Fix issue #48, landscape quality issues caused by incorrect defaults

This commit is contained in:
kaetemi 2013-07-18 18:22:28 +02:00
parent e822c2be0d
commit 19c9d04ef2
2 changed files with 32 additions and 32 deletions

View file

@ -126,24 +126,24 @@ AutoEquipTool = 1;
// *** LANDSCAPE // *** LANDSCAPE
LandscapeTileNear = 150.000000; LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 20.000000; LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 250.000000; LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0; LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0; LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 100.0; LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 150.0; LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 200.0; LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 2000.0; LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0; LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0; LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 1000.0; LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 2000.0; LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 3000.0; LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000; Vision = 500.000000;
Vision_min = 200.000000; Vision_min = 200.000000;

View file

@ -126,24 +126,24 @@ AutoEquipTool = 1;
// *** LANDSCAPE // *** LANDSCAPE
LandscapeTileNear = 150.000000; LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 20.000000; LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 250.000000; LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0; LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0; LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 100.0; LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 150.0; LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 200.0; LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 2000.0; LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0; LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0; LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 1000.0; LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 2000.0; LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 3000.0; LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000; Vision = 500.000000;
Vision_min = 200.000000; Vision_min = 200.000000;