From 3731f2889228a84193b6b5ec7bb73fbca37cbfa2 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 18 Sep 2014 11:31:19 +0200 Subject: [PATCH 1/5] Backed out incomplete changes to GL driver --- .../src/3d/driver/opengl/driver_opengl.cpp | 4 - code/nel/src/3d/driver/opengl/driver_opengl.h | 6 - .../3d/driver/opengl/driver_opengl_window.cpp | 141 ++---------------- 3 files changed, 14 insertions(+), 137 deletions(-) diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp index e9965e0f1..ce60d7f42 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp @@ -234,10 +234,6 @@ CDriverGL::CDriverGL() _CursorScale = 1.f; _MouseCaptured = false; -#if defined(NL_OS_WINDOWS) - _BorderlessFullscreen = false; -#endif - _NeedToRestaureGammaRamp = false; _win = EmptyWindow; diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.h b/code/nel/src/3d/driver/opengl/driver_opengl.h index fb6069447..c4540b9da 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.h +++ b/code/nel/src/3d/driver/opengl/driver_opengl.h @@ -996,12 +996,6 @@ private: EWindowStyle getWindowStyle() const; bool setWindowStyle(EWindowStyle windowStyle); -#if defined(NL_OS_WINDOWS) - static BOOL CALLBACK monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData); - bool _BorderlessFullscreen; -#endif - std::string _CurrentDisplayDevice; - // Methods to manage screen resolutions bool restoreScreenMode(); bool saveScreenMode(); diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp index 4e08884b0..751e72149 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp @@ -1271,86 +1271,10 @@ static sint modeInfoToFrequency(XF86VidModeModeInfo *info) // *************************************************************************** -#if defined(NL_OS_WINDOWS) - -struct CMonitorEnumParams -{ -public: - CDriverGL *Driver; - const char *DeviceName; - bool Success; -}; - -BOOL CALLBACK CDriverGL::monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData) -{ - CMonitorEnumParams *p = reinterpret_cast(dwData); - - MONITORINFOEXA monitorInfo; - memset(&monitorInfo, 0, sizeof(monitorInfo)); - monitorInfo.cbSize = sizeof(monitorInfo); - GetMonitorInfoA(hMonitor, &monitorInfo); - nldebug("3D: Monitor: '%s'", monitorInfo.szDevice); - - size_t devLen = strlen(monitorInfo.szDevice); - size_t targetLen = strlen(p->DeviceName); - - nlassert(devLen < 32); - size_t minLen = min(devLen, targetLen); - if (!memcmp(monitorInfo.szDevice, p->DeviceName, minLen)) - { - if (devLen == targetLen - || (devLen < targetLen && (p->DeviceName[minLen] == '\\')) - || (devLen > targetLen && (monitorInfo.szDevice[minLen] == '\\'))) - { - nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice); - nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top); - p->Driver->_CurrentMode.Windowed = false; - p->Driver->setWindowStyle(CDriverGL::EWSWindowed); - p->Driver->setWindowSize(monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top); - LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE); - SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW); - SetWindowPos(p->Driver->_win, NULL, - monitorInfo.rcMonitor.left, - monitorInfo.rcMonitor.top, - monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, - monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top, - SWP_FRAMECHANGED); - p->Driver->_WindowX = monitorInfo.rcMonitor.left; - p->Driver->_WindowY = monitorInfo.rcMonitor.top; - p->Driver->_CurrentDisplayDevice = std::string(p->DeviceName); - p->Driver->_BorderlessFullscreen = true; - p->Driver->_CurrentMode.Windowed = false; - p->Success = true; - return FALSE; - } - } - p->Success = false; - return TRUE; // continue -}; - -#endif - -// *************************************************************************** - bool CDriverGL::setScreenMode(const GfxMode &mode) { H_AUTO_OGL(CDriverGL_setScreenMode) - nldebug("3D: setScreenMode"); - -#if defined(NL_OS_WINDOWS) - if (_BorderlessFullscreen) - { - _BorderlessFullscreen = false; - LONG dwStyle = GetWindowLong(_win, GWL_STYLE); - dwStyle |= WS_OVERLAPPEDWINDOW; - if (!