Merged develop
This commit is contained in:
commit
2666f19500
8 changed files with 1040 additions and 139 deletions
|
@ -234,10 +234,6 @@ CDriverGL::CDriverGL()
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_CursorScale = 1.f;
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_MouseCaptured = false;
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#if defined(NL_OS_WINDOWS)
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_BorderlessFullscreen = false;
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#endif
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_NeedToRestaureGammaRamp = false;
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_win = EmptyWindow;
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@ -996,12 +996,6 @@ private:
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EWindowStyle getWindowStyle() const;
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bool setWindowStyle(EWindowStyle windowStyle);
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#if defined(NL_OS_WINDOWS)
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static BOOL CALLBACK monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData);
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bool _BorderlessFullscreen;
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#endif
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std::string _CurrentDisplayDevice;
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// Methods to manage screen resolutions
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bool restoreScreenMode();
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bool saveScreenMode();
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@ -1271,86 +1271,10 @@ static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
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// ***************************************************************************
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#if defined(NL_OS_WINDOWS)
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struct CMonitorEnumParams
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{
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public:
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CDriverGL *Driver;
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const char *DeviceName;
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bool Success;
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};
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BOOL CALLBACK CDriverGL::monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
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{
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CMonitorEnumParams *p = reinterpret_cast<CMonitorEnumParams *>(dwData);
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MONITORINFOEXA monitorInfo;
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memset(&monitorInfo, 0, sizeof(monitorInfo));
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monitorInfo.cbSize = sizeof(monitorInfo);
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GetMonitorInfoA(hMonitor, &monitorInfo);
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nldebug("3D: Monitor: '%s'", monitorInfo.szDevice);
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size_t devLen = strlen(monitorInfo.szDevice);
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size_t targetLen = strlen(p->DeviceName);
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nlassert(devLen < 32);
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size_t minLen = min(devLen, targetLen);
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if (!memcmp(monitorInfo.szDevice, p->DeviceName, minLen))
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{
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if (devLen == targetLen
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|| (devLen < targetLen && (p->DeviceName[minLen] == '\\'))
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|| (devLen > targetLen && (monitorInfo.szDevice[minLen] == '\\')))
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{
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nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice);
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nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
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p->Driver->_CurrentMode.Windowed = false;
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p->Driver->setWindowStyle(CDriverGL::EWSWindowed);
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p->Driver->setWindowSize(monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top);
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LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE);
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SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowPos(p->Driver->_win, NULL,
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monitorInfo.rcMonitor.left,
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monitorInfo.rcMonitor.top,
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monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left,
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monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top,
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SWP_FRAMECHANGED);
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p->Driver->_WindowX = monitorInfo.rcMonitor.left;
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p->Driver->_WindowY = monitorInfo.rcMonitor.top;
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p->Driver->_CurrentDisplayDevice = std::string(p->DeviceName);
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p->Driver->_BorderlessFullscreen = true;
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p->Driver->_CurrentMode.Windowed = false;
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p->Success = true;
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return FALSE;
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}
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}
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p->Success = false;
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return TRUE; // continue
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};
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#endif
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// ***************************************************************************
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bool CDriverGL::setScreenMode(const GfxMode &mode)
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{
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H_AUTO_OGL(CDriverGL_setScreenMode)
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nldebug("3D: setScreenMode");
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#if defined(NL_OS_WINDOWS)
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if (_BorderlessFullscreen)
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{
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_BorderlessFullscreen = false;
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LONG dwStyle = GetWindowLong(_win, GWL_STYLE);
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dwStyle |= WS_OVERLAPPEDWINDOW;
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if (!_Resizable) dwStyle ^= WS_MAXIMIZEBOX|WS_THICKFRAME;
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SetWindowLong(_win, GWL_STYLE, dwStyle);
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SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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_CurrentMode.Windowed = true;
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}
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#endif
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if (mode.Windowed)
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{
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// if fullscreen, switch back to desktop screen mode
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@ -1360,17 +1284,13 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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return true;
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}
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if (_CurrentDisplayDevice != mode.DisplayDevice)
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restoreScreenMode();
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// save previous screen mode only if switching from windowed to fullscreen
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if (_CurrentMode.Windowed)
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saveScreenMode();
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// if switching exactly to the same screen mode, doesn't change it
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GfxMode previousMode;
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if (_CurrentDisplayDevice == mode.DisplayDevice
