2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h" // First include for pre-compiled headers.
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// Georges
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#include "nel/georges/u_form_elm.h"
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// Client.
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#include "item_sheet.h"
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#include "game_share/characteristics.h"
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#include "game_share/scores.h"
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#include "game_share/skills.h"
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#include "game_share/people.h"
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#include "game_share/protection_type.h"
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#include "nel/misc/i18n.h"
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///////////
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// USING //
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///////////
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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// ***************************************************************************
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// Easy Macro to translate .typ enum
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#define TRANSLATE_ENUM( _Var_, _unknown_, _func_, _key_) \
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_Var_ = _unknown_; \
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if( !item.getValueByName(val, _key_)) \
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debug( toString("Key '%s' not found.", _key_) ); \
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else if( (_Var_ = _func_(val)) == _unknown_ ) \
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debug(#_Var_ " Unknown: " + val);
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// Same but no error if the result of enum is _unknown_
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#define TRANSLATE_ENUM_NODB( _Var_, _unknown_, _func_, _key_) \
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_Var_ = _unknown_; \
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if( !item.getValueByName(val, _key_)) \
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debug( toString("Key '%s' not found.", _key_) ); \
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else \
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_Var_ = _func_(val);
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// Easy macro to translate value from georges
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#define TRANSLATE_VAL( _Var_, _key_ ) \
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if(!item.getValueByName(_Var_, _key_)) \
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debug( toString("Key '%s' not found.", _key_) ); \
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// ***************************************************************************
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//-----------------------------------------------
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// CItemSheet :
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// Constructor.
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//-----------------------------------------------
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CItemSheet::CItemSheet()
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{
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IdShape = 0;
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IdShapeFemale = 0;
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MapVariant = 0;
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ItemType = ITEM_TYPE::UNDEFINED;
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Family = ITEMFAMILY::UNDEFINED;
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SlotBF= 0;
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IdIconBack = 0;
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IdIconMain = 0;
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IdIconOver = 0;
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IdIconOver2 = 0;
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IdIconText = 0;
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IdAnimSet = 0;
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Color = 0;
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HasFx = false;
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DropOrSell = false;
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IsItemNoRent = false;
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Stackable = 0;
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IsConsumable = false;
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IdEffect1 = 0;
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IdEffect2 = 0;
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IdEffect3 = 0;
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IdEffect4 = 0;
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Type = CEntitySheet::ITEM;
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Bulk= 0.f;
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EquipTime= 0;
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NeverHideWhenEquiped = false;
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RequiredCharac = CHARACTERISTICS::Unknown;
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RequiredCharacLevel = 0;
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RequiredSkill = SKILLS::unknown;
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RequiredSkillLevel = 0;
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IconColor= NLMISC::CRGBA::White;
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IconBackColor= NLMISC::CRGBA::White;
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IconOverColor= NLMISC::CRGBA::White;
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IconOver2Color= NLMISC::CRGBA::White;
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ItemOrigin = ITEM_ORIGIN::UNKNOWN;
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Cosmetic.VPValue = 0;
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Cosmetic.Gender = GSGENDER::unknown;
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Armor.ArmorType = ARMORTYPE::UNKNOWN;
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MeleeWeapon.WeaponType = WEAPONTYPE::UNKNOWN;
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MeleeWeapon.Skill = SKILLS::unknown;
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MeleeWeapon.DamageType = DMGTYPE::UNDEFINED;
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MeleeWeapon.MeleeRange = 0;
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RangeWeapon.WeaponType = WEAPONTYPE::UNKNOWN;
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RangeWeapon.RangeWeaponType = RANGE_WEAPON_TYPE::Unknown;
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RangeWeapon.Skill = SKILLS::unknown;
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Ammo.Skill = SKILLS::unknown;
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Ammo.DamageType = DMGTYPE::UNDEFINED;
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Ammo.Magazine = 0;
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Mp.Ecosystem = ECOSYSTEM::unknown;
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Mp.MpCategory = MP_CATEGORY::Undefined;
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Mp.HarvestSkill = SKILLS::unknown;
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Mp.Family = RM_FAMILY::Unknown;
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Mp.UsedAsCraftRequirement = false;
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Mp.MpColor = 0;
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Mp.StatEnergy = 0;
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Mp.ItemPartBF = 0;
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Shield.ShieldType = SHIELDTYPE::NONE;
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Tool.Skill = SKILLS::unknown;
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Tool.CraftingToolType = TOOL_TYPE::Unknown;
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Tool.CommandRange = 0;
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Tool.MaxDonkey = 0;
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GuildOption.MoneyCost = 0;
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GuildOption.XPCost = 0;
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Pet.Slot = 0;
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Teleport.Type = TELEPORT_TYPES::NONE;
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}// CItemSheet //
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//-----------------------------------------------
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// build :
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// Build the sheet from an external script.
