khanat-opennel-code/code/ryzom/client/src/client_sheets/item_sheet.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h" // First include for pre-compiled headers.
// Georges
#include "nel/georges/u_form_elm.h"
// Client.
#include "item_sheet.h"
#include "game_share/characteristics.h"
#include "game_share/scores.h"
#include "game_share/skills.h"
#include "game_share/people.h"
#include "game_share/protection_type.h"
#include "nel/misc/i18n.h"
///////////
// USING //
///////////
using namespace std;
using namespace NLMISC;
using namespace NLGEORGES;
// ***************************************************************************
// Easy Macro to translate .typ enum
#define TRANSLATE_ENUM( _Var_, _unknown_, _func_, _key_) \
_Var_ = _unknown_; \
if( !item.getValueByName(val, _key_)) \
debug( toString("Key '%s' not found.", _key_) ); \
else if( (_Var_ = _func_(val)) == _unknown_ ) \
debug(#_Var_ " Unknown: " + val);
// Same but no error if the result of enum is _unknown_
#define TRANSLATE_ENUM_NODB( _Var_, _unknown_, _func_, _key_) \
_Var_ = _unknown_; \
if( !item.getValueByName(val, _key_)) \
debug( toString("Key '%s' not found.", _key_) ); \
else \
_Var_ = _func_(val);
// Easy macro to translate value from georges
#define TRANSLATE_VAL( _Var_, _key_ ) \
if(!item.getValueByName(_Var_, _key_)) \
debug( toString("Key '%s' not found.", _key_) ); \
// ***************************************************************************
//-----------------------------------------------
// CItemSheet :
// Constructor.
//-----------------------------------------------
CItemSheet::CItemSheet()
{
IdShape = 0;
IdShapeFemale = 0;
MapVariant = 0;
ItemType = ITEM_TYPE::UNDEFINED;
Family = ITEMFAMILY::UNDEFINED;
SlotBF= 0;
IdIconBack = 0;
IdIconMain = 0;
IdIconOver = 0;
IdIconOver2 = 0;
IdIconText = 0;
IdAnimSet = 0;
Color = 0;
HasFx = false;
DropOrSell = false;
IsItemNoRent = false;
Stackable = 0;
IsConsumable = false;
IdEffect1 = 0;
IdEffect2 = 0;
IdEffect3 = 0;
IdEffect4 = 0;
Type = CEntitySheet::ITEM;
Bulk= 0.f;
EquipTime= 0;
NeverHideWhenEquiped = false;
RequiredCharac = CHARACTERISTICS::Unknown;
RequiredCharacLevel = 0;
RequiredSkill = SKILLS::unknown;
RequiredSkillLevel = 0;
IconColor= NLMISC::CRGBA::White;
IconBackColor= NLMISC::CRGBA::White;
IconOverColor= NLMISC::CRGBA::White;
IconOver2Color= NLMISC::CRGBA::White;
ItemOrigin = ITEM_ORIGIN::UNKNOWN;
Cosmetic.VPValue = 0;
Cosmetic.Gender = GSGENDER::unknown;
Armor.ArmorType = ARMORTYPE::UNKNOWN;
MeleeWeapon.WeaponType = WEAPONTYPE::UNKNOWN;
MeleeWeapon.Skill = SKILLS::unknown;
MeleeWeapon.DamageType = DMGTYPE::UNDEFINED;
MeleeWeapon.MeleeRange = 0;
RangeWeapon.WeaponType = WEAPONTYPE::UNKNOWN;
RangeWeapon.RangeWeaponType = RANGE_WEAPON_TYPE::Unknown;
RangeWeapon.Skill = SKILLS::unknown;
Ammo.Skill = SKILLS::unknown;
Ammo.DamageType = DMGTYPE::UNDEFINED;
Ammo.Magazine = 0;
Mp.Ecosystem = ECOSYSTEM::unknown;
Mp.MpCategory = MP_CATEGORY::Undefined;
Mp.HarvestSkill = SKILLS::unknown;
Mp.Family = RM_FAMILY::Unknown;
Mp.UsedAsCraftRequirement = false;
Mp.MpColor = 0;
Mp.StatEnergy = 0;
Mp.ItemPartBF = 0;
Shield.ShieldType = SHIELDTYPE::NONE;
Tool.Skill = SKILLS::unknown;
Tool.CraftingToolType = TOOL_TYPE::Unknown;
Tool.CommandRange = 0;
Tool.MaxDonkey = 0;
GuildOption.MoneyCost = 0;
GuildOption.XPCost = 0;
Pet.Slot = 0;
Teleport.Type = TELEPORT_TYPES::NONE;
}// CItemSheet //
//-----------------------------------------------
// build :
// Build the sheet from an external script.