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&& getCurrentScreenMode(previousMode)
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if (getCurrentScreenMode(previousMode)
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&& mode.Width == previousMode.Width
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&& mode.Height == previousMode.Height
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&& mode.Depth == previousMode.Depth
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@ -1379,9 +1299,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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#if defined(NL_OS_WINDOWS)
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const char *deviceName = mode.DisplayDevice.c_str();
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DEVMODEA devMode;
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DEVMODE devMode;
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memset(&devMode, 0, sizeof(DEVMODE));
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devMode.dmSize = sizeof(DEVMODE);
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devMode.dmDriverExtra = 0;
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@ -1389,42 +1307,22 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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devMode.dmPelsWidth = mode.Width;
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devMode.dmPelsHeight = mode.Height;
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if (mode.Depth > 0)
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if(mode.Depth > 0)
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{
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devMode.dmBitsPerPel = mode.Depth;
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devMode.dmFields |= DM_BITSPERPEL;
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}
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if (mode.Frequency > 0)
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if(mode.Frequency > 0)
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{
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devMode.dmDisplayFrequency = mode.Frequency;
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devMode.dmFields |= DM_DISPLAYFREQUENCY;
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}
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if (deviceName[0])
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if (ChangeDisplaySettings(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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// First attempt exclusive fullscreen
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nldebug("3D: ChangeDisplaySettingsEx");
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LONG resex;
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if ((resex = ChangeDisplaySettingsExA(deviceName, &devMode, NULL, CDS_FULLSCREEN, NULL)) != DISP_CHANGE_SUCCESSFUL)
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{
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nlwarning("3D: Fullscreen mode switch failed (%i)", (sint)resex);
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// Workaround, resize to monitor and make borderless
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CMonitorEnumParams p;
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p.DeviceName = deviceName;
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p.Driver = this;
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EnumDisplayMonitors(NULL, NULL, monitorEnumProcFullscreen, (LPARAM)&p);
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return p.Success;
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}
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}
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else
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{
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nldebug("3D: ChangeDisplaySettings");
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if (ChangeDisplaySettingsA(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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nlwarning("3D: Fullscreen mode switch failed");
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return false;
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}
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nlwarning("3D: Fullscreen mode switch failed");
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return false;
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}
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#elif defined(NL_OS_MAC)
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@ -1830,11 +1728,7 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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dwNewStyle |= WS_VISIBLE;
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if (dwStyle != dwNewStyle)
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{
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SetWindowLong(_win, GWL_STYLE, dwNewStyle);
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if (windowStyle == EWSWindowed)
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SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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}
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// if (windowStyle == EWSMaximized && isVisible && !isMaximized)
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// ShowWindow(_hWnd, SW_SHOWMAXIMIZED);
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@ -1962,24 +1856,19 @@ bool CDriverGL::setMode(const GfxMode& mode)
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&& ScreenToClient(_win, &cursorPos);
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sint curX = (sint)cursorPos.x * (sint)mode.Width;
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sint curY = (sint)cursorPos.y * (sint)mode.Height;
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if (_BorderlessFullscreen)
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ReleaseCapture();
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#endif
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if (!setScreenMode(mode))
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return false;
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if (!_BorderlessFullscreen)
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{
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// when changing window style, it's possible system change window size too
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setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
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// when changing window style, it's possible system change window size too
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setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
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if (!mode.Windowed)
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_CurrentMode.Depth = mode.Depth;
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if (!mode.Windowed)
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_CurrentMode.Depth = mode.Depth;
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setWindowSize(mode.Width, mode.Height);
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setWindowPos(_WindowX, _WindowY);
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}
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setWindowSize(mode.Width, mode.Height);
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setWindowPos(_WindowX, _WindowY);
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switch (_CurrentMode.Depth)
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{
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@ -1996,8 +1885,6 @@ bool CDriverGL::setMode(const GfxMode& mode)
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cursorPos.y = curY / (sint)mode.Height;
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ClientToScreen(_win, &cursorPos);
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SetCursorPos(cursorPos.x, cursorPos.y);
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if (_BorderlessFullscreen)
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SetCapture(_win);
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}
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#endif
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378
code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms
Normal file
378
code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms
Normal file
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@ -0,0 +1,378 @@
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NEL3D_APPDATA_INTERFACE_FILE = 1423062700
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-- Allocate 20 Me for the script
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heapSize += 15000000
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nlErrorFilename = "W:/database/conversion.log"
