Fix issue #48, landscape quality issues caused by incorrect defaults
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2 changed files with 32 additions and 32 deletions
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@ -126,24 +126,24 @@ AutoEquipTool = 1;
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// *** LANDSCAPE
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// *** LANDSCAPE
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LandscapeTileNear = 150.000000;
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LandscapeTileNear = 50.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_max = 250.000000;
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LandscapeTileNear_max = 100.000000;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps1 = 100.0;
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LandscapeTileNear_ps1 = 40.0;
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LandscapeTileNear_ps2 = 150.0;
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LandscapeTileNear_ps2 = 50.0;
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LandscapeTileNear_ps3 = 200.0;
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LandscapeTileNear_ps3 = 80.0;
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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LandscapeThreshold = 2000.0;
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LandscapeThreshold = 1000.0;
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps1 = 1000.0;
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LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 2000.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 3000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_min = 200.000000;
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@ -126,24 +126,24 @@ AutoEquipTool = 1;
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// *** LANDSCAPE
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// *** LANDSCAPE
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LandscapeTileNear = 150.000000;
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LandscapeTileNear = 50.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_max = 250.000000;
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LandscapeTileNear_max = 100.000000;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps1 = 100.0;
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LandscapeTileNear_ps1 = 40.0;
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LandscapeTileNear_ps2 = 150.0;
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LandscapeTileNear_ps2 = 50.0;
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LandscapeTileNear_ps3 = 200.0;
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LandscapeTileNear_ps3 = 80.0;
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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LandscapeThreshold = 2000.0;
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LandscapeThreshold = 1000.0;
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps1 = 1000.0;
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LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 2000.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 3000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_min = 200.000000;
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