2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "skills_build.h"
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#include "skills.h"
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#include "nel/georges/u_form_elm.h"
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void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm &item,const std::string &prefix,std::vector<CSkillSummary> &dest)
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{
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dest.clear();
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for(uint k = 0; k < SKILLS::NUM_SKILLS; ++k)
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{
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uint16 skillValue;
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std::string skillName = prefix;
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const std::string &rTmp = SKILLS::getSkillCategoryName(k);
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skillName += rTmp;
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skillName += ".";
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skillName += SKILLS::toString(k);
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if(item.getValueByName(skillValue, skillName.c_str()))
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{
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if (skillValue != 0)
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{
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dest.push_back(CSkillSummary(k, skillValue));
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}
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}
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}
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}
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