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nlErrorStream = openFile nlErrorFilename mode:"w"
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if nlErrorStream == undefined then
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nlErrorStream = createFile nlErrorFilename
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-- Log a message
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fn nllog message =
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(
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if nlErrorStream != undefined then
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(
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format "%\n" message to:nlErrorStream
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flush nlErrorStream
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)
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-- To the console
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print message
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)
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include "nel_utility.ms"
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fn findFile dir fileName =
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(
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if (doesFileExist (dir + "\\" + fileName)) then
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(
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return (dir + "\\" + fileName)
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)
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dirArr = GetDirectories (dir + "\\*")
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for d in dirArr do
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(
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local fileFound = findFile d fileName
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if (fileFound != "") then
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return fileFound
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)
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return ""
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)
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fn getFixedPath ps =
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(
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if not (doesFileExist ps) then
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(
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local fileName = filenameFromPath ps
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local fileFound = findFile "W:\\database\\sfx" fileName
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if (fileFound != "") then
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return fileFound
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else
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return fileName
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)
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else
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(
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return ps
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)
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)
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fn renameParticleSystem ps =
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(
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local newFileName = getFixedPath ps.ps_file_name
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if (newFileName != ps.ps_file_name) then
|
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(
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ps.ps_file_name = newFileName
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return 1
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)
|
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else
|
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(
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return 0
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)
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)
|
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|
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|
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rollout assets_ps_rollout "Properties"
|
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(
|
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fn do_it =
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(
|
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local result = 0
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for m in getClassInstances nel_ps do
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(
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if (renameParticleSystem m) == 1 then
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result = 1
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)
|
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|
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max select none
|
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|
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actionMan.executeAction 0 "40021" -- Selection: Select All
|
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actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
|
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actionMan.executeAction 0 "40807" -- Views: Activate All Maps
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actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
|
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actionMan.executeAction 0 "40043" -- Selection: Select None
|
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|
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max views redraw
|
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|
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return result
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)
|
||||
|
||||
-- This script is a base script to include to add multiple functionality to your script
|
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|
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-- To use this script
|
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-- Include it in your script into the rollout at the beginning.
|
||||
-- Implement a do_it function to do the job in your rollout.
|
||||
-- The function should retun -1 if an arror occured, else the count of modification done
|
||||
-- It the function returns <1, the project will not be overwritten
|
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|
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Group "Running properties"
|
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(
|
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RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
|
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|
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Label DirectoryLabel "Source directory" align:#left
|
||||
EditText Directory "" width:500 align:#left enabled:false
|
||||
Button BrowseDirectory "Browse..." align:#left enabled:false
|
||||
|
||||
CheckBox Recurse "Look in subfolders" checked:true enabled:false
|
||||
CheckBox Test "Test only, do not save" checked:false enabled:false
|
||||
CheckBox BackupFiles "Backup files" checked:false enabled:false
|
||||
CheckBox StopOnError "Stop on error" checked:false enabled:false
|
||||
CheckBox UseTag "Use tag" checked:false enabled:false
|
||||
|
||||
Label ProgressText width:500 align:#left
|
||||
ProgressBar Progress width:500 align:#left
|
||||
|
||||
Button GoButton "Go" width:500 align:#left
|
||||
)
|
||||
|
||||
local countModifications
|
||||
local countErrors
|
||||
local fileModified
|
||||
local fileParsed
|
||||
|
||||
fn UpdateData =
|
||||
(
|
||||
if SourceFiles.state == 2 then
|
||||
isSourceDir = true
|
||||
else
|
||||
isSourceDir = false
|
||||
if Test.checked == true then
|
||||
isTest = true
|
||||
else
|
||||
isTest = false
|
||||
|
||||
Directory.enabled = isSourceDir
|
||||
BrowseDirectory.enabled = isSourceDir
|
||||
Recurse.enabled = isSourceDir
|
||||
Test.enabled = isSourceDir
|
||||
BackupFiles.enabled = isSourceDir and (isTest == false)
|
||||
StopOnError.enabled = isSourceDir
|
||||
UseTag.enabled = isSourceDir
|
||||
)
|
||||
|
||||
on SourceFiles changed state do
|
||||
(
|
||||
UpdateData ()
|
||||
)
|
||||
|
||||
on Test changed state do
|
||||
(
|
||||
UpdateData ()
|
||||
)
|
||||
|
||||
fn call_do_it =
|
||||
(
|
||||
local result
|
||||
|
||||
-- One more project
|
||||
fileParsed = fileParsed + 1
|
||||
|
||||
-- Call it
|
||||
result = do_it ()
|
||||
|
||||
-- Error ?
|
||||
if result < 0 then
|
||||
countErrors = countErrors + 1
|
||||
else
|
||||
countModifications = countModifications + result
|
||||
|
||||
-- Return result
|
||||
return result
|
||||
)
|
||||
|
||||
fn BackupFile file =
|
||||
(
|
||||
local i
|
||||
local newFilename
|
||||
|
||||
i = 0
|
||||
while true do
|
||||
(
|
||||
-- New file name
|
||||
newFilename = file + ".backup_" + (i as string)
|
||||
|
||||
-- File exist ?
