Changed: #878 Fix typos in comments/code

This commit is contained in:
kervala 2010-06-10 11:50:19 +02:00
parent 25585bb828
commit 4b15d7273e
150 changed files with 1322 additions and 1331 deletions

View file

@ -69,7 +69,7 @@ struct IOcclusionQuery;
//****************************************************************************
// ****************************************************************************
/// A Graphic Mode descriptor.
struct GfxMode
{
@ -94,17 +94,17 @@ struct GfxMode
GfxMode(uint16 w, uint16 h, uint8 d, bool windowed = true, bool offscreen = false, uint frequency = 0, sint8 aa = -1);
};
//****************************************************************************
// ****************************************************************************
// Exceptions.
struct EBadDisplay : public NLMISC::Exception
{
EBadDisplay(const std::string &reason) : Exception(reason) { }
};
//****************************************************************************
// ****************************************************************************
typedef void (*emptyProc)(void);
//****************************************************************************
// ****************************************************************************
// *** IMPORTANT ********************
// *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
// **********************************

View file

@ -22,7 +22,7 @@
namespace NL3D
{
//****************************************************************************
// ****************************************************************************
/**
* Startup initialisation.
* \author Cyril Corvazier

View file

@ -28,7 +28,7 @@ namespace NL3D
{
//****************************************************************************
// ****************************************************************************
/**
* ULandscape Implementation
* \author Lionel Berenguier

View file

@ -75,7 +75,7 @@ public:
// the pass that is applied on particles
enum TPass { Anim, SolidRender, BlendRender, ToolRender };
public:
//*****************************************************************************************************
// *****************************************************************************************************
///\name Object
//@{
@ -98,7 +98,7 @@ public:
// CParticleSystem *clone(CPSCopyHelper *ch = NULL) ;
//@}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Sharing system
//@{
@ -116,7 +116,7 @@ public:
bool isSharingEnabled() const { return _Sharing; }
//@}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Driver setup
//@{
@ -126,7 +126,7 @@ public:
/// return the driver that will be used for rendering
IDriver *getDriver(void) { return _Driver; }
//@}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Scene setup
//@{
@ -139,7 +139,7 @@ public:
CScene *getScene() const { return _Scene; }
//@}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Position of the system
//@{
@ -209,7 +209,7 @@ public:
//@}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Execution of the system
//@{
@ -228,7 +228,7 @@ public:
/// used for benchs. must be reset by the user
static uint32 NbParticlesDrawn;
//*****************************************************************************************************
// *****************************************************************************************************
/**\name Process attachment. Most process are located : set of objects of the same type that have a position
* in space
@ -287,7 +287,7 @@ public:
//@}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Date / Time
//@{
@ -309,7 +309,7 @@ public:
}
//@}
//*****************************************************************************************************
// *****************************************************************************************************
/**\name User parameters. They may be or not used by the system. Their meaning is defined during the construction
* of the system
@ -377,7 +377,7 @@ public:
//*****************************************************************************************************
// *****************************************************************************************************
///\name Edition methods : provides some tools for an external editor
// @{
@ -430,7 +430,7 @@ public:
/// Get the name of the system.
std::string getName(void) const { return _Name; }
//*****************************************************************************************************
// *****************************************************************************************************
///\name Transparency / opacity
// @{
@ -441,7 +441,7 @@ public:
bool hasTransparentObjects(void) const;
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Lighting
// @{
@ -449,7 +449,7 @@ public:
bool hasLightableObjects() const;
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Integration parameters
// @{
@ -546,7 +546,7 @@ public:
// @}
//*****************************************************************************************************
// *****************************************************************************************************
/**\name LOD managment. LOD, when used can be performed in 2 ways :
* - Hand tuned LOD (for emission, color, size : this uses LOD as an input for attribute makers).
@ -680,7 +680,7 @@ public:
NLMISC::CRGBA getLightingColor() const { return _LightingColor; }
// @}
//*****************************************************************************************************
// *****************************************************************************************************
// \name Load balancing
// @{
@ -702,7 +702,7 @@ public:
void enableLoadBalancing(bool enabled = true);
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Bounding box managment
// @{
@ -741,7 +741,7 @@ public:
void getLastComputedBBox(NLMISC::CAABBox &dest) { dest = _PreComputedBBox; }
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Invalidity flags (no direct effect, just indications for a third party, a model holding the system for example)
// @{
@ -929,7 +929,7 @@ public:
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name sound managment
// @{
/// register a Sound server to this system. All systems share the same sound server.
@ -950,7 +950,7 @@ public:
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name external access to locatedBindable. PRIVATE PART (to avoid the use of friend)
// @{
/** register a locatedBindable, and allow it to be referenced by the given ID
@ -963,7 +963,7 @@ public:
void unregisterLocatedBindableExternID(CPSLocatedBindable *lb);
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name external access to locatedBindable. PUBLIC PART
// @{
/// return the number the number of located bindable bound with this ID
@ -983,7 +983,7 @@ public:
void getIDs(std::vector<uint32> &dest) const;
// @}
//*****************************************************************************************************
// *****************************************************************************************************
///\name Misc. options / functions
// @{
/** When using an emitter, it is allowed to have a period of '0'. This special value means that the emitter

View file

@ -23,7 +23,7 @@
namespace NL3D {
//****************************************************************************
// ****************************************************************************
/**
* A Primitive counter.
* \author Lionel Berenguier

View file

@ -107,13 +107,13 @@ inline NLMISC::CRGBA PSBinOpSubtract(NLMISC::CRGBA t1, NLMISC::CRGBA t2)
/////////////////////////////////////////////////////////////////////////////
// CPSAttribMakerBinOp specializations to return the correct min/max value //
/////////////////////////////////////////////////////////////////////////////
//*************************************************************************************************************
// *************************************************************************************************************
/** template specialization implementations
* They're useful to get the correct min / max values depending on the type
*/
//***********************************************************************
// ***********************************************************************
template <>
inline uint32 CPSAttribMakerBinOp<uint32>::getMinValue(void) const
{
@ -138,7 +138,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMinValue(void) const
return 0;
}
//***********************************************************************
// ***********************************************************************
template <>
inline uint32 CPSAttribMakerBinOp<uint32>::getMaxValue(void) const
{
@ -163,7 +163,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMaxValue(void) const
return 0;
}
//***********************************************************************
// ***********************************************************************
template <>
inline sint32 CPSAttribMakerBinOp<sint32>::getMinValue(void) const
{
@ -190,7 +190,7 @@ inline sint32 CPSAttribMakerBinOp<sint32>::getMinValue(void) const
return 0;
}
//***********************************************************************
// ***********************************************************************
template <>
inline sint32 CPSAttribMakerBinOp<sint32>::getMaxValue(void) const
{
@ -217,7 +217,7 @@ inline sint32 CPSAttribMakerBinOp<sint32>::getMaxValue(void) const
return 0;
}
//***********************************************************************
// ***********************************************************************
template <>
inline float CPSAttribMakerBinOp<float>::getMinValue(void) const
{
@ -244,7 +244,7 @@ inline float CPSAttribMakerBinOp<float>::getMinValue(void) const
return 0;
}
//***********************************************************************
// ***********************************************************************
template <>
inline float CPSAttribMakerBinOp<float>::getMaxValue(void) const
{

View file

@ -700,9 +700,9 @@ public:
///////////////////////////////////////
//******************************************************************************************
//******************************************************************************************
//******************************************************************************************
// ******************************************************************************************
// ******************************************************************************************
// ******************************************************************************************
@ -953,9 +953,9 @@ inline bool operator<(const CPSLocatedBindable &lhs, const CPSLocatedBindable &r
//******************************************************************************************
//******************************************************************************************
//******************************************************************************************
// ******************************************************************************************
// ******************************************************************************************
// ******************************************************************************************
/** This class is a located bindable that can focus on several target
@ -1030,7 +1030,7 @@ protected:
// INLINES //
/////////////
//*****************************************************************************************************
// *****************************************************************************************************
inline const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CPSLocated *A,const CPSLocated *B)
{
nlassert(A);
@ -1041,7 +1041,7 @@ inline const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CPSLocated *
return getConversionMatrix(*ps, A->getMatrixMode(), B->getMatrixMode());
}
//*****************************************************************************************************
// *****************************************************************************************************
inline TAnimationTime CPSLocated::getAgeInSeconds(uint elementIndex) const
{
nlassert(elementIndex < _Size);
@ -1050,14 +1050,14 @@ inline TAnimationTime CPSLocated::getAgeInSeconds(uint elementIndex) const
return _Time[elementIndex] * _InitialLife;
}
//*****************************************************************************************************
// *****************************************************************************************************
inline void CPSLocated::computeParametricPos(float date, uint indexInLocated, NLMISC::CVector &dest) const
{
integrateSingle(date, 1.f, 1, indexInLocated, &dest);
}
//*****************************************************************************************************
// *****************************************************************************************************
inline const NLMISC::CMatrix &CPSLocatedBindable::getLocalToWorldMatrix() const
{
nlassert(_Owner);

View file

@ -24,7 +24,7 @@ namespace NL3D
{
//****************************************************************************
// ****************************************************************************
/**
* This global function register all Serialisable Polymorphic 3D classes.
* \author Lionel Berenguier

View file

@ -39,7 +39,7 @@ using NLMISC::CBitmap;
class IDriver;
//****************************************************************************
// ****************************************************************************
// List typedef.
class ITextureDrvInfos;
@ -89,7 +89,7 @@ public:
};
//****************************************************************************
// ****************************************************************************
/**
* Interface for textures
*
@ -405,7 +405,7 @@ public:
// get the texture category
CTextureCategory *getTextureCategory() const {return _TextureCategory;}
//****************************
// ****************************
// Private part.
protected:
// Derived texture should set it to true when they are updated.

View file

@ -25,7 +25,7 @@ namespace NL3D
{
//****************************************************************************
// ****************************************************************************
/**
* CTextureCube
* \author Matthieu Besson

View file

@ -25,7 +25,7 @@ namespace NL3D
{
//****************************************************************************
// ****************************************************************************
/**
* CTextureFile
* \author Stephane Coutelas

View file

@ -28,7 +28,7 @@ class CFontGenerator;
#define TEXTUREFONT_NBCATEGORY 5 // Config 1
//#define TEXTUREFONT_NBCATEGORY 4
//****************************************************************************
// ****************************************************************************
/**
* CTextureFont
*/

View file

@ -26,7 +26,7 @@ namespace NL3D
{
//****************************************************************************
// ****************************************************************************
/**
* CTextureMem
*/

View file

@ -66,7 +66,7 @@ class UWaterEnvMap;
typedef void (*emptyProc)(void);
//****************************************************************************
// ****************************************************************************
/// Monitor color properties
struct CMonitorColorProperties
{

View file

@ -49,7 +49,7 @@ class UPointLight;
class UWaterEnvMap;
//****************************************************************************
// ****************************************************************************
// useful callback for createInstanceGroupAndAddToSceneAsync
class IAsyncLoadCallback
{
@ -80,7 +80,7 @@ public:
};
//****************************************************************************
// ****************************************************************************
/**
* Game Interface for Scene.
* A UScene create instances, camera lights etc... Those objects are not sharable through different scenes. You

View file

@ -61,7 +61,7 @@ private:
// IMPLEMENTATION //
////////////////////
//****************************************************************************************************
// ****************************************************************************************************
template <class T>
inline void CHistoric<T>::push(const T &value)
{
@ -74,7 +74,7 @@ inline void CHistoric<T>::push(const T &value)
_Historic.push_back(value);
}
//****************************************************************************************************
// ****************************************************************************************************
template <class T>
inline void CHistoric<T>::pop()
{
@ -82,7 +82,7 @@ inline void CHistoric<T>::pop()
_Historic.pop_back();
}
//****************************************************************************************************
// ****************************************************************************************************
template <class T>
inline void CHistoric<T>::setMaxSize(uint maxSize)
{

View file

@ -31,7 +31,7 @@
namespace NLMISC
{
//**************************************************************************************************
// **************************************************************************************************
/** IPC Utility class to enable easy window-window communication
*
* This enable 2-ways non blocking communication between 2 windows on the same machine (windows
@ -104,7 +104,7 @@ public:
uint getReceiveQueueSize() const;
//**************************************************************************************************
// **************************************************************************************************
private:
struct CMsg
{

View file

@ -31,7 +31,7 @@ static void checkRange(const uint8 *min, const uint8 *max, const uint8 *start, u
}
}
//************************************************************************************
// ************************************************************************************
void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr)
{
CVertexBufferRead vba;
@ -39,49 +39,49 @@ void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr)
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vb.getNumVertices() * vb.getVertexSize(), ptr, 0, vb.getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckVBA(CVertexBufferRead &vba, const uint8 *ptr)
{
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckVBA(CVertexBufferReadWrite &vba, const uint8 *ptr)
{
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckVBARange(CVertexBufferRead &vba, const uint8 *ptStart, uint length)
{
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckVBARange(CVertexBufferReadWrite &vba, const uint8 *ptStart, uint length)
{
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckIBARange(CIndexBufferReadWrite &iba, const uint8 *ptStart, uint length)
{
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckIBARange(CIndexBufferRead &iba, const uint8 *ptStart, uint length)
{
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckIBA(CIndexBufferReadWrite &iba, const uint8 *ptStart)
{
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName());
}
//************************************************************************************
// ************************************************************************************
void nlCheckIBA(CIndexBufferRead &iba, const uint8 *ptStart)
{
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName());

View file

@ -179,12 +179,8 @@ void CDriverGLStates::forceDefaults(uint nbStages)
// Cull order
_CullMode = CCW;
glCullFace(GL_BACK);
}
// ***************************************************************************
void CDriverGLStates::enableBlend(uint enable)
{

View file

@ -41,7 +41,7 @@ CVertexBuffer CFlareModel::_OcclusionQueryVB;
using NLMISC::CVector;
//********************************************************************************************************************
// ********************************************************************************************************************
CFlareModel::CFlareModel()
{
std::fill(_Intensity, _Intensity + MaxNumContext, 0.f);
@ -56,7 +56,7 @@ CFlareModel::CFlareModel()
Next = NULL;
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::resetOcclusionQuerries()
{
for(uint k = 0; k < MaxNumContext; ++k)
@ -69,7 +69,7 @@ void CFlareModel::resetOcclusionQuerries()
}
}
//********************************************************************************************************************
// ********************************************************************************************************************
CFlareModel::~CFlareModel()
{
// if driver hasn't changed, delete all querries
@ -92,7 +92,7 @@ CFlareModel::~CFlareModel()
}
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::registerBasic()
{
// register the model
@ -117,7 +117,7 @@ static inline void vbWrite(uint8 *&dest, float uCoord, float vCoord)
dest += 2 * sizeof(float);
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::traverseRender()
{
CRenderTrav &renderTrav = getOwnerScene()->getRenderTrav();
@ -540,7 +540,7 @@ void CFlareModel::traverseRender()
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::initStatics()
{
if (!_OcclusionQuerySettuped)
@ -560,7 +560,7 @@ void CFlareModel::initStatics()
}
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::updateOcclusionQueryBegin(IDriver *drv)
{
nlassert(drv);
@ -571,13 +571,13 @@ void CFlareModel::updateOcclusionQueryBegin(IDriver *drv)
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::updateOcclusionQueryEnd(IDriver *drv)
{
drv->setColorMask(true, true, true, true);
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::updateOcclusionQuery(IDriver *drv)
{
nlassert(drv);
@ -604,7 +604,7 @@ void CFlareModel::updateOcclusionQuery(IDriver *drv)
oq->end();
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::renderOcclusionMeshPrimitives(CMesh &mesh, IDriver &drv)
{
uint numMatrixBlock = mesh.getNbMatrixBlock();
@ -620,7 +620,7 @@ void CFlareModel::renderOcclusionMeshPrimitives(CMesh &mesh, IDriver &drv)
}
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::setupOcclusionMeshMatrix(IDriver &drv, CScene &scene) const
{
nlassert(Shape);
@ -638,7 +638,7 @@ void CFlareModel::setupOcclusionMeshMatrix(IDriver &drv, CScene &scene) const
}
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv)
{
nlassert(_Scene);
@ -676,7 +676,7 @@ void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv)
drv.setColorMask(true, true, true, true); // restore pixel writes
}
//********************************************************************************************************************
// ********************************************************************************************************************
void CFlareModel::renderOcclusionTestMesh(IDriver &drv)
{
nlassert(_Scene);

View file

@ -28,7 +28,7 @@
namespace NL3D {
//***************************************************************************************************************
// ***************************************************************************************************************
CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
_DazzleColor(NLMISC::CRGBA::Black),
_SizeDisappear(0.f),
@ -59,7 +59,7 @@ CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
// Version 4 : - added occlusion test mesh, size reduction, angle modification when object is occluded
@ -112,7 +112,7 @@ void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
CTransformShape *CFlareShape::createInstance(CScene &scene)
{
CFlareModel *fm = NLMISC::safe_cast<CFlareModel *>(scene.createModel(FlareModelClassId) );
@ -123,7 +123,7 @@ CTransformShape *CFlareShape::createInstance(CScene &scene)
return fm;
}
//***************************************************************************************************************
// ***************************************************************************************************************
float CFlareShape::getNumTriangles (float distance)
{
float count = 0;
@ -134,7 +134,7 @@ float CFlareShape::getNumTriangles (float distance)
return count;
}
//***************************************************************************************************************
// ***************************************************************************************************************
bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix)
{
// compute flare pos in world basis :
@ -150,7 +150,7 @@ bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &wor
return true;
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const
{
// the flare himself is a point
@ -158,7 +158,7 @@ void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const
bbox.setHalfSize(CVector::Null);
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture)
{
// Flush each texture
@ -175,7 +175,7 @@ void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName)
{
if (shapeName == _OcclusionTestMeshName) return;
@ -184,7 +184,7 @@ void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName)
}
//***************************************************************************************************************
// ***************************************************************************************************************
CMesh *CFlareShape::getOcclusionTestMesh(CShapeBank &sb)
{
if (_OcclusionTestMesh) return _OcclusionTestMesh;

View file

@ -48,20 +48,20 @@ CLandscapeUser::~CLandscapeUser()
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setZonePath(const std::string &zonePath)
{
NL3D_HAUTO_UI_LANDSCAPE;
_ZoneManager.setZonePath(zonePath);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::invalidateAllTiles()
{
_Landscape->Landscape.invalidateAllTiles();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::loadBankFiles(const std::string &tileBankFile, const std::string &farBankFile)
{
NL3D_HAUTO_LOAD_LANDSCAPE;
@ -89,7 +89,7 @@ void CLandscapeUser::loadBankFiles(const std::string &tileBankFile, const std::s
farbankFile.close();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::flushTiles (NLMISC::IProgressCallback &progress)
{
@ -147,7 +147,7 @@ void CLandscapeUser::flushTiles (NLMISC::IProgressCallback &progress)
}
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded)
{
@ -189,7 +189,7 @@ void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius, std::v
_Landscape->Landscape.checkBinds();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::refreshAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded, std::vector<std::string> &zonesRemoved,
NLMISC::IProgressCallback &progress, const std::vector<uint16> *validZoneIds)
{
@ -241,7 +241,7 @@ void CLandscapeUser::getAllZoneLoaded(std::vector<std::string> &zoneLoaded) cons
}
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius)
{
std::vector<std::string> dummy;
@ -249,7 +249,7 @@ void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius)
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius)
{
NL3D_HAUTO_LOAD_LANDSCAPE;
@ -257,7 +257,7 @@ void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius)
std::string dummy1, dummy2;
refreshZonesAround(pos, radius, dummy1, dummy2);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius, std::string &zoneAdded, std::string &zoneRemoved, const std::vector<uint16> *validZoneIds)
{
NL3D_HAUTO_LOAD_LANDSCAPE;
@ -307,7 +307,7 @@ void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius, std::s
_ZoneManager.checkZonesAround((uint)pos.x, (uint)(-pos.y), (uint)radius, validZoneIds);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::removeAllZones()
{
NL3D_HAUTO_LOAD_LANDSCAPE;
@ -349,7 +349,7 @@ void CLandscapeUser::removeAllZones()
_ZoneManager.clear();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setupStaticLight (const CRGBA &diffuse, const CRGBA &ambiant, float multiply)
{
NL3D_HAUTO_UI_LANDSCAPE;
@ -358,37 +358,37 @@ void CLandscapeUser::setupStaticLight (const CRGBA &diffuse, const CRGBA &ambian
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setThreshold (float thre)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setThreshold(thre);
}
//****************************************************************************
// ****************************************************************************
float CLandscapeUser::getThreshold () const
{
NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getThreshold();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setTileNear (float tileNear)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setTileNear(tileNear);
}
//****************************************************************************
// ****************************************************************************
float CLandscapeUser::getTileNear () const
{
NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getTileNear();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setTileMaxSubdivision (uint tileDiv)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setTileMaxSubdivision(tileDiv);
}
//****************************************************************************
// ****************************************************************************
uint CLandscapeUser::getTileMaxSubdivision ()
{
NL3D_HAUTO_UI_LANDSCAPE;
@ -396,7 +396,7 @@ uint CLandscapeUser::getTileMaxSubdivision ()
}
//****************************************************************************
// ****************************************************************************
std::string CLandscapeUser::getZoneName(const CVector &pos)
{
NL3D_HAUTO_UI_LANDSCAPE;
@ -404,14 +404,14 @@ std::string CLandscapeUser::getZoneName(const CVector &pos)
}
//****************************************************************************
// ****************************************************************************
CVector CLandscapeUser::getHeightFieldDeltaZ(float x, float y) const
{
NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getHeightFieldDeltaZ(x,y);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setHeightField(const CHeightMap &hf)
{
NL3D_HAUTO_UI_LANDSCAPE;
@ -419,35 +419,35 @@ void CLandscapeUser::setHeightField(const CHeightMap &hf)
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::enableVegetable(bool enable)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.enableVegetable(enable);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::loadVegetableTexture(const std::string &textureFileName)
{
NL3D_HAUTO_LOAD_LANDSCAPE;
_Landscape->Landscape.loadVegetableTexture(textureFileName);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setupVegetableLighting(const CRGBA &ambient, const CRGBA &diffuse, const CVector &directionalLight)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setupVegetableLighting(ambient, diffuse, directionalLight);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setVegetableWind(const CVector &windDir, float windFreq, float windPower, float windBendMin)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setVegetableWind(windDir, windFreq, windPower, windBendMin);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setVegetableUpdateLightingFrequency(float freq)
{
NL3D_HAUTO_UI_LANDSCAPE;
@ -455,7 +455,7 @@ void CLandscapeUser::setVegetableUpdateLightingFrequency(float freq)
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setUpdateLightingFrequency(float freq)
{
NL3D_HAUTO_UI_LANDSCAPE;
@ -463,57 +463,57 @@ void CLandscapeUser::setUpdateLightingFrequency(float freq)
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::enableAdditive (bool enable)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->enableAdditive(enable);
}
//****************************************************************************
// ****************************************************************************
bool CLandscapeUser::isAdditiveEnabled () const
{
NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->isAdditive ();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setPointLightDiffuseMaterial(CRGBA diffuse)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setPointLightDiffuseMaterial(diffuse);
}
//****************************************************************************
// ****************************************************************************
CRGBA CLandscapeUser::getPointLightDiffuseMaterial () const
{
NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getPointLightDiffuseMaterial();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::setDLMGlobalVegetableColor(CRGBA gvc)
{
NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setDLMGlobalVegetableColor(gvc);
}
//****************************************************************************
// ****************************************************************************
CRGBA CLandscapeUser::getDLMGlobalVegetableColor() const
{
NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getDLMGlobalVegetableColor();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::updateLightingAll()
{
NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL;
_Landscape->Landscape.updateLightingAll();
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::postfixTileFilename (const char *postfix)
{
NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL;
_Landscape->Landscape.TileBank.postfixTileFilename (postfix);
}
//****************************************************************************
// ****************************************************************************
void CLandscapeUser::postfixTileVegetableDesc (const char *postfix)
{
NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL;

