// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/lod_character_texture.h"
namespace NL3D {
// ***************************************************************************
CLodCharacterTexture::CLodCharacterTexture()
{
_Width= NL3D_CLOD_TEXT_WIDTH;
_Height= NL3D_CLOD_TEXT_HEIGHT;
}
// ***************************************************************************
void CLodCharacterTexture::serial(NLMISC::IStream &f)
{
f.serialVersion(0);
f.serial(_Width, _Height);
f.serialCont(Texture);
}
} // NL3D