|
||||
if (fileExist newFilename) == false then
|
||||
(
|
||||
if (copyFile file newFilename) == false then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
)
|
||||
i = i + 1
|
||||
)
|
||||
)
|
||||
|
||||
fn RecurseFolder currentDirectory =
|
||||
(
|
||||
resetMAXFile #noprompt
|
||||
|
||||
local result
|
||||
local file
|
||||
local files
|
||||
local origAnimStart
|
||||
local origAnimEnd
|
||||
local origFrameRate
|
||||
|
||||
-- Parse files
|
||||
files = getFiles (currentDirectory+"/*.max")
|
||||
|
||||
-- For each files
|
||||
for i = 1 to files.count do
|
||||
(
|
||||
-- File name
|
||||
file = files[i]
|
||||
|
||||
-- Progress bar
|
||||
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
|
||||
Progress.value = i*100/files.count
|
||||
|
||||
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
|
||||
(
|
||||
resetMAXFile #noprompt
|
||||
|
||||
nllog("CONVERT " + file)
|
||||
|
||||
-- Open the max project
|
||||
if loadMaxFile file quiet:true == true then
|
||||
(
|
||||
objXRefMgr.UpdateAllRecords()
|
||||
|
||||
result = call_do_it ()
|
||||
|
||||
-- Error ?
|
||||
if result < 0 then
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Error in file " + file)
|
||||
)
|
||||
else
|
||||
(
|
||||
-- Save the max project ?
|
||||
if (Test.checked == false) and (result != 0) then
|
||||
(
|
||||
-- Backup the max project ?
|
||||
local ok
|
||||
ok = true
|
||||
if BackupFiles.checked == true then
|
||||
(
|
||||
-- Backup the file
|
||||
if (BackupFile file) == false then
|
||||
(
|
||||
-- Don't save the file because backup has failed
|
||||
ok = false
|
||||
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't backup file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
|
||||
-- Save the max project ?
|
||||
if ok == true then
|
||||
(
|
||||
if (saveMaxFile file) == true then
|
||||
(
|
||||
fileModified = fileModified + 1
|
||||
)
|
||||
else
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't write file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't load file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
nllog("SKIP " + file + " by tag")
|
||||
)
|
||||
)
|
||||
|
||||
-- Parse sub directory ?
|
||||
if (Recurse.checked == true) then
|
||||
(
|
||||
local directories
|
||||
|
||||
-- Get the directories
|
||||
directories = getDirectories (currentDirectory+"/*")
|
||||
|
||||
-- For each directories
|
||||
for dir in directories do
|
||||
(
|
||||
RecurseFolder dir
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
on BrowseDirectory pressed do
|
||||
(
|
||||
local dir
|
||||
try
|
||||
(
|
||||
dir = getSavePath () -- caption:"Select the projects directory"
|
||||
if dir != undefined then
|
||||
Directory.text = dir
|
||||
)
|
||||
catch
|
||||
(
|
||||
)
|
||||
)
|
||||
|
||||
on GoButton pressed do
|
||||
(
|
||||
-- Reset count
|
||||
countModifications = 0
|
||||
countErrors = 0
|
||||
fileModified = 0
|
||||
fileParsed = 0
|
||||
|
||||
-- Get files in the shape_source_directory
|
||||
if SourceFiles.state == 2 then
|
||||
(
|
||||
-- Should warning user ?
|
||||
if (SourceFiles.state == 2) and (Test.checked == false) then
|
||||
(
|
||||
-- Warning !
|
||||
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
|
||||
RecurseFolder (adjustPathStringForScript Directory.text)
|
||||
)
|
||||
else
|
||||
(
|
||||
RecurseFolder (adjustPathStringForScript Directory.text)
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
-- Just compute the current project
|
||||
call_do_it ()
|
||||
)
|
||||
|
||||
-- Show errors
|
||||
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
|
||||
Progress.value = 100
|
||||
)
|
||||
)
|
||||
|
||||
assets_ps_floater = newRolloutFloater "NeL Assets PS Database" 550 400
|
||||
addrollout assets_ps_rollout assets_ps_floater rolledUp:false
|
||||
|
||||
|
329
code/nel/tools/3d/plugin_max/scripts/nel_assets_resave.ms
Normal file
329
code/nel/tools/3d/plugin_max/scripts/nel_assets_resave.ms
Normal file
|
@ -0,0 +1,329 @@
|
|||
|
||||
NEL3D_APPDATA_INTERFACE_FILE = 1423062700
|
||||
|
||||
-- Allocate 20 Me for the script
|
||||
heapSize += 15000000
|
||||
|
||||
nlErrorFilename = "W:/database/conversion.log"
|
||||
nlErrorStream = openFile nlErrorFilename mode:"w"
|
||||
if nlErrorStream == undefined then
|
||||
nlErrorStream = createFile nlErrorFilename
|
||||
|
||||
-- Log a message
|
||||
fn nllog message =
|
||||
(
|
||||
if nlErrorStream != undefined then
|
||||
(
|
||||
format "%\n" message to:nlErrorStream
|
||||
flush nlErrorStream
|
||||
)
|
||||
|
||||
-- To the console
|
||||
print message
|
||||
)
|
||||
|
||||
include "nel_utility.ms"
|
||||
|
||||
rollout assets_resave_rollout "Properties"
|
||||
(
|
||||
fn do_it =
|
||||
(
|
||||
max select none
|
||||
|
||||
actionMan.executeAction 0 "40021" -- Selection: Select All
|
||||
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
|
||||
actionMan.executeAction 0 "40807" -- Views: Activate All Maps
|
||||
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
|
||||
actionMan.executeAction 0 "40043" -- Selection: Select None
|
||||
|
||||
max views redraw
|
||||
|
||||
return 1
|
||||
)
|
||||
|
||||
-- This script is a base script to include to add multiple functionality to your script
|
||||
|
||||
-- To use this script
|
||||
-- Include it in your script into the rollout at the beginning.
