84 lines
No EOL
3 KiB
Text
84 lines
No EOL
3 KiB
Text
|
|
// List of actions that do not need a specific caller
|
|
// If no precised the argument do not need a name
|
|
|
|
// ***************************************************************************
|
|
// open
|
|
// Arg : a container name
|
|
// Open a container
|
|
// ***************************************************************************
|
|
// close
|
|
// Arg : a container name
|
|
// Close a container
|
|
// ***************************************************************************
|
|
// open_close
|
|
// Arg : a container name
|
|
// Close a container if opened and open it if closed
|
|
// ***************************************************************************
|
|
// popup
|
|
// Arg : a container name
|
|
// Popup a container
|
|
// ***************************************************************************
|
|
// popin
|
|
// Arg : a container name
|
|
// Popin a container (restore it)
|
|
// ***************************************************************************
|
|
// popup_popin
|
|
// Arg : a container name
|
|
// Toggle Popup/Popin a container
|
|
// ***************************************************************************
|
|
// next_sheath
|
|
// Arg : none
|
|
// Set the Next sheath
|
|
// ***************************************************************************
|
|
// previous_sheath
|
|
// Arg : none
|
|
// Set the Previous sheath
|
|
// ***************************************************************************
|
|
// set_sheath
|
|
// Arg : the sheath number (int)
|
|
// Set the sheath ##
|
|
// ***************************************************************************
|
|
// toggle_combat
|
|
// Arg : none
|
|
// Attack/Disengage the current target
|
|
// ***************************************************************************
|
|
// talk_untalk
|
|
// Arg : none
|
|
// Talk or end dialog with the current target
|
|
// ***************************************************************************
|
|
// mount_unmount
|
|
// Arg : none
|
|
// Mount or unseat if we can the current target
|
|
// ***************************************************************************
|
|
// exchange
|
|
// Arg : none
|
|
// Exchange with the current target
|
|
// ***************************************************************************
|
|
// no_target
|
|
// Arg : none
|
|
// Target nothing
|
|
// ***************************************************************************
|
|
// self_target
|
|
// Arg : none
|
|
// Target the player
|
|
// ***************************************************************************
|
|
// beast_call
|
|
// Arg : the beast number (int)
|
|
// Order the beast to come
|
|
// ***************************************************************************
|
|
// beast_follow
|
|
// Arg : the beast number (int)
|
|
// Order the beast to follow us
|
|
// ***************************************************************************
|
|
// beast_stop
|
|
// Arg : the beast number (int)
|
|
// Order the beast to stop
|
|
// ***************************************************************************
|
|
// set_desktop
|
|
// Arg : the desktop number (0,1,2,3) (int)
|
|
// set the current desktop (exploration, info, labo, help)
|
|
// ***************************************************************************
|
|
// run_shortcut
|
|
// Arg : the shortcut number (0...9) (int)
|
|
// Execute the shortcut of the current shortcut bar |