modifier or list of modifiers to add + * @return Smarty current Smarty instance for chaining + */ + public function addDefaultModifiers($modifiers) + { + if (is_array($modifiers)) { + $this->default_modifiers = array_merge($this->default_modifiers, $modifiers); + } else { + $this->default_modifiers[] = $modifiers; + } + + return $this; + } + + /** + * Get default modifiers + * + * @return array list of default modifiers + */ + public function getDefaultModifiers() + { + return $this->default_modifiers; + } + + + /** + * Set autoload filters + * + * @param array $filters filters to load automatically + * @param string $type "pre", "output", … specify the filter type to set. Defaults to none treating $filters' keys as the appropriate types + * @return Smarty current Smarty instance for chaining + */ + public function setAutoloadFilters($filters, $type=null) + { + if ($type !== null) { + $this->autoload_filters[$type] = (array) $filters; + } else { + $this->autoload_filters = (array) $filters; + } + + return $this; + } + + /** + * Add autoload filters + * + * @param array $filters filters to load automatically + * @param string $type "pre", "output", … specify the filter type to set. Defaults to none treating $filters' keys as the appropriate types + * @return Smarty current Smarty instance for chaining + */ + public function addAutoloadFilters($filters, $type=null) + { + if ($type !== null) { + if (!empty($this->autoload_filters[$type])) { + $this->autoload_filters[$type] = array_merge($this->autoload_filters[$type], (array) $filters); + } else { + $this->autoload_filters[$type] = (array) $filters; + } + } else { + foreach ((array) $filters as $key => $value) { + if (!empty($this->autoload_filters[$key])) { + $this->autoload_filters[$key] = array_merge($this->autoload_filters[$key], (array) $value); + } else { + $this->autoload_filters[$key] = (array) $value; + } + } + } + + return $this; + } + + /** + * Get autoload filters + * + * @param string $type type of filter to get autoloads for. Defaults to all autoload filters + * @return array array( 'type1' => array( 'filter1', 'filter2', … ) ) or array( 'filter1', 'filter2', …) if $type was specified + */ + public function getAutoloadFilters($type=null) + { + if ($type !== null) { + return isset($this->autoload_filters[$type]) ? $this->autoload_filters[$type] : array(); + } + + return $this->autoload_filters; + } + + /** + * return name of debugging template + * + * @return string + */ + public function getDebugTemplate() + { + return $this->debug_tpl; + } + + /** + * set the debug template + * + * @param string $tpl_name + * @return Smarty current Smarty instance for chaining + * @throws SmartyException if file is not readable + */ + public function setDebugTemplate($tpl_name) + { + if (!is_readable($tpl_name)) { + throw new SmartyException("Unknown file '{$tpl_name}'"); + } + $this->debug_tpl = $tpl_name; + + return $this; + } + + /** + * creates a template object + * + * @param string $template the resource handle of the template file + * @param mixed $cache_id cache id to be used with this template + * @param mixed $compile_id compile id to be used with this template + * @param object $parent next higher level of Smarty variables + * @param boolean $do_clone flag is Smarty object shall be cloned + * @return object template object + */ + public function createTemplate($template, $cache_id = null, $compile_id = null, $parent = null, $do_clone = true) + { + if (!empty($cache_id) && (is_object($cache_id) || is_array($cache_id))) { + $parent = $cache_id; + $cache_id = null; + } + if (!empty($parent) && is_array($parent)) { + $data = $parent; + $parent = null; + } else { + $data = null; + } + // default to cache_id and compile_id of Smarty object + $cache_id = $cache_id === null ? $this->cache_id : $cache_id; + $compile_id = $compile_id === null ? $this->compile_id : $compile_id; + // already in template cache? + if ($this->allow_ambiguous_resources) { + $_templateId = Smarty_Resource::getUniqueTemplateName($this, $template) . $cache_id . $compile_id; + } else { + $_templateId = $this->joined_template_dir . '#' . $template . $cache_id . $compile_id; + } + if (isset($_templateId[150])) { + $_templateId = sha1($_templateId); + } + if ($do_clone) { + if (isset($this->template_objects[$_templateId])) { + // return cached template object + $tpl = clone $this->template_objects[$_templateId]; + $tpl->smarty = clone $tpl->smarty; + $tpl->parent = $parent; + $tpl->tpl_vars = array(); + $tpl->config_vars = array(); + } else { + $tpl = new $this->template_class($template, clone $this, $parent, $cache_id, $compile_id); + } + } else { + if (isset($this->template_objects[$_templateId])) { + // return cached template object + $tpl = $this->template_objects[$_templateId]; + $tpl->parent = $parent; + $tpl->tpl_vars = array(); + $tpl->config_vars = array(); + } else { + $tpl = new $this->template_class($template, $this, $parent, $cache_id, $compile_id); + } + } + // fill data if present + if (!empty($data) && is_array($data)) { + // set up variable values + foreach ($data as $_key => $_val) { + $tpl->tpl_vars[$_key] = new Smarty_variable($_val); + } + } + return $tpl; + } + + + /** + * Takes unknown classes and loads plugin files for them + * class name format: Smarty_PluginType_PluginName + * plugin filename format: plugintype.pluginname.php + * + * @param string $plugin_name class plugin name to load + * @param bool $check check if already loaded + * @return string |boolean filepath of loaded file or false + */ + public function loadPlugin($plugin_name, $check = true) + { + // if function or class exists, exit silently (already loaded) + if ($check && (is_callable($plugin_name) || class_exists($plugin_name, false))) { + return true; + } + // Plugin name is expected to be: Smarty_[Type]_[Name] + $_name_parts = explode('_', $plugin_name, 3); + // class name must have three parts to be valid plugin + // count($_name_parts) < 3 === !isset($_name_parts[2]) + if (!isset($_name_parts[2]) || strtolower($_name_parts[0]) !== 'smarty') { + throw new SmartyException("plugin {$plugin_name} is not a valid name format"); + return false; + } + // if type is "internal", get plugin from sysplugins + if (strtolower($_name_parts[1]) == 'internal') { + $file = SMARTY_SYSPLUGINS_DIR . strtolower($plugin_name) . '.php'; + if (file_exists($file)) { + require_once($file); + return $file; + } else { + return false; + } + } + // plugin filename is expected to be: [type].[name].php + $_plugin_filename = "{$_name_parts[1]}.{$_name_parts[2]}.php"; + + $_stream_resolve_include_path = function_exists('stream_resolve_include_path'); + + // loop through plugin dirs and find the plugin + foreach($this->getPluginsDir() as $_plugin_dir) { + $names = array( + $_plugin_dir . $_plugin_filename, + $_plugin_dir . strtolower($_plugin_filename), + ); + foreach ($names as $file) { + if (file_exists($file)) { + require_once($file); + return $file; + } + if ($this->use_include_path && !preg_match('/^([\/\\\\]|[a-zA-Z]:[\/\\\\])/', $_plugin_dir)) { + // try PHP include_path + if ($_stream_resolve_include_path) { + $file = stream_resolve_include_path($file); + } else { + $file = Smarty_Internal_Get_Include_Path::getIncludePath($file); + } + + if ($file !