2010-05-06 00:08:41 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "magic_fx.h"
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//
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#include "nel/misc/string_conversion.h"
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namespace MAGICFX
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TSpellMode)
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NL_STRING_CONVERSION_TABLE_ENTRY (Bomb)
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NL_STRING_CONVERSION_TABLE_ENTRY (Chain)
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NL_STRING_CONVERSION_TABLE_ENTRY (Spray)
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NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellMode)
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NL_END_STRING_CONVERSION_TABLE(TSpellMode, SpellModeConversion, UnknownSpellMode)
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//
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NL_BEGIN_STRING_CONVERSION_TABLE (TSpellType)
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NL_STRING_CONVERSION_TABLE_ENTRY (Off)
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NL_STRING_CONVERSION_TABLE_ENTRY (Cur)
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NL_STRING_CONVERSION_TABLE_ENTRY (Mix)
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NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellType)
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NL_END_STRING_CONVERSION_TABLE(TSpellType, SpellTypeConversion, UnknownSpellType)
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//
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NL_BEGIN_STRING_CONVERSION_TABLE (TSpellCastStage)
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NL_STRING_CONVERSION_TABLE_ENTRY (CastBegin)
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NL_STRING_CONVERSION_TABLE_ENTRY (CastLoop)
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NL_STRING_CONVERSION_TABLE_ENTRY (CastEnd)
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NL_STRING_CONVERSION_TABLE_ENTRY (CastFail)
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NL_STRING_CONVERSION_TABLE_ENTRY (UnknownSpellCastStage)
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NL_END_STRING_CONVERSION_TABLE(TSpellCastStage, SpellCastStageConversion, UnknownSpellCastStage)
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//
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2010-06-10 09:50:19 +00:00
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// *************************************************************************************
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2010-05-06 00:08:41 +00:00
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const std::string& toString(TSpellMode mode)
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{
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return SpellModeConversion.toString(mode);
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}
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TSpellMode toSpellMode(const std::string &str)
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{
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return SpellModeConversion.fromString(str);
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}
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2010-06-10 09:50:19 +00:00
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// *************************************************************************************
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2010-05-06 00:08:41 +00:00
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const std::string& toString(TSpellType mode)
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{
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return SpellTypeConversion.toString(mode);
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}
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2010-06-10 09:50:19 +00:00
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// *************************************************************************************
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2010-05-06 00:08:41 +00:00
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const std::string& toString(TSpellCastStage mode)
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{
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return SpellCastStageConversion.toString(mode);
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}
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2010-06-10 09:50:19 +00:00
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// *************************************************************************************
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2010-05-06 00:08:41 +00:00
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TMagicFx toMagicFx( DMGTYPE::EDamageType type ,bool /* Link */)
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{
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switch(type)
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{
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case DMGTYPE::BLUNT: return Blunt;
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case DMGTYPE::SLASHING: return Slashing;
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case DMGTYPE::PIERCING: return Piercing;
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case DMGTYPE::ROT: return Rot;
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case DMGTYPE::ACID: return Acid;
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case DMGTYPE::COLD: return Cold;
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case DMGTYPE::FIRE: return Fire;
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case DMGTYPE::POISON: return Poison;
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case DMGTYPE::ELECTRICITY: return Electric;
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case DMGTYPE::SHOCK: return Shockwave;
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default:
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return Unknown;
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break;
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}
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}
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2010-06-10 09:50:19 +00:00
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// *************************************************************************************
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2010-05-06 00:08:41 +00:00
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TMagicFx toMagicFx( EFFECT_FAMILIES::TEffectFamily effect)
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{
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switch(effect)
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{
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case EFFECT_FAMILIES::Mezz: return Mezz;
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case EFFECT_FAMILIES::Root: return Root;
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case EFFECT_FAMILIES::Fear: return Fear;
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case EFFECT_FAMILIES::Stun: return Stun;
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case EFFECT_FAMILIES::Blind: return Blind;
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// madness
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case EFFECT_FAMILIES::Madness:
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case EFFECT_FAMILIES::MadnessMelee:
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case EFFECT_FAMILIES::MadnessMagic:
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case EFFECT_FAMILIES::MadnessRange:
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return Madness;
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// sickness
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case EFFECT_FAMILIES::DebuffSkillMelee:
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case EFFECT_FAMILIES::DebuffSkillMagic:
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case EFFECT_FAMILIES::DebuffSkillRange:
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case EFFECT_FAMILIES::DebuffResistBlunt:
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case EFFECT_FAMILIES::DebuffResistSlash:
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case EFFECT_FAMILIES::DebuffResistPierce:
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case EFFECT_FAMILIES::DebuffResistAcid:
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case EFFECT_FAMILIES::DebuffResistRot:
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case EFFECT_FAMILIES::DebuffResistCold:
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case EFFECT_FAMILIES::DebuffResistFire:
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case EFFECT_FAMILIES::DebuffResistPoison:
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case EFFECT_FAMILIES::DebuffResistSchock:
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case EFFECT_FAMILIES::DebuffResistElectricity:
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return Sickness;
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// curse
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case EFFECT_FAMILIES::Stench:
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return Curse;
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// hatred
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case EFFECT_FAMILIES::FaunaHatred:
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case EFFECT_FAMILIES::PlantHatred:
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case EFFECT_FAMILIES::KitinHatred:
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case EFFECT_FAMILIES::HominHatred:
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case EFFECT_FAMILIES::DegeneratedHatred:
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return Hatred;
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// slow
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case EFFECT_FAMILIES::SlowMelee:
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case EFFECT_FAMILIES::SlowMagic:
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case EFFECT_FAMILIES::SlowRange:
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case EFFECT_FAMILIES::SlowAttack:
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return SlowAttack;
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// snare
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case EFFECT_FAMILIES::SlowMove:
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case EFFECT_FAMILIES::Snare:
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return SlowMove;
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default:
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return Unknown;
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}
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}
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2010-06-10 09:50:19 +00:00
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// *************************************************************************************
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2010-05-06 00:08:41 +00:00
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TMagicFx healtoMagicFx( sint32 healHp, sint32 healSap, sint32 healSta, bool link )
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{
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if ( !link )
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{
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if ( healHp > healSap )
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{
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if ( healHp > healSta )
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return HealHP;
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return HealSta;
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}
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else
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{
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if ( healSap > healSta )
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return HealSap;
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return HealSta;
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}
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}
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else
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{
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if ( healHp > healSap )
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{
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if ( healHp > healSta )
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return HealHP;
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return HealSta;
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}
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else
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{
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if ( healSap > healSta )
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return HealSap;
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return HealSta;
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}
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}
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}
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}
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