// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "skills_build.h" #include "skills.h" #include "nel/georges/u_form_elm.h" void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm &item,const std::string &prefix,std::vector &dest) { dest.clear(); for(uint k = 0; k < SKILLS::NUM_SKILLS; ++k) { uint16 skillValue; std::string skillName = prefix; const std::string &rTmp = SKILLS::getSkillCategoryName(k); skillName += rTmp; skillName += "."; skillName += SKILLS::toString(k); if(item.getValueByName(skillValue, skillName.c_str())) { if (skillValue != 0) { dest.push_back(CSkillSummary(k, skillValue)); } } } }