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//-----------------------------------------------
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void CItemSheet::build(const NLGEORGES::UFormElm &item)
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{
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// Load the name.
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string Shape;
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if(!item.getValueByName(Shape, "3d.shape"))
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debug("key '3d.shape' not found.");
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IdShape = ClientSheetsStrings.add(Shape);
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// Load the name.
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string ShapeFemale;
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if(!item.getValueByName(ShapeFemale, "3d.shape_female"))
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debug("key '3d.shape_female' not found.");
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IdShapeFemale = ClientSheetsStrings.add(ShapeFemale);
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// Get the icon associated.
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string IconMain;
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if(!item.getValueByName (IconMain, "3d.icon"))
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debug("key '3d.icon' not found.");
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IconMain = strlwr (IconMain);
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IdIconMain = ClientSheetsStrings.add(IconMain);
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// Get the icon associated.
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string IconBack;
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if(!item.getValueByName (IconBack, "3d.icon background"))
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debug("key '3d.icon background' not found.");
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IconBack = strlwr (IconBack);
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IdIconBack = ClientSheetsStrings.add(IconBack);
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// Get the icon associated.
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string IconOver;
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if(!item.getValueByName (IconOver, "3d.icon overlay"))
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debug("key '3d.icon overlay' not found.");
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IconOver = strlwr (IconOver);
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IdIconOver = ClientSheetsStrings.add(IconOver);
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// Get the icon associated.
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string IconOver2;
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if(!item.getValueByName (IconOver2, "3d.icon overlay2"))
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debug("key '3d.icon overlay2' not found.");
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IconOver2 = strlwr (IconOver2);
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IdIconOver2 = ClientSheetsStrings.add(IconOver2);
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// Get Special modulate colors
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item.getValueByName (IconColor, "3d.IconColor" );
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item.getValueByName (IconBackColor, "3d.IconBackColor");
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item.getValueByName (IconOverColor, "3d.IconOverColor");
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item.getValueByName (IconOver2Color, "3d.IconOver2Color");
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// Get the icon text associated.
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string IconText;
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if(!item.getValueByName (IconText, "3d.text overlay"))
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debug("key '3d.text overlay' not found.");
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IconText = strlwr (IconText);
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IdIconText = ClientSheetsStrings.add(IconText);
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// See if this item can be hiden when equiped
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if(!item.getValueByName (NeverHideWhenEquiped, "3d.never hide when equiped"))
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debug("key '3d.never hide when equiped.");
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// Load the different slot in wicth the item can be equipped.
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const UFormElm *pElt = 0;
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// check uint32 is OK!
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nlassert( SLOTTYPE::NB_SLOT_TYPE <= 32 );
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SlotBF= 0;
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if(item.getNodeByName(&pElt, "basics.EquipmentInfo.EquipmentSlots") && pElt)
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{
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// Get all slots.
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uint size;
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if(pElt->getArraySize(size))
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{
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for(uint i = 0; i < size; ++i)
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{
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string slotName;
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if(pElt->getArrayValue(slotName, i))
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{
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// Check name.
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if(slotName.empty())
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debug(toString("The slot name %d is Empty.", i));
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// Push the possible slots for the item in the list.
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SlotBF|= SINT64_CONSTANT(1)<< (SLOTTYPE::stringToSlotType(NLMISC::toUpper(slotName)));
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}
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}
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}
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else
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debug("The element 'basics.Equipment Slot' is not an array.");
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}
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else
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debug("Cannot create the element from the name 'basics.Equipment Slot'.");
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// Get the Item Family.
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string family;
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if(!item.getValueByName(family, "basics.family"))
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{
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debug("Key 'basics.family' not found.");
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Family = ITEMFAMILY::UNDEFINED;
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}
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else
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{
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Family = (ITEMFAMILY::EItemFamily) ITEMFAMILY::stringToItemFamily(NLMISC::toUpper( family) );
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if(Family == ITEMFAMILY::UNDEFINED)
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debug("Item Family Undefined.");
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}
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// Get the Item Type.
