2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_ENTITY_CUSTOM_SELECT_BOX_H
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#define R2_ENTITY_CUSTOM_SELECT_BOX_H
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#include "nel/misc/aabbox.h"
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2013-02-14 15:53:06 +00:00
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#include "nel/gui/lua_object.h"
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2012-05-29 13:31:11 +00:00
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#include <map>
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2013-02-14 15:53:06 +00:00
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namespace NLGUI
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{
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class CLuaObject;
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}
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using namespace NLGUI;
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2012-05-29 13:31:11 +00:00
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namespace R2
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{
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class CEntityCustomSelectBox
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{
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public:
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bool Enabled;
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NLMISC::CAABBox Box;
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public:
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CEntityCustomSelectBox() : Enabled(false) {}
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void toTable(CLuaObject &table);
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void fromTable(CLuaObject &table);
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};
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typedef std::map<std::string, CEntityCustomSelectBox> TEntityCustomSelectBoxMap;
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}
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#endif
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