== false) { + require_once($file); + return $file; + } + } + } + } + // no plugin loaded + return false; + } + + /** + * Compile all template files + * + * @param string $extension file extension + * @param bool $force_compile force all to recompile + * @param int $time_limit + * @param int $max_errors + * @return integer number of template files recompiled + */ + public function compileAllTemplates($extention = '.tpl', $force_compile = false, $time_limit = 0, $max_errors = null) + { + return Smarty_Internal_Utility::compileAllTemplates($extention, $force_compile, $time_limit, $max_errors, $this); + } + + /** + * Compile all config files + * + * @param string $extension file extension + * @param bool $force_compile force all to recompile + * @param int $time_limit + * @param int $max_errors + * @return integer number of template files recompiled + */ + public function compileAllConfig($extention = '.conf', $force_compile = false, $time_limit = 0, $max_errors = null) + { + return Smarty_Internal_Utility::compileAllConfig($extention, $force_compile, $time_limit, $max_errors, $this); + } + + /** + * Delete compiled template file + * + * @param string $resource_name template name + * @param string $compile_id compile id + * @param integer $exp_time expiration time + * @return integer number of template files deleted + */ + public function clearCompiledTemplate($resource_name = null, $compile_id = null, $exp_time = null) + { + return Smarty_Internal_Utility::clearCompiledTemplate($resource_name, $compile_id, $exp_time, $this); + } + + + /** + * Return array of tag/attributes of all tags used by an template + * + * @param object $templae template object + * @return array of tag/attributes + */ + public function getTags(Smarty_Internal_Template $template) + { + return Smarty_Internal_Utility::getTags($template); + } + + /** + * Run installation test + * + * @param array $errors Array to write errors into, rather than outputting them + * @return boolean true if setup is fine, false if something is wrong + */ + public function testInstall(&$errors=null) + { + return Smarty_Internal_Utility::testInstall($this, $errors); + } + + /** + * Error Handler to mute expected messages + * + * @link http://php.net/set_error_handler + * @param integer $errno Error level + * @return boolean + */ + public static function mutingErrorHandler($errno, $errstr, $errfile, $errline, $errcontext) + { + $_is_muted_directory = false; + + // add the SMARTY_DIR to the list of muted directories + if (!isset(Smarty::$_muted_directories[SMARTY_DIR])) { + $smarty_dir = realpath(SMARTY_DIR); + if ($smarty_dir !== false) { + Smarty::$_muted_directories[SMARTY_DIR] = array( + 'file' => $smarty_dir, + 'length' => strlen($smarty_dir), + ); + } + } + + // walk the muted directories and test against $errfile + foreach (Smarty::$_muted_directories as $key => &$dir) { + if (!$dir) { + // resolve directory and length for speedy comparisons + $file = realpath($key); + if ($file === false) { + // this directory does not exist, remove and skip it + unset(Smarty::$_muted_directories[$key]); + continue; + } + $dir = array( + 'file' => $file, + 'length' => strlen($file), + ); + } + if (!strncmp($errfile, $dir['file'], $dir['length'])) { + $_is_muted_directory = true; + break; + } + } + + // pass to next error handler if this error did not occur inside SMARTY_DIR + // or the error was within smarty but masked to be ignored + if (!$_is_muted_directory || ($errno && $errno & error_reporting())) { + if (Smarty::$_previous_error_handler) { + return call_user_func(Smarty::$_previous_error_handler, $errno, $errstr, $errfile, $errline, $errcontext); + } else { + return false; + } + } + } + + /** + * Enable error handler to mute expected messages + * + * @return void + */ + public static function muteExpectedErrors() + { + /* + error muting is done because some people implemented custom error_handlers using + http://php.net/set_error_handler and for some reason did not understand the following paragraph: + + It is important to remember that the standard PHP error handler is completely bypassed for the + error types specified by error_types unless the callback function returns FALSE. + error_reporting() settings will have no effect and your error handler will be called regardless - + however you are still able to read the current value of error_reporting and act appropriately. + Of particular note is that this value will be 0 if the statement that caused the error was + prepended by the @ error-control operator. + + Smarty deliberately uses @filemtime() over file_exists() and filemtime() in some places. Reasons include + - @filemtime() is almost twice as fast as using an additional file_exists() + - between file_exists() and filemtime() a possible race condition is opened, + which does not exist using the simple @filemtime() approach. + */ + $error_handler = array('Smarty', 'mutingErrorHandler'); + $previous = set_error_handler($error_handler); + + // avoid dead loops + if ($previous !== $error_handler) { + Smarty::$_previous_error_handler = $previous; + } + } + + /** + * Disable error handler muting expected messages + * + * @return void + */ + public static function unmuteExpectedErrors() + { + restore_error_handler(); + } +} + +// Check if we're running on windows +Smarty::$_IS_WINDOWS = strtoupper(substr(PHP_OS, 0, 3)) === 'WIN'; + +// let PCRE (preg_*) treat strings as ISO-8859-1 if we're not dealing with UTF-8 +if (Smarty::$_CHARSET !== 'UTF-8') { + Smarty::$_UTF8_MODIFIER = ''; +} + +/** + * Smarty exception class + * @package Smarty + */ +class SmartyException extends Exception { + public static $escape = true; + public function __construct($message) { + $this->message = self::$escape ? htmlentities($message) : $message; + } +} + +/** + * Smarty compiler exception class + * @package Smarty + */ +class SmartyCompilerException extends SmartyException { +} + +/** + * Autoloader + */ +function smartyAutoload($class) +{ + $_class = strtolower($class); + $_classes = array( + 'smarty_config_source' => true, + 'smarty_config_compiled' => true, + 'smarty_security' => true, + 'smarty_cacheresource' => true, + 'smarty_cacheresource_custom' => true, + 'smarty_cacheresource_keyvaluestore' => true, + 'smarty_resource' => true, + 'smarty_resource_custom' => true, + 'smarty_resource_uncompiled' => true, + 'smarty_resource_recompiled' => true, + ); + + if (!strncmp($_class, 'smarty_internal_', 16) || isset($_classes[$_class])) { + include SMARTY_SYSPLUGINS_DIR . $_class . '.php'; + } +} + +?> diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/SmartyBC.class.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/SmartyBC.class.php new file mode 100644 index 000000000..f8f0a138f --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/SmartyBC.class.php @@ -0,0 +1,460 @@ + + * @author Uwe Tews + * @author Rodney Rehm + * @package Smarty + */ +/** + * @ignore + */ +require(dirname(__FILE__) . '/Smarty.class.php'); + +/** + * Smarty Backward Compatability Wrapper Class + * + * @package Smarty + */ +class SmartyBC extends Smarty { + + /** + * Smarty 2 BC + * @var string + */ + public $_version = self::SMARTY_VERSION; + + /** + * Initialize new SmartyBC object + * + * @param array $options options to set during initialization, e.g. array( 'forceCompile' => false ) + */ + public function __construct(array $options=array()) + { + parent::__construct($options); + // register {php} tag + $this->registerPlugin('block', 'php', 'smarty_php_tag'); + } + + /** + * wrapper for assign_by_ref + * + * @param string $tpl_var the template variable name + * @param mixed &$value the referenced value to assign + */ + public function assign_by_ref($tpl_var, &$value) + { + $this->assignByRef($tpl_var, $value); + } + + /** + * wrapper for append_by_ref + * + * @param string $tpl_var the template variable name + * @param mixed &$value the referenced value to append + * @param boolean $merge flag if array elements shall be merged + */ + public function append_by_ref($tpl_var, &$value, $merge = false) + { + $this->appendByRef($tpl_var, $value, $merge); + } + + /** + * clear the given assigned template variable. + * + * @param string $tpl_var the template variable to clear + */ + public function clear_assign($tpl_var) + { + $this->clearAssign($tpl_var); + } + + /** + * Registers custom function to be used in templates + * + * @param string $function the name of the template function + * @param string $function_impl the name of the PHP function to register + * @param bool $cacheable + * @param mixed $cache_attrs + */ + public function register_function($function, $function_impl, $cacheable=true, $cache_attrs=null) + { + $this->registerPlugin('function', $function, $function_impl, $cacheable, $cache_attrs); + } + + /** + * Unregisters custom function + * + * @param string $function name of template function + */ + public function unregister_function($function) + { + $this->unregisterPlugin('function', $function); + } + + /** + * Registers object to be used in templates + * + * @param string $object name of template object + * @param object $object_impl the referenced PHP object to register + * @param array $allowed list of allowed methods (empty = all) + * @param boolean $smarty_args smarty argument format, else traditional + * @param array $block_functs list of methods that are block format + */ + public function register_object($object, $object_impl, $allowed = array(), $smarty_args = true, $block_methods = array()) + { + settype($allowed, 'array'); + settype($smarty_args, 'boolean'); + $this->registerObject($object, $object_impl, $allowed, $smarty_args, $block_methods); + } + + /** + * Unregisters object + * + * @param string $object name of template object + */ + public function unregister_object($object) + { + $this->unregisterObject($object); + } + + /** + * Registers block function to be used in templates + * + * @param string $block name of template block + * @param string $block_impl PHP function to register + * @param bool $cacheable + * @param mixed $cache_attrs + */ + public function register_block($block, $block_impl, $cacheable=true, $cache_attrs=null) + { + $this->registerPlugin('block', $block, $block_impl, $cacheable, $cache_attrs); + } + + /** + * Unregisters block function + * + * @param string $block name of template function + */ + public function unregister_block($block) + { + $this->unregisterPlugin('block', $block); + } + + /** + * Registers compiler function + * + * @param string $function name of template function + * @param string $function_impl name of PHP function to register + * @param bool $cacheable + */ + public function register_compiler_function($function, $function_impl, $cacheable=true) + { + $this->registerPlugin('compiler', $function, $function_impl, $cacheable); + } + + /** + * Unregisters compiler function + * + * @param string $function name of template function + */ + public function unregister_compiler_function($function) + { + $this->unregisterPlugin('compiler', $function); + } + + /** + * Registers modifier to be used in templates + * + * @param string $modifier name of template modifier + * @param string $modifier_impl name of PHP function to register + */ + public function register_modifier($modifier, $modifier_impl) + { + $this->registerPlugin('modifier', $modifier, $modifier_impl); + } + + /** + * Unregisters modifier + * + * @param string $modifier name of template modifier + */ + public function unregister_modifier($modifier) + { + $this->unregisterPlugin('modifier', $modifier); + } + + /** + * Registers a resource to fetch a template + * + * @param string $type name of resource + * @param array $functions array of functions to handle resource + */ + public function register_resource($type, $functions) + { + $this->registerResource($type, $functions); + } + + /** + * Unregisters a resource + * + * @param string $type name of resource + */ + public function unregister_resource($type) + { + $this->unregisterResource($type); + } + + /** + * Registers a prefilter function to apply + * to a template before compiling + * + * @param callable $function + */ + public function register_prefilter($function) + { + $this->registerFilter('pre', $function); + } + + /** + * Unregisters a prefilter function + * + * @param callable $function + */ + public function unregister_prefilter($function) + { + $this->unregisterFilter('pre', $function); + } + + /** + * Registers a postfilter function to apply + * to a compiled template after compilation + * + * @param callable $function + */ + public function register_postfilter($function) + { + $this->registerFilter('post', $function); + } + + /** + * Unregisters a postfilter function + * + * @param callable $function + */ + public function unregister_postfilter($function) + { + $this->unregisterFilter('post', $function); + } + + /** + * Registers an output filter function to apply + * to a template output + * + * @param callable $function + */ + public function register_outputfilter($function) + { + $this->registerFilter('output', $function); + } + + /** + * Unregisters an outputfilter function + * + * @param callable $function + */ + public function unregister_outputfilter($function) + { + $this->unregisterFilter('output', $function); + } + + /** + * load a filter of specified type and name + * + * @param string $type filter type + * @param string $name filter name + */ + public function load_filter($type, $name) + { + $this->loadFilter($type, $name); + } + + /** + * clear cached content for the given template and cache id + * + * @param string $tpl_file name of template file + * @param string $cache_id name of cache_id + * @param string $compile_id name of compile_id + * @param string $exp_time expiration time + * @return boolean + */ + public function clear_cache($tpl_file = null, $cache_id = null, $compile_id = null, $exp_time = null) + { + return $this->clearCache($tpl_file, $cache_id, $compile_id, $exp_time); + } + + /** + * clear the entire contents of cache (all templates) + * + * @param string $exp_time expire time + * @return boolean + */ + public function clear_all_cache($exp_time = null) + { + return $this->clearCache(null, null, null, $exp_time); + } + + /** + * test to see if valid cache exists for this template + * + * @param string $tpl_file name of template file + * @param string $cache_id + * @param string $compile_id + * @return boolean + */ + public function is_cached($tpl_file, $cache_id = null, $compile_id = null) + { + return $this->isCached($tpl_file, $cache_id, $compile_id); + } + + /** + * clear all the assigned template variables. + */ + public function clear_all_assign() + { + $this->clearAllAssign(); + } + + /** + * clears compiled version of specified template resource, + * or all compiled template files if one is not specified. + * This function is for advanced use only, not normally needed. + * + * @param string $tpl_file + * @param string $compile_id + * @param string $exp_time + * @return boolean results of {@link smarty_core_rm_auto()} + */ + public function clear_compiled_tpl($tpl_file = null, $compile_id = null, $exp_time = null) + { + return $this->clearCompiledTemplate($tpl_file, $compile_id, $exp_time); + } + + /** + * Checks whether requested template exists. + * + * @param string $tpl_file + * @return boolean + */ + public function template_exists($tpl_file) + { + return $this->templateExists($tpl_file); + } + + /** + * Returns an array containing template variables + * + * @param string $name + * @return array + */ + public function get_template_vars($name=null) + { + return $this->getTemplateVars($name); + } + + /** + * Returns an array containing config variables + * + * @param string $name + * @return array + */ + public function get_config_vars($name=null) + { + return $this->getConfigVars($name); + } + + /** + * load configuration values + * + * @param string $file + * @param string $section + * @param string $scope + */ + public function config_load($file, $section = null, $scope = 'global') + { + $this->ConfigLoad($file, $section, $scope); + } + + /** + * return a reference to a registered object + * + * @param string $name + * @return object + */ + public function get_registered_object($name) + { + return $this->getRegisteredObject($name); + } + + /** + * clear configuration values + * + * @param string $var + */ + public function clear_config($var = null) + { + $this->clearConfig($var); + } + + /** + * trigger Smarty error + * + * @param string $error_msg + * @param integer $error_type + */ + public function trigger_error($error_msg, $error_type = E_USER_WARNING) + { + trigger_error("Smarty error: $error_msg", $error_type); + } + +} + +/** + * Smarty {php}{/php} block function + * + * @param array $params parameter list + * @param string $content contents of the block + * @param object $template template object + * @param boolean &$repeat repeat flag + * @return string content re-formatted + */ +function smarty_php_tag($params, $content, $template, &$repeat) +{ + eval($content); + return ''; +} + +?> \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/debug.tpl b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/debug.tpl new file mode 100644 index 000000000..12eef0ffd --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/debug.tpl @@ -0,0 +1,133 @@ +{capture name='_smarty_debug' assign=debug_output} + + + + Smarty Debug Console + + + + +