_Resizable) dwStyle ^= WS_MAXIMIZEBOX|WS_THICKFRAME; - SetWindowLong(_win, GWL_STYLE, dwStyle); - SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED); - _CurrentMode.Windowed = true; - } -#endif - if (mode.Windowed) { // if fullscreen, switch back to desktop screen mode @@ -1360,17 +1284,13 @@ bool CDriverGL::setScreenMode(const GfxMode &mode) return true; } - if (_CurrentDisplayDevice != mode.DisplayDevice) - restoreScreenMode(); - // save previous screen mode only if switching from windowed to fullscreen if (_CurrentMode.Windowed) saveScreenMode(); // if switching exactly to the same screen mode, doesn't change it GfxMode previousMode; - if (_CurrentDisplayDevice == mode.DisplayDevice - && getCurrentScreenMode(previousMode) + if (getCurrentScreenMode(previousMode) && mode.Width == previousMode.Width && mode.Height == previousMode.Height && mode.Depth == previousMode.Depth @@ -1379,9 +1299,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode) #if defined(NL_OS_WINDOWS) - const char *deviceName = mode.DisplayDevice.c_str(); - - DEVMODEA devMode; + DEVMODE devMode; memset(&devMode, 0, sizeof(DEVMODE)); devMode.dmSize = sizeof(DEVMODE); devMode.dmDriverExtra = 0; @@ -1389,42 +1307,22 @@ bool CDriverGL::setScreenMode(const GfxMode &mode) devMode.dmPelsWidth = mode.Width; devMode.dmPelsHeight = mode.Height; - if (mode.Depth > 0) + if(mode.Depth > 0) { devMode.dmBitsPerPel = mode.Depth; devMode.dmFields |= DM_BITSPERPEL; } - if (mode.Frequency > 0) + if(mode.Frequency > 0) { devMode.dmDisplayFrequency = mode.Frequency; devMode.dmFields |= DM_DISPLAYFREQUENCY; } - - if (deviceName[0]) + + if (ChangeDisplaySettings(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { - // First attempt exclusive fullscreen - nldebug("3D: ChangeDisplaySettingsEx"); - LONG resex; - if ((resex = ChangeDisplaySettingsExA(deviceName, &devMode, NULL, CDS_FULLSCREEN, NULL)) != DISP_CHANGE_SUCCESSFUL) - { - nlwarning("3D: Fullscreen mode switch failed (%i)", (sint)resex); - // Workaround, resize to monitor and make borderless - CMonitorEnumParams p; - p.DeviceName = deviceName; - p.Driver = this; - EnumDisplayMonitors(NULL, NULL, monitorEnumProcFullscreen, (LPARAM)&p); - return p.Success; - } - } - else - { - nldebug("3D: ChangeDisplaySettings"); - if (ChangeDisplaySettingsA(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) - { - nlwarning("3D: Fullscreen mode switch failed"); - return false; - } + nlwarning("3D: Fullscreen mode switch failed"); + return false; } #elif defined(NL_OS_MAC) @@ -1830,11 +1728,7 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle) dwNewStyle |= WS_VISIBLE; if (dwStyle != dwNewStyle) - { SetWindowLong(_win, GWL_STYLE, dwNewStyle); - if (windowStyle == EWSWindowed) - SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED); - } // if (windowStyle == EWSMaximized && isVisible && !isMaximized) // ShowWindow(_hWnd, SW_SHOWMAXIMIZED); @@ -1962,24 +1856,19 @@ bool CDriverGL::setMode(const GfxMode& mode) && ScreenToClient(_win, &cursorPos); sint curX = (sint)cursorPos.x * (sint)mode.Width; sint curY = (sint)cursorPos.y * (sint)mode.Height; - if (_BorderlessFullscreen) - ReleaseCapture(); #endif if (!setScreenMode(mode)) return false; - if (!_BorderlessFullscreen) - { - // when changing window style, it's possible system change window size too - setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen); + // when changing window style, it's possible system change window size too + setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen); - if (!mode.Windowed) - _CurrentMode.Depth = mode.Depth; + if (!mode.Windowed) + _CurrentMode.Depth = mode.Depth; - setWindowSize(mode.Width, mode.Height); - setWindowPos(_WindowX, _WindowY); - } + setWindowSize(mode.Width, mode.Height); + setWindowPos(_WindowX, _WindowY); switch (_CurrentMode.Depth) { @@ -1996,8 +1885,6 @@ bool CDriverGL::setMode(const GfxMode& mode) cursorPos.y = curY / (sint)mode.Height; ClientToScreen(_win, &cursorPos); SetCursorPos(cursorPos.x, cursorPos.y); - if (_BorderlessFullscreen) - SetCapture(_win); } #endif From 7fdcf203c5396ecdaeb4f9fb290cce64f241cc13 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 18 Sep 2014 13:02:32 +0200 Subject: [PATCH 2/5] Fix missing include --- code/ryzom/client/src/release.