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<html>
<head>
<title>How to Use Windows</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body bgcolor="#33333300" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
<!-- Start -->
<P quick_help_events="basics_start">
1. We are going to take a quick look at the main windows of the game and go over their functions.
<br><br><a href="ah:submit_quick_help&basics_start&&set_top_window&win=ui:interface:milko_pad&&context_help&target=ui:interface:milko_pad:content:mode1:tab_group:milko_select:tab0&text=uimwWindowsBar">Click here to continue</a>.
</p>
<!-- Windows Bar -->
<P quick_help_events="basics_windowsbar">
2. This is the <a href="ah:context_help&target=ui:interface:milko_pad:content:mode1:tab_group:milko_select:tab0&text=uimwWindowsBar">windows bar</a>.
<br>This is a direct link to basic actions, windows and game configuration.
<br>(<a href="qh_windowsbar.html">more info</a>)
<br><br><a href="ah:submit_quick_help&basics_windowsbar&&set_top_window&win=ui:interface:main_chat&&context_help&target=ui:interface:main_chat&text=uimwMainChat">Click here to continue</a>.
</p>
<!-- Main Chat -->
<P quick_help_events="basics_mainchat">
3. This is your
<a href="ah:set_top_window&win=ui:interface:main_chat&&context_help&target=ui:interface:main_chat&text=uimwMainChat">main chat window</a>.
<br>It is through this window that you will be able to communicate with the world.
<br>This is also where you will get feedback.
<br>If you right click on a tab the window will be detached.
<br><br><a href="ah:submit_quick_help&basics_mainchat&&context_help&target=ui:interface:player&text=uimwBars">- Continue -</a>.
</p>
<!-- Player -->
<P quick_help_events="basics_player">
4. The <a href="ah:context_help&target=ui:interface:player&text=uimwBars">gauges window</a>
gives information about your state (life points, stamina, etc.) as well as your current action.
<br><br><a href="ah:submit_quick_help&basics_player&&context_help&target=ui:interface:target&text=uiTargetTitle">- Continue -</a>.
</p>
<!-- Target -->
<P quick_help_events="basics_target">
5. The <a href="ah:context_help&target=ui:interface:target&text=uiTargetTitle">target gauge</a>
gives some information on the state of your target such as name and life points.
<br><br><a href="ah:submit_quick_help&basics_target&&context_help&target=ui:interface:compass&text=uimwCompas">- Continue -</a>.
</p>
<!-- Compas -->
<P quick_help_events="basics_compass">
6. The <a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">compass</a>
indicates North when the arrow points towards the top of the screen. It can also indicate other directions such as that of your target.
It allows you to locate people or creatures around you.
<br><br><a href="ah:submit_quick_help&basics_compass&&context_help&target=ui:interface:gestionsets&text=uimwHands">- Continue -</a>.
</p>
<!-- Hands -->
<P quick_help_events="basics_hands">
7. The <a href="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">action bar</a>
shows you the items you are holding along with their corresponding memorized actions.
<br><br><a href="ah:submit_quick_help&basics_hands&&context_help&target=ui:interface:sys_info&text=">- Continue -</a>.
</p>
<!-- The End -->
<P quick_help_events="">
-- The End --
<br><br><a href="qh_windows.html">- Start again -</a>
<br></p>
</body>
</html>