Smarty Debug Console - {if isset($template_name)}{$template_name|debug_print_var nofilter}{else}Total Time {$execution_time|string_format:"%.5f"}{/if}

+ +{if !empty($template_data)} +

included templates & config files (load time in seconds)

+ +
+{foreach $template_data as $template} + {$template.name} + + (compile {$template['compile_time']|string_format:"%.5f"}) (render {$template['render_time']|string_format:"%.5f"}) (cache {$template['cache_time']|string_format:"%.5f"}) + +
+{/foreach} +
+{/if} + +

assigned template variables

+ +
+ + +
+
+ + + +
+ + + {if isset($ACTION_RESULT)} + +
+ + + +
+

Tickets

+

+

+ + + + + + + + + + + + + + + + +
Show + + tickets + + to + + : + + or + + + + +
+
+

+

+ + + + + + + + + + + + {foreach from=$tickets item=ticket} + + + + + + + + + + + {/foreach} +
IDTitleAssignedTimestampCategoryStatusSupportGroupActions
{$ticket.tId}{$ticket.title}{if $ticket.assignedText neq ""} {$ticket.assignedText}{else} {$not_assigned} {/if}{$ticket.timestamp}{$ticket.category}{if $ticket.status eq 0}{else if $ticket.status eq 1}{else if $ticket.status eq 2}{/if}{$ticket.statusText} + + {if $ticket.forwardedGroupName eq "0"} + {$public_sgroup} + {else} + {$ticket.forwardedGroupName} + {/if} + + + {if $ticket.assigned eq 0} +
+ + + +
+ {else if $ticket.assigned eq $user_id} +
+ + + +
+ {/if} +
+

+
+ + + + {foreach from=$links item=link} + + {/foreach} + + +
«{$link}»
+
+
+ + + + + + +
+ {if isset($ACTION_RESULT) and $ACTION_RESULT eq "SUCCESS_ASSIGNED"} +

+ {$success_assigned} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "SUCCESS_UNASSIGNED"} +

+ {$success_unassigned} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "TICKET_NOT_EXISTING"} +

+ {$ticket_not_existing} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "ALREADY_ASSIGNED"} +

+ {$ticket_already_assigned} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "NOT_ASSIGNED"} +

+ {$ticket_not_assigned} +

+ {/if} +
+ + {/if} +
+
+
+ +
+ + + + + + + +
+ + + + +
+ + + + + +
Show TicketShow Ticket Log
+
+
+
+ + + + + + + + + +

Reply ID#{$reply_id} of Ticket #{$ticket_id}

+
+ + + + + + + + + + +
+ + +
+
+ + +
+ + +
+ + +
+

Reply:

+

+ + + + +
+

+ {$reply_timestamp} + {if $author_permission eq '1'} + {if isset($isMod) and $isMod eq "TRUE"} {$authorName}{else} {$authorName} {/if} + {else if $reply.permission gt '1'} + {if isset($isMod) and $isMod eq "TRUE"} {$authorName}{else} {$authorName} {/if} + {/if}

+

{$reply_content}

+
+

+
+
+
+
+ +
+ + + + + + + + + +

Support Group: {$groupsname}

+
+ + + + + + + + + + +
+ + +
+
+ + + + +
+ + +
+ + +
+

Add user to the list

+ {if isset($isAdmin) && $isAdmin eq 'TRUE'} +
+ + + + + +
Username:
+ + + +

+ +

+ + {if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "SUCCESS"} +

+ {$add_to_group_success} +

+ {else if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "ALREADY_ADDED"} +

+ {$user_already_added} +

+ {else if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "GROUP_NOT_EXISTING"} +

+ {$group_not_existing} +

+ {else if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "USER_NOT_EXISTING"} +

+ {$user_not_existing} +

+ {else if isset($RESULT_OF_ADDING) and $RESULT_OF_ADDING eq "NOT_MOD_OR_ADMIN"} +

+ {$not_mod_or_admin} +

+ {/if} +
+ {/if} +
+
+
+ + +
+ + +
+

All members

+ + + + + {if isset($isAdmin) && $isAdmin eq 'TRUE'}{/if} + + + {foreach from=$userlist item=user} + + + + {if isset($isAdmin) && $isAdmin eq 'TRUE'}{/if} + + {/foreach} +
IDNameAction
{$user.tUserId}{$user.name}Delete
+
+
+
+ + +
+ + +
+

Mail settings

+
+ + + + + + + + + + + + + + + + + + + + + + +
Group Email:
IMAP Mail Server:
IMAP Username:
IMAP Password:
+ + + + +

+ +

+ + {if isset($RESULT_OF_MODIFYING) and $RESULT_OF_MODIFYING eq "SUCCESS"} +

+ {$modify_mail_of_group_success} +

+ {else if isset($RESULT_OF_MODIFYING) and $RESULT_OF_MODIFYING eq "EMAIL_NOT_VALID"} +

+ {$email_not_valid} +

+ {else if isset($RESULT_OF_MODIFYING) and $RESULT_OF_MODIFYING eq "NO_PASSWORD"} +

