// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_ENTITY_CUSTOM_SELECT_BOX_H #define R2_ENTITY_CUSTOM_SELECT_BOX_H #include "nel/misc/aabbox.h" #include "nel/gui/lua_object.h" #include namespace NLGUI { class CLuaObject; } using namespace NLGUI; namespace R2 { class CEntityCustomSelectBox { public: bool Enabled; NLMISC::CAABBox Box; public: CEntityCustomSelectBox() : Enabled(false) {} void toTable(CLuaObject &table); void fromTable(CLuaObject &table); }; typedef std::map TEntityCustomSelectBoxMap; } #endif