khanat-opennel-code/code/ryzom/client/src/item_cl.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef ITEM_CL_H
#define ITEM_CL_H
// Misc
#include "nel/misc/types_nl.h"
// Client
#include "entity_cl.h"
/**
* CItemCL
* \author Stephane Coutelas
* \author Nevrax France
* \date 2002
*/
class CItemCL : public CEntityCL
{
protected:
/// Update the item position.
virtual void updateVisualPropertyPos(const NLMISC::TGameCycle &gameCycle, const sint64 &prop, const NLMISC::TGameCycle &pI);
public:
NLMISC_DECLARE_CLASS(CItemCL);
/// Constructor
CItemCL();
/// Constructor
CItemCL( const std::string &fileName );
/// Destructor
~CItemCL();
/**
* Build the entity from a sheet.
*/
virtual bool build(const CEntitySheet *sheet);
/// Initialize properties for an item.
virtual void initProperties();
/// Draw the selection Box
virtual void drawBox();
private :
/**
* Init the instance
*/
void initShape( const std::string &fileName );
};
#endif // ITEM_CL_H
/* End of item_cl.h */