77 lines
1.8 KiB
C
77 lines
1.8 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef ITEM_CL_H
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#define ITEM_CL_H
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// Misc
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#include "nel/misc/types_nl.h"
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// Client
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#include "entity_cl.h"
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/**
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* CItemCL
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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class CItemCL : public CEntityCL
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{
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protected:
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/// Update the item position.
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virtual void updateVisualPropertyPos(const NLMISC::TGameCycle &gameCycle, const sint64 &prop, const NLMISC::TGameCycle &pI);
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public:
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NLMISC_DECLARE_CLASS(CItemCL);
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/// Constructor
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CItemCL();
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/// Constructor
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CItemCL( const std::string &fileName );
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/// Destructor
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~CItemCL();
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/**
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* Build the entity from a sheet.
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*/
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virtual bool build(const CEntitySheet *sheet);
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/// Initialize properties for an item.
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virtual void initProperties();
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/// Draw the selection Box
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virtual void drawBox();
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private :
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/**
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* Init the instance
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*/
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void initShape( const std::string &fileName );
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};
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#endif // ITEM_CL_H
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/* End of item_cl.h */
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