// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_CONTINUOUS_ACTION_H
#define NL_CONTINUOUS_ACTION_H
//
// Includes
//
#include "action.h"
namespace CLFECOMMON {
//
// Classes
//
class CContinuousAction : public CAction
{
public:
/// Returns true always (continuous action by essence)
bool isContinuous() const { return true; }
/*virtual bool isDelta() const = 0;
virtual bool hasGaranty() const = 0;
virtual void setGaranty(bool g=true) = 0;
virtual void packDelta(const CAction::TValue &origin) = 0;
virtual void unpackDelta(const CAction::TValue &origin) = 0;*/
virtual TValue getValue() const = 0;
//virtual TValue getValue(const CAction::TValue &origin) const = 0;
protected:
/// Default ctor that initialize Timeout value
CContinuousAction ();
friend class CActionFactory;
};
}
#endif // NL_CONTINUOUS_ACTION_H
/* End of continuous_action.h */