View file

@ -2429,7 +2429,7 @@ void CMesh::CMeshBuild::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}*/
//************************************
// ************************************
CMesh::CMeshBuild::CMeshBuild()
{
for (uint k = 0; k < CVertexBuffer::MaxStage; ++k)

View file

@ -27,7 +27,7 @@ namespace NL3D
{
//*************************************************************************************************
// *************************************************************************************************
void CPackedWorld::build(std::vector<TPackedZoneBaseSPtr> &packedZones)
{
_ZoneGrid.clear();
@ -77,7 +77,7 @@ void CPackedWorld::build(std::vector<TPackedZoneBaseSPtr> &packedZones)
_RaytraceCounter = ~0;
}
//*************************************************************************************************
// *************************************************************************************************
bool CPackedWorld::raytrace(const NLMISC::CVector &start, const NLMISC::CVector &end, CVector &inter, std::vector<NLMISC::CTriangle> *testedTriangles /*= NULL*/, NLMISC::CVector *normal)
{
if (_ZoneGrid.empty()) return false;
@ -138,7 +138,7 @@ bool CPackedWorld::raytrace(const NLMISC::CVector &start, const NLMISC::CVector
return false;
}
//*************************************************************************************************
// *************************************************************************************************
void CPackedWorld::getZones(std::vector<TPackedZoneBaseSPtr> &zones)
{
zones.clear();
@ -148,7 +148,7 @@ void CPackedWorld::getZones(std::vector<TPackedZoneBaseSPtr> &zones)
}
}
//*************************************************************************************************
// *************************************************************************************************
void CPackedWorld::serialZoneNames(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialVersion(1);
@ -156,7 +156,7 @@ void CPackedWorld::serialZoneNames(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serialCont(ZoneNames);
}
//*************************************************************************************************
// *************************************************************************************************
void CPackedWorld::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
serialZoneNames(f);
@ -166,7 +166,7 @@ void CPackedWorld::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(_ZoneMinY);
}
//*************************************************************************************************
// *************************************************************************************************
void CPackedWorld::select(const NLMISC::CPolygon2D &poly, std::vector<NLMISC::CTriangle> &selectedTriangles) const
{
selectedTriangles.clear();

View file

@ -23,7 +23,7 @@ uint PSEnterLeaveDepth = 0;
uint PSEnterLeaveMaxDepth = 1;
std::string PSCurrName;
//***********************************************************************************************************
// ***********************************************************************************************************
CPSEnterLeave::CPSEnterLeave(const char *name)
{
++ PSEnterLeaveDepth;
@ -35,7 +35,7 @@ CPSEnterLeave::CPSEnterLeave(const char *name)
}
}
//***********************************************************************************************************
// ***********************************************************************************************************
CPSEnterLeave::~CPSEnterLeave()
{
if (PSEnterLeaveDepth <= PSEnterLeaveMaxDepth)
@ -54,7 +54,7 @@ namespace NL3D {
// CParticleSystemProcess implementation //
/////////////////////////////////////////////
//***********************************************************************************************************
// ***********************************************************************************************************
void CParticleSystemProcess::setOwner(CParticleSystem *ps)
{
NL_PS_FUNC(CParticleSystemProcess_setOwner)
@ -69,14 +69,14 @@ void CParticleSystemProcess::setOwner(CParticleSystem *ps)
}
//***********************************************************************************************************
// ***********************************************************************************************************
uint CParticleSystemProcess::getUserMatrixUsageCount() const
{
NL_PS_FUNC(CParticleSystemProcess_getUserMatrixUsageCount)
return _MatrixMode == PSUserMatrix;
}
//***********************************************************************************************************
// ***********************************************************************************************************
void CParticleSystemProcess::setMatrixMode(TPSMatrixMode matrixMode)
{
NL_PS_FUNC(CParticleSystemProcess_setMatrixMode)
@ -90,7 +90,7 @@ void CParticleSystemProcess::setMatrixMode(TPSMatrixMode matrixMode)
}
//***********************************************************************************************************
// ***********************************************************************************************************
CFontGenerator *CParticleSystemProcess::getFontGenerator(void)
{
NL_PS_FUNC(CParticleSystemProcess_getFontGenerator)
@ -98,7 +98,7 @@ CFontGenerator *CParticleSystemProcess::getFontGenerator(void)
return _Owner->getFontGenerator();
}
//***********************************************************************************************************
// ***********************************************************************************************************
const CFontGenerator *CParticleSystemProcess::getFontGenerator(void) const
{
NL_PS_FUNC(CParticleSystemProcess_getFontGenerator)
@ -106,7 +106,7 @@ const CFontGenerator *CParticleSystemProcess::getFontGenerator(void) const
return _Owner->getFontGenerator();
}
//***********************************************************************************************************
// ***********************************************************************************************************
CFontManager *CParticleSystemProcess::getFontManager(void)
{
NL_PS_FUNC(CParticleSystemProcess_getFontManager)
@ -114,7 +114,7 @@ CFontManager *CParticleSystemProcess::getFontManager(void)
return _Owner->getFontManager();
}
//***********************************************************************************************************
// ***********************************************************************************************************
const CFontManager *CParticleSystemProcess::getFontManager(void) const
{
NL_PS_FUNC(CParticleSystemProcess_getFontManager)
@ -124,7 +124,7 @@ const CFontManager *CParticleSystemProcess::getFontManager(void) const
//***********************************************************************************************************
// ***********************************************************************************************************
void CParticleSystemProcess::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
NL_PS_FUNC(CParticleSystemProcess_serial)

View file

@ -2293,7 +2293,7 @@ CTileElement *CPatch::getTileElement(const CUV &uv)
return &(Tiles[ts+tt*OrderS]);
}
//***************************************************************
// ***************************************************************
uint32 CPatch::countNumTriFar0() const
{
uint32 numIndex = MasterBlock.Far0FaceVector ? *MasterBlock.Far0FaceVector : 0;
@ -2311,7 +2311,7 @@ uint32 CPatch::countNumTriFar0() const
return numIndex;
}
//***************************************************************
// ***************************************************************
uint32 CPatch::countNumTriFar1() const
{
uint32 numIndex = MasterBlock.Far1FaceVector ? *MasterBlock.Far1FaceVector : 0;

View file

@ -21,7 +21,7 @@ namespace NL3D
{
//***********************************************************************************
// ***********************************************************************************
void CPSAttribMakerMemory<uint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
CPSAttribMakerMemoryBase<uint32>::serial(f);
@ -39,7 +39,7 @@ void CPSAttribMakerMemory<uint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStr
}
}
//***********************************************************************************
// ***********************************************************************************
void CPSAttribMakerMemory<uint32>::newElement(const CPSEmitterInfo &info)
{
CPSAttribMakerMemoryBase<uint32>::newElement(info);
@ -54,7 +54,7 @@ void CPSAttribMakerMemory<uint32>::newElement(const CPSEmitterInfo &info)
}
}
//***********************************************************************************
// ***********************************************************************************
void CPSAttribMakerMemory<sint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
CPSAttribMakerMemoryBase<sint32>::serial(f);
@ -72,7 +72,7 @@ void CPSAttribMakerMemory<sint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStr
}
}
//***********************************************************************************
// ***********************************************************************************
void CPSAttribMakerMemory<sint32>::newElement(const CPSEmitterInfo &info)
{
CPSAttribMakerMemoryBase<sint32>::newElement(info);
@ -87,7 +87,7 @@ void CPSAttribMakerMemory<sint32>::newElement(const CPSEmitterInfo &info)
}
}
//***********************************************************************************
// ***********************************************************************************
void CPSAttribMakerMemory<float>::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
CPSAttribMakerMemoryBase<float>::serial(f);
@ -105,7 +105,7 @@ void CPSAttribMakerMemory<float>::serial(NLMISC::IStream &f) throw(NLMISC::EStre
}
}
//***********************************************************************************
// ***********************************************************************************
void CPSAttribMakerMemory<float>::newElement(const CPSEmitterInfo &info)
{
CPSAttribMakerMemoryBase<float>::newElement(info);

View file

@ -29,7 +29,7 @@ namespace NL3D
{
//***************************************************************************************************************
// ***************************************************************************************************************
CPSLight::CPSLight() : _Color(CRGBA::White),
_ColorScheme(NULL),
_AttenStart(0.1f),
@ -40,7 +40,7 @@ CPSLight::CPSLight() : _Color(CRGBA::White),
NL_PS_FUNC(CPSLight_CPSLight)
}
//***************************************************************************************************************
// ***************************************************************************************************************
CPSLight::~CPSLight()
{
NL_PS_FUNC(CPSLight_CPSLight)
@ -67,7 +67,7 @@ CPSLight::~CPSLight()
delete _AttenEndScheme;
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
NL_PS_FUNC(CPSLight_serial)
@ -134,14 +134,14 @@ void CPSLight::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
uint32 CPSLight::getType(void) const
{
NL_PS_FUNC(CPSLight_getType)
return PSLight;
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::onShow(bool shown)
{
for(uint k = 0; k < _Lights.getSize(); ++k)
@ -160,7 +160,7 @@ void CPSLight::onShow(bool shown)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::step(TPSProcessPass pass)
{
NL_PS_FUNC(CPSLight_step)
@ -287,7 +287,7 @@ void CPSLight::step(TPSProcessPass pass)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::setColor(NLMISC::CRGBA color)
{
NL_PS_FUNC(CPSLight_setColor)
@ -296,7 +296,7 @@ void CPSLight::setColor(NLMISC::CRGBA color)
_Color = color;
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::setColorScheme(CPSAttribMaker<NLMISC::CRGBA> *scheme)
{
NL_PS_FUNC(CPSLight_setColorScheme)
@ -308,7 +308,7 @@ void CPSLight::setColorScheme(CPSAttribMaker<NLMISC::CRGBA> *scheme)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::setAttenStart(float radius)
{
NL_PS_FUNC(CPSLight_setAttenStart)
@ -318,7 +318,7 @@ void CPSLight::setAttenStart(float radius)
_AttenStart = radius;
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::setAttenStartScheme(CPSAttribMaker<float> *scheme)
{
NL_PS_FUNC(CPSLight_setAttenStartScheme)
@ -330,7 +330,7 @@ void CPSLight::setAttenStartScheme(CPSAttribMaker<float> *scheme)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::setAttenEnd(float radius)
{
NL_PS_FUNC(CPSLight_setAttenEnd)
@ -339,7 +339,7 @@ void CPSLight::setAttenEnd(float radius)
_AttenEnd = radius;
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::setAttenEndScheme(CPSAttribMaker<float> *scheme)
{
NL_PS_FUNC(CPSLight_setAttenEndScheme)
@ -351,7 +351,7 @@ void CPSLight::setAttenEndScheme(CPSAttribMaker<float> *scheme)
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::newElement(const CPSEmitterInfo &info)
{
NL_PS_FUNC(CPSLight_newElement)
@ -361,7 +361,7 @@ void CPSLight::newElement(const CPSEmitterInfo &info)
_Lights.insert(NULL); // instance is created during step()
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::deleteElement(uint32 index)
{
NL_PS_FUNC(CPSLight_deleteElement)
@ -376,7 +376,7 @@ void CPSLight::deleteElement(uint32 index)
_Lights.remove(index);
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::resize(uint32 size)
{
NL_PS_FUNC(CPSLight_resize)
@ -387,7 +387,7 @@ void CPSLight::resize(uint32 size)
_Lights.resize(size);
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::releaseAllRef()
{
NL_PS_FUNC(CPSLight_releaseAllRef)
@ -404,7 +404,7 @@ void CPSLight::releaseAllRef()
}
}
//***************************************************************************************************************
// ***************************************************************************************************************
void CPSLight::show()
{
NL_PS_FUNC(CPSLight_show)

