62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_CONTINUOUS_ACTION_H
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#define NL_CONTINUOUS_ACTION_H
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//
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// Includes
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//
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#include "action.h"
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namespace CLFECOMMON {
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//
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// Classes
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//
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class CContinuousAction : public CAction
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{
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public:
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/// Returns true always (continuous action by essence)
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bool isContinuous() const { return true; }
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/*virtual bool isDelta() const = 0;
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virtual bool hasGaranty() const = 0;
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virtual void setGaranty(bool g=true) = 0;
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virtual void packDelta(const CAction::TValue &origin) = 0;
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virtual void unpackDelta(const CAction::TValue &origin) = 0;*/
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virtual TValue getValue() const = 0;
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//virtual TValue getValue(const CAction::TValue &origin) const = 0;
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protected:
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/// Default ctor that initialize Timeout value
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CContinuousAction ();
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friend class CActionFactory;
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};
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}
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#endif // NL_CONTINUOUS_ACTION_H
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/* End of continuous_action.h */
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