44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
#include "std3d.h"
|
||
|
#include "nel/3d/lod_character_texture.h"
|
||
|
|
||
|
|
||
|
namespace NL3D {
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
CLodCharacterTexture::CLodCharacterTexture()
|
||
|
{
|
||
|
_Width= NL3D_CLOD_TEXT_WIDTH;
|
||
|
_Height= NL3D_CLOD_TEXT_HEIGHT;
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CLodCharacterTexture::serial(NLMISC::IStream &f)
|
||
|
{
|
||
|
f.serialVersion(0);
|
||
|
|
||
|
f.serial(_Width, _Height);
|
||
|
f.serialCont(Texture);
|
||
|
}
|
||
|
|
||
|
|
||
|
} // NL3D
|