//-----------------------------------------------
void CItemSheet::build(const NLGEORGES::UFormElm &item)
{
// Load the name.
string Shape;
if(!item.getValueByName(Shape, "3d.shape"))
debug("key '3d.shape' not found.");
IdShape = ClientSheetsStrings.add(Shape);
// Load the name.
string ShapeFemale;
if(!item.getValueByName(ShapeFemale, "3d.shape_female"))
debug("key '3d.shape_female' not found.");
IdShapeFemale = ClientSheetsStrings.add(ShapeFemale);
// Get the icon associated.
string IconMain;
if(!item.getValueByName (IconMain, "3d.icon"))
debug("key '3d.icon' not found.");
IconMain = strlwr (IconMain);
IdIconMain = ClientSheetsStrings.add(IconMain);
// Get the icon associated.
string IconBack;
if(!item.getValueByName (IconBack, "3d.icon background"))
debug("key '3d.icon background' not found.");
IconBack = strlwr (IconBack);
IdIconBack = ClientSheetsStrings.add(IconBack);
// Get the icon associated.
string IconOver;
if(!item.getValueByName (IconOver, "3d.icon overlay"))
debug("key '3d.icon overlay' not found.");
IconOver = strlwr (IconOver);
IdIconOver = ClientSheetsStrings.add(IconOver);
// Get the icon associated.
string IconOver2;
if(!item.getValueByName (IconOver2, "3d.icon overlay2"))
debug("key '3d.icon overlay2' not found.");
IconOver2 = strlwr (IconOver2);
IdIconOver2 = ClientSheetsStrings.add(IconOver2);
// Get Special modulate colors
item.getValueByName (IconColor, "3d.IconColor" );
item.getValueByName (IconBackColor, "3d.IconBackColor");
item.getValueByName (IconOverColor, "3d.IconOverColor");
item.getValueByName (IconOver2Color, "3d.IconOver2Color");
// Get the icon text associated.
string IconText;
if(!item.getValueByName (IconText, "3d.text overlay"))
debug("key '3d.text overlay' not found.");
IconText = strlwr (IconText);
IdIconText = ClientSheetsStrings.add(IconText);
// See if this item can be hiden when equiped
if(!item.getValueByName (NeverHideWhenEquiped, "3d.never hide when equiped"))
debug("key '3d.never hide when equiped.");
// Load the different slot in wicth the item can be equipped.
const UFormElm *pElt = 0;
// check uint32 is OK!
nlassert( SLOTTYPE::NB_SLOT_TYPE <= 32 );
SlotBF= 0;
if(item.getNodeByName(&pElt, "basics.EquipmentInfo.EquipmentSlots") && pElt)
{
// Get all slots.
uint size;
if(pElt->getArraySize(size))
{
for(uint i = 0; i < size; ++i)
{
string slotName;
if(pElt->getArrayValue(slotName, i))
{
// Check name.
if(slotName.empty())
debug(toString("The slot name %d is Empty.", i));
// Push the possible slots for the item in the list.