|
||||
-- Implement a do_it function to do the job in your rollout.
|
||||
-- The function should retun -1 if an arror occured, else the count of modification done
|
||||
-- It the function returns <1, the project will not be overwritten
|
||||
|
||||
Group "Running properties"
|
||||
(
|
||||
RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
|
||||
|
||||
Label DirectoryLabel "Source directory" align:#left
|
||||
EditText Directory "" width:500 align:#left enabled:false
|
||||
Button BrowseDirectory "Browse..." align:#left enabled:false
|
||||
|
||||
CheckBox Recurse "Look in subfolders" checked:true enabled:false
|
||||
CheckBox Test "Test only, do not save" checked:false enabled:false
|
||||
CheckBox BackupFiles "Backup files" checked:false enabled:false
|
||||
CheckBox StopOnError "Stop on error" checked:false enabled:false
|
||||
CheckBox UseTag "Use tag" checked:false enabled:false
|
||||
|
||||
Label ProgressText width:500 align:#left
|
||||
ProgressBar Progress width:500 align:#left
|
||||
|
||||
Button GoButton "Go" width:500 align:#left
|
||||
)
|
||||
|
||||
local countModifications
|
||||
local countErrors
|
||||
local fileModified
|
||||
local fileParsed
|
||||
|
||||
fn UpdateData =
|
||||
(
|
||||
if SourceFiles.state == 2 then
|
||||
isSourceDir = true
|
||||
else
|
||||
isSourceDir = false
|
||||
if Test.checked == true then
|
||||
isTest = true
|
||||
else
|
||||
isTest = false
|
||||
|
||||
Directory.enabled = isSourceDir
|
||||
BrowseDirectory.enabled = isSourceDir
|
||||
Recurse.enabled = isSourceDir
|
||||
Test.enabled = isSourceDir
|
||||
BackupFiles.enabled = isSourceDir and (isTest == false)
|
||||
StopOnError.enabled = isSourceDir
|
||||
UseTag.enabled = isSourceDir
|
||||
)
|
||||
|
||||
on SourceFiles changed state do
|
||||
(
|
||||
UpdateData ()
|
||||
)
|
||||
|
||||
on Test changed state do
|
||||
(
|
||||
UpdateData ()
|
||||
)
|
||||
|
||||
fn call_do_it =
|
||||
(
|
||||
local result
|
||||
|
||||
-- One more project
|
||||
fileParsed = fileParsed + 1
|
||||
|
||||
-- Call it
|
||||
result = do_it ()
|
||||
|
||||
-- Error ?
|
||||
if result < 0 then
|
||||
countErrors = countErrors + 1
|
||||
else
|
||||
countModifications = countModifications + result
|
||||
|
||||
-- Return result
|
||||
return result
|
||||
)
|
||||
|
||||
fn BackupFile file =
|
||||
(
|
||||
local i
|
||||
local newFilename
|
||||
|
||||
i = 0
|
||||
while true do
|
||||
(
|
||||
-- New file name
|
||||
newFilename = file + ".backup_" + (i as string)
|
||||
|
||||
-- File exist ?