+ {$no_password_given} +

+ {/if} + +
+
+
+
+
+ +
+ + + + + + + +
+ + + + +
+ + + {if isset($isMod) and $isMod eq "TRUE"}{/if} + + {if $hasInfo}{/if} + +
Show Ticket LogSend Other TicketShow Additional Info
+
+
+
+ + + + + + + + + +

[{$t_title}-#{$ticket_tId}] {$ticket_title}

+
+ + + + + + + + + + +
+ + +
+
+ + +
+ + +
+ + +
+ + + + + {if isset($isMod) and $isMod eq "TRUE"} + +
+ + +
+ + + + + + + + + + + + + + + + +
Submitted: {$ticket_timestamp}Last Updated: {$ticket_lastupdate}Status: {if $ticket_status neq 3}Open{/if} {if $ticket_status eq 3} {$ticket_statustext}{else}{$ticket_statustext} {/if}
Category: {$ticket_category}Priority {$ticket_prioritytext}Support Group: + + {if $ticket_forwardedGroupName eq "0"} + {$public_sgroup} + {else} + {$ticket_forwardedGroupName} + {/if} + +
Assigned To: {if $ticket_assignedTo neq ""} {$ticket_assignedToText}{else} {$not_assigned} {/if}
+
+
+ + {foreach from=$ticket_replies item=reply} + + + + {/foreach} + + {if $ticket_status eq 3} + + + + {/if} + + + + +
+ + +
+

+ {$reply.timestamp} + {if $reply.permission eq '1'} + {if isset($isMod) and $isMod eq "TRUE"} {$reply.author}{else} {$reply.author} {/if} + {else if $reply.permission gt '1'} + {if isset($isMod) and $isMod eq "TRUE"} {$reply.author}{else} {$reply.author} {/if} + {/if} +

+

{$reply.replyContent}

+
+
+ + +
+

[Ticket is closed]

+
+
+ +
+ + + + + + {if $ticket_status neq 3} + + + + {if isset($isMod) and $isMod eq "TRUE"} + + + + {/if} + {/if} + + + + + + +
+

{$t_reply}:

+
Hide reply for user.
+ {if isset($isMod) and $isMod eq "TRUE"} + + + + + +
+ Change status to + + + Change priority to + +
+ {/if} +
+ + + +
+
+
+
+ + +
+ + + + + +
+

+ Ticket Assigning: + {if $ticket_assignedTo eq 0} +

+ + + +
+ {else if $ticket_assignedTo eq $user_id} +
+ + + +
+ {/if} +

+ {if isset($ACTION_RESULT) and $ACTION_RESULT eq "SUCCESS_ASSIGNED"} +

+ {$success_assigned} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "SUCCESS_UNASSIGNED"} +

+ {$success_unassigned} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "TICKET_NOT_EXISTING"} +

+ {$ticket_not_existing} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "ALREADY_ASSIGNED"} +

+ {$ticket_already_assigned} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "NOT_ASSIGNED"} +

+ {$ticket_not_assigned} +

+ {/if} + + +
+

+ Forward to Group: +

+ + + + + +
+

+ {if isset($ACTION_RESULT) and $ACTION_RESULT eq "INVALID_SGROUP"} +

+ {$invalid_sgroup} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "TICKET_NOT_EXISTING"} +

+ {$ticket_not_existing} +

+ {else if isset($ACTION_RESULT) and $ACTION_RESULT eq "SUCCESS_FORWARDED"} +

+ {$success_forwarded} +

+ {/if} +
+
+
+ {/if} + +
+
+
+
+
+ +
+ + + + + + + +
+ + + + +
+ + + {if isset($isMod) and $isMod eq "TRUE"}{/if} + + + +
Show Ticket LogSend Other TicketShow Ticket
+
+
+
+ + + + + + + + + +

Additional Info For Ticket [#{$ticket_id}]

+
+ + + + + + + + + + +
+ + +
+
+ + +
+ + +
+ + +
+ + + + +
+ + +
+

Ingame related

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Shard ID: {$shard_id}
User_Id: {$user_id}
User Position: {$user_position}
View Position: {$view_position}
Client_Version: {$client_version}
Patch_Version: {$patch_version}
Server_Tick: {$server_tick}
+
+
+ + +
+

Hardware & Software related

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Memory: {$memory}
Processor: {$processor}
Cpu_Id: {$cpu_id}
Cpu_Mask: {$cpu_mask}
HT: {$ht}
OS: {$os}
NeL3D: {$nel3d}
+
+
+ + +
+

Network related

+ + + + + + + + + + +
Connect_State: {$connect_state}
Local_Address: {$local_address}
+
+
+
+
+
+
+ +
+ + + + + + + +
+ + + + +
+ + + + +
Show Ticket
+
+
+
+ + + + + + + + + +

Log of Ticket #{$ticket_id}

+
+ + + + + + + + + + +
+ + +
+
+ + +
+ + +
+ + +
+

Title: {$ticket_title}

+

+ + + + + + + + {foreach from=$ticket_logs item=log} + + + + + + {/foreach} + +
IDTimestampQuery
{$log.tLogId}{$log.timestamp}{$log.query}
+

+
+
+
+
+ +
+ + + + + + + +
+ + + + +
+ + + + + {if isset($isAdmin) and $isAdmin eq 'TRUE' and $target_id neq 1} + {if $userPermission eq 1} + + + {else if $userPermission eq 2 } + + + {else if $userPermission eq 3 } + + + {/if} + {/if} + +
Edit UserSend TicketMake ModeratorMake AdminDemote to UserMake AdminDemote to UserDemote to Moderator
+
+
+
+ + + + + + + + + +

Profile of {$target_name}

+
+ + + + + + + + + + +
+ + +
+
+ + + +
+ + +
+ + +
+ +

Info

+ + + + + + + + + + + + {if $firstName neq ""} + + + + + {/if} + {if $lastName neq ""} + + + + + {/if} + {if $country neq ""} + + + + + {/if} + {if $gender neq 0} + + + {if $gender eq 1} + + {else if $gender eq 2} + + {/if} + + {/if} + +
Email:{$mail}
Role: + {if $userPermission eq 1}User{/if} + {if $userPermission eq 2}Moderator{/if} + {if $userPermission eq 3}Admin{/if} +
Firstname:{$firstName}
LastName:{$lastName}
Country:{$country}
Gender:♂♀
+
+
+
+ + +
+ + +
+

Tickets

+ + + + + + + + + + + {foreach from=$ticketlist item=ticket} + + + + + + + + + {/foreach} + +
IDTitleTimestampCategoryStatus
{$ticket.tId}{$ticket.title}{$ticket.timestamp}{$ticket.category}{if $ticket.status eq 0} {/if} {$ticket.statusText}
+
+
+
+
+ +
+ + + + + + + + + +