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string itemtype;
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if(!item.getValueByName(itemtype, "basics.ItemType"))
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{
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debug("Key 'basics.ItemType' not found.");
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ItemType = ITEM_TYPE::UNDEFINED;
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}
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else
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{
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ItemType = (ITEM_TYPE::TItemType) ITEM_TYPE::stringToItemType(NLMISC::toUpper(itemtype) );
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if (ItemType == ITEM_TYPE::UNDEFINED)
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debug("Item Type Undefined.");
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}
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// Get the DropOrSell property
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if(!item.getValueByName (DropOrSell, "basics.Drop or Sell"))
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debug("key 'basics.Drop or Sell' not found.");
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// Get the IsItemNoRent property
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if(!item.getValueByName (IsItemNoRent, "basics.No Rent"))
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debug("key 'basics.No Rent' not found.");
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// Get the stackable property
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if(!item.getValueByName (Stackable, "basics.stackable"))
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debug("key 'basics.stackable' not found.");
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// Get the Consumable property
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if(!item.getValueByName (IsConsumable, "basics.Consumable"))
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debug("key 'basics.Consumable' not found.");
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// Get the texture variante.
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if(!item.getValueByName(MapVariant, "3d.map_variant"))
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debug("Key '3d.map_variant' not found.");
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// Load the name.
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string AnimSet;
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if(!item.getValueByName(AnimSet, "3d.anim_set"))
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debug("key '3d.anim_set' not found.");
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// Force the CASE in UPPER to not be CASE SENSITIVE.
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else
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NLMISC::strlwr(AnimSet);
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IdAnimSet = ClientSheetsStrings.add(AnimSet);
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// Get the Trail Shape
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if(!item.getValueByName(Color, "3d.color"))
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debug("key '3d.color' not found.");
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// Get the Fx flag
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if(!item.getValueByName(HasFx, "3d.has_fx"))
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debug("key '3d.has_fx' not found.");
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// Get special Effect1
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string Effect1;
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if(!item.getValueByName(Effect1, "Effects.Effect1"))
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debug("key 'Effects.Effect1' not found.");
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Effect1 = strlwr(Effect1);
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IdEffect1 = ClientSheetsStrings.add(Effect1);
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// Get special Effect2
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string Effect2;
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if(!item.getValueByName(Effect2, "Effects.Effect2"))
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debug("key 'Effects.Effect2' not found.");
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Effect2 = strlwr(Effect2);
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IdEffect2 = ClientSheetsStrings.add(Effect2);
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// Get special Effect3
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string Effect3;
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if(!item.getValueByName(Effect3, "Effects.Effect3"))
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debug("key 'Effects.Effect3' not found.");
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Effect3 = strlwr(Effect3);
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IdEffect3 = ClientSheetsStrings.add(Effect3);
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// Get special Effect4
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string Effect4;
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if(!item.getValueByName(Effect4, "Effects.Effect4"))