|
||||
if (fileExist newFilename) == false then
|
||||
(
|
||||
if (copyFile file newFilename) == false then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
)
|
||||
i = i + 1
|
||||
)
|
||||
)
|
||||
|
||||
fn RecurseFolder currentDirectory =
|
||||
(
|
||||
resetMAXFile #noprompt
|
||||
|
||||
local result
|
||||
local file
|
||||
local files
|
||||
local origAnimStart
|
||||
local origAnimEnd
|
||||
local origFrameRate
|
||||
|
||||
-- Parse files
|
||||
files = getFiles (currentDirectory+"/*.max")
|
||||
|
||||
-- For each files
|
||||
for i = 1 to files.count do
|
||||
(
|
||||
-- File name
|
||||
file = files[i]
|
||||
|
||||
-- Progress bar
|
||||
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
|
||||
Progress.value = i*100/files.count
|
||||
|
||||
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
|
||||
(
|
||||
resetMAXFile #noprompt
|
||||
|
||||
nllog("CONVERT " + file)
|
||||
|
||||
-- Open the max project
|
||||
if loadMaxFile file quiet:true == true then
|
||||
(
|
||||
origAnimStart = animationRange.start
|
||||
origAnimEnd = animationRange.end
|
||||
origFrameRate = frameRate
|
||||
|
||||
resetMAXFile #noprompt
|
||||
|
||||
animationRange = interval origAnimStart origAnimEnd
|
||||
frameRate = origFrameRate
|
||||
|
||||
-- Merge the max project
|
||||
if mergeMaxFile file quiet:true == true then
|
||||
(
|
||||
result = call_do_it ()
|
||||
|
||||
-- Error ?
|
||||
if result < 0 then
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Error in file " + file)
|
||||
)
|
||||
else
|
||||
(
|
||||
-- Save the max project ?
|
||||
if (Test.checked == false) and (result != 0) then
|
||||
(
|
||||
-- Backup the max project ?
|
||||
local ok
|
||||
ok = true
|
||||
if BackupFiles.checked == true then
|
||||
(
|
||||
-- Backup the file
|
||||
if (BackupFile file) == false then
|
||||
(
|
||||
-- Don't save the file because backup has failed
|
||||
ok = false
|
||||
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't backup file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
|
||||
-- Save the max project ?
|
||||
if ok == true then
|
||||
(
|
||||
if (saveMaxFile file) == true then
|
||||
(
|
||||
fileModified = fileModified + 1
|
||||
)
|
||||
else
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't write file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't load file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
nllog("SKIP " + file + " by tag")
|
||||
)
|
||||
)
|
||||
|
||||
-- Parse sub directory ?
|
||||
if (Recurse.checked == true) then
|
||||
(
|
||||
local directories
|
||||
|
||||
-- Get the directories
|
||||
directories = getDirectories (currentDirectory+"/*")
|
||||
|
||||
-- For each directories
|
||||
for dir in directories do
|
||||
(
|
||||
RecurseFolder dir
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
on BrowseDirectory pressed do
|
||||
(
|
||||
local dir
|
||||
try
|
||||
(
|
||||
dir = getSavePath () -- caption:"Select the projects directory"
|
||||
if dir != undefined then
|
||||
Directory.text = dir
|
||||
)
|
||||
catch
|
||||
(
|
||||
)
|
||||
)
|
||||
|
||||
on GoButton pressed do
|
||||
(
|
||||
-- Reset count
|
||||
countModifications = 0
|
||||
countErrors = 0
|
||||
fileModified = 0
|
||||
fileParsed = 0
|
||||
|
||||
-- Get files in the shape_source_directory
|
||||
if SourceFiles.state == 2 then
|
||||
(
|
||||
-- Should warning user ?
|
||||
if (SourceFiles.state == 2) and (Test.checked == false) then
|
||||
(
|
||||
-- Warning !
|
||||
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
|
||||
RecurseFolder (adjustPathStringForScript Directory.text)
|
||||
)
|
||||
else
|
||||
(
|
||||
RecurseFolder (adjustPathStringForScript Directory.text)
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
-- Just compute the current project
|
||||
call_do_it ()
|
||||
)
|
||||
|
||||
-- Show errors
|
||||
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
|
||||
Progress.value = 100
|
||||
)
|
||||
)
|
||||
|
||||
assets_resave_floater = newRolloutFloater "NeL Assets Resave Database" 550 874
|
||||
addrollout assets_resave_rollout assets_resave_floater rolledUp:false
|
||||
|
316
code/nel/tools/3d/plugin_max/scripts/nel_assets_resave_hard.ms
Normal file
316
code/nel/tools/3d/plugin_max/scripts/nel_assets_resave_hard.ms
Normal file
|
@ -0,0 +1,316 @@
|
|||
|
||||
NEL3D_APPDATA_INTERFACE_FILE = 1423062700
|
||||
|
||||
-- Allocate 20 Me for the script
|
||||
heapSize += 15000000
|
||||
|
||||
nlErrorFilename = "W:/database/conversion.log"
|
||||
nlErrorStream = openFile nlErrorFilename mode:"w"
|
||||
if nlErrorStream == undefined then
|
||||
nlErrorStream = createFile nlErrorFilename
|
||||
|
||||
-- Log a message
|
||||
fn nllog message =
|
||||
(
|
||||
if nlErrorStream != undefined then
|
||||
(
|
||||
format "%\n" message to:nlErrorStream
|
||||
flush nlErrorStream
|
||||
)
|
||||
|
||||
-- To the console
|
||||
print message
|
||||
)
|
||||
|
||||
include "nel_utility.ms"
|
||||
|
||||
rollout assets_resave_rollout "Properties"
|
||||
(
|
||||
fn do_it =
|
||||
(
|
||||
max select none
|
||||
|
||||
actionMan.executeAction 0 "40021" -- Selection: Select All
|
||||
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
|
||||
actionMan.executeAction 0 "40807" -- Views: Activate All Maps
|
||||
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
|
||||
actionMan.executeAction 0 "40043" -- Selection: Select None
|
||||
|
||||
max views redraw
|
||||
|
||||
return 1
|
||||
)
|
||||
|
||||
-- This script is a base script to include to add multiple functionality to your script
|
||||
|
||||
-- To use this script
|
||||
-- Include it in your script into the rollout at the beginning.