SlotBF|= SINT64_CONSTANT(1)<< (SLOTTYPE::stringToSlotType(NLMISC::toUpper(slotName)));
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}
}
}
else
debug("The element 'basics.Equipment Slot' is not an array.");
}
else
debug("Cannot create the element from the name 'basics.Equipment Slot'.");
// Get the Item Family.
string family;
if(!item.getValueByName(family, "basics.family"))
{
debug("Key 'basics.family' not found.");
Family = ITEMFAMILY::UNDEFINED;
}
else
{
Family = (ITEMFAMILY::EItemFamily) ITEMFAMILY::stringToItemFamily(NLMISC::toUpper( family) );
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if(Family == ITEMFAMILY::UNDEFINED)
debug("Item Family Undefined.");
}
// Get the Item Type.
string itemtype;
if(!item.getValueByName(itemtype, "basics.ItemType"))
{
debug("Key 'basics.ItemType' not found.");
ItemType = ITEM_TYPE::UNDEFINED;
}
else
{
ItemType = (ITEM_TYPE::TItemType) ITEM_TYPE::stringToItemType(NLMISC::toUpper(itemtype) );
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if (ItemType == ITEM_TYPE::UNDEFINED)
debug("Item Type Undefined.");
}
// Get the DropOrSell property
if(!item.getValueByName (DropOrSell, "basics.Drop or Sell"))
debug("key 'basics.Drop or Sell' not found.");
// Get the IsItemNoRent property
if(!item.getValueByName (IsItemNoRent, "basics.No Rent"))
debug("key 'basics.No Rent' not found.");
// Get the stackable property
if(!item.getValueByName (Stackable, "basics.stackable"))
debug("key 'basics.stackable' not found.");
// Get the Consumable property
if(!item.getValueByName (IsConsumable, "basics.Consumable"))
debug("key 'basics.Consumable' not found.");
// Get the texture variante.
if(!item.getValueByName(MapVariant, "3d.map_variant"))
debug("Key '3d.map_variant' not found.");
// Load the name.
string AnimSet;
if(!item.getValueByName(AnimSet, "3d.anim_set"))
debug("key '3d.anim_set' not found.");
// Force the CASE in UPPER to not be CASE SENSITIVE.
else
NLMISC::strlwr(AnimSet);
IdAnimSet = ClientSheetsStrings.add(AnimSet);
// Get the Trail Shape
if(!item.getValueByName(Color, "3d.color"))
debug("key '3d.color' not found.");
// Get the Fx flag
if(!item.getValueByName(HasFx, "3d.has_fx"))
debug("key '3d.has_fx' not found.");
// Get special Effect1
string Effect1;
if(!item.getValueByName(Effect1, "Effects.Effect1"))
debug("key 'Effects.Effect1' not found.");
Effect1 = strlwr(Effect1);
IdEffect1 = ClientSheetsStrings.add(Effect1);
// Get special Effect2
string Effect2;
if(!item.getValueByName(Effect2, "Effects.Effect2"))
debug("key 'Effects.Effect2' not found.");
Effect2 = strlwr(Effect2);
IdEffect2 = ClientSheetsStrings.add(Effect2);
// Get special Effect3
string Effect3;
if(!item.getValueByName(Effect3, "Effects.Effect3"))
debug("key 'Effects.Effect3' not found.");
Effect3 = strlwr(Effect3);
IdEffect3 = ClientSheetsStrings.add(Effect3);
// Get special Effect4
string Effect4;
if(!item.getValueByName(Effect4, "Effects.Effect4"))
debug("key 'Effects.Effect4' not found.");
Effect4 = strlwr(Effect4);
IdEffect4 = ClientSheetsStrings.add(Effect4);
// Get its bulk
TRANSLATE_VAL( Bulk, "basics.Bulk" );
// Get its equip time
TRANSLATE_VAL( EquipTime, "basics.Time to Equip In Ticks" );
// build fx part
FX.build(item, "3d.fx.");
// **** Build Help Infos
string val;