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debug("key 'Effects.Effect4' not found.");
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Effect4 = strlwr(Effect4);
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IdEffect4 = ClientSheetsStrings.add(Effect4);
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// Get its bulk
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TRANSLATE_VAL( Bulk, "basics.Bulk" );
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// Get its equip time
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TRANSLATE_VAL( EquipTime, "basics.Time to Equip In Ticks" );
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// build fx part
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FX.build(item, "3d.fx.");
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// **** Build Help Infos
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string val;
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TRANSLATE_ENUM( RequiredCharac, CHARACTERISTICS::Unknown, CHARACTERISTICS::toCharacteristic, "basics.RequiredCharac");
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TRANSLATE_VAL( RequiredCharacLevel, "basics.MinRequiredCharacLevel");
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TRANSLATE_ENUM( RequiredSkill, SKILLS::unknown, SKILLS::toSkill, "basics.RequiredSkill");
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TRANSLATE_VAL( RequiredSkillLevel, "basics.MinRequiredSkillLevel");
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// item Origin
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TRANSLATE_ENUM ( ItemOrigin, ITEM_ORIGIN::UNKNOWN, ITEM_ORIGIN::stringToEnum, "basics.origin");
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|
/// item craft plan
|
|
|
|
TRANSLATE_VAL( val, "basics.CraftPlan" );
|
|
|
|
if (!val.empty())
|
|
|
|
CraftPlan = CSheetId(val);
|
|
|
|
|
|
|
|
// Special according to Family;
|
|
|
|
switch(Family)
|
|
|
|
{
|
|
|
|
// COSMETIC
|
|
|
|
case ITEMFAMILY::COSMETIC :
|
|
|
|
{
|
|
|
|
string sheetName = Id.toString();
|
|
|
|
string::size_type pos = sheetName.find('.',0);
|
|
|
|
if (pos == string::npos)
|
|
|
|
nlwarning("<loadCosmetics> Can't load the VPValue from sheet name in sheet %s", Id.toString().c_str() );
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sint i = (sint)pos - 1;
|
|
|
|
for(; i >= 0; i-- )
|
|
|
|
{
|
|
|
|
if ( !isdigit( sheetName[i] ) )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( i >= -1 )
|
|
|
|
{
|
|
|
|
string val = sheetName.substr( i + 1, pos - i - 1);
|
|
|
|
NLMISC::fromString( val, Cosmetic.VPValue );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( sheetName.find( "hof" ) != string::npos )
|
|
|
|
Cosmetic.Gender = GSGENDER::female;
|
|
|
|
else
|
|
|
|
Cosmetic.Gender = GSGENDER::male;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// ARMOR
|
|
|
|
case ITEMFAMILY::ARMOR :
|
|
|
|
{
|
|
|
|
// ArmorType
|
|
|
|
TRANSLATE_ENUM ( Armor.ArmorType, ARMORTYPE::UNKNOWN, ARMORTYPE::toArmorType, "armor.Armor category" );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// MELEE_WEAPON
|
|
|
|
case ITEMFAMILY::MELEE_WEAPON :
|
|
|
|
{
|
|
|
|
// WeaponType
|
|
|
|
TRANSLATE_ENUM ( MeleeWeapon.WeaponType, WEAPONTYPE::UNKNOWN, WEAPONTYPE::stringToWeaponType, "melee weapon.category" );
|
|
|
|
|
|
|
|
// Skill
|
|
|
|
TRANSLATE_ENUM ( MeleeWeapon.Skill, SKILLS::unknown, SKILLS::toSkill, "melee weapon.skill" );
|
|
|
|
|
|
|
|
// DamageType
|
|
|
|
TRANSLATE_ENUM ( MeleeWeapon.DamageType, DMGTYPE::UNDEFINED, DMGTYPE::stringToDamageType, "melee weapon.damage type" );
|
|
|
|
|
|
|
|
// DamageType
|
|
|
|
TRANSLATE_VAL ( MeleeWeapon.MeleeRange, "melee weapon.melee range" );
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// RANGE_WEAPON
|
|
|
|
case ITEMFAMILY::RANGE_WEAPON :
|
|
|
|
{
|
|
|
|
// WeaponType
|
|
|
|
TRANSLATE_ENUM ( RangeWeapon.WeaponType, WEAPONTYPE::UNKNOWN, WEAPONTYPE::stringToWeaponType, "range weapon.category" );
|
|
|
|
|
|
|
|
// Range weapon type
|
|
|
|
TRANSLATE_ENUM ( RangeWeapon.RangeWeaponType, RANGE_WEAPON_TYPE::Generic, RANGE_WEAPON_TYPE::stringToRangeWeaponType, "range weapon.RangeWeaponType" );
|
|
|
|
|
|
|
|
// Skill
|
|
|
|
TRANSLATE_ENUM ( RangeWeapon.Skill, SKILLS::unknown, SKILLS::toSkill, "range weapon.skill" );
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// AMMO
|
|
|
|
case ITEMFAMILY::AMMO :
|
|
|
|
{
|
|
|
|
// Skill
|
|
|
|
TRANSLATE_ENUM ( Ammo.Skill, SKILLS::unknown, SKILLS::toSkill, "ammo.weapon type" );
|
|
|
|
|
|
|
|
// DamageType
|
|
|
|
TRANSLATE_ENUM ( Ammo.DamageType, DMGTYPE::UNDEFINED, DMGTYPE::stringToDamageType, "ammo.damage type" );
|
|
|
|
|
|
|
|
// Magazine
|
|
|
|
TRANSLATE_VAL( Ammo.Magazine, "ammo.magazine" );
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// RAW_MATERIAL
|
|
|
|
case ITEMFAMILY::RAW_MATERIAL :
|
|
|
|
{
|
|
|
|
// Ecosystem
|
|
|
|
TRANSLATE_ENUM( Mp.Ecosystem, ECOSYSTEM::unknown, ECOSYSTEM::stringToEcosystem, "mp.Ecosystem" );
|
|
|
|
|
|
|
|
// MpCategory
|
|
|
|
TRANSLATE_ENUM( Mp.MpCategory, MP_CATEGORY::Undefined, MP_CATEGORY::stringToMPCategory, "mp.Category" );
|
|
|
|
|
|
|
|
// Skill
|
|
|
|
TRANSLATE_ENUM( Mp.HarvestSkill, SKILLS::unknown, SKILLS::toSkill, "mp.HarvestSkill" );
|
|
|
|
|
|
|
|
// MP Family
|
|
|
|
TRANSLATE_VAL( Mp.Family, "mp.Family" );
|
|
|
|
|
|
|
|
|
|
|
|
// Faber Item Part
|
|
|
|
uint i;
|
|
|
|
char keyTmp[256];
|
|
|
|
// ensure that if you modify RM_FABER_TYPE, you have to rebuild the item sheets.