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/ryzom/client/src/release.cpp b/code/ryzom/client/src/release.cpp index 4e712a10d..f88849197 100644 --- a/code/ryzom/client/src/release.cpp +++ b/code/ryzom/client/src/release.cpp @@ -27,6 +27,7 @@ #include "nel/misc/system_utils.h" // 3D Interface. #include "nel/3d/bloom_effect.h" +#include "nel/3d/fxaa.h" #include "nel/3d/fasthls_modifier.h" #include "nel/3d/particle_system_manager.h" #include "nel/3d/particle_system.h" @@ -661,7 +662,7 @@ void release() delete &CLuaManager::getInstance(); NLGUI::CDBManager::release(); CWidgetManager::release(); - + From b9b58bd7dceed47cf557b9180534cef19d472fdf Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 18 Sep 2014 14:10:03 +0200 Subject: [PATCH 3/5] Add particle system path fixing script --- .../scripts/nel_assets_ps_batched.ms | 378 ++++++++++++++++++ 1 file changed, 378 insertions(+) create mode 100644 code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms b/code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms new file mode 100644 index 000000000..f8165e25e --- /dev/null +++ b/code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms @@ -0,0 +1,378 @@ + +NEL3D_APPDATA_INTERFACE_FILE = 1423062700 + +-- Allocate 20 Me for the script +heapSize += 15000000 + +nlErrorFilename = "W:/database/conversion.log" +nlErrorStream = openFile nlErrorFilename mode:"w" +if nlErrorStream == undefined then + nlErrorStream = createFile nlErrorFilename + +-- Log a message +fn nllog message = +( + if nlErrorStream != undefined then + ( + format "%\n" message to:nlErrorStream + flush nlErrorStream + ) + + -- To the console + print message +) + +include "nel_utility.ms" + +fn findFile dir fileName = +( + if (doesFileExist (dir + "\\" + fileName)) then + ( + return (dir + "\\" + fileName) + ) + + dirArr = GetDirectories (dir + "\\*") + + for d in dirArr do + ( + local fileFound = findFile d fileName + if (fileFound != "") then + return fileFound + ) + + return "" +) + +fn getFixedPath ps = +( + if not (doesFileExist ps) then + ( + local fileName = filenameFromPath ps + local fileFound = findFile "W:\\database\\sfx" fileName + if (fileFound != "") then + return fileFound + else + return fileName + ) + else + ( + return ps + ) +) + +fn renameParticleSystem ps = +( + local newFileName = getFixedPath ps.ps_file_name + if (newFileName != ps.ps_file_name) then + ( + ps.ps_file_name = newFileName + return 1 + ) + else + ( + return 0 + ) +) + + +rollout assets_ps_rollout "Properties" +( + fn do_it = + ( + local result = 0 + + for m in getClassInstances nel_ps do + ( + if (renameParticleSystem m) == 1 then + result = 1 + ) + + max select none + + actionMan.executeAction 0 "40021" -- Selection: Select All + actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected + actionMan.executeAction 0 "40807" -- Views: Activate All Maps + actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps + actionMan.executeAction 0 "40043" -- Selection: Select None + + max views redraw + + return result + ) + + -- This script is a base script to include to add multiple functionality to your script + + -- To use this script + -- Include it in your script into the rollout at the beginning. + -- Implement a do_it function to do the job in your rollout. + -- The function should retun -1 if an arror occured, else the count of modification done + -- It the function returns <1, the project will not be overwritten + + Group "Running properties" + ( + RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left + + Label DirectoryLabel "Source directory" align:#left + EditText Directory "" width:500 align:#left enabled:false + Button BrowseDirectory "Browse..." align:#left enabled:false + + CheckBox Recurse "Look in subfolders" checked:true enabled:false + CheckBox Test "Test only, do not save" checked:false enabled:false + CheckBox BackupFiles "Backup files" checked:false enabled:false + CheckBox StopOnError "Stop on error" checked:false enabled:false + CheckBox UseTag "Use tag" checked:false enabled:false + + Label ProgressText width:500 align:#left + ProgressBar Progress width:500 align:#left + + Button GoButton "Go" width:500 align:#left + ) + + local countModifications + local countErrors + local fileModified + local fileParsed + + fn UpdateData = + ( + if SourceFiles.state == 2 then + isSourceDir = true + else + isSourceDir = false + if Test.checked == true then + isTest = true + else + isTest = false + + Directory.enabled = isSourceDir + BrowseDirectory.enabled = isSourceDir + Recurse.enabled = isSourceDir + Test.enabled = isSourceDir + BackupFiles.enabled = isSourceDir and (isTest == false) + StopOnError.enabled = isSourceDir + UseTag.enabled = isSourceDir + ) + + on SourceFiles changed state do + ( + UpdateData () + ) + + on Test changed state do + ( + UpdateData () + ) + + fn call_do_it = + ( + local result + + -- One more project + fileParsed = fileParsed + 1 + + -- Call it + result = do_it () + + -- Error ? + if result < 0 then + countErrors = countErrors + 1 + else + countModifications = countModifications + result + + -- Return result + return result + ) + + fn BackupFile file = + ( + local i + local newFilename + + i = 0 + while true do + ( + -- New file name + newFilename = file + ".backup_" + (i as string) + + -- File exist ? + if (fileExist newFilename) == false then + ( + if (copyFile file newFilename) == false then + return false + else + return true + ) + i = i + 1 + ) + ) + + fn RecurseFolder currentDirectory = + ( + resetMAXFile #noprompt + + local result + local file + local files + local origAnimStart + local origAnimEnd + local origFrameRate + + -- Parse files + files = getFiles (currentDirectory+"/*.max") + + -- For each files + for i = 1 to files.count do + ( + -- File name + file = files[i] + + -- Progress bar + ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" + Progress.value = i*100/files.count + + if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then + ( + resetMAXFile #noprompt + + nllog("CONVERT " + file) + + -- Open the max project + if loadMaxFile file quiet:true == true then + ( + objXRefMgr.UpdateAllRecords() + + result = call_do_it () + + -- Error ? + if result < 0 then + ( + if StopOnError.checked == true then + Messagebox ("Error in file " + file) + ) + else + ( + -- Save the max project ? + if (Test.checked == false) and (result != 0) then + ( + -- Backup the max project ? + local ok + ok = true + if BackupFiles.checked == true then + ( + -- Backup the file + if (BackupFile file) == false then + ( + -- Don't save the file because backup has failed + ok = false + + if StopOnError.checked == true then + Messagebox ("Can't backup file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + + -- Save the max project ? + if ok == true then + ( + if (saveMaxFile file) == true then + ( + fileModified = fileModified + 1 + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't write file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + ) + ) + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't load file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + else + ( + nllog("SKIP " + file + " by tag") + ) + ) + + -- Parse sub directory ? + if (Recurse.checked == true) then + ( + local directories + + -- Get the directories + directories = getDirectories (currentDirectory+"/*") + + -- For each directories + for dir in directories do + ( + RecurseFolder dir + ) + ) + ) + + on BrowseDirectory pressed do + ( + local dir + try + ( + dir = getSavePath () -- caption:"Select the projects directory" + if dir != undefined then + Directory.text = dir + ) + catch + ( + ) + ) + + on GoButton pressed do + ( + -- Reset count + countModifications = 0 + countErrors = 0 + fileModified = 0 + fileParsed = 0 + + -- Get files in the shape_source_directory + if SourceFiles.state == 2 then + ( + -- Should warning user ? + if (SourceFiles.state == 2) and (Test.checked == false) then + ( + -- Warning ! + if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then + RecurseFolder (adjustPathStringForScript Directory.text) + ) + else + ( + RecurseFolder (adjustPathStringForScript Directory.text) + ) + ) + else + ( + -- Just compute the current project + call_do_it () + ) + + -- Show errors + ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)." + Progress.value = 100 + ) +) + +assets_ps_floater = newRolloutFloater "NeL Assets PS Database" 550 400 +addrollout assets_ps_rollout assets_ps_floater rolledUp:false + + From 9d161fddf50d0820296a3993aa84d6d8649c18b8 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 18 Sep 2014 17:40:07 +0200 Subject: [PATCH 4/5] Add resave scripts --- .../plugin_max/scripts/nel_assets_resave.ms | 329 ++++++++++++++++++ .../scripts/nel_assets_resave_hard.ms | 316 +++++++++++++++++ 2 files changed, 645 insertions(+) create mode 100644 code/nel/tools/3d/plugin_max/scripts/nel_assets_resave.ms create mode 100644 code/nel/tools/3d/plugin_max/scripts/nel_assets_resave_hard.ms diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_assets_resave.ms b/code/nel/tools/3d/plugin_max/scripts/nel_assets_resave.ms new file mode 100644 index 000000000..ab9e45325 --- /dev/null +++ b/code/nel/tools/3d/plugin_max/scripts/nel_assets_resave.ms @@ -0,0 +1,329 @@ + +NEL3D_APPDATA_INTERFACE_FILE = 1423062700 + +-- Allocate 20 Me for the script +heapSize += 15000000 + +nlErrorFilename = "W:/database/conversion.log" +nlErrorStream = openFile nlErrorFilename mode:"w" +if nlErrorStream == undefined then + nlErrorStream = createFile nlErrorFilename + +-- Log a message +fn nllog message = +( + if nlErrorStream != undefined then + ( + format "%\n" message to:nlErrorStream + flush nlErrorStream + ) + + -- To the console + print message +) + +include "nel_utility.ms" + +rollout assets_resave_rollout "Properties" +( + fn do_it = + ( + max select none + + actionMan.executeAction 0 "40021" -- Selection: Select All + actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected + actionMan.executeAction 0 "40807" -- Views: Activate All Maps + actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps + actionMan.executeAction 0 "40043" -- Selection: Select None + + max views redraw + + return 1 + ) + + -- This script is a base script to include to add multiple functionality to your script + + -- To use this script + -- Include it in your script into the rollout at the beginning. + -- Implement a do_it function to do the job in your rollout. + -- The function should retun -1 if an arror occured, else the count of modification done + -- It the function returns <1, the project will not be overwritten + + Group "Running properties" + ( + RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left + + Label DirectoryLabel "Source directory" align:#left + EditText Directory "" width:500 align:#left enabled:false + Button BrowseDirectory "Browse..." align:#left enabled:false + + CheckBox Recurse "Look in subfolders" checked:true enabled:false + CheckBox Test "Test only, do not save" checked:false enabled:false + CheckBox BackupFiles "Backup files" checked:false enabled:false + CheckBox StopOnError "Stop on error" checked:false enabled:false + CheckBox UseTag "Use tag" checked:false enabled:false + + Label ProgressText width:500 align:#left + ProgressBar Progress width:500 align:#left + + Button GoButton "Go" width:500 align:#left + ) + + local countModifications + local countErrors + local fileModified + local fileParsed + + fn UpdateData = + ( + if