TRANSLATE_ENUM( RequiredCharac, CHARACTERISTICS::Unknown, CHARACTERISTICS::toCharacteristic, "basics.RequiredCharac");
TRANSLATE_VAL( RequiredCharacLevel, "basics.MinRequiredCharacLevel");
TRANSLATE_ENUM( RequiredSkill, SKILLS::unknown, SKILLS::toSkill, "basics.RequiredSkill");
TRANSLATE_VAL( RequiredSkillLevel, "basics.MinRequiredSkillLevel");
// item Origin
TRANSLATE_ENUM ( ItemOrigin, ITEM_ORIGIN::UNKNOWN, ITEM_ORIGIN::stringToEnum, "basics.origin");
/// item craft plan
TRANSLATE_VAL( val, "basics.CraftPlan" );
if (!val.empty())
CraftPlan = CSheetId(val);
// Special according to Family;
switch(Family)
{
// COSMETIC
case ITEMFAMILY::COSMETIC :
{
string sheetName = Id.toString();
string::size_type pos = sheetName.find('.',0);
if (pos == string::npos)
nlwarning("<loadCosmetics> Can't load the VPValue from sheet name in sheet %s", Id.toString().c_str() );
else
{
sint i = (sint)pos - 1;
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for(; i >= 0; i-- )
{
if ( !isdigit( sheetName[i] ) )
break;
}
if ( i >= -1 )
{
string val = sheetName.substr( i + 1, pos - i - 1);
NLMISC::fromString( val, Cosmetic.VPValue );
}
}
if ( sheetName.find( "hof" ) != string::npos )
Cosmetic.Gender = GSGENDER::female;
else
Cosmetic.Gender = GSGENDER::male;
}
break;
// ARMOR
case ITEMFAMILY::ARMOR :
{
// ArmorType
TRANSLATE_ENUM ( Armor.ArmorType, ARMORTYPE::UNKNOWN, ARMORTYPE::toArmorType, "armor.Armor category" );
}
break;
// MELEE_WEAPON
case ITEMFAMILY::MELEE_WEAPON :
{
// WeaponType
TRANSLATE_ENUM ( MeleeWeapon.WeaponType, WEAPONTYPE::UNKNOWN, WEAPONTYPE::stringToWeaponType, "melee weapon.category" );
// Skill
TRANSLATE_ENUM ( MeleeWeapon.Skill, SKILLS::unknown, SKILLS::toSkill, "melee weapon.skill" );
// DamageType
TRANSLATE_ENUM ( MeleeWeapon.DamageType, DMGTYPE::UNDEFINED, DMGTYPE::stringToDamageType, "melee weapon.damage type" );
// DamageType
TRANSLATE_VAL ( MeleeWeapon.MeleeRange, "melee weapon.melee range" );
}
break;
// RANGE_WEAPON
case ITEMFAMILY::RANGE_WEAPON :
{
// WeaponType
TRANSLATE_ENUM ( RangeWeapon.WeaponType, WEAPONTYPE::UNKNOWN, WEAPONTYPE::stringToWeaponType, "range weapon.category" );
// Range weapon type
TRANSLATE_ENUM ( RangeWeapon.RangeWeaponType, RANGE_WEAPON_TYPE::Generic, RANGE_WEAPON_TYPE::stringToRangeWeaponType, "range weapon.RangeWeaponType" );
// Skill
TRANSLATE_ENUM ( RangeWeapon.Skill, SKILLS::unknown, SKILLS::toSkill, "range weapon.skill" );
}
break;
// AMMO
case ITEMFAMILY::AMMO :
{
// Skill
TRANSLATE_ENUM ( Ammo.Skill, SKILLS::unknown, SKILLS::toSkill, "ammo.weapon type" );
// DamageType
TRANSLATE_ENUM ( Ammo.DamageType, DMGTYPE::UNDEFINED, DMGTYPE::stringToDamageType, "ammo.damage type" );
// Magazine
TRANSLATE_VAL( Ammo.Magazine, "ammo.magazine" );
}
break;
// RAW_MATERIAL
case ITEMFAMILY::RAW_MATERIAL :
{
// Ecosystem
TRANSLATE_ENUM( Mp.Ecosystem, ECOSYSTEM::unknown, ECOSYSTEM::stringToEcosystem, "mp.Ecosystem" );
// MpCategory
TRANSLATE_ENUM( Mp.MpCategory, MP_CATEGORY::Undefined, MP_CATEGORY::stringToMPCategory, "mp.Category" );
// Skill
TRANSLATE_ENUM( Mp.HarvestSkill, SKILLS::unknown, SKILLS::toSkill, "mp.HarvestSkill" );
// MP Family
TRANSLATE_VAL( Mp.Family, "mp.Family" );
// Faber Item Part
uint i;
char keyTmp[256];
// ensure that if you modify RM_FABER_TYPE, you have to rebuild the item sheets.