|
|
|
|
nlctassert(RM_FABER_TYPE::NUM_FABER_TYPE == 26);
|
|
|
|
// ensure that the bitfields are enough (nb: unknown can be stored)
|
|
|
|
nlctassert(ITEM_ORIGIN::NUM_ITEM_ORIGIN < 256);
|
|
|
|
// ensure that the bitfield for item part buildable for this MP is possible
|
|
|
|
nlctassert(RM_FABER_TYPE::NUM_FABER_TYPE <= 32);
|
|
|
|
// reset
|
|
|
|
Mp.ItemPartBF= 0;
|
|
|
|
MpItemParts.clear();
|
|
|
|
// check if ok for each
|
|
|
|
for(i=0;i<RM_FABER_TYPE::NUM_FABER_TYPE ;i++)
|
|
|
|
{
|
|
|
|
uint32 durability= 0;
|
|
|
|
string sheetEntry= RM_FABER_TYPE::faberTypeToSheetEntry((RM_FABER_TYPE::TRMFType)i);
|
|
|
|
|
|
|
|
// read the associated durablity of the MP faberType
|
|
|
|
sprintf(keyTmp, "mp.MpParam.%s.Durability", sheetEntry.c_str());
|
|
|
|
TRANSLATE_VAL(durability, keyTmp);
|
|
|
|
|
|
|
|
// If not null, ok this MP is associated to this faberType
|
|
|
|
if(durability)
|
|
|
|
{
|
|
|
|
Mp.ItemPartBF |= SINT64_CONSTANT(1)<<i;
|
|
|
|
MpItemParts.push_back(CMpItemPart());
|
|
|
|
CMpItemPart &itemPart= MpItemParts.back();
|
|
|
|
|
|
|
|
// read origin filter
|
|
|
|
sprintf(keyTmp, "mp.MpParam.%s.CraftCivSpec", sheetEntry.c_str());
|
|
|
|
TRANSLATE_ENUM( itemPart.OriginFilter, ITEM_ORIGIN::UNKNOWN, ITEM_ORIGIN::stringToEnum, keyTmp);
|
|
|
|
|
|
|
|
// read each stat
|
|
|
|
for(uint j=0;j<RM_FABER_STAT_TYPE::NumRMStatType;j++)
|
|
|
|
{
|
|
|
|
sprintf(keyTmp, "mp.MpParam.%s.%s", sheetEntry.c_str(), RM_FABER_STAT_TYPE::toString((RM_FABER_STAT_TYPE::TRMStatType)j).c_str());
|
|
|
|
TRANSLATE_VAL( itemPart.Stats[j], keyTmp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// UsedAsCraftRequirement
|
|
|
|
TRANSLATE_VAL( Mp.UsedAsCraftRequirement, "mp.UsedAsCraftRequirement" );
|
|
|
|
|
|
|
|
// MpColor
|
|
|
|
TRANSLATE_VAL( Mp.MpColor, "mp.MpColor" );
|
|
|
|
|
|
|
|
// Mp Stat Energy
|
|
|
|
TRANSLATE_VAL( Mp.StatEnergy, "mp.StatEnergy");
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// SHIELD
|
|
|
|
case ITEMFAMILY::SHIELD :
|
|
|
|
{
|
|
|
|
// ShieldType
|
|
|
|
TRANSLATE_ENUM( Shield.ShieldType, SHIELDTYPE::NONE, SHIELDTYPE::stringToShieldType, "shield.Category" );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
// TOOL: different for any tool
|
|
|
|
case ITEMFAMILY::CRAFTING_TOOL :
|
|
|
|
{
|
|
|
|
// CraftingToolType
|
|
|
|
TRANSLATE_ENUM( Tool.CraftingToolType, TOOL_TYPE::Unknown, TOOL_TYPE::toToolType, "crafting tool.type");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::HARVEST_TOOL :
|
|
|
|
{
|
|
|
|
// Skill
|
|
|
|
TRANSLATE_ENUM( Tool.Skill, SKILLS::unknown, SKILLS::toSkill, "harvest tool.skill" );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::TAMING_TOOL :
|
|
|
|
{
|
|
|
|
// Skill
|
|
|
|
TRANSLATE_ENUM( Tool.Skill, SKILLS::unknown, SKILLS::toSkill, "taming tool.skill" );
|
|
|
|
|
|
|
|
// CommandRange
|
|
|
|
TRANSLATE_VAL( Tool.CommandRange, "taming tool.command range" );
|
|
|
|
|
|
|
|
// MaxDonkey
|
|
|
|
TRANSLATE_VAL( Tool.MaxDonkey, "taming tool.max donkey" );
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::GUILD_OPTION :
|
|
|
|
{
|
|
|
|
// Cost in money of the tool
|
|
|
|
TRANSLATE_VAL( GuildOption.MoneyCost, "guild option.Money Cost" );
|
|
|
|
|
|
|
|
// Cost in guild XP
|
|
|
|
TRANSLATE_VAL( GuildOption.XPCost, "guild option.Guild XP Cost" );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::PET_ANIMAL_TICKET :
|
|
|
|
{
|
|
|
|
// Cost in money of the tool
|
|
|
|
TRANSLATE_VAL( Pet.Slot, "pet.Pet Slot" );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::TELEPORT:
|
|
|
|
{
|
|
|
|
// Type of teleport
|
|
|
|
TRANSLATE_ENUM( Teleport.Type, TELEPORT_TYPES::NONE, TELEPORT_TYPES::getTpTypeFromString, "teleport.Type" );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::SCROLL:
|
|
|
|
{
|
|
|
|
// Scroll texture
|
|
|
|
TRANSLATE_VAL( Scroll.Texture, "Scroll.Texture");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::CONSUMABLE:
|
|
|
|
{
|
|
|
|
TRANSLATE_VAL( Consumable.ConsumptionTime, "Consumable.ConsumptionTime");
|
|
|
|
TRANSLATE_VAL( Consumable.OverdoseTimer, "Consumable.OverdoseTimer");
|
|
|
|
|
|
|
|
Consumable.Properties.clear();
|
|
|
|
for(uint i=0;i<4;i++)
|
|
|
|
{
|
|
|
|
string val;
|
|
|
|
item.getValueByName(val, toString("Consumable.Property %d", i).c_str() );
|
|
|
|
if(!val.empty() && val!="NULL")
|
|
|
|
{
|
|
|
|
Consumable.Properties.push_back(val);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
};
|
|
|
|
|
|
|
|
}// build //
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// serial :
|
|
|
|
// Serialize character sheet into binary data file.
|
|
|
|
//-----------------------------------------------
|
|
|
|
void CItemSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
|
|
{
|
|
|
|
ClientSheetsStrings.serial(f, IdShape);
|
|
|
|
ClientSheetsStrings.serial(f, IdShapeFemale);
|
|
|
|
f.serial(SlotBF); // Serialize Slots used.
|
|
|
|
f.serial(MapVariant); // Serialize Map Variant.
|
|
|
|
f.serialEnum(Family); // Serialize Family.
|
|
|
|
f.serialEnum(ItemType); // Serialize ItemType.
|
|
|
|
ClientSheetsStrings.serial(f, IdIconMain);
|
|
|
|
ClientSheetsStrings.serial(f, IdIconBack);
|
|
|
|
ClientSheetsStrings.serial(f, IdIconOver);
|
|
|
|
ClientSheetsStrings.serial(f, IdIconOver2);
|
|
|
|
f.serial (IconColor);
|
|
|
|
f.serial (IconBackColor);
|
|
|
|
f.serial (IconOverColor);
|
|
|
|
f.serial (IconOver2Color);
|
|
|
|
ClientSheetsStrings.serial(f, IdIconText);
|
|
|
|
ClientSheetsStrings.serial(f, IdAnimSet);
|
|
|
|
f.serial(Color); // Serialize the item color.
|
|
|
|
f.serial(HasFx); // Serialize the has fx.
|
|
|
|
f.serial(DropOrSell);
|
|
|
|
f.serial(IsItemNoRent);
|
|
|
|
f.serial(NeverHideWhenEquiped);
|
|
|
|
f.serial(Stackable);
|
|
|
|
f.serial(IsConsumable);
|
|
|
|
f.serial(Bulk);
|
|
|
|
f.serial(EquipTime);
|
|
|
|
|
|
|
|
f.serial(FX);
|
|
|
|
|
|
|
|
ClientSheetsStrings.serial(f, IdEffect1);
|
|
|
|