|
||||
-- Implement a do_it function to do the job in your rollout.
|
||||
-- The function should retun -1 if an arror occured, else the count of modification done
|
||||
-- It the function returns <1, the project will not be overwritten
|
||||
|
||||
Group "Running properties"
|
||||
(
|
||||
RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
|
||||
|
||||
Label DirectoryLabel "Source directory" align:#left
|
||||
EditText Directory "" width:500 align:#left enabled:false
|
||||
Button BrowseDirectory "Browse..." align:#left enabled:false
|
||||
|
||||
CheckBox Recurse "Look in subfolders" checked:true enabled:false
|
||||
CheckBox Test "Test only, do not save" checked:false enabled:false
|
||||
CheckBox BackupFiles "Backup files" checked:false enabled:false
|
||||
CheckBox StopOnError "Stop on error" checked:false enabled:false
|
||||
CheckBox UseTag "Use tag" checked:false enabled:false
|
||||
|
||||
Label ProgressText width:500 align:#left
|
||||
ProgressBar Progress width:500 align:#left
|
||||
|
||||
Button GoButton "Go" width:500 align:#left
|
||||
)
|
||||
|
||||
local countModifications
|
||||
local countErrors
|
||||
local fileModified
|
||||
local fileParsed
|
||||
|
||||
fn UpdateData =
|
||||
(
|
||||
if SourceFiles.state == 2 then
|
||||
isSourceDir = true
|
||||
else
|
||||
isSourceDir = false
|
||||
if Test.checked == true then
|
||||
isTest = true
|
||||
else
|
||||
isTest = false
|
||||
|
||||
Directory.enabled = isSourceDir
|
||||
BrowseDirectory.enabled = isSourceDir
|
||||
Recurse.enabled = isSourceDir
|
||||
Test.enabled = isSourceDir
|
||||
BackupFiles.enabled = isSourceDir and (isTest == false)
|
||||
StopOnError.enabled = isSourceDir
|
||||
UseTag.enabled = isSourceDir
|
||||
)
|
||||
|
||||
on SourceFiles changed state do
|
||||
(
|
||||
UpdateData ()
|
||||
)
|
||||
|
||||
on Test changed state do
|
||||
(
|
||||
UpdateData ()
|
||||
)
|
||||
|
||||
fn call_do_it =
|
||||
(
|
||||
local result
|
||||
|
||||
-- One more project
|
||||
fileParsed = fileParsed + 1
|
||||
|
||||
-- Call it
|
||||
result = do_it ()
|
||||
|
||||
-- Error ?
|
||||
if result < 0 then
|
||||
countErrors = countErrors + 1
|
||||
else
|
||||
countModifications = countModifications + result
|
||||
|
||||
-- Return result
|
||||
return result
|
||||
)
|
||||
|
||||
fn BackupFile file =
|
||||
(
|
||||
local i
|
||||
local newFilename
|
||||
|
||||
i = 0
|
||||
while true do
|
||||
(
|
||||
-- New file name
|
||||
newFilename = file + ".backup_" + (i as string)
|
||||
|
||||
-- File exist ?