nlctassert(RM_FABER_TYPE::NUM_FABER_TYPE == 26);
// ensure that the bitfields are enough (nb: unknown can be stored)
nlctassert(ITEM_ORIGIN::NUM_ITEM_ORIGIN < 256);
// ensure that the bitfield for item part buildable for this MP is possible
nlctassert(RM_FABER_TYPE::NUM_FABER_TYPE <= 32);
// reset
Mp.ItemPartBF= 0;
MpItemParts.clear();
// check if ok for each
for(i=0;i<RM_FABER_TYPE::NUM_FABER_TYPE ;i++)
{
uint32 durability= 0;
string sheetEntry= RM_FABER_TYPE::faberTypeToSheetEntry((RM_FABER_TYPE::TRMFType)i);
// read the associated durablity of the MP faberType
sprintf(keyTmp, "mp.MpParam.%s.Durability", sheetEntry.c_str());
TRANSLATE_VAL(durability, keyTmp);
// If not null, ok this MP is associated to this faberType
if(durability)
{
Mp.ItemPartBF |= SINT64_CONSTANT(1)<<i;
MpItemParts.push_back(CMpItemPart());
CMpItemPart &itemPart= MpItemParts.back();
// read origin filter
sprintf(keyTmp, "mp.MpParam.%s.CraftCivSpec", sheetEntry.c_str());
TRANSLATE_ENUM( itemPart.OriginFilter, ITEM_ORIGIN::UNKNOWN, ITEM_ORIGIN::stringToEnum, keyTmp);
// read each stat
for(uint j=0;j<RM_FABER_STAT_TYPE::NumRMStatType;j++)
{
sprintf(keyTmp, "mp.MpParam.%s.%s", sheetEntry.c_str(), RM_FABER_STAT_TYPE::toString((RM_FABER_STAT_TYPE::TRMStatType)j).c_str());
TRANSLATE_VAL( itemPart.Stats[j], keyTmp);
}
}
}
// UsedAsCraftRequirement
TRANSLATE_VAL( Mp.UsedAsCraftRequirement, "mp.UsedAsCraftRequirement" );
// MpColor
TRANSLATE_VAL( Mp.MpColor, "mp.MpColor" );
// Mp Stat Energy
TRANSLATE_VAL( Mp.StatEnergy, "mp.StatEnergy");
}
break;
// SHIELD
case ITEMFAMILY::SHIELD :
{
// ShieldType
TRANSLATE_ENUM( Shield.ShieldType, SHIELDTYPE::NONE, SHIELDTYPE::stringToShieldType, "shield.Category" );
}
break;
// TOOL: different for any tool
case ITEMFAMILY::CRAFTING_TOOL :
{
// CraftingToolType
TRANSLATE_ENUM( Tool.CraftingToolType, TOOL_TYPE::Unknown, TOOL_TYPE::toToolType, "crafting tool.type");
}
break;
case ITEMFAMILY::HARVEST_TOOL :
{
// Skill
TRANSLATE_ENUM( Tool.Skill, SKILLS::unknown, SKILLS::toSkill, "harvest tool.skill" );
}
break;
case ITEMFAMILY::TAMING_TOOL :
{
// Skill
TRANSLATE_ENUM( Tool.Skill, SKILLS::unknown, SKILLS::toSkill, "taming tool.skill" );
// CommandRange
TRANSLATE_VAL( Tool.CommandRange, "taming tool.command range" );
// MaxDonkey
TRANSLATE_VAL( Tool.MaxDonkey, "taming tool.max donkey" );
}
break;
case ITEMFAMILY::GUILD_OPTION :
{
// Cost in money of the tool
TRANSLATE_VAL( GuildOption.MoneyCost, "guild option.Money Cost" );
// Cost in guild XP
TRANSLATE_VAL( GuildOption.XPCost, "guild option.Guild XP Cost" );
}
break;
case ITEMFAMILY::PET_ANIMAL_TICKET :
{
// Cost in money of the tool
TRANSLATE_VAL( Pet.Slot, "pet.Pet Slot" );
}
break;
case ITEMFAMILY::TELEPORT:
{
// Type of teleport
TRANSLATE_ENUM( Teleport.Type, TELEPORT_TYPES::NONE, TELEPORT_TYPES::getTpTypeFromString, "teleport.Type" );
}
break;
case ITEMFAMILY::SCROLL:
{
// Scroll texture
TRANSLATE_VAL( Scroll.Texture, "Scroll.Texture");
}
break;
case ITEMFAMILY::CONSUMABLE:
{