View file

@ -56,7 +56,7 @@ CPSCollisionInfo *CPSLocated::_FirstCollision = NULL;
///***************************************************************************************
/// ***************************************************************************************
/**
* Constructor
*/
@ -81,7 +81,7 @@ CPSLocated::CPSLocated() : /*_MaxNumFaces(0),*/
}
//*****************************************************************************************************
// *****************************************************************************************************
const NLMISC::CMatrix &CPSLocated::getLocalToWorldMatrix() const
{
NL_PS_FUNC(CPSLocated_getLocalToWorldMatrix)
@ -98,7 +98,7 @@ const NLMISC::CMatrix &CPSLocated::getLocalToWorldMatrix() const
return NLMISC::CMatrix::Identity;
}
//*****************************************************************************************************
// *****************************************************************************************************
const NLMISC::CMatrix &CPSLocated::getWorldToLocalMatrix() const
{
NL_PS_FUNC(CPSLocated_getWorldToLocalMatrix)
@ -116,7 +116,7 @@ const NLMISC::CMatrix &CPSLocated::getWorldToLocalMatrix() const
}
///***************************************************************************************
/// ***************************************************************************************
float CPSLocated::evalMaxDuration() const
{
NL_PS_FUNC(CPSLocated_evalMaxDuration)
@ -125,7 +125,7 @@ float CPSLocated::evalMaxDuration() const
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::checkIntegrity() const
{
NL_PS_FUNC(CPSLocated_checkIntegrity)
@ -147,7 +147,7 @@ void CPSLocated::checkIntegrity() const
//
}
///***************************************************************************************
/// ***************************************************************************************
bool CPSLocated::setLastForever()
{
NL_PS_FUNC(CPSLocated_setLastForever)
@ -168,7 +168,7 @@ bool CPSLocated::setLastForever()
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::systemDateChanged()
{
NL_PS_FUNC(CPSLocated_systemDateChanged)
@ -181,7 +181,7 @@ void CPSLocated::systemDateChanged()
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::releaseRefTo(const CParticleSystemProcess *other)
{
NL_PS_FUNC(CPSLocated_releaseRefTo)
@ -209,7 +209,7 @@ void CPSLocated::releaseRefTo(const CParticleSystemProcess *other)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::releaseAllRef()
{
NL_PS_FUNC(CPSLocated_releaseAllRef)
@ -241,7 +241,7 @@ void CPSLocated::releaseAllRef()
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::notifyMotionTypeChanged(void)
{
NL_PS_FUNC(CPSLocated_notifyMotionTypeChanged)
@ -254,7 +254,7 @@ void CPSLocated::notifyMotionTypeChanged(void)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::integrateSingle(float startDate, float deltaT, uint numStep,
uint32 indexInLocated,
NLMISC::CVector *destPos,
@ -302,7 +302,7 @@ void CPSLocated::integrateSingle(float startDate, float deltaT, uint numStep,
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::performParametricMotion(TAnimationTime date)
{
NL_PS_FUNC(CPSLocated_performParametricMotion)
@ -340,7 +340,7 @@ void CPSLocated::performParametricMotion(TAnimationTime date)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
/// allocate parametric infos
void CPSLocated::allocateParametricInfos(void)
{
@ -364,7 +364,7 @@ void CPSLocated::allocateParametricInfos(void)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
/// release parametric infos
void CPSLocated::releaseParametricInfos(void)
{
@ -377,7 +377,7 @@ void CPSLocated::releaseParametricInfos(void)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
/// Test whether this located support parametric motion
bool CPSLocated::supportParametricMotion(void) const
{
@ -385,7 +385,7 @@ bool CPSLocated::supportParametricMotion(void) const
return _NonIntegrableForceNbRefs == 0 && _NumIntegrableForceWithDifferentBasis == 0;
}
///***************************************************************************************
/// ***************************************************************************************
/** When set to true, this tells the system to use parametric motion. This is needed in a few case only,
* and can only work if all the forces that apply to the system are integrable
*/
@ -405,7 +405,7 @@ void CPSLocated::enableParametricMotion(bool enable /*= true*/)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::setMatrixMode(TPSMatrixMode matrixMode)
{
NL_PS_FUNC(CPSLocated_setMatrixMode)
@ -426,7 +426,7 @@ void CPSLocated::setMatrixMode(TPSMatrixMode matrixMode)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
/*
void CPSLocated::notifyMaxNumFacesChanged(void)
{
@ -448,7 +448,7 @@ void CPSLocated::notifyMaxNumFacesChanged(void)
}
*/
///***************************************************************************************
/// ***************************************************************************************
uint CPSLocated::getNumWantedTris() const
{
NL_PS_FUNC(CPSLocated_getNumWantedTris)
@ -488,7 +488,7 @@ bool CPSLocated::hasParticles(void) const
return false;
}
///***************************************************************************************
/// ***************************************************************************************
/// tells whether there are alive emitters
bool CPSLocated::hasEmitters(void) const
{
@ -502,7 +502,7 @@ bool CPSLocated::hasEmitters(void) const
return false;
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::getLODVect(NLMISC::CVector &v, float &offset, TPSMatrixMode matrixMode)
{
NL_PS_FUNC(CPSLocated_getLODVect)
@ -512,7 +512,7 @@ void CPSLocated::getLODVect(NLMISC::CVector &v, float &offset, TPSMatrixMode mat
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
float CPSLocated::getUserParam(uint numParam) const
{
NL_PS_FUNC(CPSLocated_getUserParam)
@ -521,7 +521,7 @@ float CPSLocated::getUserParam(uint numParam) const
return _Owner->getUserParam(numParam);
}
///***************************************************************************************
/// ***************************************************************************************
CScene *CPSLocated::getScene(void)
{
NL_PS_FUNC(CPSLocated_getScene)
@ -530,7 +530,7 @@ CScene *CPSLocated::getScene(void)
return _Owner->getScene();
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::incrementNbDrawnParticles(uint num)
{
NL_PS_FUNC(CPSLocated_incrementNbDrawnParticles)
@ -538,7 +538,7 @@ void CPSLocated::incrementNbDrawnParticles(uint num)
CParticleSystem::NbParticlesDrawn += num; // for benchmark purpose
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::setInitialLife(TAnimationTime lifeTime)
{
NL_PS_FUNC(CPSLocated_setInitialLife)
@ -563,7 +563,7 @@ void CPSLocated::setInitialLife(TAnimationTime lifeTime)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::setLifeScheme(CPSAttribMaker<float> *scheme)
{
NL_PS_FUNC(CPSLocated_setLifeScheme)
@ -581,7 +581,7 @@ void CPSLocated::setLifeScheme(CPSAttribMaker<float> *scheme)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::setInitialMass(float mass)
{
NL_PS_FUNC(CPSLocated_setInitialMass)
@ -592,7 +592,7 @@ void CPSLocated::setInitialMass(float mass)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::setMassScheme(CPSAttribMaker<float> *scheme)
{
NL_PS_FUNC(CPSLocated_setMassScheme)
@ -604,7 +604,7 @@ void CPSLocated::setMassScheme(CPSAttribMaker<float> *scheme)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
/// get a matrix that helps to express located B coordinate in located A basis
const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CParticleSystem &ps, TPSMatrixMode destMode, TPSMatrixMode srcMode)
{
@ -648,7 +648,7 @@ const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CParticleSystem &ps
return NLMISC::CMatrix::Identity;
}
///***************************************************************************************
/// ***************************************************************************************
NLMISC::CVector CPSLocated::computeI(void) const
{
NL_PS_FUNC(CPSLocated_computeI)
@ -679,7 +679,7 @@ NLMISC::CVector CPSLocated::computeI(void) const
}
}
///***************************************************************************************
/// ***************************************************************************************
NLMISC::CVector CPSLocated::computeIWithZAxisAligned(void) const
{
NL_PS_FUNC(CPSLocated_computeIWithZAxisAligned)
@ -713,7 +713,7 @@ NLMISC::CVector CPSLocated::computeIWithZAxisAligned(void) const
}
}
///***************************************************************************************
/// ***************************************************************************************
NLMISC::CVector CPSLocated::computeJ(void) const
{
NL_PS_FUNC(CPSLocated_computeJ)
@ -744,7 +744,7 @@ NLMISC::CVector CPSLocated::computeJ(void) const
}
}
///***************************************************************************************
/// ***************************************************************************************
NLMISC::CVector CPSLocated::computeK(void) const
{
NL_PS_FUNC(CPSLocated_computeK)
@ -776,7 +776,7 @@ NLMISC::CVector CPSLocated::computeK(void) const
}
}
///***************************************************************************************
/// ***************************************************************************************
NLMISC::CVector CPSLocated::computeKWithZAxisAligned(void) const
{
NL_PS_FUNC(CPSLocated_computeKWithZAxisAligned)
@ -807,7 +807,7 @@ NLMISC::CVector CPSLocated::computeKWithZAxisAligned(void) const
}
}
///***************************************************************************************
/// ***************************************************************************************
IDriver *CPSLocated::getDriver() const
{
NL_PS_FUNC(CPSLocated_getDriver)
@ -817,7 +817,7 @@ IDriver *CPSLocated::getDriver() const
return _Owner->getDriver();
}
///***************************************************************************************
/// ***************************************************************************************
/// dtor
CPSLocated::~CPSLocated()
{
@ -852,7 +852,7 @@ CPSLocated::~CPSLocated()
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
/**
* sorted insertion (by decreasing priority order) of a bindable (particle e.g an aspect, emitter) in a located
*/
@ -915,7 +915,7 @@ bool CPSLocated::bind(CPSLocatedBindable *lb)
return true;
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::remove(const CPSLocatedBindable *p)
{
NL_PS_FUNC(CPSLocated_remove)
@ -932,7 +932,7 @@ void CPSLocated::remove(const CPSLocatedBindable *p)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::registerDtorObserver(CPSLocatedBindable *anObserver)
{
NL_PS_FUNC(CPSLocated_registerDtorObserver)
@ -943,7 +943,7 @@ void CPSLocated::registerDtorObserver(CPSLocatedBindable *anObserver)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::unregisterDtorObserver(CPSLocatedBindable *anObserver)
{
NL_PS_FUNC(CPSLocated_unregisterDtorObserver)
@ -956,7 +956,7 @@ void CPSLocated::unregisterDtorObserver(CPSLocatedBindable *anObserver)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::postNewElement(const NLMISC::CVector &pos,
const NLMISC::CVector &speed,
CPSLocated &emitterLocated,
@ -1028,7 +1028,7 @@ void CPSLocated::postNewElement(const NLMISC::CVector &pos,
}
///***************************************************************************************
/// ***************************************************************************************
sint32 CPSLocated::newElement(const CPSSpawnInfo &si, bool doEmitOnce /* = false */, TAnimationTime ellapsedTime)
{
NL_PS_FUNC(CPSLocated_newElement)
@ -1236,7 +1236,7 @@ sint32 CPSLocated::newElement(const CPSSpawnInfo &si, bool doEmitOnce /* = false
}
///***************************************************************************************
/// ***************************************************************************************
sint32 CPSLocated::newElement(const CVector &pos, const CVector &speed, CPSLocated *emitter, uint32 indexInEmitter,
TPSMatrixMode speedCoordSystem, bool doEmitOnce /* = false */)
{
@ -1265,7 +1265,7 @@ sint32 CPSLocated::newElement(const CVector &pos, const CVector &speed, CPSLocat
}
///***************************************************************************************
/// ***************************************************************************************
static inline uint32 IDToLittleEndian(uint32 input)
{
NL_PS_FUNC(IDToLittleEndian)
@ -1279,7 +1279,7 @@ static inline uint32 IDToLittleEndian(uint32 input)
#endif
}
///***************************************************************************************
/// ***************************************************************************************
inline void CPSLocated::deleteElementBase(uint32 index)
{
NL_PS_FUNC(CPSLocated_deleteElementBase)
@ -1316,7 +1316,7 @@ inline void CPSLocated::deleteElementBase(uint32 index)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::deleteElement(uint32 index)
{
NL_PS_FUNC(CPSLocated_deleteElement)
@ -1336,7 +1336,7 @@ void CPSLocated::deleteElement(uint32 index)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::deleteElement(uint32 index, TAnimationTime timeToNextSimStep)
{
NL_PS_FUNC(CPSLocated_deleteElement)
@ -1355,7 +1355,7 @@ void CPSLocated::deleteElement(uint32 index, TAnimationTime timeToNextSimStep)
}
/// Resize the located container
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::resize(uint32 newSize)
{
NL_PS_FUNC(CPSLocated_resize)
@ -1417,7 +1417,7 @@ public:
};
};
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
NL_PS_FUNC(CPSLocated_serial)
@ -1636,7 +1636,7 @@ void CPSLocated::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
// integrate speed of particles. Makes eventually use of SSE instructions when present
static void IntegrateSpeed(uint count, float *src1, const float *src2, float *dest, float ellapsedTime)
{
@ -1767,7 +1767,7 @@ static void IntegrateSpeed(uint count, float *src1, const float *src2, float *de
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::computeMotion()
{
NL_PS_FUNC(CPSLocated_computeMotion)
@ -1797,7 +1797,7 @@ void CPSLocated::computeMotion()
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::computeNewParticleMotion(uint firstInstanceIndex)
{
NL_PS_FUNC(CPSLocated_computeNewParticleMotion)
@ -1806,7 +1806,7 @@ void CPSLocated::computeNewParticleMotion(uint firstInstanceIndex)
computeCollisions(firstInstanceIndex, &CParticleSystem::_SpawnPos[0], &_Pos[0]);
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::resetCollisions(uint numInstances)
{
NL_PS_FUNC(CPSLocated_resetCollisions)
@ -1828,7 +1828,7 @@ void CPSLocated::resetCollisions(uint numInstances)
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::updateCollisions()
{
NL_PS_FUNC(CPSLocated_updateCollisions)
@ -1908,7 +1908,7 @@ void CPSLocated::updateCollisions()
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::doLODDegradation()
{
NL_PS_FUNC(CPSLocated_doLODDegradation)
@ -1940,7 +1940,7 @@ void CPSLocated::doLODDegradation()
CParticleSystem::InsideRemoveLoop = false;
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::step(TPSProcessPass pass)
{
NL_PS_FUNC(CPSLocated_step)
@ -1989,7 +1989,7 @@ void CPSLocated::step(TPSProcessPass pass)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::updateLife()
{
NL_PS_FUNC(CPSLocated_updateLife)
@ -2086,7 +2086,7 @@ void CPSLocated::updateLife()
}
///***************************************************************************************
/// ***************************************************************************************
// When a particle is deleted, it is replaced by the last particle in the array
// if this particle is to be deleted to, must update its new index
static inline void removeParticleFromRemoveList(uint indexToRemove, uint arraySize)
@ -2131,7 +2131,7 @@ void checkRemoveArray(uint size)
}
///***************************************************************************************
/// ***************************************************************************************
#ifndef NL_DEBUG
inline
#endif
@ -2150,7 +2150,7 @@ TAnimationTime CPSLocated::computeDateFromCollisionToNextSimStep(uint particleIn
return std::max(0.f, result);
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::removeOldParticles()
{
NL_PS_FUNC(CPSLocated_removeOldParticles)
@ -2360,7 +2360,7 @@ void CPSLocated::removeOldParticles()
#endif
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::addNewlySpawnedParticles()
{
NL_PS_FUNC(CPSLocated_addNewlySpawnedParticles)
@ -2418,7 +2418,7 @@ void CPSLocated::addNewlySpawnedParticles()
#endif
}
///***************************************************************************************
/// ***************************************************************************************
bool CPSLocated::computeBBox(NLMISC::CAABBox &box) const
{
NL_PS_FUNC(CPSLocated_computeBBox)
@ -2478,7 +2478,7 @@ bool CPSLocated::computeBBox(NLMISC::CAABBox &box) const
/// Setup the driver model matrix. It is set accordingly to the basis used for rendering
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::setupDriverModelMatrix(void)
{
NL_PS_FUNC(CPSLocated_setupDriverModelMatrix)
@ -2487,7 +2487,7 @@ void CPSLocated::setupDriverModelMatrix(void)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::queryCollisionInfo(void)
{
NL_PS_FUNC(CPSLocated_queryCollisionInfo)
@ -2509,7 +2509,7 @@ void CPSLocated::queryCollisionInfo(void)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::releaseCollisionInfo(void)
{
NL_PS_FUNC(CPSLocated_releaseCollisionInfo)
@ -2527,7 +2527,7 @@ void CPSLocated::releaseCollisionInfo(void)
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::registerIntegrableForce(CPSForce *f)
{
NL_PS_FUNC(CPSLocated_registerIntegrableForce)
@ -2543,7 +2543,7 @@ void CPSLocated::registerIntegrableForce(CPSForce *f)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::unregisterIntegrableForce(CPSForce *f)
{
NL_PS_FUNC(CPSLocated_unregisterIntegrableForce)
@ -2559,7 +2559,7 @@ void CPSLocated::unregisterIntegrableForce(CPSForce *f)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::addNonIntegrableForceRef(void)
{
NL_PS_FUNC(CPSLocated_addNonIntegrableForceRef)
@ -2569,7 +2569,7 @@ void CPSLocated::addNonIntegrableForceRef(void)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::releaseNonIntegrableForceRef(void)
{
NL_PS_FUNC(CPSLocated_releaseNonIntegrableForceRef)
@ -2580,7 +2580,7 @@ void CPSLocated::releaseNonIntegrableForceRef(void)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::integrableForceBasisChanged(TPSMatrixMode matrixMode)
{
NL_PS_FUNC(CPSLocated_integrableForceBasisChanged)
@ -2598,7 +2598,7 @@ void CPSLocated::integrableForceBasisChanged(TPSMatrixMode matrixMode)
}
///***************************************************************************************
/// ***************************************************************************************
CPSLocatedBindable *CPSLocated::unbind(uint index)
{
NL_PS_FUNC(CPSLocated_unbind)
@ -2611,7 +2611,7 @@ CPSLocatedBindable *CPSLocated::unbind(uint index)
CHECK_PS_INTEGRITY
}
///***************************************************************************************
/// ***************************************************************************************
bool CPSLocated::isBound(const CPSLocatedBindable *lb) const
{
NL_PS_FUNC(CPSLocated_isBound)
@ -2620,7 +2620,7 @@ bool CPSLocated::isBound(const CPSLocatedBindable *lb) const
return it != _LocatedBoundCont.end();
}
///***************************************************************************************
/// ***************************************************************************************
uint CPSLocated::getIndexOf(const CPSLocatedBindable *lb) const
{
NL_PS_FUNC(CPSLocated_getIndexOf)
@ -2640,14 +2640,14 @@ uint CPSLocated::getIndexOf(const CPSLocatedBindable *lb) const
///////////////////////////////////////
///***************************************************************************************
/// ***************************************************************************************
CPSLocatedBindable::CPSLocatedBindable() : _Owner(NULL), _ExternID(0), _LOD(PSLod1n2), _Active(true)
{
NL_PS_FUNC(CPSLocatedBindable_CPSLocatedBindable)
_Owner = NULL;
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocatedBindable::setOwner(CPSLocated *psl)
{
NL_PS_FUNC(CPSLocatedBindable_setOwner)
@ -2675,7 +2675,7 @@ void CPSLocatedBindable::setOwner(CPSLocated *psl)
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocatedBindable::finalize(void)
{
NL_PS_FUNC(CPSLocatedBindable_finalize)
@ -2685,7 +2685,7 @@ void CPSLocatedBindable::finalize(void)
}
}
///***************************************************************************************
/// ***************************************************************************************
CPSLocatedBindable::~CPSLocatedBindable()
{
NL_PS_FUNC(CPSLocatedBindable_CPSLocatedBindableDtor)
@ -2698,14 +2698,14 @@ CPSLocatedBindable::~CPSLocatedBindable()
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocatedBindable::notifyTargetRemoved(CPSLocated *ptr)
{
NL_PS_FUNC(CPSLocatedBindable_notifyTargetRemoved)
ptr->unregisterDtorObserver(this);
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
NL_PS_FUNC(CPSLocatedBindable_IStream )
@ -2742,7 +2742,7 @@ void CPSLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocatedBindable::displayIcon2d(const CVector tab[], uint nbSegs, float scale)
{
NL_PS_FUNC(CPSLocatedBindable_displayIcon2d)
@ -2796,7 +2796,7 @@ void CPSLocatedBindable::displayIcon2d(const CVector tab[], uint nbSegs, float s
}
///***************************************************************************************
/// ***************************************************************************************
CFontManager *CPSLocatedBindable::getFontManager(void)
{
NL_PS_FUNC(CPSLocatedBindable_getFontManager)
@ -2804,7 +2804,7 @@ CFontManager *CPSLocatedBindable::getFontManager(void)
return _Owner->getFontManager();
}
///***************************************************************************************
/// ***************************************************************************************
/// Shortcut to get the font manager if one was set (const version)
const CFontManager *CPSLocatedBindable::getFontManager(void) const
{
@ -2814,7 +2814,7 @@ const CFontManager *CPSLocatedBindable::getFontManager(void) const
}
///***************************************************************************************
/// ***************************************************************************************
// Shortcut to get the matrix of the system
const NLMISC::CMatrix &CPSLocatedBindable::getSysMat(void) const
{
@ -2823,7 +2823,7 @@ const CFontManager *CPSLocatedBindable::getFontManager(void) const
return _Owner->getOwner()->getSysMat();
}
///***************************************************************************************
/// ***************************************************************************************
/// shortcut to get the inverted matrix of the system
const NLMISC::CMatrix &CPSLocatedBindable::getInvertedSysMat(void) const
{
@ -2833,7 +2833,7 @@ const NLMISC::CMatrix &CPSLocatedBindable::getInvertedSysMat(void) const
}
///***************************************************************************************
/// ***************************************************************************************
/// shortcut to get the view matrix
const NLMISC::CMatrix &CPSLocatedBindable::getViewMat(void) const
{
@ -2843,7 +2843,7 @@ const NLMISC::CMatrix &CPSLocatedBindable::getViewMat(void) const
}
///***************************************************************************************
/// ***************************************************************************************
/// shortcut to get the inverted view matrix
const NLMISC::CMatrix &CPSLocatedBindable::getInvertedViewMat(void) const
{
@ -2852,7 +2852,7 @@ const NLMISC::CMatrix &CPSLocatedBindable::getInvertedViewMat(void) const
return _Owner->getOwner()->getInvertedViewMat();
}
///***************************************************************************************
/// ***************************************************************************************
/// shortcut to setup the model matrix (system basis or world basis)
void CPSLocatedBindable::setupDriverModelMatrix(void)
{
@ -2861,7 +2861,7 @@ void CPSLocatedBindable::setupDriverModelMatrix(void)
_Owner->setupDriverModelMatrix();
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocatedBindable::setExternID(uint32 id)
{
NL_PS_FUNC(CPSLocatedBindable_setExternID)
@ -2883,7 +2883,7 @@ void CPSLocatedBindable::setExternID(uint32 id)
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocatedBindable::releaseAllRef()
{
NL_PS_FUNC(CPSLocatedBindable_releaseAllRef)
@ -2897,7 +2897,7 @@ void CPSLocatedBindable::releaseAllRef()
// CPSTargetLocatedBindable implementation //
/////////////////////////////////////////////
///***************************************************************************************
/// ***************************************************************************************
void CPSTargetLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
NL_PS_FUNC(CPSTargetLocatedBindable_serial)
@ -2917,7 +2917,7 @@ void CPSTargetLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSTargetLocatedBindable::attachTarget(CPSLocated *ptr)
{
NL_PS_FUNC(CPSTargetLocatedBindable_attachTarget)
@ -2939,7 +2939,7 @@ void CPSTargetLocatedBindable::attachTarget(CPSLocated *ptr)
}
///***************************************************************************************
/// ***************************************************************************************
void CPSTargetLocatedBindable::notifyTargetRemoved(CPSLocated *ptr)
{
NL_PS_FUNC(CPSTargetLocatedBindable_notifyTargetRemoved)
@ -2955,7 +2955,7 @@ void CPSTargetLocatedBindable::notifyTargetRemoved(CPSLocated *ptr)
// dtor
///***************************************************************************************
/// ***************************************************************************************
void CPSTargetLocatedBindable::finalize(void)
{
NL_PS_FUNC(CPSTargetLocatedBindable_finalize)
@ -2969,7 +2969,7 @@ void CPSTargetLocatedBindable::finalize(void)
CPSLocatedBindable::finalize();
}
///***************************************************************************************
/// ***************************************************************************************
CPSTargetLocatedBindable::~CPSTargetLocatedBindable()
{
NL_PS_FUNC(CPSTargetLocatedBindable_CPSTargetLocatedBindable)
@ -2980,7 +2980,7 @@ CPSTargetLocatedBindable::~CPSTargetLocatedBindable()
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSTargetLocatedBindable::releaseRefTo(const CParticleSystemProcess *other)
{
NL_PS_FUNC(CPSTargetLocatedBindable_releaseRefTo)
@ -2992,7 +2992,7 @@ void CPSTargetLocatedBindable::releaseRefTo(const CParticleSystemProcess *other)
nlassert(std::find(_Targets.begin(), _Targets.end(), other) == _Targets.end());
}
///***************************************************************************************
/// ***************************************************************************************
void CPSTargetLocatedBindable::releaseAllRef()
{
NL_PS_FUNC(CPSTargetLocatedBindable_releaseAllRef)
@ -3005,7 +3005,7 @@ void CPSTargetLocatedBindable::releaseAllRef()
CPSLocatedBindable::releaseAllRef();
}
///***************************************************************************************
/// ***************************************************************************************
uint CPSLocated::getUserMatrixUsageCount() const
{
NL_PS_FUNC(CPSLocated_getUserMatrixUsageCount)
@ -3017,7 +3017,7 @@ uint CPSLocated::getUserMatrixUsageCount() const
return count + CParticleSystemProcess::getUserMatrixUsageCount();
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv)
{
NL_PS_FUNC(CPSLocated_enumTexs)
@ -3027,7 +3027,7 @@ void CPSLocated::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriv
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::setZBias(float value)
{
NL_PS_FUNC(CPSLocated_setZBias)
@ -3037,7 +3037,7 @@ void CPSLocated::setZBias(float value)
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::computeCollisions(uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter)
{
NL_PS_FUNC(CPSLocated_computeCollisions)
@ -3050,7 +3050,7 @@ void CPSLocated::computeCollisions(uint firstInstanceIndex, const NLMISC::CVecto
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::computeSpawns(uint firstInstanceIndex, bool includeEmitOnce)
{
NL_PS_FUNC(CPSLocated_computeSpawns)
@ -3084,7 +3084,7 @@ void CPSLocated::computeSpawns(uint firstInstanceIndex, bool includeEmitOnce)
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::computeForces()
{
NL_PS_FUNC(CPSLocated_computeForces)
@ -3099,7 +3099,7 @@ void CPSLocated::computeForces()
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSCollisionInfo::update(const CPSCollisionInfo &other)
{
NL_PS_FUNC(CPSCollisionInfo_update)
@ -3122,7 +3122,7 @@ void CPSCollisionInfo::update(const CPSCollisionInfo &other)
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::checkLife() const
{
NL_PS_FUNC(CPSLocated_checkLife)
@ -3136,7 +3136,7 @@ void CPSLocated::checkLife() const
}
}
///***************************************************************************************
/// ***************************************************************************************
void CPSLocated::onShow(bool shown)
{
for(TLocatedBoundCont::iterator it = _LocatedBoundCont.begin(); it != _LocatedBoundCont.end(); ++it)

View file

@ -1126,7 +1126,7 @@ void CPSMultiTexturedParticle::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture>
if (_Texture2) dest.push_back(_Texture2);
}
//*****************************************************************************************************
// *****************************************************************************************************
bool CPSMultiTexturedParticle::isAlternateTextureUsed(IDriver &driver) const
{
NL_PS_FUNC(CPSMultiTexturedParticle_isAlternateTextureUsed)

View file

@ -666,7 +666,7 @@ void CPSQuad::updateMatBeforeRendering(IDriver *drv, CVertexBuffer &vb)
}
}
//*****************************************************************************************************
// *****************************************************************************************************
void CPSQuad::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv)
{
NL_PS_FUNC(CPSQuad_enumTexs)
@ -674,7 +674,7 @@ void CPSQuad::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver
CPSMultiTexturedParticle::enumTexs(dest, drv);
}
//*****************************************************************************************************
// *****************************************************************************************************
void CPSQuad::setZBias(float value)
{
NL_PS_FUNC(CPSQuad_setZBias)
@ -682,7 +682,7 @@ void CPSQuad::setZBias(float value)
}
//*****************************************************************************************************
// *****************************************************************************************************
void CPSQuad::setTexture(CSmartPtr<ITexture> tex)
{
NL_PS_FUNC(CPSQuad_setTexture)
@ -690,7 +690,7 @@ void CPSQuad::setTexture(CSmartPtr<ITexture> tex)
CPSMultiTexturedParticle::touch();
}
//*****************************************************************************************************
// *****************************************************************************************************
void CPSQuad::setTextureGroup(NLMISC::CSmartPtr<CTextureGrouped> texGroup)
{
NL_PS_FUNC(CPSQuad_setTextureGroup)
@ -698,21 +698,21 @@ void CPSQuad::setTextureGroup(NLMISC::CSmartPtr<CTextureGrouped> texGroup)
CPSMultiTexturedParticle::touch();
}
//*****************************************************************************************************
// *****************************************************************************************************
void CPSQuad::setTexture2(ITexture *tex)
{
NL_PS_FUNC(CPSQuad_setTexture2)
CPSMultiTexturedParticle::setTexture2(tex);
}
//*****************************************************************************************************
// *****************************************************************************************************
void CPSQuad::setTexture2Alternate(ITexture *tex)
{
NL_PS_FUNC(CPSQuad_setTexture2Alternate)
CPSMultiTexturedParticle::setTexture2Alternate(tex);
}
//*****************************************************************************************************
// *****************************************************************************************************
void CPSQuad::updateTexWrapMode(IDriver &drv)
{
NL_PS_FUNC(CPSQuad_updateTexWrapMode)

View file

@ -29,7 +29,7 @@ namespace NL3D
static const uint SoundBufSize = 1024;
//***************************************************************************************************
// ***************************************************************************************************
CPSSound::CPSSound() : _Gain(1.f),
_GainScheme(NULL),
_Pitch(1.f),
@ -46,7 +46,7 @@ CPSSound::CPSSound() : _Gain(1.f),
_SoundName = NLMISC::CStringMapper::emptyId();
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::stopSound()
{
NL_PS_FUNC(CPSSound_stopSound)
@ -67,7 +67,7 @@ void CPSSound::stopSound()
_SoundStopped = true;
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::reactivateSound()
{
NL_PS_FUNC(CPSSound_reactivateSound)
@ -75,7 +75,7 @@ void CPSSound::reactivateSound()
_SoundReactivated = true;
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::removeAllSources(void)
{
NL_PS_FUNC(CPSSound_removeAllSources)
@ -87,7 +87,7 @@ void CPSSound::removeAllSources(void)
}
}
//***************************************************************************************************
// ***************************************************************************************************
CPSSound::~CPSSound()
{
NL_PS_FUNC(CPSSound_CPSSound)
@ -96,7 +96,7 @@ CPSSound::~CPSSound()
delete _PitchScheme;
}
//***************************************************************************************************
// ***************************************************************************************************
uint32 CPSSound::getType(void) const
{
NL_PS_FUNC(CPSSound_getType)
@ -105,7 +105,7 @@ uint32 CPSSound::getType(void) const
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::step(TPSProcessPass pass)
{
NL_PS_FUNC(CPSSound_step)
@ -212,7 +212,7 @@ void CPSSound::step(TPSProcessPass pass)
while (leftToDo);
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::setGain(float Gain)
{
NL_PS_FUNC(CPSSound_setGain)
@ -221,7 +221,7 @@ void CPSSound::setGain(float Gain)
_Gain = Gain;
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::setGainScheme(CPSAttribMaker<float> *Gain)
{
NL_PS_FUNC(CPSSound_setGainScheme)
@ -233,7 +233,7 @@ void CPSSound::setGainScheme(CPSAttribMaker<float> *Gain)
}
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::setPitch(float pitch)
{
NL_PS_FUNC(CPSSound_setPitch)
@ -242,7 +242,7 @@ void CPSSound::setPitch(float pitch)
_Pitch = pitch;
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch)
{
NL_PS_FUNC(CPSSound_setPitchScheme)
@ -254,7 +254,7 @@ void CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch)
}
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
NL_PS_FUNC(CPSSound_serial)
@ -366,7 +366,7 @@ void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::newElement(const CPSEmitterInfo &info)
{
NL_PS_FUNC(CPSSound_newElement)
@ -414,7 +414,7 @@ void CPSSound::newElement(const CPSEmitterInfo &info)
}
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::deleteElement(uint32 index)
{
NL_PS_FUNC(CPSSound_deleteElement)
@ -428,7 +428,7 @@ void CPSSound::deleteElement(uint32 index)
_Sounds.remove(index);
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::resize(uint32 size)
{
NL_PS_FUNC(CPSSound_resize)
@ -450,7 +450,7 @@ void CPSSound::resize(uint32 size)
_Sounds.resize(size);
}
//***************************************************************************************************
// ***************************************************************************************************
void CPSSound::setUseOriginalPitchFlag(bool useOriginalPitch)
{
NL_PS_FUNC(CPSSound_setUseOriginalPitchFlag)