Members

+
+ + + + + + + + + + +
+ + +
+
+ + +
+ + +
+ + + +
+

All Acounts

+ + + + + + + + + + {foreach from=$userlist item=element} + + + + + {if $element.permission eq 1}{/if} + {if $element.permission eq 2}{/if} + {if $element.permission eq 3}{/if} + + + + {/foreach} +
IdUsernameEmailPermissionAction
{$element.id}{$element.username}{$element.email}UserModeratorAdmin + Show User + Edit User + {if isset($isAdmin) and $isAdmin eq 'TRUE' and $element.id neq 1} + {if $element.permission eq 1} + Make Moderator + Make Admin + {else if $element.permission eq 2 } + Demote to User + Make Admin + {else if $element.permission eq 3 } + Demote to User + Demote to Moderator + {/if} + {/if} +
+
+ + + + {foreach from=$links item=link} + + {/foreach} + + +
«{$link}»
+
+
+
+
+ +
+ {foreach $assigned_vars as $vars} + + + + {/foreach} +
${$vars@key|escape:'html'}{$vars|debug_print_var nofilter}
+ +

assigned config file variables (outer template scope)

+ + + {foreach $config_vars as $vars} + + + + {/foreach} + +
{$vars@key|escape:'html'}{$vars|debug_print_var nofilter}
+ + +{/capture} + diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/block.textformat.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/block.textformat.php new file mode 100644 index 000000000..b22b104a5 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/block.textformat.php @@ -0,0 +1,113 @@ + + * Name: textformat
+ * Purpose: format text a certain way with preset styles + * or custom wrap/indent settings
+ * Params: + *
+ * - style         - string (email)
+ * - indent        - integer (0)
+ * - wrap          - integer (80)
+ * - wrap_char     - string ("\n")
+ * - indent_char   - string (" ")
+ * - wrap_boundary - boolean (true)
+ * 
+ * + * @link http://www.smarty.net/manual/en/language.function.textformat.php {textformat} + * (Smarty online manual) + * @param array $params parameters + * @param string $content contents of the block + * @param Smarty_Internal_Template $template template object + * @param boolean &$repeat repeat flag + * @return string content re-formatted + * @author Monte Ohrt + */ +function smarty_block_textformat($params, $content, $template, &$repeat) +{ + if (is_null($content)) { + return; + } + + $style = null; + $indent = 0; + $indent_first = 0; + $indent_char = ' '; + $wrap = 80; + $wrap_char = "\n"; + $wrap_cut = false; + $assign = null; + + foreach ($params as $_key => $_val) { + switch ($_key) { + case 'style': + case 'indent_char': + case 'wrap_char': + case 'assign': + $$_key = (string)$_val; + break; + + case 'indent': + case 'indent_first': + case 'wrap': + $$_key = (int)$_val; + break; + + case 'wrap_cut': + $$_key = (bool)$_val; + break; + + default: + trigger_error("textformat: unknown attribute '$_key'"); + } + } + + if ($style == 'email') { + $wrap = 72; + } + // split into paragraphs + $_paragraphs = preg_split('![\r\n]{2}!', $content); + $_output = ''; + + + foreach ($_paragraphs as &$_paragraph) { + if (!$_paragraph) { + continue; + } + // convert mult. spaces & special chars to single space + $_paragraph = preg_replace(array('!\s+!' . Smarty::$_UTF8_MODIFIER, '!(^\s+)|(\s+$)!' . Smarty::$_UTF8_MODIFIER), array(' ', ''), $_paragraph); + // indent first line + if ($indent_first > 0) { + $_paragraph = str_repeat($indent_char, $indent_first) . $_paragraph; + } + // wordwrap sentences + if (Smarty::$_MBSTRING) { + require_once(SMARTY_PLUGINS_DIR . 'shared.mb_wordwrap.php'); + $_paragraph = smarty_mb_wordwrap($_paragraph, $wrap - $indent, $wrap_char, $wrap_cut); + } else { + $_paragraph = wordwrap($_paragraph, $wrap - $indent, $wrap_char, $wrap_cut); + } + // indent lines + if ($indent > 0) { + $_paragraph = preg_replace('!^!m', str_repeat($indent_char, $indent), $_paragraph); + } + } + $_output = implode($wrap_char . $wrap_char, $_paragraphs); + + if ($assign) { + $template->assign($assign, $_output); + } else { + return $_output; + } +} + +?> \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.counter.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.counter.php new file mode 100644 index 000000000..3906badf0 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.counter.php @@ -0,0 +1,78 @@ + + * Name: counter
+ * Purpose: print out a counter value + * + * @author Monte Ohrt + * @link http://www.smarty.net/manual/en/language.function.counter.php {counter} + * (Smarty online manual) + * @param array $params parameters + * @param Smarty_Internal_Template $template template object + * @return string|null + */ +function smarty_function_counter($params, $template) +{ + static $counters = array(); + + $name = (isset($params['name'])) ? $params['name'] : 'default'; + if (!isset($counters[$name])) { + $counters[$name] = array( + 'start'=>1, + 'skip'=>1, + 'direction'=>'up', + 'count'=>1 + ); + } + $counter =& $counters[$name]; + + if (isset($params['start'])) { + $counter['start'] = $counter['count'] = (int)$params['start']; + } + + if (!empty($params['assign'])) { + $counter['assign'] = $params['assign']; + } + + if (isset($counter['assign'])) { + $template->assign($counter['assign'], $counter['count']); + } + + if (isset($params['print'])) { + $print = (bool)$params['print']; + } else { + $print = empty($counter['assign']); + } + + if ($print) { + $retval = $counter['count']; + } else { + $retval = null; + } + + if (isset($params['skip'])) { + $counter['skip'] = $params['skip']; + } + + if (isset($params['direction'])) { + $counter['direction'] = $params['direction']; + } + + if ($counter['direction'] == "down") + $counter['count'] -= $counter['skip']; + else + $counter['count'] += $counter['skip']; + + return $retval; + +} + +?> \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.cycle.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.cycle.php new file mode 100644 index 000000000..1778ffb53 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.cycle.php @@ -0,0 +1,106 @@ + + * Name: cycle
+ * Date: May 3, 2002
+ * Purpose: cycle through given values
+ * Params: + *
+ * - name      - name of cycle (optional)
+ * - values    - comma separated list of values to cycle, or an array of values to cycle
+ *               (this can be left out for subsequent calls)
+ * - reset     - boolean - resets given var to true
+ * - print     - boolean - print var or not. default is true
+ * - advance   - boolean - whether or not to advance the cycle
+ * - delimiter - the value delimiter, default is ","
+ * - assign    - boolean, assigns to template var instead of printed.
+ * 
+ * Examples:
+ *
+ * {cycle values="#eeeeee,#d0d0d0d"}
+ * {cycle name=row values="one,two,three" reset=true}
+ * {cycle name=row}
+ * 