|
||||
if (fileExist newFilename) == false then
|
||||
(
|
||||
if (copyFile file newFilename) == false then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
)
|
||||
i = i + 1
|
||||
)
|
||||
)
|
||||
|
||||
fn RecurseFolder currentDirectory =
|
||||
(
|
||||
resetMAXFile #noprompt
|
||||
|
||||
local result
|
||||
local file
|
||||
local files
|
||||
local origAnimStart
|
||||
local origAnimEnd
|
||||
local origFrameRate
|
||||
|
||||
-- Parse files
|
||||
files = getFiles (currentDirectory+"/*.max")
|
||||
|
||||
-- For each files
|
||||
for i = 1 to files.count do
|
||||
(
|
||||
-- File name
|
||||
file = files[i]
|
||||
|
||||
-- Progress bar
|
||||
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
|
||||
Progress.value = i*100/files.count
|
||||
|
||||
if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
|
||||
(
|
||||
resetMAXFile #noprompt
|
||||
|
||||
nllog("CONVERT " + file)
|
||||
|
||||
-- Merge the max project
|
||||
if mergeMaxFile file quiet:true == true then
|
||||
(
|
||||
result = call_do_it ()
|
||||
|
||||
-- Error ?
|
||||
if result < 0 then
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Error in file " + file)
|
||||
)
|
||||
else
|
||||
(
|
||||
-- Save the max project ?
|
||||
if (Test.checked == false) and (result != 0) then
|
||||
(
|
||||
-- Backup the max project ?
|
||||
local ok
|
||||
ok = true
|
||||
if BackupFiles.checked == true then
|
||||
(
|
||||
-- Backup the file
|
||||
if (BackupFile file) == false then
|
||||
(
|
||||
-- Don't save the file because backup has failed
|
||||
ok = false
|
||||
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't backup file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
|
||||
-- Save the max project ?
|
||||
if ok == true then
|
||||
(
|
||||
if (saveMaxFile file) == true then
|
||||
(
|
||||
fileModified = fileModified + 1
|
||||
)
|
||||
else
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't write file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
if StopOnError.checked == true then
|
||||
Messagebox ("Can't load file " + file)
|
||||
|
||||
-- One more error
|
||||
countErrors = countErrors + 1
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
nllog("SKIP " + file + " by tag")
|
||||
)
|
||||
)
|
||||
|
||||
-- Parse sub directory ?
|
||||
if (Recurse.checked == true) then
|
||||
(
|
||||
local directories
|
||||
|
||||
-- Get the directories
|
||||
directories = getDirectories (currentDirectory+"/*")
|
||||
|
||||
-- For each directories
|
||||
for dir in directories do
|
||||
(
|
||||
RecurseFolder dir
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
on BrowseDirectory pressed do
|
||||
(
|
||||
local dir
|
||||
try
|
||||
(
|
||||
dir = getSavePath () -- caption:"Select the projects directory"
|
||||
if dir != undefined then
|
||||
Directory.text = dir
|
||||
)
|
||||
catch
|
||||
(
|
||||
)
|
||||
)
|
||||
|
||||
on GoButton pressed do
|
||||
(
|
||||
-- Reset count
|
||||
countModifications = 0
|
||||
countErrors = 0
|
||||
fileModified = 0
|
||||
fileParsed = 0
|
||||
|
||||
-- Get files in the shape_source_directory
|
||||
if SourceFiles.state == 2 then
|
||||
(
|
||||
-- Should warning user ?
|
||||
if (SourceFiles.state == 2) and (Test.checked == false) then
|
||||
(
|
||||
-- Warning !
|
||||
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
|
||||
RecurseFolder (adjustPathStringForScript Directory.text)
|
||||
)
|
||||
else
|
||||
(
|
||||
RecurseFolder (adjustPathStringForScript Directory.text)
|
||||
)
|
||||
)
|
||||
else
|
||||
(
|
||||
-- Just compute the current project
|
||||
call_do_it ()
|
||||
)
|
||||
|
||||
-- Show errors
|
||||
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
|
||||
Progress.value = 100
|
||||
)
|
||||
)
|
||||
|
||||
assets_resave_floater = newRolloutFloater "NeL Assets Resave Database Hard" 550 874
|
||||
addrollout assets_resave_rollout assets_resave_floater rolledUp:false
|
||||
|
|
@ -27,6 +27,7 @@
|
|||
#include "nel/misc/system_utils.h"
|
||||
// 3D Interface.
|
||||
#include "nel/3d/bloom_effect.h"
|
||||
#include "nel/3d/fxaa.h"
|
||||
#include "nel/3d/fasthls_modifier.h"
|
||||
#include "nel/3d/particle_system_manager.h"
|
||||
#include "nel/3d/particle_system.h"
|
||||
|
@ -661,7 +662,7 @@ void release()
|
|||
delete &CLuaManager::getInstance();
|
||||
NLGUI::CDBManager::release();
|
||||
CWidgetManager::release();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "nel/misc/file.h"
|
||||
|
||||
// Game share
|
||||
#include "server_share/bmp4image.h"
|
||||
#include "game_share/bmp4image.h"
|
||||
|
||||
// AI share
|
||||
#include "ai_share/world_map.h"
|
||||
|
|
Loading…
Reference in a new issue