3D: Render target matrix context fix
--HG-- branch : multipass-stereo
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33235bdf6c
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5 changed files with 15 additions and 13 deletions
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@ -251,7 +251,7 @@ public:
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virtual CRenderTargetManager &getRenderTargetManager() { return _RenderTargetManager; }
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virtual CRenderTargetManager &getRenderTargetManager() { return _RenderTargetManager; }
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/// Set a texture the size of the window as render target
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/// Set a texture the size of the window as render target
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virtual void beginDefaultRenderTarget();
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virtual void beginDefaultRenderTarget(uint32 width = 0, uint32 height = 0);
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/// Draw the render target to the back buffer
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/// Draw the render target to the back buffer
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virtual void endDefaultRenderTarget(UScene *scene);
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virtual void endDefaultRenderTarget(UScene *scene);
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@ -310,8 +310,8 @@ public:
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/// Get the render target manager
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/// Get the render target manager
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virtual CRenderTargetManager &getRenderTargetManager() =0;
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virtual CRenderTargetManager &getRenderTargetManager() =0;
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/// Set a texture the size of the window as render target
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/// Set a texture of specified size or of the size of the window as render target
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virtual void beginDefaultRenderTarget() =0;
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virtual void beginDefaultRenderTarget(uint32 width = 0, uint32 height = 0) =0;
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/// Draw the render target to the back buffer
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/// Draw the render target to the back buffer
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virtual void endDefaultRenderTarget(UScene *scene) =0;
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virtual void endDefaultRenderTarget(UScene *scene) =0;
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@ -1077,7 +1077,7 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
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// Setup gl viewport
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// Setup gl viewport
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uint32 clientWidth, clientHeight;
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uint32 clientWidth, clientHeight;
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getWindowSize(clientWidth, clientHeight);
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getRenderTargetSize(clientWidth, clientHeight);
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// Backup the viewport
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// Backup the viewport
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_CurrViewport = viewport;
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_CurrViewport = viewport;
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@ -1132,7 +1132,7 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
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// Setup gl viewport
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// Setup gl viewport
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uint32 clientWidth, clientHeight;
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uint32 clientWidth, clientHeight;
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getWindowSize(clientWidth, clientHeight);
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getRenderTargetSize(clientWidth, clientHeight);
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// Backup the scissor
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// Backup the scissor
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_CurrScissor= scissor;
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_CurrScissor= scissor;
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@ -1948,9 +1948,7 @@ bool CDriverUser::setRenderTarget(class UTexture & uTex, uint32 x, uint32 y, uin
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bool result = _Driver->setRenderTarget(tex, x, y, width, height, mipmapLevel, cubeFace);
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bool result = _Driver->setRenderTarget(tex, x, y, width, height, mipmapLevel, cubeFace);
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CViewport currentViewport;
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setupMatrixContext();
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_Driver->getViewport(currentViewport);
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setViewport(currentViewport);
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return result;
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return result;
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}
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}
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@ -75,7 +75,7 @@ void CDriverUser::deleteScene(UScene *scene)
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// ***************************************************************************
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// ***************************************************************************
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void CDriverUser::beginDefaultRenderTarget()
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void CDriverUser::beginDefaultRenderTarget(uint32 width, uint32 height)
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{
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{
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if (_MatRenderTarget.empty())
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if (_MatRenderTarget.empty())
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{
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{
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@ -102,9 +102,9 @@ void CDriverUser::beginDefaultRenderTarget()
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}
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}
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nlassert(!_EffectRenderTarget);
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nlassert(!_EffectRenderTarget);
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uint32 winw, winh;
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if (width == 0 || height == 0)
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getWindowSize(winw, winh);
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getWindowSize(width, height);
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_EffectRenderTarget = getRenderTargetManager().getRenderTarget(winw, winh);
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_EffectRenderTarget = getRenderTargetManager().getRenderTarget(width, height);
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setRenderTarget(*_EffectRenderTarget);
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setRenderTarget(*_EffectRenderTarget);
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}
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}
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@ -123,12 +123,16 @@ void CDriverUser::endDefaultRenderTarget(UScene *scene)
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if (scene)
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if (scene)
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{
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{
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pCam = scene->getCam();
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pCam = scene->getCam();
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setMatrixMode2D11();
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}
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}
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CViewport oldVp = getViewport();
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CViewport vp = CViewport();
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setViewport(vp);
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setMatrixMode2D11();
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bool fog = fogEnabled();
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bool fog = fogEnabled();
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enableFog(false);
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enableFog(false);
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drawQuad(_RenderTargetQuad, _MatRenderTarget);
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drawQuad(_RenderTargetQuad, _MatRenderTarget);
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enableFog(fog);
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enableFog(fog);
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setViewport(oldVp);
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if (scene)
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if (scene)
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{
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{
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setMatrixMode3D(pCam);
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setMatrixMode3D(pCam);
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