56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
|
||
|
//
|
||
|
// Includes
|
||
|
//
|
||
|
|
||
|
#include <string>
|
||
|
#include <queue>
|
||
|
|
||
|
#include <nel/misc/types_nl.h>
|
||
|
#include <nel/misc/debug.h>
|
||
|
|
||
|
#include <nel/net/udp_sock.h>
|
||
|
|
||
|
#include "continuous_action.h"
|
||
|
|
||
|
//
|
||
|
// Using
|
||
|
//
|
||
|
|
||
|
using namespace std;
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
using namespace NLNET;
|
||
|
|
||
|
namespace CLFECOMMON {
|
||
|
|
||
|
//
|
||
|
// Classes
|
||
|
//
|
||
|
|
||
|
CContinuousAction::CContinuousAction () : CAction()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|