+ * + * @link http://www.smarty.net/manual/en/language.function.cycle.php {cycle} + * (Smarty online manual) + * @author Monte Ohrt + * @author credit to Mark Priatel + * @author credit to Gerard + * @author credit to Jason Sweat + * @version 1.3 + * @param array $params parameters + * @param Smarty_Internal_Template $template template object + * @return string|null + */ + +function smarty_function_cycle($params, $template) +{ + static $cycle_vars; + + $name = (empty($params['name'])) ? 'default' : $params['name']; + $print = (isset($params['print'])) ? (bool)$params['print'] : true; + $advance = (isset($params['advance'])) ? (bool)$params['advance'] : true; + $reset = (isset($params['reset'])) ? (bool)$params['reset'] : false; + + if (!isset($params['values'])) { + if(!isset($cycle_vars[$name]['values'])) { + trigger_error("cycle: missing 'values' parameter"); + return; + } + } else { + if(isset($cycle_vars[$name]['values']) + && $cycle_vars[$name]['values'] != $params['values'] ) { + $cycle_vars[$name]['index'] = 0; + } + $cycle_vars[$name]['values'] = $params['values']; + } + + if (isset($params['delimiter'])) { + $cycle_vars[$name]['delimiter'] = $params['delimiter']; + } elseif (!isset($cycle_vars[$name]['delimiter'])) { + $cycle_vars[$name]['delimiter'] = ','; + } + + if(is_array($cycle_vars[$name]['values'])) { + $cycle_array = $cycle_vars[$name]['values']; + } else { + $cycle_array = explode($cycle_vars[$name]['delimiter'],$cycle_vars[$name]['values']); + } + + if(!isset($cycle_vars[$name]['index']) || $reset ) { + $cycle_vars[$name]['index'] = 0; + } + + if (isset($params['assign'])) { + $print = false; + $template->assign($params['assign'], $cycle_array[$cycle_vars[$name]['index']]); + } + + if($print) { + $retval = $cycle_array[$cycle_vars[$name]['index']]; + } else { + $retval = null; + } + + if($advance) { + if ( $cycle_vars[$name]['index'] >= count($cycle_array) -1 ) { + $cycle_vars[$name]['index'] = 0; + } else { + $cycle_vars[$name]['index']++; + } + } + + return $retval; +} + +?> \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.fetch.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.fetch.php new file mode 100644 index 000000000..eca1182d5 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.fetch.php @@ -0,0 +1,214 @@ + + * Name: fetch
+ * Purpose: fetch file, web or ftp data and display results + * + * @link http://www.smarty.net/manual/en/language.function.fetch.php {fetch} + * (Smarty online manual) + * @author Monte Ohrt + * @param array $params parameters + * @param Smarty_Internal_Template $template template object + * @return string|null if the assign parameter is passed, Smarty assigns the result to a template variable + */ +function smarty_function_fetch($params, $template) +{ + if (empty($params['file'])) { + trigger_error("[plugin] fetch parameter 'file' cannot be empty",E_USER_NOTICE); + return; + } + + // strip file protocol + if (stripos($params['file'], 'file://') === 0) { + $params['file'] = substr($params['file'], 7); + } + + $protocol = strpos($params['file'], '://'); + if ($protocol !== false) { + $protocol = strtolower(substr($params['file'], 0, $protocol)); + } + + if (isset($template->smarty->security_policy)) { + if ($protocol) { + // remote resource (or php stream, …) + if(!$template->smarty->security_policy->isTrustedUri($params['file'])) { + return; + } + } else { + // local file + if(!$template->smarty->security_policy->isTrustedResourceDir($params['file'])) { + return; + } + } + } + + $content = ''; + if ($protocol == 'http') { + // http fetch + if($uri_parts = parse_url($params['file'])) { + // set defaults + $host = $server_name = $uri_parts['host']; + $timeout = 30; + $accept = "image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */*"; + $agent = "Smarty Template Engine ". Smarty::SMARTY_VERSION; + $referer = ""; + $uri = !empty($uri_parts['path']) ? $uri_parts['path'] : '/'; + $uri .= !empty($uri_parts['query']) ? '?' . $uri_parts['query'] : ''; + $_is_proxy = false; + if(empty($uri_parts['port'])) { + $port = 80; + } else { + $port = $uri_parts['port']; + } + if(!empty($uri_parts['user'])) { + $user = $uri_parts['user']; + } + if(!empty($uri_parts['pass'])) { + $pass = $uri_parts['pass']; + } + // loop through parameters, setup headers + foreach($params as $param_key => $param_value) { + switch($param_key) { + case "file": + case "assign": + case "assign_headers": + break; + case "user": + if(!empty($param_value)) { + $user = $param_value; + } + break; + case "pass": + if(!empty($param_value)) { + $pass = $param_value; + } + break; + case "accept": + if(!empty($param_value)) { + $accept = $param_value; + } + break; + case "header": + if(!empty($param_value)) { + if(!preg_match('![\w\d-]+: .+!',$param_value)) { + trigger_error("[plugin] invalid header format '".$param_value."'",E_USER_NOTICE); + return; + } else { + $extra_headers[] = $param_value; + } + } + break; + case "proxy_host": + if(!empty($param_value)) { + $proxy_host = $param_value; + } + break; + case "proxy_port": + if(!preg_match('!\D!', $param_value)) { + $proxy_port = (int) $param_value; + } else { + trigger_error("[plugin] invalid value for attribute '".$param_key."'",E_USER_NOTICE); + return; + } + break; + case "agent": + if(!empty($param_value)) { + $agent = $param_value; + } + break; + case "referer": + if(!empty($param_value)) { + $referer = $param_value; + } + break; + case "timeout": + if(!preg_match('!\D!', $param_value)) { + $timeout = (int) $param_value; + } else { + trigger_error("[plugin] invalid value for attribute '".$param_key."'",E_USER_NOTICE); + return; + } + break; + default: + trigger_error("[plugin] unrecognized attribute '".$param_key."'",E_USER_NOTICE); + return; + } + } + if(!empty($proxy_host) && !empty($proxy_port)) { + $_is_proxy = true; + $fp = fsockopen($proxy_host,$proxy_port,$errno,$errstr,$timeout); + } else { + $fp = fsockopen($server_name,$port,$errno,$errstr,$timeout); + } + + if(!$fp) { + trigger_error("[plugin] unable to fetch: $errstr ($errno)",E_USER_NOTICE); + return; + } else { + if($_is_proxy) { + fputs($fp, 'GET ' . $params['file'] . " HTTP/1.0\r\n"); + } else { + fputs($fp, "GET $uri HTTP/1.0\r\n"); + } + if(!empty($host)) { + fputs($fp, "Host: $host\r\n"); + } + if(!empty($accept)) { + fputs($fp, "Accept: $accept\r\n"); + } + if(!empty($agent)) { + fputs($fp, "User-Agent: $agent\r\n"); + } + if(!empty($referer)) { + fputs($fp, "Referer: $referer\r\n"); + } + if(isset($extra_headers) && is_array($extra_headers)) { + foreach($extra_headers as $curr_header) { + fputs($fp, $curr_header."