290 lines
9.1 KiB
Lua
290 lines
9.1 KiB
Lua
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r2.Features.HiddenChest = {}
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local feature = r2.Features.HiddenChest
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feature.Name="HiddenChest"
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feature.Description=""
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feature.Components = {}
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local classHiddenChestVersion = 1
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feature.Components.HiddenChest =
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{
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--PropertySheetHeader = r2.getDisplayButtonHeader("r2.events:openEditor()", "uiR2EdEditEventsButton"),
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BaseClass="EasterEgg",
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Name="HiddenChest",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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Version=classHiddenChestVersion ,
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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-----------------------------------------------------------------------------------------------
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Parameters = {},
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ApplicableActions = {"activate", "deactivate", "trigger"},
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Events = {"activation", "deactivation", "trigger"},
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Conditions = {"is active", "is inactive"},
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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-----------------------------------------------------------------------------------------------
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Prop =
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{
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{Name="TriggerOn", Type="Number", WidgetStyle="EnumDropDown", Translation="uiR2EdProp_TriggerOn",
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Enum={"Leaves the zone", "Enters the zone"},
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},
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},
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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local eggId = this:getEggId(context)
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end,
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translate = function(this, context)
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local eggId = this:getEggId(context)
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r2.Translator.translateAiGroup(this, context)
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r2.Translator.translateFeatureActivation(this, context)
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end,
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updateVersion = function(this, scenarioValue, currentValue )
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end,
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}
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local component = feature.Components.HiddenChest
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component.getLogicAction = function(entity, context, action)
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assert( action.Class == "ActionStep")
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local component = r2:getInstanceFromId(action.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if action.Action.Type == "trigger" then
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local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6)
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local actionSpawn = component:createActionActivateEasterEgg(context)
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local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1",
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r2.Translator.createAction("multi_actions", {actionTrigger, actionSpawn})
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)
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return retAction, retAction
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elseif (action.Action.Type == "activate") then
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local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 1)
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local action2 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 4)
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local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
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assert(retAction)
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return retAction, retAction
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elseif (action.Action.Type == "deactivate") then
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local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 0)
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local action2 = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 5)
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--local action3 = component:createActionDeactivateEasterEgg(context)
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--local retAction = r2.Translator.createAction("multi_actions", {action1, action2, action3})
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local retAction = r2.Translator.createAction("multi_actions", {action1, action2})
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assert(retAction)
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return retAction, retAction
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end
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return nil, nil
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end
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component.getLogicCondition = function(this, context, condition)
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assert( condition.Class == "ConditionStep")
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local component = r2:getInstanceFromId(condition.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
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end
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component.getLogicEvent = function(this, context, event)
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assert( event.Class == "LogicEntityAction")
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local component = this -- r2:getInstanceFromId(event.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if tostring(event.Event.Type) == "trigger" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
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end
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return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
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end
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component.createGhostComponents= function(this, act)
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local comp = this
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local zoneTrigger = r2:getInstanceFromId(comp._ZoneId)
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assert(zoneTrigger)
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do
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local type = "On Player Left"
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if comp.TriggerOn == 1 then
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type = "On Player Arrived"
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end
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = type
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eventHandler.Event.Value = ""
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eventHandler.Name = type
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(comp.InstanceId)
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action.Action.Type = "trigger"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = zoneTrigger.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "activation"
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eventHandler.Event.Value = ""
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eventHandler.Name = "activation"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(zoneTrigger.InstanceId)
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action.Action.Type = "activate"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = this.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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do
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local eventHandler = r2.newComponent("LogicEntityAction")
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eventHandler.Event.Type = "deactivation"
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eventHandler.Event.Value = ""
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eventHandler.Name = "deactivation"
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local action = r2.newComponent("ActionStep")
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action.Entity = r2.RefId(zoneTrigger.InstanceId)
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action.Action.Type = "deactivate"
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action.Action.Value = ""
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table.insert(eventHandler.Actions, action)
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local behaviorId = this.Behavior.InstanceId
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assert(behaviorId)
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r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
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end
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end
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component.createComponent = function(x, y)
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local comp = r2.newComponent("HiddenChest")
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assert(comp)
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assert(comp.Position)
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comp.Name = r2:genInstanceName(i18n.get("uiR2EdHiddenChest")):toUtf8()
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comp.Base = "palette.entities.botobjects.chest_wisdom_std_sel"
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comp.Position.x = x
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comp.Position.y = y
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comp.Position.z = r2:snapZToGround(x, y)
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comp.CompareClass = true
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comp.ItemNumber = 0
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local zoneTrigger = r2.Features["ZoneTrigger"].Components.ZoneTrigger.createComponent(x + 3, y + 3)
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zoneTrigger.Name = comp.Name.." "..i18n.get("uiR2EdZoneTrigger"):toUtf8()--r2:genInstanceName(i18n.get("uiR2EdZoneTrigger")):toUtf8()
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zoneTrigger.InheritPos = 0
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zoneTrigger.Deletable = false
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table.insert(comp.Components, zoneTrigger)
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comp._ZoneId = zoneTrigger.InstanceId
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return comp
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end
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component.create = function()
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if not r2:checkAiQuota() then return end
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local function posOk(x, y, z)
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debugInfo("Validate creation of an HiddenChest.")
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if r2.mustDisplayInfo("HiddenChest") == 1 then
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r2.displayFeatureHelp("HiddenChest")
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end
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r2.requestNewAction(i18n.get("uiR2EDNewHiddenChestFeatureAction"))
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local component = feature.Components.HiddenChest.createComponent( x, y)
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r2:setCookie(component.InstanceId, "DisplayProp", 1)
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r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
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end
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local function posCancel() end
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local creature = r2.Translator.getDebugCreature("object_component_user_event.creature")
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r2:choosePos(creature, posOk, posCancel, "createFeatureHiddenChest")
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end
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component.initLogicEntitiesInstancesMenu = function(this, subMenu, calledFunction)
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local entitiesTable = r2.Scenario:getAllInstancesByType(this.Name)
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for key, entity in pairs(entitiesTable) do
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local uc_name = ucstring()
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uc_name:fromUtf8(entity.Name)
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subMenu:addLine(uc_name, "lua", calledFunction.."('".. entity.InstanceId .."')", entity.InstanceId)
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end
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if table.getn(entitiesTable)==0 then
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subMenu:addLine(i18n.get("uiR2EdNoSelelection"), "", "", "")
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end
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end
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-----------------------------------------
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--- register the curent Feature to menu
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function component:getLogicTranslations()
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-- register trad
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local logicTranslations = {
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["ApplicableActions"] = {
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["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
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text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
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["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
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text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
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["trigger"] = { menu=i18n.get( "uiR2AA0Trigger" ):toUtf8(),
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text=i18n.get( "uiR2AA1Trigger" ):toUtf8()},
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},
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["Events"] = {
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["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
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text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
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["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
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text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
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["trigger"] = { menu=i18n.get( "uiR2Event0Trigger" ):toUtf8(),
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text=i18n.get( "uiR2Event1Trigger" ):toUtf8()},
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},
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["Conditions"] = {
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["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
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text=i18n.get( "uiR2Test1Active" ):toUtf8()},
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["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
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text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}
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}
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}
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return logicTranslations
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end
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r2.Features["HiddenChest"] = feature
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