TRANSLATE_VAL( Consumable.ConsumptionTime, "Consumable.ConsumptionTime");
TRANSLATE_VAL( Consumable.OverdoseTimer, "Consumable.OverdoseTimer");
Consumable.Properties.clear();
for(uint i=0;i<4;i++)
{
string val;
item.getValueByName(val, toString("Consumable.Property %d", i).c_str() );
if(!val.empty() && val!="NULL")
{
Consumable.Properties.push_back(val);
}
}
}
break;
default:
break;
};
}// build //
//-----------------------------------------------
// serial :
// Serialize character sheet into binary data file.
//-----------------------------------------------
void CItemSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
ClientSheetsStrings.serial(f, IdShape);
ClientSheetsStrings.serial(f, IdShapeFemale);
f.serial(SlotBF); // Serialize Slots used.
f.serial(MapVariant); // Serialize Map Variant.
f.serialEnum(Family); // Serialize Family.
f.serialEnum(ItemType); // Serialize ItemType.
ClientSheetsStrings.serial(f, IdIconMain);
ClientSheetsStrings.serial(f, IdIconBack);
ClientSheetsStrings.serial(f, IdIconOver);
ClientSheetsStrings.serial(f, IdIconOver2);
f.serial (IconColor);
f.serial (IconBackColor);
f.serial (IconOverColor);
f.serial (IconOver2Color);
ClientSheetsStrings.serial(f, IdIconText);
ClientSheetsStrings.serial(f, IdAnimSet);
f.serial(Color); // Serialize the item color.
f.serial(HasFx); // Serialize the has fx.
f.serial(DropOrSell);
f.serial(IsItemNoRent);
f.serial(NeverHideWhenEquiped);
f.serial(Stackable);
f.serial(IsConsumable);
f.serial(Bulk);
f.serial(EquipTime);
f.serial(FX);
ClientSheetsStrings.serial(f, IdEffect1);
ClientSheetsStrings.serial(f, IdEffect2);
ClientSheetsStrings.serial(f, IdEffect3);
ClientSheetsStrings.serial(f, IdEffect4);
f.serialCont(MpItemParts);
f.serial(CraftPlan);
f.serialEnum(RequiredCharac);
f.serial(RequiredCharacLevel);
f.serialEnum(RequiredSkill);
f.serial(RequiredSkillLevel);
// **** Serial Help Infos
f.serialEnum(ItemOrigin);
// Different Serial according to family
switch(Family)
{
case ITEMFAMILY::COSMETIC :
f.serial(Cosmetic);
break;
case ITEMFAMILY::ARMOR :
f.serial(Armor);
break;
case ITEMFAMILY::MELEE_WEAPON :
f.serial(MeleeWeapon);
break;
case ITEMFAMILY::RANGE_WEAPON :
f.serial(RangeWeapon);
break;
case ITEMFAMILY::AMMO :
f.serial(Ammo);
break;
case ITEMFAMILY::RAW_MATERIAL :
f.serial(Mp);
break;
case ITEMFAMILY::SHIELD :
f.serial(Shield);
break;
// Same for any tool
case ITEMFAMILY::CRAFTING_TOOL :
case ITEMFAMILY::HARVEST_TOOL :
case ITEMFAMILY::TAMING_TOOL :
f.serial(Tool);
break;
case ITEMFAMILY::GUILD_OPTION :
f.serial(GuildOption);
break;
case ITEMFAMILY::PET_ANIMAL_TICKET :
f.serial(Pet);
break;
case ITEMFAMILY::TELEPORT:
f.serial(Teleport);
break;
case ITEMFAMILY::SCROLL:
f.serial(Scroll);
break;
case ITEMFAMILY::CONSUMABLE:
f.serial(Consumable);
break;
default:
break;
};
}// serial //
// ***************************************************************************
bool CItemSheet::isFaberisable() const
{
// Only those family of item can be repaired/faber/refined.
