khanat-client-data-NeL/data/ryz/ryz_zzz_bazaar/egs_brick_error_msg.txt

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# error code for sentence validation
# BS_TARGET_TOO_FAR "&RG&Your target is too far away."
# BS_TARGET_TOO_FAR_OR "&RG&Your target is too far away or you are not facing it."
BS_TOO_EXPENSIVE "&RG&You cannot afford this formula or action phrase."
EGS_TOO_EXPENSIVE_SAP "&RG&You do not have enough sap for this action."
# EGS_TOO_EXPENSIVE_STAMINA "&RG&You do not have enough stamina for this action."
# EGS_TOO_EXPENSIVE_HP "&RG&You do not have enough hp to pay this action cost."
# BS_INVALID_TARGET "&RG&Invalid Target."
# BS_ITEM_INCOMPATIBLE "&RG&This formula or action phrase is incompatible with the item in your hand."
BS_NEED_WEAPON "&RG&This strategy needs a weapon."
# BS_NO_AMMO "&RG&This weapon needs ammo."
BS_AMMO_INCOMPATIBLE "&RG&The selected weapon is incompatible with the selected ammo."
BS_ITEM_INCOMPATIBLE_FOR_2_HANDS "&RG&You must carry a sword in your right hand and a dagger in the left to perform this action"
# EGS_NOT_ENOUGH_AMMO "&RG&This strategy needs more ammunition."
EGS_COMBAT_NO_VALID_SLOT "&RG&Cannot enter combat as there is no available weapon or empty sheath for hand to hand combat."
EGS_CANNOT_ENGAGE_COMBAT_YET "&RG&You cannot engage combat yet."
BS_LACK_STAMINA "&RG&You need to regain stamina to do this. Rest first."
# BS_TARGET_NOT_ATTACKABLE "&RG&You cannot use offensive action against your current target."
#
BS_INVALID "&RG&Invalid sentence."
BS_UNCOMPLETE "&RG&Uncomplete formula, mandatory bricks are missing."
# player need a full armor set
EGS_NEED_FULL_LIGHT_ARMOR_SET "&RG&You need a full light armor set to use this strategy."
EGS_NEED_FULL_MEDIUM_ARMOR_SET "&RG&You need a full medium armor set to use this strategy."
EGS_NEED_FULL_HEAVY_ARMOR_SET "&RG&You need a full heavy armor set to use this strategy."
EGS_NEED_FULL_ARMOR_SET "&RG&You need a full armor set to use this strategy."
# invalid target action state
EGS_CANNOT_TARGET_ENTITY_RANGE_COMBAT "&RG&You cannot target an entity engaged in range combat."
EGS_CANNOT_TARGET_ENTITY_MELEE_COMBAT "&RG&You cannot target an entity engaged in melee combat."
EGS_CANNOT_TARGET_ENTITY_CASTING "&RG&You cannot target an entity which is casting a spell."
EGS_CANNOT_TARGET_ENTITY_DOING_FABER "&RG&You cannot target an entity which is crafting."
EGS_CANNOT_TARGET_ENTITY_HARVESTING "&RG&You cannot target an entity which is harvesting."
EGS_CANNOT_TARGET_ENTITY_TRACKING "&RG&You cannot target an entity which is tracking."
EGS_CANNOT_TARGET_ENTITY_WALKING "&RG&You cannot target a walking entity."
EGS_CANNOT_TARGET_ENTITY_RUNNING "&RG&You cannot target a running entity."
EGS_CANNOT_TARGET_ENTITY_IDLE "&RG&You cannot target an idle entity."
EGS_CANNOT_MUST_TARGET_ENTITY_IDLE "&RG&You must target an idle entity."
#invalid target nature
EGS_CANNOT_TARGET_KAMI_COMBAT_S "&RG&The strategy $0s cannot be used against a Kami."
EGS_CANNOT_TARGET_HOMIN_COMBAT_S "&RG&The strategy $0s cannot be used against a homin."
EGS_CANNOT_TARGET_CREATURE_COMBAT_S "&RG&The strategy $0s cannot be used against a creature."
EGS_CANNOT_TARGET_KAMI_MAGIC_S "&RG&The spell $0s cannot be cast on a Kami."
EGS_CANNOT_TARGET_HOMIN_MAGIC_S "&RG&The spell $0s cannot be cast on a homin."
EGS_CANNOT_TARGET_CREATURE_MAGIC_S "&RG&The spell $0s cannot be cast on a creature."
EGS_CANNOT_TARGET_ENEMY_MAGIC "&RG&This spell cannot be cast on a enemy."
#insuficient level
EGS_CANNOT_TARGET_HIGHER_LVL "&RG&You cannot use this formula on an higher level entity."
# feature under construction
EGS_FEATURE_UNDER_CONSTRUCTION "&RG&This feature is under construction."
# more accurate comments
EGS_NEED_WEAPON_S "&RG&This strategy needs a weapon using skill $0s."
#PVP
# EGS_PVP_NOT_ALLOWED "&RG&You cannot enter combat with or use offensive actions against another player in this area."
# cannot use a skill with a score of 0
EGS_CANNOT_USE_NULL_SKILL_S "&RG&You cannot do this action as you don't have the necessary skill $0s."
# cannot act while on mektoub (debug)
EGS_CANNOT_USE_ACTION_ON_MEKTOUB "&RG&You cannot carry out actions while riding a mektoub."
# need opening
EGS_OPENING_DODGE_FAILED "&RG&You can only use this action after you successfully dodge your opponent."
EGS_OPENING_PARRY_FAILED "&RG&You can only use this action after you successfully parry your opponent."