2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SERVICE_EMPTY_SERVICE_H
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#define SERVICE_EMPTY_SERVICE_H
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// This include is mandatory to use NeL. It include NeL types.
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#include <nel/misc/types_nl.h>
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// Some other NeL structures that can be used.
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#include <nel/misc/vector.h>
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#include <nel/misc/vectord.h>
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#include <nel/misc/time_nl.h>
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// The stuff from PACS
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#include <nel/pacs/u_retriever_bank.h>
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#include <nel/pacs/u_global_retriever.h>
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#include <nel/pacs/u_move_container.h>
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#include <nel/pacs/u_move_primitive.h>
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// And we're also using the NeL Service framework, layer 5.
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#include <nel/net/service.h>
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namespace SBSERVICE {
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class CCollisionService : public NLNET::IService
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{
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protected:
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struct CEntity
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{
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CEntity() : OldClientPosition(), NewClientPosition(), MovePrimitive(NULL), Distance(0.0f), Moving(false), Retry(false) { }
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NLMISC::CVector OldClientPosition;
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NLMISC::CVector NewClientPosition;
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NLPACS::UMovePrimitive *MovePrimitive; // ServerPosition
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float Distance;
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bool Moving;
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bool Retry;
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};
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typedef std::map<uint32, CEntity> CEntityMap;
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typedef std::map<uint16, CEntityMap> CClientMap;
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typedef std::vector<NLPACS::UMovePrimitive *> CMovePrimitiveVector;
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private:
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// The list of registered services, their entities, and their move primitive
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static CClientMap _Clients;
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// The retriever bank used in the world
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static NLPACS::URetrieverBank *_RetrieverBank;
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// The global retriever used for pacs
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static NLPACS::UGlobalRetriever *_GlobalRetriever;
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// The move container used for dynamic collisions
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static NLPACS::UMoveContainer *_MoveContainer;
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// The collision primitive for the static entities
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static CMovePrimitiveVector _StaticMovePrimitives;
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// Time
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static NLMISC::TTime _LastTime, _NewTime, _DiffTime;
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static double _DiffTimeSeconds;
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static float _DiffTimeFloat;
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public:
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virtual void commandStart();
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virtual void init();
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virtual bool update();
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virtual void release();
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static void sendMessage(NLNET::CMessage &msgout);
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static void msgUpdate();
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static void msgPosition(uint32 id, NLMISC::CVector position);
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static void cbAdd(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
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static void cbMove(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
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static void cbRemove(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
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static void cbRegister(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
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static void cbDown(const std::string &serviceName, NLNET::TServiceId sid, void *arg);
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};
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}
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#endif /* SERVICE_EMPTY_SERVICE_H */
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/* end of file */
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