ClientSheetsStrings.serial(f, IdEffect2);
|
|
|
|
ClientSheetsStrings.serial(f, IdEffect3);
|
|
|
|
ClientSheetsStrings.serial(f, IdEffect4);
|
|
|
|
|
|
|
|
f.serialCont(MpItemParts);
|
|
|
|
|
|
|
|
f.serial(CraftPlan);
|
|
|
|
|
|
|
|
f.serialEnum(RequiredCharac);
|
|
|
|
f.serial(RequiredCharacLevel);
|
|
|
|
f.serialEnum(RequiredSkill);
|
|
|
|
f.serial(RequiredSkillLevel);
|
|
|
|
|
|
|
|
// **** Serial Help Infos
|
|
|
|
f.serialEnum(ItemOrigin);
|
|
|
|
|
|
|
|
// Different Serial according to family
|
|
|
|
switch(Family)
|
|
|
|
{
|
|
|
|
case ITEMFAMILY::COSMETIC :
|
|
|
|
f.serial(Cosmetic);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::ARMOR :
|
|
|
|
f.serial(Armor);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::MELEE_WEAPON :
|
|
|
|
f.serial(MeleeWeapon);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::RANGE_WEAPON :
|
|
|
|
f.serial(RangeWeapon);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::AMMO :
|
|
|
|
f.serial(Ammo);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::RAW_MATERIAL :
|
|
|
|
f.serial(Mp);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::SHIELD :
|
|
|
|
f.serial(Shield);
|
|
|
|
break;
|
|
|
|
// Same for any tool
|
|
|
|
case ITEMFAMILY::CRAFTING_TOOL :
|
|
|
|
case ITEMFAMILY::HARVEST_TOOL :
|
|
|
|
case ITEMFAMILY::TAMING_TOOL :
|
|
|
|
f.serial(Tool);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::GUILD_OPTION :
|
|
|
|
f.serial(GuildOption);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::PET_ANIMAL_TICKET :
|
|
|
|
f.serial(Pet);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::TELEPORT:
|
|
|
|
f.serial(Teleport);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::SCROLL:
|
|
|
|
f.serial(Scroll);
|
|
|
|
break;
|
|
|
|
case ITEMFAMILY::CONSUMABLE:
|
|
|
|
f.serial(Consumable);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
};
|
|
|
|
|
|
|
|
}// serial //
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CItemSheet::isFaberisable() const
|
|
|
|
{
|
|
|
|
// Only those family of item can be repaired/faber/refined.
|
|
|
|
return Family==ITEMFAMILY::AMMO ||
|
|
|
|
Family==ITEMFAMILY::ARMOR ||
|
|
|
|
Family==ITEMFAMILY::MELEE_WEAPON ||
|
|
|
|
Family==ITEMFAMILY::RANGE_WEAPON ||
|
|
|
|
Family==ITEMFAMILY::JEWELRY ||
|
|
|
|
Family==ITEMFAMILY::CRAFTING_TOOL ||
|
|
|
|
Family==ITEMFAMILY::HARVEST_TOOL ||
|
|
|
|
Family==ITEMFAMILY::TAMING_TOOL ||
|
|
|
|
Family==ITEMFAMILY::SHIELD;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
SKILLS::ESkills CItemSheet::getRequiredSkill() const
|
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{
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switch(Family)
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{
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// case ITEMFAMILY::ARMOR: return Armor.Skill;
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case ITEMFAMILY::MELEE_WEAPON: return MeleeWeapon.Skill;
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case ITEMFAMILY::RANGE_WEAPON: return RangeWeapon.Skill;
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case ITEMFAMILY::AMMO: return Ammo.Skill;
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// case ITEMFAMILY::SHIELD: return SHIELDTYPE::shieldTypeToSkill(Shield.ShieldType);
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case ITEMFAMILY::RAW_MATERIAL: return Mp.HarvestSkill;
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//
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case ITEMFAMILY::HARVEST_TOOL:
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case ITEMFAMILY::TAMING_TOOL:
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return Tool.Skill;
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case ITEMFAMILY::CRAFTING_TOOL:
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return SKILLS::SC;
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default: return SKILLS::unknown;
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}
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}
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// ***************************************************************************
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bool CItemSheet::isUsedAsCraftRequirement() const
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{
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if(Family!=ITEMFAMILY::RAW_MATERIAL)
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return false;
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return Mp.UsedAsCraftRequirement;
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}
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// ***************************************************************************
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bool CItemSheet::canBuildSomeItemPart() const
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{
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if(Family!=ITEMFAMILY::RAW_MATERIAL)
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return false;
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return Mp.ItemPartBF!=0;
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}
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// ***************************************************************************
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bool CItemSheet::canBuildItemPart(RM_FABER_TYPE::TRMFType e) const
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{
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if(e<RM_FABER_TYPE::NUM_FABER_TYPE)
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{
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if(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<e))
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return true;
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}