View file

@ -50,7 +50,7 @@ namespace NL3D
{
//****************************************************************************
// ****************************************************************************
void registerSerial3d()
{
static bool bInitialized=false;

View file

@ -28,14 +28,14 @@ CTextureBlend::CTextureBlend() : _BlendFactor(0), _SharingEnabled(true)
}
//************************************************************************
// ************************************************************************
bool CTextureBlend::supportSharing() const
{
return _BlendTex[0] && _BlendTex[0]->supportSharing()
&& _BlendTex[1] && _BlendTex[1]->supportSharing();
}
//************************************************************************
// ************************************************************************
std::string CTextureBlend::getShareName() const
{
nlassert(supportSharing());
@ -48,14 +48,14 @@ std::string CTextureBlend::getShareName() const
}
//************************************************************************
// ************************************************************************
void CTextureBlend::enableSharing(bool enabled /*= false*/)
{
_SharingEnabled = enabled;
}
//************************************************************************
// ************************************************************************
void CTextureBlend::release()
{
if (_BlendTex[0] && _BlendTex[0]->getReleasable()) _BlendTex[0]->release();
@ -63,7 +63,7 @@ void CTextureBlend::release()
ITexture::release();
}
//************************************************************************
// ************************************************************************
bool CTextureBlend::setBlendFactor(uint16 factor)
{
nlassert(factor <= 256);
@ -77,7 +77,7 @@ bool CTextureBlend::setBlendFactor(uint16 factor)
}
//************************************************************************
// ************************************************************************
void CTextureBlend::setBlendTexture(uint index, ITexture *tex)
{
nlassert(index < 2);
@ -89,7 +89,7 @@ void CTextureBlend::setBlendTexture(uint index, ITexture *tex)
}
//************************************************************************
// ************************************************************************
void CTextureBlend::doGenerate(bool async)
{
if (!_BlendTex[0] || !_BlendTex[1])
@ -107,7 +107,7 @@ void CTextureBlend::doGenerate(bool async)
}
//************************************************************************
// ************************************************************************
void CTextureBlend::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialVersion(0);

View file

@ -19,7 +19,7 @@
namespace NL3D {
//***********************************************************************************************************
// ***********************************************************************************************************
CTextureEmboss::CTextureEmboss() : _Ambient(CRGBA::Black),
_Diffuse(CRGBA::White),
_DisableSharing(false),
@ -30,7 +30,7 @@ CTextureEmboss::CTextureEmboss() : _Ambient(CRGBA::Black),
}
//***********************************************************************************************************
// ***********************************************************************************************************
void CTextureEmboss::setHeightMap(ITexture *heightMap)
{
if (heightMap != _HeightMap)
@ -40,7 +40,7 @@ void CTextureEmboss::setHeightMap(ITexture *heightMap)
}
}
//***********************************************************************************************************
// ***********************************************************************************************************
void CTextureEmboss::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialVersion(0);
@ -63,20 +63,20 @@ void CTextureEmboss::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(_DisableSharing);
}
//***********************************************************************************************************
// ***********************************************************************************************************
bool CTextureEmboss::supportSharing() const
{
return !_DisableSharing && _HeightMap && _HeightMap->supportSharing();
}
//***********************************************************************************************************
// ***********************************************************************************************************
std::string CTextureEmboss::getShareName() const
{
nlassert(supportSharing());
return "Emboss:" + _HeightMap->getShareName();
}
//***********************************************************************************************************
// ***********************************************************************************************************
void CTextureEmboss::release()
{
ITexture::release();
@ -89,7 +89,7 @@ void CTextureEmboss::release()
}
}
//***********************************************************************************************************
// ***********************************************************************************************************
void CTextureEmboss::doGenerate(bool /* async */)
{
if (!_HeightMap)

View file

@ -33,7 +33,7 @@ H_AUTO_DECL( NL3D_Misc_VisualCollisionEntity_GetLight )
#define NL3D_HAUTO_LIGHT_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight )
//****************************************************************************
// ****************************************************************************
bool CVisualCollisionEntityUser::snapToGround(CVector &pos)
{
NL3D_HAUTO_SNAP_VCE;

View file

@ -59,7 +59,7 @@ static uint32 inline getFVBVertex(uint section, uint side)
const uint NUM_FACES_TO_RENDER = 5;
//*******************************************************************************
// *******************************************************************************
CWaterEnvMap::CWaterEnvMap()
{
_UpdateTime = 0;
@ -73,7 +73,7 @@ CWaterEnvMap::CWaterEnvMap()
_Alpha = 255;
}
//*******************************************************************************
// *******************************************************************************
void CWaterEnvMap::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimationTime updateTime, IDriver &driver)
{
// Allocate cube map
@ -154,7 +154,7 @@ void CWaterEnvMap::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimatio
_Env2DSize = projection2DSize;
}
//*******************************************************************************
// *******************************************************************************
void CWaterEnvMap::update(TGlobalAnimationTime time, IDriver &driver)
{
if (_LastRenderTime == time) return;
@ -206,7 +206,7 @@ void CWaterEnvMap::update(TGlobalAnimationTime time, IDriver &driver)
driver.setRenderTarget(NULL);
}
//*******************************************************************************
// *******************************************************************************
void CWaterEnvMap::doInit()
{
if (!_FlattenVBInitialized)
@ -241,7 +241,7 @@ static CVertexProgram testMeshVP(
//*******************************************************************************
// *******************************************************************************
void CWaterEnvMap::renderTestMesh(IDriver &driver)
{
doInit();
@ -269,7 +269,7 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver)
driver.activeVertexProgram(NULL);
}
//*******************************************************************************
// *******************************************************************************
void CWaterEnvMap::initFlattenVB()
{
_FlattenVB.setPreferredMemory(CVertexBuffer::AGPPreferred, true);
@ -336,7 +336,7 @@ void CWaterEnvMap::initFlattenVB()
}
}
//*******************************************************************************
// *******************************************************************************
void CWaterEnvMap::invalidate()
{
_LastRenderTime = -1;
@ -352,7 +352,7 @@ void CWaterEnvMap::invalidate()
_NumRenderedFaces = 0;
}
//*******************************************************************************
// *******************************************************************************
void CWaterEnvMap::initTestVB()
{
_TestVB.setPreferredMemory(CVertexBuffer::AGPPreferred, true);

View file

@ -25,7 +25,7 @@ namespace NL3D
// CWaterEnvMapUser //
//////////////////////
//***********************************************************************************
// ***********************************************************************************
void CWaterEnvMapUser::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimationTime updateTime)
{
EnvMap.init(cubeMapSize, projection2DSize, updateTime, *(EnvMap.Driver->getDriver()));
@ -36,7 +36,7 @@ void CWaterEnvMapUser::init(uint cubeMapSize, uint projection2DSize, TGlobalAnim
//////////////////////////////
//***********************************************************************************
// ***********************************************************************************
void CWaterEnvMapRenderHelper::render(TFace face, TGlobalAnimationTime time, UDriver &drv)
{
CMatrix mat;
@ -61,7 +61,7 @@ void CWaterEnvMapRenderHelper::render(TFace face, TGlobalAnimationTime time, UDr
// CWaterEnvMapRenderFromUScene //
//////////////////////////////////
//***********************************************************************************
// ***********************************************************************************
CWaterEnvMapRenderFromUScene::CWaterEnvMapRenderFromUScene()
{
_Scene = NULL;
@ -70,7 +70,7 @@ CWaterEnvMapRenderFromUScene::CWaterEnvMapRenderFromUScene()
_RenderPart = UScene::RenderAll;
}
//***********************************************************************************
// ***********************************************************************************
void CWaterEnvMapRenderFromUScene::setScene(UScene *scene, UCamera cam)
{
_Scene = scene;
@ -82,7 +82,7 @@ void CWaterEnvMapRenderFromUScene::setScene(UScene *scene, UCamera cam)
}
//***********************************************************************************
// ***********************************************************************************
void CWaterEnvMapRenderFromUScene::doRender(const CMatrix &camMatrix, TGlobalAnimationTime time, UDriver &drv)
{
if (!_Scene) return;
@ -108,7 +108,7 @@ void CWaterEnvMapRenderFromUScene::doRender(const CMatrix &camMatrix, TGlobalAni
postRender(time, drv);
}
//***********************************************************************************
// ***********************************************************************************
void CWaterEnvMapUser::invalidate()
{
EnvMap.invalidate();

View file

@ -699,7 +699,7 @@ void CWaterHeightMap::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
//*** perform a bilinear on 4 values
// *** perform a bilinear on 4 values
// 0---1
// | |
// 3---2

View file

@ -208,7 +208,7 @@ static void inline FillWaterVB(uint8 *&vbPointer, float x, float y, float z, flo
}
*/
//***************************************************************************************************************
// ***************************************************************************************************************
/*
#ifdef NL_OS_WINDOWS
__forceinline
@ -331,7 +331,7 @@ static void SetupWaterVertex( sint qLeft,
*/
//*****************************************************************************************************
// *****************************************************************************************************
/*
static void DrawPoly2D(CVertexBuffer &vb, IDriver *drv, const NLMISC::CMatrix &mat, const NLMISC::CPolygon &p)
{
@ -366,7 +366,7 @@ static void DrawPoly2D(CVertexBuffer &vb, IDriver *drv, const NLMISC::CMatrix &m
*/
//***************************************************************************************************************
// ***************************************************************************************************************
/*
void CWaterModel::traverseRender()
{
@ -740,9 +740,9 @@ void CWaterModel::traverseRender()
}
*/
//***********************
// ***********************
// Water MATERIAL SETUP //
//***********************
// ***********************
/*
void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, const NLMISC::CVector &obsPos, bool above, float maxDist, float zHeight)
{
@ -1169,7 +1169,7 @@ void CWaterModel::computeClippedPoly()
_ClippedPoly.clip(tp);
}
//***********************************************************************************************************
// ***********************************************************************************************************
void CWaterModel::unlink()
{
if (!_Prev)
@ -1186,7 +1186,7 @@ void CWaterModel::unlink()
_Prev = NULL;
}
//***********************************************************************************************************
// ***********************************************************************************************************
void CWaterModel::link()
{
nlassert(_Next == NULL);
@ -1204,7 +1204,7 @@ void CWaterModel::link()
//***********************************************************************************************************
// ***********************************************************************************************************
uint CWaterModel::getNumWantedVertices()
{
H_AUTO( NL3D_Water_Render );
@ -1359,7 +1359,7 @@ uint CWaterModel::getNumWantedVertices()
return totalNumVertices;
}
//***********************************************************************************************************
// ***********************************************************************************************************
uint CWaterModel::fillVB(void *datas, uint startTri, IDriver &drv)
{
H_AUTO( NL3D_Water_Render );
@ -1416,7 +1416,7 @@ void computeWaterVertexSoft(float px, float py, CVector &pos, CVector2f &envMapT
}
}
//***********************************************************************************************************
// ***********************************************************************************************************
uint CWaterModel::fillVBSoft(void *datas, uint startTri)
{
_StartTri = (uint32) startTri;
@ -1531,7 +1531,7 @@ void computeWaterVertexHard(float px, float py, CVector &pos, const CVector &cam
pos.z = 0.f;
}
//***********************************************************************************************************
// ***********************************************************************************************************
uint CWaterModel::fillVBHard(void *datas, uint startTri)
{
_StartTri = (uint32) startTri;
@ -1609,7 +1609,7 @@ uint CWaterModel::fillVBHard(void *datas, uint startTri)
//***************************************************************************************************************
// ***************************************************************************************************************
void CWaterModel::traverseRender()
{
H_AUTO( NL3D_Water_Render );
@ -1677,7 +1677,7 @@ void CWaterModel::traverseRender()
//***********************************************************************************************************
// ***********************************************************************************************************
bool CWaterModel::clip()
{
H_AUTO( NL3D_Water_Render );
@ -1707,7 +1707,7 @@ struct CSimpleVertexInfo
};
*/
//***********************************************************************************************************
// ***********************************************************************************************************
/*
void CWaterModel::doSimpleRender(IDriver *drv)
{
@ -1915,7 +1915,7 @@ void CWaterModel::doSimpleRender(IDriver *drv)
}
*/
//***********************************************************************************************************
// ***********************************************************************************************************
void CWaterModel::updateDiffuseMapMatrix(bool force /* = false*/)
{
if (compareMatrixDate(_MatrixUpdateDate) ||force)

View file

@ -20,7 +20,7 @@
namespace NLMISC
{
//*********************************************************************************************************
// *********************************************************************************************************
CContiguousBlockAllocator::CContiguousBlockAllocator()
{
_BlockStart = NULL;
@ -33,13 +33,13 @@ CContiguousBlockAllocator::CContiguousBlockAllocator()
#endif
}
//*********************************************************************************************************
// *********************************************************************************************************
CContiguousBlockAllocator::~CContiguousBlockAllocator()
{
init(0);
}
//*********************************************************************************************************
// *********************************************************************************************************
void CContiguousBlockAllocator::init(uint numBytes /*=0*/)
{
if (_BlockStart) _DefaultAlloc.deallocate(_BlockStart, _BlockEnd - _BlockStart);
@ -60,7 +60,7 @@ void CContiguousBlockAllocator::init(uint numBytes /*=0*/)
#endif
}
//*********************************************************************************************************
// *********************************************************************************************************
void *CContiguousBlockAllocator::alloc(uint numBytes)
{
if (numBytes == 0) return NULL;
@ -84,7 +84,7 @@ void *CContiguousBlockAllocator::alloc(uint numBytes)
return _DefaultAlloc.allocate(numBytes);
}
//*********************************************************************************************************
// *********************************************************************************************************
void CContiguousBlockAllocator::free(void *block, uint numBytes)
{
if (!block) return;

View file

@ -31,12 +31,12 @@ static LRESULT CALLBACK nlDefaultWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LP
}
//***************************************************************
// ***************************************************************
CDummyWindow::CDummyWindow() : _HWnd(NULL)
{
}
//***************************************************************
// ***************************************************************
bool CDummyWindow::init(HINSTANCE hInstance, WNDPROC winProc)
{
release();
@ -72,7 +72,7 @@ bool CDummyWindow::init(HINSTANCE hInstance, WNDPROC winProc)
return false;
}
//***************************************************************
// ***************************************************************
void CDummyWindow::release()
{
if (_HWnd)
@ -82,7 +82,7 @@ void CDummyWindow::release()
}
}
//***************************************************************
// ***************************************************************
CDummyWindow::~CDummyWindow()
{
release();

View file

@ -21,7 +21,7 @@
namespace NLMISC
{
//*****************************************************************************************************************
// *****************************************************************************************************************
CFixedSizeAllocator::CFixedSizeAllocator(uint numBytesPerBlock, uint numBlockPerChunk)
{
_FreeSpace = NULL;
@ -32,7 +32,7 @@ CFixedSizeAllocator::CFixedSizeAllocator(uint numBytesPerBlock, uint numBlockPer
_NumAlloc = 0;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
CFixedSizeAllocator::~CFixedSizeAllocator()
{
if (_NumAlloc != 0)
@ -50,7 +50,7 @@ CFixedSizeAllocator::~CFixedSizeAllocator()
}
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void *CFixedSizeAllocator::alloc()
{
if (!_FreeSpace)
@ -62,7 +62,7 @@ void *CFixedSizeAllocator::alloc()
return _FreeSpace->unlink();
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CFixedSizeAllocator::free(void *block)
{
if (!block) return;
@ -76,20 +76,20 @@ void CFixedSizeAllocator::free(void *block)
node->link();
}
//*****************************************************************************************************************
// *****************************************************************************************************************
uint CFixedSizeAllocator::CChunk::getBlockSizeWithOverhead() const
{
return std::max((uint)(sizeof(CNode) - offsetof(CNode, Next)),(uint)(Allocator->getNumBytesPerBlock())) + offsetof(CNode, Next);
}
//*****************************************************************************************************************
// *****************************************************************************************************************
CFixedSizeAllocator::CChunk::CChunk()
{
NumFreeObjs = 0;
Allocator = NULL;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
CFixedSizeAllocator::CChunk::~CChunk()
{
nlassert(Allocator != NULL);
@ -103,7 +103,7 @@ CFixedSizeAllocator::CChunk::~CChunk()
delete Mem;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CFixedSizeAllocator::CChunk::init(CFixedSizeAllocator *alloc)
{
nlassert(!Allocator);
@ -134,7 +134,7 @@ void CFixedSizeAllocator::CChunk::init(CFixedSizeAllocator *alloc)
++(alloc->_NumChunks);
}
//*****************************************************************************************************************
// *****************************************************************************************************************
CFixedSizeAllocator::CNode &CFixedSizeAllocator::CChunk::getNode(uint index)
{
nlassert(Allocator != NULL);
@ -142,7 +142,7 @@ CFixedSizeAllocator::CNode &CFixedSizeAllocator::CChunk::getNode(uint index)
return *(CNode *) ((uint8 *) Mem + index * getBlockSizeWithOverhead());
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CFixedSizeAllocator::CChunk::add()
{
nlassert(Allocator);
@ -158,7 +158,7 @@ void CFixedSizeAllocator::CChunk::add()
}
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CFixedSizeAllocator::CChunk::grab()
{
// a node of this chunk has been given back
@ -166,7 +166,7 @@ void CFixedSizeAllocator::CChunk::grab()
-- NumFreeObjs;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void *CFixedSizeAllocator::CNode::unlink()
{
nlassert(Prev != NULL);
@ -177,7 +177,7 @@ void *CFixedSizeAllocator::CNode::unlink()
return (void *) &Next;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CFixedSizeAllocator::CNode::link()
{
// destroy the obj to get back uninitialized memory

View file

@ -22,14 +22,14 @@
namespace NLMISC
{
//********************************************************************************************************************************
// ********************************************************************************************************************************
void CGridTraversal::startTraverse(const NLMISC::CVector2f &start, sint &nextX, sint &nextY)
{
nextX = (sint) floorf(start.x);
nextY = (sint) floorf(start.y);
}
//********************************************************************************************************************************
// ********************************************************************************************************************************
bool CGridTraversal::traverse(const NLMISC::CVector2f &start, const NLMISC::CVector2f &dir, sint &x, sint &y)
{
if (dir.x > 0.f)

View file

@ -33,13 +33,13 @@ namespace NLMISC
//**************************************************************************************************
// **************************************************************************************************
////////////////////////////////////////
// CInterWindowMsgQueue::CProtagonist //
////////////////////////////////////////
//**************************************************************************************************
// **************************************************************************************************
CInterWindowMsgQueue::CProtagonist::CProtagonist() : _Id(0),
_Wnd(0),
_SharedMemMutex(0),
@ -48,13 +48,13 @@ namespace NLMISC
}
//**************************************************************************************************
// **************************************************************************************************
CInterWindowMsgQueue::CProtagonist::~CProtagonist()
{
release();
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::release()
{
CloseHandle(_SharedMemMutex);
@ -69,7 +69,7 @@ namespace NLMISC
// unhook window
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::acquireSMMutex()
{
nlassert(_SharedMemMutex);
@ -77,14 +77,14 @@ namespace NLMISC
nlassert(result != WAIT_FAILED);
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::releaseSMMutex()
{
nlassert(_SharedMemMutex);
ReleaseMutex(_SharedMemMutex);
}
//**************************************************************************************************
// **************************************************************************************************
bool CInterWindowMsgQueue::CProtagonist::init(uint32 id)
{
nlassert(id != 0);
@ -98,7 +98,7 @@ namespace NLMISC
return true;
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::setWnd(HWND wnd)
{
nlassert(wnd != 0);
@ -114,7 +114,7 @@ namespace NLMISC
_Wnd = wnd;
}
//**************************************************************************************************
// **************************************************************************************************
HWND CInterWindowMsgQueue::CProtagonist::getWnd()
{
if (!_SharedMemMutex)
@ -145,20 +145,20 @@ namespace NLMISC
}
//**************************************************************************************************
// **************************************************************************************************
/////////////////////////////////////
// CInterWindowMsgQueue::CSendTask //
/////////////////////////////////////
//**************************************************************************************************
// **************************************************************************************************
CInterWindowMsgQueue::CSendTask::CSendTask(CInterWindowMsgQueue *parent) : _StopAsked(false)
{
nlassert(parent);
_Parent = parent;
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::CSendTask::run()
{
while(!_StopAsked)
@ -209,39 +209,39 @@ namespace NLMISC
}
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::CSendTask::stop()
{
_StopAsked = true;
}
//**************************************************************************************************
// **************************************************************************************************
//////////////////////////
// CInterWindowMsgQueue //
//////////////////////////
//**************************************************************************************************
// **************************************************************************************************
CInterWindowMsgQueue::CInterWindowMsgQueue() : _SendTask(NULL),
_SendThread(NULL),
_OutMessageQueue("CInterWindowMsgQueue::_OutMessageQueue")
{
}
//**************************************************************************************************
// **************************************************************************************************
bool CInterWindowMsgQueue::init(HWND ownerWindow, uint32 localId, uint32 foreignId)
{
return initInternal(NULL, ownerWindow, localId, foreignId);
}
//**************************************************************************************************
// **************************************************************************************************
bool CInterWindowMsgQueue::init(HINSTANCE hInstance, uint32 localId, uint32 foreignId)
{
return initInternal(hInstance, NULL, localId, foreignId);
}
//**************************************************************************************************
// **************************************************************************************************
bool CInterWindowMsgQueue::initInternal(HINSTANCE hInstance, HWND ownerWindow, uint32 localId, uint32 foreignId)
{
if (!ownerWindow)
@ -307,7 +307,7 @@ namespace NLMISC
return true;
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::release()
{
if (_LocalWindow.getWnd() != 0)
@ -458,13 +458,13 @@ namespace NLMISC
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
//**************************************************************************************************
// **************************************************************************************************
CInterWindowMsgQueue::~CInterWindowMsgQueue()
{
release();
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::clearOutQueue()
{
CSynchronized<TMsgList>::CAccessor outMessageQueue(&_OutMessageQueue);
@ -474,7 +474,7 @@ namespace NLMISC
}
}
//**************************************************************************************************
// **************************************************************************************************
void CInterWindowMsgQueue::sendMessage(CMemStream &msg)
{
if (!msg.isReading())
@ -491,7 +491,7 @@ namespace NLMISC
}
//**************************************************************************************************
// **************************************************************************************************
bool CInterWindowMsgQueue::pumpMessage(CMemStream &dest)
{
if (_InMessageQueue.empty()) return false;
@ -509,20 +509,20 @@ namespace NLMISC
return true;
}
//**************************************************************************************************
// **************************************************************************************************
bool CInterWindowMsgQueue::connected() const
{
return const_cast<CProtagonist &>(_ForeignWindow).getWnd() != NULL;
}
//**************************************************************************************************
// **************************************************************************************************
uint CInterWindowMsgQueue::getSendQueueSize() const
{
CSynchronized<TMsgList>::CAccessor outMessageQueue(&const_cast<CSynchronized<TMsgList> &>(_OutMessageQueue));
return (uint)outMessageQueue.value().size();
}
//**************************************************************************************************
// **************************************************************************************************
uint CInterWindowMsgQueue::getReceiveQueueSize() const
{
return (uint)_InMessageQueue.size();

