diff --git a/code/ryzom/client/client_default.cfg b/code/ryzom/client/client_default.cfg index f95a5c2b6..05c0db137 100644 --- a/code/ryzom/client/client_default.cfg +++ b/code/ryzom/client/client_default.cfg @@ -126,24 +126,24 @@ AutoEquipTool = 1; // *** LANDSCAPE -LandscapeTileNear = 150.000000; -LandscapeTileNear_min = 20.000000; -LandscapeTileNear_max = 250.000000; -LandscapeTileNear_step = 10.0; -LandscapeTileNear_ps0 = 20.0; -LandscapeTileNear_ps1 = 100.0; -LandscapeTileNear_ps2 = 150.0; -LandscapeTileNear_ps3 = 200.0; +LandscapeTileNear = 50.000000; +LandscapeTileNear_min = 20.000000; +LandscapeTileNear_max = 100.000000; +LandscapeTileNear_step = 10.0; +LandscapeTileNear_ps0 = 20.0; +LandscapeTileNear_ps1 = 40.0; +LandscapeTileNear_ps2 = 50.0; +LandscapeTileNear_ps3 = 80.0; // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible -LandscapeThreshold = 2000.0; -LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold -LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold -LandscapeThreshold_step = 100.0; -LandscapeThreshold_ps0 = 100.0; -LandscapeThreshold_ps1 = 1000.0; -LandscapeThreshold_ps2 = 2000.0; -LandscapeThreshold_ps3 = 3000.0; +LandscapeThreshold = 1000.0; +LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold +LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold +LandscapeThreshold_step = 100.0; +LandscapeThreshold_ps0 = 100.0; +LandscapeThreshold_ps1 = 500.0; +LandscapeThreshold_ps2 = 1000.0; +LandscapeThreshold_ps3 = 2000.0; Vision = 500.000000; Vision_min = 200.000000; diff --git a/code/ryzom/client/client_default.cfg.in b/code/ryzom/client/client_default.cfg.in index 41c3dd1de..030a4a2b2 100644 --- a/code/ryzom/client/client_default.cfg.in +++ b/code/ryzom/client/client_default.cfg.in @@ -126,24 +126,24 @@ AutoEquipTool = 1; // *** LANDSCAPE -LandscapeTileNear = 150.000000; -LandscapeTileNear_min = 20.000000; -LandscapeTileNear_max = 250.000000; -LandscapeTileNear_step = 10.0; -LandscapeTileNear_ps0 = 20.0; -LandscapeTileNear_ps1 = 100.0; -LandscapeTileNear_ps2 = 150.0; -LandscapeTileNear_ps3 = 200.0; +LandscapeTileNear = 50.000000; +LandscapeTileNear_min = 20.000000; +LandscapeTileNear_max = 100.000000; +LandscapeTileNear_step = 10.0; +LandscapeTileNear_ps0 = 20.0; +LandscapeTileNear_ps1 = 40.0; +LandscapeTileNear_ps2 = 50.0; +LandscapeTileNear_ps3 = 80.0; // NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible -LandscapeThreshold = 2000.0; -LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold -LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold -LandscapeThreshold_step = 100.0; -LandscapeThreshold_ps0 = 100.0; -LandscapeThreshold_ps1 = 1000.0; -LandscapeThreshold_ps2 = 2000.0; -LandscapeThreshold_ps3 = 3000.0; +LandscapeThreshold = 1000.0; +LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold +LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold +LandscapeThreshold_step = 100.0; +LandscapeThreshold_ps0 = 100.0; +LandscapeThreshold_ps1 = 500.0; +LandscapeThreshold_ps2 = 1000.0; +LandscapeThreshold_ps3 = 2000.0; Vision = 500.000000; Vision_min = 200.000000;