\r\n"); + } + } + if(!empty($user) && !empty($pass)) { + fputs($fp, "Authorization: BASIC ".base64_encode("$user:$pass")."\r\n"); + } + + fputs($fp, "\r\n"); + while(!feof($fp)) { + $content .= fgets($fp,4096); + } + fclose($fp); + $csplit = preg_split("!\r\n\r\n!",$content,2); + + $content = $csplit[1]; + + if(!empty($params['assign_headers'])) { + $template->assign($params['assign_headers'],preg_split("!\r\n!",$csplit[0])); + } + } + } else { + trigger_error("[plugin fetch] unable to parse URL, check syntax",E_USER_NOTICE); + return; + } + } else { + $content = @file_get_contents($params['file']); + if ($content === false) { + throw new SmartyException("{fetch} cannot read resource '" . $params['file'] ."'"); + } + } + + if (!empty($params['assign'])) { + $template->assign($params['assign'], $content); + } else { + return $content; + } +} + +?> \ No newline at end of file diff --git a/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.html_checkboxes.php b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.html_checkboxes.php new file mode 100644 index 000000000..1866bc2f3 --- /dev/null +++ b/code/ryzom/tools/server/ryzom_ams/ams_lib/smarty/libs/plugins/function.html_checkboxes.php @@ -0,0 +1,233 @@ + + * Type: function
+ * Name: html_checkboxes
+ * Date: 24.Feb.2003
+ * Purpose: Prints out a list of checkbox input types
+ * Examples: + *
+ * {html_checkboxes values=$ids output=$names}
+ * {html_checkboxes values=$ids name='box' separator='
' output=$names} + * {html_checkboxes values=$ids checked=$checked separator='
' output=$names} + *
+ * Params: + *
+ * - name       (optional) - string default "checkbox"
+ * - values     (required) - array
+ * - options    (optional) - associative array
+ * - checked    (optional) - array default not set
+ * - separator  (optional) - ie 
or   + * - output (optional) - the output next to each checkbox + * - assign (optional) - assign the output as an array to this variable + * - escape (optional) - escape the content (not value), defaults to true + *
+ * + * @link http://www.smarty.net/manual/en/language.function.html.checkboxes.php {html_checkboxes} + * (Smarty online manual) + * @author Christopher Kvarme + * @author credits to Monte Ohrt + * @version 1.0 + * @param array $params parameters + * @param object $template template object + * @return string + * @uses smarty_function_escape_special_chars() + */ +function smarty_function_html_checkboxes($params, $template) +{ + require_once(SMARTY_PLUGINS_DIR . 'shared.escape_special_chars.php'); + + $name = 'checkbox'; + $values = null; + $options = null; + $selected = array(); + $separator = ''; + $escape = true; + $labels = true; + $label_ids = false; + $output = null; + + $extra = ''; + + foreach($params as $_key => $_val) { + switch($_key) { + case 'name': + case 'separator': + $$_key = (string) $_val; + break; + + case 'escape': + case 'labels': + case 'label_ids': + $$_key = (bool) $_val; + break; + + case 'options': + $$_key = (array) $_val; + break; + + case 'values': + case 'output': + $$_key = array_values((array) $_val); + break; + + case 'checked': + case 'selected': + if (is_array($_val)) { + $selected = array(); + foreach ($_val as $_sel) { + if (is_object($_sel)) { + if (method_exists($_sel, "__toString")) { + $_sel = smarty_function_escape_special_chars((string) $_sel->__toString()); + } else { + trigger_error("html_checkboxes: selected attribute contains an object of class '". get_class($_sel) ."' without __toString() method", E_USER_NOTICE); + continue; + } + } else { + $_sel = smarty_function_escape_special_chars((string) $_sel); + } + $selected[$_sel] = true; + } + } elseif (is_object($_val)) { + if (method_exists($_val, "__toString")) { + $selected = smarty_function_escape_special_chars((string) $_val->__toString()); + } else { + trigger_error("html_checkboxes: selected attribute is an object of class '". get_class($_val) ."' without __toString() method", E_USER_NOTICE); + } + } else { + $selected = smarty_function_escape_special_chars((string) $_val); + } + break; + + case 'checkboxes': + trigger_error('html_checkboxes: the use of the "checkboxes" attribute is deprecated, use "options" instead', E_USER_WARNING); + $options = (array) $_val; + break; + + case 'assign': + break; + + case 'strict': break; + + case 'disabled': + case 'readonly': + if (!empty($params['strict'])) { + if (!is_scalar($_val)) { + trigger_error("html_options: $_key attribute must be a scalar, only boolean true or string '$_key' will actually add the attribute", E_USER_NOTICE); + } + + if ($_val === true || $_val === $_key) { + $extra .= ' ' . $_key . '="' . smarty_function_escape_special_chars($_key) . '"'; + } + + break; + } + // omit break; to fall through! + + default: + if(!is_array($_val)) { + $extra .= ' '.$_key.'="'.smarty_function_escape_special_chars($_val).'"'; + } else { + trigger_error("html_checkboxes: extra attribute '$_key' cannot be an array", E_USER_NOTICE); + } + break; + } + } + + if (!isset($options) && !isset($values)) + return ''; /* raise error here? */ + + $_html_result = array(); + + if (isset($options)) { + foreach ($options as $_key=>$_val) { + $_html_result[] = smarty_function_html_checkboxes_output($name, $_key, $_val, $selected, $extra, $separator, $labels, $label_ids, $escape); + } + } else { + foreach ($values as $_i=>$_key) { + $_val = isset($output[$_i]) ? $output[$_i] : ''; + $_html_result[] = smarty_function_html_checkboxes_output($name, $_key, $_val, $selected, $extra, $separator, $labels, $label_ids, $escape); + } + } + + if(!empty($params['assign'])) { + $template->assign($params['assign'], $_html_result); + } else { + return implode("\n", $_html_result); + } + +} + +function smarty_function_html_checkboxes_output($name, $value, $output, $selected, $extra, $separator, $labels, $label_ids, $escape=true) { + $_output = ''; + + if (is_object($value)) { + if (method_exists($value, "__toString")) { + $value = (string) $value->__toString(); + } else { + trigger_error("html_options: value is an object of class '". get_class($value) ."' without __toString() method", E_USER_NOTICE); + return ''; + } + } else { + $value = (string) $value; + } + + if (is_object($output)) { + if (method_exists($output, "__toString")) { + $output = (string) $output->__toString(); + } else { + trigger_error("html_options: output is an object of class '". get_class($output) ."' without __toString() method", E_USER_NOTICE); + return ''; + } + } else { + $output = (string) $output; + } + + if ($labels) { + if ($label_ids) { + $_id = smarty_function_escape_special_chars(preg_replace('![^\w\-\.]!' . Smarty::$_UTF8_MODIFIER, '_', $name . '_' . $value)); + $_output .= '