View file

@ -20,7 +20,7 @@
namespace NLMISC
{
//*******************************************************************************************
// *******************************************************************************************
/// build some hermite spline value, with the given points and tangents
static inline void BuildHermiteVector(const NLMISC::CVector2f &P0,
const NLMISC::CVector2f &P1,
@ -41,7 +41,7 @@ static inline void BuildHermiteVector(const NLMISC::CVector2f &P0,
h1 * P0.y + h2 * P1.y + h3 * T0.y + h4 * T1.y);
}
//*******************************************************************************************
// *******************************************************************************************
CMouseSmoother::CMouseSmoother(double samplingPeriod /*=0.2f*/)
{
nlassert(samplingPeriod > 0);
@ -50,7 +50,7 @@ CMouseSmoother::CMouseSmoother(double samplingPeriod /*=0.2f*/)
}
//*******************************************************************************************
// *******************************************************************************************
void CMouseSmoother::setSamplingPeriod(double period)
{
if (period == _SamplingPeriod) return;
@ -60,7 +60,7 @@ void CMouseSmoother::setSamplingPeriod(double period)
}
//*******************************************************************************************
// *******************************************************************************************
NLMISC::CVector2f CMouseSmoother::samplePos(const CVector2f &wantedPos, double date)
{
if (!_Init)
@ -124,7 +124,7 @@ NLMISC::CVector2f CMouseSmoother::samplePos(const CVector2f &wantedPos, double d
return result;
}
//*******************************************************************************************
// *******************************************************************************************
void CMouseSmoother::reset()
{
_Init = false;

View file

@ -25,7 +25,7 @@ namespace NLMISC
CObjectArenaAllocator *CObjectArenaAllocator::_DefaultAllocator = NULL;
//*****************************************************************************************************************
// *****************************************************************************************************************
CObjectArenaAllocator::CObjectArenaAllocator(uint maxAllocSize, uint granularity /* = 4*/)
{
nlassert(granularity > 0);
@ -40,7 +40,7 @@ CObjectArenaAllocator::CObjectArenaAllocator(uint maxAllocSize, uint granularity
#endif
}
//*****************************************************************************************************************
// *****************************************************************************************************************
CObjectArenaAllocator::~CObjectArenaAllocator()
{
for(uint k = 0; k < _ObjectSizeToAllocator.size(); ++k)
@ -49,7 +49,7 @@ CObjectArenaAllocator::~CObjectArenaAllocator()
}
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void *CObjectArenaAllocator::alloc(uint size)
{
#ifdef NL_DEBUG
@ -90,7 +90,7 @@ void *CObjectArenaAllocator::alloc(uint size)
return (void *) ((uint8 *) block + sizeof(uint));
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CObjectArenaAllocator::free(void *block)
{
if (!block) return;
@ -127,7 +127,7 @@ void CObjectArenaAllocator::free(void *block)
#endif
}
//*****************************************************************************************************************
// *****************************************************************************************************************
uint CObjectArenaAllocator::getNumAllocatedBlocks() const
{
uint numObjs = 0;
@ -138,7 +138,7 @@ uint CObjectArenaAllocator::getNumAllocatedBlocks() const
return numObjs;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
CObjectArenaAllocator &CObjectArenaAllocator::getDefaultAllocator()
{
if (!_DefaultAllocator)
@ -151,7 +151,7 @@ CObjectArenaAllocator &CObjectArenaAllocator::getDefaultAllocator()
#ifdef NL_DEBUG
//*****************************************************************************************************************
// *****************************************************************************************************************
void CObjectArenaAllocator::dumpUnreleasedBlocks()
{
for(std::map<void *, uint>::iterator it = _MemBlockToAllocID.begin(); it != _MemBlockToAllocID.end(); ++it)
@ -160,7 +160,7 @@ void CObjectArenaAllocator::dumpUnreleasedBlocks()
}
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CObjectArenaAllocator::setBreakForAllocID(bool enabled, uint id)
{
_WantBreakOnAlloc = enabled;

View file

@ -301,7 +301,7 @@ bool CWinProcess::setCPUMask(uint64 mask)
return SetProcessAffinityMask((HANDLE)_ProcessHandle, processAffinityMask)!=0;
}
//****************************************************************************************************************
// ****************************************************************************************************************
/**
* Simple wrapper around the PSAPI library
* \author Nicolas Vizerie
@ -327,7 +327,7 @@ private:
bool _LoadFailed;
};
//****************************************************************************************************************
// ****************************************************************************************************************
CPSAPILib::CPSAPILib()
{
_LoadFailed = false;
@ -337,7 +337,7 @@ CPSAPILib::CPSAPILib()
EnumProcessModules = NULL;
}
//****************************************************************************************************************
// ****************************************************************************************************************
CPSAPILib::~CPSAPILib()
{
if (_PSAPILibHandle)
@ -346,7 +346,7 @@ CPSAPILib::~CPSAPILib()
}
}
//****************************************************************************************************************
// ****************************************************************************************************************
bool CPSAPILib::init()
{
//
@ -381,7 +381,7 @@ static CPSAPILib PSAPILib;
//****************************************************************************************************************
// ****************************************************************************************************************
bool CWinProcess::enumProcessesId(std::vector<uint32> &processesId)
{
if (!PSAPILib.init()) return false;
@ -407,7 +407,7 @@ bool CWinProcess::enumProcessesId(std::vector<uint32> &processesId)
return true;
}
//****************************************************************************************************************
// ****************************************************************************************************************
bool CWinProcess::enumProcessModules(uint32 processId, std::vector<std::string> &moduleNames)
{
if (!PSAPILib.init()) return false;
@ -445,7 +445,7 @@ bool CWinProcess::enumProcessModules(uint32 processId, std::vector<std::string>
return true;
}
//****************************************************************************************************************
// ****************************************************************************************************************
uint32 CWinProcess::getProcessIdFromModuleFilename(const std::string &moduleFileName)
{
std::vector<uint32> processesId;
@ -467,7 +467,7 @@ uint32 CWinProcess::getProcessIdFromModuleFilename(const std::string &moduleFile
return 0;
}
//****************************************************************************************************************
// ****************************************************************************************************************
bool CWinProcess::terminateProcess(uint32 processId, uint exitCode)
{
if (!processId) return false;
@ -478,7 +478,7 @@ bool CWinProcess::terminateProcess(uint32 processId, uint exitCode)
return ok != FALSE;
}
//****************************************************************************************************************
// ****************************************************************************************************************
bool CWinProcess::terminateProcessFromModuleName(const std::string &moduleName, uint exitCode)
{
return terminateProcess(getProcessIdFromModuleFilename(moduleName), exitCode);

View file

@ -124,9 +124,9 @@ NL3D::UParticleSystemInstance CAnimationFX::createMatchingInstance(const float *
return fx;
}// createMatchingInstance //
//*******************************************************************************
// *******************************************************************************
// CAnimationFXSet
//*******************************************************************************
// *******************************************************************************
//-----------------------------------------------
// init

View file

@ -25,13 +25,13 @@
extern NL3D::UScene *Scene;
//*********************************************************************
// *********************************************************************
CAnimationFXIDArray::CAnimationFXIDArray()
{
_AnimSet = NULL;
}
//*********************************************************************
// *********************************************************************
void CAnimationFXIDArray::release()
{
_IDToFXArray.clear();
@ -42,7 +42,7 @@ void CAnimationFXIDArray::release()
_AnimSet = NULL;
}
//*********************************************************************
// *********************************************************************
void CAnimationFXIDArray::init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /* = false*/)
{
release();
@ -66,7 +66,7 @@ void CAnimationFXIDArray::init(const CIDToStringArraySheet &sheet, NL3D::UAnimat
}
}
//*********************************************************************
// *********************************************************************
void CAnimationFXIDArray::init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /*= false*/)
{
CIDToStringArraySheet *array = dynamic_cast<CIDToStringArraySheet *>(SheetMngr.get(NLMISC::CSheetId(sheetName)));
@ -77,7 +77,7 @@ void CAnimationFXIDArray::init(const std::string &sheetName, NL3D::UAnimationSet
}
//*********************************************************************
// *********************************************************************
const CAnimationFX *CAnimationFXIDArray::getFX(uint32 id) const
{
// after init, element are sorted by ids

View file

@ -35,19 +35,19 @@ using namespace NL3D;
extern CUserEntity *UserEntity;
//*************************************************************************************
// *************************************************************************************
CAttachedFX::CAttachedFX()
{
clear();
}
//*************************************************************************************
// *************************************************************************************
CAttachedFX::~CAttachedFX()
{
clear();
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CAttachedFX::clear()
{
if (!FX.empty())
@ -70,7 +70,7 @@ void CAttachedFX::clear()
TargeterUserBoneID = 0xff;
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CAttachedFX::create(CCharacterCL &parent,
const CBuildInfo &buildInfo,
const CTargeterInfo &targeterInfo
@ -84,7 +84,7 @@ void CAttachedFX::create(CCharacterCL &parent,
create(parent, instance, buildInfo, targeterInfo);
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CAttachedFX::create(CCharacterCL &parent,
NL3D::UParticleSystemInstance instance,
const CBuildInfo &buildInfo,
@ -216,7 +216,7 @@ void CAttachedFX::create(CCharacterCL &parent,
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CAttachedFX::evalTargeterStickPos(NLMISC::CVector &dest) const
{
CEntityCL *targeter = EntitiesMngr.entity(TargeterInfo.Slot);
@ -256,7 +256,7 @@ void CAttachedFX::evalTargeterStickPos(NLMISC::CVector &dest) const
};
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CAttachedFX::update(CCharacterCL &parent, const NLMISC::CMatrix &alignMatrix)
{
if (AniFX && !FX.empty())

View file

@ -66,13 +66,13 @@ static void buildAttackPart(const std::string &sheetName, CAnimationFXSet &fxSet
}
}
//***********************************************************************************************
// ***********************************************************************************************
CAttack::CAttack()
{
Sheet = NULL;
}
//***********************************************************************************************
// ***********************************************************************************************
void CAttack::init(const CAttackSheet *sheet, NL3D::UAnimationSet *as)
{
nlassert(!Sheet); // init already done
@ -88,7 +88,7 @@ void CAttack::init(const CAttackSheet *sheet, NL3D::UAnimationSet *as)
buildAttackPart(Sheet->ImpactFX, ImpactFX, as);
}
//***********************************************************************************************
// ***********************************************************************************************
void CAttackList::init(const CAttackListSheet *attackList, NL3D::UAnimationSet *as)
{
nlassert(_Attacks.empty());
@ -125,7 +125,7 @@ struct CAttackEntryComp2
}
};
//***********************************************************************************************
// ***********************************************************************************************
const CAttack *CAttackList::getAttackFromID(const CAttackIDSheet &id) const
{
H_AUTO_USE(RZ_AttackList);
@ -139,7 +139,7 @@ const CAttack *CAttackList::getAttackFromID(const CAttackIDSheet &id) const
return &(it->Attack);
}
//***********************************************************************************************
// ***********************************************************************************************
CAttackListManager &CAttackListManager::getInstance()
{
H_AUTO_USE(RZ_AttackList)
@ -148,7 +148,7 @@ CAttackListManager &CAttackListManager::getInstance()
return *_Instance;
}
//***********************************************************************************************
// ***********************************************************************************************
void CAttackListManager::releaseInstance()
{
if( _Instance )
@ -156,7 +156,7 @@ void CAttackListManager::releaseInstance()
_Instance = NULL;
}
//***********************************************************************************************
// ***********************************************************************************************
void CAttackListManager::init()
{
if (_AnimationSet) return; // init already done
@ -185,7 +185,7 @@ void CAttackListManager::init()
buildLinkFXs();
}
//***********************************************************************************************
// ***********************************************************************************************
void CAttackListManager::release()
{
if (!_AnimationSet) return;
@ -197,7 +197,7 @@ void CAttackListManager::release()
_Instance = NULL;
}
//***********************************************************************************************
// ***********************************************************************************************
const CAttackList *CAttackListManager::getAttackList(const std::string &name) const
{
H_AUTO_USE(RZ_AttackList)
@ -206,19 +206,19 @@ const CAttackList *CAttackListManager::getAttackList(const std::string &name) co
return NULL;
}
//***********************************************************************************************
// ***********************************************************************************************
CAttackListManager::CAttackListManager()
{
_AnimationSet = NULL;
}
//*******************************************************************************************
// *******************************************************************************************
void CAttackListManager::buildAurasFXs()
{
_Auras.init("auras.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */);
}
//*******************************************************************************************
// *******************************************************************************************
void CAttackListManager::buildLinkFXs()
{
_Links.init("links.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */);

View file

@ -3754,7 +3754,7 @@ void CCharacterCL::endCast(const MBEHAV::CBehaviour &behaviour, const MBEHAV::CB
}// endCast //
//*************************************************************************************************
// *************************************************************************************************
void CCharacterCL::updateCurrentAttack()
{
// This is a behaviour for the magic.
@ -3842,7 +3842,7 @@ inline static void getResistAndDistance(uint8 packedInfo, bool isDirectAttack, b
resist = (packedInfo & 128) != 0;
}
//*********************************************************************************************
// *********************************************************************************************
void CCharacterCL::performCurrentAttackEnd(const CBehaviourContext &bc, bool directOffensifSpell, vector<double> &targetHitDates, TAnimStateKey animForCombat)
{
if (!_CurrentAttack) return;
@ -4213,7 +4213,7 @@ void CCharacterCL::performCurrentAttackEnd(const CBehaviourContext &bc, bool dir
*/
}
//*********************************************************************************************
// *********************************************************************************************
void CCharacterCL::buildStaticObjectCastFX(const NLMISC::CVector &castWorldOrigin, NLMISC::CVector &castWorldPos, const CAttackSheet &/* sheet */, uint intensity)
{
if (intensity == 0) return;
@ -4250,7 +4250,7 @@ void CCharacterCL::buildStaticObjectCastFX(const NLMISC::CVector &castWorldOrigi
}
}
//*********************************************************************************************
// *********************************************************************************************
void CCharacterCL::computeTargetStickMode(const CAttackSheet &sheet, const CAttackInfo &attackInfo, CFXStickMode &dest, CEntityCL &target)
{
bool hasPhysicalImpact = false;
@ -4290,7 +4290,7 @@ void CCharacterCL::computeTargetStickMode(const CAttackSheet &sheet, const CAtta
}
//*********************************************************************************************
// *********************************************************************************************
bool CCharacterCL::createCurrentAttackEndPart(CProjectileBuild &destPB,
const CAttack *currentAttack,
const CCharacterCL &target,
@ -4393,7 +4393,7 @@ bool CCharacterCL::createCurrentAttackEndPart(CProjectileBuild &destPB,
}
//*********************************************************************************************
// *********************************************************************************************
void CCharacterCL::computeBestCastRay(CEntityCL &targetEntity,
const CFXStickMode &targetStickMode,
NLMISC::CVector &castWorldOrigin,
@ -4425,7 +4425,7 @@ void CCharacterCL::computeBestCastRay(CEntityCL &targetEntity,
}
}
//*********************************************************************************************
// *********************************************************************************************
bool CCharacterCL::isCurrentBehaviourAttackEnd() const
{
switch(_CurrentBehaviour.Behaviour)
@ -8928,7 +8928,7 @@ void CCharacterCL::attachFX(const CAttachedFX::TSmartPtr fx)
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::setAuraFX(uint index, const CAnimationFX *sheet)
{
nlassert(index < MaxNumAura);
@ -8959,7 +8959,7 @@ void CCharacterCL::setAuraFX(uint index, const CAnimationFX *sheet)
}
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::setLinkFX(const CAnimationFX *fx, const CAnimationFX *dispell)
{
// no-op if same link
@ -8989,7 +8989,7 @@ void CCharacterCL::setLinkFX(const CAnimationFX *fx, const CAnimationFX *dispell
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::startItemAttackFXs(bool activateTrails, uint intensity)
{
uint numItems = (uint)_Items.size();
@ -9000,7 +9000,7 @@ void CCharacterCL::startItemAttackFXs(bool activateTrails, uint intensity)
}
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::stopItemAttackFXs()
{
uint numItems = (uint)_Items.size();
@ -9083,7 +9083,7 @@ void CCharacterCL::applyVisualFX(sint64 prop)
setLinkFX(linkFX, dispellFX);
}
//*********************************************************************************************
// *********************************************************************************************
const char *CCharacterCL::getBoneNameFromBodyPart(BODY::TBodyPart part, BODY::TSide side) const
{
if (!_Sheet) return CEntityCL::getBoneNameFromBodyPart(part, side);
@ -9091,14 +9091,14 @@ const char *CCharacterCL::getBoneNameFromBodyPart(BODY::TBodyPart part, BODY::TS
}
//*********************************************************************************************
// *********************************************************************************************
const CItemSheet *CCharacterCL::getRightHandItemSheet() const
{
if (_RHandInstIdx == CEntityCL::BadIndex) return NULL;
return _Items[_RHandInstIdx].Sheet;
}
//*********************************************************************************************
// *********************************************************************************************
const CItemSheet *CCharacterCL::getLeftHandItemSheet() const
{
if (_LHandInstIdx == CEntityCL::BadIndex) return NULL;
@ -9120,7 +9120,7 @@ void CCharacterCL::resetAllSoundAnimId()
/////////////////////////////
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::CWornItem::startAttackFX(NL3D::USkeleton skeleton, uint intensity, SLOTTYPE::EVisualSlot visualSlot, bool activateTrail)
{
if (intensity < 1 || intensity > 5) return;
@ -9203,13 +9203,13 @@ void CCharacterCL::CWornItem::startAttackFX(NL3D::USkeleton skeleton, uint inten
}
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::CWornItem::stopAttackFX()
{
if (!Trail.empty()) Trail.stop();
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::CWornItem::initFXs(SLOTTYPE::EVisualSlot /* visualSlot */, NL3D::UInstance parent)
{
releaseFXs();
@ -9236,7 +9236,7 @@ void CCharacterCL::CWornItem::initFXs(SLOTTYPE::EVisualSlot /* visualSlot */, NL
}
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::CWornItem::enableAdvantageFX(NL3D::UInstance parent)
{
if (!Sheet) return;
@ -9278,7 +9278,7 @@ void CCharacterCL::CWornItem::enableAdvantageFX(NL3D::UInstance parent)
}
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::CWornItem::releaseFXs()
{
if (Scene)
@ -9290,7 +9290,7 @@ void CCharacterCL::CWornItem::releaseFXs()
}
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::CWornItem::setTrailSize(uint size)
{
if (Trail.empty()) return;
@ -9308,14 +9308,14 @@ void CCharacterCL::CWornItem::setTrailSize(uint size)
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id) const
{
if (!_Sheet) return NULL;
return getAttack(id, _Sheet->AttackLists);
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id, const std::vector<NLMISC::TSStringId> &attackList) const
{
for(std::vector<NLMISC::TSStringId>::const_reverse_iterator it = attackList.rbegin(); it != attackList.rend(); ++it)
@ -9331,7 +9331,7 @@ const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id, const std::vect
}
//***********************************************************************************************************************
// ***********************************************************************************************************************
void CCharacterCL::initStaticFX()
{
_StaticFX = NULL;

View file

@ -20,7 +20,7 @@
#include "animation_fx_set_sheet.h"
#include "nel/georges/u_form_elm.h"
//****************************************************************************************************
// ****************************************************************************************************
CAnimationFXSetSheet::CAnimationFXSetSheet()
{
Type = ANIMATION_FX_SET;
@ -31,13 +31,13 @@ CAnimationFXSetSheet::CAnimationFXSetSheet()
}
}
//****************************************************************************************************
// ****************************************************************************************************
void CAnimationFXSetSheet::build(const NLGEORGES::UFormElm &item)
{
buildWithPrefix(item);
}
//****************************************************************************************************
// ****************************************************************************************************
void CAnimationFXSetSheet::buildWithPrefix(const NLGEORGES::UFormElm &item, const std::string &prefix /*=""*/)
{
FX.clear();
@ -55,7 +55,7 @@ void CAnimationFXSetSheet::buildWithPrefix(const NLGEORGES::UFormElm &item, cons
}
}
//****************************************************************************************************
// ****************************************************************************************************
void CAnimationFXSetSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialCont(FX);