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// all other cases: false
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return false;
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}
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// ***************************************************************************
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bool CItemSheet::canBuildItemPart(RM_FABER_TYPE::TRMFType e, ITEM_ORIGIN::EItemOrigin origin) const
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{
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if(e<RM_FABER_TYPE::NUM_FABER_TYPE)
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{
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if(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<e))
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{
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const CMpItemPart &itemPart= getItemPart(e);
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// If this MP can build all origin items, or if origin matchs
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if( itemPart.OriginFilter == ITEM_ORIGIN::COMMON ||
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itemPart.OriginFilter == origin ||
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origin == ITEM_ORIGIN::COMMON )
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return true;
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}
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}
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// all other cases: false
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return false;
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}
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// ***************************************************************************
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const CItemSheet::CMpItemPart &CItemSheet::getItemPart(RM_FABER_TYPE::TRMFType e) const
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{
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nlassert(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<e));
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// count the number of bits set before reaching this item part
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uint index= 0;
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for(uint i=0;i<(uint)e;i++)
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{
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if(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<i))
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index++;
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}
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nlassert(index<MpItemParts.size());
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return MpItemParts[index];
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}
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// ***************************************************************************
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bool CItemSheet::hasCharacRequirement(uint itemLevel, CHARACTERISTICS::TCharacteristics &caracType, float &caracValue) const
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{
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switch( Family )
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{
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// **** ARMORS / BUCKLERS
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case ITEMFAMILY::ARMOR:
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case ITEMFAMILY::SHIELD:
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switch( ItemType )
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{
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case ITEM_TYPE::LIGHT_BOOTS:
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case ITEM_TYPE::LIGHT_GLOVES:
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case ITEM_TYPE::LIGHT_PANTS:
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case ITEM_TYPE::LIGHT_SLEEVES:
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case ITEM_TYPE::LIGHT_VEST:
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// No carac requirement
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return false;
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case ITEM_TYPE::MEDIUM_BOOTS:
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case ITEM_TYPE::MEDIUM_GLOVES:
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case ITEM_TYPE::MEDIUM_PANTS:
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case ITEM_TYPE::MEDIUM_SLEEVES:
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case ITEM_TYPE::MEDIUM_VEST:
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case ITEM_TYPE::BUCKLER:
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// Constitution requirement
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caracType= CHARACTERISTICS::constitution;
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caracValue= itemLevel / 1.5f;
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return true;
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case ITEM_TYPE::HEAVY_BOOTS:
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case ITEM_TYPE::HEAVY_GLOVES:
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case ITEM_TYPE::HEAVY_PANTS:
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case ITEM_TYPE::HEAVY_SLEEVES:
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case ITEM_TYPE::HEAVY_VEST:
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case ITEM_TYPE::HEAVY_HELMET:
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case ITEM_TYPE::SHIELD:
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// Constitution requirement
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caracType= CHARACTERISTICS::constitution;