SourceFiles.state == 2 then + isSourceDir = true + else + isSourceDir = false + if Test.checked == true then + isTest = true + else + isTest = false + + Directory.enabled = isSourceDir + BrowseDirectory.enabled = isSourceDir + Recurse.enabled = isSourceDir + Test.enabled = isSourceDir + BackupFiles.enabled = isSourceDir and (isTest == false) + StopOnError.enabled = isSourceDir + UseTag.enabled = isSourceDir + ) + + on SourceFiles changed state do + ( + UpdateData () + ) + + on Test changed state do + ( + UpdateData () + ) + + fn call_do_it = + ( + local result + + -- One more project + fileParsed = fileParsed + 1 + + -- Call it + result = do_it () + + -- Error ? + if result < 0 then + countErrors = countErrors + 1 + else + countModifications = countModifications + result + + -- Return result + return result + ) + + fn BackupFile file = + ( + local i + local newFilename + + i = 0 + while true do + ( + -- New file name + newFilename = file + ".backup_" + (i as string) + + -- File exist ? + if (fileExist newFilename) == false then + ( + if (copyFile file newFilename) == false then + return false + else + return true + ) + i = i + 1 + ) + ) + + fn RecurseFolder currentDirectory = + ( + resetMAXFile #noprompt + + local result + local file + local files + local origAnimStart + local origAnimEnd + local origFrameRate + + -- Parse files + files = getFiles (currentDirectory+"/*.max") + + -- For each files + for i = 1 to files.count do + ( + -- File name + file = files[i] + + -- Progress bar + ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" + Progress.value = i*100/files.count + + if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then + ( + resetMAXFile #noprompt + + nllog("CONVERT " + file) + + -- Open the max project + if loadMaxFile file quiet:true == true then + ( + origAnimStart = animationRange.start + origAnimEnd = animationRange.end + origFrameRate = frameRate + + resetMAXFile #noprompt + + animationRange = interval origAnimStart origAnimEnd + frameRate = origFrameRate + + -- Merge the max project + if mergeMaxFile file quiet:true == true then + ( + result = call_do_it () + + -- Error ? + if result < 0 then + ( + if StopOnError.checked == true then + Messagebox ("Error in file " + file) + ) + else + ( + -- Save the max project ? + if (Test.checked == false) and (result != 0) then + ( + -- Backup the max project ? + local ok + ok = true + if BackupFiles.checked == true then + ( + -- Backup the file + if (BackupFile file) == false then + ( + -- Don't save the file because backup has failed + ok = false + + if StopOnError.checked == true then + Messagebox ("Can't backup file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + + -- Save the max project ? + if ok == true then + ( + if (saveMaxFile file) == true then + ( + fileModified = fileModified + 1 + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't write file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + ) + ) + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't load file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + ) + else + ( + nllog("SKIP " + file + " by tag") + ) + ) + + -- Parse sub directory ? + if (Recurse.checked == true) then + ( + local directories + + -- Get the directories + directories = getDirectories (currentDirectory+"/*") + + -- For each directories + for dir in directories do + ( + RecurseFolder dir + ) + ) + ) + + on BrowseDirectory pressed do + ( + local dir + try + ( + dir = getSavePath () -- caption:"Select the projects directory" + if dir != undefined then + Directory.text = dir + ) + catch + ( + ) + ) + + on GoButton pressed do + ( + -- Reset count + countModifications = 0 + countErrors = 0 + fileModified = 0 + fileParsed = 0 + + -- Get files in the shape_source_directory + if SourceFiles.state == 2 then + ( + -- Should warning user ? + if (SourceFiles.state == 2) and (Test.checked == false) then + ( + -- Warning ! + if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then + RecurseFolder (adjustPathStringForScript Directory.text) + ) + else + ( + RecurseFolder (adjustPathStringForScript Directory.text) + ) + ) + else + ( + -- Just compute the current project + call_do_it () + ) + + -- Show errors + ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)." + Progress.value = 100 + ) +) + +assets_resave_floater = newRolloutFloater "NeL Assets Resave Database" 550 874 +addrollout assets_resave_rollout assets_resave_floater rolledUp:false + diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_assets_resave_hard.ms b/code/nel/tools/3d/plugin_max/scripts/nel_assets_resave_hard.ms new file mode 100644 index 000000000..05220c7a5 --- /dev/null +++ b/code/nel/tools/3d/plugin_max/scripts/nel_assets_resave_hard.ms @@ -0,0 +1,316 @@ + +NEL3D_APPDATA_INTERFACE_FILE = 1423062700 + +-- Allocate 20 Me for the script +heapSize += 15000000 + +nlErrorFilename = "W:/database/conversion.log" +nlErrorStream = openFile nlErrorFilename mode:"w" +if nlErrorStream == undefined then + nlErrorStream = createFile nlErrorFilename + +-- Log a message +fn nllog message = +( + if nlErrorStream != undefined then + ( + format "%\n" message to:nlErrorStream + flush nlErrorStream + ) + + -- To the console + print message +) + +include "nel_utility.ms" + +rollout assets_resave_rollout "Properties" +( + fn do_it = + ( + max select none + + actionMan.executeAction 0 "40021" -- Selection: Select All + actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected + actionMan.executeAction 0 "40807" -- Views: Activate All Maps + actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps + actionMan.executeAction 0 "40043" -- Selection: Select None + + max views redraw + + return 1 + ) + + -- This script is a base script to include to add multiple functionality to your script + + -- To use this script + -- Include it in your script into the rollout at the beginning. + -- Implement a do_it function to do the job in your rollout. + -- The function should retun -1 if an arror occured, else the count of modification done + -- It the function returns <1, the project will not be overwritten + + Group "Running properties" + ( + RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left + + Label DirectoryLabel "Source directory" align:#left + EditText Directory "" width:500 align:#left enabled:false + Button BrowseDirectory "Browse..." align:#left enabled:false + + CheckBox Recurse "Look in subfolders" checked:true enabled:false + CheckBox Test "Test only, do not save" checked:false enabled:false + CheckBox BackupFiles "Backup files" checked:false enabled:false + CheckBox StopOnError "Stop on error" checked:false enabled:false + CheckBox UseTag "Use tag" checked:false enabled:false + + Label ProgressText width:500 align:#left + ProgressBar Progress width:500 align:#left + + Button GoButton "Go" width:500 align:#left + ) + + local countModifications + local countErrors + local fileModified + local fileParsed + + fn UpdateData = + ( + if SourceFiles.state == 2 then + isSourceDir = true + else + isSourceDir = false + if Test.checked == true then + isTest = true + else + isTest = false + + Directory.enabled = isSourceDir + BrowseDirectory.enabled = isSourceDir + Recurse.enabled = isSourceDir + Test.enabled = isSourceDir + BackupFiles.enabled = isSourceDir and (isTest == false) + StopOnError.enabled = isSourceDir + UseTag.enabled = isSourceDir + ) + + on SourceFiles changed state do + ( + UpdateData () + ) + + on Test changed state do + ( + UpdateData () + ) + + fn call_do_it = + ( + local result + + -- One more project + fileParsed = fileParsed + 1 + + -- Call it + result = do_it () + + -- Error ? + if result < 0 then + countErrors = countErrors + 1 + else + countModifications = countModifications + result + + -- Return result + return result + ) + + fn BackupFile file = + ( + local i + local newFilename + + i = 0 + while true do + ( + -- New file name + newFilename = file + ".backup_" + (i as string) + + -- File exist ? + if (fileExist newFilename) == false then + ( + if (copyFile file newFilename) == false then + return false + else + return true + ) + i = i + 1 + ) + ) + + fn RecurseFolder currentDirectory = + ( + resetMAXFile #noprompt + + local result + local file + local files + local origAnimStart + local origAnimEnd + local origFrameRate + + -- Parse files + files = getFiles (currentDirectory+"/*.max") + + -- For each files + for i = 1 to files.count do + ( + -- File name + file = files[i] + + -- Progress bar + ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" + Progress.value = i*100/files.count + + if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then + ( + resetMAXFile #noprompt + + nllog("CONVERT " + file) + + -- Merge the max project + if mergeMaxFile file quiet:true == true then + ( + result = call_do_it () + + -- Error ? + if result < 0 then + ( + if StopOnError.checked == true then + Messagebox ("Error in file " + file) + ) + else + ( + -- Save the max project ? + if (Test.checked == false) and (result != 0) then + ( + -- Backup the max project ? + local ok + ok = true + if BackupFiles.checked == true then + ( + -- Backup the file + if (BackupFile file) == false then + ( + -- Don't save the file because backup has failed + ok = false + + if StopOnError.checked == true then + Messagebox ("Can't backup file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + + -- Save the max project ? + if ok == true then + ( + if (saveMaxFile file) == true then + ( + fileModified = fileModified + 1 + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't write file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + ) + ) + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't load file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + else + ( + nllog("SKIP " + file + " by tag") + ) + ) + + -- Parse sub directory ? + if (Recurse.checked == true) then + ( + local directories + + -- Get the directories + directories = getDirectories (currentDirectory+"/*") + + -- For each directories + for dir in directories do + ( + RecurseFolder dir + ) + ) + ) + + on BrowseDirectory pressed do + ( + local dir + try + ( + dir = getSavePath () -- caption:"Select the projects directory" + if dir != undefined then + Directory.text = dir + ) + catch + ( + ) + ) + + on GoButton pressed do + ( + -- Reset count + countModifications = 0 + countErrors = 0 + fileModified = 0 + fileParsed = 0 + + -- Get files in the shape_source_directory + if SourceFiles.state == 2 then + ( + -- Should warning user ? + if (SourceFiles.state == 2) and (Test.checked == false) then + ( + -- Warning ! + if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then + RecurseFolder (adjustPathStringForScript Directory.text) + ) + else + ( + RecurseFolder (adjustPathStringForScript Directory.text) + ) + ) + else + ( + -- Just compute the current project + call_do_it () + ) + + -- Show errors + ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)." + Progress.value = 100 + ) +) + +assets_resave_floater = newRolloutFloater "NeL Assets Resave Database Hard" 550 874 +addrollout assets_resave_rollout assets_resave_floater rolledUp:false + From 5165f74aae473129ea905b0af3151e21b9526e07 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 18 Sep 2014 21:02:14 +0200 Subject: [PATCH 5/5] It works on my machine --- code/ryzom/tools/server/ai_build_wmap/build_proximity_maps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ryzom/tools/server/ai_build_wmap/build_proximity_maps.cpp b/code/ryzom/tools/server/ai_build_wmap/build_proximity_maps.cpp index 5cb7c6922..a15f8c6d3 100644 --- a/code/ryzom/tools/server/ai_build_wmap/build_proximity_maps.cpp +++ b/code/ryzom/tools/server/ai_build_wmap/build_proximity_maps.cpp @@ -27,7 +27,7 @@ #include "nel/misc/file.h" // Game share -#include "server_share/bmp4image.h" +#include "game_share/bmp4image.h" // AI share #include "ai_share/world_map.h"