return Family==ITEMFAMILY::AMMO ||
Family==ITEMFAMILY::ARMOR ||
Family==ITEMFAMILY::MELEE_WEAPON ||
Family==ITEMFAMILY::RANGE_WEAPON ||
Family==ITEMFAMILY::JEWELRY ||
Family==ITEMFAMILY::CRAFTING_TOOL ||
Family==ITEMFAMILY::HARVEST_TOOL ||
Family==ITEMFAMILY::TAMING_TOOL ||
Family==ITEMFAMILY::SHIELD;
}
// ***************************************************************************
SKILLS::ESkills CItemSheet::getRequiredSkill() const
{
switch(Family)
{
// case ITEMFAMILY::ARMOR: return Armor.Skill;
case ITEMFAMILY::MELEE_WEAPON: return MeleeWeapon.Skill;
case ITEMFAMILY::RANGE_WEAPON: return RangeWeapon.Skill;
case ITEMFAMILY::AMMO: return Ammo.Skill;
// case ITEMFAMILY::SHIELD: return SHIELDTYPE::shieldTypeToSkill(Shield.ShieldType);
case ITEMFAMILY::RAW_MATERIAL: return Mp.HarvestSkill;
//
case ITEMFAMILY::HARVEST_TOOL:
case ITEMFAMILY::TAMING_TOOL:
return Tool.Skill;
case ITEMFAMILY::CRAFTING_TOOL:
return SKILLS::SC;
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default: return SKILLS::unknown;
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}
}
// ***************************************************************************
bool CItemSheet::isUsedAsCraftRequirement() const
{
if(Family!=ITEMFAMILY::RAW_MATERIAL)
return false;
return Mp.UsedAsCraftRequirement;
}
// ***************************************************************************
bool CItemSheet::canBuildSomeItemPart() const
{
if(Family!=ITEMFAMILY::RAW_MATERIAL)
return false;
return Mp.ItemPartBF!=0;
}
// ***************************************************************************
bool CItemSheet::canBuildItemPart(RM_FABER_TYPE::TRMFType e) const
{
if(e<RM_FABER_TYPE::NUM_FABER_TYPE)
{
if(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<e))
return true;
}
// all other cases: false
return false;
}
// ***************************************************************************
bool CItemSheet::canBuildItemPart(RM_FABER_TYPE::TRMFType e, ITEM_ORIGIN::EItemOrigin origin) const
{
if(e<RM_FABER_TYPE::NUM_FABER_TYPE)
{
if(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<e))
{
const CMpItemPart &itemPart= getItemPart(e);
// If this MP can build all origin items, or if origin matchs
if( itemPart.OriginFilter == ITEM_ORIGIN::COMMON ||
itemPart.OriginFilter == origin ||
origin == ITEM_ORIGIN::COMMON )
return true;
}
}
// all other cases: false
return false;
}
// ***************************************************************************
const CItemSheet::CMpItemPart &CItemSheet::getItemPart(RM_FABER_TYPE::TRMFType e) const
{
nlassert(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<e));
// count the number of bits set before reaching this item part
uint index= 0;
for(uint i=0;i<(uint)e;i++)
{
if(Mp.ItemPartBF&(SINT64_CONSTANT(1)<<i))
index++;
}
nlassert(index<MpItemParts.size());
return MpItemParts[index];
}