View file

@ -22,7 +22,7 @@
#include "nel/georges/u_form_elm.h"
//*****************************************************************************************
// *****************************************************************************************
void CAttackIDSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
uint32 attackType = 0;
@ -57,7 +57,7 @@ void CAttackIDSheet::build(const NLGEORGES::UFormElm &item, const std::string &p
}
}
//*****************************************************************************************
// *****************************************************************************************
void CAttackIDSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialEnum(Type);
@ -84,7 +84,7 @@ void CAttackIDSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}
}
//*****************************************************************************************
// *****************************************************************************************
void CAttackIDSheet::CSpellInfo::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
uint32 spellID = 0;
@ -95,14 +95,14 @@ void CAttackIDSheet::CSpellInfo::build(const NLGEORGES::UFormElm &item, const st
Mode = (MAGICFX::TSpellMode) spellMode;
}
//*****************************************************************************************
// *****************************************************************************************
void CAttackIDSheet::CSpellInfo::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialEnum(Mode);
f.serialEnum(ID);
}
//*****************************************************************************************
// *****************************************************************************************
bool operator == (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
{
if (lhs.Type != rhs.Type) return false;
@ -117,7 +117,7 @@ bool operator == (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
}
}
//*****************************************************************************************
// *****************************************************************************************
bool operator < (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
{
if (lhs.Type != rhs.Type) return lhs.Type < rhs.Type;
@ -132,13 +132,13 @@ bool operator < (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
}
}
//*****************************************************************************************
// *****************************************************************************************
bool operator == (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs)
{
return lhs.Mode == rhs.Mode && lhs.ID == rhs.ID;
}
//*****************************************************************************************
// *****************************************************************************************
bool operator < (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs)
{
if (lhs.Mode != rhs.Mode) return lhs.Mode < rhs.Mode;

View file

@ -23,27 +23,27 @@
using namespace NLGEORGES;
//*******************************************************************************************
// *******************************************************************************************
CAttackListSheet::CAttackListSheet()
{
Type = ATTACK_LIST;
}
//*******************************************************************************************
// *******************************************************************************************
void CAttackListSheetEntry::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
ID.build(item, prefix + "ID." );
Attack.build(item, prefix + "Attack.");
}
//*******************************************************************************************
// *******************************************************************************************
void CAttackListSheetEntry::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(ID);
f.serial(Attack);
}
//*******************************************************************************************
// *******************************************************************************************
void CAttackListSheet::build(const NLGEORGES::UFormElm &item)
{
const UFormElm *attacks = NULL;
@ -64,7 +64,7 @@ void CAttackListSheet::build(const NLGEORGES::UFormElm &item)
}
}
//*******************************************************************************************
// *******************************************************************************************
void CAttackListSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialCont(Attacks);

View file

@ -24,7 +24,7 @@
#include "nel/georges/u_form_loader.h"
//*********************************************************************************************************
// *********************************************************************************************************
CAttackSheet::CAttackSheet()
{
ProjectileDelay = 0.f;
@ -37,7 +37,7 @@ CAttackSheet::CAttackSheet()
AdditionnalStartOffset.set(0.f, 0.f, 0.f);
}
//*********************************************************************************************************
// *********************************************************************************************************
void CAttackSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
bool ok = true;
@ -71,7 +71,7 @@ void CAttackSheet::build(const NLGEORGES::UFormElm &item, const std::string &pre
}
}
//*********************************************************************************************************
// *********************************************************************************************************
void CAttackSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialEnum(ProjectileMode);

View file

@ -29,7 +29,7 @@ static void build(NLMISC::TSStringId &result, const NLGEORGES::UFormElm &item, c
result = ClientSheetsStrings.add(str);
}
//*********************************************************************************************
// *********************************************************************************************
CBodyToBoneSheet::CBodyToBoneSheet()
{
Head = 0;
@ -44,7 +44,7 @@ CBodyToBoneSheet::CBodyToBoneSheet()
RightFoot = 0;
}
//*********************************************************************************************
// *********************************************************************************************
void CBodyToBoneSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
::build(Head, item, prefix, "Head");
@ -59,7 +59,7 @@ void CBodyToBoneSheet::build(const NLGEORGES::UFormElm &item, const std::string
::build(RightFoot, item, prefix, "RightFoot");
}
//*********************************************************************************************
// *********************************************************************************************
void CBodyToBoneSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
ClientSheetsStrings.serial(f, Head);
@ -74,7 +74,7 @@ void CBodyToBoneSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
ClientSheetsStrings.serial(f, RightFoot);
}
//*********************************************************************************************
// *********************************************************************************************
const char *CBodyToBoneSheet::getBoneName(BODY::TBodyPart part, BODY::TSide side) const
{
BODY::TBodyPart hominPart = BODY::getMatchingHominBodyPart(part);

View file

@ -23,14 +23,14 @@
using namespace NLGEORGES;
//***************************************************************************************************
// ***************************************************************************************************
CFloraSheet::CFloraSheet()
{
Type = FLORA;
_TotalWeight = 0;
}
//***************************************************************************************************
// ***************************************************************************************************
void CFloraSheet::build(const NLGEORGES::UFormElm &item)
{
const UFormElm *plantArray = NULL;
@ -55,7 +55,7 @@ void CFloraSheet::build(const NLGEORGES::UFormElm &item)
item.getValueByName(MicroLifeThreshold, "MicroLifeThreshold");
}
//***************************************************************************************************
// ***************************************************************************************************
void CFloraSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialCont(_Plants);
@ -63,7 +63,7 @@ void CFloraSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(_TotalWeight);
}
//***************************************************************************************************
// ***************************************************************************************************
void CPlantInfo::build(const NLGEORGES::UFormElm &item)
{
item.getValueByName(SheetName, "File name");
@ -74,14 +74,14 @@ void CPlantInfo::build(const NLGEORGES::UFormElm &item)
}
}
//***************************************************************************************************
// ***************************************************************************************************
void CPlantInfo::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(SheetName);
f.serial(CumulatedWeight);
}
//***************************************************************************************************
// ***************************************************************************************************
const CPlantInfo *CFloraSheet::getPlantInfoFromWeightedIndex(uint64 index) const
{
if (_TotalWeight == 0) return NULL;

View file

@ -22,13 +22,13 @@
using namespace NLGEORGES;
//****************************************************************************************
// ****************************************************************************************
CIDToStringArraySheet::CIDToStringArraySheet()
{
Type = ID_TO_STRING_ARRAY;
}
//*******************************************************************************************
// *******************************************************************************************
void CIDToStringArraySheet::build(const NLGEORGES::UFormElm &item)
{
const UFormElm *stringArray = NULL;
@ -50,20 +50,20 @@ void CIDToStringArraySheet::build(const NLGEORGES::UFormElm &item)
}
}
//*******************************************************************************************
// *******************************************************************************************
void CIDToStringArraySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialCont(Array);
}
//*******************************************************************************************
// *******************************************************************************************
void CIDToString::build(const NLGEORGES::UFormElm &item)
{
item.getValueByName(String, "String");
item.getValueByName(ID, "ID");
}
//*******************************************************************************************
// *******************************************************************************************
void CIDToString::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(ID);

View file

@ -20,7 +20,7 @@
#include "item_fx_sheet.h"
#include "nel/georges/u_form_elm.h"
//*******************************************************************************************
// *******************************************************************************************
CItemFXSheet::CItemFXSheet()
{
_Trail = 0;
@ -32,7 +32,7 @@ CItemFXSheet::CItemFXSheet()
AttackFXRot.set(0.f, 0.f, 0.f);
}
//*******************************************************************************************
// *******************************************************************************************
void CItemFXSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
std::string trail;
@ -72,7 +72,7 @@ void CItemFXSheet::build(const NLGEORGES::UFormElm &item, const std::string &pre
}
}
//*******************************************************************************************
// *******************************************************************************************
void CItemFXSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(TrailMinSliceTime);
@ -86,25 +86,25 @@ void CItemFXSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serialCont(_StaticFXs);
}
//*******************************************************************************************
// *******************************************************************************************
const char *CItemFXSheet::getTrail() const
{
return _Trail ? ClientSheetsStrings.get(_Trail) : "";
}
//*******************************************************************************************
// *******************************************************************************************
const char *CItemFXSheet::getAdvantageFX() const
{
return _AdvantageFX ? ClientSheetsStrings.get(_AdvantageFX) : "";
}
//*******************************************************************************************
// *******************************************************************************************
const char *CItemFXSheet::getAttackFX() const
{
return _AttackFX ? ClientSheetsStrings.get(_AttackFX) : "";
}
//*******************************************************************************************
// *******************************************************************************************
void CItemFXSheet::CStaticFX::build(const NLGEORGES::UFormElm &item)
{
std::string name;
@ -118,7 +118,7 @@ void CItemFXSheet::CStaticFX::build(const NLGEORGES::UFormElm &item)
item.getValueByName(Offset.z, "OffsetZ");
}
//*******************************************************************************************
// *******************************************************************************************
void CItemFXSheet::CStaticFX::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
ClientSheetsStrings.serial(f, Name);
@ -126,21 +126,21 @@ void CItemFXSheet::CStaticFX::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(Offset);
}
//*******************************************************************************************
// *******************************************************************************************
const char *CItemFXSheet::getStaticFXName(uint index) const
{
nlassert(index < _StaticFXs.size());
return _StaticFXs[index].Name ? ClientSheetsStrings.get(_StaticFXs[index].Name) : "";
}
//*******************************************************************************************
// *******************************************************************************************
const char *CItemFXSheet::getStaticFXBone(uint index) const
{
nlassert(index < _StaticFXs.size());
return _StaticFXs[index].Bone ? ClientSheetsStrings.get(_StaticFXs[index].Bone) : "";
}
//*******************************************************************************************
// *******************************************************************************************
const NLMISC::CVector &CItemFXSheet::getStaticFXOffset(uint index) const
{
nlassert(index < _StaticFXs.size());

View file

@ -21,7 +21,7 @@
// CSkyObjectSheet::CColorInfo //
/////////////////////////////////
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::CColorInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
item.getValueByName(MapName, (prefix + "MapName").c_str());
@ -30,7 +30,7 @@ void CSkyObjectSheet::CColorInfoSheet::build(const NLGEORGES::UFormElm &item, co
Mode = (TSkyColorMode) mode;
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::CColorInfoSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(MapName);
@ -41,7 +41,7 @@ void CSkyObjectSheet::CColorInfoSheet::serial(class NLMISC::IStream &f) throw(NL
// CSkyObjectSheet::CColorGradientInfo //
/////////////////////////////////////////
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::CColorGradientInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
item.getValueByName(TargetTextureStage, (prefix + "TargetTextureStage").c_str());
@ -59,7 +59,7 @@ void CSkyObjectSheet::CColorGradientInfoSheet::build(const NLGEORGES::UFormElm &
}
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::CColorGradientInfoSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(TargetTextureStage);
@ -70,7 +70,7 @@ void CSkyObjectSheet::CColorGradientInfoSheet::serial(class NLMISC::IStream &f)
// CSkyObjectSheet::CVersion //
///////////////////////////////
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::CVersionSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
item.getValueByName(ShapeName, (prefix + "ShapeName").c_str());
@ -101,7 +101,7 @@ void CSkyObjectSheet::CVersionSheet::build(const NLGEORGES::UFormElm &item, cons
}
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::CVersionSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(ShapeName);
@ -125,14 +125,14 @@ void CSkyObjectSheet::CVersionSheet::serial(class NLMISC::IStream &f) throw(NLMI
// CSkyObjectSheet //
/////////////////////
//*****************************************************************************************************
// *****************************************************************************************************
CSkyObjectSheet::CSkyObjectSheet()
{
VisibleInMainScene = true;
VisibleInEnvMap = true;
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
Std.build(item, prefix + "StdVersion.");
@ -142,7 +142,7 @@ void CSkyObjectSheet::build(const NLGEORGES::UFormElm &item, const std::string &
item.getValueByName(VisibleInEnvMap, (prefix + "VisibleInEnvMap").c_str());
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkyObjectSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(Std);

View file

@ -17,7 +17,7 @@
#include "stdpch.h"
#include "sky_sheet.h"
//*****************************************************************************************************
// *****************************************************************************************************
CSkySheet::CSkySheet()
{
AnimLengthInSeconds = 3; // by default, anim last 3 secconds (over 90 frames)
@ -26,7 +26,7 @@ CSkySheet::CSkySheet()
WaterEnvMapAlpha = 255;
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkySheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{
item.getValueByName(InstanceGroupName, (prefix + "InstanceGroupName").c_str());
@ -55,7 +55,7 @@ void CSkySheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix
item.getValueByName(WaterEnvMapAlpha, (prefix + "WaterEnvMapAlpha").c_str());
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(InstanceGroupName);
@ -69,7 +69,7 @@ void CSkySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(WaterEnvMapAlpha);
}
//*****************************************************************************************************
// *****************************************************************************************************
void CSkySheet::build(const NLGEORGES::UFormElm &item)
{
build(item, "");

View file

@ -19,7 +19,7 @@
//*********************************************************
// *********************************************************
bool CCustomMatrix::set(bool newOn, const NLMISC::CMatrix &newMat)
{
if (newOn)

View file

@ -89,7 +89,7 @@ static NL3D::CVertexProgram DecalAttenuationVertexProgram(DecalAttenuationVertex
typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
//****************************************************************************
// ****************************************************************************
CDecal::CDecal()
{
_ShadowMap = new CShadowMap(&(((CSceneUser *) Scene)->getScene().getRenderTrav().getShadowMapManager()));
@ -134,7 +134,7 @@ CDecal::CDecal()
_TopBlendZMax = 10100.f;
}
//****************************************************************************
// ****************************************************************************
void CDecal::setCustomUVMatrix(bool on, const NLMISC::CMatrix &matrix)
{
if (_CustomUVMatrix.set(on, matrix))
@ -143,7 +143,7 @@ void CDecal::setCustomUVMatrix(bool on, const NLMISC::CMatrix &matrix)
}
}
//****************************************************************************
// ****************************************************************************
const std::string &CDecal::getTextureFileName() const
{
CTextureFile *tf = dynamic_cast<CTextureFile *>(_Material.getTexture(0));
@ -152,39 +152,39 @@ const std::string &CDecal::getTextureFileName() const
return emptyString;
}
//****************************************************************************
// ****************************************************************************
void CDecal::setupMaterialColor()
{
_Material.texConstantColor(1, NLMISC::CRGBA(_Emissive.R, _Emissive.G, _Emissive.B, _Diffuse.A));
}
//****************************************************************************
// ****************************************************************************
void CDecal::setEmissive(NLMISC::CRGBA emissive)
{
_Emissive = emissive;
setupMaterialColor();
}
//****************************************************************************
// ****************************************************************************
void CDecal::setDiffuse(NLMISC::CRGBA diffuse)
{
_Diffuse = diffuse;
setupMaterialColor();
}
//****************************************************************************
// ****************************************************************************
CRGBA CDecal::getDiffuse() const
{
return _Diffuse;
}
//****************************************************************************
// ****************************************************************************
CDecal::~CDecal()
{
delete _ShadowMap;
}
//****************************************************************************
// ****************************************************************************
void CDecal::setTexture(const std::string &fileName, bool clampU, bool clampV, bool filtered)
{
if (getTextureFileName() != fileName)
@ -225,7 +225,7 @@ void CDecal::setTexture(const std::string &fileName, bool clampU, bool clamp
}
}
//****************************************************************************
// ****************************************************************************
void CDecal::setWorldMatrix(const NLMISC::CMatrix &matrix)
{
float newMat[16];
@ -253,7 +253,7 @@ void CDecal::setWorldMatrix(const NLMISC::CMatrix &matrix)
}
}
//****************************************************************************
// ****************************************************************************
bool CDecal::clipFront(const NLMISC::CPlane &p) const
{
for(uint k = 0; k < 8; ++k)
@ -263,7 +263,7 @@ bool CDecal::clipFront(const NLMISC::CPlane &p) const
return true;
}
//****************************************************************************
// ****************************************************************************
void CDecal::setWorldMatrixForArrow(const NLMISC::CVector2f &start, const NLMISC::CVector2f &end, float halfWidth)
{
CMatrix matrix;
@ -274,7 +274,7 @@ void CDecal::setWorldMatrixForArrow(const NLMISC::CVector2f &start, const NLM
setWorldMatrix(matrix);
}
//****************************************************************************
// ****************************************************************************
void CDecal::setWorldMatrixForSpot(const NLMISC::CVector2f &pos, float radius, float angleInRadians)
{
CMatrix matrix;
@ -288,7 +288,7 @@ void CDecal::setWorldMatrixForSpot(const NLMISC::CVector2f &pos, float radius,
NLMISC::CVector r2MaskOffset(1.f / 4.f, 1.f / 4.f, 0.f);
//****************************************************************************
// ****************************************************************************
void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/* receiver */, bool useVertexProgram)
{
if (_TriCache.empty()) return;
@ -400,7 +400,7 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
}
}
//****************************************************************************
// ****************************************************************************
void CDecal::render(NL3D::UDriver &/* drv */,
NL3D::CShadowPolyReceiver &receiver,
const std::vector<CPlane> &worldPyramid,
@ -534,7 +534,7 @@ void CDecal::render(NL3D::UDriver &/* drv */,
renderTriCache(*drvInternal, receiver, useVertexProgram);
}
//****************************************************************************
// ****************************************************************************
void CDecalRenderList::renderAllDecals()
{
if (_Empty) return;
@ -588,7 +588,7 @@ void CDecalRenderList::renderAllDecals()
}
}
//****************************************************************************
// ****************************************************************************
void CDecalRenderList::clearRenderList()
{
for(uint k = 0; k < DECAL_NUM_PRIORITIES; ++k)
@ -598,7 +598,7 @@ void CDecalRenderList::clearRenderList()
_Empty = true;
}
//****************************************************************************
// ****************************************************************************
void CDecal::addToRenderList(uint priority /*=0*/)
{
if( !Landscape)
@ -611,14 +611,14 @@ void CDecal::addToRenderList(uint priority /*=0*/)
drl._Empty = false;
}
//****************************************************************************
// ****************************************************************************
bool CDecal::contains(const NLMISC::CVector2f &pos) const
{
CVector posIn = _InvertedWorldMatrix * CVector(pos.x, pos.y, 0.f);
return posIn.x >= 0.f && posIn.x <= 1.f && posIn.y >= 0.f && posIn.y <= 1.f;
}
//****************************************************************************
// ****************************************************************************
void CDecal::setClipDownFacing(bool clipDownFacing)
{
if (clipDownFacing != _ClipDownFacing)
@ -628,7 +628,7 @@ void CDecal::setClipDownFacing(bool clipDownFacing)
}
}
//****************************************************************************
// ****************************************************************************
void CDecal::setBottomBlend(float zMin, float zMax)
{
if (zMin > zMax) std::swap(zMin, zMax);
@ -636,7 +636,7 @@ void CDecal::setBottomBlend(float zMin, float zMax)
_BottomBlendZMax = zMax;
}
//****************************************************************************
// ****************************************************************************
void CDecal::setTopBlend(float zMin, float zMax)
{
if (zMin > zMax) std::swap(zMin, zMax);

View file

@ -27,7 +27,7 @@
using namespace NLMISC;
//*****************************************************************************
// *****************************************************************************
CDecalAnim::CDecalAnim()
{
DurationInMs = 1000;
@ -39,7 +39,7 @@ CDecalAnim::CDecalAnim()
EndEmissive = CRGBA::Black;
}
//*****************************************************************************
// *****************************************************************************
void CDecalAnim::updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDecal &dest, float refScale) const
{
dest.setTexture(Texture);
@ -51,7 +51,7 @@ void CDecalAnim::updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDec
//*****************************************************************************
// *****************************************************************************
void CDecalAnim::buildFromLuaTable(CLuaObject &table)
{
// retrieve a value from a lua table or affect a default value if not found

View file

@ -1583,7 +1583,7 @@ void CEntityCL::setClusterSystem(UInstanceGroup *cluster)
}
}// setCluster //
//*****************************************************************************************************
// *****************************************************************************************************
NL3D::UInstanceGroup *CEntityCL::getClusterSystem()
{
if (!_Skeleton.empty()) return _Skeleton.getClusterSystem();

View file

@ -214,7 +214,7 @@ void CEventsListener::operator()(const CEvent& event)
//***********************************************************************
// ***********************************************************************
void CEventsListener::smoothMouseCoordinates(float &x, float &y, float smoothingPeriod)
{
if (smoothingPeriod > 0.001f)
@ -227,7 +227,7 @@ void CEventsListener::smoothMouseCoordinates(float &x, float &y, float smoothing
}
//*************************************************************
// *************************************************************
void CEventsListener::updateMouseSmoothing()
{
if (_LastFreeLookUpdateDate != TimeInSec)
@ -245,7 +245,7 @@ void CEventsListener::updateMouseSmoothing()
}
}
//***************************************************************
// ***************************************************************
void CEventsListener::enableMouseSmoothing(bool on)
{
if (on == _MouseSmoothingOn) return;
@ -263,7 +263,7 @@ void CEventsListener::enableMouseSmoothing(bool on)
}
//***************************************************************
// ***************************************************************
void CEventsListener::updateFreeLookPos(float x, float y)
{
@ -329,7 +329,7 @@ void CEventsListener::updateFreeLookPos(float x, float y)
}
}
//***************************************************************
// ***************************************************************
void CEventsListener::updateCursorPos(float x, float y)
{
// Backup mouse

