// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "skills_build.h"
#include "skills.h"
#include "nel/georges/u_form_elm.h"
void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm &item,const std::string &prefix,std::vector &dest)
{
dest.clear();
for(uint k = 0; k < SKILLS::NUM_SKILLS; ++k)
{
uint16 skillValue;
std::string skillName = prefix;
const std::string &rTmp = SKILLS::getSkillCategoryName(k);
skillName += rTmp;
skillName += ".";
skillName += SKILLS::toString(k);
if(item.getValueByName(skillValue, skillName.c_str()))
{
if (skillValue != 0)
{
dest.push_back(CSkillSummary(k, skillValue));
}
}
}
}