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caracValue= float((sint)itemLevel - 10);
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caracValue= max(caracValue, 0.f);
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return true;
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default:
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// No carac requirement
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return false;
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}
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break;
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// **** MELEE_WEAPONS
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case ITEMFAMILY::MELEE_WEAPON:
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switch( ItemType )
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{
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case ITEM_TYPE::MAGICIAN_STAFF:
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// Intelligence requirement
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caracType= CHARACTERISTICS::intelligence;
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caracValue= float((sint)itemLevel - 10);
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caracValue= max(caracValue, 0.f);
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return true;
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default:
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// Strength requirement
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caracType= CHARACTERISTICS::strength;
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caracValue= float((sint)itemLevel - 10);
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caracValue= max(caracValue, 0.f);
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return true;
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}
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break;
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// **** RANGE_WEAPON
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case ITEMFAMILY::RANGE_WEAPON:
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caracType= CHARACTERISTICS::well_balanced;
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caracValue= float((sint)itemLevel - 10);
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caracValue= max(caracValue, 0.f);
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return true;
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// **** OTHERS
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default:
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// No carac requirement
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return false;
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}
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}
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// ***************************************************************************
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bool CItemSheet::canExchangeOrGive(bool botChatGift) const
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{
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// DropOrSell => ok
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if(DropOrSell)
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return true;
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// still can give any item to bot chat
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return botChatGift;
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}
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// ***************************************************************************
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void CItemSheet::getItemPartListAsText(ucstring &ipList) const
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{
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bool all= true;
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for(uint i=0;i<RM_FABER_TYPE::NUM_FABER_TYPE;i++)
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{
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RM_FABER_TYPE::TRMFType faberType= RM_FABER_TYPE::TRMFType(i);
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if(canBuildItemPart(faberType))
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{
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if(!ipList.empty())
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ipList+= ", ";
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ipList+= RM_FABER_TYPE::toLocalString(faberType);
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}
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else
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{
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// Ignore Tools and CampFire
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if( faberType!=RM_FABER_TYPE::MPBT &&
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faberType!=RM_FABER_TYPE::MPPES &&
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faberType!=RM_FABER_TYPE::MPSH &&
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faberType!=RM_FABER_TYPE::MPTK &&
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faberType!=RM_FABER_TYPE::MPJH &&
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faberType!=RM_FABER_TYPE::MPCF )
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all= false;
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}
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}
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if(all)
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{
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ipList= CI18N::get("uihelpItemMPAllCraft");
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}
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}
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