// ***************************************************************************
bool CItemSheet::hasCharacRequirement(uint itemLevel, CHARACTERISTICS::TCharacteristics &caracType, float &caracValue) const
{
switch( Family )
{
// **** ARMORS / BUCKLERS
case ITEMFAMILY::ARMOR:
case ITEMFAMILY::SHIELD:
switch( ItemType )
{
case ITEM_TYPE::LIGHT_BOOTS:
case ITEM_TYPE::LIGHT_GLOVES:
case ITEM_TYPE::LIGHT_PANTS:
case ITEM_TYPE::LIGHT_SLEEVES:
case ITEM_TYPE::LIGHT_VEST:
// No carac requirement
return false;
case ITEM_TYPE::MEDIUM_BOOTS:
case ITEM_TYPE::MEDIUM_GLOVES:
case ITEM_TYPE::MEDIUM_PANTS:
case ITEM_TYPE::MEDIUM_SLEEVES:
case ITEM_TYPE::MEDIUM_VEST:
case ITEM_TYPE::BUCKLER:
// Constitution requirement
caracType= CHARACTERISTICS::constitution;
caracValue= itemLevel / 1.5f;
return true;
case ITEM_TYPE::HEAVY_BOOTS:
case ITEM_TYPE::HEAVY_GLOVES:
case ITEM_TYPE::HEAVY_PANTS:
case ITEM_TYPE::HEAVY_SLEEVES:
case ITEM_TYPE::HEAVY_VEST:
case ITEM_TYPE::HEAVY_HELMET:
case ITEM_TYPE::SHIELD:
// Constitution requirement
caracType= CHARACTERISTICS::constitution;
caracValue= float((sint)itemLevel - 10);
caracValue= max(caracValue, 0.f);
return true;
default:
// No carac requirement
return false;
}
break;
// **** MELEE_WEAPONS
case ITEMFAMILY::MELEE_WEAPON:
switch( ItemType )
{
case ITEM_TYPE::MAGICIAN_STAFF:
// Intelligence requirement
caracType= CHARACTERISTICS::intelligence;
caracValue= float((sint)itemLevel - 10);
caracValue= max(caracValue, 0.f);
return true;
default:
// Strength requirement
caracType= CHARACTERISTICS::strength;
caracValue= float((sint)itemLevel - 10);
caracValue= max(caracValue, 0.f);
return true;
}
break;
// **** RANGE_WEAPON
case ITEMFAMILY::RANGE_WEAPON:
caracType= CHARACTERISTICS::well_balanced;
caracValue= float((sint)itemLevel - 10);
caracValue= max(caracValue, 0.f);
return true;
// **** OTHERS
default:
// No carac requirement
return false;
}
}
// ***************************************************************************
bool CItemSheet::canExchangeOrGive(bool botChatGift) const
{
// DropOrSell => ok
if(DropOrSell)
return true;
// still can give any item to bot chat
return botChatGift;
}
// ***************************************************************************
void CItemSheet::getItemPartListAsText(ucstring &ipList) const
{
bool all= true;
for(uint i=0;i<RM_FABER_TYPE::NUM_FABER_TYPE;i++)
{
RM_FABER_TYPE::TRMFType faberType= RM_FABER_TYPE::TRMFType(i);
if(canBuildItemPart(faberType))
{
if(!ipList.empty())
ipList+= ", ";
ipList+= RM_FABER_TYPE::toLocalString(faberType);
}
else
{
// Ignore Tools and CampFire
if( faberType!=RM_FABER_TYPE::MPBT &&
faberType!=RM_FABER_TYPE::MPPES &&
faberType!=RM_FABER_TYPE::MPSH &&
faberType!=RM_FABER_TYPE::MPTK &&
faberType!=RM_FABER_TYPE::MPJH &&
faberType!=RM_FABER_TYPE::MPCF )
all= false;
}
}
if(all)
{
ipList= CI18N::get("uihelpItemMPAllCraft");
}
}