View file

@ -59,7 +59,7 @@ static const float MAX_DIST_TO_REUSE_OLD_FX = 1.5f;
using namespace NLMISC;
//*****************************************************************************
// *****************************************************************************
CGroundFXManager::CGroundFXManager() :
_MinSpeed(1.5f),
_MaxSpeed(6.f),
@ -77,7 +77,7 @@ CGroundFXManager::CGroundFXManager() :
// Construct
}
//*****************************************************************************
// *****************************************************************************
CGroundFXManager::~CGroundFXManager()
{
H_AUTO_USE(RZ_GroundFXManager)
@ -85,7 +85,7 @@ CGroundFXManager::~CGroundFXManager()
CHECK_INTEGRITY
}
//*****************************************************************************
// *****************************************************************************
void CGroundFXManager::reset()
{
H_AUTO_USE(RZ_GroundFXManager)
@ -124,7 +124,7 @@ void CGroundFXManager::reset()
_Scene = NULL;
}
//*****************************************************************************
// *****************************************************************************
void CGroundFXManager::init(NL3D::UScene *scene, float maxDist, uint maxNumFX, uint fxCacheSize)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -135,7 +135,7 @@ void CGroundFXManager::init(NL3D::UScene *scene, float maxDist, uint maxNumFX, u
_MaxNumCachedFX = fxCacheSize;
}
//*****************************************************************************
// *****************************************************************************
CGroundFXManager::TEntityHandle CGroundFXManager::add(CEntityCL *entity)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -162,7 +162,7 @@ CGroundFXManager::TEntityHandle CGroundFXManager::add(CEntityCL *entity)
return _InstancesList.begin();
}
//*****************************************************************************
// *****************************************************************************
void CGroundFXManager::remove(TEntityHandle handle)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -195,7 +195,7 @@ void CGroundFXManager::remove(TEntityHandle handle)
// predicate to test a ground id
//*****************************************************************************
// *****************************************************************************
// Predicate for binary search in a vector of sorted ground fx sheets
struct CCmpGroundIDPred
{
@ -205,7 +205,7 @@ struct CCmpGroundIDPred
}
};
//*****************************************************************************
// *****************************************************************************
void CGroundFXManager::CInstance::getFXNameFromGroundType(uint32 groundID, std::string &fxName) const
{
H_AUTO_USE(RZ_GroundFXManager)
@ -224,7 +224,7 @@ void CGroundFXManager::CInstance::getFXNameFromGroundType(uint32 groundID, std::
fxName= it->getFXName();
}
//*****************************************************************************
// *****************************************************************************
/** Predicate to sort instances by distances.
*/
struct CSortInstancePred
@ -235,7 +235,7 @@ struct CSortInstancePred
}
};
//*****************************************************************************
// *****************************************************************************
void CGroundFXManager::invalidateFX(TEntityHandle instance)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -272,7 +272,7 @@ void CGroundFXManager::invalidateFX(TEntityHandle instance)
}
//*****************************************************************************
// *****************************************************************************
void CGroundFXManager::moveFXInCache(TGroundFXList &ownerList, TGroundFXHandle fx)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -295,7 +295,7 @@ void CGroundFXManager::moveFXInCache(TGroundFXList &ownerList, TGroundFXHandle f
}
//*******************************************************************************************
// *******************************************************************************************
void CGroundFXManager::checkIntegrity()
{
H_AUTO_USE(RZ_GroundFXManager)
@ -330,7 +330,7 @@ void CGroundFXManager::checkIntegrity()
}
//*****************************************************************************
// *****************************************************************************
void CGroundFXManager::update(const NLMISC::CVectorD &camPos)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -759,7 +759,7 @@ using NLMISC::toString;
CTestGroundFX TestGroundFX;
//***********************************************************************************************
// ***********************************************************************************************
void CTestGroundFX::update()
{
H_AUTO_USE(RZ_GroundFXManager)
@ -796,7 +796,7 @@ void CTestGroundFX::update()
//***********************************************************************************************
// ***********************************************************************************************
void CTestGroundFX::displayFXBoxes() const
{
H_AUTO_USE(RZ_GroundFXManager)
@ -832,7 +832,7 @@ void CTestGroundFX::displayFXBoxes() const
}
//*******************************************************************************************
// *******************************************************************************************
void CGroundFXManager::setMinSpeed(float minSpeed)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -840,7 +840,7 @@ void CGroundFXManager::setMinSpeed(float minSpeed)
_MinSpeed = minSpeed;
}
//*******************************************************************************************
// *******************************************************************************************
void CGroundFXManager::setMaxSpeed(float maxSpeed)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -848,7 +848,7 @@ void CGroundFXManager::setMaxSpeed(float maxSpeed)
_MaxSpeed = maxSpeed;
}
//*******************************************************************************************
// *******************************************************************************************
void CGroundFXManager::setSpeedWaterWalkFast(float speed)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -856,7 +856,7 @@ void CGroundFXManager::setSpeedWaterWalkFast(float speed)
_SpeedWaterWalkFast = speed;
}
//*******************************************************************************************
// *******************************************************************************************
void CGroundFXManager::setSpeedWaterSwimFast(float speed)
{
H_AUTO_USE(RZ_GroundFXManager)
@ -866,7 +866,7 @@ void CGroundFXManager::setSpeedWaterSwimFast(float speed)
//*******************************************************************************************
// *******************************************************************************************
// temp, for debug
// add an entity for test

View file

@ -152,7 +152,7 @@ extern CContinentManager ContinentMngr;
ucstring TipsOfTheDay;
uint TipsOfTheDayIndex;
// includes pour les register class qui suivent (grrrr !!!!)
// includes for following register classes
#include "entities.h"
#include "character_cl.h"
#include "player_cl.h"
@ -578,7 +578,6 @@ void checkDriverDepth ()
}
}
void addSearchPaths(IProgressCallback &progress)
{
// Add search path of UI addon. Allow only a subset of files.
@ -744,7 +743,6 @@ void prelogInit()
CLoginProgressPostThread::getInstance().init(ClientCfg.ConfigFile);
// tmp for patcher debug
extern void tmpFlagMainlandPatchCategories(NLMISC::CConfigFile &cf);
extern void tmpFlagRemovedPatchCategories(NLMISC::CConfigFile &cf);
@ -790,7 +788,6 @@ void prelogInit()
FPU_CHECKER_ONCE
switch (getCurrentColorDepth())
{
case 16: CustomMouse.setColorDepth(CCustomMouse::ColorDepth16); break;
@ -801,7 +798,6 @@ void prelogInit()
break;
}
// Check driver version
checkDriverVersion();
@ -835,8 +831,6 @@ void prelogInit()
}
Driver = UDriver::createDriver ((uint)LoadIcon (HInstance, MAKEINTRESOURCE(IDI_MAIN_ICON)), direct3D);
#else // NL_OS_WINDOWS
Driver = UDriver::createDriver ();
#endif // NL_OS_WINDOWS

View file

@ -33,6 +33,7 @@
// Misc
#include "nel/misc/mouse_device.h"
#include "nel/misc/mouse_smoother.h"
#include "nel/misc/system_utils.h"
// Game Share
@ -74,13 +75,13 @@ bool MouseCapture = false;
// FUNCTION //
//////////////
//*********************************************************************************
// *********************************************************************************
uint GetMouseButtonsState()
{
return DownMouseButtons;
}
//*********************************************************************************
// *********************************************************************************
// Initialize the mouse
bool InitMouseWithCursor (bool hardware)
{
@ -181,14 +182,14 @@ bool InitMouseWithCursor (bool hardware)
return true;
}
//*********************************************************************************
// *********************************************************************************
// Is mouse cursor hardware ?
bool IsMouseCursorHardware ()
{
return MouseHardware;
}
//*********************************************************************************
// *********************************************************************************
// Set the mouse mode. Call this method once per frame to update window size
void UpdateMouse ()
{
@ -228,7 +229,7 @@ void UpdateMouse ()
}
}
//*********************************************************************************
// *********************************************************************************
// Use this method to toggle the mouse (freelook <- cursor)
void SetMouseFreeLook ()
{
@ -258,14 +259,14 @@ void SetMouseFreeLook ()
#endif
}
//*********************************************************************************
// *********************************************************************************
bool IsMouseFreeLook()
{
return MouseFreeLook;
}
//*********************************************************************************
// *********************************************************************************
// Use this method to toggle the mouse (freelook -> cursor)
void SetMouseCursor (bool updatePos)
{
@ -348,7 +349,7 @@ void SetMouseCursor (bool updatePos)
}
}
//*********************************************************************************
// *********************************************************************************
// Use this method to set the cursor speed
void SetMouseSpeed (float speed)
{
@ -356,7 +357,7 @@ void SetMouseSpeed (float speed)
UpdateMouse ();
}
//*********************************************************************************
// *********************************************************************************
// Use this method to set the cursor acceleration
void SetMouseAcceleration (uint accel)
{
@ -364,7 +365,7 @@ void SetMouseAcceleration (uint accel)
UpdateMouse ();
}
//*********************************************************************************
// *********************************************************************************
void CaptureSystemCursor()
{
if (IsSystemCursorCaptured()) return;
@ -378,7 +379,7 @@ void CaptureSystemCursor()
#endif
}
//*********************************************************************************
// *********************************************************************************
void ReleaseSystemCursor()
{
if (!IsSystemCursorCaptured()) return;
@ -397,7 +398,7 @@ void ReleaseSystemCursor()
#endif
}
//*********************************************************************************
// *********************************************************************************
bool IsSystemCursorCaptured()
{
if (!Driver) return false;
@ -408,7 +409,7 @@ bool IsSystemCursorCaptured()
#endif
}
//*********************************************************************************
// *********************************************************************************
void HandleSystemCursorCapture(const CEvent &event)
{
if (event == EventMouseDownId)
@ -440,7 +441,7 @@ void HandleSystemCursorCapture(const CEvent &event)
}
//*********************************************************************************
// *********************************************************************************
bool IsSystemCursorInClientArea()
{
if (!Driver) return false;

View file

@ -49,14 +49,14 @@ using namespace NLMISC;
CInterfaceItemEdition *CInterfaceItemEdition::_Instance = NULL;
//********************************************************************************************
// ********************************************************************************************
CInterfaceItemEdition *CInterfaceItemEdition::getInstance()
{
if (!_Instance) _Instance = new CInterfaceItemEdition;
return _Instance;
}
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::releaseInstance()
{
if( _Instance )
@ -66,7 +66,7 @@ void CInterfaceItemEdition::releaseInstance()
}
}
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::setCurrWindow(CDBCtrlSheet* ctrlSheet, const std::string &windowName, const bool &isInEditionMode)
{
_CurrWindow.end();
@ -84,19 +84,19 @@ void CInterfaceItemEdition::setCurrWindow(CDBCtrlSheet* ctrlSheet, const std::st
}
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::update()
{
_CurrWindow.update();
}
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::validate()
{
_CurrWindow.validate();
setCurrWindow(NULL);
}
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::infoReceived()
{
if(_CurrItemSheet && !WindowName.empty())
@ -164,7 +164,7 @@ void CInterfaceItemEdition::CItemEditionWindow::infoReceived()
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::update()
{
if(_CurrItemSheet && (ItemSheet != _CurrItemSheet->getSheetId()))
@ -172,7 +172,7 @@ void CInterfaceItemEdition::CItemEditionWindow::update()
end();
}
}
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::begin()
{
if(_CurrItemSheet && !WindowName.empty())
@ -291,7 +291,7 @@ void CInterfaceItemEdition::CItemEditionWindow::begin()
}
}
}
//********************************************************************************************
// ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::end()
{

View file

@ -502,7 +502,7 @@ struct CCameraBackup
};
//*********************************************************
// *********************************************************
CCameraBackup setupCameraForScreenshot(UScene &scene, uint left, uint right, uint top, uint bottom, uint screenShotWidth, uint screenShotHeight)
{
CCameraBackup cb;
@ -530,7 +530,7 @@ CCameraBackup setupCameraForScreenshot(UScene &scene, uint left, uint right, uin
}
//*********************************************************
// *********************************************************
static void restoreCamera(UScene &scene, const CCameraBackup &backup)
{
scene.getCam().setFrustum (backup.Frustum);

View file

@ -34,7 +34,7 @@ using namespace NLNET;
CBotChatManager *CBotChatManager::_Instance = NULL;
//********************************************************************************************
// ********************************************************************************************
CBotChatManager::CBotChatManager()
{
_CurrPage = NULL;
@ -42,21 +42,21 @@ CBotChatManager::CBotChatManager()
//_ChosenMissionFlags = 0;
}
//********************************************************************************************
// ********************************************************************************************
CBotChatManager::~CBotChatManager()
{
// Destruct
nlassert(_CurrPage == NULL); // should have called setCurrPage(NULL) before quitting (and before releasing the interface) !
}
//********************************************************************************************
// ********************************************************************************************
CBotChatManager *CBotChatManager::getInstance()
{
if (!_Instance) _Instance = new CBotChatManager;
return _Instance;
}
//********************************************************************************************
// ********************************************************************************************
void CBotChatManager::releaseInstance()
{
if( _Instance )
@ -66,7 +66,7 @@ void CBotChatManager::releaseInstance()
}
}
//********************************************************************************************
// ********************************************************************************************
void CBotChatManager::setCurrPage(CBotChatPage *page)
{
if (_CurrPage)
@ -85,13 +85,13 @@ void CBotChatManager::setCurrPage(CBotChatPage *page)
_CurrPage = page;
}
//********************************************************************************************
// ********************************************************************************************
void CBotChatManager::update()
{
if (_CurrPage) _CurrPage->update();
}
//********************************************************************************************
// ********************************************************************************************
void CBotChatManager::endDialog()
{
NLMISC::CBitMemStream out;
@ -212,7 +212,7 @@ void CBotChatManager::debugLocalReceiveMissionInfo()
}
//********************************************************************************************
// ********************************************************************************************
/*void CBotChatManager::processMissionHelpInfos(uint8 index, CPrerequisitInfos &infos)
{
std::map<uint8,CInterfaceGroup*>::iterator it = _MissionHelpWindowsWaiting.find(index);

View file

@ -76,7 +76,7 @@ public:
void setChosenMissionFlags(uint flag) { _ChosenMissionFlags = flag; }
*/
//***
// ***
// Add a Waiter on mission prereq info (MissionHelp opening). no-op if here, but reorder
void addMissionInfoWaiter(IMissionPrereqInfosWaiter *waiter);
// remove a Waiter on mission prereq info (MissionHelp closing). no-op if not here. NB: no delete
@ -95,7 +95,7 @@ private:
static CBotChatManager *_Instance;
//uint _ChosenMissionFlags;
//*** keep infos on opened mission help windows (for prerequisits)
// *** keep infos on opened mission help windows (for prerequisits)
typedef std::list<IMissionPrereqInfosWaiter*> TMissionPrereqInfosWaiter;
TMissionPrereqInfosWaiter _MissionInfoWaiters;

View file

@ -23,7 +23,7 @@
#include "../user_entity.h"
//*****************************************************************************
// *****************************************************************************
void CBotChatPage::activateWindow(const char *windowName, bool active)
{
CInterfaceManager *im = CInterfaceManager::getInstance();

View file

@ -37,7 +37,7 @@
CBotChatPageAll *BotChatPageAll = NULL;
//*******************************************************************
// *******************************************************************
CBotChatPageAll::CBotChatPageAll()
{
Trade = NULL;
@ -50,7 +50,7 @@ CBotChatPageAll::CBotChatPageAll()
RingSessions = NULL;
}
//*******************************************************************
// *******************************************************************
CBotChatPageAll::~CBotChatPageAll()
{
delete Trade;
@ -63,7 +63,7 @@ CBotChatPageAll::~CBotChatPageAll()
delete RingSessions;
}
//*******************************************************************
// *******************************************************************
void CBotChatPageAll::init()
{
Trade = new CBotChatPageTrade;

View file

@ -32,7 +32,7 @@ using namespace std;
static const char *WIN_BOT_CHAT_PAGE_CREATE_GUILD = "ui:interface:bot_chat_create_guild";
//***************************************************************************
// ***************************************************************************
void CBotChatPageCreateGuild::begin()
{
CBotChatPage::begin();
@ -43,7 +43,7 @@ void CBotChatPageCreateGuild::begin()
activateWindow(WIN_BOT_CHAT_PAGE_CREATE_GUILD, true);
}
//***************************************************************************
// ***************************************************************************
void CBotChatPageCreateGuild::end()
{
activateWindow(WIN_BOT_CHAT_PAGE_CREATE_GUILD, false);

View file

@ -47,7 +47,7 @@ static const char *DM_VALID_DB_PATH = "UI:TEMP:DYNAMIC_MISSION_VALID";
using namespace STRING_MANAGER;
using NLMISC::toString;
//*************************************************************************************************
// *************************************************************************************************
CBotChatPageDynamicMission::CBotChatPageDynamicMission()
{
std::fill(_ChoiceCB, _ChoiceCB + DYNAMIC_MISSION_NUM_CHOICES, (CDBGroupComboBox *) NULL);
@ -62,7 +62,7 @@ CBotChatPageDynamicMission::CBotChatPageDynamicMission()
_MissionValid = false;
}
//*************************************************************************************************
// *************************************************************************************************
void CBotChatPageDynamicMission::invalidateMission()
{
CInterfaceManager *im = CInterfaceManager::getInstance();
@ -72,7 +72,7 @@ void CBotChatPageDynamicMission::invalidateMission()
_MissionValid = false;
}
//*************************************************************************************************
// *************************************************************************************************
void CBotChatPageDynamicMission::begin()
{
CBotChatPage::begin();
@ -119,7 +119,7 @@ void CBotChatPageDynamicMission::begin()
}
}
//*************************************************************************************************
// *************************************************************************************************
void CBotChatPageDynamicMission::end()
{
// if a menu is currently poped, disable it
@ -128,13 +128,13 @@ void CBotChatPageDynamicMission::end()
activateWindow(WIN_BOT_CHAT_PAGE_DYNAMIC_MISSION, false);
}
//*************************************************************************************************
// *************************************************************************************************
void CBotChatPageDynamicMission::init()
{
}
//*************************************************************************************************
// *************************************************************************************************
void CBotChatPageDynamicMission::update()
{
CInterfaceManager *im = CInterfaceManager::getInstance();
@ -223,7 +223,7 @@ void CBotChatPageDynamicMission::update()
}
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageDynamicMission::sendChoices()
{
uint k;
@ -250,7 +250,7 @@ void CBotChatPageDynamicMission::sendChoices()
}
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageDynamicMission::selectionChanged(uint choice)
{
if (choice > DYNAMIC_MISSION_NUM_CHOICES)
@ -268,7 +268,7 @@ void CBotChatPageDynamicMission::selectionChanged(uint choice)
sendChoices();
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageDynamicMission::regen()
{
if (!_MissionValid) return;
@ -282,7 +282,7 @@ void CBotChatPageDynamicMission::regen()
// ACTION HANDLERS //
/////////////////////
//***************************************************************************************
// ***************************************************************************************
// the player has clicked on an item to buy it
class CAHChangeDMOption : public IActionHandler
{
@ -301,7 +301,7 @@ class CAHChangeDMOption : public IActionHandler
};
REGISTER_ACTION_HANDLER(CAHChangeDMOption, "change_dm_option");
//***************************************************************************************
// ***************************************************************************************
// regenerate current mission
class CAHRegenDM : public IActionHandler
{
@ -313,7 +313,7 @@ class CAHRegenDM : public IActionHandler
REGISTER_ACTION_HANDLER(CAHRegenDM, "regen_dm");
//***************************************************************************************
// ***************************************************************************************
// the player accepted the mission
class CAHAcceptDM : public IActionHandler
{

View file

@ -39,14 +39,14 @@ static const char *WIN_BOT_CHAT_PAGE_MISSION = "ui:interface:bot_chat_missions";
static const char *WIN_BOT_CHAT_ACCEPT_MISSION = "ui:interface:bot_chat_accept_mission";
//***************************************************************************************
// ***************************************************************************************
CBotChatPageMission::CBotChatPageMission()
{
_MissionPagesObs.setListType(CHugeListObs::Missions);
_CurrSel = NULL;
}
//*******************************************************************************************
// *******************************************************************************************
void CBotChatPageMission::init()
{
CInterfaceManager *im = CInterfaceManager::getInstance();
@ -55,7 +55,7 @@ void CBotChatPageMission::init()
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageMission::begin()
{
CBotChatPage::begin();
@ -83,14 +83,14 @@ void CBotChatPageMission::begin()
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageMission::end()
{
activateWindow(WIN_BOT_CHAT_PAGE_MISSION, false);
activateWindow(WIN_BOT_CHAT_ACCEPT_MISSION, false);
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageMission::selectMission(CDBCtrlSheet *missionSheet)
{
if (!missionSheet) return;
@ -132,7 +132,7 @@ void CBotChatPageMission::selectMission(CDBCtrlSheet *missionSheet)
_CurrSel = missionSheet;
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageMission::acceptMission()
{
if (!_CurrSel) return;

View file

@ -31,7 +31,7 @@ static const char *WIN_BOT_CHAT_PAGE_MISSION_END = "ui:interface:bot_chat_missio
// Context help
extern void contextHelp (const std::string &help);
//***************************************************************************
// ***************************************************************************
void CBotChatPageMissionEnd::begin()
{
return;
@ -71,7 +71,7 @@ void CBotChatPageMissionEnd::begin()
*/
}
//***************************************************************************
// ***************************************************************************
void CBotChatPageMissionEnd::end()
{
activateWindow(WIN_BOT_CHAT_PAGE_MISSION_END, false);

View file

@ -23,7 +23,7 @@
static const char *WIN_BOT_CHAT_PAGE_NEWS = "ui:interface:bot_chat_news";
//***************************************************************************
// ***************************************************************************
void CBotChatPageNews::begin()
{
CBotChatPage::begin();
@ -34,7 +34,7 @@ void CBotChatPageNews::begin()
activateWindow(WIN_BOT_CHAT_PAGE_NEWS, true);
}
//***************************************************************************
// ***************************************************************************
void CBotChatPageNews::end()
{
activateWindow(WIN_BOT_CHAT_PAGE_NEWS, false);

View file

@ -29,7 +29,7 @@
static const char *WIN_BOT_CHAT_PAGE_PLAYER_GIFT = "ui:interface:bot_chat_player_gift";
//*************************************************************************************
// *************************************************************************************
void CBotChatPagePlayerGift::begin()
{
CBotChatPage::begin();
@ -55,7 +55,7 @@ void CBotChatPagePlayerGift::begin()
PlayerTrade.BotChatGiftContext= true;
}
//*************************************************************************************
// *************************************************************************************
void CBotChatPagePlayerGift::end()
{
// If the player gift was not validated, restore all items. else must not!

View file

@ -25,14 +25,14 @@
#define WIN_BOT_CHAT_PAGE_RING_SESSION "ui:interface:ring_sessions"
//*************************************************
// *************************************************
CBotChatPageRingSessions::CBotChatPageRingSessions()
{
RingAccessPointPos.set(0.f, 0.f, 0.f);
}
//*************************************************
// *************************************************
void CBotChatPageRingSessions::begin()
{
CBotChatPage::begin();
@ -43,7 +43,7 @@ void CBotChatPageRingSessions::begin()
}
}
//*************************************************
// *************************************************
void CBotChatPageRingSessions::end()
{
activateWindow(WIN_BOT_CHAT_PAGE_RING_SESSION, false);

View file

@ -503,7 +503,7 @@ uint32 CBotChatPageTrade::getUserFactionPoints(PVP_CLAN::TPVPClan clan) const
return pLeaf->getValue32();
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageTrade::notifyDownloadComplete(bool completed)
{
CInterfaceManager *im = CInterfaceManager::getInstance();
@ -527,7 +527,7 @@ void CBotChatPageTrade::notifyDownloadComplete(bool completed)
gc->visit(&visitor);
}
//***************************************************************************************
// ***************************************************************************************
void CBotChatPageTrade::updateTradeModal()
{
// if loading is finished, then signal it to all sheet list, so they can display an help message if they

View file

@ -1225,7 +1225,7 @@ CChatWindow *CChatWindowManager::getChatWindowByIndex(uint index)
/////////////////////
//***************************************************************************************
// ***************************************************************************************
class CHandlerChatBoxEntry : public IActionHandler
{
public:
@ -1298,7 +1298,7 @@ static ucstring getFreeTellerName(CInterfaceElement *pCaller)
return cgw->getFreeTellerName(freeTeller->getId());
}
//***************************************************************************************
// ***************************************************************************************
class CHandlerAddTellerToFriendList : public IActionHandler
{
public:
@ -1323,7 +1323,7 @@ public:
REGISTER_ACTION_HANDLER(CHandlerAddTellerToFriendList, "add_teller_to_friend_list");
//***************************************************************************************
// ***************************************************************************************
class CHandlerAddTellerToIgnoreList : public IActionHandler
{
public:
@ -1358,7 +1358,7 @@ public:
};
REGISTER_ACTION_HANDLER(CHandlerAddTellerToIgnoreList, "add_teller_to_ignore_list");
//***************************************************************************************
// ***************************************************************************************
class CHandlerInviteToRingSession : public IActionHandler
{
public:

View file

@ -24,7 +24,7 @@
using namespace NLMISC;
//*********************************************************************************
// *********************************************************************************
CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam())
{
// Construct
@ -33,7 +33,7 @@ CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam())
_Valid = true;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlPolygon::updateBoudingRect()
{
H_AUTO(Rz_CCtrlPolygon_updateBoudingRect)
@ -68,7 +68,7 @@ void CCtrlPolygon::updateBoudingRect()
setH(ymax - ymin);
}
//*********************************************************************************
// *********************************************************************************
bool CCtrlPolygon::contains(const CVector2f &pos) const
{
H_AUTO(Rz_CCtrlPolygon_contains)
@ -76,7 +76,7 @@ bool CCtrlPolygon::contains(const CVector2f &pos) const
return _XFormPoly.contains(pos, false);
}
//*********************************************************************************
// *********************************************************************************
void CCtrlPolygon::setVertices(const std::vector<NLMISC::CVector> &vertices)
{
H_AUTO(Rz_CCtrlPolygon_setVertices)
@ -132,7 +132,7 @@ static inline bool totallyOutside(const CVector &minCorner, const CVector &maxCo
}
//*********************************************************************************
// *********************************************************************************
/*void CCtrlPolygon::setMatrix(const NLMISC::CMatrix &mat)
{
const float *lhs = mat.get();
@ -144,7 +144,7 @@ static inline bool totallyOutside(const CVector &minCorner, const CVector &maxCo
}*/
//*********************************************************************************
// *********************************************************************************
void CCtrlPolygon::draw()
{
H_AUTO(Rz_CCtrlPolygon_draw)
@ -262,7 +262,7 @@ void CCtrlPolygon::draw()
vr.drawUnclippedTriangles(_RenderLayer, _RealTris, col);
}
//*********************************************************************************
// *********************************************************************************
void CCtrlPolygon::updateCoords()
{
H_AUTO(Rz_CCtrlPolygon_updateCoords)
@ -272,21 +272,21 @@ void CCtrlPolygon::updateCoords()
_Touched = true;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlPolygon::setAlpha(sint32 a)
{
H_AUTO(Rz_CCtrlPolygon_setAlpha)
_Color.A = (uint8) a;
}
//*********************************************************************************
// *********************************************************************************
bool CCtrlPolygon::handleEvent(const CEventDescriptor &/* event */)
{
H_AUTO(Rz_CCtrlPolygon_handleEvent)
return false;
}
//*********************************************************************************
// *********************************************************************************
// TMP TMP
void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src)
{
@ -294,7 +294,7 @@ void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CV
dest.set(src.x, src.y);
}
//*********************************************************************************
// *********************************************************************************
// TMP TMP
void CCtrlPolygon::touch()
{

View file

@ -23,7 +23,7 @@
using namespace NLMISC;
//*********************************************************************************
// *********************************************************************************
CCtrlQuad::CCtrlQuad() : CCtrlBase(TCtorParam()), _Color(CRGBA::White),
_Additif(false),
_Filtered(true),
@ -39,14 +39,14 @@ CCtrlQuad::CCtrlQuad() : CCtrlBase(TCtorParam()), _Color(CRGBA::White),
_RealQuad.Uv3.set(0.f, 1.f);
}
//*********************************************************************************
// *********************************************************************************
bool CCtrlQuad::parse(xmlNodePtr /* cur */, CInterfaceGroup * /* parentGroup */)
{
nlassert(0); // NOT IMPLEMENTED (only created dynamically at this time)
return false;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::updateCoords()
{
H_AUTO(Rz_CCtrlQuad_updateCoords)
@ -57,7 +57,7 @@ void CCtrlQuad::updateCoords()
_RealQuad.set(_Quad.V0 + delta, _Quad.V1 + delta, _Quad.V2 + delta, _Quad.V3 + delta);
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::draw()
{
H_AUTO(Rz_CCtrlQuad_draw)
@ -287,14 +287,14 @@ void CCtrlQuad::draw()
}
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setAlpha(sint32 a)
{
H_AUTO(Rz_CCtrlQuad_setAlpha)
_Color.A = (uint8) a;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setTexture(const std::string &texName)
{
H_AUTO(Rz_CCtrlQuad_setTexture)
@ -303,7 +303,7 @@ void CCtrlQuad::setTexture(const std::string &texName)
_TextureId.setTexture(texName.c_str());
}
//*********************************************************************************
// *********************************************************************************
std::string CCtrlQuad::getTexture() const
{
H_AUTO(Rz_CCtrlQuad_getTexture)
@ -312,7 +312,7 @@ std::string CCtrlQuad::getTexture() const
return rVR.getTextureNameFromId (_TextureId);
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setQuad(const CQuad &quad)
{
H_AUTO(Rz_CCtrlQuad_setQuad)
@ -328,7 +328,7 @@ void CCtrlQuad::setQuad(const CQuad &quad)
_Quad = quad;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end, float thickness)
{
H_AUTO(Rz_CCtrlQuad_setQuad)
@ -338,7 +338,7 @@ void CCtrlQuad::setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end
setQuad(CQuad(start + up, end + up, end - up, start - up));
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setQuad(const NLMISC::CVector &pos, float radius, float angle /*=0.f*/)
{
H_AUTO(Rz_CCtrlQuad_setQuad)
@ -353,7 +353,7 @@ void CCtrlQuad::setQuad(const NLMISC::CVector &pos, float radius, float angle /*
}
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setQuad(const std::string &texName, const NLMISC::CVector &srcPos, float angle /*= 0.f*/, float offCenter /* = 0.f*/)
{
H_AUTO(Rz_CCtrlQuad_setQuad)
@ -379,21 +379,21 @@ void CCtrlQuad::setQuad(const std::string &texName, const NLMISC::CVector &srcPo
}
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setAdditif(bool additif)
{
H_AUTO(Rz_CCtrlQuad_setAdditif)
_Additif = additif;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setFiltered(bool filtered)
{
H_AUTO(Rz_CCtrlQuad_setFiltered)
_Filtered = filtered;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setPattern(float umin, float umax, TWrapMode wrapMode)
{
H_AUTO(Rz_CCtrlQuad_setPattern)
@ -403,7 +403,7 @@ void CCtrlQuad::setPattern(float umin, float umax, TWrapMode wrapMode)
_WrapMode = wrapMode;
}
//*********************************************************************************
// *********************************************************************************
void CCtrlQuad::setCustomUVs(const CUV uvs[4])
{
H_AUTO(Rz_CCtrlQuad_setCustomUVs)
@ -411,14 +411,14 @@ void CCtrlQuad::setCustomUVs(const CUV uvs[4])
_WrapMode = CustomUVs;
}
//*********************************************************************************
// *********************************************************************************
bool CCtrlQuad::handleEvent(const CEventDescriptor &/* event */)
{
H_AUTO(Rz_CCtrlQuad_handleEvent)
return false;
}
//*********************************************************************************
// *********************************************************************************
bool CCtrlQuad::contains(const NLMISC::CVector2f &pos) const
{
H_AUTO(Rz_CCtrlQuad_contains)

View file

@ -30,7 +30,7 @@ using namespace NL3D;
#ifdef NL_OS_WINDOWS
//*************************************************************************************
// *************************************************************************************
CCustomMouse::CCursor::CCursor() : ColorDepth(CCustomMouse::ColorDepth32),
OrigHeight(32),
HotspotScale(1.f),
@ -44,7 +44,7 @@ CCustomMouse::CCursor::CCursor() : ColorDepth(CCustomMouse::ColorDepth32),
{
}
//*************************************************************************************
// *************************************************************************************
CCustomMouse::CCursor::~CCursor()
{
if (Icon)
@ -53,7 +53,7 @@ CCustomMouse::CCursor::~CCursor()
}
}
//*************************************************************************************
// *************************************************************************************
CCustomMouse::CCustomMouse()
{
_ColorDepth = CCustomMouse::ColorDepth32;
@ -68,7 +68,7 @@ CCustomMouse::CCustomMouse()
//*************************************************************************************
// *************************************************************************************
bool CCustomMouse::isAlphaBlendedCursorSupported()
{
if (!_AlphaBlendedCursorSupportRetrieved)
@ -96,7 +96,7 @@ namespace NLMISC
extern bool TempMaxVerboseResample;
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::addCursor(const std::string &name, const NLMISC::CBitmap &cursorBitmap)
{
if (!isAlphaBlendedCursorSupported()) return;
@ -279,7 +279,7 @@ void CCustomMouse::addCursor(const std::string &name, const NLMISC::CBitmap &cur
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::release()
{
if (!isAlphaBlendedCursorSupported()) return;
@ -292,7 +292,7 @@ void CCustomMouse::release()
_Cursors.clear();
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::setColorDepth(TColorDepth colorDepth)
{
if (colorDepth == _ColorDepth) return;
@ -300,14 +300,14 @@ void CCustomMouse::setColorDepth(TColorDepth colorDepth)
updateCursor(true);
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::updateCursor(bool forceRebuild)
{
if (!Driver) return;
setCursor(_CurrName, _CurrCol, _CurrRot, _CurrHotSpotX, _CurrHotSpotY, forceRebuild);
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild)
{
if (!isAlphaBlendedCursorSupported()) return;
@ -363,7 +363,7 @@ void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 r
}
//*************************************************************************************
// *************************************************************************************
HICON CCustomMouse::buildCursor(const CBitmap &src, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY)
{
nlassert(isAlphaBlendedCursorSupported());
@ -440,7 +440,7 @@ HICON CCustomMouse::buildCursor(const CBitmap &src, NLMISC::CRGBA col, uint8 rot
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::setSystemArrow()
{
extern HINSTANCE HInstance;
@ -460,31 +460,31 @@ void CCustomMouse::setSystemArrow()
// not implemented yet for other OS
//*************************************************************************************
// *************************************************************************************
CCustomMouse::CCustomMouse()
{
// NOT IMPLEMENTED
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild)
{
// NOT IMPLEMENTED
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::release()
{
// NOT IMPLEMENTED
}
//*************************************************************************************
// *************************************************************************************
bool CCustomMouse::isAlphaBlendedCursorSupported()
{
return false;
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::setSystemArrow()
{
//
@ -495,13 +495,13 @@ void CCustomMouse::addCursor(const std::string &name, const NLMISC::CBitmap &cur
// TODO for Linux
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::setColorDepth(TColorDepth colorDepth)
{
// TODO for Linux
}
//*************************************************************************************
// *************************************************************************************
void CCustomMouse::updateCursor(bool forceRebuild)
{
// TODO for Linux

View file

@ -29,7 +29,7 @@ using namespace NLMISC;
NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupListSheetMission, std::string, "list_sheet_mission");
//**********************************************************************************
// **********************************************************************************
void CDBGroupListSheetMission::CSheetChildMission::init(CDBGroupListSheetText *pFather, uint index)
{
// init my parent
@ -46,7 +46,7 @@ void CDBGroupListSheetMission::CSheetChildMission::init(CDBGroupListSheetText *p
}
//**********************************************************************************
// **********************************************************************************
CViewText *CDBGroupListSheetMission::CSheetChildMission::createViewText() const
{
// create a view text id because mission text is send by the server
@ -57,7 +57,7 @@ CViewText *CDBGroupListSheetMission::CSheetChildMission::createViewText() const
return vti;
}
//**********************************************************************************
// **********************************************************************************
bool CDBGroupListSheetMission::CSheetChildMission::isInvalidated(CDBGroupListSheetText * /* pFather */)
{
uint8 newPreReqState = (uint8)CurrentPreReqState.getSInt32();
@ -78,7 +78,7 @@ void CDBGroupListSheetMission::CSheetChildMission::update(CDBGroupListSheetText
CSheetChild::update(pFather);
}
//**********************************************************************************
// **********************************************************************************
void CDBGroupListSheetMission::CSheetChildMission::updateViewText(CDBGroupListSheetText *pFather)
{
CSheetChild::updateViewText(pFather);
@ -130,7 +130,7 @@ void CDBGroupListSheetMission::CSheetChildMission::updateViewText(CDBGroupListSh
}
//**********************************************************************************
// **********************************************************************************
bool CDBGroupListSheetMission::CSheetChildMission::isSheetValid(CDBGroupListSheetText * /* pFather */)
{
if (!Ctrl) return false;

View file

@ -32,12 +32,12 @@ using namespace NLMISC;
// CGroupHeader //
//////////////////
//*****************************************************************************************************************
// *****************************************************************************************************************
CGroupHeader::CGroupHeader(const TCtorParam &param) : CGroupList(param), _HeaderMaxSize(32767)
{
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CGroupHeader::enlargeColumns(sint32 margin)
{
std::vector<CGroupHeaderEntry *> entries;
@ -115,7 +115,7 @@ void CGroupHeader::enlargeColumns(sint32 margin)
invalidateCoords();
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CGroupHeader::resizeColumnsAndContainer(sint32 margin)
{
std::vector<CGroupHeaderEntry *> entries;
@ -182,7 +182,7 @@ void CGroupHeader::resizeColumnsAndContainer(sint32 margin)
invalidateCoords();
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CGroupHeader::getEntries(std::vector<CGroupHeaderEntry *> &dest)
{
dest.clear();
@ -197,7 +197,7 @@ void CGroupHeader::getEntries(std::vector<CGroupHeaderEntry *> &dest)
}
}
//*****************************************************************************************************************
// *****************************************************************************************************************
int CGroupHeader::luaEnlargeColumns(CLuaState &ls)
{
const char *funcName = "enlargeColumns";
@ -207,7 +207,7 @@ int CGroupHeader::luaEnlargeColumns(CLuaState &ls)
return 0;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
int CGroupHeader::luaResizeColumnsAndContainer(CLuaState &ls)
{
const char *funcName = "resizeColumnsAndContainer";
@ -217,7 +217,7 @@ int CGroupHeader::luaResizeColumnsAndContainer(CLuaState &ls)
return 0;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
bool CGroupHeader::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
if(!CGroupList::parse(cur, parentGroup)) return false;
@ -373,13 +373,13 @@ private:
sint32 _WMin;
};
//*****************************************************************************************************************
// *****************************************************************************************************************
CGroupHeaderEntry::CGroupHeaderEntry(const TCtorParam &param) : CInterfaceGroup(param)
{
_MinSize = 4;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
bool CGroupHeaderEntry::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
if (!CInterfaceGroup::parse(cur, parentGroup)) return false;
@ -416,14 +416,14 @@ bool CGroupHeaderEntry::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
return true;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
CInterfaceGroup *CGroupHeaderEntry::getTargetColumn() const
{
CInterfaceManager *im = CInterfaceManager::getInstance();
return dynamic_cast<CInterfaceGroup*>(im->getElementFromId(_TargetColumnId));
}
//*****************************************************************************************************************
// *****************************************************************************************************************
void CGroupHeaderEntry::updateCoords()
{
CInterfaceGroup::updateCoords();

View file

@ -23,7 +23,7 @@
class CGroupHeaderEntry;
//*****************************************************************************************************************
// *****************************************************************************************************************
/** Display a header with movable entries.
* Usually used with a table to change the size of each column (much like the windows file explorer in 'details' mode)
*
@ -54,7 +54,7 @@ private:
int luaResizeColumnsAndContainer(CLuaState &ls);
};
//*****************************************************************************************************************
// *****************************************************************************************************************
// an entry in a header, includes a "mover control" to move it inside its parent header
// NOTE : when not used inside a CGroupHeader, will work, but there will be no 'max_size'
class CGroupHeaderEntry : public CInterfaceGroup

View file

@ -26,14 +26,14 @@
NLMISC_REGISTER_OBJECT(CViewBase, CInterfaceGroupWheel, std::string, "group_wheel");
//*****************************************************************************************************************
// *****************************************************************************************************************
CInterfaceGroupWheel::CInterfaceGroupWheel(const TCtorParam &param) : CInterfaceGroup(param)
{
_AHWheelUp = NULL;
_AHWheelDown = NULL;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
bool CInterfaceGroupWheel::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
if (!CInterfaceGroup::parse(cur, parentGroup)) return false;
@ -42,7 +42,7 @@ bool CInterfaceGroupWheel::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
return true;
}
//*****************************************************************************************************************
// *****************************************************************************************************************
bool CInterfaceGroupWheel::handleEvent(const CEventDescriptor &event)
{
if (CInterfaceGroup::handleEvent(event)) return true;

View file

@ -606,7 +606,7 @@ void CGuildManager::initDBObservers()
// CDBGroupListAscensor
// ***************************************************************************
//**********************************************************************************
// **********************************************************************************
void CDBGroupListAscensor::CSheetChildAscensor::init(CDBGroupListSheetText *pFather, uint index)
{
// init my parent
@ -617,7 +617,7 @@ void CDBGroupListAscensor::CSheetChildAscensor::init(CDBGroupListSheetText *pFat
SecondSheetIdCache = 0;
}
//**********************************************************************************
// **********************************************************************************
bool CDBGroupListAscensor::CSheetChildAscensor::isInvalidated(CDBGroupListSheetText * /* pFather */)
{
if (Ctrl->getSheetId() != SecondSheetIdCache)
@ -663,7 +663,7 @@ bool CDBGroupListAscensor::CSheetChildAscensor::isInvalidated(CDBGroupListSheetT
return false;
}
//**********************************************************************************
// **********************************************************************************
bool CDBGroupListAscensor::CSheetChildAscensor::isSheetValid(CDBGroupListSheetText * /* pFather */)
{
if (!Ctrl) return false;

View file

@ -75,7 +75,7 @@ CInputHandlerManager::~CInputHandlerManager()
{
}
//********************************************************************************************
// ********************************************************************************************
void CInputHandlerManager::releaseInstance()
{
if( _Instance )

View file

@ -21,7 +21,7 @@
#include "../cdb_leaf.h"
#include "../cdb_branch.h"
//*******************************************************************************************************
// *******************************************************************************************************
void CInterfaceExprNodeValue::eval(CInterfaceExprValue &result)
{
result = Value;
@ -37,7 +37,7 @@ void CInterfaceExprNodeValue::getDepends(std::vector<ICDBNode *> &/* nodes */)
}
//*******************************************************************************************************
// *******************************************************************************************************
void CInterfaceExprNodeValueFnCall::eval(CInterfaceExprValue &result)
{
nlassert(Func);
@ -80,7 +80,7 @@ CInterfaceExprNodeValueFnCall::~CInterfaceExprNodeValueFnCall()
}
}
//*******************************************************************************************************
// *******************************************************************************************************
void CInterfaceExprNodeDBLeaf::eval(CInterfaceExprValue &result)
{
nlassert(Leaf);
@ -107,7 +107,7 @@ void CInterfaceExprNodeDBLeaf::getDepends(std::vector<ICDBNode *> &nodes)
}
//*******************************************************************************************************
// *******************************************************************************************************
void CInterfaceExprNodeDBBranch::eval(CInterfaceExprValue &result)
{
nlassert(Branch);
@ -134,7 +134,7 @@ void CInterfaceExprNodeDBBranch::getDepends(std::vector<ICDBNode *> &nodes)
}
//*******************************************************************************************************
// *******************************************************************************************************
void CInterfaceExprNodeDependantDBRead::eval(CInterfaceExprValue &result)
{
// no gain there, but barely used

View file

@ -39,7 +39,7 @@ public:
};
//*******************************************************************************************************
// *******************************************************************************************************
/** A constant value already parsed by interface (in a interface expr parse tree)
*/
class CInterfaceExprNodeValue : public CInterfaceExprNode
@ -52,7 +52,7 @@ public:
virtual void getDepends(std::vector<ICDBNode *> &nodes);
};
//*******************************************************************************************************
// *******************************************************************************************************
/** A fct call (in a interface expr parse tree)
*/
class CInterfaceExprNodeValueFnCall : public CInterfaceExprNode
@ -68,7 +68,7 @@ public:
virtual ~CInterfaceExprNodeValueFnCall();
};
//*******************************************************************************************************
// *******************************************************************************************************
/** A db leaf read (in a interface expr parse tree)
*/
class CInterfaceExprNodeDBLeaf : public CInterfaceExprNode
@ -81,7 +81,7 @@ public:
virtual void getDepends(std::vector<ICDBNode *> &nodes);
};
//*******************************************************************************************************
// *******************************************************************************************************
/** A db branch read (in a interface expr parse tree)
*/
class CInterfaceExprNodeDBBranch : public CInterfaceExprNode
@ -94,7 +94,7 @@ public:
virtual void getDepends(std::vector<ICDBNode *> &nodes);
};
//*******************************************************************************************************
// *******************************************************************************************************
/** A dependant db read (in a interface expr parse tree)
* This is rarely used so no real optim there..
*/

View file

@ -54,7 +54,7 @@ private:
};
//**************************************************************************
// **************************************************************************
/** Helper class to restore the lua stack to the desired size when this object goes out of scope
*/
class CLuaStackRestorer

View file

@ -125,7 +125,7 @@ void CHugeListObs::setListType(ListType listType)
}
//****************************************************************************
// ****************************************************************************
bool CHugeListObs::init()
{
nlassert((uint) _Category < ListTypeCount); // must call setListType
@ -233,7 +233,7 @@ bool CHugeListObs::init()
return true;
}
//****************************************************************************
// ****************************************************************************
void CHugeListObs::start()
{
nlassert((uint) _Category < ListTypeCount); // must call setListType
@ -301,7 +301,7 @@ void CHugeListObs::start()
_PhraseClientFill= false;
}
//****************************************************************************
// ****************************************************************************
void CHugeListObs::update(ICDBNode * /* node */)
{
nlassert((uint) _Category < ListTypeCount); // must call setListType
@ -493,7 +493,7 @@ void CHugeListObs::update(ICDBNode * /* node */)
}
//****************************************************************************
// ****************************************************************************
void CHugeListObs::updateUIItemPage(uint index)
{
nlassert((uint) _Category < ListTypeCount); // must call setListType

View file

@ -35,7 +35,7 @@
#define DB_LOCAL_BRANCH_FOR_MISSIONS "LOCAL:CHOOSE_MISSIONS"
//****************************************************************************
// ****************************************************************************
/** Database observer to update incrementaly a list of items
* Class synchronizing huge list of leaves from server to local
* This is done through a small window in the server database of 8 (for the moment) elements

Some files were not shown because too many files have changed in this diff Show more