Fixed: Bad function to set texture coordinates for EXTVertexShader

This commit is contained in:
kervala 2010-12-20 17:05:11 +01:00
parent 2f7d57d608
commit 3d693f4ec6

View file

@ -1493,7 +1493,7 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
case CVertexBuffer::TexCoord7: case CVertexBuffer::TexCoord7:
{ {
_DriverGLStates.clientActiveTextureARB(value - CVertexBuffer::TexCoord0); _DriverGLStates.clientActiveTextureARB(value - CVertexBuffer::TexCoord0);
nglArrayObjectATI(GL_TEXTURE_COORD_ARRAY, NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.VertexObjectId, (ptrdiff_t) vb.ValuePtr[value]); glTexCoordPointer(NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
} }
break; break;
default: default: